Time |
Nick |
Message |
00:11 |
|
us`0gb joined #minetest |
00:31 |
WindHero |
hmm, implementing the pasture biome will be more interesting than I originally thought... |
00:31 |
Vazon |
pasture biome is the same as a grassy biome, or am i mistaken? |
00:31 |
WindHero |
("interesting" meaning "more involved") |
00:32 |
WindHero |
no, |
00:32 |
WindHero |
I'm referring to Jordach's wheat fields from BFD |
00:32 |
Vazon |
o ok |
00:32 |
WindHero |
where every surface node it topped by one of five varieties of wheat grass |
00:34 |
VanessaE |
pastures? surely not in moontest ;) |
00:35 |
WindHero |
no, of course not |
00:35 |
WindHero |
I'm working on skylands atm |
00:35 |
VanessaE |
with THIS community, you never know :D |
00:36 |
Vazon |
o well VanessaE i beieve you was wrong xD |
00:36 |
WindHero |
I think that's a good thing.... in moderation |
00:36 |
VanessaE |
Vazon: wrong about which part? |
00:36 |
Vazon |
what the pasture is going into |
00:36 |
VanessaE |
I said "surely not" :) |
00:37 |
Vazon |
but with a ;) face.... this is just to confusing, first you say surely not then with that face, is giving me mixed thoughts |
00:37 |
* WindHero |
headdesks |
00:38 |
VanessaE |
heh |
00:38 |
WindHero |
in any case, idek why I'm looking over pastures when I haven't even added in the biomes I'm "borrowing" from watershed |
00:38 |
* VanessaE |
confuses Vazon some more, just for spite :) |
00:38 |
|
roboman2444 joined #minetest |
00:38 |
WindHero |
rofl |
00:39 |
* Vazon |
trys to run for freedom before he gets to confused |
00:39 |
WindHero |
grammer_nazi says: *too |
00:39 |
* VanessaE |
opens and closes doors and windows randomly in Vazon's path :D |
00:39 |
* WindHero |
puts the icing on the cake with mesecons traps |
00:40 |
WindHero |
(primarily ghost stone) |
00:40 |
* Vazon |
just stops moving so he doesnt step on WindHero's traps |
00:41 |
* VanessaE |
hands WindHero some sticky movestones |
00:41 |
WindHero |
arigato gozaimasu! |
00:41 |
* WindHero |
uses moves stones to push Vazon into trapstone pit |
00:41 |
* Vazon |
wonders if he accompished anything is his short life, and desides he hasn't. |
00:42 |
WindHero |
(for those who don't know Japanese, I said "thank you very much!") |
00:43 |
|
EvergreenTree joined #minetest |
00:43 |
Vazon |
i wish i could speak another language besides english. |
00:44 |
WindHero |
I only know a smidge of Japanese |
00:44 |
WindHero |
what I know more of is Latin |
00:44 |
VanessaE |
heh |
00:45 |
WindHero |
omnes res in moderationem |
00:45 |
VanessaE |
the only variant I know is "domo arigato" (from the song of course), and I haven't the foggiest clue how it *actually* translates. |
00:45 |
WindHero |
*moderatione |
00:45 |
WindHero |
"domo arigato" is "thank you very much" |
00:45 |
WindHero |
I can swear in Japanese! :D |
00:45 |
VanessaE |
oh ok, I assumed the song was not correct. |
00:46 |
WindHero |
nah, two ways to say it |
00:46 |
WindHero |
and probably more :P |
00:46 |
VanessaE |
I can swear in a few other languages ;) |
00:46 |
WindHero |
Apart from saying "no", the one thing I can do in the most languages is count to 3 |
00:47 |
WindHero |
Latin, German, Japanese, Spanish, English |
01:00 |
FreeFull |
WindHero: What about domo arigato gozaimasu? |
01:01 |
|
Megaf_ joined #minetest |
01:02 |
Megaf_ |
VanessaE: If theres nobody online the CPU use is around 1%, as soon as I join it maxes out a core |
01:02 |
Megaf_ |
what it seems like is it uses a lot of CPU to send the world to players |
01:04 |
VanessaE |
Megaf_: have you run top to see just WHAT is consuming the CPU? |
01:04 |
VanessaE |
I mean, is it minetestserver, or is it in "system" time? |
01:04 |
WindHero |
FreeFull: lol, idk. What Japanese I know I picked up from anime :P |
01:05 |
Megaf_ |
VanessaE: Im using top to see that minetesetserver process is using CPU |
01:05 |
Megaf_ |
iits usin TIME 4:22.60 |
01:05 |
Megaf_ |
using* |
01:05 |
VanessaE |
ignore the time field |
01:06 |
VanessaE |
how much of that CPU is "system" time in the summary at the top? |
01:06 |
Megaf_ |
if I just stand still, not moving the camera, CPU usage drops to 20% |
01:06 |
Megaf_ |
and theres no lag at all |
01:07 |
Megaf_ |
then I start looking around and CPU use begins to rise |
01:07 |
VanessaE |
wait, |
01:08 |
VanessaE |
are you comparing minetestSERVER cpu or minetest NOT server??? |
01:08 |
VanessaE |
because that behavior sounds a lot like client CPU usage. |
01:08 |
Megaf_ |
VanessaE: Im always talking about the minetestserver process on the actual hardware its running |
01:08 |
VanessaE |
ok |
01:08 |
Megaf_ |
clients runs on a different computer |
01:09 |
VanessaE |
so, again, how much of that CPU is "system" time in the summary at the top of the "top" display? |
01:09 |
Megaf_ |
VanessaE: what it looks like is, minetesert server uses a lot of CPU to “send†world data to clients |
01:10 |
Megaf_ |
VanessaE: 0.2 |
01:10 |
VanessaE |
0.2%? |
01:10 |
VanessaE |
when minetestserver is at 100%? |
01:11 |
Megaf_ |
when walking around, loading map |
01:11 |
Megaf_ |
and thats whn it lags |
01:11 |
Megaf_ |
top shows CPU 70% idle |
01:11 |
VanessaE |
them it isn't just loading the map, it's *generating* the map too |
01:11 |
VanessaE |
then* |
01:12 |
|
Megaf joined #minetest |
01:12 |
Megaf |
VanessaE: http://paste.debian.net/99388/ |
01:12 |
Megaf |
I dont think so, since Im at spawn |
01:13 |
Megaf |
maybe its just the exotic hardware |
01:13 |
VanessaE |
give me a list of the mods that are loaded |
01:13 |
VanessaE |
and what kind of hardware is this again? |
01:13 |
Megaf |
maybe we are missusing the ARM architecture |
01:13 |
Megaf |
VanessaE: 4 core ARM at 2,1 GHz |
01:13 |
VanessaE |
eek |
01:14 |
Megaf |
it boots Debian + XFCE 4 in only a couple of seconds |
01:14 |
Megaf |
opens firefox and libreoffice in a couple of sencods too |
01:14 |
Megaf |
seconds* |
01:14 |
* VanessaE |
waits. |
01:15 |
VanessaE |
/mods --> pastebin |
01:15 |
Megaf |
http://paste.debian.net/99389/ |
01:15 |
Megaf |
VanessaE: I told you, I disabled all mods already and tried again |
01:15 |
Megaf |
still same issue |
01:15 |
VanessaE |
get rid of animated furnace, it's obsolete. |
01:16 |
Vazon |
.... is there a way t ogrant everyone access to a small part of a claim in the areas mod? |
01:16 |
VanessaE |
as for the rest all I can assume is a lag machine byway of mesecons. |
01:16 |
WindHero |
Vazon, you would have to edit the init.lua file |
01:16 |
VanessaE |
Vazon: yes, you can set the land to "open" somehow but I forget how that is done |
01:17 |
WindHero |
I'd say set self_protection to true |
01:17 |
Megaf |
hold on, let me plug a monitor and input devices on my odroid |
01:17 |
Vazon |
ok thanks i want to make sure it maby possible before burring my nose in code ot find out it wasnt even possible |
01:17 |
WindHero |
or whatever that variable at the start is |
01:17 |
VanessaE |
the /area_open command does it |
01:17 |
Vazon |
ok :D |
01:21 |
Megaf_ |
now, where the heck I put my micro hdmi cable? |
01:21 |
Megaf_ |
Ok, X over SSH it is |
01:31 |
Megaf |
ok, VanessaE first thing I'm going to do is update the Kernel |
01:32 |
VanessaE |
waste of time |
01:32 |
zat |
Any ideas on how to make trees spawn more dispersely? |
01:32 |
VanessaE |
focus on minetest first. |
01:32 |
VanessaE |
zat: not sure |
01:32 |
VanessaE |
Megaf_: find out what's slowing your server down first before fucking with the kernel |
01:33 |
Megaf |
VanessaE: well, you said several times, either is my server slow or my exotic distro... |
01:33 |
zat |
VanessaE: I am trying with the settings of the perlin noise, I can't still figure which controls that. |
01:33 |
zat |
if any. |
01:33 |
VanessaE |
Megaf_: or, you have a slow mod. a mesecons lag machine, I said. |
01:38 |
Megaf |
VanessaE: how do I disable luajit with cmake? |
01:39 |
VanessaE |
don't. |
01:39 |
VanessaE |
you need that. |
01:39 |
VanessaE |
without it, lua runs like 5-10x slower. |
01:40 |
Megaf |
VanessaE: I was using luajit from luajits repos |
01:40 |
Megaf |
not the bundled one |
01:40 |
Megaf |
recompiling with the bundled one now |
01:40 |
VanessaE |
besides, I don't think you can explicitly disable it |
01:41 |
VanessaE |
the "bundled" one, unless it's been changed, is just plain old interpreted Lua |
01:41 |
Megaf |
my cmake http://paste.debian.net/99390/ |
01:42 |
Megaf |
I know theres a lot of uneeded things in my cmake line |
01:42 |
Megaf |
I put them just in case now |
01:42 |
VanessaE |
why are you disabling sound, redis, freetype, and gettext? this is a server, those shouldn't even be installed on that machine to begin with, and you're not even building the client anyway |
01:42 |
VanessaE |
(well redis won't be used if it ain't installed) |
01:42 |
Megaf |
just in case |
01:43 |
VanessaE |
"just in case"? |
01:43 |
VanessaE |
no. |
01:43 |
VanessaE |
get rid of all of those options |
01:43 |
zat |
Just in case would apply if you plan to play graphically with that installation of minetest. |
01:44 |
VanessaE |
cmake . -DWARN_ALL=1 -DRUN_IN_PLACE=1 -DBUILD_CLIENT=0 |
01:44 |
VanessaE |
and without all that :BOOL= crap either |
01:44 |
VanessaE |
(not that it matters, but it's redundant) |
01:44 |
Megaf |
better? http://paste.debian.net/99390/ |
01:44 |
VanessaE |
see above. |
01:44 |
Megaf |
ok... |
01:45 |
VanessaE |
let cmake do its job |
01:45 |
Megaf |
http://paste.debian.net/99392/ |
01:46 |
Megaf |
I have redis and leveldb installed |
01:46 |
Megaf |
but I dont want to use them |
01:46 |
VanessaE |
they won't be used if you don't explicitly use them, but whatever |
01:46 |
VanessaE |
now, rm CMakeCache.txt and run the cmake command again. |
01:47 |
Megaf |
I know that... Usually I remove cache files |
01:47 |
VanessaE |
ok |
01:47 |
Megaf |
compiling |
01:47 |
Megaf |
so good to see all 4 cores at 100% |
01:49 |
VanessaE |
this is ARM you're dealing with, and only 2 GHz. this is NOT a fast processor. |
01:49 |
VanessaE |
it's meant to be very low wattage |
01:49 |
VanessaE |
like <5 watts for most usage I think |
01:49 |
Megaf |
its not fast for general use |
01:50 |
Megaf |
it would be great if minetest could use its instructions |
01:51 |
VanessaE |
minetest is not designed for "not for general use" platforms. |
01:51 |
VanessaE |
that's why you're having such a hard time with this. |
01:52 |
zat |
Megaf, since your are compiling, isnt that supposed to make the software use the instructions? |
01:52 |
Megaf |
VanessaE: girl, its wasnt slow, my server used to be really fast two weeks ago |
01:52 |
Megaf |
or even a week ago |
01:52 |
Megaf |
then it began to lag a lot |
01:52 |
zat |
as long as you use the appropriate CC flags. |
01:52 |
Megaf |
same map, same world, same mods |
01:52 |
VanessaE |
you've been complaining about minetest's speed for weeks now, Megaf_ |
01:53 |
Megaf |
VanessaE: actually for months, but thats another case |
01:53 |
VanessaE |
well then "really fast" "even a week ago" doesn't make sense in the face of that. |
01:53 |
VanessaE |
make up your mind. |
01:54 |
Megaf |
zat: I'm not even sure if the kernel I'm using was properly compiled... |
01:54 |
Megaf |
compile |
01:54 |
Megaf |
http://paste.debian.net/99393/ |
01:54 |
Megaf |
7 minutes to compile |
01:55 |
zat |
I dont see how that means anything. |
01:55 |
zat |
what does an uname -a says? |
01:56 |
Megaf |
zat: I got a prebuilt system image |
01:56 |
zat |
is it for arm? |
01:56 |
Megaf |
so Im not sure what flags or options they used to compile the kernel |
01:56 |
Megaf |
zat: yes... |
01:57 |
zat |
then it is using the ARM instruction set. |
01:58 |
Megaf |
!up minetest.megaf.info 30003 |
01:58 |
MinetestBot |
minetest.megaf.info:30003 is up (783ms) |
01:59 |
Megaf |
heh, my desktop is much faster than my arm board, no surprise here, http://paste.debian.net/99394/ |
01:59 |
Megaf |
6 times faster |
02:21 |
Megaf |
VanessaE: I migrated my server to my desktop |
02:21 |
VanessaE |
and? |
02:21 |
Megaf |
there it uses up to 80% of the CPU |
02:21 |
Megaf |
from 75 to 80% |
02:21 |
Megaf |
when moving |
02:21 |
Megaf |
and looking around |
02:22 |
Megaf |
but little to no lag |
02:22 |
VanessaE |
now as for mods, I still need to know what all is running |
02:22 |
VanessaE |
and I don't mean ls ../mods |
02:23 |
VanessaE |
I mean the output of the /mods command |
02:23 |
VanessaE |
(that'll tell me the game content also) |
02:24 |
Megaf |
hold on |
02:24 |
VanessaE |
if you're getting huge CPU usage when you walk around, something in your game is tracking your position and reacting to it. |
02:24 |
VanessaE |
(assuming you're staying within the parts of the map that are loaded already |
02:24 |
VanessaE |
) |
02:25 |
|
crazyR joined #minetest |
02:25 |
Megaf |
Iceweasel can't find the server at en.zimagez.com. |
02:25 |
Megaf |
oh dear |
02:25 |
VanessaE |
use imgur then |
02:26 |
Vazon |
Megaf when you get time can you tell me how you gave your ip a domain |
02:26 |
VanessaE |
http://en.zimagez.com/ works here, btw |
02:27 |
Megaf |
Vazon: You know about buying domains? |
02:27 |
Vazon |
yes, i have heard of it |
02:27 |
Megaf |
my name is from name.com |
02:28 |
Vazon |
kk |
02:28 |
Megaf |
also I got a private whois |
02:28 |
Megaf |
so you cant get my name, address and telehpone |
02:28 |
Vazon |
o |
02:28 |
Megaf |
so, go to name.com and get a domain |
02:28 |
Megaf |
thats the easy part |
02:28 |
VanessaE |
private whois violates RFC> |
02:28 |
Megaf |
the hard part is to use it with a dynamic IP |
02:29 |
Megaf |
I have a dynamic DNS, megaf.no-ip.info and a no-ip client running on my ADSL modem |
02:29 |
VanessaE |
(I got my domain through hostgator back when I used a shared host for my website. got rid of the shared host when I moved on to bigger and better servers, kept the domain with them though) |
02:29 |
Megaf |
so, them I just have to add a CNAME on my domain to "direct" it to megaf.no-ip.info |
02:30 |
Megaf |
thats a way that I found and works great |
02:30 |
Vazon |
cause im trying to get my server ip to minerealms. something (idc what) so my ip isnt something everyone has access to |
02:30 |
VanessaE |
vazon, everyone will know your IP. |
02:30 |
VanessaE |
that's how DNS works |
02:30 |
Megaf |
VanessaE: https://dl.dropboxusercontent.com/u/2281263/Images/Screenshot%20-%20130514%20-%2023%3A26%3A19.png |
02:31 |
Vazon |
o i was unaware of this |
02:31 |
Vazon |
DNS isnt something i mess with on a daily baisis |
02:31 |
Megaf |
Vazon: DNS/Domain names are just like a shortcut to your machine, so you dont have to memorize your IP |
02:31 |
VanessaE |
Vazon: yeah. you give a domain name, the browser or minetest or whatever contacts a DNS server which looks up the IP address and gives the result back to that program. the program uses that info to actually talk to the domain in question. |
02:32 |
VanessaE |
think of it like a telephone book. |
02:32 |
Megaf |
indeed |
02:32 |
Vazon |
o ok |
02:32 |
VanessaE |
dig digitalaudioconcepts.com and you'll get 192.99.11.10 as the result. |
02:33 |
Megaf |
or ping google.com |
02:33 |
Megaf |
or ping megaf.info |
02:33 |
Megaf |
or whois megaf.info |
02:34 |
VanessaE |
Megaf: get rid of animated_furnace. it's obsolete (part of minetest_game now). Do a /clearobjects . Check the area for mesecons lag machines. |
02:35 |
Vazon |
Vanessa what does /clearobjects do?? i use the code from built_items from carbone (i think thats the game) to clear droped items after 10 min |
02:35 |
VanessaE |
Vazon: it removes all entities on the map |
02:35 |
VanessaE |
MOBs, dropped objects, etc. |
02:36 |
VanessaE |
such objects, if they're allowed to become too numerous, can cause large amounts of server CPU load and slow down clients' FPS. |
02:36 |
VanessaE |
it's a last-resort |
02:36 |
VanessaE |
but, I doubt there's anything that can't safely be deleted. |
02:36 |
Vazon |
well we dont have Mobs and builtin_items clears dropped items so do i still need to run that command? and if so how often because i never run it |
02:37 |
VanessaE |
Vazon: maybe you don't need it, but Megaf doesn't run that mod so he might. |
02:37 |
VanessaE |
it's just a guess at this point |
02:38 |
VanessaE |
Vazon: it's something you should almost never need in practice |
02:38 |
Vazon |
ya true |
02:38 |
Vazon |
ok |
02:38 |
VanessaE |
and if you have a recent version of worldedit, you can //clearobjects (two slashes) to just remove entities within the //pos1 //pos2 region |
02:38 |
|
GrimKriegor joined #minetest |
02:39 |
Vazon |
ya i have that |
02:39 |
Megaf |
VanessaE: I think removing the animated furnace done the trick, at least on my desktop, gonna try on the ARM board now |
02:40 |
Vazon |
i hope my fixed to the snow mod and the 3d_armor hold when 0.4.10 comes out D: |
02:42 |
Megaf |
VanessaE: removing animated furnace made the cpu usage drop to only 25% on my ARM server |
02:42 |
Megaf |
can you believe it? |
02:42 |
VanessaE |
sounds like that mod was corrupted then |
02:43 |
VanessaE |
which is odd |
02:43 |
VanessaE |
all it does is redefine the front face of the "active" furnace to add an animated image. |
02:43 |
Megaf |
maybe some kind of conflict with the new game? |
02:43 |
VanessaE |
(which is why it's obsolete, minetest_game does that now) |
02:43 |
VanessaE |
could be ^^^^6 |
02:43 |
VanessaE |
-6 |
02:43 |
Megaf |
now, world still take long to load |
02:44 |
Megaf |
cleaning objects |
02:45 |
Megaf |
Vazon: doesnt that clear drop items slow the server? |
02:45 |
Vazon |
no |
02:45 |
Megaf |
badly writen question, but you get what I mean |
02:45 |
Vazon |
ya i understand |
02:45 |
Vazon |
but bot it doesnt slow it down |
02:45 |
Vazon |
but* |
02:45 |
Megaf |
because /clearobjects totally freezes the server |
02:46 |
Megaf |
VanessaE: my bad, it still using 100% |
02:46 |
Megaf |
it uses 25% of all 4 cores |
02:46 |
VanessaE |
ignore that,. |
02:46 |
VanessaE |
let it finish |
02:46 |
VanessaE |
it takes forever |
02:47 |
Megaf |
I wonder how that carbone mod works to clear objects |
02:47 |
Vazon |
Megaf there is times i will place some items and just do tother things and when i turn around its gone |
02:47 |
Vazon |
its a modified builtin_items mod |
02:48 |
Vazon |
and yes its carbone game that has it |
02:48 |
Megaf |
VanessaE: it will be nice if every player had a vacuum tube attached |
02:49 |
Megaf |
so they would clean the map... |
02:49 |
Megaf |
:P |
02:49 |
VanessaE |
Megaf: item_drop --> https://github.com/cyisfor/item_drop |
02:49 |
VanessaE |
configure it for pick-up mode only |
02:49 |
Vazon |
t^^ |
02:49 |
Vazon |
Megaf there is the item droped mod that i have took out part of the code that it picks up droped items that they are near them |
02:49 |
VanessaE |
(you can turn the drop-on-dig mode off) |
02:53 |
Megaf |
well, but that wouldnt work for saplings |
02:53 |
Megaf |
from trees |
02:53 |
Megaf |
or when your inventory is full and you keep digging |
02:53 |
Megaf |
or, will it? |
03:01 |
Vazon |
ok as long as your still near the tree when the saplings drop no the ywont be picked up but that is where the item despawn comes in handy and once your inv is fun it wont pick up but its same as before after 10 min that itme will dspawn thus the lag it was causeing is gone. |
03:01 |
Vazon |
saplings drop yes but other wise* |
03:05 |
VanessaE |
Megaf: it works for any dropped object |
03:06 |
VanessaE |
but if your inventory is full of course it won't pick up |
03:06 |
VanessaE |
saplings dropped from a decaying tree will be picked up as they fall |
03:06 |
VanessaE |
(if there's room) |
03:08 |
Vazon |
VanessaE there is a typo i think in that item_drop readme |
03:08 |
VanessaE |
planted saplings are just a normal block like anything else (well "plantlike" drawtype anyway) so they won't be touched. |
03:08 |
Vazon |
a whole sentence is messed up |
03:08 |
VanessaE |
better yell at cyisfor about it :) |
03:10 |
Vazon |
lol look at the enable item_drop = true/false |
03:10 |
Megaf |
I need a mod that clears objects, no matter where they are |
03:10 |
Megaf |
and if theres players around or not |
03:11 |
Vazon |
then you need the carbone builtin_item mod |
03:12 |
Vazon |
im goingto try to incorporate the buildin_item droped item 3d in to the wield hand mod (part of the 3d_armor mod) so the items look 3d not flat |
03:19 |
Megaf |
VanessaE: forget about #1247 I reported it to sapier long ago, he ignored me |
03:19 |
Megaf |
I mean, #1297 |
03:20 |
Megaf |
Public serverlist failure |
03:20 |
Vazon |
after you log out of one server??? i believe that has been reported many times |
03:21 |
Megaf |
just click to show public server list |
03:21 |
Megaf |
then you are screwed |
03:21 |
Megaf |
proller is absolutely right, sapier doest even play minetest |
03:21 |
Megaf |
he just changes the code |
03:21 |
Megaf |
and never test a thinh |
03:21 |
Megaf |
thing* |
03:22 |
Megaf |
he doesnt even has a server |
03:22 |
VanessaE |
Megaf: actually he didn't ignore you, your bug was fixed in a pull request that is pending. |
03:22 |
VanessaE |
my bug is a different issue entirely. |
03:23 |
VanessaE |
but related. |
03:23 |
Megaf |
VanessaE: https://dl.dropboxusercontent.com/u/2281263/Images/Screenshots/Screenshot%20-%20110514%20-%2012%3A14%3A18.png |
03:23 |
VanessaE |
and you aren't screwed. |
03:23 |
VanessaE |
you can edit your minetest.conf to recover. |
03:23 |
VanessaE |
public_serverlist = false |
03:23 |
VanessaE |
(or something like that) |
03:24 |
Megaf |
yep |
03:24 |
Megaf |
I know that |
03:24 |
VanessaE |
and he tests plenty of stuff, I test what he can't. |
03:24 |
Megaf |
but we have to think on the end use |
03:24 |
Megaf |
user |
03:24 |
VanessaE |
and you don't even know if he was the one whose last change cause that to break. |
03:25 |
VanessaE |
end users normally won't run git builds. |
03:25 |
VanessaE |
if you run git, be ready to help fix it. |
03:26 |
Vazon |
Vanessa im planing on adding the irc mod to my sever to connect to other servers but dont want to connect to the one all of you guys use because that gets the chat all filled, is there any other opions? |
03:26 |
Megaf |
Vazon: we could share an IRC channel |
03:26 |
Megaf |
my server and yours |
03:26 |
Megaf |
but Im not sure if I like that |
03:27 |
Megaf |
I find that confusing |
03:27 |
Vazon |
well that would be fine, but i didnt think you would like irc |
03:27 |
VanessaE |
vazon: just join a different channel |
03:27 |
Megaf |
VanessaE: Can you please, once again, tell me how to I apply this patch here? https://github.com/minetest/minetest/pull/1241 |
03:28 |
Megaf |
the easy way |
03:28 |
VanessaE |
Megaf: cd to your minetest dir, git pull https://github.com/sapier/minetest.git fstk_addon |
03:28 |
VanessaE |
and then compile. |
03:29 |
Vazon |
.... they should make a mod that deloads chunks that havent been used in over a a week |
03:29 |
VanessaE |
Vazon: de-loads? |
03:30 |
VanessaE |
if you mean deletes them from the map, that'd be pointless |
03:30 |
VanessaE |
because chunks are routinely operated on by one mod or another (to add landscape elements, etc). |
03:30 |
VanessaE |
so you'd be destroying stuff as well. |
03:31 |
Vazon |
ok so when you run in to uncharted areas that people make when exporing far out and some times it causes lag when they travel far out and generating ton of chunks wel la mod should just deload it till that area is visited again to reduce lag |
03:31 |
Megaf |
Vazon: Theres already a timeout for that |
03:32 |
Megaf |
server unload unused items |
03:33 |
Vazon |
really?? geez its been to long since i have played this game i keep forgetting things and new things area added that im unaware of. |
03:34 |
Megaf |
Vazon: it takes forever to get media on minereals server v2 |
03:34 |
Megaf |
if thats your server |
03:34 |
Megaf |
minerealms |
03:35 |
Vazon |
yes it is |
03:36 |
Vazon |
i wish i haded been so stupid a few months agao and shutdown the best server that was running at the time besides roads |
03:36 |
Vazon |
hadent |
03:36 |
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03:37 |
Megaf |
heh, I can say the same about Till It Ends |
03:38 |
Megaf |
I wish I could have it back |
03:38 |
Megaf |
too bad my backup server didnt backup it properly |
03:38 |
Vazon |
well i got my world back i just need my members back |
03:40 |
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03:43 |
Vazon |
Vanessa do you even play any servers? |
03:49 |
VanessaE |
my own servers sometimes |
03:49 |
blaise |
oh my god |
03:49 |
blaise |
I cleared my inventory by accident! :o |
03:49 |
blaise |
lmao |
03:51 |
Megaf |
blaise: I've done that too |
03:52 |
blaise |
oh well.. |
03:52 |
blaise |
lao |
03:52 |
blaise |
lmao |
03:52 |
Vazon |
... i do it to, but on purpose |
03:54 |
blaise |
I'm building a factory.... |
03:54 |
blaise |
how do these pipes work? |
03:55 |
blaise |
do I just route a box to a furnace and then out to a different box? |
03:55 |
blaise |
are the different holes on the sides of the boxes and stuff for different things? |
03:56 |
blaise |
fuel, incoming parts, outgoing parts? |
03:56 |
blaise |
is there a pipeworks howto? |
03:57 |
blaise |
and I want to make a water feature with that water pump in technik, can I use solar power? |
03:58 |
Megaf |
blaise: pipes bring items |
03:58 |
Megaf |
filters take items |
03:58 |
Megaf |
thats what you need to know |
04:31 |
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08:06 |
Exio4 |
for the records |
08:09 |
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08:19 |
Mimilus_ |
Is it possible to have subfolder in textures folder in a mod ? |
08:22 |
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08:22 |
RealBadAngel |
possible yes, but files wont be readed from it ;) |
08:30 |
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08:42 |
^Enki^ |
Hello all, I'm translating Minetest and I'm unsure about the actual meaning of "item visuals": does that mean "item meshes" or "item textures"? Any help would be much appreciated. |
08:44 |
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08:45 |
^Enki^ |
hello john_minetest |
08:48 |
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08:48 |
^Enki^ |
Same question for "hide mp content" does that stands for "hide modpack's content"? |
08:50 |
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08:58 |
^Enki^ |
thus "Enable MP" and "Disable MP" would also refer to "modpack content"? Sorry if the question seems dumb but I just want to double check :) |
08:58 |
^Enki^ |
about item visuals I think the core question is: does it refers to textures or to the actual 3d model? |
08:58 |
^Enki^ |
(thanks for helping me john_minetest!) |
09:01 |
^Enki^ |
great, yeah definetively refers to both of them :) thank you very much! |
09:04 |
^Enki^ |
yep thus it can only be related to modpack, and given that they are enabled/disabled via a tickbox I believe that "Enable MP" etc. actually means "Enable mod pack content" as "show the modpack's content" |
09:04 |
^Enki^ |
aka subfolders etc. |
09:17 |
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09:38 |
JamesTait |
Good morning all; happy Third Shift Workers' Day! :-D |
09:44 |
iamtew |
good morning :) |
09:51 |
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09:59 |
JamesTait |
john_minetest, you could suggest it to daysoftheyear.com ;) |
10:02 |
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john_minetest was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
10:03 |
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10:03 |
Exio4 |
national? |
10:07 |
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10:16 |
* ^Enki^ |
thinks that Chtulu has been busy down there. |
10:17 |
TheCephalopod |
*manic laugher* |
10:17 |
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10:17 |
^Enki^ |
Chtulu f'tagn? |
10:20 |
RealBadAngel |
john_minetest, item visuals means generate inventory textures false - in game, on the fly (may cause flickering when flipping inventory pages) and true - on startup, may take some time |
10:37 |
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10:41 |
^Enki^ |
thanks to both for helping to clarify |
10:43 |
^Enki^ |
testing time, wish me good luck |
10:45 |
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10:46 |
Krock |
hello |
10:46 |
* Krock |
afk pooping then publishing *.exe and src to update skins for u_skins mod </private></secret> |
10:47 |
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11:16 |
hoodedice |
quick noob question: Are '.' allowed in lua variables? |
11:17 |
Krock |
IIRC nope. It's used for variables = {} |
11:18 |
Krock |
test.text = "blah" beeds to have test = {} defined |
11:18 |
Krock |
*needs |
11:25 |
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11:35 |
kaeza |
mornings |
11:36 |
Krock |
afternoons |
11:41 |
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12:12 |
Megaf |
Morning |
12:12 |
Megaf |
I still strugling to know what makes minetest server max out my cpu |
12:13 |
proller |
suffering again ;) |
12:14 |
proller |
just try fm |
12:14 |
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12:18 |
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12:23 |
Megaf |
proller: I just figured it out |
12:23 |
Megaf |
proller: max_simultaneous_block_sends_per_client = |
12:23 |
Megaf |
changed from 16 to 4 |
12:23 |
Megaf |
and max_simultaneous_block_sends_server_total = changed from a high number to 32 |
12:23 |
proller |
most of your problems was solved |
12:24 |
Megaf |
that made the CPU use drop from 100.9% to 2% |
12:24 |
proller |
without users ? |
12:25 |
Megaf |
proller: till now I tested with one user... |
12:25 |
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12:25 |
Megaf |
it was using 100.9% with only one user |
12:25 |
proller |
2% means user was disconnected ;) |
12:25 |
Megaf |
proller: !up minetest.megaf.info 30003 |
12:25 |
Megaf |
please join, to test the CPU usage |
12:26 |
SoniEx2 |
nodes are in-world tiles (or w/e they're called), right? |
12:26 |
PilzAdam |
Hello everyone! |
12:27 |
Megaf |
Hi PilzAdam |
12:27 |
Megaf |
proller: are you working on making minetest/freeminer SMP friendly? |
12:27 |
Megaf |
I believe that should be the focus now |
12:27 |
Megaf |
the main objective |
12:28 |
proller |
https://github.com/proller/freeminer/tree/lockvm |
12:28 |
proller |
try this |
12:28 |
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12:28 |
MinetestBot |
asie: 05-13 15:26 UTC <Jordach> compacted the stupidly large tanks code for switching tanks about; https://github.com/Jordach/big_freaking_dig/commit/a218c0a2b15bfe2007ee589c1de1fad210ecdf78 |
12:33 |
Megaf |
proller: How does lockvm differs? |
12:34 |
proller |
Megaf, it 999% better, try it. |
12:34 |
Megaf |
proller: I will if you tell me why is better |
12:34 |
proller |
(unproofed random numbers again) |
12:34 |
proller |
because it have many optimizations |
12:35 |
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12:36 |
proller |
look to diff if you very interested |
12:43 |
Megaf |
proller: ok |
12:47 |
hoodedice |
Krock: tables? |
12:48 |
hoodedice |
lol, replied one and a half hour later |
12:49 |
hoodedice |
I'll ask again: Are '.' allowed in lua variables? |
12:49 |
hoodedice |
Answer I got was '<Krock> IIRC nope. It's used for variables = {}' |
12:53 |
Megaf |
3 players, 32% of CPU |
12:55 |
Megaf |
VanessaE: Hi? |
12:56 |
proller |
Megaf, and world not loading? ;) |
12:56 |
Megaf |
proller: loading really fast |
12:58 |
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13:09 |
^Enki^ |
Hello, if I use the tickbox to fetch the public servelist my client (0.4.9-dev) crashes thowing this error (curl enabled on compiling): ERROR[main]: MAINMENU ERROR: .../minetest/bin/../builtin/mainmenu/init.lua:911: attempt to get length of field 'favorites' (a nil value) |
13:09 |
^Enki^ |
then gets stuck on that warning, even after restart |
13:09 |
^Enki^ |
any suggestions on how to fix it? |
13:13 |
Megaf |
^Enki^: It's a know bug and it will be fixed |
13:14 |
Megaf |
but for now, you can edit you minetest.conf file, somewhere down there is something like, show public server list = true |
13:14 |
Megaf |
change it to false |
13:15 |
^Enki^ |
Thank you Megaf |
13:16 |
Megaf |
You're welcome ^Enki^ |
13:21 |
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13:24 |
Krock |
!up minetest.ntdll.net |
13:24 |
MinetestBot |
minetest.ntdll.net:30000 is up (346ms) |
13:24 |
Krock |
<3 MinetestBot |
13:24 |
MinetestBot |
<3 Krock |
13:24 |
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13:24 |
Megaf |
!up minetest.megaf.info 30003 |
13:24 |
MinetestBot |
minetest.megaf.info:30003 is up (747ms) |
13:25 |
* Krock |
rewrote 1/2 of the whole u_skins mod... |
13:34 |
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13:35 |
microcarrot |
a hoy! |
13:41 |
Krock |
? |
13:46 |
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14:00 |
Krock |
ack... too much u_skins updates, the github GUI takes ages |
14:01 |
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14:05 |
kaeza |
that's why you use command line |
14:05 |
Exio4 |
git pull Krock |
14:06 |
Krock |
I've no idea of git command line |
14:06 |
Exio4 |
people are like "we need more GUIs!" |
14:06 |
Krock |
-^ |
14:06 |
Exio4 |
there is a small thing |
14:06 |
Krock |
everywhere you need to enter commands, is a gui needed |
14:07 |
Krock |
like chatcommands ingame - it needs a selection box |
14:10 |
Exio4 |
typing a command is way faster than selecting a command with your mouse |
14:10 |
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14:10 |
Krock |
depends on keyboard or touchscreen |
14:10 |
Krock |
also on age |
14:10 |
Krock |
Amaz_Notanother, don't lie. You're another guy |
14:11 |
Exio4 |
Krock: w/ a touchscreen ... lets say if you normally have a touchscreen you either have an external keyboard, integrated keyboard+touchpad or nothing |
14:11 |
Exio4 |
and we're talking about a whole different enviroment |
14:12 |
Exio4 |
with touchscreen, typing is a pain in the ass and also is using a mouse |
14:12 |
Krock |
whatever.. My option is to add a selection box. |
14:12 |
Krock |
wait...using mouse to touch? |
14:12 |
Krock |
... |
14:12 |
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14:12 |
Krock |
d..o....t...s...a.re.f.u..n.n..y |
14:15 |
Krock |
kaeza, what's the command to pull or push -whatever- all changes to gitub? |
14:17 |
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14:19 |
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14:20 |
kaeza |
Krock, uhh... git push maybe? |
14:20 |
kaeza |
(and git pull) |
14:20 |
kaeza |
git push <remote> <branch> |
14:20 |
reactor |
ФдмбчгнчзÑне! |
14:21 |
Exio4 |
wat |
14:22 |
reactor |
That's Russian for "Hello!". |
14:23 |
Krock |
kaeza, thanks. I noticed the fail I made - commited to wrong branch |
14:23 |
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14:24 |
rubenwardy |
Hi all! |
14:24 |
rubenwardy |
Hi all! |
14:24 |
rubenwardy |
oops |
14:24 |
kaeza |
hello rubenwardy |
14:24 |
kaeza |
hello rubenwardy |
14:24 |
kaeza |
:) |
14:25 |
rubenwardy |
Excellent |
14:25 |
Krock |
hi rubenwardy |
14:26 |
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14:27 |
rubenwardy |
Krock, what is this meant to be showing? https://forum.minetest.net/viewtopic.php?f=3&t=156&view=unread#p141615 |
14:27 |
Krock |
rubenwardy, that means how newer minetest servers handle leveldb |
14:27 |
rubenwardy |
oh, ok |
14:28 |
Krock |
rubenwardy, the 2nd image was before upgrading (and using a some-weeks-older version) |
14:29 |
Krock |
that equals the situation after doing the backup |
14:29 |
rubenwardy |
Are the labels the wrong way around? |
14:29 |
Exio4 |
http://upload.wikimedia.org/wikipedia/commons/9/9d/Circle-trig6.svg |
14:30 |
Krock |
rubenwardy, what you mean? |
14:30 |
rubenwardy |
In the post the first image is "before" the second image is "after". You just said the 2nd image is "before" |
14:30 |
Krock |
Exio4, like chinese. |
14:31 |
Krock |
rubenwardy, because the 2nd image is before upgrading and AFTER unzipping the bachupfule |
14:31 |
Krock |
*backup |
14:31 |
rubenwardy |
ok |
14:31 |
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14:31 |
Krock |
well.. the bachup also contained the old exe..so it's not surprisinly |
14:32 |
Krock |
ghrammahr failz |
14:33 |
rubenwardy |
bach, like the music? XD |
14:33 |
Krock |
it's nice to get tired |
14:34 |
PilzAdam |
rubenwardy, bach is a composer, he's not "music" |
14:34 |
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14:34 |
reactor |
batch processing |
14:34 |
rubenwardy |
... |
14:35 |
PilzAdam |
rubenwardy, same as you are not code when programming |
14:35 |
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14:35 |
rubenwardy |
ha, true |
14:35 |
Krock |
https://www.youtube.com/watch?v=YZUE4_PtOk0 |
14:35 |
Krock |
actual situation |
14:35 |
Krock |
https://foo.om |
14:35 |
rubenwardy |
!title |
14:35 |
MinetestBot |
rubenwardy: Can't connect to https://foo.om |
14:35 |
Krock |
:troll: |
14:35 |
PilzAdam |
"Unfortunately, this video is not available in your country because it could contain music, for which we could not agree on conditions of use with GEMA. " |
14:36 |
Krock |
lol |
14:36 |
PilzAdam |
http://youtu.be/0FdNlhZAYBE |
14:36 |
Krock |
!title |
14:36 |
MinetestBot |
Krock: Johann Sebastian Bach (1685-1750) Violin Concertos - YouTube |
14:38 |
Krock |
lol bug! can't minimize windows xp's updater :3 |
14:38 |
Krock |
13 years old bug maybe |
14:39 |
Megaf |
!up minetest.megaf.info 3000 |
14:40 |
MinetestBot |
minetest.megaf.info:3000 seems to be down |
14:40 |
Megaf |
!up minetest.megaf.info 30000 |
14:40 |
MinetestBot |
minetest.megaf.info:30000 seems to be down |
14:40 |
Krock |
ha-ha-ha. |
14:40 |
Megaf |
NAT missing |
14:40 |
Megaf |
later I will fix that |
14:41 |
reactor |
!up щщщщщщщщщщ.рф 0 |
14:41 |
MinetestBot |
щщщщщщщщщщ.рф:0 seems to be down |
14:41 |
reactor |
...okay |
14:41 |
* Krock |
must use the git gui again before he's gonna rage badly |
14:41 |
rubenwardy |
Git command line is fun to use once you learn how to use it |
14:42 |
Krock |
IF you want to learn it :3 |
14:42 |
rubenwardy |
I use the gui for most cases, cause I can't be bothered to open the terminal |
14:42 |
Krock |
It throws me errors everytime and I don't like to google for everything. the gui can do that too |
14:43 |
Krock |
my reason-^ |
14:43 |
rubenwardy |
It is as simple as: git add . git commit -m "message" git push origin master |
14:43 |
reactor |
Therefore, GUI is a kludge. |
14:43 |
rubenwardy |
Make sure you have ~* in your .gitignore is you are using gedit |
14:43 |
Krock |
did that too but the branches threw me errors |
14:44 |
rubenwardy |
ah branches. |
14:44 |
Krock |
how to use gedit under windows? motepad++ is much better |
14:44 |
Krock |
*notepad |
14:44 |
rubenwardy |
git checkout branch_name; git add .; git commit -m "message"; git push origin branch_name; |
14:44 |
Krock |
thx, I'll try that one |
14:45 |
rubenwardy |
yeah, notepad++ is much better. I mentioned that for JIC |
14:45 |
rubenwardy |
I think it is "checkout" |
14:45 |
rubenwardy |
yeah it is |
14:46 |
Krock |
error: Your local changes to the following files would be overwritten by checkou |
14:46 |
Krock |
blah blah |
14:46 |
rubenwardy |
yeah |
14:46 |
rubenwardy |
you need to be in the correct branch for editing |
14:47 |
Krock |
I've got one folder with files in - I edit them - I upload them to banch XY - git needs more than just this.. |
14:47 |
|
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14:47 |
rubenwardy |
When you do checkout, it switches branch. Switching branch loads the code from that branch. |
14:48 |
rubenwardy |
You need to copy your code to back it up, re-clone the repo, switch the branch, and then paste the code in |
14:48 |
rubenwardy |
or commit to the current branch |
14:48 |
rubenwardy |
* or just commit to the current branch |
14:49 |
rubenwardy |
GUI is easier |
14:49 |
Krock |
yup. |
14:50 |
Krock |
damn this CLI, tells me something about fast forward or whatever. better wait 5 minutes for GUI instead of wasting 20 minutes on how-to-use-cli |
14:50 |
|
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14:55 |
SoniEx2 |
does minetest support 8x8 textures? |
14:55 |
Krock |
it supports all |
14:55 |
Krock |
0x0 not recommended |
14:56 |
Krock |
2^x preferred |
14:56 |
Krock |
SoniEx2 -^ |
14:57 |
SoniEx2 |
also why's the clay brick texture 16x17? |
14:57 |
|
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14:57 |
Krock |
good question. it also generates errors ingame. |
14:58 |
|
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15:00 |
* Jordach |
groans in hunger |
15:03 |
PilzAdam |
Jordach, protip(TM): eat |
15:04 |
Jordach |
not helping - my internal clock is back a few hours |
15:07 |
SoniEx2 |
Jordach, try sugar |
15:07 |
|
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15:08 |
* Jordach |
finally gets around to installin Blender :D |
15:10 |
Krock |
http://imgs.xkcd.com/comics/laser_pointer.png |
15:14 |
|
SylvieLorxu joined #minetest |
15:14 |
Krock |
great. |
15:15 |
|
arjuna joined #minetest |
15:15 |
Krock |
wating 15 minutes to get a "GitHub has stopped working" error |
15:15 |
Krock |
I love this world |
15:18 |
rubenwardy |
weird 3d.xkcd.com/ |
15:18 |
rubenwardy |
* http://3d.xkcd.com/ |
15:21 |
Jordach |
Krock, you love Windows is your problem |
15:25 |
|
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15:25 |
Krock |
Jordach, smoke this. https://github.com/SmallJoker/minetest-u_skinsdb/tree/huge_rewrite |
15:25 |
* Jordach |
prints it and uses it as a spliff paper |
15:25 |
Jordach |
you told me to smoke it |
15:25 |
|
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15:25 |
Krock |
yes. I told you. maybe you look down on the paper and saw what I made in ~30 mins |
15:25 |
|
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15:25 |
Jordach |
i use my own skins system - which is working fine as is :) |
15:25 |
Jordach |
brb - restartin |
15:25 |
Krock |
Jordach, does it support the skinsdb? |
15:25 |
Krock |
ok. |
15:26 |
dynamodan |
does anyone have experience running minetest across a rdesktop or vnc connection? |
15:27 |
dynamodan |
I've encountered this problem: |
15:27 |
dynamodan |
http://forum.parallels.com/showthread.php?94590-Spinning-screen-in-games-in-mouse-look |
15:27 |
dynamodan |
just wondering if anyone else has dealt with it |
15:28 |
Krock |
check the VM settings |
15:29 |
Exio4 |
you'd need to make the vnc connection/rdesktop "catch" the mouse |
15:29 |
dynamodan |
exactly |
15:30 |
dynamodan |
I'm running tigervnc server in my case |
15:30 |
dynamodan |
I put in a ticket on sourceforge with them |
15:30 |
dynamodan |
have tried all kinds of settings |
15:30 |
dynamodan |
tried x2x and a few other things |
15:32 |
|
Jordach joined #minetest |
15:32 |
Megaf |
!up minetest.megaf.info 30002 |
15:32 |
MinetestBot |
minetest.megaf.info:30002 is up (565ms) |
15:32 |
Jordach |
and fuck ubuntu |
15:32 |
Jordach |
GAH |
15:32 |
Jordach |
broke my FUCKING AMD DRIVERS AGAIN |
15:33 |
dynamodan |
Jordach Radeon integrated video? I have lots of problems with that too, on ubuntu 12.04 + Radeon 4200 |
15:34 |
dynamodan |
only the proprietary driver from amd works, and, I use a legacy one that they took down from their site |
15:34 |
dynamodan |
v12.6. They have v13 now and it doesn't work with the 4200 |
15:35 |
Jordach |
dynamodan, fun fact: Ubuntu update DESTROYS NON installed drivers installed via additional-drivers |
15:35 |
dynamodan |
yup, I know it very well |
15:35 |
Megaf |
Jordach: check out Alien world, normal minetest_game on a raspberry pi |
15:35 |
dynamodan |
go through it every time the kernel gets updated |
15:35 |
Megaf |
!up minetest.megaf.info 30002 |
15:35 |
MinetestBot |
minetest.megaf.info:30002 is up (439ms) |
15:36 |
Megaf |
Sokomine: you visite that server too, but it was lagging, I fixed it now |
15:36 |
Jordach |
fuck it |
15:36 |
Jordach |
windows again and restored my boot to win 8 again |
15:37 |
Megaf |
Told you to use Debian Wheezy |
15:37 |
dynamodan |
I went to ubuntu about 4 years ago and havent looked back |
15:37 |
Megaf |
the only Linux that actually works |
15:37 |
Jordach |
and nuked |
15:37 |
Jordach |
ubuntu partition nuked |
15:37 |
Jordach |
and re-merged into my media drive |
15:38 |
Megaf |
Jordach: told you Ubuntu is shit |
15:39 |
dynamodan |
I lock my fglrx packages so the updater doesn't overwrite them |
15:39 |
Artemis3 |
but in the end, amd is always trouble, always, they just don't care about linux. |
15:40 |
dynamodan |
yeah it's been a pain I agree |
15:40 |
Jordach |
still better than nVidia with drivers |
15:40 |
reactor |
Anyone used slackware? |
15:41 |
Artemis3 |
nvidia is basically plug and play, or apt-get install kernel-headers + nvidia-dkms in debian, or ticking the nvidia driver in ubuntu |
15:41 |
reactor |
I heard it's the UNIX-est distribution. Is it? |
15:41 |
Artemis3 |
the only problem where it might get a bit more difficult than that, is hardware newer than the driver your distro provides |
15:41 |
dynamodan |
I have not used slackware. my experience is limited to ubuntu, centos, and archlinux |
15:42 |
Megaf |
reactor: no Linux is UNIX |
15:42 |
Artemis3 |
but nvidia in linux is far more easy to use than amd |
15:42 |
reactor |
Megaf: *rolls eyes* I know. |
15:42 |
reactor |
Linux is a poor clone. |
15:42 |
Megaf |
reactor: there are a couple of distros that tries to implement some things that looks like some UNIX |
15:42 |
Megaf |
like Arch Linux |
15:42 |
Megaf |
and Slackware |
15:42 |
reactor |
That's what I'm talking about. |
15:42 |
reactor |
Arch is not going the UNIX way. |
15:43 |
reactor |
They've ditched init. |
15:43 |
Artemis3 |
Linux Is Not UniX, you should have learned that first |
15:43 |
reactor |
Oh my god, I do know that! |
15:43 |
dynamodan |
I know nothing about UNIX. Only that Linux is vaguely based on it or inspired by it |
15:43 |
reactor |
I'm asking if there's any Linux that tries to be as close to UNIX as possible. |
15:43 |
Megaf |
Linux is a clone of Minix |
15:43 |
reactor |
Which in turn is a clone of UNIX. |
15:43 |
Artemis3 |
unix is something that went into disuse in the 80ies, all that is left are unix like oses, or what they call them posix or such, i'd say the bsds are closer |
15:44 |
Krock |
['l','i','n','u','x'].compear_with(['u','n','i','x']) -> found 1 wrong letter 'l' |
15:44 |
Artemis3 |
No, Linux was made because Linus tried Minix and he tho it sucked and he would rather make it from scratch (Linux is a kernel, nothing else) |
15:44 |
sfan5 |
meow |
15:45 |
sfan5 |
hi everyone |
15:45 |
reactor |
The userland quesion has been discussed many-many times. |
15:45 |
* Megaf |
barks at sfan5 |
15:45 |
reactor |
"Linux" is shorter than "GNU/Linux", that's why we have what we have. |
15:45 |
Artemis3 |
the userland was not Minix, but GNU instead |
15:45 |
reactor |
^ |
15:45 |
Megaf |
(friendly bark) |
15:45 |
sfan5 |
Artemis3: linux was made because linus thought unix was too expensive IIRC |
15:45 |
* sfan5 |
meows at Megaf |
15:45 |
reactor |
sfan5: Minix* |
15:46 |
* Jordach |
is finally happy |
15:46 |
Artemis3 |
the SCO thing with a 250$ license AND because Minix sucked. |
15:46 |
* sfan5 |
purrs at Jordach |
15:46 |
Jordach |
finally got my Windows to be amplified as it used to be |
15:46 |
Artemis3 |
it was before BSD had a free alternative |
15:46 |
Megaf |
Unix still live on |
15:46 |
sfan5 |
Jordach: are you still using linux? |
15:46 |
Megaf |
OS X is UNIX |
15:46 |
sfan5 |
no |
15:46 |
Krock |
msdos for the win |
15:46 |
Artemis3 |
there is no unix anywhere |
15:47 |
sfan5 |
OS X is darwin which is based on BSD |
15:47 |
Megaf |
gtg, later all |
15:47 |
Artemis3 |
and Apple used parts of *BSD in any case and mach (another open kernel) |
15:47 |
Jordach |
sfan5, https://cdn.mediacru.sh/l4oyzN50D4j-.png |
15:48 |
reactor |
As for the original UNIX, there's OpenIndiana. |
15:48 |
Jordach |
Ubuntu's App Updates nuked my AMD drivers :( |
15:48 |
reactor |
It is also safe to call BSD UNIX, I think. |
15:48 |
reactor |
Wasn't OSX forked from early-early FBSD? |
15:48 |
Artemis3 |
also you are not to judge linux because a couple of distros don't satisfy your expectations, not with hundreds of them. |
15:49 |
sfan5 |
Jordach: don't use ubuntu, use kubuntu or xubunut |
15:49 |
sfan5 |
xubuntu* |
15:49 |
sfan5 |
ubuntu is shit |
15:49 |
sfan5 |
(atleast the one with unity) |
15:49 |
Krock |
<offtopic><do.not.click> https://forum.minetest.net/viewtopic.php?p=141622#p141622 </do.not.click></offtopic> |
15:49 |
Artemis3 |
and you can't judge linux because certain piece of proprietary hardware does not work properly with it because the manufacturer doesn't care. |
15:49 |
reactor |
Hardware vendors are cheap assholes, as mentioned before. |
15:50 |
Artemis3 |
nvidia might be bad, but nvidia cares, and their drivers show. intel is best if you want open source |
15:50 |
reactor |
There is no DEC, and you can't really buy small systems from IBM anymore. |
15:50 |
reactor |
NVIDIA cares? |
15:50 |
reactor |
There are exploits no fixed for years! |
15:50 |
reactor |
not* |
15:50 |
Artemis3 |
at least the graphics part works |
15:51 |
sfan5 |
!title |
15:51 |
MinetestBot |
sfan5: [Mod] Unified_Inventory Skins [u_skins] - Minetest Forums |
15:51 |
Artemis3 |
which is what gpus are meant for... |
15:51 |
reactor |
Nobody cares about security. Not even OpenSSL developers. |
15:51 |
sfan5 |
^ |
15:51 |
reactor |
Theo called them "unresponsible" for a reason. |
15:51 |
Artemis3 |
use libressl then |
15:51 |
sfan5 |
use gnutls |
15:51 |
reactor |
They only start caring about it the times someone gets royally fucked in the ass. |
15:52 |
reactor |
Next week it all fades away yet again. |
15:52 |
Artemis3 |
i always tell people don't bother with linux with amd graphics, get nvidia or intel first. |
15:52 |
reactor |
NVIDIA is the least of evils, I'd agree. |
15:52 |
reactor |
At least it works reliably. |
15:53 |
Artemis3 |
it just works and thats important |
15:53 |
Artemis3 |
well if you can get a new intel with integrated gpu it also works |
15:53 |
Artemis3 |
so there is two choices |
15:53 |
reactor |
system board? |
15:54 |
|
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15:54 |
Artemis3 |
the gpu is actually inside cpu nowdays, the mobo may or may not provide the required port |
15:55 |
reactor |
What is the processor inquestion called? |
15:55 |
reactor |
Something Bridge? |
15:55 |
Artemis3 |
yes, those |
15:56 |
Jordach |
!tell BlockMen update yer fecking windows build - it's out of date again |
15:56 |
MinetestBot |
Jordach: I'll pass that on when BlockMen is around |
15:56 |
sfan5 |
Artemis3: some motherboards still have a gfx card on them |
15:56 |
reactor |
I heard they don't work reliably on FBSD. |
15:56 |
sfan5 |
reactor: South Bridge? |
15:56 |
reactor |
No. |
15:56 |
reactor |
The chip codename. |
15:56 |
Artemis3 |
ie. Sandybridge |
15:56 |
sfan5 |
Haswell? ... ^ that |
15:56 |
Artemis3 |
i have one of those |
15:56 |
Artemis3 |
i2500 |
15:56 |
Artemis3 |
i5 |
15:57 |
reactor |
Ah, it's actually supported there. |
15:57 |
Artemis3 |
yes |
15:57 |
* sfan5 |
has an i5 cpu if anyone cares |
15:57 |
* Krock |
has a Intel Celeron CPU is anyone cares |
15:57 |
Artemis3 |
don't get the very latest latest thing if you want proper support get one generation behind the leading edge |
15:58 |
Artemis3 |
it always takes a bit of time for projects to add and test support (and distro to test and package stuff) |
15:58 |
Artemis3 |
and with proprietary you have to wait for them to do that job (ie. nvidia) |
15:58 |
reactor |
...and M$ catch up to it because they have information before it's released? |
15:59 |
sfan5 |
yes |
15:59 |
reactor |
up with* |
15:59 |
reactor |
don't have to catch up with* |
15:59 |
reactor |
I mean. |
15:59 |
Artemis3 |
because they make the drivers inhouse even before the product is shipped |
16:00 |
Artemis3 |
M$ doesn't really get drivers of new products either, the ones they have is for already in the market stuff |
16:00 |
Artemis3 |
and they even test them a bit before bundling them in their "distro" |
16:02 |
|
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16:10 |
|
Amaz_Notanother joined #minetest |
16:13 |
|
troller joined #minetest |
16:15 |
|
BlockMen joined #minetest |
16:16 |
BlockMen |
!tell Jordach, build it yourself if you cant wait. i dont provide builds that are not useable |
16:16 |
MinetestBot |
BlockMen: I'll pass that on when Jordach, is around |
16:16 |
Megaf |
reactor: OS X is the sun of NeXT Step |
16:17 |
Megaf |
hm |
16:17 |
Megaf |
wront spelling of sun |
16:17 |
reactor |
Сун |
16:17 |
Megaf |
wrong* |
16:17 |
Krock |
BlockMen: n when "Jordach," is aroun |
16:17 |
reactor |
wrong spelling of wrong |
16:17 |
Megaf |
I don't know how to spell that |
16:17 |
Megaf |
whatever |
16:18 |
BlockMen |
Krock, huh? |
16:18 |
Krock |
BlockMen, it'll send a message to Jordach, |
16:19 |
Krock |
not sure if you really mean the name with comma at the end |
16:19 |
|
Calinou joined #minetest |
16:19 |
MinetestBot |
Calinou: 05-04 21:57 UTC <Jordach> apparently the crafting for golden arrows is duplicated |
16:19 |
Calinou |
hi |
16:19 |
MinetestBot |
Calinou: 05-11 18:53 UTC <Krock> http://www.srware.net/en/software_srware_iron.php |
16:19 |
BlockMen |
damn bot |
16:19 |
BlockMen |
!tell Jordach build it yourself if you cant wait. i dont provide builds that are not useable |
16:19 |
MinetestBot |
BlockMen: I'll pass that on when Jordach is around |
16:20 |
Krock |
hi Calinou |
16:20 |
Calinou |
Krock, “source or GTFO!†|
16:21 |
Calinou |
(I have yet to find their source code) |
16:21 |
Calinou |
(and it sounds like it's proprietary) |
16:21 |
Krock |
(It's thrustful anyway) |
16:22 |
Exio4 |
how was your game called Calinou |
16:23 |
Krock |
(Carbone) |
16:23 |
Exio4 |
kk |
16:23 |
Exio4 |
thankz |
16:23 |
Krock |
ninja'd? |
16:23 |
|
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16:26 |
Calinou |
Krock, proprietary software can't be trusted |
16:27 |
Calinou |
!tell Jordach yes, flipped recipes are available for intuitiveness. |
16:27 |
MinetestBot |
Calinou: I'll pass that on when Jordach is around |
16:28 |
Krock |
!tell Calinou the end product counts, not the innards |
16:28 |
MinetestBot |
Krock: I'll pass that on when Calinou is around |
16:29 |
Exio4 |
it does count |
16:29 |
Calinou |
it does matter on the end product |
16:29 |
MinetestBot |
Calinou: 05-14 16:27 UTC <Krock> the end product counts, not the innards |
16:29 |
Calinou |
proprietary software is insecure by design |
16:29 |
Calinou |
(security and privacy are quite linked anyway) |
16:30 |
Krock |
I've got an antivirus and anti-spyware software for that + my humanity |
16:30 |
Calinou |
this doesn't help you (oh, and they're also likely proprietary) |
16:30 |
Exio4 |
antivirus? is your antivirus opensource? |
16:30 |
Exio4 |
and lol anti-spyware |
16:30 |
Calinou |
very unlikely 8) |
16:30 |
Krock |
Exio4, know one hich is opensource? |
16:30 |
Krock |
*which |
16:30 |
Calinou |
(also, anti-viruses are useless, to not say they're viruses in themselves) |
16:30 |
Exio4 |
clamav |
16:30 |
Calinou |
ClamAV, but this one is only a virus scanner |
16:31 |
Calinou |
you can't call it a fully featured anti-virus and even less a “security suite†|
16:31 |
|
troller joined #minetest |
16:31 |
Krock |
even. Not a full protection |
16:31 |
Calinou |
it's a better idea to be careful and stop using an AV |
16:31 |
Calinou |
(yes, even on Windows) |
16:31 |
Exio4 |
what is a full protection? |
16:31 |
Calinou |
(another reason to use an up-to-date Windows) |
16:31 |
BlockMen |
Calinou:, lol. |
16:31 |
BlockMen |
being carefull does not protect against viruses |
16:31 |
* Exio4 |
slaps BlockMen with a wild comma |
16:31 |
Calinou |
it does |
16:31 |
Krock |
Exio4, offline PC's somewhere in middle of australia |
16:31 |
Calinou |
most viruses are web attacks |
16:31 |
Calinou |
avoidable with AdBlock (yes) and WOT (or similar) |
16:31 |
Krock |
*i mean south pole :) |
16:31 |
* BlockMen |
throws a blank to Exio4 |
16:32 |
|
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16:32 |
BlockMen |
Calinou, no |
16:32 |
BlockMen |
really bad idea on win not using av |
16:32 |
Exio4 |
why |
16:32 |
* Krock |
got av - avg antivirus haha how funny. |
16:33 |
BlockMen |
drive by? |
16:33 |
* Krock |
things it's _very_ funny. totally. really. |
16:33 |
BlockMen |
there is even being "careful" not helping |
16:33 |
Calinou |
I did it; didn't have a particular issue (eg. excessive disk/bandwidth/CPU usage) |
16:33 |
Calinou |
really, the AV sellers are selling (proprietary) FUD |
16:33 |
Calinou |
it's their main business and they even admit it sometimes |
16:34 |
BlockMen |
Calinou, any proves for what you calim here? |
16:34 |
Exio4 |
i don't see any for what you said either |
16:34 |
BlockMen |
*claim |
16:34 |
Calinou |
task manager. |
16:34 |
Calinou |
reality. |
16:34 |
Krock |
Yummy that applestrowel was perfekt |
16:34 |
BlockMen |
4,6MB ram |
16:34 |
BlockMen |
its a killer... |
16:35 |
Exio4 |
the few systems I left with an antivirus and the few I left without, all needed a reboot after four months of usage by any normal person in my city |
16:35 |
Exio4 |
s/reboot/format/ |
16:36 |
Exio4 |
re-start, whatever |
16:36 |
BlockMen |
^ clean install? |
16:36 |
Exio4 |
clean install |
16:36 |
Exio4 |
installed and left for them |
16:37 |
BlockMen |
Exio4, and that help just a bit. most ppl copy all files back and the virues aswell then |
16:37 |
Exio4 |
i made the backup and removed all .exe and .dlls from them |
16:38 |
Exio4 |
(basically, moved all of them to some directory) |
16:38 |
BlockMen |
since virues are always ending with "*exe" and *.dll?? |
16:38 |
* BlockMen |
facepalms |
16:38 |
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16:38 |
MinetestBot |
Jordach: 05-14 16:27 UTC <Calinou> yes, flipped recipes are available for intuitiveness. |
16:39 |
Krock |
there are also virusses by 12 years old in *.bat files :3 |
16:39 |
Calinou |
hi Jordach |
16:39 |
Jordach |
BlockMen, bluescreened D: |
16:39 |
Exio4 |
BlockMen: why would something that isn't an executable run untrusted code? |
16:39 |
Calinou |
the first thing you should do after getting Windows is showing file extensions |
16:39 |
Calinou |
this will avoid you a lot of trouble |
16:39 |
Exio4 |
(executable or library) |
16:40 |
Exio4 |
inb4 autorun.ini |
16:40 |
Krock |
Protip: *.scr is also an executable, like *.com |
16:40 |
Jordach |
BlockMen, just *any* developer build will do that's either today or yesterday |
16:40 |
Exio4 |
screensavers and older binaries? |
16:40 |
Krock |
^-yes |
16:40 |
Exio4 |
yeah, they too |
16:41 |
BlockMen |
Calinou, helps only for the harmless stuff |
16:41 |
Exio4 |
i have seen a few scr downloaded though |
16:41 |
Amaz |
What about viruses embedded in a word document or the like? |
16:41 |
Exio4 |
Amaz: word document? macros? |
16:41 |
Calinou |
no, it can actually help you against viruses |
16:41 |
Exio4 |
the user must accept running them; user's fault |
16:41 |
Calinou |
how about holidays.jpg.exe… |
16:41 |
Amaz |
Yep. Are they still around? |
16:41 |
Calinou |
<Amaz> What about viruses embedded in a word document or the like? |
16:41 |
Calinou |
stop using Word |
16:42 |
BlockMen |
Calinou, thats just the most easy way to provide a virus |
16:42 |
Calinou |
(they also aren't really around these days, if you get your files only from good sources) |
16:42 |
Amaz |
<Calinou> stop using Word |
16:42 |
Exio4 |
"good sources" |
16:42 |
Amaz |
Good idea! |
16:42 |
Calinou |
I'm serious. |
16:42 |
Calinou |
it'll help more people than just you |
16:42 |
Exio4 |
BlockMen: tell me a hardest way to get a virus then |
16:43 |
Amaz |
Yep. I toataly agree. |
16:43 |
Exio4 |
Calinou: +1 |
16:43 |
Exio4 |
i need to agree w/ that |
16:44 |
BlockMen |
Exio4, i cant tell you the "hardest way" since i dont know it. but creating a driveby virus is harder than providing an "virus.jpg.exe" |
16:44 |
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16:46 |
Exio4 |
ehm |
16:46 |
Exio4 |
wouldn't a driveby "virus" be user's fault |
16:47 |
BlockMen |
Exio4, and how do you protect yourself against driveby viruses? |
16:48 |
Krock |
https://forum.minetest.net/viewtopic.php?p=141626#p141626 <3 |
16:48 |
Exio4 |
running scripts only from trusted sources, and don't pressing accept to everything you get on screen |
16:49 |
Calinou |
BlockMen, on the web? AdBlock, /etc/hosts file (someonewhocares.org/hosts), WOT |
16:49 |
Calinou |
and using a safe browser |
16:50 |
Megaf |
How the heck word manages to run a virus from a text file? |
16:51 |
BlockMen |
Exio4, Calinou, and what about hacked websites that are marked "trustable"? |
16:53 |
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16:56 |
Calinou |
too unlikely to happen |
16:56 |
Calinou |
WOT is not stupid |
16:57 |
BlockMen |
^ lol |
16:57 |
BlockMen |
but av are |
16:59 |
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17:01 |
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reactor joined #minetest |
17:14 |
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17:15 |
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17:19 |
blaise |
so this mod here https://github.com/ShadowNinja/minetest-irc_commands/blob/master/init.lua is just to run commands to the server with the irc mod ? |
17:20 |
blaise |
Calinou: noscript and adblock helps a lot |
17:37 |
MinetestBot |
GIT: maciej.kasatkino2.pl commited to minetest/minetest: Map irrlicht log level to minetest. Allow write them to debug file. c8a99404e8 2014-05-14T19:30:39+02:00 http://git.io/kpgTeQ |
17:38 |
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17:41 |
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17:45 |
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17:59 |
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18:02 |
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18:12 |
rubenwardy |
I use WOT |
18:13 |
sfan5 |
rubenwardy: u wot m8 |
18:13 |
rubenwardy |
ha |
18:14 |
rubenwardy |
HA! Silly me. Responding to a message that was sent an hour and twenty ish ago |
18:14 |
sfan5 |
? |
18:17 |
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18:18 |
SoniEx2 |
why's this texture 16x17: https://github.com/minetest/minetest_game/blob/master/mods/default/textures/default_clay_brick.png |
18:18 |
SoniEx2 |
and who should I ping about it? |
18:18 |
SoniEx2 |
ShadowNinja, ? |
18:21 |
Calinou |
minetest_game is brozen |
18:21 |
Calinou |
frozen* |
18:21 |
Calinou |
lol I was about to write “krozen†|
18:21 |
SoniEx2 |
it's broken |
18:22 |
Amaz |
Does frozen include frozen from bugfixes? |
18:22 |
sfan5 |
Amaz: no |
18:23 |
Amaz |
Okay. |
18:24 |
CraigyDavi |
It's just frozen from new features |
18:28 |
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18:28 |
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megaf1 joined #minetest |
18:32 |
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18:33 |
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18:39 |
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18:41 |
CraigyDavi |
Moontest developemnt screenshot: http://i.imgur.com/JWXAvYL.png |
18:42 |
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nore joined #minetest |
18:42 |
sfan5 |
CraigyDavi: y u no use https://mediacru.sh ? |
18:43 |
VanessaE |
CraigyDavi: what, no HDX shown there? :P |
18:43 |
VanessaE |
(not that you can really see it in the dark ;) ) |
18:44 |
CraigyDavi |
sfan5, My screenshotting tool uses imgur to upload them to. |
18:44 |
sfan5 |
don't use that tool |
18:44 |
CraigyDavi |
VanessaE, Moontest dust now glows so its slightly easier to see |
18:44 |
sfan5 |
or ask the dev to add mediacrush support |
18:45 |
VanessaE |
CraigyDavi: no need to make it glow, just be sure you set the initial time of day to something reasonable like 4:30 AM or so |
18:45 |
VanessaE |
and change the default minimum light setting |
18:46 |
VanessaE |
I believe that can be done with a mod now |
18:46 |
CraigyDavi |
Ok maybe ill change the time of day |
18:46 |
VanessaE |
the day-night light ratio can be changed, as I recall |
18:46 |
Jordach |
interesting fact |
18:46 |
Jordach |
you can stick the time to something like 0.0004 in minetest.conf found in the game folder |
18:49 |
Jordach |
and that should make time go a lot slower |
18:54 |
MegAFK |
Yay! Hte most laggy servers runs on my raspberry Pi! http://servers.minetest.net/ |
18:55 |
Krock |
dude, afk guys can't talk. they're afk. |
18:55 |
Jordach |
i just realised this nick |
18:55 |
Jordach |
/nick JordAFK |
18:56 |
Krock |
MegAFK, Arsdragonfly's server beats you |
18:57 |
Krock |
OMGLMAOROTFPMPHTB |
18:57 |
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18:57 |
CraigyDavi |
sfan5, Just found a replacement: http://getsharex.com/ Free! open source! mediacrush support! Wow! |
18:58 |
* sfan5 |
meows at CraigyDavi approvingly |
18:58 |
Megaf |
man, lag 7000 |
18:58 |
Megaf |
gows that even possible? |
18:58 |
Megaf |
is that a 386? |
18:58 |
Amaz |
7 seconds? |
18:58 |
blaise |
hrmmmm |
18:59 |
Megaf |
I wish server.minetest.net updated faster |
18:59 |
Megaf |
sfan5: how good is duckdns? |
18:59 |
sfan5 |
very good |
18:59 |
Megaf |
any better than no-ip? |
19:00 |
blaise |
Megaf: your insite on pipeworks wasn't very helpful |
19:00 |
Megaf |
no? |
19:00 |
Megaf |
how so? |
19:00 |
Krock |
http://www.dnsdynamic.org/ for the win |
19:01 |
blaise |
all I need to know is filters take items and pipes bring items? |
19:01 |
blaise |
then what's a pump for? |
19:02 |
sfan5 |
Megaf: https://duckdns.org is the best |
19:02 |
CraigyDavi |
ShareX is amazing :O |
19:02 |
Megaf |
blaise: pipes bring items and put them inside something |
19:02 |
Megaf |
blaise: or drop them on the floor |
19:02 |
blaise |
I'm wanting to pump water into a building |
19:02 |
Megaf |
ah |
19:02 |
Megaf |
use water pipes then |
19:02 |
Megaf |
and a pump |
19:02 |
blaise |
so I need to submerge the pump? |
19:02 |
Megaf |
nope |
19:02 |
blaise |
and I need a spiket? |
19:02 |
Megaf |
yep |
19:03 |
blaise |
will this be source water that forms? |
19:03 |
blaise |
or just water flow ? |
19:03 |
Megaf |
it will behave like a water wource |
19:03 |
blaise |
hrmm |
19:03 |
* Megaf |
is quite happy with no-ip |
19:04 |
blaise |
so I guess I'll have to use a bucket to transport source water |
19:05 |
blaise |
I'm wanting an infinity pool attached to my building that has a waterfall.. |
19:06 |
Jordach |
why is forum search fucking retarded |
19:06 |
Jordach |
legit question |
19:06 |
Amaz |
It is. |
19:06 |
Megaf |
is it? |
19:07 |
Amaz |
I have begun to use search term site:https://forum.minetest.net in google now. Much better. |
19:07 |
Megaf |
Jordach: just use advanced search, OR go to google and type there. 'thing to search' site:http://forum.minetest.net/ |
19:07 |
Megaf |
Amaz: :) |
19:07 |
Megaf |
blaise: you can use pipeing for that |
19:09 |
* dynamodan |
thinks google just got rediscovered |
19:09 |
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19:10 |
CraigyDavi |
Download ShareX everyone, look at dis: https://mediacru.sh/17f9kCYuQwuI.png Advanced screenshotting :) |
19:10 |
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19:10 |
CraigyDavi |
And you can even capture gifs :D |
19:11 |
Piggybear87 |
Anyone know of any free server hosting sites? |
19:12 |
sfan5 |
server = ? |
19:12 |
Piggybear87 |
Minetest server hosting sites. |
19:12 |
Krock |
Piggybear87, that's called virtual server |
19:12 |
CraigyDavi |
Such mediacrush support, very open source, much advanced screenshoting, such gif capturing, wow |
19:12 |
CraigyDavi |
Piggybear87, None such exists |
19:12 |
Megaf |
Piggybear87: I could host for you, but it woul be slow as heck |
19:13 |
Piggybear87 |
I have found quite a few for friggen MineCraft... But none for Minetest. |
19:13 |
Piggybear87 |
Megaf, I could host if I wanted it slow. Lmao. |
19:14 |
Megaf |
Piggybear87: just get a VPS |
19:14 |
Piggybear87 |
About how much is one? |
19:14 |
Piggybear87 |
Average* |
19:14 |
Krock |
I host my server on an older laptop - in hopes for less voltage usage than newest ultra gaming pc |
19:15 |
Piggybear87 |
Krock, My PC is a dumpster build. I have 2.70 ghz single core and <1 gb of DDR... |
19:16 |
sfan5 |
Krock: less voltage use? what? |
19:16 |
sfan5 |
do you mean energy? |
19:16 |
Krock |
sfan5, right. watt. not volt |
19:16 |
Krock |
Piggybear87, dual core 1.8 ghz, 2gb ram :) |
19:17 |
Piggybear87 |
Yeah, exactly... Lol. |
19:17 |
Krock |
(even better than the pc i'm playing mt on) lol i'm dump |
19:17 |
Krock |
*dumb |
19:17 |
sfan5 |
Piggybear87: https://www.digitalocean.com/ |
19:17 |
sfan5 |
I've hears it's very good |
19:17 |
sfan5 |
heard* |
19:17 |
* sfan5 |
meows |
19:18 |
Piggybear87 |
Ok, now I need a minimum of 20 bucks a month... Lol. |
19:19 |
Jordach |
i can easily make that for myself, but others |
19:19 |
Piggybear87 |
Lol or 640 bucks a month. |
19:20 |
Piggybear87 |
$ 640 / mo |
19:20 |
Piggybear87 |
64GBMemory |
19:20 |
Piggybear87 |
20 CoreProcessor |
19:20 |
Piggybear87 |
640GBSSD Disk |
19:20 |
Piggybear87 |
9TBTransfer |
19:20 |
|
Piggybear87 was kicked by ShadowBot: Message flood detected. |
19:20 |
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19:20 |
Piggybear87 |
... |
19:20 |
sfan5 |
Piggybear87: the smallest digitalocean instace should be enough for a not-too-big minetest server |
19:20 |
reactor |
6pwned |
19:20 |
Piggybear87 |
I hate you ShadowBot |
19:21 |
Krock |
<3 ShadowBot |
19:21 |
ShadowBot |
04♥ Krock. |
19:21 |
blaise |
Megaf: how? |
19:22 |
reactor |
If you hate ShadowBot long, ShadowBot also hates you. |
19:22 |
blaise |
Megaf: do I need lots of piping?? or will one do the job? |
19:22 |
Piggybear87 |
</3 ShadowBot |
19:22 |
sfan5 |
<3 MinetestBot |
19:22 |
MinetestBot |
<3 sfan5 |
19:25 |
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19:25 |
* Jordach |
works on the amazing sickle |
19:25 |
Jordach |
extreme grass cutting :D |
19:25 |
|
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19:25 |
* sfan5 |
purrs at Jordach |
19:25 |
* sfan5 |
puts a kitten on Jordach's head |
19:25 |
Jordach |
:3 |
19:26 |
sfan5 |
:3 |
19:26 |
BlockMen |
these cats again... |
19:26 |
Piggybear87 |
sfan5, yocats.com/free-vps/ Not bad specs for free. |
19:26 |
BlockMen |
*husch* |
19:26 |
* sfan5 |
flips BlockMen |
19:26 |
Megaf |
blaise: one pump/pipe line per water source you want |
19:26 |
Calinou |
LOL air dungeon spawned on a tree, ralls from from it |
19:26 |
* BlockMen |
let the dogs out |
19:26 |
BlockMen |
^^ |
19:27 |
Megaf |
blaise: piping gives you a water source you can turn off |
19:27 |
Megaf |
and move |
19:27 |
sfan5 |
Piggybear87: probably a scam, that hardware is too good to be given away |
19:27 |
Piggybear87 |
Maybe... |
19:27 |
sfan5 |
Piggybear87: compare http://www.yocats.com/free-vps/ & http://www.yocats.com/policy.htm |
19:27 |
Calinou |
2014 © YoCats , Free Unlimited Hosting , Free VPS , VPS Hosting , Free Domain Name , free vpn , Speedtest , Bandwidth , Free Unlimited Space Disk , Easy Ways to Make Money , How to Make Money Fast. |
19:27 |
Calinou |
100% legit |
19:28 |
Calinou |
(sarcasm) |
19:28 |
blaise |
Megaf: yes, but it wont be "still" water.. right? |
19:28 |
Calinou |
the Twitter link points to their site |
19:28 |
Piggybear87 |
Ah, gotcha... |
19:28 |
blaise |
and it will probably not fill my pool |
19:28 |
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19:29 |
blaise |
Megaf: maybe it would be better if you could look at what I'm trying to attempt |
19:29 |
Megaf |
blaise: it behaves like water source, so it wont fill the poll |
19:29 |
blaise |
Megaf: my server is midnightsystems.net |
19:29 |
Megaf |
you will need several pipes |
19:29 |
Calinou |
https://cdn.mediacru.sh/lobqT8DtxnGZ.jpg |
19:29 |
Megaf |
blaise: Im working now, in a couple of hours I will join your server ok? |
19:30 |
Megaf |
Calinou: floating dangeon? |
19:30 |
Megaf |
oops |
19:30 |
Megaf |
image still loading here |
19:30 |
Calinou |
yeah |
19:31 |
Megaf |
ok, thats an interesting dangeon |
19:31 |
Calinou |
generated on a tree |
19:31 |
* Calinou |
applauses |
19:31 |
Calinou |
dungeon gen manages to be funny |
19:31 |
Calinou |
unlike Minecraft's |
19:32 |
Megaf |
Miecraft? what is that? |
19:32 |
Megaf |
Minetecraft* |
19:32 |
Calinou |
Minceraft. |
19:33 |
Megaf |
II give up |
19:34 |
* Jordach |
can't remember how to feed a table to a minetest.remove_node() |
19:35 |
Jordach |
eg. {x=pos.x, y=pos.y, z=pos.z} |
19:36 |
sfan5 |
wat |
19:36 |
sfan5 |
if you do {x=pos.x, y=pos.y, z=pos.z} you could use pos directly |
19:36 |
blaise |
Megaf: okay, sounds good |
19:37 |
Jordach |
sfan5, i want to modify the numbers with for loop[s |
19:37 |
Jordach |
eg, pos.x-x1 |
19:38 |
sfan5 |
then it makes sense |
19:38 |
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19:38 |
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19:39 |
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19:39 |
markveidemanis |
Hi |
19:39 |
markveidemanis |
Would it be possible to alter the IRC mod to connect individual users to irc? |
19:39 |
markveidemanis |
Through say, an IRC bouncer |
19:40 |
sfan5 |
why would you do that |
19:40 |
blaise |
lol |
19:40 |
sfan5 |
you can usually only have like 2 connections to an irc server with the same ip |
19:40 |
markveidemanis |
Works fine for my bouncer |
19:40 |
markveidemanis |
About 5 |
19:40 |
sfan5 |
uh |
19:41 |
Jordach |
bouncers are 1 connection |
19:41 |
Jordach |
except multiples can be attached to the bouncer |
19:41 |
sfan5 |
you do know that 5 connections to the bouncer get compacted into 1 by the bouncer again? |
19:41 |
Jordach |
getting partially pst it |
19:41 |
Jordach |
ninja'd |
19:42 |
markveidemanis |
Well the same can be easily done for minetest with a very simple send script |
19:43 |
sfan5 |
what? |
19:43 |
markveidemanis |
The server could query ZNC and create a user for the connecting player, and send all the player's text through that |
19:43 |
Jordach |
er |
19:44 |
Jordach |
https://github.com/kaeza/minetest-irc/ |
19:44 |
Jordach |
markveidemanis, have you learned to actually look around |
19:44 |
Jordach |
or does those arms that power the wheelchair busted |
19:44 |
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19:44 |
sfan5 |
markveidemanis: what benefits does that have? |
19:44 |
markveidemanis |
That's the mod I was referring to |
19:45 |
markveidemanis |
Individual user names, [apparently] still one connection |
19:45 |
sfan5 |
yes |
19:45 |
sfan5 |
and no |
19:45 |
sfan5 |
it would be multiple connections |
19:45 |
sfan5 |
but I don't think many IRC networks allow 15 connections from the same IP |
19:45 |
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19:47 |
VanessaE |
Inchra's limit is 3 or 4 I think (mine's raised to like 10 or something just below that, since I have several servers) |
19:49 |
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19:49 |
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anunakki joined #minetest |
19:49 |
Megaf |
Hi Vazon |
19:49 |
Megaf |
Vazon: VanessaE: I fixed my server |
19:49 |
VanessaE |
oh yeah? |
19:49 |
Megaf |
VanessaE: I setn you a memo |
19:49 |
VanessaE |
what was broken? |
19:51 |
Vazon |
great |
19:51 |
Vazon |
and hi Megaf :D |
19:52 |
VanessaE |
I didn't get the memo |
19:52 |
Megaf |
VanessaE: max_simultaneous_block_sends_per_client = |
19:52 |
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19:52 |
VanessaE |
what did you set it to? |
19:52 |
Megaf |
that thing is what was using the CPU when server was sending map data to clients when walking or looking around |
19:53 |
Megaf |
it turns out if I set that to 8+ it begins to use more CPU, and 16 make the world stop loading and 8+ seconds lag |
19:53 |
VanessaE |
Megaf: that means your network device on your platform is slow |
19:53 |
Megaf |
so I set that to 4 and now theres no lag at all, not on CPU side at least |
19:53 |
VanessaE |
probably CPU-bound |
19:53 |
VanessaE |
(rather than DMA-capable) |
19:53 |
Megaf |
VanessaE: indeed |
19:54 |
VanessaE |
this isn't minetest at fault, this is hardware or your OS's drivers |
19:54 |
Megaf |
VanessaE: both Raspberry Pi and ODroid use USB NICs |
19:54 |
VanessaE |
ew. |
19:54 |
VanessaE |
wait a minute |
19:54 |
VanessaE |
I thought RPi had an onboard 10/100 NIC? |
19:54 |
Megaf |
not minetest fault nor ARM |
19:54 |
Megaf |
VanessaE: attached using USB |
19:54 |
* Jordach |
bets $5 that it's USB 1.0 NIC |
19:54 |
VanessaE |
oh G*d |
19:55 |
VanessaE |
no wonder it's so bad |
19:55 |
Megaf |
VanessaE: and thats why my desktop could handle that, I have an Intel PCI NIC |
19:55 |
Megaf |
so it doesnt really matters much the simultaneous blocks per second |
19:56 |
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19:56 |
VanessaE |
uep |
19:56 |
VanessaE |
yep |
19:56 |
VanessaE |
with a PC and a good NIC, you set that setting nice and high |
19:56 |
VanessaE |
200-500 is good. |
19:56 |
VanessaE |
but with that USB NIC...well.. ouch. :) |
19:57 |
VanessaE |
Jordach: I won't take that bet, because you're probably right :P |
19:57 |
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19:58 |
VanessaE |
I'm a little surprised that the network stack in Minetest isn't running in its own thread though. you'd get a little more performance out of that platform in such a case. |
19:58 |
VanessaE |
if you could push a second core to 100% with good network settings while the rest of minetest runs at its usual CPU load, I mean |
19:58 |
Megaf |
yep |
19:59 |
Megaf |
but as we now, minetest is not multithreaded |
19:59 |
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sapier joined #minetest |
19:59 |
* Megaf |
looks at sapier |
19:59 |
VanessaE |
not as much as we'd like it to be, no |
19:59 |
sapier |
usb nics? |
20:00 |
* Vazon |
waves to sapier |
20:00 |
VanessaE |
sapier: yeah |
20:00 |
sapier |
hello |
20:00 |
VanessaE |
an onboard USB-interfaced NIC was the cause of 100% minetest CPU usage |
20:00 |
* Jordach |
made a seriously leaky sickle that cuts in a 3x3 area |
20:00 |
Megaf |
The Raspberry Pi Model B is equipped with two USB2.0 ports. These are connected to the LAN9512 combo hub/Ethernet chip IC3, which is itself a USB device connected to the single upstream USB port on BCM2835. |
20:00 |
Megaf |
On the Model A, the single USB2.0 port is directly wired to BCM2835. |
20:01 |
Megaf |
http://www.raspberrypi.org/documentation/hardware/raspberrypi/usb.md |
20:02 |
sapier |
what's the maximum bandwith this is able to handle ? generic not minetest data |
20:02 |
sapier |
hello Vazon |
20:02 |
VanessaE |
sapier: so minetest's network stack, if moved into a separate, independent thread that does not block, nor is blocked by the rest of the server, could partially solve megaf's performance issue on that platform. |
20:02 |
* Jordach |
thinks it's ~10mb/s |
20:02 |
Jordach |
upto 30mb/s |
20:02 |
VanessaE |
Jordach: I would guess not eben that much. |
20:02 |
VanessaE |
even* |
20:02 |
sapier |
VanessaE: that's what I already did |
20:02 |
Jordach |
VanessaE, my USB Flash does around 10mb/s |
20:02 |
VanessaE |
sapier: seems not, everything still stays on one core. |
20:02 |
Vazon |
Hi |
20:02 |
Megaf |
brb, I will test how fast can those NICs be |
20:02 |
sapier |
network threads are not connected to server thread |
20:03 |
sapier |
well despite of their communication queue |
20:03 |
VanessaE |
sapier: maybe some extra code is needed to allow the OS to properly migrate processes to free cores? |
20:03 |
VanessaE |
seems like Megaf's platform ties the USB devices to one specific core or something. |
20:03 |
sapier |
actually os is supposed to do this on it's own if not it's a os bug |
20:04 |
VanessaE |
anyway, gotta run, back in an hour or so. |
20:05 |
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20:05 |
sapier |
there's one thing to improve, the communication queues are no lockfree queues, we don't have something like that by now. this could help, but if cpu is overloaded it's hard to do some magic to get more power |
20:06 |
* Jordach |
sighs |
20:06 |
Jordach |
that fucking sickle! |
20:06 |
sapier |
megaf every little piece of information about your hardware setup make me even more think this is basically a hw issue |
20:06 |
sapier |
;-) |
20:06 |
Jordach |
i only want it to dig on one layer (may also check of leaf_decay exists so it doesnt work) |
20:06 |
sapier |
usb nics are known to be quite cpu intensive |
20:07 |
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20:08 |
sapier |
I'll think about a way to improove it anyway but that's a quite hard setup I can't promise anything |
20:08 |
Megaf |
sapier: one core is overloaded |
20:08 |
Megaf |
and 3 cores totally idle |
20:08 |
sapier |
what's scheduling policy? |
20:09 |
sapier |
can you do a "top -h <pid>" ? |
20:09 |
sapier |
"top -H <pid>" |
20:09 |
sapier |
we'd see what thread is overloading that cpu |
20:09 |
sapier |
in case it is really minetest |
20:11 |
Megaf |
sapier: not -h nor -H |
20:11 |
Megaf |
usage: top -hv | -bcHiSs -d delay -n limit -u|U user | -p pid[,pid] -w [cols] |
20:11 |
sapier |
busybox top? |
20:12 |
Megaf |
ok, ServerThread uses almost 100% sometimes |
20:12 |
Megaf |
just short peaks |
20:12 |
Megaf |
at least now |
20:13 |
Megaf |
ok, we need people to join the server and walk around |
20:13 |
Megaf |
minetest.megaf.info 30003 |
20:13 |
sapier |
did you get top -H work? (or equivalent) |
20:13 |
Megaf |
sapier: I just did top -H |
20:13 |
|
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20:13 |
sapier |
without pid? |
20:14 |
Megaf |
yep |
20:14 |
sapier |
and it does show all threads? |
20:14 |
Megaf |
ConnectionSed ConnectionReic ServerThread |
20:15 |
Megaf |
you know there are two kind of threads right? |
20:15 |
sapier |
ok seems to ... I hate undocumented features, I once wrote a shell script to do this because of missing -H on android |
20:15 |
Megaf |
theres one kind that is only on the kernel level, and cant be used on several CPUs |
20:15 |
Megaf |
and the one that can be use in several CPUs |
20:16 |
Megaf |
http://en.wikipedia.org/wiki/Thread_(computing)#Models |
20:17 |
sapier |
linux is usually nptl |
20:17 |
Megaf |
but it feels like minetest is user level |
20:17 |
sapier |
thus each thread is supposed to be scheduled independently |
20:18 |
sapier |
no |
20:18 |
sapier |
you wouldn't see different threads in top -H |
20:18 |
Megaf |
I see it switching cores yes |
20:18 |
sapier |
and minetest is able to use different cores on pc |
20:18 |
sapier |
so maybe we've got a architecture specific issue in your case |
20:19 |
Megaf |
http://paste.debian.net/99565/ |
20:19 |
sapier |
what glibc is you pi running at? |
20:19 |
Megaf |
sapier: my server where I complain about things is not a raspberry... |
20:19 |
Megaf |
its an odroid, an ARM board with 4 ARM cores at 2,1 GHz |
20:19 |
Megaf |
and 2 GB of DDR 3 RAM |
20:20 |
sapier |
ok so arm android? |
20:20 |
sapier |
odroid |
20:20 |
sapier |
ok lets see what odroid is using |
20:20 |
cisoun |
Calinou: o/ |
20:21 |
sapier |
did you build against glibc or bionic? |
20:21 |
Megaf |
no idea |
20:22 |
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20:24 |
Megaf |
VanessaE: do you still have those cmake pastes from yesterday? |
20:27 |
Megaf |
sapier: does this tells anything? http://paste.debian.net/99392/ |
20:28 |
sapier |
sadly no ... can you do a ldd <minetest binary> |
20:29 |
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20:30 |
sapier |
ahh ... there's a parameter for pthread on android changeing how threads are scheduled, basicaly changing behaviour from kernel to user level threads |
20:31 |
Calinou |
hi cisoun |
20:31 |
sapier |
most likely you don't use glibc with nptl in your setup |
20:31 |
Calinou |
cisoun, #minetest-fr |
20:31 |
Megaf |
sapier: its not android... its Debian Wheezy |
20:31 |
Calinou |
anyway, you can ask on the forum and on IRC about your graphic issue ;) |
20:31 |
Megaf |
http://paste.debian.net/99568/ |
20:31 |
sapier |
thought you use odroid? |
20:32 |
sapier |
ok /lib/arm-linux-gnueabihf seems to be glibx |
20:32 |
Megaf |
ok |
20:33 |
Megaf |
sapier: odroid is a computer name, like presario or contura or mac pro, its brand is hardkernel |
20:33 |
sapier |
well that does make my suggested explanation less likely but debian could've changed default too |
20:33 |
Megaf |
odroid can run Fedora, Arch, Debian, Ubuntu and Android |
20:34 |
Megaf |
Linux version 3.0.68 (karlokarloh) (gcc version 4.7.3 20130102 (prerelease) (crosstool-NG linaro-1.13.1-4.7-2013.01-20130125 - Linaro GCC 2013.01) ) #1 SMP Mon Mar 18 17:45:18 PDT 2013 |
20:34 |
Megaf |
Linux version 3.0.68 (karlokarloh) (gcc version 4.7.3 20130102 (prerelease) (crosstool-NG linaro-1.13.1-4.7-2013.01-20130125 - Linaro GCC 2013.01) ) #1 SMP Mon Mar 18 17:45:18 PDT 2013 |
20:35 |
sapier |
"Linux supports PTHREAD_SCOPE_SYSTEM, but not PTHREAD_SCOPE_PROCESS." well forget about my idea |
20:37 |
Vazon |
VanessaE how do you gusy get a picture of your hole map? |
20:37 |
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20:37 |
Megaf |
Vazon: minetest-mapper-cpp |
20:38 |
|
dhbiker joined #minetest |
20:38 |
CraigyDavi |
Link: https://github.com/minetest/minetestmapper |
20:38 |
Vazon |
kk |
20:39 |
Calinou |
Vazon, https://forum.minetest.net/viewtopic.php?f=14&t=8730 |
20:39 |
Calinou |
can be nice too |
20:41 |
SoniEx2 |
is there a #minetest-modding or something? |
20:41 |
Megaf |
yes |
20:41 |
Megaf |
SoniEx2: its #Minetest |
20:41 |
SoniEx2 |
oh? |
20:42 |
SoniEx2 |
meh :/ |
20:42 |
Amaz |
But it's mostly dead. #minetest-mods |
20:42 |
SoniEx2 |
meh :/ |
20:42 |
CraigyDavi |
SoniEx2, it's #minetest-mods |
20:42 |
CraigyDavi |
ninja'd |
20:42 |
Megaf |
SoniEx2: we talk about mods here |
20:43 |
SoniEx2 |
what about writing mods? |
20:44 |
SoniEx2 |
meh I'm gonna try both chans and see what happens |
20:44 |
SoniEx2 |
I need a way to texture a cube/node based on the world around it |
20:46 |
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proller joined #minetest |
20:47 |
SoniEx2 |
and yeah, that's what this issue is about: https://github.com/minetest/minetest/issues/1299 |
21:01 |
SoniEx2 |
so anyone? |
21:04 |
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21:10 |
sapier |
SoniEx2: I assume PilzAdam did already say what was to say. it's a feature requireing lots of work to be done before you can even think about implementing it ... don't expect it to be done before 2016 (if you don't do it yourself or pay someone to do it of course) |
21:11 |
SoniEx2 |
sapier, is there a workaround? |
21:11 |
sapier |
no |
21:11 |
zsoltisawesome |
to what? |
21:11 |
|
tomreyn joined #minetest |
21:11 |
SoniEx2 |
like registering over 9000 blocks or something? |
21:11 |
sapier |
that's not a workaround but a way to kill your server ;-P |
21:12 |
SoniEx2 |
meh :/ |
21:12 |
sapier |
btw I assume some things have to be done by mod authors themselfs ;-) e.g. programm their mods ;-) |
21:12 |
SoniEx2 |
is it that hard to make the rendering engine take a function instead of a string for textures? |
21:13 |
SoniEx2 |
(where the function takes a world, a node, etc and returns a string) |
21:13 |
sapier |
yes especially as of security point of view |
21:13 |
SoniEx2 |
sapier, uhh why? |
21:13 |
sapier |
sending executable code from server to client is a thing you have to think about more then twice prior implementing it |
21:14 |
SoniEx2 |
sapier, and how is using a function that returns texture strings = sending code from server to client? |
21:15 |
sapier |
how to ensure that only this function is sent? |
21:15 |
sapier |
you could send anything else too |
21:15 |
SoniEx2 |
you send the return string |
21:15 |
SoniEx2 |
or error if it's not a string |
21:15 |
zsoltisawesome |
anyone wanna be a Moontest dev? |
21:16 |
sapier |
and why do you thing a function returning a string can't do something different prior returning a string? |
21:16 |
SoniEx2 |
texture = function(...) return "texture.png" end |
21:16 |
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21:16 |
zsoltisawesome |
WindHero! |
21:16 |
sapier |
that's useless as you could just do texture = "texture.png" too |
21:16 |
SoniEx2 |
yeah |
21:17 |
WindHero |
Hey! |
21:17 |
SoniEx2 |
what about texture = function(node, world, ...) if node.connectedUp() then return "up.png" elseif node.connectedDown() then return "down.png" end end |
21:17 |
SoniEx2 |
sapier, ^ |
21:18 |
sapier |
if you can send this function you can send anything else too |
21:18 |
SoniEx2 |
you're already sending texture strings |
21:18 |
sapier |
those are not executed |
21:18 |
SoniEx2 |
why not execute the function (on the server) |
21:18 |
SoniEx2 |
and send the returned string or error if it's not a string? |
21:19 |
sapier |
texture is a nodetype property |
21:19 |
SoniEx2 |
eww |
21:19 |
SoniEx2 |
it should be a node property |
21:19 |
sapier |
no it shouldn't |
21:19 |
SoniEx2 |
yes it should |
21:19 |
sapier |
you wouldn't ever be able to save your map to disk |
21:20 |
SoniEx2 |
ever heard of caching, dictionaries, etc? |
21:20 |
SoniEx2 |
uhh actually I may be thinking of trees not dictionaries |
21:20 |
SoniEx2 |
idk |
21:20 |
SoniEx2 |
the thing compression uses |
21:20 |
SoniEx2 |
also why would you store textures on disk? |
21:21 |
SoniEx2 |
I mean... |
21:21 |
sapier |
64k*64k*64k nodes ... *15 bytes per texture * 6 sides .... 96 terrabytes of additional data |
21:21 |
SoniEx2 |
just redraw everything |
21:21 |
sapier |
-r |
21:22 |
MegAFK |
blaise: ping |
21:22 |
sapier |
I'm not talking about the textures but only about the node as you suggest texture to be a per node property ;-) |
21:23 |
SoniEx2 |
uhh ok |
21:23 |
SoniEx2 |
how about the server does the drawing/ |
21:23 |
SoniEx2 |
?* |
21:23 |
sapier |
lol |
21:23 |
WindHero |
just no... |
21:24 |
sapier |
for how many clients do you believe server is able to render the view? and how much lag will transmitting that picture cause? |
21:24 |
SoniEx2 |
also how about needing a mod on both the client and the server like you have to do with Minecraft? |
21:24 |
WindHero |
Minetest DOES download mods to cache.... |
21:24 |
sapier |
no it does not |
21:24 |
WindHero |
:x |
21:24 |
sapier |
mods are server side only |
21:24 |
WindHero |
ohhhhhhhh |
21:24 |
sapier |
their textures and models are downloaded to cache |
21:25 |
sapier |
but no code |
21:25 |
SoniEx2 |
meh |
21:25 |
* WindHero |
quietly leaves the room |
21:25 |
SoniEx2 |
just write a simple texture scripting language thingy |
21:25 |
SoniEx2 |
or idk |
21:26 |
sapier |
you're free to do so but I don't think your chances to get a own language in are pretty minor, we already did this mistake for gui and most likely wont do it again |
21:26 |
sapier |
-don't |
21:26 |
SoniEx2 |
do something like switch(someMetaData) { case 0: return "a" case 1: return "b" etc } |
21:26 |
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21:27 |
sapier |
try to find another way to do it I'll not support adding hacks for things like that |
21:27 |
SoniEx2 |
I want my tanks to show the fluid levels inside, and I want my crates to show their connections |
21:28 |
sapier |
then find a way to do it with the methods already available |
21:28 |
SoniEx2 |
there's no way |
21:28 |
SoniEx2 |
even something like a metaTexture table would be good enough |
21:28 |
sapier |
then wait till 2016 (if you're lucky) ;-) |
21:29 |
SoniEx2 |
like metaTexture = {metaName = {value1 = "texture string", value2 = "another texture", ...}} |
21:29 |
SoniEx2 |
or something like that |
21:30 |
sapier |
that doesn't change anything as you still need to change quite a lot of in core mechanisms and still need code to detect what texture to show ... and now matter what simple code we add it'll be too limited to be of generic use. |
21:30 |
sapier |
not even talking about the possible performance issues |
21:31 |
sapier |
well lets think about it maybe someone has a good idea, but right now there seem to be too many pieces missing |
21:32 |
SoniEx2 |
I thought minetest was a good alternative to minecraft |
21:32 |
SoniEx2 |
but it seems like nope |
21:32 |
zsoltisawesome |
SoniEx2: It is if you know how to use it |
21:32 |
SoniEx2 |
also multiblocks are cool |
21:32 |
SoniEx2 |
but only if they have dynamic textures |
21:33 |
SoniEx2 |
zsoltisawesome, I'm trying to find a way to do something, but it seems to be impossible in Minetest, so Minecraft does it better... |
21:34 |
zsoltisawesome |
what are you trying to do? |
21:34 |
sapier |
SoniEx2: you're free to use whatever you want ;-) |
21:35 |
SoniEx2 |
zsoltisawesome, ok uhh I wanna change a node's texture based on the world around it (or metadata) |
21:35 |
deltib |
the thing about minecraft is mods aren't exactly mods, they're patches |
21:35 |
zsoltisawesome |
so, like a camera block? |
21:35 |
zsoltisawesome |
deltib: +1 |
21:36 |
SoniEx2 |
zsoltisawesome, basically, I have about 10 different crate textures and I need a way to pick the right one so it "connects" to nearby crates |
21:36 |
deltib |
anyone could crack open the minetest source code, and do any kind of extreme modding, but it would never be compatible with other minetest clients/servers |
21:37 |
sapier |
SoniEx2 see mesecons/pipes they have almost same issue and found a way to do |
21:40 |
sapier |
there's one thing that may be implemented within reasonable time, mesh nodes for those you may be able to set the animation frame ... but we have to fix various issues prior adding them too |
21:43 |
SoniEx2 |
sapier, ok how can I do dynamic textures? |
21:43 |
SoniEx2 |
I mean |
21:43 |
SoniEx2 |
the texture stays the same pretty much |
21:43 |
SoniEx2 |
I just want different palettes |
21:43 |
deltib |
mesh nodes? you mean like, custom geometry? |
21:43 |
SoniEx2 |
without hardcoding stuff |
21:44 |
SoniEx2 |
(a thing Minecraft lets me do, btw) |
21:44 |
sapier |
yes |
21:45 |
sapier |
you can blend various textures if you're talking about this ... when did minecraft add a official mod api? |
21:46 |
SoniEx2 |
no official one |
21:46 |
SoniEx2 |
but forge lets me do it |
21:46 |
sapier |
well you can take our code and write whatever you want to write in it ;-) |
21:47 |
SoniEx2 |
I can load custom palettes and make a texture with that and send it to the GPU and do whatever I want with it |
21:47 |
sapier |
you cant do anything with gpu in a mod per definition |
21:47 |
SoniEx2 |
why not? |
21:47 |
sapier |
a mod is server side only |
21:47 |
SoniEx2 |
no that's a plugin |
21:47 |
sapier |
no |
21:48 |
SoniEx2 |
yes |
21:48 |
sapier |
no |
21:48 |
SoniEx2 |
yes |
21:48 |
SoniEx2 |
Minecraft plugins are server-side only |
21:48 |
sapier |
well then try to use a minetest mod on your client and see the result |
21:48 |
SoniEx2 |
Minecraft mods can be either client-side only or both |
21:48 |
sapier |
this isn't minecraft but minetest |
21:49 |
sapier |
and in minetest a mod is server side only no matter how often you want it not to be that way ;-P |
21:49 |
SoniEx2 |
in Minecraft you can have nice stuff that works |
21:49 |
SoniEx2 |
in Minetest you can only have stuff that works |
21:49 |
SoniEx2 |
it can't look nice |
21:49 |
SoniEx2 |
can you fix that? |
21:49 |
sapier |
well why did you even come here if minecraft is that good? |
21:49 |
SoniEx2 |
Minecraft isn't open |
21:50 |
sapier |
ok then this is your first lesson about open software, big changes take time and can't be demanded |
21:50 |
SoniEx2 |
also being able to send hand-crafted images would be a good feature |
21:50 |
SoniEx2 |
sure I could just write it all to a temp folder or something but I'm not sure if you provide filesystem access... |
21:51 |
sapier |
but the difference to minecraft is you can spend your own time to reduce the time your feature is implemented |
21:52 |
sapier |
SoniEx2: minetest is different from minecraft, don't expect it to do everything same way, most is possible but has to be done different |
21:52 |
SoniEx2 |
do I have filesystem access? |
21:52 |
sapier |
but no you can't create textures in mt otf as minetest transmitts textures on client init and doesn't provide a way to add them at runtime |
21:53 |
sapier |
not to client |
21:53 |
SoniEx2 |
to server |
21:53 |
SoniEx2 |
so I can make the textures during init |
21:53 |
sapier |
maybe |
21:53 |
SoniEx2 |
not sure how it would work cross mod tho... |
21:53 |
jin_xi |
yes, use perlin noise and generate all the textures |
21:54 |
SoniEx2 |
does minetest support mod loading priorities? |
21:54 |
SoniEx2 |
like after:somemod or before:somemod |
21:55 |
sapier |
mods have dependncys |
21:55 |
SoniEx2 |
or not even that? |
21:56 |
sapier |
so one way only |
21:56 |
SoniEx2 |
so you can't setup mods to load before my mod so they can register stuff with minetest so my mod can see the stuff during init? |
21:57 |
sapier |
what didn't you understand about dependencys? |
21:57 |
sapier |
I suggest reading lua_api.txt first ;-) |
21:57 |
sapier |
if mod A depends on mod B mod B is obviously loaded PRIOR mod A |
21:57 |
SoniEx2 |
forge dependencies let you do before:mod or after:mod |
21:58 |
sapier |
come on throw away all your knowlede about how it was and start reading how it IS |
21:58 |
sapier |
minetest is different |
21:58 |
SoniEx2 |
and unless you add an init_textures that happens after init it won't really work |
21:59 |
SoniEx2 |
or idk register a message handler or something |
21:59 |
SoniEx2 |
so that mods can send me messages during init |
21:59 |
sapier |
read doc and use the mechanisms available prior requesting everything to be changed the way you want it |
22:00 |
SoniEx2 |
I'm not requestion everything to be changed |
22:00 |
SoniEx2 |
I'm asking for a workaround |
22:00 |
sapier |
well sounds like |
22:00 |
zsoltisawesome |
brb |
22:00 |
SoniEx2 |
or if that's not possible THEN I want it to be changed |
22:00 |
sapier |
well if you'd ask for a car to be able to fly you wont get a quick solution too |
22:01 |
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22:02 |
SoniEx2 |
can you register things to send stuff around between mods? |
22:02 |
sapier |
you don't have to send things between mods |
22:03 |
sapier |
how much do you know about lua? |
22:03 |
sapier |
all mods are in same namespace so if you define a global function in one mod you can use it in another |
22:04 |
sapier |
and mods don't have their own live at all |
22:04 |
Exio4 |
SoniEx2: all the people here is here because they want to be, in minecraft you're paying for a game and somehow the support and features and so on is why "you get what you want" |
22:04 |
Exio4 |
here it is "we get what we do" |
22:05 |
SoniEx2 |
if the engine was LuaJIT and OpenGL powered this would be way easier for me to do |
22:05 |
sapier |
well it's time for me to go SoniEx2 I suggest reading a book about lua, read lua_api.txt look at some mods, and then just try different things, by now almost everyone found a way to do |
22:06 |
SoniEx2 |
sapier, I don't need a book about Lua |
22:06 |
sapier |
ok good then you've already completed the most time consuming task |
22:07 |
SoniEx2 |
I need a book about C .-. |
22:07 |
SoniEx2 |
(and C++) |
22:08 |
EvergreenTree |
PilzAdam recommended one to me |
22:08 |
EvergreenTree |
I forget what It's called |
22:08 |
* EvergreenTree |
pokes PilzAdam |
22:08 |
PilzAdam |
I did? |
22:09 |
EvergreenTree |
Yes |
22:09 |
EvergreenTree |
You said it was perfect for trees |
22:09 |
PilzAdam |
http://en.wikibooks.org/wiki/C_Programming ? |
22:09 |
zsoltisawesome |
harhar |
22:09 |
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22:11 |
EvergreenTree |
I think that was it |
22:11 |
SoniEx2 |
what about C++? |
22:11 |
zsoltisawesome |
Hmm |
22:12 |
zsoltisawesome |
http://en.wikibooks.org/wiki/C++_Programming maybe? :P |
22:12 |
EvergreenTree |
Once you know c, learning c++ isn't difficult |
22:21 |
Exio4 |
lol, a C book for trees |
22:24 |
FreeFull |
If I was to write a new minetest, I'd do it in Rust |
22:24 |
Vazon |
ok so im not used to the new forum setup, how do you add spoilers? |
22:25 |
Exio4 |
EvergreenTree: C++ isn't worth anyone's time though |
22:26 |
Vazon |
nevermind xD |
22:27 |
* VanessaE |
is back |
22:27 |
VanessaE |
hi hi |
22:27 |
Vazon |
Wb Vanessa |
22:27 |
VanessaE |
(so much for only being gone an hour :P ) |
22:27 |
zsoltisawesome |
VanessaE: Yay! |
22:28 |
VanessaE |
:) |
22:28 |
Vazon |
lol |
22:30 |
Vazon |
... well isnt that just crappy |
22:31 |
VanessaE |
? |
22:31 |
zsoltisawesome |
anyone have alot of time on there hands? |
22:31 |
Vazon |
ether windows hates me or a nasty virus go to my computer |
22:31 |
VanessaE |
where hands? |
22:31 |
* VanessaE |
kicks zsoltisawesome's ass for misusing there/their/they're |
22:31 |
Vazon |
i cnat access my files on this computer and my control panel is empty |
22:31 |
VanessaE |
Vazon: windows hates everyone :) |
22:32 |
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22:32 |
zsoltisawesome |
VanessaE: lol |
22:32 |
Vazon |
VanessaE: indeed it does |
22:32 |
EvergreenTree |
and yet some people seem to get by with it |
22:32 |
EvergreenTree |
Windows: You may like it, but it doesn't like you... |
22:32 |
zsoltisawesome |
Lol |
22:33 |
WindHero |
this is true |
22:33 |
EvergreenTree |
If I could get a dollar every time someone said "lol" without actually doing so irl, I would be a rich tree |
22:34 |
EvergreenTree |
</overused idiom> |
22:34 |
VanessaE |
linux hates everyone too, it just hates everyone a little less :) |
22:34 |
WindHero |
haha |
22:34 |
EvergreenTree |
True |
22:34 |
EvergreenTree |
and mac on the other hand... |
22:35 |
VanessaE |
mac hates everyone, but it hates rich folks the least :) |
22:35 |
* VanessaE |
ducks |
22:35 |
EvergreenTree |
lol |
22:36 |
* VanessaE |
wonders if the above 'lol' was a real one ;) |
22:36 |
EvergreenTree |
And for the record, I actually laughed that time |
22:36 |
zsoltisawesome |
haha |
22:37 |
zsoltisawesome |
http://www.fast-files.com/getfile.aspx?file=73636 <--- write something like this |
22:37 |
Vazon |
hahaha i win stupid windows i have one this time >:) |
22:37 |
* Vazon |
feels accompished |
22:38 |
zsoltisawesome |
BTW, you might need this: http://www.fast-files.com/getfile.aspx?file=73637 |
22:39 |
zsoltisawesome |
EvergreenTree: a tree laughing? how does that sound? |
22:39 |
EvergreenTree |
I have no idea actually |
22:39 |
EvergreenTree |
trees hear differently then humans |
22:41 |
zsoltisawesome |
EvergreenTree: where were you planted? |
22:41 |
EvergreenTree |
somewhere in the midwest of the usa |
22:41 |
Vazon |
why you no connect with linux computers windows (-).(-) |
22:41 |
FreeFull |
EvergreenTree: Is a rich tree a tree that rich people grow on? |
22:41 |
EvergreenTree |
yep |
22:41 |
EvergreenTree |
:3 |
22:42 |
zsoltisawesome |
lol |
22:42 |
Vazon |
FreeFull: no its not its just a tree thats to high for poor people to climb to get the money on it |
22:42 |
EvergreenTree |
that too |
22:44 |
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22:44 |
EvergreenTree |
I seriously have no idea where these discussions comw from |
22:44 |
EvergreenTree |
Hi OldCoder |
22:44 |
EvergreenTree |
I think someone should make a compilation of the best ones from the irc log |
22:45 |
OldCoder |
EvergreenTree, Hi |
22:45 |
Vazon |
Hi OldCoder |
22:45 |
OldCoder |
Vazon, Hello. I don't think we've talked. Pleased to meet you. |
22:46 |
Vazon |
Yes it is, but you was going to do something for me a few months ago and im sorry we wasted your time back then, btw i ran the Minerealms server you was going to host a few months ago. |
22:53 |
Vazon |
man this sucks :| i hate having to look at all those old post after i shut down the server , it makes me feel like absolute crap :'( |
23:02 |
zat |
Who knows/devel v7 mapgen here? |
23:03 |
Exio4 |
h.m.m.m.m |
23:03 |
Exio4 |
take dots out \o/ |
23:03 |
zsoltisawesome |
Jordach does.. |
23:03 |
zsoltisawesome |
and Amaz does too |
23:05 |
zat |
uh, the rivers have disappeared from my map... and I dont know how to get them back. :S |
23:07 |
zsoltisawesome |
are you using v7? |
23:12 |
zat |
yes |
23:13 |
zsoltisawesome |
is there grass? |
23:13 |
zsoltisawesome |
and dirt? |
23:13 |
zat |
everything |
23:13 |
zat |
except rivers |
23:14 |
zsoltisawesome |
hmm, odd |
23:14 |
zat |
grass, dirt, snow, trees, jungles, caves, all... |
23:14 |
zsoltisawesome |
using a mod? |
23:14 |
zat |
many |
23:14 |
zsoltisawesome |
that makes v7 not just stone? |
23:15 |
zsoltisawesome |
because v7 is normally just stone |
23:17 |
zat |
I added a lua file on default mod to make the v7 biomes |
23:17 |
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23:17 |
zat |
ok... it was because of using freeminer instead of minetes |
23:17 |
zsoltisawesome |
ah |
23:18 |
zat |
they bring different versions of v7 I guess |
23:23 |
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23:23 |
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23:25 |
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23:29 |
Vazon |
Wb Megaf |
23:30 |
Megaf |
Thanks Vazon |
23:30 |
Megaf |
Hi all |
23:36 |
Vazon |
your welcome |
23:39 |
Megaf |
Vazon: Hows your server doing tonight? |
23:42 |
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23:43 |
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kaeza joined #minetest |
23:44 |
OldCoder |
kaeza, hi |
23:44 |
kaeza |
*yawn* hai |
23:45 |
zat |
Now I just have to find out how to make a mineral less common |
23:45 |
zat |
how would you make a ore of type sheet to spawn less dense? |
23:45 |
zsoltisawesome |
go and edit mapgen.lua |
23:45 |
zsoltisawesome |
(i think) |
23:47 |
zat |
I have been on that yes |
23:47 |
zat |
The type is sheet, though I dont know what params for the noise can make it less dense. |
23:47 |
zat |
if any is supposed to do that though... |
23:49 |
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23:49 |
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23:54 |
Vazon |
its great had a little lag but that is because we have like 15 players and it got hot so i have a fan on it right now but other wise the lag is staying around .9 |
23:54 |
Vazon |
OldCoder can i talk to you? |
23:55 |
OldCoder |
Sure; PM |
23:55 |
OldCoder |
I have PMd |
23:55 |
OldCoder |
Vazon, ^ |
23:57 |
Vazon |
sorry long message lol |
23:58 |
Megaf |
zat: Hey |
23:58 |
Megaf |
zat: minetest/games/mods/default/ |
23:59 |
Megaf |
zat: there you will find the files to edit you minerals |
23:59 |
Megaf |
^ zsoltisawesome |
23:59 |
zat |
yes I have already Megaf lol |
23:59 |
Megaf |
heh |
23:59 |
Megaf |
ok, |
23:59 |
Megaf |
did it work? |
23:59 |
zat |
I just cant figure which option makes a mineral be less dense when spawned |