Time |
Nick |
Message |
00:02 |
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00:11 |
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00:14 |
qwrwed |
sfan5, can you make a new windows build soon please? i tried to make one myself but i had no idea how to resolve the errors i got |
00:15 |
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00:19 |
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00:20 |
iqualfragile |
qwrwed: step by step: |
00:20 |
iqualfragile |
1. install linux |
00:20 |
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rsiska joined #minetest |
00:20 |
iqualfragile |
2. follow README |
00:21 |
qwrwed |
iqualfragile: i don't really want to install linux for the sole purpose of compiling minetest. |
00:34 |
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00:40 |
iqualfragile |
qwrwed: it has many other benefits |
00:40 |
qwrwed |
i know, but i doubt they're ones i will use |
00:54 |
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01:21 |
Hirato |
qwrwed: but oyu'll get to be on gaben's favourite platform! |
01:25 |
qwrwed |
gaben? |
01:37 |
PilzAdam |
bye |
01:53 |
us_0gb |
I've never tried compiling anything on Windows, but the people here have me convinced that it's not something I want to attempt. |
01:54 |
us_0gb |
I've compiled on both OS X and GNU, both of which are usually a breeze to compile for, but it sounds like compiling on Windows is .... another beast altogether. |
01:54 |
us_0gb |
WHich makes me wonder: Why does Windows not have decent compilation tools? |
01:55 |
us_0gb |
It seems like *someone* would come up with decent compilation tools for Windows. |
01:55 |
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02:02 |
Enke |
us_0gb: Well, most people who bother to write and compile programs appear to run Linux, so Windows comp tools take a backseat. |
02:04 |
us_0gb |
Hmm. That would explain it, Enke. But you'd think Microsoft would write them to try to lure developers over. |
02:04 |
Enke |
Well, most people who use computers aren't interested in that sort of stuff anyway. |
02:05 |
Enke |
If a small portion of your market share is going to use it, why bother? |
02:05 |
us_0gb |
Microsoft is even sending out spam to get developers to accept funding from them. The catch is that whatever you develop must ONLY run on Windows 8, Windows Phone, and Windows Azure. |
02:06 |
Enke |
Sheesh. |
02:06 |
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02:06 |
Hirato |
lol |
02:06 |
us_0gb |
If they didn't require the software run only on Windows, I might accept the offer. |
02:06 |
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02:06 |
Enke |
o/ EvergreenTree |
02:06 |
EvergreenTree |
o/ |
02:06 |
Hirato |
it's not that hard to build on windows - well, that depends VERY much on what you're building though :P |
02:06 |
Enke |
Precisely. |
02:07 |
us_0gb |
I don't mind writing for WIndows, as long as I can write for Windows AND other platforms. |
02:07 |
us_0gb |
Hey EvergreenTree! |
02:07 |
Hirato |
I build for windows under wine :D |
02:07 |
Hirato |
gives me an excuse to maintain the codeblocks project file <_< |
02:07 |
EvergreenTree |
Hirato, good idea |
02:07 |
EvergreenTree |
I hate using wine for other programs though |
02:07 |
Enke |
EvergreenTree: You had to go and guess my game didn't you? |
02:07 |
EvergreenTree |
:P |
02:08 |
Hirato |
but minetest uses cmake, hopw roewur ne |
02:08 |
Enke |
I responded to your post in the forums. |
02:08 |
EvergreenTree |
I actually never have got into nethack, but I might try to |
02:08 |
EvergreenTree |
Enke, saw it already |
02:08 |
Hirato |
angband! |
02:08 |
EvergreenTree |
it's rather confusing |
02:08 |
EvergreenTree |
even with the qt version |
02:08 |
Enke |
I couldn't do 'bands for some reason. |
02:08 |
Hirato |
lol |
02:08 |
us_0gb |
I started a graphical session of Nethack, but it didn't really grab my attention. |
02:08 |
Hirato |
my favourite graphical fork for one reason or another is glhack :P |
02:09 |
EvergreenTree |
^ me too |
02:09 |
EvergreenTree |
My friend is a nethack fanatic |
02:09 |
Enke |
never heard of glhack. |
02:09 |
EvergreenTree |
I'll see if he can tell me |
02:09 |
Hirato |
fullscreen, draws the sprites with OpenGL |
02:09 |
Hirato |
nothing terribly exciting :p |
02:09 |
EvergreenTree |
how to play that is |
02:09 |
Enke |
Ah. |
02:09 |
Enke |
I prefer UnNetHack |
02:09 |
Hirato |
that isometric one? |
02:10 |
Enke |
No, just some patches, and other misc. whatnot. |
02:10 |
Enke |
Here we go, discussing nethack in #mintest |
02:10 |
EvergreenTree |
lol |
02:10 |
Hirato |
oh yeah, falcon's eye, that's the name of that isometric fork |
02:10 |
EvergreenTree |
oh well, #minetest isn't on-topic very often anyway |
02:11 |
Hirato |
though I'm seeign a "vulture" in the AUR |
02:11 |
EvergreenTree |
We go from politics to compiling ror |
02:11 |
Hirato |
aur/vulture 2.3.67-2 (32) An isometric graphical interface for NetHack, SlashEM and UnNethack |
02:11 |
Enke |
and from compiling to nethack. |
02:11 |
EvergreenTree |
yep |
02:11 |
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02:11 |
Hirato |
look on the bright side, at least we're not discussing politics |
02:11 |
Hirato |
right now |
02:11 |
Enke |
glhack looks interesting. |
02:11 |
Enke |
Yeah. |
02:11 |
katyusha |
Did somebody say politics? |
02:12 |
EvergreenTree |
The instructions in default nethack aren't very complete |
02:12 |
katyusha |
...:p |
02:12 |
EvergreenTree |
Except for controls |
02:12 |
EvergreenTree |
plol |
02:12 |
Enke |
No, not at all. |
02:12 |
Enke |
Well, you are supposed to figure out a lot of stuff for yourself |
02:12 |
Hirato |
also wikis, lololol |
02:13 |
Enke |
Well, there's the nethack guidebook. |
02:13 |
Hirato |
http://nethack.wikia.com/wiki/YASD |
02:13 |
us_0gb |
Most of the channels I frequent seem to go off-topic a lot. The main exception would probably be #reactos . |
02:13 |
Hirato |
those lists are fun to read though |
02:14 |
Enke |
I got killed by "a hallucinogen distorted little dog, while fainted from lack of food" |
02:15 |
Enke |
One of the longest death messages without using naming to lenghten it. |
02:19 |
Hirato |
I always forget Elbereth exists |
02:19 |
Enke |
Same here. |
02:40 |
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02:55 |
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03:19 |
VanessaE |
ugh, where is kaeza when I need him :( |
03:22 |
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03:22 |
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03:23 |
Hirato |
lost in the dungeons of DOOOOOM |
03:33 |
VanessaE |
heh |
03:41 |
VanessaE |
MinetestBot: !tell kaeza Can you please check the latest homedecor (now at https://github.com/VanessaE/homedecor_modpack) and tell me what you think of the signs_lib split? I'm having problems with the signs' entities losing their correct orientation if the server crashes. |
03:42 |
VanessaE |
bah, I can't remember the correct syntax for that command. |
03:43 |
VanessaE |
!tell kaeza Can you please check the latest homedecor (now at https://github.com/VanessaE/homedecor_modpack) and tell me what you think of the signs_lib split? I'm having problems with the signs' entities losing their correct orientation if the server crashes. |
03:43 |
MinetestBot |
VanessaE: I'll pass that on when kaeza is around |
03:43 |
VanessaE |
there we go. |
03:43 |
VanessaE |
ok, I'm off to bed. bbl |
03:43 |
VanessaE |
night all |
04:36 |
hmmmm |
you know, when I first did anything with minetest I originally envisioned a create new map screen that had a top-down map preview |
04:36 |
hmmmm |
elevation map rather |
04:36 |
hmmmm |
and then you had all the noiseparams on the side |
04:36 |
hmmmm |
and when you change a setting it updates the screen |
04:37 |
hmmmm |
that is so freaking impossible though. i was delusional |
04:37 |
hmmmm |
and then I realized that nobody changes the noiseparams unless they know what they're doing |
04:37 |
hmmmm |
what if I make the noise params settable ONLY through lua |
04:37 |
hmmmm |
not through the config files |
04:41 |
us_0gb |
hmmmm: What makes that impossible? |
04:41 |
hmmmm |
you wouldn't be getting the full story because the mapgen would actually need to run to take into account things like ridges and biomes and whatever |
04:42 |
us_0gb |
Oh, got it. |
04:42 |
hmmmm |
and then you can't arbitrarily plot pixels with a formspec |
04:42 |
hmmmm |
and then each of the UI elements take up way too much space |
04:42 |
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04:43 |
us_0gb |
I think I was picturing something different than you. I was picturing the cloud background being replaced by the map preview, which would be generated by mapgen. |
04:47 |
Sokomine |
hmmmm: perhaps such a preview is not that important. what would be really nice is an ingame map that helps with orientation. the mapp mod displays too few information (only up to 64x64, formspec-based), while minetestmapper creates too large files for download when connecting to a server |
04:48 |
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04:48 |
hmmmm |
that sounds like a cool feature that nobody's ever going to get around to. |
04:48 |
hmmmm |
would you like to do it? |
04:48 |
Sokomine |
hmmmm: wouldn't it be possible to create an image on the fly and display that in a formspec? at least on the c++ level |
04:48 |
Sokomine |
my knowledge is insufficient :-( |
04:48 |
hmmmm |
well i wouldn't bother trying to make that into a formspec |
04:49 |
hmmmm |
here's what I would do |
04:49 |
Sokomine |
you do know at least the data structures of the map files - where everything can be found and how to interpret the data |
04:49 |
hmmmm |
I'd maintain an in-memory bitmap that's padded out to the size of the game map being displayed |
04:49 |
hmmmm |
say for example your on screen map is 100x100 pixels or something |
04:49 |
hmmmm |
minimap let's call it |
04:49 |
Sokomine |
ok |
04:50 |
hmmmm |
you actually create a 128x128 bitmap |
04:50 |
hmmmm |
consisting of the contents of 8x8 blocks |
04:50 |
hmmmm |
and every time you cross into like ~10 nodes of the border you dump the blocks that are going out of view |
04:50 |
Sokomine |
also take into consideration that such a map might be much more dynamic as to what it shows than a fixed one. minetestmapper generates a map of the surface - the mapp tool generates one of the level you're at. i think the level you're at might be easier and even more helpful for players ingame |
04:51 |
hmmmm |
and you fetch more from the border |
04:51 |
hmmmm |
i think this would work better if the client were able to request blocks |
04:52 |
hmmmm |
in fact i'd make that into a prerequisite for this feature |
04:52 |
Sokomine |
is there a reason for doing it that way? that caching you proposed? i think walking through the nodes that are on the same level as the player's eye might be relatively cheap (of couse you could look through walls, and it would require going up and down to some degree) |
04:53 |
hmmmm |
well okay why don't you do that and then come back to me |
04:54 |
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04:54 |
Sokomine |
i'll certainly think more about it and see what i can do, but i currently do not have the knowledge required |
04:54 |
Sokomine |
can you tell me if the mapchunks the client received are stored in memory and can be accessed relatively cheap? or is all processed, sent to the graphics card and forgotten about? (don't think so?) |
04:55 |
hmmmm |
you need to be inside of an envlock to do that |
04:55 |
hmmmm |
it's stored in memory |
04:55 |
hmmmm |
you should read up on basic minetest data structures... |
04:56 |
hmmmm |
the Map is made up of MapSectors, each MapSector contains a vertical column of MapBlocks for that (x, z) |
04:57 |
Sokomine |
i've read the documentation about mapblocks and the way they are stored in the database |
04:59 |
Sokomine |
one problem any such map may be encounter that orientation even on a minetestmapper-map is not that easy. i've wondered if it might help to print blocks placed by the player (which we can only determine by them never beeing placed by mapgen...) in a diffrent color so that they are easier to spot |
04:59 |
Sokomine |
but all that requires reading/interpreting the map data and finding a way to display that on the screen |
05:01 |
hmmmm |
huh |
05:01 |
hmmmm |
let's go over this |
05:01 |
hmmmm |
we create some bitmap buffer that we place the individual pixels representing the terrain in |
05:02 |
hmmmm |
we scroll through this in some sort of circular buffer so that way we don't have to keep doing this operation of erasing the bottom row and shifting all the other rows downward |
05:02 |
hmmmm |
this is oriented at 0 degrees |
05:03 |
hmmmm |
the minimap's orientation is corrected to the player's current orientation RIGHT BEFORE DRAW using some nifty affine transformation math that I think irrlicht has for us already |
05:03 |
Sokomine |
oh. that sounds good. none of the other maps is rotated. but it's true that that's a basic graphics operation. great for a lib |
05:04 |
hmmmm |
so the minimap contents that are being displayed at that point is a "window" of what is currently being seen of the map that you already have drawn out, which you can seamlessly scroll over |
05:04 |
hmmmm |
both horizontal and vertical scroll |
05:05 |
hmmmm |
this is exactly like the NES nametable scrolling if you've ever done NES development |
05:05 |
hmmmm |
and the genesis has something similar too, no doubt other 2d tile-based game consoles have the same mechanism |
05:05 |
Sokomine |
no, NES nametable scrolling doesn't tell me anything |
05:05 |
Sokomine |
but i've heard about that principle |
05:08 |
Sokomine |
so you'd update the internal bitmap whenever the player moves (or new map parts in range get added). what's displayed is a part of that internal bitmap, depending on the player's relative position |
05:08 |
hmmmm |
i'd say whenever the player crosses over into a new block |
05:09 |
Sokomine |
ought to be relatively cheap then (except if the player's running fast - but even then) |
05:09 |
hmmmm |
so actually there should be 3 extra blocks more than the player can see |
05:09 |
hmmmm |
one complete block in the backbuffer on each side (let's just say for a single dimension at the moment) |
05:09 |
Sokomine |
that's optimistic :-( several servers do not manage to send out the blocks the player is colliding with |
05:10 |
hmmmm |
and then another in which the player is currently scrolling |
05:10 |
hmmmm |
so that means the size of the bitmap would have to be the size of the minimap, rounded up to the nearest power of 2, + 16 * 3 |
05:11 |
hmmmm |
in both x and z directions |
05:11 |
hmmmm |
for blocks that the client simply doesn't have yet, you can just draw as black or whatever |
05:13 |
Sokomine |
judging from the speed blocks from servers arrive at, creating a map for a received mapblock ought to be not noticeable for a current computer. and the map would not have to be too big either |
06:07 |
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06:13 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Fix use of previously deallocated EmergeManager 9b978db0c2 2014-01-25T22:12:18-08:00 http://git.io/q9Lwbw |
07:14 |
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08:46 |
sfan5 |
meow |
08:46 |
sfan5 |
hi everyone |
09:21 |
nore |
hi sfan5 |
09:30 |
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09:31 |
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09:33 |
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09:33 |
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09:33 |
hoodedice |
So... |
09:34 |
hoodedice |
VanessaE: You on? |
09:36 |
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09:45 |
hoodedice |
So... |
09:46 |
Krock |
lol |
09:48 |
hoodedice |
what? |
09:48 |
hoodedice |
Anyone knows if it is possible to get touch feedback on minetest? |
09:48 |
hoodedice |
*input |
09:49 |
hoodedice |
for PC. |
09:49 |
hoodedice |
I don't know how one would go about it. Should it be defined in Irrlicht? |
09:51 |
hoodedice |
hmm... http://msdn.microsoft.com/en-us/library/windows/apps/Hh994931.aspx Thank you, Microsoft. |
09:51 |
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09:52 |
hoodedice |
Now to look at the C++ minetest inout code... |
10:00 |
Peacock |
good luck lol |
10:17 |
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10:25 |
Hirato |
inb4 windows 8.1 branded builds |
10:38 |
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10:43 |
Calinou |
ShadowNinja, I merged your stuff (and edited it a bit) |
10:44 |
ffoxin |
hi, could someone tell me where could I get OpenAL installer? the link provided on wiki page isnt accessible. |
10:46 |
Calinou |
ShadowNinja, thanks, it looks a lot better now :D |
10:47 |
Hirato |
just google it |
10:49 |
Calinou |
no. |
10:49 |
Calinou |
http://web.archive.org/web/20120515204920/http://connect.creativelabs.com/openal/Downloads/oalinst.zip |
10:49 |
Calinou |
ffoxin, ^ |
10:49 |
nore |
Calinou, btw: https://github.com/Novatux/microblocks |
10:50 |
nore |
^ this allows several kinds of node types in the same node |
10:50 |
nore |
(made as a demo for meta_set_nodedef) |
10:50 |
Calinou |
I initially wanted to do that, but this wouldn't work anymore (lack of consistency) |
10:51 |
Calinou |
there are new kinds of panels and microblocks now |
10:51 |
Calinou |
anyway I'll try this just for fun |
10:51 |
nore |
(I could do that too...) |
10:51 |
nore |
you will need https://github.com/Novatux/minetest/tree/meta_set_nodedef_4 |
10:52 |
Calinou |
ah |
10:52 |
Calinou |
that's why it crashed on placing |
10:53 |
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10:53 |
nore |
well, I made this mod to show what meta_set_nodedef could do... |
10:53 |
nore |
so it won't work without it |
10:54 |
nore |
hi PilzAdam |
10:54 |
PilzAdam |
Hello everyone! |
10:55 |
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11:28 |
ffoxin |
Calinou, thanks |
11:50 |
SylvieLorxu |
Do you need to create a new world in order to use mods? |
11:51 |
SylvieLorxu |
Oh |
11:51 |
SylvieLorxu |
Note that new installed mods are disabled for all worlds by default, so you explicitly need to enable them. |
11:52 |
SylvieLorxu |
Time to figure out how... |
11:56 |
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12:08 |
SylvieLorxu |
Okay, some world file, yay |
12:11 |
PilzAdam |
SylvieLorxu, you can do that in the configure window in the world selection list |
12:11 |
SylvieLorxu |
Ah, okay |
12:22 |
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12:24 |
BlockMen |
could a moderator "moderate" this since its no mod(pack) and causes confusion? https://forum.minetest.net/viewtopic.php?id=8405 |
12:25 |
SylvieLorxu |
Ugh, how do I get rid of bones? :( |
12:31 |
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12:58 |
us_0gb |
SylvieLorxu: Because it's in the subgame, you have to actually delete the bones module to remove it. |
12:58 |
SylvieLorxu |
us_0gb: I meant one specific instance, but turned out I was still holding glass I couldn't see |
12:59 |
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12:59 |
us_0gb |
Oops. My bad. |
13:01 |
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13:03 |
VanessaE |
hi all |
13:04 |
BlockMen |
hello |
13:04 |
PenguinDad |
hi Vanessa |
13:04 |
VanessaE |
hey |
13:06 |
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14:49 |
BlockMen |
bye |
14:49 |
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15:04 |
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15:06 |
rubenwardy |
Guess what this is based on: http://couk.rubenwardy.kd.io/ (If it comes up with VM inactive, click the link) |
15:06 |
rubenwardy |
And, Hi All! |
15:07 |
VanessaE |
rubenwardy: too bad none of the links work, and attempting to drag the widow just closes it. |
15:08 |
rubenwardy |
protip: don't click the X. |
15:08 |
rubenwardy |
Also "privacy policy" works |
15:08 |
VanessaE |
who's clicking the 'x'? |
15:08 |
rubenwardy |
Works for me. Lol |
15:08 |
VanessaE |
did you test it in firefox? |
15:08 |
rubenwardy |
Chrome |
15:08 |
Jordach |
rubenwardy, i can resize the window, but bugs the fuck out |
15:09 |
Hirato |
does nothing here, and there's a big orange box on the top ;) |
15:09 |
rubenwardy |
You need js |
15:09 |
Hirato |
damn, saw throuh me >_> |
15:09 |
rubenwardy |
The orange box is the "YOU NEED JAVASCRIPT!" notice |
15:09 |
Hirato |
WHOA |
15:09 |
Hirato |
window moving is fucked |
15:09 |
Hirato |
that's putting it nicely |
15:10 |
rubenwardy |
It works perfectly for me. Ha, lol. |
15:10 |
Hirato |
click and *POOOF* |
15:10 |
Jordach |
rubenwardy, use FireFox for developing |
15:11 |
rubenwardy |
weird |
15:12 |
rubenwardy |
It doesn't close the window, it moves it to (-300,-400) |
15:12 |
Exio4 |
use firefox |
15:12 |
Exio4 |
if you don't, we'll kill you this night |
15:12 |
Exio4 |
or at least i will |
15:12 |
rubenwardy |
When I get a new computer, I will use Firefox all the time. |
15:13 |
Exio4 |
why do you need a computer for using a real webbrowser? |
15:13 |
Hirato |
https://dl.dropboxusercontent.com/u/23891252/2014-01-26-231005_scrot.png before I try to move the window |
15:13 |
rubenwardy |
My current one is too slow |
15:13 |
Hirato |
https://dl.dropboxusercontent.com/u/23891252/2014-01-26-231012_scrot.png after I try to move hte window |
15:13 |
rubenwardy |
wooha |
15:13 |
Exio4 |
rubenwardy: chrome uses a hell lot more of resources |
15:13 |
Jordach |
firefox isn't fuckin slow ruby |
15:14 |
Jordach |
on a P4, i'm faster than chrome |
15:14 |
Exio4 |
yeah |
15:14 |
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15:14 |
Hirato |
firefucks is pretty damn slow - still waiting on that "hardware acceleration" and for web pages to not completely freeze when I do intense actions like wiggle my cursor around -_- |
15:15 |
Hirato |
all the browsers are just terrible |
15:15 |
Hirato |
I'm only sticking with firefox because it's the least worst |
15:16 |
rubenwardy |
Yeah, the window disapearing is a jQuery problem |
15:16 |
Hirato |
and that's mostly because it's the ONLY remaining browser that lets me change the interface back into something sane - via extensions or otherwise |
15:19 |
ShadowNinja |
~tell Calinou No, no, no, it isn't ready yet, hence [WIP]. You should revert it (alhough it should at least run). |
15:19 |
ShadowNinja |
!tell Calinou No, no, no, it isn't ready yet, hence [WIP]. You should revert it (alhough it should at least run). |
15:19 |
MinetestBot |
ShadowNinja: I'll pass that on when Calinou is around |
15:20 |
rubenwardy |
Ok, the window disapearing was a problem with the validation of the windows position. Fixed for now. |
15:20 |
rubenwardy |
(You can now drag the window everywhere, however) |
15:22 |
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15:23 |
rubenwardy |
So, ubuntu IN THE BROWSER? |
15:23 |
rubenwardy |
Wow! |
15:24 |
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15:38 |
harrison |
01,09m to the 01,09eme to the 01,09h 01,09o 01,09p 01,09p 01,09e 01,09r |
15:43 |
iqualfragile |
there allready is ubuntu in the browser |
15:44 |
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15:50 |
rubenwardy |
I am not making ubuntu in the browser, really. |
15:51 |
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15:54 |
Jordach |
<rubenwardy> I am not making ubuntu in the browser, really. |
15:54 |
Jordach |
QOTD |
15:54 |
rubenwardy |
I am testing dynamic loading of pages. (like how facebook does it, when you move to another page it doesn't actually load) |
15:54 |
Calinou |
Canonical already has that |
15:55 |
Jordach |
Calinou, i thought it was Unity ;) |
15:55 |
rubenwardy |
I am making the website look like Ubuntu, but not making an OS. |
15:55 |
Jordach |
inb4 C&D email |
15:56 |
Calinou |
probably no C&D email |
15:56 |
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15:56 |
rubenwardy |
I am not using any of their resources |
16:00 |
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16:04 |
* Jordach |
eats a tube of Pringles |
16:05 |
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16:05 |
twoelk |
yuk |
16:05 |
Calinou |
their resources are freely licensed probably |
16:21 |
us_0gb |
Most of Ubuntu is. I think that includes Unity. |
16:23 |
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16:39 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix bug only half of unreliable queue handled per step in worst case 3f0ee5d680 2014-01-26T08:40:59-08:00 http://git.io/ShrlPw |
16:40 |
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17:44 |
EvergreenTree |
o/ |
17:44 |
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17:58 |
VanessaE |
Calinou: you broke moreblocks. |
17:58 |
VanessaE |
12:54:47: ERROR[main]: ...worlds/MG_World/worldmods/moreblocks/stairsplus/init.lua:29: attempt to call method 'register_node' (a nil value) |
17:59 |
Calinou |
it works for me :/ |
18:01 |
VanessaE |
lemme re-check it in singleplayer |
18:01 |
VanessaE |
yep, busted in singleplayer also, but the error is different there |
18:01 |
VanessaE |
13:01:21: ERROR[main]: ...games/vanessae_game/mods/moreblocks/stairsplus/slabs.lua:78: bad argument #1 to 'format' (string expected, got nil) |
18:01 |
Calinou |
VanessaE, try now |
18:02 |
VanessaE |
same error as above ^^^ |
18:02 |
VanessaE |
http://pastebin.ubuntu.com/6821603/ |
18:02 |
VanessaE |
there's the full trace |
18:03 |
VanessaE |
that's just the same old routine copy of moreblocks as always found in my game, just the usual git pull + copy it to where it always goes (mygame/mods/moreblocks) |
18:06 |
Calinou |
remove line 79? |
18:06 |
Calinou |
fields.description = nil |
18:06 |
Calinou |
and try |
18:08 |
VanessaE |
ehm, it's like 78 that's the error :P but lemme try |
18:09 |
VanessaE |
same error at line 72 of panels.lua ... |
18:10 |
VanessaE |
and line 72 of microblocks.lua... |
18:10 |
VanessaE |
after commenting those lines out, it seems to run... |
18:11 |
VanessaE |
however, I seem to be missing a lot of moreblocks' objects. |
18:11 |
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18:12 |
VanessaE |
a few wooden tiles, a few trapglass objects, some rope...that's about all that shows up in a search in the creative inv for "moreblocks" |
18:12 |
VanessaE |
is there some new dependency I'm not aware of? |
18:14 |
Calinou |
no |
18:15 |
VanessaE |
then a bunch of stuff got taken out of the creative inv. |
18:16 |
VanessaE |
and a bunch of stuff is aliased wrong or defined wrong |
18:16 |
VanessaE |
actually ignore that last part. |
18:16 |
VanessaE |
stuff is missing from the creative inv though. |
18:19 |
VanessaE |
anyways, all of the calls to: local desc = S("%s Microblock"):format(S(fields.description)) |
18:19 |
VanessaE |
had to be commented out. |
18:19 |
VanessaE |
and doing so is probably why those items disappear from UI's creative inv. |
18:19 |
VanessaE |
it doesn't show items that lack a desc. |
18:19 |
VanessaE |
so you probably need to set fields.description properly ahead of that somehow. |
18:20 |
ShadowNinja |
Calinou: My pull wasn't ready, hence [WIP], It should be reverted (Although it should run at this point). |
18:21 |
Calinou |
it does run for me... |
18:21 |
VanessaE |
Calinou: you probably have intllib installed |
18:21 |
VanessaE |
or you don't |
18:21 |
VanessaE |
one way or the other will crash it :P |
18:22 |
ShadowNinja |
Calinou: Yes, it runs, but it's not ready yet. |
18:22 |
Calinou |
I don't have it installed |
18:22 |
ShadowNinja |
I have a number or local changes that I intended to apply over it. |
18:23 |
ShadowNinja |
Calinou: Please revert it and re-open the PR. |
18:23 |
Calinou |
how to revert? :p |
18:23 |
ShadowNinja |
git revert 45595a99e6ff5a350a979516935755333af7a013 |
18:24 |
VanessaE |
you'll have to back out your other changes too |
18:24 |
ShadowNinja |
It will probably have conflicts since you modified it. |
18:24 |
VanessaE |
might be easier to reset --hard 396945ed3eaf43404bd117bbf4820ce08584cc4e |
18:24 |
ShadowNinja |
Or you can git reset --hard ^ and git push -f |
18:25 |
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18:26 |
Calinou |
done, thanks |
18:26 |
Calinou |
no (: |
18:26 |
Calinou |
:( |
18:27 |
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18:27 |
ShadowNinja |
Then push it. And don't use GitHub's merge button! It makes ugly merge commits. |
18:27 |
Calinou |
do we really care about ugly merge commits? it makes it much simpler |
18:27 |
Calinou |
using Ubuntu also can be seen as "ugly", but it's simpler |
18:32 |
VanessaE |
better re-open #15 and #16 also |
18:33 |
ShadowNinja |
My PR contains #16, so that can be left closed. |
18:33 |
VanessaE |
oh ok |
18:34 |
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18:37 |
VanessaE |
bbiab. |
18:41 |
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18:51 |
ShadowNinja |
Calinou: *poke* ^ |
18:51 |
Calinou |
was too busy changing avatar |
18:52 |
Calinou |
(-: |
18:52 |
* ShadowNinja |
noticed that |
18:52 |
Calinou |
:/ the PR is marked as merged |
18:52 |
Calinou |
can't reopen |
18:53 |
ShadowNinja |
Then you'll HAVE to merge it manually without a merge commit. :-) |
18:54 |
ShadowNinja |
Also: minetestarch:~/mods/moreblocks $ grep -r env . --> "" So #14 can be closed too after it's merged. |
19:07 |
Exio4 |
merge button scks |
19:07 |
Exio4 |
sucks |
19:07 |
Exio4 |
linear history ftw |
19:14 |
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19:17 |
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19:18 |
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19:18 |
markveidemanis |
Hello |
19:18 |
rubenwardy |
Hi! |
19:19 |
Sven_vB |
hi |
19:19 |
markveidemanis |
I'm moving host |
19:19 |
markveidemanis |
Now i have a dilema, the DNS is propagating, the files uploading and I have a commitment to make special type of article every friday |
19:20 |
sfan5 |
oh how useful |
19:20 |
markveidemanis |
Do i 1) Wait then publish it on monday or 2) publish now then transfer the additional files monday |
19:21 |
sfan5 |
If you want to report a copyright infringment on the app store, apple will get you in touch with the company behind the app |
19:21 |
sfan5 |
so if the company does not care you're screwed or what? |
19:21 |
rubenwardy |
you can report it overwise, surely?] |
19:22 |
rubenwardy |
"i flaged kevin.de's projects as inappropriate and stated that they did not post thier source code and that they were violating lgpl and then the whole thing was taken down" |
19:22 |
rubenwardy |
That might be android, actually. |
19:22 |
sfan5 |
yeah, that's android |
19:23 |
rubenwardy |
https://itunes.apple.com/us/app/igmail-native-gmail/id536837677?mt=8 looks like a scam |
19:24 |
rubenwardy |
playstarz.com is apalling |
19:26 |
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19:38 |
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19:39 |
ShadowNinja |
Heh, five stars on every app, really? |
19:48 |
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20:05 |
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20:16 |
Calinou |
https://github.com/minetest/minetest/issues/864#issuecomment-31653395 |
20:16 |
Calinou |
this is fucked... |
20:16 |
Calinou |
usual celeron55... |
20:21 |
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20:32 |
MinetestBot |
GIT: maciej.kasatkinyahoo.com commited to minetest/minetest: New HUD element - waypoint. 21f1bec724 2014-01-26T12:31:59-08:00 http://git.io/Yloe2w |
20:38 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=127465#p127465 lol |
20:40 |
EvergreenTree |
yay, we can ripoff their ripoff |
20:41 |
PilzAdam |
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! https://forum.minetest.net/viewtopic.php?pid=127469#p127469 |
20:41 |
PilzAdam |
kill it! kill it with fire! |
20:42 |
EvergreenTree |
Don't advertise mc server on minetest |
20:42 |
EvergreenTree |
1 it makes no sense |
20:42 |
EvergreenTree |
2 it's spam |
20:42 |
EvergreenTree |
PilzAdam, kill it with fire |
20:43 |
PilzAdam |
VanessaE, Calinou, ^ spam |
20:43 |
VanessaE |
-> trash |
20:44 |
PilzAdam |
now we should revenge by posting Minetest server ad at the MC forum |
20:45 |
VanessaE |
meh, it'd be a waste of time |
20:53 |
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21:08 |
Jordach |
lol, RBA has the best email ever: @yahoo.com |
21:18 |
iqualfragile |
Jordach: hey! |
21:25 |
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21:43 |
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21:46 |
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21:52 |
Shire |
'Quiet~ |
21:53 |
Calinou |
hi Shire |
21:53 |
Calinou |
the channel is not always active |
21:53 |
Shire |
So it seems~ |
21:54 |
MinetestBot |
4r4a4i7n7b7o8o8o8o3o3o3w!!!6 6y6ey \4o4/4 7m7e7o8w |
21:56 |
ShadowNinja |
Hello Shire! |
21:57 |
Miner_48er |
hi Shire |
21:57 |
Shire |
Hello |
22:01 |
iqualfragile |
MinetestBot: http://z0r.de/5637 |
22:11 |
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22:19 |
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22:23 |
PilzAdam |
bye |
22:31 |
ShadowNinja |
We're testing out a phpBB forum (PunBB has some unfixable issues) you can test it here: http://phpbb.minetest.net/ Thoughts? |
22:31 |
ShadowNinja |
It needs a theme obviously, and the languages need to be moved to a subforum. |
22:32 |
Jordach |
i can post into Modding Releases |
22:34 |
ShadowNinja |
Jordach: Well, that can be changed of course. |
22:39 |
ShadowNinja |
Jordach: Aaaand that should be fixed now. |
22:41 |
EvergreenTree |
phpbb is good |
22:41 |
dante123 |
what's happening people |
22:41 |
EvergreenTree |
it would be nice if the theme matche minetest.net |
22:41 |
EvergreenTree |
*matched |
22:44 |
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22:48 |
dante123 |
when is Official minetest coming to android/ouya ??? |
22:48 |
dante123 |
is it possible? |
22:49 |
harrison |
i am uploading a movie now featuring doge-with-a-pearl-earring cut out and raytraced in voxel space |
22:49 |
harrison |
such wow |
22:52 |
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22:53 |
EvergreenTree |
o/ Enke |
22:55 |
Enke |
o/ EvergreenTree |
22:55 |
harrison |
http://www.bbc.co.uk/news/world-europe-25905108 |
22:55 |
harrison |
evil omen |
22:56 |
Enke |
That's not good |
22:56 |
harrison |
no, it seems ominous |
22:56 |
Enke |
Gimme a sec to dig up a link |
22:57 |
harrison |
if seagulls and crows are cooperating now we are in real trouble |
22:57 |
Enke |
http://www.youtube.com/watch?v=cONmzaT4x10 |
22:58 |
Enke |
Eeeeeeeeevilll! |
22:59 |
EvergreenTree |
!title |
22:59 |
MinetestBot |
EvergreenTree: Mermaid Man - EVIL!!! - YouTube |
22:59 |
EvergreenTree |
evil! |
22:59 |
EvergreenTree |
kill it with fire |
22:59 |
EvergreenTree |
What kind of fire you may ask? |
22:59 |
EvergreenTree |
I have no idea |
22:59 |
EvergreenTree |
ALL OF TEH FIREZ |
22:59 |
harrison |
http://www.utahpeoplespost.com/2014/01/frog-love-ripples-attract-predators/ |
22:59 |
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23:00 |
ShadowX83 |
Whats up peeps |
23:00 |
Enke |
Mucho fire! |
23:00 |
EvergreenTree |
sup |
23:01 |
EvergreenTree |
welcome to the most off-topic place in the world |
23:01 |
EvergreenTree |
:P |
23:01 |
ShadowX83 |
lol |
23:01 |
Enke |
Hi there! See EvergreenTree's post |
23:01 |
Enke |
^ up there |
23:01 |
ShadowX83 |
indeed |
23:01 |
Enke |
On the topic of offtopic, EvergreenTree, any luck with Nethacking? |
23:01 |
EvergreenTree |
still figuring it out |
23:01 |
ShadowX83 |
what is that? |
23:02 |
EvergreenTree |
ShadowX83, just be thankful we aren't talking about politics |
23:02 |
ShadowX83 |
I love debating about politics |
23:02 |
ShadowX83 |
but yea I know what you mean |
23:02 |
Enke |
okay. I've still got the query open in my client, so we can take our Nethacking talk there. |
23:03 |
Enke |
Nethack is a game. |
23:03 |
ShadowX83 |
oh cool |
23:03 |
ShadowX83 |
I have been playing alot of Starmade Lately |
23:03 |
EvergreenTree |
A linux terminal game to be exact |
23:03 |
EvergreenTree |
in fact, #NetHack |
23:04 |
ShadowX83 |
holyshit they actually have structures in Minetest lol |
23:04 |
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23:05 |
NANOsoldierEnke |
Can someone kick Enke for me. |
23:06 |
EvergreenTree |
!kick Enke |
23:06 |
* EvergreenTree |
kicks Enke |
23:06 |
EvergreenTree |
there |
23:06 |
NANOsoldierEnke |
Great. |
23:06 |
EvergreenTree |
:P |
23:06 |
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23:07 |
NANOsoldierEnke |
That's it! Restart! |
23:08 |
ShadowX83 |
That is awesome....They actually have trader's in the game |
23:09 |
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23:09 |
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23:09 |
Enke |
That's better. |
23:10 |
ShadowX83 |
do they actually have Dungeons and stuff like that in Minetest? |
23:10 |
Enke |
Yes they do. |
23:10 |
ShadowX83 |
that is fuckin sweet |
23:11 |
ShadowX83 |
sorry for all the questions lol |
23:11 |
Enke |
Yes it is, no problem. :-) |
23:12 |
* Enke |
is trying to learn C |
23:13 |
ShadowX83 |
also are the maps Infinite or are they set in size? |
23:14 |
Enke |
http://www.nethack.org/ |
23:14 |
Enke |
http://upload.wikimedia.org/wikipedia/commons/6/6a/Nethack_screenshot.png <-Default Nethack |
23:14 |
Enke |
http://users.tkk.fi/jtpelto2/nhscreen_big05.jpg <- Isometric plugin |
23:14 |
Enke |
Maps are finite. 62000x62000x62000 |
23:15 |
ShadowX83 |
holy shit thats a big map lol |
23:15 |
ShadowX83 |
well shit |
23:16 |
ShadowX83 |
One of them boomer's just blew and the fuckin trader hut started on fire |
23:17 |
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23:24 |
ShadowX83 |
is there any way to set a new spawn point? |
23:24 |
Peacock |
/set -n static_spawnpoint <coords> |
23:24 |
ShadowX83 |
where do I see the cord's at? |
23:25 |
Peacock |
F5 |
23:25 |
ShadowX83 |
TY |
23:25 |
Peacock |
np |
23:26 |
ShadowX83 |
now I dont have to stick around the spawn point to do anything lol |
23:27 |
Peacock |
well technically if you die you end up back there anyhow |
23:27 |
ShadowX83 |
damn it |
23:27 |
ShadowX83 |
that sucks |
23:28 |
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23:28 |
ShadowX83 |
is there a mod out there that has a crafted item that lets you spawn on it? |
23:28 |
Enke |
Not as far as I know. |
23:28 |
ShadowX83 |
if I knew how to mod I would make one |
23:29 |
Enke |
Ditto |
23:29 |
Peacock |
spawn on a craft item? |
23:29 |
ShadowX83 |
no |
23:29 |
Enke |
Peacock: I think he meant a node. |
23:29 |
Enke |
That you could place |
23:29 |
ShadowX83 |
its an item that you can make that lets you spawn there when you die |
23:29 |
Peacock |
ah well, there are a variety of transporter mods out there |
23:30 |
ShadowX83 |
wherever you place it |
23:30 |
Enke |
Travelnet is my favorite. |
23:30 |
Enke |
Sokomine did a great job on it. |
23:31 |
Peacock |
my server has a trekian transporter mod where new players and dead players (re)spawn on the "Spawn" pad |
23:32 |
ShadowX83 |
nice |
23:32 |
ShadowX83 |
im just doing single player for now |
23:36 |
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