Time Nick Message 00:30 MinetestBot GIT: HybridDog commited to minetest/minetest_game: Add lavacooling sounds 6fed6867cb 2013-07-10T17:28:36-07:00 http://git.io/xtjzBg 00:31 ShadowNinja Still working on that greif. Seems it is going to be a manual fix... 00:31 ShadowNinja Restoring from a backup now. 00:32 ShadowNinja (Before rollback messed it up even more) 00:32 MinetestBot GIT: Zeg9 commited to minetest/minetest_game: Call on_rightclick from buckets 9bbde070a1 2013-07-10T17:30:47-07:00 http://git.io/NK8yew 00:33 Kacey bbl 00:35 ShadowNinja I wonder if I can worldedit that back. Quite a job and it will take a while without LuaVoxelManip support. Abusing Minetest schematics might work.. 00:46 MinetestBot GIT: hdastwb commited to minetest/minetest_game: Add support for walkable plants 02bfcae53d 2013-07-10T17:44:37-07:00 http://git.io/jbAEQA 00:47 hdastwb Thanks! We should be able to grow pumpkins once again! 00:55 MinetestBot GIT: GloopMaster commited to minetest/minetest_game: Mese and Diamond ore description consistancy. 90fde974a2 2013-07-10T17:54:10-07:00 http://git.io/3xfCIg 00:55 NekoGloop Like hell I did. 00:56 VanessaE *looks at commit* well those ARE the changes you had scheduled. :) 00:56 PilzAdam NekoGloop, happy? 00:57 * NekoGloop takes PilzAdam's "Holier-Than-Thou" badge 01:15 ShadowNinja How can I fix this? ERROR[ServerThread]: Server: peer_id=2: failed to emerge player 01:15 ShadowNinja VanessaE: ^ Have you had that issue? 01:16 VanessaE I have that quite often. 01:16 PilzAdam it appears when a player with that name is already connected 01:16 VanessaE most often associated with a player whose client crashed and hasn't yet timed-out. 01:16 VanessaE (unless I'm thinking of a different error) 01:17 PilzAdam ShadowNinja, have you infostream enabled? 01:18 PilzAdam it prints more useful information to that 01:18 ShadowNinja Hmmm, I just started my server. 01:19 PilzAdam it can also happen if the peer_id is already used by another player 01:20 ShadowNinja Another restart fixed it. 01:22 Arkmabat any tips for better playability on a single core laptop? 01:22 PilzAdam we recommend at least a dual core 01:22 Arkmabat It spikes at like 60 but gets down to like 5 fps 01:23 Menche are shaders on? 01:23 Menche lower end computers sometimes can't handle them 01:23 Arkmabat Honestly it runs alright with everything turned off but just a bit choppy 01:24 PilzAdam bye 01:26 Arkmabat I get great fps when I ride in a Minetest cart 01:27 Arkmabat Is that because the user is temporarily disabled? 01:30 ShadowNinja Arkmabat: Minetest isn't exactly optimized... 01:37 sokomine re 01:42 ungali mi 01:45 NekoGloop di 01:45 NekoGloop Yes, di. 01:46 VanessaE fa. 01:46 VanessaE (a long, long way to run) 02:34 ShadowNinja Mesecons removed again. They still eat CPU. 02:34 jojoa1997 hi 02:40 jojoa1997 I have not been on minetest in a while. Are there any good new servers up? 02:40 VanessaE mine's always up, though hardly "new" 02:42 jojoa1997 Hi VanessaE. How is it going. Also i was just about to sign on since yours is the only one i know will most likely still be up. 02:42 VanessaE it's going okay 02:57 jojoa1997 how do i set my key bindings manually 02:58 VanessaE Settings tab, "Change Keys" 02:58 VanessaE that's the only way I know how to do it, don't remember the minetest.conf method 02:58 jojoa1997 yeah but that wont take the TAB key. i meant in document 03:01 jojoa1997 NVM Fixed 03:05 jojoa1997 what do the new shaders do and how do i enable bitmapping? 03:05 VanessaE you mean normalmapping 03:05 Menche shaders make the lighting (slightly) better 03:05 VanessaE and that's one of the new shaders. enable them in the Settings tab 03:05 jojoa1997 bumpapping 03:05 Menche and are needed for bumpmaps 03:06 VanessaE bumpmapping requires a texture pack that supports it, also 03:06 VanessaE (Sphax, Haven, HDX all do) 03:06 jojoa1997 making me work gezz :) 03:06 jojoa1997 are we 0.4.6 or 0.4.7 03:06 VanessaE 0.4.7 03:07 VanessaE and working towards 0.4.8 soon from what I gather. 03:07 jojoa1997 cool 03:09 jojoa1997 what about client side player models. is that being worked on yet 03:09 VanessaE not sure. 03:11 ch98 oh well.... completly broken burnt up mother bord = no more pc 03:11 VanessaE ouch 03:13 jojoa1997 shapx has bumpmap support? 03:13 ch98 capacitor worked fine but I think I accidentally dripped some sodder 03:14 jojoa1997 for bumpmapping do i have to add anything to the config file 03:15 Menche enable_bumpmaps = 1 or something like that 03:15 Menche check minetest.conf.example 03:15 VanessaE enable_shaders = true 03:16 VanessaE enable_bumpmapping = true 03:16 Menche 1 = true and 0 = false, right? 03:16 VanessaE and grab the latest bumpmapped version of Sphax, Haven or HDX. 03:16 jojoa1997 sphax doeant have bumpmapping 03:16 VanessaE Menche: I think it'll take 1/0 or yes/no but better to use the booleans. 03:16 VanessaE jojoa1997: may be a local version only RBA has 03:18 jojoa1997 VanessaE if you screw up my game i will kill you 03:18 jojoa1997 :P 03:18 VanessaE ? 03:18 VanessaE if your computer melts down, get a better one :P 03:18 jojoa1997 how do i make the red stop 03:19 jojoa1997 give me money 03:19 jojoa1997 how do i make the red stop 03:19 VanessaE your build doesn't support OpenGL. 03:19 VanessaE turn off shaders or download an OpenGL build 03:19 jojoa1997 is PilzAdam here 03:19 VanessaE nope 03:20 jojoa1997 well who does opengl builds 03:20 VanessaE also don't use any build that's based around irrlicht 1.8 - they did something that breaks the bumpmap shader in minetest. use irrlicht 1.7.x 03:20 VanessaE pilzadam does of course, http://forum.minetest.net/viewtopic.php?id=4547 03:21 jojoa1997 well i am using his 03:21 VanessaE then your video driver doesn't support opengl, or your video card doesn't support shaders, or something else is busted 03:21 jojoa1997 probably it cant handle both 03:22 VanessaE dunno for sure - that feature is aimed at higher-end machines though 03:33 arsdragonfly IIRC enable_shaders should be set to ifyou want to enable it 03:34 VanessaE already said that 03:34 arsdragonfly 2 03:34 VanessaE no 03:34 VanessaE not '2' anymore 03:34 VanessaE that was changed to true/false 03:35 Menche thought it was 1 for (not implemented) basic shaders and 2 for full 03:35 arsdragonfly oh okay then 03:35 VanessaE not anymore 03:35 VanessaE not in current git anyways 03:37 ladyunicornejg Hey does anyone have any idea what might be making my furnace menu disappear? 03:37 VanessaE no idea 03:39 ShadowNinja ladyunicornejg: Can you elaborate? 03:40 ladyunicornejg ShadowNinja: what do you want to know? I right click to use the furnace, and the menu pops up but then all of the actual icons (and images of fuel and ores and such) vanish randomly 03:41 VanessaE bbl 03:42 ladyunicornejg k 03:48 Arkmabat what's the best mob mod? With AI, are there any that will find you all across the map and chase you? 03:48 Menche there's simple mobs and mob framework 03:48 Menche i've only used simple mobs 03:49 Arkmabat I installed the one with all the animals but all the monsters just stand there 03:49 hdastwb that would be mobf, right? 03:49 Arkmabat ya 03:49 Menche they usually all at least move around in simple mobs 03:49 Menche they aren't always hostile 03:49 Menche idk if they're supposed to be 03:49 Arkmabat no mob that tracks down your house at nightime though? 03:49 hdastwb and they no longer spawn on top of people.. . . 03:50 hdastwb they kind of wander around and then sometimes charge if they see people 03:50 blaaaaargh ladyunicornejg, that happens when the "menu" changes 03:51 blaaaaargh (to be more precise, when the furnace updates the formspec) 03:51 ladyunicornejg But it doesn't show me the updated version unless - is that normal too? 03:51 blaaaaargh it happens sometimes 03:52 blaaaaargh just dig the furnace and it should update itself 03:52 ladyunicornejg ok thanks 03:57 Arkmabat is there a way to skip to nightime 03:58 sokomine type /time 6000 for day. change it to another number for night (don't know that offhand) 03:58 blaaaaargh sokomine, hour*1000 03:58 blaaaaargh so /time 0 == 00:00, etc 03:58 sokomine as far as animals go...mobf from sapier tries to get mobs to be slightly more intelligent, but they may still not be particulary bright. also hostile mobs may lead to lag. the non-hostile ones run fine on my machne 03:59 khonkhortisan minetest.env:set_timeofday(((os.date("%S")/60+os.date("%M"))/60+os.date("%H"))/24) 03:59 sokomine if you just want night, try 0 03:59 blaaaaargh khonkhortisan, that, along with my clock HUD ^_^ 03:59 khonkhortisan blaaaaargh, my clock HUD 03:59 khonkhortisan your username makes it funny 04:00 blaaaaargh hehe 04:00 hdastwb I think 18000 would make sense… 04:00 kaeza too many disconnections today O.o 04:06 Arkmabat is there a way to change how far a hostile mob will chase you 04:07 Arkmabat err rather how far away you have to be before it starts chasing you 04:07 sokomine hmm. i guess they follow you as long as they "see" you or are aware of you. if you run too far away they may get unloaded 04:08 Arkmabat the wild wolf is super annoying. they did a good job with that 04:10 sokomine yes, he is. the wolf is the only hostile animal i keep in my worlds. it's only...hungry :-) not some crazy burning vombies or exploding mobs or something like that 04:23 ShadowNinja Gah, dumb client stopping my highlights. 04:24 ShadowNinja ladyunicornejg: Screenshot? 04:31 ShadowNinja Unless it is fixed now.. 04:35 NekoGloop meow 04:49 ladyunicornejg shadowninja: sorry actually playing. Screenshot of what? The furnace? I don't have one - didn't think to grab it, sorry. Seems to be working now 04:50 kaeza > not some crazy burning vombies or exploding mobs 04:51 kaeza I rm -fr the boombomb mod every time :P 04:52 ladyunicornejg Seems it's doing it to my sister but not me 04:52 ladyunicornejg (multiplayer) 05:37 * VanessaE peeks in 05:37 VanessaE boo. 05:59 kaeza oob 08:00 electron_ how do i float downwards in minetest 08:01 kaeza shift 08:02 electron_ shift doesnt work :( 08:02 kaeza try 'e' 08:02 kaeza BTW, which version? 08:02 electron_ yup worked :) 08:03 electron_ erm not sure .. one sec .. its the one from the ubuntu repos 08:03 kaeza :| 08:03 kaeza that's old as sh... something old 08:04 electron_ ah .. okay .. il download the new one then 08:05 kaeza this one is the latest stable: https://code.launchpad.net/~minetestdevs/+archive/stable/+packages 08:07 kaeza or if you want the bleeding edge dev version: http://forum.minetest.net/viewtopic.php?id=3837 08:07 electron_ thanks 08:08 kaeza np 08:08 electron_ you play aften ? 08:09 electron_ *often 08:09 kaeza mostly single player 08:09 electron_ okay 08:09 kaeza I like coding mods more than playing though 08:11 LazyJ kaeza, your recent wiki mod looks very promising. ;) 08:11 kaeza hehe thanks :P 08:12 LazyJ Is it able to link to other pages internally and externally? 08:12 kaeza I'm going for overkill and turning that thing into some kind of web browser 08:12 kaeza currently, only internally 08:12 LazyJ Ah. 08:12 kaeza or well, both from a table in code and from files in the world dir 08:13 LazyJ I've been using plain text files in my world folder to keep track of build notes. 08:13 LazyJ An internal wiki would be much better. 08:14 kaeza easy to add 08:14 LazyJ Is an auto-index possible? A way for a player to keep track of all the wiki nodes they've left peppered about? 08:15 kaeza I wanted to avoid that, as (in the current scheme) it nees a portable way of listing files 08:15 kaeza which Lua doesn't have 08:16 kaeza and implementing that in Lua is prone to bugs 08:16 LazyJ Well, it's a step better than we had before. 08:16 kaeza if you want to add new "Internal pages", check this: https://github.com/kaeza/minetest-wiki/blob/master/internal.lua 08:17 LazyJ Is it possible for admins to leave private messages in the mail system of your mod? 08:17 kaeza I think users with wiki_admin have write access to all pages 08:18 kaeza but lemme check 08:19 kaeza derp nope 08:20 kaeza you can edit the relevant user's profile though 08:20 LazyJ One of the things we would like to do is to leave players PM's so as to warn them about their behavior on the server without publicly embarrassing them. 08:22 LazyJ Not all players have chat clients, webchat is often covered up by the MT screen, and both admin and player have to be online at the same time. 08:22 LazyJ Ok, enough out of me. Just some thoughts from the front-lines. ;) 08:23 LazyJ Thanks for your mods. 08:23 kaeza should be easy to code 08:23 kaeza https://dl.dropboxusercontent.com/u/100008207/happy-oh-stop-it-you.jpg 08:24 * VanessaE sighs 08:24 LazyJ Hehehe... 08:24 VanessaE my server's busted :-/ 08:24 kaeza did they throw him into jail? 08:24 kaeza :D 08:25 LazyJ Ah, well, you need to keep all firearms, explosives, and heavy blunt objects far from reach when dealing with computers. 08:25 LazyJ That's what works for me. :0_ 08:25 LazyJ *:0) 08:25 VanessaE it keeps crashing, with the last message in the log being of the form, 03:32:14: VERBOSE[EmergeThread0]: registerNode: registering content id "4095": name="some node name" (where the node name seems to change every crash) 08:25 kaeza hehe 08:25 VanessaE but not at start, rather after it's been up for at least a minute or two 08:27 LazyJ I'm not very savvy with these things, but is something trying to finish? If so would it be further up in the debug file? 08:27 kaeza too many nodes >.< 08:27 VanessaE kaeza: shouldn't it crash at startup then? 08:27 kaeza guess so 08:28 LazyJ Could it be a mesecon or technic contraption that starts-up with the server and then produces a node and a crash? 08:29 LazyJ Even if that is not the case, could something like that happen if we were to install those mods on our server? 08:30 VanessaE I dunno wtf is going on, this shouldn't be able to happen during runtime - register_node() calls weren't supposed to be able to run anywhere except during startup. 08:31 kaeza VanessaE, register_node can happen anywhere 08:31 VanessaE since when? 08:31 kaeza since ever 08:31 VanessaE shit 08:31 VanessaE then I must be going way over the limit somewhere. 08:31 kaeza they are *supposed* to be called at startup though 08:32 kaeza +only 08:32 VanessaE can someone PLEASE just fix this issue finally? 08:32 VanessaE morning taoki 08:32 Taoki hi 08:32 LazyJ Any harm in removing one mod at a time, backtracking from the most recent update/install to begin to track down the triggering mod? 08:32 kaeza maybe some badly coded mod is somehow delaying the register_node() call 08:32 VanessaE LazyJ: impossible, the node name changes with each crash, might be streets once, technic another time, pipeworks, etc. 08:33 LazyJ Ah, right. I forgot that. 08:33 kahrl EmergeThread0 makes me think it's some on_generated callback going wild 08:34 VanessaE kahrl: I know of nothing on my server that runs during on_generated except moretrees, and it doesn't register any nodes during those calls. 08:34 VanessaE it's been crashy like this for a few days now but I've been too busy (IRL) to investigate 08:35 kahrl do a grep -R on_generated mods 08:35 VanessaE lesse 08:36 VanessaE hm, forgot about a few of these... 08:37 VanessaE moreores, default of course, farming_plus, flowers, glooptest, moretrees vis a vis plants_lib, technic, and titanium mods. 08:37 VanessaE nothing that hasn't been there like, forever 08:38 VanessaE this crash even happens at the spawn, where there's surely nothing to generate 08:39 VanessaE (that is, suppose I'm the only one on at the moment and am at the spawn at sign-on) 08:40 kaeza do the node names follow some pattern? 08:40 VanessaE nope, not that I could see 08:40 VanessaE they seem to be entirely random 08:41 VanessaE one time, they'll be from technic, from stuff I know for a fact I've removed from the server (e.g. stargates or frames), another time it might be some random node from streets mod, or pipeworks, or you name it 08:42 VanessaE I think the node ID's in my map are slightly botched from that >4096 node test I did recently, but that doesn't explain why it just suddenly started crashing (I assume it's segfaulting, as it doesn't log the actual crash) 08:42 VanessaE within the last few days (maybe the past week at most) 08:44 VanessaE kahrl: any insight? 08:45 kahrl ahhh 08:45 VanessaE ? 08:46 VanessaE please tell me that's good news. 08:46 kahrl the core (server) can register nodes itself when loading mapblocks 08:46 VanessaE um.. 08:46 kahrl if there are unknown node names 08:46 VanessaE ah 08:46 kahrl see Server::allocateUnknownNodeId 08:46 VanessaE lemme check something 08:47 kahrl and CNodeDefManager::allocateDummy 08:47 VanessaE hm..the last four crashes cited these nodes: 08:47 VanessaE http://pastebin.com/qdDm4xcY 08:47 VanessaE kaeza: those two computers: nodes, are they undefined? 08:48 kaeza VanessaE, yep 08:48 kaeza specter->spectre and babytower->computer 08:48 VanessaE kahrl: there's the pattern, good catch 08:49 kaeza err... the other way around for the first one :P 08:49 VanessaE right. 08:52 kaeza so now, how to resolve this? 08:52 VanessaE expanding the ID range a bit to 4090-4099 reveals lots of similar messages 08:52 VanessaE (all of which are definitely undefined nodes from mods long since deleted) 08:53 VanessaE (well most of which) 08:54 VanessaE no idea short of deleting one or more mods, to free up ID slots (which is guaranteed to break some structure somewhere) 08:55 VanessaE the only other solutions I can think of involve raising the limit, but we've already been over that. 08:55 VanessaE morning Calinou 08:56 kaeza remove some mod you know is hardly used 08:56 Calinou hi 08:56 kaeza hai Calinou 08:58 kaeza if some of those blocks are already placed in the map, they will regiater another node anyway I guess 08:58 kaeza -a+s 08:58 VanessaE :( 08:59 kahrl you could add a mod that aliases the old node names to default:stone 08:59 kahrl could be lots of work though 08:59 kaeza PilzAdam's clean mod ^ 09:00 VanessaE both solutions require having a complete list of the node names. :-/ 09:00 VanessaE kaeza: has the engine always "self-registered" those undefined nodes? 09:00 VanessaE kahrl: ^^^ 09:03 kahrl VanessaE: pretty much since the earliest incarnations of 0.4, yeah 09:03 VanessaE ok 09:03 JamesTait Good morning all, happy World Population Day! :-D 09:03 VanessaE then there's no other choice - the 4096 limit needs to be lifted 09:05 kaeza since those are generated at runtime, can't they be replaced by air somehow? 09:05 kaeza (in C++ side) 09:05 kahrl kaeza: could, but is not wanted usually 09:07 kahrl let's say you accidentally remove a mod - if you start the world, it would irreversably delete all of the mod's nodes from mapblocks that are modified 09:07 VanessaE well, the server's been taken offline until some solution can be found, so as not to risk damage to the map. 09:09 kahrl VanessaE: post a note in #-dev so that the other devs see it more easily 09:09 kahrl maybe a bug report if you want to write one 09:10 VanessaE others already know about the core issue, no point in rehashing it there. 09:11 kahrl I'm not sure every dev knows (or actively remembers, anyway) that unknown nodes get new IDs at runtime 09:11 kahrl I had to look it up ;) 09:12 VanessaE would you mind doing it? I'm not likely to be listened to by the powers-that-be these days. 09:13 VanessaE (sorry, I'm just a bit bitter and tired lately, and feeling very old :-/ ) 09:16 LazyJ I can empathize. 09:19 kahrl VanessaE: does this look ok? https://github.com/minetest/minetest/issues/822 09:19 kahrl perhaps you can link some of your logs in a comment 09:19 VanessaE actually you summed it yup pretty well there 09:20 VanessaE s/yup/up/ 09:25 VanessaE I linked in the log extract as requested :) 09:27 kahrl hope the other devs wake up soon :) 09:28 around ChanServ: is here :P 09:28 VanessaE time for me to do the exact opposite and get to bed :) 09:29 VanessaE night all. 09:29 kahrl good night 09:29 VanessaE kahrl, thanks for the help in sorting out this issue. 09:29 kahrl sure, no problem 10:19 Calinou "Hello everybody!" is a registered trademark of PilzAdam, use "Hello everypony!" instead 10:54 sfan5 hi 11:43 PilzAdam Hello everyone! 11:43 everyone hi 11:43 PilzAdam https://github.com/minetest/minetest_game/pull/166#issuecomment-20786382 11:44 PilzAdam people are generally smart 11:44 Exio4 lol 11:45 Calinou ~quote -add people are generally smart 11:45 Calinou Calinou: Ok, added quote: people are generally smart 11:48 proller PilzAdam, merge light! 11:48 Calinou ^ 11:48 PilzAdam just posted a comment 11:48 Calinou but it requires shaders 11:48 Calinou the P4 users group will lynch us 11:51 Taoki How do you set the text of a sign node from Lua? Is the text a meta option for signs? 11:52 PilzAdam echo " updated your gpu drivers" >> http://forum.minetest.net/viewtopic.php?pid=99075#p99075 11:52 PilzAdam Taoki, yes 11:52 PilzAdam see default mod 11:52 Calinou PilzAdam: no 11:52 Calinou probably someone from the P4 owners club 11:52 PilzAdam "Ok when I first got minetest I had no problem with fps." 11:53 Calinou he got a minetest version with shaders on 11:53 Calinou this is likely 11:53 * Calinou is downloading TF2 patch right now, big one :< 11:53 svuorela PilzAdam: oh. I_was abotu to complain about simplemobs not spawning sufficiently aggressively in caves and tunnels to give any significant extra complications - and then something suddenly started throwing fire at me :P 11:54 Taoki Ok... so it should be possible to do meta:set_string("text", "bla bla bla") hopefully 11:54 Taoki I wonder if the voxel manipulator can go through all signs in an area and do that too... 11:55 PilzAdam Taoki, if course not 11:55 PilzAdam *of 11:56 Taoki ok 11:56 PilzAdam it cant even set param2 12:49 sfan5 Ubuntu: oh you are browsing right now, let me spawn a background process that uses 100% cpu and 35% memory 12:57 Exio4 35% memory with 256mb or 32gb? 13:09 Taoki How did you write breaks on signs? /n doesn't seem to work 13:15 sfan5 Taoki: for PilzAdams's signes you can use # 13:17 Exio4 20 13:17 Exio4 oops 13:41 PilzAdam sfan5, wasnt it | ? 13:41 sfan5 could also be | 13:41 sfan5 dunno exactly 13:44 PilzAdam sfan5, have you seen kaeza's forum signature? 13:44 sfan5 yes 15:08 ShadowNinja VanessaE: You run mesecons on your server? 15:16 Ego Trying to create a lan server for kids and their clients just sit at "Connecting to server..." when I try to make them connect to my internal IP (I've forwarded the specified port). Any ideas? 15:16 sfan5 Ego: how did you start the server 15:17 Ego Yeah, my character's sitting there punching trees (like a boss) 15:17 sfan5 is that supposed to be ans answer? 15:17 Jordach Ego, is it from singleplayer or advanced 15:18 Jordach if it's singleplayer, they cannot join whatsoever 15:18 sfan5 !g KingKiller Chronicles 15:18 MinetestBot sfan5: http://en.wikipedia.org/wiki/The_Kingkiller_Chronicle 15:18 Ego Advanced, I left the ip blank and the conf is default 30k port. 15:18 Jordach Ego, the two other machines are windows (automated guess) 15:18 Ego Then I am having them connect under multiplayer specifying my internal IP 15:19 Ego All the same OS 15:19 sfan5 Ego: are you sure your kids are connecting to the right IP? 15:19 Jordach Ego, if it's 127.x.x.x 15:19 Jordach forget it 15:19 Ego No, it's my router's. 15:19 Ego 192.168.. 15:19 Jordach you probably want the one like 192.168.x.x 15:19 Ego I am using DHCP 15:19 Jordach correct. 15:19 Ego Though, when I run a netstat, I don't see anything running on port 30k. 15:20 Jordach i think the firewall on the clients isnt allowing minetest to go through 15:20 Jordach same for the server 15:20 Ego Aye, I checked our firewall configs, it's open to all TCP and UDP ports on public node. 15:20 Ego For the specified application, at least. 15:20 sfan5 Ego: try opening a second minetest instance and connecting to 127.0.0.1 15:21 Ego Roger 15:21 sfan5 (on your computer) 15:21 Ego Oh-ho, tricky, that worked. 15:22 sfan5 hm 15:22 Ego Definitely a firewall issue! 15:22 Ego I'll just turn them off entirely for a moment. 15:23 Ego Yep, that did it. 15:23 Ego I'll have to kick it harder, I suppose. 15:23 Ego Thanks for assisting me in troubleshooting! 15:23 Jordach Blender skills improved! http://i.imgur.com/CEV5K7n.png 15:23 sfan5 no problem 15:24 sfan5 Jordach: ok, wait what? 15:24 Jordach low poly MK7 15:25 Ego Oh, I'm sorry Sfan5, earlier I thought you asked "did you start the server", I didn't see the word "how", haha. 15:25 sfan5 :D 15:27 Exio4 hi 15:27 sfan5 hi Exio4 15:27 Exio4 what's up? :P 15:28 sfan5 !up sfan5.duckdns.org 30002 15:28 MinetestBot sfan5.duckdns.org:30002 is up (344ms) 15:28 sfan5 ^ this is up 15:28 sfan5 other servers are also up 15:28 sfan5 15:29 blaaaaargh not mine :( 15:30 sfan5 ah, you're kaeze, now I get it 15:30 blaaaaargh yeah 15:30 blaaaaargh secondary nick because random 15:32 Exio4 aww, it haz a timeout 15:34 blaaaaargh most servers in public list have that ugly 'C' :< 15:35 Jordach for creative? 15:35 blaaaaargh yup 15:36 Jordach blaaaaargh, my server doesnt use it 15:37 Jordach !up mt.viewskew.com 15:37 MinetestBot mt.viewskew.com:30000 is up (222ms) 15:37 Jordach and it's blessed by the stars 15:38 blaaaaargh heh 15:39 blaaaaargh eww... forgot to change settings 15:39 blaaaaargh view_bobbing_amount = 100.0 | fall_bobbing_amount = 100.0 15:40 blaaaaargh just like being drunk 15:40 blaaaaargh :P 15:43 PilzAdam bye 15:46 Jordach TODAY: OP RAVE while PA is gone 15:51 Ego Haha, I'm dumb, I didn't have the permissions set for private domain. >_< Set allow for public (natural reaction!) 15:59 Jordach dafuq 15:59 Jordach i render the same quality song in the same DAW at my GF's and it tooks an hour -- my pentium 4 does it in 5 mins 15:59 Jordach (she has intel duo core \o/) 16:00 Jordach oh fuck no 16:01 Jordach i just saw hell for me: a track has 1 midi track with embedded instruments 16:01 Jordach and they swap on the fly D: 16:03 MarkTwain Hi! 16:05 * Jordach is seriously considering a special project 16:08 ignominius I'm new here, please can anyone tell me how to eat food in minetest...I installed the survival mod but can't seem to eat or drink despite having one or the other? 16:08 kaeza oh cr*p 16:08 kaeza I always forget to fix that bug 16:09 ignominius lol - have I set the cat amongst the pidgeons :D 16:09 NekoGloop Why do we eat food with leftclick anyway... 16:09 kaeza pffft clicking is easy 16:10 kaeza we should make eating a chat command 16:10 kaeza same for movement, jump, etc 16:10 NekoGloop No, it should be right click... punching with an apple ~= eating 16:11 kaeza because consistency 16:11 kaeza right click is used to place stuff on ground 16:11 ignominius okay, thanks. I'll give that a go. I found minetest and decided to give it a try after playing survival craft on my tablet. I really wanted on my PC but sadly there is no port. 16:12 ignominius But minetest *rocks* I'm hooked 16:13 NekoGloop kaeza, And left click is used to break crap 16:13 kaeza *to use items 16:14 Exio4 how do you open a door 16:14 kaeza Exio4, but you don't have the door in your hand when you open it :P 16:14 kaeza anyway, whatever 16:15 NekoGloop Tell that to buckets 16:16 kaeza I'm out to sleep 16:16 kaeza laters 16:17 Jordach http://www.mediafire.com/listen/y89p9169xe67vod/R-S-E_-_RT103.ogg - guess the game 16:17 Jordach i seriously upscale songs 16:18 Jordach if they're 8-bit, enjoy modern .ogg format 16:19 Jordach with modern instruments 16:21 Jordach for some reason i like the look of GNOME more and more 16:21 sdzen GNOME isn't that bad once you get it configured right 16:42 Exio4 sdzen: the problem of gnome3 is the lack of decent configurations 16:42 Exio4 it is "the new and cool desktop where all are the same with different wallpapers" 16:55 paramat Hey Jordach ... i made some fractal generated synth metal https://soundcloud.com/menokefug/octobrot 16:58 Zeg9 Hi! 16:59 Zeg9 How can one use "biomemap" mapgen object? 17:08 Exio4 what where? 17:11 NekoGloop mgv7 I presume 17:14 Zeg9 Exio4: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1697 17:14 Zeg9 the latest features are, well, not explained well... 17:14 Ego Where can I find a list of itemstrings? 17:17 hmmmm oh, zeg9, biomemap is only currently supported with mapgen v7 17:17 VanessaE hi all. 17:17 hmmmm so chances are you won't be able to use them 17:17 Zeg9 My game uses mgv7 anyway 17:17 hmmmm erm, i am considering backporting the biome and decoration features once they're completely polished up 17:18 Zeg9 I found out how to use heightmap and biomemap, but biomemaps only give me an id 17:18 hmmmm zeg9, the problem is the biome map isn't too useful without a way to retrieve information about biome IDs; 17:18 Zeg9 guess that answered my question, thanks 17:18 hmmmm what's needed is a Lua wrapper to keep biome registrations in a table and return that when an ID is queried 17:19 Zeg9 are you going to add support for l-systems in decorations? 17:19 hmmmm so this would work fine if you're sure you're the only one registering biomes 17:19 hmmmm or at least the first person 17:19 hmmmm zeg9, yes 17:19 Zeg9 Ok, I probably won't need biomemap anymore when this is supported anyway 17:19 hmmmm unfortunately l-systems aren't terribly useful without cutoff handling 17:20 hmmmm i'm waiting for sweetbomber on that, but if his plan doesn't work out, i know what i'd need to do 17:21 hmmmm zeg9, you say your mod uses a specific mapgen, how are you setting that? 17:21 Zeg9 game/minetest.conf 17:21 hmmmm you realize that you can set the mapgen parameters in lua now, right? 17:21 Ego Where can I find a list of itemstrings? 17:22 hmmmm ego, try dump(minetest.registered_items) (or something like that) 17:22 Zeg9 ah, that's interesting too, I have seen it fastly without noticing it could be useful for me 17:22 hmmmm zeg9, it's there so that a mod can force the mapgen to have something but also to make decisions based on which mapgen is being used 17:23 hmmmm for example if v7 is being used, you might want to add a specific kind of plant in the decoration or certain types of ores 17:23 Ego I was looking for using /giveme 17:24 hmmmm ego, there's no way around this currently without reading or using lua 17:24 hmmmm on that note i guess it would be nice if there was a /finditem command 17:25 hmmmm e.g. /find default:* 17:26 Zeg9 /giveme could find items like worldedit does (even if the choices aren't always clever) 17:27 Ego Well, it'd be nice if there were a list, like /giveme 55 or something, to know what item you're getting, I don't even know the syntax 17:28 hmmmm if you type /giveme without a parameter or otherwise erroneous parameters, it'll show you the syntax 17:28 Ego It says to use /giveme itemstring I don't know what the itemstrings are. 17:28 Zeg9 hmmmm: is minetest.set_mapgen_params({mgname="v7"}) correct ? 17:29 hmmmm yes 17:29 Ego I've tried like /giveme "Diamond Pickaxe" says empty item. 17:29 Ego Or unknown item 17:29 Zeg9 it just makes a "std::bad_alloc" when the select mapgen isn't v7 17:29 hmmmm oh... those are the titles of the items 17:29 hmmmm you want /giveme default:pick_diamond 17:30 hmmmm that's the internal name 17:30 hmmmm zeg9, hrmm, really? 17:30 Ego Oh, I see. 17:31 Ego Nice, thanks. 17:36 hmmmm http://i.imgur.com/auM0AWj.jpg 17:36 kahrl Ego: there is a slightly outdated list in the old wiki: http://wiki.minetest.com/wiki/Item_codes 17:42 Ego Nice, thanks! 17:46 hmmmm http://d24w6bsrhbeh9d.cloudfront.net/photo/a3Yd8eQ_460sa.gif 17:49 Jordach paramat, nice 17:49 Jordach <- just kicked some dude's ass at Age of Mythology 17:51 Jordach he challenged me to a duel on lightning (super speed) 17:51 paramat ;) 17:52 Jordach paramat, a while back i tested CPU generation of music with a FL Studio plugin 17:52 Jordach it *somewhat* works 17:52 Jordach paramat, http://www.mediafire.com/listen/y89p9169xe67vod/R-S-E_-_RT103.ogg 17:53 Jordach that's a song i upscaled 17:53 Jordach (eg, from tracking to actual instrumnts 17:53 Jordach ) 17:55 sfan5 :D CounterStrike Complete is just 7,49€ 17:57 ShadowNinja Calinou: Can you split your mods up into their own repositories? 17:57 paramat Yeah i listened to that earlier :) 18:00 Calinou ShadowNinja: why 18:04 ShadowNinja Calinou: It makes including your mods easier. 18:05 ShadowNinja That way i'm not using symlinks to get the proper folders and I can use git submodules with them. 18:05 Jordach sfan5, D: 18:06 sfan5 why D:? 18:06 Jordach im scared 18:06 Jordach a steam sale with games by valve 18:06 Jordach still no HL3 18:07 Jordach paramat, are you closer to Aylsham or closer to Cromer 18:07 Jordach in Aylsham side 18:07 Jordach :P 18:09 paramat Yeah closer to Aylsham heh i went to first and middle school in Aylsham. 18:10 Jordach ah 18:10 Jordach Buxtom Primary for me :P 18:10 Ego Can I grant particular people creative inventories? 18:10 Jordach nope.avi 18:11 Calinou ShadowNinja: will break every single current install :/ 18:12 ShadowNinja Well a few people will have to update git links. Anyone that just copies won't have to do anything. 18:13 NekoGloop Steam Summer Sale... still can't afford anything 18:14 Calinou forgot how to create a repo on github ._. 18:19 Exio4 sfan5, wat 18:19 ShadowNinja Should probably be un-stickied: http://forum.minetest.net/viewtopic.php?id=4243 18:19 Exio4 complete = ?? 18:22 sfan5 Exio4: http://i.imgur.com/ZaofKXn.png 18:23 Exio4 is CS GO available for linux? 18:23 Exio4 what 18:23 sfan5 Exio4: no 18:23 Exio4 ah 18:23 sfan5 do you see a linux icon there? 18:23 Exio4 i did, that is why i asked, then i checked the image and said "ah" 18:28 sdzen if only it was.... 18:29 Exio4 i bought cs cz + normal cs because why not "a bit ago" (more like two months?) 18:29 Calinou oh, found 18:33 Calinou ShadowNinja: done 18:34 ShadowNinja :-) Thanks! 18:42 Nick__ hey 18:43 Nick__ can anybody give me some help with an error message in minetest 18:45 Nick__ anybody 18:45 Exio4 if you give the error in a pastebin first, maybe 18:47 Nick__ pastebin? 18:48 Nick__ well heres what happens 18:49 Nick__ I play minetest for about 10-15 minutes, then it says "ERROR: Unhandled exception: could not save env meta" then crashes 18:49 Nick__ Im using windows 7 home premium 18:49 whirm has the laser gut been removed from the technic mod? 18:49 sfan5 Nick__: enough disk space? 18:49 ShadowNinja This is what I do to bloated git repos: Showing 1,585 changed files with 36 additions and 33,570 deletions. 18:49 ShadowNinja (Git submodules) 18:49 Nick__ Yes sfan5, i have 574 free 18:50 Nick__ GB free 18:50 sfan5 Nick__: wow, thats more GB than my drive has; anyway: where is your Minetest folder? 18:50 Nick__ C:\Users\3D\Documents 18:51 Nick__ \minetest 18:51 ShadowNinja whirm: mining_laser_mk1? No. 18:51 Nick__ So i have write permissions 18:52 sfan5 Nick__: are there more error messages? 18:52 Nick__ no :( 18:53 sfan5 hm 18:53 whirm ShadowNinja: ok, I see the problem, the lua file has been renamed to mining_laser.lua but init.lua has not been updated 18:54 Nick__ i already uninstalled it from C:\Minetest and reinstalled @ Documents 18:55 sfan5 Nick__: thats good, you shouldn't keep games in C:\ even if you are the Admin 18:55 Nick__ and i am 18:57 Nick__ i have no clue 18:57 sfan5 hm 18:58 sfan5 Nick__: which minetest version, where did you download it 18:58 Nick__ 0.4.7 right off of their website 18:59 ShadowNinja whirm: git pull -f (I thought I caught that fast enough) 18:59 sfan5 could you try using mine or PilzAdam's build? 18:59 sfan5 http://forum.minetest.net/viewtopic.php?id=1523 or [...]?id=4547 19:00 ShadowNinja Also: it should fail to start if the file doesn't exist. 19:00 ShadowNinja The tools/init.lua file wasn't loaded either. 19:01 Nick__ ok sfan 19:01 Nick__ do you want me to do it now? 19:01 bas080 https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2007112013%20-%2008%3A58%3A27%20PM.png 19:01 bas080 https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2007112013%20-%2008%3A59%3A15%20PM.png 19:02 sfan5 Nick__: yes 19:02 Nick__ ok 19:02 Nick__ i need about 5 minutes and then ill tell you how it goes 19:02 sfan5 ok 19:04 whirm ShadowNinja: https://github.com/RealBadAngel/technic/blob/master/technic/tools/init.lua#L7 https://github.com/RealBadAngel/technic/blob/master/technic/tools/mining_laser.lua 19:07 ShadowNinja Oh, maybe that wasn't added to the commit properly... 19:08 whirm also, my battery box stopped charging from my coal generator? 19:08 ShadowNinja Hmmm, or I didn't push it. 19:09 ShadowNinja Yes, kpoppel changed the way power works. I might also have messed up something in the merge. 19:09 whirm :/ 19:09 Nick___ sfan im on my windows 7 pc 19:09 whirm so, is it a bug or I need to do something different now? 19:09 Nick___ and i downloaded it and now im running it 19:09 sfan5 Nick__: ok 19:10 Nick___ im using your build 19:10 Jordach Nick__, i might know why: meta env might be mapmeta.txt issue 19:10 Jordach or something silly like a broken file in the world folder; as was the case for EnvArgs not found 19:11 Nick___ umm ok 19:11 Nick___ yea but it happens on all maps 19:12 ShadowNinja whirm: Pull again. 19:12 sfan5 Jordach: it said "couldn't save env meta" not "could not load env meta" 19:13 * whirm le doing it 19:14 whirm ShadowNinja: nice, fixed, thanks :) 19:15 ShadowNinja :-) But power still has to be fixed/explained. 19:15 Jordach it's called don't fuck with existing systems 19:15 ShadowNinja 299 commits... 19:15 whirm ShadowNinja: I have the simplest circuit ever, I don't think I'm doing anything wrong... 19:16 ShadowNinja whirm: https://github.com/RealBadAngel/technic/issues/50 19:16 Jordach_ fookin interwebs 19:17 Nick___ im building and no probs yet sfan 19:17 Jordach_ Nick___, it might be a case of write / read perms 19:20 whirm ShadowNinja: Ok, lets wait then :) 19:20 Nick___ and i have run it as admin 19:20 whirm thx 19:20 ShadowNinja Calinou: moreblocks/circular_saw.lua:139: attempt to compare number with nil 19:21 ShadowNinja (Relatively recent) 19:21 Jordach Nick___, again; it's probably user perms or UAC doing it's job (a bad one...) 19:22 ShadowNinja if(fields.max_offered and tonumber(fields.max_offered) > 0 and tonumber(fields.max_offered) < 99) then 19:23 Calinou is this a fix? 19:23 ShadowNinja Seems they entered something that couldn't be converted to a number. 19:23 ShadowNinja No, that is the current line. 19:23 Calinou fixed the double space :P 19:25 Calinou ShadowNinja, when does this happen? 19:25 ShadowNinja Calinou: I assume someone typed text in a number field. 19:26 Calinou oh 19:26 whirm troughput-wise, is it the same to have 5 pumps to a pipe with 5 ouptuts than 5 pumps to 5 pipes with 1 output each? 19:31 Jordach NET SPLIT RIDING! 19:31 Nick___ looks like its good sfan 19:32 Nick___ thanks 19:32 Nick___ could it have been one of the few mods i put on? 19:38 ShadowNinja Um... https://github.com/RealBadAngel/technic_game/blob/submodules/mods/forth_computer/computer_memory.lua 19:41 Nick___ is the game still in development 19:42 Jordach YES 19:43 Calinou yes 19:43 PilzAdam yES 19:43 Calinou >YeS< 19:43 Calinou more pro, PilzAdam 19:44 whirm is there any mod that pauses the game while on the menu? 19:45 Jordach while we're at it: let's merge some fuckin minetest_game pulls; such as new grass_top and Sam II 19:45 Calinou whirm, no 19:45 ShadowNinja Calinou: Hint: Change "if fields.max_offered" to "if tonumber(fields.max_offered)" 19:46 Nick___ cool 19:47 Calinou hot 19:47 Jordach cold 19:47 Nick___ warm 19:47 whirm I died like 10 times already forgetting that going to the menu doesn't pause the game 19:47 Jordach freezing 19:48 ShadowNinja Calinou: Also, the mod loaded message should be at the bottom. And those definitions should probably be moved to their own file. 19:48 Nick___ lol 19:48 Calinou ShadowNinja, why at the bottom? 19:48 harrison youtube upload / mind is crawling like a toad 19:49 PilzAdam Jordach, you may have noticed that I already merged some mergeable pull requests yesterday 19:49 * Jordach checks minetest_game 19:50 Jordach :( 19:50 Calinou yey can't test my changes 19:50 Calinou no idea how to enable mods 19:50 Calinou with the new menus 19:50 ShadowNinja Calinou: Because it hasn't finished loading until it hits the bottom. 19:51 Jordach PilzAdam, https://github.com/minetest/minetest_game/pull/184 19:51 Jordach do it! 19:53 ShadowNinja Jordach: MinetestBot? http://i.imgur.com/CxKA3ps.png 19:53 Nick___ who uses creative mode here 19:53 Jordach holy fuck; a timeout netsplit? 19:54 Nick___ it works sfan 19:54 Calinou ShadowNinja, added 19:54 ShadowNinja Nick___: Me, Vannessa|E, many more. 19:54 Calinou can't test it because of broken menus... 19:54 Calinou tell me if it works :P 19:54 Nick___ ok] 19:54 Nick___ i like it alot 19:54 Jordach http://i.imgur.com/i4xkB61.png 19:55 Nick___ most of the time 19:55 Jordach ShadowNinja, ^ 19:55 ShadowNinja Calinou: You forgot a starting '('. 19:56 ShadowNinja GTG. 19:56 Calinou ._. 19:56 sfan5 Nick___: good 19:57 Calinou oh i know why 19:58 Calinou erm no 19:58 Calinou -_- 19:58 Calinou PilzAdam, how do I enable mod 19:58 Calinou +s 19:58 Jordach \o/ 19:59 Jordach new sig get 19:59 Calinou lol 19:59 Calinou no, really, menus are broken 19:59 PilzAdam Calinou, echo "load_mod_$modname = true" >> worlds/$worldname/world.mt 19:59 Calinou is it load_mod_moreblocks = true in world;mt 19:59 Calinou ah ok 20:00 PilzAdam Jordach, what about https://github.com/minetest/minetest_game/pull/168 ? 20:01 PilzAdam Jordach, also, this is not a good example of texture related pulls being not merged: https://github.com/minetest/minetest_game/pull/164 20:01 Jordach can we also merge the gravel; i don't like the current one 20:01 PilzAdam can we also tell Jordach how to install a texturepack? 20:02 Jordach PilzAdam, i use sphax and others 20:02 Jordach (different days call for a different pack) 20:02 Calinou fixed 20:02 Jordach PilzAdam, my mt server has Sam II by default 20:03 proller PilzAdam, merge light! 20:03 PilzAdam proller, I dont know about it; there are major issues with it (e.g. it requires shaders) 20:04 Calinou it's not like pvp players play on netbooks 20:04 Calinou not everyone does like me 20:04 Jordach it* 20:04 Jordach btw, Minetest needs a coherent art style; the current one is too mismatched 20:05 Jordach (clay needs to be an ore in sand.) 20:05 Jordach but makes a clay block when re-merged 20:05 Jordach anyways. night all. 20:19 proller PilzAdam, and what problem with shaders? 20:20 PilzAdam proller, walking light is a gameplay element, and linking it to graphic settings is not good at all 20:21 proller but better than completely without it 20:27 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Worldlist fixes 52beafff53 2013-07-11T13:20:50-07:00 http://git.io/C33t1A 20:31 sfan5 good night every1 20:40 Arkmabat Anyone know how to work mobf? 20:41 Arkmabat I once had an oerkki chase me and that was super cool but most of the time they are stationary and act like they havent bern activated 20:41 Arkmabat If the mob mosters always actually tried to chase me instead of just stand there, that would be cool. 20:42 Arkmabat Anyone have working monsters? Should I get an old version of minetest? 20:43 Arkmabat Nobody? 20:45 Arkmabat Is there a function that activates mob monsters to chase me? 20:49 Arkmabat Anyone? 20:50 PilzAdam try Simplemobs 20:54 Arkmabat Ok. This one? https://github.com/PilzAdam/mobs/wiki 20:54 Arkmabat Can the dirt monster dig dirt away? 20:54 PilzAdam yes, no 20:55 Arkmabat Can any dig/explode blocks? 20:55 PilzAdam no 20:55 PilzAdam oh, wait, the DM can 20:55 PilzAdam but it spawns deep underground, far away from your buildings 20:56 Arkmabat YES! Ok that's cool. I'll try it. Are textures still needed? I can try my hand at some new ones 20:57 Arkmabat Could a dm be manually spawned above ground and work? 20:57 PilzAdam yes 20:57 Arkmabat Thanks for your time and help! 20:59 Arkmabat I'll see what I can draw to "donate" back to minetest 20:59 MinetestBot GIT: kahrl commited to minetest/minetest: Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp 6027c8d259 2013-07-11T13:57:26-07:00 http://git.io/E94dNA 22:12 Ego Hm, I know that Obsidian, Obsidian Glass, Obsidian Shards exist, 'cause they are in creative inventory, but I can't figure out what their itemstring is. 22:12 Ego Having so much more fun with this than I thought I would, lol. 22:14 PilzAdam Ego, look in games/minetest_game/mods/default/nodes.lua and craftitems.lua 22:20 Ego Ah, that does it! Thanks PilzAdam 22:25 harrison you young people don't know how easy you have it 22:25 harrison half the time we couldn't even code because the electricity would fail 22:25 harrison usually a pterodactyl nest in a transformer was to blame 22:34 sdzen1 easy there ford 22:52 Ego Haha, nice Harrison 22:54 iqualfragile are there some nice bumpmaps for the default textures ? 22:55 PilzAdam you really want bumpmaps on 16px textures? 22:55 iqualfragile yes 22:56 iqualfragile they just need to be carefully crafted 22:56 PilzAdam http://mg.viewskew.com/mgoblin_media/media_entries/63/DefaultBumpmapping.png 22:56 iqualfragile yes, looks like somebody fucked up the lightning 22:57 iqualfragile oh, wait, im not using default, haha totaly forgot about that 22:58 iqualfragile but bumpmaps for default would be nice, too 22:59 PilzAdam no, bumpmaps are for HD textures 23:01 iqualfragile you cant just put HD-bumpmaps on x16 texture packs 23:01 sokomine hmm. it may become necessary to really improve the rollback mechanism.... 23:01 sokomine there are more and more griefers out there 23:02 PilzAdam has anyone tried that /teleport 30000,10,30000 thing I suggested yet? 23:02 Exio4 what? 23:03 PilzAdam teleport griefers far away, but dont revoke interact 23:03 Exio4 lol 23:04 VanessaE_ go one better, teleport them to like +60k, out of the range of the map :D 23:04 PilzAdam VanessaE_, no, sokomine thinks they think its cool to be that far away and they will start to build normally 23:04 VanessaE_ oh 23:05 PilzAdam wheres the MC to WE converter? IIRC sfan5 has done it 23:05 VanessaE_ dunno 23:05 Uberi I should add MTschem support to we.deserialize 23:06 PilzAdam there it is:http://forum.minetest.net/viewtopic.php?id=6007 23:13 harrison http://www.youtube.com/watch?v=K2R8g1bjluU 23:13 sdzen pilzadam you should burn those bumpmaps with fire and bury the ashes in chernobyl 23:15 VanessaE_ as was said before, bumpmaps aren't intended for use with lowrez and/or default textures.. 23:15 VanessaE_ (unless you care to really work hard on making them look good) 23:15 sdzen what about fake hd? 23:15 sdzen :) 23:16 VanessaE_ define "fake HD" :) 23:16 sdzen though I hate most bumpmaps anyway 23:16 sdzen it was a filter I saw on a image editor a long time ago 23:16 sokomine pilzadam: yes, that may actually happen. though "normally" might be exaggerated. you'd most likely get an ugly cobble/wood hut that they're proud of 23:16 Exio4 16x textures resized to 64x and then apply bumpmaps or w/e? 23:17 VanessaE_ oh 23:17 VanessaE_ use that "faithful" pack as a basis then :) 23:17 sdzen haha! 23:17 sdzen thats mean though 23:17 VanessaE_ mean? 23:17 sdzen the person resized the default to serve as filler textures 23:18 sdzen until it was finished 23:18 sdzen if your talking of the same thing I am 23:18 Exio4 what 23:18 VanessaE_ I just remember there being a texture pack that was like 32 or 64px, but kept as close to the original textures' style as possible 23:20 sokomine actually, for converting mc maps, this might be much more intresting: https://github.com/kwolekr/mcconvert 23:20 sokomine i didn't get it to run - but the approach seems better than other ones 23:20 sdzen oh yes! 23:20 sdzen the heretic one! 23:20 sdzen http://forum.minetest.net/viewtopic.php?id=4391 23:20 sdzen looks like it got changed though 23:21 PilzAdam VanessaE_, how relevant is that now, since we have nodeboxes for a long time already: https://github.com/minetest/minetest/issues/118 ? 23:21 Exio4 http://osrc.dfm.io/Exio4 23:21 VanessaE_ still relevant, PilzAdam. 23:22 sdzen yes it is relevant 23:22 sdzen why wouldnt it be relevant? 23:22 PilzAdam VanessaE_, well, at least the 1st one is a perfect example for nodeboxes 23:22 sdzen we could remove the default drawtypes and attempt to replace them all with nodeboxes 23:23 sdzen though that would be the worst idea ever :) 23:23 PilzAdam ehm... no 23:23 VanessaE_ PilzAdam: well yeah the first part is irrelevant now 23:23 VanessaE_ the other two are still desired. 23:23 sdzen raillike should be improved more :) 23:24 sokomine oh yes! 23:24 sokomine raillike could be useful 23:26 sokomine the trouble with rollback is....checking with grep is fast and efficient enough. but then you'd still have to wait for rollback of the griefer to succeed (and no, they're not always online) 23:32 sdzen workaround for them not being on 23:32 sdzen erase their password and sign in as them 23:32 Exio4 good night 23:37 sokomine no, that's not the problem. the "not on" was just another reply to a "teleport them away" 23:40 sdzen there is a simple way 23:40 sdzen teleport everyone there 23:40 sdzen set it as the spawn 23:41 sdzen then make a command to teleport people to another place 23:51 sokomine hmm. new players would then arrive at the griefers place. real players wouldn't stay (what would they want to do in a world that's given to griefers?) 23:51 zrokh is there a PHP expert here_ 23:51 zrokh ? 23:53 zrokh PilzAdam, VanessaE 23:53 zrokh do you guys know PHP 23:53 PilzAdam this is not related to Minetest, stop it 23:54 zrokh ugh, ok... <:/ 23:54 zrokh fyi, i would've asked the question in PM... 23:54 zrokh not in the channel 23:54 Uberi|Fooooood try #php 23:54 Exio4 zrokh: that is even worse 23:55 zrokh done, but they dont talk to me 23:55 Exio4 "fyi, i could be even more annoying!" 23:55 Uberi|Fooooood zrokh: are you voiced there? 23:55 zrokh idk 23:55 zrokh i mean i dont want to flood the whole channel with that 1 question 23:56 zrokh btw, i just need some help with one syntax error.. 23:56 zrokh that i can't fix.. 23:56 Uberi|Fooooood what is it? 23:57 PilzAdam no, stop it