Time |
Nick |
Message |
00:00 |
VanessaE |
I'm not sure. been too long ;) |
00:00 |
VanessaE |
but maybe |
00:00 |
OldCoder |
|
00:01 |
OldCoder |
O.K. Three worlds are up. Please try Octuteam. Lots may be broken. It is STRONGLY RECOMMENDED that you preload the cache ZIP I will link for you |
00:01 |
OldCoder |
Server minetest.org |
00:01 |
OldCoder |
Port 30015 Zegaton |
00:01 |
OldCoder |
Port 30017 Pripyat |
00:01 |
OldCoder |
Port 30004 Octuteam |
00:01 |
OldCoder |
Cache ZIP file is... |
00:01 |
OldCoder |
http://minetest.org/clients/minetest-cache-131105.zip |
00:01 |
OldCoder |
|
00:01 |
OldCoder |
Have fun |
00:02 |
OldCoder |
I would like to know if Animals appear after a while |
00:02 |
OldCoder |
Do not build much; these copies are temporary |
00:02 |
OldCoder |
Old Homes will be restored later |
00:03 |
OldCoder |
No takers? us|0gb cy1 Peacock didn't 2 of you say you'd try Octuteam? |
00:03 |
OldCoder |
Well, it will remain up for the weekend |
00:03 |
us|0gb |
I'm working with the posted cache now. I'll be on in a bit. |
00:03 |
OldCoder |
k! |
00:03 |
us|0gb |
A seven minute download, it seems. |
00:04 |
cy1 |
Sorry OldCoder I'm in the middle of a pack of stories. Slow to respond that's all. |
00:05 |
us|0gb |
Minetest module database, why won't you let me log in? DO YOU NOT LOVE ME!? |
00:06 |
cy1 |
OldCoder: for future reference a zip archive isn't optimal, as it's impossible to unzip anything until the end of the file arrives. |
00:06 |
us|0gb |
I guess tha't understandable. Not even *I* love me. |
00:06 |
cy1 |
.tar.gz is what I'd use, but whatever works. |
00:06 |
VanessaE |
with http_fetch, cache zips are mostly obsolete now. |
00:06 |
cy1 |
us|0gb: I love you us|0gb |
00:06 |
cy1 |
will u marry me |
00:06 |
OldCoder |
cy1, why do you unpack during download? |
00:07 |
* OldCoder |
is curious |
00:07 |
|
arsdragonfly joined #minetest |
00:07 |
cy1 |
OldCoder: To list what's in there, so I can figure where in the folder tree to put the files. |
00:07 |
OldCoder |
VanessaE, we do not have http_fetch yet |
00:07 |
us|0gb |
Ha ha, but I didn't mean that type of love. Are we even compatible, cy1? I'm a bit unusual. |
00:07 |
VanessaE |
OldCoder: ok, they will be obsolete then :) |
00:07 |
OldCoder |
cy1, but you cannot list either until downloaded |
00:07 |
Menche |
zip < tar.xz |
00:07 |
OldCoder |
Both have their place |
00:07 |
cy1 |
No you can with. tar files. |
00:07 |
OldCoder |
Can list first part, yes |
00:07 |
OldCoder |
But easy to move once downloaded |
00:08 |
OldCoder |
And ZIP is less confusing for Windows people |
00:08 |
cy1 |
OldCoder: tar files can be streamed too, if I didn't want to save it to disk. |
00:08 |
OldCoder |
Need to remember them |
00:08 |
OldCoder |
Yes that is absolutely true |
00:08 |
* OldCoder |
has used tarballs for 35 years |
00:08 |
cy1 |
curl http://...something.tar.gz | tar xz |
00:08 |
OldCoder |
Yes |
00:08 |
OldCoder |
Maybe 25 years |
00:08 |
* OldCoder |
forgets |
00:08 |
cy1 |
<3 |
00:08 |
cy1 |
Don't mind me then. |
00:08 |
OldCoder |
It is fine |
00:09 |
* OldCoder |
needs to work. Page him for ops or whatever in the worlds. |
00:09 |
cy1 |
I'm going to try Ocuteam as you requested. |
00:09 |
cy1 |
cy @ Ocuteam |
00:10 |
cy1 |
seems to be going slowly though. |
00:11 |
us|0gb |
Luckily for me, these modules have their authors listed. So I just have to wait until one of these people gets on IRC and ask him/her how to get in. |
00:13 |
OldCoder |
k |
00:15 |
|
rsiska joined #minetest |
00:17 |
us|0gb |
Okay, this is insane. THe login page for the database is completely busted, BUT, if you log into the forum, the database page has you logged in already. |
00:18 |
|
paramat joined #minetest |
00:19 |
us|0gb |
Also, you can't specify modules form minetest_game or minimal as dependencies due to them not being in the database. |
00:20 |
us|0gb |
And while most modules use a seperate license for code and images, that isn't specifiable in the database. |
00:21 |
us|0gb |
I can't find the place to upload screenshots either. |
00:22 |
paramat |
OldCoder, dont give up on snow, you can use a mod to alias thold snow nodes to the new default snow nodes |
00:22 |
paramat |
thold = the old |
00:22 |
* OldCoder |
is all ears |
00:22 |
OldCoder |
Indicate what to do |
00:22 |
OldCoder |
Does not need to be today! |
00:22 |
OldCoder |
paramat, I am grateful for tips over time |
00:23 |
paramat |
whats the name of the old snow nodes, stairs:snow? |
00:23 |
OldCoder |
I will open the source; hold on |
00:23 |
|
EvergreenTree joined #minetest |
00:23 |
us|0gb |
OldCoder: THe hand seems to be broken in the new world. |
00:24 |
us|0gb |
Never mind, nit the hand, but all the nodes. |
00:24 |
OldCoder |
stairsplus.register_stair_and_slab_and_panel_and_micro("ice", "snow:ice", |
00:24 |
OldCoder |
{snappy=2,cracky=3,melts=1}, |
00:24 |
OldCoder |
paramat, that is the call that fails |
00:24 |
OldCoder |
us|0gb, ? |
00:24 |
OldCoder |
us|0gb, the entire world is broken? Uh oh! |
00:25 |
us|0gb |
They all seem to act like the hand has an on_use() function. |
00:25 |
us|0gb |
Except for when trying to dig air. |
00:25 |
OldCoder |
us|0gb, try one of the other worlds |
00:25 |
OldCoder |
Need to know if it is only Octuteam |
00:25 |
us|0gb |
Good idea. Logging into port 30017 ... |
00:26 |
paramat |
change it to 'stairsplus.register_stair_and_slab_and_panel_and_micro("ice", "default:ice",'? |
00:26 |
paramat |
just a guess |
00:26 |
us|0gb |
It could be that my client is too new or something. I updated it yesterday. |
00:27 |
paramat |
'"snow:ice" is a node from the snow biomes mod |
00:28 |
OldCoder |
paramat, there is no stairsplus any longer though |
00:29 |
OldCoder |
Regardless thank you |
00:29 |
OldCoder |
paramat, I am using RBA snow |
00:29 |
OldCoder |
I will drop it if need be |
00:29 |
paramat |
ah okay |
00:29 |
OldCoder |
I did this... |
00:29 |
OldCoder |
I simply deleted that call |
00:29 |
OldCoder |
This one: |
00:29 |
OldCoder |
stairsplus.register_stair_and_slab_and_panel_and_micro("ice", "snow:ice", |
00:29 |
OldCoder |
{snappy=2,cracky=3,melts=1}, |
00:29 |
OldCoder |
{"snow_ice.png"}, |
00:29 |
OldCoder |
"Ice Stairs", |
00:29 |
OldCoder |
"Ice Slab", |
00:29 |
OldCoder |
"Ice Panel", |
00:29 |
OldCoder |
"Ice Microblock", |
00:29 |
OldCoder |
"ice") |
00:29 |
OldCoder |
|
00:29 |
OldCoder |
Then RBA snow loads |
00:29 |
us|0gb |
OldCoder: The problem is local to Octuteam. |
00:29 |
OldCoder |
But any nodes depending on that are broken |
00:29 |
OldCoder |
|
00:29 |
OldCoder |
us|0gb, Interesting!!! |
00:30 |
OldCoder |
us|0gb, Octuteam uses *exactly* the same mods ATM except for Ambience |
00:30 |
us|0gb |
Hold on, trying something ... |
00:30 |
OldCoder |
Unless there are worldmods; I don't think so |
00:30 |
OldCoder |
Very pleased to try experiments |
00:30 |
paramat |
one thing you could do is use the map mod to get the names of the ice slabs and stairs in your old world, then alias them to default nodes |
00:30 |
OldCoder |
Yes |
00:31 |
OldCoder |
But zero time to do that... I will simply delete that call and accept the broken nodes |
00:31 |
OldCoder |
The rest of RBA Snow is loading |
00:31 |
Jordach |
evening all |
00:31 |
Jordach |
afternon OC |
00:31 |
OldCoder |
Jordach, good morning |
00:31 |
us|0gb |
Evening, Jordach! |
00:31 |
OldCoder |
Yep |
00:31 |
OldCoder |
Jordach, I am now reviving or running three worlds |
00:31 |
OldCoder |
One step at a time |
00:31 |
OldCoder |
paramat, thanks... best solution might be just to delete that call |
00:31 |
Jordach |
thats good news |
00:32 |
paramat |
the map mod should say "unknown nodes: stairsplus:ice_slabs ..." |
00:32 |
OldCoder |
I'll need to know how badly things are broken |
00:32 |
OldCoder |
paramat, Yes |
00:32 |
OldCoder |
But I have zero time to do that |
00:32 |
paramat |
ok |
00:32 |
OldCoder |
paramat, you were willing to help |
00:32 |
OldCoder |
Visit one of the worlds and claim your op :-) |
00:32 |
paramat |
thanks |
00:32 |
* OldCoder |
is going to run 20 worlds again |
00:32 |
OldCoder |
But this time I want to merge the smaller worlds! |
00:33 |
OldCoder |
People who help with that will be treasured! |
00:33 |
|
Exio4 joined #minetest |
00:33 |
OldCoder |
Too many little worlds! |
00:33 |
OldCoder |
Big worlds are better |
00:33 |
OldCoder |
|
00:33 |
us|0gb |
OldCoder: I think I found the issue. It's merely a new client-side treatment of the lack of interact. Everything is probably fine. |
00:33 |
OldCoder |
All right! |
00:33 |
OldCoder |
I will bring the other worlds back one by one |
00:34 |
OldCoder |
I will need ops for them |
00:34 |
OldCoder |
|
00:34 |
OldCoder |
One step at a time |
00:34 |
OldCoder |
us|0gb, let me know if you see Animals |
00:34 |
OldCoder |
They should start to spawn at some point if working |
00:34 |
OldCoder |
|
00:34 |
us|0gb |
I see a couple broken nodes and a few broken entities. The broken entities might be animals. |
00:34 |
OldCoder |
kaeza, when you wake up... are you the last Octuteam person? I need coords and names of places for my atlas |
00:35 |
OldCoder |
us|0gb, Could be... maybe Sapier changed something |
00:35 |
kaeza |
OldCoder, seems so :/ |
00:35 |
OldCoder |
Ah |
00:35 |
kaeza |
babyface and Octupus are MIA |
00:35 |
sapier |
nope mobf upgrades changed entities |
00:35 |
OldCoder |
kaeza, let me op you next time I'm on... I need help with that world |
00:35 |
OldCoder |
sapier, k t y |
00:35 |
OldCoder |
us|0gb, some other objects then? |
00:36 |
* Jordach |
is thinking of a Minegeld / Stock Market server |
00:36 |
OldCoder |
Everybody: What I will value most... are lists of coords and names of places |
00:36 |
OldCoder |
I wish to post lots of screenshots! |
00:36 |
OldCoder |
|
00:36 |
us|0gb |
Could be. I have no way to know what these entities are - er, used to be. |
00:36 |
OldCoder |
Give me coords and stories! |
00:36 |
OldCoder |
us|0gb, one step at a time |
00:36 |
OldCoder |
us|0gb, kaeza, anybody else |
00:36 |
OldCoder |
If you help you get ops right now |
00:36 |
OldCoder |
Any takers? |
00:36 |
OldCoder |
I will join and op folks |
00:37 |
OldCoder |
3 worlds are available! |
00:37 |
OldCoder |
Nice ones, two |
00:37 |
OldCoder |
But Zegaton is probably spoken for |
00:37 |
OldCoder |
It is named after Zeg9 after all |
00:37 |
OldCoder |
* too |
00:38 |
OldCoder |
john of minetest hangs out there too |
00:38 |
OldCoder |
Hmm |
00:38 |
OldCoder |
Fixing Skyblock is going to be a challenge |
00:39 |
us|0gb |
Wait, you're offering worlds up for grabs? That's tempting .... |
00:40 |
paramat |
losing ice slabs and stairs doesnt seem much of a loss, i thought you were losing extensive snow cover on the terrain |
00:42 |
OldCoder |
paramat, I was until I found that I could just drop the one call |
00:42 |
us|0gb |
There seems to be ace ranges still. |
00:42 |
OldCoder |
us|0gb, assistance is needed. And IIRC you are already opped on Pripyat. Why don't you and Kaezea fix up Octuteam? |
00:42 |
OldCoder |
What are ace ranges? |
00:42 |
us|0gb |
Fix how? |
00:43 |
OldCoder |
Identify broken nodes, delete them, advise of mods needed, use worldedit to merge pieces of other worlds |
00:43 |
OldCoder |
Basically get things sorted out |
00:43 |
OldCoder |
So people can have fun |
00:43 |
OldCoder |
|
00:43 |
us|0gb |
OldCoder: Sorry, ace ranges are a a typo. I mean ice ranges, ranges of ice nodes. |
00:43 |
OldCoder |
Ah! |
00:43 |
OldCoder |
k! |
00:44 |
* OldCoder |
had assumed that ace ranges were some marvelous feature :P |
00:44 |
paramat |
there is a new 'stairs' mod in default now though |
00:44 |
OldCoder |
paramat, I know |
00:44 |
Jordach |
im thinking of a hybrid vanessa game and stock market style game |
00:44 |
OldCoder |
Go for it |
00:44 |
VanessaE |
LifeTest :) |
00:44 |
OldCoder |
Heh |
00:44 |
Jordach |
ohai thar nessie |
00:44 |
us|0gb |
Sorry to get your hopes up, OldCoder. I just meant the iced-over areas weren't converted to large patches of unknown nodes. |
00:45 |
OldCoder |
That is good |
00:45 |
VanessaE |
oh weird side effect: start digging a block. Half way through, while still holding the button, hit escape and then let off the button. |
00:45 |
OldCoder |
So it was a fair compromise to drop the one register |
00:45 |
OldCoder |
VanessaE, where? |
00:45 |
VanessaE |
hit escape again to close the popup menu - the block is still damaged |
00:45 |
VanessaE |
anywhere, it probably works on all servers. |
00:45 |
OldCoder |
Ah |
00:45 |
OldCoder |
us|0gb, try /mobf in chat |
00:46 |
OldCoder |
Does that work? |
00:46 |
OldCoder |
Or may be limited to admin |
00:46 |
OldCoder |
Game chat that is |
00:46 |
paramat |
... but the new stairs mod doesnt include ice stairs and slabs, but you can add those in another mod |
00:46 |
us|0gb |
I'll try it once the world loads. |
00:46 |
OldCoder |
paramat, suggestions will be most welcome |
00:46 |
us|0gb |
The new stairs module has issues and doesn't respect name spaces. |
00:46 |
OldCoder |
k |
00:47 |
OldCoder |
Off topic but amusing |
00:47 |
OldCoder |
I have used this Creative Commons image to represent "Online Community": |
00:47 |
OldCoder |
http://christfollower.me/images/131108_group.jpg |
00:47 |
OldCoder |
It seems suitable :-) |
00:47 |
OldCoder |
They are online, after all |
00:48 |
us|0gb |
Ha ha, nice. So diverse too, like a real online community. |
00:48 |
OldCoder |
Yep |
00:48 |
OldCoder |
It takes all types |
00:48 |
paramat |
im beginning to think it would be easier to just go around destroying the old ice stairs and slabs, if there are any :) |
00:49 |
OldCoder |
paramat, Yep. Hence the need for ops. |
00:49 |
OldCoder |
I wish to tidy up the worlds. |
00:49 |
|
arsdragonfly_ joined #minetest |
00:49 |
OldCoder |
Then they will live again. |
00:49 |
OldCoder |
I am going to run Minetest Classic too BTW |
00:49 |
OldCoder |
If anybody wishes it |
00:51 |
us|0gb |
I like the idea of Minetest forks, but Minetest Classic is so old and limiting. It doesn't even have the module system from Minetest 0.4.*. |
00:51 |
* us|0gb |
abuses his power by giving himself a stack of apples |
00:52 |
Menche |
a bunch of new stuff was just added to minetest-classic |
00:52 |
OldCoder |
What is the attraction? |
00:52 |
OldCoder |
Ah |
00:52 |
OldCoder |
So it is a valid fork |
00:52 |
OldCoder |
Menche, shall I run it? |
00:53 |
us|0gb |
Oh, what? Apples only give you half a heart each? If I had to work for these things, I'd be filing a complaint. |
00:53 |
Menche |
just got glass doors, panes, and more stone materials in the latest version |
00:53 |
Menche |
tnt and fire were added recently |
00:54 |
OldCoder |
Menche, shall I run it? |
00:54 |
Menche |
i guess |
00:54 |
OldCoder |
Now that is enthusiasm!!! |
00:54 |
Menche |
only 5 servers running it so far |
00:54 |
* OldCoder |
may wait until somebody wishes to play it |
00:54 |
Menche |
lol |
00:54 |
OldCoder |
"I guess" does not quite pass the tes' |
00:55 |
us|0gb |
I am trapped in a lag box. But it is MY box, and I will guard it jealously. |
00:55 |
sapier |
can someone tell me what's benefit of minetest-classic? |
00:55 |
PilzAdam |
us|0gb, try farming:bread |
00:56 |
paramat |
hmmmm, hi, last night you said "06:53 hmmmm paramat, 3d noise is extremely fast anymore 06:53 I was waiting for celeron to reimplement it but he never did" so it is very fast now, or not? |
00:56 |
hmmmm |
it is |
00:56 |
us|0gb |
I imagine it's the lighter resource usage and the nostalgia. |
00:56 |
OldCoder |
us|0gb, nostalgia? |
00:56 |
* OldCoder |
chuckles |
00:56 |
OldCoder |
All right |
00:56 |
us|0gb |
PilzAdam: Thanks for the suggestion, will do once I get back in, assuming it is installed. |
00:57 |
paramat |
i read on IRC logs a while back that perlin noise is now faster and that v5 will be coming back |
00:57 |
OldCoder |
Those who wish to try the worlds or earn ops, let me know over time |
00:57 |
sapier |
if minetest-classic isn't improved by huge degrees to 0.3.3 it's even less performant than current minetest (using same features of course) |
00:57 |
us|0gb |
Probably. People seem to like old versions of games. |
00:57 |
OldCoder |
These *are* fine worlds |
00:57 |
paramat |
oh cool thanks |
00:57 |
Menche |
it's gotten a lot more features |
00:57 |
OldCoder |
us|0gb, But... But... this one is 1.5 years old? |
00:57 |
PilzAdam |
bye |
00:57 |
Menche |
and it performs better than 0.4 |
00:57 |
OldCoder |
1.5 to 2.5 years is a lifetime now |
00:57 |
OldCoder |
? |
00:58 |
sapier |
menche that's prooven to be wrong |
00:58 |
us|0gb |
OldCoder: You do have a point ... |
00:58 |
OldCoder |
Hopefully not on my head :P |
00:58 |
paramat |
sorry i didnt see your fast reply at 00:56 |
00:58 |
us|0gb |
I wouldn't know, I haven't seen photographs. |
00:59 |
us|0gb |
It could be useful for self-defense though. Just headbutt your assailants, OldCoder. |
00:59 |
OldCoder |
I shall keep this in a pointed mind |
01:00 |
paramat |
its interesting how the mapgens i study seem to avoid 3D noise as much as possible |
01:00 |
|
proller joined #minetest |
01:00 |
us|0gb |
That is interesting. I wonder why that is. |
01:01 |
paramat |
in my 'paragen' mod i use it to create rock strata and to define the layers of soil / sand |
01:01 |
* us|0gb |
doesn't understand how noise works though |
01:01 |
* us|0gb |
is not a mathematician |
01:02 |
paramat |
3D noise is processing heavy |
01:02 |
paramat |
but beautiful and allows underground rock strata |
01:03 |
paramat |
i believe mapgen v5 was simple 3D noise plus a vertical linear density gradient |
01:04 |
hmmmm |
the noise is modulated by 2d |
01:04 |
paramat |
ahh |
01:04 |
hmmmm |
that helps it create borders |
01:05 |
paramat |
i have yet to study v5 code |
01:05 |
hmmmm |
do you want to reimplement mapgen v5? |
01:05 |
paramat |
heh i thought c55 wanted to do that |
01:05 |
Menche |
gaah, have to be careful not to re-use node ID numbers when adding nodes in -classic |
01:05 |
hmmmm |
he did but he never ended up doing it |
01:05 |
hmmmm |
I want more mapgens in, in particular v5 |
01:05 |
hmmmm |
i also want to put in minecraft's and make flat its own mapgen instead of an attribute |
01:05 |
paramat |
well i will now be learning C++ and core stuff, might take a while, so perhaps ... |
01:06 |
us|0gb |
Flat as a mapgen would make way more sense. |
01:06 |
hmmmm |
I think I just added flat really quick to shut some people up |
01:06 |
us|0gb |
And adding Minecraft's, if you can find the algorithm, would make users happy. |
01:06 |
hmmmm |
didn't put too much thought into it |
01:07 |
us|0gb |
Wasn't that before mapgens were available, too? |
01:07 |
hmmmm |
I think so, maybe |
01:08 |
paramat |
concerning your multi mapgen idea, best to make one mapgen with more variety |
01:08 |
hmmmm |
yup |
01:08 |
paramat |
various stuff varied over very large scales |
01:08 |
hmmmm |
see I tried something like that |
01:08 |
hmmmm |
celeron didn't like the "scale" of the mapgen |
01:09 |
paramat |
ah well 0.4.7stable v7 was a bit too big :) |
01:09 |
hmmmm |
I guess like people wander around a certain amount and expect to see the majority of the 'features' |
01:09 |
us|0gb |
THat could be its own mapgen: a combination of all available mapgens, recursively including itself. Okay, maybe leave out the recursion. |
01:09 |
paramat |
especially the flat areas |
01:09 |
hmmmm |
well my intent was to make it easy to build on |
01:09 |
hmmmm |
because that was my main problem with v6 |
01:10 |
NekoGloop |
infinite recursion wheeee~ |
01:10 |
paramat |
you know with my paragenv7 biomes on top it doesnt seem quite so vast |
01:10 |
us|0gb |
I don't know what you're talking about, building on slopes is interesting. |
01:10 |
paramat |
... but still a little too vast |
01:11 |
paramat |
anyway i havent seen the current dev v7 yet |
01:12 |
paramat |
but i see in the code that mountains and ridges are now optional, and that persistence is varied a better way: 0.6 + - 0.1 or so |
01:14 |
paramat |
'fractal' mapgen... detail on all scales |
01:16 |
paramat |
... could give the impression of MT classic small scale mapgen but also have change over 500 / 1000 / 2000 nodes etc. |
01:17 |
* paramat |
has more ideas than time |
01:19 |
|
arsdragonfly joined #minetest |
01:22 |
paramat |
us|0gb: sorry to bother you again, how easy would it be for you to do the pull request for the floatlands fix? i cannot yet, apologies, still learning github |
01:23 |
us|0gb |
paramat: That would be no problem at all. |
01:23 |
paramat |
okay, i guess i should ping proller too |
01:24 |
paramat |
... as it's his code |
01:24 |
us|0gb |
It will take me a bit to figure out how to do it, Hold on. |
01:25 |
paramat |
no problem :) proll'r i assume you've seen this fix for flat edges? |
01:26 |
us|0gb |
The pull itself is easy, but I need to rebase my fork, or something silly like that in order to make it work. |
01:26 |
us|0gb |
Oh wait, no I won't. GitHub has a single-file fix option that will work. |
01:28 |
us|0gb |
paramat: Where is your fix again? I forget. |
01:29 |
paramat |
https://forum.minetest.net/viewtopic.php?pid=117500#p117500 |
01:30 |
paramat |
https://github.com/minetest/minetest/issues/989 |
01:32 |
us|0gb |
Bluh, I have to enable JavaScript again ... |
01:33 |
us|0gb |
And cross-site scripting. |
01:35 |
cy1 |
us|0gb: The item definition system could definitely be uh... improved on minetest-classic. As-is they just manually count how much space is needed for the crafts or node defenitions table, and write like "113" in the source code. |
01:35 |
cy1 |
But I fear to succesfully count such things would require generating source code, and there is no C library to generate C source code that I know of. Certainly not a simple one. |
01:36 |
cy1 |
I can't help but think that adding a dependency to a scripting language wouldn't be welcomed in -classic. |
01:36 |
sapier |
that "library" is called compiler ;-P |
01:36 |
us|0gb |
Hmm. That sounds like a miscount waiting to happen, |
01:36 |
cy1 |
sapier: To generate C source code, not consume it. |
01:36 |
cy1 |
us|0gb: Yeah, but there's nothing else you can do in C. |
01:37 |
sapier |
yet the code needs to be compiled after you got it |
01:37 |
cy1 |
Well yes sapier I would use a normal compiler for that. |
01:37 |
sapier |
and there are code generators out there yet they're overkill for what you need em |
01:37 |
cy1 |
Yeah, or they're integrated into some fancy over the top IDE. |
01:38 |
us|0gb |
paramat: In my pull request, I'm mentioning that you asked me to make the pull request on your behalf. What pronoun do you prefer? |
01:38 |
cy1 |
I'd do it with a perl script honestly. But I dunno... could just hack a oversimplified C code generator. printf("Function %s(%s,%s",name,arg1,arg2); etc |
01:38 |
sapier |
or you just add lua so everyone can write it's own code |
01:39 |
sapier |
wait ... someone already did this ;-) |
01:39 |
cy1 |
lua is slow big and dumb. |
01:39 |
sapier |
lua is neither slow nor big |
01:39 |
sapier |
lua is as good as the one writing it's code you need to know what you're doing ... as everywhere |
01:39 |
us|0gb |
It is dumb though. I mean seriously, who indexes from one? Foolishness. |
01:39 |
cy1 |
haha true |
01:40 |
sapier |
have you ever started counting apples at 0 |
01:40 |
us|0gb |
Yes. Right now, I have zero apples. |
01:40 |
paramat |
lol |
01:40 |
cy1 |
sapier: I saw the snow biome code in lua and it was airtight. You just can't put scripting languages in tight loops like "for every node on the map { ... }" |
01:40 |
sapier |
you're not conting right now |
01:40 |
us|0gb |
Zero is a valid number of apples to have. |
01:40 |
cy1 |
And the first apple you get is apple zero. It's like Mega Man. |
01:41 |
sapier |
show me a book with a page numbered 0 |
01:41 |
cy1 |
Books are dumb. |
01:41 |
sapier |
there's not even a year 0 |
01:41 |
cy1 |
Yes there is, and it's Jesus's birthday so don't hate :C |
01:41 |
us|0gb |
Yes, so if I have seven apples, the seventh apple is apple #6. It makes perfect sense, if you ask me. |
01:41 |
us|0gb |
I know, there should be a year zero! |
01:42 |
us|0gb |
No, that was year 1. |
01:42 |
sapier |
no it's just a convention prorammers start counting at 0 while everyone else does with 1 |
01:42 |
us|0gb |
It goes ... -2, -1, 1, 2 ... |
01:42 |
OldCoder |
sapier, are you not sleepy? |
01:42 |
cy1 |
"everyone else" except every mathemetician ever :p |
01:42 |
OldCoder |
Heh |
01:42 |
cy1 |
us|0gb: Seriously? wtf |
01:42 |
us|0gb |
In other words, everyone who actually uses numbers. |
01:43 |
sapier |
mathematicians are special ppl for them 0 isn't same thing as for everyone else |
01:43 |
us|0gb |
cy1: THe years. THere is no year zero. |
01:43 |
OldCoder |
us|0gb, Umm... there is no year one either |
01:43 |
OldCoder |
or two or three |
01:43 |
OldCoder |
|
01:43 |
OldCoder |
In fact |
01:43 |
us|0gb |
What? Since when? |
01:43 |
OldCoder |
We lost a full week or month or something around 1782 |
01:43 |
Peacock |
the khmer rouge had a year zero, though i dont think too many people there and then have fond memories of it |
01:43 |
cy1 |
If you don't count mathemeticians and computer scientists, there's nobody left who uses math! So where's this gigantic pile of scholars saying starting from 1 was ever a good idea... |
01:43 |
us|0gb |
Huh. |
01:43 |
OldCoder |
The calendar is artificial |
01:43 |
OldCoder |
Entirely |
01:44 |
us|0gb |
I see. Hmm. |
01:44 |
cy1 |
OldCoder: Haha, that's terrible. |
01:44 |
OldCoder |
We adapt |
01:44 |
OldCoder |
And move on |
01:44 |
OldCoder |
In the year one |
01:44 |
cy1 |
OldCoder: So is your server btw. Cannot get onto it :/ |
01:44 |
OldCoder |
It was not the year one |
01:44 |
OldCoder |
cy1, which server? |
01:44 |
cy1 |
O-something |
01:44 |
cy1 |
port 30004 |
01:44 |
OldCoder |
cy1, be polite... I have sweated over this. Octuteam? What country are you in? |
01:44 |
sapier |
exactly so neither starting count form 1 nor from 0 nor from a is anything silly ;-) |
01:44 |
OldCoder |
Did you install the cache? |
01:44 |
cy1 |
Ocuteam yes. |
01:44 |
OldCoder |
Did you install the cache? |
01:44 |
cy1 |
I installed the cache yes. |
01:45 |
OldCoder |
What country are you in? |
01:45 |
cy1 |
I'm in the USA |
01:45 |
us|0gb |
We should rebase the calendar then. It's lame having a 28/29 day month anyway, we can fix that when we rebase. We can base it on UNIX time stamps, so the current 1970 would be year zero. |
01:45 |
cy1 |
northwest |
01:45 |
cy1 |
"Error: client disconnected" ... |
01:45 |
cy1 |
us|0gb: Or hextime! |
01:45 |
OldCoder |
cy1, reviewing logs |
01:45 |
us|0gb |
Or hextime. I don't know what that is, but it sounds better than basing it on mythology. |
01:46 |
OldCoder |
|
01:46 |
us|0gb |
My client disconnected as well, but I assumed the error was on my side. |
01:46 |
OldCoder |
cy1, my world is not "terrible" :-) |
01:46 |
OldCoder |
You have triggered another mod error |
01:46 |
OldCoder |
In short, you have helped |
01:46 |
OldCoder |
Wait briefly |
01:46 |
cy1 |
sweet |
01:47 |
OldCoder |
creative inventory size: 1262 |
01:47 |
OldCoder |
17:43:04: ERROR[main]: ERROR: An unhandled exception occurred: |
01:47 |
OldCoder |
ServerError: LuaError: error: ...netest047/share/minetest/mods |
01:47 |
OldCoder |
cy1, do not say "terrible" and offend people. We are all working towards a fun goal |
01:47 |
OldCoder |
If I went to Vanessa... |
01:47 |
OldCoder |
and said "homedecor is terrible" |
01:47 |
OldCoder |
what would she do? |
01:47 |
cy1 |
us|0gb: Yeah it's basically just starting from a reference time and just counting in increments of a solar day, with hexadecimal notation. |
01:47 |
OldCoder |
Homedecor crashd |
01:47 |
OldCoder |
Homedecor crashed on you * |
01:48 |
OldCoder |
/homedecor/lighting.lua:35: attempt to index global 'dirs2' (a nil value) |
01:48 |
OldCoder |
VanessaE, if you stop by, comments? |
01:48 |
VanessaE |
hm? |
01:48 |
sapier |
I'd not want to be you oldcoder if you told her this way ;-) |
01:48 |
OldCoder |
Ditto |
01:48 |
VanessaE |
what'd I do? |
01:48 |
sapier |
oops :-) |
01:48 |
* VanessaE |
hides |
01:48 |
cy1 |
OldCoder: Don't take it so seriously! :P |
01:48 |
OldCoder |
cy1, do you follow? |
01:48 |
OldCoder |
VanessaE, you made a wonderful mod! |
01:48 |
cy1 |
I say everything is terrible. |
01:48 |
OldCoder |
cy1, nah |
01:48 |
cy1 |
It's an exaggeration. |
01:48 |
OldCoder |
Just need a little polish |
01:49 |
OldCoder |
VanessaE, your mod, which we all adore, has a teensy little crash |
01:49 |
OldCoder |
Review above |
01:49 |
VanessaE |
what's the error? |
01:49 |
OldCoder |
Scroll up |
01:49 |
VanessaE |
dirs2? |
01:49 |
OldCoder |
Yep |
01:49 |
VanessaE |
O.o |
01:49 |
OldCoder |
cy1 that is how it is done |
01:49 |
* VanessaE |
checks |
01:49 |
|
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01:50 |
* us|0gb |
giggles |
01:50 |
VanessaE |
ah, I see the issue, |
01:50 |
VanessaE |
gimme a sec. |
01:51 |
OldCoder |
|
01:52 |
us|0gb |
paramat: In my pull request, I'm mentioning that you asked me to make the pull request on your behalf. What pronoun do you prefer? |
01:52 |
VanessaE |
OldCoder: fixed in git. |
01:52 |
OldCoder |
I shall pull immediately! |
01:52 |
VanessaE |
try it please? |
01:52 |
VanessaE |
thanks |
01:52 |
OldCoder |
Thank you for your help!! |
01:53 |
OldCoder |
cy1, will you try it? |
01:53 |
* OldCoder |
hustles to update right now! |
01:53 |
OldCoder |
Wait briefly |
01:54 |
OldCoder |
Repo is slow |
01:54 |
OldCoder |
ZIP pulled |
01:55 |
OldCoder |
Mod folders rebuilt |
01:56 |
OldCoder |
Worlds restarted |
01:56 |
OldCoder |
cy1, you timed out |
01:56 |
OldCoder |
Try again |
01:56 |
OldCoder |
|
01:56 |
OldCoder |
Advise VanessaE of results |
01:56 |
VanessaE |
that abm is for converting old pre-6dfacedir lights, musta deleted the dirs2 table when I adapted it to the in-engine 6d prediction code. |
01:58 |
cy1 |
OldCoder: yes, you said you weren't ready |
01:59 |
OldCoder |
cy1, It is ready now |
01:59 |
OldCoder |
Try it |
01:59 |
OldCoder |
Ah I C U cy1 |
02:00 |
cy1 |
Stuck on Item definitions. |
02:00 |
OldCoder |
Not stuck |
02:00 |
cy1 |
That usually means it hung... |
02:00 |
OldCoder |
Patience |
02:00 |
OldCoder |
Wait and let us see |
02:00 |
cy1 |
It usually jumps quickly to Node definitions |
02:00 |
* OldCoder |
shrugs |
02:00 |
OldCoder |
cy1, this is a very fast server |
02:00 |
OldCoder |
Amazing fast actually |
02:00 |
OldCoder |
Let us see if there is a network issue |
02:01 |
cy1 |
Well I'm getting a 260ms ping |
02:01 |
cy1 |
It seems to get hung up someplace called gin.ntt.net |
02:04 |
OldCoder |
Ah |
02:04 |
OldCoder |
Network issue |
02:04 |
OldCoder |
In-between |
02:04 |
OldCoder |
If it persists I will ask my host |
02:04 |
OldCoder |
But it is probably in-between |
02:05 |
us|0gb |
I can't load new chunks. Other than that, it seems responsive. |
02:06 |
OldCoder |
"Load new chunks" ? |
02:06 |
OldCoder |
cy1, you do seem to be hung |
02:07 |
OldCoder |
Sorry; but the issue seems to be in-between |
02:07 |
OldCoder |
cy1, thank you for the attempt! |
02:07 |
* paramat |
is back |
02:08 |
paramat |
us|0gb: 'his' |
02:08 |
* paramat |
is a dude |
02:08 |
us|0gb |
Er, load new blocks, I mean. I can't enter areas I haven't been to. |
02:08 |
cy1 |
OldCoder: You aren't out of disk space are you? Or RAM perhaps? |
02:08 |
us|0gb |
paramat: Okay, submitting. |
02:08 |
paramat |
youre awesome! |
02:09 |
us|0gb |
https://github.com/minetest/minetest/pull/994 |
02:09 |
us|0gb |
No problem, I don't like bugs either. |
02:09 |
OldCoder |
cy1, Heh. No. 32GB RAM. |
02:10 |
OldCoder |
Checking |
02:10 |
* us|0gb |
drools |
02:10 |
OldCoder |
Is 62GB of disk free enough? |
02:10 |
OldCoder |
I have 32GB of RAM and 62GB of disk free |
02:11 |
|
bas080 joined #minetest |
02:11 |
OldCoder |
Should do for tonight |
02:11 |
Jordach |
interesrig note: jordach lives ~10 miles from paramat |
02:11 |
paramat |
yep :) |
02:13 |
cy1 |
...yes |
02:19 |
|
arsdragonfly joined #minetest |
02:21 |
OldCoder |
cy1, I regret you could not connect. But the problem is in-between. |
02:22 |
OldCoder |
us|0gb, I will need more info sometime about upload blocks. |
02:22 |
OldCoder |
Thank you both |
02:22 |
us|0gb |
What kind of info, OldCoder? |
02:23 |
OldCoder |
Well, what is not working; and is it limited to Octuteam World? |
02:25 |
us|0gb |
It's limited to the last few times I've logged in, and you sent me from Octuteam to the world on port 30017 (I forget the name), so the error is on that world. |
02:27 |
OldCoder |
us|0gb, Not clear; which worlds is it on? |
02:27 |
us|0gb |
OldCoder: The world on port 30017. I'll log in again to see if it's still an issue. |
02:27 |
OldCoder |
k |
02:27 |
OldCoder |
Just that world? |
02:28 |
us|0gb |
As far as I can tell. |
02:28 |
OldCoder |
k |
02:28 |
OldCoder |
Was fine yesterday |
02:31 |
us|0gb |
Yeah, it was. |
02:33 |
OldCoder |
us|0gb, t y for time and we will talk further |
02:33 |
* OldCoder |
must rest for a bit |
02:34 |
us|0gb |
Yeah, no problem. I'll see you later. |
02:50 |
|
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02:50 |
cy1 |
OldCoder: I made it on oh you're gone dammit |
03:10 |
|
djdduty joined #minetest |
03:20 |
|
arsdragonfly joined #minetest |
03:20 |
|
DarinM1967 joined #minetest |
03:21 |
DarinM1967 |
Hey everybody again. |
03:21 |
us|0gb |
Hello DarinM1967! |
03:22 |
DarinM1967 |
Jordach have you been able to figure out what is the issue with the .blend file I sent Aspiremint. |
03:22 |
Jordach |
im not at home |
03:22 |
Jordach |
im currently at my girlfriends (annnddd its 3am) |
03:22 |
DarinM1967 |
Hi Us|0gb how you doing tonight? Okay Jordach I'm in no rush. I'll keep working on it myself and maybe we can figure it out later. |
03:23 |
DarinM1967 |
Cool Jordach so am I and it's 10:23pm here. |
03:23 |
Jordach |
darwin, i know the perfect blender export settings as .x |
03:24 |
DarinM1967 |
Cool, what is it? |
03:25 |
DarinM1967 |
Sorry meant. What are they? |
03:27 |
|
darkrose joined #minetest |
03:27 |
us|0gb |
DarinM1967: I'm doing fine, but I'm still mentally recovering from yesterday and the day before, where VirtualBox freaked out on me.VirtualBox has been purged from the system, but the new hypervisor will take getting used to. |
03:28 |
DarinM1967 |
Your on linux Us|0gb? |
03:28 |
DarinM1967 |
Or Mac. |
03:28 |
us|0gb |
I'm on GNU/Linux, not Mac. |
03:28 |
DarinM1967 |
GNU huh? Brave man. |
03:29 |
DarinM1967 |
Or woman. |
03:29 |
us|0gb |
Brave how? |
03:29 |
us|0gb |
Windows is what takes courage ... That think won't work for the world. |
03:29 |
DarinM1967 |
Not courage, crazy. There's a difference. |
03:30 |
us|0gb |
Okay, you have a point there. |
03:32 |
DarinM1967 |
This is my girlfriend's PC. My PC will be running linux after I get the CPU fan replaced. |
03:32 |
DarinM1967 |
I've been with MS since DOS 3.2. I think I've paid my dues and than some. |
03:32 |
us|0gb |
Nice. Have you chosen a distribution yet? |
03:33 |
DarinM1967 |
Don't know yet. I don't like Ubuntu, so unstable. |
03:33 |
DarinM1967 |
so=too |
03:34 |
us|0gb |
The desktop on Ubuntu is screwy as well. |
03:35 |
us|0gb |
If you want ease, I'd recommend against Ubuntu and Fedora. |
03:35 |
DarinM1967 |
Everytime I tried it, it bombed. Yea Fedora used to be good. |
03:35 |
Menche |
fedora? that's a fairly friendly one i thought |
03:35 |
Menche |
was one of my first |
03:36 |
DarinM1967 |
I liked it, but I've been hearing stories. |
03:36 |
us|0gb |
Maybe Fedora just hates me then. Even using sudo, I was hitting permission errors. |
03:36 |
us|0gb |
And the login screen acts like a touch screen. |
03:36 |
Menche |
doesn't fedora not configure sudo by default? |
03:37 |
DarinM1967 |
Well I haven't played with it in almost 10 years so I'm no authority. |
03:37 |
us|0gb |
Sudo works by default, it just doesn't give root access to all files, only most files. |
03:37 |
DarinM1967 |
Since Jordach is busy tonight. Has anyone else had any luck with exporing to direct x under blender for Minetest? |
03:38 |
us|0gb |
So "sudo ls -R /" turned up errors on some directories it hit. |
03:38 |
us|0gb |
I haven't had time to use Blender yet, but it's on my (long) list of things I need to do. |
03:39 |
DarinM1967 |
Well us|0gb I never played with sudo. Will be learning it after I pick a good distro to put on my machine. |
03:40 |
DarinM1967 |
I've been playing with blender for a very, very long time and everytime I get the hand of it, they change it and back to square one, but I manage to find my way around it. Nothing major just simple stuff, which for Minetest is fine. |
03:40 |
Menche |
if you want real stability debian wins |
03:40 |
Menche |
software it has is a bit old though |
03:40 |
DarinM1967 |
Thanks Menche, I'll look into it. Wonder why their software isn't being updated. |
03:41 |
Menche |
it's because of the long testing cycle |
03:41 |
DarinM1967 |
Has anyone tried Blockmen's "Wasteland" mod? I think it's really cool. That's what I'm buiding mobs for and for simple mobs. |
03:41 |
Menche |
debian is released approximatly every 3-5 years; new software versions are rarely added to the stable branch during that time |
03:42 |
DarinM1967 |
Ah good to know Menche. Can't Minetest and Minecraft run on it? |
03:42 |
DarinM1967 |
Can't = can. |
03:42 |
Menche |
why not? my minetest server runs debian 7 |
03:42 |
us|0gb |
DarinM1967: Basically, you can have well-tested old stable code or you can have new untested unstable code. Or somewhere in between, but the more stable, the older it will be. |
03:43 |
Menche |
debian "testing" is fairly common on desktops. |
03:43 |
Menche |
all software still has to be tested in "unstable" before going into "testing" |
03:43 |
us|0gb |
I tried Minetest on Debian. It worked for me. |
03:43 |
DarinM1967 |
Well Us|0gb, I'll take stable over new and flashy any day. |
03:43 |
Menche |
so "testing" has newer software but is still pretty stable |
03:43 |
DarinM1967 |
Well I might go with Debian than. I prefer stable. |
03:44 |
DarinM1967 |
You guys should check out "Wasteland" it really adds to the whole survior mode. |
03:44 |
DarinM1967 |
I'm going to work with it to create something similar to fallout. |
03:44 |
Menche |
the minetest packaged in debian stable is still 0.3.1 |
03:44 |
DarinM1967 |
Oh really? Hmmm. |
03:45 |
Menche |
but testing has 0.4.6 |
03:45 |
DarinM1967 |
Oh okay. |
03:45 |
Menche |
and 0.4.7 is in unstable so it will likely be moved to testing in a bit |
03:45 |
DarinM1967 |
Well it's going to be a bit before my system's up. Trying to find a job in a new town in a state I've never lived before, so it's on hold. |
03:47 |
DarinM1967 |
I've modified simple mobs to only run rats/mice right now and I set them to like 20000 so they're pretty rare, but common enough to use as a alternative food source. |
03:49 |
DarinM1967 |
My "Wasteland" scenario is about coming out of a shelter after a long devasting war, which left the world barren. Now my job will be not to just survive, but also reclaim the land. |
03:50 |
us|0gb |
An interesting premise. |
03:50 |
DarinM1967 |
Yea it's one that's been used many, many times before except for the terra-forming part. |
03:52 |
DarinM1967 |
I'm going to be adding mobs that the player will have to defend against like "zombies/mutants" which will be around the ruins that are found, giant ants and/or scorpions in the deads forests, things like that. |
03:53 |
DarinM1967 |
I was also thinking about modifying the pyramid and mine mods so that they can profid the means to had good mobs like animals and maybe even villiagers. |
03:55 |
DarinM1967 |
I'm a long way off, but the zombie I'm trying to get ported to direct x is a start. I'm going to have them spawn where there's mossy_cobble, which is what composes much of the ruins. |
03:56 |
DarinM1967 |
Also I'll be remodeling the rats so they look like rats and not mice. |
03:57 |
DarinM1967 |
At least I got them to drop raw rat meat, instead of nothing. |
03:58 |
us|0gb |
Zombies? My brother would like that. But not with a DirectX requirement. He prefers OS X or GNU/Linux, so DirectX isn't an option for him. |
03:59 |
DarinM1967 |
Well I don't know if you have to run direct x to use the mob. Can he use the "Simple mobs" mod? |
03:59 |
us|0gb |
Should be able to. I don't think Minetest uses DirectX in any way unless you're modifying it. |
04:00 |
us|0gb |
But it sounds like you are porting it? |
04:00 |
DarinM1967 |
"Simple Mobs" uses the .x (DirectX) model format, which isn't the same as having to run DirectX the media drivers. |
04:01 |
us|0gb |
I didn't know that was a DirectX format ... My bad. |
04:02 |
DarinM1967 |
Yea my bad for not explaining myself more clearly. It's just the .x model format that "Simple Mobs" uses. It can also use .b3d format, but I haven't much luck exporing that from Blender either. |
04:10 |
DarinM1967 |
I've only found one forum listing with some of the exporting settings needed, but when I tried it, my zombie is unable to animate and the only part of it's texture showing is on it's chest and back. :( |
04:11 |
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04:14 |
DarinM1967 |
I'm looking up how to export to .x format for Irrlicht to see if I can find something there. |
04:23 |
DarinM1967 |
When I try to run the Wasteland with the mobs_zombie.x, it loads with 5 texture error messages. Any ideas? |
04:40 |
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04:45 |
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04:50 |
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04:51 |
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04:51 |
paramat |
my captcha was 'mutweed drop' |
04:51 |
* paramat |
drops mutweed |
04:51 |
Menche |
webchat? |
04:52 |
* Menche |
wonders how they come up with those |
04:53 |
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04:59 |
OldCoder |
cy1, k |
04:59 |
paramat |
hmmmm, if celeron55 doesnt implement mgv5 i would certainly like to attempt that :) |
05:01 |
cy1 |
OldCoder: thanx |
05:06 |
cy1 |
OldCoder: Still no interact :/ |
05:09 |
OldCoder |
cy1, Oh? |
05:09 |
OldCoder |
Excuse me |
05:09 |
OldCoder |
I forget that you were waiting specifically for that |
05:09 |
OldCoder |
I forgot * |
05:09 |
OldCoder |
To get in, I must shut down VirtualBox |
05:09 |
OldCoder |
Sound conflicts... Hang on and thanks |
05:10 |
OldCoder |
cy1 be sure to save the cache |
05:10 |
OldCoder |
cy1 which world are you in? |
05:11 |
* OldCoder |
guesses 30004 and starts to load that one |
05:12 |
OldCoder |
50% |
05:12 |
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05:12 |
OldCoder |
I have updated some mods, so there may be a slight delay for media |
05:12 |
OldCoder |
I am there |
05:12 |
OldCoder |
cy1, what world are you in? |
05:14 |
OldCoder |
cy1, privileges granted |
05:15 |
OldCoder |
cy1, please collect coords of interesting places if you hang out here |
05:15 |
OldCoder |
|
05:15 |
OldCoder |
Hmm Sapier said to try the /MOBF command but it prints Invalid Command |
05:19 |
cy1 |
OldCoder: That did it! |
05:19 |
OldCoder |
Enjoy |
05:19 |
OldCoder |
cy1, save coords of interesting places |
05:19 |
cy1 |
^_^ |
05:20 |
OldCoder |
You can use the Places Mod |
05:20 |
OldCoder |
To make it easy! |
05:20 |
OldCoder |
A line or two about them |
05:20 |
OldCoder |
Zeg9 can explain it |
05:20 |
OldCoder |
This is a nice world |
05:20 |
cy1 |
sure |
05:20 |
OldCoder |
Please go explore it |
05:20 |
OldCoder |
Thank you very much! kaeza knows his way around it |
05:20 |
OldCoder |
kaeza built a few of the structures here |
05:20 |
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05:20 |
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05:20 |
OldCoder |
I very much wish to preserve them |
05:21 |
cy1 |
Hm... I saw a fire. Ran away from it. Forget the coordinates... |
05:21 |
OldCoder |
I thought I disabled fire |
05:21 |
OldCoder |
Checking |
05:21 |
cy1 |
I don't think it got far. I had plenty of distance for it to deactivate. |
05:22 |
OldCoder |
Hmm |
05:22 |
OldCoder |
cy1, could it be a campfire? |
05:22 |
cy1 |
No it was engulfing some trees. |
05:22 |
OldCoder |
! |
05:22 |
OldCoder |
I thought I disabled fire |
05:22 |
OldCoder |
How is that done, again? |
05:22 |
cy1 |
Um... not sure... |
05:22 |
OldCoder |
Does anybody know how to disable fire? |
05:22 |
OldCoder |
Oh, well |
05:22 |
cy1 |
You could always just edit the fire module and remove the ABM. |
05:22 |
OldCoder |
We will put it on the list |
05:22 |
OldCoder |
Where is the fire module? |
05:22 |
OldCoder |
Perhaps that is the issue |
05:23 |
cy1 |
default |
05:23 |
OldCoder |
Was it external before? |
05:23 |
cy1 |
I mean it's in minetest_game |
05:23 |
OldCoder |
Was it external before? |
05:23 |
cy1 |
Ah, there we go. |
05:24 |
OldCoder |
minetest.register_abm({ |
05:24 |
cy1 |
OldCoder: Put "disable_fire = true" in your minetest.conf file. |
05:24 |
OldCoder |
Ah!!! |
05:24 |
OldCoder |
t y v m |
05:24 |
cy1 |
The code already catches that apparantly. |
05:24 |
OldCoder |
cy1, that is very good t y |
05:24 |
cy1 |
<3 |
05:25 |
cy1 |
Good luck! |
05:25 |
OldCoder |
cy1, Sapier said to use /mobf in chat to get stats |
05:25 |
OldCoder |
But it says Unknown command |
05:25 |
OldCoder |
Let me know if you see animals |
05:25 |
cy1 |
sure |
05:32 |
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05:42 |
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05:44 |
us`0gb |
I like this road you have on your server (port 30017). Someone put a lot of effort into making it look old and broken down. |
05:45 |
us`0gb |
I just noticed this is a flat world. How did I not notice that? |
05:48 |
us`0gb |
Gravel biomes look so odd when flat. And how are clay patches even generating without water? |
05:50 |
us`0gb |
Cows just spooked the heck out of me, OldCoder. They are spawning in places they were not before, so that's functional. |
05:51 |
us`0gb |
And here's a couple ostrages. |
05:51 |
us`0gb |
Maybe they only spawn at night, or something. |
05:54 |
OldCoder |
us`0gb, Sapier said the settings we are using will delay initial spawn |
05:54 |
OldCoder |
So night is possibly coincidental |
05:54 |
us`0gb |
Okay, got it. |
05:54 |
OldCoder |
us`0gb, this world is by reactor; he will be pleased to hear the questions |
05:54 |
OldCoder |
He may show up soon. His TZ is Russia. |
05:55 |
us`0gb |
Good timing though. Nightfall, so you can't see, and large foreign objects appear. |
05:55 |
us`0gb |
Okay, cool. |
05:55 |
us`0gb |
Found a platasheep. |
05:58 |
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05:58 |
werwerwer_ |
excuse me, what server are you talking about? |
05:58 |
us`0gb |
OldCoder: Um. World generation cuts off here, generating air. A nearby lake creates a waterfall, possibly to the bottom of the world. |
05:59 |
us`0gb |
werwerwer_: One of OldCoder's reviving worlds. |
06:00 |
us`0gb |
OldCoder: Oh, wow. From here, you can see that the world is really thin. It's hollow under here. |
06:00 |
* us`0gb |
doesn't even know what is going on at this point |
06:05 |
Sokomine |
is it possible to get a direct download link for something on mediafire? |
06:05 |
us`0gb |
I'm not sure, but I doubt it. |
06:06 |
Sokomine |
:-( |
06:06 |
us`0gb |
I know, right? |
06:06 |
Sokomine |
can anyone do me a favor and check how large http://www.mediafire.com/download/6pc4edg1te40os9/Server.zip is? |
06:06 |
us`0gb |
Checking ... |
06:06 |
Sokomine |
06:25 < cy1> sure |
06:07 |
OldCoder |
Hi |
06:07 |
OldCoder |
Sokomine, worlds are returning upgraded |
06:07 |
Sokomine |
(cut&paste accident) |
06:07 |
OldCoder |
Sokomine, did you use Octuteam much? |
06:07 |
OldCoder |
Sokomine, I am checking the link |
06:07 |
Sokomine |
octuteam? hm. i don't even know if i've ever been there. i've been on calinous world and on the skyblock game |
06:07 |
OldCoder |
320MB |
06:08 |
OldCoder |
I'd like to get those two working again and upgraded |
06:08 |
us`0gb |
The page won't tell me how large or provide the download link. |
06:08 |
OldCoder |
320MB |
06:08 |
us`0gb |
Never mind, missed it. "319.96 MB". |
06:08 |
Sokomine |
me neither, us0gb. perhaps it would work with javascript |
06:08 |
OldCoder |
I am downloading; can relay a copy |
06:08 |
Sokomine |
thanks for looking it up for me! |
06:09 |
us`0gb |
The download link does not appear for me though. |
06:09 |
OldCoder |
I am downloading; can relay a copy |
06:09 |
Sokomine |
that sounds fine |
06:09 |
OldCoder |
But not tonight as the connection where I am is very slow; I can upload it this week |
06:09 |
OldCoder |
Sokomine, what is it? |
06:10 |
Sokomine |
the map of rancons server. it ran for a while and was then closed. there where not so many buildings, but i liked my house there. even rebuilt it on vanessas survival server |
06:10 |
Sokomine |
so collecting it might be intresting for you as well :-) don't know if there'd be any point in keeping it running or if the owner would agree |
06:10 |
OldCoder |
rancon? |
06:11 |
Sokomine |
yes |
06:11 |
OldCoder |
Not redcrab, then |
06:11 |
Sokomine |
no. that's not redcrabs world |
06:11 |
OldCoder |
k |
06:11 |
Sokomine |
redcrabs world is much smaller - even though it has way more buildings. redcrab's about half that size. it's due to redcrab beeing recorded without the mines i guess |
06:12 |
OldCoder |
k |
06:12 |
OldCoder |
Will you upload it? |
06:12 |
OldCoder |
Must mediafire be used? |
06:12 |
OldCoder |
Is SendSpace an option? |
06:12 |
Sokomine |
urgs. no. mediafire is bad |
06:12 |
OldCoder |
MediaFire is broken |
06:12 |
Sokomine |
it was just that rancon provided his world for download for me on mediafire |
06:12 |
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06:13 |
Sokomine |
i don't know how far we can offer redcrabs world for download. earthome (who has built a large section on redcrabs server not too long ago) offered hosting it for download |
06:14 |
OldCoder |
Download is stopped now |
06:14 |
OldCoder |
Sokomine, I do not understand |
06:14 |
OldCoder |
I can host it |
06:14 |
OldCoder |
Regarding the ZIP tonight |
06:14 |
OldCoder |
I cannot get it; mediafire is not working at all |
06:14 |
OldCoder |
I would like to see it; is another host an option? |
06:14 |
Sokomine |
redcrab is currently...146 mb (that is, what i could copy of it). will be slightly larger in sqlite. compression...havn't tested yet how much can be achieved there |
06:15 |
Sokomine |
i can ask rancon if he can put it elsewhere, yes |
06:15 |
Sokomine |
redcrabs world will be offered on something better |
06:17 |
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06:17 |
Sokomine |
i'll check how large it will get and hope to manage to upload it today/tomorrow |
06:18 |
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06:19 |
Sokomine |
hm,yes, one of the rare occasions where a faster cpu might be useful |
06:19 |
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06:20 |
Sokomine |
hm, ok, seems it still runs at 1.6 ghz? anyway...will be finished in a couple of minutes |
06:21 |
Sokomine |
world seems to contain ~300000 blocks (at least what i copied!) |
06:22 |
cy1 |
OldCoder: I found animals btw |
06:22 |
Sokomine |
on which world are you on? |
06:23 |
cy1 |
us`0gb: what the heck are your coordinates? o.O |
06:23 |
cy1 |
OldCoder's world |
06:23 |
cy1 |
minetest.org 30004 |
06:23 |
Sokomine |
oh, he runs so many...which one is 30004 again? |
06:23 |
Sokomine |
iirc calinou was 03 or 02? |
06:23 |
cy1 |
Ocelomosomo |
06:23 |
cy1 |
I forget. |
06:23 |
us`0gb |
I'm on port 30017, I lack interact on 30004 and OldCoder sent me back to 30017. |
06:23 |
Sokomine |
ah. never built something there i think... |
06:24 |
cy1 |
ooh. |
06:24 |
us`0gb |
This world is trippy. |
06:24 |
OldCoder |
Sokomine, it is a new world on 30017 |
06:25 |
cy1 |
Your moms is trippy |
06:25 |
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06:26 |
us`0gb |
Actually, she is. I seriously do not understand that woman. |
06:26 |
werwerwer_ |
player appears on server when he is just connected, right? before nodes and items and media? |
06:27 |
cy1 |
yeah I see you |
06:27 |
OldCoder |
Sokomine, do you suppose that you could post both rancon and redcrab? I am not clear |
06:28 |
us`0gb |
I could lose you at any time. My battery is dying. |
06:29 |
cy1 |
oshi the fire |
06:29 |
us`0gb |
Before I go, a conversation starter: |
06:29 |
OldCoder |
werwerwer_, yes |
06:29 |
us`0gb |
<0> this guy on #linux is writing a program to synchronize changes with github... |
06:29 |
us`0gb |
<sheap> 1 is here!! |
06:29 |
us`0gb |
<0> we all told: thats what github does. but he wont listen. now he wants to know what type of event signals it sends out |
06:30 |
Sokomine |
i have no influence on rancon other than sending him a forum pm. redcrab i'll upload to earthomes webspace withhin the day (i hope) |
06:30 |
us`0gb |
Oops, I mis-censored that. |
06:30 |
us`0gb |
I meant to take out both names. |
06:30 |
OldCoder |
Sokomine, ? |
06:30 |
OldCoder |
Sokomine, I am referring to reposting the current ZIP |
06:30 |
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06:30 |
OldCoder |
Sokomine, regarding redcrab, see PM |
06:30 |
OldCoder |
reactor, Hello |
06:31 |
reactor |
Hello. |
06:31 |
OldCoder |
us`0gb, you can comment to reactor |
06:31 |
OldCoder |
reactor, us`0gb finds the new world interesting |
06:31 |
reactor |
Good. |
06:31 |
us`0gb |
This world is strait-up trippy, that's what it is. |
06:31 |
us`0gb |
It's so thin ... |
06:31 |
reactor |
Trippy, as in psychedelic? |
06:32 |
us`0gb |
I love the chests though. I don't know what those are, but I'm reverse engineering that nodebox. |
06:32 |
reactor |
Thin, as in it doesn't compute. |
06:32 |
reactor |
I got all textures from some old version of the same world for Minecraft. |
06:32 |
us`0gb |
reactor: If you dig down about 16 nodes, you hit air. |
06:32 |
reactor |
Oh. |
06:33 |
us`0gb |
Not the texture, the nodebox. |
06:33 |
reactor |
This need be fixed by means of world generator. It will be fixed later. |
06:33 |
reactor |
Oh. |
06:33 |
reactor |
Or underground could be generated on place, not to make the map heavy. |
06:34 |
reactor |
s/on place/in situ/ |
06:34 |
us`0gb |
Did you build that road? It looks like a lot of time was spent making it look broken down. I love it! |
06:34 |
reactor |
I didn't. |
06:34 |
reactor |
I'm still wondering what the author used. |
06:35 |
reactor |
I need the same algorithm to make my corrected roads look like that. |
06:35 |
us`0gb |
Corrected? Corrected how? |
06:35 |
reactor |
Geographically. |
06:35 |
reactor |
The author didn't bother to make it precise. |
06:36 |
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06:36 |
us`0gb |
Not precise as in the roads did dot connect or did not lead somewhere? |
06:36 |
pikachumaniac |
testing testing will leav soon |
06:37 |
reactor |
us`0gb: not like that. |
06:37 |
reactor |
The roads in the city. |
06:37 |
reactor |
Sometimes they're misplaced. |
06:38 |
|
nore joined #minetest |
06:39 |
reactor |
I use google/yandex satellite photos to rectify them. |
06:39 |
us`0gb |
Is .... Is this a copy of a real place? |
06:39 |
reactor |
Yes. |
06:40 |
us`0gb |
I'm not sure what to think of that. |
06:40 |
us`0gb |
Battery critical ... |
06:40 |
reactor |
I understand. |
06:41 |
OldCoder |
Hm? |
06:42 |
OldCoder |
us`0gb, reactor what is wrong with a copy of a real place? |
06:42 |
OldCoder |
It is cool |
06:42 |
reactor |
It is. |
06:42 |
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06:43 |
OldCoder |
Sokomine, I managed to download the ZIP you posted tonight |
06:43 |
reactor |
Here's my observation: people find the idea of modeling something after something boring. |
06:44 |
cy1 |
I tested and fire couldn't burn even leaves, so I think disable_fire = true worked |
06:45 |
OldCoder |
cy1, good |
06:45 |
OldCoder |
reactor, the world is interesting |
06:45 |
cy1 |
Hopefully the fire didn't do too much damage... |
06:45 |
OldCoder |
all: I will try to upload and start the world sokomine just provided. I need a new name for it. |
06:45 |
OldCoder |
cy1, we can revert it |
06:45 |
reactor |
OldCoder: not to all, as we can see. |
06:45 |
OldCoder |
These copies of the worlds may be temporary |
06:45 |
OldCoder |
reactor, Hm? |
06:46 |
|
paramat joined #minetest |
06:46 |
cy1 |
well in that case, it'd be fun to see how much damage :3 |
06:46 |
OldCoder |
paramat, wb |
06:46 |
OldCoder |
cy1, No! |
06:46 |
OldCoder |
I said *may* be temporary |
06:46 |
OldCoder |
If any damage can be repaired, we may start here |
06:46 |
reactor |
Okay. Guess instead of looking for someone to pass it on to, I will just give it up right away. |
06:46 |
OldCoder |
reactor, It is not give up |
06:46 |
OldCoder |
reactor, It is share |
06:47 |
OldCoder |
A work of Art |
06:47 |
OldCoder |
|
06:47 |
paramat |
hi, asteroid mod screenshot http://i.imgur.com/omMq8P8.jpg |
06:47 |
OldCoder |
R |
06:47 |
OldCoder |
Interesting |
06:47 |
OldCoder |
Is it safe and reliable? |
06:49 |
|
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06:49 |
GNADev|zRokh |
hi doods |
06:49 |
reactor |
o/ |
06:49 |
GNADev|zRokh |
hi reactor :P |
06:49 |
GNADev|zRokh |
have you tried Xorima? |
06:50 |
reactor |
What is it? |
06:50 |
GNADev|zRokh |
it's a 2D top-down Zombie Survival game, it's in pre-pre-pre-alpha stage atm so no zombies yet... :P |
06:51 |
GNADev|zRokh |
but kaeza and hoodedice tried it, and they liked what they say then |
06:51 |
GNADev|zRokh |
and i also added nametags :D |
06:52 |
reactor |
Sorry, I don't have a thing for 2D games. |
06:52 |
GNADev|zRokh |
but they are still a wip, because you can't delete a character, when the backspace is hit then it deletes the whole name... ok :D |
06:52 |
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06:52 |
reactor |
They remind me of back when I didn't have any computers and had some... gaming console? I was silly and awkward back then. |
06:53 |
paramat |
oldcoder, yes and yes but the generation is slow until 0.4.8 |
06:53 |
GNADev|zRokh |
well would you at least want a sceeny? |
06:54 |
reactor |
Yes. |
06:54 |
GNADev|zRokh |
ok, then wait, imma make a new one... :P |
06:54 |
GNADev|zRokh |
because of the update |
06:54 |
OldCoder |
paramat, remind me after 0.4.8 |
06:55 |
paramat |
okay |
06:56 |
paramat |
another angle with comet and distant asteroid in the background http://i.imgur.com/OkpJ3jK.jpg |
06:57 |
GNADev|zRokh |
made 3 screenies, gonna upload dem :D |
06:58 |
GNADev|zRokh |
reactor: http://imgur.com/Harbtyw,9qty5GU,LL1bzr6 |
06:58 |
reactor |
Could you upload it to somewhere where they provide convenient, direct links? |
06:58 |
reactor |
I don't want to view their bullshit pages. I only want the image. |
06:59 |
GNADev|zRokh |
then wait... |
06:59 |
GNADev|zRokh |
http://i.imgur.com/Harbtyw.png http://i.imgur.com/9qty5GU.png http://i.imgur.com/L1bzr6.png |
07:00 |
GNADev|zRokh |
the last one is broken, the real url is http://i.imgur.com/LL1bzr6.png |
07:00 |
GNADev|zRokh |
forgot one L :D |
07:00 |
cy1 |
OldCoder: not to bother, but is your technic module up to date? I don't see any technic concrete... |
07:00 |
DarinM1967 |
Is there anyone here/awake/available, who can help me with a problem I'm having exporting from blender to .x format? |
07:01 |
OldCoder |
cy1, brand new |
07:01 |
OldCoder |
hang on |
07:01 |
reactor |
GNADev|zRokh: hmM? |
07:01 |
GNADev|zRokh |
what? |
07:01 |
reactor |
So you walk. What else can you do? |
07:02 |
OldCoder |
cy1, I did a get recently. The ZIP is dated September 17. |
07:02 |
OldCoder |
THe last week I think |
07:02 |
reactor |
Jump? Dig? |
07:02 |
GNADev|zRokh |
swim in water and lava |
07:02 |
GNADev|zRokh |
:P |
07:02 |
OldCoder |
cy1, has it been modified this week? |
07:02 |
GNADev|zRokh |
thats currently it :P |
07:02 |
reactor |
mk |
07:02 |
GNADev|zRokh |
but like i said there will be zombies soon :P |
07:02 |
reactor |
Can you kick some ass there? |
07:02 |
reactor |
Oh. |
07:02 |
GNADev|zRokh |
you soon will :P |
07:02 |
GNADev|zRokh |
swords, guns, knifes etc... :D |
07:03 |
cy1 |
OldCoder: No, technic:concrete has been in there for a while... |
07:03 |
GNADev|zRokh |
prob. grenades and molotov's too :D |
07:03 |
DarinM1967 |
Speaking of zombies, that's what I've been trying to export to .x so I can use them with "Simple Mobs". |
07:03 |
GNADev|zRokh |
and baseball bats :D |
07:03 |
GNADev|zRokh |
oh, nice :D |
07:03 |
OldCoder |
cy1, then it will need to be debugged |
07:03 |
OldCoder |
THe ZIP is dated September 17 |
07:03 |
cy1 |
I'm looking atm... |
07:04 |
OldCoder |
AFAIK it is current |
07:04 |
cy1 |
Oct 6 is current. |
07:04 |
GNADev|zRokh |
no, its 10. 11. 13 |
07:04 |
GNADev|zRokh |
:D |
07:04 |
reactor |
Are there grenades for Minetest? |
07:04 |
GNADev|zRokh |
idk, i think so |
07:04 |
reactor |
There are guns, but they aren't fun wihtout grenades. |
07:05 |
cy1 |
I'm sort of getting ready to fix the technic battery box bug too... |
07:06 |
OldCoder |
cy1, I think I did a git pull in the last week |
07:06 |
OldCoder |
Hold on |
07:06 |
OldCoder |
I am redoing it |
07:06 |
paramat |
Peacock ^^^ asteroid screenshots 20 mins ago |
07:07 |
GNADev|zRokh |
OC, paramat, wanna try out Xorima? |
07:07 |
cy1 |
If I can convince ShadowNinja to take the fix that is. He was undecided about how switching stations should work. |
07:07 |
GNADev|zRokh |
and also cy1... :D |
07:07 |
DarinM1967 |
Well thanks anyway. Good night/morning/afternoon/evening/yesterday/etc. :) |
07:08 |
OldCoder |
cy1, Interesting... latest technic is dated a couple of days ago and is *half* the size |
07:08 |
OldCoder |
SHould we try it? |
07:08 |
GNADev|zRokh |
yes :P if your talking about Xorima... then yes :P |
07:09 |
cy1 |
OldCoder: Uh... might be a good idea. At least it has concrete. |
07:09 |
OldCoder |
It does |
07:09 |
OldCoder |
But may break things |
07:09 |
OldCoder |
And I will need to restart all the worlds |
07:10 |
OldCoder |
Very well |
07:10 |
cy1 |
Can't hurt to try! |
07:10 |
OldCoder |
PRoceeding |
07:10 |
cy1 |
Also you need to make disable_fire = true permanent. |
07:10 |
OldCoder |
Famous Last Words |
07:10 |
OldCoder |
It is |
07:10 |
cy1 |
ok good |
07:10 |
OldCoder |
Stopping servers |
07:10 |
reactor |
Btw. |
07:10 |
OldCoder |
Rebuilding mods folders |
07:10 |
OldCoder |
? |
07:11 |
reactor |
Last time I tried setting something on fire, I noticed" |
07:11 |
reactor |
: |
07:11 |
OldCoder |
REstarting worlds |
07:11 |
OldCoder |
? |
07:11 |
reactor |
the fire is burning things too quickly, so is it spreading. |
07:11 |
cy1 |
reactor: fire has always burned things too quickly in minetest... I fixed it once, but mostly you just disable that. |
07:11 |
reactor |
mk |
07:12 |
cy1 |
Fire is mean anyway :/ |
07:12 |
cy1 |
even if it is reallly cool |
07:12 |
reactor |
If it didn't burn things so quickly, it would be ok. |
07:12 |
OldCoder |
Wait briefly |
07:12 |
paramat |
gnadev, thanks but no :) |
07:12 |
cy1 |
It grows geometrically. It's basically a fork bomb. |
07:13 |
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arsdragonfly joined #minetest |
07:13 |
cy1 |
Fire makes fire, two fires make four, four eight, etc. And all having ABMs AND removing blocks. |
07:13 |
cy1 |
and no transactions for block removal... |
07:13 |
GNADev|zRokh |
ok, paramat... :P |
07:14 |
cy1 |
What I did was have a limit on how much fire could be on the server. So after 1000 fire nodes it stopped spreading itself, or something. |
07:14 |
cy1 |
Less realistic, but the server just can't take that kind of abuse. |
07:15 |
cy1 |
It turns fire from geometric growth to fixed growth. Eats through everything eventually, but it can't destroy your world while you can't even put it out due to endless lag it causes. |
07:15 |
OldCoder |
cy1, restarted |
07:15 |
OldCoder |
Try it |
07:16 |
reactor |
I wonder how they limit it in Minecraft. |
07:16 |
cy1 |
"limit it" lol |
07:17 |
reactor |
They don't? |
07:17 |
cy1 |
I don't know how minecraft manages ABMs honestly. It seems like magic. |
07:17 |
cy1 |
"Make a varied amount of snow on 10000 blocks in a second? No problem! Let's animate some rain while we're at it!" |
07:17 |
reactor |
Also, I'm far from technical details here. What does "ABM" mean? Automated block something? |
07:17 |
cy1 |
Uh... |
07:17 |
cy1 |
Active Block Modifier I think... |
07:18 |
OldCoder |
cy1, concrete should be there |
07:18 |
reactor |
Mk. |
07:19 |
cy1 |
reactor: Every tick the server checks active (nearby) blocks and they might have a countdown timer before it runs a function, which can modify the block, explode the world, w/ev. But it's one ABM for each TYPE of block, not for indivdual blocks, so it's the same function for all fire nodes for instance, just run 10000 times. |
07:19 |
reactor |
I see. |
07:19 |
cy1 |
OldCoder: Looks good so far... |
07:20 |
reactor |
Why not do the same? |
07:20 |
reactor |
One function per type? |
07:20 |
cy1 |
reactor: No, that's what minetest does. |
07:20 |
reactor |
Ah. |
07:20 |
cy1 |
I don't know what minecraft does. |
07:21 |
OldCoder |
cy1, k |
07:23 |
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Pest joined #minetest |
07:24 |
|
Pavel_S_ joined #minetest |
07:25 |
cy1 |
Dang, don't see concrete at all. |
07:26 |
cy1 |
OldCoder: When you run git show, what's the most recent hash? |
07:27 |
OldCoder |
cy1, hang on |
07:28 |
OldCoder |
Run git show where? |
07:28 |
OldCoder |
In which folder? |
07:28 |
cy1 |
OldCoder: in the technic directory, where you updated, via git I assume? |
07:28 |
OldCoder |
There is a concrete folder |
07:28 |
OldCoder |
and a technic folder |
07:28 |
OldCoder |
But |
07:28 |
OldCoder |
concrete is *outside* of technic |
07:28 |
cy1 |
Should be a special technic concrete... |
07:28 |
OldCoder |
It is apparently a separate mod |
07:28 |
OldCoder |
It *is* |
07:28 |
cy1 |
There's also streets:concrete it's kind of screwy. |
07:28 |
OldCoder |
I think I see... |
07:28 |
OldCoder |
This is technic concrete |
07:29 |
OldCoder |
Hold on |
07:29 |
OldCoder |
He made a change... |
07:29 |
cy1 |
Huh, you know... I can't find concrete either. |
07:29 |
OldCoder |
concrete is now a separate mod |
07:29 |
cy1 |
It IS a second mod? |
07:29 |
OldCoder |
It needs to be enabled in world.mt |
07:29 |
cy1 |
geez, news to me sorry. |
07:29 |
OldCoder |
I will do so now |
07:30 |
cy1 |
Ah, concrete is part of the modpack, but not in technic specifically. |
07:30 |
OldCoder |
What about extranodes, technic_chests technic_worldgen wrench |
07:30 |
OldCoder |
Should I enable those also? |
07:30 |
OldCoder |
cy1, ^ |
07:30 |
cy1 |
technic_chests are those dumb mithril chest things. Wrench is awesome and I love it. worldgen is no idea. And extranodes generates marble and granite, for appearances mostly. |
07:31 |
cy1 |
You already have extrachests so I wouldn't worry about technic_chests. |
07:31 |
OldCoder |
So technic chests now wrench yes worldgen no extranodes yes? |
07:31 |
OldCoder |
* technic chest no |
07:31 |
OldCoder |
wrench and extranodes plus concrete then? |
07:31 |
cy1 |
Oh, no worldgen is sort of needed. It makes stuff like uranium and chromium. |
07:32 |
OldCoder |
k |
07:32 |
OldCoder |
wrench, concrete, worldgen, extranodes ? |
07:32 |
cy1 |
And technic :) |
07:33 |
GNADev|zRokh |
OldCoder, is it ok for me to be an indie game dev? |
07:33 |
OldCoder |
GNADev|zRokh, ? |
07:33 |
OldCoder |
Explain |
07:33 |
cy1 |
GNADev|zRokh: no you are forbidden go to your room |
07:33 |
GNADev|zRokh |
i'm making a game called Xorima... |
07:34 |
GNADev|zRokh |
wanna try it? |
07:34 |
OldCoder |
I would be pleased but next week |
07:34 |
GNADev|zRokh |
i has screenies :D |
07:34 |
OldCoder |
Working all night tonight |
07:34 |
OldCoder |
I will look at those now |
07:34 |
OldCoder |
cy1, restarting worlds |
07:34 |
GNADev|zRokh |
http://imgur.com/Harbtyw,9qty5GU,LL1bzr6 |
07:34 |
OldCoder |
R |
07:35 |
OldCoder |
That does not show play |
07:35 |
OldCoder |
Do you have a representative screenshot? |
07:35 |
OldCoder |
Oh |
07:35 |
OldCoder |
Wait |
07:35 |
cy1 |
It looks pretty uh, rough. |
07:35 |
OldCoder |
Nice start |
07:35 |
OldCoder |
If he is new to this |
07:35 |
GNADev|zRokh |
thanks :P |
07:36 |
OldCoder |
GNADev|zRokh, what is your experience? And what is this written in? |
07:36 |
cy1 |
You've got tiling down at least. |
07:36 |
GNADev|zRokh |
my exp: first 100% from scratch game, Java :P |
07:36 |
OldCoder |
What will the player basically be able to do? |
07:36 |
OldCoder |
Move obviously |
07:37 |
OldCoder |
Acquire a few objects |
07:37 |
OldCoder |
Hmm |
07:37 |
OldCoder |
Could make this multiuser after you gain experience |
07:37 |
OldCoder |
May I repost the screenshot? |
07:37 |
GNADev|zRokh |
yes |
07:37 |
OldCoder |
Very well |
07:37 |
OldCoder |
Keep at it |
07:37 |
reactor |
Java :( |
07:37 |
reactor |
You should probably kill yourself. |
07:37 |
OldCoder |
GNADev|zRokh, If you open-source the game, let me have the code |
07:37 |
OldCoder |
reactor, be nice |
07:37 |
GNADev|zRokh |
oh, and also, when the single player survival mode is finished i will be working on multiplayer |
07:38 |
OldCoder |
Java is good... just not the stuff they piled on top of it |
07:38 |
OldCoder |
Ugh |
07:38 |
reactor |
OldCoder: sorry. |
07:38 |
OldCoder |
GNADev|zRokh, very well |
07:38 |
OldCoder |
It is fine |
07:38 |
OldCoder |
Channels need to be supportive |
07:38 |
OldCoder |
Criticism is fine |
07:38 |
reactor |
But I wonder, why not C or FORTRAN? |
07:38 |
OldCoder |
You would say, "I strongly dislike Java" |
07:38 |
GNADev|zRokh |
because i dont know them |
07:38 |
OldCoder |
Well, each language has its pluses and minuses |
07:38 |
GNADev|zRokh |
and i love Java :P |
07:38 |
GNADev|zRokh |
yeah :D |
07:38 |
OldCoder |
Except C++ <- The Devil! |
07:39 |
reactor |
They invent new things to do the same tasks old things do as well, if not better. |
07:39 |
GNADev|zRokh |
like in Java i can make a window in a few lines |
07:39 |
OldCoder |
reactor, But the ideas are expressed differently |
07:39 |
GNADev|zRokh |
with a JFrame :D |
07:39 |
OldCoder |
Different Strokes for Different Folks |
07:39 |
OldCoder |
At least it is not... |
07:39 |
OldCoder |
*gasp* |
07:39 |
OldCoder |
Flash! O_o |
07:39 |
reactor |
OldCoder: if you mean cardiovascular. |
07:39 |
* OldCoder |
is not supportive about Flash |
07:40 |
reactor |
Me, too. |
07:40 |
OldCoder |
Let us bash flash it is not a smash |
07:40 |
reactor |
Flash needs to die slowly and painfully. |
07:40 |
OldCoder |
cy1, is the world working? |
07:40 |
GNADev|zRokh |
LOL, Flash < Java |
07:40 |
GNADev|zRokh |
:D |
07:40 |
cy1 |
Connecting to server... |
07:40 |
OldCoder |
cy1, k let us know |
07:40 |
cy1 |
OldCoder: That's all I get. |
07:41 |
OldCoder |
CHecking logs |
07:41 |
OldCoder |
OOPS |
07:41 |
OldCoder |
Wait |
07:41 |
OldCoder |
Allow 2 minutes |
07:41 |
OldCoder |
Sorry |
07:41 |
OldCoder |
GNADev|zRokh, will you open source the game? Consider CC BY SA NC license |
07:41 |
OldCoder |
Not GPL or MIT/X unless you prefer those |
07:42 |
OldCoder |
And regarding your indie game dev question, yes; but as night job. You will need a day job. |
07:42 |
reactor |
What I like about GPL is mandatory opensourcing. |
07:42 |
OldCoder |
At least initially |
07:42 |
cy1 |
np |
07:42 |
OldCoder |
reactor, yes. Pluses and minuses. |
07:42 |
reactor |
GNADev|zRokh: if you're as young as me, you need to study. |
07:42 |
reactor |
And study well. |
07:42 |
OldCoder |
cy1, try1 now1 |
07:43 |
OldCoder |
reactor, you are college, right? |
07:43 |
OldCoder |
About sophomore? |
07:43 |
reactor |
Uni. |
07:43 |
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07:43 |
OldCoder |
Yes |
07:43 |
OldCoder |
We call it college here as well |
07:43 |
OldCoder |
2nd year? |
07:43 |
reactor |
4th. |
07:43 |
OldCoder |
Ah |
07:43 |
OldCoder |
Well, close enough |
07:43 |
reactor |
In a year, I'm writing my thesis. |
07:44 |
cy1 |
I wish people would listen to my thesis. |
07:44 |
OldCoder |
We will listen! |
07:44 |
OldCoder |
But not today |
07:44 |
reactor |
And I need to free space both in my mind and on my disk, OldCoder. |
07:44 |
OldCoder |
GNADev|zRokh, what is your country and major |
07:44 |
OldCoder |
reactor, that is fine |
07:44 |
reactor |
That's why I want to pass some projects on and forget about them. |
07:44 |
OldCoder |
Plus is the game named Zrokh |
07:44 |
reactor |
If not forever, for a decade at least. |
07:44 |
OldCoder |
zRokh |
07:44 |
OldCoder |
? |
07:44 |
OldCoder |
k |
07:45 |
cy1 |
OK getting media! |
07:45 |
cy1 |
OldCoder: Thanks <3 |
07:45 |
OldCoder |
cy1, check it out again |
07:46 |
OldCoder |
Hmm |
07:46 |
* GNADev|zRokh |
is gonna reconnect |
07:46 |
OldCoder |
Looks like the new world Sokomine gave us may be up tonight |
07:46 |
OldCoder |
300MB! |
07:46 |
* OldCoder |
will try to start it |
07:46 |
OldCoder |
Probably needs tons of mods |
07:46 |
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GNADev|zRokh joined #minetest |
07:46 |
reactor |
OldCoder: about college/uni. Here in Russia, we enter uni right after school, but the first two years are the same thing as what they call college in the West. |
07:46 |
GNADev|zRokh |
back :D |
07:47 |
OldCoder |
wb |
07:47 |
kaeza |
GNADev|zRokh, you can also create a window in two lines in C |
07:47 |
OldCoder |
GNADev|zRokh, will you FOSS the game? And your name as dev is zRokh, the game is Xorima? What is your country and major? |
07:47 |
OldCoder |
kaeza, three worlds are up |
07:47 |
cy1 |
technic:concrete yay |
07:47 |
kaeza |
allegro_init(); set_gfx_mode(1024, 768, 0, 0); // <.< |
07:47 |
OldCoder |
kaeza, go visit Octuteam |
07:47 |
OldCoder |
Heh |
07:47 |
OldCoder |
kaeza, I will op you there later |
07:47 |
kaeza |
k |
07:47 |
OldCoder |
Help repair the world |
07:47 |
GNADev|zRokh |
my country: Estonia |
07:48 |
GNADev|zRokh |
:D |
07:48 |
GNADev|zRokh |
i like making up names :D |
07:48 |
OldCoder |
GNADev|zRokh, I know lots of Estonians these days! |
07:48 |
GNADev|zRokh |
rlly? :D |
07:48 |
GNADev|zRokh |
nice :D |
07:48 |
OldCoder |
GNADev|zRokh, I will have dinner with an Estonian friend this month |
07:48 |
GNADev|zRokh |
cool :D |
07:48 |
OldCoder |
Well, I know about 3 Estonians anyway |
07:48 |
OldCoder |
This one works at Microsoft |
07:48 |
GNADev|zRokh |
now you know 4 :D |
07:48 |
OldCoder |
Very well! |
07:48 |
GNADev|zRokh |
:D |
07:49 |
OldCoder |
reactor, thank you for uni explanation |
07:49 |
reactor |
np |
07:49 |
GNADev|zRokh |
OC, know any java? cause i would need some help... |
07:51 |
OldCoder |
GNADev|zRokh, I did Java for years |
07:51 |
OldCoder |
But cannot code this weekend |
07:51 |
OldCoder |
I am working all night |
07:51 |
OldCoder |
On IRL work |
07:51 |
OldCoder |
At the office |
07:51 |
OldCoder |
It is midnight here |
07:51 |
GNADev|zRokh |
wut? where do you live? |
07:51 |
reactor |
I've never understood how people can hack it in cubicles. |
07:52 |
reactor |
I hope I don't end up there. |
07:54 |
OldCoder |
GNADev|zRokh, Silicon Valley |
07:55 |
OldCoder |
reactor, I was retired |
07:55 |
OldCoder |
Long story |
07:55 |
GNADev|zRokh |
wut? |
07:55 |
OldCoder |
Hm? |
07:55 |
OldCoder |
<- He is very old |
07:55 |
reactor |
OldCoder: you went there after retirement? |
07:55 |
OldCoder |
Some difficult things happen. Off-topic for tonight. |
07:55 |
OldCoder |
* happened |
07:55 |
reactor |
OldCoder: so you hadn't been working in cubicles before that? |
07:55 |
GNADev|zRokh |
what's silicon valley? |
07:55 |
* OldCoder |
is starting over in old age |
07:55 |
OldCoder |
reactor, not for a decade |
07:56 |
OldCoder |
GNADev|zRokh, Heh? |
07:56 |
OldCoder |
Do not know Silicon Valley? |
07:56 |
OldCoder |
It is the region where all of the Dot Coms live |
07:56 |
OldCoder |
Google, LinkedIn, etc. |
07:56 |
OldCoder |
So my rent has gone sky-high |
07:56 |
OldCoder |
|
07:56 |
reactor |
OldCoder: speaking of your age. Have you encountered machines from DEC? |
07:56 |
OldCoder |
I started with them |
07:56 |
OldCoder |
Nearly 40 years ago |
07:57 |
OldCoder |
PDP 11-70 |
07:57 |
OldCoder |
I wrote assembly language for that |
07:57 |
reactor |
Do you remember how they do overlays in UNIX C there? |
07:57 |
OldCoder |
Overlays? |
07:57 |
OldCoder |
Explain; I think so |
07:57 |
reactor |
Yes. Memory needs to be paged in 56K pages. |
07:57 |
reactor |
Because that's what can be addressed directly. |
07:57 |
|
tuxed joined #minetest |
07:57 |
reactor |
Plus 8K I/O page. |
07:59 |
reactor |
As in, processor and device registers in the upper 8K of address space, that is persistent throughout all pages. |
08:00 |
reactor |
In machines with a 22-bit memory management unit, address bits 16 to 21 are the page number. |
08:03 |
OldCoder |
R |
08:03 |
reactor |
While this seems simple, I don't get the arguments of CC that manage that. |
08:03 |
OldCoder |
That rings a bell |
08:03 |
OldCoder |
cc ? |
08:03 |
reactor |
C compiler. |
08:03 |
OldCoder |
I believe it was assembly language |
08:03 |
OldCoder |
I know what cc is |
08:03 |
OldCoder |
Used it for 37 years |
08:04 |
reactor |
In assembly, it seems easy. |
08:04 |
OldCoder |
I don't recall any 'C' for overlays |
08:04 |
OldCoder |
Yes |
08:04 |
reactor |
Rather easy. |
08:04 |
OldCoder |
I believe I did it in assembly |
08:04 |
reactor |
But not in 2BSD. |
08:04 |
|
GNADev|zRokh left #minetest |
08:04 |
|
GNADev|zRokh joined #minetest |
08:04 |
reactor |
I could only compile simple examples that don't exceed 64K. |
08:07 |
OldCoder |
k |
08:07 |
|
darkrose joined #minetest |
08:13 |
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arsdragonfly joined #minetest |
08:15 |
OldCoder |
cy1, how did it go? |
08:16 |
cy1 |
OldCoder: pretty good so far... your server is lagging though. |
08:16 |
OldCoder |
It may be because... |
08:16 |
OldCoder |
I am uploading a new 300MB world |
08:16 |
OldCoder |
^ 300MB! |
08:16 |
OldCoder |
Zipped! |
08:16 |
cy1 |
Yeah, that'd do it. |
08:17 |
OldCoder |
About 1/3 to go |
08:17 |
OldCoder |
But may be corrupted... we will see |
08:18 |
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Calinou joined #minetest |
08:21 |
OldCoder |
Calinou, Hi |
08:21 |
OldCoder |
Worlds are coming back fully upgraded to current |
08:22 |
OldCoder |
Calinou, try Pripyat |
08:22 |
OldCoder |
port 30017 |
08:22 |
cy1 |
Just one world is fine... |
08:22 |
OldCoder |
Hm? |
08:22 |
OldCoder |
cy1, I have 20 |
08:22 |
cy1 |
nothing |
08:22 |
OldCoder |
Or so |
08:22 |
OldCoder |
? |
08:22 |
* OldCoder |
is not clear |
08:25 |
Calinou |
which IP? |
08:29 |
GNADev|zRokh |
Calinou, do you like 2D top-down Zombie Survival Indie games? |
08:29 |
OldCoder |
Calinou, minetest.org |
08:29 |
Calinou |
GNADev|zRokh: no? :P |
08:30 |
OldCoder |
Calinou, lagging slightly because I am uploading a new world |
08:30 |
RealBadAngel |
Calinou, im uploading build with changed solids shaders code, could you try it? |
08:30 |
GNADev|zRokh |
but would you please try my indie game? |
08:30 |
OldCoder |
Oh... |
08:30 |
OldCoder |
Calinou, preload the following cache ZIP: |
08:30 |
Calinou |
I have to switch keyboard layouts to type the "7" in the port :< |
08:30 |
Calinou |
RealBadAngel: where? |
08:30 |
RealBadAngel |
hold on for link |
08:30 |
OldCoder |
http://minetest.org/clients/minetest-cache-131105.zip |
08:30 |
OldCoder |
Port 30017 is Pripyat |
08:31 |
RealBadAngel |
http://realbadangel.pl/minetest/shaders/minetest_shaders_11-10.zip |
08:32 |
RealBadAngel |
all the errors in solids shader should be gone, but i need to verify it |
08:34 |
Calinou |
replacing my cache |
08:34 |
Calinou |
only 30 seconds to do :D |
08:35 |
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08:35 |
Calinou |
RealBadAngel: I'm on linux :P |
08:35 |
Calinou |
and there's no CMakeLists.txt or Makefile :/ |
08:35 |
RealBadAngel |
this is win build :) |
08:35 |
Calinou |
well there's no source to begin with |
08:36 |
RealBadAngel |
just take the source you already got, and the /client/shaders folder from the zip |
08:36 |
Calinou |
no need for code modifications? |
08:36 |
RealBadAngel |
only the code from my branch is needed |
08:36 |
RealBadAngel |
now im working only on shaders |
08:36 |
Calinou |
I don't have it |
08:36 |
RealBadAngel |
hold on |
08:37 |
RealBadAngel |
https://github.com/RealBadAngel/minetest_GLSLshaders |
08:37 |
RealBadAngel |
heres the source, just overwrite shaders folder |
08:37 |
RealBadAngel |
i cant update git right now, im on windows atm |
08:38 |
OldCoder |
RealBadAngel, you can use Git for Windows |
08:38 |
OldCoder |
It is nice |
08:38 |
OldCoder |
http://msysgit.github.io/ |
08:38 |
RealBadAngel |
windows is not a worspace for me, just testing platform |
08:38 |
OldCoder |
k |
08:38 |
|
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08:41 |
Calinou |
there. |
08:41 |
Calinou |
the water looks cool :P |
08:41 |
RealBadAngel |
Calinou, the zip also contains texture pack to test the changes with |
08:41 |
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Leoneof joined #minetest |
08:41 |
fairiestoy |
Morning ( at least in europe ), again i come with a question. I stumbled over this when checking some code and wondered if there is a logical explanation why math.floor instead of math.ceil has been used ._. i was a bit confused of it https://github.com/minetest/minetest/blob/master/builtin/vector.lua#L42 |
08:41 |
RealBadAngel |
any errors with solids shaders? |
08:42 |
Calinou |
tools look 2D in hand |
08:42 |
Calinou |
you need to use Alpha Threshold on the tool and item images :P |
08:42 |
Calinou |
I don't see any errors |
08:43 |
RealBadAngel |
could you make a screenshot how it looks for you? |
08:44 |
Calinou |
water looks different when viewed from below |
08:44 |
RealBadAngel |
fairiestoy, if you would use ceil it will round any value up |
08:44 |
RealBadAngel |
Calinou, it is intendent, but still the effect is incomplete |
08:45 |
RealBadAngel |
with floor + .05 anything below .5 will be rounded down, above 0.5 rounded up |
08:45 |
RealBadAngel |
or something like that |
08:46 |
fairiestoy |
Ah okay, my brainfart has ended with this explanation, thanks :) |
08:47 |
Calinou |
https://dl.dropboxusercontent.com/u/82342922/Images/water_deep.png |
08:47 |
Calinou |
https://dl.dropboxusercontent.com/u/82342922/Images/water_normal.png |
08:47 |
Calinou |
https://dl.dropboxusercontent.com/u/82342922/Images/water_slight_deep.png |
08:48 |
Calinou |
anti-aliasing/anisotropic filtering were off |
08:48 |
Calinou |
no errors in console apparently |
08:48 |
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08:48 |
RealBadAngel |
can you make a closeup of some solid nodes? |
08:49 |
GNADev|zRokh |
RealBadAngel, do you want to try my game? |
08:49 |
RealBadAngel |
GNADev|zRokh, and what is your game? |
08:50 |
GNADev|zRokh |
2D Zombie Survival game |
08:50 |
RealBadAngel |
link? |
08:50 |
GNADev|zRokh |
its in pre-pre-pre-alpha stage so no zombies atm... |
08:50 |
GNADev|zRokh |
http://gnadev.hj.cx/xorima password is prealpha |
08:51 |
RealBadAngel |
jar? whats that? |
08:51 |
RealBadAngel |
since when mt has anything to do with java? |
08:52 |
GNADev|zRokh |
the jar file is the game |
08:52 |
GNADev|zRokh |
it's a runnable jar file |
08:52 |
RealBadAngel |
i thought you were talking bout minetest game... |
08:52 |
GNADev|zRokh |
no..... :D |
08:53 |
Calinou |
https://dl.dropboxusercontent.com/u/82342922/Images/close_up.png |
08:54 |
GNADev|zRokh |
Calinou: You want to know where the chocolate is? |
08:54 |
Calinou |
no |
08:55 |
GNADev|zRokh |
In the sewer |
08:55 |
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08:55 |
GNADev|zRokh |
One does not simply run from a trainer battle |
08:55 |
RealBadAngel |
Calinou, this looks like solids shaders turned off |
08:55 |
RealBadAngel |
ah |
08:55 |
RealBadAngel |
not really |
08:55 |
RealBadAngel |
bumpmapping and parallax is off |
08:56 |
RealBadAngel |
please use config file from my zip |
08:56 |
Calinou |
ok |
08:56 |
GNADev|zRokh |
RealBadAngel: Can a blind person be a racist? |
08:57 |
RealBadAngel |
have no duckin idea |
08:58 |
GNADev|zRokh |
One does not simply take one free sample. |
08:58 |
kaeza |
wat |
09:00 |
GNADev|zRokh |
kaeza: Yo dawg, i herd you like fixing cars, so i stole your ride and totaled it |
09:01 |
Leoneof |
i have been here for long time, what i'm doing ? O_o |
09:01 |
GNADev|zRokh |
wot?! |
09:02 |
Calinou |
no error messages, I had to set enable_shaders to 2, the parallax and bump mapping work but the effect of parallax is near-invisible. |
09:02 |
GNADev|zRokh |
Leoneof: I'll have you know that i knocked out a shiny pokemon and i olny cried for 50 minutes. |
09:02 |
RealBadAngel |
Calinou, test it with bricks, obsidian or stone |
09:02 |
Calinou |
https://dl.dropboxusercontent.com/u/82342922/Images/close_up_2.png |
09:02 |
RealBadAngel |
its most visible with those nodes |
09:03 |
Calinou |
by the way I noticed I'm using irrlicht 1.8 now |
09:03 |
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09:03 |
RealBadAngel |
you can also increase effect scale in config |
09:03 |
RealBadAngel |
now its set up to be slight |
09:03 |
Calinou |
I know :P |
09:04 |
RealBadAngel |
change scale from 0.06 to 0.08 |
09:04 |
Calinou |
performance seems to be fine, I often have 60 FPS |
09:04 |
RealBadAngel |
and bias 0.04 |
09:04 |
RealBadAngel |
(bias should be always half of the scale) |
09:05 |
Calinou |
it looks a bit glitchy :P |
09:05 |
GNADev|zRokh |
Calinou: Hit me... and call me Enter |
09:05 |
RealBadAngel |
textures are not perfect, still learning how to do good heightmaps |
09:05 |
GNADev|zRokh |
Calinou: Weeds! Y U GROW LIKE WEEDS?! |
09:07 |
RealBadAngel |
Calinou, btw, whats ur open gl version? |
09:07 |
Calinou |
https://dl.dropboxusercontent.com/u/82342922/Images/close_up_glitch.png |
09:07 |
Calinou |
4.3.0 nvidia 319.23 |
09:07 |
GNADev|zRokh |
Get ready, Ohio, it's November. 4 Months of phone calls from Florida asking "How's the weather up there?" |
09:07 |
Calinou |
http://paste.ubuntu.com/6392695/ |
09:08 |
RealBadAngel |
do you have filtering turned on? |
09:08 |
Calinou |
mip map and aniso are enabled, as well as 4× MSAA |
09:08 |
Calinou |
bilinear/trilinear are off |
09:08 |
RealBadAngel |
turn on bilinear |
09:08 |
RealBadAngel |
parallax mapping requires that |
09:09 |
Calinou |
ok |
09:09 |
RealBadAngel |
steep parallax could work without need for it, but at cost of heavy calculations in shaders |
09:09 |
Calinou |
enabled bilinear and trilinear, looks good :P |
09:10 |
RealBadAngel |
theyre exclusive, not working at the same time |
09:10 |
RealBadAngel |
so one or another |
09:11 |
Pest |
oh... sudo apt-get install minetest on ubuntu 13.10 installing minetes... kinda nowhere. |
09:11 |
RealBadAngel |
now, how do you like the effects overall? |
09:11 |
Pest |
applouds to devs |
09:11 |
Calinou |
they look good, yeah |
09:11 |
Calinou |
water color is a bit weird, it's too bleu |
09:11 |
Calinou |
blue |
09:11 |
RealBadAngel |
Pest,we have nothing to do with ubuntu distro |
09:11 |
Calinou |
Pest: get Minetest from upstream |
09:12 |
GNADev|zRokh |
Calinou: Minetest gave me AIDS... |
09:12 |
Pest |
Pest,we have nothing to do with ubuntu distro <--- too hard, lol? |
09:12 |
GNADev|zRokh |
the weed made me so high i never came down |
09:12 |
RealBadAngel |
no, its not our job |
09:13 |
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09:14 |
RealBadAngel |
Calinou, water still needs lotsa work and finetuning. mainly it needs reflections and refraction |
09:20 |
RealBadAngel |
Calinou, btw take a look at furnace, you should like the effect |
09:21 |
Calinou |
ok |
09:21 |
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09:22 |
Calinou |
the effect is not that visible :P |
09:23 |
RealBadAngel |
huh, it should be most visible |
09:32 |
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09:34 |
Pest |
bah... decided my problem by cleaning duplicates in /sources.list.d |
09:35 |
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09:36 |
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09:38 |
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09:44 |
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PilzAdam joined #minetest |
09:44 |
PilzAdam |
Hello everyone! |
09:45 |
|
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09:47 |
OldCoder |
PilzAdam, Hi |
09:58 |
|
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10:03 |
|
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10:04 |
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issa2013 joined #minetest |
10:16 |
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10:16 |
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10:20 |
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10:21 |
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10:22 |
sfan5 |
hi everyone |
10:25 |
sfan5 |
AMDs are really cheap (price not quality) |
10:27 |
OldCoder |
sfan5, Hi |
10:28 |
sfan5 |
really? |
10:28 |
sfan5 |
On Reichelt you can buy an AMD PC and a display or an Intel PC |
10:29 |
sfan5 |
~100€ difference |
10:29 |
sfan5 |
(between AMD and Intel) |
10:29 |
issa2013 |
for crosscompiling i have this error http://pastebin.com/MPENi0UC |
10:29 |
issa2013 |
what do u think please ?? |
10:30 |
issa2013 |
PilzAdam, sfan5 ? |
10:30 |
OldCoder |
R |
10:30 |
sfan5 |
R |
10:31 |
sfan5 |
issa2013: dunno... |
10:31 |
sfan5 |
maybe update something |
10:31 |
OldCoder |
issa2013, would you like my MT Win source tree? But first, what compiler are you using? |
10:31 |
OldCoder |
Is this MinGW ? |
10:31 |
issa2013 |
yes |
10:32 |
OldCoder |
Release? |
10:32 |
OldCoder |
2.21 ? |
10:32 |
issa2013 |
im using the release with ubuntu |
10:33 |
OldCoder |
How did you prepare the source tree? For MT? |
10:34 |
issa2013 |
i use this script shell |
10:37 |
|
arsdragonfly joined #minetest |
10:45 |
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TheLastProject joined #minetest |
10:49 |
|
Calinou joined #minetest |
10:51 |
OldCoder |
issa2013, Hi |
10:51 |
OldCoder |
Which script? |
10:51 |
OldCoder |
The standard buildbot? |
10:51 |
issa2013 |
yes |
10:51 |
OldCoder |
Excuse delays |
10:51 |
OldCoder |
issa2013, I could only do this... |
10:51 |
issa2013 |
in minetest-master/util/buildbot/buildwin32.sh |
10:52 |
OldCoder |
I could tidy up my build tree and let you try it |
10:52 |
issa2013 |
ok |
10:52 |
OldCoder |
But won't have time for that for a week |
10:52 |
OldCoder |
Hmm |
10:52 |
OldCoder |
Do you know |
10:52 |
OldCoder |
enough git to revert back a week or so? |
10:52 |
OldCoder |
Perhaps an older version of the MT sources |
10:53 |
issa2013 |
no i can't do that |
10:54 |
OldCoder |
issa2013, if you still wish to do this in a week, and I am around, remind me |
10:54 |
OldCoder |
I will try to prepare a working tree for you |
10:54 |
OldCoder |
For tonight, it is 3:00am my time zone |
10:54 |
OldCoder |
And I am working all night on work |
10:54 |
OldCoder |
I will take a few minutes though |
10:54 |
OldCoder |
To start another new world I think |
10:55 |
issa2013 |
OldCoder, ok |
10:55 |
issa2013 |
i m on the channel send me a message when is OK |
10:55 |
OldCoder |
issa2013, remind me please |
10:55 |
issa2013 |
ok |
10:56 |
OldCoder |
issa2013, you might also retry the buildbot script from scratch in a few days |
10:56 |
OldCoder |
Hmm |
10:56 |
OldCoder |
R |
10:56 |
OldCoder |
issa2013, what does uname -a say? |
10:57 |
OldCoder |
Would anybody like to name a world? kaeza sfan5 Calinou john_minetest PilzAdam others? |
10:58 |
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EmmetCooper99 joined #minetest |
10:59 |
OldCoder |
EmmetCooper99, would you like to name a world? |
10:59 |
issa2013 |
OldCoder, Linux issa-MS-7758 3.8.0-31-generic #46-Ubuntu SMP Tue Sep 10 20:03:44 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux |
10:59 |
OldCoder |
R |
10:59 |
|
ganoo joined #minetest |
10:59 |
OldCoder |
Looks OK |
10:59 |
OldCoder |
issa2013, we will need to talk further |
11:00 |
OldCoder |
|
11:00 |
OldCoder |
issa2013, would you like to name a world? |
11:00 |
OldCoder |
Any ideas? |
11:00 |
EmmetCooper99 |
hello guys. :D |
11:02 |
sfan5 |
OldCoder: what about 'BattleAxe' ? |
11:02 |
|
AspireMint joined #minetest |
11:03 |
kaeza |
that doesn't sound too deep |
11:03 |
OldCoder |
Eh |
11:03 |
sfan5 |
:P |
11:03 |
OldCoder |
sfan5, kaeza EmmetCooper99 any other world name ideas? |
11:03 |
OldCoder |
Foreign words are fine |
11:04 |
kaeza |
how about Mjölnir or Gungnir? :P |
11:04 |
OldCoder |
Mjolnir |
11:04 |
EmmetCooper99 |
umm |
11:04 |
OldCoder |
Maybe |
11:04 |
kaeza |
or however you spell that |
11:04 |
OldCoder |
Yep |
11:04 |
sfan5 |
:D |
11:04 |
EmmetCooper99 |
Elix? xD |
11:04 |
EmmetCooper99 |
maybe |
11:04 |
OldCoder |
Maybe |
11:04 |
* kaeza |
kinda loves nore mythology |
11:04 |
OldCoder |
What does it mean? |
11:04 |
OldCoder |
Hmm |
11:04 |
kaeza |
nore? |
11:04 |
kaeza |
lol |
11:04 |
kaeza |
norse |
11:04 |
nore |
? |
11:05 |
OldCoder |
We will try mjolnir temporarily |
11:05 |
EmmetCooper99 |
:D |
11:05 |
kaeza |
sorry nore, typo :P |
11:05 |
OldCoder |
john_minetest, yes |
11:05 |
nore |
why always with me... ;( |
11:05 |
* EmmetCooper99 |
starts playing minetest |
11:05 |
* sfan5 |
pets MinetestBot |
11:05 |
* MinetestBot |
purrs |
11:06 |
OldCoder |
Can take a vote later |
11:06 |
OldCoder |
Let us see if this thing can even load |
11:06 |
* OldCoder |
taps at it with Thor's Hammer |
11:06 |
EmmetCooper99 |
can i ask what's up with the world names? |
11:06 |
EmmetCooper99 |
xD |
11:07 |
OldCoder |
EmmetCooper99, I am adding a large world |
11:07 |
OldCoder |
There are three worlds up now |
11:07 |
sfan5 |
reactor's? |
11:07 |
OldCoder |
No |
11:07 |
OldCoder |
This one came from Sokomine. SQLite3 is 500MB (!) |
11:07 |
OldCoder |
It is not RedCrab's... |
11:07 |
EmmetCooper99 |
worlds for what? sorry I'm new on minetest. is it for a server? |
11:07 |
OldCoder |
She said it was from a dead server |
11:07 |
OldCoder |
EmmetCooper99, Yes I have 20 worlds |
11:07 |
EmmetCooper99 |
ow..that explains it |
11:08 |
OldCoder |
Yep |
11:08 |
* EmmetCooper99 |
slaps self for being a noobie |
11:08 |
OldCoder |
8% converted to LevelDB |
11:08 |
OldCoder |
EmmetCooper99, newbies are the bee's knees |
11:08 |
OldCoder |
They are quite welcome |
11:09 |
EmmetCooper99 |
:D |
11:09 |
darkrose |
and if you cut them open they're full of honey!? |
11:09 |
OldCoder |
Heh |
11:09 |
sfan5 |
darkrose \o/ |
11:09 |
EmmetCooper99 |
haha |
11:09 |
issa2013 |
OldCoder i want Evangelion |
11:09 |
issa2013 |
city on minetest |
11:09 |
OldCoder |
Trademarked |
11:09 |
OldCoder |
But thank you for the idea |
11:09 |
sfan5 |
leveldb converting would be much faster if Minetest didn't un- and reserialize every MapBlock |
11:09 |
OldCoder |
sfan5, it is fast enough |
11:09 |
OldCoder |
20% done now |
11:10 |
OldCoder |
It will probably take some effort to fix the mods |
11:10 |
OldCoder |
Expect plenty of unknown objects |
11:10 |
OldCoder |
But whatever this is, it is large |
11:10 |
OldCoder |
Possible it is just underground mines |
11:10 |
OldCoder |
It had Nether |
11:10 |
OldCoder |
Is that large? |
11:10 |
OldCoder |
I am dropping Nether from it for now |
11:11 |
EmmetCooper99 |
is the nether working on dev builds? |
11:11 |
EmmetCooper99 |
i saw the code for 2 more dimensions. |
11:11 |
OldCoder |
EmmetCooper99, I am told there are two Nethers |
11:11 |
OldCoder |
And that neither should be used |
11:11 |
EmmetCooper99 |
aether is the other one |
11:11 |
OldCoder |
Ah |
11:11 |
OldCoder |
Aeh |
11:11 |
OldCoder |
Aether |
11:11 |
* OldCoder |
will return in a bit. He will see if the latest world will start or not. |
11:12 |
EmmetCooper99 |
:D |
11:15 |
* EmmetCooper99 |
wants to bitch-slap a scr!ptk!dd!3 on facebook |
11:17 |
|
arsdragonfly joined #minetest |
11:17 |
EmmetCooper99 |
welcome arsdragonfly |
11:21 |
Calinou |
EmmetCooper99: do not IRC as root ;) |
11:22 |
EmmetCooper99 |
ouch.how did u know? |
11:22 |
Calinou |
/whois EmmetCooper99 |
11:23 |
EmmetCooper99 |
ow |
11:23 |
EmmetCooper99 |
xD |
11:23 |
EmmetCooper99 |
sorry |
11:23 |
EmmetCooper99 |
i forgot |
11:24 |
* EmmetCooper99 |
will be right back after these messages. ;) |
11:31 |
PilzAdam |
Taoki, do you know if set_bone_position() works correctly? |
11:32 |
Taoki |
PilzAdam: When I implemented it there were issues with Irrlicht at the time. Someone should test it with the very latest version of Irrlicht |
11:32 |
Taoki |
I also noticed it's broken (at the time) with x models, and I think someone said it worked with b3d. x might have been fixed as well ever since |
11:32 |
|
arsdragonfly joined #minetest |
11:33 |
|
client joined #minetest |
11:33 |
PilzAdam |
how do I export to b3d in blender? |
11:33 |
client |
whois client |
11:34 |
client |
oops |
11:34 |
EmmetCooper |
whois EmmetCooper |
11:34 |
* EmmetCooper |
flips table. |
11:35 |
EmmetCooper |
sir PilzAdam is it enabled in your addons settings? |
11:36 |
PilzAdam |
there is no b3d addon in the list, so Im searching the web currently |
11:37 |
EmmetCooper |
:) |
11:37 |
PilzAdam |
now I need to know where to put it... |
11:38 |
EmmetCooper |
in the addons tab |
11:38 |
EmmetCooper |
you will see a install from file or something |
11:38 |
sfan5 |
!c 2^4 |
11:38 |
MinetestBot |
IndexError: list index out of range (file "/home/user/mtbot/modules/calc.py", line 46, in c) |
11:38 |
Taoki |
PilzAdam: You need to find the script (x is supported natively). There was a Linux game that offered one... Tux Racing something |
11:38 |
sfan5 |
wat |
11:38 |
EmmetCooper |
click that and find the .py you got from somewhere. blender will install the script for you |
11:38 |
OldCoder |
OK |
11:39 |
OldCoder |
Mjolnir World is ready |
11:39 |
OldCoder |
Anybody wish to see what it is? |
11:39 |
OldCoder |
Probably lots of stuff broken |
11:39 |
EmmetCooper |
PilzAdam is it done? |
11:39 |
Tux[Qyou] |
wat |
11:39 |
OldCoder |
Tux[Qyou], ? |
11:39 |
Tux[Qyou] |
tux racer |
11:40 |
OldCoder |
Anybody wish to tell me what a large new world is? |
11:40 |
EmmetCooper |
OldCoder what do you mean? |
11:40 |
arsdragonfly |
Taoki : SuperTuxKart? |
11:40 |
OldCoder |
I have just installed a very large new world EmmetCooper |
11:40 |
Taoki |
arsdragonfly: Yes |
11:40 |
OldCoder |
I don't know exactly what it is |
11:40 |
OldCoder |
Somebody needs to go see the Brave New World |
11:40 |
Taoki |
They have a b3d exporter for Blender on their site I heard |
11:40 |
Taoki |
Since it also uses Irrlicht |
11:42 |
kaeza |
phail |
11:42 |
EmmetCooper |
to install a addon, just go to the addons tab on the preferences window and click "install from file". that should work. :) enable it if it's disabled |
11:42 |
kaeza |
wat |
11:42 |
EmmetCooper |
an* |
11:42 |
kaeza |
ignore me, was reading backlog |
11:43 |
OldCoder |
Does anybody wish to see what this world is? |
11:44 |
kaeza |
which port? |
11:44 |
EmmetCooper |
sure. what's the server? |
11:46 |
EmmetCooper |
OldCoder is your server dev build? |
11:46 |
OldCoder |
What do you mean by the latter question? |
11:47 |
OldCoder |
<EmmetCooper> OldCoder is your server dev build? |
11:47 |
OldCoder |
It is git from a few days ago |
11:47 |
PilzAdam |
EmmetCooper, for some reason it doesnt show me the addon in the addon list, although its properly installed |
11:47 |
OldCoder |
If that is what you mean |
11:47 |
OldCoder |
EmmetCooper, join the following world using the name "bacon" and you will be the admin temporarily |
11:47 |
OldCoder |
Server is: minetest.org |
11:47 |
OldCoder |
Port is: 30018 |
11:47 |
OldCoder |
Go and tell us what the world is |
11:47 |
OldCoder |
|
11:49 |
kaeza |
this will take a while... |
11:49 |
OldCoder |
kaeza, ? |
11:49 |
kaeza |
media download :P |
11:50 |
EmmetCooper |
PilzAdam are you on linux version? please check on the export options if the addon exist. |
11:50 |
EmmetCooper |
LD |
11:50 |
EmmetCooper |
:D |
11:51 |
EmmetCooper |
my bandwidth is killing me |
11:51 |
* EmmetCooper |
slaps router. |
11:54 |
kaeza |
OldCoder, how many media files does this server have? |
11:54 |
PilzAdam |
EmmetCooper, the script is in the correct folder, but its neither in the addon list nor in the expor options |
11:54 |
kaeza |
the media loading bar is stuck in 50% ._. |
11:55 |
EmmetCooper |
PilzAdam, what version are you using? |
11:55 |
PilzAdam |
v2.66.1 |
11:56 |
OldCoder |
kaeza, No more than the others |
11:57 |
OldCoder |
kaeza, Did you install my cache? |
11:57 |
EmmetCooper |
check if the addon version is appropriate with the blender version you have |
11:57 |
OldCoder |
Need to install cache! |
11:57 |
kaeza |
well, it's still stuck in 50% |
11:57 |
OldCoder |
kaeza, Did you install my cache? |
11:57 |
kaeza |
huh? shouldn't it download media anyway? |
11:57 |
kaeza |
no |
11:57 |
PilzAdam |
EmmetCooper, do you mean the "Blender: 248a" line? |
11:57 |
OldCoder |
kaeza, It will be too slow |
11:57 |
OldCoder |
Without the cache |
11:57 |
OldCoder |
Must install cache |
11:58 |
OldCoder |
Shall I link it? Or do you have the link? |
11:58 |
kaeza |
...and just how big is this cache? |
11:58 |
EmmetCooper |
PilzAdam is that an error line? |
11:58 |
kaeza |
o wait... it moved |
11:58 |
OldCoder |
kaeza, About 35MB |
11:58 |
PilzAdam |
EmmetCooper, no, its from the script |
11:58 |
OldCoder |
You really do need the cache kaeza |
11:58 |
OldCoder |
Until kahrl merges httpfetch |
11:59 |
EmmetCooper |
not sure. but I'll try to find a script and check it out |
11:59 |
EmmetCooper |
i think that means that the script is for blender 2.48a |
12:00 |
EmmetCooper |
like this one http://brucey.net/programming/blitz/blender/b3d_export.py |
12:00 |
EmmetCooper |
OldCoder media loading is stuck 50% |
12:02 |
OldCoder |
EmmetCooper, see above |
12:02 |
OldCoder |
EmmetCooper, did you load the cache? |
12:02 |
OldCoder |
Must load the cache |
12:02 |
OldCoder |
Or it will not work |
12:02 |
OldCoder |
Until kahrl merges httpfetch |
12:02 |
PilzAdam |
EmmetCooper, found a 2.6 version |
12:02 |
PilzAdam |
(http://www.rtsoft.com/forums/showthread.php?7508-Audio-Patch&goto=nextoldest) |
12:03 |
OldCoder |
http://minetest.org/clients/minetest-cache-131105.zip |
12:03 |
OldCoder |
^ cache for kaeza and EmmetCooper |
12:03 |
EmmetCooper |
PilzAdam, ok try your luck with that one. :D |
12:04 |
PilzAdam |
it seems to work |
12:04 |
EmmetCooper |
PilzAdam, did the addon show? |
12:04 |
EmmetCooper |
if yes, you know what to do. :D |
12:04 |
PilzAdam |
Taoki, hmmm.... bone rotation doesnt seem to work with b3d |
12:05 |
PilzAdam |
EmmetCooper, already exportet |
12:05 |
EmmetCooper |
ok :D nice |
12:06 |
EmmetCooper |
this download should take a while |
12:07 |
Jordach |
hey all |
12:08 |
EmmetCooper |
will there be a MinetestCon or something? xD i wonder. |
12:08 |
Jordach |
ive already said that........... |
12:09 |
EmmetCooper |
said what? |
12:11 |
* EmmetCooper |
|
12:12 |
kaeza |
ಠ_ಠ|
12:13 |
EmmetCooper |
i can't see kaeza's message cuz I'm on a terminal xD |
12:18 |
kaeza |
EmmetCooper, get a better terminal/irc client/OS :P |
12:18 |
|
whirm joined #minetest |
12:18 |
|
rsiska joined #minetest |
12:18 |
EmmetCooper |
kaeza i'm using kali.. xD |
12:21 |
|
arsdragonfly joined #minetest |
12:22 |
EmmetCooper |
OldCoder where will I put this cache folder? |
12:24 |
EmmetCooper |
hello? |
12:26 |
|
Hunterz joined #minetest |
12:27 |
OldCoder |
EmmetCooper, You will move its contents into your existing cache folder |
12:27 |
OldCoder |
Are you running Linux or Windows? |
12:27 |
EmmetCooper |
linux |
12:27 |
OldCoder |
Look in $HOME/.minetest |
12:27 |
EmmetCooper |
done |
12:27 |
OldCoder |
Do you see a cache folder? |
12:27 |
OldCoder |
Moved? |
12:27 |
OldCoder |
Note: |
12:27 |
OldCoder |
You need to move cache/* into cache/ |
12:27 |
OldCoder |
not cache/ into cache/ |
12:28 |
OldCoder |
If done then try connecting again |
12:28 |
OldCoder |
As bacon |
12:28 |
EmmetCooper |
if there is a music playing, did i do it correctly? |
12:28 |
OldCoder |
Yes |
12:29 |
OldCoder |
EmmetCooper, ^ |
12:29 |
EmmetCooper |
i just pasted the folder on .minetest cuz there is no cache folder. |
12:29 |
EmmetCooper |
though it's still on 50% |
12:29 |
EmmetCooper |
but im willing to wait |
12:32 |
|
arsdragonfly_ joined #minetest |
12:33 |
* EmmetCooper |
is still waiting on 50%. |
12:34 |
OldCoder |
EmmetCooper, k |
12:34 |
OldCoder |
EmmetCooper, there should have been a cache folder before |
12:34 |
OldCoder |
Something may be wrong |
12:35 |
OldCoder |
Is this a brand-new install |
12:35 |
EmmetCooper |
yep |
12:35 |
OldCoder |
Did you ever connect to another world? |
12:35 |
EmmetCooper |
nope. :D |
12:35 |
OldCoder |
Ah |
12:35 |
OldCoder |
Does $HOME/.minetest/cache exist? |
12:36 |
EmmetCooper |
nope. it's a dev build. i got an error when i used the official builds |
12:37 |
|
EdB joined #minetest |
12:38 |
EmmetCooper |
it's still 50% |
12:39 |
OldCoder |
|
12:39 |
OldCoder |
I mean now, EmmetCooper; does that folder exist presently? |
12:40 |
EmmetCooper |
yep |
12:40 |
OldCoder |
If you ls it |
12:40 |
OldCoder |
Do you see many files? |
12:40 |
EmmetCooper |
yep hash names i think inside the media folder |
12:42 |
OldCoder |
k |
12:42 |
OldCoder |
THe cache is probably slightly outdated |
12:42 |
OldCoder |
Due to mod updates |
12:42 |
OldCoder |
Regrets |
12:42 |
EmmetCooper |
ow. :D |
12:43 |
OldCoder |
This will work better after httpfetch is merged upstream |
12:43 |
OldCoder |
Save the cache |
12:43 |
EmmetCooper |
what do I do now? |
12:43 |
OldCoder |
Hmm |
12:43 |
OldCoder |
Retry |
12:43 |
OldCoder |
Cache will build |
12:43 |
OldCoder |
Incrementally |
12:43 |
OldCoder |
We really do need httpfetch |
12:44 |
|
meldrian joined #minetest |
12:47 |
EmmetCooper |
i'll try verbosed console to see whats happening |
12:47 |
|
splash_ joined #minetest |
12:48 |
AspireMint |
Hello splash :) |
12:48 |
splash_ |
hi aspire |
12:48 |
splash_ |
how's things? |
12:50 |
splash_ |
Have you built and destroyed any minetest horses recently :-) |
12:50 |
EmmetCooper |
OldCoder, some files are missing? |
12:50 |
OldCoder |
Explain |
12:50 |
OldCoder |
EmmetCooper, Do you know unknown objects? |
12:50 |
OldCoder |
Missing textures? |
12:50 |
OldCoder |
It is quite likely |
12:51 |
OldCoder |
* Do you mean |
12:51 |
OldCoder |
The world will need to be tweaked into shape |
12:51 |
EmmetCooper |
wait.. i'll send you a pastebin link of my log |
12:52 |
OldCoder |
k |
12:55 |
EmmetCooper |
OldCoder, here it is http://pastebin.com/Kn8wpwpR |
12:57 |
|
EvergreenTree joined #minetest |
12:57 |
OldCoder |
R |
12:58 |
EmmetCooper |
what/ |
12:58 |
OldCoder |
EmmetCooper, My assumption is that the messages are normal |
12:58 |
OldCoder |
R means reading or reviewing |
12:58 |
OldCoder |
The not found messages mean the files were not yet cached |
12:59 |
OldCoder |
If you exit and reenter |
12:59 |
OldCoder |
Hopefully most of the messages would then be gone |
12:59 |
EmmetCooper |
did it work for the other dude> |
12:59 |
EmmetCooper |
? |
12:59 |
OldCoder |
20:48:14: INFO[main]: Audio: Error opening /root/Desktop/minetest-master/bin/../testsounds/earth01a.9.ogg for decoding |
13:00 |
OldCoder |
That part does not look right... |
13:00 |
OldCoder |
Hmm? kaeza ? I don't think he finished loading |
13:00 |
OldCoder |
Anyway; what is happening? Did you make it in? |
13:00 |
OldCoder |
Looks like you are there |
13:00 |
OldCoder |
Finished loading? |
13:01 |
OldCoder |
Why is it trying to open local OGG files? |
13:01 |
kaeza |
me? |
13:01 |
kaeza |
nope |
13:01 |
OldCoder |
kaeza, t y |
13:01 |
kaeza |
oh the client crashed |
13:02 |
OldCoder |
k |
13:02 |
OldCoder |
EmmetCooper, did you make it in? |
13:03 |
EmmetCooper |
nope |
13:03 |
EmmetCooper |
still loading |
13:03 |
EmmetCooper |
but it's still responding |
13:05 |
EmmetCooper |
i keep getting these lines |
13:05 |
EmmetCooper |
21:04:26: VERBOSE[Connection]: con(9/2): RE-SENDING timed-out RELIABLE to 178.175.138.233:30018(t/o=3): from_peer_id=2, channel=0, seqnum=277 |
13:05 |
EmmetCooper |
along with these |
13:05 |
EmmetCooper |
21:05:03: INFO[main]: cmd 65 count 0 |
13:08 |
thexyz |
http://www.youtube.com/watch?v=xPlh-F2myFM |
13:09 |
EvergreenTree |
!title |
13:09 |
MinetestBot |
EvergreenTree: ЖеÑткое ДТП в Жлобине - YouTube |
13:09 |
|
djdduty joined #minetest |
13:10 |
EmmetCooper |
still loading, haven't crashed yet |
13:10 |
* VanessaE |
peeks in |
13:10 |
kaeza |
hi V |
13:10 |
EmmetCooper |
hi V |
13:10 |
EmmetCooper |
:) |
13:10 |
VanessaE |
hey |
13:11 |
EvergreenTree |
Hey VanessaE |
13:12 |
|
fairiestoy joined #minetest |
13:15 |
VanessaE |
so what'd I miss? :) |
13:16 |
EmmetCooper |
OldCoder is making a new world. :D PilzAdam installed b3d exporter for his blender animation i guess. :D |
13:16 |
|
arsdragonfly joined #minetest |
13:17 |
OldCoder |
EmmetCooper, *Still* loading? Please save the cache |
13:17 |
OldCoder |
Half an hour! |
13:17 |
OldCoder |
VanessaE, it will be helpful if httpfetch gets merged |
13:18 |
VanessaE |
wow |
13:18 |
VanessaE |
and I thought 7-8 mins to fetch my server's media was long :) |
13:20 |
* EmmetCooper |
restarts his Minetest. |
13:22 |
|
arsdragonfly_ joined #minetest |
13:23 |
|
splash_ joined #minetest |
13:23 |
EmmetCooper |
still stops at 50% |
13:25 |
OldCoder |
EmmetCooper, Presumably picking up where it left off for uncached files |
13:25 |
OldCoder |
EmmetCooper, you checked a log previously... |
13:26 |
OldCoder |
Are the previous "not found" messages gone and new ones present instead? |
13:26 |
OldCoder |
And EmmetCooper I can update the cache myself later today to save people time |
13:26 |
EmmetCooper |
yeah the logs were the same |
13:26 |
OldCoder |
Hmm? What? The same files show up missing? |
13:27 |
|
Leoneof joined #minetest |
13:27 |
OldCoder |
If that is the case, there is a problem |
13:27 |
EmmetCooper |
not sure. xD. there are alot of them. so i cant remember. but everything is pretty much the same |
13:27 |
OldCoder |
EmmetCooper, You should abort if the same. Don't wish to waste your time. Hold on a minute. |
13:28 |
OldCoder |
EmmetCooper, Do you have the link for your earlier paste? |
13:28 |
OldCoder |
EmmetCooper, You have been very patient. I will connect to this world myself today or tomorrow and build a cache. |
13:29 |
EmmetCooper |
here |
13:29 |
OldCoder |
EmmetCooper, I am going to nap; it is 5:30am here and I have been at the office for 22 hours |
13:29 |
EmmetCooper |
http://pastebin.com/Kn8wpwpR |
13:29 |
OldCoder |
Ah |
13:29 |
OldCoder |
Is that the *previous* paste? |
13:29 |
OldCoder |
Let us check one file |
13:29 |
EmmetCooper |
yep |
13:29 |
EmmetCooper |
:) |
13:29 |
OldCoder |
File not found in cache: /root/.minetest/cache/media/bbe14cf7fcf1f5afa1bc316d1b821a0bbf3d6f1f |
13:29 |
OldCoder |
Does that line occur in the *new* log? |
13:30 |
EmmetCooper |
wait |
13:30 |
kaeza |
> /root |
13:30 |
kaeza |
._. |
13:30 |
OldCoder |
Yes he is apparently running MT as root |
13:30 |
pitriss |
errmm running mt under root?? |
13:30 |
OldCoder |
Apparently so |
13:30 |
pitriss |
thats silly idea.. |
13:30 |
OldCoder |
Might be, yes |
13:31 |
OldCoder |
He is new to this kind of thing |
13:31 |
OldCoder |
But very patient! |
13:31 |
EmmetCooper |
xD..sorry. newbie |
13:31 |
OldCoder |
EmmetCooper, It is OK |
13:31 |
EmmetCooper |
yep.. the same |
13:31 |
OldCoder |
EmmetCooper, abort probably; I must fix this myself |
13:31 |
OldCoder |
You have been very patient |
13:31 |
OldCoder |
I will nap and then connect myself and build a cache |
13:32 |
OldCoder |
Note: Something may be wrong with your client |
13:32 |
EmmetCooper |
xD...i'll waited worse than this.. xD |
13:32 |
OldCoder |
How new is it? |
13:32 |
EmmetCooper |
maybe a week or so |
13:32 |
OldCoder |
Hmm |
13:32 |
OldCoder |
Should be new enough; VanessaE ? |
13:32 |
EmmetCooper |
should i update again? |
13:33 |
* VanessaE |
looks |
13:33 |
OldCoder |
Worth a shot. EmmetCooper, I must rest a bit. I'll test this out myself later today or Monday. You are free to attempt to get in. |
13:33 |
OldCoder |
VanessaE, is one week new enough? |
13:33 |
OldCoder |
For client? |
13:33 |
EmmetCooper |
sure :D |
13:33 |
OldCoder |
If anybody wishes to try, that is fine too |
13:33 |
OldCoder |
But I will look into this |
13:33 |
OldCoder |
Zzz |
13:34 |
VanessaE |
a week-old build should be fine |
13:37 |
EmmetCooper |
even if running in root is a silly move, kaeza's client didn't connect too. so that's gotta be something |
13:40 |
|
john_minetest joined #minetest |
13:42 |
|
Leoneof joined #minetest |
13:44 |
EmmetCooper |
kaeza. are you connecting to OldCoder's world? |
13:45 |
VanessaE |
which port? |
13:45 |
EmmetCooper |
30018? |
13:46 |
VanessaE |
connecting.. |
13:46 |
VanessaE |
item defs... |
13:46 |
VanessaE |
node defs |
13:46 |
VanessaE |
media... |
13:47 |
kaeza |
crash... |
13:47 |
kaeza |
:) |
13:47 |
VanessaE |
seems very slow to load... |
13:47 |
EmmetCooper |
mine crashed. |
13:48 |
EmmetCooper |
mine went better when I'm root |
13:48 |
VanessaE |
ok, some audio music just loaded up |
13:48 |
VanessaE |
and suddenly media is moving |
13:48 |
EmmetCooper |
what the matter anyways if I start minetest on root? |
13:48 |
VanessaE |
OldCoder: get rid of the ambiance technic music. that's supposed to be strictly client-side |
13:48 |
EmmetCooper |
what the matter anyways if I start minetest on root? |
13:48 |
VanessaE |
EmmetCooper: NEVER run a program as root unless you absolutely must. |
13:49 |
VanessaE |
if you do, you open up a security hole that someone else can exploit. |
13:49 |
VanessaE |
particularly if the program goes online in some manner (e.g. minetest) |
13:50 |
VanessaE |
root gives the program in question the ability to modify anything it wants -- including your kernel and master boot record. |
13:50 |
VanessaE |
so if someone discovers some weird exploit through minetest, your whole system is at risk then, rather than just your personal data. |
13:51 |
VanessaE |
media just finished downloading. I'm in. |
13:51 |
VanessaE |
OldCoder: LOTS of unknown blocks |
13:51 |
EvergreenTree |
EmmetCooper, Yes, never Never NEVER run a program as root |
13:52 |
sfan5 |
this binary clock is awesome! http://i.imgur.com/nBCCuAp.png |
13:52 |
EvergreenTree |
I repeat, NEVER |
13:52 |
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13:52 |
EvergreenTree |
sfan5, awesome! |
13:52 |
EvergreenTree |
Is that your work? |
13:52 |
sfan5 |
now the person who tells me the time it shows (including month and day) gets a cookie |
13:52 |
sfan5 |
yes |
13:53 |
sfan5 |
I was inspired by the binary clock in xfce4 |
13:53 |
VanessaE |
OldCoder: in fact, it looks like what's missing is glass of some kind. maybe the old wool-and-panes mod, or xpanes? |
13:54 |
EmmetCooper |
ow..yeah...i wouldn't worry about someone getting into my network. :D. i'm using kali so not exactly that weak as other distros |
13:54 |
sfan5 |
eh |
13:54 |
EmmetCooper |
i already all that security risk of roots though. :D |
13:54 |
EmmetCooper |
since I'm a hacker myself. |
13:55 |
sfan5 |
there is no linux distro that is supposed to stay save if someone gets root on your machine |
13:55 |
EmmetCooper |
ethical that is |
13:55 |
sfan5 |
safe* |
13:55 |
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13:55 |
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13:55 |
EmmetCooper |
sfan5 i know. :D |
13:56 |
VanessaE |
OldCoder: plain grass texture being used for some sort of plantlike node. Probably you wanted one of the tall/wild grass textures here. Saw this on reactor's world too. |
13:56 |
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13:57 |
VanessaE |
morning, hmmmm |
13:57 |
EmmetCooper |
seems to me that OldCoder has alot to fix for his world |
13:57 |
hmmmm |
morning |
13:59 |
sfan5 |
EvergreenTree: https://gist.github.com/sfan5/7398625 |
13:59 |
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14:01 |
kaeza |
PyGame \:D/ |
14:02 |
EvergreenTree |
sfan5, about the clock, I assume the top row is months, the next row is the day, and the rest is normal, right? |
14:02 |
sfan5 |
yep |
14:02 |
VanessaE |
sfan5: interesting...I never quite understood the appeal of a binary clock aside from it being geeky. No... NIXIE TUBES are where it's at. |
14:03 |
sfan5 |
lol |
14:03 |
VanessaE |
(if you can find them) |
14:03 |
sfan5 |
well |
14:03 |
sfan5 |
you could buy a watch that displays a colorful 'NOW' and from the colors you can read the time |
14:03 |
sfan5 |
that'd be awesome |
14:03 |
sfan5 |
s/you could buy/there should be/ |
14:03 |
VanessaE |
I've seen projects like that on hackaday. |
14:04 |
VanessaE |
one was a "resistor color code clock" |
14:04 |
sfan5 |
haha |
14:04 |
VanessaE |
looked like an oversized 1/4 watt resistor. Kinda neat but impossible to read :) |
14:06 |
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14:06 |
markveidemanis |
Hello! |
14:08 |
kaeza |
thexyz, the reply link in posts needs to stand out more ._. |
14:11 |
EmmetCooper |
does anyone here write polymorphic staged shellcodes?just asking. |
14:12 |
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14:13 |
sfan5 |
EmmetCooper: what are those things? |
14:13 |
reactor |
EmmetCooper: do you know Sheldon Cooper? |
14:13 |
EmmetCooper |
Reactor: nope. :D |
14:13 |
reactor |
Aight. |
14:14 |
EmmetCooper |
sfan5: is a self-encrypting bytecode like instructions.. sortof like a malware code that can bypass anti-viruses. |
14:14 |
sfan5 |
wow |
14:15 |
sfan5 |
I thought about that for JS packing/obfuscating |
14:15 |
EmmetCooper |
shellcodes are mostly used for machines like MAC and windows because they have the most users |
14:15 |
EmmetCooper |
unlike linux |
14:15 |
sfan5 |
I know that |
14:16 |
EmmetCooper |
i was asking cuz i want to learn new encrypting functions. :D mine is a bit old and dump |
14:16 |
EmmetCooper |
dumb* |
14:16 |
reactor |
Resistor colour code is gay. |
14:16 |
VanessaE |
bah, fuck anything that's encrypted when it shouldn't be. |
14:17 |
reactor |
Why not just print the value? |
14:17 |
reactor |
But no, they will make it as tangled as it is. |
14:17 |
VanessaE |
reactor: you ever tried to read a 1/8W resistor? |
14:17 |
reactor |
My eyes are too expensive. |
14:17 |
VanessaE |
it's actually pretty easy to read by color code, but by numbers it would be impossible. |
14:18 |
sfan5 |
EmmetCooper: I have an idea, why not use IDEA for encryption? |
14:18 |
reactor |
But I've seen at least three 1/4W resistors with numbers. |
14:18 |
reactor |
Pretty readable. |
14:18 |
sfan5 |
oh god that was a bad pun |
14:18 |
VanessaE |
brown black red gold - 10*(10^2) ± 5% |
14:18 |
VanessaE |
simple. |
14:19 |
sfan5 |
'simple.' |
14:19 |
reactor |
It may be simple if you solder for a living. |
14:19 |
reactor |
It's not, if you only cobble things together when they break. |
14:19 |
VanessaE |
sfan5: it's always the first two digits times 10 to the third digit. brown black red = 1000, brown black orange = 10000, etc. |
14:20 |
EmmetCooper |
i was kinda hoping to learn shikata-ga-nai |
14:20 |
sfan5 |
-> https://github.com/rapid7 |
14:21 |
reactor |
I can read colour codes with a code sheet, but it's a lot slower than if there were numbers. |
14:22 |
EmmetCooper |
never thought rapid7 would have a git repo for metasploit |
14:22 |
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14:24 |
VanessaE |
reactor: all you need to know is what color corresponds to what number. black = 0, brown = 1, then the rainbow from red = 2 to purple = 7. Then I think it's white and grey for 8 and 9. Silver and gold on that third band are used as dividers, and on the forth band they mean the value is accurate to 10% and 5%, respectively. |
14:24 |
reactor |
I know eh. |
14:24 |
VanessaE |
once you know that, you can read them without a code sheet. |
14:24 |
reactor |
I've been reading some. |
14:25 |
reactor |
But with a cheat sheet. |
14:25 |
reactor |
Tedious. |
14:26 |
VanessaE |
ok, today's lesson is concluded : |
14:26 |
VanessaE |
:P |
14:26 |
VanessaE |
I'm going back to bed now.. |
14:31 |
reactor |
lesion? |
14:31 |
Jordach |
b nessies |
14:31 |
Jordach |
bb* |
14:31 |
Jordach |
-s |
14:31 |
reactor |
Define "nessie". |
14:31 |
reactor |
And see you. |
14:32 |
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14:50 |
MinetestBot |
GIT: prolergithub.com commited to minetest/minetest: Fix spaces float islands code d75b1718f8 2013-11-10T06:46:57-08:00 http://git.io/kLkEeQ |
14:50 |
MinetestBot |
GIT: 0gb-us commited to minetest/minetest: FIxed floating isle generation at chunk boundaries a92e90f684 2013-11-10T06:45:14-08:00 http://git.io/Tu0qKA |
14:51 |
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15:13 |
Esteban97 |
Hi everyone! |
15:18 |
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15:20 |
DarinM1967 |
Hey Jordach are you available to tell me what exporting settings I need for blender? |
15:20 |
DarinM1967 |
Hey everyone. How we all doing today? |
15:22 |
Pavel_S |
Hi! Have a problem with shaders. Got this error:" generate_shader(): failed to generate "liquids_shader", a ddHighLevelShaderMaterial failed " |
15:23 |
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15:26 |
DarinM1967 |
Does anyone know if and when Blockmen comes on #minetest? I wanted to talk to him about his "Wasteland", "ruins", "mines" and "pyramid" mods. I'm going to see if I can modify them to evolve "Wastelands" into a post nuclear survival and terra-forming game. |
15:27 |
DarinM1967 |
It would be a lot like "Fallout" with the added feature of reclaiming and terra-forming the planet back to its green and beautiful state. |
15:27 |
reactor |
o/ |
15:27 |
OldCoder |
VanessaE, Suggestions about specific mods are quite welcome |
15:28 |
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15:28 |
DarinM1967 |
Thanks OldCoder or is it VanessaE? |
15:28 |
DarinM1967 |
Nevermind I see their both different nicks. My bad. Hehehe |
15:29 |
DarinM1967 |
Don't know if too many of ya have played fallout the newest version is "Fallout 3". |
15:29 |
Jordach |
darin, use he forum pm my tablet does not remember logs |
15:30 |
Jordach |
(i might make a quassel core instance...) |
15:30 |
DarinM1967 |
Okay Jordach. |
15:30 |
OldCoder |
VanessaE, I have xpanes already |
15:31 |
DarinM1967 |
Well I'm off to eat breakfast and get some sleep. I'm going to keep IRC up incase Jordach is able to give me those blender .x/export settings later. Thank you all for your time and patience. Take care now. :) |
15:32 |
Jordach |
im going home, so i will be able to fix your models |
15:32 |
Jordach |
bur i hated working on a mesh for minetest, see one of my topica |
15:32 |
Jordach |
topics* |
15:33 |
Jordach |
i ended up making a new mesh entirely |
15:33 |
reactor |
OldCoder: xpanes would be good in Pripyat. |
15:33 |
Jordach |
anyways, later nodeheads |
15:33 |
OldCoder |
reactor, I have xpanes turned on |
15:33 |
OldCoder |
Jordach, k |
15:33 |
reactor |
We also need second kind of fences (there used to be nether fences in Minecraft, and I had white texture for them) |
15:34 |
reactor |
Wooden lampposts in urban area don't look appropriate. |
15:35 |
OldCoder |
reactor, I am quite open to suggestions |
15:35 |
OldCoder |
VanessaE, can you tell what the grass should be? And the missing panes mod is probably... "panes" |
15:35 |
OldCoder |
Is there a current version of the "panes" mod (as opposed to "xpanes") ? |
15:37 |
OldCoder |
reactor, Indicate mods (perhaps this week) if you want specific ones added |
15:37 |
reactor |
panes or xpanes |
15:37 |
reactor |
that's all |
15:38 |
OldCoder |
reactor, xpanes is there |
15:39 |
OldCoder |
And indicate fences you wish |
15:39 |
OldCoder |
When you learn |
15:39 |
OldCoder |
Finally, if anybody knows about the grass that VanessaE meant tell me |
15:39 |
reactor |
mk |
15:40 |
OldCoder |
reactor, AFAIK xpanes is there; let me know sometime if not |
15:41 |
reactor |
mk |
15:52 |
OldCoder |
Does anybody know if panes and xpanes conflict? |
15:53 |
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16:00 |
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16:07 |
zat |
http://i.imgur.com/t1AL7HT.gif |
16:08 |
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16:11 |
kaeza |
zat, D: |
16:11 |
zat |
:D! |
16:11 |
kaeza |
I just finished eating pasta ;_; |
16:11 |
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16:11 |
zat |
now its a creepypasta |
16:12 |
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16:19 |
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16:19 |
sfan5 |
meow |
16:20 |
reactor |
bark |
16:20 |
kaeza |
baaa |
16:20 |
sfan5 |
mooo |
16:21 |
sapier |
*calling for chineese butcher* |
16:21 |
PilzAdam |
for some reason blender doesnt save the animation when I export into .x ... |
16:21 |
sapier |
animation and .x? |
16:21 |
sapier |
did you attach animation correctly? |
16:22 |
reactor |
8086 assembly :( |
16:22 |
sfan5 |
assembly is nice |
16:22 |
PilzAdam |
sapier, ummm..... |
16:22 |
reactor |
Yes, if it's PDP-11 assembly. |
16:22 |
sfan5 |
you can do things many c compilers don't let you do |
16:23 |
sfan5 |
+with c |
16:23 |
reactor |
x86 is confusing. |
16:23 |
sfan5 |
which part of x86 is confusing? |
16:23 |
sapier |
I remember having some problems with correct attachment I don't quite remember which one was right but I've written to wiki |
16:23 |
reactor |
Everything. |
16:23 |
kaeza |
lmov head[%sfan5], 0[kitten] |
16:24 |
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16:24 |
reactor |
Look up PDP-11. Programming it in assembly and even in machine codes is easy. |
16:24 |
sfan5 |
movq %eax, %eax |
16:24 |
thexyz |
what is inline assembly |
16:24 |
reactor |
Sadly, computers ain't like that anymore. |
16:24 |
sfan5 |
wait... %eax is not a qword |
16:25 |
OldCoder |
thexyz, inline assembly is assembly embedded in 'C' code |
16:26 |
thexyz |
OldCoder: that was directed at sfan5 |
16:26 |
thexyz |
20:22 < sfan5> | you can do things many c compilers don't let you do |
16:26 |
sfan5 |
thexyz: you can't make a function ".global function\nfunction:\tjmp other_func" |
16:26 |
OldCoder |
Hm? Was my guess wrong, then? |
16:26 |
OldCoder |
<VanessaE> OldCoder: plain grass texture being used for some sort of plantlike node. Probably you wanted one of the tall/wild grass textures here. Saw this on reactor's world too. |
16:26 |
sfan5 |
you can't tell gcc to not touch anything |
16:26 |
OldCoder |
Does anybody know what she was thinking of? |
16:27 |
sfan5 |
gcc always puts "pop %ebp" or w/e at the start of a function |
16:27 |
OldCoder |
thexyz, there is a large new world (not reactor Pripyat, another one) |
16:28 |
reactor |
VanessaE: ?!! |
16:28 |
reactor |
What tall grass? |
16:28 |
OldCoder |
She is asleep |
16:28 |
thexyz |
let's talk about bloat http://www.cl.cam.ac.uk/~sd601/papers/mov.pdf |
16:28 |
reactor |
There is a fern in my texture set. |
16:28 |
OldCoder |
I will be happy to add some textures if people will suggest them |
16:28 |
reactor |
"junglegrass" |
16:28 |
OldCoder |
reactor, Do you have a link? |
16:28 |
reactor |
My textures are available on my ftp. |
16:29 |
OldCoder |
reactor, junglegrass is part of *her* modset |
16:29 |
reactor |
probaby jungle_grass |
16:29 |
OldCoder |
We have it turned on already |
16:29 |
reactor |
eys |
16:29 |
reactor |
yes |
16:29 |
OldCoder |
So what was she thinking of? |
16:29 |
reactor |
jungle tree is birch in my mod |
16:29 |
reactor |
textures* |
16:29 |
OldCoder |
What should I add? |
16:29 |
reactor |
idk |
16:29 |
reactor |
nothing |
16:29 |
OldCoder |
Hmm |
16:30 |
reactor |
it's already there, probably |
16:30 |
OldCoder |
She thinks there is a missing set of textures though |
16:30 |
OldCoder |
Well, does anybody know if panes and xpanes conflict? |
16:30 |
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16:30 |
sapier |
PilzAdam did you find your animation problem? |
16:31 |
OldCoder |
News: My worlds are going down and up to add mods now |
16:32 |
sapier |
oldcoder any issues with mobf sofar? |
16:32 |
PilzAdam |
sapier, not really, Im trying b3d now |
16:32 |
OldCoder |
sapier, No |
16:32 |
OldCoder |
sapier, People have reported unknown entities |
16:32 |
OldCoder |
But also animals |
16:32 |
OldCoder |
We don't have clues yet to the unknown entities |
16:33 |
OldCoder |
So they may be fine |
16:33 |
sapier |
PilzAdam I'm not sure if b3d is different for this yet it's filesize is way smaller |
16:33 |
PilzAdam |
at least 1 frame is exported correctly, but when I try to "run" the animation its all fucked up |
16:33 |
sapier |
strange what was old mobf version within that world? |
16:33 |
sapier |
ok that's a .x problem some sorts of animation just don't work there |
16:34 |
PilzAdam |
in b3d that is |
16:34 |
sapier |
this is true for .b3d too but within b3d it's way less |
16:35 |
sapier |
if I remember correctly especialy animation concatenation with scaling doesn't work in .x e.g. moving a bone attached to another bone which is scaled over time |
16:36 |
sapier |
oldcoder mobf usually keeps upgrade paths for 2-3 major versions |
16:37 |
OldCoder |
sapier, hm? |
16:37 |
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16:38 |
sapier |
If you're upgrading from 2.0 it is fine for sure 1.4 should work too but I have no idea if it's gonna work from pre 1.4 |
16:38 |
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16:39 |
PilzAdam |
sapier, oh, it was an error in the code; apparently calling player.set_animation in globalstep() resets the animation to its start point everytime |
16:39 |
OldCoder |
sapier, It is fine; thanks. Let me know if the serialize issue is anything to worry about. |
16:40 |
sapier |
of course if there are critical bugs I usually release a new stable version |
16:41 |
sapier |
yes that set_animation reset thing isn't quite straight forward ... made this mistake too |
16:44 |
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16:46 |
OldCoder |
Does anybody know if panes and xpanes conflict? Or what tall grass VanessaE might have meant? I regret repeating the questions and will stop now |
16:46 |
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16:48 |
sfan5 |
OldCoder: you coudl just try out whether they conflict |
16:48 |
sfan5 |
could* |
16:48 |
OldCoder |
sfan5, it might not be obvious; but thank you |
16:48 |
OldCoder |
sfan5, the new world seems very large |
16:49 |
OldCoder |
Restarting soon; but I will need to make a new cache |
16:50 |
Jordach |
DarinM1967, i'm home now :D |
16:52 |
OldCoder |
Jordach, any idea what tall grass VanessaE might be thinking of? |
16:52 |
OldCoder |
<VanessaE> OldCoder: plain grass texture being used for some sort of plantlike node. Probably you wanted one of the tall/wild grass textures here. Saw this on reactor's world too. |
16:52 |
Jordach |
J-J-J-J-J-J-J-J-J-JUNGLE! |
16:52 |
OldCoder |
But that is in plantlife; it is hers |
16:52 |
Jordach |
oh wait |
16:52 |
OldCoder |
And I have plantlife |
16:52 |
Jordach |
it's more like crabgrass afaik in MC |
16:53 |
* OldCoder |
researches |
16:54 |
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16:55 |
OldCoder |
Interesting! plantlife is installed but it wasn't added to world.mt |
16:56 |
Jordach |
DarinM1967, I understand WHY YOUR MODEL doesn't WORK. |
16:58 |
Jordach |
b3d doesnt support different objects on export |
16:58 |
Jordach |
.x does |
16:59 |
Jordach |
however, you've used a Inverse Kinematic style armature, which inherently does not work with .x |
16:59 |
sapier |
different objects in .x? I guess you have a 100mbit internet connection :-) |
16:59 |
Jordach |
sapier, there's no way that model will be small enough for low bandwidth |
17:00 |
sapier |
so you use a 100mb model instead of 1mb? |
17:00 |
Jordach |
sapier, nono |
17:00 |
sapier |
ok sorry it's only 50mb |
17:00 |
sapier |
.x is text format using 10 or 20 digits for float? |
17:02 |
sapier |
everyone has to decide itself of course but for mobf I decided using 10-50 times more memory isn't an option |
17:02 |
sapier |
especialy if you do animation |
17:03 |
Jordach |
DarinM1967's model has separate objects, and is animated like this: http://i.imgur.com/3Xkpt86.png |
17:03 |
sapier |
why does it have different objects? |
17:03 |
Jordach |
idk |
17:04 |
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17:05 |
sapier |
I don't know this model but if it's same as official player model it can be exported to b3d |
17:07 |
OldCoder |
sapier, BTW /mobf says unknown command; was that incorrect? |
17:07 |
sapier |
did you delete mobf_settings? |
17:08 |
OldCoder |
I don't believe so |
17:08 |
OldCoder |
I will verify now that it is there |
17:08 |
sapier |
you could try /mobf_settings but this is quite old |
17:08 |
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17:08 |
OldCoder |
Not there |
17:08 |
OldCoder |
sapier, Researching further |
17:09 |
sapier |
try mobf_settings |
17:09 |
OldCoder |
sapier, refresh my memory; where does mobf_settings come from? |
17:09 |
OldCoder |
It has been a tiring few days |
17:09 |
OldCoder |
I don't seem to have it |
17:10 |
sapier |
it's part of animals_modpack as of 2.0 |
17:10 |
OldCoder |
animals/mobf/utils/settings.lua |
17:10 |
OldCoder |
I have that |
17:10 |
sapier |
no it's a own folder within animals called mobf_settings |
17:10 |
OldCoder |
Ah |
17:10 |
OldCoder |
k |
17:10 |
OldCoder |
I will research further thanks |
17:10 |
OldCoder |
I think I see the issue |
17:10 |
Jordach |
youtube.com, |
17:11 |
reactor |
yousuck.com |
17:11 |
reactor |
s/suck/fail/ |
17:11 |
zat |
some users hate youtube because it is too mainstream. |
17:12 |
reactor |
And some hate it because it changes something now and then, which breaks get_flash_videos. |
17:12 |
Jordach |
lol |
17:12 |
Jordach |
wrong window |
17:12 |
Jordach |
i managed to type under a full window |
17:12 |
zat |
lol |
17:12 |
zat |
glad you did not something worse |
17:13 |
zat |
reactor: DownloadHelper always works fine with it :) |
17:13 |
reactor |
What is it? |
17:13 |
zat |
an extension |
17:13 |
reactor |
Fuck extensions. |
17:13 |
reactor |
Seriously. |
17:13 |
zat |
Too mainstream? :) |
17:13 |
reactor |
No. |
17:13 |
us`0gb |
reactor: I find it doesn't work too well for me without installing extra plugins. |
17:13 |
reactor |
Browsers are too fat. |
17:14 |
reactor |
I don't want to use a browser to watch a fucking video! |
17:14 |
reactor |
I want to use whatever player _I_ like. |
17:14 |
zat |
then don’t do it and be against the world just because |
17:14 |
reactor |
and I want infinite cache! |
17:14 |
us`0gb |
I am considering switching to light weight Midori. |
17:14 |
OldCoder |
us`0gb, try netsurf |
17:14 |
reactor |
-c? |
17:14 |
us`0gb |
Netsurf .... |
17:15 |
OldCoder |
It is some type of colors adjustment |
17:15 |
OldCoder |
Not sure |
17:15 |
* us`0gb |
consults his not-so-local search engine |
17:15 |
OldCoder |
http://www.netsurf-browser.org/ |
17:15 |
OldCoder |
us`0gb, ^ |
17:15 |
sfan5 |
!title |
17:15 |
MinetestBot |
sfan5: NetSurf Web Browser |
17:15 |
zat |
YOU DONT SAY! |
17:15 |
sfan5 |
I don' know what I expected.. |
17:15 |
sfan5 |
+t |
17:16 |
OldCoder |
Heh |
17:16 |
reactor |
Meh. |
17:16 |
reactor |
take a look at xombrero. |
17:16 |
reactor |
Or uzbl. |
17:16 |
reactor |
A lot more productive. |
17:16 |
zat |
Firefox has really manager to somehow become the hugest ram&cpu hog. |
17:16 |
zat |
managed* |
17:16 |
reactor |
zat: its developers are passive aggressive. |
17:16 |
reactor |
They don't fix what is broken, and break what is working. |
17:17 |
reactor |
And they don't listen to users. |
17:17 |
zat |
reactor: If it is not comfortable to me, it is not productive. |
17:17 |
reactor |
They removed OSS support. |
17:17 |
reactor |
Just because. |
17:17 |
zat |
well, they keep breaking their API |
17:17 |
zat |
also... why XPCOM' |
17:17 |
zat |
? |
17:17 |
reactor |
And they didn't ask people's opinion on ALSA and Pulseaudio, which don't work out everywhere. |
17:17 |
us`0gb |
reactor: I know, I've been dealing with a couple clear Firefox breaks, and they outright deny that they are breaks at all. |
17:18 |
reactor |
Exactly. |
17:18 |
zat |
yum install siege |
17:18 |
zat |
oopppppppsssss |
17:18 |
reactor |
Where's that stable, fast, secure browser Firefox used to be when it was version 3? |
17:19 |
* Jordach |
looks at Chromium |
17:19 |
zat |
Jordach: it is not much better |
17:19 |
us`0gb |
I still need Firefox for school, probably. Or a derivative, at least. But that doesn't mean I have to do the rest of my browsing with it. |
17:20 |
reactor |
us`0gb: why do you need it for school? |
17:21 |
us`0gb |
Because the school web site is HORRENDOUSLY written. |
17:21 |
us`0gb |
It actually has a list of "approved browsers", a sure sign they're doing something wrong. |
17:22 |
Jordach |
uh o |
17:22 |
|
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17:22 |
|
markveidemanis joined #minetest |
17:22 |
Jordach |
oh* |
17:22 |
us`0gb |
Not the only sign present, either. |
17:22 |
us`0gb |
I'm also considering dumping GNOME for a while in exchange for LXDE. Maybe. |
17:22 |
Jordach |
\o/ 103 clients in #minetest minus ChanServ |
17:23 |
thexyz |
use xfce |
17:23 |
markveidemanis |
HI! |
17:23 |
thexyz |
HAI! |
17:23 |
Jordach |
O HAI THERE!! |
17:23 |
us`0gb |
Xfce is possibly my favorite desktop ever. It also takes twice the resources of LXDE though. |
17:23 |
us`0gb |
Hello! |
17:23 |
reactor |
us`0gb: APPROVED BROWSERS. |
17:23 |
|
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17:23 |
reactor |
us`0gb: oh my god. |
17:24 |
us`0gb |
reactor: I know, right? |
17:24 |
reactor |
Seriously. |
17:24 |
Jordach |
-!- Caps Lock combo broken by: us`0gb |
17:24 |
reactor |
How come they came up with that? |
17:24 |
Calinou |
try xfce |
17:24 |
Jordach |
got wood EvergreenTree |
17:24 |
Calinou |
err |
17:24 |
reactor |
us`0gb: they won't let you read the site with something else? |
17:24 |
thexyz |
too late? |
17:24 |
Calinou |
Jordach: that's what she said |
17:24 |
|
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17:24 |
reactor |
us`0gb: good browsers let you fake the client string. |
17:24 |
Jordach |
+only |
17:25 |
reactor |
Yes. |
17:25 |
reactor |
Only. |
17:25 |
us`0gb |
reactor: The site won't work correctly with some other browsers. Unofficially, the site works just fine in many unapproved browsers, but I don't know yet if it will work in Midory/NetSurf. |
17:25 |
reactor |
Try it eh. |
17:25 |
* Jordach |
is thinking of being permanently wired into a computer (not GLADoS style) |
17:26 |
us`0gb |
I will, but don't have those installed yet. |
17:26 |
reactor |
And I think netsurf is too limited. |
17:26 |
reactor |
You should really try xombrero sometime. |
17:26 |
reactor |
It has GUI as well, if you don't like command line. |
17:26 |
thexyz |
that's the reason for those "approved browsers" signs; they don't want to solve problems of users with, i.e. links or something like that |
17:26 |
us`0gb |
Consulting search engine .... |
17:26 |
* Jordach |
wonders if said search engine is Google |
17:27 |
thexyz |
because those 0.01% of users usually take 90% of time |
17:27 |
thexyz |
or something like that |
17:27 |
us`0gb |
thexyz: They could just say "graphical browser required" if that is the case. |
17:27 |
us`0gb |
Jordach: Yes, yes it is. |
17:27 |
thexyz |
us`0gb: no |
17:27 |
thexyz |
they obviously can't |
17:27 |
thexyz |
because "graphical browser" is still too broad |
17:29 |
thexyz |
so either use what everyone uses or don't complain about those people not willing to fix stuff for you |
17:29 |
* Jordach |
loves to cheat web blocks with the Google Cache |
17:30 |
thexyz |
web blocks? |
17:30 |
Jordach |
eg, ip filters |
17:31 |
thexyz |
oh |
17:31 |
thexyz |
while we're talking about ip filters |
17:31 |
thexyz |
fuck efnet |
17:31 |
thexyz |
worst network ever |
17:31 |
us`0gb |
"xombrero is a minimalist web browser with sophisticated security features designed-in, rather than through an add-on after-the-fact." |
17:32 |
us`0gb |
That sounds promising. |
17:32 |
Jordach |
thexyz, agreed |
17:32 |
Jordach |
quakenet has the worst network volunteers ever |
17:32 |
Jordach |
no nick protection, they won't kill trolls or spammers |
17:33 |
thexyz |
that's what ops do, no? |
17:33 |
Jordach |
thexyz, what if channels don't have said ops |
17:33 |
thexyz |
well that sucks |
17:34 |
thexyz |
from my little experience rizon is the most friendly one |
17:34 |
thexyz |
s/one/network/ |
17:34 |
reactor |
If you want ad blocking, us`0gb, set up privoxy. |
17:35 |
Jordach |
btw, im on quakenet - but as a ghost |
17:35 |
thexyz |
and freenode is meh |
17:35 |
Jordach |
(i don't use this nick there) |
17:35 |
thexyz |
but everyone uses it already so.. |
17:35 |
us`0gb |
reactor: Ads don't bother me. |
17:35 |
reactor |
Aight. |
17:36 |
us`0gb |
THough I just realized YouTube may break after I switch. That will be sad. |
17:36 |
us`0gb |
It's not enough to prevent me from switching, but still sad. |
17:36 |
Jordach |
us`0gb, MiniTube or VLC |
17:37 |
thexyz |
just use mpv |
17:37 |
* Jordach |
grunts at thexyz |
17:37 |
reactor |
us`0gb: it works with all sites Firefucks works with. |
17:38 |
reactor |
It's Webkit-based. |
17:38 |
reactor |
Webkit is heavy and takes long time to compile, though. |
17:38 |
thexyz |
mpv just werks |
17:38 |
thexyz |
best player ever made so far |
17:38 |
reactor |
But at least it gives you functionality without eating up all memory and monopolising your processors. |
17:39 |
us`0gb |
reactor: YouTube needs a special plugin to work for me though in Firefox. So if it doesn't have that plugin .... |
17:39 |
reactor |
What special plugin? |
17:39 |
reactor |
Flash? |
17:39 |
reactor |
Flash can be made to run in xombrero. |
17:39 |
us`0gb |
Not Flash, some HTML5 thing. |
17:39 |
reactor |
You need npviewer. |
17:39 |
reactor |
Oh. |
17:39 |
us`0gb |
I don't use Flash. |
17:39 |
reactor |
Idk then. |
17:39 |
reactor |
html5 should work. |
17:40 |
us`0gb |
YouTube isn't working with just HTML5 though, this plugin converts the videos from whatever they are to HTML5 objects. |
17:41 |
reactor |
Oh. |
17:41 |
reactor |
I don't know then. |
17:41 |
reactor |
So, youtube decided not to enable html5 support? |
17:42 |
us`0gb |
I think they did, I just don't know what hoops you have to jump through to enable it, and even if you do enable it, it doesn't work for all videos (for example, it doesn't work on videos with Flash ads). |
17:44 |
Jordach |
because adblock |
17:44 |
reactor |
Oh. |
17:44 |
reactor |
I see. |
17:45 |
reactor |
Yes, it didn't work on some vids, I noticed that in Firefox on NetBSD. |
17:45 |
reactor |
There is flash for NetBSD, but I didn't bother to install it. |
17:47 |
us`0gb |
I wonder if disabling Gnash would make YouTube play HTML5 videos by default. |
17:47 |
thexyz |
we desperately need decentralized peer-to-peer encrypted anonymous censorless youtube replacement |
17:48 |
Jordach |
thexyz, thepiratebay.sx ;) |
17:48 |
reactor |
goatse.cx |
17:48 |
us`0gb |
thexyz: THat's called MediaGoblin, and it also replaces some other things such as Flickr. |
17:49 |
Jordach |
reactor, lo |
17:49 |
thexyz |
us`0gb: is it peer to peer? |
17:49 |
Jordach |
lol |
17:49 |
Jordach |
thexyz, http://mg.viewskew.com/ |
17:50 |
Jordach |
example instance |
17:50 |
us`0gb |
thexyz: Maybe not. |
17:50 |
thexyz |
useless |
17:50 |
reactor |
Щ_Щ |
17:50 |
thexyz |
so it's like an image board? |
17:50 |
thexyz |
or what? |
17:51 |
Jordach |
thexyz, part imgur, part youtube, part soundcloud |
17:51 |
thexyz |
um |
17:51 |
us`0gb |
thexyz: Okay, it seems to be decentralized, but not peer to peer. My bad. |
17:52 |
thexyz |
yes |
17:52 |
thexyz |
which means it can easily be censored |
17:52 |
reactor |
Meh. Media hosting. |
17:52 |
Jordach |
thexyz, then code it :P |
17:52 |
reactor |
Why not host own videos yourself? |
17:52 |
us`0gb |
Disabling Gnash/NoScript makes the videos play as normal. I guess YouTube was just detecting Gnash then. |
17:53 |
reactor |
Oh. I forget. ISP bandwidth. :( |
17:53 |
thexyz |
Jordach: too inexperienced |
17:53 |
reactor |
If Internet was more affordable, that would be the best option. |
17:53 |
thexyz |
also don't want to get sued to hell/killed |
17:53 |
thexyz |
or whatever methods they use now |
17:55 |
thexyz |
reference: Winny |
17:55 |
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17:55 |
kaeza |
I don't really see how this MediaGoblin is any better than Facebook, Google Plus, etc |
17:56 |
thexyz |
oooh |
17:56 |
thexyz |
that's gonna be good, let me grab some popcorn |
17:57 |
Calinou |
<thexyz> we desperately need decentralized peer-to-peer encrypted anonymous censorless youtube replacement |
17:57 |
Calinou |
serious, or sarcasm? :p |
17:57 |
Calinou |
we need better youtube comments first :> |
17:57 |
thexyz |
why sarcasm? |
17:57 |
Calinou |
people use sarcasm on the internet too much |
17:57 |
Calinou |
so I sometimes sense it |
17:57 |
Jordach |
Calinou, or just remove the idiots from YouTube |
17:57 |
us`0gb |
kaeza: It's decentralized so anyone can host part of it. No one entity controls the data. |
17:57 |
thexyz |
no, it's what I really think |
17:58 |
thexyz |
because youtube tends to delete videos due to copyright blah blah blah |
17:59 |
thexyz |
even when it's a dashcam recording with music playing on radio |
17:59 |
Calinou |
dashcam? |
17:59 |
Jordach |
Calinou, welcome to Russia |
18:00 |
thexyz |
yeah |
18:00 |
Calinou |
oh |
18:00 |
Calinou |
I get it |
18:00 |
thexyz |
you guys live too good |
18:00 |
Jordach |
you wonder why that meteorite got soo much footage, blame the dashcams for that |
18:00 |
thexyz |
if you don't know what it is |
18:01 |
Calinou |
iirc, a dashcam is a camera you put in your car |
18:02 |
thexyz |
yes |
18:02 |
thexyz |
even wikipedia article about them refers to russia |
18:02 |
thexyz |
http://en.wikipedia.org/wiki/Dashcam |
18:03 |
Jordach |
железобетонное очко lol'd |
18:04 |
reactor |
:D |
18:04 |
thexyz |
see? russia is a wonderful country |
18:04 |
thexyz |
you should move here |
18:04 |
thexyz |
hehe |
18:04 |
* Jordach |
likes the language part |
18:05 |
* Jordach |
thinks the UK is more communist that Russia |
18:05 |
|
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18:05 |
thexyz |
21:49 thexyz: nsfw http://nekaka.com/d/ziHnrYHzy5 |
18:06 |
Jordach |
thexyz, dafuq is that |
18:06 |
* Jordach |
cannot translate |
18:06 |
thexyz |
just. watch. it |
18:07 |
thexyz |
this is "Ñлабоумие и отвага" |
18:08 |
EvergreenTree |
!title |
18:08 |
MinetestBot |
EvergreenTree: NEKAKA - Download File - (18 ) ПавленÑкий прибил Ñвои Ñйца гвоздём к[...] |
18:09 |
reactor |
ПРОМЕЖBULIT |
18:12 |
|
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18:13 |
reactor |
john_minetest: the name of some steel-concrete plant, idk |
18:14 |
reactor |
john_minetest: промышленный е...? железоB(б)етонный у...? |
18:15 |
reactor |
I've seen the word written on some banners around the town. |
18:15 |
reactor |
Yes. |
18:15 |
reactor |
They think it's fashionable. |
18:15 |
reactor |
Heh. |
18:18 |
reactor |
I don't really know what kind of people listen to k-pop. |
18:19 |
thexyz |
I don't know; got any samples? |
18:21 |
reactor |
I wouldn't understand these people, really. |
18:21 |
thexyz |
why? |
18:22 |
thexyz |
wait, this video is for girls |
18:22 |
reactor |
...I see. We have different tastes. |
18:22 |
reactor |
Probably diametrically opposite. |
18:24 |
thexyz |
nice hair |
18:25 |
|
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18:25 |
thexyz |
no, I can't say I'm loving it |
18:27 |
OldCoder |
Everybody: I am creating a new cache and I will invite people to revisit Pripyat and Mjolnir Worlds today using the new cache to try out the latest mod changes. |
18:27 |
OldCoder |
We really do need to persuade kahrl to merge httpfetch... one hour to get into a world is too long :-) |
18:30 |
|
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18:30 |
thexyz |
OldCoder: what exactly do you need httpfetch for? |
18:31 |
thexyz |
which can't be solved by current cURL remote_media option |
18:31 |
OldCoder |
thexyz, remote_media does not work without kahrl patch; speak with VanessaE and kahrl. This has all been tested. |
18:31 |
OldCoder |
I am surprised; didn't you know? |
18:32 |
VanessaE |
and lots of people have seen what happens when it goes wrong. |
18:32 |
thexyz |
hmm? how exactly doesn't it work? it worked fine for me with my anon server |
18:32 |
VanessaE |
thexyz: random textures and models fail to be received and processed by the client |
18:32 |
OldCoder |
Works well with kahrl patch though |
18:32 |
OldCoder |
As far as we tested it |
18:32 |
reactor |
john_minetest: I see. Your parents haven't shown you proper stuff to listen to. :( |
18:32 |
thexyz |
well this is strange because no one reported that to me |
18:34 |
reactor |
I doubt your friend's good taste now. |
18:34 |
thexyz |
I dunno, if he's having fun listening to this kind of music then what's the problem? |
18:34 |
thexyz |
you can of course say "his taste is shit" or some other crap like that, but what's the point? |
18:36 |
OldCoder |
VanessaE, I don't know what to do about the grass issue you mentioned. But I fiddled with the mods and am entering the newest world soon. After cache is built. Half an hour to load! |
18:36 |
VanessaE |
you just have the wrong texture somewhere is all |
18:37 |
|
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18:39 |
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blaze joined #minetest |
18:41 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix "TODO read modinfo" in modmanager to improve ui usability 0f9440fa61 2013-11-10T10:37:45-08:00 http://git.io/7TipRA |
18:42 |
OldCoder |
VanessaE, be nice to know what texture |
18:42 |
VanessaE |
OldCoder: I would guess default_junglegrass.png |
18:42 |
VanessaE |
I don't recall seeing any of that in the world and there shoulda been at least some |
18:43 |
reactor |
john_minetest: I see. |
18:45 |
OldCoder |
VanessaE, What about your junglegrass? And how shall I add the default one? |
18:45 |
OldCoder |
Tip is appreciated |
18:45 |
|
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18:45 |
thexyz |
NekoGloop: saw that already? https://www.facebook.com/internetexplorertan |
18:46 |
VanessaE |
my mod supplies its own textures but it does not change the default obne. |
18:46 |
VanessaE |
one* |
18:46 |
OldCoder |
OK; so how do I make the default one be used? |
18:46 |
|
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18:47 |
iqualfragile |
OldCoder: i guess there are none |
18:48 |
iqualfragile |
on a related note: i think there should be a modmakers guideline |
18:48 |
OldCoder |
iqualfragile, none what? VanessaE says: |
18:48 |
OldCoder |
<VanessaE> OldCoder: I would guess default_junglegrass.png |
18:48 |
iqualfragile |
containing things like: your mods default texture should fit into the minetest default texturepack |
18:48 |
iqualfragile |
and check if a similar mod allready exists |
18:49 |
iqualfragile |
OldCoder: in that case: create a texturepack containing a renamed default_junglegrass.png |
18:49 |
Jordach |
thexyz, there's a frame on the storyboard: micheal bay all the way |
18:49 |
OldCoder |
iqualfragile, sounds good; but renamed to what? |
18:50 |
thexyz |
Jordach: wat |
18:50 |
OldCoder |
I did something similar with Nether textures |
18:50 |
iqualfragile |
thet depends on what you want to use it for |
18:50 |
PilzAdam |
oh god Irrlicht sucks |
18:50 |
OldCoder |
iqualfragile, there is a large world with grass VanessaE thinks is misrepresented... she believes it may have been intended to be default junglegrass |
18:50 |
iqualfragile |
if vanessaes block/whatever/thing would be called vanessa:wall then you might need to rename it to vanessa_wall.png |
18:50 |
PilzAdam |
why does it fuck up the whole model when I rotate one bone!? |
18:51 |
OldCoder |
See above; it is just an attempt to support a legacy world iqualfragile thanks |
18:51 |
OldCoder |
Perhaps the old name will work |
18:51 |
OldCoder |
We don't actually know what the grass is supposed to be but her guess is sensible |
18:51 |
iqualfragile |
ah ok |
18:52 |
kaeza |
PilzAdam, had a similar problem with my moving heads mod |
18:52 |
OldCoder |
So default_junglegrass was removed? And I can add it to a textures mod. Might work. |
18:52 |
OldCoder |
kaeza, Oh? |
18:52 |
iqualfragile |
OldCoder: better use a texturepack |
18:52 |
PilzAdam |
kaeza, the head moving works prefectly fine, only the right leg is fucked up |
18:52 |
iqualfragile |
not a additionl mod just for one texture |
18:52 |
iqualfragile |
PilzAdam: maybee the model is broken? |
18:53 |
OldCoder |
iqualfragile, texture packs no good. This needs to be server side. And only for one world. |
18:53 |
PilzAdam |
iqualfragile, why does it work in blender then? |
18:53 |
OldCoder |
No other way to do that, right? iqualfragile |
18:53 |
OldCoder |
Plus... I can create texture mods on a one per world basis |
18:53 |
OldCoder |
Holding the mixed up textures appropriate in each case |
18:54 |
OldCoder |
Not necessarily one mod per texture |
18:54 |
OldCoder |
|
18:55 |
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18:56 |
iqualfragile |
yes, i do not think per-world texturepacks are possible |
18:56 |
iqualfragile |
but per-server is possible |
18:56 |
iqualfragile |
better ask PilzAdam he should know |
19:01 |
VanessaE |
I doubt its anything I coded, iqualfragile |
19:04 |
NekoGloop |
thexyz, |
19:04 |
NekoGloop |
seen it |
19:04 |
VanessaE |
bbl |
19:04 |
OldCoder |
iqualfragile, I am not clear about per-server vs. per-world. Per-world is needed; but I will ask PilzAdam when he is in the mood to discuss it. |
19:04 |
thexyz |
NekoGloop: oh |
19:04 |
thexyz |
NekoGloop: there's also silverlight |
19:05 |
thexyz |
http://e-shuushuu.net/images/2010-09-30-329650.jpeg this, I guess |
19:05 |
thexyz |
or this? http://e-shuushuu.net/images/2010-09-30-329577.jpeg |
19:11 |
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19:12 |
|
reactor joined #minetest |
19:12 |
reactor |
It doesn't compute. |
19:13 |
|
Taoki joined #minetest |
19:16 |
thexyz |
anyone remember the distro name? http://i.imgur.com/706vmm5.png |
19:19 |
thexyz |
hmm.. now I'm not sure where I have this pic from |
19:19 |
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19:22 |
|
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19:23 |
EvergreenTree |
thexyz, I think that is some distro with xfce, not sure though |
19:23 |
Jordach |
yeah |
19:24 |
Jordach |
i see the xfce logo 180 degrees |
19:24 |
thexyz |
well this doesn't really help |
19:24 |
thexyz |
now I'm not really sure if a distro exists |
19:25 |
|
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19:25 |
thexyz |
and reverse image search doesn't work |
19:26 |
|
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19:27 |
Jordach |
thexyz, could have been doctored |
19:27 |
Jordach |
(i like the greybird theme in black, it really does look sleek) |
19:28 |
thexyz |
dunno |
19:28 |
|
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19:32 |
EvergreenTree |
Jordach, I use the greybird window decor, and ambiance for the rest |
19:33 |
sfan5 |
Jordach: I like that theme too |
19:33 |
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19:35 |
OldCoder |
VanessaE, I am fixing up the new world a bit |
19:36 |
EvergreenTree |
sfan5, Isn't xfce awesome? |
19:36 |
EvergreenTree |
:D |
19:37 |
sfan5 |
yes |
19:39 |
thexyz |
hm.. so in the end elementary os died? |
19:39 |
kaeza |
Gtk+ 2.0 Redmond Theme + Daloa Xfce theme <3 |
19:41 |
OldCoder |
23:24:55: ERROR[ServerThread]: LuaEntity name "animal_gull:gull" not defined |
19:41 |
OldCoder |
Shall I use the clean mod to fix that? |
19:41 |
reactor |
? |
19:41 |
reactor |
kaeza: even the mention of that theme makes my eyes bleed. |
19:42 |
sapier |
oldcoder is gull installed? |
19:42 |
OldCoder |
sapier, I did not delete it... assumed it was obsolete |
19:43 |
OldCoder |
Should there be "gull" as part of animals? |
19:43 |
sapier |
yes it shoult be there animal_gull I'll check if there's a bug |
19:43 |
OldCoder |
I will review here |
19:44 |
OldCoder |
There is an animal_gull... checking world.mt |
19:44 |
OldCoder |
load_mod_animal_gull = true |
19:44 |
OldCoder |
Is set |
19:45 |
sapier |
ok so there must be a reason why transition isn't done |
19:45 |
OldCoder |
Mod is loaded; verifying that now |
19:45 |
OldCoder |
gull_prototype = { |
19:45 |
OldCoder |
name="gull", |
19:45 |
OldCoder |
modname="animal_gull", |
19:46 |
OldCoder |
09:06:14: ACTION[main]: MOD: animal_gull mod version 0.0.14 loaded |
19:46 |
OldCoder |
Interesting |
19:46 |
OldCoder |
So this defined animal_gull:gull ? |
19:46 |
OldCoder |
Wait.. |
19:46 |
OldCoder |
sapier, perhaps there was a problem last night. The message looks old. |
19:46 |
OldCoder |
I will review further. |
19:47 |
sapier |
I'll have a look if conversion doesn't work for gull it may fail for other entities too |
19:47 |
OldCoder |
Wait... let me verify it is still occurring |
19:47 |
OldCoder |
Restarting worlds |
19:48 |
OldCoder |
john_minetest, for which world? The newest world is Mjolnir at 30018. I will post a cache shortly. |
19:49 |
OldCoder |
sapier, I see no problem yet. Never mind until one occurs. |
19:49 |
OldCoder |
john_minetest, I will prepare and upload a new cache. |
19:51 |
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19:51 |
OldCoder |
john_minetest, Much faster |
19:51 |
OldCoder |
Much much faster |
19:51 |
OldCoder |
Until httpfetch is merged |
19:51 |
|
dhbiker joined #minetest |
19:51 |
OldCoder |
Cache should be ready in 10 to 20 minutes |
19:52 |
|
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19:52 |
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markveidemanis joined #minetest |
19:52 |
markveidemanis |
Hello |
19:57 |
OldCoder |
john_minetest, No; preparing to restart as soon as cache is done |
19:57 |
OldCoder |
I am trying to figure out the junglegrass issue ATM |
19:58 |
OldCoder |
Heh |
19:58 |
OldCoder |
john_minetest, it will only be about 5 minutes |
19:58 |
OldCoder |
I agree |
19:58 |
OldCoder |
Very well |
19:58 |
OldCoder |
Moment |
19:58 |
OldCoder |
Oh |
19:58 |
OldCoder |
Heh |
19:59 |
OldCoder |
They *were* up |
19:59 |
OldCoder |
Oops |
19:59 |
OldCoder |
Wait |
19:59 |
OldCoder |
restarting |
19:59 |
OldCoder |
allow a minute |
20:00 |
OldCoder |
john_minetest, please review 30018 |
20:00 |
|
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20:00 |
OldCoder |
I need to nail down problems there |
20:00 |
OldCoder |
But you need the cache |
20:00 |
OldCoder |
It is a MT problem |
20:00 |
OldCoder |
and not a connection issue |
20:00 |
OldCoder |
Almost ready |
20:02 |
Jordach |
wtf |
20:02 |
Jordach |
playing multiplayer, just only get > 10 fps |
20:02 |
Jordach |
singleplayer: 40-50 |
20:03 |
DarinM1967 |
Hey everyone! Jordach you still online? |
20:06 |
DarinM1967 |
I was just reading your previous posts about the model I sent Aspermint. Basically it's a modified version of PilzAdam's Simple Mob's Sand Monster.blend file. All I did was remove the lower jaw and remapped the textures. I didn't join or unjoin the model's parts. The reason I used that model instead of making my own was because I thought it would be easier since the Sand Monster seemed to be working fine. |
20:08 |
DarinM1967 |
Btw. Which is better Modf (Animal Mob) or Simple Mobs? |
20:09 |
kaeza |
DarinM1967, that depends |
20:09 |
sapier |
darin depends on what you want to have |
20:10 |
OldCoder |
john_minetest, should be up right now |
20:10 |
sapier |
simple mobs is faster animals_modpack has smarter mobs |
20:10 |
kaeza |
MOBF mobs are smarter, but that comes at the price of more processing |
20:10 |
DarinM1967 |
Ah thanks Sapier for the comparison. |
20:10 |
OldCoder |
john_minetest, server booted about 10 minutes ago |
20:10 |
kaeza |
oh well, ninja'd by sapier :P |
20:10 |
OldCoder |
Cache is nearly ready |
20:10 |
sapier |
hehe ;-) I guess he's gonna believe it if two ppl say same |
20:12 |
OldCoder |
http://minetest.org/clients/minetest-cache.zip |
20:12 |
OldCoder |
john_minetest, kaeza, others ^ updated MT cache |
20:12 |
OldCoder |
john_minetest, try server minetest.org port 30018 using the cache |
20:12 |
OldCoder |
Zegaton, Octuteam, Pripyat, Mjolnir are all up AFAIK |
20:14 |
OldCoder |
Not 30016 |
20:14 |
OldCoder |
30018 |
20:14 |
OldCoder |
I will connect, myself |
20:15 |
OldCoder |
john_minetest, It is working for me |
20:15 |
OldCoder |
Loading quickly with cache |
20:15 |
OldCoder |
Close and restart perhaps? |
20:16 |
OldCoder |
Fine |
20:16 |
OldCoder |
Close and restart perhaps? |
20:17 |
OldCoder |
I'm in |
20:17 |
OldCoder |
john_minetest, I regret the issue, but it is working for me and I am now in |
20:17 |
OldCoder |
How old is your client? |
20:18 |
DarinM1967 |
So are there any good tutorials for creating simple animated models for .x or .b3d? |
20:18 |
OldCoder |
All right |
20:18 |
OldCoder |
Interesting |
20:18 |
OldCoder |
john_minetest, there are scarecrows |
20:18 |
sapier |
nope darin you need to learn blender there are a lot of tutorials on youtube |
20:18 |
OldCoder |
Can you access Zegaton and Pripyat? |
20:19 |
DarinM1967 |
I'm familiar with blender, but I need to know what is needed to properly rigg a model for .x or .b3d or if there are any restrictions. |
20:19 |
DarinM1967 |
Also the export settings would be good too! |
20:19 |
OldCoder |
john_minetest, Interesting! |
20:20 |
OldCoder |
Possibly a network issue |
20:20 |
OldCoder |
I'd need to see if anybody else has the problem |
20:20 |
OldCoder |
World works and I can see more stuff now... there are scarecrows with pumpkins for heads |
20:21 |
OldCoder |
Hmm |
20:21 |
OldCoder |
I think I just flooded the entire world |
20:21 |
OldCoder |
Is that possible? |
20:21 |
OldCoder |
john_minetest, worth figuring out the problem |
20:22 |
OldCoder |
This is a cool world |
20:22 |
OldCoder |
Plus couldn't you get in yesterday? |
20:22 |
OldCoder |
Try a traceroute |
20:24 |
OldCoder |
Windows has traceroute |
20:25 |
OldCoder |
If it works. |
20:25 |
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20:25 |
OldCoder |
kaeza, I am adding your wiki mod to the new world; it is used there |
20:25 |
kaeza |
nice :) |
20:26 |
OldCoder |
It is a cornerstone apparently |
20:26 |
OldCoder |
kaeza, can you help john_minetest and me... after I restart world to add wiki, will you load cache and see if you can get in? |
20:26 |
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20:26 |
OldCoder |
come see your mod in action |
20:26 |
OldCoder |
anunakki, hi |
20:26 |
anunakki |
hello |
20:27 |
OldCoder |
anunakki, I am glad to see you |
20:27 |
OldCoder |
How are you? |
20:28 |
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20:29 |
OldCoder |
kaeza, do you know if panes and xpanes conflict? |
20:29 |
kaeza |
no idea about those; never used them |
20:30 |
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20:31 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=117674#p117674 <- this guy seems to use this OS: http://i.imgur.com/706vmm5.png |
20:31 |
OldCoder |
john_minetest, I am restarting to add kaeza wiki mod |
20:32 |
Jordach |
ugh |
20:32 |
* Jordach |
wonders why Jordach cannot get more than 10 fps |
20:33 |
kaeza |
Jordanw, where? |
20:33 |
kaeza |
... |
20:35 |
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20:35 |
OldCoder |
kaeza, john_minetest Mjolner is restarted on port 30018. kaeza if time perhaps install the cache and see if you can enter, |
20:36 |
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20:38 |
kaeza |
OldCoder, whenever possible (if not done already) remove the sound clips of ambience mod from the server and direct users to download separately |
20:38 |
kaeza |
just the sounds; the code must stay there |
20:38 |
OldCoder |
kaeza, I like the music and it will be fast after cache is built into clients |
20:39 |
OldCoder |
I get *some* leeway with this stuff, don't I |
20:39 |
kaeza |
heh |
20:39 |
OldCoder |
Plus if httpfetch is merged, it should be faster |
20:39 |
OldCoder |
And we need a client side music on or off checkbox anyway |
20:39 |
OldCoder |
THAT |
20:39 |
OldCoder |
is the proper way to handle it I think |
20:41 |
kaeza |
mine is still waiting for media files, even with the cache put in place |
20:43 |
DarinM1967 |
Well AspireMint was able to put me on the right track and Jordach was able to help me figure out that the rig was bad for .x. Now I can get back to work. Talk to you all later. Have fun and take care now. :) |
20:43 |
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20:43 |
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Jordach joined #minetest |
20:43 |
Jordach |
bleh |
20:43 |
Jordach |
reconfiguring Quassel on Mint....ugh |
20:44 |
Calinou |
linux bint |
20:45 |
Jordach |
haha |
20:49 |
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20:49 |
OldCoder |
john_minetest, kaeza I will continue to experiment. I thank you both for your time! |
20:49 |
OldCoder |
It *is* an interesting world. I will report back when I learn more. |
20:50 |
kaeza |
no probs... this thing is still loading :((( |
20:50 |
OldCoder |
Your willingness to try is much appreciated! |
20:50 |
* Jordach |
sits aroung waiting for Minetest to compile |
20:52 |
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21:00 |
|
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21:08 |
OldCoder |
Hmm? |
21:08 |
OldCoder |
Whoa |
21:08 |
OldCoder |
That is odd! |
21:09 |
kaeza |
I'm in finally :D |
21:10 |
OldCoder |
Very odd |
21:10 |
OldCoder |
I wonder if there is a problem with the cache |
21:11 |
OldCoder |
kaeza, john_minetest ask cy there to give you full privs for now |
21:11 |
OldCoder |
kaeza, I am not fully in yet so cannot reply there |
21:12 |
kaeza |
ok |
21:14 |
kaeza |
there are some unknown blocks on the library at spawn |
21:25 |
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21:28 |
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monkeycoder joined #minetest |
21:29 |
OldCoder |
kaeza, I will be fixing some of the unknowns on the next restart |
21:29 |
|
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21:29 |
|
us^0gb joined #minetest |
21:29 |
kaeza |
okay |
21:29 |
OldCoder |
us^0gb, we made a lot of progress on one of the new worlds |
21:29 |
kaeza |
I'm trying to fix some floods |
21:30 |
OldCoder |
kaeza can comment; the library is based on his mod |
21:30 |
us^0gb |
OldCoder: Awesome! |
21:30 |
OldCoder |
kaeza, t y how did the floods happen? |
21:30 |
OldCoder |
us^0gb, the new cache is: |
21:30 |
sfan5 |
good night everyone |
21:30 |
us^0gb |
Good night! |
21:30 |
OldCoder |
http://minetest.org/clients/minetest-cache.zip |
21:30 |
OldCoder |
sfan5, night |
21:33 |
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21:33 |
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21:34 |
OldCoder |
OldCoder punches object 103: LuaEntitySAO at (175,4.0799,-109) |
21:34 |
OldCoder |
What might *that* be? |
21:39 |
us^0gb |
So violent! You need to control your temper and stop punching things. |
21:39 |
OldCoder |
Hmm |
21:39 |
OldCoder |
It might be itemframes |
21:39 |
sapier |
everything has a touchscrenn today not a punchscreen |
21:40 |
OldCoder |
Yep |
21:45 |
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21:45 |
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djdduty joined #minetest |
21:46 |
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21:47 |
SegFault22 |
Ah, the "unknown crafting definition type" problem... |
21:48 |
SegFault22 |
Is there any way to fix the issue, where a new crafting definition type is used, but becomes unknown upon attempt to load? |
21:49 |
SegFault22 |
Anyone?... |
21:49 |
PilzAdam |
what? |
21:49 |
|
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21:49 |
SegFault22 |
I can not seem to be able to use new crafting definition types without an error happening |
21:50 |
PilzAdam |
yes, there are only 5 possible types |
21:50 |
PilzAdam |
shaped, shapeless, toolrepair, cooking and fuel |
21:50 |
SegFault22 |
Why can there not be any more than that? |
21:50 |
paramat |
proller, thanks for committing the floatlands fix :) |
21:51 |
PilzAdam |
SegFault22, because the engine doesnt support more types |
21:51 |
SegFault22 |
Of course. Could there be implemented support for more types, in the modding API next release? |
21:51 |
PilzAdam |
get_craft_result() only supports 3 types, to be more precise |
21:52 |
us^0gb |
Does the engine even do any work for cooking and fuel? That looks like it's handled in Lua. Why can't arbitrary other types be handled in Lua as well? |
21:52 |
PilzAdam |
us^0gb, Lua uses get_craft_result() |
21:52 |
PilzAdam |
that is a core function |
21:53 |
us^0gb |
PilzAdam: My bad. I must have remembered incorrectly. |
21:53 |
OldCoder |
kaeza, cy1, anybody on Mjolnir: I am shutting down all the worlds to add missing stuff |
21:53 |
OldCoder |
Back in about 10 minutes or less |
21:53 |
SegFault22 |
Why not reprogram it, to allow definition of new types with the modding API? |
21:53 |
kaeza |
OldCoder, k |
21:53 |
OldCoder |
kaeza, I decided to go ahead and add PilzAdam nether to this world |
21:54 |
PilzAdam |
SegFault22, I guess its just copied from 0.3 into the lua API |
21:54 |
OldCoder |
If it is 500MB it is a shame to waste the space |
21:54 |
OldCoder |
PilzAdam, there is a very large PilzNether in use |
21:54 |
OldCoder |
Half a terabyte I assume much of it is Nether |
21:54 |
PilzAdam |
lol, "PilzNether" |
21:55 |
kaeza |
:D |
21:55 |
kaeza |
OldCoder, BTW, s/terabyte/gigabyte/ |
21:55 |
OldCoder |
Ah yes |
21:55 |
* OldCoder |
blushes |
21:55 |
SegFault22 |
Well, I think it would be very helpful if it were added to the API, a way to define new crafting types. This would allow us to, of course, define new types, so that we can make, say, a smelter that requires special fuel and has special recipes. |
21:55 |
us^0gb |
Is a PilzNether a mushroom underworld? |
21:55 |
SegFault22 |
And much more. |
21:56 |
PilzAdam |
SegFault22, that is perfectly possible currently, just dont use minetest.register_craft() |
21:56 |
PilzAdam |
you could just define mymod.register_craft() |
21:56 |
PilzAdam |
I guess technic does something like this |
21:57 |
PilzAdam |
(for the alloy furnace) |
21:57 |
cy1 |
OldCoder: if you would stop uploading for a bit they might actually be playable :> |
21:57 |
OldCoder |
cy1, I stopped hours ago IIRC |
21:57 |
SegFault22 |
I do not understand. |
21:57 |
OldCoder |
cy1, this will be cool |
21:57 |
cy1 |
Yeah so did I. Sorry bad timing. |
21:57 |
OldCoder |
I k |
21:57 |
OldCoder |
k |
21:58 |
PilzAdam |
SegFault22, if a mod implements a new way of crafting then it could aswell just implement a new registration function for recipes |
21:58 |
SegFault22 |
I see. |
21:58 |
* VanessaE |
mumbles something about the need for a mortar and pestle :) |
21:59 |
us^0gb |
I wonder why fuel burn time is handled as a craft registration. It seems like it would be better as a group, but it seems that the group method was once in use but is deprecated. |
21:59 |
us^0gb |
groups={burntime=30}, or something. |
22:00 |
SegFault22 |
Or groups={fuel=30} |
22:00 |
PilzAdam |
us^0gb, I have a branch somewhere to do exactly that |
22:01 |
SegFault22 |
Ah, that is great. |
22:01 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commits/fuel |
22:01 |
us^0gb |
I was thinking of doing that in my game that uses no code from minetest_game, but then I saw it deprecated in __builtin, and thought there might be a reason for that. |
22:01 |
us^0gb |
It would be awesome if that was pulled. |
22:01 |
us^0gb |
It would make way more sense. |
22:01 |
SegFault22 |
YES |
22:02 |
cy1 |
us^0gb: IMO groups are categories, not scores. But it is a table, so the values could be whatever. |
22:02 |
us^0gb |
cy1: Use as fuel isn't a recipe though. |
22:02 |
PilzAdam |
cy1, they are categories and values |
22:02 |
kaeza |
cy1, groups are scores |
22:03 |
SegFault22 |
I also think that the grouping for, say, how "hard" stuff is to break (i.e., cracky=3) is backwards - higher numbers should mean harder to break, and then we could add harder materials without an awkward jump to >4. |
22:03 |
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22:04 |
proller |
paramat, thanks for fixing ;) |
22:04 |
us^0gb |
SegFault22: It seems backwards to me too, but I wasn't going to bring that up. |
22:04 |
paramat |
:) |
22:04 |
proller |
paramat, you must learn how to use github |
22:05 |
paramat |
yes |
22:05 |
us^0gb |
As long as they're in order. As in harness 1 is not greater than hardness 3 but less than hardness 2. |
22:05 |
SegFault22 |
It is related to groups, so why not redo that too? |
22:05 |
paramat |
i intend to now |
22:05 |
EvergreenTree |
If you want to contribute anything to minetest, you have to know how to use git + github |
22:05 |
EvergreenTree |
It can be a pain sometimes |
22:05 |
proller |
paramat, i have idea about mod for something like lost subway system |
22:05 |
paramat |
proll, interesting |
22:06 |
proller |
very long direct ways like 2000-3000 |
22:06 |
SegFault22 |
How about someone do a pull request on the fuel thing? |
22:07 |
us^0gb |
That sounds like something I was working on to add tunnels everywhere underground. |
22:07 |
paramat |
abandoned subways, well at least we have track |
22:07 |
SegFault22 |
nevermind, it's outdated. |
22:07 |
proller |
maybe intersecting with other, maybe with small branches 300-500 length |
22:07 |
us^0gb |
Yeah, I had intersections, but further out that that. I forget how far apart, but WAY far. |
22:08 |
SegFault22 |
PilzAdam, if I repurpose the code you edited for the furnace fuel-groups thing, would it work? |
22:09 |
OldCoder |
SegFault22, I just added your stargate mod to Mjolnir |
22:09 |
SegFault22 |
Stargate mod?... |
22:09 |
us^0gb |
OldCoder: I think that's RealBadAngel's. |
22:09 |
SegFault22 |
You mean that failed fragment of inspiration from the past? |
22:10 |
OldCoder |
Could be |
22:10 |
OldCoder |
What is the correct link for the current version? |
22:10 |
OldCoder |
Thanks for tip both of you |
22:11 |
SegFault22 |
If I were to copy/paste PilzAdam's old furnace fuel-groups edit into my mod, and change the parameters a bit, would it work? |
22:11 |
OldCoder |
Which mod? Stargate? |
22:12 |
us^0gb |
OldCoder: Oops, I was wrong. It is SegFault22's: https://forum.minetest.net/viewtopic.php?id=2135 |
22:12 |
SegFault22 |
That's not my mod (technically it is, but I gave up, so...), I am talking about MoreStuff2 |
22:12 |
OldCoder |
Ah |
22:12 |
OldCoder |
Sorry to interrupt |
22:12 |
OldCoder |
SegFault22, Stargate is at the heart of a 500MB world |
22:13 |
SegFault22 |
Please don't revitalize that lost fragment of crap from the past... |
22:13 |
OldCoder |
Though most of that is apparently PilzNether |
22:13 |
OldCoder |
I do not wish to revitalize crap |
22:13 |
SegFault22 |
Unless you can fix it, in which case you can have it. |
22:13 |
OldCoder |
But I don't want unknown blocks |
22:13 |
OldCoder |
Maybe I can just keep the blocks |
22:13 |
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RealBadAngel joined #minetest |
22:13 |
OldCoder |
RealBadAngel, Hello |
22:13 |
SegFault22 |
Fix, as in, make it where it uses addresses, a Dialing Computer, and where the user can walk through it to teleport. |
22:14 |
RealBadAngel |
hi |
22:14 |
OldCoder |
SegFault22, I think I will just keep the blocks |
22:14 |
SegFault22 |
You can then call it your own. I don't ever want to be known as a part of that accident any more. |
22:14 |
OldCoder |
You seem down about it |
22:14 |
OldCoder |
It was probably worth a shot |
22:14 |
SegFault22 |
Well, nobody supported it much at all, and there was close to 0 activity on the forum about it... |
22:15 |
SegFault22 |
I want people to support my work, but not that old work, because I have lost interest in it. |
22:15 |
OldCoder |
SegFault22, That is fair |
22:17 |
RealBadAngel |
i am preparing now new version of Haven, higher resoultion that will fully support bumpmapping and oclussion mapping |
22:17 |
RealBadAngel |
http://realbadangel.pl/images/HavenNG_1.png http://realbadangel.pl/images/HavenNG_2.png http://realbadangel.pl/images/HavenNG_3.png |
22:17 |
RealBadAngel |
how do you like it? |
22:17 |
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22:17 |
SegFault22 |
On a different subject, could I use PilzAdam's code changes at https://github.com/PilzAdam/minetest_game/commit/8baf0d29e73c43bd55008f5af22f616d50391ff8, paste it into my mod, change the parameters (names, mainly), and would it work? |
22:18 |
PilzAdam |
SegFault22, yes |
22:18 |
SegFault22 |
Ah, okay. Then I will do so. Thank you! |
22:18 |
EvergreenTree |
Can someone stop liam-dickerson from posting a new topic each time he has a problem? -_- |
22:19 |
EvergreenTree |
They are legit questions, but is it necessary to flood the forums with unnecessary topics |
22:20 |
SegFault22 |
Uh... upon further inspection, it appears that it still uses the "fuel" crafting definition. Is this not so (could I replace all instances of the world "fuel" with "eng" and it work?) |
22:20 |
us^0gb |
RealBadAngel: I do like those textures, but I doubt my laptop can handle them. |
22:20 |
SegFault22 |
word*, not "world" -.- |
22:21 |
RealBadAngel |
atm theyre 256x, but i will scale them down too |
22:22 |
PilzAdam |
EvergreenTree, should the PilzAdam be send to him? (https://forum.minetest.net/viewtopic.php?id=6661) |
22:22 |
SegFault22 |
Or, if I just replace the groups-labels with a different name, would it only accept that group? |
22:23 |
OldCoder |
kaeza, cy1, others; restarting worlds. kaeza there should be fewer unknown blocks now. |
22:23 |
OldCoder |
And PilzNether should be there. |
22:23 |
OldCoder |
kaeza, if you are awake and the world is being flooded, preventing drowning would be appreciated |
22:25 |
PilzAdam |
EvergreenTree, you can even decide on the sarcasm grade that I will use; it goes from 80% to 500% |
22:25 |
EvergreenTree |
lol |
22:25 |
EvergreenTree |
Hmm, maybe somewhere around 140% |
22:26 |
sapier |
I suggest FFFFFFFFFFFFFFFF% .... may cause an overflow ;-P |
22:27 |
EvergreenTree |
PilzAdam, You noob slayer |
22:27 |
SegFault22 |
When making metallurgy-stuffs, it seems that I have a hard time not just making a minecraft metallurgy mod clone (tons of useless crap, with a dash of innovation here and there). |
22:28 |
SegFault22 |
What could I add to make my mod not just the same-old, boring ores and blocks compilation? |
22:28 |
us^0gb |
EvergreenTree: There's a difference between noobs and newbs. Noobs NEED to be slain. |
22:30 |
PilzAdam |
EvergreenTree, https://gist.github.com/PilzAdam/c404940beb565f87249f |
22:30 |
PilzAdam |
is that good? |
22:31 |
EvergreenTree |
Hmm, seems good |
22:31 |
EvergreenTree |
Sound exactly like something you would say |
22:31 |
EvergreenTree |
Don't be too harsh, he is asking nicely |
22:31 |
paramat |
lol Adam |
22:31 |
PilzAdam |
I wonder if I should add a link to this IRC logs when posting.... |
22:32 |
EvergreenTree |
At least he isn't saying something like "uuhh I have this problem it crashes and stuff" |
22:32 |
PilzAdam |
although its always fun to see everyone starting to hate at me |
22:33 |
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22:40 |
us^0gb |
PilzAdam: I cannot parse "since we wouldnt have anything to then." |
22:40 |
us^0gb |
The rest is amusing though. |
22:43 |
SegFault22 |
qird cor android: faster, better, and... hey, what happened to my internet connection?... |
22:43 |
SegFault22 |
*for |
22:44 |
VanessaE |
haha |
22:46 |
SegFault22 |
Also having an issue with trying to use "morestuff2.smelter" (with the dot; like default.furnace): 16:10:07: ERROR[main]: C:\Minetest\bin\..\mods\morestuff2/segments/machine.lua:20: attempt to index global 'morestuff2' (a nil value) |
22:47 |
SegFault22 |
I have to change it to default.smelter, but that's Horrible Hackwork, not Elegant Solution. |
22:48 |
SegFault22 |
How would I make morestuff2 not a nil value, and get it to work like default.furnace? |
22:48 |
VanessaE |
morestuff2 = {} |
22:48 |
VanessaE |
at the beginning of your mod. |
22:48 |
SegFault22 |
That's it? |
22:48 |
VanessaE |
yup |
22:49 |
VanessaE |
at least if you plan to keep using periods. |
22:49 |
SegFault22 |
Wow, thank you! that solves it! |
22:49 |
VanessaE |
otherwise you could just do :morestuff2:smelter with two colons. |
22:50 |
SegFault22 |
thank you |
22:51 |
us^0gb |
VanessaE: The colons get you out of needing a table? |
22:51 |
VanessaE |
yep |
22:51 |
VanessaE |
the leading colon basically means "ignore the apparent mod name and register it as this anyway" when used like that. |
22:52 |
OldCoder |
john_minetest, k |
22:52 |
us^0gb |
Oops, looks like I misunderstood what was going on. |
22:52 |
us^0gb |
I thought these were function names. |
22:53 |
us^0gb |
I am so lost as to where the table comes in now. |
22:54 |
SegFault22 |
It's so confusing... |
22:54 |
us^0gb |
john_minetest: Yes. |
22:54 |
VanessaE |
OldCoder: is that technic ambiance? |
22:55 |
us^0gb |
I wonder if I can modify it in the cache to cancel it out. |
22:55 |
SegFault22 |
And still, there is a problem: I need the smelter to have its own crafting definition type, "smelting", but you can't register crafting definition types, as there are only 5 available coded into the game (cary-over from the <0.4 days, what a shame)... |
22:55 |
PilzAdam |
VanessaE, I have to go to sleep now; quick ask me a question so I can leave without answering it! |
22:56 |
VanessaE |
... |
22:56 |
us^0gb |
PilzAdam: WHy would you want to do that? |
22:56 |
VanessaE |
PilzAdam: the problem is you need to wait a couple minutes |
22:56 |
SegFault22 |
I think it would be cool for crafting definition types to be registered like blocks, items, etc. |
22:56 |
VanessaE |
don't just say 'bye' and sign off. it's considered rude, honestly. |
22:56 |
OldCoder |
VanessaE, Is there a "Technic" Ambience? |
22:57 |
VanessaE |
OldCoder: there is. ambiance supplies sound effects, technic ambiance also supplies music |
22:57 |
OldCoder |
Odd |
22:57 |
PilzAdam |
bye |
22:57 |
OldCoder |
VanessaE, AFAIK this is not any current "Technic" Ambience but |
22:57 |
OldCoder |
RBA may have helped me to prepare it |
22:57 |
SegFault22 |
How is it rude? When leaving a party, do you say "goodbye everyone" and wait 5 minutes before leaving? |
22:57 |
OldCoder |
Well |
22:57 |
OldCoder |
Maybe 30 seconds |
22:58 |
VanessaE |
SegFault22: you give everyone else a chance to say 'bye' also |
22:58 |
VanessaE |
have you ever just suddenly walked out of an active party, saying 'bye' just as you shut the door? |
22:58 |
SegFault22 |
Maybe |
22:58 |
VanessaE |
no |
22:58 |
VanessaE |
you haven't |
22:58 |
SegFault22 |
Depends on the party and my reason for leaving |
22:58 |
VanessaE |
and you wouldn't. |
22:58 |
VanessaE |
oh come on |
22:59 |
VanessaE |
we're talking about a routine "it's time for me to leave" |
22:59 |
VanessaE |
not a "fuck this, I hate this place" action |
22:59 |
SegFault22 |
Well, you could say it when you are a few meters from the door, and then people, would have time to respond, but you don't just stand next to the crowd waiting several minutes for replies, do you? |
23:00 |
OldCoder |
john_minetest, there is some glitch; we can't seem to move where you are |
23:00 |
VanessaE |
nobody does that in real life because they know it's not considered particularly polite to just suddenly walk away. |
23:00 |
OldCoder |
You can teleport, though |
23:00 |
OldCoder |
I think it might be this world's version of ownership (land rush) |
23:00 |
OldCoder |
john_minetest, you have all privs for now |
23:00 |
VanessaE |
SegFault22: no one said to wait five minutes by the door, but you don't also say "bye, see ya" just half a second before you slam the door shut behind you either |
23:01 |
VanessaE |
and this is IRC, why even bother signing off in the first place? |
23:01 |
SegFault22 |
That issue with crafting definition types is still wandering around claiming the lives of helpless modders... it would be a shame if the standard 5 types were carried over into the next release... |
23:01 |
OldCoder |
john_minetest, I may try disabling Nether later |
23:01 |
OldCoder |
Let me get you coords to teleport to |
23:01 |
us^0gb |
VanessaE: I sleep my computer, I don't leave it running. I can't sleep and stay logged into IRC. |
23:02 |
SegFault22 |
Because it only makes sense to offer the ability to add custom crafting definition types, for multiple types of item manipulation (crafting, cooking, smelting, coking, electrolyzing, etc.) |
23:03 |
VanessaE |
well I run servers, so leaving IRC up kinda comes with it, but most of the 'idle' names in this channel are machines that were left on, or screen sessions on some remote server somewhere. |
23:03 |
SegFault22 |
Could someone with knowledge of how to code stuff please look into that? I'm only a basic modder and can not make such a modification to the engine. |
23:04 |
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23:04 |
SegFault22 |
Anyone?... |
23:05 |
VanessaE |
what standard 5 types? |
23:05 |
VanessaE |
I know only of two - cooking and regular 3x3 crafts. |
23:05 |
VanessaE |
three if you consider shapeless as distinct from shaped crafts |
23:06 |
SegFault22 |
cooking, fuel, crafting, toolrepair and something else |
23:06 |
us^0gb |
Shapeless. |
23:06 |
VanessaE |
oh I forgot about the tool repair and fuel ones, though I never thought of registering a fuel as a 'craft' |
23:06 |
us^0gb |
VanessaE: I don't think it should be a craft either. |
23:07 |
SegFault22 |
I mean, if an API were added, we could add, say, a "smelting" type, which is identical to "cooking", but only possible in a different machine with possibly different fuels. |
23:08 |
SegFault22 |
Should I go to #minetest_dev and speak my throughts on that? |
23:09 |
OldCoder |
john_minetest, I exited and reentered and still can't move. I think adding Nether may have broken the world. When you are in, let me know. Exit and I will remove Nether and restart. That should save your cache. |
23:11 |
SegFault22 |
Is the nether mod really popular? |
23:11 |
SegFault22 |
nevermind |
23:11 |
SegFault22 |
Where can I go to propose a change to the functionality of minetest, or an addition to the engine/API? |
23:11 |
SegFault22 |
or change |
23:13 |
SegFault22 |
Anyone?... |
23:13 |
VanessaE |
in -dev |
23:13 |
SegFault22 |
Okay |
23:14 |
OldCoder |
john_minetest, The world may be hung |
23:14 |
OldCoder |
But the link is: |
23:14 |
OldCoder |
http://minetest.org/clients/minetest-cache.zip |
23:14 |
SegFault22 |
Cannot send to channel: #minetest-dev |
23:14 |
OldCoder |
SegFault22, did they mute you? |
23:14 |
SegFault22 |
Nope |
23:15 |
SegFault22 |
Can you see what I said? |
23:15 |
OldCoder |
Hmm |
23:15 |
OldCoder |
No |
23:15 |
OldCoder |
May have muted the web gateway |
23:15 |
SegFault22 |
-.- |
23:15 |
OldCoder |
SegFault22, shall I ask them about it? |
23:15 |
SegFault22 |
Sure |
23:16 |
SegFault22 |
thank you |
23:17 |
OldCoder |
I am waiting there |
23:19 |
OldCoder |
You have two choices |
23:19 |
SegFault22 |
Clients never work for me... they always disconnect right after connecting. |
23:19 |
OldCoder |
I will transcribe a short message or you may use another client |
23:19 |
OldCoder |
Hmm |
23:19 |
OldCoder |
We may help you with that |
23:19 |
OldCoder |
What should I pass on to them? |
23:20 |
VanessaE |
get hexchat. |
23:20 |
VanessaE |
it'll work I'm sure. |
23:20 |
SegFault22 |
Sure... |
23:21 |
OldCoder |
http://hexchat.org/ |
23:24 |
SegFault22 |
Okay |
23:24 |
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23:25 |
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23:26 |
SegFault22 |
It works! |
23:26 |
SegFault22 |
Um... |
23:27 |
VanessaE |
yep |
23:27 |
VanessaE |
it works, |
23:27 |
SegFault22 |
Yay |
23:27 |
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23:28 |
OldCoder |
john_minetest, if you remain awake; I am restarting |
23:30 |
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23:31 |
SegFault22 |
And, no reply at all. Well, it was worth a try... |
23:32 |
VanessaE |
keep talking. |
23:32 |
VanessaE |
it's being logged, someone will respond later. |
23:34 |
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23:44 |
AspireMint |
Hello, does anyone know how can i remove this bug (blender): http://i.imgur.com/u1XElaw.png ? |
23:48 |
VanessaE |
bbl |
23:49 |
VanessaE |
AM: sorry, no clue there. |
23:55 |
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