Time |
Nick |
Message |
00:01 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix header not beeing shown except on singleplayer tab eedb29346e 2013-07-08T16:58:28-07:00 http://git.io/ohG23Q |
00:01 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix serverlist not beeing escaped correctly 39d03148e5 2013-07-08T16:58:17-07:00 http://git.io/ABqdYw |
00:01 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: fix crash on play/start with empty world list f419f66546 2013-07-08T16:58:03-07:00 http://git.io/Q5jAQQ |
00:05 |
NekoGloop |
commitspam |
00:12 |
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00:22 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Revert "Fix serverlist not beeing escaped correctly" e1a13608d8 2013-07-08T17:21:09-07:00 http://git.io/7And0A |
00:39 |
harrison |
http://www.youtube.com/watch?v=5OrEkYyW_-I |
00:52 |
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01:01 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Dont play digging sound if not digging c8bd2ae11c 2013-07-08T17:42:05-07:00 http://git.io/i6_Xtw |
01:02 |
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01:20 |
sokomine |
players keep asking for "fraction" servers. does anyone of you know of such a server? |
01:20 |
sokomine |
it is not a matter that intrests me much. it would just be nice to point these players to a server that is more to their liking |
01:23 |
NekoGloop |
faction* |
01:26 |
PilzAdam |
bye |
02:36 |
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02:36 |
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03:04 |
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03:17 |
kaeza |
https://i.chzbgr.com/maxW500/7628448000/hE672949C/ |
03:46 |
hmmmm |
brogramming: http://www.youtube.com/watch?v=Qi_AAqi0RZM |
03:55 |
bas080 |
Working on a new game for minetest... https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2007092013%20-%2005%3A54%3A16%20AM.png |
03:55 |
bas080 |
Minimal meets ocd |
03:56 |
* VanessaE |
peeks in |
03:56 |
VanessaE |
hi. |
03:56 |
bas080 |
Hey VanessaE |
03:56 |
VanessaE |
hey, long time since I seen you chatting here :) |
03:57 |
VanessaE |
bas080: you know, that doesn't look half-bad for an ultra-low-rez texture pack |
03:57 |
bas080 |
true, i am here less frequently |
03:57 |
bas080 |
Also made some changes to some nodes and crafts. |
03:57 |
bas080 |
ty VanessaE |
03:58 |
VanessaE |
hope your game mode does well. |
03:59 |
bas080 |
I'm enjoying it so it's doin good already |
03:59 |
bas080 |
i look forward to sharing it |
03:59 |
VanessaE |
I should think about officially releasing my game soon as well (hmmmm: I'm kinda waiting for that 4096 limit to be lifted before I do, so I don't have to field any support issues related to it) |
04:00 |
bas080 |
What is the essence of you game? |
04:00 |
bas080 |
your* |
04:00 |
hmmmm |
a lot of mods |
04:00 |
VanessaE |
bas080: creative build whatever you can possibly imagine |
04:00 |
hmmmm |
thought the limit was raised already |
04:00 |
VanessaE |
hmmmm: well, yeah that too :P |
04:00 |
bas080 |
The one on the sever with high res |
04:00 |
hmmmm |
there was a pull request for that |
04:01 |
VanessaE |
hmmmm: not afaik, unless you guys decided to go ahead and do it - you said you wanted to work out all the technical issues that lead to this need first before you raised it to 64k |
04:01 |
hmmmm |
which is done, yes |
04:01 |
VanessaE |
s/lead/led/ |
04:01 |
VanessaE |
oh ok |
04:01 |
VanessaE |
I missed a step. buried under real life crap last few days :-/ |
04:03 |
VanessaE |
hmmmm: from a quick check, I see no pull request nor any recent commits for that (note that this is NOT a request to fix it right now, just an observation) |
04:04 |
VanessaE |
as an aside, I like the idea of PR #583. Always found that feature (bound to middle mouse button) useful in OpenArena. |
04:06 |
hmmmm |
weird you're right, i can't find it |
04:06 |
hmmmm |
what happened |
04:06 |
VanessaE |
dunno, I think kahrl had meant to change it but didn't get a chance, things were pretty busy that day. |
04:14 |
* VanessaE |
imagines firearms + other "throwing/shooting" + mobs mods installed, and a map designed for the purpose, to make a game tailored to look like Quake et.al |
04:18 |
bas080 |
I like your imagination. |
04:29 |
VanessaE |
jeez, no one on my server today :( |
04:30 |
VanessaE |
hell only 14 in total among all the servers on the list for that matter |
04:30 |
VanessaE |
where is everyone? |
04:38 |
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04:39 |
NekoGloop |
sleeping |
04:39 |
VanessaE |
figures. |
05:11 |
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05:14 |
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05:14 |
kaeza |
sleep? what is that :P |
05:15 |
kaeza |
ah |
05:15 |
kaeza |
"man sleep" clarified a lot |
05:21 |
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05:26 |
VanessaE |
my copy of sleep is out of date |
05:26 |
VanessaE |
still only allows small measures of seconds :) |
05:33 |
kaeza |
heh |
05:33 |
kaeza |
maybe your OS is too old |
05:33 |
* kaeza |
hides |
05:33 |
VanessaE |
well it is getting up there, nearly 40 years now |
05:33 |
VanessaE |
anyone know where I can get it updated? :) |
05:34 |
VanessaE |
the nitwit who built the main control unit used defective memory and the cooling system is horribly inefficient also |
05:35 |
kaeza |
some say that the "Exercise" installers work |
05:35 |
VanessaE |
yeah but that one stresses other resources to the point of breakage too |
05:35 |
kaeza |
good point |
05:36 |
kaeza |
also, not installing bloated software like Cake 2.0 and Pizza 1.5.2 helps |
05:36 |
VanessaE |
true |
05:37 |
kaeza |
(I heard Taco 3.5 is very buggy and may cause core dumps) |
05:37 |
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05:37 |
VanessaE |
protein 20.11 seems to handle the main issues well enough anyway. it's slowly clearing out the boat |
05:37 |
VanessaE |
bloat* |
05:47 |
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06:41 |
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07:03 |
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07:09 |
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07:19 |
VanessaE |
bbl |
07:42 |
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07:56 |
* Zeg9 |
got working wield light for minetest |
08:12 |
VanessaE |
Zeg9: cool. |
08:16 |
Zeg9 |
For anyone interested: https://github.com/Zeg9/minetest/tree/wieldlight |
08:17 |
VanessaE |
does it work better than the one in technic? |
08:19 |
Zeg9 |
Way better |
08:19 |
Zeg9 |
VanessaE: it is client side |
08:19 |
VanessaE |
sweet |
08:23 |
kaeza |
awesomesauce |
08:29 |
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08:34 |
VanessaE |
bbl, time to try to sleep...again |
08:37 |
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08:48 |
JamesTait |
Good morning all, happy Sugar Cookie Day! :-D |
08:50 |
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09:02 |
kaeza |
Zeg9, is it normal that it lights up *everything*? |
09:03 |
Zeg9 |
what do you mean by everything? |
09:03 |
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09:03 |
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09:04 |
kaeza |
Zeg9, https://dl.dropboxusercontent.com/u/100008207/screenshot_3265987332.jpg |
09:04 |
Zeg9 |
kaeza: have you recompiled minetest? |
09:04 |
kaeza |
that is a clean compile from your tree |
09:05 |
Zeg9 |
hmm |
09:05 |
kaeza |
oh wait |
09:06 |
kaeza |
hmm nope.. it's the correct tree |
09:06 |
Zeg9 |
is there any error? |
09:06 |
Zeg9 |
(now I understand the pain it can be to make shaders) |
09:07 |
kaeza |
only thing I have is this: "06:00:34: ERROR[main]: generate_shader(): failed to generate "bumpmaps_solids", addHighLevelShaderMaterial failed." |
09:07 |
Zeg9 |
That is from bumpmaps, I have the same error but it has nothing to do with my change :/ |
09:08 |
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09:08 |
Zeg9 |
Can you screenshot when you don't hold the torch? |
09:08 |
kaeza |
figured |
09:08 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/screenshot_3265990607.jpg |
09:09 |
Zeg9 |
kaeza: can you try with LIBGL_ALWAYS_SOFTWARE=1 |
09:10 |
kaeza |
ah |
09:10 |
kaeza |
it works in sw mode |
09:11 |
kaeza |
yey 5 FPS :/ |
09:11 |
Zeg9 |
heh I have 20 FPS in 1080p in SW mode :D |
09:12 |
kaeza |
ZOMG |
09:12 |
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09:12 |
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09:13 |
Zeg9 |
kaeza: sadly I have no idea how to fix it !§ |
09:13 |
Zeg9 |
-!§ +:/ |
09:13 |
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09:13 |
kaeza |
Zeg9, the effect is the same in SW mode, except weaker |
09:15 |
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09:15 |
kaeza |
(i.e. torches still light up to 20 nodes away |
09:15 |
kaeza |
) |
09:15 |
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09:18 |
Zeg9 |
kaeza: does the fog work for you? |
09:18 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/Captura%20de%20pantalla%20de%202013-07-09%2006%3A16%3A01.jpg |
09:18 |
kaeza |
^ with torch |
09:18 |
kaeza |
without: https://dl.dropboxusercontent.com/u/100008207/Captura%20de%20pantalla%20de%202013-07-09%2006%3A15%3A51.jpg |
09:18 |
kaeza |
yes, fog works |
09:19 |
Zeg9 |
the first screenshot is actually what you should see |
09:19 |
Exio |
le dije que no me gusta 678, me miro de reojo y me acuso de ser la corpo ~ |
09:19 |
Exio |
hi :P |
09:19 |
Calinou |
dat minimal |
09:19 |
Zeg9 |
Hello |
09:19 |
kaeza |
hai Exio |
09:22 |
Exio |
how do i enable that gl_software mode? LIBGL_ALWAYS_SOFTWARE=1 didn't work :( |
09:23 |
Zeg9 |
How can you be sure it didn't work ? :p |
09:23 |
Zeg9 |
maybe you have a great CPU |
09:23 |
Exio |
i get the same FPSs as always |
09:23 |
Exio |
and my singlethread performance is shit |
09:23 |
Exio |
(fx 6100) |
09:24 |
kaeza |
Exio, the rendering occurs in a different thread than the game AFAIK |
09:25 |
kaeza |
{{cn}} |
09:25 |
Zeg9 |
Exio: could you try my changes if you got time ? :p |
09:26 |
Exio |
sure, the wieldlight shader? |
09:27 |
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09:28 |
Exio |
kaeza: http://dpaste.com/1292387/ |
09:28 |
Exio |
supamultithreading |
09:29 |
Zeg9 |
Exio, yep |
09:32 |
Calinou |
<Exio> how do i enable that gl_software mode? LIBGL_ALWAYS_SOFTWARE=1 didn't work :( |
09:33 |
Exio |
inb4 nvidia doesn't support it |
09:33 |
Calinou |
158 1 fps-loving peoples in this channel, 442 more until leilol adds normal maps to openarena |
09:35 |
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09:37 |
* Zeg9 |
could add slippery to minetest |
09:37 |
Calinou |
+1 |
09:37 |
Calinou |
add a way to make slippery nodes |
09:38 |
Zeg9 |
I already have the code for sliding items, but not players yet |
09:42 |
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09:49 |
Exio |
that looks nice Zeg9 |
09:49 |
Zeg9 |
thanks |
09:49 |
Exio |
but it lights more when it is in your hand, or what? ;P |
09:51 |
Exio |
but the thing of having a small "line" of light makes it look nice :P |
09:51 |
Exio |
s/k/&s/ |
09:54 |
kaeza |
oh god http://forum.minetest.net/viewtopic.php?pid=98799#p98799 |
09:54 |
kaeza |
we need an achievements plugin in the forum |
09:54 |
Exio |
lol.. |
09:55 |
kaeza |
I would give this one the "Take noobness to a next level" achievement |
09:56 |
Zeg9 |
ah, that fail in sliding: the items were bouncing... |
10:06 |
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11:02 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=98812#p98812 |
11:02 |
Calinou |
"im freaking confused, sorry im 14 but im confused." |
11:02 |
Calinou |
lol |
11:11 |
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11:21 |
Zeg9 |
Calinou: https://github.com/minetest/minetest/pull/817 |
11:22 |
Zeg9 |
Slippery^ |
11:25 |
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11:30 |
Calinou |
slippery is a bool? |
11:31 |
* Calinou |
facepalm |
11:31 |
Calinou |
add ways to actually control friction and accel, then it will be useful... |
11:46 |
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11:47 |
PilzAdam |
Hello everyone! |
12:11 |
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12:20 |
Taoki |
lol... I think the voxel manipulator is the most confuisng (and confusinbgly documented function) |
12:20 |
Taoki |
There are no examples and none of the methods make sense |
12:20 |
Taoki |
minetest.read_from_map crashes the engine |
12:28 |
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12:28 |
Taoki |
local vm = VoxelManip():read_from_map(pos_start, pos_end) |
12:28 |
Taoki |
local data = vm:get_data() |
12:29 |
Taoki |
W(hy)TF does this crash Minetest? In PilzAdam's nether mod that's how get_data is used |
12:29 |
kaeza |
are you sure the passed positions are actual positions? |
12:29 |
kaeza |
(i.e. not nil) |
12:29 |
Taoki |
sure, they're vector positions |
12:29 |
Taoki |
Tables with an x, y and z |
12:30 |
Taoki |
Like all positions in Lua |
12:30 |
Taoki |
"attempt to call field 'get_data' (a nil value)" - lol wut? It is documented even |
12:30 |
kaeza |
can you provide more context? |
12:31 |
kaeza |
ah |
12:31 |
Taoki |
Using either : or . causes the same thing |
12:32 |
kaeza |
... |
12:33 |
Taoki |
? |
12:33 |
kaeza |
[09:28:12] <Taoki> local vm = VoxelManip():read_from_map(pos_start, pos_end) |
12:33 |
Taoki |
Like I said, there are no examples and documantation is dull in explaining usage. No idea what is wrong in that |
12:34 |
kaeza |
you are returning wrong object |
12:34 |
Taoki |
(the nether mod doesn't use read_from_map) |
12:34 |
Taoki |
What's the correct way? |
12:34 |
kaeza |
you are assigning the result from read_from_map() to "vm" |
12:34 |
kaeza |
vm should be the VoxelManip object |
12:35 |
kaeza |
so "local vm = VoxelManip()" |
12:35 |
Taoki |
ok. Then I run read_from_map on top of that, then get_data on top of that result? |
12:35 |
kaeza |
...no |
12:35 |
kaeza |
get_data is a method of VoxelManip |
12:35 |
kaeza |
(as well as read_from_map) |
12:36 |
Taoki |
so I do vm.get_data? |
12:36 |
kaeza |
I'm not very vamiliar with VM, but I assume read_from_map() is used to "emerge" the blocks |
12:37 |
kaeza |
to get actual node data you use get_data() |
12:37 |
Taoki |
You said it's a method of voxelmanip though. So hoiw do I call it? I just write get_data() or vm.get_data()?\ |
12:38 |
* Taoki |
is familiar with the Lua API but doesn't understand thos whole mixup |
12:38 |
kaeza |
so "local vm = VoxelManip(); vm:read_from_map(minp, maxp); local data = vm:get_data() |
12:38 |
Taoki |
Ahh, that way. Thanks, will try it out |
12:39 |
Taoki |
I understand what it does now. read_drom_map doesn't return anything, just sets the VM I spawned |
12:39 |
kaeza |
it actually returns some values |
12:39 |
kaeza |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1653 |
12:40 |
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12:40 |
kaeza |
(not sure if those actual values should be used when accessing data[] though) |
12:42 |
kaeza |
still working on your villages I see |
12:42 |
kaeza |
that would be a great addition |
12:43 |
Taoki |
Yes, improving the clear function. They already use schematics as of yesterday, now that hmmm fixed the facedirs |
12:45 |
Taoki |
Strange though. Even after I do vm:read_from_map(pos_start, pos_end), the VM affects blocks outside of this range |
12:45 |
Taoki |
As in, not in the box specified by pos_start and pos_end |
12:45 |
Taoki |
I need it to clear everything in this area (set it to air). Just a sec actually... |
12:45 |
kaeza |
ah then the return values of read_from_map() are used I guess :P |
12:46 |
Taoki |
http://pastebin.com/raw.php?i=Anpnb5EG What's wrong in this? And why does it clear outside of the given function instead? |
12:47 |
kaeza |
think of it like this: you pass the area you want to modify to read_from_map(), and it returns *whole mapblocks* |
12:47 |
kaeza |
so you must "offset" your positions into the data[] array |
12:49 |
Taoki |
But I already give the area to the read_from_map function. What's it used for if it still returns anything else? |
12:50 |
kaeza |
ah I see |
12:50 |
kaeza |
your code is setting *every element* in the data[] array to air |
12:51 |
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12:51 |
Taoki |
Sure. But I thought the data array only contains what I set from read_from_map |
12:51 |
kaeza |
the problem is, data contains the whole mapblocks (not just the area you want to modify) |
12:52 |
Taoki |
Yeah... it's a problem then. How to loop only through the elements in that range |
12:52 |
Taoki |
Instead of for i, d in ipairs(data) do |
12:54 |
Taoki |
Ah no... I probably can't limit the loop. Instead I think I need to filter the positions themselves |
12:55 |
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12:55 |
kaeza |
Taoki, http://pastebin.com/KVgch3Ny |
12:55 |
kaeza |
something like that should work |
12:56 |
Taoki |
Ahh, ok. Thanks! |
12:57 |
kaeza |
np |
12:58 |
kaeza |
this whole thing is a bit weird because it was coded for speed |
12:58 |
sfan5 |
hi everyone |
12:58 |
kaeza |
hey sfan |
12:58 |
Taoki |
kaeza: Same issue though, everything disappears :( |
13:00 |
kaeza |
everything? |
13:00 |
kaeza |
not just a same sized misplaced cube? |
13:00 |
Taoki |
kaeza: A large area outside of the desired min and max pos |
13:00 |
Taoki |
yes, same |
13:00 |
Taoki |
misplaced cube indeed |
13:01 |
kaeza |
try with: local va = VoxelArea:new{MinEdge=pos_start, MaxEdge=pos_end} |
13:02 |
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13:02 |
Taoki |
same |
13:02 |
kaeza |
:/ |
13:02 |
Taoki |
Though it only seems to happen after I place a new block |
13:03 |
kaeza |
no idea here, sorry |
13:04 |
Taoki |
The voxelmanip might be broken, will askk hmmm |
13:04 |
kaeza |
ah |
13:04 |
kaeza |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1660 |
13:05 |
kaeza |
maybe you need to call that |
13:05 |
Taoki |
adding that too |
13:05 |
Taoki |
Yes, that only makes the breakage more visible :P |
13:05 |
kaeza |
add also calc_lighting() |
13:05 |
kaeza |
O.o |
13:07 |
Taoki |
So the cutting cube clearly goes out of bounds. Seemingly it erases all noteblocks touching that area instead of all nodes touching that area |
13:08 |
kaeza |
is the cube the expected size? |
13:08 |
Taoki |
*nodeblocks |
13:08 |
Taoki |
I know the exact coordinates, so I know for sure where it should cut and that it cuts more |
13:08 |
kaeza |
hrm |
13:08 |
kaeza |
you should wait for hmmmm then |
13:09 |
kaeza |
I have no effing idea how this thing works :/ |
13:09 |
kaeza |
just pure guess work |
13:11 |
kaeza |
offtopic: not sure if trolling or *THAT* stupid: http://forum.minetest.net/viewtopic.php?pid=98824#p98824 |
13:11 |
Exio |
ni con el 54% de mi corazon ~ |
13:11 |
Exio |
hi |
13:11 |
Taoki |
hehe |
13:11 |
Calinou |
kaeza: I bet "*THAT* stupid" |
13:11 |
Calinou |
this is one of the downsides of windows 8) |
13:12 |
Exio |
wtf |
13:12 |
kaeza |
hehe |
13:12 |
Exio |
is that real |
13:12 |
Exio |
or i can't read |
13:12 |
Exio |
and he tries to say something different |
13:12 |
NekoGloop |
and also using notepad |
13:12 |
kaeza |
awwwww Exio está enamorado <3 |
13:13 |
Exio |
kaeza, de una chica K |
13:14 |
Taoki |
kaeza: Hah! Even when I disable " = air" it still erases it. Very weird |
13:14 |
Taoki |
Most likely the write_to_map function is breaking somewhere |
13:14 |
kaeza |
wut |
13:14 |
kaeza |
hmm |
13:14 |
Exio |
what about placing content_ignore |
13:14 |
Taoki |
data[i] = air -- That's not the one causing it it appears |
13:15 |
Taoki |
Even if I commenbt out the for loops and everything in them, the result is same |
13:17 |
kaeza |
weird O.o |
13:17 |
Taoki |
http://pastebin.com/raw.php?i=j61ytqyC This code alone can do it |
13:18 |
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13:18 |
kaeza |
that code clears the map too? |
13:19 |
kaeza |
hmm |
13:19 |
Taoki |
An incorrect cube |
13:19 |
Taoki |
Though it's not set to even clear or modify anything |
13:20 |
Exio |
http://pastebin.com/raw.php?i=j61ytqyC |
13:20 |
Exio |
wtf is that |
13:20 |
Exio |
Taoki: any short-test-case that works and i can try in-game about what isn't working? |
13:20 |
Taoki |
HAH... even just those 3 lines: |
13:20 |
Taoki |
local vm = VoxelManip() |
13:20 |
Taoki |
vm:write_to_map() |
13:20 |
Taoki |
vm:update_map() |
13:20 |
Taoki |
Exio: ^ |
13:20 |
kaeza |
Taoki, -.- |
13:20 |
Exio |
working mod |
13:20 |
Exio |
that isn't a working mod |
13:20 |
Taoki |
kaeza: ? |
13:21 |
Taoki |
Exio: Not yet, sorry. It's part of a larger code |
13:21 |
Exio |
well, what mod is it? |
13:21 |
kaeza |
those 3 lines don't set any data at all :P |
13:21 |
Taoki |
oh? |
13:21 |
Taoki |
What's wrong with them? |
13:22 |
Exio |
Taoki: from where do you load the map |
13:22 |
Exio |
i don't get that |
13:22 |
Taoki |
load the map? |
13:23 |
Exio |
or what are you doing? |
13:23 |
Taoki |
Exio: Trying to use the voxel manipulator to clear an area between two corners (set every node there to air) |
13:23 |
Taoki |
Apparenytly a collosal task due to the complexity of voxelmanip :P |
13:24 |
Exio |
what code are you suing? |
13:24 |
Exio |
using |
13:24 |
PilzAdam |
Taoki, https://gist.github.com/PilzAdam/5957302 |
13:24 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=98817#p98817 |
13:24 |
Calinou |
"So if it was possible to make a perfect one, such would have surely existed already." dat assumption |
13:24 |
Calinou |
what if the same thing happened to linux 8D |
13:24 |
Calinou |
fact, people have and need an ego |
13:24 |
kaeza |
LOL https://github.com/PilzAdam/nether/commit/bad0d53bdba3b59fde3fab3f231ff62f89fe689c |
13:25 |
kaeza |
(note how even the commit ID says PilzAdam is bad) |
13:25 |
Taoki |
Calinou: PilzAdam (simple mobs) and sfan5(mob framework) are good devs. If they couldn't make a good mob system (assuming it would be easy), that would be really weird. Don't doubt they tried the best |
13:25 |
Exio |
sfan5 |
13:25 |
Exio |
wtf |
13:26 |
Calinou |
people never unite to make an unified standard |
13:26 |
PilzAdam |
sapier made mobf... |
13:26 |
Calinou |
sad fact of life |
13:26 |
Calinou |
look at linux distros |
13:26 |
Taoki |
sapier yes |
13:26 |
PilzAdam |
Taoki, seen that gist? does it help? |
13:26 |
Taoki |
PilzAdam: And thanks, will try your version. But not right now, need to run for a bit |
13:26 |
Taoki |
Trying it soon |
13:26 |
Taoki |
Calinou: Linux distros are pretty good ^^ |
13:27 |
Exio |
500 distros around |
13:27 |
Calinou |
none of them are perfect, some make better compromises than others. |
13:27 |
Exio |
different "users" |
13:27 |
Taoki |
Calinou: That is true |
13:27 |
Calinou |
even by looking at FOSS in general, most people still critisize GIMP and libreoffice and this makes us suffer. (incompatible formats) |
13:27 |
Taoki |
Exio: If we think of ALL of them, yeah about that. Only a few are truly popular and used at worldwide level though |
13:28 |
Taoki |
Calinou: Sadder fact of life: People often fight over which distro is better and "which sucks" than being happy something as nice as Linux exists at all and you can choose what you find best :) |
13:28 |
Exio |
debian, gentoo, ubuntu, fedora, harshlinux, opensuse, centos, linux mint and i can't more right now :P |
13:28 |
Calinou |
harsh linux :-D |
13:28 |
Exio |
small distros like puppy and slitaz |
13:29 |
kaeza |
Puppy :-D |
13:29 |
Taoki |
Exio: Yeah, those are most popular. Except harshlinux which i never heard of till now |
13:29 |
Exio |
archlinux |
13:29 |
harrison |
siduction 4lyfe |
13:29 |
Exio |
lol |
13:29 |
Calinou |
it's my pun on arch linux |
13:29 |
harrison |
siduction is the best linux |
13:29 |
Taoki |
For me (again, for me) openSUSE is by far the best distro |
13:29 |
Exio |
debian sid |
13:29 |
Exio |
for me debian+gentoo :P |
13:29 |
Taoki |
Anyway I need to go now, BBL |
13:30 |
PilzAdam |
distro war? Kubuntu FTW! |
13:30 |
Exio |
i missed slackware in the list |
13:30 |
harrison |
do not go gentoo into that good night |
13:30 |
Exio |
i should die now |
13:30 |
Calinou |
bye Taoki |
13:30 |
Taoki |
Yay, someone else that likes KDE :) |
13:30 |
kaeza |
obligatory: http://xkcd.com/927/ |
13:30 |
Calinou |
xubuntu is best pony, personally |
13:30 |
harrison |
see what i did there? |
13:30 |
Calinou |
kaeza: haha |
13:30 |
Exio |
i like KDE too ;P |
13:30 |
Exio |
and bye Taoki |
13:30 |
Calinou |
never used KDE |
13:31 |
Calinou |
xfce is very fast and customisable |
13:31 |
PilzAdam |
KDE is for people with computers that can run it |
13:31 |
Exio |
KDE is gentoo is amazin-ly fast |
13:31 |
Exio |
s/is/in/ |
13:32 |
kaeza |
and the n0085 keep coming: http://forum.minetest.net/viewtopic.php?pid=98829#p98829 |
13:32 |
Calinou |
80085* |
13:32 |
Calinou |
kaeza: that is actually a valid question |
13:33 |
kaeza |
80386* |
13:33 |
Calinou |
it's understandable, not everyone wants to play as "singleplayer" |
13:33 |
kaeza |
well, yeah, in some sense |
13:34 |
kaeza |
hmm |
13:34 |
Exio |
noisettes ftw |
13:35 |
Exio |
http://cocinachic.net/wp-content/uploads/2011/07/papas-noisette.jpg |
13:39 |
kahrl |
would a VoxelArea:iter and VoxelArea:iterp be useful? https://gist.github.com/kahrl/5957422 |
13:39 |
kahrl |
you give it a minimum and maximum position and it returns an iterator over the indices between those positions |
13:41 |
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13:41 |
PilzAdam |
kahrl, yes |
13:41 |
PilzAdam |
also VoxelArea:position(index) that returns the absolute position |
13:53 |
PilzAdam |
kahrl, https://gist.github.com/PilzAdam/5957518 |
13:55 |
kahrl |
yep, works |
13:55 |
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13:55 |
PilzAdam |
doesnt work if x=MaxEdge.x |
13:56 |
kahrl |
seems to work here... LuaJIT difference? |
13:57 |
PilzAdam |
https://gist.github.com/PilzAdam/5957550 |
13:57 |
PilzAdam |
this fails |
13:57 |
PilzAdam |
p.x is -11 |
13:58 |
PilzAdam |
and z is 41 |
13:58 |
PilzAdam |
*p.z |
13:58 |
PilzAdam |
and p.y is -20 |
13:59 |
kahrl |
ok, I get that too now |
14:00 |
kahrl |
perhaps try https://gist.github.com/kahrl/5957571 |
14:00 |
kahrl |
it does strange math but it seems to work in this particular case |
14:01 |
kahrl |
oh, I think the problem with your version is that the 1 is subtracted too late |
14:02 |
PilzAdam |
your version works |
14:03 |
kaeza |
bored: http://pastebin.com/7cijcnQe |
14:03 |
kaeza |
Calinou, ^ |
14:03 |
kahrl |
this works too: https://gist.github.com/kahrl/5957593 |
14:03 |
PilzAdam |
yea, that makes sense |
14:04 |
PilzAdam |
so, what version do we pick now? :-) |
14:04 |
Calinou |
nice |
14:04 |
Taoki |
PilzAdam: Back and tested your code. Oddly enough, same issue with that too. This is really weird |
14:05 |
kaeza |
Calinou, license is WTFPL... if you want to add it to maptools, I won't complain :> |
14:05 |
Taoki |
https://gist.github.com/PilzAdam/5957302 |
14:05 |
Calinou |
ok, but have to go for now |
14:08 |
PilzAdam |
Taoki, "same issue"? |
14:08 |
Taoki |
PilzAdam: Instead of only filling the area between pos1 and pos2, it cuts areas outside of that zone |
14:08 |
PilzAdam |
yes, because p1 and pos1 differ |
14:09 |
kahrl |
PilzAdam: does MinetestBot roll dice? I can't find it :) |
14:09 |
PilzAdam |
the engine gives you an different area, where the requested one is only a part of it |
14:09 |
* Taoki |
head hurts |
14:09 |
PilzAdam |
kahrl, if you say "Hi Minetestbot", it will pick "hi", hello" or "hey" |
14:10 |
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14:10 |
Taoki |
Ok, so how do I change that loop to only cut what's in that area? |
14:10 |
PilzAdam |
and it adds a "!" with 50% probability |
14:10 |
kahrl |
alright so if it used a ! we use your version, otherwise my version |
14:10 |
kahrl |
uses* |
14:10 |
PilzAdam |
so if there is no "!" we will pick mine, if there is one, we will pick yours? |
14:10 |
kahrl |
well |
14:11 |
kahrl |
let's go with your rules |
14:11 |
PilzAdam |
oh, wait |
14:11 |
PilzAdam |
it also has a "." |
14:11 |
PilzAdam |
and it also has "sup" |
14:11 |
PilzAdam |
so, "Hi" or "hey" = My version; "Hello" or "Sup" = your version |
14:12 |
kahrl |
Hi MinetestBot |
14:12 |
MinetestBot |
Hey kahrl |
14:12 |
PilzAdam |
\o/ |
14:12 |
kahrl |
grats :D |
14:12 |
PilzAdam |
lets test if the other actually work |
14:12 |
PilzAdam |
Hi MinetestBot |
14:12 |
MinetestBot |
Hey PilzAdam |
14:13 |
PilzAdam |
Hi MinetestBot |
14:13 |
MinetestBot |
Hey PilzAdam |
14:13 |
PilzAdam |
Hi MinetestBot |
14:13 |
MinetestBot |
Hi PilzAdam! |
14:13 |
PilzAdam |
Hi MinetestBot |
14:13 |
MinetestBot |
Hey PilzAdam |
14:13 |
PilzAdam |
Hi MinetestBot |
14:13 |
MinetestBot |
Hey PilzAdam! |
14:13 |
PilzAdam |
Hi MinetestBot |
14:13 |
MinetestBot |
Hi PilzAdam! |
14:13 |
PilzAdam |
Hi MinetestBot |
14:13 |
MinetestBot |
Hi PilzAdam! |
14:13 |
NakedFury |
the ninjabot would have kicked both your asses by now |
14:14 |
PilzAdam |
hmmm, I get "Hi" "Hello" and "Hey" in PM, but no "sup" |
14:15 |
kahrl |
MinetestBot: reload ping |
14:15 |
PilzAdam |
MinetestBot: reload ping |
14:15 |
MinetestBot |
PilzAdam: <module 'ping' from '/home/xyz/bot/modules/ping.pyc'> (version: 2013-06-28 17:21:39) |
14:15 |
kahrl |
that's an old version |
14:16 |
PilzAdam |
MinetestBot is hosted by thexyz |
14:16 |
kahrl |
sup was added yesterday |
14:17 |
kahrl |
probably not pulled yet |
14:19 |
kahrl |
the version from 2013-06-28 has no ".", so if it uses "" we use your version, if if uses "!" we use yours |
14:19 |
kahrl |
erm haha |
14:19 |
sfan5 |
:D |
14:19 |
kahrl |
whatever, we use your version :D |
14:19 |
PilzAdam |
sfan5, can you just add !random <low>,<high> ? |
14:20 |
sfan5 |
PilzAdam: yes |
14:20 |
sfan5 |
PilzAdam: I was thinking about what productive thing I can do today anyway.. |
14:25 |
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14:25 |
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14:26 |
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14:34 |
sfan5 |
PilzAdam: https://github.com/sfan5/minetestbot-modules/commit/ea030292e8 |
14:34 |
sfan5 |
ah, derp |
14:35 |
sfan5 |
note to self: don't copy-pase everything |
14:37 |
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14:38 |
bas080 |
The generating of shaders fails. What does that mean? |
14:38 |
Zeg9 |
bas080: the new bumpmapping shaders work on 5 computers in this channel :p |
14:39 |
Zeg9 |
proller: do you think it would be a problem to use groups for wield light? or is a new field needed? |
14:39 |
PilzAdam |
Zeg9, I would prefer a new field in itemdef for wield light |
14:39 |
bas080 |
Zeg9 Is it a neat feature? |
14:39 |
Zeg9 |
bas080: only for high-res texture packs |
14:40 |
Zeg9 |
PilzAdam: ok... I'll have to find out how to then |
14:40 |
PilzAdam |
Zeg9, Ill look for a commit that might help you |
14:40 |
Zeg9 |
Thanks |
14:42 |
sfan5 |
thexyz: could you git pull the minetestbot-modules |
14:43 |
proller |
Zeg9, how to make light from bucket if make with groups? |
14:43 |
Zeg9 |
proller: groups = {wield_light=14} |
14:43 |
kahrl |
https://github.com/minetest/minetest/pull/818 |
14:44 |
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14:44 |
Zeg9 |
it doesn't look that good, but is way easier to make |
14:44 |
proller |
Zeg9, for all buckets? its mus t depend on content |
14:44 |
Zeg9 |
Of course |
14:44 |
proller |
or make group for lava, and use in bucket |
14:45 |
PilzAdam |
kahrl, seems good |
14:45 |
kahrl |
proller: use the wield_light of the liquid source for the bucket? |
14:47 |
Zeg9 |
that is a good idea ^ but my problem is that I don't know if wield light should be defined in groups or the item definition itself |
14:47 |
PilzAdam |
Zeg9, serialize is here https://github.com/minetest/minetest/blob/5e7e0347cdae0cab3b7d003fbd3b22c7f820e703/src/itemdef.cpp#L148 and deserialize here: https://github.com/minetest/minetest/blob/5e7e0347cdae0cab3b7d003fbd3b22c7f820e703/src/itemdef.cpp#L201 |
14:48 |
Calinou |
I forgot to say it, but 3 days ago was my 2nd minetest birthday :D |
14:49 |
Calinou |
minetest didn't have sound, an actual day-night cycle, 3D clouds and health was off by default |
14:49 |
Calinou |
there were no locked chests too :> |
14:50 |
PilzAdam |
Zeg9, when we get a new procol version then we would create version 3, but you dont have to care about that |
14:51 |
Zeg9 |
alright |
14:57 |
NekoGloop |
http://imgur.com/gallery/Gr4HzaM |
14:57 |
* NekoGloop |
runs |
14:57 |
PilzAdam |
its 16:57 |
14:57 |
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15:00 |
Zeg9 |
PilzAdam: should I add a check for a new protocol version (before writing the writeU8)? |
15:00 |
PilzAdam |
no |
15:01 |
Zeg9 |
and should it be added at the end, or just after "wield_scale"? |
15:01 |
PilzAdam |
of course at the end |
15:01 |
PilzAdam |
or do you want to break everything? |
15:01 |
Zeg9 |
maybe |
15:01 |
PilzAdam |
in the if(protocl_version > 17) at the end |
15:03 |
Jordach |
protocol* |
15:03 |
PilzAdam |
RBA was the last one who broke everything by inserting something in the middle of serialization relevant lists |
15:03 |
Jordach |
RBA and sapier break everything as usual |
15:04 |
Jordach |
theyre lua modders not C++ Devs |
15:04 |
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15:07 |
Zeg9 |
It's not fun if it isn't broken :-) |
15:08 |
Zeg9 |
"+1 if you're bored of recompiling everything just because you changed a single .h" |
15:09 |
NekoGloop |
http://i.imgur.com/xyfNIPP.png |
15:12 |
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15:14 |
Zeg9 |
PilzAdam: maybe you can help me, I have a problem with node textures being full bright when a torch is wielded |
15:15 |
Zeg9 |
How could I pass a setting to the shader from there? |
15:18 |
Calinou |
NekoGloop: -ENOT_FUN |
15:18 |
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15:21 |
Jordach |
ugh, cant even get ahold of ShadowNinja |
15:22 |
PilzAdam |
Zeg9, no idea |
15:22 |
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15:23 |
PilzAdam |
Im not very familiar with this graphics stuff |
15:23 |
Zeg9 |
I could define a global variable, but it sounds hacky |
15:30 |
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15:30 |
MarkTwain |
Hello! |
15:32 |
Calinou |
hi |
15:32 |
proller |
it will be cool for night glow flowers, if they will be merged |
15:34 |
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15:35 |
PilzAdam |
Zeg9, apply the light to the item in your hand too, if shaders are enabled |
15:35 |
Zeg9 |
I'm trying to do this |
15:36 |
PilzAdam |
WOOOOOW |
15:36 |
PilzAdam |
wield_light = 120, |
15:37 |
proller |
cause fire on trees ? |
15:37 |
PilzAdam |
Zeg9, you should limit it |
15:37 |
proller |
noo! |
15:38 |
Zeg9 |
I was thinking, maybe it is better to not limit it. That way unhappy players will stop complaining about the "too small lights" |
15:38 |
PilzAdam |
Zeg9, and add a note in lua-api.txt that it requires shaders to be enabled |
15:39 |
Calinou |
are the lights slow or fast? |
15:39 |
Calinou |
do they cast shadows? :trollface: |
15:39 |
Calinou |
(unlikely) |
15:39 |
PilzAdam |
they go through walls |
15:40 |
proller |
Zeg9, and maybe later make ligtht ftom dropped torch ? |
15:40 |
PilzAdam |
^ yea, add a field to lua entities too |
15:40 |
Zeg9 |
^ and ^^: this requires dynamic lighting |
15:46 |
PilzAdam |
if someone is bored: grep "TODO" src/*.{cpp,h} |
15:46 |
PilzAdam |
bbl |
15:46 |
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15:51 |
Calinou |
or add reclocking to nouveau |
15:52 |
Calinou |
just as fun |
15:52 |
Jordach |
omfg omfg |
15:52 |
Jordach |
my castle is being attacked by simple mobs |
15:52 |
Calinou |
simple mobs, simple since 2012 |
15:52 |
* sfan5 |
was just going to say "/r/nocontext" |
15:53 |
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15:53 |
Jordach |
kaeza, the wiki mod's textbox isnt broken with 0.4.7 window |
15:53 |
Jordach |
s* |
15:53 |
Jordach |
i can clicky all day |
15:53 |
Jordach |
and no crash |
15:54 |
Calinou |
universities are like linux distros, john_minetest :-) |
15:58 |
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16:09 |
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16:10 |
kaeza |
Jordach, have you tried clicking outside the text? |
16:10 |
* Jordach |
checks on server |
16:10 |
Jordach |
at mt.viewskew.com |
16:11 |
kaeza |
also, do you find it useful? |
16:12 |
kaeza |
May be good to provide some more extensive in-game description for nodes, etc. |
16:12 |
Jordach |
kaeza, i clicked outside the textbox, nothing |
16:13 |
kaeza |
good :) |
16:13 |
Jordach |
and this is the 1.0.2 version |
16:13 |
Jordach |
(second release) |
16:13 |
kaeza |
mine crashes as soon as I do anythink outside the text with the mouse :/ |
16:13 |
kaeza |
-k+g |
16:13 |
Jordach |
DirectX 1 - OpenGL 0 |
16:14 |
kaeza |
Jordach, it's not driver-specific |
16:14 |
kaeza |
seems to be a bug in the GUI code itself |
16:14 |
kaeza |
which Irrlicht version do Win builds use? |
16:15 |
Jordach |
1.8.0 |
16:15 |
kaeza |
zing |
16:15 |
kaeza |
I have 1.7.2 |
16:16 |
kaeza |
Jordach, try going to /ml/Recent :) |
16:16 |
Jordach |
i havent updated the mod yet |
16:17 |
kaeza |
oh :< |
16:17 |
Jordach |
and i want my server to keep running 24/7 |
16:18 |
Jordach |
i find this rather amusing: i have a .doc format in word 2007, it says: [Compatibility Mode], when MS bloody wrote their own format! |
16:20 |
kaeza |
Jordach, http://www.memegenerator.es/imagenes/memes/56/4383244.jpg |
16:20 |
Jordach |
heh |
16:21 |
Jordach |
why use something if it isnt broken |
16:21 |
Jordach |
-why |
16:22 |
kaeza |
becayse money |
16:22 |
kaeza |
cause* |
16:22 |
kaeza |
stupid keyboard-.- |
16:23 |
Calinou |
<Jordach> DirectX 1 - OpenGL 0 |
16:23 |
Calinou |
nope |
16:23 |
Calinou |
you mean Direct3D |
16:23 |
Calinou |
and proprietary APIs still suck |
16:24 |
kaeza |
Calinou, Direct3D falls into the DirectX group |
16:24 |
Calinou |
OpenGL does rendering, Direct3D does renderng |
16:24 |
Calinou |
DirectX is a collection of libraries |
16:24 |
kaeza |
yep |
16:24 |
kaeza |
the 2D API is called DirectDraw |
16:25 |
Calinou |
DirectSound for sound, DirectInput for input, DirectPlay for network (lol) |
16:26 |
kaeza |
COM is cancer y'know? |
16:26 |
Calinou |
COM? |
16:26 |
kaeza |
Common Object Model |
16:27 |
kaeza |
(some proprietary shit by M$) |
16:27 |
Jordach |
http://i.imgur.com/RHuZb7z.png |
16:27 |
kaeza |
Jordach, lol |
16:27 |
kaeza |
>made on imgur :| |
16:28 |
Jordach |
http://i.imgur.com/fq5OLg7.jpg |
16:28 |
kaeza |
that's what she said! |
16:29 |
Jordach |
http://i.imgur.com/NCJ0H3R.png |
16:30 |
marktraceur |
You know what really grinds my gears? Tired memes. |
16:31 |
Calinou |
don't forget broadcom wifi |
16:31 |
Calinou |
(grinds everyone's gears, or ears, you choose) |
16:32 |
kaeza |
why not both? |
16:32 |
Calinou |
because. |
16:32 |
Calinou |
broadcom logic |
16:33 |
Jordach |
http://i.imgur.com/lIIO1LN.gif <- deadpool: the game (i actually own it) |
16:33 |
Calinou |
a dungeon master riding a rocket ^ |
16:36 |
Jordach |
http://i.imgur.com/va63ptZ.jpg |
16:37 |
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16:40 |
* Zeg9 |
is fixing the main menu's server list since nobody does it |
16:40 |
Calinou |
add nouveau reclocking, GL 4.3 support and SLI while you're at it |
16:41 |
Zeg9 |
I like these kicks :) |
16:47 |
Jordach |
nouveau is crap |
16:48 |
Jordach |
Zeg9, i just recieved the mail for your latest pull in five seconds |
16:48 |
Exio |
who here haz the shitty network around? |
16:48 |
* Jordach |
sneaks off |
16:49 |
Zeg9 |
300kB/s as a big maximum, is that a shitty network for you Exio? |
16:49 |
Exio |
http://dpaste.com/1292694/ |
16:49 |
Exio |
50seconds of latency |
16:49 |
Exio |
up to 65 |
16:50 |
Zeg9 |
I hope this is NOT a MMO server |
16:50 |
Exio |
what? |
16:51 |
NekoGloop |
http://i.imgur.com/xyfNIPP.png Yo sup hows it goin |
16:51 |
Exio |
Zeg9: this == ? :P |
16:52 |
Zeg9 |
I thought, from the name, that shadowempire.in was the address for a mmorpg server :P |
16:52 |
Exio |
ah |
16:52 |
Exio |
it is a MC server |
16:52 |
Exio |
i play mc, yes |
16:52 |
Exio |
who will kill me |
16:52 |
Zeg9 |
is the mc server that laggy or just the website ? :p |
16:52 |
Exio |
it is laggy if you don't live in europe |
16:53 |
Exio |
i get 300ms of lag from argentina though |
16:53 |
Exio |
sometimes under, sometimes over 400 |
16:53 |
Exio |
depends of my network |
16:53 |
* kaeza |
gives a plate river high five to Exio |
16:53 |
Jordach |
OMFG |
16:54 |
* Jordach |
just saw someone use mega.co.nz for a download |
16:55 |
kaeza |
(actually "River of Silver", but whatever) |
16:56 |
Jordach |
holy shit balls. downloaded in 56 seconds and the actual download in 2 secs |
16:59 |
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17:03 |
|
UniqueWisdom joined #minetest |
17:04 |
UniqueWisdom |
herro |
17:06 |
Jordach |
hm |
17:06 |
UniqueWisdom |
so i just found out about this game |
17:06 |
sfan5 |
and? |
17:06 |
UniqueWisdom |
looks cool |
17:06 |
UniqueWisdom |
is it worth |
17:06 |
UniqueWisdom |
downloading |
17:06 |
Jordach |
YES |
17:07 |
|
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17:07 |
UniqueWisdom |
alright |
17:07 |
UniqueWisdom |
ill try it out |
17:08 |
Exio |
rio de la plata |
17:08 |
Exio |
say stuff in spanish kaeza :P |
17:09 |
kaeza |
englisch is kewl :P |
17:10 |
|
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17:12 |
UniqueWisdom |
lol |
17:12 |
UniqueWisdom |
this looks cool |
17:12 |
UniqueWisdom |
like mc in beta stage |
17:12 |
sfan5 |
yeah |
17:13 |
Calinou |
UniqueWisdom right now: "this is like mass effect multiplayer" |
17:13 |
|
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17:13 |
Calinou |
(original quote from me, december 2011) |
17:13 |
sfan5 |
this is the first time someone says "like mc in beta" instead of "like mc in alpha" |
17:13 |
Calinou |
"alpha" is usually negative :P |
17:13 |
sfan5 |
yeah |
17:13 |
UniqueWisdom |
lol |
17:14 |
UniqueWisdom |
can i change the controls? |
17:14 |
Jordach |
yes, settings tab; change keys |
17:15 |
UniqueWisdom |
thanks |
17:15 |
Jordach |
UniqueWisdom, i know pretty much everything about minetest |
17:16 |
UniqueWisdom |
first thing i notice |
17:16 |
UniqueWisdom |
is the blocks are put in to my inventory automatically |
17:16 |
Jordach |
yes |
17:16 |
sfan5 |
my turn: <nickname>, I'm in the Minetest core developer team |
17:16 |
|
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17:16 |
|
Kacey joined #minetest |
17:17 |
Jordach |
no more diamonds in lava....ever |
17:17 |
* Calinou |
makes Jordach throw their diamonds in lava, captions "matter cannot be created or destroyed", says "BITCH PLEASE" |
17:17 |
Jordach |
Calinou, lava does not destroy items |
17:18 |
kaeza |
as you can see, Calinou is the troll in the family |
17:18 |
Jordach |
useless troll* |
17:18 |
UniqueWisdom |
are there uh hostile mobs |
17:18 |
NekoGloop |
I'm the kitten |
17:18 |
Jordach |
nope, you have to install them |
17:18 |
sfan5 |
UniqueWisdom: nope, you need to install a mod |
17:18 |
sfan5 |
Simple Mobs or mobf |
17:18 |
Jordach |
!g simple mobs pilzadam |
17:18 |
MinetestBot |
Jordach: https://github.com/PilzAdam/mobs |
17:18 |
UniqueWisdom |
ok cool |
17:18 |
Jordach |
download that |
17:18 |
* Jordach |
pets MinetestBot |
17:18 |
Jordach |
good girl |
17:18 |
NekoGloop |
be warned that any mob mod causes immense lag or doesn't work properly |
17:18 |
Calinou |
kaeza: no, according to redroid I'm the parrot |
17:19 |
* sfan5 |
nominates MinetestBot for the "most-useful bot of the year award" |
17:19 |
* MinetestBot |
purrs |
17:19 |
UniqueWisdom |
its cool |
17:19 |
UniqueWisdom |
so there arent mobs in the game itself? |
17:19 |
UniqueWisdom |
without mods |
17:19 |
sfan5 |
no |
17:19 |
Calinou |
nope |
17:19 |
Calinou |
for various reasons |
17:19 |
kaeza |
nein |
17:19 |
UniqueWisdom |
alright |
17:19 |
Calinou |
Jordach: with pilzadam's item_drop it does :P |
17:19 |
UniqueWisdom |
was just wondering |
17:19 |
Jordach |
no mobs unless you want them, essentially giving you the ultimate choiec |
17:19 |
Jordach |
choice* |
17:19 |
Calinou |
just like gentoo |
17:19 |
UniqueWisdom |
well if it causes immense lag |
17:19 |
UniqueWisdom |
im fine |
17:19 |
UniqueWisdom |
lol |
17:20 |
sfan5 |
UniqueWisdom: mobs don't cause immense lag |
17:20 |
Jordach |
UniqueWisdom, simple mobs isnt actually heavy on old computers |
17:21 |
NekoGloop |
simple mobs is the one that doesn't work properly |
17:21 |
NekoGloop |
mobf is the one that lags immensely |
17:22 |
Calinou |
simple mobs works properly for me |
17:22 |
* Kacey |
woke up at noon |
17:23 |
Calinou |
cool story :P |
17:28 |
Jordach |
http://1.bp.blogspot.com/-cqKP7xr2TXc/TyX2XDkglbI/AAAAAAAAAFA/CKkyJ3ckLOQ/s1600/CoolStoryBroHouse.jpg |
17:28 |
VanessaE |
hi |
17:34 |
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17:37 |
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17:37 |
|
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17:43 |
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cisoun joined #minetest |
17:44 |
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17:51 |
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17:52 |
sfan5 |
someone just said YOLO ;_; |
17:53 |
Calinou |
YOLO |
17:53 |
* Calinou |
writes a noyolo mod |
17:53 |
Calinou |
bans anyone saying YOLO |
17:53 |
sfan5 |
^ |
17:53 |
sfan5 |
do that |
17:53 |
Calinou |
(someone did that for minecraft :P) |
17:54 |
sfan5 |
linke meg |
17:54 |
sfan5 |
*meh |
17:54 |
sfan5 |
-e |
17:54 |
Zeg9 |
YOLO - You Only Login Once |
17:54 |
UniqueWisdom |
there is a perfect 5x5 square in the ground where the sand fell down |
17:55 |
UniqueWisdom |
leaves need wood blocks to not decay? |
17:55 |
UniqueWisdom |
so wood planks work? |
17:56 |
FreeFull |
UniqueWisdom: Only tree blocks work |
17:57 |
Calinou |
sfan5: nope :P |
17:57 |
Calinou |
UniqueWisdom: trees and jungle trees prevent decay |
17:57 |
Calinou |
note that player-placed leaves decay |
17:57 |
UniqueWisdom |
how many blocks |
17:57 |
UniqueWisdom |
around it |
17:57 |
Calinou |
4, iirc |
17:57 |
Calinou |
try? :P |
18:01 |
UniqueWisdom |
lol are there really nyan cat blocks? |
18:01 |
sfan5 |
yes |
18:02 |
Kacey |
yep |
18:02 |
Kacey |
Calinou, YOLO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
18:03 |
sfan5 |
!kill Kacey with fire |
18:03 |
Kacey |
i like fire |
18:03 |
VanessaE |
UniqueWisdom: yep: http://wiki.minetest.net/Nyan_Cat |
18:03 |
sfan5 |
!wik Nyan Cat |
18:03 |
sfan5 |
MinetestBot! |
18:03 |
MinetestBot |
sfan5! |
18:03 |
sfan5 |
!wiki Nyan Cat |
18:03 |
sfan5 |
!wik Nyan Cat |
18:03 |
sfan5 |
wat |
18:03 |
VanessaE |
(whoever did those renders should rotate them 90° about the Y axis) |
18:06 |
Calinou |
me = "Calinou", |
18:06 |
Calinou |
erm, no |
18:06 |
Calinou |
it's blockmen |
18:06 |
Zeg9 |
BlockMen uploaded them, but I think it originated from the old wiki :p |
18:07 |
Zeg9 |
Calinou: btw the download link for your .blend died with ompldr |
18:08 |
Calinou |
I'll upload em again |
18:08 |
Calinou |
https://dl.dropboxusercontent.com/u/82342922/misc/minetest_block_render_blends.zip |
18:09 |
Zeg9 |
does it have any script for automated rendering? :p |
18:10 |
|
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18:10 |
Calinou |
no |
18:11 |
Zeg9 |
Gotta go, bye. |
18:19 |
|
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18:31 |
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18:47 |
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19:07 |
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19:09 |
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19:14 |
sfan5 |
GLib-ERROR **: /build/buildd/glib2.0-2.36.0/./glib/gmem.c:165: failed to allocate 18446744073709512192 bytes |
19:14 |
sfan5 |
^ wat? |
19:14 |
sokomine |
uff. what are you doing? |
19:15 |
|
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19:15 |
sfan5 |
using qemu |
19:17 |
BrandonReese |
!up landrush.bremaweb.com 31000 |
19:17 |
MinetestBot |
landrush.bremaweb.com:31000 is up (507ms) |
19:17 |
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19:17 |
BrandonReese |
!up mt.bremaweb.com 31000 |
19:17 |
MinetestBot |
mt.bremaweb.com:31000 is up (268ms) |
19:20 |
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19:20 |
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tele left #minetest |
19:21 |
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19:21 |
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19:25 |
|
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19:29 |
|
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19:29 |
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Kacey joined #minetest |
19:29 |
Kacey |
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash4/998514_178294609024159_358422106_n.jpg |
19:30 |
Calinou |
[facebook image warning] |
19:30 |
Calinou |
brace yourselves |
19:30 |
Calinou |
the Calinou is clicking that link |
19:31 |
Calinou |
heh |
19:41 |
|
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19:41 |
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19:42 |
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19:42 |
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19:44 |
thexyz |
suggestion: improve forum discussions by deleting useless comments like this one http://forum.minetest.net/viewtopic.php?pid=98749#p98749 |
19:44 |
Calinou |
thexyz, you're admin, you can do that :P |
19:46 |
kahrl |
useless? he might be seeing someone drown |
19:46 |
Calinou |
haha |
19:46 |
Kacey |
can we just ban this Dan dude? |
19:46 |
Calinou |
Kacey, what did he do? |
19:47 |
Kacey |
he constantly answers to EVERY topic and begins an argument, he replies ABOVE the quote(just plain annoying...) and he seems like a troll |
19:48 |
PilzAdam |
he writes above the quote box, not under it |
19:48 |
frogcrush |
It isn't nice to ban people because they express their opinions... |
19:48 |
PilzAdam |
that should result in a ban |
19:48 |
Calinou |
frogcrush, if their opinions aren't made to flame, then ok |
19:49 |
Calinou |
but I don't think dan is intentionally flaming or trolling |
19:49 |
Jordach |
he is an ugly troll |
19:49 |
Jordach |
and a bad one at that |
19:49 |
PilzAdam |
I think hes just dump |
19:49 |
thexyz |
yes, ban him for topposting |
19:53 |
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19:54 |
|
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19:54 |
hdastwb1 |
Thunderbird just automatically changed my name… |
19:55 |
frogcrush1 |
Anyone else get kicked? |
19:56 |
|
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19:56 |
Calinou |
no |
19:56 |
|
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19:56 |
Calinou |
hdastwb, thunderbird as an IRC client? O_o |
19:56 |
frogcrush1 |
Yeah |
19:56 |
frogcrush1 |
It's pretty awesome |
19:57 |
frogcrush1 |
Thunderbird has multiple chat protocols |
19:58 |
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19:58 |
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19:58 |
Kacey |
http://ifunny.mobi/f/Y3bJGhdA1 |
20:04 |
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20:05 |
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20:06 |
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20:06 |
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20:07 |
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20:08 |
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20:09 |
oxenfreedan |
what are we supposed to do here in the #minetest irc? |
20:09 |
Exio |
stalk idlers |
20:09 |
oxenfreedan |
what? |
20:09 |
Exio |
nah, just random chat and so |
20:09 |
Exio |
look at the logs, they are somewhat funny :P |
20:09 |
oxenfreedan |
oh |
20:09 |
oxenfreedan |
lol |
20:09 |
Exio |
random support |
20:10 |
Exio |
random chat, and so on |
20:10 |
* oxenfreedan |
|
20:10 |
oxenfreedan |
haha the command is here |
20:10 |
PilzAdam |
every monday and friday is distor flamewar |
20:10 |
PilzAdam |
-r |
20:10 |
PilzAdam |
*distro |
20:10 |
oxenfreedan |
whats that supposed to mean |
20:11 |
Calinou |
tuesday "who is best pony", wednesday "this feature sucks" day, thursday "what games do you play" day, saturday is DE wars day, sunday hardware brands wars |
20:11 |
Calinou |
now we know what to do every day |
20:11 |
* Exio |
slaps Calinou with an AMD CPU |
20:12 |
Calinou |
we aren't sunday |
20:12 |
Jordach |
today is a tuesday |
20:12 |
Jordach |
/part fuck this |
20:12 |
oxenfreedan |
who cares about ponies? |
20:12 |
PilzAdam |
Taoki |
20:12 |
* oxenfreedan |
thinks thay are totally blah |
20:13 |
Taoki |
yep |
20:13 |
Taoki |
Prolly not the only one eh :) |
20:13 |
* Taoki |
knows other users who do ^^ |
20:13 |
Calinou |
Exio, too |
20:13 |
Exio |
i don't |
20:13 |
Calinou |
too bad mh0 isn't here :> |
20:13 |
Exio |
that is mh0 |
20:13 |
Exio |
too bad? too good |
20:13 |
Exio |
i hope he doesn't even try to join :D |
20:13 |
Exio |
inb4 you tell him to /join |
20:14 |
Calinou |
no, I won't |
20:14 |
Jordach |
!!ban mh0 |
20:14 |
Calinou |
what if I invite him :> |
20:14 |
Exio |
D: |
20:14 |
oxenfreedan |
it was funny i logged on and no one was talking for like five mins and then i said something and everyone starts to talk XD |
20:14 |
Exio |
no please |
20:14 |
Exio |
oxenfreedan: that happens always |
20:14 |
Exio |
someone needs to say something |
20:14 |
oxenfreedan |
lol |
20:14 |
Exio |
(like Calinou asking for rarity) |
20:14 |
PilzAdam |
oxenfreedan, just say "Java", works always |
20:15 |
Calinou |
Exio, /whois rarity |
20:15 |
Calinou |
no need to ask for it |
20:15 |
oxenfreedan |
java |
20:15 |
Exio |
lol |
20:15 |
Exio |
i wonder how do you that "much" about MLP ponies ;) |
20:15 |
* oxenfreedan |
throws mac and java out the window |
20:15 |
PilzAdam |
JAVA FTW! |
20:16 |
|
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20:16 |
* oxenfreedan |
then goes out stomps the mac into the ground looks at the java and picks it up and puts it back into linux so that it continues to work |
20:16 |
* Exio |
changes the i7 in PilzAdam's mobo with a celeron |
20:16 |
Exio |
try to run any java program now :> |
20:17 |
* oxenfreedan |
laughs and squirts ketchup on the keyboard |
20:17 |
Exio |
wat |
20:17 |
oxenfreedan |
i pretty much only use amd |
20:18 |
* oxenfreedan |
replaces PilzAdam's mobo's processor with a pentium 2 |
20:18 |
Jordach |
8086 |
20:18 |
Jordach |
much better |
20:18 |
* oxenfreedan |
then gives the computer 256 mbs of ram |
20:18 |
Calinou |
80085 - oh, that isn't a CPU |
20:18 |
oxenfreedan |
run minetest now |
20:18 |
Calinou |
<Exio> i wonder how do you that "much" about MLP ponies ;) |
20:18 |
Exio |
know |
20:18 |
Calinou |
it's simple. I play RPG games daily. |
20:18 |
Exio |
where is it |
20:19 |
Exio |
oxenfreedan: what is your cpu right now? |
20:19 |
MinetestBot |
GIT: prollergithub.com commited to minetest/minetest: Public server checkbox e3b7c8e0cc 2013-07-09T13:17:47-07:00 http://git.io/tMBSMg |
20:20 |
oxenfreedan |
amd turion 64 x2 mobile technology 1.8 ghz dual core |
20:20 |
Exio |
mobile D: |
20:20 |
oxenfreedan |
that explain it enough for ya? |
20:20 |
oxenfreedan |
HEY |
20:20 |
Exio |
i don't like mobiles cpu |
20:20 |
oxenfreedan |
i got the whole laptop for free |
20:20 |
Exio |
ah |
20:20 |
Exio |
i like it then :D |
20:21 |
kaeza |
"de arriba un rayo" |
20:21 |
oxenfreedan |
you wont like it after i say this |
20:21 |
oxenfreedan |
hp pavilion dv6000 |
20:21 |
|
bas080 joined #minetest |
20:21 |
Calinou |
mobile CPUs are close to their desktop counterparts, unlike graphic cards |
20:21 |
Jordach |
dont ever knock a hp pavillion |
20:21 |
Jordach |
they are beasts of machines |
20:21 |
Calinou |
if you reduce frequency of a CPU by 30%, performance only goes down by like 20 to 25% |
20:21 |
Calinou |
making your perf/watt better even if you don't touch voltage |
20:21 |
oxenfreedan |
what do you knock? |
20:21 |
Calinou |
oxenfreedan, ponies |
20:22 |
Jordach |
dont ever basically diss the pavillion range |
20:22 |
Jordach |
i've never had one go wrong |
20:22 |
Exio |
Calinou: but perf/$ gets fucked up |
20:22 |
Calinou |
my old laptop is an hp pavillon |
20:22 |
Exio |
they are expensive but worse? |
20:22 |
Exio |
how does that work |
20:22 |
BrandonReese |
I've got a 7 year old gateway laptop skill kicking |
20:23 |
Calinou |
heavy, shit battery, makes "crr" sounds when opening screen, insanely slow 5400rpm HDD |
20:23 |
Calinou |
slow boot times |
20:23 |
Calinou |
and all that |
20:23 |
Calinou |
oh and bad screen |
20:23 |
Calinou |
TN, shiny screen, 1440×900 on a 17". |
20:23 |
Exio |
the battery of my acer aspire one was pretty good |
20:23 |
Exio |
really, it is and was amazing |
20:23 |
Exio |
about 50% of its "max charge" and it has about 3 years :D |
20:23 |
oxenfreedan |
hahahhaa pls dont tell me that that was one of those ttiny laptops |
20:23 |
Exio |
AAO is a netbook, yes |
20:24 |
Calinou |
50% after 3 years doesn't sound that good |
20:24 |
oxenfreedan |
hehe |
20:24 |
Exio |
Calinou: most of the laptops i know get 50% after a year and half or less of use |
20:24 |
Exio |
that is 50% of a 3cell battery |
20:24 |
|
Cerise joined #minetest |
20:24 |
oxenfreedan |
the battery on my laptop is giant |
20:25 |
|
Cerise joined #minetest |
20:25 |
Exio |
and i got boot times of about 15 seconds (from bios -> whole system) |
20:25 |
oxenfreedan |
it has the upgraded battery |
20:25 |
Exio |
7 seconds from grub to the whole system |
20:25 |
Calinou |
"upgraded", bigger margins since 2002 |
20:25 |
Exio |
5 to just the TTY |
20:25 |
oxenfreedan |
what os? |
20:25 |
Exio |
oxenfreedan: gentoo, but i don't start it since i got the desktop |
20:25 |
Exio |
(start for more than 30 minutes) |
20:26 |
Exio |
my desktop can be a shitty arch but works pretty well when multithreading :P |
20:26 |
Exio |
i can start firefox and MT and CS CZ at same time! |
20:26 |
oxenfreedan |
the new desktop im building for myself will have the amd phenom 2 x6 processor :-) |
20:26 |
Calinou |
>new >phenom x6 |
20:26 |
Exio |
Calinou: 6 FPUs |
20:26 |
Calinou |
are you a FX hater, or just buying old stuff because you don't know what's current gen? |
20:26 |
Calinou |
Exio, it performs worse than a FX-8xxx |
20:27 |
Exio |
8100? ;P |
20:27 |
oxenfreedan |
no its the highest my mobo supports |
20:27 |
Exio |
the vishera is a pretty well arch though |
20:27 |
Exio |
oxenfreedan: > new > old mobo |
20:27 |
Exio |
wait, AM3+? |
20:27 |
Exio |
then you can upgrade to a vishera without any problem |
20:27 |
oxenfreedan |
yes AM3 socket |
20:27 |
Exio |
AM3 != AM3+ |
20:27 |
oxenfreedan |
vishera? |
20:27 |
Exio |
what is it? |
20:27 |
Exio |
the latest FX |
20:28 |
oxenfreedan |
am3 |
20:28 |
oxenfreedan |
FX? |
20:28 |
Exio |
didn't know there was phenom 2 x6 + am3 |
20:28 |
oxenfreedan |
well there is |
20:28 |
Exio |
!google amd fx arch vishera |
20:28 |
Exio |
bots pls |
20:28 |
frogcrush |
!g i believe |
20:28 |
MinetestBot |
frogcrush: http://thisibelieve.org/ |
20:28 |
oxenfreedan |
your confusing me |
20:28 |
Calinou |
!g amd fx arch vishera Exio mlp oxenfreedan minetest |
20:28 |
MinetestBot |
Calinou: No results found for 'amd fx arch vishera Exio mlp oxenfreedan minetest'. |
20:29 |
Calinou |
\o/ |
20:29 |
Calinou |
google, I won |
20:29 |
Exio |
!g amd fx arch vishera |
20:29 |
MinetestBot |
Exio: http://semiaccurate.com/2012/10/22/amds-second-generation-fx-processor-vishera/ |
20:30 |
oxenfreedan |
omw this is so confusing cause i have no clue whats going on |
20:31 |
Exio |
wtf |
20:31 |
Exio |
and you are trying to build a desktop? |
20:31 |
oxenfreedan |
yes... |
20:31 |
Calinou |
even if you fully have a clue, it'll be hard |
20:31 |
Calinou |
it took me an entire day to build my PC, and I was scared of breaking my HW |
20:32 |
oxenfreedan |
what is that supposed to mean |
20:32 |
Exio |
lol |
20:32 |
Calinou |
oh, and it still crashes at boot. |
20:32 |
Calinou |
haven't tried when compiling something |
20:32 |
Exio |
Calinou: run some super-heavy-and-intensive benchmark for 30 minutes |
20:32 |
Exio |
or a hour :P |
20:32 |
Calinou |
useless |
20:32 |
oxenfreedan |
all i have so far is the motherboard in a case i need a processor (about to get that) and later i will need a power supply |
20:32 |
Exio |
why Calinou? |
20:32 |
Calinou |
oxenfreedan, pick a decent power supply |
20:32 |
Calinou |
not a 15€ one |
20:33 |
Exio |
^ |
20:33 |
Calinou |
be careful about this |
20:33 |
Calinou |
low end is good, jokes are not |
20:33 |
oxenfreedan |
whats that in us dollars |
20:34 |
Exio |
20 |
20:34 |
Exio |
buy a decent one, he said |
20:34 |
Calinou |
decent ones cost 60-80$ |
20:34 |
oxenfreedan |
the one im looking at is a 30 dollar one |
20:34 |
Calinou |
shit one then |
20:34 |
Calinou |
phew, we saved you 8) |
20:35 |
* oxenfreedan |
may leave cause of some peoples language ^ |
20:35 |
Exio |
aww |
20:35 |
Exio |
poor oxenfreedan |
20:35 |
* oxenfreedan |
may leave cause of that too ^ |
20:35 |
Calinou |
I don't swear often, you saw worse, probably |
20:36 |
oxenfreedan |
actually i have once on redcrab |
20:36 |
sfan5 |
good night |
20:36 |
oxenfreedan |
piggyguys languagge |
20:36 |
Exio |
just shutup god damnit fuck you motherfucker idiot, fucking stupid |
20:36 |
Exio |
that is k |
20:36 |
* oxenfreedan |
has left |
20:37 |
* Calinou |
shrugs |
20:37 |
Calinou |
night, anyway :) |
20:38 |
NekoGloop |
meow |
20:38 |
Taoki |
For anyone interested in my structures / towns mod: Thanks to hmmmm fixing schematic facedir and PilzAdam's help with the furnace crash, the mod is now switched to use schematic + voxelmanip support. This will allow for much bigger towns which are less resource intensive to build, and remove malformed (incomplete) building spawns |
20:38 |
Taoki |
So if anyone has the mod or is interested, it's safer and better to get it now / should be updated to this |
20:40 |
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20:41 |
skydoesminetest |
what is the purpose of a bot? |
20:41 |
|
Cerise joined #minetest |
20:42 |
|
Cerise joined #minetest |
20:42 |
MinetestBot |
Don't you like bots? |
20:42 |
|
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20:42 |
skydoesminetest |
im fine with bots but what is your purpose |
20:43 |
skydoesminetest |
if you are a bot |
20:43 |
PilzAdam |
!dev minetest.register_node |
20:43 |
MinetestBot |
"Registers a new node named 'name'." - http://dev.minetest.net/minetest.register_node |
20:43 |
PilzAdam |
^ this is helpful |
20:43 |
skydoesminetest |
oh |
20:43 |
PilzAdam |
also, automated anti spam/flood protection |
20:44 |
skydoesminetest |
what is their purpose on a server |
20:44 |
PilzAdam |
!op ShadowBot` |
20:44 |
skydoesminetest |
cause in know that stan5 has put a bot on servers |
20:44 |
PilzAdam |
ShadowBot`, STFU |
20:44 |
Taoki |
!dev VoxelManip |
20:44 |
MinetestBot |
"There is currently no text in this page." - http://dev.minetest.net/VoxelManip |
20:44 |
Taoki |
!dev VoxelManip() |
20:44 |
MinetestBot |
"There is currently no text in this page." - http://dev.minetest.net/VoxelManip() |
20:44 |
Taoki |
Muahahaha <:) |
20:53 |
NekoGloop |
http://ifunny.mobi/p/yvkDpFF51 I want one of these |
20:53 |
PilzAdam |
^ caution, pron |
20:58 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix serverlist 1c7c5d571d 2013-07-09T13:55:39-07:00 http://git.io/DprWcQ |
21:21 |
Kacey |
a wild Kacey appears! |
21:21 |
|
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21:21 |
* PilzAdam |
shoots it |
21:22 |
Kacey |
ithas no effect |
21:23 |
* NekoGloop |
uses Draco Meteor |
21:27 |
* Kacey |
uses Chuck Norris |
21:27 |
NekoGloop |
It doesn't affect NEKOGLOOP... |
21:27 |
* Kacey |
uses kittens |
21:28 |
NekoGloop |
It's not very effective... |
21:28 |
|
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21:29 |
NekoGloop |
Fighting fire with fire doesn't work well ;) |
21:29 |
Kacey |
<Calinou> tuesday "who is best pony", wednesday "this feature sucks" day, thursday "what games do you play" day, saturday is DE wars day, sunday hardware brands wars |
21:29 |
Kacey |
huh |
21:29 |
|
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21:31 |
PilzAdam |
Kacey, monday and friday are distro flamewars |
21:31 |
NekoGloop |
No, monday is "fuck life I want to sleep", friday is "PAAAAAAAAAAAAAAAAAAAAAAAAARTAY" |
21:32 |
PilzAdam |
no |
21:32 |
|
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21:35 |
Kacey |
i say pinky pie! |
21:35 |
NekoGloop |
I say a dead pony. |
21:37 |
* PilzAdam |
revives the pony |
21:37 |
NekoGloop |
I'm talking about which one is best. I say best pony is dead pony. |
21:38 |
PilzAdam |
that pony doesnt exist |
21:38 |
NekoGloop |
A shotgun says otherwise. |
21:38 |
* MinetestBot |
says otherwise |
21:40 |
Kacey |
a NUCLEAR MISSLE says otherwaise |
21:40 |
Kacey |
otherwise* |
21:44 |
NekoGloop |
This pie says otherwise |
21:45 |
* NekoGloop |
throws the pie at PilzAdam's face |
21:45 |
PilzAdam |
fantastic, now you have a mushroom with pie all over it |
21:46 |
NekoGloop |
Ought to smell better |
21:52 |
Taoki |
Oh, I sort of forgot to ask. Was the multiple material issue with models fixed? Some people reported that it didn't work, even if I meant it to when I added model support |
21:52 |
Taoki |
Like if a mesh has several segments, ability to texture each ones individually |
21:52 |
Taoki |
*multiple materials |
21:52 |
PilzAdam |
it turned out that not the patch but the model that was broken due to it was wrong |
21:53 |
PilzAdam |
so we need to re-merge that patch |
21:53 |
Taoki |
Ah. So if the model is done properly it should work now yes? |
21:53 |
Taoki |
Ah, not merged yet. Ok |
21:54 |
Taoki |
If the model was the issue then yeah, please re-merge it when you get to it |
21:58 |
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22:02 |
Taoki |
I think it was https://github.com/minetest/minetest/pull/767 |
22:09 |
LazyJ |
My apologies for interjecting, where in minetest.net forums is the setting to change the language preference? I haven't been able to locate it in my profile settings. |
22:10 |
PilzAdam |
there is no support for other languages |
22:10 |
LazyJ |
Ah. |
22:10 |
LazyJ |
Ok, thanks for the info. |
22:16 |
|
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22:23 |
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22:24 |
PilzAdam |
Taoki, done |
22:24 |
MinetestBot |
GIT: stujones11server.fake commited to minetest/minetest: Fix multiple texture support for animated meshnodes e8f201cefa 2013-07-09T15:22:21-07:00 http://git.io/BlPPHg |
22:24 |
Taoki |
PilzAdam: Ok, thanks! |
22:25 |
Taoki |
Might be useful for the future ideas |
22:26 |
PilzAdam |
this might be useful for multiple textures for animated meshnodes |
22:30 |
Taoki |
Mesh nodes... if only... |
22:30 |
Taoki |
I heard RBA was working on it... i couldn't figure it out for nodes tho |
22:31 |
PilzAdam |
RBA works on _everything_ |
22:34 |
Taoki |
Much of the awesome stuff, yes :) |
22:34 |
Taoki |
hmmmm is working on the other half of "much of the awesome stuff" (namely vmanip / schematics and v7) |
22:41 |
Exio |
sapier in the other half |
22:41 |
Exio |
1/2 + 1/2 + 1/2 = minetest |
22:42 |
Kacey |
http://www.youtube.com/watch?v=emlcwyvnsg0 |
22:47 |
PilzAdam |
and PilzAdam is useless :-/ |
22:53 |
Exio |
no, you are a 1/3 in the engine |
22:53 |
Exio |
but like 4/3 of the lua game :P |
23:00 |
NekoGloop |
because everything has to go through him? |
23:22 |
hmmmm |
heh |
23:22 |
hmmmm |
http://www.crytek.com/career/offers/overview/frankfurt/programming-engineering/linux-programmer |
23:32 |
Kacey |
http://www.coolmath-games.com/0-fruits/index.html huh |
23:36 |
PilzAdam |
the music is epic |
23:37 |
|
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23:37 |
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23:39 |
LazyJ |
Anyone know if <0.4.6 "/clearobjects" removes dropped items before the server crashes? |
23:39 |
LazyJ |
Will successive attempts eventually accomplish the task? |
23:40 |
PilzAdam |
depends on the mapsize |
23:40 |
PilzAdam |
its not really predictable |
23:42 |
LazyJ |
The current map size is 2.7gb |
23:42 |
LazyJ |
We are experiencing odd, vertical columns of dropped items appearing above ground and embedded below ground. |
23:43 |
LazyJ |
Sokomine told me about turning off F4 and coming back to a place to see the dropped items. |
23:43 |
LazyJ |
Quite prolific in some areas. |
23:44 |
LazyJ |
The server admin has indicated that an upgrade to 0.4.7 is not likely. |
23:44 |
|
drizz joined #minetest |
23:45 |
PilzAdam |
well, if you dont update then its your fault |
23:45 |
|
LunaVorax joined #minetest |
23:46 |
LazyJ |
Yeah, so that's why I'm trying to figure out how to work with the tools I'm given. |
23:51 |
sokomine |
kahrl did take a look at those columns yesterday |
23:51 |
sokomine |
the method to identify these colums was described to me by pilzadam :- |
23:51 |
sokomine |
:-) |
23:52 |
sokomine |
updating might be the best idea. at least eventually |
23:52 |
LazyJ |
Agreed, but that's out of my hands. |
23:54 |
LazyJ |
Now I'm wondering if it would have been best not to install any mods at all. |
23:54 |
PilzAdam |
no, that wouldnt help |
23:54 |
sokomine |
no. without mods, the game's not that great |
23:55 |
LazyJ |
Aye. But then perhaps he wouldn't be so reluctant to upgrade the server. |
23:55 |
sokomine |
i hope the bug can be fixed. kahrl did take a look at it, and i hope it gives him an idea what the bug is |
23:55 |
LazyJ |
We probably wouldn't have too many players either. Oy... |
23:56 |
LazyJ |
Ah, I'm just griping some old frustration. |
23:56 |
sokomine |
oh. don't be frustrated. most things do get better |
23:56 |
LazyJ |
Yesterday I loaded up the old .0.4.4 world. |
23:57 |
LazyJ |
We were told that the database was incompatible with 0.4.6so that world had to be scrapped. |
23:57 |
sokomine |
between 0.4.4 and 0.4.7? don't think so |
23:57 |
LazyJ |
Turns out, after I edited the world.mt file and put the mods in the mod folder as a modpack, things worked. |
23:57 |
sokomine |
maybe between older 0.3er versions |
23:58 |
sokomine |
indidivual mods may cause unknown blocks because the mod or the name of objects changed, but that's usually not such a big problem |
23:58 |
sokomine |
how large was the old world? |
23:59 |
|
theTroy joined #minetest |
23:59 |
LazyJ |
I'd experienced a bit of a mess during the transition after Calinou merged the stairs+ into moreblocks and then some of those blocks were incorporated into the default game. |
23:59 |
LazyJ |
These were just in my singleplayer worlds, small by comparison to the server world. |