Time Nick Message 00:26 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 76d4396fa1 2014-01-23T16:21:56-08:00 http://git.io/lq2xTw 01:39 hoodedice So 01:41 hoodedice I'm thinking of getting this tweak that allows Ubuntu to run completely from RAM 01:41 hoodedice It will copy everything except the /home directory 01:42 hoodedice Anyone? 01:42 hoodedice *tumbleweed* 01:43 paramat *desolate wind* 01:44 hoodedice Hey para 01:44 hoodedice How's the gen-lab going? 01:45 hoodedice paramat: Are you on ubuntu 01:45 hoodedice ? 01:45 hoodedice Can you take a look at this, and tell me exactly what I should be doing? http://ubuntuforums.org/showthread.php?t=1867460 01:56 puhfa hello everyone, i think we just broke the world record in MT lag, whatever the previous record might have been 01:56 puhfa i proudly present: 32 minutes 01:57 hoodedice Yaay, 01:57 hoodedice lag as in, ping? 01:58 puhfa well tbh its just the lag between a sent ingame message and the same message appearing in irc, using the irc mod 01:58 NekoGloop http://i.imgur.com/9fDTmCe.png 01:58 paramat o/ too busy with mapgen ;) 01:59 hoodedice =D 01:59 hoodedice Anyone good with ubuntu low leel grub-stuff? 01:59 hoodedice *level 02:00 hoodedice No one? Ok, I'll just use windows then. 02:00 kaeza hoodedice, -> #ubuntu 02:00 hoodedice Oh yes 02:00 hoodedice Thank you kaeza 02:00 hoodedice I'm really stoopid 02:05 hoodedice kaeza, dead chat, just like this one XD 02:11 hoodedice Hai Enke 02:11 Enke Hey hoodedice 02:12 hoodedice brb 04:16 Miner_48er anyone used the new bones mod notice that trees are not growing? 06:11 sfan5 VanessaE: maybe they all came because you didn't use freeminer 06:12 Peacock randompost is random :p 07:36 reactor Eh! 07:36 Peacock Ni! 07:37 reactor ? 07:37 Peacock Monty Python :p 07:43 reactor How long is his python? 07:44 Peacock erm, i wouldn't have those vital statistics on record lol 08:30 reactor Oh. Monty Python. Not Monty's Python. 12:29 sfan5 meow, hi everyone 13:11 VanessaE good morning. 13:14 EvergreenTree good morning to you 13:14 EvergreenTree :-) 13:14 VanessaE hi:) 13:37 Murray_B Hi! 13:37 VanessaE hi 13:38 PenguinDad hi murray 13:40 Murray_B I just tried minetest and don't really get it - what is the goal of the game? Or is it just for constructing buildings, etc.? 13:42 pandaro Murray_B:The goal of the game, is precisely to make a good game ... I think 13:43 Murray_B Err, the goal for the players or the goal for the devs?? 13:44 puhfa well the vanilla minetest is basically just a sandbox game 13:44 puhfa you can add/make all sorts of mods if you want to have a "purpose" for the gameplay 13:45 puhfa but merely just constructing buildings as you put it can be surprisingly fun too 13:48 Murray_B Okay, thank you. Maybe it's not the right game for me, I need real goals or points to compete against :-) 13:51 puhfa you can have goals allright, you just set them yourself :) 13:52 Murray_B puhfa: Yes, great idea, but not so easy for me ;-) 13:55 Murray_B Okay, cu! 13:55 Murray_B And thanks for the information 14:09 PilzAdam Hello everyone! 14:20 PilzAdam wiki-edit of the day: http://dev.minetest.net/index.php?title=Changelog&curid=366&diff=1708&oldid=1703&rcid=1844 14:25 reactor 200 "3DPABCTBYNTE" 14:26 PilzAdam 199 GOTO 201 14:26 reactor Wrong context. 14:28 Hirato lol 14:29 Hirato silly sfan, minetest wiki is not motherless 14:37 Hirato "convert to past tense" what a terrible idea 14:49 sfan5 oh god what 16:47 VanessaE hi 16:47 EvergreenTree herro 16:47 EvergreenTree john_minetest, any luck on compiling ror? 16:47 PenguinDad *hero :P 16:47 PilzAdam ror is uncompilable 16:48 EvergreenTree ^ so true 16:48 EvergreenTree stuck on caelum 16:48 PilzAdam we should Minetest be uncompilable too; much easier to code things then 16:48 PilzAdam +some fitting verb 16:49 PenguinDad and much harder to play then 16:49 PilzAdam who plays MT anyway? 16:54 proller bots 17:22 harrison ror? plz xplain 17:28 EvergreenTree rigsofrods 17:29 EvergreenTree harrison ^ 17:30 harrison thx 17:33 rubenwardy Hi all 17:35 harrison I AM THE HARRISON 17:36 harrison scourge of irc 17:36 harrison originator of memes 17:36 harrison ascii artist 17:37 harrison bon vivant, raconteur, man about town 17:37 Jordach and banned for spam! 17:38 * Jordach walks off 17:38 harrison not as much as you might think 17:38 * harrison rubs his dogecoins and chortles 17:39 harrison you say that this ROR of which you speak of does not compile? 17:39 harrison is that a bug or a feature? 17:40 PilzAdam a feature 17:40 harrison it looks kind of inactive 17:41 * harrison prefers the bleeding edge that does not heal 17:42 harrison i mean sourceforge? is that still a thing? 17:44 rubenwardy lol 17:57 BrandonReese Just play ROR in windows, I haven't got it to compile after manually compiling half a dozen of it's dependancies. No wonder they don't have any package maintainers. 18:10 rubenwardy My HTML5 particle engine: http://www.youtube.com/watch?v=in8VAwe8DmQ 18:10 PilzAdam _my_ HTML5 particle engine: /dev/null 18:10 harrison is webgl? 18:10 rubenwardy lol 18:10 rubenwardy No, canvas 18:11 rubenwardy Not 3d, 2d 18:11 FreeFull My HTML5 particle engine: rubenwardy 18:12 harrison my voxle tracer: http://spasim.org/ 18:14 rubenwardy Sorry, but that website is hidious D: 18:17 harrison no ur hidious 18:18 rubenwardy The main problem is the contrast with the test. 18:18 rubenwardy The background's too crazy. 18:24 rubenwardy Try adding: margin: 90px auto; padding: 1em; background: rgba(128,0,0,0.5); to #wrapper (or bg: #440000) 18:24 rubenwardy maybe border-radius: 4px; 18:25 rubenwardy (harrison) 18:26 Jordach ugh, >update nvidia driver, >mc snapshots work, >firefox crashes on loading large images EVERY TIME since driver update 18:26 harrison NOTHING is more painful to the human mind, than, after the feelings have been worked up by a quick succession of events, the dead calmness of inaction and certainty which follows, and deprives the soul both of hope and fear. Justine died; she rested; and I was alive. The blood flowed freely in my veins, but a weight of despair and remorse pressed on my heart, which nothing could remove. Sleep fled from my eyes; I wandered like an evil 18:26 harrison spirit, for I had committed deeds of mischief beyond description horrible, and more, much more (I persuaded myself), was yet behind. Yet my heart overflowed with kindness and the love of virtue. I had begun life with benevolent intentions, and thirsted for the moment when I should put them in practice, and make myself useful to my fellow-beings. Now all was blasted: instead of that serenity of conscience, which allowed me to look back upo 18:26 harrison the past with self-satisfaction, and from thence to gather promise of new hopes, I was seized by remorse and the sense of guilt, which hurried me away to a hell of intense tortures, such as no language can describe. 18:26 Jordach ShadowBot, wtf 18:26 ShadowBot Jordach: wtf [is] 18:26 rubenwardy wtf 18:27 rubenwardy ShadowBot, wtf is harrison saying? 18:27 ShadowBot rubenwardy: wtf [is] 18:27 rubenwardy ShadowBot, wtf is harrison 18:27 ShadowBot rubenwardy: Error: The wtf command is not configured. If it is installed on this system, reconfigure the supybot.plugins.Unix.wtf.command configuration variable appropriately. 18:29 us_0gb It looks like a passage from a book or something. 18:30 Jordach das ist bullshit 18:30 Jordach it fucking works when not in private mode 18:30 harrison I was seized by remorse and the sense of guilt... 18:32 Jordach okay, 304.xx drivers fuck ff up 18:34 Jordach yet the 172.xx don't 18:45 harrison 01,09memehopper 18:45 sfan5 !rainbow rainbow 18:45 MinetestBot 4r4a4i7n7b7o8w 18:45 cx384 lol 18:45 cx384 !c pi 18:45 MinetestBot NameError: name 'pi' is not defined 18:45 cx384 !c 5+3 18:45 MinetestBot 8 18:45 cx384 !c c 18:45 MinetestBot NameError: name 'c' is not defined 18:46 us_0gb !c int pi = 3 18:46 MinetestBot SyntaxError: invalid syntax (, line 1) 18:46 MinetestBot NameError: name 'Pi' is not defined 18:46 us_0gb !c pi = 3 18:46 MinetestBot SyntaxError: invalid syntax (, line 1) 18:46 MinetestBot NameError: name 'e' is not defined 18:46 MinetestBot NameError: name 'exp' is not defined 18:46 cx384 !c int pi=3; 18:46 MinetestBot SyntaxError: invalid syntax (, line 1) 18:47 cx384 !c math.pi() 18:47 MinetestBot TypeError: 'float' object is not callable 18:47 cx384 !c math.floor(math.pi()) 18:47 MinetestBot TypeError: 'float' object is not callable 18:47 rubenwardy !c int(math.pi()) 18:47 MinetestBot TypeError: 'float' object is not callable 18:47 rubenwardy !c math.pi 18:47 MinetestBot 3.141592653589793 18:47 rubenwardy lol 18:48 sfan5 !g python math module doc 18:48 MinetestBot sfan5: http://docs.python.org/library/math.html 18:48 cx384 !c math.pi = 2 18:48 MinetestBot SyntaxError: invalid syntax (, line 1) 18:48 sfan5 ^ cx384, read this first 18:48 cx384 ok 18:48 MinetestBot 2.718281828459045 18:48 rubenwardy !c math.g 18:48 MinetestBot AttributeError: 'SomeObject' object has no attribute 'g' 18:48 rubenwardy !c math.G 18:48 MinetestBot AttributeError: 'SomeObject' object has no attribute 'G' 18:49 sfan5 G? 18:49 rubenwardy 9.81 18:49 cx384 !c math.c 18:49 MinetestBot AttributeError: 'SomeObject' object has no attribute 'c' 18:49 cx384 !c math.lorenzkonstante 18:49 MinetestBot AttributeError: 'SomeObject' object has no attribute 'lorenzkonstante' 18:49 sfan5 !c map(os.fork(), range(1000)) 18:49 MinetestBot NameError: name 'os' is not defined 18:49 sfan5 ^ john_minetest, obviously not 18:49 MinetestBot SyntaxError: invalid syntax (, line 1) 18:50 sfan5 it does 18:50 cx384 !c os.execute(minetest) 18:50 MinetestBot NameError: name 'os' is not defined 18:50 sfan5 but the environment is restricted 18:50 sfan5 to math, random and some builtin functions 18:50 rubenwardy !c self = 0 18:50 MinetestBot SyntaxError: invalid syntax (, line 1) 18:50 rubenwardy ##minetestbot, btw 18:50 sfan5 rubenwardy, cx384: test thing in ##minetestbot please 18:50 sfan5 things* 18:50 cx384 !rainbow . :D 18:50 MinetestBot 4.4 4 7 7 7 8 8 8 3 3:3D 18:58 FreeFull 13I 4lo8ve 9d11el12ic13io4us 8p9ie11s 19:58 MinetestBot 4.4.4.7.7.7.8.8.8.3.3.3.12.12.12.6.6.6.13.13.13.4-4-4-7-7-7-8-8-8-3-3-3-12-12-12-6-6-6-13-13-13-4-4-4-7-7-7-8-8-8-3-3'3'12'12'12'6'6'6'13'13'13'4'4'4'7'7'7'8'8'8'3'3'3'12'12'12'6'6'6'13'13'13'4'4'4'7'7'7'8|8|8|3|3|3|12|12|12|6|6|6|13|13|13|4|4|4|7|7|7|8|8|8|3|3| 20:01 Mcc457 Hello 20:05 us_0gb Hello! 20:11 anadon Hey, I've gotten deep into re-factoring the code, and am running into some trouble. How is src/activeobject.h generated? 20:12 rubenwardy anadon, #minetest-dev 20:12 anadon fair 20:14 rubenwardy http://rubenwardy.kd.io/rubenwardy/ xD# 20:18 rubenwardy ^ what do you guys think :P 20:25 rubenwardy Richard Stallman is awesome 20:33 Calinou he really is 20:33 Calinou more than thexyz 20:36 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Fix error on mod download failure 6e352e3cbf 2014-01-24T12:22:22-08:00 http://git.io/fJlm0w 20:54 ShadowNinja rubenwardy: The title was correct, you need to be signed in to use the off-topic section, and ShadowBot doesn't have a forum account. 20:54 rubenwardy ok 20:56 rubenwardy Anyone should be able to read, but only members should be able to post 20:57 ShadowNinja Tell that to xyz. 20:58 Peacock i think the intent of hiding offtopic was to not embarass MT in front of non-users :P 20:58 Calinou https://itunes.apple.com/us/app/minetest./id717384883?mt=8 -- lol'd at comments 20:59 rubenwardy lol 20:59 Peacock can't really tell which game that is 21:00 Peacock hm, doesn't show DL #'s 21:01 Peacock optimus IRB facebook: joined June 19th 2013 21:02 Peacock from the two screens on their FB page it doesn't look like MT 21:03 Peacock the sky's different and the lighting in the caves is not MT's 21:09 Sokomine i need some skins for my traders. and something for the lumberjacks would be nice. is there anyone who could help? 21:10 Peacock i had made a bunch of custom skins but i deleted that mod :/ too many timeouts 21:13 rubenwardy xD http://couk.rubenwardy.kd.io/ 21:26 Sokomine peacock: :-( 21:26 Peacock besides apart from me the wife, no one else used skins lol 21:27 Sokomine Peacock: would you be willing to do some more? of course the files ought to be small 21:28 Peacock would if i had the time but my server's map corrupted two days ago so i've been busy re-tooling for doge2 21:33 Peacock i think landrush was causing a good part of the lag since with each extra claim things got slower, it got the point where you built something and five minutes later half the building would disappear 21:34 Peacock though the map corruption, dont know what did that lol just logged in and found a good number of unknown nodes, when you punch them you find part of the nodename that it's supposed to be :/ 21:39 ShadowNinja 0gb.us specially designed landclaim to be efficient, so if landrush was the cause then BremaWeb's done something very wrong... 21:42 Peacock well the only correlation i have is the more claims were set the more nodes disappeared and reappeared on place 21:46 ShadowNinja Maybe it was the playerfiles, but those should have less effect now. 21:47 Peacock consolidated into sqlite or? 21:48 Peacock and yeah the sheer number of handles created by the same people was a major annoyance 21:49 Peacock kept stats on names/ips/locations, some ip's had up to 30 handles, some handles seemed to originate from a dozen different countries lol 21:51 ShadowNinja Now playerfiles with the same inventory aren't saved every server step. (But they're all loaded, and the saving is inefficient) 21:51 Peacock hm, are there any plans to move to sqlite (or leveldb) or does that give no clear advantage? 21:54 ShadowNinja No, not for player files, there might be an advantage, but probably not worth it. The files just shouldn't be kept in-memory and should be saved properly. (We use a very, very, very, very, very... ugly method so that the server supports Windows properly) 21:54 Peacock does it keep *all* the player files in memory or just the ones that are logged on? 21:55 us_0gb ShadowNinja: I knew it! I knew that had to be a hacky Windows workaround. It's that lack of case sensitivity in Windows's handling of file names, isn't it? 21:56 ShadowNinja Peacock: ALL of them. 21:56 ShadowNinja us_0gb: Yep. 21:57 Peacock jesus christ lol ianno after 1 week i had something like 4K player files 21:57 Peacock seems like a pretty obvious avenue to attack a server: rig a bot to login with a dfferent name ever few minutes 21:58 Peacock hm, 5K actually (just checked) 21:59 us_0gb The solution is clear. Either drop Windows support (not recommended) or translate character names to file names in some way. For example, all lower case letters could be prefixed with a dash (minus) and all upper case letters with a plus. If dashes themselves are allowed in character names (I forget if they are), then choose another character. 22:00 us_0gb Hacky, but less hacky. 22:00 us_0gb And more functional. 22:01 us_0gb As for land claims, they all have to be stored in RAM at once due to not being implemented in the map file. The claims don't load and unload with the map blocks, but there's no way to make them do so with the current API. 22:02 us_0gb It is my one regret about them. 22:02 Peacock well im using the landrush variant so there's even more stuff on top :/ 22:04 proller player files was already solved in 22:04 Peacock well i deleted all the player files and map loads a bit quicker, but the sun still bounces lol 22:08 us_0gb Yeah, I had to remove all my players as well. 22:10 proller 23,007,184 bytes in 29613 files and no problems ;) 22:13 Jordach proller, develop your own fucking engine rather than crow about it 22:13 Sokomine Peacock: install antiguest :-) that forces players to choose a name. for some, that's too high an obstacle 22:14 Jordach hey Enke 22:15 Sokomine what i severely dislike about the landrush protection mod is that it attacks, kills and bans players automaticly for digging in protected areas - and it does not manage to make protection obvious often enough 22:15 Enke Hey Jordach 22:15 us_0gb Does it block user names beginning in "Guest"? 22:15 Sokomine us_0gb: that's what the antiguest-mod does, yes (fortionately it has a better name now) 22:16 us_0gb But ... 22:16 * us_0gb wants to use the name GuestSlayer ... 22:16 Enke GuestSlayer sounds good! 22:16 us_0gb But with antiguest installed, I can't use that name. 22:16 Peacock sokomine i did block guests, and admins, and all digit names :/ 22:16 Peacock jordach: be nice lol 22:19 ShadowNinja us_0gb: It only blocks ^Guest[0-9]+ 22:19 Peacock of course people being what they are, used 'guest%d%d%d%d', 'guest' (no digits), 'Adminhsgss' and a bunch of 'sdfuanbgkfnsafgfsd' names that are hard to filter 22:19 Peacock so im thinking for my next trick of simply developed a registered_players mod 22:20 us_0gb ShadowNinja: I'm being very picky here, but "^Guest[0-9]{5}$" would be better, to block only actual guest names. 22:20 Peacock there'll be a registered_players list and a reserved_names list, that way people cant take other people's names, and only registered players can get on 22:21 ShadowNinja us_0gb: That would be mire precise, but we don't want Guest746 or Guest12345jxhfhhyf either. 22:21 Peacock though i wish the clients' serverlist would show the description (even if only in a tooltip) so i could use that to point players to a thread 22:21 us_0gb ShadowNinja: Fair enough. 22:22 Sokomine us_0gb: no need for that :-) they slay each other on their own 22:23 us_0gb Sokomine: I don't really want that name anyway. Of the valid Minetest names, "0gb_us" is the only one I actually want to use. Except when I'm under cover. 22:23 Peacock though, if i display a link in the prejoin return message, would it be clickable for the player at the other end? 22:28 ShadowNinja Peacock: Nope. 22:29 ShadowNinja us_0gb: Not 0gb.us? 22:29 us_0gb ShadowNinja: I would MUCH prefer "0gb.us", but full stops are not allowed in Minetest names. 22:29 Peacock that could make it a plain to transcribe a long thread link lol 22:31 ShadowNinja us_0gb: I remember you using "0gb.us" as your server administrator account. 22:32 us_0gb ShadowNinja: If you mean in minetest.conf, that disabled administration, as no one could register that account. If you mean in speech, that was a hack I set up that intercepted speech from the 0gb_us account and changed the name sent to other players, but the real character name had no dot. 22:33 us_0gb Also, from my end, there was an echo on everything I said. No one else saw the echo though. 22:34 ShadowNinja Oh, I see, but there was a 0gb_us AND 0gb.us on at the same time at one point. And the join/leave messages are sent by the engine... 22:36 ShadowNinja Anyway, do you think dots should be allowed? They could be added easily. 22:36 us_0gb john_minetest: I'm not sure what you mean. 22:36 Peacock god no please no special characters :p 22:36 Peacock people already abuse what we have lol 22:37 us_0gb ShadowNinja: There was never a 0gb.us account on my server. I don't know what else to say about that. As for whether dots should be allowed, that's up for debate. Personally, I would like very much if that option was added, but I see no real reason why is *should* be added. 22:37 rubenwardy|phone Guess what this is based on: coup.rubenwardy.kd.io. (if the page says VM inactive, click the link) 22:38 us_0gb john_minetest: My bad. 22:38 rubenwardy|phone sorry, couk.rubenwardy.kd.io 22:42 rubenwardy|phone that's koding. it's awesome. 22:48 Enke I like koding. 23:00 specing proller: road to 2800 atm 23:03 proller 15% complete ;) 23:24 PilzAdam bye 23:44 Jordach ShadowBot, y u not say bye to pilzy 23:46 ShadowNinja Jordach: I removed that.