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IRC log for #minetest, 2013-12-08

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Time Nick Message
00:03 * paramat is using flexrealm to create a small part of a 10km radius dyson sphere
00:03 americus joined #minetest
00:03 blaaaaargh paramat, learn C++, NAO
00:05 FreeFull Nobody can learn C++
00:05 FreeFull Not all of it
00:05 khonkhortisan it's really that big?
00:08 FreeFull Yes
00:08 FreeFull Also, learning the precise semantics of everything
00:11 kaeza C++ is not that hard... if you only use plain C features :P
00:12 sapier lol ... c is only "not hard" if you don't even try to do it right ;-P
00:13 FreeFull The order of evaluation of a function's arguments is unspecified in C
00:13 FreeFull Many people don't know that
00:14 FreeFull Hopefully people know about sequence points
00:19 kaeza well, if you depend on order of evaluation, then you are doing it wrong
00:20 arsdragonfly_ afaik sequence points are replaced by other definitions in c++11
00:24 FreeFull C++ isn't C
00:25 FreeFull Talk about the C11 standard (or the upcoming C14)
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00:43 Megaf have you seen anything that would allow me to grow crops and food underground?
00:43 OldCoder Megaf, ? It works normally doesn't it?
00:44 OldCoder I have seen people do this
00:44 Megaf nope
00:44 Megaf wheat and cotton would never grow
00:44 Megaf only trees
00:44 OldCoder ??
00:44 OldCoder I have a screenshot somewhere
00:45 OldCoder From one of my worlds
00:45 OldCoder Crops of food growing far underground
00:45 OldCoder And this was a year ago
00:45 OldCoder Found it; wait
00:46 OldCoder http://www.minetest.org/sshot/fettgarden.jpg
00:46 OldCoder Megaf, is this what you mean?
00:47 OldCoder See the screenshot ^
00:47 Megaf well, I never tried with farming plus
00:48 Megaf still, no wheat nor cottons
01:04 PilzAdam bye
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01:05 thefamilygrog66 evening folks
01:06 jin_xi joined #minetest
01:06 kaeza hey grog
01:08 thefamilygrog66 anything exciting happening?
01:11 kaeza Minetest 0.5.0 is out!!
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01:14 thefamilygrog66 0.5.0, say what?
01:16 kaeza yes, 5D graphics, Dolby Ultrarround 45.6, hadron colliders, etc
01:23 khonkhortisan people can't understand 5d
01:28 iqualfragile well, i can kind of imagine it
01:28 iqualfragile minetest allready is 4d
01:28 iqualfragile its just one additional dimension
01:28 iqualfragile wait
01:28 iqualfragile no
01:28 iqualfragile minetest _is_ 5d
01:29 PandemoniuM !_!
01:29 iqualfragile three space dimensions
01:29 iqualfragile one time dimension
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01:29 iqualfragile AND one "seed"/alternate reality dimension
01:29 iqualfragile ==> 5D
01:31 khonkhortisan time is dimension zero. When you count the dimensions, it ends up at 3.
01:31 iqualfragile no
01:32 iqualfragile time is actually the fourth dimension
01:32 khonkhortisan 0 is time with no space, 1 is time with a line, 2 is time with a plane, 3 is time with cube space, 4 is time with hyperspace
01:32 iqualfragile you can imagine a 3-dimensional room without time
01:32 iqualfragile (well, yes you could imagine a time without space
01:32 iqualfragile )
01:33 khonkhortisan time doesn't deserve a dimension. Rotation across a space-time dimension has no sensible result.
01:33 iqualfragile but you do not start counting with 1
01:33 iqualfragile time does deserve a dimension
01:33 iqualfragile as it is one
01:33 iqualfragile what else would it be
01:35 khonkhortisan If we added another spatial dimension, it would be the fifth dimension, right after time
01:36 iqualfragile we can not just add another spatial dimension
01:36 iqualfragile that way there would be no way that planets could rotate around suns
01:36 khonkhortisan but just because there are three space dimensions doesn't mean time has to be #4
01:36 khonkhortisan Let's say you removed a dimension.
01:36 iqualfragile it does not matter in which order you number them
01:37 iqualfragile but starting with 0 does not realy make sense
01:37 khonkhortisan In a petri dish, there is left/right, and up/down. Time takes over gravity.
01:37 khonkhortisan When programming, sometimes you start counting at 1, and sometimes at 0.
01:38 iqualfragile khonkhortisan: yes, but you allways have a good reason
01:38 iqualfragile things that start with 0 are just an index
01:38 iqualfragile but when i am talking about the 3rd element i actually mean the one labeled (indexed) with 2
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01:38 iqualfragile so when i talk about the 4th dimension it does not matter how you lable it
01:39 iqualfragile it is just the fourth
01:39 khonkhortisan You could use the fourth dimension to measure your trip to work, or you could use the fourth dimension to get an object outside of the 3d enclosed space.
01:40 iqualfragile wtf?
01:40 khonkhortisan If you draw a square on a piece of paper, and drop a penny in it, you can't drag the penny across the paper to get it out
01:40 khonkhortisan you have to lift it up into the third dimension, and place it somewhere else on the paper.
01:41 iqualfragile a paper has 3 dimensions
01:41 khonkhortisan right
01:41 iqualfragile if you want to change something about it it even needs to have 4
01:41 khonkhortisan If a paper had two, the penny would be stuck inside the box.
01:41 iqualfragile you know, i am captchable of basic logic
01:42 khonkhortisan If you take a baseball, and put it inside a cardboard box, and close it, you can't get the baseball out without opening the cardboard box in 3d. You'd have to lift it in 4d, and place it outside the box.
01:43 khonkhortisan If 4d is time, you could go back in time to get the baseball out, but you'd open the box in the process, because that's how you got it in there.
01:43 khonkhortisan If 4d is spatial, you still have time left over.
01:47 iqualfragile khonkhortisan: no, just because there is a dimension you are not nescesarily able to navigate it freely
01:47 arsdragonfly https://forum.minetest.net/viewtopic.php?pid=121097#p121097
01:48 arsdragonfly have a look at my mod
01:48 iqualfragile you can for example not navigate the probability dimension (if we postulate one) at all
01:48 iqualfragile and you can just go in one direction in time
01:48 iqualfragile arsdragonfly: looks nice, add to mmdb
01:49 iqualfragile but some kind of /am probe default:dirt 10 would be nice
01:50 iqualfragile it shoud then return how much money you would need to pay for 10 dirt if you choose to use the cheapest possibilities
01:51 arsdragonfly hmmmmm good idea
01:51 iqualfragile (maybe even list which sources you would use
01:51 iqualfragile )
01:52 arsdragonfly though /am viewstack default:dirt can show you the available orders
01:53 iqualfragile them /am makeitso should buy your last probe
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02:21 Megaf ShadowNinja, are you there?
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02:23 Megaf ShadowNinja, http://pastebin.mozilla.org/3735184
02:23 khonkhortisan Reading about spacetime froze my computer
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02:50 Pilcrow what format, exactly, is a .x file? I mean, I know it's a 3d model, and text-based by the look of it, but I can't for the life of me figure out how to edit one. the numbers look arbitrary, and Blender doesn't have a .x extension listed for import or export...
02:55 thefamilygrog66 http://msdn.microsoft.com/en-us/library/windows/desktop/bb174837%28v=vs.85%29.aspx
02:55 thefamilygrog66 Pilcrow ^^^
02:57 Pilcrow ah, thanks
03:05 ShadowNinja Megaf: Aren't there more lines?
03:05 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Move script_run_callbacks to Lua a0dce51af6 2013-12-07T19:03:07-08:00 http://git.io/jMSj0A
03:06 Megaf ShadowBot, nope
03:07 ShadowNinja Megaf: Are you sure you aren't using a Release build?
03:09 Megaf ShadowNinja, I compiled it with debug flag on cbuild
03:10 ShadowNinja Megaf: cmake -DCMAKE_BUILD_TYPE="Debug" -DRUN_IN_PLACE=1?
03:11 Megaf yep
03:11 Megaf cd minetest-minetest-96f753a/
03:11 Megaf cmake . -DRUN_IN_PLACE=1 -DCMAKE_BUILD_TYPE=Debug
03:11 Megaf time make -j 4
03:11 Megaf cd bin
03:11 Megaf gdb minetest
03:14 Pilcrow well, I can't get blender's directx import/export plugins installed. anyone know of a good way to edit a .x file in linux?
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03:22 Pilcrow oh actually I got the export working, but it's of no use without an import as well...
03:23 PandemoniuM can you use milkshape?
03:24 PandemoniuM i just figured that process out last night and its easy to use
03:24 PandemoniuM but im windows
03:24 Pilcrow I've never heard of it. I'll look and see if it has a linux version
03:25 PandemoniuM im having issues getting a timer on an entity to actually work... only returns 0 and never increments
03:26 ShadowNinja Megaf: Try it with quotes maybe?
03:27 kaeza PandemoniuM, show the code
03:28 ShadowNinja Pilcrow: Usually you can get a .blend to go with the .x.
03:29 PandemoniuM i use milkshape to import a .x file and make alterations, the export to .x again
03:29 PandemoniuM kaeza, im referencing the gunz mod with the turret.. i know that has an interval. let me check that before i waste your time
03:30 kaeza aight
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03:34 Pilcrow ShadowNinja, I'm trying to edit a file from an existing mod (specifically the carts mod). it has no .blend file, so I need a way to import .x into blender, a way to convert the .x to a .blend, or another linux 3d editor... also, I've NEVER used a 3d editor before, blender or otherwise.  :P
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03:35 Pilcrow @PandemoniuM, I've only just started experimenting with entities myself, but if it helps, it looks like PilzAdam's mobs mod has an on_step(self, dtime) function with self.timer = self.timer+dtime ... will something like that work?
03:39 ShadowNinja Pilcrow: Poke PilzAdam to include it then.
03:42 iqualfragile Pilcrow: either that or you just enable the x import plugin in blender (look it up) and import it
03:46 Pilcrow @ShadowNinja, I think I'll just do some more research myself rather than bother him. obviously carts aren't high on his priorities anyway, seeing as how its last update was way back in february...  :P
03:46 PandemoniuM :D :D :D
03:46 PandemoniuM got it
03:46 hmmmm hmm
03:46 hmmmm https://github.com/kwolekr/minetest/commit/bbae8eb7514be2fef4d3931c3cec37c04c415786
03:46 PandemoniuM ty pilcrow
03:47 hmmmm in newly generated areas with mapgens V6 and Indev, if you find a dungeon in a desert biome, it'll be a bit different and hopefully more interesting
03:49 MinetestBot GIT: kwolekr commited to minetest/minetest: Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6 bbae8eb751 2013-12-07T19:45:26-08:00 http://git.io/YilzuA
03:51 Pilcrow welcome, PandemoniuM, but it was only my memory, not my code.  ;)
03:54 Pilcrow by the way, how are y'all able to change your text color? (a.k.a. colour, if you're from one of those silly places like england or canada)  :P
03:56 Pilcrow in my client, ShadowNinja and iqualfragile both appear as red, while PandemoniuM's most recent message does as well...
03:56 kaeza Pilcrow, like this?
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03:56 Pilcrow yes... I know nothing about irc, lol
03:57 kaeza it is shown whenever mentions your name
03:57 kaeza +someone
03:58 Pilcrow ah, that makes sense. thanks, kaeza. yeah, this is the first irc channel I've ever frequented, so I've much to learn. ;)
03:59 kaeza there's a first time for everything :P
03:59 kaeza <.<
03:59 Pilcrow kind of sad, really, that I've only started this kind of thing within the last year. heck, my first FORUM post was only a few years ago, and I'm 26...
04:20 PandemoniuM lol
04:21 Pilcrow so PandemoniuM, you said you got it working, right? what mod are you working on?
04:27 PandemoniuM i made a machine gun turret and a cannon turret
04:28 PandemoniuM they are entities like the helicopter, so it can target the closes player in a radius
04:28 PandemoniuM mg fires bullets and cannon fires a rocket
04:33 Pilcrow ah that's cool. will it affect the old airships mod too? not even sure if that one still works anymore, but it was an amazing idea...
04:36 Pilcrow actually that airship mod was last updated in june, so it's not as old as I thought...  :)
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04:41 PandemoniuM honestly no idea, im just trying to execute my first mod haha
04:42 PandemoniuM its just about good to go as far as getting a release out there for the lulz
04:48 Pilcrow lol I know what that's like. I'm just starting as well, really. I've got quite a few almost-finished mods that work fine for local play, but I've never released anything yet... :P
04:54 PandemoniuM heres what i made last night. never heard of milkshape before but i used it to import a .x, make alterations, and export back into .x format
04:54 PandemoniuM http://imgur.com/RkJkw2D
04:55 PandemoniuM so the user right clicks and it puts them in the middle of the thing, so when they look an turn, so does it so you can tell where they are looking by the direction of the barrel
04:56 PandemoniuM and thats a 1 way black panel so they sit behind it, but other players cant see whos operating the turret
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04:58 Pilcrow that looks awesome! I'll probably try it out once it's released...  :)
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05:00 PandemoniuM yeah i need to get a server up
05:01 PandemoniuM im trying to make a nice war mod
05:05 Pilcrow will you try for missile platforms, etc. as well? I've been watching a minecraft Voltz series on youtube, and I'd SO love to have the same kind of versus game with terrorist and anti-terrorist groups, nuclear reactors, and the ability to bomb each other...  :)
05:06 VanessaE hi all.
05:07 LazyJ Howdy, VanessaE :)
05:07 PandemoniuM hello VanessaE
05:07 Pilcrow hi, VanessaE
05:08 PandemoniuM Pilcrow, I saw the Technics mod yesterday at work and had a flood of ideas
05:09 PandemoniuM so many cool items in there, but my point i forgot to make was I'd like to have a game mode where its a Free for all city/alliance world, and a Attack/Defend type game mode
05:11 PandemoniuM but that simple npc framework is very interesting
05:11 PandemoniuM thats the next thing id like to work on. programmatically create and npc and assign it a job/task/position etc
05:11 Pilcrow yeah, I've looked at technics, but haven't tried it yet. and as for your ideas, the attack/defend stuff sounds like a lot of fun...  :)
05:15 Pilcrow my latest work is quite a bit less epic, but still may be useful once it's done. I was tired of certain quirks in the trader huts from sapier's MOB Framework, so I decided to make my own item shop. progress so far: http://i.imgur.com/ASi8aZ2.png
05:16 PandemoniuM id also like to get something that could resemble world war 2 esque fights. clusters of towns form alliances, can contribute food/supplies/troops to the  fronts
05:16 PandemoniuM daaaaam what is going on in that link!?
05:17 PandemoniuM very cool
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05:18 VanessaE oops/
05:18 PandemoniuM lol!
05:18 PandemoniuM wb!
05:18 PandemoniuM i am very interested in the pipes mod
05:19 VanessaE just watched oOChainLynxOo's video of my Nostalgia server....NERD ALERT! :D
05:19 VanessaE ok so...install it? :)
05:20 Pilcrow I'm not putting my mesebay thing up on the forums yet, but I will soon. I need to get a few global variable issues solved. multiplayer works, but selecting items will sometimes interfere with others' selections so they/you could end up buying/selling the wrong item...  :P
05:21 Pilcrow also, I need to finish a default-only item list, so it won't have such a massive dependency nightmare... xD
05:25 Pilcrow PandemoniuM, I whole-heartedly recommend pipeworks, and also digilines if you don't already have it installed. you'll be able to make all sorts of interesting machines...  :)
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05:26 VanessaE nore: what's the disposition of that test you guys were doing with the all-blackness of the shaders?  did it work?  will the results be pushed to master?
05:27 nore VanessaE, what I did was to delete all of the code for bump/parallax mapping only things
05:27 VanessaE also, hi :)
05:27 nore h
05:27 VanessaE oh ok
05:27 nore it worked, but the most impressive thing was why it didn't work
05:27 VanessaE I thought you guys had narrowed it down to that one comparison
05:27 nore after deleting everything, if ((enable_bumpmapping == 1.0) && (use_normalmap > 0.0)) {} <-- that made it black again
05:28 VanessaE dafuq?
05:28 nore I dunno if the bug is with && or >, but it was that
05:28 VanessaE well use_normalmap and enable_bumpmapping are both supposed to be bools aren't they?
05:28 VanessaE why compare them with floats?
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05:30 nore no, they are not here
05:30 VanessaE (I read through the conversation but was just as confused as I went through it as you apparently were then ;) )
05:30 nore it is not possible to pass them to shaders else I think
05:30 VanessaE hm
05:30 VanessaE maybe thexyz's idea is best
05:30 VanessaE compare against 0.5
05:31 PandemoniuM item.... transport...
05:31 PandemoniuM incredible
05:31 VanessaE PandemoniuM: yep, and that's nore's code that does it :()
05:31 VanessaE :()
05:31 nore ok, I replaced the > 0 by == 42.42 --> still black
05:31 VanessaE :)'
05:31 PandemoniuM true supply lines
05:31 PandemoniuM :D
05:31 nore so I guess the problem is with the &&
05:33 nore wait, writing only the >0 part with == 42.42 doesn't work either
05:33 VanessaE wha?
05:33 Pilcrow yes, Pipeworks really is awesome.
05:33 VanessaE thanks, on behalf of nore, peacock and myself :D
05:36 VanessaE nore: sounds like the real problem is something much simpler, just some random condition inside the bumpmap code
05:36 VanessaE (or the parallax code probably)
05:36 nore VanessaE, no...
05:36 nore it is working, and when I add this "if", even if it is empty, it does not work
05:37 VanessaE that's impossible
05:37 Pilcrow you guys are over my head now, so I'll just lurk here  :P
05:38 VanessaE nore: humor me a sec...  if ((1) && (1)) {}
05:38 PandemoniuM that if statement looks badly formed
05:38 VanessaE what does this do?
05:39 nore VanessaE: if (0==1) works
05:39 nore but now I think I have the bug
05:39 VanessaE ok, if ((true) && (true)) {}
05:39 VanessaE oh?
05:39 nore the problem is that my GPU cannot handle multiple textures
05:40 nore and now there are 3: base texture, normal one, and use_normalmap
05:40 nore when removing the test, the use_normalmap float, becomes an unused variable
05:40 nore therefore, it is not compiled
05:40 VanessaE ahhh
05:40 nore and there is only one texture used
05:41 nore whereas else, it is compiled, and the GPU doesn't like it
05:41 VanessaE sokomine and cheapie too, I'll bet
05:41 nore yep
05:41 VanessaE solution?
05:42 VanessaE wrap it in a second ig.
05:42 VanessaE if*
05:42 VanessaE no..
05:42 nore idea for the code: use #ifdef and so on when compiling the shaders
05:42 VanessaE no.
05:42 nore how to do it: no idea
05:42 VanessaE this will need a second code path that doesn't attempt to use two or more textures
05:43 nore VanessaE, no? the shaders are compiled each time the game is run
05:43 VanessaE something that is invoked when the appropriate options are dis/enabled.
05:43 VanessaE oh?
05:43 VanessaE OH
05:43 VanessaE this is inside the shader?\
05:43 nore so putting #ifdef in them and changing the variable  on the fly should work
05:43 VanessaE -\
05:43 VanessaE oh ok
05:43 nore VanessaE, yes, it is
05:43 VanessaE I assumed we were inside the engine still
05:43 nore no...
05:44 VanessaE that explains the floats as well
05:44 VanessaE ok
05:44 VanessaE so yeah
05:44 VanessaE #ifdef would do then
05:44 nore but I have no idea about how to do it though
05:44 * VanessaE pokes at RealBadAngel_ for signs of life
05:44 VanessaE wake up you lazy ass ;)
05:45 VanessaE did I not say before that this screamed of an improperly-initialized variable? ;)
05:45 nore it's not...
05:46 VanessaE well not exactly..
05:46 VanessaE defined but not used, in the case of this hardware
05:46 VanessaE leads to brokenness
05:46 nore ok, the #ifdef thing works: just by adding #define NORMALS at the top, I can make it works, or not
05:46 nore VanessaE, no... it is precisely that: when not used, it is deleted, and it works again
05:47 VanessaE that's what I mean
05:47 VanessaE sorry, language barrier
05:47 VanessaE (plus I'm tired, and not being clear)
05:47 VanessaE anway
05:47 VanessaE anyway
05:47 VanessaE so a fix is possible
05:49 nore yep... and about the normals things, using the texture as it's own normalmap works...
05:51 VanessaE I can onyl imagine how that must look :D
05:51 nore not very bad, with water
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05:51 nore the _only_ problem is really the multiple-textures
05:52 VanessaE still
05:52 VanessaE that seems like a strange limitation
05:52 VanessaE but, if it can be worked around, that's not so bad
05:53 VanessaE but what did you mean by "base texture", "normal one", and "normal map"?
05:53 VanessaE I mean, which is which?
05:53 VanessaE (to me, base = the texture like cobble or so, normal map being, well, the bumpmap)
05:53 nore base texture is the one you see
05:53 nore normal is the normal map
05:54 nore and useNormalmap is a 1x1 texture used to tell if using or not the normalmap
05:54 VanessaE OHHHHHH
05:54 VanessaE gotchya
05:54 VanessaE oh RBA really fought with that one for a while
05:55 VanessaE if you can't pass a clean variable from C++ through irrlicht and into the shader, which was the problem, then the solution seems to me to be to use a separate shader for when that feature is disabled
05:57 nore yep, should perhaps be better...
05:57 VanessaE but RBA will balk at that
05:57 VanessaE duplicated code, etc.
05:57 VanessaE is there no way, at run-time, to link multiple shaders together somehow?
05:58 VanessaE if this, this, and that var are "true", link in this, that, and the other shader files and compile them
05:58 nore VanessaE, I guess some #ifdefs will have to be used then
05:58 VanessaE I guess so
05:58 nore that will work well...
05:59 VanessaE so then you'd still have to use those 1x1 black/white textures to pass the variables across
05:59 VanessaE but at least then you wouldn't be trying to overlay 2 or more together
05:59 VanessaE you's just be using them to set flags
05:59 nore no, that's the point...
05:59 nore no 1x1 textures, using a different shader
05:59 VanessaE oh
06:00 nore (well, the same, but compiled differently)
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06:00 VanessaE this is possible to do from the C++ side?
06:00 nore I looking to see if it is...
06:00 nore if is isn't, well, back to the original idea
06:01 VanessaE http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&amp;t=26529
06:01 VanessaE it is possible.
06:02 VanessaE addShaderDefine("NAME", value)
06:02 nore ok, I guess what I thought won't work...
06:02 VanessaE then in the glsl,  ##ifdef NAME
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06:02 nore VanessaE, ##ifdef, not #ifdef?
06:02 VanessaE that's what I get here
06:02 VanessaE just a quick read
06:02 VanessaE two ##'s
06:03 VanessaE ##endif to close it
06:03 VanessaE check that link, it has some code that may be useful to this end
06:04 VanessaE (it's overkill for our needs but should be helpful)
06:04 nore yep, it looks like if will be very helpful...
06:04 VanessaE ph33r my g00g13 f00 ;)
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06:32 MinetestBot GIT: kwolekr commited to minetest/minetest: EmergeManager: Fix Lua mapgen override param handling 83cc882335 2013-12-07T22:31:06-08:00 http://git.io/ZGnayg
06:33 VanessaE aw shit, everyone hide
06:33 VanessaE hmmmm is hacking the sources again
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06:38 MinetestBot GIT: kwolekr commited to minetest/minetest: Fix leak and possible segfault in minetest.set_mapgen_params 3cc45fd8ad 2013-12-07T22:37:41-08:00 http://git.io/bxqFUw
06:50 PandemoniuM woohoo. successfully created an anti-aircraft machine gun turret. looks for helicopter models and lights them up!
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07:02 nore anyone having problems with shaders here? (all black textures since the new shaders?)
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07:27 Pilcrow PandemoniuM, that's awesome! Does it work well?  :)
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07:52 Pilcrow hmm. seems a bit dead on here. guess that's to be expected for this time of day/night
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08:19 hoodedice Yo peeps
08:20 reactor EHLO
08:20 reactor OldCoder: o/
08:20 hoodedice I don't like doing this...
08:20 hoodedice ...So I'll just leave this here
08:20 hoodedice Ping VanessaE
08:20 reactor OldCoder: when will I be safe to pass my stuff on?
08:20 VanessaE pong
08:20 hoodedice See the comments
08:20 hoodedice http://imgur.com/iFKwO34
08:21 VanessaE ?
08:21 VanessaE dafuq?
08:22 VanessaE ok this calls for an explanation :()
08:22 VanessaE :)
08:22 hoodedice I didn't do that of course
08:22 VanessaE so I assumed
08:22 hoodedice Found it surfing on the interwebs
08:22 VanessaE but ...wtf?
08:23 hoodedice It matches our case
08:23 hoodedice A scumbag dan who quits and takes his mods along with him
08:23 hoodedice XD
08:23 PandemoniuM i added a starship with an mg
08:23 PandemoniuM D:
08:24 PandemoniuM yeah what happend with that dan guy?
08:24 PandemoniuM i found this project the day after thanksgiving so i am new to the community
08:25 PandemoniuM i saw he did some very cool ones... army, others
08:25 hoodedice Left. And took his mods with him
08:25 hoodedice But we had a few copies, so most of them are back
08:25 PandemoniuM howd he take them with if i stil lhave em?
08:25 PandemoniuM ahhh
08:25 PandemoniuM thats too bad =(
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09:08 reactor Hello furry.
09:10 VanessaE hi
09:11 Tuxedo[Qyou] joined #minetest
09:17 VanessaE night all, off to bed for me
09:18 reactor Nighty.
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09:33 reactor idk
09:34 EmmetCooper i think there is..
09:34 EmmetCooper just need to know the name of the chan
09:41 EmmetCooper i guess you can just make one. xD
09:43 EmmetCooper there should be one on other servers
09:43 Calinou other networks*
09:43 Calinou freenode has many servers, and is a network
09:49 Pilcrow there are thousands of channels in IRC. I really doubt you've looked through them all, lol
09:52 Pilcrow sorry, I don't mean to sound rude. just meant it's very possible you've missed one...
09:53 reactor So, count #minetest as it?
09:53 reactor By the way. Anyone tried Sven Co-op?
09:54 ImQ009 joined #minetest
09:54 reactor I can't seem to figure where to get HLDS for UNIX.
09:58 Pilcrow @john_minetest, you beat me to it. I love arch and its aur; so much to be found there~  :)
09:59 reactor john_minetest: woah, there is a package?
09:59 reactor I wish there was hlds for FBSD.
09:59 reactor I should probably download it from Linux packages, and bring up compatibility framework.
09:59 sfan5 wow, I just spent 30 mins on setting up a lighttpd server and it didn't work, I tried nginx and it worked after 5 mins ....
10:00 reactor sfan5: about light http daemons; look at thttpd.
10:00 sfan5 I don't want a single-threaded one
10:00 reactor sfan5: it's old, the project has been declared as finished, but it's still relevant.
10:02 nore I have a question: is anyone here getting problems with the new shader? (all black textures)
10:02 Pilcrow john_minetest, yep. personally I use chakra (a fork of arch), but it's still fairly compatible with aur. I think my pulseaudio is from there. along with plenty of games...  ;)
10:04 sfan5 nore: I think Sokomine was having that problem
10:04 nore yes, I know... however, she is not there now, so she can't test the fix...
10:04 nore it _should_ work, but I'm not sure about it
10:06 reactor It still confuses me as to why people use http servers for file sharing.
10:06 reactor ...whereas every UNIX I've seen comes with a built-in FTP daemon.
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10:17 PilzAdam Hello everyone!
10:17 reactor_ o/ PilzAdam
10:18 PilzAdam "You have eaten 17 171 candies"
10:19 nore hi PilzAdam
10:20 Pilcrow @PilzAdam, it stopps working after lv100. Pikachu!!!  :P
10:21 reactor Eating candles :(
10:21 reactor Are they edible at all?
10:22 reactor If they're made from bee wax, they might probably be digestible, not sure about mineral wax.
10:22 PilzAdam john_minetest, candybox2
10:23 nore Did I say that the new shaders were good, now that they don't make black textures?
10:23 nore I love the waving leaves thing...
10:24 PilzAdam nore, you like the jelly trees?
10:24 nore well, I like jelly trees better than jelly black trees...
10:24 nore but waving plants look good
10:24 Pilcrow personally I loved the way the preview looked on youtube, but sadly my gpu won't support the shaders...  :(
10:25 nore why? do you have all black textures too?
10:26 reactor Petroleum jelly?
10:27 Pilcrow I don't actually know for sure, because my computer has such heat issues I'm afraid to try it 'til I buy some thermal paste, but I've got a Radeon HD 4250. there's a lot that thing can't handle...  ;P
10:34 specing Any guide to server setup that doesen't include clicking on the main menu or that isn't 90% port forwarding?
10:34 specing or should I just dig through minetest.conf?
10:34 reactor ?
10:34 reactor You always have to forward ports.
10:34 reactor Edit the minetest.conf.
10:34 reactor You'll be surprised how easy it is.
10:34 specing reactor: not if your machine has a public IP
10:34 reactor You should separate the server game from the client game, and use a separate config.
10:35 reactor specing: you have to set up a firewall in that case.
10:35 specing reactor: Nope
10:35 reactor But it's generally better to have a hardware firewall protecting your internal network.
10:35 specing Also nope
10:36 specing hardware firewalls are bad
10:36 reactor ...or a machine dedicated solely to firewalling/routing.
10:36 specing And you probably aren't thinking about the same hardware firewalls I'm thinking about
10:38 Pilcrow here's a horrible idea: you could dmz it...  :P
10:39 nore !tell RealBadAngel could you tell me what you think about that please? https://github.com/minetest/minetest/pull/1041
10:39 MinetestBot nore: I'll pass that on when RealBadAngel is around
10:39 specing Also to add to your unknowledge about administration:
10:39 specing 11:28 < reactor> [11:04:57] It still confuses me as to why people use http servers for file sharing.
10:39 specing 11:28 < reactor> [11:05:28] ...whereas every UNIX I've seen comes with a built-in FTP daemon.
10:39 specing http://mywiki.wooledge.org/FtpMustDie
10:40 specing It is not, read that page
10:40 * specing <- Linux sysadmin
10:40 reactor specing: the post must have been thrown together by Windows monkeys.
10:40 reactor Irrelevant.
10:42 reactor Also, if you want encryption, why not use SCP?
10:42 specing Yes it is
10:43 webdesigner97 joined #minetest
10:43 specing Haha, no
10:43 webdesigner97 hi
10:43 specing IRC is more like 20 years younger
10:43 webdesigner97 one little question: How can I make sure that a certain piece of code gets executed when ALL nodes of ALL mods are registered?
10:43 webdesigner97 *modding question
10:44 specing john_minetest: alternatives to what? FTP or IRC? Because there are alternatives.
10:45 cisoun joined #minetest
10:45 specing Okay, <num of internet-connected people on this planet> - <num of people on IRC> = ?
10:45 specing How much do you think?
10:46 specing skype is centralized, not distributed
10:46 reactor Is there any viable alternative to Skype?
10:46 reactor (text-based interface preferred)
10:46 EdB joined #minetest
10:46 specing reactor: yes, VoIP
10:47 reactor XMPP has voice?
10:48 reactor These clients are GUI-based.
10:48 reactor Too expensive on busy systems.
10:48 webdesigner97_ joined #minetest
10:48 webdesigner97_ did my message arrive you? Had some "technical" problems :D
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10:50 nore hi webdesigner97_ ... to do that, you need to do minetest.after(0, function() ... end)
10:51 webdesigner97_ seems to be a bit "dirty"
10:51 webdesigner97_ haha :D
10:51 nore there's no other way, I fear...
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10:51 webdesigner97_ But ok, I'll do that for now. Maybe one time there will be a way
10:51 webdesigner97_ which time should I use?
10:52 webdesigner97_ 2 secs maybe?
10:52 nore 0 should do it
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10:52 nore (0 isn't executed immediately, it waits the first server step)
10:53 webdesigner97_ cool, then I'll try this
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10:59 webdesigner97_ which indexes does a table like {"a","b"} have? bla[1] is nil...
11:02 webdesigner97_ ah, found it
11:02 webdesigner97_ had a typo
11:03 specing Where are the mapgen parameters in minetest.conf explained?
11:05 Issa2013 yeaa
11:05 Issa2013 i want create the minetest-fr channel
11:05 Issa2013 i can doo it ?
11:07 specing Since you are likely never going to speak english properly, go ahead
11:07 specing ##minetest-fr
11:08 specing you must not create a single-hash channel if you are not a member of the minetest project
11:08 specing (freenode rules)
11:18 Issa2013 calinou have already registrer this channel
11:18 Issa2013 but anyoine is here
11:18 Issa2013 sucks
11:22 webdesigner97_ sometimes lua is weird....
11:28 webdesigner97_ my code lets minetest freeze during laoding "item definitions"
11:28 webdesigner97_ http://pastebin.com/77xe8rfA
11:29 specing How does changing chunk_size impact the generated map?
11:29 Calinou you can join it anyway, Issa2013 :P
11:29 Issa2013 ok i have register this channel i hope some french people come
11:30 Issa2013 Calinou, why u don't on this channel*
11:30 webdesigner97_ hm, with ipairs instead of pairs it works
11:30 webdesigner97_ what's the difference between pairs() and ipairs()?
11:31 Calinou Issa2013, no point to be on it, there would be only me
11:31 Issa2013 Calinou, non maintenant il y a moi
11:31 Issa2013 et comme ça me saoul de parler english
11:32 Issa2013 il faut démultiplier la comunauté francophone sur minetest
11:32 reactor And are bigger chunks faster?
11:32 webdesigner97_ hmm, wait ipairs doesn't do anything. Et pourquoi est-ce qu'on parle francais?
11:33 Calinou Issa2013, on a déjà très peu de français sur IRC...
11:33 Calinou euh, francophones
11:33 webdesigner97_ Now I want to speak german!
11:33 Pilcrow I'm not much of a coder, but I thought they were mostly the same. just ipairs() is sorted while pairs() is not...
11:34 webdesigner97_ But I still don't know why my code freezes minetest...
11:34 jin_xi http://www.luafaq.org/#T1.10
11:35 webdesigner97_ @jin_xi: thx :)
11:35 Pilcrow webdesigner97_: Ich bin ein Berliner? that's all the german I know... that and fart is aparently the german word for luck? that's what my sister tells me, anyway...  :P
11:36 webdesigner97_ fart?
11:36 jin_xi your sister is wrong
11:39 webdesigner97_ I'm very confused.....
11:39 Pilcrow eh, maybe it wasn't german. I dunno, I can't ask her right now. it's 5:39 am here and she is very much asleep  :P
11:40 reactor joined #minetest
11:42 Pilcrow ah, I looked it up. it's actually polish slang for luck. no idea why I was thinking it was german...
11:43 Issa2013 Calinou le gros probléme de minetest de mon point de vue
11:43 Issa2013 c'est que c'est trop la galére les mofs
11:43 Issa2013 mods
11:43 Issa2013 il faut une version pardéfaut fonctionnel
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11:49 Sokomine nore: the fix you described yesterday (manually editing client/shaders/*) did help. it worked fine afterwards. i'm still not sure to which degree i'm going to use the shaders
11:49 Sokomine webdesigner97: use minetest.after
11:49 Sokomine john-minetest: adventure + irc-like -> mud
11:52 Sokomine john_minetest: ah, ok. thought you might like a combination of both
11:55 Sokomine webdesigner: afaik ipairs works on tables that are lists, like {"this","is","a","list"}, while pairs is for what in perl is a hash or in php an associative array - where a numerical order of entries may exist but does not have o
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12:21 nore Sokomine, try that: https://github.com/minetest/minetest/pull/1041
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13:21 Megaf ShadowNinja, Ok, I used quotes now, lets see when it crashes again
13:21 Megaf PilzAdam,
13:22 Megaf the results of gdb, not really useful http://pastebin.mozilla.org/3735184
13:22 Megaf I will try again when it crashes again
13:24 proller joined #minetest
13:24 MinetestBot proller: <sfan5> you merged tab_playerlist2 into freeminer, I didn't finish that feature yet; it segfaults when opening the playerlist (when set_playerlist was used on that player)
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13:27 PilzAdam Megaf, compile with -DCMAKE_BUILD_TYPE=Debug
13:27 Megaf I did that
13:28 Megaf PilzAdam, http://pastebin.mozilla.org/3738135
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13:31 sfan5 MinetestBot: too late
13:33 nore sfan5, how does !tell work? if the someone is already there, will it tell it?
13:33 sfan5 no
13:33 MinetestBot sfan5: <nore> I'm never late
13:33 sfan5 lol
13:34 anunakki joined #minetest
13:46 nore argh...
13:46 MinetestBot nore: <john_minetest> hi
13:46 nore ...
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14:07 OldCoder reactor, explain? I am headed to the office. It is 6:10am here. If you wish to update your world I can help in about an hour.
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16:15 hmmmm hey guys, I want to introduce a new feature for on_generated callbacks that I like to call 'points of interest'
16:16 hmmmm basically in an on_generated callback, you ask for a certain set of points you're interested in, for example where trees got placed, where dungeon rooms were built, cave beginning and endpoints, and so on
16:17 hmmmm but collecting each and every possible point of interest would be wasteful, so I think somebody would need to show interest in that point first in order for it to be recorded
16:17 hmmmm I would like feedback or suggestions on how to accomplish this
16:18 nore I think it is a good idea...
16:18 hmmmm although I have a feeling it'll just turn out to be something really simple like minetest.register_interest_feature(featuretype)
16:19 nore that was exactly was I was going to say...
16:19 hmmmm minetest.register_interest("dungeons, caves, trees, flowers") will record the placement points of each
16:19 hmmmm and then in on_generated you call minetest.get_points("dungeons") to get a list of coordinates of each
16:19 hmmmm yes?  no?
16:19 Exio4 flowers? you mean decorations?
16:20 hmmmm yeah
16:20 hmmmm that's another thing
16:20 nore I was going to write that again... you were faster
16:20 hmmmm I don't know whether to separate the registration for decorations or put this straight in the decoration definition
16:20 nore perhaps mods could register new interest points too
16:20 hmmmm because there are certain entities that aren't decorations that'll do this
16:20 hmmmm nore, the problem is that you can't register new interest points after the game has started running
16:21 hmmmm only within that registration phase and in on_mapgen_init
16:21 Jordach joined #minetest
16:21 nore well, mods would have to register the new interest things too
16:21 nore in that on_mapgen_init
16:21 Jordach meow
16:21 nore hi
16:22 Jordach OH SHIT
16:22 Jordach kaeza saw my (very) younger self D:
16:23 PilzAdam Jordach, welcome #2
16:24 Jordach ...when you see kaeza liked a photo you were tagged in, you know i'm fucked :D
16:24 hmmmm so I'm also thinking of whether or not I should differentiate between types of dungeons for example
16:25 hmmmm should they be bunched all together, and the mod is responsible for determining what kind of dungeon it is?
16:25 hmmmm same with non-decoration trees
16:25 nore hmmmm, make different flags for them: dugeons_all, etc
16:25 hmmmm because look
16:25 hmmmm with the dungeon example you can check the node below you
16:25 hmmmm if it's mapgen_mossycobble or mapgen_cobble, then you know it's a regular dungeon
16:26 cisoun joined #minetest
16:26 hmmmm i'm still not really sure about how dungeons are going to work in v7, or anything with dynamic biomes
16:27 Jordach you know what would also be nice, configurable sized dungeons
16:27 Jordach (a massive complex full of mobs would be awesome)
16:27 hmmmm there is a hard limit on the size of dungeons
16:27 Jordach aw
16:27 hmmmm namely the size of the chunk
16:28 Jordach that sucks
16:28 hmmmm if you don't like that, change it!
16:28 Jordach you think i'm going to spend all day hacking just for one tiny change?
16:28 hmmmm and not only that, but it's a very difficult change
16:31 cisoun joined #minetest
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16:43 Jordach hey zeggie
16:43 fairiestoy joined #minetest
16:49 Jordach ...strange
16:50 OldCoder ?
16:50 Jordach my network is 150ms slower
16:50 OldCoder than when?
16:51 ImQ009_ joined #minetest
16:51 Jordach yesterday
16:51 krofek__ joined #minetest
16:51 Jordach 64 bytes from digitalaudioconcepts.com (173.230.131.206): icmp_req=28 ttl=41 time=278 ms
16:51 Jordach 64 bytes from oldcoder.org (178.175.138.233): icmp_req=1 ttl=43 time=91.4 ms
16:52 OldCoder Maybe it is temporary
16:52 OldCoder john_minetest, for video hosting?
16:52 OldCoder Some people like Vimeo
16:52 Jordach john_minetest, http://sfan5.duckdns.org/onlinemediaplay/
16:53 OldCoder Flickr also supports videos or it did
16:53 OldCoder There is also DailyMotion but it is flaky
16:53 Jordach \o/
16:53 Jordach that's my old creative world
16:53 OldCoder Very well
16:53 OldCoder john_minetest, I could also host videos myself
16:53 reactor joined #minetest
16:54 OldCoder reactor, wb
16:54 reactor ty
16:54 OldCoder reactor, what did you mean earlier>
16:54 OldCoder I can make updates now
16:54 OldCoder If that was it
16:54 reactor 5?
16:54 reactor ?
16:54 reactor *
16:54 Jordach 5 packets transmitted, 4 received, 20% packet loss, time 4001ms
16:54 Jordach ^ vanessae.mine.bz
16:55 OldCoder Fine
16:55 OldCoder reactor, 5?
16:55 reactor no
16:55 OldCoder john_minetest, Shall I become a video host?
16:55 reactor I meant, "?"
16:55 reactor Modem problems.
16:55 Jordach (this is strange)
16:55 OldCoder reactor, you pinged me earlier
16:57 Jordach OldCoder, https://gist.github.com/Jordach/7860213
16:57 OldCoder DailyMotion then
16:57 OldCoder Or Flickr
16:58 OldCoder Jordach, R
16:58 OldCoder john_minetest, If there is money in it I have the hardware to give it a shot
16:58 OldCoder Jordach, that was faster yesterday?
16:58 krofek__ joined #minetest
16:58 Jordach yup, to the tune of 150ms
16:59 OldCoder No money in ads
16:59 OldCoder Not for anybody but the big boys
16:59 krofek___ joined #minetest
16:59 Jordach a paid service to get videos added to the index faster would be an incentive :D
16:59 OldCoder Jordach, see what happens tomorrow
16:59 OldCoder Network glitches are common
17:00 OldCoder Jordach, wait... do you have a traceroute that was made recently?
17:00 OldCoder Are *all* connections to *all* servers slowed down?
17:00 OldCoder "some let's players uploading" ?
17:00 Jordach traceroute?
17:00 Jordach haven't done that...
17:00 OldCoder Anyway what about the services I listed?
17:00 OldCoder john_minetest, ^
17:00 OldCoder Anyway what about the services I listed?
17:01 OldCoder Flickr, DailyMotion, Vimeo
17:01 Jordach OldCoder, your's seems normal
17:01 OldCoder Oh?
17:01 Jordach yours is coming back at the same speed as VanessaE's
17:01 OldCoder Blip.tv too john_minetest
17:01 Jordach (as it was yesterday)
17:02 OldCoder Jordach, so you are slowed down for some regions but not others
17:02 Jordach apparently so
17:02 fairiestoy A question: If i have a mod, that logs chatmessages, would it be a reasonable performance difference if i use a temporary buffer to store the messages before i write them to the file instead of spamming I/O operations all the time?
17:02 OldCoder fairiestoy, logs to where?
17:03 fairiestoy Simple chatlogs to the worldpath
17:03 OldCoder At least some buffering should be good
17:03 OldCoder What about Hulu?
17:03 fairiestoy alright, thanks
17:04 OldCoder john_minetest, Hulu?
17:04 * OldCoder will brb very very cold in office today
17:05 OldCoder john_minetest, those are the ones I know about. If you want a better one I could set it up myself.
17:05 OldCoder Done
17:06 reactor joined #minetest
17:06 Jordach hello router: OUT: BLOCK [9] Packet invalid in connection (TCP 192.168.1.87:48236->7xx.xx.xx.xx:80 on ppp0)
17:06 Jordach and there be hundreds of these
17:07 Jordach usually pointing at freenode and my ping tool
17:09 Jordach hmmmm
17:09 Jordach https://gist.github.com/Jordach/d875dce41b63a4b4b12a
17:09 Jordach L13 seems suspicious
17:10 Jordach it looks like a ghost domain
17:10 reactor OldCoder: ?
17:11 reactor I'm back.
17:11 Jordach OldCoder, jordach@TeslaBolt:~$ ping gnax.ge2-14.br01.atl01.pccwbtn.net | ping: unknown host gnax.ge2-14.br01.atl01.pccwbtn.net
17:11 reactor Well, I need to pass my work to someone real fast.
17:11 reactor Because I'm running out of time.
17:12 OldCoder reactor, explain??
17:12 OldCoder reactor, I am here
17:12 reactor OldCoder: the map.
17:12 OldCoder It is fine
17:12 OldCoder reactor, I am here
17:12 reactor We need someone who would develop it instead of me.
17:12 OldCoder PM and explain what you wish
17:12 OldCoder Well, post here
17:12 OldCoder Oh
17:12 OldCoder You mean the world in general
17:12 reactor I haven't finished a single building in last 6 months.
17:12 reactor The project is really stuck.
17:12 OldCoder You will find people to play on a copy
17:12 reactor Yep.
17:13 OldCoder reactor, then you must document what you have done and put it aside
17:13 OldCoder Wrap it up for now and I will see to it that the work lasts
17:13 OldCoder Finished or not
17:13 OldCoder
17:13 reactor The buildings that I have touched or am about to, are listed in the remarks file.
17:14 reactor Last weekend, I added the facade of one of them to the map, but only the facade.
17:14 OldCoder PM and provide links
17:15 reactor Eh?
17:15 reactor You've already got the latest.
17:15 OldCoder ?
17:15 OldCoder Did I download this last week?
17:15 reactor I remember giving you the new version of map and textures last week.
17:15 reactor Let me look at the logs.
17:15 OldCoder Well, all right, then
17:16 reactor ...I'm not sure anymore.
17:17 OldCoder PM
17:17 reactor mk
17:20 MinetestBot GIT: Novatux commited to minetest/minetest_game: Use minetest.swap_node instead of hacky_swap_node 47a49eccf4 2013-12-08T09:12:44-08:00 http://git.io/xra87w
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17:26 sfan5 john_minetest: buy me better internet
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17:28 sfan5 yes
17:28 sfan5 sfan5.duckdns.org point to my home ip
17:29 kaeza greetings
17:30 kaeza left #minetest
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17:31 sfan5 john_minetest: written myself
17:31 Jordach \o/
17:31 Jordach working finger!
17:32 sfan5 john_minetest: it is very early alpha, but you can have it if you want
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19:01 svuorela win 46
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19:26 Jordach http://i.imgur.com/4S1lpnD.png
19:26 Jordach BOOM!
19:26 Jordach dem joins parts
19:35 Enke joined #minetest
19:39 Calinou joined #minetest
19:40 Jordach Enke, Calinou, http://i.imgur.com/4S1lpnD.png
19:40 Enke fingers for the player model?
19:41 Jordach Enke, since august, i've made my own Animation model
19:41 Calinou hi
19:41 Enke Nice
19:42 Enke Well, back to NetHack...
19:43 Gethiox joined #minetest
19:49 reactor joined #minetest
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20:17 Jordach ow
20:18 Jordach that hurts
20:18 Enke what hurts?
20:19 Sokomine what's up?
20:19 Enke nothing much.
20:21 * Sokomine hands jordach an apple to heal
20:21 Jordach got this big-ass ulcer on the inside of my lower lip, hurts like a bitch
20:26 Enke darn.
20:27 KingsleyT joined #minetest
20:34 vfs joined #minetest
20:34 vfs hi
20:34 kaeza hi
20:34 VIRTUALFALL Minetest have creepypasta?
20:35 kaeza Virtual Fall System?
20:35 kaeza :P
20:35 VIRTUALFALL No, Virtual Fall Software
20:35 VIRTUALFALL http://virtualfallsoftware.x10.mx/
20:35 kaeza anyway, no
20:36 Jordach nope
20:36 kaeza not that I recall at least
20:36 kaeza you can blame the mapgen bugs on the MESEians (those crystalline aliens)
20:37 Enke we should make a creepypasta on the origins of MESE.
20:40 VIRTUALFALL You Know no escape saga?
20:43 VIRTUALFALL And you have created a Meme.
20:43 VIRTUALFALL XD
20:45 VIRTUALFALL 3DS Frien Code Exchange?
20:45 VIRTUALFALL ...
20:46 VIRTUALFALL my miiverse profile: https://miiverse.nintendo.net/users/GoldenTime
20:46 Jordach that's enough VIRTUALFALL
20:46 EdB joined #minetest
20:46 Jordach (oh, and less of the caps as a nick)
20:47 virtualwall ok
20:47 virtualwall ?
20:48 ImQ009 joined #minetest
20:48 virtualwall Servers is ok, IRC is ok, network is ok, my mind id off
20:50 virtualwall Minetest is born on 2009
20:50 virtualwall ?
20:50 virtualwall .... sorry for bad english...
20:50 virtualwall IP: 82.57.28.211 :(
20:51 john_minetest joined #minetest
20:51 * sfan5 laughs
20:52 virtualwall HI
20:52 sfan5 http://boards.4chan.org/a/res/98026370#p98026962
20:52 Pentium44 NO
20:53 Pentium44 4chan shall not be here
20:53 Pentium44 lol
20:53 Pentium44 I have 4chan blocked on my dns server xD
20:53 thardin good call
20:54 virtualwall im are a writer. 0-o
20:54 virtualwall MALWARE MALWARE MALWARE
20:55 virtualwall Yes
20:55 sfan5 john_minetest: and what does maware mean?
20:55 virtualwall Anonymous
20:56 virtualwall .... :P
20:56 virtualwall 0-0''''''''''''''''''
20:56 * sfan5 plays http://www.youtube.com/watch?v=zWVfe-Z0I-k in a loop
20:57 virtualwall wripiwrippiherewrippiwrippiher
20:58 ShadowNinja virtualwall: <-- Do you mean fall?
20:58 sfan5 john_minetest: the ending theme is 回レ!雪月花 not 回レ 回レ
20:58 virtualwall hrm.... ShadowNinja...
20:59 Jordach malware doesn't (often) affect unix users
20:59 virtualwall why love falls
20:59 reactor Jordach: bullshit.
20:59 virtualwall in the (year not know) linux and unity dead...
20:59 virtualwall the yesr is...
21:00 Pentium44 linux not dead
21:00 virtualwall millennium bug
21:00 reactor Linux is not dead, but it's a freaking mess.
21:00 virtualwall Year 2038 problem!!!!!!!!!!
21:00 reactor 2038 bug has been fixed in NetBSD.
21:00 virtualwall in other devices?
21:00 ShadowNinja virtualwall: Um, time is 64-bit now.
21:00 reactor john_minetest: with stupid sysops (read: Ubuntu users), it is. Believe me.
21:01 virtualwall old shool?
21:01 virtualwall http://upload.wikimedia.org/wikipedia/commons/e/e9/Year_2038_problem.gif
21:01 virtualwall *school
21:02 reactor virtualwall: the problem is not quite relevant anymore.
21:02 reactor It's been addressed.
21:02 virtualwall for unix-based servers?
21:02 reactor john_minetest: sysop = system operator
21:02 Enke yikes. that looked bad
21:03 Pentium44 john_minetest not every distro has sudo >.>
21:03 sfan5 !title
21:03 ShadowBot sfan5: Error: The command "title" is available in the Format and Web plugins. Please specify the plugin whose command you wish to call by using its name as a command before "title".
21:03 sfan5 ShadowBot: stfu
21:03 reactor john_minetest: but they do that, and fail at that, and do terrible things to their systems.
21:03 ShadowBot sfan5: Error: You're missing some capability you need. This could be because you actually possess the anti-capability for the capability that's required of you, or because the channel provides that anti-capability by default, or because the global capabilities include that anti-capability. Or, it could be because the channel or supybot.capabilities.default is set to False, meaning that no commands are allowed unless explicitly
21:03 sfan5 wtf
21:04 reactor john_minetest: it happens a lot. See Ubuntu and Mint.
21:04 sfan5 ShadowBot: stfu
21:04 ShadowBot sfan5: The operation succeeded.
21:04 sfan5 !title
21:04 sfan5 Minetest... oh!
21:04 reactor As well as other lamed unices.
21:04 Miner_48er joined #minetest
21:05 MinetestBot joined #minetest
21:05 reactor Not likely.
21:05 reactor Because you still have to do things under the hood to get it running.
21:05 reactor And Linux is ugly beside interface, okay?
21:05 reactor Even the way it names devices is ugly.
21:05 reactor Let alone how it handles them.
21:06 reactor With Linux, this machine would have every USB device reset every hour or so.
21:06 sfan5 http://boards.4chan.org/a/res/98026370#p98034732
21:06 reactor Beside, there are various stability and security problems.
21:07 reactor And kludges.
21:07 reactor BSD acheres to the "if you can't do it right, do not do it".
21:07 reactor s/ach/adh/
21:07 reactor That's why they're sometimes too slow to do things. But when they do them, they work.
21:08 reactor I am not a geek. Why would I use Gentoo?
21:09 reactor rm -rf /
21:09 reactor Simple, and always works.
21:10 reactor Well, make it, and watch the BSD community laugh at you.
21:10 PilzAdam reactor, + --no-preserve-root
21:10 virtualwall http://imgur.com/gi3HsuJ
21:10 reactor john_minetest: what's the point of bringing me back to Linux?
21:10 reactor I'm fine here.
21:11 reactor Everything works out of the bos here, so far.
21:11 reactor s/bos/box/
21:11 reactor I've been to Linux. I got frustrated. Why return?
21:12 reactor 03:07 < john_minetest> Use Gentoo.
21:12 reactor What is that photo?
21:12 reactor "frozen"?
21:13 reactor Mammoths?
21:13 reactor Oh.
21:13 reactor I have Starwars in my watch-before-I-die list.
21:16 us|0gb joined #minetest
21:17 virtualwall cool.... http://community.x10hosting.com/threads/create-a-minecraft-server-in-a-subdomain.191501/#post-919443
21:19 Megaf virtualwall, why dont you host it at your home pc?
21:20 Megaf then you can use no-ip to point an address to your pc
21:20 sapier joined #minetest
21:21 reactor Regarding ISPs, it's unreliable, but it should work.
21:22 PilzAdam joined #minetest
21:23 virtualwall Megaf because I want it 24/7 online
21:24 virtualwall john_minetest XDDDDD
21:24 virtualwall http://i.imgur.com/Da5HkiS.png
21:25 EdB left #minetest
21:27 troller today was top multiplayer day: 122 players online
21:27 virtualwall PS: And a Olvand server: http://www.olvand.com/
21:27 troller 30+27 players max on 2 servers
21:27 troller http://servers.minetest.net/
21:28 virtualwall Stats? I have not yet installed on the server...
21:30 virtualwall this page ( http://servers.minetest.net/ ) like pod uptimes page on Diaspora
21:31 virtualwall http://podupti.me/
21:33 virtualwall Is possible Minetest for GameStick? http://gamestick.tv
21:33 virtualwall A code rewiritten? (bad english :/ )
21:35 virtualwall A code rewrite?
21:36 exoplanet joined #minetest
21:37 daswort hi the link to the subreddit on the wiki main page is wrong
21:38 daswort http://wiki.minetest.net/Main_Page it is http://www.reddit.com/r/minetest not http://www.reddit.com/r/minetest_c55
21:38 virtualwall For developers: http://www.gamestick.tv/sdk/register (im are registered)
21:46 thexyz joined #minetest
21:46 thexyz sfan5: any updates on android?
21:46 sfan5 no
21:47 sfan5 it won't load the library file
21:47 thexyz I have weird sqlite errors
21:47 thexyz and then it crashes because of this
21:47 sfan5 and because devs thought it would be a good idea to not provide any helpful error message I'm not further than before
21:47 sfan5 weird sqlite errors?
21:47 sfan5 backtrace or error log?
21:47 thexyz V/Freeminer( 5672): WARNING: Block failed to save (-6, 3, 1) SQL logic error or missing database
21:47 thexyz like this
21:47 sfan5 :-/
21:48 thexyz and my setup broke and ndk-gdb no longer works
21:48 thexyz anyway, I've added forward and jump keys so I think it's ok to release it now!
21:49 sfan5 did you try leveldb?
21:49 thexyz to troll everyone ^^
21:49 thexyz no
21:50 thexyz anyway
21:51 thexyz lol
21:51 thexyz yeah
21:51 thexyz well, that's not even alpha
21:51 thexyz but you can run around and dig things
21:51 thexyz (or whatever your first inventory slot is filled with)
21:51 thexyz let's say that's a techno demo?
21:52 sfan5 >techno
21:52 sfan5 yeah, that'd make sense
21:52 thexyz proof-of-concept
21:54 thexyz http://a.pomf.se/a08et.apk
21:55 thexyz and you'll have to copy things to /sdcard/freeminer/
21:55 thexyz grab https://github.com/xyzz/freeminer/tree/android and just copy everything to /sdcard/freeminer/
21:56 thexyz bottom left / bottom right areas are for running / jumping
21:56 thexyz john_minetest: what's your device?
21:57 thexyz because it's laggy as shit
21:57 thexyz (on my gnexus)
22:01 ImQ009_ joined #minetest
22:02 thexyz you'll enjoy lags then
22:03 PilzAdam bye
22:04 thexyz not the game
22:04 thexyz anyway, it's sad to know Minecraft PE works fine on my device
22:05 exoplanet joined #minetest
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22:06 sfan5 thexyz: mcpe is a rewrite from scratch optimized for mobile devices
22:06 thexyz anyway
22:06 thexyz sfan5: did you test it?
22:07 sfan5 is it compiled for armv6?
22:07 thexyz uhh, I don't know
22:07 sfan5 let me try
22:07 thexyz I wouldn't expect it to work on such low end devices at all
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22:17 sfan5 thexyz: crashes at startup
22:18 * VanessaE peeks in
22:18 thexyz sfan5: then you're doing something wrong or your device is not supported
22:18 VanessaE hi
22:19 thexyz because now I'm playing on VanessaE's "old" (or something like that) server and everything's so cool
22:19 thexyz except that it lags
22:19 VanessaE youmean Creative?
22:19 thexyz the "nostalgia" one
22:19 thexyz heh
22:19 VanessaE oh ok
22:23 VanessaE heh
22:26 JackGruff joined #minetest
22:27 thexyz meh
22:27 thexyz what's the point of porting it if no one will be able to play it
22:28 VanessaE ?
22:29 VanessaE oh the android stuff
22:29 sapier where to find out how many nodes a block is?
22:29 thexyz yes
22:29 thexyz it lags
22:29 VanessaE lags as in network lag or fps sags?
22:29 thexyz fps
22:30 sapier ok found it
22:32 thexyz well, it's not that bad that "no one will be able to"
22:33 thexyz but it's bad enough for them to choose another MC clone
22:33 anunakki joined #minetest
22:45 VanessaE the client's been suffering for some time now, speed wise..
22:46 sapier are you sure it isn't your game that's become more and more complex? ;-)
22:46 VanessaE complexity of a game shouldn't appreciably affect the rendering speed of the client.....
22:47 VanessaE there's only just so much crap you can put on the screen, you know
22:48 sapier depends on what you define as complexity ... if you add more and more graphics things this will result in client slowdown ... yet I don't wanna say client can't be done faster ;-)
22:50 VanessaE when you have a high-end graphics card that takes up two slots and needs 150W by itself, no amount of shit that MT can throw at it should be enough to slow it down, let's put it that way. :)
23:00 EvergreenTree joined #minetest
23:01 * EvergreenTree waves a branch
23:01 VanessaE hi
23:04 dhbiker joined #minetest
23:06 Exio4 haha
23:06 Exio4 the game could be complex, but minetest is insanely snow at rendering
23:06 Exio4 and that is a "known thing" :P
23:07 Exio4 there are games way more complex that run faster than minetest on my hardware
23:09 rsiska joined #minetest
23:10 VanessaE Exio4: exactly my poiny
23:10 VanessaE point*
23:12 VanessaE no matter how full the screen it, at the end of the day it is still only rendering to a 1280x1024 screen (for me) and maybe 400k vertexes.  I'd have thought a modern video card could run circles around that
23:12 VanessaE ia*
23:12 VanessaE is**
23:14 john_minetest left #minetest
23:21 Exio4 sapier: why do you say scheme is bad
23:21 sapier :-)
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