Time |
Nick |
Message |
00:30 |
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00:30 |
MinetestBot |
GIT: HybridDog commited to minetest/minetest_game: Add lavacooling sounds 6fed6867cb 2013-07-10T17:28:36-07:00 http://git.io/xtjzBg |
00:31 |
ShadowNinja |
Still working on that greif. Seems it is going to be a manual fix... |
00:31 |
ShadowNinja |
Restoring from a backup now. |
00:32 |
ShadowNinja |
(Before rollback messed it up even more) |
00:32 |
MinetestBot |
GIT: Zeg9 commited to minetest/minetest_game: Call on_rightclick from buckets 9bbde070a1 2013-07-10T17:30:47-07:00 http://git.io/NK8yew |
00:33 |
Kacey |
bbl |
00:35 |
ShadowNinja |
I wonder if I can worldedit that back. Quite a job and it will take a while without LuaVoxelManip support. Abusing Minetest schematics might work.. |
00:46 |
MinetestBot |
GIT: hdastwb commited to minetest/minetest_game: Add support for walkable plants 02bfcae53d 2013-07-10T17:44:37-07:00 http://git.io/jbAEQA |
00:47 |
hdastwb |
Thanks! We should be able to grow pumpkins once again! |
00:55 |
MinetestBot |
GIT: GloopMaster commited to minetest/minetest_game: Mese and Diamond ore description consistancy. 90fde974a2 2013-07-10T17:54:10-07:00 http://git.io/3xfCIg |
00:55 |
NekoGloop |
Like hell I did. |
00:56 |
VanessaE |
*looks at commit* well those ARE the changes you had scheduled. :) |
00:56 |
PilzAdam |
NekoGloop, happy? |
00:57 |
* NekoGloop |
takes PilzAdam's "Holier-Than-Thou" badge |
00:58 |
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01:06 |
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01:13 |
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01:13 |
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01:15 |
ShadowNinja |
How can I fix this? ERROR[ServerThread]: Server: peer_id=2: failed to emerge player |
01:15 |
ShadowNinja |
VanessaE: ^ Have you had that issue? |
01:16 |
VanessaE |
I have that quite often. |
01:16 |
PilzAdam |
it appears when a player with that name is already connected |
01:16 |
VanessaE |
most often associated with a player whose client crashed and hasn't yet timed-out. |
01:16 |
VanessaE |
(unless I'm thinking of a different error) |
01:17 |
PilzAdam |
ShadowNinja, have you infostream enabled? |
01:18 |
PilzAdam |
it prints more useful information to that |
01:18 |
ShadowNinja |
Hmmm, I just started my server. |
01:19 |
PilzAdam |
it can also happen if the peer_id is already used by another player |
01:20 |
ShadowNinja |
Another restart fixed it. |
01:21 |
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01:22 |
Arkmabat |
any tips for better playability on a single core laptop? |
01:22 |
PilzAdam |
we recommend at least a dual core |
01:22 |
Arkmabat |
It spikes at like 60 but gets down to like 5 fps |
01:23 |
Menche |
are shaders on? |
01:23 |
Menche |
lower end computers sometimes can't handle them |
01:23 |
Arkmabat |
Honestly it runs alright with everything turned off but just a bit choppy |
01:24 |
PilzAdam |
bye |
01:26 |
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01:26 |
Arkmabat |
I get great fps when I ride in a Minetest cart |
01:27 |
Arkmabat |
Is that because the user is temporarily disabled? |
01:30 |
ShadowNinja |
Arkmabat: Minetest isn't exactly optimized... |
01:37 |
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01:37 |
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01:37 |
sokomine |
re |
01:42 |
ungali |
mi |
01:45 |
NekoGloop |
di |
01:45 |
NekoGloop |
Yes, di. |
01:46 |
VanessaE |
fa. |
01:46 |
VanessaE |
(a long, long way to run) |
01:49 |
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02:23 |
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02:34 |
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02:34 |
ShadowNinja |
Mesecons removed again. They still eat CPU. |
02:34 |
jojoa1997 |
hi |
02:38 |
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02:39 |
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02:40 |
jojoa1997 |
I have not been on minetest in a while. Are there any good new servers up? |
02:40 |
VanessaE |
mine's always up, though hardly "new" |
02:42 |
jojoa1997 |
Hi VanessaE. How is it going. Also i was just about to sign on since yours is the only one i know will most likely still be up. |
02:42 |
VanessaE |
it's going okay |
02:51 |
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02:57 |
jojoa1997 |
how do i set my key bindings manually |
02:58 |
VanessaE |
Settings tab, "Change Keys" |
02:58 |
VanessaE |
that's the only way I know how to do it, don't remember the minetest.conf method |
02:58 |
jojoa1997 |
yeah but that wont take the TAB key. i meant in document |
03:01 |
jojoa1997 |
NVM Fixed |
03:05 |
jojoa1997 |
what do the new shaders do and how do i enable bitmapping? |
03:05 |
VanessaE |
you mean normalmapping |
03:05 |
Menche |
shaders make the lighting (slightly) better |
03:05 |
VanessaE |
and that's one of the new shaders. enable them in the Settings tab |
03:05 |
jojoa1997 |
bumpapping |
03:05 |
Menche |
and are needed for bumpmaps |
03:06 |
VanessaE |
bumpmapping requires a texture pack that supports it, also |
03:06 |
VanessaE |
(Sphax, Haven, HDX all do) |
03:06 |
jojoa1997 |
making me work gezz :) |
03:06 |
jojoa1997 |
are we 0.4.6 or 0.4.7 |
03:06 |
VanessaE |
0.4.7 |
03:07 |
VanessaE |
and working towards 0.4.8 soon from what I gather. |
03:07 |
jojoa1997 |
cool |
03:09 |
jojoa1997 |
what about client side player models. is that being worked on yet |
03:09 |
VanessaE |
not sure. |
03:09 |
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03:10 |
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03:11 |
ch98 |
oh well.... completly broken burnt up mother bord = no more pc |
03:11 |
VanessaE |
ouch |
03:13 |
jojoa1997 |
shapx has bumpmap support? |
03:13 |
ch98 |
capacitor worked fine but I think I accidentally dripped some sodder |
03:14 |
jojoa1997 |
for bumpmapping do i have to add anything to the config file |
03:15 |
Menche |
enable_bumpmaps = 1 or something like that |
03:15 |
Menche |
check minetest.conf.example |
03:15 |
VanessaE |
enable_shaders = true |
03:16 |
VanessaE |
enable_bumpmapping = true |
03:16 |
Menche |
1 = true and 0 = false, right? |
03:16 |
VanessaE |
and grab the latest bumpmapped version of Sphax, Haven or HDX. |
03:16 |
jojoa1997 |
sphax doeant have bumpmapping |
03:16 |
VanessaE |
Menche: I think it'll take 1/0 or yes/no but better to use the booleans. |
03:16 |
VanessaE |
jojoa1997: may be a local version only RBA has |
03:18 |
jojoa1997 |
VanessaE if you screw up my game i will kill you |
03:18 |
jojoa1997 |
:P |
03:18 |
VanessaE |
? |
03:18 |
VanessaE |
if your computer melts down, get a better one :P |
03:18 |
jojoa1997 |
how do i make the red stop |
03:19 |
jojoa1997 |
give me money |
03:19 |
jojoa1997 |
how do i make the red stop |
03:19 |
VanessaE |
your build doesn't support OpenGL. |
03:19 |
VanessaE |
turn off shaders or download an OpenGL build |
03:19 |
jojoa1997 |
is PilzAdam here |
03:19 |
VanessaE |
nope |
03:20 |
jojoa1997 |
well who does opengl builds |
03:20 |
VanessaE |
also don't use any build that's based around irrlicht 1.8 - they did something that breaks the bumpmap shader in minetest. use irrlicht 1.7.x |
03:20 |
VanessaE |
pilzadam does of course, http://forum.minetest.net/viewtopic.php?id=4547 |
03:21 |
jojoa1997 |
well i am using his |
03:21 |
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03:21 |
VanessaE |
then your video driver doesn't support opengl, or your video card doesn't support shaders, or something else is busted |
03:21 |
jojoa1997 |
probably it cant handle both |
03:22 |
VanessaE |
dunno for sure - that feature is aimed at higher-end machines though |
03:25 |
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03:33 |
arsdragonfly |
IIRC enable_shaders should be set to ifyou want to enable it |
03:34 |
VanessaE |
already said that |
03:34 |
arsdragonfly |
2 |
03:34 |
VanessaE |
no |
03:34 |
VanessaE |
not '2' anymore |
03:34 |
VanessaE |
that was changed to true/false |
03:35 |
Menche |
thought it was 1 for (not implemented) basic shaders and 2 for full |
03:35 |
arsdragonfly |
oh okay then |
03:35 |
VanessaE |
not anymore |
03:35 |
VanessaE |
not in current git anyways |
03:35 |
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03:37 |
ladyunicornejg |
Hey does anyone have any idea what might be making my furnace menu disappear? |
03:37 |
VanessaE |
no idea |
03:39 |
ShadowNinja |
ladyunicornejg: Can you elaborate? |
03:40 |
ladyunicornejg |
ShadowNinja: what do you want to know? I right click to use the furnace, and the menu pops up but then all of the actual icons (and images of fuel and ores and such) vanish randomly |
03:41 |
VanessaE |
bbl |
03:42 |
ladyunicornejg |
k |
03:47 |
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03:48 |
Arkmabat |
what's the best mob mod? With AI, are there any that will find you all across the map and chase you? |
03:48 |
Menche |
there's simple mobs and mob framework |
03:48 |
Menche |
i've only used simple mobs |
03:49 |
Arkmabat |
I installed the one with all the animals but all the monsters just stand there |
03:49 |
hdastwb |
that would be mobf, right? |
03:49 |
Arkmabat |
ya |
03:49 |
Menche |
they usually all at least move around in simple mobs |
03:49 |
Menche |
they aren't always hostile |
03:49 |
Menche |
idk if they're supposed to be |
03:49 |
Arkmabat |
no mob that tracks down your house at nightime though? |
03:49 |
hdastwb |
and they no longer spawn on top of people.. . . |
03:50 |
hdastwb |
they kind of wander around and then sometimes charge if they see people |
03:50 |
blaaaaargh |
ladyunicornejg, that happens when the "menu" changes |
03:51 |
blaaaaargh |
(to be more precise, when the furnace updates the formspec) |
03:51 |
ladyunicornejg |
But it doesn't show me the updated version unless - is that normal too? |
03:51 |
blaaaaargh |
it happens sometimes |
03:52 |
blaaaaargh |
just dig the furnace and it should update itself |
03:52 |
ladyunicornejg |
ok thanks |
03:57 |
Arkmabat |
is there a way to skip to nightime |
03:58 |
sokomine |
type /time 6000 for day. change it to another number for night (don't know that offhand) |
03:58 |
blaaaaargh |
sokomine, hour*1000 |
03:58 |
blaaaaargh |
so /time 0 == 00:00, etc |
03:58 |
sokomine |
as far as animals go...mobf from sapier tries to get mobs to be slightly more intelligent, but they may still not be particulary bright. also hostile mobs may lead to lag. the non-hostile ones run fine on my machne |
03:59 |
khonkhortisan |
minetest.env:set_timeofday(((os.date("%S")/60+os.date("%M"))/60+os.date("%H"))/24) |
03:59 |
sokomine |
if you just want night, try 0 |
03:59 |
blaaaaargh |
khonkhortisan, that, along with my clock HUD ^_^ |
03:59 |
khonkhortisan |
blaaaaargh, my clock HUD |
03:59 |
khonkhortisan |
your username makes it funny |
04:00 |
blaaaaargh |
hehe |
04:00 |
hdastwb |
I think 18000 would make sense… |
04:00 |
kaeza |
too many disconnections today O.o |
04:06 |
Arkmabat |
is there a way to change how far a hostile mob will chase you |
04:07 |
Arkmabat |
err rather how far away you have to be before it starts chasing you |
04:07 |
sokomine |
hmm. i guess they follow you as long as they "see" you or are aware of you. if you run too far away they may get unloaded |
04:08 |
Arkmabat |
the wild wolf is super annoying. they did a good job with that |
04:10 |
sokomine |
yes, he is. the wolf is the only hostile animal i keep in my worlds. it's only...hungry :-) not some crazy burning vombies or exploding mobs or something like that |
04:20 |
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04:21 |
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04:23 |
ShadowNinja |
Gah, dumb client stopping my highlights. |
04:24 |
ShadowNinja |
ladyunicornejg: Screenshot? |
04:30 |
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04:31 |
ShadowNinja |
Unless it is fixed now.. |
04:32 |
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04:35 |
NekoGloop |
meow |
04:35 |
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04:49 |
ladyunicornejg |
shadowninja: sorry actually playing. Screenshot of what? The furnace? I don't have one - didn't think to grab it, sorry. Seems to be working now |
04:50 |
kaeza |
> not some crazy burning vombies or exploding mobs |
04:51 |
kaeza |
I rm -fr the boombomb mod every time :P |
04:52 |
ladyunicornejg |
Seems it's doing it to my sister but not me |
04:52 |
ladyunicornejg |
(multiplayer) |
05:21 |
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05:37 |
* VanessaE |
peeks in |
05:37 |
VanessaE |
boo. |
05:44 |
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05:59 |
kaeza |
oob |
06:01 |
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06:26 |
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06:56 |
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06:58 |
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06:58 |
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07:00 |
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07:06 |
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07:31 |
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07:37 |
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07:59 |
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08:00 |
electron_ |
how do i float downwards in minetest |
08:01 |
kaeza |
shift |
08:02 |
electron_ |
shift doesnt work :( |
08:02 |
kaeza |
try 'e' |
08:02 |
kaeza |
BTW, which version? |
08:02 |
electron_ |
yup worked :) |
08:03 |
electron_ |
erm not sure .. one sec .. its the one from the ubuntu repos |
08:03 |
kaeza |
:| |
08:03 |
kaeza |
that's old as sh... something old |
08:04 |
electron_ |
ah .. okay .. il download the new one then |
08:04 |
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08:05 |
kaeza |
this one is the latest stable: https://code.launchpad.net/~minetestdevs/+archive/stable/+packages |
08:07 |
kaeza |
or if you want the bleeding edge dev version: http://forum.minetest.net/viewtopic.php?id=3837 |
08:07 |
electron_ |
thanks |
08:08 |
kaeza |
np |
08:08 |
electron_ |
you play aften ? |
08:09 |
electron_ |
*often |
08:09 |
kaeza |
mostly single player |
08:09 |
electron_ |
okay |
08:09 |
kaeza |
I like coding mods more than playing though |
08:11 |
LazyJ |
kaeza, your recent wiki mod looks very promising. ;) |
08:11 |
kaeza |
hehe thanks :P |
08:12 |
LazyJ |
Is it able to link to other pages internally and externally? |
08:12 |
kaeza |
I'm going for overkill and turning that thing into some kind of web browser |
08:12 |
kaeza |
currently, only internally |
08:12 |
LazyJ |
Ah. |
08:12 |
kaeza |
or well, both from a table in code and from files in the world dir |
08:13 |
LazyJ |
I've been using plain text files in my world folder to keep track of build notes. |
08:13 |
LazyJ |
An internal wiki would be much better. |
08:14 |
kaeza |
easy to add |
08:14 |
LazyJ |
Is an auto-index possible? A way for a player to keep track of all the wiki nodes they've left peppered about? |
08:15 |
kaeza |
I wanted to avoid that, as (in the current scheme) it nees a portable way of listing files |
08:15 |
kaeza |
which Lua doesn't have |
08:16 |
kaeza |
and implementing that in Lua is prone to bugs |
08:16 |
LazyJ |
Well, it's a step better than we had before. |
08:16 |
kaeza |
if you want to add new "Internal pages", check this: https://github.com/kaeza/minetest-wiki/blob/master/internal.lua |
08:17 |
LazyJ |
Is it possible for admins to leave private messages in the mail system of your mod? |
08:17 |
kaeza |
I think users with wiki_admin have write access to all pages |
08:18 |
kaeza |
but lemme check |
08:19 |
kaeza |
derp nope |
08:20 |
kaeza |
you can edit the relevant user's profile though |
08:20 |
LazyJ |
One of the things we would like to do is to leave players PM's so as to warn them about their behavior on the server without publicly embarrassing them. |
08:22 |
LazyJ |
Not all players have chat clients, webchat is often covered up by the MT screen, and both admin and player have to be online at the same time. |
08:22 |
LazyJ |
Ok, enough out of me. Just some thoughts from the front-lines. ;) |
08:23 |
LazyJ |
Thanks for your mods. |
08:23 |
kaeza |
should be easy to code |
08:23 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/happy-oh-stop-it-you.jpg |
08:24 |
* VanessaE |
sighs |
08:24 |
LazyJ |
Hehehe... |
08:24 |
VanessaE |
my server's busted :-/ |
08:24 |
kaeza |
did they throw him into jail? |
08:24 |
kaeza |
:D |
08:25 |
LazyJ |
Ah, well, you need to keep all firearms, explosives, and heavy blunt objects far from reach when dealing with computers. |
08:25 |
LazyJ |
That's what works for me. :0_ |
08:25 |
LazyJ |
*:0) |
08:25 |
VanessaE |
it keeps crashing, with the last message in the log being of the form, 03:32:14: VERBOSE[EmergeThread0]: registerNode: registering content id "4095": name="some node name" (where the node name seems to change every crash) |
08:25 |
kaeza |
hehe |
08:25 |
VanessaE |
but not at start, rather after it's been up for at least a minute or two |
08:27 |
LazyJ |
I'm not very savvy with these things, but is something trying to finish? If so would it be further up in the debug file? |
08:27 |
kaeza |
too many nodes >.< |
08:27 |
VanessaE |
kaeza: shouldn't it crash at startup then? |
08:27 |
kaeza |
guess so |
08:28 |
LazyJ |
Could it be a mesecon or technic contraption that starts-up with the server and then produces a node and a crash? |
08:29 |
LazyJ |
Even if that is not the case, could something like that happen if we were to install those mods on our server? |
08:30 |
VanessaE |
I dunno wtf is going on, this shouldn't be able to happen during runtime - register_node() calls weren't supposed to be able to run anywhere except during startup. |
08:31 |
kaeza |
VanessaE, register_node can happen anywhere |
08:31 |
VanessaE |
since when? |
08:31 |
kaeza |
since ever |
08:31 |
VanessaE |
shit |
08:31 |
VanessaE |
then I must be going way over the limit somewhere. |
08:31 |
kaeza |
they are *supposed* to be called at startup though |
08:32 |
kaeza |
+only |
08:32 |
VanessaE |
can someone PLEASE just fix this issue finally? |
08:32 |
VanessaE |
morning taoki |
08:32 |
Taoki |
hi |
08:32 |
LazyJ |
Any harm in removing one mod at a time, backtracking from the most recent update/install to begin to track down the triggering mod? |
08:32 |
kaeza |
maybe some badly coded mod is somehow delaying the register_node() call |
08:32 |
VanessaE |
LazyJ: impossible, the node name changes with each crash, might be streets once, technic another time, pipeworks, etc. |
08:33 |
LazyJ |
Ah, right. I forgot that. |
08:33 |
kahrl |
EmergeThread0 makes me think it's some on_generated callback going wild |
08:34 |
VanessaE |
kahrl: I know of nothing on my server that runs during on_generated except moretrees, and it doesn't register any nodes during those calls. |
08:34 |
VanessaE |
it's been crashy like this for a few days now but I've been too busy (IRL) to investigate |
08:35 |
kahrl |
do a grep -R on_generated mods |
08:35 |
VanessaE |
lesse |
08:36 |
VanessaE |
hm, forgot about a few of these... |
08:37 |
VanessaE |
moreores, default of course, farming_plus, flowers, glooptest, moretrees vis a vis plants_lib, technic, and titanium mods. |
08:37 |
VanessaE |
nothing that hasn't been there like, forever |
08:38 |
VanessaE |
this crash even happens at the spawn, where there's surely nothing to generate |
08:39 |
VanessaE |
(that is, suppose I'm the only one on at the moment and am at the spawn at sign-on) |
08:40 |
kaeza |
do the node names follow some pattern? |
08:40 |
VanessaE |
nope, not that I could see |
08:40 |
VanessaE |
they seem to be entirely random |
08:41 |
VanessaE |
one time, they'll be from technic, from stuff I know for a fact I've removed from the server (e.g. stargates or frames), another time it might be some random node from streets mod, or pipeworks, or you name it |
08:42 |
VanessaE |
I think the node ID's in my map are slightly botched from that >4096 node test I did recently, but that doesn't explain why it just suddenly started crashing (I assume it's segfaulting, as it doesn't log the actual crash) |
08:42 |
VanessaE |
within the last few days (maybe the past week at most) |
08:42 |
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08:43 |
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08:44 |
VanessaE |
kahrl: any insight? |
08:45 |
kahrl |
ahhh |
08:45 |
VanessaE |
? |
08:46 |
VanessaE |
please tell me that's good news. |
08:46 |
kahrl |
the core (server) can register nodes itself when loading mapblocks |
08:46 |
VanessaE |
um.. |
08:46 |
kahrl |
if there are unknown node names |
08:46 |
VanessaE |
ah |
08:46 |
kahrl |
see Server::allocateUnknownNodeId |
08:46 |
VanessaE |
lemme check something |
08:47 |
kahrl |
and CNodeDefManager::allocateDummy |
08:47 |
VanessaE |
hm..the last four crashes cited these nodes: |
08:47 |
VanessaE |
http://pastebin.com/qdDm4xcY |
08:47 |
VanessaE |
kaeza: those two computers: nodes, are they undefined? |
08:48 |
kaeza |
VanessaE, yep |
08:48 |
kaeza |
specter->spectre and babytower->computer |
08:48 |
VanessaE |
kahrl: there's the pattern, good catch |
08:49 |
kaeza |
err... the other way around for the first one :P |
08:49 |
VanessaE |
right. |
08:52 |
kaeza |
so now, how to resolve this? |
08:52 |
VanessaE |
expanding the ID range a bit to 4090-4099 reveals lots of similar messages |
08:52 |
VanessaE |
(all of which are definitely undefined nodes from mods long since deleted) |
08:53 |
VanessaE |
(well most of which) |
08:54 |
VanessaE |
no idea short of deleting one or more mods, to free up ID slots (which is guaranteed to break some structure somewhere) |
08:55 |
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08:55 |
VanessaE |
the only other solutions I can think of involve raising the limit, but we've already been over that. |
08:55 |
VanessaE |
morning Calinou |
08:56 |
kaeza |
remove some mod you know is hardly used |
08:56 |
Calinou |
hi |
08:56 |
kaeza |
hai Calinou |
08:58 |
kaeza |
if some of those blocks are already placed in the map, they will regiater another node anyway I guess |
08:58 |
kaeza |
-a+s |
08:58 |
VanessaE |
:( |
08:59 |
kahrl |
you could add a mod that aliases the old node names to default:stone |
08:59 |
kahrl |
could be lots of work though |
08:59 |
kaeza |
PilzAdam's clean mod ^ |
09:00 |
VanessaE |
both solutions require having a complete list of the node names. :-/ |
09:00 |
VanessaE |
kaeza: has the engine always "self-registered" those undefined nodes? |
09:00 |
VanessaE |
kahrl: ^^^ |
09:01 |
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09:03 |
kahrl |
VanessaE: pretty much since the earliest incarnations of 0.4, yeah |
09:03 |
VanessaE |
ok |
09:03 |
JamesTait |
Good morning all, happy World Population Day! :-D |
09:03 |
VanessaE |
then there's no other choice - the 4096 limit needs to be lifted |
09:05 |
kaeza |
since those are generated at runtime, can't they be replaced by air somehow? |
09:05 |
kaeza |
(in C++ side) |
09:05 |
kahrl |
kaeza: could, but is not wanted usually |
09:07 |
kahrl |
let's say you accidentally remove a mod - if you start the world, it would irreversably delete all of the mod's nodes from mapblocks that are modified |
09:07 |
VanessaE |
well, the server's been taken offline until some solution can be found, so as not to risk damage to the map. |
09:07 |
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09:09 |
kahrl |
VanessaE: post a note in #-dev so that the other devs see it more easily |
09:09 |
kahrl |
maybe a bug report if you want to write one |
09:10 |
VanessaE |
others already know about the core issue, no point in rehashing it there. |
09:11 |
kahrl |
I'm not sure every dev knows (or actively remembers, anyway) that unknown nodes get new IDs at runtime |
09:11 |
kahrl |
I had to look it up ;) |
09:12 |
VanessaE |
would you mind doing it? I'm not likely to be listened to by the powers-that-be these days. |
09:13 |
VanessaE |
(sorry, I'm just a bit bitter and tired lately, and feeling very old :-/ ) |
09:15 |
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09:16 |
LazyJ |
I can empathize. |
09:19 |
kahrl |
VanessaE: does this look ok? https://github.com/minetest/minetest/issues/822 |
09:19 |
kahrl |
perhaps you can link some of your logs in a comment |
09:19 |
VanessaE |
actually you summed it yup pretty well there |
09:20 |
VanessaE |
s/yup/up/ |
09:25 |
VanessaE |
I linked in the log extract as requested :) |
09:26 |
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09:27 |
kahrl |
hope the other devs wake up soon :) |
09:28 |
around |
ChanServ: is here :P |
09:28 |
VanessaE |
time for me to do the exact opposite and get to bed :) |
09:29 |
VanessaE |
night all. |
09:29 |
kahrl |
good night |
09:29 |
VanessaE |
kahrl, thanks for the help in sorting out this issue. |
09:29 |
kahrl |
sure, no problem |
09:37 |
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10:17 |
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10:19 |
Calinou |
"Hello everybody!" is a registered trademark of PilzAdam, use "Hello everypony!" instead |
10:23 |
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10:34 |
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10:54 |
sfan5 |
hi |
11:16 |
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11:31 |
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11:40 |
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11:42 |
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11:43 |
PilzAdam |
Hello everyone! |
11:43 |
everyone |
hi |
11:43 |
PilzAdam |
https://github.com/minetest/minetest_game/pull/166#issuecomment-20786382 |
11:44 |
PilzAdam |
people are generally smart |
11:44 |
Exio4 |
lol |
11:45 |
Calinou |
<Calinou> ~quote -add <PilzAdam> people are generally smart |
11:45 |
Calinou |
<redroid> Calinou: Ok, added quote: <PilzAdam> people are generally smart |
11:48 |
proller |
PilzAdam, merge light! |
11:48 |
Calinou |
^ |
11:48 |
PilzAdam |
just posted a comment |
11:48 |
Calinou |
but it requires shaders |
11:48 |
Calinou |
the P4 users group will lynch us |
11:51 |
Taoki |
How do you set the text of a sign node from Lua? Is the text a meta option for signs? |
11:52 |
PilzAdam |
echo "<Calinou> updated your gpu drivers" >> http://forum.minetest.net/viewtopic.php?pid=99075#p99075 |
11:52 |
PilzAdam |
Taoki, yes |
11:52 |
PilzAdam |
see default mod |
11:52 |
Calinou |
PilzAdam: no |
11:52 |
Calinou |
probably someone from the P4 owners club |
11:52 |
PilzAdam |
"Ok when I first got minetest I had no problem with fps." |
11:53 |
Calinou |
he got a minetest version with shaders on |
11:53 |
Calinou |
this is likely |
11:53 |
* Calinou |
is downloading TF2 patch right now, big one :< |
11:53 |
svuorela |
PilzAdam: oh. I_was abotu to complain about simplemobs not spawning sufficiently aggressively in caves and tunnels to give any significant extra complications - and then something suddenly started throwing fire at me :P |
11:54 |
Taoki |
Ok... so it should be possible to do meta:set_string("text", "bla bla bla") hopefully |
11:54 |
Taoki |
I wonder if the voxel manipulator can go through all signs in an area and do that too... |
11:54 |
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11:55 |
PilzAdam |
Taoki, if course not |
11:55 |
PilzAdam |
*of |
11:56 |
Taoki |
ok |
11:56 |
PilzAdam |
it cant even set param2 |
12:28 |
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12:49 |
sfan5 |
Ubuntu: oh you are browsing right now, let me spawn a background process that uses 100% cpu and 35% memory |
12:57 |
Exio4 |
35% memory with 256mb or 32gb? |
13:01 |
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13:09 |
Taoki |
How did you write breaks on signs? /n doesn't seem to work |
13:15 |
sfan5 |
Taoki: for PilzAdams's signes you can use # |
13:17 |
Exio4 |
20 |
13:17 |
Exio4 |
oops |
13:41 |
PilzAdam |
sfan5, wasnt it | ? |
13:41 |
sfan5 |
could also be | |
13:41 |
sfan5 |
dunno exactly |
13:41 |
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13:44 |
PilzAdam |
sfan5, have you seen kaeza's forum signature? |
13:44 |
sfan5 |
yes |
13:53 |
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15:08 |
ShadowNinja |
VanessaE: You run mesecons on your server? |
15:15 |
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15:16 |
Ego |
Trying to create a lan server for kids and their clients just sit at "Connecting to server..." when I try to make them connect to my internal IP (I've forwarded the specified port). Any ideas? |
15:16 |
sfan5 |
Ego: how did you start the server |
15:17 |
Ego |
Yeah, my character's sitting there punching trees (like a boss) |
15:17 |
sfan5 |
is that supposed to be ans answer? |
15:17 |
Jordach |
Ego, is it from singleplayer or advanced |
15:18 |
Jordach |
if it's singleplayer, they cannot join whatsoever |
15:18 |
sfan5 |
!g KingKiller Chronicles |
15:18 |
MinetestBot |
sfan5: http://en.wikipedia.org/wiki/The_Kingkiller_Chronicle |
15:18 |
Ego |
Advanced, I left the ip blank and the conf is default 30k port. |
15:18 |
Jordach |
Ego, the two other machines are windows (automated guess) |
15:18 |
Ego |
Then I am having them connect under multiplayer specifying my internal IP |
15:19 |
Ego |
All the same OS |
15:19 |
sfan5 |
Ego: are you sure your kids are connecting to the right IP? |
15:19 |
Jordach |
Ego, if it's 127.x.x.x |
15:19 |
Jordach |
forget it |
15:19 |
Ego |
No, it's my router's. |
15:19 |
Ego |
192.168.. |
15:19 |
Jordach |
you probably want the one like 192.168.x.x |
15:19 |
Ego |
I am using DHCP |
15:19 |
Jordach |
correct. |
15:19 |
Ego |
Though, when I run a netstat, I don't see anything running on port 30k. |
15:20 |
Jordach |
i think the firewall on the clients isnt allowing minetest to go through |
15:20 |
Jordach |
same for the server |
15:20 |
Ego |
Aye, I checked our firewall configs, it's open to all TCP and UDP ports on public node. |
15:20 |
Ego |
For the specified application, at least. |
15:20 |
sfan5 |
Ego: try opening a second minetest instance and connecting to 127.0.0.1 |
15:21 |
Ego |
Roger |
15:21 |
sfan5 |
(on your computer) |
15:21 |
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15:21 |
Ego |
Oh-ho, tricky, that worked. |
15:22 |
sfan5 |
hm |
15:22 |
Ego |
Definitely a firewall issue! |
15:22 |
Ego |
I'll just turn them off entirely for a moment. |
15:23 |
Ego |
Yep, that did it. |
15:23 |
Ego |
I'll have to kick it harder, I suppose. |
15:23 |
Ego |
Thanks for assisting me in troubleshooting! |
15:23 |
Jordach |
Blender skills improved! http://i.imgur.com/CEV5K7n.png |
15:23 |
sfan5 |
no problem |
15:24 |
sfan5 |
Jordach: ok, wait what? |
15:24 |
Jordach |
low poly MK7 |
15:25 |
Ego |
Oh, I'm sorry Sfan5, earlier I thought you asked "did you start the server", I didn't see the word "how", haha. |
15:25 |
sfan5 |
:D |
15:27 |
Exio4 |
hi |
15:27 |
sfan5 |
hi Exio4 |
15:27 |
Exio4 |
what's up? :P |
15:28 |
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15:28 |
sfan5 |
!up sfan5.duckdns.org 30002 |
15:28 |
MinetestBot |
sfan5.duckdns.org:30002 is up (344ms) |
15:28 |
sfan5 |
^ this is up |
15:28 |
sfan5 |
other servers are also up |
15:28 |
sfan5 |
</lol> |
15:29 |
blaaaaargh |
not mine :( |
15:30 |
sfan5 |
ah, you're kaeze, now I get it |
15:30 |
blaaaaargh |
yeah |
15:30 |
blaaaaargh |
secondary nick because random |
15:32 |
Exio4 |
aww, it haz a timeout |
15:34 |
blaaaaargh |
most servers in public list have that ugly 'C' :< |
15:35 |
Jordach |
for creative? |
15:35 |
blaaaaargh |
yup |
15:36 |
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15:36 |
Jordach |
blaaaaargh, my server doesnt use it |
15:37 |
Jordach |
!up mt.viewskew.com |
15:37 |
MinetestBot |
mt.viewskew.com:30000 is up (222ms) |
15:37 |
Jordach |
and it's blessed by the stars |
15:38 |
blaaaaargh |
heh |
15:39 |
blaaaaargh |
eww... forgot to change settings |
15:39 |
blaaaaargh |
view_bobbing_amount = 100.0 | fall_bobbing_amount = 100.0 |
15:40 |
blaaaaargh |
just like being drunk |
15:40 |
blaaaaargh |
:P |
15:43 |
PilzAdam |
bye |
15:44 |
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15:46 |
Jordach |
TODAY: OP RAVE while PA is gone |
15:49 |
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15:51 |
Ego |
Haha, I'm dumb, I didn't have the permissions set for private domain. >_< Set allow for public (natural reaction!) |
15:59 |
Jordach |
dafuq |
15:59 |
Jordach |
i render the same quality song in the same DAW at my GF's and it tooks an hour -- my pentium 4 does it in 5 mins |
15:59 |
Jordach |
(she has intel duo core \o/) |
16:00 |
Jordach |
oh fuck no |
16:01 |
Jordach |
i just saw hell for me: a track has 1 midi track with embedded instruments |
16:01 |
Jordach |
and they swap on the fly D: |
16:02 |
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16:03 |
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16:03 |
MarkTwain |
Hi! |
16:05 |
* Jordach |
is seriously considering a special project |
16:06 |
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16:07 |
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16:08 |
ignominius |
I'm new here, please can anyone tell me how to eat food in minetest...I installed the survival mod but can't seem to eat or drink despite having one or the other? |
16:08 |
kaeza |
oh cr*p |
16:08 |
kaeza |
I always forget to fix that bug |
16:09 |
ignominius |
lol - have I set the cat amongst the pidgeons :D |
16:09 |
NekoGloop |
Why do we eat food with leftclick anyway... |
16:09 |
kaeza |
pffft clicking is easy |
16:10 |
kaeza |
we should make eating a chat command |
16:10 |
kaeza |
same for movement, jump, etc |
16:10 |
NekoGloop |
No, it should be right click... punching with an apple ~= eating |
16:11 |
kaeza |
because consistency |
16:11 |
kaeza |
right click is used to place stuff on ground |
16:11 |
ignominius |
okay, thanks. I'll give that a go. I found minetest and decided to give it a try after playing survival craft on my tablet. I really wanted on my PC but sadly there is no port. |
16:12 |
ignominius |
But minetest *rocks* I'm hooked |
16:13 |
NekoGloop |
kaeza, And left click is used to break crap |
16:13 |
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16:13 |
kaeza |
*to use items |
16:14 |
Exio4 |
how do you open a door |
16:14 |
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16:14 |
kaeza |
Exio4, but you don't have the door in your hand when you open it :P |
16:14 |
kaeza |
anyway, whatever |
16:15 |
NekoGloop |
Tell that to buckets |
16:16 |
kaeza |
I'm out to sleep |
16:16 |
kaeza |
laters |
16:17 |
Jordach |
http://www.mediafire.com/listen/y89p9169xe67vod/R-S-E_-_RT103.ogg - guess the game |
16:17 |
Jordach |
i seriously upscale songs |
16:18 |
Jordach |
if they're 8-bit, enjoy modern .ogg format |
16:19 |
Jordach |
with modern instruments |
16:20 |
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16:21 |
Jordach |
for some reason i like the look of GNOME more and more |
16:21 |
sdzen |
GNOME isn't that bad once you get it configured right |
16:22 |
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16:42 |
Exio4 |
sdzen: the problem of gnome3 is the lack of decent configurations |
16:42 |
Exio4 |
it is "the new and cool desktop where all are the same with different wallpapers" |
16:48 |
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16:55 |
paramat |
Hey Jordach ... i made some fractal generated synth metal https://soundcloud.com/menokefug/octobrot |
16:58 |
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16:58 |
Zeg9 |
Hi! |
16:59 |
Zeg9 |
How can one use "biomemap" mapgen object? |
17:08 |
Exio4 |
what where? |
17:11 |
NekoGloop |
mgv7 I presume |
17:14 |
Zeg9 |
Exio4: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1697 |
17:14 |
Zeg9 |
the latest features are, well, not explained well... |
17:14 |
Ego |
Where can I find a list of itemstrings? |
17:17 |
hmmmm |
oh, zeg9, biomemap is only currently supported with mapgen v7 |
17:17 |
VanessaE |
hi all. |
17:17 |
hmmmm |
so chances are you won't be able to use them |
17:17 |
Zeg9 |
My game uses mgv7 anyway |
17:17 |
hmmmm |
erm, i am considering backporting the biome and decoration features once they're completely polished up |
17:18 |
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17:18 |
Zeg9 |
I found out how to use heightmap and biomemap, but biomemaps only give me an id |
17:18 |
hmmmm |
zeg9, the problem is the biome map isn't too useful without a way to retrieve information about biome IDs; |
17:18 |
Zeg9 |
guess that answered my question, thanks |
17:18 |
hmmmm |
what's needed is a Lua wrapper to keep biome registrations in a table and return that when an ID is queried |
17:19 |
Zeg9 |
are you going to add support for l-systems in decorations? |
17:19 |
hmmmm |
so this would work fine if you're sure you're the only one registering biomes |
17:19 |
hmmmm |
or at least the first person |
17:19 |
hmmmm |
zeg9, yes |
17:19 |
Zeg9 |
Ok, I probably won't need biomemap anymore when this is supported anyway |
17:19 |
hmmmm |
unfortunately l-systems aren't terribly useful without cutoff handling |
17:20 |
hmmmm |
i'm waiting for sweetbomber on that, but if his plan doesn't work out, i know what i'd need to do |
17:20 |
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17:21 |
hmmmm |
zeg9, you say your mod uses a specific mapgen, how are you setting that? |
17:21 |
Zeg9 |
game/minetest.conf |
17:21 |
hmmmm |
you realize that you can set the mapgen parameters in lua now, right? |
17:21 |
Ego |
Where can I find a list of itemstrings? |
17:22 |
hmmmm |
ego, try dump(minetest.registered_items) (or something like that) |
17:22 |
Zeg9 |
ah, that's interesting too, I have seen it fastly without noticing it could be useful for me |
17:22 |
hmmmm |
zeg9, it's there so that a mod can force the mapgen to have something but also to make decisions based on which mapgen is being used |
17:23 |
hmmmm |
for example if v7 is being used, you might want to add a specific kind of plant in the decoration or certain types of ores |
17:23 |
Ego |
I was looking for using /giveme |
17:24 |
hmmmm |
ego, there's no way around this currently without reading or using lua |
17:24 |
hmmmm |
on that note i guess it would be nice if there was a /finditem command |
17:25 |
hmmmm |
e.g. /find default:* |
17:26 |
Zeg9 |
/giveme could find items like worldedit does (even if the choices aren't always clever) |
17:27 |
Ego |
Well, it'd be nice if there were a list, like /giveme 55 or something, to know what item you're getting, I don't even know the syntax |
17:28 |
hmmmm |
if you type /giveme without a parameter or otherwise erroneous parameters, it'll show you the syntax |
17:28 |
Ego |
It says to use /giveme itemstring I don't know what the itemstrings are. |
17:28 |
Zeg9 |
hmmmm: is minetest.set_mapgen_params({mgname="v7"}) correct ? |
17:29 |
hmmmm |
yes |
17:29 |
Ego |
I've tried like /giveme "Diamond Pickaxe" says empty item. |
17:29 |
Ego |
Or unknown item |
17:29 |
Zeg9 |
it just makes a "std::bad_alloc" when the select mapgen isn't v7 |
17:29 |
hmmmm |
oh... those are the titles of the items |
17:29 |
hmmmm |
you want /giveme default:pick_diamond |
17:30 |
hmmmm |
that's the internal name |
17:30 |
hmmmm |
zeg9, hrmm, really? |
17:30 |
Ego |
Oh, I see. |
17:31 |
Ego |
Nice, thanks. |
17:34 |
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17:36 |
hmmmm |
http://i.imgur.com/auM0AWj.jpg |
17:36 |
kahrl |
Ego: there is a slightly outdated list in the old wiki: http://wiki.minetest.com/wiki/Item_codes |
17:36 |
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17:37 |
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17:42 |
Ego |
Nice, thanks! |
17:46 |
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whirm joined #minetest |
17:46 |
hmmmm |
http://d24w6bsrhbeh9d.cloudfront.net/photo/a3Yd8eQ_460sa.gif |
17:49 |
Jordach |
paramat, nice |
17:49 |
Jordach |
<- just kicked some dude's ass at Age of Mythology |
17:51 |
Jordach |
he challenged me to a duel on lightning (super speed) |
17:51 |
paramat |
;) |
17:52 |
Jordach |
paramat, a while back i tested CPU generation of music with a FL Studio plugin |
17:52 |
Jordach |
it *somewhat* works |
17:52 |
Jordach |
paramat, http://www.mediafire.com/listen/y89p9169xe67vod/R-S-E_-_RT103.ogg |
17:53 |
Jordach |
that's a song i upscaled |
17:53 |
Jordach |
(eg, from tracking to actual instrumnts |
17:53 |
Jordach |
) |
17:55 |
sfan5 |
:D CounterStrike Complete is just 7,49€ |
17:57 |
ShadowNinja |
Calinou: Can you split your mods up into their own repositories? |
17:57 |
paramat |
Yeah i listened to that earlier :) |
18:00 |
Calinou |
ShadowNinja: why |
18:04 |
ShadowNinja |
Calinou: It makes including your mods easier. |
18:05 |
ShadowNinja |
That way i'm not using symlinks to get the proper folders and I can use git submodules with them. |
18:05 |
Jordach |
sfan5, D: |
18:06 |
sfan5 |
why D:? |
18:06 |
Jordach |
im scared |
18:06 |
Jordach |
a steam sale with games by valve |
18:06 |
Jordach |
still no HL3 |
18:07 |
Jordach |
paramat, are you closer to Aylsham or closer to Cromer |
18:07 |
Jordach |
in Aylsham side |
18:07 |
Jordach |
:P |
18:09 |
paramat |
Yeah closer to Aylsham heh i went to first and middle school in Aylsham. |
18:10 |
Jordach |
ah |
18:10 |
Jordach |
Buxtom Primary for me :P |
18:10 |
Ego |
Can I grant particular people creative inventories? |
18:10 |
Jordach |
nope.avi |
18:11 |
Calinou |
ShadowNinja: will break every single current install :/ |
18:12 |
ShadowNinja |
Well a few people will have to update git links. Anyone that just copies won't have to do anything. |
18:13 |
NekoGloop |
Steam Summer Sale... still can't afford anything |
18:14 |
Calinou |
forgot how to create a repo on github ._. |
18:15 |
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18:15 |
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18:19 |
Exio4 |
sfan5, wat |
18:19 |
ShadowNinja |
Should probably be un-stickied: http://forum.minetest.net/viewtopic.php?id=4243 |
18:19 |
Exio4 |
complete = ?? |
18:22 |
sfan5 |
Exio4: http://i.imgur.com/ZaofKXn.png |
18:23 |
Exio4 |
is CS GO available for linux? |
18:23 |
Exio4 |
what |
18:23 |
sfan5 |
Exio4: no |
18:23 |
Exio4 |
ah |
18:23 |
sfan5 |
do you see a linux icon there? |
18:23 |
Exio4 |
i did, that is why i asked, then i checked the image and said "ah" |
18:28 |
sdzen |
if only it was.... |
18:29 |
Exio4 |
i bought cs cz + normal cs because why not "a bit ago" (more like two months?) |
18:29 |
Calinou |
oh, found |
18:33 |
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18:33 |
Calinou |
ShadowNinja: done |
18:34 |
ShadowNinja |
:-) Thanks! |
18:37 |
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18:42 |
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Nick__ joined #minetest |
18:42 |
Nick__ |
hey |
18:42 |
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18:43 |
Nick__ |
can anybody give me some help with an error message in minetest |
18:45 |
Nick__ |
anybody |
18:45 |
Exio4 |
if you give the error in a pastebin first, maybe |
18:47 |
Nick__ |
pastebin? |
18:48 |
Nick__ |
well heres what happens |
18:49 |
Nick__ |
I play minetest for about 10-15 minutes, then it says "ERROR: Unhandled exception: could not save env meta" then crashes |
18:49 |
Nick__ |
Im using windows 7 home premium |
18:49 |
whirm |
has the laser gut been removed from the technic mod? |
18:49 |
sfan5 |
Nick__: enough disk space? |
18:49 |
ShadowNinja |
This is what I do to bloated git repos: Showing 1,585 changed files with 36 additions and 33,570 deletions. |
18:49 |
ShadowNinja |
(Git submodules) |
18:49 |
Nick__ |
Yes sfan5, i have 574 free |
18:50 |
Nick__ |
GB free |
18:50 |
sfan5 |
Nick__: wow, thats more GB than my drive has; anyway: where is your Minetest folder? |
18:50 |
Nick__ |
C:\Users\3D\Documents |
18:51 |
Nick__ |
\minetest |
18:51 |
ShadowNinja |
whirm: mining_laser_mk1? No. |
18:51 |
Nick__ |
So i have write permissions |
18:52 |
sfan5 |
Nick__: are there more error messages? |
18:52 |
Nick__ |
no :( |
18:53 |
sfan5 |
hm |
18:53 |
whirm |
ShadowNinja: ok, I see the problem, the lua file has been renamed to mining_laser.lua but init.lua has not been updated |
18:54 |
Nick__ |
i already uninstalled it from C:\Minetest and reinstalled @ Documents |
18:55 |
sfan5 |
Nick__: thats good, you shouldn't keep games in C:\ even if you are the Admin |
18:55 |
Nick__ |
and i am |
18:57 |
Nick__ |
i have no clue |
18:57 |
sfan5 |
hm |
18:58 |
sfan5 |
Nick__: which minetest version, where did you download it |
18:58 |
Nick__ |
0.4.7 right off of their website |
18:59 |
ShadowNinja |
whirm: git pull -f (I thought I caught that fast enough) |
18:59 |
sfan5 |
could you try using mine or PilzAdam's build? |
18:59 |
sfan5 |
http://forum.minetest.net/viewtopic.php?id=1523 or [...]?id=4547 |
18:59 |
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19:00 |
ShadowNinja |
Also: it should fail to start if the file doesn't exist. |
19:00 |
ShadowNinja |
The tools/init.lua file wasn't loaded either. |
19:01 |
Nick__ |
ok sfan |
19:01 |
Nick__ |
do you want me to do it now? |
19:01 |
bas080 |
https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2007112013%20-%2008%3A58%3A27%20PM.png |
19:01 |
bas080 |
https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2007112013%20-%2008%3A59%3A15%20PM.png |
19:02 |
sfan5 |
Nick__: yes |
19:02 |
Nick__ |
ok |
19:02 |
Nick__ |
i need about 5 minutes and then ill tell you how it goes |
19:02 |
sfan5 |
ok |
19:04 |
whirm |
ShadowNinja: https://github.com/RealBadAngel/technic/blob/master/technic/tools/init.lua#L7 https://github.com/RealBadAngel/technic/blob/master/technic/tools/mining_laser.lua |
19:05 |
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19:07 |
ShadowNinja |
Oh, maybe that wasn't added to the commit properly... |
19:08 |
whirm |
also, my battery box stopped charging from my coal generator? |
19:08 |
ShadowNinja |
Hmmm, or I didn't push it. |
19:09 |
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19:09 |
ShadowNinja |
Yes, kpoppel changed the way power works. I might also have messed up something in the merge. |
19:09 |
whirm |
:/ |
19:09 |
Nick___ |
sfan im on my windows 7 pc |
19:09 |
whirm |
so, is it a bug or I need to do something different now? |
19:09 |
Nick___ |
and i downloaded it and now im running it |
19:09 |
sfan5 |
Nick__: ok |
19:10 |
Nick___ |
im using your build |
19:10 |
Jordach |
Nick__, i might know why: meta env might be mapmeta.txt issue |
19:10 |
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19:10 |
Jordach |
or something silly like a broken file in the world folder; as was the case for EnvArgs not found |
19:11 |
Nick___ |
umm ok |
19:11 |
Nick___ |
yea but it happens on all maps |
19:11 |
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19:12 |
ShadowNinja |
whirm: Pull again. |
19:12 |
sfan5 |
Jordach: it said "couldn't save env meta" not "could not load env meta" |
19:13 |
* whirm |
le doing it |
19:14 |
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19:14 |
whirm |
ShadowNinja: nice, fixed, thanks :) |
19:15 |
ShadowNinja |
:-) But power still has to be fixed/explained. |
19:15 |
Jordach |
it's called don't fuck with existing systems |
19:15 |
ShadowNinja |
299 commits... |
19:15 |
whirm |
ShadowNinja: I have the simplest circuit ever, I don't think I'm doing anything wrong... |
19:16 |
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19:16 |
ShadowNinja |
whirm: https://github.com/RealBadAngel/technic/issues/50 |
19:16 |
Jordach_ |
fookin interwebs |
19:17 |
Nick___ |
im building and no probs yet sfan |
19:17 |
Jordach_ |
Nick___, it might be a case of write / read perms |
19:20 |
whirm |
ShadowNinja: Ok, lets wait then :) |
19:20 |
Nick___ |
and i have run it as admin |
19:20 |
whirm |
thx |
19:20 |
ShadowNinja |
Calinou: moreblocks/circular_saw.lua:139: attempt to compare number with nil |
19:21 |
ShadowNinja |
(Relatively recent) |
19:21 |
Jordach |
Nick___, again; it's probably user perms or UAC doing it's job (a bad one...) |
19:22 |
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19:22 |
ShadowNinja |
if(fields.max_offered and tonumber(fields.max_offered) > 0 and tonumber(fields.max_offered) < 99) then |
19:23 |
Calinou |
is this a fix? |
19:23 |
ShadowNinja |
Seems they entered something that couldn't be converted to a number. |
19:23 |
ShadowNinja |
No, that is the current line. |
19:23 |
Calinou |
fixed the double space :P |
19:24 |
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19:25 |
Calinou |
ShadowNinja, when does this happen? |
19:25 |
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19:25 |
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19:25 |
ShadowNinja |
Calinou: I assume someone typed text in a number field. |
19:26 |
Calinou |
oh |
19:26 |
whirm |
troughput-wise, is it the same to have 5 pumps to a pipe with 5 ouptuts than 5 pumps to 5 pipes with 1 output each? |
19:27 |
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19:28 |
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19:31 |
Jordach |
NET SPLIT RIDING! |
19:31 |
Nick___ |
looks like its good sfan |
19:31 |
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19:32 |
Nick___ |
thanks |
19:32 |
Nick___ |
could it have been one of the few mods i put on? |
19:38 |
ShadowNinja |
Um... https://github.com/RealBadAngel/technic_game/blob/submodules/mods/forth_computer/computer_memory.lua |
19:41 |
Nick___ |
is the game still in development |
19:42 |
Jordach |
YES |
19:43 |
Calinou |
yes |
19:43 |
PilzAdam |
yES |
19:43 |
Calinou |
>YeS< |
19:43 |
Calinou |
more pro, PilzAdam |
19:44 |
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19:44 |
whirm |
is there any mod that pauses the game while on the menu? |
19:45 |
Jordach |
while we're at it: let's merge some fuckin minetest_game pulls; such as new grass_top and Sam II |
19:45 |
Calinou |
whirm, no |
19:45 |
ShadowNinja |
Calinou: Hint: Change "if fields.max_offered" to "if tonumber(fields.max_offered)" |
19:46 |
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19:46 |
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19:46 |
Nick___ |
cool |
19:46 |
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19:47 |
Calinou |
hot |
19:47 |
Jordach |
cold |
19:47 |
Nick___ |
warm |
19:47 |
whirm |
I died like 10 times already forgetting that going to the menu doesn't pause the game |
19:47 |
Jordach |
freezing |
19:48 |
ShadowNinja |
Calinou: Also, the mod loaded message should be at the bottom. And those definitions should probably be moved to their own file. |
19:48 |
Nick___ |
lol |
19:48 |
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19:48 |
Calinou |
ShadowNinja, why at the bottom? |
19:48 |
harrison |
youtube upload / mind is crawling like a toad |
19:49 |
PilzAdam |
Jordach, you may have noticed that I already merged some mergeable pull requests yesterday |
19:49 |
* Jordach |
checks minetest_game |
19:50 |
Jordach |
:( |
19:50 |
Calinou |
yey can't test my changes |
19:50 |
Calinou |
no idea how to enable mods |
19:50 |
Calinou |
with the new menus |
19:50 |
ShadowNinja |
Calinou: Because it hasn't finished loading until it hits the bottom. |
19:50 |
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19:51 |
Jordach |
PilzAdam, https://github.com/minetest/minetest_game/pull/184 |
19:51 |
Jordach |
do it! |
19:52 |
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19:53 |
ShadowNinja |
Jordach: MinetestBot? http://i.imgur.com/CxKA3ps.png |
19:53 |
Nick___ |
who uses creative mode here |
19:53 |
Jordach |
holy fuck; a timeout netsplit? |
19:53 |
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19:54 |
Nick___ |
it works sfan |
19:54 |
Calinou |
ShadowNinja, added |
19:54 |
ShadowNinja |
Nick___: Me, Vannessa|E, many more. |
19:54 |
Calinou |
can't test it because of broken menus... |
19:54 |
Calinou |
tell me if it works :P |
19:54 |
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19:54 |
Nick___ |
ok] |
19:54 |
Nick___ |
i like it alot |
19:54 |
Jordach |
http://i.imgur.com/i4xkB61.png |
19:55 |
Nick___ |
most of the time |
19:55 |
Jordach |
ShadowNinja, ^ |
19:55 |
ShadowNinja |
Calinou: You forgot a starting '('. |
19:56 |
ShadowNinja |
GTG. |
19:56 |
Calinou |
._. |
19:56 |
sfan5 |
Nick___: good |
19:57 |
Calinou |
oh i know why |
19:58 |
Calinou |
erm no |
19:58 |
Calinou |
-_- |
19:58 |
Calinou |
PilzAdam, how do I enable mod |
19:58 |
Calinou |
+s |
19:58 |
Jordach |
\o/ |
19:59 |
Jordach |
new sig get |
19:59 |
Calinou |
lol |
19:59 |
Calinou |
no, really, menus are broken |
19:59 |
PilzAdam |
Calinou, echo "load_mod_$modname = true" >> worlds/$worldname/world.mt |
19:59 |
Calinou |
is it load_mod_moreblocks = true in world;mt |
19:59 |
Calinou |
ah ok |
20:00 |
PilzAdam |
Jordach, what about https://github.com/minetest/minetest_game/pull/168 ? |
20:00 |
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20:01 |
PilzAdam |
Jordach, also, this is not a good example of texture related pulls being not merged: https://github.com/minetest/minetest_game/pull/164 |
20:01 |
Jordach |
can we also merge the gravel; i don't like the current one |
20:01 |
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20:01 |
PilzAdam |
can we also tell Jordach how to install a texturepack? |
20:02 |
Jordach |
PilzAdam, i use sphax and others |
20:02 |
Jordach |
(different days call for a different pack) |
20:02 |
Calinou |
fixed |
20:02 |
Jordach |
PilzAdam, my mt server has Sam II by default |
20:03 |
proller |
PilzAdam, merge light! |
20:03 |
PilzAdam |
proller, I dont know about it; there are major issues with it (e.g. it requires shaders) |
20:04 |
Calinou |
it's not like pvp players play on netbooks |
20:04 |
Calinou |
not everyone does like me |
20:04 |
Jordach |
it* |
20:04 |
Jordach |
btw, Minetest needs a coherent art style; the current one is too mismatched |
20:05 |
Jordach |
(clay needs to be an ore in sand.) |
20:05 |
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20:05 |
Jordach |
but makes a clay block when re-merged |
20:05 |
Jordach |
anyways. night all. |
20:16 |
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20:19 |
proller |
PilzAdam, and what problem with shaders? |
20:20 |
PilzAdam |
proller, walking light is a gameplay element, and linking it to graphic settings is not good at all |
20:21 |
proller |
but better than completely without it |
20:27 |
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20:27 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Worldlist fixes 52beafff53 2013-07-11T13:20:50-07:00 http://git.io/C33t1A |
20:31 |
sfan5 |
good night every1 |
20:32 |
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20:40 |
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20:40 |
Arkmabat |
Anyone know how to work mobf? |
20:41 |
Arkmabat |
I once had an oerkki chase me and that was super cool but most of the time they are stationary and act like they havent bern activated |
20:41 |
Arkmabat |
If the mob mosters always actually tried to chase me instead of just stand there, that would be cool. |
20:42 |
Arkmabat |
Anyone have working monsters? Should I get an old version of minetest? |
20:43 |
Arkmabat |
Nobody? |
20:45 |
Arkmabat |
Is there a function that activates mob monsters to chase me? |
20:47 |
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20:49 |
Arkmabat |
Anyone? |
20:50 |
PilzAdam |
try Simplemobs |
20:54 |
Arkmabat |
Ok. This one? https://github.com/PilzAdam/mobs/wiki |
20:54 |
Arkmabat |
Can the dirt monster dig dirt away? |
20:54 |
PilzAdam |
yes, no |
20:55 |
Arkmabat |
Can any dig/explode blocks? |
20:55 |
PilzAdam |
no |
20:55 |
PilzAdam |
oh, wait, the DM can |
20:55 |
PilzAdam |
but it spawns deep underground, far away from your buildings |
20:56 |
Arkmabat |
YES! Ok that's cool. I'll try it. Are textures still needed? I can try my hand at some new ones |
20:57 |
Arkmabat |
Could a dm be manually spawned above ground and work? |
20:57 |
PilzAdam |
yes |
20:57 |
Arkmabat |
Thanks for your time and help! |
20:58 |
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20:59 |
Arkmabat |
I'll see what I can draw to "donate" back to minetest |
20:59 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp 6027c8d259 2013-07-11T13:57:26-07:00 http://git.io/E94dNA |
21:01 |
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22:09 |
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22:12 |
Ego |
Hm, I know that Obsidian, Obsidian Glass, Obsidian Shards exist, 'cause they are in creative inventory, but I can't figure out what their itemstring is. |
22:12 |
Ego |
Having so much more fun with this than I thought I would, lol. |
22:14 |
PilzAdam |
Ego, look in games/minetest_game/mods/default/nodes.lua and craftitems.lua |
22:18 |
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22:18 |
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22:20 |
Ego |
Ah, that does it! Thanks PilzAdam |
22:25 |
harrison |
you young people don't know how easy you have it |
22:25 |
harrison |
half the time we couldn't even code because the electricity would fail |
22:25 |
harrison |
usually a pterodactyl nest in a transformer was to blame |
22:26 |
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22:29 |
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22:34 |
sdzen1 |
easy there ford |
22:34 |
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22:34 |
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22:39 |
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22:52 |
Ego |
Haha, nice Harrison |
22:54 |
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22:54 |
iqualfragile |
are there some nice bumpmaps for the default textures ? |
22:55 |
PilzAdam |
you really want bumpmaps on 16px textures? |
22:55 |
iqualfragile |
yes |
22:56 |
iqualfragile |
they just need to be carefully crafted |
22:56 |
PilzAdam |
http://mg.viewskew.com/mgoblin_media/media_entries/63/DefaultBumpmapping.png |
22:56 |
iqualfragile |
yes, looks like somebody fucked up the lightning |
22:57 |
iqualfragile |
oh, wait, im not using default, haha totaly forgot about that |
22:58 |
iqualfragile |
but bumpmaps for default would be nice, too |
22:59 |
PilzAdam |
no, bumpmaps are for HD textures |
23:01 |
iqualfragile |
you cant just put HD-bumpmaps on x16 texture packs |
23:01 |
sokomine |
hmm. it may become necessary to really improve the rollback mechanism.... |
23:01 |
sokomine |
there are more and more griefers out there |
23:02 |
PilzAdam |
has anyone tried that /teleport 30000,10,30000 thing I suggested yet? |
23:02 |
Exio4 |
what? |
23:03 |
PilzAdam |
teleport griefers far away, but dont revoke interact |
23:03 |
Exio4 |
lol |
23:04 |
VanessaE_ |
go one better, teleport them to like +60k, out of the range of the map :D |
23:04 |
PilzAdam |
VanessaE_, no, sokomine thinks they think its cool to be that far away and they will start to build normally |
23:04 |
VanessaE_ |
oh |
23:05 |
PilzAdam |
wheres the MC to WE converter? IIRC sfan5 has done it |
23:05 |
VanessaE_ |
dunno |
23:05 |
Uberi |
I should add MTschem support to we.deserialize |
23:05 |
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23:06 |
PilzAdam |
there it is:http://forum.minetest.net/viewtopic.php?id=6007 |
23:12 |
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23:13 |
harrison |
http://www.youtube.com/watch?v=K2R8g1bjluU |
23:13 |
sdzen |
pilzadam you should burn those bumpmaps with fire and bury the ashes in chernobyl |
23:15 |
VanessaE_ |
as was said before, bumpmaps aren't intended for use with lowrez and/or default textures.. |
23:15 |
VanessaE_ |
(unless you care to really work hard on making them look good) |
23:15 |
sdzen |
what about fake hd? |
23:15 |
sdzen |
:) |
23:16 |
VanessaE_ |
define "fake HD" :) |
23:16 |
sdzen |
though I hate most bumpmaps anyway |
23:16 |
sdzen |
it was a filter I saw on a image editor a long time ago |
23:16 |
sokomine |
pilzadam: yes, that may actually happen. though "normally" might be exaggerated. you'd most likely get an ugly cobble/wood hut that they're proud of |
23:16 |
Exio4 |
16x textures resized to 64x and then apply bumpmaps or w/e? |
23:17 |
VanessaE_ |
oh |
23:17 |
VanessaE_ |
use that "faithful" pack as a basis then :) |
23:17 |
sdzen |
haha! |
23:17 |
sdzen |
thats mean though |
23:17 |
VanessaE_ |
mean? |
23:17 |
sdzen |
the person resized the default to serve as filler textures |
23:18 |
sdzen |
until it was finished |
23:18 |
sdzen |
if your talking of the same thing I am |
23:18 |
Exio4 |
what |
23:18 |
VanessaE_ |
I just remember there being a texture pack that was like 32 or 64px, but kept as close to the original textures' style as possible |
23:20 |
sokomine |
actually, for converting mc maps, this might be much more intresting: https://github.com/kwolekr/mcconvert |
23:20 |
sokomine |
i didn't get it to run - but the approach seems better than other ones |
23:20 |
sdzen |
oh yes! |
23:20 |
sdzen |
the heretic one! |
23:20 |
sdzen |
http://forum.minetest.net/viewtopic.php?id=4391 |
23:20 |
sdzen |
looks like it got changed though |
23:21 |
PilzAdam |
VanessaE_, how relevant is that now, since we have nodeboxes for a long time already: https://github.com/minetest/minetest/issues/118 ? |
23:21 |
Exio4 |
http://osrc.dfm.io/Exio4 |
23:21 |
VanessaE_ |
still relevant, PilzAdam. |
23:22 |
sdzen |
yes it is relevant |
23:22 |
sdzen |
why wouldnt it be relevant? |
23:22 |
PilzAdam |
VanessaE_, well, at least the 1st one is a perfect example for nodeboxes |
23:22 |
sdzen |
we could remove the default drawtypes and attempt to replace them all with nodeboxes |
23:23 |
sdzen |
though that would be the worst idea ever :) |
23:23 |
PilzAdam |
ehm... no |
23:23 |
VanessaE_ |
PilzAdam: well yeah the first part is irrelevant now |
23:23 |
VanessaE_ |
the other two are still desired. |
23:23 |
sdzen |
raillike should be improved more :) |
23:24 |
sokomine |
oh yes! |
23:24 |
sokomine |
raillike could be useful |
23:26 |
sokomine |
the trouble with rollback is....checking with grep is fast and efficient enough. but then you'd still have to wait for rollback of the griefer to succeed (and no, they're not always online) |
23:29 |
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23:32 |
sdzen |
workaround for them not being on |
23:32 |
sdzen |
erase their password and sign in as them |
23:32 |
Exio4 |
good night |
23:34 |
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23:35 |
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23:37 |
sokomine |
no, that's not the problem. the "not on" was just another reply to a "teleport them away" |
23:40 |
sdzen |
there is a simple way |
23:40 |
sdzen |
teleport everyone there |
23:40 |
sdzen |
set it as the spawn |
23:41 |
sdzen |
then make a command to teleport people to another place |
23:50 |
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23:51 |
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23:51 |
sokomine |
hmm. new players would then arrive at the griefers place. real players wouldn't stay (what would they want to do in a world that's given to griefers?) |
23:51 |
zrokh |
is there a PHP expert here_ |
23:51 |
zrokh |
? |
23:53 |
zrokh |
PilzAdam, VanessaE |
23:53 |
zrokh |
do you guys know PHP |
23:53 |
PilzAdam |
this is not related to Minetest, stop it |
23:54 |
zrokh |
ugh, ok... <:/ |
23:54 |
zrokh |
fyi, i would've asked the question in PM... |
23:54 |
zrokh |
not in the channel |
23:54 |
Uberi|Fooooood |
try #php |
23:54 |
Exio4 |
zrokh: that is even worse |
23:55 |
zrokh |
done, but they dont talk to me |
23:55 |
Exio4 |
"fyi, i could be even more annoying!" |
23:55 |
Uberi|Fooooood |
zrokh: are you voiced there? |
23:55 |
zrokh |
idk |
23:55 |
zrokh |
i mean i dont want to flood the whole channel with that 1 question |
23:56 |
zrokh |
btw, i just need some help with one syntax error.. |
23:56 |
zrokh |
that i can't fix.. |
23:56 |
Uberi|Fooooood |
what is it? |
23:57 |
PilzAdam |
no, stop it |