Time |
Nick |
Message |
00:05 |
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arsdragonfly joined #minetest |
00:10 |
OldCoder |
Hey... minor question. VanessaE the new world is much cleaned up. But parts remain invisible even when I stand on them. Not sure if there is a node range bug. Anything to try but increasing the node range parameters? |
00:15 |
SegFault22 |
camera update disabled, maybe? |
00:16 |
OldCoder |
Hmm... How would I check that? |
00:16 |
SegFault22 |
press, like, F3 or something. If not, cycle back to the normal setting and try the next. |
00:17 |
OldCoder |
Is there a conf setting? I will check. And thanks regarding F# reminder. |
00:17 |
SegFault22 |
if that's not it, that is |
00:18 |
SegFault22 |
I do not know about conf settings for things like that, no... |
00:19 |
OldCoder |
SegFault22, Thanks; it's fine |
00:19 |
OldCoder |
The new worlds will be fun |
00:19 |
SegFault22 |
you are welcome |
00:19 |
SegFault22 |
What server is it? |
00:19 |
OldCoder |
Hm? |
00:20 |
OldCoder |
I will set up new servers of my own |
00:20 |
OldCoder |
Oh |
00:20 |
OldCoder |
Sorry |
00:20 |
SegFault22 |
Oh okay |
00:20 |
OldCoder |
SegFault22, I thought this was a different window |
00:20 |
OldCoder |
The server is: minetest.org |
00:20 |
SegFault22 |
Cool |
00:20 |
OldCoder |
The ports will range from 30000 to 30020 and up |
00:20 |
SegFault22 |
You may see me there someday |
00:21 |
SegFault22 |
Could you possibly use my mod, when I release a better 1.0 version? |
00:23 |
OldCoder |
Which mod? |
00:23 |
OldCoder |
I would be please to try one |
00:23 |
OldCoder |
Stargate? Sure |
00:23 |
OldCoder |
* pleased |
00:23 |
OldCoder |
You should try *this* world now |
00:23 |
OldCoder |
It is cool |
00:24 |
SegFault22 |
I was talking about Morestuff2. Remember, stargate is not my mod |
00:25 |
SegFault22 |
It is currently in development, and many stuff has been changed/removed/added. |
00:25 |
SegFault22 |
So there is currently no version good for servers. |
00:27 |
SegFault22 |
However, it is not really compatible with the nether mod, unless I set the harder-stone generation depths to above the nether depth. (harder stone is thicker, harder stone materials found deeper underground, requiring better tools to mine through) |
00:30 |
OldCoder |
Ah |
00:30 |
OldCoder |
Shall I try Morestuff2 now SegFault22 ? |
00:31 |
SegFault22 |
No, it is still under development |
00:31 |
OldCoder |
All right |
00:31 |
SegFault22 |
Many things have been altered, and thus would cause unnkown items/blocks if used. Sorry |
00:31 |
OldCoder |
It is fine |
00:32 |
SegFault22 |
But I am working on a release that should be out soon, with almost everything except the machines, which requires either an API change or horrible hackwork. |
00:32 |
OldCoder |
k |
00:32 |
SegFault22 |
So when the 0.7 is out, I will let you know |
00:32 |
OldCoder |
SegFault22, the viewing problem was fixed, I think, by setting a maximum node viewing range |
00:32 |
OldCoder |
Maybe there were too many nodes to render |
00:32 |
SegFault22 |
Cool |
00:33 |
OldCoder |
The new world really is nice |
00:36 |
OldCoder |
VanessaE, cy1, us^0gb, kaeza the new world is good. Most unknown blocks so far fixed. |
00:36 |
OldCoder |
I will prepare another updated cache. |
00:51 |
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Renoki joined #minetest |
00:51 |
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Vazon joined #minetest |
00:52 |
Vazon |
Does anyone know the delele unknown item mod by Pilz? |
00:56 |
OldCoder |
It has been mentioned |
00:56 |
OldCoder |
But I don't have a link |
00:56 |
Vazon |
hhmmm ok |
00:59 |
Vazon |
i found it :) |
00:59 |
Vazon |
hmmm the link is broken D: |
01:02 |
SegFault22 |
What if I were to name it Unobtainium?... |
01:03 |
SegFault22 |
the metal needed in the superalloy Ultimite, that is. I just need some other filler materials and cool applications for stuff |
01:05 |
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arsdragonfly joined #minetest |
01:06 |
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Taoki joined #minetest |
01:06 |
OldCoder |
Taoki, Hi! |
01:07 |
OldCoder |
Taoki, My worlds are upgrading and there are two new and large ones |
01:10 |
RealBadAngel |
https://forum.minetest.net/viewtopic.php?pid=117725#p117725 |
01:11 |
OldCoder |
RealBadAngel, May I coordinate with you at some point to upgrade Europe World? |
01:11 |
RealBadAngel |
sure |
01:12 |
RealBadAngel |
hi Taoki |
01:12 |
Taoki |
hi |
01:12 |
RealBadAngel |
read the last post ^^ |
01:12 |
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SpeedProg joined #minetest |
01:13 |
Taoki |
Was hoping it says they're finally in master :P I don't have Windows so test build not needed for me |
01:14 |
Taoki |
Might test them later though, not tonight |
01:14 |
RealBadAngel |
to making pull theres long way ;) |
01:14 |
Taoki |
Hope there won't be any problems running them on the free driver BTW. Soon my Linux distro is getting a new release, and I might remove fglrx (the proprietary ATI driver) and use the free Radeon one |
01:15 |
RealBadAngel |
but it starts to look amazing imho |
01:15 |
Taoki |
Though it if's OpenGL <= 2 it should hopefully be fine. Though some things work with proprietary driver and others not |
01:15 |
RealBadAngel |
btw, i fixed many issues with opengl versions with latest code |
01:15 |
RealBadAngel |
many folks reported that shaders started to work for them |
01:16 |
Taoki |
Nice. Should hopefully not be a problem then |
01:16 |
Taoki |
I'll let you know if they don't work with the free drivers after the update |
01:17 |
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Peacock joined #minetest |
01:18 |
RealBadAngel |
ok |
01:18 |
RealBadAngel |
how do you like new Haven NG? |
01:19 |
Taoki |
From the screenshots it looks really good |
01:19 |
Taoki |
Though for high-res textures in Minetest, I personally prefer something in Minetoon's style |
01:19 |
Peacock |
lol nice http://youtu.be/P08B_lBUL0E |
01:22 |
Taoki |
RealBadAngel: Did you manage to integrate my directional fog colors with the sun tinting? |
01:23 |
RealBadAngel |
not yet, im all the time in shaders, when solids are done im planning to start with water |
01:23 |
RealBadAngel |
solids in fact are ready |
01:23 |
Taoki |
ok |
01:24 |
RealBadAngel |
thats why im creating now real texture pack for it |
01:24 |
Taoki |
http://realbadangel.pl/images/HavenNG_3.png This is shockingly amazing especially |
01:26 |
RealBadAngel |
thx |
01:27 |
SegFault22 |
So... about the horrible hackwork... |
01:28 |
SegFault22 |
It looks like, to make the machines, I will have to do horrible hackwork to make them accept certain groups as fuel, and add recipes... |
01:29 |
SegFault22 |
However I know next to nothing about writing code, so I am lost until someone ackenowledges the stuff I said over at #minetest-dev (never likely to happen, because they always ignore me anyways) |
01:31 |
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paramat joined #minetest |
01:36 |
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Vargos joined #minetest |
01:39 |
SegFault22 |
Wow, I have used up 9 hours of my time, working on machines for my mod, just to then find that custom crafting definition types are not possible, and trying to contact the developers for a change to be made. What a shame. |
01:40 |
us^0gb |
SegFault22: It is possible, just not in the way you're trying to do it. |
01:40 |
us^0gb |
PilzAdam pointed you to technic. |
01:41 |
us^0gb |
Technic does what you are trying to do, but in a different way. |
01:41 |
SegFault22 |
Possible, with horrible hackwork. I can not do horrible hackwork. |
01:41 |
us^0gb |
Read the code. Then you will be able to do it too. |
01:41 |
us^0gb |
Ah,I didn't realize it was hacky. I haven't seen it myself. |
01:41 |
RealBadAngel |
hackwork? ive created my own furnaces simply |
01:43 |
us^0gb |
Hmm. Not hacky then? I'll have to take a look at it myself later and decide. I actually want to implement something similar myself when I have the time to do so. |
01:43 |
RealBadAngel |
there are many different types of machines in technic that are smelting alloys, grind, compress stuff and the like |
01:43 |
SegFault22 |
I'll take a look at it. |
01:44 |
SegFault22 |
What's this Unified Inventory code for? |
01:45 |
RealBadAngel |
to create table with all the recipes |
01:45 |
SegFault22 |
it depends on unified inventory doesn't it... |
01:45 |
RealBadAngel |
both default ones and the new ones |
01:45 |
RealBadAngel |
no it doesnt |
01:45 |
RealBadAngel |
UI collects the recipes for its built-in crafting guide |
01:46 |
SegFault22 |
I see |
01:47 |
SegFault22 |
So it does work. I'll look into it, now that my day is almost over... |
01:47 |
SegFault22 |
thank you |
01:47 |
RealBadAngel |
each machine has its own set of recipes that will work only in it |
01:49 |
SegFault22 |
I will combine your recipe registry with the default furnace, to make a smelter, as a test of this method. |
01:55 |
paramat |
Peacock, hmmmm ... big assteroid http://i.imgur.com/MoJ9xmF.png large central fissure next to non-flowing molten core http://i.imgur.com/lXyAVov.png |
01:57 |
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mrtux joined #minetest |
01:59 |
SegFault22 |
How about fixing the steel/iron problem?... |
02:00 |
Peacock |
not bad |
02:02 |
SegFault22 |
So... There seems to be an issue with the code "minetest.get_craft_result({method = " - what should the method be, if it is defined within the mod like grinder recipes?... |
02:05 |
Peacock |
though using the new version would mean replacing all the ores, purging the lava and changing back the snode name since i already have a map started :/ does it use vmanip? |
02:06 |
SegFault22 |
Um... so we are speechless to the question about what the crafting type is defined as?... -.- |
02:06 |
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arsdragonfly joined #minetest |
02:07 |
SegFault22 |
Nothing? Not even an "uhm..." ? |
02:09 |
paramat |
P, indeed. i havent coded the LVM version yet |
02:10 |
SegFault22 |
-.- |
02:12 |
Peacock |
you could probably write a single vmanip base mod and plug in your different ongen functions into that |
02:12 |
paramat |
i'll be happy with this basic version in a few days, then i'll write the LVM/perlinmap version |
02:12 |
paramat |
hmm i guess |
02:13 |
SegFault22 |
What should I put after "method = " in "minetest.get_craft_result({method = "??? |
02:13 |
Peacock |
well it changes nothing at my end, but it could make your job alot easier :P |
02:13 |
SegFault22 |
IF I have defined a crafting type like the technic grinder recipes? |
02:14 |
SegFault22 |
Peacock: Are you sure you're typing into the right window? |
02:14 |
Peacock |
unless paramat is on some other channel then yeah i'm pretty sure im in the right window :P |
02:15 |
paramat |
i am only here :) |
02:15 |
SegFault22 |
Oh. Your names look almost identical at a glance. What an ugly font this is... |
02:15 |
SegFault22 |
Is there no hope for my question? |
02:16 |
paramat |
im not good with crafting stuff |
02:16 |
SegFault22 |
Is all suddenly LOST? All of this work for Nothing?... |
02:16 |
SegFault22 |
Yeah, but I don't want to bug RealBadAngel |
02:18 |
SegFault22 |
So it IS horrible hackwork after all! -.- |
02:24 |
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hoodedice joined #minetest |
02:25 |
hoodedice |
Sokomine: |
02:25 |
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hoodedice joined #minetest |
02:25 |
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hoodedice joined #minetest |
02:25 |
hoodedice |
(PING) |
02:25 |
paramat |
P, at the moment i do copy and paste a lot from mod to mod, so im not rewriting the same code over and over :) |
02:29 |
SegFault22 |
Why must everything be Horrible Hackwork around here? Even Minecraft isn't that broken'd -.- |
02:29 |
SegFault22 |
*borken'd |
02:30 |
hoodedice |
It is not hackwork >.< |
02:30 |
hoodedice |
It's just... |
02:30 |
hoodedice |
beta |
02:30 |
hoodedice |
XD |
02:30 |
SegFault22 |
Actually, it's not beta. |
02:30 |
SegFault22 |
it's Technic. |
02:32 |
SegFault22 |
Here's the hackwork: Alloy furnace has a few dozen dependent pieces of code, all in different places, far apart, where it is defined what crafting type it uses. |
02:32 |
hoodedice |
That must be the RBA style of doing things |
02:32 |
SegFault22 |
Instead of just a few lines, understandable and readable. |
02:33 |
hoodedice |
That would totally miss the point you see |
02:33 |
hoodedice |
We are alpha stage |
02:33 |
hoodedice |
Everything should be hacky, buggy and laggy |
02:33 |
hoodedice |
If it were'nt we would be stable |
02:33 |
SegFault22 |
But this is an issue carried over since whenever crafting was added |
02:33 |
hoodedice |
But we aren't so, alpha |
02:34 |
hoodedice |
XD |
02:34 |
SegFault22 |
Instead of making an API, they hard-coded 5 crafting definition types |
02:34 |
SegFault22 |
And now we have an API for modding, and that is still overlooked. |
02:34 |
SegFault22 |
That is still overlooked. |
02:34 |
hoodedice |
There are ongoing commits to the API |
02:35 |
hoodedice |
0.4.x is directed towards improving the API after all |
02:35 |
SegFault22 |
denied, would fit this better, as I have informed them already, but they insist upon doing nothing, like Always... |
02:35 |
hoodedice |
(Though in reality, all we've done is the mapgen) |
02:35 |
hoodedice |
"nothing" |
02:35 |
hoodedice |
lol, then why don't you commit? |
02:35 |
SegFault22 |
Well if this is really improving the API, why not add a way to register crafting definition types!?!?! |
02:36 |
SegFault22 |
Commit? |
02:36 |
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mrtux joined #minetest |
02:36 |
SegFault22 |
I don't know C++ |
02:36 |
hoodedice |
Make changes in the base source code |
02:36 |
SegFault22 |
I don't speak C++. |
02:37 |
hoodedice |
What do you mean by "register crafting definition types" |
02:37 |
SegFault22 |
There are 5 types: shaped, shapeless, toolrepair, fuel, and cooking |
02:37 |
SegFault22 |
The furnace uses cooking and fuel. |
02:37 |
hoodedice |
wait a bit |
02:38 |
SegFault22 |
It is not possible to make a mod use anything other than those 5, without dozens of lines of horrible hackwork |
02:38 |
hoodedice |
wait... |
02:38 |
hoodedice |
Which line should I be looking at in lua.txt |
02:38 |
hoodedice |
Sokomine: PING |
02:39 |
SegFault22 |
lua.txt? |
02:39 |
hoodedice |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
02:39 |
ShadowNinja |
hoodedice: Craft types are hardcoded in C++ |
02:39 |
EvergreenTree |
Gotta go |
02:40 |
hoodedice |
I want to see what each of those definition types do |
02:41 |
ShadowNinja |
hoodedice: Try minetest.register_craft({ type="something" .... }) |
02:41 |
hoodedice |
Try how? |
02:41 |
hoodedice |
blank mod? |
02:42 |
SegFault22 |
Shaped = shaped crafting. Shapeless = shapeless crafting. Toolrepair = combining 2 tools to get a repaired tool. Fuel = fuels like coal (why is this even a craft, instead of a group?!?@!#?). Cooking = cooking in a furnace |
02:42 |
ShadowNinja |
hoodedice: fuel is used for fuel, normal is used for the 3x3 grid... And yes |
02:42 |
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02:43 |
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dmitryk1 joined #minetest |
02:43 |
Sokomine |
hoodedice: pong! |
02:44 |
Sokomine |
what can i do for you? |
02:44 |
hoodedice |
Hey about Realtest |
02:44 |
Sokomine |
yes? |
02:44 |
hoodedice |
Wait a bit |
02:44 |
Sokomine |
ok |
02:44 |
Sokomine |
i accidently posted in the wrong thread :-( was supposed to be in the thread for the game |
02:44 |
hoodedice |
lol |
02:45 |
hoodedice |
SegFault22: I finally got what those things do |
02:45 |
hoodedice |
But what exactly are we missing that might be a cause for something hacky? |
02:45 |
hoodedice |
Sokomine: You currently on the server? |
02:45 |
SegFault22 |
The ability to use custom crafting definition types |
02:46 |
Sokomine |
er, which one? |
02:46 |
Sokomine |
i can log in. currently i'm on linuxgaming |
02:46 |
hoodedice |
You've lost me. I don't see the reason to have custom crafting whatever. Maybe because I never did mod seriously |
02:46 |
hoodedice |
RealTest |
02:46 |
SegFault22 |
Like how groups don't need to be registered, the change could make it so that, for example, the crafting method of the furnace would be defined as "cooking" in the furnace's code, or for a smelter, "smelting" - and defining recipes which are of that type |
02:47 |
hoodedice |
by Danducombe |
02:47 |
SegFault22 |
Not custom crafting, but custom methods, like a smelter using the method "smelting" |
02:47 |
us_0gb |
Or other fancy things. I'm making an "essencer" which needs this functionality. |
02:47 |
SegFault22 |
So if a machine uses, say, "cooking" as its method, all recipes that are of type "cooking" will work in that machine |
02:47 |
hoodedice |
So, you mean that instead of items or nodes having the craft definition, the item which actually crafts must have it? |
02:48 |
hoodedice |
ooookay got it |
02:48 |
SegFault22 |
the type would only be defined in the machine and recipes, much like how groups work |
02:48 |
Sokomine |
hm, and what about realtest? i think that the 2x2 crafting table in the inventory is bad for servers orientated towards building (always running to a crafting table is tiresome); but i definitely do like the idea to use machines of diffrent kinds to craft new things |
02:48 |
hoodedice |
Kinda cmplicated |
02:48 |
SegFault22 |
Not really. |
02:48 |
SegFault22 |
That's not it |
02:49 |
hoodedice |
then what? |
02:49 |
Sokomine |
there's a new on_craft lua api function (or similary called) that was recently added. perhaps it can be used to un-register certain craft receipes and enforce usage of certain machines |
02:49 |
SegFault22 |
It would allow us to, say, in a machine's code, tell that it uses method "electrolyzing", and all crafting recipes registered, of the type "electrolyzing", would work in that machine. |
02:50 |
hoodedice |
hmm |
02:51 |
SegFault22 |
Like: method = "smelting" would be defined in the machine's code, and in the recipe code. |
02:51 |
SegFault22 |
This would make the machine be able to do those recipes |
02:52 |
hoodedice |
What happens now? |
02:52 |
hoodedice |
I mean, what is the situation now? |
02:52 |
SegFault22 |
? |
02:52 |
hoodedice |
Without custom crafting definitions |
02:53 |
SegFault22 |
The situation now, is that it must be one of those 5, and only one works like the ideal machine, that is cooking. |
02:53 |
hoodedice |
hmm |
02:54 |
hoodedice |
Hey Sokomine, how many mods are on this server? |
02:54 |
SegFault22 |
We end up with a nuclear reactor being able to use coal as fuel or make steel, or a magic infuser using coal to enchant adamantite |
02:54 |
Sokomine |
on which one, hoodendice? realtest? |
02:54 |
hoodedice |
yeah |
02:55 |
Sokomine |
that has - like the normal minetest_game - several mods. the main ones are the trees, the metals and the decorative stuff. there are also mods for the crafting-, scribing- and joiner table and some other |
02:55 |
Sokomine |
you can see the list of mods if you type /mods |
02:57 |
SegFault22 |
The ideal change is like groups - Tools are given a group that they work on, and all blocks in that group will be mine-able with the tool. |
02:58 |
SegFault22 |
With the crafting definition type change, a machine can be assigned a "method", and all recipes that are defined as being via that method, will work in the machine. |
02:58 |
hoodedice |
hmm |
02:59 |
SegFault22 |
This is better than dozens of lines of horrible hackwork to make, say, a smelter that takes only certain recipes. |
02:59 |
hoodedice |
ooookay |
02:59 |
hoodedice |
But how would one go about doing that? |
03:00 |
us_0gb |
I suppose tables might be the answer. |
03:01 |
us_0gb |
And some sort of registration functions than clean up the input. |
03:01 |
SegFault22 |
There would be no changes at all to the current system, except how crafting types are handled by the engine - So one can make a furnace do cooking recipes the same way as now, and define the cooking recipes like now. |
03:01 |
us_0gb |
Yeah, that would be the best way. |
03:01 |
SegFault22 |
But inside the engine, I guess tables would be made? I dunno... |
03:02 |
us_0gb |
My sugestion was only for use with the engine as-is. |
03:02 |
SegFault22 |
?... |
03:02 |
us_0gb |
Using custom functions and tables, I mean. |
03:03 |
SegFault22 |
Horrible hackwork? |
03:03 |
us_0gb |
It depends. It doesn't have to be horrible. |
03:03 |
us_0gb |
Especially for single input single output cases. |
03:06 |
us_0gb |
I don't know what to do about grid-based craft types though ... |
03:06 |
SegFault22 |
What I mean is, the current method for defining within the mod's LUA code would not change - within the engine, it would act very similar to groups |
03:07 |
hoodedice |
Sokomine: |
03:07 |
hoodedice |
People pinging you on the RT server |
03:07 |
hoodedice |
And I need privs |
03:07 |
SegFault22 |
minetest.get_craft_result() would not change at all |
03:07 |
SegFault22 |
for example |
03:07 |
us_0gb |
Yes, I understand that. An engine change would be best. My suggestion only relates to what can be done if we don't get an engine change. We don't have to give up, it can be done in Lua. |
03:08 |
SegFault22 |
Yeah, but the engine change solution would make mods simpler, elegant, and more easy to mannage. |
03:08 |
SegFault22 |
And would open up more possibilities for the common modder not familiar with stuff not directly stated on the dev wiki |
03:09 |
us_0gb |
For sure. I completely agree. |
03:11 |
SegFault22 |
but until then, we must resort to horrible hackwork. Horrible hackwork is hard to mannage, and if you accidentally scroll when trying to click, only god can help you then... |
03:11 |
SegFault22 |
(well, if given enough time, one could find where they were working, but it sure is difficult and creates headaches...) |
03:12 |
us_0gb |
I don't think it has to be horrible just because it's in Lua though. |
03:12 |
hoodedice |
"accidentally scroll when trying to click" |
03:12 |
hoodedice |
XD |
03:12 |
hoodedice |
Sokomine |
03:12 |
us_0gb |
We can build an elegant Lua solution. |
03:12 |
us_0gb |
Actually, I plan to do just that. |
03:13 |
hoodedice |
=) |
03:13 |
SegFault22 |
Not because LUA, but because (insert huge number of lines here) |
03:13 |
us_0gb |
I will need time though. |
03:13 |
us_0gb |
A huge number of lines in Lua is no worse than a huge number of lines in C++, elegance-wise. |
03:14 |
SegFault22 |
Cool |
03:14 |
hoodedice |
There was this formspec tool released a while ago |
03:14 |
hoodedice |
I want to hug that guy |
03:14 |
SegFault22 |
Yeah but, a huge number of lines occuring once in the engine is better than 10,000 mods with said huge number of lines in each mod... |
03:15 |
us_0gb |
SegFault22, It would be a dependency. One module woul dhave the 10000 lines of code, other modules would depend on it and reuse those functions. |
03:15 |
us_0gb |
*would |
03:15 |
hoodedice |
*have |
03:15 |
hoodedice |
=) |
03:15 |
us_0gb |
Oh, so that's where my "d" whent. |
03:15 |
us_0gb |
*went |
03:16 |
SegFault22 |
xD |
03:16 |
ShadowNinja |
Actually the craft system could be moved to Lua... |
03:16 |
hoodedice |
Would mae it too slow |
03:16 |
hoodedice |
*make |
03:16 |
SegFault22 |
But who wants to depend on Default? |
03:16 |
us_0gb |
It wouldn't be in default. Default is to bloated and needs to be modularized anyway. |
03:17 |
SegFault22 |
Unless... Someone were to make said module, and upload it for community use |
03:17 |
us_0gb |
Right, that's what I said I'd do. |
03:17 |
SegFault22 |
Yay :D |
03:17 |
ShadowNinja |
hoodedice: No, LuaJIT is comparable to C++ speed-wise. |
03:17 |
hoodedice |
hmm |
03:17 |
us_0gb |
I am a bit behind in my studies though, so as I said, it will take time before I can get to it. |
03:17 |
ShadowNinja |
It would be moved to builtin, not default. |
03:18 |
hoodedice |
Is LuaJIT in stable? |
03:18 |
SegFault22 |
okay |
03:18 |
ShadowNinja |
hoodedice: Yes... |
03:18 |
us_0gb |
But I do have to build this for my own use, so it's not like I can skip it. |
03:20 |
hoodedice |
hmm |
03:20 |
hoodedice |
VanessaE |
03:21 |
hoodedice |
Sokomine: |
03:27 |
SegFault22 |
What will we do if the Nodus team releases a minetest hack client? :O |
03:27 |
us_0gb |
Who are the Nodus team? |
03:28 |
us_0gb |
If you want, I'll build you a cracked client. |
03:28 |
us_0gb |
It isn't hard. |
03:28 |
SegFault22 |
hackers. they maintain the nodus client, a minecraft hack client for griefing |
03:29 |
us_0gb |
Well, it would be even easier to do with Minetest. |
03:29 |
hoodedice |
haha lol |
03:29 |
us_0gb |
That said, if people cared, it would also be easier for us to build in better defenses against it. |
03:29 |
ShadowNinja |
Meh, a cracked client isn't that hard, but avoiding rollback is. |
03:30 |
us_0gb |
Right. |
03:30 |
us_0gb |
Assuming rollback is enabled. |
03:30 |
us_0gb |
We don't even have a defense against digging with the wrong tool yet though. |
03:31 |
us_0gb |
That's one thing we could work on if it ever became an issue. |
03:31 |
hoodedice |
digging with the wrong tool?> |
03:31 |
hoodedice |
How is that bad? |
03:31 |
SegFault22 |
Yeah, but most hackers in minecraft are n00bs that use their client for xray-mining/dungeon-finding/etc. |
03:31 |
us_0gb |
For example, you could dig hard nodes with your hand. |
03:32 |
us_0gb |
It's good for the cracked client, bad for the server. |
03:32 |
hoodedice |
hmm |
03:33 |
us_0gb |
I knew a guy who added that feature to his client, too. It can be done. |
03:35 |
SegFault22 |
Well, in the end it's negative for the community. Thus I think steps should be taken now to defend against hacking. Against hacking, not griefing in general, because some want to have grief/raid servers. |
03:36 |
us_0gb |
THe thing about cracked clients is that they need to be fixed on the server side. Server defense is the only solution, as client defense can be removed by the cracker. |
03:36 |
SegFault22 |
Of course |
03:37 |
us_0gb |
If I ever have the time to read and understand the Minetest source code, that's one of a few areas I want to focus on. |
03:39 |
us_0gb |
Being completely paranoid, I like a good defense. |
03:39 |
SegFault22 |
Of course, good defense keeps the crackers at bay |
03:40 |
us_0gb |
There are some actual features I want to work on as well. Even if they don't get pulled, I'll have them. |
03:40 |
SegFault22 |
Cool |
03:45 |
SegFault22 |
Well I'm going to leave now |
03:46 |
SegFault22 |
goodbye all. I'll be back tomorrow possibly, with more rants and questions. |
03:46 |
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03:50 |
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DarinM1967 joined #minetest |
03:51 |
DarinM1967 |
Hey everybody! Does anyone if the modf (a.k.a. Animals_modpack) wiki is still around and if so what's the address? |
03:51 |
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dafull97 joined #minetest |
03:52 |
DarinM1967 |
Oops! Sorry the forum page had it. I was using the one in the ReadMe file and it's a dead address. Sorry again for not checking there. Thanks. |
03:54 |
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ShadowBot` joined #minetest |
04:00 |
hmmmm |
hmmm |
04:00 |
|
OldCoder joined #minetest |
04:00 |
hmmmm |
I really love how dugneons unintentionally spawn in the air |
04:00 |
hmmmm |
http://postimg.org/image/lqqkn73yb/ |
04:00 |
hmmmm |
makes cool stuff like this happen |
04:06 |
|
Peacock joined #minetest |
04:08 |
OldCoder |
|
04:09 |
OldCoder |
News: Download this ZIP file: http://minetest.org/clients/minetest-cache.zip and merge the cache/media/ folder into your existing cache/media/ folder. Result: Faster loads. Especially of my worlds. |
04:09 |
OldCoder |
|
04:10 |
hmmmm |
does anybody like this tiered mountain thing? http://postimg.org/image/njqghxlo7/ |
04:10 |
OldCoder |
R |
04:10 |
hmmmm |
man shut up oldcoder nobody gives a rats ass about your server, you don't need to spam 4 lines to send one message |
04:10 |
OldCoder |
Sure. Not for EVERY mountain. But what's wrong with it? |
04:10 |
hmmmm |
oh you unmuted me |
04:10 |
OldCoder |
hmmmm, REDACTED you. And there is the response to your question. |
04:10 |
OldCoder |
Heh |
04:10 |
OldCoder |
yes; after 5 minutes |
04:10 |
OldCoder |
:P |
04:11 |
OldCoder |
^ tongue sticking out at hmmmm |
04:11 |
OldCoder |
BTW What four lines? That is one line. |
04:12 |
OldCoder |
And without servers like mine hmmmm WTF good are your efforts? Hmm, hmmmm? |
04:12 |
OldCoder |
|
04:13 |
OldCoder |
Oh, hmmmm BTW that cache ZIP helps with EVERY server. Not just mine. :P again. |
04:13 |
OldCoder |
|
04:16 |
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deltib joined #minetest |
04:17 |
us_0gb |
hmmmm, Nice dungeon, I wish I had one like that. The tiered mountain is also interesting. OldCoder, Many of us DO care. |
04:17 |
us_0gb |
I don't have time to get on tonight, but I do care. |
04:17 |
OldCoder |
us_0gb, It is fine. Let me know if you need help with your own stuff. |
04:18 |
Peacock |
eww https://i.chzbgr.com/maxW500/7890570752/h6F91A00B/ |
04:18 |
OldCoder |
And I don't see what's wrong with the tiered mountain. We can use it to make a cake. |
04:18 |
OldCoder |
Peacock, R |
04:18 |
us_0gb |
My own stuff is schoolwork, it'd be cheating if you did that for me. |
04:18 |
OldCoder |
Not if I teach you techniques |
04:18 |
Peacock |
R? |
04:18 |
OldCoder |
I've been doing THAT for 35 years |
04:18 |
OldCoder |
Peacock, Reading or Reviewing |
04:19 |
Peacock |
ah, well its just an image :P but still, the pizzaburger look gross lol |
04:19 |
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EmmetCooper99 joined #minetest |
04:19 |
OldCoder |
Hmm |
04:19 |
OldCoder |
Peacock, to each their own |
04:19 |
us_0gb |
Peacock, Ew indeed. Who would want one of THOSE devices? |
04:19 |
OldCoder |
EmmetCooper99, the Mjolnir world is great |
04:19 |
OldCoder |
Got everything working up to a point |
04:19 |
us_0gb |
OldCoder, I assumed that was a typo. |
04:19 |
Peacock |
well just looking at the pic theres barely any meat in it lol |
04:19 |
OldCoder |
us_0gb, What typo? |
04:20 |
us_0gb |
I would HOPE there's no meat in the machine. |
04:20 |
OldCoder |
That is a good title for a book |
04:20 |
OldCoder |
Meat in the Machine |
04:20 |
OldCoder |
Hmm |
04:20 |
Peacock |
later on (around 6am) im gonna make dinner - 2 kinds of sausage with spaghetti (the sauce has two kinds of pepperoni lol) |
04:20 |
OldCoder |
Cyberpunk? |
04:20 |
OldCoder |
Yum |
04:20 |
us_0gb |
OldCoder, I though "R" was a typo until you explained it to Peacock. |
04:20 |
EmmetCooper99 |
what was the result of the long media loading OldCoder? |
04:20 |
OldCoder |
Ah |
04:20 |
OldCoder |
EmmetCooper99, Presently the world takes forever without a cache. But it is very nice once you are in. |
04:21 |
Peacock |
(and i still can't gain weight) |
04:21 |
OldCoder |
Pripyat is good too |
04:21 |
OldCoder |
Peacock, uh huh and you know people would kill for that |
04:21 |
* OldCoder |
lost 75 pounds but he does not recommend the Near Death Diet :P |
04:21 |
Peacock |
to them i say, don't sleep lol |
04:21 |
OldCoder |
Sleep? |
04:21 |
OldCoder |
Lose Weight While Sleep. $1B startup. |
04:22 |
Peacock |
fall and winter - barely sleep at all lol |
04:22 |
OldCoder |
Ah. That can be risky. |
04:22 |
Peacock |
you end up burning the same amount of calories over 20 hours waking |
04:22 |
us_0gb |
Near death? That' not good. I hope you're fine now. |
04:23 |
OldCoder |
That part is OK. I joke about weight loss with mixed feelings. |
04:23 |
Peacock |
near death sucks, was it heart failure? (otherwise can't relate) |
04:23 |
OldCoder |
Sleep Peacock it is good |
04:23 |
OldCoder |
Peacock, Nah. Excuse the mention here. |
04:23 |
Peacock |
it's all good |
04:23 |
OldCoder |
Sleep is to be respected; remember that |
04:24 |
Peacock |
well its not like i don't try :P i just dont get tired lol |
04:24 |
OldCoder |
If it helps, you can Code in your dreams |
04:24 |
OldCoder |
Or write |
04:24 |
OldCoder |
You can even... dance! |
04:24 |
Peacock |
odd you should mention that |
04:24 |
OldCoder |
How so? |
04:24 |
Peacock |
the other day i dream someone broke in, stole my computer, and i had to start over my space game from scratch lol |
04:24 |
us_0gb |
I wish I could use sleep productively. If code I wrote in dreams were saved to real hard drives ... |
04:24 |
OldCoder |
That is a sign of a subconscious fear |
04:25 |
OldCoder |
us_0gb, it would not parse |
04:25 |
OldCoder |
But it WOULD give you ideas |
04:25 |
us_0gb |
Most likely, no, it would not. |
04:25 |
OldCoder |
us_0gb, PM |
04:25 |
OldCoder |
I believe it is possible |
04:25 |
Peacock |
well i had a break in three years ago, so thats always been on the old subconscious since |
04:25 |
us_0gb |
But yeah, ideas. |
04:25 |
OldCoder |
Yes |
04:26 |
Peacock |
though it ended well - i held the guys at bay with a big-ass wrench tills the state police showed up lol |
04:26 |
Peacock |
i've been pro-NRA ever since lol |
04:27 |
us_0gb |
Gun control is when you can send a bullet right through another bullet's hole, eh Peacock? |
04:28 |
Peacock |
gun control is fine and dandy for legal guns, but it doesn't stop hoods from getting illegal guns, then what do you do? (if you're in the situation i was in) |
04:29 |
Peacock |
i was bloody lucky, i didn't think a wrench would scare them, it did, would i risk my life twice on that bet? |
04:30 |
Peacock |
i guess it's one of those things that has to happen to you before you can know how you'd react :-) |
04:31 |
us_0gb |
I agree. Making guns illegal handicaps the law abiders while not hindering the criminals. |
04:32 |
Peacock |
i wont lie though, most of the illegal guns in Canada come from the US |
04:32 |
Peacock |
i dont know if they were bought there illegally, my guess would be no |
04:32 |
Peacock |
they come in through the (native) reserves |
04:33 |
Peacock |
*my guess would be yes, lol |
04:34 |
Peacock |
ideally, if everyone had fewer guns, i'd be happy too lol |
04:43 |
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Hunterz joined #minetest |
04:46 |
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paramat joined #minetest |
04:47 |
Peacock |
does this look good? http://4.bp.blogspot.com/-6ab3FSUtyMk/Tc1p55gzXyI/AAAAAAAABEE/6OBPYncL03U/s640/Galbi+Burger+at+MIRU8691.jpg |
04:48 |
OldCoder |
R |
04:48 |
OldCoder |
Umm |
04:48 |
OldCoder |
I like meat, but no |
04:49 |
Peacock |
lol looks kinda off to me too |
04:49 |
Peacock |
can't find a recipe i like |
04:49 |
Peacock |
oddly enough, these are the "fancy" burgers and they look gross |
04:49 |
us_0gb |
Um. Ew. |
04:50 |
* OldCoder |
could go for chicken right now |
04:51 |
Peacock |
chickens are all frozen :( |
04:51 |
OldCoder |
No... |
04:51 |
OldCoder |
I will Google |
04:51 |
OldCoder |
And see if the BBQ place is open |
04:51 |
OldCoder |
*google* |
04:52 |
OldCoder |
Ah |
04:52 |
OldCoder |
Closed on Sunday |
04:52 |
OldCoder |
another time |
04:52 |
paramat |
hmmmm, i like that stepped mountain, not for all mountains though obviously |
04:52 |
hmmmm |
it's difficult to control |
04:53 |
hmmmm |
i don't really think I'm going to add that in |
04:53 |
VanessaE |
It looks very neat actually |
04:54 |
Peacock |
shit closes early on sundays, i noticed that earlier before knowing it was sunday lol |
04:56 |
paramat |
hmmmm, i love the dungeon glitches, they are so good they must not be fixed: http://i.imgur.com/IK7f0ma.png |
04:56 |
Peacock |
lol |
04:56 |
hmmmm |
it's actually very difficult to fix them |
04:56 |
hmmmm |
unless you like dungeons getting cut off at chunk boundaries |
04:56 |
Peacock |
not sure if that's a tree, hard to tell w/ textures |
04:56 |
VanessaE |
it's a dungeon. |
04:57 |
VanessaE |
that's paramat's weird 'minimalist' texture pack :) |
04:57 |
Peacock |
but why do all the textures look like those metallic panels from star trek? (with the squares in the corner) |
04:57 |
VanessaE |
idk |
04:57 |
VanessaE |
ask paramat ;) |
04:58 |
paramat |
heh |
04:59 |
paramat |
icon based textures |
04:59 |
VanessaE |
no, weird. ;) |
04:59 |
VanessaE |
everyone should just use HDX ;) |
05:00 |
paramat |
another floating dungeon http://i.imgur.com/NaFeswF.png |
05:02 |
paramat |
4 little squares = cobble, 1 large square = stone, consistent intuitive icons |
05:03 |
Peacock |
thats like algebra :P though HDX gives me headaches too so... lol |
05:04 |
paramat |
another http://i.imgur.com/dIQeQI4.png |
05:05 |
us_0gb |
I'm not even sure we can call these things glitches. I think it's more of an accedental feature. |
05:05 |
us_0gb |
It's not like the sneak ladders that are clearly glitches, fun or not. |
05:06 |
Peacock |
YouDontNeedThatâ„¢ |
05:06 |
us_0gb |
We don't need that. |
05:06 |
us_0gb |
It should be fixed. |
05:06 |
us_0gb |
Especially because the fix has already been coded. |
05:07 |
us_0gb |
The dungeons would be sad to "fix" though. |
05:07 |
Peacock |
well last time i played MT classic they seemed to have a pretty good handle on them |
05:07 |
paramat |
i also love those little cobble portals that appear floating above the ground, they act as a marker for dungeons below, and have a 'stonehenge' type mystery to them |
05:08 |
us_0gb |
I haven't seen those in person, but the screenshots look cool. |
05:08 |
paramat |
... in a way they are parodies of MC's nether and end portals |
05:09 |
us_0gb |
I had a cool dungeon (though not as cool as some of these), but I no longer have it with my new map. |
05:09 |
us_0gb |
It was a simple dungeon though. |
05:09 |
us_0gb |
Just large and at the surface. |
05:10 |
Peacock |
jesus, watching boardwalk, already can't wait for agent Knox to die lol |
05:11 |
hmmmm |
paramat, have you ever messed around with blurring terrain |
05:11 |
hmmmm |
? |
05:12 |
paramat |
umm no |
05:12 |
paramat |
blurring is ... ? |
05:12 |
hmmmm |
you know, blur |
05:12 |
us_0gb |
Peacock, Who is Agent Knox? |
05:12 |
Peacock |
when you get really drunk and play MT |
05:12 |
paramat |
heh, gaussian? |
05:12 |
hmmmm |
like a low-pass filter |
05:12 |
Peacock |
agent Knox from Boardwalk Empire, if you watch that :P |
05:12 |
hmmmm |
gaussian is a kind of blur, sure |
05:12 |
paramat |
ah low pass filter okay |
05:13 |
paramat |
im into the maths of music |
05:13 |
Peacock |
maths is awesome |
05:13 |
paramat |
terrain is like music |
05:13 |
Peacock |
most languages translate well to maths |
05:13 |
hmmmm |
I'm going to try a bunch with a 4x4 kernel and see if that makes terrain any more buildable that way |
05:14 |
paramat |
my uniflat mod is there to create flat areas for building, terrain should not be too smooth |
05:14 |
hmmmm |
you can control how harshly it's averaged |
05:14 |
Peacock |
well if people are using a building-generate mod they should go with the flat map |
05:15 |
Peacock |
(if all they want is a pre-generated city) |
05:15 |
hmmmm |
e.g. [[0, 1/16, 1/16, 0], [1/16, 1/4, 1/4, 1/16], [1/16, 1/4, 1/4, 1/16], [0, 1/16, 1/16, 0]] |
05:15 |
Peacock |
interesting terrain is for the hands-on builder |
05:15 |
paramat |
people want large flat areas blended into normal terrain :) |
05:16 |
hmmmm |
and yeah, terrain is like music. except terrain is a 3d signal and music is 2d |
05:16 |
hmmmm |
all of this bullshit is just signal processing |
05:16 |
Peacock |
there's an idea though - 3d music |
05:16 |
Peacock |
paramat well i guess large plateaus on varied terrain would suit them |
05:17 |
paramat |
natural plateaus made by mapgen that are fairly smooth perhaps |
05:18 |
Sokomine |
i really ought to continue working on my villages mod to make use of the nice flat area generator paramat wrote for me |
05:18 |
hmmmm |
in order to do plateaus I'd try something like |
05:18 |
paramat |
heh Soko :) |
05:18 |
hmmmm |
if (height > 40) |
05:18 |
Sokomine |
i havn't forgotten :-) |
05:18 |
hmmmm |
height = 40 + log((height - 40)^5) |
05:19 |
paramat |
no problem, it has many uses |
05:19 |
Sokomine |
guess most people prefer flat terrain to build on. they even flatten it |
05:19 |
Peacock |
well plateaus would have to be a mg flag where it cuts off above a certain height, otherwise the hands-on types love mountains (real big ones) |
05:19 |
hmmmm |
except you want to vary the point at which the flattening kicks in |
05:19 |
Sokomine |
only very few are capable enough of using a given landscape or even sculpturing the landscape themshelves so that it looks natural and beautiful |
05:19 |
paramat |
hm'mm yes |
05:19 |
hmmmm |
shrug |
05:19 |
hmmmm |
well |
05:20 |
Peacock |
having maps like banff or aspen would be cool too |
05:20 |
hmmmm |
log() is too harsh, probably sqrt(height - 40) would do a better job |
05:20 |
hmmmm |
or pow(height - 40, 0.66) |
05:21 |
Sokomine |
thank you all for working on that. i'm curious how the new mapgen will be. perhaps time to start a new singleplayer map eventually |
05:23 |
paramat |
sounds like MGV7 in still very much in flux |
05:23 |
hmmmm |
yup it is |
05:24 |
hmmmm |
i was never satisfied with the terrain it produces |
05:24 |
hmmmm |
it's very hard to make a decent mapgen |
05:24 |
us_0gb |
I imagine it is. |
05:24 |
us_0gb |
The amount of math alone would overwhelm me. |
05:24 |
paramat |
i read you acheived 'v6 like ridges', you mean the cliffs? |
05:25 |
hmmmm |
yeah, I did |
05:25 |
hmmmm |
but it had a nasty side effect that I didn't notice at first and I needed to fix |
05:25 |
hmmmm |
and I lost it |
05:25 |
hmmmm |
I wanted to have both smaller v6 ridges and 3d noise ridges |
05:27 |
paramat |
now i seem to be contemplating the problem of how to make a mapgen with very large scale variation, that also doesnt feel 'too vast' |
05:28 |
hmmmm |
i have this checklist of things that i want v7 to be, but it's like every time i achieve one, something else is messed up |
05:29 |
hmmmm |
the "too vast" problem was probably due to a large terrain spread factor + most of the noise that modulated the terrain persistance was low so not many smaller features show up |
05:31 |
paramat |
i was thinking v6 scale terrain and biomes with that cute small MT character, and the larger scale variations are more subtle or surprising things |
05:34 |
* paramat |
prepares om-noms |
05:40 |
Peacock |
what's for om-noms tonight? |
05:40 |
Peacock |
or this morning as the case may be |
05:41 |
paramat |
:) im still here studying 4x4 kernel blur |
05:42 |
Peacock |
thats not omnoms lol |
05:42 |
paramat |
yeah this morning, i should go eat ... healthy organic food |
05:42 |
Peacock |
thats for hippies |
05:42 |
Peacock |
and as hippies often say, save a horse, eat a hippie lol |
05:45 |
paramat |
:P :) |
05:47 |
us_0gb |
I was unaware that hippies encouraged cannibalism. That's kind of scary. |
05:47 |
Peacock |
well, they like to save animals, and the worlds' overpopulated, in a purely mathematical point of view, we should eat people |
05:47 |
* Peacock |
looks forward to soylent green burgers |
05:48 |
khonkhortisan |
Eat the people, empty the jails |
05:48 |
paramat |
soylent green yes! |
05:49 |
Peacock |
well considering the prison population in the US, that might not help the obesity epidemic there |
05:49 |
khonkhortisan |
the government has to find a reason for your right to not be eaten to be taken away |
05:50 |
VanessaE |
ah so he IS still alive. |
05:51 |
paramat |
hm i dont feel MT terrain needs to be 'more buildable', if people want artificial flat area they can clear it themselves or use a mod, or worldedit |
05:51 |
Peacock |
agreed |
05:52 |
Peacock |
you already have the choice between asian and not flat, what more do you need? |
05:52 |
paramat |
yes between norfolk UK and not flat :) |
05:53 |
khonkhortisan |
convoluted mountains curving at the top into a tunnel, waterfalls going into half-filled caves leading to a rainbow above a desert oasis on an island in a floating ocean above a bottomless pit next to the edge of the world on the other side of... |
05:53 |
VanessaE |
khonkhortisan: oh, so a v5 map? |
05:53 |
VanessaE |
;) |
05:53 |
khonkhortisan |
yeah, pretty much. |
05:54 |
Peacock |
ive never been to Norfolk but i imagine now it must be terribly flat :P |
05:54 |
paramat |
indeed |
05:57 |
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Peacock |
not bad for Boardwalk Empire this week |
07:34 |
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08:36 |
dmitryk1 |
Hi All! |
08:36 |
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08:36 |
Peacock |
request denied |
08:38 |
Peacock |
http://youtu.be/33VOGilOT0w |
08:40 |
nore |
!title |
08:40 |
MinetestBot |
nore: South Park Major Boobage Heavy Metal - YouTube |
08:42 |
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08:48 |
nore |
Peacock, don't do joining/leaving spam... |
08:48 |
Peacock |
connection troubles, what can i do? |
08:48 |
nore |
idk |
08:49 |
Peacock |
i didn't close xchat, it just kept connecting/disconecting as the signal went out |
08:54 |
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09:15 |
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09:23 |
JamesTait |
Good morning all; happy Origami Day! :-D |
09:27 |
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09:28 |
Peacock |
origami day? |
09:29 |
* Peacock |
folds JamesTait |
09:30 |
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09:30 |
JamesTait |
\o/ |
09:30 |
JamesTait |
Or maybe that would be something more like o\/\/ |
09:30 |
Peacock |
look, you're a goose now! |
09:31 |
JamesTait |
Hah! |
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10:24 |
nore |
hi |
10:32 |
RealBadAngel |
hi |
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11:42 |
Jordach |
> Executable: quassel PID: 2088 Signal: Segmentation fault (11) |
11:42 |
Jordach |
ohshit.png |
11:43 |
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11:54 |
Jordach |
well, solved my problem |
11:54 |
Jordach |
clementine does not like cinnamon :> |
11:59 |
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12:02 |
kaeza |
mornings |
12:03 |
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12:19 |
iqualfragile |
Jordach: you might want to check your ram |
12:20 |
dhbiker |
^ +1 |
12:26 |
Jordach |
iqualfragile,segfault |
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13:26 |
Jordach |
aw pilzy aint here |
13:27 |
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13:45 |
zat |
Jordach: http://www.leisurenouveau.com/images/prod/pilsen-beer-cr.jpg |
13:50 |
Jordach |
hahaha |
13:51 |
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14:00 |
Jordach |
hey BlockMe |
14:00 |
Jordach |
BlockMen* |
14:00 |
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14:05 |
hoodedice |
... |
14:08 |
kaeza |
.... |
14:11 |
hoodedice |
... Indeed |
14:11 |
hoodedice |
*.... |
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14:35 |
BlockMen |
hi Jordach |
14:36 |
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14:43 |
kaeza |
BlockMen, you can edit the main page at wiki.minetest.net, right? |
14:45 |
BlockMen |
kaeza, forgot to add these. will do now |
14:45 |
kaeza |
ah thanks :) |
14:46 |
BlockMen |
"##minetest-es", not "#minetest-es" ?? |
14:46 |
kaeza |
yes |
14:47 |
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14:47 |
kaeza |
because it was not so official-ish at the time :P |
14:47 |
nore |
hey, why all those languages and not ##minetest-fr? |
14:47 |
BlockMen |
wasnt there also #minetest-ru? |
14:50 |
nore |
#minetest-mods should perhaps be removed from the website too... |
14:50 |
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14:50 |
nore |
no-one uses it anyway |
14:51 |
kaeza |
there's only CS on #-fr |
14:52 |
nore |
CS? |
14:52 |
kaeza |
ChanServ |
14:53 |
nore |
indeed... :( |
14:53 |
nore |
anyway, the very fact that #minetest-mods exists should be removed from the main site |
14:54 |
BlockMen |
we are talking about the wiki atm |
14:54 |
nore |
there are few people who come on it, and are said that they should go to #minetest |
14:55 |
nore |
is there any page about IRC on the wiki? |
14:55 |
nore |
ok, there is one |
14:55 |
BlockMen |
on the main page in resources is #minetest and finish #minetest atm |
14:55 |
nore |
#minetest-mods should be removed from there too |
14:56 |
nore |
http://wiki.minetest.net/IRC <-- that page |
14:56 |
BlockMen |
feel free to do that :P |
15:07 |
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15:35 |
Jordach |
grr |
15:35 |
* Jordach |
is now grumpy |
15:36 |
Jordach |
blender has decided to be smooth as butter now |
15:38 |
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15:54 |
Jordach |
aw, reactor isnt here |
15:55 |
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16:20 |
Dan_D |
Is anyone here good with particle spawners? |
16:22 |
Dan_D |
I need bonfire:self_active to spawn particles with bonfire_smoke.png and have the particles float upwards, be physical, and disappear after 5 seconds |
16:23 |
Dan_D |
And also it needs to stop spawning particles when removed in any way |
16:23 |
kaeza |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1418 |
16:23 |
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16:23 |
Dan_D |
That is unhelpful |
16:24 |
kaeza |
the API description is pretty clear |
16:24 |
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16:24 |
Dan_D |
lua_api.txt has hardly ever helped me. |
16:24 |
Dan_D |
I wouldn't even be able to see how to define a node using it |
16:25 |
Dan_D |
And that doesn'tsayhow to remove if afaik |
16:25 |
Dan_D |
O wait I see |
16:27 |
VanessaE |
hi |
16:27 |
kaeza |
hi V |
16:27 |
VanessaE |
Jordach: RealBadAngel's shaders work perfectly in blender - smooth as glass, never seen anything like it. |
16:27 |
Dan_D |
Hi VanessaE |
16:27 |
VanessaE |
or at least, the original .blend he pointed me to does. |
16:27 |
VanessaE |
hey |
16:28 |
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16:29 |
VanessaE |
kaeza: thanks for dealing with aracnus' request :) |
16:29 |
kaeza |
no probs :) |
16:30 |
kaeza |
don't mind doing simple rebasing, but if the thing end up fucked up, blame proll^Waracnus :P |
16:31 |
VanessaE |
lol |
16:31 |
VanessaE |
I'd have rebased it myself, but when the rebase shows merge commits and entries that were already there before, I get confused. |
16:42 |
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16:43 |
kaeza |
VanessaE, he also asked how to do that in the future; see #minetestinchra logs :P |
16:43 |
Sokomine |
dan: please don't use particle spawners. those in the bees mod cause massive fps drops for me |
16:43 |
general3214 |
I've made a Pokemon berries mod and I need your opinions: http://i.imgur.com/ybl5WH4.png |
16:44 |
Calinou |
heh |
16:44 |
Sokomine |
vanessa: tell that to inocudom :-) he seems to love shaders |
16:44 |
Calinou |
Sokomine: maybe that's because the particles are set to not disappear? |
16:44 |
Calinou |
also, big particles that cover your whole screen WILL slow you down, always |
16:44 |
Sokomine |
i'm not entirely sure about them myshelf. guess i like the...hard edges...more than the shaders. hard to tell what the difference really is |
16:44 |
Calinou |
I like shaders :P |
16:44 |
Calinou |
but not overly done ones |
16:45 |
general3214 |
Does anyone like my trees? |
16:45 |
Sokomine |
calinou: i don't know why that fps drop occours. it's pretty drastic. not only on my not so good hardware but also on better one |
16:45 |
kaeza |
Calinou, particle spawners slow down client in the long term |
16:45 |
Sokomine |
the bees particles are not that big i think |
16:46 |
kaeza |
try playing with the weather mod for ~15 mins |
16:46 |
Sokomine |
there's just plenty of them. if you have any clue as to how the code can be improved there please do so! those bees flying around are great! |
16:46 |
general3214 |
Do the bees attack the player? |
16:46 |
Calinou |
kaeza: then it's a bug, or the particules never actually disappear |
16:47 |
Sokomine |
general: i may be too old for pokemon. your plants as such look nice |
16:47 |
kaeza |
>too old for pokemon |
16:47 |
kaeza |
NEVAR! |
16:47 |
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16:47 |
general3214 |
Sokomine: I didn't make the textures; the screenshot uses textures from Bulbapedia |
16:48 |
general3214 |
But maybe I should ask someone to make some... |
16:48 |
Sokomine |
general: in a way they attack. there are random places that are protected by the bees...(and most likely where the spawners are). if you enter such an area of intrest, the bees sting you |
16:48 |
Sokomine |
textures are quite important for most mods |
16:48 |
general3214 |
Do they chase the player? |
16:48 |
Sokomine |
not really :-) it just looks like they do |
16:48 |
general3214 |
What do you mean by important? |
16:49 |
EvergreenTree |
Oh hey general3214 |
16:49 |
general3214 |
There are many ways I can interpret that |
16:49 |
general3214 |
Hi? |
16:49 |
EvergreenTree |
Just discovered the IRC channel? |
16:49 |
EvergreenTree |
:P |
16:49 |
general3214 |
No... |
16:49 |
general3214 |
I've joined quite a few times before |
16:50 |
EvergreenTree |
Strange, never noticed you before |
16:50 |
general3214 |
You're probably either AFK or ignorant :D |
16:50 |
general3214 |
Although, I don't talk often |
16:50 |
Jordach |
/ignorant * |
16:50 |
general3214 |
*write/text/etc. |
16:50 |
Sokomine |
important as in: good textures make your mod attractive and make players want to use your nodes. it's not everything but it's an important point |
16:51 |
general3214 |
Ah yes |
16:51 |
general3214 |
Very good point |
16:52 |
general3214 |
I'll give a screenshot of the berries themselves in a sec |
16:52 |
general3214 |
Wait... |
16:52 |
general3214 |
If you know Pokemon, then you'll know what the textures look like... |
16:52 |
general3214 |
XD |
16:52 |
general3214 |
I just copy & pasted from Bulbapedia |
16:53 |
general3214 |
I'll just send a screenshot anyways |
16:53 |
general3214 |
http://i.imgur.com/xrDlqVR.png |
16:54 |
* general3214 |
may be talking to himself. |
16:57 |
Sokomine |
i don't know pokemon. i only know that it exists |
16:58 |
Sokomine |
strange berries. but since many players are young, they might enjoy them a lot |
16:58 |
Sokomine |
make a few screenshots and post them in the forum :-) |
17:01 |
general3214 |
I'll post screenshots after I add a few more berries and make some more tweaks |
17:01 |
general3214 |
*post a topic and screenshots |
17:06 |
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17:06 |
Calinou |
general3214|AFK: don't use away nicks, use /away [reason] :) |
17:06 |
thexyz |
see? just like i said |
17:06 |
thexyz |
welcome to freenode |
17:10 |
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17:10 |
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17:10 |
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17:11 |
markveidemanis |
Hi |
17:12 |
Calinou |
hi |
17:14 |
general3214|AFK |
Oh |
17:16 |
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17:17 |
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17:20 |
rubenwardy |
Hi all |
17:20 |
kaeza |
hi ruben |
17:21 |
rubenwardy |
wuu2? |
17:21 |
VanessaE |
hi ruben |
17:22 |
Jordach |
rubenwardy, engrish |
17:22 |
rubenwardy |
What you up to? |
17:22 |
rubenwardy |
Engrish! |
17:22 |
Calinou |
hi |
17:22 |
general3214 |
In an ABM, is the interval in seconds? |
17:23 |
kaeza |
yes |
17:23 |
VanessaE |
yes |
17:23 |
VanessaE |
real-world seconds that is |
17:23 |
general3214 |
How do I un-away |
17:23 |
rubenwardy |
Two answers: Combo score! |
17:23 |
kaeza |
/back |
17:23 |
general3214 |
Thanks |
17:23 |
rubenwardy |
Two answers: 2Combo score! |
17:23 |
rubenwardy |
Two answers: 3Combo score! |
17:23 |
rubenwardy |
meh |
17:23 |
general3214 |
:O |
17:23 |
rubenwardy |
wanted red |
17:24 |
kaeza |
-c :O |
17:24 |
rubenwardy |
lol |
17:24 |
general3214 |
Hey, it's rubenwardy, the guy that made one of the foods mod and the awards mod |
17:24 |
rubenwardy |
The first food mod |
17:24 |
rubenwardy |
:P |
17:24 |
rubenwardy |
And the best one for support |
17:24 |
rubenwardy |
the worst one for textures |
17:24 |
kaeza |
don't forget NBGen! that is awesomeness |
17:24 |
general3214 |
I think I might be the first one to make a Pokemon mod |
17:25 |
rubenwardy |
I was thinking about a FSGen, but I cant be bothered with learning SDL |
17:25 |
rubenwardy |
and irrlicht is terrible at 2d stuff |
17:29 |
rubenwardy |
122 errors when compiling new version of NBGen |
17:29 |
rubenwardy |
I must have forgotten a ; after a class declaration: thats how cpp works |
17:31 |
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17:32 |
general3214 |
Maybe I should make mulch... :D |
17:32 |
Jordach |
general3214, BULLSHIT |
17:32 |
general3214 |
Probably /give or creative-only mulch |
17:33 |
general3214 |
XD |
17:34 |
general3214 |
Trait of Jordach: cusses/swears with humor |
17:34 |
Jordach |
general3214, http://www.youtube.com/watch?v=kHz0bNBSrKs |
17:34 |
Jordach |
elderly, but i proved it first |
17:35 |
Jordach |
(that also took an age to export from blender, not to mention another age sorting out faces) |
17:36 |
general3214 |
proved what first? |
17:36 |
general3214 |
And was that your voice? |
17:37 |
general3214 |
Must I get the attention of Jordach by the typing of Jordach? |
17:38 |
Jordach |
general3214, yup yup and yup |
17:38 |
general3214 |
<general3214> proved what first? |
17:38 |
general3214 |
<general3214> And was that your voice? |
17:38 |
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17:39 |
general3214 |
Oh wait |
17:39 |
Jordach |
general3214, it was a prototype |
17:39 |
* general3214 |
is a dummy |
17:39 |
Calinou |
general3214: I'm the guy that made more blocks/more ores/map tools! D: |
17:39 |
Calinou |
also converted 4 Minecraft packs and translated Minetest to french |
17:39 |
general3214 |
Calinou, how does that relate to me? |
17:40 |
Calinou |
it doesn't |
17:40 |
Calinou |
but you said <general3214> Hey, it's rubenwardy, the guy that made one of the foods mod and the awards mod |
17:40 |
general3214 |
Ah |
17:40 |
general3214 |
You jealous? |
17:40 |
general3214 |
:D |
17:40 |
thexyz |
fucking jelly |
17:41 |
rubenwardy |
Nobody remembers CaptureTheFlag |
17:41 |
general3214 |
Geez, xyz, lower the amount of swearing |
17:41 |
rubenwardy |
My greatest modding achievment |
17:41 |
rubenwardy |
My greatest modding achievement |
17:41 |
general3214 |
Capture. The. Flag? |
17:41 |
* Jordach |
made the first wool incarnation |
17:41 |
thexyz |
I'm trying |
17:41 |
* general3214 |
made wool carpets |
17:41 |
thexyz |
I didn't even include the pic |
17:42 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?id=6947 |
17:42 |
MinetestBot |
rubenwardy: [Game] Capture the Flag and City VS City combat [0.1][capturetheflag] (Page 1) — Minetest Games â€[...] |
17:42 |
thexyz |
but you can google it of course <3 |
17:42 |
general3214 |
rubenwardy: Cool! |
17:42 |
* sfan5 |
hits google |
17:42 |
Calinou |
better hit startpage |
17:42 |
Jordach |
general3214, https://github.com/Jordach/Minetest-Mods/commit/408ef31d0b30492be49463d00da14c05df3a4252 |
17:43 |
Jordach |
wool is nearly 2 years old |
17:43 |
general3214 |
...? |
17:43 |
Jordach |
while it's legacy, it lives on as the reworked wool mod |
17:43 |
general3214 |
<general3214> ...? |
17:43 |
rubenwardy |
You dont have many mods, Jordach! |
17:43 |
Jordach |
rubenwardy, that *used* to be the case |
17:44 |
general3214 |
So what |
17:44 |
|
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17:44 |
Jordach |
i've got hundreds of prototypes in my local world |
17:44 |
general3214 |
You're on a modding spree? |
17:44 |
rubenwardy |
Make 4more! |
17:44 |
rubenwardy |
really? |
17:44 |
Jordach |
general3214, two years ago, i just happen to make local world onlies |
17:44 |
general3214 |
<general3214> <general3214> ...? |
17:44 |
Jordach |
stop self quoting the last one |
17:44 |
general3214 |
Jordach, you confuse me a lot. |
17:45 |
rubenwardy |
Jordach is crazy! |
17:45 |
general3214 |
:DD |
17:45 |
Jordach |
btw, i made an animated node before animated textures: https://github.com/Jordach/Minetest-Mods/blob/master/tv/init.lua |
17:45 |
Jordach |
it still works today |
17:45 |
rubenwardy |
That kept coming up with error messages, it is very annoying |
17:45 |
general3214 |
Jordach: cool? |
17:46 |
Jordach |
rubenwardy, it was basically experimental |
17:46 |
rubenwardy |
yeah :P |
17:46 |
Jordach |
(basically, that repo contains things that now exist in default) |
17:46 |
thexyz |
sfan5: did you enjoy it? |
17:46 |
Jordach |
panes evolved into xpanes |
17:46 |
Jordach |
(thanks xyz) |
17:46 |
sfan5 |
thexyz: yep |
17:46 |
thexyz |
I see |
17:47 |
rubenwardy |
I made a DW mod, but the generation code was terrible because the mapblock the inside of the tardis generated into wasnt loaded, so changes were lost |
17:47 |
rubenwardy |
Never published it |
17:47 |
* Jordach |
happens to be seeding faster than uploading |
17:47 |
Jordach |
downloading* |
17:48 |
general3214 |
Bye now |
17:48 |
thexyz |
while we're offtopic, redshift is awesome, you should totally use it |
17:48 |
thexyz |
http://jonls.dk/redshift/ |
17:48 |
sfan5 |
!title |
17:48 |
MinetestBot |
sfan5: Redshift | jonls devblog |
17:48 |
rubenwardy |
Just searched forums/ Author: Jordach / Keywords: [Mod] / forum: Modding releases & modding general |
17:48 |
Jordach |
rubenwardy, i made mods before the general releases split |
17:48 |
* sfan5 |
has f.lux installed |
17:49 |
* Jordach |
should re install it again |
17:49 |
thexyz |
it's shit |
17:49 |
thexyz |
windows-only shit |
17:49 |
thexyz |
and I guess not open source too |
17:49 |
sfan5 |
nope it isn't |
17:49 |
thexyz |
why on earth would you use it |
17:50 |
Jordach |
http://justgetflux.com/linux.html |
17:50 |
thexyz |
linux version is so shitty it's better to think it doesn't exist |
17:50 |
thexyz |
and just installing it is fucking painful |
17:50 |
thexyz |
and no source too |
17:50 |
thexyz |
don't use flux |
17:50 |
thexyz |
also much copyrights |
17:50 |
thexyz |
much research |
17:51 |
thexyz |
switch to free and libre alternative right now |
17:51 |
sfan5 |
I'll remove f.lux now because I don't need it anymore |
17:51 |
thexyz |
oh well |
17:51 |
thexyz |
if you're using windows i guess you're fucked anyway |
17:51 |
thexyz |
so keep on using that proprietary thing |
17:51 |
Jordach |
thexyz, ctcp version me |
17:52 |
thexyz |
and? |
17:52 |
thexyz |
21:52 [Freenode] --- Got VERSION reply from Jordach: Quassel IRC v0.9.0 (dist-3b9dd10) (built on Apr 17 2013 06:24:12) -- http://www.quassel-irc.org |
17:53 |
sfan5 |
lololol, it didn't include that you are using linux |
17:53 |
|
NakedFury joined #minetest |
17:53 |
Jordach |
thexyz, http://i.imgur.com/BnIkSzf.jpg |
17:53 |
thexyz |
what's that quassel thing and why is it suddenly so popular? |
17:53 |
thexyz |
oh, I see |
17:54 |
Jordach |
thexyz, it's way better than (he)xchat |
17:54 |
thexyz |
how does quassel core compare to znc? |
17:54 |
Jordach |
it has a logback database |
17:54 |
MinetestBot |
7t4e6s9t4 2rain2bo5w pl2e2a9s6e4 4ig2nor5e |
17:54 |
thexyz |
what is a logback database? |
17:54 |
rubenwardy |
!mlp thexyz |
17:54 |
Jordach |
thexyz, quassel uses sqlite to store logs |
17:54 |
Jordach |
basically, it doesn't have a limit to scrollback |
17:54 |
thexyz |
Jordach: is it a good thing? |
17:55 |
thexyz |
oh |
17:55 |
Jordach |
you can go back up to the first day you joined that channel |
17:55 |
thexyz |
I'm not sure how it's related but I guess it's cool |
17:55 |
thexyz |
related to having logs in sql databse |
17:55 |
* Jordach |
still needs to move his windows file to Mint |
17:55 |
thexyz |
rubenwardy: what was that? |
17:55 |
sfan5 |
sqlite3 is cool |
17:55 |
Jordach |
(mine weighs 35mb!!) |
17:56 |
rubenwardy |
http://irc.minetest.ru/minetest/2013-11-09#i_3425342 |
17:56 |
thexyz |
hm.. I've never watched it |
17:57 |
rubenwardy |
Neither have I |
17:57 |
thexyz |
but I bring you this http://www.youtube.com/watch?v=VTlTfL0szTI |
17:57 |
* Jordach |
cannot image thexyz as a brony |
17:57 |
sfan5 |
!title |
17:57 |
MinetestBot |
sfan5: My Little Pony: GEDDAN is Magic - YouTube |
17:57 |
sfan5 |
haha |
17:57 |
thexyz |
well at least spam me with stuff you've experienced |
17:57 |
thexyz |
Jordach: sure, I'm more into girls |
17:58 |
sfan5 |
who isn't? :P |
17:58 |
sfan5 |
s/:P/;)/ |
17:58 |
rubenwardy |
Gay people? |
17:58 |
rubenwardy |
Or hetero women? |
17:59 |
nore |
sfan5, is the rainbow thing !rainbow? |
17:59 |
sfan5 |
nore: psst |
17:59 |
thexyz |
also best geddan http://www.youtube.com/watch?v=rKmL_eVZZX4 |
17:59 |
rubenwardy |
15(and the room goes quiet...) |
18:00 |
rubenwardy |
(a |
18:00 |
MinetestBot |
no2pe9.av3i |
18:00 |
nore |
!rainbow !rainbow |
18:00 |
MinetestBot |
8!ra4in5bow |
18:00 |
rubenwardy |
(and the room goes quiet...) |
18:00 |
rubenwardy |
Not quite right |
18:00 |
sfan5 |
!title |
18:00 |
MinetestBot |
sfan5: "ゲッダン/Geddan" GET DOWN! (swiss version) - YouTube |
18:00 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/Screenshot%20from%202013-11-11%2012%3A37%3A32.jpg |
18:00 |
kaeza |
<.< |
18:00 |
sfan5 |
>.> |
18:00 |
Jordach |
^.^ |
18:01 |
kaeza |
v.v |
18:01 |
sfan5 |
<.< |
18:01 |
thexyz |
kaeza: have you watched it? |
18:01 |
kaeza |
thexyz, no comments :3 |
18:01 |
* Jordach |
attempts to log back into his email using Thunderbird |
18:01 |
thexyz |
kaeza: you can /msg me <3 |
18:02 |
MinetestBot |
5k7a3e4z6a4:9 meo9w |
18:02 |
|
PilzAdam joined #minetest |
18:02 |
Jordach |
hey PilzAdam |
18:02 |
thexyz |
I heard it's good |
18:02 |
PilzAdam |
Hello everyone! |
18:02 |
MinetestBot |
6hey3 5Pi8l6z8A7d8am7 6i9s 3t9h4er7e2!3 3\3o/ |
18:02 |
kaeza |
I only watched a few episodes actually |
18:02 |
thexyz |
oh |
18:02 |
PilzAdam |
oh, -c party again? |
18:03 |
nore |
sfan5, how do you make the command private without getting a private reply? |
18:03 |
MinetestBot |
P7i4lz5A2d6am:6 y3e7p |
18:03 |
kaeza |
but /me likes it :3 |
18:03 |
rubenwardy |
Not quite right |
18:03 |
sfan5 |
nore: https://github.com/sfan5/minetestbot-modules/commit/db3365c81a1caf41e7e8f845e54bb45e7b2ecefc |
18:03 |
rubenwardy |
nice commit |
18:04 |
rubenwardy |
"Add ability to send rainbows to other galaxies" |
18:04 |
rubenwardy |
!rainbow |
18:04 |
MinetestBot |
Rai6n3b5ow What? |
18:04 |
pitriss |
Hi, i want to ask.. is there any way how to modify /me command in mod? This function is part of builtin.. |
18:05 |
nore |
sfan5, how does it work? |
18:05 |
thexyz |
kaeza: but since it's a parody I guess the enjoyment depends on your power level |
18:05 |
sfan5 |
read the file.. |
18:06 |
rubenwardy |
pitriss, you could use on chat send or something and get in before chat command is called |
18:07 |
nore |
sfan5, what is "arg" and what is "input" in the code? |
18:07 |
Jordach |
argument |
18:07 |
thexyz |
sfan5: I think I can recommend you sadpanda if you enjoy stuff like this ^^ |
18:08 |
pitriss |
rubenwardy: okay, thanks i will try that |
18:08 |
sfan5 |
!g sadpanda |
18:08 |
MinetestBot |
sfan5: http://sadpanda.us/ |
18:08 |
PilzAdam |
pitriss, try to register the same chatcommand again |
18:08 |
thexyz |
oooh |
18:08 |
|
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18:08 |
thexyz |
it's hard to google using this keyword, actually |
18:08 |
sfan5 |
thexyz: please define "like this" |
18:08 |
markveidemanis |
!rainbow my ass |
18:08 |
|
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18:09 |
rubenwardy |
lol, markveidemanis is ignored |
18:09 |
pitriss |
PilzAdam: Okay, this can be better if this will work |
18:09 |
thexyz |
well that jelly thing I guess? |
18:09 |
sfan5 |
markveidemanis: do not make me ban you again |
18:09 |
|
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18:09 |
markveidemanis |
WTF |
18:09 |
thexyz |
meh, I sometimes don't like the fact this channel is logged |
18:09 |
thexyz |
can't talk about fun shit |
18:09 |
nore |
sfan5: that? !rainbow #minetest test |
18:09 |
sfan5 |
yep |
18:09 |
markveidemanis |
That doesn't stop us |
18:09 |
sfan5 |
>us |
18:10 |
nore |
!rainbow #minetest test |
18:10 |
sfan5 |
pls |
18:10 |
MinetestBot |
#m4i6n6e5tes3t te4s6t |
18:10 |
nore |
doesn't work... |
18:10 |
sfan5 |
nore: """and input.admin:""" |
18:10 |
nore |
:( |
18:10 |
rubenwardy |
!rainbow 4hi |
18:10 |
MinetestBot |
12​4h7i |
18:10 |
rubenwardy |
hmmm |
18:10 |
sfan5 |
eh |
18:10 |
markveidemanis |
hahaha |
18:10 |
sfan5 |
wat |
18:10 |
kaeza |
fail :P |
18:10 |
markveidemanis |
typo! |
18:10 |
thexyz |
why fail? |
18:10 |
nore |
what is that "4" doing here? |
18:10 |
sfan5 |
test |
18:10 |
PilzAdam |
pitriss, can you tell me if it works? |
18:10 |
thexyz |
that's how colors in IRC work |
18:11 |
rubenwardy |
!rainbow ctrl+k 4 hi |
18:11 |
MinetestBot |
6c2trl+6k9 ​4 5h8i |
18:11 |
rubenwardy |
woops |
18:11 |
thexyz |
there's a "magic" char and then a number |
18:11 |
nore |
4hi |
18:11 |
pitriss |
PilzAdam: yes, of course.. I'm trying it just now.:) |
18:11 |
sfan5 |
oh |
18:11 |
kaeza |
I know, but the 4 shouldn't be there |
18:11 |
sfan5 |
that is how it works |
18:12 |
thexyz |
that's because the bot is too stupid to strip out colors |
18:12 |
sfan5 |
It's a feature ~ |
18:12 |
nore |
!rainbow !rainbow |
18:12 |
kaeza |
\00304hi! -> hi! |
18:12 |
nore |
^ no answer... :( |
18:14 |
sfan5 |
!rainbow !rainbow |
18:14 |
MinetestBot |
3!r9ain5b7o3w |
18:14 |
sfan5 |
.. |
18:14 |
sfan5 |
ah |
18:14 |
nore |
yes, but !rainbow !rainbow doesn't work (color...) |
18:14 |
|
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18:14 |
nore |
(I should have removed color...) |
18:16 |
* nore |
should write a plugin for xchat to say rainbow things... (*evil laugh*) |
18:16 |
kaeza |
>rainbow things |
18:16 |
Jordach |
2/3 emails done |
18:16 |
Calinou |
>green text |
18:16 |
Jordach |
my bloody viewskew server is down |
18:16 |
Calinou |
>green text |
18:16 |
Jordach |
(well, the mail.viewskew is anyhow) |
18:17 |
pitriss |
PilzAdam: okay so re registering of this same function works.. |
18:17 |
Jordach |
,03><Calinou01,05> >green text |
18:17 |
Jordach |
fuck |
18:18 |
PilzAdam |
pitriss, nice |
18:18 |
* Jordach |
wants people to join VanessaE's Survival World |
18:19 |
VanessaE |
no one likes my servers because most of them need recent git and people are too lazy to build it, or too stubborn..git is "unstable" or "unofficial" or some other bs |
18:21 |
NakedFury |
ignore them |
18:22 |
NakedFury |
the server is there for playing. if they dont take the time to look for a build in the forums then its their loss |
18:22 |
pitriss |
VanessaE: I'm using latest git, but, I don'ŧ like realistic textures in MT.. They don't fit into MT:) |
18:22 |
sfan5 |
git is more official than 0.4.7 |
18:22 |
VanessaE |
so don't use HDX? |
18:22 |
sfan5 |
(because it is source code) |
18:23 |
NakedFury |
pitriss, use your own textures |
18:23 |
Calinou |
the default ones aren't that realistic |
18:23 |
Calinou |
walk outside and see :) |
18:23 |
Calinou |
I have yet to find Mese IRL |
18:24 |
AspireMint |
Hello, VanessaE i have always problem with connecting to your servers :/ whats server version of mt? (im on windows) |
18:24 |
pitriss |
NakedFury: heh I'm too lazy to remake all textures used on Vanessaes servers to some normal ones, just to play there.. I prefer to chose any other server where I don't need to spent hours by searching/creating textures:) |
18:24 |
VanessaE |
AspireMint: git, no older than October 15. |
18:28 |
|
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18:29 |
|
thexyz_ joined #minetest |
18:29 |
thexyz |
uhh |
18:29 |
Jordach |
urr |
18:29 |
Jordach |
hurr durr |
18:30 |
sfan5 |
eh |
18:30 |
Jordach |
plol |
18:30 |
|
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18:32 |
Jordach |
lolol |
18:32 |
Jordach |
Guest39274, :P |
18:33 |
MinetestBot |
5Someon7e 5th7r7o2w 9a4 2k8it5ten2 9at m5e! |
18:33 |
* sfan5 |
throws a kitten at MinetestBot |
18:33 |
MinetestBot |
7:​3 |
18:34 |
* pitriss |
is going blind from those colorful lines |
18:34 |
Jordach |
you're taking the pitriss |
18:35 |
|
proller joined #minetest |
18:35 |
|
troller joined #minetest |
18:37 |
PilzAdam |
dafuq? https://forum.minetest.net/viewtopic.php?pid=117714#p117714 |
18:39 |
|
arsdragonfly joined #minetest |
18:39 |
rubenwardy |
\0030 |
18:39 |
|
LazyJ joined #minetest |
18:41 |
thexyz |
PilzAdam: what's wrong here? |
18:42 |
PilzAdam |
thexyz, I dont see people write about their "feelings" like this very often |
18:43 |
thexyz |
probably because our forums are not the most friendly place |
18:43 |
thexyz |
so people are afraid of being honest about how they feel |
18:44 |
thexyz |
because they'll be laughed at |
18:46 |
* PilzAdam |
sees nobody laughing at him |
18:46 |
PilzAdam |
also talking about feelings has not much to do with how "friendly" the forum is |
18:47 |
thexyz |
why? |
18:49 |
PilzAdam |
you can be friendly while talking about ontopic stuff (the "feelings" topic is offtopic) |
18:50 |
|
Tux[Qyou] joined #minetest |
18:50 |
thexyz |
uh, forget it |
19:03 |
rubenwardy |
Bye all! |
19:07 |
|
dafull97 joined #minetest |
19:09 |
|
arsdragonfly_ joined #minetest |
19:24 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Disable localization workaround in server bb54e2cf1d 2013-11-11T10:56:49-08:00 http://git.io/Z3Pdog |
19:24 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 22a59b3912 2013-11-11T10:56:49-08:00 http://git.io/GfOATg |
19:28 |
Jordach |
Sokomine, stop making expensive recipes |
19:30 |
Jordach |
...same goes for you too ShadowNinja ;) |
19:39 |
|
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19:47 |
|
Calinou joined #minetest |
19:57 |
|
Menche joined #minetest |
20:06 |
EvergreenTree |
Hey Menche |
20:07 |
Menche |
hello |
20:08 |
lutoma |
Moh1Phoo6neiphu5pheeguucaig6fi1daphah3oop7gaF9them8deibahpuuC6iebeij0cahm4hiulooja5ci3Sie8cai4eew7et |
20:09 |
Calinou |
!vote lutoma |
20:10 |
lutoma |
Calinou: :< |
20:10 |
Calinou |
!shoot lutoma |
20:10 |
lutoma |
:< |
20:10 |
Calinou |
Calinou shoots lutoma with a silver bullet! |
20:10 |
Calinou |
lutoma is a pony, and is dying from the silver bullet. |
20:10 |
Jordach |
lutoma, dafuq |
20:10 |
lutoma |
whaat. why would you kill ponies :< |
20:10 |
lutoma |
Jordach: a script gone wrong ^^ |
20:11 |
PilzAdam |
!goat Calinou |
20:11 |
PilzAdam |
PilzAdam's goat walks by and kicks Calinou |
20:11 |
Jordach |
!mlp Calinou |
20:12 |
EvergreenTree |
Wait, you mean you can use colored text? |
20:12 |
|
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20:12 |
Jordach |
WHY YES EvergreenTree |
20:13 |
Jordach |
,01TROLOLOLOLOLOLOL |
20:13 |
EvergreenTree |
How? I was never aware of this feature |
20:13 |
Jordach |
enjoy that one :D |
20:13 |
Jordach |
+c got removed |
20:13 |
* svuorela |
goes looking for the stabbing-over-ip device |
20:21 |
thexyz |
svuorela: why? |
20:24 |
|
arsdragonfly_ joined #minetest |
20:25 |
|
general3214 joined #minetest |
20:26 |
svuorela |
thexyz: because colors |
20:28 |
|
cisoun joined #minetest |
20:28 |
OldCoder |
Colors are OK. Anyway don't fight over them. |
20:29 |
thexyz |
some people indeed overuse them but I don't see the reason for hate here |
20:29 |
OldCoder |
We can find a common ground |
20:29 |
thexyz |
sfan5: you shoul add more colors to the bot, by the way, i.e. git |
20:29 |
sfan5 |
colors.. |
20:29 |
thexyz |
but that's okay, I'm used to people fighting over pointless things in this channel |
20:29 |
OldCoder |
Heh |
20:30 |
sfan5 |
I've already added all possible irc colors |
20:30 |
|
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20:30 |
thexyz |
um? |
20:31 |
thexyz |
out of ink? |
20:32 |
sfan5 |
there are only 15 colors |
20:32 |
thexyz |
eh eh |
20:32 |
thexyz |
you better go get some sleep |
20:33 |
general3214 |
My Pokemon mod is now up for download: https://forum.minetest.net/viewtopic.php?id=7705 |
20:33 |
thexyz |
do you want to use different colors or what? |
20:33 |
general3214 |
Pokemon berries* |
20:33 |
thexyz |
because that makes no sense |
20:34 |
Menche |
why does hybrid dog use weird gimp filters on all his screenshots?!?!? https://forum.minetest.net/viewtopic.php?pid=117799#p117799 |
20:34 |
|
AspireMint joined #minetest |
20:35 |
Menche |
see the portal screenshot in one of the spoilers there |
20:35 |
general3214 |
Menche reminds me of mulch |
20:36 |
|
Wuzzy2 joined #minetest |
20:36 |
sfan5 |
thexyz: ? |
20:38 |
|
werwerwer joined #minetest |
20:41 |
|
NakedFury joined #minetest |
20:48 |
kaeza |
Menche, he also seems to randomly delete his own posts |
20:48 |
kaeza |
if you look at older topics, there are people talking with themselves all over the place ._. |
20:49 |
|
dafull97 joined #minetest |
20:49 |
thexyz |
lol ubuntuone down |
20:52 |
Calinou |
you use it? :P |
20:52 |
|
bas080 joined #minetest |
20:54 |
Jordach |
that's a first |
20:54 |
|
arsdragonfly joined #minetest |
20:54 |
PilzAdam |
bye |
21:02 |
|
Peacock joined #minetest |
21:07 |
Peacock |
should texture_alpha nodes be halving FPS or am i missing something in my node reg.? |
21:17 |
|
paramat joined #minetest |
21:18 |
paramat |
Peacock, translucent nodes can sometimes hugely increase number of faces rendered, i found this with adding fog nodes to paragenv7 |
21:19 |
Peacock |
hm, i made a sortof "dirty" glass node, and noticed the drop when we started using those for windows |
21:19 |
paramat |
i had to remove the fog nodes due to the FPS drop |
21:20 |
Peacock |
tried glasslike, backface[..], not many differences |
21:20 |
|
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21:28 |
sfan5 |
ahahaha, this is just too silly |
21:28 |
sfan5 |
... |
21:28 |
Peacock |
? |
21:28 |
Peacock |
musta missed something lol |
21:33 |
sfan5 |
no you haven't |
21:33 |
Sokomine |
that strange glass? without shaders, it does look strange. especially in connection with clouds |
21:34 |
Peacock |
then sfan's humour escapes me lol |
21:34 |
Peacock |
i did notice less of a fps drop on the computer with shaders on |
21:36 |
sfan5 |
Peacock: no, I am reading something different |
21:36 |
Peacock |
lol ok no wonder i dont get it |
21:37 |
Peacock |
speaking of humour: http://satwcomic.com/art/germany-on-vacation.jpg :P |
21:37 |
sfan5 |
I don't get it |
21:37 |
* sfan5 |
continues reading the silly thing |
21:39 |
Peacock |
according to the guy/gal that made the comic, apprently german tourists like to dig holes on beaches and steal moose signs lol don't know if it's true, id have to ask the dutch/danes/swedes/norwegians lol |
21:39 |
sfan5 |
I haven't stolen a moose sign yet.. :P |
21:40 |
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21:40 |
Peacock |
we have a shitton of moose signs lol |
21:40 |
Peacock |
and deer |
21:42 |
paramat |
another way to do translucency is 'alpha = 127,' in definition, not sure it would help though :) |
21:42 |
Peacock |
ive tried the alpha trick, it didn't make the node transparent though |
21:42 |
Peacock |
i dont know in such a case if the texture must be opaque or have alpha/transparency |
21:45 |
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21:45 |
Peacock |
oh jesus, they want to redesign formspecs? wish i knew that before starting my new game lol |
21:46 |
kaeza |
redesign formspecs? O.o |
21:46 |
kaeza |
hi john_minetest |
21:47 |
kaeza |
also hi Peacock :P |
21:47 |
Peacock |
howdy K |
21:47 |
paramat |
i use opaque texture with no alpha channel, drawtype glasslike, alpha = xxx, seems to work |
21:48 |
Peacock |
noted, its a good thing i save the dirty glass xcf |
21:51 |
paramat |
in GIMP 'flatten image' removes alpha channel (um i think) |
21:52 |
Peacock |
well i think you can remove the alpha channel from the layer menu too |
21:52 |
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21:53 |
kaeza |
http://1389blog.com/pix/thats-a-feature-not-a-bug.jpg |
21:53 |
Peacock |
lol |
21:54 |
Peacock |
finally got my bloody craft guide working (inc. all crafts and stuff you can make with diff. machines) :D |
21:55 |
kaeza |
screens? :3 |
21:55 |
Peacock |
though for every 'thing' i finish, 3 more get added to the list XD |
21:55 |
Peacock |
lemme start up |
21:57 |
Peacock |
http://s22.postimg.org/b5p163by9/Screenshot_111113_04_56_45_PM.png |
21:57 |
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21:57 |
Peacock |
sorry for titlebar, hard to take screens with open formspec |
21:57 |
SegFault22 |
So why don't we add Tin, to be combined with copper, instead of steel - and create a blast furnace for making steel, from Iron ingots? |
21:58 |
SegFault22 |
(Or the old crucible steel method) |
21:59 |
Peacock |
SF22: would be better for an industrial-craft type game, minetest_game should be pretty basic and easy for newbies to get |
21:59 |
Peacock |
(and easy to base new games off of) |
22:00 |
SegFault22 |
Yeah, but that is no excuse for being incorrect... They should alteast name it Copper-Steel alloy or something, because Bronze is something else. |
22:00 |
SegFault22 |
And we should not just make everything ultra-simple-mode just to cater to the newbies who should go read the Wiki |
22:01 |
kaeza |
Peacock, that looks sexy :3 |
22:01 |
Peacock |
well when you consider the dwindling userbase/modding community, newb-friendliness is kinda important yeah :P |
22:01 |
NakedFury |
well when I go play a new game I do not want to read a wiki at first |
22:01 |
Peacock |
sexy? lol |
22:02 |
SegFault22 |
It's not even friendly to noobs. It is relatively Easy for someone to find out about Bronze on the wiki |
22:02 |
SegFault22 |
There could even be made a tutorial for "getting started" |
22:03 |
Peacock |
i was aiming for simplicity but sexy works i guess lol |
22:03 |
Peacock |
SF22 i agree mtgame has gotten more complicated in the last year :P |
22:04 |
Peacock |
though i dont get why anyone would want mtgame to be a complete experience of it's own, it doesn't encourage mod development |
22:05 |
Peacock |
formspec labels are a pain the ass when placed near buttons |
22:05 |
Peacock |
eventhough the text is short and doesn't overlap, makes some buttons unclickable :/ |
22:06 |
SegFault22 |
But they already made the mistake of adding bronze, so now it either has to be removed or made correct. |
22:06 |
SegFault22 |
It's not like the inclusion of a whole new Metallurgy tech tree or something |
22:06 |
Peacock |
good luck with that :P changes to mtgame seem to solicit more powerful debates than changes to the engine itself lol |
22:07 |
SegFault22 |
Why did they even make Bronze a combination of Copper and Steel then? |
22:07 |
SegFault22 |
Why did they even add coper without bronze to compliment it? Can they, like, not use Google or something? |
22:07 |
Peacock |
can't say, didn't dev mtgame and haven't played it in years |
22:07 |
SegFault22 |
tin* |
22:08 |
Peacock |
my space game uses paramat's asteroid mod as a base rather than default |
22:09 |
SegFault22 |
How is it so that the underdeveloped changes always get added to stuff with relative ease, but whenever someone wants to fix it, everyone has to say "durp too difficult" |
22:09 |
Peacock |
coming up with a new resources/tech tree is more fun than coming up with ever more complicated things to complement an already complicated base lol |
22:09 |
SegFault22 |
Or some other Lame excuse |
22:09 |
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22:09 |
Peacock |
i can't say :P i gave up trying to understand development a long time ago :P |
22:11 |
SegFault22 |
The question is, "why didn't they do it right in the FIRST place?!?", and my goal is to get it fixed or removed. It will just make the game be laughed at by the internet if it continues without any change made to bronze creation. |
22:11 |
Peacock |
well i think that's the motivation behind c55's idea to rewrite MT |
22:12 |
SegFault22 |
Rewrite? |
22:12 |
SegFault22 |
Tell me more. |
22:12 |
Peacock |
so i gather |
22:12 |
Peacock |
i can't really, read the dev logs :P |
22:13 |
SegFault22 |
You can't, or don't want to? |
22:13 |
Peacock |
i can only say what i read :P |
22:13 |
SegFault22 |
I* |
22:13 |
Peacock |
he threw the idea out there, and people starting debating the kinda of features that made the current branch a jenga-tower lol |
22:14 |
Peacock |
so i cant tell you where, if anywhere, it will lead :P |
22:14 |
SegFault22 |
I do not understand. Which idea did he throw out there, bronze or a total rewrite? |
22:14 |
SegFault22 |
And where are these fabled dev logs? |
22:14 |
Peacock |
total rewrite, i doubt he's that concerned with mtgame specifically |
22:14 |
Peacock |
see topic |
22:15 |
SegFault22 |
I have seen many topics. Even made a few. |
22:15 |
Peacock |
i mean channel topic, should be a link to logs |
22:15 |
SegFault22 |
Where are the dev logs? |
22:15 |
SegFault22 |
Oh |
22:15 |
SegFault22 |
Nope |
22:15 |
Peacock |
http://irc.minetest.ru/minetest-dev |
22:16 |
SegFault22 |
Those are IRC logs, not dev logs |
22:16 |
kaeza |
:I |
22:16 |
kaeza |
http://irc.minetest.ru/minetest-dev/2013-11-11#i_3430607 |
22:16 |
Peacock |
i like to keep abreast (or two) of dev, saves me quite a bit of trouble with coding knowing what's in and what's out lol |
22:20 |
Peacock |
though it would be cool if say, minetest 1.x and minetest 2.x were developed concurrently (if the resources are there) |
22:20 |
SegFault22 |
Concurrently? |
22:20 |
SegFault22 |
Concurrently... |
22:21 |
Peacock |
!g concurrently |
22:21 |
MinetestBot |
Peacock: http://www.thefreedictionary.com/concurrently |
22:23 |
Peacock |
irony ˈʌɪrəni/noun 1. A french canadian teaching an anglo english :P |
22:24 |
SegFault22 |
I see. |
22:24 |
Peacock |
unless you're not a native anglo, in which case i retract :P |
22:25 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix invalid usage of temporary object in mainmenu json conversion a935d81053 2013-11-11T14:23:58-08:00 http://git.io/8F0Nlg |
22:26 |
SegFault22 |
anglo? |
22:27 |
Peacock |
MPAA Backs Anti-Piracy Curriculum For Elementary School Students - in other news, a school around here though a trip to the apple store might be educational |
22:28 |
Peacock |
education being a joke nowadays lol |
22:29 |
SegFault22 |
Okay I just got an idea - chunk backups, for when something really bad happens, and rollback is not available, work done by others during the incident won't be rolled back. |
22:29 |
kaeza |
it's sad how kids know what Facebook is, how to internet, etc, but can't count to three ;( |
22:30 |
SegFault22 |
Like, if a chunk gets corrupted and the world has to revert to a backup, it would be better to only set back certain chunks, keeping the rest intact. |
22:30 |
Peacock |
and old timers think talking about money is bad form so they don't know how to budget, save or do their taxes either |
22:30 |
SegFault22 |
Money is a negative influence on society, by the way |
22:31 |
kaeza |
{{cn}} |
22:31 |
Peacock |
money is a simple exchange medium and a store of value |
22:34 |
SegFault22 |
1.) When a company makes money, the population as a whole becomes slightly poorer to account for that. 2.) People spend their time making money at the expense of someone else, fighting for jobs and money. 3.) corruption, where people do illegal activities to get even more money. 4.) Hordes of people working in factories/etc., instead of contributing to society, are simply filling the pocketbook of a fat CEO and/or buying their yacht f |
22:34 |
SegFault22 |
leets. 5.) Without money, there wouldn't be any class division, and people would not, say, starve to death - there would be required, however, an automation system to do the boring work like factories/farms, but people would naturally have incentive to contribute to society through the arts, science, etc. |
22:36 |
Peacock |
well that's a nice fantasy SF22 lol |
22:36 |
SegFault22 |
Explain how starving kids in Africa is positive for society. |
22:37 |
SegFault22 |
Explain a different way to stop corruption, greed, and make people want to be better people rather than make money |
22:37 |
Peacock |
which reminds me of an old communist joke, "So long as the bosses pretend to pay us, we will pretend to work." |
22:38 |
SegFault22 |
I'm not saying communism, I'm saying StarTrek (they have automationsystems for foodstuffs, are generally better people, have no class division or currency, etc.) |
22:38 |
Peacock |
money doesn't cause Africa's problems, Africa is actually very resource-rich, crooked governments and high birth rates are the problem in Africa |
22:39 |
Peacock |
*problems |
22:39 |
Peacock |
and |
22:39 |
Peacock |
automation != infinite resources |
22:39 |
SegFault22 |
Peacock: Exactly, Corruption, which is caused by a greed for money |
22:39 |
SegFault22 |
(there would be limits on stuff though, to prevent problems) |
22:40 |
Peacock |
so, not paying people, and allocating resources, sounds like communism to me lol |
22:40 |
Peacock |
the star trek economy works because they can convert energy to resources, and energy is cheap |
22:40 |
SegFault22 |
Well, people won't be forced to work, they would be priviledged to get to contribute to society through arts/science/etc |
22:41 |
SegFault22 |
But when you get rich, it makes the rest of the people poorer |
22:41 |
SegFault22 |
And that is bad |
22:42 |
SegFault22 |
Wrong. The 100% would contribute to society while the robots do the dirty work. |
22:42 |
SegFault22 |
Repetitive, constant, difficult work like farming |
22:43 |
SegFault22 |
or factorization |
22:43 |
Peacock |
i would actually prefer to be a farmer than work in customer service |
22:43 |
SegFault22 |
Contributing to society is not customer service -.- |
22:43 |
Peacock |
in fact service will probably one of the first jobs to be robotized |
22:44 |
SegFault22 |
Customer Service exists because companies don't make instructions good enough, due to making them cheap so that they can be efficient and pocket more... MONEY!@ |
22:44 |
SegFault22 |
Without money, there could be Forums and Wikis accessible through widely-available computers |
22:45 |
SegFault22 |
Where people would documment stuff for others |
22:45 |
Peacock |
so what do you do with people who don't want to idle? who want more and are willing to work for it, do you tell them to make clay seagulls? lol |
22:45 |
SegFault22 |
The thing is, there would be no restrictions on what people can contribute to. |
22:46 |
SegFault22 |
Robots don't do all of the work, they do the work that can be automated |
22:46 |
Peacock |
yeah if anything you'll see a rise in crime, drug and alcohol abuse |
22:46 |
SegFault22 |
That's only in our dying society, dude |
22:47 |
SegFault22 |
Contribution to Arts, Media, Science, and the furthering of the human knowledge |
22:47 |
Peacock |
any society, look at all the places with high unemployment, the devil finds work for idle hands |
22:48 |
SegFault22 |
The only reason there would be violence, drugs, etc. is because people currently are mostly stupid. |
22:48 |
Peacock |
for an AI to do a psychologists' job you'd need a really good random() function |
22:48 |
Peacock |
and if they didn't *have* to work they'd be even dumber |
22:49 |
Peacock |
i mean, why get an education otherwise? |
22:49 |
SegFault22 |
The only solution I see is to either "reprogram" everyone in camps (BAD hitler-ism) or take smart people to mars and ait for Society here to kill itself (BAD too for some lame moral reason blah blah blah) |
22:49 |
Peacock |
and you say you're not a communist lol |
22:49 |
SegFault22 |
Because only intelligent people can handle such a society |
22:49 |
Peacock |
camps or gulags? |
22:49 |
SegFault22 |
The communists were idiots. And they profited from the people's forced work, which was bad. |
22:50 |
SegFault22 |
The idea is to get people, to raise their kids to want to contribute to arts/media/science/etc., and to raise them to be good people |
22:50 |
Peacock |
yeah, because in any system (even your little utopia) there will always be smarter people willing to take advantage of it and others less fortunate |
22:50 |
SegFault22 |
Instead of the slum of sh*t we call our society now. |
22:51 |
Peacock |
so i should take that to mean you volunteer at local charities and soup kitchens? |
22:51 |
Peacock |
or are you just an idea man :P |
22:51 |
SegFault22 |
Ah, not in this utopian system, as there would be no way for someone to profit, except for being a good person to the others and (slow down, I can;t reply to all of this spam) |
22:53 |
SegFault22 |
We wouldn't need to volunteer because everyone would be the same class. Everyone, including the government, which would be overseen by the people. |
22:53 |
Peacock |
without money you have barter, so unless you ban the owning of things, there will always be a way to profit, and take advantage of people |
22:53 |
SegFault22 |
You don't understand. Let me explain. |
22:53 |
Peacock |
re: volunteering, what i mean is if you think the present society is shit, what do you do to help? |
22:54 |
SegFault22 |
The problem is, society is too broken to survive, so why even try to help it? Why don't we just rebuild eslewhere? |
22:54 |
Peacock |
well if you dont even try, why bother thinking about it either? |
22:55 |
SegFault22 |
Because this isn't helping THIS society, it is helping the existence of the human race as intelligent life-forms! |
22:55 |
SegFault22 |
-.- |
22:55 |
Peacock |
thats what i like about liberals (sarcasm), they have all these great policies, the dirty-work of which they never do, and the confines of which they don't live in lol |
22:56 |
SegFault22 |
I am not a Liberal dude... |
22:56 |
SegFault22 |
I just want what's best for the Human Race |
22:56 |
SegFault22 |
Because robots aren't people, they don't have feelings and couldn't care less if they spend their lifetime doing nothing but factory work 24/7 |
22:56 |
SegFault22 |
it's what they are programmed to do |
22:57 |
Peacock |
well i still think if you really cared about the human race you'd give your time or money to some charity |
22:57 |
Peacock |
if you won't lift a finger to help your fellow man, why should everyone labour to conform to your ideas.. |
22:58 |
SegFault22 |
To some charity, that does what? Gives it for free to a few people. That's not a big enough difference, unless you funnel ALL of the money into said charities |
22:58 |
Peacock |
emphasis being on the funnelling of everyone else's money |
22:58 |
SegFault22 |
And I didn't say that I won't/am not helping... |
22:58 |
Peacock |
what have YOU done to help people? |
22:59 |
SegFault22 |
I have created the theoretical basis of a society where nobody will have to worry about being able to put a meal on their table... |
22:59 |
SegFault22 |
That has been looked at from several dozen angles, and so far, no serious issues have been found |
23:00 |
NakedFury |
so your society has Star TRek Replicators? |
23:00 |
SegFault22 |
This will inspire change, on such a large scale, that it is helpful |
23:00 |
SegFault22 |
We don't currently have repplicators... but we DO have Factories and 3D printers! |
23:00 |
SegFault22 |
We don't need ANY new technology to pull this off, just the application of our current technology |
23:01 |
Peacock |
contributing fantasies while not putting in an ounce of energy or money to make the world better isn't really contributing |
23:01 |
SegFault22 |
I didn't say that I won't try to help such change, did I |
23:02 |
Peacock |
though if you really wanna help, you might want to raise funds for the Philippines, they could use the relief |
23:02 |
SegFault22 |
Till when? The next typhoon? |
23:02 |
Peacock |
interesting way of thinking |
23:03 |
SegFault22 |
It would be much more efficient over time to fix the enviromnent, make it less hostile, and build better, safer structures that can survive said typhoons for AGES |
23:03 |
Peacock |
so why give a shit about Africa like you did early, after all, the next warlord/epidemic is right around the corner |
23:03 |
SegFault22 |
Not if we CHANGE the WORLD! >:D |
23:03 |
Peacock |
you should get a job as a shrink, they get paid good money for their BS lol |
23:04 |
SegFault22 |
-.- |
23:05 |
SegFault22 |
I must be going elsewhere. For several reasons: 1. My fingers hurt from this speed-typing, 2. you all seem to not be on a high enough level to understand these ideas and contribute, and 3. I am tired. |
23:05 |
SegFault22 |
Bye |
23:05 |
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23:13 |
kaeza |
lol |
23:14 |
AspireMint |
Hello, can i use transparent textures in MT (for mobs) ? |
23:15 |
kaeza |
try! :) |
23:16 |
AspireMint |
x) okay |
23:17 |
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23:19 |
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23:19 |
Peacock |
bach |
23:19 |
Menche |
beethoven |
23:20 |
Peacock |
jesus, i sneezed more in the shower than i did since waking up lol |
23:20 |
kaeza |
mozart |
23:21 |
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23:22 |
Peacock |
Venezuelan army occupies chain of electronics stores accused of overcharging customers by 1,200% - jesus did they really need the army for that? |
23:23 |
* Menche |
wonders if the 1,200% or the army occupation is more overkill |
23:23 |
Peacock |
i cant picture heavily armed clerks fighting back lol |
23:24 |
kaeza |
they were selling forkbombs |
23:24 |
kaeza |
</badpun> |
23:25 |
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23:25 |
Peacock |
reading more into the article, seems the economy's in the gutters thre |
23:25 |
Peacock |
*there |
23:26 |
Mallot1 |
hey, they took the version of minetest out of the description |
23:26 |
Mallot1 |
:( |
23:27 |
kaeza |
? |
23:27 |
Mallot1 |
the descriptiion used to say the minetest version kaeza |
23:27 |
Mallot1 |
but now its gone oh well |
23:28 |
kaeza |
¿? |
23:28 |
khonkhortisan |
My compose key does not do inverted interrobang. |
23:28 |
kaeza |
what description? |
23:29 |
khonkhortisan |
?¿!¡‽ |
23:29 |
Mallot1 |
oh, i meant the chat topic |
23:29 |
kaeza |
ah :P |
23:29 |
Mallot1 |
you know, /topic |
23:29 |
Mallot1 |
:D |
23:31 |
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23:34 |
Peacock |
helluva riot in Poland |
23:40 |
Peacock |
"Scientist Seeks Investment For "Alcohol Substitute"" ... http://youtu.be/WWaLxFIVX1s |
23:46 |
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23:55 |
VanessaE |
Synthahol soon? :) |
23:55 |
Peacock |
lol the article even referred to synthahol lol |
23:56 |
Peacock |
though theyre looking to create an ingredient that has all the effects of alcohol, minus the hangover |
23:56 |
Peacock |
so if anything, i think people would go more nuts |
23:58 |
VanessaE |
that ingredient is hydrogen hydroxide |
23:58 |
Peacock |
hh2? |
23:58 |
VanessaE |
also known as dihydrogen monoxide, DHMO, H2O, or WATER. |
23:59 |
VanessaE |
you wanna prevent a hangover when you're drinking? include water in your menu. |