Time Nick Message 00:03 jojoa1997 guess what 00:03 jojoa1997 minetest now has stained glass 00:04 jojoa1997 i will leave my sense of copying minetest mods out there 00:04 jojoa1997 or maybe everyone wants the same thing 00:18 jojoa1997 would you suggest using paragenv7 and mg together? 00:20 zat Has anybody noticed that trying to rollback immediately after the server has started will crash it? 00:20 zat Though I am not sure if it is only for me, since I have altered the rollback code much. :S 02:10 * VanessaE wanders off to bed. 02:10 VanessaE night 02:11 zat noche 02:37 zat ping Sokomine 03:10 zsoltisawesome Why has nobody said anything? 03:10 us`0gb No one is on this channel. It is empty. 03:12 us`0gb Okay, I was wrong. I have the .iso, I'm just not used to having .iso files not have a CD-like icon, so I missed it. 03:13 zsoltisawesome WAT? 03:32 NakedFury I have poweriso for such occasions 03:33 NakedFury I used to download games like crazy and iso is the preffered pirate method for them 03:33 zsoltisawesome Yes 03:33 zsoltisawesome I really hate that too 03:33 Menche i usually write ISOs to a usb stick with dd 03:34 zsoltisawesome How the heck do you use dd 03:34 Menche dd if=source of=destination 03:34 NakedFury I feel left out. what is dd? 03:35 zsoltisawesome Linux console command 03:35 Menche a utility for writing raw data 03:35 NakedFury ohh 03:35 NakedFury linux stuff 03:35 zsoltisawesome You say that like Linux is utterly confusing 03:35 zsoltisawesome Which it is :D 03:36 NakedFury it is when you dont use it 03:36 Menche no it isn't :( 03:36 us`0gb Oh, what? I posted that in the wrong channel. SORRY! 03:36 us`0gb I meant to post that in #trisquel . 03:38 zsoltisawesome Oh XD 03:39 zsoltisawesome Umm, why do only smart people use Linux? 03:39 us`0gb If you want something confusing though, pick up a copy of Microsoft WIndows. 03:39 us`0gb Smart people use BSD. 03:40 us`0gb I'm just a normal guy. 03:40 zsoltisawesome Correction: Smart People Use Pure Unix 03:41 zsoltisawesome :D 03:43 zsoltisawesome And insane people use JOS 03:43 Menche what is that? 03:44 zsoltisawesome Java Operating System 03:44 Menche that's a thing? 03:44 Menche lol 03:44 zsoltisawesome Yep 03:44 zsoltisawesome Ikr 03:46 zsoltisawesome I also found a Windows 3.1 virtual simulator on the web: http://www.michealv.org 03:47 zsoltisawesome *facepalm* 03:47 zsoltisawesome I spelled it wrong 03:48 zsoltisawesome Minetest must be hating me right now 03:49 zsoltisawesome I told it to infinitely set my hearts to full if the boolean setting DontDie was set to true 03:51 Menche isn't there a way to make it completely ignore damage/health? 03:51 zsoltisawesome Yes but this was simpler to set as a Boolean setting in minetest.conf 03:56 zsoltisawesome Hey! Is anyone here a good pixel artist? 03:57 zsoltisawesome Like 80x80? 03:57 zsoltisawesome Or higher 03:59 zsoltisawesome I wanna make a Minetest themed Street Fighter style game 04:03 zsoltisawesome XD I imagined a minetest character throwing a block at a person 04:12 zsoltisawesome (=´∀`)人(´∀`=) 08:48 JamesTait Good morning all! Happy Friday, and happy Egg Day! :-D 10:29 proller Taoki, ! 10:30 Taoki hi 10:37 proller Taoki, can you test and write micro review abound sand/gravel in -next 10:44 Evergreen I have an idea for a map, turn a large section of the flolands into a worldedit schematic, and copy it into a singlenode generation world. 10:53 reacktor o/ 11:05 Taoki proller: What's new in sand and gravel in Next? 11:05 proller try build something from the\ 11:06 Taoki Ah... they're falling nodes? 11:06 proller flowing 11:06 proller and falling too 11:07 Taoki Flowing? How can gravel flow? 11:08 Taoki That sounds interesting, will test :) 11:08 Taoki Any news on weather too? 11:08 proller yes, better to try 11:08 proller now i have no time 11:08 Taoki Great stuff 11:19 Taoki proller: I see n updates on your weather branch. Is it an amended commit... how do you pull those? 11:19 Taoki I tried "git pull -f" to be safe 11:20 proller now no updates 11:20 Taoki Ahh, ok 11:22 Taoki Haha... yes I can see how gravel blocks slip. Nice idea! 11:23 Taoki Might be a bit laggy and slow to update, but works fine 11:24 Taoki Actually, I wonder... I wonder: What if gravel and sand could partly be turned into liquid nodes, so that they spill and flow? After all, sand flows like water in a sense 11:24 Taoki Only that they'd need to be solid too, so you don't sink into them but walk on them 11:26 proller you can change leveled=1 to leveled=4 and it will split 11:27 Taoki Awesome :D 11:27 Taoki That's amazig 11:29 Taoki Ahhhhh... rain generates water on the ground too in weather mod. I love you proller :D 11:29 Taoki Although... does that water ever evaporate or sink into the ground? 11:29 twoelk for a moment there I had this picture of me sinking in quicksand: "throw a rope!" 11:31 proller Taoki, evaporate 11:31 Taoki Awesome 11:31 Taoki Weather needs to be in quickly :D 11:37 Taoki The wat rain floods the map is a little weird however 11:37 Taoki **way 11:38 sfan5 hi everyone 11:43 proller Taoki, i think current rain water drop must be maximal and on 100%, at 65 must be much less water 11:43 proller like maximum average flooding 0.5 node per game day 11:44 Taoki proller: Ah, I just noticed I'm in a 97% humidity area. Still, the valley is turning into a whole lake :P 11:50 Taoki proller: I asked the Lua team, and someone made a formula to generate a circle using radius and number of points. Will help for your weather system 11:50 Taoki http://pastebin.com/raw.php?i=VBEKMgTg 11:50 Taoki You can test and tweak it here easily, if needed: http://www.lua.org/cgi-bin/demo 11:51 Taoki So use that formula to get the spawners around the player, and make the two parameters settings at the beginning of the script file. Should work nicely 11:51 Taoki BRB 11:52 proller for start simplest is x,y;x-1,y;x+1,y;x-1,y-1, ... -> 9 points 11:57 GNADev|zRokh hi 11:57 GNADev|zRokh JesseH! 11:57 GNADev|zRokh :D 12:16 VanessaE hi 12:22 Taoki proller: Yeah, but that makes the circle customizable easily 12:27 Taoki I tested it in the demo and indeed it works. So just use the 2D coordinates, add the third where the spawners should be, and it should work fine. 12:27 Taoki *height at which spawners should be 12:30 Taoki Weather mod rocks so far in what regards node management. Rain stopped; The puddles littering the landscape are slowly vanishing. But holes that water built up in remain, and became full water sources 12:30 Taoki Very nice work again :) 12:31 Taoki Still, I think water should only appear in holes, not over flat land 12:31 VanessaE or it should use a 2d nodebox for the "just wet" level and never go beyond that level except in holes etc. 12:32 VanessaE (where "just wet level" could be a separate node) 12:33 VanessaE use texture alpha and a variant of the standing water texture that's only about 50% visible 12:33 VanessaE or perhaps less, 25 to 33%... that way the ground really does look wet 12:37 twoelk splish splash - where is the rubber boots mod? 12:37 VanessaE lol 12:43 twoelk actually I can hardly wait for the sounds this feature deserves 12:46 PilzAdam Hello everyone! 12:46 VanessaE hi 12:48 Taoki hi 12:48 Taoki proller: What decides when water turns into snow or when it turns into ice? 12:48 Taoki What's the difference (and different needed factors) between the two 12:48 proller heat 12:49 proller in -next it adjustable 12:49 proller you can make melting stone 12:49 VanessaE proller: any news on synching the humidity and temperature to match what plants_lib uses? 12:49 Taoki Ah... so the temperature is the factor 12:50 proller default:ice : groups = {melt=3}, 12:50 proller VanessaE, no, its hmmmm area 12:50 * VanessaE pokes hmmmm 12:51 proller default:water_source": freeze=-1 12:53 Taoki What about evaporating water? I mean, if a lake is located at say 40*C, will the lake start to disappear? 12:54 proller now only _flowing evaporating 12:54 Taoki ok 12:55 Taoki This will be a bit tricky. Since the smaller a water pool is, the faster it should evaporate based on temperature 12:55 Taoki So a small node of flowing fluid should easily vanish at even 15C. But from 40C, even lakes could start disappearing 12:57 Taoki Also, Ice and Snow don't seem to disappear when placed in an area of 35C 12:57 proller count lake size will eat 101% cpu 12:57 proller they must melt 12:57 Taoki proller: Yeah, it would have to be done per individual water source 12:57 proller wait 12:57 Taoki ok 13:01 Taoki Yeah, only some melt 13:18 Taoki proller: Looking a bit through the source of weather mod. What's keeping you from making chance depend on amount of rain, and you have a TODO about that instead? Isn't it possible to just use ", chance = get_rain(pos)"? 13:36 VanessaE hi 13:44 proller Taoki, have no time 13:45 Taoki ok, will note it for later then 13:57 Taoki True that 14:05 apollo hi everyone 14:06 apollo i haven't donwload this game,so i love 14:06 VanessaE hi 14:06 apollo downloaded+ 14:06 apollo i want to know if this game is done in java like minecraft 14:06 VanessaE no it isn't. 14:07 VanessaE the engine is written in C++ and C, and the game content is written in Lua 14:07 apollo lua¿? 14:07 VanessaE Lua is a scripting language 14:07 VanessaE it's what handles most of the logic - how nodes are registered, whether a door opens when you right click it, that sort o thing. 14:07 VanessaE of* 14:08 VanessaE anything that needs a lot of CPU power is usually done in C++ 14:08 apollo ok so this game is not a real copy of minecraft...it's made since 0 14:08 VanessaE definitely not a copy 14:09 VanessaE it's a similar game though 14:09 apollo wow 14:09 VanessaE easily more fun, and infinitely more moddable 14:09 apollo yeah i'm agree with u! 14:11 apollo Many "youtubers"think that this is a chinese copy of minecraft and i think this is for gnu/linux so this neither can be disassembled,no¿? 14:12 apollo this gamar or neither* 14:12 VanessaE it's Open Source 14:12 VanessaE and runs in Windows, Linux, and I think OS-X. 14:12 VanessaE the server half can also run on Android or Rasberry Pi, I've heard. 14:13 VanessaE it is written by a number of people around the world - started by celeron55 out of Finland. 14:13 apollo wow i like the open source i think that this "youtubers" are idiot and they don't know nothing!!! 14:13 VanessaE source code: https://github.com/minetest/minetest/ 14:13 apollo wow 14:14 VanessaE game content: https://github.com/minetest/minetest_game 14:16 harrison https://www.youtube.com/watch?v=CTs3knPoajk 14:16 apollo i love it! i'm going to donwload right now! 14:16 VanessaE have fun :) 14:16 apollo i was talking about the spanish youtubers,!!!! 14:16 apollo this people... 14:17 apollo VanessaE: thanks for help me! 14:18 VanessaE you're welcome 14:21 apollo i love the open source,i use gnu/linux and i'm learning java but what i do with this to cooperate with the community ¿? 14:22 VanessaE well it depends on what you want to do 14:22 apollo i can do* 14:22 VanessaE if you want to contribute to the engine, you'll need to learn C++ 14:22 VanessaE if you want to contribute to the game content, you'll need to learn Lua and the Minetest modding API ( https://github.com/minetest/minetest/blob/master/doc/lua_api.txt ). 14:23 apollo puff it's difficult? 14:23 VanessaE You'll need Lua and the modding API if you want to just write a mod for the game 14:23 VanessaE Lua and modding is easy 14:23 VanessaE C++ is harder but it depends on your skills 14:23 PilzAdam Java! 14:25 VanessaE for engine work, you might do well to learn some SQL (well, sqlite) and how the map format works 14:25 VanessaE the rest is just kinda...dive in, fiddle with it a while, and see what you can do 14:26 apollo i know some of SQL 14:28 apollo ok this year i will enter to tthe university so i will learn c or c++ (maybe i don't know) si but now i will learn lua 14:28 VanessaE sounds good 14:28 VanessaE learn Lua and the modding API and make some small mod 14:28 apollo ok 14:28 VanessaE start by adding some random node to the world, then make it do something when you punch it 14:28 VanessaE then just...go from there 14:29 apollo ok i see 14:31 apollo well first i'm going to play the game and then i will search more info and courses about lua an the api to do some mods,thanks for all!!! 14:31 apollo i going to download right now!!! 14:31 apollo bye 14:31 VanessaE bye 15:17 thexyz you don't need sql 15:18 zat ¿ 15:18 VanessaE well I guess not since the backend abstraction thing. 15:19 VanessaE forgot about that. 15:19 zat Did I miss something? I am almost done with my SQLite rollback implementation. 15:19 VanessaE he's talking about someone else, zat 15:20 zat ah good 15:20 VanessaE who was asking some general questions about learning MT and contributing to it 15:23 zat My implementation is working very good so far 15:23 zat I found the bottleneck was actually when loading the file 15:24 zat ...the whole file is loaded into memory it seems. 15:24 VanessaE you should get your hands on a big rollback.txt and run through it as if it were some live users. See how your sql implementation compares, file-size-wise 15:24 zat unnoticeable when it is a couple dozens mbs 15:24 zat well, my rollback.txt in my public server is 1.6gbs 15:25 VanessaE you know, for every place action in the rollback, for example, execute that action in a suitable sandbox and let your sql implementation capture the event in its normal fashion 15:25 zat now I am adapting my implementation so at startup it migrates the whole file to the sqlite table. 15:25 VanessaE oh, good idea 15:25 VanessaE that's essentially what I was suggesting anyway 15:25 zat so you also suggested it before? 15:26 VanessaE no, only justnow 15:26 zat ah good 15:26 zat well, but this change will make, I am afraid, the switch only one way. 15:26 zat I did not want to let both methods coexists mainly for the code is a real mess 15:29 VanessaE that's okay, I see no reason, personally, to keep the old .txt method if the sqlite method is superior, assuming you can guarantee that sqlite will always be available (in light of the alternate database backends option) 15:31 zat that is precisely my uncertainty... I think I will need someone to tell me if it is good enough 15:38 ShadowNinja zat: SQLite should always be available, especially is there are more uses for it than for a map. Or at least support for it won't be droped without a bug version bump. (1.0.0 or so) 15:39 ShadowNinja if * big* 15:39 zat that clears it then 15:40 VanessaE works for me. 15:45 thexyz what's this sqlite rollback? 15:51 VanessaE thexyz: storing the rollback data in the form of a database, sorted by username, instead of a flat text file. 15:51 ShadowNinja thexyz: It is the rollback fix on the TODO AFAIK. SQLite should hold this kind of data well, I once wrote a Lua implementation of rollback with luasql.sqlite, but I needed to set nodes, param1, param2, and meta in unloaded chanks. 15:51 VanessaE faster to search, faster to write 15:52 VanessaE perhaps also resulting in a smaller file for the same number of rollback-able actions 15:54 zat If it knows how to optimize its store like Postgres does, then it would be much better. 16:02 thexyz so it'll only work with sqlite backend? 16:05 ShadowNinja thexyz: No, it uses a seperate SQLite database. 16:05 ShadowNinja (At least I think so) 16:18 Jordach Calinou, [17:18:05] :> 16:18 Jordach it is spreading :> 16:36 zat Yes it has a separate SQLite database, thexyz, ShadowNinja. 16:36 zat I am testing now... my build is writing data to both rollback.txt and rollback.sqlite. 16:37 zat the sqlite file tends to be 10k bigger than the txt file before reaching around the 600k. 16:38 zat after that, the sqlite file seems to optimize and be smaller, compared to the txt, as it grows. 16:39 thexyz this is cool then 16:41 twoelk would the rollback db allow access while the game is running? 16:41 twoelk from outside the game 16:42 zat twoelk: I dont see why not... never tried it though 16:42 zat for read only, maybe it should work 16:42 zat sqlite: 3.0mb, txt:3.2mb 16:43 twoelk the mapping thingie seems to need the world database to be closed for example 16:44 thexyz http://www.sqlite.org/faq.html#q5 16:50 twoelk so I could query the rollback database to feed some life usage statistics (like nodes mined per hour) 16:50 twoelk and not bother/endanger the world file 16:51 PilzAdam you can do that in mods too 16:51 twoelk this sounds safer 16:52 twoelk and should not bother the main process with more work 16:52 PilzAdam with the rollback method you get all the liquid updates too 16:54 twoelk interesting 17:00 zat are param1 and param2 always int? 17:00 us`0gb I believe so. 17:00 us`0gb I think an eight bit int. 17:00 PilzAdam https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L298 17:01 PilzAdam "param1 and param2 are 8 bit integers." 17:24 us`0gb I tried to fix one of them yesterday and failed. 17:25 us`0gb I imagine other people are trying as well, but it will take time. 17:28 us`0gb Like what? 17:29 us`0gb THere's also features that are so lame that they are bugs. 17:29 us`0gb Ah, those. I do like the slab bug. 17:30 us`0gb THough with the new API, we don't even need the slab bug. We can make nodes that block fall damage without holding shift. 17:32 us`0gb SOmeone did it already, though I don't know what plugin it is. An I plan to do it again. 17:32 us`0gb It depends on how bad the bug is. For example, the slab bug isn't hurting anyone. 17:33 PilzAdam it does hurt game creators that want to create non-easy games 17:33 us`0gb Carts and animals aren't yet supported, that's third-party work. 17:33 us`0gb PilzAdam, fair enough. 17:34 us`0gb Do non-easy games have a use for slabs? 17:34 PilzAdam well, I can just speak for pilztest, and this has no non-cubic blocks 17:34 us`0gb Slabs tend to be for decoration, which isn't needed in hard mode. 17:34 PilzAdam but the shift-elevator thing is annoying me 17:34 PilzAdam Id like to have a function to disable sneaking 17:34 us`0gb Yeah, I can see that. 17:35 PilzAdam i.e. holding shift just makes you walk, it shouldnt affect the your collissionbox 17:35 PilzAdam john_minetest, for minetest_game maybe, not for other games 17:36 us`0gb The sneak ladders are also annoying to server administrators that have anticheat on. They allow players to pass the legal speed, then they complain about being sent back. 17:38 us`0gb One could argue that the gameplay is already damaged, and removal would fix it. 17:39 us`0gb Glitches are glitches. Some "features" are more anoying than the glitches, but that doesn't mean the glitches should stay forever. 17:40 us`0gb Fair enough. But in the long run, fixing bugs is a better option than leaving them even longer. 17:40 us`0gb WHile I do like that quasi-feature, that doesn't mean I think it should exist in a complete game. 17:41 us`0gb Especially with an API-supported non-buggy way to achieve that effect. 17:41 PilzAdam thats a downside of people playing a game while its being developed 17:42 PilzAdam you have the same problem with MC, many people complained after alpha about the direction Mojang took 17:43 us`0gb Also the fact that entities fall off the edge of the world. This has crashed servers in the past. 17:44 PilzAdam does MC have shaders by default? 18:01 PilzAdam I have a fix for the black falling nodes somewhere 18:09 PilzAdam its hacky 18:11 * us`0gb wishes sites would stop hiding package downloads 18:48 rubenwardy Hi all 18:48 us`0gb Hello! 18:54 VanessaE hi 18:56 * Jordach_ plays the old Blue Peter theme 18:56 * rubenwardy playing with OE CAKE 19:07 VanessaE rubenwardy: did you ever use that image like you wanted to> 19:07 VanessaE for the minetest swag 19:07 rubenwardy yeah 19:07 VanessaE link? :) 19:07 rubenwardy Not reviewed yet 19:07 VanessaE ok 19:19 PilzAdam lol, the english wikipedia has an article about the B243 http://en.wikipedia.org/wiki/Bundesstra%C3%9Fe_243 19:20 PilzAdam maybe the goal of wikipedia is to create an article for each road in every country that is longer than 100 km 19:22 us`0gb Who builds one meter roads? That's a waste of space. 19:23 PilzAdam 1m roads are maybe just paths in peoples gardens 19:24 us`0gb Ah. Wikipedia articles about garden paths. That should be interesting as people remodel their yards. 19:24 * us`0gb busts up laughing 19:25 us`0gb This channel is logged, we can cite that. 19:26 PilzAdam is this a trustworthy source? 19:26 PilzAdam if yes then, 1=2 19:26 PilzAdam feel free to cite that 19:27 thexyz you just broke the world 19:27 PilzAdam thexyz, I just made the world better, since 1 kitten = 2 kittens now! 19:27 thexyz john_minetest: where are you from, actually? 19:28 us`0gb I have an algebraic equasion somewhere that looks like a proof that zero equals one. On closer inspection though, it exploits a divide by zero error. 19:29 thexyz hm so are drugs allowed in germany now? 19:29 PilzAdam us`0gb, who doesnt have something like this? 19:29 Peacock drugs, Germany, intriguing 19:29 us`0gb So one equals two shouldn't be hard. Add one to both sides of the equation. 19:30 us`0gb Yay bogus math! 19:30 PilzAdam thexyz, only alcohol, nicotin and caffeine 19:30 Peacock god knows they could plug the deficits in Canada if they legalized/taxed the stuff lol 19:30 PilzAdam and maybe other things as medical therapy 19:31 thexyz makes sense 19:32 Peacock eventually they'll have to anyhow, governments can't afford to keep locking people up for decades for petty drug use 19:32 Peacock well they wouldn't be illegal then :P 19:33 Peacock seriously, thats what i keep saying lol 19:33 PilzAdam IMO nicotine should become illegal, especially in cigarettes 19:33 Peacock we can hardly afford healthcare and pensions for the aged, could use the extra revenue 19:33 PilzAdam or, 100€ tax per gramm 19:34 kahrl US can't legalize drug use, it would put the private prison companies out of business 19:34 Peacock meh, cigarettes are taxed enough already, when they start charging the same taxes on junk food, then people can moralize to me about smoking lol 19:34 Peacock kahrl it's already legal in some states 19:34 Peacock Oregon and ... i forget :/ 19:35 Peacock its kinda frustrating to see the state (here) pay for mobility scooters, without taxing the cause of obesity, but i have to pay for my vices lol 19:36 Peacock what about e-cigarettes? i hear those are big in europe, are they really more healthy, or is that BS? 19:36 PilzAdam john_minetest, because it doesnt work? 19:37 Peacock 6 months old, if it hasn't been pulled by now, theres always a reason :P 19:37 kahrl besides, RBA has been remaking the whole shader system 19:37 us`0gb I agree. THings get forgotten. 19:37 kahrl so there's not really much point to make small changes to the existing one 19:38 VanessaE https://github.com/RealBadAngel/minetest 19:38 VanessaE ^^^^ the aforementioned shaders. 19:38 us`0gb If there is some non-forgetful reason, it should be posted in the pull topic. 19:38 Peacock more interested in RBAs skydome work :-) 19:38 PilzAdam us`0gb, it is written there 19:38 Calinou john_minetest: shaders need a decent graphics card anyway :> 19:38 us`0gb Oh, then my argument does not apply to that specific pull. 19:38 Peacock which most people have :P 19:39 us`0gb Shaders are a must if you are a miner. 19:39 Peacock +1 for the bugfixing, tho im somewhat happy that the sky/horizon flicker thing has eased abit in the latest git 19:40 Peacock (when you're underground i mean) 19:41 Peacock just kinda annoying when the sun/moon pops up intermittently underground :P 19:41 Peacock my fps drops lower than that in my mall, the store items all have entities representing the node for sale 19:42 Peacock is there a config for that? like active entity range or something? 19:44 Peacock wow, all the entities in the mall were loaded lol 0 FPS 19:44 Peacock i guess turning rotation off didn't do much lol 19:46 VanessaE clearly something is dreadfully wrong with entities now 19:47 VanessaE a thousand little 2d sprites or even extruded models as in the item_frames mod shouldn't have hardly any impact 19:47 VanessaE yet it does. 19:48 Peacock i think the main problem is all of the entities in my mall are loaded at once 19:48 Peacock a range and a max loaded entities *might* help with that (not sure) 19:49 Peacock my store items are like item frames - theyre small boxes with a tiny version of the node inside 19:50 jojoa1997 does anyone do videos here? 19:51 Peacock the kind you're not proud of or the let's play variety? 19:51 Peacock :P 19:51 Calinou Shaders are a must if you are a miner. => why? 19:51 Calinou :P 19:53 jojoa1997 ok i will rephrase the question 19:54 jojoa1997 anyone know of a really good/non-laggy screncapture recording system? 19:54 jojoa1997 or program? 19:54 Peacock as if France, UK, Germany, Russia, China and even my own country don't do their own spying... :P 19:54 thexyz jojoa1997: what platform? 19:54 jojoa1997 ubuntu 19:54 jojoa1997 but i think any on linux should be compatable with ubuntu if i compile it 19:55 thexyz just use recordmydesktop then 19:56 thexyz if you don't need quality it'll suffice 19:57 Peacock theres xvidcap too, lagged less for me 19:57 thexyz lol xvid 19:57 jojoa1997 i do need quality though 19:57 thexyz anyway, if you want quality, I guess you'll have to have fun with ffmpeg 19:57 Peacock well when it comes to running both minetest and screen recording... lag matters :P 19:58 jojoa1997 i guess a lets play level quality 19:58 thexyz this shit looks cool http://www.maartenbaert.be/simplescreenrecorder/ 19:59 thexyz configure it to record opengl and try it 20:00 thexyz if it doesn't work then switch to rectangle mode, i guess 20:00 thexyz make sure to use h264 output 20:00 jojoa1997 is it possible to be able to set this to download with sudo apt-get update 20:00 jojoa1997 gosh it sucks being a noob again 20:01 thexyz there's an instruction at the bottom describing how to install it for ubuntu 20:01 jojoa1997 k 20:01 harrison Peacock: is your comment about lag related to the mention of ffmpeg in the previous line? 20:02 harrison ffmpeg works well 20:02 harrison after one gets it to work 20:02 harrison at all 20:02 harrison http://youtu.be/-xkMuqMb32M 20:03 thexyz wow it can mkv 20:03 thexyz what a wonderful toy 20:06 jojoa1997 what is realtime rendering? 20:08 sfan5 jojoa1997: "realtime rendering" is something you can enter into your favourite search engine 20:08 jojoa1997 i already did 20:08 jojoa1997 i was just waiting for someone to way that 20:09 jojoa1997 Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second (frame/s) or Hertz (Hz). The frame rate is the measurement of how quickly an imaging device pro 20:09 jojoa1997 duces unique consecutive images. 20:09 jojoa1997 :) 20:09 Calinou any game is real time rendering 20:09 Peacock john_minetest, the way i understand it, countries don't spy on their own citizens, so they ask other countries to do it for them, and they do the same for others, tidy arrangement 20:10 Peacock well just because the yanks got caught with their pants down, doesn't mean they're the only ones doing it :P 20:14 Peacock true 20:14 Peacock though in any case, its not as if this shit hasn't been going on since WW1 20:14 jojoa1997 peanut butter pickles 20:14 Peacock mail, phone, telex lines, the internet is just the most recent addition 20:15 Peacock why do you think even in gangster movies from 20, 30 years, they'd never speak over the phones lol 20:15 Peacock people aren't dumb 20:16 Peacock well the successful gangster types werent dumb at least lol 20:17 Peacock wow, another boat capsizes off Italy, did they mine their coasts? lol 20:27 harrison no, good idea tho 20:27 harrison what should they mine for? 20:29 Peacock damn, some old geezer beat my wife to the last turkey and lamb, so were having duck for thanksgiving lol 20:33 Peacock how do i cook duck? 20:33 Calinou make a duck face for 20 seconds 20:33 Peacock this ain't New Jersey :P 20:39 harrison if you can get that duck breed that starts with "m" 20:39 harrison those are delicious 20:39 harrison brown 20:40 harrison muscovy duck 20:40 harrison get one of those at the butcher shop 20:41 harrison or live slaughter emporium 20:41 * Calinou never goes to a butcher shop 20:45 Peacock lac brome duck - locally sourced 20:45 Peacock though the lamb was new zealand, so im kinda pissed off the geezer took the last 4 20:45 Peacock and she was gonna take the last duck too, but my wife was like "bitch please" 20:45 Peacock (thatta girl) 20:48 harrison once upon a time, i was the ugly duckling, see? 20:48 harrison you all remind me of the ducks that used to f*** with me 20:48 harrison but no i find my glossy plumage can preempt 20:49 harrison your slings and arrows. yeah, i still feel contempt 20:49 harrison but now it's mixed with pity 20:49 harrison for all the drab inhabitants of mediocre city 20:49 harrison i 'm almost finished -- but before you answer back 20:50 harrison please try to think of some reply besides a feeble quack 20:50 Peacock last time i cooked duck, it felt like eating rubber boots :S 20:51 Peacock (english cooking strikes again) 20:51 Peacock :P 20:54 us`0gb Calinou, shaders give you night vision in Minetest. You could use torches instead, but it slows you down. 20:54 Calinou night vision? not for me... 20:54 Calinou it's hard for me to see at night 20:54 Calinou no brightness setting :'( 20:54 us`0gb On my scree, I can't see in caves without shaders. 20:55 us`0gb *screen 20:57 sfan5 wat 20:57 harrison wat 20:57 harrison right 20:57 harrison right 20:58 Peacock the other morning, the cat was sleeping in the wifes butt - proving that even black cats like big butts 20:58 Peacock *on 20:58 Peacock lol 20:58 sfan5 >black cat 20:58 sfan5 >big butts 20:58 sfan5 yep 21:01 harrison The drake has a low breathy call, and the hen a quiet trilling coo. 21:02 thexyz https://forum.minetest.net/search.php?action=show_user_posts&user_id=7699 21:02 thexyz quality 21:03 Menche lol 21:03 Menche "Hello,Can anyone Help Me Create Mods Myself,??" 21:03 Peacock simply answer "yes" lol 21:04 Menche i'd feel more inclined to help if he hadn't forgetten to capitalize "anyone" as well ;P 21:04 us`0gb I agree though, <+|-> is really pointless. 21:04 Menche yeah 21:04 Peacock "sumtin" "dat", when did minetest become the ghetto? 21:04 Menche lol 21:05 Peacock tell him "you learn propa english or i be poppin' caps in yo ass yo" 21:05 paramat heh 21:05 thexyz us`0gb: +1 21:06 us`0gb ... 21:06 Peacock ah, there it is: http://englishtoghetto.com/ 21:06 Menche http://rinkworks.com/dialect/ 21:07 Menche http://rinkworks.com/dialect/dialectp.cgi?dialect=redneck&url=http%3A%2F%2Fminetest.net 21:07 Peacock http://www.urbandictionary.com/define.php?term=ebonics 21:07 thexyz > ah was flyin' aroun' in mah U.F.O. wif a shitload of fuel in mah invento'y searchin' th' deserts fo' pyramids. – Th' interestin' part is: ah foun' th' pyramid ha'f-buried in th' san'! Fry mah hide! 21:09 Peacock i think i'll take that rapture now lol 21:11 Peacock ain't nobody got time fo dat 21:12 Peacock the scary part is you could rig the bot to provide english-to-ebonics translations lol 21:13 harrison Peacock: I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop 21:13 Menche ? 21:16 JackGruff Hi guys. If I want to delete a part of world such that the game remakes it, do I have delete the right rows from the sqlite table or can I use worldedit? 21:17 Menche delete from the table 21:17 Menche worldedit would just replace it with air; it wouldn't be regenerated 21:17 JackGruff yeah, i was hoping worldedit would have that like MCedit did for minecraft chunks 21:20 JackGruff i've got the database open in an sqlite reader, how do I read what the coordinate for the pos field is?? 21:20 JackGruff because it's just + or - number 21:22 PilzAdam JackGruff, https://github.com/minetest/minetest/blob/master/doc/mapformat.txt#L200 21:22 PilzAdam note that its the position of the mapblock, so position in nodes / 16 21:23 JackGruff thanks, why couldn't you guys have just made it x, y, z ? 21:23 JackGruff i.e. 3 fields 21:24 PilzAdam "Today we know that SQLite3 allows multiple primary keys (which would allow 21:24 PilzAdam storing coordinates separately), but the format has been kept unchanged for 21:24 PilzAdam that part. So, this is where it has come." 21:24 PilzAdam same document, some lines above the linked line 21:24 JackGruff ah 21:25 PilzAdam maybe its also easier to port to other DB backends, Im not very familiar with that part 21:25 PilzAdam (we currently also have a leveldb backend) 21:27 Peacock sorry was away, harrison feel free to file a human rights complaint :P 21:30 JackGruff well, I'll post this as a feature suggestion on the forum thread 21:30 JackGruff right now I don't feel like setting up the loops and making sure ive got the right blocks from my world 21:32 harrison Don't blockblock me man! 21:33 Peacock no one's going to cockblock you harrison 21:36 harrison blockblock 21:37 Peacock my bad :P 21:37 harrison get your filthy mind out of our nice clean gutter 21:38 PilzAdam bye 21:38 Menche what's going on? 21:40 Peacock not much lol 21:43 JackGruff have u guys played hydrophobia? 21:47 harrison My aunt died of rabies. Your remark stirred old, sad memories. 21:47 harrison JackGruff: I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop 21:48 Peacock freenode is hardly the place to bitch about bullying :P try bringing up windows or google for fun :P 21:49 JackGruff is harrison the village clown or something? 21:49 Peacock naw he's our special-ed greeter (like at walmart) 21:50 Menche lol 21:50 Menche "Hello mean guy!" 21:51 Peacock on a channel where some dont believe in drinking, getting high, going out or getting layed, define weird lol 21:52 * john_minetest puts a pony on Peacock's head 21:52 JackGruff JackGruff sets mode +clown on harrison 21:52 Peacock all i'm missing is a mercedes and a sauna now 21:52 Menche !title 21:52 MinetestBot Menche: What is realism in realtime rendering? - YouTube 21:52 Peacock "you know my sister Violet, she's the one with the mercedes, sauna and room for a pony" 21:53 Menche that youtube video... what exactly is that? 21:54 * Menche isn't sure what he is looking at 21:54 Peacock looks like a japanese commercial 22:03 paramat wow good video and project 22:07 khonkhortisan I am not a person like that, and you can guess which half of the sentence is why 22:08 Peacock sure you can trust me, i just need your name, adress, DOB, mother's maiden, your banking info, and should have a build ready in no time XD 22:09 khonkhortisan give him the number to the identity theft service as well 22:09 Peacock lol 22:09 khonkhortisan I haven't figured out mingw yet 22:09 NakedFury Social security number, favorite color, middle and high school info, and your first pets name 22:10 Peacock ironically, it's those security questions that make it easy to hijack accounts 22:10 NakedFury yup 22:10 NakedFury really first pets name? high schools name? 22:10 NakedFury place of birth? bunch of crap security questions 22:11 NakedFury you just need to make him a friend in facebook and you have all that 22:11 Peacock i usually go for the custom question, "schlong size", if someone wants to hijack my accounts, they'll have to blow me lol 22:11 NakedFury nasty lol 22:11 Peacock lol 22:11 NakedFury ill send a hooker to do that. she will tell me later 22:12 Peacock canadian hookers cost more than my accounts are worth lol 22:13 Peacock though i dont use any form of credit, so i must not make a really tempting target in the first place 22:13 Peacock (dont really believe in mortgaging paycheques to the bank) 22:15 Peacock the best is people who anounce their vacations and how long they'll be gone for, along with a home phone number on their profile, a home phone number you can match to an address in the phonebook lol 22:16 khonkhortisan So only because they're not there, you can find their house 22:16 khonkhortisan oh on _profile_ 22:16 Peacock they can find it anytime, but telling people when you won't be home isn't terribly smart when you add just about anyone on facebook 22:18 khonkhortisan You wouldn't think about giving someone the same information on irc, but that's because there's no text box to fill it in. 22:18 NakedFury "wooo vacation time on las vegas april 20 to may 5. leaving tomorrow at 3pm" 22:19 NakedFury incredibly moronic thing to post in facebook 22:19 Peacock thats why dumb people like that have insurance, for everyone else, there's huting rifles XD 22:20 Peacock *hunting 22:20 khonkhortisan there's probably someone out there that makes use of that information just to camp out at their house and leave a note "I could've robbed you, you should be more careful" 22:21 khonkhortisan "You're home early" takes a whole new meaning 22:23 Peacock heck last time we had a breaking, we held them at bay with a hammer and a big wrench until the cops showed lol 22:26 Peacock what's even dumber is 3 years ago we didn't have much worth stealing lol 22:46 Peacock john do the robbers pose? lol 23:16 dante123 hi all, is there a way to making a world map with the continents using a picture or something? I'm a grade 3 teacher and want to use minetest in an educational but fun way....and I'm lookin for an easy way to make a world map. Any tips/help is appreciated. 23:17 dante123 Method Im looking at right now is going to take a million years. 23:23 JesseH Oh man, that would be an interesting project. 23:27 dante123 what I want is mini versions of the continents and oceans..... 23:27 JesseH So you just want a worldmap? 23:27 dante123 yes 23:27 JesseH I thought you mean converting an image to a map :P 23:28 dante123 I want to be able to have groups of kids work on "building up" their assigned continents 23:28 JesseH hmm, I wish you were my teacher in 3rd grade 23:28 JesseH I just solved math problems for fun and slept >:( 23:28 dante123 well, having an image of a world map as the basis is what I was wanting to do 23:29 dante123 in other worlds.......oceans and then just flat continents....assign each group of kids the task of adding features....say Amazon river and Andes to south america.....and Rockies and missisipi to North America 23:29 dante123 Big enough to do that...but not too big 23:30 JesseH I am unsure on how to do this. 23:30 JesseH Someone else here might be. 23:30 JesseH Anyone know how to get a picture of a large chunk of the map, from an overhead view? 23:31 dante123 i'm reading a thread about World Painter for minecraft and looking for tools that could help do this in minetest 23:31 jin_xi https://forum.minetest.net/viewtopic.php?id=6751 23:31 dante123 https://forum.minetest.net/viewtopic.php?id=5333 23:33 dante123 yeah that post you linked to has something similar 23:33 dante123 map of temple island 23:34 dante123 this is probably over my head though 23:35 dante123 If someone could help create the continent maps ...I could help generate lots of interest from teachers/students 23:35 dante123 with minetest based projects in social studies using world map 23:35 Taoki https://forum.minetest.net/viewtopic.php?pid=114007 I'm looking for an experienced programmer to help with a code, for a mode which will likely be pretty awesome if I ever get it done. See post #4 specifically. 23:37 dante123 brb 23:55 zat1 ERROR[ServerThread]: RollbackAction::applyRevert(): n_old.name=air, SerializationError: deSerializeLongString: size not read 23:55 zat1 what could this be? any ideas?