Time |
Nick |
Message |
00:00 |
|
us_0gb joined #minetest |
00:37 |
blaise |
ah |
00:38 |
blaise |
so, like.. I just timed out on my own server |
00:38 |
blaise |
lmao |
00:38 |
blaise |
it's a gigabit lan |
00:39 |
|
prestotron55 joined #minetest |
00:39 |
prestotron55 |
[deleted] |
00:40 |
blaise |
hi! |
00:40 |
prestotron55 |
[deleted] |
00:41 |
prestotron55 |
[deleted] |
00:41 |
prestotron55 |
[deleted] |
01:05 |
blaise |
is there a wiki or howto or something with pipeworks ? |
01:05 |
blaise |
:O) |
01:26 |
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bas080 joined #minetest |
01:28 |
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the-loop-digga joined #minetest |
01:36 |
fwilson |
blaise: http://vanessae.github.io/pipeworks/ |
01:36 |
fwilson |
:) |
01:43 |
|
kaeza joined #minetest |
01:49 |
Peacock |
what's minetest charset? im trying to use unicode currency symbols but i keep getting <invalid multibyte string> |
01:51 |
blaise |
fwilson: thank you |
01:51 |
fwilson |
np |
02:05 |
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skasturi joined #minetest |
02:08 |
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Hirato_ joined #minetest |
02:14 |
blaise |
wow, the only thing the npc builder can make is a hut? |
02:14 |
* blaise |
facepalms |
02:14 |
Peacock |
everyone needs an outhouse :p |
02:14 |
Peacock |
there are some more complex mods that builds shit without npc's but ... what's left to do for the user? lol |
02:21 |
zat1 |
Anybody who might know: How hard can it be to make the water reflective? |
02:21 |
Peacock |
cant as far as i know |
02:21 |
Peacock |
i think that'd be RBA's department |
02:24 |
blaise |
how come Dan Duncombe got banned? |
02:24 |
blaise |
aparently the npcf builder can use Dan Duncombe's blueprints |
02:25 |
Peacock |
a moderator insisted he do something with his mod, things escalated and he got banned :p |
02:25 |
Peacock |
*one of his mods |
02:25 |
Peacock |
you'll find thats quite normal around here :P |
02:26 |
kaeza |
his mods were failing, he was told to fix it or his mod would be removed from a server, he got mad, started insulting everyone |
02:26 |
kaeza |
and you know the end of the story |
02:26 |
zat1 |
he killed hisself? |
02:26 |
blaise |
wow, that's no good.. |
02:27 |
Peacock |
well from what v said she wasn't planning on removing the mod but wanted it fixed, but yeah he got pissed lol |
02:27 |
Exio4 |
shut up Peacock |
02:27 |
Peacock |
blow me exio |
02:28 |
Exio4 |
THAT IS NOT RIGHT |
02:28 |
Exio4 |
I AM RIGHT |
02:28 |
zat |
did he died? |
02:28 |
Peacock |
PLEASE USE MORE CAPS, I DO NOT UNDERSTAND |
02:28 |
* Exio4 |
blanks his posts |
02:28 |
kaeza |
>his 4 posts |
02:28 |
kaeza |
noob |
02:28 |
Exio4 |
4? |
02:28 |
Exio4 |
thought i had 2 D: |
02:28 |
Exio4 |
they duplicated |
02:28 |
kaeza |
!sfu Exio |
02:28 |
MinetestBot |
kaeza: No Results found |
02:29 |
kaeza |
!sfu Exio4 |
02:29 |
Exio4 |
!sfu Exio4 |
02:29 |
MinetestBot |
Exio4 8New member 6 posts, registered on 2012-12-23 | id: 3863 |
02:29 |
MinetestBot |
Exio4 8New member 6 posts, registered on 2012-12-23 | id: 3863 |
02:29 |
Exio4 |
wow |
02:29 |
Exio4 |
not legit |
02:29 |
Exio4 |
anyway |
02:29 |
Exio4 |
2012? |
02:29 |
Exio4 |
wtf |
02:29 |
Peacock |
sucks tho he wrote a lot of mods |
02:29 |
kaeza |
wait... you joined way after me? O_o |
02:30 |
kaeza |
!sfu kaeza |
02:30 |
MinetestBot |
kaeza 9Moderator 1,520 posts, registered on 2012-10-18 | id: 3279 |
02:30 |
|
skasturi left #minetest |
02:30 |
Exio4 |
Moderator? wath |
02:30 |
Exio4 |
since when you are mod lol |
02:30 |
blaise |
!sfu jblaiseg |
02:30 |
MinetestBot |
jblaiseg 8New member 0 posts, registered on 2014-01-03 | id: 8817 |
02:30 |
blaise |
XD |
02:30 |
Peacock |
yeah the board has almost as many moderators as active members :P (almost) |
02:30 |
Exio4 |
active l33t users |
02:30 |
Peacock |
though it seems like the same 2 or 3 do most of the work |
02:30 |
kaeza |
Exio4, O_o |
02:31 |
Exio4 |
what kaeza |
02:31 |
Exio4 |
what is so O_o o_o o_O? |
02:31 |
kaeza |
nuthin |
02:31 |
Exio4 |
k |
02:33 |
kaeza |
Peacock, "wrote" <.< |
02:34 |
Peacock |
? |
02:39 |
blaise |
^.^ |
02:39 |
kaeza |
( ͡° ͜ʖ ͡°) |
02:47 |
blaise |
are steel chests possible? |
02:47 |
blaise |
steel locked chests ? |
02:47 |
Exio4 |
you could add metadata and shit to wood if you wanted to |
02:48 |
blaise |
seems like the wood ones wouldn't be all that secure |
02:48 |
blaise |
and I've seen copper locked chests |
02:48 |
Peacock |
steel chests? http://farm3.staticflickr.com/2123/2142373686_c617e5aa65.jpg |
02:49 |
blaise |
lmao |
02:49 |
blaise |
no |
02:51 |
|
Inocudom joined #minetest |
02:52 |
blaise |
so, what minetest currency was the one that was adopted by the majority? |
02:52 |
* VanessaE |
peeks in |
02:52 |
VanessaE |
blaise: steel chests (as "iron") are in the technic mod. |
02:52 |
Inocudom |
Who in this community has the skills to compile builds of Freeminer? It seems like xyz is too busy with other matters to. |
02:52 |
VanessaE |
Inocudom: it compiles exactly the same as minetest. |
02:52 |
blaise |
ah.. I didn't see them in the list.. |
02:53 |
Inocudom |
Fess had issues when trying to compile 64-bit builds of it. |
02:54 |
Exio4 |
i can compile FM for 64bit! |
02:54 |
Exio4 |
linux-builds tho ;) |
02:54 |
Inocudom |
You can? How often do you do so? If you do so often, you should make a topic where you can upload the builds. |
02:55 |
blaise |
how do I remove an npcf spawning block? |
02:55 |
Inocudom |
If you can compile for linux, then VanessaE or sfan5 might know how to cross-compile for Windows. |
02:55 |
VanessaE |
not a chance. |
02:55 |
VanessaE |
idk how to cross-compile to Windows. |
02:55 |
blaise |
lmao |
02:55 |
blaise |
I do.. |
02:56 |
blaise |
ps, cygwin & gnu gcc is your friend |
02:56 |
Inocudom |
Then I guess blaise and sfan5 are the only ones that know how to. |
02:56 |
Inocudom |
I the method written in the forums somewhere so that those that need the information can go and find it? |
03:00 |
|
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03:01 |
Inocudom |
Why did everything get so quiet all of a sudden? |
03:01 |
Exio4 |
no idea |
03:01 |
Exio4 |
i would blame kaeza for that |
03:02 |
kaeza |
ftsu |
03:02 |
Peacock |
im watching nightmare on elm street, so far the remake sucks balls |
03:02 |
Inocudom |
If you understood how to use what blaise mentioned, you might be able to cross-compile builds for Windows then. |
03:03 |
Peacock |
cross compile, thats when you wear a dress while compiling? |
03:03 |
kaeza |
lol |
03:03 |
Inocudom |
Freeminer as of yet does not have much support in terms od new builds. |
03:03 |
Inocudom |
It is when you make a build on Lixus and port it to Windows. |
03:39 |
blaise |
are people even using currency in their minetest servers? |
03:39 |
blaise |
is it popular? |
03:40 |
kaeza |
at least 7 out of 8 servers on our network use it |
03:45 |
blaise |
kaeza: what minetest currency do you use/recommend? |
03:45 |
kaeza |
Dan's |
03:49 |
VanessaE |
Dan's mod works well |
03:49 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=7002 |
03:49 |
VanessaE |
simple, basic, no fuss |
03:49 |
VanessaE |
too bad he went apeshit. |
03:52 |
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03:56 |
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03:59 |
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04:02 |
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04:13 |
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04:33 |
blaise |
eh, I'm kinda nervous about using abandonware |
04:33 |
blaise |
has someone taken over the project? |
04:33 |
kaeza |
no, but you can do that |
04:36 |
NekoGloop |
I suppose glooptest is abandonware |
04:37 |
blaise |
bleh |
04:37 |
NekoGloop |
oh well |
04:37 |
NekoGloop |
best to let it become forgotten, I suppose |
04:41 |
blaise |
isn't there something that works like an ATM? |
04:41 |
|
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04:41 |
blaise |
use the currency to buy blocks? sell blocks to get currency? |
04:42 |
NekoGloop |
it's really just an item that takes up space... all it's good for is trading |
04:42 |
Miner_48er |
"Money" by kotolegokot |
04:43 |
Miner_48er |
https://forum.minetest.net/viewtopic.php?id=2263 |
04:45 |
VanessaE |
NekoGloop: only if you let it... |
04:45 |
VanessaE |
it's in use on my survival server |
04:45 |
VanessaE |
people like the glass |
04:45 |
NekoGloop |
good for them |
04:47 |
blaise |
could be useful to people that don't have space to hold a lot of resources in bags/chests |
04:49 |
Hirato_ |
that thread doesn't paint a good picture of Lua :P |
04:56 |
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05:00 |
Robby |
VanessaE: you should add glooptest to the "Recommended" line in the homedecor mod post |
05:00 |
VanessaE |
why? |
05:00 |
VanessaE |
it doesn't use any glooptest items does it? |
05:00 |
Robby |
because your mod uses part of it |
05:01 |
Robby |
for chainlink |
05:01 |
VanessaE |
oh |
05:01 |
Robby |
mods/homedecor/furniture_recipes.lua: { "glooptest:chainlink", "", "glooptest:chainlink" }, |
05:01 |
Robby |
I noticed because the crafting guide gave an unknown item and went looking why |
05:01 |
Robby |
:p |
05:02 |
Robby |
there was an alternate recipe tho, but still |
05:04 |
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05:07 |
VanessaE |
I'll fix it later |
05:07 |
Robby |
ok :) |
05:07 |
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05:14 |
blaise |
lol |
05:14 |
blaise |
VanessaE: I downloaded your x512 textures |
05:14 |
blaise |
getting ready to make my computer lay a golden egg |
05:15 |
VanessaE |
haha |
05:21 |
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05:21 |
prestotron55 |
[deleted] |
05:39 |
prestotron55 |
[deleted] |
05:40 |
VanessaE |
he's not here at this time of night |
05:40 |
prestotron55 |
[deleted] |
05:40 |
|
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05:41 |
prestotron55 |
[deleted] |
05:41 |
VanessaE |
core devs are usually on #minetest-dev |
05:41 |
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05:41 |
prestotron55 |
[deleted] |
05:41 |
VanessaE |
but at this time of night, there's not usually anyone on. |
05:41 |
OldCoder |
Oh? |
05:41 |
OldCoder |
VanessaE, pm when free if awake |
05:41 |
prestotron55 |
[deleted] |
05:42 |
VanessaE |
hi OldCoder |
05:42 |
prestotron55 |
[deleted] |
05:42 |
OldCoder |
I mean |
05:42 |
OldCoder |
if she is awake when free |
05:42 |
OldCoder |
VanessaE, hi |
05:42 |
prestotron55 |
[deleted] |
05:43 |
SirDigby |
God damn it Canonical really needs to pool all the resources possible and fix the god damn Ubuntu Software Center. |
05:44 |
VanessaE |
don't use it |
05:44 |
VanessaE |
use Synaptic |
05:44 |
VanessaE |
software center is purely for noobs. |
05:44 |
prestotron55 |
[deleted] |
05:44 |
VanessaE |
Synaptic is for folks who know what they're doing |
05:44 |
VanessaE |
(or apt if you prefer the command line) |
05:45 |
prestotron55 |
[deleted] |
05:45 |
prestotron55 |
[deleted] |
05:45 |
VanessaE |
not really, no |
05:45 |
VanessaE |
not familiar enough to really tell you much aboutit |
05:46 |
prestotron55 |
[deleted] |
05:46 |
VanessaE |
and Synaptic for veterans? not really. just, experienced users who know what they're looking for or at least how to do decent searches. |
05:46 |
VanessaE |
yeah, I mostly focus on mods, very little engine work. |
05:47 |
VanessaE |
the only engine I work on is the one in my car, and I try to avoid that one, too :P |
05:47 |
prestotron55 |
[deleted] |
05:48 |
OldCoder |
prestotron55, I will be free soon |
05:48 |
prestotron55 |
[deleted] |
05:49 |
|
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05:49 |
prestotron55 |
[deleted] |
05:50 |
proller |
no. |
05:50 |
OldCoder |
prestotron55, ask |
05:50 |
SirDigby |
I use apt all the time |
05:50 |
OldCoder |
Is this about the C++ mods issue? |
05:51 |
prestotron55 |
[deleted] |
05:51 |
SirDigby |
but I miss clicked on a hyper link on the elementary os update web site and it opened USC |
05:51 |
prestotron55 |
[deleted] |
05:51 |
proller |
just being not stupid kid |
05:52 |
SirDigby |
BLASTED! |
05:53 |
prestotron55 |
[deleted] |
05:53 |
proller |
you need 5-10-60 years to fix yourself |
05:53 |
prestotron55 |
[deleted] |
05:54 |
OldCoder |
prestotron55, If Lua can link to external languages |
05:54 |
kaeza |
guise, pls take to PM kthx |
05:54 |
OldCoder |
I don't see why not |
05:54 |
OldCoder |
kaeza, do you know about the C++ mods issue? |
05:54 |
kaeza |
C++ mods? |
05:54 |
OldCoder |
Scroll up |
05:54 |
OldCoder |
Can Lua link to external libraries? |
05:54 |
prestotron55 |
[deleted] |
05:54 |
OldCoder |
If so then the answer to his question is yes |
05:55 |
kaeza |
ah, yes it can |
05:55 |
prestotron55 |
[deleted] |
05:55 |
kaeza |
but there's some magic due to Minetest not providing a Lua DLL |
05:55 |
prestotron55 |
[deleted] |
05:55 |
kaeza |
or rather, not linking dynamically with Lua |
05:56 |
prestotron55 |
[deleted] |
05:56 |
prestotron55 |
[deleted] |
05:56 |
prestotron55 |
[deleted] |
05:57 |
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06:08 |
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06:20 |
prestotron55 |
[deleted] |
06:25 |
Hirato_ |
um... oretty sure minetst links against luajit |
06:27 |
VanessaE |
Hirato_: different issue entirely |
06:27 |
VanessaE |
(sorry I missed the question... was busy) |
06:33 |
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07:33 |
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09:29 |
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09:33 |
Megaf |
Hi all |
09:33 |
VanessaE |
hi |
09:36 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fixed minetest reliable udp implementation (compatible to old clients) 9edb91da57 2014-01-10T01:10:45-08:00 http://git.io/MjwDzw |
09:36 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Make MutexQueue use jsemaphore for signaling 8b0b857eaa 2014-01-10T01:10:45-08:00 http://git.io/MHBDYA |
09:45 |
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11:10 |
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11:17 |
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jp joined #minetest |
11:18 |
jp |
Hello world. |
11:18 |
VanessaE |
hi |
11:19 |
jp |
Hey Xiong ;) |
11:20 |
jp |
You were wrong. LG.us is NOT dead ;) |
11:21 |
jp |
Hope you have seen the last updates. |
11:28 |
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11:29 |
xiong |
Was dead, now back, I guess. |
11:30 |
xiong |
You know I lose half my interest in a world whenever the rules are changed. It seems such an underhanded and willful thing to do. |
11:31 |
xiong |
When Athens goes live it will be enjoyable play and it will be *stable*. If you build something today it will work as long as we decide to keep the world going. |
11:32 |
* xiong |
eats |
11:32 |
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11:35 |
jp |
Athens ? Your world-server ? |
11:37 |
jp |
In otherwise, the rules have to change, it's called "evolution". And not a reactionary attitude... |
11:38 |
xyz |
http://i.imgur.com/tz5Sw9v.png |
12:19 |
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14:03 |
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14:03 |
PilzAdam |
Hello everyone! |
14:03 |
PenguinDad |
hi PilzAdam |
14:05 |
VanessaE |
hi |
14:05 |
SirDigby |
This is a right crap day for a birthday |
14:06 |
VanessaE |
why? |
14:06 |
SirDigby |
freezing rain and sleet |
14:06 |
VanessaE |
ew |
14:06 |
SirDigby |
on top of already 3 feet of frozen snow |
14:07 |
SirDigby |
just 4 days ago it was -20 and now its 35? |
14:07 |
VanessaE |
not much different from here |
14:07 |
SirDigby |
welcome back 1983 |
14:07 |
VanessaE |
was -18C, now it's +8 two days later. |
14:08 |
VanessaE |
(-1, +46 F) |
14:16 |
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14:17 |
SirDigby |
Pimp my house! http://i.imgur.com/i8AFzKD.png | http://i.imgur.com/zEi7Nur.png |
14:18 |
VanessaE |
interesting design :) |
14:19 |
SirDigby |
thanks |
14:20 |
SirDigby |
This map dosn't have reed/payrus |
14:21 |
SirDigby |
I use that for interior decorating. |
14:22 |
SirDigby |
I put a light block as a floor block, then put sandstone on top of it and a arrangement and then reed on top of that. |
14:22 |
SirDigby |
I think it looks nice and it gives off ambient lighting |
14:24 |
VanessaE |
nice |
14:48 |
xyz |
http://superuser.com/questions/698312/if-32-bit-machines-can-only-handle-numbers-up-to-232-why-can-i-write-100000000 |
14:51 |
Hirato_ |
lol |
14:52 |
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16:24 |
EvergreenTree |
o/ |
16:25 |
* EvergreenTree |
pokes Jordach |
16:33 |
* sfan5 |
puts a kitten on EvergreenTree's head |
16:33 |
sfan5 |
hi everyone |
16:33 |
* VanessaE |
looks in |
16:33 |
VanessaE |
hi all |
16:33 |
* EvergreenTree |
strokes the kitten |
16:33 |
EvergreenTree |
Hi |
16:33 |
EvergreenTree |
I'm getting the components for my new computer |
16:33 |
VanessaE |
(hi all who just joined that is) |
16:34 |
EvergreenTree |
^ like me |
16:36 |
SirDigby |
What did you go with? |
16:36 |
EvergreenTree |
mkay, here is the pcpartpicker list |
16:37 |
EvergreenTree |
http://pcpartpicker.com/user/EvergreenTree/saved/33ms |
16:37 |
EvergreenTree |
not the best, but it will be fine for me |
16:37 |
SirDigby |
Are you sure about that mb |
16:38 |
SirDigby |
Every time I buy a 50 dollar mb from asrock it fails in 3 months |
16:39 |
SirDigby |
not to mention it's a 760. |
16:39 |
EvergreenTree |
the mb is kind of a changable point |
16:39 |
SirDigby |
right. |
16:39 |
EvergreenTree |
It doesn't have to be the final one |
16:40 |
EvergreenTree |
yay, for hardware talk on #minetest |
16:41 |
SirDigby |
That gskill is a really good deal. |
16:41 |
Jordach |
o/ |
16:42 |
EvergreenTree |
yep |
16:42 |
SirDigby |
I just put in the order from them as I'm building a new pc aswell |
16:42 |
SirDigby |
I'm going back and fourth on am3+ or fm2+ and wait till the 14th |
16:43 |
SirDigby |
brb, dog needs out |
16:43 |
sfan5 |
EvergreenTree: y u no ssd? |
16:44 |
EvergreenTree |
I will add that later |
16:44 |
EvergreenTree |
I'm running on a fairly slow 30gb hard drive right now |
16:44 |
* sfan5 |
wishes there were laptops (not expensive) with interchangeable gfx-card |
16:44 |
EvergreenTree |
I imagine I'll get a 64gb ssd for the operating system install, as well as programs |
16:45 |
VanessaE |
64gb is too small |
16:45 |
sfan5 |
nah |
16:45 |
VanessaE |
not because it is inadequately sized for storage |
16:45 |
sfan5 |
64GB is more than enough for windows and a few programs |
16:45 |
VanessaE |
but because you want to have LOTS of runoff space for re-allocated blocks over time |
16:45 |
VanessaE |
nonononono |
16:45 |
sfan5 |
s/windows/windows or linux/ |
16:45 |
VanessaE |
I said not for storage |
16:45 |
EvergreenTree |
128gb then? |
16:46 |
VanessaE |
but for reallocated blocks |
16:46 |
VanessaE |
128 oughta do |
16:46 |
sfan5 |
but 128 is more expensive |
16:46 |
VanessaE |
the bigger the drive, the more of it the manufacturer will reserve for bad blocks. similar to a HDD but more critical for an SSD. |
16:46 |
EvergreenTree |
LIke I said, surving on a 30gb hdd right now |
16:46 |
EvergreenTree |
*surviving |
16:46 |
EvergreenTree |
should be more than enough for me |
16:47 |
xyz |
buy a 3 tb hdd |
16:47 |
EvergreenTree |
plus, I already have a 1tb external drive |
16:47 |
VanessaE |
128GB seems to be around the sweet spot for ssd at the moment |
16:48 |
VanessaE |
160 was when I bought my last one. |
16:51 |
xyz |
https://forum.minetest.net/viewtopic.php?pid=125241#p125241 |
16:51 |
VanessaE |
er make that 120 for mine |
16:51 |
VanessaE |
(why do I keep calling it 160?) |
16:51 |
VanessaE |
EvergreenTree: I have one of these: http://3btech.net/much12sa6gso.html |
16:51 |
xyz |
he forgot to add a note about dragon dildos |
16:52 |
EvergreenTree |
Samsung MZ-7TE120BW840 EVO looks like a pretty good ssd to me |
16:53 |
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16:53 |
VanessaE |
I heard the 840 is pretty good yeah |
16:54 |
EvergreenTree |
lunch, brb |
16:56 |
xyz |
I have 840 pro, it's good |
16:57 |
rubenwardy |
Hi all |
17:01 |
xyz |
http://i.imgur.com/bE2nRXn.png |
17:06 |
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17:06 |
Exio4 |
xyz: why not 4tb hdd |
17:07 |
xyz |
i thought those are still overpriced |
17:08 |
xyz |
but sure, why not |
17:09 |
Exio4 |
i need moar hdd though |
17:10 |
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17:10 |
Exio4 |
15G~ free right now |
17:10 |
Exio4 |
/dev/sda4 756G 742G 15G 99% /home |
17:10 |
BlockMen |
hi |
17:10 |
Exio4 |
hey BlockMen! |
17:11 |
VanessaE |
I guess I just don't need as much... heh. 60G free on home, 6.2 on /, 319 on data, and another 18G + 1.7 TB on the server. |
17:12 |
xyz |
http://pastebin.com/raw.php?i=ybhAHTcK |
17:15 |
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17:15 |
BlockMen |
Sam makes selfies now http://i.imgur.com/MaxX7LV.png :P |
17:18 |
xyz |
cool, now remove this crosshair |
17:19 |
BlockMen |
in front view, yeah |
17:21 |
markveidemanis |
Hi |
17:22 |
markveidemanis |
My website at marktest.co.uk weighs 225kb on first load and 9kb on second, why? |
17:22 |
xyz |
because of css and js |
17:22 |
markveidemanis |
xchat doesnt need a protocol to parse a link :) |
17:22 |
xyz |
and images, too |
17:23 |
markveidemanis |
So all of that is cached? |
17:23 |
markveidemanis |
is 225 big for a page? |
17:23 |
VanessaE |
xyz: forums seem to be having problems... |
17:23 |
xyz |
no |
17:24 |
xyz |
please do research before reporting stuff like that |
17:25 |
markveidemanis |
me? |
17:25 |
xyz |
sfan5: http://i.imgur.com/8A270Zj.png |
17:25 |
xyz |
no, VE |
17:25 |
markveidemanis |
k |
17:25 |
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17:25 |
markveidemanis |
I asked a question i could have googled too... |
17:26 |
nore |
BlockMen, is 3d person view for merge in the engine? |
17:27 |
BlockMen |
nore, in general yes, but it needs still a lot improvement before ready for |
17:28 |
xyz |
like what? |
17:30 |
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17:31 |
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17:32 |
BlockMen |
xyz, better camera positioning when new pos is a node, function to register player controled animations (walking, digging, etc) and tweaking at all |
17:32 |
xyz |
register player controled animations? |
17:32 |
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17:35 |
BlockMen |
to prevent animation lags the animations are set by controls pressed. since mt allows other models (than the default one) you need to tell the client the animation ranges for that |
17:36 |
xyz |
hmm, I see, so now it only works with default model? |
17:36 |
BlockMen |
yes, and to change that the function ;) |
17:43 |
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17:49 |
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17:52 |
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17:52 |
sapier |
and animation<->control mapping would be hardcoded |
17:57 |
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18:04 |
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18:10 |
iqualfragile |
VanessaE: what has happened to the crossing tubes? |
18:10 |
nore |
iqualfragile, why? |
18:10 |
iqualfragile |
i do not see them in the craftguide anymore |
18:10 |
nore |
they still are there, only changed textures |
18:10 |
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18:11 |
nore |
iqualfragile, it looks like thet were not cratable |
18:11 |
nore |
+f |
18:12 |
iqualfragile |
nore: notify me when its back |
18:12 |
iqualfragile |
(in git, using git anyways) |
18:12 |
nore |
VanessaE, ^ |
18:13 |
VanessaE |
what'd I do? |
18:13 |
nore |
dunno, add any craftrecipe |
18:14 |
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18:14 |
VanessaE |
gimme a sec. |
18:16 |
VanessaE |
hm |
18:16 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix check for max_fd == -1 should actually be max_fd != -1 3bbd280336 2014-01-10T10:19:16-08:00 http://git.io/pSPoIA |
18:16 |
VanessaE |
no recipe indeed |
18:16 |
VanessaE |
well, easily fixed. |
18:16 |
nore |
https://forum.minetest.net/viewtopic.php?pid=125272#p125272 <-- ehmmm... strange, and the 2 following posts too |
18:16 |
nore |
can you understand something? |
18:17 |
VanessaE |
not a clue |
18:17 |
VanessaE |
looks like gibberish to me |
18:17 |
nore |
(google translate detects english...) |
18:17 |
sfan5 |
xyz: wat is that? |
18:18 |
xyz |
sfan5: sakura trick |
18:18 |
Jordach |
what if i told you that autocrafters can build autocrafers which can be deployed and then turned into an autocrafter autocrafter |
18:19 |
Jordach |
fucking grey goo theory right there :D |
18:19 |
VanessaE |
nore: http://pastebin.ubuntu.com/6727996/ |
18:19 |
VanessaE |
look good? |
18:19 |
nore |
yep |
18:22 |
sfan5 |
xyz: ah ok, I haven't browsed /a/ yet today so I didn't know |
18:22 |
xyz |
sfan5: that's good |
18:23 |
sfan5 |
oh hey look another DAL thread |
18:23 |
xyz |
http://i.imgur.com/oj4xF11.png |
18:24 |
sfan5 |
they already had one yesterday |
18:24 |
xyz |
never would've thought people actually complain about JS |
18:25 |
xyz |
sfan5: that's how it works |
18:25 |
sfan5 |
>Maybe it should have been named Tohka thread instead. Having a thread purely devoted to Tohka might not be so bad every once in a while. |
18:25 |
sfan5 |
that didn't happen once yet (I think) |
18:25 |
rubenwardy |
JS is good |
18:26 |
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18:26 |
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18:27 |
BlockMen |
https://www.youtube.com/watch?v=gjy-z8X3JT8 :) |
18:27 |
sfan5 |
wow someone posted a youtube link with https :D |
18:27 |
sfan5 |
!title |
18:27 |
MinetestBot |
sfan5: Minetest - 3rd person + front view - YouTube |
18:28 |
xyz |
why do [almost] all Minetest videos have shitty recording? ;( |
18:28 |
BlockMen |
i uploaded 720p, if shitty quality then its youtubes fault |
18:29 |
rubenwardy |
It is in 720p |
18:29 |
rubenwardy |
ProTip: See cog in bottom-right |
18:29 |
rubenwardy |
bye all |
18:29 |
BlockMen |
bye |
18:30 |
xyz |
i'm talking about fps |
18:30 |
xyz |
it's less than 24 it seems |
18:31 |
BlockMen |
xyz, it wasnt. maybe my recording software isnt best :\ |
18:31 |
sfan5 |
BlockMen: use ffmpeg |
18:31 |
xyz |
videos should be at least 24 frames per second, this way the brain will be able to interpret it not as a sequence of frames, but as a video |
18:32 |
xyz |
BlockMen: use simplescreenrecorder |
18:32 |
PenguinDad |
or vokoscreen |
18:32 |
xyz |
it's easy to use and fast, and has sane defaults |
18:33 |
nore |
to any wiki moderator: http://wiki.minetest.net/index.php?title=Talk:Main_Page&curid=499&diff=2067&oldid=2066 (and could you ban the IP too?) |
18:33 |
BlockMen |
except ffmpeg it sounds like linux stuff |
18:33 |
BlockMen |
*linux only |
18:33 |
xyz |
are you using windows? |
18:34 |
BlockMen |
is that something new?! |
18:36 |
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18:36 |
xyz |
yes, I kind of hoped everyone here used linux |
18:36 |
xyz |
for windows, I'm sure there are proper tools to record the screen, but they probably cost money |
18:37 |
BlockMen |
nore, done |
18:37 |
nore |
good |
18:37 |
BlockMen |
xyz, if that would be the case you wouldnt have to provide win builds :P |
18:38 |
BlockMen |
and yes, but i dont want pay 30$ for a recording software |
18:38 |
xyz |
"everyone here" |
18:38 |
xyz |
well then nothing can be done |
18:38 |
BlockMen |
exactly ;) |
18:38 |
xyz |
but that doesn't mean I'll stop complaining |
18:40 |
BlockMen |
im fine with that. |
18:41 |
* BlockMen |
is afk |
18:42 |
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18:55 |
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19:00 |
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19:01 |
onpon4 |
This is really weird: as of Minetest 0.4.9, I can't enable the Inventory++ mod in the menu; any time I click "save", it always gets disabled (and only that specific mod, as far as I'm aware). I'm able to enable it by manually editing the file, though. Weird, and kind of annoying. |
19:02 |
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19:02 |
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19:03 |
Peacock |
stick to even numbered releases, the odd numbered ones are historically trouble :P (045,047, etc. ) |
19:04 |
iqualfragile |
VanessaE: https://github.com/VanessaE/pipeworks/commit/876c172a54b6dbf3f2bb412183d7acd27ccddae6 srsly? |
19:04 |
iqualfragile |
output = "homedecor:plastic_shcurl_parallel_limit = 32eeting", |
19:04 |
sapier |
:-) |
19:05 |
sapier |
guess vanessaE did some ctrl-v in wrong place |
19:05 |
iqualfragile |
sapier: would guess middleclick |
19:05 |
sapier |
or middle mouse button |
19:06 |
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19:09 |
Peacock |
shcurl also sounds like some sort of weird pastry |
19:09 |
specing |
proller: what did you do to wheat again? |
19:09 |
specing |
add temperature? |
19:09 |
Peacock |
"whats for breakfast?" "shcurl and quassels!" :P |
19:09 |
specing |
at what temperatures does it grow now? |
19:10 |
proller |
+3 |
19:10 |
iqualfragile |
VanessaE: hurrdurr fiiiixx |
19:15 |
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19:16 |
nore |
iqualfragile, http://git.io/NZJwkg |
19:16 |
iqualfragile |
good, thanks |
19:17 |
xyz |
hey YOUR COMMIT MESSAGE IS HARD TO UNDERSTAND |
19:17 |
xyz |
this is UNACCEPTABLE |
19:18 |
nore |
xyz, what commit message would you write for that? |
19:19 |
xyz |
all those messages were a parody |
19:19 |
nore |
I know... but the question is still there |
19:19 |
nore |
(I tried to find a funnier and more original message, but I wasn't able to) |
19:20 |
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19:21 |
FreeFull |
VanessaE: Do you not review your commits before you push them? |
19:21 |
iqualfragile |
nore: detector tubes do not seem to work properly |
19:21 |
iqualfragile |
they give reeealy short signals |
19:21 |
nore |
why? what happens? |
19:21 |
nore |
yes, I know |
19:21 |
nore |
these are pulses |
19:22 |
nore |
(so you can count the number of items, etc) |
19:22 |
nore |
(well, they are a bit longer than pulses) |
19:24 |
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19:41 |
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19:47 |
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19:47 |
Robby |
is there a way for admins to open steel doors? |
19:47 |
Robby |
owned by others |
19:47 |
Robby |
without needing to noclip |
19:49 |
EvergreenTree |
I imagine a mod could me made to do that |
19:50 |
EvergreenTree |
*be |
19:50 |
iqualfragile |
nore: well, they are too slow to extend a piston |
19:50 |
iqualfragile |
*short |
19:51 |
nore |
iqualfragile, add a memory then |
19:51 |
iqualfragile |
whats the sanest way of getting them to be a bit longer? |
19:51 |
nore |
(or use several gates to delay them, and OR all the results) |
19:51 |
iqualfragile |
urgh |
19:54 |
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20:18 |
iqualfragile |
VanessaE: nore atm filters output everywhere, not just at the back, will this be changed in the future? if not could connection-indicators be added to the sides? |
20:19 |
nore |
what do you mean, output everywhere? |
20:19 |
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20:21 |
nore |
iqualfragile, ^ |
20:21 |
iqualfragile |
well, you can put a tube under a filter and items will go into that tube |
20:21 |
nore |
??? |
20:22 |
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20:25 |
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20:26 |
nore |
iqualfragile, could you try with that last commit please? |
20:26 |
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20:27 |
iqualfragile |
nore: i liked that bug/feature :( |
20:27 |
nore |
anyway, gtg... bbl |
20:28 |
nore |
iqualfragile, it was a bug... now it is a fixed bug :p |
20:28 |
nore |
(as a positive point, items take now less time to leave) |
20:28 |
nore |
bye |
20:29 |
iqualfragile |
by nore |
20:31 |
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20:32 |
EvergreenTree |
(\ Calinou |
20:32 |
* Calinou |
brohooves EvergreenTree |
20:34 |
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20:43 |
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20:45 |
iqualfragile |
EvergreenTree: does trash_can support pipeworks? |
20:47 |
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20:49 |
Peacock |
what's a "brohooves", some sort of inappropriate touching? |
20:50 |
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20:50 |
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20:55 |
SirDigby |
clop things |
20:58 |
xyz |
n.) A high-five between two males who watch the show, My Little Pony: Friendship is Magic, due to any aspect, win, meme, etc. regarding said television show. |
20:59 |
iqualfragile |
xyz: i want to scrub of my eyes with an iron sponge, now! |
20:59 |
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21:01 |
* sfan5 |
taps Calinou |
21:02 |
xyz |
http://53rg10.files.wordpress.com/2013/01/vivid-red_ep01-17.png :^) |
21:04 |
iqualfragile |
is there some way to read the meta of nodes? |
21:05 |
xyz |
explain |
21:05 |
VanessaE |
sorry I was afk... FreeFull yes I normally do check, but how the hell that copy&paste error got in there I have no clue at all |
21:06 |
kaeza |
greetings |
21:08 |
VanessaE |
|
21:08 |
iqualfragile |
xyz: well, nodes have metadata, is there some way to read that ingame? |
21:09 |
kaeza |
get_meta(pos) ? |
21:09 |
VanessaE |
.0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
21:09 |
Peacock |
i think V segfaulted :/ |
21:10 |
Peacock |
check her pull requests, there'll probably be copypasta from the chat :p |
21:10 |
VanessaE |
oops :) |
21:10 |
VanessaE |
bbl |
21:13 |
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21:17 |
xyz |
http://icelord.net/wordpress/wp-content/uploads/2011/02/180184_1845608664750_1376666074_32119097_4232883_n.jpg |
21:18 |
ShadowNinja |
https://forum.minetest.net/viewtopic.php?pid=125268#p125268 ?? |
21:19 |
EvergreenTree |
iqualfragile, not yet |
21:19 |
EvergreenTree |
I think something like an incinerator would be cool |
21:20 |
Peacock |
to stick players in? |
21:20 |
EvergreenTree |
lol |
21:21 |
Peacock |
i really wish though the server had some sort of disconnect on x idle though |
21:21 |
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21:21 |
EvergreenTree |
you're an endless source of forums signatures Peacock |
21:21 |
Peacock |
seriously ive spotted a few people using the ridiculous things i say as signatures :P |
21:22 |
EvergreenTree |
like me? |
21:22 |
EvergreenTree |
:P |
21:22 |
xyz |
people are really strange |
21:22 |
Peacock |
i noticed sfan (proprietary hoes) and kaeza (michael jackson/white woman), what did you use? |
21:23 |
xyz |
some fall so low they use what I say as signature |
21:23 |
EvergreenTree |
<Peacock> "whats for breakfast?" "shcurl and quassels!" :P |
21:23 |
EvergreenTree |
plus some context |
21:23 |
Peacock |
oh lol that's fresh |
21:23 |
EvergreenTree |
yop |
21:23 |
Peacock |
no wonder i didn't notice lol |
21:24 |
sfan5 |
xyz: well.. what you said was absolutly right.. so I though I'd use it |
21:25 |
xyz |
http://i.imgur.com/bZ2tkqb.png |
21:26 |
xyz |
from forum |
21:26 |
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21:26 |
sfan5 |
burningsvideo looks best |
21:27 |
xyz |
no, actually, both software renderers looks like shit |
21:27 |
Peacock |
<xyz> well, I guess Microsoft is better at drawing cute girls than making web browsers, oh i don't know... http://img703.imageshack.us/img703/6726/saintignucius.jpg :P |
21:28 |
sfan5 |
but the water is weird in software |
21:29 |
xyz |
Peacock: uhhhh? |
21:29 |
Peacock |
lol |
21:29 |
xyz |
this is disturbing |
21:29 |
xyz |
please stop posting pictures like this here |
21:29 |
Peacock |
thats what i though lol |
21:30 |
BlockMen |
bye |
21:30 |
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21:30 |
xyz |
I've wasted 5 hours yesterday compiling Freeminer for windows as a fully static binary |
21:31 |
xyz |
how stupid is that? |
21:32 |
proller |
99% |
21:33 |
proller |
1% = experience |
21:42 |
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21:43 |
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21:47 |
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21:50 |
iqualfragile |
EvergreenTree: please add that feature, i need to get rid of *some* cobblestone in my system |
21:51 |
EvergreenTree |
when I have time, I'll try |
21:53 |
Calinou |
iqualfragile, /pulverize while holding in hand |
21:53 |
iqualfragile |
Calinou: you know, i have like 8 chests |
21:53 |
iqualfragile |
but you are invited to join my server and do that by hand |
21:53 |
Calinou |
do it with the help of console |
21:56 |
sfan5 |
https://forum.minetest.net/viewtopic.php?id=8255 |
21:56 |
sfan5 |
my guide to tell that things will fail: |
21:56 |
sfan5 |
* they are announced |
21:57 |
sfan5 |
* made by people who are new / haven't contributed something useful yet |
21:57 |
sfan5 |
[EOF] |
21:57 |
xyz |
after some messages he's not so certain |
21:57 |
xyz |
> Still, I want to do this, plus add a few of my own features maybe... Like custom mods or something.... |
21:58 |
xyz |
sfan5: nah, you're just fucking jelly |
21:59 |
sfan5 |
yeah sure |
22:01 |
zat |
Seriously try to make the server faster. I gave up trying to set up my own minetest server. |
22:02 |
zat |
It works acceptable, still hanging sometimes, only in my laptop. |
22:02 |
zat |
And note, this is my laptop: https://www.asus.com/ROG_ROG/G75VW/#specifications |
22:04 |
markveidemanis |
Hi |
22:05 |
markveidemanis |
I have simple, perfectly timed, stable videos, MovieMaker or After Effects or is there a better one |
22:07 |
kaeza |
can't parse that |
22:07 |
zat |
Please kaesa... you have to pick one of simple, perfectly timed, stable videos, MovieMaker or After Effects. |
22:08 |
zat |
Compare to your knowledge base and suggest the best one you know of. |
22:08 |
zat |
kaeza* |
22:08 |
kaeza |
sat :P |
22:09 |
zat |
:( He left and it was not my fault. |
22:09 |
kaeza |
oh you made him leave :( |
22:09 |
zat |
:( |
22:09 |
zat |
sat... like Chilesat. |
22:09 |
* sfan5 |
puts a kitten on zat's head |
22:10 |
proller |
zat, now only one way available for making server faster ;) |
22:10 |
zat |
http://www.youtube.com/watch?v=3zo71Hg_7mA |
22:10 |
sfan5 |
!title |
22:10 |
MinetestBot |
sfan5: Spot 171 de Chilesat - YouTube |
22:10 |
zat |
proller: freeminer was faster but not enough. |
22:10 |
MinetestBot |
GIT: Jeija commited to Jeija/minetest-mod-mesecons: Merge pull request #138 from ShadowNinja/split_textures c067e52714 2014-01-10T14:10:20-08:00 http://git.io/60Jr6Q |
22:10 |
MinetestBot |
GIT: ShadowNinja commited to Jeija/minetest-mod-mesecons: Move textures into their mods de6dd30745 2014-01-10T10:13:02-08:00 http://git.io/aEeykw |
22:11 |
proller |
zat, you need to rewrite 10% of code to make faster |
22:11 |
zat |
I would rather made a new game. :D |
22:11 |
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22:12 |
proller |
its much longer and low chance to success |
22:12 |
zat |
With all the knowledge obtained so far, is time to begin a complete code rewrite. |
22:12 |
zat |
It is my opinion... |
22:12 |
proller |
okay, start it |
22:12 |
zat |
From someone who has been only three or four months in here. |
22:13 |
MinetestBot |
GIT: jeijamesecons.net commited to Jeija/minetest-mod-mesecons: Add dummy mesecons_commandblock/init.lua as we keep the textures in that folder 7517cc4af1 2014-01-10T14:13:07-08:00 http://git.io/FTTLEA |
22:14 |
proller |
complete rewrite can take 6-12 work months |
22:15 |
zat |
not necessarily |
22:15 |
zat |
it can take more |
22:15 |
zat |
:D!!!!!!! |
22:15 |
sfan5 |
>Shaders are laggy, too, so there's a setting for it. If you write the code into c++, it would lag less |
22:15 |
proller |
yes, its minimum |
22:15 |
sfan5 |
oh yes of course, because your cpu can do graphics operations way faster thab your GPU |
22:16 |
proller |
need to rewrite farmesh feature |
22:16 |
zat |
Know what... using bullet for collissions would be nice. |
22:18 |
xyz |
zat: when rewriting don't forget to choose a proper language! |
22:20 |
zat |
xyz: like java or python? |
22:21 |
xyz |
dunno! |
22:21 |
xyz |
there're so many awesome languages, choosing something boring like C++ would be a mistake! |
22:21 |
xyz |
how about haskell? |
22:21 |
PilzAdam |
brainfuck? |
22:21 |
zat |
ada |
22:24 |
xyz |
could work |
22:24 |
xyz |
or lua |
22:24 |
zat |
sure |
22:24 |
xyz |
we already know that lua-c++ calls take the most time |
22:24 |
zat |
the opengl renderer can be in lua |
22:24 |
xyz |
just rewrite everything into lua |
22:24 |
xyz |
problem solved! |
22:25 |
zat |
or lua shaders |
22:25 |
PilzAdam |
Lua also doesnt need to be compiled |
22:25 |
zat |
right |
22:25 |
xyz |
http://luagl.sourceforge.net/ |
22:25 |
xyz |
it's also very portable |
22:25 |
zat |
I can port the rollback to pure lua |
22:25 |
zat |
everything from memory |
22:25 |
xyz |
and you get mod support for free |
22:25 |
xyz |
see, the possibilities! |
22:25 |
zat |
yes I imagine |
22:25 |
zat |
I just had an imagination overflow. |
22:27 |
xyz |
and it's simple, so you'll easily get a lot of contributors |
22:28 |
xyz |
no need to recompile the whole project when you change a single header file as well |
22:30 |
xyz |
well the only problem is that there's no threading |
22:32 |
zat |
threading is an old concept just like C and C++. |
22:32 |
xyz |
I guess you can just write another app which will, say, generate a map |
22:32 |
sapier1 |
noone needs threading in time of multicore g/cpu's any longer ;-) |
22:33 |
xyz |
this will work pretty much like Minetest now does |
22:33 |
sapier |
I don't think so |
22:33 |
zat |
the app can communicate via dbus |
22:33 |
zat |
that would be an improvement, it would be code independent |
22:33 |
xyz |
hm.. I wanted to suggest json |
22:33 |
sapier |
minetest uses typically 280% for me so it's using at least 3 cores |
22:33 |
xyz |
sapier: yes, there are multiple emerge threads |
22:34 |
xyz |
and client and server |
22:34 |
sapier |
true client as well as server consume 100% each |
22:34 |
xyz |
but other than that? |
22:34 |
sapier |
emerge thread, communication, whatever |
22:35 |
xyz |
also I think that this split to send/receive thread is stupid |
22:35 |
sapier |
you mentioned that multiple times but as far as I remember you didn't give a real reason for it |
22:35 |
xyz |
it gives no benefits |
22:35 |
Calinou |
xyz, luaGL is 1.3 only... |
22:35 |
xyz |
it adds a lot of locks |
22:36 |
Calinou |
would make it very limited :P |
22:36 |
sapier |
what abot the benefit to block both threads waiting for incoming data not having to loop at all if nothing happens? |
22:37 |
xyz |
what about it? |
22:37 |
sapier |
as well as reduced communication jitter |
22:37 |
sapier |
already two benefits |
22:38 |
xyz |
I didn't understand this "not having to loop" thing, can you explain? |
22:38 |
sapier |
and I wouldn't consider TWO locks to be "a lot" |
22:38 |
xyz |
and jitter? what about it? how exactly does this improve my experience as a player? |
22:39 |
sapier |
send thread can wait in request queue semaphore while receive thread hangs in select they don't have to check anything in loop |
22:39 |
xyz |
you always love to say strange words and operate with numbers |
22:39 |
sapier |
actullally you see the improvements by reduced effect of other players actions to your connection |
22:41 |
sapier |
e.g. on a single thread incoming as well as outgoing data to another client will have direct effect on your communication ... by split threads data beeing sent to another client wont delay your data beeing sent to server |
22:41 |
xyz |
"data" |
22:41 |
xyz |
this "data" has to be processed by server |
22:41 |
xyz |
which is single-threaded anyway |
22:41 |
sapier |
no it may already be queued |
22:42 |
xyz |
yes, and you don't win anything if it's queued |
22:42 |
sapier |
so a full send queue will delay your incoming data on single threaded design |
22:43 |
sapier |
you do as your incomming data is handled immediatly while only the answer may experience effect of the send queue, as you still have a guaranteed send window for your client you have a limited effect on send side |
22:44 |
sapier |
of course it's not zero ... but it's not as big as having the effect on both sides |
22:44 |
proller |
how much lag you remove by splitting thread? |
22:44 |
proller |
more than 10ns? |
22:44 |
sapier |
as of downloading lots of media it's been seconds |
22:45 |
proller |
WHAT |
22:46 |
PilzAdam |
also node and item definition sending in singleplayer are noticeable faster |
22:46 |
sapier |
another question how to get reliable rtt and jitter information from enet |
22:46 |
proller |
did you know how networking works? |
22:46 |
proller |
PilzAdam, in 2x |
22:46 |
proller |
PilzAdam, fm make it 5x faster |
22:47 |
proller |
and 40x faster for singleplayer |
22:47 |
sapier |
it's been 3 times this evening ;-P |
22:47 |
proller |
without splitting |
22:47 |
proller |
its flowing |
22:47 |
proller |
1.5-3x |
22:47 |
proller |
no more stable speed |
22:48 |
PilzAdam |
proller, how have you meaasured it? |
22:48 |
proller |
try to make thread for every client |
22:48 |
xyz |
sapier: awesome |
22:48 |
proller |
PilzAdam, i have sand clock |
22:48 |
xyz |
so I send my packet to server and receive thread processes it |
22:48 |
xyz |
but then it has to send ACK, what thread does this? |
22:49 |
proller |
sapier, why you need rtt and jitter? |
22:49 |
PilzAdam |
proller, so you basically just imagined these values? |
22:49 |
sapier |
the ack is directly queued and sent withing your peers contingent which is what I said about send queue still has limited effect |
22:49 |
proller |
of course |
22:49 |
proller |
also fm is 500x better. |
22:51 |
sapier |
so proller what do you intend to tell us? I'm glad for you beeng that proud of your own work, but I don't know what this helps for minetest? |
22:52 |
proller |
top servers on freeminer, MT users have faster connection to them |
22:53 |
sapier |
there's room for improvement in my fixes for sure, windows sizes as well as dynamic window size adjustment can be done more sophisticated |
22:53 |
proller |
dont forget tcp! |
22:53 |
zat |
I have tried freeminer and I agree that it is faster, sapier, why not taking a look at the improvements and porting them to minetest? |
22:53 |
sapier |
limit of 512 bytes per packet (complying to ipv4) could be adjusted to ipv6 specification |
22:53 |
proller |
because they only 10 lines long |
22:54 |
sapier |
some other things could be done too |
22:54 |
proller |
you cant increase 512 limit |
22:54 |
sapier |
zat you assume I didn't try to do this, I did for sure but without explanation they're worthless |
22:54 |
proller |
without broke old clients |
22:55 |
zat |
I dont assume I just suggest. |
22:55 |
proller |
explanation: freeminer improvements make game faster |
22:55 |
sapier |
I can't increase it due to 512 bytes beeing ipv4 standard limitation if you don't comply to it your protocol has to activly determine current path mtu |
22:55 |
zat |
sapier: what things are worthless? |
22:55 |
sapier |
best code is wothless if you can't use it due to missing documentation |
22:56 |
zat |
sapier: well, contact the author. |
22:56 |
xyz |
you didn't even try |
22:56 |
proller |
minetest code is 99% worthless |
22:56 |
xyz |
i understand the hate |
22:56 |
sapier |
I did multiple times |
22:56 |
xyz |
no, you didn't |
22:57 |
* xyz |
knows very well how to win an internet argument |
22:57 |
kahrl |
minetest 69% faster if merge this https://gist.github.com/kahrl/8364329 |
22:57 |
PilzAdam |
answers like <proller> explanation: freeminer improvements make game faster or <proller> minetest code is 99% worthless are pretty cool |
22:57 |
sapier |
see irc logs you'll find multiple times I said proller to improve and explain |
22:58 |
sapier |
I don't wanna waste any more time on this discussion, rewriting all the old arguments which didn't bring us forward in past too |
22:58 |
xyz |
oh well |
22:58 |
xyz |
I agree, better write the code than arguments |
22:58 |
xyz |
more code, sometimes better code |
22:58 |
zat |
sapier: but have you found out what changes have made freeminer faster? |
22:59 |
proller |
... all changes ;) |
22:59 |
proller |
except new awesome menu |
22:59 |
sapier |
you said you wont help merging the freeminer features back to minetest, I'm fine with it don't expect us to do all the cleanup work left by your (sometimes partial) implementations |
23:00 |
xyz |
i can assist you |
23:00 |
sapier |
you said completely different only days ago xyz |
23:00 |
xyz |
git remote add -f freeminer https://github.com/freeminer/freeminer.git; git merge freeminer/master |
23:01 |
xyz |
that's it! all new features |
23:01 |
sapier |
I'm glad if you try to help but still we can't just merge freeminer to master |
23:01 |
xyz |
your problem D: |
23:01 |
PilzAdam |
do all FM devs get a crash course at trolling? |
23:01 |
proller |
8) |
23:01 |
sapier |
we need to take the features one by one |
23:01 |
xyz |
the code is here |
23:01 |
xyz |
we don't stop you from using it |
23:01 |
zat |
sapier is right about that |
23:01 |
xyz |
(although I wanted to relicense the source under GPLv3) |
23:02 |
xyz |
still |
23:02 |
sapier |
if you do it this way you can do for sure but it'd be end of merge |
23:02 |
xyz |
if nothing is ever merged then there's no need for LGPL |
23:02 |
proller |
sapier, you need make split diff line-by line and commit every line separate |
23:02 |
xyz |
so nothing will change |
23:02 |
zat |
I have read that a lot of people hate GPLv3 |
23:02 |
zat |
for some reason |
23:03 |
zat |
I think it has something to do with contributions. |
23:03 |
xyz |
yep |
23:03 |
sapier |
gplv3 is useless for commercial usage |
23:03 |
PilzAdam |
kahrl, D: it crashes! |
23:03 |
xyz |
you can hate it for many reasons |
23:03 |
xyz |
sapier: no, that's not true |
23:03 |
proller |
MT is useless for commercial usage too [in next 5-10 years] |
23:03 |
kahrl |
I can play a bit if I use --disable-unittests |
23:03 |
PilzAdam |
I get 00:02:59: ERROR[EmergeThread4]: Blank block data in database (data == NULL || len == 0) (-3,0,3) |
23:03 |
kahrl |
dang |
23:03 |
xyz |
PilzAdam: disable emerge |
23:04 |
sapier |
it is, you won't get a lawyer to agree to include any gplv3 software to your product |
23:04 |
xyz |
game too fast |
23:04 |
xyz |
emerge can't keep up |
23:04 |
xyz |
too slow |
23:04 |
PilzAdam |
what do I comment out? |
23:04 |
xyz |
hm, not sure, since it'll need to somehow load blocks |
23:04 |
xyz |
well, no blocks == no lags |
23:05 |
xyz |
sapier: yeah, it totally depends on how you use it |
23:05 |
xyz |
sapier: still, my point is that you can earn money with gpl-d software |
23:05 |
xyz |
it's hard, but possible |
23:06 |
xyz |
i.e. dosbox turbo for android |
23:07 |
PilzAdam |
I saw a world for a second! |
23:07 |
xyz |
it's too fast |
23:08 |
PilzAdam |
yea, you can finish the game in one second, no need to play longer |
23:08 |
PilzAdam |
I wonder if I screwed up any of my worlds... |
23:09 |
proller |
why developer need to play longer? |
23:12 |
PilzAdam |
bye |
23:17 |
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23:21 |
specing |
proller: status @ road? |
23:22 |
proller |
wow |
23:22 |
proller |
mapping.. |
23:23 |
proller |
http://minetest.setun.net/map.road/map-road.png |
23:23 |
kaeza |
s/m/f/ |
23:23 |
proller |
maybe you in main mountain |
23:24 |
specing |
the green means ungenerated? or just same-height land? |
23:24 |
proller |
mapper bug |
23:25 |
proller |
you at 30% |
23:25 |
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23:26 |
specing |
am I ever going to break to clear at 400 height or should I make some stairs? |
23:26 |
specing |
I gave up jumping on falling dirt and started smashing through |
23:27 |
proller |
need to fix bed |
23:27 |
proller |
top pont is.. very high |
23:27 |
proller |
top point |
23:27 |
proller |
and far from you |
23:28 |
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23:28 |
specing |
so I should make stairs |
23:28 |
pitriss |
Hi I want to know what means Far flag in server list? It is not mentioned in legend. |
23:28 |
specing |
also... how high? 5000 heigh... or 40000 heigh? |
23:28 |
proller |
more than 10000 |
23:29 |
specing |
ah thats still manageable |
23:29 |
proller |
nobody know how much exactly |
23:29 |
proller |
and where end |
23:32 |
Peacock |
busy night for servers, you'd think most people would be out fridays |
23:34 |
specing |
proller: is that straight line near the guy "io" @ middle a tunnel? |
23:38 |
proller |
what? |
23:38 |
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test__ joined #minetest |
23:38 |
test__ |
hi |
23:38 |
proller |
its bridge |
23:38 |
test__ |
what is the deepest mining level ? |
23:41 |
VanessaE |
-30912 |
23:41 |
specing |
proller: ah k |
23:41 |
test__ |
I have the intuition it is near infinite |
23:42 |
VanessaE |
test__: it does down to -30912. |
23:42 |
test__ |
wow ok thanks |
23:57 |
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