Time |
Nick |
Message |
00:02 |
VanessaE |
bbl |
00:09 |
Peacock |
is there a limit on time for minetest.after? (can i use 5 minutes) |
00:10 |
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00:16 |
ShadowNinja |
Peacock: There is the limit on the size of a lua_Number, which is a double, or almost a 64-bit number. But as long as the server stays up for that period it's practically unlimited. |
00:17 |
Peacock |
i just want to poll player positions and ban/unban (kick) people who idle in the same spot for say 5 minutes, though i could do that with either after or server globalstep |
00:18 |
ShadowNinja |
Peacock: You shouldn't check it every five minutes, you should check it every few seconds. |
00:18 |
ShadowNinja |
(Definitely a thing for globalstep) |
00:18 |
Peacock |
every few seconds, isn't that a bit harsh? lol |
00:19 |
Peacock |
i only want to match their position from five minutes ago, if they haven't moved in that much time, then boot them lol |
00:19 |
iqualfragile |
Peacock: i think he meant check every fex secs and then count up as long as they do not move |
00:20 |
Peacock |
ah well, if they've moved, what are the chances they went back to the exact some spot? |
00:20 |
Peacock |
*same |
00:21 |
iqualfragile |
Peacock: not high at all, best would be to check with half the frequency you want to kick |
00:21 |
zat |
I sometimes leave my character idling for five minutes while I go buy/eat something. |
00:22 |
zat |
I would not like being kicked for that. |
00:22 |
iqualfragile |
so if you want to kick 5-minute idlers you need to check every 2.5 minutes |
00:22 |
iqualfragile |
zat: why not? you can just rejoin |
00:22 |
Peacock |
zat, if your server's got 15 slots, do you want 3-4 of those taken up by people who aren't doing anything? |
00:22 |
zat |
What if I kick you from a IRC channel for idling, you can just rejoin. |
00:23 |
zat |
that is a different issue |
00:23 |
Peacock |
well if you were in charge of said channel that would be your prerogative |
00:23 |
zat |
however if I am kicked for idling five minutes I wont ever play on such server. |
00:23 |
zat |
again |
00:23 |
Peacock |
well my problem isn't a lack of players, it's being at capacity with some doing nothing, so i wouldn't mind if the idlers swore never to come back lol |
00:24 |
Peacock |
minetest players: 80% griefers, 15% do nothings, 5% serious builders lol gotta make room for the serious builders |
00:25 |
kaeza |
no matter what you do, someone will complain |
00:25 |
Peacock |
that, i've noticed lol |
00:25 |
zat |
Did you know that 90% of statistics on a chat are made up? |
00:26 |
Peacock |
well i could track some real stats on my server if you want, they'll bare out my observations, though i doubt you'd be satisfied either way |
00:27 |
kaeza |
someone even complained about not allowing guest accounts :| |
00:27 |
Peacock |
kaeza hell i got people going "im bored"... but you're not building anything ?! lol |
00:28 |
zat |
Peacock: what I said was a joke. |
00:28 |
zat |
check it again. |
00:29 |
Peacock |
joke or not, i'm not pulling figures out of my ass :P |
00:29 |
Peacock |
i had to enable requireclaim from landrush to force people to be a little more serious lol |
00:30 |
Peacock |
kaeza though i got a handy way of dealing with complaints: i didn't create a server thread :p |
00:31 |
kaeza |
ha |
00:31 |
Peacock |
hiding the ingame chat helps too :p |
00:32 |
Peacock |
besides, you normally have to be paying customer to get customer service |
00:32 |
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00:33 |
fwilson |
zat: 70% of all statistics are about potatoes |
00:33 |
fwilson |
:P |
00:33 |
Peacock |
then what you do call the irish potato famine? :P |
00:33 |
zat |
eh |
00:34 |
fmcd |
if you remove a mod.. is there a way to purge any objects belonging to it out of an existing world db? |
00:34 |
kaeza |
fmcd, clean mod |
00:35 |
kaeza |
https://forum.minetest.net/viewtopic.php?id=2777 |
00:35 |
fmcd |
got it. thanks |
00:35 |
kaeza |
either that, or some SQL magick |
00:35 |
kaeza |
:P |
00:35 |
fmcd |
i want to remove the mod that does the 2d cows.. |
00:35 |
fmcd |
i'm not sure which one it was |
00:36 |
fmcd |
it there a way to get info on an object you see in the game |
00:36 |
fmcd |
like when you have it highlighted |
00:37 |
kaeza |
if you remove the mod that defines it, it spews the entity name in chat (and console) when the object is activated |
00:37 |
fmcd |
hmm ok |
00:37 |
kaeza |
or you can punch one of such objects and the event will appear on console |
00:37 |
fmcd |
aha |
00:37 |
kaeza |
(player xxx punched object yyy) |
00:37 |
fmcd |
cow punching here i come |
00:38 |
kaeza |
but by the looks of it, it's probably "mobs:cow" or such |
00:39 |
kaeza |
2d cows must be sapier's old as ass mobs mod, as PilzAdam's one has 3d models (?) |
00:39 |
fmcd |
:) |
00:39 |
fmcd |
yeah the 2d kinda ruins the illusion |
00:40 |
fmcd |
i suppose it would be useful for a david hasselhoff mod or something cos he's pretty much one dimensional |
00:40 |
Peacock |
everything in meshes kinda sucks too, for DL times and people timing out |
00:40 |
kaeza |
hah |
00:40 |
fmcd |
hasselhoff mod. nooo |
00:40 |
kaeza |
Peacock, meshes aren't that big |
00:41 |
Peacock |
heck even the boat mod has a mesh thats 300kb for something i could easily do with a nodebox |
00:41 |
kaeza |
unless you are doing something like making a 1e+25 polygons :P |
00:41 |
Peacock |
besides, i convert meshes to nodes, not the other way round :P |
00:41 |
kaeza |
ah yes :P |
00:44 |
Peacock |
though i havent tried to build any boats or ships lately, dont have the time for those huge projects lol |
00:46 |
Peacock |
i can't remember who asked me for a Romulan Warbird, but i found one lol |
00:49 |
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01:04 |
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01:18 |
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01:19 |
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01:36 |
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01:39 |
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02:05 |
kaeza |
https://forum.minetest.net/viewtopic.php?pid=125335#p125335 |
02:06 |
Peacock |
seems legit |
02:08 |
Hirato_ |
lol |
02:08 |
Hirato_ |
kill it with fire |
02:15 |
blaise |
wow, the new carrie movie was good, but they totally butchered the story |
02:18 |
blaise |
kaeza: the guy that posted that, is he insane? |
02:19 |
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02:37 |
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02:43 |
blaise |
what are the vombie's called? |
02:43 |
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02:43 |
blaise |
mobf:vombie ? |
02:43 |
kaeza |
animal_vombie:vombie |
02:45 |
Hirato_ |
are vombies really animals? |
02:45 |
kaeza |
technically, humans are animals too :P |
02:46 |
Hirato |
wouldn't they be monsters on account of being zombies? :P |
02:46 |
Peacock |
and should be neutered and spayed as such |
02:46 |
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02:48 |
Hirato |
it's just you and me baby, and we ain't nothing but mammals, so let's do it like they do, on the discovery channel |
02:48 |
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02:49 |
Peacock |
of course, if people and animals are the same, it stands to reason you should be able to eat them and put them down as such :P |
02:50 |
Hirato |
Welcome to the McDonalds Abattoir ! |
02:51 |
Peacock |
of course, we could solve both overpopulation and food shortage in one stroke: soylent green |
02:52 |
NakedFury |
peacock for president |
02:53 |
Peacock |
if only the rest of the world would recognize such greatness :P |
02:54 |
Peacock |
just noticed i said of course twice lol |
02:54 |
kaeza |
of course |
02:54 |
Hirato |
when I grow up, I want to be Sweeney Todd |
02:55 |
Hirato |
and I'll get a girl who owns a pie shop! |
03:00 |
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03:01 |
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03:10 |
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03:34 |
blaise |
hey, uhrm.. 03:22:16: ERROR[main]: mod "digilines_inventory" has unsatisfied dependencies: "require" |
03:34 |
blaise |
I'm unaware of a mod called require |
03:34 |
blaise |
anyone ever heard of it? |
03:36 |
Peacock |
i think finally ill have to setup a thread lol people are too confused by my crafting and commerce setup lol |
03:43 |
blaise |
Peacock: you ever used the builder npc's ? |
03:43 |
Peacock |
im not crazy about mobs on minetest :P |
03:43 |
Peacock |
i do use entities, just not mobs |
03:44 |
blaise |
it's a npc, not a mob |
03:44 |
Peacock |
npc is a mob on minetest |
03:44 |
blaise |
then what is an entity? |
03:44 |
Peacock |
what both are made of |
03:44 |
kaeza |
http://en.wikipedia.org/wiki/Mob_(video_gaming) |
03:45 |
blaise |
and who do I talk to about npcf ? |
03:45 |
blaise |
the only thing the builder npc will make is that hut.. and I've supplied other .we's |
03:46 |
Peacock |
the only npc i have is the terminator npc, and i hesitate about bringing that one into my server lol |
03:47 |
Hirato |
endercraft |
03:59 |
Peacock |
i had to get rid of vendor/money2 tho., had so many money_*.txt files the folder took five minutes to load lol |
04:00 |
blaise |
nice |
04:00 |
blaise |
maybe a better filesystem would fix that |
04:01 |
Peacock |
ext4 |
04:01 |
blaise |
reiserfs does pretty well with lots of little files |
04:01 |
blaise |
I personaly have been using btrfs and am very pleased with the results |
04:01 |
Peacock |
well considering Hans Reiser couldn't be bothered to get rid of the book teaching him to murder before killing his ex-wife, i wouldn't trust any filesystem of his :P |
04:02 |
Hirato |
kill all profligates |
04:02 |
Peacock |
btrfs could be cool, but it kinda dropped out of the news in the last year, dunno if that's because it's stable or it's on the backburner though lol |
04:03 |
Hirato |
lol, I see someone doesn't frequent moronix |
04:03 |
Peacock |
ED :P it's surprisingly accurate on all things OSS lol |
04:04 |
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04:04 |
blaise |
Hirato: moronix ? |
04:05 |
Hirato |
linux themed clickbait "news" site |
04:05 |
Hirato |
aka phoronix |
04:05 |
Peacock |
and ./ isn't clickbait ? lol |
04:06 |
blaise |
ah, yeah.. their benchmarks are complete balogna |
04:06 |
Hirato |
nah, because there peole jsut read the headline adn flame away |
04:06 |
Peacock |
./ "Google Co-Opts Whale-Watching Boat To Ferry Employees" |
04:06 |
Hirato |
once upon a time, they at least read the summary |
04:06 |
Hirato |
:P |
04:06 |
Peacock |
comment on that story (which i love): "Welcome to Socialism. It's not longer a private van or boat. It's "the people's" boat. Renting it requires proof of need regardless of ability to pay." |
04:09 |
Peacock |
remember when news used to be boring (but accurate) lol |
04:59 |
blaise |
what do I do with meat which is not quite dead yet? |
05:00 |
Peacock |
kill it, and dispose of the witnesses |
05:00 |
Hirato |
cook it |
05:00 |
Hirato |
that'll kill it |
05:00 |
Hirato |
probably |
05:00 |
blaise |
which box in the unified inventory is the trash or destroy box ? |
05:00 |
blaise |
it's not labled.. |
05:00 |
Hirato |
the one with the traskcan symbol init, lol |
05:01 |
blaise |
don't see a trash can |
05:12 |
Hirato |
proller: I can't help but think all those "fast node sets/changes" you've been doing in freeminer broke the lighting :P |
05:14 |
Peacock |
that implies lighting didnt already suck :P |
05:14 |
Hirato |
true, but at least it worked :P |
05:14 |
Peacock |
well ive been finding weird darkspots on the map for most of the 04x series :P |
05:15 |
Hirato |
winter comes, everything collapses, haha |
05:16 |
Hirato |
proller: maybe you should consider winter changing dirt_with_grass into dirt_with_dead_grass ? |
05:16 |
Hirato |
then again, in snowy regions, the grass is just hidden under the snow and otherwise fine |
05:17 |
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05:18 |
Lynxx |
hello everyone! :) |
05:18 |
Hirato |
hai |
05:31 |
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05:32 |
iqualfragile |
VanessaE: the detector tube is more or less unusable in its current state because the signal it outputs is freaking short |
05:33 |
iqualfragile |
changing the 0.1 to a 0.2 in lines 363 and 387 in tubes.lua would fix that |
05:38 |
blaise |
nanotubes? |
05:38 |
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05:38 |
iqualfragile |
blaise: pipeworks |
05:42 |
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05:44 |
Peacock |
i swear those boats look like they're driving themselves until you dig them and find the user sinking to the bottom of the ocean lol |
05:46 |
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05:49 |
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05:53 |
blaise |
I'm really happy with my server now |
05:56 |
Peacock |
lol i got someone posing as pilzadam on my mine right now |
05:56 |
Peacock |
though im pretty sure he doesn't live in an asian country |
06:03 |
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07:02 |
proller |
Hirato, yes, fast set_node can broke lighting, do you have screenshot? |
07:04 |
proller |
dirt_with_dead_grass - good idea, but need texture |
07:07 |
Hirato |
no screenshot, was just an idle comment :P |
07:08 |
Hirato |
how does the lighting work anyway? Does it refresh the node immediately? or does it mark it as dirty and handle the lighting pass elsewhere? |
07:15 |
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08:48 |
Robby |
VanessaE: you there? :) |
08:50 |
Robby |
what did you mean with that the violet shutter already works? if you meant the recipe itself? yeah, I hadn't tried that.. I was just browsing the crafting guide and noticed no recipe appeared when I clicked on it |
08:50 |
Robby |
(the 3x3 boxes stayed empty) |
08:50 |
VanessaE |
hi |
08:50 |
Robby |
hello :) |
08:51 |
VanessaE |
yeah, the recipe already works fine |
08:51 |
Robby |
oh ok :) yeah, see it as just a fix for the guide then :) |
08:51 |
VanessaE |
place four oak shutters and a portion of "violet" dye and you get four violet shutters |
08:51 |
VanessaE |
the node names are just different |
08:52 |
VanessaE |
did you check that doing so doesn't also break existing worlds? |
08:52 |
Robby |
o |
08:52 |
Robby |
uh |
08:52 |
VanessaE |
e.g. maybe add an alias? |
08:52 |
Robby |
there was already an alias in shutters.lua |
08:52 |
Robby |
at the bottom |
08:52 |
VanessaE |
place a purple shutter, apply your patch, then see if the shutter becomes unknown |
08:52 |
VanessaE |
oh ok |
08:52 |
VanessaE |
it's been a long time since I looked at that code |
08:53 |
VanessaE |
ok, I'll apply your patches thne |
08:53 |
Robby |
ok, thank you :) |
08:53 |
VanessaE |
merged. |
08:53 |
Robby |
:D |
08:54 |
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09:04 |
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09:20 |
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09:22 |
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09:28 |
Robby |
oh hi Calinou |
09:28 |
Robby |
I was meaning to ask you something |
09:29 |
Robby |
in moreblocks, would it be possible to make the stuff in redefinitions.lua optional? |
09:31 |
Robby |
or are is some stuff in it required for the mod? like the redefinitions of some default nodes? |
09:32 |
Calinou |
they are not required, but you should use them |
09:32 |
Calinou |
because some default definitions are unbalanced or silly |
09:32 |
Calinou |
:P |
09:34 |
Robby |
yea, some are |
09:35 |
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09:35 |
* VanessaE |
wonders if calinou ever moved on to using the clone_node method or not. |
09:35 |
Peacock |
thats funny lol pa said the tools were unbalanced because of calinou |
09:37 |
Calinou |
the tools are not changed by More Blocks |
09:37 |
Calinou |
only the repair thingy is buffed |
09:38 |
Peacock |
well i think he meant minetest_game when someone said some of the tools were useless |
09:38 |
Calinou |
PilzAdam said he fixed tool times... so I could put that stuff in More Blocks |
09:38 |
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09:38 |
Peacock |
mind you this was like, two weeks ago, so the details are sketch |
09:53 |
Calinou |
too much weed? :D |
09:59 |
Peacock |
im beginning to wonder if you dont smoke too much :P |
10:00 |
Peacock |
god dang new coffee machine, im pretty sure the nasa space shuttle didn't require so much programming |
10:13 |
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10:37 |
Calinou |
hi john_minetest |
10:41 |
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10:43 |
VanessaE |
morning john |
10:46 |
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11:15 |
Peacock |
'Server: Player with the name "Guest2758vgtgggfhfh" tried to connect' cmon, you're not even trying lol |
11:20 |
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12:07 |
Robby |
VanessaE: in the plantlife modpack, is there a way to permanently remove those bushes from places where they spawned? ie, I want to remove them from some places |
12:08 |
VanessaE |
sure, just delete or comment-out the register_spawn_plant calls |
12:08 |
VanessaE |
or whatever it was that I called that function |
12:08 |
Robby |
ah but no in-game way then? :p |
12:08 |
VanessaE |
the nodes will remain, they just won't spawn anymore. |
12:08 |
VanessaE |
nope. |
12:08 |
Robby |
ok :) |
12:08 |
Robby |
ty |
12:08 |
VanessaE |
you could also, |
12:08 |
VanessaE |
change the nodenames parameter to something unique |
12:09 |
VanessaE |
something you can be sure will never appear unless you place it |
12:09 |
VanessaE |
then the bushes will only ever spawn there. |
12:09 |
Robby |
k :) |
12:10 |
VanessaE |
you can also edit them to only ever grow on say farming soil |
12:10 |
VanessaE |
(same thing) |
12:10 |
Robby |
yeah, thats a nice idea |
12:12 |
VanessaE |
(they already regrow their berries faster on farming soil anyway, so that's perhaps a good idea) |
12:12 |
VanessaE |
also, |
12:12 |
VanessaE |
you could change the seed and other perlin values |
12:12 |
VanessaE |
try to find a combination that moves the active area away from where you are building |
12:12 |
VanessaE |
or, |
12:12 |
VanessaE |
change the avoid nodes parameters |
12:13 |
VanessaE |
add in some nodes to that list that you want the bushes to stay away from, say cobble or bricks |
12:13 |
VanessaE |
embed those into the ground every so often (and cover them over with dirt) |
12:13 |
VanessaE |
that'll force those areas to stay bare of bushes. |
12:14 |
Robby |
lots of options :p |
12:14 |
VanessaE |
yup |
12:14 |
VanessaE |
that last one is the best |
12:15 |
VanessaE |
it makes the least amount of change to the natural behavior of the mod, and you could use something like building_blocks mod's fake grass or so |
12:15 |
VanessaE |
as the "avoid" node. |
12:15 |
VanessaE |
then you need not bury it |
12:15 |
VanessaE |
merely place one on the landscape (and pray you can remember where it is ;-) ) |
12:15 |
Robby |
it'd be simpler if they behaved more like trees :p so you can dig them and they stay away and also a chance of dropping a sapling, in addition to giving strawberries, etc |
12:16 |
Robby |
so you can choose to replant them |
12:16 |
VanessaE |
actually, |
12:16 |
VanessaE |
if you dig them with a shovel, they do. |
12:16 |
VanessaE |
you occasionally get two of them. |
12:16 |
VanessaE |
that's deliberate, and is the equivalent of getting a sapling. |
12:17 |
Robby |
ah really? shovels is the magic tool then |
12:17 |
Robby |
:D |
12:17 |
VanessaE |
yup |
12:17 |
VanessaE |
use a pick to destroy |
12:17 |
VanessaE |
an axe gives you sticks |
12:17 |
VanessaE |
and by hand gives you the berries |
12:18 |
Robby |
awesome, didn't think of trying picks or axes yet, I just tried by hand |
12:18 |
Robby |
but I suppose there's still a chance they respawn back unless I do one of above said things |
12:19 |
VanessaE |
they will respawn yeah |
12:19 |
VanessaE |
so you will need to tweak the mod to do that |
12:19 |
Robby |
yeah, to make them more tree-like or something |
12:19 |
VanessaE |
maybe I'll add a few "keep away" blocks to the mod later |
12:19 |
Robby |
on mapgen |
12:19 |
Robby |
or something |
12:20 |
VanessaE |
or at least, support one or more of the existing mods that add natural landscaping nodes that would blend in well |
12:20 |
VanessaE |
building_blocks has fake grass, that would work well for most things |
12:20 |
VanessaE |
maybe just avoiding that and cobble would cover 99% of use cases. |
12:20 |
Robby |
or that too :p |
12:21 |
Robby |
if you could also make it an option to only spawn on mapgeneration (like trees) that would be nice too |
12:21 |
VanessaE |
no way |
12:21 |
Robby |
no? |
12:21 |
VanessaE |
those plants are meant to be realtime. |
12:21 |
Robby |
o |
12:26 |
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12:33 |
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12:37 |
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12:38 |
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12:45 |
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12:45 |
VanessaE |
"as fucked up as a concrete bicycle." |
12:45 |
VanessaE |
lol |
12:46 |
VanessaE |
(someone's description of house wiring, on slashdot) |
12:48 |
VanessaE |
I wonder if mythbusters ever looked into it :) |
12:48 |
VanessaE |
they did the "lead balloon" once :) |
12:48 |
specing |
it wouldn't work |
12:48 |
specing |
it would fall apart |
12:48 |
VanessaE |
specing: what? |
12:49 |
specing |
the concrete bicycle |
12:49 |
VanessaE |
oh |
12:50 |
VanessaE |
concrete + chicken wire + rebar |
12:50 |
VanessaE |
I could see it being doable |
12:50 |
specing |
weight is not much of a problem if you are cycling on a flat surface |
12:52 |
specing |
it wouldn't be that heavy |
12:52 |
|
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12:52 |
specing |
Im thinking about 50-100kg |
12:52 |
specing |
most likely on the low side |
12:53 |
* Jordach |
had a fucking heart attack this morning |
12:53 |
Jordach |
i saw one of my posts, at 8am |
12:53 |
specing |
Ofcourse, if it fell on you... |
12:53 |
xyz |
on how to be user friendly https://forum.minetest.net/viewtopic.php?id=8256 |
12:53 |
Jordach |
checked it, it was fine (cache failed!) |
12:53 |
specing |
plus it would easily break due to concrete not being a flexible material |
12:54 |
specing |
xyz: navigation game? 0.o press f5 ;P |
12:55 |
xyz |
moonscript is the point, not the mod |
12:56 |
nore |
xyz: https://github.com/freeminer/freeminer/commit/584831170e74361573a9c78ff039e13066a3e332 <-- XD |
12:57 |
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12:58 |
BlockMen |
#1080 is somehow caused by EmergeManager::setParamsToSettings() in emerge.cpp. stackdump: http://pastebin.com/Pi8D1zDt |
13:05 |
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13:16 |
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13:17 |
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13:20 |
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13:20 |
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13:24 |
Megaf |
Hi all, should I worry about this? 13:23:39: INFO[ServerThread]: Server: MEET_BLOCK_NODE_METADATA_CHANGED |
13:25 |
markveidemanis |
nope |
13:26 |
markveidemanis |
You should worry if it says [ErrorThread] |
13:26 |
markveidemanis |
and possible decrease the verbosity of the reporting |
13:26 |
Megaf |
I'm running it with --info |
13:26 |
Megaf |
coz it keeps crashing |
13:27 |
xyz |
wait, why doesn't worldedit clear metadata when I //replace nodes? |
13:28 |
markveidemanis |
if it says its changed... |
13:29 |
markveidemanis |
try replace with air first then replace air unless you have air already |
13:29 |
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13:30 |
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hoodedice joined #minetest |
13:30 |
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hoodedice joined #minetest |
13:30 |
hoodedice |
Anyone! |
13:30 |
hoodedice |
https://forum.minetest.net/viewtopic.php?pid=125378#p125378 |
13:30 |
hoodedice |
Check for factual errors |
13:31 |
hoodedice |
Please. |
13:31 |
xyz |
tldr |
13:32 |
hoodedice |
? |
13:32 |
hoodedice |
Sup with that android build, anyway? |
13:32 |
specing |
tldr |
13:33 |
xyz |
hoodedice: nothing ATM, work will continue on it after we merge enet and messagepack |
13:33 |
hoodedice |
hmm |
13:33 |
hoodedice |
And then suddenly, I remembered the full-form for tldr |
13:33 |
hoodedice |
-.- |
13:34 |
* markveidemanis |
is messing about with sqlite3 and Python |
13:35 |
hoodedice |
xyz: AMD sempron 2.1 GHz, 3 GB RAM, NO gfx chipset |
13:35 |
hoodedice |
How will FM run on that? |
13:35 |
markveidemanis |
Does one append to a tuple? |
13:35 |
hoodedice |
!g Does one append to a tuple |
13:35 |
MinetestBot |
hoodedice: http://stackoverflow.com/questions/1380860/add-variables-to-tuple |
13:35 |
markveidemanis |
Minetestbot is psychic |
13:36 |
specing |
tuples are usually not modifiable |
13:36 |
xyz |
hoodedice: if minetest runs on it fm will be able to as well |
13:37 |
hoodedice |
Did you guys get over that dirt_erosion thing? |
13:39 |
hoodedice |
Though I'm sad that I don't have gfx chip anymore, I can't play with shaders =/ |
13:39 |
markveidemanis |
http://pastie.org/8623638 I think i'm doing O.K |
13:40 |
Megaf |
# To reduce lag, block transfers are slowed down when a player is building something |
13:40 |
Megaf |
# This determines how long they are slowed down after placing or removing a node. |
13:40 |
Megaf |
full_block_send_enable_min_time_from_building = |
13:41 |
Megaf |
I don't quite understand that |
13:41 |
Megaf |
what's that number unit? |
13:41 |
hoodedice |
I think it means that when a player on a server is building stuff |
13:41 |
Megaf |
percentage, microseconds |
13:41 |
Megaf |
times something |
13:42 |
|
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13:42 |
hoodedice |
Then if he is placing too many blocks at a time, the number of blocks sent |
13:42 |
hoodedice |
at a time when he has stopped building |
13:42 |
hoodedice |
is that value |
13:42 |
hoodedice |
It might be seconds |
13:42 |
hoodedice |
It's a time value |
13:42 |
Megaf |
And wha about this? # Length of a server tick and the interval at which objects are generally updated over network |
13:42 |
Megaf |
#dedicated_server_step = 0.1 |
13:43 |
Megaf |
There is a lot of not well documented data |
13:44 |
hoodedice |
hmm, link please |
13:44 |
hoodedice |
(Too lazy to google) |
13:45 |
hoodedice |
That's a server tick |
13:45 |
hoodedice |
Compare with a tick of a clock |
13:45 |
hoodedice |
Each tick is a second |
13:46 |
hoodedice |
default 0.1 means that blocks on a server are updated (added, removed, abm) is done every 0.1 second or so |
13:46 |
hoodedice |
But I guess latency will easily break that. |
13:47 |
hoodedice |
A higher value would decrease server overload and increase stability, but increase overall lag due to network latency (aka ping) |
13:47 |
hoodedice |
Megaf! |
13:48 |
Megaf |
hm |
13:48 |
Megaf |
hoodedice, so could I use like 0.01? |
13:48 |
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13:49 |
hoodedice |
I don't really know |
13:49 |
hoodedice |
and when I don't, I experiment =) |
13:51 |
hoodedice |
ooh boy, cpu @80 C |
13:51 |
hoodedice |
You kid me not, a Radeon 3100? |
13:51 |
hoodedice |
OMG! |
13:52 |
|
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14:00 |
hoodedice |
Do SSDs require any drivers? |
14:02 |
|
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14:02 |
xyz |
yes, just like the cpu |
14:04 |
|
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14:05 |
hoodedice |
That sarcasm |
14:06 |
hoodedice |
I just asked because the manufactirer's website states that this laptop comes with 350 GB, it has only 75 |
14:08 |
|
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14:09 |
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14:14 |
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14:14 |
Megaf |
14:12:21: ACTION[ServerThread]: Server: A mismatched (strict) client tried to connect from 84.253.223.21 |
14:14 |
Megaf |
no more people with buildcraft and other shit in my server |
14:15 |
Megaf |
bye |
14:18 |
|
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14:35 |
SylvieLorxu |
Buildcraft? |
14:37 |
|
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14:38 |
PenguinDad |
SylvieLorxu: it's some sort of minetest for android |
14:38 |
SylvieLorxu |
That sounds kinda stupid :P |
14:38 |
PenguinDad |
but it isn't supported by the minetest project |
14:39 |
xyz |
what's stupid about it? |
14:39 |
|
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14:40 |
SylvieLorxu |
Minetest is a game where a mouse is, like, really convenient. I can't imagine a touchscreen device getting even close to that experience |
14:41 |
xyz |
have you ever played minecraft pe? |
14:43 |
|
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14:46 |
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14:47 |
SylvieLorxu |
Nope |
14:47 |
SylvieLorxu |
I don't run any proprietary software :P |
14:48 |
xyz |
then your argument is invalid, sorry |
14:50 |
SylvieLorxu |
How is "I can't imagine" invalid, then? |
14:50 |
SylvieLorxu |
Imagining something to be good and bad already states that I don't know for real |
14:50 |
SylvieLorxu |
But my common sense and general experience on both Android (touchscreen) and non-touchscreen platforms gives me this idea |
14:51 |
SylvieLorxu |
If you know an Open Source minetest portable or whatever thingy I could just try and see? :P |
14:53 |
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14:57 |
grrk-bzzt |
SylvieLorxu, Minetest works like an FPS. FPS are meant to be played with keyboard and mouse, period. |
14:57 |
grrk-bzzt |
In other words, I don't see why you bring the "touchscreen" concept here. |
14:57 |
SylvieLorxu |
grrk-bzzt: That's what I feel, yes |
14:58 |
grrk-bzzt |
Goof |
14:58 |
grrk-bzzt |
Good* |
14:58 |
grrk-bzzt |
Sorry that was a real typo |
14:59 |
xyz |
alright, my bad |
14:59 |
xyz |
your argument is valid, you can't imagine that, fine |
14:59 |
xyz |
this doesn't mean that minetest on touchscreen devices is "stupid", this is what I found invalid |
15:00 |
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15:06 |
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15:07 |
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reactor joined #minetest |
15:07 |
|
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15:08 |
SylvieLorxu |
I said it "sounds kinda stupid", I never said it definitely IS stupid :P |
15:09 |
specing |
SylvieLorxu: you do run proprietary software ;P |
15:09 |
SylvieLorxu |
specing: I don't |
15:10 |
specing |
so you have the source for your chip's microcode? |
15:10 |
specing |
do you have the source for the SMM system? |
15:10 |
reactor |
H]ÉxÄ^cÃ’rAÆӗ4Ã2/ÃQ#óQßÃý-~Ã! |
15:10 |
* SylvieLorxu |
sighs |
15:10 |
reactor |
Oops. |
15:10 |
SylvieLorxu |
You people are freakin' annoying :| |
15:10 |
reactor |
I meant to say "Hello" in Яussian. |
15:11 |
SylvieLorxu |
I'm running Linux-libre on Debian. The only real issue this device has is a non-Free BIOS but I can't fix that myself |
15:11 |
SylvieLorxu |
The laptop I ordered does not have that issue :P |
15:11 |
* sfan5 |
throws a kitten at reactor |
15:12 |
reactor |
What's wrong with non-free BIOS? |
15:12 |
reactor |
It's unlikely to be spying on you, really. |
15:12 |
* reactor |
sneezes |
15:12 |
SylvieLorxu |
The non-Free BIOS issue is mostly that all of them are complete crap |
15:12 |
specing |
reactor: "unlikely" |
15:12 |
SylvieLorxu |
The BIOS has always been one of the first non-hardware parts of my systems getting weird issues |
15:13 |
* sfan5 |
places the kitten generator next to reactor and flips it on |
15:13 |
* reactor |
sends the kitten to the cosmetics lab. |
15:13 |
* reactor |
redirects the kitten generator to sfan5's room. |
15:13 |
sfan5 |
yeey! kittens |
15:13 |
* sfan5 |
cuddles with the kittens |
15:13 |
|
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15:14 |
* reactor |
sneezes while observing. |
15:16 |
reactor |
I should probably use y'all for experiments, felines and one human. How about a cake eating contest? A real contest, with real, tragic, consequneces? |
15:17 |
* sfan5 |
steals the cake and gives it to Yepoleb |
15:24 |
|
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15:25 |
|
SirDigby joined #minetest |
15:26 |
SirDigby |
Taking bets on when, and how, I bust my ass on that ice today. |
15:26 |
|
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15:29 |
|
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15:31 |
SirDigby |
hey |
15:32 |
SirDigby |
I hear spy |
15:32 |
SirDigby |
But for what |
15:32 |
SirDigby |
data mining |
15:34 |
SylvieLorxu |
For ruining democracy |
15:35 |
reactor |
john_minetest, SylvieLorxu: I'm waiting for you to present proof data dumps. |
15:35 |
reactor |
I mean, network dumps. |
15:35 |
markveidemanis |
WHat if a lot of people spammed at once? |
15:35 |
SylvieLorxu |
reactor: Proof data dumps of what? |
15:36 |
markveidemanis |
what would minetestbot do |
15:36 |
|
blaze1 joined #minetest |
15:36 |
reactor |
Of alleged spy traffic. |
15:36 |
SylvieLorxu |
I don't even follow you |
15:37 |
|
blaze joined #minetest |
15:37 |
reactor |
EFI sending your data to its manufer? |
15:37 |
reactor |
So? |
15:37 |
SylvieLorxu |
I don't have EFI, AFAIK |
15:39 |
reactor |
Now, who would be interested in developing such thing for an "obscure" OS? We should actually be glad UNIX is only 1% of desktop OS market. |
15:40 |
reactor |
Hmm... I wonder, why didn't PDP-11 and the like need elaborate software in their ROMs, just a bootloader? |
15:40 |
reactor |
And why do x86 machines need it? |
15:45 |
|
xyz left #minetest |
15:45 |
reactor |
SylvieLorxu, john_minetest: what I mean is, is there any proof EFI sends something to somewhere? |
15:47 |
reactor |
Also, about modifying the firmware. |
15:47 |
reactor |
Systems usually have some kind of protection from being flashed from OS. |
15:47 |
SirDigby |
democracy... |
15:47 |
SirDigby |
heh |
15:47 |
SirDigby |
come on now |
15:47 |
reactor |
In fact, it's long since been implemented. |
15:48 |
reactor |
SirDigby: ? |
15:48 |
reactor |
...are we descending into some political flamewar? |
15:48 |
SirDigby |
half intelligent people know that their is no such thing as, a democracy |
15:48 |
reactor |
What do "full intelligent" people know? |
15:49 |
SirDigby |
the world |
15:49 |
SirDigby |
i guess |
15:49 |
reactor |
What do "non intelligent" ones know? |
15:49 |
SirDigby |
they have some many feels |
15:49 |
reactor |
Can you provide an example of "some many feels"? |
15:49 |
SirDigby |
half assed shit |
15:49 |
SirDigby |
fox newsers |
15:50 |
reactor |
Half shitted ass? |
15:50 |
SirDigby |
bullshit |
15:50 |
SirDigby |
like the bs of church and fox news |
15:51 |
reactor |
Church is sinful. |
15:51 |
SirDigby |
simple minded bs that just gets you by, when looking smart to dummys |
15:51 |
reactor |
So is religion. |
15:51 |
SirDigby |
15% on cat litter, buy that shit fgt |
15:51 |
reactor |
? |
15:52 |
SirDigby |
just stop |
15:52 |
SirDigby |
I know what your doing. |
15:52 |
SirDigby |
tighten up that fordora |
15:52 |
reactor |
Stop what? |
15:52 |
reactor |
I'm only supporting the conversation. |
15:53 |
reactor |
Please go on. |
15:54 |
SirDigby |
your not doing shit |
15:55 |
reactor |
That's right. I am not doing shit. I am doing something else. |
15:55 |
SirDigby |
your acting like a 40 year old, trying to pretend to be a 14 yearold, trying to troll, badlly |
15:55 |
SirDigby |
act like your on shit |
15:55 |
SirDigby |
fucking joke son |
15:55 |
* markveidemanis |
Interrupts |
15:55 |
reactor |
How intelligent. |
15:55 |
SirDigby |
oh. |
15:55 |
reactor |
You're probably one of them believing the news, actually. |
15:55 |
SylvieLorxu |
reactor is indeed most likely one of those annoying kind of trolls, yes |
15:55 |
reactor |
Pretending to be smarter than the rest. |
15:56 |
reactor |
SylvieLorxu: ...said whom? |
15:56 |
SirDigby |
thanks. |
15:56 |
reactor |
s/om/o/ |
15:56 |
SylvieLorxu |
Said I, obviously |
15:56 |
SirDigby |
:D |
15:56 |
markveidemanis |
reactor, http://www.wattpad.com/3932209-50-random-ways-50-funny-and-awesome-comebacks-d |
15:57 |
reactor |
Alrigh. I'm glad that "I" is not spelled as "i". |
15:57 |
reactor |
markveidemanis: ...eh? |
15:58 |
* markveidemanis |
is being useful |
15:59 |
reactor |
Well eh. I was hoping not to rely on those here. |
15:59 |
reactor |
Thank you, though. |
15:59 |
reactor |
.-1s/not to/not to have/ |
15:59 |
reactor |
Shit. |
15:59 |
reactor |
.-1s/have/have to/ |
16:01 |
|
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16:01 |
markveidemanis |
:P |
16:01 |
markveidemanis |
They are surprisingly good |
16:02 |
reactor |
Yes, outside constructive discussions. |
16:02 |
|
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16:04 |
PenguinDad |
hi NekoGloop |
16:04 |
reactor |
Speaking of which. Someone is having problems with spelling words properly. |
16:04 |
SirDigby |
shut tha shit down |
16:05 |
SirDigby |
do you get off on this |
16:05 |
SirDigby |
being a asshole. |
16:05 |
SirDigby |
thats fun. |
16:06 |
reactor |
Oh, look. Someone's quite enraged today. |
16:06 |
SirDigby |
ima troll people i don't LOL hash tag lonely. |
16:07 |
reactor |
Why would you bring up anal terms? Asshole? Shit? You have some anal problems? |
16:07 |
SirDigby |
tru |
16:07 |
reactor |
Maybe you would like to tell about what is troubling your mind now? |
16:08 |
SirDigby |
k. |
16:08 |
SirDigby |
gingers acting like the now, on the inter buts |
16:09 |
|
SirDigby joined #minetest |
16:09 |
Megaf |
14:57:14: ERROR[main]: ERROR: An unhandled exception occurred: ...st/bin/../games/minetest_game/mods/default/nodes.lua:1045: attempt to index local 'fuel' (a nil value) |
16:10 |
Megaf |
This shit really piss me off |
16:10 |
SirDigby |
same. |
16:10 |
reactor |
SirDigby: oh well. I see you are not willing to act on solving the problem with your anal fixation. |
16:11 |
SirDigby |
same. |
16:11 |
Megaf |
minetest server is the most unreliable piece of software ever! |
16:11 |
SirDigby |
I told you these gents went with a potato |
16:11 |
reactor |
Megaf: are you sure it's the server itself? |
16:12 |
Megaf |
well, it's the server that crashes because it doesn't know how to deal with the problem |
16:12 |
Megaf |
Also a default mod, so it's minetest related |
16:12 |
SirDigby |
don't pay no nver mind to this asshole, he is a lonely un fuckable ginger. |
16:13 |
reactor |
That's an error in LUA script. Why not look into the script and see what is there? |
16:14 |
SirDigby |
welll, the other day, omg2 was hypein freeminer |
16:14 |
Megaf |
reactor, I know potatoes about LUA |
16:14 |
reactor |
Megaf: same, here. |
16:15 |
reactor |
Just out of curiosity, why not see what is there? Maybe you'll find it familiar. |
16:15 |
SirDigby |
bbbbbrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr |
16:15 |
SirDigby |
base cannon |
16:16 |
Megaf |
reactor, if fuel.time <= 0 then |
16:16 |
Megaf |
Thats the line |
16:16 |
Megaf |
I know theres more |
16:17 |
Megaf |
https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua |
16:17 |
Megaf |
http://paste.debian.net/75619/ |
16:17 |
SirDigby |
not for nothing, but your spawns look like a bag |
16:17 |
SirDigby |
spawns |
16:17 |
SirDigby |
idk |
16:17 |
reactor |
SirDigby: what is your problem today? |
16:17 |
SirDigby |
drinking |
16:17 |
reactor |
Someone hurt you? |
16:18 |
SirDigby |
ya man |
16:18 |
Megaf |
ShadowNinja, ping |
16:18 |
SirDigby |
I'll show you on the doll |
16:18 |
reactor |
What happened? |
16:19 |
SirDigby |
I like you |
16:19 |
SirDigby |
I see you as a lonely, fat ginger. |
16:20 |
reactor |
Megaf: uh... as a person completely unfamiliar with LUA, I would take a wild guess and say the variable "fuel" is undefined? I'm not sure about what it means by "attempt to index". |
16:20 |
SirDigby |
make something out of this |
16:20 |
SirDigby |
you have nothing left |
16:20 |
SirDigby |
or right |
16:21 |
Megaf |
reactor, attempt to index a null value is something that almost all mods like to do to crash the server |
16:21 |
reactor |
Please elaborate, SirDigby. |
16:21 |
reactor |
That is how you're feeling now? |
16:21 |
SirDigby |
really |
16:21 |
reactor |
Lonely, fat and depressed? |
16:21 |
SirDigby |
you got rough mods. |
16:22 |
reactor |
Why are you feeling this way? Someone called you that some time ago? |
16:22 |
reactor |
Megaf: "nil" or "null"? |
16:23 |
|
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16:23 |
Megaf |
I'm kinda dyslexic, I have no idea |
16:23 |
reactor |
nil |
16:23 |
reactor |
I see. |
16:23 |
reactor |
A second... |
16:24 |
reactor |
Oh hmm. |
16:24 |
reactor |
"local fuel = nil", that means it's empty |
16:25 |
Megaf |
That means it should crass the server |
16:25 |
reactor |
as fas as I get it, inv:get_list("fuel") and inv:get_list("src") are called. Functions, right? |
16:25 |
reactor |
s/fas/far/ |
16:25 |
Megaf |
anyway, I will try to find and malfunctioning furnace in an infinite world, |
16:25 |
ShadowNinja |
Megaf: Hmmm? |
16:26 |
reactor |
Somehow, fuel.time does not receive a value |
16:26 |
ShadowNinja |
Megaf: http://ix.io/9Oo |
16:26 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Deepcopy pointed_thing for after_place_node, give it to on_rightclick too. e21b29f422 2014-01-11T08:23:28-08:00 http://git.io/5q44nw |
16:26 |
Megaf |
ShadowNinja, I have a guess that you can fix this https://github.com/minetest/minetest_game/issues/236 |
16:26 |
Megaf |
cool |
16:26 |
ShadowNinja |
Already have. :-) |
16:27 |
Megaf |
reactor, there we have the fix |
16:27 |
reactor |
Good. |
16:27 |
|
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16:27 |
|
markveidemanis joined #minetest |
16:28 |
Megaf |
ShadowNinja, shouldn't I get the fix with a git pull? |
16:28 |
ShadowNinja |
Megaf: Not pushed yet. |
16:28 |
|
blaze joined #minetest |
16:29 |
ShadowNinja |
Megaf: Done. |
16:30 |
Megaf |
Updating 1a9362a..d09d8f0 |
16:30 |
Megaf |
cool |
16:30 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest_game: Fix crash with nil fuel d09d8f02a4 2014-01-11T08:27:21-08:00 http://git.io/AE3ngA |
16:30 |
Megaf |
thanks a million ShadowNinja |
16:31 |
Megaf |
ShadowNinja, did you write that code minutes ago because of me? |
16:32 |
Megaf |
nevermind |
16:32 |
|
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16:33 |
ShadowNinja |
Megaf: Yes. |
16:33 |
Megaf |
Thanks again |
16:37 |
|
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16:39 |
ShadowNinja |
YW. |
16:46 |
SirDigby |
this guy |
16:46 |
SirDigby |
fucking asshole. |
16:49 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Add forceloading 4774952b54 2014-01-11T08:47:37-08:00 http://git.io/n003ww |
16:50 |
|
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16:54 |
* VanessaE |
peeks in again |
16:54 |
VanessaE |
is it safe? |
16:54 |
nore |
well, limited to 16 loaded blocks by default for the whole server |
16:55 |
specing |
safe for what? |
16:55 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Add forceloading 84b94eb198 2014-01-11T08:54:00-08:00 http://git.io/QP1yhg |
16:56 |
SirDigby |
trollin |
16:56 |
SirDigby |
I think so |
16:57 |
SirDigby |
it's not even fun any more. |
16:58 |
kaeza |
? |
16:58 |
reactor |
SirDigby: why do you call everyone a troll? |
16:58 |
reactor |
Learned a new word today eh? |
16:58 |
reactor |
I'm proud of you. |
17:00 |
|
blaze joined #minetest |
17:01 |
VanessaE |
safe to talk :P |
17:03 |
kaeza |
SirDigby, /ignore is your friend |
17:03 |
kaeza |
hey V |
17:03 |
VanessaE |
hey |
17:04 |
reactor |
VanessaE: o/ |
17:04 |
VanessaE |
o/ |
17:09 |
SirDigby |
eh |
17:12 |
reactor |
Oh, I see. You've just learned one mote word. |
17:13 |
|
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17:13 |
reactor |
You've just made a fundamental scientific breakthrough... that's what learning a word is, scaled to your mental capability. |
17:13 |
reactor |
.-1s/mote/more/ |
17:23 |
|
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17:27 |
VanessaE |
jeez, at least when I'm drunk, I'm fun. :-) |
17:27 |
VanessaE |
I'm sure folks here can attest to that much :D |
17:27 |
kaeza |
^ |
17:27 |
reactor |
People tend to use substances as "cheat codes" to life. |
17:28 |
reactor |
Way to build one more dependency. |
17:29 |
VanessaE |
eh, I only use that "cheat code" a couple of times a year :) |
17:32 |
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17:39 |
rubenwardy |
Hi all |
17:39 |
|
blaze joined #minetest |
17:41 |
VanessaE |
hey ruben |
17:44 |
* rubenwardy |
is reading papers on neural networks, game theory, machine learning, fuzzy logic, knowlege models, swarm intelligence, natural language analysis |
17:44 |
rubenwardy |
Fun fun fun! |
17:45 |
markveidemanis |
:( |
17:45 |
VanessaE |
of course it didn't work, it's still a baby. you have to fill its head with knowledge first, THEN make it go get a job. :) |
17:47 |
markveidemanis |
http://marktest.co.uk/?p=1127 The video has some blinking visual artifacts |
17:48 |
VanessaE |
minecraft? meh. |
17:48 |
VanessaE |
*closes* |
17:48 |
rubenwardy |
Join Jordch's corner |
17:49 |
|
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17:50 |
markveidemanis |
Hmmm... |
17:50 |
markveidemanis |
'minetest android' is by far my biggest source of traffic |
17:53 |
rubenwardy |
yu huh |
17:57 |
reactor |
Bazinga! I don't care. |
17:57 |
rubenwardy |
lol |
17:58 |
* rubenwardy |
has wrapped SDL to work similar to Irrlicht's driver |
17:59 |
reactor |
good, how well does it perform? |
17:59 |
rubenwardy |
The same as usuall |
17:59 |
rubenwardy |
Just hid all the messy SDL stuff into a class |
18:00 |
rubenwardy |
https://gist.github.com/rubenwardy/7268b05f0ada9ceebf99 |
18:01 |
VanessaE |
so what's that do, an SDL driver for minetest then? :) |
18:02 |
rubenwardy |
no, offtopic |
18:02 |
rubenwardy |
Soz |
18:02 |
VanessaE |
oh, too bad |
18:02 |
VanessaE |
might have turned out to be useful if expanded all the way :) |
18:03 |
rubenwardy |
It's not a complete wrapper, it's more of a helper function the hides the SDL_window, SDL_renderer etc away |
18:03 |
rubenwardy |
and does lines, text, and texture drawing |
18:03 |
markveidemanis |
Do people here like wordpress? |
18:03 |
rubenwardy |
Yes, but not wordpress.com |
18:03 |
rubenwardy |
Although, http://rubenwardy.wordpress.com/ |
18:03 |
markveidemanis |
WHy not com? |
18:04 |
markveidemanis |
Thats actually a really cool layout |
18:04 |
rubenwardy |
It's rubbish value, if you get the premium version |
18:04 |
markveidemanis |
i love it! |
18:04 |
markveidemanis |
Hmm |
18:04 |
rubenwardy |
Basically never buy any thing at wordpress.com, it's cheaper to make your own server |
18:04 |
markveidemanis |
I see my dashboard on your site and my image so it works |
18:05 |
markveidemanis |
yeah, 35 a year for an 8 core 3.1GHz server (no root) |
18:06 |
markveidemanis |
serversfree.com? |
18:07 |
rubenwardy |
I will be getting rubenwardy.com |
18:07 |
kaeza |
VanessaE, http://www.glbasic.com/showroom.php?game=C64colorshader |
18:07 |
rubenwardy |
serversfree sucks |
18:07 |
rubenwardy |
I got banned |
18:07 |
rubenwardy |
For 'malious content' |
18:08 |
rubenwardy |
I think they didn't like my 400 visitors a week. Lol |
18:08 |
rubenwardy |
400 is not very many |
18:08 |
VanessaE |
that....different. |
18:09 |
markveidemanis |
400 a week, eh? |
18:09 |
* markveidemanis |
checks... |
18:09 |
Megaf |
VanessaE, I cant craft the water pump |
18:09 |
markveidemanis |
156 |
18:09 |
Megaf |
http://vanessae.github.io/pipeworks/ |
18:11 |
VanessaE |
ok lemme check it |
18:11 |
markveidemanis |
http://marktest.co.uk/ online right now works |
18:11 |
markveidemanis |
:) |
18:12 |
markveidemanis |
`seen Rhy5 |
18:13 |
VanessaE |
Megaf: works for me. |
18:13 |
VanessaE |
default:copper_ingot, default:steel_ingot, stone, and default:mese_crystal_fragment |
18:15 |
VanessaE |
kaeza: two major oversights though: that shader needs IFLI support and should use Pepto's palette. |
18:15 |
kaeza |
heh |
18:16 |
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18:16 |
kaeza |
still, an interesting project :P |
18:16 |
VanessaE |
indeed so |
18:19 |
markveidemanis |
john_minetest |
18:19 |
markveidemanis |
DO you have the Zegaton map? |
18:19 |
markveidemanis |
I'd love my house as a schematic at least but it was... so much potential |
18:39 |
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18:40 |
harrison |
soon my machine will be functional .... then we shall see who laughs last |
18:40 |
harrison |
[mwahahaha...] |
18:41 |
VanessaE |
what, no imagery of you petting your evil cat or however that goes? :) |
18:47 |
markveidemanis |
This one: http://minetest.ru/zeg9/data/4/1/3.png |
18:47 |
markveidemanis |
Can you reset my password? |
18:47 |
markveidemanis |
I will never use '0000' again, i promise! |
18:48 |
markveidemanis |
yet 30010 is down... |
18:51 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Compare values instead of pointers in Inventory::operator== 6f6f289db4 2014-01-11T10:47:16-08:00 http://git.io/DDTzxw |
18:51 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Add operator!= to Inventory(List), make operator== a const method 51e6feb17c 2014-01-11T10:46:37-08:00 http://git.io/9Dds4Q |
18:52 |
|
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18:52 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Rename get_json_value to read_json_value a9df87ede0 2014-01-11T10:52:26-08:00 http://git.io/4qx8DA |
18:52 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Add InvRef::get/set_lists() bd8ddf1a52 2014-01-11T10:52:26-08:00 http://git.io/KzR7oA |
18:52 |
WordpressMonster |
test |
18:53 |
|
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18:58 |
VanessaE |
white, of course. |
18:58 |
VanessaE |
like Dr. Claw. |
18:58 |
VanessaE |
(Inspector Gadget) |
18:58 |
sfan5 |
john_cephalopoda: #BBAADD or #BAD shortened |
18:59 |
reactor |
john_cephalopoda: white. |
18:59 |
VanessaE |
or I think Dr. Evil's Mr. Bigglesworth was also white. |
18:59 |
reactor |
Yeah. |
18:59 |
twoelk |
white cat to contrast the owner's dark character |
18:59 |
reactor |
When Mr. Evil gets angry, Mr. Bigglesworth gets upset. |
18:59 |
reactor |
When Mr. Bigglesworth gets upset, PEOPLE DIE |
18:59 |
VanessaE |
when mr bigglesworth gets upset, people DIEEEEEEEEE |
18:59 |
sfan5 |
the world ends* |
18:59 |
reactor |
Why do I have to be surrounded by FREAKING IDIOTS?! |
19:00 |
reactor |
sfan5: that's a quote |
19:00 |
sfan5 |
reactor: it is? from where? |
19:00 |
twoelk |
ma school teacher? |
19:00 |
BlockMen |
bye |
19:01 |
|
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19:01 |
reactor |
sfan5: Austin Powers, the movie |
19:01 |
reactor |
It's a must-see. |
19:01 |
* sfan5 |
saw it |
19:02 |
sfan5 |
IIRC |
19:02 |
* w_laenger |
just saw a small part of it |
19:02 |
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19:02 |
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EvergreenTree joined #minetest |
19:02 |
reactor |
w_laenger: pwned. |
19:03 |
|
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19:06 |
WordpressMonster |
http://trickphotographybook.com/images/multiplicity-clones.jpg |
19:06 |
WordpressMonster |
How is this done |
19:06 |
sfan5 |
magic |
19:06 |
|
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19:06 |
markveidemanis |
http://trickphotographybook.com/images/multiplicity-clones.jpg How is this done |
19:06 |
rubenwardy |
Taking multiple photos and sewing them together. Obvoisly |
19:07 |
VanessaE |
meh, that stuff is totally routine. |
19:07 |
w_laenger |
http://www.imagemagick.org/script/index.php |
19:07 |
rubenwardy |
*obviously |
19:07 |
VanessaE |
I've done that kind of photography before |
19:07 |
VanessaE |
that's camerawork 101 stuff. |
19:07 |
VanessaE |
simple. set up a camera on a tripod 20 feet from the house. make sure it's stable. set it for timed, repeat exposures. walk i nfront of the house. pose. wait for the shot. move. pose. wait for the shot. repeat. |
19:08 |
* sfan5 |
throws a sata cable at VanessaE |
19:08 |
VanessaE |
when you've taken enough, let loose with your favorite. photo editor. |
19:08 |
iqualfragile |
VanessaE: please split pipeworks into pipes and tubes |
19:08 |
VanessaE |
iqualfragile: just tweak the config file if you don't need a feature. |
19:09 |
|
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19:09 |
VanessaE |
put them in pipeworks_settings.txt in your world folder. the settings are spelled out in the default_settings.txt file in the mod folder. |
19:09 |
markveidemanis |
OH i looked at tutorial |
19:09 |
VanessaE |
but I will not be splitting them apart. |
19:09 |
markveidemanis |
Timed? |
19:09 |
* Sokomine |
catches the sata cable and stores it away for later use (you can never have enough replacement cables) |
19:10 |
markveidemanis |
I put layers then erase positions of people on top layer |
19:10 |
VanessaE |
markveidemanis: timed. or have a second person there operating the camera. |
19:10 |
markveidemanis |
ok |
19:10 |
markveidemanis |
il look into it, i guess timed is much more stable |
19:10 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Add maximum recursion depth to read_json_value a3586cd18d 2014-01-11T11:08:02-08:00 http://git.io/4paakw |
19:11 |
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19:11 |
* w_laenger |
got problems with plugging a digiline into an USB plug |
19:11 |
VanessaE |
w_laenger: well duh, you need a converter. |
19:11 |
VanessaE |
digilines are I²C |
19:12 |
reactor |
Maybe a psychiatrist? |
19:12 |
reactor |
Don't worry, I am not a psychiatrist. |
19:12 |
w_laenger |
too late, now it's stuck there |
19:12 |
Sokomine |
reactor: no, there's no reason why that can't be done :-) it would just require...some hardware...:-) |
19:12 |
reactor |
And software. |
19:13 |
markveidemanis |
good old happy non-judgemental people :-) |
19:13 |
VanessaE |
http://xkcd.com/644/ |
19:13 |
VanessaE |
oblig. |
19:13 |
reactor |
:D |
19:13 |
fwilson |
VanessaE++ |
19:13 |
Sokomine |
depends what it wants to do over usb |
19:13 |
reactor |
Well, the body will probably learn how to control USB. |
19:14 |
reactor |
But it should take very much time, probably more than human life. |
19:14 |
reactor |
And It should not by any means incluse the +5V line. |
19:14 |
Sokomine |
there has been a thread about using mesecons to control real circuits. of course just for fun...but...why not :-) |
19:14 |
reactor |
s/I/i/ |
19:14 |
Sokomine |
oh? i thought he wanted to plug in digilines? not his brain? |
19:14 |
reactor |
Someone has managed to kill self with 9V battery. |
19:15 |
reactor |
Skin is a good insulator. |
19:17 |
nore |
Sokomine, it was the mesecons competition 3.0 |
19:18 |
Sokomine |
nore: ah :-) |
19:25 |
reactor |
G'night. |
19:34 |
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19:34 |
VanessaE |
bbl |
19:35 |
harrison |
very unrealistic |
19:36 |
harrison |
but admirable pluck young lad |
19:36 |
harrison |
where are the other tentacles then? |
19:36 |
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19:37 |
harrison |
http://www.japanator.com/elephant/ul/17985-620x-tentacle-grape.jpg |
19:37 |
harrison |
now THERE are some real tentacles |
19:38 |
harrison |
http://www.neatorama.com/2011/06/05/hello-kitty-tentacle-chandelier/ |
19:42 |
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19:42 |
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19:50 |
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19:52 |
iqualfragile |
why do mesecon-gates have a reaction time? |
20:11 |
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20:15 |
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20:17 |
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20:34 |
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20:41 |
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20:47 |
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20:53 |
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20:59 |
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21:06 |
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21:06 |
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21:27 |
Peacock |
for hud elements, can i have text on two lines, or do i need 2 hud elements? |
21:27 |
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21:28 |
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21:29 |
kaeza |
try! |
21:29 |
Peacock |
with \n? |
21:29 |
Peacock |
ah fuck i think i'd need two elements anyways, the balance has to be white and the transaction red or green |
21:36 |
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21:40 |
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22:14 |
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22:35 |
kaeza |
uh? |
22:35 |
kaeza |
do dungeons spawn in desert stone? |
22:38 |
Peacock |
i read something to that effect yes |
22:38 |
kaeza |
that's new |
22:38 |
Peacock |
i wouldn't remember reading about it if it wasn't :P |
22:39 |
kaeza |
heh |
22:47 |
Peacock |
thats a first: [GEOIP] hipster_snorlax Location: Anonymous Proxy |
22:52 |
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markveidemanis joined #minetest |
22:57 |
markveidemanis |
Does anyone know about Ghost Blogging? |
22:58 |
Calinou |
blogging done by random people? |
22:59 |
markveidemanis |
Yep |
22:59 |
markveidemanis |
I quite like it |
22:59 |
markveidemanis |
I may even review it in my proper blog |
23:05 |
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23:41 |
SirDigby |
got doe roct top right chair. |
23:48 |
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