Time |
Nick |
Message |
00:19 |
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00:24 |
hoodedice |
DanDucombe |
00:25 |
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00:25 |
hoodedice |
No? |
00:26 |
hoodedice |
Anyone? What are these guys going on about? https://forum.minetest.net/viewtopic.php?id=7573&p=3 |
00:27 |
Peacock |
dan seems to be unbanned (finally lol) |
00:28 |
hoodedice |
I actually thought he'd never return |
00:28 |
hoodedice |
Wow. |
00:28 |
Peacock |
modding scene was started to look a little... dead lol |
00:28 |
hoodedice |
Well, I was gonna start anyway |
00:28 |
hoodedice |
Skinning atm |
00:28 |
* Jordach |
has that title TYVM |
00:28 |
Peacock |
well so long as no one issues any more directives, he should be sticking around lol |
00:28 |
hoodedice |
TYVM? |
00:29 |
Jordach |
thank you very much |
00:29 |
* Jordach |
was playing on the legendary mineplex server |
00:29 |
hoodedice |
eh? |
00:30 |
hoodedice |
Jordach should be getting muted in 5 days... |
00:30 |
hoodedice |
Well, I guess even you, Peacock know about his double-agent stuff? |
00:30 |
Peacock |
double agent stuff? |
00:31 |
hoodedice |
*traitor* |
00:31 |
Peacock |
you mean jd playing MC? |
00:31 |
hoodedice |
Ya, that |
00:31 |
hoodedice |
I guess everyone knows and no one cares |
00:31 |
Peacock |
more power to him, ive bought a few voxel games since getting to know about MT |
00:31 |
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00:31 |
hoodedice |
You *bought* |
00:32 |
Peacock |
he bought MC too no? |
00:32 |
hoodedice |
Yeah |
00:32 |
Peacock |
so whats with the *bought* |
00:32 |
Peacock |
? |
00:32 |
hoodedice |
But like, I'm like, why? |
00:32 |
hoodedice |
We have a crappy nice FOSS game lying around |
00:32 |
Peacock |
look at videos of space engineers and blockscape |
00:32 |
hoodedice |
which we could develop |
00:33 |
Peacock |
even MC is more complete than MT, but those two other games i mentioned are more advanced than both |
00:33 |
hoodedice |
Hmm |
00:33 |
hoodedice |
I've seen. But yeah, we aren't oriented in that direction |
00:33 |
FreeFull |
It would be interesting to have something like minetest CTM maps |
00:33 |
hoodedice |
CTM? |
00:34 |
Peacock |
that implies MT has a direction :p |
00:34 |
hoodedice |
Please. Don't use abbr. around me |
00:34 |
FreeFull |
Capture the Monument |
00:34 |
Peacock |
everyone has a different idea of what it should be |
00:34 |
FreeFull |
It's a hard map where you have to find various coloured wool and a monument, and put it on a monument |
00:34 |
hoodedice |
That's a nice idea. |
00:34 |
hoodedice |
Who's up for coding? |
00:34 |
FreeFull |
You definitely need to have stuff like mobs though |
00:34 |
hoodedice |
*Everyone leaves* |
00:35 |
FreeFull |
Wouldn't need much coding, other than mobs |
00:35 |
hoodedice |
I will learn C/C++ next year tho |
00:35 |
hoodedice |
Till then, don't talk to me about mobs |
00:35 |
FreeFull |
Why not now? |
00:35 |
hoodedice |
Because I can't do anything about it |
00:35 |
Peacock |
game doesn't need more devs :P its taken weeks just to sort this protocol thing out, if it is sorted out |
00:36 |
hoodedice |
what protocol? |
00:36 |
hoodedice |
IP? |
00:36 |
Peacock |
tcp/udp/enet, etc. |
00:36 |
hoodedice |
That bug since 0.4.8-dev? |
00:36 |
Peacock |
im not sure to which bug your referring to |
00:36 |
hoodedice |
That one where IPv6 would crash the game |
00:36 |
hoodedice |
But it was stupidly put by default |
00:37 |
Peacock |
no i think that's a semi-seperate thing |
00:37 |
hoodedice |
Or was it FM which had it? |
00:37 |
hoodedice |
W/E |
00:37 |
FreeFull |
hoodedice: I learned C entirely on my own |
00:37 |
hoodedice |
That's nice FreeFull, but in the heat of college life as is, I can't really devote myself to something really huge like a language |
00:38 |
hoodedice |
I can however, make code that can add the digits of a year. And make obscure references. |
00:38 |
FreeFull |
Ah, I don't tend to view something like learning a language as that huge |
00:39 |
Peacock |
learning c/cpp is easier though then learning all the libraries and tools and compilers that you can use w/ it lol |
00:39 |
hoodedice |
I do, because I don't define this as having learnt java: |
00:39 |
hoodedice |
var x = 5 |
00:39 |
Peacock |
then there are the different standards |
00:39 |
hoodedice |
THAT'S IT!!! I KNOW JAVA!!! |
00:39 |
hoodedice |
Owait I forgot the ; |
00:39 |
hoodedice |
GOD DAMN IT |
00:39 |
FreeFull |
Well, C++ is a huge language |
00:39 |
hoodedice |
But some people, urgh |
00:40 |
FreeFull |
And C has some bits that exist for historical reasons, and wouldn't belong in a modern language, and a lot of weird edge cases |
00:40 |
hoodedice |
They just learn how to read code, and then just copy paste stuff from the internet, steal cookies and show off their awesome 'hacker' skills |
00:40 |
hoodedice |
I bet they can't even install ubuntu |
00:42 |
hoodedice |
Here I am, happy about getting to add three variables in my program, and out there is someone who already made a friggin calculator! |
00:42 |
hoodedice |
Damn. |
00:42 |
Peacock |
you got it wrong :P people who can install ubuntu think they're hackers lol |
00:43 |
hoodedice |
I never came across such ones, thank God |
00:43 |
Peacock |
though in oss it seems almost anyone who codes is described as a "hacker", i never really got that |
00:44 |
Peacock |
the term was cool in the 90s but that was 15-25 years ago lol |
00:44 |
FreeFull |
I have exploited a buffer overflow before |
00:44 |
FreeFull |
I didn't write the shellcode though :V |
00:47 |
hoodedice |
I hate the 'hacker' word |
00:48 |
hoodedice |
Kinda makes it look like I do impossible stuff |
00:48 |
Peacock |
hacker has legal connotations i dont like lol |
00:48 |
hoodedice |
I mean, installing a custom ROM. Is that hacking? |
00:49 |
hoodedice |
lol. Like just flashing and installing. Done. What's the biggie? |
00:49 |
Peacock |
the definition seems to vary alot |
01:08 |
Exio4 |
man, i hate all those "security experts" @ TV |
01:18 |
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01:18 |
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01:21 |
us_0gb |
WHy would installing Ubuntu make you a "hacker"? You're a failure as a human being if you can't figure out how to install Ubuntu. It'snot like it's hard. |
01:24 |
Hirato |
It' snot |
01:24 |
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01:30 |
Exio4 |
at least this guy was somehow k |
01:40 |
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01:51 |
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01:51 |
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01:51 |
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01:51 |
hoodedice |
Anyone? |
01:52 |
hoodedice |
What's stopping a Mac build from being built? |
01:52 |
cornernote |
nothing? https://forum.minetest.net/viewtopic.php?id=5376 |
01:52 |
Hirato |
I'd guess, no one on the dev team's got a mac |
01:53 |
Hirato |
we have this same problem i nthe cube 2 world |
01:53 |
hoodedice |
I got a mac at college... |
01:53 |
Hirato |
everyone's either on windows or Linux, and the Linux guys can easily build for Windows - you can't build for mac and no one is retarded enough to buy one :p |
01:54 |
hoodedice |
So I got them at college. I can use those to build MT |
01:54 |
hoodedice |
What's the extra OmniSTudent noted? |
01:55 |
Hirato |
I build windows binaries in with with mingw ffs |
01:55 |
hoodedice |
"The main problem was in porting.h, where you have to make a workaround for a get_realtime or somesuch which osx doens't have." |
01:55 |
Hirato |
**in wine |
01:56 |
Hirato |
does result in some weird bugs form time to time http://bugs.winehq.org/show_bug.cgi?id=34580 |
01:56 |
us_0gb |
It's probably related to the restrictive OS X license. We aren't allowed to run OS X on non-Mac hardware, so we can't just virtualize it. |
01:56 |
hoodedice |
If anyone can get the sources fixed, I'm more than happy to compile it on a real Mac. |
01:56 |
hoodedice |
I have unlimited access to Macs. USE ME! |
01:56 |
hoodedice |
(XD) |
01:57 |
us_0gb |
Good to hear. It would be nice to have an OS X maintainer. |
01:57 |
us_0gb |
I don't know what I'm doing, or I'd fix it. |
01:58 |
hoodedice |
I don't know how to fix it, anyway |
01:58 |
hoodedice |
Would be the first time using a mac |
01:58 |
hoodedice |
XD |
01:58 |
Hirato |
do those macs even have the dev tools? |
01:58 |
us_0gb |
Good point. They probably do not. |
01:59 |
us_0gb |
Installing them requires an administrative password as well. |
01:59 |
hoodedice |
Uhumm? |
01:59 |
hoodedice |
Maybe I could ask for permission? |
01:59 |
hoodedice |
My CIS prof is kinda liberal |
01:59 |
us_0gb |
Nice, nice. |
02:00 |
hoodedice |
-.- |
02:00 |
Hirato |
does your prof make you check your privilege? |
02:00 |
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02:00 |
hoodedice |
priviledge? |
02:12 |
hoodedice |
... |
02:14 |
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02:17 |
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02:24 |
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02:30 |
hoodedice |
... |
02:37 |
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02:37 |
Z_ |
. |
02:40 |
Hirato |
...! |
02:42 |
hoodedice |
? |
02:42 |
hoodedice |
I'm expecting a noob anytime now... |
02:43 |
paramat |
hi Peacock, would you like a custom version of archipelago mod for doge2? |
02:43 |
hoodedice |
Is that server still up? lol |
02:44 |
* paramat |
is the noob |
02:45 |
hoodedice |
haha, XD |
02:45 |
hoodedice |
Introduced someone to MT, asked me about multiplayer: Told them to get on IRC |
02:53 |
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03:27 |
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03:32 |
NekoGloop |
http://i.imgur.com/CH7ocem.jpg?1 |
03:42 |
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03:56 |
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03:56 |
hoodedice |
Anyone? |
03:56 |
hoodedice |
I need help with configuring port forwarding |
03:56 |
hoodedice |
I got into the router settings |
03:57 |
hoodedice |
What ports should I forward? |
03:59 |
hoodedice |
Okay, I just need help with this external and internal port |
04:03 |
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04:04 |
hoodedice |
HI twoelk |
04:10 |
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08:05 |
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08:11 |
sfan5 |
meow |
08:11 |
sfan5 |
hi everyone |
08:11 |
PenguinDad |
hi sfan5 |
08:13 |
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08:38 |
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08:38 |
elkorn |
hello everybody |
08:39 |
elkorn |
got a small question regarding the technic mod - how to wire the frame motor up correctly |
08:39 |
elkorn |
i'm using technic_game actually |
09:05 |
xiong |
http://imgs.xkcd.com/comics/automation.png |
09:06 |
xiong |
Do you know what the frame motor does? |
09:27 |
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09:27 |
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09:30 |
elkorn |
i THINK i do - my idea is that it should move adjacent frame blocks |
09:30 |
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09:31 |
reactor |
EHLO |
09:35 |
elkorn |
amirite with this? |
09:54 |
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10:00 |
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10:03 |
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10:04 |
markveidemanis |
Hello |
10:04 |
markveidemanis |
Anyone got some experience with Cinema 4D? Is it similar to blender? |
10:18 |
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10:25 |
PenguinDad |
http://v.gd/yejeco plol |
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11:02 |
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11:05 |
PilzAdam |
Hello everyone! |
11:16 |
reactor |
200 "ПPNBET" |
11:21 |
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11:55 |
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11:56 |
tah |
Hi! I just tried compiling android_new from http://dev.minetest.net/Android, but when running cmake with the mentioned options (and added -DENABLE_SOUND=0) I get Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) |
11:57 |
ThomasAH |
I did not notice errors when compiling irrlicht-android.git ... should it be included there? |
12:01 |
sfan5 |
meow |
12:01 |
sfan5 |
ThomasAH: .. |
12:01 |
sfan5 |
you obviously need to compile libjpeg for android |
12:02 |
sfan5 |
if you want I can give you some libraries (already compiled) |
12:03 |
ThomasAH |
sfan5: that would be great, thanks |
12:04 |
ThomasAH |
sfan5: which transport do you prefer? |
12:04 |
sfan5 |
transport, you mean file transport? |
12:04 |
sfan5 |
s/,/.../ |
12:05 |
ThomasAH |
sfan5: yes (mail, webserver download, ftp upload, ...) |
12:05 |
ThomasAH |
or maybe just a pointer to which libjpeg sources are unproblematic to compile ... I just saw http://stackoverflow.com/questions/12294709/how-to-build-libjpeg-for-ndk-use pointing to https://github.com/folecr/jpeg8d |
12:06 |
sfan5 |
I just used the official libjpeg and tweaked the makefile |
12:08 |
sfan5 |
ThomasAH: https://dl.dropboxusercontent.com/u/30267315/android-libs.tar.bz2 |
12:09 |
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12:13 |
ThomasAH |
sfan5: downloaded, thank you |
12:19 |
ThomasAH |
sfan5: looks good, now for the other libraries (next step: BZip2, included in your download, too) |
12:19 |
sfan5 |
I included all libraries I verified working |
12:22 |
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12:24 |
ThomasAH |
sfan5: CMake Warning: Manually-specified variables were not used by the project: CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ... just ignore it? |
12:25 |
sfan5 |
yes |
12:25 |
ThomasAH |
sfan5: and libleveldb-1.15 is not used, because running a server won't work due to missing lua anyway, correct? |
12:25 |
sfan5 |
missing lua? |
12:25 |
sfan5 |
wat |
12:25 |
sfan5 |
lua is included |
12:25 |
sfan5 |
src/lua |
12:25 |
ThomasAH |
ah, yes |
12:25 |
sfan5 |
you can make use of leveldb using -DENABLE_LEVELDB=1 |
12:26 |
sfan5 |
without lua, you wouldn't even get to the mainmenu |
12:26 |
ThomasAH |
sfan5: I saw LuaJIT library: LUA_LIBRARY-NOTFOUND |
12:26 |
ThomasAH |
sfan5: ah, LuaJIT not found, using bundled Lua. |
12:27 |
ThomasAH |
sfan5: make package is running ... thank you! |
12:28 |
sfan5 |
no problem :-) |
12:28 |
ThomasAH |
sfan5: we have a bunch of minetest players at work and sometimes during lunch we already said how nice it was to just have an Android client to show something :) |
12:29 |
sfan5 |
please be aware that android client currently does not really work |
12:29 |
sfan5 |
after updating irrlicht it would just ignore touching |
12:30 |
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12:30 |
sfan5 |
I'm currently trying to fix the problem |
12:31 |
ThomasAH |
sfan5: no problem, just having something that might work in the forseeable future is already nice :) |
12:31 |
ThomasAH |
42% ... |
12:31 |
elkorn |
bumping my noobie question - could somebody provide basic instructions on how to wire a frame motor up? :) |
12:32 |
sfan5 |
elkorn: try to ask RealBadAngel when he shows zp |
12:32 |
sfan5 |
up* |
12:32 |
* sfan5 |
has no experience with technic |
12:32 |
elkorn |
thx for the tip :) |
12:38 |
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12:42 |
ThomasAH |
sfan5: android update project --path . prints Error: The project either has no target set or the target is invalid. ... should I use --target android-19 (the only one I have currently installed) or android-14 (matching the Crystax NDK and of course downloading the corresponding SDK components) |
12:42 |
sfan5 |
just try android-19 |
12:43 |
ThomasAH |
at least it did not complain :) |
12:44 |
sfan5 |
android shiul |
12:44 |
sfan5 |
should be mostly backward compatible* |
12:44 |
sfan5 |
at least between 4.x |
12:45 |
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12:46 |
ThomasAH |
sfan5: I have 4.4.2 on my old Motorola Defy, but it will probably better suited for the tablet (running 4.3) ... I'll see if I have to download the older SDK Platform |
12:46 |
ThomasAH |
sfan5: (I recently threw away my SDK installation, which was still at android8 or 9) |
12:47 |
ThomasAH |
sfan5: hmm, /home/thomas/android/minetest/minetest.git/minetest-0.4.8-dev-linux.tar.gz is only 29 bytes |
12:48 |
ThomasAH |
an empty .tar.gz |
12:48 |
sfan5 |
hm |
12:49 |
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12:49 |
ThomasAH |
1024 NUL bytes after zcat |
12:49 |
sfan5 |
rm it and try make package again |
12:50 |
ThomasAH |
sfan5: again 29 bytes |
12:50 |
sfan5 |
hm |
12:51 |
sfan5 |
then pack builtin,client,doc,fonts,games,mods,textures into a .tar.gz manually |
12:53 |
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12:53 |
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12:53 |
ThomasAH |
ok, install time ... |
12:53 |
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12:58 |
ThomasAH |
hmm, adb does not want to connect since the update to 4.3 ... note to self: install ssh server |
13:00 |
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13:01 |
VanessaE |
hi john |
13:01 |
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13:01 |
VanessaE |
so that was you :) |
13:01 |
VanessaE |
sure, as soon as the nightly backup cycle is done |
13:01 |
VanessaE |
you should already have interact actually |
13:02 |
VanessaE |
(I ported all the accounts from the other servers) |
13:02 |
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13:02 |
ThomasAH |
what? no tar on the tablet ... |
13:03 |
VanessaE |
of course not. no one uses THAT dusty old tool.......... |
13:06 |
ThomasAH |
VanessaE: now tar over adbfs ... hey, fast computers should not be idle :) |
13:06 |
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13:11 |
reactor |
\щ/ |
13:12 |
VanessaE |
heh |
13:13 |
VanessaE |
john_minetest: well if you didn't have interact before, you do now :) |
13:14 |
ThomasAH |
sfan5: "X Application not installed" ... maybe due to android-19 vs. android-14 (or vs. 4.3, which is API level 18) |
13:14 |
sfan5 |
elkorn: RealBadAngel is here now |
13:14 |
RealBadAngel |
whats up doc? |
13:14 |
elkorn |
thx |
13:14 |
sfan5 |
ThomasAH: I wouldn't know what else could cause that |
13:15 |
elkorn |
hi RealBadAngel, I meant to ask a question about how to wire up the frame motor correctly |
13:15 |
elkorn |
so that it moves the frames ;) if i uderstand it right |
13:15 |
RealBadAngel |
ouch, that question should go to Nore |
13:15 |
VanessaE |
np. |
13:15 |
nore |
elkorn, yes? |
13:16 |
ThomasAH |
sfan5: or maybe my key has expired, it is from 2012 (I think) |
13:16 |
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13:16 |
ThomasAH |
sfan5: hmm, just a second try, now installing worked |
13:16 |
sfan5 |
that could be the problem too |
13:16 |
elkorn |
well Nore, what i've said above - could you provide with some instructions on how to correctly wire up the frame motor? |
13:17 |
elkorn |
I'm not able to get the thing moving... |
13:17 |
nore |
there are no real instructions... just put it somewhere, place a frame above it and send a mesecons signal |
13:17 |
ThomasAH |
sfan5: "Unfortunately, Minetest has stopped." |
13:17 |
elkorn |
you see - ABOVE it is not a place that i've tried |
13:17 |
elkorn |
:D |
13:17 |
sfan5 |
post logcat output |
13:17 |
ThomasAH |
sfan5: running out of time now, I'll download SDK for -14 and try again |
13:17 |
elkorn |
had a different idea |
13:18 |
elkorn |
thx! |
13:18 |
nore |
elkorn, well, put it where the arrow is |
13:19 |
ThomasAH |
sfan5: F/libc (32632): Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1), thread 32646 (netest.minetest) |
13:19 |
sfan5 |
the backtrace would be useful |
13:19 |
sfan5 |
hm.. |
13:19 |
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13:19 |
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13:19 |
sfan5 |
try using a debug build |
13:19 |
sfan5 |
s/try using/use/ |
13:19 |
sfan5 |
then we can find out at which line it crashed |
13:22 |
ThomasAH |
I/DEBUG ( 1455): #00 pc 0001e784 /system/lib/libc.so |
13:22 |
ThomasAH |
I/DEBUG ( 1455): #01 pc 0001c75c /system/lib/libc.so (abort+4) |
13:22 |
ThomasAH |
I/DEBUG ( 1455): #02 pc 0097c6d4 /data/app-lib/net.minetest.minetest-2/libminetest.so (__gnu_cxx::__verbose_terminate_handler()+276) |
13:22 |
ThomasAH |
sfan5: not that helpful ... -DDEBUG=1? |
13:23 |
EvergreenTree |
good morning all |
13:23 |
EvergreenTree |
:-) |
13:23 |
sfan5 |
ThomasAH: -DCMAKE_BUILD_TYPE=Debug |
13:23 |
ThomasAH |
sfan5: will try ... does this need "make clean"? |
13:24 |
sfan5 |
cmake should auto-detect if you reconfigure |
13:24 |
sfan5 |
if it does not build a single file again use make clean |
13:25 |
ThomasAH |
sfan5: many "Building" lines ... |
13:25 |
sfan5 |
ok, then you did it right :-) |
13:26 |
ThomasAH |
sfan5: after that just make package && cd Android && $HOME/android/minetest/android-ndk-r8-crystax-1/ndk-build && ant debug (or anything more/less?) |
13:26 |
sfan5 |
yes |
13:28 |
ThomasAH |
sfan5: btw, this is a Sony Xperia Tablet Z Wifi with the recent 4.3 update (not rooted) |
13:29 |
* sfan5 |
uses a Samsung Galaxy S4 mini |
13:31 |
ThomasAH |
build at 68% ... meanwhile I downloaded SDK Platform 14, too ... should I retry with -19 or switch to -14? |
13:32 |
sfan5 |
switch to -14 just in case |
13:33 |
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13:33 |
ThomasAH |
sfan5: 88% ... I have to leave in a short time, but I hope to squeeze in a run and possibly logcat/backtrace |
13:35 |
ThomasAH |
sfan5: It seems that there are sub-projects. If you want to update them please use the --subprojects parameter. |
13:35 |
sfan5 |
subprojects of what? |
13:36 |
ThomasAH |
sfan5: I don't know, "android update project --path . --target android-14" said that |
13:37 |
sfan5 |
is your cwd in minetest/Android ? |
13:37 |
ThomasAH |
sfan5: installed, crashes ... logcat follows |
13:37 |
ThomasAH |
sfan5: yes |
13:40 |
ThomasAH |
sfan5: backtrace looks the same, trying uninstall and a new install |
13:40 |
sfan5 |
no wait |
13:41 |
sfan5 |
logcat outputs a backtrace |
13:41 |
ThomasAH |
sfan5: yes, a very short one |
13:41 |
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13:41 |
ThomasAH |
sfan5: the one I posted above (14:22 CET) |
13:42 |
sfan5 |
ah.. |
13:42 |
sfan5 |
that's everything |
13:42 |
sfan5 |
? |
13:42 |
ThomasAH |
sfan5: yes, of course there is more, e.g. stack: and memory near ... |
13:42 |
sfan5 |
:-/ |
13:43 |
ThomasAH |
sfan5: I can try a fresh build later (hopefully today) |
13:44 |
ThomasAH |
sfan5: but I have to leave now ... thanks! I will keep this channel open in case you have further ideas |
13:44 |
sfan5 |
ok |
14:00 |
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14:07 |
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14:11 |
VanessaE |
well folks, I think I've fielded enough erroneous "gamemode" and "fly" commands to safely say we've passed the "this is a half-assed clone" stage :) |
14:11 |
VanessaE |
half of the folks who sign onto my server thinks it IS minecraft :P |
14:11 |
VanessaE |
think* |
14:16 |
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14:16 |
twoelk |
can't decide wether that is good or bad. |
14:17 |
Hirato |
minecraft? THIS IS MINETEST! |
14:18 |
twoelk |
now what does that remi nd me of ... ah yes this greek city |
14:18 |
Hirato |
I think it was.... thebes? |
14:20 |
RealBadAngel |
sparta :P |
14:21 |
twoelk |
no all caps and exclamation mark, where is the madness? |
14:27 |
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14:32 |
VanessaE |
I think I'm gonna have a coronary from all these noobs |
14:32 |
VanessaE |
G*D damn people, learn your fucking client |
14:32 |
VanessaE |
press some buttons, figure out how to play |
14:32 |
VanessaE |
stop screaming "I'M STUCK!!!!!!!!!!" |
14:33 |
* VanessaE |
grabs any spare, clean hand she can find in the channel and does a triple facepalm. |
14:35 |
reactor |
Don't pull my fucking hand! |
14:35 |
VanessaE |
well it seems to me your fucking hand would be among the dirtiest of hands in the channel, ergo it would not be one I'd have grabbed for that facepalm. |
14:35 |
reactor |
That was a quote eh. |
14:36 |
VanessaE |
don't recognize the quote |
14:38 |
reactor |
Full Metal Jacket. |
14:38 |
reactor |
Also. http://xkcd.com/90/ |
14:38 |
twoelk |
actually I bury myself rfegulary in mt to exploit a bu... er use a feature. Then after a while of turning around this way and that way I forget which way to get out ... in the end I often end up using the spawn command. Virtuall reallity can be confusing sometimes |
14:43 |
VanessaE |
twoelk: yeah but in this case it's stupid shit like not being able to climb down a ladder, because the people who did that tablet client buried the 'climb down' button inside a menu |
14:45 |
Hirato |
RealBadAngel: you're no fun :( |
14:45 |
twoelk |
oh it took me quite a while of reading u ntil I figured out how to go down |
14:46 |
twoelk |
it turned out my keybourd was bad |
14:46 |
Hirato |
VanessaE: you need to bury them alive in the ground or something |
14:46 |
Hirato |
anyways, i'm tired, night |
14:49 |
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14:51 |
RealBadAngel |
http://i.imgur.com/EpqbfNv.jpg |
14:52 |
RealBadAngel |
VanessaE, you can link those noobs that image ;) |
14:54 |
VanessaE |
RealBadAngel: :P |
14:56 |
twoelk |
are you sure they know how to follow a link - "go look at the server thread" doesn't work well |
15:02 |
VanessaE |
I have signs posted with a few basic rules, a link posted as well, and I explain it a dozen times a day too |
15:02 |
VanessaE |
what else can I do? |
15:05 |
VanessaE |
pfft |
15:06 |
sfan5 |
john_minetest: how would you monitor who looks at a sign? |
15:06 |
twoelk |
I have a nephew - and now I know reading and understanding are not the same thing |
15:07 |
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15:09 |
ThomasAH |
sfan5: fresh clones, fresh build with API14, still the same short backtrace |
15:11 |
sfan5 |
ThomasAH: try updating irrllicht and mintest |
15:11 |
sfan5 |
minetest* |
15:11 |
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15:12 |
ThomasAH |
sfan5: /mnt/sdcard/minetest/stderr.txt contains 16:05:10: INFO[main]: Using system-wide paths (NOT RUN_IN_PLACE) WARNING: system-wide share not found at "/usr/local/share/minetest" WARNING: system-wide share not found at "/system/bin/../share/minetest" WARNING: system-wide share not found at "/system/bin/.." |
15:13 |
ThomasAH |
terminate called after throwing an instance of 'std::logic_error' what(): basic_string::_S_construct null not valid |
15:13 |
sfan5 |
ah |
15:13 |
sfan5 |
recompile with -DRUN_IN_PLACE=1 |
15:13 |
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15:14 |
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15:15 |
ThomasAH |
sfan5: will add -DRUN_IN_PLACE=1 ... updates: irrlicht got d8bace7...d876014, minetest 3c17ff2..80a8d3f |
15:15 |
sfan5 |
don't forget to recompile irrlicht |
15:15 |
ThomasAH |
sfan5: Android/CIrrDeviceAndroid.cpp:349:9: error: 'd876014c4776490dd2e16472014a76e00e701242' was not declared in this scope |
15:15 |
sfan5 |
wat |
15:16 |
ThomasAH |
sfan5: should I do make clean? |
15:16 |
sfan5 |
git broke |
15:16 |
sfan5 |
apparently |
15:16 |
sfan5 |
try git reset origin/master --hard |
15:16 |
ThomasAH |
sfan5: worked |
15:17 |
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15:18 |
ThomasAH |
sfan5: do I need git magic for minetest, too? |
15:18 |
sfan5 |
if it fails too compile: yes |
15:18 |
ThomasAH |
"-- *** Detected git version 0.4.dev-20120408-1418-g80a8d3f-dirty ***" |
15:18 |
ThomasAH |
(the "dirty" ...) |
15:18 |
sfan5 |
uh.. |
15:18 |
sfan5 |
try "git diff" |
15:19 |
sfan5 |
or rather "git status" |
15:19 |
ThomasAH |
sfan5: too late ... rm and fresh clone and fresh git checkout --track -b android_new origin/android_new (just to be sure) |
15:20 |
ThomasAH |
(anything wrong with that? My git-fu might be outdated) |
15:20 |
sfan5 |
I just use "git checkout android_new" |
15:22 |
ThomasAH |
sfan5: that did not work well in the past, therefore I learned to use above and it usually worked (without setting some git config about tracking by default) |
15:26 |
ThomasAH |
I'm using git version 1.7.10.4 (Debian wheezy) |
15:31 |
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15:31 |
ThomasAH |
sfan5: hey, now minetest-0.4.8-dev-linux.tar.gz is 40475306 bytes :) |
15:31 |
sfan5 |
\o/ |
15:35 |
sfan5 |
ThomasAH: "git fetch origin && git reset origin/master --hard" pls, I updated the port to 0.4.9 |
15:36 |
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15:42 |
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15:44 |
ThomasAH |
sfan5: oh noes, I'm still extracting minetest-0.4.8-dev-linux.tar.gz over adbfs (one second delay per file) :) |
15:44 |
ThomasAH |
sfan5: but thank you! |
15:45 |
ThomasAH |
sfan5: no longer branch android_new? |
15:45 |
sfan5 |
the branch is still android_new |
15:45 |
sfan5 |
also just grab http://www.busybox.net/downloads/binaries/latest/busybox-armv7l and use that on the android device |
15:46 |
Exio4 |
arm v7 D: |
15:46 |
sfan5 |
http://www.busybox.net/downloads/binaries/latest/busybox-armv6l for armv6 |
15:46 |
Exio4 |
i have arm v2 |
15:46 |
sfan5 |
there is no arm v2 |
15:47 |
sfan5 |
. |
15:47 |
sfan5 |
.. |
15:47 |
sfan5 |
*giggles* |
15:47 |
Exio4 |
http://en.wikipedia.org/wiki/Amber_%28processor_core%29 |
15:47 |
ThomasAH |
sfan5: good idea! (I was already thinking about that, too) |
15:48 |
ThomasAH |
sfan5: OK, the 0.4.8+ build starts, the window is in the bottom-left quarter |
15:48 |
ThomasAH |
sfan5: will try 0.4.9 much later |
15:48 |
sfan5 |
ah, forgot about that |
15:48 |
ThomasAH |
(probably this evening) |
15:49 |
Exio4 |
do |
15:49 |
sfan5 |
edit /sdcard/minetest/minetest.conf, add "screenW = <width>\nscreenH = <height>" |
15:49 |
Exio4 |
is ARMv2 a thing or not? |
15:49 |
Exio4 |
s/do/so/ |
15:49 |
sfan5 |
yes |
15:49 |
ThomasAH |
sfan5: will try with that change, thanks. Bye! |
15:50 |
Exio4 |
:) |
15:51 |
sfan5 |
Exio4: the armv6 version may work on "Amber" |
15:52 |
Exio4 |
how? |
15:52 |
sfan5 |
first run linux then the busybox binary |
15:53 |
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15:54 |
Exio4 |
can you run code optimized for a 2014CPU in a cpu from 2001? |
15:55 |
sfan5 |
depends |
15:55 |
sfan5 |
also armv6 is not 2012 |
15:55 |
sfan5 |
2014* |
15:58 |
Exio4 |
there is no uclinux 2.6 or newer |
15:59 |
Exio4 |
can you run those binaries in linux 2.4.x? |
16:00 |
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16:03 |
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16:03 |
sfan5 |
Exio4: yes should work |
16:06 |
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16:39 |
Krock |
hi |
16:42 |
EvergreenTree |
hello |
16:54 |
PenguinDad |
hi Krock |
17:11 |
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17:45 |
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17:45 |
sbaugh |
is there a stable release of the source code anywhere? |
17:45 |
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17:56 |
Calinou |
tags? |
17:56 |
Calinou |
sbaugh, also, why stable |
17:56 |
Calinou |
the git version runs fine |
17:57 |
sbaugh |
just wanted to check |
18:35 |
ShadowNinja |
sbaugh: https://github.com/minetest/minetest/tree/0.4.9 |
18:36 |
ShadowNinja |
I wouldn't really consider 0.4.9 stable though... It was released when I wasn't around. |
18:36 |
ShadowNinja |
Master is pretty stable though. |
18:37 |
sbaugh |
fair enoguh |
18:40 |
sbaugh |
would anyone happen to have any tips on compiling and minetest without priviliges? specifically, compiling irrlicht and using it to satisfy the dependencies (I don't have root on some boxes yet would like to make minetest available for some fun times :) ) |
18:40 |
sbaugh |
irrlicht doesn't seem to have an option to install under a prefix, or at least not an obvious one |
18:41 |
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18:44 |
ShadowNinja |
Minetest should install fine without root if you use -DRUN_IN_PLACE=1 (or similar) The dependencies should also, I remember compiling Irrlicht to a user folder a while ago. |
18:45 |
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18:45 |
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18:45 |
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18:46 |
hoodedice |
is the AMD RAMdisk worth it? |
18:50 |
JackGruff |
i don't know about that but i always used this |
18:50 |
JackGruff |
http://www.ltr-data.se/opencode.html/#ImDisk |
18:53 |
hoodedice |
Does it do the ame shit as AMD's thing? |
18:54 |
JackGruff |
it was out before amd's thing |
18:54 |
hoodedice |
hmm. |
18:55 |
hoodedice |
Speeds up loading times? |
18:55 |
hoodedice |
Then I'll try it out |
18:56 |
JackGruff |
http://www.overclock.net/t/1086220/imdisk-open-source-ram-drive-with-no-size-limitations |
18:56 |
Calinou |
ShadowNinja, keep the aliases in. |
18:56 |
Calinou |
so that using /give is not a pain |
18:56 |
Calinou |
I don't think it really lengthens load time or RAM usage |
18:58 |
hoodedice |
I don't really know what exactly it does... AMD claimed that their software does speed up reads |
18:58 |
hoodedice |
But as I keep looking sround, I don't think it does anything to a 3 GB RAM config |
18:59 |
hoodedice |
Just like that crappy windows technology... What was it called?... Ya, ReadyBoost |
18:59 |
Calinou |
speeds up roads |
18:59 |
hoodedice |
roads? |
18:59 |
Calinou |
RAMDISKs are probably useless for you hoodedice |
18:59 |
Calinou |
hoodedice, was a joke |
18:59 |
JackGruff |
if u have only 3gb, i wouldnt bother |
18:59 |
hoodedice |
hmm. |
18:59 |
hoodedice |
@333MHz |
18:59 |
hoodedice |
Slowness... Ask me what is slow. |
19:00 |
hoodedice |
brb |
19:02 |
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19:05 |
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19:05 |
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19:05 |
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19:05 |
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19:07 |
hoodedice |
Hai Enke |
19:09 |
Enke |
Hey hoodedice |
19:09 |
hoodedice |
Dammit catalyst |
19:10 |
hoodedice |
Updated it, now it won't give me options for reducing my graphic details |
19:15 |
Sokomine |
hi |
19:15 |
hoodedice |
Hello |
19:15 |
Sokomine |
who's good with turtle graphics for the trees? i'm cleaning up my mod folder and stumbled upon growing_cactus. i think that might be done quite well with that turtle graphcis |
19:16 |
hoodedice |
What kind of graphics? |
19:16 |
Sokomine |
also those realtest-trees most likely could be done that way (with a diffrent...program) |
19:16 |
Sokomine |
what i.e. the moretrees tree use |
19:16 |
hoodedice |
I don't get you |
19:17 |
Sokomine |
here it's called "L-system trees" |
19:17 |
nore |
Sokomine, and half-size trees? http://nore.mesecons.net/screenshot_3392059102.png |
19:17 |
hoodedice |
Okay... |
19:17 |
Sokomine |
nore: those look like normal trees? |
19:17 |
nore |
this is a normal tree that I built half-size (with the model in the background) |
19:18 |
Sokomine |
see this thread: https://forum.minetest.net/viewtopic.php?id=2973 |
19:18 |
nore |
using https://github.com/Novatux/microblocks |
19:18 |
Sokomine |
aah |
19:18 |
nore |
and meta_set_nodedef |
19:19 |
hoodedice |
ReadyBoost actually works: I can now watch videos on YouTube in full-screen |
19:19 |
Sokomine |
hm, i might just add a posting to the thread and ask for someone who's good with turtle graphics/l-system |
19:20 |
hoodedice |
FD 10, RT 90. Windows turtle at it's best XD |
19:20 |
hoodedice |
How would I have to code in it? |
19:22 |
hoodedice |
(I think I asked a stoopid question) |
19:22 |
Sokomine |
it's documented in lua_api.txt, and the moretrees trees are samples. there are also mods that make use of it for other purposes. someone has written a mod where the turtle graphics create candy canes :-) |
19:23 |
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19:23 |
hoodedice |
I remember that |
19:24 |
hoodedice |
Someone with chainlinks or something... |
19:32 |
ShadowNinja |
~tell Calinou OK, I can leave some of the aliases, but there shouldn't be 8 for each node. And maybe they could be done is the registration loop, which whould mean there would be aliases for everything. And the default aliases should be in default, and adding them to default might break moreblocks if you leave them... |
19:32 |
ShadowBot |
ShadowNinja: O.K. |
19:37 |
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19:43 |
hoodedice |
Wow. |
19:45 |
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19:47 |
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19:47 |
playzooki |
hi guys |
19:49 |
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19:49 |
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19:52 |
VanessaE |
yup |
19:53 |
VanessaE |
and that's after two crashes and three restarts (debugging a mod) |
20:01 |
specing |
Man, do most of the minetest players even think? |
20:01 |
specing |
Do they have brains? |
20:01 |
specing |
I made a road and they build all over it |
20:01 |
specing |
Im gonna pickaxe smash everything. |
20:05 |
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20:07 |
twoelk |
though most players "think" about how to build their stuff, most seem blind for beauty, infrastructure or master plans |
20:09 |
specing |
We should incorporate subtle IQ tests into the default mod |
20:09 |
playzooki |
lol |
20:10 |
playzooki |
true, specing, true |
20:14 |
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20:15 |
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20:15 |
marioxcc__ |
hi |
20:15 |
marioxcc__ |
is there a way to ignore people on IRC in the game in a server using the IRC mod? |
20:16 |
ShadowNinja |
marioxcc__: /part |
20:16 |
ShadowNinja |
(If it's enabled) |
20:17 |
specing |
They do have an intrinistic urge to randomply pick holes in roads, to build large cobble towers and for spamming torches (I have no idea where they get these) |
20:17 |
marioxcc__ |
ShadowNinja: sorry, I mean: |
20:18 |
marioxcc__ |
playing minetest on a server with the IRC mod, usually the user gets messages from people on the IRC channel |
20:18 |
marioxcc__ |
is there a way to ignore some user in the IRC channel? |
20:18 |
puhfa |
:D |
20:18 |
ShadowNinja |
marioxcc__: Yes, use the /part command in-game to no longer see mesages from other servers or from IRC and not send any. |
20:18 |
playzooki |
is there a way to ignore the idiots who have a negative iq? lol |
20:18 |
ShadowNinja |
Only a single user? No. |
20:20 |
specing |
Ah I know where they got those |
20:20 |
specing |
they stole them from road lightning that was *evenly* spaced |
20:20 |
marioxcc__ |
ShadowNinja: ok |
20:21 |
marioxcc__ |
ShadowNinja: thanks |
20:22 |
ShadowNinja |
marioxcc__: You're welcome. :-) |
20:28 |
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20:29 |
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20:29 |
GrizzlyBerry |
'Ello everybody |
20:29 |
marioxcc__ |
ShadowNinja: yeah, I noticed that :) |
20:29 |
marioxcc__ |
coi |
20:30 |
marioxcc__ |
(hello in lojban) |
20:30 |
GrizzlyBerry |
You guy's alright? |
20:30 |
playzooki |
yeah |
20:31 |
ShadowNinja |
-' Yes. |
20:37 |
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20:40 |
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20:53 |
ShadowNinja |
sfan5: It would be nice if you were warned that a upload was a duplicate BEFORE waiting ten minutes for it to upload on your upload service. And a update option would be nice, as well as a "upload as" and rename option... |
20:54 |
sfan5 |
hm |
20:54 |
sfan5 |
I'll add that if I have time |
21:00 |
ShadowNinja |
Calinou: Did you get my message? |
21:03 |
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21:03 |
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21:05 |
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21:07 |
EvergreenTree |
hello all |
21:07 |
EvergreenTree |
:-) |
21:07 |
PilzAdam |
posting a ":-)" 2 seconds after a "hello all" is pretty risky |
21:08 |
PilzAdam |
what if someone posted something mean directly after the "hello all" |
21:09 |
reactor |
You should have posted )-:-( instead. |
21:09 |
reactor |
Or :-)-: |
21:09 |
ShadowNinja |
plol. |
21:09 |
reactor |
Schroedinger's. |
21:09 |
reactor |
Always works. |
21:15 |
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21:16 |
fffgtrfjgf |
anyone here good with technic? |
21:17 |
ShadowNinja |
fffgtrfjgf: Well, I rewrote sugnificant parts of it. :-) |
21:17 |
ShadowNinja |
There are also some users in #minetest-technic. |
21:20 |
fffgtrfjgf |
ahh |
21:21 |
fffgtrfjgf |
what are those upgrade slots in the technic machine |
21:21 |
fffgtrfjgf |
s |
21:21 |
fffgtrfjgf |
what are they for? |
21:22 |
Calinou |
ShadowNinja, yes |
21:22 |
Calinou |
ShadowNinja, alternatively: remove aliases and improve /give |
21:22 |
Calinou |
to make it work regardless of mod |
21:22 |
Calinou |
(try giving the item with all mods?) |
21:22 |
Calinou |
(C++?) |
21:24 |
fffgtrfjgf |
so can anyone answer my question? |
21:29 |
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21:30 |
EvergreenTree |
Calinou, was I right about the picture you posted? Stunt rally? |
21:30 |
EvergreenTree |
in the guess the game topic |
21:31 |
Calinou |
EvergreenTree, yes |
21:31 |
Calinou |
honestly... did you use a search engine? |
21:31 |
JackGruff |
are we still far away from the GUI being redone? |
21:31 |
Calinou |
anyway next time I'll try making my own screenshots |
21:31 |
Calinou |
so that cheating is quite harder |
21:32 |
EvergreenTree |
Calinou, no |
21:32 |
EvergreenTree |
I just know open source games |
21:32 |
Calinou |
me too :D |
21:35 |
ShadowNinja |
fffgtrfjgf: For upgrades. ;-) A battery makes it more efficient, a logic control unit lets it output to tubes (faster). |
21:37 |
fffgtrfjgf |
ohh |
21:38 |
fffgtrfjgf |
how does a battery make it more efficient? |
21:38 |
fffgtrfjgf |
and is the battery an re-battery? |
21:38 |
ShadowNinja |
fffgtrfjgf: You put a battery in each slot. And yes, it's a RE battery. |
21:39 |
fffgtrfjgf |
oh |
21:39 |
fffgtrfjgf |
so i can put 1 re battery and 1 logic control unit? |
21:39 |
ShadowNinja |
Yes. |
21:40 |
fffgtrfjgf |
so how does the re battery make it efficient |
21:40 |
fffgtrfjgf |
What does it do (specifically) |
21:40 |
fffgtrfjgf |
for the machines |
21:43 |
fffgtrfjgf |
ohhh nvm |
21:44 |
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21:44 |
fffgtrfjgf |
what does the mese filter do? |
21:45 |
Peacock |
mese coffee :D |
21:45 |
VanessaE |
it moves entire stacks. |
21:46 |
fffgtrfjgf |
ahh |
21:46 |
fffgtrfjgf |
by random? |
21:47 |
fffgtrfjgf |
what if i have 2 pneumatic tubes; one facing the left and one facing the right |
21:47 |
fffgtrfjgf |
and does the mese filter chooses stacks by random? |
21:47 |
ShadowNinja |
Items chose a random direction I beleive, if not then probably based on facedir. |
21:48 |
ShadowNinja |
I beleive the mese filter choses the first one |
21:48 |
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21:58 |
VanessaE |
ShadowNinja: there is an issue open on pipeworks about that |
21:58 |
VanessaE |
I think Miner_48er or HybridDog was proposing that this be changed to grab the largest stack first, instead |
21:59 |
VanessaE |
though I've not looked at the code yet, so I dunno how to change it |
22:01 |
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22:06 |
specing |
Goddamn monsters |
22:06 |
specing |
fire everywhere |
22:08 |
ThomasAH |
sfan5: it works! I could connect to a LAN server (without password) |
22:09 |
ThomasAH |
sfan5: I have to click slightly above the point where the buttons are drawn |
22:12 |
sfan5 |
ThomasAH: nice |
22:14 |
ThomasAH |
sfan5: looking around, walking and accidentally picking blocks already works, too |
22:15 |
ThomasAH |
sfan5: (and I installed sshelper to have 1. an ssh server and 2. tar :) |
22:27 |
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22:36 |
ThomasAH |
sfan5: https://io.intevation.de/thomas/image/hawW4g_vS8C6W9so69eZtA |
22:37 |
sfan5 |
can I somehow look at it in full size? |
22:37 |
sfan5 |
also: are you german? |
22:38 |
sfan5 |
ah.. click on it on the profile page |
22:38 |
ThomasAH |
sfan5: 1. yes (usually just by clicking on it, but somehow it stopped working a minute ago), 1b. https://io.intevation.de/uploads/thomas/2014/1/25/z2EVCw.png 2. yes |
22:39 |
sfan5 |
" I have to click slightly above the point where the buttons are drawn" that is probably because android somehow adds a black bar above the game |
22:39 |
* sfan5 |
is german too :D |
22:39 |
meldrian |
wo-wo-wow, you got minetest on a android tablet? |
22:39 |
meldrian |
awesome |
22:39 |
ThomasAH |
sfan5: I noticed, but I assume talking in English is more helpful for most other readers :) |
22:39 |
sfan5 |
yeah |
22:40 |
ThomasAH |
meldrian: yes, and it is all sfan5's fault! ;) |
22:40 |
sfan5 |
meldrian: Y U NO read the forums and notice earlier! |
22:40 |
meldrian |
sfan5, iam way too drunk and y know it ;) |
22:40 |
sfan5 |
>25 jan |
22:41 |
sfan5 |
>still drunk from new year |
22:41 |
sfan5 |
or what? :P |
22:41 |
sfan5 |
s/or what/or what else/ |
22:41 |
meldrian |
and the new year beforde and the new year before and the new ... etc |
22:41 |
meldrian |
iam TwentyFourSeven-drunk |
22:41 |
meldrian |
^^ |
22:42 |
sfan5 |
ThomasAH: if you want to make the controls pads bigger use these settings: https://github.com/sfan5/minetest/blob/android_new/src/defaultsettings.cpp#L144 |
22:42 |
sfan5 |
there are a bit small for that resolution |
22:42 |
sfan5 |
they're* |
22:43 |
sfan5 |
s/they're are/they're/ |
22:43 |
sfan5 |
I guess I should go to sleep :P |
22:43 |
ThomasAH |
sfan5: thought so, too ... that's what I meant with accidentally picking :) |
22:44 |
sfan5 |
hmm.. maybe their size should depend on screensize |
22:44 |
ThomasAH |
sfan5: sounds reasonable |
22:45 |
sfan5 |
!c (tuple(n, 960/float(n)) for n in range(5, 15)) |
22:45 |
MinetestBot |
<generator object <genexpr> at 0x2ee2870> |
22:45 |
sfan5 |
!c list(tuple(n, 960/float(n)) for n in range(5, 15)) |
22:45 |
MinetestBot |
NameError: global name 'float' is not defined |
22:45 |
sfan5 |
!c list(tuple(n, 960/(n*1.0)) for n in range(5, 15)) |
22:45 |
MinetestBot |
TypeError: tuple() takes at most 1 argument (2 given) |
22:45 |
sfan5 |
... |
22:45 |
sfan5 |
!c list((n, 960/(n*1.0)) for n in range(5, 15)) |
22:45 |
MinetestBot |
[(5, 192.0), (6, 160.0), (7, 137.14285714285714), (8, 120.0), (9, 106.66666666666667), (10, 96.0), (11, 87.27272727272727), (12, 80.0), (13, 73.84615384615384), (14, 68.57142857142857)] |
22:45 |
fffffffff |
how does the mese filter choose a stack in a chest? |
22:46 |
fffffffff |
Does it do it randomly? |
22:46 |
sfan5 |
ThomasAH: does a divisor of 6 sound good? 160.0 px pad size for 960 screen-width? |
22:47 |
sfan5 |
s/(.+)?$/\1/ |
22:47 |
ThomasAH |
sfan5: I'll try with 320px now (1920x1080) |
22:47 |
sfan5 |
!c list((n, 1920/(n*1.0)) for n in range(5, 15)) |
22:47 |
MinetestBot |
[(5, 384.0), (6, 320.0), (7, 274.2857142857143), (8, 240.0), (9, 213.33333333333334), (10, 192.0), (11, 174.54545454545453), (12, 160.0), (13, 147.69230769230768), (14, 137.14285714285714)] |
22:47 |
ThomasAH |
sfan5: what's touchscreen_rpad_margindiv? |
22:48 |
sfan5 |
distance ( left side of rpad, screen edge) = screenwidth / touchscreen_rpad_margindiv |
22:48 |
sfan5 |
for lpad: |
22:49 |
sfan5 |
distance ( right side of lpad, screen edge) = screenwidth / touchscreen_lpad_margindiv |
22:49 |
sfan5 |
ah wait.. it's the right side for rpad and the left on for lpad |
22:49 |
sfan5 |
s/left on/left one/ |
22:51 |
ThomasAH |
sfan5: 320 is okayish, maybe a little bit smaller, I'll try with 240 |
22:51 |
sfan5 |
this doesn't seem to scale well |
22:51 |
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22:52 |
sfan5 |
you say 320 is too much for 1920, but I think 160 is too small for 960 |
22:52 |
sfan5 |
:-/ |
22:53 |
ThomasAH |
sfan5: somewhere between 320 and 240 would be OK for me |
22:54 |
ThomasAH |
sfan5: maybe (width-X)/Y? |
22:55 |
ThomasAH |
or rather +X |
22:55 |
cj |
moo |
22:56 |
cj |
is there anything that absorbs water? |
22:56 |
sfan5 |
X and Y are supposed to be user-defined settings? |
22:56 |
cj |
I'm trying to drain a lake ;-) |
22:56 |
ThomasAH |
sfan5: I thought about hardcoded to calculate the default value, but yes, could be user configurable as well |
22:56 |
sfan5 |
what do you suggest for X and Y? |
22:57 |
cj |
sfan5: s/\?$// I think |
22:57 |
cj |
? means zero or one of the preceeding, in this case, \1 |
22:57 |
sfan5 |
cj: you can use sed that way too? cool! |
22:58 |
ThomasAH |
!c [(i+500)/8 for i in [1920, 960]] |
22:58 |
MinetestBot |
[302, 182] |
23:00 |
sfan5 |
sounds good |
23:00 |
sfan5 |
!c [(i+500)/8 for i in [1920, 960, 3840]] |
23:00 |
MinetestBot |
[302, 182, 542] |
23:00 |
sfan5 |
I wonder how that'd look on a 4K tablet :P |
23:00 |
ThomasAH |
sfan5: you mean the nice 42" tablets? :) |
23:01 |
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23:01 |
sfan5 |
if they have a 4K screen, sure |
23:01 |
cj |
so there's nothing that absorbs water? |
23:01 |
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23:01 |
sfan5 |
no, not without a mod |
23:02 |
VanessaE |
cj https://forum.minetest.net/viewtopic.php?pid=98127 |
23:02 |
VanessaE |
https://forum.minetest.net/viewtopic.php?pid=67478 |
23:02 |
VanessaE |
well that one. |
23:02 |
VanessaE |
(I hate that I can't easily get the link to the *thread*) |
23:03 |
VanessaE |
the images are dead but the download link still works. |
23:04 |
VanessaE |
erlehmann also redid his sponge mod a few months ago, too |
23:06 |
ThomasAH |
sfan5: you could use i/8+64 for nicer numbers |
23:06 |
sfan5 |
https://github.com/sfan5/minetest/commit/f559cebd2a6bac6224644389a843b191a3048bc9 |
23:06 |
sfan5 |
^ ThomasAH |
23:07 |
ThomasAH |
sfan5 :) |
23:09 |
* ThomasAH |
has to get some sleep now ... good night! |
23:09 |
sfan5 |
ThomasAH: next time you compile git pull irrlicht |
23:09 |
ThomasAH |
sfan5: one last comment: maybe a dead area around the boxes would be good to avoid accidentally using a tool |
23:09 |
sfan5 |
I added bindings for these keys at the bottom of the android ui |
23:10 |
ThomasAH |
sfan5: which keys? |
23:10 |
sfan5 |
back and this menu key |
23:10 |
sfan5 |
good night |
23:11 |
ThomasAH |
sfan5: ah, those ... good :) (and now really off to bed ...) |
23:12 |
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