Time |
Nick |
Message |
00:10 |
NekoGloop |
VanessaE: hey how's it goin |
00:11 |
VanessaE |
hey |
00:11 |
VanessaE |
going okay |
00:41 |
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01:06 |
Sokomine |
hm, with latest version: MAINMENU ERROR: /usr/local/src/mt/minetest/bin/../builtin/mainmenu/init.lua:911: attempt to get length of field 'favorites' (a nil value |
01:08 |
VanessaE |
Sokomine: https://github.com/minetest/minetest/issues/1297 |
01:09 |
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01:10 |
Sokomine |
VanessaE: thanks! although my version crashes immediately and doesn't even allow me to access the menu or anything |
01:10 |
VanessaE |
edit your .conf, in there is public_serverlist = true |
01:10 |
VanessaE |
change it to false. |
01:10 |
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01:11 |
Sokomine |
i edited builtin for now. but that also means i don't get the public list. annoying |
01:13 |
bas0801 |
Haay! |
01:13 |
VanessaE |
hey bas080 |
01:13 |
bas0801 |
VanessaE, good to see you again. |
01:13 |
bas0801 |
read* |
01:13 |
VanessaE |
I'm always here :) |
01:14 |
VanessaE |
I just talk a lot anymore |
01:16 |
bas0801 |
Shout out to Sokomine! |
01:16 |
Sokomine |
i bas |
01:16 |
Sokomine |
er, hi :-) |
01:18 |
bas0801 |
VanessaE, to me you are minetest. I can't remember minetest without you. |
01:18 |
bas0801 |
:) |
01:18 |
VanessaE |
aw :) |
01:19 |
bas0801 |
I'm feeling the feel good |
01:21 |
bas0801 |
I wanted to share with yall that I'm gonna be having a audit for school a school project. |
01:21 |
VanessaE |
oh? |
01:21 |
* VanessaE |
wonders which kind of "audit" |
01:21 |
VanessaE |
the financial kind or the scientology kind :P |
01:21 |
bas0801 |
And the project is about my experience minetesting |
01:22 |
bas0801 |
I'm actually getting school points for fooling around with minetest |
01:23 |
bas0801 |
VanessaE, let's keep it secular. |
01:23 |
VanessaE |
good :) |
01:28 |
Sokomine |
sounds like a nice project :-) could be about a lot of topics i guess |
01:38 |
bas0801 |
Sokomine, you are correct. I'm gonna talk about contributing to an open-source project. The community(including trolls, irc, github, forum), modding API, the mods I contributed to(however small), the mods I made and why I made them(philosophy). I will also be stating that cotton is my brain child. (not sure if that is true). |
01:38 |
VanessaE |
bas0801: I like this idea |
01:42 |
bas0801 |
Maybe I can keep my promise of introducing minetest as part of game development course at my school, something I mentioned when I started here |
01:43 |
Sokomine |
that might be very fine |
01:43 |
Sokomine |
although servers probably only work if they're moderated |
01:44 |
Sokomine |
what you mentioned are quite a lot of intresting and relevant topics. ought to be enough for a long audit :-) |
01:44 |
Vazon |
Sokomine |
01:46 |
bas0801 |
Sokomine, you can leave it up to me to make something long and boring. Kinda my thing. |
01:48 |
bas0801 |
I'll have the chat open during the audit so make sure to leave some fair remarks :P |
02:00 |
bas0801 |
Sokomine, I assume you are referring to the nyan world and the OCD world. I might not be the best moderator... |
02:01 |
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02:08 |
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02:09 |
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02:18 |
Sokomine |
bas0801: no, it was meant a s a general statement. all servers which use this kind of gameplay (like minetest or minecraft) need some moderation in some way or another |
02:18 |
Sokomine |
and a protection system |
02:18 |
Sokomine |
there seems to be a new server up where there are just people on the server - no moderators in sight, no protection system - and it looks very chaotic |
02:19 |
Sokomine |
so if you want to use a system like this for teaching children something, you'd first have to make sure they actually listen to you :-) else you'll have bones all around you and sky-high pillars - and the rest calls for help due to beeing stuck in a hole :-) |
02:22 |
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03:05 |
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03:06 |
* NekoGloop |
sits on VanessaE's head |
03:16 |
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03:24 |
zat |
Someone knows if https://forum.minetest.net/viewtopic.php?id=3898 works with mapgen v7? |
03:25 |
VanessaE |
ow. |
03:25 |
VanessaE |
get *shoves NekoGloop aside* OFF. |
03:25 |
NekoGloop |
;n; |
03:25 |
zat |
VanessaE: does it? |
03:26 |
VanessaE |
zat: I've never tried it with mgv7 |
03:26 |
VanessaE |
but if the node names are the same, I suppose it would |
03:27 |
zat |
VanessaE: I imagine I would have to figure out how to define the appropriate biomes? |
03:27 |
VanessaE |
plants_lib uses its own biome system |
03:28 |
VanessaE |
so as long as you've already got grass, water, stone, etc being generated and the node names are the same, it should just work |
03:28 |
VanessaE |
but that's mgv7's biomes that make those |
03:28 |
VanessaE |
plants_lib's biomes are a different thing entirely. |
03:34 |
zat |
I get it |
03:34 |
zat |
I am going to try |
03:36 |
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04:38 |
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04:43 |
zat |
anybody remember what is the option to make nodes drop minerals when digging instead of immediately picking them up? |
04:44 |
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07:59 |
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07:59 |
canvas |
how can i install minetest 0.4.9 on debian wheezy? apt gives me the old 0.3.x version :/ |
08:01 |
JamesTait |
Good morning all; happy Leprechaun Day! :-D |
08:02 |
canvas |
:) |
08:03 |
canvas |
i need minetest on debian wheezy...the 0.4.9 version. how can i get it? |
08:05 |
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11:10 |
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11:42 |
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11:43 |
PenguinDad |
Hello everypony! |
11:44 |
reactor |
Ho hello for everyhuman? |
11:44 |
reactor |
s/H/N/ |
11:45 |
* PenguinDad |
puts Derpy on reactor's head |
11:46 |
reactor |
That was uncalled for. |
11:46 |
reactor |
Inadequate. |
11:49 |
sfan5 |
meow |
11:49 |
sfan5 |
hi every1 |
11:49 |
reactor |
Hi everyzero! |
11:49 |
PenguinDad |
sfan5: o/ |
11:49 |
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11:49 |
VanessaE |
hi |
11:51 |
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11:51 |
reactor |
VanessaE: are there going to be "off" glowlights in Homedecor? |
11:51 |
VanessaE |
no |
11:51 |
VanessaE |
there's already a mod for that |
11:52 |
reactor |
Ah. |
11:52 |
VanessaE |
sfan5: care to field a segfault issue in the mapper util? :) |
11:52 |
sfan5 |
link? |
11:52 |
reactor |
What's its name, if you know? |
11:52 |
VanessaE |
sfan5: one sec, getting the backtrace now |
11:53 |
VanessaE |
http://pastebin.ubuntu.com/7457082/ |
11:53 |
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11:54 |
VanessaE |
(I thought it was a bug in the old fork I was using, so I deleted it and cloned from the now-official one at https://github.com/minetest/minetestmapper) |
11:56 |
sfan5 |
VanessaE: MapBlock is corrupte |
11:56 |
sfan5 |
-e |
11:56 |
VanessaE |
I was afraid of that. |
11:56 |
sfan5 |
the ID/node mapping table is incomplete |
11:57 |
VanessaE |
seems like the mapper should probably skip over that block then |
11:57 |
sfan5 |
there should be some assert(...);'s or it should just skip the block |
11:57 |
VanessaE |
I know there's at least one presumably bad mapblock at 0,+31000,0 but no one can tell me how it got there (it's nothing but air) |
11:58 |
reactor |
Does minetestmapper only support sqlite yet? |
11:58 |
VanessaE |
no |
11:58 |
VanessaE |
it supports leveldb and redis also |
11:59 |
sfan5 |
hooray for redis! \o/ |
11:59 |
reactor |
"Exception: unable to open database file" |
11:59 |
sfan5 |
VanessaE: file an issue on github, I'll fix it when I have time |
11:59 |
reactor |
map.db is present and populated |
11:59 |
sfan5 |
reactor: --backend leveldb |
11:59 |
VanessaE |
sfan5: ok. |
11:59 |
reactor |
Ah. |
11:59 |
reactor |
It would be better if it read world.mt |
12:00 |
sfan5 |
yes |
12:00 |
sfan5 |
reactor: file an issue on github, I'll add that when I have time |
12:01 |
reactor |
And now it says "Exception: Failed to open Database". |
12:02 |
VanessaE |
sfan5: ok, issue filed. |
12:02 |
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12:03 |
sfan5 |
reactor: replace db-leveldb.cpp line 28 with this: |
12:03 |
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12:03 |
sfan5 |
throw std::runtime_error(std::string("Failed to open Database: ") + status.ToString()); |
12:04 |
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12:04 |
VanessaE |
sfan5: well at the very least, it did prompt me to finally update my old copy of the mapper to a current fork :) |
12:04 |
sfan5 |
do you use your colors.txt or the autogenerated one? |
12:05 |
VanessaE |
mine |
12:05 |
VanessaE |
well I just copied it into place after compiling, anyway |
12:05 |
VanessaE |
force of habit |
12:05 |
sfan5 |
did you test the autogenerated one/generating one yourself? |
12:05 |
VanessaE |
nope, how does that work anyway? |
12:05 |
sfan5 |
https://github.com/minetest/minetestmapper/blob/master/autogenerating-colors.txt |
12:06 |
* VanessaE |
reads |
12:07 |
reactor |
sfan5: ah, I see. It's locked. |
12:07 |
reactor |
Why would it refuse to work, if it only reads it? |
12:08 |
sfan5 |
because it can not read the db reliably when it is written to |
12:08 |
sfan5 |
redis does not have this limitation |
12:08 |
reactor |
How about performance? Which backend is the fastest? |
12:09 |
* sfan5 |
throws http://wiki.minetest.net/Database_backends at reactor |
12:09 |
* reactor |
falls on the chair |
12:09 |
VanessaE |
sfan5: impressive script, I'll have to try this when I can remember to (and I'm not too tired to understand wtf I'm doing :-) ) |
12:09 |
reactor |
Aha. |
12:10 |
VanessaE |
sfan5: idea: try to match "top" among the tile images if you can, before falling back to whatever is first found. That's what I do when creating an entry in my colors.txt |
12:10 |
sfan5 |
VanessaE: the first tile image is the top one |
12:10 |
VanessaE |
oh right |
12:11 |
VanessaE |
derp |
12:11 |
VanessaE |
heh |
12:11 |
VanessaE |
told you I was too tired :D |
12:12 |
reactor |
sfan5: is this " ") + status.ToString());" going to be there next time, or I have to patch manually every time? |
12:14 |
sfan5 |
VanessaE: >tired >08:14 |
12:14 |
VanessaE |
sfan5: >tired >08:14 >didn't sleep yet |
12:15 |
sfan5 |
ah |
12:15 |
VanessaE |
I've been up all night :( |
12:16 |
MinetestBot |
GIT: sfan5 commited to minetest/minetestmapper: Better error reporting for LevelDB backend d8cfe79116 2014-05-13T14:15:44+02:00 http://git.io/b3TBJA |
12:16 |
sfan5 |
^ reactor |
12:16 |
reactor |
Ah, ty |
12:16 |
sfan5 |
VanessaE: why are you running minetestmapper as root? |
12:17 |
reactor |
Sqlite is locking, too, right? |
12:17 |
sfan5 |
no |
12:17 |
VanessaE |
sfan5: too lazy to adjust my backup script to drop root privs at that point |
12:17 |
sfan5 |
the mapper will retry to get a block if it gets a SQLITE_BUSY reply |
12:17 |
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12:18 |
sfan5 |
VanessaE: I'm certain you know that that isn't a good idea |
12:18 |
VanessaE |
I know. |
12:18 |
VanessaE |
I've just been lazy is all :) |
12:18 |
VanessaE |
it does, however, need slightly elevated privs to write the images to the target directory, but that can be fixed too |
12:19 |
sfan5 |
do stuff out.png && sudo mv out.png /var/www/stuff/ |
12:19 |
sfan5 |
s/do stuff/do_stuff/ |
12:19 |
VanessaE |
yup I know |
12:19 |
VanessaE |
or proper ownership + permissions on the target |
12:19 |
VanessaE |
I'll fix it sooner or later :) |
12:19 |
VanessaE |
now, where did those nodes get dumped to... |
12:20 |
VanessaE |
ah, there they are |
12:20 |
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12:22 |
VanessaE |
I'll be damned. |
12:22 |
VanessaE |
it's a little slow to run but nice work, sfan5 |
12:23 |
sfan5 |
add threading support then |
12:23 |
VanessaE |
xargs :) |
12:24 |
VanessaE |
but too tired to try to figure that damn thing out |
12:24 |
VanessaE |
every time I do, it works great, and then I promptly forget how to use it |
12:25 |
VanessaE |
anyway nice job |
12:25 |
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12:27 |
reactor |
http://tinypic.com/?t=postupload <- oh my god, why does the link have to be uncopy-able?! |
12:27 |
reactor |
Stupid fucks. |
12:28 |
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12:28 |
sfan5 |
reactor: you can copy it using rightclick -> inspect element |
12:28 |
sfan5 |
reactor: next time use https://mediacru.sh http://imgur.com |
12:28 |
sfan5 |
+or |
12:28 |
reactor |
Yeah, it's a .swf |
12:28 |
reactor |
I suppose. |
12:31 |
reactor |
"Please wait while we process your life..." |
12:33 |
reactor |
Oh, here it is. https://cdn.mediacru.sh/Yi5NaiX9R-al.png |
12:33 |
sfan5 |
isn't that this Pripyat thing? |
12:34 |
reactor |
Yep. Last time I tried minetestmapper on it was in winter. |
12:34 |
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12:34 |
sfan5 |
BTW: mediacru.sh does not compress the shit out of your images (or turn them into .jpg like imgur) so if you share big .pngs use them |
12:34 |
reactor |
I see, that's very nice. |
12:35 |
reactor |
.jpg just doesn't do it for screen captures and such. |
12:35 |
sfan5 |
you probably also noticed that the --renderalpha feature still needs some work |
12:35 |
reactor |
Huh? well, it seems good. |
12:35 |
reactor |
The black holes in water are actual holes in the map. |
12:35 |
reactor |
in the water |
12:35 |
sfan5 |
really? ok then |
12:36 |
sfan5 |
but look at the layer between grass(0) and second water layer (-2) |
12:36 |
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12:36 |
sfan5 |
it is not tinted blue for some reason |
12:36 |
sfan5 |
I don't know why |
12:37 |
reactor |
Ah, it may be tinted, but not much. |
12:37 |
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12:37 |
reactor |
Seems a little blue-ish to me. |
12:37 |
sfan5 |
then there is a bug there |
12:38 |
ivcho_ |
wath is "use" for ? |
12:38 |
sfan5 |
ivcho_: if you aren't good at english try google translate |
12:38 |
reactor |
Actually not, only seems. |
12:39 |
reactor |
ivcho_: Google will use you. |
12:39 |
VanessaE |
sfan5 I think he means the key formerly bound to 'e' |
12:39 |
ivcho_ |
yes that is wath i ment |
12:39 |
reactor |
"use" |
12:39 |
sfan5 |
VanessaE: ah |
12:39 |
sfan5 |
I see |
12:39 |
VanessaE |
typically that's "climb down" |
12:39 |
sfan5 |
wouldn't that be shift? |
12:39 |
VanessaE |
it is now, yeah. |
12:40 |
VanessaE |
I get them mixed up, since my keybindings are still the old way |
12:41 |
ivcho_ |
so wath is the "use" command or wathever it is for ? |
12:41 |
sfan5 |
for climbing down |
12:41 |
ivcho_ |
tnx |
12:41 |
reactor |
It's probably only used for climbing down. |
12:42 |
reactor |
And it would be a sane choice to abandon its use. |
12:42 |
reactor |
...or use it to reload a firearm instead of having to invent "shift-click". |
12:42 |
reactor |
Speaking of which, that is counter-intuitive, and people always ask. |
12:43 |
ivcho_ |
So I use minetest dev version and i have "Use" = climb down . That is supposed to be ? |
12:44 |
VanessaE |
sfan5: heh, realtest bugs your dumpnodes script :) |
12:44 |
sfan5 |
VanessaE: I only tested it with some mods |
12:44 |
VanessaE |
(not that I'm surprised, that game does weird stuff) |
12:45 |
VanessaE |
the error, in case you're interested: http://pastebin.ubuntu.com/7457306/ |
12:46 |
VanessaE |
looks like it died while trying to do the doors mod in realtest. |
12:46 |
sfan5 |
VanessaE: what does the definition of the node it failed on look like? |
12:48 |
VanessaE |
beats me, it didn't print a node def, just the "#doors" comment made it into the file (after a few other successful mods) |
12:49 |
sfan5 |
add a print(name .. " ->> " .. minetest.serialize(nd)) between line 34 & 35 |
12:49 |
sfan5 |
^ Vadtec |
12:49 |
sfan5 |
VanessaE* |
12:49 |
VanessaE |
k |
12:50 |
VanessaE |
let's see what it comes up with... |
12:52 |
VanessaE |
interesting. |
12:52 |
VanessaE |
looks like it followed a patch into another .lua file from within doors |
12:53 |
sfan5 |
what did it output? |
12:53 |
VanessaE |
http://pastebin.ubuntu.com/7457325/ |
12:54 |
sfan5 |
it even serializes functions :o |
12:54 |
VanessaE |
the nodes.txt has quite some number of entries on past that particular node though |
12:54 |
sfan5 |
["tiles"] = { [5] = "metals_rose_gold_block.png^[transformfx", [6] = "metals_rose_gold_block.png" } |
12:54 |
sfan5 |
it does not have a top tile |
12:55 |
sfan5 |
how does this even work with minetest? |
12:55 |
VanessaE |
ya got me :) |
12:56 |
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12:57 |
sfan5 |
VanessaE: add "if not tl then minetest.log("error", "Node '"..name.."' does not have a top tile") end" between lines 38 & 39 for now |
12:58 |
sfan5 |
uh wait no |
12:59 |
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12:59 |
VanessaE |
like I always say, leave it to me to find all the weird, obscure corner cases :D |
13:00 |
sfan5 |
VanessaE: replace the sourrounding lines with this: http://pastie.org/9172001 |
13:00 |
sfan5 |
(I think it's obvious which sourrounding lines I mean |
13:00 |
sfan5 |
) |
13:00 |
sfan5 |
if you find any other issues file a bug on github (one for every issue with autogenerating-colors.txt) |
13:01 |
VanessaE |
done. |
13:02 |
|
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13:02 |
VanessaE |
ok that gets it past the crash. fwiw, here's how many the original author pulled that little no-top-texture bit on: http://pastebin.ubuntu.com/7457355/ |
13:03 |
sfan5 |
wow |
13:03 |
sfan5 |
I think I should reside to the first texture in the tiles array |
13:03 |
|
hmmmm joined #minetest |
13:03 |
sfan5 |
s/reside to/use the/ |
13:03 |
VanessaE |
probably a good idea |
13:03 |
blaise |
so I guess this minetest<->irc gateway mod is a new fad? |
13:04 |
VanessaE |
blaise: not really, it's been around for a while |
13:04 |
blaise |
do I need to set up an eggdrop? |
13:04 |
VanessaE |
no |
13:04 |
VanessaE |
the IRC mod is its own bot |
13:04 |
VanessaE |
you just have to be able to compile the C++ part |
13:05 |
blaise |
cool |
13:05 |
blaise |
what's the mod called? |
13:05 |
VanessaE |
(there are simple instructions included with the mod) |
13:05 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=3905 |
13:05 |
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13:06 |
blaise |
I've been using gentoo for more than a decade.. so I'm fairly sure I could handle possibly slightly more than simple instructions.. :) |
13:06 |
VanessaE |
heh |
13:07 |
|
nyuszika7h joined #minetest |
13:07 |
* sfan5 |
meows at nyuszika7h |
13:08 |
blaise |
OH Snap |
13:08 |
blaise |
XD |
13:08 |
blaise |
I think my domain has been propagated |
13:08 |
blaise |
!up midnightsystems.net |
13:08 |
MinetestBot |
midnightsystems.net:30000 is up (705ms) |
13:08 |
^Enki^ |
I am translating Minetest's .po in my own language, could somebody explain me what "Attn", "CrSel", "ExSel", "OEM Clear" and "PA1" stand for? |
13:08 |
blaise |
W00t! |
13:09 |
VanessaE |
no idea, Enki |
13:10 |
nyuszika7h |
hi |
13:10 |
VanessaE |
blaise: I used to like Gentoo but it pissed me off too many times |
13:10 |
VanessaE |
I'm not that good at fixing stuff when it breaks |
13:10 |
blaise |
I've actually stuck with the distro founder.. he forked it and his project is now known as funtoo.. |
13:11 |
VanessaE |
I've heard of that. |
13:11 |
VanessaE |
don't know anything about it though. |
13:11 |
blaise |
Daniel let some paperwork slide and someone in the gentoo community swiped it out from under him.. so he started over |
13:11 |
blaise |
funtoo - because linux can be fun, too! |
13:11 |
blaise |
:) |
13:12 |
blaise |
the dep tree in portage is a lot more sane.. |
13:12 |
sfan5 |
^Enki^: keys on your keyboard, just leave them in English |
13:12 |
blaise |
and instead of using rsync to sync portage daniel switched to GIT |
13:12 |
blaise |
which is quite a bit better |
13:13 |
^Enki^ |
I thought so, but I'm unsure about what they actually are on my keyboard. I'll test the translation to discover it... thanks anyway VanessaE and sfan5 |
13:14 |
sfan5 |
^Enki^: they may not be on every keyboard, irrlicht has quite obscure key names |
13:14 |
blaise |
VanessaE: it's a pretty close community, we all hang out in #funtoo if you care to idle.. |
13:14 |
^Enki^ |
oh I see |
13:14 |
^Enki^ |
thanks for the tip |
13:14 |
VanessaE |
naw, I'll pass |
13:14 |
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13:15 |
blaise |
I started using gentoo when it was still called Enoch, so naturally I switched to gentoo when daniel was betrayed... |
13:16 |
|
hoodedice joined #minetest |
13:16 |
sfan5 |
<opinion> ewww, gentoo (or anything that works like gentoo) </opinion> |
13:16 |
VanessaE |
well I use Xubuntu anyway :) |
13:16 |
VanessaE |
(I know I know, burn the heretic, etc) |
13:17 |
* sfan5 |
uses Xubunu on his Laptop and Arch Linux on his Pi |
13:18 |
sfan5 |
Xubuntu* |
13:18 |
VanessaE |
I need to pick up a pi at some point. |
13:18 |
sfan5 |
buy a banana pi |
13:18 |
sfan5 |
more powerful |
13:18 |
VanessaE |
hook it up as a nice low-power router |
13:18 |
sfan5 |
VanessaE: http://www.reichelt.de/?ARTICLE=144326 |
13:19 |
VanessaE |
eeep, 69 euros? |
13:19 |
VanessaE |
RPi is only 25 |
13:19 |
sfan5 |
(set your language at the top next to the "Privatkunde" thing) |
13:19 |
sfan5 |
oh wait |
13:20 |
sfan5 |
even one more right |
13:20 |
^Enki^ |
...right, those are Irrlicht's related keys, I'm leaving them that way to avoid confusion. |
13:20 |
VanessaE |
got it, yeah. |
13:20 |
VanessaE |
anyways |
13:21 |
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13:22 |
VanessaE |
I figure, buzzard does a good job serving as a router/WAP/network gateway for my PCs and tablet (and my Wii and Blu-Ray player if I ever bother to configure those two again) but it eats 90W at its lowest-power state and it has to stay on all the time. I wouldn't mind dropping that down to just a few watts if possible. |
13:23 |
VanessaE |
s/lowest-power state/lowest-power state while still turned on,/ |
13:25 |
hoodedice |
BPi looks chinese |
13:25 |
hoodedice |
AllWinner? N0 |
13:25 |
|
^Enki^ left #minetest |
13:26 |
hoodedice |
So love has put out an xml file with autocomplete for Notepad++ |
13:27 |
hoodedice |
Anyone bothers to do the same for minetest? |
13:27 |
sfan5 |
do it yourself~ |
13:28 |
hoodedice |
https://www.love2d.org/wiki/Notepad%2B%2B |
13:29 |
hoodedice |
-.- |
13:29 |
|
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13:30 |
hoodedice |
!kick TDS *No Guests allowed* |
13:30 |
hoodedice |
lel |
13:30 |
* sfan5 |
meows at hoodedice |
13:30 |
* hoodedice |
barks at sfan5 |
13:32 |
blaise |
hrmm |
13:32 |
|
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13:33 |
blaise |
so, is it possible to specify a port with the irc module? |
13:33 |
blaise |
aka irc.server = irc.midnightsystems.net:+6697 |
13:33 |
blaise |
and does it support ssl enabled irc server connections? |
13:34 |
blaise |
or am I going to have to make my irc server insecure to use it? |
13:34 |
VanessaE |
I think you can specify the port but I don't think it supports ssl |
13:34 |
blaise |
=[ |
13:34 |
* blaise |
is a sad panda |
13:35 |
* hoodedice |
gives blaise some bamboo stalks |
13:35 |
VanessaE |
looks like irc.port = xxxx in your minetest.conf |
13:35 |
VanessaE |
wait |
13:35 |
VanessaE |
it does support SASL |
13:35 |
reactor |
blaise: it should support ssl |
13:36 |
VanessaE |
irc.SASLUser and irc.SASLPass |
13:36 |
VanessaE |
but they have to be plaintext, in whatever .conf you put them in I guess |
13:36 |
VanessaE |
(my bots don't sign in with SASL, I'm too lazy to set it up :P ) |
13:37 |
blaise |
I'm not worried about sasl authentication.. |
13:37 |
blaise |
guess I'm going to have to reconfigure my ircd |
13:37 |
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13:37 |
VanessaE |
no mention of ssl in the config.lua |
13:37 |
blaise |
maybe one day I guess.. |
13:38 |
reactor |
blaise: what's the problem if both MT and IRC run on the same machine? |
13:38 |
reactor |
...or do they? |
13:39 |
blaise |
they do, I'm not worried about the connection between minetest and the ircd |
13:39 |
reactor |
?! |
13:39 |
blaise |
I'm worried about plaintext connections coming in and out of my WAN |
13:39 |
reactor |
They communicate locally, why ever need to encrypt? |
13:40 |
VanessaE |
ok time for me to hit the sheets |
13:40 |
reactor |
These shouldn't affect your MT-IRC link. |
13:40 |
blaise |
it's not about the bot, it's about the incoming connections from the outside |
13:40 |
VanessaE |
I/O error reading /dev/brain: device not ready |
13:40 |
blaise |
VanessaE: gn.. o/ |
13:40 |
reactor |
So you're looking for encrypted Minetest? |
13:40 |
reactor |
VanessaE: night!@ |
13:40 |
hoodedice |
It is morning |
13:40 |
reactor |
s/@// |
13:40 |
VanessaE |
good night... or something :) |
13:40 |
reactor |
Mornings suck. |
13:40 |
blaise |
reactor: no, I'm looking to keep my ircd ssl only |
13:41 |
blaise |
I don't run my ircd just for LAN connections, or I wouldn't care.. lmao |
13:41 |
reactor |
Then use different port for plain and ssl. |
13:41 |
reactor |
ports* |
13:41 |
blaise |
reactor: of course, but I don't want plain enabled.. |
13:41 |
reactor |
And only open the SSL one for outside. |
13:41 |
reactor |
If it's going to be enabled locally, what's the problem? |
13:42 |
blaise |
meh, I guess I can do that.. |
13:43 |
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13:43 |
blaise |
listen 192.168.1.*:6667; |
13:44 |
blaise |
that'll do it, I think |
13:44 |
blaise |
actually, I think I'm going to make it localhost |
13:44 |
hoodedice |
Is someone working on fixing the texture atlas? |
13:45 |
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reactor joined #minetest |
13:47 |
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13:47 |
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Broam joined #minetest |
13:47 |
sfan5 |
hoodedice: there is no texture atlas |
13:47 |
sfan5 |
it was removed long ago |
13:48 |
hoodedice |
Yeah, but I think celeron asked for it to be reincluded back? |
13:48 |
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Broam left #minetest |
13:48 |
hoodedice |
I would imagine a huge perf upgrade with an atlas |
13:49 |
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13:50 |
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13:53 |
CraigyDavi |
hi everyone |
13:55 |
blaise |
k, it's up |
13:55 |
blaise |
lmao |
13:57 |
blaise |
!up midnightsystems.net |
13:57 |
MinetestBot |
midnightsystems.net:30000 is up (211ms) |
13:57 |
reactor |
!up 68.33.202.106 |
13:57 |
MinetestBot |
68.33.202.106:30000 is up (203ms) |
13:57 |
reactor |
!up midnightsystems.net |
13:57 |
MinetestBot |
midnightsystems.net:30000 is up (211ms) |
13:57 |
reactor |
!up 68.33.202.106 |
13:57 |
reactor |
Oh well. |
13:58 |
blaise |
lol |
13:58 |
blaise |
don't abuse the bot... eh? |
13:58 |
* blaise |
feeds MinetestBot a botsnack |
13:58 |
reactor |
I was testing. |
13:58 |
hoodedice |
!rainbow lol, reactor, you so n00b |
13:58 |
MinetestBot |
4l4o4l7,7 7r8e8a8c3t3o3r, y6o6u6 so 4n4​04​07b |
13:58 |
reactor |
A couple of samples, for more precision. |
13:58 |
reactor |
!up 68.33.202.106 |
13:58 |
MinetestBot |
68.33.202.106:30000 is up (204ms) |
13:59 |
hoodedice |
!rainbow Apply cold water to burn |
13:59 |
MinetestBot |
4A4p4p7l7y7 8c8o8l3d3 3wate6r6 6to b4u4r4n |
13:59 |
reactor |
Ah, I see. DNS resolution adds 4 ms. |
13:59 |
reactor |
Why does it count DNS resolution time? |
13:59 |
reactor |
!rainbow Apply pepper to burn. Works better. |
14:00 |
MinetestBot |
4A4p4p7l7y7 8p8e8p3p3e3r to6 6b6urn.4 4W4o7r7k7s8 8b8e3t3t3er. |
14:00 |
reactor |
rainbow But wow, this is one of the most pointless commands I've ever seen. |
14:00 |
reactor |
Oops. |
14:00 |
reactor |
!rainbow But wow, this is one of the most pointless commands I've ever seen. |
14:00 |
MinetestBot |
4B4u4t7 7w7o8w8,8 3t3h3is i6s6 6one 4o4f4 7t7h7e8 8m8o3s3t3 poi6n6t6less4 4c4o7m7m7a8n8d8s3 3I3've 6e6v6er s4e4e4n7. |
14:01 |
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[PavelS] joined #minetest |
14:01 |
reactor |
!rainbow rainbow |
14:01 |
MinetestBot |
4r4a4i7n7b7o8w |
14:01 |
reactor |
...yeah. |
14:01 |
hoodedice |
Hi [PavelS] |
14:02 |
* hoodedice |
slaps reactor with ##minetestbot |
14:03 |
* reactor |
stares at hoodedice |
14:03 |
|
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14:03 |
PenguinDad |
!rainbow ~rainbow |
14:03 |
MinetestBot |
4~4r4a7i7n7b8o8w |
14:08 |
|
Hunterz joined #minetest |
14:09 |
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14:19 |
CraigyDavi |
Anyone know where sand is generated in minetest_game? |
14:24 |
|
phantombeta joined #minetest |
14:24 |
hoodedice |
check near oceans |
14:24 |
hoodedice |
usually near oceans |
14:25 |
CraigyDavi |
I mean in the code |
14:30 |
Amaz |
CraigyDavi in mapgen 6, I think that it is generated in the c++ code. |
14:31 |
CraigyDavi |
Ah I see that's why I couldn't find it. Well I'm trying to generate beaches in v7 mapgen, for my new game. |
14:31 |
Amaz |
Using the biome api? |
14:32 |
|
NekoGloop joined #minetest |
14:32 |
CraigyDavi |
Possibly |
14:34 |
Amaz |
For that, you would just use something like this: https://gist.github.com/Amaz1/eee1efcbf6c483d0e03f |
14:36 |
CraigyDavi |
Thanks! I'll try that now |
14:37 |
Amaz |
If you're going to use something like Paramat's paragen mod, have a look at the mapgen code here: https://github.com/Amaz1/Lord-of-the-Test/blob/master/mods/lottmapgen/init.lua (I would link to Paramat's code, but I know for sure that this makes beaches somewhere... Don't ask me where!) |
14:38 |
hoodedice |
Coming soon... http://imgur.com/slXGBWC |
14:38 |
* hoodedice |
hides |
14:41 |
|
Taoki joined #minetest |
14:52 |
|
phantom2 joined #minetest |
14:53 |
* sfan5 |
meows at CraigyDavi |
14:54 |
|
Mimilus_ joined #minetest |
14:55 |
CraigyDavi |
meow |
15:03 |
|
FreeFull joined #minetest |
15:03 |
|
Jordach joined #minetest |
15:06 |
CraigyDavi |
Random mapgen error: http://i.imgur.com/1vW3vs3.jpg |
15:06 |
CraigyDavi |
The whole world is a beach |
15:07 |
iamtew |
vacation mod |
15:08 |
iamtew |
:p |
15:08 |
Jordach |
life's a beach |
15:09 |
Jordach |
except that anytime you go on holiday, expect towels on sunbeds |
15:09 |
Jordach |
because the fucking Germans already got there |
15:09 |
iamtew |
genau |
15:10 |
CraigyDavi |
lol |
15:10 |
|
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15:10 |
iamtew |
hm.. so if I connect to a server that's running mods, will my client download the necessary mods? |
15:10 |
iamtew |
it's a bit unclear to me on the website how that works.. |
15:11 |
reactor |
s/each/itch/ |
15:12 |
CraigyDavi |
iamtew, it downloads media and stores it in the cache so you can connect faster next time |
15:13 |
CraigyDavi |
iamtew, Does not download the mods. Mods are stored server-side |
15:13 |
iamtew |
ok |
15:15 |
blaise |
how do I make an iron box? |
15:15 |
blaise |
or a locking wood box? |
15:15 |
blaise |
I can't seem to find the patern |
15:15 |
Jordach |
blaise, a locked chest is a normal box with a steel ingot in the middle |
15:17 |
blaise |
and a steel chest is a locked chest with steel ingot all around it? |
15:17 |
Jordach |
probably in technic |
15:17 |
Jordach |
you can get unlocked versions too |
15:19 |
Mimilus_ |
Has someone an exemple on how have a get a node definition on right click ? |
15:21 |
Mimilus_ |
it is for change the texture of a face of the node |
15:22 |
Mimilus_ |
must i use abm or is there a better way ? |
15:22 |
|
Krock joined #minetest |
15:23 |
PenguinDad |
Mimilus_: changing the texture ingame is not possible atm (without changing the node) |
15:23 |
Krock |
Hello |
15:23 |
CraigyDavi |
You could have a look at the screwdriver. That changes the roation of the node texture |
15:23 |
Mimilus_ |
so i must use an abm ? |
15:23 |
CraigyDavi |
Hi Krock |
15:24 |
Mimilus_ |
ok thx i 'll look it |
15:24 |
reactor |
Speaking of rotation. |
15:24 |
reactor |
//orient is able to set only y rotation. |
15:25 |
reactor |
Moreover, it resets other rotations if you use it upon upside-down nodes. |
15:26 |
Mimilus_ |
i just want to have a node definition to add a texture on top of it with ^ and right clic |
15:26 |
Jordach |
!tell asie compacted the stupidly large tanks code for switching tanks about; https://github.com/Jordach/big_freaking_dig/commit/a218c0a2b15bfe2007ee589c1de1fad210ecdf78 |
15:26 |
MinetestBot |
Jordach: yeah, sure, whatever |
15:26 |
Jordach |
i made tanks MUCH smaller :D |
15:26 |
Jordach |
and it functions as it did before |
15:27 |
sfan5 |
Jordach: still inefficent |
15:27 |
sfan5 |
and un-portable |
15:27 |
Jordach |
sfan5, adding in new tanks is a cakewalk |
15:27 |
sfan5 |
this is way better: https://gist.github.com/sfan5/3c4846dcea2c2d85500e |
15:27 |
* Krock |
likes Hippie-music |
15:27 |
Jordach |
eg, <liquid_name>_level_x |
15:28 |
Jordach |
sfan5, until i do it myself - i don't fuckin trust code not by me (very often) |
15:29 |
sfan5 |
how can you not trust that code? |
15:29 |
sfan5 |
you didn't even try it |
15:29 |
Jordach |
sfan5, and there's a problem |
15:29 |
Jordach |
tanks are nodeboxes which have a liquid box in the middle |
15:29 |
sfan5 |
and? you can change that in my code |
15:29 |
sfan5 |
(if that is what you mean) |
15:31 |
Jordach |
my only method is to hardcode nodeboxes |
15:31 |
Jordach |
....that's easy to do actually |
15:31 |
sfan5 |
but not efficent :< |
15:32 |
Jordach |
sfan5, can't help that unless we get MESH NODES. |
15:32 |
Jordach |
which then i can do that SERIOUSLY easy |
15:32 |
sfan5 |
you can |
15:33 |
sfan5 |
lemme look at your can |
15:33 |
sfan5 |
uh |
15:33 |
sfan5 |
code* |
15:33 |
Jordach |
wait, actually |
15:34 |
Jordach |
tank_level[1] = {nodebox tables} |
15:34 |
Jordach |
problem solved |
15:34 |
Jordach |
ish |
15:34 |
sfan5 |
not really |
15:35 |
Jordach |
but that isn't duping it three times over |
15:36 |
|
Megaf joined #minetest |
15:37 |
hoodedice |
> can |
15:37 |
|
proller joined #minetest |
15:40 |
Jordach |
well that somewhat solves it |
15:40 |
Jordach |
but not how i'd like it |
15:41 |
|
Calinou joined #minetest |
15:42 |
Jordach |
hey Calinou |
15:43 |
hoodedice |
Hi Amaz_, Calinou |
15:43 |
Calinou |
hi Jordach :) |
15:43 |
Amaz_ |
Hello |
15:43 |
Calinou |
hi hoof-dedice :3 |
15:43 |
Jordach |
Calinou, managed to shrink my huge tanks code down a bit |
15:44 |
hoodedice |
http://imgur.com/slXGBWC |
15:44 |
Jordach |
!c 14-8 |
15:44 |
MinetestBot |
6 |
15:44 |
Jordach |
:D |
15:44 |
hoodedice |
!c '4'-'2' |
15:44 |
MinetestBot |
TypeError: unsupported operand type(s) for -: 'str' and 'str' |
15:45 |
|
troller joined #minetest |
15:45 |
hoodedice |
FUCK YEAH STRINGS!! |
15:45 |
Jordach |
bit stringy, isn't it |
15:46 |
PenguinDad |
Hi Calinou |
15:47 |
|
crazyR_ joined #minetest |
15:47 |
|
rsiska joined #minetest |
15:47 |
Jordach |
https://gist.github.com/Jordach/6db1ad4f101a2df039b5 sfan5 |
15:48 |
sfan5 |
Jordach: almost perfect |
15:48 |
Jordach |
i can't get that fucker ANY smaller |
15:48 |
sfan5 |
you can automate the (0.0625*<number>) part |
15:48 |
Jordach |
sfan5, i could |
15:48 |
Jordach |
but that might break |
15:48 |
sfan5 |
why? |
15:48 |
Jordach |
it jumps two numbers everytime - which doesn't fit |
15:49 |
Jordach |
the level++; pattern |
15:49 |
sfan5 |
1+2*i, i starting at 0 |
15:49 |
Jordach |
meh |
15:49 |
Jordach |
too lazy and actually longer to do |
15:49 |
sfan5 |
!c (1+2*i for i in range(7)) |
15:49 |
MinetestBot |
<generator object <genexpr> at 0x7fac100c4dc0> |
15:49 |
sfan5 |
!c list(1+2*i for i in range(7)) |
15:49 |
MinetestBot |
[1, 3, 5, 7, 9, 11, 13] |
15:49 |
Jordach |
that actually needs more to program than hardcoded |
15:50 |
sfan5 |
no |
15:51 |
Jordach |
16:51:00: ERROR[main]: ...rdach/Desktop/minetest/bin/../games/big_freaking_dig/mods/tanks/init.lua:111: unexpected symbol near 'if' |
15:52 |
sfan5 |
wat |
15:52 |
sfan5 |
you can't just put an if into a table |
15:52 |
sfan5 |
move the if out there and do it like this |
15:52 |
Jordach |
wat |
15:52 |
sfan5 |
local def = {description = [....]} |
15:52 |
sfan5 |
if foo then |
15:52 |
sfan5 |
def.meow = "kitten" |
15:52 |
sfan5 |
else |
15:53 |
sfan5 |
def.meow = "cat" |
15:53 |
sfan5 |
end |
15:53 |
sfan5 |
minetest.register_node(":meow", def) |
15:54 |
Jordach |
wat |
15:54 |
Jordach |
nobody likes doing OOP shit in Lua |
15:54 |
sfan5 |
wtf |
15:54 |
sfan5 |
that is not OOP |
15:54 |
PenguinDad |
OOP where? |
15:54 |
sfan5 |
OOP is something entirely different |
15:56 |
Jordach |
if into a table? what TABLE |
15:57 |
sfan5 |
https://gist.github.com/Jordach/6db1ad4f101a2df039b5#file-tanks-lua-L112-L121 |
15:57 |
sfan5 |
you put an if into a table |
15:57 |
* PenguinDad |
slowy begins to sing Everything Is awesome |
15:58 |
Jordach |
and yet you can stick it into on_punch |
15:58 |
Jordach |
which is pure BS |
15:58 |
sfan5 |
because on_punch is a function |
15:58 |
Jordach |
INSIDE A TABLE |
15:58 |
Calinou |
PenguinDad, “Unity is aaaaawesome! GNOME 3 is aaaawesome!†|
15:58 |
Jordach |
same logic should fucking apply |
15:58 |
sfan5 |
Jordach: no, you can use if's in functions & global space |
15:59 |
sfan5 |
it does not matter if the function is in 1 table, 2 tables or 10 tables |
15:59 |
PenguinDad |
Calinou: better music video than the original one http://www.youtube.com/watch?v=c10gBOEVdt8 |
16:01 |
CraigyDavi |
How can I set caves to generate at a different height on mapgen v7? |
16:01 |
|
PilzAdam joined #minetest |
16:03 |
PilzAdam |
Hello everyone! |
16:03 |
CraigyDavi |
hi |
16:07 |
|
Amaz joined #minetest |
16:07 |
hoodedice |
Hi PilzAdam |
16:07 |
Jordach |
ala wtf 17:07:01: ERROR[main]: ...st/bin/../games/big_freaking_dig/mods/tanks/init.lua:41: attempt to index global 'tank_level' (a nil value) |
16:07 |
Krock |
Hi Amaz, PilzAdam |
16:07 |
hoodedice |
local tank_level = 0 |
16:08 |
Jordach |
gist updated |
16:08 |
hoodedice |
put that |
16:08 |
hoodedice |
Jordach: tank?! |
16:08 |
hoodedice |
you ninja you |
16:09 |
Krock |
lol not the war-used tank |
16:09 |
hoodedice |
oh, yeah, just noticed from the code lol |
16:09 |
Krock |
more like water stroage |
16:10 |
|
crazyR joined #minetest |
16:10 |
Jordach |
it shouldn't be doing that |
16:10 |
Jordach |
https://gist.github.com/Jordach/6db1ad4f101a2df039b5 |
16:10 |
Krock |
lol... |
16:10 |
Jordach |
lol |
16:10 |
Krock |
textures = "nope.avi" |
16:11 |
Jordach |
needed to put a standard tank_level = {} |
16:12 |
Krock |
Jordach, yes that's needed |
16:12 |
Jordach |
17:11:04: ERROR[main]: ...st/bin/../games/big_freaking_dig/mods/tanks/init.lua:120: attempt to concatenate local 'name' (a nil value) |
16:12 |
Jordach |
bullshit |
16:12 |
Jordach |
that's part of the function |
16:12 |
Jordach |
wait |
16:12 |
Jordach |
strings |
16:12 |
Krock |
local textures = "nope.avi" |
16:13 |
Krock |
loval light = 0 |
16:13 |
Krock |
*local |
16:13 |
hoodedice |
lel |
16:13 |
|
rubenwardy joined #minetest |
16:14 |
PenguinDad |
s/avi/mkv/ |
16:14 |
PenguinDad |
:P |
16:14 |
Krock |
if if tnodename.name == "tanks:l_level_8" then --do nothing EQUALS if tnodename.name ~= "tanks:l_level_8" then |
16:14 |
rubenwardy |
Hi all! |
16:14 |
crazyR |
hi |
16:15 |
CraigyDavi |
hi |
16:16 |
|
Vadtec joined #minetest |
16:18 |
Jordach |
https://github.com/Jordach/big_freaking_dig/commit/5c1f4506ad7aa6ef2df2ac127f1624c93bf1f823 |
16:18 |
Jordach |
bam |
16:18 |
Jordach |
even backwards compatible with OLDER WORLDS |
16:24 |
blaise |
hey is there a faster way to transfer stuff from one container to another? hold down a key and click or something? |
16:25 |
Jordach |
nope |
16:25 |
blaise |
:( |
16:29 |
hoodedice |
pipeworks, I think |
16:32 |
Jordach |
wtf |
16:32 |
Jordach |
i'm TIMING OUT LOCALLY |
16:32 |
Jordach |
17:31:16: ACTION[ServerThread]: Jordach joins game. List of players: |
16:32 |
Jordach |
17:31:34: ERROR[ConnectionSend]: con(6/1)RunTimeouts(): Peer 2 has timed out. (source=peer->timeout_counter) |
16:33 |
Krock |
Archivement get: Time out on 127.0.0.1 |
16:33 |
hoodedice |
*Achievement |
16:33 |
hoodedice |
minetest.after |
16:33 |
Krock |
#grammarnazi |
16:34 |
Jordach |
sfan5, that for loop might not be optimal |
16:35 |
|
SmugLeaf joined #minetest |
16:35 |
|
SmugLeaf joined #minetest |
16:36 |
|
kaeza joined #minetest |
16:36 |
|
cisoun joined #minetest |
16:36 |
Jordach |
odd |
16:38 |
kaeza |
afternoons |
16:38 |
Calinou |
Archivement: a compressed achievement. |
16:39 |
kaeza |
:D |
16:39 |
hoodedice |
Hi kaeza |
16:40 |
hoodedice |
Wow, there isn't a #grammarnazi on freenode =( |
16:40 |
Amaz |
Why don't you start it? |
16:40 |
hoodedice |
Well, why not? |
16:40 |
Amaz |
I'll join! |
16:40 |
hoodedice |
Maybe I should start a kickstarter campaign for it |
16:41 |
hoodedice |
lol |
16:41 |
hoodedice |
*laughs loudly. |
16:41 |
Jordach |
Calinou, how do we install luajit |
16:41 |
Jordach |
and compile with said option enabled |
16:42 |
kaeza |
hoodedice, nice forum sig |
16:42 |
Jordach |
(or is that automatic) |
16:42 |
Krock |
Are there any mobs attacking mobs? |
16:42 |
hoodedice |
=) |
16:42 |
hoodedice |
Don't worry kaeza, I AM writing code =P |
16:42 |
kaeza |
<3 |
16:42 |
Jordach |
Krock, planned for BFD |
16:42 |
Krock |
Jordach, how about a new mod? lol |
16:43 |
Amaz |
Krock: In brandoreses adventuretest there are! |
16:43 |
Krock |
ok Amaz, I'll test it |
16:43 |
Calinou |
Jordach, LuaJIT is enabled by default |
16:43 |
rubenwardy |
!title https://www.youtube.com/watch?v=ZijfHQXsbfY |
16:43 |
MinetestBot |
rubenwardy: Start of a simple JavaScript physics engine - YouTube |
16:43 |
Calinou |
sudo apt-get install libluajit-5.1-dev |
16:43 |
Amaz |
Only villagers attacking hostile mobs. |
16:43 |
Jordach |
rebuilding :P |
16:44 |
Calinou |
today I reached 1,000 reddit karma |
16:44 |
Calinou |
party! |
16:44 |
* sfan5 |
curls up to Calinou's lap |
16:46 |
Calinou |
reddit without MS fonts looks… different and more condensed |
16:47 |
Calinou |
the replacement isn't metric-accurate |
16:55 |
Artemis3 |
Calinou, liberation fonts? |
16:56 |
Calinou |
yes |
16:56 |
Artemis3 |
you using the serif or the sans serif as default? |
16:56 |
Calinou |
sans |
16:56 |
Artemis3 |
so the arial equivalent |
16:57 |
Calinou |
yeah |
16:57 |
Calinou |
but the MS one looks wider |
16:57 |
* sfan5 |
purrs at Calinou |
16:57 |
Artemis3 |
macs also have theirs,w as it helvetica? i forgot |
16:58 |
|
mint joined #minetest |
16:59 |
microcarrot |
Hi all |
16:59 |
|
anunakki joined #minetest |
17:00 |
Krock |
hi nanocarrot |
17:01 |
* PenguinDad |
grows microcarrot |
17:02 |
rubenwardy |
I need ideas for storyline in my puzzle platforming game ( https://www.youtube.com/watch?v=uF-NJj_JY_s ) |
17:02 |
* reactor |
hands PenguinDad a carrot-shaped supergalactic |
17:02 |
reactor |
Take this, brother, may it serve you well. |
17:03 |
Jordach |
Amaz, bfd server active at jordach.minetest.net (and is IRC enabled) |
17:04 |
Calinou |
Added snow bricks; generate snow; new snow mechanics. |
17:04 |
microcarrot |
Snow Bricks? unrealistic, but cool |
17:07 |
sfan5 |
microcarrot: how do you build iglu's then? |
17:07 |
|
john_minetest joined #minetest |
17:07 |
|
cisoun joined #minetest |
17:08 |
microcarrot |
john_minetest: PONY! |
17:09 |
PenguinDad |
Hello john_ponytest! |
17:09 |
microcarrot |
lol |
17:10 |
Calinou |
“Live session user†|
17:10 |
* sfan5 |
gives Calinou a kitten |
17:11 |
hoodedice |
rubenwardy: There will be cake |
17:11 |
hoodedice |
lel |
17:12 |
* Jordach |
discovered port 80 for TCP / UDP must be open to announce to servers.minetest.net |
17:13 |
sfan5 |
uh no |
17:13 |
sfan5 |
you need to allow outgoing connections to port 80 |
17:13 |
sfan5 |
but if that is disabled 75% of the internet won't work for you |
17:14 |
|
grrk-bzzt_ joined #minetest |
17:15 |
|
q66 joined #minetest |
17:15 |
microcarrot |
Calinou: :P |
17:16 |
|
rsiska joined #minetest |
17:17 |
Calinou |
fun fact: the snow is generated using C++ ore generation |
17:17 |
Calinou |
that thing's always fast |
17:18 |
microcarrot |
sounds crazy |
17:18 |
microcarrot |
'sudo apt-get install minetest-c55' |
17:19 |
microcarrot |
this minetest is outdated |
17:19 |
reactor |
Debian is outdated. |
17:19 |
microcarrot |
'sudo apt-get install minetest' yields 0.4.7 |
17:20 |
microcarrot |
reactor: who says i'm using debian? |
17:20 |
Calinou |
compile Git |
17:20 |
|
phantombeta joined #minetest |
17:20 |
reactor |
I assumed, because apt. |
17:20 |
microcarrot |
i don't have the patience |
17:20 |
reactor |
Patience? |
17:21 |
reactor |
Compiling MT is easy and rather fast. |
17:21 |
microcarrot |
really? |
17:21 |
microcarrot |
^sarcasm |
17:21 |
hoodedice |
It is |
17:21 |
reactor |
k |
17:21 |
hoodedice |
Will take three lines, and five minutes on a slower dual core |
17:22 |
microcarrot |
hmm |
17:22 |
microcarrot |
yay for irrliight brown screen of death! |
17:23 |
microcarrot |
i try loading the public list: "17:20:26: ERROR[main]: Some exception: "Type is not convertible to string"" |
17:24 |
microcarrot |
hoodedice: really? |
17:24 |
microcarrot |
even if i don't have git? |
17:24 |
hoodedice |
ya |
17:25 |
hoodedice |
Just add git to the first installeverything line |
17:25 |
microcarrot |
i just installed git |
17:25 |
hoodedice |
lel |
17:28 |
Krock |
minetest.exe has found a problem and must close. too bad. |
17:28 |
PenguinDad |
^ this problem is also known windows ;P |
17:29 |
PenguinDad |
+ as |
17:29 |
Krock |
since when is poop a symbol of death? |
17:29 |
microcarrot |
idk |
17:29 |
reactor |
Because blue screen is too mainstream. |
17:29 |
microcarrot |
it just was |
17:29 |
microcarrot |
lol |
17:29 |
reactor |
poop is dead |
17:29 |
reactor |
technically |
17:29 |
reactor |
the original organism it used to be is dead |
17:29 |
PenguinDad |
!rainbow Rainbow Screen of Death |
17:29 |
blaise |
thriving with life, actually |
17:29 |
MinetestBot |
4R4a4i7n7b7o8w8 8S3c3r3een 6o6f6 Dea4t4h |
17:30 |
reactor |
Death Screen of Rainbow |
17:30 |
microcarrot |
why are we talking about poop? |
17:30 |
reactor |
john_minetest: what is? |
17:30 |
reactor |
microcarrot: only psychoanalysts would know. |
17:31 |
hoodedice |
Imgurians, downvote this http://imgur.com/user/TheThingThatJammedYourToaster |
17:31 |
reactor |
the organism you've eaten is dead |
17:31 |
reactor |
That's what I meant. |
17:31 |
reactor |
"original" |
17:32 |
reactor |
at least the part of it you've eaten |
17:32 |
|
Mikerhinos joined #minetest |
17:32 |
reactor |
Rather, not only psychoanalysts. The association is easy: brown screen --> poop |
17:32 |
reactor |
brown screen + death --> poop + death |
17:32 |
sfan5 |
small annoucement: my minetest builds moved to http://sfan5.pf-control.de/minetest-builds/ |
17:33 |
microcarrot |
sfan5: .tk? |
17:33 |
reactor |
john_minetest: also, rotting matter usually turns brown |
17:33 |
sfan5 |
.tk is bad |
17:33 |
sfan5 |
very bad |
17:33 |
sfan5 |
actually it is shit |
17:33 |
hoodedice |
john_minetest: Downvote this guy: http://imgur.com/user/TheThingThatJammedYourToaster |
17:34 |
microcarrot |
yay |
17:34 |
reactor |
TK tape drives were, indeed. |
17:34 |
microcarrot |
this is taking forever! |
17:34 |
PenguinDad |
hoodedice: why |
17:34 |
reactor |
john_minetest: lol, the pictures |
17:34 |
microcarrot |
'apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev' |
17:34 |
reactor |
john_minetest: I realise. |
17:35 |
microcarrot |
POOP! |
17:35 |
reactor |
However, we have what we have: both rotten matter and poop (which later becomes rotten, too) are brown. |
17:35 |
reactor |
Hence the association. |
17:35 |
reactor |
Both matters have repulsive parameters. |
17:35 |
* sfan5 |
meows at microcarrot |
17:36 |
rubenwardy |
hoodedice: Cakes isn't a necassary part of the game. It can be replaced with something else. |
17:36 |
reactor |
With poop. After you eat them. Which isn't gonna happen. I lied to you about the cake. |
17:36 |
microcarrot |
sfan5: meow at apt-get, not me |
17:36 |
* sfan5 |
meows at microcarrot |
17:37 |
* reactor |
throws some catnip at sfan5 |
17:37 |
* sfan5 |
noms reactor |
17:37 |
reactor |
john_minetest: we're talking about human psychology, not fly psychology. |
17:37 |
reactor |
...we can't even be sure flies have any. |
17:38 |
reactor |
How so? |
17:38 |
microcarrot |
reactor, john_minetest: #poop |
17:39 |
reactor |
We're not plants, we can't make biomass out of light and carbon. |
17:39 |
reactor |
er, minerals |
17:39 |
reactor |
john_minetest: that's mutual. |
17:39 |
reactor |
I'm not. |
17:40 |
PenguinDad |
microcarrot: talking about #poop isn't dirty ;) |
17:40 |
reactor |
Biology of all living beings? Can flies associate brown screen and poop? |
17:40 |
reactor |
Likely not. |
17:40 |
|
rsiska joined #minetest |
17:40 |
microcarrot |
lol I don't even have enough space on my drive to make a new MT world |
17:40 |
reactor |
I am not talking about humans eating rotten flesh. |
17:40 |
reactor |
I am talking about humans eating normal food. |
17:41 |
reactor |
And associating colour with matter. |
17:42 |
microcarrot |
I would like to go to Russia right now... |
17:42 |
reactor |
microcarrot: дÐÐПРОÐФЮКÐБЮРРБ пÐЯЯХЧ! |
17:43 |
hoodedice |
Can a node have more than one drawtype? |
17:43 |
microcarrot |
reactor: ? |
17:44 |
hoodedice |
PenguinDad: Lied about buying WinRAR, essentially gathering over 1000 upvotes in the process |
17:44 |
sfan5 |
hoodedice: no |
17:44 |
hoodedice |
thanks sfan |
17:44 |
reactor |
microcarrot: Russian |
17:44 |
|
NekoGloop joined #minetest |
17:45 |
microcarrot |
reactor: i haven't learned Cyrillic yet... |
17:45 |
reactor |
'Cyrillic' is the script they use |
17:45 |
reactor |
it's not a language |
17:45 |
|
skyloline joined #minetest |
17:45 |
microcarrot |
i'm not an idea |
17:45 |
microcarrot |
*idiot |
17:45 |
sfan5 |
<microcarrot> reactor: i haven't learned Cyrillic yet... |
17:45 |
microcarrot |
i know that |
17:46 |
sfan5 |
^ proof that he has no clue what he's saying |
17:46 |
microcarrot |
sfan |
17:46 |
microcarrot |
i am learning Russian, just not with Cyrillic... |
17:47 |
reactor |
dOBRO POVALOWATX W rOSSI@! |
17:47 |
reactor |
Like that? |
17:47 |
microcarrot |
lol |
17:48 |
microcarrot |
no |
17:48 |
reactor |
"иÐЖÐЛИД ДЕЖИЦЕ" |
17:48 |
|
cerulean256 joined #minetest |
17:48 |
hoodedice |
lftp!!! |
17:48 |
reactor |
microcarrot: then I don't get it. |
17:49 |
sfan5 |
hoodedice: are you stalking me on twitter? |
17:49 |
hoodedice |
sfan5, https://about.twitter.com/products/tweetdeck |
17:49 |
hoodedice |
Blame the auto-refresh |
17:49 |
sfan5 |
that means yes |
17:50 |
hoodedice |
no homo |
17:50 |
hoodedice |
=P |
17:50 |
sfan5 |
saying "no homo" makes most of the things worse |
17:51 |
hoodedice |
lel |
17:52 |
microcarrot |
https://cdn.mediacru.sh/2BdmsgL5A5DL.png |
17:52 |
microcarrot |
^this |
17:52 |
sfan5 |
^that |
17:52 |
microcarrot |
^this |
17:52 |
sfan5 |
^that |
17:52 |
microcarrot |
^this |
17:52 |
|
microcarrot was kicked by ShadowBot: Message repetition flood detected. |
17:52 |
sfan5 |
ahahaha |
17:53 |
|
microcarrot joined #minetest |
17:54 |
reactor |
reverse psychology eh |
17:54 |
microcarrot |
lol |
17:55 |
reactor |
Woah. Math mapgen? |
17:55 |
Amaz |
V7. |
17:55 |
sfan5 |
Woah. Mapgen math? |
17:55 |
microcarrot |
^fail |
17:55 |
reactor |
Doesn't look realistic, though. |
17:55 |
reactor |
Even if biomes were present, it wouldn't |
17:56 |
microcarrot |
meh |
17:56 |
Amaz |
Meant to be the moon. |
17:56 |
reactor |
ah |
17:57 |
CraigyDavi |
Amaz, merge it into moontest! :) |
17:59 |
PenguinDad |
We need to make doomtest because minetest is based on doom |
18:00 |
reactor |
People are trying to use Cyrillic nicks in MT. |
18:00 |
reactor |
Which results in "player with an invalid name" |
18:01 |
|
rsiska joined #minetest |
18:01 |
hoodedice |
later, everyone |
18:06 |
|
phantombeta joined #minetest |
18:06 |
* Krock |
is writing a C# skins auto-downloader |
18:06 |
MinetestBot |
Krock: 05-10 20:09 UTC <w_laenger> hi |
18:07 |
Krock |
!tell w_laenger hello. |
18:07 |
MinetestBot |
Krock: 05-10 20:10 UTC <w_laenger> hello |
18:07 |
MinetestBot |
Krock: I'll pass that on when w_laenger is around |
18:07 |
Krock |
. |
18:07 |
Calinou |
by |
18:07 |
MinetestBot |
Calinou: 05-04 17:37 UTC <whiskers75> pls |
18:07 |
Calinou |
+e |
18:07 |
MinetestBot |
Calinou: 05-04 18:38 UTC <whiskers75> OK, I'll git pull and tyr |
18:07 |
whiskers75 |
pls |
18:07 |
PenguinDad |
not again |
18:08 |
microcarrot |
i shall return! |
18:09 |
Krock |
!tell book` can you talk? |
18:09 |
MinetestBot |
Krock: I'll pass that on when book` is around |
18:10 |
PenguinDad |
!tell GhostDoge Does this work? |
18:10 |
MinetestBot |
PenguinDad: I'll pass that on when GhostDoge is around |
18:10 |
GhostDoge |
woof! |
18:10 |
MinetestBot |
GhostDoge: 05-13 18:10 UTC <PenguinDad> Does this work? |
18:10 |
Krock |
lol |
18:10 |
Krock |
!tell PenguinDaddy hai |
18:10 |
MinetestBot |
Krock: I'll pass that on when PenguinDaddy is around |
18:10 |
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18:11 |
PenguinDaddy |
Krock: you serious? |
18:11 |
MinetestBot |
PenguinDaddy: 05-13 18:10 UTC <Krock> hai |
18:11 |
Krock |
me serious. |
18:12 |
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18:13 |
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zsoltisawesome joined #minetest |
18:13 |
zsoltisawesome |
i have retuerned! |
18:13 |
zsoltisawesome |
and have forget to turn on my swapfile agian... |
18:13 |
* Krock |
hides |
18:18 |
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18:19 |
* Jordach |
doesn't use a swapfile in LInux |
18:19 |
zsoltisawesome |
Jordach: I have to, I only have 2GB |
18:19 |
Jordach |
dawwq |
18:19 |
Jordach |
my 8gb system pwns |
18:20 |
PenguinDad |
my 16gb sys pwns more ;) |
18:20 |
zsoltisawesome |
:O |
18:20 |
zsoltisawesome |
PenguinDad: holy shit |
18:20 |
zsoltisawesome |
^RAM overload |
18:21 |
PenguinDad |
errm no |
18:21 |
PenguinDad |
32gb is overload :P |
18:21 |
Jordach |
PenguinDad, http://www.ebuyer.com/lists/list/338277 kickass system i might build |
18:21 |
Jordach |
wrong one |
18:21 |
Jordach |
this one |
18:21 |
Jordach |
http://www.ebuyer.com/lists/list/337565 |
18:22 |
Jordach |
and yes, that's 32gb of ram you see there |
18:22 |
zsoltisawesome |
woag |
18:23 |
zsoltisawesome |
1,441 euros is |
18:23 |
zsoltisawesome |
quite a bit |
18:24 |
Amaz |
Jordach: What's the need for the bottom item? |
18:24 |
Jordach |
Amaz, for some random fucking reason i get boosted FPS in windows |
18:25 |
Jordach |
TF2 is actually slower in Linux than Windows on this machine |
18:25 |
Amaz |
Odd. |
18:25 |
Jordach |
i can play at 1080p without an issue, but on Linux? nope.avi, lowest res there is |
18:25 |
reactor |
probably drivers |
18:25 |
Amaz |
That's not good.. |
18:25 |
VanessaE |
hi all |
18:25 |
zsoltisawesome |
DRIVEEEEEEEEEEEEEEERS! |
18:25 |
zsoltisawesome |
VanessaE: Moontest textures! |
18:26 |
reactor |
They still treat UNIX support as something of unimportant sorts. |
18:26 |
Amaz |
I do have windows installed... For certain games that aren't on Linux. :/ |
18:26 |
reactor |
NVIDIA are assholes. |
18:26 |
reactor |
Rather, many hardware vendors are. |
18:26 |
Jordach |
Amaz, note that i have to use AMD Beta Drivers for it to work correctly |
18:26 |
VanessaE |
zsoltisawesome: this one? https://forum.minetest.net/viewtopic.php?id=5305 |
18:26 |
zsoltisawesome |
VanessaE: yup |
18:26 |
Amaz |
What does that mean? |
18:26 |
reactor |
NVIDIA just happen to be the most ubiquitous and hence notorious. |
18:27 |
Jordach |
Amaz, with the stable ones it states OpenGL 1.4 detected, TF2 will not run |
18:27 |
Jordach |
but with Beta, it detects 4.4 |
18:27 |
Amaz |
Ah. |
18:28 |
zsoltisawesome |
Jordach: can't you force it? |
18:28 |
Jordach |
i applied the hax to fool it and no, that didn't work |
18:28 |
Jordach |
hey VanessaE |
18:30 |
blaise |
what are this random_messages mod ? |
18:30 |
blaise |
VanessaE: Good Morning.. :) |
18:30 |
VanessaE |
hi |
18:31 |
VanessaE |
zsoltisawesome: I can do this as long as you hang around long enough for me to ask you questions |
18:31 |
zsoltisawesome |
VanessaE: sure |
18:32 |
zsoltisawesome |
i'm gonna be here for about 3-4 more hours |
18:32 |
VanessaE |
for example, what's moontest_hl/moontest_hlflowing_animated ? they're just dark reddish images here (and the latter does not appear to be animated at all, just really tall) |
18:33 |
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18:33 |
blaise |
hrrm |
18:33 |
* Jordach |
has five users connected to BFD |
18:33 |
zsoltisawesome |
its supposed to be like dark red water |
18:33 |
VanessaE |
ok. |
18:33 |
VanessaE |
what about moontest_lifesupport and moontest_helmet ? these look like statbar images maybe? |
18:33 |
blaise |
is buildtest depricated in favor of pipeworks and tecknik? |
18:33 |
zsoltisawesome |
those are items used to craft minetest_spacesuit |
18:34 |
VanessaE |
zsoltisawesome: ok. |
18:34 |
VanessaE |
moontest_soil is...? (the moon doesn't exactly have soil) |
18:34 |
zsoltisawesome |
that can be ignored |
18:34 |
zsoltisawesome |
it was for testin |
18:35 |
VanessaE |
ok. moontest_airgen appears to be a vent of some kind? |
18:35 |
VanessaE |
(I assume an output from an oxygen generator) |
18:35 |
zsoltisawesome |
yes |
18:35 |
zsoltisawesome |
sorta like a fan |
18:36 |
VanessaE |
ok, and moontest_airlock is placed how? stacked 1x2 like a door? |
18:37 |
zsoltisawesome |
it should autodor |
18:37 |
zsoltisawesome |
*door |
18:37 |
zsoltisawesome |
but yes |
18:37 |
VanessaE |
well I mean what the code will do with it. |
18:37 |
VanessaE |
what drawtype? |
18:37 |
zsoltisawesome |
checking... |
18:38 |
zsoltisawesome |
norman |
18:38 |
zsoltisawesome |
*l |
18:38 |
VanessaE |
ok |
18:38 |
zsoltisawesome |
VanessaE: #moontest |
18:38 |
VanessaE |
moontest_air obviously is air :P but is that one used at all? |
18:39 |
zsoltisawesome |
it is |
18:39 |
VanessaE |
ok |
18:39 |
zsoltisawesome |
its used for the generated air |
18:39 |
zsoltisawesome |
it looks slightly different |
18:39 |
VanessaE |
all of the stuff in default is the same? |
18:39 |
VanessaE |
(same as in minetest_game I mean) |
18:39 |
zsoltisawesome |
yup |
18:40 |
zsoltisawesome |
except for the heart.png |
18:40 |
VanessaE |
how's it differ? |
18:40 |
zsoltisawesome |
its a spacesuit type thing (look at it :P) |
18:41 |
VanessaE |
well that will still be a heart in HDX (if you want it to be different, you'll have to change the filename in your game) |
18:41 |
blaise |
no comment on the buildtest question? |
18:41 |
zsoltisawesome |
what ever |
18:41 |
VanessaE |
blaise: never used it |
18:41 |
zsoltisawesome |
its fine |
18:41 |
VanessaE |
zsoltisawesome: it's just a limitation of how I manage the textures is all |
18:42 |
zsoltisawesome |
ah, its all good |
18:42 |
VanessaE |
ok I think I have enough info for this. |
18:42 |
VanessaE |
I'll start on it in a few mins. |
18:43 |
zsoltisawesome |
ok |
18:45 |
zsoltisawesome |
CraigyDavi and Amaz thing that we should wait until Moontest is stable, what do you think? |
18:46 |
VanessaE |
as long as you don't make huge drastic changes to the filenames/content and let me know periodically, it's no big deal |
18:47 |
zsoltisawesome |
ok awesome |
18:50 |
CraigyDavi |
D: Browser infected with adware |
18:50 |
CraigyDavi |
Rich media viewer, hmmm seems legit http://i.imgur.com/D1KlYKN.png |
18:51 |
zsoltisawesome |
lol |
18:55 |
blaise |
what is the mod that has the admin pick ? |
18:55 |
blaise |
admin tools ? |
18:55 |
VanessaE |
maptools |
18:56 |
blaise |
danke |
18:59 |
zsoltisawesome |
!seen WindHero |
19:01 |
blaise |
!up midnightsystems.net |
19:01 |
MinetestBot |
midnightsystems.net:30000 is up (341ms) |
19:02 |
VanessaE |
zsoltisawesome: can I get you to make a change? |
19:02 |
zsoltisawesome |
what might that be? |
19:02 |
VanessaE |
Make two separate nodes out of the airlock, so I have two textures to work with? |
19:02 |
zsoltisawesome |
hmm |
19:02 |
VanessaE |
(specifically, top and bottom halves, that way i can give them proper edges) |
19:03 |
zsoltisawesome |
i guess I could... |
19:03 |
VanessaE |
if that's not easily doable, don't worry about it. |
19:03 |
VanessaE |
I can work around it |
19:03 |
FreeFull |
Hah |
19:03 |
FreeFull |
I'm at 0,-60,0 on the floatlands server |
19:03 |
Krock |
congrats |
19:03 |
FreeFull |
I think I'll build up to 0,0,0, and make a home there |
19:04 |
zsoltisawesome |
VanessaE: I might could do it, but it would take time |
19:06 |
FreeFull |
-0.0, -0.5, -0.0 :D |
19:10 |
zsoltisawesome |
sfan5: MinetestBot still hates me |
19:13 |
zsoltisawesome |
john_minetest: i sense that you are located in Europe? |
19:14 |
zsoltisawesome |
"Brilliant" |
19:14 |
zsoltisawesome |
:P |
19:15 |
zsoltisawesome |
sounds cool |
19:16 |
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19:16 |
MinetestBot |
PilzAdam: 05-04 18:37 UTC <whiskers75> Pilz! |
19:17 |
zsoltisawesome |
cool! |
19:17 |
PilzAdam |
sfan5, ^ |
19:18 |
* zsoltisawesome |
hugs PilzAdam |
19:21 |
* john_minetest |
gives PilzAdam a <'((((((((-< |
19:22 |
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19:24 |
* Krock |
completed the skin updater |
19:25 |
* zsoltisawesome |
slaps Krock |
19:25 |
Krock |
Y? |
19:25 |
zsoltisawesome |
for no reason... |
19:25 |
* Krock |
slaps zsoltisawesome |
19:26 |
Krock |
I could give you the amazing updater but ya all use linux :P |
19:26 |
* zsoltisawesome |
slaps Krock x2 |
19:26 |
zsoltisawesome |
not me, at least all the time |
19:27 |
Amaz |
I have windows. |
19:28 |
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19:29 |
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19:29 |
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SmugLeaf joined #minetest |
19:29 |
hoodedice |
SUDDENLY! |
19:30 |
zsoltisawesome |
Pineapples! |
19:32 |
Mimilus_ |
is the switch work in minetest mod, for replace if elsif |
19:32 |
Mimilus_ |
switch command* |
19:32 |
hoodedice |
asdf fan detected |
19:32 |
zsoltisawesome |
hoodedice: :P |
19:35 |
hoodedice |
THE YouTube video that had a comment with the highest number of likes in YouTube history; before Google messed with the comment system: http://youtu.be/WgQyiEWdlNQ |
19:36 |
CraigyDavi |
How can I change the height caves generate at on mpagen v7? |
19:37 |
CraigyDavi |
Or is it not possible? |
19:39 |
Jordach |
CraigyDavi, afaik, no |
19:41 |
CraigyDavi |
Ok thanks, Would be a good feature to add then |
19:41 |
Jordach |
sea level might do it |
19:42 |
Jordach |
oh god i prefer geany to gedit |
19:42 |
Jordach |
simply because no tabs for files |
19:43 |
zsoltisawesome |
Jordach: GNOME? bleh. |
19:43 |
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19:43 |
hoodedice |
I prefer mousepad. |
19:43 |
hoodedice |
JK |
19:43 |
zsoltisawesome |
somebody please host a moontest server? |
19:45 |
zsoltisawesome |
please! |
19:49 |
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19:50 |
* Jordach |
recompiles minetest again |
19:50 |
Jordach |
a! |
19:51 |
a |
Jordach! |
19:51 |
Jordach |
:3 |
19:52 |
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19:53 |
Jordach |
:O |
19:53 |
o |
:jORDACH |
19:53 |
Jordach |
https://cdn.mediacru.sh/C_Qlq0bihZK_.png <3 |
19:54 |
zsoltisawesome |
nice! |
19:54 |
Jordach |
and yes, BFD uses the Wasteland Hud |
19:55 |
Jordach |
(it looks a ton fucking nicer) |
19:57 |
Jordach |
i tested it to hope it worked, and found out i needed git |
20:03 |
hoodedice |
I once tried to make that HUD |
20:03 |
hoodedice |
Way before Blockmen did |
20:04 |
hoodedice |
I dunno why, but people always seem to make exactly what I want, just before I become competent enough to make it myself |
20:04 |
hoodedice |
I just hope no one finishes a scratch like mod maker for MT before I do |
20:04 |
zsoltisawesome |
lol |
20:05 |
zsoltisawesome |
hoodedice: already almost done with another project, and then I will continue that project... :P |
20:05 |
hoodedice |
go away |
20:06 |
Amaz |
How long till you're done? |
20:07 |
hoodedice |
a month (?) |
20:07 |
hoodedice |
could be a month |
20:07 |
Amaz |
Okay! |
20:08 |
hoodedice |
And I'm spending nearly 6 hours on it daily, but due to my incompetency in programming, it will take time |
20:08 |
zsoltisawesome |
hoodedice: try Blockly or what ever its called, it already has support for other stuff |
20:08 |
hoodedice |
zsolt, lol |
20:09 |
hoodedice |
I am using Blockly to generate the blocks I use, but to use Blockly itself, I need to learn Java |
20:09 |
* Jordach |
has been working on BFD's new tools, battleaxe, dirt mover, dig hammer, sickle |
20:09 |
hoodedice |
Sorry Jordach |
20:09 |
zsoltisawesome |
hoodedice: really? |
20:09 |
Jordach |
<- no java installed |
20:09 |
zsoltisawesome |
lol |
20:09 |
Jordach |
fuckin ubuntu :) |
20:09 |
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20:09 |
hoodedice |
Ya, Blockly is in java |
20:09 |
Jordach |
and Gimp 2.8 PISSES ME OFF |
20:09 |
hoodedice |
Jordach: openjre |
20:10 |
hoodedice |
lel |
20:10 |
Jordach |
not even using it |
20:10 |
Jordach |
i'd rather USE WINDOWS than GIMP 2.8 |
20:12 |
Jordach |
https://github.com/Jordach/big_freaking_dig/commit/1a702a86223ad315f33894c9dcc59faa14235ae5 new stuff! |
20:12 |
zsoltisawesome |
hoodedice: this? http://code.google.com/p/blockly/ |
20:12 |
Jordach |
which means the hammers from tinkerer's construct, the excavators, the battleaxe |
20:12 |
hoodedice |
Yes |
20:13 |
Jordach |
that means a total of 8 tools. and crafting a battleaxe is as simple as crafting 2 axes then tie the together with string |
20:13 |
Jordach |
them* |
20:13 |
zsoltisawesome |
hoodedice: That's javascript, you moron... |
20:13 |
Jordach |
slower, but double durability :D |
20:13 |
hoodedice |
Psst |
20:13 |
hoodedice |
http://imgur.com/gallery/MIHbX |
20:13 |
hoodedice |
lol |
20:13 |
hoodedice |
Someone bought WinRAR |
20:14 |
zsoltisawesome |
hoodedice: thyey are totally different |
20:14 |
hoodedice |
zsoltisawesome: Meh, whatever, JS makes it even more screwy |
20:14 |
hoodedice |
I know they are different |
20:14 |
hoodedice |
Didn't bother checking once I saw that the first letter was a 'J' |
20:14 |
hoodedice |
And anyway |
20:15 |
hoodedice |
I'm makin it using a lua engine, so MT modders can modify it without having to learn a third language |
20:17 |
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20:17 |
MinetestBot |
BlockMen: 05-11 17:08 UTC <Jordach> is there a fixed hud for latest git? |
20:18 |
BlockMen |
http://irc.minetest.ru/minetest/2014-05-13#i_3699661 <- BlockMen doubts that |
20:18 |
BlockMen |
https://forum.minetest.net/viewtopic.php?f=9&t=5663 :P |
20:18 |
BlockMen |
1 day after hud were added |
20:18 |
BlockMen |
*lua hud |
20:23 |
microcarrot |
sfan5: no private channel? |
20:23 |
microcarrot |
:P |
20:24 |
microcarrot |
VanessaE: everything going smooth? |
20:26 |
diemartin |
https://www.facebook.com/photo.php?v=703638169680735&set=vb.288476001196956&type=2&theater |
20:30 |
VanessaE |
I suppose so? |
20:30 |
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20:31 |
microcarrot |
When do you think it will be complete? |
20:33 |
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20:35 |
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20:35 |
VanessaE |
it'll be a while yet. |
20:36 |
VanessaE |
a few hours perhaps, maybe less |
20:36 |
VanessaE |
"You can't rush art!" |
20:36 |
VanessaE |
:) |
20:36 |
microcarrot |
:D |
20:37 |
microcarrot |
yep |
20:41 |
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20:42 |
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20:44 |
crazyR |
!up 37.187.177.180 31000 |
20:44 |
MinetestBot |
37.187.177.180:31000 is up (14ms) |
20:44 |
megacarrot |
Moontest server, someone? |
20:45 |
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20:48 |
megacarrot |
WindHero: thanks for the post! |
20:48 |
WindHero |
you're welcome |
20:49 |
WindHero |
I'm guessing you're referring to the ground level post? |
20:53 |
megacarrot |
yes |
20:58 |
megacarrot |
anyone want to help with ideas for moontest? https://code.stypi.com/zsoltisawesome/Moontest%20Scratchpad |
21:06 |
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21:13 |
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21:13 |
SoniEx2 |
does minetest support OpenSSL? |
21:14 |
megacarrot |
fortytwo: nice hostmask |
21:14 |
megacarrot |
SoniEx2: I don't think so |
21:15 |
SoniEx2 |
so no hashing :/ |
21:18 |
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21:21 |
paramat |
VanessaE, moontest_hl is 'hydroponic liquid', meant to be a red-brown nutrient liquid, plain texture because i was lazy :) moontest_lifesupport is a spacesuit backpack |
21:21 |
SoniEx2 |
does minetest support texture rotation and stuff? |
21:21 |
SoniEx2 |
(and custom renderers?) |
21:22 |
kaeza |
SoniEx2, there are texture transformations, but no "custom renderers" |
21:23 |
SoniEx2 |
so no connected textures? |
21:23 |
kaeza |
nope |
21:23 |
SoniEx2 |
:( |
21:23 |
kaeza |
actually, I think there was something like that |
21:23 |
kaeza |
framed glass |
21:24 |
kaeza |
not sure if it can be used for that |
21:24 |
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21:24 |
kaeza |
also: http://dev.minetest.net/texture |
21:26 |
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Gambit joined #minetest |
21:27 |
VanessaE |
paramat: ah ok |
21:28 |
kaeza |
SoniEx2, http://dev.minetest.net/drawtype (see "glasslike_framed") |
21:28 |
VanessaE |
paramat: the "flowing" is animated, but the source is not? |
21:29 |
paramat |
um let me check moonrealm mod ... |
21:29 |
VanessaE |
well in moontest the images themselves imply it |
21:29 |
VanessaE |
but I didn't check the code |
21:30 |
WindHero |
how come when I try playing some custom games, certain functions like set_sky() and set_local_animation() throw errors? |
21:30 |
WindHero |
I'm on 0.4.9 |
21:32 |
kaeza |
WindHero, stable or latest git? |
21:33 |
megacarrot |
stable |
21:33 |
WindHero |
^ |
21:34 |
VanessaE |
megacarrot: what about it? is moontest hl "source" allowed to use an animated image? |
21:34 |
VanessaE |
(too busy to look through the code) |
21:34 |
megacarrot |
yes, well, it isn't atm, but i can make it |
21:35 |
VanessaE |
change the filename if you do. |
21:35 |
megacarrot |
ok |
21:35 |
VanessaE |
e.g. moontest_hd_source_animated.png or something similar |
21:35 |
kaeza |
WindHero, wait... set_sky was added May 2 2013... strange |
21:35 |
VanessaE |
hl* |
21:35 |
paramat |
VanessaE, laziness again, because its a plain texture i found source works with just the normal tile, but hlflowing requires an animated texture |
21:36 |
VanessaE |
paramat: right. see above :) |
21:36 |
WindHero |
:s |
21:36 |
kaeza |
WindHero, what is the error you get? |
21:36 |
kaeza |
(also for reference, 0.4.9 stable is from Jan 1 2014) |
21:36 |
paramat |
so yes ideally hl source and flowing should have animated textures, just like any other liquid |
21:37 |
WindHero |
I'll go grab it |
21:37 |
kaeza |
2013* |
21:38 |
kaeza |
no wait... wtf git log |
21:38 |
SoniEx2 |
kaeza, what's "nodebox"? |
21:38 |
VanessaE |
well I have an animated version of the source saved to HDX as moontest_hl_source_animated.png |
21:38 |
paramat |
... but the hlsource node definition will have to be re-written with the animated texture included |
21:38 |
VanessaE |
non-animated is saved as moontest_hl.png |
21:38 |
WindHero |
"attempt to call 'set sky' (a nil value) |
21:38 |
kaeza |
SoniEx2, a node comprised of smaller cuboids |
21:38 |
VanessaE |
(so both versions of the game/mod will be supported when this goes live) |
21:38 |
megacarrot |
VanessaE: call it moontest_hl_flowing.png |
21:39 |
kaeza |
like stairs, slabs, tables, etc |
21:39 |
SoniEx2 |
kaeza, the things says "lets the modder somehow create their own drawtypes" |
21:39 |
VanessaE |
megacarrot: ok. done. |
21:39 |
megacarrot |
ok |
21:40 |
kaeza |
SoniEx2, in a way, yes. but to do "connected textures", you'd need to define one node for every texture "direction" or whatever |
21:40 |
megacarrot |
i can't wait for this to go stable |
21:41 |
WindHero |
kaeza: http://pastebin.com/w5nnd65D |
21:41 |
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21:43 |
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21:44 |
paramat |
VanessaE, moontest_air is life support air, should be no texture i guess, but for testing i added a tiny blue O2 molecule in the corner =) |
21:45 |
megacarrot |
paramat |
21:46 |
VanessaE |
paramat: ok |
21:46 |
kaeza |
WindHero, no idea, sorry :/ |
21:47 |
kaeza |
btw, megacarrot `textures' is global in there, you may want to change it |
21:47 |
kaeza |
( https://github.com/ManOfMinetest24/moontest/blob/master/mods/sky/init.lua#L19 ) |
21:48 |
megacarrot |
ok |
21:49 |
megacarrot |
done |
21:49 |
kaeza |
megacarrot, also, it seems you used two on_joinplayer a little bit above |
21:50 |
kaeza |
maybe you meant one join and one part |
21:50 |
kaeza |
+? |
21:50 |
megacarrot |
hold on, checking |
21:50 |
megacarrot |
is it part or leave? |
21:50 |
kaeza |
err... that |
21:51 |
CraigyDavi |
Ooops, my bad megacarrot. The second one should be on_leaveplayer |
21:51 |
megacarrot |
ok |
21:51 |
megacarrot |
fixing |
21:51 |
kaeza |
actually, you should move the setting_set("enable_clouds", 0) to the top-level (outside functions) |
21:51 |
kaeza |
and the setting_set(..., 1) to on_shutdown |
21:51 |
kaeza |
unless you meant that game as a single-player-only game |
21:52 |
megacarrot |
ah |
21:52 |
megacarrot |
CraigyDavi: fix? |
21:52 |
CraigyDavi |
I'll sort that out yeah |
21:52 |
megacarrot |
thanks |
21:53 |
kaeza |
CraigyDavi, save the old value of enable_clouds somewhere in a local var, and reset it instead of forcefully setting it to 1 |
21:53 |
CraigyDavi |
Ok |
21:54 |
kaeza |
(save on start, reset on shutdown) |
21:54 |
megacarrot |
isn't there like minetest.setting_get()? |
21:55 |
megacarrot |
kaeza: you wanna help? |
21:55 |
kaeza |
that one |
21:55 |
kaeza |
actually, setting_getbool should be better |
21:56 |
kaeza |
megacarrot, busy with other stuff, but I'll check sometime |
21:56 |
megacarrot |
ok, cool |
21:56 |
kaeza |
+ATM |
21:58 |
megacarrot |
my school looks nice in Droid Sans |
21:58 |
megacarrot |
:D |
22:01 |
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22:04 |
Vazon |
anyone know how to make pvp a priv? |
22:04 |
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22:10 |
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WindHero joined #minetest |
22:10 |
megacarrot |
your back! |
22:10 |
megacarrot |
^ WindHero |
22:11 |
WindHero |
yup, just finished lunch. |
22:13 |
VanessaE |
megacarrot: what do you plan to do about the airlock? |
22:13 |
VanessaE |
all but that one have been done now. |
22:15 |
megacarrot |
i will add it, for now use moontest_airlock.png for the bottom, and moontest_airlock_top.png for the top (reverse compatible) |
22:16 |
VanessaE |
ok |
22:17 |
* megacarrot |
awaits push patiently |
22:19 |
megacarrot |
hehe Nyan cat looks delicous |
22:21 |
megacarrot |
VanessaE: is there semi transparent gray on wieldhand.png on purpose? |
22:21 |
RealBadAngel |
idea for airlock: two 2-nodes high elements, kinda like travelnet booths, but with doors. makin one open should automaticaly close another ones |
22:22 |
WindHero |
alright, got it to work with the latest dev build |
22:22 |
megacarrot |
RealBadAngel: we are boring, we only have a walkable = false node :P |
22:22 |
megacarrot |
WindHero: awesome |
22:24 |
megacarrot |
WindHero: #moontest |
22:24 |
jin_xi |
RealBadAngel: did tetris rewrite, check it out sometimes! |
22:25 |
RealBadAngel |
jin_xi, link? |
22:25 |
jin_xi |
https://github.com/obneq/tetris |
22:26 |
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22:27 |
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22:28 |
VanessaE |
microcarrot: yes, it's there to "hack" the wield extrue routine to keep it from extruding the side of the hand |
22:29 |
microcarrot |
ah fun |
22:29 |
RealBadAngel |
jin_xi, looks a bit better |
22:34 |
microcarrot |
hehe |
22:35 |
microcarrot |
VanessaE: would it work if you only put a single pixel in the corner? |
22:35 |
VanessaE |
microcarrot: nope. has to be done across the whole edge. why? |
22:36 |
microcarrot |
just wondering |
22:39 |
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22:39 |
VanessaE |
microcarrot: https://github.com/VanessaE/hdx-512/commit/bf8703eec94346f2d5e87561704679c11a875d2a |
22:41 |
VanessaE |
(and of course the other sizes are supported as well) |
22:41 |
microcarrot |
looks great! |
22:41 |
microcarrot |
thanks! |
22:41 |
VanessaE |
yw :) |
22:42 |
VanessaE |
as you can see from the image credits, I already had enough source material to do most of the game :) |
22:42 |
microcarrot |
ya! |
22:43 |
microcarrot |
i bet it looks amazing, i will try it out later |
22:43 |
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22:46 |
VanessaE |
well it would look amazing if the land would generate ;) |
22:46 |
microcarrot |
?? |
22:46 |
microcarrot |
ah |
22:47 |
VanessaE |
biomedef manager errors |
22:47 |
VanessaE |
various mapgen_xxxx nodes not defined |
22:47 |
microcarrot |
there have been like 5 commits since you started |
22:47 |
VanessaE |
oh ok |
22:47 |
microcarrot |
we commit often :D |
22:47 |
* VanessaE |
pulls |
22:47 |
VanessaE |
mgv6 or mgv7? |
22:48 |
microcarrot |
v7 |
22:48 |
VanessaE |
ok, I figured so. |
22:48 |
VanessaE |
there we go |
22:48 |
VanessaE |
that's better |
22:49 |
microcarrot |
don't die! |
22:50 |
microcarrot |
i best go VanessaE, see you! #moontest |
22:50 |
VanessaE |
cya |
22:51 |
Megaf_ |
Hi all |
22:51 |
WindHero |
hi |
22:52 |
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22:52 |
Megaf_ |
can anyone please help me to know why my server is lo laggy and world takes so long to load? |
22:52 |
Megaf_ |
~up minetest.megaf.info 30003 |
22:52 |
ShadowBot |
Megaf_: minetest.megaf.info port 30003 is up (998ms) |
22:53 |
WindHero |
is your memory full up? |
22:53 |
Megaf_ |
only explanation I can find is, minetest is really badly coded and dont use even a single core properly |
22:53 |
Megaf_ |
it only uses a single core... |
22:53 |
Megaf_ |
I have 4 cores |
22:53 |
EvergreenTree |
Hi everyone! |
22:54 |
Megaf_ |
and its slow even to send already loaded in ram chunks |
22:54 |
Megaf_ |
WindHero: minetest is using at the moment only 9% of ram |
22:54 |
Megaf_ |
I have almost 2 GB free |
22:54 |
VanessaE |
hey EvergreenTree |
22:54 |
Megaf_ |
and theres no swap |
22:55 |
VanessaE |
Megaf_: but you're trying to run this on a RPi yes? |
22:55 |
Vazon |
Hi Megaf |
22:55 |
EvergreenTree |
Been rather busy the past few days |
22:55 |
Megaf_ |
VanessaE: no... |
22:55 |
EvergreenTree |
my schedule is actually more full during the summer than during the school year |
22:55 |
Megaf_ |
and really, doesnt matter |
22:55 |
Megaf_ |
Minetest is really a simple game |
22:55 |
Megaf_ |
nothing special running on it |
22:55 |
VanessaE |
Megaf_: it does matter. Look at my servers. |
22:56 |
VanessaE |
they rarely lag unless some mod drags them down |
22:56 |
Megaf_ |
and its meant to be lightweight |
22:56 |
Megaf_ |
and its not |
22:56 |
Megaf_ |
VanessaE: anything will be fast on that hardware |
22:56 |
Megaf_ |
even windows... |
22:56 |
WindHero |
That's rather interesting, Evergreen |
22:56 |
Vazon |
i must say the one server i have joined of yours VanessaE is quite laggy |
22:56 |
VanessaE |
Megaf_: a dualcore 3.4 GHz i3? that's not exactly high-end |
22:56 |
Vazon |
now i havent joined any of the newones tho |
22:57 |
VanessaE |
Vazon: which one? |
22:57 |
Vazon |
umm hold on |
22:57 |
Vazon |
your survival server, that one always lags for me |
22:58 |
VanessaE |
that one is known to be laggy - it's a very heavy server. |
22:58 |
VanessaE |
its an example of "some mod drags it down" |
22:58 |
VanessaE |
(in this case, some modS, plural :P ) |
22:59 |
Megaf_ |
like moretrees, plantlib and homedecor? |
22:59 |
Vazon |
lol i can tell, was a very pretty server but i just cant stand the lag |
22:59 |
VanessaE |
Megaf_: more like technic, mesecons, etc. |
22:59 |
Vazon |
idk i run those mods Megaf and i get no lag on my server |
22:59 |
VanessaE |
and the fact that that server has over 7000 registered items. |
23:00 |
Vazon |
technic is great mod for lag :| |
23:01 |
Megaf_ |
maybe mesecons too |
23:01 |
Megaf_ |
I think some lua controllers are slowing my server down |
23:01 |
VanessaE |
the biggest issue is the mapgen though, if you have a lot of people exploring new territory, it's gonna slow the server down |
23:01 |
Exio4 |
hihi |
23:02 |
Exio4 |
this is going to be my last real day |
23:02 |
VanessaE |
especially if you have any mods that hook into it like moretrees/plants_lib (and even that one is fairly lightweight) |
23:02 |
VanessaE |
Exio4: eh? |
23:02 |
Exio4 |
tomorrow == exam |
23:02 |
Megaf_ |
hm |
23:02 |
Exio4 |
the main problem isn't the exam itself |
23:02 |
Exio4 |
but 8am >.< |
23:02 |
VanessaE |
Exio4: and then what? |
23:02 |
Megaf_ |
server CPU load droped from 5% to 20% disabling homedecor |
23:03 |
VanessaE |
Megaf_: impossible. homedecor has no active code at all. |
23:03 |
Megaf_ |
I mean, it was 100% and now is 80% |
23:03 |
VanessaE |
you're seeing the result of restarting your server, nothing more |
23:03 |
Megaf_ |
VanessaE: maybe something to do with registered items or textures? |
23:03 |
WindHero |
8 am exam? plz. I start school every day at 7:30 a.m. |
23:03 |
VanessaE |
Megaf_: beats me. |
23:03 |
VanessaE |
not likely though |
23:04 |
Megaf_ |
nah, still using 100% |
23:04 |
Megaf_ |
not homedecors fault then |
23:04 |
VanessaE |
toldya |
23:04 |
Megaf_ |
good news :) I love homedecor |
23:04 |
Megaf_ |
it could include dummy beds tho.. |
23:06 |
Megaf_ |
does is requires a lot of CPU power to load chunks to RAM and send them to players? |
23:06 |
blaise |
don't we have papyrus_bed mod ? |
23:06 |
blaise |
and it's not a dummy bed, you can use it |
23:06 |
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23:06 |
VanessaE |
Megaf_: have you tweaked your network settings yet? |
23:06 |
BlockMen |
night everyone |
23:06 |
blaise |
you can use it to sleep till daylight |
23:07 |
Megaf_ |
VanessaE: maybe |
23:07 |
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23:07 |
Megaf_ |
Im not sure about good values |
23:07 |
Megaf_ |
VanessaE: and even playing on the same network as the server (local network) is laggy |
23:07 |
VanessaE |
Megaf_: I use these settings: |
23:07 |
Megaf_ |
8+ seconds with 100mbps connection |
23:07 |
VanessaE |
http://pastebin.ubuntu.com/7459946/ |
23:07 |
Megaf_ |
so I think it cant be networks fault |
23:07 |
VanessaE |
see how those work for you |
23:08 |
VanessaE |
yes, it can be. network settings in minetest are fliddly. the above should be good if you REALLY CAN push 100Mbps outbound |
23:08 |
VanessaE |
fiddly* |
23:08 |
blaise |
fiddly, lmao |
23:09 |
VanessaE |
Megaf_: this will not help if your CPU is maxed out all the time though |
23:09 |
Megaf_ |
one core is maxed out... |
23:09 |
Megaf_ |
still 3 to go |
23:09 |
VanessaE |
for that, you need to find the mod(s) responsible for the slowdown. |
23:09 |
VanessaE |
multithreaded code doesn't work the way you think, megaf. |
23:09 |
VanessaE |
you can't just "use" more cores. |
23:10 |
VanessaE |
multiple cores work much like multiple independent CPUs but with better communication between them |
23:10 |
Megaf_ |
I think it couse use different cores for different tasks |
23:10 |
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23:10 |
Megaf_ |
could* |
23:10 |
VanessaE |
that means that if a task cannot be split up into multiple, smaller tasks that can run concurrently, you're stuck with doing it all in one thread |
23:10 |
Megaf_ |
s/couse/could |
23:11 |
Megaf_ |
yep, And minetest cant split its tasks |
23:11 |
VanessaE |
it can't use multiple cores beyond some very basic stuff right now |
23:11 |
VanessaE |
that's to be implemented later. |
23:12 |
Megaf_ |
ok, not pipeworks fault either |
23:12 |
Megaf_ |
the “lua engine†could run on its own thread |
23:13 |
Megaf_ |
and mineteset server in another thread |
23:13 |
Megaf_ |
and mapgen on a third one |
23:13 |
VanessaE |
that is planned. |
23:13 |
VanessaE |
or something similar to that |
23:13 |
VanessaE |
but it won't help fix broken, slow mods |
23:13 |
Exio4 |
the problem is locking |
23:14 |
VanessaE |
Exio4: that's part of it yeah |
23:14 |
paramat |
oops sorry mega/micro carrots left chat on and got distracted lol |
23:14 |
Megaf_ |
nobody online and minetest server still manages to use up to 100% of CPU |
23:14 |
Megaf_ |
but thats only peaks then |
23:15 |
Exio4 |
Megaf_: running the lua engine in its own thread |
23:15 |
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23:15 |
Exio4 |
basically, running everything into "one thread" |
23:15 |
VanessaE |
Megaf_: that suggests that there's something fundamentally wrong with your OS or your minetest build |
23:15 |
Exio4 |
that is what I read |
23:15 |
VanessaE |
Megaf_: aren't you running all of this under some obsure self-made distro or somethibgn? |
23:15 |
VanessaE |
something* |
23:16 |
Exio4 |
hey |
23:16 |
VanessaE |
obscure* |
23:20 |
* Megaf_ |
opens VanessaE settings |
23:20 |
Megaf_ |
what does this really means? “emergequeue_limit†|
23:22 |
VanessaE |
it controls how fast the map loader and mapgen can actually run, helps uncap it in some cases. |
23:22 |
VanessaE |
sometimes it can get a little behind if there are lots of users, lots of free CPU, but not enough blocks "on the wire", as I was led to understand |
23:23 |
VanessaE |
anyway those settings are used on all 6 of my servers. |
23:23 |
VanessaE |
at this point they're as fast as they can possibly get now, save for the speed at which their individual games and mods can operate. |
23:24 |
Megaf_ |
VanessaE: all mods but defaults one disabled |
23:24 |
Megaf_ |
one user |
23:24 |
Megaf_ |
CPU keeps maxed out |
23:24 |
VanessaE |
and? |
23:25 |
VanessaE |
then the problem is clearly not a mod |
23:25 |
Megaf_ |
it wasnt like that before |
23:25 |
Megaf_ |
something happened |
23:25 |
VanessaE |
either you fucked up compiling the engine, or your OS is busted. |
23:25 |
Exio4 |
before what |
23:25 |
VanessaE |
Megaf_: everyone here knows you are not running a completely "normal" system, either weird hardware or a weird OS, I forget which. |
23:25 |
Megaf_ |
Exio4: before map getting big |
23:26 |
VanessaE |
Megaf_: define "big" |
23:26 |
Megaf_ |
5000x5000 |
23:26 |
Megaf_ |
large |
23:26 |
Vazon |
? |
23:26 |
VanessaE |
my maps are upwards of 4.7 GB |
23:26 |
Megaf_ |
when everyone was near the spawn, it was faster |
23:26 |
VanessaE |
and span around 15000x12000 |
23:27 |
VanessaE |
so no, map size has nothing to do with it |
23:27 |
Megaf_ |
VanessaE: the server before this one was 5 GB |
23:27 |
Vazon |
my is 2.5 GB |
23:27 |
Megaf_ |
my last server |
23:27 |
Megaf_ |
the Till It Ends |
23:27 |
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23:27 |
VanessaE |
sounds like it ended :P |
23:27 |
Megaf_ |
it did |
23:27 |
Vazon |
VanessaE: xD |
23:27 |
Megaf_ |
it crashed too much |
23:27 |
Megaf_ |
than I gave up |
23:28 |
Megaf_ |
then* |
23:28 |
VanessaE |
I rarely have crashes unless a mod has a bug |
23:28 |
VanessaE |
and that's not very often now |
23:28 |
Megaf_ |
indeed |
23:29 |
VanessaE |
and if a mod bugs, blame the author of the mod, not the Minetest engine or its devs |
23:29 |
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23:29 |
VanessaE |
right now you're fighting something else entirely |
23:30 |
Vazon |
Megaf i think its your internet |
23:30 |
VanessaE |
I submit that you have not actually disabled all of the mods |
23:31 |
Megaf_ |
Vazon: nope, it lags even on the same network |
23:31 |
Megaf_ |
If a get a cable and plug on end on the server and another end on my computer, it will still have 6 seconds lag |
23:31 |
Vazon |
really??? ya then its something completely different |
23:31 |
WindHero |
Interesting, I thought I'd be puzzling over how to fix the vacuum in moontest for an hour, but I got it right first try in 5 minutes. |
23:32 |
VanessaE |
Megaf_: put those network settings in like I told you |
23:32 |
VanessaE |
and make sure you REALLY removed all the mods save for minetest_game |
23:33 |
VanessaE |
WindHero: problem with vacuum in Moontest is...um...what do you do for air if you just start a new game and you have nothing at all yet? no spacesuit, no tools, no nuthin' |
23:33 |
WindHero |
well, there is that too, lol |
23:34 |
Megaf_ |
VanessaE: my server was just a bunch of unkown blocks... |
23:34 |
VanessaE |
so...perhaps you should make spacesuits work before you fix the vacuum ;) |
23:34 |
WindHero |
but I was talking about how it didn't appear in caves or above water level |
23:34 |
VanessaE |
Megaf_: that's a good start. |
23:34 |
VanessaE |
WindHero: I know. |
23:34 |
VanessaE |
I saw the posts in the forum thread |
23:34 |
WindHero |
fixing spacesuits is easy: include a give_initial_stuff |
23:37 |
VanessaE |
well that'll give you one for sure, but I got the impression that they didn't "work" as in prevent you from "drowning" in the vacuum :) |
23:38 |
WindHero |
no, they work |
23:39 |
VanessaE |
h ok |
23:39 |
VanessaE |
oh* |
23:39 |
WindHero |
every second or two, it sets your breath to 10 |
23:39 |
WindHero |
IF it's less than 10 |
23:39 |
WindHero |
in any case, the mighty voxelmanip solved the vacuum problem |
23:40 |
VanessaE |
oh ok :) |
23:40 |
VanessaE |
wtf do I know, I'm just a texture artist mostly :) |
23:40 |
Piggybear87 |
Anyone know when 0gb.us comes on usually? |
23:40 |
VanessaE |
Piggybear87: he was just here yesterday |
23:41 |
Piggybear87 |
Is he on everyday? |
23:41 |
VanessaE |
oh wait, wrong person |
23:41 |
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23:41 |
VanessaE |
no, not every day but he is here frequently. |
23:41 |
VanessaE |
~seen us* |
23:41 |
ShadowBot |
VanessaE: I haven't seen us* in #minetest. |
23:41 |
VanessaE |
bah, no pattern match |
23:41 |
VanessaE |
~seen us_0gb |
23:41 |
ShadowBot |
VanessaE: I saw us_0gb in #minetest 11 weeks, 2 days, 22 hours, 16 minutes, and 12 seconds ago saying "Why am I us_0gb again? I'm supposed to be Pink Squirrel." |
23:42 |
VanessaE |
nope.avi he was here more recently than that :P |
23:42 |
Piggybear87 |
Oh, OK. Lol. |
23:42 |
VanessaE |
[05-11 18:44] <us`0gb> VanessaE: Ooh, yeah. Good point. |
23:42 |
VanessaE |
there we go |
23:42 |
VanessaE |
2 days ago. |
23:43 |
Piggybear87 |
Ok, he messaged me on the forum today, he may be on today. |
23:48 |
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rsiska joined #minetest |