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IRC log for #minetest, 2013-10-10

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All times shown according to UTC.

Time Nick Message
00:00 Peacock did you slap it around?
00:00 jojoa1997 i do have to say that ubuntu/linux has an amazing compiling process
00:00 Menche ?
00:00 jojoa1997 i have made a script and it does it for me
00:00 Peacock mint is based on ubuntu, but with all the extra shit builtin
00:01 jojoa1997 in windows the compiling process is mayhem
00:01 Peacock windows isn't really designed for users compiling shit on a regular basis
00:01 jojoa1997 though is this right for comipling with everything
00:01 jojoa1997 cmake . -DRUN_IN_PLACE=1 -DENABLE_CURL=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DBUILD_CLIENT=1 -DBUILD_SERVER=1
00:02 Peacock thats alot flags lol
00:02 Menche the BUILD_CLIENT,SERVER flags are unnecessary; they're true by default
00:02 jojoa1997 i know
00:02 Menche you'll also need -DENABLE_LEVELDB=1 if you want that database backend
00:02 jojoa1997 how do i enable these TTF,LuaJIT
00:02 Menche TTF = Freetype
00:02 jojoa1997 ok
00:03 Menche and LuaJIT is enabled if it detects it
00:03 Peacock the jit must be systemwide, these are not the droids you want
00:03 Menche the output of cmake will tell you if it detected it
00:03 jojoa1997 what about this LevelDB and how do i get the dependencies or libraries for both
00:03 Menche see if it's in the repos
00:03 Peacock the leveldb must be systemwide as well, you are your father
00:04 Menche lol
00:04 jojoa1997 so how do i get both of them
00:04 Menche not that it's that necessary in singleplayer, unless you do Peacock-level megabuilds
00:04 Peacock you must travel to the Mustafar system, and build them yourself
00:04 Menche lets see... ubuntu has luajit
00:05 Menche libluajit-5.1-dev
00:05 Peacock whats this about peacock-level megabuilds? my game runs more smoothly than minetest-game :P
00:05 jojoa1997 sudo apt-get libluajit-5.1-dev
00:05 jojoa1997 that?
00:05 Menche and libleveldb-dev, too
00:05 Menche yeah
00:05 Menche you could have just searched for that like i did :P
00:05 jojoa1997 how would i download both in one line of terminal
00:06 Peacock the google hard, it is
00:06 Menche sudo apt-get install libleveldb-dev libluajit-5.1-dev
00:07 Peacock sudo apt-get install luajit libluajit-5.1-2 libluajit-5.1-2-common libluajit-5.1-2-dev
00:07 Menche you can search on packages.ubuntu.com to see if it has it
00:07 Peacock as for level db packages - no clue lol
00:08 Menche http://packages.ubuntu.com/search?suite=all&arch=any&searchon=names&keywords=leveldb
00:08 Menche just search for it :P
00:09 jojoa1997 well time to rebuild
00:13 jojoa1997 you all know about the mining speeds topic
00:13 jojoa1997 https://forum.minetest.net/viewtopic.php?id=7372
00:14 jojoa1997 well i just relized that before this change the speeds were messed up way more
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00:16 dante123 joined #minetest
00:16 dante123 hi all, running minetest 0.4.7- MSVC-311-gatf2732
00:17 dante123 Cant seem to enable the worldedit mod....don't know what Im doing wrong....
00:17 jojoa1997 did you rename it to worldedit
00:17 dante123 There is a talb for mods, do I use that to install and what file do I point it to
00:17 Peacock did you try try turning the computer off and on?
00:17 dante123 yes
00:17 VanessaE er
00:17 VanessaE after this morning's outburst and you expect help"
00:17 dante123 you mean rename the World Edit 1.0 or whatever it is called folder?
00:17 VanessaE ?
00:17 VanessaE um...
00:18 dante123 this mornings outburst?
00:18 VanessaE ohwait
00:18 Menche dante123, does that folder contain "modpack.txt"?
00:18 Peacock who's outburtst?
00:18 dante123 yes
00:18 VanessaE nevermind, getting nicks mixed up
00:18 Peacock lol
00:18 dante123 VanessaE, I think you have someone else in mind
00:18 Menche then it shouldn't have to be renamed, i don't think
00:18 VanessaE yeah
00:18 Menche maybe take the spaces out
00:18 VanessaE ignore me :P
00:18 dante123 havent been in here for a couple of days
00:19 dante123 Should I use the mod tab to install it?
00:19 Menche did you enable it for your world?
00:19 dante123 here is the folder name "MineTest-WorldEdit-1.0"
00:20 dante123 i'll double check that worldedit=true
00:20 Menche iirc worldedit is actually a pack containing several submods
00:20 Menche anyone know if that's right?
00:20 dante123 load_mod_worldedit = trueload_mod_worldedit_commands = false
00:21 Peacock trueload... theres such a thing as falseload?
00:21 Menche both of those should be true
00:21 Menche ...and on separate lines, obviously
00:22 dante123 load_mod_worldedit = true  load_mod_worldedit_commands = true
00:22 dante123 okay changed to that
00:22 dante123 but when I check to see if enabled, it doesnt show up
00:23 dante123 says worldedit is Unkown prvilege
00:24 dante123 when I go to configure for the world, the mod does not show up to select
00:25 dante123 Can I install it through the Mods tab?????
00:25 Menche must not be finding it then
00:25 Menche what OS? where is it installed?
00:25 us_0gb Do "modpacks" work in the mods directory?
00:26 Menche i think so
00:26 dante123 zorin linux
00:26 dante123 .minetest folder in root, and minetest folder with mods etc in home folder
00:26 dante123 To enable them, go to the configure world window in the main menu or write
00:26 dante123 load_mod_<modname> = true
00:27 Menche so ~/.minetest/mods/ ?
00:27 dante123 Following this instruction
00:27 dante123 no /home/minetest/mods
00:27 Menche should be ~/.minetest/mods
00:27 Menche "home folder" means your home folder
00:27 dante123 I used a command that was supposed to install dev version....one command.....someone in here gave it to me......see if I can find it
00:27 Menche /home/yourname
00:28 dante123 yeah the mods folder is in /home/name/minetest/mods
00:28 Menche should be .minetest
00:28 dante123 the .minetest folder is also here but is hidden file
00:28 ShadowNinja dante123: Those are on seperate lines?
00:28 us_0gb Yes, put it in the hidden directory.
00:28 dante123 folder
00:29 Menche yeah, most conf folders are hidden
00:29 dante123 yes on separate lines
00:29 dante123 here is screenshot
00:29 Menche mods go in /home/(name)/.minetest/mods/
00:29 VanessaE <offtopic> I just watched that miley cyrus VMA video that everyone's been so up-in-arms about.  Um... yeah.  THIS is what modern kids/young adults listen to now? /me feels old </offtopic>
00:30 Menche haven't watched it. don't plan to.
00:30 VanessaE don;t.
00:30 jojoa1997 VanessaE i lisen to classical music or nature sounds only
00:30 us_0gb Me neither. And I'm fairly young, I'm from 1989.
00:30 VanessaE you'll be left with more questions than you started with.
00:30 VanessaE us_0gb: eh?  I'm older than you?
00:30 dante123 the way it installed is this....I have a .minetest folder that has cache, client, worlds folders in it plus debug.txt and minetest.conf in it
00:30 Menche and you heard about the "wrecking ball" video? another thing i don't plan on seeing...
00:30 us_0gb Apperently.
00:31 us_0gb *Apparently.
00:31 * Menche 's heard enough
00:31 VanessaE Menche: no, I have not.
00:31 jojoa1997 suprised i havent heard about that yet
00:31 VanessaE us_0gb: I had you pegged for late 30's at least.
00:31 jojoa1997 i usually hear averything via school
00:31 Menche the "wrecking ball" one apparently had full nudity
00:31 VanessaE ok, I'll bite.
00:31 dante123 the other minetest folder (without the dot) is in home folder too and has mods folder and a whole bunch of others in it
00:31 * VanessaE looks it up
00:31 us_0gb dante123, move the "mods" directory into the ".minetest" directory.
00:31 * VanessaE watches...
00:32 dante123 such as .git, bin, builtin, client, cmake, CMakeFiles, doc, fonts, games, misc, mods, old, po, src, textures, util, etc
00:32 us_0gb The "minetest" (without a dot) directory literally does nothing, dante123.
00:32 us_0gb OH! I get it.
00:32 Menche wait, unless it's a run in place build
00:32 us_0gb Did you compile it?
00:33 dante123 I think its a run in place build....it compiled with that command that someone in here pointed me to
00:33 us_0gb Okay. Put it in minetest/mods then.
00:33 dante123 here is the command sudo apt-get install git-core build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev; git clone git://github.com/minetest/minetest.git; cd minetest/games; git clone git://github.com/minetest/minetest_game.git; cd ..; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1; cd src; make -j2; cd ../bi
00:33 dante123 n; ./minetest; echo -e "\n\nYou can run Minetest again by double-clicking \"minetest\" in the \"bin\" folder of the \"minetest\" folder in your home folder.\nYou can install mods in ~/.minetest/mods, too."
00:33 dante123 Should have read the last line
00:34 dante123 ;-)
00:34 us_0gb Okay, that looks like it's system-wide to me.
00:34 Menche hmm. it wasn't run-in-place. it should probably read from either place.
00:34 VanessaE whoa
00:34 dante123 I just copied the mods folder from the minetest folder to the .minetest folder
00:34 VanessaE THEY LET THIS ON TV!?
00:35 us_0gb Let what? Cyrus?
00:35 VanessaE jeez, no wonder everyone's up in arms about it
00:35 VanessaE the wrecking ball video
00:35 dante123 okay that was it...now it shows up
00:35 Menche wait, it was on TV?!?!
00:35 us_0gb What is "the wrecking ball video"?
00:35 dante123 sorry, bit noobish on my part
00:35 VanessaE it must have been if people are commenting on it
00:35 VanessaE us_0gb: http://www.youtube.com/watch?v=My2FRPA3Gf8
00:35 us_0gb No worries, dante123.
00:35 Menche us_0gb, an "artist" made a music video with full nudity
00:35 VanessaE warning - borderline full frontal nudity
00:36 us_0gb Meh. I'm asexual, I'm immune to the effects of nudity. Others aren't though, so putting it on public television was probably a bad idea.
00:37 dante123 Miley Cyrus is skinny and shallow.
00:37 Peacock perfect for north american audiences lol
00:37 jojoa1997 nope
00:37 VanessaE it doesn't bother me, but I know how conservative american TV usually is
00:38 VanessaE this was probably shown on MTV or VH-1 or so
00:38 Peacock seen the femen protesters lately? i wish i hadn't  lol
00:38 VanessaE femen?
00:38 VanessaE feminists?
00:39 VanessaE about all I've seen recently is that there was some anti-abortion protest in my town a couple days ago, but hardly related.
00:39 Peacock http://www.independent.co.uk/news/world/europe/femen-activists-disrupt-spanish-parliament-with-topless-protest-against-conservative-abortion-law-reforms-8869056.html
00:39 VanessaE oh, maybe it was related then
00:39 dante123 joined #minetest
00:40 Peacock well a few weeks ago its was in the Quebec National Assembly, some really fugly english bimbos lol
00:40 dante123 okay, so its up and working.....now I am in a world with nothing.....and I want to use worldedit to make a flat worlds
00:40 dante123 not sure how to do that (goal is to make a mini world map with the 7 continents)
00:41 us_0gb Hmm. Nude aside from boots. Yeah, I can see people getting up in arms about that video.
00:41 dante123 someone said something about //pos1 then //pos2 then //set stone
00:41 VanessaE you should use the flat mapgen instead
00:42 dante123 how you do it?
00:42 VanessaE it' a mapgen flag
00:42 VanessaE instead of using singlenode
00:42 VanessaE I guess you specify "flat" insyead?
00:42 VanessaE instead*
00:43 dante123 so you edit some file to get it to do that?
00:43 ShadowNinja Peacock: "lol" is not a period. ;-)
00:43 VanessaE yeah, world.mt
00:43 zat Someone knows what each field in the rollback.txt file means?
00:43 zat I can guess most, but not the last.
00:43 Peacock feel free to sit on my lol's :P
00:44 ShadowNinja zat: Yep, me. timestamp, actor, pos, node, param1, param2, meta, and the new values
00:44 VanessaE er excuse me
00:44 VanessaE dante123: map_meta.txt
00:44 us_0gb VanessaE, dante123, singlenode is an option for mg_name, flat is an option for mg_flags.
00:44 VanessaE but only do that on a new world
00:44 zat thx ShadowNinja
00:45 VanessaE us_0gb: thanks.  I'm still getting used to that stuff
00:45 dante123 so do i add some likes to world.mt
00:45 dante123 oh I edit the map_meta.txt
00:45 VanessaE dante123: only do this on a new world.  edit the "mg_flags" line to include the word "flat"
00:45 zat set_node (24,0,-17) "default:sand" 0 0 "" "air" 13 0 ""
00:46 zat ShadowNinja: new values?
00:46 us_0gb Yeah, I only know because I was focusing on C++ node names at the beginning of my project.
00:46 zat ahhhhhh
00:46 VanessaE then delete map.sqlite - this will delete the world data entirely.  Do not do this on a map you want to keep
00:46 zat got it sorry ROFLOL
00:47 VanessaE then just sign in and let the world around you regenerate
00:49 ShadowNinja zat: <timespamp> <actor> [<type> (<position>) <oldnode> <oldparam1> <oldparam2> <oldmeta> <newnode> <newparam1> <newparam2> <newmeta>] [actor_is_guess]
00:49 dante123 I think I did what you said, but the world is not flat
00:50 ShadowNinja The first [] is liter al and the second [] means optional.
00:50 ShadowNinja literal*
00:50 VanessaE dante123: did you delete the old map.sqlite file?  this deletes the existing map data and forces it to regenerate
00:50 dante123 the one in the worlds folder?
00:50 VanessaE yes
00:50 dante123 in the folder with my new Continents map
00:51 VanessaE well like I said,
00:51 jojoa1997 what is the linux verson of alt-tab in windows
00:51 VanessaE you can't do this on an old world
00:51 VanessaE it has to be a new world
00:51 VanessaE or you have to delete the map.sqlite file
00:51 dante123 okay there are no worlds right now, deleted them all, and I am starting a brand new one
00:51 us_0gb You also have to delete the map meta file.
00:51 VanessaE either way you can't just force an old world to be flat or to be a different mapgen, as the existing map data will not be overwritten
00:51 dante123 okay now it asks for world name, and mapgen, and game
00:51 us_0gb Just delete everything in the world's directory.
00:51 dante123 i will call it continents
00:52 dante123 did that
00:54 dante123 so do I choose singlenode
00:54 us_0gb No, not if you want flat.
00:54 us_0gb Chose v6.
00:54 dante123 so just default v6
00:54 us_0gb *choose
00:55 proller choose indev
00:55 us_0gb Will indev have any benefit in flat?
00:55 dante123 okay, now I have created the world (but not started it) and in the folder /words/continents/ there is a world.mt folder and nothing else
00:56 proller us_0gb, larger far biomes
00:56 proller flat have caves?
00:57 us_0gb Flat has caves (and lakes) if you also use the caves flag. But you need the caves flag for caves even without the flat flag.
00:57 proller then huge caves
00:58 us_0gb proller, I misread that at first as "far larger biomes".
01:01 us_0gb YES! I found an underwater dungeon. I wanted one of those, but wasn't looking for it.
01:02 dante123 okay, still not flat
01:02 dante123 took away trees, caves,
01:02 dante123 maybe should have removed biomes>?>>>
01:02 us_0gb dante123, pastbin your minetest.conf.
01:04 dante123 http://pastebin.ca/2465025
01:04 us_0gb You don't have the "flat" line at all.
01:04 us_0gb Add "mg_flags = flat".
01:05 dante123 oh I put it in map_meta.txt
01:05 dante123 thought that was where it was supposed to go
01:05 us_0gb You should delete map_meta.txt.
01:05 us_0gb Delete the world and make a new one after adding that setting in minetest.conf.
01:06 dante123 should I edit the selected world path line...its wrong now
01:06 us_0gb Are you using the command line to start the game?
01:06 dante123 no
01:07 us_0gb Then leave that line, the graphical Minetest will fix it as needed.
01:07 us_0gb Graphical Minetest only uses that to determine what world is selected at startup.
01:08 dante123 okay generated world, but it has trees and does not appear to be flat
01:08 us_0gb Did you add that setting while Minetest was running?
01:09 dante123 and now map_meta.txt is back
01:09 us_0gb Close minetest, add the setting (closing MInetest will have cause it to revert the minetest.conf file), add the setting, and start Minetest again.
01:09 us_0gb map_meta.txt will be back, that's fine.
01:09 us_0gb When editing Minetest settings, Minetest must not be running.
01:11 dante123 before starting, delete the map.sqlite and map_meta.txt files right?
01:11 dante123 from the worlds/continents folder
01:11 zat ShadowNinja: but I see there is also a different schema for when you alter a chest contents
01:11 us_0gb Before starting, delete everything in that directory.
01:12 us_0gb You might have to delete the directory itself, I don't recall how Minetest deals with the empty directories.
01:13 dante123 worked that time....thanks a lot
01:13 us_0gb Great to hear. Enjoy!
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01:13 dante123 Now, if I "dig" down I can carve out oceans right?
01:14 us_0gb You could, but there is no water. You'll have to use "/giveme mapgen_water_source -1" to get water.
01:14 dante123 My goal is to get a couple of kids in my class to help me make the seven continents with oceans around them
01:14 dante123 mini continents that is
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01:15 Menche didn't someone have a mod that allows you to replace nodes?
01:15 VanessaE Sokomine does
01:16 VanessaE fittingly, called replacer.
01:18 us_0gb I found a lovely port made of mapgen_cobble and mapgen_mossycobble. It looks like small boats should land there.
01:18 dante123 okay, another question.....in the bin folder where I start minetest there is also a minetestserver
01:18 dante123 does minetestserver start a server without gui?
01:18 us_0gb The minetestserver has no GUI, right.
01:19 dante123 right now, minetest file in bin starts minetest with gui
01:19 dante123 minetestserver doesn
01:19 dante123 t seem to start anything
01:19 dante123 unless it is in background
01:19 us_0gb Right. Also, minetest has the client, where minetestserver is just the server.
01:20 us_0gb Wait ... it doesn't start? That's odd.
01:20 dante123 okay, so if I was going to put this server online and didnt wanted to use resources of this slower pc better, just use minetestserver file
01:20 dante123 did want to use resources better
01:20 Menche yeah
01:20 dante123 meant to say
01:21 us_0gb RIght. Or if you wanted the server to run well or wanted the ability to log out without shutting down the world.
01:21 us_0gb Oh, wait. The run well thing has been mostly fixed.
01:21 dante123 now VanessaE helped me last school year get server running and visible on the internet, but that was on another computer here at home.  Technically I could just run the same commands from this one and it should work right?
01:22 us_0gb But if you want to be able to keep the world up when you are not logged in, use minetestserver.
01:22 VanessaE as long as the environment is the same, sure
01:22 VanessaE be ready to adapt to differences of course e.g. different world name, different gameid, etc.
01:22 dante123 well the difference is that pc runs linux mint and this one zorin, and the other one is faster, but both based on ubuntu i think
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01:23 dante123 okay, well I will save that for later day/night
01:23 dante123 thanks for your help everyone
01:23 us_0gb I didn't realize Zorin was Ubuntu-based.
01:23 VanessaE the same commands/methods should work
01:23 dante123 I think it is but could be wrong
01:23 dante123 hang on
01:24 dante123 yes it is based on ubuntu
01:24 dante123 running zorin lite 7.1 on older pc
01:25 us_0gb Yeah, the commands are probably the same then.
01:25 dante123 ok thanks for help
01:27 us_0gb Good luck!
01:29 dante123 one last thing, is the water source you mentioned earlier the -1 ....different than other water sources?  like it stays put in one place, doesnt flow???
01:29 Menche no, that's an alias to a normal water source
01:29 Menche and using -1 as the amount gives you the maximum possible
01:29 dante123 ok
01:30 us_0gb It's the water a map would generate by default. But with your flag set, no water will generate.
01:30 dante123 but i put one of those on the flat surface and it stayed put
01:30 us_0gb It would stay put, but more water would flow off of it.
01:30 dante123 didnt seem to be doing that
01:31 us_0gb Hmm. I don't know then. It's regular water, I don't know why it would act up.
01:32 dante123 may have had blocks I took away below it.....
01:32 dante123 no biggee, i will experiment
01:32 us_0gb Okay, that often solves issues. Good luck!
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02:05 NakedFury hello
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02:10 VanessaE hi
02:14 us_0gb Hello!
02:15 Peacock hello denied, please try your call again
02:37 VanessaE bbl.  bed.
02:39 us_0gb Good night.
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05:02 zsoltisawesome Hey all!
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05:20 stormchaser3000 hi
05:20 stormchaser3000 guess what?
05:21 stormchaser3000 i am going to log into the landrush server as guest**** and see who is killing the guest
05:22 khonkhortisan Magic 8-Ball, I say, "Hello!".
05:22 stormchaser3000 ?
05:23 stormchaser3000 i am not "magic 8-ball"
05:23 stormchaser3000 sorry
05:23 stormchaser3000 but
05:24 khonkhortisan no not you, us0gb and peacock
05:24 khonkhortisan but hi stormchaser
05:24 stormchaser3000 hi
05:26 stormchaser3000 lol
05:26 stormchaser3000 i am on
05:26 stormchaser3000 and the search begins
05:26 Sokomine joined #minetest
05:26 stormchaser3000 oh hi sokomine
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08:34 JamesTait Good morning all; happy Porridge Day! :-D
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10:44 Exio4 hi john_minetest
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10:51 Ritchie ponies everywhere :D
10:51 Ritchie hello :)
10:58 GNADev|zRokh joined #minetest
10:58 GNADev|zRokh hi
10:58 GNADev|zRokh JesseH!
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11:05 GNADev|zRokh hi Notce
11:05 jojoa1997 joined #minetest
11:06 GNADev|zRokh hi jojoa1997
11:06 jojoa1997 Hi
11:07 GNADev|zRokh jojoa, do you consider me as a friend?
11:07 GNADev|zRokh or just "that guy"
11:07 jojoa1997 Um who are you. I don't recognize the name.
11:07 GNADev|zRokh RagnarLaud, EqualsRagnar
11:08 GNADev|zRokh on the forums im Ragnar
11:08 jojoa1997 Ok
11:08 GNADev|zRokh so?
11:08 GNADev|zRokh on a scale from 0 to 10 (10 being a good friend) where am i?
11:08 jojoa1997 Well I kinda but I am very careful about people I haven't met in real life
11:09 GNADev|zRokh where am i?
11:09 jojoa1997 So sorry but only people I have known for a super long time I consider friends(over a year and)
11:10 jojoa1997 But you are very friendly. 9 on firendlyness though.
11:10 jojoa1997 And a 0 on my spell check program
11:11 GNADev|zRokh what?
11:11 jojoa1997 Joking about 0 my speelcheck didnt work
11:11 jojoa1997 Soellcheck
11:11 jojoa1997 Spell check
11:11 GNADev|zRokh well, anyways, when i release my game on Desura then i will give you a game pass :D
11:11 GNADev|zRokh for free of course :D
11:12 jojoa1997 What game
11:12 Nocte Hmm... I wish there were some Minecraft mobs... Like the zombies. :|
11:12 Nocte It would cause more rage quits. ;)
11:12 jojoa1997 Simole
11:12 jojoa1997 Simple
11:13 GNADev|zRokh well, its a game using the Wrath 2D game engine (by GNADev) and its called Wrath of Xeprione... its a 2D top-down-ish RPG game
11:13 jojoa1997 Follow someone 24/7 in game and yell at then if they kill you "you killed me without consent
11:13 GNADev|zRokh that will have a scenario, a Sandbox mode and a Multiplayer mode
11:15 GNADev|zRokh multiplayer will come a bit after the beta release
11:15 GNADev|zRokh but the scenario is the main one
11:18 Nocte Why did I spawn in a desert? :(
11:18 GNADev|zRokh because you'r jokes are dry :D
11:19 GNADev|zRokh jk :D
11:19 Nocte Talk about a dry joke. Hah.
11:21 Nocte Heh, also: Any Medieval style furniture mod packs? :P
11:21 Nocte I want to build a Viking longhouse so... Yeah.
11:22 GNADev|zRokh well, i think there was a castle mod...
11:22 GNADev|zRokh wait here
11:22 GNADev|zRokh https://forum.minetest.net/viewtopic.php?id=7159
11:24 Nocte http://www.davidbarber.org/circumambulation/denmark/oct%2018%20viking%20longhouse%202.JPG <- what I'm talking about.
11:26 GNADev|zRokh dont think so
11:27 Nocte Somebody start modding!
11:30 GNADev|zRokh i could, but dont have time :/
11:30 GNADev|zRokh sorry
11:30 Nocte Aww... :(
11:35 Nocte Are there any good creative challenge maps for Minetest? :p
11:35 Nocte Or survival.
11:36 Nocte Rather...
11:40 Nocte Hehe. I made a boat and the game takes forever to load new areas of the map. :(
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12:04 jojoa1997 Hi
12:07 Nocte What's up jojoa1997?
12:09 Nocte Anyone else think there should be working rivers in Minetest? :p
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12:10 GNADev|zRokh you mean like flowing rivers?
12:10 pitriss Nocte: nope but IIRC there is mod for that
12:16 jojoa1997 Notice in school
12:17 jojoa1997 And on rivers there will be rivers in mapgenv7
12:17 jojoa1997 Pitriss what mod
12:17 jojoa1997 And now that I remember there are rivers in mapgenv7
12:18 jojoa1997 Enable it in a world and just follow bodies of water till you see one
12:18 jojoa1997 Though I think the banks of the rivers should be more gradiated
12:21 VanessaE good morning all.
12:21 Nocte ....
12:21 Nocte No graphical stuff to make the game lag.
12:22 VanessaE "graphical stuff" doesn't cause lag.  Heavy or bad code does.
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12:24 Nocte Hmm... So you can generate endless amounts of cobblestone?
12:24 Nocte While playing the game that is.
12:26 VanessaE my servers, for example, are about as graphically advanced as it gets but there's no significant lag except at mapgen time (and then, only a bit more than the vanilla game) because the average CPU and network load are kept as low as possible
12:26 VanessaE and that keeping comes from good code
12:27 Nocte The game should come with the boat mod. :p
12:28 VanessaE the boat mod is too glitchy
12:28 Nocte How? :p
12:29 VanessaE horribly slow to turn, doesn't make the player "sit", slow to move forward
12:29 VanessaE doesn't even begin to behave like a real boat
12:30 Nocte Its supposedly to be slow to turn...
12:33 VanessaE a boat should be able to move through the water faster than a player can.
12:34 Evergreen It does once you are up to top speed
12:34 Evergreen Unless you have the fast priv, then it is pointless.  :P
12:48 Nocte I wish I knew a good side to get news of new books/movies/albums released. The problem with those sites is that they aren't very diverse in types of stuff they post. :p
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13:11 Nocte Also: Where is this 'Mapgenv7' you guys speak of? :p
13:13 * Nocte pokes Evergreen...
13:13 Nocte Hey, I could try out that 'Skyblock' challenge of yours.
13:14 Evergreen It's in world options.   No mods take of advantage of it by default, but there are some games that ddo
13:14 Evergreen IT will just be stone if no mods define biomes
13:15 Evergreen It's still under development, but it is still usable
13:15 Nocte Okay.
13:15 Nocte Also what could be done with Minetest/craft/whatever type game is Final Fantasy Tactics game. Haha.
13:17 Evergreen ?
13:17 Nocte Basically: Tactical grid based RPG.
13:17 Nocte Turn based and all that.
13:20 Nocte And now to figure out how I'm going to install this custom world thing. :(
13:25 VanessaE "custom world thing"?
13:25 Nocte The Skyblock challenge map.
13:26 VanessaE oh
13:26 VanessaE should be a game, in which case stick it in <minetest>/games and create a new world based around it.
13:28 Nocte Failed to run and load.
13:28 Nocte skyblock.init.lua.
13:28 VanessaE pastebin the full error message
13:29 Nocte Pastebin?
13:29 VanessaE www.pastebin.com
13:29 Nocte Could not open file of texture! <-
13:29 VanessaE copy&paste the text to there, Submit, give us the resulting address
13:29 * Nocte doesn't know how to do that... Hmm...
13:30 Nocte I will try to download it again and install it.
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14:13 Krock Is LandRush server down or is just me?
14:14 Krock *just for me
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14:42 zat What happened to framedglass in technic???? D:
14:42 VanessaE moved to a separate repo
14:42 VanessaE https://github.com/minetest-technic/framedglass
14:42 zat still ShadowNinjas?
14:42 zat ah uh thx
14:43 VanessaE everything for technic is under that group now
14:43 VanessaE https://github.com/minetest-technic
14:43 zat thx <3
14:43 VanessaE np
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15:08 zat it would be cool to merge the two rollback actions logged, when modifying an inventory stack, into a single one.
15:09 zat can someone think of a cons of doing that?
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15:17 Sokomine there's a bug when drawing a stack out of an inventory and placing it on an already occupied one. your issue might hit the same area of code?
15:27 zat probably
15:28 zat I am checking it now
15:30 zat OK Sokomine I found the bug, and it is extremely ugly
15:30 zat It will happen no matter the rollback implementation I think.
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15:37 zat I think that I will have to stop my sqlite rollback implementation until that bug is fixed
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15:51 Sokomine oh. doesn't sound well
15:51 Sokomine an sqlite rollback would be very fine. it's sad to see griefings and not beeing able to do anything due to inefficient implementation
15:53 zat I think I could finish the implementation but it would still inherit an ugly bug
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15:54 Sokomine it's hard to do it worse than the current implementation. it doesn't work well as a rollback mechanism
15:55 Sokomine do you know my inspector-mod?
15:55 zat I dont
15:56 zat I am working in the source cpp files now though
15:58 Sokomine yes, i know. the mod is more like an interface - a tool you can wield. and if you wield it and right/left-click on a griefed node, it lists all interactions on that node. if you want to know more about what a player who listed there did around the time he interacted with that node, that can be done by /inspect <nr>
15:59 Sokomine i think it's a useful interface. currently it's implemented using grep on the rollback.txt files. perhaps it would be intresting as an interface for your improved rollback as well
16:00 zat I am still thinking if should I continue my work on that or not...
16:01 zat I am just going to implement the exact mechanism in a sqlite form.
16:01 zat the thing is that, by having different add and remove actions registered can result in wrong rollbacks.
16:02 zat a rollback where the last action rollbackd is the last add entry of a inventory stack modification.
16:05 zat so, the last inventory stack modification would be partially reverted.
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16:06 Sokomine we usually care mostly about griefed buildings when rolling back. if it was severe, the player will loose interact anyway
16:07 Sokomine so inventory rollback is a nice add-on but not the main important factor
16:07 zat Do you know who could fix that bug?
16:07 zat if it has not been asked before of course.....
16:08 Sokomine it's far more important to get useful information when doing a rollback-check. i *don't* want to know how placed a torch 10 m away. i want to know who griefed the structure. and for that, human intelligence is often needed
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16:08 zat Coordinates would be indexed each dimension per column
16:08 zat so more complexes searched could be done
16:08 Sokomine so i need to know who interacted in which order and which way on a certain node (i.e. digged cobble or placed lava_source)
16:09 zat Even a direct SQL input interface can be useful
16:09 Sokomine that can all be done in sql
16:10 Sokomine i just hope that you do it and that it will be useful. the current implementation is annoying me very much
16:10 PilzAdam Hello everyone!
16:10 zat Hi
16:10 zat well, the current implementation is not an option for me
16:10 zat normally a rollback of more than 500 seconds kills my server
16:11 Sokomine the second functionality required is to show what a certain player who interacted with the node did around the time he interacted there. might after all be a builder who was constructing or a player trying to repair. or an isolated accident with a mouse button. that's very important to know if you're trying to catch griefers
16:11 Sokomine which server do you run? they usually manage more
16:11 zat I think those functionalities should be implemented mod side.
16:11 Sokomine try my inspector mod. but do continue your work!
16:12 Sokomine that's ok as well. and with a database, that could be done easily
16:12 zat Sokomine: I would rather finish the implementation first.
16:12 zat and put it in my server to test it
16:12 Sokomine fine :-) didn't want to interrupt you
16:12 zat and potentially just destroy my world :)
16:12 Sokomine is it a singleplayer world? or a multiplayer server?
16:13 zat it is multi
16:13 Sokomine 500s sounds really low even for the current rollback. it just gets awfully slow...
16:13 zat I am testing it in a single player server
16:13 Sokomine ah, ok
16:13 zat the problem I think is the size of the rollback.txt file
16:14 Sokomine still, i'd recomment trying out my inspector-mod on your multiplayer-server until you're finished. grep is fast :-)
16:14 Sokomine the current implementation seems to load quite a lot of information into memory...
16:14 zat sql is more extensible and flexible to query !:D
16:15 Sokomine my mod works by running grep. thus, it works only on unix or other machines where that's installed. and yes, sql is far better - that's why i hope you'll finish your improvement of the code
16:15 Jordach case closed :D https://forum.minetest.net/viewtopic.php?pid=113836#p113836
16:15 Nocte Jordach!
16:15 Jordach Nocte!
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16:16 Jordach uhm
16:16 Jordach oh shit
16:16 Nocte Hmm.. It would be funny if somebody made an actual working FPS with Minecraft style engine. :p
16:16 Jordach Nocte, http://www.youtube.com/watch?v=jRBj-f98vsg
16:16 zat Nocte: check a video called Unreal Engine Minecraft
16:16 zat or something like that
16:18 zat Jordach: invalid link
16:18 Jordach Nocte, http://www.youtube.com/watch?v=TRr-5Cydx6A
16:18 Nocte They should have named it 'Unrealcraft' .p
16:18 Nocte :P*
16:18 Calinou Nocte: ace of spades
16:18 Nocte Ah yes...
16:19 Jordach ...OpenSpades
16:19 Jordach </ad>
16:19 Nocte Can you make private servers people can join with IP/Pass?
16:19 Jordach Nocte, using openspades pysnip, yes
16:19 Jordach (i've done it before and can do right now!)
16:20 Jordach Nocte, http://ge.tt/8PoB07u/v/0?c
16:20 Jordach ^ OpenSpades
16:21 * Nocte could try some different type of music for a change btw. :p
16:21 Nocte As long as its not DUBSTEP! >:(
16:21 Jordach wub wub wub
16:22 Jordach 81.153.29.66 <- paste that into OpenSpades if anyone wants to play it with me
16:22 Nocte Wub wub wub. SCREEEE SCREEE *Ear rape continues for 5 minutes*
16:23 Jordach dafuq
16:23 Nocte It seems to open but close quickly.
16:23 Nocte Hmm.
16:23 Nocte Why?
16:23 Jordach Nocte, anything in the terminal
16:23 Nocte Can't check it... :(
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16:24 Nocte Quickly opens and loads the server menu thing.
16:24 Nocte And then closes.
16:24 Jordach hm
16:24 * Jordach hasn't got a clue
16:26 * Nocte pokes Jordach's brain to react faster.
16:29 Nocte Downloaded from the main site...
16:30 Nocte Connecting.
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16:31 Nocte An error caused OpenSpades to stop working: Disconnected: Unknown Reason.
16:32 Nocte What's wrong with this? :|
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16:37 Nocte Jordach, none of the versions work. :|
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16:52 Jordach Nocte, that's a bug
16:52 Jordach i have a fixed version in my mediafire
16:52 Jordach prebuilt and ready to rock
16:53 Jordach http://www.mediafire.com/download/gi552pv9wdtvjet/OpenSpades-0.0.8b-Windows.zip
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16:54 Nocte Okay..
16:54 Nocte :D
16:57 Nocte Nope again.
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17:02 Nocte BTW Jordach: Is your server online?
17:04 Nocte Its your server Jordach, I think.
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17:25 Jordach nope
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17:47 Nocte Jordach: It is.
17:47 Nocte Other servers worked fine.
17:47 MinetestBot Jordach: I'm back
17:48 Jordach hello MinetestBot
17:48 MinetestBot Hello Jordach!
17:52 MinetestBot Jordach: I'm black
17:53 * Nocte pokes Jordach.
17:53 Jordach wut
17:55 Nocte Other servers do work fine.
17:59 Nocte http://www.youtube.com/watch?v=o9gvb2z1gCg <- this goes to anyone who listens to Pop Punk.
18:00 RealBadAngel hi folks
18:00 RealBadAngel here comes parallax mapping teaser: http://www.youtube.com/watch?v=MXL_4kdFr_4
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18:01 Nocte What the... o.o
18:01 Nocte Is that Minetest?
18:01 VanessaE it is.
18:02 Nocte I feel like I'm hallucinating while watching that.
18:02 RealBadAngel brand new normal maps, new shaders code
18:02 VanessaE shit bends around too much though
18:02 RealBadAngel and parallax + bumpmapping together
18:02 PilzAdam yea, what VanessaE said is right
18:03 VanessaE as you rotate the camera, stuff bends and flexes like it's made of rubber
18:03 PilzAdam also: yay! another trailer by RealBadAngel of code that will never be released to the public! :-p
18:03 RealBadAngel :P
18:03 Nocte PilzAdam... Do I smell RealBadAngel trolling here. ;)
18:03 * Nocte jokes.
18:05 RealBadAngel this needs some more work, geometry is kinda fucked up
18:05 VanessaE obviously :)
18:05 RealBadAngel but this is not my fault
18:05 VanessaE you're changing rendering angle based on player yaw/pitch, rather than camera position
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18:06 RealBadAngel this is result of using getEyePosition
18:06 RealBadAngel eye != camera
18:06 RealBadAngel which indicateds obvious bug
18:07 RealBadAngel but the shaders code works perfectly
18:09 VanessaE eh, it's all photoshopped ;)
18:09 VanessaE code damn it
18:09 VanessaE release the code already
18:09 RealBadAngel hmmm
18:09 RealBadAngel why not?
18:10 RealBadAngel hold on
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18:14 Taoki RealBadAngel: Awesome stuff! Can't wait for it to be in master at last
18:15 Taoki And yes, please post the code
18:16 NakedFury all hail the RealBadAngel
18:16 NakedFury amazing work man
18:19 RealBadAngel https://github.com/RealBadAngel/minetest
18:19 RealBadAngel the fork is uploaded
18:19 RealBadAngel hold on for texture pack with heightmaps
18:19 VanessaE oh.  my.  G*d.  he releasd it
18:19 VanessaE :D
18:19 Nocte VanessaE. Haha.
18:20 * PilzAdam must be dreaming
18:20 PilzAdam RBA releasing code?!
18:20 Nocte PilzAdam, nope you are just doing drugs.
18:20 VanessaE and I've just cloned it :D
18:20 PilzAdam Nocte, right, mixed that up again
18:23 RealBadAngel new Haven is uploading atm
18:24 RealBadAngel basically, what i have done here:
18:24 RealBadAngel there are no more need to clone shaders code
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18:25 RealBadAngel all the variables and on/off switches can be passed to each shader instance
18:25 RealBadAngel as per irrlicht material
18:26 RealBadAngel so adding new effects to shader will not produce new shaders folders with copied code
18:27 RealBadAngel i have intentionally left 3 kind of shaders
18:27 RealBadAngel solids, liquids and alpha
18:28 RealBadAngel because they wont be sharing same code definitely
18:28 RealBadAngel only the light stuff
18:28 LazyJ Howdy. Any chance of improving the shadows in Minetest? (So upside down stairs and recessed areas are darker and shadows move according to the position of the sun)
18:28 RealBadAngel first we need sun position ;)
18:29 LazyJ Could that be linked to the time of day?
18:30 LazyJ Aye.
18:30 LazyJ Though dramatic lighting at night can be enhanced by dancing shadows from torch flames.
18:31 LazyJ atm the biggest shadow "gripe" is there is very little distinction, visually, between a full block and a stair unless you look at them from the side.
18:32 RealBadAngel i was thinkin about fiat_lux.py
18:33 LazyJ And while you are working miracles in Minetest development could you add an espresso and bagel function. (extra thick cream cheese please.)  :0)
18:33 * LazyJ has the munchies again
18:33 RealBadAngel google for this script
18:33 PilzAdam dont use google
18:33 Taoki Next thing I'm dreaming of is indeed dynamic lighting :)
18:33 RealBadAngel this calculates sun an moon position accordin to date and time
18:34 Nocte Hmm.. Anyone up for a challenge? Make a Trollface in creative mode. :D
18:34 Taoki Heh... let me be a little evil though: I can't help imagining what Minetest would look like with realtime raytrace lighting :3
18:34 VanessaE trollface?  meh, that's old
18:34 VanessaE try something new :)
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18:34 * Taoki seen a video about a few engines of the sort not long ago
18:34 Nocte Aww. :|
18:35 Nocte Zegaton1?
18:35 LazyJ Are shadows under trees and overhangs calculated by the distance of the object and the amount of light or is it just a hard set parameter (all trees have a 15 block radius shadow of 50 to 30 percent)?
18:36 Nocte Anyone got Multi servers I could join?
18:36 LazyJ *5 block radius..
18:37 Nocte Also: I don't need to troll people, I can just go and watch trolling videos on youtube. ;)
18:38 RealBadAngel http://realbadangel.pl/downloads/minetest/Haven/Haven_240913.zip
18:38 Nocte Hmm?
18:38 RealBadAngel ^^ texture pack with heightmap in normalmaps alpha channel
18:38 RealBadAngel ready to use with my fork
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18:39 Taoki RealBadAngel: What repository / branch are the new shaders on?
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18:40 Jordach [19:19:19] <RealBadAngel> https://github.com/RealBadAngel/minetest
18:40 Jordach [19:19:27] <RealBadAngel> the fork is uploaded
18:41 Taoki Ah, sorry, ok
18:41 Taoki So can we expect the branch to be pulled in Minetest master in the next days?
18:43 RealBadAngel as soon as it gets polished
18:43 RealBadAngel there are some flaws still
18:43 Taoki Ahhhh >.< Ok :)
18:44 RealBadAngel just try it
18:44 Nocte You know what sort of server would be fun?
18:44 RealBadAngel NASA
18:44 Nocte Some kind of dungeon map with deadly traps.
18:45 RealBadAngel i was thinkin once of terminator like game mode
18:45 RealBadAngel with two teams of humans and machines
18:45 RealBadAngel some1 could code it
18:45 RealBadAngel real team vs team in mt
18:46 ruskie hmm didn't I see a minecraft map that was something like that... but you had a single slow moving immortal terminator
18:46 ruskie and the team had to activate some stuff to kill him
18:48 Nocte Why does the water spread so slow?
18:48 Nocte Its just seems to be stuck in one place. :(
18:52 Jordach fuck fuck fuck fuck fuck fuck
18:52 * Jordach has done it again
18:52 ruskie oops I did it again
18:52 PilzAdam just bring the body to your neighbors garden
18:52 PilzAdam nobody will notice
18:53 Jordach hahaha
18:53 Nocte Also: how the hell do I give myself a bucket? :(
18:53 Jordach /giveme bucket:empty_bucket
18:53 PilzAdam everyone say hello to NSA now!
18:54 Nocte Cannot give unknown item.
18:54 Nocte An*
18:54 PilzAdam try bucket:bucket_empty
18:56 Taoki Oh, BTW. I have a teaser to offer to people as well (no screenshots or videos currently though)
18:56 Taoki I'm working on adding larger cities with roats and complex architectures to my Structures mod. If it goes well, it will generate some nice cities that will be fun to explore
18:56 Nocte Can't figure out the code for it. :(
18:56 Nocte Roads*?
18:56 Nocte ;)
18:57 Taoki Problem is, to what extent the server can handle importing schematics. Since apparently, cities might stretch as far as *gulp* 480 nodes.
18:57 Taoki And the spawn system needs to have loaded nodes at all ends (not "ignore" nodes)
18:57 Taoki I tend to doube the server can handle importing schematics over an area 480 x 480 nodes in just a few seconds
18:58 Taoki But we'll see
18:58 Nocte Ugh. This is annoying. Why can't the codes for the 'Give' be simple??? >:(
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19:01 Jordach Nocte, http://mg.viewskew.com/u/jordach/m/r-b-y-trainer/
19:01 Jordach Taoki, https://forum.minetest.net/viewtopic.php?pid=112938#p112938
19:01 Jordach we already have villages
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19:02 Nocte Damn it: You are trying to get those songs stuck in my head again! Lulz.
19:02 Taoki Jordach: Interesting. A Lua mapgen though? Those are pretty slow
19:02 Jordach that's not slow
19:02 Jordach ask sfan5 and nore
19:03 Taoki I also don't know if it can do all the things my mod is intended for. Nor how villages being part of the mapgen would work out
19:03 Jordach Taoki, it smooths the land where villages need to go
19:04 Taoki Jordach: Can it still be used with any mapgen (v7, indev, etc) or is it entirely its own mapgen? Does it support viome definitions like v7 if so?
19:04 Jordach Taoki, it sets it to singlenode
19:04 Jordach it only works with itself, and uses worldedit blueprints
19:04 Taoki Also, can each building be added as a minetest schematic? Do they have random rotations? Can you have villages of multiple buildings? How large can villages and structures get?
19:04 Taoki hmmmm
19:04 Taoki (not the user hmmmm :P )
19:05 Nocte Ugh...
19:05 Nocte I really need to figure out how to use a simple command as GIVE ONE BUCKET PLEASE. >:(
19:06 PilzAdam Nocte, /giveme bucket:bucket_empty
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19:10 Nocte Are there snowy areas in Minetest?
19:10 PilzAdam not by default
19:10 Jordach Nocte, the lua mapgen has it
19:10 Nocte Aww. :(
19:11 Nocte It should be a standard.
19:11 RealBadAngel theres addition to v7 mapgen
19:11 RealBadAngel by paramat
19:11 Nocte I can't even find the v7 Mapgen.
19:11 RealBadAngel huh? when creating map. select it just
19:12 RealBadAngel it creates stone surface
19:12 PilzAdam RealBadAngel, have you heard of stable release users?
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19:12 pitriss imo indev mapgen also produces snow places
19:12 PilzAdam AFAIK mapgen selection is not in stable
19:12 PilzAdam pitriss, no
19:12 pitriss ah
19:12 RealBadAngel PilzAdam, no kidding, are such user out there?? ;)
19:12 PilzAdam also, "imo" is wrong in this case
19:13 pitriss ok ok hit me with a stick for my bad english :D
19:13 RealBadAngel im too much in dev, sorry, i forgot about that
19:13 PilzAdam !stick pitriss
19:13 * MinetestBot hits pitriss with a stick
19:14 RealBadAngel i dont remember when i seen anything close to stable release with my own eyes
19:15 PilzAdam you should to more support stuff
19:15 * MinetestBot beats PilzAdam in the face with a stick
19:16 PilzAdam !deop sfan5
19:16 Nocte Why did you do that? :P
19:16 RealBadAngel PilzAdam, lately i wasnt able to. too much work sadly
19:16 Jordach Taoki, http://mg.viewskew.com/mgoblin_media/media_entries/379/untitled.png (you're missing out on my modern models now!)
19:17 Taoki nice :)
19:17 RealBadAngel i barely could find a few hours from time to time to work on the shaders
19:17 Jordach but when i get my next pc, i'm upgrading them again
19:17 RealBadAngel i really would like to be freelancer
19:18 RealBadAngel and have all the time for coding
19:18 RealBadAngel but life says just no way
19:18 PilzAdam Jordach, protip: dont expect too much from new things, this way you wont get disappointed
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19:24 Jordach PilzAdam, sure
19:24 Jordach i'd rather be happy than depressed
19:28 Nocte Hmm.. Can you 'make' some other material blocks than stone?
19:31 Calinou ?
19:32 Nocte For example: having lava meet water makes cobblestone.
19:32 Calinou RealBadAngel: be happy, you know how to code, yesterday I wasted ~2 hours trying to make moreblocks/moreores use minetest.conf instead of a _config.txt file in mod dir <_<
19:32 Calinou you can make cobble, obsidian
19:32 Calinou water meets lava source = obsidian
19:32 Nocte >:D
19:33 Nocte I think I got some obsidian.
19:33 kahrl player meets lava source or flowing = bones
19:33 Nocte But how am I going to get it?
19:33 Nocte Do I need Steel for it?
19:34 Calinou mese/diamond pick
19:34 Calinou maybe steel pick can mine it, I'm not sure
19:35 Nocte http://www.youtube.com/watch?v=Fgw-fNMp13s heh.
19:37 Jordach Nocte, http://mg.viewskew.com/u/jordach/m/r-b-y-trainer/
19:37 Jordach lol, wrong link
19:37 Jordach http://mg.viewskew.com/u/jordach/m/g-s-s-trainer/
19:37 Jordach ^ better
19:39 Nocte How long does it for you to make a song about 4 mins in length? :p
19:39 Nocte Does it take*
19:40 Calinou 0 with cat /dev/urandom | aplay
19:40 Calinou (don't do that)
19:41 roboman2444 joined #minetest
19:42 Jordach http://i.imgur.com/YvlaAxQ.png
19:43 * Jordach wants
19:44 kahrl also nice: cat /dev/urandom | pr | aplay
19:45 Jordach context pl0x
19:47 PilzAdam bye
19:52 Nocte Jordach, how good are you in FPS games?
19:52 Jordach decent
19:52 Nocte Heh...
19:52 Nocte I was accused of 'Aimbots' once while playing as a sniper. >:D
19:53 Nocte Got around 60 kills, enemies just moved in front of me so that I could quickly take them out. Haha, I used other players as shields and distraction. ;)
19:53 Jordach now that's my kind of player
19:54 Nocte That was just me being lucky.
19:54 Nocte Usually I'm sooo bad.
19:54 Nocte And is it 'quickscoping'? Or what is it called?
19:54 Nocte Where you quickly aim with sniper and then shoot.
19:55 Jordach that
19:55 Nocte Hehe.
19:56 Jordach enjoying openspades then
19:56 Nocte Nah.. That was in AVA.
19:56 Nocte There's this map with boxes making hallways sort of.
19:59 Jordach FU
19:59 Nocte Screw you John!
20:00 Nocte >:(
20:00 Nocte So fast... o.
20:00 Nocte o.o*
20:01 Jordach john_minetest, happy now
20:01 Nocte Jordach: Sniper, Assault Rifle, Pistol or Shotgun? :p
20:01 thexyz john_minetest: distance isn't specified anywhere
20:01 Jordach i can use all three in OS
20:01 Nocte Which one would you choose? :p
20:04 pitriss john_minetest: http://www.speedtest.net/my-result/3025600948 //i can't let other to be angry only at you.. And i see, i have slow upload
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20:21 Taoki I have a question about mapgen v7, if hmmmm is around or anyone else knows: I know it's possible to place schematics within the mapgen. However, is it possible to place grouped schematics, and arrange them in a straight order (in line)?
20:26 Nocte What's the craziest thing you guys have seen somebody build in Minetest?
20:27 Nocte I bet somebody could make an awesome giant Cthulhu statue. ;9
20:27 Nocte ;)*
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20:39 VanessaE if "craziest" can be equated to "most impressive", some of Nore's mesecons computers
20:46 proller some mountains terraforming on sky server
20:59 Nocte Better not browse Reddit...
20:59 Nocte At least while in stealth mode.
21:00 Nocte "So two metal albums after the age of 85? Metal as fuck" > "Near-Death Metal" ouch. (Christopher Lee topic sort of.)
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21:21 Nocte Wow people on Minecraft are so dumb... They get trolled so easily.
21:25 VanessaE presumably despite all attempts to convince him that we don't even need to worry about that idea, let alone that specific tool?
21:25 us|0gb Uh oh. I guess we're going to have to build a way to load them without a loader.
21:25 TheLastProject Who needs modloaders when we have source code?
21:26 Nocte There should be separate tool for installing challenge maps so there won't be any problems. :|
21:26 us|0gb Oh, that reminds me. I was going to do an experiment with the engine code. I think about it at work, then forget when I get home.
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21:32 paramat us 0gb, did you figure out perlin params? im attempting to explain in the forum
21:33 VanessaE scale and octaves I get, seed(diff) too, but not the "persistence" one
21:34 us|0gb I tried to understand, but I couldn't even correlate the perlin information to the Minetest function. It didn't help that I'm bad at complex math.
21:34 us|0gb What are scale and octaves? I was using scale as scarcity, it seemed to be good for that.
21:35 us|0gb High octaves crashed the game, so I went low on that.
21:35 VanessaE scale is exactly what it sounds like
21:36 VanessaE it makes the generated pattern larger or smaller
21:36 VanessaE literally, it's a zoom factor.
21:36 VanessaE octaves I think is how many "layers" are generated to create the noise.  The more octaves, the more times the engine runs through the code to generate the noise and thus the more complex it is...  which is also why it crashes when you g too high
21:36 us|0gb I wonder how that was making scarcity then ... it should have widened gaps, but also widened non-gaps.
21:37 VanessaE go*
21:37 paramat in C++, register ores and new perlin map functions 'scale' means something different, see my posts
21:37 us|0gb Okay, I'll check your posts. Thanks!
21:37 VanessaE right, it does both - scarcity is achieved by comparing against a particular perlin value returned by the function - if scarcity is "off" somehow, you probably just need to compare at a different value
21:38 paramat https://forum.minetest.net/viewtopic.php?id=7396
21:38 VanessaE in plants_lib for example, the fertility layer gets its best results around the -0.1 to +0.5 range of perlin values.
21:44 Nocte It would be so cool to have some sort of trap mod pack... :D
21:44 paramat i'll get around to octaves and persistence soon, 'octaves' are the spatial equivalent of adding harmonics in music, so is correctly named ... im also into the maths of musical tones, just intonation etc.
21:44 Nocte TNT, trapdoor...
21:46 Nocte Disappearing blocks... And all sorts of fun.
21:47 us|0gb Okay, so I'll set octaves and scale to one and leave offset at zero.
21:48 Nocte Hmm... Seems like Minetest doesn't know what 'Flight' means now. :(
21:49 Nocte Or 'Fly', I'm trying to give that priviledge in Singleplayer.
21:49 us|0gb WhaDid you use a capital "F"? Don't do that.
21:49 us|0gb *Did
21:50 Nocte Well, I only capitals in here. ;)
21:50 chlue put something like "singleplayer::interact,privs,teleport,shout,settime,bring,basic_privs,password,ban,rollback,server,fly,noclip,fast,give" into auth.txt of the world
21:53 Nocte What's the /grant code for flight?
21:53 Nocte Too lazy to go and type that much. :(
21:53 us|0gb /grant singleplayer fly
21:53 Nocte Hmm... How do I enable it?
21:54 paramat us|0gb, 3 octaves is still processing-light but creates much more organic, interesting and varied structure. thats what i use if i want something 'light'
21:54 us|0gb I'm actually trying to generate something blocky and simple, like the C++ clouds.
21:59 paramat then you only need to calculate noise at the corner of each cloud block, see the cloud code in paragen mod :)
22:00 paramat i like 16x16 node cloud blocks, i think MT standard is 32X32, my cirrus clouds are 80x16
22:00 us|0gb The clouds aren't perfectly cubic. Also, the ones I'm building are defined as ores.
22:01 paramat oh yeah i forgot heh
22:03 paramat you have the right idea then, 1 octave :)
22:04 us|0gb I'm going to try zero octaves for something else. I'd like to see if that just fills an area.
22:04 paramat lol
22:04 us|0gb I need a way to convert all of a specific node in an area. I could iterate, but it would be slow.
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22:05 us|0gb All dirt below a specific lavel will be converted to cave dirt, for example.
22:06 paramat zero octaves is perlin zen ... the sound of no harmonics
22:07 jojoa1997 hi
22:07 us|0gb Hello!
22:08 jojoa1997 what you talking about
22:08 paramat greetings
22:10 us|0gb We're talking about noise and ore generation.
22:11 jojoa1997 lol
22:12 jojoa1997 us|0gb, you would be the one to make ore dimensions or a mega_more_ores mod
22:13 us|0gb I don't know anything about a mega_more_ores plugin, I'm actually working on placing stars and clouds.
22:13 jojoa1997 stars?
22:13 us|0gb With the register_ore() function.
22:13 us|0gb Yeah, stars.
22:14 jojoa1997 also i meant you would be one to add tons of new ores or at least some way to get iron
22:14 us|0gb I do plan to add a lot of ores, but they might not be in a very useful state for most people.
22:15 us|0gb People might edit my code to make it useful though, I don't know.
22:15 us|0gb I'm also building a less painful furnace.
22:15 us|0gb Instant smelting.
22:16 us|0gb BUT, it won't work with regular fuels due to inconsistency.
22:16 VanessaE still aiming for that 2000 nodes idea?
22:16 us|0gb The regular furnace uses fuel-type crafts, which makes no sense to me. Mine will use the fuel group.
22:17 us|0gb VanessaE, definitely, though it will take time to pull off.
22:17 VanessaE what, no more using lava to power a furnace? ;)
22:17 NakedFury you want to create 2000 new nodes?
22:17 jojoa1997 VanessaE can you point me to the patch that allows over that many nodes. Also ...
22:17 us|0gb NakedFury, more.
22:17 VanessaE jojoa1997: https://forum.minetest.net/viewtopic.php?pid=99717#p99717
22:18 jojoa1997 us|0gb, VanessaE, what about if lava is placed next to a furnace then the furnace cooks the items. kinda like how it would work in real life
22:18 jojoa1997 and VanessaE how do i add a patch. Is there a way to do it automatically?
22:18 VanessaE I could see lava *under* a furnace being useful to that end...
22:18 us|0gb It wouldn't work in the furnace I'm building.
22:19 VanessaE jojoa1997: I can't help with patches, my mind isn't working too well right now
22:19 VanessaE but that post describes how to make that change
22:21 us|0gb I have a fuel slot, a raw material slot, an output slot, and two buttons. The first button uses up as much fuel as needed to smelt all of the input and the other does the same but also conserves fuel, so if a log smelts ten lumps and you put in two logs and fifteen lumps, only ten lumps will be smelted.
22:21 us|0gb Instant smelting thogh. None of this waiting around unable to do anything while minding your furnace.
22:22 VanessaE I like that
22:22 jojoa1997 Anyone know how to make a pullrequest of one repo get added to your own.
22:22 us|0gb I'm not sure what you mean by that.
22:22 us|0gb Are you trying to pull from a fork to your repo?
22:23 jojoa1997 i want to make a pull request from the colored fog repo to my branch of minetest
22:24 us|0gb Okay. In your repo, click "pull request".
22:24 * us|0gb loads the GitHub interface to find the rest
22:25 jojoa1997 um you lost me there
22:26 us|0gb jojoa1997, are you on the web interface for GitHub?
22:26 jojoa1997 yes
22:26 us|0gb Load your own repo's page.
22:26 jojoa1997 done
22:26 us|0gb Then click "pull request".
22:26 us|0gb Then click "edit".
22:27 jojoa1997 on the side under <> Code?
22:27 jojoa1997 nvm found it
22:27 Nocte I made some castle thing on top of a desert stone mountain in creative mode. :P
22:27 us|0gb No, that's "requests", plural. You need singular. It's above the files listed.
22:27 Nocte Actually... I'm still building it. Heh.
22:28 us|0gb Choose your own fork as the base and the minetest branch with the fog as the head.
22:30 jojoa1997 um i am wanting to take code from that one and put it in miune
22:30 jojoa1997 mine
22:31 us|0gb Using your own repo as the base and that branch of the other repo of Minetest should do that.
22:31 jojoa1997 and the base isnt matching the basefork
22:32 us|0gb I don't know what you mean by that.
22:32 jojoa1997 nvm got it working
22:32 us|0gb Okay, good.
22:34 jojoa1997 now how to i make the pull request
22:35 us|0gb GitHub has seriously bugged up their interface ....
22:36 Nocte Aww shit!
22:36 Nocte 01:36. :(
22:37 Nocte I should've been asleep ages ago. Not going well.
22:37 us|0gb Sorry jojoa1997, GitHub won't load past this point for me.
22:38 us|0gb GAH! Stupidly-written JavaScript is a royal pain.
22:39 jojoa1997 sorry but anyone know how to apply a ptach
22:39 us|0gb It looks like I can't be of any help beyond this point.
22:41 Nocte Wait, Minetest developement started in October?
22:41 Nocte Does that mean its birthday is soon? Lol.
22:42 us|0gb Minetest is not a living creature, it was never born and has no birthday.
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22:42 Nocte You know what I mean. ;)
22:42 jojoa1997 bbs gotta see what the new minecraft snapshot has added
22:44 jojoa1997 lol leave minecraft open for an hour and everything is speed up
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