Time |
Nick |
Message |
00:04 |
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00:04 |
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00:09 |
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00:10 |
Vazon |
Miner_48er what cuased the lag out? |
00:12 |
ShadowNinja |
Yippe, the menu cleared my world.mt. |
00:22 |
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00:22 |
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00:24 |
ShadowNinja |
IMO Transparency should be removed from here as it is quite obvious from the inage: http://wiki.minetest.net/index.php?title=Template:Block_Data Commects? |
00:24 |
ShadowNinja |
Comments* |
00:27 |
PilzAdam |
VanessaE, oh, I thought we could use your server to test if it works well ;-) |
00:28 |
yyamiyyugi |
It is pretty obvious that it's not transparent |
00:28 |
yyamiyyugi |
XD |
00:30 |
ShadowNinja |
Yes, and the reverse for ladders, apples, and the like. Any objections? |
00:34 |
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00:39 |
ShadowNinja |
Hmmm, a line got messed up here somehow. Anyone know why? http://wiki.minetest.net/Apple The code seems fine. |
00:40 |
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00:42 |
yyamiyyugi |
it's pretty messed up XD |
00:44 |
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00:44 |
VanessaE_[T] |
jeez.. crashy program. |
00:59 |
khonkhortisan |
The code in {{Heart | 0.5}} does it |
01:01 |
yyamiyyugi |
if you delete the space between the last } and the next letter it removes that box, but looks crammed together in that spot :/ |
01:01 |
khonkhortisan |
I can add a \ or a \} touching the last }, but then they appear |
01:01 |
khonkhortisan |
the heart is adding a tag that it isn't escaping |
01:02 |
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01:02 |
yyamiyyugi |
idk, I have never really messed with a wiki before |
01:03 |
* NekoGloop |
throws a kitten at Calinou |
01:03 |
khonkhortisan |
it's not supposed to break like that. |
01:03 |
khonkhortisan |
http://wiki.minetest.net/Template:Heart |
01:05 |
yyamiyyugi |
should that not be moved to under the image anyway? |
01:05 |
yyamiyyugi |
makes more since that way (to me atleast) |
01:06 |
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01:07 |
Vanessa_[T] |
OK' let's see if yaaic is any better. |
01:07 |
NekoGloop |
That sounds like an alien language |
01:07 |
PilzAdam |
Vanessa_[T], this is not an IRC client test channel :-p |
01:08 |
khonkhortisan |
Editing the heart template example also moves the text to the next line. |
01:08 |
khonkhortisan |
There's a problem with the <includeonl.> |
01:08 |
khonkhortisan |
only |
01:08 |
Vanessa_[T] |
It is when the other one crashes enough to keep me from multitasking..... |
01:14 |
yyamiyyugi |
khonkgortisan, where do I find templates? |
01:14 |
yyamiyyugi |
* khonkhortisan |
01:14 |
yyamiyyugi |
fail |
01:19 |
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01:19 |
khonkhortisan |
I found it by changing Heart to Heart.png, following the redlink, then removing the png. |
01:20 |
yyamiyyugi |
lol |
01:20 |
yyamiyyugi |
I can't seem to find any besides that (only found it because you linked) |
01:20 |
yyamiyyugi |
XD |
01:21 |
khonkhortisan |
templates aren't exactly considered wiki content |
01:21 |
ShadowNinja |
Everything in the template looks fine... |
01:21 |
khonkhortisan |
but it's not |
01:21 |
khonkhortisan |
put a word after the last 3.5}} on the template source |
01:22 |
ShadowNinja |
It puts it in that box. |
01:22 |
khonkhortisan |
under the hearts |
01:22 |
khonkhortisan |
If you remove the space before the word, it removes the box, but keeps the newline. |
01:23 |
* NekoGloop |
noms ShadowNinja |
01:24 |
khonkhortisan |
*ShadowNeko coughs up GloopNinja |
01:28 |
ShadowNinja |
khonkhortisan: Do you know what is causing this? |
01:29 |
PilzAdam |
bye |
01:29 |
khonkhortisan |
no, I don't |
01:31 |
khonkhortisan |
if I change {{Heart | 0.5}} to [[File:Half_heart.png | 16px]], it stays on the same line and doesn't add a box. It's something with the include or the switch. |
01:32 |
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01:34 |
khonkhortisan |
Replacing it with the actual switch (keeping the spaces around the {{ and }}) is also normal. |
01:35 |
Pika-boy |
hello |
01:35 |
khonkhortisan |
I think the include is what breaks it |
01:35 |
khonkhortisan |
hi |
01:36 |
Pika-boy |
whats a good texture pack for MT? |
01:36 |
ShadowNinja |
Pika-boy: Try MT-Faithful or HDX. Also look at the texture packs section on the website. |
01:37 |
Pika-boy |
thanks |
01:38 |
ShadowNinja |
How does this look? http://pastebin.ubuntu.com/6095093/ (For Wiki Guidlines) |
01:44 |
yyamiyyugi |
looks good! |
01:48 |
khonkhortisan |
userboxen: minepedia is not a social network |
02:11 |
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02:15 |
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02:15 |
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02:16 |
LinuxGuy2020 |
How deep do the worlds go? Im down to like level -300. Can it go forever or will I hit the "center of the earth"? hehe |
02:16 |
Vanessa_[T] |
men... ram usage on this thing sucks... |
02:16 |
* NekoGloop |
noms Vanessa_[T] |
02:16 |
Vanessa_[T] |
-31k or so |
02:16 |
LinuxGuy2020 |
holy crap |
02:16 |
LinuxGuy2020 |
awesome |
02:16 |
Vanessa_[T] |
-30912 or some such |
02:17 |
LinuxGuy2020 |
That would be a crazy fall down that far. |
02:17 |
Vanessa_[T] |
meh* (damn auto correct) |
02:18 |
LinuxGuy2020 |
What is finite water setting do? |
02:18 |
NekoGloop |
lags |
02:19 |
Vanessa_[T] |
yeah... it used to be that if you actually fell that far, you'd get to going extremely fast, but these days the map loader can't keep up anymore so you pause every couple of seconds on the way down |
02:19 |
LinuxGuy2020 |
haha thats funny |
02:19 |
NekoGloop |
because lol fast code |
02:19 |
Vanessa_[T] |
heh |
02:20 |
Vanessa_[T] |
brb |
02:20 |
LinuxGuy2020 |
Whats the creative mode do? |
02:20 |
ShadowNinja |
Vanessa_[T]: EmergeManager was actually fast enough to load the whole way down? That would be dozens of MapBlocks in miliseconds. |
02:20 |
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02:20 |
yyamiyyugi |
LinuxGuy2020 it let's you spawn blocks and doesn't take away a block when you place one |
02:20 |
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02:21 |
LinuxGuy2020 |
yyamiyyugi: wow |
02:21 |
ShadowNinja |
EmergeManager has semi-recently been optimized, and LevelGB is faster, so it should load fastnow. |
02:21 |
ShadowNinja |
Vanessa_[T]: EmergeManager was actually fast enough to load the whole way down? That would be dozens of MapBlocks in miliseconds. |
02:22 |
yyamiyyugi |
I think you also break blocks faster, not sure on that though |
02:22 |
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02:22 |
Vanessa_[T] |
it used to be, yeah... or at least enough to get you down to about -2000 or so e such before the loader started to lag |
02:23 |
Vanessa_[T] |
remember Hell's Jump on the old minetest.ru server? |
02:24 |
Vanessa_[T] |
that went down to like -7000 or so and it was easy to get to the bottom without hardly any loader lag |
02:41 |
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03:03 |
xiong |
If anybody cares... I have been to Absolute Bottom. HUD at that point says -30912.5: http://imgur.com/a/toUP2#8 |
03:03 |
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03:03 |
xiong |
I'd like it known that I got down there honestly: no nether portal and I brought a water shaft with me so the journey is, in theory, repeatable and returnable. |
03:04 |
xiong |
If I ever get in a sufficiently bad mood I may just scoop out the water source, let the shaft run dry, push somebody into the hole, and see how long he screams before he hits. |
03:05 |
ShadowNinja |
LOL. |
03:05 |
* ShadowNinja |
is trying to get texture alpha working in blender. |
03:40 |
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04:30 |
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04:40 |
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04:50 |
deltib |
is there any possibility in the future of minetest being able to run parts of mods client side? |
04:51 |
VanessaE |
it's been discussed |
04:51 |
VanessaE |
and the client does use some Lua now for the menu, so maybe |
04:53 |
deltib |
I suppose the big issue is getting the local and remote scripts to communicate with each other |
05:11 |
sfan5 |
ShadowNinja: I'll see |
05:19 |
VanessaE |
bbl |
05:22 |
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06:01 |
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06:16 |
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06:27 |
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06:38 |
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06:38 |
adama_ |
hello evryone |
06:38 |
Miner_48er |
hi |
06:38 |
adama_ |
am i back in sam chat |
06:39 |
Miner_48er |
no |
06:39 |
adama_ |
ok |
06:39 |
adama_ |
looking for some help with installing a few mods ? |
06:39 |
Miner_48er |
ok what questions do you have? |
06:40 |
adama_ |
trying to install infrastructur mod with unifiedbricks mod and seams i get an error when adding infrastructure to the mix |
06:40 |
adama_ |
after adding the infrastructur mod i get error cant read unifiedbricks init.lua |
06:41 |
adama_ |
i have been trying for several days now with different combonations of mods and the errors seam a bit abscure as to why some wont work |
06:43 |
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06:43 |
Miner_48er |
what folder is unifiedbricks in? |
06:43 |
adama_ |
.minecraft/mods |
06:43 |
adama_ |
minetest sorry |
06:43 |
Miner_48er |
minecraft? |
06:43 |
Miner_48er |
ok |
06:44 |
Miner_48er |
what's the name of the unified bricks folder? |
06:44 |
adama_ |
"unifiedbricks" |
06:45 |
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06:46 |
Miner_48er |
can you open the init.lua file? |
06:46 |
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06:46 |
adama_ |
yes |
06:47 |
adama_ |
its open |
06:48 |
Miner_48er |
VanessaE any ideas? |
06:48 |
adama_ |
i have seen that Vanessa has them installed and tried to ask here but she is playing on here server on tablet right now |
06:50 |
Miner_48er |
Sokomine |
06:50 |
adama_ |
also i keep getting error that crashes server has to do with moreblocks and the circular saw something about compairing nil then dumps |
06:51 |
adama_ |
wish i knew exact error but i did find that i am not only one with the issure i have interact disabled by default and from what i was reading it has something to do whith that any ideas there ?? |
06:53 |
Miner_48er |
no |
06:53 |
adama_ |
bummer |
06:53 |
adama_ |
would the list of mods help any ? |
06:54 |
Miner_48er |
Calinou ? |
06:54 |
Calinou |
hi |
06:55 |
adama_ |
hi |
06:56 |
adama_ |
can you help troubleshoot some mods with me ? |
06:57 |
Calinou |
ask your question |
06:58 |
adama_ |
trying to install infrastructur mod with unifiedbricks mod and seams i get an error when adding infrastructure to the mix |
06:58 |
adama_ |
after adding the infrastructur mod i get error cant read unifiedbricks init.lua |
06:58 |
adama_ |
i have been trying for several days now with different combonations of mods and the errors seam a bit abscure as to why some wont work |
06:59 |
adama_ |
same when i add maptools lrfurn or streets mods |
07:00 |
adama_ |
oh and carpet as well |
07:02 |
Calinou |
https://forum.minetest.net/viewtopic.php?pid=110040#p110040 |
07:02 |
Calinou |
"The main menu uses tabs, which is not very professional for a game." |
07:02 |
Calinou |
which menu doesn't? |
07:02 |
Calinou |
tabs are better |
07:03 |
Calinou |
"We need higher FPS!" that's your hardware |
07:03 |
adama_ |
hu ? |
07:04 |
adama_ |
Calinou ? |
07:05 |
Calinou |
it's just a forum post I'm "replying" to |
07:05 |
adama_ |
oh |
07:07 |
adama_ |
actually thats kinda funny im working on simalar tutorial for a headless minetest server |
07:07 |
adama_ |
on ubuntu server |
07:09 |
adama_ |
can you help me Calinou or are you bizzy ? |
07:12 |
adama_ |
ok thanks any way |
07:12 |
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07:25 |
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07:25 |
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07:33 |
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07:51 |
Vanessa_[T] |
adama, maybe you're hitting the number of nodes limit? is this an older version of MT? |
07:52 |
Vanessa_[T] |
damn. missed. |
08:11 |
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08:35 |
JamesTait |
Good morning all, happy Video Games Day! :-D |
08:37 |
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09:00 |
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09:01 |
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09:02 |
Vanessa_[T] |
so, it seems I can't run mt over ssh :P |
09:03 |
Vanessa_[T] |
at least not to android's xserver app :P |
09:03 |
bas080 |
You would if you had robot ears |
09:03 |
Vanessa_[T] |
heh |
09:14 |
Vanessa_[T] |
guess the idea of a native android client kinda died, huh. |
09:18 |
JamesTait |
Shame. :( |
09:23 |
Vanessa_[T] |
bas080: pastebin.com/FFx5Nnk2 |
09:24 |
Vanessa_[T] |
ran into that ^^^^ on my server |
09:24 |
bas080 |
:( |
09:25 |
Vanessa_[T] |
you bwoke it! :( |
09:26 |
Vanessa_[T] |
jk |
09:26 |
bas080 |
yes, i fount it |
09:26 |
Vanessa_[T] |
oh good |
09:27 |
bas080 |
it's really simple to fix... |
09:27 |
bas080 |
this line minetest.env:add_node(yesh, "vines:rope") |
09:27 |
bas080 |
should be minetest.env:add_node(yesh, {name="vines:rope") |
09:27 |
Vanessa_[T] |
heh, oops |
09:28 |
Vanessa_[T] |
I didn't look at the code when it happened last time |
09:29 |
Vanessa_[T] |
btw, minetest.env: is deprecated |
09:30 |
bas080 |
what should it be? |
09:30 |
bas080 |
just minetest. |
09:31 |
Vanessa_[T] |
just minetest. now |
09:39 |
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09:41 |
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09:41 |
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09:43 |
Vanessa_[T] |
hi |
09:43 |
Calinou |
hi |
09:44 |
* Vanessa_[T] |
throws a kitten at Calinou |
09:45 |
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09:55 |
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10:02 |
Vanessa_[T] |
bbl |
10:09 |
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10:12 |
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10:21 |
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10:34 |
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10:36 |
bas080 |
ok. fixed that too.Hey VanessaE, almost done with the changes to vines mod. Rotten versions are now part of them. Is there a mod with scissors or something or sheers? I want to use that in order to gather vines. |
10:41 |
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10:51 |
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10:52 |
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10:55 |
bas080 |
what is the best way to check if node contains a group? |
10:55 |
jojoa1997 |
Um |
10:55 |
bas080 |
if minetest.get_node_group(n.name, "falling_node") ~= 0 then |
10:55 |
bas080 |
i think that should be it |
10:56 |
jojoa1997 |
minetest.registered_items[name].group |
10:56 |
bas080 |
hey jojoa |
10:56 |
jojoa1997 |
I think |
10:56 |
jojoa1997 |
Hi |
10:56 |
bas080 |
i'm using your shears |
10:56 |
jojoa1997 |
OK cool |
10:56 |
jojoa1997 |
For what |
10:56 |
bas080 |
I can send you the code and depend on it |
10:56 |
bas080 |
For vines. That way you can gather fresh vines |
10:56 |
bas080 |
not the rotten ones |
10:57 |
jojoa1997 |
Ok |
10:57 |
jojoa1997 |
Sec |
10:58 |
jojoa1997 |
this mod? https://github.com/jojoa1997/special_tools |
10:58 |
bas080 |
yes |
10:58 |
bas080 |
I like the mod. |
10:59 |
jojoa1997 |
thanks |
10:59 |
jojoa1997 |
here is the register group in the api |
10:59 |
jojoa1997 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L274 |
10:59 |
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11:00 |
jojoa1997 |
does anyone know hy this happenes https://github.com/jojoa1997/overcraft_origins/issues/2 |
11:00 |
jojoa1997 |
here is my game that it happens in https://github.com/jojoa1997/overcraft_origins |
11:09 |
jojoa1997 |
does anyone have an idea why the issue occurs? |
11:09 |
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11:10 |
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11:11 |
Evergreen__ |
Sorry, having some problems with quassel |
11:12 |
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11:20 |
bas080 |
What should i do if i want to use tools on_use = function(itemstack, user, pointed_thing) |
11:20 |
bas080 |
but keep the tool_capabilities = { |
11:20 |
bas080 |
capabilites |
11:22 |
bas080 |
is this possible or should be done differently. f.e. the punch/on_dig property of the node. |
11:23 |
bas080 |
i can do on_dig and check what the wield item is of the digger. |
11:37 |
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11:37 |
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11:42 |
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11:42 |
PilzAdam |
Hello everyone! |
11:44 |
PilzAdam |
spam: https://forum.minetest.net/viewtopic.php?pid=110145#p110145 |
11:56 |
sfan5 |
hi everyone |
11:59 |
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13:15 |
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13:16 |
Evergreen |
Hi [0gb_us] |
13:17 |
[0gb_us] |
Hello, Evergreen! |
13:17 |
Evergreen |
It's been a while |
13:17 |
[0gb_us] |
It has. How have you been? |
13:27 |
Calinou |
hey Evergreen :) |
13:27 |
Calinou |
and [0gb_us] |
13:28 |
[0gb_us] |
Hey, Calinou! |
13:28 |
Evergreen |
Pretty good, I have to go soon |
13:28 |
[0gb_us] |
Okay, see you later then. |
13:28 |
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13:28 |
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13:28 |
[0gb_us] |
Oops, too late. |
13:29 |
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13:30 |
jojoa1997 |
How would I change the fob of a player |
13:30 |
jojoa1997 |
Fov |
13:30 |
[0gb_us] |
"Fov"? |
13:32 |
Calinou |
field of view |
13:32 |
Calinou |
the setting is client side jojoa1997 |
13:33 |
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13:36 |
jojoa1997 |
So I can do it via lua? |
13:36 |
[0gb_us] |
No, it appears not. |
13:36 |
[0gb_us] |
It's a client-side setting, you can't modify it server-side. |
13:37 |
jojoa1997 |
That's silly |
13:37 |
jojoa1997 |
It should be able to be both |
13:37 |
Calinou |
as much as auto-caps |
13:37 |
e1z0 |
yo |
13:37 |
e1z0 |
good day |
13:38 |
[0gb_us] |
Hello! |
13:38 |
Calinou |
hi e1z0 :) |
13:38 |
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13:38 |
jojoa1997 |
Calinou what? |
13:38 |
Calinou |
:p |
13:39 |
Calinou |
you use auto-caps |
13:39 |
[0gb_us] |
No, not really, Jojoa. If it could be modified server-side, plugins could set it in ways that annoy some players, similar to how server-side particles were annoying some players. |
13:39 |
Calinou |
first letter is automatically capitalized |
13:41 |
jojoa1997 |
Calinou my nexus uses autocaps |
13:41 |
jojoa1997 |
And [0gb_us] I think I should be server side also but there could be a setting to turn server side off |
13:42 |
[0gb_us] |
To turn server side off from the client side you mean? |
13:43 |
jojoa1997 |
Yes |
13:44 |
jojoa1997 |
Cause I have a sprint mod and would love to have it add for 10 or less when sprinting |
13:44 |
[0gb_us] |
Well, I won't argue against anything that users can avoid using if they don't like. |
13:44 |
Calinou |
changing FOV when sprinting is a bad thing |
13:45 |
Calinou |
it gives illusion of speed |
13:45 |
Calinou |
Minetest isn't about marketing |
13:46 |
[0gb_us] |
Speaking of marketing, I'm going to shamelessly market my new node: http://www.tiikoni.com/tis/view/?id=14a5715 |
13:46 |
[0gb_us] |
A lava-in-glass node. |
13:46 |
[0gb_us] |
Good for lighting homes if you are bored of torches. |
13:47 |
jojoa1997 |
But for for sprinting does make it seem like you are goingnfast |
13:48 |
Calinou |
that is bad |
13:48 |
[0gb_us] |
I was unaware of its uses. I'll have to look into those things. |
13:50 |
* [0gb_us] |
pulls out his Discover card |
13:51 |
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13:52 |
jojoa1997 |
:-) |
13:52 |
jojoa1997 |
Is there a Jacky way of changing for? |
13:52 |
jojoa1997 |
Fov |
13:52 |
[0gb_us] |
Not from the server side. |
13:52 |
jojoa1997 |
Calinou what is more annoying is autocorrect |
13:53 |
[0gb_us] |
I imagine that is annoying. |
13:53 |
jojoa1997 |
How do you change fov |
13:53 |
[0gb_us] |
From the server side, you can't. From the client side, minetest.conf. |
13:55 |
jojoa1997 |
Is there a command for me to type that changes it? |
13:55 |
jojoa1997 |
Like server settings |
13:56 |
[0gb_us] |
Not server setting, but client settings. |
13:56 |
jojoa1997 |
Is there a command to change it though |
13:57 |
[0gb_us] |
I don't know which key value controls the field of view. But us "/set -n <key> <value>". |
13:57 |
[0gb_us] |
*use |
13:58 |
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13:58 |
jojoa1997 |
So can I have a command used by a player but it is set by code to do that automatically |
13:58 |
[0gb_us] |
No, that command only works when run locally. |
13:59 |
[0gb_us] |
And probably only works when you log out and in after using it. |
13:59 |
[0gb_us] |
You can't use it to set other peoples' fields of view. |
14:00 |
jojoa1997 |
You sure |
14:00 |
jojoa1997 |
What I am thinking is to have the command run for that person |
14:01 |
[0gb_us] |
Yes, I'm dead sure. /set only works on the server's settings. When the server IS the client, it modifies client settings too, but not the settings of OTHER clients. |
14:01 |
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14:02 |
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14:06 |
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14:12 |
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xyz_ joined #minetest |
14:22 |
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14:24 |
MinetestBot |
john_minetest: Megaf - MESECONS - Flat and Creative Server | megaf.no-ip.info:30001 | Clients: 3/30, 6 | Version: 0.4.7 | ping: 0.373 |
14:28 |
sfan5 |
!server players:most |
14:28 |
MinetestBot |
sfan5: LandRush Server | 192.95.62.241:31000 | Clients: 11/20, 13 | Version: 0.4.7 | ping: 0.195 |
14:32 |
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14:32 |
e1z0 |
:O |
14:34 |
Peacock |
mine's up but ittl be going down often today - still making lots of changes to pipes |
14:35 |
ShadowNinja |
john_minetest: Nearly none? There are many, and I don't really want more, as that means more competition for my server. Some servers are old or offline a lot. |
14:36 |
Peacock |
its not really a competition - most servers has its fans and its griefers, and theyre not the same on each :p |
14:37 |
ShadowNinja |
Oh, I got a greifer the other day I think, for about ten seconds that is. And you get dozens a day Peacock? |
14:37 |
Peacock |
theyre mostly the same people coming back with diff names and IPs |
14:37 |
Peacock |
grief patterns are pretty much the same |
14:38 |
ShadowNinja |
Do you grant interact by default? |
14:38 |
Peacock |
minetest's ban system sucks that way |
14:38 |
Peacock |
non whitelist have interact for a small 2K*2k area in the north east quadrant |
14:38 |
PilzAdam |
Peacock, propose a ban system that would also work with different IPs and names |
14:38 |
ShadowNinja |
I would like a system similay to the IRC ban system, but without idents and with PCRE matching. :-) |
14:39 |
Peacock |
pilzadam its been made clear that privacy is paramount :P |
14:40 |
Peacock |
still when i ban i ban both nick and ip, and if the problem still persists, i have ip range banning |
14:41 |
ShadowNinja |
*Cough* One of the hackiest and simplest implementations of it possible. |
14:42 |
Peacock |
because complex is better </sarcasm> |
14:42 |
ShadowNinja |
~server --name ShadowNinja |
14:42 |
Peacock |
feel free to get something better pulled |
14:42 |
ShadowBot |
ShadowNinja: ShadowNinja's creative server | shadowninja.minetest.net | Clients: 0/6 | Version: 0.4.7 | Ping: 0.229 |
14:42 |
sfan5 |
ShadowNinja: Y U NO USE !server ShadowNinja ? |
14:42 |
ShadowNinja |
Peacock: I didn't mean simple in that way. |
14:42 |
Peacock |
and there's nothing hacky about using table[key] = true, how do you think groups and privs work? |
14:43 |
ShadowNinja |
john_minetest: Lemme check that playerfile, if it is empty I will drop it for you. |
14:44 |
Peacock |
in any case if there was a better way im sure someone would have pulled it by now |
14:44 |
Peacock |
i wouldn't mind ip range banning on the engine/binary level, would be alot more efficient for taking care of all brazilian players |
14:45 |
ShadowNinja |
Peacock: I mean banns like /ban .*@67\..* |
14:46 |
ShadowNinja |
So you can ban part of the US if you get some greifers... |
14:46 |
Sokomine |
hi. is there a mapper (2d-mapgenerator) that works on leveldb? |
14:46 |
Peacock |
i dont get that many american griefers lol just BR |
14:47 |
ShadowNinja |
Sokomine: No. |
14:48 |
Peacock |
i dont even have a chat command for ip range ban, i just dont use that much, but where pattern matching's involved, it probably would be faster in the engine |
14:48 |
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14:48 |
Sokomine |
shadowninja: :-( |
14:48 |
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14:48 |
Sokomine |
is there a way to convert leveldb to sqlite? |
14:48 |
Peacock |
there are websites that serve up lists of ip ranges for any given country, and some of those are long |
14:49 |
thexyz |
Sokomine: yes, but I'm afraid it'll switch you back to sqlite |
14:49 |
Sokomine |
ip ban is of limited use |
14:49 |
Sokomine |
thexyz: that's less important for now. i'll just copy the map/world. need to get an overview of how much of redcrabs map i've catched |
14:49 |
thexyz |
Sokomine: just run --migrate sqlite3 |
14:50 |
ShadowNinja |
Peacock: You could implement that right now with LuaPCRE or a similar lib. |
14:51 |
Sokomine |
thexyz: can you give me the whole set of parameters, please? |
14:52 |
thexyz |
ShadowNinja: how about http://www.mediawiki.org/wiki/Extension:Lua ? |
14:52 |
ShadowNinja |
Sokomine: bin/minetestserver --migrate sqlite3 --worldname x |
14:53 |
Sokomine |
thank you all! it's now beeing migrated (at least a copy is) |
14:53 |
thexyz |
things like http://wiki.minetest.net/index.php?title=Template:Grid&action=edit make me cry, in Lua those should look much better |
14:53 |
ShadowNinja |
thexyz: Sounds good. |
14:54 |
ShadowNinja |
It would also help the "Heart" template. |
14:54 |
thexyz |
or maybe use Scribunto instead |
14:54 |
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14:55 |
ShadowNinja |
thexyz: Do you know of any way to test templates? The preview button doesn't update templates. |
14:57 |
thexyz |
ShadowNinja: nope, I'm not really familiar with MediaWiki |
14:57 |
thexyz |
yes, this http://www.mediawiki.org/wiki/Extension:Scribunto is the way to go |
15:11 |
ShadowNinja |
How can I see what pages use a template? |
15:12 |
thexyz |
I have no idea |
15:12 |
thexyz |
ask somewhere around #mediawiki? |
15:12 |
andersje |
mediawiki is a bear. |
15:12 |
andersje |
I'd avoid it. |
15:12 |
andersje |
if you just need a quick wiki, go with dokuwiki instead |
15:12 |
PilzAdam |
ShadowNinja, toolbox -> what links here? |
15:12 |
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15:12 |
andersje |
oh, foo, minetest.net is based on mediawiki? ick. |
15:13 |
thexyz |
we've had enough of that dokuwiki |
15:13 |
thexyz |
so please no |
15:13 |
thexyz |
not again |
15:13 |
andersje |
it failed, you, eh? |
15:13 |
andersje |
how so? |
15:14 |
thexyz |
it's quite good until you need more stuff |
15:14 |
andersje |
yeah, I can see where it might fall down if you need fancy fancy stuff. out of curiousity, what was it that pushed it past its limits? |
15:14 |
ShadowNinja |
Hmmm, I want to change something in Block Data but that means updating about 50 pages... |
15:15 |
ShadowNinja |
PilzAdam: Thanks, that worked. |
15:16 |
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15:17 |
* GNADev|zRokh |
throws a kitten at Calinou *whoosh* |
15:17 |
GNADev|zRokh |
oh, that stinky mother fuc..... >:O |
15:18 |
thexyz |
andersje: I don't remember now what exactly made me make the move but it doesn't have templates, for example |
15:18 |
ShadowNinja |
thexyz: For template testing: https://www.mediawiki.org/wiki/Extension:TemplateSandbox |
15:19 |
andersje |
oh, yeah, gotcha |
15:19 |
GNADev|zRokh |
hey, i made an icon for a program... what do you think: *uploading image* |
15:21 |
GNADev|zRokh |
http://imgur.com/6NIpV79 |
15:21 |
GNADev|zRokh |
its small :D |
15:21 |
GNADev|zRokh |
27x27 |
15:22 |
GNADev|zRokh |
why 27x27, why not 8x8, 16x16, 32x32 etc.? well, because my plan was 9x9 so i tripled it |
15:22 |
PilzAdam |
GNADev|zRokh, wtf? can you stop talking nonsense? |
15:22 |
GNADev|zRokh |
ok >:O |
15:22 |
GNADev|zRokh |
well, what do you think? :D |
15:23 |
ShadowNinja |
I beleive Phisics = Do you colide with it. But none of the pages use it and it defaults to false. |
15:23 |
GNADev|zRokh |
what? |
15:24 |
* GNADev|zRokh |
is going to download Stophouse's album |
15:26 |
GNADev|zRokh |
ShadowNinja, what do you think of the Icon? http://imgur.com/6NIpV79 |
15:27 |
ShadowNinja |
GNADev|zRokh: It's nice, now go develop a program to use it. :-) |
15:30 |
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15:30 |
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15:30 |
PilzAdam |
john_minetest, Y U NO octocat?! |
15:32 |
ShadowNinja |
Nice, john_minetest! :-) |
15:33 |
PilzAdam |
lol, slender |
15:33 |
thexyz |
ShadowNinja: installed |
15:33 |
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15:33 |
ShadowNinja |
Good, Scribunto too? |
15:34 |
thexyz |
no, later |
15:34 |
thexyz |
john_minetest: great |
15:34 |
LinuxGuy2020 |
Question about slab blocks. By default they seem to snap to the bottom of a block space. Is there any way to get them to snap to the top or side? |
15:35 |
ShadowNinja |
thexyz: About content from other mods. Can we give mods a category/namespace/whatever or have them place their pages under Mods/modname/pagename so that mod x's concrete doesn't conflict with mod y's concrete? |
15:36 |
ShadowNinja |
LinuxGuy2020: MoreBlocks lets you do that, but not default AFAIK. |
15:36 |
LinuxGuy2020 |
ok thanks |
15:37 |
PilzAdam |
LinuxGuy2020, its possible in default too |
15:37 |
PilzAdam |
place them at the bottom of a block |
15:37 |
ShadowNinja |
PilzAdam: But sides? |
15:37 |
PilzAdam |
i.e. point at the downside of the block above |
15:37 |
PilzAdam |
ShadowNinja, sides not |
15:37 |
LinuxGuy2020 |
One other thing I made a screwdriver and it let me turn a chest around in 4 diffferent modes with the shift key I think it was. Any other uses for the screwdriver? Like other objects it works on? |
15:38 |
PilzAdam |
LinuxGuy2020, screwdriver also works on stairs and furnaces |
15:38 |
* Jordach |
is VERY SUSPICIOUS |
15:38 |
PilzAdam |
and in the future also on slabs |
15:38 |
LinuxGuy2020 |
Ok cool thank you |
15:38 |
Jordach |
BlockMen is working on a capes mod |
15:38 |
* NekoGloop |
sits on Jordach's head |
15:38 |
* Jordach |
pets NekoGloop |
15:38 |
|
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15:38 |
* NekoGloop |
purrs |
15:39 |
* john_minetest |
gives <*(((< to NekoGloop. |
15:39 |
Jordach |
fun fact: if i'm on my own, (and there's no one in the house) a cat is LOUDER than ME. |
15:39 |
ShadowNinja |
Jordach: Do you know how to make blender use the texture alpha properly here? http://imgur.com/HUVAmOD |
15:40 |
Jordach |
ShadowNinja, calinou knows how to |
15:40 |
Jordach |
ShadowNinja, if you want plants, i have a blend file with all flowers, and other plantlike items |
15:40 |
Jordach |
precut out too |
15:41 |
Jordach |
(in that two plane cross) |
15:41 |
ShadowNinja |
Jordach: I am trying to make a .blend for the plantlike drawtype. Does your file support all plantlike nodes? |
15:41 |
ShadowNinja |
(Does it use texture alpha properly) |
15:42 |
Jordach |
ShadowNinja, no, i subdivide a single plane until there are 16x16 pixels |
15:42 |
thexyz |
ShadowNinja: I, too, think there should be a way to make sure node name doesn't collide with anything; but I dunno how to do that properly |
15:42 |
Jordach |
then cut out the shape |
15:42 |
Jordach |
i then duplicate the plane (edit mode) then rotate it 45 degrees |
15:43 |
thexyz |
I'd also like to suggest to use cornernote's item cubes exporter instead of blender |
15:43 |
ShadowNinja |
thexyz: Link? |
15:44 |
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15:44 |
NekoGloop |
http://www.youtube.com/watch?v=4MbaZ7qQwNY |
15:45 |
Jordach |
well that ain't good |
15:45 |
Jordach |
i just crashed sfan5's uploading service |
15:47 |
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15:47 |
Peacock |
lol |
15:47 |
GNADev|zRokh |
Flips a coin: HEADS |
15:47 |
GNADev|zRokh |
lol :D |
15:47 |
NekoGloop |
http://www.youtube.com/watch?v=8-8NdU_j1Bs |
15:48 |
thexyz |
ShadowNinja: https://github.com/cornernote/minetest-game_wiki |
15:49 |
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15:49 |
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Evergreen joined #minetest |
15:50 |
thexyz |
WHY LOVE ONE BUT EAT THE OTHER |
15:50 |
thexyz |
wait, sorry |
15:52 |
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15:53 |
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Evergreen joined #minetest |
15:54 |
thexyz |
quality content |
15:54 |
thexyz |
https://forum.minetest.net/viewtopic.php?id=7184 |
15:54 |
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15:54 |
Jordach |
^ 404 |
15:55 |
thexyz |
this is in offtopic |
15:55 |
thexyz |
just log in |
15:55 |
thexyz |
this content is so quality I'm afraid we can't show it to strangers |
15:56 |
Jordach |
john_minetest, there's no fun |
15:56 |
Jordach |
honestly. |
15:56 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=110181#p110181 |
15:56 |
Jordach |
oh fuck me |
15:57 |
NekoGloop |
I wouldn't fuck you. |
15:57 |
Jordach |
^ you're a cat |
15:57 |
Jordach |
why would it |
15:57 |
Jordach |
-yt |
15:57 |
Jordach |
-t* |
15:58 |
thexyz |
Jordach: nice call to action you have there |
15:58 |
thexyz |
I'll pass though |
15:59 |
Jordach |
thexyz, lol |
15:59 |
thexyz |
john_minetest: that's how spam is, what's the wiki you're talking about? |
15:59 |
thexyz |
NekoGloop: http://www.youtube.com/watch?v=3NtjHrxPsPk |
16:00 |
NekoGloop |
Hm, sounds better in russian |
16:01 |
Jordach |
https://minetest.ru <- seems legit :P |
16:01 |
thexyz |
Jordach: what? |
16:01 |
Jordach |
most .ru domains are never legit |
16:01 |
thexyz |
wat |
16:02 |
Jordach |
they're usually used for spam and run ops |
16:02 |
thexyz |
you're too fat |
16:03 |
thexyz |
be fat somewhere else |
16:03 |
Jordach |
at least i can use it to reflect punches and kicks |
16:03 |
Jordach |
(irl, i just basically make it act like a liquid) |
16:03 |
* Jordach |
is a beer belly type |
16:04 |
thexyz |
I wasn't talking about rl but whatever |
16:05 |
Jordach |
john_minetest, looks AWESOME |
16:06 |
thexyz |
john_minetest: yes, that's what happens when you don't have catcha |
16:06 |
* Jordach |
makes a minetest starship mod |
16:06 |
thexyz |
NekoGloop: those guys are really good |
16:07 |
NekoGloop |
Radiant Records? |
16:07 |
thexyz |
and russian is superior language |
16:07 |
thexyz |
NekoGloop: yep |
16:07 |
Jordach |
thexyz, then why are you talking in english |
16:07 |
NekoGloop |
http://www.youtube.com/watch?v=Q3DeTMgydyU |
16:08 |
thexyz |
Jordach: because you don't understand it |
16:08 |
Jordach |
john_minetest, it uses Lua <Jordach> I'm SOLD. |
16:08 |
thexyz |
because it's hard to learn |
16:08 |
PilzAdam |
thexyz, how do you know that russian is superior? |
16:10 |
NekoGloop |
Mnp? |
16:10 |
NekoGloop |
Cbet? |
16:10 |
PilzAdam |
I still believe that russian characters are just mirrored and flipped-arround latin characters |
16:11 |
NekoGloop |
They are. |
16:11 |
thexyz |
Водка Медведь Балалайка. |
16:11 |
thexyz |
PilzAdam: so what? |
16:11 |
NekoGloop |
BoAka, MeAbeAb, banananka |
16:12 |
PilzAdam |
thexyz, nothing else, I just believe it |
16:14 |
* thexyz |
makes a note to not buy anything from google play anymore |
16:14 |
thexyz |
john_minetest: why? |
16:14 |
* PilzAdam |
writes thexyz a note to not use google anymore |
16:15 |
thexyz |
http://pit.dirty.ru/dirty/1/2010/05/21/27247-125432-f7d624172cacd0d3e5b8de20ceec1bea.jpg |
16:15 |
|
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16:15 |
ShadowNinja |
thexyz: Where should the wiki guidlines be linked to from? |
16:15 |
thexyz |
PilzAdam: what should I use then? |
16:15 |
thexyz |
can you replace all google services? |
16:15 |
PilzAdam |
john_minetest, "Svet" (or so) LP from Gronkh? ;-) |
16:16 |
thexyz |
ShadowNinja: I don't care, main page maybe? |
16:16 |
PilzAdam |
thexyz, no, they are #1 at spying |
16:16 |
Jordach |
that award goes to the NSA |
16:16 |
thexyz |
PilzAdam: okay |
16:16 |
PilzAdam |
Jordach, do you really thing that? |
16:16 |
PilzAdam |
*k |
16:16 |
ShadowNinja |
But where... |
16:16 |
thexyz |
PilzAdam: http://en.wikipedia.org/wiki/SORM |
16:17 |
thexyz |
all our internet providers have to install those black boxes |
16:17 |
thexyz |
to get a license |
16:18 |
proller |
thexyz, btw today redtube is blocked 8( |
16:18 |
Jordach |
oh noes |
16:19 |
thexyz |
proller: works fine here |
16:19 |
PilzAdam |
john_minetest, #elektrotitte |
16:19 |
Jordach |
when did we get electronic boobs |
16:19 |
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16:19 |
PilzAdam |
john_minetest, also: 2 Million subs |
16:20 |
Jordach |
The Germans are coming! The Germans are coming! |
16:20 |
PilzAdam |
thexyz silently dissapeared :-p |
16:20 |
Jordach |
hello Calinou |
16:20 |
Peacock |
i think that's supposed to be "germany calling!" lol your expression is "the british are coming!" |
16:20 |
Jordach |
Peacock, oh wait, i'm british |
16:21 |
thexyz |
no, I'm here, don't think dirty things about me |
16:21 |
Jordach |
john_minetest, you really need to actually buy it |
16:21 |
Jordach |
fucking amazing! |
16:21 |
PilzAdam |
john_minetest, you missed a lot of Datensammlungen |
16:21 |
* Peacock |
thinks about thexyz with lemon pledge |
16:21 |
* Jordach |
has finished it and is waiting for DLC |
16:21 |
PilzAdam |
(too lazy to translate that ;-)) |
16:22 |
Calinou |
hi |
16:22 |
thexyz |
Peacock: I don't want to know what this means |
16:23 |
Evergreen |
I'll be gone for a day, because I'm having minor surgery on my ankles. Wish me luck! |
16:23 |
* Jordach |
sends Evergreen a care package |
16:23 |
Evergreen |
Thanks. :P |
16:25 |
Peacock |
well the opposite of dirty thoughts would be clean ones ... hence the lemon pledge |
16:26 |
thexyz |
okay |
16:27 |
thexyz |
because I started reading urban dictionary entries on that |
16:27 |
thexyz |
why do people just write random stuff there |
16:28 |
rubenwardy |
Hi al |
16:29 |
Peacock |
theres an entry for lemon pledge? |
16:29 |
Peacock |
lol the family guy reference made it in there |
16:30 |
Peacock |
but unless you're russo-mexican, i doubt it applies :P |
16:33 |
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16:36 |
* e1z0 |
slaps everyone with ton of beer |
16:36 |
e1z0 |
:O~ |
16:36 |
Jordach |
92 tons, you mad bro |
16:36 |
* john_minetest |
gives the beer to his friends. |
16:38 |
Peacock |
ugh, just had another brazilian and a gypsy try to grief freebuild lol |
16:38 |
ShadowNinja |
Everyone with their own ton, or one ton altogether? ;-) |
16:38 |
e1z0 |
lol |
16:38 |
ShadowNinja |
Peacock: Try? |
16:38 |
rubenwardy |
MinetestBot: hi |
16:38 |
Peacock |
well they never get very far |
16:38 |
rubenwardy |
MinetestBot! |
16:38 |
MinetestBot |
rubenwardy! |
16:38 |
Jordach |
hi MinetestBot |
16:38 |
MinetestBot |
Hey Jordach |
16:38 |
MinetestBot |
sup john_minetest |
16:38 |
rubenwardy |
hello MinetestBot |
16:38 |
MinetestBot |
Hey rubenwardy! |
16:39 |
e1z0 |
MinetestBot, version |
16:39 |
e1z0 |
MinetestBot, os |
16:39 |
e1z0 |
does not work :O |
16:39 |
rubenwardy |
MinetestBot: version |
16:39 |
* Jordach |
hears a cute voice in Jordach's head when MinetestBot speaks |
16:39 |
e1z0 |
is it based on perl ? |
16:39 |
Jordach |
fun fact: i read most irc messages in my head with accents |
16:39 |
rubenwardy |
python |
16:39 |
rubenwardy |
lol |
16:39 |
e1z0 |
ah, i don't like python |
16:39 |
rubenwardy |
Real accent? |
16:39 |
e1z0 |
for me, perl is better |
16:40 |
Jordach |
rubenwardy, british, german, french, typical american |
16:40 |
Jordach |
but when thexyz talks, "In mother Russia.." |
16:40 |
rubenwardy |
he's russian? |
16:40 |
thexyz |
you're not very original |
16:41 |
thexyz |
rubenwardy: I am |
16:41 |
Jordach |
what if i told you i use racial sterotypes |
16:41 |
e1z0 |
yeah, i just talking about scripting languages |
16:41 |
* ShadowNinja |
's bot supports version. :-) |
16:42 |
ShadowNinja |
MinetestBot is a phenny bot. |
16:42 |
MinetestBot |
ShadowNinja: And I have a super AI! |
16:42 |
e1z0 |
i don't like python |
16:42 |
rubenwardy |
Jordach: pm |
16:42 |
Exio4 |
python sucks |
16:42 |
thexyz |
john_minetest: ok me wil do |
16:42 |
Jordach |
rubenwardy, quassel tells me in a notification box about the message |
16:42 |
e1z0 |
as a sysadmin, i prefer perl |
16:42 |
Exio4 |
scheme ftw! haskell ftw! C ftw! lua ftw! |
16:42 |
e1z0 |
as my main scripting language |
16:42 |
rubenwardy |
right |
16:42 |
Exio4 |
perl is nice |
16:43 |
rubenwardy |
Thought you used hexchat! |
16:43 |
ShadowBot |
Me too! |
16:43 |
MinetestBot |
Can we stop the language war please? I'm just a channel bot... |
16:43 |
rubenwardy |
Assembler & Pascal ftw! |
16:43 |
e1z0 |
i'm using hexchat too |
16:43 |
e1z0 |
it's a good fork |
16:43 |
Jordach |
rubenwardy, the startup crashes became unbearable, couldn't even join a server |
16:43 |
thexyz |
Jordach: russian is not a race |
16:45 |
rubenwardy |
Happened to me |
16:45 |
rubenwardy |
Use safe mode now |
16:45 |
Jordach |
> There are several ways to flip Stairs+ nodes: > yelling "Hey stair/slab/panel/microblock, flip yourself!". No, don't try, that doesn't work. |
16:45 |
* Jordach |
plol'd |
16:46 |
* john_minetest |
imagines rotating stuff with a screwdriver... |
16:46 |
rubenwardy |
I never understand how to use it properly |
16:48 |
rubenwardy |
yeah |
16:50 |
* Jordach |
has a 2ltr Dr. Pepper bottle |
16:50 |
* john_minetest |
is living in a cat |
16:53 |
|
Mati^1 joined #minetest |
16:56 |
Jordach |
ShadowNinja, http://i.imgur.com/AThblYR.png finally fixed the circular saw |
16:58 |
NekoGloop |
the circular saw lets you get more than stack_max items in one stack, btw. |
16:59 |
NekoGloop |
using the re-forming-ability-thing |
17:00 |
Jordach |
http://i.imgur.com/FfNvQQJ.png http://i.imgur.com/yMtu7JE.png |
17:00 |
Jordach |
item_frames support |
17:01 |
|
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17:07 |
NekoGloop |
Jordach, for kalite, I'd use EE2's alchemical coal. |
17:08 |
Jordach |
NekoGloop, uhm |
17:09 |
|
LinuxGuy2020 joined #minetest |
17:09 |
Jordach |
i'll think of a soloution |
17:09 |
LinuxGuy2020 |
what are mese crystlal fragments used for? |
17:09 |
Jordach |
mesecon wires, some other shit mods use |
17:10 |
Jordach |
john_minetest, NekoGloop: if you want to help out, download some mods |
17:10 |
|
LinuxGuy2020 left #minetest |
17:10 |
Jordach |
and skin then using 1.6 |
17:12 |
Jordach |
but please no git repos |
17:15 |
|
Jeija joined #minetest |
17:17 |
thexyz |
how about someone codes turing machine node? |
17:19 |
NekoGloop |
Jordach, Why not alchemical coal |
17:20 |
Jordach |
NekoGloop, maybe |
17:20 |
|
bas080 joined #minetest |
17:20 |
thexyz |
no? |
17:28 |
PilzAdam |
thexyz, maybe |
17:30 |
PilzAdam |
thexyz, would a binary alphabet be enough? |
17:32 |
thexyz |
alphabet is nodes |
17:32 |
thexyz |
turing machine is a node (or maybe an entity?) which moves in, say, north-south directions |
17:33 |
PilzAdam |
ah |
17:35 |
thexyz |
what values? |
17:36 |
kahrl |
the transition function |
17:37 |
|
smoke_fumus joined #minetest |
17:37 |
Peacock |
doesn't sound terribly voxely :P what would be the purpose? |
17:38 |
PilzAdam |
Peacock, same as wireworld |
17:38 |
|
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17:38 |
thexyz |
the purpose is having fun |
17:38 |
thexyz |
isn't it fun to have a turing machine in minetest? |
17:38 |
Peacock |
for me fun is when people build nice shit worth exploring but to each his own lol |
17:41 |
Peacock |
finally disabled default interact, ittl gimme a chance to ban the BRs before they can log in, do shit and logout in two minutes lol |
17:45 |
sfan5 |
wat? https://forum.minetest.net/viewtopic.php?id=7189 |
17:46 |
Sokomine |
peacock: oh yes, i love exploring good buildings as well |
17:46 |
Sokomine |
currently saving as much of redcrabs map as i can - which takes a lot of exploration. some people just built too large... |
17:46 |
PilzAdam |
sfan5, someone actually answered to that oO |
17:47 |
|
FreeFull joined #minetest |
17:47 |
Peacock |
Sokomine were working on a reproduction of Uru right now, so far got half the Bevin neighbourhood done |
17:47 |
Sokomine |
peacock, you arn't by any chance related to wyvern? or smoki? both are known for extreamly large buildings |
17:47 |
sfan5 |
If I wouldn't need to learn Latin now I would make a turing machine in MT :P |
17:47 |
Peacock |
dont know either of those guys/gals |
17:47 |
Sokomine |
uru? bevin? are those sihps? |
17:47 |
thexyz |
https://forum.minetest.net/viewtopic.php?pid=110195#p110195 |
17:47 |
Peacock |
and i only use one name at a time :P |
17:47 |
Sokomine |
they build huge like you |
17:47 |
PilzAdam |
sfan5, Latin? do you go to school? |
17:48 |
sfan5 |
yes |
17:48 |
PilzAdam |
what grade? |
17:48 |
Peacock |
sokomine http://www.mystjourney.com/img/screenshots/uru-09.jpg |
17:48 |
thexyz |
sandwich jokes aren't that fun, where's equality? |
17:48 |
Sokomine |
looks intresting. only a bit dark... |
17:48 |
* Sokomine |
secretly places some more cheerful textures in peacocks world |
17:48 |
sfan5 |
PilzAdam: 10 |
17:49 |
Jordach |
Sokomine, turn the gamma setting on your monitor up |
17:49 |
Peacock |
the main problem i have right now is the got dang sky/horizon flicker, every other second the sun appears and disappears 1000 nodes underground |
17:49 |
Sokomine |
gamma setting? hm |
17:49 |
PilzAdam |
sfan5, last year with latin? |
17:49 |
sfan5 |
yes |
17:49 |
Sokomine |
admittedly i put my monitor to a very dark setting usually. less stressful for the eyes |
17:49 |
* PilzAdam |
had Latin until grade 10 too |
17:49 |
PilzAdam |
I hate it ;-) |
17:49 |
* Jordach |
never did it |
17:50 |
Jordach |
hmm, i noticed something with the physics in minetest |
17:50 |
Peacock |
ill make a YT vid of it, better than trying to explain effect lol |
17:50 |
Jordach |
when walking or running, there is no acceleration, just a set speed at which players move at |
17:51 |
PilzAdam |
Peacock, how is a YT video different from a normal video? |
17:51 |
Peacock |
school tried to teach us spanish, when they should have been teaching mandarin lol |
17:51 |
Peacock |
pilzadam where else would i post it? and why? |
17:51 |
Jordach |
in the terms of F = MA, Minetest is just wrong |
17:51 |
PilzAdam |
Jordach, thats incorrect |
17:52 |
PilzAdam |
we just have a very high A |
17:52 |
Jordach |
assumed that the player roughly weighs 75kg, the player's terminal velocity should be between the grounds of 70-80N |
17:53 |
Jordach |
assuming that the player is "somewhat" athletic, the player in theory could from a jump start go to full "fast" in 2.1 seconds |
17:54 |
thexyz |
minetest also has fucking floating blocks that don't fall |
17:54 |
PilzAdam |
ehm, you compare RL to "fast"? |
17:54 |
thexyz |
because fuck physics |
17:54 |
PilzAdam |
do that with the normal speed |
17:54 |
thexyz |
realism is not the point of minetest |
17:55 |
Jordach |
and deceleration is even worse, normal terrain is 75% friction with air, 25-30% for ice |
17:56 |
thexyz |
and fucking blocks don't fucking fall |
17:56 |
Jordach |
/clearobjects |
17:56 |
Peacock |
if realism isnt the point how come we ended up with two types of liquids (finite/infinte) (just asking) |
17:56 |
PilzAdam |
lol, set fast acceleration to 1 and fast speed to 50; then compare the length you need to stop when 1) stop pressing any keys 2) walking against your current velocity |
17:56 |
PilzAdam |
_thats_ against physics |
17:56 |
Jordach |
Taoki, please, fix, your, damn, physics |
17:57 |
Jordach |
they're wrong D: |
17:57 |
thexyz |
Peacock: because proller decided it would help the gameplay (survival)? |
17:57 |
Jordach |
what gameplay |
17:58 |
PilzAdam |
Jordach, you can change that in the settings |
17:58 |
PilzAdam |
while the thing I noticed is a builtin bug |
17:58 |
Peacock |
its kinda weird cuz on the one hand you got simple shapes, light and fog, on the other, complicated liquids lol |
17:59 |
Jordach |
PilzAdam, minecraft has a sprint run up of around 1.8 seconds |
18:00 |
thexyz |
this doesn't invalidate the point, the goal of minetest is not being realistic |
18:00 |
Jordach |
RealTest anyone |
18:00 |
|
thefamilygrog66 joined #minetest |
18:01 |
thefamilygrog66 |
PilzAdam: I have a simple mobs question |
18:02 |
PilzAdam |
yes? |
18:02 |
Peacock |
but finite liquids is a step in the realistic direction :P |
18:02 |
thefamilygrog66 |
I made a new mob using the character.x model - it looks fine, but when it moves around there is no animation. do you know why that might be? |
18:03 |
PilzAdam |
have you set the animation ranges? |
18:03 |
thefamilygrog66 |
I just copied the ones from default init.lua |
18:04 |
thefamilygrog66 |
I mean player.lua (from default) |
18:05 |
PilzAdam |
can I see your code? |
18:05 |
thefamilygrog66 |
one minute - it's on my server... |
18:06 |
thefamilygrog66 |
actually, give me a few - I'll let you know when I've pasted it. thanks! |
18:07 |
|
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18:09 |
Jordach |
thefamilygrog66, i have directx settings in a .xcf format |
18:10 |
Jordach |
the options on the wiki are outdated |
18:10 |
Jordach |
blender 2.67 and 2.68 have a new exporter |
18:11 |
Peacock |
get blender from their website :P |
18:11 |
Peacock |
(for a full version) |
18:17 |
thefamilygrog66 |
PilzAdam - here it is: http://pastebin.com/XKyqpF8P |
18:17 |
thefamilygrog66 |
note: mobs_grog.x is just a copy of character.x |
18:18 |
PilzAdam |
the variable names are wrong |
18:18 |
PilzAdam |
look in the init.lua of simple mobs for the correct names |
18:19 |
thefamilygrog66 |
are they case-sensitive as well? |
18:20 |
thefamilygrog66 |
i.e. START vs. start |
18:20 |
Calinou |
they are |
18:20 |
thefamilygrog66 |
cool, that should fix it then - thanks guys |
18:22 |
|
khor joined #minetest |
18:27 |
Jordach |
blockmen's workbench supported |
18:35 |
thefamilygrog66 |
that worked perfectly, thanks again |
18:40 |
thefamilygrog66 |
haha, I added the line: visual_size = {x=4, y=4}, and increased the collision box accordingly, and now I have GIANTS roaming around the desert! Freaky. |
18:43 |
thefamilygrog66 |
I'm hiding in a tree so that giant Steve(tm) can't get me... |
18:43 |
thefamilygrog66 |
http://img194.imageshack.us/img194/3866/30ov.png |
18:44 |
[0gb_us] |
I'd be hiding from that mug as well. |
18:44 |
Jordach |
I never knew Steve did the Nazi Salute |
18:44 |
thefamilygrog66 |
4x as big as your average player, haha |
18:45 |
[0gb_us] |
Jordach, me neiter, now that you mention it. |
18:45 |
thefamilygrog66 |
That would be Sam's animation, Jordach. He's trying to hit me. |
18:45 |
[0gb_us] |
*neither |
18:45 |
Jordach |
s/Sam's/Steve's |
18:45 |
[0gb_us] |
Who is Sam? |
18:45 |
thefamilygrog66 |
Minetest protagonist |
18:45 |
thefamilygrog66 |
I believe |
18:46 |
Jordach |
[0gb_us], http://mg.viewskew.com/mgoblin_media/media_entries/365/samcape.png |
18:46 |
[0gb_us] |
What? That guy has a name now? Lame. |
18:46 |
[0gb_us] |
Jordach, nice. |
18:46 |
thefamilygrog66 |
SuperSam |
18:46 |
Jordach |
Five secs |
18:46 |
Jordach |
>:D |
18:46 |
|
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18:47 |
PilzAdam |
no, the default player is called Fiola |
18:47 |
* Jordach |
slaps PilzAdam |
18:47 |
Jordach |
NO! |
18:47 |
[0gb_us] |
Secs as in seconds? Five seconds to make that? |
18:47 |
MinetestBot |
YES! |
18:47 |
MinetestBot |
I mean no, PilzAdam can control my speech patterns with his developer influence... |
18:48 |
Jordach |
two can play that game PilzAdam |
18:48 |
MinetestBot |
sry, I'm confused currnetly; of course I support PilzAdam in all his decisions |
18:48 |
MinetestBot |
nope.avi |
18:48 |
[0gb_us] |
I wondered whether it was a PM command or if MinetestBot just responds to "NO!" with "YES!" and vice versa. |
18:49 |
MinetestBot |
[0gb_us]: NO! |
18:49 |
MinetestBot |
YES! |
18:49 |
[0gb_us] |
Poor schizophrenic MinetestBot. |
18:49 |
* Jordach |
pets MinetestBot |
18:49 |
[0gb_us] |
We'll get you the medical attention you deserve. |
18:51 |
thefamilygrog66 |
Oh god, now I'm surrounded by giants! |
18:51 |
thefamilygrog66 |
http://img834.imageshack.us/img834/3112/zsce.png |
18:51 |
[0gb_us] |
Does ShadowBot still fall asleep all the time? I think ShadowBot might be narcoleptic. Why do all the bots have medical issues? |
18:52 |
Jordach |
thefamilygrog66, you're fucked. |
18:52 |
[0gb_us] |
GAH! That image is way to scary. There could be children on this channel! |
18:52 |
Jordach |
R.I.P. thefamilygrog66 |
18:52 |
thefamilygrog66 |
Actually, they're so huge that they can't hit me. Looks pretty scary though. |
18:53 |
Calinou |
I don't open random pics |
18:53 |
[0gb_us] |
They could step on you. Plus, there's that scary face. |
18:53 |
Calinou |
:> <: :> |
18:53 |
[0gb_us] |
Calinou, http://www.tiikoni.com/tis/view/?id=14a5715 |
18:53 |
thefamilygrog66 |
I don't post random pics, Calinou. |
18:53 |
thefamilygrog66 |
o_O |
18:53 |
* [0gb_us] |
is shamelessly promoting his new node again ... |
18:54 |
|
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18:54 |
thefamilygrog66 |
nice node 0gb_us |
18:55 |
[0gb_us] |
It's still a bit buggy, but the node does amuse me. |
18:55 |
thefamilygrog66 |
lava animation on the inner part? |
18:55 |
[0gb_us] |
I'm trying to come up with over 2000 good nodes for a mega-plugin. |
18:56 |
[0gb_us] |
Yeah, the lava animates. |
18:56 |
|
OldCoder joined #minetest |
18:56 |
|
OldCoder joined #minetest |
18:56 |
[0gb_us] |
I spliced the lava animation image and the obsidian glass image. |
18:56 |
[0gb_us] |
It's easy with GIMP's bucket tool. I love GIMP. |
18:57 |
thefamilygrog66 |
GIMP rocks. Aside from the annoying "export instead of save as" thingie. |
18:58 |
Calinou |
^ |
18:58 |
[0gb_us] |
The terminology used is a bit confusing, and I can't say I agree with it based on how it actually acts. |
18:58 |
thefamilygrog66 |
I tend to use it more than photoshop though, which says something |
18:59 |
[0gb_us] |
If the "open" image file didn't shift when you "export" it, "export" might be the correct term. But that isn't the case. |
19:00 |
|
Menche joined #minetest |
19:00 |
[0gb_us] |
I've used PhotoShop in the past for school, but it isn't the application for me. |
19:01 |
[0gb_us] |
Is there a way to specify the collision box of a node? I don't see it in the API documentation. |
19:01 |
thefamilygrog66 |
if they're gonna be strict about it, then you should only be able to open .xcf files |
19:01 |
VanessaE |
hi all |
19:01 |
thefamilygrog66 |
Hey V |
19:02 |
[0gb_us] |
Hello, VanessaE! |
19:02 |
|
LinuxGuy2020 joined #minetest |
19:02 |
[0gb_us] |
I fall in the top of that lava glass node as it is. If I could specify the collision box, it'd be fixed. |
19:02 |
VanessaE |
bas080: use a sword to "gather" vines, since we don't have scissors/shears. |
19:02 |
VanessaE |
0gb: a mega plugin eh? have fun :D |
19:03 |
thefamilygrog66 |
sounds like homedecor, hehehe |
19:03 |
LinuxGuy2020 |
I just now realized after a month of playing that you can recover your gear from your bones. Doh! After you collect the bones, are they useful for anything other than, say, a house made of human bones or decoration? |
19:03 |
Menche |
xfences uses a custom collision box to prevent players from jumping fences iirc |
19:03 |
[0gb_us] |
Yeah. It will take a while. I such at drawing, and only one of my nodes came out as intended. |
19:03 |
[0gb_us] |
Homedecor, but without any real theme. |
19:03 |
thefamilygrog66 |
you can makes heads LinuxGuy2020, if you have my heads mod |
19:03 |
bas080 |
ok, sounds sound |
19:03 |
LinuxGuy2020 |
hehe cool |
19:03 |
[0gb_us] |
Menche, thanks! I'll look into xfences then. |
19:03 |
LinuxGuy2020 |
thanks |
19:04 |
|
LinuxGuy2020 left #minetest |
19:04 |
|
Gethiox2 joined #minetest |
19:04 |
bas080 |
but vanessaE, How would you implement vines not dropping when not dug with a sword and dropping if dug with a sword? |
19:05 |
VanessaE |
hrm, good point |
19:05 |
VanessaE |
well |
19:05 |
VanessaE |
you could do an on_destruct or after_dig |
19:05 |
VanessaE |
check if the weilded tool is a sword |
19:06 |
VanessaE |
I'd suggest steel, mese, and diamond (plus third-party mods) only - stone/wood shouldn't be sharp enough to cut a vine down cleanly. |
19:06 |
VanessaE |
(such should just destroy the vine) |
19:06 |
bas080 |
VanessaE, that's what i was thinking... i think farming should do the same for on_punch dirt. |
19:07 |
bas080 |
that way the hoe can be used for other things like cutting down crops etc by using tool_capabilities |
19:07 |
VanessaE |
yeah |
19:07 |
VanessaE |
that always bugged me a bit about hoes - they are literally useless for anything but hoeing dirt |
19:07 |
bas080 |
VanessaE, same here |
19:08 |
Peacock |
i got hoes and bitches to till dirt :P |
19:09 |
Peacock |
</rap> |
19:09 |
VanessaE |
:P |
19:09 |
[0gb_us] |
It looks lie xfences doesn't use a custom collision box after all. It uses a custom node box, and collision matches the node box as it does with the lava glass. |
19:09 |
Peacock |
seems kinda ridiculous though if a person can't jump over a 1m fence |
19:10 |
[0gb_us] |
I think so too. A person can jump over a 1m dirt node, but fences are somehow "special". |
19:10 |
Peacock |
lol why not just stack the fences 2 or 3 meters high? |
19:10 |
bas080 |
what about drawing fences 1.5 height. or having half fences |
19:10 |
[0gb_us] |
That's what I thought! That way you can visually SEE that it cannot be jumped over. |
19:11 |
bas080 |
plus you can use the half size fences to avoid walking over something when not jumping |
19:11 |
[0gb_us] |
Either of those ideas would work, but I was refering to the two node high fence. |
19:11 |
Peacock |
oh make a real nice fence like this: http://www.proscapedecks.com/images/fences/large/fences-2-3.jpg |
19:11 |
Peacock |
modular nodes, bottom, middle, top (can make as high as you want) |
19:12 |
[0gb_us] |
I like that fence too. And the tree in the background is so realistic .... |
19:12 |
bas080 |
this is the longest loading image of today |
19:12 |
Peacock |
pretty HQ for a jpg |
19:13 |
[0gb_us] |
Have you ever found a nyan cat in Minetest but had no idea what to do with it? Your problems are solved: I'm adding poptart tools. |
19:13 |
thefamilygrog66 |
homedecor has privacy fences |
19:14 |
VanessaE |
indeed it has :) |
19:14 |
Peacock |
signlike? |
19:14 |
VanessaE |
nodebox. |
19:14 |
[0gb_us] |
(Like picks and such.) |
19:14 |
VanessaE |
which reminds me, I still need to fix the vertical tiling of HDX textures for those fences. |
19:14 |
VanessaE |
(maybe later) |
19:15 |
thefamilygrog66 |
speaking of vertical tiling, I'd placed a number of half yellow glowlights vertically on walls, etc. and then the next time I logged on, they'd all gone horizontal on me |
19:15 |
thefamilygrog66 |
weirdness |
19:16 |
thefamilygrog66 |
gotta run - back in a bit |
19:16 |
Menche |
lol, nice username: https://forum.minetest.net/viewtopic.php?pid=110179#p110179 |
19:17 |
[0gb_us] |
Nice. |
19:17 |
Menche |
he's warning us |
19:17 |
[0gb_us] |
At least he/she admits it. |
19:17 |
Menche |
one post: SRY BAD ENGLISH a few posts later: Why i speak english very well |
19:19 |
VanessaE |
bbl |
19:21 |
[0gb_us] |
Layer, VanessaE. |
19:21 |
[0gb_us] |
*Later |
19:23 |
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19:23 |
LinuxGuy2020 |
Are there any shortcut keys to switch witch row of your inventory is displayed on the playing screen, or do you have to manually move items around to the top row to be abse to use them? |
19:24 |
LinuxGuy2020 |
which |
19:24 |
[0gb_us] |
You have to manually move all your items. |
19:24 |
LinuxGuy2020 |
ok thats cool |
19:24 |
LinuxGuy2020 |
thanks |
19:24 |
|
LinuxGuy2020 left #minetest |
19:24 |
Menche |
in older versions you could scroll through the entire inventory |
19:25 |
Menche |
but it's more minecraft-like this way :P |
19:25 |
Peacock |
how about if the scroll wheel shifted the inventory by -1/+1 instead of the selection? |
19:25 |
[0gb_us] |
That would be great. |
19:25 |
Peacock |
ill take logical/practical over minecraft-like any day |
19:25 |
[0gb_us] |
Me as well. |
19:26 |
[0gb_us] |
There's a reason I never got into Minecraft: it isn't fun. |
19:26 |
[0gb_us] |
We can do better. |
19:26 |
Peacock |
we can, i just cant figure out why so many people here wanna turn MT in a free version of MC lol |
19:26 |
Peacock |
i can get a pirated version of MC no trouble |
19:27 |
Menche |
i've bought minecraft but play minetest way more |
19:27 |
[0gb_us] |
I don't know either ... Though is some ways it seems Minetest was meant to be a Minecraft clone? Based on conversations I overheard months ago. |
19:28 |
Peacock |
its even funnier when you got people on the one hand copying MC into MT, and on the other, arguing vehemently that MT isn't ripping of MC lol |
19:28 |
[0gb_us] |
My siblings bought Minecraft and I tried it. They prefer it over Minetest, but not me. |
19:28 |
* Jordach |
runs and hides |
19:29 |
* [0gb_us] |
ignores the argument and gets back to defining his signlike poptart tools |
19:29 |
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19:29 |
Peacock |
jordach not talking about TPs :P just talking mods/gameplay |
19:29 |
* Prestotron562 |
is officially not a noob and is now going to sleep |
19:30 |
* Menche |
is trying to figure out groupcaps for his game |
19:32 |
Menche |
should a tougher node have a higher or lower number in it's respective group? |
19:32 |
Menche |
dirt has crumbly=3; does that mean it's a tougher crumbly node? |
19:33 |
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19:33 |
[0gb_us] |
I think that's weaker than crumbly=2, as in breaks faster, but I forget. |
19:34 |
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19:35 |
Menche |
i should stop checking the wiki. lua_api.txt has way more info |
19:36 |
[0gb_us] |
That it does. People were just discussing that here the other day. |
19:36 |
[0gb_us] |
I'm not even sure what the wiki is for ... |
19:37 |
Peacock |
yeah i said that yesterday :P |
19:38 |
Menche |
it should have a notice saying that it's incomplete and linking to lua_api.txt on github |
19:38 |
Peacock |
i just dont bother with it :P |
19:38 |
Peacock |
api.txt has everything on one page, easily searchable either in chromium or gedit |
19:39 |
* Menche |
uses 'less' |
19:39 |
Menche |
yeah |
19:39 |
Peacock |
i hate link mazes when looking for info lol |
19:40 |
[0gb_us] |
My Leafpad pales in comparison to Gedit. I don't even get syntax highlighting .... I'm thinking about installing Gedit and removing Leafpad. |
19:40 |
Menche |
found 2 links for groupcaps on the wiki, one for damage calculation and one for tool definition; neither had the info i wanted |
19:40 |
Menche |
first search on lua_api.txt has a nice explanation and table |
19:40 |
Peacock |
not a fan of leafpad or geany, both are fugly and lacking |
19:40 |
[0gb_us] |
Gedit has so many dependencies though. |
19:41 |
Menche |
lol, responded to a private msg a nanosecond before the sender left |
19:41 |
[0gb_us] |
So many packages I'd have to install with it. |
19:41 |
Peacock |
meh, so filespace is at a premium? |
19:41 |
[0gb_us] |
Great timing! |
19:41 |
[0gb_us] |
I constantly run out of disk space. I have a small disk. |
19:42 |
Peacock |
hehe |
19:42 |
[0gb_us] |
So .... yes.. |
19:42 |
* Menche |
uses gvim |
19:42 |
* [0gb_us] |
shutters just thinking about vim (not gvim, he's never used gvim) |
19:43 |
Menche |
i had to force myself to use it for a week or two, but i prefer it now that i'm used to it |
19:43 |
Menche |
i use gvim mainly because it works with more color schemes :P |
19:44 |
Peacock |
no one uses emacs-OS? |
19:44 |
Menche |
Escape-Meta-Alt-Control-Shift? |
19:45 |
[0gb_us] |
I've never used Emacs or even heard of Emacs OS. |
19:45 |
Menche |
Eight Megabytes And Constantly Swapping... wait... that saying is a bit obsolete now... |
19:46 |
Menche |
Emacs is great for productivity; it has everything, even a tetris game! |
19:47 |
Menche |
just needs a better editor, is all |
19:47 |
[0gb_us] |
Tetris .... yeah ... that's great for productivity .... |
19:47 |
Jordach |
http://mg.viewskew.com/mgoblin_media/media_entries/368/untitled.png |
19:47 |
[0gb_us] |
Haha, Jordach, nice. |
19:47 |
Peacock |
figures, emacs was written by rms (just read) |
19:48 |
[0gb_us] |
How do you add the cape like that? |
19:48 |
Peacock |
must work well on gnu TURD lol |
19:48 |
Jordach |
while everyone's been pandering over Sam II, Sam I got creative |
19:48 |
[0gb_us] |
Custom model? |
19:48 |
Jordach |
[0gb_us], see minetest_game pull 201 |
19:48 |
Jordach |
;) |
19:48 |
Menche |
<official minetest_game> Sam II? what's that? |
19:48 |
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19:48 |
Peacock |
i removed the trousers from my server's sam, most players are wankers anyhow, so i made it easy for them :p |
19:48 |
Menche |
no custom player model? :P |
19:49 |
* Menche |
runs |
19:49 |
Jordach |
https://www.youtube.com/watch?v=TBCBxHDcHvw ;) |
19:49 |
Jordach |
!title |
19:49 |
MinetestBot |
Jordach: Minetest - Testing a cape (cape by Jordach) - YouTube |
19:49 |
[0gb_us] |
Jordach, pull #201 isn't even a pull request; it's a bug report. |
19:50 |
[0gb_us] |
OH! Sorry, never mind. |
19:50 |
Menche |
is it possible for an admin to remove locked chests and bones w/o a special mod? |
19:50 |
Peacock |
some sort of admin axe i imagine |
19:51 |
[0gb_us] |
Jordach, if you're adding a cape, can youalso add a second arm and leg please? |
19:51 |
Peacock |
or w.e. it to oblivion |
19:51 |
[0gb_us] |
Menche, no it is not. |
19:52 |
ShadowNinja |
[0gb_us]: No, there isn't space for that. |
19:52 |
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19:53 |
Peacock |
second arm and leg? like fukushima style or? |
19:53 |
* Jordach |
giggles |
19:53 |
Peacock |
love the french cartoons plastered all over the media btw lol |
19:53 |
[0gb_us] |
Peacock, like having the left arm use a different image than the right arm. Asemetry. |
19:54 |
[0gb_us] |
!g fukushima |
19:54 |
MinetestBot |
[0gb_us]: http://en.wikipedia.org/wiki/Fukushima_Daiichi_nuclear_disaster |
19:54 |
Peacock |
you didn't know about that? lol |
19:54 |
[0gb_us] |
No, I didn't. |
19:55 |
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19:56 |
[0gb_us] |
Farming's hoe_on_use() is local .... no custom hoes allowed. |
19:56 |
Peacock |
be sure to use protection when using hoes :P |
19:56 |
[0gb_us] |
Too bad. I'm making a custom hoe anyway. |
19:56 |
* [0gb_us] |
is asexual, and therefor doesn;t use hoes |
19:56 |
Menche |
there's a pull request to Casimir's fork to fix that |
19:57 |
Menche |
(the local function, that is) |
19:58 |
Menche |
a fork that was made to allow any pull requests; it has a total of 2 requests. |
19:59 |
[0gb_us] |
I'm already going to have to copy a function from __builtin to my plugin to allow editing. What's the harm in also copying one from farming? |
20:01 |
[0gb_us] |
Ahaha. The poptart hoe is now operational. |
20:02 |
Peacock |
by now ive overriden half a dozen builtin functions lol |
20:03 |
* Menche |
is not understanding groupcaps |
20:03 |
Peacock |
y u no trial and error? |
20:03 |
Peacock |
try 1, 2, 3 , see which is longest |
20:03 |
[0gb_us] |
I don't like overriding builtin functions though ... it breaks compatability. |
20:03 |
Menche |
the default hand has times for levels 2 and 3, but has a max level of 1 |
20:03 |
Peacock |
or find the code relating to groups and see how the values are treated |
20:04 |
Peacock |
compatibility with what? its only custom on your server, it doesn't fuck up the clients |
20:04 |
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20:04 |
Menche |
with other mods |
20:05 |
Peacock |
ah well, simple solution then, make an altered version with a different name for that one mod, and use it |
20:05 |
[0gb_us] |
Other people may choose to use it. In particular, this breaks compatibility with many node protection plugins. |
20:05 |
Menche |
most protection mods override some builtin function to run their checks, so you can't have more than one installed |
20:06 |
* Menche |
thinks that mods should be able to specify conflicts as well as depends |
20:06 |
Peacock |
my node protect is pretty damn straight forward, i override place and dig functions from default, do the check, and call the originals (which ive stored under a different name) |
20:06 |
Menche |
and dependency versions |
20:06 |
Peacock |
thats getting a little complex lol |
20:06 |
[0gb_us] |
Yes, and if you override place and I override or bypass place, our plugins don't work well together. |
20:07 |
Menche |
that's what node_ownership does to |
20:07 |
Peacock |
like updating a system where this package needs version 1 of another package, and a third package needs version 2 of the same package lol |
20:07 |
[0gb_us] |
Overriding place should mostly be used for things such as protection. |
20:07 |
Menche |
whichever protection mod is loaded last will simply deactivate any of the others |
20:07 |
Menche |
wait, let me think about that... |
20:07 |
Peacock |
well you can overide it without removing it |
20:07 |
[0gb_us] |
Except that my non-protection partially deactivates other peoples' protection. |
20:07 |
Peacock |
just store it in a different variable, write your new place, and call the function you put under the other variable |
20:08 |
Menche |
actually, the protection mods loaded later would override the previous mod's overridden place and dig functions |
20:08 |
Menche |
(i think) |
20:08 |
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20:08 |
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20:08 |
Peacock |
depends what order theyre loaded in (dependencies) |
20:08 |
Menche |
so wouldn't each protection mod call each other's function in the reverse order in which they're loaded? |
20:08 |
[0gb_us] |
I can't call the default function after editing it, as I need to modify part in the middle. I have to completely scrap the default function. |
20:08 |
Peacock |
you could always make protection a dependency of the mod youre overriding placenode with, making sure protection gets loaded first |
20:09 |
Peacock |
yes you can lol |
20:09 |
Peacock |
local old_default = minetest.item_place_node (or wtv) |
20:09 |
Menche |
make your modname start with zzzzzzz to make really sure it is loaded last |
20:09 |
Peacock |
then at the end of your new placenode function, you call old_default |
20:09 |
[0gb_us] |
No, I can't. Calling thew default function would break my function. I'm aware of how to do it, it just wouldn't work with what I need to do. |
20:10 |
Peacock |
sounds overly complicated without knowing what youre trying to do lol |
20:10 |
[0gb_us] |
I call the default function with my protection function, but I can't with this node placing function. |
20:10 |
Menche |
overriding default crafts and nodes is first come, first served too |
20:10 |
Menche |
my desert_uses mod had a desert sandstone recipe that was overriden by moreblocks |
20:11 |
Menche |
because moreblocks was loaded later |
20:11 |
[0gb_us] |
Maybe this will explain what I need better: https://github.com/minetest/minetest/pull/915 |
20:11 |
Peacock |
how does that conflict do both sandstones have the same name? |
20:11 |
[0gb_us] |
If you can make that play nicely with protection without being in __builtin, I'm all ears. |
20:11 |
[0gb_us] |
No, same recipe. |
20:12 |
Menche |
i had my own sandstone that i had a recipe for using desert_sand. |
20:12 |
Menche |
moreblocks had that recipe for desert_sand make default sandstone |
20:12 |
Peacock |
thats inevitable, when the game's got 1000's of nodes, theres bound to be some conflicts (hence why i dont bother with crafts) |
20:12 |
Menche |
moreblocks was loaded later, so it's recipe was the one that was used |
20:13 |
Peacock |
6d placement, ah i have that on my server |
20:13 |
Peacock |
i used a group |
20:13 |
Peacock |
if the group is present at place time, then it uses dir_to_facedir with 6d on |
20:13 |
Menche |
my previous statement is incorrect; it isn't "first come, first served". it's "whoever overrides everyone else wins". |
20:14 |
Peacock |
course i had to change the values for 6d in dir_to_Facedir, it didn't actually place shit upside down like i wanted |
20:15 |
[0gb_us] |
My pull allows placement to be defined on a per-node basis. |
20:15 |
[0gb_us] |
Also, the stair placement I built works fine. |
20:16 |
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20:16 |
Peacock |
what do you think my group was for? |
20:16 |
[0gb_us] |
What group? |
20:16 |
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20:16 |
Peacock |
my server only places in 6d if the node has place_6d = 1 in the groups |
20:16 |
[0gb_us] |
Never mind. |
20:17 |
jojoa1997 |
YO!!! |
20:17 |
[0gb_us] |
Got it. Mine places nodes the current way by default as well, but allows a high level of customization. |
20:17 |
jojoa1997 |
[0gb_us] is your server up? |
20:17 |
[0gb_us] |
Hello, jojoa1997! |
20:17 |
[0gb_us] |
It's still up, yes, but slow as heck. It's been up the whole time I was gone as well. |
20:18 |
* jojoa1997 |
thinks someone should restart the map after putting up a download for it on the forums |
20:18 |
Peacock |
well the only customization i needed was for shit to be placed upside down when looking up |
20:19 |
[0gb_us] |
How will restarting the map help unless we figure out WHY it is slow first? It'll just slow down again if we don't. |
20:19 |
Menche |
are there a lot of entities on the map? |
20:19 |
[0gb_us] |
That's all I need for now too, but was not generic enough for inclusion. This is more versatile. Plus, I might get fancy with slabs later. |
20:20 |
[0gb_us] |
There are not a lot of entities, no. |
20:20 |
[0gb_us] |
I clear them, and it is still slow. |
20:20 |
Peacock |
well, more versatile, i havent exactly shown my code to anyone :P |
20:21 |
proller |
john_minetest, yes |
20:21 |
Peacock |
though i didn't need to add any params to get it to work |
20:22 |
[0gb_us] |
Yeah, but yours is more specialized, I'm sure. My original code didn't need a parameter either. |
20:22 |
jojoa1997 |
[0gb_us] isnt it because of the map being so big |
20:22 |
[0gb_us] |
The code I didn't pull. |
20:22 |
Peacock |
did you add a facedir param to place node? |
20:22 |
Peacock |
*didn't y ou |
20:22 |
* jojoa1997 |
traveling to 20,000 0 20,000 didnt help i bet |
20:22 |
[0gb_us] |
If it's because the map is big, it will get big again. Though I hope big maps don't cause slowdown. |
20:23 |
[0gb_us] |
I added a facedir param to place the node, but that's my third version of the code that does that. |
20:23 |
Peacock |
you dont seem to use the 6d flag on dir_to_facedir tho |
20:23 |
jojoa1997 |
[0gb_us] could it be that i made the map way to big |
20:23 |
[0gb_us] |
Instead of the group, my second version of the code used a callback. |
20:23 |
jojoa1997 |
maybe you should try and make a backkup of the map and tehn restart |
20:23 |
[0gb_us] |
My first version didn't need either. |
20:24 |
jojoa1997 |
then if it is slow again then you put the old map up and find the pob |
20:24 |
Peacock |
they probably dont do the same thing then |
20:24 |
Menche |
the latest version of minetest with leveldb is supposed to handle large maps better |
20:24 |
jojoa1997 |
hi Menche |
20:24 |
Menche |
hi |
20:24 |
[0gb_us] |
If we restart and the map speeds up, we'll still have to go back to the old map to avoid data loss, jojoa1997. |
20:25 |
jojoa1997 |
data loss? |
20:25 |
Menche |
try migrating it to leveldb? |
20:25 |
jojoa1997 |
what do you men |
20:25 |
[0gb_us] |
I mean if we start a new world, we lose our old buildings. Migrating to LevelDB would be a better idea though. |
20:26 |
* Menche |
makes sure you can migrate back to sqlite3 |
20:27 |
Menche |
looks like you can, if needed |
20:27 |
[0gb_us] |
If it doesn't work, I'm not sure the map would be in any shape to migrate back. I'd back it up before migrating. |
20:27 |
jojoa1997 |
[0gb_us] try it with the leveldb soon(compile it NOW . . . please) |
20:28 |
Menche |
you have to enable it in the build with 'cmake . -DENABLE_LEVELDB=1' |
20:28 |
[0gb_us] |
I don't even know how to get the LevelDB software *now*, plus I'm doing something. I'll try it locally when I get a chance, but not on the server for now. |
20:29 |
Menche |
i know that it works with my little singleplayer maps; haven't tried it with anything big and haven't noticed much difference |
20:29 |
Peacock |
i think you have to install leveldb as a system package |
20:30 |
[0gb_us] |
Yeah, you install LevelDB system-wide. I did see that, though I don't know anything about installing LevelDB right now. And the fact that I'm on PowerPC doesn't help. |
20:31 |
jojoa1997 |
what does is_ground_content mean? |
20:31 |
[0gb_us] |
It doesn't mean anything yet. |
20:32 |
[0gb_us] |
It looks like I'd just need the leveldb-dev package. That's not too hard. |
20:32 |
Peacock |
gotta wonder why leveldb and jit aren't bundled with the rest |
20:32 |
jojoa1997 |
what does the max_items in drop mean? |
20:32 |
[0gb_us] |
It means you can't get more items dropped when digging that node. |
20:34 |
[0gb_us] |
LevelDB is not available in 0.4.7, correct? |
20:34 |
jojoa1997 |
no |
20:34 |
jojoa1997 |
recrab uses it |
20:34 |
jojoa1997 |
and i think his is 0.4.6 |
20:34 |
[0gb_us] |
Redcrab has been using it since before it was available. |
20:35 |
[0gb_us] |
I KNOW it isn't available in 0.4.6. |
20:35 |
jojoa1997 |
did redcrab make it? |
20:35 |
jojoa1997 |
anyone know when 0.4.7 will come out |
20:35 |
[0gb_us] |
He patched it together, I think. |
20:35 |
jojoa1997 |
ah |
20:35 |
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20:35 |
[0gb_us] |
0.4.7 is already out. |
20:36 |
[0gb_us] |
It's been out for months. |
20:36 |
jojoa1997 |
anyone know when 0.4.8 or 0.5.0 will come out |
20:36 |
[0gb_us] |
"0.4.8 will be released soonâ„¢". |
20:36 |
[0gb_us] |
So soonâ„¢, I guess. |
20:37 |
Peacock |
for a while updates were frequent, this latest version seems to be taking longer |
20:38 |
[0gb_us] |
That's okay. Later versions probably mean more features and faster development. |
20:38 |
Peacock |
we'll see about the features lol |
20:38 |
Peacock |
seems to be mostly under-the-hood stuff |
20:39 |
Peacock |
especially with RBA busy with work as he is |
20:39 |
[0gb_us] |
Sorry jojoa1997, it seems libleveldb-dev is not available on my system. |
20:40 |
jojoa1997 |
not on linux? |
20:40 |
* jojoa1997 |
jumps off a cliff |
20:40 |
[0gb_us] |
Under-the-hood is good too. I care more about bug fixes and optimizations that "real features". |
20:40 |
[0gb_us] |
It's on GNU/Linux, just not on GNU/Linux/PowerPC. |
20:41 |
[0gb_us] |
/Ubuntu |
20:41 |
jojoa1997 |
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO |
20:41 |
[0gb_us] |
It's available on my GNU/Linux laptop, but that doesn't help the server. |
20:41 |
jojoa1997 |
jk but i missed the default game only type server |
20:41 |
jojoa1997 |
so your server is powerpc |
20:42 |
[0gb_us] |
It is. Unfortunately. |
20:42 |
Peacock |
bugfixes hopefully yeah, not sure about optimizations when you add layers of complexity |
20:43 |
[0gb_us] |
If I start a new world thou jojoa1997, it won't be as simple as the last. I'm trying to add over 2000 custom nodes. |
20:43 |
[0gb_us] |
*though |
20:43 |
jojoa1997 |
oh |
20:43 |
jojoa1997 |
what is your server ip |
20:43 |
jojoa1997 |
or adress |
20:44 |
[0gb_us] |
jojoa1997, like this node: http://www.tiikoni.com/tis/view/?id=14a5715 |
20:44 |
[0gb_us] |
0gb.us:30000 |
20:44 |
jojoa1997 |
[0gb_us] dont you have the server on port 30001? |
20:44 |
[0gb_us] |
No, I don't right now. |
20:44 |
jojoa1997 |
oh |
20:45 |
Peacock |
846 nodes (in inv) \o/ |
20:45 |
jojoa1997 |
how long did it take you to connect tot eh server? |
20:45 |
[0gb_us] |
At least sixty seconds over a LAN connection. |
20:46 |
jojoa1997 |
also what do all you guys and gals think of adding a sound for gem and metal blocks. gem=diamond,mese,etc. metallic=gold,steel,bronze,etc. |
20:47 |
[0gb_us] |
If it's good sounds, that's fine. Some people want to add not-so-good-sounding sounds to the game though, so I can't give a definite yes or no to it. |
20:47 |
Peacock |
does the grass still sound like eggshells? |
20:48 |
jojoa1997 |
idk |
20:48 |
[0gb_us] |
Unfortunately no. |
20:48 |
jojoa1997 |
Peacock simple open up the game and try |
20:48 |
jojoa1997 |
hwy not |
20:48 |
jojoa1997 |
why |
20:48 |
Peacock |
i replaced those sounds on my game a long time ago lol |
20:48 |
[0gb_us] |
They swapped out the sound files. |
20:49 |
* jojoa1997 |
thinks that more sounds should be added |
20:49 |
AWTom |
Has anyone tried to run Minetest on a Pi? |
20:49 |
[0gb_us] |
I liked the old sounds, but I won't put up a fight about it. |
20:49 |
[0gb_us] |
I don't have a Pi, so not me. |
20:51 |
Peacock |
who would you fight with anyhow? no more changes are being made to minetest_game lol |
20:51 |
Peacock |
major ones at least |
20:51 |
jojoa1997 |
i wish more was being added |
20:51 |
[0gb_us] |
Hmm? They aren't? Why is that? |
20:51 |
jojoa1997 |
anyone know how to make a release on github? |
20:51 |
VanessaE |
because I pissed PilzAdam off :) |
20:52 |
Peacock |
because everyone kept getting pissed off at most of the changes :p |
20:52 |
Peacock |
though not all on the same ones |
20:52 |
jojoa1997 |
yeah |
20:52 |
jojoa1997 |
people should accept changes |
20:52 |
jojoa1997 |
you win some you lose some |
20:52 |
Peacock |
imo, the default game should be a basic one, anything else belongs in a new/custom game |
20:52 |
jojoa1997 |
but dont stop everything on losing something just because you like the old feel |
20:52 |
[0gb_us] |
I'm done with minetest_game anyway, so I don't really care. |
20:53 |
jojoa1997 |
anyone know how to make a release on github? |
20:53 |
VanessaE |
everyone should just download my "game" :P |
20:54 |
[0gb_us] |
I did download that. Quite extensive, I must say. Very complete. |
20:54 |
Peacock |
with 4K nodes? :P couldn't really claim that MT runs great on old hardware anymore :P |
20:54 |
jojoa1997 |
VanessaE once the max number of nodes ingame is raised for default minetest i cant :( |
20:55 |
jojoa1997 |
T_T |
20:55 |
jojoa1997 |
[0gb_us] i am making a minecraftlike game(but without annoying stuff like mobs(atm)) is that still a bad game? |
20:56 |
[0gb_us] |
If I had any kind of sound-editing skills, I'd build my own game with nothing from minetest_game in it. |
20:56 |
jojoa1997 |
who has minecraft and thinks we should have biomes like 3w36b(or at least an amplified setting) |
20:56 |
Peacock |
my game uses a v-old default mod lol |
20:56 |
Peacock |
most of it rewritten by now lol |
20:56 |
[0gb_us] |
jojoa1997, sheep and item_drop bother me, if you don't have those, I'll probably like it. But even if I don', that wouldn't make it "bad". |
20:57 |
|
Smelly joined #minetest |
20:57 |
[0gb_us] |
*don't |
20:57 |
jojoa1997 |
so what if sheep didnt make noise? |
20:57 |
Smelly |
Hello? Anyone? Please |
20:57 |
thefamilygrog66 |
Hello Smelly |
20:57 |
[0gb_us] |
Please what? |
20:57 |
thefamilygrog66 |
I think sheep should scream, but that's just me. |
20:57 |
Smelly |
I been trying to port foward for 2 hours to get my server up and I don't know what I am doing wrong |
20:57 |
jojoa1997 |
sheep do scream |
20:57 |
thefamilygrog66 |
I know! |
20:57 |
jojoa1997 |
0gb dont what |
20:58 |
thefamilygrog66 |
Smelly, what OS are you running? |
20:58 |
Smelly |
Windows vista |
20:58 |
[0gb_us] |
<[0gb_us]> jojoa1997, sheep and item_drop bother me, if you don't have those, I'll probably like it. But even if I don't, that wouldn't make it "bad". |
20:58 |
thefamilygrog66 |
You'll need to open the 30000 port in your Vista firewall. |
20:58 |
thefamilygrog66 |
(as well as forward the 30000 port on your router) |
20:59 |
Smelly |
How do I open vista firewall |
20:59 |
Peacock |
sheep should only scream when theyre being violated by the player :P |
20:59 |
thefamilygrog66 |
Vista should prompt you as soon as you run minetest single player |
21:00 |
Smelly |
Nope, I can join my singleplayer world fine |
21:00 |
Smelly |
No prompts nothing |
21:00 |
Smelly |
I am trying to run a server through a certin forum steps |
21:00 |
Smelly |
I can get the link |
21:01 |
thefamilygrog66 |
Hmm... have you tried turning off your Windows firewall temporarily to see if someone can join? |
21:01 |
jojoa1997 |
gtg cya |
21:01 |
Smelly |
https://forum.minetest.net/viewtopic.php?id=2870 |
21:01 |
Smelly |
Yes, I can't get anyone to join |
21:01 |
[0gb_us] |
Bye, jojoa1997. |
21:01 |
bas080 |
!title |
21:01 |
thefamilygrog66 |
what's the IP for your server? |
21:01 |
MinetestBot |
bas080: Illustrated Server Creation Guide (Page 1) — Servers — Minetest Forums |
21:01 |
Smelly |
i have it so All traffic is allowed. |
21:02 |
Smelly |
I am unsure, I figured my own public IP |
21:02 |
thefamilygrog66 |
it's the public one yes that your router is connecting with |
21:03 |
Smelly |
Yeap, and when I go to join in a different account and window i cant |
21:03 |
thefamilygrog66 |
can you join 127.0.0.1 in the other window/account? |
21:04 |
Smelly |
My internal IP? yes |
21:04 |
thefamilygrog66 |
what's your public IP? |
21:05 |
Smelly |
98.116.34.158 |
21:05 |
thefamilygrog66 |
It's working for me now, did you just change somethign? |
21:05 |
thefamilygrog66 |
*something |
21:05 |
|
AWTom joined #minetest |
21:06 |
Smelly |
No |
21:06 |
Smelly |
what Ip did you use |
21:06 |
ShadowNinja |
Ah, so "Phisics" means that it falls. |
21:06 |
AWTom |
"Physics"? |
21:06 |
thefamilygrog66 |
the one you just gave me |
21:06 |
thefamilygrog66 |
keep in mind that your IP will change periodically, so you might want to try a service like noip.com |
21:07 |
thefamilygrog66 |
that's what I use for mine |
21:07 |
Smelly |
Ok |
21:07 |
Smelly |
I cant connect with |
21:07 |
Smelly |
anonther account |
21:07 |
thefamilygrog66 |
weird, I can't answer that one |
21:08 |
Smelly |
doesent matter, your on lol |
21:08 |
Smelly |
is my skin custom or default |
21:08 |
khonkhortisan |
grog has an on lol |
21:10 |
Smelly |
Did you crash |
21:10 |
thefamilygrog66 |
I have a whatnow? |
21:10 |
khonkhortisan |
you have " your on lol" |
21:10 |
Smelly |
Did the world shut down |
21:10 |
thefamilygrog66 |
yeah, as soon as you logged off it read "server shutting down" |
21:10 |
Smelly |
YES |
21:10 |
Smelly |
and no one can bring it up but me right |
21:10 |
thefamilygrog66 |
what about my on lol? |
21:10 |
thefamilygrog66 |
exactly |
21:11 |
khonkhortisan |
Smelly mentioned it |
21:11 |
Smelly |
Perfect |
21:11 |
thefamilygrog66 |
haha |
21:11 |
Smelly |
Okay now what is this noip thing |
21:12 |
thefamilygrog66 |
basically it's a service running on your computer that tells the no-ip server what your current public IP address is, so that people just log onto smelly.no-ip.org or something similar |
21:12 |
Smelly |
omg |
21:12 |
Smelly |
Thats perfect |
21:12 |
thefamilygrog66 |
i.e. you don't have to worry what your IP is |
21:12 |
Smelly |
OMG |
21:12 |
Smelly |
I love you sir |
21:12 |
thefamilygrog66 |
haha |
21:12 |
Smelly |
Please dont leave, I am going to try this no ip thing |
21:12 |
Smelly |
do I have to download? |
21:12 |
thefamilygrog66 |
yes |
21:12 |
Smelly |
Okay |
21:13 |
thefamilygrog66 |
as I mentioned, I use it with a linux box so I'm not sure exactly how to set it up in windows |
21:13 |
Smelly |
I no |
21:13 |
Smelly |
Just please dont go lol |
21:13 |
Smelly |
No one ever helped me so much |
21:13 |
Smelly |
lol |
21:14 |
[0gb_us] |
http://www.youtube.com/watch?v=VINt25AwcZI |
21:14 |
thefamilygrog66 |
hmm... with nicks such as "Smelly" and "Funky" I can't imagine why.... hehe |
21:14 |
Smelly |
LOL |
21:14 |
Smelly |
signing up with this no one will see my username or email right |
21:15 |
Smelly |
this has nothing to do with joing a game |
21:15 |
thefamilygrog66 |
that's correct |
21:15 |
Smelly |
perfect |
21:15 |
khonkhortisan |
it keeps your no-ip connected to your public ip |
21:16 |
Smelly |
wait |
21:16 |
thefamilygrog66 |
yeah, every 30 minutes it will ping the no-ip server, telling it what your current ip is |
21:16 |
Smelly |
Is this not free |
21:16 |
thefamilygrog66 |
there is a free version, yes |
21:16 |
thefamilygrog66 |
you might have to dig around a bit on the website |
21:17 |
thefamilygrog66 |
I have to go now - good luck Smelly. others here can help if you run into snags, hopefully |
21:17 |
Smelly |
Yea, I am looking |
21:17 |
Smelly |
:( |
21:17 |
Smelly |
ok |
21:17 |
Smelly |
Thank you |
21:17 |
thefamilygrog66 |
you're welcome |
21:17 |
Smelly |
for all the help you gave |
21:17 |
Smelly |
See ya around |
21:17 |
thefamilygrog66 |
see ya |
21:21 |
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hmmmmm joined #minetest |
21:21 |
|
Mossmanikin joined #minetest |
21:21 |
Mossmanikin |
hi folks |
21:27 |
|
Smelly joined #minetest |
21:27 |
Smelly |
Does anyone here use noip? |
21:27 |
VanessaE |
bbl\ |
21:27 |
Smelly |
Does anyone here use noip? |
21:27 |
Smelly |
VAnessaE |
21:27 |
Smelly |
omg |
21:27 |
Smelly |
Maybe you can help me |
21:28 |
PilzAdam |
Smelly, be patient when asking questions |
21:28 |
Smelly |
I'm sorry I know |
21:28 |
Smelly |
I just am so exicted because I am so close |
21:29 |
Smelly |
But yes I understand what you mean. I'm sorry |
21:29 |
Smelly |
Maybe you can help me? |
21:32 |
|
LinuxGuy2020 joined #minetest |
21:32 |
LinuxGuy2020 |
Are leaves used to make anything? |
21:33 |
Smelly |
plastic |
21:33 |
khonkhortisan |
Leaves are supposed to disappear when not near trees |
21:33 |
Mossmanikin |
Sticks, in the stoneage mod |
21:33 |
khonkhortisan |
if you place and dig leaves they'll turn into saplings |
21:33 |
khonkhortisan |
they are burned for smelting |
21:34 |
Smelly |
My Ip changes on its own every few days |
21:34 |
Smelly |
How do I make it so people can always connect to my server |
21:34 |
Smelly |
with a spftic something |
21:34 |
LinuxGuy2020 |
Smelly: Public IP changes? Or local? |
21:35 |
Smelly |
public |
21:35 |
khonkhortisan |
Which mod has diagonal/curved nodes, accessible through something like a tablesaw? |
21:35 |
Smelly |
Meaning once it changes, i would have to give everyone new info and redo port for people to oin my server |
21:35 |
LinuxGuy2020 |
Smelly: Hmm not sure. CHeck to see if your modem or ISP can assign a static IP rather than dynamic. |
21:35 |
Smelly |
join* |
21:35 |
|
Fresh_me_ joined #minetest |
21:36 |
Smelly |
Do you know anything about this site noip |
21:36 |
LinuxGuy2020 |
Smelly: Probably have dynamic |
21:36 |
khonkhortisan |
Don't give out your public ip address |
21:36 |
khonkhortisan |
Use the one that noip gives you |
21:36 |
meldrian |
Smelly, that's what noip is for, mentioned above |
21:36 |
|
LinuxGuy2020 left #minetest |
21:36 |
Smelly |
yea |
21:36 |
Smelly |
how do I use no ip |
21:36 |
Smelly |
noip* |
21:36 |
khonkhortisan |
if advertising your server, make it broadcast for that other one |
21:36 |
Smelly |
How do I use noip website |
21:37 |
Smelly |
Would someone try to connect to my server and see of this works |
21:37 |
meldrian |
that's a google question i guess. You tried this so far? http://computer-networking.wonderhowto.com/how-to/using-dynamic-dns-with-no-ip-com-265138/ |
21:38 |
PilzAdam |
dont use google |
21:38 |
Smelly |
would someone try to connect to server for me |
21:38 |
meldrian |
i dont know it and never used it but internet tutorials are sometimes very helpful |
21:38 |
meldrian |
sorry PilzAdam, it's a quote from the it-crowd |
21:39 |
yyamiyyugi |
why not google? |
21:39 |
Peacock |
google ftw |
21:39 |
Smelly |
I just need to see if others can log in |
21:39 |
PilzAdam |
yyamiyyugi, google doesnt respect your privacy |
21:40 |
Peacock |
lol why you got such a hardon for google? |
21:40 |
yyamiyyugi |
how so? |
21:40 |
PilzAdam |
yyamiyyugi, https://ixquick.com/eng/protect-privacy.html |
21:41 |
[0gb_us] |
I can't seem to find a search engine with as good of results as Google though, so it's hard to switch. Plus, I use Google for mail. I haven't found anouther email provider with the features I need. |
21:41 |
Menche |
i use ddg for searching most of the time |
21:41 |
Peacock |
how does using a different search engine alter the fact that north american and european spy agencies intercept shit at the ISP level? |
21:41 |
[0gb_us] |
Google mail is bothersome, but it allows me to use my own domain for mail without a fee. That's all I really need. |
21:42 |
meldrian |
suddenly its pretty crowded in here ^^ |
21:42 |
Smelly |
funkytown.zapto.org |
21:42 |
Smelly |
Please see if you can log in |
21:42 |
Smelly |
I beg anyone to please try |
21:42 |
[0gb_us] |
!up funkytown.zapto.org |
21:42 |
MinetestBot |
funkytown.zapto.org:30000 seems to be down |
21:42 |
[0gb_us] |
Can't get in, sorry. |
21:42 |
Smelly |
huh |
21:42 |
Smelly |
Wounder why |
21:42 |
meldrian |
are u using port 30000 Smelly ? |
21:42 |
Smelly |
any ideas |
21:43 |
Smelly |
yes |
21:43 |
Mossmanikin |
I use startpage in case I care about privacy |
21:43 |
Menche |
you set it to the right IP? you should probably install the dynamic update client |
21:43 |
yyamiyyugi |
PilzAdam and this is new? what do you reccomend as a browser? |
21:43 |
[0gb_us] |
Startpage doesn't have as good of results though. |
21:44 |
meldrian |
Smelly, did you forward all the ports you'll need from your router to your pc? |
21:44 |
* [0gb_us] |
recommends Abrowser. |
21:44 |
PilzAdam |
[0gb_us], startpage is just a proxy for google |
21:44 |
PilzAdam |
yyamiyyugi, I use firefox |
21:44 |
* Menche |
likes firefox |
21:44 |
Smelly |
yes, the server is up and runs good, just need to figure how to install noip |
21:44 |
PilzAdam |
though I removed google as default search engine |
21:44 |
Menche |
although i've been using dwb lately |
21:44 |
yyamiyyugi |
thats what i;m talking about, what search engine |
21:45 |
[0gb_us] |
I tried Startpage, and I was getting different results than Google was giving me. ixquick is the same as Startpage, right? I was technically using ixquick. |
21:45 |
PilzAdam |
yyamiyyugi, a browser is not a search engine |
21:45 |
Menche |
you created a new host? |
21:45 |
Smelly |
What do you mean |
21:45 |
PilzAdam |
ixquick.com is a meta search engine, it uses different search engines and combines the result |
21:45 |
yyamiyyugi |
typo above XD |
21:45 |
Peacock |
besides, this lack of "privacy" is mostly about advertising, the minute they see you're using linux they wont bother trying to sell you anything :P |
21:45 |
PilzAdam |
startpage uses google only |
21:45 |
[0gb_us] |
Okay, got it PilzAdam. My bad then. |
21:46 |
Smelly |
hang on |
21:46 |
Smelly |
brb |
21:47 |
yyamiyyugi |
Whats the diffrence between google tracking searches and the library tracking what books you check out? |
21:47 |
[0gb_us] |
Nope, Startpage is giving me different results as well. |
21:47 |
Peacock |
not much |
21:47 |
Peacock |
credit cards track your purchases too for junkmail |
21:47 |
PilzAdam |
my libary doesnt do that |
21:47 |
yyamiyyugi |
privacy is a thing of the past |
21:48 |
Peacock |
smartphones... |
21:48 |
yyamiyyugi |
it nolonger truley exists |
21:48 |
Peacock |
car GPSs... |
21:48 |
[0gb_us] |
Credit cards also build your credit score though. |
21:48 |
PilzAdam |
yyamiyyugi, the kind of information google can collect about you is different than just books |
21:48 |
yyamiyyugi |
unless you live 100% off the grid somehow |
21:48 |
PilzAdam |
Peacock, I dont use smartphones |
21:48 |
Peacock |
but hey, at least you can look up weird porn without being tracked by google XD |
21:49 |
Peacock |
so youll never use a smartphone, never buy a modern car, or use a credit card? |
21:50 |
[0gb_us] |
I don't need a portable phone, at least for the time being. I do use a credit card though. |
21:50 |
Peacock |
i actually care more about gov'ts tracking internet usage than i care about companies doing it for targeted advertising |
21:50 |
yyamiyyugi |
lol |
21:50 |
PilzAdam |
credit cards are not so common in germany as in the US |
21:50 |
|
proller joined #minetest |
21:50 |
Peacock |
though i know neither is going away |
21:50 |
[0gb_us] |
It takes getting used to though. I prefer cash, but that doesn't build your credit score. |
21:50 |
Peacock |
im not in the US lol |
21:51 |
yyamiyyugi |
i would prefer to carry coins :) |
21:51 |
PilzAdam |
anyway, I dont think the judgement of someone who decided to smoke is worth anything |
21:51 |
Peacock |
you can build your credit score by paying your bills with cash on time |
21:51 |
yyamiyyugi |
can be melted down for use once the zombie's take over |
21:51 |
yyamiyyugi |
XD |
21:51 |
Mossmanikin |
:D |
21:51 |
Peacock |
i dont use CCs at all, though companies keep harassing me about their automatic payment options lol (oups we took too much) |
21:52 |
[0gb_us] |
http://www.youtube.com/watch?v=6TiXUF9xbTo |
21:52 |
Peacock |
smoke? wtf lol |
21:52 |
yyamiyyugi |
(well, zombies or koreans, or china, or terrorists if your in the us) |
21:52 |
Peacock |
a new level of retardation has been reached lol |
21:54 |
Smelly |
Okay |
21:54 |
Smelly |
back |
21:54 |
Smelly |
Someone try to log in funkytown.no-ip.info |
21:54 |
Mossmanikin |
wb |
21:54 |
Menche |
!up funkytown.no-ip.info |
21:54 |
MinetestBot |
funkytown.no-ip.info:30000 seems to be down |
21:54 |
Smelly |
Huh |
21:55 |
Menche |
what is the IP of your server? |
21:55 |
Smelly |
funkytown.no-ip.info |
21:55 |
Smelly |
try that |
21:55 |
Peacock |
i dont really know what smoking has to do with anything, but if zealots offed themselves we wouldn't need to :P |
21:55 |
Menche |
IP |
21:55 |
Smelly |
The ip works fine |
21:55 |
Smelly |
I am trying to make the host from noip |
21:55 |
Smelly |
cause my ip will change |
21:55 |
Menche |
is the ip on the host the same as your ip? |
21:55 |
Smelly |
Yes |
21:56 |
Menche |
when i ping that address it resolves to 8.23.224.90 |
21:56 |
Menche |
is that the right IP? |
21:56 |
Smelly |
Nope |
21:57 |
Smelly |
Can you log in with funkytown.no-ip.info /30000 |
21:57 |
meldrian |
the bot says no Smelly |
21:57 |
meldrian |
and the bot is always right :) |
21:57 |
Smelly |
Can we try to see if he maybe this one time |
21:58 |
Smelly |
hang on |
21:58 |
Smelly |
i crashed |
21:58 |
Smelly |
brb again |
21:58 |
khonkhortisan |
I just had sand dig sand |
21:59 |
|
monkeycoder joined #minetest |
22:01 |
meldrian |
we lost smelly!!! |
22:02 |
Peacock |
sand dig sand? |
22:02 |
Mossmanikin |
? |
22:04 |
Peacock |
what kohn said ^ |
22:05 |
|
Smelly joined #minetest |
22:05 |
Smelly |
This should work |
22:05 |
Smelly |
funkytown.no-ip.info |
22:06 |
Smelly |
30000 |
22:06 |
Menche |
!up funkytown.no-ip.info |
22:06 |
MinetestBot |
funkytown.no-ip.info:30000 is up (301ms) |
22:06 |
Smelly |
Can someone try |
22:06 |
Menche |
woo |
22:06 |
Smelly |
usething that, can you try to log on |
22:06 |
Smelly |
with port 30000 |
22:06 |
Mossmanikin |
Peacock: somehow oversaw it |
22:07 |
Menche |
!up funkytown.no-ip.info |
22:07 |
MinetestBot |
funkytown.no-ip.info:30000 is up (473ms) |
22:07 |
Smelly |
any ideas why i cant join my own created world |
22:07 |
Smelly |
from a different account |
22:07 |
Menche |
Smelly: do you see me on? My client appears to be stuck. |
22:08 |
Smelly |
I do not |
22:08 |
Smelly |
you do not appear to even be on |
22:08 |
Menche |
is there any output? |
22:08 |
Smelly |
huh |
22:10 |
Peacock |
why not use the public server list? |
22:10 |
Menche |
how are you running the server? |
22:10 |
Smelly |
port fowarding |
22:10 |
Menche |
i mean, GUI or CLI |
22:10 |
Peacock |
well either your modem or router firewall is still up |
22:10 |
|
[0gb_us] joined #minetest |
22:10 |
Smelly |
idk, I followed your thing on the forum |
22:10 |
Menche |
the minetest server is obviously responding to init packets |
22:11 |
|
arsdragonfly joined #minetest |
22:11 |
Smelly |
i am so confused |
22:11 |
Menche |
because MinetestBot acknowledges that it's up |
22:11 |
Smelly |
But you cant join |
22:11 |
* Menche |
should probably update that server guide; it is quite out of date |
22:11 |
Menche |
and make a CLI guide too |
22:12 |
Smelly |
Can you log in? |
22:12 |
Menche |
i had a problem connecting to my server a few days ago too, not sure why |
22:13 |
Smelly |
It's okay if I cant log in on two accounts |
22:13 |
Smelly |
I just need the one |
22:13 |
Smelly |
Can you log in? |
22:13 |
Menche |
no |
22:13 |
Smelly |
:( |
22:13 |
Smelly |
Does it try too |
22:14 |
Smelly |
Or is it apper like its down |
22:14 |
Menche |
it sticks at "Connecting to server..." |
22:14 |
Smelly |
:( |
22:14 |
Smelly |
crap |
22:14 |
Menche |
is there a debug.txt? |
22:14 |
Smelly |
What the hell am I doing wrong |
22:14 |
Smelly |
let me check |
22:14 |
Menche |
if there isn't, add "debug_log_level = 4" to your minetest.conf and try again |
22:15 |
Smelly |
ok brb |
22:15 |
arsdragonfly |
Menche wouldn't that produce massive debug logs? |
22:16 |
Menche |
not much bigger than the logs were before they were disabled by default, i don't think |
22:16 |
Menche |
and if you're having problems, it can be nice to have massive logs |
22:17 |
Miner_48er |
!up 75.131.40.131 30000 |
22:18 |
MinetestBot |
75.131.40.131:30000 seems to be down |
22:20 |
Menche |
what's the function to get the path of the current mod? |
22:20 |
PilzAdam |
minetest.get_modpath() |
22:20 |
Menche |
thx |
22:23 |
|
Smelly joined #minetest |
22:23 |
Smelly |
Everything should be working |
22:23 |
Smelly |
funkytown.no-ip.info |
22:24 |
Smelly |
menche would you like to go in a private irc |
22:24 |
Menche |
seems to be, yes |
22:24 |
Menche |
ok |
22:24 |
Menche |
/msg ? |
22:24 |
Smelly |
Wait |
22:24 |
Smelly |
Did you just use to get in |
22:25 |
Smelly |
what address and port |
22:25 |
Menche |
funkytown.no-ip.info 30000 |
22:25 |
Smelly |
Omg it worked |
22:25 |
Smelly |
:") |
22:25 |
Smelly |
It took me |
22:25 |
Smelly |
6 hours |
22:25 |
Smelly |
to get it to work |
22:26 |
Smelly |
What do I apper on on public |
22:26 |
Miner_48er |
servers.minetest.net |
22:27 |
Smelly |
omg |
22:27 |
Menche |
this is the part of my minetest.conf for the serverlist: http://pastebin.com/wUXCvfZN |
22:27 |
Menche |
modify the settings for your server, ofc |
22:28 |
Menche |
oh, and change server_announce to 1 |
22:28 |
Smelly |
So you guys see me on public? |
22:28 |
Smelly |
I dont see it |
22:28 |
Menche |
(i didn't want to announce my test server) |
22:28 |
Mossmanikin |
Is there any description for the server? |
22:29 |
Smelly |
So just to be sure you used funkytown.no-ip.info port 30000 to get in |
22:29 |
Smelly |
So I know what to put in forum |
22:29 |
Menche |
yeah |
22:29 |
Smelly |
Okay |
22:29 |
Smelly |
And on the public server list what do I appear as |
22:30 |
Peacock |
nice there starting to be a lot of servers on there |
22:30 |
Menche |
you don't, currently |
22:30 |
Smelly |
Will I appear auto |
22:30 |
Menche |
see the pastebin link i posted and the following |
22:32 |
Smelly |
ah screw it |
22:32 |
Smelly |
it worked |
22:32 |
Smelly |
i will trust forum for people to see |
22:33 |
Smelly |
Thank you menche |
22:33 |
Smelly |
<3 |
22:33 |
Smelly |
Miner_48er |
22:33 |
Smelly |
Join the server I need to talk to you |
22:33 |
Smelly |
funkytown.no-ip.info |
22:33 |
Smelly |
closeing this window |
22:33 |
Smelly |
to much lag |
22:34 |
Menche |
when i had a server, there were typically ~0 players on when it was just on the forum, and 8+ players on when it was on the serverlist |
22:34 |
Menche |
i don't think many people check the servers forum anymore |
22:34 |
Peacock |
its never a bad idea to readup on the rules though, which not enough people do |
22:35 |
Menche |
there's a mod that pops up a window when a player logs on. that would be nice to make sure that players can't say they missed the rules. |
22:35 |
Peacock |
you can write the rules on a sign, but if you have to punch the sign for the text appear, its not much use to the interact-less player lol |
22:35 |
[0gb_us] |
I know I don't check the forum any more. Why check the forum when there is a list right there in the application? |
22:36 |
khonkhortisan |
The only servers that would be on the forum are the ones that aren't in the list for everyone to see, therefore the more private ones |
22:36 |
Peacock |
some servers you have to ask for interact *on* the forums |
22:37 |
Menche |
any server that uses hamachi/remobo/other vpn wouldn't be on the serverlist |
22:37 |
Peacock |
which imo is starting to look good cuz at least you can confirm the identity |
22:37 |
[0gb_us] |
True. |
22:37 |
khonkhortisan |
why not? |
22:38 |
Menche |
the serverlist has to be able to directly access the server to verify it is up, and whoever manages the list isn't going to join a dozen VPNs |
22:39 |
Peacock |
i thought it was the server that anounced to the server list? i keep getting these timeout warnings about it |
22:43 |
|
Vazon joined #minetest |
22:43 |
Vazon |
Miner_48er |
22:43 |
Miner_48er |
? |
22:43 |
Miner_48er |
what happened? |
22:44 |
Vazon |
get on cuase i cant get the server back up first it said one think that i have fixed before bout now its telling me somethign else that i have fixed before but the problem isnt there |
22:52 |
Peacock |
this looks gross http://wpmedia.life.nationalpost.com/2013/09/pizzab.jpg?w=620 |
22:54 |
|
Fresh_m__ joined #minetest |
23:00 |
[0gb_us] |
It does, yes. |
23:00 |
Peacock |
though the kronut burger is worse |
23:04 |
Peacock |
with obesity levels as high as they are, they came up with this: http://toronto.ctvnews.ca/polopoly_fs/1.1405563!/httpImage/image.jpg_gen/derivatives/landscape_620/image.jpg |
23:04 |
Menche |
what IS that thing |
23:04 |
[0gb_us] |
THat looks ...awful. |
23:04 |
Menche |
pastry burger? |
23:06 |
|
Mossmanikin joined #minetest |
23:06 |
Peacock |
part donut, part croissant, part burger, deep fried |
23:07 |
Peacock |
invented in NY, made their way to Toronto last summer (where a bunch of people got food poisoning from it) lol |
23:07 |
Peacock |
last summer = this summer which is ending |
23:07 |
Menche |
i like donuts and i like burgers; i wouldn't want them in one dish though lol |
23:08 |
[0gb_us] |
Menche, that's because you have decent tastes. |
23:08 |
[0gb_us] |
Some people don't. |
23:11 |
Peacock |
im more inclined to mix sour cream and burgers than donuts and burgers lol |
23:11 |
Peacock |
though thats not the healthiest thing to eat on a regular basis |
23:12 |
Mossmanikin |
most healthy thing is not being born at all ;) |
23:12 |
Peacock |
homemade pizza is good though its hard to get a soft crust |
23:13 |
Peacock |
lol mossmanikin seriously :P |
23:13 |
[0gb_us] |
Does mapgen v7 have Lua biomes? |
23:13 |
Mossmanikin |
:D |
23:13 |
Menche |
yes; not in minetest_game though |
23:13 |
Peacock |
and kids today are even bigger health nazies then the new age types :P |
23:13 |
Peacock |
dont drink, dont smoke, dont do drugs, dont get jobs, dont move out, etc. lol |
23:13 |
[0gb_us] |
Does mapgen v7 still use the mapgen aliases? |
23:14 |
Menche |
PA doesn't seem to want to add lua biomes to minetest_game yet |
23:14 |
Menche |
idk |
23:14 |
Peacock |
do lua biomes work in the engine side ? |
23:14 |
PilzAdam |
Menche, why would I add biomes to minetest_game? |
23:14 |
Menche |
his personal game Pilztest does have them defined |
23:14 |
Menche |
uh, because they're in the engine? |
23:14 |
Menche |
mapgen v7 = stoneland |
23:14 |
PilzAdam |
there is no official support to register biomes currently (see lua-api.txt) |
23:15 |
PilzAdam |
v7 shouldnt be used |
23:15 |
Menche |
...what's in your Pilztest then? |
23:15 |
PilzAdam |
hax |
23:15 |
[0gb_us] |
Okay. I'll focus on the mapgen in my plugin then. |
23:15 |
Menche |
doens't look very hacky |
23:16 |
PilzAdam |
also the biome thing breaks compatibility every few weaks |
23:16 |
Menche |
just using registration functions similar to register_node or register_anything_else |
23:16 |
PilzAdam |
and v7 is buggy |
23:16 |
Peacock |
well you can call anything function register_<stuff> |
23:17 |
Peacock |
even minetest.register_ponies |
23:17 |
[0gb_us] |
(Basically, I just needed to know if the mapgen aliases even have any meaning in the current plans.) |
23:17 |
|
Smelly joined #minetest |
23:17 |
PilzAdam |
[0gb_us], they will be always there for v6 |
23:17 |
PilzAdam |
v7 is not a replacement for v6 |
23:18 |
Menche |
i don't see how registering biomes is unsupported, if there's a registration function for them |
23:18 |
Smelly |
Alright, so I figured out how to get a server up and on |
23:18 |
Smelly |
However when I reset my router I get a new IP |
23:18 |
Smelly |
And have to redo all the port foward and all |
23:18 |
PilzAdam |
Menche, the registration function is there for testing purporses for engine devs |
23:18 |
Menche |
Smelly: install the no-ip dynamic update client |
23:18 |
Smelly |
is that free |
23:18 |
Menche |
yeah |
23:18 |
Smelly |
Okay |
23:18 |
Smelly |
Let me do that |
23:18 |
Menche |
it will automatically tell no-ip when your IP changes |
23:18 |
Smelly |
Okay |
23:18 |
Smelly |
ALso |
23:19 |
[0gb_us] |
Yeah, but how long will v6 even be a thing? I notice that v5 isn't with us any more. And with how long it will take me to get anywhere on this project, I have to aim for the future, not the present, if I want it to be releasable. |
23:19 |
Smelly |
Everytime I reset computer |
23:19 |
Smelly |
its like I need to reinstall noip |
23:19 |
Menche |
? |
23:19 |
[0gb_us] |
Oh, not a replacement? Never mind then. |
23:19 |
Smelly |
Well I access it through my toolbar |
23:19 |
Smelly |
I have to reinstall it to get it |
23:19 |
PilzAdam |
[0gb_us], there are plans to add v5 back in again |
23:19 |
* Menche |
assumes most people will pick 'v7' if they have a choice of 'v6' and v7' |
23:19 |
PilzAdam |
since we have support for multiple mapgens now |
23:20 |
Peacock |
would rather be cooler to have the mt 0.3 mapgen in as an option |
23:20 |
[0gb_us] |
Nice! Are there plans for v0 through v4 as well? |
23:20 |
PilzAdam |
Peacock, that is v5 |
23:20 |
Peacock |
v5? |
23:20 |
Peacock |
damn |
23:20 |
Peacock |
i thought there had been more versions since 0.3 |
23:20 |
Menche |
where does 'indev' fit into this? is it based on v6? |
23:20 |
Menche |
is v7 a total rewrite? |
23:20 |
PilzAdam |
Menche, indev = v6 + floatlands + farlands + huge caves |
23:20 |
[0gb_us] |
Indev seems to be just a testing ground. I think. |
23:21 |
PilzAdam |
Menche, yes, v7 is a total rewrite |
23:21 |
Smelly |
Okay Menche |
23:21 |
Smelly |
It's all working good |
23:21 |
Smelly |
However |
23:21 |
PilzAdam |
people should stop juding by names |
23:21 |
Smelly |
I can not turn off computer |
23:21 |
Menche |
so will the features of 'indev' be moved into 'v6' eventually then? |
23:21 |
PilzAdam |
Menche, dunno |
23:21 |
Peacock |
i think youll have v6 and v7 |
23:21 |
PilzAdam |
v6 cant be touched that much, since it would break existing maps |
23:22 |
Peacock |
if v7 is currently being worked on |
23:22 |
[0gb_us] |
Does v5 use the ore aliases that I just deleted? |
23:22 |
PilzAdam |
[0gb_us], that depedends how v5 will be ported to the current Minetest |
23:22 |
Menche |
don't think it'll break anything to have both biome defs for v7 and aliasis for v6 |
23:22 |
Menche |
*aliases |
23:22 |
Peacock |
im still wonder how we went from v5 to v6 when 5 produced more epic maps |
23:22 |
PilzAdam |
Peacock, v5 was damn slow |
23:22 |
[0gb_us] |
Hmm. I'll leave them deleted for now then. |
23:23 |
Menche |
the mapgen from 0.3 is still my favorite |
23:23 |
|
bas080 joined #minetest |
23:23 |
PilzAdam |
it used 3d noise AFAIK |
23:23 |
Peacock |
slow because v5 is slow or does leveldb help there? |
23:23 |
PilzAdam |
it will be faster if its ported to the current improved noise functions, though |
23:23 |
Menche |
what about the change from pow() to multiplication? didn't that affect noise? |
23:23 |
PilzAdam |
Peacock, leveldb has nothing to do with mapgen |
23:24 |
[0gb_us] |
My favorite is whatever one doesn't think dungeons/jungles and deserts are mutually exclusive. So v6, probably. For now. |
23:24 |
PilzAdam |
Menche, not slightly as much as the improvements by hmmmmm |
23:24 |
Peacock |
well how should i know :P noise aint my strongsuit lol |
23:24 |
Peacock |
heck i only just figured out vmanip last week |
23:24 |
PilzAdam |
why do people think leveldb is faster? |
23:24 |
Peacock |
people keep saying it |
23:25 |
Peacock |
havent tried it myself |
23:25 |
PilzAdam |
stop that until someone actually has benchmarks |
23:25 |
Peacock |
well i think people will just keep saying it anyways |
23:25 |
[0gb_us] |
We were told LevelDB was faster, so we non-technical people are trusting those that we think know what they are talking about. |
23:25 |
PilzAdam |
[0gb_us], who tells that to you? |
23:25 |
Peacock |
the people who run leveldb worlds |
23:26 |
[0gb_us] |
I forget, I haven't been here in months. The people trying to integrate it with the engine, probably. |
23:26 |
Peacock |
oldcoder is a big supporter of it that i know |
23:26 |
proller |
[0gb_us], but indev better than v6 |
23:27 |
PilzAdam |
there are 2 advantages that are proven: 1) no corruption for maps > 4GiB 2) it uses slightly less disk space |
23:27 |
[0gb_us] |
More importanltly, we were told that a bug in SQLite caused big worlds to fall apart. |
23:27 |
Peacock |
proller whats holding up indev tho? |
23:27 |
[0gb_us] |
Yeah, the 4GiB thing. That's the part I care about. |
23:27 |
Peacock |
seems most maps do eventually corrupt |
23:27 |
PilzAdam |
proller, better? how? |
23:27 |
Peacock |
ive never made it to 4g lol but i make regular backups in case |
23:27 |
proller |
Peacock, what? |
23:28 |
[0gb_us] |
proller, unless indev has alternate engine aliases, I'm ignoring it for now. |
23:28 |
Peacock |
well indev's been a rocky landscape for months, whats stalling it? |
23:28 |
proller |
PilzAdam, floatlands + farlands + huge caves 8) |
23:28 |
Menche |
Peacock, you mean indev or v7 |
23:28 |
Menche |
? |
23:28 |
PilzAdam |
proller, how is that "better"? |
23:28 |
[0gb_us] |
What are these farlands? |
23:28 |
Menche |
v7 = stoneland in minetest_game |
23:28 |
Peacock |
v7 |
23:28 |
Peacock |
i thought they were the same |
23:28 |
Menche |
no |
23:28 |
Peacock |
fuck lol |
23:28 |
Peacock |
how many wip mapgens do we ahve? |
23:29 |
Peacock |
*have |
23:29 |
Menche |
you mean just the "realistic" mapgens? |
23:29 |
Menche |
or the fractal one too? |
23:29 |
proller |
PilzAdam, existing features better than unexisting |
23:29 |
Peacock |
not the math ones |
23:29 |
Peacock |
mapgens you can build shit on lol |
23:29 |
PilzAdam |
proller, no, more features is not better |
23:29 |
PilzAdam |
that is simply wrong |
23:29 |
[0gb_us] |
I'd have to agree, a bird in the hand is worth two in the bush. |
23:30 |
proller |
[0gb_us], bigger biomes, mountains, seas near 30000 |
23:30 |
[0gb_us] |
Also, no, more isn't better. |
23:30 |
Peacock |
but better is better |
23:30 |
Menche |
massive mountains near the edges of the world |
23:30 |
PilzAdam |
Peacock, by definition |
23:30 |
[0gb_us] |
"Better" isn't always better. |
23:30 |
proller |
with smooth increasing from center |
23:31 |
Peacock |
ideally, i wish all the code in mapgen.lua, was a definable object or function you could define more than once so that, like paramat's moonrealm, could be defined just like the default mapgen |
23:31 |
Menche |
# of different ideas of "better" in minetest = # of people playing minetest |
23:31 |
proller |
what from this not better? "floatlands + farlands + huge caves" ? |
23:31 |
Peacock |
with all the options for sea size, height, mountains, biomes, etc. |
23:31 |
proller |
Peacock, its already in noise definition |
23:32 |
PilzAdam |
proller, farlands makes the map boring in the center and unplayable at the edges |
23:32 |
Peacock |
menche more options the better, so long as theyre options and not forced on people |
23:32 |
Menche |
yeah |
23:32 |
proller |
PilzAdam, in center they same as in v6 |
23:32 |
[0gb_us] |
In indev? I'm not arguing against indev. Or against anything in particular, I'm just making a statement. Indev seems cool from what I've seen, though I've only seen the floating islands. |
23:32 |
Peacock |
its more annoying when people make permanent changes that affect everyone's gameplay than when someone adds something i could but dont have to use |
23:32 |
PilzAdam |
proller, are you sure? from what I have seen everything is lower in center |
23:32 |
[0gb_us] |
Peacock, YES! |
23:33 |
PilzAdam |
proller, also, dont only compare to v6 |
23:33 |
proller |
PilzAdam, yes, look at mgindev_np_ |
23:33 |
PilzAdam |
what is that? |
23:34 |
Peacock |
paramat does some really awesome map mods, probably wouldn't hurt to ask him what options future mapgens could use |
23:34 |
Menche |
installing all paramat's mods = 1 hour to generate 1 mapblock |
23:34 |
proller |
PilzAdam, in center indev exactly equal to v6 |
23:34 |
Menche |
they are epic |
23:34 |
Peacock |
well yeah thats why i wish the mapgen could accomodate what he needs it to do |
23:34 |
Menche |
but lua is lua |
23:35 |
Peacock |
yeah but hte default mapgen stuff isn't done in lua |
23:35 |
Peacock |
with enough options and a few api functions, he wouldn't need to do it all in lua |
23:35 |
Peacock |
though vmanip moonrealm is somewhat better than the old version |
23:36 |
proller |
i have idea about generating part of map by other mapgen, like large cave system from any of "math" fractals |
23:36 |
Peacock |
still cant use it for a public server, but it generates faster than b4 |
23:36 |
Peacock |
if you could define realms using mapgen objects, that would be best |
23:39 |
[0gb_us] |
Hmm. It seems odd, the sapling mapgen aliases aren't prefixed with "mapgen_", but all the others are. |
23:39 |
Peacock |
like imagine having a v5, v6, v7 and indev realms at different heights |
23:39 |
Menche |
so v1 was the flat grass plain with occasional stone pyramids? |
23:40 |
Peacock |
i wasnt there for that :P |
23:40 |
Peacock |
oldest screenshots in google images is from 0.3 i think |
23:40 |
Menche |
i remember seeing a screenshot of a very early build |
23:40 |
Menche |
believe it was from madchicken13 and one of his ancient builds |
23:40 |
Peacock |
btw, people should stop posting selfies on the chat, they all show up in image search :P |
23:41 |
Peacock |
http://wiki.minetest.com/images/thumb/a/a2/Minetest_mapgen5_funky.jpeg/650px-Minetest_mapgen5_funky.jpeg |
23:41 |
Peacock |
^ nice |
23:42 |
Peacock |
a valley: http://gameblaster64.xandorus.com/sites/default/files/blogger_importer/s320/spiky_forest.png |
23:42 |
Menche |
that last one is way older i think |
23:42 |
Menche |
note the inventory on the side |
23:42 |
Mossmanikin |
It's awesome |
23:42 |
Peacock |
yeah even without glasses i noticed the chat was at the bottom |
23:42 |
Menche |
you could scroll through the entire inventory |
23:42 |
Menche |
no moving stuff around with the cursor |
23:43 |
Peacock |
why they get rid of that? |
23:43 |
Menche |
and signs placed on the ground actually faced the player who placed them |
23:43 |
Mossmanikin |
Yeah, love those signs |
23:43 |
Menche |
why?!?!? |
23:44 |
Menche |
that really early build even had mobs |
23:44 |
Peacock |
0.3 had mobs too, not the lua kind |
23:44 |
Menche |
yeah |
23:45 |
* Menche |
goes and makes a build of the really early version |
23:45 |
Peacock |
i found a copy of the source for the version where that dude did colored lights like two years ago,but it wouldn't build |
23:46 |
Mossmanikin |
I've been wondering: did the signs use to be entities? |
23:46 |
Menche |
no_half_measures? |
23:46 |
[0gb_us] |
The early builds had other issues though. I'll stick with the modern build myself. |
23:46 |
Menche |
or was that colored glass |
23:46 |
|
Smelly joined #minetest |
23:46 |
Vazon |
i keep timeing out still |
23:46 |
Smelly |
No one can join my server they keep getting time out and they say they cant get past connecting screen |
23:46 |
Vazon |
*me |
23:46 |
Smelly |
On my end I get an error |
23:46 |
Peacock |
naw the guy made colored lights with a video and screen that are gone, but i found the source, it just wouldn't compile (not that the code's any use now) |
23:47 |
Smelly |
failed to emerge player |
23:47 |
Vazon |
SMelly hold on i have a idea |
23:47 |
Menche |
Peacock: how old is it? |
23:47 |
Smelly |
I closed the server |
23:47 |
Vazon |
open it |
23:47 |
Peacock |
at least over a year old, possibly two |
23:47 |
Smelly |
Server is now open |
23:47 |
Tiktalik |
Ugh, I need to try out minetest |
23:47 |
Smelly |
funkytown.no-ip.info |
23:47 |
Vazon |
nope |
23:48 |
Smelly |
Want to see what bot says |
23:48 |
[0gb_us] |
!up funkytown.no-ip.info |
23:48 |
MinetestBot |
funkytown.no-ip.info:30000 is up (315ms) |
23:48 |
Smelly |
It says up |
23:48 |
Smelly |
Why is it failing to emerage player |
23:48 |
Vazon |
i cant connect |
23:48 |
Vazon |
idk i have never had that problem |
23:48 |
Smelly |
19:48:31: ERROR[ServerThread]: Server: peer_id=3: failed to emerge player |
23:48 |
Smelly |
19:48:31: ERROR[ServerThread]: Server: peer_id=4: failed to emerge player |
23:49 |
Mossmanikin |
Connecting... ... ... |
23:49 |
Peacock |
this one is rather misleading about the game graphics: http://lh5.googleusercontent.com/-dn7lYYnW5x0/UT1OcL8M1mI/AAAAAAAAAVQ/LyMsc9EegRQ/s1873/screenshot_1466222590.jpg |
23:49 |
Menche |
let me guess: hybriddog? |
23:49 |
Peacock |
dunno who made that |
23:49 |
Vazon |
boooo this stinks |
23:49 |
Menche |
he uses wierd filters on all his screenshots. |
23:50 |
Smelly |
Menche |
23:50 |
Menche |
? |
23:50 |
Smelly |
Any ideas why I get that error |
23:50 |
Peacock |
its like a movie trailer that makes you think a movie is more epic than it really is lol |
23:50 |
[0gb_us] |
THat looks like one of Blockmen's creations. |
23:50 |
Vazon |
i have tryied like 50 times but thats all i get on his server |
23:50 |
Smelly |
hang on V |
23:50 |
Mossmanikin |
looks nice, but not really like MT |
23:51 |
Menche |
i really don't know what to do about that error besides restart |
23:51 |
Tiktalik |
So what's minetest going for? |
23:51 |
Tiktalik |
In gameplay. |
23:51 |
Smelly |
I have, and will again |
23:51 |
Smelly |
Vaz try again |
23:51 |
Vazon |
ok |
23:51 |
Tiktalik |
Is it an attempt to build a base for people to build off of, or a comprehensive game? |
23:51 |
Peacock |
tikalik complexity and simplicity, realism and not realism |
23:51 |
Peacock |
ie, whatever the devs happen to develop :P |
23:51 |
Vazon |
connecting |
23:51 |
Menche |
im really not sure sometimes :P |
23:52 |
Menche |
it is possible to build an entire unique game mode in lua based on it |
23:52 |
Smelly |
You timed out |
23:52 |
Menche |
if you don't like minetest_game |
23:52 |
Smelly |
Maybe I will try the other way menche has on forum |
23:52 |
Vazon |
no i havent |
23:52 |
Peacock |
oh and also, working on old hardware, but not working on old hardware (with decent mods installed) :P |
23:52 |
Smelly |
remboo |
23:52 |
Vazon |
im still connecting |
23:52 |
Smelly |
dude it says you timed out |
23:52 |
Smelly |
hang on |
23:52 |
Vazon |
Smelly i have told you that like 10 times but no dont listen to me.... -.- |
23:52 |
Smelly |
btb |
23:52 |
Smelly |
brb* |
23:53 |
Smelly |
No |
23:53 |
Smelly |
not remboo like you think |
23:53 |
Smelly |
I am not leting you take over my computer |
23:53 |
Vazon |
yes that is the exact same thing |
23:53 |
Smelly |
I mean so people can connect |
23:53 |
Vazon |
no yes it has that opion to |
23:53 |
Vazon |
yes i know that |
23:53 |
Smelly |
k |
23:53 |
Smelly |
brb |
23:53 |
Mossmanikin |
Creativity (not to be confused with creationism) |
23:53 |
Tiktalik |
Menche: are blocks handled in lua? |
23:54 |
Tiktalik |
hell, what's engine and what's external data files |
23:54 |
Menche |
Tiktalik, individual cubes? we refer to those as "nodes", and yes, they are |
23:54 |
Tiktalik |
blocks. >:\ |
23:54 |
Menche |
nodes, crafts, tools, lots of stuff is handled in lua |
23:54 |
Tiktalik |
then again nodes does sound cool |
23:55 |
Tiktalik |
someone should implement glsl shaders in the engine |
23:55 |
Tiktalik |
i bet they'd work quite well |
23:55 |
Menche |
they are |
23:55 |
Menche |
currently just for slightly better shadoes |
23:56 |
Menche |
in minetest, "node" = something in a fixed location, "block" equals 16x16 group of nodes, "entity" equals something without a fixed location |
23:56 |
Tiktalik |
oh |
23:56 |
Tiktalik |
...so nodes could be creatures, interactive blocks, or regular blocks? |
23:57 |
Menche |
not creatures |
23:57 |
Tiktalik |
oh |
23:57 |
Smelly |
o.4.8 should make it easier to create a server |
23:57 |
Tiktalik |
you mean a solid in-grid position, menche? |
23:57 |
Menche |
anything that doesn't move; furnaces, torches, wires, stairs |
23:57 |
Menche |
yes |
23:57 |
Tiktalik |
are blocks = 16x16x16? |
23:57 |
Menche |
dropped items, falling sand, and mobs are entities |
23:57 |
Menche |
i believe that is the default block size, yes |
23:57 |
Menche |
like a Minecraft "chunk" |
23:58 |
Tiktalik |
chunks are 16x16x256 |
23:58 |
Tiktalik |
256 high |
23:58 |
Menche |
oh. they're square here |
23:58 |
Tiktalik |
for some inane reason they didn't implement infinite building height |
23:58 |
[0gb_us] |
Cubic. |
23:58 |
Menche |
a minetest world is as high as it is wide |
23:58 |
Tiktalik |
they could have just made chunks cubic. |
23:58 |
Tiktalik |
and how wide are they |
23:58 |
Peacock |
mt isn't infinite either, around 30K in every direction from 0,0,0 |
23:58 |
Menche |
approx. 31000 in all directions |
23:58 |
Tiktalik |
that's saddening :( |
23:58 |
Menche |
? |
23:59 |
hmmmmm |
minecraft worlds having a small height is pretty smart actually |
23:59 |
Peacock |
though you can multiply your real estate by adding some of the diff realm mods |
23:59 |
Menche |
62000x62000 isn't enough space? |
23:59 |
[0gb_us] |
Must ... have ... more .... |
23:59 |
Tiktalik |
62000x62000 meters is a lot but in a large world |
23:59 |
Tiktalik |
or rather, a long-used world |
23:59 |
Tiktalik |
you can explore it |
23:59 |
Peacock |
why is small height better? |
23:59 |
Menche |
i've heard that the limit is because of the datatype used for coordinates |
23:59 |
[0gb_us] |
My disk would fill up before the world would. But I'm running an outdated system, so ... |