Time Nick Message 00:03 * paramat is using flexrealm to create a small part of a 10km radius dyson sphere 00:03 blaaaaargh paramat, learn C++, NAO 00:05 FreeFull Nobody can learn C++ 00:05 FreeFull Not all of it 00:05 khonkhortisan it's really that big? 00:08 FreeFull Yes 00:08 FreeFull Also, learning the precise semantics of everything 00:11 kaeza C++ is not that hard... if you only use plain C features :P 00:12 sapier lol ... c is only "not hard" if you don't even try to do it right ;-P 00:13 FreeFull The order of evaluation of a function's arguments is unspecified in C 00:13 FreeFull Many people don't know that 00:14 FreeFull Hopefully people know about sequence points 00:19 kaeza well, if you depend on order of evaluation, then you are doing it wrong 00:20 arsdragonfly_ afaik sequence points are replaced by other definitions in c++11 00:24 FreeFull C++ isn't C 00:25 FreeFull Talk about the C11 standard (or the upcoming C14) 00:43 Megaf have you seen anything that would allow me to grow crops and food underground? 00:43 OldCoder Megaf, ? It works normally doesn't it? 00:44 OldCoder I have seen people do this 00:44 Megaf nope 00:44 Megaf wheat and cotton would never grow 00:44 Megaf only trees 00:44 OldCoder ?? 00:44 OldCoder I have a screenshot somewhere 00:45 OldCoder From one of my worlds 00:45 OldCoder Crops of food growing far underground 00:45 OldCoder And this was a year ago 00:45 OldCoder Found it; wait 00:46 OldCoder http://www.minetest.org/sshot/fettgarden.jpg 00:46 OldCoder Megaf, is this what you mean? 00:47 OldCoder See the screenshot ^ 00:47 Megaf well, I never tried with farming plus 00:48 Megaf still, no wheat nor cottons 01:04 PilzAdam bye 01:05 thefamilygrog66 evening folks 01:06 kaeza hey grog 01:08 thefamilygrog66 anything exciting happening? 01:11 kaeza Minetest 0.5.0 is out!! 01:14 thefamilygrog66 0.5.0, say what? 01:16 kaeza yes, 5D graphics, Dolby Ultrarround 45.6, hadron colliders, etc 01:23 khonkhortisan people can't understand 5d 01:28 iqualfragile well, i can kind of imagine it 01:28 iqualfragile minetest allready is 4d 01:28 iqualfragile its just one additional dimension 01:28 iqualfragile wait 01:28 iqualfragile no 01:28 iqualfragile minetest _is_ 5d 01:29 PandemoniuM !_! 01:29 iqualfragile three space dimensions 01:29 iqualfragile one time dimension 01:29 iqualfragile AND one "seed"/alternate reality dimension 01:29 iqualfragile ==> 5D 01:31 khonkhortisan time is dimension zero. When you count the dimensions, it ends up at 3. 01:31 iqualfragile no 01:32 iqualfragile time is actually the fourth dimension 01:32 khonkhortisan 0 is time with no space, 1 is time with a line, 2 is time with a plane, 3 is time with cube space, 4 is time with hyperspace 01:32 iqualfragile you can imagine a 3-dimensional room without time 01:32 iqualfragile (well, yes you could imagine a time without space 01:32 iqualfragile ) 01:33 khonkhortisan time doesn't deserve a dimension. Rotation across a space-time dimension has no sensible result. 01:33 iqualfragile but you do not start counting with 1 01:33 iqualfragile time does deserve a dimension 01:33 iqualfragile as it is one 01:33 iqualfragile what else would it be 01:35 khonkhortisan If we added another spatial dimension, it would be the fifth dimension, right after time 01:36 iqualfragile we can not just add another spatial dimension 01:36 iqualfragile that way there would be no way that planets could rotate around suns 01:36 khonkhortisan but just because there are three space dimensions doesn't mean time has to be #4 01:36 khonkhortisan Let's say you removed a dimension. 01:36 iqualfragile it does not matter in which order you number them 01:37 iqualfragile but starting with 0 does not realy make sense 01:37 khonkhortisan In a petri dish, there is left/right, and up/down. Time takes over gravity. 01:37 khonkhortisan When programming, sometimes you start counting at 1, and sometimes at 0. 01:38 iqualfragile khonkhortisan: yes, but you allways have a good reason 01:38 iqualfragile things that start with 0 are just an index 01:38 iqualfragile but when i am talking about the 3rd element i actually mean the one labeled (indexed) with 2 01:38 iqualfragile so when i talk about the 4th dimension it does not matter how you lable it 01:39 iqualfragile it is just the fourth 01:39 khonkhortisan You could use the fourth dimension to measure your trip to work, or you could use the fourth dimension to get an object outside of the 3d enclosed space. 01:40 iqualfragile wtf? 01:40 khonkhortisan If you draw a square on a piece of paper, and drop a penny in it, you can't drag the penny across the paper to get it out 01:40 khonkhortisan you have to lift it up into the third dimension, and place it somewhere else on the paper. 01:41 iqualfragile a paper has 3 dimensions 01:41 khonkhortisan right 01:41 iqualfragile if you want to change something about it it even needs to have 4 01:41 khonkhortisan If a paper had two, the penny would be stuck inside the box. 01:41 iqualfragile you know, i am captchable of basic logic 01:42 khonkhortisan If you take a baseball, and put it inside a cardboard box, and close it, you can't get the baseball out without opening the cardboard box in 3d. You'd have to lift it in 4d, and place it outside the box. 01:43 khonkhortisan If 4d is time, you could go back in time to get the baseball out, but you'd open the box in the process, because that's how you got it in there. 01:43 khonkhortisan If 4d is spatial, you still have time left over. 01:47 iqualfragile khonkhortisan: no, just because there is a dimension you are not nescesarily able to navigate it freely 01:47 arsdragonfly https://forum.minetest.net/viewtopic.php?pid=121097#p121097 01:48 arsdragonfly have a look at my mod 01:48 iqualfragile you can for example not navigate the probability dimension (if we postulate one) at all 01:48 iqualfragile and you can just go in one direction in time 01:48 iqualfragile arsdragonfly: looks nice, add to mmdb 01:49 iqualfragile but some kind of /am probe default:dirt 10 would be nice 01:50 iqualfragile it shoud then return how much money you would need to pay for 10 dirt if you choose to use the cheapest possibilities 01:51 arsdragonfly hmmmmm good idea 01:51 iqualfragile (maybe even list which sources you would use 01:51 iqualfragile ) 01:52 arsdragonfly though /am viewstack default:dirt can show you the available orders 01:53 iqualfragile them /am makeitso should buy your last probe 02:21 Megaf ShadowNinja, are you there? 02:23 Megaf ShadowNinja, http://pastebin.mozilla.org/3735184 02:23 khonkhortisan Reading about spacetime froze my computer 02:50 Pilcrow what format, exactly, is a .x file? I mean, I know it's a 3d model, and text-based by the look of it, but I can't for the life of me figure out how to edit one. the numbers look arbitrary, and Blender doesn't have a .x extension listed for import or export... 02:55 thefamilygrog66 http://msdn.microsoft.com/en-us/library/windows/desktop/bb174837%28v=vs.85%29.aspx 02:55 thefamilygrog66 Pilcrow ^^^ 02:57 Pilcrow ah, thanks 03:05 ShadowNinja Megaf: Aren't there more lines? 03:05 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Move script_run_callbacks to Lua a0dce51af6 2013-12-07T19:03:07-08:00 http://git.io/jMSj0A 03:06 Megaf ShadowBot, nope 03:07 ShadowNinja Megaf: Are you sure you aren't using a Release build? 03:09 Megaf ShadowNinja, I compiled it with debug flag on cbuild 03:10 ShadowNinja Megaf: cmake -DCMAKE_BUILD_TYPE="Debug" -DRUN_IN_PLACE=1? 03:11 Megaf yep 03:11 Megaf cd minetest-minetest-96f753a/ 03:11 Megaf cmake . -DRUN_IN_PLACE=1 -DCMAKE_BUILD_TYPE=Debug 03:11 Megaf time make -j 4 03:11 Megaf cd bin 03:11 Megaf gdb minetest 03:14 Pilcrow well, I can't get blender's directx import/export plugins installed. anyone know of a good way to edit a .x file in linux? 03:22 Pilcrow oh actually I got the export working, but it's of no use without an import as well... 03:23 PandemoniuM can you use milkshape? 03:24 PandemoniuM i just figured that process out last night and its easy to use 03:24 PandemoniuM but im windows 03:24 Pilcrow I've never heard of it. I'll look and see if it has a linux version 03:25 PandemoniuM im having issues getting a timer on an entity to actually work... only returns 0 and never increments 03:26 ShadowNinja Megaf: Try it with quotes maybe? 03:27 kaeza PandemoniuM, show the code 03:28 ShadowNinja Pilcrow: Usually you can get a .blend to go with the .x. 03:29 PandemoniuM i use milkshape to import a .x file and make alterations, the export to .x again 03:29 PandemoniuM kaeza, im referencing the gunz mod with the turret.. i know that has an interval. let me check that before i waste your time 03:30 kaeza aight 03:34 Pilcrow ShadowNinja, I'm trying to edit a file from an existing mod (specifically the carts mod). it has no .blend file, so I need a way to import .x into blender, a way to convert the .x to a .blend, or another linux 3d editor... also, I've NEVER used a 3d editor before, blender or otherwise. :P 03:35 Pilcrow @PandemoniuM, I've only just started experimenting with entities myself, but if it helps, it looks like PilzAdam's mobs mod has an on_step(self, dtime) function with self.timer = self.timer+dtime ... will something like that work? 03:39 ShadowNinja Pilcrow: Poke PilzAdam to include it then. 03:42 iqualfragile Pilcrow: either that or you just enable the x import plugin in blender (look it up) and import it 03:46 Pilcrow @ShadowNinja, I think I'll just do some more research myself rather than bother him. obviously carts aren't high on his priorities anyway, seeing as how its last update was way back in february... :P 03:46 PandemoniuM :D :D :D 03:46 PandemoniuM got it 03:46 hmmmm hmm 03:46 hmmmm https://github.com/kwolekr/minetest/commit/bbae8eb7514be2fef4d3931c3cec37c04c415786 03:46 PandemoniuM ty pilcrow 03:47 hmmmm in newly generated areas with mapgens V6 and Indev, if you find a dungeon in a desert biome, it'll be a bit different and hopefully more interesting 03:49 MinetestBot GIT: kwolekr commited to minetest/minetest: Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6 bbae8eb751 2013-12-07T19:45:26-08:00 http://git.io/YilzuA 03:51 Pilcrow welcome, PandemoniuM, but it was only my memory, not my code. ;) 03:54 Pilcrow by the way, how are y'all able to change your text color? (a.k.a. colour, if you're from one of those silly places like england or canada) :P 03:56 Pilcrow in my client, ShadowNinja and iqualfragile both appear as red, while PandemoniuM's most recent message does as well... 03:56 kaeza Pilcrow, like this? 03:56 Pilcrow yes... I know nothing about irc, lol 03:57 kaeza it is shown whenever mentions your name 03:57 kaeza +someone 03:58 Pilcrow ah, that makes sense. thanks, kaeza. yeah, this is the first irc channel I've ever frequented, so I've much to learn. ;) 03:59 kaeza there's a first time for everything :P 03:59 kaeza <.< 03:59 Pilcrow kind of sad, really, that I've only started this kind of thing within the last year. heck, my first FORUM post was only a few years ago, and I'm 26... 04:20 PandemoniuM lol 04:21 Pilcrow so PandemoniuM, you said you got it working, right? what mod are you working on? 04:27 PandemoniuM i made a machine gun turret and a cannon turret 04:28 PandemoniuM they are entities like the helicopter, so it can target the closes player in a radius 04:28 PandemoniuM mg fires bullets and cannon fires a rocket 04:33 Pilcrow ah that's cool. will it affect the old airships mod too? not even sure if that one still works anymore, but it was an amazing idea... 04:36 Pilcrow actually that airship mod was last updated in june, so it's not as old as I thought... :) 04:41 PandemoniuM honestly no idea, im just trying to execute my first mod haha 04:42 PandemoniuM its just about good to go as far as getting a release out there for the lulz 04:48 Pilcrow lol I know what that's like. I'm just starting as well, really. I've got quite a few almost-finished mods that work fine for local play, but I've never released anything yet... :P 04:54 PandemoniuM heres what i made last night. never heard of milkshape before but i used it to import a .x, make alterations, and export back into .x format 04:54 PandemoniuM http://imgur.com/RkJkw2D 04:55 PandemoniuM so the user right clicks and it puts them in the middle of the thing, so when they look an turn, so does it so you can tell where they are looking by the direction of the barrel 04:56 PandemoniuM and thats a 1 way black panel so they sit behind it, but other players cant see whos operating the turret 04:58 Pilcrow that looks awesome! I'll probably try it out once it's released... :) 05:00 PandemoniuM yeah i need to get a server up 05:01 PandemoniuM im trying to make a nice war mod 05:05 Pilcrow will you try for missile platforms, etc. as well? I've been watching a minecraft Voltz series on youtube, and I'd SO love to have the same kind of versus game with terrorist and anti-terrorist groups, nuclear reactors, and the ability to bomb each other... :) 05:06 VanessaE hi all. 05:07 LazyJ Howdy, VanessaE :) 05:07 PandemoniuM hello VanessaE 05:07 Pilcrow hi, VanessaE 05:08 PandemoniuM Pilcrow, I saw the Technics mod yesterday at work and had a flood of ideas 05:09 PandemoniuM so many cool items in there, but my point i forgot to make was I'd like to have a game mode where its a Free for all city/alliance world, and a Attack/Defend type game mode 05:11 PandemoniuM but that simple npc framework is very interesting 05:11 PandemoniuM thats the next thing id like to work on. programmatically create and npc and assign it a job/task/position etc 05:11 Pilcrow yeah, I've looked at technics, but haven't tried it yet. and as for your ideas, the attack/defend stuff sounds like a lot of fun... :) 05:15 Pilcrow my latest work is quite a bit less epic, but still may be useful once it's done. I was tired of certain quirks in the trader huts from sapier's MOB Framework, so I decided to make my own item shop. progress so far: http://i.imgur.com/ASi8aZ2.png 05:16 PandemoniuM id also like to get something that could resemble world war 2 esque fights. clusters of towns form alliances, can contribute food/supplies/troops to the fronts 05:16 PandemoniuM daaaaam what is going on in that link!? 05:17 PandemoniuM very cool 05:18 VanessaE oops/ 05:18 PandemoniuM lol! 05:18 PandemoniuM wb! 05:18 PandemoniuM i am very interested in the pipes mod 05:19 VanessaE just watched oOChainLynxOo's video of my Nostalgia server....NERD ALERT! :D 05:19 VanessaE ok so...install it? :) 05:20 Pilcrow I'm not putting my mesebay thing up on the forums yet, but I will soon. I need to get a few global variable issues solved. multiplayer works, but selecting items will sometimes interfere with others' selections so they/you could end up buying/selling the wrong item... :P 05:21 Pilcrow also, I need to finish a default-only item list, so it won't have such a massive dependency nightmare... xD 05:25 Pilcrow PandemoniuM, I whole-heartedly recommend pipeworks, and also digilines if you don't already have it installed. you'll be able to make all sorts of interesting machines... :) 05:26 VanessaE nore: what's the disposition of that test you guys were doing with the all-blackness of the shaders? did it work? will the results be pushed to master? 05:27 nore VanessaE, what I did was to delete all of the code for bump/parallax mapping only things 05:27 VanessaE also, hi :) 05:27 nore h 05:27 VanessaE oh ok 05:27 nore it worked, but the most impressive thing was why it didn't work 05:27 VanessaE I thought you guys had narrowed it down to that one comparison 05:27 nore after deleting everything, if ((enable_bumpmapping == 1.0) && (use_normalmap > 0.0)) {} <-- that made it black again 05:28 VanessaE dafuq? 05:28 nore I dunno if the bug is with && or >, but it was that 05:28 VanessaE well use_normalmap and enable_bumpmapping are both supposed to be bools aren't they? 05:28 VanessaE why compare them with floats? 05:30 nore no, they are not here 05:30 VanessaE (I read through the conversation but was just as confused as I went through it as you apparently were then ;) ) 05:30 nore it is not possible to pass them to shaders else I think 05:30 VanessaE hm 05:30 VanessaE maybe thexyz's idea is best 05:30 VanessaE compare against 0.5 05:31 PandemoniuM item.... transport... 05:31 PandemoniuM incredible 05:31 VanessaE PandemoniuM: yep, and that's nore's code that does it :() 05:31 VanessaE :() 05:31 nore ok, I replaced the > 0 by == 42.42 --> still black 05:31 VanessaE :)' 05:31 PandemoniuM true supply lines 05:31 PandemoniuM :D 05:31 nore so I guess the problem is with the && 05:33 nore wait, writing only the >0 part with == 42.42 doesn't work either 05:33 VanessaE wha? 05:33 Pilcrow yes, Pipeworks really is awesome. 05:33 VanessaE thanks, on behalf of nore, peacock and myself :D 05:36 VanessaE nore: sounds like the real problem is something much simpler, just some random condition inside the bumpmap code 05:36 VanessaE (or the parallax code probably) 05:36 nore VanessaE, no... 05:36 nore it is working, and when I add this "if", even if it is empty, it does not work 05:37 VanessaE that's impossible 05:37 Pilcrow you guys are over my head now, so I'll just lurk here :P 05:38 VanessaE nore: humor me a sec... if ((1) && (1)) {} 05:38 PandemoniuM that if statement looks badly formed 05:38 VanessaE what does this do? 05:39 nore VanessaE: if (0==1) works 05:39 nore but now I think I have the bug 05:39 VanessaE ok, if ((true) && (true)) {} 05:39 VanessaE oh? 05:39 nore the problem is that my GPU cannot handle multiple textures 05:40 nore and now there are 3: base texture, normal one, and use_normalmap 05:40 nore when removing the test, the use_normalmap float, becomes an unused variable 05:40 nore therefore, it is not compiled 05:40 VanessaE ahhh 05:40 nore and there is only one texture used 05:41 nore whereas else, it is compiled, and the GPU doesn't like it 05:41 VanessaE sokomine and cheapie too, I'll bet 05:41 nore yep 05:41 VanessaE solution? 05:42 VanessaE wrap it in a second ig. 05:42 VanessaE if* 05:42 VanessaE no.. 05:42 nore idea for the code: use #ifdef and so on when compiling the shaders 05:42 VanessaE no. 05:42 nore how to do it: no idea 05:42 VanessaE this will need a second code path that doesn't attempt to use two or more textures 05:43 nore VanessaE, no? the shaders are compiled each time the game is run 05:43 VanessaE something that is invoked when the appropriate options are dis/enabled. 05:43 VanessaE oh? 05:43 VanessaE OH 05:43 VanessaE this is inside the shader?\ 05:43 nore so putting #ifdef in them and changing the variable on the fly should work 05:43 VanessaE -\ 05:43 VanessaE oh ok 05:43 nore VanessaE, yes, it is 05:43 VanessaE I assumed we were inside the engine still 05:43 nore no... 05:44 VanessaE that explains the floats as well 05:44 VanessaE ok 05:44 VanessaE so yeah 05:44 VanessaE #ifdef would do then 05:44 nore but I have no idea about how to do it though 05:44 * VanessaE pokes at RealBadAngel_ for signs of life 05:44 VanessaE wake up you lazy ass ;) 05:45 VanessaE did I not say before that this screamed of an improperly-initialized variable? ;) 05:45 nore it's not... 05:46 VanessaE well not exactly.. 05:46 VanessaE defined but not used, in the case of this hardware 05:46 VanessaE leads to brokenness 05:46 nore ok, the #ifdef thing works: just by adding #define NORMALS at the top, I can make it works, or not 05:46 nore VanessaE, no... it is precisely that: when not used, it is deleted, and it works again 05:47 VanessaE that's what I mean 05:47 VanessaE sorry, language barrier 05:47 VanessaE (plus I'm tired, and not being clear) 05:47 VanessaE anway 05:47 VanessaE anyway 05:47 VanessaE so a fix is possible 05:49 nore yep... and about the normals things, using the texture as it's own normalmap works... 05:51 VanessaE I can onyl imagine how that must look :D 05:51 nore not very bad, with water 05:51 nore the _only_ problem is really the multiple-textures 05:52 VanessaE still 05:52 VanessaE that seems like a strange limitation 05:52 VanessaE but, if it can be worked around, that's not so bad 05:53 VanessaE but what did you mean by "base texture", "normal one", and "normal map"? 05:53 VanessaE I mean, which is which? 05:53 VanessaE (to me, base = the texture like cobble or so, normal map being, well, the bumpmap) 05:53 nore base texture is the one you see 05:53 nore normal is the normal map 05:54 nore and useNormalmap is a 1x1 texture used to tell if using or not the normalmap 05:54 VanessaE OHHHHHH 05:54 VanessaE gotchya 05:54 VanessaE oh RBA really fought with that one for a while 05:55 VanessaE if you can't pass a clean variable from C++ through irrlicht and into the shader, which was the problem, then the solution seems to me to be to use a separate shader for when that feature is disabled 05:57 nore yep, should perhaps be better... 05:57 VanessaE but RBA will balk at that 05:57 VanessaE duplicated code, etc. 05:57 VanessaE is there no way, at run-time, to link multiple shaders together somehow? 05:58 VanessaE if this, this, and that var are "true", link in this, that, and the other shader files and compile them 05:58 nore VanessaE, I guess some #ifdefs will have to be used then 05:58 VanessaE I guess so 05:58 nore that will work well... 05:59 VanessaE so then you'd still have to use those 1x1 black/white textures to pass the variables across 05:59 VanessaE but at least then you wouldn't be trying to overlay 2 or more together 05:59 VanessaE you's just be using them to set flags 05:59 nore no, that's the point... 05:59 nore no 1x1 textures, using a different shader 05:59 VanessaE oh 06:00 nore (well, the same, but compiled differently) 06:00 VanessaE this is possible to do from the C++ side? 06:00 nore I looking to see if it is... 06:00 nore if is isn't, well, back to the original idea 06:01 VanessaE http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=26529 06:01 VanessaE it is possible. 06:02 VanessaE addShaderDefine("NAME", value) 06:02 nore ok, I guess what I thought won't work... 06:02 VanessaE then in the glsl, ##ifdef NAME 06:02 nore VanessaE, ##ifdef, not #ifdef? 06:02 VanessaE that's what I get here 06:02 VanessaE just a quick read 06:02 VanessaE two ##'s 06:03 VanessaE ##endif to close it 06:03 VanessaE check that link, it has some code that may be useful to this end 06:04 VanessaE (it's overkill for our needs but should be helpful) 06:04 nore yep, it looks like if will be very helpful... 06:04 VanessaE ph33r my g00g13 f00 ;) 06:32 MinetestBot GIT: kwolekr commited to minetest/minetest: EmergeManager: Fix Lua mapgen override param handling 83cc882335 2013-12-07T22:31:06-08:00 http://git.io/ZGnayg 06:33 VanessaE aw shit, everyone hide 06:33 VanessaE hmmmm is hacking the sources again 06:38 MinetestBot GIT: kwolekr commited to minetest/minetest: Fix leak and possible segfault in minetest.set_mapgen_params 3cc45fd8ad 2013-12-07T22:37:41-08:00 http://git.io/bxqFUw 06:50 PandemoniuM woohoo. successfully created an anti-aircraft machine gun turret. looks for helicopter models and lights them up! 07:02 nore anyone having problems with shaders here? (all black textures since the new shaders?) 07:27 Pilcrow PandemoniuM, that's awesome! Does it work well? :) 07:52 Pilcrow hmm. seems a bit dead on here. guess that's to be expected for this time of day/night 08:19 hoodedice Yo peeps 08:20 reactor EHLO 08:20 reactor OldCoder: o/ 08:20 hoodedice I don't like doing this... 08:20 hoodedice ...So I'll just leave this here 08:20 hoodedice Ping VanessaE 08:20 reactor OldCoder: when will I be safe to pass my stuff on? 08:20 VanessaE pong 08:20 hoodedice See the comments 08:20 hoodedice http://imgur.com/iFKwO34 08:21 VanessaE ? 08:21 VanessaE dafuq? 08:22 VanessaE ok this calls for an explanation :() 08:22 VanessaE :) 08:22 hoodedice I didn't do that of course 08:22 VanessaE so I assumed 08:22 hoodedice Found it surfing on the interwebs 08:22 VanessaE but ...wtf? 08:23 hoodedice It matches our case 08:23 hoodedice A scumbag dan who quits and takes his mods along with him 08:23 hoodedice XD 08:23 PandemoniuM i added a starship with an mg 08:23 PandemoniuM D: 08:24 PandemoniuM yeah what happend with that dan guy? 08:24 PandemoniuM i found this project the day after thanksgiving so i am new to the community 08:25 PandemoniuM i saw he did some very cool ones... army, others 08:25 hoodedice Left. And took his mods with him 08:25 hoodedice But we had a few copies, so most of them are back 08:25 PandemoniuM howd he take them with if i stil lhave em? 08:25 PandemoniuM ahhh 08:25 PandemoniuM thats too bad =( 09:08 reactor Hello furry. 09:10 VanessaE hi 09:17 VanessaE night all, off to bed for me 09:18 reactor Nighty. 09:33 reactor idk 09:34 EmmetCooper i think there is.. 09:34 EmmetCooper just need to know the name of the chan 09:41 EmmetCooper i guess you can just make one. xD 09:43 EmmetCooper there should be one on other servers 09:43 Calinou other networks* 09:43 Calinou freenode has many servers, and is a network 09:49 Pilcrow there are thousands of channels in IRC. I really doubt you've looked through them all, lol 09:52 Pilcrow sorry, I don't mean to sound rude. just meant it's very possible you've missed one... 09:53 reactor So, count #minetest as it? 09:53 reactor By the way. Anyone tried Sven Co-op? 09:54 reactor I can't seem to figure where to get HLDS for UNIX. 09:58 Pilcrow @john_minetest, you beat me to it. I love arch and its aur; so much to be found there~ :) 09:59 reactor john_minetest: woah, there is a package? 09:59 reactor I wish there was hlds for FBSD. 09:59 reactor I should probably download it from Linux packages, and bring up compatibility framework. 09:59 sfan5 wow, I just spent 30 mins on setting up a lighttpd server and it didn't work, I tried nginx and it worked after 5 mins .... 10:00 reactor sfan5: about light http daemons; look at thttpd. 10:00 sfan5 I don't want a single-threaded one 10:00 reactor sfan5: it's old, the project has been declared as finished, but it's still relevant. 10:02 nore I have a question: is anyone here getting problems with the new shader? (all black textures) 10:02 Pilcrow john_minetest, yep. personally I use chakra (a fork of arch), but it's still fairly compatible with aur. I think my pulseaudio is from there. along with plenty of games... ;) 10:04 sfan5 nore: I think Sokomine was having that problem 10:04 nore yes, I know... however, she is not there now, so she can't test the fix... 10:04 nore it _should_ work, but I'm not sure about it 10:06 reactor It still confuses me as to why people use http servers for file sharing. 10:06 reactor ...whereas every UNIX I've seen comes with a built-in FTP daemon. 10:17 PilzAdam Hello everyone! 10:17 reactor_ o/ PilzAdam 10:18 PilzAdam "You have eaten 17 171 candies" 10:19 nore hi PilzAdam 10:20 Pilcrow @PilzAdam, it stopps working after lv100. Pikachu!!! :P 10:21 reactor Eating candles :( 10:21 reactor Are they edible at all? 10:22 reactor If they're made from bee wax, they might probably be digestible, not sure about mineral wax. 10:22 PilzAdam john_minetest, candybox2 10:23 nore Did I say that the new shaders were good, now that they don't make black textures? 10:23 nore I love the waving leaves thing... 10:24 PilzAdam nore, you like the jelly trees? 10:24 nore well, I like jelly trees better than jelly black trees... 10:24 nore but waving plants look good 10:24 Pilcrow personally I loved the way the preview looked on youtube, but sadly my gpu won't support the shaders... :( 10:25 nore why? do you have all black textures too? 10:26 reactor Petroleum jelly? 10:27 Pilcrow I don't actually know for sure, because my computer has such heat issues I'm afraid to try it 'til I buy some thermal paste, but I've got a Radeon HD 4250. there's a lot that thing can't handle... ;P 10:34 specing Any guide to server setup that doesen't include clicking on the main menu or that isn't 90% port forwarding? 10:34 specing or should I just dig through minetest.conf? 10:34 reactor ? 10:34 reactor You always have to forward ports. 10:34 reactor Edit the minetest.conf. 10:34 reactor You'll be surprised how easy it is. 10:34 specing reactor: not if your machine has a public IP 10:34 reactor You should separate the server game from the client game, and use a separate config. 10:35 reactor specing: you have to set up a firewall in that case. 10:35 specing reactor: Nope 10:35 reactor But it's generally better to have a hardware firewall protecting your internal network. 10:35 specing Also nope 10:36 specing hardware firewalls are bad 10:36 reactor ...or a machine dedicated solely to firewalling/routing. 10:36 specing And you probably aren't thinking about the same hardware firewalls I'm thinking about 10:38 Pilcrow here's a horrible idea: you could dmz it... :P 10:39 nore !tell RealBadAngel could you tell me what you think about that please? https://github.com/minetest/minetest/pull/1041 10:39 MinetestBot nore: I'll pass that on when RealBadAngel is around 10:39 specing Also to add to your unknowledge about administration: 10:39 specing 11:28 < reactor> [11:04:57] It still confuses me as to why people use http servers for file sharing. 10:39 specing 11:28 < reactor> [11:05:28] ...whereas every UNIX I've seen comes with a built-in FTP daemon. 10:39 specing http://mywiki.wooledge.org/FtpMustDie 10:40 specing It is not, read that page 10:40 * specing <- Linux sysadmin 10:40 reactor specing: the post must have been thrown together by Windows monkeys. 10:40 reactor Irrelevant. 10:42 reactor Also, if you want encryption, why not use SCP? 10:42 specing Yes it is 10:43 specing Haha, no 10:43 webdesigner97 hi 10:43 specing IRC is more like 20 years younger 10:43 webdesigner97 one little question: How can I make sure that a certain piece of code gets executed when ALL nodes of ALL mods are registered? 10:43 webdesigner97 *modding question 10:44 specing john_minetest: alternatives to what? FTP or IRC? Because there are alternatives. 10:45 specing Okay, - = ? 10:45 specing How much do you think? 10:46 specing skype is centralized, not distributed 10:46 reactor Is there any viable alternative to Skype? 10:46 reactor (text-based interface preferred) 10:46 specing reactor: yes, VoIP 10:47 reactor XMPP has voice? 10:48 reactor These clients are GUI-based. 10:48 reactor Too expensive on busy systems. 10:48 webdesigner97_ did my message arrive you? Had some "technical" problems :D 10:50 nore hi webdesigner97_ ... to do that, you need to do minetest.after(0, function() ... end) 10:51 webdesigner97_ seems to be a bit "dirty" 10:51 webdesigner97_ haha :D 10:51 nore there's no other way, I fear... 10:51 webdesigner97_ But ok, I'll do that for now. Maybe one time there will be a way 10:51 webdesigner97_ which time should I use? 10:52 webdesigner97_ 2 secs maybe? 10:52 nore 0 should do it 10:52 nore (0 isn't executed immediately, it waits the first server step) 10:53 webdesigner97_ cool, then I'll try this 10:59 webdesigner97_ which indexes does a table like {"a","b"} have? bla[1] is nil... 11:02 webdesigner97_ ah, found it 11:02 webdesigner97_ had a typo 11:03 specing Where are the mapgen parameters in minetest.conf explained? 11:05 Issa2013 yeaa 11:05 Issa2013 i want create the minetest-fr channel 11:05 Issa2013 i can doo it ? 11:07 specing Since you are likely never going to speak english properly, go ahead 11:07 specing ##minetest-fr 11:08 specing you must not create a single-hash channel if you are not a member of the minetest project 11:08 specing (freenode rules) 11:18 Issa2013 calinou have already registrer this channel 11:18 Issa2013 but anyoine is here 11:18 Issa2013 sucks 11:22 webdesigner97_ sometimes lua is weird.... 11:28 webdesigner97_ my code lets minetest freeze during laoding "item definitions" 11:28 webdesigner97_ http://pastebin.com/77xe8rfA 11:29 specing How does changing chunk_size impact the generated map? 11:29 Calinou you can join it anyway, Issa2013 :P 11:29 Issa2013 ok i have register this channel i hope some french people come 11:30 Issa2013 Calinou, why u don't on this channel* 11:30 webdesigner97_ hm, with ipairs instead of pairs it works 11:30 webdesigner97_ what's the difference between pairs() and ipairs()? 11:31 Calinou Issa2013, no point to be on it, there would be only me 11:31 Issa2013 Calinou, non maintenant il y a moi 11:31 Issa2013 et comme ça me saoul de parler english 11:32 Issa2013 il faut démultiplier la comunauté francophone sur minetest 11:32 reactor And are bigger chunks faster? 11:32 webdesigner97_ hmm, wait ipairs doesn't do anything. Et pourquoi est-ce qu'on parle francais? 11:33 Calinou Issa2013, on a déjà très peu de français sur IRC... 11:33 Calinou euh, francophones 11:33 webdesigner97_ Now I want to speak german! 11:33 Pilcrow I'm not much of a coder, but I thought they were mostly the same. just ipairs() is sorted while pairs() is not... 11:34 webdesigner97_ But I still don't know why my code freezes minetest... 11:34 jin_xi http://www.luafaq.org/#T1.10 11:35 webdesigner97_ @jin_xi: thx :) 11:35 Pilcrow webdesigner97_: Ich bin ein Berliner? that's all the german I know... that and fart is aparently the german word for luck? that's what my sister tells me, anyway... :P 11:36 webdesigner97_ fart? 11:36 jin_xi your sister is wrong 11:39 webdesigner97_ I'm very confused..... 11:39 Pilcrow eh, maybe it wasn't german. I dunno, I can't ask her right now. it's 5:39 am here and she is very much asleep :P 11:42 Pilcrow ah, I looked it up. it's actually polish slang for luck. no idea why I was thinking it was german... 11:43 Issa2013 Calinou le gros probléme de minetest de mon point de vue 11:43 Issa2013 c'est que c'est trop la galére les mofs 11:43 Issa2013 mods 11:43 Issa2013 il faut une version pardéfaut fonctionnel 11:49 Sokomine nore: the fix you described yesterday (manually editing client/shaders/*) did help. it worked fine afterwards. i'm still not sure to which degree i'm going to use the shaders 11:49 Sokomine webdesigner97: use minetest.after 11:49 Sokomine john-minetest: adventure + irc-like -> mud 11:52 Sokomine john_minetest: ah, ok. thought you might like a combination of both 11:55 Sokomine webdesigner: afaik ipairs works on tables that are lists, like {"this","is","a","list"}, while pairs is for what in perl is a hash or in php an associative array - where a numerical order of entries may exist but does not have o 12:21 nore Sokomine, try that: https://github.com/minetest/minetest/pull/1041 13:21 Megaf ShadowNinja, Ok, I used quotes now, lets see when it crashes again 13:21 Megaf PilzAdam, 13:22 Megaf the results of gdb, not really useful http://pastebin.mozilla.org/3735184 13:22 Megaf I will try again when it crashes again 13:24 MinetestBot proller: you merged tab_playerlist2 into freeminer, I didn't finish that feature yet; it segfaults when opening the playerlist (when set_playerlist was used on that player) 13:27 PilzAdam Megaf, compile with -DCMAKE_BUILD_TYPE=Debug 13:27 Megaf I did that 13:28 Megaf PilzAdam, http://pastebin.mozilla.org/3738135 13:31 sfan5 MinetestBot: too late 13:33 nore sfan5, how does !tell work? if the someone is already there, will it tell it? 13:33 sfan5 no 13:33 MinetestBot sfan5: I'm never late 13:33 sfan5 lol 13:46 nore argh... 13:46 MinetestBot nore: hi 13:46 nore ... 14:07 OldCoder reactor, explain? I am headed to the office. It is 6:10am here. If you wish to update your world I can help in about an hour. 16:15 hmmmm hey guys, I want to introduce a new feature for on_generated callbacks that I like to call 'points of interest' 16:16 hmmmm basically in an on_generated callback, you ask for a certain set of points you're interested in, for example where trees got placed, where dungeon rooms were built, cave beginning and endpoints, and so on 16:17 hmmmm but collecting each and every possible point of interest would be wasteful, so I think somebody would need to show interest in that point first in order for it to be recorded 16:17 hmmmm I would like feedback or suggestions on how to accomplish this 16:18 nore I think it is a good idea... 16:18 hmmmm although I have a feeling it'll just turn out to be something really simple like minetest.register_interest_feature(featuretype) 16:19 nore that was exactly was I was going to say... 16:19 hmmmm minetest.register_interest("dungeons, caves, trees, flowers") will record the placement points of each 16:19 hmmmm and then in on_generated you call minetest.get_points("dungeons") to get a list of coordinates of each 16:19 hmmmm yes? no? 16:19 Exio4 flowers? you mean decorations? 16:20 hmmmm yeah 16:20 hmmmm that's another thing 16:20 nore I was going to write that again... you were faster 16:20 hmmmm I don't know whether to separate the registration for decorations or put this straight in the decoration definition 16:20 nore perhaps mods could register new interest points too 16:20 hmmmm because there are certain entities that aren't decorations that'll do this 16:20 hmmmm nore, the problem is that you can't register new interest points after the game has started running 16:21 hmmmm only within that registration phase and in on_mapgen_init 16:21 nore well, mods would have to register the new interest things too 16:21 nore in that on_mapgen_init 16:21 Jordach meow 16:21 nore hi 16:22 Jordach OH SHIT 16:22 Jordach kaeza saw my (very) younger self D: 16:23 PilzAdam Jordach, welcome #2 16:24 Jordach ...when you see kaeza liked a photo you were tagged in, you know i'm fucked :D 16:24 hmmmm so I'm also thinking of whether or not I should differentiate between types of dungeons for example 16:25 hmmmm should they be bunched all together, and the mod is responsible for determining what kind of dungeon it is? 16:25 hmmmm same with non-decoration trees 16:25 nore hmmmm, make different flags for them: dugeons_all, etc 16:25 hmmmm because look 16:25 hmmmm with the dungeon example you can check the node below you 16:25 hmmmm if it's mapgen_mossycobble or mapgen_cobble, then you know it's a regular dungeon 16:26 hmmmm i'm still not really sure about how dungeons are going to work in v7, or anything with dynamic biomes 16:27 Jordach you know what would also be nice, configurable sized dungeons 16:27 Jordach (a massive complex full of mobs would be awesome) 16:27 hmmmm there is a hard limit on the size of dungeons 16:27 Jordach aw 16:27 hmmmm namely the size of the chunk 16:28 Jordach that sucks 16:28 hmmmm if you don't like that, change it! 16:28 Jordach you think i'm going to spend all day hacking just for one tiny change? 16:28 hmmmm and not only that, but it's a very difficult change 16:43 Jordach hey zeggie 16:49 Jordach ...strange 16:50 OldCoder ? 16:50 Jordach my network is 150ms slower 16:50 OldCoder than when? 16:51 Jordach yesterday 16:51 Jordach 64 bytes from digitalaudioconcepts.com (173.230.131.206): icmp_req=28 ttl=41 time=278 ms 16:51 Jordach 64 bytes from oldcoder.org (178.175.138.233): icmp_req=1 ttl=43 time=91.4 ms 16:52 OldCoder Maybe it is temporary 16:52 OldCoder john_minetest, for video hosting? 16:52 OldCoder Some people like Vimeo 16:52 Jordach john_minetest, http://sfan5.duckdns.org/onlinemediaplay/ 16:53 OldCoder Flickr also supports videos or it did 16:53 OldCoder There is also DailyMotion but it is flaky 16:53 Jordach \o/ 16:53 Jordach that's my old creative world 16:53 OldCoder Very well 16:53 OldCoder john_minetest, I could also host videos myself 16:54 OldCoder reactor, wb 16:54 reactor ty 16:54 OldCoder reactor, what did you mean earlier> 16:54 OldCoder I can make updates now 16:54 OldCoder If that was it 16:54 reactor 5? 16:54 reactor ? 16:54 reactor * 16:54 Jordach 5 packets transmitted, 4 received, 20% packet loss, time 4001ms 16:54 Jordach ^ vanessae.mine.bz 16:55 OldCoder Fine 16:55 OldCoder reactor, 5? 16:55 reactor no 16:55 OldCoder john_minetest, Shall I become a video host? 16:55 reactor I meant, "?" 16:55 reactor Modem problems. 16:55 Jordach (this is strange) 16:55 OldCoder reactor, you pinged me earlier 16:57 Jordach OldCoder, https://gist.github.com/Jordach/7860213 16:57 OldCoder DailyMotion then 16:57 OldCoder Or Flickr 16:58 OldCoder Jordach, R 16:58 OldCoder john_minetest, If there is money in it I have the hardware to give it a shot 16:58 OldCoder Jordach, that was faster yesterday? 16:58 Jordach yup, to the tune of 150ms 16:59 OldCoder No money in ads 16:59 OldCoder Not for anybody but the big boys 16:59 Jordach a paid service to get videos added to the index faster would be an incentive :D 16:59 OldCoder Jordach, see what happens tomorrow 16:59 OldCoder Network glitches are common 17:00 OldCoder Jordach, wait... do you have a traceroute that was made recently? 17:00 OldCoder Are *all* connections to *all* servers slowed down? 17:00 OldCoder "some let's players uploading" ? 17:00 Jordach traceroute? 17:00 Jordach haven't done that... 17:00 OldCoder Anyway what about the services I listed? 17:00 OldCoder john_minetest, ^ 17:00 OldCoder Anyway what about the services I listed? 17:01 OldCoder Flickr, DailyMotion, Vimeo 17:01 Jordach OldCoder, your's seems normal 17:01 OldCoder Oh? 17:01 Jordach yours is coming back at the same speed as VanessaE's 17:01 OldCoder Blip.tv too john_minetest 17:01 Jordach (as it was yesterday) 17:02 OldCoder Jordach, so you are slowed down for some regions but not others 17:02 Jordach apparently so 17:02 fairiestoy A question: If i have a mod, that logs chatmessages, would it be a reasonable performance difference if i use a temporary buffer to store the messages before i write them to the file instead of spamming I/O operations all the time? 17:02 OldCoder fairiestoy, logs to where? 17:03 fairiestoy Simple chatlogs to the worldpath 17:03 OldCoder At least some buffering should be good 17:03 OldCoder What about Hulu? 17:03 fairiestoy alright, thanks 17:04 OldCoder john_minetest, Hulu? 17:04 * OldCoder will brb very very cold in office today 17:05 OldCoder john_minetest, those are the ones I know about. If you want a better one I could set it up myself. 17:05 OldCoder Done 17:06 Jordach hello router: OUT: BLOCK [9] Packet invalid in connection (TCP 192.168.1.87:48236->7xx.xx.xx.xx:80 on ppp0) 17:06 Jordach and there be hundreds of these 17:07 Jordach usually pointing at freenode and my ping tool 17:09 Jordach hmmmm 17:09 Jordach https://gist.github.com/Jordach/d875dce41b63a4b4b12a 17:09 Jordach L13 seems suspicious 17:10 Jordach it looks like a ghost domain 17:10 reactor OldCoder: ? 17:11 reactor I'm back. 17:11 Jordach OldCoder, jordach@TeslaBolt:~$ ping gnax.ge2-14.br01.atl01.pccwbtn.net | ping: unknown host gnax.ge2-14.br01.atl01.pccwbtn.net 17:11 reactor Well, I need to pass my work to someone real fast. 17:11 reactor Because I'm running out of time. 17:12 OldCoder reactor, explain?? 17:12 OldCoder reactor, I am here 17:12 reactor OldCoder: the map. 17:12 OldCoder It is fine 17:12 OldCoder reactor, I am here 17:12 reactor We need someone who would develop it instead of me. 17:12 OldCoder PM and explain what you wish 17:12 OldCoder Well, post here 17:12 OldCoder Oh 17:12 OldCoder You mean the world in general 17:12 reactor I haven't finished a single building in last 6 months. 17:12 reactor The project is really stuck. 17:12 OldCoder You will find people to play on a copy 17:12 reactor Yep. 17:13 OldCoder reactor, then you must document what you have done and put it aside 17:13 OldCoder Wrap it up for now and I will see to it that the work lasts 17:13 OldCoder Finished or not 17:13 OldCoder 17:13 reactor The buildings that I have touched or am about to, are listed in the remarks file. 17:14 reactor Last weekend, I added the facade of one of them to the map, but only the facade. 17:14 OldCoder PM and provide links 17:15 reactor Eh? 17:15 reactor You've already got the latest. 17:15 OldCoder ? 17:15 OldCoder Did I download this last week? 17:15 reactor I remember giving you the new version of map and textures last week. 17:15 reactor Let me look at the logs. 17:15 OldCoder Well, all right, then 17:16 reactor ...I'm not sure anymore. 17:17 OldCoder PM 17:17 reactor mk 17:20 MinetestBot GIT: Novatux commited to minetest/minetest_game: Use minetest.swap_node instead of hacky_swap_node 47a49eccf4 2013-12-08T09:12:44-08:00 http://git.io/xra87w 17:26 sfan5 john_minetest: buy me better internet 17:28 sfan5 yes 17:28 sfan5 sfan5.duckdns.org point to my home ip 17:29 kaeza greetings 17:31 sfan5 john_minetest: written myself 17:31 Jordach \o/ 17:31 Jordach working finger! 17:32 sfan5 john_minetest: it is very early alpha, but you can have it if you want 19:01 svuorela win 46 19:26 Jordach http://i.imgur.com/4S1lpnD.png 19:26 Jordach BOOM! 19:26 Jordach dem joins parts 19:40 Jordach Enke, Calinou, http://i.imgur.com/4S1lpnD.png 19:40 Enke fingers for the player model? 19:41 Jordach Enke, since august, i've made my own Animation model 19:41 Calinou hi 19:41 Enke Nice 19:42 Enke Well, back to NetHack... 20:17 Jordach ow 20:18 Jordach that hurts 20:18 Enke what hurts? 20:19 Sokomine what's up? 20:19 Enke nothing much. 20:21 * Sokomine hands jordach an apple to heal 20:21 Jordach got this big-ass ulcer on the inside of my lower lip, hurts like a bitch 20:26 Enke darn. 20:34 vfs hi 20:34 kaeza hi 20:34 VIRTUALFALL Minetest have creepypasta? 20:35 kaeza Virtual Fall System? 20:35 kaeza :P 20:35 VIRTUALFALL No, Virtual Fall Software 20:35 VIRTUALFALL http://virtualfallsoftware.x10.mx/ 20:35 kaeza anyway, no 20:36 Jordach nope 20:36 kaeza not that I recall at least 20:36 kaeza you can blame the mapgen bugs on the MESEians (those crystalline aliens) 20:37 Enke we should make a creepypasta on the origins of MESE. 20:40 VIRTUALFALL You Know no escape saga? 20:43 VIRTUALFALL And you have created a Meme. 20:43 VIRTUALFALL XD 20:45 VIRTUALFALL 3DS Frien Code Exchange? 20:45 VIRTUALFALL ... 20:46 VIRTUALFALL my miiverse profile: https://miiverse.nintendo.net/users/GoldenTime 20:46 Jordach that's enough VIRTUALFALL 20:46 Jordach (oh, and less of the caps as a nick) 20:47 virtualwall ok 20:47 virtualwall ? 20:48 virtualwall Servers is ok, IRC is ok, network is ok, my mind id off 20:50 virtualwall Minetest is born on 2009 20:50 virtualwall ? 20:50 virtualwall .... sorry for bad english... 20:50 virtualwall IP: 82.57.28.211 :( 20:51 * sfan5 laughs 20:52 virtualwall HI 20:52 sfan5 http://boards.4chan.org/a/res/98026370#p98026962 20:52 Pentium44 NO 20:53 Pentium44 4chan shall not be here 20:53 Pentium44 lol 20:53 Pentium44 I have 4chan blocked on my dns server xD 20:53 thardin good call 20:54 virtualwall im are a writer. 0-o 20:54 virtualwall MALWARE MALWARE MALWARE 20:55 virtualwall Yes 20:55 sfan5 john_minetest: and what does maware mean? 20:55 virtualwall Anonymous 20:56 virtualwall .... :P 20:56 virtualwall 0-0'''''''''''''''''' 20:56 * sfan5 plays http://www.youtube.com/watch?v=zWVfe-Z0I-k in a loop 20:57 virtualwall wripiwrippiherewrippiwrippiher 20:58 ShadowNinja virtualwall: <-- Do you mean fall? 20:58 sfan5 john_minetest: the ending theme is 回レ!雪月花 not 回レ 回レ 20:58 virtualwall hrm.... ShadowNinja... 20:59 Jordach malware doesn't (often) affect unix users 20:59 virtualwall why love falls 20:59 reactor Jordach: bullshit. 20:59 virtualwall in the (year not know) linux and unity dead... 20:59 virtualwall the yesr is... 21:00 Pentium44 linux not dead 21:00 virtualwall millennium bug 21:00 reactor Linux is not dead, but it's a freaking mess. 21:00 virtualwall Year 2038 problem!!!!!!!!!! 21:00 reactor 2038 bug has been fixed in NetBSD. 21:00 virtualwall in other devices? 21:00 ShadowNinja virtualwall: Um, time is 64-bit now. 21:00 reactor john_minetest: with stupid sysops (read: Ubuntu users), it is. Believe me. 21:01 virtualwall old shool? 21:01 virtualwall http://upload.wikimedia.org/wikipedia/commons/e/e9/Year_2038_problem.gif 21:01 virtualwall *school 21:02 reactor virtualwall: the problem is not quite relevant anymore. 21:02 reactor It's been addressed. 21:02 virtualwall for unix-based servers? 21:02 reactor john_minetest: sysop = system operator 21:02 Enke yikes. that looked bad 21:03 Pentium44 john_minetest not every distro has sudo >.> 21:03 sfan5 !title 21:03 ShadowBot sfan5: Error: The command "title" is available in the Format and Web plugins. Please specify the plugin whose command you wish to call by using its name as a command before "title". 21:03 sfan5 ShadowBot: stfu 21:03 reactor john_minetest: but they do that, and fail at that, and do terrible things to their systems. 21:03 ShadowBot sfan5: Error: You're missing some capability you need. This could be because you actually possess the anti-capability for the capability that's required of you, or because the channel provides that anti-capability by default, or because the global capabilities include that anti-capability. Or, it could be because the channel or supybot.capabilities.default is set to False, meaning that no commands are allowed unless explicitly 21:03 sfan5 wtf 21:04 reactor john_minetest: it happens a lot. See Ubuntu and Mint. 21:04 sfan5 ShadowBot: stfu 21:04 ShadowBot sfan5: The operation succeeded. 21:04 sfan5 !title 21:04 sfan5 Minetest... oh! 21:04 reactor As well as other lamed unices. 21:05 reactor Not likely. 21:05 reactor Because you still have to do things under the hood to get it running. 21:05 reactor And Linux is ugly beside interface, okay? 21:05 reactor Even the way it names devices is ugly. 21:05 reactor Let alone how it handles them. 21:06 reactor With Linux, this machine would have every USB device reset every hour or so. 21:06 sfan5 http://boards.4chan.org/a/res/98026370#p98034732 21:06 reactor Beside, there are various stability and security problems. 21:07 reactor And kludges. 21:07 reactor BSD acheres to the "if you can't do it right, do not do it". 21:07 reactor s/ach/adh/ 21:07 reactor That's why they're sometimes too slow to do things. But when they do them, they work. 21:08 reactor I am not a geek. Why would I use Gentoo? 21:09 reactor rm -rf / 21:09 reactor Simple, and always works. 21:10 reactor Well, make it, and watch the BSD community laugh at you. 21:10 PilzAdam reactor, + --no-preserve-root 21:10 virtualwall http://imgur.com/gi3HsuJ 21:10 reactor john_minetest: what's the point of bringing me back to Linux? 21:10 reactor I'm fine here. 21:11 reactor Everything works out of the bos here, so far. 21:11 reactor s/bos/box/ 21:11 reactor I've been to Linux. I got frustrated. Why return? 21:12 reactor 03:07 < john_minetest> Use Gentoo. 21:12 reactor What is that photo? 21:12 reactor "frozen"? 21:13 reactor Mammoths? 21:13 reactor Oh. 21:13 reactor I have Starwars in my watch-before-I-die list. 21:17 virtualwall cool.... http://community.x10hosting.com/threads/create-a-minecraft-server-in-a-subdomain.191501/#post-919443 21:19 Megaf virtualwall, why dont you host it at your home pc? 21:20 Megaf then you can use no-ip to point an address to your pc 21:21 reactor Regarding ISPs, it's unreliable, but it should work. 21:23 virtualwall Megaf because I want it 24/7 online 21:24 virtualwall john_minetest XDDDDD 21:24 virtualwall http://i.imgur.com/Da5HkiS.png 21:27 troller today was top multiplayer day: 122 players online 21:27 virtualwall PS: And a Olvand server: http://www.olvand.com/ 21:27 troller 30+27 players max on 2 servers 21:27 troller http://servers.minetest.net/ 21:28 virtualwall Stats? I have not yet installed on the server... 21:30 virtualwall this page ( http://servers.minetest.net/ ) like pod uptimes page on Diaspora 21:31 virtualwall http://podupti.me/ 21:33 virtualwall Is possible Minetest for GameStick? http://gamestick.tv 21:33 virtualwall A code rewiritten? (bad english :/ ) 21:35 virtualwall A code rewrite? 21:37 daswort hi the link to the subreddit on the wiki main page is wrong 21:38 daswort http://wiki.minetest.net/Main_Page it is http://www.reddit.com/r/minetest not http://www.reddit.com/r/minetest_c55 21:38 virtualwall For developers: http://www.gamestick.tv/sdk/register (im are registered) 21:46 thexyz sfan5: any updates on android? 21:46 sfan5 no 21:47 sfan5 it won't load the library file 21:47 thexyz I have weird sqlite errors 21:47 thexyz and then it crashes because of this 21:47 sfan5 and because devs thought it would be a good idea to not provide any helpful error message I'm not further than before 21:47 sfan5 weird sqlite errors? 21:47 sfan5 backtrace or error log? 21:47 thexyz V/Freeminer( 5672): WARNING: Block failed to save (-6, 3, 1) SQL logic error or missing database 21:47 thexyz like this 21:47 sfan5 :-/ 21:48 thexyz and my setup broke and ndk-gdb no longer works 21:48 thexyz anyway, I've added forward and jump keys so I think it's ok to release it now! 21:49 sfan5 did you try leveldb? 21:49 thexyz to troll everyone ^^ 21:49 thexyz no 21:50 thexyz anyway 21:51 thexyz lol 21:51 thexyz yeah 21:51 thexyz well, that's not even alpha 21:51 thexyz but you can run around and dig things 21:51 thexyz (or whatever your first inventory slot is filled with) 21:51 thexyz let's say that's a techno demo? 21:52 sfan5 >techno 21:52 sfan5 yeah, that'd make sense 21:52 thexyz proof-of-concept 21:54 thexyz http://a.pomf.se/a08et.apk 21:55 thexyz and you'll have to copy things to /sdcard/freeminer/ 21:55 thexyz grab https://github.com/xyzz/freeminer/tree/android and just copy everything to /sdcard/freeminer/ 21:56 thexyz bottom left / bottom right areas are for running / jumping 21:56 thexyz john_minetest: what's your device? 21:57 thexyz because it's laggy as shit 21:57 thexyz (on my gnexus) 22:02 thexyz you'll enjoy lags then 22:03 PilzAdam bye 22:04 thexyz not the game 22:04 thexyz anyway, it's sad to know Minecraft PE works fine on my device 22:06 sfan5 thexyz: mcpe is a rewrite from scratch optimized for mobile devices 22:06 thexyz anyway 22:06 thexyz sfan5: did you test it? 22:07 sfan5 is it compiled for armv6? 22:07 thexyz uhh, I don't know 22:07 sfan5 let me try 22:07 thexyz I wouldn't expect it to work on such low end devices at all 22:17 sfan5 thexyz: crashes at startup 22:18 * VanessaE peeks in 22:18 thexyz sfan5: then you're doing something wrong or your device is not supported 22:18 VanessaE hi 22:19 thexyz because now I'm playing on VanessaE's "old" (or something like that) server and everything's so cool 22:19 thexyz except that it lags 22:19 VanessaE youmean Creative? 22:19 thexyz the "nostalgia" one 22:19 thexyz heh 22:19 VanessaE oh ok 22:23 VanessaE heh 22:27 thexyz meh 22:27 thexyz what's the point of porting it if no one will be able to play it 22:28 VanessaE ? 22:29 VanessaE oh the android stuff 22:29 sapier where to find out how many nodes a block is? 22:29 thexyz yes 22:29 thexyz it lags 22:29 VanessaE lags as in network lag or fps sags? 22:29 thexyz fps 22:30 sapier ok found it 22:32 thexyz well, it's not that bad that "no one will be able to" 22:33 thexyz but it's bad enough for them to choose another MC clone 22:45 VanessaE the client's been suffering for some time now, speed wise.. 22:46 sapier are you sure it isn't your game that's become more and more complex? ;-) 22:46 VanessaE complexity of a game shouldn't appreciably affect the rendering speed of the client..... 22:47 VanessaE there's only just so much crap you can put on the screen, you know 22:48 sapier depends on what you define as complexity ... if you add more and more graphics things this will result in client slowdown ... yet I don't wanna say client can't be done faster ;-) 22:50 VanessaE when you have a high-end graphics card that takes up two slots and needs 150W by itself, no amount of shit that MT can throw at it should be enough to slow it down, let's put it that way. :) 23:01 * EvergreenTree waves a branch 23:01 VanessaE hi 23:06 Exio4 haha 23:06 Exio4 the game could be complex, but minetest is insanely snow at rendering 23:06 Exio4 and that is a "known thing" :P 23:07 Exio4 there are games way more complex that run faster than minetest on my hardware 23:10 VanessaE Exio4: exactly my poiny 23:10 VanessaE point* 23:12 VanessaE no matter how full the screen it, at the end of the day it is still only rendering to a 1280x1024 screen (for me) and maybe 400k vertexes. I'd have thought a modern video card could run circles around that 23:12 VanessaE ia* 23:12 VanessaE is** 23:21 Exio4 sapier: why do you say scheme is bad 23:21 sapier :-)