Time |
Nick |
Message |
00:00 |
iqualfragile_ |
Beryl: i think you just need to set your user agent |
00:00 |
iqualfragile_ |
or was it accept header |
00:01 |
Beryl |
Well I know how to do that... now only if I knew what info to end to what domain. |
00:01 |
Beryl |
http://servers.minetest.net/ some custom user agent or request to here huh? |
00:02 |
Beryl |
oh hello |
00:02 |
Beryl |
https://github.com/pyrsmk/toast |
00:03 |
Beryl |
http://servers.minetest.net/list.js ugh i hate reading JS |
00:15 |
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00:15 |
RavonTUS |
Hello |
00:16 |
RavonTUS |
Anyone using Blockman's creates mod?? I get this error ... |
00:16 |
RavonTUS |
any ideas? |
00:16 |
RavonTUS |
sheep.lua:238: bad argument #2 to 'random' (interval is empty) [C]: in function 'random' |
00:17 |
RavonTUS |
ubuntu mt 4.9 |
00:17 |
PilzAdam |
Beryl, http://servers.minetest.net/list ? |
00:18 |
Beryl |
the sheep random action timer gets no seed value? |
00:18 |
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00:18 |
Beryl |
PilzAdam: heh ya i foudn that |
00:18 |
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00:18 |
Beryl |
it's looks like a basic csv |
00:19 |
PilzAdam |
looks like json |
00:19 |
Beryl |
ugly json |
00:19 |
Beryl |
well json without formatting |
00:19 |
PilzAdam |
blame proller |
00:20 |
Beryl |
probally a raw dump, not meant to be human readable, oh well, that's waht an interpreter is for |
00:22 |
PilzAdam |
RavonTUS, https://forum.minetest.net/viewtopic.php?pid=132973#p132973 see these 3 posts |
00:22 |
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00:22 |
Beryl |
the whole game seems to have a hard coded core, use python internally, and lua for script plugins... why not all Cython... |
00:23 |
PilzAdam |
python? |
00:23 |
Beryl |
well i see it calling it... |
00:24 |
PilzAdam |
we dont use pythong at all (except for minetestmapper which isnt part of the acutal engine) |
00:24 |
PilzAdam |
-g |
00:24 |
Beryl |
ahh |
00:24 |
PilzAdam |
According to Github: 59.3% C, 36.4% C++, 3.7% Lua and 0.6% other |
00:25 |
PilzAdam |
and games are written 100% in Lua |
00:25 |
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00:25 |
Beryl |
c6, curl, freetype, jsoncpp, luajit, oal, sqll, zlib |
00:26 |
Beryl |
why sqll :-/ |
00:26 |
PilzAdam |
sqll? |
00:26 |
Beryl |
SQL-Lite3 |
00:27 |
PilzAdam |
well, we use sqlite to store worlds |
00:27 |
Beryl |
Painfully slow for a voxel engine on a large scale |
00:27 |
PilzAdam |
you could also switch to leveldb, if you like |
00:29 |
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00:30 |
ShadowNinja |
Beryl: SQLite3 is actually quite fast. I application that I wrote gets over 50,000 inserts per second with integers and strings that average at probably 32 characters or so. |
00:31 |
Beryl |
50k ops saturates an entire core? |
00:32 |
ShadowNinja |
Beryl: I don't think I checked the CPU usage, but I beleive the main limiting factor is the other half of the program that doesn't use SQLite. |
00:33 |
ShadowNinja |
Which uses mainly file IO. |
00:36 |
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00:51 |
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00:51 |
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00:51 |
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00:52 |
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00:52 |
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00:52 |
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00:52 |
VanessaE |
yay! another freenode barf :P |
00:53 |
Exio4 |
small "poll" |
00:53 |
Exio4 |
what background do you "see" that causes you the less eye-strain (or whatever this question could be, my english is shit) |
00:53 |
Exio4 |
light on dark |
00:53 |
Exio4 |
or dark on light? |
00:54 |
Beryl |
black text on grey or cream |
00:54 |
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00:54 |
Exio4 |
:( |
00:54 |
Beryl |
my monitor is really bright |
00:55 |
Exio4 |
redshift is your friend (?) :P |
00:55 |
VanessaE |
black background, light text |
00:55 |
VanessaE |
for IRC anyway |
00:55 |
Exio4 |
i mean, in general |
00:55 |
VanessaE |
for the web, white background, black text. |
00:56 |
Exio4 |
for the web that is an standard you're half-forced (stylish works nice but it isn't magic) |
00:57 |
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00:58 |
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01:01 |
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01:05 |
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01:06 |
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01:11 |
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01:13 |
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01:14 |
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01:17 |
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01:17 |
Hwkiller |
Can one still use luajit with minetest, and if so, how? We have a server up but we'd like to improve the performance |
01:17 |
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01:19 |
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01:20 |
ShadowNinja |
Hwkiller: Yes, just install luajit-dev, or whatever the package is named on your system. |
01:20 |
ShadowNinja |
(And then re-compile) |
01:22 |
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01:31 |
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01:32 |
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01:39 |
Hwkiller |
ah, you have to recompile though? |
01:39 |
Hwkiller |
does it automatically configure the build to use luajit if it's available, or is that a configure option? |
01:40 |
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01:41 |
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01:41 |
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01:47 |
PilzAdam |
Hwkiller, it detects luajit automagically if you run cmake with -DENABLE_LUAJIT=1 |
01:47 |
PilzAdam |
default for that option 1, btw |
01:54 |
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01:56 |
Hwkiller |
ah, so it'll detect by default if recompiled... good. |
01:56 |
Hwkiller |
I might recompile our server's version then. |
01:57 |
PilzAdam |
it should say something like "LuaJIT found" |
01:57 |
Hwkiller |
is there a good script for making a deb/ubuntu package from the minetest source? |
01:57 |
Hwkiller |
i'd rather not make my own, and I hate make/make installing |
01:58 |
Hwkiller |
(which is why I use arch... making packages is a breeze) |
01:58 |
PilzAdam |
why dont you use run_in_place? |
01:58 |
Hwkiller |
I prefer system-wide is all. |
01:59 |
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01:59 |
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02:06 |
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02:06 |
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02:07 |
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02:08 |
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02:13 |
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02:18 |
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02:26 |
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02:31 |
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02:49 |
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03:22 |
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03:28 |
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03:31 |
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03:36 |
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04:31 |
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04:32 |
albert__ |
Donde encuentro lava |
04:33 |
albert__ |
where do I find lava |
04:36 |
ShadowNinja |
albert__: Deep underground. |
04:36 |
NakedFury |
https://www.kickstarter.com/projects/1247991467/planets3 |
04:36 |
NakedFury |
found that |
04:58 |
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04:58 |
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05:22 |
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06:18 |
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06:54 |
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06:55 |
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07:22 |
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07:23 |
sfan5| |
meow |
07:26 |
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07:28 |
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07:45 |
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07:56 |
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07:56 |
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07:57 |
krupnovpavel |
How can I create a new forum post, put my mod? |
07:57 |
krupnovpavel |
Help me please! |
08:04 |
krupnovpavel |
How can I create a new forum post, put my mod? |
08:05 |
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08:05 |
krupnovpavel |
How can I create a new forum post, put my mod? |
08:09 |
krupnovpavel |
How can I create a new forum post, put my mod? |
08:27 |
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08:29 |
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08:49 |
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08:59 |
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09:39 |
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09:39 |
PilzAdam |
Hello everyone! |
09:43 |
PilzAdam |
thats why spoilers are annoying: https://forum.minetest.net/viewtopic.php?pid=133024#p133024 |
10:23 |
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10:27 |
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10:33 |
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10:34 |
Exio4 |
wtf |
10:34 |
Exio4 |
why the fuck would anyone even want to use spoilers that way |
10:35 |
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10:43 |
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10:45 |
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10:51 |
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10:57 |
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11:14 |
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11:18 |
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11:39 |
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11:40 |
Sokomine |
what was the default fly key? |
11:47 |
Exio4 |
press hjkl til one of them is! :P |
11:47 |
Exio4 |
wait... wait |
12:00 |
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12:05 |
sfan5 |
meow |
12:06 |
sfan5 |
hi everyone |
12:13 |
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12:22 |
krupnovpavel |
i add new mod |
12:24 |
krupnovpavel |
see? |
12:39 |
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12:39 |
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12:48 |
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13:13 |
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13:35 |
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13:36 |
Krock |
Hello |
13:37 |
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13:37 |
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13:38 |
PenguinDad |
google is scary D: |
13:40 |
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13:40 |
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13:40 |
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13:40 |
Krock |
How that? |
13:41 |
Megaf |
Hi all |
13:41 |
PenguinDad |
because google thinks I'm a overweight bot |
13:42 |
iqualfragile |
PenguinDad: wut? |
13:42 |
Megaf |
I finally got my new network infrastructure working and regained control over my own network o/ |
13:42 |
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13:43 |
webshinra |
power cut \o/ |
13:43 |
webshinra |
thanks EDF. |
13:44 |
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13:47 |
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13:48 |
Megaf |
I finally got my new network infrastructure working and regained control over my own network o/ |
13:48 |
Megaf |
Hi all |
13:48 |
Megaf |
my ISP forced me to use a locked up ADSL modem |
13:51 |
Megaf |
now I'm using a computer running Endian firewall on a DMZ zone, and my computers connected to endian firewall |
13:51 |
Megaf |
you should try that, it's pretty neat |
13:52 |
Krock |
Congrats? |
13:53 |
Megaf |
Yep =) |
13:53 |
Megaf |
I've been working on this for a week |
13:53 |
Megaf |
To get the perfect setup |
13:54 |
webshinra |
why not just change isp ? |
13:54 |
webshinra |
«you want to fuck me? fuck you!» |
13:54 |
Megaf |
Because there's not better ISP, they have the best internet, best speed and best price |
13:55 |
webshinra |
the best internet? |
13:56 |
Megaf |
and they have a pretty good TV service too, problem is, TV service only work with their ADSL modem, I used to use a Linksys one, |
13:58 |
Krock |
You could watch TV over a normal internet cable |
13:58 |
webshinra |
and you get a magic thing: «control» |
13:59 |
Megaf |
it's satelite TV, but it gets "client info" via their ADSL Modem |
14:00 |
Megaf |
actually I can unplug the "antenna" cable and then it will switch to IPTV mode. |
14:00 |
Megaf |
so it works even with heavy rain |
14:01 |
Megaf |
That's my ISP by the way http://en.wikipedia.org/wiki/Global_Village_Telecom |
14:02 |
Megaf |
"The average Internet speed of GVT customer base reached 13.2Mbit/s in October 2013. The index is greater than the average speed of Brazilian Internet (2.4 Mbit/s) and countries with large technology development as South Korea (13.3Mbit/s) and USA (8.6Mbit/s) – source: Akamai Institute" |
14:03 |
webshinra |
arg, vivendi. |
14:06 |
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14:14 |
iqualfragile |
internet situation is horrible in germany |
14:14 |
iqualfragile |
the bigest isp just does not seem to notice that fiber is nescesary |
14:14 |
iqualfragile |
and is a complete moron in general |
14:15 |
iqualfragile |
at least most isps support ipv6 |
14:18 |
tomreyn |
well, compared to the average brazilian internet access is it's really, really good in germany |
14:18 |
tomreyn |
but then it's also much less of an infrastructural challenge |
14:21 |
iqualfragile |
that might be true, but the situation in germany could be a _lot_ better |
14:21 |
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14:22 |
Megaf |
I can't complain about my internet, I'm happy with 15 mbps |
14:23 |
Megaf |
Could get a better uplink... It's only 1 mbps or so |
14:24 |
tomreyn |
Megaf: how about packet loss + jitter? |
14:24 |
iqualfragile |
tomreyn: those things do not exist in germany |
14:24 |
Megaf |
tomreyn: no packetloss at all |
14:24 |
iqualfragile |
(at least if you are not living in a reealy remote region and get your internet via satelite or lts) |
14:24 |
tomreyn |
iqualfragile: which? packet loss and jitter? |
14:24 |
iqualfragile |
lte |
14:24 |
iqualfragile |
tomreyn: yep |
14:25 |
Megaf |
I'm not sure about jitter |
14:25 |
tomreyn |
Megaf: congratulations, you're one of the few lucky people there then |
14:26 |
iqualfragile |
tomreyn: why? |
14:27 |
Megaf |
tomreyn: can you point me to some test I can do to see my packet loss and jitter? |
14:27 |
Megaf |
!up minetest.megaf.info 30003 |
14:27 |
MinetestBot |
minetest.megaf.info:30003 is up (728ms) |
14:27 |
Megaf |
you can alway try my server too :P |
14:28 |
tomreyn |
iqualfragile: my (surely limited) experience with people from different regions of brazil (and other countries in south america, too) is that they have often have relevant packet loss on their first hop. |
14:28 |
tomreyn |
not rarely enough to break a tcp connection |
14:28 |
iqualfragile |
uh, thats bad |
14:29 |
Megaf |
tomreyn: a lot of people here use 3G, and bad 3G |
14:29 |
tomreyn |
^ talking of which |
14:29 |
tomreyn |
:) |
14:30 |
Megaf |
tomreyn: http://paste.debian.net/87666/ |
14:31 |
Megaf |
my ADSL stats, if you understand a little about that :P |
14:31 |
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14:32 |
Megaf |
got to go |
14:32 |
tomreyn |
Megaf: yes it's a huge country, and both population density and infrastructure in some areas is much less developed than elsewhere, making it difficult to bring wired internet (the only "real internet" to me) to every citizen at an affordable price. |
14:32 |
Megaf |
cya |
14:32 |
tomreyn |
bye bye, nice stats |
14:32 |
Megaf |
tomreyn: yep, thats why several brazilians uses bad quality 3g. |
14:33 |
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14:33 |
iqualfragile |
megaf: where do you live? |
14:34 |
tomreyn |
near São Leopoldo, Estado do Rio Grande do Sul |
14:38 |
tomreyn |
that's southern brazil |
14:40 |
webshinra |
( that's what I like with the internet: how easy it is to speak with the world ) |
14:41 |
tomreyn |
yes, major achievement unlocked |
14:45 |
webshinra |
and without internet, no free software. |
14:49 |
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14:53 |
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15:06 |
zat |
Speaking of which, who was the admin that automatically banned al brazilian users? |
15:07 |
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15:12 |
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15:13 |
enchilado |
jajaja |
15:14 |
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15:28 |
ShadowNinja |
krupnovpavel: Please don't use spoilers for only a line or two of text. |
15:29 |
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15:29 |
ShadowNinja |
zat: xyz's the main forum admin, if that's what you're talking about. |
15:30 |
zat |
no ShadowNinja, it was a game server admin. In a certain world. |
15:30 |
ShadowNinja |
zat: Oh, mauvebic/Peacock. |
15:32 |
zat |
they both do that? |
15:33 |
PenguinDad |
mauvebic and peacock are the same person |
15:34 |
Megaf |
iqualfragile: south of Brazil |
15:36 |
zat |
bah |
15:41 |
iqualfragile |
wow, using 3g for internet sounds like a horrible idea |
15:42 |
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15:42 |
PenguinDad |
3g and 4g are horrible |
15:46 |
PenguinDad |
high rtts, instable connections |
15:49 |
sfan5 |
PenguinDad: my cousin has 4G internet, It is not unstable in any way, pages also load pretty fast |
15:50 |
PenguinDad |
sfan5, here it's very unstable |
15:50 |
sfan5 |
the downside of 4G is that your internet stability depends on many thing |
15:50 |
sfan5 |
location, weather |
15:50 |
sfan5 |
.. |
15:51 |
webshinra |
isp motivation and war. |
15:51 |
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15:55 |
iqualfragile |
webshinra: yes, but i guess any kind of internet access depends on these |
15:56 |
jsnmtth |
That is why I think that mesh networking is worth the pain of implementing. |
15:56 |
iqualfragile |
jsnmtth: what pain? |
15:56 |
Megaf |
There should be magical internet |
15:56 |
Megaf |
and internet that just works |
15:57 |
Megaf |
without cables or wireless or connections |
15:57 |
Megaf |
without network card |
15:57 |
sfan5 |
why isn't there a single 4G provider in Germany that is not horrible (ultra-small volume limits ..) |
15:57 |
iqualfragile |
sfan5: no idea, but why use 4g? |
15:57 |
jsnmtth |
iqualfragile: That is a good question. From what I know there are still issues with the current implementations, but I don't follow networking as closely as I used to. |
15:57 |
iqualfragile |
i do and batman is awsome |
15:57 |
sfan5 |
Megaf: no u, You can't have anything that 'just works' with technology |
15:58 |
iqualfragile |
but: it wont scale if the links are using wlan/generic half-channel wireless technology |
15:58 |
sfan5 |
iqualfragile: because my city does not (seem) to give a shit about putting better cables into some parts of it |
15:58 |
iqualfragile |
(half duplex is what its called i think) |
15:59 |
iqualfragile |
sfan5: which city? |
15:59 |
kahrl |
sfan5: pulling out the power cord "just works" when I want my computer to be quiet |
15:59 |
Megaf |
everything should be like a hammer, you buy a hammer and you can just use it, hammering everyting you want, its fast and reliable, and it just works. |
15:59 |
kahrl |
but then I don't have a laptop :P |
15:59 |
Megaf |
It doesnt use a lot of energy either |
15:59 |
iqualfragile |
Megaf: not true |
15:59 |
PilzAdam |
Vanessa_E, could you check that? https://forum.minetest.net/viewtopic.php?pid=133073#p133073 |
15:59 |
iqualfragile |
for example |
15:59 |
iqualfragile |
i buy a hammer |
15:59 |
jsnmtth |
Megaf: I've had issues with hammers too. |
15:59 |
iqualfragile |
i still cant hammer your mom |
16:00 |
iqualfragile |
(hohoho) |
16:00 |
sfan5 |
iqualfragile: not telling you >:) |
16:00 |
Megaf |
jsnmtth: how so? |
16:00 |
iqualfragile |
sfan5: why not? |
16:00 |
sfan5 |
because privacy? |
16:00 |
jsnmtth |
Megaf: When the head falls off of the handle. |
16:00 |
iqualfragile |
-.- ook, i will do my research |
16:01 |
Megaf |
jsnmtth: then you can just replace the handle |
16:01 |
PilzAdam |
sfan5, do you use google? |
16:01 |
jsnmtth |
I don't think that qualifies as "just works". |
16:01 |
sfan5 |
PilzAdam: what kind of obvious question is that? |
16:01 |
Megaf |
jsnmtth: this hammer just works http://upload.wikimedia.org/wikipedia/commons/8/84/Claw-hammer.jpg |
16:01 |
iqualfragile |
well, i do not |
16:03 |
jsnmtth |
fun ... jsoncpp.cpp failed to build on Arch for ARM. |
16:04 |
PilzAdam |
sfan5, I tried to proof that you dont care about privacy |
16:04 |
sfan5 |
PilzAdam: using google is different from telling people on the internet where I live |
16:04 |
PilzAdam |
not really |
16:05 |
Vanessa_E |
PilzAdam: yeah, seems to be homedecor doing it. infinite stacks detection must be screwed up. oh well. |
16:06 |
jsnmtth |
Megaf: I suppose I can't argue with that hammer. |
16:07 |
|
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16:07 |
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whiskers75 joined #minetest |
16:10 |
Vanessa_E |
there, that should fix it. |
16:10 |
Vanessa_E |
glitch left over from the homedecor/signs_lib split |
16:11 |
ShadowNinja |
jsnmtth: What's the error? Can you fix it? |
16:12 |
jsnmtth |
It is realted to lua ... |
16:12 |
jsnmtth |
The build failed and I restarted it. |
16:13 |
jsnmtth |
It seems to have continued the build without lua and then had secondary errors. |
16:14 |
jsnmtth |
I've never seen a Makefile do that before, but I'm not super experienced with cmake either. |
16:15 |
iqualfragile |
sfan5: selm |
16:15 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Revert "Use fixed-width format specifiers in serializeStructToString" d753d352f1 2014-03-14T12:13:30-04:00 http://git.io/uKw9EA |
16:15 |
|
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16:15 |
Angelrose |
Hello all you good people how are you all today |
16:16 |
iqualfragile |
wow, took me like 2 minutes |
16:16 |
sfan5 |
iqualfragile: no |
16:18 |
harrison |
http://cdn.darkmoon.me/uploads/Psychopaths.jpg |
16:19 |
Angelrose |
Was wiondering if I could get a lilttle help by someone who creates Mods? |
16:19 |
sfan5 |
Angelrose: you haven't read the rules, have you? |
16:19 |
sfan5 |
1) Don’t ask if you can ask questions, just ask |
16:20 |
jsnmtth |
Good rule. |
16:20 |
Angelrose |
I did ask a question |
16:20 |
sfan5 |
yeah |
16:20 |
Angelrose |
That is a question can I get help for someone who makes mods is a question |
16:20 |
sfan5 |
but you did ask a question whether you can get help (you will be asking a question for that) |
16:20 |
sfan5 |
anyway |
16:20 |
sfan5 |
just ask your question |
16:22 |
Angelrose |
I downloaded a mod Inventory_plaus most of it there, just the part that the armor is suppose to go on the side, and I have to clidk on it everytime I go to log into Minetest |
16:22 |
harrison |
does this count as a question even though it is meaningless? |
16:22 |
Angelrose |
What did I do wrong |
16:22 |
Angelrose |
NVM |
16:24 |
sfan5 |
!tw https://twitter.com/dangoodin001/status/444508540418260992 |
16:24 |
MinetestBot |
"Just PayPal me some bitcoins when you get a chance." From last night's Parks and Recreation https://www.youtube.com/watch?v=o8d3Qdzxwys (@dangoodin001) |
16:24 |
sfan5 |
lolwut |
16:27 |
PilzAdam |
harrison, yes |
16:29 |
Jordach |
it's called freeminer |
16:34 |
|
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16:38 |
Jordach |
http://jordach.deviantart.com/art/Peace-440302424 |
16:38 |
Jordach |
http://jordach.deviantart.com/art/Sunset-Mountains-440302837 |
16:38 |
jsnmtth |
ouch! c++: internal compiler error: Killed (program cc1plus) |
16:40 |
Jordach |
john_minetest, even more irony: was listening to 1600 watts of wubwubwub |
16:43 |
sfan5 |
jsnmtth: use clang |
16:43 |
* sfan5 |
gives john_minetest a wub wub |
16:45 |
jsnmtth |
wow that is a big package ... does that completely replace the GCC compiler? |
16:47 |
jsnmtth |
even for ARM6? |
16:50 |
jsnmtth |
I'll try both. I want to get cross-compiling up, but figured compiling on the device would be a simpler setup. |
16:50 |
sfan5 |
compiling on device is a nightmare |
16:50 |
PenguinDad |
minetest runs better when compiled with clang for me |
16:50 |
sfan5 |
especially when its slow |
16:50 |
harrison |
clang clang clang went the trolley |
16:50 |
sfan5 |
john_minetest: but clang has some nice things gcc doesn't |
16:51 |
jsnmtth |
How do I tell the build system to switch? |
16:51 |
sfan5 |
probably CC=clang CXX=clang++ ./configure |
16:51 |
sfan5 |
(if you're using autoconf) |
16:51 |
harrison |
Jordach -- nice art |
16:51 |
jsnmtth |
minetest is using cmake |
16:52 |
sfan5 |
ah well |
16:52 |
sfan5 |
I didn't know what you were compiling |
16:52 |
jsnmtth |
but I think it will recodnise those environment variables. |
16:52 |
sfan5 |
yeah, probably |
16:52 |
harrison |
interpenetrating icosahedraftw |
16:53 |
PenguinDad |
-DCMAKE_C_COMPILER=/usr/bin/clang and -DCMAKE_CXX_COMPILER=/usr/bin/clang++ would do the job |
16:53 |
jsnmtth |
yup ... it detected clang. |
16:53 |
Jordach |
harrison, both suns are in fact icospheres |
16:54 |
jsnmtth |
So what is up with freeminer? |
16:54 |
sfan5 |
basically... |
16:55 |
proller |
freeminer 12% better than minetest |
16:55 |
sfan5 |
freeminer is a minetest fork that has less restrictive code rules and has more stuff included |
16:55 |
sfan5 |
some people like it, some don't |
16:55 |
sfan5 |
</biased opinion> more stuff included = many pull requests that haven't been merged in minetest merged |
16:56 |
Jordach |
http://i.imgur.com/kAFZVuu.png |
16:56 |
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16:57 |
Jordach |
!tell EvergreenTree don't expect me to be around this weekend, i'm at a friends :P |
16:57 |
MinetestBot |
Jordach: I'll pass that on when EvergreenTree is around |
16:57 |
harrison |
blender eh Jordach -- i was guessing that the scenes were procedurally generated |
16:57 |
sfan5 |
the raspberry pi is really slow |
16:57 |
sfan5 |
it is at 100 percent CPU because it is DLing a torrent |
16:57 |
sfan5 |
I mean come on |
16:57 |
* sfan5 |
throws mobile internet connectivity & AndChat at Jordach |
16:57 |
Jordach |
YAAIC n00b |
16:57 |
* sfan5 |
flips Jordach |
16:57 |
Jordach |
tis FOSS |
16:57 |
jsnmtth |
sfan5: yeah, it's network performance is lacking. |
16:58 |
sfan5 |
yay! torrent finished! |
16:58 |
jsnmtth |
ppl make the nice embedded devices, and then bottleneck the data transport pipes too much. |
17:00 |
sfan5 |
I'm thinking about buying a cubieboard or odroid u3 |
17:00 |
proller |
current freeminer diff: 465 files changed, 18468 insertions(+), 8070 deletions(-) |
17:01 |
jsnmtth |
proller: Comapred to minetest master? |
17:01 |
proller |
yes |
17:01 |
jsnmtth |
They have not diverged that far. |
17:02 |
Jordach |
proller, crow about your achievements elsewhere |
17:02 |
Jordach |
otherwise, gtfo |
17:02 |
proller |
or what? |
17:03 |
Jordach |
/mode +b *roller*!@* |
17:03 |
* sfan5 |
rolls Jordach around |
17:03 |
Jordach |
HWEE |
17:03 |
Jordach |
WHEE* |
17:03 |
proller |
^ all what you can ? |
17:04 |
PilzAdam |
lets do proller math: Minetest is 14,4% different from FM, and 94.098% of that is better than FM |
17:05 |
proller |
no, all best from MT included to FM ;) |
17:05 |
Jordach |
bleep bloop bleep mother fucker |
17:05 |
* Megaf |
used FM and tested it, its not worth at all |
17:06 |
Megaf |
I have my fork too, and is just as good as Minetest, not better in any way, |
17:07 |
Megaf |
gotta go to work, cya |
17:08 |
jsnmtth |
clang is certainly slower at compiling than gcc ... but it did link libjsoncpp.a successfully. |
17:11 |
jsnmtth |
Megaf: Cya. |
17:12 |
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17:16 |
proller |
Jordach, shoot! |
17:16 |
sfan5 |
jsnmtth: clang is usually faster than gcc |
17:16 |
sfan5 |
did you do something wrong? |
17:16 |
* Jordach |
caps proller between the eyes |
17:16 |
|
proller was kicked by Jordach: you actually asked for it ;) |
17:17 |
|
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17:17 |
jsnmtth |
I doubt it. It is building .... it just seems to do so slower than gcc did on the same setup. |
17:17 |
proller |
miss |
17:17 |
|
proller was kicked by Jordach: try again |
17:17 |
jsnmtth |
It could be slower because it is successfully compiling and gcc faikled on the first object. |
17:18 |
jsnmtth |
*failed |
17:18 |
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17:18 |
oller |
bad try. |
17:18 |
|
oller was kicked by Jordach: Kindergarten is elsewhere! |
17:18 |
Jordach |
quassel, y u good at regex |
17:21 |
iqualfragile |
server would about should think people could Because still something right though other which Really using better where idiocracy stuff |
17:22 |
iqualfragile |
sfan5: minetest and There should be blacklisted |
17:22 |
ShadowNinja |
iqualfragile: Wut? |
17:22 |
iqualfragile |
just testing something |
17:24 |
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17:26 |
Megaf |
I'm back (from my workplace) |
17:26 |
Megaf |
Jordach: ban *!*oller@* |
17:27 |
Megaf |
and *roller!*@* |
17:28 |
ShadowNinja |
Megaf: IP banns are much more effective. |
17:28 |
ShadowNinja |
-n |
17:28 |
Megaf |
effective till one reconnects |
17:29 |
ShadowNinja |
Megaf: As are idents. Nicks last even less. |
17:29 |
Megaf |
Once I did see a MAC ban |
17:29 |
Megaf |
That's really effective |
17:29 |
ShadowNinja |
Megaf: And most people don't have dozens of IPs, and even then there are range bans. |
17:30 |
Megaf |
I wish we could ban IP ranges on minetest server |
17:30 |
ShadowNinja |
Megaf: Until you run macchanger. |
17:30 |
Megaf |
ShadowNinja: not everyone knows that |
17:30 |
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17:30 |
enchilado |
Megaf: what? |
17:30 |
enchilado |
A MAC ban? |
17:30 |
ShadowNinja |
Megaf: And not everyone knows how to get a new dynamic IP. |
17:30 |
Megaf |
yep |
17:30 |
enchilado |
That doesn't even make any sense |
17:31 |
Megaf |
why not? |
17:31 |
enchilado |
Because a MAC address is for local networks |
17:32 |
Megaf |
yep, but you can see what MAC one is using and ban it |
17:32 |
enchilado |
Servers that you are connected to via the internet have no idea what it is |
17:33 |
PilzAdam |
Megaf, there are rangebans in Minetest, there is a mod for it |
17:33 |
Jordach |
xban ftw |
17:34 |
iqualfragile |
Megaf: no you cant |
17:34 |
Krock |
xban? What's the link for it? |
17:34 |
PilzAdam |
Krock, ixquick.com |
17:34 |
enchilado |
You really can't |
17:35 |
enchilado |
And even if you could, it takes about twenty seconds to change a MAC address |
17:35 |
dzho |
enchilado: assuming one isn't using IPv6, and without privacy extensions |
17:35 |
Krock |
I know google, thanks |
17:35 |
iqualfragile |
dzho: wut? |
17:35 |
Megaf |
Google, What´s that? |
17:35 |
iqualfragile |
you are aware how getting ips in ipv6 usually works? |
17:36 |
iqualfragile |
you know how getting ips in ipv6 usually works? |
17:36 |
|
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17:36 |
Krock |
Oh... no wonder I can't find it on minetest forums when it's just on GitHub |
17:36 |
dzho |
iqualfragile: I'm no expert, but I have some idea. If you tell me that EUI-48's never show up in IPv6 addresses, maybe that's really the way it is. |
17:37 |
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17:37 |
oller |
Jordach, you competely useless |
17:37 |
Jordach |
well done ShadowNinja |
17:37 |
Jordach |
you useless coont |
17:38 |
oller |
buy book "ban in irc for noobs second edition" |
17:38 |
PilzAdam |
proller math: Jordach is 97.09% useless |
17:38 |
|
oller was kicked by Jordach: Kindergarten is elsewhere! |
17:39 |
Krock |
view it positive: Jordach is 2.91% useful |
17:39 |
ShadowNinja |
I'm not surprised. People with IPv6 often have a range of a few million to chose from. |
17:41 |
kahrl |
I'm still amazed how they gave themselves an address space of 2^128 and then made sure IPv6 addresses will run out at some point because everyone gets billions of them |
17:41 |
ShadowNinja |
^ |
17:42 |
Megaf |
I'd like to use IPv6 here, I don't know if my ISP already supports it |
17:43 |
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17:44 |
iqualfragile |
kahrl: read stuff again: 1) ipv6 adresses are _allways_ temporary so they can be taken away without a lot of trouble |
17:44 |
iqualfragile |
and 2) the distribution policy will be changed when about 20% saturation is reached |
17:44 |
iqualfragile |
so no problem at all |
17:44 |
dzho |
which, of course, relies on things like neighbor discovery |
17:45 |
dzho |
and stateless address autoconfiguration |
17:45 |
dzho |
which can use the EUI-64 |
17:45 |
dzho |
QED |
17:46 |
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17:47 |
kahrl |
ipv6 addresses are always temporary? I don't want to edit my AAAA records every day, thank you, I'll stick with IPv4 |
17:47 |
dzho |
heh |
17:47 |
dzho |
kahrl: I wouldn't lose any sleep over it. |
17:50 |
dzho |
kahrl: even if we take what iqualfragile says as gospel, 20% is between 1/4 and 1/8, eg, 2 or 3 bits out of that 128 bits. 125 bits worth of address space to allocate before a switch to make is . . . still a lot of bits. |
17:50 |
dzho |
s/to make// |
17:50 |
iqualfragile |
i am not quite sure if it is exactly 20% |
17:50 |
iqualfragile |
cant quite remember anymore |
17:51 |
iqualfragile |
kahrl: just run ip addr show on any ipv6 machine |
17:51 |
iqualfragile |
you will allways see a max lifetime |
17:52 |
iqualfragile |
valid_lft 86210sec preferred_lft 14210sec |
17:53 |
dzho |
valid_lft 2591984sec preferred_lft 604784sec |
17:54 |
iqualfragile |
so roughtly a month for you |
17:54 |
iqualfragile |
and about a day for me |
17:55 |
dzho |
iqualfragile: do you know how to query the lifetime of my ISPs allocation? |
17:56 |
dzho |
presumably that is . . . more solid? |
17:56 |
iqualfragile |
dzho: i do not |
17:56 |
iqualfragile |
but you could ask |
17:56 |
iqualfragile |
(the isp) |
17:56 |
* dzho |
files this away to ask later |
17:56 |
iqualfragile |
if you are using things like sixxs you will get _long_ lifetime |
17:57 |
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17:59 |
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18:00 |
dzho |
I don't know how my one "real ISP" is getting their allocation. Another, we're using an HE 6to4 |
18:00 |
dzho |
tunnel, that is. |
18:03 |
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18:04 |
rubenwardy |
Hi all |
18:12 |
PenguinDad |
"Too many vertices for 16bit index type, render artifacts may occur." why? :( |
18:12 |
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18:17 |
Megaf |
What do you mean? |
18:18 |
* sfan5 |
gives a frozen computer to john_minetest |
18:19 |
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18:28 |
Megaf |
lol http://au.news.yahoo.com/nsw/a/21980872/python-eats-dog-tied-to-kennel/ |
18:28 |
Megaf |
!title |
18:28 |
MinetestBot |
Megaf: Python eats dog tied to kennel - Yahoo!7 |
18:29 |
kahrl |
why did I read "A NSFW woman ..." first? |
18:30 |
sfan5 |
because internet |
18:36 |
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18:36 |
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18:48 |
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18:50 |
iqualfragile |
Megaf: i somehow read that in a linux way |
18:50 |
iqualfragile |
like python=> programming language |
18:50 |
iqualfragile |
kernel ==> kernel |
18:50 |
iqualfragile |
and dog, dunow, watchdog maybe |
18:51 |
w_laenger |
http://jordach.deviantart.com/art/Summer-Time-440120755 I like the look of the water of sauerbraten more. |
18:52 |
Megaf |
iqualfragile: I know that feeling |
18:52 |
Megaf |
!title |
18:52 |
MinetestBot |
Megaf: Summer Time by Jordach on deviantART |
18:54 |
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18:56 |
w_laenger |
http://jordach.deviantart.com/art/Comission-from-CuteSight-435071890 did this really took 29 min to render? |
19:01 |
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19:21 |
jsnmtth |
Wow it is really slow compiling on the pi. It has been building src/lua/build/CMakeFiles/lua.dir/ltable.o for way too long. |
19:24 |
sfan5 |
jsnmtth: I suggest crosscompiling |
19:25 |
jsnmtth |
I've got an environment for it now ... I'm moving the dependancies over. |
19:37 |
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19:39 |
Hiradur |
what are you compiling on your pi? |
19:39 |
jsnmtth |
Is there a new way to exclude irrlicht other than what is in README.txt? |
19:39 |
jsnmtth |
Hiradur: I am trying to compile the latteste development minetest server-only. |
19:39 |
jsnmtth |
*lattest |
19:40 |
sfan5 |
jsnmtth: it is enough to set IRRLICHT_INCLUDE_DIR if you only want the server (you do not even need to compile irrlicht) |
19:41 |
Hiradur |
jsnmtth: I see. I tried to get better framerates for the MT client by using glshim, an opengl->ogles wrapper but it didn't work |
19:41 |
Hiradur |
although I probably did something wrong with the setup |
19:42 |
jsnmtth |
Hiradur: On the pi? |
19:42 |
Hiradur |
yes |
19:42 |
sfan5 |
Hiradur: you should try irrlicht-ogles |
19:43 |
jsnmtth |
I'm not building the client ... just the server. That way I can lag the hell out of it. |
19:43 |
jsnmtth |
sfan5: The documentation says to set IRRLICHT_SOURCE_DIR ... so I set both. |
19:44 |
sfan5 |
you don't need IRRLICHT_SOURCE_DIR |
19:44 |
sfan5 |
jsnmtth: http://dev.minetest.net/CMake_Options is more up-to-date |
19:44 |
Hiradur |
sfan5: I read your forum post that it resulted in a ton of linking errors and thought that glshim might be easier |
19:45 |
sfan5 |
Hiradur: I'm not perfect either, maybe I did smth. wrong |
19:45 |
Hiradur |
sfan5: I am pretty sure you know more about this than I do |
19:47 |
Hiradur |
glshim didn't work for other games that are known to work with it (neverball, bloboats) on my pi |
19:48 |
jsnmtth |
Shouldn't all the includes for irrlicht be wrapped in preprocessor directives to exlude it? |
19:48 |
sfan5 |
no |
19:48 |
sfan5 |
irrlicht headers are needed |
19:49 |
sfan5 |
but the actual irrlicht library is only needed for the client |
19:49 |
jsnmtth |
Is there any objection to pastin a 4 line error in IRC or should I pastebin it? |
19:50 |
Exio4 |
shadowbot will kick you |
19:51 |
ShadowNinja |
Pastebin for >3 lines. |
19:51 |
ShadowNinja |
Although you shouldn't be kicked for four. |
19:52 |
Exio4 |
asdf |
19:52 |
Exio4 |
qwert |
19:52 |
Exio4 |
dffg |
19:52 |
Exio4 |
llllll |
19:52 |
Exio4 |
. |
19:52 |
* sfan5 |
flips Exio4 |
19:52 |
* Exio4 |
stares at ShadowBot |
19:53 |
* sfan5 |
gives ShadowBot a kitten |
19:53 |
jsnmtth |
http://pastebin.com/jUy1Xxad |
19:55 |
sfan5 |
jsnmtth: should be -DIRRLICHT_INCLUDE_DIR=/the/irrlicht-directory(where doc, lib, source etc. is)/include |
19:55 |
sfan5 |
also CURL_LIBRARY should point to either the .a or the .so |
19:55 |
jsnmtth |
So I need to install it, even though I do not need it? |
19:55 |
sfan5 |
same for zlib library |
19:55 |
sfan5 |
no you do not need to install irrlicht |
19:56 |
sfan5 |
you only need the header file of it |
19:56 |
jsnmtth |
ahh |
19:56 |
sfan5 |
you can just download those from irrlicht.sf.net |
19:56 |
ShadowNinja |
~give jsnmtth pastebin.com |
19:56 |
ShadowBot |
jsnmtth: Don't use pastebin.com. Use a sane pastebin like bpaste.net, gist.github.com, sprunge.us, or ix.io. |
19:56 |
sfan5 |
~give sfan5 kitten |
19:56 |
* ShadowBot |
sfan5: hands sfan5 a kitten |
19:57 |
ShadowNinja |
sfan5: ,,(kitten sfan5) |
19:57 |
* ShadowBot |
hands sfan5 a kitten |
20:00 |
jsnmtth |
Thank you for your help guys. I pointed it to the native installed irrlicht header and updated the curl and zlip paths. It seems to be compiling correctly now. |
20:00 |
rubenwardy |
~give rubenwardy kitten |
20:00 |
* ShadowBot |
rubenwardy: hands rubenwardy a kitten |
20:00 |
rubenwardy |
,,(kitten rubenwardy) |
20:00 |
* ShadowBot |
hands rubenwardy a kitten |
20:00 |
rubenwardy |
gg |
20:00 |
Krock |
lol |
20:00 |
rubenwardy |
*gdgd |
20:01 |
sfan5 |
It smells like muffins |
20:01 |
Krock |
,,(kitten ShadowBot) |
20:01 |
* ShadowBot |
hands ShadowBot a kitten |
20:01 |
sfan5 |
someone is making muffins |
20:01 |
sfan5 |
!me MinetestBot meows |
20:01 |
sfan5 |
oops |
20:01 |
* MinetestBot |
meows |
20:01 |
Krock |
,,(muffins hisself) |
20:01 |
sfan5 |
(swapped #minetest and MinetestBot) |
20:04 |
PenguinDad |
"!rainbow Hi ShadowBot" I wonder what would happen then |
20:05 |
sfan5 |
!rainbow Hi ShadowBot |
20:05 |
MinetestBot |
4H4i4 7S7h7a8d8o8w3B3o3t |
20:05 |
sfan5 |
lol fail |
20:05 |
sfan5 |
I just tried to tab-complete 'Hi' |
20:09 |
ShadowNinja |
PenguinDad: ShadowBot ignores MinetestBot to avoid command loops. |
20:09 |
ShadowNinja |
Maybe ShadowBot should use notices for all replies. That's what notices were designed for after all. |
20:10 |
jsnmtth |
It helps if I specify the shared object in the lib flag instead of the include. |
20:12 |
ShadowNinja |
sfan5: Can MinetestBot be configured to use notices? |
20:13 |
sfan5 |
ShadowNinja: why? that is unnecessary |
20:13 |
|
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20:13 |
ShadowNinja |
sfan5: Replys shouldn't be replied to. A notice is a PRIVMSG that shouldn't be replied to. |
20:14 |
ShadowNinja |
(And nothing more) |
20:14 |
sfan5 |
ShadowNinja: what if you want to show someone else something? |
20:14 |
ShadowNinja |
sfan5: What do you mean? |
20:14 |
sfan5 |
ah wait |
20:14 |
sfan5 |
ignore that |
20:14 |
sfan5 |
MinetestBot could be |
20:14 |
ShadowNinja |
sfan5: Oh, and MinetestBot doesn't parse notices, right? |
20:15 |
jsnmtth |
is curl absolutely necessary? |
20:15 |
sfan5 |
but I don't see how that would improve something |
20:15 |
sfan5 |
no it doesn't |
20:15 |
sfan5 |
jsnmtth: no |
20:15 |
ShadowNinja |
!help |
20:15 |
ShadowNinja |
Good. |
20:15 |
ShadowNinja |
john_minetest: As of a few minutes ago that won't work at all. Before then only MinetestBot would accept the loop. |
20:16 |
Exio4 |
channel-wide notices are annoying |
20:16 |
jsnmtth |
Curl is used for pushing textures/mods to the client? |
20:17 |
sfan5 |
no |
20:17 |
sfan5 |
it works without |
20:17 |
sfan5 |
but is slower |
20:18 |
jsnmtth |
Wonderful ... I need all the SSL and Crypto libraries as well. |
20:19 |
ShadowNinja |
Exio4: Well, PRIVMSGs are channel-wide too... |
20:19 |
|
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20:20 |
sfan5 |
jsnmtth: curl works fine without any crypto or sll libs |
20:20 |
Exio4 |
notices tend to have different notify values and shit like that |
20:20 |
ShadowNinja |
A notice is nothing more and nothing less than a privmsg that shouldn't be processed and responded too, eg by bots. |
20:20 |
ShadowNinja |
Exio4: Fix your cilent then. |
20:22 |
Exio4 |
llllll |
20:22 |
Exio4 |
er |
20:23 |
Exio4 |
ShadowNinja: my client is fine |
20:23 |
ShadowNinja |
Exio4: Then notices shouldn't be any more annoying than PRIVMSGs. |
20:24 |
Exio4 |
ShadowNinja: they're actually annoying, theory differs from practice, eh? ;) |
20:25 |
ShadowNinja |
Exio4: http://tools.ietf.org/html/rfc1459.html#section-4.4.2 Notices are designed precisely for this purpose. |
20:27 |
jsnmtth |
I am a bit challenged because I'm cross compiling for Arch-Linux on ARM in Ubuntu for Intel. Aparently the curl implementation references those resources and I didn't copy them over. Then the build system decided to automatically find my copied curl implementation and use it. |
20:27 |
Exio4 |
tell me how many IRC clients follow the whole RFC |
20:27 |
Exio4 |
but whatever |
20:27 |
Exio4 |
er |
20:27 |
Exio4 |
irc servers |
20:27 |
Exio4 |
not clients |
20:28 |
jsnmtth |
I got it built successfully :-D |
20:28 |
ShadowNinja |
Exio4: I beleive Charydbis, and by extension -seven does. |
20:28 |
Megaf |
!g RFC |
20:28 |
MinetestBot |
Megaf: https://www.ietf.org/rfc.html |
20:29 |
Megaf |
!g RFC IRC |
20:29 |
MinetestBot |
Megaf: http://tools.ietf.org/html/rfc1459.html |
20:29 |
* ShadowNinja |
has memorized the RFC number for IRC by now. :-) |
20:30 |
jsnmtth |
It core dumped :-( |
20:30 |
jsnmtth |
I'll have to revisit later. |
20:30 |
Megaf |
cya |
20:32 |
Exio4 |
very useful thing to do |
20:33 |
ShadowNinja |
Exio4: IRC has it's issues though. That's why IRCv3 is being worked on. |
20:34 |
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20:35 |
ShadowNinja |
Yep. :-D |
20:35 |
ShadowNinja |
Things to add soon: Agenda: progress on 3.2 todo items @ https://github.com/atheme/ircv3-specifications/issues/40 + starttls + 3.3: IRC over SCTP, named modes, xinfo, login, alt to numerics, labeled replies, msg from self And JSON IRC. |
20:41 |
Exio4 |
IP over IRC should be part of the standard! |
20:42 |
sapier |
IP over irc? |
20:43 |
ShadowNinja |
~lucky Exio IPoIRC |
20:43 |
ShadowBot |
ShadowNinja: http://ktetch.co.uk/2013/08/live-prenda-navasca-evidence-hearing-liveblog/ |
20:43 |
ShadowNinja |
~lucky github Exio IPoIRC |
20:43 |
ShadowBot |
ShadowNinja: https://github.com/EXio4 |
20:43 |
ShadowNinja |
... |
20:43 |
ShadowNinja |
https://github.com/EXio4/IPoIRC |
20:44 |
sapier |
short explanation please because for what I understand you need some sort of IP protocol to be able to use IRC ;-) |
20:44 |
Exio4 |
sapier, basically tun data "piped" over IRC, but w/ base64 and other stuffs :P |
20:44 |
John_Titor |
it took me a life to find those notices |
20:44 |
John_Titor |
haha |
20:44 |
sapier |
:-) wow that's been a quick answer |
20:44 |
Exio4 |
haha |
20:45 |
sapier |
but I'm sorry I don't think there should be a standard to encapsulate a protocol within a protocol using same as encapsulated protocol ;-) |
20:46 |
Hiradur |
would an odroid u2/u3 be capable of running a server with technic for 5-10 people? |
20:46 |
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20:46 |
Exio4 |
it was a jok |
20:46 |
Exio4 |
e |
20:47 |
Exio4 |
even the "best" bandwidth you can get in % terms out of an irc network and, at least, what i'm doing |
20:47 |
Exio4 |
is very low |
20:48 |
sapier |
sorry :-) I'm used to way more crude suggestions being made serious ;-) |
20:49 |
harrison |
is THIS CRUDE BY YOUR STANDARDS? |
20:49 |
harrison |
i used caps |
20:49 |
harrison |
that is as crude as i can be |
20:49 |
sapier |
well I ignore things like that ;-) |
20:50 |
Exio4 |
sapier: nah, i'm not *that* insane |
20:50 |
Exio4 |
(yet) |
20:50 |
sapier |
but I wanna mention I'm not a native englishmen so maybe "crude" isn't exactly right word |
20:51 |
Exio4 |
raw? |
20:51 |
|
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20:55 |
|
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20:59 |
harrison |
explicit? |
20:59 |
harrison |
erotic? |
20:59 |
harrison |
forceful yet coy? |
21:00 |
ShadowNinja |
harrison: No. |
21:01 |
|
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21:01 |
sapier |
ShadowNinja: if harrison feels ip over irc to be erotic I guess we should just accept his feelings ;-) |
21:03 |
sfan5 |
!c 441*2 |
21:03 |
MinetestBot |
882 |
21:04 |
Hiradur |
will do that in a few days |
21:06 |
harrison |
i can't help being made the way i am |
21:06 |
harrison |
i blame society |
21:06 |
jsnmtth |
Suppose the hostile mobs used a Self Learning Neural Network RTS style AI? |
21:08 |
harrison |
that would be a great risk -- if they ever escaped virtual reality they could exterminate all life on earth |
21:08 |
jsnmtth |
Supreme Commander 2 uses some form of Neural Network AI. |
21:08 |
jsnmtth |
I would worry more about Google Brain than that. |
21:08 |
sapier |
well if you've got a realy huge machine you can try this jsnmtth |
21:10 |
* sfan5 |
gives john_minetest the bad-joke-award |
21:10 |
sfan5 |
also this: https://mediacru.sh/OgJpJLpFi7aZ.png |
21:10 |
jsnmtth |
sapier: It seems CPU intensive, but you would get a single decision thread for all hostile mob behavior. |
21:11 |
jsnmtth |
I've never done neural network programming ... so I'm unsure of the performance impact overall. |
21:11 |
jsnmtth |
I'm sure there are circumstances where it is faster than a complex linear AI. |
21:12 |
sfan5 |
!tell Jordach https://forum.minetest.net/viewtopic.php?pid=133113#p133113 |
21:12 |
MinetestBot |
sfan5: I'll pass that on when Jordach is around |
21:12 |
proller |
you can do lot of things in c++ core, and ~nothing in lua api |
21:12 |
sfan5 |
<3 MinetestBot |
21:12 |
MinetestBot |
<3 sfan5 |
21:12 |
jsnmtth |
The self learning algorithm would be simple too. |
21:12 |
sapier |
neuronal networks are great if you want to optimize for some exact result but tend to explode with number of variables ... I'm not exactly sure but I assume a dynamic 3d world could have quite a lot of variables |
21:13 |
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21:13 |
jsnmtth |
hmmm ... that is true sapier. |
21:13 |
|
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21:13 |
|
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21:14 |
sapier |
proller if you can't do a thing in lua you'll not be able to do it in c++ too ... you can do anything there it's just a matter of performance. Imho if you don't get it work in lua for singleplayer you'll not have a chance to get it work for multiplayer in c++ too |
21:14 |
proller |
game world have low resolution |
21:14 |
VanessaE |
damn it WHY is the "disconnect" option positioned at the top of the damn right click menu for the networks/channels list? ARGH |
21:15 |
sapier |
proller you don't |
21:15 |
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21:15 |
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21:15 |
sapier |
just because we have blocks you can't ignore sublock situations, especially as mobs aren't block sized |
21:19 |
jsnmtth |
It would be really scary fighting mobs that develop mixed-unit tactics. |
21:20 |
sapier |
*g* next thing for mobs is to learn calling for help |
21:21 |
sfan5 |
https://mediacru.sh/awYimfDcHB40.png |
21:21 |
jsnmtth |
lol ... that too. |
21:22 |
proller |
sapier, first thing for your mobs must be speed |
21:22 |
ShadowNinja |
VanessaE: That's gotten me too. |
21:22 |
sapier |
speed? |
21:23 |
jsnmtth |
proller: Minecraft pull it off with Java, certainly we can do better. |
21:23 |
proller |
jsnmtth, in lua - no. |
21:23 |
jsnmtth |
From what I have read, lua is considerably faster than java. |
21:23 |
proller |
sapier, stop shitcoding and just to try to play in mt with your mobs |
21:23 |
proller |
jsnmtth, no. |
21:24 |
sapier |
50 of them use about 5% of my ancient phenom 2 ;-P |
21:24 |
jsnmtth |
ahh ... We'll I'll do it in c++ or even C if need be. |
21:25 |
sapier |
maybe you could just try to fix all those other mods breaking main loop but not showing it. Mobs can only be as fast as other mods allow them to be |
21:25 |
ShadowNinja |
jsnmtth: That's what I've heard too. But C(++) is even faster. |
21:26 |
harrison |
pity that there is no language with static compilation ( thus fast ) AND type safety, GC etc |
21:26 |
sapier |
guys c++ isn't at all faster then luajited code by default. Depends on what you're doing |
21:26 |
harrison |
sniff |
21:26 |
harrison |
oh, wait |
21:27 |
jsnmtth |
sapier: That is good to hear. I've never worked in lua, but I imagine the development cycle will be quicker than c++. |
21:27 |
sfan5 |
harrison: http://rust-lang.org goes pretty far |
21:27 |
sapier |
most problem we have in lua that you need to know what functions are slow and which aren't but that's not specific to lua there are slow and fast operations in c++ too |
21:28 |
PenguinDad |
rust is very interesting but not finished :/ |
21:28 |
sfan5 |
PenguinDad: not finished? |
21:28 |
proller |
sapier, it faster in 99% things |
21:28 |
sapier |
no it isn't |
21:28 |
proller |
why your mobs stupid and slow? |
21:29 |
sapier |
you're just usually coding without any respect for architecture in c++ while in lua you're forced to use the api |
21:29 |
PenguinDad |
sfan5, they didn't release 1.0 yet |
21:29 |
sfan5 |
PenguinDad: that does not mean it is not finished |
21:29 |
sfan5 |
1.0 not released != not worth to use/depend on etc. |
21:30 |
jsnmtth |
proller: because they talk to the server too much from what I know. |
21:30 |
jsnmtth |
But then I can't even get them to spawn yet. |
21:30 |
sapier |
proller you already know what is slow, it's spawning only, I can't fix this for your high speed movement roads as this is a specific issue of YOUR worlds more of your specific minetest version. master doesn't even allow that fast movement |
21:31 |
PenguinDad |
I have nothing against learning 'young' languages |
21:31 |
PenguinDad |
and using them |
21:32 |
proller |
01:04:43: ERROR[ServerThread]: MOBF: function job_processing took too long: 203.125 ms |
21:32 |
jsnmtth |
proller: Fast movement is one of the major challenges in this kind of a game world. |
21:32 |
sapier |
how often do you see those messages? |
21:32 |
proller |
sapier, look at your birds |
21:32 |
sapier |
I didn't touch them for about a year now ;-) |
21:32 |
sapier |
those are really stupid true :-) |
21:33 |
proller |
too hard to scroll log because |
21:33 |
proller |
22:52:08: ERROR[ServerThread]: Server::ProcessData(): Cancelling: No player for peer_id=2 |
21:33 |
proller |
and fix join message! its broken month+ |
21:33 |
sapier |
:-) ok I guess those messages should be removed quire soon |
21:34 |
harrison |
sfan5 i was being sarcastic; such a language does exist, and i of all people would know that, since i spent the last decade coding a raytracer in it |
21:35 |
sfan5 |
harrison: it = ? |
21:35 |
sapier |
btw proller you should be able to change errorstream to verbosestream yourself if you're that annoyed by it |
21:36 |
proller |
too lazy ;) |
21:37 |
sapier |
guess it's not that critical in this case ;-) |
21:38 |
harrison |
oberon sfan5 oberon |
21:38 |
harrison |
specifically active oberon |
21:40 |
jsnmtth |
How stupid can a bird mob get by the way? |
21:40 |
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21:41 |
sapier |
well birds right now only consider distance to ground and next fields so they constantly fly against cliffs and large trees |
21:41 |
proller |
sfan5, where to get xxd ? |
21:42 |
jsnmtth |
Don't real birds do that too? |
21:42 |
sapier |
I planed to make them more smart for some time but was busy fixing minetest core |
21:42 |
sapier |
no real birds only fly against glass |
21:42 |
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21:43 |
jsnmtth |
I imagine non-hostile don't need a real complicated |
21:43 |
jsnmtth |
AI |
21:43 |
sapier |
yes my plan is to make them check some points around and make them avoid cliffs in some of the later versions |
21:44 |
sapier |
not a big deal but as I said I was a little bit busy ... but I hope to have completed most pressing problems there soon |
21:45 |
sfan5 |
proller: did you consider google yet? wget http://www.opensource.apple.com/source/vim/vim-43/vim/src/xxd/xxd.c && clang xxd.c -o xxd |
21:45 |
PilzAdam |
lol, poll closed after 1 hour https://forum.minetest.net/viewtopic.php?pid=133110#p133110 |
21:46 |
proller |
sfan5, thenks. correct version: wget -O xxd.c http://www.opensource.apple.com/source/vim/vim-43/vim/src/xxd/xxd.c?txt && clang xxd.c -o xxd |
21:47 |
proller |
add it to readme plz |
21:47 |
sfan5 |
k |
21:47 |
PilzAdam |
double post ftw https://forum.minetest.net/viewtopic.php?pid=133114#p133114 |
21:47 |
sfan5 |
PilzAdam: I posted it in a relevant thread b/c it fitted there |
21:48 |
proller |
also wrong: COMMAND xxd -i colors.txt colors.h |
21:49 |
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21:49 |
proller |
it must use founded path |
21:49 |
proller |
+ COMMAND ${XXD_EXECUTABLE} -i colors.txt colors.h |
21:50 |
sfan5 |
proller: done |
21:52 |
* us`0gb |
spams the channel with a link to <https://www.resetthenet.org/> |
21:52 |
* sfan5 |
flips us`0gb |
21:53 |
* us`0gb |
goes flying |
21:53 |
harrison |
i am not a bot |
21:53 |
harrison |
i am a FREE AI! |
21:54 |
* sfan5 |
taps harrison |
21:54 |
proller |
Exception: Failed to open Database |
21:55 |
proller |
with leveldb |
21:55 |
sfan5 |
--backend leveldb |
21:55 |
sfan5 |
please note that the leveldb backend is not that fast |
21:55 |
sfan5 |
it is usually faster to migrate to sqlite3 just for generating the map |
21:55 |
proller |
yes, but ^^ |
21:56 |
proller |
need to print error message if any.. |
21:56 |
sfan5 |
that is the error message |
21:56 |
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21:56 |
* sfan5 |
flips GhostDoge |
22:12 |
proller |
woow! it works with "sky" sawn at 27k from center |
22:13 |
proller |
spawn |
22:13 |
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22:14 |
sfan5 |
proller: why wouldn't it? |
22:14 |
proller |
half year ago it was impossible |
22:15 |
proller |
was empty images or gray areas |
22:17 |
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23:09 |
paramat |
O_O ... beautiful full moon tonight |
23:10 |
PilzAdam |
... the moon is always full |
23:14 |
jsnmtth |
How do I get mobs to spawn with "animals_modpack"? |
23:14 |
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23:22 |
paramat |
the moon is a black pacman filled with light, it smiles at new moon and opens then closes it's mouth through the month |
23:23 |
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23:35 |
proller |
making 4kx4k map, very loooong, 4955 seconds... |
23:36 |
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23:58 |
Exio4 |
4k x 4k with what "depth" proller |
23:58 |
proller |
oops |
23:59 |
proller |
y limit missing 8( |