Time |
Nick |
Message |
00:23 |
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00:27 |
EvergreenTree |
o/ |
00:27 |
twoelk |
thats one of the dangers of globalization using the bad word and world wide free trade using the good word |
00:34 |
twoelk |
I dont always believe in accidents ;-) |
00:35 |
twoelk |
rating is always a danger as it often over simplifies the qualities of a subject |
00:36 |
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01:26 |
SirDigby |
VanessaE |
01:29 |
SirDigby |
well then. |
01:29 |
SirDigby |
Anyone have a server that's up that isn't filled with 100 cobble stone/ dirt huts? |
01:38 |
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01:38 |
RavonTUS |
Greetings |
01:39 |
kaeza |
hi |
01:40 |
RavonTUS |
With mob fish there a way to kill off all the mobs but leave the spawn points? Basically start over, there just to many things running around. |
01:42 |
kaeza |
there's a way, albeit a cumbersome one |
01:42 |
kaeza |
well, not too hard really |
01:43 |
kaeza |
install this mod: https://forum.minetest.net/viewtopic.php?id=2777 |
01:43 |
* Pilcrow |
wonders if he can forkbomb a mesecons luacontroller... :P |
01:44 |
kaeza |
RavonTUS, copy & paste the code into <minetest>/mods/clean/init.lua (create folders as needed) |
01:44 |
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01:44 |
kaeza |
then list the names of the entities (mobs) you want to remove in the old_entities table |
01:45 |
RavonTus_ |
Dumb ipad doesn't multiple task. |
01:45 |
kaeza |
lol |
01:46 |
RavonTus_ |
Everyone answered my question but now I'll never know the answer. |
01:46 |
kaeza |
RavonTus_, http://irc.minetest.ru/minetest/2014-01-15#i_3547903 |
01:48 |
RavonTus_ |
Thanks got it. |
01:48 |
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01:49 |
Pilcrow |
just wondering, is there anyone working on an Android port of Minetest? |
02:12 |
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02:20 |
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02:35 |
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02:38 |
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02:38 |
EvergreenTree |
Hi us_0gb |
02:38 |
us_0gb |
Hello EvergreenTree! |
02:44 |
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03:00 |
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04:36 |
SirDigby |
I need a new home now that minerealms shut down. |
04:41 |
* kaeza |
points in the general direction of kaeza.mooo.com:30000 |
05:27 |
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06:29 |
xiong |
What's going on with bloaster's hydrodynamics? |
06:40 |
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06:48 |
Peacock |
well it took the better part of an evening but i think i wrote a decent blackjack game from scratch |
06:54 |
rambomedic |
source? |
06:54 |
rambomedic |
also gui? |
06:54 |
rambomedic |
or cmd |
06:54 |
rambomedic |
line? |
06:55 |
Peacock |
i dont distrib stuff, but its not cmd |
06:55 |
rambomedic |
you don't distrib stuff? |
06:55 |
rambomedic |
lol is this top-secret |
06:55 |
rambomedic |
nsa shit? |
06:55 |
Peacock |
yeah, spying on players computers :P |
06:56 |
Peacock |
thats what their new massive datacenters are for : keeping file indexes of people's pron collections |
07:02 |
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07:21 |
rambomedic |
Does anybody here have experience reverse engineering game engines? |
07:36 |
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08:01 |
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08:08 |
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09:35 |
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09:47 |
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09:47 |
keesj |
Hi,! |
09:48 |
keesj |
I wonder how hard it would be to export a part of a minetest world to "print" on a 3d printer |
09:49 |
keesj |
are there mods for doing so? |
09:56 |
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09:58 |
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09:59 |
VanessaE |
shouldn't be too hard |
09:59 |
VanessaE |
the map format is somewhat documented |
09:59 |
VanessaE |
and worldedit saves to plaintext files |
09:59 |
VanessaE |
its format is documented too |
10:00 |
VanessaE |
the harder part would be reading and "rendering" the node defs and textures into something that your 3d printing software can understand |
10:00 |
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10:00 |
VanessaE |
e.g. interpreting things like the plantlike or fencelike drawtype, or extracting and rendering a nodebox |
10:00 |
keesj |
that part is "easy" I can generate the blocks using openscad |
10:01 |
VanessaE |
yeah but a world is more than just cubes |
10:01 |
VanessaE |
see, you'll basically have to "run" the Lua code that makes up the game content |
10:01 |
VanessaE |
run through it, interpret it the way the Minetest engine does |
10:01 |
VanessaE |
shouldn't be TOO hard |
10:02 |
VanessaE |
I think.... |
10:02 |
VanessaE |
where is it... |
10:02 |
VanessaE |
https://sites.google.com/site/cornernote/minetest/game-wiki |
10:03 |
VanessaE |
if this still works, it'll give you a starting point |
10:03 |
VanessaE |
it extracts and renders all items in the game into textures |
10:03 |
VanessaE |
with some changes, it could probably be made to render them into models instead of images |
10:03 |
VanessaE |
(the "download latest version" link is still good anyway, but the demo page is gone) |
10:04 |
VanessaE |
I don't recall if he ever got around to rendering nodeboxes - but I think he did |
10:04 |
VanessaE |
but as you can see the code is quite old |
10:05 |
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10:09 |
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10:10 |
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10:11 |
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10:11 |
VanessaE |
oops. |
10:12 |
VanessaE |
note to self_ ctrl-Q is too close to ctrl-A. |
10:13 |
keesj |
thanks VanessaE |
10:13 |
VanessaE |
hope that helps |
10:14 |
VanessaE |
bottom line is that the map, worldedit's save format, and all the code is open and documented at least to some extent, so exporting to something that can be 3d-printed should be fairly easy |
10:15 |
VanessaE |
at least, no harder than exporting a minecraft map :) |
10:19 |
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10:28 |
Peacock |
spam https://forum.minetest.net/viewtopic.php?id=8305 |
10:36 |
VanessaE |
deleted. |
10:37 |
VanessaE |
and banned. |
10:39 |
Peacock |
well at least it wasn't one of those BTC spams again lol |
10:39 |
Peacock |
btw im now reasonably sure my laggiest players are the one connecting from cellphones/tablets |
10:39 |
Peacock |
*ones |
10:41 |
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10:42 |
aldobr |
hi all |
10:42 |
Peacock |
hodies |
10:43 |
Peacock |
*howdies |
10:43 |
* Peacock |
is sleepu |
10:43 |
Peacock |
*sleepu |
10:43 |
Peacock |
aiight fuck it good night lol |
11:05 |
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11:14 |
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11:29 |
keesj |
it looks like minetest-mapper is that I want |
11:30 |
VanessaE |
nope |
11:30 |
VanessaE |
that just gives you an overview image |
11:30 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/worldmaps/Creative_World.png |
11:30 |
VanessaE |
stuff like that ^^^^^ for example. |
11:34 |
specing |
SirDigby: you should have seen that coming, it was down for weeks a month ago |
11:39 |
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14:56 |
BlockMen |
wtf? www.nytimes.com/2014/01/15/us/nsa-effort-pries-open-computers-not-connected-to-internet.html?hp&_r=2 |
15:09 |
VanessaE |
"from tiny circuit boards and USB cards inserted surreptitiously into the computers. " |
15:09 |
VanessaE |
in other words, from bugs |
15:09 |
VanessaE |
the same shit they've been using since forever,. |
15:10 |
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15:15 |
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15:18 |
sfan5 |
VanessaE: everything is new when the NSA starts using it |
15:20 |
VanessaE |
heh |
15:22 |
BlockMen |
I was more wondering about the transceivers in the cables and how far they can be used |
15:35 |
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15:35 |
sfan5 |
BlockMen: the signal can be pretty good, they could run the antenna along the whole cable |
15:39 |
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15:40 |
sfan5 |
but if they'd use radio frequencies they would run out pretty quickly |
15:40 |
sfan5 |
s/ly// |
15:46 |
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16:38 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Fix building with MinGW a5287b6777 2014-01-15T08:35:00-08:00 http://git.io/cNx5hQ |
16:39 |
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16:39 |
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16:40 |
tomasbrod |
Hello. |
16:40 |
tomasbrod |
Ok, it works. Sorry. |
16:41 |
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16:47 |
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16:47 |
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16:47 |
PilzAdam |
Hello everyone! |
16:48 |
BrandonReese |
howdy |
16:48 |
EvergreenTree |
howdy do |
16:52 |
PilzAdam |
quote of the day: "I english google translator" |
16:56 |
sfan5 |
I should really add a quote module to MinetestBot |
16:57 |
PilzAdam |
but... we already have PilzAdam for that! |
16:57 |
* Jordach |
sighs |
16:59 |
Jordach |
i've wasted too much time into making a pure model.. |
16:59 |
Calinou |
make a unpure model then |
16:59 |
Calinou |
</quake 3 jokes> |
16:59 |
Jordach |
Calinou, it's not even based off of the modelt Taoki made now |
17:01 |
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17:01 |
Jordach |
i've even added IK rigging |
17:13 |
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17:15 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Make default User-agent follow RFC 2616 f42f01758c 2014-01-15T09:10:53-08:00 http://git.io/QVOo-g |
17:20 |
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17:48 |
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17:55 |
markveidemanis |
I want to make a minetest video |
17:55 |
markveidemanis |
What shall i make a video of? |
17:55 |
markveidemanis |
Hmmm...What parkour maps are there? |
17:56 |
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17:57 |
Calinou |
probably not many |
17:57 |
Calinou |
look at the Maps forum |
17:58 |
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17:59 |
proller |
markveidemanis, Sky server |
17:59 |
markveidemanis |
Holy shit, yes! |
17:59 |
markveidemanis |
thanks! |
18:00 |
rubenwardy |
Hi all! |
18:00 |
* rubenwardy |
just treated himself to a new memory stick |
18:02 |
rubenwardy |
What is it called with IRC when instead of connecting directly to the server, you connect to a bot which is connected to the server. The bot means you are always logged in, and listening. |
18:02 |
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18:02 |
rubenwardy |
Bouncer? |
18:02 |
rubenwardy |
heh |
18:06 |
markveidemanis |
I cant err...connect |
18:10 |
kaeza |
greetings |
18:12 |
blaise |
lmao |
18:12 |
blaise |
bnc was the first one, yes? |
18:12 |
proller |
markveidemanis, ping setun.net |
18:12 |
blaise |
I use znc |
18:13 |
blaise |
it's pretty great |
18:13 |
markveidemanis |
avg 131ms |
18:15 |
blaise |
honestly, I don't even know if bnc is maintained anymore |
18:24 |
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18:45 |
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19:02 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix win32 reading semaphore count not working (broke all queues) 4896d4b829 2014-01-15T11:03:11-08:00 http://git.io/q8hCfw |
19:10 |
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19:14 |
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19:15 |
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19:17 |
iqualfragile |
ShadowNinja: are you repyling? |
19:20 |
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19:26 |
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19:36 |
ShadowNinja |
iqualfragile: Yes. |
19:37 |
ShadowNinja |
:-P |
19:42 |
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19:44 |
iqualfragile |
good |
19:45 |
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19:53 |
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20:00 |
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20:00 |
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20:18 |
Peacock |
not easy finding games that can be played just against the house - learning more about casinos then i ever imagined lol |
20:18 |
* sfan5 |
puts a kitten on john_minetest's head |
20:19 |
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20:19 |
Peacock |
so far there's double-hand poker, big six wheel and Baccarat |
20:19 |
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20:20 |
Peacock |
roulette and craps would kinda suck to play because they're just random numbers games |
20:31 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Prevent placing node when player would be inside new node 1b4908bf56 2014-01-15T12:26:54-08:00 http://git.io/3-UkRQ |
20:33 |
Peacock |
^ can see that becoming annoying when your standing on the edge of something highup trying to build out |
20:34 |
Peacock |
(annoying in the sense that more players are gonna be asking for fly) |
20:36 |
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20:37 |
BlockMen |
you can still place nodes the old way with noclip |
20:37 |
Peacock |
yeah but thats not something i grant on a public server either |
20:37 |
Peacock |
players are dumb enough as it is with shout and interact :p |
20:39 |
iqualfragile |
woooot m8? |
20:39 |
iqualfragile |
that fix finaly happened? |
20:39 |
Peacock |
see right now i even have a player yelling at us in spanish even though its pretty obvious we only cover english and french questions lol |
20:40 |
BlockMen |
well, we can prevent stupidity ;) |
20:40 |
Peacock |
damn, and i was looking forward to having a stupid filter :p |
20:40 |
Peacock |
well, we can always pose a basic arithmetic question when players join a server, like cereal boxes do with prizes lol |
20:41 |
kaeza |
Peacock, connect your server to IRC :) that way people can answer questions without needing to be in game :) |
20:41 |
Peacock |
i would but lag is bad enough as it is :/ |
20:41 |
kaeza |
(in the Inchra network, we already cover english, french, spanish, portuguese, and german) |
20:42 |
Peacock |
is 049 better to 048 in that regard? |
20:42 |
Peacock |
i know sapier's been working on the udp thing |
20:42 |
Peacock |
dont know if that's still testing or not |
20:48 |
ShadowNinja |
Peacock: The IRC mod is very lightweight. |
20:49 |
ShadowNinja |
It will increase startup time by a few seconds, but the globalstep runs too fast for os.clock() to catch. (registers as 0.0) |
20:52 |
Peacock |
i think im gonna have to deal with this lag first before adding any new mods, right now the server locks up for 5-10 seconds to the minute :/ |
20:53 |
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20:54 |
ShadowNinja |
What mods do you have? Do you block Guest[0-9]+ and .*admin.*? How many playerfiles do you have? |
20:54 |
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20:55 |
Peacock |
i do block guests and admins, thinking of blocking all-digit names too |
20:56 |
ShadowNinja |
If you have ten thousand playerfiles or more that could be causing it. |
20:56 |
Peacock |
2827 files |
20:56 |
ShadowNinja |
Probably a mod then. |
20:56 |
Peacock |
i only have 17 mods |
20:58 |
ShadowNinja |
Aaaaand I recognise about three of those. It only takes one line of code to lag a server. (Something like minetest.register_globalstep(function() sleep(1) end)) |
20:58 |
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20:58 |
ShadowNinja |
~mod quarantine |
20:58 |
ShadowBot |
ShadowNinja: 02Google found nothing. |
20:59 |
Peacock |
i wrote that one, no abms or globalstep |
20:59 |
Peacock |
outside mods are lrfurn, boat and landrush |
20:59 |
Peacock |
and default obviously lol |
21:00 |
Peacock |
oh and island, but thats ongen |
21:00 |
Peacock |
landrush uses step to set the hud |
21:00 |
Peacock |
lrfurn has no abms or step functions, and im not sure about boat |
21:01 |
paramat |
i doubt i can make the island mapgen any simpler or faster |
21:01 |
Peacock |
i dont think that's whats lagging, people hardly explore |
21:01 |
paramat |
(or cruder) |
21:01 |
ShadowNinja |
Peacock: "tek" seems suspicious. |
21:02 |
Peacock |
thats just a mod i wrote with a bunch of machines |
21:02 |
Peacock |
abms set at 15 second intervals |
21:02 |
ShadowNinja |
Yes. Does island use LuaVoxelManip? |
21:02 |
Peacock |
yep |
21:02 |
Peacock |
and the fast noise |
21:03 |
Peacock |
tek is like technic + mesecons but without wires and far fewer machines/varieties of |
21:05 |
Peacock |
i guess id have to profile each of the mods |
21:06 |
ShadowNinja |
You could modify minetest.run_callbacks to print run-time. |
21:07 |
ShadowNinja |
(will be floody though) |
21:07 |
Peacock |
out of curiosity though, does it make a difference to have seperate abms, or one big one with if/elseif statements? |
21:09 |
paramat |
i separate abms with prime number intervals, too spread the load in time, prime numbers coincide the least |
21:10 |
paramat |
(i prefer separate...) |
21:10 |
Peacock |
in other words if i have a bunch of abms set at 15 second intervals then they all kick off at the same time? |
21:12 |
paramat |
dont know for sure but thats what im trying to avoid |
21:13 |
Peacock |
i could probably vary the production times for factory (it really shouldn't take the same amount of time for each to produce something anyhow) |
21:13 |
Peacock |
*factory nodes |
21:13 |
Peacock |
i could probably double up the interval on power sources and double the amount of fuel depletion to compensate as well |
21:20 |
paramat |
so, i managed to edit island mod to have simple ice and snow, at very little extra processing time :) |
21:20 |
paramat |
i even restricted myself to a 2D noise with 1 octave heheh |
21:21 |
Peacock |
i tried it the other day, i travelled from 1K to 10K but didn't find any snow/ice :/ |
21:22 |
paramat |
? should be snow biomes northwards and southwards |
21:23 |
paramat |
version 0.2.1? i updated recently |
21:23 |
Peacock |
yeah no i checked the code the code's there, installed it and tried on a new map |
21:24 |
Peacock |
i figure if players have to travel a long time to get snow ice they wont bother with algea farming, maybe i could tweak the mod to produces island with mountains and put the snow/ice at the peak? |
21:24 |
* paramat |
ponders |
21:25 |
Peacock |
dont know if that would make any sense |
21:27 |
paramat |
ah good idea ... that occurred to me also :) |
21:27 |
Peacock |
in that case we (you) wouldn't need the second noise |
21:28 |
paramat |
also, a dusting of snow makes more sense on apple trees |
21:28 |
Peacock |
those little flat snow nodeboxes? |
21:29 |
paramat |
yeah |
21:29 |
paramat |
they flicker and disappear when seen from above |
21:29 |
paramat |
o/ j_m |
21:30 |
paramat |
im beginning to prefer full snowblocks, even a half height snow nodebox would be better |
21:30 |
Peacock |
john: i wouldn't call them hacks :P they're more interesting than the default mapgens :P the only hack is in countering the effects of the builtin mapgens |
21:30 |
Peacock |
small nodeboxes always flicker :/ |
21:31 |
Peacock |
thats been a problem since at least, 045 or 046 |
21:31 |
paramat |
yeah so how about a custom snow nodebox that is half height, for island mod |
21:32 |
paramat |
also i can detect desert simply and not place in deserts |
21:32 |
Peacock |
rather id redefine default's snow nodebox |
21:32 |
Peacock |
:default:flat_snow or whatever it's called |
21:32 |
paramat |
oh okay |
21:33 |
paramat |
and no ice? =} its cute it goes tink tink |
21:33 |
Peacock |
yeah use both the default snow and ice :-) |
21:33 |
* paramat |
loves the crazy new sounds |
21:33 |
Peacock |
algea farms take both, the ice just takes longer to melt |
21:33 |
Peacock |
new sounds? |
21:34 |
paramat |
(... new since 048) |
21:34 |
Peacock |
ah yeah, some of them are better than the old ones |
21:35 |
Peacock |
course anything beats the walking-on-eggshells sound of grass of previous versions lol |
21:36 |
paramat |
what i mean is, does ice make sense if theres only a dusting of snow up high? or perhaps just a little coastal ice? |
21:37 |
Peacock |
well the ice could probably be under the snow, ontop of the stone |
21:37 |
Peacock |
like the snow compacted over time |
21:40 |
* paramat |
tests island mod |
21:41 |
VanessaE |
paramat: it's not at all uncommon in the US midwest to get ice without snow. |
21:42 |
VanessaE |
e.g. winter "ice storms" and such |
21:42 |
VanessaE |
but those are weather events, not regional climate |
21:45 |
proller |
paramat, snow is leveled, you can place standard snow with 1-64 levels |
21:45 |
paramat |
V, good to know |
21:45 |
Peacock |
a standard nodebox will do proller :P |
21:46 |
paramat |
level is in param2? |
21:46 |
Peacock |
apparently there is ice on mountain tops according to the telegraph |
21:46 |
paramat |
must be true then ;) |
21:47 |
proller |
paramat, yes. and you can use set level api |
21:47 |
Peacock |
" the Intergovernmental Panel on Climate Change (IPCC), which had to issue a humiliating apology earlier this month over inaccurate statements about global warming." .. "In its most recent report, it stated that observed reductions in mountain ice in the Andes, Alps and Africa was being caused by global warming" |
21:47 |
paramat |
i love how this mod drops the player in the ocean =) |
21:47 |
Peacock |
doesn't that level stuff use finite? |
21:47 |
Peacock |
dont worry i added boats :P |
21:49 |
paramat |
hmm i dont use finite |
21:49 |
Peacock |
me neither |
21:49 |
Peacock |
or anything like it lol im trying to reduce lag |
21:49 |
Peacock |
in any case a dusting of snow on top of trees (if there are any trees on mountain tops) isn't as important as just having snow/ice |
21:50 |
paramat |
ice at 1693 nodes north, works for me :) |
21:51 |
Peacock |
what i do find odd is i find groupings of leaves mid-air between islands :/ |
21:51 |
paramat |
yes thats *normal* |
21:52 |
paramat |
i suspect same process as dirt ridges |
21:53 |
paramat |
mapgen v6 generates beyond its chunk boundaries into previously generated chunks |
21:54 |
paramat |
you know dirt ridges now have a fix? |
21:54 |
Peacock |
in 049 dev? |
21:54 |
paramat |
yeah |
21:55 |
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21:55 |
Peacock |
ill have to definately check it out then while not too much of my map is generated |
21:55 |
proller |
minetest.set_node_level(pos, level) |
21:56 |
paramat |
mapgen flag 'no mud flow' in minetest.conf |
21:56 |
proller |
but for mapgen faster change param2 |
21:56 |
paramat |
thanks |
21:57 |
Peacock |
well i'll be back in a little while, gotta do a few errands before the stores close |
21:57 |
paramat |
o/ |
22:01 |
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22:06 |
BlockMen |
bye everyone |
22:06 |
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23:06 |
kaurdump |
hey guys, i'm running an old version of minetest on my minetest server. how do i update it and not lose my world? i'm not sure how i installed it, but this is how i run the server on ubuntu: /home/user/minetest/bin/minetestserver and i make edits in /home/user/.mintest/... |
23:06 |
kaurdump |
i want the latest release |
23:06 |
kaurdump |
doesn't have to be "stable" |
23:09 |
iqualfragile |
kaurdump: your world is located somewhere inside /home/user/.minetest/worlds |
23:10 |
iqualfragile |
migh be called "world" |
23:10 |
iqualfragile |
(which is the default i think |
23:10 |
kaurdump |
it is |
23:10 |
iqualfragile |
) |
23:10 |
iqualfragile |
back that up |
23:10 |
kaurdump |
ok |
23:10 |
iqualfragile |
next up would be: |
23:11 |
iqualfragile |
git clone git://github.com/minetest/minetes.git minetest-new |
23:11 |
iqualfragile |
then compile that, you might want to use the following commands: |
23:11 |
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23:11 |
iqualfragile |
cmake . -DENABLE_GETTEXT=1 -DRUN_IN_PLACE=1 -DENABLE_SOUND=0 -DBUILD_CLIENT=0 -DCMAKE_BUILD_TYPE=Release |
23:12 |
iqualfragile |
make -j4 |
23:12 |
kaurdump |
i'm not sure how to compile it |
23:12 |
iqualfragile |
i just sent you the two commands needed to compile |
23:12 |
iqualfragile |
the first one will tell you when you miss build dependencies |
23:13 |
Exio4 |
what distro are you using? |
23:13 |
Exio4 |
also, why do you have ~/minetest/bin/minetesterver? |
23:13 |
kaurdump |
ok |
23:14 |
kaurdump |
i think i ran this when i first set it up: |
23:14 |
kaurdump |
sudo apt-get install git-core build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev; git clone git://github.com/minetest/minetest.git; cd minetest/games; git clone git://github.com/minetest/minetest_game.git; cd ..; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DCMAKE_INSTALL_PREFIX:PATH=$(pwd |
23:15 |
kaurdump |
install; cd ../bin; ./minetest; echo -e "\n\nYou can run Minetest again by double-clicking \"minetest\" in the \"bin\" folder of the \"minetest\" folder in your home folder.\nYou can install mods in ~/.minetest/mods, too." |
23:15 |
kaurdump |
someone on here had me run that |
23:15 |
Exio4 |
so cd ~/minetest/; git pull; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DCMAKE_INSTALL_PREFIX:PATH=$(pwd); make -j3 |
23:16 |
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23:16 |
Exio4 |
this will 1) change your directory to ~/minetest, update the 'downloaded data' to the latest dev version, reconfigure makefiles, and then run make for compiling it |
23:16 |
kaurdump |
why should i pull it out of my home folder? |
23:17 |
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23:17 |
Exio4 |
what? |
23:17 |
ShadowNinja |
You should use -DRUN_IN_PLACE=1. Not -DCMAKE_INSTALL_PREFIX:PATH=$(pwd). |
23:18 |
Exio4 |
i'm trying to mantain his setup |
23:18 |
ShadowNinja |
Then just move everything in ~/.minetest/ to ~/minetest/ |
23:19 |
Exio4 |
i like the idea of ~/.minetest being there, it lets you have multiple installs sharing the same configuration |
23:21 |
kaurdump |
so: 1) git clone git://github.com/minetest/minetes.git minetest-new 2) cd ~/minetest/; git pull; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DCMAKE_INSTALL_PREFIX:PATH=$(pwd); make -j3 |
23:21 |
kaurdump |
? |
23:23 |
Exio4 |
don't make a new directory |
23:23 |
Exio4 |
update your working setup |
23:23 |
kaurdump |
how do i do that? sorry i'm not good with linux |
23:24 |
Exio4 |
the "2)" part |
23:24 |
Exio4 |
not the first. |
23:25 |
proller |
[ |
23:25 |
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23:25 |
Exio4 |
] |
23:25 |
kaurdump_ |
stupid browser crashed |
23:25 |
kaurdump_ |
so just the 1st part? what was that again? |
23:27 |
kaurdump_ |
git clone git://github.com/minetest/minetes.git minetest-new |
23:27 |
kaurdump_ |
and i'm done? |
23:27 |
PilzAdam |
bye |
23:28 |
kaurdump_ |
fatal: unable to connect to github.com: github.com: Name or service not known |
23:28 |
iqualfragile |
kaurdump_: try again, your network connection just got reset |
23:31 |
kaurdump_ |
can't even ping from it, hrm |
23:33 |
kaurdump_ |
works fine on the internal network |
23:38 |
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