Time |
Nick |
Message |
01:05 |
sokomine |
underwater plant: http://mg.viewskew.com/u/sokomine/m/screenshot-324720001/ |
01:09 |
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01:10 |
PilzAdam |
sokomine, "Alle Rechte vorbehalten" why? |
01:11 |
sokomine |
aeh, wo? wie? |
01:11 |
PilzAdam |
when you upload something you can choose a license |
01:11 |
sokomine |
ah, liscence. do you have a suggestion what i ought to put there? |
01:11 |
PilzAdam |
CC0 |
01:12 |
PilzAdam |
so everyone is free to do anything with it |
01:12 |
sokomine |
sure? and if i screenshot something where people hold other liscences? |
01:12 |
PilzAdam |
what do you mean? |
01:13 |
sokomine |
what if part of a mod is shown where the mod has other liscences for textures? might that be a problem? |
01:14 |
PilzAdam |
I doubt it |
01:15 |
sokomine |
i seriously doubt that's the case here (vanessas hdx-textures are usually pretty liberate), but i didn't check *all* liscences of the mods installed. someone might take part of a screenshot and use it elswhere...so i'm not sure if i'm really at liberation to make them cc0? (not that it seems very likely that anyone would be intrested in those screenshots execpt other players) |
01:17 |
sokomine |
hm. the screenshots as such really ought to be no problem. checked them again and most are for my mods anyway |
01:17 |
sokomine |
what do you think about the content? about that abuse of plantlike and the scaling factor? |
01:18 |
PilzAdam |
lets say I have seen worse hacks ;-) |
01:18 |
* sokomine |
looks innocent :-) |
01:19 |
sokomine |
it only works if you place a light source near the place where the plant is actually placed :-) |
01:20 |
PilzAdam |
there is a pretty easy way to get light underwater: just place a 1x1 stack from the bottom to the top of the water, then dig it down from the top to bottom, then the light will go through the water that fills the gap |
01:21 |
PilzAdam |
Im going to sleep now; bye |
01:22 |
sokomine |
it's not exactly the ocean floor i have to light...it's the node below. the setup is: water, ocean floor (dirt or something like that), flower, light source (light source can be anywhere next to the plant) |
01:22 |
sokomine |
pretty quiet here today |
01:23 |
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01:31 |
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01:31 |
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01:50 |
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02:07 |
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02:16 |
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02:40 |
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03:16 |
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03:30 |
Mallot1 |
hello, can u guys do me a favor? |
03:30 |
Mallot1 |
pleas |
03:30 |
Mallot1 |
e |
03:31 |
Pentium44 |
yes |
03:31 |
Mallot1 |
ok, |
03:31 |
Pentium44 |
do you need something? |
03:32 |
Mallot1 |
yes |
03:32 |
Pentium44 |
ok spill it! ;) |
03:32 |
Pentium44 |
hehe |
03:32 |
Mallot1 |
i need 10 things to do in minetest :) |
03:32 |
Pentium44 |
ok |
03:32 |
Pentium44 |
#1 Try my server |
03:32 |
Pentium44 |
its Minetest-Classic |
03:32 |
Pentium44 |
hehe |
03:32 |
Pentium44 |
#2 Build a Ship |
03:33 |
Mallot1 |
:D |
03:33 |
Pentium44 |
#3 Build some pixel art on my server |
03:33 |
Pentium44 |
#4 Do as many other things that you can |
03:33 |
Pentium44 |
NO GREIVING :D |
03:33 |
Mallot1 |
*GRIEFING |
03:33 |
Mallot1 |
;) |
03:34 |
Pentium44 |
ohh |
03:34 |
Pentium44 |
that F needs to be a V |
03:34 |
Pentium44 |
plural :D |
03:34 |
Mallot1 |
yah |
03:34 |
Mallot1 |
:D |
03:34 |
Mallot1 |
how did u make a server?? |
03:34 |
Pentium44 |
so you gonna join? |
03:34 |
Pentium44 |
just compiled minetest and ran it |
03:35 |
Pentium44 |
Mallot1, I hosted a server for you before |
03:35 |
Mallot1 |
you did? |
03:35 |
Pentium44 |
you may not remember me |
03:35 |
Mallot1 |
are you UbuntuNerd? |
03:35 |
Pentium44 |
im the M13! |
03:35 |
Pentium44 |
yes |
03:35 |
Pentium44 |
that do |
03:35 |
Pentium44 |
to* |
03:35 |
Mallot1 |
:D |
03:35 |
Pentium44 |
but I do not like Ubuntu so Im now the PuppyNerd! |
03:35 |
Mallot1 |
man, i couldnt get back on that server |
03:35 |
Mallot1 |
:( |
03:35 |
Pentium44 |
I like PuppyLinux |
03:36 |
Pentium44 |
:( |
03:36 |
Mallot1 |
:D cool |
03:36 |
Pentium44 |
you can play on my new one |
03:36 |
Mallot1 |
im on WIndows8 baby! |
03:36 |
Mallot1 |
:D |
03:36 |
Pentium44 |
its minetest-classic so it has new features |
03:36 |
Pentium44 |
ewww |
03:36 |
Pentium44 |
windows bad |
03:36 |
Mallot1 |
lol |
03:36 |
Mallot1 |
B) |
03:37 |
Mallot1 |
anyway, is there a chance i could have my server up again? :D :D :D :D :D :D |
03:38 |
Mallot1 |
hello? |
03:39 |
Mallot1 |
Pentium44: ^^ |
03:39 |
Pentium44 |
um |
03:39 |
Pentium44 |
not currently |
03:39 |
* Kacey |
high-fives Mallot1 with live tiles! |
03:39 |
Pentium44 |
I do not have the resources |
03:39 |
Pentium44 |
Kacey! |
03:39 |
Kacey |
M13! |
03:39 |
Mallot1 |
:D |
03:39 |
Mallot1 |
kacey what up bro B) |
03:41 |
Pentium44 |
Kacey remembers! |
03:41 |
Pentium44 |
whoop |
03:42 |
Kacey |
i nearly fell over when i saw your name... |
03:48 |
Mallot1 |
:D |
03:48 |
Mallot1 |
ive seen u on here lately :D |
03:49 |
* Kacey |
just accidentally smacked a sunburn |
03:49 |
Kacey |
ow. |
03:50 |
Pentium44 |
lol |
03:50 |
Pentium44 |
bet you will not do that again |
03:50 |
Kacey |
naw give me ~20 minutes or so and i will forget and do it again |
04:17 |
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04:51 |
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05:15 |
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05:20 |
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05:44 |
LazyJ |
Is there anyone here who is familiar with the code of Minetest that handles animated, flowing water? |
05:52 |
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05:52 |
JesseH |
ok, I'm going to try minetest again finally |
05:52 |
JesseH |
VanessaE, What was your server address? |
05:54 |
kahrl |
JesseH: vanessae.mine.bz |
05:55 |
JesseH |
ok thank you |
05:55 |
kahrl |
LazyJ: just ask your question, maybe somebody will see it |
05:55 |
JesseH |
port is default |
05:55 |
JesseH |
? |
05:55 |
LazyJ |
Ok, thanks, kahrl. |
05:56 |
kahrl |
JesseH: yeah |
05:56 |
LazyJ |
Calinou may have an idea since it involves his texture pack. |
05:56 |
Peacock |
should be morning over there soon |
05:56 |
LazyJ |
The problem is spreading water not showing in the 2013_07_23 daily-build when using the Misa texture pack. |
05:57 |
Peacock |
filenames are probably wrong |
05:57 |
LazyJ |
I've tested with the default textures... spreading water works. |
05:57 |
Peacock |
does it show as unknown |
05:57 |
LazyJ |
Then I replaced Misa's water images with the default images... the problem persisted. |
05:58 |
LazyJ |
So the default textures work only when Misa isn't used. |
05:58 |
Peacock |
compared the filenames of water with the one that works then |
05:59 |
kahrl |
LazyJ: are you sure it is a texture issue, and not just liquids randomly not spreading? |
05:59 |
LazyJ |
I took 3 screenshots, one of each test |
05:59 |
kahrl |
LazyJ: try "liquid_loop_max = 10000" in minetest.conf |
05:59 |
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05:59 |
LazyJ |
I'm not sure where the issue is, but where I saw the change was at the base of a waterfall that I built a couple weeks ago. |
06:00 |
RealBadAngel |
hello minetesters |
06:00 |
RealBadAngel |
VanessaE, are u here? |
06:01 |
LazyJ |
That waterfall "spread" as it should Monday, but after I compiled 2013_07_23, the base of the waterfall is gone. |
06:01 |
kahrl |
water spreading has been flaky for me since the default liquid_loop_max was changed from 10000 to 1000 |
06:01 |
LazyJ |
Howdy, RBA ;) |
06:01 |
kahrl |
sometimes it spreads, sometimes it doesn't, it's quite random |
06:01 |
LazyJ |
I noticed that the pixel size of Misa's water images are 4 times or more greater than the default. |
06:02 |
kahrl |
LazyJ: can you swim in the base of the waterfall that is not shown? |
06:02 |
RealBadAngel |
LazyJ, try then hdx, haven or sphax water textures |
06:02 |
LazyJ |
Hehe... yeah, I'm all too acquainted with tall waterfalls spreading in mid-air. |
06:02 |
LazyJ |
kahrl, yep. the "water" is there at the base when I swim. |
06:03 |
kahrl |
ok, so it's not the problem I'm thinking of |
06:03 |
LazyJ |
If this affects Misa, what other higher-res texture packs may be affected, is another concern. |
06:05 |
LazyJ |
The curious thing is why didn't the water display when I swapped the default_water_flowing/source_animated.png files in Misa with the default ones? |
06:06 |
LazyJ |
The water *is* spreading, it's just invisible. |
06:06 |
LazyJ |
Falling water and pooled water display just fine. |
06:08 |
LazyJ |
I was creating a brook and noticed the grass turning to dirt in the areas where the was overspill. |
06:08 |
LazyJ |
The outer edges of the dirt nods where light blue. |
06:09 |
LazyJ |
When I flew into the ground in those areas, the air changed to water. |
06:10 |
kahrl |
are you playing on a server? |
06:10 |
LazyJ |
Yeah. The server is 0.4.6 |
06:10 |
kahrl |
oh, I guess the problem then is that the server is not sending liquid_range |
06:11 |
Peacock |
0.4.6 doesnt have it i think |
06:11 |
LazyJ |
Ahk.. the one place I forgot to check is in a singleplayer world. (facepalms). |
06:19 |
LazyJ |
Ok, just tested this issue in a singleplayer world... still a problem. |
06:19 |
LazyJ |
I placed water_sources on the ground and the water_source nodes didn't spread. |
06:20 |
LazyJ |
Then I placed a water_source on a tall stone wall (waterfall simulation). |
06:20 |
LazyJ |
The water_source node just hung there as a contained block of water. |
06:21 |
LazyJ |
Next I flew under the suspended water_source expecting to be immersed... didn't happen, just air below it as if it were a non-liquid node. |
06:22 |
LazyJ |
Then I flew in the ground between the placed water_source nodes... same thing, no water immersion. |
06:23 |
LazyJ |
The singleplayer wold was created in the 2013_07_23 daily-build of Minetest (compiled from source on Linux). |
06:23 |
LazyJ |
*world |
06:24 |
kahrl |
so in this case, the water isn't actually there? |
06:24 |
LazyJ |
Correct. |
06:24 |
kahrl |
seems like in this case it's the liquid_loop_max problem I mentioned |
06:25 |
kahrl |
try it again with liquid_loop_max = 10000 |
06:25 |
LazyJ |
In previously created pools the water is there. In new pools, the water_sources sit there as contained nodes. |
06:26 |
VanessaE |
...I warned that changing that value by default wasn't going to work right without changing how the 'buffer' was being populated to start with |
06:27 |
LazyJ |
Side note: "Item definitions..." take forever to load now. |
06:28 |
LazyJ |
Just remembered that as I waited for the test world to load. |
06:31 |
LazyJ |
Ok, liquid_loop_max = 1000 was uncommented and the water_source node placed on the ground pooled somewhat. |
06:31 |
Peacock |
this problem due to liquid_range thingy that was pushed? |
06:32 |
LazyJ |
Then I upped the number to 10000... same results. The some of the water_source nodes spread out, some didn't. There are holes in the pool between the water_sources. |
06:33 |
kahrl |
LazyJ: did you take the sources and place them back? |
06:33 |
kahrl |
otherwise it might not update them |
06:33 |
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06:33 |
LazyJ |
No, I left the original sources I place earlier in the test |
06:35 |
LazyJ |
Cleaning up with WE |
06:37 |
LazyJ |
Hmph... the only time I've been happy to see an area get flooded. :p |
06:38 |
LazyJ |
Ok, cleaned-up the first test blocks, placed new water_sources in the pool... they spread as they should. |
06:38 |
LazyJ |
Then I placed another water_source on the stone wall to create the "waterfall". |
06:38 |
LazyJ |
This time the water_source flowed out and downward. |
06:39 |
LazyJ |
At the base of the waterfall the spreading water that connects the pooled water and the falling water displayed. |
06:39 |
LazyJ |
So, now I'll so how this shows up when I connect to our server. |
06:40 |
VanessaE |
kahrl: I think the issue is the blocks are added to the flowing queue in some sort of chronological order, and when the buffer gets full, instead of being wiped and started over from another spot in the list, it's started over from the beginning. |
06:41 |
VanessaE |
it should be filled from random places |
06:41 |
VanessaE |
if that's possible. |
06:41 |
kahrl |
I have stopped trying to understand how the water spreading works (or doesn't) in this game |
06:41 |
kahrl |
that's others' expertise ;) |
06:41 |
VanessaE |
heh |
06:42 |
LazyJ |
Ok, the problem still persists when I connect to our 0.4.6 server with my 0.4.7 client. |
06:42 |
kahrl |
LazyJ: yeah, liquid_loop_max is a server setting, changing it in your client doesn't affect the server |
06:42 |
LazyJ |
My singleplayer worlds are fixed now, just the server is goofy. |
06:43 |
kahrl |
oh, and it doesn't fix the liquid_range problem of course |
06:43 |
LazyJ |
Does the liquid_loop work on a server 0.4.6 from 2013_04_12? |
06:43 |
kahrl |
no |
06:44 |
LazyJ |
I'm checking to see if I have server rights to edit the minetest.conf file. |
06:44 |
LazyJ |
Ah, well, nvm then |
06:44 |
Peacock |
which water though lol finite or regular |
06:45 |
LazyJ |
Regular water. |
06:45 |
Miner_48er |
you have the rights to edit it |
06:45 |
LazyJ |
You're up late, Miner. :)- |
06:45 |
Peacock |
so theyre both buggy now :/ |
06:46 |
Miner_48er |
could you alter the client source code to a fixed number? |
06:47 |
LazyJ |
Too much coffee... brb. |
06:48 |
VanessaE |
water in, water out? ;) |
06:48 |
Peacock |
lol |
06:48 |
Peacock |
if only i had a catheter i could be ever-more efficient :p |
06:49 |
Peacock |
even better: http://www.rugsandblinds.com/wp-content/uploads/2012/10/toilet_sofas.jpg |
06:49 |
VanessaE |
hehe |
06:52 |
LazyJ |
Once I discovered the magic of freshly ground beans brewed in a french press, I truly began to enjoy coffee. |
06:52 |
Peacock |
i grind mine too, but no french press (it surrendered) |
06:52 |
VanessaE |
lol |
06:53 |
LazyJ |
Ever try a Moka pot? |
06:53 |
Peacock |
coffee flavoured cannabis? |
06:53 |
LazyJ |
No, a stove-top espresso maker. |
06:53 |
Peacock |
oh no |
06:53 |
Peacock |
wife, burning things, fires |
06:54 |
LazyJ |
To the aficionados it doesn't make a "true" espresso. |
06:54 |
LazyJ |
But for poor folk like me, it does a real good job of making high-powered coffee on the cheap. |
06:54 |
LazyJ |
Well, relatively cheap. |
06:55 |
LazyJ |
A "true" espresso machine costs over a thousand dollars (cough, sputter, wheeze). |
06:55 |
Peacock |
oh i know |
06:55 |
Peacock |
i broke one working as barista lol |
06:55 |
LazyJ |
An Italian made, Bialetti Moka pot $40 or so. |
06:56 |
LazyJ |
I splurged and paid $60 for a stainless still pot. |
06:56 |
LazyJ |
But my little, one-cup French press is the brewing method of choice. |
06:56 |
Peacock |
i have a collection of coffee machines i've been meaning to fix lol |
06:57 |
LazyJ |
Easier, less prep, different coffees with each cup. |
06:57 |
Peacock |
im OCD they all have to taste the same and just so lol |
06:57 |
Peacock |
i can even tell when the brewery is due to clean their tanks lol |
06:58 |
LazyJ |
Yeah, clean machines are *usually* best... but the Moka pot is a little different. |
06:58 |
LazyJ |
It's like a cast iron skillet... needs to be "seasoned" first before using. |
06:59 |
Peacock |
i know about that, Niles gets his crepe pans reseasoned every so often lol |
06:59 |
LazyJ |
It's recommended to brew 3 or 4 pots to build up the oils on the inside. |
06:59 |
Peacock |
im guessing you can stand the taste of the ground canned coffee either then :P |
06:59 |
Peacock |
*can't |
07:00 |
LazyJ |
I use an aluminum Moka pot at work. Seasoning isn't so necessary for the stainless steel pot. |
07:00 |
LazyJ |
Well, cheap, pre-ground, canned coffee is caffeine when you need it. |
07:01 |
LazyJ |
I work 12hr graveyard shifts so caffeine first, taste second. |
07:01 |
Peacock |
i cant do that anymore |
07:01 |
LazyJ |
But I've learned to achieve both. ;) |
07:01 |
VanessaE |
just go to thinkgeek. they have caffeine in every form imaginable :) |
07:01 |
Peacock |
ive gone up to 80hr weeks and more, then burnout lol |
07:01 |
VanessaE |
(soap, gum, various kinds of drinks, and a few other things, I think) |
07:01 |
Peacock |
it gets to a point where you add all the hours in a week to figure just how much you can sleep lol |
07:02 |
LazyJ |
Oh, yeah, VanessaE, I've seen a few of those. :) |
07:02 |
LazyJ |
Soap may be going a bit far, even for me. :D |
07:02 |
LazyJ |
Coffee scented soap, that is. I do bathe. |
07:02 |
VanessaE |
nono |
07:02 |
VanessaE |
this is caffeinated soap |
07:03 |
LazyJ |
Oh, well in that case, who needs a whirlpool tub. :)- |
07:04 |
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07:04 |
hoodedice |
yo |
07:05 |
LazyJ |
Even cheap, pre-ground, store-brand, canned coffee can be improved when brewed in a French press with a pinch of salt. |
07:05 |
hoodedice |
The init.lua in this mod doesn't work. |
07:05 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=4779 |
07:05 |
hoodedice |
I tried all the usual suspects |
07:05 |
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aheinecke joined #minetest |
07:05 |
hoodedice |
mod folder name |
07:06 |
hoodedice |
etc |
07:07 |
Peacock |
wat is error |
07:07 |
LazyJ |
I almost flunked chemistry class. |
07:07 |
LazyJ |
I'll step away and leave this to the professionals. ;) |
07:08 |
hoodedice |
Failed to load and run blah blah directory\mods\chemistry |
07:08 |
Peacock |
yeah but line number |
07:08 |
hoodedice |
I THINK I mgiht be using PIlzAdam's windoze builds |
07:08 |
hoodedice |
line number? |
07:09 |
Peacock |
i neeed the part of error that gives line number and filename |
07:10 |
hoodedice |
file name is init.lua |
07:11 |
Peacock |
jesus christ 16 dofiles lol |
07:11 |
hoodedice |
yeah lol |
07:11 |
hoodedice |
It's a chem mod after all :P |
07:11 |
hoodedice |
There should've been more than that ! |
07:11 |
Peacock |
yeah but its hard to track down which file |
07:11 |
hoodedice |
I guessed that |
07:11 |
hoodedice |
So You start from the top |
07:12 |
hoodedice |
I'll check from the bottom |
07:13 |
Peacock |
edited 5 days ago:acetylene_burner_recipes.lua, air_collector.lua,crafts.lua |
07:13 |
Peacock |
distiller.lua |
07:13 |
Peacock |
id start with the latest edits and work your way backwards |
07:13 |
Peacock |
i can't look at allll those files |
07:13 |
Peacock |
dozing off as it is lol |
07:13 |
hoodedice |
Wow |
07:13 |
hoodedice |
I'm still new to git, so thanks for the up :) |
07:13 |
Peacock |
https://github.com/m97/chemistry <- says when the files were edited |
07:14 |
hoodedice |
I saw that after you pointed it out :) |
07:14 |
hoodedice |
I cloned the file in any case |
07:15 |
Peacock |
if it wont even start, its prolly tiny syntax error somewhere |
07:15 |
Peacock |
missing }) or quote, |
07:15 |
hoodedice |
Run it through some debugger? |
07:15 |
hoodedice |
Using this thing called Decoda atm |
07:17 |
Peacock |
line 42-43 perhaps? https://github.com/m97/chemistry/blob/d7c7ae1a7a1276ed8fbbd4236e98ce1165951047/air_collector.lua |
07:17 |
Peacock |
could be my tiredness, but it looks off to me |
07:17 |
Peacock |
naw its fine |
07:17 |
* Peacock |
keeps looking |
07:18 |
Peacock |
didnt even give the right line number lol |
07:18 |
Peacock |
fuck it ill dl and try it out lol |
07:18 |
hoodedice |
I got this error in debug |
07:19 |
hoodedice |
An exception has been caught: ...0003fc8-vmanip-win32\bin\..\mods\chemistry/distiller.lua:207: attempt to call field 'register_LV_machine' (a nil value) |
07:19 |
Peacock |
ahhh |
07:19 |
Peacock |
you got technic? |
07:19 |
hoodedice |
So This LV machine is not defined I guess |
07:19 |
hoodedice |
Yes |
07:20 |
Peacock |
is your tecnic older than chemistry (like much older?) |
07:20 |
hoodedice |
Could be |
07:20 |
hoodedice |
I'll update it and get back |
07:21 |
hoodedice |
Listen. Is it better to clone or stable download? |
07:21 |
Peacock |
github is like polish to me lol |
07:21 |
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07:21 |
Peacock |
just look for the download button :p |
07:21 |
hoodedice |
polish? |
07:22 |
Peacock |
i know it keeps moving |
07:22 |
hoodedice |
o k |
07:22 |
hoodedice |
Yeah. |
07:22 |
Peacock |
cant use github, its like programming an old VCR lol |
07:22 |
hoodedice |
haha |
07:23 |
hoodedice |
Do I have to update all dependencies as well? |
07:23 |
Peacock |
well start with just technic and see if it works after |
07:23 |
hoodedice |
ok |
07:24 |
hoodedice |
Dun cha |
07:24 |
hoodedice |
Works |
07:24 |
Peacock |
wow i couldn't test this if i wanted to, chemistry deps on technic, technic deps on mesecons and a few other big mods lol |
07:24 |
hoodedice |
Thanks a lot :) |
07:24 |
Peacock |
no prob |
07:25 |
hoodedice |
Yeah, I wish mod organisation was in the main game |
07:25 |
hoodedice |
Something called 'auto-update' feature |
07:25 |
Peacock |
theyre working on a mod manager |
07:25 |
hoodedice |
Yaaay |
07:25 |
Peacock |
im not crazy about it but im just used to oldschool way of unzipping folders lol |
07:26 |
hoodedice |
But checking for new versions is tedious |
07:26 |
hoodedice |
And mass unzipping can be a pain in the donkey |
07:27 |
Peacock |
true |
07:27 |
Peacock |
thats why i dont go for chain dependencies |
07:27 |
Peacock |
i like mods to work on their own |
07:27 |
Peacock |
and i hate having to install mods i dont want to play the ones i do want lol |
07:27 |
hoodedice |
Lol |
07:27 |
hoodedice |
I hate inventory++ |
07:28 |
Peacock |
so i usually just end up forking |
07:28 |
hoodedice |
I like the worldedit one better |
07:28 |
Peacock |
worldedit isn't an inventory tho |
07:28 |
hoodedice |
I get one when I use it |
07:28 |
hoodedice |
:/ |
07:28 |
Peacock |
bizarre |
07:28 |
Peacock |
musta been outta the loop on that one lol |
07:29 |
hoodedice |
indeed. I was pleasantly surprised on that one. It has a useful search feature |
07:29 |
VanessaE |
bbl |
07:29 |
Peacock |
well all the inventories are based on cornernotes' that had the search |
07:29 |
Peacock |
even mine is a fork of a fork lol |
07:30 |
hoodedice |
In any case, I'm a noob dev |
07:31 |
hoodedice |
This is the first time I'm actually trying to make a mod, or write a .lua script at that |
07:31 |
hoodedice |
So, I don't think I'm ready to handle forks atm |
07:31 |
Peacock |
youd be surprised how many mods are derivs :p |
07:31 |
Peacock |
or combos |
07:32 |
hoodedice |
I won't be |
07:32 |
hoodedice |
That's what we call open-source :P |
07:32 |
hoodedice |
Ubuntu --> Xubuntu, Mythbuntu, Edubuntu, Kubuntu, Lubuntu, |
07:33 |
Peacock |
yeah its insane lol |
07:33 |
hoodedice |
If a damn OS can have 5 or more official rip-offs |
07:33 |
hoodedice |
(and hundreds of unofficial ones) |
07:33 |
hoodedice |
What are mods then? |
07:34 |
Peacock |
some are rewrites, some are originals, some are derivs, some are combos :p |
07:34 |
hoodedice |
And some are failures :P |
07:34 |
hoodedice |
most are failures :P |
07:34 |
Peacock |
and some are so bloody siimilar you sit there going "wtf" lol |
07:34 |
Peacock |
right now people are going crazy with instant buildings lol |
07:35 |
hoodedice |
The chemistry mod itself has around two (or more) forks |
07:35 |
Peacock |
you talking github forks or formal entries on the forum? |
07:35 |
Peacock |
cuz plenty of stuff gets "forked" without anything happening on github |
07:35 |
hoodedice |
The one I'm using is older, but this guy https://forum.minetest.net/viewtopic.php?id=6616 made another one |
07:35 |
hoodedice |
Forum |
07:36 |
Peacock |
theres nothing there lol |
07:36 |
Peacock |
code's empty, forum post is placeholder |
07:36 |
hoodedice |
wut? |
07:36 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=6616 |
07:37 |
JesseH |
I would get into modding if I had a server to play on :P |
07:37 |
hoodedice |
You do |
07:37 |
hoodedice |
Use the singleplayer mode :P |
07:37 |
JesseH |
not until I finish building this |
07:37 |
hoodedice |
And 'This' is? |
07:37 |
JesseH |
hoodedice, singleplayer is for testing mods :P |
07:37 |
JesseH |
minetest |
07:37 |
JesseH |
I thought that part was obvious |
07:37 |
Peacock |
i test mods on server :p |
07:37 |
hoodedice |
Wow. You're actually building minetest |
07:37 |
JesseH |
O_o |
07:38 |
Peacock |
hard to tell if you can get rid of griefers without testing shit on them lol |
07:38 |
JesseH |
Why wouldnt i? |
07:38 |
hoodedice |
Well, I'm lazy |
07:38 |
hoodedice |
I prefer pre-built ones |
07:38 |
JesseH |
Peacock, I want to get cool with a owner of a host that has a few people that come daily, so I can see my mods being used :P |
07:38 |
hoodedice |
And I'm on windows atm :P |
07:38 |
Peacock |
best way is to start your own server :p |
07:39 |
Peacock |
otherwise its your mods + 100 others lol |
07:39 |
JesseH |
but it would be local and I could be alone :( |
07:39 |
JesseH |
You have a point |
07:39 |
Peacock |
so the testing phase could take a long time |
07:39 |
JesseH |
I don't really have any money to get it hosted, either |
07:39 |
* JesseH |
forever alone |
07:39 |
Peacock |
and server admins might not report every bug to you |
07:39 |
Peacock |
well, small server dont need hosting |
07:40 |
Peacock |
just make sure bandwidth aint capped at home |
07:40 |
JesseH |
I have pretty bad internet. |
07:42 |
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07:42 |
JesseH |
Peacock, Do you host your server? |
07:43 |
Peacock |
yeah tho not 24/7 |
07:43 |
JesseH |
lemme on :D |
07:43 |
Peacock |
only when i can keep an eye on people |
07:43 |
Peacock |
depends are you already banned? if not you should see it |
07:43 |
JesseH |
and give me ssh access >:) |
07:43 |
Peacock |
3 days and already 30+ bans lol |
07:44 |
hoodedice |
ssh? |
07:44 |
Peacock |
SSH = Sweet Sweet Honey |
07:44 |
Peacock |
ill require 30 pieces of silver for that |
07:44 |
Peacock |
j/k |
07:45 |
hoodedice |
lol |
07:46 |
hoodedice |
Now where is that API...... |
07:46 |
hoodedice |
Eureka |
07:46 |
Peacock |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
07:46 |
Peacock |
speedial lol |
07:46 |
hoodedice |
What is THAT? |
07:46 |
Peacock |
all the api functions |
07:46 |
JesseH |
Is restarting a server needed to upload mods? |
07:47 |
hoodedice |
oooh, looks sweeter than the wiki |
07:47 |
hoodedice |
Thanks :) |
07:47 |
Peacock |
well if you install new mods while its running, yeah restart |
07:47 |
JesseH |
I want to see how minetest handles all that, and see if you can reload modules |
07:47 |
Peacock |
the wiki is woefully inadequate lol |
07:47 |
hoodedice |
Say, did anyone make a readable book mod yet? |
07:48 |
Peacock |
tinoshreo (whatever) made a book mod methinks |
07:48 |
JesseH |
Because with my LOVE games, I had it so that modules would be reloaded with a press of a button, so that I never had to restart the game to see the changes |
07:48 |
Peacock |
well you cant register nodes on the run methinks |
07:48 |
hoodedice |
YOu use Love2d. Cool. |
07:49 |
hoodedice |
What about LuaJIT? Wont that register stuff as you need it? |
07:49 |
Peacock |
besides dynamic mod loading would prolly be abused like a priest abuses a choir boy |
07:50 |
JesseH |
Basically, add this at the top of your scripts "module(..., package.seeall)" and to reload them you can do something like this http://hastebin.com/yagopuwihe.lua |
07:51 |
JesseH |
lines 5 and 6 are what matter |
07:51 |
JesseH |
That was a block of code from my irc bot |
07:52 |
Peacock |
minetest mod ircbot or just ircbot? |
07:52 |
JesseH |
Just an irc bot |
07:53 |
Peacock |
i often wonder about some people on here lol |
07:53 |
JesseH |
I want to play around with speech recognition soon, and will likely use Minetest to fudge around |
07:54 |
Peacock |
minetest dont have voice tho |
07:54 |
JesseH |
I will use the speech recognition software to handle the voice commands I give it |
07:54 |
JesseH |
It will do something, that will effect something in game |
07:54 |
JesseH |
I just haven't figured out what yet. |
07:55 |
JesseH |
or how I will do it |
07:55 |
JesseH |
but if I can get reloading working, then I will know how |
07:55 |
JesseH |
and will do some cool shit : |
07:55 |
JesseH |
:D |
07:55 |
JesseH |
I think I'm going to start playing around with that now actually. |
08:00 |
Peacock |
im too tired to work on shielsds tonight lol |
08:01 |
JesseH |
I'm trying to fix all these damn broken packages...fucking ubuntu <__________________> |
08:01 |
PenguinDad |
Peacock: In Germany it's 10 AM. |
08:01 |
Peacock |
i hit the sack at 8am (GMT-5) and woke at 15hrs lol |
08:02 |
Peacock |
now its 4am the next day lol |
08:02 |
Peacock |
im all off |
08:02 |
Peacock |
*thrown off |
08:02 |
Peacock |
and the cat thinks its party time :( lol |
08:06 |
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08:06 |
hoodedice |
I found the books mod |
08:06 |
hoodedice |
I wanted to take a look at the original PilzAdam version |
08:06 |
hoodedice |
But THANK YOU omdlr |
08:06 |
hoodedice |
ompdlr |
08:07 |
hoodedice |
Got it |
08:09 |
hoodedice |
Going ciao |
08:09 |
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08:10 |
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08:11 |
Peacock |
<hoodedice> But THANK YOU omdlr |
08:11 |
Peacock |
ompldr? its dead Jim |
08:11 |
Peacock |
off to sleep as well lol |
08:15 |
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08:27 |
JamesTait |
Good morning all, happy Louise Brown Day! :-D |
08:28 |
PenguinDad |
|-|; |
08:31 |
kahrl |
I thought it was Ebernoe Horn Day |
08:31 |
kahrl |
everyone should play cricket today |
08:33 |
JamesTait |
kahrl, I think it's that too, yes. :) |
08:33 |
JesseH |
I am about to make a sandwich, in memory of louise who gives a fuck brown :P |
08:33 |
PenguinDad |
kahrl: But I don't know how to play cricket :P |
08:40 |
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10:18 |
MasterBot |
hi |
10:18 |
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10:18 |
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10:26 |
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10:26 |
PilzAdam |
Hello everyone! |
10:27 |
MasterBot |
Hello superkabel! |
10:27 |
MasterBot |
everythings fucked |
10:27 |
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10:28 |
MasterBot |
I want ot install minetest but... |
10:28 |
MasterBot |
I have updated to Lubuntu 13.04, BIG MISTAKE |
10:28 |
MasterBot |
So now i need to install dependencied |
10:29 |
MasterBot |
and change this RETARDED font |
10:29 |
MasterBot |
Help Please! |
10:32 |
JesseH |
MasterBot, Hello, what? |
10:33 |
JesseH |
Why don't you go to the lubuntu channel? |
10:33 |
JesseH |
used to be active in there |
10:33 |
JesseH |
<_> |
10:33 |
MasterBot |
Because its to do with minetest installation and customization |
10:33 |
MasterBot |
and im banned from there |
10:33 |
MasterBot |
afaik |
10:33 |
JesseH |
Ah |
10:33 |
JesseH |
Wtf why? They dont even talk there <_> |
10:34 |
MasterBot |
E: Could not get lock /var/lib/dpkg/lock - open (11: Resource temporarily unavailable) E: Unable to lock the administration directory (/var/lib/dpkg/), is another process using it? ARRGGGH |
10:34 |
MasterBot |
This happened last time aswell and i just installed 150MB to stop it happening |
10:34 |
JesseH |
That's a classic ubuntu problem :P |
10:34 |
JesseH |
MasterBot, Also, most problems can be answered in #ubuntu |
10:34 |
JesseH |
Lubuntu is again, just ubuntu with lxde |
10:35 |
MasterBot |
...Banned! |
10:35 |
MasterBot |
..or not! |
10:35 |
JesseH |
MasterBot, I forgot exactly how to fix that issue, youll have to remove the lock yourself, or close something |
10:35 |
MasterBot |
lol thats other nick |
10:35 |
JesseH |
MasterBot, try closing ubuntu software center? :P |
10:35 |
MasterBot |
E: Could not get lock /var/cache/apt/archives/lock - open (11: Resource temporarily unavailable) E: Unable to lock directory /var/cache/apt/archives/ |
10:36 |
PilzAdam |
MasterBot, your problems are not related to Minetest, thus they dont belong in this channel |
10:36 |
MasterBot |
Uh oh, i see where this is going |
10:36 |
JesseH |
Harsh :P |
10:36 |
JesseH |
MasterBot, calm it :P |
10:36 |
MasterBot |
They are because im installing dependencies |
10:36 |
MasterBot |
Im just not pasting all of it |
10:37 |
JesseH |
>_> |
10:38 |
MasterBot |
https://forum.minetest.net/viewtopic.php?id=3722 |
10:38 |
MasterBot |
Very old |
10:38 |
MasterBot |
But worked last time |
10:59 |
Zeg9 |
RealBadAngel: what's the license for HavenTP ? Would you mind if I add the water textures (downscaled to 32x) to mt-faithful? |
11:00 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Show portnumber for ip adresses only 215e37aac3 2013-07-25T03:58:14-07:00 http://git.io/8WM0Ww |
11:03 |
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11:23 |
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11:24 |
DanDuncombe |
Who likes the 'Virologist' skin in the zombies gaem? I found it online on the Mc Skindex and thought it was apt... |
11:24 |
DanDuncombe |
*game |
11:34 |
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11:37 |
DanDuncombe |
Funny error when trying to make new zombie mob :) http://s10.postimg.org/4ximuftzt/screenshot_11106133.png |
11:37 |
Zeg9 |
hehe |
11:38 |
Zeg9 |
Maybe that's why there is a "giant" in minecraft |
11:38 |
DanDuncombe |
I need to makehim smalller... |
11:42 |
DanDuncombe |
Fail No.2 http://s23.postimg.org/8i23oazqj/screenshot_11413384.png |
11:43 |
DanDuncombe |
How do I stop it being buried in the ground like that? |
11:44 |
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11:47 |
DanDuncombe |
Jordach?Can you help me stop him being stuck in the ground? http://s23.postimg.org/8i23oazqj/screenshot_11413384.png |
11:47 |
DanDuncombe |
He always walks throught the ground like that. |
11:47 |
Jordach |
DanDuncombe, spawn them y+1 |
11:47 |
DanDuncombe |
They fall through the floor though |
11:47 |
Jordach |
DanDuncombe, hmm |
11:48 |
Jordach |
i've played with simple mobs before |
11:48 |
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11:48 |
Jordach |
my own mobs never fell through |
11:48 |
DanDuncombe |
I am trying to make the zombie mod zombies like a zombie Sam. |
11:49 |
Jordach |
DanDuncombe, sent you a pm |
11:49 |
DanDuncombe |
I saw |
11:49 |
Jordach |
DanDuncombe, can you zip your latest code? |
11:49 |
Jordach |
or is it on github |
11:49 |
Jordach |
or somewhere |
11:49 |
Zeg9 |
DanDuncombe: your collision box is probably too high |
11:49 |
DanDuncombe |
I will dropbox it- will just be a moment |
11:49 |
Jordach |
DanDuncombe, thanks |
12:20 |
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MasterBot joined #minetest |
12:53 |
MasterBot |
Hi |
12:54 |
DanDuncombe |
HI |
12:54 |
JesseH |
HI |
12:54 |
MasterBot |
HI then |
12:54 |
MasterBot |
Back on windows :( |
12:55 |
MasterBot |
lol got wrong linux system |
13:02 |
DanDuncombe |
Small zombie http://s21.postimg.org/vipu903yf/screenshot_16079941.png |
13:02 |
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13:02 |
DanDuncombe |
~150 nodes high, there are about 10 stuck together |
13:04 |
MasterBot |
How's your FPS? |
13:04 |
MasterBot |
Uh-oh |
13:04 |
MasterBot |
50sec |
13:04 |
MasterBot |
to get OS |
13:04 |
* MasterBot |
hides |
13:04 |
MasterBot |
10! |
13:05 |
DanDuncombe |
They kind of bundled together |
13:05 |
MasterBot |
well shit |
13:05 |
DanDuncombe |
What? |
13:06 |
MasterBot |
WHY DOES THE INSTALL CRASH AT THE LAST MOMENT!!? |
13:06 |
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13:06 |
DanDuncombe |
I was getting around 4-5 fps by the way. |
13:06 |
MasterBot |
Lol thats not good |
13:06 |
MasterBot |
Try one entity |
13:06 |
MasterBot |
Or try a small entity ~1 block |
13:06 |
DanDuncombe |
Yep |
13:06 |
MasterBot |
Or a hypothtical entity |
13:07 |
MasterBot |
You cant see it, but its not there but hurts you |
13:07 |
DanDuncombe |
Also, your install crashed because they are specifically engineered to annoy even the calmest person. |
13:07 |
MasterBot |
Compliment? |
13:07 |
MasterBot |
I am not calm!!! |
13:08 |
* MasterBot |
throws his pen out the window |
13:08 |
DanDuncombe |
Also, can someone come on VanessaE'sserver and tell me if my skin is working? |
13:08 |
MasterBot |
Join it on another client |
13:08 |
MasterBot |
You know better than anyone else |
13:09 |
MasterBot |
Not as an insult, but if you want something done, do it your self. You will not neccesarily no it better but at least you will get it done to your satisfaction |
13:09 |
DanDuncombe |
Okay |
13:09 |
DanDuncombe |
I forgot I can have 2 windows |
13:09 |
MasterBot |
These are the only wise words i know |
13:10 |
DanDuncombe |
I logged on as... Nim! |
13:10 |
MasterBot |
do screenshot :) |
13:12 |
MasterBot |
What SMALL OSes can run minetest? |
13:12 |
MasterBot |
i am talking about <1 GB |
13:12 |
DanDuncombe |
I don't know if it runs it but Linux Tinycore can be smaller than 5mb |
13:13 |
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13:13 |
MasterBot |
I am saying this not because i have a crappy PC but because i want to carry my OS with me :) |
13:13 |
DanDuncombe |
Tinycore can be portable install on a USB stick. |
13:14 |
DanDuncombe |
http://imageshack.us/photo/my-images/32/6eop.jpg/ Lol |
13:14 |
MasterBot |
PilzAdam |
13:15 |
MasterBot |
You forgot your irritating greeting |
13:16 |
MasterBot |
Il need to reboot my PC to use this |
13:16 |
MasterBot |
What is the Device called if i boot it from an SD card? |
13:16 |
DanDuncombe |
My favourite Mt/Mc skin (A virologist): http://s10.postimg.org/qi2kqu3kp/screenshot_17031339.png http://s23.postimg.org/wmsafy2y3/screenshot_17045710.png |
13:17 |
MasterBot |
I am going to have my os on a 32MB SD Card |
13:17 |
DanDuncombe |
You can see the lava griefing in the backgrounf |
13:17 |
MasterBot |
Anything less than 8MB :P |
13:17 |
MasterBot |
? |
13:18 |
MasterBot |
Thats not leaves?! |
13:18 |
MasterBot |
Oo thats steep: 9HR install Lubuntu |
13:18 |
MasterBot |
okay 3 |
13:18 |
DanDuncombe |
Someone griefed V's server- hence all the orange lava at the left of second pic |
13:19 |
DanDuncombe |
Can someone try the current version of zombie game? See if you can find a buried Industry TM crate... |
13:20 |
MasterBot |
I cant |
13:20 |
MasterBot |
Until i get a non-retarded OS |
13:20 |
MasterBot |
[POLL] what OS do you use? |
13:20 |
DanDuncombe |
Industry TM used to be like But 'n' Large in Wall-E , until the apocalypse came... |
13:21 |
DanDuncombe |
*Buy 'n' Large |
13:21 |
MasterBot |
I have a question! |
13:21 |
DanDuncombe |
Wht is it? |
13:21 |
MasterBot |
Do i put [BOOT] file in the root of my bootable disk? |
13:21 |
MasterBot |
*folder |
13:21 |
DanDuncombe |
Dunno |
13:21 |
PilzAdam |
MasterBot, stop being constantly offtopic |
13:21 |
DanDuncombe |
What would it be like if I did time speed 230? |
13:23 |
MasterBot |
http://pastebin.com/JbaEf0Ue |
13:24 |
MasterBot |
Good for a minetest server? |
13:24 |
PilzAdam |
!op |
13:24 |
DanDuncombe |
Time speed 1000.WOW! |
13:24 |
MasterBot |
It lags in transition |
13:24 |
MasterBot |
Also notice a small bog |
13:24 |
MasterBot |
*bug |
13:25 |
MasterBot |
Watch the sun move, it glitches sometimes |
13:25 |
MasterBot |
Well, quite a lot iirc |
13:25 |
DanDuncombe |
Yeah. |
13:25 |
DanDuncombe |
It 'jumps' |
13:25 |
MasterBot |
Now to dig out that old memory stick... |
13:27 |
DanDuncombe |
Okay,now for the Big Test. Time speed 1,000,000 |
13:27 |
DanDuncombe |
WOW! You have to try that! |
13:29 |
MasterBot |
oh shit, crashed yet? |
13:29 |
DanDuncombe |
Nope. |
13:29 |
DanDuncombe |
It's a little tripp though. |
13:29 |
MasterBot |
linux? |
13:30 |
DanDuncombe |
*trippy |
13:30 |
MasterBot |
terminal>>lscpu |
13:30 |
DanDuncombe |
Nope. Windows starter on a netbook |
13:30 |
MasterBot |
ah |
13:30 |
MasterBot |
same1 |
13:30 |
MasterBot |
! |
13:30 |
MasterBot |
7? |
13:30 |
DanDuncombe |
& |
13:30 |
DanDuncombe |
7 |
13:31 |
DanDuncombe |
Hint:When writing numbers, don'tpress shift. |
13:31 |
MasterBot |
1.6GHz Intel core proccesor 1GB ram |
13:31 |
MasterBot |
yah, i got same symbol there aswell |
13:31 |
DanDuncombe |
I have... |
13:31 |
DanDuncombe |
1.6 Ghz Intel atom, 2gb ram |
13:31 |
MasterBot |
dammit lol |
13:32 |
MasterBot |
Samsung? |
13:32 |
DanDuncombe |
Smasung indeed] |
13:32 |
MasterBot |
then can i ask; |
13:32 |
DanDuncombe |
*Samsung |
13:32 |
MasterBot |
How you have HD textures |
13:32 |
DanDuncombe |
I am currently using V's 64 pixel HDX pack, yes |
13:33 |
DanDuncombe |
I only get around 10fps sometimes, though |
13:33 |
MasterBot |
What a waste |
13:33 |
MasterBot |
get linux and get 20 fps at the minimum |
13:34 |
DanDuncombe |
My netbook number (on label underneath) is: N145-JPO3 |
13:34 |
DanDuncombe |
I have dual boot with Kubuntu already |
13:34 |
Calinou |
MasterBot: linux drivers are usually slower |
13:34 |
DanDuncombe |
NEVER USE UBUNTU RARING! |
13:34 |
Calinou |
and this is even worse if you use desktop effects |
13:34 |
Calinou |
DanDuncombe: why? |
13:34 |
Calinou |
works for me |
13:35 |
Calinou |
the best version is always the best, contrary to what the haters might say |
13:35 |
DanDuncombe |
Also, Kubuntu normally takes me up to around 80 celsius, when idle. |
13:35 |
MasterBot |
NC110 |
13:35 |
MasterBot |
on the back |
13:35 |
DanDuncombe |
You have Nyan Cat number 110.Congratulations! |
13:36 |
Calinou |
<DanDuncombe> Also, Kubuntu normally takes me up to around 80 celsius, when idle. |
13:36 |
MasterBot |
Reboot to finish installation |
13:36 |
Calinou |
tip of the day: don't use the radeon driver on laptops |
13:36 |
Calinou |
or if you do, use 3.11 + DPM :P |
13:36 |
DanDuncombe |
I have the NP-N145 Plus netbook, with red edge trimming on a back case. |
13:37 |
DanDuncombe |
I like it, because, when it freezes you can just undo the clips at the back, and pull out the battery. |
13:38 |
Calinou |
you don't do that |
13:38 |
DanDuncombe |
I now have a corrupted hard drive. |
13:38 |
Calinou |
you can just press power button for 5 seconds, or use Alt+SysRq+REISUB |
13:38 |
DanDuncombe |
That often won't work. |
13:39 |
DanDuncombe |
Battery is quicker and easier. |
13:39 |
DanDuncombe |
And worse for the com's health. |
13:39 |
PilzAdam |
DanDuncombe, do you hit yourself with a hammer into the face when you want to sleep? |
13:39 |
DanDuncombe |
No, I lie in bed. |
13:39 |
PilzAdam |
then why do you do that with your laptop? |
13:40 |
DanDuncombe |
Because it is quick. |
13:40 |
Calinou |
lol PilzAdam |
13:40 |
DanDuncombe |
It has only ever had a corrupted disk which is now fine. |
13:40 |
Calinou |
I don't know anyone who is able to remove a battery in less than 5 seconds |
13:40 |
Calinou |
fine? |
13:40 |
Calinou |
never had a corrupted disk in ~15 years and I wouldn't like that |
13:40 |
DanDuncombe |
I can... Just slide the clips and POP! It'sout |
13:41 |
DanDuncombe |
What is MinetestBot for? |
13:41 |
PilzAdam |
how do you shutdown your iPhone then? ;-) |
13:41 |
DanDuncombe |
I hold the power button |
13:41 |
DanDuncombe |
I can't just lever the back off my iphone. |
13:42 |
DanDuncombe |
https://forum.minetest.net/viewtopic.php?id=6696 Can someone test? |
13:42 |
DanDuncombe |
Jordach is working on cooler zombies. |
13:42 |
DanDuncombe |
He is da blender merster. |
13:43 |
DanDuncombe |
I should probably stop posting so much on IRC |
13:43 |
DanDuncombe |
Otherwise I'll be kicked for spam |
13:43 |
DanDuncombe |
Oh well |
13:43 |
PenguinDad |
!title |
13:43 |
MinetestBot |
PenguinDad: [Game] Zombie Survival [1.1] [zombies] (Page 1) — Minetest Games — Minetest Forums |
13:44 |
PenguinDad |
DanDuncombe: you can use MinetestBot for that. |
13:44 |
DanDuncombe |
To show what urls linkto? |
13:44 |
PilzAdam |
!help |
13:44 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
13:44 |
DanDuncombe |
lol |
13:45 |
PilzAdam |
just dont abuse the bot in the channel, you can use /msg too |
13:45 |
DanDuncombe |
!ignore PilzAdam |
13:45 |
DanDuncombe |
!unignore PilzAdam |
13:45 |
PilzAdam |
ignnore is broken |
13:45 |
PilzAdam |
also you are not an admin |
13:45 |
PilzAdam |
sfan5, have you fixed !ignore yet? |
13:46 |
DanDuncombe |
I am sure someone will make me an admin soon :) |
13:46 |
DanDuncombe |
Muhahahahhahahahhaha |
13:46 |
DanDuncombe |
Can someone test the game? |
13:46 |
DanDuncombe |
Please? |
13:47 |
DanDuncombe |
Also, can someone make dark industrial textures for everything, like this Mc texture pack? www.minecraftmine.org/last-days-texture-pack/ |
13:48 |
DanDuncombe |
If I am kicked for spam can I log back on, or is there a 'cooldown' period? |
13:49 |
DanDuncombe |
Spam |
13:49 |
DanDuncombe |
Spam |
13:49 |
DanDuncombe |
Spam |
13:49 |
DanDuncombe |
Spam |
13:49 |
PilzAdam |
!mute DanDuncombe |
13:50 |
|
DanDuncombe joined #minetest |
13:51 |
|
DanielDuncombe joined #minetest |
13:51 |
DanielDuncombe |
Am I still blocked? |
13:51 |
|
tango_ joined #minetest |
13:51 |
PilzAdam |
!unmute DanDuncombe |
13:52 |
|
DanDuncombe joined #minetest |
13:52 |
DanDuncombe |
Now there are two of me. |
13:52 |
DanielDuncombe |
Spam |
13:52 |
DanielDuncombe |
Woops |
13:53 |
DanDuncombe |
I don't try to be annoying,I am just a little hyperactive and fidgety. |
13:53 |
DanDuncombe |
And just a littleis indeed the correct terminology |
13:54 |
DanDuncombe |
Would this make a good zombie survival map? https://forum.minetest.net/viewtopic.php?id=6642 |
13:54 |
DanDuncombe |
! |
13:54 |
DanDuncombe |
What is the 'show the url'command? |
13:54 |
DanDuncombe |
!MinetestBot |
13:55 |
|
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13:55 |
Calinou |
!title |
13:55 |
MinetestBot |
Calinou: Karsthafen (a city project) (Page 1) — Maps — Minetest Forums |
13:55 |
DanDuncombe |
Oh |
13:55 |
Calinou |
"title or gtfo" --4chan |
13:55 |
* Calinou |
runs |
13:55 |
DanDuncombe |
!gtfo |
13:55 |
DanDuncombe |
Doh. |
13:55 |
DanDuncombe |
I am now officially gullible. |
13:56 |
DanDuncombe |
Does anyone here play The Powder Toy? |
13:56 |
PilzAdam |
!mute *!*@*85.210.142.106* |
13:56 |
* Calinou |
brohooves PilzAdam |
13:57 |
PilzAdam |
/)(\ |
14:00 |
|
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14:00 |
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14:05 |
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14:15 |
Jordach |
!unmute *!*@*85.210.142.106* |
14:18 |
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14:19 |
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14:21 |
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14:28 |
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14:43 |
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14:58 |
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14:58 |
DanDuncombe |
Am I unbanned yet? |
14:58 |
Jordach |
DanDuncombe, ye |
14:58 |
Jordach |
yes |
14:58 |
Jordach |
<Jordach> !unmute *!*@*85.210.142.106* |
14:58 |
Jordach |
* MinetestBot removes quiet on *!*@*85.210.142.106* |
14:58 |
Jordach |
i did it |
14:59 |
DanDuncombe |
Good. |
14:59 |
Peacock |
why would dan be banned? |
14:59 |
DanDuncombe |
Thanks :) |
14:59 |
DanDuncombe |
I was talking to much |
14:59 |
DanDuncombe |
*too |
14:59 |
PilzAdam |
Peacock, he wasnt banned |
14:59 |
Peacock |
talking too much? lol but this channel is dead most of the time :p |
14:59 |
Peacock |
at least during EST hours |
15:00 |
DanDuncombe |
There were bunches of around 10 posts,all by me |
15:00 |
Peacock |
ah, forum ban? |
15:00 |
|
around left #minetest |
15:01 |
DanDuncombe |
Jordach, when you finish the zombie .x, could you do a forum pm? Also, you have 2 weeks at least to do it, because I am holidaying, for two weeks, tomorrow. PilzAdam is probably greatful. |
15:01 |
Peacock |
4 days ago it was 43c, last night was more like 10c, caught a cold lol |
15:02 |
|
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15:02 |
DanDuncombe |
Does anyone have mod suggestions for zombie game? |
15:03 |
rubenwardy |
Hi all! |
15:03 |
DanDuncombe |
Hi |
15:04 |
Peacock |
howdy |
15:07 |
Peacock |
happy Threading the Needle Day |
15:09 |
|
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15:13 |
|
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15:16 |
Jordach |
DanDuncombe, walking and standing anim done |
15:16 |
Jordach |
just got to do some finishing touches |
15:17 |
|
hmmmm joined #minetest |
15:17 |
Jordach |
okay, finishing touches done |
15:17 |
Jordach |
DanDuncombe, is there a "attacking" position, or they just chase and do damage in range |
15:18 |
Jordach |
like the dirt monster |
15:18 |
* Jordach |
sighs |
15:20 |
DanDuncombe |
Hopefully he should have an 'arms out' zombie tear-your-brain-out pose when attacking. |
15:21 |
DanDuncombe |
They work like sand monsters I think |
15:21 |
DanDuncombe |
The original did anyway. |
15:22 |
Jordach |
DanDuncombe, drawing a skin |
15:22 |
DanDuncombe |
Okay, thanks |
15:23 |
Jordach |
i'm using the player model :P |
15:23 |
DanDuncombe |
A zombie player is brilliant :) |
15:23 |
Jordach |
DanDuncombe, it's based from Sam II |
15:23 |
DanDuncombe |
That's fine :) |
15:23 |
|
rsiska joined #minetest |
15:23 |
Jordach |
....and gimp looks like it crashed again, but it isnt |
15:23 |
Jordach |
loading... | Fonts this may take a while |
15:24 |
Jordach |
there we go |
15:24 |
DanDuncombe |
pm'ed? |
15:25 |
|
Kacey joined #minetest |
15:26 |
DanDuncombe |
BTW, Jordach. You are the best at this, y'know :) |
15:31 |
Jordach |
DanDuncombe, the zombie model has two states, walking and standing |
15:31 |
DanDuncombe |
Okay! We shall see what happens, I gues |
15:31 |
DanDuncombe |
*guess |
15:33 |
Jordach |
http://i.imgur.com/T9OWYpS.png |
15:33 |
DanDuncombe |
Lovely:) |
15:33 |
rubenwardy |
nice jordach |
15:34 |
rubenwardy |
maybe some blood/gore? :P |
15:34 |
DanDuncombe |
Yes |
15:34 |
DanDuncombe |
Maybe white eyes to |
15:34 |
DanDuncombe |
Pure white,like Herbrine |
15:34 |
DanDuncombe |
*Herobrine |
15:35 |
DanDuncombe |
Also, where did you get that skin maker? |
15:35 |
Jordach |
model is exported with the original blend file |
15:35 |
Jordach |
now uploadinhg |
15:35 |
DanDuncombe |
Thanks. |
15:35 |
Jordach |
uploading* |
15:36 |
Jordach |
http://www.mediafire.com/download/bifmuyqr9b8uugg/zombie.zip |
15:36 |
Jordach |
a literal name |
15:36 |
* Jordach |
hasnt tested the mesh in-game |
15:36 |
* DanDuncombe |
will try it now |
15:36 |
Jordach |
model + texture is cc-by-nc-sa |
15:37 |
Jordach |
- -nc |
15:37 |
DanDuncombe |
Where is the texture? |
15:37 |
Jordach |
i knew i forgot something |
15:39 |
DanDuncombe |
Typical. I tried to test it and couldn't find a damn zombie anywhere. |
15:39 |
Jordach |
http://i.imgur.com/z1uxjmM.png |
15:39 |
Jordach |
just right click and save as |
15:39 |
* Jordach |
has realised there is no hat layer on the model |
15:40 |
Jordach |
cant get everything right |
15:41 |
Jordach |
DanDuncombe, better? |
15:42 |
DanDuncombe |
Still can't find a zombie... |
15:42 |
Jordach |
frames 0 - 80 is standing |
15:42 |
Jordach |
frames 81 - 121 are moving / walking |
15:42 |
|
khor joined #minetest |
15:42 |
Jordach |
(thought you might need that info) |
15:42 |
Jordach |
DanDuncombe, /spawnentity mobs:zombie ? |
15:43 |
Jordach |
? being there for is it the right entity name |
15:43 |
DanDuncombe |
I'll try |
15:43 |
DanDuncombe |
Okay... The zombie is invisible. |
15:44 |
|
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15:45 |
Jordach |
DanDuncombe, i didn't uncheck export all selected OBJECTS |
15:45 |
Jordach |
i probably had the wrong thing checked |
15:45 |
DanDuncombe |
Okay |
15:46 |
DanDuncombe |
The spooky thing was, I could still hear it walking around... |
15:47 |
Jordach |
http://www.mediafire.com/view/sgnhcebyu06b14l/zombie.x |
15:47 |
Jordach |
try that one |
15:47 |
DanDuncombe |
Thanks.Should zombies drop anything, do you think? |
15:47 |
Jordach |
rotten flesh? |
15:47 |
Jordach |
DanDuncombe, i'll keep exporting until it WORKS |
15:47 |
Jordach |
as i have all day |
15:48 |
|
khor joined #minetest |
15:48 |
* Jordach |
suspects DanDuncombe is a brit |
15:48 |
DanDuncombe |
I AM eNGLISH |
15:48 |
Jordach |
WHOO! |
15:48 |
DanDuncombe |
Woops, capslock XD |
15:48 |
Jordach |
26 celcius outside of Aylsham |
15:49 |
Jordach |
DanDuncombe, any update on the model working |
15:49 |
DanDuncombe |
Still invisible |
15:49 |
Jordach |
weird |
15:49 |
DanDuncombe |
24 celsius in Cranbrook |
15:50 |
Jordach |
is the texture named zombie.png |
15:50 |
khor |
37 celsius in agen |
15:50 |
DanDuncombe |
Jordach: When I downloaded the second one, it seemed to be a text file with the extension .x |
15:50 |
Jordach |
DanDuncombe, thats the raw model format |
15:51 |
DanDuncombe |
Okay |
15:51 |
Jordach |
model format for minetest is .x |
15:51 |
Jordach |
so zombie.x in the mobs:zombie def is needed |
15:51 |
DanDuncombe |
'Could not load mesh' |
15:51 |
Jordach |
provided the model is in /mobs/models/zombie.x |
15:51 |
DanDuncombe |
'mobs_zombie.x' |
15:51 |
Jordach |
DanDuncombe, there you go |
15:51 |
Jordach |
rename the zombie.x to mobs_zombie.x |
15:51 |
DanDuncombe |
It was there, just couldn't load it. |
15:52 |
Jordach |
DanDuncombe, it does that with the player model afaik |
15:52 |
DanDuncombe |
Yeah! WOO! |
15:52 |
|
MasterBot joined #minetest |
15:52 |
MasterBot |
Hi |
15:52 |
Jordach |
it works with the frames i told you to use |
15:52 |
MasterBot |
Using TinyCoreLinux |
15:52 |
MasterBot |
But no [AT] or [HASH] symbol |
15:52 |
Jordach |
also: screenshot it |
15:53 |
* Jordach |
wants evidence |
15:53 |
DanDuncombe |
Okay... |
15:53 |
MasterBot |
reckon i can get minetest running here? |
15:53 |
Jordach |
MasterBot, thats the point of open source |
15:53 |
Jordach |
as it should run on anything with patience |
15:53 |
MasterBot |
Patience? |
15:53 |
Jordach |
but i'd stick with windows and then install mint or something |
15:53 |
* Jordach |
likes Linux Mint 15 |
15:54 |
MasterBot |
This was just a test |
15:54 |
MasterBot |
And it passed! |
15:54 |
MasterBot |
and now i can carry my os around with me!!! |
15:55 |
DanDuncombe |
His arms are huge |
15:55 |
|
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15:55 |
DanDuncombe |
http://s17.postimg.org/8ezpq5q0v/screenshot_26597101.png |
15:55 |
Jordach |
emh |
15:56 |
Jordach |
DanDuncombe, the scale in my blender is 1.0 for all frames |
15:56 |
DanDuncombe |
Okay |
15:56 |
DanDuncombe |
He looks cool with huge arms tough |
15:56 |
DanDuncombe |
He mutated |
15:56 |
Jordach |
DanDuncombe, i think i worked it out |
15:57 |
DanDuncombe |
MM? |
15:57 |
Jordach |
I might have done Export skin weights |
15:58 |
Jordach |
as well as bones |
15:58 |
DanDuncombe |
He has no animation |
15:58 |
* Jordach |
uploads a fix |
15:58 |
DanDuncombe |
He just skides around |
15:58 |
DanDuncombe |
*slides |
15:58 |
Jordach |
DanDuncombe, frames 0-80 is standing around |
15:58 |
Jordach |
frames 81-121 is walking / chasing |
15:58 |
MasterBot |
Python works! |
15:58 |
DanDuncombe |
Okay. Will change. |
15:58 |
Jordach |
http://www.mediafire.com/view/68cb378mmhtiwo2/mobs_zombie.x <- try |
15:59 |
Jordach |
once you've added the frame ranges |
15:59 |
MasterBot |
How do i change resolution from terminal? |
15:59 |
MasterBot |
I dont have xrandr though |
15:59 |
Jordach |
(that MIGHT BE WHY the arms are huge) |
16:00 |
MasterBot |
Ima reboot to openbox |
16:00 |
|
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16:00 |
|
Calinou joined #minetest |
16:02 |
DanDuncombe |
The armswork now. |
16:02 |
Jordach |
there we go, the mobs_zombie.x is unneeded |
16:02 |
Jordach |
DanDuncombe, screenshots! |
16:03 |
DanDuncombe |
Be a moment |
16:03 |
Jordach |
okay :D |
16:03 |
|
alex_____ joined #minetest |
16:04 |
* Jordach |
might also make some zombie sounds |
16:04 |
* Jordach |
has a mic for that |
16:06 |
DanDuncombe |
Still no animations. But here is a screeny. I have set the animations for the right frames,so don't know what the prblem is. http://s11.postimg.org/yre19k5rn/screenshot_27255274.png |
16:07 |
DanDuncombe |
He just slides around like that. |
16:07 |
Jordach |
DanDuncombe, show me the code for the zombie |
16:07 |
Jordach |
(zip up your latest) |
16:07 |
DanDuncombe |
All of it? Can I pastebin it? |
16:07 |
Jordach |
i want the entire game dir |
16:07 |
DanDuncombe |
So... the whole mod? |
16:08 |
Jordach |
i could probably find the bug in a min |
16:08 |
Jordach |
DanDuncombe, yes |
16:08 |
|
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16:08 |
DanDuncombe |
https://www.dropbox.com/s/13dbqxc1mc7shmu/zombie.zip |
16:10 |
Jordach |
DanDuncombe, i meant the game mode |
16:10 |
DanDuncombe |
Ok, will just be a moment updating github. |
16:10 |
Jordach |
sweet |
16:12 |
Jordach |
http://paste.viewskew.com/index.php/view/57285798 |
16:12 |
Jordach |
fixes |
16:13 |
Jordach |
mainly to the anims |
16:14 |
DanDuncombe |
Just a few moments til the latest is on git. |
16:14 |
DanDuncombe |
Okay. Latest version on Github |
16:15 |
* Jordach |
needs link |
16:15 |
DanDuncombe |
Link is on game topic |
16:15 |
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16:15 |
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16:21 |
DanDuncombe |
Jordach, how's it going? |
16:21 |
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16:24 |
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16:26 |
DanDuncombe |
Jordach, are you there? |
16:26 |
Jordach |
mhm |
16:26 |
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16:26 |
MasterBot |
Hi |
16:27 |
* Jordach |
tries another export |
16:27 |
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16:27 |
Jordach |
i'll frig about until it wokrs |
16:27 |
Jordach |
works* |
16:28 |
DanDuncombe |
Ready before tomorrow, I hope :) Looks really good so far. |
16:28 |
MasterBot |
Any Oses i can fit on 4GB |
16:28 |
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16:28 |
MasterBot |
That can run minetest/Python? |
16:29 |
nalkri |
Any sane Linux install? |
16:29 |
DanDuncombe |
Get a bigger sd/memory card? |
16:29 |
MasterBot |
Sorry, 4 and 2 are only ones i have |
16:29 |
MasterBot |
And the point is to make it portable |
16:30 |
MasterBot |
Hmm.. 200MB in 1min 50MB in 10min |
16:30 |
MasterBot |
Damn Small Linux have shitty servers |
16:35 |
DanDuncombe |
Jordach, any updates |
16:36 |
Jordach |
DanDuncombe, hm, seems like blender's .x exporter is literally broken |
16:36 |
Jordach |
when i say broken, i mean it |
16:36 |
DanDuncombe |
Try a different version? Or I could try the default player model, somehow |
16:38 |
DanDuncombe |
Jordach: I will now try using the Vombie model from MobF |
16:39 |
MasterBot |
Is there an alternative to UnetBootin? |
16:40 |
MasterBot |
oh, nvm, reboot :) |
16:40 |
PenguinDad |
MasterBot: you can use multisystem |
16:40 |
Jordach |
DanDuncombe, http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/DirectX_Exporter |
16:41 |
Jordach |
there is a note at the top of the page |
16:43 |
DanDuncombe |
Could you do that? I can't .x from Blender at all anyway, because I can't open User Preferences. |
16:43 |
Jordach |
DanDuncombe, already got the fix, just need to apply it |
16:45 |
DanDuncombe |
Okay. I tried the vombie model from mobf, and two things. 1) It uses a different pattern for textures, and 2) It moves sideways. |
16:46 |
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16:47 |
Jordach |
DanDuncombe, the model error that there is something missing is gone for good |
16:48 |
DanDuncombe |
Errm. So, can anything be done? |
16:48 |
Jordach |
DanDuncombe, continual re-exports |
16:48 |
DanDuncombe |
Okay. |
16:50 |
Jordach |
ehm shit |
16:50 |
Jordach |
i had selected markers |
16:50 |
DanDuncombe |
This may be a good thing to note: Minetest can load .b3d files as well as .x |
16:50 |
Jordach |
which might have cause this |
16:51 |
* Jordach |
tests |
16:51 |
DanDuncombe |
Oh and BTW, the player model is hilarious. Instead of walking, when he moves he sits down and slides along on his bum. |
16:51 |
DanDuncombe |
When used as the zombie. |
16:53 |
DanDuncombe |
So if you can export as .b3d, then that may be a solution. |
16:54 |
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17:01 |
Jordach |
export b3d isnt in blender |
17:01 |
DanDuncombe |
I just found that out. |
17:01 |
DanDuncombe |
There must be a way... |
17:03 |
DanDuncombe |
All I can suggest is get whatever program make .b3d files... |
17:03 |
PilzAdam |
sapier has a script for blender to export b3d IIRC |
17:04 |
DanDuncombe |
WHERE IS THE SCRIPT |
17:07 |
DanDuncombe |
A blender-b3d script: https://supertuxkart.svn.sourceforge.net/svnroot/supertuxkart/media/trunk/blender_25/B3DExport.py |
17:07 |
DanDuncombe |
Jordach, see above |
17:09 |
Jordach |
bbl |
17:10 |
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17:38 |
DanDuncombe |
Can someone please look at the latest version of zombies and give them a better texture? Thanks so much! |
17:38 |
DanDuncombe |
Just need to update git... |
17:39 |
DanDuncombe |
Done! |
17:44 |
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17:46 |
DanDuncombe |
https://forum.minetest.net/viewtopic.php?pid=102032#p102032 |
17:47 |
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17:55 |
DanDuncombe |
PLease help making texture (see above post) |
17:56 |
Peacock |
someone will notice the forum post :P no need to keep asking multiple times here :-) |
17:56 |
Peacock |
texture ppl are hard to come by |
17:58 |
Peacock |
especially with people being anal about each texture's individual license lol |
17:58 |
Calinou |
Peacock: are you mauvebic? :P |
17:58 |
Peacock |
um, yeah, thought that was obvious :p |
17:58 |
Peacock |
and its 14hrs here |
17:59 |
PenguinDad |
At my place it's 20hrs |
17:59 |
Peacock |
exio figured it out fairly quickly lol |
18:00 |
Peacock |
CTCP are for time right? |
18:00 |
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18:00 |
Peacock |
anyways ive been away long enough that i dont remember the password for mauvebic lol |
18:06 |
DanDuncombe |
It's just the texture is the Zombie Mod texture, and I don't like it because it's too similar to the Simplemobs original skin. |
18:07 |
Peacock |
I think V has a lot of skins' for her servers' players |
18:07 |
DanDuncombe |
This has a different shape though, and those won't therefore work |
18:08 |
DanDuncombe |
Who think there should be the occasional giant zombie? |
18:08 |
DanDuncombe |
And maybe baby ones too. |
18:08 |
Menche |
i think normal zomies should be weaker |
18:09 |
Menche |
speaking of baby zombies, on my server right now there's an entity bug that makes the zombies insect-sized |
18:09 |
Peacock |
i get that with attach |
18:09 |
Menche |
maybe my client still has the old models cached |
18:09 |
Peacock |
my sentry was sposed to be a stationary machine gun that you had to aim to fire |
18:09 |
Peacock |
but the players got shrunk to ant-size lol |
18:09 |
Menche |
gah, a turret destroyed my boat :( |
18:10 |
Peacock |
which turret mod? |
18:10 |
Peacock |
dans or jordans? |
18:10 |
Menche |
whatever DanDuncombe has in his zombies game |
18:10 |
DanDuncombe |
The same as in my camo mod. |
18:10 |
Peacock |
i dont know if jordans did the same but i got rid of the node removal, my bullets only hit people |
18:11 |
Peacock |
though my turrets are realllly old so i dont quite remember how i set it up lol |
18:13 |
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18:13 |
Menche |
kaeza's firearms mod uses particles instead of entities for bullets |
18:13 |
Peacock |
how does that work? i know particles can be physical, but do damage? |
18:13 |
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18:15 |
Peacock |
ahh, the particles dont actually do the killing |
18:15 |
Menche |
it looks like it actually does spawn an entity |
18:15 |
Menche |
? |
18:16 |
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18:16 |
Peacock |
thats weird cuz my bullets can kill mobs (entities) |
18:16 |
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18:17 |
Peacock |
says on top of p5: - Added particles to simulate bullets. |
18:17 |
Peacock |
if theyre simulated then theyre not doing the damage, something else is |
18:17 |
Calinou |
of pentium 5? :D |
18:17 |
Peacock |
page |
18:17 |
Calinou |
Peacock: CTCP is for version, time, ping... |
18:17 |
Calinou |
and theorically anything |
18:17 |
Calinou |
you can create your own CTCPs |
18:18 |
Peacock |
i dont use irc often enough to know all the quirks tho lol |
18:18 |
PenguinDad |
Calinou and for FINGER |
18:18 |
Calinou |
that too |
18:21 |
Peacock |
weird, bullets look to be the same as mine, does firearms work on mobf? |
18:21 |
Menche |
it looks like firearms looks ahead in the direction the player is facing, finds what is in that direction, and manually decreases the hp |
18:21 |
Menche |
and just spawns a particle for show |
18:22 |
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18:22 |
Peacock |
firearmslib.lua lines 338-339: if (not obj.entity:is_player()) then |
18:22 |
Peacock |
obj.entity:remove(); |
18:22 |
Peacock |
seems like it removes the bullet if the obj is not a player |
18:22 |
Mallot1 |
hello everyone :) |
18:23 |
Peacock |
entities ain't players |
18:23 |
Mallot1 |
pentium are you here? |
18:24 |
* Menche |
is having problems with meshes from DanDuncombe's game |
18:24 |
Menche |
zombies are like ants |
18:26 |
Menche |
still do as much damage as ever |
18:26 |
Peacock |
meshes scale funny sometimes lol |
18:26 |
Peacock |
probably they were already scaled (you can find that somewhere in blender's UI lol) |
18:26 |
Menche |
they were working fine before |
18:27 |
Peacock |
then im out of theories lol |
18:27 |
Menche |
DanDuncombe: did you change the zombie model? |
18:28 |
DanDuncombe |
I have now put it back to what is was in the first version. |
18:29 |
DanDuncombe |
In a moment, go to the game mode post to get a sneakyimage preview of the different zombie sizes for next version :) |
18:30 |
Menche |
could you make normal zombies weaker? it's impossible to kill one with a diamond sword |
18:30 |
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18:30 |
Menche |
takes like 8-10 hits |
18:31 |
Menche |
they can kill a player with half that |
18:31 |
DanDuncombe |
They will have 30 hp in next version? Do you want it lower than that? |
18:31 |
DanDuncombe |
Also, see screenies now! |
18:32 |
DanDuncombe |
Does 20 hp sound good? Same as player? |
18:32 |
Menche |
for a normal one, yeah |
18:33 |
DanDuncombe |
Okay,mini ones have 10hp, normal 20hp, giant 50hp |
18:33 |
Menche |
it's saying it couldn't load mobs_zombie.x |
18:33 |
DanDuncombe |
I am still updatin... |
18:35 |
DanDuncombe |
syncing... |
18:35 |
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18:35 |
NakedFury |
how much they hit for? half, full, # hearts? |
18:35 |
NakedFury |
this is why I hate the heart system right now |
18:35 |
Menche |
1 damage = 1/2 heart right? |
18:36 |
DanDuncombe |
1=half a heart |
18:36 |
DanDuncombe |
Update now! Take out your rage! Go, go,go! |
18:36 |
* Menche |
sees yet another Thumbs.db added |
18:36 |
DanDuncombe |
I will be back in 2 weeks.See yah later. |
18:38 |
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18:38 |
Peacock |
what are thumbs.db? i see these all over the place |
18:38 |
ruskie |
windows thumbnail metadata |
18:38 |
Peacock |
ahh |
18:38 |
ruskie |
can remove it safely |
18:40 |
Peacock |
im guessing windows hidden files get copied with the rest into the archives |
18:44 |
cisoun |
Damn boys, almost 3000 commits ! |
18:47 |
Peacock |
@ 5k therell be beer and hookers for everyone :D |
18:47 |
Peacock |
j/k |
18:56 |
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18:59 |
Kacey |
aaw that is no fun Peacock |
19:02 |
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19:04 |
Jordach |
wait what |
19:04 |
Jordach |
Peacock == mauvebic |
19:04 |
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19:04 |
hoodedice |
YO |
19:05 |
Calinou |
YO DAWG |
19:05 |
hoodedice |
Hmm. Been seeing the recent flames between Jordach and PilzAdam |
19:06 |
hoodedice |
Is this community really that explosive? |
19:06 |
Calinou |
it's as explosive as any open source community? 8D |
19:06 |
Calinou |
people get emo when they don't agree with eachother |
19:07 |
hoodedice |
So, this is normal? |
19:07 |
hoodedice |
Wow. |
19:07 |
Calinou |
sort of |
19:08 |
hoodedice |
So, I'm a noob prog, as you know |
19:08 |
Calinou |
same |
19:08 |
hoodedice |
And I cam across this chem mod |
19:09 |
hoodedice |
Straight Q - Can formspecs be made clickable? |
19:09 |
hoodedice |
And, WHAT THE FUDGE ARE FORMSECS? |
19:09 |
hoodedice |
*FORMSPECS |
19:09 |
Calinou |
formspecs are GUIs you can create |
19:09 |
Jordach |
formspecs are a specification to open menus attached to entities or blocks |
19:09 |
Calinou |
ask RealBadAngel about it :D |
19:10 |
Calinou |
the inventory is a formspec, too |
19:10 |
hoodedice |
So, the pause menu is a formspec |
19:10 |
hoodedice |
So if the inventory is clickable, then I can make one too :) |
19:10 |
hoodedice |
Thanks |
19:10 |
hoodedice |
Will check inventory source |
19:10 |
Calinou |
pause isn't a formspec |
19:11 |
Calinou |
main menu is a formspec now |
19:11 |
hoodedice |
hmm. |
19:12 |
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19:12 |
Peacock |
flying freenode? that does that mean im going to be molested by security? |
19:12 |
DanDuncombe |
Do you think my zombie game should be permanent night,or normal? Also, should zombies 'burn' in the sun? |
19:12 |
hoodedice |
Nah, only vamps do that |
19:12 |
Calinou |
lol Peacock |
19:13 |
hoodedice |
Normal, but zombies come all the time |
19:13 |
DanDuncombe |
So switch between day n night, but they don't die in sun? |
19:13 |
hoodedice |
Make it realistic. #irony |
19:13 |
hoodedice |
Yup |
19:13 |
hoodedice |
But they go away |
19:13 |
DanDuncombe |
They never go till they are killed |
19:14 |
hoodedice |
Watch Resident Evil #irony, I haven't watched it myself. |
19:14 |
hoodedice |
Make a code for that. |
19:14 |
hoodedice |
:) |
19:14 |
DanDuncombe |
Hence massive server lag, and the idea that they burn in sun to remove them |
19:14 |
hoodedice |
What about if they don't get human flesh for a while, they will eat each other |
19:14 |
hoodedice |
? |
19:15 |
DanDuncombe |
O don't know. But day and night will be short. |
19:15 |
DanDuncombe |
G'bye |
19:15 |
hdastwb |
is it actually possible to farm in permanight? |
19:15 |
hoodedice |
Use a greenhouse mod. |
19:15 |
hoodedice |
:P |
19:15 |
hdastwb |
otherwise, the only food source is half-heart apples |
19:16 |
hoodedice |
With arti-sunlights |
19:19 |
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Calinou |
our MinetestBot is back |
19:19 |
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19:20 |
Peacock |
looks like Air Freenode is ejecting passengers :p |
19:21 |
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19:23 |
Peacock |
well i have time for a beer run while freenode sorts itself out lol |
19:24 |
whirm |
how do you get stainless steel dust in technic? |
19:24 |
Calinou |
beer is evil |
19:27 |
hdastwb |
by grinding stainless steel ingots? |
19:28 |
Jordach |
holy shit |
19:28 |
Jordach |
i survived the netsplit |
19:29 |
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19:30 |
DanDuncombe |
Can someone pm, in .we format, the best smallish armoured house they have. |
19:30 |
DanDuncombe |
Minetest house I mean |
19:31 |
Jordach |
they found my browser, they found my browser!! http://i.imgur.com/SFB67Xg.png |
19:31 |
hdastwb |
darn it; someone stole my door on Menche's zombie server |
19:31 |
DanDuncombe |
Lol |
19:31 |
DanDuncombe |
Did you get overrun? Also, do you see giant zombies? |
19:32 |
hdastwb |
not yet |
19:32 |
hdastwb |
they also blocked off my mine, so I don't think any zombies got in |
19:33 |
DanDuncombe |
No giants? He probably has't updated yet then. Also,zombies do NOT spawn on stone so mines should be safe. |
19:33 |
DanDuncombe |
Also,I'm coming on now |
19:33 |
hdastwb |
I mainly haven't been looking outside much. . . |
19:33 |
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19:38 |
Peacock |
<Calinou> beer is evil |
19:38 |
Peacock |
maybe, but its less evil than weed and cigarettes (cut one out two months ago, the other in a month) |
19:38 |
Calinou |
Jordach, "chrome derp" |
19:38 |
Calinou |
lol |
19:38 |
Peacock |
and beer is better than homicide under such circumstances |
19:38 |
Calinou |
looks very similar :P |
19:43 |
Peacock |
gotta fix these dang swoosh doors |
19:44 |
Calinou |
talking about doors, I'd like to see glass doors in the default game. |
19:44 |
Peacock |
good store doors |
19:44 |
Peacock |
wood doors on a business looks silly, unless it's a bordello |
19:46 |
DanDuncombe |
Menche: You must update your server's zombies, because they are currently 99% Invinsible. Also there is incredible lag. |
19:46 |
Calinou |
invinsible? so they're both invincible and invisible at the same time? :P |
19:48 |
DanDuncombe |
They are just invinCible |
19:50 |
whirm |
hdastwb: and how do I do a stainless steel ingot? |
19:50 |
hdastwb |
by alloy-smelting steel and chromium |
19:52 |
|
jemadux joined #minetest |
19:52 |
Jordach |
Menche, what version is your zombie server running |
19:52 |
Menche |
latest git |
19:52 |
Jordach |
fuck |
19:52 |
Jordach |
Menche, ip please |
19:52 |
Menche |
menche.servegame.com 30001 |
19:52 |
Menche |
i'm currently trying to get it to restart |
19:53 |
DanDuncombe |
It is overrun by zombies. |
19:53 |
Jordach |
one /shutdown is sufficient |
19:53 |
DanDuncombe |
Jordach: Why 'fuck'? |
19:53 |
Jordach |
ctrl + c in terminal too |
19:53 |
Menche |
it's not running in a terminal |
19:53 |
Jordach |
DanDuncombe, i dont have latest git |
19:53 |
DanDuncombe |
I need to be afk for a bit. |
19:53 |
Menche |
it's started by a cronjob |
19:54 |
Menche |
it was lagging and wasn't processing /shutdown |
19:55 |
|
parabyte joined #minetest |
19:56 |
Menche |
fortunately, it's a very new map, so /clearobjects doesn't take that long |
19:56 |
Peacock |
0.4.7 shouldn't have the clearobjects eternity bug |
19:56 |
Menche |
it only takes half an eternity now |
19:57 |
Menche |
it works now; it used to crash |
19:57 |
Peacock |
half of infinity is still infinity no? |
19:57 |
Menche |
it takes much longer on a larger world, of course |
19:57 |
Menche |
lol yeah |
19:57 |
Peacock |
if it works now then its negative infinity :P |
19:58 |
Menche |
wooo, 1 FPS |
19:58 |
Peacock |
did you try turning it off and on? :p |
19:58 |
Menche |
what? |
19:59 |
Peacock |
standard tech support question :p |
19:59 |
Menche |
i can't find the start button :( |
19:59 |
Calinou |
^ kim jong-un |
19:59 |
Peacock |
wheres the any key???! |
20:00 |
Peacock |
kim jong un... the only thing he needs to find is a gym |
20:00 |
Peacock |
same goes for avery brooks and the female that played captain janeway |
20:00 |
Menche |
a fat bratty kid in charge of an entire country... |
20:00 |
Peacock |
how is that different from bush jr? (sans the fat) |
20:01 |
PilzAdam |
Peacock, bush was elected by millions of people... |
20:01 |
Peacock |
prolly the cocaine kept him skinny |
20:01 |
Peacock |
well, the supreme court had something to say about it too |
20:02 |
hdastwb |
(fewer millions than voted for his opponent) |
20:02 |
Peacock |
i know this much: ill never vote on a computer |
20:02 |
Calinou |
oh our daily atheism discussion |
20:02 |
Peacock |
atheism? |
20:02 |
Peacock |
did i miss something lol |
20:03 |
Peacock |
i must be the only atheist on earth who doesn't like disussing it lol |
20:03 |
Jordach |
Menche, did it crash again |
20:03 |
nalkri |
There's not much to say about atheism really |
20:03 |
Peacock |
it always ends up with "you think you got everything figured out" blah blah lol |
20:04 |
NakedFury |
how do you guys go from cocaine to voting to gods? |
20:04 |
nalkri |
Believe in any deities? Nope. Me neither |
20:04 |
Peacock |
i believe in being surprised lol |
20:04 |
Peacock |
i dont know whats gonna happen when i die and neither does anyone |
20:04 |
PilzAdam |
NakedFury, thats #minetest :-) |
20:04 |
NakedFury |
yeah Pilzaddam and they keep talking about it |
20:05 |
NakedFury |
didnt we have a no religion or politic rule here? |
20:05 |
Peacock |
calinou brought it up :p |
20:05 |
Peacock |
doesnt opensource and copyleft fall under politics? |
20:05 |
Calinou |
karma pls |
20:05 |
Peacock |
its hard to divide the two |
20:06 |
Peacock |
you cant mention opensource without saying "x corporation is evil" or "y law is stupid" |
20:06 |
NakedFury |
ok what is there to say about it that we already in this channel dont know from the other countles times it has been mentioned? |
20:06 |
PilzAdam |
"Off-topic is allowed, but excessive use of it is disallowed." |
20:06 |
Peacock |
i have no idea lol like i said, calinou brought up atheism, not me :p |
20:07 |
* Jordach |
calls that rule bullshit |
20:07 |
Calinou |
like rule 34 or 63 |
20:07 |
Jordach |
zing |
20:07 |
Calinou |
"zing" is a registered trademark of notch |
20:07 |
Calinou |
DanDuncombe, away nicks are bad |
20:07 |
PilzAdam |
DanDuncombe, away nicks are bad |
20:08 |
DanDuncombe |
SHould I make zombies rarer? There always seems to be millions of them... |
20:08 |
Peacock |
DanDuncombe, away nicks are bad |
20:08 |
* Jordach |
rapidly hits his PC - load the media dumbfuck |
20:08 |
Peacock |
now beetlejuice should show up |
20:08 |
DanDuncombe |
PilzAdam, you are bad. |
20:08 |
DanDuncombe |
No offence |
20:08 |
Calinou |
Jordach, SSD for the win |
20:08 |
Jordach |
DanDuncombe, isnt that the point of a ZOMBIE APOCALYPSE. |
20:08 |
Jordach |
Calinou, im talking about the minetestserver |
20:09 |
DanDuncombe |
But there are so many that you get nothing but lag. |
20:09 |
Calinou |
ah |
20:09 |
Calinou |
go to servers with remote_media :P |
20:09 |
Peacock |
*offense |
20:09 |
Calinou |
thank you Peacock for correcting him |
20:09 |
Peacock |
you were thinking of defence (uk spelling) |
20:09 |
DanDuncombe |
I was thinking maybe,normalzombies stay the same, but giants and minis are rarer? |
20:10 |
Peacock |
dan, why not use the bones mod to turn dead players to zombies? |
20:12 |
DanDuncombe |
I was thinking of that,but maybe at a later date. |
20:12 |
DanDuncombe |
Also, amazing news: When I was making zombies rarer,I actually was making them more common by mistake. |
20:13 |
DanDuncombe |
How would I utilise the bones mod,I wonder? Somehow use an abm,or something, I guess. |
20:13 |
DanDuncombe |
But I want just 1 to spawn |
20:13 |
Peacock |
minetest.register_on_dieplayer(func(ObjectRef)) |
20:13 |
Peacock |
^ Called when a player dies |
20:14 |
Peacock |
then use player:getpos() to place a zombie |
20:14 |
DanDuncombe |
Could you pastebin the necessary 'spawn a zombie on death' code? |
20:14 |
Peacock |
does die player give the pos they died at or respawned at? |
20:14 |
Peacock |
i didn't write it i just thought of it |
20:14 |
Peacock |
i used something similar for a dynamic spawnpoint |
20:15 |
Peacock |
since people keep wrecking spawn lol |
20:15 |
Peacock |
or building right next to it lol |
20:15 |
|
jemadux joined #minetest |
20:15 |
Peacock |
sentries machine-gunning down new players as they arrive |
20:16 |
DanDuncombe |
Good for them. Teach thema lesson. |
20:16 |
DanDuncombe |
Are the sentries automatic? |
20:16 |
Peacock |
yep |
20:16 |
DanDuncombe |
Are they Aimable?@ |
20:16 |
Peacock |
i tried that |
20:16 |
Calinou |
"aimable" in french means "lovable" |
20:16 |
Calinou |
lol |
20:16 |
Peacock |
attach causes player to shrink |
20:16 |
NakedFury |
make spawn and the area around it protected from building on. |
20:16 |
Calinou |
i wouldn't try :D |
20:16 |
DanDuncombe |
Just use automatic ones. It is easiest and best. |
20:17 |
Peacock |
i was thinking of a hardcoded spawn and narrow corridors to get around the map |
20:17 |
DanDuncombe |
Wasn't there an aimable cannon mod? |
20:17 |
Peacock |
thing is i wanted gun that people can't carry around, but can aim (like machine gun in wolfenstein where i got the idea) |
20:18 |
Peacock |
tho im quite happy with Aliens (movie) type sentries, they rotate like the real thing |
20:18 |
DanDuncombe |
Yeah. Like the old cannon mod |
20:18 |
DanDuncombe |
Do your sentries turn to look at what they are shooting? |
20:19 |
Peacock |
yep |
20:19 |
Peacock |
you can get code for that from any of the mob mods |
20:19 |
DanDuncombe |
Automtically? |
20:19 |
Peacock |
yep |
20:20 |
Peacock |
though since entities are more intense than plain nodes i reduced their range so ppl wouldn't go crazy with them |
20:20 |
DanDuncombe |
Actually, I won't bother doing that. |
20:20 |
DanDuncombe |
Otherwise my sentries would shoot themselves. |
20:20 |
Peacock |
only if they target all entities instead of just players |
20:20 |
|
ch98 joined #minetest |
20:21 |
Peacock |
and you can always read the entity to make sure its not a sentry |
20:21 |
DanDuncombe |
True |
20:21 |
DanDuncombe |
Can someone do a pull request with that feature for my Camo Mod? |
20:22 |
DanDuncombe |
Also, with my zombies game, does changing the spawn thing at the bottom, when higher do they spawn more or less? |
20:22 |
DanDuncombe |
*at the bottom of the zombie's code |
20:24 |
DanDuncombe |
'Spawn_inverse_chance = xxxx |
20:26 |
Peacock |
is there a mod that has dark tinted glass? all ive seen is glass with colored borders |
20:26 |
DanDuncombe |
Okay, goodbye everyone.I amnow leaving for the Holidays. Goodbye. |
20:26 |
Calinou |
stained_glass, Peacock |
20:26 |
Calinou |
bye DanDuncombe |
20:27 |
nalkri |
On a related note, can glass colour light? |
20:27 |
Calinou |
nope |
20:27 |
DanDuncombe |
GOODBYE GUYS! |
20:27 |
Calinou |
it can't tint what's behind, theorically possible with shaders |
20:27 |
DanDuncombe |
3 |
20:27 |
nalkri |
Enjoy your holiday |
20:27 |
DanDuncombe |
2 |
20:27 |
DanDuncombe |
1 |
20:27 |
DanDuncombe |
BYE BYE! |
20:27 |
nalkri |
Shame, can't have blood red windows for my temple then |
20:27 |
* Menche |
counts the number of messages it took DanDuncombe to say goodbye |
20:27 |
|
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20:28 |
Peacock |
im trying to recreate a landmark from montreal lol |
20:28 |
Peacock |
Tour de la Bourse |
20:29 |
Peacock |
i dont think it houses a stock exchange anymore tho lol |
20:29 |
Calinou |
that's what she said, Peacock |
20:29 |
Peacock |
lol not that again :p |
20:29 |
Calinou |
Peacock, look up "bourse" in a french dictionary and you'll see |
20:29 |
Calinou |
it doesn't only mean "bank" or something like that 8D |
20:30 |
Peacock |
ironically, for a french guy, i failed french but got flying colors for english XD |
20:30 |
Peacock |
though they cant decide what kind of french to teach in quebec |
20:33 |
|
Mallot1 joined #minetest |
20:34 |
|
ch98 joined #minetest |
20:35 |
|
mrtux joined #minetest |
20:37 |
whirm |
is it possible to craft stainless steel |
20:37 |
whirm |
? |
20:37 |
Peacock |
which mod? |
20:38 |
Calinou |
whirm, technic? |
20:38 |
Calinou |
but there is no such thing in the default game |
20:38 |
whirm |
Peacock. Calinou: yup, technic |
20:38 |
Peacock |
well if RBA put it in, there must be a way to get it |
20:38 |
whirm |
I'm looking at the code and I can't see a recipe for it |
20:39 |
Calinou |
there is |
20:39 |
Calinou |
but I don't remember, I don't use technic |
20:39 |
whirm |
https://github.com/RealBadAngel/technic/blob/master/technic_worldgen/crafts.lua |
20:39 |
Peacock |
y u no have craft guide? |
20:39 |
Calinou |
craft_guide is good, yeah |
20:40 |
whirm |
I have it. from technic game, and it only shows how to make it from stainless steel dist |
20:40 |
whirm |
dust |
20:40 |
whirm |
which I can't craft either |
20:41 |
Peacock |
what does craft guide say for dust then? |
20:41 |
Peacock |
i think you have to use some sort of grinder |
20:41 |
Peacock |
things you get from machines probably dont have crafts |
20:42 |
Peacock |
but RBA knows more about it than me |
20:42 |
whirm |
but the grinder needs electricity |
20:42 |
Peacock |
well thats your problem :p |
20:42 |
whirm |
and I need stainless steel to build the transformer to build the switcher to be able to use electric stuff |
20:42 |
Peacock |
if you got technic then you gotta follow the directions |
20:43 |
whirm |
it is a cyclic dependency |
20:43 |
Peacock |
i dont play w/ technic either :/ |
20:44 |
Peacock |
nothing against it, but the chain depency is too much for my poor dualcore |
20:44 |
Peacock |
*dependency |
20:44 |
whirm |
meh, I guess ill get the stainless steel ingots in creative mode then |
20:44 |
whirm |
thanks for the help |
20:45 |
whirm |
I tried putting iron and coal in an alloy thingie, but no dice |
20:46 |
Peacock |
RBA should be on later |
20:46 |
kahrl |
whirm: try putting chromium ingots and steel ingots in the alloy furnace |
20:47 |
|
RealBadAngel joined #minetest |
20:47 |
Peacock |
there he is lol |
20:48 |
RealBadAngel |
hi folks |
20:49 |
Kacey |
hi rba |
20:49 |
Peacock |
RBA whirm is having trouble figuring out technic crafts |
20:49 |
Kacey |
ShadowNinja found a bug with supply converters |
20:50 |
whirm |
kahrl: ok, Ill try |
20:51 |
whirm |
RealBadAngel: the stainless steel ingot recipe doesn't show in the craft guide |
20:52 |
RealBadAngel |
i will check it right away whirm |
20:52 |
whirm |
thx :D |
20:55 |
|
jemadux joined #minetest |
20:57 |
RealBadAngel |
whirm, a mystery, i can see all 3 craft recipes there |
20:57 |
Calinou |
a crafting recipe, wrapped in a mystery! |
20:58 |
whirm |
RealBadAngel: I see: stainless steel block with no recipe for it, stainless steel dust with no recipe for it, stainless steel ingot with cooking from stainless steel dust as the only recipe |
20:59 |
RealBadAngel |
are you sure you have latest technic? |
21:00 |
whirm |
git rev-parse HEAD |
21:00 |
whirm |
db695ceed8affba6a326875d6c32663e7a2be13b |
21:01 |
|
rsiska joined #minetest |
21:02 |
Peacock |
didn't know git could give head |
21:02 |
whirm |
Peacock: you would be surprised :D |
21:03 |
Peacock |
explains why its so popular tho lol |
21:05 |
PilzAdam |
RealBadAngel, http://irc.minetest.ru/minetest-dev/2013-07-23#i_3215282 what did you mean there? |
21:05 |
PilzAdam |
I wasnt discussing anything |
21:07 |
whirm |
RealBadAngel: any suggestion? |
21:07 |
Peacock |
was prolly referring to another occasion |
21:08 |
RealBadAngel |
PilzAdam, it usual when we start to discuss things you run PilzAdam.Shutdown() |
21:08 |
PilzAdam |
but we havent discussed anything |
21:09 |
RealBadAngel |
i were talkin to you |
21:09 |
RealBadAngel |
but never mind |
21:10 |
Peacock |
PilzAdam.Suggestion(input) |
21:10 |
Peacock |
input = nil |
21:10 |
Peacock |
return false |
21:10 |
Peacock |
end |
21:10 |
kahrl |
as you can see, PA reads the logs. IRC is asynchronous. |
21:10 |
Peacock |
that function? |
21:11 |
Peacock |
:P |
21:11 |
PilzAdam |
Peacock, add print("Doesnt fit the voxel idea") |
21:11 |
Peacock |
lol yeah |
21:11 |
Peacock |
but alot of whats already in the game could fit that too |
21:12 |
kahrl |
mmh, alots |
21:12 |
Peacock |
thats why i dont think it makes a very good argument at this point |
21:12 |
PilzAdam |
https://github.com/PilzAdam/pilztest |
21:12 |
kahrl |
alot of voxels |
21:12 |
Peacock |
half my crap is nodeboxes by now lol |
21:12 |
kahrl |
eww |
21:12 |
PilzAdam |
that game takes the voxel idea as a core rule |
21:13 |
Peacock |
well ive been playing a long time :p |
21:13 |
|
frogcrush joined #minetest |
21:14 |
Peacock |
still, ppl seem to like it on my server |
21:14 |
Peacock |
they think im nuts but they like it lol |
21:14 |
PilzAdam |
people like everything |
21:14 |
Peacock |
not everything, unless you add it all up |
21:15 |
PilzAdam |
that doesnt say that its good in from a gameplay point of view |
21:15 |
Peacock |
obvs it always depends on the idea |
21:15 |
PilzAdam |
ehm, thats good grammar ;-) |
21:15 |
Peacock |
if you can toggle it off, its not as bad as something youre stuck with |
21:16 |
Peacock |
im not particularly crazy about item drops, the mess it made on my server within two days, but at least i can turn it off |
21:17 |
* Jordach |
has a variety of skins, winter, summer, autumn / spring |
21:17 |
Peacock |
youre not still running 4seasons i hope? :P |
21:17 |
whirm |
kahrl: I tried with chromium and steel but nope |
21:18 |
Peacock |
if someone wants to remake 4seasons with better code, by all means, it was one of my first lol |
21:18 |
whirm |
kahrl: ahh, sorry, it took a while but it works! |
21:18 |
Jordach |
Peacock, nope.avi |
21:19 |
Peacock |
F1 or F2 should hide player names too, ruins screens :( |
21:19 |
Jordach |
heh |
21:20 |
* Jordach |
keeps thinking Peacock is a different person |
21:20 |
Peacock |
but you PMd me earlier lol |
21:20 |
Jordach |
ikr |
21:20 |
Peacock |
if you can bruteforce the password to mauvebic go ahead :P |
21:20 |
Peacock |
i got locked out after n times lol |
21:21 |
Peacock |
tho maybe my IP will change when i move next week |
21:22 |
|
jemadux joined #minetest |
21:28 |
Peacock |
out of curiosity, someone called PilzAnal joined my server yesterday and started griefing, im guessing that wasn't PilzAdam? |
21:28 |
PilzAdam |
he also joineed this channel some time ago, got banned |
21:29 |
Peacock |
aiight i banned him/her too lol |
21:29 |
PilzAdam |
and it wasnt me |
21:29 |
Peacock |
i doubt youd pick that name lol |
21:29 |
Peacock |
you seem to have a weird fanclub tho |
21:30 |
* PilzAdam |
is famous |
21:30 |
PilzAdam |
:D |
21:31 |
Peacock |
can people connect to minetest through proxies? |
21:31 |
PilzAdam |
why not? |
21:31 |
Peacock |
didn't know you could with udp |
21:32 |
Peacock |
i ban other players and magically Guests login two seconds later lol |
21:33 |
nalkri |
You can proxy anythingg |
21:33 |
nalkri |
*anything |
21:33 |
nalkri |
If the proxy is willing |
21:34 |
Peacock |
i have a hard time setting it up for browsers lol |
21:34 |
Peacock |
since the ubuntu forum hack.. |
21:34 |
nalkri |
s/You/One/ |
21:34 |
Peacock |
i wouldn't touch TOR with a 20ft yardstick lol |
21:34 |
Peacock |
govt's watch that shit |
21:34 |
Peacock |
more than regular traffic |
21:35 |
PilzAdam |
Jordach, paranoid? |
21:35 |
nalkri |
TOR connected to trusted hidden services isn't totally horrible |
21:35 |
Peacock |
besides do you cops knocking at your door because ppl use it to buy dope or CP |
21:35 |
Peacock |
*do you want |
21:35 |
Jordach |
PilzAdam, i used the secret code so that griefers cant see a technique |
21:36 |
Peacock |
i use hi freq sounds to annoy griefers into quitting lol |
21:40 |
Jordach |
lol |
21:40 |
Jordach |
isnt that torture |
21:41 |
Peacock |
probably but so is fixing spawn lol |
21:42 |
Peacock |
thinking of making spawn this round room with grate flooring and lava basement |
21:42 |
Peacock |
grief that and die lol |
21:42 |
Jordach |
Peacock, banning lava |
21:42 |
Jordach |
grief the spawn and touch the lava = ban |
21:42 |
Peacock |
i already removed all the liquids from creative |
21:42 |
Jordach |
includes other players |
21:43 |
Peacock |
i give it to ppl manually if i trust them |
21:44 |
Peacock |
havent given anyone multinode access yet, could fuck things up seriously lol |
21:44 |
Jordach |
no one knows how to use multinode |
21:45 |
Peacock |
its pure GUI by now |
21:45 |
Peacock |
like, in the inventory |
21:45 |
Peacock |
the node it uses is the 1st one in your inv |
21:45 |
Peacock |
the inv itself sticks the newest at the front instead of end |
21:46 |
Peacock |
otherwise your constatly moving stuff from end to first 8 |
21:50 |
Peacock |
any resemblance? http://upload.wikimedia.org/wikipedia/commons/1/14/Tour_de_la_Bourse_Montreal.jpg ---> http://s8.postimg.org/pbeewx1md/screenshot_384963682.jpg |
21:51 |
nalkri |
The first one looks like a cheap knockoff of the second |
21:51 |
Peacock |
which ones the cheap one? lol |
21:51 |
Peacock |
the real or the voxel |
21:51 |
nalkri |
The one with the round tower next to it is better |
21:52 |
nalkri |
I think the other one is a copy |
21:52 |
Peacock |
allright then im doing good :-) thanks |
21:52 |
nalkri |
It was a slightly tongue in cheek comment, but a real compliment :) |
21:53 |
Peacock |
a touch of my hometown :p |
21:54 |
nalkri |
I think I'd recognise it if I'd seen the original |
21:54 |
nalkri |
Which is probably the main thing |
21:54 |
Peacock |
the first img is the original? |
21:55 |
nalkri |
I mean if I'd seen the building |
21:55 |
nalkri |
And was wandering around Minetest and saw your building |
21:56 |
Peacock |
unfortunately i dont know of any other montrealers who play MT :/ |
21:56 |
Peacock |
i also lived in Toronto for ten years, i know of one player from around there |
21:56 |
Jordach |
i know three norfolk people on the internet |
21:56 |
Jordach |
and all three play minetest |
21:57 |
Peacock |
i should do the CN tower next :-) |
22:05 |
Peacock |
dang stack overflow, too many builders building lol |
22:16 |
frogcrush |
Hi, does anyone know why my server keeps crashing from the following error: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': /usr/share/minetest/builtin/deprecated.lua:41: bad argument #6 to 'func' (string expected, got no value) |
22:16 |
frogcrush |
? |
22:16 |
Peacock |
thats a weird one :/ |
22:17 |
Peacock |
what version mT? |
22:17 |
frogcrush |
0.4.7 |
22:17 |
frogcrush |
On Arch Linux, from the Community repo |
22:18 |
Menche |
wow, didn't notice minetest was in community! |
22:18 |
Peacock |
what is argument #6? |
22:18 |
PilzAdam |
frogcrush, what mods do you have? |
22:18 |
Jordach |
http://mg.viewskew.com/u/jordach/m/ac-cf-10pm/ |
22:18 |
Jordach |
chilled night music :P |
22:18 |
frogcrush |
animals boats farmingplus fishing locked_sign money moreores noncubic pipeworks player_radar technic weather |
22:18 |
frogcrush |
betterhud classes firearms homedecor mesecons moreblocks moretrees oil plantlife sea unifieddyes |
22:19 |
* Jordach |
realised we can spam as we please; shadowbot aint here |
22:19 |
Peacock |
hard to find the error among that lol but one of the mods is using deprecated function |
22:19 |
frogcrush |
lol, time for some trial and error, I guess |
22:19 |
Peacock |
and not the right way (tm) |
22:19 |
PilzAdam |
frogcrush, replace all "minetest.env:" with "minetest." in that mods, then you get a proper backtrace |
22:20 |
Jordach |
five bucks it's the oil mod |
22:20 |
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22:20 |
Peacock |
makes you wish lua had variable variable names lol |
22:21 |
Peacock |
can you do minetest.env = minetest ? |
22:23 |
frogcrush |
Jordach: +1 to you, it was the oil mod |
22:23 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?id=6091 |
22:23 |
Jordach |
boom, five bucks |
22:23 |
Peacock |
oil mod? thats ancient yeah lol |
22:24 |
Peacock |
might as well just define oil liquid and use pipeworks |
22:25 |
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22:26 |
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22:27 |
hdastwb |
RBA, what are your thoughts on this: https://github.com/RealBadAngel/technic/pull/65 ? |
22:33 |
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22:35 |
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23:01 |
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23:02 |
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23:14 |
Jordach |
wtf |
23:14 |
Jordach |
serious wtf |
23:14 |
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23:14 |
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23:14 |
Jordach |
closed FL Studio, reopened it, the sounds i made in the last audio buffer have returned |
23:15 |
Jordach |
oh, vlc was still going |
23:32 |
Jordach |
-NickServ- Jordach_!~Jordachhost86-165-180-60.range86-165.btcentralplus.com has just authenticated as you (jordach) -- er what |
23:36 |
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23:36 |
PilzAdam |
Jordach, someone got your password? |
23:36 |
Jordach |
PilzAdam, that's my ip |
23:48 |
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23:57 |
PilzAdam |
bye |