Time |
Nick |
Message |
00:03 |
Peacock |
the bottom plane looks about as big as the dreamliner lol |
00:10 |
PilzAdam |
bye |
00:17 |
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00:42 |
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01:14 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Temporary disable local install button due to irrlicht dialog breaking localization 16bd368374 2013-11-23T17:15:25-08:00 http://git.io/ff39Uw |
01:35 |
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01:49 |
paramat |
we certainly need shadow decay http://i.imgur.com/8Bro5oC.png |
01:50 |
paramat |
crater example http://i.imgur.com/ULsHYcy.png |
01:52 |
Peacock |
jesus christ shadows at that distance shouldn't be possible lol |
01:53 |
paramat |
big translucent comet vapour cloud with glitchy lighting http://i.imgur.com/m0yIjf7.png |
01:53 |
Peacock |
all hail HW lighting, the saviour of man XD |
01:54 |
paramat |
3D noise looks like imperial star destroyers and those platforms where dark lords say "i am your father" |
01:55 |
Peacock |
imagine the backlog in child support darth vader owes |
01:56 |
Peacock |
they'll probably repo his star destroyer |
01:58 |
paramat |
one more screen ... http://i.imgur.com/Zzm9mBf.png cavegen poked holes in the airlike nodes holding back water in a vrealm, uphill flood |
01:59 |
Peacock |
like i said, they should just yank the entire mapgen from the engine and let mods take care of it |
01:59 |
Peacock |
too many hard coded elements designed for minetest_game |
02:04 |
paramat |
hm interesting point ... |
02:05 |
Peacock |
well they'll never listen to me but they might listen to you :P it certainly would spur diversity between games and servers |
02:10 |
paramat |
well i do intend to get to c++ and github dev standard so i can help out |
02:10 |
Peacock |
good luck with that :P judging from the logs you'll spend more time arguing about pulls than writing them |
02:10 |
Peacock |
thats why i prefer modding lol |
02:11 |
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02:13 |
paramat |
hehe indeed thats what im wary of :) |
02:14 |
Peacock |
heck i'd even rather run servers than release any mods so i dont waste more time arguing legalese than coding lol |
02:15 |
paramat |
i expect most of my time will still be working alone on mods, for the sake of my sanity |
02:15 |
Peacock |
better that way :P alot of the best modders tend to burn out |
02:16 |
Peacock |
between the license queens, method maniacs and the ridiculous suggestions one gets, you'd need a tanker of gin lol |
02:21 |
* OldCoder |
is still available tonight if people wish to work with new worlds |
02:21 |
* OldCoder |
will return later |
02:23 |
iqualfragile |
Peacock: are you crazy? |
02:23 |
Peacock |
possibly, jury's still out on that one |
02:23 |
iqualfragile |
do you know how much time it takes to do even basic landscape generation? |
02:23 |
iqualfragile |
you can not just put that into lua |
02:23 |
iqualfragile |
it would make the game slow as hell |
02:24 |
Peacock |
i actually wasn't the first to advance that idea, i picked it up from the dev logs |
02:24 |
iqualfragile |
additionaly v7 allows mods to do a lot of things |
02:24 |
iqualfragile |
it even requires mods to do some things |
02:25 |
NekoGloop |
minetest always requires mods |
02:26 |
Peacock |
mods provide 3/4's of the content (conservative estimate), they might as well provide the terrain too |
02:27 |
Peacock |
in any case if i had to debate this, i'd rather do with someone who has the power to either change things, or create the lua mapgen of the default game to prove it's possible |
02:41 |
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02:42 |
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02:53 |
paramat |
lua mapgen would be slower yes, okay for singleplayer but servers may suffer, and im not sure players would accept a significant slowing of mapgen ... |
02:53 |
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02:54 |
paramat |
i can almost recreate v6 in lua now, apart from "flow mud" which i have yet to understand |
02:55 |
paramat |
oh hang on, i dont know caves or dungeons either ... |
02:56 |
Peacock |
well i think with perlinmaps it could be reasonably fast enough |
02:56 |
Peacock |
lvm asteroids without perlinmaps might have been rough in server mode, but now theres no lag |
02:58 |
Peacock |
if the engine continued to focus on better and faster noise functions rather than hardcoding mapgen elements it could end up very possible |
02:59 |
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03:07 |
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03:10 |
ShadowNinja |
Actually fast Lua mapgen is possible now. See nore's mg mod. (Disclaimer: I haven't tested mg) |
03:11 |
Peacock |
don't tell me, i already believe it :P tell iqualfrajilee |
03:12 |
ShadowNinja |
iqualfragile: ^ |
03:25 |
iqualfragile |
paramat: servers would not be that much of a problem as they usualy have great hardware |
03:25 |
iqualfragile |
i worry about the midle to low end hardware people tend to have at home |
03:25 |
paramat |
okay good |
03:25 |
iqualfragile |
especialy as even right now with native mapgen its not too fast |
03:26 |
paramat |
i plan to visit the mg server soon to see this alternative mapgen |
03:26 |
iqualfragile |
one longer term goal of minetest is to make mapgen realy fast so you can afford to just not store the generated blocks |
03:27 |
ShadowNinja |
My server isn't all that fast, although the MG server runs on a very good VPS. |
03:27 |
paramat |
iqual, intersting idea, regenerate each time ... |
03:29 |
paramat |
um ... you'd have to store player creations though |
03:29 |
Peacock |
why would you want to constantly regenerate the same blocks? storage is cheap |
03:30 |
iqualfragile |
paramat: yes, that is the plan, just save the differences |
03:30 |
paramat |
wow crazy |
03:30 |
Peacock |
minetest already uses a larger chunk of my CPU than of my hard drive |
03:30 |
iqualfragile |
so you can take advantage of new or changed mapgen easily |
03:31 |
ShadowNinja |
Mapgen is fast, blocks are cached in memory for a minute, but no need to store unchanged blocks. |
03:31 |
iqualfragile |
additionaly it is a lot easier to multithread in the engine |
03:31 |
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03:32 |
Peacock |
but then you'll also never have a decent map beyond whats already built... |
03:32 |
iqualfragile |
Peacock: in that case you might want to use luajit |
03:32 |
iqualfragile |
Peacock: nope, when you add a block via lua or anything that counts as change and would be stored |
03:32 |
Peacock |
i am using jit and i dont run a hundred mods |
03:34 |
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Kacey left #minetest |
03:34 |
Peacock |
the cavegen thing already fucks up alot of things, if people preload a map it's to not have that sort of problem, so constantly regenerating the same chunks seems incredibly stupid to me lol |
03:34 |
iqualfragile |
additionaly it would be quite possible to have some specialy declared mapgen section for mods which can be called to recreate a block |
03:35 |
iqualfragile |
so that should not be a problem |
03:35 |
iqualfragile |
good night |
03:35 |
paramat |
i added a comment with a matching wieldhand copied from Jordach's SamII skin https://github.com/minetest/minetest_game/issues/219#issuecomment-29148057 |
03:35 |
Peacock |
whatever lol let me know when you guys decide to waste CPU cycles instead of storage so i can know not to update lol |
03:36 |
paramat |
... found a way to move it in from the corner of the screen |
03:36 |
Peacock |
especially as there's already a delete unused blocks conf |
03:36 |
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03:37 |
paramat |
i also have a similar wieldhand matching the SamI texture |
03:37 |
ShadowNinja |
Peacock: No there isn't, and without rollback you can't prune the DB later. (And usilg a rollback log will be very slow) |
03:37 |
ShadowNinja |
using* |
03:38 |
Peacock |
id much rather have a specific delete_block function in the API than have it done for me whether i want to or not |
03:38 |
Peacock |
at least the delete_block would work on used and unused blocks alike |
03:40 |
ShadowNinja |
DELETE FROM `blocks` WHERE pos=1234567; |
03:41 |
Peacock |
well if its that easy why not add it to API rather than impose the function without choice to the user/admin |
03:43 |
ShadowNinja |
Peacock: This will only be implemented if the mapgen is fast enough at regenerating blocks, which it is. |
03:43 |
Peacock |
yeah but it's also going to be a pain in the ass for those of us who don't use the engine's mapgen, thats what im trying to point out, so if possible, please add a conf option to disable that |
03:44 |
ShadowNinja |
Yes, Lua mapgen wouldn't use that. |
03:49 |
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03:56 |
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03:56 |
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03:56 |
dafull97 |
hey guys |
04:02 |
* NekoGloop |
curls up in ShadowNinja's lap |
04:03 |
Peacock |
very gay, tape Miss Brahms! |
04:05 |
NekoGloop |
meow |
04:05 |
hmmmm |
[10:25 PM] <iqualfragile> especialy as even right now with native mapgen its not too fast |
04:05 |
hmmmm |
it's very fast |
04:05 |
NekoGloop |
it's fast |
04:05 |
NekoGloop |
but lua |
04:05 |
hmmmm |
the reason why YOU don't notice everything loading up instantaeously is due to a client-side meshmaking bottleneck |
04:05 |
Peacock |
it's so fast, before you know what happened it's giving you money for a cab and telling you to beat it |
04:06 |
paramat |
i pushed asteroid LVM/PM stacked realm version to github https://github.com/paramat/asteroid |
04:06 |
NekoGloop |
hmmmm, so it's like how everyone thinks their processors are slow when in reality they just need more RAM? :P |
04:07 |
Peacock |
well where meshes are concerned, i'd say better gfx cards |
04:07 |
paramat |
i included hmmmm's advice to clear lighting with 'set lighting =0,0' |
04:07 |
hmmmm |
nope, the problem is mostly the latency of the ram |
04:08 |
hmmmm |
if ram access gets faster, computers will start advancing again |
04:08 |
NekoGloop |
well |
04:08 |
NekoGloop |
i mean like computers with 2GB |
04:08 |
NekoGloop |
>.> |
04:08 |
hmmmm |
2gb is still a lot |
04:08 |
NekoGloop |
not to actually run anything |
04:08 |
hmmmm |
it's hilarious how nobody seems to think so |
04:09 |
Peacock |
dont need to tell me, as a kid they had e-dong measuring contests about having 32 or 64mb of ram lol |
04:09 |
hmmmm |
at work my computer has 2gb and everybody says it's so slow because of that, no, the real reason why is because it's running eclipse with 5 java applications open at all time, along with visual studio, and firefucks taking up 50gb |
04:09 |
Peacock |
so when i see people comparing hardware today, i cant help but think back to when i was a kid lol |
04:09 |
NekoGloop |
yes |
04:09 |
hmmmm |
and it's a laptop too so it has a laptop hard drive |
04:10 |
hmmmm |
if the hard drive were swapped out for something nicer then that'd make a real difference |
04:10 |
ShadowNinja |
paramat: 1) Give noise values a better name, eg, perl_structures, not perl1. 2) pass the tables directly to get_perlin_map. |
04:10 |
hmmmm |
people SUCK at identifying bottlenecks |
04:10 |
Peacock |
well i thought that was obvious looking at city traffic patterns XD |
04:10 |
ShadowNinja |
paramat: 2 is simpler and faster because the table is only generated once. |
04:11 |
paramat |
okay |
04:11 |
NekoGloop |
well |
04:11 |
NekoGloop |
assuming you don't have an ass hard drive |
04:11 |
NekoGloop |
and assuming you're running an operating system and its components along with any given game |
04:11 |
Peacock |
i think ass hard is called hemorrhoids |
04:12 |
NekoGloop |
Peacock, stfu("now") && gtfo("quickly") |
04:12 |
Peacock |
lol |
04:13 |
Peacock |
there's a cream for that you know lol |
04:14 |
paramat |
local nvals1 = minetest.get_perlin_map({...}):get3dMap_flat({...})? ShadowNinja |
04:14 |
ShadowNinja |
paramat: You can also optimize your usage of VoxelArea:index. Just add one to vi in the loop and use index(x0, y, z) before the inner loop. |
04:14 |
NekoGloop |
cream.apply(area.burned) |
04:14 |
paramat |
ah okay i saw that method elsewhere |
04:15 |
ShadowNinja |
paramat: No, local nvals_structures = minetest.get_perlin_map(perl_structures) |
04:16 |
paramat |
okay |
04:16 |
ShadowNinja |
paramat: Er, +:get3DMap_flat() |
04:17 |
ShadowNinja |
paramat: Of course +the second argument to get_perlin_map. |
04:17 |
paramat |
yep |
04:17 |
Peacock |
i think what he's saying is the more paramters you pass directly to functions instead of as variables means less GC lua has to do, (if i understood) |
04:18 |
ShadowNinja |
Calling get_perlin_map would be best outside of on_generate, but I don't know the best way to do that. |
04:18 |
paramat |
the content ids are now all separate local variables, folllowing hm-mms advice |
04:19 |
ShadowNinja |
Peacock: If you use "{}" Lua generates a new table every time that runs, so "local a = {} for i=0,100 doThing(a) end" is much faster. |
04:19 |
paramat |
thanks SN very useful, even more speed |
04:20 |
Peacock |
well a table for node content id's might be a pain in the ass, but from what i saw from all other lvm mods, they seem to run get_content_id on every iteration of ongen lol |
04:20 |
Peacock |
at least i defined mine from the outside :P |
04:20 |
Peacock |
though i know tables is a bigger PITA than plain variables |
04:20 |
ShadowNinja |
paramat: And "local size = {x=sidelen, y=side..." |
04:21 |
paramat |
okay |
04:21 |
ShadowNinja |
Peacock: Tables are a lot slower than local variables. |
04:22 |
Peacock |
blame OCD, i *need* to organize things lol |
04:22 |
ShadowNinja |
You can also place the content ids outside the function, but I don't know how much that will help. |
04:22 |
Peacock |
every time things are disorganized, my universe makes a little less sense |
04:23 |
Peacock |
well it avoids having to call minetest.get_content_id on each chunk |
04:23 |
Peacock |
i havent seen what the function does, but i assume its better to call it once than on every chunk |
04:23 |
ShadowNinja |
organized.in.tables -> organized_with_underscores. :-) |
04:24 |
hmmmm |
content IDs should be local variables in the on_generate function |
04:24 |
hmmmm |
not organized in tables |
04:25 |
hmmmm |
putting them in a table which seems to be so very popular slows down accesses by as much as 50% |
04:25 |
Peacock |
so running mt.get-cont-id on every chunk is faster than calling it outside, even with locals? |
04:25 |
hmmmm |
that's correct |
04:26 |
Peacock |
seems kinda repetitive but if you say so |
04:26 |
hmmmm |
you probably don't realize it but get_content_id() is a very quick function, all it does is do a O(log(n)) lookup on a std::map |
04:27 |
hmmmm |
if I say so? who cares about what I say, why don't you go check it for yourself |
04:27 |
Peacock |
well no like i said i dont know what the function does, not all functions in the api are that simple :P |
04:27 |
hmmmm |
you should be profiling your speed-critical lua code right along anyway |
04:27 |
ShadowNinja |
hmmmm: "on_generate() local id = mt.get_c_id("name") end" is faster than "local id = mt.get_c_id("name") on_generate() end"? |
04:27 |
Peacock |
why would i check it myself? i dont have enough bread to leave a trail a breadcrumbs to find my way back from the MT source XD |
04:28 |
Peacock |
i might be a fan of spaghetti dinners, that doesn't mean i wanna tackle the engine source lol |
04:28 |
hmmmm |
ShadowNinja, try it on your own. |
04:29 |
ShadowNinja |
hmmmm: Meaning yes, or IDK? |
04:29 |
hmmmm |
globals in Lua are pretty dang slow |
04:30 |
hmmmm |
I only tested local table vs. local |
04:31 |
ShadowNinja |
hmmmm: Well that's a local outside the function, not actually a global. |
04:31 |
hmmmm |
try it instead of guessing! |
04:32 |
hmmmm |
local t1 = os.clock() |
04:32 |
hmmmm |
stuff here |
04:32 |
hmmmm |
print(string.format("elapsed time: %.2fms", (os.clock() - t1) * 1000)) |
04:32 |
Peacock |
tried enough shit just trying to get shadows to go away, speed was never a problem |
04:37 |
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04:39 |
ShadowNinja |
hmmmm: I tested with math.random. "localer" variables were 150% as fast, but calling math.random() bumped it up 800%. |
04:39 |
ShadowNinja |
800% as long that is. |
04:40 |
ShadowNinja |
0.15 -> 0.10 -> 0.86 |
04:40 |
hmmmm |
why would you call math.random()? |
04:41 |
ShadowNinja |
hmmmm: Because it's a Lua->C call(I think) and it should be fairly fast. |
04:42 |
hmmmm |
math.random() is Lua, you must be thinking of PseudoRandom |
04:42 |
ShadowNinja |
Of course this doesn't really matter because I'm using a loop that repeats a million times... |
04:42 |
Peacock |
ideally you need 3-4 tests: external array, external local vars, internal array, and internal local vars (int/external = to the ongen function) |
04:43 |
ShadowNinja |
hmmmm: And Lua->C calls in basic Lua? I'd like to avoid firing up a server. |
04:43 |
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04:43 |
ShadowNinja |
Any* |
04:43 |
stormchaser3000 |
is vanessaE on this chanel |
04:43 |
Peacock |
she's gone to London to see the Queen |
04:43 |
hmmmm |
ShadowNinja, not that I'm aware of |
04:44 |
stormchaser3000 |
or shadow what is the chanel that the irc mod uses |
04:44 |
NekoGloop |
no |
04:45 |
stormchaser3000 |
ok ShadowNinja what is the irc server that the irc mod runs on |
04:45 |
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04:48 |
ShadowNinja |
stormchaser3000: Vanessa's servers, mine, and kaeza's are connected to irc.inchra.net |
04:49 |
stormchaser3000 |
thanks |
04:50 |
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04:51 |
ShadowNinja |
So, aparently basic table access if faster in LuaJIT than local variable access: http://pastebin.ubuntu.com/6467128/ |
04:52 |
hmmmm |
weird, and definitely not the result that pilz got when he tried the same |
04:52 |
hmmmm |
you should run that test a couple of times within the same process and take the average and show the variance as well |
04:54 |
Peacock |
so question is, outside table, or table inside ongen? |
04:56 |
Peacock |
and.. what kind of differences are we talking about, ms or seconds lol |
05:05 |
Peacock |
ideally if jit were default instead of plain lua we'd have a fewer set of test results to try lol |
05:06 |
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05:08 |
* Peacock |
offers beer to the channel |
05:15 |
* NekoGloop |
splashes it on Peacock's face |
05:15 |
Peacock |
how rude |
05:15 |
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05:15 |
NekoGloop |
meow |
05:15 |
reactor |
Morning. |
05:15 |
Peacock |
morning? |
05:16 |
reactor |
No, mowing. |
05:16 |
Peacock |
i woke up at 6PM EST :P |
05:17 |
reactor |
Woah man. |
05:17 |
reactor |
I'm amazed to discover someone's sleep cycle is more fucked than mine. |
05:18 |
Peacock |
that's only half of it, last week i had to wait for a plumber during daytime, so i practically got no sleep until yesterday lol |
05:19 |
Peacock |
now i got the lovely beginnings of a skylight in my bathroom and barely any pressure in the shower XD |
05:20 |
reactor |
Peacock: plumbers work at night?! |
05:21 |
Peacock |
no they come during the day, im at night lol |
05:21 |
reactor |
Oh. |
05:21 |
Peacock |
so try getting any sleep between 7pm and midnight lol |
05:21 |
reactor |
Heh. |
05:21 |
reactor |
Why go to bed at 7? |
05:21 |
Peacock |
yesterday i hit the sack at 7am and awoke at 6pm today lol |
05:21 |
Peacock |
erm, not yesterday, this morning lol |
05:21 |
reactor |
o_0 |
05:22 |
reactor |
I've once done that. |
05:22 |
Peacock |
yeah, im out of whack lol |
05:22 |
reactor |
That is terrible. |
05:22 |
Peacock |
that's nothing, next week (monday) i have to wait for the ceiling people |
05:22 |
Peacock |
they could come any day, so i can't sleep any of them until they come lol |
05:22 |
reactor |
If I happen to stay up later than 4 o'clock, I prefer not going to bed at all, because I would wake up with head full of jell-o. |
05:23 |
Peacock |
i used to be able to stay up 24 hours, but im pushing 30 now |
05:24 |
reactor |
It's interesting how the mind starts detaching itself from the body when you stay up for long. |
05:24 |
reactor |
And making up strange thoughts. |
05:25 |
Peacock |
true with sleep deprivation you start hearing the cellphone ring or the front door knock even though its not true lol |
05:25 |
reactor |
Oh yeah yeah, compulsive tendencies. |
05:25 |
reactor |
"Have I checked that tap?" |
05:26 |
reactor |
"Check the door, god damn it!" |
05:26 |
Peacock |
heck i changed the ringtone on my phone and i still hear the old one lol |
05:28 |
Peacock |
fall and winter are like that lol lack of vitamin = lack of sleep and appetite |
05:28 |
Peacock |
*vitamin D |
05:32 |
reactor |
Winter sucks ass. |
05:33 |
reactor |
You go to work at night, and you go home at night. No sun until Sunday. |
05:33 |
reactor |
And on Sunday, no time to get out. |
05:34 |
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05:34 |
Miner_48er |
will the instructions for compiling MT work on cent os? |
05:40 |
Peacock |
im not a huge fan of winter either, god must have one hell of a sense of humour :P |
05:40 |
Peacock |
someone like me should have been born on the west coast or somewhere like florida lol |
05:42 |
reactor |
Miner_48er: it's probably the same as other OS. |
05:42 |
reactor |
Miner_48er: why don't you move your servers to a BSD variant? |
05:43 |
Miner_48er |
not my servers |
05:43 |
reactor |
Oh. |
05:43 |
reactor |
Talk to the owner about the benefits of switching? |
05:43 |
Miner_48er |
what benifit? |
05:44 |
reactor |
A second. |
05:44 |
reactor |
For example these: http://www.luke.maurits.id.au/writing/why-i-use-netbsd.html |
05:45 |
reactor |
That apples to other BSD, too. |
05:45 |
reactor |
title |
05:45 |
reactor |
!title |
05:45 |
MinetestBot |
reactor: Why I use NetBSD |
05:46 |
paramat |
okay so local content ids within ongen function ... im learning a lot tonight |
05:50 |
Peacock |
p, shadowninja said earlier that tables were faster with jit |
05:57 |
paramat |
okay i use normal lua |
06:00 |
Peacock |
portals http://s18.postimg.org/smxql3w7d/screenshot_2293341731.png |
06:01 |
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06:01 |
reactor |
Pwned. |
06:01 |
reactor |
Peacock: woah. |
06:01 |
reactor |
You're working on a portal gun? |
06:02 |
paramat |
a dyson cube is a good idea actually ... stuck on the inside of the world boundary with a big sun in the centre, lots of space inbetween |
06:04 |
Peacock |
not a portal gun my computer (with the mapp mod builtin) will be able to create portals :-) |
06:04 |
Peacock |
and yeah, dyson sphere/cube would be cool, actually i thought of a cube first |
06:04 |
Peacock |
because a sphere in MT would be painful to do lol |
06:04 |
paramat |
its a cubic cosmology |
06:04 |
Peacock |
but a cube with each inside face being a terrain would be awesome :-) |
06:05 |
paramat |
i find vrealm possibly more interesting when gravity cant be changed, if it could it would just be another landscape |
06:06 |
Peacock |
what i worry about with vrealm is liquids |
06:06 |
Peacock |
the slightest obstruction would cause a waterfall of epic proportions |
06:06 |
paramat |
yeah cavegen has to be disabled |
06:06 |
Peacock |
but the vrealm made me think of a cube where each inside face is a terrain |
06:08 |
paramat |
the hard and challenging bit is making them meet or perhaps blend at the edges and corners |
06:08 |
Peacock |
a dyson cube if you will lol |
06:08 |
Peacock |
i wouldn't know about that, im only *starting* to get a handle on noise playing with your asteroid mod lol |
06:11 |
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06:28 |
nore |
paramat, an advice for the content ids in ongen function |
06:28 |
nore |
better make them global to the whole mod |
06:31 |
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06:33 |
VanessaE |
hi |
06:34 |
reactor |
o/ |
06:36 |
paramat |
nore, okay thanks |
06:39 |
paramat |
... but hmm-mm recommends them to be locals ... :) |
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06:43 |
hoodedice |
Yo |
06:48 |
nore |
paramat, locals to the mod |
06:49 |
paramat |
okay :) |
07:01 |
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07:11 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Don't continue trying to deserialize blank block data 068dd796f5 2013-11-23T23:10:15-08:00 http://git.io/ZvIscA |
07:13 |
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MinetestBot |
GIT: kwolekr commited to minetest/minetest: Bump version to 0.4.8 a2608217d3 2013-11-23T23:12:20-08:00 http://git.io/zYU0rA |
07:20 |
VanessaE |
oh, so it's official? guess I better update a few mods. |
07:24 |
hmmmm |
erm hold on guys |
07:24 |
hmmmm |
don't fetch from master yet |
07:32 |
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07:34 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Bump version to 0.4.8 122875c30c 2013-11-23T23:23:49-08:00 http://git.io/ydUD6A |
07:45 |
pitriss |
Hi, I want to ask, is there way how to modify join/leave messages from mod? |
07:46 |
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07:53 |
sfan5 |
pitriss: no |
07:54 |
pitriss |
sfan5: ok.. I just wanted to add timestamps to them.. |
08:00 |
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08:10 |
arsdragonfly_ |
0.4.8 is out?! |
08:11 |
VanessaE |
apparently so |
08:11 |
nore |
it is getting out |
08:11 |
nore |
they are making the builds, etc. |
08:12 |
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08:19 |
hmmmm |
paramat, http://dev.minetest.net/Lua_Optimization_Tips |
08:19 |
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08:20 |
paramat |
https://forum.minetest.net/viewtopic.php?pid=119396#p119396 |
08:20 |
paramat |
thanks |
08:20 |
nore |
https://forum.minetest.net/viewtopic.php?id=7819 |
08:20 |
hmmmm |
I just finished writing that up, it'd be good if somebody could go through each point and benchmark what the typical improvement is |
08:21 |
nore |
hmmmm, about that: should we include bit32 in Lua too? (it is in LuaJIT and Lua 5.2, but not 5.1) |
08:21 |
nore |
bitwise operators are useful to optimize things... |
08:22 |
hmmmm |
erm, no thanks |
08:29 |
paramat |
=) ! |
08:29 |
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09:22 |
MinetestBot |
markveidemanis: <john_minetest> No, I won't help you with your homepage/project/anything. |
09:23 |
markveidemanis |
!up mt.marktest.co.uk |
09:29 |
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09:32 |
reactor |
markveidemanis cahin |
09:32 |
reactor |
markveidemanis chain* |
09:33 |
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09:42 |
nore |
How do I profile a lua thing? os.clock is not precise enough |
09:42 |
VanessaE |
run a loop of whatever say 1000 times |
09:42 |
VanessaE |
time that, divide by 1000. |
09:53 |
smoke_fumus |
does anyone have experience with Cg syntax? |
09:55 |
VanessaE |
nope, no one would ever study that :{ |
09:55 |
VanessaE |
:P |
09:55 |
VanessaE |
ok, enough sarcasm, I'm off to bed. night all. |
09:58 |
nore |
is there a way a mod can detect if using LuaJIT or not? |
10:01 |
nore |
cause I have a mod that should do something if LuaJIT is there and something else if it isn't |
10:07 |
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10:07 |
arsdragonfly_ |
nore : simply if jit then blah blah blah end |
10:07 |
arsdragonfly_ |
http://stackoverflow.com/questions/19056429/how-to-check-if-nginx-uses-luajit-and-not-lua |
10:08 |
nore |
yes, I saw that... |
10:13 |
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10:27 |
PilzAdam |
Hello everyone! |
10:28 |
reactor |
Ehlo. |
10:29 |
nore |
PilzAdam, https://forum.minetest.net/viewtopic.php?id=7819 <-- yay! |
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10:48 |
hoodedice |
RealBadAngel: Why wasn't shaders implemented in 0.4.8? |
10:48 |
PilzAdam |
hoodedice, because they are not finished yet |
10:48 |
hoodedice |
hrm. |
10:48 |
RealBadAngel |
this is not ready feature, it will be released propably with 0.4.9 |
10:49 |
hoodedice |
What is yet to do? |
10:49 |
RealBadAngel |
lotsa stuff |
10:49 |
hoodedice |
=) |
10:49 |
|
Topic for #minetest is now 0.4.8 is released! | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC Logs: http://irc.minetest.ru/minetest/ |
10:49 |
hoodedice |
PS: I've noticed that bumps occur towards the corner of the screen |
10:50 |
hoodedice |
Area under the pointer is flat |
10:50 |
hoodedice |
Is that on purpose? |
10:52 |
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10:53 |
RealBadAngel |
if you look straigth at texture you see it not deformed |
10:53 |
RealBadAngel |
deformation (oclussion) takes place when view vector changes |
10:54 |
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10:54 |
hoodedice |
hmm |
10:54 |
RealBadAngel |
take a closer looks at bricks texture |
10:54 |
RealBadAngel |
*look |
10:56 |
hoodedice |
bumped? |
10:57 |
RealBadAngel |
HavenNG |
10:57 |
hoodedice |
hrm, yes, bricks do retain the bumpness even on direct view |
10:57 |
hoodedice |
brb ;ater |
10:57 |
hoodedice |
*later |
11:00 |
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11:32 |
whiskers75 |
hai |
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12:45 |
hoodedice |
Has MGv7 been done with? |
12:50 |
hoodedice |
MGv7 wasn't finished?! |
12:50 |
hoodedice |
S.A.D. |
12:52 |
reactor |
MG-42 was! |
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13:18 |
MinetestBot |
GIT: sfan5 commited to Uberi/MineTest-WorldEdit: Revert "Change compatibility notices." because we have 0.4.8 now b3ba6f2433 2013-11-24T05:18:04-08:00 http://git.io/CwQPjQ |
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13:59 |
iqualfragile |
yay minetest 0.4.8 |
14:00 |
reactor |
Already? |
14:00 |
reactor |
Woohoo! |
14:04 |
Jordach |
naw shit |
14:05 |
iqualfragile |
well maybee minetest 0.4.9 wont take that long |
14:16 |
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14:30 |
iqualfragile |
what is the id for air? |
14:30 |
PilzAdam |
iqualfragile, 126 or 127 IIRC |
14:31 |
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14:31 |
iqualfragile |
and in foo:bar notation? |
14:31 |
iqualfragile |
empty string? |
14:31 |
PilzAdam |
"air" |
14:31 |
iqualfragile |
oh… ok |
14:32 |
PilzAdam |
"" is the hand, or empty item |
14:34 |
iqualfragile |
ok |
14:35 |
iqualfragile |
feature request: allow mods to have an disabled.lua and an delete.lua |
14:35 |
PilzAdam |
hm? |
14:35 |
iqualfragile |
disabled.lua is called if (and only if) the mod is set to off in world.mt |
14:36 |
PilzAdam |
how would that be used? |
14:36 |
iqualfragile |
delete.lua is called when … hmm… maybee when the world was started with a special parameter or when its contained in some setting |
14:36 |
iqualfragile |
PilzAdam: right now when you disable mods you have shitloads of undefined nodes |
14:37 |
iqualfragile |
disable.lua could just contain the node definitons without any kind of abms or game logic, just the graphics more or less |
14:37 |
iqualfragile |
and delete should alias them tho some default node |
14:37 |
PilzAdam |
eh, that means you cant disable mods anymore? |
14:39 |
markveidemanis |
Bad idea, it takes away control |
14:39 |
markveidemanis |
Like the current mod system |
14:39 |
markveidemanis |
I liked when ALL the mods were enabled by default |
14:39 |
iqualfragile |
PilzAdam: yes you can, but without the ugly undefined nodes |
14:40 |
* sfan5 |
wishes he did more bitcoin mining back then when the price was low |
14:40 |
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14:40 |
iqualfragile |
sfan5: everybody does |
14:41 |
sfan5 |
I currently have 1.68€ worth of bitcoins, mining gives me 10x less now... |
14:41 |
sfan5 |
you can't do much with 1.68€ |
14:42 |
reactor |
Bitcoins are waste of electricity. |
14:42 |
reactor |
Mining them is not based on producing product, as it's the case with gold and real money. |
14:42 |
reactor |
When you mine gold, you mine valuable material. |
14:43 |
reactor |
When you mine bitcoins you calculate complicated functions that don't describe anything. |
14:45 |
thexyz |
sfan5: I have 86$ it seems |
14:45 |
thexyz |
according to blockchain.info rates |
14:46 |
sfan5 |
I recalculated and |
14:46 |
thexyz |
reactor: calculating that hash helps the network function |
14:46 |
sfan5 |
I have 2.55€ now |
14:50 |
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14:51 |
thexyz |
cool |
14:52 |
thexyz |
and I keep reading about all those pizzas for $2 million |
14:55 |
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14:57 |
iqualfragile |
reactor: no |
14:57 |
iqualfragile |
gold is not valuable |
14:57 |
iqualfragile |
gold is borderline-useless |
14:57 |
reactor |
It is. |
14:57 |
reactor |
It's a good conductor. |
14:57 |
iqualfragile |
and thats it |
14:57 |
reactor |
It's a good non-reactive metal. |
14:57 |
reactor |
s/metal/material/ |
14:57 |
iqualfragile |
it allso does not react with (we call it königswasser) |
14:57 |
iqualfragile |
no, sorry |
14:57 |
reactor |
It dissolves in it, no? |
14:58 |
iqualfragile |
königswasser was one of the accids taht can dissolve gold |
14:58 |
reactor |
King Vodka, we call it here. |
14:58 |
iqualfragile |
but you can use plastic |
14:58 |
reactor |
You can't use plastic for some substances. |
14:58 |
reactor |
You can't use plastic for conductive pads. |
14:59 |
reactor |
Gold is soft and has high conductivity, hence it's good for electrical connectors. |
14:59 |
reactor |
Jewelry is a brutal waste of this precious material. |
14:59 |
iqualfragile |
but it is too rare to actually be used for connectors |
14:59 |
reactor |
It is. |
15:00 |
iqualfragile |
so there is allmost no real use for gold |
15:00 |
reactor |
There is. |
15:00 |
reactor |
Connectors. |
15:00 |
reactor |
Alright? |
15:00 |
reactor |
You could even make wires of it, if you could afford. |
15:00 |
reactor |
I suppose there are applications where they use gold wires. |
15:00 |
reactor |
Heh. |
15:00 |
iqualfragile |
and there is a real use for bitcoins: |
15:00 |
iqualfragile |
trusted transactions |
15:00 |
reactor |
It also is good for medical implant coating. |
15:01 |
reactor |
Because it should not react with the body. |
15:01 |
markveidemanis |
Why does worldedit leave FUCKING SHADOWS? |
15:01 |
reactor |
markveidemanis: //fixlight |
15:09 |
markveidemanis |
Nope |
15:09 |
markveidemanis |
Wont work |
15:10 |
markveidemanis |
I am having to dig everyhing up |
15:11 |
Exio4 |
i now have two windows VMs |
15:11 |
Exio4 |
er, three |
15:11 |
Exio4 |
windows 98, windows xp, and windows seven (ultimate) |
15:11 |
Exio4 |
the last, 64bit, the xp, 32b and the w98, well, 64bit x86 cpus didn't exist back there |
15:12 |
nore |
reactor, there are some materials even more conductive than gold... |
15:12 |
reactor |
Provide examples, will you? |
15:13 |
Exio4 |
i wonder what to do with them |
15:14 |
nore |
reactor, sodium for instance |
15:14 |
reactor |
It's reactive as hell. |
15:14 |
reactor |
Good luck making connectors of it. |
15:14 |
nore |
I know... |
15:14 |
reactor |
Then why did you even start this? |
15:14 |
nore |
but I also know that researchers were able to make even more conductive materails |
15:15 |
nore |
out of carbon nanotubes |
15:15 |
reactor |
Impractical |
15:15 |
Exio4 |
gold is useless because it os too expensive to be useful in shit |
15:15 |
reactor |
Gold is easier so far. |
15:15 |
Exio4 |
it is * |
15:15 |
nore |
which can be used for wires (they made several centimeters of it...) |
15:16 |
nore |
gold is to rare to be used everywhere... that's why copper is used instead |
15:16 |
reactor |
Copper is reactive. |
15:17 |
Exio4 |
yes, gold is awesome |
15:17 |
reactor |
Gold is the best for connectors, so far. |
15:17 |
Exio4 |
get 1kg of gold and 1kg of copper or any other material |
15:17 |
reactor |
You don't have to make them entirely gold. |
15:17 |
reactor |
You only have to coat the conductors. |
15:17 |
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15:40 |
jojoa1997 |
did anyone install proprietary drivers on ubuntu before? |
15:41 |
PilzAdam |
yes |
15:41 |
jojoa1997 |
do you have a readon graphics card? |
15:41 |
PilzAdam |
no |
15:42 |
jojoa1997 |
poo |
15:42 |
jojoa1997 |
oh wait i can go on #ubuntu nvm |
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16:00 |
harrison |
sauce4thehoss, gruel4themule |
16:01 |
iqualfragile |
harrison: wut? |
16:01 |
harrison |
oh, just a slogan |
16:01 |
harrison |
or "meme" if you will |
16:02 |
iqualfragile |
3edgy5me |
16:02 |
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16:03 |
harrison |
perfect! i didn't understand that at all! |
16:03 |
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16:03 |
harrison |
OldCoder, perhaps you can help us |
16:04 |
OldCoder |
Good morning. How? |
16:04 |
harrison |
iqualfragile and i have offered competing memes |
16:04 |
* OldCoder |
listens |
16:04 |
harrison |
can you pick the winner? |
16:04 |
harrison |
mine is: |
16:04 |
OldCoder |
I can try |
16:04 |
harrison |
sauce4thehoss, gruel4themule |
16:04 |
OldCoder |
Go on |
16:04 |
harrison |
iqualfragile's meme is: |
16:05 |
harrison |
3edgy5me |
16:05 |
reactor |
2edgy4me |
16:05 |
OldCoder |
harrison, what are the criteria? All are euphonius (sp?) |
16:05 |
harrison |
o now i understand. that is rilly clever |
16:06 |
harrison |
euphonious |
16:06 |
OldCoder |
T Y |
16:06 |
harrison |
his is more clever and mine includes a mule |
16:06 |
harrison |
hard to judge a winner |
16:06 |
OldCoder |
I do not see how they are qualified to be "memes". They are all amusing catchphrases. |
16:07 |
OldCoder |
I will use gruel4themule and 2edgy4me myself |
16:07 |
harrison |
ok i have a g'teed meme then |
16:07 |
OldCoder |
Pass on selecting a "meme" |
16:08 |
harrison |
,09mememememememememememmememememememememememememememememememememememememe |
16:08 |
harrison |
,09 _ internet insect . |
16:08 |
harrison |
,09 _ __ ___ ___ _ __ ___ ___ | |__ ___ _ __ _ __ ___ _ __ . |
16:08 |
harrison |
,09 | '_ ` _ \ / _ \| '_ ` _ \ / _ \| '_ \ / _ \| '_ \| '_ \ / _ \| '__|. |
16:08 |
harrison |
,09 | | | | | | __/| | | | | | __/| | | | (_) | |_) | |_) | __/| | . |
16:08 |
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harrison was kicked by ShadowBot: Message flood detected. |
16:08 |
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16:08 |
OldCoder |
Hi |
16:08 |
OldCoder |
harrison, bot does not like that |
16:08 |
reactor |
Pwned. |
16:08 |
OldCoder |
harrison, others; I wish to build 0.8.4 server and clients for MT |
16:08 |
harrison |
but do YOU like it? |
16:08 |
OldCoder |
harrison, I cannot read it here but it looks interesting |
16:08 |
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16:08 |
OldCoder |
Paste to a paste site? |
16:09 |
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16:09 |
OldCoder |
harrison, reactor, others; is there a git clone command to pull 0.8.4 plus fixes as opposed to new experimental branches? |
16:10 |
reactor |
0.4.8 |
16:10 |
reactor |
mk |
16:10 |
reactor |
hmm |
16:10 |
reactor |
idk |
16:10 |
PilzAdam |
OldCoder, no |
16:10 |
Calinou |
too many memes |
16:11 |
PilzAdam |
we only have a stable branch, but we dont push fixes to it |
16:11 |
harrison |
that is what makes it so stable |
16:12 |
Peacock |
what, no stable twig or stable roots? |
16:12 |
Peacock |
and will the stables have ponies? |
16:12 |
harrison |
sauce4thehoss, gruel4themule |
16:12 |
harrison |
see what i did there? |
16:13 |
Peacock |
drugs are bad, mkay? |
16:13 |
harrison |
You don't actually believe that. |
16:14 |
Peacock |
drugs have been uncool since rob ford |
16:14 |
harrison |
In any case. one man's mede is another man's persian. |
16:15 |
Peacock |
speaking of persians, the iranians cut a deal with the yanks |
16:15 |
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16:15 |
harrison |
Jew don't say! |
16:16 |
OldCoder |
PilzAdam, thanks. What is the git clone for the stable branch? |
16:16 |
Peacock |
bibi don't seem happy |
16:16 |
jojoa1997 |
lol i just found this in the minecraft forums http://www.minecraftforum.net/topic/2055138-what-is-the-one-thing-you-dislike-the-most-in-17/#entry25266339 |
16:16 |
OldCoder |
PilzAdam, or should I continue to clone upstream bleeding egde? |
16:16 |
OldCoder |
* edge |
16:16 |
harrison |
that was my impish implication |
16:16 |
PilzAdam |
OldCoder, git clone https://github.com/minetest/minetest.git whatever && cd whatever && git checkout stable-0.4 |
16:16 |
PilzAdam |
same for minetest_game |
16:17 |
jojoa1997 |
i thought the big ugly black border was minetest's thing. This makes me wonder if Mojang is ccoping some of Minetest's things? |
16:17 |
jojoa1997 |
Hi OldCoder |
16:17 |
Peacock |
who the fuck cares if he is lol |
16:17 |
PilzAdam |
OldCoder, I recommend to use stable, as you have less risk to break stuff with it |
16:17 |
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sapier joined #minetest |
16:17 |
Peacock |
as in, pot meet kettle lol |
16:17 |
sapier |
Mobf prerelease 2.2.90 is ready plz test |
16:18 |
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16:20 |
OldCoder |
PilzAdam, thank you |
16:20 |
OldCoder |
jojoa1997, Hey |
16:21 |
jojoa1997 |
gtg gonna try the new grapfics driver the internet told me |
16:21 |
Peacock |
the internet says alot of things, |
16:22 |
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16:25 |
Peacock |
i hadn't realized how tacky Sliders was until i started watching it again lol |
16:26 |
rubenwardy |
Hi all |
16:28 |
ShadowNinja |
hmmmm: My local variables vs tables test only did "ids[1] = ids[1] + 1", more complex table access should take longer. And I found that if I raised the number of iterations local variables got the edge at about the ten-second mark. |
16:29 |
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16:30 |
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16:31 |
Peacock |
so the jury's still out on table vs local vars |
16:33 |
ShadowNinja |
Peacock: Local variables are almost always faster, and tables only win by a slight margin in LuaJIT with very simple access. |
16:34 |
Jordach |
> simple access |
16:34 |
Jordach |
> luaJIT |
16:34 |
Jordach |
hell nope. |
16:34 |
Peacock |
well in the overall scheme of things, the switch to perlinmaps did alot more to boost ongen speed than where and how i store my content id's |
16:35 |
Peacock |
though since i use jit i reckon the where and how of content id's dont affect much |
16:35 |
ShadowNinja |
Yes, most of this only matters if your codecrepeats a few billion times. |
16:35 |
ShadowNinja |
+' ' |
16:36 |
ShadowNinja |
Peacock: LuaJIT is very good at optimizing tables, but Lua is a lot slower. |
16:36 |
Peacock |
as in generating billions of chunks? |
16:37 |
Peacock |
well the fact we still have two-speed lua doesn't help for comparing results lol |
16:37 |
ShadowNinja |
Peacock: As in generating about a million chunks at a time. |
16:37 |
Peacock |
yeah that'll never happen lol |
16:38 |
Peacock |
ianno how i mentioned a delete chunk functions yesterday, is it possible to check if a chunk has been generated and to call ongen without having a player physically there? |
16:39 |
sapier |
not from within lua |
16:39 |
sapier |
at least by now |
16:39 |
Peacock |
poop, my computer node map thingy is pretty good at scanning asteroids, but only for loaded areas |
16:39 |
sapier |
maybe the forced block loading api could be used to mage a block generate but it's early discussion state |
16:40 |
Jordach |
sapier, i'd make one that allows entities to use a farmesh like thing, they can work as normal (cannot be seen, but do move and react) |
16:40 |
Jordach |
same for abms |
16:41 |
ShadowNinja |
Local variables: 9.926781 Tables: 36.931419 -- Lua with 1,000,000,000 iterations. |
16:41 |
sapier |
sorry don't understand what you try to tell ? |
16:41 |
Peacock |
another idea, an on_walk function for nodes, for things like traps and portals |
16:41 |
Jordach |
sapier, allow entities to roam and attack other entities, but do not render them if they are in unloaded chunks |
16:41 |
sapier |
peacock I have a feeling of very very bad performance with such a callback ;-) |
16:42 |
Jordach |
eg, mobs |
16:42 |
nore |
sapier, force_loading is coming soon... |
16:42 |
Peacock |
sapier compare and contrast with running an abm on the node every second :P |
16:42 |
nore |
(as soon as I am motivated enough for it) |
16:42 |
ShadowNinja |
Peacock: After client-side Lua in implemented that will work. |
16:42 |
ShadowNinja |
is* |
16:43 |
sapier |
peacock just because you can find even worse ways to do it the bad thing doesn't get better |
16:43 |
ShadowNinja |
Peacock: For now iterate through all players in on_globalstep. |
16:43 |
sapier |
jordach unloaded chunks meaning areas where node data isn't available? |
16:43 |
Jordach |
sapier, correct |
16:43 |
Peacock |
that was my first thought, and i wouldn't be surprised if on_walk worked much the same way |
16:44 |
sapier |
how should a entity do anything sane without knowing it's environment? |
16:44 |
Jordach |
basically let the engine create a fake solid area (just like farmesh, the engine should just estimate the solid areas, nodeboxes become boxes) |
16:44 |
sapier |
I don't see the benefit right now maybe I miss somethingß |
16:45 |
* Jordach |
doesn't wanna update minetest versions (the problems of being stable) |
16:46 |
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16:46 |
sapier |
in general loading things is while no player is there is a bad idea ... in most situations finding a way to NOT load things and do same is way better |
16:46 |
rubenwardy |
What are farmeshes? |
16:47 |
Peacock |
gone, judging from changelog |
16:47 |
Megaf |
I hate this rollback now a days |
16:47 |
Megaf |
it just make the OS to kill the minetest server |
16:47 |
sapier |
reduced detail meshes ... at least I think so |
16:47 |
rubenwardy |
Like player meshes in the distance? |
16:48 |
ShadowNinja |
Megaf: Use SQLite rollback. (See the pull request) |
16:48 |
rubenwardy |
Or the map mesh |
16:48 |
rubenwardy |
(like terrains when they lose detail)? |
16:49 |
Megaf |
developers... They neve see things with a user point of view |
16:49 |
Megaf |
why dont you make the thing actually usable? |
16:50 |
rubenwardy |
or user friendly |
16:50 |
sapier |
because users tend to NOT report issues |
16:50 |
rubenwardy |
It is because developers are like robots |
16:50 |
Jordach |
...you can talk rubenwardy |
16:50 |
rubenwardy |
s/like/ |
16:50 |
Megaf |
There are several unhappy players on my server, All I can say is, sorry, it's a minetest bug or fault |
16:50 |
Jordach |
you develop your nodebox editor with the MOST WANTED features |
16:50 |
Jordach |
s/with/without |
16:50 |
sapier |
megaf if you have issues WRITE A issue on github |
16:50 |
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16:50 |
Jordach |
AN* |
16:51 |
rubenwardy |
Is that a statement, or a suggestion? |
16:51 |
Megaf |
sapier, my issue it's a know bug |
16:51 |
sapier |
which one |
16:51 |
sapier |
? |
16:51 |
rubenwardy |
or a you try |
16:51 |
Jordach |
rubenwardy, people want the save and other shit working first |
16:51 |
Megaf |
sapier, rollback |
16:51 |
sapier |
can't rollback be disabled? |
16:51 |
rubenwardy |
Export works! |
16:51 |
Megaf |
rollback, in the master branch, make the server to be killed |
16:52 |
Megaf |
I need rollback to help fix grefing |
16:52 |
Peacock |
if you dont like rollback, learn to make regular backups and moderate your servers properly |
16:52 |
Peacock |
that means not granting interact to complete noobs lol |
16:52 |
Megaf |
shut up |
16:52 |
Peacock |
blow me |
16:52 |
rubenwardy |
I suppose you have a point |
16:52 |
Megaf |
Peacock!*@* added to ignore list. |
16:52 |
Megaf |
done |
16:53 |
Megaf |
you are blown up |
16:53 |
Megaf |
happy? |
16:53 |
sapier |
rollback isn't something you will get without performance impact if you NEED to use it you have to accept it (that doesn't necessarly mean it can't be done better) |
16:53 |
Peacock |
http://youtu.be/bqlplW3iYB0 |
16:53 |
Megaf |
sapier, rollback is a fantastic tool and it used to work grate |
16:53 |
Megaf |
great |
16:53 |
rubenwardy |
I am currently preparing for save/load |
16:53 |
sapier |
obviously it didn't noone breaks things by purpose |
16:53 |
Megaf |
I used to use rollback with no big issues at all, never had a crash with it |
16:54 |
Megaf |
even with a rollback like /rollback nick 999999999999999999999999999999999999999 |
16:54 |
sapier |
and what happens now? |
16:54 |
Megaf |
I just had to wait a couple of seconds and everything back to normal |
16:54 |
Megaf |
thats with the 0.4 branch |
16:54 |
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16:54 |
Megaf |
now, with the master branch, it makes the server to use so much memory that it makes the OS kill it |
16:55 |
Peacock |
an ounce of prevention is worth a pound of cure XD |
16:55 |
Megaf |
And it doesn't actually rollbacks anything at all |
16:55 |
Jordach |
Peacock, tell me about it, same for HIV fighting drugs |
16:55 |
sapier |
I'll see what I can do megaf give me some time |
16:56 |
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16:56 |
Megaf |
sapier, and now, that's actually the only issue I have |
16:56 |
Peacock |
from griefing to HIV lol that escalated quickly |
16:56 |
Megaf |
everything else seems to be fixed |
16:56 |
Jordach |
Peacock, prevention is far better than the cure |
16:57 |
Jordach |
the cures suck and make it worse usually |
16:57 |
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16:57 |
Jordach |
ello |
16:57 |
Calinou |
hi |
16:57 |
rubenwardy |
Who here watched Doctor Who / the day of the Doctor? |
16:57 |
Megaf |
I don't use stuff to protect land because I believe that takes freedom away |
16:58 |
Jordach |
btw, if i get around to actually planning a second short, i want community input |
16:58 |
Megaf |
I will myself protect small parts of land for some users |
16:58 |
Peacock |
ugh, doctor who... fantasy show for women lol i can't stand DoG's biased reporting on it (sponsor) |
16:58 |
rubenwardy |
DoG? |
16:58 |
Peacock |
denofgeek |
16:59 |
Peacock |
they bitch about half a dozen decent american scifi, but act like doctor who is original with bi-monthly dalek invasions lol |
16:59 |
rubenwardy |
Where are you from? |
16:59 |
Jordach |
john_minetest, the pirate shore awaits ;) |
17:00 |
rubenwardy |
Excluding the day of the doctor, there has not been a dalek invation since the ww2 / new dalek things |
17:00 |
rubenwardy |
However, they were in Clara's first apprense, but not as an invasion |
17:00 |
rubenwardy |
The Daleks are the Doctor's nemisis |
17:01 |
sfan5 |
nice, bitcoin-qt uses all memory |
17:01 |
rubenwardy |
watchseries.* is good |
17:01 |
OldCoder |
Exterminate! |
17:01 |
OldCoder |
^ Daleks |
17:01 |
sapier |
megaf maybe a quick solution for your probmem might be removing/backuping rollback logs on regular base? |
17:01 |
* OldCoder |
remembers when the Daleks finally showed how they could get up stairs :P |
17:01 |
rubenwardy |
Not having the daleks every so often would be like not having the joker in spider man |
17:02 |
rubenwardy |
meh |
17:02 |
OldCoder |
rubenwardy, Joker in SpiderMan? Ah. But actually I think they met once. |
17:02 |
Jordach |
OldCoder, oh god that was the most fearful thing ever: "ELEVATE!" |
17:02 |
rubenwardy |
The joker is spider mans nemisis? |
17:02 |
Megaf |
sapier, tried that already |
17:02 |
OldCoder |
rubenwardy, Nope |
17:02 |
rubenwardy |
oh |
17:02 |
OldCoder |
Different universes |
17:02 |
rubenwardy |
ok |
17:02 |
rubenwardy |
Not having the daleks every so often would be like not having the joker in batman |
17:02 |
OldCoder |
See "The Killing Joke" |
17:03 |
OldCoder |
Named after the story probably |
17:03 |
OldCoder |
Hold on briefly |
17:03 |
sapier |
megaf there's a solution worked on atm but it's not ready for release |
17:03 |
OldCoder |
http://en.wikipedia.org/wiki/Batman:_The_Killing_Joke |
17:03 |
OldCoder |
john_minetest and others ^ |
17:03 |
OldCoder |
Landmark comic ^ |
17:04 |
Megaf |
ok, if its not ready, dont release it, thats the right decision |
17:04 |
OldCoder |
http://upload.wikimedia.org/wikipedia/en/9/95/Jokerorig.png |
17:04 |
OldCoder |
Joker's original identity ^ |
17:04 |
OldCoder |
http://en.wikipedia.org/wiki/File:Jokerkillingjoke.png |
17:04 |
OldCoder |
Joker after one bad day ^ |
17:04 |
OldCoder |
john_minetest, reviewing further |
17:05 |
OldCoder |
Yes |
17:05 |
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17:05 |
OldCoder |
john_minetest, you are correct; comic may have been named after the band as an inside joke |
17:05 |
OldCoder |
|
17:06 |
OldCoder |
To wrap up: There was a mild mannered comedian who had one bad day. Wife died, he fell into toxic chemicals, etc. Happens all the day. Afterwards, insane and mirror image to Batman. |
17:06 |
OldCoder |
^ Concise summary |
17:06 |
OldCoder |
* all the time |
17:14 |
Megaf |
sapier, any idea of what could be causing the OS to kill minetesetserver when rollback is in progress? |
17:15 |
sapier |
there's a known issues with large rollback files but if you don't have those I'd more think about a general bug |
17:15 |
ShadowNinja |
Megaf: OOM. Wait for SQLite rollback or merge it locally. |
17:16 |
Megaf |
ShadowNinja, how will it work? For the end user, it will be just like /rollback nick time? |
17:16 |
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17:17 |
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Fury joined #minetest |
17:17 |
ShadowNinja |
Megaf: The only difference is that it is 1000X faster, doesn't eat RAM, and /rollback_check has a limit option that defaults to 5. |
17:17 |
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17:23 |
sfan5 |
and now bitcoin-qt crashed my computer |
17:23 |
Peacock |
have a box of lols |
17:25 |
thexyz |
s/ls/lis/ |
17:26 |
sfan5 |
lolis? |
17:26 |
sfan5 |
do you mean lollies? |
17:27 |
thexyz |
he |
17:27 |
thexyz |
he |
17:27 |
Megaf |
ok, thanks for your attention sapier ShadowNinja |
17:27 |
Megaf |
I must got |
17:28 |
sfan5 |
>I must got |
17:28 |
sfan5 |
plol |
17:29 |
|
EvergreenTree joined #minetest |
17:29 |
EvergreenTree |
o/ |
17:37 |
Jordach |
o/ |
17:45 |
rubenwardy |
Ok, the handles now work, on to the UI Framework and then save / loading |
17:49 |
sfan5 |
bitcoin-qt -reindex -dns -upgradewallet does things 100% faster than before |
17:51 |
Jordach |
plol, bitcoin |
17:51 |
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17:54 |
Exio4 |
does anyone want to play monopoly? |
17:54 |
Jordach |
FUCK. YEAH. |
17:54 |
EvergreenTree |
^ |
17:54 |
reactor |
~ $ who is smart |
17:54 |
reactor |
usage: who [-HmqsTu] [am I] [file] |
17:54 |
reactor |
:( |
17:54 |
reactor |
It used to say the current user. |
17:54 |
Peacock |
who is Yeah and why would you fornicate with him/her |
17:55 |
Jordach |
goddammit Peacock |
17:55 |
Jordach |
Exio4, have you found a irc game again |
17:56 |
Exio4 |
nope, it is there http://www.psmonopoly.com/monopoly-online |
17:56 |
Peacock |
not retro enough, let's play with carrier pidgeons |
17:56 |
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Hunterz joined #minetest |
17:56 |
Jordach |
jordachAspire ~ $ who is smart |
17:56 |
Jordach |
jordach pts/0 2013-11-24 17:55 (:0.0) |
17:56 |
Jordach |
reactor, ^^ |
17:57 |
reactor |
Aight. |
17:57 |
reactor |
:( |
18:01 |
Jordach |
oh, wow |
18:01 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Reenable -dev suffix f87c1c2410 2013-11-24T10:01:25-08:00 http://git.io/yn2Vjw |
18:02 |
Jordach |
didn't even had the qt developer shizzle |
18:08 |
Calinou |
calinoucalinou-desktop:~$ whatis love |
18:08 |
Calinou |
love: nothing appropriate. |
18:09 |
Jordach |
same here |
18:09 |
sfan5 |
4 |
18:09 |
sfan5 |
s/4// |
18:11 |
iqualfragile |
oh fuck… 4chan found some child adoption wobsite |
18:13 |
Jordach |
wobsite |
18:15 |
|
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18:16 |
rubenwardy |
Hmmm |
18:17 |
Jordach |
any minetesters up for online monopoly? |
18:18 |
PilzAdam |
Jordach, hows the short coming along? |
18:18 |
Jordach |
PilzAdam, rendering |
18:18 |
EvergreenTree |
He's working on it |
18:18 |
Jordach |
it's done in large segments so i can openshot it as well as blender render new parts |
18:18 |
whiskers75 |
Hai guise |
18:19 |
Jordach |
PilzAdam, frame 32 of 475 |
18:21 |
EvergreenTree |
Jordach, did you know blender has a fairly basic built in video editor? |
18:21 |
EvergreenTree |
It's called blender vse iirc |
18:21 |
Jordach |
EvergreenTree, sucks compared to OpenShot |
18:21 |
Jordach |
i'd rather use the well known FOSS standard |
18:21 |
EvergreenTree |
yeah, though OpenShot sucks compared to some of the video editors on linux |
18:21 |
EvergreenTree |
it'll do though |
18:22 |
Jordach |
s/linux/windows |
18:22 |
Jordach |
EvergreenTree, OpenShot 2.0 has an amazing set of new stuff |
18:23 |
EvergreenTree |
Like what? |
18:23 |
* EvergreenTree |
wants |
18:23 |
Jordach |
new interface, new transitions, plugin support |
18:24 |
Jordach |
http://www.openshotvideo.com/?bloglink-header |
18:24 |
Jordach |
masking, some other shit |
18:25 |
EvergreenTree |
:D |
18:25 |
Peacock |
"Openshit, now with masking and other shit" XD |
18:26 |
Exio4 |
Jordach: ? |
18:26 |
Jordach |
Exio4, waiting for the tree |
18:27 |
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VanessaE joined #minetest |
18:28 |
Calinou |
I tried installing arch in VirtualBox today and failed again :< |
18:29 |
Jordach |
Calinou, i managed to get Arch going in virtualbox |
18:29 |
Jordach |
ON WINDOWS. |
18:29 |
Jordach |
EvergreenTree, Exio4: want a render of us three playing monopoly? |
18:29 |
Calinou |
on windows, yes, Jordach |
18:29 |
Exio4 |
sure |
18:29 |
Calinou |
Jordach, us four! |
18:30 |
OldCoder |
Calinou, what went wrong? |
18:30 |
EvergreenTree |
Here is the client if you want to play: http://www.psmonopoly.com/monopoly-online |
18:30 |
OldCoder |
Not with Love but with Hard Disk |
18:31 |
Calinou |
it kept rebooting on "archiso" |
18:31 |
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18:31 |
VanessaE |
hi all |
18:31 |
Calinou |
"All original material Copyright 2002-2014" |
18:31 |
Calinou |
THEY HAVE A TIME MACHINE!!! |
18:31 |
OldCoder |
VanessaE, Hello |
18:37 |
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nore joined #minetest |
18:46 |
* rubenwardy |
is starting to write the NBE's file parser |
18:47 |
thexyz |
Calinou: try harder |
18:47 |
|
roboman2444 joined #minetest |
18:47 |
thexyz |
what's so difficult about installing arch? |
18:47 |
thexyz |
it just fucking works |
18:47 |
Calinou |
it doesn't boot on the installed stuff |
18:47 |
VanessaE |
rubenwardy: Non-Biological Extraterrestrial's? ;) |
18:47 |
Calinou |
it keeps booting archiso |
18:47 |
rubenwardy |
NodeBox Editor |
18:48 |
thexyz |
(and if it doesn't just fucking works then use `acpi=off nomodeset` and it will) |
18:48 |
Calinou |
how would you remove the installation media on virtualbox? |
18:48 |
VanessaE |
(that stupid movie ruined me...) |
18:48 |
thexyz |
Calinou: that's not arch problem |
18:48 |
thexyz |
lrn2virtualbox |
18:48 |
thexyz |
you can remove the disk from the tray |
18:48 |
Calinou |
I don't have that problem with xubuntu or debian |
18:48 |
thexyz |
or choose a different boot media when starting your virtual machine |
18:48 |
Calinou |
didn't have to do that :P |
18:48 |
thexyz |
and? |
18:48 |
thexyz |
also |
18:48 |
PilzAdam |
VanessaE, heh |
18:49 |
thexyz |
http://i.imgur.com/B82D3gR.png |
18:50 |
thexyz |
but I guess I've posted that one already |
18:50 |
thexyz |
http://i.imgur.com/bdjXaJZ.jpg |
18:50 |
iqualfragile |
thexyz: are you sure that should be archlinux? |
18:50 |
thexyz |
of course |
18:50 |
iqualfragile |
not … gentoo…? |
18:50 |
thexyz |
what else? |
18:51 |
thexyz |
I don't remember people advertising gentoo to newbies |
18:51 |
Calinou |
I seen the first one already |
18:51 |
|
theTroy joined #minetest |
18:51 |
iqualfragile |
that might be because there are no getoo users… |
18:51 |
Calinou |
thanks for .png version :P |
18:51 |
thexyz |
iqualfragile: I use it |
18:51 |
iqualfragile |
SO BLOATED with "the gnu coreutils" |
18:51 |
thexyz |
http://i.imgur.com/sLf3w7W.png |
18:52 |
thexyz |
> install gentoo |
18:52 |
iqualfragile |
yes, busybox masterrace |
18:53 |
iqualfragile |
plol |
18:53 |
thexyz |
http://i.imgur.com/dLswDjW.jpg |
18:53 |
Leoneof |
your poor cpu, don't compile with your cpu |
18:53 |
thexyz |
what? |
18:54 |
Leoneof |
gentoo means to compile everything, yes or no? |
18:54 |
iqualfragile |
Leoneof: wat.jpg? |
18:54 |
iqualfragile |
yes |
18:55 |
Leoneof |
then don't hurt your cpu, you have to run simple software on it |
18:55 |
Leoneof |
:) |
18:55 |
thexyz |
what should I use it for? |
18:55 |
Leoneof |
ummm, VMware :D |
18:55 |
iqualfragile |
thexyz: gpu obviously plol |
18:55 |
thexyz |
wat? |
18:56 |
iqualfragile |
a joke |
18:56 |
iqualfragile |
Leoneof: i do not know about you but my cpu is idle for about 99% of the time |
18:57 |
Calinou |
same |
18:57 |
Leoneof |
great, keep it in quiet mode. |
18:57 |
thexyz |
eh |
18:57 |
thexyz |
what a waste of resources |
18:58 |
thexyz |
http://i.imgur.com/O9bL4M2.jpg |
19:00 |
iqualfragile |
thexyz: i think apple users are bsd users |
19:00 |
DMackey |
Aww, they are scared of the little puppy heh |
19:02 |
iqualfragile |
thexyz: i think the arch pic is a litle outdated |
19:02 |
thexyz |
why? |
19:02 |
Calinou |
old ubuntu logo is used :P |
19:02 |
iqualfragile |
pacman does not delete your custom configs anymore |
19:04 |
thexyz |
wow! |
19:05 |
thexyz |
that's quite a progress |
19:05 |
thexyz |
but honestly, I think that arch is good |
19:05 |
thexyz |
because new packages and AUR |
19:05 |
iqualfragile |
see? |
19:05 |
thexyz |
and the wiki too |
19:06 |
iqualfragile |
yes, aur is awsome |
19:06 |
iqualfragile |
wiki is realy nice |
19:06 |
iqualfragile |
(arch just does not have the problems other distros have, maintaining multiple versions of the same guide for different releases) |
19:06 |
thexyz |
does it have something like revdep-rebuild? |
19:07 |
iqualfragile |
? |
19:07 |
thexyz |
it's a tool available for gentoo which checks packages for broken links to libs and rebuilds them |
19:07 |
iqualfragile |
uh… |
19:07 |
iqualfragile |
no, that does not realy happen |
19:07 |
thexyz |
really? it did for me |
19:07 |
thexyz |
when you have a package from AUR |
19:08 |
thexyz |
and update some system library |
19:08 |
iqualfragile |
ah, i see |
19:08 |
iqualfragile |
i am not aware of any tool that does this |
19:08 |
thexyz |
in gentoo it doesn't happen anymore because it keeps old libraries if anything depends on them |
19:08 |
iqualfragile |
but i mostly use -hg -git -bzr packages from aur so i do not crae |
19:08 |
thexyz |
well that sucks |
19:09 |
iqualfragile |
what i dislike about arch is the limited amount of packages in the official repositories |
19:10 |
iqualfragile |
no security solution (grsec, selinux, apparmor) at all |
19:10 |
iqualfragile |
no simon |
19:10 |
thexyz |
then use gentoo hardened |
19:10 |
iqualfragile |
nope |
19:10 |
thexyz |
why? |
19:11 |
iqualfragile |
too unstable |
19:11 |
iqualfragile |
do not want to recompile all of kde just for one translation change |
19:11 |
thexyz |
unstable? |
19:11 |
thexyz |
then don't use ~stuff |
19:11 |
iqualfragile |
yes, it allways uses the latest versions so its unstable |
19:11 |
sfan5 |
why are .me domains that expensive... |
19:12 |
thexyz |
you have no idea |
19:12 |
rubenwardy |
Save for the node box editor is complete! Now for reading... |
19:12 |
thexyz |
1) if you don't want unstable packages don't use ~amd64/~x86 keywords |
19:12 |
thexyz |
and you'll get stable everything |
19:13 |
iqualfragile |
rubenwardy: does it finally compile on archlinux? |
19:13 |
thexyz |
then, if you don't like last package version for some reason you can mask it and continue using the version you like |
19:13 |
iqualfragile |
thexyz: i was joking |
19:13 |
iqualfragile |
i am using arch right now |
19:13 |
rubenwardy |
no idea, iqualfragile. |
19:13 |
thexyz |
it's a stupid joke |
19:13 |
thexyz |
because it's hard to differ from fanboyism |
19:13 |
iqualfragile |
ok… |
19:16 |
Calinou |
<sfan5> why are .me domains that expensive... |
19:16 |
Calinou |
because of ego |
19:16 |
sfan5 |
lololol |
19:16 |
Calinou |
just buy .org, the inverse of .me! :D |
19:16 |
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19:16 |
thexyz |
how expensive is "that expensive"? |
19:17 |
sfan5 |
$8.99 |
19:17 |
thexyz |
that's considered expensive now? |
19:17 |
thexyz |
eh |
19:17 |
sfan5 |
I wonder why .pw is cheap |
19:18 |
Calinou |
why buy expensive when you can have cheaper |
19:18 |
VanessaE |
heh and I thought the ten bucks a year that I pay for my .com was cheap |
19:18 |
thexyz |
because it looks nicer? and it's not "expensive", if you think 9$/year is expensive I've got bad news for you |
19:18 |
PilzAdam |
maybe its $8.99 per day |
19:18 |
thexyz |
expensive is something like .tm |
19:18 |
rubenwardy |
Bye all |
19:19 |
Calinou |
why not save a few dollars? |
19:19 |
thexyz |
although not really |
19:19 |
Calinou |
sometimes it does not even cost you a character |
19:19 |
iqualfragile |
you know whats cheap? your mom |
19:19 |
thexyz |
> because it looks nicer? |
19:19 |
Peacock |
lol |
19:19 |
Calinou |
well, we even have free domains if length doesn't really matter |
19:19 |
thexyz |
you can as well just have .tk |
19:19 |
Calinou |
subdomains, I mean |
19:19 |
Peacock |
there's not just length, there's girth too |
19:19 |
Calinou |
usually works :P |
19:19 |
thexyz |
iqualfragile: http://i.imgur.com/KjVLmHo.jpg |
19:19 |
thexyz |
Peacock: ^ |
19:19 |
iqualfragile |
:D |
19:20 |
iqualfragile |
have you just recently restocked on funny pictures? |
19:20 |
thexyz |
not really |
19:20 |
thexyz |
I collect them sometimes |
19:20 |
Peacock |
your momma's so fat, when she walks around in high heels, she strikes oil |
19:21 |
sfan5 |
.pw is $3.98, .me is $8.99 and .xxx is $84.89 ( per year) |
19:21 |
Calinou |
lol @ .xxx |
19:21 |
thexyz |
> being that cheap |
19:21 |
Peacock |
you could start a pron site |
19:21 |
Peacock |
efficientgermansex.xxx |
19:21 |
sfan5 |
lol |
19:21 |
thexyz |
.xxx was on sale not too long ago |
19:22 |
iqualfragile |
Peacock: i do not think that would be too exiting |
19:22 |
* Jordach |
just put ese into bankruptcy in monopoly |
19:23 |
* sfan5 |
hates monopoly (because everyone else is better than me) |
19:23 |
PilzAdam |
nobody is better in monopoly than my grandma |
19:23 |
sfan5 |
cmon bitcoin-qt sync faster! |
19:23 |
iqualfragile |
i dislke the standard monopoly rules |
19:24 |
iqualfragile |
sfan5: wont happen |
19:24 |
iqualfragile |
you need to download like 9 gb data |
19:24 |
sfan5 |
it needs to download data from the last 74 weeks |
19:24 |
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19:24 |
sfan5 |
~ 180000/270000 blocks |
19:27 |
thexyz |
http://i.imgur.com/w6cT7im.png |
19:32 |
|
RealBadAngel joined #minetest |
19:34 |
hmmmm |
I wonder if that kristopher guy made a contract with walt disney to badmouth madoka |
19:37 |
|
NekoGloop joined #minetest |
19:38 |
thexyz |
probably |
19:38 |
thexyz |
I dunno, why else would one hate on madoka? |
19:41 |
VanessaE |
why do people hate on anime in general? :-/ |
19:41 |
NekoGloop |
because kawaii uguuuuuuu hehehehehe |
19:42 |
thexyz |
http://kielmaru07.files.wordpress.com/2009/05/1259829153228.jpg |
19:42 |
hmmmm |
lol |
19:42 |
hmmmm |
thexyz is /a/ no doubt |
19:42 |
Jordach |
PilzAdam, i have 4k in the bank |
19:43 |
thexyz |
hmmmm: http://daten.dieweltistgarnichtso.net/pics/zeichnungen/minetest-dad.png |
19:43 |
hmmmm |
I have three times as much |
19:43 |
hmmmm |
because I have a JOB and i WORK |
19:45 |
Jordach |
hmmmm, monopoly money |
19:45 |
thexyz |
hmmmm: sad truth is sad |
19:46 |
hmmmm |
pft sour grapes |
19:46 |
thexyz |
Jordach: was that an attempt at showing off? |
19:49 |
Exio4 |
Jordach: |
19:49 |
Exio4 |
are you kidding us |
19:50 |
thexyz |
i too don't understand this |
19:56 |
iqualfragile |
"borderline autistic" yes, describes the minetest community quite well |
19:56 |
sfan5 |
>God damn. Is there a tag for "swimsuit that lets you see the nipples"? (http://boards.4chan.org/a/res/97285540) lol |
19:56 |
sfan5 |
maybe it was a bad idea to browse 4chan /a/ |
19:57 |
hmmmm |
what are you guys watching this season |
19:57 |
iqualfragile |
sfan5: why would it be? |
19:57 |
iqualfragile |
unless you wanted to keep your social skills and remaining braincells |
19:58 |
sfan5 |
the first post of /vg/ I looked at was about Hyperdimension game neptune; watched the anime |
19:59 |
sfan5 |
the first post of /a/ I looked at was about Yuusha ni Narenakatta Ore wa Shibushibu Shuushoku wo Ketsui Shimashita; currently watching the anime |
20:00 |
Jordach |
Exio4, not my fault |
20:02 |
sfan5 |
the whole discussion is boobs |
20:03 |
Jordach |
welcome to the internet ladies and gentlemen |
20:04 |
sfan5 |
I didn't expect something else |
20:05 |
|
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20:06 |
sfan5 |
chrome is doing something wrong with japanese <title>s |
20:07 |
thexyz |
hmmmm: I was watching the new monogatari |
20:08 |
hmmmm |
spoiler |
20:08 |
hmmmm |
hachikuji dies |
20:08 |
thexyz |
again? |
20:08 |
hmmmm |
:D |
20:08 |
Jordach |
what a totaljerkface.com ... |
20:08 |
hmmmm |
you'll see |
20:09 |
hmmmm |
if romcoms are your thing you should check out golden time, pretty good |
20:09 |
Jordach |
Exio4, ping me when the game is done |
20:09 |
thexyz |
how does this compare to toradora? |
20:10 |
Exio4 |
it is done and we're out |
20:10 |
hmmmm |
greatest love story ever written |
20:10 |
thexyz |
I know that it's by the same author |
20:10 |
thexyz |
ever told |
20:11 |
hmmmm |
compared to toradora I dunno, probably about the same or something it seems like |
20:11 |
thexyz |
hmmmm: have you checked the vn? |
20:11 |
Exio4 |
toradora |
20:11 |
hmmmm |
it's still not even a 3rd of the way through |
20:11 |
hmmmm |
I have not |
20:11 |
sfan5 |
ooh yay! new IS2 episodes |
20:11 |
hmmmm |
>watching infinite shittiness |
20:11 |
hmmmm |
>ever |
20:11 |
thexyz |
lol |
20:11 |
thexyz |
sfan5: watch dxd instead |
20:12 |
sfan5 |
lol no |
20:12 |
sfan5 |
later maybe :PÖ |
20:12 |
sfan5 |
s/Ö// |
20:13 |
thexyz |
welp |
20:14 |
|
Calinou joined #minetest |
20:16 |
reactor |
жжжж |
20:16 |
thexyz |
heh, they're making new chu2 |
20:17 |
|
arsdragonfly joined #minetest |
20:17 |
Jordach |
let's lock thexyz, sfan5 and hmmmm into a room with infinite bandwidth and a laptop each |
20:18 |
sfan5 |
haha, wtf http://matane.de/wp-content/uploads/katanablue.jpg |
20:18 |
Jordach |
except a microwave is activated every half hour |
20:18 |
sfan5 |
don't forget kittens |
20:18 |
thexyz |
Jordach: microwave? is that a s;g reference? |
20:18 |
Jordach |
no |
20:18 |
Jordach |
microwaves kill wifi |
20:18 |
hmmmm |
I still haven't watched s;g |
20:18 |
hmmmm |
:( |
20:18 |
thexyz |
why? |
20:18 |
sfan5 |
Jordach: you didn't say that we use wifi |
20:19 |
hmmmm |
never got around to it |
20:19 |
hmmmm |
if we were all locked in a room we'd probably still do the same things we're doing now |
20:19 |
thexyz |
you should |
20:19 |
hmmmm |
NO |
20:19 |
thexyz |
also there's now shitty camrip of the movie |
20:19 |
hmmmm |
must |
20:19 |
hmmmm |
do |
20:19 |
hmmmm |
minetest |
20:20 |
sfan5 |
minetest! |
20:20 |
thexyz |
oh right |
20:20 |
|
Pest joined #minetest |
20:21 |
sfan5 |
why do fansub groups usually choose servers with shitty bandwith for ddl |
20:21 |
Jordach |
Exio4, there was a fucking auto roll feature |
20:21 |
Jordach |
sfan5, they get paid with them |
20:21 |
sfan5 |
I'm downloading at like 5/12 of my max dl speed |
20:22 |
ruskie |
because they prefer you use torrents |
20:22 |
ruskie |
I use xdcc |
20:22 |
Exio4 |
Jordach: yes, emily and i used it |
20:22 |
Jordach |
Exio4, fuck |
20:22 |
sfan5 |
I recently upgraded my networks storage pi to a 250gb hdd (the one I had lying around) |
20:22 |
Calinou |
emily? |
20:23 |
Jordach |
Calinou, monopoly |
20:23 |
Calinou |
ah |
20:23 |
thexyz |
sfan5: use either xdcc or torrents |
20:23 |
Jordach |
(grab capitalism and connect to play.psmonopoly.com : 1234) |
20:23 |
Calinou |
I wanted to play it, but why do you need to install a .deb for that? :/ |
20:23 |
Calinou |
thexyz, piracy advice isn't really welcome here |
20:23 |
thexyz |
who the fuck uses ddl? |
20:23 |
thexyz |
Calinou: what piracy? |
20:23 |
Jordach |
Calinou, you can build from source |
20:23 |
Calinou |
thexyz, people who want to avoid the hadopi ;) |
20:23 |
Calinou |
in france (even though it's not really alive anymore) |
20:23 |
thexyz |
Calinou: I thought we're talking about linux distros, no? |
20:23 |
sfan5 |
thexyz: there are no torrents yet |
20:23 |
Calinou |
I direct download my linux distros, too :P |
20:24 |
thexyz |
sfan5: just watch english subs |
20:24 |
Calinou |
thexyz, "fansub"... :P |
20:24 |
* sfan5 |
used torrents to dl xubuntu |
20:24 |
sfan5 |
thexyz: but.. german... |
20:24 |
Calinou |
torrenting was slower :/ |
20:24 |
thexyz |
sfan5: what player do you use? |
20:24 |
sfan5 |
vlc (please don't tell me you want me to use mpv, I know that) |
20:24 |
Jordach |
Calinou, i've got a run in place build: you want it? |
20:24 |
thexyz |
> vlc |
20:25 |
thexyz |
whyyyyyy |
20:25 |
thexyz |
well at least now I know you deserve slow ddl |
20:25 |
sfan5 |
because it works |
20:25 |
sfan5 |
:-( |
20:25 |
* sfan5 |
flips table |
20:25 |
* Calinou |
flips cone |
20:26 |
Calinou |
(the VLC logo!) |
20:26 |
Exio4 |
mplayer |
20:26 |
thexyz |
mpv |
20:26 |
sfan5 |
it's finished, watching time~ |
20:26 |
sfan5 |
Calinou: lol |
20:26 |
* Calinou |
puts cone on his head |
20:26 |
Jordach |
sfan5 - get your server's ass in gear |
20:26 |
Jordach |
btw, it's REALLY GLITCHY in FireFox |
20:27 |
Calinou |
Jordach, ok, or give me link to source |
20:27 |
Calinou |
(I thought it was closed source though... :P) |
20:27 |
Jordach |
im using mint 15 |
20:27 |
Jordach |
okay wtd |
20:27 |
thexyz |
sfan5: stop using vlc right now |
20:27 |
thexyz |
http://mpv.io/ |
20:27 |
Jordach |
sfan5, your uploader is chromium only :( |
20:28 |
sfan5 |
Jordach: chromium? |
20:28 |
sfan5 |
really |
20:28 |
sfan5 |
? |
20:28 |
Jordach |
sfan5, i have to double click top bar links |
20:28 |
sfan5 |
that's a bug in bootstrap |
20:28 |
Jordach |
and it tells me to resend login info after i've logged in |
20:28 |
Jordach |
fuck it: mediafire it is |
20:28 |
sfan5 |
wat |
20:29 |
sfan5 |
let me test |
20:29 |
Jordach |
Firefox 20 btw |
20:29 |
Jordach |
Calinou, http://www.mediafire.com/download/566yna01trtbidt/ |
20:29 |
Jordach |
prebuilt and has source folders |
20:29 |
Calinou |
ok |
20:30 |
sfan5 |
well... |
20:30 |
thexyz |
Currently the most up-to-date and modern continuation of what used to be MPlayer, forked from a fork called MPlayer2 (a.k.a. MPlayer-uau) that originally added segment linking and ordered chapters playback capability for *nix users. |
20:30 |
thexyz |
Contains a very high quality OpenGL3-based renderer by wm4 ("opengl", "opengl-hq"), as well as a new libass-based OSD implementation. |
20:30 |
thexyz |
^ mpv |
20:30 |
sfan5 |
the resend is caused by the reload after login |
20:30 |
sfan5 |
firefox is weird |
20:30 |
sfan5 |
use a better browser |
20:30 |
Jordach |
chromium keeps having panics over my kerring |
20:30 |
Jordach |
keyring |
20:31 |
Jordach |
and it doesn't read very well |
20:31 |
Calinou |
firefox is nice |
20:31 |
Calinou |
chromium is good too |
20:31 |
sfan5 |
thexyz: fine, I'll try mmpv |
20:31 |
Jordach |
(happened on xubuntu and mint) |
20:31 |
thexyz |
sfan5: yes you should |
20:31 |
sfan5 |
if my upload service works better in IE than Firefox I'll laugh |
20:33 |
Jordach |
btw, my games are always marked #minetest |
20:34 |
thexyz |
wat? |
20:35 |
thexyz |
sfan5: i can't believe you're watching is instead of s;g |
20:35 |
sfan5 |
I (personally) find IS2 more interesting than S;G |
20:35 |
sfan5 |
but that does not mean I'm not watching s;g anymore |
20:36 |
thexyz |
hmmmm: ^ |
20:37 |
|
MrBeNNy joined #minetest |
20:37 |
sfan5 |
mpv has a building system better than the most projects I've seen |
20:39 |
thexyz |
what else could you expect from the best video player software ever made? |
20:39 |
thexyz |
http://mpv.io/ |
20:39 |
sfan5 |
I have to recompile libav... no way... I hate that |
20:40 |
thexyz |
'build' finished successfully (3.250s) |
20:40 |
thexyz |
hey that's nice |
20:40 |
thexyz |
mpv recommends ffmpeg |
20:41 |
thexyz |
also why do you need to recompile it? are you on gentoo or something? |
20:41 |
sfan5 |
no, ubuntu only has outdated packages |
20:42 |
thexyz |
outdated? i'm sure you don't need bleeding edge libav/ffmpeg generally |
20:42 |
Jordach |
> ubuntu |
20:42 |
VanessaE |
G*d fucking damn it |
20:42 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=7002 |
20:42 |
sfan5 |
after installing all needed packages it still shows the message |
20:43 |
sfan5 |
"Unable to find development files for some of the required Libav libraries (libavutil > 51.73.0 libavcodec > 54.34.0 libavformat > 54.19.0 libswscale >= 2.0.0)." |
20:43 |
VanessaE |
formerly his currency and economy mod. I warned him not to blank the post. Now what? |
20:44 |
Jordach |
VanessaE, you have a copy of it in VE-Survival |
20:44 |
VanessaE |
yes |
20:44 |
Jordach |
create your own fork... |
20:44 |
thexyz |
sfan5: well you know your problem |
20:44 |
VanessaE |
the current version is slightly broken though |
20:45 |
VanessaE |
rather than fix what he broke, he deleted the post and the related git repo |
20:45 |
thexyz |
VanessaE: permanent ban |
20:45 |
thexyz |
oh i'm too late |
20:45 |
Jordach |
thexyz, abusing your status eh |
20:45 |
thexyz |
Jordach: what? |
20:45 |
Jordach |
thexyz, a warning would have been fine: he's a hothead |
20:45 |
thexyz |
seriously |
20:46 |
sfan5 |
TheLastProject: I already banned him |
20:46 |
VanessaE |
I warned him ahead of time, Jordach |
20:46 |
VanessaE |
he did it anyway |
20:46 |
thexyz |
Jordach: any chance you're living somewhere where drugs are allowed? |
20:46 |
Jordach |
thexyz, okay, from VanessaE's reports, feel free to nuke from orbit |
20:46 |
thexyz |
blanking posts is bannable offense |
20:46 |
NekoGloop |
https://www.youtube.com/watch?v=MLPkKZS6q9k randomly |
20:46 |
Jordach |
do as you please |
20:46 |
sfan5 |
!title |
20:46 |
MinetestBot |
sfan5: GentleBot Hell [SFM] - YouTube |
20:48 |
thexyz |
sfan5: mixing binary and source packages is not generally a very good idea |
20:48 |
thexyz |
> install gentoo |
20:48 |
sfan5 |
no |
20:49 |
thexyz |
then |
20:49 |
thexyz |
can you explain why did you compile libav from source? |
20:49 |
hmmmm |
>tfw someone browses the same boards as me |
20:49 |
sfan5 |
I didn't |
20:49 |
sfan5 |
apparently there is a build script that does stuff for me |
20:49 |
thexyz |
I can't read then |
20:49 |
thexyz |
[00:39:57] <sfan5> I have to recompile libav... no way... I hate that |
20:50 |
thexyz |
by the way, anyone with win8 willing to test last minetest? |
20:50 |
sfan5 |
s/recompile/compile/ then |
20:50 |
* sfan5 |
did test last minetest on win8.1 already |
20:50 |
thexyz |
you don't have to |
20:50 |
sfan5 |
works perfectly |
20:50 |
thexyz |
hm |
20:50 |
iqualfragile |
> impyling somebody uses windows 8 |
20:51 |
iqualfragile |
NekoGloop: |
20:51 |
iqualfragile |
http://www.youtube.com/watch?v=vk8f7cY5Rx8 |
20:51 |
NekoGloop |
nope |
20:51 |
sfan5 |
!title |
20:51 |
MinetestBot |
sfan5: [Trance/Techno/Rave] Drop the Bass - YouTube |
20:52 |
thexyz |
> music > youtube |
20:52 |
thexyz |
enjoy yer quality |
20:52 |
NekoGloop |
I do enjoy it |
20:52 |
NekoGloop |
since I don't have dial-up |
20:52 |
NekoGloop |
:v |
20:52 |
Jordach |
Calinou, 180s to reconnect, otherwise game over |
20:52 |
Calinou |
I segfaulted |
20:52 |
Jordach |
o.o |
20:52 |
Calinou |
cool, it asks for reconnect |
20:53 |
iqualfragile |
"i segfaulted" sounds kind of like "i sneezed" |
20:53 |
thexyz |
I was talking about audio quality |
20:53 |
iqualfragile |
thexyz: i do not think this is about audio quality |
20:54 |
thexyz |
for every song you listened to on youtube ... |
20:54 |
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20:54 |
NekoGloop |
https://www.youtube.com/watch?v=ZUGzDRx9mNM |
20:55 |
iqualfragile |
NekoGloop: wtf is this shit? |
20:55 |
NekoGloop |
!title |
20:55 |
MinetestBot |
NekoGloop: ã€Touhou】Aya & Hatate de Don "ã‚ã‚„ã¨ã¯ãŸã¦ãƒ‰ãƒ¼ãƒ³"ã€æ±æ–¹ã€‘"1 hour [...] |
20:55 |
NekoGloop |
that |
20:55 |
iqualfragile |
yeah, i am looking at it right now |
20:55 |
thexyz |
NekoGloop: you should get that torrent with 1.2tb of touhou music |
20:55 |
NekoGloop |
well you asked what it was |
20:56 |
NekoGloop |
I don't have 1.2tb of harddrive space >.> |
20:56 |
thexyz |
then you can get a lossy one |
20:56 |
thexyz |
which is ~300 gb |
20:56 |
NekoGloop |
https://www.youtube.com/watch?v=tqa4OUWWFJ8 ~ |
20:56 |
thexyz |
http://www.nyaa.se/?page=view&tid=473067 |
20:57 |
NekoGloop |
don't care |
20:57 |
thexyz |
why? |
20:57 |
thexyz |
you're always posting this kind of music yet you don't care |
20:58 |
thexyz |
I can't understand this, can you explain please? |
20:58 |
iqualfragile |
john_minetest: yeah, big tradition |
20:58 |
iqualfragile |
wernher von braun& stuff |
21:00 |
iqualfragile |
minute? |
21:02 |
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21:02 |
iqualfragile |
ah, that guy |
21:05 |
iqualfragile |
i am quite sure his name is günther not gunther |
21:08 |
sfan5 |
mpv compiled |
21:09 |
thexyz |
cool |
21:09 |
thexyz |
with lua? |
21:09 |
sfan5 |
mpv is nice |
21:09 |
thexyz |
now uninstall vlc |
21:09 |
sfan5 |
dunoo |
21:09 |
sfan5 |
dunno* |
21:09 |
sfan5 |
I just followed http://askubuntu.com/questions/343147/is-there-any-way-to-install-mpv-without-having-to-compile-it-from-source |
21:09 |
thexyz |
meh |
21:10 |
thexyz |
well whatever |
21:10 |
thexyz |
if there's on screen controls when you move mouse then it has lua |
21:11 |
Jordach |
another segfault |
21:11 |
Jordach |
goddamit |
21:11 |
Calinou |
Jordach, me too |
21:11 |
Jordach |
ui didn't |
21:11 |
Jordach |
-u |
21:11 |
Jordach |
i think its the animations |
21:13 |
sfan5 |
thexyz: there are controls |
21:13 |
thexyz |
cool |
21:13 |
sfan5 |
I'm currently setting all file assocs. to mpv |
21:13 |
thexyz |
see? it's better than mplayer.* |
21:13 |
thexyz |
john_minetest: anything is better than vlc |
21:13 |
thexyz |
yes it can do that |
21:13 |
thexyz |
and mpv plays everything |
21:14 |
Calinou |
it can even record stuff, or convert stuff |
21:14 |
thexyz |
i'm not sure about decss though |
21:15 |
thexyz |
mpv can convert, and that can even be useful sometimes |
21:15 |
thexyz |
i.e. you need to deinterlace and don't want to use your brain |
21:15 |
thexyz |
just use mpv and yadif |
21:23 |
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21:23 |
thexyz |
sfan5: are you enjoying it? |
21:24 |
sfan5 |
yes |
21:24 |
sfan5 |
but I hate that it closes when i press esc an it is in fullscreen |
21:24 |
sfan5 |
I can change that, right? |
21:25 |
thexyz |
sfan5: ESC set fullscreen no |
21:25 |
thexyz |
and then you'll need a shortcut to terminate it |
21:25 |
thexyz |
https://github.com/mpv-player/mpv/blob/master/etc/input.conf |
21:26 |
sfan5 |
where is that file? |
21:26 |
thexyz |
# All lines in this file are commented. If you want to remap a key, copy the |
21:26 |
thexyz |
# file to ~/.mpv/input.conf, and uncomment and edit the binding you want to |
21:26 |
thexyz |
# change. |
21:26 |
thexyz |
reading is hard |
21:26 |
thexyz |
i understand |
21:26 |
|
thexyz was kicked by ShadowBot: Message flood detected. |
21:26 |
|
thexyz joined #minetest |
21:26 |
sfan5 |
oh sorry |
21:26 |
thexyz |
too bad i can't kick it in return |
21:27 |
thexyz |
also related https://github.com/mpv-player/mpv/issues/103 |
21:27 |
ShadowNinja |
I can't have it ignore that and not real floods without making it slow or adding special exemptions. |
21:28 |
thexyz |
hey i never flood |
21:28 |
thexyz |
and quassel doesn't support gay.pl so you're safe |
21:29 |
ShadowNinja |
Heh. |
21:29 |
Exio4 |
what is gay.pl |
21:29 |
sfan5 |
haha |
21:30 |
Exio4 |
prism ftw :P |
21:33 |
thexyz |
sfan5: now that you've got a decent player you should get some decent shows to watch |
21:36 |
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21:37 |
VanessaE |
ok, I managed to capture and re-upload all but six of DanDuncombe's projects: candle, nanotech, 3d_apple, instabuild, zonbies_game, and sign (danger/hazard signs) |
21:37 |
VanessaE |
anyone got files to fill those in with? |
21:38 |
thexyz |
where were those hosted? |
21:38 |
VanessaE |
they were all dropbox or github. |
21:39 |
VanessaE |
he deleted them at the source and I don't have copies here. |
21:39 |
VanessaE |
those which I re-uploaded are as forum attachments. |
21:39 |
thexyz |
meh that's retarded |
21:39 |
thexyz |
why did he ragequit again? |
21:39 |
VanessaE |
because he couldn't be arsed to fix a bug in his currency mod |
21:40 |
thexyz |
wat |
21:40 |
VanessaE |
despite insistence that he fix his code, he decided "fuck it, I'll just delete it" |
21:40 |
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21:40 |
VanessaE |
when warned not to delete it from the forum, he did so anyway. |
21:40 |
VanessaE |
sfan5 banned him, he ragequit. |
21:40 |
thexyz |
wat |
21:40 |
VanessaE |
yeah. |
21:42 |
thexyz |
okay new rule for mod releases |
21:42 |
VanessaE |
yes? |
21:43 |
thexyz |
you should attach archive with code using forum attachments |
21:43 |
VanessaE |
forum attachment is mandatory? :) |
21:43 |
thexyz |
yes |
21:43 |
VanessaE |
agreed. |
21:43 |
thexyz |
you do? |
21:43 |
VanessaE |
mmhmm. |
21:43 |
iqualfragile |
thexyz: why not move to mmdb? |
21:43 |
thexyz |
i thought you're going to tell stuff about trolling release and github and so |
21:43 |
thexyz |
iqualfragile: that's an option too |
21:44 |
thexyz |
i hope it's not too broken |
21:44 |
iqualfragile |
especialy as there is now (incomplete) support in minetest |
21:44 |
Sokomine |
thexyz: hm. that might be a nice idea. might help us to keep copies of mods. might even be easier for players sometimes. definitely better than those mediafire hosted mods |
21:44 |
VanessaE |
thexyz: use forum attachments for stable/"current" releases, github et al. for dev? |
21:44 |
VanessaE |
so at worst, the dev release disappears but the stable releases remain |
21:44 |
thexyz |
I'm afraid some guys don't even have releases |
21:44 |
thexyz |
and then, yes, there's mmdb |
21:45 |
VanessaE |
well if not releases, then a download of the current code anyway |
21:45 |
thexyz |
so use it instead? |
21:45 |
VanessaE |
use both |
21:45 |
iqualfragile |
both is redundand--> waste of time |
21:45 |
VanessaE |
yeah but mmdb is... cumbersome compared to a forum attachment |
21:45 |
thexyz |
is mmdb usable in its current state? |
21:45 |
iqualfragile |
idea: put some stickie in the mod releases section pointing to mmdb |
21:45 |
VanessaE |
why not have mmdb scrape the forums? |
21:45 |
iqualfragile |
gather some feedback |
21:46 |
Calinou |
I don't use mmdb personally |
21:46 |
PilzAdam |
thexyz, no, since it doesnt get versions from git automatically |
21:46 |
thexyz |
i don't like the source code but maybe the frontend is better? |
21:46 |
thexyz |
PilzAdam: forums don't either |
21:46 |
thexyz |
what's your point? |
21:46 |
iqualfragile |
add things which need to be added |
21:46 |
iqualfragile |
then use mmdb |
21:46 |
PilzAdam |
thexyz, I can add a link to the git download to the forum |
21:46 |
Sokomine |
i already suggested to iqualfragile to use the bot that scans mod releases for required points to gather the information for mmdb |
21:46 |
iqualfragile |
Sokomine: mmdb and the forums are in the same database |
21:46 |
thexyz |
PilzAdam: yes, and that's a problem if you don't add an archive with release |
21:46 |
thexyz |
we're going to disallow those topics to be moved into mod releases section |
21:47 |
iqualfragile |
no need to render stuff as html and then evaluate it |
21:47 |
VanessaE |
scraping the forum for release info, while not as reliable as manually adding it, is far better for the modders imho |
21:47 |
thexyz |
meh |
21:47 |
PilzAdam |
thexyz, what if I link to a commit? |
21:47 |
|
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21:47 |
thexyz |
PilzAdam: no, that's not the problem |
21:47 |
thexyz |
the problem is that if you ragequit then everything is lost |
21:48 |
iqualfragile |
releases have another advantage: you can review them |
21:48 |
VanessaE |
what's the rule gonna be for mods that already there? |
21:48 |
iqualfragile |
and support different minetest versions with different versions |
21:48 |
VanessaE |
+are |
21:48 |
VanessaE |
there == Mod Releases section, I mean |
21:48 |
PilzAdam |
thexyz, the best way I can imagine is to tag releases in git and tell mmdb to check that out |
21:49 |
thexyz |
PilzAdam: are you willing to write this functionality? |
21:49 |
thexyz |
and then do the same for svn |
21:49 |
VanessaE |
PilzAdam: you just excluded 90% of the modding community :P |
21:49 |
thexyz |
and hg |
21:49 |
thexyz |
and something else |
21:49 |
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21:49 |
ShadowNinja |
thexyz: ShadowBot now ignores trusted users. You have to register to be considered trusted. |
21:49 |
VanessaE |
it's hard enough to get people to use github or similar, let alone learn branching and tagging. |
21:49 |
PilzAdam |
thexyz, Im just telling the devs of mmdb what would suit me the best |
21:49 |
thexyz |
ShadowNinja: register? |
21:49 |
VanessaE |
and that doesn't deal with the problem of people deleting their github repos entirely. |
21:49 |
VanessaE |
which is the problem here. |
21:50 |
ShadowNinja |
thexyz: /msg ShadowBot help register |
21:50 |
thexyz |
PilzAdam: then don't highlight me, highlight iqualfragile instead since he's the only one who develops me, thx |
21:50 |
PilzAdam |
thexyz, dont be so aggressive against suggestions |
21:50 |
thexyz |
s/me,/it/ |
21:50 |
thexyz |
PilzAdam: stop right now |
21:50 |
PilzAdam |
oh, you asked, though |
21:50 |
thexyz |
alright |
21:50 |
thexyz |
this feature will never be implemented anyway so iqualfragile feel free to ignore this feature request |
21:51 |
Timoteo |
maybe its not the worst thing excluding people not capable of operating basic versioning... I would not want to run code by someone not even able to tag something |
21:51 |
iqualfragile |
VanessaE: yes, that is because git is freakingly hard to learn and an overkill for allmost all projects |
21:51 |
iqualfragile |
hg is easy and its quite easy to get people to use it |
21:52 |
VanessaE |
overkill? maybe. hard to learn? not really. people are just too lazy to learn |
21:52 |
PilzAdam |
Timoteo, the problem is not to tag stuff, its that its very unhandy for me to uplaod .zips to mmdb |
21:53 |
PilzAdam |
iqualfragile, will game support be added? |
21:54 |
iqualfragile |
yes |
21:54 |
iqualfragile |
atm: sanktnimmerleinstag :D (kidding) |
21:55 |
Sokomine |
that's true. somehow, mmdb is too unhandy currently. it requires to download the mod from github, renaming the folder from bla-master to bla, packing it again (so that people getting it from there at least do not run into problems), upload it, uplaod screenshots, attach the screenshots to the posting, wait for it to be approved... |
21:56 |
Sokomine |
it's not bad as such. mmdb will be very helpful for players seeking mods eventually. especially those who just started and havn't heared about the forum or are not that intrested in it and just want to play |
21:56 |
VanessaE |
thexyz: list of his projects where I couldn't restore the downloads: http://pastebin.ubuntu.com/6470942/ |
21:56 |
VanessaE |
(I need to improve my packrat skills...) |
21:56 |
PilzAdam |
Sokomine, wait, what? versions need to be approved? |
21:57 |
iqualfragile |
Sokomine: renaming it is actualy not needed (anymore) sapier has some kind of clever name guessing mechanism build into the modmanager |
21:57 |
PilzAdam |
who does this? how is it done? |
21:57 |
sapier |
modmanager does rename mods ;-) |
21:57 |
PilzAdam |
s/clever/hacky/ |
21:57 |
iqualfragile |
PilzAdam: yes, they need to be aproved |
21:58 |
iqualfragile |
at the moment i guess that i do most of the approving |
21:58 |
PilzAdam |
and what do you check? do you run the mod and see if it even loads? |
21:58 |
iqualfragile |
but we should ask thexyz to add some/all forum mods to the people allowed to approve |
21:58 |
Sokomine |
vanessa: dan did a lot of projects. no wonder you didn't catch all |
21:59 |
Sokomine |
iqualfragile: oh, that's good news! |
21:59 |
iqualfragile |
PilzAdam: right now i mostly look for basic stupid mistakes but that would be the aim |
21:59 |
ShadowNinja |
Last I heard mods + devs can, or will be able to, approve. |
21:59 |
PilzAdam |
iqualfragile, how about doing this automatically? run the mod in all specified API versions |
21:59 |
Sokomine |
oh? you really check them when approving? intresting. might be quite a lot of work in some cases |
22:00 |
iqualfragile |
PilzAdam: the reason i build in approving was mainly to prevent evil mods to do anything harmfull |
22:00 |
PilzAdam |
iqualfragile, how long did checking mobf take? :-p |
22:01 |
iqualfragile |
PilzAdam: well, i open every .lua file and take a quick look |
22:01 |
Sokomine |
the most important issue i have with mmdb is that it ought to link to the forum posting because that's where most modders describe what their mod is about, post screenshots, describe functionality, explain receipes. that's where the documentation for a mod is...in the first posting of the forum thread |
22:01 |
Sokomine |
it's extremly important to link to that. at least from the web frontend of the db |
22:02 |
ShadowNinja |
iqualfragile: The license needs to be a text field, there is no LGPLv2(+) and a number of other licenses. |
22:02 |
PilzAdam |
iqualfragile, how about scripts that simulate the API versions so the mod init can be checked (if it crashes) and another script that searches for lethal functions (like io) and marks it to review by a human if it finds it |
22:03 |
iqualfragile |
Sokomine: you can just put a link into the description, it is markdown |
22:03 |
iqualfragile |
maybe take this discussion to #minetest-mmdb |
22:03 |
thexyz |
it could also check if the script loops forever on a given input |
22:03 |
iqualfragile |
thexyz: no |
22:03 |
iqualfragile |
that is impossible |
22:03 |
Sokomine |
ah, fine. but doing so for each mod is a hell of a lot of work. we need some automatism there |
22:03 |
thexyz |
iqualfragile: you ruined the joke |
22:03 |
iqualfragile |
thexyz: oh, sorry |
22:04 |
iqualfragile |
Sokomine: but its one time work |
22:04 |
Sokomine |
how about a "add what's in this thread to the mmdb"-link/button for forum mods? and then a script could guess what it can guess from the posting, link the posting, and the moderator can finetune it? that way, adding mods of no longer active modders would work easier |
22:04 |
Sokomine |
iqualfragile: it all sums up |
22:05 |
Sokomine |
i don't even know how many mods we have out there. imagine adding them all - with only a fraction of the modders beeing present |
22:05 |
iqualfragile |
hmm… do you like python? :D |
22:05 |
Sokomine |
no, sorry. python is a language i've never done anything in |
22:06 |
iqualfragile |
not a problem at all, python is ridiciously easy to learn |
22:06 |
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22:07 |
Sokomine |
what about that script of sfan5 that checks if the mod is allowed to stay in modding general? we don't need 100% accurate results here. if it reduces the work of adding a mod to the db to mostly checking if the automatism did everything right, then we'll soon see far more mods there |
22:07 |
iqualfragile |
i am a bit limited on time right now, it is enought to maintain mmdb and maybee add things like support for games but not for complex stuff like |
22:07 |
Sokomine |
perhaps. but i don't really need python right now... |
22:07 |
Sokomine |
ah |
22:08 |
iqualfragile |
well… what you said |
22:15 |
VanessaE |
so what's gonna be? criteria for moving a mod to Mod Releases is forum attachment, or mmdb, or both? |
22:16 |
VanessaE |
(I favor attachments) |
22:17 |
VanessaE |
thexyz: I think, also, that we need to disable editing of first posts. Maybe allow the user to *amend* it? |
22:17 |
iqualfragile |
proposal: neither, add a sticky pointing modders to mmdb, gather feedback, improve, then use mmdb |
22:19 |
VanessaE |
thexyz: in fact the best way might be to have amendments allowed by default, but edits have to be approved by a moderator. |
22:25 |
kahrl |
that seems restrictive, do the moderators have time and inclination to approve every change? |
22:26 |
ShadowNinja |
I don't like this, although it would be OK if I can approve my own edits... ;-) |
22:29 |
VanessaE |
kahrl: well its either that or disallow first-post edits entirely. |
22:29 |
VanessaE |
this shit has to stop. |
22:29 |
VanessaE |
amendments are fine though |
22:29 |
VanessaE |
if punbb supports that. |
22:30 |
VanessaE |
(or edit histories, which I guess it doesn't support) |
22:30 |
ShadowNinja |
VanessaE: We need edit history, and no, I'm pretty sure it doesn't. |
22:32 |
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22:32 |
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22:33 |
VanessaE |
ok, edit history it is, then |
22:33 |
VanessaE |
if we can get it. |
22:34 |
ShadowNinja |
sfan5: *poke* :-) |
22:34 |
ShadowNinja |
Or we switch to something like phpbb. |
22:35 |
PilzAdam |
VanessaE, you seem to have missed thexyz's rage about that yesterday |
22:35 |
VanessaE |
I guess I did |
22:35 |
VanessaE |
since my machine doesn't run servers anymore, I don't leave it on 24/7 anymore :) |
22:36 |
PilzAdam |
it was about the post history, he suggested to use another forum software, which was non-free |
22:36 |
PilzAdam |
then everyone said "no! not non free software!" and he asked if someone would write it for punbb then |
22:36 |
VanessaE |
so if punbb is so hated, why do we still use it? |
22:37 |
VanessaE |
surely there are other FOSS forum systems out there |
22:38 |
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22:39 |
Vazon |
VanessaE you there?? |
22:39 |
VanessaE |
no :) |
22:39 |
Vazon |
lol hi |
22:39 |
VanessaE |
I'm not there ------> |
22:40 |
ShadowNinja |
VanessaE: phpbb is the best that I know of, but it's bloted, and to quote xyz, "s**t". |
22:40 |
VanessaE |
I'm here vvvvv |
22:40 |
VanessaE |
*points to floor* |
22:40 |
VanessaE |
define "bloated"? |
22:40 |
Vazon |
i need help upbgrading to 0.4.8 on linux but i still need my files for my server .....can you help me plz :D |
22:40 |
Vazon |
upgrading* |
22:40 |
VanessaE |
Vazon: do you compile from sources or use the daily builds ppa? |
22:40 |
ShadowNinja |
VanessaE: Too big? |
22:41 |
VanessaE |
ShadowNinja: too big relative to what metric? |
22:41 |
VanessaE |
what's the ideal size? |
22:41 |
ShadowNinja |
I think phpbb is our best option. It uses too much code yo implement lots of features, relative to punbb. |
22:41 |
Vazon |
ummm idk i was sent to a forum page to download 0.4.7 so idk really |
22:41 |
ShadowNinja |
to* |
22:42 |
VanessaE |
Vazon: well if you're in linux, your best bet is to compile from sources or to use the dailies ppa. https://launchpad.net/~minetestdevs/+archive/daily-builds |
22:43 |
VanessaE |
what distro? |
22:43 |
Vazon |
?? |
22:43 |
VanessaE |
what Linux distribution are you using? |
22:43 |
Vazon |
12.4 |
22:43 |
VanessaE |
Ubuntu? Debian? Arch? etc |
22:43 |
VanessaE |
ok, Ubuntu. |
22:43 |
VanessaE |
12.04 |
22:44 |
Vazon |
yes sorry i for got the 0 |
22:44 |
VanessaE |
in that case use that ^^^^ ppa link |
22:44 |
VanessaE |
open a terminal program. become root. sudo add-apt-repository ppa:minetestdevs/daily-builds; such apt-get update; sudo apt-get install minetestc55 |
22:45 |
VanessaE |
that's all that should be needed. |
22:45 |
PilzAdam |
VanessaE, eh, how about stable? |
22:45 |
VanessaE |
if you use a run-in-place build, copy your worlds and mods over to /home/yourname/.minetest |
22:45 |
PilzAdam |
Vazon wants to upgrade to stable, not dev |
22:45 |
VanessaE |
ok, then ppa:minetestdevs/stable |
22:45 |
VanessaE |
instead of /daily-builds. |
22:46 |
VanessaE |
same instructions though |
22:46 |
Vazon |
yea stable would be best thanks for that Pilz :D |
22:46 |
VanessaE |
I usually don't recommend stable because it's always outdated ;) |
22:47 |
Exio4 |
>always |
22:47 |
Exio4 |
>released less than 24hours ago |
22:47 |
PilzAdam |
using unstable means that you risk data loss |
22:47 |
VanessaE |
open a terminal program. become root. sudo add-apt-repository ppa:minetestdevs/stable; such apt-get update; sudo apt-get install minetestc55 |
22:47 |
Vazon |
exactly Pilz |
22:48 |
VanessaE |
Exio4: perhaps I should have bolded the ;) at the end :P |
22:48 |
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22:48 |
PilzAdam |
otoh its good for devs to have many testers |
22:48 |
Exio4 |
but i wanted to use > |
22:50 |
Vazon |
now if i restart my server will it run threw 0.4.8?? |
22:51 |
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22:51 |
harrison |
http://www.youtube.com/watch?v=Kem9FBJjZ3I |
22:51 |
OWNSyouAll |
Is luajit required for anything or is it just for performance? |
22:51 |
PilzAdam |
OWNSyouAll, only performance |
22:51 |
OWNSyouAll |
k |
22:52 |
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22:52 |
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22:52 |
VanessaE |
and then only server-side or singleplayer (doesn't affect the client) |
22:55 |
iqualfragile |
vanessae: typo |
22:56 |
Exio4 |
;_; |
22:56 |
Exio4 |
i need to reboot to apply the upgrades |
22:56 |
Exio4 |
unless.. |
22:58 |
VanessaE |
what typo? |
23:00 |
OWNSyouAll |
When I go to the credits tab of the menu I get this Could not open file of texture: /home/ownsyouall/.minetest/textures/base/pack/logo.png |
23:01 |
PilzAdam |
OWNSyouAll, globally installed minetest version? |
23:01 |
OWNSyouAll |
Installed it from source so whatever is the default of that |
23:01 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix line_of_sight (AGAIN) 4f246f0e22 2013-11-24T15:04:05-08:00 http://git.io/jMvj9g |
23:01 |
PilzAdam |
s/globally/system-wide/ |
23:03 |
OWNSyouAll |
Also is there a way to change mouse sensitivity? |
23:03 |
PilzAdam |
IIRC there is a pull request for that |
23:04 |
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23:04 |
VanessaE |
it's all paramat' |
23:04 |
VanessaE |
it's all paramat's fault. |
23:04 |
VanessaE |
;) |
23:04 |
PilzAdam |
paramat, are you passed in yet? |
23:04 |
paramat |
of course |
23:06 |
paramat |
PA :) |
23:07 |
paramat |
Peacock, "pretty good at scanning asteroids, but only for loaded areas" its possible to scan perlin noise for where an asteroid will be generated |
23:08 |
paramat |
i do that in 'flatten' and 'uniflat' mods |
23:08 |
* paramat |
is just passing by |
23:11 |
iqualfragile |
VanessaE: ; such apt-get update |
23:11 |
paramat |
yes doctor who is hugely over-rated *reads logs* |
23:12 |
VanessaE |
oops! |
23:12 |
VanessaE |
heh |
23:12 |
iqualfragile |
paramat: that was yesterday |
23:12 |
iqualfragile |
you will have quite a lot to read |
23:13 |
Vazon |
VanessaE do you no the mod that tells you your pos for your bones opone death |
23:13 |
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23:13 |
VanessaE |
Vazon: I am not familiar with that mod. |
23:14 |
VanessaE |
(and I make sure to expressly disable bones on my servers) |
23:15 |
Vazon |
hmmmm |
23:17 |
OWNSyouAll |
What does the leveldb support add can we save worlds to leveldb instead of sqlite now? |
23:18 |
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23:20 |
VanessaE |
that's precisely what it does. |
23:20 |
VanessaE |
you can order the engine to use leveldb instead of sqlite if you want |
23:21 |
OWNSyouAll |
Is there any advantages to doing that? |
23:21 |
PilzAdam |
bye |
23:21 |
VanessaE |
but only right after the world is created, obviously. |
23:21 |
NekoGloop |
sqlite derps if you have too big of a world |
23:21 |
VanessaE |
leveldb is supposed to be a bit faster, less likely to barf on large worlds, yeah |
23:22 |
VanessaE |
bbl |
23:22 |
OWNSyouAll |
How large is "large" here? |
23:22 |
VanessaE |
gotta lie down for a while |
23:22 |
OWNSyouAll |
like 65k nodes? |
23:22 |
VanessaE |
OWNSyouAll: around 4 GB |
23:22 |
VanessaE |
it's dependent on the size of the map file |
23:22 |
VanessaE |
anyway, bbl. |
23:23 |
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23:24 |
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23:25 |
Sokomine |
unrelated question: what are shaders good for - apart from letting the world appear more blurry? seems the sea mod with it underground plants looks far better with shaders enabled..while there are some strange effects on some textures (the leaves we talked about yesterday) with shaders disabled... |
23:28 |
OWNSyouAll |
How do I create a leveldb world I tried changing the backend to leveldb in world.mt and all that does is crash |
23:30 |
Sokomine |
that usually ought to be sufficient - provided you've leveldb compiled in |
23:32 |
OWNSyouAll |
Yeah it creates the leveldb file but crashes doing so |
23:32 |
OWNSyouAll |
http://pastebin.com/xGD7gLuR |
23:33 |
Miner_48er |
what versions of irrlicht are compatible with MT? |
23:34 |
paramat |
hmmmm thanks for the lua optimisation tips, am learning a lot (and need to). from recent advice im improving my coding style in asteroid LVM, still more to do but so far: https://github.com/paramat/asteroid/blob/master/init.lua |
23:35 |
paramat |
in 30 mins i'll be back to compile 0.4.8 from source for the first time |
23:41 |
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23:45 |
Sokomine |
paramat: aah! that's fine. so your intresting landscapes will become even faster :-) |