Time Nick Message 00:13 Exio4 4k x 4k x 64k? 02:10 John1_ Anyone know where the default textures are located? I can't seem to find them. 02:12 VanessaE most of them are part of minetest_game 02:12 VanessaE the rest are in (minetestfolder)/textures/base/pack/ 02:12 VanessaE (e.g. /usr/local/share/minetest/textures/base/pack/ or so) 02:13 Enke "games\minetest_game\mods\default\textures" Is where most of the default textures are located. 02:13 VanessaE cobble, sandstone, dirt, brick, things like that are in minetest_game/mods/default/textures for example 02:13 VanessaE FORWARD slashes! 02:13 Enke Really? 02:13 VanessaE backslashes for path elements is BLASPHEMY@! 02:14 VanessaE -@ 02:14 jsnmtth lol 02:14 Enke Not on windows. 02:14 Enke Which is stupid. That's the only thing backslashes are used for. EVER. 02:15 John1_ odd... there isn't any "default" in mods, nor "base" in textures... 02:15 Enke John1_: Windows or Linux? 02:15 VanessaE John1_: default is part of minetest_game 02:15 John1_ linux 02:15 VanessaE not minetest (the engine) 02:15 Enke Ask VanessaE then. 02:16 John1_ I'm confused. So .minetest in my home folder is not the right place? 02:16 VanessaE John1_: if you have ~/.minetest/games/minetest_game then look there 02:17 John1_ It's not there 02:17 VanessaE else look in /usr/local/share/minetest/games/minetest_game or /usr/share/minetest/games/minetest_game 02:18 John1_ Great, found it. thanks 02:18 VanessaE yw :) 02:34 jsnmtth Anybody develop in emacs? 03:13 jsnmtth How many entities does it typically take to bog down your average server? 08:31 PenguinDad living penguins D: 08:36 sfan5 meiw 08:36 sfan5 meow* 08:36 sfan5 hi everyone 08:36 enchilado Hi sfan5 08:37 enchilado Hi john_minetest 08:38 enchilado Visual Basic is good because you can create a GUI interface for tracking IP addresses 10:48 proller http://minetest.setun.net/map.sky/map-sky-spawn1.png - 4kx4k map of sky server 10:49 reactor !up mike402.no-ip.biz 50000 10:49 MinetestBot mike402.no-ip.biz:50000 seems to be down 10:50 reactor !up mike402.no-ip.biz 50000 10:50 MinetestBot mike402.no-ip.biz:50000 seems to be down 10:54 reactor_ !up mike402.no-ip.biz 50000 10:54 MinetestBot mike402.no-ip.biz:50000 is up (1741ms) 11:05 reactor ...ehlo. 11:05 reactor What does "server_dedicated" affect? 11:05 reactor Can't seem to appear in the docs. 11:07 sfan5 some settings 11:07 sfan5 grep for it in the src 11:07 reactor Ty. 11:08 reactor s/\./!/ 11:09 sfan5 troller: IPv4 today? 11:09 troller what? 11:10 sfan5 * troller (~prollerr@80.240.216.69) has joined #minetest 11:10 troller oh, can change to 6 11:42 reactor ...announcing, but not appearing on the list? 11:44 sfan5 !up mike402.no-ip.biz 50000 11:44 MinetestBot mike402.no-ip.biz:50000 seems to be down 11:44 sfan5 is it that one? 12:11 PilzAdam Hello everyone! 12:27 PenguinDad worldedit fail http://fpaste.org/85634/ :( 13:56 MinetestBot GIT: sfan5 commited to minetest/minetest: Make sure we get a stacktrace for as many lua errors as possible 362ef5f6ce 2014-03-15T14:51:00+01:00 http://git.io/oOHY7A 14:15 harrison lua lua / woah woah / i gotta go now 14:28 iqualfragile_ htop 14:28 iqualfragile_ damn 14:34 spillz @proller why does your map look like badly joined 64 (or is it 32) pixel tiles? 14:39 proller spillz, its farlands with too big amplitude values 14:39 proller every next block have visible noise change 14:40 proller in this area mountains up to 1000 high 14:43 spillz Nice looking map otherwise - so all of those tile edges exist in the word? 1000 high mountains sounds fun. Are you playing this as a survival map? 14:52 iqualfragile_ which map? 14:57 proller spillz, edges exists. but not always visible 14:57 proller join "sky" server and play 14:58 spillz Yes, but another time, my junior games want me to join there mc game 14:58 spillz *their 15:24 BorisGrishenko MESE YELLO? 15:25 PenguinDad yep Mese is yellow 15:25 BorisGrishenko Who else in lonline? 15:25 harrison i am always here 15:26 harrison it is part of my media strategy 15:26 MinetestBot GIT: Novatux commited to minetest/minetest: Fix sound not being played at the correct place. 93729b09d5 2014-03-15T16:25:34+01:00 http://git.io/6BBfSQ 15:26 BorisGrishenko I wonder if Vanessa is on... 15:27 BorisGrishenko Anyone here plays GTASA 15:28 harrison explain acronym please 15:29 BorisGrishenko Grand Theft Auto:San Andreas 15:31 artur99 !up europe.minetest.org 15:31 MinetestBot europe.minetest.org:30000 seems to be down 15:31 artur99 !up europe.minetest.net 15:31 MinetestBot europe.minetest.net:30000 seems to be down 15:32 artur99 !up minetest.org:30004 15:32 MinetestBot artur99: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' 15:32 artur99 !up minetest.org 30004 15:32 MinetestBot minetest.org:30004 seems to be down 15:32 artur99 !up minetest.org 15:32 MinetestBot minetest.org:30000 seems to be down 15:33 artur99 what happend to all servers? 15:45 markveidemanis Ask OldCoder, they are down 15:45 markveidemanis ~up minetest.org 30000 - 30010 15:45 ShadowBot markveidemanis: up address [ports] 15:45 markveidemanis ~up minetest.org 30000 30001 30002 15:45 ShadowBot markveidemanis: up address [ports] 15:45 markveidemanis It PM Notifies me? 15:48 OldCoder markveidemanis, Hi 15:48 OldCoder I will check 15:49 markveidemanis Ok 15:49 PenguinDad ~up digitalaudioconcepts.com 30005 15:49 ShadowBot PenguinDad: digitalaudioconcepts.com port 30005 is up (247ms) 15:55 OldCoder markveidemanis, artur99 worlds may be up now. I'm only running four ATM 15:57 markveidemanis I need a break, will check later 16:05 spillz What development environment are most devs using? Vis Studio, Emacs+term? I am using Code::Blocks with the cmake generated project files. Works well, but I am biased (i am a Code::Blocks dev) 17:09 rubenwardy Hi all 17:20 Hwkiller Is there a way to give all players items upon connection/registering a new player? 17:20 Hwkiller basically, a default loadout? 17:21 rubenwardy Yes 17:21 Hwkiller How do you do it? 17:22 rubenwardy set give_initial_stuff to true in minetest.conf 17:22 PilzAdam Hwkiller, the default minetest_game has a setting in minetest.conf for that 17:22 rubenwardy , and then edit games/minetest_game/mods/give_initial_stuff/init.lua to give the stuff you want 17:22 rubenwardy ^ Like I said, PilzAdam 17:22 Hwkiller and it's just comma-delimmeted items, like default:item,modA:item ? 17:22 rubenwardy no 17:22 rubenwardy give_initial_stuff = true 17:22 rubenwardy then 17:23 rubenwardy player:get_inventory():add_item('main', 'modname:itemname 123') 17:23 rubenwardy in init.lua 17:23 Hwkiller ah, cool. 17:23 Hwkiller thanks. 17:23 rubenwardy https://github.com/minetest/minetest_game/blob/master/mods/give_initial_stuff/init.lua#L5 17:25 Hwkiller thanks; someone is trying to make a new game and was badgering me about it because i'm the admin on their server. 17:29 roniz Hello! 17:32 roniz Im making a game mods which is stripped down to basics. It has just default and a few other things. And then im going to add a firearms like mod. Its all working ok but I have a problem. 17:33 roniz When players connect I have it set up so it gives them a pick and a gun. I want to do this everytime they die, not every first connection. 17:34 EvergreenTree ^ that makes me think 17:34 EvergreenTree a pvp related server would be cool 17:35 EvergreenTree With kaeza's guns mod and stu's(?) gun mod 17:35 roniz Just a small project im working on. Just to get me familiar with the game. 17:36 Hwkiller hm... you could do something like make a node that, on hitting it, gives you a few items. 17:36 Hwkiller then put that in the spawn area. 17:36 Hwkiller that'd be one way, although that's not what you want exactly. 17:38 roniz That would be okay, aslong as the previous inventory was cleared 17:38 Hwkiller why? so they can't keep stacking? 17:39 Hwkiller they could still do that. hit box, throw weapon down, hit box, pick weapon up. 17:40 roniz Good point. Thats why having it just automaticly do on respawn would be nicer. 17:42 EvergreenTree http://dev.minetest.net/minetest.register_on_respawnplayer 17:42 EvergreenTree ^ That might be what you are looking for 17:43 * EvergreenTree checks how give initial stuff works 17:44 rubenwardy player:get_inventory():add_item('main', 'modname:itemname 123') 17:44 EvergreenTree https://github.com/minetest/minetest_game/blob/master/mods/give_initial_stuff/init.lua 17:44 rubenwardy player:get_inventory():add_item('main', 'modname:itemname 123') 17:44 rubenwardy gtg, this is distracting me 17:44 EvergreenTree I imaagine if you do it like give_initial_stuff, just with minetest.register_on_respawnplayer 17:45 EvergreenTree do you understand? 17:45 Hwkiller roniz: 17:46 * EvergreenTree pokes roniz 17:46 Hwkiller ... 17:46 Hwkiller hold on 17:46 roniz Got it 17:46 EvergreenTree Okay 17:46 EvergreenTree Try seeing if that works 17:47 EvergreenTree also, http://dev.minetest.net 17:47 EvergreenTree use that if you are looking for anything to do with the modding api 17:47 EvergreenTree also, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 17:47 EvergreenTree ^ That too 17:50 roniz etest/minetest/blob/master/doc/lua_api.txt 17:52 roniz Im ever so sorry. Had problems with Xorg, could you resend those dev wiki links? 17:52 EvergreenTree http://dev.minetest.net 17:52 EvergreenTree https://github.com/minetest/minetest_game/blob/master/mods/give_initial_stuff/init.lua 17:52 EvergreenTree http://dev.minetest.net/minetest.register_on_respawnplayer 17:52 EvergreenTree also, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 17:52 EvergreenTree Got them? 17:54 Hwkiller thanks, EvergreenTree 17:54 EvergreenTree I can't really be sure that will work unless I test it 17:54 roniz Thankyou 17:54 EvergreenTree Still, just try it 17:54 EvergreenTree no problem 17:54 EvergreenTree :-) 17:55 roniz The firearms mod is not bad. 17:59 roniz Hope this works 18:01 roniz Does the game.conf in a gamemod overide the default config? 18:19 Calinou I don't think it has the same purpose 18:29 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Fix region checking (thanks PenguinDad). https://gi 2014-03-15T14:28:47-04:00 http://git.io/BaCxaw 18:42 iqualfragile minetestbot: owner 18:42 iqualfragile !help 18:42 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 18:43 iqualfragile sfan5: strange url in minetestbots output 18:44 sfan5 iqualfragile: yeah ik 18:45 sfan5 that is probably github's fault 18:45 sfan5 hm 18:56 spafbi Is ServerExtended still maintained? If not, is there an alternative? 18:58 Calinou no, it isn't, spafbi 18:58 Calinou 404 Traxie21 not found :P 18:58 Calinou there's some alternatives to some parts of the stuff, but usually there is none 19:00 roniz Im back, and with updates on my project! 19:00 spafbi Thanks, Calinou. 19:01 spafbi What's an easy way to set the spawn point for all new players? 19:01 roniz http://pastebin.com/mC7yCMWW This is what im using to give players items on respawn. 19:03 roniz Evergreen! 19:04 EvergreenTree roniz! 19:04 EvergreenTree :P 19:04 EvergreenTree Did it work? 19:05 Calinou spafbi, static_spawnpoint = X,Y,Z 19:06 Calinou where X,Y,Z are coordinates 19:06 Calinou put that in minetest.conf 19:06 Calinou or /set static_spawnpoint X,Y,Z -- no "=" here 19:06 Calinou (requires "server" privilege) 19:07 roniz EvergreenTree: Well I have this http://pastebin.com/mC7yCMWW 19:08 EvergreenTree That looks good 19:08 EvergreenTree did you test it? 19:09 roniz It dont work :-( 19:10 EvergreenTree What error message does it give you? 19:11 EvergreenTree I am not the most experienced modder, so someone else might have to help you 19:11 roniz Failed to load and run (directory of mod) 19:12 EvergreenTree That's not enough information 19:12 EvergreenTree hm 19:13 EvergreenTree Did you copy it from debug.txt? 19:13 roniz Is there a debugging mode? 19:13 EvergreenTree run it from a command prompt 19:13 EvergreenTree windows or linux? 19:14 roniz linux 19:14 EvergreenTree ah, okay 19:14 EvergreenTree did you compile it manually? 19:14 roniz no 19:15 EvergreenTree where did you install it from? 19:15 EvergreenTree from the ppa or the .deb packages on the downloads page? 19:15 EvergreenTree well, actually that doesn't make a difference 19:15 EvergreenTree look in /home/user/.minetest/debug.txt 19:15 EvergreenTree that is the debug log 19:16 EvergreenTree "user" being your username 19:16 roniz http://a.pomf.se/nbdldb.png Here are the errors 19:18 sfan5 roniz: remove the 'end' (the one without ) at the end) 19:18 EvergreenTree that isn't necessary 19:18 EvergreenTree that "end" was used in a if statemant 19:18 EvergreenTree that you aren't using 19:19 EvergreenTree remove the second to last "end" 19:19 sfan5 EvergreenTree: wat 19:19 EvergreenTree ? 19:20 sfan5 that isn't necessary 19:20 roniz Thanks. I have programmed a tiny bit in C but somethimes these things fly past me 19:20 EvergreenTree oh, I wasn't talking about you 19:20 EvergreenTree :P 19:20 EvergreenTree I was saying the second to last "end" wasn't necessary 19:21 roniz No errors! 19:22 EvergreenTree try dying 19:22 EvergreenTree and see if it works 19:22 EvergreenTree It should work from what I can tell 19:22 roniz It works. Need to fiddle around with it though. The game pack should soon work. 19:23 EvergreenTree Okay, great! 19:23 EvergreenTree Also, it should be fairly obvious how to add items to give the players on respawn and join 19:26 roniz Thanks 19:29 EvergreenTree No problem 19:31 roniz What other guns mods are there? 19:35 ShadowNinja roniz: kaeza has one. Which one are you using? 19:35 EvergreenTree I think Stu has one also 19:37 EvergreenTree Here it is: https://forum.minetest.net/viewtopic.php?id=7846 19:42 roniz Im using Kaeza 19:43 roniz How do you see the names for items like firearms:ammo and stuff? 19:43 roniz for /giveme and that kinda thing 19:44 EvergreenTree You can't really see the names of them 19:44 EvergreenTree I think HybridDog made a mod that has a tool which does that 19:45 EvergreenTree although it only can show data of blocks 19:45 EvergreenTree Basicly, you have to look at the code in the mod 19:45 roniz oh, just trial and error then 19:45 EvergreenTree well, not if you look at the code for the mod 19:45 EvergreenTree the trick is finding what you want 19:46 EvergreenTree I really wish there was an easier way 19:46 EvergreenTree actually, let me try something 19:46 EvergreenTree okay, drop the item you want with the q key 19:47 EvergreenTree it should output the name of the item in the terminal 19:47 EvergreenTree wait, that doesn't work with entities 19:47 EvergreenTree dangit 19:47 EvergreenTree that only works with digging nodes 19:48 EvergreenTree Why does the debug not output the name of the entity? 19:48 EvergreenTree that should be a thing 19:48 EvergreenTree bleh 19:49 EvergreenTree Sorry, I can't really help you here without being incredibly tedious 19:49 EvergreenTree you really just need to know how items are registered in mods 19:50 EvergreenTree then you can look at the code and find what you need 19:54 sfan5 wtf 19:54 sfan5 are they insane? 19:54 sfan5 supertuxkart uses UTF-32 for their config file 19:55 sfan5 and gedit won't let me edit it 19:56 FreeFull Hah 19:56 FreeFull UTF-32 19:56 sfan5 and it does not start on my secondary gfx card 19:56 sfan5 can they just not break everything? 19:57 FreeFull They are insane 20:34 roniz I have finished my project! 20:38 roniz https://github.com/roniz/spadetest 20:39 EvergreenTree yay! 20:41 roniz Can you set up a server to test? 20:41 roniz to test the spadetest 20:41 EvergreenTree Hm, my internet provider doesn't allow servers 20:46 sfan5 EvergreenTree: which internet provider? 20:46 roniz Anyone with a VPS or something? 20:46 EvergreenTree frontier 20:46 EvergreenTree You have to pay more for server grade wifi 20:46 Hiradur are you sure it is not just your router blocking ports? 20:47 EvergreenTree No 20:48 EvergreenTree I remember hearing specifically that they weren't allowed 20:48 EvergreenTree And I'm not interested in hosting anything anyway 20:49 roniz Can anyone host a game for us? 20:49 Hiradur roniz: I can give it a try 20:50 sfan5 !server spadetest 20:50 MinetestBot sfan5: SpadeTest server | sfan5.duckdns.org | Clients: 0/15, 0 | Version: 0.4.9-dev | ping: 0.033 20:50 sfan5 ^ roniz 20:50 Hiradur is minetest's standard port 30000 udp or tdp? 20:50 sfan5 Hiradur: udp 20:51 roniz Thanks Hiradur 20:51 Hiradur sfan5: thanks 20:52 Hiradur roniz: guess we better join sfan5's 20:53 Hiradur how does it work? 20:54 sfan5 Hiradur: rejoin 21:11 Calinou Hm, my internet provider doesn't allow servers 21:11 Calinou suddenly, UPnP 21:11 Calinou EvergreenTree, http://upnp-portmapper.sourceforge.net/ 21:11 Calinou let's exploit security issues! 21:11 EvergreenTree lol 21:12 EvergreenTree Hi us`0gb! 21:17 * sfan5 flips us`0gb 21:19 roniz Thanks! 21:22 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Add more informative error messages for inventory and item method errors f3d83a4516 2014-03-15T17:20:52-04:00 http://git.io/AvFf_g 21:22 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Remove lua_State parameter from LuaError::LuaError 31fe72dbac 2014-03-15T16:28:59-04:00 http://git.io/UhMaeg 21:25 ShadowNinja sfan5: MinetestBot missed half of the commits. 21:30 Calinou 18<29EvergreenTree> I remember hearing specifically that they weren't allowed 21:30 Calinou they all say that 21:30 Calinou they also say P2P is illegal and you should "consume" their services 21:34 us`0gb Hello all! 21:34 * us`0gb goes flying 21:35 us`0gb Peer to peer is illegal? 21:35 * us`0gb hides Transmission, but continues torrenting 21:39 legofun546 has anyone thought the idea of making a biome mod? 21:40 Miner_48er yes a few exist 21:41 Hiradur is it possible to make players transparent/invisible? 21:41 legofun546 i dont know you may ahve to delete the texxture of the skin you have 21:42 legofun546 have 21:44 Hiradur hmm, thats no what I am looking for. They have to become visible again 21:44 legofun546 oh well it may then 21:45 legofun546 what are planned for 0.5.0? 21:53 legofun546 oh and what about fullscreen mode i would love to see that comming too :D 21:56 sfan5 legofun546: 'fullscreen = true' in minetest.conf 21:56 sfan5 also 0.5.0 is far awa 21:56 sfan5 y 21:56 sfan5 the next release will be 0.4.10 21:57 sfan5 0.5.0 will include major improvements and will be incompatible with old versions 21:59 ShadowNinja Hiradur: Yes, just set their textures to a transparant (1x1) one. 22:00 ShadowNinja Hiradur: That won't hide their nametag though. 22:00 Hiradur hmm is it possible to hide it? 22:00 ShadowNinja Hiradur: Nope. 22:01 Hiradur too bad, I thought of creating a stealth game inspired by thievery ut 23:02 legofun546 ... 23:06 ShadowNinja legofun546: What is it? 23:07 testman Hi. I cannot log into Clip's public server 23:07 testman wither my password either empty password, it says "Wrong password" 23:08 ShadowNinja testman: Maybe someone took your account over, you should always set a password. 23:08 testman I had set password 23:08 ShadowNinja testman: Or the server requires a password (as most do, for obvious reasons) 23:09 ShadowNinja testman: Well... Then enter your password. 23:10 testman I had set password when I started playing, but then some day server just somehow switched my password for empty password. And now anything I write in is wrong. 23:11 testman Is there any way I can contact admin and say "dude, reset my password" 23:11 ShadowNinja testman: If you're sure that you are typing it correctly you can ask in his forum thread if he can reset you password, or why he scrambled it. 23:12 iqualfragile testman: you can change your password ingame, from the escape menue 23:12 ShadowNinja iqualfragile: He can't connect 23:13 iqualfragile i know, but he should have changed it when it got reset 23:13 testman I just created new account, I will use it to talk to admin when he comes on 23:15 testman OK, I will try to figure shit put 23:15 testman thanks for help 23:15 testman If I fail I will come back here 23:23 crazyR can anyone suggest the best craft guide mod? 23:28 diemartin hallo 23:28 iqualfragile hello diemartin 23:28 diemartin how's it going? :) 23:29 iqualfragile crazyR: which ones to choose from? 23:30 crazyR not sure, ive looked through the forums, and cant decide what might be best thought id ask here get some opinions 23:32 diemartin I recommend unified_inventory 23:33 crazyR il try it now. cheers 23:49 ShadowNinja kaeza! Hello! 23:49 kaeza ShadowNinja! 23:50 kaeza how's it been? 23:50 ShadowNinja Good. :-) 23:50 ShadowNinja Have you seen http://www.scons.org/ ? 23:51 kaeza what about it? 23:52 ShadowNinja I like it. I've used it for some of my projects. 23:52 ShadowNinja It's much easier to use. But I've had issues getting the SharedLibrary Builder to work. 23:53 crazyR diemartin: thanks for the suggestion, its exactly what i needed 23:54 kaeza crazyR, you're welcome :) 23:54 kaeza ShadowNinja, I'll stick to CMake for now :P 23:55 ShadowNinja kaeza: Alright. :-) Just though you might like it. 23:56 ShadowNinja I tried to convert the IRC mod, as an exercise, but I haven't succeded yet. 23:57 ShadowNinja (The LoadableModule Builder is giving me trouble (which is SharedLibrary on most platfroms, including mine)) 23:59 ShadowNinja kaeza: Also: https://forum.minetest.net/viewtopic.php?id=8794