Time Nick Message 00:03 paramat see minetest.conf example for mapgen settings, flat mapgen doesnt need latest git, also disable trees, caves, dungeons, jungles etc. 00:04 dante123 okay thanks 00:10 Evergreen Hey all 00:19 Exio4 http://pastebin.com/HhRxnNyn hax 00:54 VanessaE whoa, look at mr. fancy-ipv6 ;) hey cisoun 00:55 cisoun w00t 00:55 cisoun sup 00:55 dante123 hi all, not seeing how to make a flat map. Do I edit minetest.conf first or after making the world? 00:55 Evergreen gotta go, bye all 00:56 cisoun ow shit, I have an IPv6 00:56 cisoun never noticed that 00:58 dante123 do I have to download worldedit before I can make a flat map? 00:58 us|0gb No. 00:58 us|0gb You'll need version 0.4.7 of Minetest though. 00:59 dante123 so do I edit the minetest.conf file directly? 00:59 us|0gb Do you know how to use minetest.conf? 00:59 us|0gb Yeah. 00:59 us|0gb Add these lines: 00:59 us|0gb mg_name = v6 00:59 us|0gb flags = flat 00:59 us|0gb Oops, I mean: 00:59 us|0gb mg_flags = flat 01:00 dante123 do I go ahead and put a name where it says 01:00 dante123 name = 01:00 dante123 also what about where it says: 01:00 us|0gb "name" is just the administrator name. 01:01 dante123 main_menu_tab = singleplayer 01:01 dante123 i want students to be able to come in and work on the map 01:01 us|0gb Leave "main_menu_tab" alone, that is just a state saving setting. 01:01 us|0gb It has no effect on the game. 01:02 dante123 okay...so just those two lines 01:02 dante123 should i put my name is as admin? 01:02 dante123 or leave blank for now? 01:02 us|0gb Right, but add them BEFORE you start a world. It won't effect worlds that were already started. 01:02 us|0gb If you want to add your name, you can. 01:04 dante123 okay just added those lines, created new world, but it isn't flat 01:04 us|0gb Was Minetest running when you added them? 01:05 us|0gb When editing minetest.conf, Minetest must always be shut down first. 01:05 us|0gb Otherwise, the setting will not take effect. 01:05 us|0gb And will be reverted in the file. 01:05 dante123 shutting down, rechecking,....then will start and add new world 01:07 dante123 should i go and delete the world I had made in the worlds folder so that it regenerates it with new parameters?? 01:07 dante123 what are lines for no caves etc. 01:07 Jordach wait wat 01:07 us|0gb If you used "mg_flags = flat", there will be no caves. 01:08 dante123 ok 01:08 Jordach im seeing messages at 1:59 and now 1:07 a, wtf 01:08 us|0gb To have it flat WITH caves, you'd need "mg_flags = flat, caves". 01:08 dante123 do i need to delete any files from the previous world before starting minetest up\ 01:09 us|0gb No, just start it up and add a new world. 01:10 dante123 okay that worked...thanks 01:11 us|0gb Yeah, any time. 01:11 dante123 how big is the actual world? what i want my students to do is be able to carve out the general shape of the continents and then add oceans etc\ 01:11 dante123 can you ever find the border or corners of the world??? 01:11 RealBadAngel Jordach, time change, at 2am, now its winter time here 01:12 dante123 how do you enable fast move again...keystroke? 01:12 us|0gb dante123: it's huge, but I deleted my note, so I forget how huge. The world goes past -30000 and 30000 though. 01:13 us|0gb The "j" key, I think. 01:13 dante123 is there a way to make the world smaller and more manageable for this task 01:13 us|0gb *notes 01:13 us|0gb No. The worlds are one size only. 01:14 dante123 i don't think this is going to be manageable from a classroom perspective..... 01:14 VanessaE dante123: yes, you can 01:14 VanessaE you will need to write a small mod to do it though 01:14 dante123 can you reach the border or edge of the map where you can no longer go past? 01:14 us|0gb You could only use the part of the world you need. 01:15 VanessaE step 1 is to make a mod that builds invisible (i.le. transparent) walls around the periphery of your desired radius 01:15 us|0gb You can reah it, but it takes hours to do so. 01:15 dante123 i guess I could use some kind of color to sybolize the border....... 01:15 VanessaE step 2 is to add some code to teleport a player back a few meters if they try to get over/wround that wall 01:15 dante123 and the kids have to work within that area 01:15 us|0gb Ah, that's a great idea, VanessaE. 01:15 VanessaE the map will never generate out past the wall if the players never cross it 01:15 VanessaE plus a small margin for visibility of course 01:16 VanessaE if your walls are say 500m out from the center of your world, the world will generate out to about a 600m radius or something like that. 01:17 VanessaE as long as the wall is invisible and indestructable, and players can't fly, they'll never get beyond 500m or whatever your desired radius is 01:17 dante123 how would i go about doing that....btw thanks for help with server....clearing out all that port forward stuff that my son or someone had in the router config fixed the issue 01:17 VanessaE no prob. 01:18 VanessaE you'd have to write a mod that checks the current on_generated() coordinates 01:18 VanessaE I assume you know the math to calculate the radius of a circle on a Cartesian map 01:18 dante123 VanessaE, do you think you could make the type of world I need with the walls and then just send it to me. The reality is that I dont know how to do what you are saying 01:18 VanessaE not really, no :) 01:18 VanessaE I suck at math :P 01:19 dante123 well since we will be creating a flat representation of the world, an oval would work fine 01:19 VanessaE you could even just make it a rectangular wall 01:19 dante123 and oval border i mean, but maybe circle is easier? 01:19 dante123 yes, rectangle is fine 01:19 VanessaE you know, like from -200,-200 to -200,-200 to 200,200 to 200,-200 01:19 VanessaE that would be easier to code and faster to calculte 01:19 VanessaE calculate* 01:19 dante123 what kind of world woudl that produce 01:20 dante123 size wise?\ 01:20 VanessaE 400x400 01:20 VanessaE well about 500x500 including the visible-but-inaccessible-because-it's-past-the-wall regions 01:21 dante123 so what actually needs to be done to create this world with the invisible wall? 01:22 dante123 what do I need to do? 01:22 dante123 (that i have no clue how to do) 01:24 sfan5 since #0hgame is over now.. good night 01:30 dante123 are there biomes in or ability to make ice/snow areas in minetest?? 01:31 us|0gb I'm not sure about the biomes. Some people say they've been added, but they're not yest documented. 01:31 dante123 oh i see dirt with snow in inventory and snow blocks 01:31 us|0gb Yeah, the ice and snow nodes do exist to place by hand though. 01:31 dante123 basic farming is in this version right? 01:32 us|0gb Or place by code. 01:32 us|0gb I believe so. 01:32 us|0gb I think I saw farming. 01:32 dante123 what is your day job? 01:32 NakedFury there is a farming mod 01:32 us|0gb A stupid pizza gig. It pays for school though. 01:33 dante123 what are you studying? 01:33 us|0gb Information technology. 01:33 dante123 i see 01:33 dante123 im an elementary teacher by trade\ 01:33 us|0gb Oh, nice. So is my mother. 01:33 dante123 trying to integrate some fun technology into social studies 01:34 cy1 Nooo 01:34 us|0gb Social studies could use some livening up. 01:34 dante123 just a bit beyond me though, this map making and wall stuff 01:34 cy1 Oh, oops. 01:35 cy1 dante123: There have been some snow mods with varying success... they're usually too slow when it calculates the snow on worldgen. 01:35 us|0gb I had something to build a wall a great while ago .... but I think it's been deleted. I might be able to whip something together though. 01:35 dante123 i sure would appreciate it, because i have no clue how to even start 01:35 cy1 It'd be awesome if the moretrees mod had set biomes that it put the uh, more, trees in. 01:36 us|0gb Yeah, I remember now. I deleted it because it failed. 01:36 us|0gb The problem was that the game would poke holes in my wall in the form of caves. 01:36 dante123 I wish someone would just build a world that has the continents and oceans...but continents are flat. Then kids need to research and add the features 01:36 us|0gb I can give you a wall, but it won't be solid. 01:37 cy1 Just build your walls after the caves have been poked... 01:37 dante123 you mean the kids will be able to walk through it 01:37 cy1 That's what dungeons do. 01:37 us|0gb cy1: I tried that,with minetest.after(16, function()), but hoes were poked anyway. 01:37 cy1 pokin hoes 01:38 cy1 dante123: Manually building terrain? D8 01:38 cy1 us|0gb: you're doing it on worldgen I assume? 01:38 us|0gb cy1: Yes. 01:38 dante123 im trying to make a rectangular area more manageable for students to build the continents and oceans. need walls invisible but that they cant go past 01:39 dante123 so that the world is not too huge 01:39 us|0gb Cavegen is slow sometimes, and happens AFTER you can roam the area at times. 01:40 us|0gb Splizard would probably know about the cavegen issue as well. He built his walls with an ABM, presumably for that reason. But the ABM slowed the world too much. 01:42 us|0gb We need a way to specify nodes that caves can't eat, but I have no idea how to code that. 01:42 cy1 Perhaps the best idea would be to add a hook for after caves are generated. 01:42 us|0gb I'll take a look at cavegen.cpp and see what I come up with. 01:42 cy1 Yeah, caves eat everything... even trees! 01:42 dante123 okay thanks...hey you on the google+ and part of minetest community\ 01:43 dante123 ? 01:43 dante123 i've posted there a bit about what i am trying to do 01:43 cy1 I don't use Google+ no. Not big on the whole surveillance thing. 01:43 us|0gb I think I have a Google+ account, though I've never used it. I don't really visit the forum anymore, but I have an account there as well. 01:45 dante123 well, i like google+ myself much more than facebook which i no longer use. anyway nsa stuff bugs me too. you should check it out though....there is a minetest page...Jordach is in there and a couple of others 01:46 us|0gb Facebook wouldn't even let me verify my account without giving them a cell phone number, and would not let my use a chat client for Facebook without first verifying the account. 01:47 us|0gb SO I deleted the account. 01:47 us|0gb *So 01:59 NakedFury how dare you! now how will the world goverments track you down or profile you online! 02:00 Peacock they'll look at his pron history :P 02:00 us|0gb I don't watch porn, I'm asexual. 02:00 Peacock you need to learn to take a joke :P 02:00 pitriss please how long is shorter possible day/night cycle? 02:01 us|0gb If the government wants to track me via social networking, they'll need to create a social network that doesn't annoy me. 02:01 Peacock please, will you be my friend on farmville???! 02:01 Peacock :P 02:01 us|0gb Peacock: I do take jokes. I knew you were joking and went with it. 02:01 NakedFury if only farmville wasnt so annoying 02:02 Peacock well you could have responded with something more snarky then that :P 02:02 us|0gb Peacock: I'll friend you on Farmville if I don't have to use Facebook to do it. 02:02 NakedFury I dont think you have to now 02:02 us|0gb pitriss: I'll see if I can find the answer. 02:02 us|0gb Oh, really? Okay, I'll look into that then. 02:02 us|0gb I need a good farming game. 02:02 pitriss oh..:) thanks us|0gb:) 02:03 NakedFury if only there was a harvest moon for PC 02:03 us|0gb pitriss: By default, 20 minutes, but it can be configured. 02:04 pitriss ah okay..:) thanks:) 02:05 us|0gb NakedFury: You know what game I want? A free Echoes of Time clone. Echoes of Time was awesome. 02:05 NakedFury dont remember playing that game 02:06 us|0gb Ah, too bad. 02:06 NakedFury wii game 02:06 us|0gb Minetest has seasons now? I see seasons mentioned it minetest.conf.example. 02:07 us|0gb Ah, I must be thinking of a different Harvest Moon then, the one I saw was for DS. 02:07 NakedFury the one I love is Harvest Moon for Nintendo 64 and Harvest Moon for the playstatiion 1 02:07 cy1 us|0gb is asymatril 02:08 us|0gb I don't know who that is, so I can neither confirm nor deny. 02:23 cy1 us|0gb: http://www.youtube.com/watch?v=4d-VPys7wFQ 02:25 us|0gb cy1: I don't understand. 02:26 cy1 us|0gb: That's OK I don't either 02:26 werwerwer me neither 02:26 cy1 http://www.youtube.com/watch?v=K4m5mr41g4c 02:28 us|0gb I can't listen to more than the first 40 seconds f that, it's too irritating. 02:32 * cy1 sets it on repeat <3 02:33 cy1 It's so cheerful! 02:34 Peacock paramat you still around? for some reason im finding a shitton of comets, but very asteroids :/ how do i Invert that? 02:35 Peacock *very few 02:37 cy1 My favorite part is when they start singing in harmony. 02:37 Peacock http://hypem.com/track/2007g/BEE+GEES+-+NIGHT+FEVER+%28LUXXURY+EDIT%29 02:51 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_4157666916.png 02:51 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_4157692488.png 02:52 VanessaE ^^^^ Realbadangel's texturable sun/moon with HDX :D 02:53 Peacock still waiting for the skybox thing to be pulled, already working on a space game :P 02:53 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_4157907066.png 02:54 Peacock tho im still trying to figure where asteroids appear in paramat's asteroid mod, so far, mostly commets :( 02:54 Peacock i need the asteroids for ores and shit 02:54 VanessaE Peacock: RBA intends to work on that probably tomorrow, only it'll be done the right wqay 02:54 VanessaE way* 02:55 Peacock i dont mind that :P ive made plenty of suggestions anyhow, so im hoping its not already a finished product 02:55 Peacock ive already LVM'ed the asteroid mod 02:56 Peacock and breaking with the tradition of naming things test or mine, i simply called it Deep Space lol 02:59 werwerwer Deep Space Mine would make a good reference to star trek series 02:59 Peacock the star trek references are more subtle: my ores so far include tritanium and dilithium 02:59 Peacock one is metal, the other is energy 03:00 Peacock i may add deuterium, though i dont know if ittl be a fuel or something else 03:01 Peacock there will be power generation and powered machines, but theyll work on a wireless range instead of wires (as you'd expect the future to be like) 03:02 * NekoGloopMkII 's mod has kalite, arol, akalin, alatro, and talinite. 03:03 Peacock well im trying to keep the ores simple for now so i have no excuse not to come up with crafts and/or factories :P 03:04 Peacock though honestly i may not have much use for crafts, id rather come up with specific types of workbenches and replicators/3d-printers for coming up with different items 03:04 werwerwer Peacock: can i have a link please? 03:04 Peacock so far i've only got the mapgen bit worked out 03:04 Peacock the tech bit will come after 03:05 Peacock like i said, i just LVM'ed the asteroid mod an hour ago 03:05 Peacock made all new textures for the asteroid mod, and thats about it 03:07 Peacock and it's pretty much from scratch since im ignoring my previous gamepack (m7) 03:15 pitriss Please is there any way how to iterate through all loaded nodes like ABM but without periodic check? 03:19 VanessaE you'd have to do it the hard way I guess 03:20 VanessaE start at the player position, work your way outward in a spiral or something 03:21 fairiestoy Vannessa, whats with the vm? 03:21 VanessaE ? 03:21 fairiestoy eerm lvm 03:21 VanessaE I've never used it. 03:22 Peacock google voxmynipples 03:22 fairiestoy eerm no 03:23 VanessaE hmmmm is the one to talk to about using the voxel manipulator 03:23 Peacock he can tell you how to vox your nips 03:24 fairiestoy Alright, thanks :3 03:25 pitriss oh thanks:) 03:25 Exio4 3 minutes compiling something 03:25 Exio4 D: this must be big 03:25 VanessaE what is? 03:25 Exio4 mame 03:25 VanessaE oh 03:26 NakedFury I have been wondering for a while about LVM. What is it? 03:26 fairiestoy A way to load entire chunks and work on that data instead of single-read nodes 03:26 fairiestoy ( as far as i understood the description ) 03:27 Exio4 i guess compiling this on my netbook would be about 4 hours or so 03:30 Exio4 haha 03:33 Exio4 https://github.com/minetest/minetest/issues/964 what 03:33 Exio4 i already ran MT with all the cores at 100% and nothing happened? 03:34 Exio4 like i did, right now 03:48 Exio4 x86 or x86_64.. 03:56 fairiestoy Whats in fact the advantage of cmake compared to plain gcc? afaik both can be used to build programming projects, or am i somehow mistaken? 03:58 Exio4 fairiestoy: uhm? cmake will use a compiler like gcc or clang for building, it is just a way for having cross plataform building scripts 03:59 fairiestoy Exio4: Ah okay so i was wrong. Thought it includes a independent compiler, my bad 03:59 Exio4 cmake is like the ./configure of other programs 04:01 fairiestoy So wait, it generates scripts ( makefiles ) that can be used on several platforms to build the project with platform-specific settings 04:03 Exio4 no, it generates plataform-specific makefiles from plataform-agnostic scripts 04:06 fairiestoy I think i will read through some more material to understand that right. Guess my knowledge about that whole compiling process is not good enough atm. Thanks for explaining though Exio4 04:07 kaeza fairiestoy, if you know a bit of Linux basics, `cmake' is a modern form of `configure' (except the latter is more "stand-alone" 04:07 kaeza +) 04:07 Exio4 it isn't a modern form but more like other form 04:08 VanessaE don't you rag on ./configure. 04:08 Exio4 and modern doesn't mean better fwiw 04:08 Exio4 if you don't trust me, look at java 04:09 reactor Ehlo. 04:10 VanessaE HELO. 04:10 VanessaE ;) 04:10 reactor How's the science with doors? 04:10 VanessaE ? 04:11 Exio4 i think M$ added forced sleeps to windows98's installer 04:11 Exio4 windows xp took less time to install.. 04:11 kaeza reactor, A door is an opening or closing structure used to block off an entrance 04:11 reactor And? 04:11 Exio4 or 04:12 kaeza not 04:12 Exio4 logic gates! 04:12 reactor Exio4: too much procedural generation 04:12 reactor Exio4: windows xp took ages to install on QEMU, too. 04:12 arsdragonfly dunno if there was something in common, but double doors in minecraft had long been not working before 04:12 Exio4 reactor: i use vbox for "graphic" systems 04:12 reactor mk 04:12 VanessaE I guess you mean automatic placement of double doors in homedecor? 04:13 Exio4 :P 04:14 reactor Evergreen: Hey, it's Ed Gein time! 04:15 arsdragonfly iirc someone complained about two adjacent doors cannot be opened/closed simultaneously correctly by mesecon signals 04:16 VanessaE ohhhh 04:16 reactor I did. 04:17 Exio4 k 04:20 kaeza >windows98 04:20 kaeza \o/ 04:21 reactor Windows. 04:21 reactor /)_(\ 04:21 cy1 VanessaE: thoughts on removing the homedecor door code, and using doors:register_door instead for them? 04:21 VanessaE no way 04:22 cy1 It'd allow mesecons to work on em. 04:22 VanessaE homedecor has left/right textures for doors so that shadowing doesn't get incorrectly flipped, and I HATE the default models. 04:22 VanessaE I could potentially add mesecons support. 04:22 cy1 Hmm, I think the doors mod might use param2 for getting left/right... 04:23 cy1 The thing is mesecons adds support for doors in the doors mod. 04:23 VanessaE rght 04:23 VanessaE but the default doors have a plain rectangular model and they use only one image, which is mirrored for the right-facing door 04:23 us|0gb Yeah, the registration functions can be limiting like that. 04:24 cy1 hm... 04:24 VanessaE homedecor's doors use actual 3d models 04:24 VanessaE well 04:24 us|0gb The stairs functions are inflexible as well, so I use my own. 04:24 VanessaE appearance of depth e.g the glass in the "fancy" door is thin while the door itself is thick, etc. 04:26 reactor kaeza: why would you need such bad OS, especially an old version of it? 04:26 cy1 VanessaE: Do your doors use param2 to change between open and closed, or do they hacky swap separate open and closed nodes? 04:26 VanessaE cy1, yes. 04:26 VanessaE param2. 04:27 cy1 Hmm, that's different than normal doors. 04:27 VanessaE sorty of 04:27 VanessaE you have to swap nodes AND use param2 04:27 Exio4 fuck 04:27 Exio4 i just saw the hour 04:27 Exio4 good night 04:27 cy1 cya 04:27 us|0gb Good night. 04:27 cy1 VanessaE: But you do have to swap between open and closed nodes, which are separate node defs? 04:28 VanessaE nope. 04:28 VanessaE I swap between "left" and "right" and rotate the param2 value to flip a door open/closed 04:28 VanessaE so there is only one model each of left and right doors. 04:29 cy1 Oh, OK. 04:29 VanessaE a closed "left" door becomes a "right" door rotated to look like it's been opened, and vice versa 04:29 cy1 Adding mesecons to homedecor doors would be relatively easy, assuming I can tell if the door is open or closed. 04:29 VanessaE you kinda-sorta can :P 04:29 cy1 Oh I should say VanessaE, the sounds for the right opening doors are reversed from what they ought to be. 04:30 VanessaE I should add some metadata to the door to tell its true stae 04:30 VanessaE state* 04:30 cy1 What value is param2 when it's open and closed? It should only be two values I think? 04:30 VanessaE yeah I know, the sounds are a tad buggy 04:30 cy1 That's the only bug I noticed in sounds. 04:30 VanessaE well you have four possible param2's, after all a door doesn't only face south. 04:32 VanessaE there's a helper routine that's used to flip a door open/closed. a minor tweak to that to look for/set some metadata on a door (and a bit of code to add "closed" and either "left" or "right" to newly-placed doors) would make it easy to detect. 04:32 VanessaE some day I'll rework the doors code 04:32 VanessaE I've just been too uninspired :-/ 04:32 cy1 It looks like to flip doors it subtracts or adds 1 from param2, but only lets it vary from 0-3 before looping around? 04:33 cy1 Seems like it would want to add to open and subtract to close, or something... 04:33 cy1 It only adds though, for left facing, and only subtracts for right facing. 04:33 VanessaE yup 04:34 VanessaE and it works perfectly, at least for visibility 04:34 cy1 Ah, huh. 04:34 VanessaE but I'm still not really happy with it 04:34 VanessaE I should make it always drop the left-facing door on dig, and add some code to auto-place right-facing doors 04:34 VanessaE (keeping the left<->right craft recipe of course) 04:35 cy1 Oh my bad this is placement code I'm looking at. 04:35 us|0gb VanessaE: You could probably copy that out of the minetest_game doors. 04:35 VanessaE or maybe shift + place == force right face 04:35 VanessaE else always left-face and/or auto-detect double doors. 04:35 cy1 wait... flip_door happens on rightclick? 04:36 VanessaE ywp 04:36 VanessaE yep 04:36 reactor ywp 04:36 reactor Some Finnish dude used to type "jerp" instead of "yep". 04:37 cy1 It almost looks like it replaces a left facing door with a right facing door every time you open it, and adds 1 to param2. Then right clicking the right facing one wourld do the reverse, replacing the left and subtracting 1... 04:38 VanessaE yep exactly. 04:38 cy1 That would mean you could "craft" right facing doors simply by opening a left facing door and breaking it. 04:38 VanessaE because in practice, that's all flipping a door really is 04:39 VanessaE the default doors just go about it in a different way 04:39 VanessaE but the result is the same 04:39 VanessaE at least two door defs being swapped between 04:39 cy1 default doors have that too... 04:39 VanessaE yyp 04:39 cy1 No wait 04:39 VanessaE yup 04:40 VanessaE default doors probably have an open and a closed variety and just swap their meanings to get right-facing doors 04:40 cy1 default doors have 4 types per door. open left, closed left, open right, closed right. homedecor doors only have 2 types, left and right. 04:40 cy1 or...hm... 04:41 VanessaE there are only three ways to do it: left and right doors, and swap their meanings to open or close them; open and closed doors, and swap their meanings to make left/right; four door defs (one each for open right, open left, closed right, closed left) 04:41 VanessaE hah 04:41 VanessaE that's the olddddddd method from zlpdoors 04:41 cy1 I see. 04:41 VanessaE I thought by now that had been phased out 04:42 cy1 open and closed doors would mean you didn't have to fiddle with param2. But you need different textures for left and right, so open/closed isn't the way to go. 04:43 VanessaE right 04:43 VanessaE I went with the current method because it meant four fewer nodes per door type 04:44 cy1 Trouble is you can't predict what param2 will be initially. It depends on the way the player is facing. It gets incremented/decremented on open and close, but what it is I don't think can be determined. 04:44 VanessaE Of course, if Sokomine would add nodebox visual scale, I could reduce the doors to two nodes per type instead of four 04:44 cy1 So... 04:44 VanessaE cy1: that's why I suggested metadata on place 04:44 cy1 Probably better to have a "closed" metadata :p 04:44 VanessaE "closed" and either "left" or "right". 04:44 cy1 Yeah I understand. 04:45 cy1 That might let you fix the sounds too. Since closing a left door is opening a right door, opening a right door sounds like closing. 04:45 VanessaE yres 04:45 VanessaE yes 04:45 VanessaE that part is kinda broken 04:45 cy1 OK I'll get right on it. 04:45 VanessaE as is the distance fall-off with the sounds 04:46 VanessaE I still have no idea how to fix that 04:46 VanessaE (affects gates too) 04:47 VanessaE (by all accounts, my code is correct, yet it doesn't work as described in the API) 04:47 cy1 I think I have an idea... but let me try it out first. 04:48 reactor You're working on doors orientation, right? 04:48 reactor I wonder if Minecraft can be reverse-engineered. 04:49 cy1 I'm working on getting mesecons working with doors. Orientation already works actually. 04:50 reactor I mean, mesecons vs orientation. 04:50 us|0gb That did get phased out a couple versions back. 04:50 reactor It must be either that door has a built-in negation when it's mirrored. 04:50 VanessaE I think if there's meta for open and closed (and left/right), then it would be prudent to ditch the left/right designation in the node names. Maybe just call them "1" and "2" or something (with aliases of course) 04:50 VanessaE might get confusing otherwise. 04:50 reactor us|0gb: the double door bug? 04:50 reactor VanessaE: there are actually 4 positions. 04:51 cy1 They are left and right though. 04:51 VanessaE reactor: we're talking about homedecor's doors. 04:51 reactor oh. 04:51 us|0gb THere are four door nodes, but it's the top and bottom of the door in each of two positions. 04:51 cy1 I think an isClosed flag is all you need. Maybe the "original" right/left, but honestly I'm not so sure about that. 04:51 VanessaE cy1: right, but since a "right" door is used for an opened "left"..... 04:59 cy1 gates are weird... when you place them, they change gates above and below them? 05:00 VanessaE when you right click them yeah 05:00 reactor Also, is there a way to pass mesecons signal right down? 05:00 VanessaE it's so that one can stack them up and open with one click 05:00 cy1 oh, so as to open gates in sync 05:00 cy1 neat! 05:00 reactor Last time I tried lmaps with vertical mesecons they didn't light up. 05:01 VanessaE vertical mesecons are glitchy, use mese blocks instead 05:01 reactor Oh. 05:01 cy1 vertical mesecons are weird 05:01 cy1 I just use regular ones. They stair step better than redstone. (it looks ugly though) 05:01 reactor Also, how come vertical mesecons change to flat squares on the ends? 05:01 cy1 To connect with regular mesecons. 05:01 VanessaE vertical mesecons have no way to make multiple connections along their length/height 05:01 cy1 yeah, they're like, insulated. 05:02 cy1 awesome if you have to pass a bunch of pistons. 05:02 fairiestoy Isn't it also that you loose one of them when digging again? 05:03 VanessaE fairiestoy: yeah 05:04 cy1 ooh, so stacking them makes a nice column, but when you dig it you only get 1 back? 05:04 VanessaE you get one or two less than you stacked up. 05:04 cy1 Huh. 05:05 VanessaE imho vertical mesecons need to be automatic based on placement of regular mesecons... they shouldn't need to be an inventory item 05:05 VanessaE some rules for automating the placement of insulated wiring is needed also 05:06 VanessaE having to manually place each type can get a little cumbersome 05:06 fairiestoy Well, up to now i like how the insulated ones are placed 05:07 fairiestoy this way, you can strictly split up single lines even if they run very near each other 05:07 cy1 Yes, insulated ones might be needed. Like omnidirectional diodes. 05:07 cy1 er, well, not-side-transmitters at least 05:07 fairiestoy But for the vertical mesecons, there is definetly need in some rework 05:07 cy1 signal goes up, signal goes down, no connections to the sides. Signal goes left, signal goes right, no connections up or down. 05:09 fairiestoy Btw cy1: When you experiment with mesecons, try to replace the ABM for blinkies with nodetimers. A funny new way for timing :P 05:09 cy1 ehh nodetimers 05:09 VanessaE they still use ABMs?? 05:09 cy1 yeah that's probably a good idea. 05:09 VanessaE nodetimers have been working properly for ages now 05:10 fairiestoy VanesssaE Last what i know yes. I forked them with the old code for a few weeks ago 05:10 cy1 Trouble is ABMs try to catch up when you load the sector, whereas nodetimers just pause. 05:10 VanessaE (plantlife should do the same for junglegrass and poisonivy) 05:10 cy1 So it's different behavior. 05:11 cy1 A nodetimer based sapling would still take as long to grow whether you connected or not. ABM based saplings will get more and more likely to fire, and then when you load the sector BAM trees 05:12 cy1 VanessaE: did you ever figure out why saplings stopped dropping from leaf decay? 05:12 us|0gb Are node timers faster than ABMs? And why? 05:13 VanessaE cy1: I don't remember needing to look into it :P 05:13 cy1 node timers and ABMs are... different. 05:13 cy1 VanessaE: Well they stopped dropping! Just to warn you! 05:13 VanessaE huh. Strange. 05:13 VanessaE I'll look into it then 05:13 cy1 I'm pretty sure at least. I cut a bunch of trees to test. 05:14 cy1 but hey it's possible that I just got unlucky? 05:14 us|0gb If I were to use a node timer on, say ... air ... would that lag the game? 05:14 cy1 40-something trees is a lot of unlucky though. 05:15 cy1 us|0gb: I dunno. if your node sets node timers of surrounding nodes... 05:15 cy1 Or are you trying to plan weather? :p 05:15 VanessaE ah I see why 05:16 VanessaE default leafdecay code uses a manual call to minetest.add_item() to drop saplings 05:17 VanessaE (and it does it the hard way). my code lacks this call entirely. 05:17 cy1 Ew. 05:17 VanessaE yeah. 05:17 cy1 Well, thanks for fixing because no more trees would make me sad. :c 05:17 VanessaE I guess there's no clean way to process random item drops during leafdecay 05:18 us|0gb cy1: No, I want to build a wall that caves don't eat through. 05:18 us|0gb Or rather, a wall that repairs itself when they do. 05:20 cy1 Register an on_destruct handler, us|0gb? 05:21 us|0gb Mapgen bypasses all that Lua stuff. 05:21 fairiestoy Well im not sure, but how are schematics placed? 05:22 us|0gb Not sure. I haven't gotten to those yet. 05:23 fairiestoy Maybe its a easier solution than lvm or manual setting/checking the nodes 05:47 us|0gb Do node timers have to be activated in some way? I can't find it in the API, but my new node does nothing with on_timer defined. 05:48 kaeza us|0gb, NodeTimerRef:start() 05:49 kaeza err... :start(timeout) 05:49 us|0gb Okay, thanks kaeza! 05:49 kaeza np 05:51 pitriss please what means c++ exception? 05:52 us|0gb Is that an error message from Minetest? 05:52 pitriss i have this error in log when i'm trying to define something = { "something", something2"... } and list is longer than 12.. 05:52 pitriss yes 05:52 us|0gb It means Minetest had a problem, and won't tell you what it is. BUt it will add it to the log. 05:53 us|0gb Check the bottom of the log for more information. 05:54 pitriss it is weird because it reports error in other mod which stays untouched:/ 05:55 cy1 having isClosed data for gates is sort of redundant... they don't have left and right, do they. 05:56 VanessaE nope. 05:56 VanessaE just open and closed. 05:56 cy1 'k thanks 05:59 us|0gb I now have an ever-expanding cube that lags the heck out of the game. Well, it's a start. 05:59 kaeza hah that is interesting 06:00 kaeza is it teh real Jeija? 06:01 Jeija The nickname is registered, so yes 06:04 cy1 Jeija is my hero <3 06:05 VanessaE hey Jeija 06:05 Jeija hey VanessaE 06:05 VanessaE cy1: drops fixed in git. 06:05 cy1 Awesome. 06:06 VanessaE had to basically borrow some of the original code, but functionalized and written in a readable fashion :) 06:06 VanessaE if a cleaner way is found it'll be easy to swap it out 06:06 cy1 hate it when that happens! 06:07 Jeija So how's minetest doing, I've seen last commit 9 days ago, any slowing down of development? 06:07 VanessaE jeija, it's going, albeit a bit slowly in terms of bugfixes, but new features seem to be moving at a good pace 06:08 VanessaE the _game is basically stagnant right now 06:08 cy1 s/stagnant/stable/ 06:09 Jeija nice, I just occasionally looked around and hardly saw that many new features. RealBadAngel's youtube videos however look promising 06:09 VanessaE s/stable/slightly rusty/ 06:09 VanessaE ;) 06:09 us|0gb Okay ... I sped up the expansion by checking to see if surrounding nodes need to be replaced before replacing them, but the expansion is no longer cubic as it should be. 06:12 VanessaE cy1: another minor tweak in git. just fixed the randomness of the drop locations. 06:14 us|0gb It also seems that shutting down the game disables the timers. 06:17 fairiestoy us: Shouldn't happen at all. Last time i heard that NodeTimers are persistent and are kept even when restarting 06:18 us|0gb I might be experiencing a delay then, due to the sheer number of nodes with timers. 06:18 fairiestoy ? how many nodes did you equipped with a timer at once? 06:19 us|0gb I place one node, then it places another copy in a 3^3 cube around itself, each of which repeats indefinitely. 06:20 cy1 VanessaE: hmm... already placed doors can't be determined to be open or closed, so if one is open and I default to closed, the guy will have to re-place it to get it to open and close right... as if he placed it sideways... 06:20 VanessaE assume an already-placed door is open. 06:20 cy1 Yeah. 06:20 VanessaE hm.. 06:21 VanessaE maybe there's some workaround. 06:21 reactor NamedFurry? 06:21 cy1 If I could tell which way the door is pointing I could do a one time expensive calculation (i.e. look at the neighboring node) to see if it's pointing to a door. 06:21 reactor Man, he must be full of _ 06:21 cy1 ...fur? 06:21 cy1 names? 06:21 reactor s/Named/Naked/ 06:22 cy1 Ah, that guy. 06:22 cy1 NakedFury 06:22 reactor Sometimes people's login names make me cringe. 06:22 reactor On. one "r". 06:22 cy1 xD 06:22 reactor s/on/On/ 06:22 reactor Phew. 06:22 VanessaE cy1: maybe an abm that runs through all doors and converts them to the newer style is best. This would require new node names for all doors. 06:22 * cy1 signs on as LongHardDink 06:23 cy1 VanessaE: I can tell an old style door the moment it's opened or closed. The question is how to tell if it just got opened, or closed? 06:23 VanessaE (it would still be ... difficult to tell) 06:24 VanessaE yeah 06:24 cy1 if param2 == ??? then pos = vector.add(pos,{...}) etc 06:24 VanessaE well what the code could do is simply blindly replace the door. 06:24 VanessaE but that's just as bad 06:24 cy1 pos.x = pos.x + param2 % 42 + 23 * sqrt(pi) / 3 06:24 VanessaE there's probably no clean way to do it 06:25 cy1 If it blindly replaces the door, and the door is open, then it will blindly replace the door sideways. Thus making it look like closed is open and open is closed. 06:25 VanessaE yeah 06:25 VanessaE there's no way around this 06:25 cy1 I need to figure out which way the door is pointing. 06:25 cy1 That's all I need. 06:25 VanessaE the user will have to dig the door and re-place it :-/ 06:26 cy1 facedir_to_dir maybe? 06:26 cy1 Idk if that's a thing 06:26 cy1 ooh, it is a thing! 06:26 arsdragonfly I have an idea : what if we make doors positive edge-triggered by mesecon signals? so it's basically unnecessary to care about opening/closing 06:27 cy1 arsdragonfly: So they shy away from any mesecon signal? Sounds confusing. 06:27 reactor that would make them less secure 06:27 reactor for example, they could be triggered wrong count of times and stay open 06:27 cy1 hm... 06:29 cy1 OH 06:29 cy1 facedir == param2 06:29 VanessaE ye 06:29 cy1 it's not even a vector! 06:29 VanessaE yes 06:29 cy1 Yeah this'll be easy peasy. 06:31 VanessaE I guess you have to try to detect the orientation of the walls around the door, e.g. which direction the actual doorway faces 06:31 VanessaE from there you could tell if a door therein is open or closed. 06:31 cy1 Yeah, check for doors, and failing doors check for non-air. 06:31 VanessaE yes 06:31 cy1 and air for where it should face closed. 06:31 VanessaE exactly 06:32 VanessaE right 06:32 cy1 A normal drawtype should be good for what you'd call walls. 06:32 cy1 Er, maybe glasslike too? 06:32 cy1 hm 06:32 VanessaE anything non-air I think 06:33 VanessaE I've seen all manner of materials used to make walls next to doors 06:33 cy1 How to check if it's air, water, lava, oobleck? A door may open to underwater. 06:33 VanessaE fences, plants, you name it 06:33 cy1 walkable, that's it. If the node is walkable then it's a wall. 06:33 VanessaE check if air or drawtype is liquid/liquid_alternate? 06:34 cy1 or torches 06:34 cy1 walkable is probably my best bet. Anything not walkable won't work for a wall. 06:34 us|0gb I think walkable is the best choice. 06:34 VanessaE yeah 06:34 cy1 If our walls are made out of torches well, so be it. 06:35 cy1 Nobody uses our doors anyway they just walk through the torches 06:35 VanessaE heh 06:35 us|0gb Okay, it's official. These timers are not saving when I exit the game. I'm going to have to use an ABM instead. 06:36 cy1 The timers should save... 06:36 VanessaE so they are still busted? bummer. 06:36 us|0gb Should, but are not. Newly-placed timers react, but timers from last run do not. 06:36 fairiestoy Thats disappointing 06:37 us|0gb ABMs might be better anyway, as I can make only the surface nodes react. 06:37 fairiestoy Vanessa, aren't you familiar with the c code? 06:37 VanessaE not really. 06:37 VanessaE not as much as I'd like to be. 06:37 VanessaE my skills in C are...almost non-existant. 06:37 fairiestoy Argh darn, okay. Thought you might bring some light in this case 06:37 VanessaE existent* 06:38 VanessaE (I haven't done any real C programming since college, and even then it was old-fashioned K&R C. 06:38 VanessaE ask him ^^^ :D 06:39 cy1 wait, are doors walkable? 06:40 us|0gb Yes they are. 06:40 us|0gb Walkable just means "solid" in Minetest. 06:40 cy1 Sweet. 06:40 cy1 Yeah I get that, but not sure about signs and doors. They're walkable, just weird shaped. 06:41 us|0gb Signs are not walkable. 06:41 cy1 The modified signs. 06:41 cy1 That go on the posts like in minecraft 06:41 paramat Peacock, i replied to your post on the forum :) 06:42 cy1 Oh shoot, but some doors are like 06:42 VanessaE they're nodeboxes and so should be walkable too 06:42 us|0gb The ones with the weird text entities instead of mouseover text? 06:42 VanessaE but then, who builds a wall out of signs? :) 06:43 VanessaE cy1: be sure you check for air/etc on *both* sides of the door, assume it's a doorway if either has air 06:43 * kaeza used signs as doors in mt-classic 06:43 Peacock well in the last hour ive been fucking around trying to replace the default mode, turns out the engine is quite tuned to expecting it lol 06:43 Peacock *mod 06:43 cy1 no hold on it's 06:43 VanessaE I just thought of a corner case where it will fail if you don't: a closet or bathroom or other small room where the door opens directly into some other small object 06:45 cy1 VanessaE: http://pastebin.com/wzmrsRMi 06:45 cy1 situation 2 is tricky. 06:46 cy1 like how you can put trap doors on top of ladder holes. 06:46 VanessaE right 06:46 VanessaE I suppose you just have to ... guess at it :) 06:46 VanessaE and if it comes out wrong, that's what pickaxes and right click are for. 06:46 cy1 nooo I need to figure it 06:46 cy1 but you should sleep it's way late 06:47 VanessaE naw, I'm good 06:47 VanessaE it's been a bit of a screwed up day 06:47 VanessaE so my schedule is off. 06:48 VanessaE *looks at clock, remembers daylight savings begins in 12 mins* 06:48 VanessaE (or is that, ends?) 06:49 cy1 idk hate that dst thing 06:50 VanessaE Ben Franklin was a blithering idiot :) 06:51 us|0gb Daylight Savings Time is a drag for me as well. I wish we would just pick a time setting, and stick with it. 06:51 paramat Peacock, since comets are dirty snowballs it makes sense to mix in some stone and resources, deep under the surface ... 06:52 Peacock well for my space game im trying to make a combined thing - stone and ores on the interior, snow and ice on the exterior, though i've called it a night for tonight 06:52 RBMK VanessaE: ! 06:52 Peacock i'll be making bangers and mash soon 06:52 VanessaE I say turn all clocks back half an hour and leave it there. :P 06:52 RBMK VanessaE: I miss daylight savings. 06:52 us|0gb I understand different time settings for different time zones to prevent some people from having midnight at noon and such, but having different time settings for different times of the year is ridiculous. 06:52 RBMK Since Russia has come to permanent sumemr time, I can't go to bed before 2 AM. 06:52 VanessaE or forward half an hour either way 06:53 VanessaE idc which, just pick one :P 06:53 paramat enjoy om nom 06:53 Peacock daylight savings doesn't miss you - you've upset the sun gods, RBMK 06:53 RBMK Because I always lack one-two hours to finish my work. 06:53 cy1 oh god I just thought of a horrible corner case 06:53 cy1 literaly 06:53 cy1 a corner 06:53 Peacock well its not actually bangers and mash lol more like bangers and spaghetti lol 06:54 VanessaE mmm bangers and mash 06:54 cy1 kinky 06:54 Peacock very 06:54 RBMK If Russia cancelled that stupid permanent summer time, along with the other law adding one more hour to the time, I would be going to bed at 00:00 every day! 06:54 Peacock especially when im making the gravy 06:54 VanessaE cy1: example? 06:54 VanessaE oh wait 06:54 khonkhortisan kinky corner case 06:54 VanessaE Sokomine's store 06:54 VanessaE on survival. 06:54 VanessaE two doors meeting at right angles there. 06:55 paramat yeah time should be fixed to actual time, when 12pm = natural mid-night 06:55 RBMK And get enough sleep not to feel like jelly allday. 06:55 RBMK s/lld/ll d/ 06:55 VanessaE also showers are sometimes made like that, with glass doors encasing a shower tray. nasty corner case indeed. 06:55 Peacock russia legislated permanent summertime? figures lol 06:55 RBMK Yes, Peacock. 06:55 khonkhortisan schools out for the summer 06:55 khonkhortisan meet you next winter 06:56 Peacock i dont know why, but that doesn't surprise me, considering other laws lol 06:56 RBMK Peacock: we're talking about clock, not seasons. 06:56 RBMK And yes. 06:56 paramat better to just say the working day is 11-7 06:56 paramat oops 7-3 06:56 RBMK They're also passing the law enforcing all Inernet traffic to be monitored. Which is technically imposible! 06:56 Peacock mind you, some of the laws they pass in the west also gives me pause, i sometimes think the whole world has gone insane 06:57 RBMK ISP's don't know what to do, and they will have to raise prices tenfold to buy equipment. 06:57 RBMK And that's insane, counting their service is already crappy quality. 06:57 cy1 Doors meeting at right angles arg 06:57 cy1 VanessaE: when the doorway is in the corner of a room 06:58 Peacock well most ISPs log shit, doesn't stop me from torrenting shit lol 06:58 RBMK Heh. 06:58 RBMK Same here. 06:58 Peacock i have nothing much left to seize lol 06:58 cy1 He who has nothing to hide has nothing to offer. 06:58 RBMK But I'd pe depressed if they came over and killed my electronics while searching for whatever they like to search for. 06:58 * arsdragonfly 's living in a country where almost all internet traffic are monitored 06:59 Peacock he who has nothing to seize has nothing to fear lol 06:59 khonkhortisan torture 06:59 RBMK Because they wouldn't pay me to buy new stuff and set up everything from scratch. 06:59 VanessaE I have stuff to hide, but I doubt anything related to those hidden things could possibly contribute to a useful offer :) 06:59 Peacock well i doubt they'd start torturing people over piracy in Canada, thats over half the population right there lol 07:00 RBMK I have nothing to hide, but that doesn't mean I don't need privacy. 07:00 Peacock they want people to buy shit, they should pay us more, it's that simple lol 07:01 RBMK I don't want people to see my photos, for example. Because that would allow to track my location and identity. 07:01 Peacock though i'm willing to bet 3/4 of the pirated shit most people would chance buying it to find out if it's any good, considering how shitty most movies are 07:01 RBMK Not everyone should be allowed to see your identity. 07:01 RBMK s/see/know/ 07:01 Peacock *wouldn't 07:02 RBMK I count downloaded movies as demo versions. 07:02 RBMK If I liked it AND had money I would buy a disk. 07:02 Peacock the emphasis on "had the money" lol 07:02 RBMK If I had time (I don't!), I would go to the cinema. 07:02 RBMK Peacock: right. 07:02 RBMK And I don't have money, either. 07:02 Peacock if people working for a living had more spending money, they would spend it 07:03 RBMK True that. 07:03 Peacock as it stands, companies sit on piles of money, not doing anyone any good 07:03 RBMK If I had money, I would have bought the games I've played. 07:03 RBMK Peacock: I read "microsoft". 07:03 cy1 When it's open there's a way through. When it's closed there's not... assuming other doors are impassable too. 07:04 Peacock meh, i dont focus on software companies, plenty of companies charge more than what most people can afford 07:04 cy1 Now how to calculate that... 07:04 RBMK Peacock: oh, gas compalies. 07:04 RBMK s/li/ni/ 07:04 RBMK These ridiculously high petrol prices in Russia. 07:04 Peacock when people spend half their paycheques on rent, you know something's wrong with the economy 07:04 cy1 Half? 07:05 cy1 sigh 07:05 RBMK Come on! We PUMP that stuff right out of our territory! Why is it so overpriced for local customers?! 07:05 RBMK Peacock: oh yeah yeah. But in Russia, it's not rent, it's more electricity and phone bills. 07:05 Peacock same thing in Canada :P we export petrol but pay middle-east prices 07:06 Peacock well electricity i cant avoid, but where phones are concerned, we got 1 pay-as-go phone, 35$/mo 07:06 cy1 wow. Even I can't tell if this door is open or closed. 07:06 RBMK Electricity is crappy here, voltage is arbitrary, as well as frequency. 07:06 RBMK No wonder they don't use line clocks anymore. 07:06 Peacock electricity is roughly 60$/mo (CDN), though we don't have any TVs, just 2 computers 07:07 Peacock most of the people i know pay more in elec lol 07:07 cy1 So there are cases where the door is open for one way, and closed for another. boing 07:08 RBMK Peacock: it's about the same price here (24/7 computer with one disk and modem, one TV an hour a day, and incandescent lighting) 07:09 RBMK Telephone is $15 per month, NOT COUNTING additional things like "removing bandwidth limit after 3GB of traffic" and "external IP number". 07:09 RBMK Which are essential, because 3GB per month is ridiculously little. 07:10 RBMK If I have to update the system, it gets spent in one day, and then it'll be crawling. 07:10 us|0gb I downloaded more than that just yesterday. Though I wasn't on a phone. 07:10 cy1 I wish there were telephones where you paid for how much you called, not per month. 07:10 RBMK As of external number, well, how am I supposed to communicate my machine from outside? 07:11 Peacock well for the phone i pay a little extra but get unlimited texts and incoming calls in exchange - i rarely out-call anyone myself 07:11 RBMK And yes, as for the phone itself, it can be set up to be paid per call time. 07:11 Peacock and even then, i could save money by switching to a dumb-phone, which i'll do when this contract runs out in a month 07:12 RBMK POTS, you mean? 07:12 RBMK Heh, I have a plain phone with rotary dial in my room. 07:12 RBMK It's reliable as hell. 07:12 cy1 ok, so for a "way through" to exist, if the blocks right and left are !walk, then the next row back has to be walkable. This can translate 1 block back if the door is dooring it's neighboring blocks, and also flip. 07:12 cy1 *its 07:12 RBMK Funnily, their consumer support uses DTMF signaling, so I can't use it. 07:12 cy1 if the next row back is not walkable, then the door can't close off anything, so can't be open! `-` 07:13 RBMK ...is there a DTMF siggen for UNIX, by chance? 07:13 cy1 or maybe it's closed if it closes off at least one way. 07:13 Peacock well where i am a dumbhone (cell) would work just as well and cost as much as a home phone 07:14 Peacock as for electricity, i'm lucky enough to live above a restaurant where the temperature keeps going up unless i open the windows 07:15 VanessaE cy1: you're really going all-out on this huh? 07:15 Peacock outside is ball-freezing temperature, but i still haven't started the heating at home lol 07:15 RBMK Peacock: lucky you 07:15 VanessaE this definitely calls for new nodenames then, to totally eliminate the confusion :) 07:15 Peacock lucky is subjective, i moved 4 times in two years before getting here :P 07:15 RBMK Peacock: we have central heating, but they limit the flow so that temperature in my room doesn't ever raise above 15 degrees. 07:15 RBMK degrees C. 07:15 cy1 new nodes isn't the problem though. I'll get it worked out satisfactorily. 07:16 RBMK It's actually good for my computer, though. 07:16 Peacock yeah i noticed in places with central heating they tend to set the temp quite low 07:16 VanessaE I can't wait to see it :) 07:16 RBMK And for my migraines. 07:17 Peacock ah well, the only thing that gives me migraines here is the LED screen 07:17 RBMK Ever tried CRT? 07:17 Peacock LCD's were the best 07:17 RBMK *trollface.jpg* 07:17 Peacock flat, no headaches, contrast was a bitch but i can deal with that 07:17 RBMK Interestingly, I can look at 60 Hz screen without headaches. 07:18 Peacock LCDs had no contrast, LEDs were too bright lol 07:18 RBMK I prefer watching films and playing games on CRT. When I program, I use LCD. 07:18 Peacock thank god our HEPC (tv computer) uses the old LCD screen 07:19 RBMK CRT smoothes out all those compression artiffacts and tearing. 07:19 RBMK But it also blurs fonts. 07:19 Peacock my last CRT died years ago :/ and was 15" 07:19 Peacock even my old LCD is 23" 07:19 RBMK Mine is 14", I think. I never used anything newer, because newer ones have stupid digital controls, and hence are impossible to fix at home. 07:20 Peacock only thing im missing is the hook for the wall 07:20 RBMK And I freshened up convergence, as well as other settings on this one last summer. 07:20 RBMK Good as new. 07:21 Peacock unfortunately my latest desks are too "skinny" for CRTs 07:21 Peacock though i have 3 seperate desks for 2 towers and 1 netbook lol 07:21 RBMK Speaking of monitors. 07:21 RBMK Is it just me or their stands are always too low to make the work comfy? 07:21 RBMK As in, I always have to place something under it to make sure it aligns with my eyes height. 07:22 VanessaE I haven't used a CRT in years, but I kinda miss my last one. it could do 2048x1536 and still pull off a 60 Hz refresh....but my eyes ain't what they used to be and my power bill thanks me every month for not having that old thing anymore :) 07:22 RBMK But I'm not very tall, I can't imagine how much tall people's neck hurts because of that. 07:22 cy1 blegh my brain is mush maybe tomorrow 07:22 Peacock well if i could, i'd hook all the monitors to the wall 07:23 RBMK Oh. As of CRT energy footprint. Ever tried using white text on black, VanessaE? 07:23 RBMK I wonder if that actuall helps. 07:23 Peacock speakers and towers take up enough space on the desks 07:23 Peacock light on dark +1 07:23 RBMK Speaking of workplaces against the wall. 07:23 cy1 green text on black baby all the way 07:23 RBMK I never understood that. 07:23 VanessaE RBMK: that really wouldn't help in practice. the electron gun of the CRT doesn't really use much energy compared to the heater and deflection coils 07:24 RBMK Wasn't light supposed to be coming from the front? 07:24 RBMK VanessaE: oh. 07:24 RBMK VanessaE: true that. They heat up like hell. 07:24 VanessaE (however most of my time was spent with light-on-dark text) 07:24 RBMK So, besides saving your photon detectors, it does nothing. 07:24 Peacock well most "designers" dont seem to comprehend that monitors are light sources and light backgrounds give headaches lol 07:24 VanessaE my three LCD's use less energy during normal operation than that old CRT did when idle. 07:25 VanessaE (and they put out less heat, so there's less A/C usage also) 07:25 RBMK I noticed white text on black tends to make LCD's heat up. 07:25 Peacock maybe the contrast? 07:25 RBMK I'm never ever going inverse-video, though. 07:25 Peacock still more easy on the eyes lol 07:26 RBMK Peacock: it's probably because black areas absorb light and emit infrared. 07:26 RBMK Hell, they could have made the baclkight adaptive. 07:26 RBMK ...or I could replace those big mercury lamps with some LED's. 07:27 RBMK Maybe that would reduce heat production. 07:27 Peacock i'd go with LCDs before LEDs 07:27 Peacock LCDs have gotten alot better with contrast in the last few years 07:27 RBMK Well, LCD light might be more scattered, yes. 07:27 RBMK Probably better for eyes. 07:28 VanessaE the only thing an "LED" monitor does is that it uses LEDs for the backlight, rather than a CCFL, but it still has an LCD panel in front of it 07:28 RBMK And LEDs degrade quickly, I heard. 07:28 RBMK VanessaE: oh? 07:28 VanessaE unless you're using an OLED display, in which case you're incredibly rich :P 07:28 RBMK Oh. OLED. That. They degrade fast. 07:28 VanessaE OLED != LED. 07:28 RBMK Speaking of LED backlight, that would actually be good, no? 07:28 RBMK Because the big lamps usual LED's use should be power consuming. 07:29 VanessaE it would be, yes. simpler electronics, less wasted energy 07:29 RBMK s/should/must/ 07:29 RBMK How about colour quality? 07:29 VanessaE but the screen will still heat up, laws of thermodynamics and all 07:29 RBMK Yes. 07:29 VanessaE idk about color quality, I've never used one for any length of time. 07:29 RBMK That would reduce heat emission in half, because lamps heat themselves. 07:29 VanessaE I would assume they're at least as good as a common LCD 07:29 RBMK But the screen would still emit heat when black. 07:30 VanessaE now, an OLED display, when brand new, should theoretically beat the socks off of any other tech 07:30 RBMK And yes, LED's use the same phosphors as mercury lamps nowadays. 07:30 RBMK So colour should not be problem. 07:30 RBMK VanessaE: but it's probably worse for eyes. 07:30 VanessaE white ones use phospors, yeah, but OLEDs are a bit different. 07:30 RBMK s/LED's/LEDs/ 07:31 RBMK I was talking about LED backlight. 07:31 RBMK White LEDs. 07:31 VanessaE oh right 07:31 VanessaE I would expect it would be about the same 07:31 RBMK And OLED use organic dye, which is unstable. 07:31 VanessaE good white LEDs are pretty common now 07:31 VanessaE think home LED lighting 07:31 RBMK I hate phosphor lighting. 07:31 VanessaE they've got the color rendering index pretty much figured out these days 07:31 RBMK It kind of feels dimmer than incandescent. 07:31 RBMK Some colours do. 07:32 RBMK Because the spectrum is striped. 07:32 VanessaE I hate incandescent because they run so G*d awful hot, even at low wattage 07:32 RBMK They could at least have mised more phosphors to make it less noticeable. 07:32 jacktheking Hi 07:32 RBMK VanessaE: it's not a problem in cold climate. 07:32 VanessaE true 07:32 RBMK They contribute to indoor heating. 07:32 VanessaE in those cases you actually want incandescent 07:32 RBMK And in summer you don't use much light, do you? 07:33 Peacock +1 indoor heating lol 07:33 RBMK So who said incandescent lights are energy ineff? 07:33 VanessaE you'd be surprised how much lighting you need in summer, if your house isn't well-designed 07:33 RBMK You don't waste that heat. 07:33 RBMK My apartment is kind of well-designed. 07:33 RBMK I only need lights in the toilet in summer. 07:33 VanessaE (and well-designed houses aren't really all that common in this fercockta country :) 07:34 RBMK Oh. Mine is 50-s Soviet. 07:34 RBMK s/-s/s/ 07:34 Peacock mine is about 30-40 years old too 07:35 RBMK Soon after that, they started building houses that are totally not like it. 07:35 Peacock though the proprietors here actually maintained their property, the last 4 places were older and much more badly managed over the years 07:35 VanessaE 1980's US design....buried among trees so it doesn't get very hot in summer, but that also means no chance of using solar PV panels...and the lower level is living space also. No windows down here, so artificial lighting all the way 07:35 RBMK As in, bad apartment structure, bad heat and vibration isolation. 07:35 RBMK And low celings that cause headaches. 07:36 RBMK As well as stuffiness due to lack of space. 07:36 Peacock i wish i could have solar panels here, but they wont let us set them up on the balconies, and we don't get much sunlight during the day either 07:36 RBMK I could grow trees in my room. 07:36 RBMK :D 07:37 Peacock early summer = sunlight in the morning, late summer = sunlight at end of day 07:37 Peacock though every floors' balcony is covered by the next floor up 07:38 Peacock i can tan for 3 hours, but a solar panel? forget it lol 07:38 RBMK Tanning on purpose? 07:38 RBMK -_- 07:39 Peacock well in Canada if you don't tan you're as white as the Stay-Puft Marshmallow man lol 07:39 VanessaE haha 07:39 RBMK Meh. But taning is unhealthy. 07:39 RBMK s/ni/nni/ 07:40 Peacock what's even funnier is my wife is native (american-indian) and she's whiter than i am lol 07:40 RBMK No wonder people get dry skin and cancer. 07:40 Peacock i'd rather get cancer than suffer public health in my old age lol 07:41 RBMK _some_ sunlight is needed, though. To provide vitamin D. 07:41 RBMK I mean, like tens of minutes of face and hand sun exposure. 07:42 Peacock well i do need vitamin D, i haven't slept or eaten much since fall began lol 07:43 Peacock 4-5 hours of sleep isn't bad for a few nights, but over 2 seasons it gets to be a bit much lol 07:45 Peacock anyways, gotta eat, can't miss my daily meal :P ttyl 07:50 pitriss please is possible to read also server defaults from mod? i mean for example when minetest.setting_get("max_users") returns nil (setting is not in config) to read servers default value? 07:53 kaeza it doesn't look like it is possible ATM 07:54 pitriss kaeza: ok, thanks 08:03 VanessaE bbl, need sleep. 08:03 VanessaE cy1: good luck 08:13 Calinou it'd be nice if screwdriver worked "backwards" when right clicking 08:14 kaeza pitriss, actually, setting_get should return the default value if not set in .conf 08:15 pitriss kaeza: yeah i just now figured it too.. It was my fault..:) 08:31 kaeza https://dl.dropboxusercontent.com/u/100008207/1382672594815.jpg 08:46 PilzAdam Hello everyone! 08:50 sfan5 hi everyone 08:50 reactor Hello PlizAdam and sfan6 08:53 Calinou hi 08:53 Calinou adding more features to more blocks :D 08:53 reactor Hi Calinuo. 08:54 nore hi 08:55 reactor nero! 08:55 reactor o/ 08:57 Calinou pushed 09:04 * Jordach waits for texturable sun moon pull to merge 09:04 * nore waits for the craft callback... 09:04 reactor That'd be cool. 09:05 reactor What's the etymology of the word "pull" in Git? 09:05 reactor You don't apparently pull anything, you add something. 09:16 kaeza reactor, you "pull" something from another repository 09:16 reactor Oh. 09:16 reactor I get it now. 09:16 kaeza the opposite is "pushing" (or "putting") something in a repo 09:17 reactor mk 09:18 kaeza pull request is just that; a request for someone to pull changes from your repo into the upstream (i.e. original) repository 09:21 reactor k 09:37 RealBadAngel hi PilzAdam, have you seen https://github.com/minetest/minetest/pull/967 ? 09:38 PilzAdam of course 09:39 RealBadAngel have you tested it? 09:39 PilzAdam no 09:40 RealBadAngel could you? we have fine tuned it at night 09:50 Evergreen Gah, I just woke up and now I have a cold 09:50 Evergreen Just great 10:19 sfan5 !c 2^5 10:19 MinetestBot 32 10:20 nore !c 2^64 10:20 MinetestBot 1.84467441 × 10^(19) 10:20 nore !c 2^100 10:20 MinetestBot 1.2676506 × 10^(30) 10:20 nore !c 2^1024 10:20 MinetestBot Sorry, no result. 10:20 nore :( 10:35 sfan5 meow ~ 10:50 Dan_D Does anyone know why minetest_game lags so badly? 10:56 Dan_D And I have to send a kill signal to minetest to shut a world, minetest just permanently freezeswith normal shutdown. 11:12 evorios I like last changes very much (repeared main menu localization, playerlist on TAB, rounded sun, abstract db interface, weather, rain, etc). Thanks to devs. 11:20 * Jordach pets Evergreen 11:21 * Evergreen purrs 11:22 evorios see here last commits: https://github.com/minetest/minetest/network 11:24 Jordach FUCK YEAH 11:24 * Jordach now waits for BlockMen to compile 11:26 Jordach wait what 11:27 Jordach RAIN, WEATHER! omfg wtf 11:27 kaeza BBQ! 11:27 Calinou I don't have round sun and player list here 11:27 Calinou weather isn't new :P 11:31 RealBadAngel Calinou, with #967 you can have triangle sun even ;) 11:31 evorios Weather actively developing now (with liquids), other features not merged yet, but it created. 11:32 Calinou any image, iirc 11:32 RealBadAngel yup 11:33 evorios example: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_4157666916.png 11:33 evorios http://irc.minetest.ru/minetest-dev/2013-10-27#i_3395205 11:33 RealBadAngel evorios, http://www.youtube.com/watch?v=3jV7Oxw-IJo 11:35 nore RealBadAngel, https://github.com/Novatux/minetest/commit/eebac9e08c382a615ec93f5a366ce7d59e286d2c 11:36 nore you should try it, it gives good results 11:36 nore I will now try to do that recipe callback 11:38 nore with that, you can even make craft recipes with the callback itself 11:38 nore you don't have to register craft recipes, but you will have to handle the removing of items in the craft grid by yourself 11:39 Jordach RBA, -1 for unity and ubuntu 11:40 nore so, for example, it makes possible to do a craft that will use stacks of more than 1 item 11:46 sfan5 Jordach: s/and ubuntu// ubuntu is great, but not the one with unity 11:47 Calinou sfan5++ 11:47 sfan5 = sfan6 11:48 sfan5 !op 11:48 sfan5 !deop 11:49 nore https://gist.github.com/Novatux/7179966 <-- craft recipe of steel blocks using ingots all in the same stack 11:50 nore sfan5, ^ 12:38 Dan_ Help with https://forum.minetest.net/viewtopic.php?id=7535. Please? 12:39 Dan_D Sapier, how good are you with Windows, or doyou use Linux? 12:39 sapier I did fix windows build the last two weeks so I've got at least a little bit knowledge nw 12:40 Dan_D Help with https://forum.minetest.net/viewtopic.php?id=7535? 12:40 Dan_D I mean https://forum.minetest.net/viewtopic.php?id=7535 12:41 sapier forget about sfans builds and try one of those (10:56:29) sapier: Mingw32 Build: http://a.pomf.se/f20eh.7z 12:41 sapier (10:56:57) sapier: MSVC Build: http://a.pomf.se/cf2ds.7z 12:41 Dan_D Ok, will do 12:41 sapier they're little bit ahead as those fixes aren't pushed to master right now but I guess they will be accepted (maybe with minor modifications) 12:42 sapier sfan seems to have built 64bit 12:42 Dan_D Ah 12:44 sapier I haven't tried a clean 64 bit build this is next on my list 12:44 Dan_D YAY! 12:44 Dan_D IT WORKS 12:44 Dan_D Thnx 12:47 Sokomine does games/gamename/game.conf support anything more apart from "name = gamename"? does it support setting mapgen to singlenode? 13:19 nore Sokomine, I don't think so, however you can do: 13:21 nore minetest.register_on_mapgen_init(function(mgparams) minetest.set_mapgen_params({mgname="singlenode", flags="", flagmask=""}) end) 13:21 nore with a recent version of minetest, that in a mod will disable mapgen 13:21 Sokomine hm. might be an option for the mod collection for redcrabs world 13:22 Sokomine thanks for the info! 13:22 nore or, perhaps sinmple 13:22 nore r 13:22 nore but only for a map, not a mapgen 13:22 nore edit map_meta.txt 13:23 Sokomine that might be sufficient as well. then i'll do that when i upload the map later on 13:23 sfan5 sapier: my windows builds are 32bit+ 13:23 sfan5 s/+// 13:24 nore sfan5, you are a core dev, aren't you? 13:24 sfan5 yes 13:24 nore what do you think of #966? 13:27 sapier strange the message written in that forum topic shows a 64bit address 13:27 nore hi Evergreen 13:28 sapier wait maybe for some reason a 64 bit dll is loaded for your 32bit build 13:28 Evergreen hey 13:46 jojoa1997 hello 13:47 kaeza sup 13:51 jojoa1997 ok i admit linux is amazing 13:52 jojoa1997 but what i dont get is why it is more laggy with minetest and minecraft than in windows 13:52 jojoa1997 could anyone explain 14:00 sapier 3d driver issues? 14:13 Jordach thats usually the case on most distros 14:14 Jordach i can use the identical version of my nvidia driver yet i lose about 6-20 fps 14:30 reactor ? 14:32 sapier fruit ->jam 14:47 nore john_minetest, what is that? 14:47 nore !title 14:47 MinetestBot nore: Fucking students - Imgur 14:47 nore ?? 14:48 nore seriously, what is that? 14:52 reactor john_minetest: facility? 14:54 reactor !title 14:54 MinetestBot reactor: no tears - Imgur 14:54 reactor mk 14:58 harrison "The population of domestic cats has been stable for a very long time," Driscoll said. "There's a lot of genetic inertia there. You can go out and spay and neuter all the damn cats you want, and the next year, they're all going to be back." 15:09 reactor By the way. 15:09 reactor john_minetest: wanna test something? 15:10 reactor john_minetest: query me, I'll show you. 15:15 reactor :D 15:41 reactor Policeman's Beard is Half Constructed 15:43 harrison i heard that! 15:43 harrison you are such a cut-up 15:44 reactor What, that is a book. 15:44 reactor Written by a computer program. 15:48 harrison gysin let the mice in 16:00 Leoneof hooo i've been here long time, why i'm here? 16:13 VanessaE Calinou: nice updates. you forgot the wool drops fix. Do I need to do that one? 16:13 VanessaE (in my mod, I mean) 16:14 Calinou hi :) 16:14 Calinou well, I have no idea about the wool fix :/ 16:15 Calinou by the way, the new panels and microblocks don't use _quarter and _three_quarter 16:15 Calinou only numbers (4 and 12) 16:15 VanessaE ok 16:15 Calinou doesn't apply to the new slabs though 16:16 VanessaE nevertheless, if you just alias the old names to the new ones, the drops will take care of themselves automagically. :) 16:26 Calinou I still don't get it, I haven't renamed anything 16:30 kaurdump hi guys. i have a minetest server setup for my internet network at home and i haven't updated it in ages. how do i update minetest on my minetest server running on ubuntu? 16:32 sfan5 kaurdump: did you install the package? 16:32 Calinou how did you install it? 16:33 kaurdump i did 16:33 kaurdump i used : http://wiki.minetest.com/wiki/Setting_up_a_server/Ubuntu i think 16:33 kaurdump but anway, i think i screwed something up 16:33 kaurdump i upgraded to 13.10 and looks like my minetest stuff is gone 16:33 sfan5 mhm 16:33 kaurdump kinda sucks 16:33 kaurdump i might have it backed up somewhere 16:34 kaurdump anyway, how do i install the latest release on my server? 16:34 kaurdump the page i linked is for stable 16:34 sfan5 "add-apt-repository ppa:minetestdevs/daily-builds" 16:35 us`0gb Isn't the latest stable the latest release? THe unstable isn't really a release, is it? 16:36 kaurdump yeah sorry, forget that i said release 16:36 Calinou it isn't :P 16:36 Calinou latest stable is 0.4.7, released in june 2013 16:36 Calinou quite old 16:36 kaurdump i'm new to this computer stuff 16:37 us`0gb Okay, do what sfan5 said then. 16:37 kaurdump linux scares me still 16:37 Calinou you shouldn't be scared of it 16:37 us`0gb Windows scares me. 16:37 sfan5 ^ 16:37 Calinou lack of obscurity is less scary than obscurity :) 16:38 us`0gb pitriss: Was it you that wanted the invisible wall code? 16:38 kaurdump yep, i'm learning 16:39 kaurdump so apt-get install python-software-properties; add-apt-repository ppa:minetestdevs/daily-builds; apt-get update; apt-get install minetestc55; ? 16:40 kaurdump also, is there a changelog for the daily-builds? 16:40 kaurdump that i can see? 16:41 Calinou http://dev.minetest.net/Changelog :) 16:43 kaurdump apt-get install minetestc55 failes 16:43 kaurdump fails* 16:43 kaurdump something about package minetestc55 has no installation candidate 16:43 us`0gb sudo apt-get install minetestc55 16:43 sapier funny .... changelog and no word about ingame modstore 16:43 us`0gb Oh, not that then. 16:43 kaurdump yeah i sudo'd 16:43 us`0gb Try "minetest-c55". 16:44 kaurdump unable to locate 16:44 kaurdump is it possible for me to browse the daily-builds ppa thing? not sure what ppa is 16:45 kaurdump so i can figure out what to install 16:47 kaurdump looks like i need to do this except for the new release: Open the file /etc/apt/sources.list: sensible-editor /etc/apt/sources.list And add the following three lines: deb http://archive.ubuntu.com/ubuntu/ quantal universe deb http://archive.ubuntu.com/ubuntu/ quantal-updates universe deb http://security.ubuntu.com/ubuntu/ quantal-security universe 16:52 kaurdump not sure how to do that though 16:53 thexyz sapier: it's a wiki, you can add it 16:57 kaurdump works now 16:57 kaurdump or not :( 16:57 * Jordach pets MinetestBot 16:57 * Calinou purrs 16:58 sapier wow I'm amazed no crazy cat captcha to edit 16:58 kaurdump is it not working because minetest doesn't support 13.10 yet? 16:58 kaurdump i don't see 13.10 on here: https://launchpad.net/~minetestdevs/+archive/daily-builds 16:58 Calinou it supports 13.10 16:58 Calinou you'll have to compile it yourself 16:59 Calinou https://forum.minetest.net/viewtopic.php?id=3837 can help 16:59 kaurdump scared, but ok. thanks 17:00 kaurdump not sure what compiling is 17:00 rubenwardy Hi all! 17:00 Evergreen Are you new to linux? 17:00 Evergreen Hi ruben 17:00 kaurdump yep i am 17:01 Evergreen Compiling is essentially turning c/c++ code into binary 17:01 Evergreen You can't just "run" c code. You must compile it first 17:01 kaurdump and i take it because no one has compiled it for 13.10 i need to? 17:01 kaurdump compiled minetest* 17:02 Dan_D Anyone here good at finding causes of lag within games like minetest_game? If so, can you report them as issues, for my fork of Realtest 17:02 Evergreen No, I actually wrote a bash script for myself that does it automatically 17:02 rubenwardy kaeza: PM 17:02 kaurdump hrm 17:02 Calinou kaurdump: people did compile it, but they didn't package it 17:02 Calinou packaging is far from trivial 17:02 Evergreen It's just that other people's compiled copies of minetest might not work with your system 17:03 Calinou same distro + distro version + architecture should work 17:03 Calinou I'm on ubuntu 13.10 64 bits 17:03 rubenwardy !seen kaeza 17:03 MinetestBot rubenwardy: kaeza was last seen at 2013-10-27 13:47:12 UTC on #minetest 17:03 kaurdump i'm on 32bit, will this still work:https://forum.minetest.net/viewtopic.php?id=3837 ? 17:04 kaurdump also, what are the pros cons of portable vs non portalbe? 17:05 Calinou non-portable separates user data from game data 17:05 Calinou but go with portable, it's simpler to use 17:06 kaurdump when i worked with it before .minetest was in my home folder, was that portable? 17:06 kaurdump i want to run this as a server 17:07 Calinou then use non-portable 17:07 rubenwardy I have just been away for four days doing a BBC The Apprentice spin off 17:07 kaurdump ok 17:07 Calinou I changed something recently in the script, hope it works :/ 17:07 Dan_D Also, is anyone apart from me working on Realtest? Is the original creator(s) still with us? 17:08 TheLastProject What is Realtest? 17:08 Dan_D A SubGame for Minetest 17:08 Dan_D https://github.com/sda97ghb/realtest 17:08 Dan_D And my fork: https://github.com/DanDuncombe/realtest 17:09 Dan_D Makes Minetest more realistic, and adds a LOT of new stuff, I mean hundreds of items,literally 17:09 Dan_D Which causes some mapgen lag 17:09 Dan_D Which is what I am gonna try and fix 17:10 Dan_D And am failing at 17:10 Dan_D Even on a fast computer it seemed to lag alot, be interesting to try my fork as a server to see how it goes 17:11 NakedFury realtest is like the TerrafirmaCraft minecraft mod? 17:11 Dan_D Maybe a dedicated server would be a fair bit faster, should be no slower than VanessaE's servers 17:11 Dan_D Kinda 17:11 Dan_D Yeah 17:11 Calinou "alot" isn't a word, use "a lot" :) 17:11 Dan_D Try it and see 17:11 Dan_D allott 17:11 Dan_D :P 17:12 Calinou Dan_D: fast computer = ? 17:12 Dan_D I dunno, I have tried 2 desktops but both lagged with it 17:12 Calinou I'll download that game 17:12 Dan_D Maybe a dedicated gaming computer would be better 17:12 Dan_D And can you try my branch? Because that's the one I can actually update 17:13 Dan_D I have a strong feeling the sda guy is not with us now 17:13 Dan_D Don't know about kotolegot though 17:14 Calinou yeah, it is definitely laggy :/ 17:14 Calinou slow even on my PC 17:14 Calinou I'll try the fork 17:14 Dan_D Canyou help find the source of the lag? 17:14 Dan_D It has less stuff than VanessaE's servers, so should be faster than them, but seems to be slower 17:15 kaurdump calinou, does that script install the latest version? 17:15 Calinou also laggy :P 17:15 Calinou kaurdump: latest git 17:15 Calinou git is the development version 17:15 kaurdump ok ty 17:15 Dan_D Calinou, I have hardly changed anything yet 17:15 Dan_D But I don't really want to remove stuff 17:15 Dan_D I want it feature filled AND fast 17:16 Dan_D Which is not a minetest thing 17:16 kaurdump woot never compiled nething before 17:17 rubenwardy Spoiler for new project: https://gist.github.com/rubenwardy/3f7462208a940866bf57 17:18 kaurdump http://minetest.net/support should accept bitcoin donation 17:19 sfan5 kaurdump: such requests should go to celeron55 17:19 kaurdump not sure who that is, but ok 17:20 Calinou the lead developer 17:20 kaurdump oh ok 17:20 Calinou the guy that started it all :) 17:20 sfan5 lol 17:22 rubenwardy but I thought that was PilzAdam? 17:22 rubenwardy (!) 17:22 kaurdump calinou, now that i compiled it (non-portable) how do i start the server? 17:22 Dan_D Yeah, celeron55 is only the guy who invented Minetest, nothing special. 17:23 Calinou kaurdump: go to the "bin" directory where Minetest was installed: ~/minetest/bin 17:24 Calinou then run minetestserver 17:24 kaurdump k 17:25 Calinou rubenwardy: nope :P 17:25 rubenwardy lol 17:25 Calinou he joined in september 2012 17:25 rubenwardy I was being sarcastic 17:26 rubenwardy / ironic 17:26 rubenwardy :PP 17:26 Calinou I thought it was serious because of the (!) 17:26 rubenwardy (!) is sarcasim, iirc 17:27 Calinou just use sarcasm HTML tags :> 17:27 rubenwardy http://www.oxforddictionaries.com/words/exclamation-mark 17:27 rubenwardy An exclamation mark can also be used in brackets after a statement to show that the writer finds it funny or ironic: 17:27 rubenwardy She says she’s stopped feeling insecure (!) since she met him. 17:27 harrison ! 17:28 kaurdump calinou, should i run: nohup minetestserver ? 17:30 Calinou you can use nohup or screen 17:35 kaurdump think i'm missing something, nohup mintestserver says no such file or directory 17:36 rubenwardy Useful or not? https://gist.github.com/rubenwardy/3f7462208a940866bf57 17:36 rubenwardy !title 17:36 MinetestBot rubenwardy: Spoiler Smartfs 17:40 * john_minetest posts it on facebook, tweets it on twitter and makes a youtube video about it. 17:43 Jordach notbad.jpg 17:57 nore whydoyouhavetoremoveallspaces.png 17:57 Evergreen becauselinux.ogv 17:57 nore why_cant_you_put__.png 17:58 nore "_" makes is readable 17:58 nore without, it's a pain for the eyes 17:58 nore (and the brain too) 18:00 Leoneof minetest is still alpha, beta or whatsoever? 18:00 TheLastProject shut_up_or_execute.sh 18:01 thexyz john_minetest: why is mkv stupid? 18:01 Leoneof TheLastProject: calm down, you are using irc 18:02 thexyz there's some weirdness in its docs, for sure, but otherwise it's the most feature-rich container ever created, isn't it? 18:02 us`0gb Leoneof: I think it's in alpha. 18:02 Leoneof us`0gb: i see 18:02 thexyz where else could you have segment linking or ordered chapters 18:03 thexyz and editions, too 18:04 thexyz although support for those features is not really great in players 18:05 thexyz john_minetest: plz? 18:05 TheLastProject Support is always a matter of time 18:05 TheLastProject FLAC used to barely be supported, but it's fairly well-supported now 18:06 thexyz yeah, unless developers say something like "lol no fuck you no one uses this go watch your weeaboo shows somewhere else faggots" 18:07 Jordach i can get 300 frames of 720p in ogv in the space of 300kb 18:07 thexyz that's like what happened to h264 MVC decoding on linux 18:07 thexyz it's documented but those who are able to code it don't care 18:07 thexyz because "lol 3d" 18:08 thexyz "no one needs that and my head hurts after 5 minutes of watching this shit so go fuck yourself" 18:09 Leoneof btw, no enemies in this game? 18:09 thexyz install mod with mobs 18:09 thexyz https://forum.minetest.net/viewtopic.php?id=629 or https://forum.minetest.net/viewtopic.php?id=3063 18:12 kaurdump guys i just compiled minetest non-portable but i can't figure out how to run the server on minetest 18:12 kaurdump i'm new to linux 18:13 VanessaE Calinou: ah HAH! 18:13 kaurdump i'm in my home folder /minetest/bin 18:13 VanessaE Calinou: I found the glitch, sorta 18:13 TheLastProject ./minetestserver 18:13 TheLastProject I think 18:13 TheLastProject Not sure what files there are again 18:14 VanessaE Calinou: http://pastebin.ubuntu.com/6313781/ 18:14 VanessaE you changed something in how drops are interpreted. 18:14 kaurdump thlastproject, that doesn't work 18:14 TheLastProject Then I don't know :P 18:15 thexyz it indeed is ./minetestserver 18:15 TheLastProject I've never tried it myself, so was just guessing a basic 18:15 kaurdump that did work 18:15 kaurdump thx 18:16 thexyz it only works when I say this, see 18:16 TheLastProject Magics 18:16 kaurdump :D 18:19 VanessaE Calinou: slabs.lua line 20: drop = modname .. ":slab_" .. drop, <--- but if "drop" is defined to include a modname for the sake of keeping the proper namespace, this inserts the mod name into the drop entry twice. 18:19 VanessaE (see also lines 45, 71, 97, 123, 149, 175 and 201 of that file) 18:21 Calinou ok 18:21 VanessaE I can probably fix this in my mod easily, but I wonder if that's the right thing to do? 18:21 Calinou I wonder, why is there a drop line 18:22 VanessaE if you dig a stone object, maybe you should get the cobble version, etc. 18:22 Calinou oh right 18:23 markveidemanis I am looking for contributors for my website 18:23 markveidemanis Theres a minetest article 18:23 markveidemanis But i think it's inaccurate, i also need someone to post some reviews of mods 18:23 VanessaE checking in the git history, it looks like that method has not been changed recently 18:23 VanessaE so this may be a bug in my mod that I didn't spot before. 18:23 markveidemanis http://marktest.co.uk/registration 18:23 VanessaE I'll fix it in mine. 18:24 Calinou fix committed 18:25 thexyz markveidemanis: how old are you? 18:25 VanessaE ah, so it was your fault :D 18:28 VanessaE that doesn't fix it for me, but I think that's because I need to apply a related fix to my mod too. 18:29 VanessaE there we go. all better. 18:50 VanessaE fix committed to gloopblocks.. 18:51 sapier1 grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr 18:51 VanessaE Calinou: junglewood doesn't work anymore. 18:54 VanessaE barjavel.freenode.net NOTICE * :*** Looking up your hostname... 18:56 * us`0gb is all for destroying Microsoft, but thinks an approach that doesn't involve death would be better 18:57 sapier1 they don't use "normal" language definitions they don't use normal environment ... everything works behind walls of their lib ... sometimes it does what you want it to do sometimes not ... there's no way to predict what's gonna happen 18:58 sapier1 I guess there has to be some fear effect to avoid things happen like happen with apple ... they're more evil microsoft ever was 19:00 us`0gb Apple may be more evil, but they are also more competent. 19:01 sapier1 no they aren't they never tried to create a os to run on as many different machines as windows is capable to run 19:01 us`0gb But they built one that actually runs well. 19:02 cy1 That's what Apple wants you to think. 19:02 us`0gb Or rather, they knew to take the pieces and assemble them. 19:02 us`0gb Microsoft tried to make it themselves and clearly failed. 19:02 cy1 No, Microsoft did not. 19:02 sapier1 it's not difficult to create a os to run in a very well defined environment... add as many external non apple devices as possible to a apple pc and you'll get same crashes as on windows 19:03 us`0gb I'm not standing up for Apple, I don't like them either. 19:03 Calinou I can reproduce the missing jungle wood 19:03 sapier1 what apple did is really really great marketing they managed ppl to believe what advertisement told them 19:04 cy1 us`0gb: the ones who make it are IBM and Toshiba, and Gateway, and Dell. Apple just tries to be them but more elitist. 19:04 us`0gb sapier1: No, OS X is missing a lot of the issues Windows has. The registry, the single-user mindeset, et cetera. 19:04 Calinou fixed 19:04 cy1 Ah, yeah OSX was pretty good... 19:05 sapier1 windows isn't single user and registry isn't a bad concept ... just the way it was used ... 19:05 us`0gb It had some bad default settings, but aside form that ... 19:05 us`0gb Windows is multi-user but uses a single-user mindset. Which is a very dangerous combination. 19:05 thexyz yeah 19:05 thexyz registry so bad gnome copied it 19:06 us`0gb GNOME has a registry!? UGH! 19:06 us`0gb I hope it's at least better implemented. 19:06 TheLastProject Heh, nope 19:06 TheLastProject GNOME's registry is just as terrible 19:06 us`0gb Drats. 19:06 * us`0gb starts researching KDE 19:06 thexyz well they tried 19:07 sapier1 no windows itself is multiuser but it's default configuration is single user as it was always used that way ... don't tell me apple did a better job they didn't even have a user concept for ipad 19:07 TheLastProject KDE does not have a registry like KDE, it really shows you all the options :P 19:07 us`0gb Actually, I can just go back to Xfce. 19:07 TheLastProject It has a nice GUI for every option 19:07 TheLastProject s/like KDE/like GNOME/ 19:07 * TheLastProject happily uses KDE 19:08 us`0gb PilzAdam also uses KDE. 19:08 thexyz xfce seems a bit incomplete though 19:08 Calinou incomplete? 19:08 us`0gb Xfce does seem a bit incomplete .... it's sad. 19:08 sapier1 the most astonishing thing about apple is they managed to persuade ppl that lack of multithreading support in ios is a feature ... now all desktop environments try to implement a single task concept ... did you know the only reason for this was that iphone 1 didn't have resources for multithreading? ;-) 19:09 thexyz incomplete indeed 19:09 thexyz I had to google how to edit fucking menu 19:09 Calinou meh 19:09 us`0gb It's less incomplete then LXDE, but still incomplete. 19:10 us`0gb *than 19:10 thexyz Calinou: what? is there an easy way to? 19:10 us`0gb thexyz: Yeah, there's a graphical way. 19:10 thexyz I know, I'm using lxmed for it 19:10 thexyz but it's not included by default 19:10 us`0gb I forget what it is. You might right-click on the menu or something. 19:11 Peacock will take incomplete xfce over fisher gnome 3 or Klunky Desptop Environment :P 19:11 Calinou well, that's xfce philosophy 19:11 Calinou don't you complain about "bloat"? 19:11 thexyz and then just look at this article http://wiki.xfce.org/howto/customize-menu 19:11 thexyz oh, I get it now 19:11 thexyz app to edit menu is "bloat" 19:11 sapier1 yeah xfce seems to become most usefull desktop environment nowadays 19:12 us`0gb GNOME3 is less clunky under some configurations. Such as the default configuration for Trisquel. The default for Ubuntu made me thing GNOME3 was bad as well. 19:12 us`0gb *think 19:12 thexyz and now he just fucking left 19:12 Peacock weird, in xfce i could use a custom menu file (right click on the menu in the panel) 19:13 Peacock though if im so bored as to tweak the menu, i might as well DL a B movie lol 19:13 us`0gb I could as well. I use a custom menu in both GNOME and Xfce. 19:13 thexyz custom menu file? 19:13 Peacock i wish i remember what I did to conky though, can't reproduce on the other computer 19:14 us`0gb thexyz: To edit the menu. 19:14 Peacock http://s21.postimg.org/57d0e421j/Screenshot_271013_03_14_23_PM.png 19:16 thexyz hmm.. do I need it? why do I need it? what do I need it for? is it better than "default menu"? will I have to enter all entries manually into it? is it easier to edit than default menu? 19:16 Peacock i've never had the time or need to tweak the menu really - that's more a question for xfce support or those tutorial/FAQ sites 19:17 us`0gb Not necessarily. If you use the menu editor on the default menu, it'll generate the custom menu file and set it to be used for you. 19:17 thexyz yeah, so why've you told me about it? 19:18 Peacock because you complained you couldn't change the menu, which i found in 0.5 seconds lol 19:18 us`0gb About the menu files or the editor? 19:19 thexyz I can change the menu; I complained about the fact that no tool for customizing it is included by default and also that official wiki page for it is a huge wall of text 19:19 Peacock and thats different from other distribution wikis, how? lol 19:19 thexyz distribution? I'm not talking about distributions 19:20 Peacock distributions, DE's, they all have huge wikis you have to sift through 19:20 Peacock heck even MT has what, 2-3 wikis? 19:20 us`0gb thexyz: I told you a menu editor was available. 19:20 thexyz I know 19:21 thexyz I just want to know the reason behind not including it by default 19:21 sfan5 WTF 19:21 us`0gb I think it IS included by default. 19:21 Peacock maybe in xfce4-extras 19:21 sfan5 this bug is around since 2 years and wasn't fixed... https://bugs.launchpad.net/ubuntu/+source/xfce4-panel/+bug/1005175 19:22 Peacock my panels are hidden when VLC is fullscreen 19:22 sfan5 :-/ 19:23 thexyz wow it reproduces 19:23 thexyz Peacock: you vlc should be maximized 19:23 thexyz then double click video 19:23 Peacock either running an old ubuntu, an old xfce, an old panel, or an old vlc lol or you have shitty graphics 19:23 thexyz if it's not maximized then panels hide 19:23 thexyz if it is they don't 19:24 sfan5 old ubuntu.. 13.10 old xfce.. fresh install old panel... ? shitty graphics.. nope 19:24 Peacock just did it, no panel 19:24 sfan5 lolwat 19:24 sfan5 if it isn't maximized it works 19:24 thexyz just don't use VLC 19:24 Peacock tho im running crunchbang/debian 19:24 thexyz mpv is better 19:24 Peacock mplayer is still shit though, tried XBMC lately, interface and info is nice, but the graphics are pure manure 19:25 thexyz mpv is not mplayer 19:25 sfan5 !g mpv media player 19:25 MinetestBot sfan5: http://mpv.io/ 19:25 thexyz it's even got OSC for those who can't use player without mouse 19:25 Peacock "Video player based on MPlayer/mplayer2" 19:25 thexyz so? 19:25 Peacock so why would it perform any better? 19:25 thexyz they removed a lot of cruft 19:26 thexyz wat 19:26 thexyz you mean, since it's "based on" it can't improve? 19:26 thexyz this just makes no sense 19:26 thexyz of course you fork a project when you want to improve it 19:26 Peacock i still prefer vlc's codecs and the fact it doesn't melt my CPU lol my eye sight may be bad, but even i can tell the quality's alot better 19:27 thexyz fine, think whatever you want to; mpv is objectively better anyway 19:27 Peacock im assuming if it's based on mplayer(1/2), it uses the same codecs 19:28 Peacock not sure why so many people have a hardon for vlc though lol last i checked it's opensource too 19:28 thexyz because it fucking sucks 19:30 Peacock well when someone comes up with a fully featured player that has an audio equalizer (with some presets), a remote/web interface, cropping/filters, and the same level quality, then i'll have something to compare it to lol 19:31 thexyz web interface for video player? 19:32 Peacock yeah so you can use a laptop or phone as a remote 19:32 Peacock change playlists, etc. 19:32 thexyz if you need this then you probably need xbmc or something 19:33 sfan5 goddamnit.. why is libav* always so outdated 19:33 thexyz still, I don't see the point of web interface 19:34 Peacock well assume people don't live in shoeboxes, remotes are handy 19:34 Peacock as for XBMC, if the video quality was as nice as the interface, i would use it lol 19:34 thexyz well just a moment ago you were talking about web interface and now you're talking about "remotes" 19:34 thexyz what's the problem with XBMC's video quality? 19:35 Peacock it sucks 19:35 Peacock and web interface = remote 19:35 thexyz how could it suck? pics or didn't happen 19:35 kaurdump so, how do i set admins in a minetest server i'm on linux 19:35 thexyz and web interface doesn't equal remote 19:36 thexyz you can use other tricks to control the player remotely, i.e. ssh (I believe there are some apps to control mplayer via ssh for android) 19:36 Peacock http://cdn.howtogeek.com/wp-content/uploads/2012/06/image314.png 19:36 us`0gb kaurdump: Type "/grant all". 19:36 thexyz I'm asking for pics of video comparison 19:36 sfan5 us`0gb: you may not want to grant someone "server" priv 19:36 kaurdump cool, but is there a location to set the main admin / owner? 19:36 thexyz where I could see how xbmc (which uses ffmpeg) sucks compared to glorious VLC 19:36 sfan5 kaurdump: "name = " in minetest.conf 19:36 Peacock im showing you the web interface/remote 19:37 thexyz okay 19:37 kaurdump sfan5, ty 19:37 us`0gb sfan5: If you grant "privs", you've as good as granted all. 19:37 Peacock i doubt showing you the quality difference of the two players would sway you, nor would i waste time installing xbmc just to prove a point lol 19:38 thexyz then don't say just "it sucks" 19:38 thexyz since you cannot prove it 19:39 kaurdump and where is the minetest.conf file? 19:39 thexyz I also should've asked for bug report # but since I'm that nice today I won't 19:39 Jordach > that nice today 19:39 Jordach you're never nice thexyz 19:39 Jordach esp. over video formats 19:39 thexyz Jordach: no, I'm always nice, faggot 19:39 us`0gb kaurdump: It depends on how you installed minetest. Open Terminal and type "find -name minetest.conf". 19:40 kaurdump non-portable 19:40 Peacock i can prove it, i just don't think your important enough to prove it to you lol nor do i waste time filing bug reports for apps i dont use lol 19:40 Jordach > faggot 19:40 thexyz you get the point 19:40 thexyz Peacock: what's the point of arguing if you aren't willing to prove your argument? this just makes no sense to me and you're just wasting my and your time 19:40 us`0gb kaurdump: THen it should be at ~/.minetest/minetest.conf . 19:41 kaurdump not there 19:41 us`0gb Is ~/.minetest there? 19:41 kaurdump just debug.txt and worlds 19:41 kaurdump yeah 19:41 kaurdump there a minetest and .minetest 19:41 us`0gb Okay, add minetest.conf there then. 19:42 kaurdump keep it blank? 19:42 thexyz it's like me saying "hey linux sucks tried it one day didn't work windows the best os" 19:42 us`0gb "minetest" should not be there. ".minetest" is the real one. 19:42 thexyz "i'm too lazy to show your logs or anything it just sucks lol" 19:42 us`0gb kaurdump: Add any settings you need to it. 19:43 us`0gb kaurdump: Are you the person who was asking about invisible walls yesterday? 19:43 Peacock people like you never stop arguing lol i just stated my opinion, and even if i proved it you'd keep arguing, so at this point, i'd say google it yourself lol 19:44 Peacock http://wiki.xbmc.org/index.php?title=External_players 19:44 thexyz of course I googled for it 19:44 Peacock ^ even they acknowledge some people might want to use a different external player lol 19:44 kaurdump_ i used this : https://forum.minetest.net/viewtopic.php?id=3837 19:44 Jordach best repo name ever: http://i.imgur.com/49YKeov.png 19:44 kaurdump_ to setup 19:44 thexyz Peacock: meh 19:44 thexyz it's so stupid 19:45 Peacock can you prove it's stupid? XD 19:46 thexyz what? you don't understand why is your point stupid? you're telling me that feature is provided because "they acknowledge some people might want to use a different external player"; this doesn't mean XBMC's internal player sucks 19:46 thexyz people might want to use external player to play, i.e. DRM'd content 19:46 thexyz or on Android where hardware decoding is so interesting.. 19:46 kaurdump_ i copied the minetest.conf.example to .minetest from /minetest 19:48 Peacock if people want an external player obviously some of them think others are better, though im sure you can write it off to other reasons lol 19:54 kaurdump_ server admins, how do you go about restarting your minetest server after adding mods? 19:54 kaurdump_ or changing auth.txt 19:55 Jordach http://i.imgur.com/H2f81lK.gif 19:55 Jordach kaurdump_, just kill the server with /shutdown or ctrl + c in the server console 19:56 kaurdump_ no better way to do it? won't that kick everyone off and they need to log back in? 19:56 TheLastProject I think they could survive it if you're really fast 19:56 TheLastProject Not sure 19:56 us`0gb Okay ... There was no need to copy that file. A blank file would have been fine. 19:56 kaurdump_ oh ok 19:56 kaurdump_ makes sense, everything is commented out 19:57 fairiestoy I have a little question. Is it possible to activate the formspec of a node without punching it directly, but punching a entity first? 19:57 thexyz Peacock: it's like you didn't read what I wrote 19:58 kaurdump_ where do i place the mods folder? 19:58 kaurdump_ .minetest/mods? 19:58 Peacock well yeah, you assumed it's to play DRM content, even though google turns up quite a few pages about people asking for an external player because of quality issues...but in any case this argument is pointless, you win at the internets 19:58 us`0gb Are you punching the entity first, or not punching the node directly? You can't do both, the two contradict. 19:58 jerome hallo 19:59 thexyz Peacock: can you give some links? 19:59 us`0gb Hello! 19:59 kaurdump_ hi there 19:59 Peacock what you can't google stuff yourself? lol 19:59 jerome ist hier auch ein deuscher 19:59 thexyz Peacock: yes, I can't; so can you give me some links? 19:59 Peacock http://lmgtfy.com/?q=vlc+xbmc+quality 19:59 fairiestoy us'0gb: I meant i punch the entity and not the node, but activate the formspec of the node 20:00 Jordach http://i.imgur.com/lwnsUJs.jpg 20:00 thexyz Peacock: not this link; the link where "people asking for an external player because of quality issues" 20:00 jerome ist hier auch ein deuscher 20:01 us`0gb fairiestoy: Try using minetest.show_formspec() when the entity is punched. 20:01 Peacock "Reasons might include improved post-processing abilities, DRM restricted media that requires a specific player (such as encrypted bluray discs), special player-specific features, etc." 20:01 Peacock (1) my reason (2) your drm,(3) player features 20:02 Peacock http://wiki.xbmc.org/index.php?title=External_players 20:02 thexyz uhh 20:02 thexyz now it seems like you're completely ignoring me 20:02 Peacock "people asking for an external player because of quality issues" 20:02 fairiestoy us`0gb: Argh darn, thanks for the sentence. I was thinking two ways around it -__- my bad 20:02 Peacock "Reasons might include improved post-processing abilities," 20:02 Peacock right off the xbmc wiki lol 20:03 thexyz 23:58 thexyz: Peacock: not this link; the link where "people asking for an external player because of quality issues" 20:03 us`0gb fairiestoy: How were you trying to do it? 20:03 Peacock http://wiki.xbmc.org/index.php?title=External_players 20:04 thexyz eh 20:04 thexyz just fuck this 20:05 Peacock lol 20:06 fairiestoy us`0gb: I was not thinking of achieving it in another way. I only thought in a wrong way about the processing of the resulting data. But i forgot, that in any case i have to use on_receive_fields which is passed to the player. So it doesn't matter if i get the formspec from the node or from the entity code as long as i access the nodemeta from that location because it contains inventory slots 20:06 us`0gb Ah, okay, I get it. 20:06 us`0gb I do stuff like that all the time. 20:07 fairiestoy x) 20:14 VanessaE Calinou: there were some unknown in-world jungle wood stairs, but I already replaced them. 20:14 VanessaE else everything seems fine now 20:16 Peacock biggest asteroid found so far: http://s24.postimg.org/f9ujp0al1/screenshot_4220335754.png 20:17 * Jordach will be working on a new game mode for realism 20:17 Jordach ^ PilzAdam 20:17 us`0gb Peacock: And these things are generated up in the air? 20:18 Peacock "up in the air" is relative, working on a space type game, so no ground, just singlenode air mapgen with modified asteroids mod 20:18 PilzAdam Jordach, realism? first thing you need to do is to find a new engine for it 20:18 Jordach PilzAdam, im taking cues from realtest AND cues from technic 20:18 Peacock on realism... http://irc.minetest.ru/minetest-dev/2013-10-26#i_3394490 http://irc.minetest.ru/minetest-dev/2013-10-26#i_3394497 lol 20:19 Peacock thank you vanessa for that btw :P 20:19 Jordach http://irc.minetest.ru/minetest-dev/2013-10-26#i_3394501 20:20 Peacock what's that one gotta do w/ realism though? lol 20:20 PilzAdam Peacock, as you can see in the logs it wasnt my only argument 20:20 VanessaE eh? 20:20 PilzAdam and it was the last one I brought up, so you can figure that it isnt that important 20:20 Peacock well no but it's funny how realism can be used for and against features depending on who's doint it lol 20:21 VanessaE oh. 20:21 Peacock *doing 20:22 Jordach im turning to build my own games since everyone else just shoot them down or cant be bothered to merge it 20:22 PilzAdam Jordach, thats great 20:23 Peacock we do need more games 20:23 Peacock unique ones to boot 20:23 harrison we need fundamentally new algorithms and data structures for realtime fractal-voxel raytracing 20:24 Peacock that's core dev though lol 20:25 harrison wait, are we talking minetest specif or more generally? 20:25 Peacock well i'd guess raytracing is an engine thing, not a game one 20:26 harrison well, you are correct 20:26 harrison you get a point 20:26 Jordach holy shit 20:26 Jordach did that *just* happen 20:26 Jordach PilzAdam, i also want input from you too :P 20:26 Jordach well, when it comes down to formspecs, i suck at em 20:27 VanessaE thing is, harrison, we're talking about games, not the engine, so raytracing, however useful it might be, is a differnet matter alltogether 20:27 VanessaE different*, altogether* 20:27 Peacock differnet - bizarro world's internet :P 20:27 VanessaE heh 20:27 Jordach haha 20:27 harrison oh vanessae i had a question i wanted to ask you 20:27 VanessaE hm? 20:28 Jordach harrison, they invented tab for nick completion 20:28 harrison i wondered if you had ever used second life / opensim 20:28 Jordach use it. 20:28 harrison and seen LSL and inworld scripting 20:28 VanessaE no, I have nmot. 20:28 VanessaE not* 20:29 harrison SL has tools that allow coding (e g object behavior when touched) inworld 20:29 Peacock what an awkard title, second life implies it's players have a first life lol 20:30 harrison i am not selling SL 20:30 harrison I just wondered if v had seen scripting 20:30 Peacock i never implied you were lol i was just mocking the title 20:30 Jordach fun fact: googling lua-api.txt makes the minetest api text come up second 20:30 VanessaE uh oh 20:30 VanessaE Calinou: you fuckled up 20:30 Peacock fuckled lol 20:31 Jordach hahahah 20:31 PilzAdam Jordach, fun fact: google is evil 20:31 PilzAdam oh wait, that isnt fun 20:31 Jordach PilzAdam, fun fact: i don't give two shits about people knocking google 20:31 Peacock +1 20:31 Jordach they're only "evil" because of the shareholders 20:31 adama_ hello all 20:31 Jordach otherwise they're actually "better" than some 20:31 harrison fun fact: my motto is CYGNUS INTER ANATES 20:31 VanessaE Calinou: those few unknown junglewood objects...weren't the only ones. moreblocks:stair_jungle_wood is undefined. maybe you meant to define both that and stair_junglewood? 20:32 Peacock some people just envy success lol 20:32 adama_ any one know how to craft colored framed glass from the technic mod 20:32 Calinou it's junglewood now 20:32 Calinou I can define both for compatibility reasons 20:32 VanessaE you need an alias 20:32 VanessaE yeah 20:33 adama_ VanessaE sorry to bug you but i am having trouble with the crafting of colored framed glass can you point me to a link or something ?? 20:33 VanessaE colored framed glass? er.. 20:33 VanessaE um... :) 20:33 VanessaE I don't know how to craft it :P 20:34 adama_ ya i am looking at the init.lua script and there is only register node for it but dont see the recipe 20:34 harrison Peacock: it is more than just some of them, it is almost all of them 20:35 VanessaE adama_: probably not craftable at all then, use creative or /giveme for now 20:35 VanessaE unless it takes a machine to make them? 20:35 Peacock all of whats? 20:35 adama_ ok thank you i will just put them in a shop for users to buy then 20:36 adama_ thank you Vanessa 20:40 Calinou fix committed 20:40 Calinou hope it works 20:48 VanessaE Calinou: I'll check shortly. 20:50 harrison minetest has shops? 20:50 Jordach afaik, yes 20:50 Jordach as a mod 21:01 Pietrko I want to alter minecraft light system 21:01 Jordach minetest* 21:01 Pietrko is there anyone who know that stuff 21:01 Pietrko upss sorry 21:01 Jordach Pietrko, do you know C/C++ or not 21:01 Pietrko yes i know 21:01 Jordach because Lua cannot modify light tables 21:01 Jordach (directly, anyways) 21:02 PilzAdam Pietrko, what do you want to change? 21:02 Pietrko well basically i want to make a variation of light flooding 21:02 Pietrko which will take the sun position into account 21:03 Pietrko if i understand correctly the current lightning system 21:03 Pietrko (i mean sunlight only) 21:03 PilzAdam and what about games where are no suns, or more than one? 21:04 Pietrko then it gets more complicated (with more than one sun) with no sun its easy 21:05 Pietrko but i think it is not a great constraint to consider one sun and other non-global light sources 21:05 PilzAdam do you plan to work with the current system (i.e. a light value per node) or with shaders 21:05 ShadowNinja PilzAdam: Because we have support for num_suns != 1? 21:05 Pietrko light value per node 21:05 PilzAdam ShadowNinja, we would like to have that :-) 21:06 Pietrko but in the end the shaders must be used somehow 21:06 * ShadowNinja votes hardware lighting ;-) 21:06 Pietrko you always use some shaders 21:06 PilzAdam you should talk with RealBadAngel then, hes working on hardware lighting (or plans to) 21:07 kaurdump_ how do i load a texture pack on my server? 21:08 PilzAdam kaurdump_, which minetest version? 21:08 harrison Pietrko: minecraft-style lighting interests me but i have not imitated it yet 21:08 kaurdump_ latest development 21:08 kaurdump_ non portable 21:09 PilzAdam kaurdump_, put the textures in ~/.minetest/textures/server/ 21:09 PilzAdam without sub-folders 21:09 kaurdump_ ok 21:10 PilzAdam note that all clients will download the textures, so dont use HD TPs 21:10 PilzAdam and most clients have the default textures cached, so using the default TP is good in terms of connection speed 21:12 kaurdump_ yeah it worked 21:12 kaurdump_ took forver to load 21:12 kaurdump_ i used misa's is that hd? 21:12 PilzAdam its 256px, IIRC 21:12 PilzAdam also, nice that it works, that was untested code :-) 21:13 kaurdump_ :D how many px is hd? 21:13 kaurdump_ sounds like 256px isn't advised for servers 21:13 PilzAdam well, for Minetest that is HD 21:13 PilzAdam you should stick to 16 21:13 kaurdump_ k, what texture pack to you prefer 21:13 Pietrko How can i contact that RealBadAngel guy? 21:14 PilzAdam I prefer default 21:14 VanessaE Misa's is 64px. 21:14 VanessaE Minetoon is 250 (!) px. HDX goes up to 512. 21:14 PilzAdam Pietrko, hes a core dev; you can email him, send a forum PM and he is sometimes here 21:14 Calinou as a server-side pack, avoid big packs, yes 21:15 VanessaE definitely so. 21:15 Calinou most packs use .pngs, some textures can be big in pixels, but small in file size 21:15 Calinou a 1024×1024 texture that's only white will be very lightweight :P 21:15 Calinou if you use compression 21:15 PilzAdam Pietrko, there you can find his e-mail: http://minetest.net/contributors 21:15 Jordach which is very unusual for a lossless file 21:22 harrison a rolling png gathers no loss 21:31 PilzAdam bye 22:08 dumdidum hello :) 22:08 ndjdjksisksk hi 22:09 dumdidum i found a little problem. 22:09 ndjdjksisksk what 22:09 Jordach > unity...de 22:09 Jordach lol, unity 22:09 dumdidum vanessaE texture package doesn't get along with some mods. in combination it kills the game ... 22:10 dumdidum ^^ 22:10 ndjdjksisksk that happens to me 22:10 ndjdjksisksk it is so high res 22:10 VanessaE so use a lower res one 22:10 ndjdjksisksk that minetest laggs my whole computer 22:10 VanessaE HDX has sizes from 16px to 512px. 22:10 ndjdjksisksk lol i used 512 px 22:11 ndjdjksisksk because i thought i twould work because it worke dfor sphax 22:11 VanessaE heh 22:11 VanessaE sphax isn't anywhere nearly as complete as HDX. 22:11 VanessaE try the 256px size. 22:11 ndjdjksisksk ikr 22:11 dumdidum i tried teh 512px. when loading a game i get color all about the screen and i can't get out of this ... 22:12 ndjdjksisksk i used 512 px and my computers cpu was used from like i bet 20 to 100 22:13 dumdidum well, i needed to restart ^^ couldn't kill x server 22:14 dumdidum couldn't reach a terminal ... 22:14 ndjdjksisksk i need an alein ware 22:14 ndjdjksisksk to run 512 of hdx 22:14 dumdidum ok, i will try the lowest res and report what happen 22:14 pitriss dumdidum: did you heard about sys request? 22:15 dumdidum pitriss: yes, that's the way i shut the computer down 22:15 ndjdjksisksk lol 22:15 pitriss dumdidum: and wjhy dont shoot just only xserver? 22:15 ndjdjksisksk i want to use linux 22:15 dumdidum pitriss: i tried to kill x with sys request + K but that didn't worked 22:16 ndjdjksisksk i am so tired o windoes 8 22:16 dumdidum pitriss: better suggestion? 22:17 pitriss yes, when you are able to use that computer then reboot command can me better choice than sysreq 22:19 dumdidum i just used sysreq after the hung up of x server. normaly i use the reboot command, don't worry ;) 22:44 dumdidum i'm back 22:45 dumdidum i tested it and the result is, that i just get a crash with the hdx 512px texture package. the lower ones work :) 22:46 dumdidum VanessaE: why does the different px package have different numbers of files? 22:47 VanessaE because some mods already have adequately realistic textures. for example, homedecor's 32px doors are derived from HDX, so there's no need to include the <64px sizes 22:47 VanessaE mesecons' 16px and 32px textures are mostly derived from there also, so no need to include those in the 16px size of the pack 22:49 dumdidum VanessaE: ok, then one other thing. one of my mods changes the inventory, including a crafting guide for example. the texture for this inventory is wrong. some fields can't be seen 22:50 VanessaE screenshot? 22:50 VanessaE (I suspect it is Unified Inventory, in which case you'll need to update it) 22:51 VanessaE (as HDX is tuned for a very recent git copy of that, not the most recent "stable" release) 22:51 dumdidum it's one of these mods: http://wiki.minetest.net/Mod_list 22:51 VanessaE technic. 22:51 VanessaE it includes unified inventory 22:52 dumdidum oh ok 22:52 VanessaE you will need to update to the latest: https://github.com/minetest-technic/unified_inventory 22:52 VanessaE (technic is here, https://github.com/minetest-technic/technic ) 22:53 ShadowNinja ^ That wiki page is unmaintainable. Maybe it can grab things from the mmdb, or you could just use the mmdb... 22:53 dumdidum (i downloaded the technic package from github. seems that unified inventory is not up to date ...) 22:54 dumdidum mmdb? 22:54 ShadowNinja dumdidum: Use master for Minetest-dev and stable for 0.4.7. 22:54 ShadowNinja Minetest mod database, forum.minetest.net/mmdb 22:56 ShadowNinja ~mmdb 22:56 ShadowBot The Minetest mod database: http://forum.minetest.net/mmdb 22:56 ShadowNinja :-) 22:57 dumdidum thanks for the link :) 23:11 dumdidum ok, now i use technic/master and unified_inventory as an extra mod. the inventory is shown right. 23:11 dumdidum i just get 6 error messages from generateImage() 23:12 dumdidum Could not load image "invisible.png" while building texture 23:12 dumdidum Creating a dummy image for "invisible.png" 23:12 VanessaE weird. 23:12 dumdidum this one i get since the first start without any mods .. 23:13 dumdidum but now i get this two messages to for technic_template_replacer.png and technic_template_tool.png 23:14 dumdidum ops, my fault. the invisible.png error comes with the mods ... 23:14 dumdidum but it seems to work 23:16 dumdidum thanks for all the help :) 23:27 VanessaE yw 23:30 cy1 How do you tell if a nodemeta has a certain field? Like if nodemeta.get_int('foo') == nil then ... ? 23:36 VanessaE I'm not at all sure 23:38 cy1 get_int just returns 0 hm... 23:42 cy1 get_string returns '' for nil... 23:57 * NekoGloop yawns audibly 23:59 cy1 I still can't get a lua stack traceback. 23:59 NekoGloop good morning 23:59 VanessaE hi 23:59 NekoGloop and yes it's morning 23:59 cy1 stack traceback:nada 23:59 NekoGloop the sun's slow 23:59 cy1 It's always morning somewhere.