Time |
Nick |
Message |
00:00 |
Peacock |
did you slap it around? |
00:00 |
jojoa1997 |
i do have to say that ubuntu/linux has an amazing compiling process |
00:00 |
Menche |
? |
00:00 |
jojoa1997 |
i have made a script and it does it for me |
00:00 |
Peacock |
mint is based on ubuntu, but with all the extra shit builtin |
00:01 |
jojoa1997 |
in windows the compiling process is mayhem |
00:01 |
Peacock |
windows isn't really designed for users compiling shit on a regular basis |
00:01 |
jojoa1997 |
though is this right for comipling with everything |
00:01 |
jojoa1997 |
cmake . -DRUN_IN_PLACE=1 -DENABLE_CURL=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DBUILD_CLIENT=1 -DBUILD_SERVER=1 |
00:02 |
Peacock |
thats alot flags lol |
00:02 |
Menche |
the BUILD_CLIENT,SERVER flags are unnecessary; they're true by default |
00:02 |
jojoa1997 |
i know |
00:02 |
Menche |
you'll also need -DENABLE_LEVELDB=1 if you want that database backend |
00:02 |
jojoa1997 |
how do i enable these TTF,LuaJIT |
00:02 |
Menche |
TTF = Freetype |
00:02 |
jojoa1997 |
ok |
00:03 |
Menche |
and LuaJIT is enabled if it detects it |
00:03 |
Peacock |
the jit must be systemwide, these are not the droids you want |
00:03 |
Menche |
the output of cmake will tell you if it detected it |
00:03 |
jojoa1997 |
what about this LevelDB and how do i get the dependencies or libraries for both |
00:03 |
Menche |
see if it's in the repos |
00:03 |
Peacock |
the leveldb must be systemwide as well, you are your father |
00:04 |
Menche |
lol |
00:04 |
jojoa1997 |
so how do i get both of them |
00:04 |
Menche |
not that it's that necessary in singleplayer, unless you do Peacock-level megabuilds |
00:04 |
Peacock |
you must travel to the Mustafar system, and build them yourself |
00:04 |
Menche |
lets see... ubuntu has luajit |
00:05 |
Menche |
libluajit-5.1-dev |
00:05 |
Peacock |
whats this about peacock-level megabuilds? my game runs more smoothly than minetest-game :P |
00:05 |
jojoa1997 |
sudo apt-get libluajit-5.1-dev |
00:05 |
jojoa1997 |
that? |
00:05 |
Menche |
and libleveldb-dev, too |
00:05 |
Menche |
yeah |
00:05 |
Menche |
you could have just searched for that like i did :P |
00:05 |
jojoa1997 |
how would i download both in one line of terminal |
00:06 |
Peacock |
the google hard, it is |
00:06 |
Menche |
sudo apt-get install libleveldb-dev libluajit-5.1-dev |
00:07 |
Peacock |
sudo apt-get install luajit libluajit-5.1-2 libluajit-5.1-2-common libluajit-5.1-2-dev |
00:07 |
Menche |
you can search on packages.ubuntu.com to see if it has it |
00:07 |
Peacock |
as for level db packages - no clue lol |
00:08 |
Menche |
http://packages.ubuntu.com/search?suite=all&arch=any&searchon=names&keywords=leveldb |
00:08 |
Menche |
just search for it :P |
00:09 |
jojoa1997 |
well time to rebuild |
00:13 |
jojoa1997 |
you all know about the mining speeds topic |
00:13 |
jojoa1997 |
https://forum.minetest.net/viewtopic.php?id=7372 |
00:14 |
jojoa1997 |
well i just relized that before this change the speeds were messed up way more |
00:14 |
|
VanessaE joined #minetest |
00:16 |
|
dante123 joined #minetest |
00:16 |
dante123 |
hi all, running minetest 0.4.7- MSVC-311-gatf2732 |
00:17 |
dante123 |
Cant seem to enable the worldedit mod....don't know what Im doing wrong.... |
00:17 |
jojoa1997 |
did you rename it to worldedit |
00:17 |
dante123 |
There is a talb for mods, do I use that to install and what file do I point it to |
00:17 |
Peacock |
did you try try turning the computer off and on? |
00:17 |
dante123 |
yes |
00:17 |
VanessaE |
er |
00:17 |
VanessaE |
after this morning's outburst and you expect help" |
00:17 |
dante123 |
you mean rename the World Edit 1.0 or whatever it is called folder? |
00:17 |
VanessaE |
? |
00:17 |
VanessaE |
um... |
00:18 |
dante123 |
this mornings outburst? |
00:18 |
VanessaE |
ohwait |
00:18 |
Menche |
dante123, does that folder contain "modpack.txt"? |
00:18 |
Peacock |
who's outburtst? |
00:18 |
dante123 |
yes |
00:18 |
VanessaE |
nevermind, getting nicks mixed up |
00:18 |
Peacock |
lol |
00:18 |
dante123 |
VanessaE, I think you have someone else in mind |
00:18 |
Menche |
then it shouldn't have to be renamed, i don't think |
00:18 |
VanessaE |
yeah |
00:18 |
Menche |
maybe take the spaces out |
00:18 |
VanessaE |
ignore me :P |
00:18 |
dante123 |
havent been in here for a couple of days |
00:19 |
dante123 |
Should I use the mod tab to install it? |
00:19 |
Menche |
did you enable it for your world? |
00:19 |
dante123 |
here is the folder name "MineTest-WorldEdit-1.0" |
00:20 |
dante123 |
i'll double check that worldedit=true |
00:20 |
Menche |
iirc worldedit is actually a pack containing several submods |
00:20 |
Menche |
anyone know if that's right? |
00:20 |
dante123 |
load_mod_worldedit = trueload_mod_worldedit_commands = false |
00:21 |
Peacock |
trueload... theres such a thing as falseload? |
00:21 |
Menche |
both of those should be true |
00:21 |
Menche |
...and on separate lines, obviously |
00:22 |
dante123 |
load_mod_worldedit = true load_mod_worldedit_commands = true |
00:22 |
dante123 |
okay changed to that |
00:22 |
dante123 |
but when I check to see if enabled, it doesnt show up |
00:23 |
dante123 |
says worldedit is Unkown prvilege |
00:24 |
dante123 |
when I go to configure for the world, the mod does not show up to select |
00:25 |
dante123 |
Can I install it through the Mods tab????? |
00:25 |
Menche |
must not be finding it then |
00:25 |
Menche |
what OS? where is it installed? |
00:25 |
us_0gb |
Do "modpacks" work in the mods directory? |
00:26 |
Menche |
i think so |
00:26 |
dante123 |
zorin linux |
00:26 |
dante123 |
.minetest folder in root, and minetest folder with mods etc in home folder |
00:26 |
dante123 |
To enable them, go to the configure world window in the main menu or write |
00:26 |
dante123 |
load_mod_<modname> = true |
00:27 |
Menche |
so ~/.minetest/mods/ ? |
00:27 |
dante123 |
Following this instruction |
00:27 |
dante123 |
no /home/minetest/mods |
00:27 |
Menche |
should be ~/.minetest/mods |
00:27 |
Menche |
"home folder" means your home folder |
00:27 |
dante123 |
I used a command that was supposed to install dev version....one command.....someone in here gave it to me......see if I can find it |
00:27 |
Menche |
/home/yourname |
00:28 |
dante123 |
yeah the mods folder is in /home/name/minetest/mods |
00:28 |
Menche |
should be .minetest |
00:28 |
dante123 |
the .minetest folder is also here but is hidden file |
00:28 |
ShadowNinja |
dante123: Those are on seperate lines? |
00:28 |
us_0gb |
Yes, put it in the hidden directory. |
00:28 |
dante123 |
folder |
00:29 |
Menche |
yeah, most conf folders are hidden |
00:29 |
dante123 |
yes on separate lines |
00:29 |
dante123 |
here is screenshot |
00:29 |
Menche |
mods go in /home/(name)/.minetest/mods/ |
00:29 |
VanessaE |
<offtopic> I just watched that miley cyrus VMA video that everyone's been so up-in-arms about. Um... yeah. THIS is what modern kids/young adults listen to now? /me feels old </offtopic> |
00:30 |
Menche |
haven't watched it. don't plan to. |
00:30 |
VanessaE |
don;t. |
00:30 |
jojoa1997 |
VanessaE i lisen to classical music or nature sounds only |
00:30 |
us_0gb |
Me neither. And I'm fairly young, I'm from 1989. |
00:30 |
VanessaE |
you'll be left with more questions than you started with. |
00:30 |
VanessaE |
us_0gb: eh? I'm older than you? |
00:30 |
dante123 |
the way it installed is this....I have a .minetest folder that has cache, client, worlds folders in it plus debug.txt and minetest.conf in it |
00:30 |
Menche |
and you heard about the "wrecking ball" video? another thing i don't plan on seeing... |
00:30 |
us_0gb |
Apperently. |
00:31 |
us_0gb |
*Apparently. |
00:31 |
* Menche |
's heard enough |
00:31 |
VanessaE |
Menche: no, I have not. |
00:31 |
jojoa1997 |
suprised i havent heard about that yet |
00:31 |
VanessaE |
us_0gb: I had you pegged for late 30's at least. |
00:31 |
jojoa1997 |
i usually hear averything via school |
00:31 |
Menche |
the "wrecking ball" one apparently had full nudity |
00:31 |
VanessaE |
ok, I'll bite. |
00:31 |
dante123 |
the other minetest folder (without the dot) is in home folder too and has mods folder and a whole bunch of others in it |
00:31 |
* VanessaE |
looks it up |
00:31 |
us_0gb |
dante123, move the "mods" directory into the ".minetest" directory. |
00:31 |
* VanessaE |
watches... |
00:32 |
dante123 |
such as .git, bin, builtin, client, cmake, CMakeFiles, doc, fonts, games, misc, mods, old, po, src, textures, util, etc |
00:32 |
us_0gb |
The "minetest" (without a dot) directory literally does nothing, dante123. |
00:32 |
us_0gb |
OH! I get it. |
00:32 |
Menche |
wait, unless it's a run in place build |
00:32 |
us_0gb |
Did you compile it? |
00:33 |
dante123 |
I think its a run in place build....it compiled with that command that someone in here pointed me to |
00:33 |
us_0gb |
Okay. Put it in minetest/mods then. |
00:33 |
dante123 |
here is the command sudo apt-get install git-core build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev; git clone git://github.com/minetest/minetest.git; cd minetest/games; git clone git://github.com/minetest/minetest_game.git; cd ..; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1; cd src; make -j2; cd ../bi |
00:33 |
dante123 |
n; ./minetest; echo -e "\n\nYou can run Minetest again by double-clicking \"minetest\" in the \"bin\" folder of the \"minetest\" folder in your home folder.\nYou can install mods in ~/.minetest/mods, too." |
00:33 |
dante123 |
Should have read the last line |
00:34 |
dante123 |
;-) |
00:34 |
us_0gb |
Okay, that looks like it's system-wide to me. |
00:34 |
Menche |
hmm. it wasn't run-in-place. it should probably read from either place. |
00:34 |
VanessaE |
whoa |
00:34 |
dante123 |
I just copied the mods folder from the minetest folder to the .minetest folder |
00:34 |
VanessaE |
THEY LET THIS ON TV!? |
00:35 |
us_0gb |
Let what? Cyrus? |
00:35 |
VanessaE |
jeez, no wonder everyone's up in arms about it |
00:35 |
VanessaE |
the wrecking ball video |
00:35 |
dante123 |
okay that was it...now it shows up |
00:35 |
Menche |
wait, it was on TV?!?! |
00:35 |
us_0gb |
What is "the wrecking ball video"? |
00:35 |
dante123 |
sorry, bit noobish on my part |
00:35 |
VanessaE |
it must have been if people are commenting on it |
00:35 |
VanessaE |
us_0gb: http://www.youtube.com/watch?v=My2FRPA3Gf8 |
00:35 |
us_0gb |
No worries, dante123. |
00:35 |
Menche |
us_0gb, an "artist" made a music video with full nudity |
00:35 |
VanessaE |
warning - borderline full frontal nudity |
00:36 |
us_0gb |
Meh. I'm asexual, I'm immune to the effects of nudity. Others aren't though, so putting it on public television was probably a bad idea. |
00:37 |
dante123 |
Miley Cyrus is skinny and shallow. |
00:37 |
Peacock |
perfect for north american audiences lol |
00:37 |
jojoa1997 |
nope |
00:37 |
VanessaE |
it doesn't bother me, but I know how conservative american TV usually is |
00:38 |
VanessaE |
this was probably shown on MTV or VH-1 or so |
00:38 |
Peacock |
seen the femen protesters lately? i wish i hadn't lol |
00:38 |
VanessaE |
femen? |
00:38 |
VanessaE |
feminists? |
00:39 |
VanessaE |
about all I've seen recently is that there was some anti-abortion protest in my town a couple days ago, but hardly related. |
00:39 |
Peacock |
http://www.independent.co.uk/news/world/europe/femen-activists-disrupt-spanish-parliament-with-topless-protest-against-conservative-abortion-law-reforms-8869056.html |
00:39 |
VanessaE |
oh, maybe it was related then |
00:39 |
|
dante123 joined #minetest |
00:40 |
Peacock |
well a few weeks ago its was in the Quebec National Assembly, some really fugly english bimbos lol |
00:40 |
dante123 |
okay, so its up and working.....now I am in a world with nothing.....and I want to use worldedit to make a flat worlds |
00:40 |
dante123 |
not sure how to do that (goal is to make a mini world map with the 7 continents) |
00:41 |
us_0gb |
Hmm. Nude aside from boots. Yeah, I can see people getting up in arms about that video. |
00:41 |
dante123 |
someone said something about //pos1 then //pos2 then //set stone |
00:41 |
VanessaE |
you should use the flat mapgen instead |
00:42 |
dante123 |
how you do it? |
00:42 |
VanessaE |
it' a mapgen flag |
00:42 |
VanessaE |
instead of using singlenode |
00:42 |
VanessaE |
I guess you specify "flat" insyead? |
00:42 |
VanessaE |
instead* |
00:43 |
dante123 |
so you edit some file to get it to do that? |
00:43 |
ShadowNinja |
Peacock: "lol" is not a period. ;-) |
00:43 |
VanessaE |
yeah, world.mt |
00:43 |
zat |
Someone knows what each field in the rollback.txt file means? |
00:43 |
zat |
I can guess most, but not the last. |
00:43 |
Peacock |
feel free to sit on my lol's :P |
00:44 |
ShadowNinja |
zat: Yep, me. timestamp, actor, pos, node, param1, param2, meta, and the new values |
00:44 |
VanessaE |
er excuse me |
00:44 |
VanessaE |
dante123: map_meta.txt |
00:44 |
us_0gb |
VanessaE, dante123, singlenode is an option for mg_name, flat is an option for mg_flags. |
00:44 |
VanessaE |
but only do that on a new world |
00:44 |
zat |
thx ShadowNinja |
00:45 |
VanessaE |
us_0gb: thanks. I'm still getting used to that stuff |
00:45 |
dante123 |
so do i add some likes to world.mt |
00:45 |
dante123 |
oh I edit the map_meta.txt |
00:45 |
VanessaE |
dante123: only do this on a new world. edit the "mg_flags" line to include the word "flat" |
00:45 |
zat |
set_node (24,0,-17) "default:sand" 0 0 "" "air" 13 0 "" |
00:46 |
zat |
ShadowNinja: new values? |
00:46 |
us_0gb |
Yeah, I only know because I was focusing on C++ node names at the beginning of my project. |
00:46 |
zat |
ahhhhhh |
00:46 |
VanessaE |
then delete map.sqlite - this will delete the world data entirely. Do not do this on a map you want to keep |
00:46 |
zat |
got it sorry ROFLOL |
00:47 |
VanessaE |
then just sign in and let the world around you regenerate |
00:49 |
ShadowNinja |
zat: <timespamp> <actor> [<type> (<position>) <oldnode> <oldparam1> <oldparam2> <oldmeta> <newnode> <newparam1> <newparam2> <newmeta>] [actor_is_guess] |
00:49 |
dante123 |
I think I did what you said, but the world is not flat |
00:50 |
ShadowNinja |
The first [] is liter al and the second [] means optional. |
00:50 |
ShadowNinja |
literal* |
00:50 |
VanessaE |
dante123: did you delete the old map.sqlite file? this deletes the existing map data and forces it to regenerate |
00:50 |
dante123 |
the one in the worlds folder? |
00:50 |
VanessaE |
yes |
00:50 |
dante123 |
in the folder with my new Continents map |
00:51 |
VanessaE |
well like I said, |
00:51 |
jojoa1997 |
what is the linux verson of alt-tab in windows |
00:51 |
VanessaE |
you can't do this on an old world |
00:51 |
VanessaE |
it has to be a new world |
00:51 |
VanessaE |
or you have to delete the map.sqlite file |
00:51 |
dante123 |
okay there are no worlds right now, deleted them all, and I am starting a brand new one |
00:51 |
us_0gb |
You also have to delete the map meta file. |
00:51 |
VanessaE |
either way you can't just force an old world to be flat or to be a different mapgen, as the existing map data will not be overwritten |
00:51 |
dante123 |
okay now it asks for world name, and mapgen, and game |
00:51 |
us_0gb |
Just delete everything in the world's directory. |
00:51 |
dante123 |
i will call it continents |
00:52 |
dante123 |
did that |
00:54 |
dante123 |
so do I choose singlenode |
00:54 |
us_0gb |
No, not if you want flat. |
00:54 |
us_0gb |
Chose v6. |
00:54 |
dante123 |
so just default v6 |
00:54 |
us_0gb |
*choose |
00:55 |
proller |
choose indev |
00:55 |
us_0gb |
Will indev have any benefit in flat? |
00:55 |
dante123 |
okay, now I have created the world (but not started it) and in the folder /words/continents/ there is a world.mt folder and nothing else |
00:56 |
proller |
us_0gb, larger far biomes |
00:56 |
proller |
flat have caves? |
00:57 |
us_0gb |
Flat has caves (and lakes) if you also use the caves flag. But you need the caves flag for caves even without the flat flag. |
00:57 |
proller |
then huge caves |
00:58 |
us_0gb |
proller, I misread that at first as "far larger biomes". |
01:01 |
us_0gb |
YES! I found an underwater dungeon. I wanted one of those, but wasn't looking for it. |
01:02 |
dante123 |
okay, still not flat |
01:02 |
dante123 |
took away trees, caves, |
01:02 |
dante123 |
maybe should have removed biomes>?>>> |
01:02 |
us_0gb |
dante123, pastbin your minetest.conf. |
01:04 |
dante123 |
http://pastebin.ca/2465025 |
01:04 |
us_0gb |
You don't have the "flat" line at all. |
01:04 |
us_0gb |
Add "mg_flags = flat". |
01:05 |
dante123 |
oh I put it in map_meta.txt |
01:05 |
dante123 |
thought that was where it was supposed to go |
01:05 |
us_0gb |
You should delete map_meta.txt. |
01:05 |
us_0gb |
Delete the world and make a new one after adding that setting in minetest.conf. |
01:06 |
dante123 |
should I edit the selected world path line...its wrong now |
01:06 |
us_0gb |
Are you using the command line to start the game? |
01:06 |
dante123 |
no |
01:07 |
us_0gb |
Then leave that line, the graphical Minetest will fix it as needed. |
01:07 |
us_0gb |
Graphical Minetest only uses that to determine what world is selected at startup. |
01:08 |
dante123 |
okay generated world, but it has trees and does not appear to be flat |
01:08 |
us_0gb |
Did you add that setting while Minetest was running? |
01:09 |
dante123 |
and now map_meta.txt is back |
01:09 |
us_0gb |
Close minetest, add the setting (closing MInetest will have cause it to revert the minetest.conf file), add the setting, and start Minetest again. |
01:09 |
us_0gb |
map_meta.txt will be back, that's fine. |
01:09 |
us_0gb |
When editing Minetest settings, Minetest must not be running. |
01:11 |
dante123 |
before starting, delete the map.sqlite and map_meta.txt files right? |
01:11 |
dante123 |
from the worlds/continents folder |
01:11 |
zat |
ShadowNinja: but I see there is also a different schema for when you alter a chest contents |
01:11 |
us_0gb |
Before starting, delete everything in that directory. |
01:12 |
us_0gb |
You might have to delete the directory itself, I don't recall how Minetest deals with the empty directories. |
01:13 |
dante123 |
worked that time....thanks a lot |
01:13 |
us_0gb |
Great to hear. Enjoy! |
01:13 |
|
twoelk joined #minetest |
01:13 |
dante123 |
Now, if I "dig" down I can carve out oceans right? |
01:14 |
us_0gb |
You could, but there is no water. You'll have to use "/giveme mapgen_water_source -1" to get water. |
01:14 |
dante123 |
My goal is to get a couple of kids in my class to help me make the seven continents with oceans around them |
01:14 |
dante123 |
mini continents that is |
01:15 |
|
OldCoder joined #minetest |
01:15 |
Menche |
didn't someone have a mod that allows you to replace nodes? |
01:15 |
VanessaE |
Sokomine does |
01:16 |
VanessaE |
fittingly, called replacer. |
01:18 |
us_0gb |
I found a lovely port made of mapgen_cobble and mapgen_mossycobble. It looks like small boats should land there. |
01:18 |
dante123 |
okay, another question.....in the bin folder where I start minetest there is also a minetestserver |
01:18 |
dante123 |
does minetestserver start a server without gui? |
01:18 |
us_0gb |
The minetestserver has no GUI, right. |
01:19 |
dante123 |
right now, minetest file in bin starts minetest with gui |
01:19 |
dante123 |
minetestserver doesn |
01:19 |
dante123 |
t seem to start anything |
01:19 |
dante123 |
unless it is in background |
01:19 |
us_0gb |
Right. Also, minetest has the client, where minetestserver is just the server. |
01:20 |
us_0gb |
Wait ... it doesn't start? That's odd. |
01:20 |
dante123 |
okay, so if I was going to put this server online and didnt wanted to use resources of this slower pc better, just use minetestserver file |
01:20 |
dante123 |
did want to use resources better |
01:20 |
Menche |
yeah |
01:20 |
dante123 |
meant to say |
01:21 |
us_0gb |
RIght. Or if you wanted the server to run well or wanted the ability to log out without shutting down the world. |
01:21 |
us_0gb |
Oh, wait. The run well thing has been mostly fixed. |
01:21 |
dante123 |
now VanessaE helped me last school year get server running and visible on the internet, but that was on another computer here at home. Technically I could just run the same commands from this one and it should work right? |
01:22 |
us_0gb |
But if you want to be able to keep the world up when you are not logged in, use minetestserver. |
01:22 |
VanessaE |
as long as the environment is the same, sure |
01:22 |
VanessaE |
be ready to adapt to differences of course e.g. different world name, different gameid, etc. |
01:22 |
dante123 |
well the difference is that pc runs linux mint and this one zorin, and the other one is faster, but both based on ubuntu i think |
01:23 |
|
RealBadAngel joined #minetest |
01:23 |
dante123 |
okay, well I will save that for later day/night |
01:23 |
dante123 |
thanks for your help everyone |
01:23 |
us_0gb |
I didn't realize Zorin was Ubuntu-based. |
01:23 |
VanessaE |
the same commands/methods should work |
01:23 |
dante123 |
I think it is but could be wrong |
01:23 |
dante123 |
hang on |
01:24 |
dante123 |
yes it is based on ubuntu |
01:24 |
dante123 |
running zorin lite 7.1 on older pc |
01:25 |
us_0gb |
Yeah, the commands are probably the same then. |
01:25 |
dante123 |
ok thanks for help |
01:27 |
us_0gb |
Good luck! |
01:29 |
dante123 |
one last thing, is the water source you mentioned earlier the -1 ....different than other water sources? like it stays put in one place, doesnt flow??? |
01:29 |
Menche |
no, that's an alias to a normal water source |
01:29 |
Menche |
and using -1 as the amount gives you the maximum possible |
01:29 |
dante123 |
ok |
01:30 |
us_0gb |
It's the water a map would generate by default. But with your flag set, no water will generate. |
01:30 |
dante123 |
but i put one of those on the flat surface and it stayed put |
01:30 |
us_0gb |
It would stay put, but more water would flow off of it. |
01:30 |
dante123 |
didnt seem to be doing that |
01:31 |
us_0gb |
Hmm. I don't know then. It's regular water, I don't know why it would act up. |
01:32 |
dante123 |
may have had blocks I took away below it..... |
01:32 |
dante123 |
no biggee, i will experiment |
01:32 |
us_0gb |
Okay, that often solves issues. Good luck! |
01:49 |
|
anunakki joined #minetest |
01:58 |
|
Guest99534 joined #minetest |
01:59 |
|
Guest99534 joined #minetest |
02:00 |
|
Menche joined #minetest |
02:00 |
|
NakedFury joined #minetest |
02:00 |
|
Guest99534 joined #minetest |
02:05 |
NakedFury |
hello |
02:08 |
|
Guest99534 joined #minetest |
02:10 |
VanessaE |
hi |
02:14 |
us_0gb |
Hello! |
02:15 |
Peacock |
hello denied, please try your call again |
02:37 |
VanessaE |
bbl. bed. |
02:39 |
us_0gb |
Good night. |
04:46 |
|
khor joined #minetest |
05:01 |
|
zsoltisawesome joined #minetest |
05:02 |
zsoltisawesome |
Hey all! |
05:11 |
|
tango_ joined #minetest |
05:20 |
|
stormchaser3000 joined #minetest |
05:20 |
stormchaser3000 |
hi |
05:20 |
stormchaser3000 |
guess what? |
05:21 |
stormchaser3000 |
i am going to log into the landrush server as guest**** and see who is killing the guest |
05:22 |
khonkhortisan |
Magic 8-Ball, I say, "Hello!". |
05:22 |
stormchaser3000 |
? |
05:23 |
stormchaser3000 |
i am not "magic 8-ball" |
05:23 |
stormchaser3000 |
sorry |
05:23 |
stormchaser3000 |
but |
05:24 |
khonkhortisan |
no not you, us0gb and peacock |
05:24 |
khonkhortisan |
but hi stormchaser |
05:24 |
stormchaser3000 |
hi |
05:26 |
stormchaser3000 |
lol |
05:26 |
stormchaser3000 |
i am on |
05:26 |
stormchaser3000 |
and the search begins |
05:26 |
|
Sokomine joined #minetest |
05:26 |
stormchaser3000 |
oh hi sokomine |
05:45 |
|
Hunterz joined #minetest |
05:54 |
|
TheLastProject joined #minetest |
06:12 |
|
q66 joined #minetest |
07:08 |
|
Krock joined #minetest |
07:13 |
|
rsiska joined #minetest |
07:15 |
|
Ritchie joined #minetest |
07:18 |
|
Calinou joined #minetest |
07:45 |
|
jin_xi joined #minetest |
07:45 |
|
Krock joined #minetest |
08:18 |
|
whirm1 joined #minetest |
08:34 |
JamesTait |
Good morning all; happy Porridge Day! :-D |
08:43 |
|
dhbiker joined #minetest |
08:52 |
|
aheinecke joined #minetest |
08:56 |
|
OldCoder joined #minetest |
09:21 |
|
Zeitgeist_ joined #minetest |
09:51 |
|
tango_ joined #minetest |
10:12 |
|
Krock joined #minetest |
10:16 |
|
TheLastProject joined #minetest |
10:24 |
|
ImQ009 joined #minetest |
10:26 |
|
proller joined #minetest |
10:27 |
|
john_minetest joined #minetest |
10:44 |
Exio4 |
hi john_minetest |
10:44 |
|
Gethiox joined #minetest |
10:51 |
Ritchie |
ponies everywhere :D |
10:51 |
Ritchie |
hello :) |
10:58 |
|
GNADev|zRokh joined #minetest |
10:58 |
GNADev|zRokh |
hi |
10:58 |
GNADev|zRokh |
JesseH! |
11:03 |
|
Nocte joined #minetest |
11:05 |
GNADev|zRokh |
hi Notce |
11:05 |
|
jojoa1997 joined #minetest |
11:06 |
GNADev|zRokh |
hi jojoa1997 |
11:06 |
jojoa1997 |
Hi |
11:07 |
GNADev|zRokh |
jojoa, do you consider me as a friend? |
11:07 |
GNADev|zRokh |
or just "that guy" |
11:07 |
jojoa1997 |
Um who are you. I don't recognize the name. |
11:07 |
GNADev|zRokh |
RagnarLaud, EqualsRagnar |
11:08 |
GNADev|zRokh |
on the forums im Ragnar |
11:08 |
jojoa1997 |
Ok |
11:08 |
GNADev|zRokh |
so? |
11:08 |
GNADev|zRokh |
on a scale from 0 to 10 (10 being a good friend) where am i? |
11:08 |
jojoa1997 |
Well I kinda but I am very careful about people I haven't met in real life |
11:09 |
GNADev|zRokh |
where am i? |
11:09 |
jojoa1997 |
So sorry but only people I have known for a super long time I consider friends(over a year and) |
11:10 |
jojoa1997 |
But you are very friendly. 9 on firendlyness though. |
11:10 |
jojoa1997 |
And a 0 on my spell check program |
11:11 |
GNADev|zRokh |
what? |
11:11 |
jojoa1997 |
Joking about 0 my speelcheck didnt work |
11:11 |
jojoa1997 |
Soellcheck |
11:11 |
jojoa1997 |
Spell check |
11:11 |
GNADev|zRokh |
well, anyways, when i release my game on Desura then i will give you a game pass :D |
11:11 |
GNADev|zRokh |
for free of course :D |
11:12 |
jojoa1997 |
What game |
11:12 |
Nocte |
Hmm... I wish there were some Minecraft mobs... Like the zombies. :| |
11:12 |
Nocte |
It would cause more rage quits. ;) |
11:12 |
jojoa1997 |
Simole |
11:12 |
jojoa1997 |
Simple |
11:13 |
GNADev|zRokh |
well, its a game using the Wrath 2D game engine (by GNADev) and its called Wrath of Xeprione... its a 2D top-down-ish RPG game |
11:13 |
jojoa1997 |
Follow someone 24/7 in game and yell at then if they kill you "you killed me without consent |
11:13 |
GNADev|zRokh |
that will have a scenario, a Sandbox mode and a Multiplayer mode |
11:15 |
GNADev|zRokh |
multiplayer will come a bit after the beta release |
11:15 |
GNADev|zRokh |
but the scenario is the main one |
11:18 |
Nocte |
Why did I spawn in a desert? :( |
11:18 |
GNADev|zRokh |
because you'r jokes are dry :D |
11:19 |
GNADev|zRokh |
jk :D |
11:19 |
Nocte |
Talk about a dry joke. Hah. |
11:21 |
Nocte |
Heh, also: Any Medieval style furniture mod packs? :P |
11:21 |
Nocte |
I want to build a Viking longhouse so... Yeah. |
11:22 |
GNADev|zRokh |
well, i think there was a castle mod... |
11:22 |
GNADev|zRokh |
wait here |
11:22 |
GNADev|zRokh |
https://forum.minetest.net/viewtopic.php?id=7159 |
11:24 |
Nocte |
http://www.davidbarber.org/circumambulation/denmark/oct%2018%20viking%20longhouse%202.JPG <- what I'm talking about. |
11:26 |
GNADev|zRokh |
dont think so |
11:27 |
Nocte |
Somebody start modding! |
11:30 |
GNADev|zRokh |
i could, but dont have time :/ |
11:30 |
GNADev|zRokh |
sorry |
11:30 |
Nocte |
Aww... :( |
11:35 |
Nocte |
Are there any good creative challenge maps for Minetest? :p |
11:35 |
Nocte |
Or survival. |
11:36 |
Nocte |
Rather... |
11:40 |
Nocte |
Hehe. I made a boat and the game takes forever to load new areas of the map. :( |
11:47 |
|
anunakki joined #minetest |
11:58 |
|
Cerise joined #minetest |
12:03 |
|
jojoa1997 joined #minetest |
12:04 |
jojoa1997 |
Hi |
12:07 |
Nocte |
What's up jojoa1997? |
12:09 |
Nocte |
Anyone else think there should be working rivers in Minetest? :p |
12:09 |
|
hmmmm joined #minetest |
12:10 |
GNADev|zRokh |
you mean like flowing rivers? |
12:10 |
pitriss |
Nocte: nope but IIRC there is mod for that |
12:16 |
jojoa1997 |
Notice in school |
12:17 |
jojoa1997 |
And on rivers there will be rivers in mapgenv7 |
12:17 |
jojoa1997 |
Pitriss what mod |
12:17 |
jojoa1997 |
And now that I remember there are rivers in mapgenv7 |
12:18 |
jojoa1997 |
Enable it in a world and just follow bodies of water till you see one |
12:18 |
jojoa1997 |
Though I think the banks of the rivers should be more gradiated |
12:21 |
VanessaE |
good morning all. |
12:21 |
Nocte |
.... |
12:21 |
Nocte |
No graphical stuff to make the game lag. |
12:22 |
VanessaE |
"graphical stuff" doesn't cause lag. Heavy or bad code does. |
12:23 |
|
SpeedProg joined #minetest |
12:24 |
|
Evergreen joined #minetest |
12:24 |
Nocte |
Hmm... So you can generate endless amounts of cobblestone? |
12:24 |
Nocte |
While playing the game that is. |
12:26 |
VanessaE |
my servers, for example, are about as graphically advanced as it gets but there's no significant lag except at mapgen time (and then, only a bit more than the vanilla game) because the average CPU and network load are kept as low as possible |
12:26 |
VanessaE |
and that keeping comes from good code |
12:27 |
Nocte |
The game should come with the boat mod. :p |
12:28 |
VanessaE |
the boat mod is too glitchy |
12:28 |
Nocte |
How? :p |
12:29 |
VanessaE |
horribly slow to turn, doesn't make the player "sit", slow to move forward |
12:29 |
VanessaE |
doesn't even begin to behave like a real boat |
12:30 |
Nocte |
Its supposedly to be slow to turn... |
12:33 |
VanessaE |
a boat should be able to move through the water faster than a player can. |
12:34 |
Evergreen |
It does once you are up to top speed |
12:34 |
Evergreen |
Unless you have the fast priv, then it is pointless. :P |
12:48 |
Nocte |
I wish I knew a good side to get news of new books/movies/albums released. The problem with those sites is that they aren't very diverse in types of stuff they post. :p |
12:51 |
|
OWNSyouAll_DESKT joined #minetest |
13:11 |
Nocte |
Also: Where is this 'Mapgenv7' you guys speak of? :p |
13:13 |
* Nocte |
pokes Evergreen... |
13:13 |
Nocte |
Hey, I could try out that 'Skyblock' challenge of yours. |
13:14 |
Evergreen |
It's in world options. No mods take of advantage of it by default, but there are some games that ddo |
13:14 |
Evergreen |
IT will just be stone if no mods define biomes |
13:15 |
Evergreen |
It's still under development, but it is still usable |
13:15 |
Nocte |
Okay. |
13:15 |
Nocte |
Also what could be done with Minetest/craft/whatever type game is Final Fantasy Tactics game. Haha. |
13:17 |
Evergreen |
? |
13:17 |
Nocte |
Basically: Tactical grid based RPG. |
13:17 |
Nocte |
Turn based and all that. |
13:20 |
Nocte |
And now to figure out how I'm going to install this custom world thing. :( |
13:25 |
VanessaE |
"custom world thing"? |
13:25 |
Nocte |
The Skyblock challenge map. |
13:26 |
VanessaE |
oh |
13:26 |
VanessaE |
should be a game, in which case stick it in <minetest>/games and create a new world based around it. |
13:28 |
Nocte |
Failed to run and load. |
13:28 |
Nocte |
skyblock.init.lua. |
13:28 |
VanessaE |
pastebin the full error message |
13:29 |
Nocte |
Pastebin? |
13:29 |
VanessaE |
www.pastebin.com |
13:29 |
Nocte |
Could not open file of texture! <- |
13:29 |
VanessaE |
copy&paste the text to there, Submit, give us the resulting address |
13:29 |
* Nocte |
doesn't know how to do that... Hmm... |
13:30 |
Nocte |
I will try to download it again and install it. |
13:34 |
|
JesseH joined #minetest |
13:35 |
|
arsdragonfly joined #minetest |
13:36 |
|
ImQ009 joined #minetest |
13:40 |
|
zat joined #minetest |
13:51 |
|
JesseH joined #minetest |
13:52 |
|
Krock joined #minetest |
13:55 |
|
proller joined #minetest |
14:02 |
|
Tux[Qyou] joined #minetest |
14:06 |
|
cisoun joined #minetest |
14:08 |
|
proller joined #minetest |
14:12 |
|
TheLastProject joined #minetest |
14:13 |
Krock |
Is LandRush server down or is just me? |
14:14 |
Krock |
*just for me |
14:14 |
|
rsiska joined #minetest |
14:20 |
|
Vargos joined #minetest |
14:20 |
|
VadtecWk joined #minetest |
14:26 |
|
Jousway joined #minetest |
14:31 |
|
Hunterz joined #minetest |
14:42 |
zat |
What happened to framedglass in technic???? D: |
14:42 |
VanessaE |
moved to a separate repo |
14:42 |
VanessaE |
https://github.com/minetest-technic/framedglass |
14:42 |
zat |
still ShadowNinjas? |
14:42 |
zat |
ah uh thx |
14:43 |
VanessaE |
everything for technic is under that group now |
14:43 |
VanessaE |
https://github.com/minetest-technic |
14:43 |
zat |
thx <3 |
14:43 |
VanessaE |
np |
14:59 |
|
anunakki joined #minetest |
15:08 |
zat |
it would be cool to merge the two rollback actions logged, when modifying an inventory stack, into a single one. |
15:09 |
zat |
can someone think of a cons of doing that? |
15:17 |
|
Hunterz joined #minetest |
15:17 |
Sokomine |
there's a bug when drawing a stack out of an inventory and placing it on an already occupied one. your issue might hit the same area of code? |
15:27 |
zat |
probably |
15:28 |
zat |
I am checking it now |
15:30 |
zat |
OK Sokomine I found the bug, and it is extremely ugly |
15:30 |
zat |
It will happen no matter the rollback implementation I think. |
15:34 |
|
Calinou joined #minetest |
15:37 |
zat |
I think that I will have to stop my sqlite rollback implementation until that bug is fixed |
15:38 |
|
NekoGloop joined #minetest |
15:51 |
Sokomine |
oh. doesn't sound well |
15:51 |
Sokomine |
an sqlite rollback would be very fine. it's sad to see griefings and not beeing able to do anything due to inefficient implementation |
15:53 |
zat |
I think I could finish the implementation but it would still inherit an ugly bug |
15:54 |
|
OWNSyouAll_DESKT joined #minetest |
15:54 |
Sokomine |
it's hard to do it worse than the current implementation. it doesn't work well as a rollback mechanism |
15:55 |
Sokomine |
do you know my inspector-mod? |
15:55 |
zat |
I dont |
15:56 |
zat |
I am working in the source cpp files now though |
15:58 |
Sokomine |
yes, i know. the mod is more like an interface - a tool you can wield. and if you wield it and right/left-click on a griefed node, it lists all interactions on that node. if you want to know more about what a player who listed there did around the time he interacted with that node, that can be done by /inspect <nr> |
15:59 |
Sokomine |
i think it's a useful interface. currently it's implemented using grep on the rollback.txt files. perhaps it would be intresting as an interface for your improved rollback as well |
16:00 |
zat |
I am still thinking if should I continue my work on that or not... |
16:01 |
zat |
I am just going to implement the exact mechanism in a sqlite form. |
16:01 |
zat |
the thing is that, by having different add and remove actions registered can result in wrong rollbacks. |
16:02 |
zat |
a rollback where the last action rollbackd is the last add entry of a inventory stack modification. |
16:05 |
zat |
so, the last inventory stack modification would be partially reverted. |
16:05 |
|
Jordach joined #minetest |
16:06 |
Sokomine |
we usually care mostly about griefed buildings when rolling back. if it was severe, the player will loose interact anyway |
16:07 |
Sokomine |
so inventory rollback is a nice add-on but not the main important factor |
16:07 |
zat |
Do you know who could fix that bug? |
16:07 |
zat |
if it has not been asked before of course..... |
16:08 |
Sokomine |
it's far more important to get useful information when doing a rollback-check. i *don't* want to know how placed a torch 10 m away. i want to know who griefed the structure. and for that, human intelligence is often needed |
16:08 |
|
PilzAdam joined #minetest |
16:08 |
zat |
Coordinates would be indexed each dimension per column |
16:08 |
zat |
so more complexes searched could be done |
16:08 |
Sokomine |
so i need to know who interacted in which order and which way on a certain node (i.e. digged cobble or placed lava_source) |
16:09 |
zat |
Even a direct SQL input interface can be useful |
16:09 |
Sokomine |
that can all be done in sql |
16:10 |
Sokomine |
i just hope that you do it and that it will be useful. the current implementation is annoying me very much |
16:10 |
PilzAdam |
Hello everyone! |
16:10 |
zat |
Hi |
16:10 |
zat |
well, the current implementation is not an option for me |
16:10 |
zat |
normally a rollback of more than 500 seconds kills my server |
16:11 |
Sokomine |
the second functionality required is to show what a certain player who interacted with the node did around the time he interacted there. might after all be a builder who was constructing or a player trying to repair. or an isolated accident with a mouse button. that's very important to know if you're trying to catch griefers |
16:11 |
Sokomine |
which server do you run? they usually manage more |
16:11 |
zat |
I think those functionalities should be implemented mod side. |
16:11 |
Sokomine |
try my inspector mod. but do continue your work! |
16:12 |
Sokomine |
that's ok as well. and with a database, that could be done easily |
16:12 |
zat |
Sokomine: I would rather finish the implementation first. |
16:12 |
zat |
and put it in my server to test it |
16:12 |
Sokomine |
fine :-) didn't want to interrupt you |
16:12 |
zat |
and potentially just destroy my world :) |
16:12 |
Sokomine |
is it a singleplayer world? or a multiplayer server? |
16:13 |
zat |
it is multi |
16:13 |
Sokomine |
500s sounds really low even for the current rollback. it just gets awfully slow... |
16:13 |
zat |
I am testing it in a single player server |
16:13 |
Sokomine |
ah, ok |
16:13 |
zat |
the problem I think is the size of the rollback.txt file |
16:14 |
Sokomine |
still, i'd recomment trying out my inspector-mod on your multiplayer-server until you're finished. grep is fast :-) |
16:14 |
Sokomine |
the current implementation seems to load quite a lot of information into memory... |
16:14 |
zat |
sql is more extensible and flexible to query !:D |
16:15 |
Sokomine |
my mod works by running grep. thus, it works only on unix or other machines where that's installed. and yes, sql is far better - that's why i hope you'll finish your improvement of the code |
16:15 |
Jordach |
case closed :D https://forum.minetest.net/viewtopic.php?pid=113836#p113836 |
16:15 |
Nocte |
Jordach! |
16:15 |
Jordach |
Nocte! |
16:15 |
|
V0id joined #minetest |
16:16 |
Jordach |
uhm |
16:16 |
Jordach |
oh shit |
16:16 |
Nocte |
Hmm.. It would be funny if somebody made an actual working FPS with Minecraft style engine. :p |
16:16 |
Jordach |
Nocte, http://www.youtube.com/watch?v=jRBj-f98vsg |
16:16 |
zat |
Nocte: check a video called Unreal Engine Minecraft |
16:16 |
zat |
or something like that |
16:18 |
zat |
Jordach: invalid link |
16:18 |
Jordach |
Nocte, http://www.youtube.com/watch?v=TRr-5Cydx6A |
16:18 |
Nocte |
They should have named it 'Unrealcraft' .p |
16:18 |
Nocte |
:P* |
16:18 |
Calinou |
Nocte: ace of spades |
16:18 |
Nocte |
Ah yes... |
16:19 |
Jordach |
...OpenSpades |
16:19 |
Jordach |
</ad> |
16:19 |
Nocte |
Can you make private servers people can join with IP/Pass? |
16:19 |
Jordach |
Nocte, using openspades pysnip, yes |
16:19 |
Jordach |
(i've done it before and can do right now!) |
16:20 |
Jordach |
Nocte, http://ge.tt/8PoB07u/v/0?c |
16:20 |
Jordach |
^ OpenSpades |
16:21 |
* Nocte |
could try some different type of music for a change btw. :p |
16:21 |
Nocte |
As long as its not DUBSTEP! >:( |
16:21 |
Jordach |
wub wub wub |
16:22 |
Jordach |
81.153.29.66 <- paste that into OpenSpades if anyone wants to play it with me |
16:22 |
Nocte |
Wub wub wub. SCREEEE SCREEE *Ear rape continues for 5 minutes* |
16:23 |
Jordach |
dafuq |
16:23 |
Nocte |
It seems to open but close quickly. |
16:23 |
Nocte |
Hmm. |
16:23 |
Nocte |
Why? |
16:23 |
Jordach |
Nocte, anything in the terminal |
16:23 |
Nocte |
Can't check it... :( |
16:23 |
|
Miner_48er joined #minetest |
16:24 |
Nocte |
Quickly opens and loads the server menu thing. |
16:24 |
Nocte |
And then closes. |
16:24 |
Jordach |
hm |
16:24 |
* Jordach |
hasn't got a clue |
16:26 |
* Nocte |
pokes Jordach's brain to react faster. |
16:29 |
Nocte |
Downloaded from the main site... |
16:30 |
Nocte |
Connecting. |
16:31 |
|
fairiestoy joined #minetest |
16:31 |
Nocte |
An error caused OpenSpades to stop working: Disconnected: Unknown Reason. |
16:32 |
Nocte |
What's wrong with this? :| |
16:33 |
|
proller joined #minetest |
16:33 |
|
FreeFull joined #minetest |
16:34 |
|
Hunterz joined #minetest |
16:37 |
Nocte |
Jordach, none of the versions work. :| |
16:37 |
|
djdduty joined #minetest |
16:52 |
Jordach |
Nocte, that's a bug |
16:52 |
Jordach |
i have a fixed version in my mediafire |
16:52 |
Jordach |
prebuilt and ready to rock |
16:53 |
Jordach |
http://www.mediafire.com/download/gi552pv9wdtvjet/OpenSpades-0.0.8b-Windows.zip |
16:53 |
|
Calinou joined #minetest |
16:54 |
Nocte |
Okay.. |
16:54 |
Nocte |
:D |
16:57 |
Nocte |
Nope again. |
16:58 |
|
Zeitgeist_ joined #minetest |
17:02 |
Nocte |
BTW Jordach: Is your server online? |
17:04 |
Nocte |
Its your server Jordach, I think. |
17:25 |
|
ImQ009 joined #minetest |
17:25 |
Jordach |
nope |
17:34 |
|
chlue joined #minetest |
17:47 |
|
MinetestBot joined #minetest |
17:47 |
|
NakedFury joined #minetest |
17:47 |
Nocte |
Jordach: It is. |
17:47 |
Nocte |
Other servers worked fine. |
17:47 |
MinetestBot |
Jordach: I'm back |
17:48 |
Jordach |
hello MinetestBot |
17:48 |
MinetestBot |
Hello Jordach! |
17:52 |
MinetestBot |
Jordach: I'm black |
17:53 |
* Nocte |
pokes Jordach. |
17:53 |
Jordach |
wut |
17:55 |
Nocte |
Other servers do work fine. |
17:59 |
Nocte |
http://www.youtube.com/watch?v=o9gvb2z1gCg <- this goes to anyone who listens to Pop Punk. |
18:00 |
RealBadAngel |
hi folks |
18:00 |
RealBadAngel |
here comes parallax mapping teaser: http://www.youtube.com/watch?v=MXL_4kdFr_4 |
18:00 |
|
rsiska joined #minetest |
18:01 |
Nocte |
What the... o.o |
18:01 |
Nocte |
Is that Minetest? |
18:01 |
VanessaE |
it is. |
18:02 |
Nocte |
I feel like I'm hallucinating while watching that. |
18:02 |
RealBadAngel |
brand new normal maps, new shaders code |
18:02 |
VanessaE |
shit bends around too much though |
18:02 |
RealBadAngel |
and parallax + bumpmapping together |
18:02 |
PilzAdam |
yea, what VanessaE said is right |
18:03 |
VanessaE |
as you rotate the camera, stuff bends and flexes like it's made of rubber |
18:03 |
PilzAdam |
also: yay! another trailer by RealBadAngel of code that will never be released to the public! :-p |
18:03 |
RealBadAngel |
:P |
18:03 |
Nocte |
PilzAdam... Do I smell RealBadAngel trolling here. ;) |
18:03 |
* Nocte |
jokes. |
18:05 |
RealBadAngel |
this needs some more work, geometry is kinda fucked up |
18:05 |
VanessaE |
obviously :) |
18:05 |
RealBadAngel |
but this is not my fault |
18:05 |
VanessaE |
you're changing rendering angle based on player yaw/pitch, rather than camera position |
18:05 |
|
zat1 joined #minetest |
18:06 |
RealBadAngel |
this is result of using getEyePosition |
18:06 |
RealBadAngel |
eye != camera |
18:06 |
RealBadAngel |
which indicateds obvious bug |
18:07 |
RealBadAngel |
but the shaders code works perfectly |
18:09 |
VanessaE |
eh, it's all photoshopped ;) |
18:09 |
VanessaE |
code damn it |
18:09 |
VanessaE |
release the code already |
18:09 |
RealBadAngel |
hmmm |
18:09 |
RealBadAngel |
why not? |
18:10 |
RealBadAngel |
hold on |
18:12 |
|
john_minetest joined #minetest |
18:14 |
Taoki |
RealBadAngel: Awesome stuff! Can't wait for it to be in master at last |
18:15 |
Taoki |
And yes, please post the code |
18:16 |
NakedFury |
all hail the RealBadAngel |
18:16 |
NakedFury |
amazing work man |
18:19 |
RealBadAngel |
https://github.com/RealBadAngel/minetest |
18:19 |
RealBadAngel |
the fork is uploaded |
18:19 |
RealBadAngel |
hold on for texture pack with heightmaps |
18:19 |
VanessaE |
oh. my. G*d. he releasd it |
18:19 |
VanessaE |
:D |
18:19 |
Nocte |
VanessaE. Haha. |
18:20 |
* PilzAdam |
must be dreaming |
18:20 |
PilzAdam |
RBA releasing code?! |
18:20 |
Nocte |
PilzAdam, nope you are just doing drugs. |
18:20 |
VanessaE |
and I've just cloned it :D |
18:20 |
PilzAdam |
Nocte, right, mixed that up again |
18:23 |
RealBadAngel |
new Haven is uploading atm |
18:24 |
RealBadAngel |
basically, what i have done here: |
18:24 |
RealBadAngel |
there are no more need to clone shaders code |
18:25 |
|
LazyJ joined #minetest |
18:25 |
RealBadAngel |
all the variables and on/off switches can be passed to each shader instance |
18:25 |
RealBadAngel |
as per irrlicht material |
18:26 |
RealBadAngel |
so adding new effects to shader will not produce new shaders folders with copied code |
18:27 |
RealBadAngel |
i have intentionally left 3 kind of shaders |
18:27 |
RealBadAngel |
solids, liquids and alpha |
18:28 |
RealBadAngel |
because they wont be sharing same code definitely |
18:28 |
RealBadAngel |
only the light stuff |
18:28 |
LazyJ |
Howdy. Any chance of improving the shadows in Minetest? (So upside down stairs and recessed areas are darker and shadows move according to the position of the sun) |
18:28 |
RealBadAngel |
first we need sun position ;) |
18:29 |
LazyJ |
Could that be linked to the time of day? |
18:30 |
LazyJ |
Aye. |
18:30 |
LazyJ |
Though dramatic lighting at night can be enhanced by dancing shadows from torch flames. |
18:31 |
LazyJ |
atm the biggest shadow "gripe" is there is very little distinction, visually, between a full block and a stair unless you look at them from the side. |
18:32 |
RealBadAngel |
i was thinkin about fiat_lux.py |
18:33 |
LazyJ |
And while you are working miracles in Minetest development could you add an espresso and bagel function. (extra thick cream cheese please.) :0) |
18:33 |
* LazyJ |
has the munchies again |
18:33 |
RealBadAngel |
google for this script |
18:33 |
PilzAdam |
dont use google |
18:33 |
Taoki |
Next thing I'm dreaming of is indeed dynamic lighting :) |
18:33 |
RealBadAngel |
this calculates sun an moon position accordin to date and time |
18:34 |
Nocte |
Hmm.. Anyone up for a challenge? Make a Trollface in creative mode. :D |
18:34 |
Taoki |
Heh... let me be a little evil though: I can't help imagining what Minetest would look like with realtime raytrace lighting :3 |
18:34 |
VanessaE |
trollface? meh, that's old |
18:34 |
VanessaE |
try something new :) |
18:34 |
|
Pelayo joined #minetest |
18:34 |
* Taoki |
seen a video about a few engines of the sort not long ago |
18:34 |
Nocte |
Aww. :| |
18:35 |
Nocte |
Zegaton1? |
18:35 |
LazyJ |
Are shadows under trees and overhangs calculated by the distance of the object and the amount of light or is it just a hard set parameter (all trees have a 15 block radius shadow of 50 to 30 percent)? |
18:36 |
Nocte |
Anyone got Multi servers I could join? |
18:36 |
LazyJ |
*5 block radius.. |
18:37 |
Nocte |
Also: I don't need to troll people, I can just go and watch trolling videos on youtube. ;) |
18:38 |
RealBadAngel |
http://realbadangel.pl/downloads/minetest/Haven/Haven_240913.zip |
18:38 |
Nocte |
Hmm? |
18:38 |
RealBadAngel |
^^ texture pack with heightmap in normalmaps alpha channel |
18:38 |
RealBadAngel |
ready to use with my fork |
18:38 |
|
PilzAdam joined #minetest |
18:39 |
Taoki |
RealBadAngel: What repository / branch are the new shaders on? |
18:39 |
|
werwerwer joined #minetest |
18:40 |
Jordach |
[19:19:19] <RealBadAngel> https://github.com/RealBadAngel/minetest |
18:40 |
Jordach |
[19:19:27] <RealBadAngel> the fork is uploaded |
18:41 |
Taoki |
Ah, sorry, ok |
18:41 |
Taoki |
So can we expect the branch to be pulled in Minetest master in the next days? |
18:43 |
RealBadAngel |
as soon as it gets polished |
18:43 |
RealBadAngel |
there are some flaws still |
18:43 |
Taoki |
Ahhhh >.< Ok :) |
18:44 |
RealBadAngel |
just try it |
18:44 |
Nocte |
You know what sort of server would be fun? |
18:44 |
RealBadAngel |
NASA |
18:44 |
Nocte |
Some kind of dungeon map with deadly traps. |
18:45 |
RealBadAngel |
i was thinkin once of terminator like game mode |
18:45 |
RealBadAngel |
with two teams of humans and machines |
18:45 |
RealBadAngel |
some1 could code it |
18:45 |
RealBadAngel |
real team vs team in mt |
18:46 |
ruskie |
hmm didn't I see a minecraft map that was something like that... but you had a single slow moving immortal terminator |
18:46 |
ruskie |
and the team had to activate some stuff to kill him |
18:48 |
Nocte |
Why does the water spread so slow? |
18:48 |
Nocte |
Its just seems to be stuck in one place. :( |
18:52 |
Jordach |
fuck fuck fuck fuck fuck fuck |
18:52 |
* Jordach |
has done it again |
18:52 |
ruskie |
oops I did it again |
18:52 |
PilzAdam |
just bring the body to your neighbors garden |
18:52 |
PilzAdam |
nobody will notice |
18:53 |
Jordach |
hahaha |
18:53 |
Nocte |
Also: how the hell do I give myself a bucket? :( |
18:53 |
Jordach |
/giveme bucket:empty_bucket |
18:53 |
PilzAdam |
everyone say hello to NSA now! |
18:54 |
Nocte |
Cannot give unknown item. |
18:54 |
Nocte |
An* |
18:54 |
PilzAdam |
try bucket:bucket_empty |
18:56 |
Taoki |
Oh, BTW. I have a teaser to offer to people as well (no screenshots or videos currently though) |
18:56 |
Taoki |
I'm working on adding larger cities with roats and complex architectures to my Structures mod. If it goes well, it will generate some nice cities that will be fun to explore |
18:56 |
Nocte |
Can't figure out the code for it. :( |
18:56 |
Nocte |
Roads*? |
18:56 |
Nocte |
;) |
18:57 |
Taoki |
Problem is, to what extent the server can handle importing schematics. Since apparently, cities might stretch as far as *gulp* 480 nodes. |
18:57 |
Taoki |
And the spawn system needs to have loaded nodes at all ends (not "ignore" nodes) |
18:57 |
Taoki |
I tend to doube the server can handle importing schematics over an area 480 x 480 nodes in just a few seconds |
18:58 |
Taoki |
But we'll see |
18:58 |
Nocte |
Ugh. This is annoying. Why can't the codes for the 'Give' be simple??? >:( |
18:59 |
|
whirm joined #minetest |
19:01 |
Jordach |
Nocte, http://mg.viewskew.com/u/jordach/m/r-b-y-trainer/ |
19:01 |
Jordach |
Taoki, https://forum.minetest.net/viewtopic.php?pid=112938#p112938 |
19:01 |
Jordach |
we already have villages |
19:01 |
|
Dan_D joined #minetest |
19:01 |
|
Dan_D left #minetest |
19:02 |
Nocte |
Damn it: You are trying to get those songs stuck in my head again! Lulz. |
19:02 |
Taoki |
Jordach: Interesting. A Lua mapgen though? Those are pretty slow |
19:02 |
Jordach |
that's not slow |
19:02 |
Jordach |
ask sfan5 and nore |
19:03 |
Taoki |
I also don't know if it can do all the things my mod is intended for. Nor how villages being part of the mapgen would work out |
19:03 |
Jordach |
Taoki, it smooths the land where villages need to go |
19:04 |
Taoki |
Jordach: Can it still be used with any mapgen (v7, indev, etc) or is it entirely its own mapgen? Does it support viome definitions like v7 if so? |
19:04 |
Jordach |
Taoki, it sets it to singlenode |
19:04 |
Jordach |
it only works with itself, and uses worldedit blueprints |
19:04 |
Taoki |
Also, can each building be added as a minetest schematic? Do they have random rotations? Can you have villages of multiple buildings? How large can villages and structures get? |
19:04 |
Taoki |
hmmmm |
19:04 |
Taoki |
(not the user hmmmm :P ) |
19:05 |
Nocte |
Ugh... |
19:05 |
Nocte |
I really need to figure out how to use a simple command as GIVE ONE BUCKET PLEASE. >:( |
19:06 |
PilzAdam |
Nocte, /giveme bucket:bucket_empty |
19:06 |
|
Pelayo_ joined #minetest |
19:10 |
Nocte |
Are there snowy areas in Minetest? |
19:10 |
PilzAdam |
not by default |
19:10 |
Jordach |
Nocte, the lua mapgen has it |
19:10 |
Nocte |
Aww. :( |
19:11 |
Nocte |
It should be a standard. |
19:11 |
RealBadAngel |
theres addition to v7 mapgen |
19:11 |
RealBadAngel |
by paramat |
19:11 |
Nocte |
I can't even find the v7 Mapgen. |
19:11 |
RealBadAngel |
huh? when creating map. select it just |
19:12 |
RealBadAngel |
it creates stone surface |
19:12 |
PilzAdam |
RealBadAngel, have you heard of stable release users? |
19:12 |
|
Calinou joined #minetest |
19:12 |
pitriss |
imo indev mapgen also produces snow places |
19:12 |
PilzAdam |
AFAIK mapgen selection is not in stable |
19:12 |
PilzAdam |
pitriss, no |
19:12 |
pitriss |
ah |
19:12 |
RealBadAngel |
PilzAdam, no kidding, are such user out there?? ;) |
19:12 |
PilzAdam |
also, "imo" is wrong in this case |
19:13 |
pitriss |
ok ok hit me with a stick for my bad english :D |
19:13 |
RealBadAngel |
im too much in dev, sorry, i forgot about that |
19:13 |
PilzAdam |
!stick pitriss |
19:13 |
* MinetestBot |
hits pitriss with a stick |
19:14 |
RealBadAngel |
i dont remember when i seen anything close to stable release with my own eyes |
19:15 |
PilzAdam |
you should to more support stuff |
19:15 |
* MinetestBot |
beats PilzAdam in the face with a stick |
19:16 |
PilzAdam |
!deop sfan5 |
19:16 |
Nocte |
Why did you do that? :P |
19:16 |
RealBadAngel |
PilzAdam, lately i wasnt able to. too much work sadly |
19:16 |
Jordach |
Taoki, http://mg.viewskew.com/mgoblin_media/media_entries/379/untitled.png (you're missing out on my modern models now!) |
19:17 |
Taoki |
nice :) |
19:17 |
RealBadAngel |
i barely could find a few hours from time to time to work on the shaders |
19:17 |
Jordach |
but when i get my next pc, i'm upgrading them again |
19:17 |
RealBadAngel |
i really would like to be freelancer |
19:18 |
RealBadAngel |
and have all the time for coding |
19:18 |
RealBadAngel |
but life says just no way |
19:18 |
PilzAdam |
Jordach, protip: dont expect too much from new things, this way you wont get disappointed |
19:20 |
|
cisoun joined #minetest |
19:20 |
|
proller joined #minetest |
19:24 |
Jordach |
PilzAdam, sure |
19:24 |
Jordach |
i'd rather be happy than depressed |
19:28 |
Nocte |
Hmm.. Can you 'make' some other material blocks than stone? |
19:31 |
Calinou |
? |
19:32 |
Nocte |
For example: having lava meet water makes cobblestone. |
19:32 |
Calinou |
RealBadAngel: be happy, you know how to code, yesterday I wasted ~2 hours trying to make moreblocks/moreores use minetest.conf instead of a _config.txt file in mod dir <_< |
19:32 |
Calinou |
you can make cobble, obsidian |
19:32 |
Calinou |
water meets lava source = obsidian |
19:32 |
Nocte |
>:D |
19:33 |
Nocte |
I think I got some obsidian. |
19:33 |
kahrl |
player meets lava source or flowing = bones |
19:33 |
Nocte |
But how am I going to get it? |
19:33 |
Nocte |
Do I need Steel for it? |
19:34 |
Calinou |
mese/diamond pick |
19:34 |
Calinou |
maybe steel pick can mine it, I'm not sure |
19:35 |
Nocte |
http://www.youtube.com/watch?v=Fgw-fNMp13s heh. |
19:37 |
Jordach |
Nocte, http://mg.viewskew.com/u/jordach/m/r-b-y-trainer/ |
19:37 |
Jordach |
lol, wrong link |
19:37 |
Jordach |
http://mg.viewskew.com/u/jordach/m/g-s-s-trainer/ |
19:37 |
Jordach |
^ better |
19:39 |
Nocte |
How long does it for you to make a song about 4 mins in length? :p |
19:39 |
Nocte |
Does it take* |
19:40 |
Calinou |
0 with cat /dev/urandom | aplay |
19:40 |
Calinou |
(don't do that) |
19:41 |
|
roboman2444 joined #minetest |
19:42 |
Jordach |
http://i.imgur.com/YvlaAxQ.png |
19:43 |
* Jordach |
wants |
19:44 |
kahrl |
also nice: cat /dev/urandom | pr | aplay |
19:45 |
Jordach |
context pl0x |
19:47 |
PilzAdam |
bye |
19:52 |
Nocte |
Jordach, how good are you in FPS games? |
19:52 |
Jordach |
decent |
19:52 |
Nocte |
Heh... |
19:52 |
Nocte |
I was accused of 'Aimbots' once while playing as a sniper. >:D |
19:53 |
Nocte |
Got around 60 kills, enemies just moved in front of me so that I could quickly take them out. Haha, I used other players as shields and distraction. ;) |
19:53 |
Jordach |
now that's my kind of player |
19:54 |
Nocte |
That was just me being lucky. |
19:54 |
Nocte |
Usually I'm sooo bad. |
19:54 |
Nocte |
And is it 'quickscoping'? Or what is it called? |
19:54 |
Nocte |
Where you quickly aim with sniper and then shoot. |
19:55 |
Jordach |
that |
19:55 |
Nocte |
Hehe. |
19:56 |
Jordach |
enjoying openspades then |
19:56 |
Nocte |
Nah.. That was in AVA. |
19:56 |
Nocte |
There's this map with boxes making hallways sort of. |
19:59 |
Jordach |
FU |
19:59 |
Nocte |
Screw you John! |
20:00 |
Nocte |
>:( |
20:00 |
Nocte |
So fast... o. |
20:00 |
Nocte |
o.o* |
20:01 |
Jordach |
john_minetest, happy now |
20:01 |
Nocte |
Jordach: Sniper, Assault Rifle, Pistol or Shotgun? :p |
20:01 |
thexyz |
john_minetest: distance isn't specified anywhere |
20:01 |
Jordach |
i can use all three in OS |
20:01 |
Nocte |
Which one would you choose? :p |
20:04 |
pitriss |
john_minetest: http://www.speedtest.net/my-result/3025600948 //i can't let other to be angry only at you.. And i see, i have slow upload |
20:09 |
|
twoelk joined #minetest |
20:10 |
|
zat joined #minetest |
20:21 |
Taoki |
I have a question about mapgen v7, if hmmmm is around or anyone else knows: I know it's possible to place schematics within the mapgen. However, is it possible to place grouped schematics, and arrange them in a straight order (in line)? |
20:26 |
Nocte |
What's the craziest thing you guys have seen somebody build in Minetest? |
20:27 |
Nocte |
I bet somebody could make an awesome giant Cthulhu statue. ;9 |
20:27 |
Nocte |
;)* |
20:28 |
|
khor joined #minetest |
20:30 |
|
us|0gb joined #minetest |
20:30 |
|
us|0gb joined #minetest |
20:39 |
VanessaE |
if "craziest" can be equated to "most impressive", some of Nore's mesecons computers |
20:46 |
proller |
some mountains terraforming on sky server |
20:59 |
Nocte |
Better not browse Reddit... |
20:59 |
Nocte |
At least while in stealth mode. |
21:00 |
Nocte |
"So two metal albums after the age of 85? Metal as fuck" > "Near-Death Metal" ouch. (Christopher Lee topic sort of.) |
21:08 |
|
paramat joined #minetest |
21:20 |
|
Wuzzy joined #minetest |
21:21 |
Nocte |
Wow people on Minecraft are so dumb... They get trolled so easily. |
21:25 |
VanessaE |
presumably despite all attempts to convince him that we don't even need to worry about that idea, let alone that specific tool? |
21:25 |
us|0gb |
Uh oh. I guess we're going to have to build a way to load them without a loader. |
21:25 |
TheLastProject |
Who needs modloaders when we have source code? |
21:26 |
Nocte |
There should be separate tool for installing challenge maps so there won't be any problems. :| |
21:26 |
us|0gb |
Oh, that reminds me. I was going to do an experiment with the engine code. I think about it at work, then forget when I get home. |
21:30 |
|
Miner_48er joined #minetest |
21:32 |
|
TheLastProject joined #minetest |
21:32 |
paramat |
us 0gb, did you figure out perlin params? im attempting to explain in the forum |
21:33 |
VanessaE |
scale and octaves I get, seed(diff) too, but not the "persistence" one |
21:34 |
us|0gb |
I tried to understand, but I couldn't even correlate the perlin information to the Minetest function. It didn't help that I'm bad at complex math. |
21:34 |
us|0gb |
What are scale and octaves? I was using scale as scarcity, it seemed to be good for that. |
21:35 |
us|0gb |
High octaves crashed the game, so I went low on that. |
21:35 |
VanessaE |
scale is exactly what it sounds like |
21:36 |
VanessaE |
it makes the generated pattern larger or smaller |
21:36 |
VanessaE |
literally, it's a zoom factor. |
21:36 |
VanessaE |
octaves I think is how many "layers" are generated to create the noise. The more octaves, the more times the engine runs through the code to generate the noise and thus the more complex it is... which is also why it crashes when you g too high |
21:36 |
us|0gb |
I wonder how that was making scarcity then ... it should have widened gaps, but also widened non-gaps. |
21:37 |
VanessaE |
go* |
21:37 |
paramat |
in C++, register ores and new perlin map functions 'scale' means something different, see my posts |
21:37 |
us|0gb |
Okay, I'll check your posts. Thanks! |
21:37 |
VanessaE |
right, it does both - scarcity is achieved by comparing against a particular perlin value returned by the function - if scarcity is "off" somehow, you probably just need to compare at a different value |
21:38 |
paramat |
https://forum.minetest.net/viewtopic.php?id=7396 |
21:38 |
VanessaE |
in plants_lib for example, the fertility layer gets its best results around the -0.1 to +0.5 range of perlin values. |
21:44 |
Nocte |
It would be so cool to have some sort of trap mod pack... :D |
21:44 |
paramat |
i'll get around to octaves and persistence soon, 'octaves' are the spatial equivalent of adding harmonics in music, so is correctly named ... im also into the maths of musical tones, just intonation etc. |
21:44 |
Nocte |
TNT, trapdoor... |
21:46 |
Nocte |
Disappearing blocks... And all sorts of fun. |
21:47 |
us|0gb |
Okay, so I'll set octaves and scale to one and leave offset at zero. |
21:48 |
Nocte |
Hmm... Seems like Minetest doesn't know what 'Flight' means now. :( |
21:49 |
Nocte |
Or 'Fly', I'm trying to give that priviledge in Singleplayer. |
21:49 |
us|0gb |
WhaDid you use a capital "F"? Don't do that. |
21:49 |
us|0gb |
*Did |
21:50 |
Nocte |
Well, I only capitals in here. ;) |
21:50 |
chlue |
put something like "singleplayer::interact,privs,teleport,shout,settime,bring,basic_privs,password,ban,rollback,server,fly,noclip,fast,give" into auth.txt of the world |
21:53 |
Nocte |
What's the /grant code for flight? |
21:53 |
Nocte |
Too lazy to go and type that much. :( |
21:53 |
us|0gb |
/grant singleplayer fly |
21:53 |
Nocte |
Hmm... How do I enable it? |
21:54 |
paramat |
us|0gb, 3 octaves is still processing-light but creates much more organic, interesting and varied structure. thats what i use if i want something 'light' |
21:54 |
us|0gb |
I'm actually trying to generate something blocky and simple, like the C++ clouds. |
21:59 |
paramat |
then you only need to calculate noise at the corner of each cloud block, see the cloud code in paragen mod :) |
22:00 |
paramat |
i like 16x16 node cloud blocks, i think MT standard is 32X32, my cirrus clouds are 80x16 |
22:00 |
us|0gb |
The clouds aren't perfectly cubic. Also, the ones I'm building are defined as ores. |
22:01 |
paramat |
oh yeah i forgot heh |
22:03 |
paramat |
you have the right idea then, 1 octave :) |
22:04 |
us|0gb |
I'm going to try zero octaves for something else. I'd like to see if that just fills an area. |
22:04 |
paramat |
lol |
22:04 |
us|0gb |
I need a way to convert all of a specific node in an area. I could iterate, but it would be slow. |
22:05 |
|
jojoa1997 joined #minetest |
22:05 |
us|0gb |
All dirt below a specific lavel will be converted to cave dirt, for example. |
22:06 |
paramat |
zero octaves is perlin zen ... the sound of no harmonics |
22:07 |
jojoa1997 |
hi |
22:07 |
us|0gb |
Hello! |
22:08 |
jojoa1997 |
what you talking about |
22:08 |
paramat |
greetings |
22:10 |
us|0gb |
We're talking about noise and ore generation. |
22:11 |
jojoa1997 |
lol |
22:12 |
jojoa1997 |
us|0gb, you would be the one to make ore dimensions or a mega_more_ores mod |
22:13 |
us|0gb |
I don't know anything about a mega_more_ores plugin, I'm actually working on placing stars and clouds. |
22:13 |
jojoa1997 |
stars? |
22:13 |
us|0gb |
With the register_ore() function. |
22:13 |
us|0gb |
Yeah, stars. |
22:14 |
jojoa1997 |
also i meant you would be one to add tons of new ores or at least some way to get iron |
22:14 |
us|0gb |
I do plan to add a lot of ores, but they might not be in a very useful state for most people. |
22:15 |
us|0gb |
People might edit my code to make it useful though, I don't know. |
22:15 |
us|0gb |
I'm also building a less painful furnace. |
22:15 |
us|0gb |
Instant smelting. |
22:16 |
us|0gb |
BUT, it won't work with regular fuels due to inconsistency. |
22:16 |
VanessaE |
still aiming for that 2000 nodes idea? |
22:16 |
us|0gb |
The regular furnace uses fuel-type crafts, which makes no sense to me. Mine will use the fuel group. |
22:17 |
us|0gb |
VanessaE, definitely, though it will take time to pull off. |
22:17 |
VanessaE |
what, no more using lava to power a furnace? ;) |
22:17 |
NakedFury |
you want to create 2000 new nodes? |
22:17 |
jojoa1997 |
VanessaE can you point me to the patch that allows over that many nodes. Also ... |
22:17 |
us|0gb |
NakedFury, more. |
22:17 |
VanessaE |
jojoa1997: https://forum.minetest.net/viewtopic.php?pid=99717#p99717 |
22:18 |
jojoa1997 |
us|0gb, VanessaE, what about if lava is placed next to a furnace then the furnace cooks the items. kinda like how it would work in real life |
22:18 |
jojoa1997 |
and VanessaE how do i add a patch. Is there a way to do it automatically? |
22:18 |
VanessaE |
I could see lava *under* a furnace being useful to that end... |
22:18 |
us|0gb |
It wouldn't work in the furnace I'm building. |
22:19 |
VanessaE |
jojoa1997: I can't help with patches, my mind isn't working too well right now |
22:19 |
VanessaE |
but that post describes how to make that change |
22:21 |
us|0gb |
I have a fuel slot, a raw material slot, an output slot, and two buttons. The first button uses up as much fuel as needed to smelt all of the input and the other does the same but also conserves fuel, so if a log smelts ten lumps and you put in two logs and fifteen lumps, only ten lumps will be smelted. |
22:21 |
us|0gb |
Instant smelting thogh. None of this waiting around unable to do anything while minding your furnace. |
22:22 |
VanessaE |
I like that |
22:22 |
jojoa1997 |
Anyone know how to make a pullrequest of one repo get added to your own. |
22:22 |
us|0gb |
I'm not sure what you mean by that. |
22:22 |
us|0gb |
Are you trying to pull from a fork to your repo? |
22:23 |
jojoa1997 |
i want to make a pull request from the colored fog repo to my branch of minetest |
22:24 |
us|0gb |
Okay. In your repo, click "pull request". |
22:24 |
* us|0gb |
loads the GitHub interface to find the rest |
22:25 |
jojoa1997 |
um you lost me there |
22:26 |
us|0gb |
jojoa1997, are you on the web interface for GitHub? |
22:26 |
jojoa1997 |
yes |
22:26 |
us|0gb |
Load your own repo's page. |
22:26 |
jojoa1997 |
done |
22:26 |
us|0gb |
Then click "pull request". |
22:26 |
us|0gb |
Then click "edit". |
22:27 |
jojoa1997 |
on the side under <> Code? |
22:27 |
jojoa1997 |
nvm found it |
22:27 |
Nocte |
I made some castle thing on top of a desert stone mountain in creative mode. :P |
22:27 |
us|0gb |
No, that's "requests", plural. You need singular. It's above the files listed. |
22:27 |
Nocte |
Actually... I'm still building it. Heh. |
22:28 |
us|0gb |
Choose your own fork as the base and the minetest branch with the fog as the head. |
22:30 |
jojoa1997 |
um i am wanting to take code from that one and put it in miune |
22:30 |
jojoa1997 |
mine |
22:31 |
us|0gb |
Using your own repo as the base and that branch of the other repo of Minetest should do that. |
22:31 |
jojoa1997 |
and the base isnt matching the basefork |
22:32 |
us|0gb |
I don't know what you mean by that. |
22:32 |
jojoa1997 |
nvm got it working |
22:32 |
us|0gb |
Okay, good. |
22:34 |
jojoa1997 |
now how to i make the pull request |
22:35 |
us|0gb |
GitHub has seriously bugged up their interface .... |
22:36 |
Nocte |
Aww shit! |
22:36 |
Nocte |
01:36. :( |
22:37 |
Nocte |
I should've been asleep ages ago. Not going well. |
22:37 |
us|0gb |
Sorry jojoa1997, GitHub won't load past this point for me. |
22:38 |
us|0gb |
GAH! Stupidly-written JavaScript is a royal pain. |
22:39 |
jojoa1997 |
sorry but anyone know how to apply a ptach |
22:39 |
us|0gb |
It looks like I can't be of any help beyond this point. |
22:41 |
Nocte |
Wait, Minetest developement started in October? |
22:41 |
Nocte |
Does that mean its birthday is soon? Lol. |
22:42 |
us|0gb |
Minetest is not a living creature, it was never born and has no birthday. |
22:42 |
|
mrtux joined #minetest |
22:42 |
Nocte |
You know what I mean. ;) |
22:42 |
jojoa1997 |
bbs gotta see what the new minecraft snapshot has added |
22:44 |
jojoa1997 |
lol leave minecraft open for an hour and everything is speed up |
22:52 |
|
philipbenr joined #minetest |
23:13 |
|
jojoa1997 joined #minetest |
23:15 |
|
cisoun joined #minetest |
23:28 |
|
Menche joined #minetest |
23:28 |
|
Menche left #minetest |
23:28 |
|
Menche joined #minetest |
23:38 |
|
Wuzzy2 joined #minetest |
23:51 |
|
jojoa1997 joined #minetest |
23:55 |
|
Menche joined #minetest |