Time |
Nick |
Message |
00:03 |
* paramat |
is using flexrealm to create a small part of a 10km radius dyson sphere |
00:03 |
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00:03 |
blaaaaargh |
paramat, learn C++, NAO |
00:05 |
FreeFull |
Nobody can learn C++ |
00:05 |
FreeFull |
Not all of it |
00:05 |
khonkhortisan |
it's really that big? |
00:08 |
FreeFull |
Yes |
00:08 |
FreeFull |
Also, learning the precise semantics of everything |
00:11 |
kaeza |
C++ is not that hard... if you only use plain C features :P |
00:12 |
sapier |
lol ... c is only "not hard" if you don't even try to do it right ;-P |
00:13 |
FreeFull |
The order of evaluation of a function's arguments is unspecified in C |
00:13 |
FreeFull |
Many people don't know that |
00:14 |
FreeFull |
Hopefully people know about sequence points |
00:19 |
kaeza |
well, if you depend on order of evaluation, then you are doing it wrong |
00:20 |
arsdragonfly_ |
afaik sequence points are replaced by other definitions in c++11 |
00:24 |
FreeFull |
C++ isn't C |
00:25 |
FreeFull |
Talk about the C11 standard (or the upcoming C14) |
00:31 |
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00:33 |
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00:43 |
Megaf |
have you seen anything that would allow me to grow crops and food underground? |
00:43 |
OldCoder |
Megaf, ? It works normally doesn't it? |
00:44 |
OldCoder |
I have seen people do this |
00:44 |
Megaf |
nope |
00:44 |
Megaf |
wheat and cotton would never grow |
00:44 |
Megaf |
only trees |
00:44 |
OldCoder |
?? |
00:44 |
OldCoder |
I have a screenshot somewhere |
00:45 |
OldCoder |
From one of my worlds |
00:45 |
OldCoder |
Crops of food growing far underground |
00:45 |
OldCoder |
And this was a year ago |
00:45 |
OldCoder |
Found it; wait |
00:46 |
OldCoder |
http://www.minetest.org/sshot/fettgarden.jpg |
00:46 |
OldCoder |
Megaf, is this what you mean? |
00:47 |
OldCoder |
See the screenshot ^ |
00:47 |
Megaf |
well, I never tried with farming plus |
00:48 |
Megaf |
still, no wheat nor cottons |
01:04 |
PilzAdam |
bye |
01:04 |
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01:05 |
thefamilygrog66 |
evening folks |
01:06 |
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01:06 |
kaeza |
hey grog |
01:08 |
thefamilygrog66 |
anything exciting happening? |
01:11 |
kaeza |
Minetest 0.5.0 is out!! |
01:13 |
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01:14 |
thefamilygrog66 |
0.5.0, say what? |
01:16 |
kaeza |
yes, 5D graphics, Dolby Ultrarround 45.6, hadron colliders, etc |
01:23 |
khonkhortisan |
people can't understand 5d |
01:28 |
iqualfragile |
well, i can kind of imagine it |
01:28 |
iqualfragile |
minetest allready is 4d |
01:28 |
iqualfragile |
its just one additional dimension |
01:28 |
iqualfragile |
wait |
01:28 |
iqualfragile |
no |
01:28 |
iqualfragile |
minetest _is_ 5d |
01:29 |
PandemoniuM |
!_! |
01:29 |
iqualfragile |
three space dimensions |
01:29 |
iqualfragile |
one time dimension |
01:29 |
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01:29 |
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djdduty joined #minetest |
01:29 |
iqualfragile |
AND one "seed"/alternate reality dimension |
01:29 |
iqualfragile |
==> 5D |
01:31 |
khonkhortisan |
time is dimension zero. When you count the dimensions, it ends up at 3. |
01:31 |
iqualfragile |
no |
01:32 |
iqualfragile |
time is actually the fourth dimension |
01:32 |
khonkhortisan |
0 is time with no space, 1 is time with a line, 2 is time with a plane, 3 is time with cube space, 4 is time with hyperspace |
01:32 |
iqualfragile |
you can imagine a 3-dimensional room without time |
01:32 |
iqualfragile |
(well, yes you could imagine a time without space |
01:32 |
iqualfragile |
) |
01:33 |
khonkhortisan |
time doesn't deserve a dimension. Rotation across a space-time dimension has no sensible result. |
01:33 |
iqualfragile |
but you do not start counting with 1 |
01:33 |
iqualfragile |
time does deserve a dimension |
01:33 |
iqualfragile |
as it is one |
01:33 |
iqualfragile |
what else would it be |
01:35 |
khonkhortisan |
If we added another spatial dimension, it would be the fifth dimension, right after time |
01:36 |
iqualfragile |
we can not just add another spatial dimension |
01:36 |
iqualfragile |
that way there would be no way that planets could rotate around suns |
01:36 |
khonkhortisan |
but just because there are three space dimensions doesn't mean time has to be #4 |
01:36 |
khonkhortisan |
Let's say you removed a dimension. |
01:36 |
iqualfragile |
it does not matter in which order you number them |
01:37 |
iqualfragile |
but starting with 0 does not realy make sense |
01:37 |
khonkhortisan |
In a petri dish, there is left/right, and up/down. Time takes over gravity. |
01:37 |
khonkhortisan |
When programming, sometimes you start counting at 1, and sometimes at 0. |
01:38 |
iqualfragile |
khonkhortisan: yes, but you allways have a good reason |
01:38 |
iqualfragile |
things that start with 0 are just an index |
01:38 |
iqualfragile |
but when i am talking about the 3rd element i actually mean the one labeled (indexed) with 2 |
01:38 |
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01:38 |
iqualfragile |
so when i talk about the 4th dimension it does not matter how you lable it |
01:39 |
iqualfragile |
it is just the fourth |
01:39 |
khonkhortisan |
You could use the fourth dimension to measure your trip to work, or you could use the fourth dimension to get an object outside of the 3d enclosed space. |
01:40 |
iqualfragile |
wtf? |
01:40 |
khonkhortisan |
If you draw a square on a piece of paper, and drop a penny in it, you can't drag the penny across the paper to get it out |
01:40 |
khonkhortisan |
you have to lift it up into the third dimension, and place it somewhere else on the paper. |
01:41 |
iqualfragile |
a paper has 3 dimensions |
01:41 |
khonkhortisan |
right |
01:41 |
iqualfragile |
if you want to change something about it it even needs to have 4 |
01:41 |
khonkhortisan |
If a paper had two, the penny would be stuck inside the box. |
01:41 |
iqualfragile |
you know, i am captchable of basic logic |
01:42 |
khonkhortisan |
If you take a baseball, and put it inside a cardboard box, and close it, you can't get the baseball out without opening the cardboard box in 3d. You'd have to lift it in 4d, and place it outside the box. |
01:43 |
khonkhortisan |
If 4d is time, you could go back in time to get the baseball out, but you'd open the box in the process, because that's how you got it in there. |
01:43 |
khonkhortisan |
If 4d is spatial, you still have time left over. |
01:47 |
iqualfragile |
khonkhortisan: no, just because there is a dimension you are not nescesarily able to navigate it freely |
01:47 |
arsdragonfly |
https://forum.minetest.net/viewtopic.php?pid=121097#p121097 |
01:48 |
arsdragonfly |
have a look at my mod |
01:48 |
iqualfragile |
you can for example not navigate the probability dimension (if we postulate one) at all |
01:48 |
iqualfragile |
and you can just go in one direction in time |
01:48 |
iqualfragile |
arsdragonfly: looks nice, add to mmdb |
01:49 |
iqualfragile |
but some kind of /am probe default:dirt 10 would be nice |
01:50 |
iqualfragile |
it shoud then return how much money you would need to pay for 10 dirt if you choose to use the cheapest possibilities |
01:51 |
arsdragonfly |
hmmmmm good idea |
01:51 |
iqualfragile |
(maybe even list which sources you would use |
01:51 |
iqualfragile |
) |
01:52 |
arsdragonfly |
though /am viewstack default:dirt can show you the available orders |
01:53 |
iqualfragile |
them /am makeitso should buy your last probe |
02:07 |
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02:20 |
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02:20 |
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02:21 |
Megaf |
ShadowNinja, are you there? |
02:22 |
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02:23 |
Megaf |
ShadowNinja, http://pastebin.mozilla.org/3735184 |
02:23 |
khonkhortisan |
Reading about spacetime froze my computer |
02:25 |
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02:35 |
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02:48 |
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02:50 |
Pilcrow |
what format, exactly, is a .x file? I mean, I know it's a 3d model, and text-based by the look of it, but I can't for the life of me figure out how to edit one. the numbers look arbitrary, and Blender doesn't have a .x extension listed for import or export... |
02:55 |
thefamilygrog66 |
http://msdn.microsoft.com/en-us/library/windows/desktop/bb174837%28v=vs.85%29.aspx |
02:55 |
thefamilygrog66 |
Pilcrow ^^^ |
02:57 |
Pilcrow |
ah, thanks |
03:05 |
ShadowNinja |
Megaf: Aren't there more lines? |
03:05 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Move script_run_callbacks to Lua a0dce51af6 2013-12-07T19:03:07-08:00 http://git.io/jMSj0A |
03:06 |
Megaf |
ShadowBot, nope |
03:07 |
ShadowNinja |
Megaf: Are you sure you aren't using a Release build? |
03:09 |
Megaf |
ShadowNinja, I compiled it with debug flag on cbuild |
03:10 |
ShadowNinja |
Megaf: cmake -DCMAKE_BUILD_TYPE="Debug" -DRUN_IN_PLACE=1? |
03:11 |
Megaf |
yep |
03:11 |
Megaf |
cd minetest-minetest-96f753a/ |
03:11 |
Megaf |
cmake . -DRUN_IN_PLACE=1 -DCMAKE_BUILD_TYPE=Debug |
03:11 |
Megaf |
time make -j 4 |
03:11 |
Megaf |
cd bin |
03:11 |
Megaf |
gdb minetest |
03:14 |
Pilcrow |
well, I can't get blender's directx import/export plugins installed. anyone know of a good way to edit a .x file in linux? |
03:19 |
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03:22 |
Pilcrow |
oh actually I got the export working, but it's of no use without an import as well... |
03:23 |
PandemoniuM |
can you use milkshape? |
03:24 |
PandemoniuM |
i just figured that process out last night and its easy to use |
03:24 |
PandemoniuM |
but im windows |
03:24 |
Pilcrow |
I've never heard of it. I'll look and see if it has a linux version |
03:25 |
PandemoniuM |
im having issues getting a timer on an entity to actually work... only returns 0 and never increments |
03:26 |
ShadowNinja |
Megaf: Try it with quotes maybe? |
03:27 |
kaeza |
PandemoniuM, show the code |
03:28 |
ShadowNinja |
Pilcrow: Usually you can get a .blend to go with the .x. |
03:29 |
PandemoniuM |
i use milkshape to import a .x file and make alterations, the export to .x again |
03:29 |
PandemoniuM |
kaeza, im referencing the gunz mod with the turret.. i know that has an interval. let me check that before i waste your time |
03:30 |
kaeza |
aight |
03:31 |
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03:34 |
Pilcrow |
ShadowNinja, I'm trying to edit a file from an existing mod (specifically the carts mod). it has no .blend file, so I need a way to import .x into blender, a way to convert the .x to a .blend, or another linux 3d editor... also, I've NEVER used a 3d editor before, blender or otherwise. :P |
03:34 |
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03:35 |
Pilcrow |
@PandemoniuM, I've only just started experimenting with entities myself, but if it helps, it looks like PilzAdam's mobs mod has an on_step(self, dtime) function with self.timer = self.timer+dtime ... will something like that work? |
03:39 |
ShadowNinja |
Pilcrow: Poke PilzAdam to include it then. |
03:42 |
iqualfragile |
Pilcrow: either that or you just enable the x import plugin in blender (look it up) and import it |
03:46 |
Pilcrow |
@ShadowNinja, I think I'll just do some more research myself rather than bother him. obviously carts aren't high on his priorities anyway, seeing as how its last update was way back in february... :P |
03:46 |
PandemoniuM |
:D :D :D |
03:46 |
PandemoniuM |
got it |
03:46 |
hmmmm |
hmm |
03:46 |
hmmmm |
https://github.com/kwolekr/minetest/commit/bbae8eb7514be2fef4d3931c3cec37c04c415786 |
03:46 |
PandemoniuM |
ty pilcrow |
03:47 |
hmmmm |
in newly generated areas with mapgens V6 and Indev, if you find a dungeon in a desert biome, it'll be a bit different and hopefully more interesting |
03:49 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6 bbae8eb751 2013-12-07T19:45:26-08:00 http://git.io/YilzuA |
03:51 |
Pilcrow |
welcome, PandemoniuM, but it was only my memory, not my code. ;) |
03:54 |
Pilcrow |
by the way, how are y'all able to change your text color? (a.k.a. colour, if you're from one of those silly places like england or canada) :P |
03:56 |
Pilcrow |
in my client, ShadowNinja and iqualfragile both appear as red, while PandemoniuM's most recent message does as well... |
03:56 |
kaeza |
Pilcrow, like this? |
03:56 |
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03:56 |
Pilcrow |
yes... I know nothing about irc, lol |
03:57 |
kaeza |
it is shown whenever mentions your name |
03:57 |
kaeza |
+someone |
03:58 |
Pilcrow |
ah, that makes sense. thanks, kaeza. yeah, this is the first irc channel I've ever frequented, so I've much to learn. ;) |
03:59 |
kaeza |
there's a first time for everything :P |
03:59 |
kaeza |
<.< |
03:59 |
Pilcrow |
kind of sad, really, that I've only started this kind of thing within the last year. heck, my first FORUM post was only a few years ago, and I'm 26... |
04:20 |
PandemoniuM |
lol |
04:21 |
Pilcrow |
so PandemoniuM, you said you got it working, right? what mod are you working on? |
04:27 |
PandemoniuM |
i made a machine gun turret and a cannon turret |
04:28 |
PandemoniuM |
they are entities like the helicopter, so it can target the closes player in a radius |
04:28 |
PandemoniuM |
mg fires bullets and cannon fires a rocket |
04:33 |
Pilcrow |
ah that's cool. will it affect the old airships mod too? not even sure if that one still works anymore, but it was an amazing idea... |
04:36 |
Pilcrow |
actually that airship mod was last updated in june, so it's not as old as I thought... :) |
04:36 |
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04:41 |
PandemoniuM |
honestly no idea, im just trying to execute my first mod haha |
04:42 |
PandemoniuM |
its just about good to go as far as getting a release out there for the lulz |
04:48 |
Pilcrow |
lol I know what that's like. I'm just starting as well, really. I've got quite a few almost-finished mods that work fine for local play, but I've never released anything yet... :P |
04:54 |
PandemoniuM |
heres what i made last night. never heard of milkshape before but i used it to import a .x, make alterations, and export back into .x format |
04:54 |
PandemoniuM |
http://imgur.com/RkJkw2D |
04:55 |
PandemoniuM |
so the user right clicks and it puts them in the middle of the thing, so when they look an turn, so does it so you can tell where they are looking by the direction of the barrel |
04:56 |
PandemoniuM |
and thats a 1 way black panel so they sit behind it, but other players cant see whos operating the turret |
04:58 |
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04:58 |
Pilcrow |
that looks awesome! I'll probably try it out once it's released... :) |
04:59 |
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05:00 |
PandemoniuM |
yeah i need to get a server up |
05:01 |
PandemoniuM |
im trying to make a nice war mod |
05:05 |
Pilcrow |
will you try for missile platforms, etc. as well? I've been watching a minecraft Voltz series on youtube, and I'd SO love to have the same kind of versus game with terrorist and anti-terrorist groups, nuclear reactors, and the ability to bomb each other... :) |
05:06 |
VanessaE |
hi all. |
05:07 |
LazyJ |
Howdy, VanessaE :) |
05:07 |
PandemoniuM |
hello VanessaE |
05:07 |
Pilcrow |
hi, VanessaE |
05:08 |
PandemoniuM |
Pilcrow, I saw the Technics mod yesterday at work and had a flood of ideas |
05:09 |
PandemoniuM |
so many cool items in there, but my point i forgot to make was I'd like to have a game mode where its a Free for all city/alliance world, and a Attack/Defend type game mode |
05:11 |
PandemoniuM |
but that simple npc framework is very interesting |
05:11 |
PandemoniuM |
thats the next thing id like to work on. programmatically create and npc and assign it a job/task/position etc |
05:11 |
Pilcrow |
yeah, I've looked at technics, but haven't tried it yet. and as for your ideas, the attack/defend stuff sounds like a lot of fun... :) |
05:15 |
Pilcrow |
my latest work is quite a bit less epic, but still may be useful once it's done. I was tired of certain quirks in the trader huts from sapier's MOB Framework, so I decided to make my own item shop. progress so far: http://i.imgur.com/ASi8aZ2.png |
05:16 |
PandemoniuM |
id also like to get something that could resemble world war 2 esque fights. clusters of towns form alliances, can contribute food/supplies/troops to the fronts |
05:16 |
PandemoniuM |
daaaaam what is going on in that link!? |
05:17 |
PandemoniuM |
very cool |
05:17 |
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05:18 |
VanessaE |
oops/ |
05:18 |
PandemoniuM |
lol! |
05:18 |
PandemoniuM |
wb! |
05:18 |
PandemoniuM |
i am very interested in the pipes mod |
05:19 |
VanessaE |
just watched oOChainLynxOo's video of my Nostalgia server....NERD ALERT! :D |
05:19 |
VanessaE |
ok so...install it? :) |
05:20 |
Pilcrow |
I'm not putting my mesebay thing up on the forums yet, but I will soon. I need to get a few global variable issues solved. multiplayer works, but selecting items will sometimes interfere with others' selections so they/you could end up buying/selling the wrong item... :P |
05:21 |
Pilcrow |
also, I need to finish a default-only item list, so it won't have such a massive dependency nightmare... xD |
05:25 |
Pilcrow |
PandemoniuM, I whole-heartedly recommend pipeworks, and also digilines if you don't already have it installed. you'll be able to make all sorts of interesting machines... :) |
05:25 |
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05:26 |
VanessaE |
nore: what's the disposition of that test you guys were doing with the all-blackness of the shaders? did it work? will the results be pushed to master? |
05:27 |
nore |
VanessaE, what I did was to delete all of the code for bump/parallax mapping only things |
05:27 |
VanessaE |
also, hi :) |
05:27 |
nore |
h |
05:27 |
VanessaE |
oh ok |
05:27 |
nore |
it worked, but the most impressive thing was why it didn't work |
05:27 |
VanessaE |
I thought you guys had narrowed it down to that one comparison |
05:27 |
nore |
after deleting everything, if ((enable_bumpmapping == 1.0) && (use_normalmap > 0.0)) {} <-- that made it black again |
05:28 |
VanessaE |
dafuq? |
05:28 |
nore |
I dunno if the bug is with && or >, but it was that |
05:28 |
VanessaE |
well use_normalmap and enable_bumpmapping are both supposed to be bools aren't they? |
05:28 |
VanessaE |
why compare them with floats? |
05:29 |
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05:30 |
nore |
no, they are not here |
05:30 |
VanessaE |
(I read through the conversation but was just as confused as I went through it as you apparently were then ;) ) |
05:30 |
nore |
it is not possible to pass them to shaders else I think |
05:30 |
VanessaE |
hm |
05:30 |
VanessaE |
maybe thexyz's idea is best |
05:30 |
VanessaE |
compare against 0.5 |
05:31 |
PandemoniuM |
item.... transport... |
05:31 |
PandemoniuM |
incredible |
05:31 |
VanessaE |
PandemoniuM: yep, and that's nore's code that does it :() |
05:31 |
VanessaE |
:() |
05:31 |
nore |
ok, I replaced the > 0 by == 42.42 --> still black |
05:31 |
VanessaE |
:)' |
05:31 |
PandemoniuM |
true supply lines |
05:31 |
PandemoniuM |
:D |
05:31 |
nore |
so I guess the problem is with the && |
05:33 |
nore |
wait, writing only the >0 part with == 42.42 doesn't work either |
05:33 |
VanessaE |
wha? |
05:33 |
Pilcrow |
yes, Pipeworks really is awesome. |
05:33 |
VanessaE |
thanks, on behalf of nore, peacock and myself :D |
05:36 |
VanessaE |
nore: sounds like the real problem is something much simpler, just some random condition inside the bumpmap code |
05:36 |
VanessaE |
(or the parallax code probably) |
05:36 |
nore |
VanessaE, no... |
05:36 |
nore |
it is working, and when I add this "if", even if it is empty, it does not work |
05:37 |
VanessaE |
that's impossible |
05:37 |
Pilcrow |
you guys are over my head now, so I'll just lurk here :P |
05:38 |
VanessaE |
nore: humor me a sec... if ((1) && (1)) {} |
05:38 |
PandemoniuM |
that if statement looks badly formed |
05:38 |
VanessaE |
what does this do? |
05:39 |
nore |
VanessaE: if (0==1) works |
05:39 |
nore |
but now I think I have the bug |
05:39 |
VanessaE |
ok, if ((true) && (true)) {} |
05:39 |
VanessaE |
oh? |
05:39 |
nore |
the problem is that my GPU cannot handle multiple textures |
05:40 |
nore |
and now there are 3: base texture, normal one, and use_normalmap |
05:40 |
nore |
when removing the test, the use_normalmap float, becomes an unused variable |
05:40 |
nore |
therefore, it is not compiled |
05:40 |
VanessaE |
ahhh |
05:40 |
nore |
and there is only one texture used |
05:41 |
nore |
whereas else, it is compiled, and the GPU doesn't like it |
05:41 |
VanessaE |
sokomine and cheapie too, I'll bet |
05:41 |
nore |
yep |
05:41 |
VanessaE |
solution? |
05:42 |
VanessaE |
wrap it in a second ig. |
05:42 |
VanessaE |
if* |
05:42 |
VanessaE |
no.. |
05:42 |
nore |
idea for the code: use #ifdef and so on when compiling the shaders |
05:42 |
VanessaE |
no. |
05:42 |
nore |
how to do it: no idea |
05:42 |
VanessaE |
this will need a second code path that doesn't attempt to use two or more textures |
05:43 |
nore |
VanessaE, no? the shaders are compiled each time the game is run |
05:43 |
VanessaE |
something that is invoked when the appropriate options are dis/enabled. |
05:43 |
VanessaE |
oh? |
05:43 |
VanessaE |
OH |
05:43 |
VanessaE |
this is inside the shader?\ |
05:43 |
nore |
so putting #ifdef in them and changing the variable on the fly should work |
05:43 |
VanessaE |
-\ |
05:43 |
VanessaE |
oh ok |
05:43 |
nore |
VanessaE, yes, it is |
05:43 |
VanessaE |
I assumed we were inside the engine still |
05:43 |
nore |
no... |
05:44 |
VanessaE |
that explains the floats as well |
05:44 |
VanessaE |
ok |
05:44 |
VanessaE |
so yeah |
05:44 |
VanessaE |
#ifdef would do then |
05:44 |
nore |
but I have no idea about how to do it though |
05:44 |
* VanessaE |
pokes at RealBadAngel_ for signs of life |
05:44 |
VanessaE |
wake up you lazy ass ;) |
05:45 |
VanessaE |
did I not say before that this screamed of an improperly-initialized variable? ;) |
05:45 |
nore |
it's not... |
05:46 |
VanessaE |
well not exactly.. |
05:46 |
VanessaE |
defined but not used, in the case of this hardware |
05:46 |
VanessaE |
leads to brokenness |
05:46 |
nore |
ok, the #ifdef thing works: just by adding #define NORMALS at the top, I can make it works, or not |
05:46 |
nore |
VanessaE, no... it is precisely that: when not used, it is deleted, and it works again |
05:47 |
VanessaE |
that's what I mean |
05:47 |
VanessaE |
sorry, language barrier |
05:47 |
VanessaE |
(plus I'm tired, and not being clear) |
05:47 |
VanessaE |
anway |
05:47 |
VanessaE |
anyway |
05:47 |
VanessaE |
so a fix is possible |
05:49 |
nore |
yep... and about the normals things, using the texture as it's own normalmap works... |
05:51 |
VanessaE |
I can onyl imagine how that must look :D |
05:51 |
nore |
not very bad, with water |
05:51 |
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05:51 |
nore |
the _only_ problem is really the multiple-textures |
05:52 |
VanessaE |
still |
05:52 |
VanessaE |
that seems like a strange limitation |
05:52 |
VanessaE |
but, if it can be worked around, that's not so bad |
05:53 |
VanessaE |
but what did you mean by "base texture", "normal one", and "normal map"? |
05:53 |
VanessaE |
I mean, which is which? |
05:53 |
VanessaE |
(to me, base = the texture like cobble or so, normal map being, well, the bumpmap) |
05:53 |
nore |
base texture is the one you see |
05:53 |
nore |
normal is the normal map |
05:54 |
nore |
and useNormalmap is a 1x1 texture used to tell if using or not the normalmap |
05:54 |
VanessaE |
OHHHHHH |
05:54 |
VanessaE |
gotchya |
05:54 |
VanessaE |
oh RBA really fought with that one for a while |
05:55 |
VanessaE |
if you can't pass a clean variable from C++ through irrlicht and into the shader, which was the problem, then the solution seems to me to be to use a separate shader for when that feature is disabled |
05:57 |
nore |
yep, should perhaps be better... |
05:57 |
VanessaE |
but RBA will balk at that |
05:57 |
VanessaE |
duplicated code, etc. |
05:57 |
VanessaE |
is there no way, at run-time, to link multiple shaders together somehow? |
05:58 |
VanessaE |
if this, this, and that var are "true", link in this, that, and the other shader files and compile them |
05:58 |
nore |
VanessaE, I guess some #ifdefs will have to be used then |
05:58 |
VanessaE |
I guess so |
05:58 |
nore |
that will work well... |
05:59 |
VanessaE |
so then you'd still have to use those 1x1 black/white textures to pass the variables across |
05:59 |
VanessaE |
but at least then you wouldn't be trying to overlay 2 or more together |
05:59 |
VanessaE |
you's just be using them to set flags |
05:59 |
nore |
no, that's the point... |
05:59 |
nore |
no 1x1 textures, using a different shader |
05:59 |
VanessaE |
oh |
06:00 |
nore |
(well, the same, but compiled differently) |
06:00 |
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06:00 |
VanessaE |
this is possible to do from the C++ side? |
06:00 |
nore |
I looking to see if it is... |
06:00 |
nore |
if is isn't, well, back to the original idea |
06:01 |
VanessaE |
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=26529 |
06:01 |
VanessaE |
it is possible. |
06:02 |
VanessaE |
addShaderDefine("NAME", value) |
06:02 |
nore |
ok, I guess what I thought won't work... |
06:02 |
VanessaE |
then in the glsl, ##ifdef NAME |
06:02 |
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06:02 |
nore |
VanessaE, ##ifdef, not #ifdef? |
06:02 |
VanessaE |
that's what I get here |
06:02 |
VanessaE |
just a quick read |
06:02 |
VanessaE |
two ##'s |
06:03 |
VanessaE |
##endif to close it |
06:03 |
VanessaE |
check that link, it has some code that may be useful to this end |
06:04 |
VanessaE |
(it's overkill for our needs but should be helpful) |
06:04 |
nore |
yep, it looks like if will be very helpful... |
06:04 |
VanessaE |
ph33r my g00g13 f00 ;) |
06:30 |
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06:32 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: EmergeManager: Fix Lua mapgen override param handling 83cc882335 2013-12-07T22:31:06-08:00 http://git.io/ZGnayg |
06:33 |
VanessaE |
aw shit, everyone hide |
06:33 |
VanessaE |
hmmmm is hacking the sources again |
06:36 |
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06:37 |
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06:38 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Fix leak and possible segfault in minetest.set_mapgen_params 3cc45fd8ad 2013-12-07T22:37:41-08:00 http://git.io/bxqFUw |
06:50 |
PandemoniuM |
woohoo. successfully created an anti-aircraft machine gun turret. looks for helicopter models and lights them up! |
07:01 |
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07:02 |
nore |
anyone having problems with shaders here? (all black textures since the new shaders?) |
07:26 |
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07:27 |
Pilcrow |
PandemoniuM, that's awesome! Does it work well? :) |
07:31 |
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07:42 |
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07:52 |
Pilcrow |
hmm. seems a bit dead on here. guess that's to be expected for this time of day/night |
08:01 |
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08:01 |
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08:09 |
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08:16 |
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08:18 |
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08:19 |
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08:19 |
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08:19 |
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08:19 |
hoodedice |
Yo peeps |
08:20 |
reactor |
EHLO |
08:20 |
reactor |
OldCoder: o/ |
08:20 |
hoodedice |
I don't like doing this... |
08:20 |
hoodedice |
...So I'll just leave this here |
08:20 |
hoodedice |
Ping VanessaE |
08:20 |
reactor |
OldCoder: when will I be safe to pass my stuff on? |
08:20 |
VanessaE |
pong |
08:20 |
hoodedice |
See the comments |
08:20 |
hoodedice |
http://imgur.com/iFKwO34 |
08:21 |
VanessaE |
? |
08:21 |
VanessaE |
dafuq? |
08:22 |
VanessaE |
ok this calls for an explanation :() |
08:22 |
VanessaE |
:) |
08:22 |
hoodedice |
I didn't do that of course |
08:22 |
VanessaE |
so I assumed |
08:22 |
hoodedice |
Found it surfing on the interwebs |
08:22 |
VanessaE |
but ...wtf? |
08:23 |
hoodedice |
It matches our case |
08:23 |
hoodedice |
A scumbag dan who quits and takes his mods along with him |
08:23 |
hoodedice |
XD |
08:23 |
PandemoniuM |
i added a starship with an mg |
08:23 |
PandemoniuM |
D: |
08:24 |
PandemoniuM |
yeah what happend with that dan guy? |
08:24 |
PandemoniuM |
i found this project the day after thanksgiving so i am new to the community |
08:25 |
PandemoniuM |
i saw he did some very cool ones... army, others |
08:25 |
hoodedice |
Left. And took his mods with him |
08:25 |
hoodedice |
But we had a few copies, so most of them are back |
08:25 |
PandemoniuM |
howd he take them with if i stil lhave em? |
08:25 |
PandemoniuM |
ahhh |
08:25 |
PandemoniuM |
thats too bad =( |
08:36 |
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09:06 |
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09:08 |
reactor |
Hello furry. |
09:10 |
VanessaE |
hi |
09:11 |
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09:17 |
VanessaE |
night all, off to bed for me |
09:18 |
reactor |
Nighty. |
09:32 |
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09:33 |
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09:33 |
reactor |
idk |
09:34 |
EmmetCooper |
i think there is.. |
09:34 |
EmmetCooper |
just need to know the name of the chan |
09:41 |
EmmetCooper |
i guess you can just make one. xD |
09:43 |
EmmetCooper |
there should be one on other servers |
09:43 |
Calinou |
other networks* |
09:43 |
Calinou |
freenode has many servers, and is a network |
09:49 |
Pilcrow |
there are thousands of channels in IRC. I really doubt you've looked through them all, lol |
09:52 |
Pilcrow |
sorry, I don't mean to sound rude. just meant it's very possible you've missed one... |
09:53 |
reactor |
So, count #minetest as it? |
09:53 |
reactor |
By the way. Anyone tried Sven Co-op? |
09:54 |
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09:54 |
reactor |
I can't seem to figure where to get HLDS for UNIX. |
09:58 |
Pilcrow |
@john_minetest, you beat me to it. I love arch and its aur; so much to be found there~ :) |
09:59 |
reactor |
john_minetest: woah, there is a package? |
09:59 |
reactor |
I wish there was hlds for FBSD. |
09:59 |
reactor |
I should probably download it from Linux packages, and bring up compatibility framework. |
09:59 |
sfan5 |
wow, I just spent 30 mins on setting up a lighttpd server and it didn't work, I tried nginx and it worked after 5 mins .... |
10:00 |
reactor |
sfan5: about light http daemons; look at thttpd. |
10:00 |
sfan5 |
I don't want a single-threaded one |
10:00 |
reactor |
sfan5: it's old, the project has been declared as finished, but it's still relevant. |
10:02 |
nore |
I have a question: is anyone here getting problems with the new shader? (all black textures) |
10:02 |
Pilcrow |
john_minetest, yep. personally I use chakra (a fork of arch), but it's still fairly compatible with aur. I think my pulseaudio is from there. along with plenty of games... ;) |
10:04 |
sfan5 |
nore: I think Sokomine was having that problem |
10:04 |
nore |
yes, I know... however, she is not there now, so she can't test the fix... |
10:04 |
nore |
it _should_ work, but I'm not sure about it |
10:06 |
reactor |
It still confuses me as to why people use http servers for file sharing. |
10:06 |
reactor |
...whereas every UNIX I've seen comes with a built-in FTP daemon. |
10:15 |
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10:17 |
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10:17 |
PilzAdam |
Hello everyone! |
10:17 |
reactor_ |
o/ PilzAdam |
10:18 |
PilzAdam |
"You have eaten 17 171 candies" |
10:19 |
nore |
hi PilzAdam |
10:20 |
Pilcrow |
@PilzAdam, it stopps working after lv100. Pikachu!!! :P |
10:21 |
reactor |
Eating candles :( |
10:21 |
reactor |
Are they edible at all? |
10:22 |
reactor |
If they're made from bee wax, they might probably be digestible, not sure about mineral wax. |
10:22 |
PilzAdam |
john_minetest, candybox2 |
10:23 |
nore |
Did I say that the new shaders were good, now that they don't make black textures? |
10:23 |
nore |
I love the waving leaves thing... |
10:24 |
PilzAdam |
nore, you like the jelly trees? |
10:24 |
nore |
well, I like jelly trees better than jelly black trees... |
10:24 |
nore |
but waving plants look good |
10:24 |
Pilcrow |
personally I loved the way the preview looked on youtube, but sadly my gpu won't support the shaders... :( |
10:25 |
nore |
why? do you have all black textures too? |
10:26 |
reactor |
Petroleum jelly? |
10:27 |
Pilcrow |
I don't actually know for sure, because my computer has such heat issues I'm afraid to try it 'til I buy some thermal paste, but I've got a Radeon HD 4250. there's a lot that thing can't handle... ;P |
10:34 |
specing |
Any guide to server setup that doesen't include clicking on the main menu or that isn't 90% port forwarding? |
10:34 |
specing |
or should I just dig through minetest.conf? |
10:34 |
reactor |
? |
10:34 |
reactor |
You always have to forward ports. |
10:34 |
reactor |
Edit the minetest.conf. |
10:34 |
reactor |
You'll be surprised how easy it is. |
10:34 |
specing |
reactor: not if your machine has a public IP |
10:34 |
reactor |
You should separate the server game from the client game, and use a separate config. |
10:35 |
reactor |
specing: you have to set up a firewall in that case. |
10:35 |
specing |
reactor: Nope |
10:35 |
reactor |
But it's generally better to have a hardware firewall protecting your internal network. |
10:35 |
specing |
Also nope |
10:36 |
specing |
hardware firewalls are bad |
10:36 |
reactor |
...or a machine dedicated solely to firewalling/routing. |
10:36 |
specing |
And you probably aren't thinking about the same hardware firewalls I'm thinking about |
10:38 |
Pilcrow |
here's a horrible idea: you could dmz it... :P |
10:39 |
nore |
!tell RealBadAngel could you tell me what you think about that please? https://github.com/minetest/minetest/pull/1041 |
10:39 |
MinetestBot |
nore: I'll pass that on when RealBadAngel is around |
10:39 |
specing |
Also to add to your unknowledge about administration: |
10:39 |
specing |
11:28 < reactor> [11:04:57] It still confuses me as to why people use http servers for file sharing. |
10:39 |
specing |
11:28 < reactor> [11:05:28] ...whereas every UNIX I've seen comes with a built-in FTP daemon. |
10:39 |
specing |
http://mywiki.wooledge.org/FtpMustDie |
10:40 |
specing |
It is not, read that page |
10:40 |
* specing |
<- Linux sysadmin |
10:40 |
reactor |
specing: the post must have been thrown together by Windows monkeys. |
10:40 |
reactor |
Irrelevant. |
10:42 |
reactor |
Also, if you want encryption, why not use SCP? |
10:42 |
specing |
Yes it is |
10:43 |
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10:43 |
specing |
Haha, no |
10:43 |
webdesigner97 |
hi |
10:43 |
specing |
IRC is more like 20 years younger |
10:43 |
webdesigner97 |
one little question: How can I make sure that a certain piece of code gets executed when ALL nodes of ALL mods are registered? |
10:43 |
webdesigner97 |
*modding question |
10:44 |
specing |
john_minetest: alternatives to what? FTP or IRC? Because there are alternatives. |
10:45 |
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10:45 |
specing |
Okay, <num of internet-connected people on this planet> - <num of people on IRC> = ? |
10:45 |
specing |
How much do you think? |
10:46 |
specing |
skype is centralized, not distributed |
10:46 |
reactor |
Is there any viable alternative to Skype? |
10:46 |
reactor |
(text-based interface preferred) |
10:46 |
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10:46 |
specing |
reactor: yes, VoIP |
10:47 |
reactor |
XMPP has voice? |
10:48 |
reactor |
These clients are GUI-based. |
10:48 |
reactor |
Too expensive on busy systems. |
10:48 |
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10:48 |
webdesigner97_ |
did my message arrive you? Had some "technical" problems :D |
10:49 |
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10:49 |
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10:50 |
nore |
hi webdesigner97_ ... to do that, you need to do minetest.after(0, function() ... end) |
10:51 |
webdesigner97_ |
seems to be a bit "dirty" |
10:51 |
webdesigner97_ |
haha :D |
10:51 |
nore |
there's no other way, I fear... |
10:51 |
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10:51 |
webdesigner97_ |
But ok, I'll do that for now. Maybe one time there will be a way |
10:51 |
webdesigner97_ |
which time should I use? |
10:52 |
webdesigner97_ |
2 secs maybe? |
10:52 |
nore |
0 should do it |
10:52 |
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10:52 |
nore |
(0 isn't executed immediately, it waits the first server step) |
10:53 |
webdesigner97_ |
cool, then I'll try this |
10:57 |
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10:59 |
webdesigner97_ |
which indexes does a table like {"a","b"} have? bla[1] is nil... |
11:02 |
webdesigner97_ |
ah, found it |
11:02 |
webdesigner97_ |
had a typo |
11:03 |
specing |
Where are the mapgen parameters in minetest.conf explained? |
11:05 |
Issa2013 |
yeaa |
11:05 |
Issa2013 |
i want create the minetest-fr channel |
11:05 |
Issa2013 |
i can doo it ? |
11:07 |
specing |
Since you are likely never going to speak english properly, go ahead |
11:07 |
specing |
##minetest-fr |
11:08 |
specing |
you must not create a single-hash channel if you are not a member of the minetest project |
11:08 |
specing |
(freenode rules) |
11:18 |
Issa2013 |
calinou have already registrer this channel |
11:18 |
Issa2013 |
but anyoine is here |
11:18 |
Issa2013 |
sucks |
11:22 |
webdesigner97_ |
sometimes lua is weird.... |
11:28 |
webdesigner97_ |
my code lets minetest freeze during laoding "item definitions" |
11:28 |
webdesigner97_ |
http://pastebin.com/77xe8rfA |
11:29 |
specing |
How does changing chunk_size impact the generated map? |
11:29 |
Calinou |
you can join it anyway, Issa2013 :P |
11:29 |
Issa2013 |
ok i have register this channel i hope some french people come |
11:30 |
Issa2013 |
Calinou, why u don't on this channel* |
11:30 |
webdesigner97_ |
hm, with ipairs instead of pairs it works |
11:30 |
webdesigner97_ |
what's the difference between pairs() and ipairs()? |
11:31 |
Calinou |
Issa2013, no point to be on it, there would be only me |
11:31 |
Issa2013 |
Calinou, non maintenant il y a moi |
11:31 |
Issa2013 |
et comme ça me saoul de parler english |
11:32 |
Issa2013 |
il faut démultiplier la comunauté francophone sur minetest |
11:32 |
reactor |
And are bigger chunks faster? |
11:32 |
webdesigner97_ |
hmm, wait ipairs doesn't do anything. Et pourquoi est-ce qu'on parle francais? |
11:33 |
Calinou |
Issa2013, on a déjà très peu de français sur IRC... |
11:33 |
Calinou |
euh, francophones |
11:33 |
webdesigner97_ |
Now I want to speak german! |
11:33 |
Pilcrow |
I'm not much of a coder, but I thought they were mostly the same. just ipairs() is sorted while pairs() is not... |
11:34 |
webdesigner97_ |
But I still don't know why my code freezes minetest... |
11:34 |
jin_xi |
http://www.luafaq.org/#T1.10 |
11:35 |
webdesigner97_ |
@jin_xi: thx :) |
11:35 |
Pilcrow |
webdesigner97_: Ich bin ein Berliner? that's all the german I know... that and fart is aparently the german word for luck? that's what my sister tells me, anyway... :P |
11:36 |
webdesigner97_ |
fart? |
11:36 |
jin_xi |
your sister is wrong |
11:39 |
webdesigner97_ |
I'm very confused..... |
11:39 |
Pilcrow |
eh, maybe it wasn't german. I dunno, I can't ask her right now. it's 5:39 am here and she is very much asleep :P |
11:40 |
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11:42 |
Pilcrow |
ah, I looked it up. it's actually polish slang for luck. no idea why I was thinking it was german... |
11:43 |
Issa2013 |
Calinou le gros probléme de minetest de mon point de vue |
11:43 |
Issa2013 |
c'est que c'est trop la galére les mofs |
11:43 |
Issa2013 |
mods |
11:43 |
Issa2013 |
il faut une version pardéfaut fonctionnel |
11:44 |
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11:48 |
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11:49 |
Sokomine |
nore: the fix you described yesterday (manually editing client/shaders/*) did help. it worked fine afterwards. i'm still not sure to which degree i'm going to use the shaders |
11:49 |
Sokomine |
webdesigner97: use minetest.after |
11:49 |
Sokomine |
john-minetest: adventure + irc-like -> mud |
11:52 |
Sokomine |
john_minetest: ah, ok. thought you might like a combination of both |
11:55 |
Sokomine |
webdesigner: afaik ipairs works on tables that are lists, like {"this","is","a","list"}, while pairs is for what in perl is a hash or in php an associative array - where a numerical order of entries may exist but does not have o |
11:56 |
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11:58 |
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12:21 |
nore |
Sokomine, try that: https://github.com/minetest/minetest/pull/1041 |
12:43 |
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13:21 |
Megaf |
ShadowNinja, Ok, I used quotes now, lets see when it crashes again |
13:21 |
Megaf |
PilzAdam, |
13:22 |
Megaf |
the results of gdb, not really useful http://pastebin.mozilla.org/3735184 |
13:22 |
Megaf |
I will try again when it crashes again |
13:24 |
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13:24 |
MinetestBot |
proller: <sfan5> you merged tab_playerlist2 into freeminer, I didn't finish that feature yet; it segfaults when opening the playerlist (when set_playerlist was used on that player) |
13:24 |
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13:27 |
PilzAdam |
Megaf, compile with -DCMAKE_BUILD_TYPE=Debug |
13:27 |
Megaf |
I did that |
13:28 |
Megaf |
PilzAdam, http://pastebin.mozilla.org/3738135 |
13:29 |
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13:31 |
sfan5 |
MinetestBot: too late |
13:33 |
nore |
sfan5, how does !tell work? if the someone is already there, will it tell it? |
13:33 |
sfan5 |
no |
13:33 |
MinetestBot |
sfan5: <nore> I'm never late |
13:33 |
sfan5 |
lol |
13:34 |
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13:46 |
nore |
argh... |
13:46 |
MinetestBot |
nore: <john_minetest> hi |
13:46 |
nore |
... |
13:50 |
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14:07 |
OldCoder |
reactor, explain? I am headed to the office. It is 6:10am here. If you wish to update your world I can help in about an hour. |
14:09 |
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16:15 |
hmmmm |
hey guys, I want to introduce a new feature for on_generated callbacks that I like to call 'points of interest' |
16:16 |
hmmmm |
basically in an on_generated callback, you ask for a certain set of points you're interested in, for example where trees got placed, where dungeon rooms were built, cave beginning and endpoints, and so on |
16:17 |
hmmmm |
but collecting each and every possible point of interest would be wasteful, so I think somebody would need to show interest in that point first in order for it to be recorded |
16:17 |
hmmmm |
I would like feedback or suggestions on how to accomplish this |
16:18 |
nore |
I think it is a good idea... |
16:18 |
hmmmm |
although I have a feeling it'll just turn out to be something really simple like minetest.register_interest_feature(featuretype) |
16:19 |
nore |
that was exactly was I was going to say... |
16:19 |
hmmmm |
minetest.register_interest("dungeons, caves, trees, flowers") will record the placement points of each |
16:19 |
hmmmm |
and then in on_generated you call minetest.get_points("dungeons") to get a list of coordinates of each |
16:19 |
hmmmm |
yes? no? |
16:19 |
Exio4 |
flowers? you mean decorations? |
16:20 |
hmmmm |
yeah |
16:20 |
hmmmm |
that's another thing |
16:20 |
nore |
I was going to write that again... you were faster |
16:20 |
hmmmm |
I don't know whether to separate the registration for decorations or put this straight in the decoration definition |
16:20 |
nore |
perhaps mods could register new interest points too |
16:20 |
hmmmm |
because there are certain entities that aren't decorations that'll do this |
16:20 |
hmmmm |
nore, the problem is that you can't register new interest points after the game has started running |
16:21 |
hmmmm |
only within that registration phase and in on_mapgen_init |
16:21 |
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16:21 |
nore |
well, mods would have to register the new interest things too |
16:21 |
nore |
in that on_mapgen_init |
16:21 |
Jordach |
meow |
16:21 |
nore |
hi |
16:22 |
Jordach |
OH SHIT |
16:22 |
Jordach |
kaeza saw my (very) younger self D: |
16:23 |
PilzAdam |
Jordach, welcome #2 |
16:24 |
Jordach |
...when you see kaeza liked a photo you were tagged in, you know i'm fucked :D |
16:24 |
hmmmm |
so I'm also thinking of whether or not I should differentiate between types of dungeons for example |
16:25 |
hmmmm |
should they be bunched all together, and the mod is responsible for determining what kind of dungeon it is? |
16:25 |
hmmmm |
same with non-decoration trees |
16:25 |
nore |
hmmmm, make different flags for them: dugeons_all, etc |
16:25 |
hmmmm |
because look |
16:25 |
hmmmm |
with the dungeon example you can check the node below you |
16:25 |
hmmmm |
if it's mapgen_mossycobble or mapgen_cobble, then you know it's a regular dungeon |
16:26 |
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16:26 |
hmmmm |
i'm still not really sure about how dungeons are going to work in v7, or anything with dynamic biomes |
16:27 |
Jordach |
you know what would also be nice, configurable sized dungeons |
16:27 |
Jordach |
(a massive complex full of mobs would be awesome) |
16:27 |
hmmmm |
there is a hard limit on the size of dungeons |
16:27 |
Jordach |
aw |
16:27 |
hmmmm |
namely the size of the chunk |
16:28 |
Jordach |
that sucks |
16:28 |
hmmmm |
if you don't like that, change it! |
16:28 |
Jordach |
you think i'm going to spend all day hacking just for one tiny change? |
16:28 |
hmmmm |
and not only that, but it's a very difficult change |
16:31 |
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16:40 |
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16:43 |
Jordach |
hey zeggie |
16:43 |
|
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16:49 |
Jordach |
...strange |
16:50 |
OldCoder |
? |
16:50 |
Jordach |
my network is 150ms slower |
16:50 |
OldCoder |
than when? |
16:51 |
|
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16:51 |
Jordach |
yesterday |
16:51 |
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16:51 |
Jordach |
64 bytes from digitalaudioconcepts.com (173.230.131.206): icmp_req=28 ttl=41 time=278 ms |
16:51 |
Jordach |
64 bytes from oldcoder.org (178.175.138.233): icmp_req=1 ttl=43 time=91.4 ms |
16:52 |
OldCoder |
Maybe it is temporary |
16:52 |
OldCoder |
john_minetest, for video hosting? |
16:52 |
OldCoder |
Some people like Vimeo |
16:52 |
Jordach |
john_minetest, http://sfan5.duckdns.org/onlinemediaplay/ |
16:53 |
OldCoder |
Flickr also supports videos or it did |
16:53 |
OldCoder |
There is also DailyMotion but it is flaky |
16:53 |
Jordach |
\o/ |
16:53 |
Jordach |
that's my old creative world |
16:53 |
OldCoder |
Very well |
16:53 |
OldCoder |
john_minetest, I could also host videos myself |
16:53 |
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16:54 |
OldCoder |
reactor, wb |
16:54 |
reactor |
ty |
16:54 |
OldCoder |
reactor, what did you mean earlier> |
16:54 |
OldCoder |
I can make updates now |
16:54 |
OldCoder |
If that was it |
16:54 |
reactor |
5? |
16:54 |
reactor |
? |
16:54 |
reactor |
* |
16:54 |
Jordach |
5 packets transmitted, 4 received, 20% packet loss, time 4001ms |
16:54 |
Jordach |
^ vanessae.mine.bz |
16:55 |
OldCoder |
Fine |
16:55 |
OldCoder |
reactor, 5? |
16:55 |
reactor |
no |
16:55 |
OldCoder |
john_minetest, Shall I become a video host? |
16:55 |
reactor |
I meant, "?" |
16:55 |
reactor |
Modem problems. |
16:55 |
Jordach |
(this is strange) |
16:55 |
OldCoder |
reactor, you pinged me earlier |
16:57 |
Jordach |
OldCoder, https://gist.github.com/Jordach/7860213 |
16:57 |
OldCoder |
DailyMotion then |
16:57 |
OldCoder |
Or Flickr |
16:58 |
OldCoder |
Jordach, R |
16:58 |
OldCoder |
john_minetest, If there is money in it I have the hardware to give it a shot |
16:58 |
OldCoder |
Jordach, that was faster yesterday? |
16:58 |
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16:58 |
Jordach |
yup, to the tune of 150ms |
16:59 |
OldCoder |
No money in ads |
16:59 |
OldCoder |
Not for anybody but the big boys |
16:59 |
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16:59 |
Jordach |
a paid service to get videos added to the index faster would be an incentive :D |
16:59 |
OldCoder |
Jordach, see what happens tomorrow |
16:59 |
OldCoder |
Network glitches are common |
17:00 |
OldCoder |
Jordach, wait... do you have a traceroute that was made recently? |
17:00 |
OldCoder |
Are *all* connections to *all* servers slowed down? |
17:00 |
OldCoder |
"some let's players uploading" ? |
17:00 |
Jordach |
traceroute? |
17:00 |
Jordach |
haven't done that... |
17:00 |
OldCoder |
Anyway what about the services I listed? |
17:00 |
OldCoder |
john_minetest, ^ |
17:00 |
OldCoder |
Anyway what about the services I listed? |
17:01 |
OldCoder |
Flickr, DailyMotion, Vimeo |
17:01 |
Jordach |
OldCoder, your's seems normal |
17:01 |
OldCoder |
Oh? |
17:01 |
Jordach |
yours is coming back at the same speed as VanessaE's |
17:01 |
OldCoder |
Blip.tv too john_minetest |
17:01 |
Jordach |
(as it was yesterday) |
17:02 |
OldCoder |
Jordach, so you are slowed down for some regions but not others |
17:02 |
Jordach |
apparently so |
17:02 |
fairiestoy |
A question: If i have a mod, that logs chatmessages, would it be a reasonable performance difference if i use a temporary buffer to store the messages before i write them to the file instead of spamming I/O operations all the time? |
17:02 |
OldCoder |
fairiestoy, logs to where? |
17:03 |
fairiestoy |
Simple chatlogs to the worldpath |
17:03 |
OldCoder |
At least some buffering should be good |
17:03 |
OldCoder |
What about Hulu? |
17:03 |
fairiestoy |
alright, thanks |
17:04 |
OldCoder |
john_minetest, Hulu? |
17:04 |
* OldCoder |
will brb very very cold in office today |
17:05 |
OldCoder |
john_minetest, those are the ones I know about. If you want a better one I could set it up myself. |
17:05 |
OldCoder |
Done |
17:06 |
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17:06 |
Jordach |
hello router: OUT: BLOCK [9] Packet invalid in connection (TCP 192.168.1.87:48236->7xx.xx.xx.xx:80 on ppp0) |
17:06 |
Jordach |
and there be hundreds of these |
17:07 |
Jordach |
usually pointing at freenode and my ping tool |
17:09 |
Jordach |
hmmmm |
17:09 |
Jordach |
https://gist.github.com/Jordach/d875dce41b63a4b4b12a |
17:09 |
Jordach |
L13 seems suspicious |
17:10 |
Jordach |
it looks like a ghost domain |
17:10 |
reactor |
OldCoder: ? |
17:11 |
reactor |
I'm back. |
17:11 |
Jordach |
OldCoder, jordachTeslaBolt:~$ ping gnax.ge2-14.br01.atl01.pccwbtn.net | ping: unknown host gnax.ge2-14.br01.atl01.pccwbtn.net |
17:11 |
reactor |
Well, I need to pass my work to someone real fast. |
17:11 |
reactor |
Because I'm running out of time. |
17:12 |
OldCoder |
reactor, explain?? |
17:12 |
OldCoder |
reactor, I am here |
17:12 |
reactor |
OldCoder: the map. |
17:12 |
OldCoder |
It is fine |
17:12 |
OldCoder |
reactor, I am here |
17:12 |
reactor |
We need someone who would develop it instead of me. |
17:12 |
OldCoder |
PM and explain what you wish |
17:12 |
OldCoder |
Well, post here |
17:12 |
OldCoder |
Oh |
17:12 |
OldCoder |
You mean the world in general |
17:12 |
reactor |
I haven't finished a single building in last 6 months. |
17:12 |
reactor |
The project is really stuck. |
17:12 |
OldCoder |
You will find people to play on a copy |
17:12 |
reactor |
Yep. |
17:13 |
OldCoder |
reactor, then you must document what you have done and put it aside |
17:13 |
OldCoder |
Wrap it up for now and I will see to it that the work lasts |
17:13 |
OldCoder |
Finished or not |
17:13 |
OldCoder |
|
17:13 |
reactor |
The buildings that I have touched or am about to, are listed in the remarks file. |
17:14 |
reactor |
Last weekend, I added the facade of one of them to the map, but only the facade. |
17:14 |
OldCoder |
PM and provide links |
17:15 |
reactor |
Eh? |
17:15 |
reactor |
You've already got the latest. |
17:15 |
OldCoder |
? |
17:15 |
OldCoder |
Did I download this last week? |
17:15 |
reactor |
I remember giving you the new version of map and textures last week. |
17:15 |
reactor |
Let me look at the logs. |
17:15 |
OldCoder |
Well, all right, then |
17:16 |
reactor |
...I'm not sure anymore. |
17:17 |
OldCoder |
PM |
17:17 |
reactor |
mk |
17:20 |
MinetestBot |
GIT: Novatux commited to minetest/minetest_game: Use minetest.swap_node instead of hacky_swap_node 47a49eccf4 2013-12-08T09:12:44-08:00 http://git.io/xra87w |
17:25 |
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17:26 |
sfan5 |
john_minetest: buy me better internet |
17:27 |
|
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17:28 |
sfan5 |
yes |
17:28 |
sfan5 |
sfan5.duckdns.org point to my home ip |
17:29 |
kaeza |
greetings |
17:30 |
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17:30 |
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17:31 |
sfan5 |
john_minetest: written myself |
17:31 |
Jordach |
\o/ |
17:31 |
Jordach |
working finger! |
17:32 |
sfan5 |
john_minetest: it is very early alpha, but you can have it if you want |
17:44 |
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18:57 |
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18:58 |
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19:01 |
svuorela |
win 46 |
19:10 |
|
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19:26 |
Jordach |
http://i.imgur.com/4S1lpnD.png |
19:26 |
Jordach |
BOOM! |
19:26 |
Jordach |
dem joins parts |
19:35 |
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19:39 |
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19:40 |
Jordach |
Enke, Calinou, http://i.imgur.com/4S1lpnD.png |
19:40 |
Enke |
fingers for the player model? |
19:41 |
Jordach |
Enke, since august, i've made my own Animation model |
19:41 |
Calinou |
hi |
19:41 |
Enke |
Nice |
19:42 |
Enke |
Well, back to NetHack... |
19:43 |
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19:49 |
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19:53 |
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20:02 |
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20:17 |
Jordach |
ow |
20:18 |
Jordach |
that hurts |
20:18 |
Enke |
what hurts? |
20:19 |
Sokomine |
what's up? |
20:19 |
Enke |
nothing much. |
20:21 |
* Sokomine |
hands jordach an apple to heal |
20:21 |
Jordach |
got this big-ass ulcer on the inside of my lower lip, hurts like a bitch |
20:26 |
Enke |
darn. |
20:27 |
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20:34 |
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vfs joined #minetest |
20:34 |
vfs |
hi |
20:34 |
kaeza |
hi |
20:34 |
VIRTUALFALL |
Minetest have creepypasta? |
20:35 |
kaeza |
Virtual Fall System? |
20:35 |
kaeza |
:P |
20:35 |
VIRTUALFALL |
No, Virtual Fall Software |
20:35 |
VIRTUALFALL |
http://virtualfallsoftware.x10.mx/ |
20:35 |
kaeza |
anyway, no |
20:36 |
Jordach |
nope |
20:36 |
kaeza |
not that I recall at least |
20:36 |
kaeza |
you can blame the mapgen bugs on the MESEians (those crystalline aliens) |
20:37 |
Enke |
we should make a creepypasta on the origins of MESE. |
20:40 |
VIRTUALFALL |
You Know no escape saga? |
20:43 |
VIRTUALFALL |
And you have created a Meme. |
20:43 |
VIRTUALFALL |
XD |
20:45 |
VIRTUALFALL |
3DS Frien Code Exchange? |
20:45 |
VIRTUALFALL |
... |
20:46 |
VIRTUALFALL |
my miiverse profile: https://miiverse.nintendo.net/users/GoldenTime |
20:46 |
Jordach |
that's enough VIRTUALFALL |
20:46 |
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20:46 |
Jordach |
(oh, and less of the caps as a nick) |
20:47 |
virtualwall |
ok |
20:47 |
virtualwall |
? |
20:48 |
|
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20:48 |
virtualwall |
Servers is ok, IRC is ok, network is ok, my mind id off |
20:50 |
virtualwall |
Minetest is born on 2009 |
20:50 |
virtualwall |
? |
20:50 |
virtualwall |
.... sorry for bad english... |
20:50 |
virtualwall |
IP: 82.57.28.211 :( |
20:51 |
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20:51 |
* sfan5 |
laughs |
20:52 |
virtualwall |
HI |
20:52 |
sfan5 |
http://boards.4chan.org/a/res/98026370#p98026962 |
20:52 |
Pentium44 |
NO |
20:53 |
Pentium44 |
4chan shall not be here |
20:53 |
Pentium44 |
lol |
20:53 |
Pentium44 |
I have 4chan blocked on my dns server xD |
20:53 |
thardin |
good call |
20:54 |
virtualwall |
im are a writer. 0-o |
20:54 |
virtualwall |
MALWARE MALWARE MALWARE |
20:55 |
virtualwall |
Yes |
20:55 |
sfan5 |
john_minetest: and what does maware mean? |
20:55 |
virtualwall |
Anonymous |
20:56 |
virtualwall |
.... :P |
20:56 |
virtualwall |
0-0'''''''''''''''''' |
20:56 |
* sfan5 |
plays http://www.youtube.com/watch?v=zWVfe-Z0I-k in a loop |
20:57 |
virtualwall |
wripiwrippiherewrippiwrippiher |
20:58 |
ShadowNinja |
virtualwall: <-- Do you mean fall? |
20:58 |
sfan5 |
john_minetest: the ending theme is 回レï¼é›ªæœˆèŠ± not 回レ 回レ |
20:58 |
virtualwall |
hrm.... ShadowNinja... |
20:59 |
Jordach |
malware doesn't (often) affect unix users |
20:59 |
virtualwall |
why love falls |
20:59 |
reactor |
Jordach: bullshit. |
20:59 |
virtualwall |
in the (year not know) linux and unity dead... |
20:59 |
virtualwall |
the yesr is... |
21:00 |
Pentium44 |
linux not dead |
21:00 |
virtualwall |
millennium bug |
21:00 |
reactor |
Linux is not dead, but it's a freaking mess. |
21:00 |
virtualwall |
Year 2038 problem!!!!!!!!!! |
21:00 |
reactor |
2038 bug has been fixed in NetBSD. |
21:00 |
virtualwall |
in other devices? |
21:00 |
ShadowNinja |
virtualwall: Um, time is 64-bit now. |
21:00 |
reactor |
john_minetest: with stupid sysops (read: Ubuntu users), it is. Believe me. |
21:01 |
virtualwall |
old shool? |
21:01 |
virtualwall |
http://upload.wikimedia.org/wikipedia/commons/e/e9/Year_2038_problem.gif |
21:01 |
virtualwall |
*school |
21:02 |
reactor |
virtualwall: the problem is not quite relevant anymore. |
21:02 |
reactor |
It's been addressed. |
21:02 |
virtualwall |
for unix-based servers? |
21:02 |
reactor |
john_minetest: sysop = system operator |
21:02 |
Enke |
yikes. that looked bad |
21:03 |
Pentium44 |
john_minetest not every distro has sudo >.> |
21:03 |
sfan5 |
!title |
21:03 |
ShadowBot |
sfan5: Error: The command "title" is available in the Format and Web plugins. Please specify the plugin whose command you wish to call by using its name as a command before "title". |
21:03 |
sfan5 |
ShadowBot: stfu |
21:03 |
reactor |
john_minetest: but they do that, and fail at that, and do terrible things to their systems. |
21:03 |
ShadowBot |
sfan5: Error: You're missing some capability you need. This could be because you actually possess the anti-capability for the capability that's required of you, or because the channel provides that anti-capability by default, or because the global capabilities include that anti-capability. Or, it could be because the channel or supybot.capabilities.default is set to False, meaning that no commands are allowed unless explicitly |
21:03 |
sfan5 |
wtf |
21:04 |
reactor |
john_minetest: it happens a lot. See Ubuntu and Mint. |
21:04 |
sfan5 |
ShadowBot: stfu |
21:04 |
ShadowBot |
sfan5: The operation succeeded. |
21:04 |
sfan5 |
!title |
21:04 |
sfan5 |
Minetest... oh! |
21:04 |
reactor |
As well as other lamed unices. |
21:04 |
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21:05 |
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21:05 |
reactor |
Not likely. |
21:05 |
reactor |
Because you still have to do things under the hood to get it running. |
21:05 |
reactor |
And Linux is ugly beside interface, okay? |
21:05 |
reactor |
Even the way it names devices is ugly. |
21:05 |
reactor |
Let alone how it handles them. |
21:06 |
reactor |
With Linux, this machine would have every USB device reset every hour or so. |
21:06 |
sfan5 |
http://boards.4chan.org/a/res/98026370#p98034732 |
21:06 |
reactor |
Beside, there are various stability and security problems. |
21:07 |
reactor |
And kludges. |
21:07 |
reactor |
BSD acheres to the "if you can't do it right, do not do it". |
21:07 |
reactor |
s/ach/adh/ |
21:07 |
reactor |
That's why they're sometimes too slow to do things. But when they do them, they work. |
21:08 |
reactor |
I am not a geek. Why would I use Gentoo? |
21:09 |
reactor |
rm -rf / |
21:09 |
reactor |
Simple, and always works. |
21:10 |
reactor |
Well, make it, and watch the BSD community laugh at you. |
21:10 |
PilzAdam |
reactor, + --no-preserve-root |
21:10 |
virtualwall |
http://imgur.com/gi3HsuJ |
21:10 |
reactor |
john_minetest: what's the point of bringing me back to Linux? |
21:10 |
reactor |
I'm fine here. |
21:11 |
reactor |
Everything works out of the bos here, so far. |
21:11 |
reactor |
s/bos/box/ |
21:11 |
reactor |
I've been to Linux. I got frustrated. Why return? |
21:12 |
reactor |
03:07 < john_minetest> Use Gentoo. |
21:12 |
reactor |
What is that photo? |
21:12 |
reactor |
"frozen"? |
21:13 |
reactor |
Mammoths? |
21:13 |
reactor |
Oh. |
21:13 |
reactor |
I have Starwars in my watch-before-I-die list. |
21:16 |
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21:17 |
virtualwall |
cool.... http://community.x10hosting.com/threads/create-a-minecraft-server-in-a-subdomain.191501/#post-919443 |
21:19 |
Megaf |
virtualwall, why dont you host it at your home pc? |
21:20 |
Megaf |
then you can use no-ip to point an address to your pc |
21:20 |
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21:21 |
reactor |
Regarding ISPs, it's unreliable, but it should work. |
21:22 |
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21:23 |
virtualwall |
Megaf because I want it 24/7 online |
21:24 |
virtualwall |
john_minetest XDDDDD |
21:24 |
virtualwall |
http://i.imgur.com/Da5HkiS.png |
21:25 |
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21:27 |
troller |
today was top multiplayer day: 122 players online |
21:27 |
virtualwall |
PS: And a Olvand server: http://www.olvand.com/ |
21:27 |
troller |
30+27 players max on 2 servers |
21:27 |
troller |
http://servers.minetest.net/ |
21:28 |
virtualwall |
Stats? I have not yet installed on the server... |
21:30 |
virtualwall |
this page ( http://servers.minetest.net/ ) like pod uptimes page on Diaspora |
21:31 |
virtualwall |
http://podupti.me/ |
21:33 |
virtualwall |
Is possible Minetest for GameStick? http://gamestick.tv |
21:33 |
virtualwall |
A code rewiritten? (bad english :/ ) |
21:35 |
virtualwall |
A code rewrite? |
21:36 |
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21:37 |
daswort |
hi the link to the subreddit on the wiki main page is wrong |
21:38 |
daswort |
http://wiki.minetest.net/Main_Page it is http://www.reddit.com/r/minetest not http://www.reddit.com/r/minetest_c55 |
21:38 |
virtualwall |
For developers: http://www.gamestick.tv/sdk/register (im are registered) |
21:46 |
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21:46 |
thexyz |
sfan5: any updates on android? |
21:46 |
sfan5 |
no |
21:47 |
sfan5 |
it won't load the library file |
21:47 |
thexyz |
I have weird sqlite errors |
21:47 |
thexyz |
and then it crashes because of this |
21:47 |
sfan5 |
and because devs thought it would be a good idea to not provide any helpful error message I'm not further than before |
21:47 |
sfan5 |
weird sqlite errors? |
21:47 |
sfan5 |
backtrace or error log? |
21:47 |
thexyz |
V/Freeminer( 5672): WARNING: Block failed to save (-6, 3, 1) SQL logic error or missing database |
21:47 |
thexyz |
like this |
21:47 |
sfan5 |
:-/ |
21:48 |
thexyz |
and my setup broke and ndk-gdb no longer works |
21:48 |
thexyz |
anyway, I've added forward and jump keys so I think it's ok to release it now! |
21:49 |
sfan5 |
did you try leveldb? |
21:49 |
thexyz |
to troll everyone ^^ |
21:49 |
thexyz |
no |
21:50 |
thexyz |
anyway |
21:51 |
thexyz |
lol |
21:51 |
thexyz |
yeah |
21:51 |
thexyz |
well, that's not even alpha |
21:51 |
thexyz |
but you can run around and dig things |
21:51 |
thexyz |
(or whatever your first inventory slot is filled with) |
21:51 |
thexyz |
let's say that's a techno demo? |
21:52 |
sfan5 |
>techno |
21:52 |
sfan5 |
yeah, that'd make sense |
21:52 |
thexyz |
proof-of-concept |
21:54 |
thexyz |
http://a.pomf.se/a08et.apk |
21:55 |
thexyz |
and you'll have to copy things to /sdcard/freeminer/ |
21:55 |
thexyz |
grab https://github.com/xyzz/freeminer/tree/android and just copy everything to /sdcard/freeminer/ |
21:56 |
thexyz |
bottom left / bottom right areas are for running / jumping |
21:56 |
thexyz |
john_minetest: what's your device? |
21:57 |
thexyz |
because it's laggy as shit |
21:57 |
thexyz |
(on my gnexus) |
22:01 |
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22:02 |
thexyz |
you'll enjoy lags then |
22:03 |
PilzAdam |
bye |
22:04 |
thexyz |
not the game |
22:04 |
thexyz |
anyway, it's sad to know Minecraft PE works fine on my device |
22:05 |
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22:05 |
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22:06 |
sfan5 |
thexyz: mcpe is a rewrite from scratch optimized for mobile devices |
22:06 |
thexyz |
anyway |
22:06 |
thexyz |
sfan5: did you test it? |
22:07 |
sfan5 |
is it compiled for armv6? |
22:07 |
thexyz |
uhh, I don't know |
22:07 |
sfan5 |
let me try |
22:07 |
thexyz |
I wouldn't expect it to work on such low end devices at all |
22:08 |
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22:17 |
sfan5 |
thexyz: crashes at startup |
22:18 |
* VanessaE |
peeks in |
22:18 |
thexyz |
sfan5: then you're doing something wrong or your device is not supported |
22:18 |
VanessaE |
hi |
22:19 |
thexyz |
because now I'm playing on VanessaE's "old" (or something like that) server and everything's so cool |
22:19 |
thexyz |
except that it lags |
22:19 |
VanessaE |
youmean Creative? |
22:19 |
thexyz |
the "nostalgia" one |
22:19 |
thexyz |
heh |
22:19 |
VanessaE |
oh ok |
22:23 |
VanessaE |
heh |
22:26 |
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22:27 |
thexyz |
meh |
22:27 |
thexyz |
what's the point of porting it if no one will be able to play it |
22:28 |
VanessaE |
? |
22:29 |
VanessaE |
oh the android stuff |
22:29 |
sapier |
where to find out how many nodes a block is? |
22:29 |
thexyz |
yes |
22:29 |
thexyz |
it lags |
22:29 |
VanessaE |
lags as in network lag or fps sags? |
22:29 |
thexyz |
fps |
22:30 |
sapier |
ok found it |
22:32 |
thexyz |
well, it's not that bad that "no one will be able to" |
22:33 |
thexyz |
but it's bad enough for them to choose another MC clone |
22:33 |
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22:45 |
VanessaE |
the client's been suffering for some time now, speed wise.. |
22:46 |
sapier |
are you sure it isn't your game that's become more and more complex? ;-) |
22:46 |
VanessaE |
complexity of a game shouldn't appreciably affect the rendering speed of the client..... |
22:47 |
VanessaE |
there's only just so much crap you can put on the screen, you know |
22:48 |
sapier |
depends on what you define as complexity ... if you add more and more graphics things this will result in client slowdown ... yet I don't wanna say client can't be done faster ;-) |
22:50 |
VanessaE |
when you have a high-end graphics card that takes up two slots and needs 150W by itself, no amount of shit that MT can throw at it should be enough to slow it down, let's put it that way. :) |
23:00 |
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23:01 |
* EvergreenTree |
waves a branch |
23:01 |
VanessaE |
hi |
23:04 |
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23:06 |
Exio4 |
haha |
23:06 |
Exio4 |
the game could be complex, but minetest is insanely snow at rendering |
23:06 |
Exio4 |
and that is a "known thing" :P |
23:07 |
Exio4 |
there are games way more complex that run faster than minetest on my hardware |
23:09 |
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23:10 |
VanessaE |
Exio4: exactly my poiny |
23:10 |
VanessaE |
point* |
23:12 |
VanessaE |
no matter how full the screen it, at the end of the day it is still only rendering to a 1280x1024 screen (for me) and maybe 400k vertexes. I'd have thought a modern video card could run circles around that |
23:12 |
VanessaE |
ia* |
23:12 |
VanessaE |
is** |
23:14 |
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23:21 |
Exio4 |
sapier: why do you say scheme is bad |
23:21 |
sapier |
:-) |
23:32 |
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