Time |
Nick |
Message |
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MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 76d4396fa1 2014-01-23T16:21:56-08:00 http://git.io/lq2xTw |
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01:39 |
hoodedice |
So |
01:41 |
hoodedice |
I'm thinking of getting this tweak that allows Ubuntu to run completely from RAM |
01:41 |
hoodedice |
It will copy everything except the /home directory |
01:42 |
hoodedice |
Anyone? |
01:42 |
hoodedice |
*tumbleweed* |
01:43 |
paramat |
*desolate wind* |
01:44 |
hoodedice |
Hey para |
01:44 |
hoodedice |
How's the gen-lab going? |
01:45 |
hoodedice |
paramat: Are you on ubuntu |
01:45 |
hoodedice |
? |
01:45 |
hoodedice |
Can you take a look at this, and tell me exactly what I should be doing? http://ubuntuforums.org/showthread.php?t=1867460 |
01:56 |
puhfa |
hello everyone, i think we just broke the world record in MT lag, whatever the previous record might have been |
01:56 |
puhfa |
i proudly present: 32 minutes |
01:57 |
hoodedice |
Yaay, |
01:57 |
hoodedice |
lag as in, ping? |
01:58 |
puhfa |
well tbh its just the lag between a sent ingame message and the same message appearing in irc, using the irc mod |
01:58 |
NekoGloop |
http://i.imgur.com/9fDTmCe.png |
01:58 |
paramat |
o/ too busy with mapgen ;) |
01:59 |
hoodedice |
=D |
01:59 |
hoodedice |
Anyone good with ubuntu low leel grub-stuff? |
01:59 |
hoodedice |
*level |
02:00 |
hoodedice |
No one? Ok, I'll just use windows then. |
02:00 |
kaeza |
hoodedice, -> #ubuntu |
02:00 |
hoodedice |
Oh yes |
02:00 |
hoodedice |
Thank you kaeza |
02:00 |
hoodedice |
I'm really stoopid |
02:05 |
hoodedice |
kaeza, dead chat, just like this one XD |
02:10 |
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02:11 |
hoodedice |
Hai Enke |
02:11 |
Enke |
Hey hoodedice |
02:12 |
hoodedice |
brb |
02:14 |
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03:33 |
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04:16 |
Miner_48er |
anyone used the new bones mod notice that trees are not growing? |
04:37 |
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06:11 |
sfan5 |
VanessaE: maybe they all came because you didn't use freeminer |
06:12 |
Peacock |
randompost is random :p |
06:52 |
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07:31 |
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07:36 |
reactor |
Eh! |
07:36 |
Peacock |
Ni! |
07:37 |
reactor |
? |
07:37 |
Peacock |
Monty Python :p |
07:41 |
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07:43 |
reactor |
How long is his python? |
07:44 |
Peacock |
erm, i wouldn't have those vital statistics on record lol |
08:13 |
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08:30 |
reactor |
Oh. Monty Python. Not Monty's Python. |
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12:29 |
sfan5 |
meow, hi everyone |
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13:11 |
VanessaE |
good morning. |
13:14 |
EvergreenTree |
good morning to you |
13:14 |
EvergreenTree |
:-) |
13:14 |
VanessaE |
hi:) |
13:17 |
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13:37 |
Murray_B |
Hi! |
13:37 |
VanessaE |
hi |
13:38 |
PenguinDad |
hi murray |
13:39 |
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13:40 |
Murray_B |
I just tried minetest and don't really get it - what is the goal of the game? Or is it just for constructing buildings, etc.? |
13:42 |
pandaro |
Murray_B:The goal of the game, is precisely to make a good game ... I think |
13:43 |
Murray_B |
Err, the goal for the players or the goal for the devs?? |
13:43 |
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13:44 |
puhfa |
well the vanilla minetest is basically just a sandbox game |
13:44 |
puhfa |
you can add/make all sorts of mods if you want to have a "purpose" for the gameplay |
13:45 |
puhfa |
but merely just constructing buildings as you put it can be surprisingly fun too |
13:45 |
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13:48 |
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13:48 |
Murray_B |
Okay, thank you. Maybe it's not the right game for me, I need real goals or points to compete against :-) |
13:49 |
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13:49 |
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13:51 |
puhfa |
you can have goals allright, you just set them yourself :) |
13:51 |
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13:52 |
Murray_B |
puhfa: Yes, great idea, but not so easy for me ;-) |
13:55 |
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13:55 |
Murray_B |
Okay, cu! |
13:55 |
Murray_B |
And thanks for the information |
13:57 |
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14:08 |
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14:09 |
PilzAdam |
Hello everyone! |
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14:20 |
PilzAdam |
wiki-edit of the day: http://dev.minetest.net/index.php?title=Changelog&curid=366&diff=1708&oldid=1703&rcid=1844 |
14:21 |
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14:25 |
reactor |
200 "3DPABCTBYNTE" |
14:26 |
PilzAdam |
199 GOTO 201 |
14:26 |
reactor |
Wrong context. |
14:28 |
Hirato |
lol |
14:29 |
Hirato |
silly sfan, minetest wiki is not motherless |
14:31 |
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14:37 |
Hirato |
"convert to past tense" what a terrible idea |
14:47 |
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14:49 |
sfan5 |
oh god what |
15:17 |
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16:47 |
VanessaE |
hi |
16:47 |
EvergreenTree |
herro |
16:47 |
EvergreenTree |
john_minetest, any luck on compiling ror? |
16:47 |
PenguinDad |
*hero :P |
16:47 |
PilzAdam |
ror is uncompilable |
16:48 |
EvergreenTree |
^ so true |
16:48 |
EvergreenTree |
stuck on caelum |
16:48 |
PilzAdam |
we should Minetest be uncompilable too; much easier to code things then |
16:48 |
PilzAdam |
+some fitting verb |
16:49 |
PenguinDad |
and much harder to play then |
16:49 |
PilzAdam |
who plays MT anyway? |
16:54 |
proller |
bots |
17:22 |
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17:22 |
harrison |
ror? plz xplain |
17:27 |
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17:27 |
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17:27 |
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17:28 |
EvergreenTree |
rigsofrods |
17:29 |
EvergreenTree |
harrison ^ |
17:30 |
harrison |
thx |
17:33 |
rubenwardy |
Hi all |
17:35 |
harrison |
I AM THE HARRISON |
17:36 |
harrison |
scourge of irc |
17:36 |
harrison |
originator of memes |
17:36 |
harrison |
ascii artist |
17:37 |
harrison |
bon vivant, raconteur, man about town |
17:37 |
Jordach |
and banned for spam! |
17:38 |
* Jordach |
walks off |
17:38 |
harrison |
not as much as you might think |
17:38 |
* harrison |
rubs his dogecoins and chortles |
17:39 |
harrison |
you say that this ROR of which you speak of does not compile? |
17:39 |
harrison |
is that a bug or a feature? |
17:40 |
PilzAdam |
a feature |
17:40 |
harrison |
it looks kind of inactive |
17:41 |
* harrison |
prefers the bleeding edge that does not heal |
17:42 |
harrison |
i mean sourceforge? is that still a thing? |
17:42 |
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17:44 |
rubenwardy |
lol |
17:57 |
BrandonReese |
Just play ROR in windows, I haven't got it to compile after manually compiling half a dozen of it's dependancies. No wonder they don't have any package maintainers. |
18:06 |
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18:09 |
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18:09 |
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18:10 |
rubenwardy |
My HTML5 particle engine: http://www.youtube.com/watch?v=in8VAwe8DmQ |
18:10 |
PilzAdam |
_my_ HTML5 particle engine: /dev/null |
18:10 |
harrison |
is webgl? |
18:10 |
rubenwardy |
lol |
18:10 |
rubenwardy |
No, canvas |
18:11 |
rubenwardy |
Not 3d, 2d |
18:11 |
FreeFull |
My HTML5 particle engine: rubenwardy |
18:12 |
harrison |
my voxle tracer: http://spasim.org/ |
18:14 |
rubenwardy |
Sorry, but that website is hidious D: |
18:15 |
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18:17 |
harrison |
no ur hidious |
18:18 |
rubenwardy |
The main problem is the contrast with the test. |
18:18 |
rubenwardy |
The background's too crazy. |
18:24 |
rubenwardy |
Try adding: margin: 90px auto; padding: 1em; background: rgba(128,0,0,0.5); to #wrapper (or bg: #440000) |
18:24 |
rubenwardy |
maybe border-radius: 4px; |
18:25 |
rubenwardy |
(harrison) |
18:26 |
Jordach |
ugh, >update nvidia driver, >mc snapshots work, >firefox crashes on loading large images EVERY TIME since driver update |
18:26 |
harrison |
NOTHING is more painful to the human mind, than, after the feelings have been worked up by a quick succession of events, the dead calmness of inaction and certainty which follows, and deprives the soul both of hope and fear. Justine died; she rested; and I was alive. The blood flowed freely in my veins, but a weight of despair and remorse pressed on my heart, which nothing could remove. Sleep fled from my eyes; I wandered like an evil |
18:26 |
harrison |
spirit, for I had committed deeds of mischief beyond description horrible, and more, much more (I persuaded myself), was yet behind. Yet my heart overflowed with kindness and the love of virtue. I had begun life with benevolent intentions, and thirsted for the moment when I should put them in practice, and make myself useful to my fellow-beings. Now all was blasted: instead of that serenity of conscience, which allowed me to look back upo |
18:26 |
harrison |
the past with self-satisfaction, and from thence to gather promise of new hopes, I was seized by remorse and the sense of guilt, which hurried me away to a hell of intense tortures, such as no language can describe. |
18:26 |
Jordach |
ShadowBot, wtf |
18:26 |
ShadowBot |
Jordach: wtf [is] <something> |
18:26 |
rubenwardy |
wtf |
18:26 |
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18:27 |
rubenwardy |
ShadowBot, wtf is harrison saying? |
18:27 |
ShadowBot |
rubenwardy: wtf [is] <something> |
18:27 |
rubenwardy |
ShadowBot, wtf is harrison |
18:27 |
ShadowBot |
rubenwardy: Error: The wtf command is not configured. If it is installed on this system, reconfigure the supybot.plugins.Unix.wtf.command configuration variable appropriately. |
18:27 |
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18:29 |
us_0gb |
It looks like a passage from a book or something. |
18:30 |
Jordach |
das ist bullshit |
18:30 |
Jordach |
it fucking works when not in private mode |
18:30 |
harrison |
I was seized by remorse and the sense of guilt... |
18:31 |
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18:31 |
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18:32 |
Jordach |
okay, 304.xx drivers fuck ff up |
18:34 |
Jordach |
yet the 172.xx don't |
18:37 |
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18:45 |
harrison |
01,09memehopper |
18:45 |
sfan5 |
!rainbow rainbow |
18:45 |
MinetestBot |
4r4a4i7n7b7o8w |
18:45 |
cx384 |
lol |
18:45 |
cx384 |
!c pi |
18:45 |
MinetestBot |
NameError: name 'pi' is not defined |
18:45 |
cx384 |
!c 5+3 |
18:45 |
MinetestBot |
8 |
18:45 |
cx384 |
!c c |
18:45 |
MinetestBot |
NameError: name 'c' is not defined |
18:46 |
us_0gb |
!c int pi = 3 |
18:46 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
18:46 |
MinetestBot |
NameError: name 'Pi' is not defined |
18:46 |
us_0gb |
!c pi = 3 |
18:46 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
18:46 |
MinetestBot |
NameError: name 'e' is not defined |
18:46 |
MinetestBot |
NameError: name 'exp' is not defined |
18:46 |
cx384 |
!c int pi=3; |
18:46 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
18:47 |
cx384 |
!c math.pi() |
18:47 |
MinetestBot |
TypeError: 'float' object is not callable |
18:47 |
cx384 |
!c math.floor(math.pi()) |
18:47 |
MinetestBot |
TypeError: 'float' object is not callable |
18:47 |
rubenwardy |
!c int(math.pi()) |
18:47 |
MinetestBot |
TypeError: 'float' object is not callable |
18:47 |
rubenwardy |
!c math.pi |
18:47 |
MinetestBot |
3.141592653589793 |
18:47 |
rubenwardy |
lol |
18:48 |
sfan5 |
!g python math module doc |
18:48 |
MinetestBot |
sfan5: http://docs.python.org/library/math.html |
18:48 |
cx384 |
!c math.pi = 2 |
18:48 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
18:48 |
sfan5 |
^ cx384, read this first |
18:48 |
cx384 |
ok |
18:48 |
MinetestBot |
2.718281828459045 |
18:48 |
rubenwardy |
!c math.g |
18:48 |
MinetestBot |
AttributeError: 'SomeObject' object has no attribute 'g' |
18:48 |
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18:48 |
rubenwardy |
!c math.G |
18:48 |
MinetestBot |
AttributeError: 'SomeObject' object has no attribute 'G' |
18:49 |
sfan5 |
G? |
18:49 |
rubenwardy |
9.81 |
18:49 |
cx384 |
!c math.c |
18:49 |
MinetestBot |
AttributeError: 'SomeObject' object has no attribute 'c' |
18:49 |
cx384 |
!c math.lorenzkonstante |
18:49 |
MinetestBot |
AttributeError: 'SomeObject' object has no attribute 'lorenzkonstante' |
18:49 |
sfan5 |
!c map(os.fork(), range(1000)) |
18:49 |
MinetestBot |
NameError: name 'os' is not defined |
18:49 |
sfan5 |
^ john_minetest, obviously not |
18:49 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
18:50 |
sfan5 |
it does |
18:50 |
cx384 |
!c os.execute(minetest) |
18:50 |
MinetestBot |
NameError: name 'os' is not defined |
18:50 |
sfan5 |
but the environment is restricted |
18:50 |
sfan5 |
to math, random and some builtin functions |
18:50 |
rubenwardy |
!c self = 0 |
18:50 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
18:50 |
rubenwardy |
##minetestbot, btw |
18:50 |
sfan5 |
rubenwardy, cx384: test thing in ##minetestbot please |
18:50 |
sfan5 |
things* |
18:50 |
cx384 |
!rainbow . :D |
18:50 |
MinetestBot |
4.4 4 7 7 7 8 8 8 3 3:3D |
18:57 |
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18:58 |
FreeFull |
I 4lo8ve 9delicio4us 8p9ies |
19:00 |
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19:04 |
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19:58 |
MinetestBot |
4.4.4.7.7.7.8.8.8.3.3.3....6.6.6....4-4-4-7-7-7-8-8-8-3-3-3----6-6-6----4-4-4-7-7-7-8-8-8-3-3'3''''6'6'6''''4'4'4'7'7'7'8'8'8'3'3'3''''6'6'6''''4'4'4'7'7'7'8|8|8|3|3|3||||6|6|6||||4|4|4|7|7|7|8|8|8|3|3| |
20:00 |
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20:01 |
Mcc457 |
Hello |
20:05 |
us_0gb |
Hello! |
20:09 |
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20:10 |
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20:11 |
anadon |
Hey, I've gotten deep into re-factoring the code, and am running into some trouble. How is src/activeobject.h generated? |
20:12 |
rubenwardy |
anadon, #minetest-dev |
20:12 |
anadon |
fair |
20:14 |
rubenwardy |
http://rubenwardy.kd.io/rubenwardy/ xD# |
20:14 |
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20:14 |
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20:18 |
rubenwardy |
^ what do you guys think :P |
20:18 |
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20:25 |
rubenwardy |
Richard Stallman is awesome |
20:33 |
Calinou |
he really is |
20:33 |
Calinou |
more than thexyz |
20:36 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Fix error on mod download failure 6e352e3cbf 2014-01-24T12:22:22-08:00 http://git.io/fJlm0w |
20:54 |
ShadowNinja |
rubenwardy: The title was correct, you need to be signed in to use the off-topic section, and ShadowBot doesn't have a forum account. |
20:54 |
rubenwardy |
ok |
20:56 |
rubenwardy |
Anyone should be able to read, but only members should be able to post |
20:57 |
ShadowNinja |
Tell that to xyz. |
20:58 |
Peacock |
i think the intent of hiding offtopic was to not embarass MT in front of non-users :P |
20:58 |
Calinou |
https://itunes.apple.com/us/app/minetest./id717384883?mt=8 -- lol'd at comments |
20:59 |
rubenwardy |
lol |
20:59 |
Peacock |
can't really tell which game that is |
21:00 |
Peacock |
hm, doesn't show DL #'s |
21:01 |
Peacock |
optimus IRB facebook: joined June 19th 2013 |
21:02 |
Peacock |
from the two screens on their FB page it doesn't look like MT |
21:03 |
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21:03 |
Peacock |
the sky's different and the lighting in the caves is not MT's |
21:08 |
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21:09 |
Sokomine |
i need some skins for my traders. and something for the lumberjacks would be nice. is there anyone who could help? |
21:10 |
Peacock |
i had made a bunch of custom skins but i deleted that mod :/ too many timeouts |
21:11 |
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21:13 |
rubenwardy |
xD http://couk.rubenwardy.kd.io/ |
21:18 |
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21:26 |
Sokomine |
peacock: :-( |
21:26 |
Peacock |
besides apart from me the wife, no one else used skins lol |
21:26 |
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21:27 |
Sokomine |
Peacock: would you be willing to do some more? of course the files ought to be small |
21:28 |
Peacock |
would if i had the time but my server's map corrupted two days ago so i've been busy re-tooling for doge2 |
21:33 |
Peacock |
i think landrush was causing a good part of the lag since with each extra claim things got slower, it got the point where you built something and five minutes later half the building would disappear |
21:34 |
Peacock |
though the map corruption, dont know what did that lol just logged in and found a good number of unknown nodes, when you punch them you find part of the nodename that it's supposed to be :/ |
21:39 |
ShadowNinja |
0gb.us specially designed landclaim to be efficient, so if landrush was the cause then BremaWeb's done something very wrong... |
21:41 |
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21:42 |
Peacock |
well the only correlation i have is the more claims were set the more nodes disappeared and reappeared on place |
21:46 |
ShadowNinja |
Maybe it was the playerfiles, but those should have less effect now. |
21:46 |
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21:47 |
Peacock |
consolidated into sqlite or? |
21:48 |
Peacock |
and yeah the sheer number of handles created by the same people was a major annoyance |
21:49 |
Peacock |
kept stats on names/ips/locations, some ip's had up to 30 handles, some handles seemed to originate from a dozen different countries lol |
21:51 |
ShadowNinja |
Now playerfiles with the same inventory aren't saved every server step. (But they're all loaded, and the saving is inefficient) |
21:51 |
Peacock |
hm, are there any plans to move to sqlite (or leveldb) or does that give no clear advantage? |
21:54 |
ShadowNinja |
No, not for player files, there might be an advantage, but probably not worth it. The files just shouldn't be kept in-memory and should be saved properly. (We use a very, very, very, very, very... ugly method so that the server supports Windows properly) |
21:54 |
Peacock |
does it keep *all* the player files in memory or just the ones that are logged on? |
21:55 |
us_0gb |
ShadowNinja: I knew it! I knew that had to be a hacky Windows workaround. It's that lack of case sensitivity in Windows's handling of file names, isn't it? |
21:56 |
ShadowNinja |
Peacock: ALL of them. |
21:56 |
ShadowNinja |
us_0gb: Yep. |
21:57 |
Peacock |
jesus christ lol ianno after 1 week i had something like 4K player files |
21:57 |
Peacock |
seems like a pretty obvious avenue to attack a server: rig a bot to login with a dfferent name ever few minutes |
21:58 |
Peacock |
hm, 5K actually (just checked) |
21:58 |
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21:59 |
us_0gb |
The solution is clear. Either drop Windows support (not recommended) or translate character names to file names in some way. For example, all lower case letters could be prefixed with a dash (minus) and all upper case letters with a plus. If dashes themselves are allowed in character names (I forget if they are), then choose another character. |
22:00 |
us_0gb |
Hacky, but less hacky. |
22:00 |
us_0gb |
And more functional. |
22:01 |
us_0gb |
As for land claims, they all have to be stored in RAM at once due to not being implemented in the map file. The claims don't load and unload with the map blocks, but there's no way to make them do so with the current API. |
22:02 |
us_0gb |
It is my one regret about them. |
22:02 |
Peacock |
well im using the landrush variant so there's even more stuff on top :/ |
22:03 |
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22:04 |
proller |
player files was already solved in <CENSORED> |
22:04 |
Peacock |
well i deleted all the player files and map loads a bit quicker, but the sun still bounces lol |
22:08 |
us_0gb |
Yeah, I had to remove all my players as well. |
22:10 |
proller |
23,007,184 bytes in 29613 files and no problems ;) |
22:12 |
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22:13 |
Jordach |
proller, develop your own fucking engine rather than crow about it |
22:13 |
Sokomine |
Peacock: install antiguest :-) that forces players to choose a name. for some, that's too high an obstacle |
22:14 |
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22:14 |
Jordach |
hey Enke |
22:15 |
Sokomine |
what i severely dislike about the landrush protection mod is that it attacks, kills and bans players automaticly for digging in protected areas - and it does not manage to make protection obvious often enough |
22:15 |
Enke |
Hey Jordach |
22:15 |
us_0gb |
Does it block user names beginning in "Guest"? |
22:15 |
Sokomine |
us_0gb: that's what the antiguest-mod does, yes (fortionately it has a better name now) |
22:16 |
us_0gb |
But ... |
22:16 |
* us_0gb |
wants to use the name GuestSlayer ... |
22:16 |
Enke |
GuestSlayer sounds good! |
22:16 |
us_0gb |
But with antiguest installed, I can't use that name. |
22:16 |
Peacock |
sokomine i did block guests, and admins, and all digit names :/ |
22:16 |
Peacock |
jordach: be nice lol |
22:17 |
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22:19 |
ShadowNinja |
us_0gb: It only blocks ^Guest[0-9]+ |
22:19 |
Peacock |
of course people being what they are, used 'guest%d%d%d%d', 'guest' (no digits), 'Adminhsgss' and a bunch of 'sdfuanbgkfnsafgfsd' names that are hard to filter |
22:19 |
Peacock |
so im thinking for my next trick of simply developed a registered_players mod |
22:20 |
us_0gb |
ShadowNinja: I'm being very picky here, but "^Guest[0-9]{5}$" would be better, to block only actual guest names. |
22:20 |
Peacock |
there'll be a registered_players list and a reserved_names list, that way people cant take other people's names, and only registered players can get on |
22:21 |
ShadowNinja |
us_0gb: That would be mire precise, but we don't want Guest746 or Guest12345jxhfhhyf either. |
22:21 |
Peacock |
though i wish the clients' serverlist would show the description (even if only in a tooltip) so i could use that to point players to a thread |
22:21 |
us_0gb |
ShadowNinja: Fair enough. |
22:22 |
Sokomine |
us_0gb: no need for that :-) they slay each other on their own |
22:23 |
us_0gb |
Sokomine: I don't really want that name anyway. Of the valid Minetest names, "0gb_us" is the only one I actually want to use. Except when I'm under cover. |
22:23 |
Peacock |
though, if i display a link in the prejoin return message, would it be clickable for the player at the other end? |
22:27 |
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22:27 |
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22:28 |
ShadowNinja |
Peacock: Nope. |
22:29 |
ShadowNinja |
us_0gb: Not 0gb.us? |
22:29 |
us_0gb |
ShadowNinja: I would MUCH prefer "0gb.us", but full stops are not allowed in Minetest names. |
22:29 |
Peacock |
that could make it a plain to transcribe a long thread link lol |
22:31 |
ShadowNinja |
us_0gb: I remember you using "0gb.us" as your server administrator account. |
22:32 |
us_0gb |
ShadowNinja: If you mean in minetest.conf, that disabled administration, as no one could register that account. If you mean in speech, that was a hack I set up that intercepted speech from the 0gb_us account and changed the name sent to other players, but the real character name had no dot. |
22:33 |
us_0gb |
Also, from my end, there was an echo on everything I said. No one else saw the echo though. |
22:34 |
ShadowNinja |
Oh, I see, but there was a 0gb_us AND 0gb.us on at the same time at one point. And the join/leave messages are sent by the engine... |
22:36 |
ShadowNinja |
Anyway, do you think dots should be allowed? They could be added easily. |
22:36 |
us_0gb |
john_minetest: I'm not sure what you mean. |
22:36 |
Peacock |
god no please no special characters :p |
22:36 |
Peacock |
people already abuse what we have lol |
22:37 |
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22:37 |
us_0gb |
ShadowNinja: There was never a 0gb.us account on my server. I don't know what else to say about that. As for whether dots should be allowed, that's up for debate. Personally, I would like very much if that option was added, but I see no real reason why is *should* be added. |
22:37 |
rubenwardy|phone |
Guess what this is based on: coup.rubenwardy.kd.io. (if the page says VM inactive, click the link) |
22:38 |
us_0gb |
john_minetest: My bad. |
22:38 |
rubenwardy|phone |
sorry, couk.rubenwardy.kd.io |
22:42 |
rubenwardy|phone |
that's koding. it's awesome. |
22:48 |
Enke |
I like koding. |
22:52 |
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23:00 |
specing |
proller: road to 2800 atm |
23:01 |
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23:03 |
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23:03 |
proller |
15% complete ;) |
23:13 |
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23:24 |
PilzAdam |
bye |
23:44 |
Jordach |
ShadowBot, y u not say bye to pilzy |
23:46 |
ShadowNinja |
Jordach: I removed that. |
23:48 |
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