Time |
Nick |
Message |
00:00 |
NekoGloop |
It's also always happy hour somewhere |
00:00 |
VanessaE |
cy1: btw, item_drop needs a delay after dropping an item (with Q that is) before vacuuming it back up |
00:00 |
cy1 |
VanessaE: That's what the immune thing is for. It waits a second before vacuuming anything up that got drop dropped. |
00:01 |
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iqualfragile joined #minetest |
00:01 |
VanessaE |
"the immune thing" ? |
00:02 |
cy1 |
Yeah that immune table in init.lua |
00:02 |
|
fairiestoy joined #minetest |
00:02 |
cy1 |
Objects are immune to pickup when you drop them, for one second. |
00:02 |
cy1 |
Should it be longer? |
00:02 |
VanessaE |
oh ok |
00:02 |
VanessaE |
one second is a bit short |
00:02 |
VanessaE |
I'd say 3 seconds is better |
00:02 |
NekoGloop |
3-5 secs |
00:02 |
VanessaE |
one is barely enough to drop something and walk away |
00:03 |
cy1 |
Heh, yeah. |
00:03 |
cy1 |
I'll set it to 3 seconds. |
00:03 |
NekoGloop |
math.random(3,5) secs |
00:03 |
cy1 |
or that |
00:03 |
VanessaE |
NekoGloop: meanwhile, https://forum.minetest.net/viewtopic.php?pid=115811#p115811 |
00:04 |
NekoGloop |
so anyway, minecraft 1.7 runs faster meow |
00:04 |
cy1 |
can you say player1 == player2 or do you have to name compare? |
00:05 |
cy1 |
How thrilling NekoGloop |
00:05 |
NekoGloop |
player1.name == player2.name |
00:05 |
NekoGloop |
iirc |
00:05 |
cy1 |
I think you need to say :get_player_name but |
00:05 |
NekoGloop |
Yes, one might even say it runs comparibly to minetest |
00:05 |
cy1 |
wowie |
00:06 |
NekoGloop |
My POS laptop runs it at 50-60 fps, depending on how much shit's happening |
00:10 |
cy1 |
'k |
00:10 |
cy1 |
NekoGloop: You should see how fast minetest-classic runs! |
00:12 |
NekoGloop |
probably slow like minetest always is/ |
00:16 |
NekoGloop |
currently I have MC capped at like 30 FPS because i'm running a 64x texture pack |
00:20 |
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00:20 |
cy1 |
Goddamit who was working on doors and gates while I was getting mesecons working with them |
00:21 |
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00:24 |
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00:40 |
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00:40 |
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00:45 |
general3214 |
Hello |
00:46 |
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Ritchie joined #minetest |
00:46 |
kaeza |
hi |
00:47 |
VanessaE |
cy1: I take it that doors code is kicking your ass? ;) |
00:48 |
cy1 |
VanessaE: https://github.com/VanessaE/homedecor/pull/24 |
00:48 |
* NekoGloop |
curls up in kaeza's lap |
00:48 |
cy1 |
Just had to do a difficult merge. |
00:48 |
VanessaE |
oh! |
00:48 |
cy1 |
I have this branch working quite nicely on my server. |
00:48 |
VanessaE |
please to be squashink commits |
00:48 |
VanessaE |
;) |
00:49 |
cy1 |
Noo, they're important to separate. :p |
00:49 |
VanessaE |
heh ok |
00:50 |
VanessaE |
merged. |
00:51 |
|
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00:54 |
VanessaE |
deployed to my servers :) |
00:54 |
general3214 |
Just made two IRC channels for Overcraft Origins. :) |
00:55 |
VanessaE |
cool |
00:55 |
VanessaE |
shit |
00:55 |
VanessaE |
cy1: you bwoke it! |
00:55 |
VanessaE |
:( |
00:56 |
VanessaE |
closed gates can't be re-opened |
00:57 |
VanessaE |
and placing one on top of another crashes the server -- but does not give an error msg! |
00:57 |
VanessaE |
(and the placed gate is oriented the wrong way -- and has wrong textures on one side) |
00:57 |
general3214 |
[17:55] <VanessaE> cool [17:55] <VanessaE> shit |
00:57 |
general3214 |
:D |
00:58 |
VanessaE |
:55 and :56 here :) |
00:58 |
general3214 |
1 sec - 1 min difference |
00:59 |
VanessaE |
cy1: and the gates no longer appear in the creative inventory either |
00:59 |
general3214 |
cy1: You remind me of my coding friend. |
00:59 |
VanessaE |
cy1: in fact, merely placing a gate at all crashes the server. |
01:00 |
general3214 |
cy1: He's known to me and a few of my other coding friends as the code breaker. :P |
01:02 |
harrison |
i too am a coder |
01:02 |
harrison |
but i do not understand this "friend" of which you speak of |
01:02 |
VanessaE |
cy1: tried to right-click the door that, when previously placed crashed the game. 21:02:54: ERROR[main]: ServerError: LuaError: error: /usr/share/minetest/builtin/vector.lua:9: assertion failed! |
01:02 |
VanessaE |
(singleplayer) |
01:03 |
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01:03 |
stormchaser3000 |
oh man lag |
01:03 |
general3214 |
harrison: He is someone I know from Minecraft. |
01:06 |
VanessaE |
cy1: I've git reset --hard 39655c4f5d6657a8cc2359683953c2c1ae2e48c7; git push -f |
01:06 |
VanessaE |
to back your commits out until you can figur eout what broke |
01:10 |
harrison |
no, i mean your people's concept "friend" -- it is not one that i understand |
01:10 |
Miner_48er |
what are the requirements for underground farming? |
01:10 |
harrison |
eg "i do not understand this "friend" [concept] of which you speak of" |
01:10 |
VanessaE |
Miner_48er: water, dirt, light, and a hoe to till the ground. |
01:13 |
Miner_48er |
any amount of light? |
01:14 |
VanessaE |
not sure, someone said super glow glass is useful to that end |
01:14 |
VanessaE |
so I would assume a significant amount is needed. |
01:14 |
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01:19 |
* VanessaE |
pokes cy1 , hoping for a fix :) |
01:19 |
VanessaE |
hey Taoki |
01:19 |
Taoki |
hi |
01:29 |
cy1 |
I suppose I could squash a few. |
01:29 |
cy1 |
general3214: Hey you want to complain *you* add mesecons to homedecor doors :p |
01:30 |
cy1 |
VanessaE: That error is no good unfortunately, since it doesn't have a stack trace. :/ I can probably figure it out though. |
01:31 |
VanessaE |
it happens from right-clicking a homedecor gate after place-->crash-->restart |
01:32 |
general3214 |
cy1: I'm just saying that you remind me of a friend. |
01:32 |
general3214 |
cy1: I'm not telling you that I could do better. |
01:32 |
VanessaE |
or on placing one, if it crashes right away |
01:34 |
cy1 |
Thanks VanessaE I'll check... |
01:35 |
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Sokomine joined #minetest |
01:36 |
cy1 |
OK rebased I think. I'll merge with master then... |
01:38 |
|
Sokomine joined #minetest |
01:38 |
VanessaE |
ok |
01:44 |
|
jemadux joined #minetest |
01:55 |
cy1 |
oy... there's a bug in builtin/vector.lua |
01:55 |
cy1 |
oh well I can get past it. |
01:55 |
VanessaE |
oh? |
01:55 |
cy1 |
yeah, vector.new(0,0,0) will cause that assertion error instead of returning {x=0,y=0,z=0} |
01:56 |
|
us^0gb joined #minetest |
01:56 |
cy1 |
You'd only notice it with relative vectors, or really close to 0,0,0 |
01:56 |
* us^0gb |
nods as if he knows what's going on |
02:00 |
VanessaE |
ah |
02:01 |
VanessaE |
that must be the same thing causing assertion errors every so often with mesecons and/or technic |
02:04 |
cy1 |
augh a punctuation error |
02:05 |
cy1 |
(in my code obv) |
02:05 |
VanessaE |
ohhh |
02:31 |
cy1 |
VanessaE: https://github.com/VanessaE/homedecor/pull/25 |
02:32 |
cy1 |
"Bug fixes" get those two crashes you mentioned. |
02:32 |
VanessaE |
ok, I'll check it in in a minute |
02:32 |
VanessaE |
working on a tweak to pipeworks |
02:39 |
VanessaE |
cy1: nope.avi |
02:39 |
VanessaE |
22:39:42: ERROR[main]: ...t/games/vanessae_game/mods/homedecor/doors_and_gates.lua:376: attempt to call field 'copy' (a nil value) |
02:42 |
VanessaE |
maybe you want this: http://stackoverflow.com/questions/640642/how-do-you-copy-a-lua-table-by-value |
02:44 |
kaeza |
VanessaE, there's already such a function in homedecor |
02:44 |
VanessaE |
where? |
02:44 |
kaeza |
might be good to export it |
02:44 |
kaeza |
signs_lib.lua |
02:44 |
VanessaE |
ah |
02:44 |
VanessaE |
good idea. |
02:44 |
VanessaE |
I'll export it. |
02:47 |
us^0gb |
Export it to where? |
02:48 |
VanessaE |
make it available to the rest of the mod. |
02:48 |
us^0gb |
Ah, got it. |
02:51 |
VanessaE |
cy1: ok, I think this works, though placing one fence on top of another is a little glitchy for now. this is good enough and it has an interesting side effect: left and right facing gates are possible sort of automatically now. |
02:51 |
VanessaE |
I'll push to my repo |
02:51 |
VanessaE |
b483733 |
02:52 |
VanessaE |
meanwhile, pipeworks just got a new pipe object: a fountainhead. |
02:55 |
us^0gb |
THat sounds cool. Can it be used for any liquid? |
02:55 |
* us^0gb |
builds a lava fountain |
02:55 |
VanessaE |
just water. |
02:55 |
VanessaE |
that's all default pipeworks knows how to handle. |
02:56 |
VanessaE |
some day I'll expand it to work with other liquids. |
02:56 |
us^0gb |
Oh, my bad. It's been a while since I used it. |
02:56 |
us^0gb |
If I recall, it was causing unknown frame rate issues on my machine. |
02:57 |
cy1 |
VanessaE: I already did that. -_-; |
02:57 |
cy1 |
one sec |
02:59 |
VanessaE |
? |
02:59 |
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02:59 |
dumdidum |
where can i find rubber trees? |
03:00 |
cy1 |
VanessaE: table.copy is already in https://github.com/cyisfor/utils |
03:00 |
VanessaE |
ah |
03:01 |
cy1 |
dumdidum: they are very rare randomly in forests, by default. |
03:01 |
dumdidum |
cy1: ok, thanks |
03:01 |
cy1 |
VanessaE: I just forgot the dependency, sorry. xD |
03:01 |
VanessaE |
well since it's already somewhere in homedecor, it's in moved to init.lua |
03:01 |
VanessaE |
so no need for your external code :) |
03:01 |
cy1 |
My external code can used in multiple modules. -_- |
03:02 |
cy1 |
making a complex module like homedecor a requirement for getting table.copy seems like a bad idea to me. But whatever you like. |
03:02 |
VanessaE |
well this is just for use inside homedecor, for now |
03:03 |
VanessaE |
imho your code should be added somewhere into builtin or so |
03:03 |
VanessaE |
that's a routine everyone could use |
03:04 |
cy1 |
I don't mind it being in a separate utility module. But people should use that instead of copying it repeatedly to their own modules. It's not a big deal though. |
03:04 |
VanessaE |
next step will be to add some code to homedecor to auto-place double doors |
03:05 |
VanessaE |
and perhaps hold 'sneak' to force placement of a right-hand door, so I can get rid of that rather braindead craft-to-swap method I added :) |
03:06 |
cy1 |
At least it's not open-to-swap! |
03:06 |
VanessaE |
yup :) |
03:16 |
VanessaE |
(re: double doors, I'm already on it, btw) |
03:29 |
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03:30 |
kaeza |
if someone wants to try something weird: https://gist.github.com/kaeza/98fe97ae23db9572056a |
03:33 |
us^0gb |
cy1: People don't like depending on utility modules though, as they like to keep their list of dependencies small. Also, utility modules don't get much exposure, so people don't know they exist to use, even if they wanted. |
03:33 |
us^0gb |
kaeza: How do you install a diff like that? |
03:35 |
kaeza |
us^0gb, download file and then "git apply <patch>" |
03:35 |
kaeza |
(backup first) |
03:35 |
kaeza |
or just copy the lines manually |
03:35 |
cy1 |
us^0gb: So expose them! Dependency lists should be shallow, not small. |
03:36 |
us^0gb |
cy1: Explain what you mean by "shallow, not small". |
03:37 |
cy1 |
us^0gb: When you depend on something that depends on something, that depends on something etc. |
03:37 |
us^0gb |
I'm with VanessaE on this though. Utilities should be in __builtin. |
03:37 |
us^0gb |
Ah, got it. |
03:37 |
cy1 |
Well I don't have commit access to builtin :p |
03:37 |
us^0gb |
True. |
03:49 |
VanessaE |
2a020c2 - automatic double-doors, shift to force right-placement, got rid of obsolete conversion recipes. |
03:53 |
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04:01 |
VanessaE |
cy1: your sound tweaks didn't work quite right btw. a left-facing door's sounds are still the inverse of the right-facing one |
04:02 |
VanessaE |
at least sometimes. |
04:03 |
VanessaE |
works better for the most part though |
04:05 |
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04:17 |
VanessaE |
ok, enough productivity for the night. I'm out. |
04:17 |
VanessaE |
night all :) |
04:18 |
kaeza |
night V |
04:45 |
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05:18 |
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05:26 |
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05:31 |
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05:46 |
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05:53 |
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nore joined #minetest |
05:55 |
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05:55 |
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05:57 |
VanessaE |
bah, so much for sleep. |
05:58 |
VanessaE |
(serves me right for taking a shower so late) |
05:58 |
us^0gb |
I'm sorry to hear that. |
05:58 |
VanessaE |
happens |
06:02 |
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06:02 |
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06:05 |
kaeza |
can someone explain? https://forum.minetest.net/viewtopic.php?pid=115969#p115969 |
06:06 |
VanessaE |
maybe he means a gun rack? |
06:06 |
VanessaE |
he also wants lava pipes in pipeworks :-/ |
06:06 |
us^0gb |
Uh oh. Sounds like someone else I know. |
06:07 |
us^0gb |
(About the lava pipes, I cannot parse the post.) |
06:09 |
nore |
can someone tell me what he thinks about the ore distribution in mg? https://github.com/Novatux/mg |
06:09 |
VanessaE |
I think his post should read, "Wouldn't it be possible to add blocks such as a hunter's gun rack, etc.?" |
06:09 |
nore |
(with mesecons and technic enabled too) |
06:12 |
kaeza |
gun rack? I don't think that fits into your average home decoration stuff :P |
06:12 |
kaeza |
'murica |
06:12 |
VanessaE |
no, certainly not. |
06:12 |
us^0gb |
Neither does barb wire though. |
06:12 |
VanessaE |
not even in america :P |
06:12 |
VanessaE |
barbed wire is an outgrowth of farming |
06:13 |
VanessaE |
they're supposed to be those fences you see around pastures when driving down a country road |
06:13 |
us^0gb |
"Outgrowth"? |
06:13 |
VanessaE |
I figured farms usually have those kinds of fences and since they have homes, ergo barbed wire would work okay in homedecor. |
06:14 |
us^0gb |
THat's not home decoration then. I like those nodes, but I'm just saying a gun rack would be no more ridiculous of an inclusion on the basis of "is this a home decoration?". |
06:14 |
VanessaE |
don't mind my grammar. it's 2:13am and I'm barely awake, yet sleep is fleeting :-/ |
06:14 |
kaeza |
if we are picky, I don't think medieval-dungeon-style chains fit either :P |
06:14 |
VanessaE |
no, they don't... those are a legacy item : |
06:14 |
VanessaE |
:P |
06:15 |
VanessaE |
but you just never know |
06:15 |
us^0gb |
Dungeon chains? AWESOME! |
06:20 |
kaeza |
oooh JENOVA + 99 + Sephiros = sense |
06:20 |
VanessaE |
? |
06:20 |
kaeza |
except for the 99 :P |
06:20 |
us^0gb |
I'm lost as well. |
06:20 |
kaeza |
FF7 reference |
06:21 |
us^0gb |
I don't know if I played that one. |
06:21 |
kaeza |
http://finalfantasy.wikia.com/wiki/Jenova |
06:22 |
kaeza |
us^0gb, if you like the JRPG genre, that is one of the most epic games of all time |
06:26 |
pitriss |
please anyone here using that minetest mapper in C? If yes.. is possible to define colors of blocks? |
06:26 |
VanessaE |
pitriss: colors.txt |
06:26 |
VanessaE |
same as with the python one. |
06:27 |
us^0gb |
I can't even get the C mapper running. |
06:27 |
us^0gb |
Or rather, get it compiled, if I recall. |
06:27 |
VanessaE |
https://forum.minetest.net/viewtopic.php?pid=115974#p115974 |
06:27 |
pitriss |
VanessaE: and is there any precooked colors.txt? |
06:27 |
VanessaE |
gah! someone teach this guy some basic English |
06:28 |
kaeza |
^ |
06:28 |
VanessaE |
pitriss: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt |
06:28 |
pitriss |
VanessaE: aah thank you very much |
06:28 |
VanessaE |
you're quite welcome |
06:29 |
us^0gb |
"Bug? Report!" |
06:29 |
nore |
https://forum.minetest.net/viewtopic.php?pid=115974#p115974 <-- helps a lot! |
06:30 |
VanessaE |
nore: you're late to the game :) |
06:30 |
nore |
VanessaE, what do you think of ore distribution in mg? |
06:30 |
nore |
(with technic and moreores installed) |
06:30 |
nore |
I don't know if it is balanced... |
06:30 |
VanessaE |
nore: I have not seen it. maybe a screenshot with the ores generated in air? |
06:31 |
kaeza |
so engrish! wow! much language! |
06:31 |
nore |
well, a screenshot will not allow you to see all... |
06:31 |
nore |
because the ores take a lot of room |
06:32 |
nore |
anyway, I can try to make one |
06:33 |
nore |
VanessaE, nore.mesecons.net/screenshot_4257492045.png |
06:34 |
VanessaE |
oh I like that |
06:34 |
VanessaE |
very natural |
06:34 |
nore |
yeah, but the question is if it is balanced |
06:34 |
nore |
i.e., if there is not an ore that generates too much, or not enough |
06:35 |
VanessaE |
that's something that can only be determined through extended gameplay, but from a first glance, it seems okay |
06:35 |
nore |
(don't mind the clay, btw) |
06:35 |
us^0gb |
How do you get those veins? |
06:35 |
nore |
with the code in ores.lua (see the repo) |
06:36 |
VanessaE |
let's see a deeper shot e.g. round about where mese exists |
06:36 |
us^0gb |
WHich repo is that? |
06:36 |
nore |
the idea is that I trace several segments |
06:36 |
nore |
https://github.com/Novatux/mg |
06:36 |
nore |
VanessaE, there is some mese crystals at the top |
06:36 |
VanessaE |
oh wait, I guess that's mese way off in the backgroun |
06:37 |
VanessaE |
yeah |
06:37 |
VanessaE |
just spotted it |
06:37 |
VanessaE |
go over there and take another screen |
06:37 |
nore |
and mese tubes filled with lava |
06:39 |
nore |
VanessaE, nore.mesecons.net/screenshot_4257836583.png |
06:40 |
VanessaE |
not_bad.png |
06:41 |
us^0gb |
I can't really judge it on a gameplay basis, but it is mesmerizing to look at. |
06:41 |
nore |
thanks |
06:41 |
nore |
VanessaE, could you setup a technic server with mg, or something like that? |
06:42 |
nore |
(to get feedback about ores, etc.) |
06:42 |
VanessaE |
possibly. |
06:42 |
VanessaE |
:) |
06:42 |
VanessaE |
I forget, mg behaves as a normal mod yes? |
06:43 |
us^0gb |
Does it remove the default ore generation to prevent clashing with your own? |
06:43 |
VanessaE |
us^0gb: it forces the map into singlenode mode |
06:43 |
VanessaE |
so nothing generates except via Lua |
06:43 |
us^0gb |
Oops, my bad. |
06:44 |
us^0gb |
How do you force the game mode? |
06:44 |
us^0gb |
Or map generator, I mean. |
06:44 |
nore |
us^0gb, using minetest.register_on_mapgen_init |
06:45 |
nore |
minetest.register_on_mapgen_init(function(mgparams) |
06:45 |
nore |
minetest.set_mapgen_params({mgname="singlenode", flags="nolight", flagmask="nolight"}) |
06:45 |
nore |
end) |
06:45 |
us^0gb |
I think this is new ... Good to know. Thanks! |
06:45 |
nore |
have you tested the mod? |
06:46 |
us^0gb |
I can't run Technic, so no. |
06:46 |
VanessaE |
why not? |
06:46 |
nore |
you don't need technic, you just won't have the technic ores |
06:46 |
us^0gb |
It's too hard on my machine. I mean, I CAN run it, but not with good results. |
06:46 |
nore |
idem for moreores |
06:47 |
nore |
and with the new perlin noise functions, it is blazingly fast (almost as fast as the normal map generator for me) |
06:47 |
us^0gb |
Does it alter all registered ores, or specific ones that it expects? |
06:47 |
nore |
specific ones |
06:48 |
nore |
it can't find automatically params for the ores |
06:48 |
nore |
there are about 15 params to control the veins |
06:48 |
nore |
that is much more that normal ore generation |
06:49 |
nore |
(params are things like branch lenght, branch turn angle, etc) |
06:49 |
us^0gb |
Yeah, I imagine so. I was just asking to see if I could use it with my current setup, or if I needed to download minetest_game. |
06:50 |
nore |
eh, what is your current setup? |
06:50 |
us^0gb |
WHat does the nolight flag do? I imagine it is supposed to cause no sunlight, but it didn't do that when I tried it. |
06:50 |
nore |
for now, it needs default, and wool,stairs for the villages |
06:51 |
nore |
us^0gb, nolight causes no light calculation at mapgen |
06:51 |
us^0gb |
I'm building a new game, so all I have is Luatest_game (name may change) and minimal. |
06:51 |
nore |
because it is changed after, so we don't want useless calculations |
06:51 |
nore |
and then, calculate light at the end |
06:51 |
us^0gb |
Luatest_game has none of the default nodes. |
06:51 |
nore |
you may need minetest_game then |
06:52 |
nore |
btw, could you point me to your luatest_game repo? |
06:52 |
us^0gb |
It's not cobbled together enough for a repo yet. |
06:52 |
nore |
... |
06:52 |
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06:52 |
VanessaE |
I'm setting up a world now, nore. |
06:53 |
us^0gb |
nore: It doesn't even fully have all the C++ nodes defined yet. |
06:53 |
nore |
anyway, IIRC, minimal has no copper, so that could cause bugs with oregen |
06:53 |
nore |
(and you need 0.4.7dev, ofc) |
06:53 |
nore |
VanessaE, good |
06:55 |
nore |
us^0gb, there are screenshots here too: https://forum.minetest.net/viewtopic.php?id=7263 |
06:55 |
nore |
(not of ores, though) |
06:56 |
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06:56 |
us^0gb |
Nice. I'm wanting to add towns and such too, though i have no idea how I'm going to do that yet. |
06:56 |
nore |
look at the code in mg! |
06:57 |
us^0gb |
The land generation is interesting as well. |
06:57 |
nore |
it is in villages.lua |
06:57 |
nore |
the main land generation is in init.lua |
06:57 |
VanessaE |
nore, 02:57:56: ERROR[main]: ...minetest/.minetest/worlds/MG_World/worldmods/mg/init.lua:1083: attempt to call method 'getBool' (a nil value) |
06:57 |
nore |
whet version of technic is this? |
06:58 |
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06:58 |
nore |
cause if technic is enabled, I do that: if technic.config:getBool("enable_granite_generation") then |
06:58 |
us^0gb |
Depending on the license, I might edit that to work with my nodes, and include it in my game. |
06:58 |
VanessaE |
oops. |
06:58 |
VanessaE |
technic mod is at git commit cee65bdd2a03fb46493a5262cf46e84da28ee974 |
06:59 |
nore |
us^0gb, there is no license yet |
06:59 |
nore |
feel free to consider it is CC0 |
06:59 |
us^0gb |
Okay, thanks! |
06:59 |
VanessaE |
(master branch of technic mod) |
07:00 |
nore |
VanessaE, does technic load correctly? |
07:00 |
nore |
cause mg should load after technic, and be able to use technic.config:getBool |
07:00 |
VanessaE |
it's the same technic I use elsewhere |
07:00 |
nore |
ah, it has been changed |
07:00 |
nore |
I have an old version |
07:01 |
nore |
change the B to _b |
07:01 |
nore |
it should work |
07:01 |
VanessaE |
fix it in your git :P |
07:02 |
nore |
done |
07:03 |
VanessaE |
ok, it's up at vanessae.mine.bz:30003 |
07:03 |
VanessaE |
running minetest_game plus the whole dependency chain for mg, technic, etc etc etc etc. |
07:03 |
VanessaE |
wait, lemme delete the map file firsrt. |
07:04 |
VanessaE |
(it was a leftover from world creation) |
07:04 |
VanessaE |
ok, it's up. |
07:05 |
nore |
connecting... |
07:05 |
VanessaE |
wait, something isn't right here. |
07:05 |
nore |
what? |
07:05 |
VanessaE |
well look for yourself |
07:06 |
VanessaE |
A village spawned at: x=-222, z=-612 |
07:06 |
VanessaE |
over and over and over |
07:06 |
VanessaE |
every second or two |
07:11 |
us^0gb |
Wow, pretty dense population. |
07:11 |
us^0gb |
Several villages in the same place. |
07:17 |
nore |
VanessaE, that is normak |
07:17 |
VanessaE |
nore: updated, map cleared, restarted. |
07:17 |
nore |
because it says that one time for every adjacent chunck |
07:18 |
nore |
(the village spawning thing) |
07:18 |
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07:19 |
VanessaE |
I see no ores, nore. |
07:19 |
VanessaE |
just coal and iron |
07:19 |
nore |
What do you mean, no ores |
07:19 |
VanessaE |
and in fact I barely even see those |
07:20 |
nore |
are there big air veins? |
07:20 |
nore |
(except the caves) |
07:20 |
nore |
Item definitions are not loading... :( |
07:20 |
VanessaE |
there are some thin veins here and there and of course lots of caves |
07:20 |
VanessaE |
03:21:16: ERROR[ServerThread]: Server: nore: Failed to emerge player (player allocated to an another client) |
07:20 |
VanessaE |
03:21:24: ACTION[ServerThread]: Moving nore_ to static spawnpoint at (-220,10,-469) |
07:21 |
nore |
this air veins? |
07:21 |
VanessaE |
there, you timed out |
07:21 |
VanessaE |
now try |
07:21 |
VanessaE |
waitm there are two of you |
07:21 |
VanessaE |
nore, wrong nick |
07:22 |
nore |
VanessaE, I know |
07:22 |
nore |
with my normal nick, I didn't want to load |
07:22 |
nore |
could you grant me fly, so that I can see please? |
07:23 |
VanessaE |
there are tons of veins under ground |
07:23 |
VanessaE |
but they're all ar. |
07:23 |
VanessaE |
air* |
07:23 |
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07:23 |
nore |
yes, I know |
07:24 |
nore |
that's the bug I tried to fix |
07:24 |
VanessaE |
ok, map deleted, made sure the mod list is up-to-date, deployed, restarted. |
07:25 |
nore |
I need to know: is technic:granite correctly defined? |
07:27 |
VanessaE |
nore, wait... |
07:27 |
VanessaE |
I may nknow why |
07:27 |
nore |
why? |
07:27 |
VanessaE |
try now. |
07:28 |
nore |
restarted? |
07:28 |
VanessaE |
because technic modpack has a poor naming convention |
07:28 |
VanessaE |
yeah, try it |
07:28 |
VanessaE |
granite works now |
07:33 |
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07:34 |
sfan5 |
hi everyone |
07:37 |
VanessaE |
nore: down for a sec, |
07:37 |
VanessaE |
hi sfan5 |
07:38 |
VanessaE |
nore: up. map deleted, spawn set to the main crossroads of a village. |
07:38 |
nore |
hi sfan5 |
07:38 |
VanessaE |
going into the background with it now. |
07:38 |
nore |
VanessaE, perhaps say to the players that they should report anything they find unbanlanced about the pagen |
07:38 |
nore |
mapgen |
07:39 |
VanessaE |
I'll leave that to you |
07:39 |
nore |
and explain about the veins (that they should follow them) |
07:39 |
VanessaE |
this will stay as vanilla as possible; I'll add IRC tomorrow, too tired to futz with it for no |
07:39 |
VanessaE |
now* |
07:47 |
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07:47 |
VanessaE |
nore, also, you should have all privs, so you're the admin :P |
07:47 |
VanessaE |
meanwhile, I'm going to bed. |
07:47 |
VanessaE |
night all |
07:48 |
VanessaE |
let me know tomorrow if anything needs updated/reset/deleted. |
07:53 |
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07:53 |
GNADev|zRokh |
hi |
07:54 |
GNADev|zRokh |
VanessaE, i fainted for the first time in my life :P |
08:14 |
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09:39 |
JamesTait |
Good morning all; happy Animation Day! :-D |
09:47 |
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09:57 |
sfan5 |
the nvidia cuda5.5 toolkit does not support gcc 4.8.1, wtf |
09:58 |
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10:04 |
Jordach |
sfan5, trololol |
10:04 |
sfan5 |
do the people at nvidia expect that a newer gcc release suddenly breaks everything? |
10:04 |
RealBadAngel |
Jordach, btw, ubuntu here but not unity |
10:05 |
Jordach |
RealBadAngel, you're still using unity as the DE |
10:05 |
sfan5 |
that looked alot like unity in your video |
10:05 |
sfan5 |
s/alot/a lot/ |
10:07 |
sfan5 |
holy shit it's windy.. |
10:08 |
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10:10 |
Jordach |
sfan5, here too |
10:11 |
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10:59 |
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10:59 |
Dan_D |
Does anyone know what to put at the top of a c++ scriptso that when compiled it will run in terminal when executed? |
11:03 |
sfan5 |
Dan_D: are you on windows? |
11:03 |
Dan_D |
Linux |
11:03 |
Dan_D |
Xubuntu |
11:03 |
sfan5 |
there is no portable way of doing that |
11:03 |
Dan_D |
I have compiled the scriptbefore, but it seems to require you to open it with a terminal |
11:04 |
Dan_D |
Oh well |
11:04 |
sfan5 |
then use the terminal |
11:04 |
Jordach |
open up a terminal, then cd to the directory of the app |
11:04 |
Jordach |
then type: ./<app name> |
11:04 |
Dan_D |
Ok |
11:04 |
Dan_D |
So I can'tjust have it as click-to-run |
11:04 |
Jordach |
if i wanted a terminal with minetest, i'd type (after building) cd bin && ./minetest |
11:04 |
Dan_D |
Ah well |
11:05 |
Dan_D |
I already can run the script from the terminal |
11:05 |
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11:05 |
Jordach |
terminals in linux only appear if you use a terminal to start it |
11:05 |
Jordach |
unlike windows, if it happens to have iostream |
11:05 |
Dan_D |
Yes |
11:05 |
Dan_D |
Oh well |
11:08 |
nore |
sfan5, Jordach: vanessae.mine.bz:30003 |
11:08 |
nore |
technic mg server |
11:08 |
sfan5 |
!up vanessae.mine.bz 30003 |
11:08 |
MinetestBot |
vanessae.mine.bz:30003 is up (321ms) |
11:08 |
Dan_D |
What is that server? |
11:09 |
Jordach |
technic mg server |
11:09 |
Jordach |
lol |
11:10 |
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11:10 |
nore |
technic server, with mg for mapgen |
11:10 |
Dan_D |
Ah |
11:10 |
nore |
interact as default priv |
11:10 |
Jordach |
Evergreen, ^ |
11:10 |
Evergreen |
huh |
11:10 |
Evergreen |
Cool |
11:11 |
Dan_D |
Well, successfully compiled and run myfirst c++program- finding the area of a circle to 0 decimal places |
11:11 |
* Jordach |
didn't select MC4MT 8 |
11:11 |
Jordach |
shit. |
11:11 |
Dan_D |
With radius as 2, itgave 12 as area |
11:12 |
sfan5 |
Dan_D: change all data types to double and it will give you decimal places |
11:12 |
Dan_D |
Ok |
11:13 |
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11:14 |
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11:18 |
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11:21 |
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11:37 |
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11:41 |
Jordach |
JamesTait, bloomin' wind! |
11:42 |
JamesTait |
Jordach, yeah, blew me right off the network! ;) |
11:42 |
Jordach |
haha! |
11:42 |
Jordach |
im sitting here with slippers on, tea, and mining in minetest |
11:43 |
JamesTait |
Actually, apart from a couple of strong gusts and a somewhat blustery Friday evening, it's mostly just been windy here. |
11:43 |
* JamesTait |
sighs |
11:43 |
JamesTait |
It's mostly just been *rainy* here. |
11:46 |
Dan_D |
It was meant to be a huge storm in England |
11:46 |
Dan_D |
We only got some wind and craploads of rain |
11:46 |
Jordach |
it's sunny and really windy |
11:47 |
Dan_D |
I think there was some fatalities though |
11:47 |
Jordach |
being from Norfolk, (like paramat); it's really cold and windy |
11:47 |
Dan_D |
I'min Kent |
11:47 |
Jordach |
s/K/C |
11:48 |
Jordach |
s/e/i |
11:48 |
Jordach |
-i +u |
11:49 |
* JamesTait |
is in Derby. |
11:51 |
Jordach |
i still want to make a british comedy show called Kent's in Council |
11:51 |
Jordach |
:P |
12:03 |
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12:15 |
Jordach |
sfan5, i might be stuck on mg technic |
12:15 |
Jordach |
like a dwarf, i dug too far |
12:16 |
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12:24 |
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12:24 |
sfan5 |
Jordach: dig sideways, that always helps :P |
12:38 |
Jordach |
fuck sakes sfan5 |
12:38 |
Jordach |
im free now |
12:38 |
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12:41 |
dumdidum |
there is a little problem with the technic mod. when crafting a coal driven generator i get an unknown item |
12:44 |
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12:47 |
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12:47 |
Dan_D |
What is the ppa: nameof Ubuntu daily unstable builds? |
12:47 |
dumdidum |
i'm using the master branch. well, i found the bug and fixed it localy. the generator node wasn't registered right... |
12:48 |
Dan_D |
'cause I have looked and looked and can'tfind the ppa name anywhere |
12:55 |
Jordach |
afaik: https://launchpad.net/~minetestdevs/+archive/daily-builds |
12:56 |
Dan_D |
That is not the valid ppaname |
12:56 |
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12:56 |
Dan_D |
Found it now |
12:57 |
Dan_D |
That is odd, never sa it before |
12:57 |
PilzAdam |
Hello everyone! |
12:57 |
Dan_D |
ppa:minetestdevs/daily-builds |
13:01 |
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13:06 |
Jordach |
actually |
13:06 |
Jordach |
i just had an idea |
13:06 |
Jordach |
!ppa |
13:06 |
Jordach |
gives ppa link |
13:06 |
PilzAdam |
simple mobs topic has 666 replies |
13:06 |
Jordach |
oshit.jpg |
13:06 |
reactor |
o/ |
13:07 |
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13:08 |
nore |
PilzAdam, vanessae.mine.bz:30003 |
13:08 |
nore |
technic server, with mg for mapgen |
13:15 |
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13:26 |
nore |
Jordach, did you leave the server? |
13:35 |
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13:46 |
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13:47 |
harrison |
i am entering a coding spree phase |
13:47 |
harrison |
i can feel it |
13:47 |
markveidemanis |
HI |
13:47 |
harrison |
cleanup in aisle 666! |
13:52 |
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13:55 |
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13:55 |
Dan_D |
Again, odd |
14:01 |
Jordach |
nore, yes |
14:03 |
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14:07 |
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14:08 |
nore |
:( there is no-one now of the server (well, except me) |
14:09 |
nore |
did you find a lot of mese, finally? |
14:09 |
reactor |
nore: forever alone |
14:09 |
nore |
yes... ;) |
14:09 |
reactor |
nore: are there enemy mobs on the server? |
14:09 |
harrison |
Lt. Eigenvector! Order all hands on deck! On my signal, fire the cannons at the schrodingercat! |
14:09 |
harrison |
Aim for its superposer! |
14:10 |
reactor |
Superposition, you mean? |
14:10 |
reactor |
Are you trying to impress me? |
14:14 |
harrison |
Captain, there is some incoming snark on the minetest channel. Request permission to respond. |
14:15 |
Jordach |
oh god |
14:16 |
nore |
reactor, no |
14:16 |
nore |
(for mobs) |
14:16 |
reactor |
nore: mk |
14:17 |
reactor |
What's the point of survival mode without enemies? |
14:17 |
reactor |
-_ |
14:17 |
reactor |
-_- |
14:17 |
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14:17 |
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14:18 |
Dan_D |
Would Minetest, but hard-coded in c++, run a lot faster? |
14:18 |
Dan_D |
ie, could minetest_game be harcoded? |
14:18 |
Dan_D |
Because people have already suggested c++ mod api |
14:20 |
harrison |
As you may recall, I strongly advocate that the scripting (modding) language be the same as the core language |
14:20 |
Dan_D |
Or maybe even have both lua and c++ available |
14:21 |
harrison |
for a virtual world |
14:22 |
reactor |
Where was that quote from, harrison? |
14:22 |
harrison |
which one? |
14:22 |
harrison |
i quote lots |
14:23 |
harrison |
Lt Eigenvector? |
14:23 |
reactor |
YEs. |
14:23 |
reactor |
s/E/e/ |
14:23 |
harrison |
It was from #spasim |
14:23 |
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14:23 |
reactor |
Spasm? |
14:23 |
harrison |
<Garmine> I am learning QM at the moment |
14:23 |
harrison |
<Garmine> :D |
14:23 |
harrison |
<harrison> Lt. Eigenvector! Order all hands on deck! On my signal, fire the cannons at the schrodingercat! |
14:23 |
harrison |
<harrison> Aim for its superposer! |
14:24 |
reactor |
I suggest taking appropriate medication for spasm, harrison. |
14:24 |
reactor |
And what is "superposer"? |
14:24 |
harrison |
In other words, I was quoting myself |
14:24 |
reactor |
It's "superposition". |
14:25 |
harrison |
It is a weapon system by which that cat can escape combat by quantum power |
14:25 |
harrison |
Taken, of course, from "superposition", but moar clever |
14:26 |
reactor |
Uh. |
14:26 |
reactor |
I see. |
14:26 |
harrison |
Are you still confused? |
14:26 |
rubenwardy |
Hi all |
14:27 |
Dan_D |
Hi |
14:29 |
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14:35 |
VanessaE |
hi all |
14:35 |
Dan_D |
Hi VanessaE |
14:35 |
rubenwardy |
Vanessa! |
14:35 |
Dan_D |
Any idea what this means? ꘚ꘨ޒބซฒฎఎఈओऔ |
14:35 |
reactor |
o/ VanessaÐ |
14:35 |
VanessaE |
Dan_D: looks like gibberish to be |
14:35 |
Dan_D |
Any news VanessaE? |
14:35 |
reactor |
(Ñ‘ is the second derivative of e) |
14:35 |
VanessaE |
yes, look at the latest homedecor and pipeworks changes |
14:35 |
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14:36 |
Dan_D |
Also VanessaE, have you seen my first ever c++ program? |
14:36 |
reactor |
Dan_D: it's your nick. |
14:36 |
Dan_D |
On the forums |
14:36 |
VanessaE |
no, I have not |
14:36 |
Dan_D |
Please have a look :) |
14:36 |
reactor |
ซฒฎ = Dan |
14:36 |
Dan_D |
Very simple, but still |
14:36 |
reactor |
ओ = D |
14:36 |
reactor |
Eh! |
14:36 |
Dan_D |
Oh well |
14:37 |
Jordach |
Dan_D, i know how to make capes fucking useful without having to create *nearly* infinite (versions) amounts of player skins |
14:37 |
Dan_D |
Lovely |
14:37 |
Jordach |
texture = player_skin^cape .. _number, |
14:37 |
Jordach |
can be applied anywhere |
14:37 |
Dan_D |
Yep |
14:38 |
Jordach |
but even better, the skins can have a cape as well as a non cape |
14:38 |
reactor |
Meh, cape. |
14:38 |
VanessaE |
Dan_D: seen the program. Good start. |
14:38 |
Jordach |
Industral_Game is massive. Half of realtest made it in there |
14:38 |
Dan_D |
Undustral_Game? |
14:38 |
Dan_D |
*Industral |
14:39 |
VanessaE |
Dan_D: also you asked if making minetest_game into C++ would be faster? no, it would not. the bottleneck is in the client and rendering code, not the server. |
14:39 |
Dan_D |
Oh |
14:39 |
Dan_D |
Oh well |
14:40 |
Dan_D |
Whadda ya think of the program? |
14:40 |
Dan_D |
https://forum.minetest.net/viewtopic.php?id=7548 |
14:40 |
VanessaE |
seems okay, but my skills with C++ are quite lacking. |
14:41 |
Dan_D |
Well, it is compiled into a linux executable |
14:41 |
Dan_D |
So if you want, you can find the area of lots of circles for a laugh |
14:41 |
Dan_D |
VanessaE, can you try making a Realtest server? |
14:42 |
Dan_D |
With my fork? |
14:42 |
VanessaE |
no, I've already got four servers. I don't want to stress my machine out. |
14:42 |
Dan_D |
To see if it goes faster than the others? |
14:42 |
Dan_D |
FOUR? |
14:42 |
Dan_D |
I thought 3 |
14:42 |
VanessaE |
four. |
14:42 |
Dan_D |
WHat is fourth? |
14:42 |
Jordach |
MG Technic is the fourth |
14:42 |
Dan_D |
O |
14:42 |
VanessaE |
I started another last night on port 30003, for Nore's experimental Lua mapgen |
14:42 |
Dan_D |
But creative and suvival have technic |
14:43 |
Dan_D |
And I thought that Nore's one was very similar to v6, just with villages and an extra biome |
14:43 |
Dan_D |
Please? |
14:43 |
Dan_D |
Just for a bit? |
14:43 |
Dan_D |
Maybe creative |
14:43 |
Dan_D |
Or maybe survival |
14:43 |
reactor |
Dan_D: what is "realtest"? |
14:43 |
Jordach |
Dan_D, example: http://i.imgur.com/1Rbu9Jl.png |
14:43 |
Dan_D |
Creative to start with |
14:43 |
Dan_D |
A subgame for minetest |
14:44 |
reactor |
? |
14:44 |
reactor |
I get it, what does it do? |
14:44 |
Dan_D |
Jordach, that should be made into a main menu option, capes or no capes |
14:44 |
Dan_D |
It makes mt faaaaaar more realisitc |
14:44 |
Jordach |
Dan_D, then even more space is needed for capes -- two models would be needed |
14:44 |
Dan_D |
I mean, have the default model as caped |
14:44 |
Jordach |
my method is to keep the cape(D) model, but disable texture selection |
14:45 |
TheLastProject |
I find it ironic that, out of all games people are trying to make realistic, they go to games like this |
14:45 |
Dan_D |
And if the setting is enabled, then overlay the texture |
14:45 |
Jordach |
TheLastProject, because have you made a 1,000,000 polygonal sandbox which is infinitely modifiable? |
14:45 |
Jordach |
no, shut the fuck up |
14:45 |
TheLastProject |
Jordach: But the GRAPHICS |
14:45 |
Dan_D |
TheLastProject well, games like this are generally the best for survival mining etc in 3d |
14:45 |
TheLastProject |
I mean, the whole idea of these games are the blocky, unrealistic graphics |
14:45 |
TheLastProject |
It's part of the appear |
14:45 |
Dan_D |
Well, get a texture pack then |
14:45 |
Jordach |
TheLastProject, who gives a fuck about graphics when we're playing with our voxels |
14:45 |
TheLastProject |
*appeal |
14:46 |
Jordach |
it's the LEGO appeal |
14:46 |
Jordach |
<- likes his LEGO |
14:46 |
TheLastProject |
Yet, a game which tries to appeal by being unrealistic needs to be made realistic? I find that strange |
14:46 |
Dan_D |
Anyway, what will you do when the apocalypse comes and the world becomes voxel? |
14:46 |
Dan_D |
And the appeal is not always the voxeliness |
14:46 |
Dan_D |
Anything more detailed is extremely cpu heavy iirc |
14:47 |
Dan_D |
And voxel worlds can still look quite realistic and nice without too much cpu load |
14:47 |
Jordach |
voxel works because it's tried and tested |
14:47 |
Jordach |
TheLastProject, go play 7 days to die, now make an opinion |
14:47 |
Dan_D |
SO please, if you don't like this kind of game, go play Black Ops or something |
14:47 |
Jordach |
=1 |
14:47 |
Jordach |
+* |
14:47 |
reactor |
++; |
14:47 |
Dan_D |
7 days to die is so frickin epic |
14:47 |
Jordach |
lol |
14:47 |
VanessaE |
voxel works because if gives the players measurable, discrete units of world to work with |
14:47 |
Jordach |
or that |
14:47 |
VanessaE |
it* |
14:47 |
Dan_D |
I tried it at a friend's house |
14:47 |
Jordach |
what's a meter in black ops? |
14:48 |
Jordach |
idk |
14:48 |
TheLastProject |
What is "7 days to die"? |
14:48 |
Dan_D |
Voxel version of black ops basically |
14:48 |
Jordach |
a zombie apocolypse and voxels |
14:48 |
TheLastProject |
Dan_D: Why the hell are you so aggressive? |
14:48 |
Jordach |
Dan_D, wrong |
14:48 |
Dan_D |
Just brilliant better graphics |
14:48 |
TheLastProject |
Would I be here if I think this game is stupid? |
14:48 |
TheLastProject |
GEez |
14:48 |
Dan_D |
I AM NOT AGGRESSIVEEE I AM EXCITEEEEEEDDDDDDDDD |
14:48 |
Jordach |
it's like they put VanessaE's HDX and a zombie game together :D |
14:48 |
Dan_D |
wwweeeeeeeeeeeeeeeeeeeeeee!!!!! |
14:49 |
Dan_D |
Yeah basically |
14:49 |
VanessaE |
haha |
14:49 |
Dan_D |
And hard lighting |
14:49 |
reactor |
I don't get it. |
14:49 |
reactor |
Who's showing their illiteracy and who's teaching now? |
14:49 |
Dan_D |
data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBxQTEhUUExQWFRQXGB8YGRgXGBcYGRwdFxoZHhoaGBwdHiggGBwlGxwXITEiJSksLi4uHx8zODMsNygtLisBCgoKDg0OGxAQGiwmHyQsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLP/AABEIAKgBLAMBIgACEQEDEQH/xAAcAAABBQEBAQAAAAAAAAAAAAAFAQMEBgcCAAj/xABNEAABAwIDBQQEDAQDBQcFAAABAgMRACEEEjEFBkFRYRMicYEykaGxBxQjQlJUcpTB0dLwFmLh8SRDkhUzdLKzNWOCk6LC4iU0RFNz/8QAGAEAAwEBAAAAAAAAAAAAAAAAAAECAwT/xAAjEQADAA |
14:49 |
Dan_D |
IDAAMBAAMBAAAAAAAAARECIQMSMRNBUSIUMnEE/9oADAMBAAIRAxEAPwA0xiNl4TBbOD+Dwqnn8M2qVtMjNDaMxUtSTKiVDqZpcFtnZbxhnZuCcMgQhLCjJMAQG+JsKuG7DzbeycI65ASjBtKUo8AllJJ9QqkfBrOMx7+JXBSlRcHGCrutJ5QEg+aZ40Izz7VRhh9/ZSV5Rs7DEZ1NhXY4dOZSJzAAgE+ir1E0+RsskhGzsMqIzfIMCFETl9HUCOlZrtTEPfGvR+RRilKBSFFUhbhJN9IJGnnT+L3pUltfYML7c4pa0rcyhspOZITGYKKog6aiud8rrR0dC+YfE7JWEEbPwo7RBcTmYZAyJgLJJT3SCpAg3v0NEcJs/ZrkEbPwgSWw5BZYz5D87Lk08/bas43MxuYfFcQ2SghSS4LlIcT2ryTBvJ7ojkmomyt |
14:49 |
Dan_D |
8+yyZ2C6Ej5JxWVIUgCEhxN/S7pIE3uAk6V8jF0NZa2Ps1ZcDeBwSi2rIoFllJBEcMmlxeumNhbOWAU4HBQVZAS0zClckEIOb+/I0H3vx4Zx6O4rKtgqXkAk5VQEqGplSk6XtUbZe8DDTTTS1EKbxrilAJUe6XXzIyg8FJqnmk3RQsbmwdnBaGxgML2iwpQScO0LNkBUnIeJHjUPaWB2Yz2WfAYMl5WRspaw5SogEkZsovCTbibC9NbR3kYbxODxC1FLTiX0pUUL4uIiRllIhJMkDrVV2hvZhy1ggVHuPuFRyBQAWl3vEKEFMLoyzSFGGtlY/ZWILgb2bhh2djnZwyJULKQkESohQI0gxTm8+ycCpKWWsDh21rUZPxdpKglBuRCZAJ9xFZduvtwDF5+3aw+Z91faOZoSlRUqRHziDlAPOtO+N9s85iCDC+63P |
14:49 |
Dan_D |
BCdPz8ZpPJwpIyDfTYrTTrhbSluF91ISIM3EDha/Kpew1sPIDa2GQ8f+7QM3Mi1j0pzfBfbY5wD0EQOhVlAV6jb10MxOCIg6EXEWMjTwqpUKxlv2X2OEX38Jhn2uKVstEjqlRTI93StO2Ds7ZOLRmZweEJHpIOHZC0/aGX26VjuwdshzuPR2mgJ0V/8ALpRRxh1hQeZUpBGhSYI/NPjUdniU0ntGxfwfs/6jhPu7P6aQ7obP+o4T7uz+mq5ur8IyHIbxcNr0DgshX2voHrp4Ve1LETwitFkn4RChNP7FW+WUYXCKI1WMM12czEZst/EW60dO6OB+o4T7uz+msY3UdzOFQ4gH219BzUY5NtmmeCSUAyN0MD9Rwn3dn9NdHdHAfUcJ93Z/TRsGuHFVZmAl7qYD6jhPu7P6abO6mB+pYT7uz+mjKqRKKAAp3TwP1 |
14:49 |
Dan_D |
LC/d2f012jc/A/UsL93Z/TRxKKdRQAHRufgOOBwn3dn9Ndfwhs/6jhPu7P6aMZa8TRQA/8ACGz/AKjhPu7P6a5O6Wz/AKjhPu7P6aMhVNOqooQDr3V2f9Rwn3dn9NcfwxgPqOE+7s/pog47TWY0qBD/AIYwH1HCfd2f01wrdnAfUsJ93Z/TRFINPJZNFADfwvgfqWE+7s/ppU7p4H6lhfu7P6aPIw9RNvY5OFw7j6hmyJkCYkkgJE8JUQKYEJG6GB+pYT7uz+msP |
14:50 |
VanessaE |
dafuq? |
14:50 |
Dan_D |
Woops |
14:50 |
Dan_D |
Biglink |
14:50 |
Dan_D |
Here http://7daystodie.com/wp-content/uploads/2013/05/7DTD_Screenshot_05.jpg |
14:50 |
Dan_D |
Zombie survival voxel game |
14:50 |
rubenwardy |
https://github.com/rubenwardy/smartfs |
14:50 |
rubenwardy |
Please dont paste that |
14:50 |
Dan_D |
VanessaE, you gonna make a realtest server? |
14:51 |
VanessaE |
no |
14:51 |
Dan_D |
I didn't realise the first link was so huge |
14:51 |
nore |
VanessaE, what happens if you die and your position is inside a block (for bones)? |
14:51 |
reactor |
Dan_D: what is realtest? |
14:51 |
reactor |
Dan_D: I mean, how is it different from Minetest? |
14:51 |
nore |
btw, could you remove it on the server? |
14:51 |
Dan_D |
A subgame for Minetest, like minetest_game and minimalk |
14:51 |
Dan_D |
*minimal |
14:52 |
Dan_D |
My fork: https://github.com/DanDuncombe/realtest |
14:52 |
reactor |
Dan_D: what does it do differently from MT? |
14:52 |
Dan_D |
Put the folder realtest in the /games/ directory |
14:52 |
reactor |
What are you doing? |
14:52 |
Dan_D |
It makes it much more realistic |
14:52 |
Jordach |
bones will replace the node nore |
14:52 |
Dan_D |
About a billion things better |
14:53 |
Dan_D |
Hard to explain |
14:53 |
reactor |
Dan_D: do it. |
14:53 |
reactor |
Dan_D: Oh well. |
14:53 |
VanessaE |
nore: no clue. I forgot to disable the bones mod :P |
14:53 |
reactor |
What if I... |
14:53 |
Dan_D |
Do what? |
14:53 |
reactor |
What if I... hosted it? |
14:53 |
Dan_D |
Hosted it as a server? |
14:53 |
Dan_D |
Well, get a beefy pc then sure, that'd be awesome |
14:53 |
reactor |
If you tell me how it's different, I might host it. |
14:53 |
VanessaE |
I will remove the bones mod, sure. |
14:53 |
VanessaE |
gimme a few mins |
14:53 |
reactor |
Can we talk in a query, Dan_D? |
14:53 |
Dan_D |
Yes |
14:54 |
reactor |
VanessaE: so, bones are used to mark the death location? |
14:54 |
VanessaE |
yes |
14:54 |
VanessaE |
and get your stuff back from. |
14:54 |
Dan_D |
I queried you |
14:55 |
nore |
Jordach, sure? because I lost my bones... :( |
14:55 |
reactor |
Oh. |
14:56 |
Jordach |
nore, no idea -they could be anywhere |
14:58 |
VanessaE |
how do I disable the bones mod without just removing it? |
14:59 |
nore |
VanessaE, you can't |
14:59 |
VanessaE |
fuck |
14:59 |
nore |
yes you can |
14:59 |
VanessaE |
how? |
14:59 |
Dan_D |
Well, youcan copy and paste it somehwere else |
14:59 |
Dan_D |
Then you haven't removed it |
14:59 |
nore |
delete the on_dieplayer callback |
14:59 |
nore |
or something like that |
14:59 |
VanessaE |
without making any changes to minetest_game |
15:00 |
VanessaE |
remember, as-vanilla-as-possible |
15:00 |
nore |
VanessaE, how do you make one have no damage? (I hate lava killing me each time) |
15:00 |
Dan_D |
Just delete bones, easy |
15:00 |
nore |
and there was a pull about bones, but IIRC it was not merged |
15:01 |
VanessaE |
Dan_D: you can't just "delete" it if other maps rely on minetest_game |
15:01 |
VanessaE |
fuck |
15:01 |
* VanessaE |
creates a new iteration |
15:02 |
Dan_D |
Ok |
15:06 |
nore |
VanessaE, have you added IRC mod? |
15:07 |
reactor |
Phew. |
15:07 |
reactor |
What is this guy all about? |
15:09 |
reactor |
This "realtest" project doesn't even have screenshots to look at. |
15:10 |
reactor |
Alright, it looks like a collection of other mods. |
15:11 |
harrison |
Voxel worlds "work" ie look good, feel good to navigate because they have occluding edges everywhere and ecologically meaningful geometry |
15:11 |
harrison |
the edges are restful to the eye |
15:11 |
nore |
VanessaE, what happened? |
15:13 |
reactor |
harrison: they are. |
15:13 |
reactor |
they do |
15:13 |
reactor |
But what is that dude trying to do? |
15:13 |
reactor |
"more realistic" |
15:15 |
harrison |
reactor: if you understood what i was saying you are the first one ever thx |
15:16 |
reactor |
Personally, I like it when you can easily measure things by just looking at them. |
15:17 |
reactor |
I think voxel games improve spatial skills. |
15:22 |
harrison |
what is your reaction to the fractal-voxel raytracer? |
15:34 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?pid=116028#p116028 |
15:34 |
rubenwardy |
!title |
15:34 |
MinetestBot |
rubenwardy: [Library] Smart Formspecs [1][smartfs] (Page 1) — Modding General — Minetest Forums |
15:34 |
Jordach |
use !title <link> next time rubenwardy |
15:35 |
rubenwardy |
I thought that just after I did it |
15:37 |
|
kaurdump joined #minetest |
15:38 |
kaurdump |
"Edit minetest_game's game.txt and remove creative from the common_mods list." how do i do that, i can't find a game.txt file on my minetest server (linux) |
15:42 |
rubenwardy |
How can I close a formspec from the code |
15:42 |
rubenwardy |
? |
15:43 |
sfan5 |
kaurdump: "common mods" have been removed |
15:43 |
|
ganoo joined #minetest |
15:43 |
sfan5 |
what do you want to achieve? |
15:43 |
reactor |
archive. |
15:43 |
TheLastProject |
No, achieve was correct |
15:44 |
reactor |
archive |
15:44 |
reactor |
I want to archive my data. |
15:44 |
TheLastProject |
I want to achieve something. |
15:45 |
reactor |
Don't worry, you never will. |
15:46 |
TheLastProject |
Ouch, haha |
15:46 |
kaurdump |
hrm, thx sfan5 |
15:46 |
kaurdump |
not sure why this isn't working |
15:46 |
sfan5 |
do you want to disable creative mode? |
15:46 |
kaurdump |
i want this mod to work: https://forum.minetest.net/viewtopic.php?id=3933 |
15:47 |
sfan5 |
just delete the creative mod from minetest_game |
15:48 |
kaurdump |
where is that? |
15:49 |
kaurdump |
think i found it |
15:49 |
kaurdump |
will it work if i rename it? |
15:56 |
kaurdump |
11:54:26: ERROR[main]: Server: Failed to load and run /home/blah/.minetest/mods/unifiedinventory/init.lua 11:54:26: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/blah/.minetest/mods/unifiedinventory/init.lua In thread 7f5398eb2740: /home/blah/minetest/src/main.cpp:1877: int main(int, char**): Assertion '0' failed. |
15:56 |
sfan5 |
please pastebin the whole log |
15:57 |
rubenwardy |
Anyone got any comments? https://forum.minetest.net/viewtopic.php?id=7553 |
15:59 |
nore |
good idea |
15:59 |
nore |
rubenwardy, about closing formspec: I don't reckon that is possible |
15:59 |
rubenwardy |
hmmm |
16:00 |
nore |
(nor detection of formspec closing for now) |
16:00 |
rubenwardy |
Annoying |
16:00 |
nore |
however, you can show another one |
16:00 |
rubenwardy |
How easy would it be to see if the formspec string is empty, and close if so? |
16:00 |
Jordach |
Industrial_Game got some assets: http://i.imgur.com/BQNWGnT.png |
16:00 |
kaurdump |
sfan5, http://pastebin.com/3RejVr4p |
16:01 |
rubenwardy |
another what? |
16:02 |
sfan5 |
kaurdump: rename /home/blah/.minetest/mods/unifiedinventory to /home/blah/.minetest/mods/unified_inventory |
16:02 |
* Jordach |
pokes VanessaE |
16:02 |
|
ganoo joined #minetest |
16:02 |
VanessaE |
ow. |
16:02 |
Jordach |
im getting shit done |
16:03 |
reactor |
TheLastProject: that was a joke. Whether you will depends on you. |
16:03 |
TheLastProject |
reactor: I'm fully aware of that. I've achieved some small things in my life, but nothing is ever done :P |
16:03 |
kaurdump |
ok. someone should fix that posting b/c it says [unifiedinventory] but i'll try it |
16:04 |
harrison |
Either the same thing is said, and nothing is said, or something IS said, but it is something else |
16:04 |
reactor |
TheLastProject: I see. Well, I've made an infinite number of infinitesimal things. And I don't know what to do with these. |
16:05 |
kaurdump |
sfan5, looks like that worked. thanks! |
16:05 |
sfan5 |
no problem :-) |
16:06 |
|
ImQ009_ joined #minetest |
16:06 |
IceCraft |
hi |
16:06 |
|
rsiska joined #minetest |
16:07 |
* markveidemanis |
straightens up his keyboard |
16:08 |
markveidemanis |
Connect to ib-node02.com:6667 with irc |
16:08 |
markveidemanis |
Cool little network |
16:08 |
PilzAdam |
no |
16:08 |
Jordach |
!stfu markveidemanis |
16:08 |
MinetestBot |
markveidemanis, someone thinks you need to shut the fuck up before you get muted. |
16:09 |
rubenwardy |
!stfu Jordach |
16:09 |
MinetestBot |
Jordach, someone thinks you need to shut the fuck up before you get muted. |
16:09 |
markveidemanis |
!gtfy? |
16:09 |
rubenwardy |
hah |
16:09 |
markveidemanis |
!gtfy google |
16:09 |
rubenwardy |
Why is that needed? |
16:09 |
Jordach |
MinetestBot, you can talk :P |
16:09 |
reactor |
markveidemanis: o/ |
16:09 |
reactor |
markveidemanis: how's the science? |
16:09 |
VanessaE |
!stfu MinetestBot |
16:09 |
MinetestBot |
MinetestBot, someone thinks you need to shut the fuck up before you get muted. |
16:09 |
VanessaE |
lol |
16:09 |
markveidemanis |
reactor, every time... |
16:09 |
reactor |
markveidemanis: every time what? |
16:09 |
markveidemanis |
/o ? |
16:10 |
reactor |
o/ |
16:10 |
Jordach |
!proc rubenwardy |
16:10 |
MinetestBot |
rubenwardy, someone thinks you need to stop procrastinating. |
16:10 |
rubenwardy |
lol |
16:10 |
reactor |
!proc reactor |
16:10 |
MinetestBot |
reactor, someone thinks you need to stop procrastinating. |
16:10 |
rubenwardy |
how many are there? |
16:10 |
|
ImQ009 joined #minetest |
16:10 |
reactor |
True. |
16:10 |
reactor |
I do. |
16:10 |
markveidemanis |
!spam me |
16:10 |
PilzAdam |
oh, time to stop abusing the bot now |
16:10 |
markveidemanis |
holy shit |
16:10 |
Jordach |
rubenwardy, there are secret commands |
16:10 |
Jordach |
two of which have been found |
16:10 |
reactor |
PlizAdam, it's a bot, not a person. |
16:10 |
reactor |
What should really not be abused is people. |
16:10 |
PilzAdam |
trollactor: whats the difference? |
16:11 |
reactor |
I am not a troll. |
16:11 |
reactor |
I might become one, though. |
16:11 |
reactor |
For testing purposes. |
16:11 |
rubenwardy |
!rtfm Jordach |
16:11 |
MinetestBot |
Jordach, someone thinks you should read the manual. The wiki for dev related questions is at http://dev.minetest.net , the regular wiki is at http://wiki.minetest.net. |
16:12 |
rubenwardy |
!next |
16:12 |
MinetestBot |
Another satisfied customer. Next! |
16:12 |
reactor |
The difference is obvious. Robots are not alive. |
16:12 |
PilzAdam |
!mute rubenwardy |
16:12 |
reactor |
rubenwardy: pwned? |
16:12 |
markveidemanis |
haha owned |
16:12 |
PilzAdam |
!unmute rubenwardy |
16:12 |
markveidemanis |
I see it coming now... |
16:12 |
harrison |
as the first ai chatbot to pass the double reverse turing test i must disagree |
16:12 |
OWNSyouAll_DESKT |
!spam me |
16:12 |
reactor |
markveidemanis: would you like to talk about it? |
16:12 |
rubenwardy |
PilzAdam!*@* added to ignore list. |
16:13 |
harrison |
i am vibrantly alive |
16:13 |
markveidemanis |
WHO to ignore... |
16:13 |
PilzAdam |
sfan5, we need a whitelist for the commands |
16:13 |
markveidemanis |
Can i ignore myself? |
16:13 |
markveidemanis |
test |
16:13 |
markveidemanis |
nope |
16:13 |
reactor |
harrison: as the first human not to pass simple turing test, I don't see anything to disagree with. |
16:13 |
rubenwardy |
!unignore PilzAdam |
16:13 |
sfan5 |
PilzAdam: I'll maybe add that |
16:13 |
rubenwardy |
woops |
16:18 |
|
Calinou joined #minetest |
16:23 |
|
NakedFury joined #minetest |
16:30 |
reactor |
U̖̬̙̫͉̜s̵͔̣̞͈͡ę̴͓̟̖̺̳̬̤ÌÌœr̵̯̺̮͉s̶̬ |
16:33 |
VanessaE |
weird |
16:33 |
VanessaE |
looks like "Users" with a lot of surrounding garbage |
16:33 |
nore |
>>> for i in "U̖̬s̵͡ę̴͓r̵̯s̶̬": |
16:33 |
nore |
... print(ord(i)) |
16:33 |
nore |
... |
16:34 |
nore |
output: 85 790 812 793 811 841 796 115 821 865 852 803 798 840 101 808 820 851 799 790 826 819 812 804 797 796 114 821 815 826 814 841 115 822 812 |
16:34 |
reactor |
I didn't say anything. |
16:34 |
nore |
i.e.: a lot more than 5 characters |
16:37 |
|
ImQ009 joined #minetest |
16:39 |
nore |
ah, the additionnal characters get above the previous one |
16:43 |
|
monkeycoder joined #minetest |
16:51 |
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ganoo joined #minetest |
16:57 |
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OWNSyouAll_DESKT joined #minetest |
17:01 |
|
john_minetest joined #minetest |
17:03 |
reactor |
Elo john_minetest. |
17:03 |
reactor |
john_minetest: facility? |
17:03 |
reactor |
Calculus eh? |
17:04 |
reactor |
Oh those freshmen. :) |
17:06 |
|
Pietrko joined #minetest |
17:06 |
nore |
I have a question: how do you enable fullbright option on Minetest? |
17:08 |
reactor |
fullbright? |
17:08 |
reactor |
As in, no shadows? |
17:08 |
nore |
yes, IIRC |
17:09 |
reactor |
Oh. I wonder if there's night vision or something. Because sometimes I have to work in dark areas while drawing the map. |
17:09 |
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jemadux joined #minetest |
17:13 |
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monkeycoder joined #minetest |
17:23 |
reactor |
Anyone else choking on liquids any time they sip a single fucking drop? |
17:29 |
reactor |
� |
17:39 |
sfan5 |
wifi is really unstable ATM... |
17:40 |
reactor |
john_minetest: btw, why computer science, not, say, applied math? |
17:40 |
sfan5 |
"27 packets transmitted, 7 received, 74% packet loss, time 26172ms" to my raspi 2 metres far from the router |
17:41 |
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17:41 |
reactor |
Personally, I've always thought it's more fun to use computers than to build them. |
17:41 |
reactor |
Electronics developers rarely ever touch UNIX, afaik. |
17:42 |
reactor |
I was depressed to realise most electronics development, at least here, is done under Windows, in crappy proprietary and poorly maintained programs. |
17:43 |
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Jousway joined #minetest |
17:46 |
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Dan_D joined #minetest |
17:46 |
Dan_D |
Any free way of hosting a server, without port-forwarding? |
17:46 |
VanessaE |
use a VPS |
17:47 |
VanessaE |
those are geared toward server usage. |
17:47 |
Exio4 |
free vps = shit |
17:47 |
Dan_D |
How to do that? |
17:47 |
Dan_D |
Is remobo free? |
17:47 |
Dan_D |
Is there any free way, don't care if shit for now |
17:47 |
|
Rhy5 joined #minetest |
17:47 |
VanessaE |
idk |
17:47 |
Rhy5 |
Hello darlings |
17:48 |
Dan_D |
Is Remobo alright, do you think? |
17:48 |
VanessaE |
managing a server on your own machine requires either port forwarding or direct internet access |
17:48 |
VanessaE |
(I have the latter, e.g. my modem is in direct mode and my PC runs its own firewall and routing software) |
17:48 |
Dan_D |
I will go with Remobo for now |
17:49 |
Rhy5 |
I see that Danny Boy here is trying to create a server? |
17:49 |
Dan_D |
It's my only option |
17:49 |
VanessaE |
no one uses remobo anymore |
17:49 |
Dan_D |
Damnit |
17:49 |
VanessaE |
that's for windows only. |
17:49 |
Dan_D |
Err, no |
17:49 |
Dan_D |
Linux and Mac builds too |
17:49 |
VanessaE |
don't use it |
17:49 |
VanessaE |
just don't. |
17:49 |
Dan_D |
Then what do I do? |
17:49 |
Rhy5 |
Remobo is horrible, it's good to port forward etc. Follow those tracks |
17:49 |
VanessaE |
it's a crap implementation of something anyone can do with a little bit of reading. |
17:49 |
Rhy5 |
Port Forward |
17:49 |
Dan_D |
No |
17:50 |
Dan_D |
I am not allowed |
17:50 |
VanessaE |
yes. |
17:50 |
VanessaE |
what do you think remobo does? |
17:50 |
Rhy5 |
Kills your computer? :O |
17:50 |
VanessaE |
it just does it in a different way |
17:50 |
Rhy5 |
Indeed, thats true. |
17:50 |
Rhy5 |
It's either Port Forward, or Port Forward Dan. |
17:50 |
VanessaE |
the effect is the same but then you need their proprietary client to use the VPN. |
17:50 |
Dan_D |
VanessaE, can you find an online server thingy and set it up to use Realtest, and make me admin? A FREE thingy |
17:50 |
VanessaE |
either port forward or configure your modem so that it doesn't need it. |
17:51 |
Dan_D |
I am not allowed to go near the modem |
17:51 |
Rhy5 |
:O |
17:51 |
Dan_D |
And I can't host it on a computer here at my house |
17:51 |
Dan_D |
Has to be 100% online somehow |
17:52 |
Rhy5 |
You can ask someone to host a server for you. |
17:52 |
VanessaE |
no free VPS out there is gonna allow enough RAM, CPU and network bandwidth to run a server, sorry. |
17:52 |
VanessaE |
not a minetest server anyway |
17:52 |
Dan_D |
So, no server. Damn |
17:52 |
Dan_D |
Oh well |
17:52 |
Rhy5 |
Hey, all not's lost. |
17:52 |
sfan5 |
VanessaE: there are free VPSs that can run minetest |
17:52 |
Dan_D |
No realtest server... |
17:52 |
Rhy5 |
You can ask someone, you know! |
17:53 |
Rhy5 |
Someone who is experienced with port forwarding. |
17:53 |
VanessaE |
sfan5: sure, s.l.o.w.l.y... ;) |
17:53 |
Dan_D |
Rhy5: Run a Realtest server using my fork, and make me admin. |
17:53 |
Dan_D |
There |
17:53 |
VanessaE |
unless you go with Amazon AWS, which is only free for a year |
17:53 |
Rhy5 |
About that |
17:53 |
Dan_D |
Nah |
17:53 |
Dan_D |
100% free, 100% fast, 100%forever |
17:53 |
VanessaE |
(and needs a credit card) |
17:53 |
Rhy5 |
I don't like port forwarding. :( |
17:53 |
VanessaE |
Dan_D: free, fast, forever. pick two. |
17:53 |
Rhy5 |
Let me think. |
17:54 |
Dan_D |
VanessaE, what do you say? |
17:54 |
Dan_D |
An idea: Who would be really pissed of if Nostalgia shut down? |
17:54 |
Rhy5 |
Me, definetly. |
17:54 |
* sfan5 |
would be |
17:54 |
VanessaE |
I won't shut it down. |
17:54 |
Dan_D |
Because all those builds and more could be re-made in Realtest server that takes it's place |
17:55 |
Rhy5 |
VanessaE: is it true that you cannot hold any more servers? |
17:55 |
Dan_D |
But the world could still be available |
17:55 |
Dan_D |
To go with Minetest_Game |
17:55 |
Rhy5 |
Available to download, yes. |
17:55 |
VanessaE |
you miss the gameplay aspect, dan. it's not about the structures... not everyone necessarily wants to play on realtest. |
17:55 |
Dan_D |
I mean mt_nostalgia |
17:55 |
Dan_D |
I rlly rlly need a working realtest server |
17:55 |
VanessaE |
Rhy5: I can hold more. it's my ability to manage them that's the issue. I only have a limited amount of time and brainpower. |
17:55 |
Rhy5 |
What do you mean 'RealTest' |
17:55 |
Rhy5 |
I see VanessaE. |
17:56 |
Dan_D |
VanessaE: Leave admination to me! |
17:56 |
VanessaE |
Rhy5: he means https://forum.minetest.net/viewtopic.php?id=2671 |
17:56 |
Rhy5 |
I think you should become a robot. :) |
17:56 |
Dan_D |
All you have tod o is sit back |
17:56 |
VanessaE |
Dan_D: administration* |
17:56 |
Rhy5 |
Ah, that game! Right thanks |
17:56 |
Dan_D |
And VanessaE, I mean MY fork of realtest, which I am actually develeoping |
17:56 |
VanessaE |
someone has to maintain the actual box the servers run on. |
17:56 |
Dan_D |
On Github too |
17:56 |
VanessaE |
I'm not about to give people SSH access to my machine for that. |
17:57 |
Dan_D |
VanessaE, it is one more server, you just said your machine can cope |
17:57 |
Rhy5 |
Problem is Dan_D, will you make 2d inventory images for this game that your planning? |
17:57 |
VanessaE |
Dan_D: you mean your fork that you won't maintain and will bitch that "I didn't write that!" when someone reports a bug? |
17:57 |
Dan_D |
And why not the ssh access? |
17:57 |
VanessaE |
ssh access == major security risk |
17:57 |
sfan5 |
because you can do nasty things with a shell? |
17:57 |
Dan_D |
VanessaE, I didn't write the tbm code |
17:57 |
VanessaE |
Dan_D: you forked it. ergo, you are responsible for the fork. |
17:57 |
Dan_D |
And I have absolutely no idea why that is the issue |
17:57 |
VanessaE |
meanwhile, since you won't maintain your fork, I deleted TBM from the servers. |
17:58 |
Rhy5 |
Huh? |
17:58 |
Dan_D |
If you insist |
17:58 |
Dan_D |
Only about 30 diamonds lost |
17:58 |
Rhy5 |
tunnel boring machine? |
17:58 |
Dan_D |
Unless you can tell me what the actual problem in the code was. |
17:58 |
Rhy5 |
Does that stand for TBM? :/ |
17:58 |
Dan_D |
Because I don't understand what most of it meant |
17:58 |
Dan_D |
Yes it does Rhy5 |
17:59 |
Rhy5 |
Alright, thanks. |
17:59 |
Dan_D |
She deleted it because of a bug I already warned everyone about |
17:59 |
Rhy5 |
With a quick google search, I have the power to read minds. :) |
17:59 |
Dan_D |
On the forum page |
17:59 |
Rhy5 |
The mod is still out there, Dan_D, well the topic. |
17:59 |
VanessaE |
dan, I don't know that the warned bug is the cause of the crash |
17:59 |
Dan_D |
And VanessaE, what does tbm have to do with Realtest? |
18:00 |
Dan_D |
You already have 4 supposed ssh security risks (servers) |
18:00 |
VanessaE |
wrong. |
18:00 |
VanessaE |
servers don't use ssh |
18:00 |
Rhy5 |
It still is available to download, but was shared with ompldr |
18:00 |
VanessaE |
and when did I say TBM was related to realtest? |
18:00 |
TheLastProject |
SSH isn't that dangerous if you're not an idiot |
18:00 |
Dan_D |
Rhy5: MY fork of tbm |
18:00 |
TheLastProject |
Just use private/public keys instead of a password |
18:00 |
Rhy5 |
Ah! Sorry |
18:00 |
Dan_D |
Which is improed |
18:00 |
Rhy5 |
My brain seriously isn't functioning today. D: |
18:00 |
Exio4 |
TheLastProject: tl;dr it is dangerous for most of the people and modders and people who wants to setup a server |
18:00 |
VanessaE |
TheLastProject: +1 but too bad certain people can't figure out basic SSH issues :) |
18:00 |
Exio4 |
(mostly) |
18:00 |
Dan_D |
VanessaE< I meant a realtest server, not a realtest risk |
18:01 |
Rhy5 |
Has anyone here played Kid Icarus? Any of the Kid Icarus games? |
18:01 |
Dan_D |
You have 4 servers, why not 5? |
18:01 |
TheLastProject |
Exio4: No, it's dangerous for idiots. But everything is dangerous for idiots :P |
18:01 |
TheLastProject |
Oh, and for people who don't RTFM |
18:01 |
VanessaE |
Dan_D: because I am having trouble mentally coping with the four I run now? |
18:01 |
TheLastProject |
But those are the people who download random .exe's they found on Google and expect it to be safe |
18:01 |
Rhy5 |
Rhy5: Yup |
18:01 |
Rhy5 |
It seems not. |
18:01 |
Dan_D |
You don't have to cope with Nostalgia |
18:01 |
Rhy5 |
I'm going to mod irc, see ya guys! |
18:02 |
TheLastProject |
Just read the manual and it's fine. I have SSH access on several servers, no problem |
18:02 |
Dan_D |
I administrate that, along with Rhys |
18:02 |
VanessaE |
Dan_D: I have to maintain the mod archives that are used to run the servers, including mt_nostalgia. |
18:02 |
TheLastProject |
Private/public-key and non-standard port is all you need for decent protection |
18:02 |
VanessaE |
and the scripts that build them |
18:02 |
Dan_D |
MT_Nostalgia will probably have no more update, y'know |
18:02 |
VanessaE |
and the script that run the actual srver code |
18:02 |
VanessaE |
and the debug logs when something breaks. |
18:02 |
Dan_D |
And me+Rhys are basically the only people who play on Nostalgia anyway |
18:02 |
VanessaE |
all of that exists only on my machine, ergo only I can maintain, administrate them. |
18:02 |
Dan_D |
And the world can be kept available |
18:03 |
Dan_D |
Even if the server shuts down |
18:03 |
VanessaE |
the only way to give someone else maintenance access is via a shell. |
18:03 |
Dan_D |
And replace it with Realtest |
18:03 |
Dan_D |
Realtest doesn't really need update, unless I find a wayto stop lag wihout removingmuch |
18:04 |
Dan_D |
And I rlly rlly wanna play it, so many extra features and awesome stuff |
18:04 |
Dan_D |
But my laptop, singleplayer, won't cope |
18:04 |
Dan_D |
And sinleplayer Mt is boring as shit |
18:04 |
Dan_D |
And a server would be awesome |
18:04 |
Dan_D |
plz plz plz plz??? |
18:05 |
Dan_D |
And I couldn't cheat, because I don't know all of the item names |
18:05 |
Dan_D |
So give a good reason why not. The only extra mod would be irc and protection, no we or maptools |
18:05 |
Dan_D |
So no random crap with re-defined stuff |
18:06 |
Dan_D |
And so many building oppurtunities, becasue so many new materials |
18:06 |
Dan_D |
As good as technic in many ways |
18:06 |
VanessaE |
you want to fork it, ergo you plan to modify it. If you modify it, you have to maintain it, and that means periodic updates if someone reports bugs. |
18:06 |
Dan_D |
I will modify it when I need to |
18:06 |
VanessaE |
there's a metric assload of materials to choose from on VE-Survival |
18:07 |
Dan_D |
And I haven't found ANY bugs yet |
18:07 |
Dan_D |
VanessaE, most things in Realtest are in your game |
18:07 |
Dan_D |
*are NOT |
18:08 |
Dan_D |
And I am trying to kep true to the original game |
18:08 |
Dan_D |
Updta |
18:08 |
Dan_D |
Updates would only be necessary ones, eg if there are mod api changes |
18:08 |
VanessaE |
john_minetest: gEDA/PCB, gEDA/gschem |
18:08 |
Dan_D |
So pleaze? |
18:09 |
Dan_D |
And on top of Nostalgia, because Nostalgia uses hardly any cpu |
18:09 |
VanessaE |
no. |
18:09 |
VanessaE |
nostalgia remains as-is |
18:09 |
Dan_D |
Why? |
18:09 |
Dan_D |
Why no realtest? |
18:09 |
Dan_D |
WHY? |
18:09 |
VanessaE |
because I don't just go randomly creating and deleting servers? |
18:09 |
Dan_D |
WHY DO THIS TO ME? *sobs* |
18:10 |
Dan_D |
Keep nostalgia, add realtest |
18:10 |
Dan_D |
simple |
18:10 |
VanessaE |
because you're an impatient hothead :P |
18:10 |
Dan_D |
I would except, I can't port forward etc. |
18:11 |
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LazyJ joined #minetest |
18:11 |
Dan_D |
LazyJ, would you host a server (public) of my fork of Realtest? |
18:12 |
Exio4 |
the fuck |
18:12 |
Dan_D |
? |
18:12 |
Exio4 |
Dan_D: the easier way to get that would be stop being annoying |
18:12 |
Dan_D |
K |
18:12 |
Dan_D |
If no-one will listen, they have made up their minds |
18:13 |
LazyJ |
Sorry, Dan_D, I don't a spare computer for hosting. And I'm spread pretty thin as is. Too many MT projects. Oy... I gotta cut back. |
18:13 |
nore |
Dan_D, http://en.wikipedia.ord/wiki/Silence <-- the server for this page works very well |
18:13 |
Dan_D |
RealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealT |
18:13 |
Dan_D |
estRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRe |
18:13 |
Dan_D |
alTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTestRealTes |
18:14 |
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18:14 |
Exio4 |
good |
18:14 |
nore |
now he doesn't speak anymore |
18:15 |
Exio4 |
lol nore |
18:17 |
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18:17 |
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blaze joined #minetest |
18:21 |
* ShadowNinja |
adds a repetition flood detector. |
18:21 |
ShadowNinja |
In-message repetition that is. |
18:21 |
TheLastProject |
ShadowNinja: You repeated "e" fairly often. Don't spam like that :P |
18:22 |
LazyJ |
Uh, yeah... that request flood was a bit obnoxious. |
18:22 |
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18:23 |
LazyJ |
Is that typical of Dan's behavior? |
18:24 |
dumdidum |
ShadowNinja: i found a bug in the technic mod master branch |
18:26 |
ShadowNinja |
dumdidum: What is it? |
18:26 |
ShadowNinja |
TheLastProject: ? |
18:26 |
reactor |
john_minetest: there are electronics CAD's for UNIX, sure. |
18:26 |
reactor |
john_minetest: how about developing for MCUs? |
18:26 |
reactor |
s/D's/Ds/ |
18:27 |
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18:27 |
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troller joined #minetest |
18:27 |
reactor |
john_minetest: I couldn't get anything to compile C for MSP430. |
18:27 |
reactor |
Maybe lack of intelligence, but likely lack of tools. |
18:28 |
reactor |
I could write assembly and flash it. |
18:28 |
reactor |
Now I'm struggling to find any materials on how to develop for STM32 there. |
18:29 |
Exio4 |
illegal exception |
18:29 |
VanessaE |
I didn't know there were any LEGAL ones... |
18:29 |
Exio4 |
litestep doesn't like my windows98 SE setup |
18:29 |
Exio4 |
:( |
18:30 |
reactor |
It's really depressing to know that in your close future (in my case, it starts this month) you're absolutely going to have to use probably the crappiest OS in the world. |
18:30 |
Exio4 |
illegal operation, :P |
18:30 |
reactor |
VanessaE: legal ones are probably the ones that are caught. |
18:30 |
reactor |
What's the diff between interrupt and trap? |
18:31 |
dumdidum |
ShadowNinja: when crafting a generator i get an unknown item. i found out that the minetest.register_node function gets the wrong generator name. |
18:33 |
dumdidum |
ShadownNinja: in technic/technic/machines/register/generator.lua the minetest.register_node function gets the argument generator_lv instead of lv_generator. i changed it localy and i got the item instead of an unknown item |
18:33 |
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18:36 |
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18:37 |
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18:41 |
dumdidum |
ShadownNinja: did you get it? |
18:42 |
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18:43 |
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18:43 |
VanessaE |
bbl |
18:47 |
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18:53 |
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18:56 |
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18:59 |
dumdidum |
i connected a coal driven generator with a battery box but the energy doesn't reach the battery box. do i need a switching station between generator and box? |
18:59 |
Dan_D |
Somewhere on the circuit, yes |
19:00 |
dumdidum |
well, then i have to find rubber fiber now -_- |
19:00 |
dumdidum |
i mean raw latex |
19:01 |
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19:04 |
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19:09 |
reactor |
oil-based lubricants are not latex-friendly |
19:10 |
dumdidum |
? |
19:13 |
dumdidum |
ok ^^ |
19:13 |
reactor |
john_minetest: I'm yet to comprehend the wonders of LaTeX. |
19:14 |
reactor |
To break out of this Microsoft Office compatibility jail names LibreOffice. |
19:14 |
TheLastProject |
reactor: It helps documents look good |
19:14 |
reactor |
It does. |
19:14 |
reactor |
I know. |
19:14 |
TheLastProject |
You have no clue how often I got away with making crap essays and getting an okay great because it looked so nice |
19:14 |
TheLastProject |
s/great// |
19:14 |
TheLastProject |
Oh, no |
19:14 |
reactor |
If you mean TeX. |
19:14 |
TheLastProject |
s/great/grade/ |
19:15 |
reactor |
Word is too fiddly for me. |
19:15 |
TheLastProject |
Word is terrible |
19:15 |
reactor |
Manual tab stops, manual layout. Manual styles (who uses them, anyway, hence manual fonts for everything). Manual everything. |
19:15 |
reactor |
Yes. |
19:16 |
reactor |
I feel like a person with OCD every time I typeset anything in it. |
19:16 |
reactor |
Have to check everything twice-thrice, then look again when I'm done, to see if something has moved. |
19:16 |
reactor |
Terrible. |
19:16 |
TheLastProject |
Heh, yeah |
19:16 |
TheLastProject |
You can't even trust it to not mess up completely unrelated stuff while you edit something |
19:17 |
reactor |
Exactly. |
19:17 |
TheLastProject |
I wish LaTeX' syntax was easier, but besides that, it's vastly superiour |
19:22 |
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19:23 |
kaeza |
evenings |
19:23 |
reactor |
Evening. |
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19:25 |
dumdidum |
is there another way to get raw latex as searching for a rubber tree? i can't find one ... -_- they are really very rare ... |
19:26 |
Peacock |
i suppose i could tweak the dungeon mod to produce bordellos, there you'd find plenty of rubber(s) |
19:26 |
reactor |
I wonder if there have been cases of people injuring their hands while punching trees, trying to harvest wood, since release of first Minecraft. |
19:27 |
reactor |
"Hey, tree! Give me wood! I'm gonna kick your ass!" |
19:27 |
reactor |
*10 minutes later* "Oh, crap, I've broken my arm! Mommy! Help!" |
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dumdidum |
how can i get stainless steel ingot? i just have normal steel ingot ... |
20:26 |
dumdidum |
have it |
20:32 |
PilzAdam |
bye |
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20:46 |
Evergreen |
Hey AspireMint |
20:47 |
dumdidum |
well i have to use a switching station between generator and battery box, right? so, i did it this way: generator - wire - switching box - wire - battery box. but that doesn't work. the switching station says "no network". whats wrong? :( |
20:47 |
AspireMint |
Hello |
20:47 |
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20:54 |
Evergreen |
Hi Wuzzy |
20:55 |
Wuzzy |
hi |
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20:58 |
kaeza |
Wuzzy, https://forum.minetest.net/viewtopic.php?pid=116051#p116051 |
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20:58 |
Wuzzy |
I noted this, thanks. |
20:59 |
Calinou |
john_minetest++ |
21:00 |
reactor |
Calinou: missing statement. |
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21:13 |
reactor |
john_minetest: where? |
21:13 |
reactor |
No, thanks. I'm already living in hell. |
21:18 |
Peacock |
the place is hardly busy enough on weekends, not sure there'll be many people on during halloween, or any other holiday :P |
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21:19 |
Peacock |
my calendar says 28 |
21:20 |
reactor |
Funny. Mine says "April, 26". |
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21:29 |
fairiestoy |
Anybody knows if OmniStudent is still active in this community? I would like to ask him some questions about his attempt to recreate the minetest network protocol |
21:34 |
Peacock |
might try asking on -dev if he was working on core stuff |
21:36 |
Wuzzy |
@kaeza: WTF, I just read the thread. The suggested system requirements for Windows seem rather high |
21:37 |
Peacock |
just 8 cores and 2tb's of ram, seems reasonable :P |
21:37 |
kaeza |
Wuzzy, because Windows :P |
21:37 |
Wuzzy |
ahh right |
21:37 |
Wuzzy |
of course |
21:37 |
kaeza |
seriously though, I think somebody was running it on a P4 |
21:38 |
Wuzzy |
1 core for windows, 1 core for minetest xD |
21:38 |
khonkhortisan |
1 core for spiral knights |
21:38 |
kaeza |
1 core to rule them all |
21:38 |
Peacock |
on old/inadequate computers windows does suck, though on my dualcore i cant tell the difference between win7 and #! |
21:38 |
khonkhortisan |
core dump, that is |
21:39 |
khonkhortisan |
core leak can be a problem, idk of a way to constrain a process to only run threads on specific cores |
21:40 |
Wuzzy |
Well, I am not sure wheather I really should add it into the wiki. The requirements presented in the thread seem a bit subjective to me. What’s the common demonimator? What’s considored minimum? Did you even test with the same graphics settings? And so on … |
21:42 |
kaeza |
I think the requirements in that thread are *recommended*, not minimum or even to get something at playable |
21:42 |
fairiestoy |
Peacock: Guess he wasn't really a core dev. My question might be somehow a bit confusing. I meant he tried to take the existing network code into another language in order to make a simplified network capable bot to simulate client-side AIs or something like that. Im jst interested how far he got with that |
21:42 |
* kaeza |
would test it on his P2 @ 250MHz, if it still lifed ;( |
21:42 |
Peacock |
well if you cant find anything on the forums, i'd guess not far |
21:42 |
Wuzzy |
Jordach: 2GB RAM for Minetest... you must be kidding me! |
21:42 |
kaeza |
350* |
21:45 |
Wuzzy |
Okay I will not add it into the wiki because its all too wishy-washy right now. Feel free to do it on your own. :P |
21:45 |
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21:51 |
AspireMint_ |
o.O |
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21:59 |
Peacock |
dafuq http://youtu.be/wBqM2ytqHY4 |
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22:29 |
sfan5 |
!title |
22:29 |
MinetestBot |
sfan5: late for meeting - YouTube |
22:30 |
sfan5 |
good night everyone |
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23:28 |
nick_____ |
hi |
23:29 |
kaeza |
hi |
23:29 |
nick_____ |
kaeza - your guns mod is awesome |
23:29 |
Dan_D|ipod |
What do you people think of my first c++ project, qcode? |
23:30 |
neron2 |
what is it? |
23:30 |
kaeza |
neron2, thanks :P |
23:30 |
neron2 |
kaeza, is the destructive weapons working yet? |
23:31 |
kaeza |
nope :< |
23:31 |
Dan_D|ipod |
qcode is currently a very simple text editor |
23:31 |
kaeza |
didn't have the time or patience to implement them again, or fix the old bug |
23:31 |
Dan_D|ipod |
With a forum post on the Minetest forums |
23:34 |
Dan_D|ipod |
I am planning to make it into a full lua coder with a plugin system, but that is a VERY long way off, 'cause I haven't been learning c++ for long |
23:36 |
Dan_D|ipod |
Maybe even make it into a minetest mod maker, for doing stufflike add nodes/tools etc |
23:37 |
Dan_D|ipod |
Or maybe somehow include the lua api txt in a dialog box somewhere |
23:40 |
Dan_D|ipod |
good bye |
23:45 |
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