Time  Nick              Message
00:01 iqualfragile      ShadowNinja: ok, where do i get a decent colours.txt?
00:02 Inocudom          Do you notice the framerate drop too, RealBadAngel?
00:03 Inocudom          Transparent textures have always caused a framerate drop when in large numbers.
00:04 VanessaE          wait, what?
00:04 VanessaE          [11-22 18:59] <NekoGloop> linux is better
00:04 VanessaE          have I joined some alternate-dimensional channel?
00:04 NekoGloop         yes
00:07 iqualfragile      NekoGloop: yeah, win8 is a mess
00:08 iqualfragile      i would not even atempt to dual boot it
00:08 RealBadAngel      Inocudom, ofc, shaders have lotsa to do :)
00:09 RealBadAngel      there are no chips for free ;)
00:09 Inocudom          Even with shaders off, the transparent nodes in large numbers can drop framerate.
00:10 Inocudom          And still do.
00:11 Inocudom          Even in Minetest Classic they can cause a considerabe drop in framerate. This concludes that the shaders are not the sole cause.
00:14 RealBadAngel      for many leaves a solution is to have them solid ones
00:14 RealBadAngel      Terasology is also using such ones for their trees
00:15 RealBadAngel      and we are talking thousands of leaves nodes per single tree even
00:15 ShadowNinja       iqualfragile: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt
00:15 RealBadAngel      big oak is 2-3k of leaves
00:17 Inocudom          VanessaE's pc is a good deal more powerful than mine, but transparent nodes slow hers down too.
00:19 ShadowNinja       Transparent things are simply harder to draw.
00:27 Inocudom          Are any of you familiar with the vbo feature of proller's development branch?
00:34 PilzAdam          Inocudom, kinda
00:46 VanessaE          I still use the VBO branch.
00:46 VanessaE          I hope that goes into mainline soon.  it's too valuable not to.
00:52 paramat           hi hmmmm :) i saw your reply to issue https://github.com/minetest/minetest/issues/1015 and also posted new differing results, im available on this channel on and off for the next few hours
01:12 PilzAdam          bye
01:18 paramat           bye funguy adam :)
01:22 RealBadAngel      and all the mushrooms went to sleep, damn it must be late then ;)
01:33 VanessaE          heh
01:35 RealBadAngel      but i heard that mushrooms actually grow when its dark
01:38 VanessaE          Dan's do :)
01:39 RealBadAngel      wonder then with what weird error/bug on shaders PA will pop up tommrow
02:00 iqualfragile      VanessaE: thx for colours
02:02 VanessaE          you're welcome
02:02 VanessaE          it needs some tuneups and more stuff added... patches welcome :)
02:25 Peacock           paramat i think that's spelled fungii?
02:26 paramat           :)
02:26 Peacock           and, RBA, mushrooms are like voters, keep 'em the dark and feed 'em shit
02:27 Peacock           *in the
02:31 paramat           wow im finding lots of nyancats in singlenode =/
02:31 Peacock           yeah mapgen.lua works alot better if just delete it lol
02:32 paramat           im getting inconsistent lighting results each session
02:32 Peacock           yeah ive been keeping an eye #1015
02:33 Peacock           so far every proposed solution has been a dud?
02:34 Peacock           and they only just figured out the problem with water and terrain level lol i complained about that before moving into this flat last summer
02:34 paramat           well mapgen v6 with water level = 40000 works, no terrain generates and no shadows
02:34 paramat           y = -40000
02:35 Peacock           yeah but water level should mean water, not terrain :P when the global warming people talking about rising sea levels, they don't mean the continents are rising too :P
02:35 paramat           nyancats look good flying between the asteroids 8)
02:36 paramat           yep so thats a temporary hacky fix
02:37 Peacock           asteroid has pretty much become default on my space game, though minerals are defined seperately
02:38 paramat           yeah, i recommend atmospheres with possibly opaque textures
02:38 paramat           hope youre feelng better :)
02:38 Peacock           well you saw the code i posted on GH, it's pretty customized, and since posting the issue i added two more ores lol
02:39 Peacock           meh, sleeping max four hours at time lol twice as many showers, but half the meals :P
02:43 Peacock           the lab, im up to 9 machines: http://s23.postimg.org/wfxs8msez/screenshot_2195079915.png
02:44 Peacock           (if you dont count the computer, power sources and distributors)
02:44 paramat           beautiful ... those nodeboxes
02:44 Peacock           you mean the slopes, thats not mine
02:45 Peacock           https://forum.minetest.net/viewtopic.php?id=4297
02:45 paramat           yeah the slopes
02:46 paramat           :) i like the drain in the road
02:46 paramat           hmmmm :)
02:47 Peacock           uspdie down slope :-)
02:47 Peacock           *upside
02:49 Peacock           i hadn't noticed before though that's where people copied the milling machine from
03:01 hmmmm             hello paramat
03:01 paramat           hi
03:02 hmmmm             hold on
03:02 hmmmm             so you're using a version different from the latest?
03:02 paramat           yeah
03:03 hmmmm             0.4.7 stable?  does that even have lua voxelmanip?
03:03 paramat           no it doesnt
03:03 hmmmm             well I don't know how you're doing work with it
03:03 Peacock           ive got the OCT 9 git
03:04 hmmmm             you guys should all be using the latest git
03:04 hmmmm             it has many bugfixes and issues that you may be having could've been solved
03:04 paramat           yep :)
03:04 hmmmm             right now I want to solve the problem you're having, assuming you're using the latest git, so I could fix a problem if there is a problem with LVM before 0.4.8
03:05 Peacock           paramat, which one of us is gonna test this with the latest git (run in place) ?
03:05 paramat           yeah im using pre-LVM asteroid mod
03:05 paramat           im ashamed to say i still havent got round to learning compiling the latest
03:06 hmmmm             well I'm not sure how we could proceed without you using the latest
03:06 Peacock           aiight downloading latest git now
03:06 hmmmm             I suppose I could download your mod and test it myself
03:06 paramat           i guess i cant report bugs without having latest ... :/
03:07 paramat           so this is more about the problems Peacock / mauebic is having
03:07 paramat           mauvebic
03:07 Peacock           well its your lvm version :P
03:08 Peacock           so it could be any of your users :P
03:08 hmmmm             so can I have a link to what you currently have for your asteroid mod?
03:09 paramat           sure ...
03:10 paramat           http://www.mediafire.com/download/83g9sfo70abr21z/asteroid040lvmparamat.zip
03:10 hmmmm             mediafire....?
03:11 hmmmm             I can't download it
03:11 paramat           oh okay sorry
03:11 hmmmm             nevermind
03:12 paramat           the code is posted in the issue :)
03:12 hmmmm             first off
03:12 hmmmm             I know you probably think storing content IDs in a table like that is nice and neat but it slows things down by 30%
03:13 hmmmm             I recommend you change all of those to local variables
03:13 paramat           okay
03:14 hmmmm             also in your mod I don't see where you disable lighting or set water level
03:15 paramat           ah the code is posted twice
03:15 paramat           second one has 'nolight' set
03:17 hmmmm             hmm I don't see any asteroids getting created at all
03:20 paramat           the code pasted in the topic is missing some parameter
03:20 Peacock           just tested on latest git with no light flag, pitch black
03:20 paramat           -s
03:21 paramat           thanks Pea
03:22 paramat           hm i can post the full code in my topic in the forum ...
03:22 hmmmm             why can't you use something like pastebin
03:22 paramat           :) havent yet needed it
03:24 paramat           heh people tend to assume im a good programmer, but no :)
03:26 paramat           init.lua https://forum.minetest.net/viewtopic.php?pid=119268#p119268
03:27 paramat           and nodes.lua file follows. i have not yet pushed asteroid lvm to git, as im waiting to use and test it myself
03:29 paramat           also that is missing the mapgen init
03:29 paramat           sorry, what a mess :)
03:29 hmmmm             that kinda is a mess lol
03:30 hmmmm             anyway the problem is definitely on your end, just as a sanity check I tried my own reference implementation of the lua mapgen and it worked fine as expected
03:30 paramat           i really dont expect you to build a mod from that when it ideally should be up on git
03:30 hmmmm             hmm
03:30 hmmmm             you see, what I'm thinking is that it could be you're setting things to content_ignore
03:31 paramat           however, the fact that i get similar shadow glitches with pre-LVM asteroid mod in 0.4.7 singlenode might point towards a lighting problem with singlenode
03:32 paramat           and content_ignore casts black shadows ... ?
03:32 hmmmm             yup it sure does
03:33 hmmmm             content_ignore blocks light
03:33 Peacock           so why isnt y > 0 ignore/black?
03:33 hmmmm             for me the entire thing is black
03:34 Peacock           p did you give him the full mod?
03:35 paramat           well everything except on mapgen init
03:35 Peacock           cuz i get normal looking asteroids on the top half, and pitch black below 0, but never the whole thing
03:35 hmmmm             ah seems to work great if you comment that first if statement
03:37 hmmmm             yup there's your problem
03:37 hmmmm             YMIN is set way too high
03:37 hmmmm             this was in no way a lua voxel manipulator bug
03:38 paramat           oh yeah in that code the limits are set to a narrow realm
03:38 Kacey             hello all
03:38 paramat           but in our testing we're changing those limits to the entire world
03:38 hmmmm             yeah, you see, when you turn off the lights in the mapgen you turn them off everywhere
03:39 Peacock           well i dont get why singlenode air would give darkness throughout half the map at all, it's air
03:39 hmmmm             even if you decide to not write any of your own blocks in the voxelmanip, you still need to calculate the lighting if it's shut off
03:40 Peacock           yeah we tried nolight + calc_lighting, same result
03:40 paramat           yes calc lighting is in there
03:40 hmmmm             no, you don't understand.
03:40 paramat           perhaps set  lighting then calc
03:40 hmmmm             you are returning before the light is ever calculated
03:41 hmmmm             you see how you return from on_generate() before you do any lighting calculations?
03:41 hmmmm             that's a problem
03:41 paramat           oh crap!
03:41 paramat           heh :D
03:42 Peacock           what version asteroid?
03:42 VanessaE          paramat: I believe the correct response here would be "derp" ;)
03:42 paramat           thats asteroid 040 LVM
03:42 paramat           from the mediafire link above, Pea's version may have been edited
03:43 Peacock           set_data(), calc_lighting() then write_to_map(), isn't that the order?
03:45 paramat           thanks hm-mm, i will write a new version for testing
03:45 hmmmm             paramat, could I suggest that you call vmanip:set_lighting({day=7, night=7}) before calc_lighting in order to set a minimum light level?  I am concerned that lower asteroids would get too dark because of asteroids above it that were already generated
03:46 paramat           okay
03:46 Peacock           usually the shadows (in my case) happen when i teleport to y<0 location, moving straight down is np
03:46 Peacock           (thats just with calc lighting)
03:47 Peacock           anyways, i'll keep an eye out for p's latest version, if it works i'll close the issue
03:47 paramat           Pea, what limits are you using for XMIN XMAX etc?
03:47 Peacock           none, asteroids is the *whole* map
03:47 Peacock           no ground, no other planets, just asteroids :-)
03:48 hmmmm             I would like to point out that setting nolight is intended for full mapgen takeovers
03:48 paramat           aha if you have no limits, this isnt fixed ... ?
03:48 hmmmm             if you're only generating a specific level of the map, it'd probably be a good idea to leave out nolight and clear the lighting on your own using set_lighting({day=0, night=0}) before calling calc_lighting()
03:49 paramat           Peacock, new version is easy to edit
03:50 paramat           just remove the first if then return statement
03:50 paramat           directly after register on gen
03:50 paramat           however im still pondering and not sure this is the solution
03:51 Peacock           well make a realm and full map version, we'll know soon enough :P
03:51 Peacock           or just like, put a config variable FULL_MAP = true/false
03:51 Peacock           if its false then use ymin/ymax/xmax etc..
03:52 paramat           yep no problem
03:53 hmmmm             so anyway as this is a user error I'm going to close the issue
03:54 ShadowNinja       Note: Avoid leaking into the global namespace.
03:54 Peacock           well i'd wait till we're sure the new version works, otherwise we'll just have to open another one
03:56 hmmmm             Peacock, it does work.
03:56 hmmmm             I even verified it myself
03:56 Peacock           aiight then
03:56 ShadowNinja       And don't hardcode values in the Lua file, use a seperate config file. (Putting them in variables is still hardcoding)
03:56 hmmmm             I am going to write a bit of literature on LuaVoxelManip sometime
03:56 Peacock           shadow whats the difference between putting a var in one file or another?
03:56 paramat           Pea still got shadow glitches in singlenode without 'nolight' flag though ...
03:56 ShadowNinja       Peacock: You mean init.lua or minetest.conf or similar?
03:57 Peacock           so what did hmmm do that works that doesn't work for p?
03:57 paramat           heh well im only guessing
03:57 Peacock           hmmm can you pastebin  your changes?
03:57 ShadowNinja       Peacock: Editing init.lua doesn't go well with git, or any vcs that I know of.
03:58 paramat           SN okay so all parameters read from a config text file
03:58 hmmmm             Peacock, I removed the bounds check at the beginning of on_generated, and I added the on_mapgen_init function back
03:58 hmmmm             with the water_level set at -31000
03:58 ShadowNinja       Peacock: And even if you use a plain archive you still have to reapply your changes every time you update.
03:59 ShadowNinja       paramat: Make sure you cache the settings.
03:59 paramat           okay
04:02 Peacock           well fuck me running, the water level thing in singlenode does work (for me)
04:03 Peacock           i dont get why p got different results though (from GH comment)
04:03 paramat           ah water level was causing a glitchy divide at y = 0
04:04 paramat           oh my comments are for 0.4.7 stable with pre-LVM
04:04 paramat           i should perhaps delete those
04:04 Peacock           though pre-lvm doesn't use calc_lighting either
04:04 paramat           yep
04:05 Peacock           so i guess water_level/nolight/calc_lighting makes the difference
04:05 paramat           so far so good in your testing?
04:06 Peacock           tried 2 test maps, waterlevel/nolight and calc_lighting seem to be working
04:06 Peacock           (in singlenode)
04:06 paramat           good i hope that persists
04:07 paramat           persistence = 1
04:07 Peacock           good thing on my new building map i didn't explore the y <0 yet
04:07 Peacock           so i set the water level in map meta and hopefully all is good
04:09 paramat           when i set water = -40000 it came out as water_level = -32768 i map meta
04:09 paramat           (in)
04:10 Peacock           i think that's 16bits signed
04:11 paramat           yeah seems familiar
04:12 Peacock           from stackoverflow: That means a 16-bit integer can represent 65536 different values. If it's an unsigned 16-bit integer, it can represent 0-65535 (inclusive). The convention for signed integers is to represent -32768 to 32767, -214748368 to 214748367, etc.
04:13 paramat           in my own 0.4.7 pre-LVM setup the glitchy shadows persist even with water level = -32000 and no 'nolight' flag, but 0.4.8 may change that so im not too bothered, its the LVM version that needs to work
04:13 Peacock           what about prelvm with nolight and waterlevel set?
04:13 Peacock           though, nolight is useless to you w/o calc_lighting :/
04:14 * paramat         tries to remember
04:15 Peacock           i say code all your mods to use lvm, less headache :P
04:16 paramat           yes when 0.4.8 is out everything gets updated and no maintaining pre-LVM versions
04:16 Peacock           well it's due any day now :-)
04:17 * paramat         appreciates hmm-mm's effort in that
04:19 paramat           wow just saw your screenshot in the forum 8}
04:19 Peacock           wife built most of it lol been busy coding extra machines
04:20 Peacock           should be due for putting up an alpha server soon, as soon as i figure where to place players
04:21 paramat           i look forward to visiting
04:22 Peacock           i give every player a craft guide lol resource tree is pretty tricky, like RTS space games lol
04:22 Peacock           p, http://irc.minetest.ru/minetest-dev/2013-11-23#i_3449956 :-)
04:22 Peacock           wont have pre-lvm headaches for much longer :P
04:25 * paramat         eats choc to recover
04:25 * VanessaE        offers paramat some Belgian chocolate
04:26 paramat           belgian choc is amazing
04:27 Peacock           i have a hard time with chocolate, used to love it lol
04:27 Peacock           these days it gives mostly indigestion
04:29 paramat           im intolerant of dairy, gluten, spices, sauces ... its a challenge to feed myself :)
04:29 Peacock           well i'm just picky, but it's just as difficult finding something to eat
04:30 VanessaE          paramat: so what do you eat?  tofu? :)
04:30 Peacock           honestly dont have enough varied tastes for 3 squares a day
04:30 Peacock           brekfast = nicotine, caffeine, lunch = beer, dinner = pasta/pizza
04:33 Peacock           sometimes a sub or some chicken lol
04:34 paramat           i do eat fish though, for protein
04:34 Peacock           fish is so expensive though
04:35 Peacock           i mean if you do go for the typically cheap fish
04:35 paramat           yes im watching my money run out
04:35 Peacock           *dont
04:35 paramat           expensive organic food
04:35 Peacock           though i once tried shark meat and it didn't taste much different from the cheap fish
04:36 Peacock           well i like bio vegetables but i'd never go full organic lol that'd mean dealing with hippies i'd much rather intern in camps lol
04:37 paramat           hehe ... so far 0.4.7 singlenode with nolight flag, water -32000 everything black as you would expect
04:38 Peacock           pre or lvm?
04:38 paramat           i other news ive been testing shadow propagation through a world
04:38 paramat           (in)
04:39 paramat           ... using flolands and normal terrain
04:40 paramat           a shadow made by a realm or floatland will only travel down through the entire world if you start at the top and slowly fly down, shadows propagate down from chunk to chunk
04:40 paramat           working upwards the light in a lower chunk over-rides shadow from above
04:41 Peacock           pretty much what i experienced before trying the different lighting methods
04:41 paramat           this means higher realms could possibly create blackouts for lower realms
04:42 paramat           the way to avoid is to create invisible barriers that make a no-go volume about 400m thick
04:42 paramat           then choose particular x z locations where traffic and therefore shadows are allowed
04:42 paramat           ... like a space elevator
04:43 paramat           i may have to bug hm-mm to make shadow propagation limited to a defined realm
04:43 Peacock           well i've asked for a long while to simply be able to disable shadow propagation
04:44 Peacock           though a range config would be the next best thing
04:44 paramat           yes he said range was impossible
04:44 Peacock           thing is though, shadows only make sense on an earth-based map
04:45 Peacock           now, if you want an engine, you cant code it to expect a single type of environment, otherwise all you have is a highly customizable game
04:45 paramat           i tend to assume an asteroid realm is gently lit from above, since light is hardcoded as coming from above
04:45 hmmmm             paramat, http://pastebin.com/nxRDCtfj
04:46 * paramat         reads
04:46 hmmmm             actually now that I look at what i wrote on pastebin it doesn't seem very substantial
04:47 paramat           yes but it suggests possible shadow-cones!
04:47 hmmmm             in order to actually make use of the amount of vertical space we have, this is necessary
04:48 Peacock           what about defining different light sources like you would in say, blender?
04:48 hmmmm             oh, I also need to add into that algorithm description that the light level addition is only performed if at least one neighbor has light as well
04:50 paramat           and of course increase light by 1 every 10 or so nodes
04:51 Peacock           pastebin looks interesting
04:51 paramat           Pea, whats good is we have c55's universality to back up our cosmic demands 8)
04:52 Peacock           wouldn't call them demands lol but he wants a space game, were trying to make one :P
04:52 hmmmm             in order to get your space game you need dynamic lighting
04:53 hmmmm             this is just some stupid idea I threw out
04:53 hmmmm             hardware lighting is what you need for minetest to go forward
04:53 Peacock           well i keep reading mentions in the logs of HW lighting
04:54 paramat           im not bothered by having an unrealistic space game with one camera orientation, one gravity direction, light from above etc, good enough for now
04:54 Fury              this is a minecraft chat mod but I hope one day it will be Minetests official source chat type: http://www.minecraftforum.net/topic/1540451-164-tabbychat-v1902-smp-chat-overhaul/
04:54 paramat           the unrealism gives it charm :)
04:55 Peacock           i wouldn't really touch gravity lol there's no non-painful way to do gravity in space that would be realistic
04:56 paramat           decaying shadows will help with normal realms too
04:56 Peacock           otherwise, you'd be standing up on an asteroid no matter which side you're standing on
04:56 Fury              dont work towards a realistic fix for gravity
04:56 paramat           in a cubic cosmology gravity could have only 6 directions, the transitions would be complex
04:56 Fury              that will just ruin experiences and be unfun. invent ways to make it work
04:57 paramat           yep Fury
04:57 Fury              check how gravity is done in the game Space Engineers
04:57 Peacock           well thats why im not concerning myself with gravity or air generation lol
04:57 Fury              a fake way but provides a very entertaining and fun experience
04:57 paramat           new gravity is a MT rewrite anyway
04:57 Peacock           much easier to draw a spacesuit on the player texture
04:57 paramat           lol
04:58 hmmmm             so now players are going to have pitch and roll as well
04:58 hmmmm             woo
04:59 Peacock           pitch and roll? like for crawling?
05:00 Fury              crawling would be cool to have
05:01 Peacock           though im not sure, maybe we can do crawling with lua
05:01 Peacock           capture player inputs and change the collision box
05:58 hmmmm             PRE-GAME FOR THE PRE-GAME
05:58 hmmmm             GOT A COUPLE FRIENDS WE PROBABLY GOTTA RESTRAIN
05:58 hmmmm             NO GUARANTEES THAT WE'LL BE SANE
05:59 VanessaE          uh oh...watch out, he's channeling Oldcoder again...
06:00 hmmmm             you know how we roll
06:00 hmmmm             straight to the face, baby
06:00 hmmmm             you know how it goes
06:00 hmmmm             i'm chuggin' liquor fast, dunno how to take it slow
06:00 hmmmm             don't call the cops, call animal control
06:02 hmmmm             :q
06:02 hmmmm             hey
06:02 hmmmm             pair of mats, just a heads up, I'm planning on adding eased 3d noise soon
06:03 paramat           eased heh
06:04 hmmmm             run through the easeCurve polynomial
06:04 paramat           a type of blur?
06:04 hmmmm             no, it just makes the terrain less linear looking
06:05 paramat           oh i'll search and research this
06:05 hmmmm             well I could try to explain it to you but it'd be quicker if you just look yourself
06:05 paramat           Bas likes trippy leaf textures
06:05 paramat           his OCD server is nuts when in the forests
06:06 paramat           hm i really should make a new wieldhand that matches SamI
06:07 paramat           ... in time for 0.4.8 :P
06:18 hmmmm             now that I'm looking into it, properly explaining LuaVoxelManip is a lot of work... there are a lot of engine details that would need to be explained as well
06:19 paramat           i dont explain my mods as clearly as i could
06:20 paramat           well i have a texture for a cuboid Sam1 wieldhand, but perhaps its too late, now testing
06:27 paramat           samI cuboid wieldhand texture http://i.imgur.com/STJyHUB.png screenshots of test http://i.imgur.com/FFEkl3U.png http://i.imgur.com/2rDEfPt.png
06:28 paramat           its a pixel copy of Sam1 texture, correct orientation
06:30 paramat           would any devs like to finally fix this mismatch between character skin and wieldhand? for 0.4.8?
06:32 VanessaE          feature freeze.
06:32 paramat           pooey
06:32 VanessaE          release is probably within 24 hours
06:32 paramat           yay!
06:33 VanessaE          depends how long it takes thexyz and sfan5 to release fresh 0.4.8 builds I guess
06:33 VanessaE          which reminds me...
06:33 paramat           a texture could break the frozen code?
06:34 paramat           but then ... it should be a pull request with diff stats i guess :)
06:39 paramat           okay hopefully either J0rdach or myself or both will provide a new character skin with matching wieldhand for 0.4.9
06:40 VanessaE          why do you do that?
06:40 VanessaE          this anti-ping stuff I mean
06:41 paramat           J doesnt want to be disturbed unless urgent
06:41 VanessaE          pfft
06:42 paramat           i only ping if important, its considerate :)
06:42 VanessaE          where's the fun in that? ;)
06:44 Peacock           disturbed from doing what, do i want to know? :P
07:25 sfan5             hi everyone
07:28 us-0gb            Hello!
09:57 Jordach           i can't even leave myself logged into IRC and get repeatably fake pinged
09:58 Jordach           woo
09:58 Jordach           800 frames rendered!
09:58 VanessaE          haha
10:25 Peacock           repeatedly fake? lol vorta cloning center?
10:26 Jordach           Peacock, like J0rdach
10:26 Peacock           there are weyoums 1 through 8, and maybe sfan is the 5th clone :/
10:26 Peacock           gonna check on my tinfoil supplies
10:28 Jordach           because you need more hats..?
10:29 Peacock           well in case the facsimiles come for me
11:05 F_XZ              Hello! I've got a problem running minetest. All the textures fail to render due to libpng version inconsistancy. Anyone knows how to solve this problem?
11:16 F_XZ              Well, I installed minetest directly from gentoo portage repository and it compiled all right. After recently upgraded my libpng from 1.5.15 to 1.6.6, which a lot of other packages require, I found this problem. Things don't go right after rebuilding minetest.
11:17 Jordach           F_XZ, Irrlicht is the problem, not minetest
11:19 F_XZ              Jordach, I found sfan5's post on the forum and tried rebuilding irrlicht, and this did not fix the problem.
11:20 Jordach           F_XZ, libpng12-dev is the package needed
11:21 F_XZ              Jordach, My libpng is already 1.6.6. minetest package does depend on this.
11:21 Jordach           huh
11:27 F_XZ              Yes, wierd. I checked ldd for all possible executables and libs, none of them depend on libpng15. I also rebuilt minetest with libpng16.
11:28 F_XZ              And minetest gave the message: PNG warning: Application built with libpng-1.5.15 but running with 1.6.6
12:06 Jordach           paramat, up early?
12:06 Jordach           oh shit
12:06 Jordach           rollback again!
12:24 PilzAdam          Hello everyone!
12:24 basxto            hi
12:26 Jordach           PilzAdam, 800 frames have been rendered
12:26 PilzAdam          32 seconds?
12:27 Jordach           mhm
12:27 * Jordach         doesn't want to use a renderfarm.fi due to youtube uploads
12:28 Peacock           renderfarm - all renders are equal, but some renders are more equal than others
13:58 EvergreenTree     !tell Jordach Here is your water source:  https://www.youtube.com/watch?v=BuS9Z2RLF_0  and the image file:  http://i.imgur.com/P9RJpiU.png
13:58 MinetestBot       EvergreenTree: I'll pass that on when Jordach is around
13:59 nore              hey, since when does that command exist?
14:04 EvergreenTree     I'm not sure actually
14:04 EvergreenTree     Of course
14:04 PilzAdam          nore, since https://github.com/sfan5/minetestbot-modules/commit/f00642cd975dd887883bde26e949f7e0aa67a008
14:04 EvergreenTree     I just wasn't sure when it was made
14:05 nore              ok... it is quite recent...
14:09 Ripper003         Hello world
14:11 EvergreenTree     Hm?   I wasn't aware of a user named "world" on at the moment
14:11 EvergreenTree     Just kidding, welcome to #minetest
14:12 Ripper003         World is always on
14:12 Ripper003         Well a 3rd of him is anyway
14:12 EvergreenTree     Yep
14:12 Ripper003         Thankies anyway
14:13 * john_minetest   just pictures a bloody murder story where only a third of the victim is left over and now chats on the internet
14:13 Ripper003         It's not murder if you don't kill someone entirely
14:15 PilzAdam          wow, $git gc --aggressive reduced my pilztest repo from 4.3 to 3.3 MiB
14:16 Ripper003         Is good ja?
14:17 nore              PilzAdam, what's git gc?
14:17 PilzAdam          "git-gc - Cleanup unnecessary files and optimize the local repository" – manpage
14:17 Ripper003         Is of Linux terminal
14:19 Ripper003         Hmm...I'm wanting to build Minetest into a DMG file on OS X but haven't a clue where or how to start
14:25 Ripper003         Any ideas?
14:39 sfan5             MinetestBot!
14:39 MinetestBot       sfan5!
14:39 MinetestBot       GIT: sfan5 commited to minetest/minetest: Prevent enabling Shaders if Direct3D is used 1b3f35e097 2013-11-23T06:34:08-08:00 http://git.io/yKaPTQ
14:43 MinetestBot       GIT: sfan5 commited to minetest/minetest: Prevent enabling Shaders if Direct3D is used ee0b8da844 2013-11-23T06:41:47-08:00 http://git.io/I_foWw
14:43 sfan5             this is kinda annoying..
14:47 reactor           o/
14:47 reactor           OldCoder: my right brain is a bit itchy, so I'll probably make some improvements soon.
14:48 reactor           No.
14:48 reactor           Just itchy.
14:53 reactor           john_minetest: hello everyrobot.
15:10 MinetestBot       GIT: kahrl commited to minetest/minetest: Fix invalid escape sequence in database migration code ab601e8710 2013-11-23T07:09:38-08:00 http://git.io/Ijg3bg
16:01 adama_            hello every one
16:01 nore              hi
16:02 adama_            i have an issue with the dev version can you help ?
16:02 nore              what is it?
16:03 adama_            the plants mod will not spawn any plants, is this something different in dev version then stable
16:03 nore              first, what mod are you using
16:04 nore              (could I have a link please?)
16:04 adama_            vannesae's pants mod
16:04 adama_            ok one min
16:05 nore              then you need to ask that in the forum topic (or to ask VanessaE)
16:05 adama_            ok thank you
16:07 adama_            ya it was called plantlife sorry but i will see if i can ask vanessa
16:34 MinetestBot       GIT: jristz commited to minetest/minetest: Translated using Weblate (Spanish) c439bdd4e5 2013-11-23T08:33:15-08:00 http://git.io/liNsGw
16:34 MinetestBot       GIT: anton-tsyganenko commited to minetest/minetest: Translated using Weblate (Russian) d661cb320d 2013-11-23T08:33:15-08:00 http://git.io/I6xUHw
16:34 MinetestBot       GIT: maciej.kasatkin@yahoo.com commited to minetest/minetest: Translated using Weblate (Polish) 78f1fcf450 2013-11-23T08:33:15-08:00 http://git.io/teD0JA
16:34 MinetestBot       GIT: JakubVanek commited to minetest/minetest: Translated using Weblate (Czech) 28c21ed566 2013-11-23T08:33:15-08:00 http://git.io/XHpnSw
16:40 MinetestBot       GIT: PilzAdam commited to minetest/minetest: Run updatepo.sh fb150e0504 2013-11-23T08:38:01-08:00 http://git.io/TSggbg
16:54 nore              * MinetestBot has quit (Excess Flood)
16:55 nore              no comment
16:55 nore              :p
16:55 nore              sfan5, is that MinetestBot kicking itself?
16:55 PilzAdam          nore, thats freenode kicking MinetestBot
16:56 nore              ah... because MinetestBot sometimes kicks people, no?
16:59 sfan5             wat
17:02 Jordach           !tell EvergreenTree FUCKING. WIN.
17:02 MinetestBot       Jordach: I'll pass that on when EvergreenTree is around
17:02 PilzAdam          !tell MinetestBot !tell MinetestBot !tell MinetestBot does this work?
17:02 MinetestBot       PilzAdam: I'll pass that on when MinetestBot is around
17:04 Jordach           MinetestBot!
17:04 MinetestBot       Jordach!
17:05 sfan5             PilzAdam: no because 1) MinetestBot doesn't notice itself (IRC standard) 2) that would result in <MinetestBot> MinetestBot: <PilzAdam> !tell MinetestBot ...    which won't execute a command
17:06 MinetestBot       john_minetest: ...and text
17:06 sfan5             won't work
17:06 MinetestBot       john_minetest: I'll pass that on when MinetestBot is around
17:06 PilzAdam          !tell !tell !tell
17:06 MinetestBot       PilzAdam: I'll pass that on when !tell is around
17:06 sfan5             results in <MinetestBot> !tell: <PilzAdam> !tell !tell
17:06 sfan5             nope
17:07 sfan5             ''tell:'' is not a valid command
17:07 MinetestBot       john_minetest: I'll pass that on when Wilhelm is around
17:09 Jordach           !tell LandMine GTFO BIATCH.
17:09 MinetestBot       Jordach: I'll pass that on when LandMine is around
17:09 sfan5             >biatch
17:09 sfan5             plol
17:10 Jordach           now lrts
17:10 Jordach           lets play the waitjng ga,e
17:10 PilzAdam          Jordach, is it done yet?
17:11 Jordach           pilzadam, can tablets render?
17:11 Jordach           no.
17:11 PilzAdam          yes
17:11 Jordach           pilzadam, be fuckkng patient pl0x
17:17 NekoGloop         !tell arsdragonfly !tell NekoGloop lol
17:17 MinetestBot       NekoGloop: I'll pass that on when arsdragonfly is around
17:19 sfan5             MinetestBot!
17:19 MinetestBot       sfan5!
17:19 sfan5             EvergreenTree|Jordach|Here is your water source:  https://www.youtube.com/watch?v=BuS9Z2RLF_0  and the image file:  http://i.imgur.com/P9RJpiU.png   |||| I don't know why MinetestBot didn't do this
17:21 PilzAdam          sfan5, spam: https://forum.minetest.net/viewtopic.php?pid=119312#p119312
17:25 NekoGloop         MinetestBot!
17:25 MinetestBot       NekoGloop!
17:25 NekoGloop         MinetestBot, sup
17:25 MinetestBot       NekoGloop: nuffin
17:26 NekoGloop         muffins? :3
17:28 sfan5             muffins! yay
17:30 nore              sfan5, when will 0.4.8 be out? ...
17:30 sfan5             soon
17:30 nore              if we add issues each time we're about to release it, it won't be
17:30 sfan5             possibly today
17:30 PilzAdam          sfan5, with the bugs you want to be fixed it will take longer, though
17:31 sfan5             I can try to fix them myself
17:31 nore              I will look at them too
17:45 OldCoder          Hi
17:45 OldCoder          reactor, good
17:45 reactor           o/
17:45 OldCoder          Does anybody wish to test MT worlds today?
17:46 OldCoder          I need to see if the item definitions lock is present or gone
17:46 * OldCoder        will go to office and be online in an hour
17:46 OldCoder          * lockup
17:50 reactor           idk
17:56 reactor           markveidemanis: o/
17:56 OldCoder          john_minetest, I will ping you from my office
17:56 reactor           Markov chain?
17:56 OldCoder          markveidemanis chain
17:56 reactor           Heh.
18:07 MinetestBot       GIT: sfan5 commited to minetest/minetest: Fix rename modpack button not working, fixes #1019 374e68d205 2013-11-23T10:06:35-08:00 http://git.io/PaSYpw
18:08 JackGruff         nice. since when did you guys get the bot to do this?
18:09 sfan5             MinetestBot always did this
18:18 JackGruff         hmm. guess i dont log on often enough
18:21 markveidemanis    Hi
18:22 JackGruff         yello
18:22 JackGruff         sfan5, how often does the ubuntu PPA update?
18:23 sfan5             the stable one updates every release
18:23 sfan5             the daily-build one every new commit
18:24 JackGruff         but you only release a new stable when the version number changes?
18:24 JackGruff         so 0.4.8 will be the new stable?
18:24 sfan5             yes
18:24 JackGruff         thanks
18:31 stormchaser3000   hi
18:31 stormchaser3000   is kaeza here
18:33 MinetestBot       EvergreenTree: <Jordach> FUCKING. WIN.
18:34 EvergreenTree     Like my water Jordach?   :P
18:34 Jordach           ^^
18:34 MinetestBot       Jordach: <EvergreenTree> Here is your water source:  https://www.youtube.com/watch?v=BuS9Z2RLF_0  and the image file:  http://i.imgur.com/P9RJpiU.png
18:35 stormchaser3000   lol
18:45 robotest          hey
19:01 OldCoder          john_minetest, Hi
19:06 OldCoder          john_minetest, PM if you stop by
19:06 MinetestBot       GIT: Novatux commited to minetest/minetest: Fix my name (doesn't display correctly because of utf8 characters) 83f1d9ae6b 2013-11-23T11:05:07-08:00 http://git.io/vC_TFw
19:06 OldCoder          Would anybody else like to test worlds?
19:07 OldCoder          Worlds, come'n'git em! :P
19:07 Sokomine          :-)
19:36 jojoa1997         hi
19:37 zat               http://s3-ec.buzzfed.com/static/enhanced/webdr01/2013/3/13/18/enhanced-buzz-30461-1363212008-0.jpg
19:37 zat               <3
20:09 jojoa1997         how  do i enable plants waving in RealBadAngel's shaders reworked fork
20:10 VanessaE          in the settings menu
20:10 VanessaE          and you have to have mods that support it, but right now none do
20:11 VanessaE          Coming Soon.â„¢
20:12 jojoa1997         so why does my game lag super when i turn on the leaves shaders?
20:12 VanessaE          maybe your machine can't deal with shaders?
20:12 jojoa1997         actually i dont get red blocks anymore
20:12 jojoa1997         it can
20:13 VanessaE          if you got red blocks, you can't do opengl shaders.
20:13 VanessaE          red blocks == you are running directx
20:13 jojoa1997         i just dont see leaves waving buit i guess you have to change the block groups
20:13 jojoa1997         red blocks means broken shaders/unsupported shaders
20:13 VanessaE          idk how it works now.
20:14 VanessaE          it was paramtype2="waving", but that's about to change
20:14 VanessaE          (to  waving=true,  but that isn't implemented yet)
20:14 VanessaE          just wait a bit for RBA et al. to make up their minds. :P
20:14 LazyJ             I read that waiving leaves in MT were on the horizon. Any idea of the time-line?
20:15 VanessaE          LazyJ: the code is here now.  https://github.com/RealBadAngel/minetest/commits/shaders_rework
20:16 LazyJ             Thx, I'll take a look. ;)
20:22 NekoGloop         http://www.youtube.com/watch?v=MMgGxL8aU4E
20:37 NekoGloop         lolno
21:09 VanessaE          bbl
21:11 * Jordach         tried to join vanessas server using buildcraf
21:11 VanessaE          did it barf? :)
21:11 Jordach           mhm
21:11 VanessaE          (it probably did, it's 0.4.7-stable)
21:12 VanessaE          ok, bbl for real now.
21:12 Jordach           it is really fast, faster on mp for me
21:13 * Jordach         sends thanks to mrtu
21:13 Jordach           mrtux*
21:24 thexyz            AHAHAHA
21:24 thexyz            https://forum.minetest.net/viewtopic.php?pid=119323#p119323
21:24 sfan5             lol
21:25 thexyz            i'll ban him for 1 month
21:25 thexyz            fuck
21:25 nore              thexyz, perhaps just remove the post with a warning, no?
21:25 thexyz            i'm so generous
21:26 thexyz            shit like this could easily get the server shut down
21:26 thexyz            of course he just deserves a fucking warning
21:27 PilzAdam          isnt it "free as in free beer" and not "free as in beer"?
21:27 thexyz            well honestly I don't care
21:27 thexyz            I just think warning is not enough in that case
21:27 thexyz            and banning forever is not really nice
21:27 thexyz            so I guess 1 month is reasonable?
21:28 sfan5             1 month real time is like 1 year internet time
21:29 thexyz            eh?
21:29 thexyz            well
21:29 thexyz            that's gonna suck
21:29 thexyz            for him
21:30 thexyz            what is your suggestion?
21:30 thexyz            and by looking at his post history it looks like he doesn't post more than 1 message per month anymore
21:31 thexyz            and I really don't want to be sued for shit like that or have my server shut down which runs some other projects too
21:31 sfan5             it's your choice
21:31 PilzAdam          thexyz, or you just hope that "In any event you are responsible for your posts, and the other users are responsible for their posts, not the operators of this forum." takes effect in court
21:32 stormchaser3000   i did not get to see the post soon enough before it was deleted
21:32 stormchaser3000   what did it say
21:32 sfan5             stormchaser3000: someone posted a cracked version of that minetest android version
21:32 stormchaser3000   buildcraft
21:32 stormchaser3000   ?
21:33 sfan5             yes
21:33 ShadowNinja       cracked == Full version without price?
21:33 sfan5             yes
21:33 stormchaser3000   D: i had better uninstall it then (i downloaded it)
21:33 * stormchaser3000 workout deleting the files
21:34 stormchaser3000   ok there the mine folder in my playstarz folder is deleted
21:35 stormchaser3000   is there any other folders that are used for the full version
21:41 thexyz            PilzAdam: yes sure
21:41 thexyz            but you know
21:41 thexyz            hetzner is a Germany hosting provider
21:41 thexyz            so it will just turn my server off
21:44 stormchaser3000   hmmmmm if only i knew c++ i would make the real minetest for android and have it be the latest git
21:45 stormchaser3000   and have t be free on google play
21:45 PilzAdam          no, if you knew c++ you wouldnt do that
21:45 stormchaser3000   ?
21:45 sfan5             it requires more than c++ to do that
21:46 stormchaser3000   hmm um ok
21:46 RealBadAngel      PilzAdam, can you try latest chanes in my branch and see if anything is still broken for you?
21:47 PilzAdam          RealBadAngel, sure
21:50 PilzAdam          RealBadAngel:
21:50 PilzAdam          /home/adam/Minetest/minetest/src/nodedef.cpp:605:8: warning: unused variable 'waving_plants' [-Wunused-variable]
21:50 PilzAdam          /home/adam/Minetest/minetest/src/nodedef.cpp:606:8: warning: unused variable 'waving_leaves' [-Wunused-variable]
21:50 RealBadAngel      dont worry
21:50 RealBadAngel      i am aware of it and this is not an error
21:51 RealBadAngel      i will use those settings there
21:53 stormchaser3000   how do i get to your branch of minetest real bad angel
21:53 NekoGloop         Wunused!
21:53 NekoGloop         Wun~used~
21:54 PilzAdam          RealBadAngel, in HavenNG the side texture of dirt_with_snow is messed up
21:54 PilzAdam          and default:snow laying on top of the jelly leaves looks... interesting
21:55 stormchaser3000   Pilzadam how do i get to that branch
21:55 RealBadAngel      win or linux?
21:55 PilzAdam          RealBadAngel, is bumped updated yet?
21:55 stormchaser3000   linux lucid (my !@#$ing old system and os) ubuntu
21:55 stormchaser3000   10.04
21:55 RealBadAngel      so you have to build it on your own
21:56 stormchaser3000   i know and i know how to
21:56 RealBadAngel      https://github.com/RealBadAngel/minetest/tree/shaders_rework
21:56 stormchaser3000   ok thanks
21:56 PilzAdam          RealBadAngel, and there is still the time_speed thing
21:56 RealBadAngel      i know
21:56 RealBadAngel      step by step
21:57 PilzAdam          you wanted me to test if anything is broken :-p
21:57 RealBadAngel      each day i am fixing issues, errors and the like :)
21:58 stormchaser3000   now i hope my intel 1 core computer can handle this
21:58 RealBadAngel      and making HavenNG looks better. read: using the features
21:58 RealBadAngel      http://i.imgur.com/duNnnQR.jpg
21:59 PilzAdam          this doesnt fit the style of MT
22:03 iqualfragile      wooohoo
22:03 Calinou           <stormchaser3000> linux lucid (my !@#$ing old system and os) ubuntu
22:03 Calinou           <stormchaser3000> 10.04
22:03 iqualfragile      dr. who special!
22:03 Calinou           use something that is not EOL
22:03 iqualfragile      awsome
22:03 Calinou           stop hyping it.
22:03 Calinou           it isn't even fun anymore
22:03 iqualfragile      Calinou: wut? i just watched it
22:03 iqualfragile      was lots of fun
22:04 Calinou           overrated as hell
22:04 Calinou           more than a nexus 7
22:04 iqualfragile      Calinou: did you see it?
22:05 Calinou           no
22:05 PilzAdam          RealBadAngel, use_texture_alpha is broken
22:05 iqualfragile      in that case, my dear Calinou, stfu
22:06 RealBadAngel      PilzAdam, what is using that feature for example?
22:06 PilzAdam          RealBadAngel, my patched mt_game
22:06 RealBadAngel      can i have it?
22:07 PilzAdam          https://github.com/PilzAdam/minetest_game/commit/c7fa80f8ab6e8d87201e411f7d356d5c7a45d3de
22:07 stormchaser3000   um yes calinou
22:07 stormchaser3000   i have a bad os
22:08 RealBadAngel      PilzAdam, so, the ice for example, yes?
22:08 stormchaser3000   i use lucid linux
22:08 PilzAdam          RealBadAngel, yep
22:09 RealBadAngel      PilzAdam, can you make a screenshot how it does look for you?
22:12 PilzAdam          RealBadAngel, http://mg.viewskew.com/mgoblin_media/media_entries/461/AlphaNodesBug.png
22:12 PilzAdam          this tower is build out of ice
22:19 Jordach           thexyz, gg dmca only works from the us, playstarz is china based
22:20 thexyz            ^ he has no idea about what he says
22:21 Jordach           thexyz, supertuxcart code is gplv2, the java frontend is from that...
22:21 sfan5             lolwat http://www.reddit.com/r/Jobs4Bitcoins/comments/1nt2am/forhire_dna_barcode_sequencing/
22:21 thexyz            Jordach: then email gpl-violations
22:21 thexyz            I don't want to dig this stuff
22:21 sfan5             Jordach: supertuxkart has no java frontend
22:22 thexyz            I see copyright violation — I ban the guy
22:22 Jordach           sfan5, see vanessas tablet outpur
22:22 thexyz            for now it looks like you're just saying random shit without understanding it
22:22 sfan5             Jordach: it's some C++ then, but not Java
22:22 thexyz            i.e. what's about DMCA? if there's no DMCA does that mean copyright can be violated? no, of course..
22:24 Jordach           its only worth pursuing if we can truly see the source
22:30 Jordach           (the best thing we can do is
22:30 Jordach           note hat he ap isnt officially sanctioned
22:33 iqualfragile      thexyz: do you pay for bandwidth by volume? (for minetest.ru)
22:33 Jordach           and instill hate touchscreen kayboards...
22:34 thexyz            iqualfragile: there's 10 terabyte limit / month after which it switches to 10 mbps connection and will ask me to pay for bandwidth, what do you need this information for?
22:34 iqualfragile      are you using it up?
22:34 iqualfragile      (the 10 terabytes)
22:34 thexyz            what do you need this for?
22:35 iqualfragile      i have added a server of mine to the public server list so there were a lot of new people joining the server
22:36 Jordach           ...is it git?
22:36 iqualfragile      then some day the webserver i used for media_url crashed
22:36 iqualfragile      Jordach: yes it is
22:36 Jordach           damn
22:36 * Jordach         cant use rhe ta let
22:36 Jordach           the tablet*
22:37 iqualfragile      and allmost everybody who tried to join quit or timed out before they even downloaded most of the content (as there is mesecons and pipeworks and mobf installed)
22:37 iqualfragile      this lets me guess that most people have this kind of problem as i think that the server admins using media_url are a minority
22:38 iqualfragile      so i thought minetest cdm might be a good idea
22:38 iqualfragile      thexyz: ^ thats why
22:38 thexyz            yes there's http://minetest-cdn.net/
22:39 thexyz            and we're waiting for kahrl to merge his httpfetch code
22:39 thexyz            some day..
22:39 thexyz            it uses cloudflare by the way
22:39 iqualfragile      hmm
22:39 iqualfragile      ok
22:39 iqualfragile      interesting
22:40 iqualfragile      in that case media_url shoud default to minetest-cdn.net
22:40 iqualfragile      who runs it?
22:45 OldCoder          iqualfragile, I used curl but had to stop because of the bug that is fixed by httpfetch
22:46 thexyz            iqualfragile: I do but it's not functional yet
22:46 OldCoder          VanessaE informed me that textures go missing presently
23:00 Jordach           hey paramat
23:00 paramat           hi
23:16 Peacock           good morning starshine the earth says hello
23:16 paramat           hi :)
23:16 Peacock           hey, i finally crashed and slepted over 12 hours lol
23:17 paramat           good to hear
23:17 paramat           and still no shadow bugs? :)
23:17 Peacock           nope, what about at your end?
23:18 paramat           well my end doesnt count as i was using pre-LVM
23:18 paramat           but yeah still buggy shadows but that may be my fault
23:18 Peacock           oh well i read on the logs 0.4.8 should be out *this* weekend, so hopefully monday at the latest
23:19 Peacock           naw not really, you were trying water level with prelvm, if i had tried it with lvm along with the nolight and calc-lighting it would have worked
23:19 iqualfragile      Peacock: yeah looks like its in the final stage
23:19 iqualfragile      translations beeing pulled in
23:20 Peacock           i'll bet they'll keep the 0.4.9 milestones written in stone this time ;)
23:20 paramat           i get the feeling it was water level that fixed it for you?
23:20 Peacock           well nolight + calc_lighting alone didn't work with lvm, the water level thing was crucial
23:21 Peacock           though it also confirms that it treats everything below water level as being underground as suspected
23:21 Peacock           which i dont really get why thats necessary for singlenode, but i doubt it will stay like that in future versions
23:23 paramat           hm-mm correctly pointed out my mistake of exiting ongen before calcualting light, but i still cant see how that would produce the shadow glitches, still confused, reading over logs. However if your realm works then im happy.
23:23 Peacock           well im still fuzzy on that exiting ongen before calculating light
23:23 paramat           and i also am suspecting its water level causing problems in singlenode mapgen
23:24 paramat           yeah because your version is full map, but you still got shadow bugs
23:24 Peacock           http://pastebin.com/C2GNGbPU
23:24 Peacock           did i make the same mistake there ^ ?
23:24 Peacock           because it seems to work regardless
23:24 * paramat         reads
23:26 paramat           well looks good to me
23:26 Peacock           okay so it's just the code that he saw yesterday that had calc_lighting in the wrong place
23:28 paramat           are you keen to add craters? i will be coding LVM craters as a code chunk that can be dropped into your code easily
23:29 paramat           i was considering adding rare materials around the crater edge formed by impact energy ... obsidian perhaps
23:29 paramat           but i know you started another world :)
23:30 paramat           if you add crater code nothing changes you just get craters in the newer asteroids
23:30 Peacock           depends would there be more noises/perlinmaps?
23:31 Peacock           id have to see if there's a noticeable difference in speed, 'cus right now your lvm + perlinmaps version spawns as fast as MT's builtin mapgen :-)
23:32 paramat           great. no no more noises, just random positions in each chunk, simple spheres excavated, should be simple and fast,
23:32 Peacock           heck they could almost remove the mapgens from the engine and rely on your mods if they were all setup similarly
23:33 Peacock           i'll have to see how it looks, i rather like the shapes of the asteroids since you revamped the whole thing in the latest versions :-)
23:33 Peacock           not too far apart, not too tiny
23:33 paramat           after craternips are done i must stop changing things and move on to another mod heh
23:34 Peacock           vertical realms? :P
23:34 paramat           yeah 4 vrealm plus upside down realm plus normal realm = cube world
23:35 paramat           yes the number and size range of craters is configurable
23:35 Peacock           next up you could try doing a dyson sphere
23:35 ShadowBot         john_minetest: Error: I haven't seen markveidemanis, I'll let you do the telling.
23:35 MinetestBot       john_minetest: I'll pass that on when markveidemanis is around
23:35 paramat           i like the asteroid shapes too so tend to just have a few craters to add interest, i must post some screenshots
23:36 paramat           dysin sphere lol i have big plans
23:36 Peacock           there it is http://thehumblefuturist.com/wp-content/uploads/2013/03/st-dyson-sphere.jpg
23:37 paramat           ive always been fascinated with ringworlds, dyson spheres etc
23:38 Peacock           stanford toruses are cool too
23:38 Peacock           the Chinese will probably be the first to build one of those
23:39 paramat           when i was a kid in the late 70's nasa were producing artwork of O'Neil colonies etc, i was obsessed with those artworks
23:40 Peacock           welll heck back then every major power had their own plans for a space station
23:40 paramat           yeah im hoping for another space race US-Chinese
23:40 Peacock           budget cuts in every country gave us the ISS instead
23:40 paramat           yep and Nixon wanting to spend money on war instead of Nasa, what a loss to lose JFK
23:41 Peacock           not sure about a space race, more likely a naval confrontation, heard the news about the new "identification zone" in the south china sea?
23:41 paramat           nope
23:41 Peacock           http://www.bbc.co.uk/news/world-asia-25062525
23:41 Peacock           Japanese, Koreans aren't too happy lol
23:41 paramat           i recently discovered what the shuttle could have been if it's budget hadnt been cut
23:42 Peacock           the Russian had their own shuttle too, the Buran i think it was called
23:42 paramat           instead we got crude solid rocket boosters
23:42 paramat           yeah Buran Energia, monster booster
23:42 Peacock           well the space shuttle program was kindof a mixed bag
23:44 Peacock           i mean the only reason the gov't went for it was to build their own freedom space station (robocop) and for the supply contracts in certain states
23:46 Peacock           though the space race was mostly a cold war thing, it did lead to alot of the technologies we use today, which might explain why these days facebook and twitter are considered "innovative" in lieu of real technological progress lol
23:47 paramat           my youth of reading SF has led to my big dreams and disappointment at our slow progress
23:48 paramat           Elon Musk has an awesome vision, his reusable booster is a better and cheaper idea than the shuttle
23:48 Jordach           elon has 22nd century ideas in the 21st century
23:48 Peacock           well anyone who was a fan of star trek growing up has to be disappointed at the state and direction of society today lol
23:49 * paramat         is also an electric car enthusiast
23:51 paramat           heres the site full of past shuttle concepts http://www.pmview.com/spaceodysseytwo/spacelvs/index.htm
23:53 paramat           one of my favourites, double spaceplane http://www.pmview.com/spaceodysseytwo/spacelvs/sld029.htm
23:54 Inocudom          How many of you know abot RealBadAngel's Bumped texture pack? To make mods and games have its effects, the textures of them simply need normal maps of the 256px resolution.
23:58 ShadowNinja       ShadowBot: channel lobotomy add
23:58 ShadowBot         ShadowNinja: The operation succeeded.