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IRC log for #minetest, 2013-10-28

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All times shown according to UTC.

Time Nick Message
00:00 NekoGloop It's also always happy hour somewhere
00:00 VanessaE cy1: btw, item_drop needs a delay after dropping an item (with Q that is) before vacuuming it back up
00:00 cy1 VanessaE: That's what the immune thing is for. It waits a second before vacuuming anything up that got drop dropped.
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00:01 VanessaE "the immune thing" ?
00:02 cy1 Yeah that immune table in init.lua
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00:02 cy1 Objects are immune to pickup when you drop them, for one second.
00:02 cy1 Should it be longer?
00:02 VanessaE oh ok
00:02 VanessaE one second is a bit short
00:02 VanessaE I'd say 3 seconds is better
00:02 NekoGloop 3-5 secs
00:02 VanessaE one is barely enough to drop something and walk away
00:03 cy1 Heh, yeah.
00:03 cy1 I'll set it to 3 seconds.
00:03 NekoGloop math.random(3,5) secs
00:03 cy1 or that
00:03 VanessaE NekoGloop: meanwhile, https://forum.minetest.net/viewtopic.php?pid=115811#p115811
00:04 NekoGloop so anyway, minecraft 1.7 runs faster meow
00:04 cy1 can you say player1 == player2 or do you have to name compare?
00:05 cy1 How thrilling NekoGloop
00:05 NekoGloop player1.name == player2.name
00:05 NekoGloop iirc
00:05 cy1 I think you need to say :get_player_name but
00:05 NekoGloop Yes, one might even say it runs comparibly to minetest
00:05 cy1 wowie
00:06 NekoGloop My POS laptop runs it at 50-60 fps, depending on how much shit's happening
00:10 cy1 'k
00:10 cy1 NekoGloop: You should see how fast minetest-classic runs!
00:12 NekoGloop probably slow like minetest always is/
00:16 NekoGloop currently I have MC capped at like 30 FPS because i'm running a 64x texture pack
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00:20 cy1 Goddamit who was working on doors and gates while I was getting mesecons working with them
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00:45 general3214 Hello
00:46 Ritchie joined #minetest
00:46 kaeza hi
00:47 VanessaE cy1:  I take it that doors code is kicking your ass? ;)
00:48 cy1 VanessaE: https://github.com/VanessaE/homedecor/pull/24
00:48 * NekoGloop curls up in kaeza's lap
00:48 cy1 Just had to do a difficult merge.
00:48 VanessaE oh!
00:48 cy1 I have this branch working quite nicely on my server.
00:48 VanessaE please to be squashink commits
00:48 VanessaE ;)
00:49 cy1 Noo, they're important to separate. :p
00:49 VanessaE heh ok
00:50 VanessaE merged.
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00:54 VanessaE deployed to my servers :)
00:54 general3214 Just made two IRC channels for Overcraft Origins. :)
00:55 VanessaE cool
00:55 VanessaE shit
00:55 VanessaE cy1: you bwoke it!
00:55 VanessaE :(
00:56 VanessaE closed gates can't be re-opened
00:57 VanessaE and placing one on top of another crashes the server -- but does not give an error msg!
00:57 VanessaE (and the placed gate is oriented the wrong way -- and has wrong textures on one side)
00:57 general3214 [17:55] <VanessaE> cool [17:55] <VanessaE> shit
00:57 general3214 :D
00:58 VanessaE :55 and :56 here :)
00:58 general3214 1 sec - 1 min difference
00:59 VanessaE cy1: and the gates no longer appear in the creative inventory either
00:59 general3214 cy1: You remind me of my coding friend.
00:59 VanessaE cy1: in fact, merely placing a gate at all crashes the server.
01:00 general3214 cy1: He's known to me and a few of my other coding friends as the code breaker. :P
01:02 harrison i too am a coder
01:02 harrison but i do not understand this "friend" of which you speak of
01:02 VanessaE cy1: tried to right-click the door that, when previously placed crashed the game.  21:02:54: ERROR[main]: ServerError: LuaError: error: /usr/share/minetest/builtin/vector.lua:9: assertion failed!
01:02 VanessaE (singleplayer)
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01:03 stormchaser3000 oh man lag
01:03 general3214 harrison: He is someone I know from Minecraft.
01:06 VanessaE cy1: I've git reset --hard 39655c4f5d6657a8cc2359683953c2c1ae2e48c7; git push -f
01:06 VanessaE to back your commits out until you can figur eout what broke
01:10 harrison no, i mean your people's concept "friend" -- it is not one that i understand
01:10 Miner_48er what are the requirements for underground farming?
01:10 harrison eg "i do not understand this "friend" [concept] of which you speak of"
01:10 VanessaE Miner_48er: water, dirt, light, and a hoe to till the ground.
01:13 Miner_48er any amount of light?
01:14 VanessaE not sure, someone said super glow glass is useful to that end
01:14 VanessaE so I would assume a significant amount is needed.
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01:19 * VanessaE pokes cy1 , hoping for a fix :)
01:19 VanessaE hey Taoki
01:19 Taoki hi
01:29 cy1 I suppose I could squash a few.
01:29 cy1 general3214: Hey you want to complain *you* add mesecons to homedecor doors :p
01:30 cy1 VanessaE: That error is no good unfortunately, since it doesn't have a stack trace. :/ I can probably figure it out though.
01:31 VanessaE it happens from right-clicking a homedecor gate after place-->crash-->restart
01:32 general3214 cy1: I'm just saying that you remind me of a friend.
01:32 general3214 cy1: I'm not telling you that I could do better.
01:32 VanessaE or on placing one, if it crashes right away
01:34 cy1 Thanks VanessaE I'll check...
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01:36 cy1 OK rebased I think. I'll merge with master then...
01:38 Sokomine joined #minetest
01:38 VanessaE ok
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01:55 cy1 oy... there's a bug in builtin/vector.lua
01:55 cy1 oh well I can get past it.
01:55 VanessaE oh?
01:55 cy1 yeah, vector.new(0,0,0) will cause that assertion error instead of returning {x=0,y=0,z=0}
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01:56 cy1 You'd only notice it with relative vectors, or really close to 0,0,0
01:56 * us^0gb nods as if he knows what's going on
02:00 VanessaE ah
02:01 VanessaE that must be the same thing causing assertion errors every so often with mesecons and/or technic
02:04 cy1 augh a punctuation error
02:05 cy1 (in my code obv)
02:05 VanessaE ohhh
02:31 cy1 VanessaE: https://github.com/VanessaE/homedecor/pull/25
02:32 cy1 "Bug fixes" get those two crashes you mentioned.
02:32 VanessaE ok, I'll check it in in a minute
02:32 VanessaE working on a tweak to pipeworks
02:39 VanessaE cy1: nope.avi
02:39 VanessaE 22:39:42: ERROR[main]: ...t/games/vanessae_game/mods/homedecor/doors_and_gates.lua:376: attempt to call field 'copy' (a nil value)
02:42 VanessaE maybe you want this:  http://stackoverflow.com/questions/640642/how-do-you-copy-a-lua-table-by-value
02:44 kaeza VanessaE, there's already such a function in homedecor
02:44 VanessaE where?
02:44 kaeza might be good to export it
02:44 kaeza signs_lib.lua
02:44 VanessaE ah
02:44 VanessaE good idea.
02:44 VanessaE I'll export it.
02:47 us^0gb Export it to where?
02:48 VanessaE make it available to the rest of the mod.
02:48 us^0gb Ah, got it.
02:51 VanessaE cy1: ok, I think this works, though placing one fence on top of another is a little glitchy for now.  this is good enough and it has an interesting side effect:  left and right facing gates are possible sort of automatically now.
02:51 VanessaE I'll push to my repo
02:51 VanessaE b483733
02:52 VanessaE meanwhile, pipeworks just got a new pipe object:  a fountainhead.
02:55 us^0gb THat sounds cool. Can it be used for any liquid?
02:55 * us^0gb builds a lava fountain
02:55 VanessaE just water.
02:55 VanessaE that's all default pipeworks knows how to handle.
02:56 VanessaE some day I'll expand it to work with other liquids.
02:56 us^0gb Oh, my bad. It's been a while since I used it.
02:56 us^0gb If I recall, it was causing unknown frame rate issues on my machine.
02:57 cy1 VanessaE: I already did that. -_-;
02:57 cy1 one sec
02:59 VanessaE ?
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02:59 dumdidum where can i find rubber trees?
03:00 cy1 VanessaE: table.copy is already in https://github.com/cyisfor/utils
03:00 VanessaE ah
03:01 cy1 dumdidum: they are very rare randomly in forests, by default.
03:01 dumdidum cy1: ok, thanks
03:01 cy1 VanessaE: I just forgot the dependency, sorry. xD
03:01 VanessaE well since it's already somewhere in homedecor, it's in moved to init.lua
03:01 VanessaE so no need for your external code :)
03:01 cy1 My external code can used in multiple modules. -_-
03:02 cy1 making a complex module like homedecor a requirement for getting table.copy seems like a bad idea to me. But whatever you like.
03:02 VanessaE well this is just for use inside homedecor, for now
03:03 VanessaE imho your code should be added somewhere into builtin or so
03:03 VanessaE that's a routine everyone could use
03:04 cy1 I don't mind it being in a separate utility module. But people should use that instead of copying it repeatedly to their own modules. It's not a big deal though.
03:04 VanessaE next step will be to add some code to homedecor to auto-place double doors
03:05 VanessaE and perhaps hold 'sneak' to force placement of a right-hand door, so I can get rid of that rather braindead craft-to-swap method I added :)
03:06 cy1 At least it's not open-to-swap!
03:06 VanessaE yup :)
03:16 VanessaE (re: double doors, I'm already on it, btw)
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03:30 kaeza if someone wants to try something weird: https://gist.github.com/kaeza/98fe97ae23db9572056a
03:33 us^0gb cy1: People don't like depending on utility modules though, as they like to keep their list of dependencies small. Also, utility modules don't get much exposure, so people don't know they exist to use, even if they wanted.
03:33 us^0gb kaeza: How do you install a diff like that?
03:35 kaeza us^0gb, download file and then "git apply <patch>"
03:35 kaeza (backup first)
03:35 kaeza or just copy the lines manually
03:35 cy1 us^0gb: So expose them! Dependency lists should be shallow, not small.
03:36 us^0gb cy1: Explain what you mean by "shallow, not small".
03:37 cy1 us^0gb: When you depend on something that depends on something, that depends on something etc.
03:37 us^0gb I'm with VanessaE on this though. Utilities should be in __builtin.
03:37 us^0gb Ah, got it.
03:37 cy1 Well I don't have commit access to builtin :p
03:37 us^0gb True.
03:49 VanessaE 2a020c2 - automatic double-doors, shift to force right-placement, got rid of obsolete conversion recipes.
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04:01 VanessaE cy1: your sound tweaks didn't work quite right btw.  a left-facing door's sounds are still the inverse of the right-facing one
04:02 VanessaE at least sometimes.
04:03 VanessaE works better for the most part though
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04:17 VanessaE ok, enough productivity for the night.  I'm out.
04:17 VanessaE night all :)
04:18 kaeza night V
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05:57 VanessaE bah, so much for sleep.
05:58 VanessaE (serves me right for taking a shower so late)
05:58 us^0gb I'm sorry to hear that.
05:58 VanessaE happens
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06:05 kaeza can someone explain? https://forum.minetest.net/viewtopic.php?pid=115969#p115969
06:06 VanessaE maybe he means a gun rack?
06:06 VanessaE he also wants lava pipes in pipeworks :-/
06:06 us^0gb Uh oh. Sounds like someone else I know.
06:07 us^0gb (About the lava pipes, I cannot parse the post.)
06:09 nore can someone tell me what he thinks about the ore distribution in mg? https://github.com/Novatux/mg
06:09 VanessaE I think his post should read, "Wouldn't it be possible to add blocks such as a hunter's gun rack, etc.?"
06:09 nore (with mesecons and technic enabled too)
06:12 kaeza gun rack? I don't think that fits into your average home decoration stuff :P
06:12 kaeza 'murica
06:12 VanessaE no, certainly not.
06:12 us^0gb Neither does barb wire though.
06:12 VanessaE not even in america :P
06:12 VanessaE barbed wire is an outgrowth of farming
06:13 VanessaE they're supposed to be those fences you see around pastures when driving down a country road
06:13 us^0gb "Outgrowth"?
06:13 VanessaE I figured farms usually have those kinds of fences and since they have homes, ergo barbed wire would work okay in homedecor.
06:14 us^0gb THat's not home decoration then. I like those nodes, but I'm just saying a gun rack would be no more ridiculous of an inclusion on the basis of "is this a home decoration?".
06:14 VanessaE don't mind my grammar.  it's 2:13am and I'm barely awake, yet sleep is fleeting :-/
06:14 kaeza if we are picky, I don't think medieval-dungeon-style chains fit either :P
06:14 VanessaE no, they don't...  those are a legacy item :
06:14 VanessaE :P
06:15 VanessaE but you just never know
06:15 us^0gb Dungeon chains? AWESOME!
06:20 kaeza oooh JENOVA + 99 + Sephiros = sense
06:20 VanessaE ?
06:20 kaeza except for the 99 :P
06:20 us^0gb I'm lost as well.
06:20 kaeza FF7 reference
06:21 us^0gb I don't know if I played that one.
06:21 kaeza http://finalfantasy.wikia.com/wiki/Jenova
06:22 kaeza us^0gb, if you like the JRPG genre, that is one of the most epic games of all time
06:26 pitriss please anyone here using that minetest mapper in C? If yes.. is possible to define colors of blocks?
06:26 VanessaE pitriss: colors.txt
06:26 VanessaE same as with the python one.
06:27 us^0gb I can't even get the C mapper running.
06:27 us^0gb Or rather, get it compiled, if I recall.
06:27 VanessaE https://forum.minetest.net/viewtopic.php?pid=115974#p115974
06:27 pitriss VanessaE: and is there any precooked colors.txt?
06:27 VanessaE gah!  someone teach this guy some basic English
06:28 kaeza ^
06:28 VanessaE pitriss: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt
06:28 pitriss VanessaE: aah thank you very much
06:28 VanessaE you're quite welcome
06:29 us^0gb "Bug? Report!"
06:29 nore https://forum.minetest.net/viewtopic.php?pid=115974#p115974 <-- helps a lot!
06:30 VanessaE nore: you're late to the game :)
06:30 nore VanessaE, what do you think of ore distribution in mg?
06:30 nore (with technic and moreores installed)
06:30 nore I don't know if it is balanced...
06:30 VanessaE nore: I have not seen it.  maybe a screenshot with the ores generated in air?
06:31 kaeza so engrish! wow! much language!
06:31 nore well, a screenshot will not allow you to see all...
06:31 nore because the ores take a lot of room
06:32 nore anyway, I can try to make one
06:33 nore VanessaE, nore.mesecons.net/screenshot_4257492045.png
06:34 VanessaE oh I like that
06:34 VanessaE very natural
06:34 nore yeah, but the question is if it is balanced
06:34 nore i.e., if there is not an ore that generates too much, or not enough
06:35 VanessaE that's something that can only be determined through extended gameplay, but from a first glance, it seems okay
06:35 nore (don't mind the clay, btw)
06:35 us^0gb How do you get those veins?
06:35 nore with the code in ores.lua (see the repo)
06:36 VanessaE let's see a deeper shot e.g. round about where mese exists
06:36 us^0gb WHich repo is that?
06:36 nore the idea is that I trace several segments
06:36 nore https://github.com/Novatux/mg
06:36 nore VanessaE, there is some mese crystals at the top
06:36 VanessaE oh wait, I guess that's mese way off in the backgroun
06:37 VanessaE yeah
06:37 VanessaE just spotted it
06:37 VanessaE go over there and take another screen
06:37 nore and mese tubes filled with lava
06:39 nore VanessaE, nore.mesecons.net/screenshot_4257836583.png
06:40 VanessaE not_bad.png
06:41 us^0gb I can't really judge it on a gameplay basis, but it is mesmerizing to look at.
06:41 nore thanks
06:41 nore VanessaE, could you setup a technic server with mg, or something like that?
06:42 nore (to get feedback about ores, etc.)
06:42 VanessaE possibly.
06:42 VanessaE :)
06:42 VanessaE I forget, mg behaves as a normal mod yes?
06:43 us^0gb Does it remove the default ore generation to prevent clashing with your own?
06:43 VanessaE us^0gb: it forces the map into singlenode mode
06:43 VanessaE so nothing generates except via Lua
06:43 us^0gb Oops, my bad.
06:44 us^0gb How do you force the game mode?
06:44 us^0gb Or map generator, I mean.
06:44 nore us^0gb, using minetest.register_on_mapgen_init
06:45 nore minetest.register_on_mapgen_init(function(mgparams)
06:45 nore minetest.set_mapgen_params({mgname="singlenode", flags="nolight", flagmask="nolight"})
06:45 nore end)
06:45 us^0gb I think this is new ... Good to know. Thanks!
06:45 nore have you tested the mod?
06:46 us^0gb I can't run Technic, so no.
06:46 VanessaE why not?
06:46 nore you don't need technic, you just won't have the technic ores
06:46 us^0gb It's too hard on my machine. I mean, I CAN run it, but not with good results.
06:46 nore idem for moreores
06:47 nore and with the new perlin noise functions, it is blazingly fast (almost as fast as the normal map generator for me)
06:47 us^0gb Does it alter all registered ores, or specific ones that it expects?
06:47 nore specific ones
06:48 nore it can't find automatically params for the ores
06:48 nore there are about 15 params to control the veins
06:48 nore that is much more that normal ore generation
06:49 nore (params are things like branch lenght, branch turn angle, etc)
06:49 us^0gb Yeah, I imagine so. I was just asking to see if I could use it with my current setup, or if I needed to download minetest_game.
06:50 nore eh, what is your current setup?
06:50 us^0gb WHat does the nolight flag do? I imagine it is supposed to cause no sunlight, but it didn't do that when I tried it.
06:50 nore for now, it needs default, and wool,stairs for the villages
06:51 nore us^0gb, nolight causes no light calculation at mapgen
06:51 us^0gb I'm building a new game, so all I have is Luatest_game (name may change) and minimal.
06:51 nore because it is changed after, so we don't want useless calculations
06:51 nore and then, calculate light at the end
06:51 us^0gb Luatest_game has none of the default nodes.
06:51 nore you may need minetest_game then
06:52 nore btw, could you point me to your luatest_game repo?
06:52 us^0gb It's not cobbled together enough for a repo yet.
06:52 nore ...
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06:52 VanessaE I'm setting up a world now, nore.
06:53 us^0gb nore: It doesn't even fully have all the C++ nodes defined yet.
06:53 nore anyway, IIRC, minimal has no copper, so that could cause bugs with oregen
06:53 nore (and you need 0.4.7dev, ofc)
06:53 nore VanessaE, good
06:55 nore us^0gb, there are screenshots here too: https://forum.minetest.net/viewtopic.php?id=7263
06:55 nore (not of ores, though)
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06:56 us^0gb Nice. I'm wanting to add towns and such too, though i have no idea how I'm going to do that yet.
06:56 nore look at the code in mg!
06:57 us^0gb The land generation is interesting as well.
06:57 nore it is in villages.lua
06:57 nore the main land generation is in init.lua
06:57 VanessaE nore, 02:57:56: ERROR[main]: ...minetest/.minetest/worlds/MG_World/worldmods/mg/init.lua:1083: attempt to call method 'getBool' (a nil value)
06:57 nore whet version of technic is this?
06:58 VanessaE joined #minetest
06:58 nore cause if technic is enabled, I do that: if technic.config:getBool("enable_granite_generation") then
06:58 us^0gb Depending on the license, I might edit that to work with my nodes, and include it in my game.
06:58 VanessaE oops.
06:58 VanessaE technic mod is at git commit cee65bdd2a03fb46493a5262cf46e84da28ee974
06:59 nore us^0gb, there is no license yet
06:59 nore feel free to consider it is CC0
06:59 us^0gb Okay, thanks!
06:59 VanessaE (master branch of technic mod)
07:00 nore VanessaE, does technic load correctly?
07:00 nore cause mg should load after technic, and be able to use technic.config:getBool
07:00 VanessaE it's the same technic I use elsewhere
07:00 nore ah, it has been changed
07:00 nore I have an old version
07:01 nore change the B to _b
07:01 nore it should work
07:01 VanessaE fix it in your git :P
07:02 nore done
07:03 VanessaE ok, it's up at vanessae.mine.bz:30003
07:03 VanessaE running minetest_game plus the whole dependency chain for mg, technic, etc etc etc etc.
07:03 VanessaE wait, lemme delete the map file firsrt.
07:04 VanessaE (it was a leftover from world creation)
07:04 VanessaE ok, it's up.
07:05 nore connecting...
07:05 VanessaE wait, something isn't right here.
07:05 nore what?
07:05 VanessaE well look for yourself
07:06 VanessaE A village spawned at: x=-222, z=-612
07:06 VanessaE over and over and over
07:06 VanessaE every second or two
07:11 us^0gb Wow, pretty dense population.
07:11 us^0gb Several villages in the same place.
07:17 nore VanessaE, that is normak
07:17 VanessaE nore: updated, map cleared, restarted.
07:17 nore because it says that one time for every adjacent chunck
07:18 nore (the village spawning thing)
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07:19 VanessaE I see no ores, nore.
07:19 VanessaE just coal and iron
07:19 nore What do you mean, no ores
07:19 VanessaE and in fact I barely even see those
07:20 nore are there big air veins?
07:20 nore (except the caves)
07:20 nore Item definitions are not loading... :(
07:20 VanessaE there are some thin veins here and there and of course lots of caves
07:20 VanessaE 03:21:16: ERROR[ServerThread]: Server: nore: Failed to emerge player (player allocated to an another client)
07:20 VanessaE 03:21:24: ACTION[ServerThread]: Moving nore_ to static spawnpoint at (-220,10,-469)
07:21 nore this air veins?
07:21 VanessaE there, you timed out
07:21 VanessaE now try
07:21 VanessaE waitm there are two of you
07:21 VanessaE nore, wrong nick
07:22 nore VanessaE, I know
07:22 nore with my normal nick, I didn't want to load
07:22 nore could you grant me fly, so that I can see please?
07:23 VanessaE there are tons of veins under ground
07:23 VanessaE but they're all ar.
07:23 VanessaE air*
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07:23 nore yes, I know
07:24 nore that's the bug I tried to fix
07:24 VanessaE ok, map deleted, made sure the mod list is up-to-date, deployed, restarted.
07:25 nore I need to know: is technic:granite correctly defined?
07:27 VanessaE nore, wait...
07:27 VanessaE I may nknow why
07:27 nore why?
07:27 VanessaE try now.
07:28 nore restarted?
07:28 VanessaE because technic modpack has a poor naming convention
07:28 VanessaE yeah, try it
07:28 VanessaE granite works now
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07:34 sfan5 hi everyone
07:37 VanessaE nore: down for a sec,
07:37 VanessaE hi sfan5
07:38 VanessaE nore: up.  map deleted, spawn set to the main crossroads of a village.
07:38 nore hi sfan5
07:38 VanessaE going into the background with it now.
07:38 nore VanessaE, perhaps say to the players that they should report anything they find unbanlanced about the pagen
07:38 nore mapgen
07:39 VanessaE I'll leave that to you
07:39 nore and explain about the veins (that they should follow them)
07:39 VanessaE this will stay as vanilla as possible; I'll add IRC tomorrow, too tired to futz with it for no
07:39 VanessaE now*
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07:47 VanessaE nore, also, you should have all privs, so you're the admin :P
07:47 VanessaE meanwhile, I'm going to bed.
07:47 VanessaE night all
07:48 VanessaE let me know tomorrow if anything needs updated/reset/deleted.
07:53 GNADev|zRokh joined #minetest
07:53 GNADev|zRokh hi
07:54 GNADev|zRokh VanessaE, i fainted for the first time in my life :P
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09:39 JamesTait Good morning all; happy Animation Day! :-D
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09:57 sfan5 the nvidia cuda5.5 toolkit does not support gcc 4.8.1, wtf
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10:04 Jordach sfan5, trololol
10:04 sfan5 do the people at nvidia expect that a newer gcc release suddenly breaks everything?
10:04 RealBadAngel Jordach, btw, ubuntu here but not unity
10:05 Jordach RealBadAngel, you're still using unity as the DE
10:05 sfan5 that looked alot like unity in your video
10:05 sfan5 s/alot/a lot/
10:07 sfan5 holy shit it's windy..
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10:10 Jordach sfan5, here too
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10:59 Dan_D Does anyone know what to put at the top of a c++ scriptso that when compiled it will run in terminal when executed?
11:03 sfan5 Dan_D: are you on windows?
11:03 Dan_D Linux
11:03 Dan_D Xubuntu
11:03 sfan5 there is no portable way of doing that
11:03 Dan_D I have compiled the scriptbefore, but it seems to require you to open it with a terminal
11:04 Dan_D Oh well
11:04 sfan5 then use the terminal
11:04 Jordach open up a terminal, then cd to the directory of the app
11:04 Jordach then type: ./<app name>
11:04 Dan_D Ok
11:04 Dan_D So I can'tjust have it as click-to-run
11:04 Jordach if i wanted a terminal with minetest, i'd type (after building) cd bin && ./minetest
11:04 Dan_D Ah well
11:05 Dan_D I already can run the script from the terminal
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11:05 Jordach terminals in linux only appear if you use a terminal to start it
11:05 Jordach unlike windows, if it happens to have iostream
11:05 Dan_D Yes
11:05 Dan_D Oh well
11:08 nore sfan5, Jordach: vanessae.mine.bz:30003
11:08 nore technic mg server
11:08 sfan5 !up vanessae.mine.bz 30003
11:08 MinetestBot vanessae.mine.bz:30003 is up (321ms)
11:08 Dan_D What is that server?
11:09 Jordach technic mg server
11:09 Jordach lol
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11:10 nore technic server, with mg for mapgen
11:10 Dan_D Ah
11:10 nore interact as default priv
11:10 Jordach Evergreen, ^
11:10 Evergreen huh
11:10 Evergreen Cool
11:11 Dan_D Well, successfully compiled and run myfirst c++program- finding the area of a circle to 0 decimal places
11:11 * Jordach didn't select MC4MT 8
11:11 Jordach shit.
11:11 Dan_D With radius as 2, itgave 12 as area
11:12 sfan5 Dan_D: change all data types to double and it will give you decimal places
11:12 Dan_D Ok
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11:41 Jordach JamesTait, bloomin' wind!
11:42 JamesTait Jordach, yeah, blew me right off the network! ;)
11:42 Jordach haha!
11:42 Jordach im sitting here with slippers on, tea, and mining in minetest
11:43 JamesTait Actually, apart from a couple of strong gusts and a somewhat blustery Friday evening, it's mostly just been windy here.
11:43 * JamesTait sighs
11:43 JamesTait It's mostly just been *rainy* here.
11:46 Dan_D It was meant to be a huge storm in England
11:46 Dan_D We only got some wind and craploads of rain
11:46 Jordach it's sunny and really windy
11:47 Dan_D I think there was some fatalities though
11:47 Jordach being from Norfolk, (like paramat); it's really cold and windy
11:47 Dan_D I'min Kent
11:47 Jordach s/K/C
11:48 Jordach s/e/i
11:48 Jordach -i +u
11:49 * JamesTait is in Derby.
11:51 Jordach i still want to make a british comedy show called Kent's in Council
11:51 Jordach :P
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12:15 Jordach sfan5, i might be stuck on mg technic
12:15 Jordach like a dwarf, i dug too far
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12:24 sfan5 Jordach: dig sideways, that always helps :P
12:38 Jordach fuck sakes sfan5
12:38 Jordach im free now
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12:41 dumdidum there is a little problem with the technic mod. when crafting a coal driven generator i get an unknown item
12:44 Ditti joined #minetest
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12:47 Dan_D What is the ppa: nameof Ubuntu daily unstable builds?
12:47 dumdidum i'm using the master branch. well, i found the bug and fixed it localy. the generator node wasn't registered right...
12:48 Dan_D 'cause I have looked and looked and can'tfind the ppa name anywhere
12:55 Jordach afaik: https://launchpad.net/~minetestdevs/+archive/daily-builds
12:56 Dan_D That is not the valid ppaname
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12:56 Dan_D Found it now
12:57 Dan_D That is odd, never sa it before
12:57 PilzAdam Hello everyone!
12:57 Dan_D ppa:minetestdevs/daily-builds
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13:06 Jordach actually
13:06 Jordach i just had an idea
13:06 Jordach !ppa
13:06 Jordach gives ppa link
13:06 PilzAdam simple mobs topic has 666 replies
13:06 Jordach oshit.jpg
13:06 reactor o/
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13:08 nore PilzAdam, vanessae.mine.bz:30003
13:08 nore technic server, with mg for mapgen
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13:26 nore Jordach, did you leave the server?
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13:47 harrison i am entering a coding spree phase
13:47 harrison i can feel it
13:47 markveidemanis HI
13:47 harrison cleanup in aisle 666!
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13:55 Dan_D Again, odd
14:01 Jordach nore, yes
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14:08 nore :( there is no-one now of the server (well, except me)
14:09 nore did you find a lot of mese, finally?
14:09 reactor nore: forever alone
14:09 nore yes... ;)
14:09 reactor nore: are there enemy mobs on the server?
14:09 harrison Lt. Eigenvector! Order all hands on deck! On my signal, fire the cannons at the schrodingercat!
14:09 harrison Aim for its superposer!
14:10 reactor Superposition, you mean?
14:10 reactor Are you trying to impress me?
14:14 harrison Captain, there is some incoming snark on the minetest channel. Request permission to respond.
14:15 Jordach oh god
14:16 nore reactor, no
14:16 nore (for mobs)
14:16 reactor nore: mk
14:17 reactor What's the point of survival mode without enemies?
14:17 reactor -_
14:17 reactor -_-
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14:18 Dan_D Would Minetest, but hard-coded in c++, run a lot faster?
14:18 Dan_D ie, could minetest_game be harcoded?
14:18 Dan_D Because people have already suggested c++ mod api
14:20 harrison As you may recall, I strongly advocate that the scripting (modding) language be the same as the core language
14:20 Dan_D Or maybe even have both lua and c++ available
14:21 harrison for a virtual world
14:22 reactor Where was that quote from, harrison?
14:22 harrison which one?
14:22 harrison i quote lots
14:23 harrison Lt Eigenvector?
14:23 reactor YEs.
14:23 reactor s/E/e/
14:23 harrison It was from #spasim
14:23 rubenwardy joined #minetest
14:23 reactor Spasm?
14:23 harrison <Garmine> I am learning QM at the moment
14:23 harrison <Garmine> :D
14:23 harrison <harrison> Lt. Eigenvector! Order all hands on deck! On my signal, fire the cannons at the schrodingercat!
14:23 harrison <harrison> Aim for its superposer!
14:24 reactor I suggest taking appropriate medication for spasm, harrison.
14:24 reactor And what is "superposer"?
14:24 harrison In other words, I was quoting myself
14:24 reactor It's "superposition".
14:25 harrison It is a weapon system by which that cat can escape combat by quantum power
14:25 harrison Taken, of course, from "superposition", but moar clever
14:26 reactor Uh.
14:26 reactor I see.
14:26 harrison Are you still confused?
14:26 rubenwardy Hi all
14:27 Dan_D Hi
14:29 Tux[Qyou] joined #minetest
14:35 VanessaE hi all
14:35 Dan_D Hi VanessaE
14:35 rubenwardy Vanessa!
14:35 Dan_D Any idea what this means? ꘚ꘨ޒބซฒฎఎఈओऔ
14:35 reactor o/ VanessaЁ
14:35 VanessaE Dan_D: looks like gibberish to be
14:35 Dan_D Any news VanessaE?
14:35 reactor (Ñ‘ is the second derivative of e)
14:35 VanessaE yes, look at the latest homedecor and pipeworks changes
14:35 Tux[Qyou] joined #minetest
14:36 Dan_D Also VanessaE, have you seen my first ever c++ program?
14:36 reactor Dan_D: it's your nick.
14:36 Dan_D On the forums
14:36 VanessaE no, I have not
14:36 Dan_D Please have a look :)
14:36 reactor ซฒฎ = Dan
14:36 Dan_D Very simple, but still
14:36 reactor ओ = D
14:36 reactor Eh!
14:36 Dan_D Oh well
14:37 Jordach Dan_D, i know how to make capes fucking useful without having to create *nearly* infinite (versions) amounts of player skins
14:37 Dan_D Lovely
14:37 Jordach texture = player_skin^cape .. _number,
14:37 Jordach can be applied anywhere
14:37 Dan_D Yep
14:38 Jordach but even better, the skins can have a cape as well as a non cape
14:38 reactor Meh, cape.
14:38 VanessaE Dan_D: seen the program.  Good start.
14:38 Jordach Industral_Game is massive. Half of realtest made it in there
14:38 Dan_D Undustral_Game?
14:38 Dan_D *Industral
14:39 VanessaE Dan_D: also you asked if making minetest_game into C++ would be faster?  no, it would not.  the bottleneck is in the client and rendering code, not the server.
14:39 Dan_D Oh
14:39 Dan_D Oh well
14:40 Dan_D Whadda ya think of the program?
14:40 Dan_D https://forum.minetest.net/viewtopic.php?id=7548
14:40 VanessaE seems okay, but my skills with C++ are quite lacking.
14:41 Dan_D Well, it is compiled into a linux executable
14:41 Dan_D So if you want, you can find the area of lots of circles for a laugh
14:41 Dan_D VanessaE, can you try making a Realtest server?
14:42 Dan_D With my fork?
14:42 VanessaE no, I've already got four servers.  I don't want to stress my machine out.
14:42 Dan_D To see if it goes faster than the others?
14:42 Dan_D FOUR?
14:42 Dan_D I thought 3
14:42 VanessaE four.
14:42 Dan_D WHat is fourth?
14:42 Jordach MG Technic is the fourth
14:42 Dan_D O
14:42 VanessaE I started another last night on port 30003, for Nore's experimental Lua mapgen
14:42 Dan_D But creative and suvival have technic
14:43 Dan_D And I thought that Nore's one was very similar to v6, just with villages and an extra biome
14:43 Dan_D Please?
14:43 Dan_D Just for a bit?
14:43 Dan_D Maybe creative
14:43 Dan_D Or maybe survival
14:43 reactor Dan_D: what is "realtest"?
14:43 Jordach Dan_D, example: http://i.imgur.com/1Rbu9Jl.png
14:43 Dan_D Creative to start with
14:43 Dan_D A subgame for minetest
14:44 reactor ?
14:44 reactor I get it, what does it do?
14:44 Dan_D Jordach, that should be made into a main menu option, capes or no capes
14:44 Dan_D It makes mt faaaaaar more realisitc
14:44 Jordach Dan_D, then even more space is needed for capes -- two models would be needed
14:44 Dan_D I mean, have the default model as caped
14:44 Jordach my method is to keep the cape(D) model, but disable texture selection
14:45 TheLastProject I find it ironic that, out of all games people are trying to make realistic, they go to games like this
14:45 Dan_D And if the setting is enabled, then overlay the texture
14:45 Jordach TheLastProject, because have you made a 1,000,000 polygonal sandbox which is infinitely modifiable?
14:45 Jordach no, shut the fuck up
14:45 TheLastProject Jordach: But the GRAPHICS
14:45 Dan_D TheLastProject well, games like this are generally the best for survival mining etc in 3d
14:45 TheLastProject I mean, the whole idea of these games are the blocky, unrealistic graphics
14:45 TheLastProject It's part of the appear
14:45 Dan_D Well, get a texture pack then
14:45 Jordach TheLastProject, who gives a fuck about graphics when we're playing with our voxels
14:45 TheLastProject *appeal
14:46 Jordach it's the LEGO appeal
14:46 Jordach <- likes his LEGO
14:46 TheLastProject Yet, a game which tries to appeal by being unrealistic needs to be made realistic? I find that strange
14:46 Dan_D Anyway, what will you do when the apocalypse comes and the world becomes voxel?
14:46 Dan_D And the appeal is not always the voxeliness
14:46 Dan_D Anything more detailed is extremely cpu heavy iirc
14:47 Dan_D And voxel worlds can still look quite realistic and nice without too much cpu load
14:47 Jordach voxel works because it's tried and tested
14:47 Jordach TheLastProject, go play 7 days to die, now make an opinion
14:47 Dan_D SO please, if you don't like this kind of game, go play Black Ops or something
14:47 Jordach =1
14:47 Jordach +*
14:47 reactor ++;
14:47 Dan_D 7 days to die is so frickin epic
14:47 Jordach lol
14:47 VanessaE voxel works because if gives the players measurable, discrete units of world to work with
14:47 Jordach or that
14:47 VanessaE it*
14:47 Dan_D I tried it at a friend's house
14:47 Jordach what's a meter in black ops?
14:48 Jordach idk
14:48 TheLastProject What is "7 days to die"?
14:48 Dan_D Voxel version of black ops basically
14:48 Jordach a zombie apocolypse and voxels
14:48 TheLastProject Dan_D: Why the hell are you so aggressive?
14:48 Jordach Dan_D, wrong
14:48 Dan_D Just brilliant better graphics
14:48 TheLastProject Would I be here if I think this game is stupid?
14:48 TheLastProject GEez
14:48 Dan_D I AM NOT AGGRESSIVEEE I AM EXCITEEEEEEDDDDDDDDD
14:48 Jordach it's like they put VanessaE's HDX and a zombie game together :D
14:48 Dan_D wwweeeeeeeeeeeeeeeeeeeeeee!!!!!
14:49 Dan_D Yeah basically
14:49 VanessaE haha
14:49 Dan_D And hard lighting
14:49 reactor I don't get it.
14:49 reactor Who's showing their illiteracy and who's teaching now?
14:49 Dan_D data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBxQTEhUUExQWFRQXGB8YGRgXGBcYGRwdFxoZHhoaGBwdHiggGBwlGxwXITEiJSksLi4uHx8zODMsNygtLisBCgoKDg0OGxAQGiwmHyQsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLP/AABEIAKgBLAMBIgACEQEDEQH/xAAcAAABBQEBAQAAAAAAAAAAAAAFAQMEBgcCAAj/xABNEAABAwIDBQQEDAQDBQcFAAABAgMRACEEEjEFBkFRYRMicYEykaGxBxQjQlJUcpTB0dLwFmLh8SRDkhUzdLKzNWOCk6LC4iU0RFNz/8QAGAEAAwEBAAAAAAAAAAAAAAAAAAECAwT/xAAjEQADAA
14:49 Dan_D IDAAMBAAMBAAAAAAAAARECIQMSMRNBUSIUMnEE/9oADAMBAAIRAxEAPwA0xiNl4TBbOD+Dwqnn8M2qVtMjNDaMxUtSTKiVDqZpcFtnZbxhnZuCcMgQhLCjJMAQG+JsKuG7DzbeycI65ASjBtKUo8AllJJ9QqkfBrOMx7+JXBSlRcHGCrutJ5QEg+aZ40Izz7VRhh9/ZSV5Rs7DEZ1NhXY4dOZSJzAAgE+ir1E0+RsskhGzsMqIzfIMCFETl9HUCOlZrtTEPfGvR+RRilKBSFFUhbhJN9IJGnnT+L3pUltfYML7c4pa0rcyhspOZITGYKKog6aiud8rrR0dC+YfE7JWEEbPwo7RBcTmYZAyJgLJJT3SCpAg3v0NEcJs/ZrkEbPwgSWw5BZYz5D87Lk08/bas43MxuYfFcQ2SghSS4LlIcT2ryTBvJ7ojkmomyt
14:49 Dan_D 8+yyZ2C6Ej5JxWVIUgCEhxN/S7pIE3uAk6V8jF0NZa2Ps1ZcDeBwSi2rIoFllJBEcMmlxeumNhbOWAU4HBQVZAS0zClckEIOb+/I0H3vx4Zx6O4rKtgqXkAk5VQEqGplSk6XtUbZe8DDTTTS1EKbxrilAJUe6XXzIyg8FJqnmk3RQsbmwdnBaGxgML2iwpQScO0LNkBUnIeJHjUPaWB2Yz2WfAYMl5WRspaw5SogEkZsovCTbibC9NbR3kYbxODxC1FLTiX0pUUL4uIiRllIhJMkDrVV2hvZhy1ggVHuPuFRyBQAWl3vEKEFMLoyzSFGGtlY/ZWILgb2bhh2djnZwyJULKQkESohQI0gxTm8+ycCpKWWsDh21rUZPxdpKglBuRCZAJ9xFZduvtwDF5+3aw+Z91faOZoSlRUqRHziDlAPOtO+N9s85iCDC+63P
14:49 Dan_D BCdPz8ZpPJwpIyDfTYrTTrhbSluF91ISIM3EDha/Kpew1sPIDa2GQ8f+7QM3Mi1j0pzfBfbY5wD0EQOhVlAV6jb10MxOCIg6EXEWMjTwqpUKxlv2X2OEX38Jhn2uKVstEjqlRTI93StO2Ds7ZOLRmZweEJHpIOHZC0/aGX26VjuwdshzuPR2mgJ0V/8ALpRRxh1hQeZUpBGhSYI/NPjUdniU0ntGxfwfs/6jhPu7P6aQ7obP+o4T7uz+mq5ur8IyHIbxcNr0DgshX2voHrp4Ve1LETwitFkn4RChNP7FW+WUYXCKI1WMM12czEZst/EW60dO6OB+o4T7uz+msY3UdzOFQ4gH219BzUY5NtmmeCSUAyN0MD9Rwn3dn9NdHdHAfUcJ93Z/TRsGuHFVZmAl7qYD6jhPu7P6abO6mB+pYT7uz+mjKqRKKAAp3TwP1
14:49 Dan_D LC/d2f012jc/A/UsL93Z/TRxKKdRQAHRufgOOBwn3dn9Ndfwhs/6jhPu7P6aMZa8TRQA/8ACGz/AKjhPu7P6a5O6Wz/AKjhPu7P6aMhVNOqooQDr3V2f9Rwn3dn9NcfwxgPqOE+7s/pog47TWY0qBD/AIYwH1HCfd2f01wrdnAfUsJ93Z/TRFINPJZNFADfwvgfqWE+7s/ppU7p4H6lhfu7P6aPIw9RNvY5OFw7j6hmyJkCYkkgJE8JUQKYEJG6GB+pYT7uz+msP
14:50 VanessaE dafuq?
14:50 Dan_D Woops
14:50 Dan_D Biglink
14:50 Dan_D Here http://7daystodie.com/wp-content/uploads/2013/05/7DTD_Screenshot_05.jpg
14:50 Dan_D Zombie survival voxel game
14:50 rubenwardy https://github.com/rubenwardy/smartfs
14:50 rubenwardy Please dont paste that
14:50 Dan_D VanessaE, you gonna make a realtest server?
14:51 VanessaE no
14:51 Dan_D I didn't realise the first link was so huge
14:51 nore VanessaE, what happens if you die and your position is inside a block (for bones)?
14:51 reactor Dan_D: what is realtest?
14:51 reactor Dan_D: I mean, how is it different from Minetest?
14:51 nore btw, could you remove it on the server?
14:51 Dan_D A subgame for Minetest, like minetest_game and minimalk
14:51 Dan_D *minimal
14:52 Dan_D My fork: https://github.com/DanDuncombe/realtest
14:52 reactor Dan_D: what does it do differently from MT?
14:52 Dan_D Put the folder realtest in the /games/ directory
14:52 reactor What are you doing?
14:52 Dan_D It makes it much more realistic
14:52 Jordach bones will replace the node nore
14:52 Dan_D About a billion things better
14:53 Dan_D Hard to explain
14:53 reactor Dan_D: do it.
14:53 reactor Dan_D: Oh well.
14:53 VanessaE nore: no clue.  I forgot to disable the bones mod :P
14:53 reactor What if I...
14:53 Dan_D Do what?
14:53 reactor What if I... hosted it?
14:53 Dan_D Hosted it as a server?
14:53 Dan_D Well, get a beefy pc then sure, that'd be awesome
14:53 reactor If you tell me how it's different, I might host it.
14:53 VanessaE I will remove the bones mod, sure.
14:53 VanessaE gimme a few mins
14:53 reactor Can we talk in a query, Dan_D?
14:53 Dan_D Yes
14:54 reactor VanessaE: so, bones are used to mark the death location?
14:54 VanessaE yes
14:54 VanessaE and get your stuff back from.
14:54 Dan_D I queried you
14:55 nore Jordach, sure? because I lost my bones... :(
14:55 reactor Oh.
14:56 Jordach nore, no idea -they could be anywhere
14:58 VanessaE how do I disable the bones mod without just removing it?
14:59 nore VanessaE, you can't
14:59 VanessaE fuck
14:59 nore yes you can
14:59 VanessaE how?
14:59 Dan_D Well, youcan copy and paste it somehwere else
14:59 Dan_D Then you haven't removed it
14:59 nore delete the on_dieplayer callback
14:59 nore or something like that
14:59 VanessaE without making any changes to minetest_game
15:00 VanessaE remember, as-vanilla-as-possible
15:00 nore VanessaE, how do you make one have no damage? (I hate lava killing me each time)
15:00 Dan_D Just delete bones, easy
15:00 nore and there was a pull about bones, but IIRC it was not merged
15:01 VanessaE Dan_D: you can't just "delete" it if other maps rely on minetest_game
15:01 VanessaE fuck
15:01 * VanessaE creates a new iteration
15:02 Dan_D Ok
15:06 nore VanessaE, have you added IRC mod?
15:07 reactor Phew.
15:07 reactor What is this guy all about?
15:09 reactor This "realtest" project doesn't even have screenshots to look at.
15:10 reactor Alright, it looks like a collection of other mods.
15:11 harrison Voxel worlds "work" ie look good, feel good to navigate because they have occluding edges everywhere and ecologically meaningful geometry
15:11 harrison the edges are restful to the eye
15:11 nore VanessaE, what happened?
15:13 reactor harrison: they are.
15:13 reactor they do
15:13 reactor But what is that dude trying to do?
15:13 reactor "more realistic"
15:15 harrison reactor: if you understood what i was saying you are the first one ever thx
15:16 reactor Personally, I like it when you can easily measure things by just looking at them.
15:17 reactor I think voxel games improve spatial skills.
15:22 harrison what is your reaction to the fractal-voxel raytracer?
15:34 rubenwardy https://forum.minetest.net/viewtopic.php?pid=116028#p116028
15:34 rubenwardy !title
15:34 MinetestBot rubenwardy: [Library] Smart Formspecs [1][smartfs] (Page 1) — Modding General — Minetest Forums
15:34 Jordach use !title <link> next time rubenwardy
15:35 rubenwardy I thought that just after I did it
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15:38 kaurdump "Edit minetest_game's game.txt and remove creative from the common_mods list."  how do i do that, i can't find a game.txt file on my minetest server (linux)
15:42 rubenwardy How can I close a formspec from the code
15:42 rubenwardy ?
15:43 sfan5 kaurdump: "common mods" have been removed
15:43 ganoo joined #minetest
15:43 sfan5 what do you want to achieve?
15:43 reactor archive.
15:43 TheLastProject No, achieve was correct
15:44 reactor archive
15:44 reactor I want to archive my data.
15:44 TheLastProject I want to achieve something.
15:45 reactor Don't worry, you never will.
15:46 TheLastProject Ouch, haha
15:46 kaurdump hrm, thx sfan5
15:46 kaurdump not sure why this isn't working
15:46 sfan5 do you want to disable creative mode?
15:46 kaurdump i want this mod to work: https://forum.minetest.net/viewtopic.php?id=3933
15:47 sfan5 just delete the creative mod from minetest_game
15:48 kaurdump where is that?
15:49 kaurdump think i found it
15:49 kaurdump will it work if i rename it?
15:56 kaurdump 11:54:26: ERROR[main]: Server: Failed to load and run /home/blah/.minetest/mods/unifiedinventory/init.lua 11:54:26: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/blah/.minetest/mods/unifiedinventory/init.lua  In thread 7f5398eb2740: /home/blah/minetest/src/main.cpp:1877: int main(int, char**): Assertion '0' failed.
15:56 sfan5 please pastebin the whole log
15:57 rubenwardy Anyone got any comments? https://forum.minetest.net/viewtopic.php?id=7553
15:59 nore good idea
15:59 nore rubenwardy, about closing formspec: I don't reckon that is possible
15:59 rubenwardy hmmm
16:00 nore (nor detection of formspec closing for now)
16:00 rubenwardy Annoying
16:00 nore however, you can show another one
16:00 rubenwardy How easy would it be to see if the formspec string is empty, and close if so?
16:00 Jordach Industrial_Game got some assets: http://i.imgur.com/BQNWGnT.png
16:00 kaurdump sfan5, http://pastebin.com/3RejVr4p
16:01 rubenwardy another what?
16:02 sfan5 kaurdump: rename /home/blah/.minetest/mods/unifiedinventory to /home/blah/.minetest/mods/unified_inventory
16:02 * Jordach pokes VanessaE
16:02 ganoo joined #minetest
16:02 VanessaE ow.
16:02 Jordach im getting shit done
16:03 reactor TheLastProject: that was a joke. Whether you will depends on you.
16:03 TheLastProject reactor: I'm fully aware of that. I've achieved some small things in my life, but nothing is ever done :P
16:03 kaurdump ok.  someone should fix that posting b/c it says [unifiedinventory] but i'll try it
16:04 harrison Either the same thing is said, and nothing is said, or something IS said, but it is something else
16:04 reactor TheLastProject: I see. Well, I've made an infinite number of infinitesimal things. And I don't know what to do with these.
16:05 kaurdump sfan5, looks like that worked. thanks!
16:05 sfan5 no problem :-)
16:06 ImQ009_ joined #minetest
16:06 IceCraft hi
16:06 rsiska joined #minetest
16:07 * markveidemanis straightens up his keyboard
16:08 markveidemanis Connect to ib-node02.com:6667 with irc
16:08 markveidemanis Cool little network
16:08 PilzAdam no
16:08 Jordach !stfu markveidemanis
16:08 MinetestBot markveidemanis, someone thinks you need to shut the fuck up before you get muted.
16:09 rubenwardy !stfu Jordach
16:09 MinetestBot Jordach, someone thinks you need to shut the fuck up before you get muted.
16:09 markveidemanis !gtfy?
16:09 rubenwardy hah
16:09 markveidemanis !gtfy google
16:09 rubenwardy Why is that needed?
16:09 Jordach MinetestBot, you can talk :P
16:09 reactor markveidemanis: o/
16:09 reactor markveidemanis: how's the science?
16:09 VanessaE !stfu MinetestBot
16:09 MinetestBot MinetestBot, someone thinks you need to shut the fuck up before you get muted.
16:09 VanessaE lol
16:09 markveidemanis reactor, every time...
16:09 reactor markveidemanis: every time what?
16:09 markveidemanis /o ?
16:10 reactor o/
16:10 Jordach !proc rubenwardy
16:10 MinetestBot rubenwardy, someone thinks you need to stop procrastinating.
16:10 rubenwardy lol
16:10 reactor !proc reactor
16:10 MinetestBot reactor, someone thinks you need to stop procrastinating.
16:10 rubenwardy how many are there?
16:10 ImQ009 joined #minetest
16:10 reactor True.
16:10 reactor I do.
16:10 markveidemanis !spam me
16:10 PilzAdam oh, time to stop abusing the bot now
16:10 markveidemanis holy shit
16:10 Jordach rubenwardy, there are secret commands
16:10 Jordach two of which have been found
16:10 reactor PlizAdam, it's a bot, not a person.
16:10 reactor What should really not be abused is people.
16:10 PilzAdam trollactor: whats the difference?
16:11 reactor I am not a troll.
16:11 reactor I might become one, though.
16:11 reactor For testing purposes.
16:11 rubenwardy !rtfm Jordach
16:11 MinetestBot Jordach, someone thinks you should read the manual. The wiki for dev related questions is at http://dev.minetest.net , the regular wiki is at http://wiki.minetest.net.
16:12 rubenwardy !next
16:12 MinetestBot Another satisfied customer. Next!
16:12 reactor The difference is obvious. Robots are not alive.
16:12 PilzAdam !mute rubenwardy
16:12 reactor rubenwardy: pwned?
16:12 markveidemanis haha owned
16:12 PilzAdam !unmute rubenwardy
16:12 markveidemanis I see it coming now...
16:12 harrison as the first ai chatbot to pass the double reverse turing test i must disagree
16:12 OWNSyouAll_DESKT !spam me
16:12 reactor markveidemanis: would you like to talk about it?
16:12 rubenwardy PilzAdam!*@* added to ignore list.
16:13 harrison i am vibrantly alive
16:13 markveidemanis WHO to ignore...
16:13 PilzAdam sfan5, we need a whitelist for the commands
16:13 markveidemanis Can i ignore myself?
16:13 markveidemanis test
16:13 markveidemanis nope
16:13 reactor harrison: as the first human not to pass simple turing test, I don't see anything to disagree with.
16:13 rubenwardy !unignore PilzAdam
16:13 sfan5 PilzAdam: I'll maybe add that
16:13 rubenwardy woops
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16:30 reactor U̖̬̙̫͉̜s̵͔̣̞͈͡ę̴͓̟̖̺̳̬̤̝̜r̵̯̺̮͉s̶̬
16:33 VanessaE weird
16:33 VanessaE looks like "Users" with a lot of surrounding garbage
16:33 nore >>> for i in "U̖̬s̵͡ę̴͓r̵̯s̶̬":
16:33 nore ...     print(ord(i))
16:33 nore ...
16:34 nore output: 85 790 812 793 811 841 796 115 821 865 852 803 798 840 101 808 820 851 799 790 826 819 812 804 797 796 114 821 815 826 814 841 115 822 812
16:34 reactor I didn't say anything.
16:34 nore i.e.: a lot more than 5 characters
16:37 ImQ009 joined #minetest
16:39 nore ah, the additionnal characters get above the previous one
16:43 monkeycoder joined #minetest
16:51 ganoo joined #minetest
16:57 OWNSyouAll_DESKT joined #minetest
17:01 john_minetest joined #minetest
17:03 reactor Elo john_minetest.
17:03 reactor john_minetest: facility?
17:03 reactor Calculus eh?
17:04 reactor Oh those freshmen. :)
17:06 Pietrko joined #minetest
17:06 nore I have a question: how do you enable fullbright option on Minetest?
17:08 reactor fullbright?
17:08 reactor As in, no shadows?
17:08 nore yes, IIRC
17:09 reactor Oh. I wonder if there's night vision or something. Because sometimes I have to work in dark areas while drawing the map.
17:09 jemadux joined #minetest
17:13 monkeycoder joined #minetest
17:23 reactor Anyone else choking on liquids any time they sip a single fucking drop?
17:29 reactor �
17:39 sfan5 wifi is really unstable ATM...
17:40 reactor john_minetest: btw, why computer science, not, say, applied math?
17:40 sfan5 "27 packets transmitted, 7 received, 74% packet loss, time 26172ms" to my raspi 2 metres far from the router
17:41 Leoneof joined #minetest
17:41 reactor Personally, I've always thought it's more fun to use computers than to build them.
17:41 reactor Electronics developers rarely ever touch UNIX, afaik.
17:42 reactor I was depressed to realise most electronics development, at least here, is done under Windows, in crappy proprietary and poorly maintained programs.
17:43 Jousway joined #minetest
17:46 Dan_D joined #minetest
17:46 Dan_D Any free way of hosting a server, without port-forwarding?
17:46 VanessaE use a VPS
17:47 VanessaE those are geared toward server usage.
17:47 Exio4 free vps = shit
17:47 Dan_D How to do that?
17:47 Dan_D Is remobo free?
17:47 Dan_D Is there any free way, don't care if shit for now
17:47 Rhy5 joined #minetest
17:47 VanessaE idk
17:47 Rhy5 Hello darlings
17:48 Dan_D Is Remobo alright, do you think?
17:48 VanessaE managing a server on your own machine requires either port forwarding or direct internet access
17:48 VanessaE (I have the latter, e.g. my modem is in direct mode and my PC runs its own firewall and routing software)
17:48 Dan_D I will go with Remobo for now
17:49 Rhy5 I see that Danny Boy here is trying to create a server?
17:49 Dan_D It's my only option
17:49 VanessaE no one uses remobo anymore
17:49 Dan_D Damnit
17:49 VanessaE that's for windows only.
17:49 Dan_D Err, no
17:49 Dan_D Linux and Mac builds too
17:49 VanessaE don't use it
17:49 VanessaE just don't.
17:49 Dan_D Then what do I do?
17:49 Rhy5 Remobo is horrible, it's good to port forward etc. Follow those tracks
17:49 VanessaE it's a crap implementation of something anyone can do with a little bit of reading.
17:49 Rhy5 Port Forward
17:49 Dan_D No
17:50 Dan_D I am not allowed
17:50 VanessaE yes.
17:50 VanessaE what do you think remobo does?
17:50 Rhy5 Kills your computer? :O
17:50 VanessaE it just does it in a different way
17:50 Rhy5 Indeed, thats true.
17:50 Rhy5 It's either Port Forward, or Port Forward Dan.
17:50 VanessaE the effect is the same but then you need their proprietary client to use the VPN.
17:50 Dan_D VanessaE, can you find an online server thingy and set it up to use Realtest, and make me admin? A FREE thingy
17:50 VanessaE either port forward or configure your modem so that it doesn't need it.
17:51 Dan_D I am not allowed to go near the modem
17:51 Rhy5 :O
17:51 Dan_D And I can't host it on a computer here at my house
17:51 Dan_D Has to be 100% online somehow
17:52 Rhy5 You can ask someone to host a server for you.
17:52 VanessaE no free VPS out there is gonna allow enough RAM, CPU and network bandwidth to run a server, sorry.
17:52 VanessaE not a minetest server anyway
17:52 Dan_D So, no server. Damn
17:52 Dan_D Oh well
17:52 Rhy5 Hey, all not's lost.
17:52 sfan5 VanessaE: there are free VPSs that can run minetest
17:52 Dan_D No realtest server...
17:52 Rhy5 You can ask someone, you know!
17:53 Rhy5 Someone who is experienced with port forwarding.
17:53 VanessaE sfan5: sure, s.l.o.w.l.y... ;)
17:53 Dan_D Rhy5: Run a Realtest server using my fork, and make me admin.
17:53 Dan_D There
17:53 VanessaE unless you go with Amazon AWS, which is only free for a year
17:53 Rhy5 About that
17:53 Dan_D Nah
17:53 Dan_D 100% free, 100% fast, 100%forever
17:53 VanessaE (and needs a credit card)
17:53 Rhy5 I don't like port forwarding. :(
17:53 VanessaE Dan_D: free, fast, forever.  pick two.
17:53 Rhy5 Let me think.
17:54 Dan_D VanessaE, what do you say?
17:54 Dan_D An idea: Who would be really pissed of if Nostalgia shut down?
17:54 Rhy5 Me, definetly.
17:54 * sfan5 would be
17:54 VanessaE I won't shut it down.
17:54 Dan_D Because all those builds and more could be re-made in Realtest server that takes it's place
17:55 Rhy5 VanessaE: is it true that you cannot hold any more servers?
17:55 Dan_D But the world could still be available
17:55 Dan_D To go with Minetest_Game
17:55 Rhy5 Available to download, yes.
17:55 VanessaE you miss the gameplay aspect, dan.  it's not about the structures... not everyone necessarily wants to play on realtest.
17:55 Dan_D I mean mt_nostalgia
17:55 Dan_D I rlly rlly need a working realtest server
17:55 VanessaE Rhy5: I can hold more.  it's my ability to manage them that's the issue.  I only have a limited amount of time and brainpower.
17:55 Rhy5 What do you mean 'RealTest'
17:55 Rhy5 I see VanessaE.
17:56 Dan_D VanessaE: Leave admination to me!
17:56 VanessaE Rhy5: he means https://forum.minetest.net/viewtopic.php?id=2671
17:56 Rhy5 I think you should become a robot. :)
17:56 Dan_D All you have tod o is sit back
17:56 VanessaE Dan_D: administration*
17:56 Rhy5 Ah, that game! Right thanks
17:56 Dan_D And VanessaE, I mean MY fork of realtest, which I am actually develeoping
17:56 VanessaE someone has to maintain the actual box the servers run on.
17:56 Dan_D On Github too
17:56 VanessaE I'm not about to give people SSH access to my machine for that.
17:57 Dan_D VanessaE, it is one more server, you just said your machine can cope
17:57 Rhy5 Problem is Dan_D, will you make 2d inventory images for this game that your planning?
17:57 VanessaE Dan_D: you mean your fork that you won't maintain and will bitch that "I didn't write that!" when someone reports a bug?
17:57 Dan_D And why not the ssh access?
17:57 VanessaE ssh access == major security risk
17:57 sfan5 because you can do nasty things with a shell?
17:57 Dan_D VanessaE, I didn't write the tbm code
17:57 VanessaE Dan_D: you forked it.  ergo, you are responsible for the fork.
17:57 Dan_D And I have absolutely no idea why that is the issue
17:57 VanessaE meanwhile, since you won't maintain your fork, I deleted TBM from the servers.
17:58 Rhy5 Huh?
17:58 Dan_D If you insist
17:58 Dan_D Only about 30 diamonds lost
17:58 Rhy5 tunnel boring machine?
17:58 Dan_D Unless you can tell me what the actual problem in the code was.
17:58 Rhy5 Does that stand for TBM? :/
17:58 Dan_D Because I don't understand what most of it meant
17:58 Dan_D Yes it does Rhy5
17:59 Rhy5 Alright, thanks.
17:59 Dan_D She deleted it because of a bug I already warned everyone about
17:59 Rhy5 With a quick google search, I have the power to read minds. :)
17:59 Dan_D On the forum page
17:59 Rhy5 The mod is still out there, Dan_D, well the topic.
17:59 VanessaE dan, I don't know that the warned bug is the cause of the crash
17:59 Dan_D And VanessaE, what does tbm have to do with Realtest?
18:00 Dan_D You already have 4 supposed ssh security risks (servers)
18:00 VanessaE wrong.
18:00 VanessaE servers don't use ssh
18:00 Rhy5 It still is available to download, but was shared with ompldr
18:00 VanessaE and when did I say TBM was related to realtest?
18:00 TheLastProject SSH isn't that dangerous if you're not an idiot
18:00 Dan_D Rhy5: MY fork of tbm
18:00 TheLastProject Just use private/public keys instead of a password
18:00 Rhy5 Ah! Sorry
18:00 Dan_D Which is improed
18:00 Rhy5 My brain seriously isn't functioning today. D:
18:00 Exio4 TheLastProject: tl;dr it is dangerous for most of the people and modders and people who wants to setup a server
18:00 VanessaE TheLastProject: +1  but too bad certain people can't figure out basic SSH issues :)
18:00 Exio4 (mostly)
18:00 Dan_D VanessaE< I meant a realtest server, not a realtest risk
18:01 Rhy5 Has anyone here played Kid Icarus? Any of the Kid Icarus games?
18:01 Dan_D You have 4 servers, why not 5?
18:01 TheLastProject Exio4: No, it's dangerous for idiots. But everything is dangerous for idiots :P
18:01 TheLastProject Oh, and for people who don't RTFM
18:01 VanessaE Dan_D: because I am having trouble mentally coping with the four I run now?
18:01 TheLastProject But those are the people who download random .exe's they found on Google and expect it to be safe
18:01 Rhy5 Rhy5: Yup
18:01 Rhy5 It seems not.
18:01 Dan_D You don't have to cope with Nostalgia
18:01 Rhy5 I'm going to mod irc, see ya guys!
18:02 TheLastProject Just read the manual and it's fine. I have SSH access on several servers, no problem
18:02 Dan_D I administrate that, along with Rhys
18:02 VanessaE Dan_D: I have to maintain the mod archives that are used to run the servers, including mt_nostalgia.
18:02 TheLastProject Private/public-key and non-standard port is all you need for decent protection
18:02 VanessaE and the scripts that build them
18:02 Dan_D MT_Nostalgia will probably have no more update, y'know
18:02 VanessaE and the script that run the actual srver code
18:02 VanessaE and the debug logs when something breaks.
18:02 Dan_D And me+Rhys are basically the only people who play on Nostalgia anyway
18:02 VanessaE all of that exists only on my machine, ergo only I can maintain, administrate them.
18:02 Dan_D And the world can be kept available
18:03 Dan_D Even if the server shuts down
18:03 VanessaE the only way to give someone else maintenance access is via a shell.
18:03 Dan_D And replace it with Realtest
18:03 Dan_D Realtest doesn't really need update, unless I find a wayto stop lag wihout removingmuch
18:04 Dan_D And I rlly rlly wanna play it, so many extra features and awesome stuff
18:04 Dan_D But my laptop, singleplayer, won't cope
18:04 Dan_D And sinleplayer Mt is boring as shit
18:04 Dan_D And a server would be awesome
18:04 Dan_D plz plz plz plz???
18:05 Dan_D And I couldn't cheat, because I don't know all of the item names
18:05 Dan_D So give a good reason why not. The only extra mod would be irc and protection, no we or maptools
18:05 Dan_D So no random crap with re-defined stuff
18:06 Dan_D And so many building oppurtunities, becasue so many new materials
18:06 Dan_D As good as technic in many ways
18:06 VanessaE you want to fork it, ergo you plan to modify it.  If you modify it, you have to maintain it, and that means periodic updates if someone reports bugs.
18:06 Dan_D I will modify it when I need to
18:06 VanessaE there's a metric assload of materials to choose from on VE-Survival
18:07 Dan_D And I haven't found ANY bugs yet
18:07 Dan_D VanessaE, most things in Realtest are in your game
18:07 Dan_D *are NOT
18:08 Dan_D And I am trying to kep true to the original game
18:08 Dan_D Updta
18:08 Dan_D Updates would only be necessary ones, eg if there are mod api changes
18:08 VanessaE john_minetest:  gEDA/PCB, gEDA/gschem
18:08 Dan_D So pleaze?
18:09 Dan_D And on top of Nostalgia, because Nostalgia uses hardly any cpu
18:09 VanessaE no.
18:09 VanessaE nostalgia remains as-is
18:09 Dan_D Why?
18:09 Dan_D Why no realtest?
18:09 Dan_D WHY?
18:09 VanessaE because I don't just go randomly creating and deleting servers?
18:09 Dan_D WHY DO THIS TO ME? *sobs*
18:10 Dan_D Keep nostalgia, add realtest
18:10 Dan_D simple
18:10 VanessaE because you're an impatient hothead :P
18:10 Dan_D I would except, I can't port forward etc.
18:11 LazyJ joined #minetest
18:11 Dan_D LazyJ, would you host a server (public) of my fork of Realtest?
18:12 Exio4 the fuck
18:12 Dan_D ?
18:12 Exio4 Dan_D: the easier way to get that would be stop being annoying
18:12 Dan_D K
18:12 Dan_D If no-one will listen, they have made up their minds
18:13 LazyJ Sorry, Dan_D, I don't a spare computer for hosting. And I'm spread pretty thin as is. Too many MT projects. Oy... I gotta cut back.
18:13 nore Dan_D, http://en.wikipedia.ord/wiki/Silence <-- the server for this page works very well
18:13 Dan_D RealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealT
18:13 Dan_D estRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRe
18:13 Dan_D alTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTes
18:14 ImQ009 joined #minetest
18:14 Exio4 good
18:14 nore now he doesn't speak anymore
18:15 Exio4 lol nore
18:17 blaze joined #minetest
18:17 blaze joined #minetest
18:21 * ShadowNinja adds a repetition flood detector.
18:21 ShadowNinja In-message repetition that is.
18:21 TheLastProject ShadowNinja: You repeated "e" fairly often. Don't spam like that :P
18:22 LazyJ Uh, yeah... that request flood was a bit obnoxious.
18:22 STHGOM joined #minetest
18:23 LazyJ Is that typical of Dan's behavior?
18:24 dumdidum ShadowNinja: i found a bug in the technic mod master branch
18:26 ShadowNinja dumdidum: What is it?
18:26 ShadowNinja TheLastProject: ?
18:26 reactor john_minetest: there are electronics CAD's for UNIX, sure.
18:26 reactor john_minetest: how about developing for MCUs?
18:26 reactor s/D's/Ds/
18:27 proller joined #minetest
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18:27 reactor john_minetest: I couldn't get anything to compile C for MSP430.
18:27 reactor Maybe lack of intelligence, but likely lack of tools.
18:28 reactor I could write assembly and flash it.
18:28 reactor Now I'm struggling to find any materials on how to develop for STM32 there.
18:29 Exio4 illegal exception
18:29 VanessaE I didn't know there were any LEGAL ones...
18:29 Exio4 litestep doesn't like my windows98 SE setup
18:29 Exio4 :(
18:30 reactor It's really depressing to know that in your close future (in my case, it starts this month) you're absolutely going to have to use probably the crappiest OS in the world.
18:30 Exio4 illegal operation, :P
18:30 reactor VanessaE: legal ones are probably the ones that are caught.
18:30 reactor What's the diff between interrupt and trap?
18:31 dumdidum ShadowNinja: when crafting a generator i get an unknown item. i found out that the minetest.register_node function gets the wrong generator name.
18:33 dumdidum ShadownNinja: in technic/technic/machines/register/generator.lua the minetest.register_node function gets the argument generator_lv instead of lv_generator. i changed it localy and i got the item instead of an unknown item
18:33 iqualfragile joined #minetest
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18:41 dumdidum ShadownNinja: did you get it?
18:42 PaulHarris joined #minetest
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18:43 VanessaE bbl
18:47 iqualfragile joined #minetest
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18:59 dumdidum i connected a coal driven generator with a battery box but the energy doesn't reach the battery box. do i need a switching station between generator and box?
18:59 Dan_D Somewhere on the circuit, yes
19:00 dumdidum well, then i have to find rubber fiber now -_-
19:00 dumdidum i mean raw latex
19:01 cisoun joined #minetest
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19:09 reactor oil-based lubricants are not latex-friendly
19:10 dumdidum ?
19:13 dumdidum ok ^^
19:13 reactor john_minetest: I'm yet to comprehend the wonders of LaTeX.
19:14 reactor To break out of this Microsoft Office compatibility jail names LibreOffice.
19:14 TheLastProject reactor: It helps documents look good
19:14 reactor It does.
19:14 reactor I know.
19:14 TheLastProject You have no clue how often I got away with making crap essays and getting an okay great because it looked so nice
19:14 TheLastProject s/great//
19:14 TheLastProject Oh, no
19:14 reactor If you mean TeX.
19:14 TheLastProject s/great/grade/
19:15 reactor Word is too fiddly for me.
19:15 TheLastProject Word is terrible
19:15 reactor Manual tab stops, manual layout. Manual styles (who uses them, anyway, hence manual fonts for everything). Manual everything.
19:15 reactor Yes.
19:16 reactor I feel like a person with OCD every time I typeset anything in it.
19:16 reactor Have to check everything twice-thrice, then look again when I'm done, to see if something has moved.
19:16 reactor Terrible.
19:16 TheLastProject Heh, yeah
19:16 TheLastProject You can't even trust it to not mess up completely unrelated stuff while you edit something
19:17 reactor Exactly.
19:17 TheLastProject I wish LaTeX' syntax was easier, but besides that, it's vastly superiour
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19:23 kaeza evenings
19:23 reactor Evening.
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19:25 dumdidum is there another way to get raw latex as searching for a rubber tree? i can't find one ... -_- they are really very rare ...
19:26 Peacock i suppose i could tweak the dungeon mod to produce bordellos, there you'd find plenty of rubber(s)
19:26 reactor I wonder if there have been cases of people injuring their hands while punching trees, trying to harvest wood, since release of first Minecraft.
19:27 reactor "Hey, tree! Give me wood! I'm gonna kick your ass!"
19:27 reactor *10 minutes later* "Oh, crap, I've broken my arm! Mommy! Help!"
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20:25 dumdidum how can i get stainless steel ingot? i just have normal steel ingot ...
20:26 dumdidum have it
20:32 PilzAdam bye
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20:46 Evergreen Hey AspireMint
20:47 dumdidum well i have to use a switching station between generator and battery box, right? so, i did it this way: generator - wire - switching box - wire - battery box. but that doesn't work. the switching station says "no network". whats wrong? :(
20:47 AspireMint Hello
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20:54 Evergreen Hi Wuzzy
20:55 Wuzzy hi
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20:58 kaeza Wuzzy, https://forum.minetest.net/viewtopic.php?pid=116051#p116051
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20:58 Wuzzy I noted this, thanks.
20:59 Calinou john_minetest++
21:00 reactor Calinou: missing statement.
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21:13 reactor john_minetest: where?
21:13 reactor No, thanks. I'm already living in hell.
21:18 Peacock the place is hardly busy enough on weekends, not sure there'll be many people on during halloween, or any other holiday :P
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21:19 Peacock my calendar says 28
21:20 reactor Funny. Mine says "April, 26".
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21:29 fairiestoy Anybody knows if OmniStudent is still active in this community? I would like to ask him some questions about his attempt to recreate the minetest network protocol
21:34 Peacock might try asking on -dev if he was working on core stuff
21:36 Wuzzy @kaeza: WTF, I just read the thread. The suggested system requirements for Windows seem rather high
21:37 Peacock just 8 cores and 2tb's of ram, seems reasonable :P
21:37 kaeza Wuzzy, because Windows :P
21:37 Wuzzy ahh right
21:37 Wuzzy of course
21:37 kaeza seriously though, I think somebody was running it on a P4
21:38 Wuzzy 1 core for windows, 1 core for minetest xD
21:38 khonkhortisan 1 core for spiral knights
21:38 kaeza 1 core to rule them all
21:38 Peacock on old/inadequate computers windows does suck, though on my dualcore i cant tell the difference between win7 and #!
21:38 khonkhortisan core dump, that is
21:39 khonkhortisan core leak can be a problem, idk of a way to constrain a process to only run threads on specific cores
21:40 Wuzzy Well, I am not sure wheather I really should add it into the wiki. The requirements presented in the thread seem a bit subjective to me. What’s the common demonimator? What’s considored minimum? Did you even test with the same graphics settings? And so on …
21:42 kaeza I think the requirements in that thread are *recommended*, not minimum or even to get something at playable
21:42 fairiestoy Peacock: Guess he wasn't really a core dev. My question might be somehow a bit confusing. I meant he tried to take the existing network code into another language in order to make a simplified network capable bot to simulate client-side AIs or something like that. Im jst interested how far he got with that
21:42 * kaeza would test it on his P2 @ 250MHz, if it still lifed ;(
21:42 Peacock well if you cant find anything on the forums, i'd guess not far
21:42 Wuzzy Jordach: 2GB RAM for Minetest... you must be kidding me!
21:42 kaeza 350*
21:45 Wuzzy Okay I will not add it into the wiki because its all too wishy-washy right now. Feel free to do it on your own. :P
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21:51 AspireMint_ o.O
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21:59 Peacock dafuq http://youtu.be/wBqM2ytqHY4
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22:29 sfan5 !title
22:29 MinetestBot sfan5: late for meeting - YouTube
22:30 sfan5 good night everyone
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23:28 nick_____ hi
23:29 kaeza hi
23:29 nick_____ kaeza - your guns mod is awesome
23:29 Dan_D|ipod What do you people think of my first c++ project, qcode?
23:30 neron2 what is it?
23:30 kaeza neron2, thanks :P
23:30 neron2 kaeza, is the destructive weapons working yet?
23:31 kaeza nope :<
23:31 Dan_D|ipod qcode is currently a very simple text editor
23:31 kaeza didn't have the time or patience to implement them again, or fix the old bug
23:31 Dan_D|ipod With a forum post on the Minetest forums
23:34 Dan_D|ipod I am planning to make it into a full lua coder with a plugin system, but that is a VERY long way off, 'cause I haven't been learning c++ for long
23:36 Dan_D|ipod Maybe even make it into  a minetest mod maker, for doing stufflike add nodes/tools etc
23:37 Dan_D|ipod Or maybe somehow include the lua api txt in a dialog box somewhere
23:40 Dan_D|ipod good bye
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