Time Nick Message 00:10 OldCoder Hey... minor question. VanessaE the new world is much cleaned up. But parts remain invisible even when I stand on them. Not sure if there is a node range bug. Anything to try but increasing the node range parameters? 00:15 SegFault22 camera update disabled, maybe? 00:16 OldCoder Hmm... How would I check that? 00:16 SegFault22 press, like, F3 or something. If not, cycle back to the normal setting and try the next. 00:17 OldCoder Is there a conf setting? I will check. And thanks regarding F# reminder. 00:17 SegFault22 if that's not it, that is 00:18 SegFault22 I do not know about conf settings for things like that, no... 00:19 OldCoder SegFault22, Thanks; it's fine 00:19 OldCoder The new worlds will be fun 00:19 SegFault22 you are welcome 00:19 SegFault22 What server is it? 00:19 OldCoder Hm? 00:20 OldCoder I will set up new servers of my own 00:20 OldCoder Oh 00:20 OldCoder Sorry 00:20 SegFault22 Oh okay 00:20 OldCoder SegFault22, I thought this was a different window 00:20 OldCoder The server is: minetest.org 00:20 SegFault22 Cool 00:20 OldCoder The ports will range from 30000 to 30020 and up 00:20 SegFault22 You may see me there someday 00:21 SegFault22 Could you possibly use my mod, when I release a better 1.0 version? 00:23 OldCoder Which mod? 00:23 OldCoder I would be please to try one 00:23 OldCoder Stargate? Sure 00:23 OldCoder * pleased 00:23 OldCoder You should try *this* world now 00:23 OldCoder It is cool 00:24 SegFault22 I was talking about Morestuff2. Remember, stargate is not my mod 00:25 SegFault22 It is currently in development, and many stuff has been changed/removed/added. 00:25 SegFault22 So there is currently no version good for servers. 00:27 SegFault22 However, it is not really compatible with the nether mod, unless I set the harder-stone generation depths to above the nether depth. (harder stone is thicker, harder stone materials found deeper underground, requiring better tools to mine through) 00:30 OldCoder Ah 00:30 OldCoder Shall I try Morestuff2 now SegFault22 ? 00:31 SegFault22 No, it is still under development 00:31 OldCoder All right 00:31 SegFault22 Many things have been altered, and thus would cause unnkown items/blocks if used. Sorry 00:31 OldCoder It is fine 00:32 SegFault22 But I am working on a release that should be out soon, with almost everything except the machines, which requires either an API change or horrible hackwork. 00:32 OldCoder k 00:32 SegFault22 So when the 0.7 is out, I will let you know 00:32 OldCoder SegFault22, the viewing problem was fixed, I think, by setting a maximum node viewing range 00:32 OldCoder Maybe there were too many nodes to render 00:32 SegFault22 Cool 00:33 OldCoder The new world really is nice 00:36 OldCoder VanessaE, cy1, us^0gb, kaeza the new world is good. Most unknown blocks so far fixed. 00:36 OldCoder I will prepare another updated cache. 00:52 Vazon Does anyone know the delele unknown item mod by Pilz? 00:56 OldCoder It has been mentioned 00:56 OldCoder But I don't have a link 00:56 Vazon hhmmm ok 00:59 Vazon i found it :) 00:59 Vazon hmmm the link is broken D: 01:02 SegFault22 What if I were to name it Unobtainium?... 01:03 SegFault22 the metal needed in the superalloy Ultimite, that is. I just need some other filler materials and cool applications for stuff 01:06 OldCoder Taoki, Hi! 01:07 OldCoder Taoki, My worlds are upgrading and there are two new and large ones 01:10 RealBadAngel https://forum.minetest.net/viewtopic.php?pid=117725#p117725 01:11 OldCoder RealBadAngel, May I coordinate with you at some point to upgrade Europe World? 01:11 RealBadAngel sure 01:12 RealBadAngel hi Taoki 01:12 Taoki hi 01:12 RealBadAngel read the last post ^^ 01:13 Taoki Was hoping it says they're finally in master :P I don't have Windows so test build not needed for me 01:14 Taoki Might test them later though, not tonight 01:14 RealBadAngel to making pull theres long way ;) 01:14 Taoki Hope there won't be any problems running them on the free driver BTW. Soon my Linux distro is getting a new release, and I might remove fglrx (the proprietary ATI driver) and use the free Radeon one 01:15 RealBadAngel but it starts to look amazing imho 01:15 Taoki Though it if's OpenGL <= 2 it should hopefully be fine. Though some things work with proprietary driver and others not 01:15 RealBadAngel btw, i fixed many issues with opengl versions with latest code 01:15 RealBadAngel many folks reported that shaders started to work for them 01:16 Taoki Nice. Should hopefully not be a problem then 01:16 Taoki I'll let you know if they don't work with the free drivers after the update 01:18 RealBadAngel ok 01:18 RealBadAngel how do you like new Haven NG? 01:19 Taoki From the screenshots it looks really good 01:19 Taoki Though for high-res textures in Minetest, I personally prefer something in Minetoon's style 01:19 Peacock lol nice http://youtu.be/P08B_lBUL0E 01:22 Taoki RealBadAngel: Did you manage to integrate my directional fog colors with the sun tinting? 01:23 RealBadAngel not yet, im all the time in shaders, when solids are done im planning to start with water 01:23 RealBadAngel solids in fact are ready 01:23 Taoki ok 01:24 RealBadAngel thats why im creating now real texture pack for it 01:24 Taoki http://realbadangel.pl/images/HavenNG_3.png This is shockingly amazing especially 01:26 RealBadAngel thx 01:27 SegFault22 So... about the horrible hackwork... 01:28 SegFault22 It looks like, to make the machines, I will have to do horrible hackwork to make them accept certain groups as fuel, and add recipes... 01:29 SegFault22 However I know next to nothing about writing code, so I am lost until someone ackenowledges the stuff I said over at #minetest-dev (never likely to happen, because they always ignore me anyways) 01:39 SegFault22 Wow, I have used up 9 hours of my time, working on machines for my mod, just to then find that custom crafting definition types are not possible, and trying to contact the developers for a change to be made. What a shame. 01:40 us^0gb SegFault22: It is possible, just not in the way you're trying to do it. 01:40 us^0gb PilzAdam pointed you to technic. 01:41 us^0gb Technic does what you are trying to do, but in a different way. 01:41 SegFault22 Possible, with horrible hackwork. I can not do horrible hackwork. 01:41 us^0gb Read the code. Then you will be able to do it too. 01:41 us^0gb Ah,I didn't realize it was hacky. I haven't seen it myself. 01:41 RealBadAngel hackwork? ive created my own furnaces simply 01:43 us^0gb Hmm. Not hacky then? I'll have to take a look at it myself later and decide. I actually want to implement something similar myself when I have the time to do so. 01:43 RealBadAngel there are many different types of machines in technic that are smelting alloys, grind, compress stuff and the like 01:43 SegFault22 I'll take a look at it. 01:44 SegFault22 What's this Unified Inventory code for? 01:45 RealBadAngel to create table with all the recipes 01:45 SegFault22 it depends on unified inventory doesn't it... 01:45 RealBadAngel both default ones and the new ones 01:45 RealBadAngel no it doesnt 01:45 RealBadAngel UI collects the recipes for its built-in crafting guide 01:46 SegFault22 I see 01:47 SegFault22 So it does work. I'll look into it, now that my day is almost over... 01:47 SegFault22 thank you 01:47 RealBadAngel each machine has its own set of recipes that will work only in it 01:49 SegFault22 I will combine your recipe registry with the default furnace, to make a smelter, as a test of this method. 01:55 paramat Peacock, hmmmm ... big assteroid http://i.imgur.com/MoJ9xmF.png large central fissure next to non-flowing molten core http://i.imgur.com/lXyAVov.png 01:59 SegFault22 How about fixing the steel/iron problem?... 02:00 Peacock not bad 02:02 SegFault22 So... There seems to be an issue with the code "minetest.get_craft_result({method = " - what should the method be, if it is defined within the mod like grinder recipes?... 02:05 Peacock though using the new version would mean replacing all the ores, purging the lava and changing back the snode name since i already have a map started :/ does it use vmanip? 02:06 SegFault22 Um... so we are speechless to the question about what the crafting type is defined as?... -.- 02:07 SegFault22 Nothing? Not even an "uhm..." ? 02:09 paramat P, indeed. i havent coded the LVM version yet 02:10 SegFault22 -.- 02:12 Peacock you could probably write a single vmanip base mod and plug in your different ongen functions into that 02:12 paramat i'll be happy with this basic version in a few days, then i'll write the LVM/perlinmap version 02:12 paramat hmm i guess 02:13 SegFault22 What should I put after "method = " in "minetest.get_craft_result({method = "??? 02:13 Peacock well it changes nothing at my end, but it could make your job alot easier :P 02:13 SegFault22 IF I have defined a crafting type like the technic grinder recipes? 02:14 SegFault22 Peacock: Are you sure you're typing into the right window? 02:14 Peacock unless paramat is on some other channel then yeah i'm pretty sure im in the right window :P 02:15 paramat i am only here :) 02:15 SegFault22 Oh. Your names look almost identical at a glance. What an ugly font this is... 02:15 SegFault22 Is there no hope for my question? 02:16 paramat im not good with crafting stuff 02:16 SegFault22 Is all suddenly LOST? All of this work for Nothing?... 02:16 SegFault22 Yeah, but I don't want to bug RealBadAngel 02:18 SegFault22 So it IS horrible hackwork after all! -.- 02:25 hoodedice Sokomine: 02:25 hoodedice (PING) 02:25 paramat P, at the moment i do copy and paste a lot from mod to mod, so im not rewriting the same code over and over :) 02:29 SegFault22 Why must everything be Horrible Hackwork around here? Even Minecraft isn't that broken'd -.- 02:29 SegFault22 *borken'd 02:30 hoodedice It is not hackwork >.< 02:30 hoodedice It's just... 02:30 hoodedice beta 02:30 hoodedice XD 02:30 SegFault22 Actually, it's not beta. 02:30 SegFault22 it's Technic. 02:32 SegFault22 Here's the hackwork: Alloy furnace has a few dozen dependent pieces of code, all in different places, far apart, where it is defined what crafting type it uses. 02:32 hoodedice That must be the RBA style of doing things 02:32 SegFault22 Instead of just a few lines, understandable and readable. 02:33 hoodedice That would totally miss the point you see 02:33 hoodedice We are alpha stage 02:33 hoodedice Everything should be hacky, buggy and laggy 02:33 hoodedice If it were'nt we would be stable 02:33 SegFault22 But this is an issue carried over since whenever crafting was added 02:33 hoodedice But we aren't so, alpha 02:34 hoodedice XD 02:34 SegFault22 Instead of making an API, they hard-coded 5 crafting definition types 02:34 SegFault22 And now we have an API for modding, and that is still overlooked. 02:34 SegFault22 That is still overlooked. 02:34 hoodedice There are ongoing commits to the API 02:35 hoodedice 0.4.x is directed towards improving the API after all 02:35 SegFault22 denied, would fit this better, as I have informed them already, but they insist upon doing nothing, like Always... 02:35 hoodedice (Though in reality, all we've done is the mapgen) 02:35 hoodedice "nothing" 02:35 hoodedice lol, then why don't you commit? 02:35 SegFault22 Well if this is really improving the API, why not add a way to register crafting definition types!?!?! 02:36 SegFault22 Commit? 02:36 SegFault22 I don't know C++ 02:36 hoodedice Make changes in the base source code 02:36 SegFault22 I don't speak C++. 02:37 hoodedice What do you mean by "register crafting definition types" 02:37 SegFault22 There are 5 types: shaped, shapeless, toolrepair, fuel, and cooking 02:37 SegFault22 The furnace uses cooking and fuel. 02:37 hoodedice wait a bit 02:38 SegFault22 It is not possible to make a mod use anything other than those 5, without dozens of lines of horrible hackwork 02:38 hoodedice wait... 02:38 hoodedice Which line should I be looking at in lua.txt 02:38 hoodedice Sokomine: PING 02:39 SegFault22 lua.txt? 02:39 hoodedice https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 02:39 ShadowNinja hoodedice: Craft types are hardcoded in C++ 02:39 EvergreenTree Gotta go 02:40 hoodedice I want to see what each of those definition types do 02:41 ShadowNinja hoodedice: Try minetest.register_craft({ type="something" .... }) 02:41 hoodedice Try how? 02:41 hoodedice blank mod? 02:42 SegFault22 Shaped = shaped crafting. Shapeless = shapeless crafting. Toolrepair = combining 2 tools to get a repaired tool. Fuel = fuels like coal (why is this even a craft, instead of a group?!?@!#?). Cooking = cooking in a furnace 02:42 ShadowNinja hoodedice: fuel is used for fuel, normal is used for the 3x3 grid... And yes 02:43 Sokomine hoodedice: pong! 02:44 Sokomine what can i do for you? 02:44 hoodedice Hey about Realtest 02:44 Sokomine yes? 02:44 hoodedice Wait a bit 02:44 Sokomine ok 02:44 Sokomine i accidently posted in the wrong thread :-( was supposed to be in the thread for the game 02:44 hoodedice lol 02:45 hoodedice SegFault22: I finally got what those things do 02:45 hoodedice But what exactly are we missing that might be a cause for something hacky? 02:45 hoodedice Sokomine: You currently on the server? 02:45 SegFault22 The ability to use custom crafting definition types 02:46 Sokomine er, which one? 02:46 Sokomine i can log in. currently i'm on linuxgaming 02:46 hoodedice You've lost me. I don't see the reason to have custom crafting whatever. Maybe because I never did mod seriously 02:46 hoodedice RealTest 02:46 SegFault22 Like how groups don't need to be registered, the change could make it so that, for example, the crafting method of the furnace would be defined as "cooking" in the furnace's code, or for a smelter, "smelting" - and defining recipes which are of that type 02:47 hoodedice by Danducombe 02:47 SegFault22 Not custom crafting, but custom methods, like a smelter using the method "smelting" 02:47 us_0gb Or other fancy things. I'm making an "essencer" which needs this functionality. 02:47 SegFault22 So if a machine uses, say, "cooking" as its method, all recipes that are of type "cooking" will work in that machine 02:47 hoodedice So, you mean that instead of items or nodes having the craft definition, the item which actually crafts must have it? 02:48 hoodedice ooookay got it 02:48 SegFault22 the type would only be defined in the machine and recipes, much like how groups work 02:48 Sokomine hm, and what about realtest? i think that the 2x2 crafting table in the inventory is bad for servers orientated towards building (always running to a crafting table is tiresome); but i definitely do like the idea to use machines of diffrent kinds to craft new things 02:48 hoodedice Kinda cmplicated 02:48 SegFault22 Not really. 02:48 SegFault22 That's not it 02:49 hoodedice then what? 02:49 Sokomine there's a new on_craft lua api function (or similary called) that was recently added. perhaps it can be used to un-register certain craft receipes and enforce usage of certain machines 02:49 SegFault22 It would allow us to, say, in a machine's code, tell that it uses method "electrolyzing", and all crafting recipes registered, of the type "electrolyzing", would work in that machine. 02:50 hoodedice hmm 02:51 SegFault22 Like: method = "smelting" would be defined in the machine's code, and in the recipe code. 02:51 SegFault22 This would make the machine be able to do those recipes 02:52 hoodedice What happens now? 02:52 hoodedice I mean, what is the situation now? 02:52 SegFault22 ? 02:52 hoodedice Without custom crafting definitions 02:53 SegFault22 The situation now, is that it must be one of those 5, and only one works like the ideal machine, that is cooking. 02:53 hoodedice hmm 02:54 hoodedice Hey Sokomine, how many mods are on this server? 02:54 SegFault22 We end up with a nuclear reactor being able to use coal as fuel or make steel, or a magic infuser using coal to enchant adamantite 02:54 Sokomine on which one, hoodendice? realtest? 02:54 hoodedice yeah 02:55 Sokomine that has - like the normal minetest_game - several mods. the main ones are the trees, the metals and the decorative stuff. there are also mods for the crafting-, scribing- and joiner table and some other 02:55 Sokomine you can see the list of mods if you type /mods 02:57 SegFault22 The ideal change is like groups - Tools are given a group that they work on, and all blocks in that group will be mine-able with the tool. 02:58 SegFault22 With the crafting definition type change, a machine can be assigned a "method", and all recipes that are defined as being via that method, will work in the machine. 02:58 hoodedice hmm 02:59 SegFault22 This is better than dozens of lines of horrible hackwork to make, say, a smelter that takes only certain recipes. 02:59 hoodedice ooookay 02:59 hoodedice But how would one go about doing that? 03:00 us_0gb I suppose tables might be the answer. 03:01 us_0gb And some sort of registration functions than clean up the input. 03:01 SegFault22 There would be no changes at all to the current system, except how crafting types are handled by the engine - So one can make a furnace do cooking recipes the same way as now, and define the cooking recipes like now. 03:01 us_0gb Yeah, that would be the best way. 03:01 SegFault22 But inside the engine, I guess tables would be made? I dunno... 03:02 us_0gb My sugestion was only for use with the engine as-is. 03:02 SegFault22 ?... 03:02 us_0gb Using custom functions and tables, I mean. 03:03 SegFault22 Horrible hackwork? 03:03 us_0gb It depends. It doesn't have to be horrible. 03:03 us_0gb Especially for single input single output cases. 03:06 us_0gb I don't know what to do about grid-based craft types though ... 03:06 SegFault22 What I mean is, the current method for defining within the mod's LUA code would not change - within the engine, it would act very similar to groups 03:07 hoodedice Sokomine: 03:07 hoodedice People pinging you on the RT server 03:07 hoodedice And I need privs 03:07 SegFault22 minetest.get_craft_result() would not change at all 03:07 SegFault22 for example 03:07 us_0gb Yes, I understand that. An engine change would be best. My suggestion only relates to what can be done if we don't get an engine change. We don't have to give up, it can be done in Lua. 03:08 SegFault22 Yeah, but the engine change solution would make mods simpler, elegant, and more easy to mannage. 03:08 SegFault22 And would open up more possibilities for the common modder not familiar with stuff not directly stated on the dev wiki 03:09 us_0gb For sure. I completely agree. 03:11 SegFault22 but until then, we must resort to horrible hackwork. Horrible hackwork is hard to mannage, and if you accidentally scroll when trying to click, only god can help you then... 03:11 SegFault22 (well, if given enough time, one could find where they were working, but it sure is difficult and creates headaches...) 03:12 us_0gb I don't think it has to be horrible just because it's in Lua though. 03:12 hoodedice "accidentally scroll when trying to click" 03:12 hoodedice XD 03:12 hoodedice Sokomine 03:12 us_0gb We can build an elegant Lua solution. 03:12 us_0gb Actually, I plan to do just that. 03:13 hoodedice =) 03:13 SegFault22 Not because LUA, but because (insert huge number of lines here) 03:13 us_0gb I will need time though. 03:13 us_0gb A huge number of lines in Lua is no worse than a huge number of lines in C++, elegance-wise. 03:14 SegFault22 Cool 03:14 hoodedice There was this formspec tool released a while ago 03:14 hoodedice I want to hug that guy 03:14 SegFault22 Yeah but, a huge number of lines occuring once in the engine is better than 10,000 mods with said huge number of lines in each mod... 03:15 us_0gb SegFault22, It would be a dependency. One module woul dhave the 10000 lines of code, other modules would depend on it and reuse those functions. 03:15 us_0gb *would 03:15 hoodedice *have 03:15 hoodedice =) 03:15 us_0gb Oh, so that's where my "d" whent. 03:15 us_0gb *went 03:16 SegFault22 xD 03:16 ShadowNinja Actually the craft system could be moved to Lua... 03:16 hoodedice Would mae it too slow 03:16 hoodedice *make 03:16 SegFault22 But who wants to depend on Default? 03:16 us_0gb It wouldn't be in default. Default is to bloated and needs to be modularized anyway. 03:17 SegFault22 Unless... Someone were to make said module, and upload it for community use 03:17 us_0gb Right, that's what I said I'd do. 03:17 SegFault22 Yay :D 03:17 ShadowNinja hoodedice: No, LuaJIT is comparable to C++ speed-wise. 03:17 hoodedice hmm 03:17 us_0gb I am a bit behind in my studies though, so as I said, it will take time before I can get to it. 03:17 ShadowNinja It would be moved to builtin, not default. 03:18 hoodedice Is LuaJIT in stable? 03:18 SegFault22 okay 03:18 ShadowNinja hoodedice: Yes... 03:18 us_0gb But I do have to build this for my own use, so it's not like I can skip it. 03:20 hoodedice hmm 03:20 hoodedice VanessaE 03:21 hoodedice Sokomine: 03:27 SegFault22 What will we do if the Nodus team releases a minetest hack client? :O 03:27 us_0gb Who are the Nodus team? 03:28 us_0gb If you want, I'll build you a cracked client. 03:28 us_0gb It isn't hard. 03:28 SegFault22 hackers. they maintain the nodus client, a minecraft hack client for griefing 03:29 us_0gb Well, it would be even easier to do with Minetest. 03:29 hoodedice haha lol 03:29 us_0gb That said, if people cared, it would also be easier for us to build in better defenses against it. 03:29 ShadowNinja Meh, a cracked client isn't that hard, but avoiding rollback is. 03:30 us_0gb Right. 03:30 us_0gb Assuming rollback is enabled. 03:30 us_0gb We don't even have a defense against digging with the wrong tool yet though. 03:31 us_0gb That's one thing we could work on if it ever became an issue. 03:31 hoodedice digging with the wrong tool?> 03:31 hoodedice How is that bad? 03:31 SegFault22 Yeah, but most hackers in minecraft are n00bs that use their client for xray-mining/dungeon-finding/etc. 03:31 us_0gb For example, you could dig hard nodes with your hand. 03:32 us_0gb It's good for the cracked client, bad for the server. 03:32 hoodedice hmm 03:33 us_0gb I knew a guy who added that feature to his client, too. It can be done. 03:35 SegFault22 Well, in the end it's negative for the community. Thus I think steps should be taken now to defend against hacking. Against hacking, not griefing in general, because some want to have grief/raid servers. 03:36 us_0gb THe thing about cracked clients is that they need to be fixed on the server side. Server defense is the only solution, as client defense can be removed by the cracker. 03:36 SegFault22 Of course 03:37 us_0gb If I ever have the time to read and understand the Minetest source code, that's one of a few areas I want to focus on. 03:39 us_0gb Being completely paranoid, I like a good defense. 03:39 SegFault22 Of course, good defense keeps the crackers at bay 03:40 us_0gb There are some actual features I want to work on as well. Even if they don't get pulled, I'll have them. 03:40 SegFault22 Cool 03:45 SegFault22 Well I'm going to leave now 03:46 SegFault22 goodbye all. I'll be back tomorrow possibly, with more rants and questions. 03:51 DarinM1967 Hey everybody! Does anyone if the modf (a.k.a. Animals_modpack) wiki is still around and if so what's the address? 03:52 DarinM1967 Oops! Sorry the forum page had it. I was using the one in the ReadMe file and it's a dead address. Sorry again for not checking there. Thanks. 04:00 hmmmm hmmm 04:00 hmmmm I really love how dugneons unintentionally spawn in the air 04:00 hmmmm http://postimg.org/image/lqqkn73yb/ 04:00 hmmmm makes cool stuff like this happen 04:08 OldCoder 04:09 OldCoder News: Download this ZIP file: http://minetest.org/clients/minetest-cache.zip and merge the cache/media/ folder into your existing cache/media/ folder. Result: Faster loads. Especially of my worlds. 04:09 OldCoder 04:10 hmmmm does anybody like this tiered mountain thing? http://postimg.org/image/njqghxlo7/ 04:10 OldCoder R 04:10 hmmmm man shut up oldcoder nobody gives a rats ass about your server, you don't need to spam 4 lines to send one message 04:10 OldCoder Sure. Not for EVERY mountain. But what's wrong with it? 04:10 hmmmm oh you unmuted me 04:10 OldCoder hmmmm, REDACTED you. And there is the response to your question. 04:10 OldCoder Heh 04:10 OldCoder yes; after 5 minutes 04:10 OldCoder :P 04:11 OldCoder ^ tongue sticking out at hmmmm 04:11 OldCoder BTW What four lines? That is one line. 04:12 OldCoder And without servers like mine hmmmm WTF good are your efforts? Hmm, hmmmm? 04:12 OldCoder 04:13 OldCoder Oh, hmmmm BTW that cache ZIP helps with EVERY server. Not just mine. :P again. 04:13 OldCoder 04:17 us_0gb hmmmm, Nice dungeon, I wish I had one like that. The tiered mountain is also interesting. OldCoder, Many of us DO care. 04:17 us_0gb I don't have time to get on tonight, but I do care. 04:17 OldCoder us_0gb, It is fine. Let me know if you need help with your own stuff. 04:18 Peacock eww https://i.chzbgr.com/maxW500/7890570752/h6F91A00B/ 04:18 OldCoder And I don't see what's wrong with the tiered mountain. We can use it to make a cake. 04:18 OldCoder Peacock, R 04:18 us_0gb My own stuff is schoolwork, it'd be cheating if you did that for me. 04:18 OldCoder Not if I teach you techniques 04:18 Peacock R? 04:18 OldCoder I've been doing THAT for 35 years 04:18 OldCoder Peacock, Reading or Reviewing 04:19 Peacock ah, well its just an image :P but still, the pizzaburger look gross lol 04:19 OldCoder Hmm 04:19 OldCoder Peacock, to each their own 04:19 us_0gb Peacock, Ew indeed. Who would want one of THOSE devices? 04:19 OldCoder EmmetCooper99, the Mjolnir world is great 04:19 OldCoder Got everything working up to a point 04:19 us_0gb OldCoder, I assumed that was a typo. 04:19 Peacock well just looking at the pic theres barely any meat in it lol 04:19 OldCoder us_0gb, What typo? 04:20 us_0gb I would HOPE there's no meat in the machine. 04:20 OldCoder That is a good title for a book 04:20 OldCoder Meat in the Machine 04:20 OldCoder Hmm 04:20 Peacock later on (around 6am) im gonna make dinner - 2 kinds of sausage with spaghetti (the sauce has two kinds of pepperoni lol) 04:20 OldCoder Cyberpunk? 04:20 OldCoder Yum 04:20 us_0gb OldCoder, I though "R" was a typo until you explained it to Peacock. 04:20 EmmetCooper99 what was the result of the long media loading OldCoder? 04:20 OldCoder Ah 04:20 OldCoder EmmetCooper99, Presently the world takes forever without a cache. But it is very nice once you are in. 04:21 Peacock (and i still can't gain weight) 04:21 OldCoder Pripyat is good too 04:21 OldCoder Peacock, uh huh and you know people would kill for that 04:21 * OldCoder lost 75 pounds but he does not recommend the Near Death Diet :P 04:21 Peacock to them i say, don't sleep lol 04:21 OldCoder Sleep? 04:21 OldCoder Lose Weight While Sleep. $1B startup. 04:22 Peacock fall and winter - barely sleep at all lol 04:22 OldCoder Ah. That can be risky. 04:22 Peacock you end up burning the same amount of calories over 20 hours waking 04:22 us_0gb Near death? That' not good. I hope you're fine now. 04:23 OldCoder That part is OK. I joke about weight loss with mixed feelings. 04:23 Peacock near death sucks, was it heart failure? (otherwise can't relate) 04:23 OldCoder Sleep Peacock it is good 04:23 OldCoder Peacock, Nah. Excuse the mention here. 04:23 Peacock it's all good 04:23 OldCoder Sleep is to be respected; remember that 04:24 Peacock well its not like i don't try :P i just dont get tired lol 04:24 OldCoder If it helps, you can Code in your dreams 04:24 OldCoder Or write 04:24 OldCoder You can even... dance! 04:24 Peacock odd you should mention that 04:24 OldCoder How so? 04:24 Peacock the other day i dream someone broke in, stole my computer, and i had to start over my space game from scratch lol 04:24 us_0gb I wish I could use sleep productively. If code I wrote in dreams were saved to real hard drives ... 04:24 OldCoder That is a sign of a subconscious fear 04:25 OldCoder us_0gb, it would not parse 04:25 OldCoder But it WOULD give you ideas 04:25 us_0gb Most likely, no, it would not. 04:25 OldCoder us_0gb, PM 04:25 OldCoder I believe it is possible 04:25 Peacock well i had a break in three years ago, so thats always been on the old subconscious since 04:25 us_0gb But yeah, ideas. 04:25 OldCoder Yes 04:26 Peacock though it ended well - i held the guys at bay with a big-ass wrench tills the state police showed up lol 04:26 Peacock i've been pro-NRA ever since lol 04:27 us_0gb Gun control is when you can send a bullet right through another bullet's hole, eh Peacock? 04:28 Peacock gun control is fine and dandy for legal guns, but it doesn't stop hoods from getting illegal guns, then what do you do? (if you're in the situation i was in) 04:29 Peacock i was bloody lucky, i didn't think a wrench would scare them, it did, would i risk my life twice on that bet? 04:30 Peacock i guess it's one of those things that has to happen to you before you can know how you'd react :-) 04:31 us_0gb I agree. Making guns illegal handicaps the law abiders while not hindering the criminals. 04:32 Peacock i wont lie though, most of the illegal guns in Canada come from the US 04:32 Peacock i dont know if they were bought there illegally, my guess would be no 04:32 Peacock they come in through the (native) reserves 04:33 Peacock *my guess would be yes, lol 04:34 Peacock ideally, if everyone had fewer guns, i'd be happy too lol 04:47 Peacock does this look good? http://4.bp.blogspot.com/-6ab3FSUtyMk/Tc1p55gzXyI/AAAAAAAABEE/6OBPYncL03U/s640/Galbi+Burger+at+MIRU8691.jpg 04:48 OldCoder R 04:48 OldCoder Umm 04:48 OldCoder I like meat, but no 04:49 Peacock lol looks kinda off to me too 04:49 Peacock can't find a recipe i like 04:49 Peacock oddly enough, these are the "fancy" burgers and they look gross 04:49 us_0gb Um. Ew. 04:50 * OldCoder could go for chicken right now 04:51 Peacock chickens are all frozen :( 04:51 OldCoder No... 04:51 OldCoder I will Google 04:51 OldCoder And see if the BBQ place is open 04:51 OldCoder *google* 04:52 OldCoder Ah 04:52 OldCoder Closed on Sunday 04:52 OldCoder another time 04:52 paramat hmmmm, i like that stepped mountain, not for all mountains though obviously 04:52 hmmmm it's difficult to control 04:53 hmmmm i don't really think I'm going to add that in 04:53 VanessaE It looks very neat actually 04:54 Peacock shit closes early on sundays, i noticed that earlier before knowing it was sunday lol 04:56 paramat hmmmm, i love the dungeon glitches, they are so good they must not be fixed: http://i.imgur.com/IK7f0ma.png 04:56 Peacock lol 04:56 hmmmm it's actually very difficult to fix them 04:56 hmmmm unless you like dungeons getting cut off at chunk boundaries 04:56 Peacock not sure if that's a tree, hard to tell w/ textures 04:56 VanessaE it's a dungeon. 04:57 VanessaE that's paramat's weird 'minimalist' texture pack :) 04:57 Peacock but why do all the textures look like those metallic panels from star trek? (with the squares in the corner) 04:57 VanessaE idk 04:57 VanessaE ask paramat ;) 04:58 paramat heh 04:59 paramat icon based textures 04:59 VanessaE no, weird. ;) 04:59 VanessaE everyone should just use HDX ;) 05:00 paramat another floating dungeon http://i.imgur.com/NaFeswF.png 05:02 paramat 4 little squares = cobble, 1 large square = stone, consistent intuitive icons 05:03 Peacock thats like algebra :P though HDX gives me headaches too so... lol 05:04 paramat another http://i.imgur.com/dIQeQI4.png 05:05 us_0gb I'm not even sure we can call these things glitches. I think it's more of an accedental feature. 05:05 us_0gb It's not like the sneak ladders that are clearly glitches, fun or not. 05:06 Peacock YouDontNeedThat™ 05:06 us_0gb We don't need that. 05:06 us_0gb It should be fixed. 05:06 us_0gb Especially because the fix has already been coded. 05:07 us_0gb The dungeons would be sad to "fix" though. 05:07 Peacock well last time i played MT classic they seemed to have a pretty good handle on them 05:07 paramat i also love those little cobble portals that appear floating above the ground, they act as a marker for dungeons below, and have a 'stonehenge' type mystery to them 05:08 us_0gb I haven't seen those in person, but the screenshots look cool. 05:08 paramat ... in a way they are parodies of MC's nether and end portals 05:09 us_0gb I had a cool dungeon (though not as cool as some of these), but I no longer have it with my new map. 05:09 us_0gb It was a simple dungeon though. 05:09 us_0gb Just large and at the surface. 05:10 Peacock jesus, watching boardwalk, already can't wait for agent Knox to die lol 05:11 hmmmm paramat, have you ever messed around with blurring terrain 05:11 hmmmm ? 05:12 paramat umm no 05:12 paramat blurring is ... ? 05:12 hmmmm you know, blur 05:12 us_0gb Peacock, Who is Agent Knox? 05:12 Peacock when you get really drunk and play MT 05:12 paramat heh, gaussian? 05:12 hmmmm like a low-pass filter 05:12 Peacock agent Knox from Boardwalk Empire, if you watch that :P 05:12 hmmmm gaussian is a kind of blur, sure 05:12 paramat ah low pass filter okay 05:13 paramat im into the maths of music 05:13 Peacock maths is awesome 05:13 paramat terrain is like music 05:13 Peacock most languages translate well to maths 05:13 hmmmm I'm going to try a bunch with a 4x4 kernel and see if that makes terrain any more buildable that way 05:14 paramat my uniflat mod is there to create flat areas for building, terrain should not be too smooth 05:14 hmmmm you can control how harshly it's averaged 05:14 Peacock well if people are using a building-generate mod they should go with the flat map 05:15 Peacock (if all they want is a pre-generated city) 05:15 hmmmm e.g. [[0, 1/16, 1/16, 0], [1/16, 1/4, 1/4, 1/16], [1/16, 1/4, 1/4, 1/16], [0, 1/16, 1/16, 0]] 05:15 Peacock interesting terrain is for the hands-on builder 05:15 paramat people want large flat areas blended into normal terrain :) 05:16 hmmmm and yeah, terrain is like music. except terrain is a 3d signal and music is 2d 05:16 hmmmm all of this bullshit is just signal processing 05:16 Peacock there's an idea though - 3d music 05:16 Peacock paramat well i guess large plateaus on varied terrain would suit them 05:17 paramat natural plateaus made by mapgen that are fairly smooth perhaps 05:18 Sokomine i really ought to continue working on my villages mod to make use of the nice flat area generator paramat wrote for me 05:18 hmmmm in order to do plateaus I'd try something like 05:18 paramat heh Soko :) 05:18 hmmmm if (height > 40) 05:18 Sokomine i havn't forgotten :-) 05:18 hmmmm height = 40 + log((height - 40)^5) 05:19 paramat no problem, it has many uses 05:19 Sokomine guess most people prefer flat terrain to build on. they even flatten it 05:19 Peacock well plateaus would have to be a mg flag where it cuts off above a certain height, otherwise the hands-on types love mountains (real big ones) 05:19 hmmmm except you want to vary the point at which the flattening kicks in 05:19 Sokomine only very few are capable enough of using a given landscape or even sculpturing the landscape themshelves so that it looks natural and beautiful 05:19 paramat hm'mm yes 05:19 hmmmm shrug 05:19 hmmmm well 05:20 Peacock having maps like banff or aspen would be cool too 05:20 hmmmm log() is too harsh, probably sqrt(height - 40) would do a better job 05:20 hmmmm or pow(height - 40, 0.66) 05:21 Sokomine thank you all for working on that. i'm curious how the new mapgen will be. perhaps time to start a new singleplayer map eventually 05:23 paramat sounds like MGV7 in still very much in flux 05:23 hmmmm yup it is 05:24 hmmmm i was never satisfied with the terrain it produces 05:24 hmmmm it's very hard to make a decent mapgen 05:24 us_0gb I imagine it is. 05:24 us_0gb The amount of math alone would overwhelm me. 05:24 paramat i read you acheived 'v6 like ridges', you mean the cliffs? 05:25 hmmmm yeah, I did 05:25 hmmmm but it had a nasty side effect that I didn't notice at first and I needed to fix 05:25 hmmmm and I lost it 05:25 hmmmm I wanted to have both smaller v6 ridges and 3d noise ridges 05:27 paramat now i seem to be contemplating the problem of how to make a mapgen with very large scale variation, that also doesnt feel 'too vast' 05:28 hmmmm i have this checklist of things that i want v7 to be, but it's like every time i achieve one, something else is messed up 05:29 hmmmm the "too vast" problem was probably due to a large terrain spread factor + most of the noise that modulated the terrain persistance was low so not many smaller features show up 05:31 paramat i was thinking v6 scale terrain and biomes with that cute small MT character, and the larger scale variations are more subtle or surprising things 05:34 * paramat prepares om-noms 05:40 Peacock what's for om-noms tonight? 05:40 Peacock or this morning as the case may be 05:41 paramat :) im still here studying 4x4 kernel blur 05:42 Peacock thats not omnoms lol 05:42 paramat yeah this morning, i should go eat ... healthy organic food 05:42 Peacock thats for hippies 05:42 Peacock and as hippies often say, save a horse, eat a hippie lol 05:45 paramat :P :) 05:47 us_0gb I was unaware that hippies encouraged cannibalism. That's kind of scary. 05:47 Peacock well, they like to save animals, and the worlds' overpopulated, in a purely mathematical point of view, we should eat people 05:47 * Peacock looks forward to soylent green burgers 05:48 khonkhortisan Eat the people, empty the jails 05:48 paramat soylent green yes! 05:49 Peacock well considering the prison population in the US, that might not help the obesity epidemic there 05:49 khonkhortisan the government has to find a reason for your right to not be eaten to be taken away 05:50 VanessaE ah so he IS still alive. 05:51 paramat hm i dont feel MT terrain needs to be 'more buildable', if people want artificial flat area they can clear it themselves or use a mod, or worldedit 05:51 Peacock agreed 05:52 Peacock you already have the choice between asian and not flat, what more do you need? 05:52 paramat yes between norfolk UK and not flat :) 05:53 khonkhortisan convoluted mountains curving at the top into a tunnel, waterfalls going into half-filled caves leading to a rainbow above a desert oasis on an island in a floating ocean above a bottomless pit next to the edge of the world on the other side of... 05:53 VanessaE khonkhortisan: oh, so a v5 map? 05:53 VanessaE ;) 05:53 khonkhortisan yeah, pretty much. 05:54 Peacock ive never been to Norfolk but i imagine now it must be terribly flat :P 05:54 paramat indeed 07:20 Peacock not bad for Boardwalk Empire this week 08:36 dmitryk1 Hi All! 08:36 Peacock request denied 08:38 Peacock http://youtu.be/33VOGilOT0w 08:40 nore !title 08:40 MinetestBot nore: South Park Major Boobage Heavy Metal - YouTube 08:48 nore Peacock, don't do joining/leaving spam... 08:48 Peacock connection troubles, what can i do? 08:48 nore idk 08:49 Peacock i didn't close xchat, it just kept connecting/disconecting as the signal went out 09:23 JamesTait Good morning all; happy Origami Day! :-D 09:28 Peacock origami day? 09:29 * Peacock folds JamesTait 09:30 JamesTait \o/ 09:30 JamesTait Or maybe that would be something more like o\/\/ 09:30 Peacock look, you're a goose now! 09:31 JamesTait Hah! 10:24 nore hi 10:32 RealBadAngel hi 11:42 Jordach > Executable: quassel PID: 2088 Signal: Segmentation fault (11) 11:42 Jordach ohshit.png 11:54 Jordach well, solved my problem 11:54 Jordach clementine does not like cinnamon :> 12:02 kaeza mornings 12:19 iqualfragile Jordach: you might want to check your ram 12:20 dhbiker ^ +1 12:26 Jordach iqualfragile,segfault 13:26 Jordach aw pilzy aint here 13:45 zat Jordach: http://www.leisurenouveau.com/images/prod/pilsen-beer-cr.jpg 13:50 Jordach hahaha 14:00 Jordach hey BlockMe 14:00 Jordach BlockMen* 14:05 hoodedice ... 14:08 kaeza .... 14:11 hoodedice ... Indeed 14:11 hoodedice *.... 14:35 BlockMen hi Jordach 14:43 kaeza BlockMen, you can edit the main page at wiki.minetest.net, right? 14:45 BlockMen kaeza, forgot to add these. will do now 14:45 kaeza ah thanks :) 14:46 BlockMen "##minetest-es", not "#minetest-es" ?? 14:46 kaeza yes 14:47 kaeza because it was not so official-ish at the time :P 14:47 nore hey, why all those languages and not ##minetest-fr? 14:47 BlockMen wasnt there also #minetest-ru? 14:50 nore #minetest-mods should perhaps be removed from the website too... 14:50 nore no-one uses it anyway 14:51 kaeza there's only CS on #-fr 14:52 nore CS? 14:52 kaeza ChanServ 14:53 nore indeed... :( 14:53 nore anyway, the very fact that #minetest-mods exists should be removed from the main site 14:54 BlockMen we are talking about the wiki atm 14:54 nore there are few people who come on it, and are said that they should go to #minetest 14:55 nore is there any page about IRC on the wiki? 14:55 nore ok, there is one 14:55 BlockMen on the main page in resources is #minetest and finish #minetest atm 14:55 nore #minetest-mods should be removed from there too 14:56 nore http://wiki.minetest.net/IRC <-- that page 14:56 BlockMen feel free to do that :P 15:35 Jordach grr 15:35 * Jordach is now grumpy 15:36 Jordach blender has decided to be smooth as butter now 15:54 Jordach aw, reactor isnt here 16:20 Dan_D Is anyone here good with particle spawners? 16:22 Dan_D I need bonfire:self_active to spawn particles with bonfire_smoke.png and have the particles float upwards, be physical, and disappear after 5 seconds 16:23 Dan_D And also it needs to stop spawning particles when removed in any way 16:23 kaeza https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1418 16:23 Dan_D That is unhelpful 16:24 kaeza the API description is pretty clear 16:24 Dan_D lua_api.txt has hardly ever helped me. 16:24 Dan_D I wouldn't even be able to see how to define a node using it 16:25 Dan_D And that doesn'tsayhow to remove if afaik 16:25 Dan_D O wait I see 16:27 VanessaE hi 16:27 kaeza hi V 16:27 VanessaE Jordach: RealBadAngel's shaders work perfectly in blender - smooth as glass, never seen anything like it. 16:27 Dan_D Hi VanessaE 16:27 VanessaE or at least, the original .blend he pointed me to does. 16:27 VanessaE hey 16:29 VanessaE kaeza: thanks for dealing with aracnus' request :) 16:29 kaeza no probs :) 16:30 kaeza don't mind doing simple rebasing, but if the thing end up fucked up, blame proll^Waracnus :P 16:31 VanessaE lol 16:31 VanessaE I'd have rebased it myself, but when the rebase shows merge commits and entries that were already there before, I get confused. 16:43 kaeza VanessaE, he also asked how to do that in the future; see #minetest@inchra logs :P 16:43 Sokomine dan: please don't use particle spawners. those in the bees mod cause massive fps drops for me 16:43 general3214 I've made a Pokemon berries mod and I need your opinions: http://i.imgur.com/ybl5WH4.png 16:44 Calinou heh 16:44 Sokomine vanessa: tell that to inocudom :-) he seems to love shaders 16:44 Calinou Sokomine: maybe that's because the particles are set to not disappear? 16:44 Calinou also, big particles that cover your whole screen WILL slow you down, always 16:44 Sokomine i'm not entirely sure about them myshelf. guess i like the...hard edges...more than the shaders. hard to tell what the difference really is 16:44 Calinou I like shaders :P 16:44 Calinou but not overly done ones 16:45 general3214 Does anyone like my trees? 16:45 Sokomine calinou: i don't know why that fps drop occours. it's pretty drastic. not only on my not so good hardware but also on better one 16:45 kaeza Calinou, particle spawners slow down client in the long term 16:45 Sokomine the bees particles are not that big i think 16:46 kaeza try playing with the weather mod for ~15 mins 16:46 Sokomine there's just plenty of them. if you have any clue as to how the code can be improved there please do so! those bees flying around are great! 16:46 general3214 Do the bees attack the player? 16:46 Calinou kaeza: then it's a bug, or the particules never actually disappear 16:47 Sokomine general: i may be too old for pokemon. your plants as such look nice 16:47 kaeza >too old for pokemon 16:47 kaeza NEVAR! 16:47 general3214 Sokomine: I didn't make the textures; the screenshot uses textures from Bulbapedia 16:48 general3214 But maybe I should ask someone to make some... 16:48 Sokomine general: in a way they attack. there are random places that are protected by the bees...(and most likely where the spawners are). if you enter such an area of intrest, the bees sting you 16:48 Sokomine textures are quite important for most mods 16:48 general3214 Do they chase the player? 16:48 Sokomine not really :-) it just looks like they do 16:48 general3214 What do you mean by important? 16:49 EvergreenTree Oh hey general3214 16:49 general3214 There are many ways I can interpret that 16:49 general3214 Hi? 16:49 EvergreenTree Just discovered the IRC channel? 16:49 EvergreenTree :P 16:49 general3214 No... 16:49 general3214 I've joined quite a few times before 16:50 EvergreenTree Strange, never noticed you before 16:50 general3214 You're probably either AFK or ignorant :D 16:50 general3214 Although, I don't talk often 16:50 Jordach /ignorant * 16:50 general3214 *write/text/etc. 16:50 Sokomine important as in: good textures make your mod attractive and make players want to use your nodes. it's not everything but it's an important point 16:51 general3214 Ah yes 16:51 general3214 Very good point 16:52 general3214 I'll give a screenshot of the berries themselves in a sec 16:52 general3214 Wait... 16:52 general3214 If you know Pokemon, then you'll know what the textures look like... 16:52 general3214 XD 16:52 general3214 I just copy & pasted from Bulbapedia 16:53 general3214 I'll just send a screenshot anyways 16:53 general3214 http://i.imgur.com/xrDlqVR.png 16:54 * general3214 may be talking to himself. 16:57 Sokomine i don't know pokemon. i only know that it exists 16:58 Sokomine strange berries. but since many players are young, they might enjoy them a lot 16:58 Sokomine make a few screenshots and post them in the forum :-) 17:01 general3214 I'll post screenshots after I add a few more berries and make some more tweaks 17:01 general3214 *post a topic and screenshots 17:06 Calinou general3214|AFK: don't use away nicks, use /away [reason] :) 17:06 thexyz see? just like i said 17:06 thexyz welcome to freenode 17:11 markveidemanis Hi 17:12 Calinou hi 17:14 general3214|AFK Oh 17:20 rubenwardy Hi all 17:20 kaeza hi ruben 17:21 rubenwardy wuu2? 17:21 VanessaE hi ruben 17:22 Jordach rubenwardy, engrish 17:22 rubenwardy What you up to? 17:22 rubenwardy Engrish! 17:22 Calinou hi 17:22 general3214 In an ABM, is the interval in seconds? 17:23 kaeza yes 17:23 VanessaE yes 17:23 VanessaE real-world seconds that is 17:23 general3214 How do I un-away 17:23 rubenwardy Two answers: Combo score! 17:23 kaeza /back 17:23 general3214 Thanks 17:23 rubenwardy Two answers: 2Combo score! 17:23 rubenwardy Two answers: 3Combo score! 17:23 rubenwardy meh 17:23 general3214 :O 17:23 rubenwardy wanted red 17:24 kaeza -c :O 17:24 rubenwardy lol 17:24 general3214 Hey, it's rubenwardy, the guy that made one of the foods mod and the awards mod 17:24 rubenwardy The first food mod 17:24 rubenwardy :P 17:24 rubenwardy And the best one for support 17:24 rubenwardy the worst one for textures 17:24 kaeza don't forget NBGen! that is awesomeness 17:24 general3214 I think I might be the first one to make a Pokemon mod 17:25 rubenwardy I was thinking about a FSGen, but I cant be bothered with learning SDL 17:25 rubenwardy and irrlicht is terrible at 2d stuff 17:29 rubenwardy 122 errors when compiling new version of NBGen 17:29 rubenwardy I must have forgotten a ; after a class declaration: thats how cpp works 17:32 general3214 Maybe I should make mulch... :D 17:32 Jordach general3214, BULLSHIT 17:32 general3214 Probably /give or creative-only mulch 17:33 general3214 XD 17:34 general3214 Trait of Jordach: cusses/swears with humor 17:34 Jordach general3214, http://www.youtube.com/watch?v=kHz0bNBSrKs 17:34 Jordach elderly, but i proved it first 17:35 Jordach (that also took an age to export from blender, not to mention another age sorting out faces) 17:36 general3214 proved what first? 17:36 general3214 And was that your voice? 17:37 general3214 Must I get the attention of Jordach by the typing of Jordach? 17:38 Jordach general3214, yup yup and yup 17:38 general3214 proved what first? 17:38 general3214 And was that your voice? 17:39 general3214 Oh wait 17:39 Jordach general3214, it was a prototype 17:39 * general3214 is a dummy 17:39 Calinou general3214: I'm the guy that made more blocks/more ores/map tools! D: 17:39 Calinou also converted 4 Minecraft packs and translated Minetest to french 17:39 general3214 Calinou, how does that relate to me? 17:40 Calinou it doesn't 17:40 Calinou but you said Hey, it's rubenwardy, the guy that made one of the foods mod and the awards mod 17:40 general3214 Ah 17:40 general3214 You jealous? 17:40 general3214 :D 17:40 thexyz fucking jelly 17:41 rubenwardy Nobody remembers CaptureTheFlag 17:41 general3214 Geez, xyz, lower the amount of swearing 17:41 rubenwardy My greatest modding achievment 17:41 rubenwardy My greatest modding achievement 17:41 general3214 Capture. The. Flag? 17:41 * Jordach made the first wool incarnation 17:41 thexyz I'm trying 17:41 * general3214 made wool carpets 17:41 thexyz I didn't even include the pic 17:42 rubenwardy !title https://forum.minetest.net/viewtopic.php?id=6947 17:42 MinetestBot rubenwardy: [Game] Capture the Flag and City VS City combat [0.1][capturetheflag] (Page 1) — Minetest Games â€[...] 17:42 thexyz but you can google it of course <3 17:42 general3214 rubenwardy: Cool! 17:42 * sfan5 hits google 17:42 Calinou better hit startpage 17:42 Jordach general3214, https://github.com/Jordach/Minetest-Mods/commit/408ef31d0b30492be49463d00da14c05df3a4252 17:43 Jordach wool is nearly 2 years old 17:43 general3214 ...? 17:43 Jordach while it's legacy, it lives on as the reworked wool mod 17:43 general3214 ...? 17:43 rubenwardy You dont have many mods, Jordach! 17:43 Jordach rubenwardy, that *used* to be the case 17:44 general3214 So what 17:44 Jordach i've got hundreds of prototypes in my local world 17:44 general3214 You're on a modding spree? 17:44 rubenwardy Make 4more! 17:44 rubenwardy really? 17:44 Jordach general3214, two years ago, i just happen to make local world onlies 17:44 general3214 ...? 17:44 Jordach stop self quoting the last one 17:44 general3214 Jordach, you confuse me a lot. 17:45 rubenwardy Jordach is crazy! 17:45 general3214 :DD 17:45 Jordach btw, i made an animated node before animated textures: https://github.com/Jordach/Minetest-Mods/blob/master/tv/init.lua 17:45 Jordach it still works today 17:45 rubenwardy That kept coming up with error messages, it is very annoying 17:45 general3214 Jordach: cool? 17:46 Jordach rubenwardy, it was basically experimental 17:46 rubenwardy yeah :P 17:46 Jordach (basically, that repo contains things that now exist in default) 17:46 thexyz sfan5: did you enjoy it? 17:46 Jordach panes evolved into xpanes 17:46 Jordach (thanks xyz) 17:46 sfan5 thexyz: yep 17:46 thexyz I see 17:47 rubenwardy I made a DW mod, but the generation code was terrible because the mapblock the inside of the tardis generated into wasnt loaded, so changes were lost 17:47 rubenwardy Never published it 17:47 * Jordach happens to be seeding faster than uploading 17:47 Jordach downloading* 17:48 general3214 Bye now 17:48 thexyz while we're offtopic, redshift is awesome, you should totally use it 17:48 thexyz http://jonls.dk/redshift/ 17:48 sfan5 !title 17:48 MinetestBot sfan5: Redshift | jonls devblog 17:48 rubenwardy Just searched forums/ Author: Jordach / Keywords: [Mod] / forum: Modding releases & modding general 17:48 Jordach rubenwardy, i made mods before the general releases split 17:48 * sfan5 has f.lux installed 17:49 * Jordach should re install it again 17:49 thexyz it's shit 17:49 thexyz windows-only shit 17:49 thexyz and I guess not open source too 17:49 sfan5 nope it isn't 17:49 thexyz why on earth would you use it 17:50 Jordach http://justgetflux.com/linux.html 17:50 thexyz linux version is so shitty it's better to think it doesn't exist 17:50 thexyz and just installing it is fucking painful 17:50 thexyz and no source too 17:50 thexyz don't use flux 17:50 thexyz also much copyrights 17:50 thexyz much research 17:51 thexyz switch to free and libre alternative right now 17:51 sfan5 I'll remove f.lux now because I don't need it anymore 17:51 thexyz oh well 17:51 thexyz if you're using windows i guess you're fucked anyway 17:51 thexyz so keep on using that proprietary thing 17:51 Jordach thexyz, ctcp version me 17:52 thexyz and? 17:52 thexyz 21:52 [Freenode] --- Got VERSION reply from Jordach: Quassel IRC v0.9.0 (dist-3b9dd10) (built on Apr 17 2013 06:24:12) -- http://www.quassel-irc.org 17:53 sfan5 lololol, it didn't include that you are using linux 17:53 Jordach thexyz, http://i.imgur.com/BnIkSzf.jpg 17:53 thexyz what's that quassel thing and why is it suddenly so popular? 17:53 thexyz oh, I see 17:54 Jordach thexyz, it's way better than (he)xchat 17:54 thexyz how does quassel core compare to znc? 17:54 Jordach it has a logback database 17:54 MinetestBot 7t4e6s9t4 2r12a11i10n2b15o5w10 14p12l2e2a9s6e4 4i15g2n13o11r5e 17:54 thexyz what is a logback database? 17:54 rubenwardy !mlp thexyz 17:54 Jordach thexyz, quassel uses sqlite to store logs 17:54 Jordach basically, it doesn't have a limit to scrollback 17:54 thexyz Jordach: is it a good thing? 17:55 thexyz oh 17:55 Jordach you can go back up to the first day you joined that channel 17:55 thexyz I'm not sure how it's related but I guess it's cool 17:55 thexyz related to having logs in sql databse 17:55 * Jordach still needs to move his windows file to Mint 17:55 thexyz rubenwardy: what was that? 17:55 sfan5 sqlite3 is cool 17:55 Jordach (mine weighs 35mb!!) 17:56 rubenwardy http://irc.minetest.ru/minetest/2013-11-09#i_3425342 17:56 thexyz hm.. I've never watched it 17:57 rubenwardy Neither have I 17:57 thexyz but I bring you this http://www.youtube.com/watch?v=VTlTfL0szTI 17:57 * Jordach cannot image thexyz as a brony 17:57 sfan5 !title 17:57 MinetestBot sfan5: My Little Pony: GEDDAN is Magic - YouTube 17:57 sfan5 haha 17:57 thexyz well at least spam me with stuff you've experienced 17:57 thexyz Jordach: sure, I'm more into girls 17:58 sfan5 who isn't? :P 17:58 sfan5 s/:P/;)/ 17:58 rubenwardy Gay people? 17:58 rubenwardy Or hetero women? 17:59 nore sfan5, is the rainbow thing !rainbow? 17:59 sfan5 nore: psst 17:59 thexyz also best geddan http://www.youtube.com/watch?v=rKmL_eVZZX4 17:59 rubenwardy 15(and the room goes quiet...) 18:00 rubenwardy 15(a 18:00 MinetestBot 15n15o2p14e9.11a12v3i 18:00 nore !rainbow !rainbow 18:00 MinetestBot 8!14r10a4i11n5b11o11w 18:00 rubenwardy 15(and the room goes quiet...) 18:00 rubenwardy Not quite right 18:00 sfan5 !title 18:00 MinetestBot sfan5: "ゲッダン/Geddan" GET DOWN! (swiss version) - YouTube 18:00 kaeza https://dl.dropboxusercontent.com/u/100008207/Screenshot%20from%202013-11-11%2012%3A37%3A32.jpg 18:00 kaeza <.< 18:00 sfan5 >.> 18:00 Jordach ^.^ 18:01 kaeza v.v 18:01 sfan5 <.< 18:01 thexyz kaeza: have you watched it? 18:01 kaeza thexyz, no comments :3 18:01 * Jordach attempts to log back into his email using Thunderbird 18:01 thexyz kaeza: you can /msg me <3 18:02 MinetestBot 5k7a3e4z6a4:9 15m10e14o9w 18:02 Jordach hey PilzAdam 18:02 thexyz I heard it's good 18:02 PilzAdam Hello everyone! 18:02 MinetestBot 6h11e14y3 5P14i8l6z8A7d8a13m7 6i9s14 3t9h4e14r7e2!3 3\3o15/ 18:02 kaeza I only watched a few episodes actually 18:02 thexyz oh 18:02 PilzAdam oh, -c party again? 18:03 nore sfan5, how do you make the command private without getting a private reply? 18:03 MinetestBot 15P7i4l14z5A2d6a10m15:6 12y3e7p 18:03 kaeza but /me likes it :3 18:03 rubenwardy Not quite right 18:03 sfan5 nore: https://github.com/sfan5/minetestbot-modules/commit/db3365c81a1caf41e7e8f845e54bb45e7b2ecefc 18:03 rubenwardy nice commit 18:04 rubenwardy "Add ability to send rainbows to other galaxies" 18:04 rubenwardy !rainbow 18:04 MinetestBot 12R11a14i6n3b5o11w What? 18:04 pitriss Hi, i want to ask.. is there any way how to modify /me command in mod? This function is part of builtin.. 18:05 nore sfan5, how does it work? 18:05 thexyz kaeza: but since it's a parody I guess the enjoyment depends on your power level 18:05 sfan5 read the file.. 18:06 rubenwardy pitriss, you could use on chat send or something and get in before chat command is called 18:07 nore sfan5, what is "arg" and what is "input" in the code? 18:07 Jordach argument 18:07 thexyz sfan5: I think I can recommend you sadpanda if you enjoy stuff like this ^^ 18:08 pitriss rubenwardy: okay, thanks i will try that 18:08 sfan5 !g sadpanda 18:08 MinetestBot sfan5: http://sadpanda.us/ 18:08 PilzAdam pitriss, try to register the same chatcommand again 18:08 thexyz oooh 18:08 thexyz it's hard to google using this keyword, actually 18:08 sfan5 thexyz: please define "like this" 18:08 markveidemanis !rainbow my ass 18:09 rubenwardy lol, markveidemanis is ignored 18:09 pitriss PilzAdam: Okay, this can be better if this will work 18:09 thexyz well that jelly thing I guess? 18:09 sfan5 markveidemanis: do not make me ban you again 18:09 markveidemanis WTF 18:09 thexyz meh, I sometimes don't like the fact this channel is logged 18:09 thexyz can't talk about fun shit 18:09 nore sfan5: that? !rainbow #minetest test 18:09 sfan5 yep 18:09 markveidemanis That doesn't stop us 18:09 sfan5 >us 18:10 nore !rainbow #minetest test 18:10 sfan5 pls 18:10 MinetestBot 10#11m4i6n6e5t12e15s3t12 10t13e4s6t 18:10 kaeza [off] this works too 18:10 nore doesn't work... 18:10 sfan5 nore: """and input.admin:""" 18:10 nore :( 18:10 rubenwardy !rainbow 4hi 18:10 MinetestBot 1012​414h7i 18:10 rubenwardy hmmm 18:10 sfan5 eh 18:10 markveidemanis hahaha 18:10 sfan5 wat 18:10 kaeza fail :P 18:10 markveidemanis typo! 18:10 thexyz why fail? 18:10 nore what is that "4" doing here? 18:10 sfan5 14test 18:10 PilzAdam pitriss, can you tell me if it works? 18:10 thexyz that's how colors in IRC work 18:11 rubenwardy !rainbow ctrl+k 4 hi 18:11 MinetestBot 6c2t14r14l10+6k9 10​412 5h8i 18:11 rubenwardy woops 18:11 thexyz there's a "magic" char and then a number 18:11 nore 4hi 18:11 pitriss PilzAdam: yes, of course.. I'm trying it just now.:) 18:11 sfan5 oh 18:11 kaeza I know, but the 4 shouldn't be there 18:11 sfan5 that is how it works 18:12 thexyz that's because the bot is too stupid to strip out colors 18:12 sfan5 It's a feature ~ 18:12 nore 12!rainbow !rainbow 18:12 kaeza \00304hi! -> 04hi! 18:12 nore ^ no answer... :( 18:14 sfan5 !rainbow !rainbow 18:14 MinetestBot 3!10r9a15i12n5b7o3w 18:14 sfan5 .. 18:14 sfan5 ah 18:14 nore yes, but 12!rainbow !rainbow doesn't work (color...) 18:14 nore (I should have removed color...) 18:16 * nore should write a plugin for xchat to say rainbow things... (*evil laugh*) 18:16 kaeza 03>rainbow things 18:16 Jordach 2/3 emails done 18:16 Calinou 03>green text 18:16 Jordach my bloody viewskew server is down 18:16 Calinou 05>green text 18:16 Jordach (well, the mail.viewskew is anyhow) 18:17 pitriss PilzAdam: okay so re registering of this same function works.. 18:17 Jordach 01,03> >green text 18:17 Jordach fuck 18:18 PilzAdam pitriss, nice 18:18 * Jordach wants people to join VanessaE's Survival World 18:19 VanessaE no one likes my servers because most of them need recent git and people are too lazy to build it, or too stubborn..git is "unstable" or "unofficial" or some other bs 18:21 NakedFury ignore them 18:22 NakedFury the server is there for playing. if they dont take the time to look for a build in the forums then its their loss 18:22 pitriss VanessaE: I'm using latest git, but, I don'ŧ like realistic textures in MT.. They don't fit into MT:) 18:22 sfan5 git is more official than 0.4.7 18:22 VanessaE so don't use HDX? 18:22 sfan5 (because it is source code) 18:23 NakedFury pitriss, use your own textures 18:23 Calinou the default ones aren't that realistic 18:23 Calinou walk outside and see :) 18:23 Calinou I have yet to find Mese IRL 18:24 AspireMint Hello, VanessaE i have always problem with connecting to your servers :/ whats server version of mt? (im on windows) 18:24 pitriss NakedFury: heh I'm too lazy to remake all textures used on Vanessaes servers to some normal ones, just to play there.. I prefer to chose any other server where I don't need to spent hours by searching/creating textures:) 18:24 VanessaE AspireMint: git, no older than October 15. 18:29 thexyz uhh 18:29 Jordach urr 18:29 Jordach hurr durr 18:30 sfan5 eh 18:30 Jordach plol 18:32 Jordach lolol 18:32 Jordach Guest39274, :P 18:33 MinetestBot 5S12o11m10e13o10n7e15 5t12h7r7o2w11 9a4 2k8i14t5t10e14n2 9a12t10 14m5e14! 18:33 * sfan5 throws a kitten at MinetestBot 18:33 MinetestBot 7:13​3 18:34 * pitriss is going blind from those colorful lines 18:34 Jordach you're taking the pitriss 18:37 PilzAdam dafuq? https://forum.minetest.net/viewtopic.php?pid=117714#p117714 18:39 rubenwardy \0030 18:41 thexyz PilzAdam: what's wrong here? 18:42 PilzAdam thexyz, I dont see people write about their "feelings" like this very often 18:43 thexyz probably because our forums are not the most friendly place 18:43 thexyz so people are afraid of being honest about how they feel 18:44 thexyz because they'll be laughed at 18:46 * PilzAdam sees nobody laughing at him 18:46 PilzAdam also talking about feelings has not much to do with how "friendly" the forum is 18:47 thexyz why? 18:49 PilzAdam you can be friendly while talking about ontopic stuff (the "feelings" topic is offtopic) 18:50 thexyz uh, forget it 19:03 rubenwardy Bye all! 19:24 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Disable localization workaround in server bb54e2cf1d 2013-11-11T10:56:49-08:00 http://git.io/Z3Pdog 19:24 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 22a59b3912 2013-11-11T10:56:49-08:00 http://git.io/GfOATg 19:28 Jordach Sokomine, stop making expensive recipes 19:30 Jordach ...same goes for you too ShadowNinja ;) 20:06 EvergreenTree Hey Menche 20:07 Menche hello 20:08 lutoma 02M12o06h13105P04h07o08o03609n10e11i02p12h06u13505p04h07e08e03g09u10u11c02a12i06g13605f04i07108d03a09p10h11a02h12306o13o05p04707g08a03F09910t11h02e12m06813d05e04i07b08a03h09p10u11u02C12606i13e05b04e07i08j03009c10a11h02m12406h13i05u04l07o08o03j09a10511c02i12306S13i05e04807c08a03i09410e11e02w12706e13t 20:09 Calinou !vote lutoma 20:10 lutoma Calinou: :< 20:10 Calinou !shoot lutoma 20:10 lutoma :< 20:10 Calinou Calinou shoots lutoma with a silver bullet! 20:10 Calinou lutoma is a pony, and is dying from the silver bullet. 20:10 Jordach lutoma, dafuq 20:10 lutoma whaat. why would you kill ponies :< 20:10 lutoma Jordach: a script gone wrong ^^ 20:11 PilzAdam !goat Calinou 20:11 PilzAdam PilzAdam's goat walks by and kicks Calinou 20:11 Jordach !mlp Calinou 20:12 EvergreenTree Wait, you mean you can use colored text? 20:12 Jordach 04WHY YES EvergreenTree 20:13 Jordach 01,01TROLOLOLOLOLOLOL 20:13 EvergreenTree How? I was never aware of this feature 20:13 Jordach enjoy that one :D 20:13 Jordach +c got removed 20:13 * svuorela goes looking for the stabbing-over-ip device 20:21 thexyz svuorela: why? 20:26 svuorela thexyz: because colors 20:28 OldCoder Colors are OK. Anyway don't fight over them. 20:29 thexyz some people indeed overuse them but I don't see the reason for hate here 20:29 OldCoder We can find a common ground 20:29 thexyz sfan5: you shoul add more colors to the bot, by the way, i.e. git 20:29 sfan5 colors.. 20:29 thexyz but that's okay, I'm used to people fighting over pointless things in this channel 20:29 OldCoder Heh 20:30 sfan5 I've already added all possible irc colors 20:30 thexyz um? 20:31 thexyz out of ink? 20:32 sfan5 there are only 15 colors 20:32 thexyz eh eh 20:32 thexyz you better go get some sleep 20:33 general3214 My Pokemon mod is now up for download: https://forum.minetest.net/viewtopic.php?id=7705 20:33 thexyz do you want to use different colors or what? 20:33 general3214 Pokemon berries* 20:33 thexyz because that makes no sense 20:34 Menche why does hybrid dog use weird gimp filters on all his screenshots?!?!? https://forum.minetest.net/viewtopic.php?pid=117799#p117799 20:35 Menche see the portal screenshot in one of the spoilers there 20:35 general3214 Menche reminds me of mulch 20:36 sfan5 thexyz: ? 20:48 kaeza Menche, he also seems to randomly delete his own posts 20:48 kaeza if you look at older topics, there are people talking with themselves all over the place ._. 20:49 thexyz lol ubuntuone down 20:52 Calinou you use it? :P 20:54 Jordach that's a first 20:54 PilzAdam bye 21:07 Peacock should texture_alpha nodes be halving FPS or am i missing something in my node reg.? 21:18 paramat Peacock, translucent nodes can sometimes hugely increase number of faces rendered, i found this with adding fog nodes to paragenv7 21:19 Peacock hm, i made a sortof "dirty" glass node, and noticed the drop when we started using those for windows 21:19 paramat i had to remove the fog nodes due to the FPS drop 21:20 Peacock tried glasslike, backface[..], not many differences 21:28 sfan5 ahahaha, this is just too silly 21:28 sfan5 ... 21:28 Peacock ? 21:28 Peacock musta missed something lol 21:33 sfan5 no you haven't 21:33 Sokomine that strange glass? without shaders, it does look strange. especially in connection with clouds 21:34 Peacock then sfan's humour escapes me lol 21:34 Peacock i did notice less of a fps drop on the computer with shaders on 21:36 sfan5 Peacock: no, I am reading something different 21:36 Peacock lol ok no wonder i dont get it 21:37 Peacock speaking of humour: http://satwcomic.com/art/germany-on-vacation.jpg :P 21:37 sfan5 I don't get it 21:37 * sfan5 continues reading the silly thing 21:39 Peacock according to the guy/gal that made the comic, apprently german tourists like to dig holes on beaches and steal moose signs lol don't know if it's true, id have to ask the dutch/danes/swedes/norwegians lol 21:39 sfan5 I haven't stolen a moose sign yet.. :P 21:40 Peacock we have a shitton of moose signs lol 21:40 Peacock and deer 21:42 paramat another way to do translucency is 'alpha = 127,' in definition, not sure it would help though :) 21:42 Peacock ive tried the alpha trick, it didn't make the node transparent though 21:42 Peacock i dont know in such a case if the texture must be opaque or have alpha/transparency 21:45 Peacock oh jesus, they want to redesign formspecs? wish i knew that before starting my new game lol 21:46 kaeza redesign formspecs? O.o 21:46 kaeza hi john_minetest 21:47 kaeza also hi Peacock :P 21:47 Peacock howdy K 21:47 paramat i use opaque texture with no alpha channel, drawtype glasslike, alpha = xxx, seems to work 21:48 Peacock noted, its a good thing i save the dirty glass xcf 21:51 paramat in GIMP 'flatten image' removes alpha channel (um i think) 21:52 Peacock well i think you can remove the alpha channel from the layer menu too 21:53 kaeza http://1389blog.com/pix/thats-a-feature-not-a-bug.jpg 21:53 Peacock lol 21:54 Peacock finally got my bloody craft guide working (inc. all crafts and stuff you can make with diff. machines) :D 21:55 kaeza screens? :3 21:55 Peacock though for every 'thing' i finish, 3 more get added to the list XD 21:55 Peacock lemme start up 21:57 Peacock http://s22.postimg.org/b5p163by9/Screenshot_111113_04_56_45_PM.png 21:57 Peacock sorry for titlebar, hard to take screens with open formspec 21:57 SegFault22 So why don't we add Tin, to be combined with copper, instead of steel - and create a blast furnace for making steel, from Iron ingots? 21:58 SegFault22 (Or the old crucible steel method) 21:59 Peacock SF22: would be better for an industrial-craft type game, minetest_game should be pretty basic and easy for newbies to get 21:59 Peacock (and easy to base new games off of) 22:00 SegFault22 Yeah, but that is no excuse for being incorrect... They should alteast name it Copper-Steel alloy or something, because Bronze is something else. 22:00 SegFault22 And we should not just make everything ultra-simple-mode just to cater to the newbies who should go read the Wiki 22:01 kaeza Peacock, that looks sexy :3 22:01 Peacock well when you consider the dwindling userbase/modding community, newb-friendliness is kinda important yeah :P 22:01 NakedFury well when I go play a new game I do not want to read a wiki at first 22:01 Peacock sexy? lol 22:02 SegFault22 It's not even friendly to noobs. It is relatively Easy for someone to find out about Bronze on the wiki 22:02 SegFault22 There could even be made a tutorial for "getting started" 22:03 Peacock i was aiming for simplicity but sexy works i guess lol 22:03 Peacock SF22 i agree mtgame has gotten more complicated in the last year :P 22:04 Peacock though i dont get why anyone would want mtgame to be a complete experience of it's own, it doesn't encourage mod development 22:05 Peacock formspec labels are a pain the ass when placed near buttons 22:05 Peacock eventhough the text is short and doesn't overlap, makes some buttons unclickable :/ 22:06 SegFault22 But they already made the mistake of adding bronze, so now it either has to be removed or made correct. 22:06 SegFault22 It's not like the inclusion of a whole new Metallurgy tech tree or something 22:06 Peacock good luck with that :P changes to mtgame seem to solicit more powerful debates than changes to the engine itself lol 22:07 SegFault22 Why did they even make Bronze a combination of Copper and Steel then? 22:07 SegFault22 Why did they even add coper without bronze to compliment it? Can they, like, not use Google or something? 22:07 Peacock can't say, didn't dev mtgame and haven't played it in years 22:07 SegFault22 tin* 22:08 Peacock my space game uses paramat's asteroid mod as a base rather than default 22:09 SegFault22 How is it so that the underdeveloped changes always get added to stuff with relative ease, but whenever someone wants to fix it, everyone has to say "durp too difficult" 22:09 Peacock coming up with a new resources/tech tree is more fun than coming up with ever more complicated things to complement an already complicated base lol 22:09 SegFault22 Or some other Lame excuse 22:09 Peacock i can't say :P i gave up trying to understand development a long time ago :P 22:11 SegFault22 The question is, "why didn't they do it right in the FIRST place?!?", and my goal is to get it fixed or removed. It will just make the game be laughed at by the internet if it continues without any change made to bronze creation. 22:11 Peacock well i think that's the motivation behind c55's idea to rewrite MT 22:12 SegFault22 Rewrite? 22:12 SegFault22 Tell me more. 22:12 Peacock so i gather 22:12 Peacock i can't really, read the dev logs :P 22:13 SegFault22 You can't, or don't want to? 22:13 Peacock i can only say what i read :P 22:13 SegFault22 I* 22:13 Peacock he threw the idea out there, and people starting debating the kinda of features that made the current branch a jenga-tower lol 22:14 Peacock so i cant tell you where, if anywhere, it will lead :P 22:14 SegFault22 I do not understand. Which idea did he throw out there, bronze or a total rewrite? 22:14 SegFault22 And where are these fabled dev logs? 22:14 Peacock total rewrite, i doubt he's that concerned with mtgame specifically 22:14 Peacock see topic 22:15 SegFault22 I have seen many topics. Even made a few. 22:15 Peacock i mean channel topic, should be a link to logs 22:15 SegFault22 Where are the dev logs? 22:15 SegFault22 Oh 22:15 SegFault22 Nope 22:15 Peacock http://irc.minetest.ru/minetest-dev 22:16 SegFault22 Those are IRC logs, not dev logs 22:16 kaeza :I 22:16 kaeza http://irc.minetest.ru/minetest-dev/2013-11-11#i_3430607 22:16 Peacock i like to keep abreast (or two) of dev, saves me quite a bit of trouble with coding knowing what's in and what's out lol 22:20 Peacock though it would be cool if say, minetest 1.x and minetest 2.x were developed concurrently (if the resources are there) 22:20 SegFault22 Concurrently? 22:20 SegFault22 Concurrently... 22:21 Peacock !g concurrently 22:21 MinetestBot Peacock: http://www.thefreedictionary.com/concurrently 22:23 Peacock irony ˈʌɪrəni/noun 1. A french canadian teaching an anglo english :P 22:24 SegFault22 I see. 22:24 Peacock unless you're not a native anglo, in which case i retract :P 22:25 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix invalid usage of temporary object in mainmenu json conversion a935d81053 2013-11-11T14:23:58-08:00 http://git.io/8F0Nlg 22:26 SegFault22 anglo? 22:27 Peacock MPAA Backs Anti-Piracy Curriculum For Elementary School Students - in other news, a school around here though a trip to the apple store might be educational 22:28 Peacock education being a joke nowadays lol 22:29 SegFault22 Okay I just got an idea - chunk backups, for when something really bad happens, and rollback is not available, work done by others during the incident won't be rolled back. 22:29 kaeza it's sad how kids know what Facebook is, how to internet, etc, but can't count to three ;( 22:30 SegFault22 Like, if a chunk gets corrupted and the world has to revert to a backup, it would be better to only set back certain chunks, keeping the rest intact. 22:30 Peacock and old timers think talking about money is bad form so they don't know how to budget, save or do their taxes either 22:30 SegFault22 Money is a negative influence on society, by the way 22:31 kaeza {{cn}} 22:31 Peacock money is a simple exchange medium and a store of value 22:34 SegFault22 1.) When a company makes money, the population as a whole becomes slightly poorer to account for that. 2.) People spend their time making money at the expense of someone else, fighting for jobs and money. 3.) corruption, where people do illegal activities to get even more money. 4.) Hordes of people working in factories/etc., instead of contributing to society, are simply filling the pocketbook of a fat CEO and/or buying their yacht f 22:34 SegFault22 leets. 5.) Without money, there wouldn't be any class division, and people would not, say, starve to death - there would be required, however, an automation system to do the boring work like factories/farms, but people would naturally have incentive to contribute to society through the arts, science, etc. 22:36 Peacock well that's a nice fantasy SF22 lol 22:36 SegFault22 Explain how starving kids in Africa is positive for society. 22:37 SegFault22 Explain a different way to stop corruption, greed, and make people want to be better people rather than make money 22:37 Peacock which reminds me of an old communist joke, "So long as the bosses pretend to pay us, we will pretend to work." 22:38 SegFault22 I'm not saying communism, I'm saying StarTrek (they have automationsystems for foodstuffs, are generally better people, have no class division or currency, etc.) 22:38 Peacock money doesn't cause Africa's problems, Africa is actually very resource-rich, crooked governments and high birth rates are the problem in Africa 22:39 Peacock *problems 22:39 Peacock and 22:39 Peacock automation != infinite resources 22:39 SegFault22 Peacock: Exactly, Corruption, which is caused by a greed for money 22:39 SegFault22 (there would be limits on stuff though, to prevent problems) 22:40 Peacock so, not paying people, and allocating resources, sounds like communism to me lol 22:40 Peacock the star trek economy works because they can convert energy to resources, and energy is cheap 22:40 SegFault22 Well, people won't be forced to work, they would be priviledged to get to contribute to society through arts/science/etc 22:41 SegFault22 But when you get rich, it makes the rest of the people poorer 22:41 SegFault22 And that is bad 22:42 SegFault22 Wrong. The 100% would contribute to society while the robots do the dirty work. 22:42 SegFault22 Repetitive, constant, difficult work like farming 22:43 SegFault22 or factorization 22:43 Peacock i would actually prefer to be a farmer than work in customer service 22:43 SegFault22 Contributing to society is not customer service -.- 22:43 Peacock in fact service will probably one of the first jobs to be robotized 22:44 SegFault22 Customer Service exists because companies don't make instructions good enough, due to making them cheap so that they can be efficient and pocket more... MONEY!@ 22:44 SegFault22 Without money, there could be Forums and Wikis accessible through widely-available computers 22:45 SegFault22 Where people would documment stuff for others 22:45 Peacock so what do you do with people who don't want to idle? who want more and are willing to work for it, do you tell them to make clay seagulls? lol 22:45 SegFault22 The thing is, there would be no restrictions on what people can contribute to. 22:46 SegFault22 Robots don't do all of the work, they do the work that can be automated 22:46 Peacock yeah if anything you'll see a rise in crime, drug and alcohol abuse 22:46 SegFault22 That's only in our dying society, dude 22:47 SegFault22 Contribution to Arts, Media, Science, and the furthering of the human knowledge 22:47 Peacock any society, look at all the places with high unemployment, the devil finds work for idle hands 22:48 SegFault22 The only reason there would be violence, drugs, etc. is because people currently are mostly stupid. 22:48 Peacock for an AI to do a psychologists' job you'd need a really good random() function 22:48 Peacock and if they didn't *have* to work they'd be even dumber 22:49 Peacock i mean, why get an education otherwise? 22:49 SegFault22 The only solution I see is to either "reprogram" everyone in camps (BAD hitler-ism) or take smart people to mars and ait for Society here to kill itself (BAD too for some lame moral reason blah blah blah) 22:49 Peacock and you say you're not a communist lol 22:49 SegFault22 Because only intelligent people can handle such a society 22:49 Peacock camps or gulags? 22:49 SegFault22 The communists were idiots. And they profited from the people's forced work, which was bad. 22:50 SegFault22 The idea is to get people, to raise their kids to want to contribute to arts/media/science/etc., and to raise them to be good people 22:50 Peacock yeah, because in any system (even your little utopia) there will always be smarter people willing to take advantage of it and others less fortunate 22:50 SegFault22 Instead of the slum of sh*t we call our society now. 22:51 Peacock so i should take that to mean you volunteer at local charities and soup kitchens? 22:51 Peacock or are you just an idea man :P 22:51 SegFault22 Ah, not in this utopian system, as there would be no way for someone to profit, except for being a good person to the others and (slow down, I can;t reply to all of this spam) 22:53 SegFault22 We wouldn't need to volunteer because everyone would be the same class. Everyone, including the government, which would be overseen by the people. 22:53 Peacock without money you have barter, so unless you ban the owning of things, there will always be a way to profit, and take advantage of people 22:53 SegFault22 You don't understand. Let me explain. 22:53 Peacock re: volunteering, what i mean is if you think the present society is shit, what do you do to help? 22:54 SegFault22 The problem is, society is too broken to survive, so why even try to help it? Why don't we just rebuild eslewhere? 22:54 Peacock well if you dont even try, why bother thinking about it either? 22:55 SegFault22 Because this isn't helping THIS society, it is helping the existence of the human race as intelligent life-forms! 22:55 SegFault22 -.- 22:55 Peacock thats what i like about liberals (sarcasm), they have all these great policies, the dirty-work of which they never do, and the confines of which they don't live in lol 22:56 SegFault22 I am not a Liberal dude... 22:56 SegFault22 I just want what's best for the Human Race 22:56 SegFault22 Because robots aren't people, they don't have feelings and couldn't care less if they spend their lifetime doing nothing but factory work 24/7 22:56 SegFault22 it's what they are programmed to do 22:57 Peacock well i still think if you really cared about the human race you'd give your time or money to some charity 22:57 Peacock if you won't lift a finger to help your fellow man, why should everyone labour to conform to your ideas.. 22:58 SegFault22 To some charity, that does what? Gives it for free to a few people. That's not a big enough difference, unless you funnel ALL of the money into said charities 22:58 Peacock emphasis being on the funnelling of everyone else's money 22:58 SegFault22 And I didn't say that I won't/am not helping... 22:58 Peacock what have YOU done to help people? 22:59 SegFault22 I have created the theoretical basis of a society where nobody will have to worry about being able to put a meal on their table... 22:59 SegFault22 That has been looked at from several dozen angles, and so far, no serious issues have been found 23:00 NakedFury so your society has Star TRek Replicators? 23:00 SegFault22 This will inspire change, on such a large scale, that it is helpful 23:00 SegFault22 We don't currently have repplicators... but we DO have Factories and 3D printers! 23:00 SegFault22 We don't need ANY new technology to pull this off, just the application of our current technology 23:01 Peacock contributing fantasies while not putting in an ounce of energy or money to make the world better isn't really contributing 23:01 SegFault22 I didn't say that I won't try to help such change, did I 23:02 Peacock though if you really wanna help, you might want to raise funds for the Philippines, they could use the relief 23:02 SegFault22 Till when? The next typhoon? 23:02 Peacock interesting way of thinking 23:03 SegFault22 It would be much more efficient over time to fix the enviromnent, make it less hostile, and build better, safer structures that can survive said typhoons for AGES 23:03 Peacock so why give a shit about Africa like you did early, after all, the next warlord/epidemic is right around the corner 23:03 SegFault22 Not if we CHANGE the WORLD! >:D 23:03 Peacock you should get a job as a shrink, they get paid good money for their BS lol 23:04 SegFault22 -.- 23:05 SegFault22 I must be going elsewhere. For several reasons: 1. My fingers hurt from this speed-typing, 2. you all seem to not be on a high enough level to understand these ideas and contribute, and 3. I am tired. 23:05 SegFault22 Bye 23:13 kaeza lol 23:14 AspireMint Hello, can i use transparent textures in MT (for mobs) ? 23:15 kaeza try! :) 23:16 AspireMint x) okay 23:19 Peacock bach 23:19 Menche beethoven 23:20 Peacock jesus, i sneezed more in the shower than i did since waking up lol 23:20 kaeza mozart 23:22 Peacock Venezuelan army occupies chain of electronics stores accused of overcharging customers by 1,200% - jesus did they really need the army for that? 23:23 * Menche wonders if the 1,200% or the army occupation is more overkill 23:23 Peacock i cant picture heavily armed clerks fighting back lol 23:24 kaeza they were selling forkbombs 23:24 kaeza 23:25 Peacock reading more into the article, seems the economy's in the gutters thre 23:25 Peacock *there 23:26 Mallot1 hey, they took the version of minetest out of the description 23:26 Mallot1 :( 23:27 kaeza ? 23:27 Mallot1 the descriptiion used to say the minetest version kaeza 23:27 Mallot1 but now its gone oh well 23:28 kaeza ¿? 23:28 khonkhortisan My compose key does not do inverted interrobang. 23:28 kaeza what description? 23:29 khonkhortisan ?¿!¡‽ 23:29 Mallot1 oh, i meant the chat topic 23:29 kaeza ah :P 23:29 Mallot1 you know, /topic 23:29 Mallot1 :D 23:34 Peacock helluva riot in Poland 23:40 Peacock "Scientist Seeks Investment For "Alcohol Substitute"" ... http://youtu.be/WWaLxFIVX1s 23:55 VanessaE Synthahol soon? :) 23:55 Peacock lol the article even referred to synthahol lol 23:56 Peacock though theyre looking to create an ingredient that has all the effects of alcohol, minus the hangover 23:56 Peacock so if anything, i think people would go more nuts 23:58 VanessaE that ingredient is hydrogen hydroxide 23:58 Peacock hh2? 23:58 VanessaE also known as dihydrogen monoxide, DHMO, H2O, or WATER. 23:59 VanessaE you wanna prevent a hangover when you're drinking? include water in your menu.