Time |
Nick |
Message |
00:03 |
|
sdzen left #minetest |
00:03 |
paramat |
see minetest.conf example for mapgen settings, flat mapgen doesnt need latest git, also disable trees, caves, dungeons, jungles etc. |
00:04 |
dante123 |
okay thanks |
00:10 |
|
Evergreen joined #minetest |
00:10 |
Evergreen |
Hey all |
00:15 |
|
arsdragonfly joined #minetest |
00:18 |
|
stormchaser3000 joined #minetest |
00:19 |
Exio4 |
http://pastebin.com/HhRxnNyn hax |
00:22 |
|
jemadux joined #minetest |
00:23 |
|
djdduty joined #minetest |
00:23 |
|
djdduty joined #minetest |
00:42 |
|
ndjdjksisksk joined #minetest |
00:51 |
|
Sokomine joined #minetest |
00:54 |
|
cisoun joined #minetest |
00:54 |
VanessaE |
whoa, look at mr. fancy-ipv6 ;) hey cisoun |
00:55 |
cisoun |
w00t |
00:55 |
cisoun |
sup |
00:55 |
dante123 |
hi all, not seeing how to make a flat map. Do I edit minetest.conf first or after making the world? |
00:55 |
Evergreen |
gotta go, bye all |
00:56 |
cisoun |
ow shit, I have an IPv6 |
00:56 |
cisoun |
never noticed that |
00:56 |
|
us|0gb joined #minetest |
00:57 |
|
us|0gb joined #minetest |
00:58 |
dante123 |
do I have to download worldedit before I can make a flat map? |
00:58 |
us|0gb |
No. |
00:58 |
us|0gb |
You'll need version 0.4.7 of Minetest though. |
00:59 |
dante123 |
so do I edit the minetest.conf file directly? |
00:59 |
us|0gb |
Do you know how to use minetest.conf? |
00:59 |
us|0gb |
Yeah. |
00:59 |
us|0gb |
Add these lines: |
00:59 |
us|0gb |
mg_name = v6 |
00:59 |
us|0gb |
flags = flat |
00:59 |
us|0gb |
Oops, I mean: |
00:59 |
us|0gb |
mg_flags = flat |
01:00 |
dante123 |
do I go ahead and put a name where it says |
01:00 |
dante123 |
name = |
01:00 |
dante123 |
also what about where it says: |
01:00 |
us|0gb |
"name" is just the administrator name. |
01:01 |
dante123 |
main_menu_tab = singleplayer |
01:01 |
dante123 |
i want students to be able to come in and work on the map |
01:01 |
us|0gb |
Leave "main_menu_tab" alone, that is just a state saving setting. |
01:01 |
us|0gb |
It has no effect on the game. |
01:02 |
dante123 |
okay...so just those two lines |
01:02 |
dante123 |
should i put my name is as admin? |
01:02 |
dante123 |
or leave blank for now? |
01:02 |
|
arsdragonfly_ joined #minetest |
01:02 |
us|0gb |
Right, but add them BEFORE you start a world. It won't effect worlds that were already started. |
01:02 |
us|0gb |
If you want to add your name, you can. |
01:04 |
dante123 |
okay just added those lines, created new world, but it isn't flat |
01:04 |
us|0gb |
Was Minetest running when you added them? |
01:05 |
us|0gb |
When editing minetest.conf, Minetest must always be shut down first. |
01:05 |
us|0gb |
Otherwise, the setting will not take effect. |
01:05 |
us|0gb |
And will be reverted in the file. |
01:05 |
dante123 |
shutting down, rechecking,....then will start and add new world |
01:07 |
dante123 |
should i go and delete the world I had made in the worlds folder so that it regenerates it with new parameters?? |
01:07 |
|
mahomet_ joined #minetest |
01:07 |
dante123 |
what are lines for no caves etc. |
01:07 |
Jordach |
wait wat |
01:07 |
us|0gb |
If you used "mg_flags = flat", there will be no caves. |
01:08 |
dante123 |
ok |
01:08 |
Jordach |
im seeing messages at 1:59 and now 1:07 a, wtf |
01:08 |
us|0gb |
To have it flat WITH caves, you'd need "mg_flags = flat, caves". |
01:08 |
dante123 |
do i need to delete any files from the previous world before starting minetest up\ |
01:09 |
us|0gb |
No, just start it up and add a new world. |
01:10 |
dante123 |
okay that worked...thanks |
01:11 |
us|0gb |
Yeah, any time. |
01:11 |
dante123 |
how big is the actual world? what i want my students to do is be able to carve out the general shape of the continents and then add oceans etc\ |
01:11 |
dante123 |
can you ever find the border or corners of the world??? |
01:11 |
RealBadAngel |
Jordach, time change, at 2am, now its winter time here |
01:12 |
dante123 |
how do you enable fast move again...keystroke? |
01:12 |
us|0gb |
dante123: it's huge, but I deleted my note, so I forget how huge. The world goes past -30000 and 30000 though. |
01:12 |
|
jemadux joined #minetest |
01:13 |
us|0gb |
The "j" key, I think. |
01:13 |
dante123 |
is there a way to make the world smaller and more manageable for this task |
01:13 |
us|0gb |
*notes |
01:13 |
us|0gb |
No. The worlds are one size only. |
01:14 |
dante123 |
i don't think this is going to be manageable from a classroom perspective..... |
01:14 |
VanessaE |
dante123: yes, you can |
01:14 |
VanessaE |
you will need to write a small mod to do it though |
01:14 |
dante123 |
can you reach the border or edge of the map where you can no longer go past? |
01:14 |
us|0gb |
You could only use the part of the world you need. |
01:15 |
VanessaE |
step 1 is to make a mod that builds invisible (i.le. transparent) walls around the periphery of your desired radius |
01:15 |
us|0gb |
You can reah it, but it takes hours to do so. |
01:15 |
dante123 |
i guess I could use some kind of color to sybolize the border....... |
01:15 |
VanessaE |
step 2 is to add some code to teleport a player back a few meters if they try to get over/wround that wall |
01:15 |
dante123 |
and the kids have to work within that area |
01:15 |
us|0gb |
Ah, that's a great idea, VanessaE. |
01:15 |
VanessaE |
the map will never generate out past the wall if the players never cross it |
01:15 |
|
roboman2444 joined #minetest |
01:15 |
VanessaE |
plus a small margin for visibility of course |
01:16 |
|
jojoa1997 joined #minetest |
01:16 |
VanessaE |
if your walls are say 500m out from the center of your world, the world will generate out to about a 600m radius or something like that. |
01:16 |
|
mahomet joined #minetest |
01:17 |
VanessaE |
as long as the wall is invisible and indestructable, and players can't fly, they'll never get beyond 500m or whatever your desired radius is |
01:17 |
dante123 |
how would i go about doing that....btw thanks for help with server....clearing out all that port forward stuff that my son or someone had in the router config fixed the issue |
01:17 |
VanessaE |
no prob. |
01:18 |
VanessaE |
you'd have to write a mod that checks the current on_generated() coordinates |
01:18 |
VanessaE |
I assume you know the math to calculate the radius of a circle on a Cartesian map |
01:18 |
dante123 |
VanessaE, do you think you could make the type of world I need with the walls and then just send it to me. The reality is that I dont know how to do what you are saying |
01:18 |
VanessaE |
not really, no :) |
01:18 |
VanessaE |
I suck at math :P |
01:19 |
dante123 |
well since we will be creating a flat representation of the world, an oval would work fine |
01:19 |
VanessaE |
you could even just make it a rectangular wall |
01:19 |
dante123 |
and oval border i mean, but maybe circle is easier? |
01:19 |
dante123 |
yes, rectangle is fine |
01:19 |
VanessaE |
you know, like from -200,-200 to -200,-200 to 200,200 to 200,-200 |
01:19 |
VanessaE |
that would be easier to code and faster to calculte |
01:19 |
VanessaE |
calculate* |
01:19 |
dante123 |
what kind of world woudl that produce |
01:20 |
dante123 |
size wise?\ |
01:20 |
VanessaE |
400x400 |
01:20 |
VanessaE |
well about 500x500 including the visible-but-inaccessible-because-it's-past-the-wall regions |
01:21 |
dante123 |
so what actually needs to be done to create this world with the invisible wall? |
01:22 |
dante123 |
what do I need to do? |
01:22 |
dante123 |
(that i have no clue how to do) |
01:24 |
sfan5 |
since #0hgame is over now.. good night |
01:30 |
dante123 |
are there biomes in or ability to make ice/snow areas in minetest?? |
01:31 |
us|0gb |
I'm not sure about the biomes. Some people say they've been added, but they're not yest documented. |
01:31 |
dante123 |
oh i see dirt with snow in inventory and snow blocks |
01:31 |
us|0gb |
Yeah, the ice and snow nodes do exist to place by hand though. |
01:31 |
dante123 |
basic farming is in this version right? |
01:32 |
us|0gb |
Or place by code. |
01:32 |
us|0gb |
I believe so. |
01:32 |
us|0gb |
I think I saw farming. |
01:32 |
dante123 |
what is your day job? |
01:32 |
NakedFury |
there is a farming mod |
01:32 |
us|0gb |
A stupid pizza gig. It pays for school though. |
01:33 |
dante123 |
what are you studying? |
01:33 |
us|0gb |
Information technology. |
01:33 |
dante123 |
i see |
01:33 |
dante123 |
im an elementary teacher by trade\ |
01:33 |
us|0gb |
Oh, nice. So is my mother. |
01:33 |
dante123 |
trying to integrate some fun technology into social studies |
01:34 |
cy1 |
Nooo |
01:34 |
us|0gb |
Social studies could use some livening up. |
01:34 |
dante123 |
just a bit beyond me though, this map making and wall stuff |
01:34 |
cy1 |
Oh, oops. |
01:35 |
cy1 |
dante123: There have been some snow mods with varying success... they're usually too slow when it calculates the snow on worldgen. |
01:35 |
us|0gb |
I had something to build a wall a great while ago .... but I think it's been deleted. I might be able to whip something together though. |
01:35 |
dante123 |
i sure would appreciate it, because i have no clue how to even start |
01:35 |
cy1 |
It'd be awesome if the moretrees mod had set biomes that it put the uh, more, trees in. |
01:36 |
us|0gb |
Yeah, I remember now. I deleted it because it failed. |
01:36 |
us|0gb |
The problem was that the game would poke holes in my wall in the form of caves. |
01:36 |
dante123 |
I wish someone would just build a world that has the continents and oceans...but continents are flat. Then kids need to research and add the features |
01:36 |
us|0gb |
I can give you a wall, but it won't be solid. |
01:37 |
cy1 |
Just build your walls after the caves have been poked... |
01:37 |
dante123 |
you mean the kids will be able to walk through it |
01:37 |
cy1 |
That's what dungeons do. |
01:37 |
us|0gb |
cy1: I tried that,with minetest.after(16, function()), but hoes were poked anyway. |
01:37 |
cy1 |
pokin hoes |
01:38 |
cy1 |
dante123: Manually building terrain? D8 |
01:38 |
cy1 |
us|0gb: you're doing it on worldgen I assume? |
01:38 |
us|0gb |
cy1: Yes. |
01:38 |
dante123 |
im trying to make a rectangular area more manageable for students to build the continents and oceans. need walls invisible but that they cant go past |
01:39 |
dante123 |
so that the world is not too huge |
01:39 |
us|0gb |
Cavegen is slow sometimes, and happens AFTER you can roam the area at times. |
01:40 |
us|0gb |
Splizard would probably know about the cavegen issue as well. He built his walls with an ABM, presumably for that reason. But the ABM slowed the world too much. |
01:42 |
us|0gb |
We need a way to specify nodes that caves can't eat, but I have no idea how to code that. |
01:42 |
cy1 |
Perhaps the best idea would be to add a hook for after caves are generated. |
01:42 |
|
stormchaser3000 joined #minetest |
01:42 |
us|0gb |
I'll take a look at cavegen.cpp and see what I come up with. |
01:42 |
cy1 |
Yeah, caves eat everything... even trees! |
01:42 |
dante123 |
okay thanks...hey you on the google+ and part of minetest community\ |
01:43 |
dante123 |
? |
01:43 |
dante123 |
i've posted there a bit about what i am trying to do |
01:43 |
cy1 |
I don't use Google+ no. Not big on the whole surveillance thing. |
01:43 |
us|0gb |
I think I have a Google+ account, though I've never used it. I don't really visit the forum anymore, but I have an account there as well. |
01:45 |
dante123 |
well, i like google+ myself much more than facebook which i no longer use. anyway nsa stuff bugs me too. you should check it out though....there is a minetest page...Jordach is in there and a couple of others |
01:46 |
us|0gb |
Facebook wouldn't even let me verify my account without giving them a cell phone number, and would not let my use a chat client for Facebook without first verifying the account. |
01:47 |
us|0gb |
SO I deleted the account. |
01:47 |
us|0gb |
*So |
01:48 |
|
OWNSyouAll_DESKT joined #minetest |
01:59 |
|
Ditti joined #minetest |
01:59 |
|
DMackey joined #minetest |
01:59 |
NakedFury |
how dare you! now how will the world goverments track you down or profile you online! |
02:00 |
Peacock |
they'll look at his pron history :P |
02:00 |
us|0gb |
I don't watch porn, I'm asexual. |
02:00 |
Peacock |
you need to learn to take a joke :P |
02:00 |
pitriss |
please how long is shorter possible day/night cycle? |
02:01 |
us|0gb |
If the government wants to track me via social networking, they'll need to create a social network that doesn't annoy me. |
02:01 |
Peacock |
please, will you be my friend on farmville???! |
02:01 |
Peacock |
:P |
02:01 |
us|0gb |
Peacock: I do take jokes. I knew you were joking and went with it. |
02:01 |
NakedFury |
if only farmville wasnt so annoying |
02:02 |
Peacock |
well you could have responded with something more snarky then that :P |
02:02 |
us|0gb |
Peacock: I'll friend you on Farmville if I don't have to use Facebook to do it. |
02:02 |
NakedFury |
I dont think you have to now |
02:02 |
us|0gb |
pitriss: I'll see if I can find the answer. |
02:02 |
us|0gb |
Oh, really? Okay, I'll look into that then. |
02:02 |
us|0gb |
I need a good farming game. |
02:02 |
pitriss |
oh..:) thanks us|0gb:) |
02:03 |
NakedFury |
if only there was a harvest moon for PC |
02:03 |
us|0gb |
pitriss: By default, 20 minutes, but it can be configured. |
02:04 |
pitriss |
ah okay..:) thanks:) |
02:05 |
us|0gb |
NakedFury: You know what game I want? A free Echoes of Time clone. Echoes of Time was awesome. |
02:05 |
NakedFury |
dont remember playing that game |
02:06 |
us|0gb |
Ah, too bad. |
02:06 |
NakedFury |
wii game |
02:06 |
us|0gb |
Minetest has seasons now? I see seasons mentioned it minetest.conf.example. |
02:07 |
us|0gb |
Ah, I must be thinking of a different Harvest Moon then, the one I saw was for DS. |
02:07 |
NakedFury |
the one I love is Harvest Moon for Nintendo 64 and Harvest Moon for the playstatiion 1 |
02:07 |
cy1 |
us|0gb is asymatril |
02:08 |
us|0gb |
I don't know who that is, so I can neither confirm nor deny. |
02:10 |
|
hax404 joined #minetest |
02:13 |
|
FreeFull_ joined #minetest |
02:18 |
|
werwerwer joined #minetest |
02:21 |
|
john_minetest_ joined #minetest |
02:22 |
|
NekoGloopMkII joined #minetest |
02:23 |
cy1 |
us|0gb: http://www.youtube.com/watch?v=4d-VPys7wFQ |
02:25 |
|
stormchaser3000 left #minetest |
02:25 |
us|0gb |
cy1: I don't understand. |
02:26 |
cy1 |
us|0gb: That's OK I don't either |
02:26 |
werwerwer |
me neither |
02:26 |
cy1 |
http://www.youtube.com/watch?v=K4m5mr41g4c |
02:28 |
us|0gb |
I can't listen to more than the first 40 seconds f that, it's too irritating. |
02:32 |
* cy1 |
sets it on repeat <3 |
02:33 |
cy1 |
It's so cheerful! |
02:34 |
Peacock |
paramat you still around? for some reason im finding a shitton of comets, but very asteroids :/ how do i Invert that? |
02:35 |
Peacock |
*very few |
02:37 |
cy1 |
My favorite part is when they start singing in harmony. |
02:37 |
Peacock |
http://hypem.com/track/2007g/BEE+GEES+-+NIGHT+FEVER+%28LUXXURY+EDIT%29 |
02:49 |
|
arsdragonfly joined #minetest |
02:51 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_4157666916.png |
02:51 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_4157692488.png |
02:52 |
VanessaE |
^^^^ Realbadangel's texturable sun/moon with HDX :D |
02:53 |
Peacock |
still waiting for the skybox thing to be pulled, already working on a space game :P |
02:53 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_4157907066.png |
02:54 |
Peacock |
tho im still trying to figure where asteroids appear in paramat's asteroid mod, so far, mostly commets :( |
02:54 |
Peacock |
i need the asteroids for ores and shit |
02:54 |
VanessaE |
Peacock: RBA intends to work on that probably tomorrow, only it'll be done the right wqay |
02:54 |
VanessaE |
way* |
02:55 |
Peacock |
i dont mind that :P ive made plenty of suggestions anyhow, so im hoping its not already a finished product |
02:55 |
Peacock |
ive already LVM'ed the asteroid mod |
02:56 |
Peacock |
and breaking with the tradition of naming things <something>test or mine<something>, i simply called it Deep Space lol |
02:59 |
werwerwer |
Deep Space Mine would make a good reference to star trek series |
02:59 |
Peacock |
the star trek references are more subtle: my ores so far include tritanium and dilithium |
02:59 |
Peacock |
one is metal, the other is energy |
03:00 |
Peacock |
i may add deuterium, though i dont know if ittl be a fuel or something else |
03:01 |
Peacock |
there will be power generation and powered machines, but theyll work on a wireless range instead of wires (as you'd expect the future to be like) |
03:02 |
* NekoGloopMkII |
's mod has kalite, arol, akalin, alatro, and talinite. |
03:02 |
|
anunakki joined #minetest |
03:03 |
Peacock |
well im trying to keep the ores simple for now so i have no excuse not to come up with crafts and/or factories :P |
03:04 |
Peacock |
though honestly i may not have much use for crafts, id rather come up with specific types of workbenches and replicators/3d-printers for coming up with different items |
03:04 |
werwerwer |
Peacock: can i have a link please? |
03:04 |
Peacock |
so far i've only got the mapgen bit worked out |
03:04 |
Peacock |
the tech bit will come after |
03:05 |
Peacock |
like i said, i just LVM'ed the asteroid mod an hour ago |
03:05 |
Peacock |
made all new textures for the asteroid mod, and thats about it |
03:07 |
Peacock |
and it's pretty much from scratch since im ignoring my previous gamepack (m7) |
03:15 |
pitriss |
Please is there any way how to iterate through all loaded nodes like ABM but without periodic check? |
03:19 |
VanessaE |
you'd have to do it the hard way I guess |
03:20 |
VanessaE |
start at the player position, work your way outward in a spiral or something |
03:21 |
fairiestoy |
Vannessa, whats with the vm? |
03:21 |
VanessaE |
? |
03:21 |
fairiestoy |
eerm lvm |
03:21 |
VanessaE |
I've never used it. |
03:22 |
Peacock |
google voxmynipples |
03:22 |
fairiestoy |
eerm no |
03:23 |
VanessaE |
hmmmm is the one to talk to about using the voxel manipulator |
03:23 |
Peacock |
he can tell you how to vox your nips |
03:24 |
fairiestoy |
Alright, thanks :3 |
03:25 |
pitriss |
oh thanks:) |
03:25 |
Exio4 |
3 minutes compiling something |
03:25 |
Exio4 |
D: this must be big |
03:25 |
VanessaE |
what is? |
03:25 |
Exio4 |
mame |
03:25 |
VanessaE |
oh |
03:26 |
NakedFury |
I have been wondering for a while about LVM. What is it? |
03:26 |
fairiestoy |
A way to load entire chunks and work on that data instead of single-read nodes |
03:26 |
fairiestoy |
( as far as i understood the description ) |
03:27 |
Exio4 |
i guess compiling this on my netbook would be about 4 hours or so |
03:30 |
Exio4 |
haha |
03:33 |
Exio4 |
https://github.com/minetest/minetest/issues/964 what |
03:33 |
Exio4 |
i already ran MT with all the cores at 100% and nothing happened? |
03:34 |
Exio4 |
like i did, right now |
03:48 |
Exio4 |
x86 or x86_64.. |
03:56 |
fairiestoy |
Whats in fact the advantage of cmake compared to plain gcc? afaik both can be used to build programming projects, or am i somehow mistaken? |
03:58 |
Exio4 |
fairiestoy: uhm? cmake will use a compiler like gcc or clang for building, it is just a way for having cross plataform building scripts |
03:59 |
fairiestoy |
Exio4: Ah okay so i was wrong. Thought it includes a independent compiler, my bad |
03:59 |
Exio4 |
cmake is like the ./configure of other programs |
04:01 |
fairiestoy |
So wait, it generates scripts ( makefiles ) that can be used on several platforms to build the project with platform-specific settings |
04:03 |
Exio4 |
no, it generates plataform-specific makefiles from plataform-agnostic scripts |
04:05 |
|
reactor joined #minetest |
04:06 |
fairiestoy |
I think i will read through some more material to understand that right. Guess my knowledge about that whole compiling process is not good enough atm. Thanks for explaining though Exio4 |
04:07 |
kaeza |
fairiestoy, if you know a bit of Linux basics, `cmake' is a modern form of `configure' (except the latter is more "stand-alone" |
04:07 |
kaeza |
+) |
04:07 |
Exio4 |
it isn't a modern form but more like other form |
04:08 |
VanessaE |
don't you rag on ./configure. |
04:08 |
Exio4 |
and modern doesn't mean better fwiw |
04:08 |
Exio4 |
if you don't trust me, look at java |
04:09 |
reactor |
Ehlo. |
04:10 |
VanessaE |
HELO. |
04:10 |
VanessaE |
;) |
04:10 |
reactor |
How's the science with doors? |
04:10 |
VanessaE |
? |
04:11 |
Exio4 |
i think M$ added forced sleeps to windows98's installer |
04:11 |
Exio4 |
windows xp took less time to install.. |
04:11 |
kaeza |
reactor, A door is an opening or closing structure used to block off an entrance |
04:11 |
reactor |
And? |
04:11 |
Exio4 |
or |
04:12 |
kaeza |
not |
04:12 |
Exio4 |
logic gates! |
04:12 |
reactor |
Exio4: too much procedural generation |
04:12 |
reactor |
Exio4: windows xp took ages to install on QEMU, too. |
04:12 |
arsdragonfly |
dunno if there was something in common, but double doors in minecraft had long been not working before |
04:12 |
Exio4 |
reactor: i use vbox for "graphic" systems |
04:12 |
reactor |
mk |
04:12 |
VanessaE |
I guess you mean automatic placement of double doors in homedecor? |
04:13 |
Exio4 |
:P |
04:14 |
reactor |
Evergreen: Hey, it's Ed Gein time! |
04:15 |
arsdragonfly |
iirc someone complained about two adjacent doors cannot be opened/closed simultaneously correctly by mesecon signals |
04:16 |
VanessaE |
ohhhh |
04:16 |
reactor |
I did. |
04:17 |
Exio4 |
k |
04:20 |
kaeza |
>windows98 |
04:20 |
kaeza |
\o/ |
04:21 |
reactor |
Windows. |
04:21 |
reactor |
/)_(\ |
04:21 |
cy1 |
VanessaE: thoughts on removing the homedecor door code, and using doors:register_door instead for them? |
04:21 |
VanessaE |
no way |
04:22 |
cy1 |
It'd allow mesecons to work on em. |
04:22 |
VanessaE |
homedecor has left/right textures for doors so that shadowing doesn't get incorrectly flipped, and I HATE the default models. |
04:22 |
VanessaE |
I could potentially add mesecons support. |
04:22 |
cy1 |
Hmm, I think the doors mod might use param2 for getting left/right... |
04:23 |
cy1 |
The thing is mesecons adds support for doors in the doors mod. |
04:23 |
VanessaE |
rght |
04:23 |
VanessaE |
but the default doors have a plain rectangular model and they use only one image, which is mirrored for the right-facing door |
04:23 |
us|0gb |
Yeah, the registration functions can be limiting like that. |
04:24 |
cy1 |
hm... |
04:24 |
VanessaE |
homedecor's doors use actual 3d models |
04:24 |
VanessaE |
well |
04:24 |
us|0gb |
The stairs functions are inflexible as well, so I use my own. |
04:24 |
VanessaE |
appearance of depth e.g the glass in the "fancy" door is thin while the door itself is thick, etc. |
04:26 |
reactor |
kaeza: why would you need such bad OS, especially an old version of it? |
04:26 |
cy1 |
VanessaE: Do your doors use param2 to change between open and closed, or do they hacky swap separate open and closed nodes? |
04:26 |
|
OWNSyouAll_DESKT joined #minetest |
04:26 |
VanessaE |
cy1, yes. |
04:26 |
VanessaE |
param2. |
04:27 |
cy1 |
Hmm, that's different than normal doors. |
04:27 |
VanessaE |
sorty of |
04:27 |
VanessaE |
you have to swap nodes AND use param2 |
04:27 |
Exio4 |
fuck |
04:27 |
Exio4 |
i just saw the hour |
04:27 |
Exio4 |
good night |
04:27 |
cy1 |
cya |
04:27 |
us|0gb |
Good night. |
04:27 |
cy1 |
VanessaE: But you do have to swap between open and closed nodes, which are separate node defs? |
04:28 |
VanessaE |
nope. |
04:28 |
VanessaE |
I swap between "left" and "right" and rotate the param2 value to flip a door open/closed |
04:28 |
VanessaE |
so there is only one model each of left and right doors. |
04:29 |
cy1 |
Oh, OK. |
04:29 |
VanessaE |
a closed "left" door becomes a "right" door rotated to look like it's been opened, and vice versa |
04:29 |
cy1 |
Adding mesecons to homedecor doors would be relatively easy, assuming I can tell if the door is open or closed. |
04:29 |
VanessaE |
you kinda-sorta can :P |
04:29 |
cy1 |
Oh I should say VanessaE, the sounds for the right opening doors are reversed from what they ought to be. |
04:30 |
VanessaE |
I should add some metadata to the door to tell its true stae |
04:30 |
VanessaE |
state* |
04:30 |
cy1 |
What value is param2 when it's open and closed? It should only be two values I think? |
04:30 |
VanessaE |
yeah I know, the sounds are a tad buggy |
04:30 |
cy1 |
That's the only bug I noticed in sounds. |
04:30 |
VanessaE |
well you have four possible param2's, after all a door doesn't only face south. |
04:32 |
VanessaE |
there's a helper routine that's used to flip a door open/closed. a minor tweak to that to look for/set some metadata on a door (and a bit of code to add "closed" and either "left" or "right" to newly-placed doors) would make it easy to detect. |
04:32 |
VanessaE |
some day I'll rework the doors code |
04:32 |
VanessaE |
I've just been too uninspired :-/ |
04:32 |
cy1 |
It looks like to flip doors it subtracts or adds 1 from param2, but only lets it vary from 0-3 before looping around? |
04:33 |
cy1 |
Seems like it would want to add to open and subtract to close, or something... |
04:33 |
cy1 |
It only adds though, for left facing, and only subtracts for right facing. |
04:33 |
VanessaE |
yup |
04:34 |
VanessaE |
and it works perfectly, at least for visibility |
04:34 |
cy1 |
Ah, huh. |
04:34 |
VanessaE |
but I'm still not really happy with it |
04:34 |
VanessaE |
I should make it always drop the left-facing door on dig, and add some code to auto-place right-facing doors |
04:34 |
VanessaE |
(keeping the left<->right craft recipe of course) |
04:35 |
cy1 |
Oh my bad this is placement code I'm looking at. |
04:35 |
us|0gb |
VanessaE: You could probably copy that out of the minetest_game doors. |
04:35 |
VanessaE |
or maybe shift + place == force right face |
04:35 |
VanessaE |
else always left-face and/or auto-detect double doors. |
04:35 |
cy1 |
wait... flip_door happens on rightclick? |
04:36 |
VanessaE |
ywp |
04:36 |
VanessaE |
yep |
04:36 |
reactor |
ywp |
04:36 |
reactor |
Some Finnish dude used to type "jerp" instead of "yep". |
04:37 |
|
JackGruff joined #minetest |
04:37 |
|
Leoneof joined #minetest |
04:37 |
cy1 |
It almost looks like it replaces a left facing door with a right facing door every time you open it, and adds 1 to param2. Then right clicking the right facing one wourld do the reverse, replacing the left and subtracting 1... |
04:38 |
VanessaE |
yep exactly. |
04:38 |
cy1 |
That would mean you could "craft" right facing doors simply by opening a left facing door and breaking it. |
04:38 |
VanessaE |
because in practice, that's all flipping a door really is |
04:39 |
VanessaE |
the default doors just go about it in a different way |
04:39 |
VanessaE |
but the result is the same |
04:39 |
VanessaE |
at least two door defs being swapped between |
04:39 |
cy1 |
default doors have that too... |
04:39 |
VanessaE |
yyp |
04:39 |
cy1 |
No wait |
04:39 |
VanessaE |
yup |
04:40 |
VanessaE |
default doors probably have an open and a closed variety and just swap their meanings to get right-facing doors |
04:40 |
cy1 |
default doors have 4 types per door. open left, closed left, open right, closed right. homedecor doors only have 2 types, left and right. |
04:40 |
cy1 |
or...hm... |
04:41 |
VanessaE |
there are only three ways to do it: left and right doors, and swap their meanings to open or close them; open and closed doors, and swap their meanings to make left/right; four door defs (one each for open right, open left, closed right, closed left) |
04:41 |
VanessaE |
hah |
04:41 |
VanessaE |
that's the olddddddd method from zlpdoors |
04:41 |
cy1 |
I see. |
04:41 |
VanessaE |
I thought by now that had been phased out |
04:42 |
cy1 |
open and closed doors would mean you didn't have to fiddle with param2. But you need different textures for left and right, so open/closed isn't the way to go. |
04:43 |
VanessaE |
right |
04:43 |
VanessaE |
I went with the current method because it meant four fewer nodes per door type |
04:44 |
cy1 |
Trouble is you can't predict what param2 will be initially. It depends on the way the player is facing. It gets incremented/decremented on open and close, but what it is I don't think can be determined. |
04:44 |
VanessaE |
Of course, if Sokomine would add nodebox visual scale, I could reduce the doors to two nodes per type instead of four |
04:44 |
cy1 |
So... |
04:44 |
VanessaE |
cy1: that's why I suggested metadata on place |
04:44 |
cy1 |
Probably better to have a "closed" metadata :p |
04:44 |
VanessaE |
"closed" and either "left" or "right". |
04:44 |
|
Vargos joined #minetest |
04:44 |
cy1 |
Yeah I understand. |
04:45 |
cy1 |
That might let you fix the sounds too. Since closing a left door is opening a right door, opening a right door sounds like closing. |
04:45 |
VanessaE |
yres |
04:45 |
VanessaE |
yes |
04:45 |
VanessaE |
that part is kinda broken |
04:45 |
cy1 |
OK I'll get right on it. |
04:45 |
VanessaE |
as is the distance fall-off with the sounds |
04:46 |
VanessaE |
I still have no idea how to fix that |
04:46 |
VanessaE |
(affects gates too) |
04:47 |
VanessaE |
(by all accounts, my code is correct, yet it doesn't work as described in the API) |
04:47 |
cy1 |
I think I have an idea... but let me try it out first. |
04:48 |
reactor |
You're working on doors orientation, right? |
04:48 |
reactor |
I wonder if Minecraft can be reverse-engineered. |
04:49 |
cy1 |
I'm working on getting mesecons working with doors. Orientation already works actually. |
04:50 |
reactor |
I mean, mesecons vs orientation. |
04:50 |
us|0gb |
That did get phased out a couple versions back. |
04:50 |
reactor |
It must be either that door has a built-in negation when it's mirrored. |
04:50 |
VanessaE |
I think if there's meta for open and closed (and left/right), then it would be prudent to ditch the left/right designation in the node names. Maybe just call them "1" and "2" or something (with aliases of course) |
04:50 |
VanessaE |
might get confusing otherwise. |
04:50 |
reactor |
us|0gb: the double door bug? |
04:50 |
reactor |
VanessaE: there are actually 4 positions. |
04:51 |
cy1 |
They are left and right though. |
04:51 |
VanessaE |
reactor: we're talking about homedecor's doors. |
04:51 |
reactor |
oh. |
04:51 |
us|0gb |
THere are four door nodes, but it's the top and bottom of the door in each of two positions. |
04:51 |
cy1 |
I think an isClosed flag is all you need. Maybe the "original" right/left, but honestly I'm not so sure about that. |
04:51 |
VanessaE |
cy1: right, but since a "right" door is used for an opened "left"..... |
04:54 |
|
ndjdjksisksk joined #minetest |
04:59 |
cy1 |
gates are weird... when you place them, they change gates above and below them? |
05:00 |
VanessaE |
when you right click them yeah |
05:00 |
reactor |
Also, is there a way to pass mesecons signal right down? |
05:00 |
VanessaE |
it's so that one can stack them up and open with one click |
05:00 |
cy1 |
oh, so as to open gates in sync |
05:00 |
cy1 |
neat! |
05:00 |
reactor |
Last time I tried lmaps with vertical mesecons they didn't light up. |
05:01 |
VanessaE |
vertical mesecons are glitchy, use mese blocks instead |
05:01 |
reactor |
Oh. |
05:01 |
cy1 |
vertical mesecons are weird |
05:01 |
cy1 |
I just use regular ones. They stair step better than redstone. (it looks ugly though) |
05:01 |
reactor |
Also, how come vertical mesecons change to flat squares on the ends? |
05:01 |
cy1 |
To connect with regular mesecons. |
05:01 |
VanessaE |
vertical mesecons have no way to make multiple connections along their length/height |
05:01 |
cy1 |
yeah, they're like, insulated. |
05:02 |
cy1 |
awesome if you have to pass a bunch of pistons. |
05:02 |
fairiestoy |
Isn't it also that you loose one of them when digging again? |
05:03 |
VanessaE |
fairiestoy: yeah |
05:04 |
cy1 |
ooh, so stacking them makes a nice column, but when you dig it you only get 1 back? |
05:04 |
VanessaE |
you get one or two less than you stacked up. |
05:04 |
cy1 |
Huh. |
05:05 |
VanessaE |
imho vertical mesecons need to be automatic based on placement of regular mesecons... they shouldn't need to be an inventory item |
05:05 |
VanessaE |
some rules for automating the placement of insulated wiring is needed also |
05:06 |
VanessaE |
having to manually place each type can get a little cumbersome |
05:06 |
fairiestoy |
Well, up to now i like how the insulated ones are placed |
05:07 |
fairiestoy |
this way, you can strictly split up single lines even if they run very near each other |
05:07 |
cy1 |
Yes, insulated ones might be needed. Like omnidirectional diodes. |
05:07 |
cy1 |
er, well, not-side-transmitters at least |
05:07 |
fairiestoy |
But for the vertical mesecons, there is definetly need in some rework |
05:07 |
cy1 |
signal goes up, signal goes down, no connections to the sides. Signal goes left, signal goes right, no connections up or down. |
05:09 |
fairiestoy |
Btw cy1: When you experiment with mesecons, try to replace the ABM for blinkies with nodetimers. A funny new way for timing :P |
05:09 |
cy1 |
ehh nodetimers |
05:09 |
VanessaE |
they still use ABMs?? |
05:09 |
cy1 |
yeah that's probably a good idea. |
05:09 |
VanessaE |
nodetimers have been working properly for ages now |
05:10 |
fairiestoy |
VanesssaE Last what i know yes. I forked them with the old code for a few weeks ago |
05:10 |
cy1 |
Trouble is ABMs try to catch up when you load the sector, whereas nodetimers just pause. |
05:10 |
VanessaE |
(plantlife should do the same for junglegrass and poisonivy) |
05:10 |
cy1 |
So it's different behavior. |
05:11 |
cy1 |
A nodetimer based sapling would still take as long to grow whether you connected or not. ABM based saplings will get more and more likely to fire, and then when you load the sector BAM trees |
05:12 |
cy1 |
VanessaE: did you ever figure out why saplings stopped dropping from leaf decay? |
05:12 |
us|0gb |
Are node timers faster than ABMs? And why? |
05:13 |
VanessaE |
cy1: I don't remember needing to look into it :P |
05:13 |
cy1 |
node timers and ABMs are... different. |
05:13 |
cy1 |
VanessaE: Well they stopped dropping! Just to warn you! |
05:13 |
VanessaE |
huh. Strange. |
05:13 |
VanessaE |
I'll look into it then |
05:13 |
cy1 |
I'm pretty sure at least. I cut a bunch of trees to test. |
05:14 |
cy1 |
but hey it's possible that I just got unlucky? |
05:14 |
us|0gb |
If I were to use a node timer on, say ... air ... would that lag the game? |
05:14 |
cy1 |
40-something trees is a lot of unlucky though. |
05:15 |
cy1 |
us|0gb: I dunno. if your node sets node timers of surrounding nodes... |
05:15 |
cy1 |
Or are you trying to plan weather? :p |
05:15 |
VanessaE |
ah I see why |
05:16 |
VanessaE |
default leafdecay code uses a manual call to minetest.add_item() to drop saplings |
05:17 |
VanessaE |
(and it does it the hard way). my code lacks this call entirely. |
05:17 |
cy1 |
Ew. |
05:17 |
VanessaE |
yeah. |
05:17 |
cy1 |
Well, thanks for fixing because no more trees would make me sad. :c |
05:17 |
VanessaE |
I guess there's no clean way to process random item drops during leafdecay |
05:18 |
us|0gb |
cy1: No, I want to build a wall that caves don't eat through. |
05:18 |
us|0gb |
Or rather, a wall that repairs itself when they do. |
05:18 |
|
splash joined #minetest |
05:20 |
cy1 |
Register an on_destruct handler, us|0gb? |
05:21 |
us|0gb |
Mapgen bypasses all that Lua stuff. |
05:21 |
fairiestoy |
Well im not sure, but how are schematics placed? |
05:22 |
us|0gb |
Not sure. I haven't gotten to those yet. |
05:22 |
|
anunakki joined #minetest |
05:23 |
fairiestoy |
Maybe its a easier solution than lvm or manual setting/checking the nodes |
05:26 |
|
werwerwer_ joined #minetest |
05:27 |
|
reactor joined #minetest |
05:28 |
|
splash left #minetest |
05:47 |
us|0gb |
Do node timers have to be activated in some way? I can't find it in the API, but my new node does nothing with on_timer defined. |
05:48 |
kaeza |
us|0gb, NodeTimerRef:start() |
05:49 |
kaeza |
err... :start(timeout) |
05:49 |
us|0gb |
Okay, thanks kaeza! |
05:49 |
kaeza |
np |
05:51 |
pitriss |
please what means c++ exception? |
05:52 |
us|0gb |
Is that an error message from Minetest? |
05:52 |
pitriss |
i have this error in log when i'm trying to define something = { "something", something2"... } and list is longer than 12.. |
05:52 |
pitriss |
yes |
05:52 |
us|0gb |
It means Minetest had a problem, and won't tell you what it is. BUt it will add it to the log. |
05:53 |
us|0gb |
Check the bottom of the log for more information. |
05:54 |
pitriss |
it is weird because it reports error in other mod which stays untouched:/ |
05:55 |
cy1 |
having isClosed data for gates is sort of redundant... they don't have left and right, do they. |
05:56 |
VanessaE |
nope. |
05:56 |
VanessaE |
just open and closed. |
05:56 |
cy1 |
'k thanks |
05:59 |
us|0gb |
I now have an ever-expanding cube that lags the heck out of the game. Well, it's a start. |
05:59 |
|
Jeija joined #minetest |
05:59 |
kaeza |
hah that is interesting |
06:00 |
kaeza |
is it teh real Jeija? |
06:01 |
Jeija |
The nickname is registered, so yes |
06:04 |
cy1 |
Jeija is my hero <3 |
06:05 |
VanessaE |
hey Jeija |
06:05 |
Jeija |
hey VanessaE |
06:05 |
VanessaE |
cy1: drops fixed in git. |
06:05 |
cy1 |
Awesome. |
06:06 |
VanessaE |
had to basically borrow some of the original code, but functionalized and written in a readable fashion :) |
06:06 |
VanessaE |
if a cleaner way is found it'll be easy to swap it out |
06:06 |
cy1 |
hate it when that happens! |
06:07 |
Jeija |
So how's minetest doing, I've seen last commit 9 days ago, any slowing down of development? |
06:07 |
VanessaE |
jeija, it's going, albeit a bit slowly in terms of bugfixes, but new features seem to be moving at a good pace |
06:08 |
VanessaE |
the _game is basically stagnant right now |
06:08 |
cy1 |
s/stagnant/stable/ |
06:09 |
Jeija |
nice, I just occasionally looked around and hardly saw that many new features. RealBadAngel's youtube videos however look promising |
06:09 |
VanessaE |
s/stable/slightly rusty/ |
06:09 |
VanessaE |
;) |
06:09 |
us|0gb |
Okay ... I sped up the expansion by checking to see if surrounding nodes need to be replaced before replacing them, but the expansion is no longer cubic as it should be. |
06:12 |
VanessaE |
cy1: another minor tweak in git. just fixed the randomness of the drop locations. |
06:14 |
us|0gb |
It also seems that shutting down the game disables the timers. |
06:17 |
fairiestoy |
us: Shouldn't happen at all. Last time i heard that NodeTimers are persistent and are kept even when restarting |
06:18 |
us|0gb |
I might be experiencing a delay then, due to the sheer number of nodes with timers. |
06:18 |
fairiestoy |
? how many nodes did you equipped with a timer at once? |
06:19 |
us|0gb |
I place one node, then it places another copy in a 3^3 cube around itself, each of which repeats indefinitely. |
06:20 |
cy1 |
VanessaE: hmm... already placed doors can't be determined to be open or closed, so if one is open and I default to closed, the guy will have to re-place it to get it to open and close right... as if he placed it sideways... |
06:20 |
VanessaE |
assume an already-placed door is open. |
06:20 |
cy1 |
Yeah. |
06:20 |
VanessaE |
hm.. |
06:21 |
VanessaE |
maybe there's some workaround. |
06:21 |
reactor |
NamedFurry? |
06:21 |
cy1 |
If I could tell which way the door is pointing I could do a one time expensive calculation (i.e. look at the neighboring node) to see if it's pointing to a door. |
06:21 |
reactor |
Man, he must be full of _ |
06:21 |
cy1 |
...fur? |
06:21 |
cy1 |
names? |
06:21 |
reactor |
s/Named/Naked/ |
06:22 |
cy1 |
Ah, that guy. |
06:22 |
cy1 |
NakedFury |
06:22 |
reactor |
Sometimes people's login names make me cringe. |
06:22 |
reactor |
On. one "r". |
06:22 |
cy1 |
xD |
06:22 |
reactor |
s/on/On/ |
06:22 |
reactor |
Phew. |
06:22 |
VanessaE |
cy1: maybe an abm that runs through all doors and converts them to the newer style is best. This would require new node names for all doors. |
06:22 |
* cy1 |
signs on as LongHardDink |
06:23 |
cy1 |
VanessaE: I can tell an old style door the moment it's opened or closed. The question is how to tell if it just got opened, or closed? |
06:23 |
VanessaE |
(it would still be ... difficult to tell) |
06:24 |
VanessaE |
yeah |
06:24 |
cy1 |
if param2 == ??? then pos = vector.add(pos,{...}) etc |
06:24 |
VanessaE |
well what the code could do is simply blindly replace the door. |
06:24 |
VanessaE |
but that's just as bad |
06:24 |
cy1 |
pos.x = pos.x + param2 % 42 + 23 * sqrt(pi) / 3 |
06:24 |
VanessaE |
there's probably no clean way to do it |
06:25 |
cy1 |
If it blindly replaces the door, and the door is open, then it will blindly replace the door sideways. Thus making it look like closed is open and open is closed. |
06:25 |
VanessaE |
yeah |
06:25 |
VanessaE |
there's no way around this |
06:25 |
cy1 |
I need to figure out which way the door is pointing. |
06:25 |
cy1 |
That's all I need. |
06:25 |
VanessaE |
the user will have to dig the door and re-place it :-/ |
06:26 |
cy1 |
facedir_to_dir maybe? |
06:26 |
cy1 |
Idk if that's a thing |
06:26 |
cy1 |
ooh, it is a thing! |
06:26 |
arsdragonfly |
I have an idea : what if we make doors positive edge-triggered by mesecon signals? so it's basically unnecessary to care about opening/closing |
06:27 |
cy1 |
arsdragonfly: So they shy away from any mesecon signal? Sounds confusing. |
06:27 |
reactor |
that would make them less secure |
06:27 |
reactor |
for example, they could be triggered wrong count of times and stay open |
06:27 |
cy1 |
hm... |
06:29 |
cy1 |
OH |
06:29 |
cy1 |
facedir == param2 |
06:29 |
VanessaE |
ye |
06:29 |
cy1 |
it's not even a vector! |
06:29 |
VanessaE |
yes |
06:29 |
cy1 |
Yeah this'll be easy peasy. |
06:31 |
VanessaE |
I guess you have to try to detect the orientation of the walls around the door, e.g. which direction the actual doorway faces |
06:31 |
VanessaE |
from there you could tell if a door therein is open or closed. |
06:31 |
cy1 |
Yeah, check for doors, and failing doors check for non-air. |
06:31 |
VanessaE |
yes |
06:31 |
cy1 |
and air for where it should face closed. |
06:31 |
VanessaE |
exactly |
06:32 |
VanessaE |
right |
06:32 |
cy1 |
A normal drawtype should be good for what you'd call walls. |
06:32 |
cy1 |
Er, maybe glasslike too? |
06:32 |
cy1 |
hm |
06:32 |
VanessaE |
anything non-air I think |
06:33 |
VanessaE |
I've seen all manner of materials used to make walls next to doors |
06:33 |
cy1 |
How to check if it's air, water, lava, oobleck? A door may open to underwater. |
06:33 |
VanessaE |
fences, plants, you name it |
06:33 |
cy1 |
walkable, that's it. If the node is walkable then it's a wall. |
06:33 |
VanessaE |
check if air or drawtype is liquid/liquid_alternate? |
06:34 |
cy1 |
or torches |
06:34 |
cy1 |
walkable is probably my best bet. Anything not walkable won't work for a wall. |
06:34 |
us|0gb |
I think walkable is the best choice. |
06:34 |
VanessaE |
yeah |
06:34 |
cy1 |
If our walls are made out of torches well, so be it. |
06:35 |
cy1 |
Nobody uses our doors anyway they just walk through the torches |
06:35 |
VanessaE |
heh |
06:35 |
us|0gb |
Okay, it's official. These timers are not saving when I exit the game. I'm going to have to use an ABM instead. |
06:36 |
cy1 |
The timers should save... |
06:36 |
VanessaE |
so they are still busted? bummer. |
06:36 |
us|0gb |
Should, but are not. Newly-placed timers react, but timers from last run do not. |
06:36 |
fairiestoy |
Thats disappointing |
06:37 |
us|0gb |
ABMs might be better anyway, as I can make only the surface nodes react. |
06:37 |
fairiestoy |
Vanessa, aren't you familiar with the c code? |
06:37 |
VanessaE |
not really. |
06:37 |
VanessaE |
not as much as I'd like to be. |
06:37 |
VanessaE |
my skills in C are...almost non-existant. |
06:37 |
fairiestoy |
Argh darn, okay. Thought you might bring some light in this case |
06:37 |
VanessaE |
existent* |
06:38 |
|
paramat joined #minetest |
06:38 |
VanessaE |
(I haven't done any real C programming since college, and even then it was old-fashioned K&R C. |
06:38 |
VanessaE |
ask him ^^^ :D |
06:39 |
cy1 |
wait, are doors walkable? |
06:40 |
us|0gb |
Yes they are. |
06:40 |
us|0gb |
Walkable just means "solid" in Minetest. |
06:40 |
cy1 |
Sweet. |
06:40 |
cy1 |
Yeah I get that, but not sure about signs and doors. They're walkable, just weird shaped. |
06:41 |
us|0gb |
Signs are not walkable. |
06:41 |
cy1 |
The modified signs. |
06:41 |
cy1 |
That go on the posts like in minecraft |
06:41 |
paramat |
Peacock, i replied to your post on the forum :) |
06:42 |
cy1 |
Oh shoot, but some doors are like |
06:42 |
VanessaE |
they're nodeboxes and so should be walkable too |
06:42 |
us|0gb |
The ones with the weird text entities instead of mouseover text? |
06:42 |
VanessaE |
but then, who builds a wall out of signs? :) |
06:43 |
VanessaE |
cy1: be sure you check for air/etc on *both* sides of the door, assume it's a doorway if either has air |
06:43 |
* kaeza |
used signs as doors in mt-classic |
06:43 |
Peacock |
well in the last hour ive been fucking around trying to replace the default mode, turns out the engine is quite tuned to expecting it lol |
06:43 |
Peacock |
*mod |
06:43 |
cy1 |
no hold on it's |
06:43 |
VanessaE |
I just thought of a corner case where it will fail if you don't: a closet or bathroom or other small room where the door opens directly into some other small object |
06:45 |
cy1 |
VanessaE: http://pastebin.com/wzmrsRMi |
06:45 |
|
arsdragonfly joined #minetest |
06:45 |
cy1 |
situation 2 is tricky. |
06:46 |
cy1 |
like how you can put trap doors on top of ladder holes. |
06:46 |
VanessaE |
right |
06:46 |
|
AspireMint joined #minetest |
06:46 |
VanessaE |
I suppose you just have to ... guess at it :) |
06:46 |
VanessaE |
and if it comes out wrong, that's what pickaxes and right click are for. |
06:46 |
cy1 |
nooo I need to figure it |
06:46 |
cy1 |
but you should sleep it's way late |
06:47 |
VanessaE |
naw, I'm good |
06:47 |
VanessaE |
it's been a bit of a screwed up day |
06:47 |
VanessaE |
so my schedule is off. |
06:48 |
VanessaE |
*looks at clock, remembers daylight savings begins in 12 mins* |
06:48 |
VanessaE |
(or is that, ends?) |
06:49 |
cy1 |
idk hate that dst thing |
06:50 |
VanessaE |
Ben Franklin was a blithering idiot :) |
06:51 |
us|0gb |
Daylight Savings Time is a drag for me as well. I wish we would just pick a time setting, and stick with it. |
06:51 |
paramat |
Peacock, since comets are dirty snowballs it makes sense to mix in some stone and resources, deep under the surface ... |
06:52 |
Peacock |
well for my space game im trying to make a combined thing - stone and ores on the interior, snow and ice on the exterior, though i've called it a night for tonight |
06:52 |
RBMK |
VanessaE: ! |
06:52 |
Peacock |
i'll be making bangers and mash soon |
06:52 |
VanessaE |
I say turn all clocks back half an hour and leave it there. :P |
06:52 |
RBMK |
VanessaE: I miss daylight savings. |
06:52 |
us|0gb |
I understand different time settings for different time zones to prevent some people from having midnight at noon and such, but having different time settings for different times of the year is ridiculous. |
06:52 |
RBMK |
Since Russia has come to permanent sumemr time, I can't go to bed before 2 AM. |
06:52 |
VanessaE |
or forward half an hour either way |
06:53 |
VanessaE |
idc which, just pick one :P |
06:53 |
paramat |
enjoy om nom |
06:53 |
Peacock |
daylight savings doesn't miss you - you've upset the sun gods, RBMK |
06:53 |
RBMK |
Because I always lack one-two hours to finish my work. |
06:53 |
cy1 |
oh god I just thought of a horrible corner case |
06:53 |
cy1 |
literaly |
06:53 |
cy1 |
a corner |
06:53 |
Peacock |
well its not actually bangers and mash lol more like bangers and spaghetti lol |
06:54 |
VanessaE |
mmm bangers and mash |
06:54 |
cy1 |
kinky |
06:54 |
Peacock |
very |
06:54 |
RBMK |
If Russia cancelled that stupid permanent summer time, along with the other law adding one more hour to the time, I would be going to bed at 00:00 every day! |
06:54 |
Peacock |
especially when im making the gravy |
06:54 |
|
arsdragonfly joined #minetest |
06:54 |
VanessaE |
cy1: example? |
06:54 |
VanessaE |
oh wait |
06:54 |
khonkhortisan |
kinky corner case |
06:54 |
VanessaE |
Sokomine's store |
06:54 |
VanessaE |
on survival. |
06:54 |
VanessaE |
two doors meeting at right angles there. |
06:55 |
paramat |
yeah time should be fixed to actual time, when 12pm = natural mid-night |
06:55 |
RBMK |
And get enough sleep not to feel like jelly allday. |
06:55 |
RBMK |
s/lld/ll d/ |
06:55 |
VanessaE |
also showers are sometimes made like that, with glass doors encasing a shower tray. nasty corner case indeed. |
06:55 |
Peacock |
russia legislated permanent summertime? figures lol |
06:55 |
RBMK |
Yes, Peacock. |
06:55 |
khonkhortisan |
schools out for the summer |
06:55 |
khonkhortisan |
meet you next winter |
06:56 |
Peacock |
i dont know why, but that doesn't surprise me, considering other laws lol |
06:56 |
RBMK |
Peacock: we're talking about clock, not seasons. |
06:56 |
RBMK |
And yes. |
06:56 |
paramat |
better to just say the working day is 11-7 |
06:56 |
paramat |
oops 7-3 |
06:56 |
RBMK |
They're also passing the law enforcing all Inernet traffic to be monitored. Which is technically imposible! |
06:56 |
Peacock |
mind you, some of the laws they pass in the west also gives me pause, i sometimes think the whole world has gone insane </Garak> |
06:57 |
RBMK |
ISP's don't know what to do, and they will have to raise prices tenfold to buy equipment. |
06:57 |
RBMK |
And that's insane, counting their service is already crappy quality. |
06:57 |
cy1 |
Doors meeting at right angles arg |
06:57 |
cy1 |
VanessaE: when the doorway is in the corner of a room |
06:58 |
Peacock |
well most ISPs log shit, doesn't stop me from torrenting shit lol |
06:58 |
RBMK |
Heh. |
06:58 |
RBMK |
Same here. |
06:58 |
Peacock |
i have nothing much left to seize lol |
06:58 |
cy1 |
He who has nothing to hide has nothing to offer. |
06:58 |
RBMK |
But I'd pe depressed if they came over and killed my electronics while searching for whatever they like to search for. |
06:58 |
* arsdragonfly |
's living in a country where almost all internet traffic are monitored |
06:59 |
Peacock |
he who has nothing to seize has nothing to fear lol |
06:59 |
khonkhortisan |
torture |
06:59 |
RBMK |
Because they wouldn't pay me to buy new stuff and set up everything from scratch. |
06:59 |
VanessaE |
I have stuff to hide, but I doubt anything related to those hidden things could possibly contribute to a useful offer :) |
06:59 |
Peacock |
well i doubt they'd start torturing people over piracy in Canada, thats over half the population right there lol |
07:00 |
RBMK |
I have nothing to hide, but that doesn't mean I don't need privacy. |
07:00 |
Peacock |
they want people to buy shit, they should pay us more, it's that simple lol |
07:01 |
RBMK |
I don't want people to see my photos, for example. Because that would allow to track my location and identity. |
07:01 |
Peacock |
though i'm willing to bet 3/4 of the pirated shit most people would chance buying it to find out if it's any good, considering how shitty most movies are |
07:01 |
RBMK |
Not everyone should be allowed to see your identity. |
07:01 |
RBMK |
s/see/know/ |
07:01 |
Peacock |
*wouldn't |
07:02 |
RBMK |
I count downloaded movies as demo versions. |
07:02 |
RBMK |
If I liked it AND had money I would buy a disk. |
07:02 |
Peacock |
the emphasis on "had the money" lol |
07:02 |
RBMK |
If I had time (I don't!), I would go to the cinema. |
07:02 |
RBMK |
Peacock: right. |
07:02 |
RBMK |
And I don't have money, either. |
07:02 |
Peacock |
if people working for a living had more spending money, they would spend it |
07:03 |
RBMK |
True that. |
07:03 |
Peacock |
as it stands, companies sit on piles of money, not doing anyone any good |
07:03 |
RBMK |
If I had money, I would have bought the games I've played. |
07:03 |
RBMK |
Peacock: I read "microsoft". |
07:03 |
cy1 |
When it's open there's a way through. When it's closed there's not... assuming other doors are impassable too. |
07:04 |
Peacock |
meh, i dont focus on software companies, plenty of companies charge more than what most people can afford |
07:04 |
cy1 |
Now how to calculate that... |
07:04 |
|
nore joined #minetest |
07:04 |
RBMK |
Peacock: oh, gas compalies. |
07:04 |
RBMK |
s/li/ni/ |
07:04 |
RBMK |
These ridiculously high petrol prices in Russia. |
07:04 |
Peacock |
when people spend half their paycheques on rent, you know something's wrong with the economy |
07:04 |
cy1 |
Half? |
07:05 |
cy1 |
sigh |
07:05 |
RBMK |
Come on! We PUMP that stuff right out of our territory! Why is it so overpriced for local customers?! |
07:05 |
RBMK |
Peacock: oh yeah yeah. But in Russia, it's not rent, it's more electricity and phone bills. |
07:05 |
Peacock |
same thing in Canada :P we export petrol but pay middle-east prices |
07:06 |
Peacock |
well electricity i cant avoid, but where phones are concerned, we got 1 pay-as-go phone, 35$/mo |
07:06 |
cy1 |
wow. Even I can't tell if this door is open or closed. |
07:06 |
RBMK |
Electricity is crappy here, voltage is arbitrary, as well as frequency. |
07:06 |
RBMK |
No wonder they don't use line clocks anymore. |
07:06 |
Peacock |
electricity is roughly 60$/mo (CDN), though we don't have any TVs, just 2 computers |
07:07 |
Peacock |
most of the people i know pay more in elec lol |
07:07 |
cy1 |
So there are cases where the door is open for one way, and closed for another. boing |
07:08 |
RBMK |
Peacock: it's about the same price here (24/7 computer with one disk and modem, one TV an hour a day, and incandescent lighting) |
07:09 |
RBMK |
Telephone is $15 per month, NOT COUNTING additional things like "removing bandwidth limit after 3GB of traffic" and "external IP number". |
07:09 |
RBMK |
Which are essential, because 3GB per month is ridiculously little. |
07:10 |
RBMK |
If I have to update the system, it gets spent in one day, and then it'll be crawling. |
07:10 |
us|0gb |
I downloaded more than that just yesterday. Though I wasn't on a phone. |
07:10 |
cy1 |
I wish there were telephones where you paid for how much you called, not per month. |
07:10 |
RBMK |
As of external number, well, how am I supposed to communicate my machine from outside? |
07:11 |
Peacock |
well for the phone i pay a little extra but get unlimited texts and incoming calls in exchange - i rarely out-call anyone myself |
07:11 |
RBMK |
And yes, as for the phone itself, it can be set up to be paid per call time. |
07:11 |
Peacock |
and even then, i could save money by switching to a dumb-phone, which i'll do when this contract runs out in a month |
07:12 |
RBMK |
POTS, you mean? |
07:12 |
RBMK |
Heh, I have a plain phone with rotary dial in my room. |
07:12 |
RBMK |
It's reliable as hell. |
07:12 |
cy1 |
ok, so for a "way through" to exist, if the blocks right and left are !walk, then the next row back has to be walkable. This can translate 1 block back if the door is dooring it's neighboring blocks, and also flip. |
07:12 |
cy1 |
*its |
07:12 |
RBMK |
Funnily, their consumer support uses DTMF signaling, so I can't use it. |
07:12 |
cy1 |
if the next row back is not walkable, then the door can't close off anything, so can't be open! `-` |
07:13 |
RBMK |
...is there a DTMF siggen for UNIX, by chance? |
07:13 |
cy1 |
or maybe it's closed if it closes off at least one way. |
07:13 |
Peacock |
well where i am a dumbhone (cell) would work just as well and cost as much as a home phone |
07:14 |
|
Hunterz joined #minetest |
07:14 |
Peacock |
as for electricity, i'm lucky enough to live above a restaurant where the temperature keeps going up unless i open the windows |
07:15 |
VanessaE |
cy1: you're really going all-out on this huh? |
07:15 |
Peacock |
outside is ball-freezing temperature, but i still haven't started the heating at home lol |
07:15 |
RBMK |
Peacock: lucky you |
07:15 |
VanessaE |
this definitely calls for new nodenames then, to totally eliminate the confusion :) |
07:15 |
Peacock |
lucky is subjective, i moved 4 times in two years before getting here :P |
07:15 |
RBMK |
Peacock: we have central heating, but they limit the flow so that temperature in my room doesn't ever raise above 15 degrees. |
07:15 |
RBMK |
degrees C. |
07:15 |
cy1 |
new nodes isn't the problem though. I'll get it worked out satisfactorily. |
07:16 |
RBMK |
It's actually good for my computer, though. |
07:16 |
Peacock |
yeah i noticed in places with central heating they tend to set the temp quite low |
07:16 |
VanessaE |
I can't wait to see it :) |
07:16 |
RBMK |
And for my migraines. |
07:17 |
Peacock |
ah well, the only thing that gives me migraines here is the LED screen |
07:17 |
RBMK |
Ever tried CRT? |
07:17 |
Peacock |
LCD's were the best |
07:17 |
RBMK |
*trollface.jpg* |
07:17 |
Peacock |
flat, no headaches, contrast was a bitch but i can deal with that |
07:17 |
RBMK |
Interestingly, I can look at 60 Hz screen without headaches. |
07:18 |
Peacock |
LCDs had no contrast, LEDs were too bright lol |
07:18 |
RBMK |
I prefer watching films and playing games on CRT. When I program, I use LCD. |
07:18 |
Peacock |
thank god our HEPC (tv computer) uses the old LCD screen |
07:19 |
RBMK |
CRT smoothes out all those compression artiffacts and tearing. |
07:19 |
RBMK |
But it also blurs fonts. |
07:19 |
Peacock |
my last CRT died years ago :/ and was 15" |
07:19 |
Peacock |
even my old LCD is 23" |
07:19 |
RBMK |
Mine is 14", I think. I never used anything newer, because newer ones have stupid digital controls, and hence are impossible to fix at home. |
07:20 |
Peacock |
only thing im missing is the hook for the wall |
07:20 |
RBMK |
And I freshened up convergence, as well as other settings on this one last summer. |
07:20 |
RBMK |
Good as new. |
07:21 |
Peacock |
unfortunately my latest desks are too "skinny" for CRTs |
07:21 |
Peacock |
though i have 3 seperate desks for 2 towers and 1 netbook lol |
07:21 |
RBMK |
Speaking of monitors. |
07:21 |
RBMK |
Is it just me or their stands are always too low to make the work comfy? |
07:21 |
RBMK |
As in, I always have to place something under it to make sure it aligns with my eyes height. |
07:22 |
VanessaE |
I haven't used a CRT in years, but I kinda miss my last one. it could do 2048x1536 and still pull off a 60 Hz refresh....but my eyes ain't what they used to be and my power bill thanks me every month for not having that old thing anymore :) |
07:22 |
RBMK |
But I'm not very tall, I can't imagine how much tall people's neck hurts because of that. |
07:22 |
cy1 |
blegh my brain is mush maybe tomorrow |
07:22 |
Peacock |
well if i could, i'd hook all the monitors to the wall |
07:23 |
RBMK |
Oh. As of CRT energy footprint. Ever tried using white text on black, VanessaE? |
07:23 |
RBMK |
I wonder if that actuall helps. |
07:23 |
Peacock |
speakers and towers take up enough space on the desks |
07:23 |
Peacock |
light on dark +1 |
07:23 |
RBMK |
Speaking of workplaces against the wall. |
07:23 |
cy1 |
green text on black baby all the way |
07:23 |
RBMK |
I never understood that. |
07:23 |
VanessaE |
RBMK: that really wouldn't help in practice. the electron gun of the CRT doesn't really use much energy compared to the heater and deflection coils |
07:24 |
RBMK |
Wasn't light supposed to be coming from the front? |
07:24 |
RBMK |
VanessaE: oh. |
07:24 |
RBMK |
VanessaE: true that. They heat up like hell. |
07:24 |
VanessaE |
(however most of my time was spent with light-on-dark text) |
07:24 |
RBMK |
So, besides saving your photon detectors, it does nothing. |
07:24 |
Peacock |
well most "designers" dont seem to comprehend that monitors are light sources and light backgrounds give headaches lol |
07:24 |
VanessaE |
my three LCD's use less energy during normal operation than that old CRT did when idle. |
07:25 |
VanessaE |
(and they put out less heat, so there's less A/C usage also) |
07:25 |
RBMK |
I noticed white text on black tends to make LCD's heat up. |
07:25 |
Peacock |
maybe the contrast? |
07:25 |
RBMK |
I'm never ever going inverse-video, though. |
07:25 |
Peacock |
still more easy on the eyes lol |
07:26 |
RBMK |
Peacock: it's probably because black areas absorb light and emit infrared. |
07:26 |
RBMK |
Hell, they could have made the baclkight adaptive. |
07:26 |
RBMK |
...or I could replace those big mercury lamps with some LED's. |
07:27 |
RBMK |
Maybe that would reduce heat production. |
07:27 |
Peacock |
i'd go with LCDs before LEDs |
07:27 |
Peacock |
LCDs have gotten alot better with contrast in the last few years |
07:27 |
RBMK |
Well, LCD light might be more scattered, yes. |
07:27 |
RBMK |
Probably better for eyes. |
07:28 |
VanessaE |
the only thing an "LED" monitor does is that it uses LEDs for the backlight, rather than a CCFL, but it still has an LCD panel in front of it |
07:28 |
RBMK |
And LEDs degrade quickly, I heard. |
07:28 |
RBMK |
VanessaE: oh? |
07:28 |
VanessaE |
unless you're using an OLED display, in which case you're incredibly rich :P |
07:28 |
RBMK |
Oh. OLED. That. They degrade fast. |
07:28 |
VanessaE |
OLED != LED. |
07:28 |
RBMK |
Speaking of LED backlight, that would actually be good, no? |
07:28 |
RBMK |
Because the big lamps usual LED's use should be power consuming. |
07:29 |
VanessaE |
it would be, yes. simpler electronics, less wasted energy |
07:29 |
RBMK |
s/should/must/ |
07:29 |
RBMK |
How about colour quality? |
07:29 |
VanessaE |
but the screen will still heat up, laws of thermodynamics and all |
07:29 |
RBMK |
Yes. |
07:29 |
VanessaE |
idk about color quality, I've never used one for any length of time. |
07:29 |
RBMK |
That would reduce heat emission in half, because lamps heat themselves. |
07:29 |
VanessaE |
I would assume they're at least as good as a common LCD |
07:29 |
RBMK |
But the screen would still emit heat when black. |
07:30 |
VanessaE |
now, an OLED display, when brand new, should theoretically beat the socks off of any other tech |
07:30 |
RBMK |
And yes, LED's use the same phosphors as mercury lamps nowadays. |
07:30 |
RBMK |
So colour should not be problem. |
07:30 |
|
Leoneof joined #minetest |
07:30 |
RBMK |
VanessaE: but it's probably worse for eyes. |
07:30 |
VanessaE |
white ones use phospors, yeah, but OLEDs are a bit different. |
07:30 |
RBMK |
s/LED's/LEDs/ |
07:31 |
RBMK |
I was talking about LED backlight. |
07:31 |
RBMK |
White LEDs. |
07:31 |
VanessaE |
oh right |
07:31 |
VanessaE |
I would expect it would be about the same |
07:31 |
RBMK |
And OLED use organic dye, which is unstable. |
07:31 |
VanessaE |
good white LEDs are pretty common now |
07:31 |
VanessaE |
think home LED lighting |
07:31 |
RBMK |
I hate phosphor lighting. |
07:31 |
VanessaE |
they've got the color rendering index pretty much figured out these days |
07:31 |
RBMK |
It kind of feels dimmer than incandescent. |
07:31 |
RBMK |
Some colours do. |
07:32 |
RBMK |
Because the spectrum is striped. |
07:32 |
VanessaE |
I hate incandescent because they run so G*d awful hot, even at low wattage |
07:32 |
RBMK |
They could at least have mised more phosphors to make it less noticeable. |
07:32 |
|
jacktheking joined #minetest |
07:32 |
jacktheking |
Hi |
07:32 |
RBMK |
VanessaE: it's not a problem in cold climate. |
07:32 |
VanessaE |
true |
07:32 |
RBMK |
They contribute to indoor heating. |
07:32 |
VanessaE |
in those cases you actually want incandescent |
07:32 |
RBMK |
And in summer you don't use much light, do you? |
07:33 |
Peacock |
+1 indoor heating lol |
07:33 |
RBMK |
So who said incandescent lights are energy ineff? |
07:33 |
VanessaE |
you'd be surprised how much lighting you need in summer, if your house isn't well-designed |
07:33 |
RBMK |
You don't waste that heat. |
07:33 |
RBMK |
My apartment is kind of well-designed. |
07:33 |
RBMK |
I only need lights in the toilet in summer. |
07:33 |
VanessaE |
(and well-designed houses aren't really all that common in this fercockta country :) |
07:34 |
RBMK |
Oh. Mine is 50-s Soviet. |
07:34 |
RBMK |
s/-s/s/ |
07:34 |
Peacock |
mine is about 30-40 years old too |
07:35 |
RBMK |
Soon after that, they started building houses that are totally not like it. |
07:35 |
Peacock |
though the proprietors here actually maintained their property, the last 4 places were older and much more badly managed over the years |
07:35 |
VanessaE |
1980's US design....buried among trees so it doesn't get very hot in summer, but that also means no chance of using solar PV panels...and the lower level is living space also. No windows down here, so artificial lighting all the way |
07:35 |
RBMK |
As in, bad apartment structure, bad heat and vibration isolation. |
07:35 |
RBMK |
And low celings that cause headaches. |
07:36 |
RBMK |
As well as stuffiness due to lack of space. |
07:36 |
Peacock |
i wish i could have solar panels here, but they wont let us set them up on the balconies, and we don't get much sunlight during the day either |
07:36 |
RBMK |
I could grow trees in my room. |
07:36 |
RBMK |
:D |
07:37 |
Peacock |
early summer = sunlight in the morning, late summer = sunlight at end of day |
07:37 |
Peacock |
though every floors' balcony is covered by the next floor up |
07:38 |
Peacock |
i can tan for 3 hours, but a solar panel? forget it lol |
07:38 |
RBMK |
Tanning on purpose? |
07:38 |
RBMK |
-_- |
07:39 |
Peacock |
well in Canada if you don't tan you're as white as the Stay-Puft Marshmallow man lol |
07:39 |
VanessaE |
haha |
07:39 |
RBMK |
Meh. But taning is unhealthy. |
07:39 |
RBMK |
s/ni/nni/ |
07:40 |
Peacock |
what's even funnier is my wife is native (american-indian) and she's whiter than i am lol |
07:40 |
RBMK |
No wonder people get dry skin and cancer. |
07:40 |
Peacock |
i'd rather get cancer than suffer public health in my old age lol |
07:41 |
RBMK |
_some_ sunlight is needed, though. To provide vitamin D. |
07:41 |
RBMK |
I mean, like tens of minutes of face and hand sun exposure. |
07:42 |
Peacock |
well i do need vitamin D, i haven't slept or eaten much since fall began lol |
07:43 |
Peacock |
4-5 hours of sleep isn't bad for a few nights, but over 2 seasons it gets to be a bit much lol |
07:45 |
Peacock |
anyways, gotta eat, can't miss my daily meal :P ttyl |
07:48 |
|
Calinou joined #minetest |
07:50 |
pitriss |
please is possible to read also server defaults from mod? i mean for example when minetest.setting_get("max_users") returns nil (setting is not in config) to read servers default value? |
07:53 |
kaeza |
it doesn't look like it is possible ATM |
07:54 |
pitriss |
kaeza: ok, thanks |
07:59 |
|
khor joined #minetest |
08:03 |
VanessaE |
bbl, need sleep. |
08:03 |
VanessaE |
cy1: good luck |
08:13 |
Calinou |
it'd be nice if screwdriver worked "backwards" when right clicking |
08:14 |
kaeza |
pitriss, actually, setting_get should return the default value if not set in .conf |
08:14 |
|
splash joined #minetest |
08:15 |
pitriss |
kaeza: yeah i just now figured it too.. It was my fault..:) |
08:17 |
|
darkrose joined #minetest |
08:22 |
|
monkeycoder joined #minetest |
08:23 |
|
sandman left #minetest |
08:31 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/1382672594815.jpg |
08:32 |
|
Ritchie joined #minetest |
08:39 |
|
ImQ009 joined #minetest |
08:40 |
|
arsdragonfly joined #minetest |
08:42 |
|
RealBadAngel joined #minetest |
08:42 |
|
Gethiox joined #minetest |
08:42 |
|
ImQ009 joined #minetest |
08:44 |
|
PilzAdam joined #minetest |
08:46 |
PilzAdam |
Hello everyone! |
08:50 |
sfan5 |
hi everyone |
08:50 |
reactor |
Hello PlizAdam and sfan6 |
08:53 |
Calinou |
hi |
08:53 |
Calinou |
adding more features to more blocks :D |
08:53 |
reactor |
Hi Calinuo. |
08:54 |
nore |
hi |
08:55 |
reactor |
nero! |
08:55 |
reactor |
o/ |
08:56 |
|
Jordach joined #minetest |
08:57 |
Calinou |
pushed |
08:59 |
|
Tux[Qyou] joined #minetest |
09:02 |
|
LazyJ joined #minetest |
09:04 |
* Jordach |
waits for texturable sun moon pull to merge |
09:04 |
* nore |
waits for the craft callback... |
09:04 |
reactor |
That'd be cool. |
09:05 |
reactor |
What's the etymology of the word "pull" in Git? |
09:05 |
reactor |
You don't apparently pull anything, you add something. |
09:16 |
kaeza |
reactor, you "pull" something from another repository |
09:16 |
reactor |
Oh. |
09:16 |
reactor |
I get it now. |
09:16 |
kaeza |
the opposite is "pushing" (or "putting") something in a repo |
09:17 |
reactor |
mk |
09:18 |
kaeza |
pull request is just that; a request for someone to pull changes from your repo into the upstream (i.e. original) repository |
09:21 |
reactor |
k |
09:24 |
|
ganoo joined #minetest |
09:37 |
RealBadAngel |
hi PilzAdam, have you seen https://github.com/minetest/minetest/pull/967 ? |
09:38 |
PilzAdam |
of course |
09:39 |
RealBadAngel |
have you tested it? |
09:39 |
PilzAdam |
no |
09:40 |
RealBadAngel |
could you? we have fine tuned it at night |
09:49 |
|
Evergreen joined #minetest |
09:50 |
Evergreen |
Gah, I just woke up and now I have a cold |
09:50 |
Evergreen |
Just great |
09:56 |
|
anunakki joined #minetest |
10:19 |
sfan5 |
!c 2^5 |
10:19 |
MinetestBot |
32 |
10:20 |
nore |
!c 2^64 |
10:20 |
MinetestBot |
1.84467441 × 10^(19) |
10:20 |
nore |
!c 2^100 |
10:20 |
MinetestBot |
1.2676506 × 10^(30) |
10:20 |
nore |
!c 2^1024 |
10:20 |
MinetestBot |
Sorry, no result. |
10:20 |
nore |
:( |
10:25 |
|
john_minetest joined #minetest |
10:35 |
sfan5 |
meow ~ |
10:49 |
|
Dan_D joined #minetest |
10:50 |
Dan_D |
Does anyone know why minetest_game lags so badly? |
10:52 |
|
evorios joined #minetest |
10:54 |
|
ganoo joined #minetest |
10:54 |
|
Calinou joined #minetest |
10:56 |
Dan_D |
And I have to send a kill signal to minetest to shut a world, minetest just permanently freezeswith normal shutdown. |
10:59 |
|
Leoneof joined #minetest |
11:03 |
|
TheLastProject joined #minetest |
11:11 |
|
john_minetest joined #minetest |
11:12 |
evorios |
I like last changes very much (repeared main menu localization, playerlist on TAB, rounded sun, abstract db interface, weather, rain, etc). Thanks to devs. |
11:20 |
* Jordach |
pets Evergreen |
11:21 |
* Evergreen |
purrs |
11:22 |
evorios |
see here last commits: https://github.com/minetest/minetest/network |
11:24 |
Jordach |
FUCK YEAH |
11:24 |
* Jordach |
now waits for BlockMen to compile |
11:26 |
Jordach |
wait what |
11:27 |
Jordach |
RAIN, WEATHER! omfg wtf |
11:27 |
kaeza |
BBQ! |
11:27 |
Calinou |
I don't have round sun and player list here |
11:27 |
Calinou |
weather isn't new :P |
11:28 |
|
splash left #minetest |
11:31 |
RealBadAngel |
Calinou, with #967 you can have triangle sun even ;) |
11:31 |
evorios |
Weather actively developing now (with liquids), other features not merged yet, but it created. |
11:32 |
Calinou |
any image, iirc |
11:32 |
RealBadAngel |
yup |
11:33 |
evorios |
example: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_4157666916.png |
11:33 |
evorios |
http://irc.minetest.ru/minetest-dev/2013-10-27#i_3395205 |
11:33 |
RealBadAngel |
evorios, http://www.youtube.com/watch?v=3jV7Oxw-IJo |
11:35 |
nore |
RealBadAngel, https://github.com/Novatux/minetest/commit/eebac9e08c382a615ec93f5a366ce7d59e286d2c |
11:36 |
nore |
you should try it, it gives good results |
11:36 |
nore |
I will now try to do that recipe callback |
11:38 |
nore |
with that, you can even make craft recipes with the callback itself |
11:38 |
nore |
you don't have to register craft recipes, but you will have to handle the removing of items in the craft grid by yourself |
11:39 |
Jordach |
RBA, -1 for unity and ubuntu |
11:40 |
nore |
so, for example, it makes possible to do a craft that will use stacks of more than 1 item |
11:46 |
sfan5 |
Jordach: s/and ubuntu// ubuntu is great, but not the one with unity |
11:47 |
Calinou |
sfan5++ |
11:47 |
sfan5 |
= sfan6 |
11:48 |
|
q66 joined #minetest |
11:48 |
sfan5 |
!op |
11:48 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released; 0.4.8 will be released soonâ„¢ | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Don't ask about asking questions. |
11:48 |
sfan5 |
!deop |
11:49 |
nore |
https://gist.github.com/Novatux/7179966 <-- craft recipe of steel blocks using ingots all in the same stack |
11:50 |
nore |
sfan5, ^ |
11:57 |
|
arsdragonfly joined #minetest |
12:00 |
|
arsdragonfly joined #minetest |
12:02 |
|
arsdragonfly joined #minetest |
12:03 |
|
monkeycoder joined #minetest |
12:28 |
|
anunakki joined #minetest |
12:37 |
|
Dan_ joined #minetest |
12:38 |
Dan_ |
Help with https://forum.minetest.net/viewtopic.php?id=7535. Please? |
12:38 |
|
sapier joined #minetest |
12:39 |
Dan_D |
Sapier, how good are you with Windows, or doyou use Linux? |
12:39 |
sapier |
I did fix windows build the last two weeks so I've got at least a little bit knowledge nw |
12:40 |
Dan_D |
Help with https://forum.minetest.net/viewtopic.php?id=7535? |
12:40 |
Dan_D |
I mean https://forum.minetest.net/viewtopic.php?id=7535 |
12:41 |
sapier |
forget about sfans builds and try one of those (10:56:29) sapier: Mingw32 Build: http://a.pomf.se/f20eh.7z |
12:41 |
sapier |
(10:56:57) sapier: MSVC Build: http://a.pomf.se/cf2ds.7z |
12:41 |
Dan_D |
Ok, will do |
12:41 |
sapier |
they're little bit ahead as those fixes aren't pushed to master right now but I guess they will be accepted (maybe with minor modifications) |
12:42 |
sapier |
sfan seems to have built 64bit |
12:42 |
Dan_D |
Ah |
12:44 |
sapier |
I haven't tried a clean 64 bit build this is next on my list |
12:44 |
Dan_D |
YAY! |
12:44 |
Dan_D |
IT WORKS |
12:44 |
Dan_D |
Thnx |
12:47 |
Sokomine |
does games/gamename/game.conf support anything more apart from "name = gamename"? does it support setting mapgen to singlenode? |
12:48 |
|
Gethiox2 joined #minetest |
12:49 |
|
arsdragonfly joined #minetest |
12:54 |
|
hmmmm joined #minetest |
13:01 |
|
evorios joined #minetest |
13:17 |
|
NekoGloop joined #minetest |
13:19 |
nore |
Sokomine, I don't think so, however you can do: |
13:21 |
nore |
minetest.register_on_mapgen_init(function(mgparams) minetest.set_mapgen_params({mgname="singlenode", flags="", flagmask=""}) end) |
13:21 |
nore |
with a recent version of minetest, that in a mod will disable mapgen |
13:21 |
Sokomine |
hm. might be an option for the mod collection for redcrabs world |
13:22 |
Sokomine |
thanks for the info! |
13:22 |
nore |
or, perhaps sinmple |
13:22 |
nore |
r |
13:22 |
|
jemadux joined #minetest |
13:22 |
nore |
but only for a map, not a mapgen |
13:22 |
nore |
edit map_meta.txt |
13:23 |
Sokomine |
that might be sufficient as well. then i'll do that when i upload the map later on |
13:23 |
sfan5 |
sapier: my windows builds are 32bit+ |
13:23 |
sfan5 |
s/+// |
13:24 |
nore |
sfan5, you are a core dev, aren't you? |
13:24 |
sfan5 |
yes |
13:24 |
nore |
what do you think of #966? |
13:26 |
|
ndjdjksisksk joined #minetest |
13:26 |
|
Evergreen joined #minetest |
13:27 |
sapier |
strange the message written in that forum topic shows a 64bit address |
13:27 |
nore |
hi Evergreen |
13:28 |
sapier |
wait maybe for some reason a 64 bit dll is loaded for your 32bit build |
13:28 |
Evergreen |
hey |
13:41 |
|
anunakki joined #minetest |
13:41 |
|
jojoa1997 joined #minetest |
13:41 |
|
jemadux joined #minetest |
13:46 |
jojoa1997 |
hello |
13:47 |
kaeza |
sup |
13:51 |
jojoa1997 |
ok i admit linux is amazing |
13:52 |
jojoa1997 |
but what i dont get is why it is more laggy with minetest and minecraft than in windows |
13:52 |
jojoa1997 |
could anyone explain |
14:00 |
sapier |
3d driver issues? |
14:10 |
|
jemadux joined #minetest |
14:13 |
Jordach |
thats usually the case on most distros |
14:14 |
Jordach |
i can use the identical version of my nvidia driver yet i lose about 6-20 fps |
14:25 |
|
jojoa1997 joined #minetest |
14:25 |
|
jojoa1997 left #minetest |
14:25 |
|
jemadux joined #minetest |
14:26 |
|
Zeitgeist_ joined #minetest |
14:28 |
|
reactor joined #minetest |
14:30 |
reactor |
? |
14:32 |
sapier |
fruit ->jam |
14:37 |
|
q66 joined #minetest |
14:39 |
|
reactor joined #minetest |
14:39 |
|
splash_ joined #minetest |
14:41 |
|
zat joined #minetest |
14:47 |
nore |
john_minetest, what is that? |
14:47 |
nore |
!title |
14:47 |
MinetestBot |
nore: Fucking students - Imgur |
14:47 |
nore |
?? |
14:48 |
nore |
seriously, what is that? |
14:52 |
reactor |
john_minetest: facility? |
14:54 |
reactor |
!title |
14:54 |
MinetestBot |
reactor: no tears - Imgur |
14:54 |
reactor |
mk |
14:58 |
harrison |
"The population of domestic cats has been stable for a very long time," Driscoll said. "There's a lot of genetic inertia there. You can go out and spay and neuter all the damn cats you want, and the next year, they're all going to be back." |
14:59 |
|
zat joined #minetest |
15:06 |
|
splash_ left #minetest |
15:07 |
|
reactor joined #minetest |
15:09 |
reactor |
By the way. |
15:09 |
reactor |
john_minetest: wanna test something? |
15:10 |
reactor |
john_minetest: query me, I'll show you. |
15:11 |
|
Jordach joined #minetest |
15:12 |
|
Jordach joined #minetest |
15:15 |
reactor |
:D |
15:17 |
|
Jordach joined #minetest |
15:18 |
|
dysoco joined #minetest |
15:20 |
|
JackGruff joined #minetest |
15:25 |
|
splash joined #minetest |
15:25 |
|
evorios joined #minetest |
15:32 |
|
Miner_48er joined #minetest |
15:35 |
|
reactor joined #minetest |
15:41 |
reactor |
Policeman's Beard is Half Constructed |
15:43 |
harrison |
i heard that! |
15:43 |
harrison |
you are such a cut-up |
15:44 |
reactor |
What, that is a book. |
15:44 |
reactor |
Written by a computer program. |
15:48 |
harrison |
gysin let the mice in |
15:49 |
|
reactor joined #minetest |
15:53 |
|
ganoo joined #minetest |
16:00 |
Leoneof |
hooo i've been here long time, why i'm here? |
16:01 |
|
NakedFury joined #minetest |
16:02 |
|
Calinou joined #minetest |
16:03 |
|
reactor joined #minetest |
16:10 |
|
us`0gb joined #minetest |
16:13 |
VanessaE |
Calinou: nice updates. you forgot the wool drops fix. Do I need to do that one? |
16:13 |
VanessaE |
(in my mod, I mean) |
16:14 |
Calinou |
hi :) |
16:14 |
Calinou |
well, I have no idea about the wool fix :/ |
16:15 |
Calinou |
by the way, the new panels and microblocks don't use _quarter and _three_quarter |
16:15 |
Calinou |
only numbers (4 and 12) |
16:15 |
VanessaE |
ok |
16:15 |
Calinou |
doesn't apply to the new slabs though |
16:15 |
|
blaze joined #minetest |
16:16 |
VanessaE |
nevertheless, if you just alias the old names to the new ones, the drops will take care of themselves automagically. :) |
16:26 |
Calinou |
I still don't get it, I haven't renamed anything |
16:28 |
|
kaurdump joined #minetest |
16:30 |
|
Pest joined #minetest |
16:30 |
kaurdump |
hi guys. i have a minetest server setup for my internet network at home and i haven't updated it in ages. how do i update minetest on my minetest server running on ubuntu? |
16:32 |
sfan5 |
kaurdump: did you install the package? |
16:32 |
Calinou |
how did you install it? |
16:33 |
kaurdump |
i did |
16:33 |
kaurdump |
i used : http://wiki.minetest.com/wiki/Setting_up_a_server/Ubuntu i think |
16:33 |
kaurdump |
but anway, i think i screwed something up |
16:33 |
kaurdump |
i upgraded to 13.10 and looks like my minetest stuff is gone |
16:33 |
sfan5 |
mhm |
16:33 |
kaurdump |
kinda sucks |
16:33 |
kaurdump |
i might have it backed up somewhere |
16:34 |
kaurdump |
anyway, how do i install the latest release on my server? |
16:34 |
kaurdump |
the page i linked is for stable |
16:34 |
sfan5 |
"add-apt-repository ppa:minetestdevs/daily-builds" |
16:34 |
|
jemadux joined #minetest |
16:35 |
us`0gb |
Isn't the latest stable the latest release? THe unstable isn't really a release, is it? |
16:36 |
kaurdump |
yeah sorry, forget that i said release |
16:36 |
Calinou |
it isn't :P |
16:36 |
Calinou |
latest stable is 0.4.7, released in june 2013 |
16:36 |
Calinou |
quite old |
16:36 |
kaurdump |
i'm new to this computer stuff |
16:37 |
us`0gb |
Okay, do what sfan5 said then. |
16:37 |
kaurdump |
linux scares me still |
16:37 |
Calinou |
you shouldn't be scared of it |
16:37 |
us`0gb |
Windows scares me. |
16:37 |
sfan5 |
^ |
16:37 |
Calinou |
lack of obscurity is less scary than obscurity :) |
16:38 |
us`0gb |
pitriss: Was it you that wanted the invisible wall code? |
16:38 |
kaurdump |
yep, i'm learning |
16:39 |
kaurdump |
so apt-get install python-software-properties; add-apt-repository ppa:minetestdevs/daily-builds; apt-get update; apt-get install minetestc55; ? |
16:40 |
kaurdump |
also, is there a changelog for the daily-builds? |
16:40 |
kaurdump |
that i can see? |
16:41 |
Calinou |
http://dev.minetest.net/Changelog :) |
16:43 |
kaurdump |
apt-get install minetestc55 failes |
16:43 |
kaurdump |
fails* |
16:43 |
kaurdump |
something about package minetestc55 has no installation candidate |
16:43 |
us`0gb |
sudo apt-get install minetestc55 |
16:43 |
sapier |
funny .... changelog and no word about ingame modstore |
16:43 |
us`0gb |
Oh, not that then. |
16:43 |
kaurdump |
yeah i sudo'd |
16:43 |
us`0gb |
Try "minetest-c55". |
16:44 |
kaurdump |
unable to locate |
16:44 |
kaurdump |
is it possible for me to browse the daily-builds ppa thing? not sure what ppa is |
16:45 |
kaurdump |
so i can figure out what to install |
16:47 |
kaurdump |
looks like i need to do this except for the new release: Open the file /etc/apt/sources.list: sensible-editor /etc/apt/sources.list And add the following three lines: deb http://archive.ubuntu.com/ubuntu/ quantal universe deb http://archive.ubuntu.com/ubuntu/ quantal-updates universe deb http://security.ubuntu.com/ubuntu/ quantal-security universe |
16:51 |
|
Jordach joined #minetest |
16:52 |
kaurdump |
not sure how to do that though |
16:53 |
thexyz |
sapier: it's a wiki, you can add it |
16:57 |
kaurdump |
works now |
16:57 |
kaurdump |
or not :( |
16:57 |
* Jordach |
pets MinetestBot |
16:57 |
* Calinou |
purrs |
16:58 |
sapier |
wow I'm amazed no crazy cat captcha to edit |
16:58 |
kaurdump |
is it not working because minetest doesn't support 13.10 yet? |
16:58 |
kaurdump |
i don't see 13.10 on here: https://launchpad.net/~minetestdevs/+archive/daily-builds |
16:58 |
|
NakedFury joined #minetest |
16:58 |
Calinou |
it supports 13.10 |
16:58 |
Calinou |
you'll have to compile it yourself |
16:59 |
Calinou |
https://forum.minetest.net/viewtopic.php?id=3837 can help |
16:59 |
kaurdump |
scared, but ok. thanks |
16:59 |
|
rubenwardy joined #minetest |
17:00 |
kaurdump |
not sure what compiling is |
17:00 |
rubenwardy |
Hi all! |
17:00 |
Evergreen |
Are you new to linux? |
17:00 |
Evergreen |
Hi ruben |
17:00 |
kaurdump |
yep i am |
17:01 |
Evergreen |
Compiling is essentially turning c/c++ code into binary |
17:01 |
|
Dan_D joined #minetest |
17:01 |
Evergreen |
You can't just "run" c code. You must compile it first |
17:01 |
kaurdump |
and i take it because no one has compiled it for 13.10 i need to? |
17:01 |
kaurdump |
compiled minetest* |
17:02 |
Dan_D |
Anyone here good at finding causes of lag within games like minetest_game? If so, can you report them as issues, for my fork of Realtest |
17:02 |
Evergreen |
No, I actually wrote a bash script for myself that does it automatically |
17:02 |
rubenwardy |
kaeza: PM |
17:02 |
kaurdump |
hrm |
17:02 |
Calinou |
kaurdump: people did compile it, but they didn't package it |
17:02 |
Calinou |
packaging is far from trivial |
17:02 |
Evergreen |
It's just that other people's compiled copies of minetest might not work with your system |
17:03 |
Calinou |
same distro + distro version + architecture should work |
17:03 |
Calinou |
I'm on ubuntu 13.10 64 bits |
17:03 |
rubenwardy |
!seen kaeza |
17:03 |
MinetestBot |
rubenwardy: kaeza was last seen at 2013-10-27 13:47:12 UTC on #minetest |
17:03 |
kaurdump |
i'm on 32bit, will this still work:https://forum.minetest.net/viewtopic.php?id=3837 ? |
17:04 |
kaurdump |
also, what are the pros cons of portable vs non portalbe? |
17:05 |
Calinou |
non-portable separates user data from game data |
17:05 |
Calinou |
but go with portable, it's simpler to use |
17:06 |
kaurdump |
when i worked with it before .minetest was in my home folder, was that portable? |
17:06 |
kaurdump |
i want to run this as a server |
17:07 |
Calinou |
then use non-portable |
17:07 |
rubenwardy |
I have just been away for four days doing a BBC The Apprentice spin off |
17:07 |
kaurdump |
ok |
17:07 |
Calinou |
I changed something recently in the script, hope it works :/ |
17:07 |
Dan_D |
Also, is anyone apart from me working on Realtest? Is the original creator(s) still with us? |
17:08 |
TheLastProject |
What is Realtest? |
17:08 |
Dan_D |
A SubGame for Minetest |
17:08 |
Dan_D |
https://github.com/sda97ghb/realtest |
17:08 |
Dan_D |
And my fork: https://github.com/DanDuncombe/realtest |
17:09 |
Dan_D |
Makes Minetest more realistic, and adds a LOT of new stuff, I mean hundreds of items,literally |
17:09 |
Dan_D |
Which causes some mapgen lag |
17:09 |
Dan_D |
Which is what I am gonna try and fix |
17:10 |
Dan_D |
And am failing at |
17:10 |
Dan_D |
Even on a fast computer it seemed to lag alot, be interesting to try my fork as a server to see how it goes |
17:11 |
NakedFury |
realtest is like the TerrafirmaCraft minecraft mod? |
17:11 |
Dan_D |
Maybe a dedicated server would be a fair bit faster, should be no slower than VanessaE's servers |
17:11 |
Dan_D |
Kinda |
17:11 |
Dan_D |
Yeah |
17:11 |
Calinou |
"alot" isn't a word, use "a lot" :) |
17:11 |
Dan_D |
Try it and see |
17:11 |
Dan_D |
allott |
17:11 |
Dan_D |
:P |
17:12 |
Calinou |
Dan_D: fast computer = ? |
17:12 |
Dan_D |
I dunno, I have tried 2 desktops but both lagged with it |
17:12 |
Calinou |
I'll download that game |
17:12 |
Dan_D |
Maybe a dedicated gaming computer would be better |
17:12 |
Dan_D |
And can you try my branch? Because that's the one I can actually update |
17:13 |
Dan_D |
I have a strong feeling the sda guy is not with us now |
17:13 |
Dan_D |
Don't know about kotolegot though |
17:14 |
Calinou |
yeah, it is definitely laggy :/ |
17:14 |
Calinou |
slow even on my PC |
17:14 |
Calinou |
I'll try the fork |
17:14 |
Dan_D |
Canyou help find the source of the lag? |
17:14 |
Dan_D |
It has less stuff than VanessaE's servers, so should be faster than them, but seems to be slower |
17:15 |
kaurdump |
calinou, does that script install the latest version? |
17:15 |
Calinou |
also laggy :P |
17:15 |
Calinou |
kaurdump: latest git |
17:15 |
Calinou |
git is the development version |
17:15 |
kaurdump |
ok ty |
17:15 |
Dan_D |
Calinou, I have hardly changed anything yet |
17:15 |
Dan_D |
But I don't really want to remove stuff |
17:15 |
Dan_D |
I want it feature filled AND fast |
17:16 |
Dan_D |
Which is not a minetest thing |
17:16 |
kaurdump |
woot never compiled nething before |
17:17 |
rubenwardy |
Spoiler for new project: https://gist.github.com/rubenwardy/3f7462208a940866bf57 |
17:18 |
|
general3214 joined #minetest |
17:18 |
kaurdump |
http://minetest.net/support should accept bitcoin donation |
17:18 |
|
jemadux joined #minetest |
17:19 |
sfan5 |
kaurdump: such requests should go to celeron55 |
17:19 |
kaurdump |
not sure who that is, but ok |
17:20 |
Calinou |
the lead developer |
17:20 |
kaurdump |
oh ok |
17:20 |
Calinou |
the guy that started it all :) |
17:20 |
sfan5 |
lol |
17:22 |
rubenwardy |
but I thought that was PilzAdam? |
17:22 |
rubenwardy |
(!) |
17:22 |
kaurdump |
calinou, now that i compiled it (non-portable) how do i start the server? |
17:22 |
Dan_D |
Yeah, celeron55 is only the guy who invented Minetest, nothing special. |
17:23 |
Calinou |
kaurdump: go to the "bin" directory where Minetest was installed: ~/minetest/bin |
17:24 |
Calinou |
then run minetestserver |
17:24 |
kaurdump |
k |
17:25 |
Calinou |
rubenwardy: nope :P |
17:25 |
rubenwardy |
lol |
17:25 |
Calinou |
he joined in september 2012 |
17:25 |
rubenwardy |
I was being sarcastic |
17:26 |
rubenwardy |
/ ironic |
17:26 |
rubenwardy |
:PP |
17:26 |
Calinou |
I thought it was serious because of the (!) |
17:26 |
rubenwardy |
(!) is sarcasim, iirc |
17:27 |
Calinou |
just use sarcasm HTML tags :> |
17:27 |
rubenwardy |
http://www.oxforddictionaries.com/words/exclamation-mark |
17:27 |
rubenwardy |
An exclamation mark can also be used in brackets after a statement to show that the writer finds it funny or ironic: |
17:27 |
rubenwardy |
She says she’s stopped feeling insecure (!) since she met him. |
17:27 |
harrison |
! |
17:28 |
kaurdump |
calinou, should i run: nohup minetestserver ? |
17:30 |
Calinou |
you can use nohup or screen |
17:33 |
|
iqualfragile joined #minetest |
17:35 |
kaurdump |
think i'm missing something, nohup mintestserver says no such file or directory |
17:36 |
rubenwardy |
Useful or not? https://gist.github.com/rubenwardy/3f7462208a940866bf57 |
17:36 |
rubenwardy |
!title |
17:36 |
MinetestBot |
rubenwardy: Spoiler Smartfs |
17:37 |
|
fairiestoy joined #minetest |
17:38 |
|
Leoneof joined #minetest |
17:40 |
* john_minetest |
posts it on facebook, tweets it on twitter and makes a youtube video about it. |
17:40 |
|
AspireMint left #minetest |
17:43 |
Jordach |
notbad.jpg |
17:57 |
nore |
whydoyouhavetoremoveallspaces.png |
17:57 |
Evergreen |
becauselinux.ogv |
17:57 |
nore |
why_cant_you_put__.png |
17:58 |
nore |
"_" makes is readable |
17:58 |
nore |
without, it's a pain for the eyes |
17:58 |
nore |
(and the brain too) |
18:00 |
Leoneof |
minetest is still alpha, beta or whatsoever? |
18:00 |
TheLastProject |
shut_up_or_execute.sh |
18:01 |
thexyz |
john_minetest: why is mkv stupid? |
18:01 |
Leoneof |
TheLastProject: calm down, you are using irc |
18:02 |
thexyz |
there's some weirdness in its docs, for sure, but otherwise it's the most feature-rich container ever created, isn't it? |
18:02 |
us`0gb |
Leoneof: I think it's in alpha. |
18:02 |
Leoneof |
us`0gb: i see |
18:02 |
thexyz |
where else could you have segment linking or ordered chapters |
18:03 |
|
iqualfragile joined #minetest |
18:03 |
|
sapier1 joined #minetest |
18:03 |
thexyz |
and editions, too |
18:04 |
|
jemadux_ joined #minetest |
18:04 |
thexyz |
although support for those features is not really great in players |
18:05 |
|
ganoo joined #minetest |
18:05 |
thexyz |
john_minetest: plz? |
18:05 |
TheLastProject |
Support is always a matter of time |
18:05 |
TheLastProject |
FLAC used to barely be supported, but it's fairly well-supported now |
18:06 |
|
jemadux joined #minetest |
18:06 |
thexyz |
yeah, unless developers say something like "lol no fuck you no one uses this go watch your weeaboo shows somewhere else faggots" |
18:07 |
Jordach |
i can get 300 frames of 720p in ogv in the space of 300kb |
18:07 |
thexyz |
that's like what happened to h264 MVC decoding on linux |
18:07 |
thexyz |
it's documented but those who are able to code it don't care |
18:07 |
thexyz |
because "lol 3d" |
18:08 |
thexyz |
"no one needs that and my head hurts after 5 minutes of watching this shit so go fuck yourself" |
18:09 |
Leoneof |
btw, no enemies in this game? |
18:09 |
thexyz |
install mod with mobs |
18:09 |
thexyz |
https://forum.minetest.net/viewtopic.php?id=629 or https://forum.minetest.net/viewtopic.php?id=3063 |
18:12 |
kaurdump |
guys i just compiled minetest non-portable but i can't figure out how to run the server on minetest |
18:12 |
kaurdump |
i'm new to linux |
18:13 |
VanessaE |
Calinou: ah HAH! |
18:13 |
kaurdump |
i'm in my home folder /minetest/bin |
18:13 |
VanessaE |
Calinou: I found the glitch, sorta |
18:13 |
TheLastProject |
./minetestserver |
18:13 |
TheLastProject |
I think |
18:13 |
TheLastProject |
Not sure what files there are again |
18:14 |
|
iqualfragile joined #minetest |
18:14 |
VanessaE |
Calinou: http://pastebin.ubuntu.com/6313781/ |
18:14 |
VanessaE |
you changed something in how drops are interpreted. |
18:14 |
kaurdump |
thlastproject, that doesn't work |
18:14 |
TheLastProject |
Then I don't know :P |
18:15 |
thexyz |
it indeed is ./minetestserver |
18:15 |
TheLastProject |
I've never tried it myself, so was just guessing a basic |
18:15 |
kaurdump |
that did work |
18:15 |
kaurdump |
thx |
18:16 |
thexyz |
it only works when I say this, see |
18:16 |
TheLastProject |
Magics |
18:16 |
kaurdump |
:D |
18:18 |
|
markveidemanis joined #minetest |
18:19 |
VanessaE |
Calinou: slabs.lua line 20: drop = modname .. ":slab_" .. drop, <--- but if "drop" is defined to include a modname for the sake of keeping the proper namespace, this inserts the mod name into the drop entry twice. |
18:19 |
VanessaE |
(see also lines 45, 71, 97, 123, 149, 175 and 201 of that file) |
18:21 |
Calinou |
ok |
18:21 |
VanessaE |
I can probably fix this in my mod easily, but I wonder if that's the right thing to do? |
18:21 |
Calinou |
I wonder, why is there a drop line |
18:22 |
VanessaE |
if you dig a stone object, maybe you should get the cobble version, etc. |
18:22 |
Calinou |
oh right |
18:23 |
markveidemanis |
I am looking for contributors for my website |
18:23 |
markveidemanis |
Theres a minetest article |
18:23 |
markveidemanis |
But i think it's inaccurate, i also need someone to post some reviews of mods |
18:23 |
VanessaE |
checking in the git history, it looks like that method has not been changed recently |
18:23 |
VanessaE |
so this may be a bug in my mod that I didn't spot before. |
18:23 |
markveidemanis |
http://marktest.co.uk/registration |
18:23 |
VanessaE |
I'll fix it in mine. |
18:24 |
Calinou |
fix committed |
18:25 |
thexyz |
markveidemanis: how old are you? |
18:25 |
VanessaE |
ah, so it was your fault :D |
18:28 |
VanessaE |
that doesn't fix it for me, but I think that's because I need to apply a related fix to my mod too. |
18:29 |
VanessaE |
there we go. all better. |
18:35 |
|
splash left #minetest |
18:43 |
|
AspireMint joined #minetest |
18:50 |
|
jemadux joined #minetest |
18:50 |
VanessaE |
fix committed to gloopblocks.. |
18:51 |
sapier1 |
grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr |
18:51 |
VanessaE |
Calinou: junglewood doesn't work anymore. |
18:54 |
VanessaE |
barjavel.freenode.net NOTICE * :*** Looking up your hostname... |
18:54 |
|
loggingbot_ joined #minetest |
18:54 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released; 0.4.8 will be released soonâ„¢ | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Don't ask about asking questions. |
18:56 |
* us`0gb |
is all for destroying Microsoft, but thinks an approach that doesn't involve death would be better |
18:57 |
sapier1 |
they don't use "normal" language definitions they don't use normal environment ... everything works behind walls of their lib ... sometimes it does what you want it to do sometimes not ... there's no way to predict what's gonna happen |
18:58 |
sapier1 |
I guess there has to be some fear effect to avoid things happen like happen with apple ... they're more evil microsoft ever was |
19:00 |
us`0gb |
Apple may be more evil, but they are also more competent. |
19:01 |
sapier1 |
no they aren't they never tried to create a os to run on as many different machines as windows is capable to run |
19:01 |
|
ImQ009 joined #minetest |
19:01 |
us`0gb |
But they built one that actually runs well. |
19:02 |
cy1 |
That's what Apple wants you to think. |
19:02 |
us`0gb |
Or rather, they knew to take the pieces and assemble them. |
19:02 |
us`0gb |
Microsoft tried to make it themselves and clearly failed. |
19:02 |
cy1 |
No, Microsoft did not. |
19:02 |
sapier1 |
it's not difficult to create a os to run in a very well defined environment... add as many external non apple devices as possible to a apple pc and you'll get same crashes as on windows |
19:03 |
us`0gb |
I'm not standing up for Apple, I don't like them either. |
19:03 |
Calinou |
I can reproduce the missing jungle wood |
19:03 |
sapier1 |
what apple did is really really great marketing they managed ppl to believe what advertisement told them |
19:04 |
cy1 |
us`0gb: the ones who make it are IBM and Toshiba, and Gateway, and Dell. Apple just tries to be them but more elitist. |
19:04 |
us`0gb |
sapier1: No, OS X is missing a lot of the issues Windows has. The registry, the single-user mindeset, et cetera. |
19:04 |
|
Peacock joined #minetest |
19:04 |
Calinou |
fixed |
19:04 |
cy1 |
Ah, yeah OSX was pretty good... |
19:05 |
sapier1 |
windows isn't single user and registry isn't a bad concept ... just the way it was used ... |
19:05 |
us`0gb |
It had some bad default settings, but aside form that ... |
19:05 |
us`0gb |
Windows is multi-user but uses a single-user mindset. Which is a very dangerous combination. |
19:05 |
thexyz |
yeah |
19:05 |
thexyz |
registry so bad gnome copied it |
19:06 |
us`0gb |
GNOME has a registry!? UGH! |
19:06 |
us`0gb |
I hope it's at least better implemented. |
19:06 |
TheLastProject |
Heh, nope |
19:06 |
TheLastProject |
GNOME's registry is just as terrible |
19:06 |
us`0gb |
Drats. |
19:06 |
* us`0gb |
starts researching KDE |
19:06 |
thexyz |
well they tried |
19:07 |
sapier1 |
no windows itself is multiuser but it's default configuration is single user as it was always used that way ... don't tell me apple did a better job they didn't even have a user concept for ipad |
19:07 |
TheLastProject |
KDE does not have a registry like KDE, it really shows you all the options :P |
19:07 |
us`0gb |
Actually, I can just go back to Xfce. |
19:07 |
TheLastProject |
It has a nice GUI for every option |
19:07 |
TheLastProject |
s/like KDE/like GNOME/ |
19:07 |
* TheLastProject |
happily uses KDE |
19:08 |
us`0gb |
PilzAdam also uses KDE. |
19:08 |
thexyz |
xfce seems a bit incomplete though |
19:08 |
Calinou |
incomplete? |
19:08 |
us`0gb |
Xfce does seem a bit incomplete .... it's sad. |
19:08 |
sapier1 |
the most astonishing thing about apple is they managed to persuade ppl that lack of multithreading support in ios is a feature ... now all desktop environments try to implement a single task concept ... did you know the only reason for this was that iphone 1 didn't have resources for multithreading? ;-) |
19:09 |
thexyz |
incomplete indeed |
19:09 |
thexyz |
I had to google how to edit fucking menu |
19:09 |
Calinou |
meh |
19:09 |
us`0gb |
It's less incomplete then LXDE, but still incomplete. |
19:10 |
us`0gb |
*than |
19:10 |
thexyz |
Calinou: what? is there an easy way to? |
19:10 |
us`0gb |
thexyz: Yeah, there's a graphical way. |
19:10 |
thexyz |
I know, I'm using lxmed for it |
19:10 |
thexyz |
but it's not included by default |
19:10 |
us`0gb |
I forget what it is. You might right-click on the menu or something. |
19:11 |
Peacock |
will take incomplete xfce over fisher gnome 3 or Klunky Desptop Environment :P |
19:11 |
Calinou |
well, that's xfce philosophy |
19:11 |
Calinou |
don't you complain about "bloat"? |
19:11 |
thexyz |
and then just look at this article http://wiki.xfce.org/howto/customize-menu |
19:11 |
thexyz |
oh, I get it now |
19:11 |
thexyz |
app to edit menu is "bloat" |
19:11 |
|
AspireMint left #minetest |
19:11 |
sapier1 |
yeah xfce seems to become most usefull desktop environment nowadays |
19:12 |
us`0gb |
GNOME3 is less clunky under some configurations. Such as the default configuration for Trisquel. The default for Ubuntu made me thing GNOME3 was bad as well. |
19:12 |
us`0gb |
*think |
19:12 |
thexyz |
and now he just fucking left |
19:12 |
Peacock |
weird, in xfce i could use a custom menu file (right click on the menu in the panel) |
19:13 |
Peacock |
though if im so bored as to tweak the menu, i might as well DL a B movie lol |
19:13 |
us`0gb |
I could as well. I use a custom menu in both GNOME and Xfce. |
19:13 |
thexyz |
custom menu file? |
19:13 |
Peacock |
i wish i remember what I did to conky though, can't reproduce on the other computer |
19:14 |
us`0gb |
thexyz: To edit the menu. |
19:14 |
Peacock |
http://s21.postimg.org/57d0e421j/Screenshot_271013_03_14_23_PM.png |
19:16 |
thexyz |
hmm.. do I need it? why do I need it? what do I need it for? is it better than "default menu"? will I have to enter all entries manually into it? is it easier to edit than default menu? |
19:16 |
Peacock |
i've never had the time or need to tweak the menu really - that's more a question for xfce support or those tutorial/FAQ sites |
19:17 |
us`0gb |
Not necessarily. If you use the menu editor on the default menu, it'll generate the custom menu file and set it to be used for you. |
19:17 |
thexyz |
yeah, so why've you told me about it? |
19:18 |
Peacock |
because you complained you couldn't change the menu, which i found in 0.5 seconds lol |
19:18 |
us`0gb |
About the menu files or the editor? |
19:19 |
thexyz |
I can change the menu; I complained about the fact that no tool for customizing it is included by default and also that official wiki page for it is a huge wall of text |
19:19 |
Peacock |
and thats different from other distribution wikis, how? lol |
19:19 |
thexyz |
distribution? I'm not talking about distributions |
19:20 |
Peacock |
distributions, DE's, they all have huge wikis you have to sift through |
19:20 |
Peacock |
heck even MT has what, 2-3 wikis? |
19:20 |
us`0gb |
thexyz: I told you a menu editor was available. |
19:20 |
thexyz |
I know |
19:21 |
thexyz |
I just want to know the reason behind not including it by default |
19:21 |
sfan5 |
WTF |
19:21 |
us`0gb |
I think it IS included by default. |
19:21 |
Peacock |
maybe in xfce4-extras |
19:21 |
sfan5 |
this bug is around since 2 years and wasn't fixed... https://bugs.launchpad.net/ubuntu/+source/xfce4-panel/+bug/1005175 |
19:22 |
Peacock |
my panels are hidden when VLC is fullscreen |
19:22 |
sfan5 |
:-/ |
19:23 |
thexyz |
wow it reproduces |
19:23 |
thexyz |
Peacock: you vlc should be maximized |
19:23 |
thexyz |
then double click video |
19:23 |
Peacock |
either running an old ubuntu, an old xfce, an old panel, or an old vlc lol or you have shitty graphics |
19:23 |
thexyz |
if it's not maximized then panels hide |
19:23 |
thexyz |
if it is they don't |
19:24 |
sfan5 |
old ubuntu.. 13.10 old xfce.. fresh install old panel... ? shitty graphics.. nope |
19:24 |
Peacock |
just did it, no panel |
19:24 |
sfan5 |
lolwat |
19:24 |
sfan5 |
if it isn't maximized it works |
19:24 |
thexyz |
just don't use VLC |
19:24 |
Peacock |
tho im running crunchbang/debian |
19:24 |
thexyz |
mpv is better |
19:24 |
Peacock |
mplayer is still shit though, tried XBMC lately, interface and info is nice, but the graphics are pure manure |
19:25 |
thexyz |
mpv is not mplayer |
19:25 |
sfan5 |
!g mpv media player |
19:25 |
MinetestBot |
sfan5: http://mpv.io/ |
19:25 |
thexyz |
it's even got OSC for those who can't use player without mouse |
19:25 |
Peacock |
"Video player based on MPlayer/mplayer2" |
19:25 |
thexyz |
so? |
19:25 |
Peacock |
so why would it perform any better? |
19:25 |
thexyz |
they removed a lot of cruft |
19:26 |
thexyz |
wat |
19:26 |
thexyz |
you mean, since it's "based on" it can't improve? |
19:26 |
thexyz |
this just makes no sense |
19:26 |
thexyz |
of course you fork a project when you want to improve it |
19:26 |
Peacock |
i still prefer vlc's codecs and the fact it doesn't melt my CPU lol my eye sight may be bad, but even i can tell the quality's alot better |
19:27 |
thexyz |
fine, think whatever you want to; mpv is objectively better anyway |
19:27 |
Peacock |
im assuming if it's based on mplayer(1/2), it uses the same codecs |
19:28 |
Peacock |
not sure why so many people have a hardon for vlc though lol last i checked it's opensource too |
19:28 |
thexyz |
because it fucking sucks |
19:28 |
|
ImQ009 joined #minetest |
19:30 |
Peacock |
well when someone comes up with a fully featured player that has an audio equalizer (with some presets), a remote/web interface, cropping/filters, and the same level quality, then i'll have something to compare it to lol |
19:31 |
thexyz |
web interface for video player? |
19:32 |
Peacock |
yeah so you can use a laptop or phone as a remote |
19:32 |
Peacock |
change playlists, etc. |
19:32 |
thexyz |
if you need this then you probably need xbmc or something |
19:33 |
sfan5 |
goddamnit.. why is libav* always so outdated |
19:33 |
thexyz |
still, I don't see the point of web interface |
19:34 |
Peacock |
well assume people don't live in shoeboxes, remotes are handy |
19:34 |
Peacock |
as for XBMC, if the video quality was as nice as the interface, i would use it lol |
19:34 |
|
smoke_fumus joined #minetest |
19:34 |
thexyz |
well just a moment ago you were talking about web interface and now you're talking about "remotes" |
19:34 |
thexyz |
what's the problem with XBMC's video quality? |
19:35 |
Peacock |
it sucks |
19:35 |
Peacock |
and web interface = remote |
19:35 |
thexyz |
how could it suck? pics or didn't happen |
19:35 |
kaurdump |
so, how do i set admins in a minetest server i'm on linux |
19:35 |
thexyz |
and web interface doesn't equal remote |
19:36 |
thexyz |
you can use other tricks to control the player remotely, i.e. ssh (I believe there are some apps to control mplayer via ssh for android) |
19:36 |
Peacock |
http://cdn.howtogeek.com/wp-content/uploads/2012/06/image314.png |
19:36 |
us`0gb |
kaurdump: Type "/grant <player> all". |
19:36 |
thexyz |
I'm asking for pics of video comparison |
19:36 |
sfan5 |
us`0gb: you may not want to grant someone "server" priv |
19:36 |
kaurdump |
cool, but is there a location to set the main admin / owner? |
19:36 |
thexyz |
where I could see how xbmc (which uses ffmpeg) sucks compared to glorious VLC |
19:36 |
sfan5 |
kaurdump: "name = <playername>" in minetest.conf |
19:36 |
Peacock |
im showing you the web interface/remote |
19:37 |
thexyz |
okay |
19:37 |
kaurdump |
sfan5, ty |
19:37 |
us`0gb |
sfan5: If you grant "privs", you've as good as granted all. |
19:37 |
Peacock |
i doubt showing you the quality difference of the two players would sway you, nor would i waste time installing xbmc just to prove a point lol |
19:38 |
thexyz |
then don't say just "it sucks" |
19:38 |
thexyz |
since you cannot prove it |
19:39 |
kaurdump |
and where is the minetest.conf file? |
19:39 |
thexyz |
I also should've asked for bug report # but since I'm that nice today I won't |
19:39 |
Jordach |
> that nice today |
19:39 |
Jordach |
you're never nice thexyz |
19:39 |
Jordach |
esp. over video formats |
19:39 |
thexyz |
Jordach: no, I'm always nice, faggot |
19:39 |
us`0gb |
kaurdump: It depends on how you installed minetest. Open Terminal and type "find -name minetest.conf". |
19:40 |
kaurdump |
non-portable |
19:40 |
Peacock |
i can prove it, i just don't think your important enough to prove it to you lol nor do i waste time filing bug reports for apps i dont use lol |
19:40 |
Jordach |
> faggot |
19:40 |
thexyz |
you get the point |
19:40 |
thexyz |
Peacock: what's the point of arguing if you aren't willing to prove your argument? this just makes no sense to me and you're just wasting my and your time |
19:40 |
us`0gb |
kaurdump: THen it should be at ~/.minetest/minetest.conf . |
19:41 |
kaurdump |
not there |
19:41 |
us`0gb |
Is ~/.minetest there? |
19:41 |
kaurdump |
just debug.txt and worlds |
19:41 |
kaurdump |
yeah |
19:41 |
kaurdump |
there a minetest and .minetest |
19:41 |
us`0gb |
Okay, add minetest.conf there then. |
19:42 |
kaurdump |
keep it blank? |
19:42 |
thexyz |
it's like me saying "hey linux sucks tried it one day didn't work windows the best os" |
19:42 |
us`0gb |
"minetest" should not be there. ".minetest" is the real one. |
19:42 |
thexyz |
"i'm too lazy to show your logs or anything it just sucks lol" |
19:42 |
us`0gb |
kaurdump: Add any settings you need to it. |
19:42 |
|
Leoneof joined #minetest |
19:43 |
us`0gb |
kaurdump: Are you the person who was asking about invisible walls yesterday? |
19:43 |
Peacock |
people like you never stop arguing lol i just stated my opinion, and even if i proved it you'd keep arguing, so at this point, i'd say google it yourself lol |
19:44 |
|
kaurdump_ joined #minetest |
19:44 |
Peacock |
http://wiki.xbmc.org/index.php?title=External_players |
19:44 |
thexyz |
of course I googled for it |
19:44 |
Peacock |
^ even they acknowledge some people might want to use a different external player lol |
19:44 |
kaurdump_ |
i used this : https://forum.minetest.net/viewtopic.php?id=3837 |
19:44 |
Jordach |
best repo name ever: http://i.imgur.com/49YKeov.png |
19:44 |
kaurdump_ |
to setup |
19:44 |
thexyz |
Peacock: meh |
19:44 |
thexyz |
it's so stupid |
19:45 |
Peacock |
can you prove it's stupid? XD |
19:46 |
thexyz |
what? you don't understand why is your point stupid? you're telling me that feature is provided because "they acknowledge some people might want to use a different external player"; this doesn't mean XBMC's internal player sucks |
19:46 |
thexyz |
people might want to use external player to play, i.e. DRM'd content |
19:46 |
thexyz |
or on Android where hardware decoding is so interesting.. |
19:46 |
kaurdump_ |
i copied the minetest.conf.example to .minetest from /minetest |
19:48 |
|
john_minetest joined #minetest |
19:48 |
|
john_minetest joined #minetest |
19:48 |
Peacock |
if people want an external player obviously some of them think others are better, though im sure you can write it off to other reasons lol |
19:48 |
|
Jousway joined #minetest |
19:52 |
|
jemadux joined #minetest |
19:54 |
kaurdump_ |
server admins, how do you go about restarting your minetest server after adding mods? |
19:54 |
kaurdump_ |
or changing auth.txt |
19:55 |
Jordach |
http://i.imgur.com/H2f81lK.gif |
19:55 |
Jordach |
kaurdump_, just kill the server with /shutdown or ctrl + c in the server console |
19:56 |
kaurdump_ |
no better way to do it? won't that kick everyone off and they need to log back in? |
19:56 |
TheLastProject |
I think they could survive it if you're really fast |
19:56 |
TheLastProject |
Not sure |
19:56 |
us`0gb |
Okay ... There was no need to copy that file. A blank file would have been fine. |
19:56 |
kaurdump_ |
oh ok |
19:56 |
kaurdump_ |
makes sense, everything is commented out |
19:57 |
fairiestoy |
I have a little question. Is it possible to activate the formspec of a node without punching it directly, but punching a entity first? |
19:57 |
thexyz |
Peacock: it's like you didn't read what I wrote |
19:58 |
kaurdump_ |
where do i place the mods folder? |
19:58 |
|
jerome joined #minetest |
19:58 |
kaurdump_ |
.minetest/mods? |
19:58 |
Peacock |
well yeah, you assumed it's to play DRM content, even though google turns up quite a few pages about people asking for an external player because of quality issues...but in any case this argument is pointless, you win at the internets |
19:58 |
us`0gb |
Are you punching the entity first, or not punching the node directly? You can't do both, the two contradict. |
19:58 |
jerome |
hallo |
19:59 |
thexyz |
Peacock: can you give some links? |
19:59 |
us`0gb |
Hello! |
19:59 |
kaurdump_ |
hi there |
19:59 |
Peacock |
what you can't google stuff yourself? lol |
19:59 |
jerome |
ist hier auch ein deuscher |
19:59 |
thexyz |
Peacock: yes, I can't; so can you give me some links? |
19:59 |
Peacock |
http://lmgtfy.com/?q=vlc+xbmc+quality |
19:59 |
fairiestoy |
us'0gb: I meant i punch the entity and not the node, but activate the formspec of the node |
20:00 |
Jordach |
http://i.imgur.com/lwnsUJs.jpg |
20:00 |
thexyz |
Peacock: not this link; the link where "people asking for an external player because of quality issues" |
20:00 |
jerome |
ist hier auch ein deuscher |
20:01 |
us`0gb |
fairiestoy: Try using minetest.show_formspec() when the entity is punched. |
20:01 |
Peacock |
"Reasons might include improved post-processing abilities, DRM restricted media that requires a specific player (such as encrypted bluray discs), special player-specific features, etc." |
20:01 |
Peacock |
(1) my reason (2) your drm,(3) player features |
20:02 |
Peacock |
http://wiki.xbmc.org/index.php?title=External_players |
20:02 |
thexyz |
uhh |
20:02 |
thexyz |
now it seems like you're completely ignoring me |
20:02 |
Peacock |
"people asking for an external player because of quality issues" |
20:02 |
fairiestoy |
us`0gb: Argh darn, thanks for the sentence. I was thinking two ways around it -__- my bad |
20:02 |
Peacock |
"Reasons might include improved post-processing abilities," |
20:02 |
Peacock |
right off the xbmc wiki lol |
20:03 |
thexyz |
23:58 thexyz: Peacock: not this link; the link where "people asking for an external player because of quality issues" |
20:03 |
us`0gb |
fairiestoy: How were you trying to do it? |
20:03 |
Peacock |
http://wiki.xbmc.org/index.php?title=External_players |
20:03 |
|
markveidemanis joined #minetest |
20:04 |
thexyz |
eh |
20:04 |
thexyz |
just fuck this |
20:05 |
Peacock |
lol |
20:06 |
fairiestoy |
us`0gb: I was not thinking of achieving it in another way. I only thought in a wrong way about the processing of the resulting data. But i forgot, that in any case i have to use on_receive_fields which is passed to the player. So it doesn't matter if i get the formspec from the node or from the entity code as long as i access the nodemeta from that location because it contains inventory slots |
20:06 |
us`0gb |
Ah, okay, I get it. |
20:06 |
us`0gb |
I do stuff like that all the time. |
20:07 |
fairiestoy |
x) |
20:12 |
|
Calinou joined #minetest |
20:14 |
VanessaE |
Calinou: there were some unknown in-world jungle wood stairs, but I already replaced them. |
20:14 |
VanessaE |
else everything seems fine now |
20:16 |
Peacock |
biggest asteroid found so far: http://s24.postimg.org/f9ujp0al1/screenshot_4220335754.png |
20:17 |
* Jordach |
will be working on a new game mode for realism |
20:17 |
Jordach |
^ PilzAdam |
20:17 |
us`0gb |
Peacock: And these things are generated up in the air? |
20:18 |
Peacock |
"up in the air" is relative, working on a space type game, so no ground, just singlenode air mapgen with modified asteroids mod |
20:18 |
PilzAdam |
Jordach, realism? first thing you need to do is to find a new engine for it |
20:18 |
Jordach |
PilzAdam, im taking cues from realtest AND cues from technic |
20:18 |
Peacock |
on realism... http://irc.minetest.ru/minetest-dev/2013-10-26#i_3394490 http://irc.minetest.ru/minetest-dev/2013-10-26#i_3394497 lol |
20:19 |
Peacock |
thank you vanessa for that btw :P |
20:19 |
Jordach |
http://irc.minetest.ru/minetest-dev/2013-10-26#i_3394501 |
20:20 |
Peacock |
what's that one gotta do w/ realism though? lol |
20:20 |
PilzAdam |
Peacock, as you can see in the logs it wasnt my only argument |
20:20 |
VanessaE |
eh? |
20:20 |
PilzAdam |
and it was the last one I brought up, so you can figure that it isnt that important |
20:20 |
Peacock |
well no but it's funny how realism can be used for and against features depending on who's doint it lol |
20:21 |
VanessaE |
oh. |
20:21 |
Peacock |
*doing |
20:22 |
Jordach |
im turning to build my own games since everyone else just shoot them down or cant be bothered to merge it |
20:22 |
PilzAdam |
Jordach, thats great |
20:23 |
Peacock |
we do need more games |
20:23 |
Peacock |
unique ones to boot |
20:23 |
harrison |
we need fundamentally new algorithms and data structures for realtime fractal-voxel raytracing |
20:24 |
Peacock |
that's core dev though lol |
20:25 |
harrison |
wait, are we talking minetest specif or more generally? |
20:25 |
Peacock |
well i'd guess raytracing is an engine thing, not a game one |
20:26 |
harrison |
well, you are correct |
20:26 |
harrison |
you get a point |
20:26 |
Jordach |
holy shit |
20:26 |
Jordach |
did that *just* happen |
20:26 |
Jordach |
PilzAdam, i also want input from you too :P |
20:26 |
Jordach |
well, when it comes down to formspecs, i suck at em |
20:27 |
VanessaE |
thing is, harrison, we're talking about games, not the engine, so raytracing, however useful it might be, is a differnet matter alltogether |
20:27 |
VanessaE |
different*, altogether* |
20:27 |
Peacock |
differnet - bizarro world's internet :P |
20:27 |
VanessaE |
heh |
20:27 |
Jordach |
haha |
20:27 |
harrison |
oh vanessae i had a question i wanted to ask you |
20:27 |
VanessaE |
hm? |
20:28 |
|
thexyz left #minetest |
20:28 |
Jordach |
harrison, they invented tab for nick completion |
20:28 |
harrison |
i wondered if you had ever used second life / opensim |
20:28 |
Jordach |
use it. |
20:28 |
harrison |
and seen LSL and inworld scripting |
20:28 |
VanessaE |
no, I have nmot. |
20:28 |
VanessaE |
not* |
20:29 |
harrison |
SL has tools that allow coding (e g object behavior when touched) inworld |
20:29 |
Peacock |
what an awkard title, second life implies it's players have a first life lol |
20:30 |
harrison |
i am not selling SL |
20:30 |
harrison |
I just wondered if v had seen scripting |
20:30 |
Peacock |
i never implied you were lol i was just mocking the title |
20:30 |
Jordach |
fun fact: googling lua-api.txt makes the minetest api text come up second |
20:30 |
VanessaE |
uh oh |
20:30 |
VanessaE |
Calinou: you fuckled up |
20:30 |
Peacock |
fuckled lol |
20:31 |
Jordach |
hahahah |
20:31 |
PilzAdam |
Jordach, fun fact: google is evil |
20:31 |
PilzAdam |
oh wait, that isnt fun |
20:31 |
|
adama_ joined #minetest |
20:31 |
Jordach |
PilzAdam, fun fact: i don't give two shits about people knocking google |
20:31 |
Peacock |
+1 |
20:31 |
Jordach |
they're only "evil" because of the shareholders |
20:31 |
adama_ |
hello all |
20:31 |
Jordach |
otherwise they're actually "better" than some |
20:31 |
harrison |
fun fact: my motto is CYGNUS INTER ANATES |
20:31 |
VanessaE |
Calinou: those few unknown junglewood objects...weren't the only ones. moreblocks:stair_jungle_wood is undefined. maybe you meant to define both that and stair_junglewood? |
20:32 |
Peacock |
some people just envy success lol |
20:32 |
adama_ |
any one know how to craft colored framed glass from the technic mod |
20:32 |
Calinou |
it's junglewood now |
20:32 |
Calinou |
I can define both for compatibility reasons |
20:32 |
VanessaE |
you need an alias |
20:32 |
VanessaE |
yeah |
20:33 |
adama_ |
VanessaE sorry to bug you but i am having trouble with the crafting of colored framed glass can you point me to a link or something ?? |
20:33 |
VanessaE |
colored framed glass? er.. |
20:33 |
VanessaE |
um... :) |
20:33 |
VanessaE |
I don't know how to craft it :P |
20:34 |
adama_ |
ya i am looking at the init.lua script and there is only register node for it but dont see the recipe |
20:34 |
harrison |
Peacock: it is more than just some of them, it is almost all of them |
20:35 |
VanessaE |
adama_: probably not craftable at all then, use creative or /giveme for now |
20:35 |
VanessaE |
unless it takes a machine to make them? |
20:35 |
Peacock |
all of whats? |
20:35 |
adama_ |
ok thank you i will just put them in a shop for users to buy then |
20:36 |
adama_ |
thank you Vanessa |
20:40 |
Calinou |
fix committed |
20:40 |
Calinou |
hope it works |
20:46 |
|
RedBlade7 joined #minetest |
20:47 |
|
stormchaser3000 joined #minetest |
20:48 |
VanessaE |
Calinou: I'll check shortly. |
20:50 |
|
stormchaser3000 left #minetest |
20:50 |
harrison |
minetest has shops? |
20:50 |
Jordach |
afaik, yes |
20:50 |
Jordach |
as a mod |
21:00 |
|
Pietrko joined #minetest |
21:01 |
Pietrko |
I want to alter minecraft light system |
21:01 |
Jordach |
minetest* |
21:01 |
Pietrko |
is there anyone who know that stuff |
21:01 |
Pietrko |
upss sorry |
21:01 |
Jordach |
Pietrko, do you know C/C++ or not |
21:01 |
|
ganoo joined #minetest |
21:01 |
Pietrko |
yes i know |
21:01 |
Jordach |
because Lua cannot modify light tables |
21:01 |
Jordach |
(directly, anyways) |
21:02 |
PilzAdam |
Pietrko, what do you want to change? |
21:02 |
Pietrko |
well basically i want to make a variation of light flooding |
21:02 |
Pietrko |
which will take the sun position into account |
21:03 |
Pietrko |
if i understand correctly the current lightning system |
21:03 |
Pietrko |
(i mean sunlight only) |
21:03 |
PilzAdam |
and what about games where are no suns, or more than one? |
21:04 |
Pietrko |
then it gets more complicated (with more than one sun) with no sun its easy |
21:05 |
Pietrko |
but i think it is not a great constraint to consider one sun and other non-global light sources |
21:05 |
PilzAdam |
do you plan to work with the current system (i.e. a light value per node) or with shaders |
21:05 |
ShadowNinja |
PilzAdam: Because we have support for num_suns != 1? |
21:05 |
Pietrko |
light value per node |
21:05 |
PilzAdam |
ShadowNinja, we would like to have that :-) |
21:06 |
Pietrko |
but in the end the shaders must be used somehow |
21:06 |
* ShadowNinja |
votes hardware lighting ;-) |
21:06 |
Pietrko |
you always use some shaders |
21:06 |
PilzAdam |
you should talk with RealBadAngel then, hes working on hardware lighting (or plans to) |
21:07 |
kaurdump_ |
how do i load a texture pack on my server? |
21:08 |
PilzAdam |
kaurdump_, which minetest version? |
21:08 |
harrison |
Pietrko: minecraft-style lighting interests me but i have not imitated it yet |
21:08 |
kaurdump_ |
latest development |
21:08 |
kaurdump_ |
non portable |
21:09 |
PilzAdam |
kaurdump_, put the textures in ~/.minetest/textures/server/ |
21:09 |
PilzAdam |
without sub-folders |
21:09 |
kaurdump_ |
ok |
21:10 |
PilzAdam |
note that all clients will download the textures, so dont use HD TPs |
21:10 |
PilzAdam |
and most clients have the default textures cached, so using the default TP is good in terms of connection speed |
21:12 |
kaurdump_ |
yeah it worked |
21:12 |
kaurdump_ |
took forver to load |
21:12 |
kaurdump_ |
i used misa's is that hd? |
21:12 |
PilzAdam |
its 256px, IIRC |
21:12 |
PilzAdam |
also, nice that it works, that was untested code :-) |
21:13 |
kaurdump_ |
:D how many px is hd? |
21:13 |
kaurdump_ |
sounds like 256px isn't advised for servers |
21:13 |
PilzAdam |
well, for Minetest that is HD |
21:13 |
PilzAdam |
you should stick to 16 |
21:13 |
kaurdump_ |
k, what texture pack to you prefer |
21:13 |
Pietrko |
How can i contact that RealBadAngel guy? |
21:14 |
PilzAdam |
I prefer default |
21:14 |
VanessaE |
Misa's is 64px. |
21:14 |
|
cisoun joined #minetest |
21:14 |
VanessaE |
Minetoon is 250 (!) px. HDX goes up to 512. |
21:14 |
PilzAdam |
Pietrko, hes a core dev; you can email him, send a forum PM and he is sometimes here |
21:14 |
Calinou |
as a server-side pack, avoid big packs, yes |
21:15 |
VanessaE |
definitely so. |
21:15 |
Calinou |
most packs use .pngs, some textures can be big in pixels, but small in file size |
21:15 |
Calinou |
a 1024×1024 texture that's only white will be very lightweight :P |
21:15 |
Calinou |
if you use compression |
21:15 |
PilzAdam |
Pietrko, there you can find his e-mail: http://minetest.net/contributors |
21:15 |
Jordach |
which is very unusual for a lossless file |
21:18 |
|
Matrixiumn joined #minetest |
21:22 |
harrison |
a rolling png gathers no loss |
21:31 |
PilzAdam |
bye |
21:47 |
|
ndjdjksisksk joined #minetest |
21:47 |
|
anunakki joined #minetest |
21:52 |
|
MrSparkle_ joined #minetest |
21:54 |
|
anunakki joined #minetest |
22:08 |
|
dumdidum joined #minetest |
22:08 |
dumdidum |
hello :) |
22:08 |
ndjdjksisksk |
hi |
22:09 |
dumdidum |
i found a little problem. |
22:09 |
ndjdjksisksk |
what |
22:09 |
Jordach |
> unity...de |
22:09 |
Jordach |
lol, unity |
22:09 |
dumdidum |
vanessaE texture package doesn't get along with some mods. in combination it kills the game ... |
22:10 |
dumdidum |
^^ |
22:10 |
ndjdjksisksk |
that happens to me |
22:10 |
ndjdjksisksk |
it is so high res |
22:10 |
VanessaE |
so use a lower res one |
22:10 |
ndjdjksisksk |
that minetest laggs my whole computer |
22:10 |
VanessaE |
HDX has sizes from 16px to 512px. |
22:10 |
ndjdjksisksk |
lol i used 512 px |
22:11 |
ndjdjksisksk |
because i thought i twould work because it worke dfor sphax |
22:11 |
VanessaE |
heh |
22:11 |
VanessaE |
sphax isn't anywhere nearly as complete as HDX. |
22:11 |
VanessaE |
try the 256px size. |
22:11 |
|
jemadux joined #minetest |
22:11 |
ndjdjksisksk |
ikr |
22:11 |
dumdidum |
i tried teh 512px. when loading a game i get color all about the screen and i can't get out of this ... |
22:12 |
ndjdjksisksk |
i used 512 px and my computers cpu was used from like i bet 20 to 100 |
22:13 |
dumdidum |
well, i needed to restart ^^ couldn't kill x server |
22:14 |
dumdidum |
couldn't reach a terminal ... |
22:14 |
ndjdjksisksk |
i need an alein ware |
22:14 |
ndjdjksisksk |
to run 512 of hdx |
22:14 |
dumdidum |
ok, i will try the lowest res and report what happen |
22:14 |
pitriss |
dumdidum: did you heard about sys request? |
22:15 |
dumdidum |
pitriss: yes, that's the way i shut the computer down |
22:15 |
ndjdjksisksk |
lol |
22:15 |
pitriss |
dumdidum: and wjhy dont shoot just only xserver? |
22:15 |
ndjdjksisksk |
i want to use linux |
22:15 |
dumdidum |
pitriss: i tried to kill x with sys request + K but that didn't worked |
22:16 |
ndjdjksisksk |
i am so tired o windoes 8 |
22:16 |
dumdidum |
pitriss: better suggestion? |
22:17 |
pitriss |
yes, when you are able to use that computer then reboot command can me better choice than sysreq |
22:19 |
dumdidum |
i just used sysreq after the hung up of x server. normaly i use the reboot command, don't worry ;) |
22:39 |
|
OldCoder joined #minetest |
22:43 |
|
dumdidum joined #minetest |
22:44 |
dumdidum |
i'm back |
22:45 |
dumdidum |
i tested it and the result is, that i just get a crash with the hdx 512px texture package. the lower ones work :) |
22:46 |
dumdidum |
VanessaE: why does the different px package have different numbers of files? |
22:47 |
VanessaE |
because some mods already have adequately realistic textures. for example, homedecor's 32px doors are derived from HDX, so there's no need to include the <64px sizes |
22:47 |
VanessaE |
mesecons' 16px and 32px textures are mostly derived from there also, so no need to include those in the 16px size of the pack |
22:49 |
dumdidum |
VanessaE: ok, then one other thing. one of my mods changes the inventory, including a crafting guide for example. the texture for this inventory is wrong. some fields can't be seen |
22:50 |
VanessaE |
screenshot? |
22:50 |
|
Gethiox3 joined #minetest |
22:50 |
VanessaE |
(I suspect it is Unified Inventory, in which case you'll need to update it) |
22:51 |
VanessaE |
(as HDX is tuned for a very recent git copy of that, not the most recent "stable" release) |
22:51 |
dumdidum |
it's one of these mods: http://wiki.minetest.net/Mod_list |
22:51 |
VanessaE |
technic. |
22:51 |
VanessaE |
it includes unified inventory |
22:52 |
dumdidum |
oh ok |
22:52 |
VanessaE |
you will need to update to the latest: https://github.com/minetest-technic/unified_inventory |
22:52 |
VanessaE |
(technic is here, https://github.com/minetest-technic/technic ) |
22:53 |
ShadowNinja |
^ That wiki page is unmaintainable. Maybe it can grab things from the mmdb, or you could just use the mmdb... |
22:53 |
dumdidum |
(i downloaded the technic package from github. seems that unified inventory is not up to date ...) |
22:54 |
dumdidum |
mmdb? |
22:54 |
ShadowNinja |
dumdidum: Use master for Minetest-dev and stable for 0.4.7. |
22:54 |
ShadowNinja |
Minetest mod database, forum.minetest.net/mmdb |
22:56 |
ShadowNinja |
~mmdb |
22:56 |
ShadowBot |
The Minetest mod database: http://forum.minetest.net/mmdb |
22:56 |
ShadowNinja |
:-) |
22:57 |
dumdidum |
thanks for the link :) |
22:59 |
|
iqualfragile joined #minetest |
23:06 |
|
ndjdjksisksk joined #minetest |
23:08 |
|
jemadux joined #minetest |
23:11 |
dumdidum |
ok, now i use technic/master and unified_inventory as an extra mod. the inventory is shown right. |
23:11 |
dumdidum |
i just get 6 error messages from generateImage() |
23:12 |
dumdidum |
Could not load image "invisible.png" while building texture |
23:12 |
dumdidum |
Creating a dummy image for "invisible.png" |
23:12 |
VanessaE |
weird. |
23:12 |
dumdidum |
this one i get since the first start without any mods .. |
23:13 |
dumdidum |
but now i get this two messages to for technic_template_replacer.png and technic_template_tool.png |
23:14 |
dumdidum |
ops, my fault. the invisible.png error comes with the mods ... |
23:14 |
|
MrSparkle_ joined #minetest |
23:14 |
dumdidum |
but it seems to work |
23:16 |
dumdidum |
thanks for all the help :) |
23:19 |
|
iqualfragile joined #minetest |
23:27 |
VanessaE |
yw |
23:30 |
cy1 |
How do you tell if a nodemeta has a certain field? Like if nodemeta.get_int('foo') == nil then ... ? |
23:36 |
VanessaE |
I'm not at all sure |
23:37 |
|
Miner_48er joined #minetest |
23:38 |
cy1 |
get_int just returns 0 hm... |
23:42 |
cy1 |
get_string returns '' for nil... |
23:48 |
|
sapier1 left #minetest |
23:48 |
|
jemadux joined #minetest |
23:57 |
* NekoGloop |
yawns audibly |
23:58 |
|
ndjdjksisksk joined #minetest |
23:59 |
cy1 |
I still can't get a lua stack traceback. |
23:59 |
NekoGloop |
good morning |
23:59 |
VanessaE |
hi |
23:59 |
NekoGloop |
and yes it's morning |
23:59 |
cy1 |
stack traceback:nada |
23:59 |
NekoGloop |
the sun's slow |
23:59 |
cy1 |
It's always morning somewhere. |