Time |
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Exio4 |
4k x 4k x 64k? |
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02:10 |
John1_ |
Anyone know where the default textures are located? I can't seem to find them. |
02:12 |
VanessaE |
most of them are part of minetest_game |
02:12 |
VanessaE |
the rest are in (minetestfolder)/textures/base/pack/ |
02:12 |
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02:12 |
VanessaE |
(e.g. /usr/local/share/minetest/textures/base/pack/ or so) |
02:13 |
Enke |
"games\minetest_game\mods\default\textures" Is where most of the default textures are located. |
02:13 |
VanessaE |
cobble, sandstone, dirt, brick, things like that are in minetest_game/mods/default/textures for example |
02:13 |
VanessaE |
FORWARD slashes! |
02:13 |
Enke |
Really? |
02:13 |
VanessaE |
backslashes for path elements is BLASPHEMY@! |
02:14 |
VanessaE |
-@ |
02:14 |
jsnmtth |
lol |
02:14 |
Enke |
Not on windows. |
02:14 |
Enke |
Which is stupid. That's the only thing backslashes are used for. EVER. |
02:15 |
John1_ |
odd... there isn't any "default" in mods, nor "base" in textures... |
02:15 |
Enke |
John1_: Windows or Linux? |
02:15 |
VanessaE |
John1_: default is part of minetest_game |
02:15 |
John1_ |
linux |
02:15 |
VanessaE |
not minetest (the engine) |
02:15 |
Enke |
Ask VanessaE then. |
02:16 |
John1_ |
I'm confused. So .minetest in my home folder is not the right place? |
02:16 |
VanessaE |
John1_: if you have ~/.minetest/games/minetest_game then look there |
02:17 |
John1_ |
It's not there |
02:17 |
VanessaE |
else look in /usr/local/share/minetest/games/minetest_game or /usr/share/minetest/games/minetest_game |
02:17 |
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02:18 |
John1_ |
Great, found it. thanks |
02:18 |
VanessaE |
yw :) |
02:34 |
jsnmtth |
Anybody develop in emacs? |
02:53 |
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03:13 |
jsnmtth |
How many entities does it typically take to bog down your average server? |
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08:31 |
PenguinDad |
living penguins D: |
08:36 |
sfan5 |
meiw |
08:36 |
sfan5 |
meow* |
08:36 |
sfan5 |
hi everyone |
08:36 |
enchilado |
Hi sfan5 |
08:37 |
enchilado |
Hi john_minetest |
08:38 |
enchilado |
Visual Basic is good because you can create a GUI interface for tracking IP addresses |
08:45 |
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09:00 |
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10:35 |
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10:48 |
proller |
http://minetest.setun.net/map.sky/map-sky-spawn1.png - 4kx4k map of sky server |
10:49 |
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10:49 |
reactor |
!up mike402.no-ip.biz 50000 |
10:49 |
MinetestBot |
mike402.no-ip.biz:50000 seems to be down |
10:50 |
reactor |
!up mike402.no-ip.biz 50000 |
10:50 |
MinetestBot |
mike402.no-ip.biz:50000 seems to be down |
10:54 |
|
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10:54 |
reactor_ |
!up mike402.no-ip.biz 50000 |
10:54 |
MinetestBot |
mike402.no-ip.biz:50000 is up (1741ms) |
10:56 |
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11:05 |
reactor |
...ehlo. |
11:05 |
reactor |
What does "server_dedicated" affect? |
11:05 |
reactor |
Can't seem to appear in the docs. |
11:07 |
sfan5 |
some settings |
11:07 |
sfan5 |
grep for it in the src |
11:07 |
reactor |
Ty. |
11:08 |
reactor |
s/\./!/ |
11:09 |
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11:09 |
sfan5 |
troller: IPv4 today? |
11:09 |
troller |
what? |
11:10 |
sfan5 |
* troller (~prollerr80.240.216.69) has joined #minetest |
11:10 |
troller |
oh, can change to 6 |
11:17 |
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11:42 |
reactor |
...announcing, but not appearing on the list? |
11:44 |
sfan5 |
!up mike402.no-ip.biz 50000 |
11:44 |
MinetestBot |
mike402.no-ip.biz:50000 seems to be down |
11:44 |
sfan5 |
is it that one? |
11:45 |
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12:00 |
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12:10 |
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12:11 |
PilzAdam |
Hello everyone! |
12:15 |
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12:27 |
PenguinDad |
worldedit fail http://fpaste.org/85634/ :( |
12:30 |
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13:56 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Make sure we get a stacktrace for as many lua errors as possible 362ef5f6ce 2014-03-15T14:51:00+01:00 http://git.io/oOHY7A |
14:07 |
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14:15 |
harrison |
lua lua / woah woah / i gotta go now |
14:19 |
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14:28 |
iqualfragile_ |
htop |
14:28 |
iqualfragile_ |
damn |
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14:33 |
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14:34 |
spillz |
@proller why does your map look like badly joined 64 (or is it 32) pixel tiles? |
14:37 |
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14:38 |
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14:39 |
proller |
spillz, its farlands with too big amplitude values |
14:39 |
proller |
every next block have visible noise change |
14:40 |
proller |
in this area mountains up to 1000 high |
14:43 |
spillz |
Nice looking map otherwise - so all of those tile edges exist in the word? 1000 high mountains sounds fun. Are you playing this as a survival map? |
14:52 |
iqualfragile_ |
which map? |
14:57 |
proller |
spillz, edges exists. but not always visible |
14:57 |
proller |
join "sky" server and play |
14:58 |
spillz |
Yes, but another time, my junior games want me to join there mc game |
14:58 |
spillz |
*their |
15:14 |
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15:24 |
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15:24 |
BorisGrishenko |
MESE YELLO? |
15:25 |
PenguinDad |
yep Mese is yellow |
15:25 |
BorisGrishenko |
Who else in lonline? |
15:25 |
harrison |
i am always here |
15:26 |
harrison |
it is part of my media strategy |
15:26 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Fix sound not being played at the correct place. 93729b09d5 2014-03-15T16:25:34+01:00 http://git.io/6BBfSQ |
15:26 |
BorisGrishenko |
I wonder if Vanessa is on... |
15:27 |
BorisGrishenko |
Anyone here plays GTASA |
15:28 |
harrison |
explain acronym please |
15:29 |
BorisGrishenko |
Grand Theft Auto:San Andreas |
15:29 |
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15:30 |
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15:31 |
artur99 |
!up europe.minetest.org |
15:31 |
MinetestBot |
europe.minetest.org:30000 seems to be down |
15:31 |
artur99 |
!up europe.minetest.net |
15:31 |
MinetestBot |
europe.minetest.net:30000 seems to be down |
15:32 |
artur99 |
!up minetest.org:30004 |
15:32 |
MinetestBot |
artur99: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
15:32 |
artur99 |
!up minetest.org 30004 |
15:32 |
MinetestBot |
minetest.org:30004 seems to be down |
15:32 |
artur99 |
!up minetest.org |
15:32 |
MinetestBot |
minetest.org:30000 seems to be down |
15:33 |
artur99 |
what happend to all servers? |
15:36 |
|
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15:39 |
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15:45 |
markveidemanis |
Ask OldCoder, they are down |
15:45 |
markveidemanis |
~up minetest.org 30000 - 30010 |
15:45 |
ShadowBot |
markveidemanis: up address [ports] |
15:45 |
markveidemanis |
~up minetest.org 30000 30001 30002 |
15:45 |
ShadowBot |
markveidemanis: up address [ports] |
15:45 |
markveidemanis |
It PM Notifies me? |
15:48 |
OldCoder |
markveidemanis, Hi |
15:48 |
OldCoder |
I will check |
15:49 |
markveidemanis |
Ok |
15:49 |
PenguinDad |
~up digitalaudioconcepts.com 30005 |
15:49 |
ShadowBot |
PenguinDad: digitalaudioconcepts.com port 30005 is up (247ms) |
15:49 |
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15:55 |
OldCoder |
markveidemanis, artur99 worlds may be up now. I'm only running four ATM |
15:56 |
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15:57 |
markveidemanis |
I need a break, will check later |
16:01 |
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16:02 |
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16:05 |
spillz |
What development environment are most devs using? Vis Studio, Emacs+term? I am using Code::Blocks with the cmake generated project files. Works well, but I am biased (i am a Code::Blocks dev) |
16:08 |
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17:06 |
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17:07 |
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17:09 |
rubenwardy |
Hi all |
17:12 |
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17:15 |
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17:20 |
Hwkiller |
Is there a way to give all players items upon connection/registering a new player? |
17:20 |
Hwkiller |
basically, a default loadout? |
17:21 |
|
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17:21 |
rubenwardy |
Yes |
17:21 |
Hwkiller |
How do you do it? |
17:21 |
|
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17:22 |
rubenwardy |
set give_initial_stuff to true in minetest.conf |
17:22 |
PilzAdam |
Hwkiller, the default minetest_game has a setting in minetest.conf for that |
17:22 |
rubenwardy |
, and then edit games/minetest_game/mods/give_initial_stuff/init.lua to give the stuff you want |
17:22 |
rubenwardy |
^ Like I said, PilzAdam |
17:22 |
Hwkiller |
and it's just comma-delimmeted items, like default:item,modA:item ? |
17:22 |
rubenwardy |
no |
17:22 |
rubenwardy |
give_initial_stuff = true |
17:22 |
rubenwardy |
then |
17:23 |
rubenwardy |
player:get_inventory():add_item('main', 'modname:itemname 123') |
17:23 |
rubenwardy |
in init.lua |
17:23 |
Hwkiller |
ah, cool. |
17:23 |
Hwkiller |
thanks. |
17:23 |
rubenwardy |
https://github.com/minetest/minetest_game/blob/master/mods/give_initial_stuff/init.lua#L5 |
17:24 |
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17:25 |
Hwkiller |
thanks; someone is trying to make a new game and was badgering me about it because i'm the admin on their server. |
17:29 |
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17:29 |
roniz |
Hello! |
17:32 |
roniz |
Im making a game mods which is stripped down to basics. It has just default and a few other things. And then im going to add a firearms like mod. Its all working ok but I have a problem. |
17:33 |
roniz |
When players connect I have it set up so it gives them a pick and a gun. I want to do this everytime they die, not every first connection. |
17:34 |
EvergreenTree |
^ that makes me think |
17:34 |
EvergreenTree |
a pvp related server would be cool |
17:35 |
EvergreenTree |
With kaeza's guns mod and stu's(?) gun mod |
17:35 |
roniz |
Just a small project im working on. Just to get me familiar with the game. |
17:36 |
Hwkiller |
hm... you could do something like make a node that, on hitting it, gives you a few items. |
17:36 |
Hwkiller |
then put that in the spawn area. |
17:36 |
Hwkiller |
that'd be one way, although that's not what you want exactly. |
17:38 |
roniz |
That would be okay, aslong as the previous inventory was cleared |
17:38 |
Hwkiller |
why? so they can't keep stacking? |
17:39 |
Hwkiller |
they could still do that. hit box, throw weapon down, hit box, pick weapon up. |
17:40 |
roniz |
Good point. Thats why having it just automaticly do on respawn would be nicer. |
17:42 |
EvergreenTree |
http://dev.minetest.net/minetest.register_on_respawnplayer |
17:42 |
EvergreenTree |
^ That might be what you are looking for |
17:43 |
* EvergreenTree |
checks how give initial stuff works |
17:44 |
rubenwardy |
player:get_inventory():add_item('main', 'modname:itemname 123') |
17:44 |
EvergreenTree |
https://github.com/minetest/minetest_game/blob/master/mods/give_initial_stuff/init.lua |
17:44 |
rubenwardy |
player:get_inventory():add_item('main', 'modname:itemname 123') |
17:44 |
rubenwardy |
gtg, this is distracting me |
17:44 |
EvergreenTree |
I imaagine if you do it like give_initial_stuff, just with minetest.register_on_respawnplayer |
17:45 |
EvergreenTree |
do you understand? |
17:45 |
Hwkiller |
roniz: |
17:46 |
* EvergreenTree |
pokes roniz |
17:46 |
Hwkiller |
... |
17:46 |
Hwkiller |
hold on |
17:46 |
roniz |
Got it |
17:46 |
EvergreenTree |
Okay |
17:46 |
EvergreenTree |
Try seeing if that works |
17:47 |
EvergreenTree |
also, http://dev.minetest.net |
17:47 |
EvergreenTree |
use that if you are looking for anything to do with the modding api |
17:47 |
EvergreenTree |
also, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
17:47 |
EvergreenTree |
^ That too |
17:50 |
roniz |
etest/minetest/blob/master/doc/lua_api.txt |
17:51 |
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17:52 |
roniz |
Im ever so sorry. Had problems with Xorg, could you resend those dev wiki links? |
17:52 |
EvergreenTree |
http://dev.minetest.net |
17:52 |
EvergreenTree |
https://github.com/minetest/minetest_game/blob/master/mods/give_initial_stuff/init.lua |
17:52 |
EvergreenTree |
http://dev.minetest.net/minetest.register_on_respawnplayer |
17:52 |
EvergreenTree |
also, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
17:52 |
EvergreenTree |
Got them? |
17:54 |
Hwkiller |
thanks, EvergreenTree |
17:54 |
EvergreenTree |
I can't really be sure that will work unless I test it |
17:54 |
roniz |
Thankyou |
17:54 |
EvergreenTree |
Still, just try it |
17:54 |
EvergreenTree |
no problem |
17:54 |
EvergreenTree |
:-) |
17:55 |
roniz |
The firearms mod is not bad. |
17:59 |
roniz |
Hope this works |
18:01 |
roniz |
Does the game.conf in a gamemod overide the default config? |
18:12 |
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18:15 |
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18:19 |
Calinou |
I don't think it has the same purpose |
18:20 |
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18:29 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Fix region checking (thanks PenguinDad). https://gi 2014-03-15T14:28:47-04:00 http://git.io/BaCxaw |
18:42 |
iqualfragile |
minetestbot: owner |
18:42 |
iqualfragile |
!help |
18:42 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
18:43 |
iqualfragile |
sfan5: strange url in minetestbots output |
18:44 |
sfan5 |
iqualfragile: yeah ik |
18:45 |
sfan5 |
that is probably github's fault |
18:45 |
sfan5 |
hm |
18:55 |
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18:56 |
spafbi |
Is ServerExtended still maintained? If not, is there an alternative? |
18:57 |
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18:58 |
Calinou |
no, it isn't, spafbi |
18:58 |
Calinou |
404 Traxie21 not found :P |
18:58 |
Calinou |
there's some alternatives to some parts of the stuff, but usually there is none |
19:00 |
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19:00 |
roniz |
Im back, and with updates on my project! |
19:00 |
spafbi |
Thanks, Calinou. |
19:00 |
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19:01 |
spafbi |
What's an easy way to set the spawn point for all new players? |
19:01 |
roniz |
http://pastebin.com/mC7yCMWW This is what im using to give players items on respawn. |
19:02 |
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19:03 |
roniz |
Evergreen! |
19:04 |
EvergreenTree |
roniz! |
19:04 |
EvergreenTree |
:P |
19:04 |
EvergreenTree |
Did it work? |
19:05 |
Calinou |
spafbi, static_spawnpoint = X,Y,Z |
19:06 |
Calinou |
where X,Y,Z are coordinates |
19:06 |
Calinou |
put that in minetest.conf |
19:06 |
Calinou |
or /set static_spawnpoint X,Y,Z -- no "=" here |
19:06 |
Calinou |
(requires "server" privilege) |
19:07 |
roniz |
EvergreenTree: Well I have this http://pastebin.com/mC7yCMWW |
19:08 |
EvergreenTree |
That looks good |
19:08 |
EvergreenTree |
did you test it? |
19:09 |
roniz |
It dont work :-( |
19:10 |
EvergreenTree |
What error message does it give you? |
19:11 |
EvergreenTree |
I am not the most experienced modder, so someone else might have to help you |
19:11 |
roniz |
Failed to load and run (directory of mod) |
19:12 |
EvergreenTree |
That's not enough information |
19:12 |
EvergreenTree |
hm |
19:13 |
EvergreenTree |
Did you copy it from debug.txt? |
19:13 |
roniz |
Is there a debugging mode? |
19:13 |
EvergreenTree |
run it from a command prompt |
19:13 |
EvergreenTree |
windows or linux? |
19:14 |
roniz |
linux |
19:14 |
EvergreenTree |
ah, okay |
19:14 |
EvergreenTree |
did you compile it manually? |
19:14 |
roniz |
no |
19:15 |
EvergreenTree |
where did you install it from? |
19:15 |
EvergreenTree |
from the ppa or the .deb packages on the downloads page? |
19:15 |
EvergreenTree |
well, actually that doesn't make a difference |
19:15 |
EvergreenTree |
look in /home/user/.minetest/debug.txt |
19:15 |
EvergreenTree |
that is the debug log |
19:16 |
EvergreenTree |
"user" being your username |
19:16 |
roniz |
http://a.pomf.se/nbdldb.png Here are the errors |
19:18 |
sfan5 |
roniz: remove the 'end' (the one without ) at the end) |
19:18 |
EvergreenTree |
that isn't necessary |
19:18 |
EvergreenTree |
that "end" was used in a if statemant |
19:18 |
EvergreenTree |
that you aren't using |
19:19 |
EvergreenTree |
remove the second to last "end" |
19:19 |
sfan5 |
EvergreenTree: wat |
19:19 |
EvergreenTree |
? |
19:20 |
sfan5 |
<EvergreenTree> that isn't necessary |
19:20 |
roniz |
Thanks. I have programmed a tiny bit in C but somethimes these things fly past me |
19:20 |
EvergreenTree |
oh, I wasn't talking about you |
19:20 |
EvergreenTree |
:P |
19:20 |
EvergreenTree |
I was saying the second to last "end" wasn't necessary |
19:21 |
roniz |
No errors! |
19:22 |
EvergreenTree |
try dying |
19:22 |
EvergreenTree |
and see if it works |
19:22 |
EvergreenTree |
It should work from what I can tell |
19:22 |
roniz |
It works. Need to fiddle around with it though. The game pack should soon work. |
19:23 |
EvergreenTree |
Okay, great! |
19:23 |
EvergreenTree |
Also, it should be fairly obvious how to add items to give the players on respawn and join |
19:26 |
roniz |
Thanks |
19:29 |
EvergreenTree |
No problem |
19:31 |
roniz |
What other guns mods are there? |
19:35 |
ShadowNinja |
roniz: kaeza has one. Which one are you using? |
19:35 |
EvergreenTree |
I think Stu has one also |
19:35 |
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19:37 |
EvergreenTree |
Here it is: https://forum.minetest.net/viewtopic.php?id=7846 |
19:42 |
roniz |
Im using Kaeza |
19:42 |
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19:43 |
roniz |
How do you see the names for items like firearms:ammo and stuff? |
19:43 |
roniz |
for /giveme and that kinda thing |
19:44 |
EvergreenTree |
You can't really see the names of them |
19:44 |
EvergreenTree |
I think HybridDog made a mod that has a tool which does that |
19:45 |
EvergreenTree |
although it only can show data of blocks |
19:45 |
EvergreenTree |
Basicly, you have to look at the code in the mod |
19:45 |
roniz |
oh, just trial and error then |
19:45 |
EvergreenTree |
well, not if you look at the code for the mod |
19:45 |
EvergreenTree |
the trick is finding what you want |
19:46 |
EvergreenTree |
I really wish there was an easier way |
19:46 |
EvergreenTree |
actually, let me try something |
19:46 |
EvergreenTree |
okay, drop the item you want with the q key |
19:47 |
EvergreenTree |
it should output the name of the item in the terminal |
19:47 |
EvergreenTree |
wait, that doesn't work with entities |
19:47 |
EvergreenTree |
dangit |
19:47 |
EvergreenTree |
that only works with digging nodes |
19:48 |
EvergreenTree |
Why does the debug not output the name of the entity? |
19:48 |
EvergreenTree |
that should be a thing |
19:48 |
EvergreenTree |
bleh |
19:49 |
EvergreenTree |
Sorry, I can't really help you here without being incredibly tedious |
19:49 |
EvergreenTree |
you really just need to know how items are registered in mods |
19:50 |
EvergreenTree |
then you can look at the code and find what you need |
19:54 |
sfan5 |
wtf |
19:54 |
sfan5 |
are they insane? |
19:54 |
sfan5 |
supertuxkart uses UTF-32 for their config file |
19:55 |
sfan5 |
and gedit won't let me edit it |
19:56 |
FreeFull |
Hah |
19:56 |
FreeFull |
UTF-32 |
19:56 |
sfan5 |
and it does not start on my secondary gfx card |
19:56 |
sfan5 |
can they just not break everything? |
19:57 |
FreeFull |
They are insane |
19:58 |
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20:34 |
roniz |
I have finished my project! |
20:38 |
roniz |
https://github.com/roniz/spadetest |
20:39 |
EvergreenTree |
yay! |
20:39 |
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20:41 |
roniz |
Can you set up a server to test? |
20:41 |
roniz |
to test the spadetest |
20:41 |
EvergreenTree |
Hm, my internet provider doesn't allow servers |
20:46 |
sfan5 |
EvergreenTree: which internet provider? |
20:46 |
roniz |
Anyone with a VPS or something? |
20:46 |
EvergreenTree |
frontier |
20:46 |
EvergreenTree |
You have to pay more for server grade wifi |
20:46 |
Hiradur |
are you sure it is not just your router blocking ports? |
20:47 |
EvergreenTree |
No |
20:48 |
EvergreenTree |
I remember hearing specifically that they weren't allowed |
20:48 |
EvergreenTree |
And I'm not interested in hosting anything anyway |
20:49 |
roniz |
Can anyone host a game for us? |
20:49 |
Hiradur |
roniz: I can give it a try |
20:50 |
sfan5 |
!server spadetest |
20:50 |
MinetestBot |
sfan5: SpadeTest server | sfan5.duckdns.org | Clients: 0/15, 0 | Version: 0.4.9-dev | ping: 0.033 |
20:50 |
sfan5 |
^ roniz |
20:50 |
Hiradur |
is minetest's standard port 30000 udp or tdp? |
20:50 |
sfan5 |
Hiradur: udp |
20:51 |
roniz |
Thanks Hiradur |
20:51 |
Hiradur |
sfan5: thanks |
20:52 |
Hiradur |
roniz: guess we better join sfan5's |
20:53 |
Hiradur |
how does it work? |
20:54 |
sfan5 |
Hiradur: rejoin |
21:10 |
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21:11 |
Calinou |
<EvergreenTree> Hm, my internet provider doesn't allow servers |
21:11 |
Calinou |
suddenly, UPnP |
21:11 |
Calinou |
EvergreenTree, http://upnp-portmapper.sourceforge.net/ |
21:11 |
Calinou |
let's exploit security issues! |
21:11 |
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21:11 |
EvergreenTree |
lol |
21:12 |
EvergreenTree |
Hi us`0gb! |
21:17 |
* sfan5 |
flips us`0gb |
21:19 |
roniz |
Thanks! |
21:22 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Add more informative error messages for inventory and item method errors f3d83a4516 2014-03-15T17:20:52-04:00 http://git.io/AvFf_g |
21:22 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Remove lua_State parameter from LuaError::LuaError 31fe72dbac 2014-03-15T16:28:59-04:00 http://git.io/UhMaeg |
21:25 |
ShadowNinja |
sfan5: MinetestBot missed half of the commits. |
21:30 |
Calinou |
<29EvergreenTree> I remember hearing specifically that they weren't allowed |
21:30 |
Calinou |
they all say that |
21:30 |
Calinou |
they also say P2P is illegal and you should "consume" their services |
21:34 |
us`0gb |
Hello all! |
21:34 |
* us`0gb |
goes flying |
21:35 |
us`0gb |
Peer to peer is illegal? |
21:35 |
* us`0gb |
hides Transmission, but continues torrenting |
21:36 |
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21:39 |
legofun546 |
has anyone thought the idea of making a biome mod? |
21:40 |
Miner_48er |
yes a few exist |
21:41 |
Hiradur |
is it possible to make players transparent/invisible? |
21:41 |
legofun546 |
i dont know you may ahve to delete the texxture of the skin you have |
21:42 |
legofun546 |
have |
21:44 |
Hiradur |
hmm, thats no what I am looking for. They have to become visible again |
21:44 |
legofun546 |
oh well it may then |
21:45 |
legofun546 |
what are planned for 0.5.0? |
21:53 |
legofun546 |
oh and what about fullscreen mode i would love to see that comming too :D |
21:56 |
sfan5 |
legofun546: 'fullscreen = true' in minetest.conf |
21:56 |
sfan5 |
also 0.5.0 is far awa |
21:56 |
sfan5 |
y |
21:56 |
sfan5 |
the next release will be 0.4.10 |
21:57 |
sfan5 |
0.5.0 will include major improvements and will be incompatible with old versions |
21:59 |
ShadowNinja |
Hiradur: Yes, just set their textures to a transparant (1x1) one. |
22:00 |
ShadowNinja |
Hiradur: That won't hide their nametag though. |
22:00 |
Hiradur |
hmm is it possible to hide it? |
22:00 |
ShadowNinja |
Hiradur: Nope. |
22:01 |
Hiradur |
too bad, I thought of creating a stealth game inspired by thievery ut |
22:09 |
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23:02 |
legofun546 |
... |
23:06 |
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23:06 |
ShadowNinja |
legofun546: What is it? |
23:07 |
testman |
Hi. I cannot log into Clip's public server |
23:07 |
testman |
wither my password either empty password, it says "Wrong password" |
23:08 |
ShadowNinja |
testman: Maybe someone took your account over, you should always set a password. |
23:08 |
testman |
I had set password |
23:08 |
ShadowNinja |
testman: Or the server requires a password (as most do, for obvious reasons) |
23:09 |
ShadowNinja |
testman: Well... Then enter your password. |
23:10 |
testman |
I had set password when I started playing, but then some day server just somehow switched my password for empty password. And now anything I write in is wrong. |
23:11 |
testman |
Is there any way I can contact admin and say "dude, reset my password" |
23:11 |
ShadowNinja |
testman: If you're sure that you are typing it correctly you can ask in his forum thread if he can reset you password, or why he scrambled it. |
23:12 |
iqualfragile |
testman: you can change your password ingame, from the escape menue |
23:12 |
ShadowNinja |
iqualfragile: He can't connect |
23:13 |
iqualfragile |
i know, but he should have changed it when it got reset |
23:13 |
testman |
I just created new account, I will use it to talk to admin when he comes on |
23:15 |
testman |
OK, I will try to figure shit put |
23:15 |
testman |
thanks for help |
23:15 |
testman |
If I fail I will come back here |
23:16 |
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23:23 |
crazyR |
can anyone suggest the best craft guide mod? |
23:26 |
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23:28 |
diemartin |
hallo |
23:28 |
iqualfragile |
hello diemartin |
23:28 |
diemartin |
how's it going? :) |
23:29 |
iqualfragile |
crazyR: which ones to choose from? |
23:30 |
crazyR |
not sure, ive looked through the forums, and cant decide what might be best thought id ask here get some opinions |
23:32 |
diemartin |
I recommend unified_inventory |
23:33 |
crazyR |
il try it now. cheers |
23:39 |
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23:49 |
ShadowNinja |
kaeza! Hello! |
23:49 |
kaeza |
ShadowNinja! |
23:50 |
kaeza |
how's it been? |
23:50 |
ShadowNinja |
Good. :-) |
23:50 |
ShadowNinja |
Have you seen http://www.scons.org/ ? |
23:51 |
kaeza |
what about it? |
23:52 |
ShadowNinja |
I like it. I've used it for some of my projects. |
23:52 |
ShadowNinja |
It's much easier to use. But I've had issues getting the SharedLibrary Builder to work. |
23:53 |
crazyR |
diemartin: thanks for the suggestion, its exactly what i needed |
23:54 |
kaeza |
crazyR, you're welcome :) |
23:54 |
kaeza |
ShadowNinja, I'll stick to CMake for now :P |
23:55 |
ShadowNinja |
kaeza: Alright. :-) Just though you might like it. |
23:56 |
ShadowNinja |
I tried to convert the IRC mod, as an exercise, but I haven't succeded yet. |
23:57 |
ShadowNinja |
(The LoadableModule Builder is giving me trouble (which is SharedLibrary on most platfroms, including mine)) |
23:59 |
ShadowNinja |
kaeza: Also: https://forum.minetest.net/viewtopic.php?id=8794 |