Time |
Nick |
Message |
00:00 |
Exio4 |
i don't think it changes "too much" now that we have a nice in-game interface |
00:00 |
Exio4 |
it was like a middle change |
00:02 |
Peacock |
well its manageable for oldtimers at least, but whats taking so long with the menu? |
00:02 |
Exio4 |
? |
00:03 |
Exio4 |
i don't understand that |
00:03 |
sdzen |
so at what point did minetest become bloated enough where many of the people I got playing it now cannot? |
00:03 |
sdzen |
convienient derailing of subjexct |
00:03 |
sdzen |
subject* |
00:03 |
Exio4 |
did you see the mod manager interface? |
00:08 |
Peacock |
i havent |
00:09 |
Exio4 |
well, look at it and then talk |
00:09 |
Exio4 |
the mod change was a mid-term change for the mod manager |
00:16 |
Peacock |
honestly i dont post mods anymore and not that many come out anymore either, so mod manager not much importance to me |
00:16 |
Peacock |
what is important is a server that doesn't lag or crash :-) |
00:17 |
sdzen |
amen! |
00:18 |
sokomine |
oh, from time to time you get nice new mods. right now i'm testing the fishing/sea mods. not that they're new...there are just enough out there that trying them all takes time :-) |
00:18 |
Exio4 |
the idea is make it userfriendy |
00:18 |
Exio4 |
not make it cool-people-friendy |
00:18 |
Exio4 |
like archlinux users using pacman&packer |
00:18 |
sokomine |
maybe you'll like my colormachine as well. maybe. it uses unifieddyes for naming conventions |
00:19 |
sdzen |
pacaur is cool |
00:19 |
sdzen |
:) |
00:19 |
sokomine |
what does that do? |
00:20 |
sdzen |
in response to the archlinux comment |
00:20 |
sokomine |
ah, ok |
00:20 |
Exio4 |
archlinux has a shitty package quality standard |
00:20 |
Exio4 |
everybody here knows that |
00:21 |
Exio4 |
the concept is somewhat good, a binary-based simple distro, rolling release and up-to-date |
00:21 |
Exio4 |
without the "overhead" of a big distro like debian |
00:21 |
Peacock |
you can knock arch linux if you want, i dont like it much either anymore |
00:21 |
Exio4 |
the problem is that the "rolling release packages" aren't tested pretty well, it is useless for real use and fun for trying the last release of something |
00:21 |
Peacock |
sokomine would be great but unified dies has way too many friggin colors lol |
00:22 |
Exio4 |
i'm just saying what i see |
00:22 |
Exio4 |
look at the forums, a shitton of "package bugs" |
00:22 |
* sokomine |
throws diffrent shades of green dye at peacock (with that name, you ought to be more tolerant toward colors :))) |
00:22 |
Peacock |
im just confused if were talking about arch or minetest |
00:22 |
Exio4 |
archlinux |
00:22 |
Exio4 |
harshlinux calinou would said |
00:22 |
sokomine |
the unifiedbricks and coloredwood do have some pretty nice textures |
00:22 |
Peacock |
colors are great, but i'd be happy with a dozen, not a hundred :p |
00:23 |
sokomine |
just make sure the nodes don't get defined |
00:23 |
Peacock |
sokomine do a simpledyes mod |
00:24 |
Exio4 |
it is in upstream |
00:24 |
sokomine |
my machine supports normal dyes already. it's not much use then because there're not that many mods that use colors and do not rely on unifieddyes |
00:24 |
Peacock |
so there are default colors + unified? |
00:24 |
sokomine |
all the normal colors are in unifieddyes as well. you could skip the low saturation ones |
00:24 |
sokomine |
unified extends default colors |
00:25 |
sokomine |
there are a few more colors (uff, aqua, lime, redviolet and lightgrey if i'm not mistaken) and up to 7 shades for them (light, normal, medium, dark - each except the light ones also in low saturation) |
00:26 |
Peacock |
well sokomine, youve seen my textures :p |
00:26 |
Peacock |
plenty of choice for me :-) |
00:26 |
Peacock |
i dont use wood much and default brick is ugly enough without having it in every shade lol |
00:27 |
sokomine |
yes. they're a slightly diffrent approach. easy to memorize names (it might take just a bit of time to learn which number represents which block :)) |
00:27 |
sokomine |
oh :-( i like brick |
00:27 |
Peacock |
yeah, though after awhile its easier to remember favorite numbers |
00:27 |
sokomine |
one of the textures from your mod that looked kind of bricklike (large bricks) and which i used to start a test-house looked a bit mediteraneen to me? |
00:29 |
Peacock |
yeah this sortof brownish-beige cobble |
00:30 |
Peacock |
textures are very tricky - too low rez and you get headaches, too high-rez and it doesn't look right on identically-sized blocks |
00:34 |
sokomine |
yes, noticed the same with textures. i like the default ones best. maybe it's just because i'm accustomed to them. by now, i even like the old orange desert_sand one |
00:35 |
sokomine |
extremly low-res textures amazingly work to some degree. bas080 was working on them. his world didn't look bad |
00:35 |
Peacock |
i prefered the somewhat older desert textures compared to the martian one that came after |
00:36 |
sokomine |
and i don't seem to gain that much from really high-res textures. sometimes they're great - for nodes that are sparsley used (i.e. the colormachine) |
00:36 |
Peacock |
hi-rez for tools or rare nodes is cool |
00:36 |
Peacock |
but not for the average nodes |
00:37 |
sokomine |
that might be a wise approach to texture-sizes |
00:38 |
Peacock |
my metals are 32px, bricks 64px, rarely anything bigger than 64px |
00:39 |
sokomine |
what are default textures? |
00:39 |
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00:40 |
Peacock |
my custom default textures are 32px |
00:41 |
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01:12 |
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01:25 |
Peacock |
mmm. smoked meat, steak and pepperoni sub (the cornernote special) :p |
01:26 |
leo_rockway |
>.< |
01:26 |
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01:26 |
Peacock |
didnt think id be able to eat the whole thing tho lol |
01:38 |
* NekoGloop |
lays down on the channel couch |
01:39 |
Peacock |
watch out for perverts :p |
01:39 |
Exio4 |
http://gaming.logitech.com/en-us/product/g27-racing-wheel |
01:39 |
NekoGloop |
Only if they're into cats |
01:39 |
Exio4 |
me wants |
01:46 |
sokomine |
what's the strongest weapon? i need to kill a shell/clam |
01:47 |
Peacock |
which mod? |
01:47 |
sokomine |
sea-mod |
01:47 |
Peacock |
sea mod has weapons? |
01:47 |
sokomine |
had the previous version running for some time and found algae from time to time. now i'm playing around a bit with it |
01:48 |
sokomine |
no. it has clams/shells. seems i have to kill them in order to get them? |
01:48 |
Peacock |
underwater plants would be cool if it weren't for the block of air around it |
01:49 |
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01:49 |
sokomine |
those from the sea-mod do not have that problem. they define hunderes of nodeboxes. i'm astonished that it works. but it seems to work |
01:49 |
sokomine |
only...can't get one of the shells |
01:52 |
Peacock |
these are nodeboxes? https://dl.dropboxusercontent.com/u/65428713/2013-06-16-124126_1600x900_scrot.png |
01:52 |
Peacock |
i cant even seen the little blocks |
01:54 |
sudi |
why would one create models like that from little boxes |
01:56 |
sokomine |
to get seaplants that look like seaplants and not airbubbles with a plant inside |
01:56 |
sokomine |
yes, that's the mod. the code consists mostly of definition of nodeboxes |
01:57 |
sokomine |
the plants are one part. the clams/shells are another |
01:57 |
Peacock |
jesus, they were willing lol |
01:57 |
Peacock |
i lose patience after x number of nodeboxe entries lol |
01:58 |
Peacock |
like "meh, close 'nuf" lol |
01:58 |
Peacock |
i always though underwater plants would have to be done as entities too |
01:59 |
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02:04 |
sokomine |
:-) |
02:04 |
sokomine |
yes, it's an intresting approach |
02:05 |
Peacock |
though i suppose with entities you could use a mesh of a waving plants (this could work just as well for surface plants_ |
02:05 |
Menche |
entities get duplicated and randomly disappear/reappear |
02:06 |
Peacock |
well thats a bug not a feature :p |
02:06 |
Peacock |
which (i assume) will eventually be fixed |
02:07 |
sokomine |
menche: yes, that's a very annoying bug concerning many servers that need to get solved. unfortionately, the developers don't seem to have any idea yet :-( |
02:10 |
Peacock |
when did it start? |
02:12 |
Exio4 |
if you can get the commit |
02:17 |
Peacock |
if you're as annoyed by Guest users as i am... http://pastebin.com/GMRVtQR7 |
02:22 |
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02:22 |
sokomine |
does anyone know offhand how to scale an image so that it looks larger? |
02:23 |
Peacock |
from the API? |
02:24 |
Peacock |
i think some of V's mods uses transformations |
02:25 |
sokomine |
i don't know the version where the bug started :-( maybe we can have a look which versions some of the servers that have trouble run? |
02:25 |
sokomine |
it does not seem to be present in 0.4.4dev, although items there *appear* to sink into the ground (looks like that client-side) |
02:25 |
Peacock |
i dont seem to have that duplication issue and im 0.4.6 |
02:27 |
sokomine |
ok, menches server and wazuclan/linuxgaming are present, so we can check the versions of both. rays server also had the issue. vanessaes server as well - but that's not good for finding old versions |
02:29 |
Menche |
the serverlist could be more specific about the version |
02:30 |
Peacock |
are you sure its not a mod they all have in common? |
02:30 |
Menche |
mine is listed as 0.4.7, but I'm using the latest git version, not the actual 0.4.7 release |
02:31 |
Peacock |
and you get it too? |
02:31 |
Menche |
yeah |
02:31 |
sdzen |
there is an interesting bug on ray's server where inputing the /unban command will crash it |
02:32 |
Menche |
that bug was on mine too |
02:32 |
Menche |
i believe it was fixed in an update |
02:32 |
sdzen |
when? |
02:32 |
Menche |
not sure |
02:32 |
sdzen |
ray is still having that issue for some reason |
02:32 |
sdzen |
and I know he keeps it somewhat up to date |
02:34 |
kahrl |
it was fixed shortly after the 0.4.7 release |
02:35 |
Peacock |
weird that i dont get it and im in between versions that have it |
02:41 |
Menche |
getting an error about PlayerArgsEnd |
02:42 |
Menche |
corrupt player file? |
02:42 |
Peacock |
debug -> pastebin? |
02:43 |
Menche |
19:42:13: ERROR[main]: ERROR: An unhandled exception occurred: Player::deSerialize(): PlayerArgsEnd of player "picar" not found |
02:43 |
Peacock |
serialization error, we meet again |
02:44 |
Peacock |
i think kahrl might have a better clue than me on that one :p |
02:44 |
kahrl |
wasn't there a commit recently that was supposed to fix those |
02:45 |
kahrl |
ah, it just made them happen more rarely |
02:45 |
Exio4 |
how? :P |
02:45 |
Menche |
i'm running the very latest git |
02:45 |
kahrl |
Exio4: not writing all the player files all the time (commit 280946ba83) |
02:45 |
Exio4 |
ah |
02:45 |
Exio4 |
the bug isn't caused by that "itself" :P |
02:45 |
kahrl |
but the proper fix would be to write them to a temp file first and rename it |
02:53 |
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03:18 |
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03:19 |
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03:26 |
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04:19 |
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04:33 |
Peacock |
slow news night :p |
04:37 |
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04:50 |
marktraceur |
Peacock: The Minetest Headquarters in Dubai is burning down and YOU'RE THE ONLY ONE WHO CAN SAVE IT |
04:50 |
marktraceur |
Hurry! |
04:50 |
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04:52 |
Peacock |
are you nuts? lol |
04:52 |
Peacock |
they jail women for getting raped there |
05:12 |
NakedFury |
third world country whatever the world says otherwise |
05:13 |
Peacock |
yeah there are some places you just dont want to discover for yourself lol |
05:15 |
kahrl |
like that country between canada and mexico... I forget its name :P |
05:18 |
NakedFury |
anything new on the source code front? |
05:18 |
NakedFury |
you guyas work magic |
05:18 |
kahrl |
the magic of *procrastination* |
05:25 |
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05:25 |
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05:43 |
Peacock |
<kahrl> like that country between canada and mexico... I forget its name :P LOL |
05:46 |
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07:18 |
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07:26 |
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07:26 |
MasterBot |
Hello everyone! |
07:26 |
MasterBot |
Finally successfully setup my 1440x900 screen |
07:26 |
MasterBot |
small problem though |
07:27 |
MasterBot |
160MHz just dedicated to screens now |
07:27 |
MasterBot |
doesnt leave me with much :( |
07:27 |
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07:30 |
nalkri |
How many screens are you running? |
07:32 |
MasterBot |
2 :) |
07:32 |
MasterBot |
1024x600 and 1440x900 |
07:32 |
MasterBot |
bad combination, i know |
07:35 |
nalkri |
I don't think there's anything wrong with this :) |
07:36 |
MasterBot |
100MHz for a monitor.. |
07:36 |
MasterBot |
Minetest == 20 FPS |
07:36 |
MasterBot |
on flatland |
07:46 |
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09:00 |
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09:08 |
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09:09 |
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09:20 |
JamesTait |
Good morning all, happy Kitchen Debate Day! :-D |
09:22 |
nalkri |
I didn't know there was such a thing |
09:23 |
Calinou |
https://bugzilla.gnome.org/show_bug.cgi?id=665193 |
09:23 |
Calinou |
*popcorn* |
09:23 |
Calinou |
nevermind |
09:23 |
* Calinou |
starts bumping 10 year old threads |
09:25 |
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09:28 |
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09:33 |
Peacock |
sun's coming up :/ |
09:33 |
Peacock |
the light, it burns! |
09:48 |
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10:02 |
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10:02 |
PilzAdam |
Hello everyone! |
10:08 |
nalkri |
Hi PilzAdam |
10:24 |
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10:24 |
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10:27 |
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10:29 |
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10:40 |
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10:41 |
DanDuncombe |
Do you guys think an 'entity siren' that goes off when an entity (which may be an evil mob) is near? |
10:41 |
nalkri |
I'd prefer a more general entity sensor, and build the alarm from it |
10:42 |
DanDuncombe |
SO something that, when it detects an entity, bacomes 'active', with various utilities that do various things when an active sensor is a neighbour? |
10:43 |
nalkri |
Yeah |
10:43 |
nalkri |
Probably something that adcivates a mesecon output |
10:43 |
DanDuncombe |
I am not great with mesecons compatability, but I will give it a try. If it doesn't work, I will just use the neighboursconcept. |
10:44 |
nalkri |
Fair enough :) |
10:45 |
DanDuncombe |
I will try that then, Good bye :) |
10:47 |
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11:00 |
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11:08 |
Semilevel |
Mhm. I can't seem to remove bugged Minecarts. |
11:08 |
Semilevel |
And by bugged, I mean 'floating' in mid-air. |
11:09 |
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11:09 |
DanDuncombe |
Just tried out a camo bunker vs Zombie Invasion mod :) |
11:10 |
DanDuncombe |
Automatic turretswon :) |
11:10 |
DanDuncombe |
*turrets won |
11:12 |
DanDuncombe |
You know the guy bailey-boo who was thinking of making a zombie survival server |
11:13 |
DanDuncombe |
Whendo you think it will be ready? |
11:14 |
Calinou |
when half life 3 will be released |
11:14 |
DanDuncombe |
When will that be :) |
11:15 |
Exio4 |
in 2038 ~ 2044 |
11:15 |
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11:15 |
nalkri |
In winter |
11:15 |
DanDuncombe |
It's kinda random but I have the sound of mounted miniguns in the background... |
11:15 |
nalkri |
It's always winter in Canada |
11:15 |
nalkri |
Oh wait, that was NWN |
11:15 |
DanDuncombe |
My mob tuurets :) |
11:15 |
DanDuncombe |
*turrets |
11:15 |
Exio4 |
the winter of Venezuela |
11:15 |
DanDuncombe |
I don't know why but I am a brilliant guy at mispelling turrets |
11:16 |
DanDuncombe |
How long is a default Minetest night in real time ? |
11:17 |
DanDuncombe |
Also: a tip. Don'tgo outside at night unprotected in a zombie invasion. |
11:18 |
Calinou |
<DanDuncombe> I don't know why but I am a brilliant guy at mispelling turrets |
11:18 |
Calinou |
don't worry, Morphed/tZork beat you at that |
11:19 |
DanDuncombe |
Lol |
11:20 |
DanDuncombe |
Out of interest, how come PilzAdam's implemobs can hurt you through 1 node thick walls? |
11:20 |
DanDuncombe |
*simplemobs |
11:21 |
DanDuncombe |
It'snot dair.Istand next to the wallof my bunker and start dying :( |
11:21 |
DanDuncombe |
*It's not fair |
11:21 |
DanDuncombe |
*I stand |
11:21 |
DanDuncombe |
* wall of |
11:22 |
Exio4 |
bunker? single blocks? |
11:22 |
DanDuncombe |
Single node thick wall |
11:22 |
DanDuncombe |
The bit above the ground so I can see out |
11:23 |
Exio4 |
exactly, single node thick? that isn't a bunker! |
11:23 |
DanDuncombe |
The bulge on top |
11:23 |
nalkri |
Can items in inventory open dialogues? |
11:23 |
DanDuncombe |
I can easily make it 6 or 7 node thick |
11:24 |
DanDuncombe |
Dang! I hate it when that happens.... |
11:24 |
Calinou |
make 1.5 node thick walls :P |
11:24 |
DanDuncombe |
Turret starts shooting it's own bullets instead of zombies... Grrr |
11:38 |
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11:44 |
jojoa1997 |
what linux program would be best for running from flashdrives |
11:45 |
Exio4 |
linux program? |
11:45 |
Exio4 |
i dun even |
11:45 |
PenguinDad |
Minetest |
11:46 |
nalkri |
Pentesting software |
11:46 |
Calinou |
jojoa1997: to do what? |
11:46 |
Calinou |
a live distro? xubuntu then ;) |
11:46 |
jojoa1997 |
to run as an oporating system |
11:47 |
nalkri |
Whichever one has the most drivers |
12:00 |
sdzen |
puppy? |
12:00 |
Calinou |
lol |
12:03 |
nalkri |
<nalkri> Can items in inventory open dialogues? |
12:05 |
Calinou |
https://forum.minetest.net/viewtopic.php?id=6688 |
12:05 |
Calinou |
lmao |
12:07 |
jin_xi |
why the fuck would you post a link here and delete it seconds after? |
12:07 |
jin_xi |
and to PilzAdam whose response was deleted with it, why dont you shut up already... |
12:08 |
Calinou |
he reposted it in mod request thread anyway |
12:08 |
Exio4 |
Cannot write to ‘file.zip’ (Success). |
12:08 |
Exio4 |
yay |
12:09 |
jin_xi |
mod requests forum would be better that one thread too |
12:12 |
Calinou |
also: |
12:12 |
Calinou |
<redroid> Calinou mashes nanobots into jin_xi's veins and tells them to shut the fuck up |
12:12 |
Calinou |
counter- ~stfu! |
12:16 |
* jin_xi |
no ues |
12:17 |
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12:19 |
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12:19 |
PilzAdam |
jin_xi, what post? |
12:20 |
pandaro |
maybe it's time we contact the police: https://forum.minetest.net/viewtopic.php?id=6689 |
12:21 |
Calinou |
too late, the mese police is already here |
12:23 |
PilzAdam |
bbl |
12:23 |
jin_xi |
oh well |
12:43 |
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13:57 |
DanDuncombe |
x+y=w is x=y-w correct for 'make x the subject'? |
13:58 |
DanDuncombe |
Also, who here hates MyMaths? |
14:01 |
Calinou |
DanDuncombe: for your question, I guess, yes... |
14:01 |
Exio4 |
5+7 = 12, 5=7-12 |
14:01 |
Exio4 |
wat |
14:01 |
|
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14:01 |
Calinou |
i think i read it wrong |
14:01 |
Exio4 |
7-12 == 5? TIL |
14:02 |
Calinou |
it's x=w-y then |
14:02 |
Exio4 |
yeah |
14:02 |
* Calinou |
explodes |
14:02 |
Calinou |
i have been unlucky enough today |
14:02 |
DanDuncombe |
Also, pardon my language, but WHO THE FUCK INVENTED MYMATHS?! http://www.mymaths.co.uk/ |
14:02 |
Exio4 |
.uk |
14:02 |
DanDuncombe |
'Bringing Maths alive' |
14:03 |
Exio4 |
it may explains some stuff |
14:03 |
DanDuncombe |
GRRRRRR! |
14:03 |
Exio4 |
oh flash |
14:03 |
DanDuncombe |
I hate the fucking site.... |
14:03 |
Exio4 |
disabled so i guess shitty page |
14:03 |
DanDuncombe |
Anyone here fancy hacking the Mymaths website for me? |
14:03 |
DanDuncombe |
Destroy it all |
14:03 |
DanDuncombe |
I F****** Hate it! |
14:04 |
Exio4 |
lammer |
14:04 |
DanDuncombe |
I amso crap at it... |
14:04 |
DanDuncombe |
My last 7 results in %: 0,0,0,7,8,15,,18 |
14:05 |
DanDuncombe |
I FUCKING FUCKUNG H8 IT! |
14:05 |
DanDuncombe |
*FUCKING |
14:05 |
Calinou |
lol |
14:05 |
* DanDuncombe |
thinks that's enough MyMaths hate for one day. |
14:06 |
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14:06 |
DanDuncombe |
For mobalarms in camo mod, should they sound like Burglar alarms? |
14:06 |
DanDuncombe |
*Mob alarms |
14:06 |
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14:06 |
BlockMen |
hi |
14:07 |
DanDuncombe |
For the benefit of BlockMen: For mob alarms in my camo mod, should they sound like Burglar alarms? |
14:08 |
DanDuncombe |
Can I get an abm to make a node play sound at regular intervals? |
14:08 |
BlockMen |
why n´my benefit? |
14:09 |
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14:09 |
DanDuncombe |
Because I asked before you arrived |
14:09 |
BlockMen |
PilzAdam, can you make new win build? |
14:09 |
DanDuncombe |
SO I thought I might as well introduce you to my topic of converation |
14:10 |
PenguinDad |
BlockMen: PilzAdam isn't here. |
14:10 |
DanDuncombe |
Who likes VanessaE's server? |
14:11 |
PenguinDad |
PilzAdam.boot() |
14:11 |
DanDuncombe |
I like it |
14:11 |
BlockMen |
oh, ic. thx PenguinDad |
14:11 |
PenguinDad |
Like it but my Internet is to slow |
14:11 |
DanDuncombe |
Who things MW3 Automatic turrets are less cool than BO2 ones? |
14:11 |
DanDuncombe |
*thinks |
14:12 |
DanDuncombe |
The forums aren't very lively today |
14:12 |
BlockMen |
sfan5, would you like to build? :P |
14:13 |
DanDuncombe |
Does anyone have an answer to the abm question? |
14:15 |
BlockMen |
Dan, yes, ofc you can use an abm for doin that. but if you want just a single node (and not all of that type) play that sound you should make a timer function with minetest.after instead |
14:16 |
* PenguinDad |
hates wireless mice. |
14:17 |
DanDuncombe |
Random sound: http://soundbible.com/658-Please-Turn-Off-The-Air.html |
14:18 |
DanDuncombe |
Also, seriously, what kind of kid laughs like this? http://soundbible.com/1123-Kid-Giggle-2.html |
14:19 |
DanDuncombe |
Does this sound like a good mob alarm (for zombies mod) http://soundbible.com/287-Industrial-Alarm.html |
14:23 |
DanDuncombe |
Can someone please pastebin a basic abm for playing industrial_siren every 2 seconds from mob_alarm_active? |
14:24 |
DanDuncombe |
EDIT: Doesn't matter |
14:33 |
DanDuncombe |
How would I change this so dropped items aren't affected either? if not obj:is_player() then |
14:34 |
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14:34 |
Krow |
Hello? |
14:34 |
Krow |
I need someones help? |
14:35 |
Krow |
Hello? |
14:36 |
Krow |
HELLO???!?!? |
14:36 |
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14:37 |
DanDuncombe |
HELLO! |
14:37 |
DanDuncombe |
Does anyone here know how to make a node play an .ogg louder than another when both sounds are at the same time? |
14:38 |
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14:48 |
bas080 |
Should one also lose hunger when punching and placing nodes? https://forum.minetest.net/viewtopic.php?id=6690 |
14:49 |
NakedFury |
for a very hardcore survival sure |
14:49 |
NakedFury |
working is exhausting work |
14:50 |
bas080 |
NakedFury, i know right! |
14:50 |
bas080 |
what are you woring on? |
14:50 |
NakedFury |
Hunger, Thirst, Stamina, Sleep |
14:50 |
NakedFury |
all the things possible to make it hard |
14:50 |
NakedFury |
im playing games |
14:51 |
bas080 |
what are you playing? |
14:51 |
NakedFury |
now guild wars 2 |
14:52 |
NakedFury |
im also checking minetest evolution and sometimes just play it too |
14:52 |
bas080 |
evolution? When will that happen? |
14:52 |
bas080 |
:P |
14:52 |
bas080 |
jk |
14:53 |
bas080 |
am googling |
14:53 |
NakedFury |
with karl, RBA, hmmm, someguy with crazy letters, pilz, etc minetest future is looking great |
14:54 |
bas080 |
Impressive! |
14:54 |
bas080 |
HUGE! |
14:54 |
bas080 |
Now VanessaE's aren't big enough! |
14:54 |
bas080 |
trees* |
14:55 |
NakedFury |
yeah new trees are huge |
14:55 |
NakedFury |
makes regular classic ones look like bushes |
14:55 |
bas080 |
The evolution fits quite well |
14:55 |
bas080 |
the word evolution* |
14:55 |
bas080 |
omg i need sleep |
15:00 |
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15:16 |
MasterBot |
hi |
15:21 |
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15:27 |
rubenwardy |
Can someone check? https://forum.minetest.net/viewtopic.php?pid=101829#p101829 |
15:27 |
rubenwardy |
!title |
15:27 |
MinetestBot |
rubenwardy: [Editor] Nodebox Generator [0.5 -!- Scaling and positioning] (Page 4) — Minetest-related projects [...] |
15:27 |
rubenwardy |
!seen kaeza |
15:27 |
MinetestBot |
rubenwardy: Sorry, I haven't seen kaeza around. |
15:27 |
rubenwardy |
!seen kaeza |
15:27 |
MinetestBot |
rubenwardy: Sorry, I haven't seen kaeza around. |
15:27 |
rubenwardy |
!seen kaeza |
15:27 |
rubenwardy |
!seen kaeza |
15:27 |
rubenwardy |
!seen kaeza |
15:30 |
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15:37 |
BrandonReese |
!seen rubenwardy |
15:37 |
MinetestBot |
BrandonReese: rubenwardy was last seen at 2013-07-24 15:27:52 UTC on #minetest |
15:38 |
BrandonReese |
MinetestBot please report all times and dates in the America/Chicago timezone :-) |
15:39 |
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15:41 |
bas080 |
rubenwardy, how to run nodebox generator? |
15:41 |
bas080 |
on ubuntu |
15:41 |
PilzAdam |
https://github.com/PilzAdam LOOOL |
15:41 |
PilzAdam |
I dont even know pythong |
15:41 |
rubenwardy |
compile it |
15:41 |
PilzAdam |
-g |
15:41 |
bas080 |
i did compile |
15:42 |
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15:42 |
bas080 |
rubenwardy, and then? |
15:42 |
rubenwardy |
run the exe |
15:42 |
bas080 |
linux has no exe |
15:42 |
rubenwardy |
it does |
15:42 |
rubenwardy |
exe = executable file |
15:42 |
bas080 |
? |
15:43 |
bas080 |
/Development/The-NodeBox-Generator$ find -iname "*.exe" |
15:43 |
bas080 |
does not return any results |
15:43 |
BlockMen |
bye everyone |
15:43 |
PilzAdam |
BlockMen, building |
15:43 |
bas080 |
Bye Blocke |
15:43 |
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15:44 |
PenguinDad |
rubenwardy: Linux has ELF. |
15:44 |
PilzAdam |
bas080, executeable files in Linux usually have no extentions |
15:44 |
bas080 |
rubenwardy, make[2]: *** [CMakeFiles/NodeBoxGenerator.dir/Editor.cpp.o] Error 1 |
15:44 |
rubenwardy |
... |
15:44 |
bas080 |
i get errors during compile apparently |
15:44 |
Zeg9 |
that is a bit more helpful xD |
15:45 |
bas080 |
What part of the error report do you want? |
15:45 |
bas080 |
all? |
15:45 |
rubenwardy |
yeah |
15:46 |
bas080 |
rubenwardy, on it |
15:46 |
bas080 |
ls |
15:49 |
bas080 |
http://paste.ubuntu.com/5908010/ |
15:49 |
bas080 |
oops nvm... |
15:51 |
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15:53 |
bas080 |
rubenwardy, http://pastebin.com/LPD0UQnX |
15:53 |
bas080 |
that is it |
15:56 |
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16:01 |
rubenwardy |
bas080: in project.h |
16:01 |
rubenwardy |
try replacing |
16:01 |
rubenwardy |
:filepath(NULL),mod("untitled"),_id(NULL) |
16:01 |
rubenwardy |
with |
16:01 |
rubenwardy |
:filepath(""),mod("untitled"),_id(NULL) |
16:01 |
rubenwardy |
even better, actually |
16:02 |
rubenwardy |
io::path filepath; to io::path* filepath; |
16:03 |
rubenwardy |
http://www.youtube.com/watch?v=9hOyqPUpBOc |
16:03 |
rubenwardy |
!title |
16:03 |
MinetestBot |
rubenwardy: Minetest Node Box Editor - Tutorial 1 - The Node Box Tool - YouTube |
16:05 |
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16:11 |
rubenwardy |
grrr |
16:12 |
rubenwardy |
https://github.com/rubenwardy/The-NodeBox-Generator/commit/196475cdafbc3bd3d2f685d6bebd215da4b75fcd |
16:12 |
rubenwardy |
^ breaks MSVC++ build! |
16:28 |
rubenwardy |
I have got to go |
16:35 |
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16:40 |
Jordach |
rubenwardy has a smooth voice |
16:43 |
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17:10 |
DanDuncombe |
Are particles from digging stuff counted as entities? |
17:11 |
Calinou |
DanDuncombe: no |
17:11 |
MasterBot |
No, they are client side |
17:11 |
MasterBot |
so they are counted for the rendering but not physical |
17:11 |
DanDuncombe |
Good. Otherwise my siren would go off whenever you dug blocks in it's range :) |
17:11 |
MasterBot |
And if you have a crappy pc they slow it down |
17:11 |
MasterBot |
Dan, can you host a server? |
17:12 |
Calinou |
really, really crappy PC |
17:12 |
MasterBot |
like mine! |
17:12 |
Pentium44 |
nyahaha |
17:12 |
DanDuncombe |
Soz, but I am not allowed to port forward so I can't.And I still can't figure out the whole Remobo thing.... |
17:12 |
MasterBot |
I have them forwarded but i dont know how to start a server in windows |
17:13 |
Pentium44 |
use hamachi |
17:13 |
Pentium44 |
MasterBot |
17:13 |
Pentium44 |
one sec |
17:13 |
Pentium44 |
I have a video |
17:13 |
Pentium44 |
https://www.youtube.com/watch?v=9ZFysVkTxAc |
17:13 |
MasterBot |
Theres a command, i know theres a command |
17:14 |
PenguinDad |
!title |
17:14 |
MinetestBot |
PenguinDad: How to Setup a minetest server - YouTube |
17:14 |
DanDuncombe |
Who made the Zombie Invasion mod? |
17:14 |
MasterBot |
i cd to minetest directory then run --minetestserver [params] |
17:14 |
MasterBot |
that is [params] ? |
17:14 |
Pentium44 |
you make a batch script with the command |
17:14 |
Pentium44 |
watch the vid |
17:14 |
MasterBot |
same thing :) |
17:15 |
MasterBot |
Can you paste what i need to do? |
17:15 |
MasterBot |
Crappy connection |
17:15 |
DanDuncombe |
Is anyone going to set up a zombie mod survival server? |
17:15 |
MasterBot |
Wait... |
17:15 |
MasterBot |
I just realised |
17:15 |
DanDuncombe |
what? |
17:15 |
MasterBot |
I HAVE NO MODS |
17:15 |
MasterBot |
I FORGOT TO BACKUP!!! |
17:15 |
DanDuncombe |
Download some then |
17:16 |
MasterBot |
I edited them! |
17:16 |
MasterBot |
And quite a lot actually |
17:16 |
Pentium44 |
yes |
17:16 |
Pentium44 |
MasterBot, pm |
17:16 |
DanDuncombe |
Download this one: https://forum.minetest.net/viewtopic.php?id=6609 (I AM TOTALLY NOT ADVERTISING) |
17:25 |
DanDuncombe |
Who likes the idea of a zombie survivalgame? |
17:25 |
DanDuncombe |
I will make one anyway |
17:27 |
MasterBot |
Thats the spirit! |
17:29 |
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17:29 |
Jordach |
!devoice Exio4 |
17:29 |
Exio4 |
!ban Jordach |
17:29 |
Exio4 |
:> |
17:30 |
* Jordach |
types !ban Exio4 |
17:30 |
DanDuncombe |
Any suggested mods for zombie survival? (Already in use- zombies, camo, moreblocks) |
17:30 |
Exio4 |
D: |
17:31 |
Jordach |
!voice Jordach Exio4 |
17:31 |
Jordach |
feelin better |
17:31 |
* Jordach |
pets Exio4 |
17:32 |
* Exio4 |
bites Jordach |
17:37 |
DanDuncombe |
Is there any way of making a mod that plays music when the world is loading ? |
17:41 |
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17:41 |
Jordach |
idk |
17:42 |
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17:44 |
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17:45 |
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17:45 |
Menche |
lol, apparently some spam advertiser thinks we need trial attorneys: https://forum.minetest.net/viewtopic.php?pid=101825#p101825 |
17:45 |
PenguinDad |
He110 Calinou |
17:46 |
Calinou |
|-|; P3|\|g|_|;|\||)/-\<| |
17:47 |
DanDuncombe |
I reported that trial post |
17:47 |
Menche |
me too |
17:47 |
Calinou |
so much reports aboutit |
17:47 |
Calinou |
done |
17:48 |
Calinou |
6 reports, exactly :P |
17:48 |
Menche |
i always wonder whether or not to report those obvious spam posts, because there's likely already been a handful of reports |
17:48 |
Menche |
of course, if everybody thinks that way... |
17:49 |
Calinou |
Menche: linux distro developers think like you := |
17:49 |
Calinou |
:)* |
17:49 |
Calinou |
https://forum.minetest.net/viewtopic.php?pid=101869#p101869 <= DanDuncombe, you have a friend |
17:49 |
Menche |
what, a top-poster? |
17:51 |
Calinou |
yep |
17:51 |
DanDuncombe |
I top post too as well, although I try to remember not to. |
17:52 |
DanDuncombe |
How does this seem for a good zombie game background? http://us.123rf.com/400wm/400/400/aberration/aberration1002/aberration100200046/6383212-abstract-flowing-blood-background-high-resolution-texture.jpg |
17:53 |
Menche |
404 - Not Found ? |
17:53 |
Calinou |
works for me, Menche |
17:53 |
Calinou |
DanDuncombe: are you allowed to use it? :P |
17:54 |
DanDuncombe |
I think so- |
17:54 |
DanDuncombe |
The watermark is hidden by the menu :p |
17:56 |
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17:57 |
DanDuncombe |
Has anyone made a good evil dark texture pack I could use as default in zombie game? |
17:58 |
DanDuncombe |
Just found dokucraft... |
18:00 |
DanDuncombe |
Nope.I repeat the above question. |
18:00 |
Calinou |
no |
18:01 |
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18:01 |
DanDuncombe |
Surely someone must have made a dark texture pack at least.... |
18:02 |
DanDuncombe |
Unfortunately my apocalypse pack is light and airy.... |
18:04 |
DanDuncombe |
Someone must have a dark texture pack.. |
18:06 |
Menche |
dokucraft dark isn't dark enough? |
18:08 |
DanDuncombe |
I can't find the download for the dark version. |
18:08 |
DanDuncombe |
Otherwise it would be great. |
18:09 |
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18:10 |
Menche |
or johnsmith? https://forum.minetest.net/viewtopic.php?id=5383 |
18:11 |
DanDuncombe |
Great! Will use that one. Is there anyway I can make it permanent night? Or at least a dark sky? |
18:11 |
Exio4 |
/time 0 |
18:11 |
Exio4 |
/set time_speed 0 |
18:12 |
DanDuncombe |
can that be in the .conf |
18:12 |
Exio4 |
the time_speed can be, not the time |
18:12 |
DanDuncombe |
The gameconf, that is. |
18:12 |
Exio4 |
you would need a mod for that |
18:12 |
DanDuncombe |
Oh well. |
18:13 |
Exio4 |
minetest.set_timeofday((newtime % 24000) / 24000) |
18:13 |
DanDuncombe |
Should I make the game include a world to start of in,with a basic base that it protected using protectors, but eventually,you must leave and face the great outdoors... |
18:13 |
Exio4 |
minetest.set_timeofday(0); in mod startup |
18:14 |
DanDuncombe |
Will that stop time too? |
18:14 |
Menche |
no |
18:15 |
Exio4 |
-[15:11:47] <+Exio4> /set time_speed 0 |
18:15 |
DanDuncombe |
Can It be made to stop time too |
18:15 |
Menche |
there's some lua function for setting minetest.conf settings |
18:15 |
DanDuncombe |
In a mod though? |
18:15 |
Exio4 |
minetest.setting_set(setname, setvalue) |
18:15 |
Exio4 |
minetest.setting_set("time_speed", 0) |
18:16 |
DanDuncombe |
That works in a mod? |
18:17 |
Menche |
yeah |
18:17 |
Exio4 |
should |
18:17 |
DanDuncombe |
It does as well... |
18:17 |
DanDuncombe |
Can I change the sky image? |
18:18 |
Menche |
there should be textures with "skybox" in their names |
18:18 |
Menche |
i think they're in a different folder from the rest of the textures |
18:19 |
Menche |
textures/base/pack instead of textures/all |
18:19 |
Menche |
wait no not there |
18:19 |
DanDuncombe |
But if I made a texture called 'skybox' in a mod textures folder, would it overwrite it? |
18:20 |
Menche |
should, but you'd have to get the name right |
18:20 |
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18:20 |
DanDuncombe |
The right name,size and image type? |
18:21 |
DanDuncombe |
What time is considered 'dusk' in Minetest? So the sun is just below the horizon. |
18:21 |
Exio4 |
Menche: that was with rba's changes |
18:21 |
Menche |
about 4 - 5000 i think |
18:21 |
Exio4 |
but they aren't merged |
18:21 |
Exio4 |
(iirc) |
18:22 |
Exio4 |
DanDuncombe: 6000 |
18:22 |
Exio4 |
iirc |
18:22 |
Menche |
6000 is dawn; it's the beginning of full light |
18:22 |
Exio4 |
ah |
18:23 |
Menche |
huh, can't find the skybox textures |
18:24 |
Menche |
found them in minetest-classic, idk where they are in the latest |
18:24 |
Menche |
skybox1_dawn.png |
18:24 |
Menche |
skybox1_night.png, skybox1.png |
18:24 |
DanDuncombe |
I'll try it |
18:24 |
Menche |
the number goes from 1 - 3 |
18:25 |
Menche |
so there's 9 skybox textures |
18:26 |
DanDuncombe |
I don't think it works.Never mind. |
18:27 |
DanDuncombe |
Is there any way of including a world by default in a game-so when you first download, it is there? |
18:28 |
Menche |
don't think so |
18:28 |
Menche |
there is a way of including mods with a world download though |
18:28 |
DanDuncombe |
So I could make a seperate download though. |
18:29 |
DanDuncombe |
Just an example starting world |
18:30 |
DanDuncombe |
In a minute can someone test the zombie_game (I am still developing it) I just need to check if the background image works right (I get the weird menu picture bug) |
18:31 |
DanDuncombe |
By default you get a stone pick, and axe, one torch, two turrets, one turret computer and 50 cobble. |
18:31 |
DanDuncombe |
See my camo mod wiki for more details on turrets. |
18:31 |
nalkri |
I will if the cooker doesn't ding before that |
18:31 |
nalkri |
Though it probably will |
18:32 |
DanDuncombe |
https://github.com/DanDuncombe/zombies |
18:32 |
DanDuncombe |
Hahah |
18:32 |
DanDuncombe |
Also, any mod suggestions (maybe add mesecons) etc. |
18:32 |
nalkri |
Do your turrets need ammo? |
18:32 |
DanDuncombe |
For now, no |
18:33 |
DanDuncombe |
The wiki page gives all necessary details. |
18:33 |
Menche |
you sure you can use the PvZ image? |
18:33 |
DanDuncombe |
https://github.com/DanDuncombe/zombies |
18:34 |
DanDuncombe |
I have no idea whether the background is legal. |
18:34 |
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18:34 |
DanDuncombe |
One other thing to note- turrets kill dropped items,so be careful |
18:35 |
* Menche |
just lost his torches :( |
18:35 |
* nalkri |
has lost his mind |
18:35 |
DanDuncombe |
You normally have around 1 minute before the first wave starts. |
18:35 |
Menche |
does it have to be dark? |
18:35 |
DanDuncombe |
Yes. |
18:35 |
Menche |
you set the time speed to 0 but it's broad daylight |
18:35 |
DanDuncombe |
Errrm. |
18:36 |
DanDuncombe |
That shouldn't happen. |
18:36 |
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18:36 |
DanDuncombe |
Type /time 0 |
18:36 |
DanDuncombe |
I will be afk for a bit.BYE!! |
18:40 |
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18:41 |
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18:42 |
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18:45 |
sokomine |
lost torches? how? |
18:45 |
sokomine |
which torches? |
18:46 |
hdastwb |
I'm assuming they got dropped and shot down by a turret… |
18:46 |
sokomine |
oh |
18:49 |
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18:50 |
djGrothe |
Hello, when I start Minetest, it shows an empty window for a second, then crashes. Is there any way I can fix this? |
18:50 |
PilzAdam |
what OS do you use? |
18:50 |
djGrothe |
Xubuntu 13.04 |
18:50 |
PilzAdam |
can you run it from a terminal and pastebin the output? |
18:52 |
djGrothe |
http://paste.openstack.org/show/41609/ |
18:54 |
PilzAdam |
would mind using a newer version of minetest? |
18:54 |
PilzAdam |
0.3.1 is quite old |
18:54 |
djGrothe |
that is the latest version on the software center |
18:55 |
hdastwb |
(because everything in the software center is ancient) |
18:55 |
PilzAdam |
https://launchpad.net/~minetestdevs here are PPAs for latest stable and current dev version |
18:55 |
DanDuncombe |
Anyone have fun with my zombies gamemode? |
18:56 |
PilzAdam |
djGrothe, do you need help getting the PPA? |
18:56 |
djGrothe |
quite true, hdastwb, I don't know why they even bother with a software center at all |
18:57 |
djGrothe |
PilzAdam, now that I am at the web page, I'm not sure what to do next... |
18:58 |
PilzAdam |
sudo add-apt-repository ppa:minetestdevs/stable && sudo apt-get update && sudo apt-get install minetestc55 |
18:58 |
PilzAdam |
oh, and sudo apt-get remove minetest before you install the PPA package |
18:58 |
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18:59 |
DanDuncombe |
PilzAdam: Is there a function in lua for mods that allows them to set the worldtime when loading a world? |
19:00 |
PilzAdam |
sure |
19:00 |
DanDuncombe |
Ah, but what is it? |
19:00 |
hdastwb |
http://dev.minetest.net/EnvRef:set_timeofday |
19:01 |
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19:01 |
PilzAdam |
minetest.after(0, function() minetest.set_timeofday(0.5) end) |
19:01 |
PilzAdam |
the function in minetest.after(0) is executed in the first environment step |
19:03 |
DanDuncombe |
It works! Thanks, PilzAdam.Why aren't we allowed to call you Pilz? |
19:05 |
PilzAdam |
because my name is Adam, so if you want to shorten my nick then use my name and not "Pilz" |
19:05 |
DanDuncombe |
But I may want to call you Mushroom. |
19:06 |
Jordach |
hey Pilzbury Adam |
19:06 |
Jordach |
:> |
19:06 |
PilzAdam |
Jordach, is that sunset render finished yet? |
19:07 |
Jordach |
PilzAdam, i'm taking a break for sometime |
19:08 |
DanDuncombe |
Should I add mesecons to a zombie survival game? |
19:09 |
djGrothe |
PilzAdam, I followed the instructions, but now what? I tried "minetest" from terminal but it said it wasn't installed. Also, when installing, it displayed: "E: Sub-process /usr/bin/dpkg returned an error code (1)" |
19:10 |
PilzAdam |
have you removed the minetest package from the software center completly? |
19:11 |
djGrothe |
I just followed your insturctions |
19:11 |
djGrothe |
^instructions^ |
19:12 |
DanDuncombe |
If I make a gamemode with multiple mods, can I put a license of 'See individual mod topics'? |
19:13 |
PilzAdam |
djGrothe, whats the output of apt-cache show minetestc55 ? |
19:15 |
djGrothe |
http://paste.openstack.org/show/41612/ |
19:16 |
PilzAdam |
try rerunning sudo apt-get install minetestc55 |
19:17 |
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19:20 |
djGrothe |
again: Errors were encountered while processing: |
19:20 |
djGrothe |
/var/cache/apt/archives/minetestc55_0.4.7-0ppa1~raring1_i386.deb Error: Timeout was reached E: Sub-process /usr/bin/dpkg returned an error code (1) |
19:20 |
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19:22 |
PilzAdam |
try sudo apt-get --reinstall install minetestc55 |
19:23 |
DanDuncombe |
PilzAdam: Can you please move this to games section? https://forum.minetest.net/viewtopic.php?id=6696 |
19:23 |
PilzAdam |
no |
19:23 |
Calinou |
i386 ._. |
19:23 |
Calinou |
but whatever |
19:23 |
DanDuncombe |
Whynot? |
19:23 |
PilzAdam |
same reason why you dont move it |
19:24 |
DanDuncombe |
Yiu don't have privs to do it ? |
19:24 |
Jordach |
DanDuncombe, PilzAdam isnt a moderator |
19:24 |
DanDuncombe |
Okay |
19:24 |
Calinou |
looks ok |
19:24 |
* Jordach |
pets sfan5 |
19:25 |
Calinou |
hmm it's already in minetest games |
19:25 |
PilzAdam |
is ShadowBot dead? |
19:25 |
DanDuncombe |
Someone probably moved it |
19:25 |
Calinou |
aren't MinetestBot and ShadowBot the same? |
19:25 |
PilzAdam |
no |
19:25 |
DanDuncombe |
What do they do? |
19:25 |
Jordach |
shadowbot isnt about, neither is shadowninja; he isn't even in his own IRC server |
19:25 |
DanDuncombe |
Where is the defaultskin found? |
19:26 |
djGrothe |
PilzAdam, same error |
19:26 |
Jordach |
default/models/character.png |
19:26 |
Calinou |
games/minetest_game/mods/default/character.png |
19:26 |
Calinou |
games/minetest_game/mods/default/models/character.png |
19:26 |
Jordach |
ninja'd |
19:26 |
DanDuncombe |
Thanks! |
19:27 |
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19:27 |
qwrwed |
Hello |
19:28 |
qwrwed |
I am having trouble with a mod I am trying to make, and have details here: https://forum.minetest.net/viewtopic.php?pid=101889#p101889 |
19:28 |
qwrwed |
Can someone help me please? |
19:29 |
Calinou |
hi |
19:29 |
DanDuncombe |
When, if it is going to happen at all,will the ability to view onceself in Minetest be available? |
19:29 |
PilzAdam |
djGrothe, does that --reinstall help? |
19:29 |
Calinou |
"Also, the nodes I place aren't being saved when I exit the world, although it is recorded in the terminal." |
19:29 |
qwrwed |
that is a secondary problem |
19:29 |
Calinou |
by default the world is saved every 5.6 seconds (don't ask me why is that delay used) |
19:29 |
djGrothe |
PilzAdam, no, it gives the same error |
19:29 |
qwrwed |
first i want to fix the placement of the TV, but if you can solve that, i would be grateful |
19:30 |
qwrwed |
i will place the node, wait 10 seconds, and see what happens |
19:30 |
DanDuncombe |
Where is the mod which allows you to see yourself if you look down? |
19:30 |
Calinou |
it's not a mod, it's a C++ change |
19:31 |
Calinou |
https://forum.minetest.net/viewtopic.php?id=5397 |
19:31 |
DanDuncombe |
Calinou: Wasn't there a mod too? |
19:32 |
qwrwed |
Can anyone help me with my mod? |
19:32 |
Calinou |
DanDuncombe, no |
19:32 |
DanDuncombe |
Calinou: Okay,thanks anyway. |
19:34 |
qwrwed |
After waiting for ~10 seconds, then exiting, the nodes are no tthere when i re-enter |
19:35 |
djGrothe |
PilzAdam, I uninstalled minetest-common, then tried again and it worked, however, the new version will not start either. |
19:35 |
PilzAdam |
qwrwed, are there any erros in the console? |
19:35 |
PilzAdam |
djGrothe, whats the output of the new version? |
19:36 |
qwrwed |
not in the console, no |
19:36 |
qwrwed |
i will check the debug |
19:36 |
djGrothe |
http://paste.openstack.org/show/41619/ |
19:38 |
qwrwed |
no errors in debug.txt either, only "singleplayer places[...]" |
19:40 |
PilzAdam |
djGrothe, use a search engine and search for "intel_do_flush_locked failed: Input/output error" |
19:41 |
PilzAdam |
qwrwed, then start minetest with --verbose and search for anything map or world related |
19:41 |
PilzAdam |
(maybe just pastebin the full verbose log) |
19:41 |
Jordach |
btw, i'm changing current emails with my gmail to my viewskew.com one :D |
19:41 |
* PilzAdam |
highfives Jordach with freedom |
19:41 |
* Jordach |
is also using Thunderbird with it |
19:42 |
PilzAdam |
djGrothe, its related to your graphic card driver, nothing that Minetest can fix |
19:42 |
qwrwed |
PilzAdam, how do i do that |
19:42 |
PilzAdam |
qwrwed, windows? |
19:42 |
qwrwed |
XP |
19:42 |
djGrothe |
PilzAdam, so it is unfixable? |
19:43 |
PilzAdam |
qwrwed, delete the current debug.txt, add "debug_log_level = 4" to minetest.conf, start minetest, go into the world, close minetest and pastebin the whole debug.txt |
19:43 |
PilzAdam |
qwrwed, after that you can remove the line from minetest.conf again |
19:43 |
qwrwed |
ok |
19:43 |
qwrwed |
should i place any nodes? |
19:43 |
PilzAdam |
djGrothe, maybe you can find a solution somewhere |
19:44 |
PilzAdam |
qwrwed, no |
19:44 |
djGrothe |
thanks for your help |
19:44 |
PilzAdam |
np |
19:47 |
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19:47 |
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19:47 |
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19:49 |
Calinou |
hi OldCoder and Mallot1 |
19:50 |
qwrwed |
PilzAdam, http://pastebin.com/YdQfSRk7 |
19:50 |
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19:52 |
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19:54 |
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19:54 |
DanDuncombe |
May I make a texture request? Could someone please make textures for all mods, and default, in my Zombies game. A modern, but dark industrial wasteland feel is the name of the game. |
19:56 |
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19:56 |
DanDuncombe |
Also, does anyone know the url of the mod that makes torches show light around the player when held? |
19:56 |
OldCoder |
Calinou, hi back |
19:57 |
Mallot1 |
hi Calinou |
19:57 |
Mallot1 |
:) |
19:57 |
Mallot1 |
i couldnt install Irrlicht |
19:57 |
Calinou |
huh |
19:57 |
qwrwed |
DanDuncombe, this? https://forum.minetest.net/viewtopic.php?id=2621 |
19:57 |
Mallot1 |
i think ill go back to OpenGL or maybe start Ogre3D |
19:57 |
Calinou |
oh you're on windows |
19:57 |
Mallot1 |
yea |
19:57 |
Calinou |
why would you want to install it by hand? |
19:57 |
Calinou |
what? |
19:58 |
Calinou |
Irrlicht is an engine, OpenGL is a 3D API, Ogre is an engine |
19:58 |
DanDuncombe |
Thanks qwrwed! Exactly what I meant! |
19:58 |
Calinou |
you're comparing apples to oranges here |
19:58 |
Mallot1 |
but OpenGL is also programmable |
19:58 |
Calinou |
you still can't compare |
19:59 |
PilzAdam |
qwrwed, "20:47:01: INFO[ServerThread]: WARNING: Not saving map, saving disabled." |
19:59 |
PilzAdam |
lets find out why |
19:59 |
Mallot1 |
B) ive been beatin :3 |
19:59 |
Mallot1 |
lol |
20:00 |
PilzAdam |
ah, "20:46:31: INFO[main]: WARNING: ServerMap: Failed to load map from C:\Documents and Settings\Zac_R\My Documents\minetest-0.4.7\bin\..\worlds\tv, exception: ServerMap::loadMapMeta(): [end_of_params] not found" |
20:00 |
qwrwed |
i think it might have something to do with a lot of fires i caused earlier |
20:00 |
PilzAdam |
qwrwed, that means your map_meta.txt is corrupted |
20:00 |
qwrwed |
ah |
20:00 |
qwrwed |
is there any way to get it back or should i just start a new world? |
20:01 |
PilzAdam |
is there a backup of the world? |
20:01 |
qwrwed |
no, but it was only a test |
20:01 |
PilzAdam |
would you mind if the terrain has weird cliffs? |
20:01 |
PilzAdam |
(at mapblock borders) |
20:02 |
qwrwed |
in that particular map? |
20:02 |
PilzAdam |
yes |
20:02 |
PilzAdam |
other worlds are not affected |
20:02 |
qwrwed |
no, as long as there is at least one relatively large/flat open area |
20:02 |
PilzAdam |
then just delete map_meta.txt |
20:03 |
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20:03 |
qwrwed |
done, starting minetest now |
20:04 |
DanDuncombe |
Are there any working equivalents to the Walking Light mod? |
20:04 |
Calinou |
there was a dynamic light patch |
20:04 |
* Jordach |
burps |
20:04 |
Calinou |
sadly, people like doing PvP on toasters, so it's not going to be merged due to that 8D |
20:05 |
PilzAdam |
why is everyone talking about screenshots here? https://forum.minetest.net/viewtopic.php?pid=101879#p101879 |
20:05 |
DanDuncombe |
They want screenshots |
20:05 |
DanDuncombe |
Does the torch in Technic work? |
20:05 |
DanDuncombe |
What does that actually do? |
20:05 |
Jordach |
yus |
20:06 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=101892#p101892 "but as Calinou is a brony" |
20:06 |
DanDuncombe |
Does it do the same as the walking light mod? |
20:06 |
Calinou |
lol |
20:06 |
Jordach |
basically, if the torch has power and is in your hotbar, it puts a light under you |
20:06 |
qwrwed |
DanDuncombe ues, if you power it |
20:06 |
qwrwed |
*yes |
20:06 |
Jordach |
Calinou, it's true |
20:06 |
* Calinou |
hammers Jordach using powerjack |
20:06 |
Jordach |
\o/ |
20:07 |
DanDuncombe |
Could someone pastebin a simple Torch mod, like the Technic one,but without needing power? |
20:07 |
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20:07 |
PilzAdam |
qwrwed, does it work? |
20:08 |
qwrwed |
i saved the (minetest) world, thanks PilzAdam. Can you help me with the mod i was testing in that world? i can get one othernode to be placed with the one the player places at max. |
20:09 |
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20:11 |
DanDuncombe |
Does anyone know where the code is for the torch, in Technic mod? |
20:12 |
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20:15 |
* Jordach |
pokes VanessaE |
20:15 |
Jordach |
*boop* |
20:16 |
iqual[oulu] |
hi guys |
20:16 |
Calinou |
hi iqual[oulu] |
20:16 |
Calinou |
[oulu]? |
20:16 |
iqual[oulu] |
yeah, I'm in oulu right now |
20:16 |
qwrwed |
doesn't look like i'm going to get any help here, so: does after_place_node work if the placer is not a player? |
20:17 |
DanDuncombe |
Can anyone make a working torch |
20:17 |
DanDuncombe |
Like walking light mod |
20:17 |
Calinou |
you could use dynamic light branch |
20:17 |
Menche |
there something wrong with the walking light mod? |
20:17 |
Calinou |
walking light is serverside, meh |
20:17 |
DanDuncombe |
It bsimply doesn't work anymore |
20:18 |
DanDuncombe |
You can only place invisiblelight nodes. |
20:18 |
Menche |
there is a torch mod in celeron's dungeon crawler game, could try splitting it out of that |
20:18 |
Menche |
https://github.com/celeron55/dungeon |
20:18 |
DanDuncombe |
Does that have the same codeing system though? |
20:18 |
Menche |
? |
20:18 |
Calinou |
coding, not codeing |
20:19 |
* Jordach |
is playing a game of ##uno |
20:19 |
Menche |
what do you mean by that? |
20:19 |
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20:19 |
DanDuncombe |
It looks like it is the walking light mod. It therefore won't work. |
20:19 |
marktraceur |
Jordach: Reversereversereverseskipskipskip PWNED |
20:20 |
Menche |
worked last i tried it, and i don't think it has been modified since... *downloads* |
20:20 |
Calinou |
marktraceur, that's what the nouveau developers say |
20:20 |
Calinou |
except that they say "Reversereversereverseskipskipskip ARTEFACTS" instead |
20:20 |
Jordach |
!rev Reversereversereverseskipskipskip |
20:20 |
MinetestBot |
pikspikspiksesreveresreveresreveR |
20:20 |
DanDuncombe |
What? |
20:21 |
qwrwed |
does after_place_node work if the placer is not a player (if set_node or add_node is used)? |
20:22 |
DanDuncombe |
Can entities emit light? |
20:22 |
Calinou |
no idea |
20:22 |
Calinou |
DanDuncombe, not without the dynamic light branch |
20:22 |
DanDuncombe |
Oh well. |
20:22 |
DanDuncombe |
I wish there was a torch mod............................ |
20:23 |
qwrwed |
Anyone?? |
20:24 |
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20:26 |
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20:30 |
Menche |
DanDuncombe: your zombies die very easily. plan on adding a stronger variety? |
20:30 |
* Menche |
clobbers a zombie with his pickaxe |
20:30 |
* DanDuncombe |
The turrets are overpowered too |
20:31 |
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20:31 |
DanDuncombe |
They kill a simplemobs dungeonmaster in around 2-3 hits |
20:31 |
qwrwed |
I give up. Bye |
20:31 |
Menche |
what about having a zombie spawn when a player dies? |
20:32 |
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20:32 |
proller |
good idea |
20:32 |
DanDuncombe |
I don'tknow. I could always make zombies stronger though. What about 20 hp |
20:33 |
Calinou |
in minecraft zombies have 20 HP, like players |
20:33 |
Mallot1 |
wow |
20:33 |
DanDuncombe |
They have more than a normal Minecraft player. |
20:33 |
Calinou |
the less health they have the more damage they deal |
20:33 |
Calinou |
DanDuncombe, they have 1 armor point (8% damage reduction) |
20:33 |
Mallot1 |
we should slam notch in a minetest vs minecraft battle B) |
20:33 |
Menche |
a lone zombie is no match, but they are quite dangerous in groups |
20:33 |
Calinou |
affects most damage, but not falling, fire, or drowning |
20:34 |
Calinou |
Menche, minecraft combat is easy unless you're being cornered |
20:34 |
Calinou |
if you're being cornered you can just log out and wait 8D |
20:34 |
Mallot1 |
we should beat notch |
20:34 |
Menche |
in minecraft, forward movement always stuck on when I was battling creepers |
20:34 |
Calinou |
minecraft splash: "Don't bother with the clones!" |
20:34 |
Mallot1 |
celeron55 vs Notch |
20:34 |
Mallot1 |
minetest vs minecraft :D! |
20:35 |
Calinou |
Menche, fixed as of 1.6 by bundling a more up-to-date LWJGL |
20:35 |
Calinou |
(you could update it yourself anyway) |
20:35 |
Menche |
ah ok |
20:36 |
Menche |
i'm using the 16x nosferatu texture pack with the zombies game, i think it fits nicely |
20:36 |
Menche |
oh, and the distance at which zombies can attack you is shorter than the distance which you can attack them at |
20:37 |
Menche |
so you can hide behind a short wall and whack away at them with impunity |
20:37 |
Calinou |
with bows, of course |
20:37 |
Menche |
bow? what's that? there aren't any... |
20:38 |
Calinou |
oh, you're talking about minetest? |
20:38 |
Calinou |
thought you were talking about minecraft |
20:38 |
Menche |
DanDuncombe's zombie game mode |
20:38 |
Menche |
zombies == modified simple mobs sand monsters |
20:39 |
* Jordach |
wants DanDucombe to be better at modding than Pilzbury |
20:41 |
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20:42 |
Jordach |
DanDuncombe, keep your modding up |
20:42 |
Jordach |
i want you to be better than Pilzbury :) |
20:42 |
DanDuncombe |
Thanks |
20:42 |
DanDuncombe |
How well would Jeija's old map go with zombie survival? |
20:43 |
Jordach |
pretty well |
20:43 |
Jordach |
i've walked it before, but can't remember much |
20:43 |
* Jordach |
wonders if Jejia has abadoned us |
20:44 |
DanDuncombe |
Yeah.I sent him a pm over a month ago and he hasn't replied |
20:44 |
Calinou |
or he's just playing with IRL mesecons right now, in his garden |
20:45 |
iqual[oulu]_ |
:-) |
20:45 |
Menche |
didn't he make mesecons control his room lights or something? |
20:45 |
DanDuncombe |
I wouldn't be surprised :) |
20:45 |
iqual[oulu]_ |
there are some commits from time to time in mesecons so he is not dead |
20:46 |
Menche |
i made mesecons communicate with my arduino to turn LEDs on and off irl |
20:46 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=101920#p101920 |
20:47 |
Calinou |
"he may as well as remove stairs." PilzAdam isn't really a guy that removes features |
20:47 |
Jordach |
Calinou, he complains that most commits "dont fit the voxel world" |
20:48 |
Jordach |
he's slammed other mods that are voxels, but praise his own; depite CARTS BEING NON VOXEL. |
20:48 |
* Jordach |
points at the model for this one |
20:49 |
DanDuncombe |
I have made zombies a little tougher... They now have 50hp (25 hearts) |
20:50 |
Jordach |
nice :D |
20:50 |
Jordach |
slap that on a survival server |
20:50 |
Jordach |
show them mobs noobies how to fight |
20:50 |
Jordach |
with style :P |
20:51 |
DanDuncombe |
Make a server witht the zombies gamemode :) |
20:51 |
Jordach |
DanDuncombe, i don't have my VPS atm |
20:51 |
Calinou |
any entity is non-voxel :P |
20:51 |
Jordach |
i would if i could |
20:52 |
Jordach |
> Given the chance he probably would remove nodeboxes. |
20:52 |
Calinou |
talking about HP, I'd rather see 100 HP in a bar instead of 10 hearts/20 HP |
20:52 |
Jordach |
oh god mauvebic |
20:52 |
Calinou |
this would allow for more accurate damage settings |
20:52 |
DanDuncombe |
Could someone do that though? The guy bailey-boo said he was going to but hasn't yet. zombies game is ready for use. Also I stole a pic from Plant v Zombies for the icon :) |
20:52 |
Calinou |
Jordach, nodeboxes make so many useful mods possible |
20:52 |
Calinou |
PilzAdam can be conservative, but not stupid |
20:52 |
Jordach |
exactly |
20:52 |
Jordach |
Calinou, s/conservative/Liberal |
20:53 |
DanDuncombe |
How much hp should mah zombeez have? |
20:53 |
* Menche |
plans on making a zombie server |
20:53 |
Menche |
in a few minutes |
20:54 |
* DanDuncombe |
recommends Zombie gamemode. How long will you keep it going? |
20:54 |
Menche |
as long as there's interest, i guess |
20:54 |
* DanDuncombe |
has to go now. Will it be online the English tomorrow. |
20:54 |
Menche |
? |
20:55 |
DanDuncombe |
Will the server be online tomorrow,English Time? |
20:55 |
Menche |
yeah |
20:55 |
DanDuncombe |
Good. ye then. |
20:55 |
DanDuncombe |
*bye then |
20:55 |
* Jordach |
fucks off to FB for a bit |
20:56 |
* Jordach |
is still about though, pings should have a minute delay |
20:58 |
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21:11 |
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21:14 |
* VanessaE |
peeks in |
21:21 |
* nalkri |
glances at VanessaE |
21:25 |
Menche |
!up menche.servegame.com 30001 |
21:25 |
MinetestBot |
menche.servegame.com:30001 is up (553ms) |
21:27 |
PilzAdam |
Jordach, https://forum.minetest.net/viewtopic.php?pid=101924#p101924 can you point me to that denied pull request? |
21:27 |
Menche |
how do you specify a port in minetest.conf for the serverlist address? |
21:28 |
PilzAdam |
"PilzAdam will only merge things that are "worth his time"" where did I say that? |
21:28 |
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21:32 |
Menche |
my client appears to be stuck on "Item definitions..." |
21:32 |
Menche |
the server sees that it has connected |
21:32 |
Menche |
and the server is printing out a series of '4's |
21:33 |
Menche |
with a couple other numbers mixed in |
21:42 |
VanessaE |
bbl |
21:44 |
Menche |
DanDuncombe's zombie mod + entity duplication |
21:45 |
Menche |
THEY'RE EVERYWHERE |
21:51 |
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21:54 |
Jordach |
PilzAdam, glowing dye which i sorted out properly, Sam II |
21:54 |
PilzAdam |
hows that a "fix"? |
21:54 |
Jordach |
PilzAdam, RBA never finished it |
21:55 |
Jordach |
...as always |
21:57 |
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21:59 |
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22:14 |
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22:15 |
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22:17 |
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22:49 |
Kacey |
Jordach, why are you and Exio4 voiced? |
22:50 |
PilzAdam |
Kacey, when you give kids OP then they will play arround with voice |
22:50 |
Kacey |
there was an op party? |
22:50 |
PilzAdam |
no |
22:50 |
Kacey |
huh |
22:50 |
Menche |
what is time_speed set to by default? 10? |
22:51 |
PilzAdam |
Menche, 72 |
22:51 |
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22:55 |
Menche |
6 players and a ton of mobs on my server |
22:55 |
Menche |
actually surprised it's not lagging more than it is |
22:57 |
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22:58 |
Menche |
running /clearobjects; it's taking a while for the server to even get that i issued the command |
22:59 |
* Menche |
curses the entity duplication bug |
23:06 |
Jordach |
!devoice Exio4 |
23:06 |
Jordach |
hehe |
23:06 |
PilzAdam |
Kacey, ^ |
23:12 |
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