Time |
Nick |
Message |
00:24 |
Peacock |
know which piece of code would return "warning item group:wood not defined"? |
00:26 |
Jei |
probably something written by a girl. |
00:26 |
Peacock |
? |
00:27 |
ShadowNinja |
Peacock: grep -r "warning item" mods/ |
00:28 |
Peacock |
terminal? |
00:33 |
Peacock |
nope, nothing |
00:38 |
Jei |
-i maybe? |
00:39 |
kaeza |
Peacock, src/script/cpp_api/s_inventory.cpp:235:errorstream<<"Item \""<<name<<"\" not defined"<<std::endl; |
00:40 |
Peacock |
hm, so there'd need to group:wood in someone's inventory or one of the craft guides to cause this |
00:40 |
kaeza |
also: src/script/cpp_api/s_item.cpp:180:errorstream << "Item \"" << name << "\" not defined" << std::endl; |
00:41 |
Peacock |
would make sense since i recently reverted all the default crafts to use nodes instead of groups to make it work with the craft guide |
00:41 |
Peacock |
so if someone had one of the old crafts loaded it would do that |
00:41 |
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00:45 |
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paramat joined #minetest |
00:45 |
ShadowNinja |
What? You removed groups? Fix the craft guide, don't break recipes! |
00:46 |
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monkeycoder joined #minetest |
00:46 |
paramat |
https://github.com/paramat/island/commit/524d8b218ae6503a276b082da47628de33dd4988 |
00:47 |
|
Robby joined #minetest |
00:48 |
paramat |
Pea, i deleted all that unnecessary 'processing radius' code so now it's also faster, ~1.5s non luaJIT |
00:49 |
Peacock |
what did processing radius do? |
00:50 |
|
SirDigby joined #minetest |
00:51 |
paramat |
leave a central area of world unprocessed |
00:52 |
Peacock |
oh i did that too :P wanted pure islands all over |
00:52 |
paramat |
does anyone know why default:snow does not darken like other nodeboxes? is it 'levelled' stuff? |
00:53 |
Peacock |
one of those level nodeboxes i think |
00:54 |
Peacock |
i'd probably ignore it in favour of default:snowblock |
00:56 |
paramat |
indeed, in paragen im replacing most snodeboxes with snowblocks, look better, smooth lighting ... |
00:56 |
Peacock |
nodeboxes doesn't have smooth lighting at all, thats why i tend to only use it for furniture type things |
01:01 |
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01:02 |
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EvergreenTree joined #minetest |
01:03 |
* us_0gb |
uses them for stairs and saplings |
01:03 |
Peacock |
stairs too obviously :P |
01:03 |
paramat |
O_O ... full moon |
01:04 |
us_0gb |
My saplings look silly though and aren't texturable really. I'll probably scrap the nodebox saplings before I release. |
01:15 |
Peacock |
finally decided to block those all digit names with "this ain't ICQ" message lol |
01:22 |
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01:25 |
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01:25 |
Megaf |
Fuck minetest |
01:25 |
Megaf |
it will always crash for the very same fucking reason |
01:26 |
Megaf |
http://paste.debian.net/76524/ |
01:26 |
blaise |
lmao, that's all you man. |
01:26 |
Megaf |
I'm totally fed up of this fucking nil value! |
01:27 |
Megaf |
I'm not restarting my server |
01:27 |
Megaf |
let me know when you find a way to make this shit works and dont crash because somebody wrote something in a different language |
01:27 |
Megaf |
or because someone used the wrong fuel in a furnace |
01:28 |
ShadowNinja |
Megaf: That's a mod error, there's no way to fix people making mistakes. |
01:28 |
Megaf |
You know you can use some "IF" in your code, don't you? |
01:28 |
Megaf |
Goodbye |
01:28 |
|
Megaf left #minetest |
01:28 |
ShadowNinja |
*sigh* |
01:30 |
ShadowNinja |
I sent a memo to webdesigner97. |
01:31 |
NekoGloopMkII |
https://www.youtube.com/watch?v=xmj6Kkcqirs |
01:33 |
Peacock |
he'll be back |
01:34 |
Peacock |
(special time of the month and all..) |
01:34 |
blaise |
yeah |
01:35 |
NekoGloopMkII |
well at least it's not my piece of shit mod :D |
01:35 |
ShadowNinja |
What do you think of having ShadowBot automatically check the title of URLs pasted in the channel? |
01:35 |
Peacock |
too much |
01:35 |
Peacock |
i can picture ppl flooding with that |
01:36 |
Peacock |
(by posting many links) |
01:36 |
ShadowNinja |
It should ignore them if they paste too many, but I'll have to check that. |
01:36 |
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01:37 |
blaise |
how do I use this? https://forum.minetest.net/mmdb/mod/mg/ |
01:38 |
ShadowNinja |
Just download and install it. :-) |
01:39 |
NekoGloopMkII |
download it, then unzip the contents to a folder in your minetest installation's "mods" folder. |
01:39 |
NekoGloopMkII |
er |
01:39 |
NekoGloopMkII |
a folder probably named "novagen" |
01:39 |
NekoGloopMkII |
download, unzip to /minetest/mods/novagen/ |
01:40 |
blaise |
hrmm |
01:40 |
iqualfragile |
VanessaE: pipeworks needs to use group:leaves for the recepies |
01:40 |
blaise |
I named the dir mg |
01:40 |
NekoGloopMkII |
enjoy the crash that happens because minetesthurrdurr |
01:40 |
Peacock |
i know most of the craftguides are borked, but how are they supposed to represent groups in crafts? |
01:40 |
blaise |
EH? |
01:41 |
Peacock |
picking a random node belonging to said group might be confusing |
01:41 |
NekoGloopMkII |
Peacock, cycle through the items in that group |
01:42 |
Peacock |
dont understand, i can't show them all |
01:42 |
NekoGloopMkII |
... |
01:42 |
NekoGloopMkII |
AAAAAANIIIIIMAAAAAATIIIIIIOOOOON! |
01:42 |
NekoGloopMkII |
oh wait. |
01:42 |
NekoGloopMkII |
minetest. |
01:42 |
|
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01:42 |
NekoGloopMkII |
really limited formspec because fuck modders. |
01:43 |
kaurdump_ |
ok, it's finally internet facing |
01:44 |
|
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01:44 |
Exio4 |
NekoGloopMkII: implementing that shit isn't *that* easy |
01:54 |
Peacock |
im guessing fields.quit was only bound to the escape key after 047? |
01:57 |
|
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01:57 |
kaurdump_ |
ok so i ran "git clone git://github.com/minetest/minetes.git minetest-new" for an in place upgrade and got Cloning into 'minetest-new'... fatal: remote error: Repository not found. |
01:57 |
kaurdump_ |
looks like a t is missing |
01:58 |
kaurdump_ |
yep that was the problem |
02:07 |
paramat |
Peacock, only problem with island 0.2.2 is you may still have to travel 2km to find high land =/ however the advantage of that is discontinuities in snow across chunk boundaries caused by updating to 0.2.2 will be very rare |
02:08 |
Peacock |
hm, makes sense :-) |
02:11 |
|
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02:42 |
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Enke joined #minetest |
02:49 |
EvergreenTree |
/me tosses a shark over to NekoGloopMkII |
02:51 |
* NekoGloopMkII |
noms the fishie |
02:51 |
EvergreenTree |
:o |
02:51 |
EvergreenTree |
he must be huge |
02:51 |
EvergreenTree |
Or it may have been a small shark |
02:51 |
EvergreenTree |
I wasn't paying attention when I caught it |
02:52 |
EvergreenTree |
*yawn* |
02:52 |
EvergreenTree |
Time for me to turn in for the night |
02:52 |
EvergreenTree |
Cya guys |
02:52 |
EvergreenTree |
and kitties |
03:00 |
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03:10 |
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04:02 |
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04:28 |
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05:05 |
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05:59 |
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06:11 |
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06:26 |
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06:29 |
sfan5 |
goddamnit can he stop with this already: https://forum.minetest.net/viewtopic.php?pid=125993#p125993 |
06:41 |
SirDigby |
heh |
06:41 |
SirDigby |
Really. |
06:52 |
|
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06:56 |
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06:58 |
us_0gb |
WHat's with Freeminer anyway? How is it different from Minetest? |
07:00 |
|
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07:14 |
SirDigby |
Good Night Internet! |
07:14 |
VanessaE |
us_0gb: basically minetest + a bunch of pull requests/patches merged in |
07:15 |
us_0gb |
VanessaE: Ah, so a more controlled Minetest-next. |
07:15 |
VanessaE |
plus a number of proller's own additions. some stuff is less tested than others |
07:15 |
VanessaE |
it IS minetest-next. |
07:15 |
VanessaE |
or is what -next became |
07:15 |
us_0gb |
It was renamed? I suppose that was inevitable if it was to become its own project. |
07:16 |
VanessaE |
it's basically -next taken several steps further. |
07:32 |
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07:40 |
proller |
us_0gb, try it ;) |
07:41 |
us_0gb |
proller: Try what? Renaming a fork of Minetest? |
07:42 |
|
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07:42 |
us_0gb |
Never mind, I'm slow tonight. |
07:42 |
us_0gb |
I'll try it when my new machine arrives. |
07:43 |
us_0gb |
This machine is awful for Minetest playing. |
07:52 |
proller |
yes, and freeminer also contain some optimizations |
07:54 |
VanessaE |
s/optimizations/\"optimizations\"/ |
07:54 |
VanessaE |
;)_ |
07:57 |
proller |
yes, imagined only |
07:59 |
proller |
btw now again top3 servers on freeminer... |
08:00 |
VanessaE |
yeah because it's populated by bots and "Guest" accounts :) |
08:01 |
proller |
why they not play on other servers? |
08:02 |
VanessaE |
actually, |
08:02 |
VanessaE |
on the Inchra Network servers, Guest##### accounts are generally forbidden. |
08:03 |
VanessaE |
we block those by default because they're G*d damned annoying |
08:03 |
VanessaE |
a lot of other server owners do, also |
08:03 |
VanessaE |
and everyone knows you use bots to do load testing on your server, a legitimate and necessary function |
08:04 |
VanessaE |
so, the "populated by bots" part was just a joke. The "Guest accounts" part was an exaggeration. |
08:04 |
VanessaE |
you need to learn a bit of humor, proller :) |
08:04 |
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08:06 |
proller |
10-20% of guest - normail players |
08:06 |
proller |
normal |
08:06 |
proller |
other stupid griefers |
08:08 |
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08:09 |
VanessaE |
my servers usually total between 15 and 20 players during their busiest time of day (total, between all 5). With the nickname restrictions, no interact by default, and how heavy my games are for clients to handle, that's doing pretty well. |
08:09 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html |
08:10 |
VanessaE |
(the big, wide spike at 5:00 am EST is my normal restart+backup cycle) |
08:10 |
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08:17 |
VanessaE |
the CPU usage is measured by taking a 2-second sample from `top`, subtracting the 'idle' time from 400% and plotting that as the "total", and totaling up the Minetest servers' CPU time's from that same sample and plotting those in the purple graph. |
08:18 |
VanessaE |
(idle being the summed total across all four "cores") |
08:18 |
VanessaE |
figured that was about as accurate as I was gonna get and still be able to pick out and plot Minetest's usage separately. |
08:19 |
VanessaE |
s/time's/times/ |
08:44 |
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08:44 |
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08:45 |
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08:45 |
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08:56 |
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08:56 |
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09:13 |
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09:39 |
xiong |
What's the deal with the new hydrodynamics? Is there anything written about it anywhere? |
09:40 |
VanessaE |
there's something new? |
09:40 |
xiong |
xyz.is:30000 |
09:40 |
xiong |
I've seen the same funny stuff elsewhere, too. |
09:41 |
VanessaE |
what's it doing exactly? |
09:41 |
VanessaE |
oh that |
09:41 |
VanessaE |
that's freeminer |
09:41 |
xiong |
Hard to summarize. Basically, everything you know about water... and lava... is wrong. |
09:41 |
VanessaE |
you're probably seeing the finite water. |
09:41 |
VanessaE |
that's not minetest. |
09:41 |
VanessaE |
blame proller |
09:42 |
xiong |
Yes; it's more realistic, for some value of "realistic". |
09:42 |
VanessaE |
regular minetest servers don't do that |
09:42 |
VanessaE |
and those who run freeminer for their server can disable it with, liquid_finite = 0 |
09:42 |
xiong |
Nevertheless they surface on the public server list. |
09:44 |
xiong |
Also, FWIW, "regular" servers list on their site: http://freeminer.org/ |
09:44 |
* VanessaE |
shrugs |
09:45 |
VanessaE |
it's compatible with regular clients (for now anyway), that's why they're listed. |
09:45 |
VanessaE |
to be fair: |
09:45 |
VanessaE |
it would be like asking me not to list my Realtest server |
09:45 |
VanessaE |
it's not even close to traditional Minetest |
09:45 |
VanessaE |
except that it's a sandbox |
09:45 |
xiong |
I'm not the sort to get mad or territorial. My only concern is the confusion. On their home page, they're unable to explain how the things differ. |
09:46 |
xiong |
Is this just the engine with a different 'game' loaded? -- which, to me, seems to comprise nothing but a set of mods and a mapgen. |
09:46 |
xiong |
Or have they forked the engine, too? |
09:48 |
VanessaE |
total fork |
09:48 |
VanessaE |
engine and game both I guess |
09:48 |
VanessaE |
though regular games work with their fork of the engine |
09:48 |
VanessaE |
in fact, most of their work is in forking the engine |
09:48 |
VanessaE |
not the game content |
09:49 |
xiong |
"99% lag-free; optimized server can handle 50-100-... players; no problems with laggy mods even on slow hardware" |
09:49 |
xiong |
That's sounds to me like thigh cream. |
09:50 |
xiong |
So apparently I've *been* playing on such a server... and the only difference I notice is the messed up fluid dynamics. |
09:54 |
xiong |
Please let me know if Minetest dies, so I can stop coding for it. Thanks. |
09:56 |
VanessaE |
it ain't gonna die. |
09:58 |
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10:06 |
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10:07 |
xiong |
If 'Sky' is an example of the 99% thigh cream, I don't want it. |
10:08 |
VanessaE |
sky is a freeminer server, yeah |
10:08 |
VanessaE |
if it says 0.4.x.y-free |
10:08 |
xiong |
Must be that 1%. |
10:08 |
xiong |
*away |
10:30 |
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10:42 |
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10:50 |
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11:10 |
proller |
xiong, what wrong with sky ? |
11:15 |
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11:16 |
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11:34 |
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11:38 |
PilzAdam |
Hello everyone! |
11:45 |
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11:48 |
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11:50 |
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12:07 |
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12:30 |
sfan5 |
hi everyone |
12:47 |
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12:47 |
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13:07 |
EvergreenTree |
wait, 0.4.10? |
13:07 |
EvergreenTree |
is the next milestone? |
13:07 |
EvergreenTree |
why not just 5.0 |
13:08 |
Kray |
does it change things significantly |
13:08 |
Kray |
if not, that's correct version numbering |
13:17 |
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13:18 |
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13:30 |
Hirato |
more likely, they'll tag 0.5 once the protocol redesign is complete |
13:32 |
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13:41 |
Exio4 |
VanessaE: is it real that you moved to freeminer and left us the minesters :( |
13:52 |
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13:53 |
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13:58 |
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14:07 |
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14:09 |
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14:28 |
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14:31 |
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14:35 |
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14:37 |
arsdragonfly |
hello everypony :-P |
14:43 |
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14:51 |
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14:59 |
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15:02 |
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15:09 |
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15:12 |
arsdragonfly |
anyone out there? :-( |
15:13 |
arsdragonfly |
some news about the android port... |
15:13 |
jnharlin |
I'm here |
15:13 |
jnharlin |
but I am a nobody :) |
15:13 |
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15:13 |
arsdragonfly |
hopefully someone will check out the log |
15:14 |
john_mt|afk |
Hello. |
15:14 |
arsdragonfly |
but i'm stating it here anyway |
15:14 |
arsdragonfly |
hi :-) |
15:14 |
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15:14 |
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15:15 |
arsdragonfly |
well, the unofficial android port ,named buildcraft, is a well-done project,i mean it's integrity in functionality |
15:15 |
arsdragonfly |
it includes i18n |
15:15 |
arsdragonfly |
*its |
15:15 |
arsdragonfly |
so when you switch your system language , you getg the corresponding translated strings |
15:16 |
arsdragonfly |
some strings are the same as those in the PC version |
15:16 |
arsdragonfly |
some are not |
15:16 |
arsdragonfly |
like the "Help" section, which contains joystick usage ,etc. |
15:18 |
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15:18 |
arsdragonfly |
and these specific strings aren't internationalized, EXCEPT for two languages, English and Chinese :-( |
15:19 |
arsdragonfly |
further googling turned out that the developer might really be a Chinese |
15:19 |
arsdragonfly |
if you'd like to you can put "Playstarz" into google |
15:20 |
arsdragonfly |
now I have a way to contact him anyway, hopefully I can get some good results |
15:20 |
arsdragonfly |
e.g. the source code |
15:32 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Prevent player jumping into nodes from below 64c0e40605 2014-01-16T06:46:55-08:00 http://git.io/-fhwzA |
15:32 |
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15:34 |
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15:50 |
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15:53 |
jnharlin |
the android version does not run on my android...I just get a black screen but alas, the adds certainly work :( |
16:02 |
keesj |
how can I enable this fly mode? |
16:09 |
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16:09 |
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16:10 |
Amaz |
@keesj Press / then type "grant singleplayer fly" (without the "s) and then press K. (You could replace "fly" with "all".) |
16:13 |
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16:15 |
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16:20 |
keesj |
Amaz: thanks |
16:21 |
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16:23 |
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16:24 |
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16:33 |
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16:43 |
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17:02 |
VanessaE |
Exio4: nope.avi |
17:06 |
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17:06 |
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17:07 |
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17:17 |
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17:18 |
Inocudom |
Does anyone know when the next Freeminer build will be? |
17:19 |
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17:19 |
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17:20 |
VanessaE |
nope |
17:20 |
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17:20 |
VanessaE |
forget freeminer, stick to vanilla :) |
17:21 |
* sfan5 |
puts a kitten on john_cephalopoda's head |
17:21 |
EvergreenTree |
vanilla is sticky |
17:22 |
PilzAdam |
Inocudom, this is the Minetest channel |
17:22 |
EvergreenTree |
#freeminer |
17:22 |
Inocudom |
I don't have any choice. Nobody ever talks on the #freeminer channel. |
17:23 |
PilzAdam |
go to #freenode then |
17:23 |
PilzAdam |
many people talk there |
17:23 |
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17:23 |
sfan5 |
john_mt|afk: don't lie, you're not afk |
17:23 |
Inocudom |
#freeminer |
17:23 |
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17:24 |
* sfan5 |
drops the bass on Jordach |
17:28 |
SirDigby |
Why is there so much freeminer spam all over the place? |
17:28 |
SirDigby |
in the irc's the forums and even on server chat |
17:28 |
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17:28 |
EvergreenTree |
I think it's because it's developed by minetest core devs, and people like it |
17:29 |
EvergreenTree |
There are some features that I honestly prefer |
17:29 |
EvergreenTree |
like slippery ice |
17:29 |
EvergreenTree |
and how the menu looks |
17:29 |
EvergreenTree |
but PilzAdam is right, this is not the place |
17:30 |
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17:31 |
EvergreenTree |
I got owned |
17:36 |
PilzAdam |
wtf? https://forum.minetest.net/viewtopic.php?pid=126077#p126077 |
17:38 |
VanessaE |
Why is that topic even still *open*? |
17:38 |
VanessaE |
PilzAdam: he got nasty because your reply was not helpful |
17:39 |
VanessaE |
(doesn't help that he didn't bother to read the thread...) |
17:42 |
VanessaE |
PilzAdam: THAT is a "simple reply". as for the rest of his comment, I agree it was pretty much gibberish. |
17:42 |
VanessaE |
recommend someone close this thread now. |
17:42 |
PilzAdam |
no, dont close it |
17:42 |
PilzAdam |
have you read my reply? |
17:43 |
PilzAdam |
I think his problem is that he thinks that this is the farming mod from mt_game |
17:43 |
VanessaE |
indeed I have, |
17:43 |
VanessaE |
did you see his response to my post? |
17:43 |
PilzAdam |
yes |
17:44 |
PilzAdam |
he still needs to answer my questions |
17:45 |
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18:09 |
jnharlin |
VanessaE can you help me with the filter/injector? |
18:09 |
VanessaE |
what help do you need? |
18:10 |
jnharlin |
I was wondering if it is possible to "configure it" so that it stops injecting if the "destination" is full instead of dropping items on the floor |
18:10 |
VanessaE |
nope |
18:10 |
jnharlin |
rats |
18:10 |
VanessaE |
devices in a circuit aren't aware of each other's state |
18:10 |
VanessaE |
however, |
18:11 |
jnharlin |
I love that mod though..making factories :) |
18:11 |
VanessaE |
there are ways to detect a full chest |
18:11 |
jnharlin |
I have a bread factory going now |
18:11 |
jnharlin |
yea..the chest is not so much the problem as the furnace inputs |
18:11 |
VanessaE |
same idea |
18:11 |
VanessaE |
anything that takes an input |
18:12 |
VanessaE |
put a detector tube on a tee next to the chect |
18:12 |
VanessaE |
chest* |
18:12 |
VanessaE |
lead the output of the detector somewhere to catch the overflow |
18:12 |
VanessaE |
use the signal from the detector to tell your upstream circuit to stop sending. |
18:12 |
jnharlin |
wow! |
18:12 |
VanessaE |
e.g.: |
18:12 |
VanessaE |
upstream-----*-----furnace |
18:12 |
VanessaE |
| |
18:12 |
VanessaE |
detector |
18:13 |
VanessaE |
| |
18:13 |
VanessaE |
overflow----- |
18:13 |
VanessaE |
eh, my ascii art skillz suck :) |
18:13 |
jnharlin |
i get the idea |
18:13 |
jnharlin |
so your saying that an "item" will go straight to the furnace if it is not full |
18:13 |
VanessaE |
yep |
18:13 |
jnharlin |
and will take the "T" if it is full |
18:14 |
VanessaE |
and if full, it'll bounce out and go to the T |
18:14 |
jnharlin |
sweet |
18:14 |
jnharlin |
now I just need a way to start it all up again when empty ;) |
18:14 |
VanessaE |
where you then direct it to some overflow circuit, which might lead right back to the same storage facility the item originally came from |
18:14 |
kaeza |
greetings |
18:14 |
VanessaE |
hey kaeza. |
18:14 |
jnharlin |
in real life, I am an automation engineer....so factory building is what I love doing |
18:14 |
VanessaE |
starting it up again is easy: use Microcontrollrs or Luacontrollers to handle the programming |
18:15 |
VanessaE |
on my Survival server, Cheapie is the automation expert :) |
18:15 |
jnharlin |
but I wont know when |
18:15 |
VanessaE |
it's simple, you just keep sending items out at a slower rate if they keep coming back. if after some preset interval, you get no bouncebacks, turn your sending rate back up. |
18:16 |
jnharlin |
ok...i got you. |
18:16 |
VanessaE |
or you just top sending for a while, say 30 seconds, then restart again |
18:16 |
VanessaE |
stop* |
18:16 |
jnharlin |
in the lua controller, I see there are just logic gates....can we count up variables and such with timers? |
18:16 |
VanessaE |
oh sure |
18:16 |
jnharlin |
i didnt see how in the docs |
18:16 |
VanessaE |
Luacontrollers are fully programmable, treat them like a PIC or so |
18:16 |
VanessaE |
Microcontrollers are more limited |
18:17 |
jnharlin |
so it can do if and then statements as well? |
18:17 |
VanessaE |
yep |
18:17 |
jnharlin |
the docs sux ...forgive my french |
18:17 |
jnharlin |
so i can pretty much run a lua script in the lua controller? |
18:18 |
VanessaE |
not wuite |
18:18 |
VanessaE |
it's a subset of Lua |
18:18 |
VanessaE |
quite* |
18:18 |
VanessaE |
it's stripped down enough to keep them from hanging a PC up :) |
18:18 |
jnharlin |
is there a good place to look for good examples instead of AND.....OR....NAND etc |
18:19 |
jnharlin |
hmmm...thinking about the "T" and the overflow going back to the source bin, I really do not have to worry about slowing down, stopping or starting....just let it overflow |
18:24 |
jnharlin |
thanks for your help VanessaE |
18:29 |
VanessaE |
no prob |
18:29 |
VanessaE |
exactly |
18:29 |
VanessaE |
there's a pumice/basalt generator on my server near spawn that goes a step further, |
18:29 |
VanessaE |
it detects full chests, lets the overflow drop into an incinerator, and them shuts itself down completely when full |
18:29 |
VanessaE |
you click a button to restart it when you take from the chest |
18:29 |
VanessaE |
it runs until full and shuts down again |
18:29 |
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18:29 |
Freejack_ |
VanessaE: thank you for the answer in the forums |
18:29 |
VanessaE |
sure |
18:31 |
VanessaE |
haven't used abiword in forever. I always found it to be too glitchy. |
18:35 |
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18:42 |
VanessaE |
I use libreoffice also in lieu of abiword. |
18:42 |
VanessaE |
for me the glitches were mostly in the display/UI |
18:42 |
VanessaE |
can't very well use a word processor that doesn't display things properly. |
18:43 |
kaeza |
word processor? pfft |
18:43 |
kaeza |
hand-written html is the way |
18:51 |
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18:57 |
us_0gb |
Abiword also had trouble handling images, last time I used it. |
18:58 |
us_0gb |
kaeza: I prefer XHTML over word procession, but for school, I'm required to submit .doc files. |
18:59 |
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19:13 |
Ritchie |
hello :) |
19:13 |
Ritchie |
kittens everywhere :D https://lh4.googleusercontent.com/-CCUvcW5W5-U/Utam_1iMLZI/AAAAAAAAL28/nibkWPfV0Oo/w469-h264-no/40.gif |
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19:18 |
EvergreenTree |
Ritchie, that is what #minetest should look like |
19:19 |
Ritchie |
:) |
19:19 |
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19:26 |
Ritchie |
going to office to code minetest https://lh3.googleusercontent.com/--EJ_Uoh3MG0/UspvuHBo2RI/AAAAAAAAInk/rFxTlVN5FyY/w320-h201/lol-catwalk.gif |
19:26 |
* sfan5 |
wish there was a special office for coding minetest |
19:29 |
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19:33 |
Peacock |
i think i figured out why my blackjack tables don't always reset when a player presses Escape - https://github.com/minetest/minetest/pull/874 - which versions of minetest didn't have this? |
19:34 |
Peacock |
i think that would be 047? |
19:34 |
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19:41 |
PilzAdam |
Peacock, yes |
19:42 |
Peacock |
hm, so i need to turn strict_protocol_version_checking to make sure i dont get clients/players who bork my tables |
19:42 |
Peacock |
*turn on |
19:46 |
kaeza |
that would also probably prevent recent clients (0.4.8+) from connecting... |
19:46 |
PilzAdam |
Peacock, set https://github.com/minetest/minetest/blob/master/src/clientserver.h#L108 to 21 |
19:46 |
Peacock |
not so im running 0.4.8 dev |
19:46 |
Peacock |
damn i have to recompile, even if im running 048? |
19:46 |
Peacock |
i dont mind just getting clients 048 and above, most people seemed to have moved on to 049 |
19:47 |
Peacock |
though if i turn on the strict protocol check, will it allow any 0.4.8 version, or just from my dev version and above? |
19:48 |
PilzAdam |
chances are high that your 0.4.8-dev version has the 0.4.9 protocol version |
19:49 |
Peacock |
where would i find that out? dont see it in F5 or F6 |
19:49 |
PilzAdam |
https://github.com/minetest/minetest/blob/master/src/clientserver.h#L105 |
19:49 |
PilzAdam |
0.4.9 has 22; 0.4.8 has 21 |
19:50 |
PilzAdam |
and it was increased from 21 to 22 somewhere in 0.4.8-dev |
19:50 |
Peacock |
damn, mine's 22 |
19:51 |
PilzAdam |
set SERVER_PROTOCOL_VERSION_MIN to 21 then |
19:51 |
Peacock |
in that case i wont need to turn on strict protocol checking? |
19:51 |
PilzAdam |
yes |
19:51 |
PilzAdam |
it would simply dissalow anything below 0.4.8 |
19:52 |
Peacock |
allrighty, do i still need to do cmake or just make to recompile it? |
19:53 |
PilzAdam |
only make |
19:53 |
Peacock |
cool thanks :) |
19:54 |
Peacock |
aside, i checked out (played) baccarat, what a bloody boring game. No skill require, you just bet on either the player, the banker or on a tie :( |
19:54 |
Peacock |
that was a quick compile |
19:56 |
Peacock |
oh, and nore should probably add a note https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L841 explaining which keys are bound to which fields :) |
20:00 |
Peacock |
brandonreese, why you be CCCP'ing me? :P |
20:02 |
EvergreenTree |
I'm getting a 502 error on the minetest forums |
20:03 |
PilzAdam |
EvergreenTree, /msg xyz |
20:03 |
VanessaE |
it's slow to access but it's working fo rme |
20:03 |
VanessaE |
for me* |
20:03 |
Peacock |
slow-loading here too |
20:04 |
BrandonReese |
just for fun, to see what client you were using. Didn't know you could see that |
20:04 |
Peacock |
xchat :p |
20:05 |
Peacock |
just about the only one that respects my system's migraine-free colour scheme :P |
20:05 |
SirDigby |
pics! |
20:06 |
EvergreenTree |
screeny? |
20:06 |
SirDigby |
cappy! |
20:07 |
Peacock |
http://s13.postimg.org/nbzf1k4zb/Screenshot_160114_03_06_44_PM.png |
20:07 |
PilzAdam |
why am I blue? |
20:07 |
PilzAdam |
I dont want to be blue |
20:07 |
Peacock |
you're all blue :P |
20:07 |
PilzAdam |
I DONT WANT TO BE BLUE!!!! |
20:08 |
Peacock |
i dont know how to change individual name colours lol |
20:08 |
Peacock |
as you can see, i only use irc for this channel :P |
20:08 |
kaeza |
can't even read your own messages... :< |
20:08 |
Peacock |
i see them fine :P |
20:08 |
BrandonReese |
that is easy on the eyes |
20:08 |
Peacock |
course my wife says im partially colour blind, i cant tell the different between dark green/red/brown and grey lol |
20:09 |
Peacock |
on an LED screen you need something easy on the eyes, even the ACL screen wasn't this bright |
20:09 |
PilzAdam |
Peacock |
20:10 |
Peacock |
ehm, ACL is french, i think LCD is the english name for it |
20:11 |
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20:12 |
Peacock |
hm, looking at git history.. if protocol was bumped to 21 6 months ago, and novatux's pull binding escape to fields.quit was 5 months ago, does that mean there will still be some clients for whom fields.quit isn't called when they Esc? |
20:12 |
PilzAdam |
only from dev clients |
20:12 |
PilzAdam |
thats why people shouldnt use 0.4.8-dev anymore |
20:13 |
PilzAdam |
(or generally: people shouldnt use dev versions and not update at least every week) |
20:13 |
Peacock |
well i got debian repos so im better off only using dev versions lol |
20:14 |
Peacock |
though i tend to skip every other version, which means my next update will be to 0.5.0 |
20:14 |
PilzAdam |
heh |
20:14 |
PilzAdam |
have fun waiting forit |
20:14 |
Peacock |
well 049 came out fast enough :P |
20:14 |
PilzAdam |
you assume something that you shouldnt assume |
20:14 |
Peacock |
whats in the pipeline for 50? |
20:14 |
Peacock |
*050? |
20:15 |
Peacock |
048 came out at christmas? and 049 like two weeks later i think |
20:16 |
EvergreenTree |
The milestone says 0410 |
20:16 |
kaeza |
soddenly: 0.4.10 |
20:16 |
kaeza |
suddenly even |
20:16 |
Peacock |
0.4.10, you serious? lol so 90 more releases before 0.5.0 lol |
20:16 |
kaeza |
Peacock, no |
20:16 |
EvergreenTree |
^ Ikr |
20:16 |
* sfan5 |
suddently puts a kitten on Peacock's head |
20:17 |
kaeza |
there's .100 |
20:17 |
sfan5 |
suddenly* |
20:17 |
sfan5 |
damnit |
20:17 |
kaeza |
(also .1000, .10000, 1000000000000000, etc) |
20:17 |
EvergreenTree |
lol, no one can spell suddennly today |
20:17 |
EvergreenTree |
GAH |
20:17 |
Peacock |
so were using the BTC currency format for versioning :P |
20:17 |
kaeza |
irony :P |
20:17 |
* sfan5 |
puts a kitten on EvergreenTree's head |
20:18 |
* EvergreenTree |
strokes the cuddly kitten |
20:19 |
Peacock |
well here's a suggestion for 0.5.0 : yank out the engine's mapgens, make paramat Lord of Mapgens and High Wycombe |
20:19 |
Amaz |
Now that is a good idea. |
20:19 |
Peacock |
make a main menu tab to chose which of his dozen mapgens you want |
20:19 |
Peacock |
(or a drop down or whatever) |
20:20 |
sfan5 |
we already haz a dropdown |
20:21 |
Peacock |
ok so use that but put paramat's mapgens in its place :P |
20:21 |
Peacock |
*in place of the ones there i meant |
20:22 |
PilzAdam |
and dont care about speed |
20:22 |
Peacock |
they're already pretty fast and would be faster without 2 mapgens running at once |
20:22 |
PilzAdam |
"2 mapgens running at once"? |
20:23 |
Peacock |
v6 + mod |
20:23 |
PilzAdam |
eh, I guess paramat is smart enought to set the engine mapgen to singlenode |
20:23 |
PilzAdam |
which will only output air and takes about 0ms |
20:23 |
Peacock |
not as bad with singlenode though even in asteroid it would calculate lighting as if there was a ground level at 0 |
20:24 |
Peacock |
besides mapgens is one of the few areas of modding that hasn't been done to death :P and the engine could focus on providing better/faster noise functions instead of full mapgens |
20:28 |
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20:30 |
Peacock |
holy frak, Clip server ping: 1319, a new record? |
20:30 |
PilzAdam |
1319 what? |
20:30 |
PilzAdam |
1319 meters? |
20:30 |
Peacock |
servers page dont define units, but i assume ms lol |
20:31 |
Peacock |
ah, just popped back down to 2, wtf lol |
20:31 |
troller |
hezner? |
20:31 |
Peacock |
whats the diff between ping and lag? for x y z's server it gives 107, 1030, thats quite disparity |
20:32 |
PilzAdam |
lag gets calculated by how long Lua code runs |
20:32 |
troller |
not only lua |
20:33 |
Peacock |
odd, hes only got 25 mods, vanessa's servers have like, 157 at last count and lag of 100 |
20:33 |
PilzAdam |
troller, how is it done then? |
20:33 |
troller |
server step contain blocks, objects, players, lua and other stuff |
20:33 |
troller |
lighting, liquid, ... |
20:33 |
troller |
sum of all = lag |
20:34 |
PilzAdam |
troller, Im talking about how max_lag is calculated |
20:34 |
troller |
max lag not in server list |
20:35 |
Peacock |
* whoever maintains serverlist: maybe add a column for min. protocol :) |
20:35 |
VanessaE |
by the way, why don't you shut down and back up your server daily? taking HUGE risks not doing this. |
20:35 |
Peacock |
who's that addressed to? :P |
20:35 |
VanessaE |
anyone whose server has an uptime > 1 day |
20:36 |
Peacock |
oh not me then lol |
20:36 |
troller |
risk of what? |
20:36 |
Peacock |
i have to restart every 6 hours because of the lags |
20:36 |
troller |
its game, not banking |
20:36 |
Peacock |
lol |
20:36 |
Peacock |
actually, my game has that lol |
20:36 |
troller |
Peacock, try... FM ;) |
20:36 |
Peacock |
and gambling and shops lol |
20:36 |
VanessaE |
troller: if your map should become corrupted, you have to restore and players lose their structures |
20:36 |
VanessaE |
this will piss players off if you have to restore from a backup that is too old |
20:36 |
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Peacock was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
20:36 |
kaeza |
wat |
20:37 |
VanessaE |
? |
20:37 |
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20:37 |
VanessaE |
wtf? |
20:37 |
Peacock |
paste flood? |
20:37 |
VanessaE |
what pasteflood? |
20:37 |
Peacock |
seriously lol |
20:37 |
PilzAdam |
ShadowBot is lagging |
20:37 |
troller |
VanessaE, why it must be corrupted? |
20:37 |
VanessaE |
ShadowNinja: fix yer busted-ass bot :P |
20:37 |
PilzAdam |
its the second time today |
20:37 |
VanessaE |
troller: disk errors? computer crashes? cosmic rays? |
20:37 |
troller |
wat? |
20:37 |
VanessaE |
any number of things can corrupt a map file |
20:37 |
Peacock |
i didn't know bots could have schizophrenia, it's hearing me say things lol |
20:38 |
troller |
i have one disk error per 3-5 years |
20:38 |
VanessaE |
troller: please don't ever work in the IT field. |
20:38 |
Peacock |
well backups didn't do me much good when i had a complete disk failure lol |
20:38 |
VanessaE |
Peacock: duh, back up to a separate disk |
20:38 |
troller |
and no problem with crashes (yet) |
20:38 |
Peacock |
i would if they weren't all full |
20:38 |
troller |
separate continent! nuclear war can brgin in any time |
20:38 |
PilzAdam |
troller, werent you complaining about loosing player files a while ago in -dev ? |
20:39 |
Peacock |
1.75 TB just ain't enough these days |
20:39 |
troller |
PilzAdam, FM have no this issue... |
20:39 |
VanessaE |
^^^^^^ that is why you back up your data. |
20:39 |
PilzAdam |
troller, how is that related to my question? |
20:39 |
PilzAdam |
if you dont care about data loss then why did you complain? |
20:39 |
troller |
map loss != player files loss |
20:40 |
PilzAdam |
so player files are worth a backup, but map files are not? |
20:40 |
VanessaE |
player files == inventory, some of which may be quite valuable on the server. |
20:40 |
kaeza |
player loss are as bad as map loss :) |
20:40 |
kaeza |
player file * |
20:40 |
Peacock |
speaking of player files, why isn't all thats stuff in some sqlite file? im at 3K files after running the server for a week, minetest doesn't seem to clean up old files from players who haven't been in a while :/ |
20:40 |
troller |
i have 40k |
20:40 |
PilzAdam |
Peacock, its easier for people to modify it when its in .txt |
20:41 |
Peacock |
not quite as easy to load the folder in thunar though |
20:41 |
troller |
map easier to modify in txt too! |
20:41 |
troller |
lets convert map to .txt |
20:41 |
kaeza |
boot sectors too! |
20:41 |
troller |
to lua table! |
20:41 |
kaeza |
also file tables! |
20:42 |
Peacock |
in any case even in sqlite im sure someone will come up with some tool ingame or otherwise to edit them |
20:42 |
kaeza |
also, let's get rid of PNG files and use XPM! |
20:42 |
PilzAdam |
yea, like we have tons of tools currently to merge maps |
20:42 |
Peacock |
and a few mappers |
20:43 |
VanessaE |
kaeza: svg! :D |
20:43 |
kaeza |
:O |
20:44 |
Peacock |
another request would be to split up the debug log into 24hour chunk files so i can actually load the damn thing :P |
20:44 |
VanessaE |
Peacock: periodic server restarts + logrotate |
20:44 |
PilzAdam |
write a script for that |
20:44 |
Peacock |
is it that hard to append a date to the filename? :P |
20:45 |
VanessaE |
Peacock: ask that of the same person who wrote the code that stamps the screenshots with the weird codes they use.... |
20:45 |
kaeza |
as had as it is to do mv debug.txt debug-$(date +%Y-$m-$d).txt |
20:45 |
kaeza |
s/\$/%/g |
20:46 |
Peacock |
yeah except i have to write some funky script with which to launch mt lol |
20:46 |
PilzAdam |
who uses Minetest to make screenshots anyway? |
20:46 |
Peacock |
though 34mb logs and up don't seem normal for any software except MT |
20:46 |
VanessaE |
Peacock: you have to do that anyway, since the server doesn't run as an auto-restart daemon... |
20:46 |
PilzAdam |
Peacock, which debug_log_level do you have? |
20:46 |
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20:47 |
Peacock |
the default value |
20:47 |
PilzAdam |
set it to 1 to only log errors |
20:47 |
Peacock |
though here's a space saver, does right clicking users do anything? |
20:47 |
PilzAdam |
(2 is default, which means all actions are logged) |
20:47 |
PilzAdam |
depends on what mods you have |
20:48 |
Peacock |
my log constantly gets flooded with people right clicking eachother a thousand times lol |
20:48 |
ShadowNinja |
~ping |
20:48 |
ShadowBot |
pong |
20:48 |
Peacock |
and i do need level 2 because i log some actions in economy and protection |
20:48 |
ShadowNinja |
There's not much lag... |
20:48 |
Peacock |
where can i disable the rightclick of user logging? |
20:48 |
VanessaE |
7 "guests" on the top server, leaves 9 real users. 7 real users on my server... |
20:48 |
Peacock |
not everyone bans guests :P |
20:48 |
VanessaE |
and I run vanilla minetest. |
20:49 |
Peacock |
i just hate having to address people by name and number when there are ten of them lol |
20:49 |
VanessaE |
I only ban "Guest" usernames because someone was braindead when they added that automatic username thing to the client. |
20:49 |
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20:49 |
Peacock |
oh no |
20:49 |
sfan5 |
ahahaha, again |
20:49 |
* sfan5 |
is easily amuse |
20:49 |
sfan5 |
d |
20:49 |
PilzAdam |
VanessaE, it was troller IIRC |
20:50 |
VanessaE |
ah HAH |
20:50 |
Peacock |
i dont think troller was there at the time :P |
20:50 |
VanessaE |
troller: you're brain dead :) |
20:50 |
Peacock |
personally i'd get a much bigger quick if i could rename those users, im sure i could come up with enough ridiculous and offensive stuff to make them chose a name ;) |
20:50 |
sfan5 |
http://i.imgur.com/iIhaWLw.png |
20:50 |
Peacock |
*kick not quick |
20:51 |
kaeza |
lol SoundButt :I |
20:52 |
Peacock |
hell my chat filter replaces messages with certain keywords to: i trade sexual favours for sudafed .... people think they've been hacked lol |
20:52 |
VanessaE |
hah! 8 guests and one fake on the top server, leaves 6 legits. 7 real users on my server. I win :D |
20:53 |
VanessaE |
aw fuck |
20:53 |
Peacock |
lol |
20:53 |
VanessaE |
too slow :) |
20:53 |
Peacock |
im starting to get people connecting from proxies |
20:53 |
Peacock |
(thats what geoip reports anyhow) |
20:53 |
VanessaE |
now I'm down by 2 again :) |
20:55 |
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20:58 |
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20:59 |
sfan5 |
lol http://www.reddit.com/r/talesfromtechsupport/comments/1vd3kr/why_are_there_drugs_on_my_new_computer/ |
21:02 |
PilzAdam |
everyone hide! the kick-bot is back! |
21:03 |
ShadowBot |
Sorry. :-( |
21:11 |
Peacock |
i thought i saw a nicer tetris version than this somewhere https://forum.minetest.net/viewtopic.php?id=3698 |
21:11 |
Peacock |
the node had this full arcade texture |
21:16 |
VanessaE |
http://www.youtube.com/watch?v=aNh_AakN-PA |
21:16 |
sfan5 |
!title |
21:16 |
MinetestBot |
sfan5: MODTEST EP. 1 Tetris Arcade Machine - YouTube |
21:16 |
VanessaE |
the images are long since deleted from RBA's site though |
21:16 |
Peacock |
jesus christ, is the kid talking into a tin can? |
21:16 |
VanessaE |
I muted the audio. |
21:17 |
Peacock |
yeah, putting awful music on top doesn't really help either lol |
21:18 |
VanessaE |
Peacock: actually, if you look at the repo, it has those full-arcade-machine textures now. |
21:18 |
VanessaE |
https://github.com/obneq/tetris/blob/master/textures/tetris_machine_front.png |
21:18 |
Peacock |
oh okay so it's just the thread screenshot that wasn't updated |
21:18 |
VanessaE |
yeh |
21:19 |
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21:20 |
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21:21 |
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21:22 |
troller |
guest names was broken with lua menu, but restored in android port |
21:23 |
VanessaE |
well it needs to be broken entirely |
21:23 |
VanessaE |
removed |
21:23 |
VanessaE |
deleted |
21:23 |
VanessaE |
ripped the fuck out |
21:23 |
VanessaE |
destroyed |
21:23 |
VanessaE |
with extreme prejudice. |
21:23 |
troller |
wegrwergw better than guest3254 ? |
21:23 |
Amaz |
It does. |
21:24 |
VanessaE |
fdsfdsfsfds happens whether Guest2423423423 can be used or not. |
21:24 |
ShadowNinja |
troller: Yes. |
21:24 |
PilzAdam |
troller, yes |
21:24 |
kaeza |
troller; yes |
21:24 |
VanessaE |
so, yes |
21:25 |
VanessaE |
Guest1234 signs in, uses password foo |
21:25 |
VanessaE |
signs out |
21:25 |
troller |
but message about empty nick must be shown before login |
21:25 |
VanessaE |
Guest1234 signs in again, but it's a different person from half way across the world |
21:25 |
VanessaE |
oops! wrong password! |
21:25 |
VanessaE |
wait, wtf? |
21:25 |
VanessaE |
"but, I didn't ever sign in before!" |
21:25 |
VanessaE |
etc. |
21:25 |
troller |
okay |
21:25 |
PilzAdam |
troller, yea, I agree to the message about empty nick |
21:25 |
VanessaE |
Guest#### usernames SUCK |
21:26 |
Peacock |
another issue is the same bloody person signing in with 20 different names in a day |
21:26 |
troller |
now its only buildcraft feature, need to write to google for next remove |
21:26 |
troller |
Admin use lot of peoples |
21:26 |
VanessaE |
buildcraft will eventually be forced to rebase against 0.4.10 or so, once we break compat with older versions in some way |
21:26 |
VanessaE |
it can happen then |
21:26 |
kaeza |
I've seen those "Admin" too |
21:27 |
troller |
also admins have ipv6 |
21:27 |
Peacock |
lots of "Admin"s from different parts of the world |
21:27 |
kaeza |
wtf is that? someone changed "Guest" to "Admin"? |
21:27 |
VanessaE |
Admin is one person lately, I think |
21:27 |
ShadowNinja |
Oh, I renamed my server management script to *Server*. So expect a lot of those soon. ;-) |
21:28 |
kaeza |
there were also "Invite_*" a while ago |
21:28 |
Peacock |
and people posing as longtime players |
21:28 |
ShadowNinja |
(The Admin thing started right after I named it *Admin*) |
21:28 |
PilzAdam |
bye |
21:28 |
Peacock |
so because that works on your server, people think it works on all of them? lol |
21:29 |
kaeza |
OMG someone managed to say something between PilzAdam saying "bye" and disconnecting :D |
21:29 |
Peacock |
well i managed to press enter between the two at least lol |
21:39 |
Peacock |
the majestic christ compels you not to use away nicks |
21:39 |
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21:41 |
LazyJ |
I picked up on the last bit of the conversation about "Admin" logins. We've had a couple "admin", "Admin123451" try to log on. |
21:41 |
LazyJ |
Is this the same person, or a trouble maker that's been griefing servers lately? |
21:42 |
VanessaE |
no clue, but on my servers, the same mod that blocks Guestxxxx accounts also blocks variants of 'admin' as well |
21:42 |
VanessaE |
(and also blocks all-numeric nicks and anything that looks like unreadable gibberish) |
21:42 |
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21:43 |
Peacock |
i had to amend mine to "[Gg]uest" |
21:45 |
ShadowNinja |
If freenode is lagging a bit less ShadowBot should get a message in before PilzAdam leaves next. :-) |
21:45 |
LazyJ |
I put "admin" in the future_ban, figuring they were trying to dupe noob players. |
21:45 |
Peacock |
i dont really see the point though, they pretend to be admin but they can't grant or give anything lol |
21:46 |
ShadowNinja |
LazyJ: future_ban is case-sensitive. And it isn't nice because you can't rejoin with a different nick and don't know why you can't connect. |
21:46 |
LazyJ |
Names like "hdhdhfhdhsf" are nothing new. :/ |
21:47 |
VanessaE |
LazyJ: that's what the gibberish filter is for |
21:47 |
Peacock |
thats what prejoin is for |
21:47 |
VanessaE |
these don't ban, they just deny the connection |
21:47 |
VanessaE |
on_prejoin |
21:47 |
Peacock |
(re not knowing why you cant connect) |
21:47 |
VanessaE |
"sorry, that nick is gibberish, please try again" --> disconnect |
21:48 |
ShadowNinja |
~mod no_guests |
21:48 |
ShadowBot |
ShadowNinja: https://forum.minetest.net/viewtopic.php?id=8089 |
21:48 |
Peacock |
though im about to right another function that hashes IPs and stores the name for the session, if the same IP comes back with a different name than prejoin will reject them |
21:48 |
Peacock |
*write not right |
21:48 |
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21:49 |
LazyJ |
It would be great if Minetest had a few more options for dealing with questionable players. |
21:49 |
LazyJ |
I've seen the xban mod and like the idea of a temporary, timed ban. |
21:49 |
Peacock |
well the ban system is woefully inadequate though there seems to be no willpower to improve it, therefore, mods :P |
21:49 |
sfan5 |
like finally being able to kick people? |
21:49 |
Peacock |
GOD yes |
21:49 |
Peacock |
please add kick lol |
21:49 |
ShadowNinja |
Peacock: Some people do that if they forget their password. |
21:49 |
LazyJ |
^^ |
21:50 |
LazyJ |
Ahk... I'm too slow to type. |
21:50 |
Peacock |
then dont set one, i dont require it lol |
21:50 |
LazyJ |
Yes, a kick function would be nice tool to have. |
21:50 |
Peacock |
besides its limited to the current system, isn't saved on restart |
21:50 |
Peacock |
*session not system |
21:50 |
Peacock |
damnit i need to sleep more at night lol |
21:52 |
LazyJ |
The gibberish names, the impersonator names, the "c55" and "celeron-55" names... in my experience have been chosen by players who intend to cause trouble. |
21:52 |
Peacock |
well if you got a decent protection scheme in place there's not much they can do |
21:52 |
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21:53 |
LazyJ |
The protection scheme we have at the moment has it's flaws. |
21:53 |
Peacock |
areas? |
21:53 |
LazyJ |
Looking into shadowninja's protection mod. |
21:53 |
Peacock |
which one then? |
21:53 |
Peacock |
(that you're running) |
21:53 |
LazyJ |
But I can only work on MT server stuff on the weekends so progress is slow. |
21:53 |
LazyJ |
Orby's permafy mod. |
21:54 |
Peacock |
ive had success with landrush |
21:54 |
Miner_48er |
limited mod designed for 4.3 |
21:55 |
LazyJ |
Miner, keep'em cornered while I shut off the stove. Back in a moment. |
21:57 |
LazyJ |
Ok, back. |
21:57 |
LazyJ |
One of the things that would be a nice feature of a protection mod that players coudl set themselves would be that the process is dead simple. |
21:58 |
Peacock |
still sounds like landrush :P |
21:58 |
LazyJ |
We have little kids who play as well as non-English speakers. |
21:58 |
LazyJ |
Were is the link to download landrush? |
21:58 |
Peacock |
https://forum.minetest.net/viewtopic.php?id=4799 |
21:59 |
Peacock |
i'd turn on requireclaim though, otherwise people can still litter the landscape of unclaimed areas |
21:59 |
LazyJ |
Ok, thanks, Peacock. |
21:59 |
Peacock |
np |
22:01 |
LazyJ |
If "sdhshhwhshhdhshshhfs" has to figure out to set protection with their playername, they might choose a simpler, more sensible name. >:D |
22:01 |
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22:02 |
Peacock |
well players with lr setup claims by laying a node, i give 2 to each new player |
22:02 |
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22:03 |
ShadowNinja |
LazyJ: Sokomine wrote a GUI for areas named markers that makes it very easy to use. |
22:03 |
LazyJ |
My time is up for today. Thanks for the info, gang. ;) |
22:03 |
LazyJ |
Aye, I bookmarked Soko's marker mod too for evaluation. |
22:04 |
LazyJ |
gtg |
22:05 |
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23:10 |
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23:16 |
xiong |
Midnightsystems has altered the craft for a basic furnace to require stone brick; which is built of plain stone; which requires a furnace. This strikes me as unplayable. Can anyone figure a way over, under, through, or around? |
23:16 |
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23:16 |
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23:21 |
ShadowNinja |
xiong: Use someone elses furnace if they changed it after someone made one. |
23:22 |
ShadowNinja |
(That craft makes more sense, but if it's unplayeble it doesn't matter how much sense it makes) |
23:26 |
xiong |
Yah, ShadowNinja; but there does not seem to be a single existing furnace. |
23:26 |
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23:26 |
VanessaE |
does homedecor exist on that server |
23:26 |
VanessaE |
? |
23:27 |
VanessaE |
actually strike that, doesn't matter. |
23:27 |
xiong |
I try not to be contemptuous of, or angry at, my fellow man. But this sort of thing exacerbates my personal shortcomings. |
23:27 |
VanessaE |
ovens/microwaves need steel, which needs a furnace...so you're still stuck |
23:27 |
xiong |
No; there's technic and I did ponder, briefly, if that might be a path. Of course it's not. |
23:27 |
VanessaE |
what about the campfire mod? does this server have that? |
23:29 |
xiong |
Dunno; I'll look. |
23:30 |
xiong |
Now I'm not getting a join. *shrug* |
23:31 |
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23:35 |
VanessaE |
well if that mod exists, use it. it's basically a much slower furnace that looks like a small bonfire. if it doesn't, get the server owner to either add it or fix the furnace recipe :) |
23:35 |
VanessaE |
bbl |
23:36 |
Exio4 |
http://www.reddit.com/r/IAmA/comments/1un3wn/we_are_the_pornhub_team_ask_us_anything/ceju98b |
23:39 |
ShadowNinja |
Exio4: Um, that doesn't seem appropriate here. |
23:39 |
Exio4 |
a bit old tho |
23:42 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest_game: Reverse and combine if statements in the screwdriver 04e560328f 2014-01-16T15:40:04-08:00 http://git.io/8EblJQ |
23:42 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest_game: Fix crash when using the screwdriver on an unknown node c971ec7dc7 2014-01-16T15:32:13-08:00 http://git.io/9cgsPQ |
23:54 |
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23:56 |
Exio4 |
it is? |
23:56 |
Exio4 |
get there anyway, it isn't that nsfw |
23:59 |
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