Time |
Nick |
Message |
00:04 |
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00:39 |
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00:40 |
harrison |
steve reich? |
00:42 |
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01:02 |
kizeren |
any reason when I do "make" the percentage on the left is always 55%? |
01:12 |
VanessaE |
idk, never happens to me but then, I build in paranoia mode |
01:12 |
VanessaE |
(== I rm CMakeCache.txt; make clean; rm -rf /usr/local/share/minetest before I build) |
01:13 |
fairiestoy |
I have a little question ( i know, once again ): Is it correct that the engine handles meshes only when they have a sprite-like framesaving instead of a bone-system with keyframes? Not sure, i once read about that, but forgot where or what exactly |
01:14 |
fairiestoy |
If yes: Wouldn't a simple bone system be better for media loading, since it reduces the file size? |
01:27 |
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01:35 |
PilzAdam |
bye |
01:43 |
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01:43 |
EvergreenTree |
o/ |
01:44 |
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01:44 |
VanessaE |
hey evergreen |
01:50 |
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01:57 |
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02:02 |
Jordach |
o hai |
02:02 |
VanessaE |
hi |
02:03 |
Jordach |
fuck sleeping |
02:03 |
Jordach |
someone poke that tree |
02:03 |
NekoGloop |
How goes the testing of the mines? |
02:03 |
VanessaE |
NekoGloop: most tests seem to be failing, as usual. you expected anything different? ;() |
02:03 |
VanessaE |
;) |
02:04 |
Jordach |
YOU'VE ALREADY SAID THAT! |
02:04 |
VanessaE |
(actually, craft guide in UI got fixed, by way of a fix in the engine) |
02:04 |
VanessaE |
Jordach: it bears repeating :P |
02:05 |
Jordach |
nope. avi |
02:06 |
* NekoGloop |
curls up in VanessaE's lap and dozes off |
02:06 |
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02:06 |
* Jordach |
starts the chainsaw eying EvergreenTree |
02:06 |
DeloX |
hello? |
02:06 |
DeloX |
new to game here |
02:06 |
EvergreenTree |
you traitor! |
02:06 |
VanessaE |
hi DeloX |
02:06 |
* EvergreenTree |
slaps Jordach |
02:06 |
Jordach |
8P |
02:07 |
DeloX |
any way to set the resolution on start up? |
02:07 |
DeloX |
command line option or somethin? |
02:08 |
|
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02:08 |
Jordach |
you can use full screen mode |
02:13 |
Jordach |
-!- Brain activity low: suspending systematic |
02:13 |
Jordach |
well fuck |
02:14 |
Jordach |
zzzzzzz..... |
02:29 |
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02:50 |
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03:08 |
DeloX |
sry fore the delay, am back |
03:09 |
DeloX |
is there a command line switch to make it fullscreen |
03:09 |
DeloX |
? |
03:10 |
ShadowNinja |
DeloX: There is a config setting. (And you might be able to specify config settings on the command line) |
03:14 |
DeloX |
could you show me the syntax or point me to a config file or guide on the wiki? |
03:16 |
fairiestoy |
DeloX: http://wiki.minetest.com/wiki/Minetest.conf |
03:17 |
fairiestoy |
One of the first lines: fullscreen = false/true |
03:23 |
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03:37 |
DeloX |
thx for infos |
03:37 |
DeloX |
getting some bugs, i will keep on trying stuff |
03:43 |
DeloX |
thx again guys |
03:55 |
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04:01 |
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04:45 |
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04:51 |
pitriss |
i want to ask.. is possible to combine textures (texture1^texture2) in item_image_button ? |
05:04 |
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05:30 |
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06:27 |
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06:35 |
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06:59 |
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06:59 |
MinetestBot |
nore: <sfan5> nice.. |
07:05 |
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07:13 |
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07:22 |
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07:29 |
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07:32 |
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07:34 |
aaronfranke |
Hi, would any of you happen to know how Minetest conducts it's lighting calculations? I'm from the Cubic Chunks thread on MCF, a suggestion for Minecraft to have infinite height, and was told Minetest uses infinite height. |
07:41 |
nore |
aaronfranke, lighting is one of the things that cause the most slowness in Minetest |
07:41 |
sfan5 |
aaronfranke: should be in the source code somewhere: https://github.com/minetest/minetest/tree/master/src |
07:42 |
nore |
IIRC it is in map.cpp |
07:43 |
sfan5 |
what about light.cpp? |
07:44 |
sfan5 |
hm.. no |
07:44 |
nore |
... I remember I saw lighting code when coding minetest.swap_node |
07:44 |
nore |
lighting is updated when adding/removing nodes, isn't it? |
07:45 |
sfan5 |
yes |
07:46 |
nore |
sfan5, btw, what was your modified client to take HD screenshots? shouldn't it be possible to have something like that upstream? |
07:46 |
sfan5 |
https://github.com/sfan5/minetest/tree/8k_screenshot |
07:46 |
sfan5 |
s/HD/8K/ |
07:46 |
sfan5 |
yes it is possible |
07:47 |
sfan5 |
also for some reason the screenshot has an alpha channel, but it is enough just to remove it |
07:48 |
aaronfranke |
Thank you all for this! What programming language is Minetest written, so we can compare methods with Java? |
07:50 |
aaronfranke |
I see it is written in C++ and Lua, which one is the lighting written in? |
07:52 |
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07:55 |
sfan5 |
aaronfranke: c++ |
07:56 |
sfan5 |
aaronfranke: here is the code https://github.com/minetest/minetest/blob/master/src/map.cpp#L424-571 |
07:58 |
aaronfranke |
Thanks! |
08:00 |
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08:15 |
sfan5 |
*wants to dl .mkv, site downloads .mkv.exe* |
08:15 |
sfan5 |
nope |
08:26 |
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08:43 |
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08:58 |
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09:06 |
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09:11 |
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09:18 |
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09:19 |
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09:22 |
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09:23 |
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09:35 |
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09:38 |
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09:53 |
FreeFull |
sfan5: Might try opening the exe up with some program like 7zip to see if there is actually a mkv inside |
09:55 |
sfan5 |
FreeFull: nope |
09:55 |
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09:56 |
sfan5 |
it's a <foobar>downloaderspeed super pro premium v13.37 |
09:58 |
FreeFull |
Ah |
09:58 |
FreeFull |
Yeah, off to /dev/null with it |
10:00 |
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10:10 |
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10:12 |
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10:13 |
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10:14 |
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10:14 |
VanessaE |
hi |
10:30 |
Issa2013 |
hello |
10:30 |
Issa2013 |
how are u |
10:30 |
VanessaE |
eh. |
10:30 |
Issa2013 |
i m trying to lunch minetest server on a ubuntu-server |
10:30 |
Issa2013 |
wihtout interface only command line |
10:30 |
Issa2013 |
do u think is possbible |
10:30 |
VanessaE |
that's how I do it (except, debian. same difference) |
10:30 |
Issa2013 |
because now i can't |
10:31 |
Issa2013 |
i want create a php interface to administrate the games |
10:31 |
VanessaE |
everyone who runs a dedicated minetest server does so via the command line rather than running it from the gui |
10:31 |
|
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10:32 |
Issa2013 |
so why i have this error --> |
10:33 |
Issa2013 |
http://pastebin.com/MUEcSNkX |
10:33 |
VanessaE |
create a new world from the client/gui first. |
10:33 |
Issa2013 |
how do that from my server |
10:33 |
Issa2013 |
:/ |
10:33 |
VanessaE |
and don't try to run it from a directory you don't have write access to |
10:33 |
Calinou |
hi |
10:34 |
VanessaE |
the problem is the server can't create new worlds, unless that's since been fixed |
10:34 |
VanessaE |
it's a known bug |
10:34 |
arsdragonfly |
eh,IIRC the dedicated server creates a new world if there isn't |
10:34 |
VanessaE |
*checks commit log* |
10:35 |
VanessaE |
nope |
10:35 |
VanessaE |
does not appear to have been fixed. |
10:35 |
VanessaE |
Issa2013: create a new world on your local host and copy it to your server with rsync or scp or something. |
10:36 |
arsdragonfly |
well I've run a dedicated server fine on my phone which doesn't have a GUI |
10:36 |
VanessaE |
arsdragonfly: this is a recent bug. |
10:36 |
arsdragonfly |
recent? |
10:36 |
VanessaE |
mmhm |
10:36 |
VanessaE |
past couple of weeks I support |
10:36 |
VanessaE |
suppose* |
10:37 |
Issa2013 |
is better :) |
10:37 |
VanessaE |
I'm not sure exactly when it started but the core devs already know about it. |
10:37 |
VanessaE |
the server fails to create the initial rollback log database file. |
10:38 |
VanessaE |
so basically, since rollback logging went to sqlite or shortly thereafter. |
10:38 |
Issa2013 |
ok i have my dedicated server ON |
10:38 |
arsdragonfly |
in that case a git bisect would help I believe |
10:38 |
VanessaE |
Issa2013: nevermind that. |
10:38 |
Issa2013 |
so now i need to create a php page to get some statistique |
10:38 |
Issa2013 |
VanessaE, weel i do'nt understand what u says |
10:38 |
Issa2013 |
but |
10:39 |
VanessaE |
Issa2013: you want stats, that's entirely up to you :) but first, get your server up and running properly ;) |
10:39 |
Issa2013 |
now how i can get information about the game in live to get it on my php page ? |
10:39 |
Calinou |
"php page"... personal home page page :D |
10:40 |
Issa2013 |
i have running my server on virtuabl box |
10:40 |
Issa2013 |
http://www.enlightenment.org/ss/e-52b6c18e04aca2.03965039.jpg |
10:41 |
Issa2013 |
VanessaE, so how get stats please ? |
10:42 |
arsdragonfly |
Issa2013: hack into the source code and try using cURL |
10:43 |
arsdragonfly |
hmmm, using lua may be a good choice,too |
10:43 |
Issa2013 |
u says too many word i don't know is |
10:44 |
Issa2013 |
my favorit is hack into the source code |
10:44 |
Issa2013 |
how do that |
10:45 |
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10:45 |
Issa2013 |
well |
10:46 |
VanessaE |
Issa2013: stats and such things are entirely up to you. |
10:46 |
VanessaE |
you must code those things yourself, minetest does not have such facilities, but you can probably get most of what you need by scraping the log file. |
10:47 |
kaeza |
mornings |
10:53 |
Issa2013 |
VanessaE, where is the log files ? |
10:54 |
Issa2013 |
how i can edit it ? |
10:54 |
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10:54 |
VanessaE |
you don't edit the logs |
10:54 |
VanessaE |
you read them |
10:54 |
VanessaE |
and they'll be in the minetest directory |
10:55 |
VanessaE |
or in the user home directory that is running minetest |
10:55 |
VanessaE |
on my server, they are in /home/minetest/.minetest/debug-*.txt and /home/minetest/.minetest/moredebug-*.txt |
10:56 |
VanessaE |
(the latter is just redirecting all console output to a file since the logs don't catch everything) |
10:59 |
Issa2013 |
ok i see |
10:59 |
Issa2013 |
so i can get the list of player and that's it |
10:59 |
Issa2013 |
VanessaE, can i lunch minetest server like daemin |
11:00 |
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11:00 |
Issa2013 |
so when i lunch my server the game works, and if he crash thent restart automatly ? |
11:00 |
VanessaE |
Issa2013: launch* |
11:01 |
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11:01 |
VanessaE |
lucnh is when you eat at around 11am to 1pm every day :) |
11:01 |
VanessaE |
lunch* too. :P |
11:01 |
twoelk |
all VE servers went down? |
11:01 |
VanessaE |
twoelk: nightly backups. |
11:01 |
VanessaE |
always at this time of night. |
11:01 |
VanessaE |
they'll be back in a couple of minutes. |
11:01 |
twoelk |
ah noon here |
11:02 |
VanessaE |
Issa2013: while true; do sleep 5; minetestserver --foo --something --hello --wut ; done |
11:02 |
VanessaE |
fill in the switches of course |
11:02 |
VanessaE |
twoelk: for me it is 6am :) |
11:03 |
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11:03 |
VanessaE |
twoelk: it is the quietest, least busy on the servers about this time which is why I have the cron set to do the backups now. when it comes back up, it'll be a little laggy as it will be compressing in the background also. |
11:03 |
twoelk |
well has to be done at some time |
11:04 |
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11:04 |
twoelk |
wonder if an automatic warning message could be send prior to shutdown |
11:05 |
VanessaE |
I haven't figured out how to do that yet |
11:05 |
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11:05 |
VanessaE |
it's just as well, no one would notice such messages anyways |
11:05 |
VanessaE |
no one pays attention to the chat :P |
11:06 |
twoelk |
might be so |
11:07 |
twoelk |
I noticed the server going down because it left Irc, ingame I was still thatching my roof, wonder at what point the server and my client split |
11:10 |
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11:11 |
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11:12 |
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11:12 |
twoelk |
interesting, my client had let me set about 10 nodes before I left the map manually. 10 nodes after the server was shuting down |
11:14 |
VanessaE |
heh |
11:14 |
VanessaE |
you'd think the client would deny all actions after receiving the shutdown messae |
11:14 |
VanessaE |
message* |
11:15 |
VanessaE |
twoelk: my servers - network disconnect due to shutdown for routine backup. |
11:15 |
VanessaE |
er.. john_minetest ^^^^^ |
11:15 |
twoelk |
er VanessaE game |
11:15 |
twoelk |
I presume |
11:16 |
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11:17 |
twoelk |
ah wait, to be fair, I am using a 0.4.7.xx series client at the momment |
11:18 |
VanessaE |
that doesn't matter any |
11:18 |
VanessaE |
afaik any client will let you keep placing blocks well after the disconnect message |
11:19 |
twoelk |
so it seems |
11:20 |
twoelk |
so actually we do need a message ;) "anything build beyond this point in time is an illusion in a virtuall world" |
11:20 |
VanessaE |
heh |
11:22 |
twoelk |
its but a dream within a dream......... |
11:23 |
Issa2013 |
VanessaE, where i can see all logs we can see on the debug files logs ? |
11:26 |
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11:30 |
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Leoneof joined #minetest |
11:32 |
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11:34 |
VanessaE |
there is one file, |
11:34 |
VanessaE |
usually debug.txr |
11:34 |
VanessaE |
er debug.txt |
11:34 |
VanessaE |
in the minetest folder or in the homedir of the user running the server |
11:34 |
VanessaE |
~/.minetest/debug.txt |
11:35 |
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11:35 |
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reactor joined #minetest |
11:35 |
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reactor joined #minetest |
11:36 |
Jordach |
hm? |
11:36 |
reactor |
?mh |
11:37 |
VanessaE |
morning, Jordach |
11:37 |
kaeza |
¿ɯɥ |
11:38 |
reactor |
kaeza: лФШЫВГШОИФ? |
11:38 |
reactor |
kaeza: щФ ФШИВИЫ? |
11:38 |
Jordach |
ew, Cyrillic |
11:38 |
|
Lynxx joined #minetest |
11:38 |
reactor |
ÐYЯIГГIÐ |
11:38 |
reactor |
yeah |
11:39 |
reactor |
Rather, |
11:39 |
reactor |
ÐУЯIГГIÐ |
11:39 |
reactor |
That. |
11:39 |
|
Leoneof joined #minetest |
11:39 |
Lynxx |
hello does anyone rememeber how to make 2 players appear in single player? xD |
11:40 |
reactor |
Lynxx: ? |
11:40 |
reactor |
Start the game in server mode on one machie. |
11:40 |
reactor |
s/hie/hine/ |
11:40 |
reactor |
On the other, connect to it. |
11:40 |
reactor |
???; PROFIT! |
11:40 |
Lynxx |
triying to make 2 clients connect to my singleplayer world |
11:41 |
Lynxx |
there was a way but i forgot how it was xD |
11:41 |
VanessaE |
>2 clients |
11:41 |
VanessaE |
> single player |
11:41 |
VanessaE |
O.o |
11:41 |
Lynxx |
not singleplayer |
11:41 |
Lynxx |
hmm |
11:41 |
VanessaE |
:) |
11:41 |
reactor |
Exactly, VanessaE. |
11:41 |
Lynxx |
let me see if i can explain |
11:41 |
reactor |
LAN party, I know. |
11:41 |
Lynxx |
something like that |
11:41 |
Lynxx |
like a lan |
11:41 |
reactor |
Just start the game server mode on one of the machines. |
11:41 |
reactor |
Okay? |
11:41 |
VanessaE |
just giving you a hard time :) |
11:42 |
Lynxx |
haha sorry |
11:42 |
kaeza |
that's what she...wait what |
11:42 |
Lynxx |
XD |
11:42 |
VanessaE |
lol |
11:42 |
|
PilzAdam joined #minetest |
11:42 |
PilzAdam |
Hello everyone! |
11:42 |
reactor |
Hello PillsAdam. |
11:42 |
Lynxx |
i think i'm starting to talk nonese from lack of sleep xD |
11:42 |
reactor |
-How high are you? -Yes. |
11:42 |
Lynxx |
hello PilzAdam |
11:43 |
Lynxx |
i'm on coffee... |
11:43 |
reactor |
Way to kill your kidneys eh. |
11:43 |
Lynxx |
...better than smoking.... |
11:43 |
reactor |
Definitely. |
11:44 |
Lynxx |
anyway ._. anyone know what i'm talking about or am i to sleep deprived to make sense? xD |
11:44 |
reactor |
s/to /too / |
11:45 |
reactor |
You're not making any sense, pal. Not a byte of it. |
11:45 |
|
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11:45 |
reactor |
If I were you, I would probably go snatch some sleep. |
11:47 |
Jordach |
I did that last night and got pm bombed be the tree |
11:47 |
Jordach |
fell asleep while helping evergreen! |
11:48 |
Lynxx |
oh found the thing i was looking for !!!! |
11:48 |
Lynxx |
and i was staring at it for like 20 minutes |
11:49 |
reactor |
You definitely should get some sleep, man. |
11:50 |
MinetestBot |
Only n00bs need sleep |
11:51 |
reactor |
...said a red-eyed dweeb that is falling apart. |
11:51 |
Lynxx |
lol |
11:51 |
reactor |
s/that/who/ |
11:51 |
Lynxx |
https://forum.minetest.net/viewtopic.php?id=2870 this i s what i was looking for :3 |
11:51 |
arsdragonfly |
of course a bot doesn't need sleep to work |
11:51 |
reactor |
If one don't sleep, they get depressed and ugly. |
11:52 |
kaeza |
arsdragonfly, no, it needs select() :3 |
11:52 |
arsdragonfly |
lol |
11:52 |
PilzAdam |
posting "Can someone teach me how to make a server?" in "Server Creation Guide" is quite epic |
11:52 |
kaeza |
otherwise buh bye to your CPU time |
11:52 |
reactor |
Speaking of performance. |
11:53 |
reactor |
Does MT still have problem syncing over slow lines? |
11:53 |
reactor |
If I host a game, people complain the map is loading only some blocks around them. |
11:53 |
VanessaE |
does hydrogen still appear at the top of the periodic table? :) |
11:53 |
reactor |
And they can't shoot firearms well there. |
11:53 |
reactor |
VanessaE: yeah. |
11:54 |
reactor |
Well, there's also positronium. It's element zero. |
11:54 |
reactor |
And above are antielements. |
11:54 |
VanessaE |
I thought that was neutronium? :) |
11:54 |
VanessaE |
anyways |
11:54 |
reactor |
Neutronium is unstable. |
11:54 |
VanessaE |
yeah, mt still has problems with that. |
11:54 |
reactor |
For free neutrons only live for 12 minutes. |
11:54 |
VanessaE |
if you have curl and a properly-configured remote media server, it helps to a large degree |
11:54 |
PilzAdam |
a positronium is unstable too |
11:55 |
PilzAdam |
and it isnt an element |
11:55 |
reactor |
...any neutrons are unstable. They all turn into protons. But in nuclei, the electrton they emit gets caught by other protons. |
11:56 |
reactor |
That's why nuclei have consistent number of P and N. |
11:56 |
reactor |
positronium is unstable yes |
11:56 |
VanessaE |
welcome to minetest, where an off-the-cuff rhetorical question meant to imply "yes, obviously" can turn into a discussion on quantum physicas. |
11:56 |
VanessaE |
-a |
11:56 |
reactor |
Well, it isn't. I'm not sure, though. |
11:57 |
blubblubb |
why do larger nuclei have quite a bit more neutrons than protons? |
11:57 |
reactor |
VanessaE: so, one can use a FTP server to host media? |
11:57 |
PilzAdam |
blubblubb, to be stable |
11:57 |
reactor |
...but clients need to have curl compiled in? |
11:57 |
PilzAdam |
otherwise the protons would just move apart |
11:57 |
VanessaE |
Lynxx: don't follow that guide you linked to - it uses remobo. that's evil. everyone will hate you. |
11:57 |
VanessaE |
reactor: no. |
11:57 |
VanessaE |
http. |
11:57 |
Lynxx |
no not gonna use remobo |
11:57 |
reactor |
blubblubb: to be stable, yes. |
11:58 |
blubblubb |
ic |
11:58 |
Lynxx |
just wanted to take screen shots of the changes i did to the skin experimenting with some stuff :# |
11:58 |
blubblubb |
qcd and all that I suppose |
11:58 |
reactor |
Because without them, electrostatic forces would be too strong and tear the nucleus apart. |
11:58 |
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11:58 |
PilzAdam |
blubblubb, that is because the electromagnetic force that pushes protons apart has a higher "range" than the force that "glues" neutrons an protons together |
11:58 |
VanessaE |
(strong vs. weak nuclear forces, isn't it?) |
11:59 |
reactor |
See the bonding energy in drop model. |
11:59 |
VanessaE |
been way too long since I read up on this stuff |
11:59 |
PilzAdam |
(Im not quite sure about the english terms) |
11:59 |
reactor |
Hmm. |
11:59 |
blubblubb |
VanessaE: no, strong force and electromagnetism |
11:59 |
reactor |
weak interaction is observed in beta decay |
11:59 |
VanessaE |
right |
11:59 |
VanessaE |
ok |
11:59 |
reactor |
blubblubb: right, that |
11:59 |
blubblubb |
or, electroweak I should say |
11:59 |
PilzAdam |
its always funny to translate the stuff you learned in german into english |
11:59 |
reactor |
electroweak is for high energies |
12:00 |
blubblubb |
since EM and the weak force have been unified |
12:00 |
reactor |
The higher energy the more symmetry. |
12:00 |
blubblubb |
ah |
12:00 |
* VanessaE |
throws a few tau neutrinos at blubblubb |
12:00 |
reactor |
not very high energies for electroweak, though |
12:00 |
* blubblubb |
skillfully dodges dodges them |
12:00 |
PilzAdam |
VanessaE, dont throw too fast |
12:00 |
Jordach |
this channel went critical mass. .. |
12:01 |
reactor |
Heh. |
12:01 |
blubblubb |
does minetest have nuclear reactors yet? |
12:01 |
VanessaE |
yes |
12:02 |
VanessaE |
technic mod. |
12:02 |
PilzAdam |
IIRC technic has |
12:02 |
reactor |
...mkay. |
12:02 |
blubblubb |
hah. of course it does :) |
12:02 |
PilzAdam |
.... but I guess they are not too realistic |
12:02 |
reactor |
They're controlled automatically, right? |
12:02 |
VanessaE |
yeah |
12:02 |
blubblubb |
quite recently I discovered that there's a mod to get nuclear reactors in KSP too |
12:02 |
reactor |
You can't make them go Chernobyl, right? |
12:02 |
Jordach |
http://what-if.xkcd.com/1/ |
12:02 |
kaeza |
>complains about realistic games >complains about non-realistic mods |
12:02 |
PilzAdam |
blubblubb, oO |
12:02 |
VanessaE |
you put fuel in, they "run" for a long while and shut off, they don't explode when tampered with but they do shut down |
12:03 |
blubblubb |
and antimatter reactors |
12:03 |
* Evolykane |
trows some cogh-syrup in the round |
12:03 |
blubblubb |
right, the interstellar mod it was |
12:03 |
reactor |
s/trow/throw/ |
12:03 |
reactor |
Fuck. |
12:03 |
reactor |
.-1s/trow/throw/ |
12:03 |
reactor |
Dodgy. |
12:03 |
Jordach |
VE tell that to technic |
12:03 |
PilzAdam |
kaeza, I complain about games/mods that want to be realistic and I complain about games/mods that try to be realistic but fail at it |
12:04 |
kaeza |
>logic=0 |
12:05 |
reactor |
Evolykane: what's the deal with cough syrup? |
12:05 |
* reactor |
throws some itch powder in Evolykane's face. |
12:05 |
reactor |
You're gonna need it yousrself now. |
12:05 |
reactor |
Have fun. |
12:06 |
thexyz |
why do you think this mod tries to be realistic? |
12:06 |
PilzAdam |
RBA told me that |
12:06 |
thexyz |
my opinion is that it just tries to make the game fun to play by adding a concept widely known (reactor, nuclear power, etc) but simplified |
12:07 |
thexyz |
no one would play a game where you have to control a "real" reactor because it'd be boring |
12:08 |
VanessaE |
I dunno |
12:08 |
VanessaE |
people play sim city |
12:08 |
VanessaE |
railroiad tycoon |
12:08 |
VanessaE |
all those old games like that |
12:08 |
thexyz |
well all those are simple |
12:08 |
VanessaE |
-i |
12:08 |
VanessaE |
yes |
12:08 |
thexyz |
so that only proves my point |
12:08 |
VanessaE |
but they give you tons of controls for what they do |
12:08 |
PilzAdam |
building your own reactor in this is quite nice: http://powdertoy.co.uk/ |
12:08 |
thexyz |
now make a game as realistic as it can be |
12:09 |
reactor |
...why not make mods have two modes: "easy" and "realistic", so that everyone's satisfied? |
12:10 |
VanessaE |
but still you are right - cram too much reality into the gameplay and it ceases to be fun |
12:10 |
reactor |
...depends where. |
12:11 |
reactor |
Realism is good in flight simulators. |
12:11 |
reactor |
And such. |
12:11 |
PilzAdam |
realistic hunger for example is not boring |
12:11 |
reactor |
PilzAdam: and yes, that. |
12:11 |
reactor |
Minecraft-y health system would be nice, too. |
12:12 |
thexyz |
having a realistic server which could realistically serve more than 5 realistic clients without any realistic lags would be good too |
12:13 |
PilzAdam |
but thats impossible |
12:13 |
VanessaE |
bbl |
12:14 |
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12:14 |
thexyz |
why? |
12:15 |
PilzAdam |
0 lag is impossible because information cant move faster than the light |
12:15 |
thexyz |
well now you're being picky |
12:16 |
thexyz |
because we both know what we're talking about |
12:17 |
PilzAdam |
well, I was just part of a discussion about quantum phyiscs, so.... |
12:21 |
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12:21 |
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12:22 |
markveidemanis |
Hi |
12:26 |
reactor |
markveidemanis: HELO |
12:26 |
reactor |
Speaking of entanglement. |
12:26 |
reactor |
They're not using it in communications yet, are they? |
12:27 |
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12:45 |
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12:48 |
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12:49 |
Megaf |
!up minetest.megaf.info 30003 |
12:49 |
MinetestBot |
minetest.megaf.info:30003 is up (275ms) |
12:49 |
reactor |
.-2s/viabl/vailabl/ |
12:56 |
SirDigby |
Megaf: Is that some script |
12:56 |
SirDigby |
oh i see |
12:56 |
SirDigby |
derp |
13:02 |
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13:02 |
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13:03 |
sepi |
How can I explicitely spawn mobs from the mobs framework mod? |
13:03 |
reactor |
Weed? |
13:05 |
sepi |
hmm weed :) |
13:06 |
Exio4 |
did i read weed |
13:07 |
sepi |
^^ |
13:07 |
jin_xi |
smoke weed every day |
13:08 |
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13:08 |
sepi |
how about spawning mobs? |
13:08 |
tuedel |
weed? |
13:09 |
SirDigby |
ery day |
13:09 |
SirDigby |
fuck that |
13:10 |
SirDigby |
StarTalk Radio has new vids |
13:11 |
SirDigby |
can i ask yall something, movies |
13:14 |
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13:15 |
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13:17 |
Evolykane |
Is there a towny like mod for minetest |
13:21 |
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13:30 |
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13:31 |
sepi |
now I can spawn mobs but they only appear as an "unknown object" object |
13:31 |
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13:32 |
PilzAdam |
sepi, mobf does some weird stuff so you cant really spawn them with /spawnentity |
13:32 |
PilzAdam |
(in simplemobs its not a problem) |
13:35 |
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13:35 |
nore |
Evolykane, do you mean, a mod that adds towns? |
13:35 |
sepi |
PilzAdam: I see |
13:35 |
sepi |
PilzAdam: but I also don't seem to have the /mobf command installed |
13:35 |
Evolykane |
Towns for multiplayer, like the minecraft plugin towny |
13:35 |
nore |
if so, you can try mg: it makes its own mapgen, which includes villages randomly spawned |
13:35 |
sepi |
but I can see the mod in the game menu |
13:36 |
PilzAdam |
Evolykane, stop assuming that people here know Minecraft mods |
13:36 |
nore |
but I don't know if that is really what you are looking for |
13:36 |
Evolykane |
PilzAdam: Plugins ^^ |
13:36 |
PilzAdam |
sepi, have you enabled the mod for your world? |
13:36 |
PilzAdam |
Evolykane, mods ^^ |
13:37 |
sepi |
PilzAdam: not that I know of :P |
13:37 |
sepi |
PilzAdam: how to? |
13:37 |
PilzAdam |
sepi, click on "Configure" in the world list |
13:37 |
sepi |
PilzAdam: awesomet, thanks a lot :) |
13:44 |
reactor |
mobf(); |
13:44 |
Evolykane |
http://code.google.com/a/eclipselabs.org/p/towny/ |
13:44 |
sepi |
reactor: ? |
13:44 |
sepi |
So does the mobf menu not allow me to spawn animals? |
13:44 |
Evolykane |
or here https://sites.google.com/site/menexiamc/in-depth-towns |
13:45 |
Evolykane |
Textdescription of the Plugin |
13:47 |
Evolykane |
Towny is a good known extension for minecraft Multiplayer Servers. Half of the large minecraft servers uses it. |
13:48 |
Evolykane |
Is there a mod where Players can found there own towns? |
13:52 |
reactor |
sepi: ? |
13:53 |
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13:54 |
reactor |
john_minetest: hello everybrony. |
13:57 |
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13:57 |
reactor |
I care so much! |
14:02 |
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14:04 |
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14:06 |
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14:06 |
proller |
first spam inside game chat detected |
14:06 |
reactor |
?! |
14:07 |
reactor |
Someone created a spambot? |
14:07 |
reactor |
Autokick should probably be introduced. |
14:07 |
reactor |
And/or autoban. |
14:09 |
proller |
maybe manual |
14:09 |
proller |
meggage |
14:09 |
reactor |
? |
14:09 |
proller |
message |
14:09 |
proller |
was |
14:09 |
reactor |
Yeah. Probably server log message for the sysop. |
14:09 |
reactor |
...I wish MT server had rcon. |
14:10 |
reactor |
Preferrably via FIFO. |
14:10 |
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14:10 |
reactor |
Rather, UNIX socket. |
14:11 |
proller |
now it not a problem |
14:17 |
Evolykane |
Hm ok, how to add mods in the online mod repository? |
14:25 |
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15:01 |
sfan5 |
meow |
15:01 |
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15:06 |
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15:06 |
zash |
no, can't have nice things! |
15:06 |
reactor |
Same shit in UNIX nowadays, john_minetest. |
15:06 |
reactor |
People tend to use Dbus instead of sockets. |
15:07 |
reactor |
HAL instead of device nodes. |
15:07 |
reactor |
All that shit. |
15:07 |
reactor |
Disgusting. |
15:07 |
reactor |
Oh, and Pulseaudio instead of in-kernel sound processing. |
15:07 |
zash |
Don't Dbus go over a socket? |
15:07 |
reactor |
zash: idk. |
15:08 |
reactor |
Dbus was intended as replacement for sockets. |
15:08 |
reactor |
Poettering's shit. |
15:09 |
reactor |
Well, we're talking about the same problem. |
15:09 |
reactor |
People don't want to learn propa stuff. |
15:09 |
reactor |
They think of it as "complicated". |
15:10 |
reactor |
And use solutions which are easily handled, but too complicated under the hood. |
15:10 |
FreeFull |
SDL2 is nothing like Gamemaker |
15:10 |
reactor |
When some whacker like that breaks, problems arise. |
15:11 |
reactor |
And people cry a lot. |
15:11 |
reactor |
Yep. |
15:11 |
reactor |
Worse is better. |
15:11 |
FreeFull |
SDL2 is a huge toolbox. Gamemaker is a DIY kit |
15:11 |
reactor |
That is, the less complicated it is under the hood, the better it workd. |
15:11 |
reactor |
s/kd/ks/ |
15:12 |
reactor |
Heh. |
15:12 |
reactor |
Same about UNIX vs. Wintendo. |
15:13 |
FreeFull |
Gamemaker doesn't do everything for you anyway once you get into more advanced stuff |
15:13 |
FreeFull |
Worst thing about it is portability |
15:16 |
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15:16 |
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15:21 |
thexyz |
those shitheads also use C++ instead of assembly those days |
15:21 |
thexyz |
what retards |
15:21 |
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15:22 |
reactor |
thexyz: ? |
15:22 |
reactor |
What's wrong about C? |
15:23 |
iqualfragile |
reactor: isnt it obvious? too much bloat |
15:23 |
reactor |
? |
15:23 |
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15:23 |
jin_xi |
its like a boolean float |
15:23 |
reactor |
iqualfragile: What are you talking about? C or game engines? |
15:23 |
iqualfragile |
c |
15:23 |
thexyz |
or C++? |
15:23 |
reactor |
I don't get it. |
15:23 |
reactor |
C/C++. |
15:24 |
reactor |
iqualfragile: you probably should stop referring IDEs as languages, mate. |
15:24 |
reactor |
Seriously, it's your bloody problem if you're using C++ Bulder. |
15:24 |
iqualfragile |
both, too much overhead, should have used assembly, has much less overhead and is therefore faster and better |
15:25 |
reactor |
That shit needs to die a gruesome, violent death. |
15:25 |
reactor |
Assembly is not suitable for physics. |
15:25 |
Exio4 |
[12:07:30] <reactor> Oh, and Pulseaudio instead of in-kernel sound processing. |
15:25 |
Exio4 |
real men use jackd |
15:25 |
reactor |
Jackd is for real-time sound, Exio4. |
15:26 |
reactor |
I don't care about small delays here, okay? |
15:26 |
thexyz |
oh those people discussing speed, assembly and c++ |
15:26 |
Exio4 |
i've jackd on autostart |
15:26 |
reactor |
john_minetest: physics have to deal with floating-point data types and vectors. |
15:26 |
Exio4 |
zero problems reactor! |
15:26 |
thexyz |
do you honestly believe you can optimize code better than GCC can do it? |
15:26 |
Exio4 |
yes, using intel compiler (in intel cpus) |
15:26 |
reactor |
Good luck doing those in assembly, john_minetest. It must take you whole life. |
15:26 |
iqualfragile |
reactor: where is the problem? |
15:27 |
Exio4 |
or optimized compilers for some archs :P |
15:27 |
reactor |
john_minetest: not C++. |
15:27 |
reactor |
Okay? |
15:27 |
iqualfragile |
john_minetest: nope |
15:27 |
thexyz |
Exio4: *you* |
15:27 |
reactor |
C++ is written in C++. Compiler compiles into machine code. |
15:27 |
Exio4 |
you can make a C++ compiler in basic |
15:27 |
iqualfragile |
gcc is actually quite awsome at optimizing, allmost allways better then humans |
15:27 |
Exio4 |
but it is part of the implementation side |
15:27 |
zash |
There's more than one C++ compiler, right |
15:27 |
thexyz |
you can make a c++ compiler in any turing complete language |
15:28 |
reactor |
right |
15:28 |
thexyz |
but I don't understand the point you're trying to bring, what's it? |
15:28 |
iqualfragile |
lets write a c++ compiler using a dual-stack machine! |
15:28 |
Exio4 |
also, compilers don't compile into machine code, but other languages |
15:28 |
Exio4 |
emscripten compiles to javascript |
15:28 |
Exio4 |
*compiles* |
15:28 |
thexyz |
indeed |
15:29 |
Exio4 |
you could also have interpreted C |
15:29 |
Exio4 |
and it is still C |
15:29 |
* Exio4 |
looks at cint |
15:30 |
thexyz |
less talk more code! |
15:30 |
Exio4 |
who cares about coding |
15:30 |
Exio4 |
discussing useless shit makes minetest grown! |
15:30 |
Exio4 |
grow* |
15:30 |
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15:30 |
Exio4 |
it is all kaeza's fault |
15:31 |
kaeza |
yes it is |
15:31 |
kaeza |
no u |
15:31 |
thexyz |
ah right |
15:31 |
reactor |
Err. |
15:31 |
thexyz |
I'm trying to profile this shit |
15:31 |
reactor |
I think iqualfragile and john_minetest deserve a smack. |
15:31 |
thexyz |
I've figured out software never works |
15:32 |
iqualfragile |
reactor: i think you need to improve your irony detection skills |
15:32 |
thexyz |
perhaps someone can suggest a profiler? |
15:32 |
Exio4 |
yeah john_minetest |
15:32 |
reactor |
iqualfragile: text-only communication is not suitable for sarcasm. |
15:33 |
reactor |
I see what you're saying, but I don't see HOW you're saying it. |
15:33 |
Exio4 |
thexyz: I don't really know, never worked with code that should be fast enough to get profiled ;P |
15:33 |
reactor |
And irony is mostly detected by how something is said. |
15:33 |
Exio4 |
reactor: you can guess by the way they say it |
15:33 |
reactor |
I can't hear your voice, and I can't see your facial expression. |
15:33 |
reactor |
Okay? |
15:33 |
iqualfragile |
john_minetest: me too |
15:33 |
thexyz |
john_minetest: trolls trolling trolls |
15:33 |
Exio4 |
you can read what I say |
15:33 |
thexyz |
Exio4: the problem is that it's slow |
15:34 |
reactor |
Hey, I am not a troll. |
15:34 |
thexyz |
(minetest) |
15:34 |
Exio4 |
didn't know! |
15:34 |
iqualfragile |
thexyz: which part exactly are you profiling? |
15:34 |
* reactor |
loudly slaps iqualfragile and john_minetest. "That is preemptive". |
15:35 |
thexyz |
iqualfragile: hmm.. everything? the server loop, I want to know what parts are slow and what locks waste the most time |
15:36 |
iqualfragile |
thexyz: ah, ok, quite strange that nobody done that yet |
15:38 |
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15:39 |
thexyz |
iqualfragile: perhaps because there are no tools |
15:39 |
iqualfragile |
there are tool for profiling |
15:40 |
thexyz |
what are those? |
15:41 |
iqualfragile |
lets see |
15:41 |
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15:42 |
iqualfragile |
thexyz: http://sysprof.com/ |
15:42 |
iqualfragile |
i used this when i needed to profile something the last time |
15:43 |
thexyz |
can it profile locks? |
15:44 |
thexyz |
I'm currently trying Intel VTune |
15:44 |
thexyz |
it works fine on Windows, but doesn't on my Gentoo system |
15:45 |
thexyz |
so I have to run it inside virtualbox ;_; |
15:45 |
iqualfragile |
urgh |
15:45 |
iqualfragile |
i have no idea |
15:47 |
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15:48 |
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15:48 |
thexyz |
I see |
15:49 |
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15:54 |
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15:56 |
rubenwardy |
Hi all |
15:56 |
reactor |
EHLO rubber man. |
15:57 |
reactor |
How's the science with Shitland C++ Destroyer? |
15:58 |
thexyz |
here's my setup http://i.imgur.com/qFKd7Ve.png |
15:58 |
thexyz |
how do you like it? |
16:00 |
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16:00 |
reactor |
thexyz: what is that program that tracks CPU time? |
16:01 |
reactor |
Peacock: o/ |
16:01 |
thexyz |
reactor: ah, the one inside the VM? it's written at the top, it's Intel VTune Amplifier |
16:01 |
reactor |
I wonder what a pea-shaped cock would look like. |
16:01 |
Peacock |
howdy |
16:02 |
reactor |
oh. |
16:02 |
reactor |
I see. |
16:02 |
thexyz |
it's free for linux and non-commercial use |
16:02 |
Peacock |
like this http://www.wearysloth.com/Gallery/ActorsT/tve17101-22-23.gif :P |
16:02 |
thexyz |
but it didn't work very well for me |
16:02 |
thexyz |
so I had to take a Windows trial |
16:03 |
Peacock |
i prefer Cardassian trials, the sentences are determined well in advance <Dukat> |
16:04 |
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16:06 |
thexyz |
what if I just replace it with std::bitset |
16:06 |
thexyz |
(so much bloat) |
16:09 |
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16:16 |
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16:19 |
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16:20 |
paramat |
Solstice greetings, new mod https://forum.minetest.net/viewtopic.php?id=8066 |
16:27 |
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16:28 |
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16:28 |
Jordach |
now where's that tree :P |
16:29 |
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16:34 |
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16:34 |
EvergreenTree |
<Jordach>get yo f*cking @ss on the irc |
16:34 |
EvergreenTree |
So here I am |
16:34 |
EvergreenTree |
:P |
16:34 |
Jordach |
finally :P |
16:36 |
Peacock |
you have a thing for evergreen's ass :P |
16:36 |
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16:36 |
EvergreenTree |
trees don't have an @ss |
16:37 |
EvergreenTree |
You should know that |
16:38 |
Peacock |
hm, maybe he's after your wood then XD |
16:38 |
Jordach |
plol |
16:39 |
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16:44 |
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16:45 |
Jordach |
hey aspie |
16:45 |
reactor |
AspieMint |
16:45 |
AspireMint |
Hello |
16:46 |
reactor |
EHLO |
16:46 |
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16:51 |
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16:52 |
raffahacks |
Hi megaf |
16:53 |
raffahacks |
VanessaE, just found u in Actuve Contributors list :) |
16:53 |
raffahacks |
Congratulations |
17:10 |
thexyz |
with some hacks (like disabling block heat and mapgen completely) I can now get to 100 clients @ localhost |
17:10 |
thexyz |
(this means the game is still smooth) |
17:10 |
thexyz |
although it's "minimal" |
17:12 |
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17:13 |
* Jordach |
kicks back |
17:13 |
Jordach |
http://www.zimagez.com/zimage/screenshot-221213-171313.php |
17:13 |
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17:13 |
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17:24 |
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17:25 |
harrison |
john_minetest: maybe you would like steve reich (composer) |
17:25 |
harrison |
if you like glass probably you will like reich |
17:26 |
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17:27 |
thexyz |
with 1000 clients my load average got over 500 so I had to stop the experiment |
17:27 |
reactor |
`1 |
17:27 |
reactor |
!* |
17:28 |
reactor |
block heat? |
17:28 |
zash |
1000 clients doing what? |
17:28 |
reactor |
Idling. |
17:29 |
reactor |
Stading around, smelling, being useless. |
17:29 |
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17:29 |
zash |
Wat |
17:29 |
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17:30 |
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17:31 |
thexyz |
that's with --random-input |
17:31 |
thexyz |
they actually will perform more than players (just a guess) |
17:32 |
reactor |
oh |
17:32 |
reactor |
they don't dig or build, do they? |
17:32 |
reactor |
I might be mistaken. |
17:33 |
troller |
they dig randomly and moves nonstop |
17:33 |
thexyz |
part of server log https://gist.github.com/xyzz/2772c851cdb73cb2391b/raw/16a625b9c5c9ad85f86c4686fa833b6b676ef99d/gistfile1.txt |
17:34 |
thexyz |
after `killall -9 freeminer` https://gist.github.com/xyzz/d775dd07057ab6c8982e/raw/15c91f685b8d7d5d50aacfd0ba3f94f277895fdc/gistfile1.txt |
17:34 |
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17:37 |
thexyz |
I think I've got to 552 online, but at this point the game was unplayable |
17:37 |
reactor |
thexyz: do they put block? |
17:37 |
thexyz |
don't have much hardware |
17:37 |
reactor |
s/ck/cks/ |
17:37 |
thexyz |
reactor: yes |
17:38 |
reactor |
k |
17:38 |
thexyz |
or, wait |
17:38 |
thexyz |
I think they should |
17:38 |
reactor |
Do they chat? |
17:38 |
Issa2013 |
zzZz |
17:38 |
thexyz |
no |
17:38 |
reactor |
Issa2013: I care so much. |
17:39 |
thexyz |
you can check RandomInputHandler class in main.cpp if you want to know what they do |
17:42 |
reactor |
Aighty. |
17:42 |
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17:51 |
harrison |
link pls |
17:51 |
harrison |
we can listen at the same time |
17:52 |
harrison |
nice |
17:52 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Merge pull request #26 from kaeza/wut https://gi 2013-12-22T09:52:17-08:00 http://git.io/4YPwfg |
17:52 |
MinetestBot |
GIT: kaeza commited to Uberi/MineTest-WorldEdit: Fix crashes in GUI button. https://gi 2013-12-20T21:06:32-08:00 http://git.io/QFaUGg |
17:53 |
harrison |
conlon nancarrow met harry partch once |
17:53 |
harrison |
they didn't like each other |
17:53 |
harrison |
the incident is discussed in kyle gann's book on nancarrow |
17:57 |
harrison |
if you concentrate it is REALLY amazing |
17:57 |
harrison |
how about partch? |
18:02 |
harrison |
that glass piece IS nice |
18:02 |
harrison |
partch was more than just drums |
18:02 |
harrison |
you should read his book |
18:02 |
harrison |
genesis of a music |
18:03 |
harrison |
microtonal |
18:03 |
harrison |
in the best sense of the word |
18:05 |
harrison |
this is not typical of partch but it is my favorite piece |
18:05 |
harrison |
http://www.youtube.com/watch?v=HSToApF6eN0 |
18:05 |
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18:05 |
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18:07 |
harrison |
ear candy |
18:08 |
|
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18:08 |
harrison |
http://www.youtube.com/watch?v=KwMYhUQRF8o |
18:08 |
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18:09 |
harrison |
and of course .... the great chilean singer constanza biagini! |
18:09 |
reactor |
Lament for my cock. Sore and crucified, I seek to know you. |
18:11 |
specing |
Megaf: somebody is complaining of being griefed |
18:11 |
SirDigby |
fucking slayer, but, harry putter |
18:12 |
SirDigby |
what instrument is that |
18:13 |
harrison |
surrogate kithara |
18:13 |
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18:14 |
SirDigby |
I seen it played, I'm next door to a japanees garden |
18:16 |
SirDigby |
no thank you. for your 2nd link |
18:19 |
thexyz |
why do those people take the first available versions of minetest and fork it? |
18:21 |
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18:30 |
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18:37 |
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18:44 |
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18:44 |
thexyz |
i herd you laik videos? |
18:44 |
thexyz |
john_minetest: https://forum.minetest.net/viewtopic.php?pid=122782#p122782 |
18:45 |
thexyz |
shit youtube takes forever to process my video |
18:45 |
PilzAdam |
s/youtube/google/ |
18:45 |
thexyz |
http://www.youtube.com/watch?v=Hny6ovvGR3Y |
18:45 |
thexyz |
enjoy yer 360p |
18:46 |
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18:46 |
troller |
Your browser does not currently recognize any of the video formats available. |
18:46 |
EvergreenTree |
^ simplescreenrecorder! |
18:46 |
PilzAdam |
thexyz, fale |
18:46 |
PilzAdam |
*fake |
18:47 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Update worldedit_gui to work with latest unified_inventory. https://gi 2013-12-22T10:46:59-08:00 http://git.io/ZD__GQ |
18:50 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Update worldedit_gui to work with latest unified_inventory (thanks LazyJ!). https://gi 2013-12-22T10:48:56-08:00 http://git.io/z_pCvw |
18:52 |
thexyz |
PilzAdam: why? |
18:52 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Add a screenshot to the README. https://gi 2013-12-22T10:51:50-08:00 http://git.io/SMWaFA |
18:52 |
PilzAdam |
you speeded it up |
18:52 |
EvergreenTree |
^ |
18:52 |
EvergreenTree |
plol |
18:53 |
troller |
and add 90 fake bots! |
18:54 |
thexyz |
PilzAdam: nice try but there is time in server log |
18:58 |
thexyz |
I've edited the description |
19:00 |
thexyz |
please like and subscribe!! |
19:02 |
thexyz |
they do, how else would they otherwise dig? |
19:02 |
thexyz |
those are just clients with --random-input and video driver set to null |
19:02 |
thexyz |
so they are not fake |
19:04 |
Miner_48er |
Is there any way to repair or remove a corrupt chunk? |
19:05 |
thexyz |
john_minetest: yes |
19:05 |
thexyz |
there are some hacks though, read the description |
19:05 |
PilzAdam |
Miner_48er, there is an option to tell Minetest to re-generate it |
19:05 |
Miner_48er |
what option? |
19:06 |
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19:07 |
troller |
PilzAdam, 68 max players on "Sky" - fake too! |
19:07 |
troller |
and now 48 fake! |
19:07 |
thexyz |
john_minetest: not sure |
19:07 |
thexyz |
ask troller |
19:08 |
thexyz |
(wait, I don't know who actually coded this) |
19:08 |
PilzAdam |
Miner_48er, eh, cant remember now |
19:10 |
phantombeta |
Hi |
19:10 |
phantombeta |
How are you? |
19:10 |
iqualfragile |
john_minetest: yes it is |
19:11 |
phantombeta |
I'm good... |
19:11 |
thexyz |
http://forum.freeminer.org/threads/getting-the-most-out-of-freeminer-server.48/ |
19:11 |
iqualfragile |
john_minetest: no |
19:11 |
troller |
john_minetest, heat for weather, freezing, ... |
19:12 |
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19:12 |
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19:13 |
EvergreenTree |
o/ Enke |
19:13 |
thexyz |
john_minetest: it's impossible to generate everything in advance |
19:13 |
Enke |
hi EvergreeenTree |
19:13 |
thexyz |
but generating a small area is probably a nice idea to work on |
19:14 |
iqualfragile |
thexyz: hey, looks realy nice |
19:14 |
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19:15 |
thexyz |
iqualfragile: indeed it does! |
19:17 |
thexyz |
like and subscribe for more funny videos! |
19:17 |
iqualfragile |
thexyz: stfu |
19:17 |
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19:18 |
thexyz |
why? :( |
19:23 |
Jordach |
hmmm https://forum.minetest.net/viewtopic.php?pid=122749#p122749 |
19:27 |
|
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19:29 |
Jordach |
http://bestofcardsagainsthumanity.tumblr.com/ |
19:30 |
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19:37 |
harrison |
it is as i feared |
19:39 |
harrison |
cisoun |
19:40 |
harrison |
you might have a bit of loyalty to yr old compatriot of underground |
19:40 |
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19:43 |
harrison |
Advertising is the rattling of a stick inside a swill bucket. -- George Orwell |
19:47 |
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19:55 |
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19:56 |
Calinou |
something is fast according to thexyz for once! :D |
19:56 |
thexyz |
something I made is fast! |
20:00 |
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20:00 |
thexyz |
buildcraft is more than 260k installs now it seems |
20:04 |
kizeren |
How does one go about fixing corrupt chunks/blocks. |
20:04 |
iqualfragile |
kizeren: well, you will need a goat or a virgin |
20:05 |
iqualfragile |
and 5 candles |
20:05 |
kizeren |
I have a wife I can sacrafice. |
20:05 |
iqualfragile |
did you just call your wife a goat? |
20:05 |
kizeren |
ShadowNinja said I could open the map.sqlite and use a u64 hash to delete blocks... |
20:05 |
kizeren |
but he lost me there. |
20:05 |
cisoun |
harrison: o/ |
20:06 |
cisoun |
what the hell did happen to you ? |
20:06 |
iqualfragile |
thexyz: yes, i can see that on my server |
20:06 |
iqualfragile |
milions of clients not supporting httpfetch |
20:06 |
PilzAdam |
kizeren, you can calculate the hash according to doc/mapformat.txt |
20:06 |
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20:07 |
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20:09 |
specing |
You know what is weird |
20:09 |
specing |
On megaf's server there is a *wooden* fence submerged in lava |
20:09 |
specing |
it doesen't burn. |
20:10 |
Calinou |
fences don't burn |
20:10 |
Calinou |
(I think) |
20:11 |
ShadowNinja |
specing: No air for the fire. |
20:11 |
Calinou |
stuff doesn't burn if it's encased by other nodes too |
20:12 |
Miner_48er |
has anyone suggested a way to change the day/night ratio? |
20:13 |
specing |
ShadowNinja: theres air, otherwise I wouldn't be able to look at it |
20:13 |
specing |
anyway, the fence sticking out |
20:13 |
specing |
its hilarious to look at |
20:14 |
Calinou |
Miner_48er, time_speed ? |
20:14 |
Calinou |
or do you mean ratio? then you would have to make a mod for that :/ |
20:14 |
Calinou |
specing, how do you see that fence? |
20:14 |
Calinou |
screenshot? |
20:15 |
Miner_48er |
no that effects time I would like a longer day then night |
20:15 |
PilzAdam |
one could write a mod that changes time_speed at night to a higher value |
20:17 |
Miner_48er |
ok maybe that can be included as a conf option in later additions adding to issues for enhancement |
20:18 |
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20:21 |
specing |
< Calinou> fences don't burn |
20:21 |
specing |
video game logic. |
20:22 |
Calinou |
you could fix it |
20:22 |
Calinou |
talking about that, the tools REALLY need a rebalance |
20:22 |
Calinou |
tools are too slow, and some of them are useless |
20:25 |
thexyz |
do that? |
20:25 |
thexyz |
I don't think any minetest dev is willing to spend time on such problem |
20:28 |
|
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20:29 |
Exio4 |
media still loading |
20:31 |
|
Tux[Qyou] joined #minetest |
20:34 |
thexyz |
Exio4: what's your speed? |
20:34 |
|
SylvieLorxu joined #minetest |
20:34 |
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Darkangel joined #minetest |
20:34 |
thexyz |
Exio4: there's 10 mb of media, enjoy |
20:35 |
Exio4 |
256kbps |
20:35 |
Exio4 |
+ overhead |
20:36 |
Peacock |
at 256kb, i can DL a movie in appx. 15 minutes |
20:36 |
Exio4 |
256kbps |
20:36 |
Exio4 |
not kb/s |
20:36 |
Peacock |
kbps !== kb/s ? |
20:36 |
Exio4 |
i download at 25KiB/s |
20:36 |
Exio4 |
Peacock: yeah, but you're using the wrong kb there |
20:36 |
Peacock |
i thought kbps was kilobytes per second |
20:37 |
Exio4 |
bits |
20:37 |
Exio4 |
not bytes |
20:37 |
Peacock |
ah well who the fuck measures connections in bits per second since the advent of 28k modems lol |
20:37 |
Exio4 |
ALL the people measures networks at that speed |
20:38 |
troller |
bits for marketing only |
20:38 |
Peacock |
well in these parts its mostly mbps, or at worst kb (kilobytes) per second |
20:38 |
thexyz |
uhh, then there's 10 MEGABYTES of media |
20:38 |
thexyz |
because I'm too lazy to learn this stuff |
20:38 |
thexyz |
mb, MB, mB, Mb |
20:38 |
Peacock |
lol seriously |
20:38 |
Exio4 |
i'm just saying 256MiB is 8 times more than 256MB |
20:39 |
thexyz |
Exio4: wait a bit |
20:39 |
Exio4 |
Mb |
20:39 |
Exio4 |
or whatever |
20:39 |
thexyz |
Mi != M |
20:39 |
Exio4 |
yeah |
20:39 |
kaeza |
thexyz, it's easy: http://xkcd.com/394/ |
20:39 |
specing |
< Calinou> tools are too slow, and some of them are useless |
20:39 |
Exio4 |
i got confused now |
20:39 |
thexyz |
256 MiB = 256 mebibytes |
20:39 |
thexyz |
256 Mb = 256 megabits? |
20:39 |
specing |
Calinou: look at what they add to the Minerealms server: talonite-- lasts atleast 4 times as long as mese and mines twice as fast |
20:39 |
thexyz |
1 mebibyte = 1024 kibibytes |
20:39 |
specing |
added* |
20:40 |
thexyz |
1 megabyte = 1000 kilobytes |
20:40 |
thexyz |
1 mebibyte = 1 MiB |
20:40 |
thexyz |
1 megabyte = 1 MB |
20:40 |
Exio4 |
1+1=2 |
20:40 |
thexyz |
IT'S SO EASY |
20:40 |
Peacock |
jesus can't we just measure things like normal people in kilobytes, megabytes and terrabytes lol |
20:41 |
Peacock |
*terabytes |
20:41 |
harrison |
cisoun i was starting to say -- i made a gruelingly explanatory film and now nobody will say anything about it -- |
20:41 |
thexyz |
so kilobyte is 1000 bytes, right? |
20:41 |
Exio4 |
Peacock: the terabytes of your harddisks are using base 10 |
20:41 |
thexyz |
I mean, it's right |
20:41 |
Exio4 |
not base 2 |
20:41 |
harrison |
no comments at youtube, no comments on irc, nothing |
20:41 |
Exio4 |
yeah thexyz |
20:41 |
Peacock |
well kilo anything is 10* |
20:41 |
Peacock |
kilometer = 1000 metres |
20:41 |
Calinou |
specing, I mean, wood/stone/iron tools |
20:41 |
thexyz |
but some people think that 1 kilobyte = 1024 bytes |
20:41 |
Exio4 |
i would love that to be true |
20:42 |
harrison |
and i thought you cisoun might say something for old times sake |
20:42 |
thexyz |
too much confusion |
20:42 |
Exio4 |
yeah |
20:42 |
Exio4 |
1+1=3 now |
20:42 |
harrison |
http://www.youtube.com/watch?v=SPGmuexvw_A |
20:42 |
harrison |
same link as before |
20:42 |
harrison |
only 3? not 3.07 or so? |
20:44 |
thexyz |
https://forum.minetest.net/viewtopic.php?pid=122803#p122803 inb4 all minetest servers get dos'd |
20:44 |
Exio4 |
i'm getting bored |
20:44 |
Peacock |
ironically bots might be more efficient than mobs lol |
20:45 |
Exio4 |
not really |
20:45 |
harrison |
i am not a bot |
20:45 |
Exio4 |
the network overhead ... |
20:45 |
harrison |
nor efficient, really |
20:46 |
Peacock |
well mobs are handled within the engine, i imagine bots would have their own outside process |
20:47 |
Exio4 |
the network and interaction to other shit will still be handle in-engine |
20:47 |
Exio4 |
that just adds more overhead versus properly done mobs |
20:47 |
Exio4 |
kaeza: do you have an asha? |
20:47 |
Exio4 |
aww |
20:47 |
Peacock |
well i could be an old man before we get properly done mobs lol |
20:48 |
kaeza |
wtf is wrong with the Asha? |
20:48 |
harrison |
it is not fun, trust me |
20:48 |
harrison |
the sere and withered leaf |
20:48 |
Exio4 |
i want a 311 |
20:48 |
Exio4 |
or 511 really |
20:48 |
Exio4 |
but 311 = cheap and easy to get |
20:48 |
PilzAdam |
thexyz, remove it if you think that people get how to DoS with taht |
20:48 |
PilzAdam |
*that |
20:48 |
thexyz |
don't know |
20:49 |
Peacock |
well the connections all come from the same IP right? |
20:49 |
Peacock |
unless someone goes to the trouble of creating a minetest botnet with the code, should be easy enough to pick up on |
20:51 |
thexyz |
of course |
20:51 |
thexyz |
if the server administrator is online |
20:51 |
Exio4 |
that is the downside of enet |
20:51 |
Exio4 |
too easy to implement botnets! |
20:51 |
Exio4 |
thexyz: i don't think i will ever be able to connect |
20:51 |
Peacock |
well geoip was easy enough to do, just use on player join to keep a list of active IPs and deny connections if more of the same try to connect |
20:52 |
Exio4 |
i would rate-limit it |
20:52 |
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20:52 |
thexyz |
Exio4: why are you so impatient? |
20:52 |
thexyz |
ambient mod is loading |
20:52 |
thexyz |
wait for it |
20:53 |
Exio4 |
started 30 minutes ago :P |
20:55 |
thexyz |
well what can I do |
20:55 |
Exio4 |
i don't know |
20:55 |
kaeza |
maybe it's better for thexyz to take a plane and bring an USB stick with the media than to wait for Exio4 to download <.< |
20:56 |
thexyz |
perhaps |
20:56 |
Exio4 |
we should try |
20:56 |
Calinou |
ambient mod, annoying since 2012 |
20:56 |
Calinou |
(is that the mod that plays sounds in the background?) |
20:57 |
Exio4 |
you're annoying too |
20:57 |
Exio4 |
dealwithit |
20:57 |
* Calinou |
deals dogecoin with Exio4 |
21:01 |
Megaf |
Hi all |
21:02 |
thexyz |
reposting https://forum.minetest.net/viewtopic.php?id=8074 |
21:02 |
* john_minetest |
gives Dogecoins to Exio4 |
21:03 |
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21:04 |
Peacock |
very profit, much hookers, wow |
21:05 |
* sfan5 |
taps john_minetest |
21:05 |
thexyz |
there's also fedoracoin now |
21:05 |
thexyz |
http://boards.4chan.org/g/res/38975955 |
21:07 |
thexyz |
gitorious still haven't banned C+= |
21:07 |
thexyz |
i guess they just don't have ban functionality implemented |
21:09 |
blubblubb |
is that the joke language created by clueless neckbeards? |
21:11 |
thexyz |
I guess it could be described that way |
21:12 |
harrison |
ooh you must be so sophisticated blubblubb |
21:12 |
harrison |
the casual way you insult other people you know nothing about -- so masterful |
21:13 |
blubblubb |
dude it's /g/ |
21:17 |
harrison |
http://i.4cdn.org/g/src/1387736619398.jpg |
21:17 |
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21:18 |
blubblubb |
internet fight! |
21:18 |
harrison |
gormless pseudotroll |
21:21 |
Peacock |
petaQs |
21:21 |
harrison |
i saw what you did |
21:21 |
NakedFury |
minetest needs gormless pseudotrolls as mobs |
21:21 |
harrison |
and i know where you live |
21:22 |
Peacock |
^ reinforcing the stalker geek stereotype :P |
21:22 |
harrison |
http://www.youtube.com/watch?v=xrfvIr7cfbY |
21:22 |
harrison |
nsfw |
21:22 |
blubblubb |
you must get all the ladies |
21:23 |
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21:24 |
Peacock |
"you must get all the ladies" - Ariel Castro |
21:24 |
Calinou |
Peacock, harrison, blubblubb, try not to fight or do such discussions |
21:24 |
Peacock |
what such discussions? |
21:24 |
harrison |
he started it |
21:26 |
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21:26 |
harrison |
i think he is from 4chan |
21:26 |
harrison |
you will never find a more wretched hive etc |
21:26 |
Peacock |
dunno everytime i mention stalker geeks calinou reacts :P i guess someone's feeling targeted even though that wasn't my intent :P |
21:27 |
harrison |
how dare you sir |
21:27 |
harrison |
how dare you |
21:27 |
* Peacock |
slaps harrison with a white glove |
21:27 |
Calinou |
Peacock, I'm not feeling targeted but please don't perpetrate such stereotypes |
21:27 |
harrison |
it was not peacock |
21:27 |
Peacock |
well why do you care if it doesn't apply to you :P |
21:27 |
Calinou |
it'd be better if we looked less creepy, so that the community is more welcoming |
21:27 |
harrison |
it was blubblubb who is at fault |
21:28 |
Calinou |
(people can read the logs here) |
21:28 |
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21:28 |
Peacock |
well people tend to participate first then find out about the logs |
21:28 |
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21:28 |
Peacock |
reading the logs first then joining the chat does sound slightly more creepy though |
21:28 |
harrison |
i keep mine own record logs of all that transpires herein |
21:29 |
Peacock |
jesus i have a hard time simply holding onto all my receipts lol |
21:29 |
harrison |
i use the log when i draw up my list |
21:29 |
harrison |
and you are ALL on the list |
21:29 |
harrison |
mwahahaha |
21:31 |
harrison |
Peacock, do you ever long for a channel where you can post ascii art without fear? |
21:31 |
Peacock |
meh, after win 3.1 i lost interest lol |
21:32 |
Peacock |
and even then i played more Commander Keen than anything else |
21:32 |
harrison |
because i was going to invite you to #spasim |
21:32 |
harrison |
but never mind then |
21:33 |
Peacock |
i rarely remember channel names, i didn't even think IRC was still in use before i came to minetest :P |
21:35 |
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21:35 |
harrison |
well, we have a radical all-ops policy |
21:35 |
harrison |
if you want to join |
21:35 |
harrison |
you will see |
21:35 |
Peacock |
you mean like half the forums' active members are moderators? XD |
21:36 |
harrison |
#spasim |
21:36 |
harrison |
i am being friendly |
21:36 |
harrison |
it does not happen much |
21:41 |
Peacock |
im busy plotting the invasion of Zaire |
21:43 |
Peacock |
after that, Rhodesia and Czechoslovakia |
21:48 |
Peacock |
somewhere in Africa i think |
21:50 |
Peacock |
the joke is that none of those countries exist anymore lol |
21:50 |
Peacock |
zaire = congo, Czechoslovakia= czeck, Slovakia, Rhodesia = zimbabwe |
21:50 |
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21:59 |
thexyz |
http://www.youtube.com/watch?v=JD0eNN4F6P4 |
22:05 |
Exio4 |
I'm never falling again ~ |
22:06 |
ShadowNinja |
thexyz: What patches did you have for the 100 bot test? enet? |
22:07 |
Exio4 |
he rewrote minetest in visual basic |
22:07 |
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22:07 |
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22:08 |
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22:11 |
ShadowNinja |
thexyz: assert(0); isn't valid(in your branch) Release builds won't crash there. Use abort(), terminate(), exit() or similar. (And use errorstream above) |
22:12 |
harrison |
http://www.youtube.com/watch?v=y4Bl6BHXqUg |
22:17 |
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22:23 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest_game: Allow changing screwdriver mode when pointing at a protected node 5dcc5cb305 2013-12-22T14:16:31-08:00 http://git.io/lT-b0A |
22:29 |
troller |
specing, but server with 20k blocks will totally unplayable in mt |
22:29 |
specing |
how much memory is that? |
22:30 |
troller |
less 1G |
22:30 |
specing |
is that blocks or chunks? |
22:30 |
ShadowNinja |
20000*16*16*16*(32+sizeof(meta) + sizeof(entitydata)) |
22:31 |
specing |
why 32? |
22:31 |
Exio4 |
meta = ? and entitydata (average?) |
22:31 |
Exio4 |
(max + min) / 2 :P |
22:32 |
specing |
wouldn't 4 bytes be enough to uniquely describe a block? |
22:32 |
Exio4 |
ehm.. |
22:32 |
ShadowNinja |
2621.44MB with only raw node data. (No meta or entties) |
22:32 |
Exio4 |
node? |
22:32 |
specing |
yes, node |
22:33 |
ShadowNinja |
Erm, /8 |
22:33 |
ShadowNinja |
A MapNode is 32 bits IIRC. |
22:33 |
ShadowNinja |
327.68MB. |
22:33 |
troller |
nearest small goal = 100 players on one server (68 already was) |
22:34 |
ShadowNinja |
troller: How much memory did that take? |
22:34 |
troller |
less than 1G |
22:34 |
troller |
800-900M |
22:35 |
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22:42 |
VanessaE |
hi |
22:42 |
Peacock |
hello denied, you will be assimilated |
22:43 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest_game: Add protection support to signs 8eff7ba0cd 2013-12-22T14:42:03-08:00 http://git.io/RwCjCg |
22:54 |
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22:54 |
iqualfragile_ |
thexyz: do you plan on creating a pull request for those performance improvement? |
22:54 |
iqualfragile_ |
and: where were the biggest problems? |
22:55 |
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23:09 |
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23:17 |
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23:18 |
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23:21 |
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23:36 |
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23:52 |
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23:52 |
Mossmanikin |
Hi folks |
23:52 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest_game: Prevent bucket from replacing unloaded nodes 1a9362afed 2013-12-22T15:51:28-08:00 http://git.io/mxx4KA |
23:53 |
kaeza |
hey |
23:54 |
* Peacock |
takes kaeza's hay, and makes a bale |
23:54 |
Mossmanikin |
:D |
23:55 |
kaeza |
a christian bale? |
23:55 |
kaeza |
:> |
23:55 |
Peacock |
naw a jewish bale |
23:55 |
Peacock |
totally kosher |
23:58 |
VanessaE |
ha! |
23:59 |
Mossmanikin |
You heard a word? :D |