Time Nick Message 01:23 Vazon welcome back 01:23 Miner_48er thx 01:24 OCGVEsYsY Hello? 01:24 OCGVEsYsY Has anyone seen Niften? 01:24 Vazon np 01:24 Miner_48er no 01:24 Vazon nope 01:24 us_0gb Hello! Also, no, haven't seen Niften. 01:25 OCGVEsYsY What about Prestotron562 or something? 01:26 us_0gb I think I saw Prestotron562 yesterday. 01:26 Vazon Hello 01:31 ShadowNinja Hello 0gb.us. 01:31 us_0gb Hello, ShadowNinja! 01:47 PilzAdam bye 01:57 ShadowNinja OCGVEsYsY: Prestotron is online and in this channel, but he seems to be away currently. 03:13 Miner_48er what needs to be on the wiki page Setting up a Server? 04:05 VanessaE hi all 04:05 us_0gb Hello, VanessaE! 04:21 Miner_48er what needs to be on the wiki page Setting up a Server? 05:27 VanessaE https://sphotos-b-atl.xx.fbcdn.net/hphotos-frc1/q71/1236005_528873000533741_372012840_n.jpg 05:27 VanessaE lol 08:21 JamesTait Good morning all, happy Swap Ideas Day! :-D 11:14 Prestotron562 [deleted] 11:37 Zeg9 13:37 11:40 Exio4 08:37 here 11:40 * Exio4 yawns 11:40 PilzAdam Hello everyone! 12:08 PilzAdam Calinou, needs_fallback_font needs to be translated with "yes", "no" or nothing 12:09 PilzAdam where nothing == "no" 12:09 Calinou uh 12:10 Zeg9 what were you modeling? 12:11 Zeg9 john_minetest,^ 12:19 sfan5 Win32 Minetest build with LevelDB support out ~ 12:19 sfan5 https://forum.minetest.net/viewtopic.php?pid=109888#p109888 12:20 sfan5 !up redcrab.suret.net 30401 12:21 MinetestBot redcrab.suret.net:30401 is up (295ms) 12:32 Exio4 sfan5, wut? 12:34 sfan5 hm? 12:35 Exio4 leveldb support? how? :P 12:37 sfan5 http://github.com/bitcoin/bitcoin/tree/master/src/leveldb includes files that make it possible to build leveldb with mingw 12:37 Exio4 lets include it then 12:37 sfan5 the files* 12:37 sfan5 no 12:38 Exio4 \o/ 12:38 Exio4 add default_db 12:38 IceCraft hello 12:38 sfan5 Sokomine: redcrabs server is up! 12:38 sfan5 Exio4: maybe later :P 12:38 Exio4 but 12:38 Exio4 did you make a copy of the whole world or what? 12:39 sfan5 of redcrabs server? 12:39 Exio4 you should try to add it to upstream, it would be something nice to have 12:39 Exio4 yeah 12:39 Exio4 (add the world downloader) 12:39 sfan5 its only a matter of applying https://github.com/sfan5/minetest/commit/04cb0f180a5c404c0c2fb4900e6acbcae2255dd7 on top of master 12:40 sfan5 we don't need it in upstream 12:40 Exio4 the change will dissapear in 2 months 12:41 sfan5 are you sure? 12:41 Exio4 i'm sure in some time there will be a change that will need someone to rebase it :P 12:41 sfan5 I won't disappear in 2 months so I can rebase it 12:43 Exio4 k 12:44 PilzAdam sfan5, I guess this https://github.com/sfan5/minetest/commit/04cb0f180a5c404c0c2fb4900e6acbcae2255dd7#L0R355 has to be in the if() above too? 12:44 PilzAdam oh wait 12:44 PilzAdam nvm 12:44 * PilzAdam cant read 13:39 yyamiyyugi whats up? 13:58 RNL hi 13:59 RNL I would like to contribute some dutch translations. Should I register for weblate and commit, or only use suggestions? 14:06 kahrl unless it's just one or two translations, I'd say weblate 14:10 MinetestBot GIT: kahrl commited to minetest/minetest: Add license headers and remove useless includes 95e4a93b1b 2013-09-10T07:09:30-07:00 http://git.io/_KQyIg 14:25 rubenwardy Hi all 14:25 lmmtownz sup bitches and gentlement 14:25 lmmtownz did you miss me? 14:25 LandMineMT i missed you guys 14:26 LandMineMT AnAfkIceNotHere 14:26 LandMineMT andersje 14:26 LandMineMT AndrewPH 14:26 LandMineMT arsdragonfly 14:26 LandMineMT away 14:26 AnAfkIceNotHere Wat 14:26 rubenwardy cretin 14:26 AnAfkIceNotHere Wtf 14:26 AnAfkIceNotHere What was that 14:26 rubenwardy common troll 14:27 LandMinemt !up minetest.net 14:27 MinetestBot minetest.net:30000 seems to be down 14:27 rubenwardy *@187.152.86.169 added to ignore list 14:28 LandMinemt !up ilove.you 14:28 MinetestBot ilove.you:30000 seems to be down 14:28 rubenwardy I suggest you do the same 14:28 LandMinemt !up ilove.you 14:28 LandMinemt !up ilove.you 14:28 LandMinemt !up ilove.you 14:28 LandMinemt !up ilove.you 14:28 LandMinemt !up ilove.you 14:28 LandMinemt !up ilove.you 14:28 LandMinemt !up ilove.you 14:28 LandMinemt !up ilove.you 14:38 RNL What does "fuzzy" in weblate mean? 14:39 rubenwardy no idea 14:40 svuorela RNL: fuzzy in translations means that the "original" string has changed and it is probably this one that matches it, but needs humans to check that it is correct 14:41 RNL svuorela, so I must not touch the fuzzy checkbox if it is checked? 14:42 svuorela RNL: I don't know how weblate UI is, but you are supposed to check that the translation is correct and then mark it as not being fuzzy any longer. 14:42 RNL svourela, OK, will do 14:46 MinetestBot GIT: kahrl commited to minetest/minetest: Add --migrate to manpages and update manpage dates 217b66e5d2 2013-09-10T07:44:11-07:00 http://git.io/bJl35w 14:50 thexyz "fuzzy" also means you're not sure about translation 14:50 thexyz http://www.gnu.org/software/gettext/manual/html_node/Fuzzy-Entries.html 15:07 Jordach http://i.imgur.com/1qgIK2f.png <- should shut him up for a few days, give the LandRush boys some quiet on their topi 15:08 sfan5 +c 15:08 thexyz the fuck 15:08 thexyz why are you posting personal information? 15:08 Jordach thexyz, because BrandonReese has had enough 15:08 * Jordach forgot 15:08 thexyz I don't give a fuck, you just don't post personal information (email, ip) 15:09 Jordach go reload that 15:09 thexyz now delete the image 15:09 thexyz okay, fine 15:09 Jordach thexyz, i just did before you even said it 15:10 Jordach > https://forum.minetest.net/viewtopic.php?id=7144 15:10 Jordach > ElectroWare 15:10 Jordach > Lol 15:10 BrandonReese He is rediculous, I have a high tolerance for idiots though. The forum could use an ignore feature. 15:11 Jordach or at least a: xyz can't post on this topic (sorry thexyz) :P 15:11 Guest29528 No posting our IP addresses? But they are already exposed on IRC anyway ... 15:11 sfan5 Guest29528: some people have cloaks 15:11 Guest29528 Some. 15:11 sfan5 some is more than nothing 15:11 thexyz some people don't use IRC 15:11 thexyz we're talking about forum 15:11 Guest29528 Oh, my bad then. 15:12 Jordach sfan5, isn't showing the world of IRC your IP through MinetestBot is a good idea 15:12 Guest29528 Wait ... I'm not supposed to be a guest ... 15:12 sfan5 MinetestBot has the IP of my VPS and I have the IP of minetest.ru 15:12 thexyz I'd like freenode to mask ips by default but what could I do 15:13 Jordach sfan5, oh 15:13 Jordach PilzAdam, lol'd https://forum.minetest.net/viewtopic.php?pid=109900#p109900 15:13 * Jordach is going to colledge 15:14 [0gb_us] That's better. 15:14 * Jordach is studying photography, physics, computing (DUH!) and graphics design 15:14 sfan5 have fun at college :P 15:14 [0gb_us] Nice. I'm studying information technology. 15:14 Jordach my timetable is fucked up 15:18 Jordach brb 15:20 sfan5 hi Jeija :D 15:21 Jeija hi sfan5 15:25 Jordach \o/ 15:26 Jordach Jeija, where you've been? 15:26 Jeija busy with other stuff basically 15:27 Jordach ah 15:27 Jordach fun fact: you can still see the west germany / east german divide 15:27 Jordach one side uses tungsten lightbulbs, the other uses light bluey white lightbulbs 15:28 Jeija Watched VSauce, Jordach? 15:28 Jordach nope. 15:28 Jordach imgur.com 15:28 * Jordach knows through that 15:29 Jeija ah k 15:42 Jordach when was dwarf fortress free 15:51 MinetestBot GIT: kahrl commited to minetest/minetest: Fix broken build due to missing mapsector.h include 6fb4a78d71 2013-09-10T08:49:53-07:00 http://git.io/mYGqmQ 16:03 andersje dwarf fortress was free initially, i thought 16:05 andersje ah it's free now. nvm. 16:07 ShadowNinja Jeija: Long time no see. I beleive there was a unknown node bug in digilines that Uberi couldn't fix due to not having push access. 16:09 thexyz not as in freedom 16:19 MinetestBot GIT: kahrl commited to minetest/minetest: Fix loading leveldb worlds 168fa2ffe0 2013-09-10T09:16:36-07:00 http://git.io/IwWEhA 16:20 Jordach wb IceCraft 16:30 MinetestBot GIT: kahrl commited to minetest/minetest: Handle --migrate even when compiled without leveldb support 10a38a3005 2013-09-10T09:29:51-07:00 http://git.io/IwDe7Q 16:30 MinetestBot GIT: kahrl commited to minetest/minetest: Remove assert warning in leveldb wonderland c6e3797c1a 2013-09-10T09:28:26-07:00 http://git.io/boXSrw 16:34 Jordach holy shit! 16:34 Jordach there is enough space to put a cape on the player model 16:36 Jordach but it can only be single sided 16:37 MinetestBot GIT: PilzAdam commited to minetest/minetest: Add Settings interface for Lua d820a6bfd8 2013-09-10T09:31:38-07:00 http://git.io/GABcLQ 16:43 yyamiyyugi is this page outdated or is it for a newer version than 0.4.7 or what? 16:43 yyamiyyugi I'm attempting to attach a sound to an object 16:44 sapier your sound is mono? 16:45 yyamiyyugi and it says "A serialization error occurred: ServerEnviroment::loadMeta(): EnvArgsEnd not found The server is probably running a diffrent version of minetest 16:45 yyamiyyugi I think so 16:45 sapier in singleplayer? 16:45 yyamiyyugi ya 16:46 sapier wow ... collect all information and write an issue 16:46 sapier that shouldn't happen 16:46 PilzAdam yyamiyyugi, check env_meta.txt of the world, its probably corrupted 16:46 PilzAdam sapier, no need to write an issue, just search in the forums 16:47 sapier metadata error with that errormessage? 16:47 kahrl loadMeta has nothing to do with node metadata 16:47 PilzAdam thats the error message when env_meta.txt is corrupted 16:48 yyamiyyugi so I need to reinstall? 16:48 sapier ok guys I guess you know what you're talking about as that errormessage is like E123 for everyone else 16:48 sapier just delete the world create a new one 16:48 yyamiyyugi ok 16:48 sapier or skip deleting the world 16:49 Jordach in other news: http://mg.viewskew.com/mgoblin_media/media_entries/365/samcape.png 16:49 PilzAdam yyamiyyugi, look in the forums, you can just copy and paste something into env_meta.txt 16:49 yyamiyyugi I don't need the world, was just testing stuff on it 16:49 Jordach rubenwardy, http://mg.viewskew.com/mgoblin_media/media_entries/365/samcape.png 16:50 rubenwardy Hi all! 16:50 Jordach :F 16:50 Jordach :D 16:50 yyamiyyugi hi 16:50 rubenwardy lol 16:50 kahrl a corrupted env_meta.txt can simply be replaced, a corrupted map_meta.txt most likely means you lost the map seed if you don't have a backup 16:52 thexyz can't we reverse it? 16:53 kahrl hm? 16:53 thexyz map seed 16:53 kahrl how? 16:53 thexyz knowing some blocks, their coordinates and math 16:54 Exio4 wouldn't it be like "bruteforcing 16:54 sapier is it possible to recalculate seed from a unmodified block? e.g. some block at the edge of map 16:54 Exio4 " it? * 16:54 thexyz bruteforcing is not an option 16:55 thexyz wait, no, seed is just 32 bits 16:55 sapier of course not that's why I ask if map generation is a unidirectional operation or bidirectional 16:55 Jordach or let's just store the map seed in the sqlite / leveldb file 16:55 ShadowNinja You could just store a copy of the seed in the map. 16:55 thexyz no, no, that's not fun 16:55 Jordach ninja'd ShadowNinja 16:56 ShadowNinja Or even the main version of the seed, but then you have the same issue if the map gets corrupted. 16:56 kahrl does map_meat.txt even get corrupted these days, thanks to safeWriteToFile? 16:56 kahrl meta* 16:57 PilzAdam kahrl, I hope not 16:57 PilzAdam yyamiyyugi, what Minetest version do you have? 0.4.7 stable? 16:58 yyamiyyugi ya 16:58 Yepoleb i want to add a screenshot and info to my texture pack, how can i do that? 16:58 PilzAdam Yepoleb, create screenshot.png and info.txt inside the texture pack 16:59 PilzAdam screenshot.png is 4:3 16:59 Yepoleb does the info.txt have to be in a special layout? 17:00 PilzAdam no, it just displays the text in there 17:00 thexyz we can assume it never gets corrupted, recovering map seed could be an interesting problem to solve though 17:01 PilzAdam Yepoleb, https://github.com/VanessaE/hdx-16/blob/master/info.txt this is the one from HDX 17:01 ShadowNinja PilzAdam: The Lua Settings object should have a way to set the defaults. Perhaps settings:set_defaults({[key] = value, ...}). 17:05 PilzAdam ShadowNinja, I think settings:get("...") or "default" is enough 17:06 Yepoleb what if the screenshot isn't 4:3? 17:07 PilzAdam then Irrlicht autoscales it, and this maybe looks weird 17:07 ShadowNinja PilzAdam: That doesn't work with get_bool. And making it work is quite ugly. 17:08 PilzAdam you can checkk if get_bool() returns nil, and apply the default then 17:08 PilzAdam -k 17:09 ShadowNinja (If mymod.config:get_bool("setting") ~= nil then mysetting = mymod.config:get_bool("setting") else mysetting = true end 17:09 PilzAdam also minetest.is_yes(settings:get("foo") or "false") 17:10 thexyz why do you need 'or "false"'? 17:10 thexyz minetest.is_yes should handle null 17:11 thexyz meh 17:11 ShadowNinja This calls for a get_bool_default(seting, default) Lua function in the mod. 17:11 Jordach http://i.imgur.com/rVsZcTP.png 17:11 thexyz who writes all those useless helpers 17:11 PilzAdam thexyz, minetest.is_yes(nil) is invalid 17:11 ShadowNinja And set_defaults() shouldn't be that hard to implement. 17:12 thexyz PilzAdam: yes, I've realised already 17:12 thexyz it should be fixed then 17:12 PilzAdam yea, Ill fix it 17:15 Jordach does the animation system in minetest keep playing even when the key has stopped played 17:15 Jordach -played 17:15 Jordach say i stop running, the bones go back to frame 0 17:16 Jordach Taoki, ^^^ 17:16 sapier ? 17:17 Jordach basically, when i stop walking forward, does the animation associated with walking keep playing until the end of the keyframes 17:17 sapier as far as I know if you (re)set a animation it starts from frame 0 17:17 sapier no idea I only know whats done for entities 17:17 Jordach feck it, i'll experiment locally 17:17 Jordach Evergreen, you here 17:40 rubenwardy !seen BlockMen 17:40 MinetestBot rubenwardy: blockmen was last seen at 2013-09-09 00:11:11 UTC on #minetest-de 17:48 NekoGloop http://i.imgur.com/MLUKsTe.png So um, this happened. 17:54 thefamilygrog66 howdy folks 17:56 thefamilygrog66 Could someone please tell me if there's a way to list the entities (i.e. mobs) on a server, similar to listing the players (minetest.get_connected_players())? 17:58 ShadowNinja thefamilygrog66: minetest.get_objects_in_radius({x=0, y=0, z=0}, 10000000) 17:58 ShadowNinja minetest.get_connected players uses that and then checks the list for which ones are players. 17:58 Menche would it be better to set the radius to 31000 instead? 17:59 ShadowNinja Menche: No, it is the radius of a circle, not a square. 17:59 thefamilygrog66 cool, thanks ShadowNinja - trying to tweak simple mobs so that monsters attack sheep, in addition to attacking players 18:00 thefamilygrog66 because if there really were monsters, I'm pretty sure they'd be attacking sheep :) 18:00 PilzAdam ShadowNinja, that only gets the active aobjects 18:01 PilzAdam thefamilygrog66, this is most likely not the way you want to do that 18:01 PilzAdam it would be way too slow to loop through all the objects 18:02 ShadowNinja PilzAdam: I know. But I don't think he wants to load the whole map to check for objects... 18:02 Menche minetest.get_objects_in_radius(pos_of_monster, range_of_monster) ? 18:02 ShadowNinja ^ 18:02 thefamilygrog66 That looks like it would be faster, Menche - what do you think, PilzAdam? 18:03 rubenwardy If you want to keep records of mobs, then use a table. 18:04 rubenwardy (on init it registers it self, and on destruct is unregisters) 18:04 PilzAdam rubenwardy, what destructor? 18:04 rubenwardy Or unload 18:04 Jordach http://i.imgur.com/nPR4Ju7.png and http://i.imgur.com/1feBz1Z.png 18:04 Jordach capes now actually work and animate 18:04 PilzAdam rubenwardy, there is no callback like this 18:04 sapier there is pilzadam 18:05 rubenwardy oh 18:05 PilzAdam sapier, you mean get_staticdata()? 18:05 sapier yes 18:05 PilzAdam that isnt good to use for this 18:05 rubenwardy On step, you could set a value in a table to 0 18:05 Jordach Evergreen, https://forum.minetest.net/viewtopic.php?pid=109929#p109929 18:05 sapier there are lot's of things not meant to be used that way but still work 18:05 rubenwardy global step increases that value 18:05 PilzAdam sapier, its "Called sometimes" 18:06 ShadowNinja Jordach: Nice, add it to Sam II. And poke the devs to merge it. 18:06 * ShadowNinja pokes PilzAdam. 18:06 rubenwardy and if value > 500 then object does not exist 18:06 * Evergreen fist pumps Jordach 18:06 rubenwardy VERY hacky 18:06 Jordach ShadowNinja, default player is capeless 18:06 PilzAdam sapier, its e.g. also called on activation 18:06 sapier it's called on unload .... anytime but not if a entity is deleted 18:06 Jordach skins mods should add capes when needed :D 18:06 sapier are you sure pa? 18:06 PilzAdam yes 18:07 Menche sam II... has that been merged yet? 18:07 Jordach and this isn't the first time i've done something related to the player model 18:07 sapier why? 18:07 Jordach Menche, nope 18:07 PilzAdam sapier, because its "Called sometimes" 18:07 ShadowNinja Jordach: Add the mesh to sam II. Skins without capes will just have a transparent one. 18:07 Jordach ShadowNinja, exactly 18:07 sapier in that case the whole function is use and pointless 18:07 Jordach if anyone is running blender 2.68a, the direct x export IS NOT like the one on the WIKI 18:08 PilzAdam sapier, it isnt useless at all 18:08 ShadowNinja That's what I ment by add it to Sam II, the mesh part, not the texture part. 18:08 sapier if you cant rely on a function that saves staticdata its useless 18:08 Jordach ShadowNinja, it's invisible like the hat layer if there is no pixels 18:08 sapier it's like a save file menu entry that sometimes saves sometimes not 18:08 Evergreen sapier: the hat layer is already that way 18:08 Jordach and the mesh is for every player 18:09 Jordach so Zeg's skins mod should add capes if added by the skin 18:09 sapier it's no problem if it's called multiple times but it HAS to be called at least once prior unloading 18:09 Jordach lemme make a pull request 18:09 PilzAdam sapier, well, it would be good to change lua-api.txt to "Called sometimes but always on deactivation" 18:10 kahrl what if the static data isn't needed on deactivation? 18:10 sapier is there any reason for not needing static data on deactivation? 18:10 kahrl e.g. when running clearobjects 18:10 kahrl not sure what it does actually 18:10 sapier that's a deletion not a deactivation 18:10 sapier but yes I see a problem there too 18:10 Jordach oh SHIT 18:11 * Jordach just deleted the SamII branch 18:11 kahrl well it ceases to exist so it becomes inactive 18:11 ShadowNinja Jordach: Locally, github, or both? 18:11 sapier you could say you need to deactivate something prior deletion too ;) 18:11 sapier at least this would be more consistent 18:11 Jordach github 18:12 PilzAdam Jordach, I was _just_ about to merge it :-p 18:12 Jordach 18:12 sapier in what additiobal cases is static data required? 18:12 ShadowNinja Jordach: Then just git push origin sam_II (Or whatever the branch name is) 18:12 Jordach ShadowNinja, i deleted the entire repo to update it 18:13 Jordach i can fix it later though 18:13 ShadowNinja So both? 18:13 sapier btw 500 mobs is a very very very very low number 18:13 Jordach combined cape + sam II 18:13 PilzAdam sapier, no 18:14 sapier it is ... mobf usualy reaches a overall mob count of 500 within 10 minutes of running around 18:14 sapier without performance issues 18:14 PilzAdam so its not a very low number in the first 10 minutes 18:14 PilzAdam also, there are other mob mods 18:14 sapier 10 minutes singleplayer running around is not very low? 18:15 sapier make 10 players to have 1 minute ;-P 18:15 PilzAdam you said that 500 mobs is a very low number 18:15 sapier of course not all of those 500 are active same time 18:16 sapier 500 as total amount is very low ;-) 18:16 PilzAdam but in <10 minutes with mobf lower numbers are average, so 500 is actually a high number 18:16 Jordach ShadowNinja, holy shit 18:16 Jordach github for windows saved the samII branch 18:17 sapier1 no it isn't as you usually play a world more then 10 minutes don't you? 18:17 ShadowNinja Jordach: That is how git works. nd branches are never really deleted on github, normally there is a restore button. 18:18 Jordach ShadowNinja, i deleted the forked repo through settings 18:18 PilzAdam sapier1, my point is: it always depepnds on the context 18:18 ShadowNinja Ah. 18:18 sapier1 if I did understand it was meant as some "total number of mobs" in this context it is low 18:19 * Jordach has that syncing feeling 18:20 Jordach WOO! https://github.com/Jordach/minetest_game/commit/94c2bf4ccca2b592164fc7dd2ab0dd3a1ea83448 18:20 Jordach !title 18:20 MinetestBot Jordach: Added a caped player model, which works like the · 94c2bf4 · Jordach/minetest_game · GitHub 18:21 andersje so...anyone really good with ruby and/or homebrew (the software) 18:22 Jordach PilzAdam, https://github.com/minetest/minetest_game/pull/201 18:22 PilzAdam Jordach, I though you were smarter 18:22 PilzAdam why dont you include sam II in there? 18:23 Jordach PilzAdam, fuck sakes, five secs 18:26 Jordach PilzAdam, pushed 18:27 Jordach i also updated the blend file too 18:28 * Jordach though Jordach pushed the old one 18:28 Jordach i didn't, blender makes alpha pixels black in viewport 18:29 Jordach anyways, feel free to do your business 18:31 Jordach Evergreen, i made a pull for minetest_game 18:32 Evergreen This should be merged, hands down. 18:32 Jordach see, i did it in 24 hours 18:32 Jordach https://forum.minetest.net/viewtopic.php?pid=109804#p109804 <- proof 18:32 Jordach https://forum.minetest.net/viewtopic.php?pid=109929#p109929 <- endgame 18:33 Jordach i've learned a lot from making my own minetest animatic models btw 18:35 Jordach you know, when i spotted that 8x12 area to the right of the arms, i thought, yeah, we can use it 18:36 pitriss Hi, erm that cape mod will be in latest git? Because when yes, then I should move my signature in my skin to another place.:D 18:36 Jordach pitriss, that's a player model modification, any player who uses the 8x12 area with a skins mod will see a cape 18:37 Jordach provided they are not semi-transparent or just alpha 18:37 pitriss Jordach: ok, so yes, i need to modify my skin.. because I used that place to put signature here.. 18:37 Jordach haha, just make a cape round it 18:39 pitriss :/ thats the point.. I just want normal player not superman.. 18:39 Jordach pitriss, just move it in between the hat and head layer 18:39 Jordach see, http://i.imgur.com/rVsZcTP.png 18:41 pitriss yep.. but i need to send modified one to server admin also.. :( with some explain.. 18:41 Jordach pitriss, is this VanessaE's, or some other one 18:41 pitriss landrush.. 18:42 Jordach talk to BrandonReese 18:42 Jordach he's usually in this channel 18:42 pitriss i see.. 18:42 Jordach ping him with a pn 18:42 Jordach pm* 18:43 Miner_48er what needs to be on the wiki page Setting up a Server? 18:43 pitriss yep..:) i will pm him link to replacement...:) 18:44 Jordach PilzAdam, the extra size of the .x file isn't a problem: The Next Big Update™ will be in the player's cache file 18:45 PilzAdam Jordach, .x files are not cached 18:45 Jordach PilzAdam, i can connect to VanessaE's survival without much time spend loading cache 18:45 Jordach spent* 18:47 ShadowNinja Someone uploaded a skin file (Not the default one) to the wiki. Should that be allowed? 18:48 Jordach bin it, but check for it's usage 18:49 ShadowNinja It isn'r used anywhere. 18:49 Jordach bin it 18:54 Jordach markv. 18:59 ShadowNinja Jordach: You can close the Sam II pull yourself you know... 19:02 ShadowNinja Should pages about things from mods/games other than minetest_game be allowed on the wiki. (They would of course have to clearly indicate that it was from another mod and what mod it was from) 19:02 ShadowNinja +? 19:10 ShadowNinja PilzAdam, Jordach: ^? 19:10 Jordach yes 19:14 thexyz we haven't decided what to do with the wiki, have we? 19:17 ShadowNinja Should the Minetest youtube like be removed? Is the Finnish IRC still used? What about reddit and the developer blog? 19:17 thexyz right, when I start talking about the wiki everyone disappears 19:17 ShadowNinja link* 19:18 ShadowNinja thexyz: What to do with it? 19:18 thexyz how to structure content 19:23 ShadowNinja Well do you know about ^ thexyz? 19:23 thexyz I 19:24 thexyz meh 19:26 thexyz 1) we should have a page for every mod, with URL like http://wiki.minetest.net/Mods/homedecor 19:27 sapier1 do we really need this? we have forum moddb github(for many mods) and now wiki? 19:27 PilzAdam sapier1, why are you not in -dev? 19:28 sapier1 I can only look at one chat at a time ;-) 19:30 thexyz 2) I have no idea what this page should include 19:30 thexyz sapier1: having the whole wiki dedicated to minetest_game isn't good either 19:31 thexyz or maybe is it? 19:31 ShadowNinja A list of nodes, items, commands, etc added by the mod. 19:31 thexyz s/maybe// 19:32 Exio4 crafting recipes too 19:32 thexyz ShadowNinja: anyway, feel free to do anything with the wiki 19:33 thexyz I'm most likely not going to spend my time doing anything with it 19:33 sapier1 true thexyz I just want to mention that some mod pages will be empty/outdated due to lack of capacitys 19:33 thexyz sapier1: yup 19:34 ShadowNinja thexyz: See if you can fix the multiple craft recipe craft grids. 19:34 thexyz so we have to decide 1) only keep common info (i.e. setting up a server) + minetest_game docs 2) document everything 19:36 thexyz ShadowNinja: fixed 19:36 ShadowNinja :-) Thanks. 19:46 Jordach Calinou, https://github.com/minetest/minetest_game/pull/201 20:00 MinetestBot GIT: PilzAdam commited to minetest/minetest: Use engine.is_yes() in mainmenu e0f9f15d1d 2013-09-10T12:38:50-07:00 http://git.io/VIhd8A 20:00 MinetestBot GIT: PilzAdam commited to minetest/minetest: Use the Settings Lua interface to read world.mt 214da7bef9 2013-09-10T12:38:49-07:00 http://git.io/og03-w 20:01 MinetestBot GIT: PilzAdam commited to minetest/minetest: Allow non-string arguments for minetest.is_yes() dd5c451e03 2013-09-10T12:38:44-07:00 http://git.io/JtqRyg 20:01 PilzAdam sfan5, why is that in reverse order? ^ 20:01 sfan5 because feature 20:01 PilzAdam s/feature/bug 20:01 sfan5 s/bug/feature/ 20:01 PilzAdam +g \o/ 20:02 ShadowNinja thexyz: Is it possible to add something like the crafting grid for the tool animation so that they don't have to be made manually? 20:03 thexyz what do you mean? 20:03 ShadowNinja thexyz: Like this http://wiki.minetest.net/File:Axe_anim.gif 20:04 ShadowNinja Used on the Axe/sword/shovel/etc pages. 20:04 thexyz you can use the same technique crafting grid uses 20:04 thexyz have .animated with multiple .image in it 20:05 * ShadowNinja isn't experienced with wiki synatx. 20:05 ShadowNinja Can you give me a working example? 20:05 ShadowNinja It also needs to scale it without blurring it. 20:05 thexyz no one was born experienced with it 20:06 thexyz hm 20:07 thexyz http://wiki.minetest.net/index.php?title=Template:Grid&action=edit 20:07 thexyz I think they were implementing Lua 20:08 thexyz anyway, →sleep 20:08 yyamiyyugi Can I change the player model with a mod on servers or do I have to do it client side? 20:10 Jordach and fuck power cuts 20:15 Jordach yyamiyyugi, server side 20:19 yyamiyyugi ok 20:23 Megaf Hi folks, is there any interface to manage the server? 20:23 Megaf like a CLI interface where I can enter commands, do maintenance and communicate with users 20:24 Jordach nope nope nope 20:24 yyamiyyugi looks like a project for someone then? 20:24 Megaf something like the game itself, but without actually loading the world could be cool 20:24 Megaf I´m not a programmer, but I will take a look 20:25 Megaf perhaps I can kickstart this 20:25 yyamiyyugi I'm still doing basic stuff 20:25 Megaf I can´t code, but I cant take parts of the code out 20:25 Megaf I understand the code 20:25 yyamiyyugi if i had anyclue where to start i would do it 20:26 Megaf yyamiyyugi: I will just find the parts of the code or files that load the world, and then I will start removing or disabling them 20:26 yyamiyyugi lol 20:26 Megaf all I need is somewhere where I can connect to my server and send texts to it 20:27 Megaf that can be clientside 20:27 yyamiyyugi I was thinking somthing more like multicraft or somthing 20:27 Megaf I have never heard of it 20:27 yyamiyyugi it's a control panel for minecraft 20:27 Megaf sounds good 20:28 Megaf well, Im out of time, gotta go, sorry and thanks :) 20:28 yyamiyyugi cya 20:52 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix bug: texture pack not overriding default menu textures 681e136d5f 2013-09-10T13:51:27-07:00 http://git.io/SMTMDQ 21:09 jojoa1997 how would i rotate an image 90 degrees via lua 21:09 PilzAdam jojoa1997, clockwise or counterclockwise? 21:09 jojoa1997 either way 21:10 ShadowNinja There is a ^[rotate modifier IIRC. 21:10 PilzAdam will this image be used in Minetest? 21:10 jojoa1997 what do you mean? 21:10 PilzAdam do you pass it to inventory_image or something like this? 21:10 jojoa1997 ShadowNinja this? .png^[transformR90 21:11 jojoa1997 PilzAdam it is for a node 21:11 PilzAdam yea, then ^[transformR90 works 21:36 MinetestBot GIT: PilzAdam commited to minetest/minetest: Add offset to automatic_face_movement_dir 4feea0ac68 2013-09-10T14:31:44-07:00 http://git.io/SLT79w 21:40 MinetestBot GIT: BlockMen commited to minetest/minetest: Fix hotbar padding at bottom da9fe64851 2013-09-10T14:39:38-07:00 http://git.io/2yZCOQ 22:03 yyamiyyugi can anyone give an example of registering an entity? 22:04 yyamiyyugi (there is no example on the wiki page http://dev.minetest.net/minetest.register_entity) 22:05 PilzAdam yyamiyyugi, look in builtin/item_entity.lua 22:05 yyamiyyugi ok 22:05 PilzAdam it defines the item that appears when you drop something in the world 22:13 MinetestBot GIT: kahrl commited to minetest/minetest: Change mainmenu texture handling + small misc changes 3c4734d69a 2013-09-10T15:08:56-07:00 http://git.io/KMMybA 23:24 AWTom Hello, where can I contribute to development? 23:25 PilzAdam AWTom, what do you want to do? 23:26 AWTom What do you mean? 23:27 PilzAdam have you read http://minetest.net/development yet? 23:27 AWTom Yes. Only the core team can contribute code? 23:27 PilzAdam no, everyone can contribute 23:27 PilzAdam I want to know in what area you want to contribute 23:28 AWTom I'm new to git. Where should I learn more? 23:28 AWTom I don't know of anywhere in specific that I would like to contribute. 23:29 Prestotron562 [deleted] 23:29 Prestotron562 [deleted] 23:29 PilzAdam there are different parts of Minetst: the main part is the core engine, its coded an c++; then there are mods, they are scripts in Lua that define the game content 23:30 PilzAdam you can also translate or create texture or soundpacks 23:30 [0gb_us] Bye, Prestotron562. 23:30 Prestotron562 [deleted] 23:30 Prestotron562 [deleted] 23:30 PilzAdam AWTom, what is your native language? 23:30 AWTom I only know English and Spanish, native English 23:31 PilzAdam ok, are you good at drawing textures? 23:31 AWTom Not particularly. I am a bit of a perfectionist. 23:32 PilzAdam what about creating sounds? 23:32 Smelly Quick question, where is the Configure menu? 23:32 AWTom Never tried it 23:32 PilzAdam ok 23:32 PilzAdam have you any experience in programming? 23:32 Smelly Me? 23:32 PilzAdam no, AWTom 23:32 Smelly Ah 23:32 Smelly My bad 23:33 AWTom I'm not sure, I'd probably be a novice at C++. Not much experience anywhere else. 23:33 Smelly So yes, where is this Configure menu to turn mods on 23:33 PilzAdam Smelly, which Minetest version? 23:33 Smelly 0.4.7 23:34 PilzAdam AWTom, hm... you could try looking at the core engine of Minetest, but I guess thats a bit too much for you 23:34 AWTom it probably is 23:34 PilzAdam I suggest you to look into modding 23:34 PilzAdam Lua mods are really easy to make 23:34 AWTom Where does one start modding? 23:35 PilzAdam Smelly, in the singleplayer tab, select a world and click on "Configure" 23:35 Smelly Wow, that easy huh 23:35 PilzAdam AWTom, this guide in our dev wiki should give you a good start: http://dev.minetest.net/Intro 23:35 Smelly I feel like such a blonde now 23:35 Smelly Thank You 23:35 AWTom I found this: github.com/Jeija/minetest-modding-tutorial/blob/master/mtmoddeven.txt 23:36 PilzAdam well, the one in the wiki is more up-to date; its based on Jeija's tutorial, though 23:36 AWTom okay 23:36 AWTom What is a well-written mod that I could look at for reference? 23:37 Smelly Speaking of WIki, Can some create the "making a server" wiki It seems to be removed 23:37 Smelly Oh god it's Vazon 23:37 Vazon Yes i say you trying to find me so i got on here to find you 23:38 Vazon *saw 23:38 PilzAdam AWTom, the core developers maintain the minetest_game game for the engine, its pretty much the "standard" game 23:38 Smelly LOL 23:38 PilzAdam the default mod in it should be a good reference: https://github.com/minetest/minetest_game/tree/master/mods/default 23:38 Smelly You're such a sneaky Spy 23:38 Smelly Okay let's meet in #Vazon 23:38 Smelly Don't want to clog this IRC with are jiba jaba 23:38 AWTom so, the playable game is a "mod" to the engine? 23:39 [0gb_us] Indeed. 23:39 AWTom that's interesting 23:39 Vazon ok 23:39 [0gb_us] It is. It takes getting used to. 23:39 PilzAdam AWTom, all game content is defined via mods; a "game" is a bunch of mods that are packed together 23:40 AWTom I see 23:40 PilzAdam additionally users can install stand-alone mods on top of the game 23:40 PilzAdam the base of every game are the node definitions 23:40 PilzAdam in the default mod you can find them here: https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua 23:42 AWTom Thank you for all the information. 23:45 PilzAdam I think it would be best if you play arround with the game first, install some mods from the forum, try out different games 23:46 PilzAdam when you are used to how the engine handles mods then you can start creating your own simple mod 23:46 AWTom okay 23:48 PilzAdam what OS do you use? 23:53 AWTom Linux 23:53 AWTom "You died." 23:53 PilzAdam how have you installed Minetest? 23:53 [0gb_us] Hmm? Who died? 23:53 AWTom apt-get 23:53 [0gb_us] Ah. Your Minetest is probably WAY outdated. 23:54 AWTom :) 23:54 AWTom I'll go eat, and then update; brb 23:54 [0gb_us] 0.3.1, right>? 23:54 [0gb_us] Okay, later. 23:54 AWTom where do I find out? 23:54 Smelly Exuse me I need help again 23:54 Smelly I installed the mod did it all correct 23:55 Smelly but now I cant join world and get 23:55 Smelly failed to load and run 23:55 PilzAdam AWTom, the version is printed at the top left 23:55 [0gb_us] The code may be messed up then. 23:55 Smelly How do I fix, this is my second time trying 23:55 AWTom yes, Minetest-c55 0.3.1 23:55 PilzAdam Smelly, look at debug.txt it should print out more information what exactly is wrong with the mod 23:56 Smelly Where do I get to that 23:56 PilzAdam AWTom, mod support was added in 0.4 23:56 Smelly got it I think 23:56 Smelly in the bin right 23:56 PilzAdam yes 23:57 Smelly 19:56:23: ERROR[main]: Error loading mod "MineTest-WorldEdit-1.0": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed. 19:56:23: ERROR[main]: Server: Failed to load and run C:\Users\M\Desktop\Minetest\minetest-0.4.7\bin\..\mods\MineTest-WorldEdit-1.0\init.lua 19:56:23: ERROR[main]: ModError: Failed to load and run C:\Users\M\Desktop\Minetest\minetest-0.4.7\bin\..\mods\MineTest-WorldEdit-1.0\init.lua 23:57 PilzAdam Smelly, https://forum.minetest.net/viewtopic.php?id=6450 23:58 Smelly I will read, I hope this helps if now brb