Time |
Nick |
Message |
00:00 |
RealBadAngel |
hi all |
00:00 |
paramat |
scientists have good guesses but ultimately we dont know what will happen, so best to prepare for more extreme weather |
00:01 |
Peacock |
best to stock up on whiskey and cigarettes yes |
00:02 |
Peacock |
i guess im not too surprised though, temperatures' been up and down over the centuries, little ice ages, and periods where the vikings could farm further up north than i am |
00:03 |
Peacock |
though the more they keep proclaiming apocalyptic warming and cooling, the less anyone will take anything they say seriously |
00:03 |
paramat |
yes |
00:03 |
Peacock |
which will really suck when the wolf really shows up to eat the flock lol |
00:10 |
Peacock |
huh, turns out hte mail article is a month old, and the FP just picked up on it now lol |
00:10 |
paramat |
humans best reduce their numbers and move to higher land ... concentrate on mining the solar system for most of our resource and energy needs |
00:11 |
Peacock |
well building new cities definately would solve the unemployment thing, but how do you pay for it when there's already so much debt |
00:15 |
paramat |
do you want custom gravity in your asteroid field? i have a mod ... |
00:15 |
Peacock |
yeah i downloaded the grav mod you linked, i think here or on the forum |
00:16 |
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00:17 |
paramat |
im working on a new version that has custom jump too, since gentle jumps are essential in low gravity |
00:18 |
Peacock |
well in space it's bit trickyer, theres no gravity, just momentum |
00:19 |
paramat |
... it will be possible to switch your jump velocity between gentle for normal 1 node high jumps to normal for jumping between asteroids ... |
00:20 |
Peacock |
well i was thinking jetpacks with limited burn times for getting between asteroids |
00:20 |
Peacock |
(tool) |
00:20 |
paramat |
nice |
00:20 |
Peacock |
in alot of places the asteroids are too far apart to be able to jump from one to the other |
00:21 |
paramat |
since a MT asteroid field is fixed, not in freefall, the gravity will be the total gravity of the field, so you can bump it up a little from realistic asteroid gravity |
00:21 |
paramat |
you can make the asteroids bigger and closer by changing a parameter ... |
00:22 |
VanessaE |
Peacock: unless you have a rocket assist ;) |
00:22 |
Peacock |
ah some of the asteroids are big enough for small cities :-) |
00:22 |
Peacock |
maybe i'd increase the density/number of asteroids a little, have more small ones in between |
00:24 |
paramat |
reduce parameter ASCOTH to 0.4 or so |
00:24 |
RealBadAngel |
gravity shall depend on total ammount of nodes nearby |
00:24 |
RealBadAngel |
more nodes higher the gravity |
00:24 |
VanessaE |
paramat: if I may suggest: give your variables REAL names :) |
00:24 |
VanessaE |
ASCOTH? wtf does this mean? :) |
00:25 |
paramat |
... also for closer but smaller asteroids reduce perlin SCALE1 a little |
00:25 |
paramat |
V, i like abstract funny sounding variables :) |
00:25 |
VanessaE |
so I can see :) |
00:25 |
VanessaE |
you trying to compete with Mossmanikin? ;) |
00:26 |
paramat |
i havent seen his code ... |
00:26 |
RealBadAngel |
mg shall be given a counter of nodes spawned. then (per block) gravity could be calculated depending on it |
00:27 |
Peacock |
that could be trickyer, having some gravity on asteroids but none in between |
00:27 |
paramat |
V, ASCOTH = Asteroid / comet nucleus noise threshold ;) |
00:27 |
Peacock |
so reducing ascoth will make em smaller? |
00:27 |
paramat |
bigger |
00:27 |
Peacock |
0.4 bigger than 0.8? |
00:27 |
paramat |
lol |
00:28 |
paramat |
yes :) |
00:28 |
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00:28 |
RealBadAngel |
Peacock, that would be natural, each mass will generate gravity on its own |
00:28 |
Peacock |
one problem though |
00:28 |
paramat |
RBA interesting ... |
00:28 |
Peacock |
gravity still pulls you downward, but on an asteroid, no matter what side your standing on, you should be pulled towards the center of gravity |
00:29 |
paramat |
yes MT asteroid realm should not be too realistic |
00:29 |
us^0gb |
The "mod" enabler does not handle nested modpacks well at all. |
00:29 |
RealBadAngel |
hmmm i think theres an solution |
00:29 |
RealBadAngel |
normals |
00:29 |
Peacock |
which also leads to the pickle of also only being able to stand on one side lol |
00:29 |
RealBadAngel |
theyre already calculated in core |
00:29 |
us^0gb |
(Minetest itself runs mested modpacks just fine though.) |
00:30 |
us^0gb |
*nested |
00:30 |
RealBadAngel |
normal vector points up |
00:30 |
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00:30 |
RealBadAngel |
just invert them, get all of them in bunch |
00:30 |
paramat |
"since a MT asteroid field is fixed, not in freefall, the gravity will be the total gravity of the field" < earlier i wrote |
00:31 |
RealBadAngel |
and get one vector that could define gravity force |
00:32 |
Peacock |
i like this variable SNOOFF :P |
00:32 |
paramat |
lol yeah sno off! |
00:32 |
Peacock |
Snow offset yeah |
00:32 |
Peacock |
but it made me think of Snooff dog |
00:32 |
Peacock |
(snoop dog) lol |
00:39 |
paramat |
SCALE1 very roughly influences distance between asteroid / comet centres, ASCOTH = 0 means no gaps between large asteroids / comets (solid realm), ASCOTH = 1.5 means tiny asteroids / comets |
00:39 |
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00:40 |
Peacock |
pasted that in the comment section of the script, ill have to play with the bvalues a little |
00:42 |
paramat |
its complex to explain, noise stuff :P'' |
00:43 |
Peacock |
yeah no ive never tried to figure out the noise stuff lol |
00:43 |
paramat |
ASCOTH = 0.1 or so would create a world of narrow fissures between large, very close asteroids ... interesting ... |
00:44 |
paramat |
perhaps i should vary ASCOTH over a large scale |
00:46 |
paramat |
RBA's suggestion about normals sounds interesting but is beyond my understanding :} |
00:48 |
Peacock |
ill bbl, need shower and coffee lol |
00:49 |
paramat |
o/ |
00:53 |
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01:03 |
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01:11 |
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01:21 |
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01:24 |
zat |
Meanwhile in the Chilean news: https://www.youtube.com/watch?v=X7lQSp0mK_Y |
01:25 |
kaeza |
hah |
01:27 |
zat |
kaeza: u understand Chilean? :D |
01:28 |
kaeza |
zat, as much as I understand uruguayan or angentinian :P |
01:28 |
zat |
eh yes but I mean... local words and such |
01:29 |
zat |
plus many say we speak way too fast :D |
01:29 |
kaeza |
a bit, yes. mostly learned from "Machos" |
01:29 |
kaeza |
g*d I'm old ;_; |
01:30 |
zat |
Machos? you mean the teleserie? |
01:30 |
Peacock |
you're not old until you got the nosehair thing going :P |
01:30 |
zat |
telenovela lol |
01:32 |
zat |
we have learned Argentinean and Uruguayan people have gender identity issues thanks to email. |
01:32 |
Peacock |
huh? |
01:32 |
Peacock |
lol |
01:32 |
zat |
You must lol once I explain |
01:32 |
kaeza |
zat, yup :P |
01:33 |
zat |
Argentinean and Uruguayan don’t use Gmail, they use Shemale. |
01:33 |
zat |
(only kaeza will understand it) |
01:33 |
kaeza |
O_o |
01:34 |
zat |
kaeza: pronounce it. |
01:34 |
kaeza |
yes, IK |
01:34 |
kaeza |
:P |
01:34 |
zat |
ok now lol |
01:35 |
zat |
come on it was fun admit it |
01:35 |
Exio4 |
gg |
01:35 |
Exio4 |
now i won't hear "gmail" in the same way! |
01:35 |
kaeza |
Peacock, a telenovel (is that the word?) broadcasted about 10 or 15 years ago; pretty old by today's standards |
01:35 |
kaeza |
lol Exio4 |
01:36 |
zat |
Exio4: u Argentinean right? |
01:37 |
zat |
we once talked about bash IIRC |
01:37 |
Exio4 |
yeah |
01:37 |
Exio4 |
soy argento ;P |
01:37 |
kaeza |
"hermano" argentino! :D |
01:38 |
zat |
De la derecha. |
01:38 |
kaeza |
al menos los yoruguas no estamos tan locos >.> |
01:38 |
NekoGloop |
I have a feeling they're insulting us |
01:39 |
zat |
he is making fun of argentineans |
01:39 |
zat |
I always forget where the west and east are... so when they ask, Argentinean is to the... I say, right. |
01:39 |
zat |
lol |
01:39 |
zat |
Argentina*** I mean |
01:39 |
kaeza |
NekoGloop, old friendly rivalry between Argentina and Uruguay; much like Canada and USA (?) |
01:40 |
zat |
todos los demás en éste canal son unos reputazos |
01:40 |
kaeza |
xD |
01:40 |
zat |
now I just said all people in this channel are good friends. |
01:40 |
Peacock |
i'd say that pretty much subsided after 9/11 lol |
01:40 |
Peacock |
theres more rivalry between Quebec and the ROC lol |
01:41 |
Exio4 |
zat: obviously! |
01:41 |
zat |
does anybody have rivalry with Brazil? |
01:41 |
zat |
I have always wondered... |
01:41 |
zat |
Portugal maybe? lol |
01:42 |
Peacock |
is it Brazil that talks about the UK stealing it's gold or am i thinkin of another country? |
01:42 |
zat |
The only gold I know of, stolen by UK, is indian. |
01:43 |
zat |
South America was robbed by the Spanish. |
01:43 |
Peacock |
well colonialism only ended after wwII, why do you think there are so few rich countries |
01:43 |
zat |
yes, not conquered... ROBBED. (problem history?) |
01:44 |
Peacock |
though good luck getting your monies back from Europe now, they're broke :P |
01:47 |
Peacock |
wouldn't be so bad though if they could debase their own currencies |
01:48 |
Peacock |
(if they still had their own currencies [exception UK]) |
01:48 |
zat |
I think they still use their own currency as reference sometimes |
01:48 |
zat |
or maybe not? I just heard that. |
01:49 |
Peacock |
well when you consider Greece and Germany both use the euro, you know at least one of the two is getting fucked |
01:50 |
zat |
kik |
01:51 |
Peacock |
thank god the amero never came to pass (http://en.wikipedia.org/wiki/North_American_monetary_union) |
01:51 |
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01:51 |
Peacock |
our pensions wouldn't be worth shit with the americans printing so much money lol |
01:52 |
zat |
We should do that here |
01:52 |
VanessaE |
pfft.. nothing in, involved with, influenced by, or otherwise somehow associated with America is worth anything anymore :P |
01:53 |
zat |
Mix the currency of Chile, Argentina and Uruguay into a single one |
01:53 |
VanessaE |
fucking CPI-W is 1.5% this year |
01:53 |
zat |
...called, Chilean peso. |
01:53 |
VanessaE |
ONE POINT FIVE FUCKING PERCENT. |
01:53 |
Exio4 |
zat: en.wikipedia.org/wiki/Gaucho_(currency) |
01:53 |
VanessaE |
meanwhile, prices have easily gone up 5 or 10% over last year |
01:53 |
Exio4 |
http:// |
01:53 |
zat |
The URL is not valid and cannot be loaded. |
01:53 |
zat |
asdfg |
01:54 |
Exio4 |
VanessaE: we've got an "inflation" of 50% to 100% in one week in all the wheat-derivated products here :P |
01:54 |
khonkhortisan |
When you say it that way, it doesn't seem small. Is a fucking larger than a trillion? |
01:54 |
Exio4 |
because we "ran out" let say |
01:54 |
khonkhortisan |
one point five thousand - 1,500 |
01:55 |
Peacock |
well still V, it makes perfect sense that the US should drive it's own inflation, it devalues the debt |
01:55 |
VanessaE |
Exio4: eek |
01:55 |
Peacock |
im sure the Chinese aren't too happy about that, but still |
01:56 |
VanessaE |
Peacock: my point is that my income is directly influenced by the CPI-W, which never truly reflects how costs really have gone up |
01:57 |
Peacock |
true but w/o inflation the debt thing would be worse and chances are they'd have to cut funding for those things anyhow |
01:58 |
VanessaE |
sure |
01:58 |
Peacock |
though if the republicans get in they might do that anyway :/ |
01:58 |
VanessaE |
but the official inflation rate doesn't track the real, actual costs the real people pay at the register, pump, etc. |
01:58 |
Peacock |
well no its based on a basket of things from the 70s |
01:58 |
VanessaE |
yeah, they wanna switch to the Chained-CPI which falls even shorter of the real inflation |
01:59 |
Peacock |
they dont consider how we get assraped by service providers (cable,phone, etc.) or how sales taxes have changed over the years to include ever-more items |
02:00 |
Peacock |
the unemployment figures are complete baloney too, the minute someone's no longer eligible for unemployment they're not counted |
02:01 |
VanessaE |
yup |
02:01 |
VanessaE |
or how simple things like fuel prices and rent actually have changed. |
02:01 |
VanessaE |
gas here it about twice what it was 5 years ago. |
02:01 |
Peacock |
fuel that's simple, i dont own a car, i moved downtown in a small city (better than downtown in a big city i fiured) |
02:01 |
Peacock |
*figured |
02:02 |
Exio4 |
how much is 1l? |
02:02 |
Exio4 |
VanessaE: ^ |
02:02 |
Peacock |
1l = 0.264172 gallons |
02:02 |
Exio4 |
i mean, 1l in fuel |
02:03 |
Peacock |
ah shit well i think US prices are still in gallons tho |
02:03 |
Exio4 |
people still uses gallons? |
02:03 |
Exio4 |
because fuck logic? |
02:04 |
VanessaE |
right now gas is going for about $3.33 a gallon right now |
02:04 |
Peacock |
well who says anyone has to adhere to int'l standards? thats what we have sovereignty for |
02:04 |
VanessaE |
(2.45 euros for 3.785L) |
02:05 |
Exio4 |
[23:05:48] <@nx> Exio4: 5.14014274 Argentine pesos |
02:06 |
Exio4 |
per litre |
02:06 |
Exio4 |
it is between 7 to 9 ARS the l here |
02:07 |
Exio4 |
(if you base the conversion from USD to ARS using the "black market", it ends in 8~ ars tho) |
02:11 |
VanessaE |
that price was for "87 octane", btw |
02:11 |
Peacock |
wow, thats old, dont they have 2013 octane? |
02:11 |
VanessaE |
(93, the highest you can generally get for a car here, tends to be 20-30 cents per gallon higher) |
02:11 |
VanessaE |
oh funny :P |
02:12 |
Peacock |
:P |
02:12 |
VanessaE |
I realize our gas prices here are about a third of what they pay in e.g. England, but, well...first-world-problem :P |
02:12 |
Peacock |
gas prices have always been higher there |
02:13 |
Peacock |
well, least since the british empire lost the M.E. to the US lol |
02:15 |
Peacock |
what sucks is we produce oil in Canada but still pay int'l prices at the pump |
02:15 |
VanessaE |
welcome to the joys of unlimited capitalism |
02:16 |
VanessaE |
:-/ |
02:17 |
Peacock |
i'd say it's more state capitalism |
02:18 |
Peacock |
Russia, China and the US all sink major coin into their big industries |
02:18 |
VanessaE |
yep |
02:19 |
Peacock |
which is kinda fucked up since we had mixed economies up to the late 70's then it was neoliberalism and privatization |
02:19 |
Peacock |
and now the pendulum's swinging back |
02:19 |
VanessaE |
not here :-/ |
02:20 |
Exio4 |
VanessaE: wait wait, 87? |
02:20 |
Peacock |
what do you call us agricultural subsidies? or all that money sunk into solar panels? :P |
02:20 |
VanessaE |
Exio4: 87 refers to a quantity of octane per some volume of gas |
02:20 |
Exio4 |
but, 87? you can't even get fuel with 87 octane here |
02:20 |
VanessaE |
routinely sold with 87 to 93 here. |
02:20 |
VanessaE |
my car demands 91+ |
02:20 |
Exio4 |
when i was child you could, now you can't find it anywhere |
02:21 |
VanessaE |
and you can buy "octane boost" here as well, if even 93 is too low for the car |
02:21 |
VanessaE |
of course they don't give two shits about the environment here. |
02:21 |
VanessaE |
Peacock: the conservatives here are trying ever and ever harder to privitize |
02:21 |
VanessaE |
privatize* |
02:24 |
Peacock |
well obviously, conservatives and ceo's have this revolving door relationship |
02:24 |
VanessaE |
yep |
02:24 |
Exio4 |
lol |
02:24 |
Exio4 |
i just saw a frog on my roof |
02:25 |
Peacock |
i think they prefer to be called the french |
02:25 |
VanessaE |
*ribbit* |
02:25 |
Peacock |
oh lol |
02:29 |
Peacock |
where can i get this? https://i.chzbgr.com/maxW500/7876436736/h99C1768B/ |
02:30 |
VanessaE |
heh |
02:30 |
kaeza |
VanessaE, pipeworks/compat.lua:7: bad argument #1 to 'pairs' (table expected, got nil) |
02:30 |
VanessaE |
checking... |
02:30 |
kaeza |
o wait |
02:31 |
VanessaE |
? |
02:31 |
Peacock |
find nil and kill him |
02:31 |
kaeza |
scratch that, my bad |
02:31 |
kaeza |
I am using a really minimal version of minimal, and don't even have furnaces :P |
02:31 |
* VanessaE |
scratches it.. |
02:31 |
VanessaE |
OW! fuck, it's bleeding now! |
02:32 |
kaeza |
lol |
02:32 |
Peacock |
thats okay, just whack nil over the head with a shovel, we can chop him and drop off the parts in various states |
02:33 |
Peacock |
or,, i can get the shovel, and you dispose of the witnesses |
02:33 |
VanessaE |
heh |
02:36 |
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02:37 |
fairiestoy |
Is dry shrub somehow reproducable? |
02:37 |
Peacock |
if you play it some barry white |
02:38 |
VanessaE |
plant a junglegrass in the desert and it'll dry out, if you're using my plantlife modpack |
02:38 |
fairiestoy |
iirc Landrush uses your plantlife lib |
02:38 |
fairiestoy |
okay, try it out. Thanks :3 |
02:40 |
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02:40 |
paramat |
o/ https://forum.minetest.net/viewtopic.php?id=7224 new multigrav mod |
02:43 |
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02:44 |
Peacock |
LOL http://youtu.be/Knab9oQIMOQ |
02:45 |
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02:49 |
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02:57 |
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02:59 |
paramat |
:D good video |
03:00 |
Peacock |
i loved it lol |
03:00 |
zat |
timetosleepkisses |
03:03 |
Peacock |
damn http://files.myopera.com/celebfan/albums/6921892/129138479146828132.jpg |
03:04 |
NakedFury |
omg I can finally log into youtube |
03:05 |
NakedFury |
that lady is awesome |
03:06 |
Peacock |
granny rage lol |
03:15 |
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03:43 |
* VanessaE |
pokes Peacock |
03:43 |
Peacock |
new record, sneezed 22 times |
03:44 |
VanessaE |
there he is |
03:48 |
paramat |
P, that 'late for a meeting' video you posted a while ago was amazing http://www.youtube.com/watch?v=wBqM2ytqHY4 |
03:49 |
Peacock |
major wtf moment lol |
03:50 |
paramat |
i like weird stuff |
03:52 |
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03:54 |
Peacock |
yeah but you gotta wonder what the author was on when he did it lol |
03:55 |
VanessaE |
haha |
04:00 |
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04:01 |
fairiestoy |
Is there any possible way to access the meta information of a node even if its currently not loaded? |
04:02 |
paramat |
Peacock, if you want a variety of large and small asteroids then increase PERSISTENCE1 to 0.6 or 0.7, the shapes will get more crazy |
04:03 |
fairiestoy |
From what i understood is that only the LVM can access nodes that are not loaded/generated yet ( i might be wrong though ) but im afraid that with that mechanic i can't access the meta info |
04:04 |
paramat |
Some noise talk: in the way that a 'contour line' connects points of equal height in a 2D heightmap, a 'contour surface' is a surface connecting points of equal noise value in a 3D perlin noise map |
04:05 |
paramat |
... the asteroids' surfaces are these 'contour surfaces'. |
04:05 |
VanessaE |
fairiestoy: no, and you are correct. |
04:06 |
VanessaE |
you cannot read nodes that are not loaded - you have to force it with LVM |
04:06 |
VanessaE |
or find another way to store the info you need, like a file in the world folder or so |
04:07 |
fairiestoy |
So forcing the load with LVM could work? Then taking the effort to get used to it should worth it i guess. |
04:07 |
fairiestoy |
VanessaE: thanks for the explanation |
04:08 |
VanessaE |
but why do you need to read it from the world? |
04:08 |
VanessaE |
I mean, what are you doing exactly? |
04:09 |
fairiestoy |
Its a bit long explanation. That technic mod bothers me because power can fall off when chunks have not loaded. I think i have a solution by queuing up machines in a network and pull the energy from there, even if they are not loaded with a timeout if they for example burn material. To realize this, i need to read or set the meta info of nodes in case of the responsible network IDs change somehow |
04:09 |
fairiestoy |
If this works, it could reduce lag caused by a technic mod ( for example ) |
04:10 |
fairiestoy |
due to the fact that ABMs will get kind of useless except maybe for furnaces or something |
04:11 |
fairiestoy |
Its an idea, but for that i needed this piece of information |
04:13 |
VanessaE |
interesting idea |
04:13 |
VanessaE |
if you think you can pull it off, great! |
04:18 |
ShadowNinja |
That kind of idea is nice, but hard to implement for many reasons. Tell me if you figure it out though. |
04:19 |
fairiestoy |
ShadowNinja: *IF* it works i let you know |
04:28 |
paramat |
hmmmm, hi, thought i'd calculate noise index like this https://forum.minetest.net/viewtopic.php?pid=116584#p116584 |
04:31 |
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04:36 |
hmmmm |
oh... that works sure |
04:36 |
hmmmm |
but you're assuming that the size of the entire area is always going to be 80x80x80 |
04:36 |
hmmmm |
that can easily change if someone sets the "chunksize" setting in minetest.conf |
04:37 |
hmmmm |
the only assumptions that you can make related to size are: |
04:37 |
VanessaE |
ah HAH! a dev rears his head! |
04:37 |
VanessaE |
*pounce* |
04:37 |
VanessaE |
:) |
04:38 |
hmmmm |
- the chunk size x and z will always be a square (that is, the side len of x == the side len of z) |
04:38 |
hmmmm |
- the chunk size will always be a multiple of the block size (16 by default, unless you edit the hardcoded constant) |
04:38 |
hmmmm |
-the chunk size will always be greater than 0 |
04:39 |
hmmmm |
that said, |
04:39 |
hmmmm |
local sidelen = maxp.x - minp.x + 1 |
04:40 |
hmmmm |
local heightlen = maxp.y - minp.y + 1 |
04:40 |
hmmmm |
local ni = z * sidelen * heightlen + y * sidelen + x |
04:42 |
paramat |
thanks! |
04:42 |
ShadowNinja |
He disapeared. :-( |
04:42 |
paramat |
he went out in style |
04:43 |
ShadowNinja |
VanessaE: Hold him tight next time. ;-) |
04:46 |
VanessaE |
heh |
04:47 |
paramat |
sometimes i wonder if taller thinner chunks would be better, it would make mapgen with high terrain easier, say 32x32x320 |
04:48 |
VanessaE |
you mean 32x320x32 |
04:48 |
paramat |
... but the cubic chunk is universal and directionally unbiased |
04:48 |
paramat |
V, yes |
04:48 |
VanessaE |
but I think the real problem is just being able to generate chunks without causing the rest of the engine to hang |
04:48 |
VanessaE |
generating over at +30000 should not have any effect on stuff over at -1500, etc. |
05:28 |
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05:29 |
reactor |
Hello. |
05:30 |
VanessaE |
hi |
05:38 |
reactor |
How's the science? |
05:39 |
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05:39 |
Peacock |
still haven't found dark matter |
05:39 |
Peacock |
and kepler 78b shouldn't exist |
05:39 |
Peacock |
apart from that, not much |
06:03 |
reactor |
Dark matter apparently exists. Motion of distant sky bodies idicates that. |
06:03 |
reactor |
s/idi/indi/ |
06:07 |
reactor |
Again, what character is used for linebreak in signs? |
06:07 |
VanessaE |
pipe. |
06:07 |
reactor |
km |
06:07 |
reactor |
mk |
06:08 |
VanessaE |
text here<space><pipe><space>more text here |
06:08 |
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06:08 |
reactor |
Uh. Never worked here. Was it a recent change? |
06:08 |
VanessaE |
well that's what homedecor uses |
06:09 |
VanessaE |
I think pilzadam's signs do also |
06:09 |
VanessaE |
but default ones have no such feature |
06:12 |
reactor |
oh |
06:12 |
reactor |
mk |
06:18 |
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06:44 |
reactor |
Where'd Jordach go? |
06:52 |
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07:06 |
reactor |
VanessaE: can I look at the top view of your 30004? |
07:06 |
reactor |
I've got a bit lost. |
07:17 |
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08:26 |
sfan5 |
hi everyone |
08:27 |
reactor |
o/ |
08:27 |
nore |
hi |
08:48 |
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09:46 |
JamesTait |
Good morning all; happy Friday and happy Authors' Day! :-D |
09:47 |
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11:03 |
markveidemanis |
Hi |
11:03 |
markveidemanis |
I messed up my keyboard again |
11:04 |
markveidemanis |
also i completed Half Life 2, Episode 1 and Episode 2 |
11:04 |
markveidemanis |
:P |
11:05 |
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11:28 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Move new core devs to the "Core Developpers" section of mainmenu. 6e17503208 2013-11-01T04:27:50-07:00 http://git.io/BBktuQ |
11:31 |
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12:15 |
Evergreen |
Oh, hey Jordach |
12:16 |
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12:16 |
Jordach |
https://github.com/yvt/openspades/releases/tag/v0.0.9 :> |
12:17 |
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12:17 |
Jordach |
Evergreen, http://i.imgur.com/hHDsCJH.png |
12:17 |
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12:18 |
Evergreen |
I like the style, it also kind of looks like tf2 |
12:18 |
Jordach |
they're real weapons, but have different rises and flats |
12:18 |
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12:19 |
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12:20 |
Evergreen |
Yeah, I know |
12:21 |
Evergreen |
I'd have to say in most FPS games, I'm either the strategic class, or the one dual wielding some form of automatic gun |
12:32 |
Jordach |
protip: campers eventually will have their location shown to everyone on the mini map, can also be seen through walls, and quick scopes are unaccurate (gun accuracy is 0%) |
12:35 |
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12:39 |
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12:40 |
jokkujeko |
Poor cat.... http://www.youtube.com/watch?v=1hPxGmTGarM |
12:41 |
jokkujeko |
... |
12:52 |
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12:53 |
ccc |
poor cat... http://www.youtube.com/watch?v=1hPxGmTGarM |
12:53 |
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12:53 |
harrison |
http://www.youtube.com/watch?v=pI4IYRT-Msw&feature=youtu.be |
12:54 |
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12:54 |
ccc |
poor cat... http://www.youtube.com/watch?v=1hPxGmTGarM |
12:54 |
Jordach |
ccc, shut up |
12:54 |
Jordach |
JamesTait, you here |
12:54 |
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12:55 |
JamesTait |
Yup. |
12:55 |
Jordach |
5ffa624agateway/web/freenode/ip.95.250.98.74 <- repeating messages |
12:55 |
Jordach |
or seems to be |
12:55 |
JamesTait |
Ah, we have a problem. |
12:55 |
harrison |
in response to an assertion by mr john carmack who is wrong |
12:55 |
Jordach |
the links are identical -- and the IP appears to be the same |
12:55 |
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12:56 |
ZangZingProjectA |
What is this???????????? O-o http://redryan2009.deviantart.com/art/guy-to-Samantha-1-6-342147879?q=favby%3Apatricio3000%2F43263452&qo=37 |
12:57 |
Jordach |
JamesTait, ^= |
12:57 |
ZangZingProjectA |
XD |
12:57 |
Jordach |
!ban ZangZingProjectA |
12:58 |
Jordach |
you don't fucking IP BAN MinetestBot |
12:58 |
TheLastProject |
lol |
12:58 |
TheLastProject |
Even MY bot does that correctly |
12:58 |
TheLastProject |
:3 |
12:58 |
Jordach |
!unban ZangZingProjectA |
12:58 |
Jordach |
JamesTait, wanna do what you do best |
12:58 |
JamesTait |
Jordach, yep, just getting support. |
12:58 |
ZangZingProjectA |
What is JamesTait? |
12:59 |
TheLastProject |
Isn't there an OP which can do "/msg ChanServ ban nick"? |
12:59 |
TheLastProject |
ChanServ should IP-ban AFAIK |
12:59 |
Exio4 |
you can't ban with chanserv |
12:59 |
Exio4 |
Jordach: gimme op |
12:59 |
reactor |
ChavServ |
12:59 |
Exio4 |
it will automatic ban him :> |
12:59 |
TheLastProject |
Exio4: Oh, really? I use ChanServ to ban every now and then... |
12:59 |
Exio4 |
TheLastProject: it can akick and quiet, but not ban |
13:00 |
ZangZingProjectA |
cookie cliler battle... ♥∞ |
13:00 |
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erry joined #minetest |
13:00 |
Jordach |
woo erry ftw |
13:00 |
Exio4 |
a wild erry appears |
13:00 |
JamesTait |
Hi erry. o/ |
13:00 |
ZangZingProjectA |
captured! |
13:00 |
erry |
hi! |
13:00 |
TheLastProject |
Interesting, perhaps it was another ChanServ which did that then |
13:01 |
TheLastProject |
There are so many different IRC services :P |
13:01 |
Exio4 |
and irc services configuration! |
13:01 |
Exio4 |
s |
13:01 |
ZangZingProjectA |
http://www.youtube.com/watch?v=P99oYB2-pRg |
13:02 |
Exio4 |
i found an use for the broken HDD! |
13:02 |
Jordach |
5ffa624agateway/web/freenode/ip.95.250.98.7 <- has been the culprit for the last 10-15 mins |
13:02 |
ZangZingProjectA |
you can make a wii homebrew for minetest? |
13:03 |
* Exio4 |
throws his broken HDD at ZangZingProjectA |
13:08 |
reactor |
VanessaE: may I query you? |
13:08 |
* arsdragonfly_ |
throws his too |
13:09 |
VanessaE |
hm? |
13:09 |
VanessaE |
sure |
13:17 |
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13:28 |
CraigyDavi |
hello |
13:29 |
VanessaE |
hi |
13:29 |
markveidemanis |
Hi |
13:29 |
CraigyDavi |
Does anyone know how I can stop rollback from failing? There was some massive griefing on my server and It says rollback FAILED. |
13:30 |
VanessaE |
no clue on that |
13:30 |
VanessaE |
I have never had it fail |
13:33 |
CraigyDavi |
ok. I think I might disable buckets. or find a way of disabling the massive stone volcanoes that appear when water is placed on lava. |
13:35 |
CraigyDavi |
If anyone wants too see:http://imgur.com/pGPLYbE. I rollbacked most of it but some of it failed. |
13:36 |
VanessaE |
protip - put spaces around URLs so they're clickable :) |
13:36 |
VanessaE |
that IS a bit of a mess ain't it |
13:36 |
VanessaE |
I'm kinda surprised rollback couldn't clean that up |
13:37 |
VanessaE |
in the meantime, use worldedit to replace all water sources in the area, above +1m, with air |
13:37 |
VanessaE |
(and flowing water too, or just let it dissipate) |
13:39 |
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13:40 |
CraigyDavi |
okill do that |
13:41 |
jojoa1997 |
hi |
13:46 |
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13:49 |
jojoa1997 |
what do i add to minetest.conf to enable RBAs shaders |
13:49 |
jojoa1997 |
on his version of minetest |
13:51 |
VanessaE |
the shaders branch doesn't work right |
13:51 |
VanessaE |
don't use it |
13:52 |
jojoa1997 |
i am testing it |
13:52 |
jojoa1997 |
these right? |
13:52 |
jojoa1997 |
enable_bumpmapping = 1 enable_parallaxmapping = 1 |
13:52 |
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14:09 |
VanessaE |
well, that android port is an EPIC FAIL...at least the free one is. |
14:09 |
VanessaE |
(at least, on my little tablet) |
14:10 |
reactor |
hmm |
14:10 |
reactor |
!up vanessae.mine.be |
14:10 |
MinetestBot |
vanessae.mine.be:30000 seems to be down |
14:10 |
VanessaE |
.bz |
14:10 |
reactor |
!up vanessae.mine.bz |
14:10 |
MinetestBot |
vanessae.mine.bz:30000 is up (326ms) |
14:10 |
reactor |
!up vanessae.mine.bz:30004 |
14:10 |
MinetestBot |
reactor: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' |
14:10 |
reactor |
!up vanessae.mine.bz 30004 |
14:10 |
MinetestBot |
vanessae.mine.bz:30004 is up (226ms) |
14:11 |
reactor |
Hmm. |
14:11 |
Jordach |
VanessaE, how |
14:11 |
VanessaE |
Jordach: https://forum.minetest.net/viewtopic.php?pid=116615#p116615 |
14:12 |
Jordach |
VanessaE, oh |
14:13 |
CraigyDavi |
man, this is worse than i thought |
14:13 |
CraigyDavi |
both players who made the mess has all privs |
14:13 |
CraigyDavi |
and i can't revoke them... |
14:14 |
Jordach |
CraigyDavi, edit auth.txt |
14:14 |
Jordach |
scramble both passwords -- eg that block of random stuff, and revoke their privs |
14:15 |
CraigyDavi |
ok will do thanks |
14:15 |
CraigyDavi |
also I have a wierd lighting now |
14:15 |
CraigyDavi |
there are dark splodges on the ground |
14:15 |
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14:15 |
CraigyDavi |
can that be fixed? |
14:15 |
Jordach |
VanessaE, lemme just ask the android crack teams - let's see what they think of minetest |
14:16 |
CraigyDavi |
its probalbly because of all the lava that was there |
14:16 |
Jordach |
CraigyDavi, correct |
14:16 |
Jordach |
fire does this too |
14:16 |
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14:18 |
twoelk |
planting small trees (so they can easily be taken down) to fixes some lighting issues |
14:18 |
CraigyDavi |
can i remove thi somehow? |
14:18 |
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14:18 |
CraigyDavi |
ok |
14:19 |
twoelk |
*-to |
14:20 |
CraigyDavi |
wow if I search server in the auth.txt there are a lot of people with that priv! |
14:22 |
VanessaE |
CraigyDavi: you can also use the //fixlight command in worldedit |
14:22 |
VanessaE |
it'll try to fix the lighting in the selected region |
14:22 |
CraigyDavi |
cool ill do that do I need |
14:23 |
VanessaE |
another solution is to spawn a bunch of gravel or sand a few meters above the affected area, whichever you DON'T already have in the area, make it fall, then //replace it with air. |
14:23 |
VanessaE |
this is a slow method but it works when //fixlight doesn't |
14:23 |
CraigyDavi |
ok thanks |
14:27 |
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14:29 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Raise the maximum node limit to 0x7fff 8bc68645cb 2013-11-01T07:27:23-07:00 http://git.io/MeJ5iw |
14:29 |
VanessaE |
\o/ |
14:29 |
reactor |
o/ |
14:29 |
nore |
yay! |
14:29 |
ShadowNinja |
:-) |
14:30 |
VanessaE |
about frackin' time : |
14:30 |
VanessaE |
:D |
14:30 |
harrison |
mcef http://www.youtube.com/watch?v=MKwAS5omW_w |
14:30 |
reactor |
It's funny how Dan_D stopped coming here after my pedo/police scene. |
14:30 |
harrison |
he was an australian pedosupial? |
14:31 |
sfan5 |
!title |
14:31 |
MinetestBot |
sfan5: Not Knot (Part 2/2) - YouTube |
14:32 |
harrison |
throw another shrimp on the klaus barbie? |
14:39 |
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14:42 |
VanessaE |
bbl |
14:42 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Made unknown nodes stop falling nodes properly and shorten lines 2f10cfb226 2013-11-01T07:33:29-07:00 http://git.io/NPl3QA |
14:44 |
Jordach |
btw, i found something suspicious on google http://bit.ly/HsVvct |
14:45 |
Jordach |
it's a link to a deleted minecraftforum post |
14:45 |
Jordach |
and it reeks of the android minetest |
14:46 |
ShadowNinja |
Hah. |
14:46 |
CraigyDavi |
that's suspicious o_O |
14:46 |
ShadowNinja |
I would really like to have that open-sourced in full. |
14:47 |
Jordach |
!title |
14:47 |
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14:47 |
MinetestBot |
Jordach: Minetest Pocket edition is online - Minecraft Forum |
14:47 |
ShadowNinja |
They have to release enging modifications, but not the whole thing. (AFAIK) |
14:47 |
Jordach |
let celeron55 handle this, he actually has the copyright |
14:48 |
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14:49 |
reactor |
Soosnule. |
14:49 |
fossphur |
Hello! |
14:50 |
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14:50 |
fossphur |
hey ShadowNinja, is the area protect mod made by you? |
14:51 |
ShadowNinja |
fossphur: The "areas" mod is made by me, yes. |
14:52 |
fossphur |
I'm kind of new to minetest and have been running a server for the school where I work but we have huge griefing problems so I was looking at using "areas" to give each student their own safe zone |
14:52 |
fossphur |
I'm having trouble getting it to work though |
14:53 |
CraigyDavi |
is that the advanced areas protection mod? Or another protection mod? |
14:53 |
fossphur |
Yes the advanced one |
14:53 |
NekoGloop |
http://www.youtube.com/watch?v=Thi2pTXBQbA ~ |
14:54 |
fossphur |
From what I've been reading today i need a dev version of minetest to get it to work |
14:54 |
fossphur |
but I haven't found a dev version that works at all for me |
14:54 |
ShadowNinja |
Yes, you do. |
14:54 |
ShadowNinja |
fossphur: Windows? |
14:54 |
fossphur |
windows |
14:54 |
fossphur |
I think maybe its a 64 bit issue |
14:55 |
fossphur |
if I have to, I can swap to using a 32 bit computer to run the server |
14:55 |
ShadowNinja |
fossphur: See the "Unofficial builds" section on minetest.net/download. |
14:55 |
CraigyDavi |
use fess's builds for 64 bit: https://forum.minetest.net/viewtopic.php?id=6745 |
14:55 |
CraigyDavi |
it works well with 64 bit computers |
14:56 |
Jordach |
fossphur, 64bit can run 32bit |
14:56 |
fossphur |
Thats what I thought |
14:56 |
fossphur |
I was expecting it to work |
14:56 |
Jordach |
but 32bit cannot run 64bit apps |
14:56 |
fossphur |
but I was getting grey screen or just a complete crash |
14:56 |
Jordach |
64 can go backwards, 32 cannot go forwards |
14:56 |
fossphur |
both with fess and the other versions which I tried |
14:57 |
fossphur |
I'll get a fresh download of Fess to try here at home |
14:57 |
CraigyDavi |
When does it crash? When you start the game, or a world? |
14:58 |
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14:58 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Add a callback: minetest.register_on_craft(itemstack, player, bd6d4666ab 2013-11-01T07:55:34-07:00 http://git.io/8mLXpQ |
14:58 |
fossphur |
good question. I think maybe when I start the world but I am going to check |
14:59 |
fossphur |
ok a fresh fess with no mods and no messing in the config works fine here, so now that I know I'm on the right track I'll try adding the mods back in |
15:00 |
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15:00 |
MinetestBot |
GIT: 0gb-us commited to minetest/minetest: Fixed ignoring of "diggable" property of nodes. 53ab2f8def 2013-11-01T07:58:41-07:00 http://git.io/zMXvAg |
15:01 |
CraigyDavi |
maybe it crashes when you use a differnet driver. Use OpenAL, the other video drivers crash for me. |
15:01 |
arsdragonfly_ |
nice to see so many coding activities these days :D |
15:02 |
fossphur |
it could be one of the mods causing it |
15:02 |
fossphur |
i have quite a few and probably could take some out |
15:02 |
Jordach |
CraigyDavi, OpenGL |
15:02 |
Jordach |
OpenAL is audio |
15:02 |
fossphur |
I've had a creative and a survival running at the school for 2 weeks and it didnt take very long for everything to be covered in lava |
15:02 |
CraigyDavi |
ah yes OpenGL, silly me. |
15:03 |
fossphur |
I knew what you meant :D |
15:03 |
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15:03 |
fossphur |
the other issue is, the computer I usually run it from is running server2008 r2 |
15:03 |
fossphur |
which isn't exactly windows7 |
15:03 |
fossphur |
oh wow see it works fine here on windows 7 64 bit |
15:04 |
fossphur |
all the clients connecting would be windows 7 32 bit |
15:04 |
fossphur |
maybe its just an issue with that computer at work |
15:05 |
CraigyDavi |
maybe |
15:06 |
fossphur |
still |
15:06 |
fossphur |
oh wait thats right |
15:06 |
fossphur |
the clients don't need the areas mod since its a server mod, right? |
15:06 |
Jordach |
yup |
15:06 |
Exio4 |
clients don't need any type of mods |
15:06 |
Jordach |
clients to the server do not need to be modded |
15:07 |
Exio4 |
ALL mods are server-side |
15:07 |
fossphur |
i still get it backwards because of minecraft |
15:07 |
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15:07 |
Jordach |
fossphur, bit versions do not make a difference to connecting to servers |
15:07 |
fossphur |
thats a relief too |
15:07 |
Jordach |
i use 32bit and VanessaE uses 64biyt |
15:07 |
Jordach |
bit* |
15:07 |
Jordach |
yet i can play fine on her survival world |
15:07 |
fossphur |
is it going to matter if the server is running this fess buid and the clients the standard ones? |
15:08 |
PilzAdam |
Hello everyone! |
15:08 |
fossphur |
good evening/morning/afternoon! |
15:09 |
Exio4 |
good night PilzAdam |
15:09 |
Exio4 |
\o/ |
15:09 |
CraigyDavi |
no all they will get is a message saying this might not be fully compatible |
15:09 |
reactor |
Night, Pliz. |
15:09 |
Jordach |
CraigyDavi, only if the server version and client version are too far apart |
15:10 |
Jordach |
eg, 0.4.7 and current developer builds |
15:10 |
CraigyDavi |
yeah |
15:10 |
fossphur |
well I dont think that will matter |
15:10 |
fossphur |
they all ignore every error message and pop up they ever see lol |
15:10 |
CraigyDavi |
lol |
15:10 |
ShadowNinja |
fossphur: The clients are mostly forward and backward compatible. Although there might be glitches here and there, like chests not working, if you have different versions. |
15:11 |
fossphur |
hmm |
15:11 |
fossphur |
it's worth a try anyway |
15:11 |
fossphur |
if they don't work I can look at changing the build they're on |
15:11 |
CraigyDavi |
do the clients have 0.4.7 stable? |
15:11 |
fossphur |
yes |
15:11 |
fossphur |
i've got complete control of client installs |
15:11 |
CraigyDavi |
and you have 0fess build stable? |
15:12 |
fossphur |
well I will have, if I can get it to work back at the site |
15:12 |
fossphur |
:D |
15:12 |
CraigyDavi |
Yeah that should be fine, exactly what I use for my server. |
15:13 |
fossphur |
I think our computer room might be going out of service soon so I hope the kids can get some fun times in before it goes |
15:13 |
fossphur |
soon = maybe end of this year, maybe next year |
15:13 |
fossphur |
not THAT soon |
15:20 |
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15:21 |
twoelk |
fossphur: so that is sort of a school project? |
15:21 |
fossphur |
well not really |
15:22 |
fossphur |
I'm the computer janitor at a school |
15:22 |
fossphur |
so I choose what gets installed |
15:22 |
twoelk |
well some room at school with pupils in their spare time |
15:22 |
twoelk |
+? |
15:22 |
fossphur |
mostly its just for them to play with when they have free time |
15:22 |
twoelk |
what age groups? |
15:23 |
fossphur |
I was hoping a teacher would be interested in using it with their class but so far noone's biting |
15:23 |
fossphur |
quite young, 5-12 |
15:23 |
fossphur |
its mostly the older kids who play |
15:23 |
fossphur |
I know some schools do use minecraft as a learning tool |
15:24 |
fossphur |
I was more hoping just to get more kids engaged with the computers and interested in being in the computer room |
15:24 |
CraigyDavi |
Yeah I think it's a great idea! |
15:24 |
fossphur |
some of the kids learned about IP addresses and hosting servers just from mucking around with YSFlight sim |
15:24 |
fossphur |
you can do your own multiplayer with that |
15:24 |
twoelk |
yeah read some of those reports on mc at school |
15:24 |
fossphur |
so they'll learn more if its fun and they're interested |
15:25 |
fossphur |
so far the most interesting thing is buckets of lava on other people's houses though :\ |
15:25 |
twoelk |
they some times had to turn of the hurt system because all the kids did was punch eacg other |
15:25 |
fossphur |
yeah I did the same with minetest |
15:25 |
twoelk |
that in fact is very interesting |
15:25 |
fossphur |
I've made it so that they can all fly all the time since that's easier to explore and build |
15:26 |
twoelk |
and fun |
15:26 |
twoelk |
and instant reaction |
15:26 |
fossphur |
but they have to eat apples or starve :D |
15:26 |
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15:26 |
reactor |
maybe twoelktion? |
15:27 |
fossphur |
probably the best reaction I had was the principal asking me where he could get a copy of minetest for his son to play at home, since everyone thinks its better than minecraft |
15:27 |
twoelk |
react5or, carefull that could be missread |
15:27 |
twoelk |
damn thick fingers today |
15:27 |
thexyz |
think it may be a good idea to set ENTRYMSG and make it contain a list of international channels, like "English channel: #minetest, РуÑÑкий канал: #minetest-ru, " and so on |
15:29 |
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15:29 |
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15:30 |
Inocudom |
The zamboey winds be blowing fierce where I am in Pennsylvania. They be from the Halloween >:O Dericho. |
15:31 |
MinetestBot |
GIT: Novatux commited to minetest/minetest_game: Change hoe_on_use to farming.hoe_on_use, for use and override by mods. 066d23cdfd 2013-11-01T08:31:01-07:00 http://git.io/w8lYRg |
15:32 |
Inocudom |
How was the gigastorm where you lived in the states? When the storm came to my place... quite a frightening sight. Rain like a waterfall and microbursts of 50 MPH. Like a small Hurricane Sandy. |
15:33 |
Jordach |
http://i.imgur.com/rUvme0N.png |
15:33 |
Inocudom |
That all was 5:00 AM in the morning. Better get used to gigastorms like these and zamboey winds, because they are becoming very normal, very common. |
15:33 |
* Jordach |
pokes sfan5 |
15:34 |
* sfan5 |
pokes Jordach |
15:34 |
twoelk |
fossphur, maybe you could open a "Minetest at school" thread and report some of the stuff. That might help others on similar projects. |
15:34 |
Jordach |
seen teh sniper :D |
15:34 |
Inocudom |
I made the term zamboey up by the way. The sound is fitting. |
15:34 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest_game: Remove trailing tabs from empty lines in stairs 3c0fa5f8b0 2013-11-01T08:34:24-07:00 http://git.io/11DwWA |
15:34 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest_game: Add and use the stick group 7b8ad5786c 2013-11-01T08:34:24-07:00 http://git.io/AF5WFw |
15:35 |
fossphur |
twoelk I like that idea. At the moment I haven't got it working quite how I'd like though :D |
15:35 |
sfan5 |
Jordach: awesom |
15:35 |
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reactor joined #minetest |
15:35 |
Jordach |
sfan5, im mastering my blender powah |
15:35 |
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reactor joined #minetest |
15:35 |
Jordach |
fun fact: reactor uses irissi |
15:35 |
Jordach |
-i |
15:36 |
Evergreen |
https://github.com/minetest/minetest_game/pull/197 |
15:36 |
Evergreen |
\o/ |
15:36 |
ShadowNinja |
Jordach: Or fakes CTCP VERSION. ;-) |
15:36 |
Inocudom |
Commits are being made again. Now, we just need more people to test RealBadAngel's new shaders by making a build of his fork. He fixed his fork so the shaders are there now. |
15:36 |
reactor |
Jordach: ? |
15:37 |
nore |
Evergreen, it needs rebase |
15:37 |
Evergreen |
Okay then, will do |
15:37 |
reactor |
Jordach: what's wrong about irssi? |
15:37 |
Inocudom |
Though, sfan5 made a Windows build of RealBadAngel's fork. |
15:37 |
Jordach |
nothing, just pointing it out :D |
15:37 |
reactor |
Oh. |
15:37 |
reactor |
Mk. |
15:37 |
Jordach |
y u no merge capes |
15:37 |
Exio4 |
awesome irc clients need to be pointed out |
15:37 |
Exio4 |
true |
15:37 |
* Exio4 |
uses weechat tho :P |
15:37 |
Evergreen |
How do I rebase things in git? haven't had much experience with pull requests |
15:37 |
reactor |
Meh. Capes. |
15:38 |
reactor |
XChat sucks and needs to die, by the way. |
15:38 |
nore |
Evergreen: git remote add upstream https://github.com/minetest/minetest_game |
15:38 |
nore |
git fetch upstream |
15:38 |
ShadowNinja |
Evergreen: "git checkout master && git pull upstream master && git rebase master <branchname>" |
15:38 |
PilzAdam |
reactor, trolling again? |
15:38 |
reactor |
Not only die, but be in a world of shit. |
15:39 |
reactor |
PilzAdam: nope. Honestly. |
15:39 |
PilzAdam |
suuuuure |
15:39 |
Inocudom |
Jordach, how well could you render a bumble bee in the style of Minecraft? I am curious to see. The maker of simple_mobs models probably could, wherever he is. |
15:39 |
reactor |
PilzAdam: -_- |
15:39 |
nore |
ShadowNinja, won't work |
15:39 |
nore |
(it is master branch too) |
15:39 |
Jordach |
Inocudom, later |
15:40 |
nore |
so what I did + git rebase upstream/master |
15:40 |
nore |
after that, fix the conflicts |
15:40 |
reactor |
PilzAdam: if I were trolling, I would call you PlizAdam. |
15:40 |
Jordach |
im currently interested in making low poly, but comic style models |
15:40 |
nore |
then git add conflicted files |
15:40 |
nore |
and git rebase --continue |
15:40 |
reactor |
Jordach: comic sans ms? |
15:40 |
Jordach |
reactor, HELLO NO |
15:41 |
reactor |
I agree. That font needs to die by a terrible death. |
15:41 |
Exio4 |
oh man |
15:41 |
Exio4 |
this pizza |
15:41 |
Exio4 |
is awesome |
15:41 |
reactor |
is harmful |
15:41 |
harrison |
i told her "baby it can't work out between us / i'm a mental high genius / you're a dental hygienist " |
15:41 |
ShadowNinja |
harrison: ? |
15:43 |
Evergreen |
nore: Is that better? |
15:43 |
harrison |
there would obviously be cognitive mismatch issues in such a relationship |
15:44 |
nore |
Evergreen, no... there should not be all the other commits |
15:44 |
reactor |
harrison: pwned. |
15:44 |
reactor |
I mean, self-pwned. |
15:44 |
nore |
(but perhaps ShadowNinja knows out to fix that) |
15:44 |
nore |
as for me, I don't |
15:44 |
Evergreen |
I messed something up in the rebase process |
15:44 |
Evergreen |
What should I do? |
15:45 |
Inocudom |
Jordach, here is a new build of RealBadAngel's shader fork made by sfan5: https://forum.minetest.net/viewtopic.php?id=1523 |
15:46 |
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reactor joined #minetest |
15:46 |
Inocudom |
Actually, this is a better link to the build: https://forum.minetest.net/viewtopic.php?pid=116608#p116608 |
15:46 |
PilzAdam |
VanessaE, ping |
15:47 |
reactor |
Shitty modem PSU. |
15:47 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Don't remove background of games in submenus 1cbba877ff 2013-11-01T08:46:25-07:00 http://git.io/cMx21Q |
15:47 |
ShadowNinja |
Evergreen: Run "git reset --hard HEAD~7". |
15:47 |
Inocudom |
Do try to test this build by sfan5 of RealBadAngel's shader branch. If RealBadAngel is to ever complete such a guargantuan task, he will need support. |
15:48 |
reactor |
Since when PSUs stopped holding their intended load? |
15:48 |
Evergreen |
So that rolls back to the 2 commit, I see |
15:48 |
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15:48 |
reactor |
john_minetest: o/ |
15:48 |
reactor |
john_minetest: come? |
15:49 |
Evergreen |
Now how do I push it to the github repo? |
15:49 |
Exio4 |
hi john_minedash |
15:49 |
ShadowNinja |
Evergreen: You don't actually set paramtype2 = "facedir"... |
15:49 |
reactor |
Oh. I forgot. |
15:49 |
reactor |
Hello everyrobot. |
15:49 |
Inocudom |
Testing this build by sfan5 of RealBadAngel's shader branch should give you something fun to do, reactor: https://forum.minetest.net/viewtopic.php?pid=116608#p116608 |
15:49 |
Evergreen |
? |
15:50 |
reactor |
Jordach: and when exactly did you ctcp version me?! |
15:50 |
Jordach |
[13:24:54] <reactor> 19:08 -!- Irssi: Starting query in 1_freenode with VanessaE |
15:50 |
Inocudom |
RealBadAngel is working on parallax mapping, better bumpmapping (nore more black blocks with it,) and water shaders. |
15:50 |
Jordach |
does that sound familiar |
15:50 |
ShadowNinja |
john_minetest: No, ge already has the commits. |
15:50 |
Evergreen |
ShadowNinja, What is the problem? |
15:50 |
ShadowNinja |
he* |
15:51 |
nore |
Inocudom, ping :( |
15:51 |
ShadowNinja |
Evergreen: You need paramtype2 = "facedir" for it to be rendered correctly. |
15:51 |
reactor |
Jordach: ? |
15:51 |
Inocudom |
Ping? What do you mean? |
15:51 |
reactor |
Jordach: A lot of clients say that. |
15:51 |
Exio4 |
Irssi: |
15:52 |
nore |
you pinged me... |
15:52 |
reactor |
AAAH! HELP! HACKERS ARE PINGING ME! |
15:52 |
nore |
(nore more black blocks <-- there |
15:53 |
Evergreen |
ShadowNinja, In mapgen.lua? |
15:53 |
Inocudom |
I was aiming for reactor. I think he would enjoy testing RealBadAngel's shaders. |
15:53 |
reactor |
Inocudom: ? |
15:53 |
Inocudom |
This reactor: https://forum.minetest.net/viewtopic.php?pid=116608#p116608 |
15:54 |
reactor |
Huh? |
15:54 |
Inocudom |
RealBadAngel's shaders fork. If more people test it, progress with the shaders could be better. |
15:55 |
reactor |
Oh. |
15:55 |
Inocudom |
That link leads to a build of the fork made for windows by sfan5. |
15:55 |
reactor |
So you need someone to test these on BSD? |
15:55 |
Inocudom |
You don't use Windows? |
15:55 |
reactor |
Sorry. |
15:55 |
* Evergreen |
pokes ShadowNinja |
15:56 |
Inocudom |
Might be able to compile the fork on your sytem. Look at the first post of that topic to find the github repository. |
15:56 |
Exio4 |
poor Inocudom :P |
15:56 |
* reactor |
smiles at Evergreen while reaching for the chainsaw. |
15:56 |
Exio4 |
found a non-windowze-user |
15:56 |
reactor |
Inocudom: aighty |
15:57 |
Inocudom |
RealBadAngel is a very busy person, so he would appreciate it if people would test his shaders. |
15:57 |
ShadowNinja |
Evergreen: No, in the node definition. |
15:58 |
Evergreen |
I though that's what I had in the code. :S |
15:58 |
reactor |
Inocudom: can't find anything there eh |
15:58 |
reactor |
Oh. It's 12 pages! |
15:58 |
reactor |
My god, people. Why don't you use mailing lists! |
15:58 |
reactor |
Forums are so hard to navigate. |
15:58 |
* reactor |
reaches out for the rodent, again. |
15:59 |
reactor |
Oh, that thread is about Windows build. |
16:03 |
CraigyDavi |
Hmm. I thought the lighting bug caused by dissapearing lava is fixed. |
16:04 |
CraigyDavi |
Yet there are lighting issues on my server and its using 0.4.7-dev |
16:05 |
reactor |
Inocudom: could you point me to the sources, please? |
16:05 |
reactor |
I would be excited to try shaders on this rig. |
16:05 |
reactor |
It's not too old to use them, is it? |
16:06 |
Inocudom |
Here are the RealBadAngel's sources: https://github.com/RealBadAngel/minetest_GLSLshaders |
16:06 |
Inocudom |
Glad to see your enthusiasm for his shaders. Be sure to post feedback in the topic. |
16:07 |
thexyz |
http://img.leprosorium.com/1977668 |
16:08 |
reactor |
I'm on it. |
16:08 |
reactor |
Oh. I'm not sure about the forum, Inocudom. |
16:08 |
reactor |
I could mail you the results if you provided me email. |
16:09 |
reactor |
I'm not really catching up with all these web interfaces. |
16:09 |
reactor |
They're too confusing. |
16:09 |
Inocudom |
You should main the results to RealBadAngel instead. Those are his shaders. |
16:10 |
reactor |
Does he have mail? |
16:10 |
Jordach |
sfan5, Evergreen: http://i.imgur.com/GldgUv3.png |
16:10 |
Inocudom |
Does anyone know RealBadAngel's email adress? |
16:10 |
Jordach |
Inocudom, check core devs page in minetest |
16:10 |
sfan5 |
Jordach: color \o/ |
16:10 |
Inocudom |
Okay. |
16:11 |
reactor |
mk |
16:13 |
reactor |
Inocudom: y u use Windows? |
16:14 |
Inocudom |
I have The Sims 2 and The Sims 3. |
16:14 |
Inocudom |
That is why. |
16:14 |
reactor |
Shouldn't they run under emulators, too? |
16:14 |
Jordach |
reactor, not very well |
16:14 |
Jordach |
even SimCity plays like shit |
16:15 |
reactor |
What machine specs? |
16:16 |
Jordach |
reactor, Simcity 2 needs something that runs DoS |
16:17 |
Jordach |
or Windows 9X |
16:17 |
Jordach |
the graphics fail to render correctly |
16:17 |
Inocudom |
I can't find RealBadAngel in the list. |
16:17 |
reactor |
Jordach: s/DoS/DOS/ |
16:17 |
reactor |
Ask GLaDOS to run it for you. |
16:17 |
Jordach |
Inocudom, ^ |
16:18 |
reactor |
Also, uh. |
16:18 |
reactor |
I could run GTA-SA under Wine. |
16:18 |
reactor |
On a machine from 2004. |
16:18 |
reactor |
I could also play Portal 2. But on a newer rig, ofc. |
16:18 |
Inocudom |
Oh, there it is. mkrealbadangel.pl is the email adress of RealBadAngel, reactor. Send your comments about the shaders there. |
16:19 |
reactor |
buildlink3.mk |
16:19 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest_game: Fix stone and wooden axe being slower than hand 672fdbcc11 2013-11-01T09:16:47-07:00 http://git.io/IcpXmg |
16:19 |
reactor |
mkay |
16:19 |
Jordach |
FINALLY |
16:19 |
Jordach |
thank fuck for that |
16:20 |
Inocudom |
Remeber, constuctive criticism. RealBadAngel is going through some tough times. |
16:20 |
Jordach |
it's about minetest...of course it's going to be constructive... :> |
16:20 |
reactor |
Don't worry. I'm a lot nicer in mail. |
16:20 |
Inocudom |
Very good. |
16:20 |
reactor |
I don't troll about OS there. |
16:23 |
PilzAdam |
!op |
16:23 |
reactor |
How do I exactly tell if shaders are on? |
16:24 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released; 0.4.8 will be released soon™ | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Don't ask about asking questions. | New core devs: ShadowNinja, nore, sapier |
16:24 |
reactor |
Nothing seems to have thanged. |
16:24 |
reactor |
changed* |
16:26 |
reactor |
What should I otice when I enable shaders? |
16:27 |
PilzAdam |
not much currently |
16:27 |
reactor |
So, it compiles and runs. |
16:27 |
PilzAdam |
it does mainly stuff that is done in c++ too if the shaders are disabled |
16:28 |
reactor |
? |
16:28 |
pitriss |
reactor: errm IIRC there is special txpack which uses them.. |
16:28 |
reactor |
Oh, so I need textures? |
16:29 |
pitriss |
reactor: I don't care about it much, but I think i saw something like that here |
16:29 |
PilzAdam |
shaders allow you to use bumpmaps, if they are providwed by your texture pack |
16:29 |
reactor |
Oh. I see. |
16:29 |
reactor |
Hmm. |
16:30 |
reactor |
Water doesn't reflect anything. |
16:30 |
reactor |
Not sure about bumpmaps. |
16:31 |
pitriss |
reactor: try to find that special txpack.. or ask RBA if he is online |
16:31 |
Exio4 |
reflection isn't implemented |
16:31 |
PilzAdam |
are you using RBAs fork? |
16:32 |
reactor |
pitriss: isn't it built in the fork? |
16:32 |
Exio4 |
bumpmaps and that stuff looks like shit with default textures |
16:33 |
Exio4 |
they are good for HD TPs, tho |
16:33 |
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16:34 |
pitriss |
reactor: idk.. as i said.. I don't care about that, because I don'ŧ like how it looks, because these changes doesn't fit this game:) |
16:35 |
reactor |
mk |
16:35 |
reactor |
Well, I think such kind of graphics doesn't fit the game, too |
16:35 |
PilzAdam |
apparently RBA promised alot but his code doesnt do very much |
16:35 |
reactor |
But I want to experiment |
16:39 |
|
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16:43 |
reactor |
Yes, bump mapping seems to work. |
16:43 |
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16:43 |
reactor |
But god. It looks creepy. |
16:43 |
reactor |
Yes, that's not a good idea to do that. |
16:44 |
reactor |
What should I write in my report? |
16:44 |
reactor |
"Everything builds and works on FreeBSD 9.2"? |
16:46 |
pitriss |
"Don't merge that pull request" can be enough:D |
16:46 |
reactor |
:D |
16:48 |
reactor |
I wouldn't even use bilinear/trilinear filtering |
16:49 |
reactor |
it really messes up 16x16 textures |
16:49 |
reactor |
makes them blurry |
16:49 |
Jordach |
reactor, it's for higher resolution texture packs |
16:49 |
ruskie |
RBA tends to use those |
16:49 |
reactor |
Jordach: oh. |
16:50 |
reactor |
I don't quite like how high-res texpacks look. |
16:50 |
reactor |
They look creepy. |
16:50 |
Jordach |
...tell that to VanessaE :D |
16:51 |
reactor |
VanessaE: highres texpacks look creepy. |
16:57 |
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17:01 |
nore |
VanessaE, ping |
17:01 |
rubenwardy |
Hi all |
17:01 |
nore |
hi rubenwardy |
17:03 |
ShadowNinja |
PilzAdam: !deop? |
17:03 |
Jordach |
!deop PilzAdam |
17:14 |
|
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17:16 |
reactor |
john_minetest: a realistic head texture stretched onto a cubic head does look creepy. |
17:18 |
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17:18 |
nore |
hi Calinou |
17:18 |
nore |
https://github.com/minetest/minetest_game/commit/066d23cdfdd952c9c18cc2d9db265cfe4dc65a48 |
17:18 |
Calinou |
hi |
17:18 |
nore |
^ you should update moreblocks for that... |
17:18 |
pitriss |
hmm hmm I don't think that mt is kind of game supposed to use realistic textures and player skins etc..:D |
17:18 |
nore |
moreores, I mean |
17:20 |
reactor |
pitriss: I second that. |
17:26 |
Calinou |
:o Minetest segfaults on launch |
17:27 |
Calinou |
doing a make clean and recompiling |
17:28 |
nore |
what does corrupted patch mean with git? |
17:28 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Add more checks to vector functions fba2650e39 2013-11-01T10:16:07-07:00 http://git.io/f1mtwg |
17:34 |
ShadowNinja |
VanessaE: For #959 infinitestacks and/or invertwall should be detected inside the function IMO. |
17:35 |
Calinou |
Minetest works now |
17:37 |
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17:37 |
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rubenwardy joined #minetest |
17:41 |
reactor |
john_minetest: btw. facility? |
17:43 |
reactor |
mk |
17:43 |
reactor |
Holy OS and editor wars marathon today, here. |
17:44 |
Evergreen |
john_minetest, Good for you |
17:44 |
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17:44 |
dante123 |
what is default max users? |
17:44 |
reactor |
Evergreen: chainsaw? |
17:45 |
reactor |
Evergreen: why don't you go deciduous? |
17:45 |
dante123 |
and what is actual syntax to set max users? |
17:45 |
Evergreen |
You seem to have this love of chainsaws don't you reactor? :P |
17:45 |
reactor |
I don't. |
17:45 |
Evergreen |
No, I'm an evergreen tree not a deciduous |
17:45 |
reactor |
I need some wood, though. |
17:46 |
Evergreen |
deciduous trees are very inefficient, wasting leaves like that |
17:49 |
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17:50 |
VanessaE |
ShadowNinja: that's impossible :( |
17:50 |
reactor |
Evergreen: but they preserve water and energy in winter. |
17:50 |
VanessaE |
hi all |
17:50 |
Evergreen |
Nothin' doin, I'm staying as an Evergreen tree |
17:50 |
reactor |
Evergreen: and it's probably better to have hew leaves each spring.. |
17:51 |
VanessaE |
ShadowNinja: detecting infinite stacks requires either checking a variable dedicated to that purpose, or checking for the presence/absence of mods that can influence it. |
17:51 |
reactor |
Or... hmm. evergreen trees do change leaves, not all in one batch. |
17:51 |
VanessaE |
the former doesn't exist, and the latter has already been shot down whole by c55 |
17:51 |
VanessaE |
so the only option left is to make the mod that calls the function do its own detection of such |
17:51 |
reactor |
Idk, though. If I have to do something, i prefer to do it in a big batch. |
17:51 |
reactor |
So that I don't have to divide my time in small chunks and switch between them. |
17:51 |
VanessaE |
and pass that result to the function. |
17:53 |
VanessaE |
*looks at commit flood in ##minebest* |
17:53 |
VanessaE |
wow, you been busy |
17:54 |
reactor |
Evergreen: if you like to divide your time to change leaves by small portions, there's a problem with your time management. |
17:57 |
VanessaE |
also, hi all |
17:57 |
reactor |
o/ |
17:57 |
reactor |
Jordach: hmm. |
17:59 |
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17:59 |
Dan_D |
If I run an abm with neighbours on stone, will it still lag loads, or not? |
18:00 |
VanessaE |
depends on the trigger and the neighbor, and the interval and chance settings |
18:00 |
Dan_D |
Neighbour = lava source |
18:00 |
Dan_D |
30 seconds,1/20 chance |
18:00 |
VanessaE |
you can trigger on whole stone, no specific neighbors, if you want, so long as it isn't run very often or with a high chance |
18:00 |
VanessaE |
er a low chance |
18:01 |
Dan_D |
Would the above work at all? |
18:01 |
VanessaE |
sure |
18:01 |
VanessaE |
just try it out on a local server and watch the server's CPU load |
18:01 |
Dan_D |
Ok |
18:01 |
PilzAdam |
make it 15 seconds and 1/40 chance, or even 5 seconds and 1/120 chance |
18:02 |
Dan_D |
Anyone think of a realistic use for flux? |
18:03 |
Dan_D |
Apart from solder |
18:03 |
reactor |
Dan_D: it can be used to create friction. |
18:03 |
reactor |
by the way, you must mean rosin |
18:04 |
reactor |
Because soldering acid is a flux, too. |
18:04 |
Dan_D |
VanessaE, can you stage Realtest for an update? |
18:09 |
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18:09 |
VanessaE |
done. |
18:11 |
Dan_D |
Thanks |
18:13 |
Jordach |
you could have asked on the relative channel Dan_D |
18:13 |
Dan_D |
??? |
18:14 |
ShadowNinja |
s/relative/relevant/? |
18:14 |
reactor |
Evergreen: napalm? |
18:15 |
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18:15 |
Evergreen |
Like my quit message? :P |
18:16 |
VanessaE |
ha! |
18:16 |
VanessaE |
ShadowNinja: see above |
18:17 |
ShadowNinja |
VanessaE: Seen, what about invertwall? |
18:17 |
VanessaE |
[11-01 13:34] <ShadowNinja> VanessaE: For #959 infinitestacks and/or invertwall should be detected inside the function IMO. |
18:17 |
VanessaE |
[11-01 13:50] <VanessaE> ShadowNinja: that's impossible :( |
18:17 |
VanessaE |
[11-01 13:51] <VanessaE> ShadowNinja: detecting infinite stacks requires either checking a variable dedicated to that purpose, or checking for the presence/absence of mods that can influence it. |
18:18 |
VanessaE |
[11-01 13:51] <VanessaE> the former doesn't exist, and the latter has already been shot down whole by c55 |
18:18 |
VanessaE |
[11-01 13:51] <VanessaE> so the only option left is to make the mod that calls the function do its own detection of such |
18:18 |
VanessaE |
(preemptive, FFFFFUUUUUUUU ShadowBot ;) ) |
18:18 |
Jordach |
VanessaE, shadowbot isnt here |
18:19 |
VanessaE |
and invertwall has to be set outside also because that's a mod-specific thing |
18:19 |
Jordach |
now you're just looking plain derpy |
18:19 |
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18:19 |
VanessaE |
Jordach: and that's different from the usual....how? :) |
18:20 |
ShadowNinja |
Yep, more net issues it seems. :-| |
18:22 |
Jordach |
because you should have checked |
18:22 |
VanessaE |
ShadowNinja: there's no way the engine/builtin can possibly know what conditions a random mod needs in order to invert the wall flag. i.e. it might be a special neighboring node, or a /command, or a keypress (e.g. holding 'sneak' while placing, as in homedecor). |
18:22 |
Jordach |
and MinetestBot is the (best) bot |
18:22 |
MinetestBot |
YAY! |
18:23 |
ShadowNinja |
... |
18:23 |
TheLastProject |
MinetestBot is stupid |
18:23 |
TheLastProject |
:| |
18:23 |
ShadowNinja |
VanessaE: It should be concistent, use shift. |
18:24 |
VanessaE |
ShadowNinja: I agree 100% but some folks have expressed a...resistance to that idea |
18:24 |
VanessaE |
we need a new modifier key imho |
18:24 |
rubenwardy |
kaeza: you should use this: https://forum.minetest.net/viewtopic.php?id=5831 |
18:24 |
ShadowNinja |
Having different mods having different ways to do things is anoying. |
18:24 |
rubenwardy |
you made tons of recipe mistakes in firearms |
18:24 |
rubenwardy |
including: deafult:wood |
18:24 |
VanessaE |
I'll adjust it to use 'sneak' then (you cannot check for a specific key, only the functions bound to those keys) |
18:24 |
Calinou |
we need more special keys, like 6-8 |
18:25 |
Calinou |
you set them up in controls menu, and mods can use them! |
18:25 |
Calinou |
we only have 1 right now and it's used for fast :< |
18:26 |
Evergreen |
ShadowNinja, Now that my pull request is rolled back on my computer, how do I push that to the online repo? |
18:27 |
Evergreen |
I at least want a chance of it getting merged |
18:27 |
ShadowNinja |
Evergreen: "git push -f" |
18:28 |
Evergreen |
OH, so it force pushes |
18:28 |
Evergreen |
That's better, now let's do rebasing right this time |
18:30 |
VanessaE |
ShadowNinja: how's that look now? |
18:35 |
Evergreen |
Can you run me through the rebase process again? I want to get it right this time |
18:36 |
ShadowNinja |
Evergreen: No need anymore, I am prepering it and testing it now. |
18:36 |
Evergreen |
Okay, thank you for your help |
18:37 |
Evergreen |
I appreciate your patience, not all people here are like that. :P |
18:38 |
Jordach |
preparing* <- ShadowNinja |
18:39 |
* Jordach |
is cranking out another weapon |
18:41 |
ShadowNinja |
Evergreen: http://imgur.com/6D7U5IS |
18:41 |
Evergreen |
Did you see my screenshot from when I tested it? :P |
18:41 |
Evergreen |
I used singlenode with tweaked settings, nyna cats everywhere |
18:42 |
ShadowNinja |
Yes, I beleive I did. |
18:42 |
ShadowNinja |
I changed max_height to 1000 and set the chance to 1/10. |
18:44 |
rubenwardy |
lol |
18:45 |
VanessaE |
ShadowNinja: I've added some basic documentation to the 6d pull. |
18:45 |
Jordach |
Benelli M4; http://i.imgur.com/0NNLpgU.png |
18:45 |
Jordach |
most weapons take ~3 hours |
18:46 |
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18:46 |
Calinou |
do a G36 as next weapon |
18:46 |
Calinou |
noob weapon :> |
18:47 |
Jordach |
Calinou, haha |
18:48 |
Jordach |
btw, the weapons are designed with armature in mind (hint hint) |
18:48 |
ShadowNinja |
Jordach: Gryazev-Shipunov GSh-6-30 |
18:50 |
Jordach |
do i look like im fucking руÑÑкий |
18:50 |
Jordach |
here it is in full |
18:50 |
Jordach |
http://i.imgur.com/sXtZy02.png |
18:51 |
VanessaE |
gotta run. bbl |
18:51 |
Jordach |
...from me? |
18:51 |
Jordach |
:> |
18:51 |
ShadowNinja |
Jordach: The GAU-8 Avenger then. |
18:52 |
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18:55 |
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18:56 |
* Jordach |
pokes Evergreen |
18:56 |
* Evergreen |
take Jordach's finger, and pokes him with it |
18:56 |
reactor |
Use an axe, Jordach. |
18:57 |
Jordach |
Evergreen, we've nearly got all the classes covered :D |
19:03 |
* Calinou |
has new forum quote |
19:03 |
Calinou |
autocorrection, quand tu nous tiens |
19:04 |
Jordach |
engrish plox |
19:08 |
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19:11 |
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19:11 |
Dan_D |
VanessaE, please stage RT for another update |
19:15 |
reactor |
йух |
19:17 |
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19:19 |
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19:30 |
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19:31 |
Dan_D |
http://pastebin.com/abT1MJET Seems to run anyway, the neighbours value is ignored |
19:31 |
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19:32 |
Dan_D |
Help??? |
19:33 |
ShadowNinja |
Dan_D: pastebin.com is evil. |
19:33 |
Dan_D |
Errr. |
19:34 |
Dan_D |
But how do I fix the abm? |
19:37 |
Dan_D |
afk |
19:41 |
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19:42 |
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19:51 |
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19:52 |
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19:53 |
Evergreen |
ShadowNinja, So is my pull request good to merge? |
19:53 |
Evergreen |
(if you think it should be that is) |
19:58 |
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19:58 |
* Jordach |
churns out a final Benelli M4 |
20:05 |
ShadowNinja |
Evergreen: It's ready, I'm waiting for another dev to agree before I push. |
20:05 |
Jordach |
Evergreen, http://i.imgur.com/5njpf6q.png |
20:05 |
Evergreen |
Okay, thank you ShadowNinja |
20:06 |
Evergreen |
Jordach, those guns look awesome |
20:06 |
Jordach |
Evergreen, they will *almost* work in any fps |
20:06 |
Jordach |
i just need some armature and im ready to go |
20:06 |
Evergreen |
Yeah, pretty much |
20:07 |
Jordach |
which the pump and trigger are separate from the model... |
20:14 |
Jordach |
woot |
20:14 |
Jordach |
irrlicht loads vertex textures |
20:15 |
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20:19 |
* Jordach |
attempts to load a plains map in Irrlicht |
20:19 |
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20:21 |
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20:31 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Add my email address to the main menu credits b1c82f332c 2013-11-01T13:30:30-07:00 http://git.io/Okk77w |
20:37 |
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20:37 |
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20:44 |
harrison |
narcissism fascinates me --- real narcissism does -- not the milktoast pseudonarcissism one usually encounters |
20:44 |
Ritchie |
hi, i am trying Zeg9's mod skins and i have problem with script install_skin.sh |
20:44 |
Ritchie |
install_skin.sh: 38: install_skin.sh: Syntax error: "(" unexpected (expecting ")") |
20:45 |
Ritchie |
https://github.com/Zeg9/minetest-skins/blob/master/install_skin.sh#L38 |
20:45 |
Ritchie |
(( nextid=(nextid+1) )) |
20:45 |
Ritchie |
do you know where is problem please? :) |
20:47 |
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20:50 |
ShadowNinja |
VanessaE: ^ You're the shell expert. :-) |
20:54 |
* Jordach |
understands more of Irlicht |
20:54 |
Evergreen |
Just wanted to pass this by another core dev to see what they think: https://github.com/minetest/minetest_game/pull/197 |
21:01 |
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21:27 |
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21:32 |
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21:41 |
kaeza |
greetings |
21:41 |
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21:44 |
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21:48 |
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22:02 |
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22:03 |
Peacock |
wow the topic is nearly a paragraph long lol maybe we could stick it in a pastebin and just link the pastebin in the topic? XD |
22:05 |
ShadowNinja |
The "NEWS", can be removed, and "RULES" can be shortened or removed. |
22:05 |
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22:06 |
Peacock |
i might have suggested servers and possibly wikis, if people found the channel they probably also saw links to the wiki |
22:07 |
Peacock |
either way im just joking about the increasingly length :P no need to change it on my account |
22:07 |
ShadowNinja |
Yes. Jordach: What do you think? |
22:07 |
Peacock |
*increasing |
22:07 |
Jordach |
!op |
22:07 |
ShadowNinja |
We are probably within 10 chats of the length limit... |
22:07 |
ShadowNinja |
Jordach: ,,(list topic) |
22:07 |
ShadowBot |
ShadowNinja: add, change, default, fit, get, insert, list, lock, redo, remove, reorder, replace, restore, save, separator, set, shuffle, swap, topic, undo, and unlock |
22:08 |
Peacock |
shuffle? shadowbot can do karaoke? :D |
22:08 |
|
Topic for #minetest is now http://minetest.net | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | Don't ask about asking questions. |
22:09 |
Peacock |
ah now that's tidy |
22:09 |
Peacock |
</hyacinth> |
22:09 |
Peacock |
"don't ask about asking questions" people sortof do it now as a joke :P |
22:09 |
|
Topic for #minetest is now http://minetest.net | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ |
22:10 |
|
Topic for #minetest is now Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC Logs: http://irc.minetest.ru/minetest/ |
22:10 |
Jordach |
made the text a little less shouty |
22:10 |
* Jordach |
pokes sfan5 |
22:10 |
Peacock |
looks good :) |
22:11 |
* sfan5 |
pokes Jordach |
22:11 |
Jordach |
sfan5, http://i.imgur.com/5njpf6q.png |
22:12 |
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22:13 |
Jordach |
btw, we upgraded from JamesTait to e-rry |
22:13 |
sfan5 |
Jordach: holy... |
22:13 |
Peacock |
NP: "Prince Harry’s voice mail was ‘hacked,’ eds paid £4K for photo of Prince William in bikini" <-- guess they wont be inviting him to Russia anytime soon lol |
22:13 |
Jordach |
sfan5, i also finished off a sniper too |
22:14 |
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22:15 |
pitriss |
jordach: you removed soon (tm) :(( |
22:15 |
Peacock |
could get sued for false advertising XD :P |
22:16 |
ShadowNinja |
Jordach: This is from a while ago, but ShadowBot supports IP-bans, and duration, and reasons... |
22:16 |
Peacock |
well must shower (can't believe i woke up at dinnertime today lol) bbl |
22:22 |
PilzAdam |
bye |
22:26 |
kaeza |
hey john_minetest |
22:28 |
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22:48 |
harrison |
narcissism fascinates me --- real narcissism does -- not the milktoast pseudonarcissism one usually encounters |
22:48 |
harrison |
as opposed to the so-called narcissism exhibited by my so-called peers |
22:49 |
* pitriss |
searches ignore function in his IRC client.. |
22:49 |
* pitriss |
found:D |
22:50 |
Evergreen |
sfan5, can you look at this pull request? https://github.com/minetest/minetest_game/pull/197 |
23:03 |
pitriss |
john_minetest: yea, deny all + whitelist :D |
23:04 |
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23:06 |
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23:09 |
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23:12 |
Peacock |
@slashdot Snowden Seeks International Help Against US Espionage Charges - good luck with that lol |
23:21 |
Peacock |
"Two members of Greece's Golden Dawn shot dead" good, dead nazis are better than live ones |
23:22 |
Peacock |
ontopic, which of the workbenches is best? darkroses, cornernotes' or deivans? |
23:23 |
NakedFury |
I would not trust Snowden with a secret after all this shit |
23:24 |
Peacock |
well snowden's lucky he's an american defector, a russian defector would have had a dose of polonium by now (http://en.wikipedia.org/wiki/Poisoning_of_Alexander_Litvinenko) |
23:25 |
NakedFury |
thats one thing Russians do better |
23:25 |
NakedFury |
the cia should have shot his ass the day after the stuff happened |
23:25 |
Peacock |
well im not entirely sure extra judicial killings are a good thing, regardless of who does it |
23:26 |
fairiestoy |
Peacock, see it from this side: The more know they get shot when doing big shit, the less people will try |
23:26 |
Peacock |
if US and Russia can do extrajudicial killings, then imagine the tables turned with some muslim country and that draw mohammed scandal a while back |
23:27 |
Peacock |
well im guessing if snowden is still alive, he probably has insurance somewhere, considering the fact shit gets releases one file at a time |
23:28 |
NakedFury |
people that think releasing secrets its cool |
23:28 |
NakedFury |
anyway back to parks and recreations |
23:28 |
Peacock |
well that traces back to a certain class of geek with a feeling of moral superiority |
23:31 |
NakedFury |
there is nothing moral about not keeping secrets |
23:31 |
NakedFury |
breaking the law |
23:32 |
Peacock |
whistleblowing in it itself isn't inherently bad, but you dont run away, there lies the difference between watergate and the snowden leaks |
23:37 |
VanessaE |
hi all |
23:38 |
Peacock |
well even manning was tried, and he dumped files indiscriminately |
23:38 |
NakedFury |
only evil jerks reveal secrets |
23:39 |
Peacock |
tell that to the corruption enquiry going on in my backyard lol |
23:39 |
VanessaE |
only evil jerks keep secrets when they're only trying to hide something they're doing wrong. |
23:40 |
NekoGloop |
only evil jerks call people evil jerks |
23:41 |
Peacock |
either way, im not saying don't leak, but be smart, and face the music |
23:41 |
Peacock |
you lose all credibility when you run first to China and then Russia, it makes you look like a spy |
23:42 |
away |
he lost all credibility? |
23:43 |
Peacock |
i have my doubts about snowden |
23:43 |
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23:43 |
VanessaE |
Peacock: better a live "traitor" than a dead hero. |
23:43 |
away |
eh, trust him more than the us govt |
23:43 |
VanessaE |
yes |
23:43 |
Peacock |
i doubt they'd martyrize him |
23:44 |
Peacock |
and i dont see many people sticking up for manning with the same fervour |
23:44 |
away |
the worst thing about these revelations is that nothing will happen |
23:45 |
Peacock |
of course not, most countries are guilty of doing the same thing |
23:45 |
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23:45 |
Peacock |
the only difference is none of their citizens have the guts to come forward |
23:46 |
Peacock |
so they feign outrage at the US hoping their own peoples are too dumb to realize what their own government does |
23:47 |
arsdragonfly_ |
we don't get a minimum estimation of how far they could go |
23:48 |
arsdragonfly_ |
since so many head of states are overheard, chances are that US has gone way further than other countries |
23:49 |
Peacock |
but how do you know? we have 1 american denouncing his own government, and none of the other countries have produced such a 'hero' |
23:50 |
Peacock |
http://www.theverge.com/2013/10/29/5042860/france-spain-collected-phone-data-not-nsa-say-officials |
23:51 |
Peacock |
there are just as many articles about the BND's activities, but ill let you google that one yourself :P |
23:54 |
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