Time Nick Message 00:00 VanessaE I'm not sure. been too long ;) 00:00 VanessaE but maybe 00:00 OldCoder 00:01 OldCoder O.K. Three worlds are up. Please try Octuteam. Lots may be broken. It is STRONGLY RECOMMENDED that you preload the cache ZIP I will link for you 00:01 OldCoder Server minetest.org 00:01 OldCoder Port 30015 Zegaton 00:01 OldCoder Port 30017 Pripyat 00:01 OldCoder Port 30004 Octuteam 00:01 OldCoder Cache ZIP file is... 00:01 OldCoder http://minetest.org/clients/minetest-cache-131105.zip 00:01 OldCoder 00:01 OldCoder Have fun 00:02 OldCoder I would like to know if Animals appear after a while 00:02 OldCoder Do not build much; these copies are temporary 00:02 OldCoder Old Homes will be restored later 00:03 OldCoder No takers? us|0gb cy1 Peacock didn't 2 of you say you'd try Octuteam? 00:03 OldCoder Well, it will remain up for the weekend 00:03 us|0gb I'm working with the posted cache now. I'll be on in a bit. 00:03 OldCoder k! 00:03 us|0gb A seven minute download, it seems. 00:04 cy1 Sorry OldCoder I'm in the middle of a pack of stories. Slow to respond that's all. 00:05 us|0gb Minetest module database, why won't you let me log in? DO YOU NOT LOVE ME!? 00:06 cy1 OldCoder: for future reference a zip archive isn't optimal, as it's impossible to unzip anything until the end of the file arrives. 00:06 us|0gb I guess tha't understandable. Not even *I* love me. 00:06 cy1 .tar.gz is what I'd use, but whatever works. 00:06 VanessaE with http_fetch, cache zips are mostly obsolete now. 00:06 cy1 us|0gb: I love you us|0gb 00:06 cy1 will u marry me 00:06 OldCoder cy1, why do you unpack during download? 00:07 * OldCoder is curious 00:07 cy1 OldCoder: To list what's in there, so I can figure where in the folder tree to put the files. 00:07 OldCoder VanessaE, we do not have http_fetch yet 00:07 us|0gb Ha ha, but I didn't mean that type of love. Are we even compatible, cy1? I'm a bit unusual. 00:07 VanessaE OldCoder: ok, they will be obsolete then :) 00:07 OldCoder cy1, but you cannot list either until downloaded 00:07 Menche zip < tar.xz 00:07 OldCoder Both have their place 00:07 cy1 No you can with. tar files. 00:07 OldCoder Can list first part, yes 00:07 OldCoder But easy to move once downloaded 00:08 OldCoder And ZIP is less confusing for Windows people 00:08 cy1 OldCoder: tar files can be streamed too, if I didn't want to save it to disk. 00:08 OldCoder Need to remember them 00:08 OldCoder Yes that is absolutely true 00:08 * OldCoder has used tarballs for 35 years 00:08 cy1 curl http://...something.tar.gz | tar xz 00:08 OldCoder Yes 00:08 OldCoder Maybe 25 years 00:08 * OldCoder forgets 00:08 cy1 <3 00:08 cy1 Don't mind me then. 00:08 OldCoder It is fine 00:09 * OldCoder needs to work. Page him for ops or whatever in the worlds. 00:09 cy1 I'm going to try Ocuteam as you requested. 00:09 cy1 cy @ Ocuteam 00:10 cy1 seems to be going slowly though. 00:11 us|0gb Luckily for me, these modules have their authors listed. So I just have to wait until one of these people gets on IRC and ask him/her how to get in. 00:13 OldCoder k 00:17 us|0gb Okay, this is insane. THe login page for the database is completely busted, BUT, if you log into the forum, the database page has you logged in already. 00:19 us|0gb Also, you can't specify modules form minetest_game or minimal as dependencies due to them not being in the database. 00:20 us|0gb And while most modules use a seperate license for code and images, that isn't specifiable in the database. 00:21 us|0gb I can't find the place to upload screenshots either. 00:22 paramat OldCoder, dont give up on snow, you can use a mod to alias thold snow nodes to the new default snow nodes 00:22 paramat thold = the old 00:22 * OldCoder is all ears 00:22 OldCoder Indicate what to do 00:22 OldCoder Does not need to be today! 00:22 OldCoder paramat, I am grateful for tips over time 00:23 paramat whats the name of the old snow nodes, stairs:snow? 00:23 OldCoder I will open the source; hold on 00:23 us|0gb OldCoder: THe hand seems to be broken in the new world. 00:24 us|0gb Never mind, nit the hand, but all the nodes. 00:24 OldCoder stairsplus.register_stair_and_slab_and_panel_and_micro("ice", "snow:ice", 00:24 OldCoder {snappy=2,cracky=3,melts=1}, 00:24 OldCoder paramat, that is the call that fails 00:24 OldCoder us|0gb, ? 00:24 OldCoder us|0gb, the entire world is broken? Uh oh! 00:25 us|0gb They all seem to act like the hand has an on_use() function. 00:25 us|0gb Except for when trying to dig air. 00:25 OldCoder us|0gb, try one of the other worlds 00:25 OldCoder Need to know if it is only Octuteam 00:25 us|0gb Good idea. Logging into port 30017 ... 00:26 paramat change it to 'stairsplus.register_stair_and_slab_and_panel_and_micro("ice", "default:ice",'? 00:26 paramat just a guess 00:26 us|0gb It could be that my client is too new or something. I updated it yesterday. 00:27 paramat '"snow:ice" is a node from the snow biomes mod 00:28 OldCoder paramat, there is no stairsplus any longer though 00:29 OldCoder Regardless thank you 00:29 OldCoder paramat, I am using RBA snow 00:29 OldCoder I will drop it if need be 00:29 paramat ah okay 00:29 OldCoder I did this... 00:29 OldCoder I simply deleted that call 00:29 OldCoder This one: 00:29 OldCoder stairsplus.register_stair_and_slab_and_panel_and_micro("ice", "snow:ice", 00:29 OldCoder {snappy=2,cracky=3,melts=1}, 00:29 OldCoder {"snow_ice.png"}, 00:29 OldCoder "Ice Stairs", 00:29 OldCoder "Ice Slab", 00:29 OldCoder "Ice Panel", 00:29 OldCoder "Ice Microblock", 00:29 OldCoder "ice") 00:29 OldCoder 00:29 OldCoder Then RBA snow loads 00:29 us|0gb OldCoder: The problem is local to Octuteam. 00:29 OldCoder But any nodes depending on that are broken 00:29 OldCoder 00:29 OldCoder us|0gb, Interesting!!! 00:30 OldCoder us|0gb, Octuteam uses *exactly* the same mods ATM except for Ambience 00:30 us|0gb Hold on, trying something ... 00:30 OldCoder Unless there are worldmods; I don't think so 00:30 OldCoder Very pleased to try experiments 00:30 paramat one thing you could do is use the map mod to get the names of the ice slabs and stairs in your old world, then alias them to default nodes 00:30 OldCoder Yes 00:31 OldCoder But zero time to do that... I will simply delete that call and accept the broken nodes 00:31 OldCoder The rest of RBA Snow is loading 00:31 Jordach evening all 00:31 Jordach afternon OC 00:31 OldCoder Jordach, good morning 00:31 us|0gb Evening, Jordach! 00:31 OldCoder Yep 00:31 OldCoder Jordach, I am now reviving or running three worlds 00:31 OldCoder One step at a time 00:31 OldCoder paramat, thanks... best solution might be just to delete that call 00:31 Jordach thats good news 00:32 paramat the map mod should say "unknown nodes: stairsplus:ice_slabs ..." 00:32 OldCoder I'll need to know how badly things are broken 00:32 OldCoder paramat, Yes 00:32 OldCoder But I have zero time to do that 00:32 paramat ok 00:32 OldCoder paramat, you were willing to help 00:32 OldCoder Visit one of the worlds and claim your op :-) 00:32 paramat thanks 00:32 * OldCoder is going to run 20 worlds again 00:32 OldCoder But this time I want to merge the smaller worlds! 00:33 OldCoder People who help with that will be treasured! 00:33 OldCoder Too many little worlds! 00:33 OldCoder Big worlds are better 00:33 OldCoder 00:33 us|0gb OldCoder: I think I found the issue. It's merely a new client-side treatment of the lack of interact. Everything is probably fine. 00:33 OldCoder All right! 00:33 OldCoder I will bring the other worlds back one by one 00:34 OldCoder I will need ops for them 00:34 OldCoder 00:34 OldCoder One step at a time 00:34 OldCoder us|0gb, let me know if you see Animals 00:34 OldCoder They should start to spawn at some point if working 00:34 OldCoder 00:34 us|0gb I see a couple broken nodes and a few broken entities. The broken entities might be animals. 00:34 OldCoder kaeza, when you wake up... are you the last Octuteam person? I need coords and names of places for my atlas 00:35 OldCoder us|0gb, Could be... maybe Sapier changed something 00:35 kaeza OldCoder, seems so :/ 00:35 OldCoder Ah 00:35 kaeza babyface and Octupus are MIA 00:35 sapier nope mobf upgrades changed entities 00:35 OldCoder kaeza, let me op you next time I'm on... I need help with that world 00:35 OldCoder sapier, k t y 00:35 OldCoder us|0gb, some other objects then? 00:36 * Jordach is thinking of a Minegeld / Stock Market server 00:36 OldCoder Everybody: What I will value most... are lists of coords and names of places 00:36 OldCoder I wish to post lots of screenshots! 00:36 OldCoder 00:36 us|0gb Could be. I have no way to know what these entities are - er, used to be. 00:36 OldCoder Give me coords and stories! 00:36 OldCoder us|0gb, one step at a time 00:36 OldCoder us|0gb, kaeza, anybody else 00:36 OldCoder If you help you get ops right now 00:36 OldCoder Any takers? 00:36 OldCoder I will join and op folks 00:37 OldCoder 3 worlds are available! 00:37 OldCoder Nice ones, two 00:37 OldCoder But Zegaton is probably spoken for 00:37 OldCoder It is named after Zeg9 after all 00:37 OldCoder * too 00:38 OldCoder john of minetest hangs out there too 00:38 OldCoder Hmm 00:38 OldCoder Fixing Skyblock is going to be a challenge 00:39 us|0gb Wait, you're offering worlds up for grabs? That's tempting .... 00:40 paramat losing ice slabs and stairs doesnt seem much of a loss, i thought you were losing extensive snow cover on the terrain 00:42 OldCoder paramat, I was until I found that I could just drop the one call 00:42 us|0gb There seems to be ace ranges still. 00:42 OldCoder us|0gb, assistance is needed. And IIRC you are already opped on Pripyat. Why don't you and Kaezea fix up Octuteam? 00:42 OldCoder What are ace ranges? 00:42 us|0gb Fix how? 00:43 OldCoder Identify broken nodes, delete them, advise of mods needed, use worldedit to merge pieces of other worlds 00:43 OldCoder Basically get things sorted out 00:43 OldCoder So people can have fun 00:43 OldCoder 00:43 us|0gb OldCoder: Sorry, ace ranges are a a typo. I mean ice ranges, ranges of ice nodes. 00:43 OldCoder Ah! 00:43 OldCoder k! 00:44 * OldCoder had assumed that ace ranges were some marvelous feature :P 00:44 paramat there is a new 'stairs' mod in default now though 00:44 OldCoder paramat, I know 00:44 Jordach im thinking of a hybrid vanessa game and stock market style game 00:44 OldCoder Go for it 00:44 VanessaE LifeTest :) 00:44 OldCoder Heh 00:44 Jordach ohai thar nessie 00:44 us|0gb Sorry to get your hopes up, OldCoder. I just meant the iced-over areas weren't converted to large patches of unknown nodes. 00:45 OldCoder That is good 00:45 VanessaE oh weird side effect: start digging a block. Half way through, while still holding the button, hit escape and then let off the button. 00:45 OldCoder So it was a fair compromise to drop the one register 00:45 OldCoder VanessaE, where? 00:45 VanessaE hit escape again to close the popup menu - the block is still damaged 00:45 VanessaE anywhere, it probably works on all servers. 00:45 OldCoder Ah 00:45 OldCoder us|0gb, try /mobf in chat 00:46 OldCoder Does that work? 00:46 OldCoder Or may be limited to admin 00:46 OldCoder Game chat that is 00:46 paramat ... but the new stairs mod doesnt include ice stairs and slabs, but you can add those in another mod 00:46 us|0gb I'll try it once the world loads. 00:46 OldCoder paramat, suggestions will be most welcome 00:46 us|0gb The new stairs module has issues and doesn't respect name spaces. 00:46 OldCoder k 00:47 OldCoder Off topic but amusing 00:47 OldCoder I have used this Creative Commons image to represent "Online Community": 00:47 OldCoder http://christfollower.me/images/131108_group.jpg 00:47 OldCoder It seems suitable :-) 00:47 OldCoder They are online, after all 00:48 us|0gb Ha ha, nice. So diverse too, like a real online community. 00:48 OldCoder Yep 00:48 OldCoder It takes all types 00:48 paramat im beginning to think it would be easier to just go around destroying the old ice stairs and slabs, if there are any :) 00:49 OldCoder paramat, Yep. Hence the need for ops. 00:49 OldCoder I wish to tidy up the worlds. 00:49 OldCoder Then they will live again. 00:49 OldCoder I am going to run Minetest Classic too BTW 00:49 OldCoder If anybody wishes it 00:51 us|0gb I like the idea of Minetest forks, but Minetest Classic is so old and limiting. It doesn't even have the module system from Minetest 0.4.*. 00:51 * us|0gb abuses his power by giving himself a stack of apples 00:52 Menche a bunch of new stuff was just added to minetest-classic 00:52 OldCoder What is the attraction? 00:52 OldCoder Ah 00:52 OldCoder So it is a valid fork 00:52 OldCoder Menche, shall I run it? 00:53 us|0gb Oh, what? Apples only give you half a heart each? If I had to work for these things, I'd be filing a complaint. 00:53 Menche just got glass doors, panes, and more stone materials in the latest version 00:53 Menche tnt and fire were added recently 00:54 OldCoder Menche, shall I run it? 00:54 Menche i guess 00:54 OldCoder Now that is enthusiasm!!! 00:54 Menche only 5 servers running it so far 00:54 * OldCoder may wait until somebody wishes to play it 00:54 Menche lol 00:54 OldCoder "I guess" does not quite pass the tes' 00:55 us|0gb I am trapped in a lag box. But it is MY box, and I will guard it jealously. 00:55 sapier can someone tell me what's benefit of minetest-classic? 00:55 PilzAdam us|0gb, try farming:bread 00:56 paramat hmmmm, hi, last night you said "06:53 hmmmm paramat, 3d noise is extremely fast anymore 06:53 I was waiting for celeron to reimplement it but he never did" so it is very fast now, or not? 00:56 hmmmm it is 00:56 us|0gb I imagine it's the lighter resource usage and the nostalgia. 00:56 OldCoder us|0gb, nostalgia? 00:56 * OldCoder chuckles 00:56 OldCoder All right 00:56 us|0gb PilzAdam: Thanks for the suggestion, will do once I get back in, assuming it is installed. 00:57 paramat i read on IRC logs a while back that perlin noise is now faster and that v5 will be coming back 00:57 OldCoder Those who wish to try the worlds or earn ops, let me know over time 00:57 sapier if minetest-classic isn't improved by huge degrees to 0.3.3 it's even less performant than current minetest (using same features of course) 00:57 us|0gb Probably. People seem to like old versions of games. 00:57 OldCoder These *are* fine worlds 00:57 paramat oh cool thanks 00:57 Menche it's gotten a lot more features 00:57 OldCoder us|0gb, But... But... this one is 1.5 years old? 00:57 PilzAdam bye 00:57 Menche and it performs better than 0.4 00:57 OldCoder 1.5 to 2.5 years is a lifetime now 00:57 OldCoder ? 00:58 sapier menche that's prooven to be wrong 00:58 us|0gb OldCoder: You do have a point ... 00:58 OldCoder Hopefully not on my head :P 00:58 paramat sorry i didnt see your fast reply at 00:56 00:58 us|0gb I wouldn't know, I haven't seen photographs. 00:59 us|0gb It could be useful for self-defense though. Just headbutt your assailants, OldCoder. 00:59 OldCoder I shall keep this in a pointed mind 01:00 paramat its interesting how the mapgens i study seem to avoid 3D noise as much as possible 01:00 us|0gb That is interesting. I wonder why that is. 01:01 paramat in my 'paragen' mod i use it to create rock strata and to define the layers of soil / sand 01:01 * us|0gb doesn't understand how noise works though 01:01 * us|0gb is not a mathematician 01:02 paramat 3D noise is processing heavy 01:02 paramat but beautiful and allows underground rock strata 01:03 paramat i believe mapgen v5 was simple 3D noise plus a vertical linear density gradient 01:04 hmmmm the noise is modulated by 2d 01:04 paramat ahh 01:04 hmmmm that helps it create borders 01:05 paramat i have yet to study v5 code 01:05 hmmmm do you want to reimplement mapgen v5? 01:05 paramat heh i thought c55 wanted to do that 01:05 Menche gaah, have to be careful not to re-use node ID numbers when adding nodes in -classic 01:05 hmmmm he did but he never ended up doing it 01:05 hmmmm I want more mapgens in, in particular v5 01:05 hmmmm i also want to put in minecraft's and make flat its own mapgen instead of an attribute 01:05 paramat well i will now be learning C++ and core stuff, might take a while, so perhaps ... 01:06 us|0gb Flat as a mapgen would make way more sense. 01:06 hmmmm I think I just added flat really quick to shut some people up 01:06 us|0gb And adding Minecraft's, if you can find the algorithm, would make users happy. 01:06 hmmmm didn't put too much thought into it 01:07 us|0gb Wasn't that before mapgens were available, too? 01:07 hmmmm I think so, maybe 01:08 paramat concerning your multi mapgen idea, best to make one mapgen with more variety 01:08 hmmmm yup 01:08 paramat various stuff varied over very large scales 01:08 hmmmm see I tried something like that 01:08 hmmmm celeron didn't like the "scale" of the mapgen 01:09 paramat ah well 0.4.7stable v7 was a bit too big :) 01:09 hmmmm I guess like people wander around a certain amount and expect to see the majority of the 'features' 01:09 us|0gb THat could be its own mapgen: a combination of all available mapgens, recursively including itself. Okay, maybe leave out the recursion. 01:09 paramat especially the flat areas 01:09 hmmmm well my intent was to make it easy to build on 01:09 hmmmm because that was my main problem with v6 01:10 NekoGloop infinite recursion wheeee~ 01:10 paramat you know with my paragenv7 biomes on top it doesnt seem quite so vast 01:10 us|0gb I don't know what you're talking about, building on slopes is interesting. 01:10 paramat ... but still a little too vast 01:11 paramat anyway i havent seen the current dev v7 yet 01:12 paramat but i see in the code that mountains and ridges are now optional, and that persistence is varied a better way: 0.6 + - 0.1 or so 01:14 paramat 'fractal' mapgen... detail on all scales 01:16 paramat ... could give the impression of MT classic small scale mapgen but also have change over 500 / 1000 / 2000 nodes etc. 01:17 * paramat has more ideas than time 01:22 paramat us|0gb: sorry to bother you again, how easy would it be for you to do the pull request for the floatlands fix? i cannot yet, apologies, still learning github 01:23 us|0gb paramat: That would be no problem at all. 01:23 paramat okay, i guess i should ping proller too 01:24 paramat ... as it's his code 01:24 us|0gb It will take me a bit to figure out how to do it, Hold on. 01:25 paramat no problem :) proll'r i assume you've seen this fix for flat edges? 01:26 us|0gb The pull itself is easy, but I need to rebase my fork, or something silly like that in order to make it work. 01:26 us|0gb Oh wait, no I won't. GitHub has a single-file fix option that will work. 01:28 us|0gb paramat: Where is your fix again? I forget. 01:29 paramat https://forum.minetest.net/viewtopic.php?pid=117500#p117500 01:30 paramat https://github.com/minetest/minetest/issues/989 01:32 us|0gb Bluh, I have to enable JavaScript again ... 01:33 us|0gb And cross-site scripting. 01:35 cy1 us|0gb: The item definition system could definitely be uh... improved on minetest-classic. As-is they just manually count how much space is needed for the crafts or node defenitions table, and write like "113" in the source code. 01:35 cy1 But I fear to succesfully count such things would require generating source code, and there is no C library to generate C source code that I know of. Certainly not a simple one. 01:36 cy1 I can't help but think that adding a dependency to a scripting language wouldn't be welcomed in -classic. 01:36 sapier that "library" is called compiler ;-P 01:36 us|0gb Hmm. That sounds like a miscount waiting to happen, 01:36 cy1 sapier: To generate C source code, not consume it. 01:36 cy1 us|0gb: Yeah, but there's nothing else you can do in C. 01:37 sapier yet the code needs to be compiled after you got it 01:37 cy1 Well yes sapier I would use a normal compiler for that. 01:37 sapier and there are code generators out there yet they're overkill for what you need em 01:37 cy1 Yeah, or they're integrated into some fancy over the top IDE. 01:38 us|0gb paramat: In my pull request, I'm mentioning that you asked me to make the pull request on your behalf. What pronoun do you prefer? 01:38 cy1 I'd do it with a perl script honestly. But I dunno... could just hack a oversimplified C code generator. printf("Function %s(%s,%s",name,arg1,arg2); etc 01:38 sapier or you just add lua so everyone can write it's own code 01:39 sapier wait ... someone already did this ;-) 01:39 cy1 lua is slow big and dumb. 01:39 sapier lua is neither slow nor big 01:39 sapier lua is as good as the one writing it's code you need to know what you're doing ... as everywhere 01:39 us|0gb It is dumb though. I mean seriously, who indexes from one? Foolishness. 01:39 cy1 haha true 01:40 sapier have you ever started counting apples at 0 01:40 us|0gb Yes. Right now, I have zero apples. 01:40 paramat lol 01:40 cy1 sapier: I saw the snow biome code in lua and it was airtight. You just can't put scripting languages in tight loops like "for every node on the map { ... }" 01:40 sapier you're not conting right now 01:40 us|0gb Zero is a valid number of apples to have. 01:40 cy1 And the first apple you get is apple zero. It's like Mega Man. 01:41 sapier show me a book with a page numbered 0 01:41 cy1 Books are dumb. 01:41 sapier there's not even a year 0 01:41 cy1 Yes there is, and it's Jesus's birthday so don't hate :C 01:41 us|0gb Yes, so if I have seven apples, the seventh apple is apple #6. It makes perfect sense, if you ask me. 01:41 us|0gb I know, there should be a year zero! 01:42 us|0gb No, that was year 1. 01:42 sapier no it's just a convention prorammers start counting at 0 while everyone else does with 1 01:42 us|0gb It goes ... -2, -1, 1, 2 ... 01:42 OldCoder sapier, are you not sleepy? 01:42 cy1 "everyone else" except every mathemetician ever :p 01:42 OldCoder Heh 01:42 cy1 us|0gb: Seriously? wtf 01:42 us|0gb In other words, everyone who actually uses numbers. 01:43 sapier mathematicians are special ppl for them 0 isn't same thing as for everyone else 01:43 us|0gb cy1: THe years. THere is no year zero. 01:43 OldCoder us|0gb, Umm... there is no year one either 01:43 OldCoder or two or three 01:43 OldCoder 01:43 OldCoder In fact 01:43 us|0gb What? Since when? 01:43 OldCoder We lost a full week or month or something around 1782 01:43 Peacock the khmer rouge had a year zero, though i dont think too many people there and then have fond memories of it 01:43 cy1 If you don't count mathemeticians and computer scientists, there's nobody left who uses math! So where's this gigantic pile of scholars saying starting from 1 was ever a good idea... 01:43 us|0gb Huh. 01:43 OldCoder The calendar is artificial 01:43 OldCoder Entirely 01:44 us|0gb I see. Hmm. 01:44 cy1 OldCoder: Haha, that's terrible. 01:44 OldCoder We adapt 01:44 OldCoder And move on 01:44 OldCoder In the year one 01:44 cy1 OldCoder: So is your server btw. Cannot get onto it :/ 01:44 OldCoder It was not the year one 01:44 OldCoder cy1, which server? 01:44 cy1 O-something 01:44 cy1 port 30004 01:44 OldCoder cy1, be polite... I have sweated over this. Octuteam? What country are you in? 01:44 sapier exactly so neither starting count form 1 nor from 0 nor from a is anything silly ;-) 01:44 OldCoder Did you install the cache? 01:44 cy1 Ocuteam yes. 01:44 OldCoder Did you install the cache? 01:44 cy1 I installed the cache yes. 01:45 OldCoder What country are you in? 01:45 cy1 I'm in the USA 01:45 us|0gb We should rebase the calendar then. It's lame having a 28/29 day month anyway, we can fix that when we rebase. We can base it on UNIX time stamps, so the current 1970 would be year zero. 01:45 cy1 northwest 01:45 cy1 "Error: client disconnected" ... 01:45 cy1 us|0gb: Or hextime! 01:45 OldCoder cy1, reviewing logs 01:45 us|0gb Or hextime. I don't know what that is, but it sounds better than basing it on mythology. 01:46 OldCoder 01:46 us|0gb My client disconnected as well, but I assumed the error was on my side. 01:46 OldCoder cy1, my world is not "terrible" :-) 01:46 OldCoder You have triggered another mod error 01:46 OldCoder In short, you have helped 01:46 OldCoder Wait briefly 01:46 cy1 sweet 01:47 OldCoder creative inventory size: 1262 01:47 OldCoder 17:43:04: ERROR[main]: ERROR: An unhandled exception occurred: 01:47 OldCoder ServerError: LuaError: error: ...netest047/share/minetest/mods 01:47 OldCoder cy1, do not say "terrible" and offend people. We are all working towards a fun goal 01:47 OldCoder If I went to Vanessa... 01:47 OldCoder and said "homedecor is terrible" 01:47 OldCoder what would she do? 01:47 cy1 us|0gb: Yeah it's basically just starting from a reference time and just counting in increments of a solar day, with hexadecimal notation. 01:47 OldCoder Homedecor crashd 01:47 OldCoder Homedecor crashed on you * 01:48 OldCoder /homedecor/lighting.lua:35: attempt to index global 'dirs2' (a nil value) 01:48 OldCoder VanessaE, if you stop by, comments? 01:48 VanessaE hm? 01:48 sapier I'd not want to be you oldcoder if you told her this way ;-) 01:48 OldCoder Ditto 01:48 VanessaE what'd I do? 01:48 sapier oops :-) 01:48 * VanessaE hides 01:48 cy1 OldCoder: Don't take it so seriously! :P 01:48 OldCoder cy1, do you follow? 01:48 OldCoder VanessaE, you made a wonderful mod! 01:48 cy1 I say everything is terrible. 01:48 OldCoder cy1, nah 01:48 cy1 It's an exaggeration. 01:48 OldCoder Just need a little polish 01:49 OldCoder VanessaE, your mod, which we all adore, has a teensy little crash 01:49 OldCoder Review above 01:49 VanessaE what's the error? 01:49 OldCoder Scroll up 01:49 VanessaE dirs2? 01:49 OldCoder Yep 01:49 VanessaE O.o 01:49 OldCoder cy1 that is how it is done 01:49 * VanessaE checks 01:50 * us|0gb giggles 01:50 VanessaE ah, I see the issue, 01:50 VanessaE gimme a sec. 01:51 OldCoder 01:52 us|0gb paramat: In my pull request, I'm mentioning that you asked me to make the pull request on your behalf. What pronoun do you prefer? 01:52 VanessaE OldCoder: fixed in git. 01:52 OldCoder I shall pull immediately! 01:52 VanessaE try it please? 01:52 VanessaE thanks 01:52 OldCoder Thank you for your help!! 01:53 OldCoder cy1, will you try it? 01:53 * OldCoder hustles to update right now! 01:53 OldCoder Wait briefly 01:54 OldCoder Repo is slow 01:54 OldCoder ZIP pulled 01:55 OldCoder Mod folders rebuilt 01:56 OldCoder Worlds restarted 01:56 OldCoder cy1, you timed out 01:56 OldCoder Try again 01:56 OldCoder 01:56 OldCoder Advise VanessaE of results 01:56 VanessaE that abm is for converting old pre-6dfacedir lights, musta deleted the dirs2 table when I adapted it to the in-engine 6d prediction code. 01:58 cy1 OldCoder: yes, you said you weren't ready 01:59 OldCoder cy1, It is ready now 01:59 OldCoder Try it 01:59 OldCoder Ah I C U cy1 02:00 cy1 Stuck on Item definitions. 02:00 OldCoder Not stuck 02:00 cy1 That usually means it hung... 02:00 OldCoder Patience 02:00 OldCoder Wait and let us see 02:00 cy1 It usually jumps quickly to Node definitions 02:00 * OldCoder shrugs 02:00 OldCoder cy1, this is a very fast server 02:00 OldCoder Amazing fast actually 02:00 OldCoder Let us see if there is a network issue 02:01 cy1 Well I'm getting a 260ms ping 02:01 cy1 It seems to get hung up someplace called gin.ntt.net 02:04 OldCoder Ah 02:04 OldCoder Network issue 02:04 OldCoder In-between 02:04 OldCoder If it persists I will ask my host 02:04 OldCoder But it is probably in-between 02:05 us|0gb I can't load new chunks. Other than that, it seems responsive. 02:06 OldCoder "Load new chunks" ? 02:06 OldCoder cy1, you do seem to be hung 02:07 OldCoder Sorry; but the issue seems to be in-between 02:07 OldCoder cy1, thank you for the attempt! 02:07 * paramat is back 02:08 paramat us|0gb: 'his' 02:08 * paramat is a dude 02:08 us|0gb Er, load new blocks, I mean. I can't enter areas I haven't been to. 02:08 cy1 OldCoder: You aren't out of disk space are you? Or RAM perhaps? 02:08 us|0gb paramat: Okay, submitting. 02:08 paramat youre awesome! 02:09 us|0gb https://github.com/minetest/minetest/pull/994 02:09 us|0gb No problem, I don't like bugs either. 02:09 OldCoder cy1, Heh. No. 32GB RAM. 02:10 OldCoder Checking 02:10 * us|0gb drools 02:10 OldCoder Is 62GB of disk free enough? 02:10 OldCoder I have 32GB of RAM and 62GB of disk free 02:11 OldCoder Should do for tonight 02:11 Jordach interesrig note: jordach lives ~10 miles from paramat 02:11 paramat yep :) 02:13 cy1 ...yes 02:21 OldCoder cy1, I regret you could not connect. But the problem is in-between. 02:22 OldCoder us|0gb, I will need more info sometime about upload blocks. 02:22 OldCoder Thank you both 02:22 us|0gb What kind of info, OldCoder? 02:23 OldCoder Well, what is not working; and is it limited to Octuteam World? 02:25 us|0gb It's limited to the last few times I've logged in, and you sent me from Octuteam to the world on port 30017 (I forget the name), so the error is on that world. 02:27 OldCoder us|0gb, Not clear; which worlds is it on? 02:27 us|0gb OldCoder: The world on port 30017. I'll log in again to see if it's still an issue. 02:27 OldCoder k 02:27 OldCoder Just that world? 02:28 us|0gb As far as I can tell. 02:28 OldCoder k 02:28 OldCoder Was fine yesterday 02:31 us|0gb Yeah, it was. 02:33 OldCoder us|0gb, t y for time and we will talk further 02:33 * OldCoder must rest for a bit 02:34 us|0gb Yeah, no problem. I'll see you later. 02:50 cy1 OldCoder: I made it on oh you're gone dammit 03:21 DarinM1967 Hey everybody again. 03:21 us|0gb Hello DarinM1967! 03:22 DarinM1967 Jordach have you been able to figure out what is the issue with the .blend file I sent Aspiremint. 03:22 Jordach im not at home 03:22 Jordach im currently at my girlfriends (annnddd its 3am) 03:22 DarinM1967 Hi Us|0gb how you doing tonight? Okay Jordach I'm in no rush. I'll keep working on it myself and maybe we can figure it out later. 03:23 DarinM1967 Cool Jordach so am I and it's 10:23pm here. 03:23 Jordach darwin, i know the perfect blender export settings as .x 03:24 DarinM1967 Cool, what is it? 03:25 DarinM1967 Sorry meant. What are they? 03:27 us|0gb DarinM1967: I'm doing fine, but I'm still mentally recovering from yesterday and the day before, where VirtualBox freaked out on me.VirtualBox has been purged from the system, but the new hypervisor will take getting used to. 03:28 DarinM1967 Your on linux Us|0gb? 03:28 DarinM1967 Or Mac. 03:28 us|0gb I'm on GNU/Linux, not Mac. 03:28 DarinM1967 GNU huh? Brave man. 03:29 DarinM1967 Or woman. 03:29 us|0gb Brave how? 03:29 us|0gb Windows is what takes courage ... That think won't work for the world. 03:29 DarinM1967 Not courage, crazy. There's a difference. 03:30 us|0gb Okay, you have a point there. 03:32 DarinM1967 This is my girlfriend's PC. My PC will be running linux after I get the CPU fan replaced. 03:32 DarinM1967 I've been with MS since DOS 3.2. I think I've paid my dues and than some. 03:32 us|0gb Nice. Have you chosen a distribution yet? 03:33 DarinM1967 Don't know yet. I don't like Ubuntu, so unstable. 03:33 DarinM1967 so=too 03:34 us|0gb The desktop on Ubuntu is screwy as well. 03:35 us|0gb If you want ease, I'd recommend against Ubuntu and Fedora. 03:35 DarinM1967 Everytime I tried it, it bombed. Yea Fedora used to be good. 03:35 Menche fedora? that's a fairly friendly one i thought 03:35 Menche was one of my first 03:36 DarinM1967 I liked it, but I've been hearing stories. 03:36 us|0gb Maybe Fedora just hates me then. Even using sudo, I was hitting permission errors. 03:36 us|0gb And the login screen acts like a touch screen. 03:36 Menche doesn't fedora not configure sudo by default? 03:37 DarinM1967 Well I haven't played with it in almost 10 years so I'm no authority. 03:37 us|0gb Sudo works by default, it just doesn't give root access to all files, only most files. 03:37 DarinM1967 Since Jordach is busy tonight. Has anyone else had any luck with exporing to direct x under blender for Minetest? 03:38 us|0gb So "sudo ls -R /" turned up errors on some directories it hit. 03:38 us|0gb I haven't had time to use Blender yet, but it's on my (long) list of things I need to do. 03:39 DarinM1967 Well us|0gb I never played with sudo. Will be learning it after I pick a good distro to put on my machine. 03:40 DarinM1967 I've been playing with blender for a very, very long time and everytime I get the hand of it, they change it and back to square one, but I manage to find my way around it. Nothing major just simple stuff, which for Minetest is fine. 03:40 Menche if you want real stability debian wins 03:40 Menche software it has is a bit old though 03:40 DarinM1967 Thanks Menche, I'll look into it. Wonder why their software isn't being updated. 03:41 Menche it's because of the long testing cycle 03:41 DarinM1967 Has anyone tried Blockmen's "Wasteland" mod? I think it's really cool. That's what I'm buiding mobs for and for simple mobs. 03:41 Menche debian is released approximatly every 3-5 years; new software versions are rarely added to the stable branch during that time 03:42 DarinM1967 Ah good to know Menche. Can't Minetest and Minecraft run on it? 03:42 DarinM1967 Can't = can. 03:42 Menche why not? my minetest server runs debian 7 03:42 us|0gb DarinM1967: Basically, you can have well-tested old stable code or you can have new untested unstable code. Or somewhere in between, but the more stable, the older it will be. 03:43 Menche debian "testing" is fairly common on desktops. 03:43 Menche all software still has to be tested in "unstable" before going into "testing" 03:43 us|0gb I tried Minetest on Debian. It worked for me. 03:43 DarinM1967 Well Us|0gb, I'll take stable over new and flashy any day. 03:43 Menche so "testing" has newer software but is still pretty stable 03:43 DarinM1967 Well I might go with Debian than. I prefer stable. 03:44 DarinM1967 You guys should check out "Wasteland" it really adds to the whole survior mode. 03:44 DarinM1967 I'm going to work with it to create something similar to fallout. 03:44 Menche the minetest packaged in debian stable is still 0.3.1 03:44 DarinM1967 Oh really? Hmmm. 03:45 Menche but testing has 0.4.6 03:45 DarinM1967 Oh okay. 03:45 Menche and 0.4.7 is in unstable so it will likely be moved to testing in a bit 03:45 DarinM1967 Well it's going to be a bit before my system's up. Trying to find a job in a new town in a state I've never lived before, so it's on hold. 03:47 DarinM1967 I've modified simple mobs to only run rats/mice right now and I set them to like 20000 so they're pretty rare, but common enough to use as a alternative food source. 03:49 DarinM1967 My "Wasteland" scenario is about coming out of a shelter after a long devasting war, which left the world barren. Now my job will be not to just survive, but also reclaim the land. 03:50 us|0gb An interesting premise. 03:50 DarinM1967 Yea it's one that's been used many, many times before except for the terra-forming part. 03:52 DarinM1967 I'm going to be adding mobs that the player will have to defend against like "zombies/mutants" which will be around the ruins that are found, giant ants and/or scorpions in the deads forests, things like that. 03:53 DarinM1967 I was also thinking about modifying the pyramid and mine mods so that they can profid the means to had good mobs like animals and maybe even villiagers. 03:55 DarinM1967 I'm a long way off, but the zombie I'm trying to get ported to direct x is a start. I'm going to have them spawn where there's mossy_cobble, which is what composes much of the ruins. 03:56 DarinM1967 Also I'll be remodeling the rats so they look like rats and not mice. 03:57 DarinM1967 At least I got them to drop raw rat meat, instead of nothing. 03:58 us|0gb Zombies? My brother would like that. But not with a DirectX requirement. He prefers OS X or GNU/Linux, so DirectX isn't an option for him. 03:59 DarinM1967 Well I don't know if you have to run direct x to use the mob. Can he use the "Simple mobs" mod? 03:59 us|0gb Should be able to. I don't think Minetest uses DirectX in any way unless you're modifying it. 04:00 us|0gb But it sounds like you are porting it? 04:00 DarinM1967 "Simple Mobs" uses the .x (DirectX) model format, which isn't the same as having to run DirectX the media drivers. 04:01 us|0gb I didn't know that was a DirectX format ... My bad. 04:02 DarinM1967 Yea my bad for not explaining myself more clearly. It's just the .x model format that "Simple Mobs" uses. It can also use .b3d format, but I haven't much luck exporing that from Blender either. 04:10 DarinM1967 I've only found one forum listing with some of the exporting settings needed, but when I tried it, my zombie is unable to animate and the only part of it's texture showing is on it's chest and back. :( 04:14 DarinM1967 I'm looking up how to export to .x format for Irrlicht to see if I can find something there. 04:23 DarinM1967 When I try to run the Wasteland with the mobs_zombie.x, it loads with 5 texture error messages. Any ideas? 04:51 paramat my captcha was 'mutweed drop' 04:51 * paramat drops mutweed 04:51 Menche webchat? 04:52 * Menche wonders how they come up with those 04:59 OldCoder cy1, k 04:59 paramat hmmmm, if celeron55 doesnt implement mgv5 i would certainly like to attempt that :) 05:01 cy1 OldCoder: thanx 05:06 cy1 OldCoder: Still no interact :/ 05:09 OldCoder cy1, Oh? 05:09 OldCoder Excuse me 05:09 OldCoder I forget that you were waiting specifically for that 05:09 OldCoder I forgot * 05:09 OldCoder To get in, I must shut down VirtualBox 05:09 OldCoder Sound conflicts... Hang on and thanks 05:10 OldCoder cy1 be sure to save the cache 05:10 OldCoder cy1 which world are you in? 05:11 * OldCoder guesses 30004 and starts to load that one 05:12 OldCoder 50% 05:12 OldCoder I have updated some mods, so there may be a slight delay for media 05:12 OldCoder I am there 05:12 OldCoder cy1, what world are you in? 05:14 OldCoder cy1, privileges granted 05:15 OldCoder cy1, please collect coords of interesting places if you hang out here 05:15 OldCoder 05:15 OldCoder Hmm Sapier said to try the /MOBF command but it prints Invalid Command 05:19 cy1 OldCoder: That did it! 05:19 OldCoder Enjoy 05:19 OldCoder cy1, save coords of interesting places 05:19 cy1 ^_^ 05:20 OldCoder You can use the Places Mod 05:20 OldCoder To make it easy! 05:20 OldCoder A line or two about them 05:20 OldCoder Zeg9 can explain it 05:20 OldCoder This is a nice world 05:20 cy1 sure 05:20 OldCoder Please go explore it 05:20 OldCoder Thank you very much! kaeza knows his way around it 05:20 OldCoder kaeza built a few of the structures here 05:20 OldCoder I very much wish to preserve them 05:21 cy1 Hm... I saw a fire. Ran away from it. Forget the coordinates... 05:21 OldCoder I thought I disabled fire 05:21 OldCoder Checking 05:21 cy1 I don't think it got far. I had plenty of distance for it to deactivate. 05:22 OldCoder Hmm 05:22 OldCoder cy1, could it be a campfire? 05:22 cy1 No it was engulfing some trees. 05:22 OldCoder ! 05:22 OldCoder I thought I disabled fire 05:22 OldCoder How is that done, again? 05:22 cy1 Um... not sure... 05:22 OldCoder Does anybody know how to disable fire? 05:22 OldCoder Oh, well 05:22 cy1 You could always just edit the fire module and remove the ABM. 05:22 OldCoder We will put it on the list 05:22 OldCoder Where is the fire module? 05:22 OldCoder Perhaps that is the issue 05:23 cy1 default 05:23 OldCoder Was it external before? 05:23 cy1 I mean it's in minetest_game 05:23 OldCoder Was it external before? 05:23 cy1 Ah, there we go. 05:24 OldCoder minetest.register_abm({ 05:24 cy1 OldCoder: Put "disable_fire = true" in your minetest.conf file. 05:24 OldCoder Ah!!! 05:24 OldCoder t y v m 05:24 cy1 The code already catches that apparantly. 05:24 OldCoder cy1, that is very good t y 05:24 cy1 <3 05:25 cy1 Good luck! 05:25 OldCoder cy1, Sapier said to use /mobf in chat to get stats 05:25 OldCoder But it says Unknown command 05:25 OldCoder Let me know if you see animals 05:25 cy1 sure 05:44 us`0gb I like this road you have on your server (port 30017). Someone put a lot of effort into making it look old and broken down. 05:45 us`0gb I just noticed this is a flat world. How did I not notice that? 05:48 us`0gb Gravel biomes look so odd when flat. And how are clay patches even generating without water? 05:50 us`0gb Cows just spooked the heck out of me, OldCoder. They are spawning in places they were not before, so that's functional. 05:51 us`0gb And here's a couple ostrages. 05:51 us`0gb Maybe they only spawn at night, or something. 05:54 OldCoder us`0gb, Sapier said the settings we are using will delay initial spawn 05:54 OldCoder So night is possibly coincidental 05:54 us`0gb Okay, got it. 05:54 OldCoder us`0gb, this world is by reactor; he will be pleased to hear the questions 05:54 OldCoder He may show up soon. His TZ is Russia. 05:55 us`0gb Good timing though. Nightfall, so you can't see, and large foreign objects appear. 05:55 us`0gb Okay, cool. 05:55 us`0gb Found a platasheep. 05:58 werwerwer_ excuse me, what server are you talking about? 05:58 us`0gb OldCoder: Um. World generation cuts off here, generating air. A nearby lake creates a waterfall, possibly to the bottom of the world. 05:59 us`0gb werwerwer_: One of OldCoder's reviving worlds. 06:00 us`0gb OldCoder: Oh, wow. From here, you can see that the world is really thin. It's hollow under here. 06:00 * us`0gb doesn't even know what is going on at this point 06:05 Sokomine is it possible to get a direct download link for something on mediafire? 06:05 us`0gb I'm not sure, but I doubt it. 06:06 Sokomine :-( 06:06 us`0gb I know, right? 06:06 Sokomine can anyone do me a favor and check how large http://www.mediafire.com/download/6pc4edg1te40os9/Server.zip is? 06:06 us`0gb Checking ... 06:06 Sokomine 06:25 < cy1> sure 06:07 OldCoder Hi 06:07 OldCoder Sokomine, worlds are returning upgraded 06:07 Sokomine (cut&paste accident) 06:07 OldCoder Sokomine, did you use Octuteam much? 06:07 OldCoder Sokomine, I am checking the link 06:07 Sokomine octuteam? hm. i don't even know if i've ever been there. i've been on calinous world and on the skyblock game 06:07 OldCoder 320MB 06:08 OldCoder I'd like to get those two working again and upgraded 06:08 us`0gb The page won't tell me how large or provide the download link. 06:08 OldCoder 320MB 06:08 us`0gb Never mind, missed it. "319.96 MB". 06:08 Sokomine me neither, us0gb. perhaps it would work with javascript 06:08 OldCoder I am downloading; can relay a copy 06:08 Sokomine thanks for looking it up for me! 06:09 us`0gb The download link does not appear for me though. 06:09 OldCoder I am downloading; can relay a copy 06:09 Sokomine that sounds fine 06:09 OldCoder But not tonight as the connection where I am is very slow; I can upload it this week 06:09 OldCoder Sokomine, what is it? 06:10 Sokomine the map of rancons server. it ran for a while and was then closed. there where not so many buildings, but i liked my house there. even rebuilt it on vanessas survival server 06:10 Sokomine so collecting it might be intresting for you as well :-) don't know if there'd be any point in keeping it running or if the owner would agree 06:10 OldCoder rancon? 06:11 Sokomine yes 06:11 OldCoder Not redcrab, then 06:11 Sokomine no. that's not redcrabs world 06:11 OldCoder k 06:11 Sokomine redcrabs world is much smaller - even though it has way more buildings. redcrab's about half that size. it's due to redcrab beeing recorded without the mines i guess 06:12 OldCoder k 06:12 OldCoder Will you upload it? 06:12 OldCoder Must mediafire be used? 06:12 OldCoder Is SendSpace an option? 06:12 Sokomine urgs. no. mediafire is bad 06:12 OldCoder MediaFire is broken 06:12 Sokomine it was just that rancon provided his world for download for me on mediafire 06:13 Sokomine i don't know how far we can offer redcrabs world for download. earthome (who has built a large section on redcrabs server not too long ago) offered hosting it for download 06:14 OldCoder Download is stopped now 06:14 OldCoder Sokomine, I do not understand 06:14 OldCoder I can host it 06:14 OldCoder Regarding the ZIP tonight 06:14 OldCoder I cannot get it; mediafire is not working at all 06:14 OldCoder I would like to see it; is another host an option? 06:14 Sokomine redcrab is currently...146 mb (that is, what i could copy of it). will be slightly larger in sqlite. compression...havn't tested yet how much can be achieved there 06:15 Sokomine i can ask rancon if he can put it elsewhere, yes 06:15 Sokomine redcrabs world will be offered on something better 06:17 Sokomine i'll check how large it will get and hope to manage to upload it today/tomorrow 06:19 Sokomine hm,yes, one of the rare occasions where a faster cpu might be useful 06:20 Sokomine hm, ok, seems it still runs at 1.6 ghz? anyway...will be finished in a couple of minutes 06:21 Sokomine world seems to contain ~300000 blocks (at least what i copied!) 06:22 cy1 OldCoder: I found animals btw 06:22 Sokomine on which world are you on? 06:23 cy1 us`0gb: what the heck are your coordinates? o.O 06:23 cy1 OldCoder's world 06:23 cy1 minetest.org 30004 06:23 Sokomine oh, he runs so many...which one is 30004 again? 06:23 Sokomine iirc calinou was 03 or 02? 06:23 cy1 Ocelomosomo 06:23 cy1 I forget. 06:23 us`0gb I'm on port 30017, I lack interact on 30004 and OldCoder sent me back to 30017. 06:23 Sokomine ah. never built something there i think... 06:24 cy1 ooh. 06:24 us`0gb This world is trippy. 06:24 OldCoder Sokomine, it is a new world on 30017 06:25 cy1 Your moms is trippy 06:26 us`0gb Actually, she is. I seriously do not understand that woman. 06:26 werwerwer_ player appears on server when he is just connected, right? before nodes and items and media? 06:27 cy1 yeah I see you 06:27 OldCoder Sokomine, do you suppose that you could post both rancon and redcrab? I am not clear 06:28 us`0gb I could lose you at any time. My battery is dying. 06:29 cy1 oshi the fire 06:29 us`0gb Before I go, a conversation starter: 06:29 OldCoder werwerwer_, yes 06:29 us`0gb <0> this guy on #linux is writing a program to synchronize changes with github... 06:29 us`0gb 1 is here!! 06:29 us`0gb <0> we all told: thats what github does. but he wont listen. now he wants to know what type of event signals it sends out 06:30 Sokomine i have no influence on rancon other than sending him a forum pm. redcrab i'll upload to earthomes webspace withhin the day (i hope) 06:30 us`0gb Oops, I mis-censored that. 06:30 us`0gb I meant to take out both names. 06:30 OldCoder Sokomine, ? 06:30 OldCoder Sokomine, I am referring to reposting the current ZIP 06:30 OldCoder Sokomine, regarding redcrab, see PM 06:30 OldCoder reactor, Hello 06:31 reactor Hello. 06:31 OldCoder us`0gb, you can comment to reactor 06:31 OldCoder reactor, us`0gb finds the new world interesting 06:31 reactor Good. 06:31 us`0gb This world is strait-up trippy, that's what it is. 06:31 us`0gb It's so thin ... 06:31 reactor Trippy, as in psychedelic? 06:32 us`0gb I love the chests though. I don't know what those are, but I'm reverse engineering that nodebox. 06:32 reactor Thin, as in it doesn't compute. 06:32 reactor I got all textures from some old version of the same world for Minecraft. 06:32 us`0gb reactor: If you dig down about 16 nodes, you hit air. 06:32 reactor Oh. 06:33 us`0gb Not the texture, the nodebox. 06:33 reactor This need be fixed by means of world generator. It will be fixed later. 06:33 reactor Oh. 06:33 reactor Or underground could be generated on place, not to make the map heavy. 06:34 reactor s/on place/in situ/ 06:34 us`0gb Did you build that road? It looks like a lot of time was spent making it look broken down. I love it! 06:34 reactor I didn't. 06:34 reactor I'm still wondering what the author used. 06:35 reactor I need the same algorithm to make my corrected roads look like that. 06:35 us`0gb Corrected? Corrected how? 06:35 reactor Geographically. 06:35 reactor The author didn't bother to make it precise. 06:36 us`0gb Not precise as in the roads did dot connect or did not lead somewhere? 06:36 pikachumaniac testing testing will leav soon 06:37 reactor us`0gb: not like that. 06:37 reactor The roads in the city. 06:37 reactor Sometimes they're misplaced. 06:39 reactor I use google/yandex satellite photos to rectify them. 06:39 us`0gb Is .... Is this a copy of a real place? 06:39 reactor Yes. 06:40 us`0gb I'm not sure what to think of that. 06:40 us`0gb Battery critical ... 06:40 reactor I understand. 06:41 OldCoder Hm? 06:42 OldCoder us`0gb, reactor what is wrong with a copy of a real place? 06:42 OldCoder It is cool 06:42 reactor It is. 06:43 OldCoder Sokomine, I managed to download the ZIP you posted tonight 06:43 reactor Here's my observation: people find the idea of modeling something after something boring. 06:44 cy1 I tested and fire couldn't burn even leaves, so I think disable_fire = true worked 06:45 OldCoder cy1, good 06:45 OldCoder reactor, the world is interesting 06:45 cy1 Hopefully the fire didn't do too much damage... 06:45 OldCoder all: I will try to upload and start the world sokomine just provided. I need a new name for it. 06:45 OldCoder cy1, we can revert it 06:45 reactor OldCoder: not to all, as we can see. 06:45 OldCoder These copies of the worlds may be temporary 06:45 OldCoder reactor, Hm? 06:46 cy1 well in that case, it'd be fun to see how much damage :3 06:46 OldCoder paramat, wb 06:46 OldCoder cy1, No! 06:46 OldCoder I said *may* be temporary 06:46 OldCoder If any damage can be repaired, we may start here 06:46 reactor Okay. Guess instead of looking for someone to pass it on to, I will just give it up right away. 06:46 OldCoder reactor, It is not give up 06:46 OldCoder reactor, It is share 06:47 OldCoder A work of Art 06:47 OldCoder 06:47 paramat hi, asteroid mod screenshot http://i.imgur.com/omMq8P8.jpg 06:47 OldCoder R 06:47 OldCoder Interesting 06:47 OldCoder Is it safe and reliable? 06:49 GNADev|zRokh hi doods 06:49 reactor o/ 06:49 GNADev|zRokh hi reactor :P 06:49 GNADev|zRokh have you tried Xorima? 06:50 reactor What is it? 06:50 GNADev|zRokh it's a 2D top-down Zombie Survival game, it's in pre-pre-pre-alpha stage atm so no zombies yet... :P 06:51 GNADev|zRokh but kaeza and hoodedice tried it, and they liked what they say then 06:51 GNADev|zRokh and i also added nametags :D 06:52 reactor Sorry, I don't have a thing for 2D games. 06:52 GNADev|zRokh but they are still a wip, because you can't delete a character, when the backspace is hit then it deletes the whole name... ok :D 06:52 reactor They remind me of back when I didn't have any computers and had some... gaming console? I was silly and awkward back then. 06:53 paramat oldcoder, yes and yes but the generation is slow until 0.4.8 06:53 GNADev|zRokh well would you at least want a sceeny? 06:54 reactor Yes. 06:54 GNADev|zRokh ok, then wait, imma make a new one... :P 06:54 GNADev|zRokh because of the update 06:54 OldCoder paramat, remind me after 0.4.8 06:55 paramat okay 06:56 paramat another angle with comet and distant asteroid in the background http://i.imgur.com/OkpJ3jK.jpg 06:57 GNADev|zRokh made 3 screenies, gonna upload dem :D 06:58 GNADev|zRokh reactor: http://imgur.com/Harbtyw,9qty5GU,LL1bzr6 06:58 reactor Could you upload it to somewhere where they provide convenient, direct links? 06:58 reactor I don't want to view their bullshit pages. I only want the image. 06:59 GNADev|zRokh then wait... 06:59 GNADev|zRokh http://i.imgur.com/Harbtyw.png http://i.imgur.com/9qty5GU.png http://i.imgur.com/L1bzr6.png 07:00 GNADev|zRokh the last one is broken, the real url is http://i.imgur.com/LL1bzr6.png 07:00 GNADev|zRokh forgot one L :D 07:00 cy1 OldCoder: not to bother, but is your technic module up to date? I don't see any technic concrete... 07:00 DarinM1967 Is there anyone here/awake/available, who can help me with a problem I'm having exporting from blender to .x format? 07:01 OldCoder cy1, brand new 07:01 OldCoder hang on 07:01 reactor GNADev|zRokh: hmM? 07:01 GNADev|zRokh what? 07:01 reactor So you walk. What else can you do? 07:02 OldCoder cy1, I did a get recently. The ZIP is dated September 17. 07:02 OldCoder THe last week I think 07:02 reactor Jump? Dig? 07:02 GNADev|zRokh swim in water and lava 07:02 GNADev|zRokh :P 07:02 OldCoder cy1, has it been modified this week? 07:02 GNADev|zRokh thats currently it :P 07:02 reactor mk 07:02 GNADev|zRokh but like i said there will be zombies soon :P 07:02 reactor Can you kick some ass there? 07:02 reactor Oh. 07:02 GNADev|zRokh you soon will :P 07:02 GNADev|zRokh swords, guns, knifes etc... :D 07:03 cy1 OldCoder: No, technic:concrete has been in there for a while... 07:03 GNADev|zRokh prob. grenades and molotov's too :D 07:03 DarinM1967 Speaking of zombies, that's what I've been trying to export to .x so I can use them with "Simple Mobs". 07:03 GNADev|zRokh and baseball bats :D 07:03 GNADev|zRokh oh, nice :D 07:03 OldCoder cy1, then it will need to be debugged 07:03 OldCoder THe ZIP is dated September 17 07:03 cy1 I'm looking atm... 07:04 OldCoder AFAIK it is current 07:04 cy1 Oct 6 is current. 07:04 GNADev|zRokh no, its 10. 11. 13 07:04 GNADev|zRokh :D 07:04 reactor Are there grenades for Minetest? 07:04 GNADev|zRokh idk, i think so 07:04 reactor There are guns, but they aren't fun wihtout grenades. 07:05 cy1 I'm sort of getting ready to fix the technic battery box bug too... 07:06 OldCoder cy1, I think I did a git pull in the last week 07:06 OldCoder Hold on 07:06 OldCoder I am redoing it 07:06 paramat Peacock ^^^ asteroid screenshots 20 mins ago 07:07 GNADev|zRokh OC, paramat, wanna try out Xorima? 07:07 cy1 If I can convince ShadowNinja to take the fix that is. He was undecided about how switching stations should work. 07:07 GNADev|zRokh and also cy1... :D 07:07 DarinM1967 Well thanks anyway. Good night/morning/afternoon/evening/yesterday/etc. :) 07:08 OldCoder cy1, Interesting... latest technic is dated a couple of days ago and is *half* the size 07:08 OldCoder SHould we try it? 07:08 GNADev|zRokh yes :P if your talking about Xorima... then yes :P 07:09 cy1 OldCoder: Uh... might be a good idea. At least it has concrete. 07:09 OldCoder It does 07:09 OldCoder But may break things 07:09 OldCoder And I will need to restart all the worlds 07:10 OldCoder Very well 07:10 cy1 Can't hurt to try! 07:10 OldCoder PRoceeding 07:10 cy1 Also you need to make disable_fire = true permanent. 07:10 OldCoder Famous Last Words 07:10 OldCoder It is 07:10 cy1 ok good 07:10 OldCoder Stopping servers 07:10 reactor Btw. 07:10 OldCoder Rebuilding mods folders 07:10 OldCoder ? 07:11 reactor Last time I tried setting something on fire, I noticed" 07:11 reactor : 07:11 OldCoder REstarting worlds 07:11 OldCoder ? 07:11 reactor the fire is burning things too quickly, so is it spreading. 07:11 cy1 reactor: fire has always burned things too quickly in minetest... I fixed it once, but mostly you just disable that. 07:11 reactor mk 07:12 cy1 Fire is mean anyway :/ 07:12 cy1 even if it is reallly cool 07:12 reactor If it didn't burn things so quickly, it would be ok. 07:12 OldCoder Wait briefly 07:12 paramat gnadev, thanks but no :) 07:12 cy1 It grows geometrically. It's basically a fork bomb. 07:13 cy1 Fire makes fire, two fires make four, four eight, etc. And all having ABMs AND removing blocks. 07:13 cy1 and no transactions for block removal... 07:13 GNADev|zRokh ok, paramat... :P 07:14 cy1 What I did was have a limit on how much fire could be on the server. So after 1000 fire nodes it stopped spreading itself, or something. 07:14 cy1 Less realistic, but the server just can't take that kind of abuse. 07:15 cy1 It turns fire from geometric growth to fixed growth. Eats through everything eventually, but it can't destroy your world while you can't even put it out due to endless lag it causes. 07:15 OldCoder cy1, restarted 07:15 OldCoder Try it 07:16 reactor I wonder how they limit it in Minecraft. 07:16 cy1 "limit it" lol 07:17 reactor They don't? 07:17 cy1 I don't know how minecraft manages ABMs honestly. It seems like magic. 07:17 cy1 "Make a varied amount of snow on 10000 blocks in a second? No problem! Let's animate some rain while we're at it!" 07:17 reactor Also, I'm far from technical details here. What does "ABM" mean? Automated block something? 07:17 cy1 Uh... 07:17 cy1 Active Block Modifier I think... 07:18 OldCoder cy1, concrete should be there 07:18 reactor Mk. 07:19 cy1 reactor: Every tick the server checks active (nearby) blocks and they might have a countdown timer before it runs a function, which can modify the block, explode the world, w/ev. But it's one ABM for each TYPE of block, not for indivdual blocks, so it's the same function for all fire nodes for instance, just run 10000 times. 07:19 reactor I see. 07:19 cy1 OldCoder: Looks good so far... 07:20 reactor Why not do the same? 07:20 reactor One function per type? 07:20 cy1 reactor: No, that's what minetest does. 07:20 reactor Ah. 07:20 cy1 I don't know what minecraft does. 07:21 OldCoder cy1, k 07:25 cy1 Dang, don't see concrete at all. 07:26 cy1 OldCoder: When you run git show, what's the most recent hash? 07:27 OldCoder cy1, hang on 07:28 OldCoder Run git show where? 07:28 OldCoder In which folder? 07:28 cy1 OldCoder: in the technic directory, where you updated, via git I assume? 07:28 OldCoder There is a concrete folder 07:28 OldCoder and a technic folder 07:28 OldCoder But 07:28 OldCoder concrete is *outside* of technic 07:28 cy1 Should be a special technic concrete... 07:28 OldCoder It is apparently a separate mod 07:28 OldCoder It *is* 07:28 cy1 There's also streets:concrete it's kind of screwy. 07:28 OldCoder I think I see... 07:28 OldCoder This is technic concrete 07:29 OldCoder Hold on 07:29 OldCoder He made a change... 07:29 cy1 Huh, you know... I can't find concrete either. 07:29 OldCoder concrete is now a separate mod 07:29 cy1 It IS a second mod? 07:29 OldCoder It needs to be enabled in world.mt 07:29 cy1 geez, news to me sorry. 07:29 OldCoder I will do so now 07:30 cy1 Ah, concrete is part of the modpack, but not in technic specifically. 07:30 OldCoder What about extranodes, technic_chests technic_worldgen wrench 07:30 OldCoder Should I enable those also? 07:30 OldCoder cy1, ^ 07:30 cy1 technic_chests are those dumb mithril chest things. Wrench is awesome and I love it. worldgen is no idea. And extranodes generates marble and granite, for appearances mostly. 07:31 cy1 You already have extrachests so I wouldn't worry about technic_chests. 07:31 OldCoder So technic chests now wrench yes worldgen no extranodes yes? 07:31 OldCoder * technic chest no 07:31 OldCoder wrench and extranodes plus concrete then? 07:31 cy1 Oh, no worldgen is sort of needed. It makes stuff like uranium and chromium. 07:32 OldCoder k 07:32 OldCoder wrench, concrete, worldgen, extranodes ? 07:32 cy1 And technic :) 07:33 GNADev|zRokh OldCoder, is it ok for me to be an indie game dev? 07:33 OldCoder GNADev|zRokh, ? 07:33 OldCoder Explain 07:33 cy1 GNADev|zRokh: no you are forbidden go to your room 07:33 GNADev|zRokh i'm making a game called Xorima... 07:34 GNADev|zRokh wanna try it? 07:34 OldCoder I would be pleased but next week 07:34 GNADev|zRokh i has screenies :D 07:34 OldCoder Working all night tonight 07:34 OldCoder I will look at those now 07:34 OldCoder cy1, restarting worlds 07:34 GNADev|zRokh http://imgur.com/Harbtyw,9qty5GU,LL1bzr6 07:34 OldCoder R 07:35 OldCoder That does not show play 07:35 OldCoder Do you have a representative screenshot? 07:35 OldCoder Oh 07:35 OldCoder Wait 07:35 cy1 It looks pretty uh, rough. 07:35 OldCoder Nice start 07:35 OldCoder If he is new to this 07:35 GNADev|zRokh thanks :P 07:36 OldCoder GNADev|zRokh, what is your experience? And what is this written in? 07:36 cy1 You've got tiling down at least. 07:36 GNADev|zRokh my exp: first 100% from scratch game, Java :P 07:36 OldCoder What will the player basically be able to do? 07:36 OldCoder Move obviously 07:37 OldCoder Acquire a few objects 07:37 OldCoder Hmm 07:37 OldCoder Could make this multiuser after you gain experience 07:37 OldCoder May I repost the screenshot? 07:37 GNADev|zRokh yes 07:37 OldCoder Very well 07:37 OldCoder Keep at it 07:37 reactor Java :( 07:37 reactor You should probably kill yourself. 07:37 OldCoder GNADev|zRokh, If you open-source the game, let me have the code 07:37 OldCoder reactor, be nice 07:37 GNADev|zRokh oh, and also, when the single player survival mode is finished i will be working on multiplayer 07:38 OldCoder Java is good... just not the stuff they piled on top of it 07:38 OldCoder Ugh 07:38 reactor OldCoder: sorry. 07:38 OldCoder GNADev|zRokh, very well 07:38 OldCoder It is fine 07:38 OldCoder Channels need to be supportive 07:38 OldCoder Criticism is fine 07:38 reactor But I wonder, why not C or FORTRAN? 07:38 OldCoder You would say, "I strongly dislike Java" 07:38 GNADev|zRokh because i dont know them 07:38 OldCoder Well, each language has its pluses and minuses 07:38 GNADev|zRokh and i love Java :P 07:38 GNADev|zRokh yeah :D 07:38 OldCoder Except C++ <- The Devil! 07:39 reactor They invent new things to do the same tasks old things do as well, if not better. 07:39 GNADev|zRokh like in Java i can make a window in a few lines 07:39 OldCoder reactor, But the ideas are expressed differently 07:39 GNADev|zRokh with a JFrame :D 07:39 OldCoder Different Strokes for Different Folks 07:39 OldCoder At least it is not... 07:39 OldCoder *gasp* 07:39 OldCoder Flash! O_o 07:39 reactor OldCoder: if you mean cardiovascular. 07:39 * OldCoder is not supportive about Flash 07:40 reactor Me, too. 07:40 OldCoder Let us bash flash it is not a smash 07:40 reactor Flash needs to die slowly and painfully. 07:40 OldCoder cy1, is the world working? 07:40 GNADev|zRokh LOL, Flash < Java 07:40 GNADev|zRokh :D 07:40 cy1 Connecting to server... 07:40 OldCoder cy1, k let us know 07:40 cy1 OldCoder: That's all I get. 07:41 OldCoder CHecking logs 07:41 OldCoder OOPS 07:41 OldCoder Wait 07:41 OldCoder Allow 2 minutes 07:41 OldCoder Sorry 07:41 OldCoder GNADev|zRokh, will you open source the game? Consider CC BY SA NC license 07:41 OldCoder Not GPL or MIT/X unless you prefer those 07:42 OldCoder And regarding your indie game dev question, yes; but as night job. You will need a day job. 07:42 reactor What I like about GPL is mandatory opensourcing. 07:42 OldCoder At least initially 07:42 cy1 np 07:42 OldCoder reactor, yes. Pluses and minuses. 07:42 reactor GNADev|zRokh: if you're as young as me, you need to study. 07:42 reactor And study well. 07:42 OldCoder cy1, try1 now1 07:43 OldCoder reactor, you are college, right? 07:43 OldCoder About sophomore? 07:43 reactor Uni. 07:43 OldCoder Yes 07:43 OldCoder We call it college here as well 07:43 OldCoder 2nd year? 07:43 reactor 4th. 07:43 OldCoder Ah 07:43 OldCoder Well, close enough 07:43 reactor In a year, I'm writing my thesis. 07:44 cy1 I wish people would listen to my thesis. 07:44 OldCoder We will listen! 07:44 OldCoder But not today 07:44 reactor And I need to free space both in my mind and on my disk, OldCoder. 07:44 OldCoder GNADev|zRokh, what is your country and major 07:44 OldCoder reactor, that is fine 07:44 reactor That's why I want to pass some projects on and forget about them. 07:44 OldCoder Plus is the game named Zrokh 07:44 reactor If not forever, for a decade at least. 07:44 OldCoder zRokh 07:44 OldCoder ? 07:44 OldCoder k 07:45 cy1 OK getting media! 07:45 cy1 OldCoder: Thanks <3 07:45 OldCoder cy1, check it out again 07:46 OldCoder Hmm 07:46 * GNADev|zRokh is gonna reconnect 07:46 OldCoder Looks like the new world Sokomine gave us may be up tonight 07:46 OldCoder 300MB! 07:46 * OldCoder will try to start it 07:46 OldCoder Probably needs tons of mods 07:46 reactor OldCoder: about college/uni. Here in Russia, we enter uni right after school, but the first two years are the same thing as what they call college in the West. 07:46 GNADev|zRokh back :D 07:47 OldCoder wb 07:47 kaeza GNADev|zRokh, you can also create a window in two lines in C 07:47 OldCoder GNADev|zRokh, will you FOSS the game? And your name as dev is zRokh, the game is Xorima? What is your country and major? 07:47 OldCoder kaeza, three worlds are up 07:47 cy1 technic:concrete yay 07:47 kaeza allegro_init(); set_gfx_mode(1024, 768, 0, 0); // <.< 07:47 OldCoder kaeza, go visit Octuteam 07:47 OldCoder Heh 07:47 OldCoder kaeza, I will op you there later 07:47 kaeza k 07:47 OldCoder Help repair the world 07:47 GNADev|zRokh my country: Estonia 07:48 GNADev|zRokh :D 07:48 GNADev|zRokh i like making up names :D 07:48 OldCoder GNADev|zRokh, I know lots of Estonians these days! 07:48 GNADev|zRokh rlly? :D 07:48 GNADev|zRokh nice :D 07:48 OldCoder GNADev|zRokh, I will have dinner with an Estonian friend this month 07:48 GNADev|zRokh cool :D 07:48 OldCoder Well, I know about 3 Estonians anyway 07:48 OldCoder This one works at Microsoft 07:48 GNADev|zRokh now you know 4 :D 07:48 OldCoder Very well! 07:48 GNADev|zRokh :D 07:49 OldCoder reactor, thank you for uni explanation 07:49 reactor np 07:49 GNADev|zRokh OC, know any java? cause i would need some help... 07:51 OldCoder GNADev|zRokh, I did Java for years 07:51 OldCoder But cannot code this weekend 07:51 OldCoder I am working all night 07:51 OldCoder On IRL work 07:51 OldCoder At the office 07:51 OldCoder It is midnight here 07:51 GNADev|zRokh wut? where do you live? 07:51 reactor I've never understood how people can hack it in cubicles. 07:52 reactor I hope I don't end up there. 07:54 OldCoder GNADev|zRokh, Silicon Valley 07:55 OldCoder reactor, I was retired 07:55 OldCoder Long story 07:55 GNADev|zRokh wut? 07:55 OldCoder Hm? 07:55 OldCoder <- He is very old 07:55 reactor OldCoder: you went there after retirement? 07:55 OldCoder Some difficult things happen. Off-topic for tonight. 07:55 OldCoder * happened 07:55 reactor OldCoder: so you hadn't been working in cubicles before that? 07:55 GNADev|zRokh what's silicon valley? 07:55 * OldCoder is starting over in old age 07:55 OldCoder reactor, not for a decade 07:56 OldCoder GNADev|zRokh, Heh? 07:56 OldCoder Do not know Silicon Valley? 07:56 OldCoder It is the region where all of the Dot Coms live 07:56 OldCoder Google, LinkedIn, etc. 07:56 OldCoder So my rent has gone sky-high 07:56 OldCoder 07:56 reactor OldCoder: speaking of your age. Have you encountered machines from DEC? 07:56 OldCoder I started with them 07:56 OldCoder Nearly 40 years ago 07:57 OldCoder PDP 11-70 07:57 OldCoder I wrote assembly language for that 07:57 reactor Do you remember how they do overlays in UNIX C there? 07:57 OldCoder Overlays? 07:57 OldCoder Explain; I think so 07:57 reactor Yes. Memory needs to be paged in 56K pages. 07:57 reactor Because that's what can be addressed directly. 07:57 reactor Plus 8K I/O page. 07:59 reactor As in, processor and device registers in the upper 8K of address space, that is persistent throughout all pages. 08:00 reactor In machines with a 22-bit memory management unit, address bits 16 to 21 are the page number. 08:03 OldCoder R 08:03 reactor While this seems simple, I don't get the arguments of CC that manage that. 08:03 OldCoder That rings a bell 08:03 OldCoder cc ? 08:03 reactor C compiler. 08:03 OldCoder I believe it was assembly language 08:03 OldCoder I know what cc is 08:03 OldCoder Used it for 37 years 08:04 reactor In assembly, it seems easy. 08:04 OldCoder I don't recall any 'C' for overlays 08:04 OldCoder Yes 08:04 reactor Rather easy. 08:04 OldCoder I believe I did it in assembly 08:04 reactor But not in 2BSD. 08:04 reactor I could only compile simple examples that don't exceed 64K. 08:07 OldCoder k 08:15 OldCoder cy1, how did it go? 08:16 cy1 OldCoder: pretty good so far... your server is lagging though. 08:16 OldCoder It may be because... 08:16 OldCoder I am uploading a new 300MB world 08:16 OldCoder ^ 300MB! 08:16 OldCoder Zipped! 08:16 cy1 Yeah, that'd do it. 08:17 OldCoder About 1/3 to go 08:17 OldCoder But may be corrupted... we will see 08:21 OldCoder Calinou, Hi 08:21 OldCoder Worlds are coming back fully upgraded to current 08:22 OldCoder Calinou, try Pripyat 08:22 OldCoder port 30017 08:22 cy1 Just one world is fine... 08:22 OldCoder Hm? 08:22 OldCoder cy1, I have 20 08:22 cy1 nothing 08:22 OldCoder Or so 08:22 OldCoder ? 08:22 * OldCoder is not clear 08:25 Calinou which IP? 08:29 GNADev|zRokh Calinou, do you like 2D top-down Zombie Survival Indie games? 08:29 OldCoder Calinou, minetest.org 08:29 Calinou GNADev|zRokh: no? :P 08:30 OldCoder Calinou, lagging slightly because I am uploading a new world 08:30 RealBadAngel Calinou, im uploading build with changed solids shaders code, could you try it? 08:30 GNADev|zRokh but would you please try my indie game? 08:30 OldCoder Oh... 08:30 OldCoder Calinou, preload the following cache ZIP: 08:30 Calinou I have to switch keyboard layouts to type the "7" in the port :< 08:30 Calinou RealBadAngel: where? 08:30 RealBadAngel hold on for link 08:30 OldCoder http://minetest.org/clients/minetest-cache-131105.zip 08:30 OldCoder Port 30017 is Pripyat 08:31 RealBadAngel http://realbadangel.pl/minetest/shaders/minetest_shaders_11-10.zip 08:32 RealBadAngel all the errors in solids shader should be gone, but i need to verify it 08:34 Calinou replacing my cache 08:34 Calinou only 30 seconds to do :D 08:35 Calinou RealBadAngel: I'm on linux :P 08:35 Calinou and there's no CMakeLists.txt or Makefile :/ 08:35 RealBadAngel this is win build :) 08:35 Calinou well there's no source to begin with 08:36 RealBadAngel just take the source you already got, and the /client/shaders folder from the zip 08:36 Calinou no need for code modifications? 08:36 RealBadAngel only the code from my branch is needed 08:36 RealBadAngel now im working only on shaders 08:36 Calinou I don't have it 08:36 RealBadAngel hold on 08:37 RealBadAngel https://github.com/RealBadAngel/minetest_GLSLshaders 08:37 RealBadAngel heres the source, just overwrite shaders folder 08:37 RealBadAngel i cant update git right now, im on windows atm 08:38 OldCoder RealBadAngel, you can use Git for Windows 08:38 OldCoder It is nice 08:38 OldCoder http://msysgit.github.io/ 08:38 RealBadAngel windows is not a worspace for me, just testing platform 08:38 OldCoder k 08:41 Calinou there. 08:41 Calinou the water looks cool :P 08:41 RealBadAngel Calinou, the zip also contains texture pack to test the changes with 08:41 fairiestoy Morning ( at least in europe ), again i come with a question. I stumbled over this when checking some code and wondered if there is a logical explanation why math.floor instead of math.ceil has been used ._. i was a bit confused of it https://github.com/minetest/minetest/blob/master/builtin/vector.lua#L42 08:41 RealBadAngel any errors with solids shaders? 08:42 Calinou tools look 2D in hand 08:42 Calinou you need to use Alpha Threshold on the tool and item images :P 08:42 Calinou I don't see any errors 08:43 RealBadAngel could you make a screenshot how it looks for you? 08:44 Calinou water looks different when viewed from below 08:44 RealBadAngel fairiestoy, if you would use ceil it will round any value up 08:44 RealBadAngel Calinou, it is intendent, but still the effect is incomplete 08:45 RealBadAngel with floor + .05 anything below .5 will be rounded down, above 0.5 rounded up 08:45 RealBadAngel or something like that 08:46 fairiestoy Ah okay, my brainfart has ended with this explanation, thanks :) 08:47 Calinou https://dl.dropboxusercontent.com/u/82342922/Images/water_deep.png 08:47 Calinou https://dl.dropboxusercontent.com/u/82342922/Images/water_normal.png 08:47 Calinou https://dl.dropboxusercontent.com/u/82342922/Images/water_slight_deep.png 08:48 Calinou anti-aliasing/anisotropic filtering were off 08:48 Calinou no errors in console apparently 08:48 RealBadAngel can you make a closeup of some solid nodes? 08:49 GNADev|zRokh RealBadAngel, do you want to try my game? 08:49 RealBadAngel GNADev|zRokh, and what is your game? 08:50 GNADev|zRokh 2D Zombie Survival game 08:50 RealBadAngel link? 08:50 GNADev|zRokh its in pre-pre-pre-alpha stage so no zombies atm... 08:50 GNADev|zRokh http://gnadev.hj.cx/xorima password is prealpha 08:51 RealBadAngel jar? whats that? 08:51 RealBadAngel since when mt has anything to do with java? 08:52 GNADev|zRokh the jar file is the game 08:52 GNADev|zRokh it's a runnable jar file 08:52 RealBadAngel i thought you were talking bout minetest game... 08:52 GNADev|zRokh no..... :D 08:53 Calinou https://dl.dropboxusercontent.com/u/82342922/Images/close_up.png 08:54 GNADev|zRokh Calinou: You want to know where the chocolate is? 08:54 Calinou no 08:55 GNADev|zRokh In the sewer 08:55 GNADev|zRokh One does not simply run from a trainer battle 08:55 RealBadAngel Calinou, this looks like solids shaders turned off 08:55 RealBadAngel ah 08:55 RealBadAngel not really 08:55 RealBadAngel bumpmapping and parallax is off 08:56 RealBadAngel please use config file from my zip 08:56 Calinou ok 08:56 GNADev|zRokh RealBadAngel: Can a blind person be a racist? 08:57 RealBadAngel have no duckin idea 08:58 GNADev|zRokh One does not simply take one free sample. 08:58 kaeza wat 09:00 GNADev|zRokh kaeza: Yo dawg, i herd you like fixing cars, so i stole your ride and totaled it 09:01 Leoneof i have been here for long time, what i'm doing ? O_o 09:01 GNADev|zRokh wot?! 09:02 Calinou no error messages, I had to set enable_shaders to 2, the parallax and bump mapping work but the effect of parallax is near-invisible. 09:02 GNADev|zRokh Leoneof: I'll have you know that i knocked out a shiny pokemon and i olny cried for 50 minutes. 09:02 RealBadAngel Calinou, test it with bricks, obsidian or stone 09:02 Calinou https://dl.dropboxusercontent.com/u/82342922/Images/close_up_2.png 09:02 RealBadAngel its most visible with those nodes 09:03 Calinou by the way I noticed I'm using irrlicht 1.8 now 09:03 RealBadAngel you can also increase effect scale in config 09:03 RealBadAngel now its set up to be slight 09:03 Calinou I know :P 09:04 RealBadAngel change scale from 0.06 to 0.08 09:04 Calinou performance seems to be fine, I often have 60 FPS 09:04 RealBadAngel and bias 0.04 09:04 RealBadAngel (bias should be always half of the scale) 09:05 Calinou it looks a bit glitchy :P 09:05 GNADev|zRokh Calinou: Hit me... and call me Enter 09:05 RealBadAngel textures are not perfect, still learning how to do good heightmaps 09:05 GNADev|zRokh Calinou: Weeds! Y U GROW LIKE WEEDS?! 09:07 RealBadAngel Calinou, btw, whats ur open gl version? 09:07 Calinou https://dl.dropboxusercontent.com/u/82342922/Images/close_up_glitch.png 09:07 Calinou 4.3.0 nvidia 319.23 09:07 GNADev|zRokh Get ready, Ohio, it's November. 4 Months of phone calls from Florida asking "How's the weather up there?" 09:07 Calinou http://paste.ubuntu.com/6392695/ 09:08 RealBadAngel do you have filtering turned on? 09:08 Calinou mip map and aniso are enabled, as well as 4× MSAA 09:08 Calinou bilinear/trilinear are off 09:08 RealBadAngel turn on bilinear 09:08 RealBadAngel parallax mapping requires that 09:09 Calinou ok 09:09 RealBadAngel steep parallax could work without need for it, but at cost of heavy calculations in shaders 09:09 Calinou enabled bilinear and trilinear, looks good :P 09:10 RealBadAngel theyre exclusive, not working at the same time 09:10 RealBadAngel so one or another 09:11 Pest oh... sudo apt-get install minetest on ubuntu 13.10 installing minetes... kinda nowhere. 09:11 RealBadAngel now, how do you like the effects overall? 09:11 Pest applouds to devs 09:11 Calinou they look good, yeah 09:11 Calinou water color is a bit weird, it's too bleu 09:11 Calinou blue 09:11 RealBadAngel Pest,we have nothing to do with ubuntu distro 09:11 Calinou Pest: get Minetest from upstream 09:12 GNADev|zRokh Calinou: Minetest gave me AIDS... 09:12 Pest Pest,we have nothing to do with ubuntu distro <--- too hard, lol? 09:12 GNADev|zRokh the weed made me so high i never came down 09:12 RealBadAngel no, its not our job 09:14 RealBadAngel Calinou, water still needs lotsa work and finetuning. mainly it needs reflections and refraction 09:20 RealBadAngel Calinou, btw take a look at furnace, you should like the effect 09:21 Calinou ok 09:22 Calinou the effect is not that visible :P 09:23 RealBadAngel huh, it should be most visible 09:34 Pest bah... decided my problem by cleaning duplicates in /sources.list.d 09:44 PilzAdam Hello everyone! 09:47 OldCoder PilzAdam, Hi 10:22 sfan5 hi everyone 10:25 sfan5 AMDs are really cheap (price not quality) 10:27 OldCoder sfan5, Hi 10:28 sfan5 really? 10:28 sfan5 On Reichelt you can buy an AMD PC and a display or an Intel PC 10:29 sfan5 ~100€ difference 10:29 sfan5 (between AMD and Intel) 10:29 issa2013 for crosscompiling i have this error http://pastebin.com/MPENi0UC 10:29 issa2013 what do u think please ?? 10:30 issa2013 PilzAdam, sfan5 ? 10:30 OldCoder R 10:30 sfan5 R 10:31 sfan5 issa2013: dunno... 10:31 sfan5 maybe update something 10:31 OldCoder issa2013, would you like my MT Win source tree? But first, what compiler are you using? 10:31 OldCoder Is this MinGW ? 10:31 issa2013 yes 10:32 OldCoder Release? 10:32 OldCoder 2.21 ? 10:32 issa2013 im using the release with ubuntu 10:33 OldCoder How did you prepare the source tree? For MT? 10:34 issa2013 i use this script shell 10:51 OldCoder issa2013, Hi 10:51 OldCoder Which script? 10:51 OldCoder The standard buildbot? 10:51 issa2013 yes 10:51 OldCoder Excuse delays 10:51 OldCoder issa2013, I could only do this... 10:51 issa2013 in minetest-master/util/buildbot/buildwin32.sh 10:52 OldCoder I could tidy up my build tree and let you try it 10:52 issa2013 ok 10:52 OldCoder But won't have time for that for a week 10:52 OldCoder Hmm 10:52 OldCoder Do you know 10:52 OldCoder enough git to revert back a week or so? 10:52 OldCoder Perhaps an older version of the MT sources 10:53 issa2013 no i can't do that 10:54 OldCoder issa2013, if you still wish to do this in a week, and I am around, remind me 10:54 OldCoder I will try to prepare a working tree for you 10:54 OldCoder For tonight, it is 3:00am my time zone 10:54 OldCoder And I am working all night on work 10:54 OldCoder I will take a few minutes though 10:54 OldCoder To start another new world I think 10:55 issa2013 OldCoder, ok 10:55 issa2013 i m on the channel send me a message when is OK 10:55 OldCoder issa2013, remind me please 10:55 issa2013 ok 10:56 OldCoder issa2013, you might also retry the buildbot script from scratch in a few days 10:56 OldCoder Hmm 10:56 OldCoder R 10:56 OldCoder issa2013, what does uname -a say? 10:57 OldCoder Would anybody like to name a world? kaeza sfan5 Calinou john_minetest PilzAdam others? 10:59 OldCoder EmmetCooper99, would you like to name a world? 10:59 issa2013 OldCoder, Linux issa-MS-7758 3.8.0-31-generic #46-Ubuntu SMP Tue Sep 10 20:03:44 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux 10:59 OldCoder R 10:59 OldCoder Looks OK 10:59 OldCoder issa2013, we will need to talk further 11:00 OldCoder 11:00 OldCoder issa2013, would you like to name a world? 11:00 OldCoder Any ideas? 11:00 EmmetCooper99 hello guys. :D 11:02 sfan5 OldCoder: what about 'BattleAxe' ? 11:03 kaeza that doesn't sound too deep 11:03 OldCoder Eh 11:03 sfan5 :P 11:03 OldCoder sfan5, kaeza EmmetCooper99 any other world name ideas? 11:03 OldCoder Foreign words are fine 11:04 kaeza how about Mjölnir or Gungnir? :P 11:04 OldCoder Mjolnir 11:04 EmmetCooper99 umm 11:04 OldCoder Maybe 11:04 kaeza or however you spell that 11:04 OldCoder Yep 11:04 sfan5 :D 11:04 EmmetCooper99 Elix? xD 11:04 EmmetCooper99 maybe 11:04 OldCoder Maybe 11:04 * kaeza kinda loves nore mythology 11:04 OldCoder What does it mean? 11:04 OldCoder Hmm 11:04 kaeza nore? 11:04 kaeza lol 11:04 kaeza norse 11:04 nore ? 11:05 OldCoder We will try mjolnir temporarily 11:05 EmmetCooper99 :D 11:05 kaeza sorry nore, typo :P 11:05 OldCoder john_minetest, yes 11:05 nore why always with me... ;( 11:05 * EmmetCooper99 starts playing minetest 11:05 * sfan5 pets MinetestBot 11:05 * MinetestBot purrs 11:06 OldCoder Can take a vote later 11:06 OldCoder Let us see if this thing can even load 11:06 * OldCoder taps at it with Thor's Hammer 11:06 EmmetCooper99 can i ask what's up with the world names? 11:06 EmmetCooper99 xD 11:07 OldCoder EmmetCooper99, I am adding a large world 11:07 OldCoder There are three worlds up now 11:07 sfan5 reactor's? 11:07 OldCoder No 11:07 OldCoder This one came from Sokomine. SQLite3 is 500MB (!) 11:07 OldCoder It is not RedCrab's... 11:07 EmmetCooper99 worlds for what? sorry I'm new on minetest. is it for a server? 11:07 OldCoder She said it was from a dead server 11:07 OldCoder EmmetCooper99, Yes I have 20 worlds 11:07 EmmetCooper99 ow..that explains it 11:08 OldCoder Yep 11:08 * EmmetCooper99 slaps self for being a noobie 11:08 OldCoder 8% converted to LevelDB 11:08 OldCoder EmmetCooper99, newbies are the bee's knees 11:08 OldCoder They are quite welcome 11:09 EmmetCooper99 :D 11:09 darkrose and if you cut them open they're full of honey!? 11:09 OldCoder Heh 11:09 sfan5 darkrose \o/ 11:09 EmmetCooper99 haha 11:09 issa2013 OldCoder i want Evangelion 11:09 issa2013 city on minetest 11:09 OldCoder Trademarked 11:09 OldCoder But thank you for the idea 11:09 sfan5 leveldb converting would be much faster if Minetest didn't un- and reserialize every MapBlock 11:09 OldCoder sfan5, it is fast enough 11:09 OldCoder 20% done now 11:10 OldCoder It will probably take some effort to fix the mods 11:10 OldCoder Expect plenty of unknown objects 11:10 OldCoder But whatever this is, it is large 11:10 OldCoder Possible it is just underground mines 11:10 OldCoder It had Nether 11:10 OldCoder Is that large? 11:10 OldCoder I am dropping Nether from it for now 11:11 EmmetCooper99 is the nether working on dev builds? 11:11 EmmetCooper99 i saw the code for 2 more dimensions. 11:11 OldCoder EmmetCooper99, I am told there are two Nethers 11:11 OldCoder And that neither should be used 11:11 EmmetCooper99 aether is the other one 11:11 OldCoder Ah 11:11 OldCoder Aeh 11:11 OldCoder Aether 11:11 * OldCoder will return in a bit. He will see if the latest world will start or not. 11:12 EmmetCooper99 :D 11:15 * EmmetCooper99 wants to bitch-slap a scr!ptk!dd!3 on facebook 11:17 EmmetCooper99 welcome arsdragonfly 11:21 Calinou EmmetCooper99: do not IRC as root ;) 11:22 EmmetCooper99 ouch.how did u know? 11:22 Calinou /whois EmmetCooper99 11:23 EmmetCooper99 ow 11:23 EmmetCooper99 xD 11:23 EmmetCooper99 sorry 11:23 EmmetCooper99 i forgot 11:24 * EmmetCooper99 will be right back after these messages. ;) 11:31 PilzAdam Taoki, do you know if set_bone_position() works correctly? 11:32 Taoki PilzAdam: When I implemented it there were issues with Irrlicht at the time. Someone should test it with the very latest version of Irrlicht 11:32 Taoki I also noticed it's broken (at the time) with x models, and I think someone said it worked with b3d. x might have been fixed as well ever since 11:33 PilzAdam how do I export to b3d in blender? 11:33 client whois client 11:34 client oops 11:34 EmmetCooper whois EmmetCooper 11:34 * EmmetCooper flips table. 11:35 EmmetCooper sir PilzAdam is it enabled in your addons settings? 11:36 PilzAdam there is no b3d addon in the list, so Im searching the web currently 11:37 EmmetCooper :) 11:37 PilzAdam now I need to know where to put it... 11:38 EmmetCooper in the addons tab 11:38 EmmetCooper you will see a install from file or something 11:38 sfan5 !c 2^4 11:38 MinetestBot IndexError: list index out of range (file "/home/user/mtbot/modules/calc.py", line 46, in c) 11:38 Taoki PilzAdam: You need to find the script (x is supported natively). There was a Linux game that offered one... Tux Racing something 11:38 sfan5 wat 11:38 EmmetCooper click that and find the .py you got from somewhere. blender will install the script for you 11:38 OldCoder OK 11:39 OldCoder Mjolnir World is ready 11:39 OldCoder Anybody wish to see what it is? 11:39 OldCoder Probably lots of stuff broken 11:39 EmmetCooper PilzAdam is it done? 11:39 Tux[Qyou] wat 11:39 OldCoder Tux[Qyou], ? 11:39 Tux[Qyou] tux racer 11:40 OldCoder Anybody wish to tell me what a large new world is? 11:40 EmmetCooper OldCoder what do you mean? 11:40 arsdragonfly Taoki : SuperTuxKart? 11:40 OldCoder I have just installed a very large new world EmmetCooper 11:40 Taoki arsdragonfly: Yes 11:40 OldCoder I don't know exactly what it is 11:40 OldCoder Somebody needs to go see the Brave New World 11:40 Taoki They have a b3d exporter for Blender on their site I heard 11:40 Taoki Since it also uses Irrlicht 11:42 kaeza phail 11:42 EmmetCooper to install a addon, just go to the addons tab on the preferences window and click "install from file". that should work. :) enable it if it's disabled 11:42 kaeza wat 11:42 EmmetCooper an* 11:42 kaeza ignore me, was reading backlog 11:43 OldCoder Does anybody wish to see what this world is? 11:44 kaeza which port? 11:44 EmmetCooper sure. what's the server? 11:46 EmmetCooper OldCoder is your server dev build? 11:46 OldCoder What do you mean by the latter question? 11:47 OldCoder OldCoder is your server dev build? 11:47 OldCoder It is git from a few days ago 11:47 PilzAdam EmmetCooper, for some reason it doesnt show me the addon in the addon list, although its properly installed 11:47 OldCoder If that is what you mean 11:47 OldCoder EmmetCooper, join the following world using the name "bacon" and you will be the admin temporarily 11:47 OldCoder Server is: minetest.org 11:47 OldCoder Port is: 30018 11:47 OldCoder Go and tell us what the world is 11:47 OldCoder 11:49 kaeza this will take a while... 11:49 OldCoder kaeza, ? 11:49 kaeza media download :P 11:50 EmmetCooper PilzAdam are you on linux version? please check on the export options if the addon exist. 11:50 EmmetCooper LD 11:50 EmmetCooper :D 11:51 EmmetCooper my bandwidth is killing me 11:51 * EmmetCooper slaps router. 11:54 kaeza OldCoder, how many media files does this server have? 11:54 PilzAdam EmmetCooper, the script is in the correct folder, but its neither in the addon list nor in the expor options 11:54 kaeza the media loading bar is stuck in 50% ._. 11:55 EmmetCooper PilzAdam, what version are you using? 11:55 PilzAdam v2.66.1 11:56 OldCoder kaeza, No more than the others 11:57 OldCoder kaeza, Did you install my cache? 11:57 EmmetCooper check if the addon version is appropriate with the blender version you have 11:57 OldCoder Need to install cache! 11:57 kaeza well, it's still stuck in 50% 11:57 OldCoder kaeza, Did you install my cache? 11:57 kaeza huh? shouldn't it download media anyway? 11:57 kaeza no 11:57 PilzAdam EmmetCooper, do you mean the "Blender: 248a" line? 11:57 OldCoder kaeza, It will be too slow 11:57 OldCoder Without the cache 11:57 OldCoder Must install cache 11:58 OldCoder Shall I link it? Or do you have the link? 11:58 kaeza ...and just how big is this cache? 11:58 EmmetCooper PilzAdam is that an error line? 11:58 kaeza o wait... it moved 11:58 OldCoder kaeza, About 35MB 11:58 PilzAdam EmmetCooper, no, its from the script 11:58 OldCoder You really do need the cache kaeza 11:58 OldCoder Until kahrl merges httpfetch 11:59 EmmetCooper not sure. but I'll try to find a script and check it out 11:59 EmmetCooper i think that means that the script is for blender 2.48a 12:00 EmmetCooper like this one http://brucey.net/programming/blitz/blender/b3d_export.py 12:00 EmmetCooper OldCoder media loading is stuck 50% 12:02 OldCoder EmmetCooper, see above 12:02 OldCoder EmmetCooper, did you load the cache? 12:02 OldCoder Must load the cache 12:02 OldCoder Or it will not work 12:02 OldCoder Until kahrl merges httpfetch 12:02 PilzAdam EmmetCooper, found a 2.6 version 12:02 PilzAdam (http://www.rtsoft.com/forums/showthread.php?7508-Audio-Patch&goto=nextoldest) 12:03 OldCoder http://minetest.org/clients/minetest-cache-131105.zip 12:03 OldCoder ^ cache for kaeza and EmmetCooper 12:03 EmmetCooper PilzAdam, ok try your luck with that one. :D 12:04 PilzAdam it seems to work 12:04 EmmetCooper PilzAdam, did the addon show? 12:04 EmmetCooper if yes, you know what to do. :D 12:04 PilzAdam Taoki, hmmm.... bone rotation doesnt seem to work with b3d 12:05 PilzAdam EmmetCooper, already exportet 12:05 EmmetCooper ok :D nice 12:06 EmmetCooper this download should take a while 12:07 Jordach hey all 12:08 EmmetCooper will there be a MinetestCon or something? xD i wonder. 12:08 Jordach ive already said that........... 12:09 EmmetCooper said what? 12:11 * EmmetCooper 12:12 kaeza ಠ_ಠ12:13 EmmetCooper i can't see kaeza's message cuz I'm on a terminal xD 12:18 kaeza EmmetCooper, get a better terminal/irc client/OS :P 12:18 EmmetCooper kaeza i'm using kali.. xD 12:22 EmmetCooper OldCoder where will I put this cache folder? 12:24 EmmetCooper hello? 12:27 OldCoder EmmetCooper, You will move its contents into your existing cache folder 12:27 OldCoder Are you running Linux or Windows? 12:27 EmmetCooper linux 12:27 OldCoder Look in $HOME/.minetest 12:27 EmmetCooper done 12:27 OldCoder Do you see a cache folder? 12:27 OldCoder Moved? 12:27 OldCoder Note: 12:27 OldCoder You need to move cache/* into cache/ 12:27 OldCoder not cache/ into cache/ 12:28 OldCoder If done then try connecting again 12:28 OldCoder As bacon 12:28 EmmetCooper if there is a music playing, did i do it correctly? 12:28 OldCoder Yes 12:29 OldCoder EmmetCooper, ^ 12:29 EmmetCooper i just pasted the folder on .minetest cuz there is no cache folder. 12:29 EmmetCooper though it's still on 50% 12:29 EmmetCooper but im willing to wait 12:33 * EmmetCooper is still waiting on 50%. 12:34 OldCoder EmmetCooper, k 12:34 OldCoder EmmetCooper, there should have been a cache folder before 12:34 OldCoder Something may be wrong 12:35 OldCoder Is this a brand-new install 12:35 EmmetCooper yep 12:35 OldCoder Did you ever connect to another world? 12:35 EmmetCooper nope. :D 12:35 OldCoder Ah 12:35 OldCoder Does $HOME/.minetest/cache exist? 12:36 EmmetCooper nope. it's a dev build. i got an error when i used the official builds 12:38 EmmetCooper it's still 50% 12:39 OldCoder 12:39 OldCoder I mean now, EmmetCooper; does that folder exist presently? 12:40 EmmetCooper yep 12:40 OldCoder If you ls it 12:40 OldCoder Do you see many files? 12:40 EmmetCooper yep hash names i think inside the media folder 12:42 OldCoder k 12:42 OldCoder THe cache is probably slightly outdated 12:42 OldCoder Due to mod updates 12:42 OldCoder Regrets 12:42 EmmetCooper ow. :D 12:43 OldCoder This will work better after httpfetch is merged upstream 12:43 OldCoder Save the cache 12:43 EmmetCooper what do I do now? 12:43 OldCoder Hmm 12:43 OldCoder Retry 12:43 OldCoder Cache will build 12:43 OldCoder Incrementally 12:43 OldCoder We really do need httpfetch 12:47 EmmetCooper i'll try verbosed console to see whats happening 12:48 AspireMint Hello splash :) 12:48 splash_ hi aspire 12:48 splash_ how's things? 12:50 splash_ Have you built and destroyed any minetest horses recently :-) 12:50 EmmetCooper OldCoder, some files are missing? 12:50 OldCoder Explain 12:50 OldCoder EmmetCooper, Do you know unknown objects? 12:50 OldCoder Missing textures? 12:50 OldCoder It is quite likely 12:51 OldCoder * Do you mean 12:51 OldCoder The world will need to be tweaked into shape 12:51 EmmetCooper wait.. i'll send you a pastebin link of my log 12:52 OldCoder k 12:55 EmmetCooper OldCoder, here it is http://pastebin.com/Kn8wpwpR 12:57 OldCoder R 12:58 EmmetCooper what/ 12:58 OldCoder EmmetCooper, My assumption is that the messages are normal 12:58 OldCoder R means reading or reviewing 12:58 OldCoder The not found messages mean the files were not yet cached 12:59 OldCoder If you exit and reenter 12:59 OldCoder Hopefully most of the messages would then be gone 12:59 EmmetCooper did it work for the other dude> 12:59 EmmetCooper ? 12:59 OldCoder 20:48:14: INFO[main]: Audio: Error opening /root/Desktop/minetest-master/bin/../testsounds/earth01a.9.ogg for decoding 13:00 OldCoder That part does not look right... 13:00 OldCoder Hmm? kaeza ? I don't think he finished loading 13:00 OldCoder Anyway; what is happening? Did you make it in? 13:00 OldCoder Looks like you are there 13:00 OldCoder Finished loading? 13:01 OldCoder Why is it trying to open local OGG files? 13:01 kaeza me? 13:01 kaeza nope 13:01 OldCoder kaeza, t y 13:01 kaeza oh the client crashed 13:02 OldCoder k 13:02 OldCoder EmmetCooper, did you make it in? 13:03 EmmetCooper nope 13:03 EmmetCooper still loading 13:03 EmmetCooper but it's still responding 13:05 EmmetCooper i keep getting these lines 13:05 EmmetCooper 21:04:26: VERBOSE[Connection]: con(9/2): RE-SENDING timed-out RELIABLE to 178.175.138.233:30018(t/o=3): from_peer_id=2, channel=0, seqnum=277 13:05 EmmetCooper along with these 13:05 EmmetCooper 21:05:03: INFO[main]: cmd 65 count 0 13:08 thexyz http://www.youtube.com/watch?v=xPlh-F2myFM 13:09 EvergreenTree !title 13:09 MinetestBot EvergreenTree: Жесткое ДТП в Жлобине - YouTube 13:10 EmmetCooper still loading, haven't crashed yet 13:10 * VanessaE peeks in 13:10 kaeza hi V 13:10 EmmetCooper hi V 13:10 EmmetCooper :) 13:10 VanessaE hey 13:11 EvergreenTree Hey VanessaE 13:15 VanessaE so what'd I miss? :) 13:16 EmmetCooper OldCoder is making a new world. :D PilzAdam installed b3d exporter for his blender animation i guess. :D 13:17 OldCoder EmmetCooper, *Still* loading? Please save the cache 13:17 OldCoder Half an hour! 13:17 OldCoder VanessaE, it will be helpful if httpfetch gets merged 13:18 VanessaE wow 13:18 VanessaE and I thought 7-8 mins to fetch my server's media was long :) 13:20 * EmmetCooper restarts his Minetest. 13:23 EmmetCooper still stops at 50% 13:25 OldCoder EmmetCooper, Presumably picking up where it left off for uncached files 13:25 OldCoder EmmetCooper, you checked a log previously... 13:26 OldCoder Are the previous "not found" messages gone and new ones present instead? 13:26 OldCoder And EmmetCooper I can update the cache myself later today to save people time 13:26 EmmetCooper yeah the logs were the same 13:26 OldCoder Hmm? What? The same files show up missing? 13:27 OldCoder If that is the case, there is a problem 13:27 EmmetCooper not sure. xD. there are alot of them. so i cant remember. but everything is pretty much the same 13:27 OldCoder EmmetCooper, You should abort if the same. Don't wish to waste your time. Hold on a minute. 13:28 OldCoder EmmetCooper, Do you have the link for your earlier paste? 13:28 OldCoder EmmetCooper, You have been very patient. I will connect to this world myself today or tomorrow and build a cache. 13:29 EmmetCooper here 13:29 OldCoder EmmetCooper, I am going to nap; it is 5:30am here and I have been at the office for 22 hours 13:29 EmmetCooper http://pastebin.com/Kn8wpwpR 13:29 OldCoder Ah 13:29 OldCoder Is that the *previous* paste? 13:29 OldCoder Let us check one file 13:29 EmmetCooper yep 13:29 EmmetCooper :) 13:29 OldCoder File not found in cache: /root/.minetest/cache/media/bbe14cf7fcf1f5afa1bc316d1b821a0bbf3d6f1f 13:29 OldCoder Does that line occur in the *new* log? 13:30 EmmetCooper wait 13:30 kaeza > /root 13:30 kaeza ._. 13:30 OldCoder Yes he is apparently running MT as root 13:30 pitriss errmm running mt under root?? 13:30 OldCoder Apparently so 13:30 pitriss thats silly idea.. 13:30 OldCoder Might be, yes 13:31 OldCoder He is new to this kind of thing 13:31 OldCoder But very patient! 13:31 EmmetCooper xD..sorry. newbie 13:31 OldCoder EmmetCooper, It is OK 13:31 EmmetCooper yep.. the same 13:31 OldCoder EmmetCooper, abort probably; I must fix this myself 13:31 OldCoder You have been very patient 13:31 OldCoder I will nap and then connect myself and build a cache 13:32 OldCoder Note: Something may be wrong with your client 13:32 EmmetCooper xD...i'll waited worse than this.. xD 13:32 OldCoder How new is it? 13:32 EmmetCooper maybe a week or so 13:32 OldCoder Hmm 13:32 OldCoder Should be new enough; VanessaE ? 13:32 EmmetCooper should i update again? 13:33 * VanessaE looks 13:33 OldCoder Worth a shot. EmmetCooper, I must rest a bit. I'll test this out myself later today or Monday. You are free to attempt to get in. 13:33 OldCoder VanessaE, is one week new enough? 13:33 OldCoder For client? 13:33 EmmetCooper sure :D 13:33 OldCoder If anybody wishes to try, that is fine too 13:33 OldCoder But I will look into this 13:33 OldCoder Zzz 13:34 VanessaE a week-old build should be fine 13:37 EmmetCooper even if running in root is a silly move, kaeza's client didn't connect too. so that's gotta be something 13:44 EmmetCooper kaeza. are you connecting to OldCoder's world? 13:45 VanessaE which port? 13:45 EmmetCooper 30018? 13:46 VanessaE connecting.. 13:46 VanessaE item defs... 13:46 VanessaE node defs 13:46 VanessaE media... 13:47 kaeza crash... 13:47 kaeza :) 13:47 VanessaE seems very slow to load... 13:47 EmmetCooper mine crashed. 13:48 EmmetCooper mine went better when I'm root 13:48 VanessaE ok, some audio music just loaded up 13:48 VanessaE and suddenly media is moving 13:48 EmmetCooper what the matter anyways if I start minetest on root? 13:48 VanessaE OldCoder: get rid of the ambiance technic music. that's supposed to be strictly client-side 13:48 EmmetCooper what the matter anyways if I start minetest on root? 13:48 VanessaE EmmetCooper: NEVER run a program as root unless you absolutely must. 13:49 VanessaE if you do, you open up a security hole that someone else can exploit. 13:49 VanessaE particularly if the program goes online in some manner (e.g. minetest) 13:50 VanessaE root gives the program in question the ability to modify anything it wants -- including your kernel and master boot record. 13:50 VanessaE so if someone discovers some weird exploit through minetest, your whole system is at risk then, rather than just your personal data. 13:51 VanessaE media just finished downloading. I'm in. 13:51 VanessaE OldCoder: LOTS of unknown blocks 13:51 EvergreenTree EmmetCooper, Yes, never Never NEVER run a program as root 13:52 sfan5 this binary clock is awesome! http://i.imgur.com/nBCCuAp.png 13:52 EvergreenTree I repeat, NEVER 13:52 EvergreenTree sfan5, awesome! 13:52 EvergreenTree Is that your work? 13:52 sfan5 now the person who tells me the time it shows (including month and day) gets a cookie 13:52 sfan5 yes 13:53 sfan5 I was inspired by the binary clock in xfce4 13:53 VanessaE OldCoder: in fact, it looks like what's missing is glass of some kind. maybe the old wool-and-panes mod, or xpanes? 13:54 EmmetCooper ow..yeah...i wouldn't worry about someone getting into my network. :D. i'm using kali so not exactly that weak as other distros 13:54 sfan5 eh 13:54 EmmetCooper i already all that security risk of roots though. :D 13:54 EmmetCooper since I'm a hacker myself. 13:55 sfan5 there is no linux distro that is supposed to stay save if someone gets root on your machine 13:55 EmmetCooper ethical that is 13:55 sfan5 safe* 13:55 EmmetCooper sfan5 i know. :D 13:56 VanessaE OldCoder: plain grass texture being used for some sort of plantlike node. Probably you wanted one of the tall/wild grass textures here. Saw this on reactor's world too. 13:57 VanessaE morning, hmmmm 13:57 EmmetCooper seems to me that OldCoder has alot to fix for his world 13:57 hmmmm morning 13:59 sfan5 EvergreenTree: https://gist.github.com/sfan5/7398625 14:01 kaeza PyGame \:D/ 14:02 EvergreenTree sfan5, about the clock, I assume the top row is months, the next row is the day, and the rest is normal, right? 14:02 sfan5 yep 14:02 VanessaE sfan5: interesting...I never quite understood the appeal of a binary clock aside from it being geeky. No... NIXIE TUBES are where it's at. 14:03 sfan5 lol 14:03 VanessaE (if you can find them) 14:03 sfan5 well 14:03 sfan5 you could buy a watch that displays a colorful 'NOW' and from the colors you can read the time 14:03 sfan5 that'd be awesome 14:03 sfan5 s/you could buy/there should be/ 14:03 VanessaE I've seen projects like that on hackaday. 14:04 VanessaE one was a "resistor color code clock" 14:04 sfan5 haha 14:04 VanessaE looked like an oversized 1/4 watt resistor. Kinda neat but impossible to read :) 14:06 markveidemanis Hello! 14:08 kaeza thexyz, the reply link in posts needs to stand out more ._. 14:11 EmmetCooper does anyone here write polymorphic staged shellcodes?just asking. 14:13 sfan5 EmmetCooper: what are those things? 14:13 reactor EmmetCooper: do you know Sheldon Cooper? 14:13 EmmetCooper Reactor: nope. :D 14:13 reactor Aight. 14:14 EmmetCooper sfan5: is a self-encrypting bytecode like instructions.. sortof like a malware code that can bypass anti-viruses. 14:14 sfan5 wow 14:15 sfan5 I thought about that for JS packing/obfuscating 14:15 EmmetCooper shellcodes are mostly used for machines like MAC and windows because they have the most users 14:15 EmmetCooper unlike linux 14:15 sfan5 I know that 14:16 EmmetCooper i was asking cuz i want to learn new encrypting functions. :D mine is a bit old and dump 14:16 EmmetCooper dumb* 14:16 reactor Resistor colour code is gay. 14:16 VanessaE bah, fuck anything that's encrypted when it shouldn't be. 14:17 reactor Why not just print the value? 14:17 reactor But no, they will make it as tangled as it is. 14:17 VanessaE reactor: you ever tried to read a 1/8W resistor? 14:17 reactor My eyes are too expensive. 14:17 VanessaE it's actually pretty easy to read by color code, but by numbers it would be impossible. 14:18 sfan5 EmmetCooper: I have an idea, why not use IDEA for encryption? 14:18 reactor But I've seen at least three 1/4W resistors with numbers. 14:18 reactor Pretty readable. 14:18 sfan5 oh god that was a bad pun 14:18 VanessaE brown black red gold - 10*(10^2) ± 5% 14:18 VanessaE simple. 14:19 sfan5 'simple.' 14:19 reactor It may be simple if you solder for a living. 14:19 reactor It's not, if you only cobble things together when they break. 14:19 VanessaE sfan5: it's always the first two digits times 10 to the third digit. brown black red = 1000, brown black orange = 10000, etc. 14:20 EmmetCooper i was kinda hoping to learn shikata-ga-nai 14:20 sfan5 -> https://github.com/rapid7 14:21 reactor I can read colour codes with a code sheet, but it's a lot slower than if there were numbers. 14:22 EmmetCooper never thought rapid7 would have a git repo for metasploit 14:24 VanessaE reactor: all you need to know is what color corresponds to what number. black = 0, brown = 1, then the rainbow from red = 2 to purple = 7. Then I think it's white and grey for 8 and 9. Silver and gold on that third band are used as dividers, and on the forth band they mean the value is accurate to 10% and 5%, respectively. 14:24 reactor I know eh. 14:24 VanessaE once you know that, you can read them without a code sheet. 14:24 reactor I've been reading some. 14:25 reactor But with a cheat sheet. 14:25 reactor Tedious. 14:26 VanessaE ok, today's lesson is concluded : 14:26 VanessaE :P 14:26 VanessaE I'm going back to bed now.. 14:31 reactor lesion? 14:31 Jordach b nessies 14:31 Jordach bb* 14:31 Jordach -s 14:31 reactor Define "nessie". 14:31 reactor And see you. 14:50 MinetestBot GIT: proler@github.com commited to minetest/minetest: Fix spaces float islands code d75b1718f8 2013-11-10T06:46:57-08:00 http://git.io/kLkEeQ 14:50 MinetestBot GIT: 0gb-us commited to minetest/minetest: FIxed floating isle generation at chunk boundaries a92e90f684 2013-11-10T06:45:14-08:00 http://git.io/Tu0qKA 15:13 Esteban97 Hi everyone! 15:20 DarinM1967 Hey Jordach are you available to tell me what exporting settings I need for blender? 15:20 DarinM1967 Hey everyone. How we all doing today? 15:22 Pavel_S Hi! Have a problem with shaders. Got this error:" generate_shader(): failed to generate "liquids_shader", a ddHighLevelShaderMaterial failed " 15:26 DarinM1967 Does anyone know if and when Blockmen comes on #minetest? I wanted to talk to him about his "Wasteland", "ruins", "mines" and "pyramid" mods. I'm going to see if I can modify them to evolve "Wastelands" into a post nuclear survival and terra-forming game. 15:27 DarinM1967 It would be a lot like "Fallout" with the added feature of reclaiming and terra-forming the planet back to its green and beautiful state. 15:27 reactor o/ 15:27 OldCoder VanessaE, Suggestions about specific mods are quite welcome 15:28 DarinM1967 Thanks OldCoder or is it VanessaE? 15:28 DarinM1967 Nevermind I see their both different nicks. My bad. Hehehe 15:29 DarinM1967 Don't know if too many of ya have played fallout the newest version is "Fallout 3". 15:29 Jordach darin, use he forum pm my tablet does not remember logs 15:30 Jordach (i might make a quassel core instance...) 15:30 DarinM1967 Okay Jordach. 15:30 OldCoder VanessaE, I have xpanes already 15:31 DarinM1967 Well I'm off to eat breakfast and get some sleep. I'm going to keep IRC up incase Jordach is able to give me those blender .x/export settings later. Thank you all for your time and patience. Take care now. :) 15:32 Jordach im going home, so i will be able to fix your models 15:32 Jordach bur i hated working on a mesh for minetest, see one of my topica 15:32 Jordach topics* 15:33 Jordach i ended up making a new mesh entirely 15:33 reactor OldCoder: xpanes would be good in Pripyat. 15:33 Jordach anyways, later nodeheads 15:33 OldCoder reactor, I have xpanes turned on 15:33 OldCoder Jordach, k 15:33 reactor We also need second kind of fences (there used to be nether fences in Minecraft, and I had white texture for them) 15:34 reactor Wooden lampposts in urban area don't look appropriate. 15:35 OldCoder reactor, I am quite open to suggestions 15:35 OldCoder VanessaE, can you tell what the grass should be? And the missing panes mod is probably... "panes" 15:35 OldCoder Is there a current version of the "panes" mod (as opposed to "xpanes") ? 15:37 OldCoder reactor, Indicate mods (perhaps this week) if you want specific ones added 15:37 reactor panes or xpanes 15:37 reactor that's all 15:38 OldCoder reactor, xpanes is there 15:39 OldCoder And indicate fences you wish 15:39 OldCoder When you learn 15:39 OldCoder Finally, if anybody knows about the grass that VanessaE meant tell me 15:39 reactor mk 15:40 OldCoder reactor, AFAIK xpanes is there; let me know sometime if not 15:41 reactor mk 15:52 OldCoder Does anybody know if panes and xpanes conflict? 16:07 zat http://i.imgur.com/t1AL7HT.gif 16:11 kaeza zat, D: 16:11 zat :D! 16:11 kaeza I just finished eating pasta ;_; 16:11 zat now its a creepypasta 16:19 sfan5 meow 16:20 reactor bark 16:20 kaeza baaa 16:20 sfan5 mooo 16:21 sapier *calling for chineese butcher* 16:21 PilzAdam for some reason blender doesnt save the animation when I export into .x ... 16:21 sapier animation and .x? 16:21 sapier did you attach animation correctly? 16:22 reactor 8086 assembly :( 16:22 sfan5 assembly is nice 16:22 PilzAdam sapier, ummm..... 16:22 reactor Yes, if it's PDP-11 assembly. 16:22 sfan5 you can do things many c compilers don't let you do 16:23 sfan5 +with c 16:23 reactor x86 is confusing. 16:23 sfan5 which part of x86 is confusing? 16:23 sapier I remember having some problems with correct attachment I don't quite remember which one was right but I've written to wiki 16:23 reactor Everything. 16:23 kaeza lmov head[%sfan5], 0[kitten] 16:24 reactor Look up PDP-11. Programming it in assembly and even in machine codes is easy. 16:24 sfan5 movq %eax, %eax 16:24 thexyz what is inline assembly 16:24 reactor Sadly, computers ain't like that anymore. 16:24 sfan5 wait... %eax is not a qword 16:25 OldCoder thexyz, inline assembly is assembly embedded in 'C' code 16:26 thexyz OldCoder: that was directed at sfan5 16:26 thexyz 20:22 < sfan5> | you can do things many c compilers don't let you do 16:26 sfan5 thexyz: you can't make a function ".global function\nfunction:\tjmp other_func" 16:26 OldCoder Hm? Was my guess wrong, then? 16:26 OldCoder OldCoder: plain grass texture being used for some sort of plantlike node. Probably you wanted one of the tall/wild grass textures here. Saw this on reactor's world too. 16:26 sfan5 you can't tell gcc to not touch anything 16:26 OldCoder Does anybody know what she was thinking of? 16:27 sfan5 gcc always puts "pop %ebp" or w/e at the start of a function 16:27 OldCoder thexyz, there is a large new world (not reactor Pripyat, another one) 16:28 reactor VanessaE: ?!! 16:28 reactor What tall grass? 16:28 OldCoder She is asleep 16:28 thexyz let's talk about bloat http://www.cl.cam.ac.uk/~sd601/papers/mov.pdf 16:28 reactor There is a fern in my texture set. 16:28 OldCoder I will be happy to add some textures if people will suggest them 16:28 reactor "junglegrass" 16:28 OldCoder reactor, Do you have a link? 16:28 reactor My textures are available on my ftp. 16:29 OldCoder reactor, junglegrass is part of *her* modset 16:29 reactor probaby jungle_grass 16:29 OldCoder We have it turned on already 16:29 reactor eys 16:29 reactor yes 16:29 OldCoder So what was she thinking of? 16:29 reactor jungle tree is birch in my mod 16:29 reactor textures* 16:29 OldCoder What should I add? 16:29 reactor idk 16:29 reactor nothing 16:29 OldCoder Hmm 16:30 reactor it's already there, probably 16:30 OldCoder She thinks there is a missing set of textures though 16:30 OldCoder Well, does anybody know if panes and xpanes conflict? 16:30 sapier PilzAdam did you find your animation problem? 16:31 OldCoder News: My worlds are going down and up to add mods now 16:32 sapier oldcoder any issues with mobf sofar? 16:32 PilzAdam sapier, not really, Im trying b3d now 16:32 OldCoder sapier, No 16:32 OldCoder sapier, People have reported unknown entities 16:32 OldCoder But also animals 16:32 OldCoder We don't have clues yet to the unknown entities 16:33 OldCoder So they may be fine 16:33 sapier PilzAdam I'm not sure if b3d is different for this yet it's filesize is way smaller 16:33 PilzAdam at least 1 frame is exported correctly, but when I try to "run" the animation its all fucked up 16:33 sapier strange what was old mobf version within that world? 16:33 sapier ok that's a .x problem some sorts of animation just don't work there 16:34 PilzAdam in b3d that is 16:34 sapier this is true for .b3d too but within b3d it's way less 16:35 sapier if I remember correctly especialy animation concatenation with scaling doesn't work in .x e.g. moving a bone attached to another bone which is scaled over time 16:36 sapier oldcoder mobf usually keeps upgrade paths for 2-3 major versions 16:37 OldCoder sapier, hm? 16:38 sapier If you're upgrading from 2.0 it is fine for sure 1.4 should work too but I have no idea if it's gonna work from pre 1.4 16:39 PilzAdam sapier, oh, it was an error in the code; apparently calling player.set_animation in globalstep() resets the animation to its start point everytime 16:39 OldCoder sapier, It is fine; thanks. Let me know if the serialize issue is anything to worry about. 16:40 sapier of course if there are critical bugs I usually release a new stable version 16:41 sapier yes that set_animation reset thing isn't quite straight forward ... made this mistake too 16:46 OldCoder Does anybody know if panes and xpanes conflict? Or what tall grass VanessaE might have meant? I regret repeating the questions and will stop now 16:48 sfan5 OldCoder: you coudl just try out whether they conflict 16:48 sfan5 could* 16:48 OldCoder sfan5, it might not be obvious; but thank you 16:48 OldCoder sfan5, the new world seems very large 16:49 OldCoder Restarting soon; but I will need to make a new cache 16:50 Jordach DarinM1967, i'm home now :D 16:52 OldCoder Jordach, any idea what tall grass VanessaE might be thinking of? 16:52 OldCoder OldCoder: plain grass texture being used for some sort of plantlike node. Probably you wanted one of the tall/wild grass textures here. Saw this on reactor's world too. 16:52 Jordach J-J-J-J-J-J-J-J-J-JUNGLE! 16:52 OldCoder But that is in plantlife; it is hers 16:52 Jordach oh wait 16:52 OldCoder And I have plantlife 16:52 Jordach it's more like crabgrass afaik in MC 16:53 * OldCoder researches 16:55 OldCoder Interesting! plantlife is installed but it wasn't added to world.mt 16:56 Jordach DarinM1967, I understand WHY YOUR MODEL doesn't WORK. 16:58 Jordach b3d doesnt support different objects on export 16:58 Jordach .x does 16:59 Jordach however, you've used a Inverse Kinematic style armature, which inherently does not work with .x 16:59 sapier different objects in .x? I guess you have a 100mbit internet connection :-) 16:59 Jordach sapier, there's no way that model will be small enough for low bandwidth 17:00 sapier so you use a 100mb model instead of 1mb? 17:00 Jordach sapier, nono 17:00 sapier ok sorry it's only 50mb 17:00 sapier .x is text format using 10 or 20 digits for float? 17:02 sapier everyone has to decide itself of course but for mobf I decided using 10-50 times more memory isn't an option 17:02 sapier especialy if you do animation 17:03 Jordach DarinM1967's model has separate objects, and is animated like this: http://i.imgur.com/3Xkpt86.png 17:03 sapier why does it have different objects? 17:03 Jordach idk 17:05 sapier I don't know this model but if it's same as official player model it can be exported to b3d 17:07 OldCoder sapier, BTW /mobf says unknown command; was that incorrect? 17:07 sapier did you delete mobf_settings? 17:08 OldCoder I don't believe so 17:08 OldCoder I will verify now that it is there 17:08 sapier you could try /mobf_settings but this is quite old 17:08 OldCoder Not there 17:08 OldCoder sapier, Researching further 17:09 sapier try mobf_settings 17:09 OldCoder sapier, refresh my memory; where does mobf_settings come from? 17:09 OldCoder It has been a tiring few days 17:09 OldCoder I don't seem to have it 17:10 sapier it's part of animals_modpack as of 2.0 17:10 OldCoder animals/mobf/utils/settings.lua 17:10 OldCoder I have that 17:10 sapier no it's a own folder within animals called mobf_settings 17:10 OldCoder Ah 17:10 OldCoder k 17:10 OldCoder I will research further thanks 17:10 OldCoder I think I see the issue 17:10 Jordach youtube.com, 17:11 reactor yousuck.com 17:11 reactor s/suck/fail/ 17:11 zat some users hate youtube because it is too mainstream. 17:12 reactor And some hate it because it changes something now and then, which breaks get_flash_videos. 17:12 Jordach lol 17:12 Jordach wrong window 17:12 Jordach i managed to type under a full window 17:12 zat lol 17:12 zat glad you did not something worse 17:13 zat reactor: DownloadHelper always works fine with it :) 17:13 reactor What is it? 17:13 zat an extension 17:13 reactor Fuck extensions. 17:13 reactor Seriously. 17:13 zat Too mainstream? :) 17:13 reactor No. 17:13 us`0gb reactor: I find it doesn't work too well for me without installing extra plugins. 17:13 reactor Browsers are too fat. 17:14 reactor I don't want to use a browser to watch a fucking video! 17:14 reactor I want to use whatever player _I_ like. 17:14 zat then don’t do it and be against the world just because 17:14 reactor and I want infinite cache! 17:14 us`0gb I am considering switching to light weight Midori. 17:14 OldCoder us`0gb, try netsurf 17:14 reactor -c? 17:14 us`0gb Netsurf .... 17:15 OldCoder It is some type of colors adjustment 17:15 OldCoder Not sure 17:15 * us`0gb consults his not-so-local search engine 17:15 OldCoder http://www.netsurf-browser.org/ 17:15 OldCoder us`0gb, ^ 17:15 sfan5 !title 17:15 MinetestBot sfan5: NetSurf Web Browser 17:15 zat YOU DONT SAY! 17:15 sfan5 I don' know what I expected.. 17:15 sfan5 +t 17:16 OldCoder Heh 17:16 reactor Meh. 17:16 reactor take a look at xombrero. 17:16 reactor Or uzbl. 17:16 reactor A lot more productive. 17:16 zat Firefox has really manager to somehow become the hugest ram&cpu hog. 17:16 zat managed* 17:16 reactor zat: its developers are passive aggressive. 17:16 reactor They don't fix what is broken, and break what is working. 17:17 reactor And they don't listen to users. 17:17 zat reactor: If it is not comfortable to me, it is not productive. 17:17 reactor They removed OSS support. 17:17 reactor Just because. 17:17 zat well, they keep breaking their API 17:17 zat also... why XPCOM' 17:17 zat ? 17:17 reactor And they didn't ask people's opinion on ALSA and Pulseaudio, which don't work out everywhere. 17:17 us`0gb reactor: I know, I've been dealing with a couple clear Firefox breaks, and they outright deny that they are breaks at all. 17:18 reactor Exactly. 17:18 zat yum install siege 17:18 zat oopppppppsssss 17:18 reactor Where's that stable, fast, secure browser Firefox used to be when it was version 3? 17:19 * Jordach looks at Chromium 17:19 zat Jordach: it is not much better 17:19 us`0gb I still need Firefox for school, probably. Or a derivative, at least. But that doesn't mean I have to do the rest of my browsing with it. 17:20 reactor us`0gb: why do you need it for school? 17:21 us`0gb Because the school web site is HORRENDOUSLY written. 17:21 us`0gb It actually has a list of "approved browsers", a sure sign they're doing something wrong. 17:22 Jordach uh o 17:22 Jordach oh* 17:22 us`0gb Not the only sign present, either. 17:22 us`0gb I'm also considering dumping GNOME for a while in exchange for LXDE. Maybe. 17:22 Jordach \o/ 103 clients in #minetest minus ChanServ 17:23 thexyz use xfce 17:23 markveidemanis HI! 17:23 thexyz HAI! 17:23 Jordach O HAI THERE!! 17:23 us`0gb Xfce is possibly my favorite desktop ever. It also takes twice the resources of LXDE though. 17:23 us`0gb Hello! 17:23 reactor us`0gb: APPROVED BROWSERS. 17:23 reactor us`0gb: oh my god. 17:24 us`0gb reactor: I know, right? 17:24 reactor Seriously. 17:24 Jordach -!- Caps Lock combo broken by: us`0gb 17:24 reactor How come they came up with that? 17:24 Calinou try xfce 17:24 Jordach got wood EvergreenTree 17:24 Calinou err 17:24 reactor us`0gb: they won't let you read the site with something else? 17:24 thexyz too late? 17:24 Calinou Jordach: that's what she said 17:24 reactor us`0gb: good browsers let you fake the client string. 17:24 Jordach +only 17:25 reactor Yes. 17:25 reactor Only. 17:25 us`0gb reactor: The site won't work correctly with some other browsers. Unofficially, the site works just fine in many unapproved browsers, but I don't know yet if it will work in Midory/NetSurf. 17:25 reactor Try it eh. 17:25 * Jordach is thinking of being permanently wired into a computer (not GLADoS style) 17:26 us`0gb I will, but don't have those installed yet. 17:26 reactor And I think netsurf is too limited. 17:26 reactor You should really try xombrero sometime. 17:26 reactor It has GUI as well, if you don't like command line. 17:26 thexyz that's the reason for those "approved browsers" signs; they don't want to solve problems of users with, i.e. links or something like that 17:26 us`0gb Consulting search engine .... 17:26 * Jordach wonders if said search engine is Google 17:27 thexyz because those 0.01% of users usually take 90% of time 17:27 thexyz or something like that 17:27 us`0gb thexyz: They could just say "graphical browser required" if that is the case. 17:27 us`0gb Jordach: Yes, yes it is. 17:27 thexyz us`0gb: no 17:27 thexyz they obviously can't 17:27 thexyz because "graphical browser" is still too broad 17:29 thexyz so either use what everyone uses or don't complain about those people not willing to fix stuff for you 17:29 * Jordach loves to cheat web blocks with the Google Cache 17:30 thexyz web blocks? 17:30 Jordach eg, ip filters 17:31 thexyz oh 17:31 thexyz while we're talking about ip filters 17:31 thexyz fuck efnet 17:31 thexyz worst network ever 17:31 us`0gb "xombrero is a minimalist web browser with sophisticated security features designed-in, rather than through an add-on after-the-fact." 17:32 us`0gb That sounds promising. 17:32 Jordach thexyz, agreed 17:32 Jordach quakenet has the worst network volunteers ever 17:32 Jordach no nick protection, they won't kill trolls or spammers 17:33 thexyz that's what ops do, no? 17:33 Jordach thexyz, what if channels don't have said ops 17:33 thexyz well that sucks 17:34 thexyz from my little experience rizon is the most friendly one 17:34 thexyz s/one/network/ 17:34 reactor If you want ad blocking, us`0gb, set up privoxy. 17:35 Jordach btw, im on quakenet - but as a ghost 17:35 thexyz and freenode is meh 17:35 Jordach (i don't use this nick there) 17:35 thexyz but everyone uses it already so.. 17:35 us`0gb reactor: Ads don't bother me. 17:35 reactor Aight. 17:36 us`0gb THough I just realized YouTube may break after I switch. That will be sad. 17:36 us`0gb It's not enough to prevent me from switching, but still sad. 17:36 Jordach us`0gb, MiniTube or VLC 17:37 thexyz just use mpv 17:37 * Jordach grunts at thexyz 17:37 reactor us`0gb: it works with all sites Firefucks works with. 17:38 reactor It's Webkit-based. 17:38 reactor Webkit is heavy and takes long time to compile, though. 17:38 thexyz mpv just werks 17:38 thexyz best player ever made so far 17:38 reactor But at least it gives you functionality without eating up all memory and monopolising your processors. 17:39 us`0gb reactor: YouTube needs a special plugin to work for me though in Firefox. So if it doesn't have that plugin .... 17:39 reactor What special plugin? 17:39 reactor Flash? 17:39 reactor Flash can be made to run in xombrero. 17:39 us`0gb Not Flash, some HTML5 thing. 17:39 reactor You need npviewer. 17:39 reactor Oh. 17:39 us`0gb I don't use Flash. 17:39 reactor Idk then. 17:39 reactor html5 should work. 17:40 us`0gb YouTube isn't working with just HTML5 though, this plugin converts the videos from whatever they are to HTML5 objects. 17:41 reactor Oh. 17:41 reactor I don't know then. 17:41 reactor So, youtube decided not to enable html5 support? 17:42 us`0gb I think they did, I just don't know what hoops you have to jump through to enable it, and even if you do enable it, it doesn't work for all videos (for example, it doesn't work on videos with Flash ads). 17:44 Jordach because adblock 17:44 reactor Oh. 17:44 reactor I see. 17:45 reactor Yes, it didn't work on some vids, I noticed that in Firefox on NetBSD. 17:45 reactor There is flash for NetBSD, but I didn't bother to install it. 17:47 us`0gb I wonder if disabling Gnash would make YouTube play HTML5 videos by default. 17:47 thexyz we desperately need decentralized peer-to-peer encrypted anonymous censorless youtube replacement 17:48 Jordach thexyz, thepiratebay.sx ;) 17:48 reactor goatse.cx 17:48 us`0gb thexyz: THat's called MediaGoblin, and it also replaces some other things such as Flickr. 17:49 Jordach reactor, lo 17:49 thexyz us`0gb: is it peer to peer? 17:49 Jordach lol 17:49 Jordach thexyz, http://mg.viewskew.com/ 17:50 Jordach example instance 17:50 us`0gb thexyz: Maybe not. 17:50 thexyz useless 17:50 reactor Щ_Щ 17:50 thexyz so it's like an image board? 17:50 thexyz or what? 17:51 Jordach thexyz, part imgur, part youtube, part soundcloud 17:51 thexyz um 17:51 us`0gb thexyz: Okay, it seems to be decentralized, but not peer to peer. My bad. 17:52 thexyz yes 17:52 thexyz which means it can easily be censored 17:52 reactor Meh. Media hosting. 17:52 Jordach thexyz, then code it :P 17:52 reactor Why not host own videos yourself? 17:52 us`0gb Disabling Gnash/NoScript makes the videos play as normal. I guess YouTube was just detecting Gnash then. 17:53 reactor Oh. I forget. ISP bandwidth. :( 17:53 thexyz Jordach: too inexperienced 17:53 reactor If Internet was more affordable, that would be the best option. 17:53 thexyz also don't want to get sued to hell/killed 17:53 thexyz or whatever methods they use now 17:55 thexyz reference: Winny 17:55 kaeza I don't really see how this MediaGoblin is any better than Facebook, Google Plus, etc 17:56 thexyz oooh 17:56 thexyz that's gonna be good, let me grab some popcorn 17:57 Calinou we desperately need decentralized peer-to-peer encrypted anonymous censorless youtube replacement 17:57 Calinou serious, or sarcasm? :p 17:57 Calinou we need better youtube comments first :> 17:57 thexyz why sarcasm? 17:57 Calinou people use sarcasm on the internet too much 17:57 Calinou so I sometimes sense it 17:57 Jordach Calinou, or just remove the idiots from YouTube 17:57 us`0gb kaeza: It's decentralized so anyone can host part of it. No one entity controls the data. 17:57 thexyz no, it's what I really think 17:58 thexyz because youtube tends to delete videos due to copyright blah blah blah 17:59 thexyz even when it's a dashcam recording with music playing on radio 17:59 Calinou dashcam? 17:59 Jordach Calinou, welcome to Russia 18:00 thexyz yeah 18:00 Calinou oh 18:00 Calinou I get it 18:00 thexyz you guys live too good 18:00 Jordach you wonder why that meteorite got soo much footage, blame the dashcams for that 18:00 thexyz if you don't know what it is 18:01 Calinou iirc, a dashcam is a camera you put in your car 18:02 thexyz yes 18:02 thexyz even wikipedia article about them refers to russia 18:02 thexyz http://en.wikipedia.org/wiki/Dashcam 18:03 Jordach железобетонное очко lol'd 18:04 reactor :D 18:04 thexyz see? russia is a wonderful country 18:04 thexyz you should move here 18:04 thexyz hehe 18:04 * Jordach likes the language part 18:05 * Jordach thinks the UK is more communist that Russia 18:05 thexyz 21:49 thexyz: nsfw http://nekaka.com/d/ziHnrYHzy5 18:06 Jordach thexyz, dafuq is that 18:06 * Jordach cannot translate 18:06 thexyz just. watch. it 18:07 thexyz this is "слабоумие и отвага" 18:08 EvergreenTree !title 18:08 MinetestBot EvergreenTree: NEKAKA - Download File - (18 ) Павленский прибил свои яйца гвоздём к[...] 18:09 reactor ПРОМЕЖBULIT 18:13 reactor john_minetest: the name of some steel-concrete plant, idk 18:14 reactor john_minetest: промышленный е...? железоB(б)етонный у...? 18:15 reactor I've seen the word written on some banners around the town. 18:15 reactor Yes. 18:15 reactor They think it's fashionable. 18:15 reactor Heh. 18:18 reactor I don't really know what kind of people listen to k-pop. 18:19 thexyz I don't know; got any samples? 18:21 reactor I wouldn't understand these people, really. 18:21 thexyz why? 18:22 thexyz wait, this video is for girls 18:22 reactor ...I see. We have different tastes. 18:22 reactor Probably diametrically opposite. 18:24 thexyz nice hair 18:25 thexyz no, I can't say I'm loving it 18:27 OldCoder Everybody: I am creating a new cache and I will invite people to revisit Pripyat and Mjolnir Worlds today using the new cache to try out the latest mod changes. 18:27 OldCoder We really do need to persuade kahrl to merge httpfetch... one hour to get into a world is too long :-) 18:30 thexyz OldCoder: what exactly do you need httpfetch for? 18:31 thexyz which can't be solved by current cURL remote_media option 18:31 OldCoder thexyz, remote_media does not work without kahrl patch; speak with VanessaE and kahrl. This has all been tested. 18:31 OldCoder I am surprised; didn't you know? 18:32 VanessaE and lots of people have seen what happens when it goes wrong. 18:32 thexyz hmm? how exactly doesn't it work? it worked fine for me with my anon server 18:32 VanessaE thexyz: random textures and models fail to be received and processed by the client 18:32 OldCoder Works well with kahrl patch though 18:32 OldCoder As far as we tested it 18:32 reactor john_minetest: I see. Your parents haven't shown you proper stuff to listen to. :( 18:32 thexyz well this is strange because no one reported that to me 18:34 reactor I doubt your friend's good taste now. 18:34 thexyz I dunno, if he's having fun listening to this kind of music then what's the problem? 18:34 thexyz you can of course say "his taste is shit" or some other crap like that, but what's the point? 18:36 OldCoder VanessaE, I don't know what to do about the grass issue you mentioned. But I fiddled with the mods and am entering the newest world soon. After cache is built. Half an hour to load! 18:36 VanessaE you just have the wrong texture somewhere is all 18:41 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix "TODO read modinfo" in modmanager to improve ui usability 0f9440fa61 2013-11-10T10:37:45-08:00 http://git.io/7TipRA 18:42 OldCoder VanessaE, be nice to know what texture 18:42 VanessaE OldCoder: I would guess default_junglegrass.png 18:42 VanessaE I don't recall seeing any of that in the world and there shoulda been at least some 18:43 reactor john_minetest: I see. 18:45 OldCoder VanessaE, What about your junglegrass? And how shall I add the default one? 18:45 OldCoder Tip is appreciated 18:45 thexyz NekoGloop: saw that already? https://www.facebook.com/internetexplorertan 18:46 VanessaE my mod supplies its own textures but it does not change the default obne. 18:46 VanessaE one* 18:46 OldCoder OK; so how do I make the default one be used? 18:47 iqualfragile OldCoder: i guess there are none 18:48 iqualfragile on a related note: i think there should be a modmakers guideline 18:48 OldCoder iqualfragile, none what? VanessaE says: 18:48 OldCoder OldCoder: I would guess default_junglegrass.png 18:48 iqualfragile containing things like: your mods default texture should fit into the minetest default texturepack 18:48 iqualfragile and check if a similar mod allready exists 18:49 iqualfragile OldCoder: in that case: create a texturepack containing a renamed default_junglegrass.png 18:49 Jordach thexyz, there's a frame on the storyboard: micheal bay all the way 18:49 OldCoder iqualfragile, sounds good; but renamed to what? 18:50 thexyz Jordach: wat 18:50 OldCoder I did something similar with Nether textures 18:50 iqualfragile thet depends on what you want to use it for 18:50 PilzAdam oh god Irrlicht sucks 18:50 OldCoder iqualfragile, there is a large world with grass VanessaE thinks is misrepresented... she believes it may have been intended to be default junglegrass 18:50 iqualfragile if vanessaes block/whatever/thing would be called vanessa:wall then you might need to rename it to vanessa_wall.png 18:50 PilzAdam why does it fuck up the whole model when I rotate one bone!? 18:51 OldCoder See above; it is just an attempt to support a legacy world iqualfragile thanks 18:51 OldCoder Perhaps the old name will work 18:51 OldCoder We don't actually know what the grass is supposed to be but her guess is sensible 18:51 iqualfragile ah ok 18:52 kaeza PilzAdam, had a similar problem with my moving heads mod 18:52 OldCoder So default_junglegrass was removed? And I can add it to a textures mod. Might work. 18:52 OldCoder kaeza, Oh? 18:52 iqualfragile OldCoder: better use a texturepack 18:52 PilzAdam kaeza, the head moving works prefectly fine, only the right leg is fucked up 18:52 iqualfragile not a additionl mod just for one texture 18:52 iqualfragile PilzAdam: maybee the model is broken? 18:53 OldCoder iqualfragile, texture packs no good. This needs to be server side. And only for one world. 18:53 PilzAdam iqualfragile, why does it work in blender then? 18:53 OldCoder No other way to do that, right? iqualfragile 18:53 OldCoder Plus... I can create texture mods on a one per world basis 18:53 OldCoder Holding the mixed up textures appropriate in each case 18:54 OldCoder Not necessarily one mod per texture 18:54 OldCoder 18:56 iqualfragile yes, i do not think per-world texturepacks are possible 18:56 iqualfragile but per-server is possible 18:56 iqualfragile better ask PilzAdam he should know 19:01 VanessaE I doubt its anything I coded, iqualfragile 19:04 NekoGloop thexyz, 19:04 NekoGloop seen it 19:04 VanessaE bbl 19:04 OldCoder iqualfragile, I am not clear about per-server vs. per-world. Per-world is needed; but I will ask PilzAdam when he is in the mood to discuss it. 19:04 thexyz NekoGloop: oh 19:04 thexyz NekoGloop: there's also silverlight 19:05 thexyz http://e-shuushuu.net/images/2010-09-30-329650.jpeg this, I guess 19:05 thexyz or this? http://e-shuushuu.net/images/2010-09-30-329577.jpeg 19:12 reactor It doesn't compute. 19:16 thexyz anyone remember the distro name? http://i.imgur.com/706vmm5.png 19:19 thexyz hmm.. now I'm not sure where I have this pic from 19:23 EvergreenTree thexyz, I think that is some distro with xfce, not sure though 19:23 Jordach yeah 19:24 Jordach i see the xfce logo 180 degrees 19:24 thexyz well this doesn't really help 19:24 thexyz now I'm not really sure if a distro exists 19:25 thexyz and reverse image search doesn't work 19:27 Jordach thexyz, could have been doctored 19:27 Jordach (i like the greybird theme in black, it really does look sleek) 19:28 thexyz dunno 19:32 EvergreenTree Jordach, I use the greybird window decor, and ambiance for the rest 19:33 sfan5 Jordach: I like that theme too 19:35 OldCoder VanessaE, I am fixing up the new world a bit 19:36 EvergreenTree sfan5, Isn't xfce awesome? 19:36 EvergreenTree :D 19:37 sfan5 yes 19:39 thexyz hm.. so in the end elementary os died? 19:39 kaeza Gtk+ 2.0 Redmond Theme + Daloa Xfce theme <3 19:41 OldCoder 23:24:55: ERROR[ServerThread]: LuaEntity name "animal_gull:gull" not defined 19:41 OldCoder Shall I use the clean mod to fix that? 19:41 reactor ? 19:41 reactor kaeza: even the mention of that theme makes my eyes bleed. 19:42 sapier oldcoder is gull installed? 19:42 OldCoder sapier, I did not delete it... assumed it was obsolete 19:43 OldCoder Should there be "gull" as part of animals? 19:43 sapier yes it shoult be there animal_gull I'll check if there's a bug 19:43 OldCoder I will review here 19:44 OldCoder There is an animal_gull... checking world.mt 19:44 OldCoder load_mod_animal_gull = true 19:44 OldCoder Is set 19:45 sapier ok so there must be a reason why transition isn't done 19:45 OldCoder Mod is loaded; verifying that now 19:45 OldCoder gull_prototype = { 19:45 OldCoder name="gull", 19:45 OldCoder modname="animal_gull", 19:46 OldCoder 09:06:14: ACTION[main]: MOD: animal_gull mod version 0.0.14 loaded 19:46 OldCoder Interesting 19:46 OldCoder So this defined animal_gull:gull ? 19:46 OldCoder Wait.. 19:46 OldCoder sapier, perhaps there was a problem last night. The message looks old. 19:46 OldCoder I will review further. 19:47 sapier I'll have a look if conversion doesn't work for gull it may fail for other entities too 19:47 OldCoder Wait... let me verify it is still occurring 19:47 OldCoder Restarting worlds 19:48 OldCoder john_minetest, for which world? The newest world is Mjolnir at 30018. I will post a cache shortly. 19:49 OldCoder sapier, I see no problem yet. Never mind until one occurs. 19:49 OldCoder john_minetest, I will prepare and upload a new cache. 19:51 OldCoder john_minetest, Much faster 19:51 OldCoder Much much faster 19:51 OldCoder Until httpfetch is merged 19:51 OldCoder Cache should be ready in 10 to 20 minutes 19:52 markveidemanis Hello 19:57 OldCoder john_minetest, No; preparing to restart as soon as cache is done 19:57 OldCoder I am trying to figure out the junglegrass issue ATM 19:58 OldCoder Heh 19:58 OldCoder john_minetest, it will only be about 5 minutes 19:58 OldCoder I agree 19:58 OldCoder Very well 19:58 OldCoder Moment 19:58 OldCoder Oh 19:58 OldCoder Heh 19:59 OldCoder They *were* up 19:59 OldCoder Oops 19:59 OldCoder Wait 19:59 OldCoder restarting 19:59 OldCoder allow a minute 20:00 OldCoder john_minetest, please review 30018 20:00 OldCoder I need to nail down problems there 20:00 OldCoder But you need the cache 20:00 OldCoder It is a MT problem 20:00 OldCoder and not a connection issue 20:00 OldCoder Almost ready 20:02 Jordach wtf 20:02 Jordach playing multiplayer, just only get > 10 fps 20:02 Jordach singleplayer: 40-50 20:03 DarinM1967 Hey everyone! Jordach you still online? 20:06 DarinM1967 I was just reading your previous posts about the model I sent Aspermint. Basically it's a modified version of PilzAdam's Simple Mob's Sand Monster.blend file. All I did was remove the lower jaw and remapped the textures. I didn't join or unjoin the model's parts. The reason I used that model instead of making my own was because I thought it would be easier since the Sand Monster seemed to be working fine. 20:08 DarinM1967 Btw. Which is better Modf (Animal Mob) or Simple Mobs? 20:09 kaeza DarinM1967, that depends 20:09 sapier darin depends on what you want to have 20:10 OldCoder john_minetest, should be up right now 20:10 sapier simple mobs is faster animals_modpack has smarter mobs 20:10 kaeza MOBF mobs are smarter, but that comes at the price of more processing 20:10 DarinM1967 Ah thanks Sapier for the comparison. 20:10 OldCoder john_minetest, server booted about 10 minutes ago 20:10 kaeza oh well, ninja'd by sapier :P 20:10 OldCoder Cache is nearly ready 20:10 sapier hehe ;-) I guess he's gonna believe it if two ppl say same 20:12 OldCoder http://minetest.org/clients/minetest-cache.zip 20:12 OldCoder john_minetest, kaeza, others ^ updated MT cache 20:12 OldCoder john_minetest, try server minetest.org port 30018 using the cache 20:12 OldCoder Zegaton, Octuteam, Pripyat, Mjolnir are all up AFAIK 20:14 OldCoder Not 30016 20:14 OldCoder 30018 20:14 OldCoder I will connect, myself 20:15 OldCoder john_minetest, It is working for me 20:15 OldCoder Loading quickly with cache 20:15 OldCoder Close and restart perhaps? 20:16 OldCoder Fine 20:16 OldCoder Close and restart perhaps? 20:17 OldCoder I'm in 20:17 OldCoder john_minetest, I regret the issue, but it is working for me and I am now in 20:17 OldCoder How old is your client? 20:18 DarinM1967 So are there any good tutorials for creating simple animated models for .x or .b3d? 20:18 OldCoder All right 20:18 OldCoder Interesting 20:18 OldCoder john_minetest, there are scarecrows 20:18 sapier nope darin you need to learn blender there are a lot of tutorials on youtube 20:18 OldCoder Can you access Zegaton and Pripyat? 20:19 DarinM1967 I'm familiar with blender, but I need to know what is needed to properly rigg a model for .x or .b3d or if there are any restrictions. 20:19 DarinM1967 Also the export settings would be good too! 20:19 OldCoder john_minetest, Interesting! 20:20 OldCoder Possibly a network issue 20:20 OldCoder I'd need to see if anybody else has the problem 20:20 OldCoder World works and I can see more stuff now... there are scarecrows with pumpkins for heads 20:21 OldCoder Hmm 20:21 OldCoder I think I just flooded the entire world 20:21 OldCoder Is that possible? 20:21 OldCoder john_minetest, worth figuring out the problem 20:22 OldCoder This is a cool world 20:22 OldCoder Plus couldn't you get in yesterday? 20:22 OldCoder Try a traceroute 20:24 OldCoder Windows has traceroute 20:25 OldCoder If it works. 20:25 OldCoder kaeza, I am adding your wiki mod to the new world; it is used there 20:25 kaeza nice :) 20:26 OldCoder It is a cornerstone apparently 20:26 OldCoder kaeza, can you help john_minetest and me... after I restart world to add wiki, will you load cache and see if you can get in? 20:26 OldCoder come see your mod in action 20:26 OldCoder anunakki, hi 20:26 anunakki hello 20:27 OldCoder anunakki, I am glad to see you 20:27 OldCoder How are you? 20:29 OldCoder kaeza, do you know if panes and xpanes conflict? 20:29 kaeza no idea about those; never used them 20:31 PilzAdam https://forum.minetest.net/viewtopic.php?pid=117674#p117674 <- this guy seems to use this OS: http://i.imgur.com/706vmm5.png 20:31 OldCoder john_minetest, I am restarting to add kaeza wiki mod 20:32 Jordach ugh 20:32 * Jordach wonders why Jordach cannot get more than 10 fps 20:33 kaeza Jordanw, where? 20:33 kaeza ... 20:35 OldCoder kaeza, john_minetest Mjolner is restarted on port 30018. kaeza if time perhaps install the cache and see if you can enter, 20:38 kaeza OldCoder, whenever possible (if not done already) remove the sound clips of ambience mod from the server and direct users to download separately 20:38 kaeza just the sounds; the code must stay there 20:38 OldCoder kaeza, I like the music and it will be fast after cache is built into clients 20:39 OldCoder I get *some* leeway with this stuff, don't I 20:39 kaeza heh 20:39 OldCoder Plus if httpfetch is merged, it should be faster 20:39 OldCoder And we need a client side music on or off checkbox anyway 20:39 OldCoder THAT 20:39 OldCoder is the proper way to handle it I think 20:41 kaeza mine is still waiting for media files, even with the cache put in place 20:43 DarinM1967 Well AspireMint was able to put me on the right track and Jordach was able to help me figure out that the rig was bad for .x. Now I can get back to work. Talk to you all later. Have fun and take care now. :) 20:43 Jordach bleh 20:43 Jordach reconfiguring Quassel on Mint....ugh 20:44 Calinou linux bint 20:45 Jordach haha 20:49 OldCoder john_minetest, kaeza I will continue to experiment. I thank you both for your time! 20:49 OldCoder It *is* an interesting world. I will report back when I learn more. 20:50 kaeza no probs... this thing is still loading :((( 20:50 OldCoder Your willingness to try is much appreciated! 20:50 * Jordach sits aroung waiting for Minetest to compile 21:08 OldCoder Hmm? 21:08 OldCoder Whoa 21:08 OldCoder That is odd! 21:09 kaeza I'm in finally :D 21:10 OldCoder Very odd 21:10 OldCoder I wonder if there is a problem with the cache 21:11 OldCoder kaeza, john_minetest ask cy there to give you full privs for now 21:11 OldCoder kaeza, I am not fully in yet so cannot reply there 21:12 kaeza ok 21:14 kaeza there are some unknown blocks on the library at spawn 21:29 OldCoder kaeza, I will be fixing some of the unknowns on the next restart 21:29 kaeza okay 21:29 OldCoder us^0gb, we made a lot of progress on one of the new worlds 21:29 kaeza I'm trying to fix some floods 21:30 OldCoder kaeza can comment; the library is based on his mod 21:30 us^0gb OldCoder: Awesome! 21:30 OldCoder kaeza, t y how did the floods happen? 21:30 OldCoder us^0gb, the new cache is: 21:30 sfan5 good night everyone 21:30 us^0gb Good night! 21:30 OldCoder http://minetest.org/clients/minetest-cache.zip 21:30 OldCoder sfan5, night 21:34 OldCoder OldCoder punches object 103: LuaEntitySAO at (175,4.0799,-109) 21:34 OldCoder What might *that* be? 21:39 us^0gb So violent! You need to control your temper and stop punching things. 21:39 OldCoder Hmm 21:39 OldCoder It might be itemframes 21:39 sapier everything has a touchscrenn today not a punchscreen 21:40 OldCoder Yep 21:47 SegFault22 Ah, the "unknown crafting definition type" problem... 21:48 SegFault22 Is there any way to fix the issue, where a new crafting definition type is used, but becomes unknown upon attempt to load? 21:49 SegFault22 Anyone?... 21:49 PilzAdam what? 21:49 SegFault22 I can not seem to be able to use new crafting definition types without an error happening 21:50 PilzAdam yes, there are only 5 possible types 21:50 PilzAdam shaped, shapeless, toolrepair, cooking and fuel 21:50 SegFault22 Why can there not be any more than that? 21:50 paramat proller, thanks for committing the floatlands fix :) 21:51 PilzAdam SegFault22, because the engine doesnt support more types 21:51 SegFault22 Of course. Could there be implemented support for more types, in the modding API next release? 21:51 PilzAdam get_craft_result() only supports 3 types, to be more precise 21:52 us^0gb Does the engine even do any work for cooking and fuel? That looks like it's handled in Lua. Why can't arbitrary other types be handled in Lua as well? 21:52 PilzAdam us^0gb, Lua uses get_craft_result() 21:52 PilzAdam that is a core function 21:53 us^0gb PilzAdam: My bad. I must have remembered incorrectly. 21:53 OldCoder kaeza, cy1, anybody on Mjolnir: I am shutting down all the worlds to add missing stuff 21:53 OldCoder Back in about 10 minutes or less 21:53 SegFault22 Why not reprogram it, to allow definition of new types with the modding API? 21:53 kaeza OldCoder, k 21:53 OldCoder kaeza, I decided to go ahead and add PilzAdam nether to this world 21:54 PilzAdam SegFault22, I guess its just copied from 0.3 into the lua API 21:54 OldCoder If it is 500MB it is a shame to waste the space 21:54 OldCoder PilzAdam, there is a very large PilzNether in use 21:54 OldCoder Half a terabyte I assume much of it is Nether 21:54 PilzAdam lol, "PilzNether" 21:55 kaeza :D 21:55 kaeza OldCoder, BTW, s/terabyte/gigabyte/ 21:55 OldCoder Ah yes 21:55 * OldCoder blushes 21:55 SegFault22 Well, I think it would be very helpful if it were added to the API, a way to define new crafting types. This would allow us to, of course, define new types, so that we can make, say, a smelter that requires special fuel and has special recipes. 21:55 us^0gb Is a PilzNether a mushroom underworld? 21:55 SegFault22 And much more. 21:56 PilzAdam SegFault22, that is perfectly possible currently, just dont use minetest.register_craft() 21:56 PilzAdam you could just define mymod.register_craft() 21:56 PilzAdam I guess technic does something like this 21:57 PilzAdam (for the alloy furnace) 21:57 cy1 OldCoder: if you would stop uploading for a bit they might actually be playable :> 21:57 OldCoder cy1, I stopped hours ago IIRC 21:57 SegFault22 I do not understand. 21:57 OldCoder cy1, this will be cool 21:57 cy1 Yeah so did I. Sorry bad timing. 21:57 OldCoder I k 21:57 OldCoder k 21:58 PilzAdam SegFault22, if a mod implements a new way of crafting then it could aswell just implement a new registration function for recipes 21:58 SegFault22 I see. 21:58 * VanessaE mumbles something about the need for a mortar and pestle :) 21:59 us^0gb I wonder why fuel burn time is handled as a craft registration. It seems like it would be better as a group, but it seems that the group method was once in use but is deprecated. 21:59 us^0gb groups={burntime=30}, or something. 22:00 SegFault22 Or groups={fuel=30} 22:00 PilzAdam us^0gb, I have a branch somewhere to do exactly that 22:01 SegFault22 Ah, that is great. 22:01 PilzAdam https://github.com/PilzAdam/minetest_game/commits/fuel 22:01 us^0gb I was thinking of doing that in my game that uses no code from minetest_game, but then I saw it deprecated in __builtin, and thought there might be a reason for that. 22:01 us^0gb It would be awesome if that was pulled. 22:01 us^0gb It would make way more sense. 22:01 SegFault22 YES 22:02 cy1 us^0gb: IMO groups are categories, not scores. But it is a table, so the values could be whatever. 22:02 us^0gb cy1: Use as fuel isn't a recipe though. 22:02 PilzAdam cy1, they are categories and values 22:02 kaeza cy1, groups are scores 22:03 SegFault22 I also think that the grouping for, say, how "hard" stuff is to break (i.e., cracky=3) is backwards - higher numbers should mean harder to break, and then we could add harder materials without an awkward jump to >4. 22:04 proller paramat, thanks for fixing ;) 22:04 us^0gb SegFault22: It seems backwards to me too, but I wasn't going to bring that up. 22:04 paramat :) 22:04 proller paramat, you must learn how to use github 22:05 paramat yes 22:05 us^0gb As long as they're in order. As in harness 1 is not greater than hardness 3 but less than hardness 2. 22:05 SegFault22 It is related to groups, so why not redo that too? 22:05 paramat i intend to now 22:05 EvergreenTree If you want to contribute anything to minetest, you have to know how to use git + github 22:05 EvergreenTree It can be a pain sometimes 22:05 proller paramat, i have idea about mod for something like lost subway system 22:05 paramat proll, interesting 22:06 proller very long direct ways like 2000-3000 22:06 SegFault22 How about someone do a pull request on the fuel thing? 22:07 us^0gb That sounds like something I was working on to add tunnels everywhere underground. 22:07 paramat abandoned subways, well at least we have track 22:07 SegFault22 nevermind, it's outdated. 22:07 proller maybe intersecting with other, maybe with small branches 300-500 length 22:07 us^0gb Yeah, I had intersections, but further out that that. I forget how far apart, but WAY far. 22:08 SegFault22 PilzAdam, if I repurpose the code you edited for the furnace fuel-groups thing, would it work? 22:09 OldCoder SegFault22, I just added your stargate mod to Mjolnir 22:09 SegFault22 Stargate mod?... 22:09 us^0gb OldCoder: I think that's RealBadAngel's. 22:09 SegFault22 You mean that failed fragment of inspiration from the past? 22:10 OldCoder Could be 22:10 OldCoder What is the correct link for the current version? 22:10 OldCoder Thanks for tip both of you 22:11 SegFault22 If I were to copy/paste PilzAdam's old furnace fuel-groups edit into my mod, and change the parameters a bit, would it work? 22:11 OldCoder Which mod? Stargate? 22:12 us^0gb OldCoder: Oops, I was wrong. It is SegFault22's: https://forum.minetest.net/viewtopic.php?id=2135 22:12 SegFault22 That's not my mod (technically it is, but I gave up, so...), I am talking about MoreStuff2 22:12 OldCoder Ah 22:12 OldCoder Sorry to interrupt 22:12 OldCoder SegFault22, Stargate is at the heart of a 500MB world 22:13 SegFault22 Please don't revitalize that lost fragment of crap from the past... 22:13 OldCoder Though most of that is apparently PilzNether 22:13 OldCoder I do not wish to revitalize crap 22:13 SegFault22 Unless you can fix it, in which case you can have it. 22:13 OldCoder But I don't want unknown blocks 22:13 OldCoder Maybe I can just keep the blocks 22:13 OldCoder RealBadAngel, Hello 22:13 SegFault22 Fix, as in, make it where it uses addresses, a Dialing Computer, and where the user can walk through it to teleport. 22:14 RealBadAngel hi 22:14 OldCoder SegFault22, I think I will just keep the blocks 22:14 SegFault22 You can then call it your own. I don't ever want to be known as a part of that accident any more. 22:14 OldCoder You seem down about it 22:14 OldCoder It was probably worth a shot 22:14 SegFault22 Well, nobody supported it much at all, and there was close to 0 activity on the forum about it... 22:15 SegFault22 I want people to support my work, but not that old work, because I have lost interest in it. 22:15 OldCoder SegFault22, That is fair 22:17 RealBadAngel i am preparing now new version of Haven, higher resoultion that will fully support bumpmapping and oclussion mapping 22:17 RealBadAngel http://realbadangel.pl/images/HavenNG_1.png http://realbadangel.pl/images/HavenNG_2.png http://realbadangel.pl/images/HavenNG_3.png 22:17 RealBadAngel how do you like it? 22:17 SegFault22 On a different subject, could I use PilzAdam's code changes at https://github.com/PilzAdam/minetest_game/commit/8baf0d29e73c43bd55008f5af22f616d50391ff8, paste it into my mod, change the parameters (names, mainly), and would it work? 22:18 PilzAdam SegFault22, yes 22:18 SegFault22 Ah, okay. Then I will do so. Thank you! 22:18 EvergreenTree Can someone stop liam-dickerson from posting a new topic each time he has a problem? -_- 22:19 EvergreenTree They are legit questions, but is it necessary to flood the forums with unnecessary topics 22:20 SegFault22 Uh... upon further inspection, it appears that it still uses the "fuel" crafting definition. Is this not so (could I replace all instances of the world "fuel" with "eng" and it work?) 22:20 us^0gb RealBadAngel: I do like those textures, but I doubt my laptop can handle them. 22:20 SegFault22 word*, not "world" -.- 22:21 RealBadAngel atm theyre 256x, but i will scale them down too 22:22 PilzAdam EvergreenTree, should the PilzAdam be send to him? (https://forum.minetest.net/viewtopic.php?id=6661) 22:22 SegFault22 Or, if I just replace the groups-labels with a different name, would it only accept that group? 22:23 OldCoder kaeza, cy1, others; restarting worlds. kaeza there should be fewer unknown blocks now. 22:23 OldCoder And PilzNether should be there. 22:23 OldCoder kaeza, if you are awake and the world is being flooded, preventing drowning would be appreciated 22:25 PilzAdam EvergreenTree, you can even decide on the sarcasm grade that I will use; it goes from 80% to 500% 22:25 EvergreenTree lol 22:25 EvergreenTree Hmm, maybe somewhere around 140% 22:26 sapier I suggest FFFFFFFFFFFFFFFF% .... may cause an overflow ;-P 22:27 EvergreenTree PilzAdam, You noob slayer 22:27 SegFault22 When making metallurgy-stuffs, it seems that I have a hard time not just making a minecraft metallurgy mod clone (tons of useless crap, with a dash of innovation here and there). 22:28 SegFault22 What could I add to make my mod not just the same-old, boring ores and blocks compilation? 22:28 us^0gb EvergreenTree: There's a difference between noobs and newbs. Noobs NEED to be slain. 22:30 PilzAdam EvergreenTree, https://gist.github.com/PilzAdam/c404940beb565f87249f 22:30 PilzAdam is that good? 22:31 EvergreenTree Hmm, seems good 22:31 EvergreenTree Sound exactly like something you would say 22:31 EvergreenTree Don't be too harsh, he is asking nicely 22:31 paramat lol Adam 22:31 PilzAdam I wonder if I should add a link to this IRC logs when posting.... 22:32 EvergreenTree At least he isn't saying something like "uuhh I have this problem it crashes and stuff" 22:32 PilzAdam although its always fun to see everyone starting to hate at me 22:40 us^0gb PilzAdam: I cannot parse "since we wouldnt have anything to then." 22:40 us^0gb The rest is amusing though. 22:43 SegFault22 qird cor android: faster, better, and... hey, what happened to my internet connection?... 22:43 SegFault22 *for 22:44 VanessaE haha 22:46 SegFault22 Also having an issue with trying to use "morestuff2.smelter" (with the dot; like default.furnace): 16:10:07: ERROR[main]: C:\Minetest\bin\..\mods\morestuff2/segments/machine.lua:20: attempt to index global 'morestuff2' (a nil value) 22:47 SegFault22 I have to change it to default.smelter, but that's Horrible Hackwork, not Elegant Solution. 22:48 SegFault22 How would I make morestuff2 not a nil value, and get it to work like default.furnace? 22:48 VanessaE morestuff2 = {} 22:48 VanessaE at the beginning of your mod. 22:48 SegFault22 That's it? 22:48 VanessaE yup 22:49 VanessaE at least if you plan to keep using periods. 22:49 SegFault22 Wow, thank you! that solves it! 22:49 VanessaE otherwise you could just do :morestuff2:smelter with two colons. 22:50 SegFault22 thank you 22:51 us^0gb VanessaE: The colons get you out of needing a table? 22:51 VanessaE yep 22:51 VanessaE the leading colon basically means "ignore the apparent mod name and register it as this anyway" when used like that. 22:52 OldCoder john_minetest, k 22:52 us^0gb Oops, looks like I misunderstood what was going on. 22:52 us^0gb I thought these were function names. 22:53 us^0gb I am so lost as to where the table comes in now. 22:54 SegFault22 It's so confusing... 22:54 us^0gb john_minetest: Yes. 22:54 VanessaE OldCoder: is that technic ambiance? 22:55 us^0gb I wonder if I can modify it in the cache to cancel it out. 22:55 SegFault22 And still, there is a problem: I need the smelter to have its own crafting definition type, "smelting", but you can't register crafting definition types, as there are only 5 available coded into the game (cary-over from the <0.4 days, what a shame)... 22:55 PilzAdam VanessaE, I have to go to sleep now; quick ask me a question so I can leave without answering it! 22:56 VanessaE ... 22:56 us^0gb PilzAdam: WHy would you want to do that? 22:56 VanessaE PilzAdam: the problem is you need to wait a couple minutes 22:56 SegFault22 I think it would be cool for crafting definition types to be registered like blocks, items, etc. 22:56 VanessaE don't just say 'bye' and sign off. it's considered rude, honestly. 22:56 OldCoder VanessaE, Is there a "Technic" Ambience? 22:57 VanessaE OldCoder: there is. ambiance supplies sound effects, technic ambiance also supplies music 22:57 OldCoder Odd 22:57 PilzAdam bye 22:57 OldCoder VanessaE, AFAIK this is not any current "Technic" Ambience but 22:57 OldCoder RBA may have helped me to prepare it 22:57 SegFault22 How is it rude? When leaving a party, do you say "goodbye everyone" and wait 5 minutes before leaving? 22:57 OldCoder Well 22:57 OldCoder Maybe 30 seconds 22:58 VanessaE SegFault22: you give everyone else a chance to say 'bye' also 22:58 VanessaE have you ever just suddenly walked out of an active party, saying 'bye' just as you shut the door? 22:58 SegFault22 Maybe 22:58 VanessaE no 22:58 VanessaE you haven't 22:58 SegFault22 Depends on the party and my reason for leaving 22:58 VanessaE and you wouldn't. 22:58 VanessaE oh come on 22:59 VanessaE we're talking about a routine "it's time for me to leave" 22:59 VanessaE not a "fuck this, I hate this place" action 22:59 SegFault22 Well, you could say it when you are a few meters from the door, and then people, would have time to respond, but you don't just stand next to the crowd waiting several minutes for replies, do you? 23:00 OldCoder john_minetest, there is some glitch; we can't seem to move where you are 23:00 VanessaE nobody does that in real life because they know it's not considered particularly polite to just suddenly walk away. 23:00 OldCoder You can teleport, though 23:00 OldCoder I think it might be this world's version of ownership (land rush) 23:00 OldCoder john_minetest, you have all privs for now 23:00 VanessaE SegFault22: no one said to wait five minutes by the door, but you don't also say "bye, see ya" just half a second before you slam the door shut behind you either 23:01 VanessaE and this is IRC, why even bother signing off in the first place? 23:01 SegFault22 That issue with crafting definition types is still wandering around claiming the lives of helpless modders... it would be a shame if the standard 5 types were carried over into the next release... 23:01 OldCoder john_minetest, I may try disabling Nether later 23:01 OldCoder Let me get you coords to teleport to 23:01 us^0gb VanessaE: I sleep my computer, I don't leave it running. I can't sleep and stay logged into IRC. 23:02 SegFault22 Because it only makes sense to offer the ability to add custom crafting definition types, for multiple types of item manipulation (crafting, cooking, smelting, coking, electrolyzing, etc.) 23:03 VanessaE well I run servers, so leaving IRC up kinda comes with it, but most of the 'idle' names in this channel are machines that were left on, or screen sessions on some remote server somewhere. 23:03 SegFault22 Could someone with knowledge of how to code stuff please look into that? I'm only a basic modder and can not make such a modification to the engine. 23:04 SegFault22 Anyone?... 23:05 VanessaE what standard 5 types? 23:05 VanessaE I know only of two - cooking and regular 3x3 crafts. 23:05 VanessaE three if you consider shapeless as distinct from shaped crafts 23:06 SegFault22 cooking, fuel, crafting, toolrepair and something else 23:06 us^0gb Shapeless. 23:06 VanessaE oh I forgot about the tool repair and fuel ones, though I never thought of registering a fuel as a 'craft' 23:06 us^0gb VanessaE: I don't think it should be a craft either. 23:07 SegFault22 I mean, if an API were added, we could add, say, a "smelting" type, which is identical to "cooking", but only possible in a different machine with possibly different fuels. 23:08 SegFault22 Should I go to #minetest_dev and speak my throughts on that? 23:09 OldCoder john_minetest, I exited and reentered and still can't move. I think adding Nether may have broken the world. When you are in, let me know. Exit and I will remove Nether and restart. That should save your cache. 23:11 SegFault22 Is the nether mod really popular? 23:11 SegFault22 nevermind 23:11 SegFault22 Where can I go to propose a change to the functionality of minetest, or an addition to the engine/API? 23:11 SegFault22 or change 23:13 SegFault22 Anyone?... 23:13 VanessaE in -dev 23:13 SegFault22 Okay 23:14 OldCoder john_minetest, The world may be hung 23:14 OldCoder But the link is: 23:14 OldCoder http://minetest.org/clients/minetest-cache.zip 23:14 SegFault22 Cannot send to channel: #minetest-dev 23:14 OldCoder SegFault22, did they mute you? 23:14 SegFault22 Nope 23:15 SegFault22 Can you see what I said? 23:15 OldCoder Hmm 23:15 OldCoder No 23:15 OldCoder May have muted the web gateway 23:15 SegFault22 -.- 23:15 OldCoder SegFault22, shall I ask them about it? 23:15 SegFault22 Sure 23:16 SegFault22 thank you 23:17 OldCoder I am waiting there 23:19 OldCoder You have two choices 23:19 SegFault22 Clients never work for me... they always disconnect right after connecting. 23:19 OldCoder I will transcribe a short message or you may use another client 23:19 OldCoder Hmm 23:19 OldCoder We may help you with that 23:19 OldCoder What should I pass on to them? 23:20 VanessaE get hexchat. 23:20 VanessaE it'll work I'm sure. 23:20 SegFault22 Sure... 23:21 OldCoder http://hexchat.org/ 23:24 SegFault22 Okay 23:26 SegFault22 It works! 23:26 SegFault22 Um... 23:27 VanessaE yep 23:27 VanessaE it works, 23:27 SegFault22 Yay 23:28 OldCoder john_minetest, if you remain awake; I am restarting 23:31 SegFault22 And, no reply at all. Well, it was worth a try... 23:32 VanessaE keep talking. 23:32 VanessaE it's being logged, someone will respond later. 23:44 AspireMint Hello, does anyone know how can i remove this bug (blender): http://i.imgur.com/u1XElaw.png ? 23:48 VanessaE bbl 23:49 VanessaE AM: sorry, no clue there.