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IRC log for #minetest, 2014-01-15

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Time Nick Message
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00:27 EvergreenTree o/
00:27 twoelk thats one of the dangers of globalization using the bad word and world wide free trade using the good word
00:34 twoelk I dont always believe in accidents ;-)
00:35 twoelk rating is always a danger as it often over simplifies the qualities of a subject
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01:26 SirDigby VanessaE
01:29 SirDigby well then.
01:29 SirDigby Anyone have a server that's up that isn't filled with 100 cobble stone/ dirt huts?
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01:38 RavonTUS Greetings
01:39 kaeza hi
01:40 RavonTUS With mob fish there a way to kill off all the mobs but leave the spawn points?  Basically start over, there just to many things running around.
01:42 kaeza there's a way, albeit a cumbersome one
01:42 kaeza well, not too hard really
01:43 kaeza install this mod: https://forum.minetest.net/viewtopic.php?id=2777
01:43 * Pilcrow wonders if he can forkbomb a mesecons luacontroller...  :P
01:44 kaeza RavonTUS, copy & paste the code into <minetest>/mods/clean/init.lua (create folders as needed)
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01:44 kaeza then list the names of the entities (mobs) you want to remove in the old_entities table
01:45 RavonTus_ Dumb ipad doesn't multiple task.
01:45 kaeza lol
01:46 RavonTus_ Everyone answered my question but now I'll never know the answer.
01:46 kaeza RavonTus_, http://irc.minetest.ru/minetest/2014-01-15#i_3547903
01:48 RavonTus_ Thanks got it.
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01:49 Pilcrow just wondering, is there anyone working on an Android port of Minetest?
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02:38 EvergreenTree Hi us_0gb
02:38 us_0gb Hello EvergreenTree!
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04:36 SirDigby I need a new home now that minerealms shut down.
04:41 * kaeza points in the general direction of kaeza.mooo.com:30000
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06:29 xiong What's going on with bloaster's hydrodynamics?
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06:48 Peacock well it took the better part of an evening but i think i wrote a decent blackjack game from scratch
06:54 rambomedic source?
06:54 rambomedic also gui?
06:54 rambomedic or cmd
06:54 rambomedic line?
06:55 Peacock i dont distrib stuff, but its not cmd
06:55 rambomedic you don't distrib stuff?
06:55 rambomedic lol is this top-secret
06:55 rambomedic nsa shit?
06:55 Peacock yeah, spying on players computers :P
06:56 Peacock thats what their new massive datacenters are for : keeping file indexes of people's pron collections
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07:21 rambomedic Does anybody here have experience reverse engineering game engines?
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09:47 keesj Hi,!
09:48 keesj I wonder how hard it would be to export a part of a minetest world to "print" on a 3d printer
09:49 keesj are there mods for doing so?
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09:59 VanessaE shouldn't be too hard
09:59 VanessaE the map format is somewhat documented
09:59 VanessaE and worldedit saves to plaintext files
09:59 VanessaE its format is documented too
10:00 VanessaE the harder part would be reading and "rendering" the node defs and textures into something that your 3d printing software can understand
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10:00 VanessaE e.g. interpreting things like the plantlike or fencelike drawtype, or extracting and rendering a nodebox
10:00 keesj that part is "easy" I can generate the blocks using openscad
10:01 VanessaE yeah but a world is more than just cubes
10:01 VanessaE see, you'll basically have to "run" the Lua code that makes up the game content
10:01 VanessaE run through it, interpret it the way the Minetest engine does
10:01 VanessaE shouldn't be TOO hard
10:02 VanessaE I think....
10:02 VanessaE where is it...
10:02 VanessaE https://sites.google.com/site/cornernote/minetest/game-wiki
10:03 VanessaE if this still works, it'll give you a starting point
10:03 VanessaE it extracts and renders all items in the game into textures
10:03 VanessaE with some changes, it could probably be made to render them into models instead of images
10:03 VanessaE (the "download latest version" link is still good anyway, but the demo page is gone)
10:04 VanessaE I don't recall if he ever got around to rendering nodeboxes - but I think he did
10:04 VanessaE but as you can see the code is quite old
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10:11 VanessaE oops.
10:12 VanessaE note to self_  ctrl-Q is too close to ctrl-A.
10:13 keesj thanks VanessaE
10:13 VanessaE hope that helps
10:14 VanessaE bottom line is that the map, worldedit's save format, and all the code is open and documented at least to some extent, so exporting to something that can be 3d-printed should be fairly easy
10:15 VanessaE at least, no harder than exporting a minecraft map :)
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10:28 Peacock spam https://forum.minetest.net/viewtopic.php?id=8305
10:36 VanessaE deleted.
10:37 VanessaE and banned.
10:39 Peacock well at least it wasn't one of those BTC spams again lol
10:39 Peacock btw im now reasonably sure my laggiest players are the one connecting from cellphones/tablets
10:39 Peacock *ones
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10:42 aldobr hi all
10:42 Peacock hodies
10:43 Peacock *howdies
10:43 * Peacock is sleepu
10:43 Peacock *sleepu
10:43 Peacock aiight fuck it good night lol
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11:29 keesj it looks like minetest-mapper is that I want
11:30 VanessaE nope
11:30 VanessaE that just gives you an overview image
11:30 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/worldmaps/Creative_World.png
11:30 VanessaE stuff like that ^^^^^  for example.
11:34 specing SirDigby: you should have seen that coming, it was down for weeks a month ago
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14:56 BlockMen wtf? www.nytimes.com/2014/01/15/us/nsa-effort-pries-open-computers-not-connected-to-internet.html?hp&_r=2
15:09 VanessaE "from tiny circuit boards and USB cards inserted surreptitiously into the computers. "
15:09 VanessaE in other words, from bugs
15:09 VanessaE the same shit they've been using since forever,.
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15:18 sfan5 VanessaE: everything is new when the NSA starts using it
15:20 VanessaE heh
15:22 BlockMen I was more wondering about the transceivers in the cables and how far they can be used
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15:35 sfan5 BlockMen: the signal can be pretty good, they could run the antenna along the whole cable
15:39 blaze joined #minetest
15:40 sfan5 but if they'd use radio frequencies they would run out pretty quickly
15:40 sfan5 s/ly//
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16:38 MinetestBot GIT: sfan5 commited to minetest/minetest: Fix building with MinGW a5287b6777 2014-01-15T08:35:00-08:00 http://git.io/cNx5hQ
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16:40 tomasbrod Hello.
16:40 tomasbrod Ok, it works. Sorry.
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16:47 PilzAdam Hello everyone!
16:48 BrandonReese howdy
16:48 EvergreenTree howdy do
16:52 PilzAdam quote of the day: "I english google translator"
16:56 sfan5 I should really add a quote module to MinetestBot
16:57 PilzAdam but... we already have PilzAdam for that!
16:57 * Jordach sighs
16:59 Jordach i've wasted too much time into making a pure model..
16:59 Calinou make a unpure model then
16:59 Calinou </quake 3 jokes>
16:59 Jordach Calinou, it's not even based off of the modelt Taoki made now
17:01 Leoneof joined #minetest
17:01 Jordach i've even added IK rigging
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17:15 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Make default User-agent follow RFC 2616 f42f01758c 2014-01-15T09:10:53-08:00 http://git.io/QVOo-g
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17:55 markveidemanis I want to make a minetest video
17:55 markveidemanis What shall i make a video of?
17:55 markveidemanis Hmmm...What parkour maps are there?
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17:57 Calinou probably not many
17:57 Calinou look at the Maps forum
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17:59 proller markveidemanis, Sky server
17:59 markveidemanis Holy shit, yes!
17:59 markveidemanis thanks!
18:00 rubenwardy Hi all!
18:00 * rubenwardy just treated himself to a new memory stick
18:02 rubenwardy What is it called with IRC when instead of connecting directly to the server, you connect to a bot which is connected to the server. The bot means you are always logged in, and listening.
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18:02 rubenwardy Bouncer?
18:02 rubenwardy heh
18:06 markveidemanis I cant err...connect
18:10 kaeza greetings
18:12 blaise lmao
18:12 blaise bnc was the first one, yes?
18:12 proller markveidemanis, ping setun.net
18:12 blaise I use znc
18:13 blaise it's pretty great
18:13 markveidemanis avg 131ms
18:15 blaise honestly, I don't even know if bnc is maintained anymore
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19:02 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix win32 reading semaphore count not working (broke all queues) 4896d4b829 2014-01-15T11:03:11-08:00 http://git.io/q8hCfw
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19:17 iqualfragile ShadowNinja: are you repyling?
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19:36 ShadowNinja iqualfragile: Yes.
19:37 ShadowNinja :-P
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19:44 iqualfragile good
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20:18 Peacock not easy finding games that can be played just against the house - learning more about casinos then i ever imagined lol
20:18 * sfan5 puts a kitten on john_minetest's head
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20:19 Peacock so far there's double-hand poker, big six wheel and Baccarat
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20:20 Peacock roulette and craps would kinda suck to play because they're just random numbers games
20:31 MinetestBot GIT: BlockMen commited to minetest/minetest: Prevent placing node when player would be inside new node 1b4908bf56 2014-01-15T12:26:54-08:00 http://git.io/3-UkRQ
20:33 Peacock ^ can see that becoming annoying when your standing on the edge of something highup trying to build out
20:34 Peacock (annoying in the sense that more players are gonna be asking for fly)
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20:37 BlockMen you can still place nodes the old way with noclip
20:37 Peacock yeah but thats not something i grant on a public server either
20:37 Peacock players are dumb enough as it is with shout and interact :p
20:39 iqualfragile woooot m8?
20:39 iqualfragile that fix finaly happened?
20:39 Peacock see right now i even have a player yelling at us in spanish even though its pretty obvious we only cover english and french questions lol
20:40 BlockMen well, we can prevent stupidity ;)
20:40 Peacock damn, and i was looking forward to having a stupid filter :p
20:40 Peacock well, we can always pose a basic arithmetic question when players join a server, like cereal boxes do with prizes lol
20:41 kaeza Peacock, connect your server to IRC :) that way people can answer questions without needing to be in game :)
20:41 Peacock i would but lag is bad enough as it is :/
20:41 kaeza (in the Inchra network, we already cover english, french, spanish, portuguese, and german)
20:42 Peacock is 049 better to 048 in that regard?
20:42 Peacock i know sapier's been working on the udp thing
20:42 Peacock dont know if that's still testing or not
20:48 ShadowNinja Peacock: The IRC mod is very lightweight.
20:49 ShadowNinja It will increase startup time by a few seconds, but the globalstep runs too fast for os.clock() to catch. (registers as 0.0)
20:52 Peacock i think im gonna have to deal with this lag first before adding any new mods, right now the server locks up for 5-10 seconds to the minute :/
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20:54 ShadowNinja What mods do you have?  Do you block Guest[0-9]+ and .*admin.*?  How many playerfiles do you have?
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20:55 Peacock i do block guests and admins, thinking of blocking all-digit names too
20:56 ShadowNinja If you have ten thousand playerfiles or more that could be causing it.
20:56 Peacock 2827 files
20:56 ShadowNinja Probably a mod then.
20:56 Peacock i only have 17 mods
20:58 ShadowNinja Aaaaand I recognise about three of those.  It only takes one line of code to lag a server. (Something like minetest.register_globalstep(function() sleep(1) end))
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20:58 ShadowNinja ~mod quarantine
20:58 ShadowBot ShadowNinja: 02Google found nothing.
20:59 Peacock i wrote that one, no abms or globalstep
20:59 Peacock outside mods are lrfurn, boat and landrush
20:59 Peacock and default obviously lol
21:00 Peacock oh and island, but thats ongen
21:00 Peacock landrush uses step to set the hud
21:00 Peacock lrfurn has no abms or step functions, and im not sure about boat
21:01 paramat i doubt i can make the island mapgen any simpler or faster
21:01 Peacock i dont think that's whats lagging, people hardly explore
21:01 paramat (or cruder)
21:01 ShadowNinja Peacock: "tek" seems suspicious.
21:02 Peacock thats just a mod i wrote with a bunch of machines
21:02 Peacock abms set at 15 second intervals
21:02 ShadowNinja Yes.  Does island use LuaVoxelManip?
21:02 Peacock yep
21:02 Peacock and the fast noise
21:03 Peacock tek is like technic + mesecons but without wires and far fewer machines/varieties of
21:05 Peacock i guess id have to profile each of the mods
21:06 ShadowNinja You could modify minetest.run_callbacks to print run-time.
21:07 ShadowNinja (will be floody though)
21:07 Peacock out of curiosity though, does it make a difference to have seperate abms, or one big one with if/elseif statements?
21:09 paramat i separate abms with prime number intervals, too spread the load in time, prime numbers coincide the least
21:10 paramat (i prefer separate...)
21:10 Peacock in other words if i have a bunch of abms set at 15 second intervals then they all kick off at the same time?
21:12 paramat dont know for sure but thats what im trying to avoid
21:13 Peacock i could probably vary the production times for factory (it really shouldn't take the same amount of time for each to produce something anyhow)
21:13 Peacock *factory nodes
21:13 Peacock i could probably double up the interval on power sources and double the amount of fuel depletion to compensate as well
21:20 paramat so, i managed to edit island mod to have simple ice and snow, at very little extra processing time :)
21:20 paramat i even restricted myself to a 2D noise with 1 octave heheh
21:21 Peacock i tried it the other day, i travelled from 1K to 10K but didn't find any snow/ice :/
21:22 paramat ? should be snow biomes northwards and southwards
21:23 paramat version 0.2.1? i updated recently
21:23 Peacock yeah no i checked the code the code's there, installed it and tried on a new map
21:24 Peacock i figure if players have to travel a long time to get snow ice they wont bother with algea farming, maybe i could tweak the mod to produces island with mountains and put the snow/ice at the peak?
21:24 * paramat ponders
21:25 Peacock dont know if that would make any sense
21:27 paramat ah good idea ... that occurred to me also :)
21:27 Peacock in that case we (you) wouldn't need the second noise
21:28 paramat also, a dusting of snow makes more sense on apple trees
21:28 Peacock those little flat snow nodeboxes?
21:29 paramat yeah
21:29 paramat they flicker and disappear when seen from above
21:29 paramat o/ j_m
21:30 paramat im beginning to prefer full snowblocks, even a half height snow nodebox would be better
21:30 Peacock john: i wouldn't call them hacks :P they're more interesting than the default mapgens :P the only hack is in countering the effects of the builtin mapgens
21:30 Peacock small nodeboxes always flicker :/
21:31 Peacock thats been a problem since at least, 045 or 046
21:31 paramat yeah so how about a custom snow nodebox that is half height, for island mod
21:32 paramat also i can detect desert simply and not place in deserts
21:32 Peacock rather id redefine default's snow nodebox
21:32 Peacock :default:flat_snow or whatever it's called
21:32 paramat oh okay
21:33 paramat and no ice? =} its cute it goes tink tink
21:33 Peacock yeah use both the default snow and ice :-)
21:33 * paramat loves the crazy new sounds
21:33 Peacock algea farms take both, the ice just takes longer to melt
21:33 Peacock new sounds?
21:34 paramat (... new since 048)
21:34 Peacock ah yeah, some of them are better than the old ones
21:35 Peacock course anything beats the walking-on-eggshells sound of grass of previous versions lol
21:36 paramat what i mean is, does ice make sense if theres only a dusting of snow up high? or perhaps just a little coastal ice?
21:37 Peacock well the ice could probably be under the snow, ontop of the stone
21:37 Peacock like the snow compacted over time
21:40 * paramat tests island mod
21:41 VanessaE paramat: it's not at all uncommon in the US midwest to get ice without snow.
21:42 VanessaE e.g. winter "ice storms" and such
21:42 VanessaE but those are weather events, not regional climate
21:45 proller paramat, snow is leveled, you can place standard snow with 1-64 levels
21:45 paramat V, good to know
21:45 Peacock a standard nodebox will do proller :P
21:46 paramat level is in param2?
21:46 Peacock apparently there is ice on mountain tops according to the telegraph
21:46 paramat must be true then ;)
21:47 proller paramat, yes. and you can use set level api
21:47 Peacock " the Intergovernmental Panel on Climate Change (IPCC), which had to issue a humiliating apology earlier this month over inaccurate statements about global warming." .. "In its most recent report, it stated that observed reductions in mountain ice in the Andes, Alps and Africa was being caused by global warming"
21:47 paramat i love how this mod drops the player in the ocean =)
21:47 Peacock doesn't that level stuff use finite?
21:47 Peacock dont worry i added boats :P
21:49 paramat hmm i dont use finite
21:49 Peacock me neither
21:49 Peacock or anything like it lol im trying to reduce lag
21:49 Peacock in any case a dusting of snow on top of trees (if there are any trees on mountain tops) isn't as important as just having snow/ice
21:50 paramat ice at 1693 nodes north, works for me :)
21:51 Peacock what i do find odd is i find groupings of leaves mid-air between islands :/
21:51 paramat yes thats *normal*
21:52 paramat i suspect same process as dirt ridges
21:53 paramat mapgen v6 generates beyond its chunk boundaries into previously generated chunks
21:54 paramat you know dirt ridges now have a fix?
21:54 Peacock in 049 dev?
21:54 paramat yeah
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21:55 Peacock ill have to definately check it out then while not too much of my map is generated
21:55 proller minetest.set_node_level(pos, level)
21:56 paramat mapgen flag 'no mud flow' in minetest.conf
21:56 proller but for mapgen faster change param2
21:56 paramat thanks
21:57 Peacock well i'll be back in a little while, gotta do a few errands before the stores close
21:57 paramat o/
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22:06 BlockMen bye everyone
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23:06 kaurdump hey guys, i'm running an old version of minetest on my minetest server.  how do i update it and not lose my world? i'm not sure how i installed it, but this is how i run the server on ubuntu: /home/user/minetest/bin/minetestserver and i make edits in /home/user/.mintest/...
23:06 kaurdump i want the latest release
23:06 kaurdump doesn't have to be "stable"
23:09 iqualfragile kaurdump: your world is located somewhere inside /home/user/.minetest/worlds
23:10 iqualfragile migh be called "world"
23:10 iqualfragile (which is the default i think
23:10 kaurdump it is
23:10 iqualfragile )
23:10 iqualfragile back that up
23:10 kaurdump ok
23:10 iqualfragile next up would be:
23:11 iqualfragile git clone git://github.com/minetest/minetes.git minetest-new
23:11 iqualfragile then compile that, you might want to use the following commands:
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23:11 iqualfragile cmake .  -DENABLE_GETTEXT=1 -DRUN_IN_PLACE=1 -DENABLE_SOUND=0 -DBUILD_CLIENT=0 -DCMAKE_BUILD_TYPE=Release
23:12 iqualfragile make -j4
23:12 kaurdump i'm not sure how to compile it
23:12 iqualfragile i just sent you the two commands needed to compile
23:12 iqualfragile the first one will tell you when you miss build dependencies
23:13 Exio4 what distro are you using?
23:13 Exio4 also, why do you have ~/minetest/bin/minetesterver?
23:13 kaurdump ok
23:14 kaurdump i think i ran this when i first set it up:
23:14 kaurdump sudo apt-get install git-core build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev; git clone git://github.com/minetest/minetest.git; cd minetest/games; git clone git://github.com/minetest/minetest_game.git; cd ..; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DCMAKE_INSTALL_PREFIX:PATH=$(pwd
23:15 kaurdump install; cd ../bin; ./minetest; echo -e "\n\nYou can run Minetest again by double-clicking \"minetest\" in the \"bin\" folder of the \"minetest\" folder in your home folder.\nYou can install mods in ~/.minetest/mods, too."
23:15 kaurdump someone on here had me run that
23:15 Exio4 so cd ~/minetest/; git pull; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DCMAKE_INSTALL_PREFIX:PATH=$(pwd); make -j3
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23:16 Exio4 this will 1) change your directory to ~/minetest, update the 'downloaded data' to the latest dev version, reconfigure makefiles, and then run make for compiling it
23:16 kaurdump why should i pull it out of my home folder?
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23:17 Wuzzy joined #minetest
23:17 Exio4 what?
23:17 ShadowNinja You should use -DRUN_IN_PLACE=1. Not -DCMAKE_INSTALL_PREFIX:PATH=$(pwd).
23:18 Exio4 i'm trying to mantain his setup
23:18 ShadowNinja Then just move everything in ~/.minetest/ to ~/minetest/
23:19 Exio4 i like the idea of ~/.minetest being there, it lets you have multiple installs sharing the same configuration
23:21 kaurdump so: 1) git clone git://github.com/minetest/minetes.git minetest-new     2) cd ~/minetest/; git pull; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DCMAKE_INSTALL_PREFIX:PATH=$(pwd); make -j3
23:21 kaurdump ?
23:23 Exio4 don't make a new directory
23:23 Exio4 update your working setup
23:23 kaurdump how do i do that? sorry i'm not good with linux
23:24 Exio4 the "2)" part
23:24 Exio4 not the first.
23:25 proller [
23:25 kaurdump_ joined #minetest
23:25 Exio4 ]
23:25 kaurdump_ stupid browser crashed
23:25 kaurdump_ so just the 1st part? what was that again?
23:27 kaurdump_ git clone git://github.com/minetest/minetes.git minetest-new
23:27 kaurdump_ and i'm done?
23:27 PilzAdam bye
23:28 kaurdump_ fatal: unable to connect to github.com: github.com: Name or service not known
23:28 iqualfragile kaurdump_: try again, your network connection just got reset
23:31 kaurdump_ can't even ping from it, hrm
23:33 kaurdump_ works fine on the internal network
23:38 john_minetest left #minetest

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