Time |
Nick |
Message |
00:06 |
Kacey |
hey anyone good with making textures? |
00:07 |
Menche |
for what? |
00:07 |
Kacey |
https://github.com/Kaceyproductions/moretubes a few things are missing textures |
00:09 |
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00:09 |
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00:13 |
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00:14 |
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00:20 |
Megaf |
could you please point me to a /sethome like mod? |
00:20 |
Megaf |
or /home or something |
00:20 |
Megaf |
players are asking for this |
00:22 |
PilzAdam |
ok, go to ixquick.com enter "sethome site:forum.minetest.net" in the search bar and then click on the first (non ad) link |
00:27 |
Megaf |
PilzAdam, what you are saying is, I will get a lot of information on the minetest forum, right? |
00:34 |
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01:16 |
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01:17 |
PilzAdam |
bye |
01:23 |
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01:28 |
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02:03 |
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02:20 |
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02:27 |
Menche |
lol, there's an entry on ebay for detroit: http://www.ebay.com/itm/City-of-Detroit-/130951248586?pt=LH_DefaultDomain_0&hash=item1e7d4d7aca |
02:27 |
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02:27 |
Menche |
the bidding started at $7.50 |
02:28 |
Menche |
and hey, there's free shipping |
02:37 |
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02:44 |
sdzen |
so tempting |
02:47 |
Peacock |
id buy the city if i could liquidate the population :/ |
02:47 |
Peacock |
how much do organs sell on ebay for? |
02:47 |
* Menche |
is interested in the "free shipping" for that item |
02:48 |
sdzen |
the organs are probably damaged |
02:48 |
Peacock |
crack/cocaine yeah youre right |
02:48 |
sdzen |
not strong enough pipes |
02:48 |
sdzen |
couldn't hold a note if they tried |
02:48 |
Peacock |
allright, so let's buy the city, and flood it with crack until it's depopulated :D |
02:49 |
sdzen |
I suggest pcp |
02:49 |
sdzen |
then they can drink the polluted water up as well |
02:49 |
sdzen |
:) |
02:49 |
Peacock |
we could always get rid of welfare, then everybody will leave :D |
02:51 |
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03:00 |
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03:00 |
Mallot1 |
nope |
03:00 |
Mallot1 |
hi |
03:15 |
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hdastwb joined #minetest |
03:27 |
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Kacey joined #minetest |
03:28 |
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salamanderrake joined #minetest |
03:41 |
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03:41 |
thefamilygrog66 |
howdy folks |
03:42 |
thefamilygrog66 |
the daily build looks a little wonky today |
03:45 |
thefamilygrog66 |
scratch that - the daily build client on my server looks right messed up. |
03:51 |
Peacock |
lol someone tried to grief me while i was eating, they didn't get far |
04:01 |
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04:10 |
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nalkri` joined #minetest |
04:11 |
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04:11 |
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04:12 |
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04:18 |
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04:18 |
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04:21 |
Peacock |
netsplit party |
04:21 |
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theTroy joined #minetest |
04:26 |
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Kacey joined #minetest |
04:28 |
Kacey |
how do i give someone push acess? |
04:28 |
VanessaE |
under "Repo Settings -> Collaborators" |
04:29 |
Kacey |
ooh... |
04:29 |
VanessaE |
(the "tool" icon, just above the repo URL on the right) |
04:32 |
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04:38 |
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nyuszika7h joined #minetest |
04:42 |
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04:42 |
hdastwb |
VanessaE, what do you think about removing the aliases at the top of the node breaker/deployer files so as to not use the technic versions? |
04:43 |
VanessaE |
no, the aliases are needed so that they can safely be dropped from technic. I don't like breaking compatibility with old maps |
04:43 |
VanessaE |
or do you mean so that pipeworks won't defer to technic's versions? |
04:44 |
VanessaE |
in that case, yeah, nuke 'em |
04:44 |
VanessaE |
as long as they get dropped from technic shortly thereafter |
04:45 |
hdastwb |
I think RBA was saying that he was getting rid of the technic ones, though he hasn't yet… |
04:45 |
VanessaE |
yes |
04:52 |
VanessaE |
I'd remove them now if I weren't so damn tired |
04:53 |
VanessaE |
but I'd rather let RBA handle it, in case he has further plans |
04:56 |
hdastwb |
it also looks like the plastic-based recipes for tubes still work with technic installed, is that intentional? |
04:56 |
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rsiska joined #minetest |
04:57 |
VanessaE |
I'm not sure what RBA intends there - I thought the idea was to make them use glass+steel but maybe that changed |
04:57 |
VanessaE |
or maybe I just need to update the crafts a bit to check for technic |
04:57 |
hdastwb |
no, I think the problem is that I have my technic installed as technic/technic/init.lua |
04:58 |
hdastwb |
it seems to check for technic/init.lua and technic_master/init.lua |
04:58 |
VanessaE |
yeah, then I'm doing it wrong |
04:58 |
VanessaE |
lemme fix it |
04:58 |
hdastwb |
alright |
05:00 |
VanessaE |
fixed in pipeworks git. |
05:00 |
VanessaE |
try that and tell me if it works right :-) |
05:01 |
VanessaE |
(that part was written before optional dependencies were allowed and never got updated) |
05:04 |
hdastwb |
it looks like that just created a dependency loop and caused none of the mods to be able to load… |
05:04 |
VanessaE |
aw shit |
05:05 |
VanessaE |
delete the "technic?" line from depends.txt then |
05:05 |
VanessaE |
I forgot technic loads pipeworks first :) |
05:06 |
hdastwb |
yep, that seems to have worked |
05:06 |
VanessaE |
fixed in git |
05:07 |
VanessaE |
which is odd, because technic shoulda loaded first *anyway* |
05:07 |
VanessaE |
meh |
05:07 |
VanessaE |
I'm too tired to work out dependencies anyway |
05:08 |
Peacock |
flowcharts :p |
05:13 |
VanessaE |
did it fix the recipe issue? |
05:16 |
hdastwb |
I think it has |
05:16 |
VanessaE |
ok |
05:25 |
leo_rockway |
I never look at MC stuff, but somebody linked me to this and it looks pretty impressive: http://imgur.com/gallery/Ra9lx |
05:25 |
leo_rockway |
we do have most of that stuff, though, I think. |
05:25 |
VanessaE |
nice. |
05:26 |
VanessaE |
our mapgen doesn't quite do that kind of terrain, and my jungle trees don't generate densely enough in moretrees, but we have everything else |
05:26 |
leo_rockway |
I should look for that mod for canyons |
05:26 |
leo_rockway |
I've never actually tried it |
05:26 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=4901 |
05:26 |
VanessaE |
I think. |
05:27 |
leo_rockway |
I was playing MT today for the first time in months |
05:27 |
VanessaE |
too bad all the screenshots are gone |
05:27 |
leo_rockway |
I found mese and diamond... idk which one is stronger o.o |
05:27 |
VanessaE |
(well most are) |
05:27 |
VanessaE |
leo_rockway: I dunno either, since diamonds were introduced, I'm confused as well |
05:28 |
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05:28 |
nalkri |
Mese is easier to find, and pretty hard |
05:28 |
Pentium44 |
hi |
05:28 |
nalkri |
So I just use that :p |
05:28 |
VanessaE |
hi |
05:28 |
leo_rockway |
nalkri: I found diamonds before mese |
05:28 |
leo_rockway |
but they were fairly close |
05:28 |
Pentium44 |
im planing on making a website for minetest mods |
05:28 |
Pentium44 |
does anyone have any suggestions for it? |
05:28 |
leo_rockway |
it would be nicer if the diamonds sparkled more |
05:29 |
leo_rockway |
or sparkled at all |
05:29 |
VanessaE |
leo_rockway: easily done by enabling and adding a texture animation to it |
05:29 |
leo_rockway |
oh, there's texture animation? o.o |
05:29 |
nalkri |
Oh, I've found much more mese, though I might have found diamond first(found one diamond right near the surface) |
05:29 |
VanessaE |
you could perhaps write a mod that redefined diamond ore and blocks |
05:29 |
leo_rockway |
does the furnace have that too? |
05:29 |
VanessaE |
leo_rockway: sure, torches, water, and lava how it |
05:29 |
VanessaE |
the furnace does not, no |
05:30 |
VanessaE |
but it could if someone were so inclined |
05:30 |
leo_rockway |
are there plans for 3d torches? |
05:30 |
leo_rockway |
or do people prefer them 2d? |
05:30 |
nalkri |
Nooooo |
05:30 |
VanessaE |
dunno, but I hope not. |
05:30 |
VanessaE |
I prefer the 2d ones. |
05:30 |
nalkri |
Don't take away my cardboard torches! |
05:30 |
leo_rockway |
I like the 3d ones better, but I don't hate on the 2d ones. |
05:30 |
nalkri |
I wouldn't really cry at 3d ones, but I'm quite fond of 2d |
05:30 |
leo_rockway |
I'm also confused by the finite water |
05:31 |
leo_rockway |
either the abm is too slow or the water doesn't behave the way I'd expect it to behave |
05:31 |
leo_rockway |
nalkri: the only issue I have is that sometimes I don't see them o.o |
05:31 |
VanessaE |
leo_rockway: finite water is additive, if you wanna fill a pool, you have to add enough water to actually fill it |
05:31 |
nalkri |
leo_rockway: they might need a cross then |
05:32 |
nalkri |
Though that would be hard to do with the angle they're at |
05:32 |
leo_rockway |
nalkri: that would actually be great |
05:32 |
nalkri |
Crosses work well for pseudo 3d |
05:32 |
leo_rockway |
I think that would be better than actual 3d |
05:32 |
leo_rockway |
it would match the environment |
05:32 |
nalkri |
Like motoring cones on boats that are actually two triangles slotted together |
05:33 |
leo_rockway |
I like playing MT every once in a while to see the changes, but I'm not very interested in the Lego / creative part of it. So I really look forward to mobs in main. |
05:34 |
leo_rockway |
I like building stuff sometimes, but I don't have the patience |
05:34 |
leo_rockway |
I have a server, so people come and build. I like seeing what they build. |
05:35 |
leo_rockway |
I discovered a water dam in my server o.o it produces light, with mesecons. |
05:35 |
leo_rockway |
that looked really impressive |
05:35 |
leo_rockway |
I never even used mesecons. |
05:35 |
leo_rockway |
some other guy had a doorbell. I thought that was very creative. |
05:37 |
OldCoder |
Time to head home. Good evening. |
05:37 |
VanessaE |
hi OldCoder |
05:37 |
leo_rockway |
OldCoder: \ø |
05:38 |
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05:38 |
OldCoder |
o/ |
05:38 |
VanessaE |
bbl |
05:40 |
leo_rockway |
VanessaE: see, this kind of behaviour is odd: http://leorockway.com.ar/mt.png |
05:40 |
leo_rockway |
the water is like frozen. |
05:40 |
leo_rockway |
oh, it started moving now, but it took like 2 minutes |
05:42 |
leo_rockway |
http://leorockway.com.ar/mt1.png |
05:42 |
leo_rockway |
it still looks a bit odd |
05:42 |
leo_rockway |
it's slowly filling the area, though. But quite slowly. |
05:42 |
leo_rockway |
I like this behaviour, but it's just too slow to make sense. |
05:49 |
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05:50 |
Pentium44 |
ok everyone, if you develop mods : http://mods.minetest.net/ |
05:57 |
Peacock |
interesting |
05:57 |
Peacock |
though it feels kinda weird without a bunch of popups like other hosts lol |
05:59 |
Pentium44 |
hehe |
05:59 |
Pentium44 |
im not liike that |
06:01 |
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06:05 |
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McBrutal joined #minetest |
06:06 |
McBrutal |
hi all |
06:07 |
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nalkri` joined #minetest |
06:07 |
McBrutal |
im back at trying to install minetest on ubuntu |
06:09 |
McBrutal |
Ive installed it using the deb file, im new to linux and dont know how to copy mods into it |
06:09 |
Pentium44 |
McBrutal |
06:09 |
Pentium44 |
its easy |
06:09 |
Pentium44 |
ok |
06:09 |
Pentium44 |
so go here |
06:09 |
Pentium44 |
/usr/share/minetest |
06:10 |
Pentium44 |
and there should be a games directory |
06:10 |
Pentium44 |
go into minetest_game |
06:10 |
Pentium44 |
then mods |
06:10 |
Pentium44 |
and move your mods into that directory |
06:10 |
McBrutal |
mine is in a diff directory |
06:11 |
Pentium44 |
ok then |
06:11 |
Pentium44 |
try /usr/local/share |
06:11 |
Pentium44 |
or /home/<user>/.minetest |
06:29 |
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06:30 |
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Lynxx joined #minetest |
06:31 |
Lynxx |
hello evryone :) |
06:31 |
nalkri |
Good morning Lynxx |
06:31 |
Lynxx |
._. |
06:32 |
Lynxx |
i came here to ask if anyone knows how to make changes to camera.cpp and make them visible when you start the game.... |
06:33 |
nalkri |
I don't, sorry, wait a while for someone smarter |
06:33 |
nalkri |
And who hates C++ less than I do :þ |
06:34 |
Lynxx |
hahah |
06:34 |
Lynxx |
ok :) |
06:35 |
nalkri |
Out of interest though, what are you wanting to change? |
06:35 |
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06:38 |
Lynxx |
how the hand is viewed by the player and how big it is displayed |
06:38 |
nalkri |
Ah, it looks like a bread roll currently |
06:38 |
Lynxx |
yep |
06:38 |
Lynxx |
i want to fix that it's been buging me since day 1 and it's starting to itch |
06:38 |
Lynxx |
so i'm gonna do what i can to fix that :# |
06:40 |
Lynxx |
or atleast tweak it a bit |
06:42 |
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OldCoder joined #minetest |
06:42 |
* VanessaE |
is back |
06:42 |
Lynxx |
hello :D |
06:43 |
VanessaE |
hi |
06:43 |
nalkri |
Welcome back |
06:46 |
Lynxx |
hmmm i'm gonna explode soon >.< |
06:52 |
kahrl |
are you a creeper? who enabled hostile mobs here D: |
06:53 |
Lynxx |
._. i might be a bug |
06:53 |
Lynxx |
lol |
06:58 |
VanessaE |
kahrl: seen my comment in -dev ? |
06:58 |
kahrl |
VanessaE: I have now |
06:58 |
VanessaE |
ok |
06:59 |
kahrl |
does it go away if you use fewer items/nodes? |
06:59 |
VanessaE |
I have not tried. |
07:00 |
VanessaE |
it's just something I randomly noticed |
07:00 |
VanessaE |
yep, it happens even with vanilla minetest_game |
07:01 |
kahrl |
strange |
07:01 |
Peacock |
do asterisks in ingame chat cause segfaults for anyone? |
07:01 |
kahrl |
you tried disabling bumpmapping already? |
07:01 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2007222013%20-%2003:03:25%20AM.png |
07:01 |
VanessaE |
no, not yet |
07:02 |
VanessaE |
checking.. |
07:02 |
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07:02 |
VanessaE |
seems okay when using default textures |
07:03 |
VanessaE |
seems okay with HDX 256 when bumpmap is disabled. |
07:03 |
VanessaE |
ok, that settles that :) |
07:04 |
VanessaE |
so RBA broke it :P |
07:04 |
kahrl |
in theory it could be commit fc6725f14e |
07:05 |
kahrl |
but yeah no one else but RBA and hmmmmm (in that commit) touched it |
07:05 |
VanessaE |
hm, that's possible |
07:05 |
VanessaE |
lemme see if I can revert that one locally |
07:07 |
VanessaE |
nope, that one wasn't it |
07:12 |
VanessaE |
I'll bug RBA to fix it when he shows up next |
07:13 |
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07:13 |
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sfan5|_ joined #minetest |
07:13 |
Peacock |
Segfault, we meet again lol |
07:14 |
VanessaE |
at any rate, I figured you would be happy to know it wasn't your suggestion that caused it :) |
07:14 |
Peacock |
there must be a max length to ingame chat or something |
07:16 |
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Calinou joined #minetest |
07:19 |
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jojoa1997 joined #minetest |
07:19 |
jojoa1997 |
Hello |
07:19 |
* VanessaE |
pokes jojoa1997 and Calinou |
07:20 |
jojoa1997 |
I'm back from a long break and OW! |
07:20 |
Peacock |
sunburned to a crisp? |
07:20 |
* jojoa1997 |
pokes VanessaE |
07:20 |
jojoa1997 |
Nope from minetest |
07:21 |
jojoa1997 |
Been gone for about 2-3 months |
07:21 |
PenguinDad |
\o/ |
07:21 |
Peacock |
i think kahrls' got you beat by a year :p |
07:21 |
VanessaE |
why have you been away? |
07:22 |
Peacock |
prison :p |
07:22 |
jojoa1997 |
Two things |
07:22 |
Peacock |
"the federal oil rig" lol |
07:22 |
jojoa1997 |
#1 lol I still a, in top 5 ,ost posts |
07:22 |
jojoa1997 |
Also I just got fed up with some developers |
07:23 |
Peacock |
eat them |
07:23 |
jojoa1997 |
And I bought minecraft and well it is fun |
07:23 |
* VanessaE |
wonders who in particular |
07:23 |
Peacock |
lol |
07:23 |
jojoa1997 |
But I midss |
07:23 |
jojoa1997 |
But I miss the possibilities of minetest |
07:24 |
Peacock |
paramat's written some cool-ass mods since |
07:24 |
VanessaE |
jojoa1997: it's moved along quite nicely lately |
07:24 |
jojoa1997 |
Also the first month was really I had finals and the second two weeks of vacation was at Washington DC or camp |
07:24 |
jojoa1997 |
VanessaE cool |
07:24 |
Peacock |
not... band camp? :p |
07:24 |
jojoa1997 |
Nope |
07:25 |
VanessaE |
jojoa1997: you finally get your parents to 'unlock' your PC? |
07:25 |
jojoa1997 |
VanessaE when I saw your new picture I thought you were a guy |
07:25 |
VanessaE |
wtf? |
07:25 |
jojoa1997 |
Yep since the first of summer and then I leave for two weeka |
07:25 |
VanessaE |
thank G*d no |
07:25 |
jojoa1997 |
:-* |
07:25 |
Peacock |
LOL |
07:25 |
jojoa1997 |
I have to get github running |
07:25 |
Peacock |
thats allright, when i first saw celeron's picture i thought he was a girl, so it evens out |
07:26 |
jojoa1997 |
I'm gonna restart everything and get eid of all the mods on my github |
07:26 |
Peacock |
eid? |
07:26 |
Peacock |
oh, rid |
07:26 |
jojoa1997 |
Rid |
07:27 |
Peacock |
howcome? |
07:27 |
jojoa1997 |
Too much clutter |
07:28 |
Peacock |
yeah, accumulating mods = too much lag after a while |
07:28 |
Peacock |
and then you're like, "do i even use these nodes?" lol |
07:28 |
Calinou |
Peacock: or not |
07:29 |
Calinou |
heavy mods, yes |
07:29 |
Calinou |
if you have 500 mods which add one node each, then no |
07:29 |
Peacock |
well, a ton of tiny mods add up too |
07:29 |
Peacock |
especially if they all use hirez textures |
07:30 |
jojoa1997 |
Calinou I have not heard your greeting to me |
07:30 |
jojoa1997 |
Yet |
07:30 |
VanessaE |
I have over 4100 nodes on my server and it doesn't usually lag unless someone is exploring new terrain |
07:30 |
* Peacock |
does secret handshake |
07:30 |
jojoa1997 |
Like me |
07:30 |
VanessaE |
(and 90% of that lag is from a single mod that uses a part of the engine that's slow) |
07:30 |
Peacock |
on_genereated? |
07:31 |
Calinou |
jojoa1997: hi |
07:31 |
jojoa1997 |
Speaking of which what is my password. Please pm me I can't get on |
07:31 |
jojoa1997 |
Calinou: I meant "Tablet user!" |
07:32 |
jojoa1997 |
Calinou what is |
07:32 |
jojoa1997 |
CPCT |
07:32 |
jojoa1997 |
CTXP |
07:32 |
jojoa1997 |
CTCP |
07:32 |
Calinou |
client to client protocol, it lets you know which IRC client someone uses, or their time zone |
07:33 |
Peacock |
careful jojoa, bot kicks on flood :p |
07:33 |
nalkri |
Or exchange files |
07:33 |
Peacock |
poor oldcoder lol |
07:33 |
Calinou |
>2013 >exchange files through IRC directly |
07:33 |
Calinou |
[inception face] |
07:34 |
nalkri |
hehe |
07:34 |
Peacock |
inception? |
07:34 |
* Peacock |
dies in slow motion |
07:34 |
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07:34 |
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Vadtec joined #minetest |
07:34 |
jojoa1997 |
Guys remember my super control parents |
07:34 |
Peacock |
you had them wacked? |
07:35 |
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07:35 |
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07:35 |
jojoa1997 |
Well I got them to play MiniTest today |
07:36 |
jojoa1997 |
I meant minetest |
07:36 |
Peacock |
and? (they liked?) |
07:36 |
jojoa1997 |
Stupid auto corrwxt |
07:36 |
Peacock |
stupid auto cat rectal |
07:36 |
jojoa1997 |
Yeah I spent two hours finally getting them to dig coal |
07:37 |
jojoa1997 |
So... |
07:37 |
jojoa1997 |
Any big new mods out |
07:37 |
Peacock |
flolands, moonrealm, |
07:37 |
Peacock |
mount meru pretty cool too |
07:38 |
Peacock |
someone made a mod to hide mesecon wires |
07:39 |
Peacock |
about a dozen or so instant building mods lol |
07:40 |
jojoa1997 |
You know they should add villages to minetest with the ability of the instant building mods |
07:40 |
Lynxx |
._. why so many insta build mods? |
07:40 |
Peacock |
god knows, theyre all derived from each other lol |
07:40 |
Peacock |
the only difference is which buildings they come with |
07:41 |
jojoa1997 |
Yeah |
07:41 |
Peacock |
you'd think they'd have the one mod and contribute all the buildings to the same repo |
07:41 |
* Calinou |
makes wayland look to Peacock |
07:41 |
Calinou |
it doesn't work like that in the open source world |
07:41 |
Peacock |
wayland yutani? |
07:42 |
Peacock |
that i know lol |
07:42 |
Peacock |
3 people will come up with 5 different solutions |
07:43 |
jojoa1997 |
Well open source can be a headache |
07:43 |
Peacock |
if argument then solutions ^ 3 return end |
07:43 |
jojoa1997 |
So are the biomes with mgv7 yet |
07:44 |
Calinou |
it can be a headache if you're looking for credit or recognition |
07:44 |
Calinou |
if you don't it isn't |
07:44 |
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07:44 |
webdesigner97 |
hi |
07:44 |
Calinou |
hi |
07:44 |
sfan5|_ |
hi |
07:44 |
webdesigner97 |
what charset does the map.sqlite use? couldn't find a hint in mapformat.txt |
07:45 |
Peacock |
its also a headache when everyone's an armchair lawyer lol |
07:45 |
jojoa1997 |
So the big question |
07:45 |
sfan5|_ |
webdesigner97: charset? ASCII |
07:46 |
Peacock |
i understood data, the rest's in polish |
07:46 |
jojoa1997 |
Please tell me there are bioms |
07:46 |
jojoa1997 |
Biomes |
07:46 |
jojoa1997 |
Or a way to make them |
07:46 |
webdesigner97 |
ok, I'll try it out. |
07:46 |
webdesigner97 |
never used sqlite before, only mysql |
07:46 |
Peacock |
cross referencing in mysql, the good old days lol |
07:47 |
sfan5|_ |
webdesigner97: the numbers are not plaintext... |
07:47 |
webdesigner97 |
what do you mean? |
07:48 |
jojoa1997 |
Well off to watch youtube |
07:48 |
sfan5|_ |
they are not like "64" they are packed into bytes |
07:49 |
Calinou |
jojoa1997|OFF: away nicks kill |
07:49 |
sfan5|_ |
if you dont know what I mean you should read a book about data types in C |
07:50 |
webdesigner97 |
My problem is that I want to find out the node at a <pos>. I was able to convert the Python script in mapformat.txt to PHP, and it works. I get correct positions, but now I want to get the node at this pos |
07:50 |
jojoa1997 |
Why must you wake me buy mentioning my name,e |
07:50 |
* Calinou |
buys jojoa1997's name |
07:51 |
jojoa1997 |
Is there a new landmine in the community |
07:51 |
Peacock |
string.byte or something like that? |
07:51 |
sfan5|_ |
yes |
07:51 |
Peacock |
the positions' vacant jojoa if you want it :p |
07:52 |
sfan5|_ |
byte1 for uint8_t byte1 + byte2 << 8 for uint16_t |
07:52 |
Peacock |
actually i think i had him on my server today lol |
07:52 |
Peacock |
andres/polla |
07:53 |
VanessaE |
there, finally |
07:53 |
VanessaE |
Made moreblocks dependency optional and configurable (d32993e) |
07:54 |
webdesigner97 |
seems to be a hard problem. let me try to import map.sqlite to a mysql database |
07:54 |
Peacock |
would that help? |
07:55 |
sfan5|_ |
webdesigner97: that won't help |
07:56 |
webdesigner97 |
yep.... just saw it :D |
07:56 |
sfan5|_ |
you need to extract the packed numbers |
07:57 |
jojoa1997 |
Back Peacock what do you mean the position is vacant. What position? |
07:57 |
Peacock |
the landmine position :p |
07:57 |
Peacock |
you have to be mexican though |
07:57 |
jojoa1997 |
Um no |
07:57 |
webdesigner97 |
how? this is confusing me :D what does the data field contain? |
07:58 |
sfan5|_ |
bytes |
07:58 |
jojoa1997 |
Peacock first I live near Cuba not mexico. I have all the Hispanics I need. Second I would feel bad |
07:59 |
sfan5|_ |
what are you trying to do? |
07:59 |
Peacock |
lol, i have hispanics too, i keep them in the basement |
07:59 |
webdesigner97 |
bytes... |
07:59 |
jojoa1997 |
Now if VanessaE added TNT to her server and allowed me to destroy it then maybe |
07:59 |
VanessaE |
NFW. |
07:59 |
jojoa1997 |
But I would have myself rolled back of course |
08:00 |
jojoa1997 |
Also what is nfw |
08:00 |
sfan5|_ |
webdesigner97: what are you trying to do anyway? |
08:00 |
jojoa1997 |
Eat you |
08:00 |
VanessaE |
No Fucking Way |
08:00 |
VanessaE |
hi webdesigner97. |
08:00 |
Peacock |
people are getting around rollback lately by using several players and overlapping griefs |
08:00 |
Peacock |
undo one and it makes things worse |
08:01 |
jojoa1997 |
webdesigner97: Star wars battlefront II FTW nice choice |
08:05 |
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08:07 |
webdesigner97 |
oh, I'm silly. Why don't I just use the debug.txt to find out my home's pos?! |
08:08 |
VanessaE |
haha |
08:09 |
jojoa1997 |
I'm I. A crissis |
08:09 |
webdesigner97 |
now I need to find my bones with all those diamonds and mese |
08:09 |
jojoa1997 |
:-$ :'( :-\ O:-) :-[ :-! :-$ B-) :O :-* =-O :-P ;-) :-( :-) |
08:09 |
jojoa1997 |
What face do I use |
08:10 |
Peacock |
sound like hannibal lol |
08:11 |
Peacock |
wait you're on the east coast? isn't it late? lol |
08:12 |
* webdesigner97 |
is happy again. He could save his diamonds and mese |
08:13 |
jojoa1997 |
Yeah 23 hours and counting |
08:13 |
jojoa1997 |
Shooting for 48 hours and then I sleep |
08:19 |
jojoa1997 |
So quiet |
08:19 |
Peacock |
europeans should be waking up soon :P |
08:19 |
Peacock |
otherwise just insomniac north americans |
08:20 |
jojoa1997 |
Hay some people need to wake up at five for school |
08:20 |
* webdesigner97 |
is from Europe |
08:20 |
jojoa1997 |
Also Americans wake up earlier but go to sleep earlier too |
08:20 |
Peacock |
wait what time is it in EU? |
08:21 |
webdesigner97 |
Germany: 10:20 AM |
08:21 |
jojoa1997 |
In america everything is like 2 hours early |
08:21 |
Peacock |
ok yeah what i thought |
08:21 |
Peacock |
and west coast N.A. should be around midnight |
08:21 |
jojoa1997 |
It is 4:21 here in east coast |
08:21 |
jojoa1997 |
VanessaE why aren't you asleep |
08:21 |
VanessaE |
I'm a night-owl anyway |
08:22 |
jojoa1997 |
Same |
08:22 |
webdesigner97 |
:D |
08:22 |
jojoa1997 |
I hate it |
08:22 |
jojoa1997 |
I am so tired during the day but once it is dark I am ADHD on nothing |
08:22 |
Peacock |
heatwaves threw off my clock lol |
08:23 |
Peacock |
same here |
08:23 |
jojoa1997 |
Also ADHD plus coffee actually calmed them down |
08:23 |
Peacock |
wake up tired but awake when tired lol |
08:23 |
* webdesigner97 |
build a smithy (<- is this the right word) in his singleplayer world |
08:23 |
VanessaE |
amithy? |
08:23 |
jojoa1997 |
My ADHD saves me |
08:23 |
VanessaE |
smithy? * |
08:24 |
jojoa1997 |
Smith |
08:24 |
jojoa1997 |
Sith |
08:24 |
webdesigner97 |
lol |
08:24 |
jojoa1997 |
STARWARS |
08:24 |
Peacock |
most kids seem to have adhd lol |
08:24 |
Peacock |
big bucks for big pharma |
08:24 |
jojoa1997 |
peacock I am a teenager |
08:24 |
Peacock |
like i said, kids :p |
08:24 |
VanessaE |
Peacock: sure, they ALL have ADHD -- until people realize that, hey, kids will be kids |
08:24 |
jojoa1997 |
I should of outgrown my fake adhd |
08:24 |
webdesigner97 |
the place where a blacksmith works |
08:24 |
Peacock |
they call army boys kids when < 20 |
08:24 |
VanessaE |
then this stupid ADHD thing will go away |
08:24 |
jojoa1997 |
A blacksmiths |
08:25 |
jojoa1997 |
Or forge |
08:25 |
Peacock |
well teachers need to dope kids |
08:25 |
jojoa1997 |
Nope I am a true ADHD kid |
08:25 |
Peacock |
they could handle 20-25, but not 35-40 at a time |
08:25 |
webdesigner97 |
ah, ok :D thx. So that's what I'm building currently. The old one looked more like a big rock |
08:25 |
jojoa1997 |
But I have controlled my self |
08:25 |
Peacock |
goto 2 shrinks youll get 5 diagnoses lol |
08:25 |
VanessaE |
teachers sure as hell better not be doing anything to kids except teaching the classes and handling whatever discipline is needed. |
08:26 |
jojoa1997 |
I am in IB that is all they have time to do |
08:26 |
Peacock |
what can teachers do? parents today blame them, not their kids |
08:26 |
jojoa1997 |
Without needing to teach siacipkine |
08:26 |
VanessaE |
Peacock: then the parents are the problem. simple as that. |
08:27 |
Peacock |
they should issue breeding licenses |
08:27 |
jojoa1997 |
I need food so hungry but if I got to the fridge my dog will barkp |
08:27 |
VanessaE |
haha |
08:27 |
jojoa1997 |
They do |
08:27 |
Peacock |
though that might fall under eugenics :/ |
08:27 |
jojoa1997 |
Marriage |
08:27 |
jojoa1997 |
I think |
08:27 |
Peacock |
marriage in olden times was a transfer of ownership of women from father to another man |
08:27 |
Peacock |
back when they had doweries |
08:27 |
Peacock |
(spelling?) |
08:28 |
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08:29 |
jojoa1997 |
You mean parents married children to wealthy guys so the parents could get money |
08:29 |
Peacock |
its still done that way in some parts lol |
08:29 |
Peacock |
yep |
08:29 |
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08:29 |
jojoa1997 |
Greedy people tsk tsk tsk |
08:30 |
VanessaE |
ok, time to try to sleep, yet again |
08:30 |
VanessaE |
night all |
08:30 |
Peacock |
frying pan to the head usually helps me sleep |
08:31 |
jojoa1997 |
I could just lay down and close my eyes but it is almost 5 |
08:31 |
Peacock |
im staying up and keeping the windows open as long as possible lol |
08:32 |
Peacock |
im glad im moving in two weeks to a place where you can fit an A/C in the window |
08:32 |
* jojoa1997 |
whispers to VanessaE are you asleep yet? |
08:32 |
Peacock |
those friggin mobile A/C's dont look like they last |
08:32 |
Peacock |
and cost4x + |
08:33 |
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08:33 |
jojoa1997 |
I get free food and ac where I live :-P |
08:33 |
Peacock |
obviously if you didn't your parents would be arrested for neglect |
08:33 |
Peacock |
for the food part at least |
08:33 |
jojoa1997 |
What if I say I refuse to eat |
08:33 |
jojoa1997 |
Muwhahaha |
08:33 |
Peacock |
eating disorder |
08:34 |
Peacock |
if they don't get you help its also neglect |
08:34 |
jojoa1997 |
Nope |
08:34 |
jojoa1997 |
Midnight meals would work |
08:34 |
Lynxx |
goodnight? |
08:34 |
Lynxx |
._. |
08:34 |
jojoa1997 |
To me? |
08:34 |
Peacock |
i skip alot of meals tho so i shouldn't talk |
08:34 |
Peacock |
eating 3 times a day is such a drag |
08:35 |
Lynxx |
LOL i'm sorry typed that half asleep xD |
08:35 |
Peacock |
lol |
08:35 |
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08:35 |
Peacock |
i thought you were telling us to go to bed lol |
08:35 |
jojoa1997 |
Lynxx you get to stick with my crazy sleep deprived self for the rest of the day. ;-) |
08:35 |
jojoa1997 |
Og |
08:35 |
jojoa1997 |
Oh |
08:35 |
jojoa1997 |
Postocular |
08:36 |
Peacock |
post-op? |
08:36 |
jojoa1997 |
Ockeghem |
08:36 |
Lynxx |
been checking out camera.cpp for 3 days and can't figure out how to make changes to the game... i'm tired DX |
08:36 |
Peacock |
who's a woman now? |
08:36 |
jojoa1997 |
What is camera.cpp |
08:36 |
Lynxx |
wat? |
08:36 |
jojoa1997 |
O:-) |
08:37 |
Lynxx |
it's in minetest main... |
08:37 |
Peacock |
it controls the view |
08:37 |
jojoa1997 |
So when will we get 3rd person veiw |
08:37 |
Peacock |
never |
08:37 |
Peacock |
if you push for it you'll just end up leaving again lol |
08:38 |
jojoa1997 |
When will we get client side skin loadibg |
08:38 |
jojoa1997 |
What? |
08:38 |
Lynxx |
triying to edit that to make the wield hand look biger when i put my custom wield hand texture but i just fail |
08:39 |
jojoa1997 |
I left due to PilzAdam through all my hard work out of the window just cause he didn't like how I gave credit. |
08:39 |
jojoa1997 |
Throwing out |
08:39 |
Peacock |
well yeah but if you ask for features that are too challenging ittl just lead to another argument and break |
08:39 |
jojoa1997 |
At least use my redstone |
08:39 |
jojoa1997 |
No I made it |
08:40 |
Peacock |
in any case, most people play their own games now |
08:40 |
jojoa1997 |
Nope he was lazy and when he saw how much people liked it (due to my work |
08:40 |
jojoa1997 |
) |
08:40 |
Peacock |
minetest_game = newbs |
08:41 |
jojoa1997 |
He decided I should do this myself |
08:41 |
Peacock |
no need to get into that again :P its been 3 months? |
08:41 |
jojoa1997 |
Yeah |
08:41 |
Peacock |
yeah, let sleeping dogs lie |
08:41 |
jojoa1997 |
I am making a new mod now |
08:41 |
jojoa1997 |
Wanna hear about it |
08:41 |
Peacock |
just make sure you post screenshots :P |
08:42 |
Peacock |
so many mods with no friggin screens, irritating lol |
08:42 |
Lynxx |
o.o what's the name? |
08:42 |
jojoa1997 |
well i am making it in around 34 minutes |
08:42 |
jojoa1997 |
but |
08:42 |
jojoa1997 |
it is pretty much |
08:43 |
jojoa1997 |
i have ore plants that you can get something out of |
08:43 |
jojoa1997 |
and then you use the essance to either make modifiers or base items |
08:43 |
jojoa1997 |
the base items make the ore and the modifiers you add to tools to do something |
08:44 |
Lynxx |
modifiers as in? |
08:44 |
Lynxx |
oh |
08:44 |
jojoa1997 |
diamond plant give diamond essence |
08:44 |
Lynxx |
like making upgrades? |
08:44 |
jojoa1997 |
which gives a diamond modifier |
08:44 |
jojoa1997 |
yeah |
08:44 |
Lynxx |
cool |
08:44 |
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08:44 |
jojoa1997 |
which makes a better sword |
08:44 |
jojoa1997 |
like dimaond plated picks with are stone picks with diamond stips |
08:45 |
jojoa1997 |
so a fater pick withh less abillitieeeeeeeeeeeeeeeeees |
08:45 |
jojoa1997 |
Gtg |
08:48 |
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08:48 |
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09:00 |
Peacock |
lol @ attempt to grief with fake fire |
09:01 |
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09:04 |
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09:18 |
JamesTait |
Good morning all, happy Pi Approximation Day! :-D |
09:19 |
webdesigner97 |
hi |
09:30 |
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09:55 |
DanDuncombe |
There is someone on the forums who is planning on making a zombie survival server. The problem is they seem to spawn anywhere so I have suggested people to be designated as guards. I was thinking, would it be possible for someone to make guard NPCs that wander around and attack any zombies they see, while also being attacked by the zombies. |
10:00 |
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10:00 |
DanDuncombe |
This is the topic page https://forum.minetest.net/viewtopic.php?id=6656 |
10:01 |
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10:11 |
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10:20 |
proller |
04:50:49: ACTION[ServerThread]: akhh times out. |
10:20 |
proller |
100+ bots |
10:25 |
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10:28 |
DanDuncombe |
PilzAdam, your namemeans Mushroom Adam. Why? |
10:28 |
PilzAdam |
Hello everyone! |
10:30 |
DanDuncombe |
Also, what does the 'math' mapgen do? |
10:32 |
PilzAdam |
DanDuncombe, stop posting google translated things in the forum |
10:32 |
PilzAdam |
just stop it, you just look dumb |
10:32 |
DanDuncombe |
Sorry |
10:33 |
DanDuncombe |
Does it not ,make sense? |
10:35 |
DanDuncombe |
Okay, just tried mgv7 and all I can find is one huge stone biome. No dirt or trees anywhere. |
10:39 |
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10:41 |
DanDuncombe |
Buggy water http://i.imgur.com/ew4fWTK.png |
10:55 |
proller |
use liquid_finite=1 |
10:56 |
proller |
math - fractal generated worlds |
10:56 |
PilzAdam |
proller, then you have even more buggy water |
10:56 |
MasterBot |
Thats ICE! |
10:56 |
PilzAdam |
doesnt fix the problem |
10:56 |
DanDuncombe |
Not ice |
10:56 |
proller |
PilzAdam, much less buggy! |
10:56 |
DanDuncombe |
I hate mgv7 |
10:56 |
MasterBot |
I dont |
10:56 |
MasterBot |
I dont kknow what it is |
10:57 |
DanDuncombe |
It is nothing but stone with no dirt or trees |
10:57 |
MasterBot |
Im guessing Molesting Groping Vandal Version 7 ? |
10:57 |
DanDuncombe |
MapGen Version 7 |
10:58 |
DanDuncombe |
Also, here are a couple of examples of math generated structures (Math mapgen) https://forum.minetest.net/viewtopic.php?id=6664 |
11:02 |
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11:04 |
nalkri |
Chat's done in the engine rather than in Lua, right? |
11:04 |
nalkri |
And light propagation |
11:07 |
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11:07 |
PilzAdam |
Hi john_pony! |
11:08 |
nalkri |
but I'm not a pony |
11:08 |
nalkri |
Why must you shun me? |
11:11 |
DanDuncombe |
In future versions of Minetest will light still shine through the corners between nodes? |
11:15 |
MasterBot |
no |
11:15 |
DanDuncombe |
How are you meant to survive in Mapgen V7? |
11:18 |
MasterBot |
Same way anyone else can know |
11:18 |
DanDuncombe |
What? |
11:24 |
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11:27 |
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11:31 |
bas080 |
I love real bad angel https://github.com/minetest/minetest/issues/835?source=cc |
11:31 |
bas080 |
he fixed the lighting/shade issue |
11:32 |
PilzAdam |
I hate real bad angel |
11:32 |
PilzAdam |
he broke lighting |
11:32 |
PilzAdam |
:-p |
11:32 |
bas080 |
Shading looks so much better now for 6facedir |
11:32 |
bas080 |
PilzAdam, I guess our standards of fixing differs |
11:32 |
Calinou |
tomorrow: RBA implements nouveau reclocking |
11:32 |
* Calinou |
runs |
11:33 |
MasterBot |
^^^^^And i cant make a joke without someone ruining it |
11:33 |
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11:36 |
PilzAdam |
bas080, well, breaking some code, waiting a month and then fixing it is enough for you to love me? |
11:37 |
MasterBot |
I hate PilzAdam |
11:37 |
MasterBot |
he broke Physics |
11:46 |
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11:53 |
Calinou |
no u |
11:53 |
Calinou |
MasterBot: broke physics? |
11:54 |
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11:56 |
PilzAdam |
Calinou, I guess he cant control what he types |
11:56 |
MasterBot |
TourettePhremia |
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12:21 |
nalkri` |
Is it just me or are elegant solutions to mesecon and technic wiring a bitch? |
12:22 |
Calinou |
it's not that hard to make elegant wiring, probably easier than in MC |
12:22 |
Calinou |
you can make mesecons into christmas decorations if you want :P |
12:22 |
nalkri` |
I want it all hidden though, at least in my house |
12:22 |
nalkri` |
I don't mind exposed lines in workshops |
12:23 |
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RealBadAngel joined #minetest |
12:23 |
RealBadAngel |
hi all |
12:24 |
PilzAdam |
hey |
12:24 |
Calinou |
hi FakeGoodDevil |
12:24 |
* Calinou |
runs |
12:24 |
RealBadAngel |
hehe |
12:24 |
RealBadAngel |
whats up? |
12:24 |
PilzAdam |
actually Deamon would fit better than Devil |
12:24 |
PilzAdam |
hes not RealBadGod |
12:25 |
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12:25 |
RealBadAngel |
but theres simple opposition angel vs devil |
12:26 |
nalkri` |
(fall angel) or (rise daemon) |
12:26 |
RealBadAngel |
anybody knows Heroes of Might and Magic series? |
12:26 |
Calinou |
yes |
12:26 |
RealBadAngel |
im a fan of it, especially III |
12:26 |
nalkri` |
Good games |
12:27 |
nalkri` |
III with the expansions |
12:27 |
nalkri` |
Heroes of Mine and Test? |
12:27 |
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12:27 |
RealBadAngel |
im still playin HoMM3 |
12:27 |
nalkri` |
I might install it again :) |
12:27 |
RealBadAngel |
and i mean online |
12:28 |
RealBadAngel |
you want to face 3rd player of Poland? |
12:28 |
nalkri` |
right now I want to build my house :) |
12:28 |
RealBadAngel |
also in TOH i was rather well ranked |
12:29 |
RealBadAngel |
first ten |
12:29 |
RealBadAngel |
circa 250-300 games played per season |
12:30 |
RealBadAngel |
for the ranking of course |
12:35 |
RealBadAngel |
http://www.toheroes.com/history/season5/emperor.html |
12:35 |
RealBadAngel |
im there somwhere below ;) |
12:36 |
RealBadAngel |
most of the loses because of Wuderior from the 1st place |
12:36 |
RealBadAngel |
we played hot seats, and hes a lucky bastard :) |
12:47 |
ruskie |
yay |
12:50 |
MasterBot |
yay |
12:50 |
Calinou |
yey |
12:50 |
MasterBot |
gay |
12:51 |
Calinou |
john_minetest: now, fart on the moon for 50 bonus points. |
12:59 |
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13:03 |
Zeg9 |
Since when does the forum use https ? o.o |
13:07 |
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13:09 |
* john_minetest |
will fly to ecuador soon |
13:20 |
RealBadAngel |
God speed |
13:25 |
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Calinou joined #minetest |
13:26 |
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proller joined #minetest |
13:30 |
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13:34 |
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13:44 |
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13:51 |
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BlockMen joined #minetest |
13:52 |
BlockMen |
hi |
13:53 |
Exio4 |
hi |
13:54 |
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proller joined #minetest |
14:12 |
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proller joined #minetest |
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14:41 |
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Ego joined #minetest |
14:41 |
Ego |
Changed port and yet people are still logging on to my non-publicly listed server... wat |
14:41 |
Ego |
Where are these being announced? |
14:42 |
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14:42 |
PilzAdam |
people save it in their favorites |
14:42 |
PilzAdam |
so they always try to connect to the old port |
14:44 |
nalkri` |
john_minetest: suborbital? |
14:45 |
proller |
Ego, http://servers.minetest.net/ ? |
14:45 |
nalkri` |
Awesom! |
14:45 |
nalkri` |
+e |
14:46 |
PilzAdam |
john_minetest, KSP doesnt work for me :-( |
14:47 |
Ego |
Yep, definitely being announced there, Proller, how do I stop that from occuring? |
14:47 |
proller |
server_announce = 0 |
14:47 |
Ego |
I have that set in my .conf.. |
14:50 |
Ego |
http://i.imgur.com/cd0cCQP.png |
14:50 |
Ego |
Yet it shows up in public list.. |
14:50 |
Ego |
Halp wat do |
14:51 |
proller |
server reports something like 18:47:51: ACTION[ServerThread]: announcing to servers.minetest.net ?? |
14:53 |
proller |
maybe server_announce duplicated? |
14:53 |
Ego |
It never says that in the debug, yet there it is on the public servers list. =/ |
14:58 |
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15:01 |
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salamanderrake joined #minetest |
15:05 |
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15:06 |
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Calinou joined #minetest |
15:06 |
Zeg9 |
http://pix.toile-libre.org/upload/original/1374505558.png |
15:07 |
* Jordach |
wonders if that is Mind-Mu |
15:07 |
Jordach |
mi* |
15:07 |
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Ipos joined #minetest |
15:07 |
Zeg9 |
nop, this is minetest_game |
15:08 |
Jordach |
less blur, more sharp |
15:08 |
Jordach |
sfan5, move this to modding general https://forum.minetest.net/viewtopic.php?pid=101341#p101341 |
15:09 |
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15:10 |
rubenwardy |
Hi all! |
15:10 |
Calinou |
hi rubenwardy |
15:10 |
Jordach |
hey rubenwardy two days of school leftr |
15:10 |
Jordach |
-r |
15:10 |
Jordach |
been playing monopoly today, i own the top end, as usual |
15:11 |
rubenwardy |
I broke up almost 2 months ago |
15:11 |
rubenwardy |
yr 11 |
15:11 |
Jordach |
lucky |
15:12 |
Jordach |
although most of the time i have been finishing off tidbits and playing board games |
15:14 |
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jojoa1997 joined #minetest |
15:14 |
jojoa1997 |
hello |
15:16 |
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rsiska joined #minetest |
15:18 |
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Ipos joined #minetest |
15:18 |
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Ipos left #minetest |
15:20 |
Zeg9 |
Jordach, http://pix.toile-libre.org/upload/original/1374506358.png |
15:20 |
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bas080 joined #minetest |
15:20 |
Jordach |
MOAR SHARP |
15:20 |
Calinou |
the way images are loaded is weird |
15:20 |
Calinou |
it's... pixelized while you load it |
15:20 |
Zeg9 |
this is called interpolation |
15:20 |
Zeg9 |
Adam7 :-p |
15:22 |
pitriss |
Please i want to know something about pipe mod.. I want to put some automation into crafting.. Do I need "filter" after every autocrafter? |
15:22 |
Zeg9 |
yes, you do. |
15:23 |
Zeg9 |
Use blinky plants if you don't want to trigger them by hand everytime ;-) |
15:23 |
pitriss |
oh okay, ty. |
15:24 |
pitriss |
Zeg9: I found better solution (and faster) not gate... if you connect that you make "short circuit" then it is generating pulses:D |
15:24 |
rubenwardy |
https://koding.com/ is amazing |
15:25 |
Zeg9 |
pitriss, I know about that, but they stop every time you restart the server |
15:25 |
Zeg9 |
in this case you should add a button, so you can start them again :p |
15:25 |
pitriss |
Zeg9: TY for tip:D |
15:25 |
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OldCoder joined #minetest |
15:28 |
Jordach |
http://i.imgur.com/hkDPlRA.png <- my second time texturing in aseprite |
15:29 |
OldCoder |
R |
15:29 |
OldCoder |
Looks good |
15:29 |
Jordach |
anyone up for a toony sort of tp |
15:30 |
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rotor112 joined #minetest |
15:31 |
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OWNSyouAll_DESKT joined #minetest |
15:31 |
Jordach |
hello rotor112 |
15:31 |
rotor112 |
hi |
15:31 |
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DanDuncombe joined #minetest |
15:31 |
DanDuncombe |
Help https://forum.minetest.net/viewtopic.php?id=6667 |
15:31 |
Calinou |
6667 nice try :P |
15:32 |
rotor112 |
I used it last time |
15:32 |
Jordach |
err what |
15:32 |
DanDuncombe |
What |
15:32 |
* Jordach |
points at Calinou |
15:32 |
Calinou |
https://forum.minetest.net/viewtopic.php?id=6666 |
15:32 |
Calinou |
quite outdated signature :P |
15:33 |
DanDuncombe |
It wasn't meant to mean anything by 6667 |
15:33 |
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foka joined #minetest |
15:33 |
rotor112 |
object:is_player() |
15:33 |
jojoa1997 |
back |
15:33 |
Jordach |
^ spammer |
15:33 |
|
Final joined #minetest |
15:33 |
PilzAdam |
front |
15:33 |
DanDuncombe |
how fo I change it so it is all entities but items though? |
15:33 |
jojoa1997 |
me? |
15:34 |
Jordach |
not items, or just applied to itms |
15:34 |
Jordach |
items* |
15:34 |
DanDuncombe |
Not items |
15:34 |
Jordach |
okay, now we know |
15:34 |
rotor112 |
for _, object in pairs(minetest.env:get_objects_inside_radius({x = pos.x, y = pos.y+0.5, z = pos.z}, .5)) do |
15:34 |
Calinou |
PilzAdam: sides |
15:34 |
Calinou |
jojoa1997: wb :) |
15:34 |
PilzAdam |
oh fuck |
15:35 |
jojoa1997 |
what |
15:35 |
DanDuncombe |
I mean, what do I change to that one line? |
15:35 |
PilzAdam |
I violated rule 1: "Never show up if jojoa1997 is arround" |
15:35 |
jojoa1997 |
Calinou thanks |
15:35 |
* jojoa1997 |
evily laughs |
15:35 |
jojoa1997 |
also why that rule |
15:35 |
Calinou |
PilzAdam: no that's rule 33 |
15:35 |
foka |
Thank you for a wonderful game! I am enjoying Minetest 0.4.7 package from Debian, installed on Ubuntu. :-) |
15:35 |
Calinou |
not the best practice ever, foka |
15:35 |
Calinou |
but it works :P |
15:35 |
foka |
? |
15:36 |
Calinou |
usually you shouldn't use debian packages on ubuntu |
15:36 |
Calinou |
but most of the time it works |
15:36 |
rotor112 |
I think obj can only be an object |
15:36 |
* Jordach |
has 3,299 posts <- PilzAdam |
15:36 |
foka |
Calinou: True, hehe. |
15:36 |
jojoa1997 |
sweet i get a rule :P |
15:36 |
PilzAdam |
Jordach, 2995 here |
15:36 |
Jordach |
-1000 |
15:36 |
DanDuncombe |
So how do I cahnge it |
15:36 |
Jordach |
posts = windows 95 |
15:36 |
PilzAdam |
we live in time of great changes |
15:36 |
rotor112 |
!sfu Jordach |
15:36 |
MinetestBot |
rotor112: No Results found |
15:36 |
Jordach |
!sfu Jordach |
15:36 |
MinetestBot |
Jordach: No Results found |
15:36 |
Jordach |
!sfu jordach |
15:36 |
MinetestBot |
Jordach: No Results found |
15:36 |
jojoa1997 |
PilzAdam i can still catch up |
15:36 |
PilzAdam |
sfan5, ^ !sfu broken |
15:36 |
Jordach |
sfan5, ^ |
15:37 |
rotor112 |
maybe because of https |
15:37 |
Jordach |
MinetestBot! |
15:37 |
MinetestBot |
Jordach! |
15:37 |
jojoa1997 |
so far i went down two slots due to a 3 month absence |
15:37 |
rotor112 |
MinetestBot! |
15:37 |
MinetestBot |
rotor112! |
15:37 |
DanDuncombe |
Please help guys |
15:37 |
* Jordach |
suggets post rate cap on jojoa1997 |
15:37 |
* Calinou |
is backing up his /home to external HDD |
15:37 |
Calinou |
(finally) |
15:37 |
DanDuncombe |
MinetestBot! |
15:37 |
MinetestBot |
DanDuncombe! |
15:37 |
Ego |
disable_anticheat = false Is there for like, packet editors? |
15:37 |
Jordach |
Calinou, \o/ |
15:37 |
* jojoa1997 |
looks at who is #1 |
15:37 |
rotor112 |
this checks if it's an itemif not object:is_player() and l and l.name == "__builtin:item" then |
15:37 |
Jordach |
jojoa1997, who'd ya think |
15:38 |
jojoa1997 |
yeah but you talk about rate cap |
15:38 |
Ego |
Anyone know why a server would announce itself public regardless of server_announce = 0 being set in the conf? |
15:38 |
Calinou |
then it isn't set up properly, make sure you only have one _uncommented_ entry of it |
15:38 |
Jordach |
jojoa1997, fun fact, i dont actually post that often |
15:38 |
Calinou |
commented is when it's preceded by a # |
15:39 |
Ego |
I do only have one uncommented presence of it, there are no commented lines in my conf |
15:39 |
jojoa1997 |
man it is good to be back. Minecraft might be a full game but the community is all worried about how many times their thing was downloaded and how they can get money from their server |
15:39 |
Jordach |
only during late at night i start to post |
15:39 |
DanDuncombe |
Please help |
15:39 |
rotor112 |
Zeg9: I thought it's called interlace, not -polation |
15:39 |
Calinou |
jojoa1997: true story *holds glass of wine* |
15:39 |
jojoa1997 |
so Jordach you are always late up at night |
15:39 |
Calinou |
same thing applies to mods and texture packs :P |
15:39 |
Zeg9 |
rotor112: yeah, it's interlace |
15:39 |
Calinou |
and this is why FOSS is good |
15:39 |
jojoa1997 |
yeah |
15:39 |
jojoa1997 |
and the adly/mediafire is a nightmare |
15:39 |
Ego |
There are no commented lines in my conf, and only one server_announce, Calinou |
15:40 |
jojoa1997 |
what is FOSS CAlinou? |
15:40 |
DanDuncombe |
help please |
15:40 |
Calinou |
free and open source software |
15:40 |
rotor112 |
so you only don't want that obj is a node |
15:41 |
Calinou |
jojoa1997: well, we have adblock, but you still have to wait a few seconds |
15:41 |
jojoa1997 |
DanDunCube what is the problem |
15:41 |
Ego |
Calinou, it also doesn't say it's announcing the server to public in the debug when it's starting the server. |
15:41 |
rotor112 |
https://forum.minetest.net/viewtopic.php?id=6667 |
15:41 |
DanDuncombe |
Basically I am changing the turet mod's code and I want it to shoot players and mobs,not jjust players |
15:41 |
PilzAdam |
Jordach, 2996 |
15:41 |
rotor112 |
for _, obj in pairs(minetest.env:get_objects_inside_radius({x = pos.x, y = pos.y+0.5, z = pos.z}, .5)) do |
15:42 |
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thefamilygrog66 joined #minetest |
15:42 |
jojoa1997 |
has anyone made a new mob mod |
15:42 |
rotor112 |
try zmos |
15:42 |
PilzAdam |
Jordach, 2997 |
15:42 |
rotor112 |
zmobs* |
15:42 |
thefamilygrog66 |
I've messed around with PilzAdam's simplemobs quite a bit, to customize it for my server, but I wouldn't say it's a "new mob mod" |
15:43 |
Jordach |
3,200 PilzAdam |
15:43 |
jojoa1997 |
i meant new monds |
15:43 |
jojoa1997 |
thefamilygrog66 what is your server name |
15:43 |
rotor112 |
try if not l.name == "__builtin:item" then |
15:43 |
foka |
I have (re-?)started the Minetest page on Wikipedia. But I was surprised that it went through a "Delete" dispute before... Sad... |
15:43 |
thefamilygrog66 |
it's not public (yet), jojoa1997 |
15:44 |
rotor112 |
sorry |
15:44 |
foka |
I am new to Minetest, so please feel free to fix any errors you find on the page: http://en.wikipedia.org/wiki/Minetest |
15:44 |
rotor112 |
if not obj:get_luaentity().name == "__builtin:item" then |
15:44 |
DanDuncombe |
Okay, I have changed the code on the forum page to show the whole abm because I still don't know what to vhange |
15:44 |
Zeg9 |
foka: Good luck not getting it deleted :P |
15:44 |
nalkri` |
foka: for modding I'd use a sentence not a word |
15:45 |
nalkri` |
Something like "Minetest supports extensive scripting and extensions via Lua" |
15:45 |
Calinou |
>wikipedia minetest page |
15:45 |
rotor112 |
DanDuncombe: or not obj:get_luaentity().name == "__builtin:item" then |
15:45 |
* Calinou |
spins minigun |
15:45 |
Calinou |
foka: your page is going to be hammered |
15:45 |
Zeg9 |
DanDuncombe: or you can check if the entity's name starts with "animals" or "mob" |
15:46 |
foka |
nalkri`: Thanks for catching that! I was using Wesnoth as a template, but did not know what to write (I am lazy, haha) |
15:46 |
Calinou |
huh, what does minetest have to do with battle for wesnoth :P |
15:46 |
jojoa1997 |
because BFW is amasing |
15:46 |
jojoa1997 |
amazing |
15:46 |
Calinou |
foka: sad? well, wikipedia's userbase is 25% of minecraft fanboys, 25% of mathematicians, 25% of bronies and 25% of ubuntu users |
15:47 |
Jordach |
foka, 5$ if the wikipedia inbred minecraft fanboy's manage to delete the page |
15:47 |
DanDuncombe |
Instead of saying in here pleaes say the code corrections on the forum page in the whole abm because I don't know eher to put that line |
15:47 |
nalkri` |
foka: and "Minetest has its own offers..." isn't English, remove "has its own" |
15:47 |
nalkri` |
"experiment with and extend" |
15:47 |
nalkri` |
I should probably just figure out what my Wikipedia account is |
15:47 |
Zeg9 |
foka: maybe define "infinite" (from -31000 to 31000 in all directions) |
15:47 |
Calinou |
have fun defending your page, anyway |
15:48 |
foka |
Calinou: Both are open-source, and both are great game. I also looked at Minecraft's page to copy some of the categories |
15:48 |
Calinou |
it is going to be deleted because minetest isn't "notable". |
15:48 |
DanDuncombe |
To make it easier can it apply to JUST mobs? |
15:48 |
khonkhortisan |
minetest has its own offers, it might receive a dirt cube. |
15:48 |
Calinou |
YET, it is more played than games like Red Eclipse. |
15:48 |
foka |
By the way, is the original version of the page still around by any chance? |
15:48 |
Calinou |
which ARE on wikipedia. |
15:48 |
Calinou |
foka: it's not because it's a great game it'll stay on wikipedia |
15:49 |
Zeg9 |
Let's fork wikipedia x) |
15:49 |
|
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15:50 |
jojoa1997 |
lol |
15:50 |
Ego |
I take it you have no clue either, Calinou. |
15:50 |
foka |
Calinou: Indeed, it just didn't seem fair. Who was that Mr. Stradivarius anyway? |
15:50 |
thefamilygrog66 |
I tried creating a page for my recording project, which has been released on vinyl and CD in various countries around the world, and wikipedia removed it as well - jerks. |
15:50 |
Calinou |
Ego: I don't :/ |
15:50 |
Jordach |
\o/ http://i.imgur.com/AzLXYVN.jpg someone plays with moretrees with fancy trees on |
15:50 |
Calinou |
foka: no idea |
15:51 |
jojoa1997 |
is there a way to define biuomes |
15:51 |
Calinou |
I do Jordach :P |
15:51 |
Calinou |
biuomes? no |
15:51 |
Calinou |
biomes? yes |
15:51 |
jojoa1997 |
i remmember somone makiung something ages ago |
15:51 |
Zeg9 |
Jordach: I want to know the fps |
15:51 |
jojoa1997 |
biomes |
15:51 |
Zeg9 |
jojoa1997: yes |
15:51 |
jojoa1997 |
hwo |
15:51 |
jojoa1997 |
how |
15:51 |
Zeg9 |
jojoa1997 https://github.com/Zeg9/mind-mi/blob/master/mods/ground/init.lua#L34 |
15:51 |
Jordach |
jojoa1997, Zeg9: https://forum.minetest.net/viewtopic.php?pid=55526#p55526 |
15:52 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=55395#p55395 * |
15:52 |
rotor112 |
I know a leaves node which uses glasslike |
15:52 |
Jordach |
peh |
15:52 |
jojoa1997 |
PilzAdam you should get someone who has played minecraft to help you with MiniTest |
15:52 |
Jordach |
<- has |
15:53 |
* rotor112 |
not |
15:53 |
PilzAdam |
jojoa1997, I have played Minecraft |
15:53 |
jojoa1997 |
you bought it? |
15:53 |
jojoa1997 |
i thought you didnt |
15:53 |
PilzAdam |
of course not |
15:54 |
* DanDuncombe |
plays Minecraft sometimes and has bought it |
15:54 |
jojoa1997 |
i meant who plays it regularly |
15:54 |
DanDuncombe |
I play it quite often |
15:54 |
DanDuncombe |
I can't remember all the details though |
15:54 |
DanDuncombe |
Just look at the Mc wiki |
15:54 |
jojoa1997 |
DanDuncombe what server |
15:54 |
Zeg9 |
I played minecraft a lot then got bored |
15:54 |
DanDuncombe |
What server??? |
15:55 |
* jojoa1997 |
confusion muwhahaha |
15:55 |
DanDuncombe |
I normally played singleplayer... |
15:55 |
jojoa1997 |
oh |
15:55 |
Zeg9 |
I hosted a server and even made a few bukkit plugins :-P |
15:55 |
jojoa1997 |
well i do too but just use servers for minigames |
15:55 |
BlockMen |
Bye |
15:55 |
|
BlockMen left #minetest |
15:55 |
jojoa1997 |
Zeg is it still there |
15:56 |
Zeg9 |
jojoa1997: nop (self-hosting) |
15:56 |
jojoa1997 |
oh |
15:56 |
Zeg9 |
We made so much worlds and used so much plugins there, it was taking 2GB ram and 1 entire CPU core :P |
15:57 |
jojoa1997 |
PilzAdam when will you add carts to minetest_game |
15:57 |
foka |
Thank you, Zeg9 and nalkri`, for your corrections and suggestions! |
15:57 |
Zeg9 |
no problem |
15:57 |
nalkri` |
Do mobs work, when I played before simplemobs caused all sorts of issues |
15:58 |
khonkhortisan |
when carts stay on track |
15:58 |
jojoa1997 |
guys i have an idea |
15:58 |
DanDuncombe |
what is it |
15:58 |
jojoa1997 |
we should add a forge mod and have all the mods either go into one filk or zipped files in a mods folder |
15:58 |
jojoa1997 |
file |
15:59 |
PilzAdam |
jojoa1997, you sound like an idiot if you say "guys i have an idea" |
15:59 |
* jojoa1997 |
was being sarcastic |
15:59 |
khonkhortisan |
so you don't have an idea? |
15:59 |
jojoa1997 |
actually i do |
15:59 |
jojoa1997 |
but that is for a mod i am making |
16:00 |
Zeg9 |
loading zip'ped mods would be better as a change to the engine y'know |
16:00 |
Zeg9 |
I can't imagine implementing a lua .zip reader :-D |
16:00 |
PilzAdam |
inb4 modmanager steps in |
16:00 |
jojoa1997 |
why loading zip mods |
16:00 |
jojoa1997 |
though how does this new mods.minetest.net work |
16:01 |
Zeg9 |
WHO THE HECK ALLOWED .RAR THERE |
16:01 |
PilzAdam |
Zeg9, your capslock is on |
16:01 |
Zeg9 |
I know. I got mad, sorry. |
16:03 |
* Jordach |
might throw .rar in there |
16:03 |
DanDuncombe |
I managed to make the thing shoot mobs but now it doesn't damage them. |
16:04 |
|
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16:04 |
DanDuncombe |
fixed |
16:05 |
rotor112 |
DanDuncombe: you can't easily get their position |
16:05 |
rotor112 |
can you? |
16:06 |
Zeg9 |
rotor: why not? |
16:06 |
rotor112 |
ok.. will you edit the exchange mod? https://github.com/Zeg9/minetest-exchange |
16:07 |
Zeg9 |
I don't think so, feel free to fork it :-) |
16:07 |
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16:08 |
jojoa1997 |
i saw in the api.txt "- nodebox -- See below. EXPERIMENTAL" how is nodebox still experimental |
16:09 |
|
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16:09 |
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16:12 |
PilzAdam |
MinetestBot, spam pls |
16:12 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix enable mod/enable button not shown on entering world config dialog 4f3bc05a5b 2013-07-22T09:10:00-07:00 http://git.io/G-B5JA |
16:12 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix bug in world creation b3db44f801 2013-07-22T09:10:00-07:00 http://git.io/SHaGgw |
16:12 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Add missing header/footer for singleplayer tab 4e2b394ae8 2013-07-22T09:10:00-07:00 http://git.io/FuoXKQ |
16:12 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Remove debug output e7ba4777fe 2013-07-22T09:10:00-07:00 http://git.io/YdhSaA |
16:13 |
PilzAdam |
sfan5, ^ |
16:13 |
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16:13 |
PilzAdam |
ShadowBot, op MinetestBot |
16:13 |
rotor112 |
hi, MinetestBot |
16:13 |
DanDuncombe |
Now I need help with something else https://forum.minetest.net/viewtopic.php?pid=101413#p101413 |
16:14 |
rotor112 |
such a mod already exists |
16:15 |
DanDuncombe |
It is based on the turret mod but I need to make it actually kill mobs- now it shoots them not the player but doesn't do them damage |
16:16 |
rotor112 |
https://forum.minetest.net/viewtopic.php?id=3836 |
16:16 |
rotor112 |
the video is broken |
16:17 |
thefamilygrog66 |
you still here, jojoa1997? |
16:17 |
jojoa1997 |
yes |
16:17 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Disable gamemanager by default a38f8d9900 2013-07-22T09:16:36-07:00 http://git.io/Sa544A |
16:17 |
Calinou |
DanDuncombe: jordan4ibanez is banned, he won't answer |
16:17 |
DanDuncombe |
The whole point is, this is that mod- except it kills mobs not players |
16:17 |
Calinou |
but since he didn't specify a license, it means "no" |
16:17 |
thefamilygrog66 |
I pasted my modified version of instabuild here: |
16:17 |
thefamilygrog66 |
http://pastebin.com/CbkGm3bk |
16:17 |
thefamilygrog66 |
it's there for an hour |
16:18 |
DanDuncombe |
Why thefamilygrog66? |
16:18 |
jojoa1997 |
tjhanks |
16:18 |
jojoa1997 |
thanks |
16:19 |
DanDuncombe |
And my mod won't be the same as jordan4ibanez's one- mine has different shape, textures and puropose. |
16:19 |
thefamilygrog66 |
DanDuncombe, jojoa1997 wanted to see how I modded that mod... |
16:19 |
DanDuncombe |
Modded what mod? |
16:19 |
thefamilygrog66 |
instabuild |
16:19 |
rotor112 |
the textures don't look different |
16:19 |
DanDuncombe |
Also you know that is an illegal version |
16:19 |
DanDuncombe |
rotor112 my textures for turrets are different. |
16:20 |
jojoa1997 |
DanDuncombe in the world of opensource when you borrow code from others it still matters what the license is |
16:20 |
thefamilygrog66 |
illegal whatnow? |
16:20 |
jojoa1997 |
i think |
16:20 |
rotor112 |
I meant the instabuild |
16:20 |
DanDuncombe |
I made the instabuild mod,turnsout it was illegal so sfan5 gave me the modified legal version that used worldedit api instead of stolen code. |
16:21 |
DanDuncombe |
He said I could license it under CC-By-SA |
16:21 |
rotor112 |
and this is stolen, too https://github.com/HybridDog/nuke |
16:21 |
DanDuncombe |
Is that the nuke mod ? |
16:21 |
jojoa1997 |
say PilzAdam will you ever add switches into the carts mod again |
16:21 |
rotor112 |
it was |
16:22 |
DanDuncombe |
Can anyone help me with my version of turret mod? |
16:22 |
rotor112 |
now it's a changed nuke mod |
16:22 |
thefamilygrog66 |
DanDuncombe, that's why I'd requested my instacabin mod (based on "stolen" code, as you put it) post removed from the forums |
16:22 |
DanDuncombe |
My instabuild mod is legal though now |
16:23 |
thefamilygrog66 |
that's great |
16:23 |
DanDuncombe |
It doesn't use stolen Worldedit code. The pastebin you just made is of an old version. |
16:23 |
DanDuncombe |
that was illegal. |
16:23 |
thefamilygrog66 |
if you say so |
16:23 |
DanDuncombe |
Ask sfan5 if you must. |
16:23 |
thefamilygrog66 |
I've already been through this, man |
16:24 |
DanDuncombe |
Been through what? |
16:24 |
thefamilygrog66 |
the whole licensing thing - as I mentioned, I didn't want to upset anyone, so I requested my mod be removed from the forum |
16:25 |
DanDuncombe |
Basically: My mod is now legal and is licensed under CC-By-SA. It has a Worldedit Dependency. thefamilygrog66 is credited with original idea. Full Stop. |
16:25 |
thefamilygrog66 |
sure, that's fine - |
16:25 |
DanDuncombe |
You are credited with the idea you know. |
16:25 |
rotor112 |
but this is stolen https://github.com/HybridDog/nuke |
16:26 |
thefamilygrog66 |
that's cool, though instacabin doesn't exist on the forums anymore |
16:26 |
DanDuncombe |
It looks like it is. |
16:26 |
DanDuncombe |
thefamilygrog66: Do you have a github account? |
16:26 |
thefamilygrog66 |
yep |
16:26 |
DanDuncombe |
Do you want to maybe help me add more buildings to Instabuild? It is now on Github... |
16:27 |
DanDuncombe |
You can be co-developer :) |
16:28 |
DanDuncombe |
Also, can anyone help me with making my version of the turret mod actually hurt mobs? |
16:29 |
thefamilygrog66 |
haha, I'd rather just play around with code than design buildings |
16:30 |
thefamilygrog66 |
btw, the modified version I posted on pastebin removes all the recipes, it just randomly spawns structures, sort of like villages - that's the part that jojoa1997 wanted to see |
16:30 |
DanDuncombe |
Yep. |
16:30 |
DanDuncombe |
As it's an abm though wouldn't the world gradually be 'overgrown' with buildings? |
16:31 |
rotor112 |
I waited for an answer http://bit.ly/1dQ5XUa |
16:31 |
thefamilygrog66 |
exactly, hence the 10 minute interval, and 3000 chance... |
16:31 |
DanDuncombe |
And can someone please help with the turret mod? |
16:31 |
DanDuncombe |
It will be an addition to my camo Modpack |
16:32 |
DanDuncombe |
I may also recommend it for the guy trying to make a zombie survival server |
16:32 |
thefamilygrog66 |
strangely enough, it tends to lump the structures together like villages |
16:32 |
jojoa1997 |
who awoke me |
16:32 |
DanDuncombe |
PLEASE can someone help? |
16:32 |
DanDuncombe |
https://forum.minetest.net/viewtopic.php?id=6667 |
16:33 |
jojoa1997 |
has RBA made a way to allow mods to work like inventory plus |
16:33 |
thefamilygrog66 |
I see you used my registration loop for instabuild, DanDuncombe |
16:33 |
DanDuncombe |
I basically get my machine gun noise and can see it shooting the mob but no damage is done. |
16:34 |
thefamilygrog66 |
kaeza would be the guy, I think |
16:34 |
thefamilygrog66 |
I haven't looked at his firearms code at all |
16:34 |
DanDuncombe |
It supposedly damages the entities but just doesn't |
16:34 |
DanDuncombe |
It can't even kill rats |
16:35 |
thefamilygrog66 |
damned rats |
16:35 |
thefamilygrog66 |
is it based on firearms at all? |
16:35 |
DanDuncombe |
Do |
16:35 |
DanDuncombe |
*no |
16:35 |
DanDuncombe |
If you see in the code it should damage all entities except players. |
16:35 |
thefamilygrog66 |
in that case, you might want to take a look at the code for that one, to see what kaeza did |
16:35 |
DanDuncombe |
I will do now. |
16:36 |
DanDuncombe |
Will be afk for a bit. |
16:37 |
* MinetestBot |
ist weiblich |
16:37 |
PilzAdam |
ooops |
16:37 |
thefamilygrog66 |
haha |
16:37 |
DanDuncombe |
Firearms was un helpful |
16:38 |
thefamilygrog66 |
MinetestBot is a lady? |
16:39 |
thefamilygrog66 |
maybe PilzAdam can help, Dan |
16:40 |
DanDuncombe |
PilzAdam: Can you please help with this? It won't damage any of your simplemobs mobs.https://forum.minetest.net/viewtopic.php?id=6667 |
16:40 |
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16:41 |
jojoa1997 |
where is the enable all mods button |
16:41 |
thexyz |
wtf why would you put spam in quit message |
16:41 |
jojoa1997 |
what? |
16:41 |
thefamilygrog66 |
has anyone notice graphical issues with the latest daily build? |
16:41 |
jojoa1997 |
i forgot i had a quit message |
16:42 |
thefamilygrog66 |
*noticed |
16:42 |
PenguinDad |
I think he means rotor112. |
16:42 |
PilzAdam |
thefamilygrog66, with water? |
16:42 |
thexyz |
yes |
16:42 |
PilzAdam |
jojoa1997, the enable all button is at the top right |
16:43 |
thefamilygrog66 |
with everything PilzAdam, at least yesterday's build - it didn't seem to matter which server I was on, there were bizarre "bars" of colour seemingly emanating from my player |
16:43 |
thefamilygrog66 |
vector-like, hard to explain |
16:44 |
thefamilygrog66 |
when I would rotate, they "fanned out", so to speak |
16:44 |
PenguinDad |
That's your aura :D |
16:44 |
thefamilygrog66 |
my aura is like broken glass, apparently! |
16:45 |
PenguinDad |
Just kidding |
16:45 |
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16:45 |
DanDuncombe |
PLease can someone help with the turret |
16:46 |
jojoa1997 |
in technic how do i get enrgy from a water mill |
16:46 |
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16:46 |
PenguinDad |
jojoa1997: have you latest git of technic? |
16:47 |
jojoa1997 |
technic game |
16:47 |
jojoa1997 |
found out |
16:47 |
jojoa1997 |
must place wire under mill |
16:47 |
Ego |
Anyone know how to make mobs able to destroy blocks? |
16:47 |
DanDuncombe |
PLease can someone help with the turret mod?!?! |
16:48 |
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16:49 |
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16:50 |
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16:55 |
hdastwb |
Ego: the only destructive mobs that I know of are boombombs and dungeon masters; in terms of how to make something destroy things in mods, use minetest.remove_node(pos) or the new VoxelManip thing |
16:56 |
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16:58 |
DanDuncombe |
Please can someone help??????? |
16:58 |
bas080 |
Whatsup DanDuncombe? |
16:59 |
DanDuncombe |
https://forum.minetest.net/viewtopic.php?id=6667 |
16:59 |
bas080 |
A turret, cool! |
16:59 |
DanDuncombe |
It just wom't hurt the mobs |
17:00 |
bas080 |
but it will hurt players? |
17:00 |
DanDuncombe |
No, no, no, it should kill mobs, and avoid players. I will make a seperate player- killing one |
17:01 |
DanDuncombe |
It just somehow doesn't injure them. |
17:01 |
jojoa1997 |
anyone here good with pipeworks |
17:02 |
DanDuncombe |
Kind of |
17:03 |
Ego |
Sounds good, Hdastwb, thanks. I want to make my zombies tear down houses to get to ya! |
17:03 |
DanDuncombe |
My mod will soon hopefully KILL YOUR ZOMBIES! |
17:03 |
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17:04 |
bas080 |
Did you check the self.timer value? |
17:04 |
DanDuncombe |
Does anyone have a solution to my turret problem |
17:04 |
DanDuncombe |
I tried changing it and nothing happened. |
17:04 |
bas080 |
Maybe it stays stuck at time 0 or 1 |
17:05 |
bas080 |
ok |
17:05 |
bas080 |
Why not remove that completely as you do not need to check for that as the turret is a node |
17:06 |
bas080 |
Or do you have an entity for the turret turning head? |
17:06 |
DanDuncombe |
No the turret is a node. |
17:07 |
DanDuncombe |
Which self.timer do you mean? |
17:07 |
bas080 |
the one on line 70 |
17:08 |
jojoa1997 |
what is this CPD stuff in the server list |
17:08 |
bas080 |
I think the only function of the timer is to avoid hitting the player that shoots the arrow |
17:08 |
DanDuncombe |
The node shoots the arrows |
17:09 |
DanDuncombe |
at mobs.The player is completely ignored because if the if not |
17:11 |
bas080 |
" if not obj:is_player() then" that should be good |
17:12 |
DanDuncombe |
That bit does work. I tried it. |
17:12 |
DanDuncombe |
It shoots any entity that isn't a player. |
17:12 |
PilzAdam |
Jordach, 2999 |
17:13 |
PilzAdam |
what should I do now? |
17:13 |
bas080 |
have you defined ARROW_DAMAGE? |
17:14 |
DanDuncombe |
Yep |
17:14 |
DanDuncombe |
ARROW_DAMAGE = 6 |
17:14 |
bas080 |
is it a value larger then 0 |
17:14 |
bas080 |
ok |
17:14 |
DanDuncombe |
I can't see what the problem is. |
17:14 |
DanDuncombe |
ARROW_VELOCITY = 4 is the speed of the bullet. |
17:15 |
pandaro |
PilzAdam can you find me a job (paid position) |
17:15 |
PilzAdam |
hm? |
17:15 |
bas080 |
are you sure self.timer is larger then 1 once it is near the mob? |
17:15 |
pandaro |
Adam I need a job. |
17:16 |
DanDuncombe |
It is currentlyat 0.2 |
17:16 |
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17:16 |
PilzAdam |
pandaro, and why do you ask me then? |
17:16 |
pandaro |
you ask:" what should I do now?" |
17:17 |
DanDuncombe |
I can see the bullet fly through the air and hit the mob. |
17:17 |
PilzAdam |
I asked Jordach |
17:17 |
pandaro |
sorry |
17:17 |
bas080 |
but unless self.timer is not larger then 1 it will not damage the mob |
17:17 |
bas080 |
Remove the if self.timer>1 then ... end |
17:17 |
bas080 |
and i think it should work |
17:18 |
|
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17:18 |
DanDuncombe |
I then get a failed to run init.lua |
17:19 |
Pentium44 |
so, PilzAdam, where is this mod database that is being created??? |
17:19 |
Pentium44 |
I would like to see it |
17:19 |
bas080 |
DanDuncombe, debug it then and let me know if it works |
17:20 |
DanDuncombe |
bas080 The mod loads in game just doesn't hurt mobs |
17:20 |
DanDuncombe |
It fires the bullets and everything |
17:20 |
bas080 |
DanDuncombe, private chat? |
17:20 |
PilzAdam |
Pentium44, dunno, ask iqualfragile |
17:21 |
Pentium44 |
mkay |
17:27 |
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17:29 |
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17:30 |
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Kacey joined #minetest |
17:31 |
thexyz |
https://forum.minetest.net/viewtopic.php?id=6667 |
17:35 |
Pentium44 |
wow... |
17:37 |
PilzAdam |
Jordach, 3000 |
17:38 |
PilzAdam |
I officially have no life anymore |
17:39 |
Pentium44 |
PilzAdam, when you start minetest, you cannot stop :D |
17:41 |
jojoa1997 |
good bulk of PilzAdams post = Kill all newbies |
17:41 |
jojoa1997 |
jk :P |
17:41 |
Pentium44 |
most likely :P |
17:51 |
jojoa1997 |
would it be possible to make the server list show how many people are on |
17:52 |
Calinou |
jojoa1997: http://servers.minetest.net |
17:52 |
Calinou |
it is currently unavailable in menu |
17:52 |
PilzAdam |
ehm |
17:53 |
Calinou |
wow |
17:53 |
Calinou |
54 players playing? |
17:53 |
Calinou |
that's way more than xonotic or red eclipse, or even sauerbraten |
17:55 |
Calinou |
O_o background is broken in latest git? |
17:55 |
Calinou |
it's just brown |
17:55 |
Calinou |
oh player count appears now |
17:55 |
PilzAdam |
have you clouds disabled? |
17:55 |
Calinou |
jojoa1997: update to latest git |
17:55 |
Calinou |
yes |
17:56 |
Calinou |
that makes no sense to disable it just because you have clouds off... |
17:56 |
Calinou |
oh there's a mod manager too! cool :D |
17:56 |
PilzAdam |
well, if you disable clouds then there are no clouse </suprise> |
17:56 |
Calinou |
minetest logo is missing in credits, too |
17:57 |
PilzAdam |
*clouds |
17:57 |
PilzAdam |
not really |
17:57 |
* Jordach |
laughs |
17:57 |
Jordach |
SunriseTest has died |
17:57 |
Jordach |
(well, a while ago when Host1Free went up the shitter!) |
17:58 |
Calinou |
old news, Jordach |
17:58 |
PilzAdam |
Jordach, there are now 2 people with >= 3000 posts |
17:58 |
Calinou |
PilzAdam: the clouds appear in the loading screen |
17:58 |
Calinou |
PilzAdam should work at canonical |
17:58 |
Jordach |
PilzAdam, heh |
18:01 |
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18:05 |
* Jordach |
starts drawing some tools |
18:11 |
jojoa1997 |
the mod manager needs work |
18:11 |
jojoa1997 |
there is no select all for the mods |
18:11 |
Calinou |
select ALL the mods |
18:11 |
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18:12 |
PilzAdam |
jojoa1997, there is |
18:12 |
jojoa1997 |
there should be one button |
18:12 |
jojoa1997 |
instead i have to do it by mod |
18:14 |
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18:17 |
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18:17 |
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jemadux joined #minetest |
18:23 |
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18:25 |
Kacey |
hey anyone good at making textures? |
18:29 |
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Kacey joined #minetest |
18:30 |
Jordach |
hm? textures? |
18:34 |
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18:36 |
Kacey |
bbl |
18:41 |
Jordach |
Sam II(?) in Aseprite: http://i.imgur.com/iiprD84.png |
18:42 |
Jordach |
(fuck limited pallettes, had to take liberties) |
18:42 |
Jordach |
but then there's the challenge, the pallette |
18:42 |
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18:42 |
Jordach |
hello OldCoder |
18:43 |
Jordach |
ShadowNinja, does ShadowBot regain OP when it is lost? |
18:43 |
OldCoder |
|
18:43 |
Jordach |
OldCoder, you really need to sort these strange empty lines |
18:43 |
PilzAdam |
yea, the empty lines are really annyoing |
18:43 |
PilzAdam |
please stop it in this channel |
18:44 |
* Jordach |
wonders if ShadowBot's flood detector is ticking as usual |
18:44 |
Exio4 |
hi weird people |
18:47 |
OldCoder |
Jordach, PilzAdam that is unreasonable. They are not strange and serve a purpose. They are not flooding or spam. |
18:47 |
* OldCoder |
is also not clear about what the word "sort" means in this context. |
18:47 |
OldCoder |
D: |
18:47 |
* Calinou |
puts something to smelt in OldCoder's head |
18:47 |
PilzAdam |
there is a reason why nobody else does it in IRC |
18:48 |
PilzAdam |
this is not a document |
18:48 |
OldCoder |
Grilled Cheese sandwich Calinou? And PilzAdam stop and think about what you are saying. It does not quite parse. |
18:48 |
Jordach |
OldCoder, you running Perl in your head or something? |
18:48 |
jojoa1997 |
fight |
18:48 |
OldCoder |
Jordach, Perl. Hmm. |
18:49 |
* OldCoder |
will consider the question. jojoa1997 hi! |
18:49 |
jojoa1997 |
Hi OldCoder. Long time no see |
18:49 |
OldCoder |
jojoa1997, I have been here all along. But able to chat a bit more for now. |
18:50 |
OldCoder |
Also working on a new server. There is a ports issue being debugged. New server is fast enough to handle quite a lot. |
18:50 |
jojoa1997 |
yeah but i have been gone for 3 months |
18:50 |
OldCoder |
Ah. Welcome back then. |
18:50 |
thexyz |
I remade main wiki page http://wiki.minetest.net/User:Xyz/Main_Page |
18:50 |
OldCoder |
R |
18:50 |
OldCoder |
Looks fine |
18:50 |
PilzAdam |
thexyz, why blue? |
18:51 |
jojoa1997 |
looks better |
18:51 |
thexyz |
PilzAdam: http://wiki.minetest.net/Main_Page |
18:51 |
thexyz |
I didn't change any colors |
18:51 |
jojoa1997 |
i think that minetest should code a recipe veiwer thing for minetest. and also have a key binded to it |
18:51 |
Calinou |
LPGL => LGPL |
18:52 |
jojoa1997 |
people might get lost on how to create stuff for mods |
18:52 |
Calinou |
PilzAdam: minetest will soon reach 3000 commits :D github finally tells you exact amount at > 1000 |
18:52 |
Calinou |
jojoa1997: craft_guide |
18:52 |
thexyz |
alright, I'll replace it then |
18:52 |
jojoa1997 |
Calinou yeah crafting guide |
18:53 |
jojoa1997 |
but with some mods i have to use a crafting guide which i dont like useing due to non user friendlyness just to know how to do something |
18:53 |
jojoa1997 |
a guide in lua would be faster and can be key binded |
18:53 |
thexyz |
now, how're we going to document things? |
18:54 |
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18:55 |
thexyz |
be it mods or modpacks |
18:55 |
jojoa1997 |
what do you mean |
18:56 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=101462#p101462 epic BBCode skills |
18:58 |
PilzAdam |
Jordach, 3001 |
18:59 |
jojoa1997 |
oh please |
18:59 |
jojoa1997 |
PilzAdam go buy yourself a prize for reaching a worthless goal |
18:59 |
Calinou |
better than graphitemaster's goal |
18:59 |
thexyz |
jojoa1997: how should we structurize information about mods |
19:00 |
jojoa1997 |
what do yuo mean info |
19:00 |
Jordach |
jojoa1997 vs PilzAdam |
19:00 |
* Jordach |
eats popcorn |
19:00 |
PilzAdam |
!kick jojoa1997 I win |
19:00 |
|
jojoa1997 was kicked by MinetestBot: I win |
19:00 |
Calinou |
Mods/Mod Name/Node Name? |
19:00 |
* PilzAdam |
eats the rest of Jordach's popcorn |
19:00 |
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19:00 |
thexyz |
Calinou: that's way too much, don't you think? |
19:00 |
jojoa1997 |
and i am back |
19:01 |
thexyz |
writing about each and every node |
19:01 |
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19:01 |
Calinou |
that's true |
19:01 |
Calinou |
most nodes are decorative, or have a small use that can be explained quickly |
19:01 |
Calinou |
a single page Mods/Mod Name which groups all the nodes/items/crafts could be enough, if done well |
19:02 |
Calinou |
but this is harder to apply to the default game :P |
19:02 |
jojoa1997 |
thexyz you mean for my craftguide idea |
19:02 |
thexyz |
well, it should be Mod:Default, not Mods/Default |
19:02 |
Calinou |
usually MW namespaces are / |
19:02 |
nalkri |
Why not just put docstrings into the definitions and have a system to query them in game? |
19:02 |
thexyz |
Calinou: http://www.mediawiki.org/wiki/Namespaces |
19:02 |
Calinou |
nvm |
19:02 |
thexyz |
> Namespaces are indicated in page titles by prefixing the page name with "namespace:" |
19:02 |
thexyz |
I was surprised as well |
19:02 |
Calinou |
didn't know you could create your own namespaces |
19:03 |
jojoa1997 |
maybe there could be a secondary description string in minetest for information about items |
19:03 |
thexyz |
Calinou: well it should be configured in localsettings.php |
19:04 |
thexyz |
the main problem is that current wiki assumes user uses minetest_game |
19:05 |
thexyz |
it also tries to mimic minecraft wiki |
19:05 |
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19:05 |
jojoa1997 |
maybe for every game in the games section on the forum the wiki could make a page |
19:06 |
jojoa1997 |
and on the side there could be a tab that you choose what game you are in' |
19:08 |
thexyz |
jojoa1997: that's quite interesting idea |
19:08 |
thexyz |
jojoa1997: but then how should this "game" page look like? |
19:08 |
thexyz |
like, you chose a game, now what? |
19:08 |
jojoa1997 |
i said it wrong |
19:08 |
jojoa1997 |
actually ncvm |
19:08 |
jojoa1997 |
nvm |
19:08 |
jojoa1997 |
wait |
19:09 |
jojoa1997 |
um maybe in the game section there could be a page for all the tools and one for all the items |
19:09 |
jojoa1997 |
the maker of the game could choose what goes where but you see the basics |
19:10 |
jojoa1997 |
for the tools you could just read the minetest.register_tool and see what the groups are |
19:10 |
thexyz |
games consist of mods so it's more natural to create a page for each mod, then link to those from game's page |
19:10 |
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19:11 |
jojoa1997 |
i was thinking have a template for each game |
19:11 |
jojoa1997 |
and maybe those who want to add a game to the games section could fill out a template and request to be added |
19:11 |
thexyz |
having slightly/completely different template for each game isn't that bad |
19:12 |
thexyz |
it'll be easier to determine what game are you looking at |
19:12 |
jojoa1997 |
yeah |
19:12 |
thexyz |
it'll also make those somewhat unique |
19:12 |
jojoa1997 |
i mean stuff like a list of mods in and the name should all be in one spot |
19:12 |
thexyz |
john_minetest: don't think there's a need for addon |
19:13 |
thexyz |
so, game page just lists all mods, has short description & screenshots, right? |
19:14 |
thexyz |
well life is unfair |
19:14 |
OldCoder |
<jojoa1997> PilzAdam go buy yourself a prize for reaching a worthless goal |
19:14 |
jojoa1997 |
? |
19:14 |
OldCoder |
Civility is good. PilzAdam that is something you ought to remember too. |
19:14 |
OldCoder |
Just making a point. |
19:14 |
OldCoder |
john_minetest, Hi. Still working on a ports issue with my new server. |
19:15 |
jojoa1997 |
yes but the game page should have some differences |
19:15 |
OldCoder |
But all the files are there and seem to be healthy. |
19:15 |
jojoa1997 |
thexyz the reason i say there should be a template is because many people like me dont know web code or wiki code |
19:16 |
jojoa1997 |
i can only edit words really the rest is hyroglifics |
19:16 |
thexyz |
john_minetest: I think it should work this way — you go to minetest_game page and copy everything |
19:16 |
jojoa1997 |
no |
19:16 |
jojoa1997 |
then what is the point |
19:17 |
thexyz |
alright, what do you mean by "template" then? |
19:17 |
jojoa1997 |
like web templates |
19:17 |
thexyz |
unclear |
19:17 |
thexyz |
elaborate |
19:17 |
jojoa1997 |
a box for the game name |
19:18 |
jojoa1997 |
one for a description |
19:18 |
thexyz |
oh, like mediawiki template? |
19:18 |
jojoa1997 |
and then one column they can choose between pics, a mod list, or ddescribing some stuff |
19:18 |
thexyz |
meh |
19:18 |
jojoa1997 |
idk what mediawiki is but maybe |
19:18 |
jojoa1997 |
one sec |
19:18 |
thexyz |
that's way too structured |
19:19 |
jojoa1997 |
one sec |
19:20 |
jojoa1997 |
ok kinda but more lentient... |
19:20 |
jojoa1997 |
like say they wanted to add a circle they could |
19:20 |
jojoa1997 |
and type stuff in |
19:20 |
jojoa1997 |
and you could move the boxes around |
19:21 |
thexyz |
that's shit |
19:21 |
jojoa1997 |
wait i cant explain |
19:21 |
thexyz |
how about coding it? |
19:21 |
thexyz |
then it won't be as flexible as mediawiki syntax is |
19:22 |
jojoa1997 |
nope dont know wiki code or whatever it is |
19:22 |
jojoa1997 |
let me find an example |
19:23 |
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19:24 |
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19:25 |
jojoa1997 |
kind of like the youtube layout i think might be good\ |
19:26 |
jojoa1997 |
the channel layouts |
19:27 |
jojoa1997 |
https://github.com/minetest/ |
19:27 |
jojoa1997 |
that could be the page where you decide what game to look at |
19:27 |
jojoa1997 |
name desc and maybe the icon for the game |
19:28 |
jojoa1997 |
and |
19:28 |
thexyz |
still, guys, that's not the most important thing to decide |
19:28 |
jojoa1997 |
http://www.youtube.com/user/313hummer |
19:28 |
jojoa1997 |
the face spot would be game icon |
19:28 |
jojoa1997 |
screenshot behind it' |
19:28 |
jojoa1997 |
name desc below |
19:28 |
thexyz |
and I'm against this anyway |
19:29 |
jojoa1997 |
why? |
19:29 |
jojoa1997 |
oh |
19:29 |
DanDuncombe |
Do you think someone should improve realtest game? |
19:29 |
jojoa1997 |
what is the most inportant thing to decide then? |
19:30 |
thexyz |
how to structure stuff, not how to display it |
19:30 |
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19:30 |
jojoa1997 |
yeah the structures |
19:31 |
thexyz |
especially since there are mod names collisions |
19:32 |
jojoa1997 |
what do you mean |
19:32 |
thexyz |
there are multiple mods that share the same name |
19:32 |
thexyz |
animals, for example |
19:33 |
thexyz |
http://mods.minetest.ru/animals/ | http://mods.minetest.ru/animals_%28PilzAdam%29/ |
19:33 |
jojoa1997 |
so one is Animals PilzAdam and the other animals |
19:34 |
thexyz |
but shouldn't first be animals_sapier and second animals? |
19:34 |
jojoa1997 |
no cause it is how thay put it up |
19:35 |
thexyz |
both are called "animals" |
19:35 |
jojoa1997 |
Index of /animals_(PilzAdam)/ |
19:35 |
jojoa1997 |
Index of /animals/ |
19:35 |
jojoa1997 |
not really |
19:37 |
thexyz |
that's just how I named it |
19:39 |
jojoa1997 |
bbl |
19:50 |
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20:04 |
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20:04 |
Calinou |
1337 topics in general discussion |
20:05 |
Calinou |
or, actually: 1337 +op;<z ;|\| g3|\|3|2/-\1 <|;<|_|$$;o|\| |
20:07 |
PenguinDad |
Leet posts \o/ |
20:12 |
thexyz |
is that perl? |
20:14 |
Calinou |
heh |
20:28 |
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20:28 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Fix modstore URLs 0b4b9e7f3a 2013-07-22T13:26:48-07:00 http://git.io/EXPy7A |
20:30 |
Calinou |
"modstore" |
20:30 |
Calinou |
now THIS is an official name. |
20:31 |
Calinou |
/mmbdb/mod is 404, /media is 403 |
20:31 |
Calinou |
/mods works, though |
20:33 |
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20:39 |
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20:43 |
jojoa1997 |
how would i have a 'bucket:bucket_water' be replaced with 'bucket:bucket_empty' in the crafting grid after a recipe |
20:45 |
Calinou |
john_minetest, wolfgame? |
20:45 |
Calinou |
PilzAdam, ^ |
20:45 |
Calinou |
that's what she said :> |
20:47 |
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20:47 |
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20:48 |
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20:48 |
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20:49 |
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20:53 |
Calinou |
capture raw usb data? |
20:58 |
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20:59 |
DanDuncombe |
Is there any way of only letting an abm for mymod:mynode run when mymod:othernode is 1 node beneath it? |
20:59 |
PilzAdam |
yes |
21:00 |
DanDuncombe |
How? |
21:00 |
PilzAdam |
!dev minetest.register_abm |
21:00 |
MinetestBot |
"minetest.register_abm(abm_defintion_table) [edit] Description The Active Block Modifier consists of a function that is executed at a specific interval for single nodes." - http://dev.minetest.net/minetest.register_abm |
21:00 |
DanDuncombe |
Thanks! |
21:01 |
DanDuncombe |
Is it possible to make it so it has to be beneath, not just anywhere touching? |
21:02 |
PilzAdam |
of course, just check the name of the node in the function |
21:03 |
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21:03 |
DanDuncombe |
DO I add y=-1 or anything to do it? |
21:04 |
PilzAdam |
ehm... of course you need some basic understanding of programming to code a mod... |
21:05 |
DanDuncombe |
Yes, I have made mods, I am just not sure how to implement the y=-1 bit |
21:05 |
DanDuncombe |
I don't use ABMs much. |
21:08 |
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21:10 |
Arkmabat |
Magic beanstalk? |
21:12 |
Kacey |
anyone here good with making textures? i need someone to make some for me... mine are beyond derpy |
21:12 |
DanDuncombe |
What for? |
21:13 |
Calinou |
night everyone :) |
21:13 |
Kacey |
night Calinou |
21:13 |
Kacey |
(its 15:15 here) |
21:14 |
* Calinou |
disappears behind a S3TC-compressed floating-point texture |
21:14 |
DanDuncombe |
Can anyone help with the abm? |
21:17 |
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21:17 |
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21:20 |
jojoa1997 |
Kaceybye everyone |
21:20 |
jojoa1997 |
bye everyone |
21:25 |
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21:29 |
DanDuncombe |
Is there any way of only letting an abm for mymod:mynode run when mymod:othernode is 1 node beneath it? |
21:29 |
Peacock |
take your pos with pos.y - 1 and check the node/name underneth |
21:30 |
marktraceur |
You can also use neighbors to do a first pass check |
21:30 |
Peacock |
but neighbours doesn't mean it's underneath |
21:30 |
Peacock |
just near |
21:30 |
PilzAdam |
DanDuncombe, you already asked the question |
21:31 |
PilzAdam |
and I already answered |
21:31 |
DanDuncombe |
I didn't get a full answer tough |
21:31 |
DanDuncombe |
*though |
21:31 |
DanDuncombe |
So how? |
21:31 |
DanDuncombe |
What do I add where? I am not used to abm,like I said |
21:32 |
DanDuncombe |
You will get virtual cupcakes for a good answer |
21:32 |
Peacock |
if minetest.env:get_node(x=pos.x,y=pos.y-1,z=pos.z).name ~= 'mod:othernode' then return end |
21:32 |
* DanDuncombe |
gives Peacock virtualcupcakes |
21:33 |
Peacock |
lol |
21:33 |
Peacock |
like the glasses on a lady's head |
21:35 |
Peacock |
dont feel so bad, most times people ask me my age and i have to do the math from my DOB |
21:36 |
Peacock |
i still get lost going downtown and ive been living here nearly 3 years now :p |
21:36 |
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21:42 |
DanDuncombe |
Peacock: I can't get it to work |
21:43 |
Peacock |
what does it say/do? |
21:43 |
DanDuncombe |
Failed to run init.lua |
21:43 |
DanDuncombe |
I'll get the debug... |
21:43 |
Peacock |
sounds like a syntax or index bug |
21:44 |
Peacock |
*error |
21:44 |
DanDuncombe |
22:42:06: ERROR[main]: ========== ERROR FROM LUA =========== |
21:44 |
DanDuncombe |
22:42:06: ERROR[main]: Failed to load and run script from |
21:44 |
DanDuncombe |
22:42:06: ERROR[main]: C:\Users\Daniel\Desktop\Minetest\minetest-0.4.7-46d1d70-win32\bin\..\mods\camo\camo\init.lua: |
21:44 |
Peacock |
i just need the line where it gives the line number :p |
21:44 |
DanDuncombe |
22:42:06: ERROR[main]: ...0.4.7-46d1d70-win32\bin\..\mods\camo\camo/mob_turret.lua:66: unexpected symbol near '}' |
21:44 |
Peacock |
syntax |
21:44 |
Peacock |
pastebin the whole mod |
21:46 |
DanDuncombe |
ok |
21:46 |
Peacock |
or at least the section encompassing the function or loop |
21:48 |
DanDuncombe |
I'll paste the abm |
21:49 |
DanDuncombe |
http://pastebin.com/N6crcYbf |
21:49 |
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21:49 |
DanDuncombe |
It all works without 'if minetest.env:get_node(x=pos.x,y=pos.y-1,z=pos.z).name ~= 'camo:turret_computer' then return end' |
21:50 |
DanDuncombe |
It just makes the turret computer pointless |
21:52 |
PilzAdam |
DanDuncombe, add some {} |
21:52 |
Peacock |
around the pos :p |
21:53 |
Peacock |
if minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name ~= 'camo:turret_computer' then return end |
21:53 |
DanDuncombe |
Thanks :) |
21:53 |
DanDuncombe |
Works now. |
21:54 |
* DanDuncombe |
gives PilzAdam and Peacock some more virtual cupcakes with icing and fairy stars |
21:54 |
Peacock |
id settle for some coffee :p |
21:55 |
DanDuncombe |
Tough, you have cupcakes |
21:55 |
Peacock |
lol |
21:56 |
Exio4 |
[18:32:19] <Peacock> if minetest.env:get_node(x=pos.x,y=pos.y-1,z=pos.z).name ~= 'mod:othernode' then return end |
21:56 |
Exio4 |
.env: is deprecated |
21:56 |
Peacock |
well not in 0.4.6 and thats what im using :p |
21:57 |
Exio4 |
0.4.7 is already released |
21:57 |
Peacock |
i am aware |
21:57 |
PilzAdam |
give me one sane reason to not use 0.4.7 |
21:57 |
Peacock |
it's slower |
21:57 |
PilzAdam |
no, its not |
21:57 |
PilzAdam |
its more optimized |
21:57 |
Peacock |
if you say so |
21:57 |
Exio4 |
Peacock: use the latest git |
21:57 |
Exio4 |
it contains a super cleanup i did that is amazingly fast! |
21:58 |
Exio4 |
(removed one line after reading a comment) |
21:58 |
PilzAdam |
almost all memory leaks are fixed |
21:59 |
Peacock |
what about the ingame chat segfault? that one is driving me nuts lol |
21:59 |
PilzAdam |
do you have a way to reproduce it? |
21:59 |
Peacock |
well its only when i (running the server) chat that it segfaults when i press enter |
22:00 |
Peacock |
its pretty random and the debug gives me nothing |
22:00 |
PilzAdam |
what OS do you use? |
22:00 |
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22:00 |
Peacock |
harch |
22:00 |
Exio4 |
arch * |
22:00 |
PilzAdam |
can you use a debug build of minetest, a debug build of irrlicht and produce a proper backtrace with gdb? |
22:01 |
Exio4 |
he is maudevic o mauvedic or mausomething |
22:01 |
Peacock |
mauvedick |
22:01 |
Exio4 |
like so |
22:01 |
Peacock |
and no, i cant install jack on arch anymore since packer broke |
22:02 |
Peacock |
its my last arch rig, the others are switched to CB |
22:02 |
Exio4 |
CB? crunchbang? :> |
22:02 |
Peacock |
yep |
22:02 |
Exio4 |
Peacock: jackd works for me in debian; outside that, how is it related to MT |
22:02 |
kahrl |
CandyBox |
22:02 |
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22:02 |
Peacock |
sucks for arch but they need something better than pacman for system updates |
22:03 |
Peacock |
candybox? |
22:03 |
Exio4 |
a js game |
22:03 |
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22:03 |
Peacock |
besides arch is always pushing half-assed updates in the last few months |
22:03 |
kahrl |
http://aniwey.net/candies-hardmode/ |
22:04 |
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22:08 |
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22:09 |
Peacock |
exio, when i said jack, i didn't mean 'jack' the package, it means *anything* lol |
22:10 |
Exio4 |
arch is shit in terms of stability |
22:11 |
Exio4 |
like nobody knows that... |
22:11 |
Peacock |
i wouldn't argue against that lately lol |
22:11 |
Peacock |
its stable when it happens to work, otherwise they're just pushing whatever the fuck they feel like lol |
22:11 |
Peacock |
and they expect people to enjoy wasting a weekend fixing it |
22:13 |
Peacock |
they banned me from their forum when i asked if they ever had any real work to do on their comps lol |
22:13 |
Peacock |
something that'd require a working box |
22:17 |
sokomine |
how do i get a list in the forum? [ul] [li] ? |
22:17 |
Menche |
i believe [list] |
22:17 |
sokomine |
ah, thanks. will try that |
22:17 |
PilzAdam |
https://forum.minetest.net/help.php?section=bbcode |
22:17 |
Menche |
and [*] for individual items |
22:22 |
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22:23 |
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22:25 |
jojoa1997 |
could someone help me |
22:25 |
jojoa1997 |
code: http://pastebin.com/17KssM0K error: http://pastebin.com/P7UgQbT6 |
22:26 |
jojoa1997 |
anything |
22:27 |
kahrl |
jojoa1997: try: replacements = {{'bucket:bucket_water', 'bucket:bucket_empty'}}, |
22:27 |
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22:28 |
jojoa1997 |
yep it works thanks kahrl |
22:35 |
Peacock |
you cant have commas in usernames right? |
22:39 |
kahrl |
yes, you can't |
22:40 |
Peacock |
allright thanks (working on nations support for turrets) |
22:42 |
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22:42 |
jojoa1997 |
is anyone good with textures here |
22:48 |
Peacock |
looks like no lol |
22:50 |
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22:50 |
OldCoder |
jojoa1997, Jordach seems proficient |
22:50 |
OldCoder |
I believe NekoGloop is as well |
22:50 |
NekoGloop |
yo wassup |
22:51 |
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22:51 |
jojoa1997 |
nekogloop could you make some textures for me |
22:51 |
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22:55 |
kahrl |
what is this post trying to say? https://forum.minetest.net/viewtopic.php?pid=101462#p101462 |
22:55 |
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22:55 |
NekoGloop |
nope |
22:55 |
PilzAdam |
"I cant use BBCode, help!" |
22:57 |
OldCoder |
g2g to a meeting. If Kacey shows up tell him we've solved his math puzzle. |
22:57 |
OldCoder |
o/ |
22:59 |
DanDuncombe |
Who likes the turrets in my camo mod? |
22:59 |
DanDuncombe |
They are anti-mob |
23:01 |
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23:19 |
DanDuncombe |
Do you think Vanessa will ever allow evil mobs on her server? |
23:19 |
VanessaE |
no, I won't. |
23:19 |
VanessaE |
:P |
23:20 |
DanDuncombe |
VanessaE, did you see the mod update link I sent you? |
23:20 |
VanessaE |
yeah, haven't had time to act on it |
23:21 |
DanDuncombe |
It guaranteed won't even target players. I really promise. |
23:21 |
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23:21 |
DanDuncombe |
The textures could do with some work though. |
23:21 |
DanDuncombe |
Although I actually like them as they are. |
23:22 |
DanDuncombe |
I also have switched to using your textures VanessaE, without the bump-mapping stuff. |
23:22 |
VanessaE |
cool |
23:23 |
DanDuncombe |
So people still need your texture pack if they want bump-mapping. |
23:23 |
VanessaE |
yes |
23:23 |
DanDuncombe |
Wouldn't want to put your texture pack out of business :p |
23:24 |
VanessaE |
:P |
23:24 |
DanDuncombe |
Also, the turret does 'kill' dropped items, so a couple could be useful if people drop loads somewhere. |
23:25 |
VanessaE |
well I will disable the turret anyways |
23:25 |
DanDuncombe |
All it does it kill mobs |
23:25 |
DanDuncombe |
Please leave it :) |
23:25 |
VanessaE |
no |
23:25 |
VanessaE |
that goes against the theme of my server |
23:25 |
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23:26 |
DanDuncombe |
Oh well, was hoping it would be left there. |
23:26 |
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23:26 |
DanDuncombe |
It would be very easy to make it only shoot items, not mobs or players. So it only clears up unwanted drops- maybe a public 'landfill'? |
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23:28 |
DanDuncombe |
Change all the if not player to something like if luaentity item |
23:28 |
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23:29 |
VanessaE |
naw, entities are used for too many things on my server. |
23:29 |
VanessaE |
I'll disable it when I update. easily done from my game builder script |
23:30 |
DanDuncombe |
Oh, right |
23:30 |
DanDuncombe |
Maybe keep it as decoration- so it doesn't do anything. Just delete everything below and including the abms |
23:31 |
DanDuncombe |
Also, could I make it so it emits 'smoke' when firing as well as shooting bullets? |
23:31 |
VanessaE |
sure, a particle spawner could do that |
23:32 |
VanessaE |
I don't know how to use those, though |
23:32 |
DanDuncombe |
How would I implement it into the abms I wonder. |
23:32 |
PilzAdam |
its not hard, just look at the docs |
23:32 |
VanessaE |
you wouldn't |
23:32 |
DanDuncombe |
Where are 'the docs'? |
23:33 |
VanessaE |
you would trigger a spawner each time a shell fires, with a short timeout that's just short enough to run out before the next shell fires |
23:33 |
DanDuncombe |
It uses the abm to fire |
23:34 |
DanDuncombe |
It uses the abm to spawn a 'bullet' entity whizzing towards the entity it was aimed at. |
23:35 |
DanDuncombe |
Although this sometimes causes the amusing problem where it tries to shoot it's own bullets leading to pointless sustained fire. |
23:36 |
VanessaE |
haha |
23:36 |
VanessaE |
"the docs" = https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
23:36 |
PilzAdam |
VanessaE, double topic in General Discussion |
23:36 |
DanDuncombe |
Out of interest, '[00:29] <VanessaE> naw, entities are used for too many things on my server.' what kind of things are they? Thanks for the docs link too. |
23:37 |
VanessaE |
DanDuncombe: signs, pipeworks, peaceful mobs |
23:37 |
DanDuncombe |
Apart from mobs |
23:37 |
DanDuncombe |
Signs? Pipeworks? |
23:37 |
VanessaE |
PilzAdam: deleted. |
23:37 |
VanessaE |
(one of) |
23:37 |
PilzAdam |
you should delete both |
23:37 |
PilzAdam |
it just contains nonsense |
23:37 |
VanessaE |
DanDuncombe: yeah - signs use entities to produce the visible text, pipeworks uses them to route items around through the tubes,. |
23:38 |
VanessaE |
to you its nonsense, what he wants to know are the exact item names, and he's *probably* referring to one of mauvebic's mods |
23:38 |
VanessaE |
or that "other" farming mod by Doc, maybe |
23:39 |
DanDuncombe |
So my turret would shoot signs and 'kill'them... lol. |
23:39 |
VanessaE |
(I really wish he'd change his handle. "smelly but[t]" is not appropriate for this forum, imho. |
23:39 |
VanessaE |
DanDuncombe: basically, or items in tubes |
23:43 |
DanDuncombe |
Will this work (added to abm): minetest.add_particle(pos, velocity=1, acceleration=0, expirationtime=2,) |
23:44 |
PilzAdam |
<PilzAdam> ehm... of course you need some basic understanding of programming to code a mod... |
23:45 |
DanDuncombe |
HAHAHAHAHA PILZADAM |
23:45 |
VanessaE |
DanDuncombe: you need to specify size, collision detection, and the texture it should use |
23:45 |
VanessaE |
also. |
23:46 |
VanessaE |
but you probably want the add_particlespawner() call instead |
23:46 |
DanDuncombe |
I am just trying to get camo:mob_turret to add a 'smoke' particle every time it fires |
23:47 |
sokomine |
shooting signs does not sound particulary helpful :-) |
23:47 |
DanDuncombe |
It isn't |
23:47 |
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23:54 |
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23:54 |
sea-theorem |
I'm playing minetest. :3 This is fun. I've dug a huge hole and some tunnels, and now I'm totally lost. |
23:55 |
sokomine |
playing first time? |
23:55 |
sea-theorem |
Yeah |
23:55 |
sokomine |
any experience with minecraft? |
23:55 |
DanDuncombe |
fly put |
23:55 |
DanDuncombe |
*out |
23:56 |
sea-theorem |
None, I haven't even played minecraft. I'm having fun being lost. Except I'm about to run out of torches |
23:56 |
sokomine |
yes, that's one option. teleporting out may work as well. if you build anything, see if you can find hints in the debug.txt of where your house is/was |
23:56 |
sea-theorem |
and then I'll be stuck down here |
23:56 |
sokomine |
*g* don't worry. there's plenty of coal! |
23:56 |
sea-theorem |
Yes, but I ran out of wood |
23:56 |
DanDuncombe |
But you need wod |
23:56 |
sokomine |
ok. that's bad |
23:56 |
DanDuncombe |
*wood |
23:56 |
sea-theorem |
and trees don't seem to grow very often in the depths of this planet |
23:56 |
DanDuncombe |
No |
23:57 |
sokomine |
you may find the occasional tree. but only on servers, planted by other players in underground tree-gardens :-) |
23:58 |
DanDuncombe |
type /grant singleplayer all |
23:58 |
DanDuncombe |
then press k to fly |
23:58 |
DanDuncombe |
To flythrough nodes, press h |
23:58 |
DanDuncombe |
to go quickly, press j |
23:58 |
sokomine |
i usually use my travelnet mod to avoid getting lost in my singleplayer worlds. when i find a site i want to come back to, i place a box there. when i'm lost, i place another box. there are also bookmarks- and home-mods and other teleporter mods out there |
23:58 |
sea-theorem |
Interesting. Ah, so you can pass through things |
23:58 |
sea-theorem |
a box? You mean a chest? |
23:58 |
Exio4 |
that is with noclip |
23:59 |
DanDuncombe |
A travelnet mod box |
23:59 |
DanDuncombe |
With the travelnet mod |
23:59 |
sea-theorem |
Sounds like an exit to a teleporter, based on the name |
23:59 |
DanDuncombe |
Yep it is |