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IRC log for #minetest, 2013-07-24

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All times shown according to UTC.

Time Nick Message
00:00 Exio4 i don't think it changes "too much" now that we have a nice in-game interface
00:00 Exio4 it was like a middle change
00:02 Peacock well its manageable for oldtimers at least, but whats taking so long with the menu?
00:02 Exio4 ?
00:03 Exio4 i don't understand that
00:03 sdzen so at what point did minetest become bloated enough where many of the people I got playing it now cannot?
00:03 sdzen convienient derailing of subjexct
00:03 sdzen subject*
00:03 Exio4 did you see the mod manager interface?
00:08 Peacock i havent
00:09 Exio4 well, look at it and then talk
00:09 Exio4 the mod change was a mid-term change for the mod manager
00:16 Peacock honestly i dont post mods anymore and not that many come out anymore either, so mod manager not much importance to me
00:16 Peacock what is important is a server that doesn't lag or crash :-)
00:17 sdzen amen!
00:18 sokomine oh, from time to time you get nice new mods. right now i'm testing the fishing/sea mods. not that they're new...there are just enough out there that trying them all takes time :-)
00:18 Exio4 the idea is make it userfriendy
00:18 Exio4 not make it cool-people-friendy
00:18 Exio4 like archlinux users using pacman&packer
00:18 sokomine maybe you'll like my colormachine as well. maybe. it uses unifieddyes for naming conventions
00:19 sdzen pacaur is cool
00:19 sdzen :)
00:19 sokomine what does that do?
00:20 sdzen in response to the archlinux comment
00:20 sokomine ah, ok
00:20 Exio4 archlinux has a shitty package quality standard
00:20 Exio4 everybody here knows that
00:21 Exio4 the concept is somewhat good, a binary-based simple distro, rolling release and up-to-date
00:21 Exio4 without the "overhead" of a big distro like debian
00:21 Peacock you can knock arch linux if you want, i dont like it much either anymore
00:21 Exio4 the problem is that the "rolling release packages" aren't tested pretty well, it is useless for real use and fun for trying the last release of something
00:21 Peacock sokomine would be great but unified dies has way too many friggin colors lol
00:22 Exio4 i'm just saying what i see
00:22 Exio4 look at the forums, a shitton of "package bugs"
00:22 * sokomine throws diffrent shades of green dye at peacock (with that name, you ought to be more tolerant toward colors :)))
00:22 Peacock im just confused if were talking about arch or minetest
00:22 Exio4 archlinux
00:22 Exio4 harshlinux calinou would said
00:22 sokomine the unifiedbricks and coloredwood do have some pretty nice textures
00:22 Peacock colors are great, but i'd be happy with a dozen, not a hundred :p
00:23 sokomine just make sure the nodes don't get defined
00:23 Peacock sokomine do a simpledyes mod
00:24 Exio4 it is in upstream
00:24 sokomine my machine supports normal dyes already. it's not much use then because there're not that many mods that use colors and do not rely on unifieddyes
00:24 Peacock so there are default colors + unified?
00:24 sokomine all the normal colors are in unifieddyes as well. you could skip the low saturation ones
00:24 sokomine unified extends default colors
00:25 sokomine there are a few more colors (uff, aqua, lime, redviolet and lightgrey if i'm not mistaken) and up to 7 shades for them (light, normal, medium, dark - each except the light ones also in low saturation)
00:26 Peacock well sokomine, youve seen my textures :p
00:26 Peacock plenty of choice for me :-)
00:26 Peacock i dont use wood much and default brick is ugly enough without having it in every shade lol
00:27 sokomine yes. they're a slightly diffrent approach. easy to memorize names (it might take just a bit of time to learn which number represents which block :))
00:27 sokomine oh :-( i like brick
00:27 Peacock yeah, though after awhile its easier to remember favorite numbers
00:27 sokomine one of the textures from your mod that looked kind of bricklike (large bricks) and which i used to start a test-house looked a bit mediteraneen to me?
00:29 Peacock yeah this sortof brownish-beige cobble
00:30 Peacock textures are very tricky - too low rez and you get headaches, too high-rez and it doesn't look right on identically-sized blocks
00:34 sokomine yes, noticed the same with textures. i like the default ones best. maybe it's just because i'm accustomed to them. by now, i even like the old orange desert_sand one
00:35 sokomine extremly low-res textures amazingly work to some degree. bas080 was working on them. his world didn't look bad
00:35 Peacock i prefered the somewhat older desert textures compared to the martian one that came after
00:36 sokomine and i don't seem to gain that much from really high-res textures. sometimes they're great - for nodes that are sparsley used (i.e. the colormachine)
00:36 Peacock hi-rez for tools or rare nodes is cool
00:36 Peacock but not for the average nodes
00:37 sokomine that might be a wise approach to texture-sizes
00:38 Peacock my metals are 32px, bricks 64px, rarely anything bigger than 64px
00:39 sokomine what are default textures?
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00:40 Peacock my custom default textures are 32px
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01:25 Peacock mmm. smoked meat, steak and pepperoni sub (the cornernote special) :p
01:26 leo_rockway >.<
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01:26 Peacock didnt think id be able to eat the whole thing tho lol
01:38 * NekoGloop lays down on the channel couch
01:39 Peacock watch out for perverts :p
01:39 Exio4 http://gaming.logitech.com/en-us/product/g27-racing-wheel
01:39 NekoGloop Only if they're into cats
01:39 Exio4 me wants
01:46 sokomine what's the strongest weapon? i need to kill a shell/clam
01:47 Peacock which mod?
01:47 sokomine sea-mod
01:47 Peacock sea mod has weapons?
01:47 sokomine had the previous version running for some time and found algae from time to time. now i'm playing around a bit with it
01:48 sokomine no. it has clams/shells. seems i have to kill them in order to get them?
01:48 Peacock underwater plants would be cool if it weren't for the block of air around it
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01:49 sokomine those from the sea-mod do not have that problem. they define hunderes of nodeboxes. i'm astonished that it works. but it seems to work
01:49 sokomine only...can't get one of the shells
01:52 Peacock these are nodeboxes? https://dl.dropboxusercontent.com/u/65428713/2013-06-16-124126_1600x900_scrot.png
01:52 Peacock i cant even seen the little blocks
01:54 sudi why would one create models like that from little boxes
01:56 sokomine to get seaplants that look like seaplants and not airbubbles with a plant inside
01:56 sokomine yes, that's the mod. the code consists mostly of definition of nodeboxes
01:57 sokomine the plants are one part. the clams/shells are another
01:57 Peacock jesus, they were willing lol
01:57 Peacock i lose patience after x number of nodeboxe entries lol
01:58 Peacock like "meh, close 'nuf" lol
01:58 Peacock i always though underwater plants would have to be done as entities too
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02:04 sokomine :-)
02:04 sokomine yes, it's an intresting approach
02:05 Peacock though i suppose with entities you could use a mesh of a waving plants (this could work just as well for surface plants_
02:05 Menche entities get duplicated and randomly disappear/reappear
02:06 Peacock well thats a bug not a feature :p
02:06 Peacock which (i assume) will eventually be fixed
02:07 sokomine menche: yes, that's a very annoying bug concerning many servers that need to get solved. unfortionately, the developers don't seem to have any idea yet :-(
02:10 Peacock when did it start?
02:12 Exio4 if you can get the commit
02:17 Peacock if you're as annoyed by Guest users as i am... http://pastebin.com/GMRVtQR7
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02:22 sokomine does anyone know offhand how to scale an image so that it looks larger?
02:23 Peacock from the API?
02:24 Peacock i think some of V's mods uses transformations
02:25 sokomine i don't know the version where the bug started :-( maybe we can have a look which versions some of the servers that have trouble run?
02:25 sokomine it does not seem to be present in 0.4.4dev, although items there *appear* to sink into the ground (looks like that client-side)
02:25 Peacock i dont seem to have that duplication issue and im 0.4.6
02:27 sokomine ok, menches server and wazuclan/linuxgaming are present, so we can check the versions of both. rays server also had the issue. vanessaes server as well - but that's not good for finding old versions
02:29 Menche the serverlist could be more specific about the version
02:30 Peacock are you sure its not a mod they all have in common?
02:30 Menche mine is listed as 0.4.7, but I'm using the latest git version, not the actual 0.4.7 release
02:31 Peacock and you get it too?
02:31 Menche yeah
02:31 sdzen there is an interesting bug on ray's server where inputing the /unban command will crash it
02:32 Menche that bug was on mine too
02:32 Menche i believe it was fixed in an update
02:32 sdzen when?
02:32 Menche not sure
02:32 sdzen ray is still having that issue for some reason
02:32 sdzen and I know he keeps it somewhat up to date
02:34 kahrl it was fixed shortly after the 0.4.7 release
02:35 Peacock weird that i dont get it and im in between versions that have it
02:41 Menche getting an error about PlayerArgsEnd
02:42 Menche corrupt player file?
02:42 Peacock debug -> pastebin?
02:43 Menche 19:42:13: ERROR[main]: ERROR: An unhandled exception occurred: Player::deSerialize(): PlayerArgsEnd of player "picar" not found
02:43 Peacock serialization error, we meet again
02:44 Peacock i think kahrl might have a better clue than me on that one :p
02:44 kahrl wasn't there a commit recently that was supposed to fix those
02:45 kahrl ah, it just made them happen more rarely
02:45 Exio4 how? :P
02:45 Menche i'm running the very latest git
02:45 kahrl Exio4: not writing all the player files all the time (commit 280946ba83)
02:45 Exio4 ah
02:45 Exio4 the bug isn't caused by that "itself" :P
02:45 kahrl but the proper fix would be to write them to a temp file first and rename it
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04:33 Peacock slow news night :p
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04:50 marktraceur Peacock: The Minetest Headquarters in Dubai is burning down and YOU'RE THE ONLY ONE WHO CAN SAVE IT
04:50 marktraceur Hurry!
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04:52 Peacock are you nuts? lol
04:52 Peacock they jail women for getting raped there
05:12 NakedFury third world country whatever the world says otherwise
05:13 Peacock yeah there are some places you just dont want to discover for yourself lol
05:15 kahrl like that country between canada and mexico... I forget its name :P
05:18 NakedFury anything new on the source code front?
05:18 NakedFury you guyas work magic
05:18 kahrl the magic of *procrastination*
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05:43 Peacock <kahrl> like that country between canada and mexico... I forget its name :P LOL
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07:26 MasterBot Hello everyone!
07:26 MasterBot Finally successfully setup my 1440x900 screen
07:26 MasterBot small problem though
07:27 MasterBot 160MHz just dedicated to screens now
07:27 MasterBot doesnt leave me with much :(
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07:30 nalkri How many screens are you running?
07:32 MasterBot 2 :)
07:32 MasterBot 1024x600 and 1440x900
07:32 MasterBot bad combination, i know
07:35 nalkri I don't think there's anything wrong with this :)
07:36 MasterBot 100MHz for a monitor..
07:36 MasterBot Minetest == 20 FPS
07:36 MasterBot on flatland
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09:20 JamesTait Good morning all, happy Kitchen Debate Day! :-D
09:22 nalkri I didn't know there was such a thing
09:23 Calinou https://bugzilla.gnome.org/show_bug.cgi?id=665193
09:23 Calinou *popcorn*
09:23 Calinou nevermind
09:23 * Calinou starts bumping 10 year old threads
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09:33 Peacock sun's coming up :/
09:33 Peacock the light, it burns!
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10:02 PilzAdam Hello everyone!
10:08 nalkri Hi PilzAdam
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10:41 DanDuncombe Do you guys think an 'entity siren' that goes off when an entity (which may be an evil mob) is near?
10:41 nalkri I'd prefer a more general entity sensor, and build the alarm from it
10:42 DanDuncombe SO something that, when it detects an entity, bacomes 'active', with various utilities that do various things when an active sensor is a neighbour?
10:43 nalkri Yeah
10:43 nalkri Probably something that adcivates a mesecon output
10:43 DanDuncombe I am not great with mesecons compatability, but I will give it a try. If it doesn't work, I will just use the neighboursconcept.
10:44 nalkri Fair enough :)
10:45 DanDuncombe I will try that then, Good bye :)
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11:08 Semilevel Mhm. I can't seem to remove bugged Minecarts.
11:08 Semilevel And by bugged, I mean 'floating' in mid-air.
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11:09 DanDuncombe Just tried out a camo bunker vs Zombie Invasion mod :)
11:10 DanDuncombe Automatic turretswon :)
11:10 DanDuncombe *turrets won
11:12 DanDuncombe You know the guy bailey-boo who was thinking of making a zombie survival server
11:13 DanDuncombe Whendo you think it will be ready?
11:14 Calinou when half life 3 will be released
11:14 DanDuncombe When will that be :)
11:15 Exio4 in 2038 ~ 2044
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11:15 nalkri In winter
11:15 DanDuncombe It's kinda random but I have the sound of mounted miniguns in the background...
11:15 nalkri It's always winter in Canada
11:15 nalkri Oh wait, that was NWN
11:15 DanDuncombe My mob tuurets :)
11:15 DanDuncombe *turrets
11:15 Exio4 the winter of Venezuela
11:15 DanDuncombe I don't know why but I am a brilliant guy at mispelling turrets
11:16 DanDuncombe How long is a default Minetest night in real time ?
11:17 DanDuncombe Also: a tip. Don'tgo outside at night unprotected in a zombie invasion.
11:18 Calinou <DanDuncombe> I don't know why but I am a brilliant guy at mispelling turrets
11:18 Calinou don't worry, Morphed/tZork beat you at that
11:19 DanDuncombe Lol
11:20 DanDuncombe Out of interest, how come PilzAdam's implemobs can hurt you through 1 node thick walls?
11:20 DanDuncombe *simplemobs
11:21 DanDuncombe It'snot dair.Istand next to the wallof my bunker and start dying :(
11:21 DanDuncombe *It's not fair
11:21 DanDuncombe *I stand
11:21 DanDuncombe * wall of
11:22 Exio4 bunker? single blocks?
11:22 DanDuncombe Single node thick wall
11:22 DanDuncombe The bit above the ground so I can see out
11:23 Exio4 exactly, single node thick? that isn't a bunker!
11:23 DanDuncombe The bulge on top
11:23 nalkri Can items in inventory open dialogues?
11:23 DanDuncombe I can easily make it 6 or 7 node thick
11:24 DanDuncombe Dang! I hate it when that happens....
11:24 Calinou make 1.5 node thick walls :P
11:24 DanDuncombe Turret starts shooting it's own bullets instead of zombies... Grrr
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11:44 jojoa1997 what linux program would be best for running from flashdrives
11:45 Exio4 linux program?
11:45 Exio4 i dun even
11:45 PenguinDad Minetest
11:46 nalkri Pentesting software
11:46 Calinou jojoa1997: to do what?
11:46 Calinou a live distro? xubuntu then ;)
11:46 jojoa1997 to run as an oporating system
11:47 nalkri Whichever one has the most drivers
12:00 sdzen puppy?
12:00 Calinou lol
12:03 nalkri <nalkri> Can items in inventory open dialogues?
12:05 Calinou https://forum.minetest.net/viewtopic.php?id=6688
12:05 Calinou lmao
12:07 jin_xi why the fuck would you post a link here and delete it seconds after?
12:07 jin_xi and to PilzAdam whose response was deleted with it, why dont you shut up already...
12:08 Calinou he reposted it in mod request thread anyway
12:08 Exio4 Cannot write to ‘file.zip’ (Success).
12:08 Exio4 yay
12:09 jin_xi mod requests forum would be better that one thread too
12:12 Calinou also:
12:12 Calinou <redroid> Calinou mashes nanobots into jin_xi's veins and tells them to shut the fuck up
12:12 Calinou counter- ~stfu!
12:16 * jin_xi no ues
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12:19 PilzAdam jin_xi, what post?
12:20 pandaro maybe it's time we contact the police:   https://forum.minetest.net/viewtopic.php?id=6689
12:21 Calinou too late, the mese police is already here
12:23 PilzAdam bbl
12:23 jin_xi oh well
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13:57 DanDuncombe x+y=w    is x=y-w correct for 'make x the subject'?
13:58 DanDuncombe Also, who here hates MyMaths?
14:01 Calinou DanDuncombe: for your question, I guess, yes...
14:01 Exio4 5+7 = 12, 5=7-12
14:01 Exio4 wat
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14:01 Calinou i think i read it wrong
14:01 Exio4 7-12 == 5? TIL
14:02 Calinou it's x=w-y then
14:02 Exio4 yeah
14:02 * Calinou explodes
14:02 Calinou i have been unlucky enough today
14:02 DanDuncombe Also, pardon my language, but WHO THE FUCK INVENTED MYMATHS?!  http://www.mymaths.co.uk/
14:02 Exio4 .uk
14:02 DanDuncombe 'Bringing Maths alive'
14:03 Exio4 it may explains some stuff
14:03 DanDuncombe GRRRRRR!
14:03 Exio4 oh flash
14:03 DanDuncombe I hate the fucking site....
14:03 Exio4 disabled so i guess shitty page
14:03 DanDuncombe Anyone here fancy hacking the Mymaths website for me?
14:03 DanDuncombe Destroy it all
14:03 DanDuncombe I F****** Hate it!
14:04 Exio4 lammer
14:04 DanDuncombe I amso crap at it...
14:04 DanDuncombe My last 7 results in %: 0,0,0,7,8,15,,18
14:05 DanDuncombe I FUCKING FUCKUNG H8 IT!
14:05 DanDuncombe *FUCKING
14:05 Calinou lol
14:05 * DanDuncombe thinks that's enough MyMaths hate for one day.
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14:06 DanDuncombe For mobalarms in camo mod, should they sound like Burglar alarms?
14:06 DanDuncombe *Mob alarms
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14:06 BlockMen hi
14:07 DanDuncombe For the benefit of BlockMen: For mob alarms in my camo mod, should they sound like Burglar alarms?
14:08 DanDuncombe Can I get an abm to make a node play sound at regular intervals?
14:08 BlockMen why n´my benefit?
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14:09 DanDuncombe Because I asked before you arrived
14:09 BlockMen PilzAdam, can you make new win build?
14:09 DanDuncombe SO I thought I might as well introduce you to my topic of converation
14:10 PenguinDad BlockMen: PilzAdam isn't here.
14:10 DanDuncombe Who likes VanessaE's server?
14:11 PenguinDad PilzAdam.boot()
14:11 DanDuncombe I like it
14:11 BlockMen oh, ic. thx PenguinDad
14:11 PenguinDad Like it but my Internet is to slow
14:11 DanDuncombe Who things MW3 Automatic turrets are less cool than BO2 ones?
14:11 DanDuncombe *thinks
14:12 DanDuncombe The forums aren't very lively today
14:12 BlockMen sfan5, would you like to build? :P
14:13 DanDuncombe Does anyone have an answer to the abm question?
14:15 BlockMen Dan, yes, ofc you can use an abm for doin that. but if you want just a single node (and not all of that type) play that sound you should make a timer function with minetest.after instead
14:16 * PenguinDad hates wireless mice.
14:17 DanDuncombe Random sound: http://soundbible.com/658-Please-Turn-Off-The-Air.html
14:18 DanDuncombe Also, seriously, what kind of kid laughs like this? http://soundbible.com/1123-Kid-Giggle-2.html
14:19 DanDuncombe Does this sound like a good mob alarm (for zombies mod) http://soundbible.com/287-Industrial-Alarm.html
14:23 DanDuncombe Can someone please pastebin a basic abm for playing industrial_siren every 2 seconds from mob_alarm_active?
14:24 DanDuncombe EDIT: Doesn't matter
14:33 DanDuncombe How would I change this so dropped items aren't affected either? if not obj:is_player() then
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14:34 Krow Hello?
14:34 Krow I need someones help?
14:35 Krow Hello?
14:36 Krow HELLO???!?!?
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14:37 DanDuncombe HELLO!
14:37 DanDuncombe Does anyone here know how to make a node play an .ogg louder than another when both sounds are at the same time?
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14:48 bas080 Should one also lose hunger when punching and placing nodes? https://forum.minetest.net/viewtopic.php?id=6690
14:49 NakedFury for a very hardcore survival sure
14:49 NakedFury working is exhausting work
14:50 bas080 NakedFury, i know right!
14:50 bas080 what are you woring on?
14:50 NakedFury Hunger, Thirst, Stamina, Sleep
14:50 NakedFury all the things possible to make it hard
14:50 NakedFury im playing games
14:51 bas080 what are you playing?
14:51 NakedFury now guild wars 2
14:52 NakedFury im also checking minetest evolution and sometimes just play it too
14:52 bas080 evolution? When will that happen?
14:52 bas080 :P
14:52 bas080 jk
14:53 bas080 am googling
14:53 NakedFury with karl, RBA, hmmm, someguy with crazy letters, pilz, etc minetest future is looking great
14:54 bas080 Impressive!
14:54 bas080 HUGE!
14:54 bas080 Now VanessaE's aren't big enough!
14:54 bas080 trees*
14:55 NakedFury yeah new trees are huge
14:55 NakedFury makes regular classic ones look like bushes
14:55 bas080 The evolution fits quite well
14:55 bas080 the word evolution*
14:55 bas080 omg i need sleep
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15:16 MasterBot hi
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15:27 rubenwardy Can someone check? https://forum.minetest.net/viewtopic.php?pid=101829#p101829
15:27 rubenwardy !title
15:27 MinetestBot rubenwardy: [Editor] Nodebox Generator [0.5 -!- Scaling and positioning] (Page 4) — Minetest-related projects [...]
15:27 rubenwardy !seen kaeza
15:27 MinetestBot rubenwardy: Sorry, I haven't seen kaeza around.
15:27 rubenwardy !seen kaeza
15:27 MinetestBot rubenwardy: Sorry, I haven't seen kaeza around.
15:27 rubenwardy !seen kaeza
15:27 rubenwardy !seen kaeza
15:27 rubenwardy !seen kaeza
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15:37 BrandonReese !seen rubenwardy
15:37 MinetestBot BrandonReese: rubenwardy was last seen at 2013-07-24 15:27:52 UTC on #minetest
15:38 BrandonReese MinetestBot please report all times and dates in the America/Chicago timezone :-)
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15:41 bas080 rubenwardy, how to run nodebox generator?
15:41 bas080 on ubuntu
15:41 PilzAdam https://github.com/PilzAdam LOOOL
15:41 PilzAdam I dont even know pythong
15:41 rubenwardy compile it
15:41 PilzAdam -g
15:41 bas080 i did compile
15:42 MasterBot left #minetest
15:42 bas080 rubenwardy, and then?
15:42 rubenwardy run the exe
15:42 bas080 linux has no exe
15:42 rubenwardy it does
15:42 rubenwardy exe = executable file
15:42 bas080 ?
15:43 bas080 /Development/The-NodeBox-Generator$ find -iname "*.exe"
15:43 bas080 does not return any results
15:43 BlockMen bye everyone
15:43 PilzAdam BlockMen, building
15:43 bas080 Bye Blocke
15:43 BlockMen left #minetest
15:44 PenguinDad rubenwardy: Linux has ELF.
15:44 PilzAdam bas080, executeable files in Linux usually have no extentions
15:44 bas080 rubenwardy, make[2]: *** [CMakeFiles/NodeBoxGenerator.dir/Editor.cpp.o] Error 1
15:44 rubenwardy ...
15:44 bas080 i get errors during compile apparently
15:44 Zeg9 that is a bit more helpful xD
15:45 bas080 What part of the error report do you want?
15:45 bas080 all?
15:45 rubenwardy yeah
15:46 bas080 rubenwardy, on it
15:46 bas080 ls
15:49 bas080 http://paste.ubuntu.com/5908010/
15:49 bas080 oops nvm...
15:51 PilzAdam joined #minetest
15:53 bas080 rubenwardy, http://pastebin.com/LPD0UQnX
15:53 bas080 that is it
15:56 rubenwardy_ joined #minetest
16:01 rubenwardy bas080: in project.h
16:01 rubenwardy try replacing
16:01 rubenwardy :filepath(NULL),mod("untitled"),_id(NULL)
16:01 rubenwardy with
16:01 rubenwardy :filepath(""),mod("untitled"),_id(NULL)
16:01 rubenwardy even better, actually
16:02 rubenwardy io::path filepath;      to    io::path* filepath;
16:03 rubenwardy http://www.youtube.com/watch?v=9hOyqPUpBOc
16:03 rubenwardy !title
16:03 MinetestBot rubenwardy: Minetest Node Box Editor - Tutorial 1 - The Node Box Tool - YouTube
16:05 NekoGloop joined #minetest
16:06 pitriss joined #minetest
16:11 rubenwardy grrr
16:12 rubenwardy https://github.com/rubenwardy/The-NodeBox-Generator/commit/196475cdafbc3bd3d2f685d6bebd215da4b75fcd
16:12 rubenwardy ^ breaks MSVC++ build!
16:28 rubenwardy I have got to go
16:35 sdzen joined #minetest
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16:40 Jordach rubenwardy has a smooth voice
16:43 MasterBot joined #minetest
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17:10 DanDuncombe Are particles from digging stuff counted as entities?
17:11 Calinou DanDuncombe: no
17:11 MasterBot No, they are client side
17:11 MasterBot so they are counted for the rendering but not physical
17:11 DanDuncombe Good. Otherwise my siren would go off whenever you dug blocks in it's range :)
17:11 MasterBot And if you have a crappy pc they slow it down
17:11 MasterBot Dan, can you host a server?
17:12 Calinou really, really crappy PC
17:12 MasterBot like mine!
17:12 Pentium44 nyahaha
17:12 DanDuncombe Soz, but I am not allowed to port forward so I can't.And I still can't figure out the whole Remobo thing....
17:12 MasterBot I have them forwarded but i dont know how to start a server in windows
17:13 Pentium44 use hamachi
17:13 Pentium44 MasterBot
17:13 Pentium44 one sec
17:13 Pentium44 I have a video
17:13 Pentium44 https://www.youtube.com/watch?v=9ZFysVkTxAc
17:13 MasterBot Theres a command, i know theres a command
17:14 PenguinDad !title
17:14 MinetestBot PenguinDad: How to Setup a minetest server - YouTube
17:14 DanDuncombe Who made the Zombie Invasion mod?
17:14 MasterBot i cd to minetest directory then run --minetestserver [params]
17:14 MasterBot that is [params] ?
17:14 Pentium44 you make a batch script with the command
17:14 Pentium44 watch the vid
17:14 MasterBot same thing :)
17:15 MasterBot Can you paste what i need to do?
17:15 MasterBot Crappy connection
17:15 DanDuncombe Is anyone going to set up a zombie mod survival server?
17:15 MasterBot Wait...
17:15 MasterBot I just realised
17:15 DanDuncombe what?
17:15 MasterBot I HAVE NO MODS
17:15 MasterBot I FORGOT TO BACKUP!!!
17:15 DanDuncombe Download some then
17:16 MasterBot I edited them!
17:16 MasterBot And quite a lot actually
17:16 Pentium44 yes
17:16 Pentium44 MasterBot, pm
17:16 DanDuncombe Download this one: https://forum.minetest.net/viewtopic.php?id=6609 (I AM TOTALLY NOT ADVERTISING)
17:25 DanDuncombe Who likes the idea of a zombie survivalgame?
17:25 DanDuncombe I will make one anyway
17:27 MasterBot Thats the spirit!
17:29 Pentium44 joined #minetest
17:29 Jordach !devoice Exio4
17:29 Exio4 !ban Jordach
17:29 Exio4 :>
17:30 * Jordach types !ban Exio4
17:30 DanDuncombe Any suggested mods for zombie survival? (Already in use- zombies, camo, moreblocks)
17:30 Exio4 D:
17:31 Jordach !voice Jordach Exio4
17:31 Jordach feelin better
17:31 * Jordach pets Exio4
17:32 * Exio4 bites Jordach
17:37 DanDuncombe Is there any way of making a mod that plays music when the world is loading ?
17:41 khor joined #minetest
17:41 Jordach idk
17:42 TheLastProject joined #minetest
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17:45 Menche lol, apparently some spam advertiser thinks we need trial attorneys: https://forum.minetest.net/viewtopic.php?pid=101825#p101825
17:45 PenguinDad He110 Calinou
17:46 Calinou |-|; P3|\|g|_|;|\||)/-\<|
17:47 DanDuncombe I reported that trial post
17:47 Menche me too
17:47 Calinou so much reports aboutit
17:47 Calinou done
17:48 Calinou 6 reports, exactly :P
17:48 Menche i always wonder whether or not to report those obvious spam posts, because there's likely already been a handful of reports
17:48 Menche of course, if everybody thinks that way...
17:49 Calinou Menche: linux distro developers think like you :=
17:49 Calinou :)*
17:49 Calinou https://forum.minetest.net/viewtopic.php?pid=101869#p101869 <= DanDuncombe, you have a friend
17:49 Menche what, a top-poster?
17:51 Calinou yep
17:51 DanDuncombe I top post too as well, although I try to remember not to.
17:52 DanDuncombe How does this seem for a good zombie game background? http://us.123rf.com/400wm/400/400/aberration/aberration1002/aberration100200046/6383212-abstract-flowing-blood-background-high-resolution-texture.jpg
17:53 Menche 404 - Not Found ?
17:53 Calinou works for me, Menche
17:53 Calinou DanDuncombe: are you allowed to use it? :P
17:54 DanDuncombe I think so-
17:54 DanDuncombe The watermark is hidden by the menu :p
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17:57 DanDuncombe Has anyone made a good evil dark texture pack I could use as default in zombie game?
17:58 DanDuncombe Just found dokucraft...
18:00 DanDuncombe Nope.I repeat the above question.
18:00 Calinou no
18:01 whirm joined #minetest
18:01 DanDuncombe Surely someone must have made a dark texture pack at least....
18:02 DanDuncombe Unfortunately my apocalypse pack is light and airy....
18:04 DanDuncombe Someone must have a dark texture pack..
18:06 Menche dokucraft dark isn't dark enough?
18:08 DanDuncombe I can't find the download for the dark version.
18:08 DanDuncombe Otherwise it would be great.
18:09 away joined #minetest
18:10 Menche or johnsmith? https://forum.minetest.net/viewtopic.php?id=5383
18:11 DanDuncombe Great! Will use that one. Is there anyway I can make it permanent night? Or at least a dark sky?
18:11 Exio4 /time 0
18:11 Exio4 /set time_speed 0
18:12 DanDuncombe can that be in the .conf
18:12 Exio4 the time_speed can be, not the time
18:12 DanDuncombe The gameconf, that is.
18:12 Exio4 you would need a mod for that
18:12 DanDuncombe Oh well.
18:13 Exio4 minetest.set_timeofday((newtime % 24000) / 24000)
18:13 DanDuncombe Should I make the game include a world to start of in,with a basic base that it protected using protectors, but eventually,you must leave and face the great outdoors...
18:13 Exio4 minetest.set_timeofday(0); in mod startup
18:14 DanDuncombe Will that stop time too?
18:14 Menche no
18:15 Exio4 -[15:11:47] <+Exio4> /set time_speed 0
18:15 DanDuncombe Can It be made to stop time too
18:15 Menche there's some lua function for setting minetest.conf settings
18:15 DanDuncombe In a mod though?
18:15 Exio4 minetest.setting_set(setname, setvalue)
18:15 Exio4 minetest.setting_set("time_speed", 0)
18:16 DanDuncombe That works in a mod?
18:17 Menche yeah
18:17 Exio4 should
18:17 DanDuncombe It does as well...
18:17 DanDuncombe Can I change the sky image?
18:18 Menche there should be textures with "skybox" in their names
18:18 Menche i think they're in a different folder from the rest of the textures
18:19 Menche textures/base/pack instead of textures/all
18:19 Menche wait no not there
18:19 DanDuncombe But if I made a texture called 'skybox' in a mod textures folder, would it overwrite it?
18:20 Menche should, but you'd have to get the name right
18:20 nalkri joined #minetest
18:20 DanDuncombe The right name,size and image type?
18:21 DanDuncombe What time is considered 'dusk' in Minetest? So the sun is just below the horizon.
18:21 Exio4 Menche: that was with rba's changes
18:21 Menche about 4 - 5000 i think
18:21 Exio4 but they aren't merged
18:21 Exio4 (iirc)
18:22 Exio4 DanDuncombe: 6000
18:22 Exio4 iirc
18:22 Menche 6000 is dawn; it's the beginning of full light
18:22 Exio4 ah
18:23 Menche huh, can't find the skybox textures
18:24 Menche found them in minetest-classic, idk where they are in the latest
18:24 Menche skybox1_dawn.png
18:24 Menche skybox1_night.png, skybox1.png
18:24 DanDuncombe I'll try it
18:24 Menche the number goes from 1 - 3
18:25 Menche so there's 9 skybox textures
18:26 DanDuncombe I don't think it works.Never mind.
18:27 DanDuncombe Is there any way of including a world by default in a game-so when you first download, it is there?
18:28 Menche don't think so
18:28 Menche there is a way of including mods with a world download though
18:28 DanDuncombe So I could make a seperate download though.
18:29 DanDuncombe Just an example starting world
18:30 DanDuncombe In a minute can someone test the zombie_game (I am still developing it) I just need to check if the background image works right (I get the weird menu picture bug)
18:31 DanDuncombe By default you get a stone pick, and axe, one torch, two turrets, one turret computer and 50 cobble.
18:31 DanDuncombe See my camo mod wiki for more details on turrets.
18:31 nalkri I will if the cooker doesn't ding before that
18:31 nalkri Though it probably will
18:32 DanDuncombe https://github.com/DanDuncombe/zombies
18:32 DanDuncombe Hahah
18:32 DanDuncombe Also, any mod suggestions (maybe add mesecons) etc.
18:32 nalkri Do your turrets need ammo?
18:32 DanDuncombe For now, no
18:33 DanDuncombe The wiki page gives all necessary details.
18:33 Menche you sure you can use the PvZ image?
18:33 DanDuncombe https://github.com/DanDuncombe/zombies
18:34 DanDuncombe I have no idea whether the background is legal.
18:34 bas080 joined #minetest
18:34 DanDuncombe One other thing to note- turrets kill dropped items,so be careful
18:35 * Menche just lost his torches :(
18:35 * nalkri has lost his mind
18:35 DanDuncombe You normally have around 1 minute before the first wave starts.
18:35 Menche does it have to be dark?
18:35 DanDuncombe Yes.
18:35 Menche you set the time speed to 0 but it's broad daylight
18:35 DanDuncombe Errrm.
18:36 DanDuncombe That shouldn't happen.
18:36 hdastwb joined #minetest
18:36 DanDuncombe Type /time 0
18:36 DanDuncombe I will be afk for a bit.BYE!!
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18:45 sokomine lost torches? how?
18:45 sokomine which torches?
18:46 hdastwb I'm assuming they got dropped and shot down by a turret…
18:46 sokomine oh
18:49 djGrothe joined #minetest
18:50 djGrothe Hello, when I start Minetest, it shows an empty window for a second, then crashes. Is there any way I can fix this?
18:50 PilzAdam what OS do you use?
18:50 djGrothe Xubuntu 13.04
18:50 PilzAdam can you run it from a terminal and pastebin the output?
18:52 djGrothe http://paste.openstack.org/show/41609/
18:54 PilzAdam would mind using a newer version of minetest?
18:54 PilzAdam 0.3.1 is quite old
18:54 djGrothe that is the latest version on the software center
18:55 hdastwb (because everything in the software center is ancient)
18:55 PilzAdam https://launchpad.net/~minetestdevs here are PPAs for latest stable and current dev version
18:55 DanDuncombe Anyone have fun with my zombies gamemode?
18:56 PilzAdam djGrothe, do you need help getting the PPA?
18:56 djGrothe quite true, hdastwb, I don't know why they even bother with a software center at all
18:57 djGrothe PilzAdam, now that I am at the web page, I'm not sure what to do next...
18:58 PilzAdam sudo add-apt-repository ppa:minetestdevs/stable && sudo apt-get update && sudo apt-get install minetestc55
18:58 PilzAdam oh, and sudo apt-get remove minetest before you install the PPA package
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18:59 DanDuncombe PilzAdam: Is there a function in lua for mods that allows them to set the worldtime when loading a world?
19:00 PilzAdam sure
19:00 DanDuncombe Ah, but what is it?
19:00 hdastwb http://dev.minetest.net/EnvRef:set_timeofday
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19:01 PilzAdam minetest.after(0, function() minetest.set_timeofday(0.5) end)
19:01 PilzAdam the function in minetest.after(0) is executed in the first environment step
19:03 DanDuncombe It works! Thanks, PilzAdam.Why aren't we allowed to call you Pilz?
19:05 PilzAdam because my name is Adam, so if you want to shorten my nick then use my name and not "Pilz"
19:05 DanDuncombe But I may want to call you Mushroom.
19:06 Jordach hey Pilzbury Adam
19:06 Jordach :>
19:06 PilzAdam Jordach, is that sunset render finished yet?
19:07 Jordach PilzAdam, i'm taking a break for sometime
19:08 DanDuncombe Should I add mesecons to a zombie survival game?
19:09 djGrothe PilzAdam, I followed the instructions, but now what? I tried "minetest" from terminal but it said it wasn't installed. Also, when installing, it displayed: "E: Sub-process /usr/bin/dpkg returned an error code (1)"
19:10 PilzAdam have you removed the minetest package from the software center completly?
19:11 djGrothe I just followed your insturctions
19:11 djGrothe ^instructions^
19:12 DanDuncombe If I make a gamemode with multiple mods, can I put a license of 'See individual mod topics'?
19:13 PilzAdam djGrothe, whats the output of  apt-cache show minetestc55  ?
19:15 djGrothe http://paste.openstack.org/show/41612/
19:16 PilzAdam try rerunning  sudo apt-get install minetestc55
19:17 Calinou joined #minetest
19:20 djGrothe again:  Errors were encountered while processing:
19:20 djGrothe /var/cache/apt/archives/minetestc55_0.4.7-0ppa1~raring1_i386.deb  Error: Timeout was reached  E: Sub-process /usr/bin/dpkg returned an error code (1)
19:20 kag_ joined #minetest
19:22 PilzAdam try  sudo apt-get --reinstall install minetestc55
19:23 DanDuncombe PilzAdam: Can you please move this to games section? https://forum.minetest.net/viewtopic.php?id=6696
19:23 PilzAdam no
19:23 Calinou i386 ._.
19:23 Calinou but whatever
19:23 DanDuncombe Whynot?
19:23 PilzAdam same reason why you dont move it
19:24 DanDuncombe Yiu don't have privs to do it ?
19:24 Jordach DanDuncombe, PilzAdam isnt a moderator
19:24 DanDuncombe Okay
19:24 Calinou looks ok
19:24 * Jordach pets sfan5
19:25 Calinou hmm it's already in minetest games
19:25 PilzAdam is ShadowBot dead?
19:25 DanDuncombe Someone probably moved it
19:25 Calinou aren't MinetestBot and ShadowBot the same?
19:25 PilzAdam no
19:25 DanDuncombe What do they do?
19:25 Jordach shadowbot isnt about, neither is shadowninja; he isn't even in his own IRC server
19:25 DanDuncombe Where is the defaultskin found?
19:26 djGrothe PilzAdam, same error
19:26 Jordach default/models/character.png
19:26 Calinou games/minetest_game/mods/default/character.png
19:26 Calinou games/minetest_game/mods/default/models/character.png
19:26 Jordach ninja'd
19:26 DanDuncombe Thanks!
19:27 qwrwed joined #minetest
19:27 qwrwed Hello
19:28 qwrwed I am having trouble with a mod I am trying to make, and have details here: https://forum.minetest.net/viewtopic.php?pid=101889#p101889
19:28 qwrwed Can someone help me please?
19:29 Calinou hi
19:29 DanDuncombe When, if it is going to happen at all,will the ability to view onceself in Minetest be available?
19:29 PilzAdam djGrothe, does that --reinstall help?
19:29 Calinou "Also, the nodes I place aren't being saved when I exit the world, although it is recorded in the terminal."
19:29 qwrwed that is a secondary problem
19:29 Calinou by default the world is saved every 5.6 seconds (don't ask me why is that delay used)
19:29 djGrothe PilzAdam, no, it gives the same error
19:29 qwrwed first i want to fix the placement of the TV, but if you can solve that, i would be grateful
19:30 qwrwed i will place the node, wait 10 seconds, and see what happens
19:30 DanDuncombe Where is the mod which allows you to see yourself if you look down?
19:30 Calinou it's not a mod, it's a C++ change
19:31 Calinou https://forum.minetest.net/viewtopic.php?id=5397
19:31 DanDuncombe Calinou: Wasn't there a mod too?
19:32 qwrwed Can anyone help me with my mod?
19:32 Calinou DanDuncombe, no
19:32 DanDuncombe Calinou: Okay,thanks anyway.
19:34 qwrwed After waiting for ~10 seconds, then exiting, the nodes are no tthere when i re-enter
19:35 djGrothe PilzAdam, I uninstalled minetest-common, then tried again and it worked, however, the new version will not start either.
19:35 PilzAdam qwrwed, are there any erros in the console?
19:35 PilzAdam djGrothe, whats the output of the new version?
19:36 qwrwed not in the console, no
19:36 qwrwed i will check the debug
19:36 djGrothe http://paste.openstack.org/show/41619/
19:38 qwrwed no errors in debug.txt either, only "singleplayer places[...]"
19:40 PilzAdam djGrothe, use a search engine and search for "intel_do_flush_locked failed: Input/output error"
19:41 PilzAdam qwrwed, then start minetest with --verbose and search for anything map or world related
19:41 PilzAdam (maybe just pastebin the full verbose log)
19:41 Jordach btw, i'm changing current emails with my gmail to my viewskew.com one :D
19:41 * PilzAdam highfives Jordach with freedom
19:41 * Jordach is also using Thunderbird with it
19:42 PilzAdam djGrothe, its related to your graphic card driver, nothing that Minetest can fix
19:42 qwrwed PilzAdam, how do i do that
19:42 PilzAdam qwrwed, windows?
19:42 qwrwed XP
19:42 djGrothe PilzAdam, so it is unfixable?
19:43 PilzAdam qwrwed, delete the current debug.txt, add "debug_log_level = 4" to minetest.conf, start minetest, go into the world, close minetest and pastebin the whole debug.txt
19:43 PilzAdam qwrwed, after that you can remove the line from minetest.conf again
19:43 qwrwed ok
19:43 qwrwed should i place any nodes?
19:43 PilzAdam djGrothe, maybe you can find a solution somewhere
19:44 PilzAdam qwrwed, no
19:44 djGrothe thanks for your help
19:44 PilzAdam np
19:47 Taoki[laptop] joined #minetest
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19:49 Calinou hi OldCoder and Mallot1
19:50 qwrwed PilzAdam, http://pastebin.com/YdQfSRk7
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19:54 DanDuncombe May I make a texture request? Could someone please make textures for all mods, and default, in my Zombies game. A modern, but dark industrial wasteland feel is the name of the game.
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19:56 DanDuncombe Also, does anyone know the url of the mod that makes torches show light around the player when held?
19:56 OldCoder Calinou, hi back
19:57 Mallot1 hi Calinou
19:57 Mallot1 :)
19:57 Mallot1 i couldnt install Irrlicht
19:57 Calinou huh
19:57 qwrwed DanDuncombe, this? https://forum.minetest.net/viewtopic.php?id=2621
19:57 Mallot1 i think ill go back to OpenGL or maybe start Ogre3D
19:57 Calinou oh you're on windows
19:57 Mallot1 yea
19:57 Calinou why would you want to install it by hand?
19:57 Calinou what?
19:58 Calinou Irrlicht is an engine, OpenGL is a 3D API, Ogre is an engine
19:58 DanDuncombe Thanks qwrwed! Exactly what I meant!
19:58 Calinou you're comparing apples to oranges here
19:58 Mallot1 but OpenGL is also programmable
19:58 Calinou you still can't compare
19:59 PilzAdam qwrwed, "20:47:01: INFO[ServerThread]: WARNING: Not saving map, saving disabled."
19:59 PilzAdam lets find out why
19:59 Mallot1 B) ive been beatin :3
19:59 Mallot1 lol
20:00 PilzAdam ah, "20:46:31: INFO[main]: WARNING: ServerMap: Failed to load map from C:\Documents and Settings\Zac_R\My Documents\minetest-0.4.7\bin\..\worlds\tv, exception: ServerMap::loadMapMeta(): [end_of_params] not found"
20:00 qwrwed i think it might have something to do with a lot of fires i caused earlier
20:00 PilzAdam qwrwed, that means your map_meta.txt is corrupted
20:00 qwrwed ah
20:00 qwrwed is there any way to get it back or should i just start a new world?
20:01 PilzAdam is there a backup of the world?
20:01 qwrwed no, but it was only a test
20:01 PilzAdam would you mind if the terrain has weird cliffs?
20:01 PilzAdam (at mapblock borders)
20:02 qwrwed in that particular map?
20:02 PilzAdam yes
20:02 PilzAdam other worlds are not affected
20:02 qwrwed no, as long as there is at least one relatively large/flat open area
20:02 PilzAdam then just delete map_meta.txt
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20:03 qwrwed done, starting minetest now
20:04 DanDuncombe Are there any working equivalents to the Walking Light mod?
20:04 Calinou there was a dynamic light patch
20:04 * Jordach burps
20:04 Calinou sadly, people like doing PvP on toasters, so it's not going to be merged due to that 8D
20:05 PilzAdam why is everyone talking about screenshots here? https://forum.minetest.net/viewtopic.php?pid=101879#p101879
20:05 DanDuncombe They want screenshots
20:05 DanDuncombe Does the torch in Technic work?
20:05 DanDuncombe What does that actually do?
20:05 Jordach yus
20:06 PilzAdam https://forum.minetest.net/viewtopic.php?pid=101892#p101892 "but as Calinou is a brony"
20:06 DanDuncombe Does it do the same as the walking light mod?
20:06 Calinou lol
20:06 Jordach basically, if the torch has power and is in your hotbar, it puts a light under you
20:06 qwrwed DanDuncombe ues, if you power it
20:06 qwrwed *yes
20:06 Jordach Calinou, it's true
20:06 * Calinou hammers Jordach using powerjack
20:06 Jordach \o/
20:07 DanDuncombe Could someone pastebin a simple Torch mod, like the Technic one,but without needing power?
20:07 TheLastProject joined #minetest
20:07 PilzAdam qwrwed, does it work?
20:08 qwrwed i saved the (minetest) world, thanks PilzAdam. Can you help me with the mod i was testing in that world? i can get one othernode to be placed with the one the player places at max.
20:09 jin_xi joined #minetest
20:11 DanDuncombe Does anyone know where the code is for the torch, in Technic mod?
20:12 iqual[oulu] joined #minetest
20:15 * Jordach pokes VanessaE
20:15 Jordach *boop*
20:16 iqual[oulu] hi guys
20:16 Calinou hi iqual[oulu]
20:16 Calinou [oulu]?
20:16 iqual[oulu] yeah, I'm in oulu right now
20:16 qwrwed doesn't look like i'm going to get any help here, so: does after_place_node work if the placer is not a player?
20:17 DanDuncombe Can anyone make a working torch
20:17 DanDuncombe Like walking light mod
20:17 Calinou you could use dynamic light branch
20:17 Menche there something wrong with the walking light mod?
20:17 Calinou walking light is serverside, meh
20:17 DanDuncombe It bsimply doesn't work anymore
20:18 DanDuncombe You can only place invisiblelight nodes.
20:18 Menche there is a torch mod in celeron's dungeon crawler game, could try splitting it out of that
20:18 Menche https://github.com/celeron55/dungeon
20:18 DanDuncombe Does that have the same codeing system though?
20:18 Menche ?
20:18 Calinou coding, not codeing
20:19 * Jordach is playing a game of ##uno
20:19 Menche what do you mean by that?
20:19 milleja46 joined #minetest
20:19 DanDuncombe It looks like it is the walking light mod. It therefore won't work.
20:19 marktraceur Jordach: Reversereversereverseskipskipskip PWNED
20:20 Menche worked last i tried it, and i don't think it has been modified since... *downloads*
20:20 Calinou marktraceur, that's what the nouveau developers say
20:20 Calinou except that they say "Reversereversereverseskipskipskip ARTEFACTS" instead
20:20 Jordach !rev Reversereversereverseskipskipskip
20:20 MinetestBot pikspikspiksesreveresreveresreveR
20:20 DanDuncombe What?
20:21 qwrwed does after_place_node work if the placer is not a player (if set_node or add_node is used)?
20:22 DanDuncombe Can entities emit light?
20:22 Calinou no idea
20:22 Calinou DanDuncombe, not without the dynamic light branch
20:22 DanDuncombe Oh well.
20:22 DanDuncombe I wish there was a torch mod............................
20:23 qwrwed Anyone??
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20:30 Menche DanDuncombe: your zombies die very easily. plan on adding a stronger variety?
20:30 * Menche clobbers a zombie with his pickaxe
20:30 * DanDuncombe The turrets are overpowered too
20:31 iqual[oulu]_ joined #minetest
20:31 DanDuncombe They kill a simplemobs dungeonmaster in around 2-3 hits
20:31 qwrwed I give up. Bye
20:31 Menche what about having a zombie spawn when a player dies?
20:32 Mallot1 joined #minetest
20:32 proller good idea
20:32 DanDuncombe I don'tknow. I could always make zombies stronger though. What about 20 hp
20:33 Calinou in minecraft zombies have 20 HP, like players
20:33 Mallot1 wow
20:33 DanDuncombe They have more than a normal Minecraft player.
20:33 Calinou the less health they have the more damage they deal
20:33 Calinou DanDuncombe, they have 1 armor point (8% damage reduction)
20:33 Mallot1 we should slam notch in a minetest vs minecraft battle B)
20:33 Menche a lone zombie is no match, but they are quite dangerous in groups
20:33 Calinou affects most damage, but not falling, fire, or drowning
20:34 Calinou Menche, minecraft combat is easy unless you're being cornered
20:34 Calinou if you're being cornered you can just log out and wait 8D
20:34 Mallot1 we should beat notch
20:34 Menche in minecraft, forward movement always stuck on when I was battling creepers
20:34 Calinou minecraft splash: "Don't bother with the clones!"
20:34 Mallot1 celeron55 vs Notch
20:34 Mallot1 minetest vs minecraft :D!
20:35 Calinou Menche, fixed as of 1.6 by bundling a more up-to-date LWJGL
20:35 Calinou (you could update it yourself anyway)
20:35 Menche ah ok
20:36 Menche i'm using the 16x nosferatu texture pack with the zombies game, i think it fits nicely
20:36 Menche oh, and the distance at which zombies can attack you is shorter than the distance which you can attack them at
20:37 Menche so you can hide behind a short wall and whack away at them with impunity
20:37 Calinou with bows, of course
20:37 Menche bow? what's that? there aren't any...
20:38 Calinou oh, you're talking about minetest?
20:38 Calinou thought you were talking about minecraft
20:38 Menche DanDuncombe's zombie game mode
20:38 Menche zombies == modified simple mobs sand monsters
20:39 * Jordach wants DanDucombe to be better at modding than Pilzbury
20:41 DanDuncombe joined #minetest
20:42 Jordach DanDuncombe, keep your modding up
20:42 Jordach i want you to be better than Pilzbury :)
20:42 DanDuncombe Thanks
20:42 DanDuncombe How well would Jeija's old map go with zombie survival?
20:43 Jordach pretty well
20:43 Jordach i've walked it before, but can't remember much
20:43 * Jordach wonders if Jejia has abadoned us
20:44 DanDuncombe Yeah.I sent him a pm over a month ago and he hasn't replied
20:44 Calinou or he's just playing with IRL mesecons right now, in his garden
20:45 iqual[oulu]_ :-)
20:45 Menche didn't he make mesecons control his room lights or something?
20:45 DanDuncombe I wouldn't be surprised :)
20:45 iqual[oulu]_ there are some commits from time to time in mesecons so he is not dead
20:46 Menche i made mesecons communicate with my arduino to turn LEDs on and off irl
20:46 Jordach https://forum.minetest.net/viewtopic.php?pid=101920#p101920
20:47 Calinou "he may as well as remove stairs." PilzAdam isn't really a guy that removes features
20:47 Jordach Calinou, he complains that most commits "dont fit the voxel world"
20:48 Jordach he's slammed other mods that are voxels, but praise his own; depite CARTS BEING NON VOXEL.
20:48 * Jordach points at the model for this one
20:49 DanDuncombe I have made zombies a little tougher... They now have 50hp (25 hearts)
20:50 Jordach nice :D
20:50 Jordach slap that on a survival server
20:50 Jordach show them mobs noobies how to fight
20:50 Jordach with style :P
20:51 DanDuncombe Make a server witht the zombies gamemode :)
20:51 Jordach DanDuncombe, i don't have my VPS atm
20:51 Calinou any entity is non-voxel :P
20:51 Jordach i would if i could
20:52 Jordach > Given the chance he probably would remove nodeboxes.
20:52 Calinou talking about HP, I'd rather see 100 HP in a bar instead of 10 hearts/20 HP
20:52 Jordach oh god mauvebic
20:52 Calinou this would allow for more accurate damage settings
20:52 DanDuncombe Could someone do that though? The guy bailey-boo said he was going to but hasn't yet. zombies game is ready for use. Also I stole a pic from Plant v Zombies for the icon :)
20:52 Calinou Jordach, nodeboxes make so many useful mods possible
20:52 Calinou PilzAdam can be conservative, but not stupid
20:52 Jordach exactly
20:52 Jordach Calinou, s/conservative/Liberal
20:53 DanDuncombe How much hp should mah zombeez have?
20:53 * Menche plans on making a zombie server
20:53 Menche in a few minutes
20:54 * DanDuncombe recommends Zombie gamemode. How long will you keep it going?
20:54 Menche as long as there's interest, i guess
20:54 * DanDuncombe has to go now. Will it be online the English tomorrow.
20:54 Menche ?
20:55 DanDuncombe Will the server be online tomorrow,English Time?
20:55 Menche yeah
20:55 DanDuncombe Good. ye then.
20:55 DanDuncombe *bye then
20:55 * Jordach fucks off to FB for a bit
20:56 * Jordach is still about though, pings should have a minute delay
20:58 iqual joined #minetest
21:11 PilzAdam_ joined #minetest
21:14 * VanessaE peeks in
21:21 * nalkri glances at VanessaE
21:25 Menche !up menche.servegame.com 30001
21:25 MinetestBot menche.servegame.com:30001 is up (553ms)
21:27 PilzAdam Jordach, https://forum.minetest.net/viewtopic.php?pid=101924#p101924 can you point me to that denied pull request?
21:27 Menche how do you specify a port in minetest.conf for the serverlist address?
21:28 PilzAdam "PilzAdam will only merge things that are "worth his time"" where did I say that?
21:28 rsiska joined #minetest
21:32 Menche my client appears to be stuck on "Item definitions..."
21:32 Menche the server sees that it has connected
21:32 Menche and the server is printing out a series of '4's
21:33 Menche with a couple other numbers mixed in
21:42 VanessaE bbl
21:44 Menche DanDuncombe's zombie mod + entity duplication
21:45 Menche THEY'RE EVERYWHERE
21:51 theTroy joined #minetest
21:54 Jordach PilzAdam, glowing dye which i sorted out properly, Sam II
21:54 PilzAdam hows that a "fix"?
21:54 Jordach PilzAdam, RBA never finished it
21:55 Jordach ...as always
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22:49 Kacey Jordach, why are you and Exio4 voiced?
22:50 PilzAdam Kacey, when you give kids OP then they will play arround with voice
22:50 Kacey there was an op party?
22:50 PilzAdam no
22:50 Kacey huh
22:50 Menche what is time_speed set to by default? 10?
22:51 PilzAdam Menche, 72
22:51 Uberi joined #minetest
22:55 Menche 6 players and a ton of mobs on my server
22:55 Menche actually surprised it's not lagging more than it is
22:57 hdastwb joined #minetest
22:58 Menche running /clearobjects; it's taking a while for the server to even get that i issued the command
22:59 * Menche curses the entity duplication bug
23:06 Jordach !devoice Exio4
23:06 Jordach hehe
23:06 PilzAdam Kacey, ^
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