Time |
Nick |
Message |
00:01 |
iqualfragile |
ShadowNinja: ok, where do i get a decent colours.txt? |
00:02 |
Inocudom |
Do you notice the framerate drop too, RealBadAngel? |
00:03 |
Inocudom |
Transparent textures have always caused a framerate drop when in large numbers. |
00:04 |
VanessaE |
wait, what? |
00:04 |
VanessaE |
[11-22 18:59] <NekoGloop> linux is better |
00:04 |
VanessaE |
have I joined some alternate-dimensional channel? |
00:04 |
NekoGloop |
yes |
00:05 |
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00:07 |
iqualfragile |
NekoGloop: yeah, win8 is a mess |
00:08 |
iqualfragile |
i would not even atempt to dual boot it |
00:08 |
RealBadAngel |
Inocudom, ofc, shaders have lotsa to do :) |
00:09 |
RealBadAngel |
there are no chips for free ;) |
00:09 |
Inocudom |
Even with shaders off, the transparent nodes in large numbers can drop framerate. |
00:10 |
Inocudom |
And still do. |
00:11 |
Inocudom |
Even in Minetest Classic they can cause a considerabe drop in framerate. This concludes that the shaders are not the sole cause. |
00:14 |
RealBadAngel |
for many leaves a solution is to have them solid ones |
00:14 |
RealBadAngel |
Terasology is also using such ones for their trees |
00:15 |
RealBadAngel |
and we are talking thousands of leaves nodes per single tree even |
00:15 |
ShadowNinja |
iqualfragile: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt |
00:15 |
RealBadAngel |
big oak is 2-3k of leaves |
00:17 |
Inocudom |
VanessaE's pc is a good deal more powerful than mine, but transparent nodes slow hers down too. |
00:19 |
ShadowNinja |
Transparent things are simply harder to draw. |
00:23 |
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00:27 |
Inocudom |
Are any of you familiar with the vbo feature of proller's development branch? |
00:34 |
PilzAdam |
Inocudom, kinda |
00:45 |
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00:46 |
VanessaE |
I still use the VBO branch. |
00:46 |
VanessaE |
I hope that goes into mainline soon. it's too valuable not to. |
00:47 |
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00:48 |
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00:52 |
paramat |
hi hmmmm :) i saw your reply to issue https://github.com/minetest/minetest/issues/1015 and also posted new differing results, im available on this channel on and off for the next few hours |
01:09 |
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01:12 |
PilzAdam |
bye |
01:14 |
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iqualfragile joined #minetest |
01:18 |
paramat |
bye funguy adam :) |
01:20 |
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AndromedaKerova joined #minetest |
01:22 |
RealBadAngel |
and all the mushrooms went to sleep, damn it must be late then ;) |
01:33 |
VanessaE |
heh |
01:35 |
RealBadAngel |
but i heard that mushrooms actually grow when its dark |
01:38 |
VanessaE |
Dan's do :) |
01:39 |
RealBadAngel |
wonder then with what weird error/bug on shaders PA will pop up tommrow |
02:00 |
iqualfragile |
VanessaE: thx for colours |
02:02 |
VanessaE |
you're welcome |
02:02 |
VanessaE |
it needs some tuneups and more stuff added... patches welcome :) |
02:25 |
Peacock |
paramat i think that's spelled fungii? |
02:26 |
paramat |
:) |
02:26 |
Peacock |
and, RBA, mushrooms are like voters, keep 'em the dark and feed 'em shit |
02:27 |
Peacock |
*in the |
02:31 |
paramat |
wow im finding lots of nyancats in singlenode =/ |
02:31 |
Peacock |
yeah mapgen.lua works alot better if just delete it lol |
02:32 |
paramat |
im getting inconsistent lighting results each session |
02:32 |
Peacock |
yeah ive been keeping an eye #1015 |
02:33 |
Peacock |
so far every proposed solution has been a dud? |
02:34 |
Peacock |
and they only just figured out the problem with water and terrain level lol i complained about that before moving into this flat last summer |
02:34 |
paramat |
well mapgen v6 with water level = 40000 works, no terrain generates and no shadows |
02:34 |
paramat |
y = -40000 |
02:35 |
Peacock |
yeah but water level should mean water, not terrain :P when the global warming people talking about rising sea levels, they don't mean the continents are rising too :P |
02:35 |
paramat |
nyancats look good flying between the asteroids 8) |
02:36 |
paramat |
yep so thats a temporary hacky fix |
02:37 |
Peacock |
asteroid has pretty much become default on my space game, though minerals are defined seperately |
02:38 |
paramat |
yeah, i recommend atmospheres with possibly opaque textures |
02:38 |
paramat |
hope youre feelng better :) |
02:38 |
Peacock |
well you saw the code i posted on GH, it's pretty customized, and since posting the issue i added two more ores lol |
02:39 |
Peacock |
meh, sleeping max four hours at time lol twice as many showers, but half the meals :P |
02:41 |
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02:43 |
Peacock |
the lab, im up to 9 machines: http://s23.postimg.org/wfxs8msez/screenshot_2195079915.png |
02:44 |
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02:44 |
Peacock |
(if you dont count the computer, power sources and distributors) |
02:44 |
paramat |
beautiful ... those nodeboxes |
02:44 |
Peacock |
you mean the slopes, thats not mine |
02:45 |
Peacock |
https://forum.minetest.net/viewtopic.php?id=4297 |
02:45 |
paramat |
yeah the slopes |
02:46 |
paramat |
:) i like the drain in the road |
02:46 |
paramat |
hmmmm :) |
02:47 |
Peacock |
uspdie down slope :-) |
02:47 |
Peacock |
*upside |
02:49 |
Peacock |
i hadn't noticed before though that's where people copied the milling machine from |
03:01 |
hmmmm |
hello paramat |
03:01 |
paramat |
hi |
03:02 |
hmmmm |
hold on |
03:02 |
hmmmm |
so you're using a version different from the latest? |
03:02 |
paramat |
yeah |
03:03 |
hmmmm |
0.4.7 stable? does that even have lua voxelmanip? |
03:03 |
paramat |
no it doesnt |
03:03 |
hmmmm |
well I don't know how you're doing work with it |
03:03 |
Peacock |
ive got the OCT 9 git |
03:04 |
hmmmm |
you guys should all be using the latest git |
03:04 |
hmmmm |
it has many bugfixes and issues that you may be having could've been solved |
03:04 |
paramat |
yep :) |
03:04 |
hmmmm |
right now I want to solve the problem you're having, assuming you're using the latest git, so I could fix a problem if there is a problem with LVM before 0.4.8 |
03:05 |
Peacock |
paramat, which one of us is gonna test this with the latest git (run in place) ? |
03:05 |
paramat |
yeah im using pre-LVM asteroid mod |
03:05 |
paramat |
im ashamed to say i still havent got round to learning compiling the latest |
03:06 |
hmmmm |
well I'm not sure how we could proceed without you using the latest |
03:06 |
Peacock |
aiight downloading latest git now |
03:06 |
hmmmm |
I suppose I could download your mod and test it myself |
03:06 |
paramat |
i guess i cant report bugs without having latest ... :/ |
03:07 |
paramat |
so this is more about the problems Peacock / mauebic is having |
03:07 |
paramat |
mauvebic |
03:07 |
Peacock |
well its your lvm version :P |
03:08 |
Peacock |
so it could be any of your users :P |
03:08 |
hmmmm |
so can I have a link to what you currently have for your asteroid mod? |
03:09 |
paramat |
sure ... |
03:10 |
paramat |
http://www.mediafire.com/download/83g9sfo70abr21z/asteroid040lvmparamat.zip |
03:10 |
hmmmm |
mediafire....? |
03:11 |
hmmmm |
I can't download it |
03:11 |
paramat |
oh okay sorry |
03:11 |
hmmmm |
nevermind |
03:12 |
paramat |
the code is posted in the issue :) |
03:12 |
hmmmm |
first off |
03:12 |
hmmmm |
I know you probably think storing content IDs in a table like that is nice and neat but it slows things down by 30% |
03:13 |
hmmmm |
I recommend you change all of those to local variables |
03:13 |
paramat |
okay |
03:14 |
hmmmm |
also in your mod I don't see where you disable lighting or set water level |
03:15 |
paramat |
ah the code is posted twice |
03:15 |
paramat |
second one has 'nolight' set |
03:17 |
hmmmm |
hmm I don't see any asteroids getting created at all |
03:20 |
paramat |
the code pasted in the topic is missing some parameter |
03:20 |
Peacock |
just tested on latest git with no light flag, pitch black |
03:20 |
paramat |
-s |
03:21 |
paramat |
thanks Pea |
03:22 |
paramat |
hm i can post the full code in my topic in the forum ... |
03:22 |
hmmmm |
why can't you use something like pastebin |
03:22 |
paramat |
:) havent yet needed it |
03:24 |
paramat |
heh people tend to assume im a good programmer, but no :) |
03:26 |
paramat |
init.lua https://forum.minetest.net/viewtopic.php?pid=119268#p119268 |
03:27 |
paramat |
and nodes.lua file follows. i have not yet pushed asteroid lvm to git, as im waiting to use and test it myself |
03:29 |
paramat |
also that is missing the mapgen init |
03:29 |
paramat |
sorry, what a mess :) |
03:29 |
hmmmm |
that kinda is a mess lol |
03:30 |
hmmmm |
anyway the problem is definitely on your end, just as a sanity check I tried my own reference implementation of the lua mapgen and it worked fine as expected |
03:30 |
paramat |
i really dont expect you to build a mod from that when it ideally should be up on git |
03:30 |
hmmmm |
hmm |
03:30 |
hmmmm |
you see, what I'm thinking is that it could be you're setting things to content_ignore |
03:31 |
paramat |
however, the fact that i get similar shadow glitches with pre-LVM asteroid mod in 0.4.7 singlenode might point towards a lighting problem with singlenode |
03:32 |
paramat |
and content_ignore casts black shadows ... ? |
03:32 |
hmmmm |
yup it sure does |
03:33 |
hmmmm |
content_ignore blocks light |
03:33 |
Peacock |
so why isnt y > 0 ignore/black? |
03:33 |
hmmmm |
for me the entire thing is black |
03:34 |
Peacock |
p did you give him the full mod? |
03:35 |
paramat |
well everything except on mapgen init |
03:35 |
Peacock |
cuz i get normal looking asteroids on the top half, and pitch black below 0, but never the whole thing |
03:35 |
hmmmm |
ah seems to work great if you comment that first if statement |
03:37 |
hmmmm |
yup there's your problem |
03:37 |
hmmmm |
YMIN is set way too high |
03:37 |
hmmmm |
this was in no way a lua voxel manipulator bug |
03:38 |
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03:38 |
paramat |
oh yeah in that code the limits are set to a narrow realm |
03:38 |
Kacey |
hello all |
03:38 |
paramat |
but in our testing we're changing those limits to the entire world |
03:38 |
hmmmm |
yeah, you see, when you turn off the lights in the mapgen you turn them off everywhere |
03:39 |
Peacock |
well i dont get why singlenode air would give darkness throughout half the map at all, it's air |
03:39 |
hmmmm |
even if you decide to not write any of your own blocks in the voxelmanip, you still need to calculate the lighting if it's shut off |
03:40 |
Peacock |
yeah we tried nolight + calc_lighting, same result |
03:40 |
paramat |
yes calc lighting is in there |
03:40 |
hmmmm |
no, you don't understand. |
03:40 |
paramat |
perhaps set lighting then calc |
03:40 |
hmmmm |
you are returning before the light is ever calculated |
03:41 |
hmmmm |
you see how you return from on_generate() before you do any lighting calculations? |
03:41 |
hmmmm |
that's a problem |
03:41 |
paramat |
oh crap! |
03:41 |
paramat |
heh :D |
03:42 |
Peacock |
what version asteroid? |
03:42 |
VanessaE |
paramat: I believe the correct response here would be "derp" ;) |
03:42 |
paramat |
thats asteroid 040 LVM |
03:42 |
paramat |
from the mediafire link above, Pea's version may have been edited |
03:43 |
Peacock |
set_data(), calc_lighting() then write_to_map(), isn't that the order? |
03:45 |
paramat |
thanks hm-mm, i will write a new version for testing |
03:45 |
hmmmm |
paramat, could I suggest that you call vmanip:set_lighting({day=7, night=7}) before calc_lighting in order to set a minimum light level? I am concerned that lower asteroids would get too dark because of asteroids above it that were already generated |
03:46 |
paramat |
okay |
03:46 |
Peacock |
usually the shadows (in my case) happen when i teleport to y<0 location, moving straight down is np |
03:46 |
Peacock |
(thats just with calc lighting) |
03:47 |
Peacock |
anyways, i'll keep an eye out for p's latest version, if it works i'll close the issue |
03:47 |
paramat |
Pea, what limits are you using for XMIN XMAX etc? |
03:47 |
Peacock |
none, asteroids is the *whole* map |
03:47 |
Peacock |
no ground, no other planets, just asteroids :-) |
03:48 |
hmmmm |
I would like to point out that setting nolight is intended for full mapgen takeovers |
03:48 |
paramat |
aha if you have no limits, this isnt fixed ... ? |
03:48 |
hmmmm |
if you're only generating a specific level of the map, it'd probably be a good idea to leave out nolight and clear the lighting on your own using set_lighting({day=0, night=0}) before calling calc_lighting() |
03:49 |
paramat |
Peacock, new version is easy to edit |
03:50 |
paramat |
just remove the first if then return statement |
03:50 |
paramat |
directly after register on gen |
03:50 |
paramat |
however im still pondering and not sure this is the solution |
03:51 |
Peacock |
well make a realm and full map version, we'll know soon enough :P |
03:51 |
Peacock |
or just like, put a config variable FULL_MAP = true/false |
03:51 |
Peacock |
if its false then use ymin/ymax/xmax etc.. |
03:52 |
paramat |
yep no problem |
03:53 |
hmmmm |
so anyway as this is a user error I'm going to close the issue |
03:54 |
ShadowNinja |
Note: Avoid leaking into the global namespace. |
03:54 |
Peacock |
well i'd wait till we're sure the new version works, otherwise we'll just have to open another one |
03:56 |
hmmmm |
Peacock, it does work. |
03:56 |
hmmmm |
I even verified it myself |
03:56 |
Peacock |
aiight then |
03:56 |
ShadowNinja |
And don't hardcode values in the Lua file, use a seperate config file. (Putting them in variables is still hardcoding) |
03:56 |
hmmmm |
I am going to write a bit of literature on LuaVoxelManip sometime |
03:56 |
Peacock |
shadow whats the difference between putting a var in one file or another? |
03:56 |
paramat |
Pea still got shadow glitches in singlenode without 'nolight' flag though ... |
03:56 |
ShadowNinja |
Peacock: You mean init.lua or minetest.conf or similar? |
03:57 |
Peacock |
so what did hmmm do that works that doesn't work for p? |
03:57 |
paramat |
heh well im only guessing |
03:57 |
Peacock |
hmmm can you pastebin your changes? |
03:57 |
ShadowNinja |
Peacock: Editing init.lua doesn't go well with git, or any vcs that I know of. |
03:58 |
paramat |
SN okay so all parameters read from a config text file |
03:58 |
hmmmm |
Peacock, I removed the bounds check at the beginning of on_generated, and I added the on_mapgen_init function back |
03:58 |
hmmmm |
with the water_level set at -31000 |
03:58 |
ShadowNinja |
Peacock: And even if you use a plain archive you still have to reapply your changes every time you update. |
03:58 |
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03:58 |
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03:59 |
ShadowNinja |
paramat: Make sure you cache the settings. |
03:59 |
paramat |
okay |
04:02 |
Peacock |
well fuck me running, the water level thing in singlenode does work (for me) |
04:03 |
Peacock |
i dont get why p got different results though (from GH comment) |
04:03 |
paramat |
ah water level was causing a glitchy divide at y = 0 |
04:04 |
paramat |
oh my comments are for 0.4.7 stable with pre-LVM |
04:04 |
paramat |
i should perhaps delete those |
04:04 |
Peacock |
though pre-lvm doesn't use calc_lighting either |
04:04 |
paramat |
yep |
04:05 |
Peacock |
so i guess water_level/nolight/calc_lighting makes the difference |
04:05 |
paramat |
so far so good in your testing? |
04:06 |
Peacock |
tried 2 test maps, waterlevel/nolight and calc_lighting seem to be working |
04:06 |
Peacock |
(in singlenode) |
04:06 |
paramat |
good i hope that persists |
04:07 |
paramat |
persistence = 1 |
04:07 |
Peacock |
good thing on my new building map i didn't explore the y <0 yet |
04:07 |
Peacock |
so i set the water level in map meta and hopefully all is good |
04:09 |
paramat |
when i set water = -40000 it came out as water_level = -32768 i map meta |
04:09 |
paramat |
(in) |
04:10 |
Peacock |
i think that's 16bits signed |
04:11 |
paramat |
yeah seems familiar |
04:12 |
Peacock |
from stackoverflow: That means a 16-bit integer can represent 65536 different values. If it's an unsigned 16-bit integer, it can represent 0-65535 (inclusive). The convention for signed integers is to represent -32768 to 32767, -214748368 to 214748367, etc. |
04:13 |
paramat |
in my own 0.4.7 pre-LVM setup the glitchy shadows persist even with water level = -32000 and no 'nolight' flag, but 0.4.8 may change that so im not too bothered, its the LVM version that needs to work |
04:13 |
Peacock |
what about prelvm with nolight and waterlevel set? |
04:13 |
Peacock |
though, nolight is useless to you w/o calc_lighting :/ |
04:14 |
* paramat |
tries to remember |
04:15 |
Peacock |
i say code all your mods to use lvm, less headache :P |
04:15 |
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04:16 |
paramat |
yes when 0.4.8 is out everything gets updated and no maintaining pre-LVM versions |
04:16 |
Peacock |
well it's due any day now :-) |
04:17 |
* paramat |
appreciates hmm-mm's effort in that |
04:19 |
paramat |
wow just saw your screenshot in the forum 8} |
04:19 |
Peacock |
wife built most of it lol been busy coding extra machines |
04:20 |
Peacock |
should be due for putting up an alpha server soon, as soon as i figure where to place players |
04:21 |
paramat |
i look forward to visiting |
04:22 |
Peacock |
i give every player a craft guide lol resource tree is pretty tricky, like RTS space games lol |
04:22 |
Peacock |
p, http://irc.minetest.ru/minetest-dev/2013-11-23#i_3449956 :-) |
04:22 |
Peacock |
wont have pre-lvm headaches for much longer :P |
04:25 |
* paramat |
eats choc to recover |
04:25 |
* VanessaE |
offers paramat some Belgian chocolate |
04:26 |
paramat |
belgian choc is amazing |
04:27 |
Peacock |
i have a hard time with chocolate, used to love it lol |
04:27 |
Peacock |
these days it gives mostly indigestion |
04:29 |
paramat |
im intolerant of dairy, gluten, spices, sauces ... its a challenge to feed myself :) |
04:29 |
Peacock |
well i'm just picky, but it's just as difficult finding something to eat |
04:30 |
VanessaE |
paramat: so what do you eat? tofu? :) |
04:30 |
Peacock |
honestly dont have enough varied tastes for 3 squares a day |
04:30 |
Peacock |
brekfast = nicotine, caffeine, lunch = beer, dinner = pasta/pizza |
04:33 |
Peacock |
sometimes a sub or some chicken lol |
04:34 |
paramat |
i do eat fish though, for protein |
04:34 |
Peacock |
fish is so expensive though |
04:35 |
Peacock |
i mean if you do go for the typically cheap fish |
04:35 |
paramat |
yes im watching my money run out |
04:35 |
Peacock |
*dont |
04:35 |
paramat |
expensive organic food |
04:35 |
Peacock |
though i once tried shark meat and it didn't taste much different from the cheap fish |
04:36 |
Peacock |
well i like bio vegetables but i'd never go full organic lol that'd mean dealing with hippies i'd much rather intern in camps lol |
04:37 |
paramat |
hehe ... so far 0.4.7 singlenode with nolight flag, water -32000 everything black as you would expect |
04:38 |
Peacock |
pre or lvm? |
04:38 |
paramat |
i other news ive been testing shadow propagation through a world |
04:38 |
paramat |
(in) |
04:39 |
paramat |
... using flolands and normal terrain |
04:40 |
paramat |
a shadow made by a realm or floatland will only travel down through the entire world if you start at the top and slowly fly down, shadows propagate down from chunk to chunk |
04:40 |
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04:40 |
paramat |
working upwards the light in a lower chunk over-rides shadow from above |
04:41 |
Peacock |
pretty much what i experienced before trying the different lighting methods |
04:41 |
paramat |
this means higher realms could possibly create blackouts for lower realms |
04:41 |
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04:42 |
paramat |
the way to avoid is to create invisible barriers that make a no-go volume about 400m thick |
04:42 |
paramat |
then choose particular x z locations where traffic and therefore shadows are allowed |
04:42 |
paramat |
... like a space elevator |
04:43 |
paramat |
i may have to bug hm-mm to make shadow propagation limited to a defined realm |
04:43 |
Peacock |
well i've asked for a long while to simply be able to disable shadow propagation |
04:44 |
Peacock |
though a range config would be the next best thing |
04:44 |
paramat |
yes he said range was impossible |
04:44 |
Peacock |
thing is though, shadows only make sense on an earth-based map |
04:45 |
Peacock |
now, if you want an engine, you cant code it to expect a single type of environment, otherwise all you have is a highly customizable game |
04:45 |
paramat |
i tend to assume an asteroid realm is gently lit from above, since light is hardcoded as coming from above |
04:45 |
hmmmm |
paramat, http://pastebin.com/nxRDCtfj |
04:46 |
* paramat |
reads |
04:46 |
hmmmm |
actually now that I look at what i wrote on pastebin it doesn't seem very substantial |
04:47 |
paramat |
yes but it suggests possible shadow-cones! |
04:47 |
hmmmm |
in order to actually make use of the amount of vertical space we have, this is necessary |
04:48 |
Peacock |
what about defining different light sources like you would in say, blender? |
04:48 |
hmmmm |
oh, I also need to add into that algorithm description that the light level addition is only performed if at least one neighbor has light as well |
04:50 |
paramat |
and of course increase light by 1 every 10 or so nodes |
04:51 |
Peacock |
pastebin looks interesting |
04:51 |
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04:51 |
paramat |
Pea, whats good is we have c55's universality to back up our cosmic demands 8) |
04:52 |
Peacock |
wouldn't call them demands lol but he wants a space game, were trying to make one :P |
04:52 |
hmmmm |
in order to get your space game you need dynamic lighting |
04:53 |
hmmmm |
this is just some stupid idea I threw out |
04:53 |
hmmmm |
hardware lighting is what you need for minetest to go forward |
04:53 |
Peacock |
well i keep reading mentions in the logs of HW lighting |
04:54 |
paramat |
im not bothered by having an unrealistic space game with one camera orientation, one gravity direction, light from above etc, good enough for now |
04:54 |
Fury |
this is a minecraft chat mod but I hope one day it will be Minetests official source chat type: http://www.minecraftforum.net/topic/1540451-164-tabbychat-v1902-smp-chat-overhaul/ |
04:54 |
paramat |
the unrealism gives it charm :) |
04:55 |
Peacock |
i wouldn't really touch gravity lol there's no non-painful way to do gravity in space that would be realistic |
04:56 |
paramat |
decaying shadows will help with normal realms too |
04:56 |
Peacock |
otherwise, you'd be standing up on an asteroid no matter which side you're standing on |
04:56 |
Fury |
dont work towards a realistic fix for gravity |
04:56 |
paramat |
in a cubic cosmology gravity could have only 6 directions, the transitions would be complex |
04:56 |
Fury |
that will just ruin experiences and be unfun. invent ways to make it work |
04:57 |
paramat |
yep Fury |
04:57 |
Fury |
check how gravity is done in the game Space Engineers |
04:57 |
Peacock |
well thats why im not concerning myself with gravity or air generation lol |
04:57 |
Fury |
a fake way but provides a very entertaining and fun experience |
04:57 |
paramat |
new gravity is a MT rewrite anyway |
04:57 |
Peacock |
much easier to draw a spacesuit on the player texture |
04:57 |
paramat |
lol |
04:58 |
hmmmm |
so now players are going to have pitch and roll as well |
04:58 |
hmmmm |
woo |
04:59 |
Peacock |
pitch and roll? like for crawling? |
05:00 |
Fury |
crawling would be cool to have |
05:01 |
Peacock |
though im not sure, maybe we can do crawling with lua |
05:01 |
Peacock |
capture player inputs and change the collision box |
05:28 |
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05:28 |
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05:58 |
hmmmm |
PRE-GAME FOR THE PRE-GAME |
05:58 |
hmmmm |
GOT A COUPLE FRIENDS WE PROBABLY GOTTA RESTRAIN |
05:58 |
hmmmm |
NO GUARANTEES THAT WE'LL BE SANE |
05:59 |
VanessaE |
uh oh...watch out, he's channeling Oldcoder again... |
06:00 |
hmmmm |
you know how we roll |
06:00 |
hmmmm |
straight to the face, baby |
06:00 |
hmmmm |
you know how it goes |
06:00 |
hmmmm |
i'm chuggin' liquor fast, dunno how to take it slow |
06:00 |
hmmmm |
don't call the cops, call animal control |
06:02 |
hmmmm |
:q |
06:02 |
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06:02 |
hmmmm |
hey |
06:02 |
hmmmm |
pair of mats, just a heads up, I'm planning on adding eased 3d noise soon |
06:03 |
paramat |
eased heh |
06:04 |
hmmmm |
run through the easeCurve polynomial |
06:04 |
paramat |
a type of blur? |
06:04 |
hmmmm |
no, it just makes the terrain less linear looking |
06:05 |
paramat |
oh i'll search and research this |
06:05 |
hmmmm |
well I could try to explain it to you but it'd be quicker if you just look yourself |
06:05 |
paramat |
Bas likes trippy leaf textures |
06:05 |
paramat |
his OCD server is nuts when in the forests |
06:06 |
paramat |
hm i really should make a new wieldhand that matches SamI |
06:07 |
paramat |
... in time for 0.4.8 :P |
06:07 |
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06:10 |
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06:18 |
hmmmm |
now that I'm looking into it, properly explaining LuaVoxelManip is a lot of work... there are a lot of engine details that would need to be explained as well |
06:19 |
paramat |
i dont explain my mods as clearly as i could |
06:19 |
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06:20 |
paramat |
well i have a texture for a cuboid Sam1 wieldhand, but perhaps its too late, now testing |
06:27 |
paramat |
samI cuboid wieldhand texture http://i.imgur.com/STJyHUB.png screenshots of test http://i.imgur.com/FFEkl3U.png http://i.imgur.com/2rDEfPt.png |
06:28 |
paramat |
its a pixel copy of Sam1 texture, correct orientation |
06:30 |
paramat |
would any devs like to finally fix this mismatch between character skin and wieldhand? for 0.4.8? |
06:32 |
VanessaE |
feature freeze. |
06:32 |
paramat |
pooey |
06:32 |
VanessaE |
release is probably within 24 hours |
06:32 |
paramat |
yay! |
06:33 |
VanessaE |
depends how long it takes thexyz and sfan5 to release fresh 0.4.8 builds I guess |
06:33 |
VanessaE |
which reminds me... |
06:33 |
paramat |
a texture could break the frozen code? |
06:34 |
paramat |
but then ... it should be a pull request with diff stats i guess :) |
06:38 |
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06:39 |
paramat |
okay hopefully either J0rdach or myself or both will provide a new character skin with matching wieldhand for 0.4.9 |
06:40 |
VanessaE |
why do you do that? |
06:40 |
VanessaE |
this anti-ping stuff I mean |
06:41 |
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06:41 |
paramat |
J doesnt want to be disturbed unless urgent |
06:41 |
VanessaE |
pfft |
06:42 |
paramat |
i only ping if important, its considerate :) |
06:42 |
VanessaE |
where's the fun in that? ;) |
06:44 |
Peacock |
disturbed from doing what, do i want to know? :P |
06:59 |
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07:25 |
sfan5 |
hi everyone |
07:28 |
us-0gb |
Hello! |
07:42 |
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09:57 |
Jordach |
i can't even leave myself logged into IRC and get repeatably fake pinged |
09:58 |
Jordach |
woo |
09:58 |
Jordach |
800 frames rendered! |
09:58 |
VanessaE |
haha |
10:08 |
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10:25 |
Peacock |
repeatedly fake? lol vorta cloning center? |
10:26 |
Jordach |
Peacock, like J0rdach |
10:26 |
Peacock |
there are weyoums 1 through 8, and maybe sfan is the 5th clone :/ |
10:26 |
Peacock |
gonna check on my tinfoil supplies |
10:28 |
Jordach |
because you need more hats..? |
10:29 |
Peacock |
well in case the facsimiles come for me |
10:53 |
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11:05 |
F_XZ |
Hello! I've got a problem running minetest. All the textures fail to render due to libpng version inconsistancy. Anyone knows how to solve this problem? |
11:16 |
F_XZ |
Well, I installed minetest directly from gentoo portage repository and it compiled all right. After recently upgraded my libpng from 1.5.15 to 1.6.6, which a lot of other packages require, I found this problem. Things don't go right after rebuilding minetest. |
11:17 |
Jordach |
F_XZ, Irrlicht is the problem, not minetest |
11:19 |
F_XZ |
Jordach, I found sfan5's post on the forum and tried rebuilding irrlicht, and this did not fix the problem. |
11:20 |
Jordach |
F_XZ, libpng12-dev is the package needed |
11:21 |
F_XZ |
Jordach, My libpng is already 1.6.6. minetest package does depend on this. |
11:21 |
Jordach |
huh |
11:27 |
F_XZ |
Yes, wierd. I checked ldd for all possible executables and libs, none of them depend on libpng15. I also rebuilt minetest with libpng16. |
11:28 |
F_XZ |
And minetest gave the message: PNG warning: Application built with libpng-1.5.15 but running with 1.6.6 |
11:57 |
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12:06 |
Jordach |
paramat, up early? |
12:06 |
Jordach |
oh shit |
12:06 |
Jordach |
rollback again! |
12:09 |
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12:24 |
PilzAdam |
Hello everyone! |
12:24 |
basxto |
hi |
12:24 |
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12:26 |
Jordach |
PilzAdam, 800 frames have been rendered |
12:26 |
PilzAdam |
32 seconds? |
12:27 |
Jordach |
mhm |
12:27 |
* Jordach |
doesn't want to use a renderfarm.fi due to youtube uploads |
12:28 |
Peacock |
renderfarm - all renders are equal, but some renders are more equal than others |
12:43 |
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13:58 |
EvergreenTree |
!tell Jordach Here is your water source: https://www.youtube.com/watch?v=BuS9Z2RLF_0 and the image file: http://i.imgur.com/P9RJpiU.png |
13:58 |
MinetestBot |
EvergreenTree: I'll pass that on when Jordach is around |
13:59 |
nore |
hey, since when does that command exist? |
14:04 |
EvergreenTree |
I'm not sure actually |
14:04 |
EvergreenTree |
Of course |
14:04 |
PilzAdam |
nore, since https://github.com/sfan5/minetestbot-modules/commit/f00642cd975dd887883bde26e949f7e0aa67a008 |
14:04 |
EvergreenTree |
I just wasn't sure when it was made |
14:05 |
nore |
ok... it is quite recent... |
14:09 |
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14:09 |
Ripper003 |
Hello world |
14:11 |
EvergreenTree |
Hm? I wasn't aware of a user named "world" on at the moment |
14:11 |
EvergreenTree |
Just kidding, welcome to #minetest |
14:12 |
Ripper003 |
World is always on |
14:12 |
Ripper003 |
Well a 3rd of him is anyway |
14:12 |
EvergreenTree |
Yep |
14:12 |
Ripper003 |
Thankies anyway |
14:13 |
* john_minetest |
just pictures a bloody murder story where only a third of the victim is left over and now chats on the internet |
14:13 |
Ripper003 |
It's not murder if you don't kill someone entirely |
14:15 |
PilzAdam |
wow, $git gc --aggressive reduced my pilztest repo from 4.3 to 3.3 MiB |
14:16 |
Ripper003 |
Is good ja? |
14:17 |
nore |
PilzAdam, what's git gc? |
14:17 |
PilzAdam |
"git-gc - Cleanup unnecessary files and optimize the local repository" – manpage |
14:17 |
Ripper003 |
Is of Linux terminal |
14:19 |
Ripper003 |
Hmm...I'm wanting to build Minetest into a DMG file on OS X but haven't a clue where or how to start |
14:25 |
Ripper003 |
Any ideas? |
14:27 |
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14:39 |
sfan5 |
MinetestBot! |
14:39 |
MinetestBot |
sfan5! |
14:39 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Prevent enabling Shaders if Direct3D is used 1b3f35e097 2013-11-23T06:34:08-08:00 http://git.io/yKaPTQ |
14:43 |
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14:43 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Prevent enabling Shaders if Direct3D is used ee0b8da844 2013-11-23T06:41:47-08:00 http://git.io/I_foWw |
14:43 |
sfan5 |
this is kinda annoying.. |
14:44 |
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14:47 |
reactor |
o/ |
14:47 |
reactor |
OldCoder: my right brain is a bit itchy, so I'll probably make some improvements soon. |
14:48 |
reactor |
No. |
14:48 |
reactor |
Just itchy. |
14:53 |
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14:53 |
reactor |
john_minetest: hello everyrobot. |
15:05 |
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15:10 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Fix invalid escape sequence in database migration code ab601e8710 2013-11-23T07:09:38-08:00 http://git.io/Ijg3bg |
15:48 |
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16:00 |
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16:01 |
adama_ |
hello every one |
16:01 |
nore |
hi |
16:02 |
adama_ |
i have an issue with the dev version can you help ? |
16:02 |
nore |
what is it? |
16:03 |
adama_ |
the plants mod will not spawn any plants, is this something different in dev version then stable |
16:03 |
nore |
first, what mod are you using |
16:04 |
nore |
(could I have a link please?) |
16:04 |
adama_ |
vannesae's pants mod |
16:04 |
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16:04 |
adama_ |
ok one min |
16:05 |
nore |
then you need to ask that in the forum topic (or to ask VanessaE) |
16:05 |
adama_ |
ok thank you |
16:07 |
adama_ |
ya it was called plantlife sorry but i will see if i can ask vanessa |
16:11 |
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16:34 |
MinetestBot |
GIT: jristz commited to minetest/minetest: Translated using Weblate (Spanish) c439bdd4e5 2013-11-23T08:33:15-08:00 http://git.io/liNsGw |
16:34 |
MinetestBot |
GIT: anton-tsyganenko commited to minetest/minetest: Translated using Weblate (Russian) d661cb320d 2013-11-23T08:33:15-08:00 http://git.io/I6xUHw |
16:34 |
MinetestBot |
GIT: maciej.kasatkinyahoo.com commited to minetest/minetest: Translated using Weblate (Polish) 78f1fcf450 2013-11-23T08:33:15-08:00 http://git.io/teD0JA |
16:34 |
MinetestBot |
GIT: JakubVanek commited to minetest/minetest: Translated using Weblate (Czech) 28c21ed566 2013-11-23T08:33:15-08:00 http://git.io/XHpnSw |
16:34 |
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16:37 |
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16:40 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Run updatepo.sh fb150e0504 2013-11-23T08:38:01-08:00 http://git.io/TSggbg |
16:52 |
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16:52 |
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16:54 |
nore |
* MinetestBot has quit (Excess Flood) |
16:55 |
nore |
no comment |
16:55 |
nore |
:p |
16:55 |
nore |
sfan5, is that MinetestBot kicking itself? |
16:55 |
PilzAdam |
nore, thats freenode kicking MinetestBot |
16:56 |
nore |
ah... because MinetestBot sometimes kicks people, no? |
16:59 |
sfan5 |
wat |
17:01 |
|
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17:02 |
Jordach |
!tell EvergreenTree FUCKING. WIN. |
17:02 |
MinetestBot |
Jordach: I'll pass that on when EvergreenTree is around |
17:02 |
PilzAdam |
!tell MinetestBot !tell MinetestBot !tell MinetestBot does this work? |
17:02 |
MinetestBot |
PilzAdam: I'll pass that on when MinetestBot is around |
17:04 |
Jordach |
MinetestBot! |
17:04 |
MinetestBot |
Jordach! |
17:05 |
sfan5 |
PilzAdam: no because 1) MinetestBot doesn't notice itself (IRC standard) 2) that would result in <MinetestBot> MinetestBot: <PilzAdam> !tell MinetestBot ... which won't execute a command |
17:06 |
MinetestBot |
john_minetest: ...and text |
17:06 |
sfan5 |
won't work |
17:06 |
MinetestBot |
john_minetest: I'll pass that on when MinetestBot is around |
17:06 |
PilzAdam |
!tell !tell !tell |
17:06 |
MinetestBot |
PilzAdam: I'll pass that on when !tell is around |
17:06 |
sfan5 |
results in <MinetestBot> !tell: <PilzAdam> !tell !tell |
17:06 |
sfan5 |
nope |
17:07 |
sfan5 |
''tell:'' is not a valid command |
17:07 |
MinetestBot |
john_minetest: I'll pass that on when Wilhelm is around |
17:09 |
Jordach |
!tell LandMine GTFO BIATCH. |
17:09 |
MinetestBot |
Jordach: I'll pass that on when LandMine is around |
17:09 |
sfan5 |
>biatch |
17:09 |
sfan5 |
plol |
17:10 |
Jordach |
now lrts |
17:10 |
Jordach |
lets play the waitjng ga,e |
17:10 |
PilzAdam |
Jordach, is it done yet? |
17:11 |
Jordach |
pilzadam, can tablets render? |
17:11 |
Jordach |
no. |
17:11 |
PilzAdam |
yes |
17:11 |
Jordach |
pilzadam, be fuckkng patient pl0x |
17:16 |
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17:17 |
NekoGloop |
!tell arsdragonfly !tell NekoGloop lol |
17:17 |
MinetestBot |
NekoGloop: I'll pass that on when arsdragonfly is around |
17:19 |
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17:19 |
sfan5 |
MinetestBot! |
17:19 |
MinetestBot |
sfan5! |
17:19 |
sfan5 |
EvergreenTree|Jordach|Here is your water source: https://www.youtube.com/watch?v=BuS9Z2RLF_0 and the image file: http://i.imgur.com/P9RJpiU.png |||| I don't know why MinetestBot didn't do this |
17:21 |
PilzAdam |
sfan5, spam: https://forum.minetest.net/viewtopic.php?pid=119312#p119312 |
17:25 |
NekoGloop |
MinetestBot! |
17:25 |
MinetestBot |
NekoGloop! |
17:25 |
NekoGloop |
MinetestBot, sup |
17:25 |
MinetestBot |
NekoGloop: nuffin |
17:26 |
NekoGloop |
muffins? :3 |
17:28 |
sfan5 |
muffins! yay |
17:30 |
nore |
sfan5, when will 0.4.8 be out? ... |
17:30 |
sfan5 |
soon |
17:30 |
nore |
if we add issues each time we're about to release it, it won't be |
17:30 |
sfan5 |
possibly today |
17:30 |
PilzAdam |
sfan5, with the bugs you want to be fixed it will take longer, though |
17:31 |
sfan5 |
I can try to fix them myself |
17:31 |
nore |
I will look at them too |
17:45 |
OldCoder |
Hi |
17:45 |
OldCoder |
reactor, good |
17:45 |
reactor |
o/ |
17:45 |
OldCoder |
Does anybody wish to test MT worlds today? |
17:46 |
OldCoder |
I need to see if the item definitions lock is present or gone |
17:46 |
* OldCoder |
will go to office and be online in an hour |
17:46 |
OldCoder |
* lockup |
17:50 |
reactor |
idk |
17:54 |
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17:56 |
reactor |
markveidemanis: o/ |
17:56 |
OldCoder |
john_minetest, I will ping you from my office |
17:56 |
reactor |
Markov chain? |
17:56 |
OldCoder |
markveidemanis chain |
17:56 |
reactor |
Heh. |
17:59 |
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18:00 |
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18:05 |
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18:07 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Fix rename modpack button not working, fixes #1019 374e68d205 2013-11-23T10:06:35-08:00 http://git.io/PaSYpw |
18:08 |
JackGruff |
nice. since when did you guys get the bot to do this? |
18:09 |
sfan5 |
MinetestBot always did this |
18:17 |
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18:18 |
JackGruff |
hmm. guess i dont log on often enough |
18:21 |
markveidemanis |
Hi |
18:22 |
JackGruff |
yello |
18:22 |
JackGruff |
sfan5, how often does the ubuntu PPA update? |
18:23 |
sfan5 |
the stable one updates every release |
18:23 |
sfan5 |
the daily-build one every new commit |
18:24 |
JackGruff |
but you only release a new stable when the version number changes? |
18:24 |
JackGruff |
so 0.4.8 will be the new stable? |
18:24 |
sfan5 |
yes |
18:24 |
JackGruff |
thanks |
18:31 |
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18:31 |
stormchaser3000 |
hi |
18:31 |
stormchaser3000 |
is kaeza here |
18:33 |
|
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18:33 |
MinetestBot |
EvergreenTree: <Jordach> FUCKING. WIN. |
18:34 |
EvergreenTree |
Like my water Jordach? :P |
18:34 |
Jordach |
^^ |
18:34 |
MinetestBot |
Jordach: <EvergreenTree> Here is your water source: https://www.youtube.com/watch?v=BuS9Z2RLF_0 and the image file: http://i.imgur.com/P9RJpiU.png |
18:35 |
stormchaser3000 |
lol |
18:44 |
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18:45 |
robotest |
hey |
18:48 |
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18:59 |
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19:01 |
OldCoder |
john_minetest, Hi |
19:06 |
OldCoder |
john_minetest, PM if you stop by |
19:06 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Fix my name (doesn't display correctly because of utf8 characters) 83f1d9ae6b 2013-11-23T11:05:07-08:00 http://git.io/vC_TFw |
19:06 |
OldCoder |
Would anybody else like to test worlds? |
19:07 |
OldCoder |
Worlds, come'n'git em! :P |
19:07 |
Sokomine |
:-) |
19:31 |
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19:32 |
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19:36 |
jojoa1997 |
hi |
19:37 |
zat |
http://s3-ec.buzzfed.com/static/enhanced/webdr01/2013/3/13/18/enhanced-buzz-30461-1363212008-0.jpg |
19:37 |
zat |
<3 |
19:41 |
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20:08 |
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20:09 |
jojoa1997 |
how do i enable plants waving in RealBadAngel's shaders reworked fork |
20:10 |
VanessaE |
in the settings menu |
20:10 |
VanessaE |
and you have to have mods that support it, but right now none do |
20:11 |
VanessaE |
Coming Soon.â„¢ |
20:11 |
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20:12 |
jojoa1997 |
so why does my game lag super when i turn on the leaves shaders? |
20:12 |
VanessaE |
maybe your machine can't deal with shaders? |
20:12 |
jojoa1997 |
actually i dont get red blocks anymore |
20:12 |
jojoa1997 |
it can |
20:13 |
VanessaE |
if you got red blocks, you can't do opengl shaders. |
20:13 |
VanessaE |
red blocks == you are running directx |
20:13 |
jojoa1997 |
i just dont see leaves waving buit i guess you have to change the block groups |
20:13 |
jojoa1997 |
red blocks means broken shaders/unsupported shaders |
20:13 |
VanessaE |
idk how it works now. |
20:14 |
VanessaE |
it was paramtype2="waving", but that's about to change |
20:14 |
VanessaE |
(to waving=true, but that isn't implemented yet) |
20:14 |
VanessaE |
just wait a bit for RBA et al. to make up their minds. :P |
20:14 |
LazyJ |
I read that waiving leaves in MT were on the horizon. Any idea of the time-line? |
20:15 |
VanessaE |
LazyJ: the code is here now. https://github.com/RealBadAngel/minetest/commits/shaders_rework |
20:16 |
LazyJ |
Thx, I'll take a look. ;) |
20:20 |
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20:22 |
NekoGloop |
http://www.youtube.com/watch?v=MMgGxL8aU4E |
20:37 |
NekoGloop |
lolno |
20:55 |
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21:01 |
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21:09 |
VanessaE |
bbl |
21:11 |
* Jordach |
tried to join vanessas server using buildcraf |
21:11 |
VanessaE |
did it barf? :) |
21:11 |
Jordach |
mhm |
21:11 |
VanessaE |
(it probably did, it's 0.4.7-stable) |
21:12 |
VanessaE |
ok, bbl for real now. |
21:12 |
Jordach |
it is really fast, faster on mp for me |
21:13 |
* Jordach |
sends thanks to mrtu |
21:13 |
Jordach |
mrtux* |
21:15 |
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21:24 |
thexyz |
AHAHAHA |
21:24 |
thexyz |
https://forum.minetest.net/viewtopic.php?pid=119323#p119323 |
21:24 |
sfan5 |
lol |
21:25 |
thexyz |
i'll ban him for 1 month |
21:25 |
thexyz |
fuck |
21:25 |
nore |
thexyz, perhaps just remove the post with a warning, no? |
21:25 |
thexyz |
i'm so generous |
21:26 |
thexyz |
shit like this could easily get the server shut down |
21:26 |
thexyz |
of course he just deserves a fucking warning |
21:27 |
PilzAdam |
isnt it "free as in free beer" and not "free as in beer"? |
21:27 |
thexyz |
well honestly I don't care |
21:27 |
thexyz |
I just think warning is not enough in that case |
21:27 |
thexyz |
and banning forever is not really nice |
21:27 |
thexyz |
so I guess 1 month is reasonable? |
21:28 |
sfan5 |
1 month real time is like 1 year internet time |
21:29 |
thexyz |
eh? |
21:29 |
thexyz |
well |
21:29 |
thexyz |
that's gonna suck |
21:29 |
thexyz |
for him |
21:30 |
thexyz |
what is your suggestion? |
21:30 |
thexyz |
and by looking at his post history it looks like he doesn't post more than 1 message per month anymore |
21:31 |
thexyz |
and I really don't want to be sued for shit like that or have my server shut down which runs some other projects too |
21:31 |
sfan5 |
it's your choice |
21:31 |
PilzAdam |
thexyz, or you just hope that "In any event you are responsible for your posts, and the other users are responsible for their posts, not the operators of this forum." takes effect in court |
21:32 |
stormchaser3000 |
i did not get to see the post soon enough before it was deleted |
21:32 |
stormchaser3000 |
what did it say |
21:32 |
sfan5 |
stormchaser3000: someone posted a cracked version of that minetest android version |
21:32 |
stormchaser3000 |
buildcraft |
21:32 |
stormchaser3000 |
? |
21:33 |
sfan5 |
yes |
21:33 |
ShadowNinja |
cracked == Full version without price? |
21:33 |
sfan5 |
yes |
21:33 |
stormchaser3000 |
D: i had better uninstall it then (i downloaded it) |
21:33 |
* stormchaser3000 |
workout deleting the files |
21:34 |
stormchaser3000 |
ok there the mine folder in my playstarz folder is deleted |
21:35 |
stormchaser3000 |
is there any other folders that are used for the full version |
21:41 |
thexyz |
PilzAdam: yes sure |
21:41 |
thexyz |
but you know |
21:41 |
thexyz |
hetzner is a Germany hosting provider |
21:41 |
thexyz |
so it will just turn my server off |
21:44 |
stormchaser3000 |
hmmmmm if only i knew c++ i would make the real minetest for android and have it be the latest git |
21:45 |
stormchaser3000 |
and have t be free on google play |
21:45 |
PilzAdam |
no, if you knew c++ you wouldnt do that |
21:45 |
stormchaser3000 |
? |
21:45 |
sfan5 |
it requires more than c++ to do that |
21:46 |
stormchaser3000 |
hmm um ok |
21:46 |
RealBadAngel |
PilzAdam, can you try latest chanes in my branch and see if anything is still broken for you? |
21:47 |
PilzAdam |
RealBadAngel, sure |
21:50 |
PilzAdam |
RealBadAngel: |
21:50 |
PilzAdam |
/home/adam/Minetest/minetest/src/nodedef.cpp:605:8: warning: unused variable 'waving_plants' [-Wunused-variable] |
21:50 |
PilzAdam |
/home/adam/Minetest/minetest/src/nodedef.cpp:606:8: warning: unused variable 'waving_leaves' [-Wunused-variable] |
21:50 |
RealBadAngel |
dont worry |
21:50 |
RealBadAngel |
i am aware of it and this is not an error |
21:50 |
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21:51 |
RealBadAngel |
i will use those settings there |
21:53 |
stormchaser3000 |
how do i get to your branch of minetest real bad angel |
21:53 |
NekoGloop |
Wunused! |
21:53 |
NekoGloop |
Wun~used~ |
21:54 |
PilzAdam |
RealBadAngel, in HavenNG the side texture of dirt_with_snow is messed up |
21:54 |
PilzAdam |
and default:snow laying on top of the jelly leaves looks... interesting |
21:55 |
stormchaser3000 |
Pilzadam how do i get to that branch |
21:55 |
RealBadAngel |
win or linux? |
21:55 |
PilzAdam |
RealBadAngel, is bumped updated yet? |
21:55 |
stormchaser3000 |
linux lucid (my !@#$ing old system and os) ubuntu |
21:55 |
stormchaser3000 |
10.04 |
21:55 |
RealBadAngel |
so you have to build it on your own |
21:56 |
stormchaser3000 |
i know and i know how to |
21:56 |
RealBadAngel |
https://github.com/RealBadAngel/minetest/tree/shaders_rework |
21:56 |
stormchaser3000 |
ok thanks |
21:56 |
PilzAdam |
RealBadAngel, and there is still the time_speed thing |
21:56 |
RealBadAngel |
i know |
21:56 |
RealBadAngel |
step by step |
21:57 |
PilzAdam |
you wanted me to test if anything is broken :-p |
21:57 |
RealBadAngel |
each day i am fixing issues, errors and the like :) |
21:58 |
stormchaser3000 |
now i hope my intel 1 core computer can handle this |
21:58 |
RealBadAngel |
and making HavenNG looks better. read: using the features |
21:58 |
RealBadAngel |
http://i.imgur.com/duNnnQR.jpg |
21:59 |
PilzAdam |
this doesnt fit the style of MT |
22:03 |
iqualfragile |
wooohoo |
22:03 |
Calinou |
<stormchaser3000> linux lucid (my !@#$ing old system and os) ubuntu |
22:03 |
Calinou |
<stormchaser3000> 10.04 |
22:03 |
iqualfragile |
dr. who special! |
22:03 |
Calinou |
use something that is not EOL |
22:03 |
iqualfragile |
awsome |
22:03 |
Calinou |
stop hyping it. |
22:03 |
Calinou |
it isn't even fun anymore |
22:03 |
iqualfragile |
Calinou: wut? i just watched it |
22:03 |
iqualfragile |
was lots of fun |
22:04 |
Calinou |
overrated as hell |
22:04 |
Calinou |
more than a nexus 7 |
22:04 |
iqualfragile |
Calinou: did you see it? |
22:05 |
Calinou |
no |
22:05 |
PilzAdam |
RealBadAngel, use_texture_alpha is broken |
22:05 |
iqualfragile |
in that case, my dear Calinou, stfu |
22:06 |
RealBadAngel |
PilzAdam, what is using that feature for example? |
22:06 |
PilzAdam |
RealBadAngel, my patched mt_game |
22:06 |
RealBadAngel |
can i have it? |
22:07 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/c7fa80f8ab6e8d87201e411f7d356d5c7a45d3de |
22:07 |
stormchaser3000 |
um yes calinou |
22:07 |
stormchaser3000 |
i have a bad os |
22:08 |
RealBadAngel |
PilzAdam, so, the ice for example, yes? |
22:08 |
stormchaser3000 |
i use lucid linux |
22:08 |
PilzAdam |
RealBadAngel, yep |
22:09 |
RealBadAngel |
PilzAdam, can you make a screenshot how it does look for you? |
22:12 |
PilzAdam |
RealBadAngel, http://mg.viewskew.com/mgoblin_media/media_entries/461/AlphaNodesBug.png |
22:12 |
PilzAdam |
this tower is build out of ice |
22:19 |
Jordach |
thexyz, gg dmca only works from the us, playstarz is china based |
22:20 |
thexyz |
^ he has no idea about what he says |
22:21 |
Jordach |
thexyz, supertuxcart code is gplv2, the java frontend is from that... |
22:21 |
sfan5 |
lolwat http://www.reddit.com/r/Jobs4Bitcoins/comments/1nt2am/forhire_dna_barcode_sequencing/ |
22:21 |
thexyz |
Jordach: then email gpl-violations |
22:21 |
thexyz |
I don't want to dig this stuff |
22:21 |
sfan5 |
Jordach: supertuxkart has no java frontend |
22:22 |
thexyz |
I see copyright violation — I ban the guy |
22:22 |
Jordach |
sfan5, see vanessas tablet outpur |
22:22 |
thexyz |
for now it looks like you're just saying random shit without understanding it |
22:22 |
sfan5 |
Jordach: it's some C++ then, but not Java |
22:22 |
thexyz |
i.e. what's about DMCA? if there's no DMCA does that mean copyright can be violated? no, of course.. |
22:24 |
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22:24 |
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22:24 |
Jordach |
its only worth pursuing if we can truly see the source |
22:28 |
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22:30 |
Jordach |
(the best thing we can do is |
22:30 |
Jordach |
note hat he ap isnt officially sanctioned |
22:33 |
iqualfragile |
thexyz: do you pay for bandwidth by volume? (for minetest.ru) |
22:33 |
Jordach |
and instill hate touchscreen kayboards... |
22:34 |
thexyz |
iqualfragile: there's 10 terabyte limit / month after which it switches to 10 mbps connection and will ask me to pay for bandwidth, what do you need this information for? |
22:34 |
iqualfragile |
are you using it up? |
22:34 |
iqualfragile |
(the 10 terabytes) |
22:34 |
thexyz |
what do you need this for? |
22:35 |
iqualfragile |
i have added a server of mine to the public server list so there were a lot of new people joining the server |
22:36 |
Jordach |
...is it git? |
22:36 |
iqualfragile |
then some day the webserver i used for media_url crashed |
22:36 |
iqualfragile |
Jordach: yes it is |
22:36 |
Jordach |
damn |
22:36 |
* Jordach |
cant use rhe ta let |
22:36 |
Jordach |
the tablet* |
22:37 |
iqualfragile |
and allmost everybody who tried to join quit or timed out before they even downloaded most of the content (as there is mesecons and pipeworks and mobf installed) |
22:37 |
iqualfragile |
this lets me guess that most people have this kind of problem as i think that the server admins using media_url are a minority |
22:38 |
iqualfragile |
so i thought minetest cdm might be a good idea |
22:38 |
iqualfragile |
thexyz: ^ thats why |
22:38 |
thexyz |
yes there's http://minetest-cdn.net/ |
22:39 |
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22:39 |
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22:39 |
thexyz |
and we're waiting for kahrl to merge his httpfetch code |
22:39 |
thexyz |
some day.. |
22:39 |
thexyz |
it uses cloudflare by the way |
22:39 |
iqualfragile |
hmm |
22:39 |
iqualfragile |
ok |
22:39 |
iqualfragile |
interesting |
22:40 |
iqualfragile |
in that case media_url shoud default to minetest-cdn.net |
22:40 |
iqualfragile |
who runs it? |
22:45 |
OldCoder |
iqualfragile, I used curl but had to stop because of the bug that is fixed by httpfetch |
22:46 |
thexyz |
iqualfragile: I do but it's not functional yet |
22:46 |
OldCoder |
VanessaE informed me that textures go missing presently |
22:47 |
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22:56 |
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22:57 |
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23:00 |
Jordach |
hey paramat |
23:00 |
paramat |
hi |
23:08 |
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23:08 |
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23:13 |
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23:16 |
Peacock |
good morning starshine the earth says hello |
23:16 |
paramat |
hi :) |
23:16 |
Peacock |
hey, i finally crashed and slepted over 12 hours lol |
23:17 |
paramat |
good to hear |
23:17 |
paramat |
and still no shadow bugs? :) |
23:17 |
Peacock |
nope, what about at your end? |
23:18 |
paramat |
well my end doesnt count as i was using pre-LVM |
23:18 |
paramat |
but yeah still buggy shadows but that may be my fault |
23:18 |
Peacock |
oh well i read on the logs 0.4.8 should be out *this* weekend, so hopefully monday at the latest |
23:19 |
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23:19 |
Peacock |
naw not really, you were trying water level with prelvm, if i had tried it with lvm along with the nolight and calc-lighting it would have worked |
23:19 |
iqualfragile |
Peacock: yeah looks like its in the final stage |
23:19 |
iqualfragile |
translations beeing pulled in |
23:20 |
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23:20 |
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23:20 |
Peacock |
i'll bet they'll keep the 0.4.9 milestones written in stone this time ;) |
23:20 |
paramat |
i get the feeling it was water level that fixed it for you? |
23:20 |
Peacock |
well nolight + calc_lighting alone didn't work with lvm, the water level thing was crucial |
23:21 |
Peacock |
though it also confirms that it treats everything below water level as being underground as suspected |
23:21 |
Peacock |
which i dont really get why thats necessary for singlenode, but i doubt it will stay like that in future versions |
23:22 |
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23:23 |
paramat |
hm-mm correctly pointed out my mistake of exiting ongen before calcualting light, but i still cant see how that would produce the shadow glitches, still confused, reading over logs. However if your realm works then im happy. |
23:23 |
Peacock |
well im still fuzzy on that exiting ongen before calculating light |
23:23 |
paramat |
and i also am suspecting its water level causing problems in singlenode mapgen |
23:24 |
paramat |
yeah because your version is full map, but you still got shadow bugs |
23:24 |
Peacock |
http://pastebin.com/C2GNGbPU |
23:24 |
Peacock |
did i make the same mistake there ^ ? |
23:24 |
Peacock |
because it seems to work regardless |
23:24 |
* paramat |
reads |
23:26 |
paramat |
well looks good to me |
23:26 |
Peacock |
okay so it's just the code that he saw yesterday that had calc_lighting in the wrong place |
23:28 |
paramat |
are you keen to add craters? i will be coding LVM craters as a code chunk that can be dropped into your code easily |
23:29 |
paramat |
i was considering adding rare materials around the crater edge formed by impact energy ... obsidian perhaps |
23:29 |
paramat |
but i know you started another world :) |
23:30 |
paramat |
if you add crater code nothing changes you just get craters in the newer asteroids |
23:30 |
Peacock |
depends would there be more noises/perlinmaps? |
23:31 |
Peacock |
id have to see if there's a noticeable difference in speed, 'cus right now your lvm + perlinmaps version spawns as fast as MT's builtin mapgen :-) |
23:31 |
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23:32 |
paramat |
great. no no more noises, just random positions in each chunk, simple spheres excavated, should be simple and fast, |
23:32 |
Peacock |
heck they could almost remove the mapgens from the engine and rely on your mods if they were all setup similarly |
23:33 |
Peacock |
i'll have to see how it looks, i rather like the shapes of the asteroids since you revamped the whole thing in the latest versions :-) |
23:33 |
Peacock |
not too far apart, not too tiny |
23:33 |
paramat |
after craternips are done i must stop changing things and move on to another mod heh |
23:34 |
Peacock |
vertical realms? :P |
23:34 |
paramat |
yeah 4 vrealm plus upside down realm plus normal realm = cube world |
23:35 |
paramat |
yes the number and size range of craters is configurable |
23:35 |
Peacock |
next up you could try doing a dyson sphere |
23:35 |
ShadowBot |
john_minetest: Error: I haven't seen markveidemanis, I'll let you do the telling. |
23:35 |
MinetestBot |
john_minetest: I'll pass that on when markveidemanis is around |
23:35 |
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23:35 |
paramat |
i like the asteroid shapes too so tend to just have a few craters to add interest, i must post some screenshots |
23:36 |
paramat |
dysin sphere lol i have big plans |
23:36 |
Peacock |
there it is http://thehumblefuturist.com/wp-content/uploads/2013/03/st-dyson-sphere.jpg |
23:37 |
paramat |
ive always been fascinated with ringworlds, dyson spheres etc |
23:37 |
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23:38 |
Peacock |
stanford toruses are cool too |
23:38 |
Peacock |
the Chinese will probably be the first to build one of those |
23:39 |
paramat |
when i was a kid in the late 70's nasa were producing artwork of O'Neil colonies etc, i was obsessed with those artworks |
23:40 |
Peacock |
welll heck back then every major power had their own plans for a space station |
23:40 |
paramat |
yeah im hoping for another space race US-Chinese |
23:40 |
Peacock |
budget cuts in every country gave us the ISS instead |
23:40 |
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23:40 |
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23:40 |
paramat |
yep and Nixon wanting to spend money on war instead of Nasa, what a loss to lose JFK |
23:41 |
Peacock |
not sure about a space race, more likely a naval confrontation, heard the news about the new "identification zone" in the south china sea? |
23:41 |
paramat |
nope |
23:41 |
Peacock |
http://www.bbc.co.uk/news/world-asia-25062525 |
23:41 |
Peacock |
Japanese, Koreans aren't too happy lol |
23:41 |
paramat |
i recently discovered what the shuttle could have been if it's budget hadnt been cut |
23:42 |
Peacock |
the Russian had their own shuttle too, the Buran i think it was called |
23:42 |
paramat |
instead we got crude solid rocket boosters |
23:42 |
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23:42 |
paramat |
yeah Buran Energia, monster booster |
23:42 |
Peacock |
well the space shuttle program was kindof a mixed bag |
23:44 |
Peacock |
i mean the only reason the gov't went for it was to build their own freedom space station (robocop) and for the supply contracts in certain states |
23:46 |
Peacock |
though the space race was mostly a cold war thing, it did lead to alot of the technologies we use today, which might explain why these days facebook and twitter are considered "innovative" in lieu of real technological progress lol |
23:47 |
paramat |
my youth of reading SF has led to my big dreams and disappointment at our slow progress |
23:48 |
paramat |
Elon Musk has an awesome vision, his reusable booster is a better and cheaper idea than the shuttle |
23:48 |
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23:48 |
Jordach |
elon has 22nd century ideas in the 21st century |
23:48 |
Peacock |
well anyone who was a fan of star trek growing up has to be disappointed at the state and direction of society today lol |
23:49 |
* paramat |
is also an electric car enthusiast |
23:51 |
paramat |
heres the site full of past shuttle concepts http://www.pmview.com/spaceodysseytwo/spacelvs/index.htm |
23:53 |
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paramat |
one of my favourites, double spaceplane http://www.pmview.com/spaceodysseytwo/spacelvs/sld029.htm |
23:54 |
Inocudom |
How many of you know abot RealBadAngel's Bumped texture pack? To make mods and games have its effects, the textures of them simply need normal maps of the 256px resolution. |
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23:58 |
ShadowNinja |
ShadowBot: channel lobotomy add |
23:58 |
ShadowBot |
ShadowNinja: The operation succeeded. |