Minetest logo

IRC log for #minetest, 2013-11-10

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:00 VanessaE I'm not sure.  been too long ;)
00:00 VanessaE but maybe
00:00 OldCoder
00:01 OldCoder O.K. Three worlds are up. Please try Octuteam. Lots may be broken. It is STRONGLY RECOMMENDED that you preload the cache ZIP I will link for you
00:01 OldCoder Server minetest.org
00:01 OldCoder Port 30015 Zegaton
00:01 OldCoder Port 30017 Pripyat
00:01 OldCoder Port 30004 Octuteam
00:01 OldCoder Cache ZIP file is...
00:01 OldCoder http://minetest.org/clients/minetest-cache-131105.zip
00:01 OldCoder
00:01 OldCoder Have fun
00:02 OldCoder I would like to know if Animals appear after a while
00:02 OldCoder Do not build much; these copies are temporary
00:02 OldCoder Old Homes will be restored later
00:03 OldCoder No takers? us|0gb cy1 Peacock didn't 2 of you say you'd try Octuteam?
00:03 OldCoder Well, it will remain up for the weekend
00:03 us|0gb I'm working with the posted cache now. I'll be on in a bit.
00:03 OldCoder k!
00:03 us|0gb A seven minute download, it seems.
00:04 cy1 Sorry OldCoder I'm in the middle of a pack of stories. Slow to respond that's all.
00:05 us|0gb Minetest module database, why won't you let me log in? DO YOU NOT LOVE ME!?
00:06 cy1 OldCoder: for future reference a zip archive isn't optimal, as it's impossible to unzip anything until the end of the file arrives.
00:06 us|0gb I guess tha't understandable. Not even *I* love me.
00:06 cy1 .tar.gz is what I'd use, but whatever works.
00:06 VanessaE with http_fetch, cache zips are mostly obsolete now.
00:06 cy1 us|0gb: I love you us|0gb
00:06 cy1 will u marry me
00:06 OldCoder cy1, why do you unpack during download?
00:07 * OldCoder is curious
00:07 arsdragonfly joined #minetest
00:07 cy1 OldCoder: To list what's in there, so I can figure where in the folder tree to put the files.
00:07 OldCoder VanessaE, we do not have http_fetch yet
00:07 us|0gb Ha ha, but I didn't mean that type of love. Are we even compatible, cy1? I'm a bit unusual.
00:07 VanessaE OldCoder: ok, they will be obsolete then :)
00:07 OldCoder cy1, but you cannot list either until downloaded
00:07 Menche zip < tar.xz
00:07 OldCoder Both have their place
00:07 cy1 No you can with. tar files.
00:07 OldCoder Can list first part, yes
00:07 OldCoder But easy to move once downloaded
00:08 OldCoder And ZIP is less confusing for Windows people
00:08 cy1 OldCoder: tar files can be streamed too, if I didn't want to save it to disk.
00:08 OldCoder Need to remember them
00:08 OldCoder Yes that is absolutely true
00:08 * OldCoder has used tarballs for 35 years
00:08 cy1 curl http://...something.tar.gz | tar xz
00:08 OldCoder Yes
00:08 OldCoder Maybe 25 years
00:08 * OldCoder forgets
00:08 cy1 <3
00:08 cy1 Don't mind me then.
00:08 OldCoder It is fine
00:09 * OldCoder needs to work. Page him for ops or whatever in the worlds.
00:09 cy1 I'm going to try Ocuteam as you requested.
00:09 cy1 cy @ Ocuteam
00:10 cy1 seems to be going slowly though.
00:11 us|0gb Luckily for me, these modules have their authors listed. So I just have to wait until one of these people gets on IRC and ask him/her how to get in.
00:13 OldCoder k
00:15 rsiska joined #minetest
00:17 us|0gb Okay, this is insane. THe login page for the database is completely busted, BUT, if you log into the forum, the database page has you logged in already.
00:18 paramat joined #minetest
00:19 us|0gb Also, you can't specify modules form minetest_game or minimal as dependencies due to them not being in the database.
00:20 us|0gb And while most modules use a seperate license for code and images, that isn't specifiable in the database.
00:21 us|0gb I can't find the place to upload screenshots either.
00:22 paramat OldCoder, dont give up on snow, you can use a mod to alias thold snow nodes to the new default snow nodes
00:22 paramat thold = the old
00:22 * OldCoder is all ears
00:22 OldCoder Indicate what to do
00:22 OldCoder Does not need to be today!
00:22 OldCoder paramat, I am grateful for tips over time
00:23 paramat whats the name of the old snow nodes, stairs:snow?
00:23 OldCoder I will open the source; hold on
00:23 EvergreenTree joined #minetest
00:23 us|0gb OldCoder: THe hand seems to be broken in the new world.
00:24 us|0gb Never mind, nit the hand, but all the nodes.
00:24 OldCoder stairsplus.register_stair_and_slab_and_panel_and_micro("ice", "snow:ice",
00:24 OldCoder {snappy=2,cracky=3,melts=1},
00:24 OldCoder paramat, that is the call that fails
00:24 OldCoder us|0gb, ?
00:24 OldCoder us|0gb, the entire world is broken? Uh oh!
00:25 us|0gb They all seem to act like the hand has an on_use() function.
00:25 us|0gb Except for when trying to dig air.
00:25 OldCoder us|0gb, try one of the other worlds
00:25 OldCoder Need to know if it is only Octuteam
00:25 us|0gb Good idea. Logging into port 30017 ...
00:26 paramat change it to 'stairsplus.register_stair_and_slab_and_panel_and_micro("ice", "default:ice",'?
00:26 paramat just a guess
00:26 us|0gb It could be that my client is too new or something. I updated it yesterday.
00:27 paramat '"snow:ice" is a node from the snow biomes mod
00:28 OldCoder paramat, there is no stairsplus any longer though
00:29 OldCoder Regardless thank you
00:29 OldCoder paramat, I am using RBA snow
00:29 OldCoder I will drop it if need be
00:29 paramat ah okay
00:29 OldCoder I did this...
00:29 OldCoder I simply deleted that call
00:29 OldCoder This one:
00:29 OldCoder stairsplus.register_stair_and_slab_and_panel_and_micro("ice", "snow:ice",
00:29 OldCoder {snappy=2,cracky=3,melts=1},
00:29 OldCoder {"snow_ice.png"},
00:29 OldCoder "Ice Stairs",
00:29 OldCoder "Ice Slab",
00:29 OldCoder "Ice Panel",
00:29 OldCoder "Ice Microblock",
00:29 OldCoder "ice")
00:29 OldCoder
00:29 OldCoder Then RBA snow loads
00:29 us|0gb OldCoder: The problem is local to Octuteam.
00:29 OldCoder But any nodes depending on that are broken
00:29 OldCoder
00:29 OldCoder us|0gb, Interesting!!!
00:30 OldCoder us|0gb, Octuteam uses *exactly* the same mods ATM except for Ambience
00:30 us|0gb Hold on, trying something ...
00:30 OldCoder Unless there are worldmods; I don't think so
00:30 OldCoder Very pleased to try experiments
00:30 paramat one thing you could do is use the map mod to get the names of the ice slabs and stairs in your old world, then alias them to default nodes
00:30 OldCoder Yes
00:31 OldCoder But zero time to do that... I will simply delete that call and accept the broken nodes
00:31 OldCoder The rest of RBA Snow is loading
00:31 Jordach evening all
00:31 Jordach afternon OC
00:31 OldCoder Jordach, good morning
00:31 us|0gb Evening, Jordach!
00:31 OldCoder Yep
00:31 OldCoder Jordach, I am now reviving or running three worlds
00:31 OldCoder One step at a time
00:31 OldCoder paramat, thanks... best solution might be just to delete that call
00:31 Jordach thats good news
00:32 paramat the map mod should say "unknown nodes: stairsplus:ice_slabs ..."
00:32 OldCoder I'll need to know how badly things are broken
00:32 OldCoder paramat, Yes
00:32 OldCoder But I have zero time to do that
00:32 paramat ok
00:32 OldCoder paramat, you were willing to help
00:32 OldCoder Visit one of the worlds and claim your op :-)
00:32 paramat thanks
00:32 * OldCoder is going to run 20 worlds again
00:32 OldCoder But this time I want to merge the smaller worlds!
00:33 OldCoder People who help with that will be treasured!
00:33 Exio4 joined #minetest
00:33 OldCoder Too many little worlds!
00:33 OldCoder Big worlds are better
00:33 OldCoder
00:33 us|0gb OldCoder: I think I found the issue. It's merely a new client-side treatment of the lack of interact. Everything is probably fine.
00:33 OldCoder All right!
00:33 OldCoder I will bring the other worlds back one by one
00:34 OldCoder I will need ops for them
00:34 OldCoder
00:34 OldCoder One step at a time
00:34 OldCoder us|0gb, let me know if you see Animals
00:34 OldCoder They should start to spawn at some point if working
00:34 OldCoder
00:34 us|0gb I see a couple broken nodes and a few broken entities. The broken entities might be animals.
00:34 OldCoder kaeza, when you wake up... are you the last Octuteam person? I need coords and names of places for my atlas
00:35 OldCoder us|0gb, Could be... maybe Sapier changed something
00:35 kaeza OldCoder, seems so :/
00:35 OldCoder Ah
00:35 kaeza babyface and Octupus are MIA
00:35 sapier nope mobf upgrades changed entities
00:35 OldCoder kaeza, let me op you next time I'm on... I need help with that world
00:35 OldCoder sapier, k t y
00:35 OldCoder us|0gb, some other objects then?
00:36 * Jordach is thinking of a Minegeld / Stock Market server
00:36 OldCoder Everybody: What I will value most... are lists of coords and names of places
00:36 OldCoder I wish to post lots of screenshots!
00:36 OldCoder
00:36 us|0gb Could be. I have no way to know what these entities are - er, used to be.
00:36 OldCoder Give me coords and stories!
00:36 OldCoder us|0gb, one step at a time
00:36 OldCoder us|0gb, kaeza, anybody else
00:36 OldCoder If you help you get ops right now
00:36 OldCoder Any takers?
00:36 OldCoder I will join and op folks
00:37 OldCoder 3 worlds are available!
00:37 OldCoder Nice ones, two
00:37 OldCoder But Zegaton is probably spoken for
00:37 OldCoder It is named after Zeg9 after all
00:37 OldCoder * too
00:38 OldCoder john of minetest hangs out there too
00:38 OldCoder Hmm
00:38 OldCoder Fixing Skyblock is going to be a challenge
00:39 us|0gb Wait, you're offering worlds up for grabs? That's tempting ....
00:40 paramat losing ice slabs and stairs doesnt seem much of a loss, i thought you were losing extensive snow cover on the terrain
00:42 OldCoder paramat, I was until I found that I could just drop the one call
00:42 us|0gb There seems to be ace ranges still.
00:42 OldCoder us|0gb, assistance is needed. And IIRC you are already opped on Pripyat. Why don't you and Kaezea fix up Octuteam?
00:42 OldCoder What are ace ranges?
00:42 us|0gb Fix how?
00:43 OldCoder Identify broken nodes, delete them, advise of mods needed, use worldedit to merge pieces of other worlds
00:43 OldCoder Basically get things sorted out
00:43 OldCoder So people can have fun
00:43 OldCoder
00:43 us|0gb OldCoder: Sorry, ace ranges are a a typo. I mean ice ranges, ranges of ice nodes.
00:43 OldCoder Ah!
00:43 OldCoder k!
00:44 * OldCoder had assumed that ace ranges were some marvelous feature :P
00:44 paramat there is a new 'stairs' mod in default now though
00:44 OldCoder paramat, I know
00:44 Jordach im thinking of a hybrid vanessa game and stock market style game
00:44 OldCoder Go for it
00:44 VanessaE LifeTest :)
00:44 OldCoder Heh
00:44 Jordach ohai thar nessie
00:44 us|0gb Sorry to get your hopes up, OldCoder. I just meant the iced-over areas weren't converted to large patches of unknown nodes.
00:45 OldCoder That is good
00:45 VanessaE oh weird side effect:   start digging a block.  Half way through, while still holding the button, hit escape and then let off the button.
00:45 OldCoder So it was a fair compromise to drop the one register
00:45 OldCoder VanessaE, where?
00:45 VanessaE hit escape again to close the popup menu - the block is still damaged
00:45 VanessaE anywhere, it probably works on all servers.
00:45 OldCoder Ah
00:45 OldCoder us|0gb, try /mobf in chat
00:46 OldCoder Does that work?
00:46 OldCoder Or may be limited to admin
00:46 OldCoder Game chat that is
00:46 paramat ... but the new stairs mod doesnt include ice stairs and slabs, but you can add those in another mod
00:46 us|0gb I'll try it once the world loads.
00:46 OldCoder paramat, suggestions will be most welcome
00:46 us|0gb The new stairs module has issues and doesn't respect name spaces.
00:46 OldCoder k
00:47 OldCoder Off topic but amusing
00:47 OldCoder I have used this Creative Commons image to represent "Online Community":
00:47 OldCoder http://christfollower.me/images/131108_group.jpg
00:47 OldCoder It seems suitable :-)
00:47 OldCoder They are online, after all
00:48 us|0gb Ha ha, nice. So diverse too, like a real online community.
00:48 OldCoder Yep
00:48 OldCoder It takes all types
00:48 paramat im beginning to think it would be easier to just go around destroying the old ice stairs and slabs, if there are any :)
00:49 OldCoder paramat, Yep. Hence the need for ops.
00:49 OldCoder I wish to tidy up the worlds.
00:49 arsdragonfly_ joined #minetest
00:49 OldCoder Then they will live again.
00:49 OldCoder I am going to run Minetest Classic too BTW
00:49 OldCoder If anybody wishes it
00:51 us|0gb I like the idea of Minetest forks, but Minetest Classic is so old and limiting. It doesn't even have the module system from Minetest 0.4.*.
00:51 * us|0gb abuses his power by giving himself a stack of apples
00:52 Menche a bunch of new stuff was just added to minetest-classic
00:52 OldCoder What is the attraction?
00:52 OldCoder Ah
00:52 OldCoder So it is a valid fork
00:52 OldCoder Menche, shall I run it?
00:53 us|0gb Oh, what? Apples only give you half a heart each? If I had to work for these things, I'd be filing a complaint.
00:53 Menche just got glass doors, panes, and more stone materials in the latest version
00:53 Menche tnt and fire were added recently
00:54 OldCoder Menche, shall I run it?
00:54 Menche i guess
00:54 OldCoder Now that is enthusiasm!!!
00:54 Menche only 5 servers running it so far
00:54 * OldCoder may wait until somebody wishes to play it
00:54 Menche lol
00:54 OldCoder "I guess" does not quite pass the tes'
00:55 us|0gb I am trapped in a lag box. But it is MY box, and I will guard it jealously.
00:55 sapier can someone tell me what's benefit of minetest-classic?
00:55 PilzAdam us|0gb, try farming:bread
00:56 paramat hmmmm, hi, last night you said "06:53 hmmmm paramat, 3d noise is extremely fast anymore 06:53 I was waiting for celeron to reimplement it but he never did" so it is very fast now, or not?
00:56 hmmmm it is
00:56 us|0gb I imagine it's the lighter resource usage and the nostalgia.
00:56 OldCoder us|0gb, nostalgia?
00:56 * OldCoder chuckles
00:56 OldCoder All right
00:56 us|0gb PilzAdam: Thanks for the suggestion, will do once I get back in, assuming it is installed.
00:57 paramat i read on IRC logs a while back that perlin noise is now faster and that v5 will be coming back
00:57 OldCoder Those who wish to try the worlds or earn ops, let me know over time
00:57 sapier if minetest-classic isn't improved by huge degrees to 0.3.3 it's even less performant than current minetest (using same features of course)
00:57 us|0gb Probably. People seem to like old versions of games.
00:57 OldCoder These *are* fine worlds
00:57 paramat oh cool thanks
00:57 Menche it's gotten a lot more features
00:57 OldCoder us|0gb, But... But... this one is 1.5 years old?
00:57 PilzAdam bye
00:57 Menche and it performs better than 0.4
00:57 OldCoder 1.5 to 2.5 years is a lifetime now
00:57 OldCoder ?
00:58 sapier menche that's prooven to be wrong
00:58 us|0gb OldCoder: You do have a point ...
00:58 OldCoder Hopefully not on my head :P
00:58 paramat sorry i didnt see your fast reply at 00:56
00:58 us|0gb I wouldn't know, I haven't seen photographs.
00:59 us|0gb It could be useful for self-defense though. Just headbutt your assailants, OldCoder.
00:59 OldCoder I shall keep this in a pointed mind
01:00 paramat its interesting how the mapgens i study seem to avoid 3D noise as much as possible
01:00 proller joined #minetest
01:00 us|0gb That is interesting. I wonder why that is.
01:01 paramat in my 'paragen' mod i use it to create rock strata and to define the layers of soil / sand
01:01 * us|0gb doesn't understand how noise works though
01:01 * us|0gb is not a mathematician
01:02 paramat 3D noise is processing heavy
01:02 paramat but beautiful and allows underground rock strata
01:03 paramat i believe mapgen v5 was simple 3D noise plus a vertical linear density gradient
01:04 hmmmm the noise is modulated by 2d
01:04 paramat ahh
01:04 hmmmm that helps it create borders
01:05 paramat i have yet to study v5 code
01:05 hmmmm do you want to reimplement mapgen v5?
01:05 paramat heh i thought c55 wanted to do that
01:05 Menche gaah, have to be careful not to re-use node ID numbers when adding nodes in -classic
01:05 hmmmm he did but he never ended up doing it
01:05 hmmmm I want more mapgens in, in particular v5
01:05 hmmmm i also want to put in minecraft's and make flat its own mapgen instead of an attribute
01:05 paramat well i will now be learning C++ and core stuff, might take a while, so perhaps ...
01:06 us|0gb Flat as a mapgen would make way more sense.
01:06 hmmmm I think I just added flat really quick to shut some people up
01:06 us|0gb And adding Minecraft's, if you can find the algorithm, would make users happy.
01:06 hmmmm didn't put too much thought into it
01:07 us|0gb Wasn't that before mapgens were available, too?
01:07 hmmmm I think so, maybe
01:08 paramat concerning your multi mapgen idea, best to make one mapgen with more variety
01:08 hmmmm yup
01:08 paramat various stuff varied over very large scales
01:08 hmmmm see I tried something like that
01:08 hmmmm celeron didn't like the "scale" of the mapgen
01:09 paramat ah well 0.4.7stable v7 was a bit too big :)
01:09 hmmmm I guess like people wander around a certain amount and expect to see the majority of the 'features'
01:09 us|0gb THat could be its own mapgen: a combination of all available mapgens, recursively including itself. Okay, maybe leave out the recursion.
01:09 paramat especially the flat areas
01:09 hmmmm well my intent was to make it easy to build on
01:09 hmmmm because that was my main problem with v6
01:10 NekoGloop infinite recursion wheeee~
01:10 paramat you know with my paragenv7 biomes on top it doesnt seem quite so vast
01:10 us|0gb I don't know what you're talking about, building on slopes is interesting.
01:10 paramat ... but still a little too vast
01:11 paramat anyway i havent seen the current dev v7 yet
01:12 paramat but i see in the code that mountains and ridges are now optional, and that persistence is varied a better way: 0.6 + - 0.1 or so
01:14 paramat 'fractal' mapgen... detail on all scales
01:16 paramat ... could give the impression of MT classic small scale mapgen but also have change over 500 / 1000 / 2000 nodes etc.
01:17 * paramat has more ideas than time
01:19 arsdragonfly joined #minetest
01:22 paramat us|0gb: sorry to bother you again, how easy would it be for you to do the pull request for the floatlands fix? i cannot yet, apologies, still learning github
01:23 us|0gb paramat: That would be no problem at all.
01:23 paramat okay, i guess i should ping proller too
01:24 paramat ... as it's his code
01:24 us|0gb It will take me a bit to figure out how to do it, Hold on.
01:25 paramat no problem :) proll'r i assume you've seen this fix for flat edges?
01:26 us|0gb The pull itself is easy, but I need to rebase my fork, or something silly like that in order to make it work.
01:26 us|0gb Oh wait, no I won't. GitHub has a single-file fix option that will work.
01:28 us|0gb paramat: Where is your fix again? I forget.
01:29 paramat https://forum.minetest.net/viewtopic.php?pid=117500#p117500
01:30 paramat https://github.com/minetest/minetest/issues/989
01:32 us|0gb Bluh, I have to enable JavaScript again ...
01:33 us|0gb And cross-site scripting.
01:35 cy1 us|0gb: The item definition system could definitely be uh... improved on minetest-classic. As-is they just manually count how much space is needed for the crafts or node defenitions table, and write like "113" in the source code.
01:35 cy1 But I fear to succesfully count such things would require generating source code, and there is no C library to generate C source code that I know of. Certainly not a simple one.
01:36 cy1 I can't help but think that adding a dependency to a scripting language wouldn't be welcomed in -classic.
01:36 sapier that "library" is called compiler ;-P
01:36 us|0gb Hmm. That sounds like a miscount waiting to happen,
01:36 cy1 sapier: To generate C source code, not consume it.
01:36 cy1 us|0gb: Yeah, but there's nothing else you can do in C.
01:37 sapier yet the code needs to be compiled after you got it
01:37 cy1 Well yes sapier I would use a normal compiler for that.
01:37 sapier and there are code generators out there yet they're overkill for what you need em
01:37 cy1 Yeah, or they're integrated into some fancy over the top IDE.
01:38 us|0gb paramat: In my pull request, I'm mentioning that you asked me to make the pull request on your behalf. What pronoun do you prefer?
01:38 cy1 I'd do it with a perl script honestly. But I dunno... could just hack a oversimplified C code generator. printf("Function %s(%s,%s",name,arg1,arg2); etc
01:38 sapier or you just add lua so everyone can write it's own code
01:39 sapier wait ... someone already did this ;-)
01:39 cy1 lua is slow big and dumb.
01:39 sapier lua is neither slow nor big
01:39 sapier lua is as good as the one writing it's code you need to know what you're doing ... as everywhere
01:39 us|0gb It is dumb though. I mean seriously, who indexes from one? Foolishness.
01:39 cy1 haha true
01:40 sapier have you ever started counting apples at 0
01:40 us|0gb Yes. Right now, I have zero apples.
01:40 paramat lol
01:40 cy1 sapier: I saw the snow biome code in lua and it was airtight. You just can't put scripting languages in tight loops like "for every node on the map { ... }"
01:40 sapier you're not conting right now
01:40 us|0gb Zero is a valid number of apples to have.
01:40 cy1 And the first apple you get is apple zero. It's like Mega Man.
01:41 sapier show me a book with a page numbered 0
01:41 cy1 Books are dumb.
01:41 sapier there's not even a year 0
01:41 cy1 Yes there is, and it's Jesus's birthday so don't hate :C
01:41 us|0gb Yes, so if I have seven apples, the seventh apple is apple #6. It makes perfect sense, if you ask me.
01:41 us|0gb I know, there should be a year zero!
01:42 us|0gb No, that was year 1.
01:42 sapier no it's just a convention prorammers start counting at 0 while everyone else does with 1
01:42 us|0gb It goes ... -2, -1, 1, 2 ...
01:42 OldCoder sapier, are you not sleepy?
01:42 cy1 "everyone else" except every mathemetician ever :p
01:42 OldCoder Heh
01:42 cy1 us|0gb: Seriously? wtf
01:42 us|0gb In other words, everyone who actually uses numbers.
01:43 sapier mathematicians are special ppl for them 0 isn't same thing as for everyone else
01:43 us|0gb cy1: THe years. THere is no year zero.
01:43 OldCoder us|0gb, Umm... there is no year one either
01:43 OldCoder or two or three
01:43 OldCoder
01:43 OldCoder In fact
01:43 us|0gb What? Since when?
01:43 OldCoder We lost a full week or month or something around 1782
01:43 Peacock the khmer rouge had a year zero, though i dont think too many people there and then have fond memories of it
01:43 cy1 If you don't count mathemeticians and computer scientists, there's nobody left who uses math! So where's this gigantic pile of scholars saying starting from 1 was ever a good idea...
01:43 us|0gb Huh.
01:43 OldCoder The calendar is artificial
01:43 OldCoder Entirely
01:44 us|0gb I see. Hmm.
01:44 cy1 OldCoder: Haha, that's terrible.
01:44 OldCoder We adapt
01:44 OldCoder And move on
01:44 OldCoder In the year one
01:44 cy1 OldCoder: So is your server btw. Cannot get onto it :/
01:44 OldCoder It was not the year one
01:44 OldCoder cy1, which server?
01:44 cy1 O-something
01:44 cy1 port 30004
01:44 OldCoder cy1, be polite... I have sweated over this. Octuteam? What country are you in?
01:44 sapier exactly so neither starting count form 1 nor from 0 nor from a is anything silly ;-)
01:44 OldCoder Did you install the cache?
01:44 cy1 Ocuteam yes.
01:44 OldCoder Did you install the cache?
01:44 cy1 I installed the cache yes.
01:45 OldCoder What country are you in?
01:45 cy1 I'm in the USA
01:45 us|0gb We should rebase the calendar then. It's lame having a 28/29 day month anyway, we can fix that when we rebase. We can base it on UNIX time stamps, so the current 1970 would be year zero.
01:45 cy1 northwest
01:45 cy1 "Error: client disconnected" ...
01:45 cy1 us|0gb: Or hextime!
01:45 OldCoder cy1, reviewing logs
01:45 us|0gb Or hextime. I don't know what that is, but it sounds better than basing it on mythology.
01:46 OldCoder
01:46 us|0gb My client disconnected as well, but I assumed the error was on my side.
01:46 OldCoder cy1, my world is not "terrible" :-)
01:46 OldCoder You have triggered another mod error
01:46 OldCoder In short, you have helped
01:46 OldCoder Wait briefly
01:46 cy1 sweet
01:47 OldCoder creative inventory size: 1262
01:47 OldCoder 17:43:04: ERROR[main]: ERROR: An unhandled exception occurred:
01:47 OldCoder ServerError: LuaError: error: ...netest047/share/minetest/mods
01:47 OldCoder cy1, do not say "terrible" and offend people. We are all working towards a fun goal
01:47 OldCoder If I went to Vanessa...
01:47 OldCoder and said "homedecor is terrible"
01:47 OldCoder what would she do?
01:47 cy1 us|0gb: Yeah it's basically just starting from a reference time and just counting in increments of a solar day, with hexadecimal notation.
01:47 OldCoder Homedecor crashd
01:47 OldCoder Homedecor crashed on you *
01:48 OldCoder /homedecor/lighting.lua:35: attempt to index global 'dirs2' (a nil value)
01:48 OldCoder VanessaE, if you stop by, comments?
01:48 VanessaE hm?
01:48 sapier I'd not want to be you oldcoder if you told her this way ;-)
01:48 OldCoder Ditto
01:48 VanessaE what'd I do?
01:48 sapier oops :-)
01:48 * VanessaE hides
01:48 cy1 OldCoder: Don't take it so seriously! :P
01:48 OldCoder cy1, do you follow?
01:48 OldCoder VanessaE, you made a wonderful mod!
01:48 cy1 I say everything is terrible.
01:48 OldCoder cy1, nah
01:48 cy1 It's an exaggeration.
01:48 OldCoder Just need a little polish
01:49 OldCoder VanessaE, your mod, which we all adore, has a teensy little crash
01:49 OldCoder Review above
01:49 VanessaE what's the error?
01:49 OldCoder Scroll up
01:49 VanessaE dirs2?
01:49 OldCoder Yep
01:49 VanessaE O.o
01:49 OldCoder cy1 that is how it is done
01:49 * VanessaE checks
01:49 arsdragonfly_ joined #minetest
01:50 * us|0gb giggles
01:50 VanessaE ah, I see the issue,
01:50 VanessaE gimme a sec.
01:51 OldCoder
01:52 us|0gb paramat: In my pull request, I'm mentioning that you asked me to make the pull request on your behalf. What pronoun do you prefer?
01:52 VanessaE OldCoder: fixed in git.
01:52 OldCoder I shall pull immediately!
01:52 VanessaE try it please?
01:52 VanessaE thanks
01:52 OldCoder Thank you for your help!!
01:53 OldCoder cy1, will you try it?
01:53 * OldCoder hustles to update right now!
01:53 OldCoder Wait briefly
01:54 OldCoder Repo is slow
01:54 OldCoder ZIP pulled
01:55 OldCoder Mod folders rebuilt
01:56 OldCoder Worlds restarted
01:56 OldCoder cy1, you timed out
01:56 OldCoder Try again
01:56 OldCoder
01:56 OldCoder Advise VanessaE of results
01:56 VanessaE that abm is for converting old pre-6dfacedir lights, musta deleted the dirs2 table when I adapted it to the in-engine 6d prediction code.
01:58 cy1 OldCoder: yes, you said you weren't ready
01:59 OldCoder cy1, It is ready now
01:59 OldCoder Try it
01:59 OldCoder Ah I C U cy1
02:00 cy1 Stuck on Item definitions.
02:00 OldCoder Not stuck
02:00 cy1 That usually means it hung...
02:00 OldCoder Patience
02:00 OldCoder Wait and let us see
02:00 cy1 It usually jumps quickly to Node definitions
02:00 * OldCoder shrugs
02:00 OldCoder cy1, this is a very fast server
02:00 OldCoder Amazing fast actually
02:00 OldCoder Let us see if there is a network issue
02:01 cy1 Well I'm getting a 260ms ping
02:01 cy1 It seems to get hung up someplace called gin.ntt.net
02:04 OldCoder Ah
02:04 OldCoder Network issue
02:04 OldCoder In-between
02:04 OldCoder If it persists I will ask my host
02:04 OldCoder But it is probably in-between
02:05 us|0gb I can't load new chunks. Other than that, it seems responsive.
02:06 OldCoder "Load new chunks" ?
02:06 OldCoder cy1, you do seem to be hung
02:07 OldCoder Sorry; but the issue seems to be in-between
02:07 OldCoder cy1, thank you for the attempt!
02:07 * paramat is back
02:08 paramat us|0gb: 'his'
02:08 * paramat is a dude
02:08 us|0gb Er, load new blocks, I mean. I can't enter areas I haven't been to.
02:08 cy1 OldCoder: You aren't out of disk space are you? Or RAM perhaps?
02:08 us|0gb paramat: Okay, submitting.
02:08 paramat youre awesome!
02:09 us|0gb https://github.com/minetest/minetest/pull/994
02:09 us|0gb No problem, I don't like bugs either.
02:09 OldCoder cy1, Heh. No. 32GB RAM.
02:10 OldCoder Checking
02:10 * us|0gb drools
02:10 OldCoder Is 62GB of disk free enough?
02:10 OldCoder I have 32GB of RAM and 62GB of disk free
02:11 bas080 joined #minetest
02:11 OldCoder Should do for tonight
02:11 Jordach interesrig note: jordach lives ~10 miles from paramat
02:11 paramat yep :)
02:13 cy1 ...yes
02:19 arsdragonfly joined #minetest
02:21 OldCoder cy1, I regret you could not connect. But the problem is in-between.
02:22 OldCoder us|0gb, I will need more info sometime about upload blocks.
02:22 OldCoder Thank you both
02:22 us|0gb What kind of info, OldCoder?
02:23 OldCoder Well, what is not working; and is it limited to Octuteam World?
02:25 us|0gb It's limited to the last few times I've logged in, and you sent me from Octuteam to the world on port 30017 (I forget the name), so the error is on that world.
02:27 OldCoder us|0gb, Not clear; which worlds is it on?
02:27 us|0gb OldCoder: The world on port 30017. I'll log in again to see if it's still an issue.
02:27 OldCoder k
02:27 OldCoder Just that world?
02:28 us|0gb As far as I can tell.
02:28 OldCoder k
02:28 OldCoder Was fine yesterday
02:31 us|0gb Yeah, it was.
02:33 OldCoder us|0gb, t y for time and we will talk further
02:33 * OldCoder must rest for a bit
02:34 us|0gb Yeah, no problem. I'll see you later.
02:50 arsdragonfly_ joined #minetest
02:50 cy1 OldCoder: I made it on oh you're gone dammit
03:10 djdduty joined #minetest
03:20 arsdragonfly joined #minetest
03:20 DarinM1967 joined #minetest
03:21 DarinM1967 Hey everybody again.
03:21 us|0gb Hello DarinM1967!
03:22 DarinM1967 Jordach have you been able to figure out what is the issue with the .blend file I sent Aspiremint.
03:22 Jordach im not at home
03:22 Jordach im currently at my girlfriends (annnddd its 3am)
03:22 DarinM1967 Hi Us|0gb how you doing tonight?  Okay Jordach I'm in no rush. I'll keep working on it myself and maybe we can figure it out later.
03:23 DarinM1967 Cool Jordach so am I and it's 10:23pm here.
03:23 Jordach darwin, i know the perfect blender export settings as .x
03:24 DarinM1967 Cool, what is it?
03:25 DarinM1967 Sorry meant.  What are they?
03:27 darkrose joined #minetest
03:27 us|0gb DarinM1967: I'm doing fine, but I'm still mentally recovering from yesterday and the day before, where VirtualBox freaked out on me.VirtualBox has been purged from the system, but the new hypervisor will take getting used to.
03:28 DarinM1967 Your on linux Us|0gb?
03:28 DarinM1967 Or Mac.
03:28 us|0gb I'm on GNU/Linux, not Mac.
03:28 DarinM1967 GNU huh? Brave man.
03:29 DarinM1967 Or woman.
03:29 us|0gb Brave how?
03:29 us|0gb Windows is what takes courage ... That think won't work for the world.
03:29 DarinM1967 Not courage, crazy. There's a difference.
03:30 us|0gb Okay, you have a point there.
03:32 DarinM1967 This is my girlfriend's PC. My PC will be running linux after I get the CPU fan replaced.
03:32 DarinM1967 I've been with MS since DOS 3.2. I think I've paid my dues and than some.
03:32 us|0gb Nice. Have you chosen a distribution yet?
03:33 DarinM1967 Don't know yet. I don't like Ubuntu, so unstable.
03:33 DarinM1967 so=too
03:34 us|0gb The desktop on Ubuntu is screwy as well.
03:35 us|0gb If you want ease, I'd recommend against Ubuntu and Fedora.
03:35 DarinM1967 Everytime I tried it, it bombed. Yea Fedora used to be good.
03:35 Menche fedora? that's a fairly friendly one i thought
03:35 Menche was one of my first
03:36 DarinM1967 I liked it, but I've been hearing stories.
03:36 us|0gb Maybe Fedora just hates me then. Even using sudo, I was hitting permission errors.
03:36 us|0gb And the login screen acts like a touch screen.
03:36 Menche doesn't fedora not configure sudo by default?
03:37 DarinM1967 Well I haven't played with it in almost 10 years so I'm no authority.
03:37 us|0gb Sudo works by default, it just doesn't give root access to all files, only most files.
03:37 DarinM1967 Since Jordach is busy tonight.  Has anyone else had any luck with exporing to direct x under blender for Minetest?
03:38 us|0gb So "sudo ls -R /" turned up errors on some directories it hit.
03:38 us|0gb I haven't had time to use Blender yet, but it's on my (long) list of things I need to do.
03:39 DarinM1967 Well us|0gb I never played with sudo.  Will be learning it after I pick a good distro to put on my machine.
03:40 DarinM1967 I've been playing with blender for a very, very long time and everytime I get the hand of it, they change it and back to square one, but I manage to find my way around it.  Nothing major just simple stuff, which for Minetest is fine.
03:40 Menche if you want real stability debian wins
03:40 Menche software it has is a bit old though
03:40 DarinM1967 Thanks Menche, I'll look into it.  Wonder why their software isn't being updated.
03:41 Menche it's because of the long testing cycle
03:41 DarinM1967 Has anyone tried Blockmen's "Wasteland" mod? I think it's really cool.  That's what I'm buiding mobs for and for simple mobs.
03:41 Menche debian is released approximatly every 3-5 years; new software versions are rarely added to the stable branch during that time
03:42 DarinM1967 Ah good to know Menche.  Can't Minetest and Minecraft run on it?
03:42 DarinM1967 Can't = can.
03:42 Menche why not? my minetest server runs debian 7
03:42 us|0gb DarinM1967: Basically, you can have well-tested old stable code or you can have new untested unstable code. Or somewhere in between, but the more stable, the older it will be.
03:43 Menche debian "testing" is fairly common on desktops.
03:43 Menche all software still has to be tested in "unstable" before going into "testing"
03:43 us|0gb I tried Minetest on Debian. It worked for me.
03:43 DarinM1967 Well Us|0gb, I'll take stable over new and flashy any day.
03:43 Menche so "testing" has newer software but is still pretty stable
03:43 DarinM1967 Well I might go with Debian than. I prefer stable.
03:44 DarinM1967 You guys should check out "Wasteland" it really adds to the whole survior mode.
03:44 DarinM1967 I'm going to work with it to create something similar to fallout.
03:44 Menche the minetest packaged in debian stable is still 0.3.1
03:44 DarinM1967 Oh really? Hmmm.
03:45 Menche but testing has 0.4.6
03:45 DarinM1967 Oh okay.
03:45 Menche and 0.4.7 is in unstable so it will likely be moved to testing in a bit
03:45 DarinM1967 Well it's going to be a bit before my system's up. Trying to find a job in a new town in a state I've never lived before, so it's on hold.
03:47 DarinM1967 I've modified simple mobs to only run rats/mice right now and I set them to like 20000 so they're pretty rare, but common enough to use as a alternative food source.
03:49 DarinM1967 My "Wasteland" scenario is about coming out of a shelter after a long devasting war, which left the world barren.  Now my job will be not to just survive, but also reclaim the land.
03:50 us|0gb An interesting premise.
03:50 DarinM1967 Yea it's one that's been used many, many times before except for the terra-forming part.
03:52 DarinM1967 I'm going to be adding mobs that the player will have to defend against like "zombies/mutants" which will be around the ruins that are found, giant ants and/or scorpions in the deads forests, things like that.
03:53 DarinM1967 I was also thinking about modifying the pyramid and mine mods so that they can profid the means to had good mobs like animals and maybe even villiagers.
03:55 DarinM1967 I'm a long way off, but the zombie I'm trying to get ported to direct x is a start.  I'm going to have them spawn where there's mossy_cobble, which is what composes much of the ruins.
03:56 DarinM1967 Also I'll be remodeling the rats so they look like rats and not mice.
03:57 DarinM1967 At least I got them to drop raw rat meat, instead of nothing.
03:58 us|0gb Zombies? My brother would like that. But not with a DirectX requirement. He prefers OS X or GNU/Linux, so DirectX isn't an option for him.
03:59 DarinM1967 Well I don't know if you have to run direct x to use the mob.  Can he use the "Simple mobs" mod?
03:59 us|0gb Should be able to. I don't think Minetest uses DirectX in any way unless you're modifying it.
04:00 us|0gb But it sounds like you are porting it?
04:00 DarinM1967 "Simple Mobs" uses the .x (DirectX) model format, which isn't the same as having to run DirectX the media drivers.
04:01 us|0gb I didn't know that was a DirectX format ... My bad.
04:02 DarinM1967 Yea my bad for not explaining myself more clearly.  It's just the .x model format that "Simple Mobs" uses.  It can also use .b3d format, but I haven't much luck exporing that from Blender either.
04:10 DarinM1967 I've only found one forum listing with some of the exporting settings needed, but when I tried it, my zombie is unable to animate and the only part of it's texture showing is on it's chest and back. :(
04:11 arsdragonfly joined #minetest
04:14 DarinM1967 I'm looking up how to export to .x format for Irrlicht to see if I can find something there.
04:23 DarinM1967 When I try to run the Wasteland with the mobs_zombie.x, it loads with 5 texture error messages.  Any ideas?
04:40 ungali joined #minetest
04:41 arsdragonfly_ joined #minetest
04:45 Sokomine joined #minetest
04:48 Sokomine joined #minetest
04:50 paramat joined #minetest
04:51 andrew3 joined #minetest
04:51 paramat my captcha was 'mutweed drop'
04:51 * paramat drops mutweed
04:51 Menche webchat?
04:52 * Menche wonders how they come up with those
04:53 us|0gb joined #minetest
04:59 OldCoder cy1, k
04:59 paramat hmmmm, if celeron55 doesnt implement mgv5 i would certainly like to attempt that :)
05:01 cy1 OldCoder: thanx
05:06 cy1 OldCoder: Still no interact :/
05:09 OldCoder cy1, Oh?
05:09 OldCoder Excuse me
05:09 OldCoder I forget that you were waiting specifically for that
05:09 OldCoder I forgot *
05:09 OldCoder To get in, I must shut down VirtualBox
05:09 OldCoder Sound conflicts... Hang on and thanks
05:10 OldCoder cy1 be sure to save the cache
05:10 OldCoder cy1 which world are you in?
05:11 * OldCoder guesses 30004 and starts to load that one
05:12 OldCoder 50%
05:12 arsdragonfly joined #minetest
05:12 OldCoder I have updated some mods, so there may be a slight delay for media
05:12 OldCoder I am there
05:12 OldCoder cy1, what world are you in?
05:14 OldCoder cy1, privileges granted
05:15 OldCoder cy1, please collect coords of interesting places if you hang out here
05:15 OldCoder
05:15 OldCoder Hmm Sapier said to try the /MOBF command but it prints Invalid Command
05:19 cy1 OldCoder: That did it!
05:19 OldCoder Enjoy
05:19 OldCoder cy1, save coords of interesting places
05:19 cy1 ^_^
05:20 OldCoder You can use the Places Mod
05:20 OldCoder To make it easy!
05:20 OldCoder A line or two about them
05:20 OldCoder Zeg9 can explain it
05:20 OldCoder This is a nice world
05:20 cy1 sure
05:20 OldCoder Please go explore it
05:20 OldCoder Thank you very much! kaeza knows his way around it
05:20 OldCoder kaeza built a few of the structures here
05:20 us`0gb joined #minetest
05:20 us`0gb joined #minetest
05:20 OldCoder I very much wish to preserve them
05:21 cy1 Hm... I saw a fire. Ran away from it. Forget the coordinates...
05:21 OldCoder I thought I disabled fire
05:21 OldCoder Checking
05:21 cy1 I don't think it got far. I had plenty of distance for it to deactivate.
05:22 OldCoder Hmm
05:22 OldCoder cy1, could it be a campfire?
05:22 cy1 No it was engulfing some trees.
05:22 OldCoder !
05:22 OldCoder I thought I disabled fire
05:22 OldCoder How is that done, again?
05:22 cy1 Um... not sure...
05:22 OldCoder Does anybody know how to disable fire?
05:22 OldCoder Oh, well
05:22 cy1 You could always just edit the fire module and remove the ABM.
05:22 OldCoder We will put it on the list
05:22 OldCoder Where is the fire module?
05:22 OldCoder Perhaps that is the issue
05:23 cy1 default
05:23 OldCoder Was it external before?
05:23 cy1 I mean it's in minetest_game
05:23 OldCoder Was it external before?
05:23 cy1 Ah, there we go.
05:24 OldCoder minetest.register_abm({
05:24 cy1 OldCoder: Put "disable_fire = true" in your minetest.conf file.
05:24 OldCoder Ah!!!
05:24 OldCoder t y v m
05:24 cy1 The code already catches that apparantly.
05:24 OldCoder cy1, that is very good t y
05:24 cy1 <3
05:25 cy1 Good luck!
05:25 OldCoder cy1, Sapier said to use /mobf in chat to get stats
05:25 OldCoder But it says Unknown command
05:25 OldCoder Let me know if you see animals
05:25 cy1 sure
05:32 andrew3 joined #minetest
05:42 arsdragonfly joined #minetest
05:44 us`0gb I like this road you have on your server (port 30017). Someone put a lot of effort into making it look old and broken down.
05:45 us`0gb I just noticed this is a flat world. How did I not notice that?
05:48 us`0gb Gravel biomes look so odd when flat. And how are clay patches even generating without water?
05:50 us`0gb Cows just spooked the heck out of me, OldCoder. They are spawning in places they were not before, so that's functional.
05:51 us`0gb And here's a couple ostrages.
05:51 us`0gb Maybe they only spawn at night, or something.
05:54 OldCoder us`0gb, Sapier said the settings we are using will delay initial spawn
05:54 OldCoder So night is possibly coincidental
05:54 us`0gb Okay, got it.
05:54 OldCoder us`0gb, this world is by reactor; he will be pleased to hear the questions
05:54 OldCoder He may show up soon. His TZ is Russia.
05:55 us`0gb Good timing though. Nightfall, so you can't see, and large foreign objects appear.
05:55 us`0gb Okay, cool.
05:55 us`0gb Found a platasheep.
05:58 arsdragonfly_ joined #minetest
05:58 werwerwer_ excuse me, what server are you talking about?
05:58 us`0gb OldCoder: Um. World generation cuts off here, generating air. A nearby lake creates a waterfall, possibly to the bottom of the world.
05:59 us`0gb werwerwer_: One of OldCoder's reviving worlds.
06:00 us`0gb OldCoder: Oh, wow. From here, you can see that the world is really thin. It's hollow under here.
06:00 * us`0gb doesn't even know what is going on at this point
06:05 Sokomine is it possible to get a direct download link for something on mediafire?
06:05 us`0gb I'm not sure, but I doubt it.
06:06 Sokomine :-(
06:06 us`0gb I know, right?
06:06 Sokomine can anyone do me a favor and check how large http://www.mediafire.com/download/6pc4edg1te40os9/Server.zip is?
06:06 us`0gb Checking ...
06:06 Sokomine 06:25 < cy1> sure
06:07 OldCoder Hi
06:07 OldCoder Sokomine, worlds are returning upgraded
06:07 Sokomine (cut&paste accident)
06:07 OldCoder Sokomine, did you use Octuteam much?
06:07 OldCoder Sokomine, I am checking the link
06:07 Sokomine octuteam? hm. i don't even know if i've ever been there. i've been on calinous world and on the skyblock game
06:07 OldCoder 320MB
06:08 OldCoder I'd like to get those two working again and upgraded
06:08 us`0gb The page won't tell me how large or provide the download link.
06:08 OldCoder 320MB
06:08 us`0gb Never mind, missed it. "319.96 MB".
06:08 Sokomine me neither, us0gb. perhaps it would work with javascript
06:08 OldCoder I am downloading; can relay a copy
06:08 Sokomine thanks for looking it up for me!
06:09 us`0gb The download link does not appear for me though.
06:09 OldCoder I am downloading; can relay a copy
06:09 Sokomine that sounds fine
06:09 OldCoder But not tonight as the connection where I am is very slow; I can upload it this week
06:09 OldCoder Sokomine, what is it?
06:10 Sokomine the map of rancons server. it ran for a while and was then closed. there where not so many buildings, but i liked my house there. even rebuilt it on vanessas survival server
06:10 Sokomine so collecting it might be intresting for you as well :-) don't know if there'd be any point in keeping it running or if the owner would agree
06:10 OldCoder rancon?
06:11 Sokomine yes
06:11 OldCoder Not redcrab, then
06:11 Sokomine no. that's not redcrabs world
06:11 OldCoder k
06:11 Sokomine redcrabs world is much smaller - even though it has way more buildings. redcrab's about half that size. it's due to redcrab beeing recorded without the mines i guess
06:12 OldCoder k
06:12 OldCoder Will you upload it?
06:12 OldCoder Must mediafire be used?
06:12 OldCoder Is SendSpace an option?
06:12 Sokomine urgs. no. mediafire is bad
06:12 OldCoder MediaFire is broken
06:12 Sokomine it was just that rancon provided his world for download for me on mediafire
06:12 arsdragonfly joined #minetest
06:13 Sokomine i don't know how far we can offer redcrabs world for download. earthome (who has built a large section on redcrabs server not too long ago) offered hosting it for download
06:14 OldCoder Download is stopped now
06:14 OldCoder Sokomine, I do not understand
06:14 OldCoder I can host it
06:14 OldCoder Regarding the ZIP tonight
06:14 OldCoder I cannot get it; mediafire is not working at all
06:14 OldCoder I would like to see it; is another host an option?
06:14 Sokomine redcrab is currently...146 mb (that is, what i could copy of it). will be slightly larger in sqlite. compression...havn't tested yet how much can be achieved there
06:15 Sokomine i can ask rancon if he can put it elsewhere, yes
06:15 Sokomine redcrabs world will be offered on something better
06:17 arsdragonfly_ joined #minetest
06:17 Sokomine i'll check how large it will get and hope to manage to upload it today/tomorrow
06:18 arsdragonfly joined #minetest
06:19 Sokomine hm,yes, one of the rare occasions where a faster cpu might be useful
06:19 arsdragonfly_ joined #minetest
06:20 Sokomine hm, ok, seems it still runs at 1.6 ghz? anyway...will be finished in a couple of minutes
06:21 Sokomine world seems to contain ~300000 blocks (at least what i copied!)
06:22 cy1 OldCoder: I found animals btw
06:22 Sokomine on which world are you on?
06:23 cy1 us`0gb: what the heck are your coordinates? o.O
06:23 cy1 OldCoder's world
06:23 cy1 minetest.org 30004
06:23 Sokomine oh, he runs so many...which one is 30004 again?
06:23 Sokomine iirc calinou was 03 or 02?
06:23 cy1 Ocelomosomo
06:23 cy1 I forget.
06:23 us`0gb I'm on port 30017, I lack interact on 30004 and OldCoder sent me back to 30017.
06:23 Sokomine ah. never built something there i think...
06:24 cy1 ooh.
06:24 us`0gb This world is trippy.
06:24 OldCoder Sokomine, it is a new world on 30017
06:25 cy1 Your moms is trippy
06:25 arsdragonfly joined #minetest
06:26 us`0gb Actually, she is. I seriously do not understand that woman.
06:26 werwerwer_ player appears on server when he is just connected, right? before nodes and items and media?
06:27 cy1 yeah I see you
06:27 OldCoder Sokomine, do you suppose that you could post both rancon and redcrab? I am not clear
06:28 us`0gb I could lose you at any time. My battery is dying.
06:29 cy1 oshi the fire
06:29 us`0gb Before I go, a conversation starter:
06:29 OldCoder werwerwer_, yes
06:29 us`0gb <0> this guy on #linux is writing a program to synchronize changes with github...
06:29 us`0gb <sheap> 1 is here!!
06:29 us`0gb <0> we all told: thats what github does. but he wont listen. now he wants to know what type of event signals it sends out
06:30 Sokomine i have no influence on rancon other than sending him a forum pm. redcrab i'll upload to earthomes webspace withhin the day (i hope)
06:30 us`0gb Oops, I mis-censored that.
06:30 us`0gb I meant to take out both names.
06:30 OldCoder Sokomine, ?
06:30 OldCoder Sokomine, I am referring to reposting the current ZIP
06:30 reactor joined #minetest
06:30 OldCoder Sokomine, regarding redcrab, see PM
06:30 OldCoder reactor, Hello
06:31 reactor Hello.
06:31 OldCoder us`0gb, you can comment to reactor
06:31 OldCoder reactor, us`0gb finds the new world interesting
06:31 reactor Good.
06:31 us`0gb This world is strait-up trippy, that's what it is.
06:31 us`0gb It's so thin ...
06:31 reactor Trippy, as in psychedelic?
06:32 us`0gb I love the chests though. I don't know what those are, but I'm reverse engineering that nodebox.
06:32 reactor Thin, as in                      it doesn't compute.
06:32 reactor I got all textures from some old version of the same world for Minecraft.
06:32 us`0gb reactor: If you dig down about 16 nodes, you hit air.
06:32 reactor Oh.
06:33 us`0gb Not the texture, the nodebox.
06:33 reactor This need be fixed by means of world generator. It will be fixed later.
06:33 reactor Oh.
06:33 reactor Or underground could be generated on place, not to make the map heavy.
06:34 reactor s/on place/in situ/
06:34 us`0gb Did you build that road? It looks like a lot of time was spent making it look broken down. I love it!
06:34 reactor I didn't.
06:34 reactor I'm still wondering what the author used.
06:35 reactor I need the same algorithm to make my corrected roads look like that.
06:35 us`0gb Corrected? Corrected how?
06:35 reactor Geographically.
06:35 reactor The author didn't bother to make it precise.
06:36 pikachumaniac joined #minetest
06:36 us`0gb Not precise as in the roads did dot connect or did not lead somewhere?
06:36 pikachumaniac testing testing will leav soon
06:37 reactor us`0gb: not like that.
06:37 reactor The roads in the city.
06:37 reactor Sometimes they're misplaced.
06:38 nore joined #minetest
06:39 reactor I use google/yandex satellite photos to rectify them.
06:39 us`0gb Is .... Is this a copy of a real place?
06:39 reactor Yes.
06:40 us`0gb I'm not sure what to think of that.
06:40 us`0gb Battery critical ...
06:40 reactor I understand.
06:41 OldCoder Hm?
06:42 OldCoder us`0gb, reactor what is wrong with a copy of a real place?
06:42 OldCoder It is cool
06:42 reactor It is.
06:42 arsdragonfly_ joined #minetest
06:43 OldCoder Sokomine, I managed to download the ZIP you posted tonight
06:43 reactor Here's my observation: people find the idea of modeling something after something boring.
06:44 cy1 I tested and fire couldn't burn even leaves, so I think disable_fire = true worked
06:45 OldCoder cy1, good
06:45 OldCoder reactor, the world is interesting
06:45 cy1 Hopefully the fire didn't do too much damage...
06:45 OldCoder all: I will try to upload and start the world sokomine just provided. I need a new name for it.
06:45 OldCoder cy1, we can revert it
06:45 reactor OldCoder: not to all, as we can see.
06:45 OldCoder These copies of the worlds may be temporary
06:45 OldCoder reactor, Hm?
06:46 paramat joined #minetest
06:46 cy1 well in that case, it'd be fun to see how much damage :3
06:46 OldCoder paramat, wb
06:46 OldCoder cy1, No!
06:46 OldCoder I said *may* be temporary
06:46 OldCoder If any damage can be repaired, we may start here
06:46 reactor Okay. Guess instead of looking for someone to pass it on to, I will just give it up right away.
06:46 OldCoder reactor, It is not give up
06:46 OldCoder reactor, It is share
06:47 OldCoder A work of Art
06:47 OldCoder
06:47 paramat hi, asteroid mod screenshot http://i.imgur.com/omMq8P8.jpg
06:47 OldCoder R
06:47 OldCoder Interesting
06:47 OldCoder Is it safe and reliable?
06:49 GNADev|zRokh joined #minetest
06:49 GNADev|zRokh hi doods
06:49 reactor o/
06:49 GNADev|zRokh hi reactor :P
06:49 GNADev|zRokh have you tried Xorima?
06:50 reactor What is it?
06:50 GNADev|zRokh it's a 2D top-down Zombie Survival game, it's in pre-pre-pre-alpha stage atm so no zombies yet... :P
06:51 GNADev|zRokh but kaeza and hoodedice tried it, and they liked what they say then
06:51 GNADev|zRokh and i also added nametags :D
06:52 reactor Sorry, I don't have a thing for 2D games.
06:52 GNADev|zRokh but they are still a wip, because you can't delete a character, when the backspace is hit then it deletes the whole name... ok :D
06:52 RealBadAngel joined #minetest
06:52 reactor They remind me of back when I didn't have any computers and had some... gaming console? I was silly and awkward back then.
06:53 paramat oldcoder, yes and yes but the generation is slow until 0.4.8
06:53 GNADev|zRokh well would you at least want a sceeny?
06:54 reactor Yes.
06:54 GNADev|zRokh ok, then wait, imma make a new one... :P
06:54 GNADev|zRokh because of the update
06:54 OldCoder paramat, remind me after 0.4.8
06:55 paramat okay
06:56 paramat another angle with comet and distant asteroid in the background http://i.imgur.com/OkpJ3jK.jpg
06:57 GNADev|zRokh made 3 screenies, gonna upload dem :D
06:58 GNADev|zRokh reactor: http://imgur.com/Harbtyw,9qty5GU,LL1bzr6
06:58 reactor Could you upload it to somewhere where they provide convenient, direct links?
06:58 reactor I don't want to view their bullshit pages. I only want the image.
06:59 GNADev|zRokh then wait...
06:59 GNADev|zRokh http://i.imgur.com/Harbtyw.png http://i.imgur.com/9qty5GU.png http://i.imgur.com/L1bzr6.png
07:00 GNADev|zRokh the last one is broken, the real url is http://i.imgur.com/LL1bzr6.png
07:00 GNADev|zRokh forgot one L :D
07:00 cy1 OldCoder: not to bother, but is your technic module up to date? I don't see any technic concrete...
07:00 DarinM1967 Is there anyone here/awake/available, who can help me with a problem I'm having exporting from blender to .x format?
07:01 OldCoder cy1, brand new
07:01 OldCoder hang on
07:01 reactor GNADev|zRokh: hmM?
07:01 GNADev|zRokh what?
07:01 reactor So you walk. What else can you do?
07:02 OldCoder cy1, I did a get recently. The ZIP is dated September 17.
07:02 OldCoder THe last week I think
07:02 reactor Jump? Dig?
07:02 GNADev|zRokh swim in water and lava
07:02 GNADev|zRokh :P
07:02 OldCoder cy1, has it been modified this week?
07:02 GNADev|zRokh thats currently it :P
07:02 reactor mk
07:02 GNADev|zRokh but like i said there will be zombies soon :P
07:02 reactor Can you kick some ass there?
07:02 reactor Oh.
07:02 GNADev|zRokh you soon will :P
07:02 GNADev|zRokh swords, guns, knifes etc... :D
07:03 cy1 OldCoder: No, technic:concrete has been in there for a while...
07:03 GNADev|zRokh prob. grenades and molotov's too :D
07:03 DarinM1967 Speaking of zombies, that's what I've been trying to export to .x so I can use them with "Simple Mobs".
07:03 GNADev|zRokh and baseball bats :D
07:03 GNADev|zRokh oh, nice :D
07:03 OldCoder cy1, then it will need to be debugged
07:03 OldCoder THe ZIP is dated September 17
07:03 cy1 I'm looking atm...
07:04 OldCoder AFAIK it is current
07:04 cy1 Oct 6 is current.
07:04 GNADev|zRokh no, its 10. 11. 13
07:04 GNADev|zRokh :D
07:04 reactor Are there grenades for Minetest?
07:04 GNADev|zRokh idk, i think so
07:04 reactor There are guns, but they aren't fun wihtout grenades.
07:05 cy1 I'm sort of getting ready to fix the technic battery box bug too...
07:06 OldCoder cy1, I think I did a git pull in the last week
07:06 OldCoder Hold on
07:06 OldCoder I am redoing it
07:06 paramat Peacock ^^^ asteroid screenshots 20 mins ago
07:07 GNADev|zRokh OC, paramat, wanna try out Xorima?
07:07 cy1 If I can convince ShadowNinja to take the fix that is. He was undecided about how switching stations should work.
07:07 GNADev|zRokh and also cy1... :D
07:07 DarinM1967 Well thanks anyway. Good night/morning/afternoon/evening/yesterday/etc. :)
07:08 OldCoder cy1, Interesting... latest technic is dated a couple of days ago and is *half* the size
07:08 OldCoder SHould we try it?
07:08 GNADev|zRokh yes :P if your talking about Xorima... then yes :P
07:09 cy1 OldCoder: Uh... might be a good idea. At least it has concrete.
07:09 OldCoder It does
07:09 OldCoder But may break things
07:09 OldCoder And I will need to restart all the worlds
07:10 OldCoder Very well
07:10 cy1 Can't hurt to try!
07:10 OldCoder PRoceeding
07:10 cy1 Also you need to make disable_fire = true permanent.
07:10 OldCoder Famous Last Words
07:10 OldCoder It is
07:10 cy1 ok good
07:10 OldCoder Stopping servers
07:10 reactor Btw.
07:10 OldCoder Rebuilding mods folders
07:10 OldCoder ?
07:11 reactor Last time I tried setting something on fire, I noticed"
07:11 reactor :
07:11 OldCoder REstarting worlds
07:11 OldCoder ?
07:11 reactor the fire is burning things too quickly, so is it spreading.
07:11 cy1 reactor: fire has always burned things too quickly in minetest... I fixed it once, but mostly you just disable that.
07:11 reactor mk
07:12 cy1 Fire is mean anyway :/
07:12 cy1 even if it is reallly cool
07:12 reactor If it didn't burn things so quickly, it would be ok.
07:12 OldCoder Wait briefly
07:12 paramat gnadev, thanks but no :)
07:12 cy1 It grows geometrically. It's basically a fork bomb.
07:13 arsdragonfly joined #minetest
07:13 cy1 Fire makes fire, two fires make four, four eight, etc. And all having ABMs AND removing blocks.
07:13 cy1 and no transactions for block removal...
07:13 GNADev|zRokh ok, paramat... :P
07:14 cy1 What I did was have a limit on how much fire could be on the server. So after 1000 fire nodes it stopped spreading itself, or something.
07:14 cy1 Less realistic, but the server just can't take that kind of abuse.
07:15 cy1 It turns fire from geometric growth to fixed growth. Eats through everything eventually, but it can't destroy your world while you can't even put it out due to endless lag it causes.
07:15 OldCoder cy1, restarted
07:15 OldCoder Try it
07:16 reactor I wonder how they limit it in Minecraft.
07:16 cy1 "limit it" lol
07:17 reactor They don't?
07:17 cy1 I don't know how minecraft manages ABMs honestly. It seems like magic.
07:17 cy1 "Make a varied amount of snow on 10000 blocks in a second? No problem! Let's animate some rain while we're at it!"
07:17 reactor Also, I'm far from technical details here. What does "ABM" mean? Automated block something?
07:17 cy1 Uh...
07:17 cy1 Active Block Modifier I think...
07:18 OldCoder cy1, concrete should be there
07:18 reactor Mk.
07:19 cy1 reactor: Every tick the server checks active (nearby) blocks and they might have a countdown timer before it runs a function, which can modify the block, explode the world, w/ev. But it's one ABM for each TYPE of block, not for indivdual blocks, so it's the same function for all fire nodes for instance, just run 10000 times.
07:19 reactor I see.
07:19 cy1 OldCoder: Looks good so far...
07:20 reactor Why not do the same?
07:20 reactor One function per type?
07:20 cy1 reactor: No, that's what minetest does.
07:20 reactor Ah.
07:20 cy1 I don't know what minecraft does.
07:21 OldCoder cy1, k
07:23 Pest joined #minetest
07:24 Pavel_S_ joined #minetest
07:25 cy1 Dang, don't see concrete at all.
07:26 cy1 OldCoder: When you run git show, what's the most recent hash?
07:27 OldCoder cy1, hang on
07:28 OldCoder Run git show where?
07:28 OldCoder In which folder?
07:28 cy1 OldCoder: in the technic directory, where you updated, via git I assume?
07:28 OldCoder There is a concrete folder
07:28 OldCoder and a technic folder
07:28 OldCoder But
07:28 OldCoder concrete is *outside* of technic
07:28 cy1 Should be a special technic concrete...
07:28 OldCoder It is apparently a separate mod
07:28 OldCoder It *is*
07:28 cy1 There's also streets:concrete it's kind of screwy.
07:28 OldCoder I think I see...
07:28 OldCoder This is technic concrete
07:29 OldCoder Hold on
07:29 OldCoder He made a change...
07:29 cy1 Huh, you know... I can't find concrete either.
07:29 OldCoder concrete is now a separate mod
07:29 cy1 It IS a second mod?
07:29 OldCoder It needs to be enabled in world.mt
07:29 cy1 geez, news to me sorry.
07:29 OldCoder I will do so now
07:30 cy1 Ah, concrete is part of the modpack, but not in technic specifically.
07:30 OldCoder What about extranodes, technic_chests technic_worldgen wrench
07:30 OldCoder Should I enable those also?
07:30 OldCoder cy1, ^
07:30 cy1 technic_chests are those dumb mithril chest things. Wrench is awesome and I love it. worldgen is no idea. And extranodes generates marble and granite, for appearances mostly.
07:31 cy1 You already have extrachests so I wouldn't worry about technic_chests.
07:31 OldCoder So technic chests now wrench yes worldgen no extranodes yes?
07:31 OldCoder * technic chest no
07:31 OldCoder wrench and extranodes plus concrete then?
07:31 cy1 Oh, no worldgen is sort of needed. It makes stuff like uranium and chromium.
07:32 OldCoder k
07:32 OldCoder wrench, concrete, worldgen, extranodes ?
07:32 cy1 And technic :)
07:33 GNADev|zRokh OldCoder, is it ok for me to be an indie game dev?
07:33 OldCoder GNADev|zRokh, ?
07:33 OldCoder Explain
07:33 cy1 GNADev|zRokh: no you are forbidden go to your room
07:33 GNADev|zRokh i'm making a game called Xorima...
07:34 GNADev|zRokh wanna try it?
07:34 OldCoder I would be pleased but next week
07:34 GNADev|zRokh i has screenies :D
07:34 OldCoder Working all night tonight
07:34 OldCoder I will look at those now
07:34 OldCoder cy1, restarting worlds
07:34 GNADev|zRokh http://imgur.com/Harbtyw,9qty5GU,LL1bzr6
07:34 OldCoder R
07:35 OldCoder That does not show play
07:35 OldCoder Do you have a representative screenshot?
07:35 OldCoder Oh
07:35 OldCoder Wait
07:35 cy1 It looks pretty uh, rough.
07:35 OldCoder Nice start
07:35 OldCoder If he is new to this
07:35 GNADev|zRokh thanks :P
07:36 OldCoder GNADev|zRokh, what is your experience? And what is this written in?
07:36 cy1 You've got tiling down at least.
07:36 GNADev|zRokh my exp: first 100% from scratch game, Java :P
07:36 OldCoder What will the player basically be able to do?
07:36 OldCoder Move obviously
07:37 OldCoder Acquire a few objects
07:37 OldCoder Hmm
07:37 OldCoder Could make this multiuser after you gain experience
07:37 OldCoder May I repost the screenshot?
07:37 GNADev|zRokh yes
07:37 OldCoder Very well
07:37 OldCoder Keep at it
07:37 reactor Java :(
07:37 reactor You should probably kill yourself.
07:37 OldCoder GNADev|zRokh, If you open-source the game, let me have the code
07:37 OldCoder reactor, be nice
07:37 GNADev|zRokh oh, and also, when the single player survival mode is finished i will be working on multiplayer
07:38 OldCoder Java is good... just not the stuff they piled on top of it
07:38 OldCoder Ugh
07:38 reactor OldCoder: sorry.
07:38 OldCoder GNADev|zRokh, very well
07:38 OldCoder It is fine
07:38 OldCoder Channels need to be supportive
07:38 OldCoder Criticism is fine
07:38 reactor But I wonder, why not C or FORTRAN?
07:38 OldCoder You would say, "I strongly dislike Java"
07:38 GNADev|zRokh because i dont know them
07:38 OldCoder Well, each language has its pluses and minuses
07:38 GNADev|zRokh and i love Java :P
07:38 GNADev|zRokh yeah :D
07:38 OldCoder Except C++ <- The Devil!
07:39 reactor They invent new things to do the same tasks old things do as well, if not better.
07:39 GNADev|zRokh like in Java i can make a window in a few lines
07:39 OldCoder reactor, But the ideas are expressed differently
07:39 GNADev|zRokh with a JFrame :D
07:39 OldCoder Different Strokes for Different Folks
07:39 OldCoder At least it is not...
07:39 OldCoder *gasp*
07:39 OldCoder Flash! O_o
07:39 reactor OldCoder: if you mean cardiovascular.
07:39 * OldCoder is not supportive about Flash
07:40 reactor Me, too.
07:40 OldCoder Let us bash flash it is not a smash
07:40 reactor Flash needs to die slowly and painfully.
07:40 OldCoder cy1, is the world working?
07:40 GNADev|zRokh LOL, Flash < Java
07:40 GNADev|zRokh :D
07:40 cy1 Connecting to server...
07:40 OldCoder cy1, k let us know
07:40 cy1 OldCoder: That's all I get.
07:41 OldCoder CHecking logs
07:41 OldCoder OOPS
07:41 OldCoder Wait
07:41 OldCoder Allow 2 minutes
07:41 OldCoder Sorry
07:41 OldCoder GNADev|zRokh, will you open source the game? Consider CC BY SA NC license
07:41 OldCoder Not GPL or MIT/X unless you prefer those
07:42 OldCoder And regarding your indie game dev question, yes; but as night job. You will need a day job.
07:42 reactor What I like about GPL is mandatory opensourcing.
07:42 OldCoder At least initially
07:42 cy1 np
07:42 OldCoder reactor, yes. Pluses and minuses.
07:42 reactor GNADev|zRokh: if you're as young as me, you need to study.
07:42 reactor And study well.
07:42 OldCoder cy1, try1 now1
07:43 OldCoder reactor, you are college, right?
07:43 OldCoder About sophomore?
07:43 reactor Uni.
07:43 arsdragonfly_ joined #minetest
07:43 OldCoder Yes
07:43 OldCoder We call it college here as well
07:43 OldCoder 2nd year?
07:43 reactor 4th.
07:43 OldCoder Ah
07:43 OldCoder Well, close enough
07:43 reactor In a year, I'm writing my thesis.
07:44 cy1 I wish people would listen to my thesis.
07:44 OldCoder We will listen!
07:44 OldCoder But not today
07:44 reactor And I need to free space both in my mind and on my disk, OldCoder.
07:44 OldCoder GNADev|zRokh, what is your country and major
07:44 OldCoder reactor, that is fine
07:44 reactor That's why I want to pass some projects on and forget about them.
07:44 OldCoder Plus is the game named Zrokh
07:44 reactor If not forever, for a decade at least.
07:44 OldCoder zRokh
07:44 OldCoder ?
07:44 OldCoder k
07:45 cy1 OK getting media!
07:45 cy1 OldCoder: Thanks <3
07:45 OldCoder cy1, check it out again
07:46 OldCoder Hmm
07:46 * GNADev|zRokh is gonna reconnect
07:46 OldCoder Looks like the new world Sokomine gave us may be up tonight
07:46 OldCoder 300MB!
07:46 * OldCoder will try to start it
07:46 OldCoder Probably needs tons of mods
07:46 GNADev|zRokh joined #minetest
07:46 reactor OldCoder: about college/uni. Here in Russia, we enter uni right after school, but the first two years are the same thing as what they call college in the West.
07:46 GNADev|zRokh back :D
07:47 OldCoder wb
07:47 kaeza GNADev|zRokh, you can also create a window in two lines in C
07:47 OldCoder GNADev|zRokh, will you FOSS the game? And your name as dev is zRokh, the game is Xorima? What is your country and major?
07:47 OldCoder kaeza, three worlds are up
07:47 cy1 technic:concrete yay
07:47 kaeza allegro_init(); set_gfx_mode(1024, 768, 0, 0); // <.<
07:47 OldCoder kaeza, go visit Octuteam
07:47 OldCoder Heh
07:47 OldCoder kaeza, I will op you there later
07:47 kaeza k
07:47 OldCoder Help repair the world
07:47 GNADev|zRokh my country: Estonia
07:48 GNADev|zRokh :D
07:48 GNADev|zRokh i like making up names :D
07:48 OldCoder GNADev|zRokh, I know lots of Estonians these days!
07:48 GNADev|zRokh rlly? :D
07:48 GNADev|zRokh nice :D
07:48 OldCoder GNADev|zRokh, I will have dinner with an Estonian friend this month
07:48 GNADev|zRokh cool :D
07:48 OldCoder Well, I know about 3 Estonians anyway
07:48 OldCoder This one works at Microsoft
07:48 GNADev|zRokh now you know 4 :D
07:48 OldCoder Very well!
07:48 GNADev|zRokh :D
07:49 OldCoder reactor, thank you for uni explanation
07:49 reactor np
07:49 GNADev|zRokh OC, know any java? cause i would need some help...
07:51 OldCoder GNADev|zRokh, I did Java for years
07:51 OldCoder But cannot code this weekend
07:51 OldCoder I am working all night
07:51 OldCoder On IRL work
07:51 OldCoder At the office
07:51 OldCoder It is midnight here
07:51 GNADev|zRokh wut? where do you live?
07:51 reactor I've never understood how people can hack it in cubicles.
07:52 reactor I hope I don't end up there.
07:54 OldCoder GNADev|zRokh, Silicon Valley
07:55 OldCoder reactor, I was retired
07:55 OldCoder Long story
07:55 GNADev|zRokh wut?
07:55 OldCoder Hm?
07:55 OldCoder <- He is very old
07:55 reactor OldCoder: you went there after retirement?
07:55 OldCoder Some difficult things happen. Off-topic for tonight.
07:55 OldCoder * happened
07:55 reactor OldCoder: so you hadn't been working in cubicles before that?
07:55 GNADev|zRokh what's silicon valley?
07:55 * OldCoder is starting over in old age
07:55 OldCoder reactor, not for a decade
07:56 OldCoder GNADev|zRokh, Heh?
07:56 OldCoder Do not know Silicon Valley?
07:56 OldCoder It is the region where all of the Dot Coms live
07:56 OldCoder Google, LinkedIn, etc.
07:56 OldCoder So my rent has gone sky-high
07:56 OldCoder
07:56 reactor OldCoder: speaking of your age. Have you encountered machines from DEC?
07:56 OldCoder I started with them
07:56 OldCoder Nearly 40 years ago
07:57 OldCoder PDP 11-70
07:57 OldCoder I wrote assembly language for that
07:57 reactor Do you remember how they do overlays in UNIX C there?
07:57 OldCoder Overlays?
07:57 OldCoder Explain; I think so
07:57 reactor Yes. Memory needs to be paged in 56K pages.
07:57 reactor Because that's what can be addressed directly.
07:57 tuxed joined #minetest
07:57 reactor Plus 8K I/O page.
07:59 reactor As in, processor and device registers in the upper 8K of address space, that is persistent throughout all pages.
08:00 reactor In machines with a 22-bit memory management unit, address bits 16 to 21 are the page number.
08:03 OldCoder R
08:03 reactor While this seems simple, I don't get the arguments of CC that manage that.
08:03 OldCoder That rings a bell
08:03 OldCoder cc ?
08:03 reactor C compiler.
08:03 OldCoder I believe it was assembly language
08:03 OldCoder I know what cc is
08:03 OldCoder Used it for 37 years
08:04 reactor In assembly, it seems easy.
08:04 OldCoder I don't recall any 'C' for overlays
08:04 OldCoder Yes
08:04 reactor Rather easy.
08:04 OldCoder I believe I did it in assembly
08:04 reactor But not in 2BSD.
08:04 GNADev|zRokh left #minetest
08:04 GNADev|zRokh joined #minetest
08:04 reactor I could only compile simple examples that don't exceed 64K.
08:07 OldCoder k
08:07 darkrose joined #minetest
08:13 arsdragonfly joined #minetest
08:15 OldCoder cy1, how did it go?
08:16 cy1 OldCoder: pretty good so far... your server is lagging though.
08:16 OldCoder It may be because...
08:16 OldCoder I am uploading a new 300MB world
08:16 OldCoder ^ 300MB!
08:16 OldCoder Zipped!
08:16 cy1 Yeah, that'd do it.
08:17 OldCoder About 1/3 to go
08:17 OldCoder But may be corrupted... we will see
08:18 Calinou joined #minetest
08:21 OldCoder Calinou, Hi
08:21 OldCoder Worlds are coming back fully upgraded to current
08:22 OldCoder Calinou, try Pripyat
08:22 OldCoder port 30017
08:22 cy1 Just one world is fine...
08:22 OldCoder Hm?
08:22 OldCoder cy1, I have 20
08:22 cy1 nothing
08:22 OldCoder Or so
08:22 OldCoder ?
08:22 * OldCoder is not clear
08:25 Calinou which IP?
08:29 GNADev|zRokh Calinou, do you like 2D top-down Zombie Survival Indie games?
08:29 OldCoder Calinou, minetest.org
08:29 Calinou GNADev|zRokh: no? :P
08:30 OldCoder Calinou, lagging slightly because I am uploading a new world
08:30 RealBadAngel Calinou, im uploading build with changed solids shaders code, could you try it?
08:30 GNADev|zRokh but would you please try my indie game?
08:30 OldCoder Oh...
08:30 OldCoder Calinou, preload the following cache ZIP:
08:30 Calinou I have to switch keyboard layouts to type the "7" in the port :<
08:30 Calinou RealBadAngel: where?
08:30 RealBadAngel hold on for link
08:30 OldCoder http://minetest.org/clients/minetest-cache-131105.zip
08:30 OldCoder Port 30017 is Pripyat
08:31 RealBadAngel http://realbadangel.pl/minetest/shaders/minetest_shaders_11-10.zip
08:32 RealBadAngel all the errors in solids shader should be gone, but i need to verify it
08:34 Calinou replacing my cache
08:34 Calinou only 30 seconds to do :D
08:35 Hunterz joined #minetest
08:35 Calinou RealBadAngel: I'm on linux :P
08:35 Calinou and there's no CMakeLists.txt or Makefile :/
08:35 RealBadAngel this is win build :)
08:35 Calinou well there's no source to begin with
08:36 RealBadAngel just take the source you already got, and the /client/shaders folder from the zip
08:36 Calinou no need for code modifications?
08:36 RealBadAngel only the code from my branch is needed
08:36 RealBadAngel now im working only on shaders
08:36 Calinou I don't have it
08:36 RealBadAngel hold on
08:37 RealBadAngel https://github.com/RealBadAngel/minetest_GLSLshaders
08:37 RealBadAngel heres the source, just overwrite shaders folder
08:37 RealBadAngel i cant update git right now, im on windows atm
08:38 OldCoder RealBadAngel, you can use Git for Windows
08:38 OldCoder It is nice
08:38 OldCoder http://msysgit.github.io/
08:38 RealBadAngel windows is not a worspace for me, just testing platform
08:38 OldCoder k
08:38 fairiestoy joined #minetest
08:41 Calinou there.
08:41 Calinou the water looks cool :P
08:41 RealBadAngel Calinou, the zip also contains texture pack to test the changes with
08:41 Leoneof joined #minetest
08:41 fairiestoy Morning ( at least in europe ), again i come with a question. I stumbled over this when checking some code and wondered if there is a logical explanation why math.floor instead of math.ceil has been used ._. i was a bit confused of it https://github.com/minetest/minetest/blob/master/builtin/vector.lua#L42
08:41 RealBadAngel any errors with solids shaders?
08:42 Calinou tools look 2D in hand
08:42 Calinou you need to use Alpha Threshold on the tool and item images :P
08:42 Calinou I don't see any errors
08:43 RealBadAngel could you make a screenshot how it looks for you?
08:44 Calinou water looks different when viewed from below
08:44 RealBadAngel fairiestoy, if you would use ceil it will round any value up
08:44 RealBadAngel Calinou, it is intendent, but still the effect is incomplete
08:45 RealBadAngel with floor + .05 anything below .5 will be rounded down, above 0.5 rounded up
08:45 RealBadAngel or something like that
08:46 fairiestoy Ah okay, my brainfart has ended with this explanation, thanks :)
08:47 Calinou https://dl.dropboxusercontent.com/u/82342922/Images/water_deep.png
08:47 Calinou https://dl.dropboxusercontent.com/u/82342922/Images/water_normal.png
08:47 Calinou https://dl.dropboxusercontent.com/u/82342922/Images/water_slight_deep.png
08:48 Calinou anti-aliasing/anisotropic filtering were off
08:48 Calinou no errors in console apparently
08:48 blaze joined #minetest
08:48 RealBadAngel can you make a closeup of some solid nodes?
08:49 GNADev|zRokh RealBadAngel, do you want to try my game?
08:49 RealBadAngel GNADev|zRokh, and what is your game?
08:50 GNADev|zRokh 2D Zombie Survival game
08:50 RealBadAngel link?
08:50 GNADev|zRokh its in pre-pre-pre-alpha stage so no zombies atm...
08:50 GNADev|zRokh http://gnadev.hj.cx/xorima password is prealpha
08:51 RealBadAngel jar? whats that?
08:51 RealBadAngel since when mt has anything to do with java?
08:52 GNADev|zRokh the jar file is the game
08:52 GNADev|zRokh it's a runnable jar file
08:52 RealBadAngel i thought you were talking bout minetest game...
08:52 GNADev|zRokh no..... :D
08:53 Calinou https://dl.dropboxusercontent.com/u/82342922/Images/close_up.png
08:54 GNADev|zRokh Calinou: You want to know where the chocolate is?
08:54 Calinou no
08:55 GNADev|zRokh In the sewer
08:55 Tux[Qyou] joined #minetest
08:55 GNADev|zRokh One does not simply run from a trainer battle
08:55 RealBadAngel Calinou, this looks like solids shaders turned off
08:55 RealBadAngel ah
08:55 RealBadAngel not really
08:55 RealBadAngel bumpmapping and parallax is off
08:56 RealBadAngel please use config file from my zip
08:56 Calinou ok
08:56 GNADev|zRokh RealBadAngel: Can a blind person be a racist?
08:57 RealBadAngel have no duckin idea
08:58 GNADev|zRokh One does not simply take one free sample.
08:58 kaeza wat
09:00 GNADev|zRokh kaeza: Yo dawg, i herd you like fixing cars, so i stole your ride and totaled it
09:01 Leoneof i have been here for long time, what i'm doing ? O_o
09:01 GNADev|zRokh wot?!
09:02 Calinou no error messages, I had to set enable_shaders to 2, the parallax and bump mapping work but the effect of parallax is near-invisible.
09:02 GNADev|zRokh Leoneof: I'll have you know that i knocked out a shiny pokemon and i olny cried for 50 minutes.
09:02 RealBadAngel Calinou, test it with bricks, obsidian or stone
09:02 Calinou https://dl.dropboxusercontent.com/u/82342922/Images/close_up_2.png
09:02 RealBadAngel its most visible with those nodes
09:03 Calinou by the way I noticed I'm using irrlicht 1.8 now
09:03 monkeycoder joined #minetest
09:03 RealBadAngel you can also increase effect scale in config
09:03 RealBadAngel now its set up to be slight
09:03 Calinou I know :P
09:04 RealBadAngel change scale from 0.06 to 0.08
09:04 Calinou performance seems to be fine, I often have 60 FPS
09:04 RealBadAngel and bias 0.04
09:04 RealBadAngel (bias should be always half of the scale)
09:05 Calinou it looks a bit glitchy :P
09:05 GNADev|zRokh Calinou: Hit me... and call me Enter
09:05 RealBadAngel textures are not perfect, still learning how to do good heightmaps
09:05 GNADev|zRokh Calinou: Weeds! Y U GROW LIKE WEEDS?!
09:07 RealBadAngel Calinou, btw, whats ur open gl version?
09:07 Calinou https://dl.dropboxusercontent.com/u/82342922/Images/close_up_glitch.png
09:07 Calinou 4.3.0 nvidia 319.23
09:07 GNADev|zRokh Get ready, Ohio, it's November. 4 Months of phone calls from Florida asking "How's the weather up there?"
09:07 Calinou http://paste.ubuntu.com/6392695/
09:08 RealBadAngel do you have filtering turned on?
09:08 Calinou mip map and aniso are enabled, as well as 4× MSAA
09:08 Calinou bilinear/trilinear are off
09:08 RealBadAngel turn on bilinear
09:08 RealBadAngel parallax mapping requires that
09:09 Calinou ok
09:09 RealBadAngel steep parallax could work without need for it, but at cost of heavy calculations in shaders
09:09 Calinou enabled bilinear and trilinear, looks good :P
09:10 RealBadAngel theyre exclusive, not working at the same time
09:10 RealBadAngel so one or another
09:11 Pest oh... sudo apt-get install minetest on ubuntu 13.10 installing minetes... kinda nowhere.
09:11 RealBadAngel now, how do you like the effects overall?
09:11 Pest applouds to devs
09:11 Calinou they look good, yeah
09:11 Calinou water color is a bit weird, it's too bleu
09:11 Calinou blue
09:11 RealBadAngel Pest,we have nothing to do with ubuntu distro
09:11 Calinou Pest: get Minetest from upstream
09:12 GNADev|zRokh Calinou: Minetest gave me AIDS...
09:12 Pest Pest,we have nothing to do with ubuntu distro <--- too hard, lol?
09:12 GNADev|zRokh the weed made me so high i never came down
09:12 RealBadAngel no, its not our job
09:13 arsdragonfly joined #minetest
09:14 RealBadAngel Calinou, water still needs lotsa work and finetuning. mainly it needs reflections and refraction
09:20 RealBadAngel Calinou, btw take a look at furnace, you should like the effect
09:21 Calinou ok
09:21 Leoneof joined #minetest
09:22 Calinou the effect is not that visible :P
09:23 RealBadAngel huh, it should be most visible
09:32 Leoneof joined #minetest
09:34 Pest bah... decided my problem by cleaning duplicates in /sources.list.d
09:35 arsdragonfly joined #minetest
09:36 john_minetest joined #minetest
09:38 markveidemanis joined #minetest
09:44 PilzAdam joined #minetest
09:44 PilzAdam Hello everyone!
09:45 arsdragonfly_ joined #minetest
09:47 OldCoder PilzAdam, Hi
09:58 ImQ009 joined #minetest
10:03 arsdragonfly joined #minetest
10:04 issa2013 joined #minetest
10:16 arsdragonfly_ joined #minetest
10:16 LazyJ joined #minetest
10:20 Leoneof joined #minetest
10:21 markveidemanis joined #minetest
10:22 sfan5 hi everyone
10:25 sfan5 AMDs are really cheap (price not quality)
10:27 OldCoder sfan5, Hi
10:28 sfan5 really?
10:28 sfan5 On Reichelt you can buy an AMD PC and a display or an Intel PC
10:29 sfan5 ~100€ difference
10:29 sfan5 (between AMD and Intel)
10:29 issa2013 for crosscompiling i have this error http://pastebin.com/MPENi0UC
10:29 issa2013 what do u think please ??
10:30 issa2013 PilzAdam, sfan5 ?
10:30 OldCoder R
10:30 sfan5 R
10:31 sfan5 issa2013: dunno...
10:31 sfan5 maybe update something
10:31 OldCoder issa2013, would you like my MT Win source tree? But first, what compiler are you using?
10:31 OldCoder Is this MinGW ?
10:31 issa2013 yes
10:32 OldCoder Release?
10:32 OldCoder 2.21 ?
10:32 issa2013 im using the release with ubuntu
10:33 OldCoder How did you prepare the source tree? For MT?
10:34 issa2013 i use this script shell
10:37 arsdragonfly joined #minetest
10:45 TheLastProject joined #minetest
10:49 Calinou joined #minetest
10:51 OldCoder issa2013, Hi
10:51 OldCoder Which script?
10:51 OldCoder The standard buildbot?
10:51 issa2013 yes
10:51 OldCoder Excuse delays
10:51 OldCoder issa2013, I could only do this...
10:51 issa2013 in minetest-master/util/buildbot/buildwin32.sh
10:52 OldCoder I could tidy up my build tree and let you try it
10:52 issa2013 ok
10:52 OldCoder But won't have time for that for a week
10:52 OldCoder Hmm
10:52 OldCoder Do you know
10:52 OldCoder enough git to revert back a week or so?
10:52 OldCoder Perhaps an older version of the MT sources
10:53 issa2013 no i can't do that
10:54 OldCoder issa2013, if you still wish to do this in a week, and I am around, remind me
10:54 OldCoder I will try to prepare a working tree for you
10:54 OldCoder For tonight, it is 3:00am my time zone
10:54 OldCoder And I am working all night on work
10:54 OldCoder I will take a few minutes though
10:54 OldCoder To start another new world I think
10:55 issa2013 OldCoder, ok
10:55 issa2013 i m on the channel send me a message when is OK
10:55 OldCoder issa2013, remind me please
10:55 issa2013 ok
10:56 OldCoder issa2013, you might also retry the buildbot script from scratch in a few days
10:56 OldCoder Hmm
10:56 OldCoder R
10:56 OldCoder issa2013, what does uname -a say?
10:57 OldCoder Would anybody like to name a world? kaeza sfan5 Calinou john_minetest PilzAdam others?
10:58 EmmetCooper99 joined #minetest
10:59 OldCoder EmmetCooper99, would you like to name a world?
10:59 issa2013 OldCoder, Linux issa-MS-7758 3.8.0-31-generic #46-Ubuntu SMP Tue Sep 10 20:03:44 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
10:59 OldCoder R
10:59 ganoo joined #minetest
10:59 OldCoder Looks OK
10:59 OldCoder issa2013, we will need to talk further
11:00 OldCoder
11:00 OldCoder issa2013, would you like to name a world?
11:00 OldCoder Any ideas?
11:00 EmmetCooper99 hello guys. :D
11:02 sfan5 OldCoder: what about 'BattleAxe' ?
11:02 AspireMint joined #minetest
11:03 kaeza that doesn't sound too deep
11:03 OldCoder Eh
11:03 sfan5 :P
11:03 OldCoder sfan5, kaeza EmmetCooper99 any other world name ideas?
11:03 OldCoder Foreign words are fine
11:04 kaeza how about Mjölnir or Gungnir? :P
11:04 OldCoder Mjolnir
11:04 EmmetCooper99 umm
11:04 OldCoder Maybe
11:04 kaeza or however you spell that
11:04 OldCoder Yep
11:04 sfan5 :D
11:04 EmmetCooper99 Elix? xD
11:04 EmmetCooper99 maybe
11:04 OldCoder Maybe
11:04 * kaeza kinda loves nore mythology
11:04 OldCoder What does it mean?
11:04 OldCoder Hmm
11:04 kaeza nore?
11:04 kaeza lol
11:04 kaeza norse
11:04 nore ?
11:05 OldCoder We will try mjolnir temporarily
11:05 EmmetCooper99 :D
11:05 kaeza sorry nore, typo :P
11:05 OldCoder john_minetest, yes
11:05 nore why always with me... ;(
11:05 * EmmetCooper99 starts playing minetest
11:05 * sfan5 pets MinetestBot
11:05 * MinetestBot purrs
11:06 OldCoder Can take a vote later
11:06 OldCoder Let us see if this thing can even load
11:06 * OldCoder taps at it with Thor's Hammer
11:06 EmmetCooper99 can i ask what's up with the world names?
11:06 EmmetCooper99 xD
11:07 OldCoder EmmetCooper99, I am adding a large world
11:07 OldCoder There are three worlds up now
11:07 sfan5 reactor's?
11:07 OldCoder No
11:07 OldCoder This one came from Sokomine. SQLite3 is 500MB (!)
11:07 OldCoder It is not RedCrab's...
11:07 EmmetCooper99 worlds for what? sorry I'm new on minetest. is it for a server?
11:07 OldCoder She said it was from a dead server
11:07 OldCoder EmmetCooper99, Yes I have 20 worlds
11:07 EmmetCooper99 ow..that explains it
11:08 OldCoder Yep
11:08 * EmmetCooper99 slaps self for being a noobie
11:08 OldCoder 8% converted to LevelDB
11:08 OldCoder EmmetCooper99, newbies are the bee's knees
11:08 OldCoder They are quite welcome
11:09 EmmetCooper99 :D
11:09 darkrose and if you cut them open they're full of honey!?
11:09 OldCoder Heh
11:09 sfan5 darkrose \o/
11:09 EmmetCooper99 haha
11:09 issa2013 OldCoder i want Evangelion
11:09 issa2013 city on minetest
11:09 OldCoder Trademarked
11:09 OldCoder But thank you for the idea
11:09 sfan5 leveldb converting would be much faster if Minetest didn't un- and reserialize every MapBlock
11:09 OldCoder sfan5, it is fast enough
11:09 OldCoder 20% done now
11:10 OldCoder It will probably take some effort to fix the mods
11:10 OldCoder Expect plenty of unknown objects
11:10 OldCoder But whatever this is, it is large
11:10 OldCoder Possible it is just underground mines
11:10 OldCoder It had Nether
11:10 OldCoder Is that large?
11:10 OldCoder I am dropping Nether from it for now
11:11 EmmetCooper99 is the nether working on dev builds?
11:11 EmmetCooper99 i saw the code for 2 more dimensions.
11:11 OldCoder EmmetCooper99, I am told there are two Nethers
11:11 OldCoder And that neither should be used
11:11 EmmetCooper99 aether is the other one
11:11 OldCoder Ah
11:11 OldCoder Aeh
11:11 OldCoder Aether
11:11 * OldCoder will return in a bit. He will see if the latest world will start or not.
11:12 EmmetCooper99 :D
11:15 * EmmetCooper99 wants to bitch-slap a scr!ptk!dd!3 on facebook
11:17 arsdragonfly joined #minetest
11:17 EmmetCooper99 welcome arsdragonfly
11:21 Calinou EmmetCooper99: do not IRC as root ;)
11:22 EmmetCooper99 ouch.how did u know?
11:22 Calinou /whois EmmetCooper99
11:23 EmmetCooper99 ow
11:23 EmmetCooper99 xD
11:23 EmmetCooper99 sorry
11:23 EmmetCooper99 i forgot
11:24 * EmmetCooper99 will be right back after these messages. ;)
11:31 PilzAdam Taoki, do you know if set_bone_position() works correctly?
11:32 Taoki PilzAdam: When I implemented it there were issues with Irrlicht at the time. Someone should test it with the very latest version of Irrlicht
11:32 Taoki I also noticed it's broken (at the time) with x models, and I think someone said it worked with b3d. x might have been fixed as well ever since
11:32 arsdragonfly joined #minetest
11:33 client joined #minetest
11:33 PilzAdam how do I export to b3d in blender?
11:33 client whois client
11:34 client oops
11:34 EmmetCooper whois EmmetCooper
11:34 * EmmetCooper flips table.
11:35 EmmetCooper sir PilzAdam is it enabled in your addons settings?
11:36 PilzAdam there is no b3d addon in the list, so Im searching the web currently
11:37 EmmetCooper :)
11:37 PilzAdam now I need to know where to put it...
11:38 EmmetCooper in the addons tab
11:38 EmmetCooper you will see a install from file or something
11:38 sfan5 !c 2^4
11:38 MinetestBot IndexError: list index out of range (file "/home/user/mtbot/modules/calc.py", line 46, in c)
11:38 Taoki PilzAdam: You need to find the script (x is supported natively). There was a Linux game that offered one... Tux Racing something
11:38 sfan5 wat
11:38 EmmetCooper click that and find the .py you got from somewhere. blender will install the script for you
11:38 OldCoder OK
11:39 OldCoder Mjolnir World is ready
11:39 OldCoder Anybody wish to see what it is?
11:39 OldCoder Probably lots of stuff broken
11:39 EmmetCooper PilzAdam is it done?
11:39 Tux[Qyou] wat
11:39 OldCoder Tux[Qyou], ?
11:39 Tux[Qyou] tux racer
11:40 OldCoder Anybody wish to tell me what a large new world is?
11:40 EmmetCooper OldCoder what do you mean?
11:40 arsdragonfly Taoki : SuperTuxKart?
11:40 OldCoder I have just installed a very large new world EmmetCooper
11:40 Taoki arsdragonfly: Yes
11:40 OldCoder I don't know exactly what it is
11:40 OldCoder Somebody needs to go see the Brave New World
11:40 Taoki They have a b3d exporter for Blender on their site I heard
11:40 Taoki Since it also uses Irrlicht
11:42 kaeza phail
11:42 EmmetCooper to install a addon, just go to the addons tab on the preferences window and click "install from file". that should work. :) enable it if it's disabled
11:42 kaeza wat
11:42 EmmetCooper an*
11:42 kaeza ignore me, was reading backlog
11:43 OldCoder Does anybody wish to see what this world is?
11:44 kaeza which port?
11:44 EmmetCooper sure. what's the server?
11:46 EmmetCooper OldCoder is your server dev build?
11:46 OldCoder What do you mean by the latter question?
11:47 OldCoder <EmmetCooper> OldCoder is your server dev build?
11:47 OldCoder It is git from a few days ago
11:47 PilzAdam EmmetCooper, for some reason it doesnt show me the addon in the addon list, although its properly installed
11:47 OldCoder If that is what you mean
11:47 OldCoder EmmetCooper, join the following world using the name "bacon" and you will be the admin temporarily
11:47 OldCoder Server is: minetest.org
11:47 OldCoder Port is: 30018
11:47 OldCoder Go and tell us what the world is
11:47 OldCoder
11:49 kaeza this will take a while...
11:49 OldCoder kaeza, ?
11:49 kaeza media download :P
11:50 EmmetCooper PilzAdam are you on linux version? please check on the export options if the addon exist.
11:50 EmmetCooper LD
11:50 EmmetCooper :D
11:51 EmmetCooper my bandwidth is killing me
11:51 * EmmetCooper slaps router.
11:54 kaeza OldCoder, how many media files does this server have?
11:54 PilzAdam EmmetCooper, the script is in the correct folder, but its neither in the addon list nor in the expor options
11:54 kaeza the media loading bar is stuck in 50% ._.
11:55 EmmetCooper PilzAdam, what version are you using?
11:55 PilzAdam v2.66.1
11:56 OldCoder kaeza, No more than the others
11:57 OldCoder kaeza, Did you install my cache?
11:57 EmmetCooper check if the addon version is appropriate with the blender version you have
11:57 OldCoder Need to install cache!
11:57 kaeza well, it's still stuck in 50%
11:57 OldCoder kaeza, Did you install my cache?
11:57 kaeza huh? shouldn't it download media anyway?
11:57 kaeza no
11:57 PilzAdam EmmetCooper, do you mean the "Blender: 248a" line?
11:57 OldCoder kaeza, It will be too slow
11:57 OldCoder Without the cache
11:57 OldCoder Must install cache
11:58 OldCoder Shall I link it? Or do you have the link?
11:58 kaeza ...and just how big is this cache?
11:58 EmmetCooper PilzAdam is that an error line?
11:58 kaeza o wait... it moved
11:58 OldCoder kaeza, About 35MB
11:58 PilzAdam EmmetCooper, no, its from the script
11:58 OldCoder You really do need the cache kaeza
11:58 OldCoder Until kahrl merges httpfetch
11:59 EmmetCooper not sure. but I'll try to find a script and check it out
11:59 EmmetCooper i think that means that the script is for blender 2.48a
12:00 EmmetCooper like this one http://brucey.net/programming/blitz/blender/b3d_export.py
12:00 EmmetCooper OldCoder media loading is stuck 50%
12:02 OldCoder EmmetCooper, see above
12:02 OldCoder EmmetCooper, did you load the cache?
12:02 OldCoder Must load the cache
12:02 OldCoder Or it will not work
12:02 OldCoder Until kahrl merges httpfetch
12:02 PilzAdam EmmetCooper, found a 2.6 version
12:02 PilzAdam (http://www.rtsoft.com/forums/showthread.php?7508-Audio-Patch&amp;goto=nextoldest)
12:03 OldCoder http://minetest.org/clients/minetest-cache-131105.zip
12:03 OldCoder ^ cache for kaeza and EmmetCooper
12:03 EmmetCooper PilzAdam, ok try your luck with that one. :D
12:04 PilzAdam it seems to work
12:04 EmmetCooper PilzAdam, did the addon show?
12:04 EmmetCooper if yes, you know what to do. :D
12:04 PilzAdam Taoki, hmmm.... bone rotation doesnt seem to work with b3d
12:05 PilzAdam EmmetCooper, already exportet
12:05 EmmetCooper ok :D nice
12:06 EmmetCooper this download should take a while
12:07 Jordach hey all
12:08 EmmetCooper will there be a MinetestCon or something? xD i wonder.
12:08 Jordach ive already said that...........
12:09 EmmetCooper said what?
12:11 * EmmetCooper
12:12 kaeza ಠ_ಠ
12:13 EmmetCooper i can't see kaeza's message cuz I'm on a terminal xD
12:18 kaeza EmmetCooper, get a better terminal/irc client/OS :P
12:18 whirm joined #minetest
12:18 rsiska joined #minetest
12:18 EmmetCooper kaeza i'm using kali.. xD
12:21 arsdragonfly joined #minetest
12:22 EmmetCooper OldCoder where will I put this cache folder?
12:24 EmmetCooper hello?
12:26 Hunterz joined #minetest
12:27 OldCoder EmmetCooper, You will move its contents into your existing cache folder
12:27 OldCoder Are you running Linux or Windows?
12:27 EmmetCooper linux
12:27 OldCoder Look in $HOME/.minetest
12:27 EmmetCooper done
12:27 OldCoder Do you see a cache folder?
12:27 OldCoder Moved?
12:27 OldCoder Note:
12:27 OldCoder You need to move cache/* into cache/
12:27 OldCoder not cache/ into cache/
12:28 OldCoder If done then try connecting again
12:28 OldCoder As bacon
12:28 EmmetCooper if there is a music playing, did i do it correctly?
12:28 OldCoder Yes
12:29 OldCoder EmmetCooper, ^
12:29 EmmetCooper i just pasted the folder on .minetest cuz there is no cache folder.
12:29 EmmetCooper though it's still on 50%
12:29 EmmetCooper but im willing to wait
12:32 arsdragonfly_ joined #minetest
12:33 * EmmetCooper is still waiting on 50%.
12:34 OldCoder EmmetCooper, k
12:34 OldCoder EmmetCooper, there should have been a cache folder before
12:34 OldCoder Something may be wrong
12:35 OldCoder Is this a brand-new install
12:35 EmmetCooper yep
12:35 OldCoder Did you ever connect to another world?
12:35 EmmetCooper nope. :D
12:35 OldCoder Ah
12:35 OldCoder Does $HOME/.minetest/cache exist?
12:36 EmmetCooper nope. it's a dev build. i got an error when i used the official builds
12:37 EdB joined #minetest
12:38 EmmetCooper it's still 50%
12:39 OldCoder
12:39 OldCoder I mean now, EmmetCooper; does that folder exist presently?
12:40 EmmetCooper yep
12:40 OldCoder If you ls it
12:40 OldCoder Do you see many files?
12:40 EmmetCooper yep hash names i think inside the media folder
12:42 OldCoder k
12:42 OldCoder THe cache is probably slightly outdated
12:42 OldCoder Due to mod updates
12:42 OldCoder Regrets
12:42 EmmetCooper ow. :D
12:43 OldCoder This will work better after httpfetch is merged upstream
12:43 OldCoder Save the cache
12:43 EmmetCooper what do I do now?
12:43 OldCoder Hmm
12:43 OldCoder Retry
12:43 OldCoder Cache will build
12:43 OldCoder Incrementally
12:43 OldCoder We really do need httpfetch
12:44 meldrian joined #minetest
12:47 EmmetCooper i'll try verbosed console to see whats happening
12:47 splash_ joined #minetest
12:48 AspireMint Hello splash :)
12:48 splash_ hi aspire
12:48 splash_ how's things?
12:50 splash_ Have you built and destroyed any minetest horses recently :-)
12:50 EmmetCooper OldCoder, some files are missing?
12:50 OldCoder Explain
12:50 OldCoder EmmetCooper, Do you know unknown objects?
12:50 OldCoder Missing textures?
12:50 OldCoder It is quite likely
12:51 OldCoder * Do you mean
12:51 OldCoder The world will need to be tweaked into shape
12:51 EmmetCooper wait.. i'll send you a pastebin link of my log
12:52 OldCoder k
12:55 EmmetCooper OldCoder, here it is http://pastebin.com/Kn8wpwpR
12:57 EvergreenTree joined #minetest
12:57 OldCoder R
12:58 EmmetCooper what/
12:58 OldCoder EmmetCooper, My assumption is that the messages are normal
12:58 OldCoder R means reading or reviewing
12:58 OldCoder The not found messages mean the files were not yet cached
12:59 OldCoder If you exit and reenter
12:59 OldCoder Hopefully most of the messages would then be gone
12:59 EmmetCooper did it work for the other dude>
12:59 EmmetCooper ?
12:59 OldCoder 20:48:14: INFO[main]: Audio: Error opening /root/Desktop/minetest-master/bin/../testsounds/earth01a.9.ogg for decoding
13:00 OldCoder That part does not look right...
13:00 OldCoder Hmm? kaeza ? I don't think he finished loading
13:00 OldCoder Anyway; what is happening? Did you make it in?
13:00 OldCoder Looks like you are there
13:00 OldCoder Finished loading?
13:01 OldCoder Why is it trying to open local OGG files?
13:01 kaeza me?
13:01 kaeza nope
13:01 OldCoder kaeza, t y
13:01 kaeza oh the client crashed
13:02 OldCoder k
13:02 OldCoder EmmetCooper, did you make it in?
13:03 EmmetCooper nope
13:03 EmmetCooper still loading
13:03 EmmetCooper but it's still responding
13:05 EmmetCooper i keep getting these lines
13:05 EmmetCooper 21:04:26: VERBOSE[Connection]: con(9/2): RE-SENDING timed-out RELIABLE to 178.175.138.233:30018(t/o=3): from_peer_id=2, channel=0, seqnum=277
13:05 EmmetCooper along with these
13:05 EmmetCooper 21:05:03: INFO[main]: cmd 65 count 0
13:08 thexyz http://www.youtube.com/watch?v=xPlh-F2myFM
13:09 EvergreenTree !title
13:09 MinetestBot EvergreenTree: Жесткое ДТП в Жлобине - YouTube
13:09 djdduty joined #minetest
13:10 EmmetCooper still loading, haven't crashed yet
13:10 * VanessaE peeks in
13:10 kaeza hi V
13:10 EmmetCooper hi V
13:10 EmmetCooper :)
13:10 VanessaE hey
13:11 EvergreenTree Hey VanessaE
13:12 fairiestoy joined #minetest
13:15 VanessaE so what'd I miss? :)
13:16 EmmetCooper OldCoder is making a new world. :D PilzAdam installed b3d exporter for his blender animation i guess. :D
13:16 arsdragonfly joined #minetest
13:17 OldCoder EmmetCooper, *Still* loading? Please save the cache
13:17 OldCoder Half an hour!
13:17 OldCoder VanessaE, it will be helpful if httpfetch gets merged
13:18 VanessaE wow
13:18 VanessaE and I thought 7-8 mins to fetch my server's media was long :)
13:20 * EmmetCooper restarts his Minetest.
13:22 arsdragonfly_ joined #minetest
13:23 splash_ joined #minetest
13:23 EmmetCooper still stops at 50%
13:25 OldCoder EmmetCooper, Presumably picking up where it left off for uncached files
13:25 OldCoder EmmetCooper, you checked a log previously...
13:26 OldCoder Are the previous "not found" messages gone and new ones present instead?
13:26 OldCoder And EmmetCooper I can update the cache myself later today to save people time
13:26 EmmetCooper yeah the logs were the same
13:26 OldCoder Hmm? What? The same files show up missing?
13:27 Leoneof joined #minetest
13:27 OldCoder If that is the case, there is a problem
13:27 EmmetCooper not sure. xD. there are alot of them. so i cant remember. but everything is pretty much the same
13:27 OldCoder EmmetCooper, You should abort if the same. Don't wish to waste your time. Hold on a minute.
13:28 OldCoder EmmetCooper, Do you have the link for your earlier paste?
13:28 OldCoder EmmetCooper, You have been very patient. I will connect to this world myself today or tomorrow and build a cache.
13:29 EmmetCooper here
13:29 OldCoder EmmetCooper, I am going to nap; it is 5:30am here and I have been at the office for 22 hours
13:29 EmmetCooper http://pastebin.com/Kn8wpwpR
13:29 OldCoder Ah
13:29 OldCoder Is that the *previous* paste?
13:29 OldCoder Let us check one file
13:29 EmmetCooper yep
13:29 EmmetCooper :)
13:29 OldCoder File not found in cache: /root/.minetest/cache/media/bbe14cf7fcf1f5afa1bc316d1b821a0bbf3d6f1f
13:29 OldCoder Does that line occur in the *new* log?
13:30 EmmetCooper wait
13:30 kaeza > /root
13:30 kaeza ._.
13:30 OldCoder Yes he is apparently running MT as root
13:30 pitriss errmm running mt under root??
13:30 OldCoder Apparently so
13:30 pitriss thats silly idea..
13:30 OldCoder Might be, yes
13:31 OldCoder He is new to this kind of thing
13:31 OldCoder But very patient!
13:31 EmmetCooper xD..sorry. newbie
13:31 OldCoder EmmetCooper, It is OK
13:31 EmmetCooper yep.. the same
13:31 OldCoder EmmetCooper, abort probably; I must fix this myself
13:31 OldCoder You have been very patient
13:31 OldCoder I will nap and then connect myself and build a cache
13:32 OldCoder Note: Something may be wrong with your client
13:32 EmmetCooper xD...i'll waited worse than this.. xD
13:32 OldCoder How new is it?
13:32 EmmetCooper maybe a week or so
13:32 OldCoder Hmm
13:32 OldCoder Should be new enough; VanessaE ?
13:32 EmmetCooper should i update again?
13:33 * VanessaE looks
13:33 OldCoder Worth a shot. EmmetCooper, I must rest a bit. I'll test this out myself later today or Monday. You are free to attempt to get in.
13:33 OldCoder VanessaE, is one week new enough?
13:33 OldCoder For client?
13:33 EmmetCooper sure :D
13:33 OldCoder If anybody wishes to try, that is fine too
13:33 OldCoder But I will look into this
13:33 OldCoder Zzz
13:34 VanessaE a week-old build should be fine
13:37 EmmetCooper even if running in root is a silly move, kaeza's client didn't connect too. so that's gotta be something
13:40 john_minetest joined #minetest
13:42 Leoneof joined #minetest
13:44 EmmetCooper kaeza. are you connecting to OldCoder's world?
13:45 VanessaE which port?
13:45 EmmetCooper 30018?
13:46 VanessaE connecting..
13:46 VanessaE item defs...
13:46 VanessaE node defs
13:46 VanessaE media...
13:47 kaeza crash...
13:47 kaeza :)
13:47 VanessaE seems very slow to load...
13:47 EmmetCooper mine crashed.
13:48 EmmetCooper mine went better when I'm root
13:48 VanessaE ok, some audio music just loaded up
13:48 VanessaE and suddenly media is moving
13:48 EmmetCooper what the matter anyways if I start minetest on root?
13:48 VanessaE OldCoder: get rid of the ambiance technic music.  that's supposed to be strictly client-side
13:48 EmmetCooper what the matter anyways if I start minetest on root?
13:48 VanessaE EmmetCooper: NEVER run a program as root unless you absolutely must.
13:49 VanessaE if you do, you open up a security hole that someone else can exploit.
13:49 VanessaE particularly if the program goes online in some manner (e.g. minetest)
13:50 VanessaE root gives the program in question the ability to modify anything it wants -- including your kernel and master boot record.
13:50 VanessaE so if someone discovers some weird exploit through minetest, your whole system is at risk then, rather than just your personal data.
13:51 VanessaE media just finished downloading.  I'm in.
13:51 VanessaE OldCoder: LOTS of unknown blocks
13:51 EvergreenTree EmmetCooper, Yes, never Never NEVER run a program as root
13:52 sfan5 this binary clock is awesome! http://i.imgur.com/nBCCuAp.png
13:52 EvergreenTree I repeat, NEVER
13:52 arsdragonfly joined #minetest
13:52 EvergreenTree sfan5, awesome!
13:52 EvergreenTree Is that your work?
13:52 sfan5 now the person who tells me the time it shows (including month and day) gets a cookie
13:52 sfan5 yes
13:53 sfan5 I was inspired by the binary clock in xfce4
13:53 VanessaE OldCoder: in fact, it looks like what's missing is glass of some kind.  maybe the old wool-and-panes mod, or xpanes?
13:54 EmmetCooper ow..yeah...i wouldn't worry about someone getting into my network. :D. i'm using kali so not exactly that weak as other distros
13:54 sfan5 eh
13:54 EmmetCooper i already all that security risk of roots though. :D
13:54 EmmetCooper since I'm a hacker myself.
13:55 sfan5 there is no linux distro that is supposed to stay save if someone gets root on your machine
13:55 EmmetCooper ethical that is
13:55 sfan5 safe*
13:55 reactor joined #minetest
13:55 splash_ left #minetest
13:55 EmmetCooper sfan5 i know. :D
13:56 VanessaE OldCoder: plain grass texture being used for some sort of plantlike node.  Probably you wanted one of the tall/wild grass textures here.  Saw this on reactor's world too.
13:56 hmmmm joined #minetest
13:56 cisoun joined #minetest
13:57 VanessaE morning, hmmmm
13:57 EmmetCooper seems to me that OldCoder has alot to fix for his world
13:57 hmmmm morning
13:59 sfan5 EvergreenTree: https://gist.github.com/sfan5/7398625
13:59 Leoneof joined #minetest
14:01 kaeza PyGame \:D/
14:02 EvergreenTree sfan5, about the clock, I assume the top row is months, the next row is the day, and the rest is normal, right?
14:02 sfan5 yep
14:02 VanessaE sfan5: interesting...I never quite understood the appeal of a binary clock aside from it being geeky.  No...  NIXIE TUBES are where it's at.
14:03 sfan5 lol
14:03 VanessaE (if you can find them)
14:03 sfan5 well
14:03 sfan5 you could buy a watch that displays a colorful 'NOW' and from the colors you can read the time
14:03 sfan5 that'd be awesome
14:03 sfan5 s/you could buy/there should be/
14:03 VanessaE I've seen projects like that on hackaday.
14:04 VanessaE one was a "resistor color code clock"
14:04 sfan5 haha
14:04 VanessaE looked like an oversized 1/4 watt resistor.  Kinda neat but impossible to read :)
14:06 Leoneof joined #minetest
14:06 markveidemanis Hello!
14:08 kaeza thexyz, the reply link in posts needs to stand out more ._.
14:11 EmmetCooper does anyone here write polymorphic staged shellcodes?just asking.
14:12 Wuzzy joined #minetest
14:13 sfan5 EmmetCooper: what are those things?
14:13 reactor EmmetCooper: do you know Sheldon Cooper?
14:13 EmmetCooper Reactor: nope. :D
14:13 reactor Aight.
14:14 EmmetCooper sfan5: is a self-encrypting bytecode like instructions.. sortof like a malware code that can bypass anti-viruses.
14:14 sfan5 wow
14:15 sfan5 I thought about that for JS packing/obfuscating
14:15 EmmetCooper shellcodes are mostly used for machines like MAC and windows because they have the most users
14:15 EmmetCooper unlike linux
14:15 sfan5 I know that
14:16 EmmetCooper i was asking cuz i want to learn new encrypting functions. :D mine is a bit old and dump
14:16 EmmetCooper dumb*
14:16 reactor Resistor colour code is gay.
14:16 VanessaE bah, fuck anything that's encrypted when it shouldn't be.
14:17 reactor Why not just print the value?
14:17 reactor But no, they will make it as tangled as it is.
14:17 VanessaE reactor: you ever tried to read a 1/8W resistor?
14:17 reactor My eyes are too expensive.
14:17 VanessaE it's actually pretty easy to read by color code, but by numbers it would be impossible.
14:18 sfan5 EmmetCooper: I have an idea, why not use IDEA for encryption?
14:18 reactor But I've seen at least three 1/4W resistors with numbers.
14:18 reactor Pretty readable.
14:18 sfan5 oh god that was a bad pun
14:18 VanessaE brown black red gold - 10*(10^2) ± 5%
14:18 VanessaE simple.
14:19 sfan5 'simple.'
14:19 reactor It may be simple if you solder for a living.
14:19 reactor It's not, if you only cobble things together when they break.
14:19 VanessaE sfan5: it's always the first two digits times 10 to the third digit.  brown black red = 1000, brown black orange = 10000, etc.
14:20 EmmetCooper i was kinda hoping to learn shikata-ga-nai
14:20 sfan5 -> https://github.com/rapid7
14:21 reactor I can read colour codes with a code sheet, but it's a lot slower than if there were numbers.
14:22 EmmetCooper never thought rapid7 would have a git repo for metasploit
14:22 arsdragonfly_ joined #minetest
14:24 VanessaE reactor:  all you need to know is what color corresponds to what number.  black = 0, brown = 1, then the rainbow from red = 2 to purple = 7.  Then I think it's white and grey for 8 and 9.  Silver and gold on that third band are used as dividers, and on the forth band they mean the value is accurate to 10% and 5%, respectively.
14:24 reactor I know eh.
14:24 VanessaE once you know that, you can read them without a code sheet.
14:24 reactor I've been reading some.
14:25 reactor But with a cheat sheet.
14:25 reactor Tedious.
14:26 VanessaE ok, today's lesson is concluded :
14:26 VanessaE :P
14:26 VanessaE I'm going back to bed now..
14:31 reactor lesion?
14:31 Jordach b nessies
14:31 Jordach bb*
14:31 Jordach -s
14:31 reactor Define "nessie".
14:31 reactor And see you.
14:32 DMackey joined #minetest
14:36 arsdragonfly joined #minetest
14:41 djdduty_ joined #minetest
14:46 dhbiker joined #minetest
14:50 MinetestBot GIT: proler@github.com commited to minetest/minetest: Fix spaces float islands code d75b1718f8 2013-11-10T06:46:57-08:00 http://git.io/kLkEeQ
14:50 MinetestBot GIT: 0gb-us commited to minetest/minetest: FIxed floating isle generation at chunk boundaries a92e90f684 2013-11-10T06:45:14-08:00 http://git.io/Tu0qKA
14:51 nyuszika7h joined #minetest
15:02 zat joined #minetest
15:06 Pqvel_S joined #minetest
15:12 Esteban97 joined #minetest
15:13 Esteban97 Hi everyone!
15:18 Pavel_S joined #minetest
15:19 DarinM1967 joined #minetest
15:20 DarinM1967 Hey Jordach are you available to tell me what exporting settings I need for blender?
15:20 DarinM1967 Hey everyone.  How we all doing today?
15:22 Pavel_S Hi! Have a problem with shaders. Got this error:" generate_shader(): failed to generate "liquids_shader", a ddHighLevelShaderMaterial failed "
15:23 arsdragonfly joined #minetest
15:26 DarinM1967 Does anyone know if and when Blockmen comes on #minetest?  I wanted to talk to him about his "Wasteland", "ruins", "mines" and "pyramid" mods.  I'm going to see if I can modify them to evolve "Wastelands" into a post nuclear survival and terra-forming game.
15:27 DarinM1967 It would be a lot like "Fallout" with the added feature of reclaiming and terra-forming the planet back to its green and beautiful state.
15:27 reactor o/
15:27 OldCoder VanessaE, Suggestions about specific mods are quite welcome
15:28 us`0gb joined #minetest
15:28 DarinM1967 Thanks OldCoder or is it VanessaE?
15:28 DarinM1967 Nevermind I see their both different nicks. My bad. Hehehe
15:29 DarinM1967 Don't know if too many of ya have played fallout the newest version is "Fallout 3".
15:29 Jordach darin, use he forum pm my tablet does not remember logs
15:30 Jordach (i might make a quassel core instance...)
15:30 DarinM1967 Okay Jordach.
15:30 OldCoder VanessaE, I have xpanes already
15:31 DarinM1967 Well I'm off to eat breakfast and get some sleep.  I'm going to keep IRC up incase Jordach is able to give me those blender .x/export settings later. Thank you all for your time and patience. Take care now. :)
15:32 Jordach im going home, so i will be able to fix your models
15:32 Jordach bur i hated working on a mesh for minetest, see one of my topica
15:32 Jordach topics*
15:33 Jordach i ended up making a new mesh entirely
15:33 reactor OldCoder: xpanes would be good in Pripyat.
15:33 Jordach anyways, later nodeheads
15:33 OldCoder reactor, I have xpanes turned on
15:33 OldCoder Jordach, k
15:33 reactor We also need second kind of fences (there used to be nether fences in Minecraft, and I had white texture for them)
15:34 reactor Wooden lampposts in urban area don't look appropriate.
15:35 OldCoder reactor, I am quite open to suggestions
15:35 OldCoder VanessaE, can you tell what the grass should be? And the missing panes mod is probably... "panes"
15:35 OldCoder Is there a current version of the "panes" mod (as opposed to "xpanes") ?
15:37 OldCoder reactor, Indicate mods (perhaps this week) if you want specific ones added
15:37 reactor panes or xpanes
15:37 reactor that's all
15:38 OldCoder reactor, xpanes is there
15:39 OldCoder And indicate fences you wish
15:39 OldCoder When you learn
15:39 OldCoder Finally, if anybody knows about the grass that VanessaE meant tell me
15:39 reactor mk
15:40 OldCoder reactor, AFAIK xpanes is there; let me know sometime if not
15:41 reactor mk
15:52 OldCoder Does anybody know if panes and xpanes conflict?
15:53 arsdragonfly_ joined #minetest
15:58 Pest joined #minetest
15:59 markveidemanis joined #minetest
16:00 NekoGloop joined #minetest
16:07 zat http://i.imgur.com/t1AL7HT.gif
16:08 bas080 joined #minetest
16:11 kaeza zat, D:
16:11 zat :D!
16:11 kaeza I just finished eating pasta ;_;
16:11 reactor joined #minetest
16:11 zat now its a creepypasta
16:12 Calinou joined #minetest
16:19 sapier joined #minetest
16:19 sfan5 meow
16:20 reactor bark
16:20 kaeza baaa
16:20 sfan5 mooo
16:21 sapier *calling for chineese butcher*
16:21 PilzAdam for some reason blender doesnt save the animation when I export into .x ...
16:21 sapier animation and .x?
16:21 sapier did you attach animation correctly?
16:22 reactor 8086 assembly :(
16:22 sfan5 assembly is nice
16:22 PilzAdam sapier, ummm.....
16:22 reactor Yes, if it's PDP-11 assembly.
16:22 sfan5 you can do things many c compilers don't let you do
16:23 sfan5 +with c
16:23 reactor x86 is confusing.
16:23 sfan5 which part of x86 is confusing?
16:23 sapier I remember having some problems with correct attachment I don't quite remember which one was right but I've written to wiki
16:23 reactor Everything.
16:23 kaeza lmov head[%sfan5], 0[kitten]
16:24 arsdragonfly joined #minetest
16:24 reactor Look up PDP-11. Programming it in assembly and even in machine codes is easy.
16:24 sfan5 movq %eax, %eax
16:24 thexyz what is inline assembly
16:24 reactor Sadly, computers ain't like that anymore.
16:24 sfan5 wait... %eax is not a qword
16:25 OldCoder thexyz, inline assembly is assembly embedded in 'C' code
16:26 thexyz OldCoder: that was directed at sfan5
16:26 thexyz 20:22  <       sfan5> | you can do things many c compilers don't let you do
16:26 sfan5 thexyz: you can't make a function ".global function\nfunction:\tjmp other_func"
16:26 OldCoder Hm? Was my guess wrong, then?
16:26 OldCoder <VanessaE> OldCoder: plain grass texture being used for some sort of plantlike node.  Probably you wanted one of the tall/wild grass textures here.  Saw this on reactor's world too.
16:26 sfan5 you can't tell gcc to not touch anything
16:26 OldCoder Does anybody know what she was thinking of?
16:27 sfan5 gcc always puts "pop %ebp" or w/e at the start of a function
16:27 OldCoder thexyz, there is a large new world (not reactor Pripyat, another one)
16:28 reactor VanessaE: ?!!
16:28 reactor What tall grass?
16:28 OldCoder She is asleep
16:28 thexyz let's talk about bloat http://www.cl.cam.ac.uk/~sd601/papers/mov.pdf
16:28 reactor There is a fern in my texture set.
16:28 OldCoder I will be happy to add some textures if people will suggest them
16:28 reactor "junglegrass"
16:28 OldCoder reactor, Do you have a link?
16:28 reactor My textures are available on my ftp.
16:29 OldCoder reactor, junglegrass is part of *her* modset
16:29 reactor probaby jungle_grass
16:29 OldCoder We have it turned on already
16:29 reactor eys
16:29 reactor yes
16:29 OldCoder So what was she thinking of?
16:29 reactor jungle tree is birch in my mod
16:29 reactor textures*
16:29 OldCoder What should I add?
16:29 reactor idk
16:29 reactor nothing
16:29 OldCoder Hmm
16:30 reactor it's already there, probably
16:30 OldCoder She thinks there is a missing set of textures though
16:30 OldCoder Well, does anybody know if panes and xpanes conflict?
16:30 JackGruff joined #minetest
16:30 sapier PilzAdam did you find your animation problem?
16:31 OldCoder News: My worlds are going down and up to add mods now
16:32 sapier oldcoder any issues with mobf sofar?
16:32 PilzAdam sapier, not really, Im trying b3d now
16:32 OldCoder sapier, No
16:32 OldCoder sapier, People have reported unknown entities
16:32 OldCoder But also animals
16:32 OldCoder We don't have clues yet to the unknown entities
16:33 OldCoder So they may be fine
16:33 sapier PilzAdam I'm not sure if b3d is different for this yet it's filesize is way smaller
16:33 PilzAdam at least 1 frame is exported correctly, but when I try to "run" the animation its all fucked up
16:33 sapier strange what was old mobf version within that world?
16:33 sapier ok that's a .x problem some sorts of animation just don't work there
16:34 PilzAdam in b3d that is
16:34 sapier this is true for .b3d too but within b3d it's way less
16:35 sapier if I remember correctly especialy animation concatenation with scaling doesn't work in .x e.g. moving a bone attached to another bone  which is scaled over time
16:36 sapier oldcoder mobf usually keeps upgrade paths for 2-3 major versions
16:37 OldCoder sapier, hm?
16:37 AspireMint joined #minetest
16:38 sapier If you're upgrading from 2.0 it is fine for sure 1.4 should work too but I have no idea if it's gonna work from pre 1.4
16:38 bas080 joined #minetest
16:39 PilzAdam sapier, oh, it was an error in the code; apparently calling player.set_animation in globalstep() resets the animation to its start point everytime
16:39 OldCoder sapier, It is fine; thanks. Let me know if the serialize issue is anything to worry about.
16:40 sapier of course if there are critical bugs I usually release a new stable version
16:41 sapier yes that set_animation reset thing isn't quite straight forward ... made this mistake too
16:44 Morrolan joined #minetest
16:46 OldCoder Does anybody know if panes and xpanes conflict? Or what tall grass VanessaE might have meant? I regret repeating the questions and will stop now
16:46 tuxed joined #minetest
16:47 Jordach joined #minetest
16:48 sfan5 OldCoder: you coudl just try out whether they conflict
16:48 sfan5 could*
16:48 OldCoder sfan5, it might not be obvious; but thank you
16:48 OldCoder sfan5, the new world seems very large
16:49 OldCoder Restarting soon; but I will need to make a new cache
16:50 Jordach DarinM1967, i'm home now :D
16:52 OldCoder Jordach, any idea what tall grass VanessaE might be thinking of?
16:52 OldCoder <VanessaE> OldCoder: plain grass texture being used for some sort of plantlike node.  Probably you wanted one of the tall/wild grass textures here.  Saw this on reactor's world too.
16:52 Jordach J-J-J-J-J-J-J-J-J-JUNGLE!
16:52 OldCoder But that is in plantlife; it is hers
16:52 Jordach oh wait
16:52 OldCoder And I have plantlife
16:52 Jordach it's more like crabgrass afaik in MC
16:53 * OldCoder researches
16:54 arsdragonfly_ joined #minetest
16:55 OldCoder Interesting! plantlife is installed but it wasn't added to world.mt
16:56 Jordach DarinM1967, I understand WHY YOUR MODEL doesn't WORK.
16:58 Jordach b3d doesnt support different objects on export
16:58 Jordach .x does
16:59 Jordach however, you've used a Inverse Kinematic style armature, which inherently does not work with .x
16:59 sapier different objects in .x? I guess you have a 100mbit internet connection :-)
16:59 Jordach sapier, there's no way that model will be small enough for low bandwidth
17:00 sapier so you use a 100mb model instead of 1mb?
17:00 Jordach sapier, nono
17:00 sapier ok sorry it's only 50mb
17:00 sapier .x is text format using 10 or 20 digits for float?
17:02 sapier everyone has to decide itself of course but for mobf I decided using 10-50 times more memory isn't an option
17:02 sapier especialy if you do animation
17:03 Jordach DarinM1967's model has separate objects, and is animated like this: http://i.imgur.com/3Xkpt86.png
17:03 sapier why does it have different objects?
17:03 Jordach idk
17:04 Tux[Qyou] joined #minetest
17:05 sapier I don't know this model but if it's same as official player model it can be exported to b3d
17:07 OldCoder sapier, BTW /mobf says unknown command; was that incorrect?
17:07 sapier did you delete mobf_settings?
17:08 OldCoder I don't believe so
17:08 OldCoder I will verify now that it is there
17:08 sapier you could try /mobf_settings but this is quite old
17:08 Miner_48er joined #minetest
17:08 OldCoder Not there
17:08 OldCoder sapier, Researching further
17:09 sapier try mobf_settings
17:09 OldCoder sapier, refresh my memory; where does mobf_settings come from?
17:09 OldCoder It has been a tiring few days
17:09 OldCoder I don't seem to have it
17:10 sapier it's part of animals_modpack as of 2.0
17:10 OldCoder animals/mobf/utils/settings.lua
17:10 OldCoder I have that
17:10 sapier no it's a own folder within animals called mobf_settings
17:10 OldCoder Ah
17:10 OldCoder k
17:10 OldCoder I will research further thanks
17:10 OldCoder I think I see the issue
17:10 Jordach youtube.com,
17:11 reactor yousuck.com
17:11 reactor s/suck/fail/
17:11 zat some users hate youtube because it is too mainstream.
17:12 reactor And some hate it because it changes something now and then, which breaks get_flash_videos.
17:12 Jordach lol
17:12 Jordach wrong window
17:12 Jordach i managed to type under a full window
17:12 zat lol
17:12 zat glad you did not something worse
17:13 zat reactor: DownloadHelper always works fine with it :)
17:13 reactor What is it?
17:13 zat an extension
17:13 reactor Fuck extensions.
17:13 reactor Seriously.
17:13 zat Too mainstream? :)
17:13 reactor No.
17:13 us`0gb reactor: I find it doesn't work too well for me without installing extra plugins.
17:13 reactor Browsers are too fat.
17:14 reactor I don't want to use a browser to watch a fucking video!
17:14 reactor I want to use whatever player _I_ like.
17:14 zat then don’t do it and be against the world just because
17:14 reactor and I want infinite cache!
17:14 us`0gb I am considering switching to light weight Midori.
17:14 OldCoder us`0gb, try netsurf
17:14 reactor -c?
17:14 us`0gb Netsurf ....
17:15 OldCoder It is some type of colors adjustment
17:15 OldCoder Not sure
17:15 * us`0gb consults his not-so-local search engine
17:15 OldCoder http://www.netsurf-browser.org/
17:15 OldCoder us`0gb, ^
17:15 sfan5 !title
17:15 MinetestBot sfan5: NetSurf Web Browser
17:15 zat YOU DONT SAY!
17:15 sfan5 I don' know what I expected..
17:15 sfan5 +t
17:16 OldCoder Heh
17:16 reactor Meh.
17:16 reactor take a look at xombrero.
17:16 reactor Or uzbl.
17:16 reactor A lot more productive.
17:16 zat Firefox has really manager to somehow become the hugest ram&cpu hog.
17:16 zat managed*
17:16 reactor zat: its developers are passive aggressive.
17:16 reactor They don't fix what is broken, and break what is working.
17:17 reactor And they don't listen to users.
17:17 zat reactor: If it is not comfortable to me, it is not productive.
17:17 reactor They removed OSS support.
17:17 reactor Just because.
17:17 zat well, they keep breaking their API
17:17 zat also... why XPCOM'
17:17 zat ?
17:17 reactor And they didn't ask people's opinion on ALSA and Pulseaudio, which don't work out everywhere.
17:17 us`0gb reactor: I know, I've been dealing with a couple clear Firefox breaks, and they outright deny that they are breaks at all.
17:18 reactor Exactly.
17:18 zat yum install siege
17:18 zat oopppppppsssss
17:18 reactor Where's that stable, fast, secure browser Firefox used to be when it was version 3?
17:19 * Jordach looks at Chromium
17:19 zat Jordach: it is not much better
17:19 us`0gb I still need Firefox for school, probably. Or a derivative, at least. But that doesn't mean I have to do the rest of my browsing with it.
17:20 reactor us`0gb: why do you need it for school?
17:21 us`0gb Because the school web site is HORRENDOUSLY written.
17:21 us`0gb It actually has a list of "approved browsers", a sure sign they're doing something wrong.
17:22 Jordach uh o
17:22 markveidemanis joined #minetest
17:22 markveidemanis joined #minetest
17:22 Jordach oh*
17:22 us`0gb Not the only sign present, either.
17:22 us`0gb I'm also considering dumping GNOME for a while in exchange for LXDE. Maybe.
17:22 Jordach \o/ 103 clients in #minetest minus ChanServ
17:23 thexyz use xfce
17:23 markveidemanis HI!
17:23 thexyz HAI!
17:23 Jordach O HAI THERE!!
17:23 us`0gb Xfce is possibly my favorite desktop ever. It also takes twice the resources of LXDE though.
17:23 us`0gb Hello!
17:23 reactor us`0gb: APPROVED BROWSERS.
17:23 EvergreenTree joined #minetest
17:23 reactor us`0gb: oh my god.
17:24 us`0gb reactor: I know, right?
17:24 reactor Seriously.
17:24 Jordach -!- Caps Lock combo broken by: us`0gb
17:24 reactor How come they came up with that?
17:24 Calinou try xfce
17:24 Jordach got wood EvergreenTree
17:24 Calinou err
17:24 reactor us`0gb: they won't let you read the site with something else?
17:24 thexyz too late?
17:24 Calinou Jordach: that's what she said
17:24 arsdragonfly joined #minetest
17:24 reactor us`0gb: good browsers let you fake the client string.
17:24 Jordach +only
17:25 reactor Yes.
17:25 reactor Only.
17:25 us`0gb reactor: The site won't work correctly with some other browsers. Unofficially, the site works just fine in many unapproved browsers, but I don't know yet if it will work in Midory/NetSurf.
17:25 reactor Try it eh.
17:25 * Jordach is thinking of being permanently wired into a computer (not GLADoS style)
17:26 us`0gb I will, but don't have those installed yet.
17:26 reactor And I think netsurf is too limited.
17:26 reactor You should really try xombrero sometime.
17:26 reactor It has GUI as well, if you don't like command line.
17:26 thexyz that's the reason for those "approved browsers" signs; they don't want to solve problems of users with, i.e. links or something like that
17:26 us`0gb Consulting search engine ....
17:26 * Jordach wonders if said search engine is Google
17:27 thexyz because those 0.01% of users usually take 90% of time
17:27 thexyz or something like that
17:27 us`0gb thexyz: They could just say "graphical browser required" if that is the case.
17:27 us`0gb Jordach: Yes, yes it is.
17:27 thexyz us`0gb: no
17:27 thexyz they obviously can't
17:27 thexyz because "graphical browser" is still too broad
17:29 thexyz so either use what everyone uses or don't complain about those people not willing to fix stuff for you
17:29 * Jordach loves to cheat web blocks with the Google Cache
17:30 thexyz web blocks?
17:30 Jordach eg, ip filters
17:31 thexyz oh
17:31 thexyz while we're talking about ip filters
17:31 thexyz fuck efnet
17:31 thexyz worst network ever
17:31 us`0gb "xombrero is a minimalist web browser with sophisticated security features designed-in, rather than through an add-on after-the-fact."
17:32 us`0gb That sounds promising.
17:32 Jordach thexyz, agreed
17:32 Jordach quakenet has the worst network volunteers ever
17:32 Jordach no nick protection, they won't kill trolls or spammers
17:33 thexyz that's what ops do, no?
17:33 Jordach thexyz, what if channels don't have said ops
17:33 thexyz well that sucks
17:34 thexyz from my little experience rizon is the most friendly one
17:34 thexyz s/one/network/
17:34 reactor If you want ad blocking, us`0gb, set up privoxy.
17:35 Jordach btw, im on quakenet - but as a ghost
17:35 thexyz and freenode is meh
17:35 Jordach (i don't use this nick there)
17:35 thexyz but everyone uses it already so..
17:35 us`0gb reactor: Ads don't bother me.
17:35 reactor Aight.
17:36 us`0gb THough I just realized YouTube may break after I switch. That will be sad.
17:36 us`0gb It's not enough to prevent me from switching, but still sad.
17:36 Jordach us`0gb, MiniTube or VLC
17:37 thexyz just use mpv
17:37 * Jordach grunts at thexyz
17:37 reactor us`0gb: it works with all sites Firefucks works with.
17:38 reactor It's Webkit-based.
17:38 reactor Webkit is heavy and takes long time to compile, though.
17:38 thexyz mpv just werks
17:38 thexyz best player ever made so far
17:38 reactor But at least it gives you functionality without eating up all memory and monopolising your processors.
17:39 us`0gb reactor: YouTube needs a special plugin to work for me though in Firefox. So if it doesn't have that plugin ....
17:39 reactor What special plugin?
17:39 reactor Flash?
17:39 reactor Flash can be made to run in xombrero.
17:39 us`0gb Not Flash, some HTML5 thing.
17:39 reactor You need npviewer.
17:39 reactor Oh.
17:39 us`0gb I don't use Flash.
17:39 reactor Idk then.
17:39 reactor html5 should work.
17:40 us`0gb YouTube isn't working with just HTML5 though, this plugin converts the videos from whatever they are to HTML5 objects.
17:41 reactor Oh.
17:41 reactor I don't know then.
17:41 reactor So, youtube decided not to enable html5 support?
17:42 us`0gb I think they did, I just don't know what hoops you have to jump through to enable it, and even if you do enable it, it doesn't work for all videos (for example, it doesn't work on videos with Flash ads).
17:44 Jordach because adblock
17:44 reactor Oh.
17:44 reactor I see.
17:45 reactor Yes, it didn't work on some vids, I noticed that in Firefox on NetBSD.
17:45 reactor There is flash for NetBSD, but I didn't bother to install it.
17:47 us`0gb I wonder if disabling Gnash would make YouTube play HTML5 videos by default.
17:47 thexyz we desperately need decentralized peer-to-peer encrypted anonymous censorless youtube replacement
17:48 Jordach thexyz, thepiratebay.sx ;)
17:48 reactor goatse.cx
17:48 us`0gb thexyz: THat's called MediaGoblin, and it also replaces some other things such as Flickr.
17:49 Jordach reactor, lo
17:49 thexyz us`0gb: is it peer to peer?
17:49 Jordach lol
17:49 Jordach thexyz, http://mg.viewskew.com/
17:50 Jordach example instance
17:50 us`0gb thexyz: Maybe not.
17:50 thexyz useless
17:50 reactor Щ_Щ
17:50 thexyz so it's like an image board?
17:50 thexyz or what?
17:51 Jordach thexyz, part imgur, part youtube, part soundcloud
17:51 thexyz um
17:51 us`0gb thexyz: Okay, it seems to be decentralized, but not peer to peer. My bad.
17:52 thexyz yes
17:52 thexyz which means it can easily be censored
17:52 reactor Meh. Media hosting.
17:52 Jordach thexyz, then code it :P
17:52 reactor Why not host own videos yourself?
17:52 us`0gb Disabling Gnash/NoScript makes the videos play as normal. I guess YouTube was just detecting Gnash then.
17:53 reactor Oh. I forget. ISP bandwidth. :(
17:53 thexyz Jordach: too inexperienced
17:53 reactor If Internet was more affordable, that would be the best option.
17:53 thexyz also don't want to get sued to hell/killed
17:53 thexyz or whatever methods they use now
17:55 thexyz reference: Winny
17:55 arsdragonfly_ joined #minetest
17:55 kaeza I don't really see how this MediaGoblin is any better than Facebook, Google Plus, etc
17:56 thexyz oooh
17:56 thexyz that's gonna be good, let me grab some popcorn
17:57 Calinou <thexyz> we desperately need decentralized peer-to-peer encrypted anonymous censorless youtube replacement
17:57 Calinou serious, or sarcasm? :p
17:57 Calinou we need better youtube comments first :>
17:57 thexyz why sarcasm?
17:57 Calinou people use sarcasm on the internet too much
17:57 Calinou so I sometimes sense it
17:57 Jordach Calinou, or just remove the idiots from YouTube
17:57 us`0gb kaeza: It's decentralized so anyone can host part of it. No one entity controls the data.
17:57 thexyz no, it's what I really think
17:58 thexyz because youtube tends to delete videos due to copyright blah blah blah
17:59 thexyz even when it's a dashcam recording with music playing on radio
17:59 Calinou dashcam?
17:59 Jordach Calinou, welcome to Russia
18:00 thexyz yeah
18:00 Calinou oh
18:00 Calinou I get it
18:00 thexyz you guys live too good
18:00 Jordach you wonder why that meteorite got soo much footage, blame the dashcams for that
18:00 thexyz if you don't know what it is
18:01 Calinou iirc, a dashcam is a camera you put in your car
18:02 thexyz yes
18:02 thexyz even wikipedia article about them refers to russia
18:02 thexyz http://en.wikipedia.org/wiki/Dashcam
18:03 Jordach железобетонное очко lol'd
18:04 reactor :D
18:04 thexyz see? russia is a wonderful country
18:04 thexyz you should move here
18:04 thexyz hehe
18:04 * Jordach likes the language part
18:05 * Jordach thinks the UK is more communist that Russia
18:05 john_minetest joined #minetest
18:05 thexyz 21:49   thexyz: nsfw http://nekaka.com/d/ziHnrYHzy5
18:06 Jordach thexyz, dafuq is that
18:06 * Jordach cannot translate
18:06 thexyz just. watch. it
18:07 thexyz this is "слабоумие и отвага"
18:08 EvergreenTree !title
18:08 MinetestBot EvergreenTree: NEKAKA - Download File - (18 ) Павленский прибил свои яйца гвоздём к[...]
18:09 reactor ПРОМЕЖBULIT
18:12 werwerwer joined #minetest
18:13 reactor john_minetest: the name of some steel-concrete plant, idk
18:14 reactor john_minetest: промышленный е...? железоB(б)етонный у...?
18:15 reactor I've seen the word written on some banners around the town.
18:15 reactor Yes.
18:15 reactor They think it's fashionable.
18:15 reactor Heh.
18:18 reactor I don't really know what kind of people listen to k-pop.
18:19 thexyz I don't know; got any samples?
18:21 reactor I wouldn't understand these people, really.
18:21 thexyz why?
18:22 thexyz wait, this video is for girls
18:22 reactor ...I see. We have different tastes.
18:22 reactor Probably diametrically opposite.
18:24 thexyz nice hair
18:25 arsdragonfly joined #minetest
18:25 thexyz no, I can't say I'm loving it
18:27 OldCoder Everybody: I am creating a new cache and I will invite people to revisit Pripyat and Mjolnir Worlds today using the new cache to try out the latest mod changes.
18:27 OldCoder We really do need to persuade kahrl to merge httpfetch... one hour to get into a world is too long :-)
18:30 Leoneof joined #minetest
18:30 thexyz OldCoder: what exactly do you need httpfetch for?
18:31 thexyz which can't be solved by current cURL remote_media option
18:31 OldCoder thexyz, remote_media does not work without kahrl patch; speak with VanessaE and kahrl. This has all been tested.
18:31 OldCoder I am surprised; didn't you know?
18:32 VanessaE and lots of people have seen what happens when it goes wrong.
18:32 thexyz hmm? how exactly doesn't it work? it worked fine for me with my anon server
18:32 VanessaE thexyz:  random textures and models fail to be received and processed by the client
18:32 OldCoder Works well with kahrl patch though
18:32 OldCoder As far as we tested it
18:32 reactor john_minetest: I see. Your parents haven't shown you proper stuff to listen to. :(
18:32 thexyz well this is strange because no one reported that to me
18:34 reactor I doubt your friend's good taste now.
18:34 thexyz I dunno, if he's having fun listening to this kind of music then what's the problem?
18:34 thexyz you can of course say "his taste is shit" or some other crap like that, but what's the point?
18:36 OldCoder VanessaE, I don't know what to do about the grass issue you mentioned. But I fiddled with the mods and am entering the newest world soon. After cache is built. Half an hour to load!
18:36 VanessaE you just have the wrong texture somewhere is all
18:37 whirm joined #minetest
18:39 blaze joined #minetest
18:41 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix "TODO read modinfo" in modmanager to improve ui usability 0f9440fa61 2013-11-10T10:37:45-08:00 http://git.io/7TipRA
18:42 OldCoder VanessaE, be nice to know what texture
18:42 VanessaE OldCoder: I would guess default_junglegrass.png
18:42 VanessaE I don't recall seeing any of that in the world and there shoulda been at least some
18:43 reactor john_minetest: I see.
18:45 OldCoder VanessaE, What about your junglegrass? And how shall I add the default one?
18:45 OldCoder Tip is appreciated
18:45 iqualfragile joined #minetest
18:45 thexyz NekoGloop: saw that already? https://www.facebook.com/internetexplorertan
18:46 VanessaE my mod supplies its own textures but it does not change the default obne.
18:46 VanessaE one*
18:46 OldCoder OK; so how do I make the default one be used?
18:46 zat joined #minetest
18:47 iqualfragile OldCoder: i guess there are none
18:48 iqualfragile on a related note: i think there should be a modmakers guideline
18:48 OldCoder iqualfragile,  none what? VanessaE says:
18:48 OldCoder <VanessaE> OldCoder: I would guess default_junglegrass.png
18:48 iqualfragile containing things like: your mods default texture should fit into the minetest default texturepack
18:48 iqualfragile and check if a similar mod allready exists
18:49 iqualfragile OldCoder: in that case: create a texturepack containing a renamed default_junglegrass.png
18:49 Jordach thexyz, there's a frame on the storyboard: micheal bay all the way
18:49 OldCoder iqualfragile, sounds good; but renamed to what?
18:50 thexyz Jordach: wat
18:50 OldCoder I did something similar with Nether textures
18:50 iqualfragile thet depends on what you want to use it for
18:50 PilzAdam oh god Irrlicht sucks
18:50 OldCoder iqualfragile, there is a large world with grass VanessaE thinks is misrepresented... she believes it may have been intended to be default junglegrass
18:50 iqualfragile if vanessaes block/whatever/thing would be called vanessa:wall then you might need to rename it to vanessa_wall.png
18:50 PilzAdam why does it fuck up the whole model when I rotate one bone!?
18:51 OldCoder See above; it is just an attempt to support a legacy world iqualfragile thanks
18:51 OldCoder Perhaps the old name will work
18:51 OldCoder We don't actually know what the grass is supposed to be but her guess is sensible
18:51 iqualfragile ah ok
18:52 kaeza PilzAdam, had a similar problem with my moving heads mod
18:52 OldCoder So default_junglegrass was removed? And I can add it to a textures mod. Might work.
18:52 OldCoder kaeza, Oh?
18:52 iqualfragile OldCoder: better use a texturepack
18:52 PilzAdam kaeza, the head moving works prefectly fine, only the right leg is fucked up
18:52 iqualfragile not a additionl mod just for one texture
18:52 iqualfragile PilzAdam: maybee the model is broken?
18:53 OldCoder iqualfragile, texture packs no good. This needs to be server side. And only for one world.
18:53 PilzAdam iqualfragile, why does it work in blender then?
18:53 OldCoder No other way to do that, right? iqualfragile
18:53 OldCoder Plus... I can create texture mods on a one per world basis
18:53 OldCoder Holding the mixed up textures appropriate in each case
18:54 OldCoder Not necessarily one mod per texture
18:54 OldCoder
18:55 arsdragonfly_ joined #minetest
18:56 iqualfragile yes, i do not think per-world texturepacks are possible
18:56 iqualfragile but per-server is possible
18:56 iqualfragile better ask PilzAdam he should know
19:01 VanessaE I doubt its anything I coded, iqualfragile
19:04 NekoGloop thexyz,
19:04 NekoGloop seen it
19:04 VanessaE bbl
19:04 OldCoder iqualfragile, I am not clear about per-server vs. per-world. Per-world is needed; but I will ask PilzAdam when he is in the mood to discuss it.
19:04 thexyz NekoGloop: oh
19:04 thexyz NekoGloop: there's also silverlight
19:05 thexyz http://e-shuushuu.net/images/2010-09-30-329650.jpeg this, I guess
19:05 thexyz or this? http://e-shuushuu.net/images/2010-09-30-329577.jpeg
19:11 cisoun joined #minetest
19:12 reactor joined #minetest
19:12 reactor It doesn't compute.
19:13 Taoki joined #minetest
19:16 thexyz anyone remember the distro name? http://i.imgur.com/706vmm5.png
19:19 thexyz hmm.. now I'm not sure where I have this pic from
19:19 Tux[Qyou] joined #minetest
19:22 Leoneof joined #minetest
19:23 EvergreenTree thexyz, I think that is some distro with xfce, not sure though
19:23 Jordach yeah
19:24 Jordach i see the xfce logo 180 degrees
19:24 thexyz well this doesn't really help
19:24 thexyz now I'm not really sure if a distro exists
19:25 Tuxedo[Qyou] joined #minetest
19:25 thexyz and reverse image search doesn't work
19:26 Leoneof joined #minetest
19:27 Jordach thexyz, could have been doctored
19:27 Jordach (i like the greybird theme in black, it really does look sleek)
19:28 thexyz dunno
19:28 arsdragonfly joined #minetest
19:32 EvergreenTree Jordach, I use the greybird window decor, and ambiance for the rest
19:33 sfan5 Jordach: I like that theme too
19:33 Jousway joined #minetest
19:35 OldCoder VanessaE, I am fixing up the new world a bit
19:36 EvergreenTree sfan5, Isn't xfce awesome?
19:36 EvergreenTree :D
19:37 sfan5 yes
19:39 thexyz hm.. so in the end elementary os died?
19:39 kaeza Gtk+ 2.0 Redmond Theme + Daloa Xfce theme <3
19:41 OldCoder 23:24:55: ERROR[ServerThread]: LuaEntity name "animal_gull:gull" not defined
19:41 OldCoder Shall I use the clean mod to fix that?
19:41 reactor ?
19:41 reactor kaeza: even the mention of that theme makes my eyes bleed.
19:42 sapier oldcoder is gull installed?
19:42 OldCoder sapier, I did not delete it... assumed it was obsolete
19:43 OldCoder Should there be "gull" as part of animals?
19:43 sapier yes it shoult be there animal_gull I'll check if there's a bug
19:43 OldCoder I will review here
19:44 OldCoder There is an animal_gull... checking world.mt
19:44 OldCoder load_mod_animal_gull = true
19:44 OldCoder Is set
19:45 sapier ok so there must be a reason why transition isn't done
19:45 OldCoder Mod is loaded; verifying that now
19:45 OldCoder gull_prototype = {
19:45 OldCoder name="gull",
19:45 OldCoder modname="animal_gull",
19:46 OldCoder 09:06:14: ACTION[main]: MOD: animal_gull mod            version 0.0.14 loaded
19:46 OldCoder Interesting
19:46 OldCoder So this defined animal_gull:gull ?
19:46 OldCoder Wait..
19:46 OldCoder sapier, perhaps there was a problem last night. The message looks old.
19:46 OldCoder I will review further.
19:47 sapier I'll have a look if conversion doesn't work for gull it may fail for other entities too
19:47 OldCoder Wait... let me verify it is still occurring
19:47 OldCoder Restarting worlds
19:48 OldCoder john_minetest, for which world? The newest world is Mjolnir at 30018. I will post a cache shortly.
19:49 OldCoder sapier, I see no problem yet. Never mind until one occurs.
19:49 OldCoder john_minetest, I will prepare and upload a new cache.
19:51 Calinou joined #minetest
19:51 OldCoder john_minetest, Much faster
19:51 OldCoder Much much faster
19:51 OldCoder Until httpfetch is merged
19:51 dhbiker joined #minetest
19:51 OldCoder Cache should be ready in 10 to 20 minutes
19:52 markveidemanis joined #minetest
19:52 markveidemanis joined #minetest
19:52 markveidemanis Hello
19:57 OldCoder john_minetest, No; preparing to restart as soon as cache is done
19:57 OldCoder I am trying to figure out the junglegrass issue ATM
19:58 OldCoder Heh
19:58 OldCoder john_minetest, it will only be about 5 minutes
19:58 OldCoder I agree
19:58 OldCoder Very well
19:58 OldCoder Moment
19:58 OldCoder Oh
19:58 OldCoder Heh
19:59 OldCoder They *were* up
19:59 OldCoder Oops
19:59 OldCoder Wait
19:59 OldCoder restarting
19:59 OldCoder allow a minute
20:00 OldCoder john_minetest, please review 30018
20:00 arsdragonfly_ joined #minetest
20:00 OldCoder I need to nail down problems there
20:00 OldCoder But you need the cache
20:00 OldCoder It is a MT problem
20:00 OldCoder and not a connection issue
20:00 OldCoder Almost ready
20:02 Jordach wtf
20:02 Jordach playing multiplayer, just only get > 10 fps
20:02 Jordach singleplayer: 40-50
20:03 DarinM1967 Hey everyone! Jordach you still online?
20:06 DarinM1967 I was just reading your previous posts about the model I sent Aspermint.  Basically it's a modified version of PilzAdam's Simple Mob's Sand Monster.blend file.  All I did was remove the lower jaw and remapped the textures.  I didn't join or unjoin the model's parts.  The reason I used that model instead of making my own was because I thought it would be easier since the Sand Monster seemed to be working fine.
20:08 DarinM1967 Btw.  Which is better Modf (Animal Mob) or Simple Mobs?
20:09 kaeza DarinM1967, that depends
20:09 sapier darin depends on what you want to have
20:10 OldCoder john_minetest, should be up right now
20:10 sapier simple mobs is faster animals_modpack has smarter mobs
20:10 kaeza MOBF mobs are smarter, but that comes at the price of more processing
20:10 DarinM1967 Ah thanks Sapier for the comparison.
20:10 OldCoder john_minetest, server booted about 10 minutes ago
20:10 kaeza oh well, ninja'd by sapier :P
20:10 OldCoder Cache is nearly ready
20:10 sapier hehe ;-) I guess he's gonna believe it if two ppl say same
20:12 OldCoder http://minetest.org/clients/minetest-cache.zip
20:12 OldCoder john_minetest, kaeza, others ^ updated MT cache
20:12 OldCoder john_minetest, try server minetest.org port 30018 using the cache
20:12 OldCoder Zegaton, Octuteam, Pripyat, Mjolnir are all up AFAIK
20:14 OldCoder Not 30016
20:14 OldCoder 30018
20:14 OldCoder I will connect, myself
20:15 OldCoder john_minetest, It is working for me
20:15 OldCoder Loading quickly with cache
20:15 OldCoder Close and restart perhaps?
20:16 OldCoder Fine
20:16 OldCoder Close and restart perhaps?
20:17 OldCoder I'm in
20:17 OldCoder john_minetest, I regret the issue, but it is working for me and I am now in
20:17 OldCoder How old is your client?
20:18 DarinM1967 So are there any good tutorials for creating simple animated models for .x or .b3d?
20:18 OldCoder All right
20:18 OldCoder Interesting
20:18 OldCoder john_minetest, there are scarecrows
20:18 sapier nope darin you need to learn blender there are a lot of tutorials on youtube
20:18 OldCoder Can you access Zegaton and Pripyat?
20:19 DarinM1967 I'm familiar with blender, but I need to know what is needed to properly rigg a model for .x or .b3d or if there are any restrictions.
20:19 DarinM1967 Also the export settings would be good too!
20:19 OldCoder john_minetest, Interesting!
20:20 OldCoder Possibly a network issue
20:20 OldCoder I'd need to see if anybody else has the problem
20:20 OldCoder World works and I can see more stuff now... there are scarecrows with pumpkins for heads
20:21 OldCoder Hmm
20:21 OldCoder I think I just flooded the entire world
20:21 OldCoder Is that possible?
20:21 OldCoder john_minetest, worth figuring out the problem
20:22 OldCoder This is a cool world
20:22 OldCoder Plus couldn't you get in yesterday?
20:22 OldCoder Try a traceroute
20:24 OldCoder Windows has traceroute
20:25 OldCoder If it works.
20:25 ecube joined #minetest
20:25 OldCoder kaeza, I am adding your wiki mod to the new world; it is used there
20:25 kaeza nice :)
20:26 OldCoder It is a cornerstone apparently
20:26 OldCoder kaeza, can you help john_minetest and me... after I restart world to add wiki, will you load cache and see if you can get in?
20:26 anunakki joined #minetest
20:26 OldCoder come see your mod in action
20:26 OldCoder anunakki, hi
20:26 anunakki hello
20:27 OldCoder anunakki, I am glad to see you
20:27 OldCoder How are you?
20:28 smoke_fumus joined #minetest
20:29 OldCoder kaeza, do you know if panes and xpanes conflict?
20:29 kaeza no idea about those; never used them
20:30 arsdragonfly joined #minetest
20:31 PilzAdam https://forum.minetest.net/viewtopic.php?pid=117674#p117674 <- this guy seems to use this OS: http://i.imgur.com/706vmm5.png
20:31 OldCoder john_minetest, I am restarting to add kaeza wiki mod
20:32 Jordach ugh
20:32 * Jordach wonders why Jordach cannot get more than 10 fps
20:33 kaeza Jordanw, where?
20:33 kaeza ...
20:35 stmaus joined #minetest
20:35 OldCoder kaeza, john_minetest Mjolner is restarted on port 30018. kaeza if time perhaps install the cache and see if you can enter,
20:36 Wuzzy joined #minetest
20:38 kaeza OldCoder, whenever possible (if not done already) remove the sound clips of ambience mod from the server and direct users to download separately
20:38 kaeza just the sounds; the code must stay there
20:38 OldCoder kaeza, I like the music and it will be fast after cache is built into clients
20:39 OldCoder I get *some* leeway with this stuff, don't I
20:39 kaeza heh
20:39 OldCoder Plus if httpfetch is merged, it should be faster
20:39 OldCoder And we need a client side music on or off checkbox anyway
20:39 OldCoder THAT
20:39 OldCoder is the proper way to handle it I think
20:41 kaeza mine is still waiting for media files, even with the cache put in place
20:43 DarinM1967 Well AspireMint was able to put me on the right track and Jordach was able to help me figure out that the rig was bad for .x.  Now I can get back to work.  Talk to you all later.  Have fun and take care now. :)
20:43 Jordach joined #minetest
20:43 Jordach joined #minetest
20:43 Jordach bleh
20:43 Jordach reconfiguring Quassel on Mint....ugh
20:44 Calinou linux bint
20:45 Jordach haha
20:49 Leoneof joined #minetest
20:49 OldCoder john_minetest, kaeza I will continue to experiment. I thank you both for your time!
20:49 OldCoder It *is* an interesting world. I will report back when I learn more.
20:50 kaeza no probs... this thing is still loading :(((
20:50 OldCoder Your willingness to try is much appreciated!
20:50 * Jordach sits aroung waiting for Minetest to compile
20:52 dhbiker joined #minetest
21:00 arsdragonfly_ joined #minetest
21:08 OldCoder Hmm?
21:08 OldCoder Whoa
21:08 OldCoder That is odd!
21:09 kaeza I'm in finally :D
21:10 OldCoder Very odd
21:10 OldCoder I wonder if there is a problem with the cache
21:11 OldCoder kaeza, john_minetest ask cy there to give you full privs for now
21:11 OldCoder kaeza, I am not fully in yet so cannot reply there
21:12 kaeza ok
21:14 kaeza there are some unknown blocks on the library at spawn
21:25 monkeycoder joined #minetest
21:28 monkeycoder joined #minetest
21:29 OldCoder kaeza, I will be fixing some of the unknowns on the next restart
21:29 us^0gb joined #minetest
21:29 us^0gb joined #minetest
21:29 kaeza okay
21:29 OldCoder us^0gb, we made a lot of progress on one of the new worlds
21:29 kaeza I'm trying to fix some floods
21:30 OldCoder kaeza can comment; the library is based on his mod
21:30 us^0gb OldCoder: Awesome!
21:30 OldCoder kaeza, t y how did the floods happen?
21:30 OldCoder us^0gb, the new cache is:
21:30 sfan5 good night everyone
21:30 us^0gb Good night!
21:30 OldCoder http://minetest.org/clients/minetest-cache.zip
21:30 OldCoder sfan5, night
21:33 Renoki joined #minetest
21:33 arsdragonfly joined #minetest
21:34 OldCoder OldCoder punches object 103: LuaEntitySAO at (175,4.0799,-109)
21:34 OldCoder What might *that* be?
21:39 us^0gb So violent! You need to control your temper and stop punching things.
21:39 OldCoder Hmm
21:39 OldCoder It might be itemframes
21:39 sapier everything has a touchscrenn today not a punchscreen
21:40 OldCoder Yep
21:45 paramat joined #minetest
21:45 djdduty joined #minetest
21:46 SegFault22 joined #minetest
21:47 SegFault22 Ah, the "unknown crafting definition type" problem...
21:48 SegFault22 Is there any way to fix the issue, where a new crafting definition type is used, but becomes unknown upon attempt to load?
21:49 SegFault22 Anyone?...
21:49 PilzAdam what?
21:49 werwerwer joined #minetest
21:49 SegFault22 I can not seem to be able to use new crafting definition types without an error happening
21:50 PilzAdam yes, there are only 5 possible types
21:50 PilzAdam shaped, shapeless, toolrepair, cooking and fuel
21:50 SegFault22 Why can there not be any more than that?
21:50 paramat proller, thanks for committing the floatlands fix :)
21:51 PilzAdam SegFault22, because the engine doesnt support more types
21:51 SegFault22 Of course. Could there be implemented support for more types, in the modding API next release?
21:51 PilzAdam get_craft_result() only supports 3 types, to be more precise
21:52 us^0gb Does the engine even do any work for cooking and fuel? That looks like it's handled in Lua. Why can't arbitrary other types be handled in Lua as well?
21:52 PilzAdam us^0gb, Lua uses get_craft_result()
21:52 PilzAdam that is a core function
21:53 us^0gb PilzAdam: My bad. I must have remembered incorrectly.
21:53 OldCoder kaeza, cy1, anybody on Mjolnir: I am shutting down all the worlds to add missing stuff
21:53 OldCoder Back in about 10 minutes or less
21:53 SegFault22 Why not reprogram it, to allow definition of new types with the modding API?
21:53 kaeza OldCoder, k
21:53 OldCoder kaeza, I decided to go ahead and add PilzAdam nether to this world
21:54 PilzAdam SegFault22, I guess its just copied from 0.3 into the lua API
21:54 OldCoder If it is 500MB it is a shame to waste the space
21:54 OldCoder PilzAdam, there is a very large PilzNether in use
21:54 OldCoder Half a terabyte I assume much of it is Nether
21:54 PilzAdam lol, "PilzNether"
21:55 kaeza :D
21:55 kaeza OldCoder, BTW, s/terabyte/gigabyte/
21:55 OldCoder Ah yes
21:55 * OldCoder blushes
21:55 SegFault22 Well, I think it would be very helpful if it were added to the API, a way to define new crafting types. This would allow us to, of course, define new types, so that we can make, say, a smelter that requires special fuel and has special recipes.
21:55 us^0gb Is a PilzNether a mushroom underworld?
21:55 SegFault22 And much more.
21:56 PilzAdam SegFault22, that is perfectly possible currently, just dont use minetest.register_craft()
21:56 PilzAdam you could just define mymod.register_craft()
21:56 PilzAdam I guess technic does something like this
21:57 PilzAdam (for the alloy furnace)
21:57 cy1 OldCoder: if you would stop uploading for a bit they might actually be playable :>
21:57 OldCoder cy1, I stopped hours ago IIRC
21:57 SegFault22 I do not understand.
21:57 OldCoder cy1, this will be cool
21:57 cy1 Yeah so did I. Sorry bad timing.
21:57 OldCoder I k
21:57 OldCoder k
21:58 PilzAdam SegFault22, if a mod implements a new way of crafting then it could aswell just implement a new registration function for recipes
21:58 SegFault22 I see.
21:58 * VanessaE mumbles something about the need for a mortar and pestle :)
21:59 us^0gb I wonder why fuel burn time is handled as a craft registration. It seems like it would be better as a group, but it seems that the group method was once in use but is deprecated.
21:59 us^0gb groups={burntime=30}, or something.
22:00 SegFault22 Or groups={fuel=30}
22:00 PilzAdam us^0gb, I have a branch somewhere to do exactly that
22:01 SegFault22 Ah, that is great.
22:01 PilzAdam https://github.com/PilzAdam/minetest_game/commits/fuel
22:01 us^0gb I was thinking of doing that in my game that uses no code from minetest_game, but then I saw it deprecated in __builtin, and thought there might be a reason for that.
22:01 us^0gb It would be awesome if that was pulled.
22:01 us^0gb It would make way more sense.
22:01 SegFault22 YES
22:02 cy1 us^0gb: IMO groups are categories, not scores. But it is a table, so the values could be whatever.
22:02 us^0gb cy1: Use as fuel isn't a recipe though.
22:02 PilzAdam cy1, they are categories and values
22:02 kaeza cy1, groups are scores
22:03 SegFault22 I also think that the grouping for, say, how "hard" stuff is to break (i.e., cracky=3) is backwards - higher numbers should mean harder to break, and then we could add harder materials without an awkward jump to >4.
22:03 arsdragonfly_ joined #minetest
22:04 proller paramat, thanks for fixing ;)
22:04 us^0gb SegFault22: It seems backwards to me too, but I wasn't going to bring that up.
22:04 paramat :)
22:04 proller paramat, you must learn how to use github
22:05 paramat yes
22:05 us^0gb As long as they're in order. As in harness 1 is not greater than hardness 3 but less than hardness 2.
22:05 SegFault22 It is related to groups, so why not redo that too?
22:05 paramat i intend to now
22:05 EvergreenTree If you want to contribute anything to minetest, you have to know how to use git + github
22:05 EvergreenTree It can be a pain sometimes
22:05 proller paramat, i have idea about mod for something like lost subway system
22:05 paramat proll, interesting
22:06 proller very long direct ways like 2000-3000
22:06 SegFault22 How about someone do a pull request on the fuel thing?
22:07 us^0gb That sounds like something I was working on to add tunnels everywhere underground.
22:07 paramat abandoned subways, well at least we have track
22:07 SegFault22 nevermind, it's outdated.
22:07 proller maybe intersecting with other, maybe with small branches 300-500 length
22:07 us^0gb Yeah, I had intersections, but further out that that. I forget how far apart, but WAY far.
22:08 SegFault22 PilzAdam, if I repurpose the code you edited for the furnace fuel-groups thing, would it work?
22:09 OldCoder SegFault22, I just added your stargate mod to Mjolnir
22:09 SegFault22 Stargate mod?...
22:09 us^0gb OldCoder: I think that's RealBadAngel's.
22:09 SegFault22 You mean that failed fragment of inspiration from the past?
22:10 OldCoder Could be
22:10 OldCoder What is the correct link for the current version?
22:10 OldCoder Thanks for tip both of you
22:11 SegFault22 If I were to copy/paste PilzAdam's old furnace fuel-groups edit into my mod, and change the parameters a bit, would it work?
22:11 OldCoder Which mod? Stargate?
22:12 us^0gb OldCoder: Oops, I was wrong. It is SegFault22's: https://forum.minetest.net/viewtopic.php?id=2135
22:12 SegFault22 That's not my mod (technically it is, but I gave up, so...), I am talking about MoreStuff2
22:12 OldCoder Ah
22:12 OldCoder Sorry to interrupt
22:12 OldCoder SegFault22, Stargate is at the heart of a 500MB world
22:13 SegFault22 Please don't revitalize that lost fragment of crap from the past...
22:13 OldCoder Though most of that is apparently PilzNether
22:13 OldCoder I do not wish to revitalize crap
22:13 SegFault22 Unless you can fix it, in which case you can have it.
22:13 OldCoder But I don't want unknown blocks
22:13 OldCoder Maybe I can just keep the blocks
22:13 RealBadAngel joined #minetest
22:13 OldCoder RealBadAngel, Hello
22:13 SegFault22 Fix, as in, make it where it uses addresses, a Dialing Computer, and where the user can walk through it to teleport.
22:14 RealBadAngel hi
22:14 OldCoder SegFault22, I think I will just keep the blocks
22:14 SegFault22 You can then call it your own. I don't ever want to be known as a part of that accident any more.
22:14 OldCoder You seem down about it
22:14 OldCoder It was probably worth a shot
22:14 SegFault22 Well, nobody supported it much at all, and there was close to 0 activity on the forum about it...
22:15 SegFault22 I want people to support my work, but not that old work, because I have lost interest in it.
22:15 OldCoder SegFault22, That is fair
22:17 RealBadAngel i am preparing now new version of Haven, higher resoultion that will fully support bumpmapping and oclussion mapping
22:17 RealBadAngel http://realbadangel.pl/images/HavenNG_1.png http://realbadangel.pl/images/HavenNG_2.png http://realbadangel.pl/images/HavenNG_3.png
22:17 RealBadAngel how do you like it?
22:17 rsiska joined #minetest
22:17 SegFault22 On a different subject, could I use PilzAdam's code changes at https://github.com/PilzAdam/minetest_game/commit/8baf0d29e73c43bd55008f5af22f616d50391ff8, paste it into my mod, change the parameters (names, mainly), and would it work?
22:18 PilzAdam SegFault22, yes
22:18 SegFault22 Ah, okay. Then I will do so. Thank you!
22:18 EvergreenTree Can someone stop liam-dickerson from posting a new topic each time he has a problem?   -_-
22:19 EvergreenTree They are legit questions, but is it necessary to flood the forums with unnecessary topics
22:20 SegFault22 Uh... upon further inspection, it appears that it still uses the "fuel" crafting definition. Is this not so (could I replace all instances of the world "fuel" with "eng" and it work?)
22:20 us^0gb RealBadAngel: I do like those textures, but I doubt my laptop can handle them.
22:20 SegFault22 word*, not "world" -.-
22:21 RealBadAngel atm theyre 256x, but i will scale them down too
22:22 PilzAdam EvergreenTree, should the PilzAdam be send to him? (https://forum.minetest.net/viewtopic.php?id=6661)
22:22 SegFault22 Or, if I just replace the groups-labels with a different name, would it only accept that group?
22:23 OldCoder kaeza, cy1, others; restarting worlds. kaeza there should be fewer unknown blocks now.
22:23 OldCoder And PilzNether should be there.
22:23 OldCoder kaeza, if you are awake and the world is being flooded, preventing drowning would be appreciated
22:25 PilzAdam EvergreenTree, you can even decide on the sarcasm grade that I will use; it goes from 80% to 500%
22:25 EvergreenTree lol
22:25 EvergreenTree Hmm, maybe somewhere around 140%
22:26 sapier I suggest FFFFFFFFFFFFFFFF% .... may cause an overflow ;-P
22:27 EvergreenTree PilzAdam, You noob slayer
22:27 SegFault22 When making metallurgy-stuffs, it seems that I have a hard time not just making a minecraft metallurgy mod clone (tons of useless crap, with a dash of innovation here and there).
22:28 SegFault22 What could I add to make my mod not just the same-old, boring ores and blocks compilation?
22:28 us^0gb EvergreenTree: There's a difference between noobs and newbs. Noobs NEED to be slain.
22:30 PilzAdam EvergreenTree, https://gist.github.com/PilzAdam/c404940beb565f87249f
22:30 PilzAdam is that good?
22:31 EvergreenTree Hmm, seems good
22:31 EvergreenTree Sound exactly like something you would say
22:31 EvergreenTree Don't be too harsh, he is asking nicely
22:31 paramat lol Adam
22:31 PilzAdam I wonder if I should add a link to this IRC logs when posting....
22:32 EvergreenTree At least he isn't saying something like "uuhh I have this problem it crashes and stuff"
22:32 PilzAdam although its always fun to see everyone starting to hate at me
22:33 arsdragonfly joined #minetest
22:40 us^0gb PilzAdam: I cannot parse "since we wouldnt have anything to then."
22:40 us^0gb The rest is amusing though.
22:43 SegFault22 qird cor android: faster, better, and... hey, what happened to my internet connection?...
22:43 SegFault22 *for
22:44 VanessaE haha
22:46 SegFault22 Also having an issue with trying to use "morestuff2.smelter" (with the dot; like default.furnace): 16:10:07: ERROR[main]: C:\Minetest\bin\..\mods\morestuff2/segments/machine.lua:20: attempt to index global 'morestuff2' (a nil value)
22:47 SegFault22 I have to change it to default.smelter, but that's Horrible Hackwork, not Elegant Solution.
22:48 SegFault22 How would I make morestuff2 not a nil value, and get it to work like default.furnace?
22:48 VanessaE morestuff2 = {}
22:48 VanessaE at the beginning of your mod.
22:48 SegFault22 That's it?
22:48 VanessaE yup
22:49 VanessaE at least if you plan to keep using periods.
22:49 SegFault22 Wow, thank you! that solves it!
22:49 VanessaE otherwise you could just do   :morestuff2:smelter  with two colons.
22:50 SegFault22 thank you
22:51 us^0gb VanessaE: The colons get you out of needing a table?
22:51 VanessaE yep
22:51 VanessaE the leading colon basically means "ignore the apparent mod name and register it as this anyway" when used like that.
22:52 OldCoder john_minetest, k
22:52 us^0gb Oops, looks like I misunderstood what was going on.
22:52 us^0gb I thought these were function names.
22:53 us^0gb I am so lost as to where the table comes in now.
22:54 SegFault22 It's so confusing...
22:54 us^0gb john_minetest: Yes.
22:54 VanessaE OldCoder: is that technic ambiance?
22:55 us^0gb I wonder if I can modify it in the cache to cancel it out.
22:55 SegFault22 And still, there is a problem: I need the smelter to have its own crafting definition type, "smelting", but you can't register crafting definition types, as there are only 5 available coded into the game (cary-over from the <0.4 days, what a shame)...
22:55 PilzAdam VanessaE, I have to go to sleep now; quick ask me a question so I can leave without answering it!
22:56 VanessaE ...
22:56 us^0gb PilzAdam: WHy would you want to do that?
22:56 VanessaE PilzAdam: the problem is you need to wait a couple minutes
22:56 SegFault22 I think it would be cool for crafting definition types to be registered like blocks, items, etc.
22:56 VanessaE don't just say 'bye' and sign off.  it's considered rude, honestly.
22:56 OldCoder VanessaE, Is there a "Technic" Ambience?
22:57 VanessaE OldCoder: there is.  ambiance supplies sound effects, technic ambiance also supplies music
22:57 OldCoder Odd
22:57 PilzAdam bye
22:57 OldCoder VanessaE, AFAIK this is not any current "Technic" Ambience but
22:57 OldCoder RBA may have helped me to prepare it
22:57 SegFault22 How is it rude? When leaving a party, do you say "goodbye everyone" and wait 5 minutes before leaving?
22:57 OldCoder Well
22:57 OldCoder Maybe 30 seconds
22:58 VanessaE SegFault22: you give everyone else a chance to say 'bye' also
22:58 VanessaE have you ever just suddenly walked out of an active party, saying 'bye' just as you shut the door?
22:58 SegFault22 Maybe
22:58 VanessaE no
22:58 VanessaE you haven't
22:58 SegFault22 Depends on the party and my reason for leaving
22:58 VanessaE and you wouldn't.
22:58 VanessaE oh come on
22:59 VanessaE we're talking about a routine "it's time for me to leave"
22:59 VanessaE not a "fuck this, I hate this place" action
22:59 SegFault22 Well, you could say it when you are a few meters from the door, and then people, would have time to respond, but you don't just stand next to the crowd waiting several minutes for replies, do you?
23:00 OldCoder john_minetest, there is some glitch; we can't seem to move where you are
23:00 VanessaE nobody does that in real life because they know it's not considered particularly polite to just suddenly walk away.
23:00 OldCoder You can teleport, though
23:00 OldCoder I think it might be this world's version of ownership (land rush)
23:00 OldCoder john_minetest, you have all privs for now
23:00 VanessaE SegFault22: no one said to wait five minutes by the door, but you don't also say "bye, see ya" just half a second before you slam the door shut behind you either
23:01 VanessaE and this is IRC, why even bother signing off in the first place?
23:01 SegFault22 That issue with crafting definition types is still wandering around claiming the lives of helpless modders... it would be a shame if the standard 5 types were carried over into the next release...
23:01 OldCoder john_minetest, I may try disabling Nether later
23:01 OldCoder Let me get you coords to teleport to
23:01 us^0gb VanessaE: I sleep my computer, I don't leave it running. I can't sleep and stay logged into IRC.
23:02 SegFault22 Because it only makes sense to offer the ability to add custom crafting definition types, for multiple types of item manipulation (crafting, cooking, smelting, coking, electrolyzing, etc.)
23:03 VanessaE well I run servers, so leaving IRC up kinda comes with it, but most of the 'idle' names in this channel are machines that were left on, or screen sessions on some remote server somewhere.
23:03 SegFault22 Could someone with knowledge of how to code stuff please look into that? I'm only a basic modder and can not make such a modification to the engine.
23:04 arsdragonfly joined #minetest
23:04 SegFault22 Anyone?...
23:05 VanessaE what standard 5 types?
23:05 VanessaE I know only of two - cooking and regular 3x3 crafts.
23:05 VanessaE three if you consider shapeless as distinct from shaped crafts
23:06 SegFault22 cooking, fuel, crafting, toolrepair and something else
23:06 us^0gb Shapeless.
23:06 VanessaE oh I forgot about the tool repair and fuel ones, though I never thought of registering a fuel as a 'craft'
23:06 us^0gb VanessaE: I don't think it should be a craft either.
23:07 SegFault22 I mean, if an API were added, we could add, say, a "smelting" type, which is identical to "cooking", but only possible in a different machine with possibly different fuels.
23:08 SegFault22 Should I go to #minetest_dev and speak my throughts on that?
23:09 OldCoder john_minetest, I exited and reentered and still can't move. I think adding Nether may have broken the world. When you are in, let me know. Exit and I will remove Nether and restart. That should save your cache.
23:11 SegFault22 Is the nether mod really popular?
23:11 SegFault22 nevermind
23:11 SegFault22 Where can I go to propose a change to the functionality of minetest, or an addition to the engine/API?
23:11 SegFault22 or change
23:13 SegFault22 Anyone?...
23:13 VanessaE in -dev
23:13 SegFault22 Okay
23:14 OldCoder john_minetest, The world may be hung
23:14 OldCoder But the link is:
23:14 OldCoder http://minetest.org/clients/minetest-cache.zip
23:14 SegFault22 Cannot send to channel: #minetest-dev
23:14 OldCoder SegFault22, did they mute you?
23:14 SegFault22 Nope
23:15 SegFault22 Can you see what I said?
23:15 OldCoder Hmm
23:15 OldCoder No
23:15 OldCoder May have muted the web gateway
23:15 SegFault22 -.-
23:15 OldCoder SegFault22, shall I ask them about it?
23:15 SegFault22 Sure
23:16 SegFault22 thank you
23:17 OldCoder I am waiting there
23:19 OldCoder You have two choices
23:19 SegFault22 Clients never work for me... they always disconnect right after connecting.
23:19 OldCoder I will transcribe a short message or you may use another client
23:19 OldCoder Hmm
23:19 OldCoder We may help you with that
23:19 OldCoder What should I pass on to them?
23:20 VanessaE get hexchat.
23:20 VanessaE it'll work I'm sure.
23:20 SegFault22 Sure...
23:21 OldCoder http://hexchat.org/
23:24 SegFault22 Okay
23:24 SegFault22 left #minetest
23:25 SegFault22 joined #minetest
23:26 SegFault22 It works!
23:26 SegFault22 Um...
23:27 VanessaE yep
23:27 VanessaE it works,
23:27 SegFault22 Yay
23:27 sapier left #minetest
23:28 OldCoder john_minetest, if you remain awake; I am restarting
23:30 john_minetest joined #minetest
23:31 SegFault22 And, no reply at all. Well, it was worth a try...
23:32 VanessaE keep talking.
23:32 VanessaE it's being logged, someone will respond later.
23:34 arsdragonfly_ joined #minetest
23:44 AspireMint Hello, does anyone know how can i remove this bug (blender): http://i.imgur.com/u1XElaw.png ?
23:48 VanessaE bbl
23:49 VanessaE AM: sorry, no clue there.
23:55 EvergreenTree joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext