Time |
Nick |
Message |
00:03 |
jojoa1997 |
guess what |
00:03 |
jojoa1997 |
minetest now has stained glass |
00:04 |
jojoa1997 |
i will leave my sense of copying minetest mods out there |
00:04 |
jojoa1997 |
or maybe everyone wants the same thing |
00:05 |
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00:18 |
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00:18 |
jojoa1997 |
would you suggest using paragenv7 and mg together? |
00:20 |
zat |
Has anybody noticed that trying to rollback immediately after the server has started will crash it? |
00:20 |
zat |
Though I am not sure if it is only for me, since I have altered the rollback code much. :S |
00:21 |
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00:39 |
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02:10 |
* VanessaE |
wanders off to bed. |
02:10 |
VanessaE |
night |
02:11 |
zat |
noche |
02:29 |
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02:36 |
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02:37 |
zat |
ping Sokomine |
02:41 |
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03:10 |
zsoltisawesome |
Why has nobody said anything? |
03:10 |
us`0gb |
No one is on this channel. It is empty. |
03:12 |
us`0gb |
Okay, I was wrong. I have the .iso, I'm just not used to having .iso files not have a CD-like icon, so I missed it. |
03:13 |
zsoltisawesome |
WAT? |
03:32 |
NakedFury |
I have poweriso for such occasions |
03:33 |
NakedFury |
I used to download games like crazy and iso is the preffered pirate method for them |
03:33 |
zsoltisawesome |
Yes |
03:33 |
zsoltisawesome |
I really hate that too |
03:33 |
Menche |
i usually write ISOs to a usb stick with dd |
03:34 |
zsoltisawesome |
How the heck do you use dd |
03:34 |
Menche |
dd if=source of=destination |
03:34 |
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03:34 |
NakedFury |
I feel left out. what is dd? |
03:34 |
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03:34 |
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03:34 |
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03:35 |
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03:35 |
zsoltisawesome |
Linux console command |
03:35 |
Menche |
a utility for writing raw data |
03:35 |
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03:35 |
NakedFury |
ohh |
03:35 |
NakedFury |
linux stuff |
03:35 |
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03:35 |
zsoltisawesome |
You say that like Linux is utterly confusing |
03:35 |
zsoltisawesome |
Which it is :D |
03:36 |
NakedFury |
it is when you dont use it |
03:36 |
Menche |
no it isn't :( |
03:36 |
us`0gb |
Oh, what? I posted that in the wrong channel. SORRY! |
03:36 |
us`0gb |
I meant to post that in #trisquel . |
03:38 |
zsoltisawesome |
Oh XD |
03:39 |
zsoltisawesome |
Umm, why do only smart people use Linux? |
03:39 |
us`0gb |
If you want something confusing though, pick up a copy of Microsoft WIndows. |
03:39 |
us`0gb |
Smart people use BSD. |
03:40 |
us`0gb |
I'm just a normal guy. |
03:40 |
zsoltisawesome |
Correction: Smart People Use Pure Unix |
03:41 |
zsoltisawesome |
:D |
03:43 |
zsoltisawesome |
And insane people use JOS |
03:43 |
Menche |
what is that? |
03:44 |
zsoltisawesome |
Java Operating System |
03:44 |
Menche |
that's a thing? |
03:44 |
Menche |
lol |
03:44 |
zsoltisawesome |
Yep |
03:44 |
zsoltisawesome |
Ikr |
03:46 |
zsoltisawesome |
I also found a Windows 3.1 virtual simulator on the web: http://www.michealv.org |
03:47 |
zsoltisawesome |
*facepalm* |
03:47 |
zsoltisawesome |
I spelled it wrong |
03:48 |
zsoltisawesome |
Minetest must be hating me right now |
03:49 |
zsoltisawesome |
I told it to infinitely set my hearts to full if the boolean setting DontDie was set to true |
03:51 |
Menche |
isn't there a way to make it completely ignore damage/health? |
03:51 |
zsoltisawesome |
Yes but this was simpler to set as a Boolean setting in minetest.conf |
03:56 |
zsoltisawesome |
Hey! Is anyone here a good pixel artist? |
03:57 |
zsoltisawesome |
Like 80x80? |
03:57 |
zsoltisawesome |
Or higher |
03:59 |
zsoltisawesome |
I wanna make a Minetest themed Street Fighter style game |
04:03 |
zsoltisawesome |
XD I imagined a minetest character throwing a block at a person |
04:12 |
zsoltisawesome |
(=´∀`)人(´∀`=) |
04:41 |
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08:43 |
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08:47 |
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08:48 |
JamesTait |
Good morning all! Happy Friday, and happy Egg Day! :-D |
08:56 |
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09:26 |
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10:11 |
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10:28 |
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10:29 |
proller |
Taoki, ! |
10:30 |
Taoki |
hi |
10:31 |
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10:37 |
proller |
Taoki, can you test and write micro review abound sand/gravel in -next |
10:44 |
Evergreen |
I have an idea for a map, turn a large section of the flolands into a worldedit schematic, and copy it into a singlenode generation world. |
10:53 |
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10:53 |
reacktor |
o/ |
11:02 |
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11:05 |
Taoki |
proller: What's new in sand and gravel in Next? |
11:05 |
proller |
try build something from the\ |
11:06 |
Taoki |
Ah... they're falling nodes? |
11:06 |
proller |
flowing |
11:06 |
proller |
and falling too |
11:07 |
Taoki |
Flowing? How can gravel flow? |
11:08 |
Taoki |
That sounds interesting, will test :) |
11:08 |
Taoki |
Any news on weather too? |
11:08 |
proller |
yes, better to try |
11:08 |
proller |
now i have no time |
11:08 |
Taoki |
Great stuff |
11:19 |
Taoki |
proller: I see n updates on your weather branch. Is it an amended commit... how do you pull those? |
11:19 |
Taoki |
I tried "git pull -f" to be safe |
11:20 |
proller |
now no updates |
11:20 |
Taoki |
Ahh, ok |
11:22 |
Taoki |
Haha... yes I can see how gravel blocks slip. Nice idea! |
11:23 |
Taoki |
Might be a bit laggy and slow to update, but works fine |
11:24 |
Taoki |
Actually, I wonder... I wonder: What if gravel and sand could partly be turned into liquid nodes, so that they spill and flow? After all, sand flows like water in a sense |
11:24 |
Taoki |
Only that they'd need to be solid too, so you don't sink into them but walk on them |
11:26 |
proller |
you can change leveled=1 to leveled=4 and it will split |
11:27 |
Taoki |
Awesome :D |
11:27 |
Taoki |
That's amazig |
11:28 |
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11:29 |
Taoki |
Ahhhhh... rain generates water on the ground too in weather mod. I love you proller :D |
11:29 |
Taoki |
Although... does that water ever evaporate or sink into the ground? |
11:29 |
twoelk |
for a moment there I had this picture of me sinking in quicksand: "throw a rope!" |
11:31 |
proller |
Taoki, evaporate |
11:31 |
Taoki |
Awesome |
11:31 |
Taoki |
Weather needs to be in quickly :D |
11:37 |
Taoki |
The wat rain floods the map is a little weird however |
11:37 |
Taoki |
**way |
11:38 |
sfan5 |
hi everyone |
11:43 |
proller |
Taoki, i think current rain water drop must be maximal and on 100%, at 65 must be much less water |
11:43 |
proller |
like maximum average flooding 0.5 node per game day |
11:44 |
Taoki |
proller: Ah, I just noticed I'm in a 97% humidity area. Still, the valley is turning into a whole lake :P |
11:50 |
Taoki |
proller: I asked the Lua team, and someone made a formula to generate a circle using radius and number of points. Will help for your weather system |
11:50 |
Taoki |
http://pastebin.com/raw.php?i=VBEKMgTg |
11:50 |
Taoki |
You can test and tweak it here easily, if needed: http://www.lua.org/cgi-bin/demo |
11:51 |
Taoki |
So use that formula to get the spawners around the player, and make the two parameters settings at the beginning of the script file. Should work nicely |
11:51 |
Taoki |
BRB |
11:52 |
proller |
for start simplest is x,y;x-1,y;x+1,y;x-1,y-1, ... -> 9 points |
11:57 |
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11:57 |
GNADev|zRokh |
hi |
11:57 |
GNADev|zRokh |
JesseH! |
11:57 |
GNADev|zRokh |
:D |
12:04 |
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12:16 |
VanessaE |
hi |
12:22 |
Taoki |
proller: Yeah, but that makes the circle customizable easily |
12:27 |
Taoki |
I tested it in the demo and indeed it works. So just use the 2D coordinates, add the third where the spawners should be, and it should work fine. |
12:27 |
Taoki |
*height at which spawners should be |
12:29 |
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12:30 |
Taoki |
Weather mod rocks so far in what regards node management. Rain stopped; The puddles littering the landscape are slowly vanishing. But holes that water built up in remain, and became full water sources |
12:30 |
Taoki |
Very nice work again :) |
12:31 |
Taoki |
Still, I think water should only appear in holes, not over flat land |
12:31 |
VanessaE |
or it should use a 2d nodebox for the "just wet" level and never go beyond that level except in holes etc. |
12:32 |
VanessaE |
(where "just wet level" could be a separate node) |
12:33 |
VanessaE |
use texture alpha and a variant of the standing water texture that's only about 50% visible |
12:33 |
VanessaE |
or perhaps less, 25 to 33%... that way the ground really does look wet |
12:36 |
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12:37 |
twoelk |
splish splash - where is the rubber boots mod? |
12:37 |
VanessaE |
lol |
12:43 |
twoelk |
actually I can hardly wait for the sounds this feature deserves |
12:46 |
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12:46 |
PilzAdam |
Hello everyone! |
12:46 |
VanessaE |
hi |
12:48 |
Taoki |
hi |
12:48 |
Taoki |
proller: What decides when water turns into snow or when it turns into ice? |
12:48 |
Taoki |
What's the difference (and different needed factors) between the two |
12:48 |
proller |
heat |
12:49 |
proller |
in -next it adjustable |
12:49 |
proller |
you can make melting stone |
12:49 |
VanessaE |
proller: any news on synching the humidity and temperature to match what plants_lib uses? |
12:49 |
Taoki |
Ah... so the temperature is the factor |
12:50 |
proller |
default:ice : groups = {melt=3}, |
12:50 |
proller |
VanessaE, no, its hmmmm area |
12:50 |
* VanessaE |
pokes hmmmm |
12:51 |
proller |
default:water_source": freeze=-1 |
12:53 |
Taoki |
What about evaporating water? I mean, if a lake is located at say 40*C, will the lake start to disappear? |
12:54 |
proller |
now only _flowing evaporating |
12:54 |
Taoki |
ok |
12:55 |
Taoki |
This will be a bit tricky. Since the smaller a water pool is, the faster it should evaporate based on temperature |
12:55 |
Taoki |
So a small node of flowing fluid should easily vanish at even 15C. But from 40C, even lakes could start disappearing |
12:55 |
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12:57 |
Taoki |
Also, Ice and Snow don't seem to disappear when placed in an area of 35C |
12:57 |
proller |
count lake size will eat 101% cpu |
12:57 |
proller |
they must melt |
12:57 |
Taoki |
proller: Yeah, it would have to be done per individual water source |
12:57 |
proller |
wait |
12:57 |
Taoki |
ok |
13:01 |
Taoki |
Yeah, only some melt |
13:09 |
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13:15 |
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13:18 |
Taoki |
proller: Looking a bit through the source of weather mod. What's keeping you from making chance depend on amount of rain, and you have a TODO about that instead? Isn't it possible to just use ", chance = get_rain(pos)"? |
13:22 |
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13:36 |
VanessaE |
hi |
13:41 |
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13:44 |
proller |
Taoki, have no time |
13:45 |
Taoki |
ok, will note it for later then |
13:46 |
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13:57 |
Taoki |
True that |
14:05 |
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14:05 |
apollo |
hi everyone |
14:06 |
apollo |
i haven't donwload this game,so i love |
14:06 |
VanessaE |
hi |
14:06 |
apollo |
downloaded+ |
14:06 |
apollo |
i want to know if this game is done in java like minecraft |
14:06 |
VanessaE |
no it isn't. |
14:07 |
VanessaE |
the engine is written in C++ and C, and the game content is written in Lua |
14:07 |
apollo |
lua¿? |
14:07 |
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14:07 |
VanessaE |
Lua is a scripting language |
14:07 |
VanessaE |
it's what handles most of the logic - how nodes are registered, whether a door opens when you right click it, that sort o thing. |
14:07 |
VanessaE |
of* |
14:08 |
VanessaE |
anything that needs a lot of CPU power is usually done in C++ |
14:08 |
apollo |
ok so this game is not a real copy of minecraft...it's made since 0 |
14:08 |
VanessaE |
definitely not a copy |
14:09 |
VanessaE |
it's a similar game though |
14:09 |
apollo |
wow |
14:09 |
VanessaE |
easily more fun, and infinitely more moddable |
14:09 |
apollo |
yeah i'm agree with u! |
14:11 |
apollo |
Many "youtubers"think that this is a chinese copy of minecraft and i think this is for gnu/linux so this neither can be disassembled,no¿? |
14:12 |
apollo |
this gamar or neither* |
14:12 |
VanessaE |
it's Open Source |
14:12 |
VanessaE |
and runs in Windows, Linux, and I think OS-X. |
14:12 |
VanessaE |
the server half can also run on Android or Rasberry Pi, I've heard. |
14:13 |
VanessaE |
it is written by a number of people around the world - started by celeron55 out of Finland. |
14:13 |
apollo |
wow i like the open source i think that this "youtubers" are idiot and they don't know nothing!!! |
14:13 |
VanessaE |
source code: https://github.com/minetest/minetest/ |
14:13 |
apollo |
wow |
14:14 |
VanessaE |
game content: https://github.com/minetest/minetest_game |
14:14 |
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14:16 |
harrison |
https://www.youtube.com/watch?v=CTs3knPoajk |
14:16 |
apollo |
i love it! i'm going to donwload right now! |
14:16 |
VanessaE |
have fun :) |
14:16 |
apollo |
i was talking about the spanish youtubers,!!!! |
14:16 |
apollo |
this people... |
14:17 |
apollo |
VanessaE: thanks for help me! |
14:18 |
VanessaE |
you're welcome |
14:20 |
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14:21 |
apollo |
i love the open source,i use gnu/linux and i'm learning java but what i do with this to cooperate with the community ¿? |
14:22 |
VanessaE |
well it depends on what you want to do |
14:22 |
apollo |
i can do* |
14:22 |
VanessaE |
if you want to contribute to the engine, you'll need to learn C++ |
14:22 |
VanessaE |
if you want to contribute to the game content, you'll need to learn Lua and the Minetest modding API ( https://github.com/minetest/minetest/blob/master/doc/lua_api.txt ). |
14:23 |
apollo |
puff it's difficult? |
14:23 |
VanessaE |
You'll need Lua and the modding API if you want to just write a mod for the game |
14:23 |
VanessaE |
Lua and modding is easy |
14:23 |
VanessaE |
C++ is harder but it depends on your skills |
14:23 |
PilzAdam |
Java! |
14:24 |
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14:25 |
VanessaE |
for engine work, you might do well to learn some SQL (well, sqlite) and how the map format works |
14:25 |
VanessaE |
the rest is just kinda...dive in, fiddle with it a while, and see what you can do |
14:26 |
apollo |
i know some of SQL |
14:28 |
apollo |
ok this year i will enter to tthe university so i will learn c or c++ (maybe i don't know) si but now i will learn lua |
14:28 |
VanessaE |
sounds good |
14:28 |
VanessaE |
learn Lua and the modding API and make some small mod |
14:28 |
apollo |
ok |
14:28 |
VanessaE |
start by adding some random node to the world, then make it do something when you punch it |
14:28 |
VanessaE |
then just...go from there |
14:29 |
apollo |
ok i see |
14:31 |
apollo |
well first i'm going to play the game and then i will search more info and courses about lua an the api to do some mods,thanks for all!!! |
14:31 |
apollo |
i going to download right now!!! |
14:31 |
apollo |
bye |
14:31 |
VanessaE |
bye |
14:36 |
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15:17 |
thexyz |
you don't need sql |
15:18 |
zat |
¿ |
15:18 |
VanessaE |
well I guess not since the backend abstraction thing. |
15:19 |
VanessaE |
forgot about that. |
15:19 |
zat |
Did I miss something? I am almost done with my SQLite rollback implementation. |
15:19 |
VanessaE |
he's talking about someone else, zat |
15:20 |
zat |
ah good |
15:20 |
VanessaE |
who was asking some general questions about learning MT and contributing to it |
15:23 |
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15:23 |
zat |
My implementation is working very good so far |
15:23 |
zat |
I found the bottleneck was actually when loading the file |
15:24 |
zat |
...the whole file is loaded into memory it seems. |
15:24 |
VanessaE |
you should get your hands on a big rollback.txt and run through it as if it were some live users. See how your sql implementation compares, file-size-wise |
15:24 |
zat |
unnoticeable when it is a couple dozens mbs |
15:24 |
zat |
well, my rollback.txt in my public server is 1.6gbs |
15:25 |
VanessaE |
you know, for every place action in the rollback, for example, execute that action in a suitable sandbox and let your sql implementation capture the event in its normal fashion |
15:25 |
zat |
now I am adapting my implementation so at startup it migrates the whole file to the sqlite table. |
15:25 |
VanessaE |
oh, good idea |
15:25 |
VanessaE |
that's essentially what I was suggesting anyway |
15:25 |
zat |
so you also suggested it before? |
15:26 |
VanessaE |
no, only justnow |
15:26 |
zat |
ah good |
15:26 |
zat |
well, but this change will make, I am afraid, the switch only one way. |
15:26 |
zat |
I did not want to let both methods coexists mainly for the code is a real mess |
15:26 |
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15:29 |
VanessaE |
that's okay, I see no reason, personally, to keep the old .txt method if the sqlite method is superior, assuming you can guarantee that sqlite will always be available (in light of the alternate database backends option) |
15:31 |
zat |
that is precisely my uncertainty... I think I will need someone to tell me if it is good enough |
15:38 |
ShadowNinja |
zat: SQLite should always be available, especially is there are more uses for it than for a map. Or at least support for it won't be droped without a bug version bump. (1.0.0 or so) |
15:39 |
ShadowNinja |
if * big* |
15:39 |
zat |
that clears it then |
15:40 |
VanessaE |
works for me. |
15:45 |
thexyz |
what's this sqlite rollback? |
15:51 |
VanessaE |
thexyz: storing the rollback data in the form of a database, sorted by username, instead of a flat text file. |
15:51 |
ShadowNinja |
thexyz: It is the rollback fix on the TODO AFAIK. SQLite should hold this kind of data well, I once wrote a Lua implementation of rollback with luasql.sqlite, but I needed to set nodes, param1, param2, and meta in unloaded chanks. |
15:51 |
VanessaE |
faster to search, faster to write |
15:52 |
VanessaE |
perhaps also resulting in a smaller file for the same number of rollback-able actions |
15:54 |
zat |
If it knows how to optimize its store like Postgres does, then it would be much better. |
15:57 |
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16:02 |
thexyz |
so it'll only work with sqlite backend? |
16:05 |
ShadowNinja |
thexyz: No, it uses a seperate SQLite database. |
16:05 |
ShadowNinja |
(At least I think so) |
16:07 |
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16:18 |
Jordach |
Calinou, [17:18:05] <CaptainKiwi> :> |
16:18 |
Jordach |
it is spreading :> |
16:36 |
zat |
Yes it has a separate SQLite database, thexyz, ShadowNinja. |
16:36 |
zat |
I am testing now... my build is writing data to both rollback.txt and rollback.sqlite. |
16:37 |
zat |
the sqlite file tends to be 10k bigger than the txt file before reaching around the 600k. |
16:38 |
zat |
after that, the sqlite file seems to optimize and be smaller, compared to the txt, as it grows. |
16:39 |
thexyz |
this is cool then |
16:41 |
twoelk |
would the rollback db allow access while the game is running? |
16:41 |
twoelk |
from outside the game |
16:42 |
zat |
twoelk: I dont see why not... never tried it though |
16:42 |
zat |
for read only, maybe it should work |
16:42 |
zat |
sqlite: 3.0mb, txt:3.2mb |
16:43 |
twoelk |
the mapping thingie seems to need the world database to be closed for example |
16:44 |
thexyz |
http://www.sqlite.org/faq.html#q5 |
16:48 |
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16:50 |
twoelk |
so I could query the rollback database to feed some life usage statistics (like nodes mined per hour) |
16:50 |
twoelk |
and not bother/endanger the world file |
16:51 |
PilzAdam |
you can do that in mods too |
16:51 |
twoelk |
this sounds safer |
16:51 |
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16:52 |
twoelk |
and should not bother the main process with more work |
16:52 |
PilzAdam |
with the rollback method you get all the liquid updates too |
16:54 |
twoelk |
interesting |
16:57 |
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17:00 |
zat |
are param1 and param2 always int? |
17:00 |
us`0gb |
I believe so. |
17:00 |
us`0gb |
I think an eight bit int. |
17:00 |
PilzAdam |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L298 |
17:01 |
PilzAdam |
"param1 and param2 are 8 bit integers." |
17:06 |
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17:24 |
us`0gb |
I tried to fix one of them yesterday and failed. |
17:25 |
us`0gb |
I imagine other people are trying as well, but it will take time. |
17:28 |
us`0gb |
Like what? |
17:29 |
us`0gb |
THere's also features that are so lame that they are bugs. |
17:29 |
us`0gb |
Ah, those. I do like the slab bug. |
17:30 |
us`0gb |
THough with the new API, we don't even need the slab bug. We can make nodes that block fall damage without holding shift. |
17:32 |
us`0gb |
SOmeone did it already, though I don't know what plugin it is. An I plan to do it again. |
17:32 |
us`0gb |
It depends on how bad the bug is. For example, the slab bug isn't hurting anyone. |
17:33 |
PilzAdam |
it does hurt game creators that want to create non-easy games |
17:33 |
us`0gb |
Carts and animals aren't yet supported, that's third-party work. |
17:33 |
us`0gb |
PilzAdam, fair enough. |
17:34 |
us`0gb |
Do non-easy games have a use for slabs? |
17:34 |
PilzAdam |
well, I can just speak for pilztest, and this has no non-cubic blocks |
17:34 |
us`0gb |
Slabs tend to be for decoration, which isn't needed in hard mode. |
17:34 |
PilzAdam |
but the shift-elevator thing is annoying me |
17:34 |
PilzAdam |
Id like to have a function to disable sneaking |
17:34 |
us`0gb |
Yeah, I can see that. |
17:35 |
PilzAdam |
i.e. holding shift just makes you walk, it shouldnt affect the your collissionbox |
17:35 |
PilzAdam |
john_minetest, for minetest_game maybe, not for other games |
17:36 |
us`0gb |
The sneak ladders are also annoying to server administrators that have anticheat on. They allow players to pass the legal speed, then they complain about being sent back. |
17:37 |
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17:38 |
us`0gb |
One could argue that the gameplay is already damaged, and removal would fix it. |
17:39 |
us`0gb |
Glitches are glitches. Some "features" are more anoying than the glitches, but that doesn't mean the glitches should stay forever. |
17:40 |
us`0gb |
Fair enough. But in the long run, fixing bugs is a better option than leaving them even longer. |
17:40 |
us`0gb |
WHile I do like that quasi-feature, that doesn't mean I think it should exist in a complete game. |
17:41 |
us`0gb |
Especially with an API-supported non-buggy way to achieve that effect. |
17:41 |
PilzAdam |
thats a downside of people playing a game while its being developed |
17:42 |
PilzAdam |
you have the same problem with MC, many people complained after alpha about the direction Mojang took |
17:43 |
us`0gb |
Also the fact that entities fall off the edge of the world. This has crashed servers in the past. |
17:44 |
PilzAdam |
does MC have shaders by default? |
17:45 |
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17:54 |
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18:01 |
PilzAdam |
I have a fix for the black falling nodes somewhere |
18:09 |
PilzAdam |
its hacky |
18:11 |
* us`0gb |
wishes sites would stop hiding package downloads |
18:32 |
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18:48 |
rubenwardy |
Hi all |
18:48 |
us`0gb |
Hello! |
18:50 |
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18:51 |
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18:54 |
VanessaE |
hi |
18:56 |
* Jordach_ |
plays the old Blue Peter theme |
18:56 |
* rubenwardy |
playing with OE CAKE |
18:57 |
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19:02 |
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19:07 |
VanessaE |
rubenwardy: did you ever use that image like you wanted to> |
19:07 |
VanessaE |
for the minetest swag |
19:07 |
rubenwardy |
yeah |
19:07 |
VanessaE |
link? :) |
19:07 |
rubenwardy |
Not reviewed yet |
19:07 |
VanessaE |
ok |
19:10 |
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19:10 |
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19:19 |
PilzAdam |
lol, the english wikipedia has an article about the B243 http://en.wikipedia.org/wiki/Bundesstra%C3%9Fe_243 |
19:20 |
PilzAdam |
maybe the goal of wikipedia is to create an article for each road in every country that is longer than 100 km |
19:22 |
us`0gb |
Who builds one meter roads? That's a waste of space. |
19:23 |
PilzAdam |
1m roads are maybe just paths in peoples gardens |
19:23 |
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19:24 |
us`0gb |
Ah. Wikipedia articles about garden paths. That should be interesting as people remodel their yards. |
19:24 |
* us`0gb |
busts up laughing |
19:25 |
us`0gb |
This channel is logged, we can cite that. |
19:26 |
PilzAdam |
is this a trustworthy source? |
19:26 |
PilzAdam |
if yes then, 1=2 |
19:26 |
PilzAdam |
feel free to cite that |
19:27 |
thexyz |
you just broke the world |
19:27 |
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19:27 |
PilzAdam |
thexyz, I just made the world better, since 1 kitten = 2 kittens now! |
19:27 |
thexyz |
john_minetest: where are you from, actually? |
19:28 |
us`0gb |
I have an algebraic equasion somewhere that looks like a proof that zero equals one. On closer inspection though, it exploits a divide by zero error. |
19:29 |
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19:29 |
thexyz |
hm so are drugs allowed in germany now? |
19:29 |
PilzAdam |
us`0gb, who doesnt have something like this? |
19:29 |
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19:29 |
Peacock |
drugs, Germany, intriguing |
19:29 |
us`0gb |
So one equals two shouldn't be hard. Add one to both sides of the equation. |
19:30 |
us`0gb |
Yay bogus math! |
19:30 |
PilzAdam |
thexyz, only alcohol, nicotin and caffeine |
19:30 |
Peacock |
god knows they could plug the deficits in Canada if they legalized/taxed the stuff lol |
19:30 |
PilzAdam |
and maybe other things as medical therapy |
19:31 |
thexyz |
makes sense |
19:32 |
Peacock |
eventually they'll have to anyhow, governments can't afford to keep locking people up for decades for petty drug use |
19:32 |
Peacock |
well they wouldn't be illegal then :P |
19:33 |
Peacock |
seriously, thats what i keep saying lol |
19:33 |
PilzAdam |
IMO nicotine should become illegal, especially in cigarettes |
19:33 |
Peacock |
we can hardly afford healthcare and pensions for the aged, could use the extra revenue |
19:33 |
PilzAdam |
or, 100€ tax per gramm |
19:34 |
kahrl |
US can't legalize drug use, it would put the private prison companies out of business |
19:34 |
Peacock |
meh, cigarettes are taxed enough already, when they start charging the same taxes on junk food, then people can moralize to me about smoking lol |
19:34 |
Peacock |
kahrl it's already legal in some states |
19:34 |
Peacock |
Oregon and ... i forget :/ |
19:35 |
Peacock |
its kinda frustrating to see the state (here) pay for mobility scooters, without taxing the cause of obesity, but i have to pay for my vices lol |
19:36 |
Peacock |
what about e-cigarettes? i hear those are big in europe, are they really more healthy, or is that BS? |
19:36 |
PilzAdam |
john_minetest, because it doesnt work? |
19:37 |
Peacock |
6 months old, if it hasn't been pulled by now, theres always a reason :P |
19:37 |
kahrl |
besides, RBA has been remaking the whole shader system |
19:37 |
us`0gb |
I agree. THings get forgotten. |
19:37 |
kahrl |
so there's not really much point to make small changes to the existing one |
19:38 |
VanessaE |
https://github.com/RealBadAngel/minetest |
19:38 |
VanessaE |
^^^^ the aforementioned shaders. |
19:38 |
us`0gb |
If there is some non-forgetful reason, it should be posted in the pull topic. |
19:38 |
Peacock |
more interested in RBAs skydome work :-) |
19:38 |
PilzAdam |
us`0gb, it is written there |
19:38 |
Calinou |
john_minetest: shaders need a decent graphics card anyway :> |
19:38 |
us`0gb |
Oh, then my argument does not apply to that specific pull. |
19:38 |
Peacock |
which most people have :P |
19:39 |
us`0gb |
Shaders are a must if you are a miner. |
19:39 |
Peacock |
+1 for the bugfixing, tho im somewhat happy that the sky/horizon flicker thing has eased abit in the latest git |
19:40 |
Peacock |
(when you're underground i mean) |
19:41 |
Peacock |
just kinda annoying when the sun/moon pops up intermittently underground :P |
19:41 |
Peacock |
my fps drops lower than that in my mall, the store items all have entities representing the node for sale |
19:42 |
Peacock |
is there a config for that? like active entity range or something? |
19:44 |
Peacock |
wow, all the entities in the mall were loaded lol 0 FPS |
19:44 |
Peacock |
i guess turning rotation off didn't do much lol |
19:46 |
VanessaE |
clearly something is dreadfully wrong with entities now |
19:47 |
VanessaE |
a thousand little 2d sprites or even extruded models as in the item_frames mod shouldn't have hardly any impact |
19:47 |
VanessaE |
yet it does. |
19:48 |
Peacock |
i think the main problem is all of the entities in my mall are loaded at once |
19:48 |
Peacock |
a range and a max loaded entities *might* help with that (not sure) |
19:49 |
Peacock |
my store items are like item frames - theyre small boxes with a tiny version of the node inside |
19:49 |
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19:50 |
jojoa1997 |
does anyone do videos here? |
19:51 |
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19:51 |
Peacock |
the kind you're not proud of or the let's play variety? |
19:51 |
Peacock |
:P |
19:51 |
Calinou |
<us`0gb> Shaders are a must if you are a miner. => why? |
19:51 |
Calinou |
:P |
19:53 |
jojoa1997 |
ok i will rephrase the question |
19:54 |
jojoa1997 |
anyone know of a really good/non-laggy screncapture recording system? |
19:54 |
jojoa1997 |
or program? |
19:54 |
Peacock |
as if France, UK, Germany, Russia, China and even my own country don't do their own spying... :P |
19:54 |
thexyz |
jojoa1997: what platform? |
19:54 |
jojoa1997 |
ubuntu |
19:54 |
jojoa1997 |
but i think any on linux should be compatable with ubuntu if i compile it |
19:55 |
thexyz |
just use recordmydesktop then |
19:56 |
thexyz |
if you don't need quality it'll suffice |
19:57 |
Peacock |
theres xvidcap too, lagged less for me |
19:57 |
thexyz |
lol xvid |
19:57 |
jojoa1997 |
i do need quality though |
19:57 |
thexyz |
anyway, if you want quality, I guess you'll have to have fun with ffmpeg |
19:57 |
Peacock |
well when it comes to running both minetest and screen recording... lag matters :P |
19:58 |
jojoa1997 |
i guess a lets play level quality |
19:58 |
thexyz |
this shit looks cool http://www.maartenbaert.be/simplescreenrecorder/ |
19:59 |
thexyz |
configure it to record opengl and try it |
20:00 |
thexyz |
if it doesn't work then switch to rectangle mode, i guess |
20:00 |
thexyz |
make sure to use h264 output |
20:00 |
jojoa1997 |
is it possible to be able to set this to download with sudo apt-get update |
20:00 |
jojoa1997 |
gosh it sucks being a noob again |
20:01 |
thexyz |
there's an instruction at the bottom describing how to install it for ubuntu |
20:01 |
jojoa1997 |
k |
20:01 |
harrison |
Peacock: is your comment about lag related to the mention of ffmpeg in the previous line? |
20:02 |
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20:02 |
harrison |
ffmpeg works well |
20:02 |
harrison |
after one gets it to work |
20:02 |
harrison |
at all |
20:02 |
harrison |
http://youtu.be/-xkMuqMb32M |
20:03 |
thexyz |
wow it can mkv |
20:03 |
thexyz |
what a wonderful toy |
20:06 |
jojoa1997 |
what is realtime rendering? |
20:06 |
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20:06 |
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20:08 |
sfan5 |
jojoa1997: "realtime rendering" is something you can enter into your favourite search engine |
20:08 |
jojoa1997 |
i already did |
20:08 |
jojoa1997 |
i was just waiting for someone to way that |
20:09 |
jojoa1997 |
Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second (frame/s) or Hertz (Hz). The frame rate is the measurement of how quickly an imaging device pro |
20:09 |
jojoa1997 |
duces unique consecutive images. |
20:09 |
jojoa1997 |
:) |
20:09 |
Calinou |
any game is real time rendering |
20:09 |
Peacock |
john_minetest, the way i understand it, countries don't spy on their own citizens, so they ask other countries to do it for them, and they do the same for others, tidy arrangement |
20:10 |
Peacock |
well just because the yanks got caught with their pants down, doesn't mean they're the only ones doing it :P |
20:14 |
Peacock |
true |
20:14 |
Peacock |
though in any case, its not as if this shit hasn't been going on since WW1 |
20:14 |
jojoa1997 |
peanut butter pickles |
20:14 |
Peacock |
mail, phone, telex lines, the internet is just the most recent addition |
20:15 |
Peacock |
why do you think even in gangster movies from 20, 30 years, they'd never speak over the phones lol |
20:15 |
Peacock |
people aren't dumb |
20:16 |
Peacock |
well the successful gangster types werent dumb at least lol |
20:16 |
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20:17 |
Peacock |
wow, another boat capsizes off Italy, did they mine their coasts? lol |
20:27 |
harrison |
no, good idea tho |
20:27 |
harrison |
what should they mine for? |
20:29 |
Peacock |
damn, some old geezer beat my wife to the last turkey and lamb, so were having duck for thanksgiving lol |
20:33 |
Peacock |
how do i cook duck? |
20:33 |
Calinou |
make a duck face for 20 seconds |
20:33 |
Peacock |
this ain't New Jersey :P |
20:39 |
harrison |
if you can get that duck breed that starts with "m" |
20:39 |
harrison |
those are delicious |
20:39 |
harrison |
brown |
20:40 |
harrison |
muscovy duck |
20:40 |
harrison |
get one of those at the butcher shop |
20:41 |
harrison |
or live slaughter emporium |
20:41 |
* Calinou |
never goes to a butcher shop |
20:44 |
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20:45 |
Peacock |
lac brome duck - locally sourced |
20:45 |
Peacock |
though the lamb was new zealand, so im kinda pissed off the geezer took the last 4 |
20:45 |
Peacock |
and she was gonna take the last duck too, but my wife was like "bitch please" |
20:45 |
Peacock |
(thatta girl) |
20:48 |
harrison |
once upon a time, i was the ugly duckling, see? |
20:48 |
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20:48 |
harrison |
you all remind me of the ducks that used to f*** with me |
20:48 |
harrison |
but no i find my glossy plumage can preempt |
20:49 |
harrison |
your slings and arrows. yeah, i still feel contempt |
20:49 |
harrison |
but now it's mixed with pity |
20:49 |
harrison |
for all the drab inhabitants of mediocre city |
20:49 |
harrison |
i 'm almost finished -- but before you answer back |
20:50 |
harrison |
please try to think of some reply besides a feeble quack |
20:50 |
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20:50 |
Peacock |
last time i cooked duck, it felt like eating rubber boots :S |
20:51 |
Peacock |
(english cooking strikes again) |
20:51 |
Peacock |
:P |
20:54 |
us`0gb |
Calinou, shaders give you night vision in Minetest. You could use torches instead, but it slows you down. |
20:54 |
Calinou |
night vision? not for me... |
20:54 |
Calinou |
it's hard for me to see at night |
20:54 |
Calinou |
no brightness setting :'( |
20:54 |
us`0gb |
On my scree, I can't see in caves without shaders. |
20:55 |
us`0gb |
*screen |
20:57 |
sfan5 |
wat |
20:57 |
harrison |
wat |
20:57 |
harrison |
right |
20:57 |
harrison |
right |
20:58 |
Peacock |
the other morning, the cat was sleeping in the wifes butt - proving that even black cats like big butts |
20:58 |
Peacock |
*on |
20:58 |
Peacock |
lol |
20:58 |
sfan5 |
>black cat |
20:58 |
sfan5 |
>big butts |
20:58 |
sfan5 |
yep |
21:01 |
harrison |
The drake has a low breathy call, and the hen a quiet trilling coo. |
21:02 |
thexyz |
https://forum.minetest.net/search.php?action=show_user_posts&user_id=7699 |
21:02 |
thexyz |
quality |
21:03 |
Menche |
lol |
21:03 |
Menche |
"Hello,Can anyone Help Me Create Mods Myself,??" |
21:03 |
Peacock |
simply answer "yes" lol |
21:04 |
Menche |
i'd feel more inclined to help if he hadn't forgetten to capitalize "anyone" as well ;P |
21:04 |
us`0gb |
I agree though, <+|-><number> is really pointless. |
21:04 |
Menche |
yeah |
21:04 |
Peacock |
"sumtin" "dat", when did minetest become the ghetto? |
21:04 |
Menche |
lol |
21:05 |
Peacock |
tell him "you learn propa english or i be poppin' caps in yo ass yo" |
21:05 |
paramat |
heh |
21:05 |
thexyz |
us`0gb: +1 |
21:06 |
us`0gb |
... |
21:06 |
Peacock |
ah, there it is: http://englishtoghetto.com/ |
21:06 |
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21:06 |
Menche |
http://rinkworks.com/dialect/ |
21:07 |
Menche |
http://rinkworks.com/dialect/dialectp.cgi?dialect=redneck&url=http%3A%2F%2Fminetest.net |
21:07 |
Peacock |
http://www.urbandictionary.com/define.php?term=ebonics |
21:07 |
thexyz |
> ah was flyin' aroun' in mah U.F.O. wif a shitload of fuel in mah invento'y searchin' th' deserts fo' pyramids. – Th' interestin' part is: ah foun' th' pyramid ha'f-buried in th' san'! Fry mah hide! |
21:09 |
Peacock |
i think i'll take that rapture now lol |
21:11 |
Peacock |
ain't nobody got time fo dat |
21:12 |
Peacock |
the scary part is you could rig the bot to provide english-to-ebonics translations lol |
21:13 |
harrison |
Peacock: I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop |
21:13 |
Menche |
? |
21:14 |
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21:16 |
JackGruff |
Hi guys. If I want to delete a part of world such that the game remakes it, do I have delete the right rows from the sqlite table or can I use worldedit? |
21:16 |
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21:17 |
Menche |
delete from the table |
21:17 |
Menche |
worldedit would just replace it with air; it wouldn't be regenerated |
21:17 |
JackGruff |
yeah, i was hoping worldedit would have that like MCedit did for minecraft chunks |
21:17 |
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21:19 |
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21:20 |
JackGruff |
i've got the database open in an sqlite reader, how do I read what the coordinate for the pos field is?? |
21:20 |
JackGruff |
because it's just + or - number |
21:22 |
PilzAdam |
JackGruff, https://github.com/minetest/minetest/blob/master/doc/mapformat.txt#L200 |
21:22 |
PilzAdam |
note that its the position of the mapblock, so position in nodes / 16 |
21:23 |
JackGruff |
thanks, why couldn't you guys have just made it x, y, z ? |
21:23 |
JackGruff |
i.e. 3 fields |
21:24 |
PilzAdam |
"Today we know that SQLite3 allows multiple primary keys (which would allow |
21:24 |
PilzAdam |
storing coordinates separately), but the format has been kept unchanged for |
21:24 |
PilzAdam |
that part. So, this is where it has come." |
21:24 |
PilzAdam |
same document, some lines above the linked line |
21:24 |
JackGruff |
ah |
21:25 |
PilzAdam |
maybe its also easier to port to other DB backends, Im not very familiar with that part |
21:25 |
PilzAdam |
(we currently also have a leveldb backend) |
21:27 |
Peacock |
sorry was away, harrison feel free to file a human rights complaint :P |
21:30 |
JackGruff |
well, I'll post this as a feature suggestion on the forum thread |
21:30 |
JackGruff |
right now I don't feel like setting up the loops and making sure ive got the right blocks from my world |
21:32 |
harrison |
Don't blockblock me man! |
21:33 |
Peacock |
no one's going to cockblock you harrison |
21:34 |
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21:36 |
harrison |
blockblock |
21:37 |
Peacock |
my bad :P |
21:37 |
harrison |
get your filthy mind out of our nice clean gutter |
21:38 |
PilzAdam |
bye |
21:38 |
Menche |
what's going on? |
21:40 |
Peacock |
not much lol |
21:43 |
JackGruff |
have u guys played hydrophobia? |
21:47 |
harrison |
My aunt died of rabies. Your remark stirred old, sad memories. |
21:47 |
harrison |
JackGruff: I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop |
21:48 |
Peacock |
freenode is hardly the place to bitch about bullying :P try bringing up windows or google for fun :P |
21:49 |
JackGruff |
is harrison the village clown or something? |
21:49 |
Peacock |
naw he's our special-ed greeter (like at walmart) |
21:50 |
Menche |
lol |
21:50 |
Menche |
"Hello mean guy!" |
21:51 |
Peacock |
on a channel where some dont believe in drinking, getting high, going out or getting layed, define weird lol |
21:52 |
* john_minetest |
puts a pony on Peacock's head |
21:52 |
JackGruff |
JackGruff sets mode +clown on harrison |
21:52 |
Peacock |
all i'm missing is a mercedes and a sauna now |
21:52 |
Menche |
!title |
21:52 |
MinetestBot |
Menche: What is realism in realtime rendering? - YouTube |
21:52 |
Peacock |
"you know my sister Violet, she's the one with the mercedes, sauna and room for a pony" |
21:53 |
Menche |
that youtube video... what exactly is that? |
21:54 |
* Menche |
isn't sure what he is looking at |
21:54 |
Peacock |
looks like a japanese commercial |
22:03 |
paramat |
wow good video and project |
22:06 |
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22:07 |
khonkhortisan |
I am not a person like that, and you can guess which half of the sentence is why |
22:08 |
Peacock |
sure you can trust me, i just need your name, adress, DOB, mother's maiden, your banking info, and should have a build ready in no time XD |
22:09 |
khonkhortisan |
give him the number to the identity theft service as well |
22:09 |
Peacock |
lol |
22:09 |
khonkhortisan |
I haven't figured out mingw yet |
22:09 |
NakedFury |
Social security number, favorite color, middle and high school info, and your first pets name |
22:10 |
Peacock |
ironically, it's those security questions that make it easy to hijack accounts |
22:10 |
NakedFury |
yup |
22:10 |
NakedFury |
really first pets name? high schools name? |
22:10 |
NakedFury |
place of birth? bunch of crap security questions |
22:11 |
NakedFury |
you just need to make him a friend in facebook and you have all that |
22:11 |
Peacock |
i usually go for the custom question, "schlong size", if someone wants to hijack my accounts, they'll have to blow me lol |
22:11 |
NakedFury |
nasty lol |
22:11 |
Peacock |
lol |
22:11 |
NakedFury |
ill send a hooker to do that. she will tell me later |
22:12 |
Peacock |
canadian hookers cost more than my accounts are worth lol |
22:13 |
Peacock |
though i dont use any form of credit, so i must not make a really tempting target in the first place |
22:13 |
Peacock |
(dont really believe in mortgaging paycheques to the bank) |
22:15 |
Peacock |
the best is people who anounce their vacations and how long they'll be gone for, along with a home phone number on their profile, a home phone number you can match to an address in the phonebook lol |
22:16 |
khonkhortisan |
So only because they're not there, you can find their house |
22:16 |
khonkhortisan |
oh on _profile_ |
22:16 |
Peacock |
they can find it anytime, but telling people when you won't be home isn't terribly smart when you add just about anyone on facebook |
22:18 |
khonkhortisan |
You wouldn't think about giving someone the same information on irc, but that's because there's no text box to fill it in. |
22:18 |
NakedFury |
"wooo vacation time on las vegas april 20 to may 5. leaving tomorrow at 3pm" |
22:19 |
NakedFury |
incredibly moronic thing to post in facebook |
22:19 |
Peacock |
thats why dumb people like that have insurance, for everyone else, there's huting rifles XD |
22:20 |
Peacock |
*hunting |
22:20 |
khonkhortisan |
there's probably someone out there that makes use of that information just to camp out at their house and leave a note "I could've robbed you, you should be more careful" |
22:21 |
khonkhortisan |
"You're home early" takes a whole new meaning |
22:23 |
Peacock |
heck last time we had a breaking, we held them at bay with a hammer and a big wrench until the cops showed lol |
22:26 |
Peacock |
what's even dumber is 3 years ago we didn't have much worth stealing lol |
22:31 |
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22:46 |
Peacock |
john do the robbers pose? lol |
23:05 |
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23:15 |
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23:16 |
dante123 |
hi all, is there a way to making a world map with the continents using a picture or something? I'm a grade 3 teacher and want to use minetest in an educational but fun way....and I'm lookin for an easy way to make a world map. Any tips/help is appreciated. |
23:17 |
dante123 |
Method Im looking at right now is going to take a million years. |
23:23 |
JesseH |
Oh man, that would be an interesting project. |
23:26 |
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23:27 |
dante123 |
what I want is mini versions of the continents and oceans..... |
23:27 |
JesseH |
So you just want a worldmap? |
23:27 |
dante123 |
yes |
23:27 |
JesseH |
I thought you mean converting an image to a map :P |
23:28 |
dante123 |
I want to be able to have groups of kids work on "building up" their assigned continents |
23:28 |
JesseH |
hmm, I wish you were my teacher in 3rd grade |
23:28 |
JesseH |
I just solved math problems for fun and slept >:( |
23:28 |
dante123 |
well, having an image of a world map as the basis is what I was wanting to do |
23:29 |
dante123 |
in other worlds.......oceans and then just flat continents....assign each group of kids the task of adding features....say Amazon river and Andes to south america.....and Rockies and missisipi to North America |
23:29 |
dante123 |
Big enough to do that...but not too big |
23:30 |
JesseH |
I am unsure on how to do this. |
23:30 |
JesseH |
Someone else here might be. |
23:30 |
JesseH |
Anyone know how to get a picture of a large chunk of the map, from an overhead view? |
23:31 |
dante123 |
i'm reading a thread about World Painter for minecraft and looking for tools that could help do this in minetest |
23:31 |
jin_xi |
https://forum.minetest.net/viewtopic.php?id=6751 |
23:31 |
dante123 |
https://forum.minetest.net/viewtopic.php?id=5333 |
23:33 |
dante123 |
yeah that post you linked to has something similar |
23:33 |
dante123 |
map of temple island |
23:34 |
dante123 |
this is probably over my head though |
23:35 |
dante123 |
If someone could help create the continent maps ...I could help generate lots of interest from teachers/students |
23:35 |
dante123 |
with minetest based projects in social studies using world map |
23:35 |
Taoki |
https://forum.minetest.net/viewtopic.php?pid=114007 I'm looking for an experienced programmer to help with a code, for a mode which will likely be pretty awesome if I ever get it done. See post #4 specifically. |
23:37 |
dante123 |
brb |
23:46 |
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23:55 |
zat1 |
ERROR[ServerThread]: RollbackAction::applyRevert(): n_old.name=air, SerializationError: deSerializeLongString: size not read |
23:55 |
zat1 |
what could this be? any ideas? |