Time |
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01:23 |
Vazon |
welcome back |
01:23 |
Miner_48er |
thx |
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01:24 |
OCGVEsYsY |
Hello? |
01:24 |
OCGVEsYsY |
Has anyone seen Niften? |
01:24 |
Vazon |
np |
01:24 |
Miner_48er |
no |
01:24 |
Vazon |
nope |
01:24 |
us_0gb |
Hello! Also, no, haven't seen Niften. |
01:25 |
OCGVEsYsY |
What about Prestotron562 or something? |
01:26 |
us_0gb |
I think I saw Prestotron562 yesterday. |
01:26 |
Vazon |
Hello |
01:31 |
ShadowNinja |
Hello 0gb.us. |
01:31 |
us_0gb |
Hello, ShadowNinja! |
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01:47 |
PilzAdam |
bye |
01:57 |
ShadowNinja |
OCGVEsYsY: Prestotron is online and in this channel, but he seems to be away currently. |
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03:13 |
Miner_48er |
what needs to be on the wiki page Setting up a Server? |
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04:05 |
VanessaE |
hi all |
04:05 |
us_0gb |
Hello, VanessaE! |
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Miner_48er |
what needs to be on the wiki page Setting up a Server? |
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VanessaE |
https://sphotos-b-atl.xx.fbcdn.net/hphotos-frc1/q71/1236005_528873000533741_372012840_n.jpg |
05:27 |
VanessaE |
lol |
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JamesTait |
Good morning all, happy Swap Ideas Day! :-D |
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11:14 |
Prestotron562 |
[deleted] |
11:24 |
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11:37 |
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13:37 |
11:40 |
Exio4 |
08:37 here |
11:40 |
* Exio4 |
yawns |
11:40 |
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11:40 |
PilzAdam |
Hello everyone! |
12:03 |
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12:08 |
PilzAdam |
Calinou, needs_fallback_font needs to be translated with "yes", "no" or nothing |
12:09 |
PilzAdam |
where nothing == "no" |
12:09 |
Calinou |
uh |
12:10 |
Zeg9 |
what were you modeling? |
12:11 |
Zeg9 |
john_minetest,^ |
12:11 |
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12:15 |
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12:16 |
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12:19 |
sfan5 |
Win32 Minetest build with LevelDB support out ~ |
12:19 |
sfan5 |
https://forum.minetest.net/viewtopic.php?pid=109888#p109888 |
12:19 |
|
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12:20 |
sfan5 |
!up redcrab.suret.net 30401 |
12:21 |
MinetestBot |
redcrab.suret.net:30401 is up (295ms) |
12:32 |
Exio4 |
sfan5, wut? |
12:34 |
sfan5 |
hm? |
12:35 |
Exio4 |
leveldb support? how? :P |
12:37 |
sfan5 |
http://github.com/bitcoin/bitcoin/tree/master/src/leveldb includes files that make it possible to build leveldb with mingw |
12:37 |
Exio4 |
lets include it then |
12:37 |
sfan5 |
the files* |
12:37 |
sfan5 |
no |
12:38 |
Exio4 |
\o/ |
12:38 |
Exio4 |
add default_db |
12:38 |
IceCraft |
hello |
12:38 |
sfan5 |
Sokomine: redcrabs server is up! |
12:38 |
sfan5 |
Exio4: maybe later :P |
12:38 |
Exio4 |
but |
12:38 |
Exio4 |
did you make a copy of the whole world or what? |
12:39 |
sfan5 |
of redcrabs server? |
12:39 |
Exio4 |
you should try to add it to upstream, it would be something nice to have |
12:39 |
Exio4 |
yeah |
12:39 |
Exio4 |
(add the world downloader) |
12:39 |
sfan5 |
its only a matter of applying https://github.com/sfan5/minetest/commit/04cb0f180a5c404c0c2fb4900e6acbcae2255dd7 on top of master |
12:40 |
sfan5 |
we don't need it in upstream |
12:40 |
Exio4 |
the change will dissapear in 2 months |
12:41 |
sfan5 |
are you sure? |
12:41 |
Exio4 |
i'm sure in some time there will be a change that will need someone to rebase it :P |
12:41 |
sfan5 |
I won't disappear in 2 months so I can rebase it |
12:43 |
Exio4 |
k |
12:44 |
PilzAdam |
sfan5, I guess this https://github.com/sfan5/minetest/commit/04cb0f180a5c404c0c2fb4900e6acbcae2255dd7#L0R355 has to be in the if() above too? |
12:44 |
PilzAdam |
oh wait |
12:44 |
PilzAdam |
nvm |
12:44 |
* PilzAdam |
cant read |
12:45 |
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13:39 |
yyamiyyugi |
whats up? |
13:41 |
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13:58 |
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13:58 |
RNL |
hi |
13:59 |
RNL |
I would like to contribute some dutch translations. Should I register for weblate and commit, or only use suggestions? |
14:06 |
kahrl |
unless it's just one or two translations, I'd say weblate |
14:08 |
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14:10 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Add license headers and remove useless includes 95e4a93b1b 2013-09-10T07:09:30-07:00 http://git.io/_KQyIg |
14:15 |
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14:24 |
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14:25 |
rubenwardy |
Hi all |
14:25 |
|
lmmtownz joined #minetest |
14:25 |
lmmtownz |
sup bitches and gentlement |
14:25 |
lmmtownz |
did you miss me? |
14:25 |
LandMineMT |
i missed you guys |
14:26 |
LandMineMT |
AnAfkIceNotHere |
14:26 |
LandMineMT |
andersje |
14:26 |
LandMineMT |
AndrewPH |
14:26 |
LandMineMT |
arsdragonfly |
14:26 |
LandMineMT |
away |
14:26 |
AnAfkIceNotHere |
Wat |
14:26 |
rubenwardy |
cretin |
14:26 |
AnAfkIceNotHere |
Wtf |
14:26 |
AnAfkIceNotHere |
What was that |
14:26 |
rubenwardy |
common troll |
14:27 |
|
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14:27 |
LandMinemt |
!up minetest.net |
14:27 |
MinetestBot |
minetest.net:30000 seems to be down |
14:27 |
rubenwardy |
*@187.152.86.169 added to ignore list |
14:28 |
LandMinemt |
!up ilove.you |
14:28 |
MinetestBot |
ilove.you:30000 seems to be down |
14:28 |
rubenwardy |
I suggest you do the same |
14:28 |
LandMinemt |
!up ilove.you |
14:28 |
LandMinemt |
!up ilove.you |
14:28 |
LandMinemt |
!up ilove.you |
14:28 |
LandMinemt |
!up ilove.you |
14:28 |
LandMinemt |
!up ilove.you |
14:28 |
LandMinemt |
!up ilove.you |
14:28 |
LandMinemt |
!up ilove.you |
14:28 |
LandMinemt |
!up ilove.you |
14:28 |
|
LandMinemt was kicked by ShadowBot: Repetition flood detected. |
14:28 |
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14:30 |
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14:38 |
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14:38 |
RNL |
What does "fuzzy" in weblate mean? |
14:39 |
rubenwardy |
no idea |
14:40 |
svuorela |
RNL: fuzzy in translations means that the "original" string has changed and it is probably this one that matches it, but needs humans to check that it is correct |
14:41 |
RNL |
svuorela, so I must not touch the fuzzy checkbox if it is checked? |
14:42 |
svuorela |
RNL: I don't know how weblate UI is, but you are supposed to check that the translation is correct and then mark it as not being fuzzy any longer. |
14:42 |
RNL |
svourela, OK, will do |
14:46 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Add --migrate to manpages and update manpage dates 217b66e5d2 2013-09-10T07:44:11-07:00 http://git.io/bJl35w |
14:50 |
thexyz |
"fuzzy" also means you're not sure about translation |
14:50 |
thexyz |
http://www.gnu.org/software/gettext/manual/html_node/Fuzzy-Entries.html |
14:52 |
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15:01 |
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15:02 |
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15:07 |
Jordach |
http://i.imgur.com/1qgIK2f.png <- should shut him up for a few days, give the LandRush boys some quiet on their topi |
15:08 |
sfan5 |
+c |
15:08 |
thexyz |
the fuck |
15:08 |
|
Fresh_me_ joined #minetest |
15:08 |
thexyz |
why are you posting personal information? |
15:08 |
Jordach |
thexyz, because BrandonReese has had enough |
15:08 |
* Jordach |
forgot |
15:08 |
thexyz |
I don't give a fuck, you just don't post personal information (email, ip) |
15:09 |
Jordach |
go reload that |
15:09 |
thexyz |
now delete the image |
15:09 |
thexyz |
okay, fine |
15:09 |
Jordach |
thexyz, i just did before you even said it |
15:10 |
Jordach |
> https://forum.minetest.net/viewtopic.php?id=7144 |
15:10 |
Jordach |
> ElectroWare |
15:10 |
Jordach |
> Lol |
15:10 |
BrandonReese |
He is rediculous, I have a high tolerance for idiots though. The forum could use an ignore feature. |
15:11 |
Jordach |
or at least a: xyz can't post on this topic (sorry thexyz) :P |
15:11 |
Guest29528 |
No posting our IP addresses? But they are already exposed on IRC anyway ... |
15:11 |
sfan5 |
Guest29528: some people have cloaks |
15:11 |
Guest29528 |
Some. |
15:11 |
sfan5 |
some is more than nothing |
15:11 |
thexyz |
some people don't use IRC |
15:11 |
thexyz |
we're talking about forum |
15:11 |
Guest29528 |
Oh, my bad then. |
15:12 |
Jordach |
sfan5, isn't showing the world of IRC your IP through MinetestBot is a good idea |
15:12 |
Guest29528 |
Wait ... I'm not supposed to be a guest ... |
15:12 |
sfan5 |
MinetestBot has the IP of my VPS and I have the IP of minetest.ru |
15:12 |
thexyz |
I'd like freenode to mask ips by default but what could I do |
15:13 |
Jordach |
sfan5, oh |
15:13 |
Jordach |
PilzAdam, lol'd https://forum.minetest.net/viewtopic.php?pid=109900#p109900 |
15:13 |
|
[0gb_us] joined #minetest |
15:13 |
* Jordach |
is going to colledge |
15:14 |
[0gb_us] |
That's better. |
15:14 |
* Jordach |
is studying photography, physics, computing (DUH!) and graphics design |
15:14 |
sfan5 |
have fun at college :P |
15:14 |
[0gb_us] |
Nice. I'm studying information technology. |
15:14 |
Jordach |
my timetable is fucked up |
15:18 |
Jordach |
brb |
15:19 |
|
Jeija joined #minetest |
15:20 |
sfan5 |
hi Jeija :D |
15:21 |
|
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15:21 |
Jeija |
hi sfan5 |
15:25 |
Jordach |
\o/ |
15:26 |
Jordach |
Jeija, where you've been? |
15:26 |
Jeija |
busy with other stuff basically |
15:27 |
Jordach |
ah |
15:27 |
Jordach |
fun fact: you can still see the west germany / east german divide |
15:27 |
Jordach |
one side uses tungsten lightbulbs, the other uses light bluey white lightbulbs |
15:28 |
|
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15:28 |
Jeija |
Watched VSauce, Jordach? |
15:28 |
Jordach |
nope. |
15:28 |
Jordach |
imgur.com |
15:28 |
* Jordach |
knows through that |
15:29 |
Jeija |
ah k |
15:36 |
|
hmmmm joined #minetest |
15:42 |
Jordach |
when was dwarf fortress free |
15:46 |
|
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15:51 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Fix broken build due to missing mapsector.h include 6fb4a78d71 2013-09-10T08:49:53-07:00 http://git.io/mYGqmQ |
15:51 |
|
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16:03 |
andersje |
dwarf fortress was free initially, i thought |
16:05 |
andersje |
ah it's free now. nvm. |
16:07 |
ShadowNinja |
Jeija: Long time no see. I beleive there was a unknown node bug in digilines that Uberi couldn't fix due to not having push access. |
16:09 |
thexyz |
not as in freedom |
16:11 |
|
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16:19 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Fix loading leveldb worlds 168fa2ffe0 2013-09-10T09:16:36-07:00 http://git.io/IwWEhA |
16:20 |
Jordach |
wb IceCraft |
16:25 |
|
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16:29 |
|
Evergreen joined #minetest |
16:30 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Handle --migrate even when compiled without leveldb support 10a38a3005 2013-09-10T09:29:51-07:00 http://git.io/IwDe7Q |
16:30 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Remove assert warning in leveldb wonderland c6e3797c1a 2013-09-10T09:28:26-07:00 http://git.io/boXSrw |
16:31 |
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16:31 |
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16:34 |
Jordach |
holy shit! |
16:34 |
Jordach |
there is enough space to put a cape on the player model |
16:36 |
Jordach |
but it can only be single sided |
16:37 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Add Settings interface for Lua d820a6bfd8 2013-09-10T09:31:38-07:00 http://git.io/GABcLQ |
16:40 |
|
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16:43 |
yyamiyyugi |
is this page outdated or is it for a newer version than 0.4.7 or what? |
16:43 |
yyamiyyugi |
I'm attempting to attach a sound to an object |
16:44 |
sapier |
your sound is mono? |
16:45 |
yyamiyyugi |
and it says "A serialization error occurred: ServerEnviroment::loadMeta(): EnvArgsEnd not found The server is probably running a diffrent version of minetest |
16:45 |
yyamiyyugi |
I think so |
16:45 |
sapier |
in singleplayer? |
16:45 |
yyamiyyugi |
ya |
16:46 |
sapier |
wow ... collect all information and write an issue |
16:46 |
sapier |
that shouldn't happen |
16:46 |
PilzAdam |
yyamiyyugi, check env_meta.txt of the world, its probably corrupted |
16:46 |
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16:46 |
PilzAdam |
sapier, no need to write an issue, just search in the forums |
16:47 |
sapier |
metadata error with that errormessage? |
16:47 |
kahrl |
loadMeta has nothing to do with node metadata |
16:47 |
PilzAdam |
thats the error message when env_meta.txt is corrupted |
16:48 |
yyamiyyugi |
so I need to reinstall? |
16:48 |
sapier |
ok guys I guess you know what you're talking about as that errormessage is like E123 for everyone else |
16:48 |
sapier |
just delete the world create a new one |
16:48 |
yyamiyyugi |
ok |
16:48 |
sapier |
or skip deleting the world |
16:49 |
Jordach |
in other news: http://mg.viewskew.com/mgoblin_media/media_entries/365/samcape.png |
16:49 |
PilzAdam |
yyamiyyugi, look in the forums, you can just copy and paste something into env_meta.txt |
16:49 |
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16:49 |
yyamiyyugi |
I don't need the world, was just testing stuff on it |
16:49 |
Jordach |
rubenwardy, http://mg.viewskew.com/mgoblin_media/media_entries/365/samcape.png |
16:50 |
rubenwardy |
Hi all! |
16:50 |
Jordach |
:F |
16:50 |
Jordach |
:D |
16:50 |
yyamiyyugi |
hi |
16:50 |
rubenwardy |
lol |
16:50 |
kahrl |
a corrupted env_meta.txt can simply be replaced, a corrupted map_meta.txt most likely means you lost the map seed if you don't have a backup |
16:52 |
thexyz |
can't we reverse it? |
16:53 |
kahrl |
hm? |
16:53 |
thexyz |
map seed |
16:53 |
kahrl |
how? |
16:53 |
thexyz |
knowing some blocks, their coordinates and math |
16:54 |
Exio4 |
wouldn't it be like "bruteforcing |
16:54 |
sapier |
is it possible to recalculate seed from a unmodified block? e.g. some block at the edge of map |
16:54 |
Exio4 |
" it? * |
16:54 |
thexyz |
bruteforcing is not an option |
16:55 |
thexyz |
wait, no, seed is just 32 bits |
16:55 |
sapier |
of course not that's why I ask if map generation is a unidirectional operation or bidirectional |
16:55 |
Jordach |
or let's just store the map seed in the sqlite / leveldb file |
16:55 |
ShadowNinja |
You could just store a copy of the seed in the map. |
16:55 |
thexyz |
no, no, that's not fun |
16:55 |
Jordach |
ninja'd ShadowNinja |
16:56 |
ShadowNinja |
Or even the main version of the seed, but then you have the same issue if the map gets corrupted. |
16:56 |
kahrl |
does map_meat.txt even get corrupted these days, thanks to safeWriteToFile? |
16:56 |
kahrl |
meta* |
16:57 |
PilzAdam |
kahrl, I hope not |
16:57 |
PilzAdam |
yyamiyyugi, what Minetest version do you have? 0.4.7 stable? |
16:58 |
yyamiyyugi |
ya |
16:58 |
Yepoleb |
i want to add a screenshot and info to my texture pack, how can i do that? |
16:58 |
PilzAdam |
Yepoleb, create screenshot.png and info.txt inside the texture pack |
16:59 |
PilzAdam |
screenshot.png is 4:3 |
16:59 |
Yepoleb |
does the info.txt have to be in a special layout? |
17:00 |
PilzAdam |
no, it just displays the text in there |
17:00 |
thexyz |
we can assume it never gets corrupted, recovering map seed could be an interesting problem to solve though |
17:01 |
PilzAdam |
Yepoleb, https://github.com/VanessaE/hdx-16/blob/master/info.txt this is the one from HDX |
17:01 |
ShadowNinja |
PilzAdam: The Lua Settings object should have a way to set the defaults. Perhaps settings:set_defaults({[key] = value, ...}). |
17:05 |
PilzAdam |
ShadowNinja, I think settings:get("...") or "default" is enough |
17:06 |
Yepoleb |
what if the screenshot isn't 4:3? |
17:07 |
PilzAdam |
then Irrlicht autoscales it, and this maybe looks weird |
17:07 |
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17:07 |
ShadowNinja |
PilzAdam: That doesn't work with get_bool. And making it work is quite ugly. |
17:08 |
PilzAdam |
you can checkk if get_bool() returns nil, and apply the default then |
17:08 |
PilzAdam |
-k |
17:09 |
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17:09 |
ShadowNinja |
(If mymod.config:get_bool("setting") ~= nil then mysetting = mymod.config:get_bool("setting") else mysetting = true end |
17:09 |
PilzAdam |
also minetest.is_yes(settings:get("foo") or "false") |
17:10 |
thexyz |
why do you need 'or "false"'? |
17:10 |
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17:10 |
thexyz |
minetest.is_yes should handle null |
17:11 |
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17:11 |
thexyz |
meh |
17:11 |
ShadowNinja |
This calls for a get_bool_default(seting, default) Lua function in the mod. |
17:11 |
Jordach |
http://i.imgur.com/rVsZcTP.png |
17:11 |
thexyz |
who writes all those useless helpers |
17:11 |
PilzAdam |
thexyz, minetest.is_yes(nil) is invalid |
17:11 |
ShadowNinja |
And set_defaults() shouldn't be that hard to implement. |
17:12 |
thexyz |
PilzAdam: yes, I've realised already |
17:12 |
thexyz |
it should be fixed then |
17:12 |
PilzAdam |
yea, Ill fix it |
17:15 |
Jordach |
does the animation system in minetest keep playing even when the key has stopped played |
17:15 |
Jordach |
-played |
17:15 |
Jordach |
say i stop running, the bones go back to frame 0 |
17:16 |
Jordach |
Taoki, ^^^ |
17:16 |
sapier |
? |
17:17 |
Jordach |
basically, when i stop walking forward, does the animation associated with walking keep playing until the end of the keyframes |
17:17 |
sapier |
as far as I know if you (re)set a animation it starts from frame 0 |
17:17 |
sapier |
no idea I only know whats done for entities |
17:17 |
Jordach |
feck it, i'll experiment locally |
17:17 |
Jordach |
Evergreen, you here |
17:18 |
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17:25 |
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17:31 |
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17:40 |
rubenwardy |
!seen BlockMen |
17:40 |
MinetestBot |
rubenwardy: blockmen was last seen at 2013-09-09 00:11:11 UTC on #minetest-de |
17:48 |
NekoGloop |
http://i.imgur.com/MLUKsTe.png So um, this happened. |
17:54 |
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17:54 |
thefamilygrog66 |
howdy folks |
17:56 |
thefamilygrog66 |
Could someone please tell me if there's a way to list the entities (i.e. mobs) on a server, similar to listing the players (minetest.get_connected_players())? |
17:58 |
ShadowNinja |
thefamilygrog66: minetest.get_objects_in_radius({x=0, y=0, z=0}, 10000000) |
17:58 |
ShadowNinja |
minetest.get_connected players uses that and then checks the list for which ones are players. |
17:58 |
Menche |
would it be better to set the radius to 31000 instead? |
17:59 |
ShadowNinja |
Menche: No, it is the radius of a circle, not a square. |
17:59 |
thefamilygrog66 |
cool, thanks ShadowNinja - trying to tweak simple mobs so that monsters attack sheep, in addition to attacking players |
18:00 |
thefamilygrog66 |
because if there really were monsters, I'm pretty sure they'd be attacking sheep :) |
18:00 |
PilzAdam |
ShadowNinja, that only gets the active aobjects |
18:01 |
PilzAdam |
thefamilygrog66, this is most likely not the way you want to do that |
18:01 |
PilzAdam |
it would be way too slow to loop through all the objects |
18:02 |
ShadowNinja |
PilzAdam: I know. But I don't think he wants to load the whole map to check for objects... |
18:02 |
Menche |
minetest.get_objects_in_radius(pos_of_monster, range_of_monster) ? |
18:02 |
ShadowNinja |
^ |
18:02 |
thefamilygrog66 |
That looks like it would be faster, Menche - what do you think, PilzAdam? |
18:03 |
rubenwardy |
If you want to keep records of mobs, then use a table. |
18:04 |
rubenwardy |
(on init it registers it self, and on destruct is unregisters) |
18:04 |
PilzAdam |
rubenwardy, what destructor? |
18:04 |
rubenwardy |
Or unload |
18:04 |
Jordach |
http://i.imgur.com/nPR4Ju7.png and http://i.imgur.com/1feBz1Z.png |
18:04 |
Jordach |
capes now actually work and animate |
18:04 |
PilzAdam |
rubenwardy, there is no callback like this |
18:04 |
sapier |
there is pilzadam |
18:05 |
rubenwardy |
oh |
18:05 |
PilzAdam |
sapier, you mean get_staticdata()? |
18:05 |
sapier |
yes |
18:05 |
PilzAdam |
that isnt good to use for this |
18:05 |
rubenwardy |
On step, you could set a value in a table to 0 |
18:05 |
Jordach |
Evergreen, https://forum.minetest.net/viewtopic.php?pid=109929#p109929 |
18:05 |
sapier |
there are lot's of things not meant to be used that way but still work |
18:05 |
rubenwardy |
global step increases that value |
18:05 |
PilzAdam |
sapier, its "Called sometimes" |
18:06 |
ShadowNinja |
Jordach: Nice, add it to Sam II. And poke the devs to merge it. |
18:06 |
* ShadowNinja |
pokes PilzAdam. |
18:06 |
rubenwardy |
and if value > 500 then object does not exist |
18:06 |
* Evergreen |
fist pumps Jordach |
18:06 |
rubenwardy |
VERY hacky |
18:06 |
Jordach |
ShadowNinja, default player is capeless |
18:06 |
PilzAdam |
sapier, its e.g. also called on activation |
18:06 |
sapier |
it's called on unload .... anytime but not if a entity is deleted |
18:06 |
Jordach |
skins mods should add capes when needed :D |
18:06 |
sapier |
are you sure pa? |
18:06 |
PilzAdam |
yes |
18:07 |
Menche |
sam II... has that been merged yet? |
18:07 |
Jordach |
and this isn't the first time i've done something related to the player model |
18:07 |
sapier |
why? |
18:07 |
Jordach |
Menche, nope |
18:07 |
PilzAdam |
sapier, because its "Called sometimes" |
18:07 |
ShadowNinja |
Jordach: Add the mesh to sam II. Skins without capes will just have a transparent one. |
18:07 |
Jordach |
ShadowNinja, exactly |
18:07 |
sapier |
in that case the whole function is use and pointless |
18:07 |
Jordach |
if anyone is running blender 2.68a, the direct x export IS NOT like the one on the WIKI |
18:08 |
PilzAdam |
sapier, it isnt useless at all |
18:08 |
ShadowNinja |
That's what I ment by add it to Sam II, the mesh part, not the texture part. |
18:08 |
sapier |
if you cant rely on a function that saves staticdata its useless |
18:08 |
Jordach |
ShadowNinja, it's invisible like the hat layer if there is no pixels |
18:08 |
sapier |
it's like a save file menu entry that sometimes saves sometimes not |
18:08 |
Evergreen |
sapier: the hat layer is already that way |
18:08 |
Jordach |
and the mesh is for every player |
18:09 |
Jordach |
so Zeg's skins mod should add capes if added by the skin |
18:09 |
sapier |
it's no problem if it's called multiple times but it HAS to be called at least once prior unloading |
18:09 |
Jordach |
lemme make a pull request |
18:09 |
PilzAdam |
sapier, well, it would be good to change lua-api.txt to "Called sometimes but always on deactivation" |
18:10 |
kahrl |
what if the static data isn't needed on deactivation? |
18:10 |
sapier |
is there any reason for not needing static data on deactivation? |
18:10 |
kahrl |
e.g. when running clearobjects |
18:10 |
kahrl |
not sure what it does actually |
18:10 |
sapier |
that's a deletion not a deactivation |
18:10 |
sapier |
but yes I see a problem there too |
18:10 |
Jordach |
oh SHIT |
18:11 |
* Jordach |
just deleted the SamII branch |
18:11 |
kahrl |
well it ceases to exist so it becomes inactive |
18:11 |
ShadowNinja |
Jordach: Locally, github, or both? |
18:11 |
sapier |
you could say you need to deactivate something prior deletion too ;) |
18:11 |
sapier |
at least this would be more consistent |
18:11 |
Jordach |
github |
18:12 |
PilzAdam |
Jordach, I was _just_ about to merge it :-p |
18:12 |
Jordach |
</troll> |
18:12 |
sapier |
in what additiobal cases is static data required? |
18:12 |
ShadowNinja |
Jordach: Then just git push origin sam_II (Or whatever the branch name is) |
18:12 |
Jordach |
ShadowNinja, i deleted the entire repo to update it |
18:13 |
Jordach |
i can fix it later though |
18:13 |
ShadowNinja |
So both? |
18:13 |
sapier |
btw 500 mobs is a very very very very low number |
18:13 |
Jordach |
combined cape + sam II |
18:13 |
PilzAdam |
sapier, no |
18:14 |
sapier |
it is ... mobf usualy reaches a overall mob count of 500 within 10 minutes of running around |
18:14 |
sapier |
without performance issues |
18:14 |
PilzAdam |
so its not a very low number in the first 10 minutes |
18:14 |
PilzAdam |
also, there are other mob mods |
18:14 |
sapier |
10 minutes singleplayer running around is not very low? |
18:15 |
sapier |
make 10 players to have 1 minute ;-P |
18:15 |
PilzAdam |
you said that 500 mobs is a very low number |
18:15 |
sapier |
of course not all of those 500 are active same time |
18:16 |
sapier |
500 as total amount is very low ;-) |
18:16 |
PilzAdam |
but in <10 minutes with mobf lower numbers are average, so 500 is actually a high number |
18:16 |
Jordach |
ShadowNinja, holy shit |
18:16 |
Jordach |
github for windows saved the samII branch |
18:17 |
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18:17 |
sapier1 |
no it isn't as you usually play a world more then 10 minutes don't you? |
18:17 |
ShadowNinja |
Jordach: That is how git works. nd branches are never really deleted on github, normally there is a restore button. |
18:18 |
Jordach |
ShadowNinja, i deleted the forked repo through settings |
18:18 |
PilzAdam |
sapier1, my point is: it always depepnds on the context |
18:18 |
ShadowNinja |
Ah. |
18:18 |
sapier1 |
if I did understand it was meant as some "total number of mobs" in this context it is low |
18:19 |
* Jordach |
has that syncing feeling |
18:20 |
Jordach |
WOO! https://github.com/Jordach/minetest_game/commit/94c2bf4ccca2b592164fc7dd2ab0dd3a1ea83448 |
18:20 |
Jordach |
!title |
18:20 |
MinetestBot |
Jordach: Added a caped player model, which works like the · 94c2bf4 · Jordach/minetest_game · GitHub |
18:21 |
andersje |
so...anyone really good with ruby and/or homebrew (the software) |
18:22 |
Jordach |
PilzAdam, https://github.com/minetest/minetest_game/pull/201 |
18:22 |
PilzAdam |
Jordach, I though you were smarter |
18:22 |
PilzAdam |
why dont you include sam II in there? |
18:23 |
Jordach |
PilzAdam, fuck sakes, five secs |
18:23 |
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18:24 |
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18:26 |
Jordach |
PilzAdam, pushed |
18:27 |
Jordach |
i also updated the blend file too |
18:28 |
* Jordach |
though Jordach pushed the old one |
18:28 |
Jordach |
i didn't, blender makes alpha pixels black in viewport |
18:29 |
Jordach |
anyways, feel free to do your business |
18:31 |
Jordach |
Evergreen, i made a pull for minetest_game |
18:32 |
Evergreen |
This should be merged, hands down. |
18:32 |
Jordach |
see, i did it in 24 hours |
18:32 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=109804#p109804 <- proof |
18:32 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=109929#p109929 <- endgame |
18:33 |
Jordach |
i've learned a lot from making my own minetest animatic models btw |
18:35 |
Jordach |
you know, when i spotted that 8x12 area to the right of the arms, i thought, yeah, we can use it |
18:36 |
pitriss |
Hi, erm that cape mod will be in latest git? Because when yes, then I should move my signature in my skin to another place.:D |
18:36 |
Jordach |
pitriss, that's a player model modification, any player who uses the 8x12 area with a skins mod will see a cape |
18:37 |
Jordach |
provided they are not semi-transparent or just alpha |
18:37 |
pitriss |
Jordach: ok, so yes, i need to modify my skin.. because I used that place to put signature here.. |
18:37 |
Jordach |
haha, just make a cape round it |
18:39 |
pitriss |
:/ thats the point.. I just want normal player not superman.. |
18:39 |
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18:39 |
Jordach |
pitriss, just move it in between the hat and head layer |
18:39 |
Jordach |
see, http://i.imgur.com/rVsZcTP.png |
18:41 |
pitriss |
yep.. but i need to send modified one to server admin also.. :( with some explain.. |
18:41 |
Jordach |
pitriss, is this VanessaE's, or some other one |
18:41 |
pitriss |
landrush.. |
18:42 |
Jordach |
talk to BrandonReese |
18:42 |
Jordach |
he's usually in this channel |
18:42 |
pitriss |
i see.. |
18:42 |
Jordach |
ping him with a pn |
18:42 |
Jordach |
pm* |
18:43 |
Miner_48er |
what needs to be on the wiki page Setting up a Server? |
18:43 |
pitriss |
yep..:) i will pm him link to replacement...:) |
18:44 |
Jordach |
PilzAdam, the extra size of the .x file isn't a problem: The Next Big Updateâ„¢ will be in the player's cache file |
18:44 |
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18:45 |
PilzAdam |
Jordach, .x files are not cached |
18:45 |
Jordach |
PilzAdam, i can connect to VanessaE's survival without much time spend loading cache |
18:45 |
Jordach |
spent* |
18:47 |
ShadowNinja |
Someone uploaded a skin file (Not the default one) to the wiki. Should that be allowed? |
18:48 |
Jordach |
bin it, but check for it's usage |
18:49 |
ShadowNinja |
It isn'r used anywhere. |
18:49 |
Jordach |
bin it |
18:52 |
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18:54 |
Jordach |
markv. |
18:54 |
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18:54 |
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18:59 |
ShadowNinja |
Jordach: You can close the Sam II pull yourself you know... |
19:02 |
ShadowNinja |
Should pages about things from mods/games other than minetest_game be allowed on the wiki. (They would of course have to clearly indicate that it was from another mod and what mod it was from) |
19:02 |
ShadowNinja |
+? |
19:09 |
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19:10 |
ShadowNinja |
PilzAdam, Jordach: ^? |
19:10 |
Jordach |
yes |
19:14 |
thexyz |
we haven't decided what to do with the wiki, have we? |
19:14 |
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19:17 |
ShadowNinja |
Should the Minetest youtube like be removed? Is the Finnish IRC still used? What about reddit and the developer blog? |
19:17 |
thexyz |
right, when I start talking about the wiki everyone disappears |
19:17 |
ShadowNinja |
link* |
19:18 |
ShadowNinja |
thexyz: What to do with it? |
19:18 |
thexyz |
how to structure content |
19:23 |
ShadowNinja |
Well do you know about ^ thexyz? |
19:23 |
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19:23 |
thexyz |
I |
19:24 |
thexyz |
meh |
19:26 |
thexyz |
1) we should have a page for every mod, with URL like http://wiki.minetest.net/Mods/homedecor |
19:26 |
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19:27 |
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19:27 |
sapier1 |
do we really need this? we have forum moddb github(for many mods) and now wiki? |
19:27 |
PilzAdam |
sapier1, why are you not in -dev? |
19:28 |
sapier1 |
I can only look at one chat at a time ;-) |
19:30 |
thexyz |
2) I have no idea what this page should include |
19:30 |
thexyz |
sapier1: having the whole wiki dedicated to minetest_game isn't good either |
19:31 |
thexyz |
or maybe is it? |
19:31 |
ShadowNinja |
A list of nodes, items, commands, etc added by the mod. |
19:31 |
thexyz |
s/maybe// |
19:32 |
Exio4 |
crafting recipes too |
19:32 |
thexyz |
ShadowNinja: anyway, feel free to do anything with the wiki |
19:33 |
thexyz |
I'm most likely not going to spend my time doing anything with it |
19:33 |
sapier1 |
true thexyz I just want to mention that some mod pages will be empty/outdated due to lack of capacitys |
19:33 |
thexyz |
sapier1: yup |
19:34 |
ShadowNinja |
thexyz: See if you can fix the multiple craft recipe craft grids. |
19:34 |
thexyz |
so we have to decide 1) only keep common info (i.e. setting up a server) + minetest_game docs 2) document everything |
19:36 |
thexyz |
ShadowNinja: fixed |
19:36 |
ShadowNinja |
:-) Thanks. |
19:43 |
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19:44 |
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19:46 |
Jordach |
Calinou, https://github.com/minetest/minetest_game/pull/201 |
19:59 |
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20:00 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Use engine.is_yes() in mainmenu e0f9f15d1d 2013-09-10T12:38:50-07:00 http://git.io/VIhd8A |
20:00 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Use the Settings Lua interface to read world.mt 214da7bef9 2013-09-10T12:38:49-07:00 http://git.io/og03-w |
20:01 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Allow non-string arguments for minetest.is_yes() dd5c451e03 2013-09-10T12:38:44-07:00 http://git.io/JtqRyg |
20:01 |
PilzAdam |
sfan5, why is that in reverse order? ^ |
20:01 |
sfan5 |
because feature |
20:01 |
PilzAdam |
s/feature/bug |
20:01 |
sfan5 |
s/bug/feature/ |
20:01 |
PilzAdam |
+g \o/ |
20:02 |
ShadowNinja |
thexyz: Is it possible to add something like the crafting grid for the tool animation so that they don't have to be made manually? |
20:03 |
thexyz |
what do you mean? |
20:03 |
ShadowNinja |
thexyz: Like this http://wiki.minetest.net/File:Axe_anim.gif |
20:04 |
ShadowNinja |
Used on the Axe/sword/shovel/etc pages. |
20:04 |
thexyz |
you can use the same technique crafting grid uses |
20:04 |
thexyz |
have .animated with multiple .image in it |
20:05 |
* ShadowNinja |
isn't experienced with wiki synatx. |
20:05 |
ShadowNinja |
Can you give me a working example? |
20:05 |
ShadowNinja |
It also needs to scale it without blurring it. |
20:05 |
thexyz |
no one was born experienced with it |
20:06 |
thexyz |
hm |
20:07 |
thexyz |
http://wiki.minetest.net/index.php?title=Template:Grid&action=edit |
20:07 |
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20:07 |
thexyz |
I think they were implementing Lua |
20:08 |
thexyz |
anyway, →sleep |
20:08 |
yyamiyyugi |
Can I change the player model with a mod on servers or do I have to do it client side? |
20:09 |
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20:10 |
Jordach |
and fuck power cuts |
20:15 |
Jordach |
yyamiyyugi, server side |
20:19 |
yyamiyyugi |
ok |
20:21 |
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20:23 |
Megaf |
Hi folks, is there any interface to manage the server? |
20:23 |
Megaf |
like a CLI interface where I can enter commands, do maintenance and communicate with users |
20:24 |
Jordach |
nope nope nope |
20:24 |
yyamiyyugi |
looks like a project for someone then? |
20:24 |
Megaf |
something like the game itself, but without actually loading the world could be cool |
20:24 |
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20:24 |
Megaf |
I´m not a programmer, but I will take a look |
20:25 |
Megaf |
perhaps I can kickstart this |
20:25 |
yyamiyyugi |
I'm still doing basic stuff |
20:25 |
Megaf |
I can´t code, but I cant take parts of the code out |
20:25 |
Megaf |
I understand the code |
20:25 |
yyamiyyugi |
if i had anyclue where to start i would do it |
20:26 |
Megaf |
yyamiyyugi: I will just find the parts of the code or files that load the world, and then I will start removing or disabling them |
20:26 |
yyamiyyugi |
lol |
20:26 |
Megaf |
all I need is somewhere where I can connect to my server and send texts to it |
20:27 |
Megaf |
that can be clientside |
20:27 |
yyamiyyugi |
I was thinking somthing more like multicraft or somthing |
20:27 |
Megaf |
I have never heard of it |
20:27 |
yyamiyyugi |
it's a control panel for minecraft |
20:27 |
Megaf |
sounds good |
20:28 |
Megaf |
well, Im out of time, gotta go, sorry and thanks :) |
20:28 |
yyamiyyugi |
cya |
20:28 |
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20:52 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix bug: texture pack not overriding default menu textures 681e136d5f 2013-09-10T13:51:27-07:00 http://git.io/SMTMDQ |
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21:09 |
jojoa1997 |
how would i rotate an image 90 degrees via lua |
21:09 |
PilzAdam |
jojoa1997, clockwise or counterclockwise? |
21:09 |
jojoa1997 |
either way |
21:10 |
ShadowNinja |
There is a ^[rotate modifier IIRC. |
21:10 |
PilzAdam |
will this image be used in Minetest? |
21:10 |
jojoa1997 |
what do you mean? |
21:10 |
PilzAdam |
do you pass it to inventory_image or something like this? |
21:10 |
jojoa1997 |
ShadowNinja this? .png^[transformR90 |
21:11 |
jojoa1997 |
PilzAdam it is for a node |
21:11 |
PilzAdam |
yea, then ^[transformR90 works |
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21:36 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Add offset to automatic_face_movement_dir 4feea0ac68 2013-09-10T14:31:44-07:00 http://git.io/SLT79w |
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21:40 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Fix hotbar padding at bottom da9fe64851 2013-09-10T14:39:38-07:00 http://git.io/2yZCOQ |
22:03 |
yyamiyyugi |
can anyone give an example of registering an entity? |
22:04 |
yyamiyyugi |
(there is no example on the wiki page http://dev.minetest.net/minetest.register_entity) |
22:05 |
PilzAdam |
yyamiyyugi, look in builtin/item_entity.lua |
22:05 |
yyamiyyugi |
ok |
22:05 |
PilzAdam |
it defines the item that appears when you drop something in the world |
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22:13 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Change mainmenu texture handling + small misc changes 3c4734d69a 2013-09-10T15:08:56-07:00 http://git.io/KMMybA |
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23:24 |
AWTom |
Hello, where can I contribute to development? |
23:25 |
PilzAdam |
AWTom, what do you want to do? |
23:26 |
AWTom |
What do you mean? |
23:27 |
PilzAdam |
have you read http://minetest.net/development yet? |
23:27 |
AWTom |
Yes. Only the core team can contribute code? |
23:27 |
PilzAdam |
no, everyone can contribute |
23:27 |
PilzAdam |
I want to know in what area you want to contribute |
23:28 |
AWTom |
I'm new to git. Where should I learn more? |
23:28 |
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23:28 |
AWTom |
I don't know of anywhere in specific that I would like to contribute. |
23:29 |
Prestotron562 |
[deleted] |
23:29 |
Prestotron562 |
[deleted] |
23:29 |
PilzAdam |
there are different parts of Minetst: the main part is the core engine, its coded an c++; then there are mods, they are scripts in Lua that define the game content |
23:30 |
PilzAdam |
you can also translate or create texture or soundpacks |
23:30 |
[0gb_us] |
Bye, Prestotron562. |
23:30 |
Prestotron562 |
[deleted] |
23:30 |
Prestotron562 |
[deleted] |
23:30 |
PilzAdam |
AWTom, what is your native language? |
23:30 |
AWTom |
I only know English and Spanish, native English |
23:31 |
PilzAdam |
ok, are you good at drawing textures? |
23:31 |
AWTom |
Not particularly. I am a bit of a perfectionist. |
23:32 |
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23:32 |
PilzAdam |
what about creating sounds? |
23:32 |
Smelly |
Quick question, where is the Configure menu? |
23:32 |
AWTom |
Never tried it |
23:32 |
PilzAdam |
ok |
23:32 |
PilzAdam |
have you any experience in programming? |
23:32 |
Smelly |
Me? |
23:32 |
PilzAdam |
no, AWTom |
23:32 |
Smelly |
Ah |
23:32 |
Smelly |
My bad |
23:33 |
AWTom |
I'm not sure, I'd probably be a novice at C++. Not much experience anywhere else. |
23:33 |
Smelly |
So yes, where is this Configure menu to turn mods on |
23:33 |
PilzAdam |
Smelly, which Minetest version? |
23:33 |
Smelly |
0.4.7 |
23:34 |
PilzAdam |
AWTom, hm... you could try looking at the core engine of Minetest, but I guess thats a bit too much for you |
23:34 |
AWTom |
it probably is |
23:34 |
PilzAdam |
I suggest you to look into modding |
23:34 |
PilzAdam |
Lua mods are really easy to make |
23:34 |
AWTom |
Where does one start modding? |
23:35 |
PilzAdam |
Smelly, in the singleplayer tab, select a world and click on "Configure" |
23:35 |
Smelly |
Wow, that easy huh |
23:35 |
PilzAdam |
AWTom, this guide in our dev wiki should give you a good start: http://dev.minetest.net/Intro |
23:35 |
Smelly |
I feel like such a blonde now |
23:35 |
Smelly |
Thank You |
23:35 |
AWTom |
I found this: github.com/Jeija/minetest-modding-tutorial/blob/master/mtmoddeven.txt |
23:36 |
PilzAdam |
well, the one in the wiki is more up-to date; its based on Jeija's tutorial, though |
23:36 |
AWTom |
okay |
23:36 |
AWTom |
What is a well-written mod that I could look at for reference? |
23:37 |
Smelly |
Speaking of WIki, Can some create the "making a server" wiki It seems to be removed |
23:37 |
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23:37 |
Smelly |
Oh god it's Vazon |
23:37 |
Vazon |
Yes i say you trying to find me so i got on here to find you |
23:38 |
Vazon |
*saw |
23:38 |
PilzAdam |
AWTom, the core developers maintain the minetest_game game for the engine, its pretty much the "standard" game |
23:38 |
Smelly |
LOL |
23:38 |
PilzAdam |
the default mod in it should be a good reference: https://github.com/minetest/minetest_game/tree/master/mods/default |
23:38 |
Smelly |
You're such a sneaky Spy |
23:38 |
Smelly |
Okay let's meet in #Vazon |
23:38 |
Smelly |
Don't want to clog this IRC with are jiba jaba |
23:38 |
AWTom |
so, the playable game is a "mod" to the engine? |
23:39 |
[0gb_us] |
Indeed. |
23:39 |
AWTom |
that's interesting |
23:39 |
Vazon |
ok |
23:39 |
[0gb_us] |
It is. It takes getting used to. |
23:39 |
PilzAdam |
AWTom, all game content is defined via mods; a "game" is a bunch of mods that are packed together |
23:40 |
AWTom |
I see |
23:40 |
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23:40 |
PilzAdam |
additionally users can install stand-alone mods on top of the game |
23:40 |
PilzAdam |
the base of every game are the node definitions |
23:40 |
PilzAdam |
in the default mod you can find them here: https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua |
23:42 |
AWTom |
Thank you for all the information. |
23:44 |
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23:45 |
PilzAdam |
I think it would be best if you play arround with the game first, install some mods from the forum, try out different games |
23:46 |
PilzAdam |
when you are used to how the engine handles mods then you can start creating your own simple mod |
23:46 |
AWTom |
okay |
23:48 |
PilzAdam |
what OS do you use? |
23:51 |
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23:53 |
AWTom |
Linux |
23:53 |
AWTom |
"You died." |
23:53 |
PilzAdam |
how have you installed Minetest? |
23:53 |
[0gb_us] |
Hmm? Who died? |
23:53 |
AWTom |
apt-get |
23:53 |
[0gb_us] |
Ah. Your Minetest is probably WAY outdated. |
23:54 |
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23:54 |
AWTom |
:) |
23:54 |
AWTom |
I'll go eat, and then update; brb |
23:54 |
[0gb_us] |
0.3.1, right>? |
23:54 |
[0gb_us] |
Okay, later. |
23:54 |
AWTom |
where do I find out? |
23:54 |
Smelly |
Exuse me I need help again |
23:54 |
Smelly |
I installed the mod did it all correct |
23:55 |
Smelly |
but now I cant join world and get |
23:55 |
Smelly |
failed to load and run |
23:55 |
PilzAdam |
AWTom, the version is printed at the top left |
23:55 |
[0gb_us] |
The code may be messed up then. |
23:55 |
Smelly |
How do I fix, this is my second time trying |
23:55 |
AWTom |
yes, Minetest-c55 0.3.1 |
23:55 |
PilzAdam |
Smelly, look at debug.txt it should print out more information what exactly is wrong with the mod |
23:56 |
Smelly |
Where do I get to that |
23:56 |
PilzAdam |
AWTom, mod support was added in 0.4 |
23:56 |
Smelly |
got it I think |
23:56 |
Smelly |
in the bin right |
23:56 |
PilzAdam |
yes |
23:57 |
Smelly |
19:56:23: ERROR[main]: Error loading mod "MineTest-WorldEdit-1.0": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed. 19:56:23: ERROR[main]: Server: Failed to load and run C:\Users\M\Desktop\Minetest\minetest-0.4.7\bin\..\mods\MineTest-WorldEdit-1.0\init.lua 19:56:23: ERROR[main]: ModError: Failed to load and run C:\Users\M\Desktop\Minetest\minetest-0.4.7\bin\..\mods\MineTest-WorldEdit-1.0\init.lua |
23:57 |
PilzAdam |
Smelly, https://forum.minetest.net/viewtopic.php?id=6450 |
23:58 |
Smelly |
I will read, I hope this helps if now brb |