Time |
Nick |
Message |
00:00 |
|
tjbarber joined #minetest |
00:01 |
kaeza |
fun fact: I only have 178M free on the drive D: |
00:01 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Settings: everything != 0 equals true; remove .asm shaders 6bc3a43d52 2013-07-07T16:58:49-07:00 http://git.io/T_jz1g |
00:05 |
kaeza |
sokomine, I meant that the assert() causes an error (thus "crashing" the server) |
00:05 |
kaeza |
in case there are errors reading the file |
00:05 |
|
OldCoder joined #minetest |
00:07 |
sokomine |
ah. ok. ought to change that then |
00:07 |
sokomine |
the reall rollback seems to do std::list<RollbackAction> action_buffer = getEntriesSince(first_time); |
00:07 |
sokomine |
perhaps that's what is so inefficient? i don't know that much of c++, but this might mean copying a lot of data internally? |
00:08 |
sokomine |
using a database would be better anyway |
00:12 |
ShadowNinja |
sokomine: It loads the whole file in memory and iterates through it. |
00:19 |
RealBadAngel |
http://i.imgur.com/wUSTw9r.jpg |
00:19 |
RealBadAngel |
how do you like it? |
00:20 |
kaeza |
:O |
00:21 |
VanessaE |
verynice |
00:21 |
RealBadAngel |
its bumpmapping + parallax occlusion |
00:21 |
|
tjbarber_ joined #minetest |
00:21 |
VanessaE |
what is parallax occulsion? |
00:22 |
VanessaE |
(reads wiki) |
00:22 |
RealBadAngel |
textures have height |
00:22 |
VanessaE |
whoa whoa whao whoa whoa |
00:22 |
VanessaE |
you're not... |
00:22 |
VanessaE |
no |
00:22 |
RealBadAngel |
and changes depending on the point of view |
00:22 |
VanessaE |
you wouldn't |
00:22 |
VanessaE |
that's gonna take horrendous amounts of CPU power? |
00:22 |
RealBadAngel |
no |
00:23 |
RealBadAngel |
its simpler than bumpmapping |
00:23 |
VanessaE |
oh ok |
00:23 |
RealBadAngel |
and works great together with it |
00:23 |
RealBadAngel |
notice on screen that same stone texture looks different depending on the angle you are lookin at it |
00:24 |
VanessaE |
yse I see that |
00:24 |
VanessaE |
yes* |
00:24 |
VanessaE |
a bit subtle in this picture though |
00:24 |
VanessaE |
we need the lighting updates to really show it off |
00:24 |
RealBadAngel |
parallax oclusion doesnt need lights |
00:24 |
NakedFury |
amazing |
00:24 |
RealBadAngel |
its geometry stuff just |
00:24 |
VanessaE |
oh ok |
00:24 |
NakedFury |
man 2013 is the year of minetest |
00:25 |
VanessaE |
does it just rely on the normalmaps? |
00:25 |
VanessaE |
or this needs something more? |
00:25 |
RealBadAngel |
needs normalmaps with height stored in alpha channel |
00:25 |
VanessaE |
oy. |
00:25 |
RealBadAngel |
same script but set alpha to hold height |
00:26 |
VanessaE |
oh, well that helps a little |
00:26 |
RealBadAngel |
so there wont be need for extra files |
00:28 |
* VanessaE |
does NOT look forward to re-processing all her bumpmaps :-/ |
00:29 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Set numeric locale in Lua in main menu 9bd5f612f7 2013-07-07T17:28:36-07:00 http://git.io/-VjANQ |
00:35 |
|
qtuser joined #minetest |
00:35 |
VanessaE |
RealBadAngel: now we definitely need to be able to turn shaders on/off one at a time |
00:35 |
RealBadAngel |
those are bound together |
00:36 |
VanessaE |
so make bumpmapping force to on if parallax occlusion is on |
00:36 |
VanessaE |
(else let the user turn parallax off if they need to) |
00:37 |
VanessaE |
there are surely video cards out there that can't handle the parallax feature but which can bumpmap just fine otherwise, etc. |
00:39 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Lua main menu: Fix world creation dialog 9dcd21911a 2013-07-07T17:37:00-07:00 http://git.io/YobsuQ |
00:40 |
|
Uberi joined #minetest |
00:42 |
|
iqualfragile joined #minetest |
00:45 |
PilzAdam |
new win build with a not broken menu: http://forum.minetest.net/viewtopic.php?id=4547 |
00:46 |
Uberi |
awesome! |
00:51 |
RealBadAngel |
parallax alone does almost nothing |
00:52 |
RealBadAngel |
well, at least by now :) |
00:52 |
VanessaE |
btw, fix animated normalmaps :) |
00:52 |
PilzAdam |
RealBadAngel, I dont understand how you only care about such (IMO useless) graphic things if we have real bugs, e.g http://mg.viewskew.com/mgoblin_media/media_entries/65/screenshot_3139971335.png |
00:53 |
NekoGloop |
isn't that what happens when you're inside of a node or unloaded area and do that |
00:54 |
NekoGloop |
which... doesn't even happen in normal gameplay? |
00:54 |
RealBadAngel |
i have remade almost all the shaders code |
00:54 |
PilzAdam |
NekoGloop, wut? the screenshot shows a object duplication bug |
00:55 |
NekoGloop |
what object duplication bug |
00:55 |
Uberi |
wherein objects become duplicated :P |
00:55 |
NekoGloop |
no shit |
00:56 |
ShadowNinja |
Uberi: Have you worked on LuaVoxelManip for WorldEdit? |
00:56 |
Uberi |
nope, but you'll see what I've been working on when I release it in a few mins :) |
00:58 |
ShadowNinja |
Uberi: 91.36s http://imgur.com/cOcbTZY |
00:58 |
Uberi |
vanilla WE? |
00:59 |
NekoGloop |
isn't that a nuke |
00:59 |
ShadowNinja |
Uberi: No, my modified nuke mod, range 128. |
01:00 |
ShadowNinja |
(With LuaVoxelManip support) |
01:00 |
NekoGloop |
so I assume it drops nothing |
01:00 |
ShadowNinja |
Um... |
01:01 |
ShadowNinja |
You want 0.00001 FPY? (Frames Per Year) |
01:01 |
Uberi |
nice |
01:02 |
PilzAdam |
bye |
01:02 |
RealBadAngel |
http://i.imgur.com/ISWBBB5.jpg |
01:03 |
|
Kacey joined #minetest |
01:03 |
|
Kacey joined #minetest |
01:05 |
NekoGloop |
So is noone going to tell me what the hell this item duping bug is |
01:05 |
|
Miner_48er joined #minetest |
01:05 |
Uberi |
look it up, there's tons of material on it |
01:27 |
Uberi |
ladies and gentlemen, I present MODSTER: http://forum.minetest.net/viewtopic.php?pid=98623#p98623 |
01:27 |
|
Kacey joined #minetest |
01:27 |
|
Kacey joined #minetest |
01:28 |
VanessaE |
Uberi: nice |
01:28 |
Uberi |
I noticed all those people having trouble installing mods |
01:29 |
VanessaE |
"Got the pipeworks-master blues?" Oh sure, single out the greatest mod ever to hit Minetest :P |
01:29 |
VanessaE |
:) |
01:29 |
Uberi |
it detects the register_node("pipeworks: in the code and renames the folder automatically |
01:29 |
VanessaE |
smart |
01:29 |
Uberi |
you can select any folder within 2 levels of the actual desired folder and it'll find the right folder for you |
01:30 |
Uberi |
there is really very little that a user can do to mess it up |
01:30 |
VanessaE |
very nice |
01:30 |
Uberi |
thanks :) |
01:30 |
Uberi |
now we just need to get newbies to use it |
01:31 |
ShadowNinja |
Uberi: Source code? |
01:32 |
Uberi |
oh I knew I was forgetting something |
01:32 |
Uberi |
lemme just pick a license first |
01:33 |
VanessaE |
surely WTFPL :) |
01:33 |
Uberi |
I'll go with something that at least has a disclaimer of warranty and liability |
01:33 |
ShadowNinja |
BSD? |
01:33 |
ShadowNinja |
zlib? |
01:34 |
VanessaE |
I was thinking BSD. |
01:34 |
Uberi |
AGPLv3 is usually my go-to one |
01:34 |
VanessaE |
that works too |
01:35 |
Uberi |
done, edited topic |
01:38 |
ShadowNinja |
AutoHotKey? |
01:39 |
Kacey |
back |
01:39 |
Uberi |
correct! |
01:39 |
Uberi |
it has to be one EXE that can be downloaded and opened immediately |
01:39 |
ShadowNinja |
... A windows specific language... |
01:40 |
Uberi |
so that ruled out python and lua and etc. |
01:40 |
ShadowNinja |
C++ |
01:40 |
ShadowNinja |
C |
01:40 |
Uberi |
gee, no thanks |
01:40 |
Uberi |
it works with WINE, btw |
01:41 |
ShadowNinja |
Oh, and Py2exe. |
01:41 |
Uberi |
I don't wanna distribute a 30mb binary, you know :P |
01:42 |
VanessaE |
no linux binary? booooo |
01:42 |
Uberi |
trust me, I tried tkinter + python already |
01:42 |
Uberi |
the people who need this program are generally windows users, no? |
01:42 |
ShadowNinja |
PyQt? |
01:42 |
ShadowNinja |
Yep, probably. |
01:42 |
Uberi |
ShadowNinja: see above point re. size of binaries :) |
01:43 |
VanessaE |
Uberi: probably, but you'd be surprised :) |
01:43 |
ShadowNinja |
Better that using AutoHotKey. |
01:43 |
Uberi |
ShadowNinja: how so? it's small, light, and fast |
01:44 |
Uberi |
quick for me to develop in, and reaches the target audience easily |
01:44 |
VanessaE |
fair enoug |
01:44 |
VanessaE |
h |
01:44 |
Uberi |
beside user experiences, all other things pale in comparison |
01:49 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Move math.hypot() to misc_helpers.lua and fix zero-division error a75afb85ca 2013-07-07T18:47:38-07:00 http://git.io/GR6hJw |
01:57 |
|
hdastwb joined #minetest |
01:58 |
Kacey |
http://xkcd.com/936/ exactly why my passwords are super simple/easy to remember but impossible to guess |
02:06 |
VanessaE |
bbl |
02:13 |
ShadowNinja |
Kacey: But that is a brute-force attack. A dictionary attack would crack that quickly. |
02:27 |
Kacey |
no... |
02:36 |
|
Octupus joined #minetest |
02:38 |
|
mikolalysenko joined #minetest |
02:52 |
kaeza |
yey |
02:52 |
kaeza |
best way to waste time |
02:52 |
kaeza |
coded a rudimentary mailing list with formspecs :P |
02:52 |
NekoGloop |
what's that? |
02:53 |
NekoGloop |
heh |
02:53 |
Exio |
kaeza: |
02:53 |
Exio |
https://www.youtube.com/watch?v=kTNhZlF4PMY |
02:53 |
|
dranov joined #minetest |
02:54 |
kaeza |
Exio, D: |
02:54 |
kaeza |
no headphones ;_; |
02:54 |
Exio |
damn |
02:54 |
Exio |
you should hear it |
02:54 |
* Exio |
was watching PPT :P |
02:54 |
Exio |
read the lyrics then |
02:55 |
Exio |
Le dije: Pero vos estás re bien, te quiero hacer una asignación universal. |
02:55 |
Exio |
epic part ^ |
02:56 |
kaeza |
lol |
02:56 |
Exio |
ikr |
03:46 |
Exio |
night |
04:01 |
|
mikolalysenko joined #minetest |
04:09 |
|
mikolalysenko joined #minetest |
04:34 |
|
neko259 joined #minetest |
04:52 |
|
StarBlessed joined #minetest |
05:09 |
|
rsiska joined #minetest |
05:23 |
|
meldrian joined #minetest |
05:34 |
|
ssieb joined #minetest |
05:52 |
|
dranov joined #minetest |
06:04 |
|
Slain joined #minetest |
06:04 |
Slain |
hi, so i just started using LinuxMint, and i installed the minetest-c55 package and i dont know how to install mods on linux xD |
06:10 |
Slain |
so, basically what im asking is, how do i move my downloaded mods? |
06:10 |
Slain |
~/.minetest/mods/ |
06:10 |
Slain |
so, i dont get it |
06:11 |
VanessaE |
unzip them first, then copy the resultant folders to there ^^^, then rename whatever ones have the wrong names. |
06:11 |
VanessaE |
what version of minetest did you end up with? |
06:12 |
Slain |
ok, van you give me an example commandline for one |
06:12 |
|
IBM5150PC joined #minetest |
06:12 |
Slain |
can* |
06:12 |
Slain |
0.3.1, let me see if i cant get 0.4.7 on my pc real fast |
06:12 |
VanessaE |
0.3.1 doesn't support mods. |
06:13 |
VanessaE |
but 0.4.x does :) |
06:15 |
Slain |
hehe ok. do i save minetestc55_0.4.7-0ppa1-raring1_i386.deb? |
06:15 |
|
kaeza joined #minetest |
06:15 |
VanessaE |
you install it. sudo dpkg -i minetestc55_0.4.7-0ppa1-raring1_i386.deb |
06:16 |
VanessaE |
be sure you uninstall 0.3.1 first. |
06:16 |
VanessaE |
hi kaeza |
06:18 |
Slain |
mintmint ~ $ sudo dpkg minetestc55_0.4.7-0ppa1-raring1-i386.deb dpkg: error: need an action option Type dpkg --help for help about installing and deinstalling packages [*]; Use `dselect' or `aptitude' for user-friendly package management; Type dpkg -Dhelp for a list of dpkg debug flag values; Type dpkg --force-help for a list of forcing options; Type dpkg-deb --help for help about manipulating *.deb files; Options marked [*] pro |
06:18 |
VanessaE |
sudo dpkg -i minetestc55_0.4.7-0ppa1-raring1_i386.deb |
06:19 |
VanessaE |
read more carefully :) |
06:21 |
Slain |
lolz, no such file or directory |
06:21 |
VanessaE |
well make sure you provide the proper path to the file :) |
06:21 |
Slain |
lolz ok |
06:23 |
|
dranov joined #minetest |
06:24 |
Slain |
sudo dpkg -i ~/.minetestc55_0.4.7-0ppa1-raring1_i386.deb |
06:24 |
Slain |
? |
06:24 |
VanessaE |
well whatever the path is to the file, yeah |
06:24 |
Slain |
i put it in homefolder |
06:24 |
VanessaE |
maybe you put it in ~/Downloads when you got it |
06:24 |
VanessaE |
ok |
06:25 |
VanessaE |
lose the period though |
06:25 |
VanessaE |
~/.minetest--- -> ~/minetest--- |
06:27 |
Slain |
weird, i did ~/ and ~/Downloads/ and still get No such file or directory |
06:28 |
VanessaE |
it must not have saved where you thought then |
06:28 |
VanessaE |
check ~/Desktop also |
06:28 |
VanessaE |
and look in /tmp (no ~) |
06:28 |
|
mikolalysenko joined #minetest |
06:29 |
Slain |
found the error xD |
06:29 |
Slain |
0ppa1~raring1 not 0ppa1-raring1 xD |
06:30 |
VanessaE |
oops :) |
06:30 |
VanessaE |
tab-complete is your friend :) |
06:30 |
Slain |
unpacking and installing now xD |
06:30 |
VanessaE |
(type the first few characters of a command, path, or filename, then press tab and it'll try to complete the rest) |
06:31 |
Slain |
ill check it out next time hehe |
06:32 |
VanessaE |
have fun |
06:32 |
Slain |
run in place= 0 |
06:32 |
VanessaE |
don't bother with the compiling stuff |
06:32 |
VanessaE |
you just installed a binary |
06:32 |
Slain |
ok, now, mods :P |
06:32 |
VanessaE |
(which is indeed equivalent to RUN_IN_PLACE=0) |
06:33 |
VanessaE |
unzip modfilename.zip; mv foldername newfoldername; mv newfoldername ~/.minetest/mods |
06:33 |
VanessaE |
where modname, foldername, and newfoldername depend on the mod in question |
06:34 |
Slain |
ok, so mv ~/Downloads/mobs ~/.minetest/mods |
06:34 |
Slain |
? |
06:34 |
VanessaE |
yes as long as you unzipped and renamed it, sure |
06:34 |
VanessaE |
~/.minetest/mods/mobs |
06:35 |
Slain |
ahh ok, so you want to set a new location for it in the mods directory |
06:35 |
VanessaE |
mods have to be renamed so often because they're usually maintained using a system such as github, which screws up the downloaded filenames slightly. |
06:35 |
VanessaE |
yes |
06:35 |
VanessaE |
all mods go there |
06:35 |
VanessaE |
mobs, pipeworks, mesecons, technic, etc etc etc. |
06:35 |
Slain |
ok, that seems pretty simple. |
06:36 |
VanessaE |
it is. Once you've done it a couple times, it makes sense |
06:36 |
VanessaE |
it's that rename step everyone seems to miss |
06:36 |
Slain |
ok, im going to try real quick, wish me luch :) |
06:37 |
VanessaE |
good luck :) |
06:37 |
kaeza |
huh |
06:37 |
* VanessaE |
pokes kaeza |
06:37 |
VanessaE |
wake up. |
06:38 |
kaeza |
*snore* |
06:38 |
kaeza |
wha? |
06:38 |
VanessaE |
someone hand me some ice >:-) |
06:38 |
kaeza |
there's no ice in mgv6 :P |
06:39 |
VanessaE |
unless you play in creative mode :) |
06:39 |
kaeza |
-.- |
06:39 |
kaeza |
byte yer tongue! |
06:40 |
kaeza |
survival is the true way |
06:40 |
kaeza |
of the shiny new world, etc etc |
06:40 |
VanessaE |
blah blah, don't go channeling lamefun, G*d no |
06:40 |
VanessaE |
:) |
06:42 |
Slain |
mintmint ~ $ mv ~/Downloads/hud-master ~/.minetest/mods/hud mv: cannot stat ‘/home/mint/Downloads/hud-master’: No such file or directory mintmint ~ $ mv ~/Desktop/hud-master ~/.minetest/mods/hud mv: cannot move ‘/home/mint/Desktop/hud-master’ to ‘/home/mint/.minetest/mods/hud’: No such file or directory |
06:42 |
kaeza |
well, that is obvious |
06:42 |
VanessaE |
then the file ain't named hud-master :) |
06:43 |
kaeza |
random: me wished there was a hidden[] formspec element |
06:45 |
kaeza |
actually, I think I can abuse the 'formname' parameter :P |
06:45 |
Slain |
wait should i do mv ~/Downloads/hud-master/ ? |
06:45 |
VanessaE |
Slain: if that's where the file was saved |
06:45 |
VanessaE |
only you know where you downloaded stuff to |
06:45 |
Slain |
i mean the / after hud-master |
06:46 |
VanessaE |
that doesn't matter. |
06:47 |
Slain |
i didnt create the hud directory xD |
06:50 |
VanessaE |
you shouldn't be creating any directories |
06:50 |
VanessaE |
you should just unzip, rename, move. |
07:01 |
Slain |
ok, i am successful :D |
07:01 |
VanessaE |
\o/ |
07:01 |
Slain |
hud mod installed,. Thank you so much vannessa |
07:01 |
VanessaE |
now go install some real kick-ass mods ;) |
07:02 |
VanessaE |
no prob |
07:02 |
Slain |
already got hunger, then simple mobs, then moreores, then moreblocks |
07:02 |
Slain |
<2 |
07:02 |
Slain |
<3 |
07:02 |
VanessaE |
what, none of mine? :P |
07:02 |
Slain |
name some, i probably had some of yours |
07:02 |
Slain |
on my windows version that is |
07:03 |
VanessaE |
the main ones are pipeworks, homedecor, moretrees (needs plantlife), and coloredwood |
07:03 |
VanessaE |
(coloredwood needs unified dyes) |
07:04 |
|
aheinecke joined #minetest |
07:04 |
Slain |
im a HUGE fan of homedecor :P |
07:05 |
Slain |
was this game developed in linux, cause it lags on my windows machine, but on linux its flawless |
07:05 |
VanessaE |
it's developed on both windows and linux machines afaik |
07:06 |
VanessaE |
(though most of the devs use linux I guess) |
07:09 |
Slain |
hehe |
07:10 |
Slain |
thanks so much for your help. it put everything into retrospect, and now im installing mods with no issue |
07:10 |
VanessaE |
also low fps != lag |
07:11 |
Slain |
hehe |
07:17 |
Slain |
dirt monsters = too easy to kill hehe |
07:18 |
|
proller joined #minetest |
07:18 |
Slain |
how many mods do u run vanessa |
07:19 |
VanessaE |
55 of 'em. |
07:19 |
VanessaE |
(a few of which are modpacks, so technically somewhere in the 70's) |
07:19 |
hmmmm |
do you know how mod you were goin'? |
07:19 |
hmmmm |
the mod limit is 55 mph |
07:20 |
VanessaE |
heh |
07:20 |
VanessaE |
mph - mods per home directory? ;) |
07:20 |
hmmmm |
sounds about right |
07:21 |
VanessaE |
(as an aside, wtf are you still doing up?) |
07:21 |
hmmmm |
i usually get tired around 4 |
07:21 |
VanessaE |
lately I guess, yeah |
07:22 |
VanessaE |
(it used to be you'd hit the sheets around midnight) |
07:22 |
hmmmm |
school's out |
07:22 |
VanessaE |
good point |
07:22 |
hmmmm |
i'll probably be getting to bed earlier again when i get a job |
07:25 |
|
ladyunicornejg joined #minetest |
07:28 |
Slain |
lolz |
07:28 |
Slain |
im staying up cause im getting acquited with LinuxMint :P |
07:29 |
Slain |
and, im addicted to minetest, so :P |
07:29 |
|
dranov joined #minetest |
07:31 |
Slain |
moreores, moreblocks, hud, and mobs installed, adding weather now |
07:31 |
ladyunicornejg |
Hey |
07:31 |
VanessaE |
hi |
07:34 |
ladyunicornejg |
Sorry to sound stupid, but...there's weather? I must have missed that mod. |
07:34 |
Slain |
http://forum.minetest.net/viewtopic.php?id=5245 |
07:35 |
ladyunicornejg |
Nice, might have to add it. I'm trying to set up a custom game mode to play with my sister and friend. We had been playing minecraft, but one of the recent changes to the launcher really ticked me off. |
07:37 |
ladyunicornejg |
Unfortunately so far most of my time has been spent trying to debug mostly trivial things. I don't want to listen to complaints about the error messages |
07:37 |
Slain |
lolz, whats your gamemode? |
07:37 |
VanessaE |
ladyunicornejg: what was the recent change that "ticked you off"? |
07:38 |
* VanessaE |
doesn't play MC |
07:38 |
Slain |
the change in the new launcher |
07:38 |
Slain |
they released horses xD |
07:38 |
ladyunicornejg |
The horses are fine LOL! |
07:38 |
VanessaE |
ohh |
07:39 |
Slain |
lolz, |
07:39 |
ladyunicornejg |
I just can't stand the restriction. They'd probably say it's not - it's still doing what its' supposed to for registered users, but seriously, how is checking lastlogin to play offline NOT a form of DRM? |
07:39 |
VanessaE |
ugh |
07:39 |
VanessaE |
thank G*d (and sane programmers) for free software not encumbered by that shit |
07:40 |
ladyunicornejg |
Yep. Well that's what finally got me to try to push for her to play a different game...well, that and idiotic frame rate issues |
07:40 |
Slain |
xD minecraft is WAY too toonish now |
07:41 |
hmmmm |
and you found that minetest is better with framerates? |
07:41 |
ladyunicornejg |
Drastically |
07:41 |
hmmmm |
fgjifhdgh |
07:41 |
ladyunicornejg |
Minecraft 1.5.2 I get around 18-25 FPS normally, slowing during certain tasks. Minecraft 1.6 well, the dev right before launch) I got 15-18 at best. |
07:41 |
hmmmm |
and then wait until VBO support gets added |
07:42 |
ladyunicornejg |
Minetest I usually stay at at least 30, and it goes higher at times... They'd all be better, but well I have horrible drivers |
07:43 |
hmmmm |
30 is the default wanted fps |
07:43 |
hmmmm |
it could possibly go higher |
07:43 |
ladyunicornejg |
Yeah, but 30 is fine. I can't ever see any laggy/jumpy graphics at 30fps. |
07:45 |
ladyunicornejg |
the 40 or 50 I sometimes get while still doing other things...is amazing, really, considering, lol |
07:45 |
|
meldrian joined #minetest |
07:46 |
|
Calinou joined #minetest |
07:48 |
ladyunicornejg |
Seriously, though... I really was furious when they did that. Not even just because they did it, but comparing it to Notch's stance and then looking at the fact they refused to comment on it. The only response I could get was that there was a "requirement" of "having logged in at least once before with the same username" in order to play offline. As soon as I asked if there was any purpose (other than restriction/anti-pi |
07:48 |
VanessaE |
(other than restriction/anti-pi--- |
07:48 |
VanessaE |
you got cut off. |
07:49 |
ladyunicornejg |
(other than restriction/anti-piracy/drm) I stopped hearing back at all. |
07:49 |
VanessaE |
(IRC has a mesage length limit) |
07:49 |
hmmmm |
510 characters is the typical limit for IRCds |
07:49 |
ladyunicornejg |
*nods* Wasn't counting, was just kinda ranting. |
07:49 |
VanessaE |
of course. the standard line with proprietary software. PIRATES ARE DRIVING US OUT OF BUSINESS!!!!111one!! |
07:49 |
ladyunicornejg |
Except that doesn't even make sense |
07:50 |
hmmmm |
with minetest, you get a game that isn't only technically superior to minecraft, but it's also free as in beer, and free as in FREEDOM |
07:50 |
ladyunicornejg |
Not just because they aren't, but because: "We don't care if you do it [pirate minecraft], just don't ask us to help" |
07:51 |
ladyunicornejg |
Yeah I'm familiar with open-source. I prefer to use it. Actually part of why I'm so ticked off over the minecraft change is because it advertised (may still) as DRM-free and that was actually a reason for my buying in the first place |
07:51 |
hmmmm |
i guess this sort of thing happens whenever they get big enough to have room for unpopularity |
07:52 |
Calinou |
hi |
07:52 |
VanessaE |
mornin' Calinou |
07:52 |
Calinou |
fixed my CPU crashing bug :D |
07:52 |
ladyunicornejg |
And when the original creator, who honestly appeared to have no problem with piracy (and didn't seem to like DRM), quits working on it. |
07:52 |
Calinou |
I reset my BIOS settings by using the BIOS B (too lazy to do an actual clear CMOS) |
07:52 |
Calinou |
changed thermal paste and PSU twice for nothing :/ |
07:53 |
Calinou |
(I compiled minetest with 8 threads without crashing, I bet the problem was fixed) |
07:53 |
hmmmm |
i'm sure notch still has the final say over what goes into minecraft, so he's clearly not innocent |
07:54 |
ladyunicornejg |
I don't know, I just know I've heard/read repeatedly he is no longer working on it (and this was before I found out about the new launcher) |
07:54 |
hmmmm |
as in, he doesn't code anything for it anymore |
07:55 |
hmmmm |
still owns the company |
07:55 |
ladyunicornejg |
Yeah I guess. Really doesn't matter, honestly...it's irritating regardless of if he ok'd it or not |
07:56 |
meldrian |
Goooooooooooood mornin' viet... minetestchannel! |
07:56 |
ladyunicornejg |
So another possibly stupid question: Is there any information on debugging the mod framework? I'm getting errors all over the place |
07:56 |
Calinou |
y<hmmmm> i'm sure notch still has the final say over what goes into minecraft, so he's clearly not innocent |
07:56 |
Calinou |
nope |
07:57 |
Calinou |
he stepped down in december, 2 2011 |
07:57 |
Calinou |
now, jeb and dinnerbone do most of the game dev |
07:57 |
VanessaE |
so what does Notch do then? |
07:57 |
Calinou |
ladyunicornejg: the new minecraft launcher is slightly more DRM'd than the old one |
07:57 |
hmmmm |
so basically he doesn't do anything at all except make moolah and laugh his fat ass all the way to the bank |
07:57 |
Calinou |
it's more "annoying" to get around, if you want to play offline |
07:58 |
ladyunicornejg |
Ironically it's not any more difficult than how I'd have done it before, with or without paying. It's just the lastlogin file, seriously |
07:58 |
hmmmm |
ladyunicornejg, there's no way to 'debug' it, really, unless you have knowledge of the entire modding system and some lua experience. just paste your error here and people will definitely help |
07:59 |
ladyunicornejg |
Depends what you mean by knowledge of the entire system. I'm not skilled, but... |
07:59 |
ladyunicornejg |
anyway ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=264 m_static_exists=true but static data doesn't actually exist in (6,2,6) WARNING: StaticObjectList::remove(): id=264 not found |
08:00 |
hmmmm |
ah... doesn't sound like a mod bug |
08:00 |
Calinou |
simple mobs spams that message often |
08:00 |
hmmmm |
could sware that was fixed in like..... 0.4.4 |
08:01 |
Calinou |
I still see this often |
08:01 |
VanessaE |
I get that too, from time ot time |
08:01 |
ladyunicornejg |
Yeah so do I. Okay, well it's harmless...is there a way to hide it? |
08:01 |
hmmmm |
is this the object duplication bug sapier talks about? |
08:01 |
hmmmm |
ladyunicornejg, not really, sorry |
08:01 |
Calinou |
you could edit the source code so that it doesn't appear |
08:02 |
VanessaE |
hmmmm: I don't know that the duplication bug throws any errors as such, but it might be related, because often times, the duplicated entities have no control at all |
08:02 |
Calinou |
but it's probably there for a reason |
08:02 |
VanessaE |
(you can't click them, they don't move, etc)\ |
08:02 |
hmmmm |
from the minecraft videos i've watched, this seems to be a common problem there as well (hah, coincidence or what) except there's no error message, it just happens |
08:02 |
VanessaE |
heh |
08:03 |
hmmmm |
yeah, it's odd that nobody's found the cause of it by now if it's so common |
08:04 |
ladyunicornejg |
Yeah. The only problem with the error message is, well, it would do nothing but distract the other two. In that instance it not showing might be better... not really sure it's worth editing source code and recompiling on the other machines though |
08:04 |
Calinou |
hmmmm: nope, never noticed it in minecraft |
08:04 |
Calinou |
mobs /can/ disappear but there have been fixes to this |
08:06 |
ladyunicornejg |
There was a much more major issue with the vombies, but none of the players I'm dealing with are really that into combat so I can just leave those out instead. |
08:06 |
Calinou |
vombies? don't complain then :P |
08:06 |
Calinou |
use simple mobs :P |
08:07 |
hmmmm |
speaking of which, tomorrow if nothing else pops up i'm going to merge the find surface lua api and the disable object-object collision option |
08:08 |
ladyunicornejg |
There aren't as many mobs in that one. First time I showed her minetest instead of minecraft I got a complaint about the lack of animals lol! |
08:08 |
Calinou |
there are 6 mobs, probably enough for most people |
08:09 |
ladyunicornejg |
I'll take a look and compare. It's not just amount, but which ones there are...but I can edit either, so I might be able to fix that |
08:11 |
ladyunicornejg |
Any other mod suggestions? |
08:12 |
Calinou |
*cough* more blocks *cough* |
08:13 |
ladyunicornejg |
LOL! |
08:13 |
Calinou |
Give the rim a break; hug a tree instead. |
08:14 |
ladyunicornejg |
Pretty sure stone bricks (the first thing listed in more blocks) are in the game by default. Isn't it a bit redundent to have that coded twice? |
08:14 |
ladyunicornejg |
Well..script I guess...but anyway... |
08:21 |
Calinou |
the forum topic is outdated |
08:21 |
ladyunicornejg |
Ah. Well the rest looks good, as does more ores. Will probably add both (though quite possibly tweaked a little) |
08:22 |
Calinou |
more ores is quite useless today |
08:22 |
VanessaE |
not entirely, some stuff still uses silver or tin |
08:22 |
ladyunicornejg |
Not to mention it'd be nice to simply *have* silver and tin. |
08:23 |
VanessaE |
maybe RBA should merge the remaining moreores into technic :) |
08:23 |
VanessaE |
forgot to mention the mithril of course |
08:23 |
|
TheLastProject joined #minetest |
08:26 |
ladyunicornejg |
Right now I"m just imagining my friend building a house out of mithril blocks (for the same reason she built one out of diamond in minecraft: "because I can") |
08:35 |
Slain |
hehe, i love homedecor lolz |
08:35 |
Slain |
espcially ceiling tiles, curtains, and shutters |
08:35 |
VanessaE |
:) |
08:35 |
VanessaE |
I've seen some rather interesting uses for those shutters, too |
08:36 |
VanessaE |
(like vents) |
08:36 |
Slain |
what would be cool, would be right click and the shutters close over the windows, but that would take some work hehe |
08:36 |
VanessaE |
the default screwdriver lets me abuse homedecor's chainlink fences to make catwalks :) |
08:37 |
Slain |
hehe |
08:39 |
ladyunicornejg |
Nice |
08:39 |
Slain |
one sec, installing beds |
08:40 |
JamesTait |
Oyez! Oyez! Good morning all and happy Town Crier Day! :-D |
08:40 |
ladyunicornejg |
I'm constantly going back and forth. Installing/tweaking/editing mods, listening to youtube videos, and chatting... and STILL getting close to 30fps when I test. I love that... |
08:40 |
ladyunicornejg |
hello |
08:48 |
VanessaE |
morning, Taoki |
08:49 |
Taoki |
hi |
09:09 |
|
proller joined #minetest |
09:13 |
|
Calinou joined #minetest |
09:17 |
|
TheLastProject joined #minetest |
09:31 |
|
Zeg9 joined #minetest |
09:35 |
|
proller joined #minetest |
10:10 |
VanessaE |
bbl |
10:23 |
|
iqualfragile joined #minetest |
10:33 |
|
q66 joined #minetest |
10:51 |
|
john_minetest joined #minetest |
10:55 |
|
PilzAdam joined #minetest |
10:55 |
PilzAdam |
Hello everyone! |
10:59 |
PilzAdam |
john_minetest, you are 18 for full 13 hours now! |
11:10 |
|
Calinou joined #minetest |
11:20 |
|
whirm joined #minetest |
11:32 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Make sure that coordinates passed to /teleport are actual numbers 9d2485e0bd 2013-07-08T04:30:55-07:00 http://git.io/e5xLOg |
11:33 |
|
rubenwardy joined #minetest |
11:35 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Make sure that coordinates passed to /teleport are actual numbers 0b5f18754c 2013-07-08T04:33:14-07:00 http://git.io/0UAIeQ |
11:35 |
rubenwardy |
Spam: http://forum.minetest.net/viewtopic.php?pid=98645#p98645 |
11:42 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Remove note in lua-api.txt that there are no vector helper functions c813a3cc53 2013-07-08T04:41:46-07:00 http://git.io/Q5LH0A |
11:43 |
|
cisoun joined #minetest |
11:59 |
sfan5 |
hi |
12:21 |
iqualfragile |
hi sfan |
12:21 |
iqualfragile |
*sfan5 |
12:51 |
|
theTroy joined #minetest |
12:52 |
|
Fresh_me_ joined #minetest |
12:56 |
|
tele joined #minetest |
13:00 |
|
theTroy joined #minetest |
13:04 |
* rubenwardy |
completed the properties menu in the NodeBoxEditor, now working on draggers... |
13:05 |
PilzAdam |
it should become a full node editor, not only nodeboxes |
13:07 |
|
RealBadAngel joined #minetest |
13:09 |
rubenwardy |
It will be soon |
13:11 |
|
proller joined #minetest |
13:19 |
|
proller joined #minetest |
13:21 |
|
Gethiox joined #minetest |
13:24 |
Taoki |
http://i.imgur.com/wUSTw9r.jpg - http://i.imgur.com/ISWBBB5.jpg Parallax mapping in Minetest! Credits go to RealBadAngel |
13:26 |
Taoki |
This will be a huge visual improvement for some texture packs... |
13:27 |
rubenwardy |
In the node box editor, should the 1-9 keys change selected nodebox, or the current view? (ie: Tiles, Perspective, Top, Front, Right) |
13:27 |
|
proller joined #minetest |
13:28 |
PilzAdam |
Taoki, why do you doublepost this? |
13:29 |
Taoki |
I dunno... not much activity and sometimes I have this habit :P |
13:29 |
* Taoki |
curious what people think |
13:29 |
PilzAdam |
I dont like it |
13:30 |
|
proller_ joined #minetest |
13:30 |
Taoki |
aww, ok |
13:30 |
Taoki |
Will surely work nicely for some texture packages |
13:30 |
|
TheLastProject joined #minetest |
13:31 |
RealBadAngel |
PilzAdam, i know you dont like it, dont repeat it all over :P |
13:32 |
Taoki |
RealBadAngel: Well I did ask what people think, so it's fair he mentioned that |
13:32 |
RealBadAngel |
again... ;) |
13:32 |
Taoki |
I understand if he doesn't, even if I don't understand why anyone wouldn't love to see such improvements |
13:32 |
PilzAdam |
I dont understand why people want nice graphics in a game like Minetest |
13:33 |
RealBadAngel |
because we do like it to look better |
13:33 |
Taoki |
PilzAdam: When the default textures are 16px and everything is made of blocks, that might not make sense. When you're thinking of using Minetest for greater ideas (and high-quality texture packs), it will be very useful |
13:33 |
RealBadAngel |
and dont worry, this is just a start |
13:34 |
Taoki |
MT is an engine that can / should / will do a lot of amazing things |
13:34 |
|
LunaVorax joined #minetest |
13:35 |
RealBadAngel |
to fit all the tastes around |
13:35 |
Taoki |
yes |
13:36 |
Taoki |
Wait to see how fun mining will be when we get to BulletX physics support ;) |
13:36 |
Taoki |
Soon... soon (not very probably) |
13:41 |
|
Final joined #minetest |
13:41 |
|
mikolalysenko joined #minetest |
13:46 |
rubenwardy |
Fixed the editor from stretching on window resize |
13:52 |
|
proller joined #minetest |
13:54 |
|
mrtux joined #minetest |
14:06 |
|
tele1 joined #minetest |
14:06 |
|
Jousway joined #minetest |
14:24 |
iqualfragile |
have you solved the problems with the light sources? |
14:29 |
|
smoke_fumus joined #minetest |
15:02 |
|
proller joined #minetest |
15:09 |
|
Jordach joined #minetest |
15:17 |
Jordach |
PilzAdam, mod suggestion: gold ingots should buy x amounts of nodes that appear in the creative inv |
15:17 |
Jordach |
but buying more of some makes them more expensive and selling them makes them cheaper |
15:17 |
|
NekoGloop joined #minetest |
15:17 |
PilzAdam |
look at my economy game |
15:17 |
Jordach |
linky |
15:20 |
RealBadAngel |
Jordach, theres such mod out there, made by mauvebic |
15:20 |
RealBadAngel |
with the stock exchange |
15:25 |
|
FreeFull joined #minetest |
15:25 |
PilzAdam |
Jordach, "economy" repo in my github account |
15:26 |
Jordach |
obligatory fuck that |
15:28 |
Jordach |
PilzAdam, i think you can now fix economy |
15:28 |
Jordach |
in fact, update it to make good use of gold ingots |
15:32 |
|
mikolalysenko joined #minetest |
15:32 |
Jordach |
PilzAdam, i made a table with default nodes on purchase choices: http://sfan5.dyndns.org/upload/MT%20Prices.zip |
15:33 |
Jordach |
it's also done so you can buy without any gold, but you'll have debt |
15:33 |
Jordach |
but ones that do need it; (griefing tools) |
15:34 |
Jordach |
need the gold there and then |
15:34 |
Jordach |
there is also purchase limits |
15:37 |
PilzAdam |
in the economy game you can sell everything and buy everything from the money you get from selling |
15:37 |
Jordach |
hm |
15:37 |
Jordach |
but i want some form of limits |
15:38 |
Jordach |
having infinite stacks takes the point away |
15:38 |
PilzAdam |
ness |
15:38 |
PilzAdam |
oops |
15:38 |
PilzAdam |
every node has a worthiness field, the price for buying is that +10%, selling is that -10% |
15:39 |
Jordach |
PilzAdam, FIX economy |
15:39 |
Jordach |
i want a standalone mod |
15:39 |
PilzAdam |
it cant be a standalone mod |
15:39 |
Jordach |
PilzAdam, you can |
15:40 |
Jordach |
you're doubting yourselfc. |
15:40 |
Jordach |
-c |
15:40 |
PilzAdam |
it would need to override all other nodes |
15:40 |
Jordach |
not really. |
15:40 |
Jordach |
index a table |
15:40 |
Jordach |
of all known nodes on the server |
15:41 |
Jordach |
(moreblocks does this) |
15:41 |
Jordach |
(well, the ones that can be used anyways_ |
15:41 |
BrandonReese |
I edited the money2 mod so you can convert gold/silver ingots to credits, then use those credits in the vendor blocks |
15:41 |
|
MarkTwain joined #minetest |
15:41 |
Jordach |
brb |
15:41 |
MarkTwain |
Hi |
15:41 |
MarkTwain |
Can someone give me a run-through on the FORTH computer? |
15:46 |
PilzAdam |
MarkTwain, is that Minetest related? |
15:46 |
sfan5 |
PilzAdam: yes it is |
15:47 |
MarkTwain |
I know you ar there now, dont hide, explain |
15:47 |
PilzAdam |
bbl |
15:47 |
Jordach |
sfan5, rename in bash is |
15:49 |
Jordach |
also: i want to make /var/www/ read only to the web |
15:51 |
|
khor joined #minetest |
15:52 |
Jordach |
done |
15:52 |
Jordach |
http://mt.viewskew.com/ |
15:52 |
Jordach |
(prices for nodes online here!) |
15:52 |
sfan5 |
Jordach: "mv"; what do you mean by read-only to the web? |
15:52 |
Jordach |
sfan5, i got permission denied |
15:53 |
Jordach |
but its solved. |
15:53 |
sfan5 |
ok |
15:57 |
Jordach |
http://forum.minetest.net/viewtopic.php?pid=98691#p98691 |
15:57 |
Jordach |
GO GO GO |
16:01 |
|
LunaVorax joined #minetest |
16:05 |
MarkTwain |
!server ping:most |
16:05 |
MinetestBot |
MarkTwain: Mark Veidemanis Server | 86.158.215.252 | Clients: 0/100, 1 | Version: 0.4.7 | ping: 0.499 |
16:05 |
MarkTwain |
:) |
16:06 |
sfan5 |
MarkTwain: ping:most selects the server with the _worst_ connection |
16:06 |
sfan5 |
more like :( instead of :) |
16:06 |
MarkTwain |
:) more of lol |
16:06 |
MarkTwain |
Fail :( |
16:06 |
Jordach |
!server ping:least |
16:06 |
MinetestBot |
Jordach: Minetestâ¤Ru | minetest.ru | Clients: 1/100, 4 | Version: 0.4.7 | ping: 0.100 |
16:07 |
NekoGloop |
!server kittens:lots |
16:07 |
MinetestBot |
NekoGloop: No results |
16:07 |
NekoGloop |
damn |
16:07 |
MarkTwain |
!server !server:!server |
16:07 |
MinetestBot |
MarkTwain: No results |
16:07 |
MarkTwain |
:( |
16:08 |
MinetestBot |
NekoGloop: sorry, need to correct myself(there was a bug in the code): Nekos Server | 78.52.256.9 | Clients: 13/37, 6 | Version: 0.4.7 | Ping: 0.101 |
16:08 |
NekoGloop |
I don't have a server what. |
16:10 |
thexyz |
Zeg9: it's the time https://github.com/xyzz/onomatopoeia/tree/rewrite |
16:10 |
sfan5 |
yay |
16:11 |
thexyz |
obviously, it doesn't work yet |
16:12 |
thexyz |
but the code should be much easier to understand |
16:13 |
Zeg9 |
probably |
16:13 |
Zeg9 |
it can only be easier :p |
16:14 |
Zeg9 |
thexyz: do you think it will be faster than the previous one ? :p |
16:14 |
Zeg9 |
Have you seen what mtgm can do btw |
16:14 |
thexyz |
mtgm? |
16:14 |
Zeg9 |
http://zeg9.strangled.net:5156/mtgm/map.html |
16:15 |
Zeg9 |
it has lighting, shaders, alpha and nodebox support 8D |
16:16 |
sfan5 |
Zeg9: the element inspector shows many 404's |
16:17 |
Zeg9 |
huh? |
16:17 |
thexyz |
Zeg9: oh, that's where you use Minetest's code, right? |
16:17 |
Zeg9 |
yeah |
16:18 |
thexyz |
Zeg9: how fast is it / where is the code? |
16:18 |
|
IBM5150PC joined #minetest |
16:18 |
Zeg9 |
https://github.com/Zeg9/mtgm |
16:18 |
Zeg9 |
It will probably not show the buildings above Y=25 since it still uses a server |
16:20 |
|
Wuzzy joined #minetest |
16:20 |
whirm |
I'm also missing most of the map tiles |
16:21 |
thexyz |
Zeg9: and what about the speed? |
16:21 |
|
NakedFury joined #minetest |
16:21 |
Zeg9 |
It is really fast, but you have to select every tile manually |
16:21 |
Zeg9 |
and it won't run on a headless server |
16:22 |
|
Kacey joined #minetest |
16:24 |
proller |
maybe try on my 900+ mountains map ? |
16:25 |
Zeg9 |
Don't even try :p |
16:26 |
proller |
and.. idea! serve this images directly from minetestserver by http ;) |
16:27 |
proller |
its can be 100500x faster |
16:27 |
thexyz |
it needs client to render if I got it correctly |
16:28 |
thexyz |
and gpu, apparently |
16:28 |
Zeg9 |
that diff https://gist.github.com/Zeg9/befb58f5b8b486bc3d36 |
16:29 |
thexyz |
uh yes, I changed it multiple times and in the end it's the same |
16:30 |
Zeg9 |
the software GL implementation should be fast with my mapper too |
16:30 |
thexyz |
that's impressive then |
16:30 |
Zeg9 |
not really... |
16:30 |
proller |
complile client part not a big problem |
16:30 |
thexyz |
why not? |
16:31 |
proller |
and its can show online players positions |
16:31 |
Zeg9 |
the code is a lot hacky (contains a lot of useless code from minetest) |
16:31 |
Zeg9 |
Like: HUD (press F1), it can still connect to servers |
16:33 |
thexyz |
well, it works and it works great, doesn't it? |
16:33 |
thexyz |
and sprite-based rendering is outdated anyway, even overviewer is switching to OIL |
16:34 |
thexyz |
or they were going to |
16:34 |
Zeg9 |
If you make the client read directly the map (not from a singleplayer server), it will work great. |
16:37 |
|
FreeFull joined #minetest |
16:43 |
|
salamanderrake joined #minetest |
16:48 |
|
rubenwardy joined #minetest |
16:52 |
|
neko259 joined #minetest |
16:57 |
|
salamanderrake joined #minetest |
16:58 |
|
rsiska joined #minetest |
16:58 |
|
hmmmm joined #minetest |
17:06 |
|
hdastwb joined #minetest |
17:18 |
|
meldrian joined #minetest |
17:23 |
hmmmm |
alright, i'm going to do the schematic facedir rotation thing |
17:23 |
hmmmm |
" facedir's two less significant bits are rotation around the axis" |
17:23 |
hmmmm |
around... what... axis....? |
17:23 |
hmmmm |
the documentation never ceases to amaze me |
17:25 |
|
mrtux joined #minetest |
17:25 |
hmmmm |
from what i'm understanding, it goes 0, 1, 2, 3 counterclockwise starting at 0 degrees on your typical graph |
17:26 |
hmmmm |
which makes sense i guess |
17:26 |
hmmmm |
(original_facedir + (rotation / 90)) & 3 |
17:28 |
|
proller joined #minetest |
17:29 |
|
Calinou joined #minetest |
17:32 |
RealBadAngel |
hi hmmmm |
17:32 |
RealBadAngel |
lemme explain, facedir consist of two parts |
17:33 |
RealBadAngel |
axis dir and rotation |
17:33 |
|
john_minetest joined #minetest |
17:33 |
hmmmm |
along what axis? |
17:33 |
hmmmm |
just need a one letter answer |
17:33 |
RealBadAngel |
axis dir means toward which axis top face is pointing |
17:33 |
hmmmm |
Y, like i thought. perfect |
17:33 |
RealBadAngel |
old one whis is axis_dir=0 is y+ |
17:34 |
RealBadAngel |
now the rotation is around y+, with top always facing it |
17:34 |
MarkTwain |
Zzz |
17:35 |
MarkTwain |
http://pastie.org/8121803 |
17:35 |
RealBadAngel |
about takin care of rotations please use screwdriver mod |
17:36 |
RealBadAngel |
tool explains how to use it on the first try |
17:36 |
|
Vargos joined #minetest |
17:38 |
hmmmm |
i already have it. |
17:38 |
hmmmm |
http://pastebin.com/XKUkxAxX |
17:39 |
Zeg9 |
Can schematics contain chests - with stuff inside? |
17:39 |
Calinou |
AFAIK yes |
17:39 |
Calinou |
try? :P |
17:40 |
Jordach |
Calinou, PSU fixed yet |
17:40 |
Jordach |
ShadowNinja, whats the download link for your protector |
17:41 |
hmmmm |
anyway... RealBadAngel, are there any constants i could use instead of "4" and "32"? |
17:42 |
Jordach |
!up mt.viewskew.com |
17:42 |
MinetestBot |
mt.viewskew.com:30000 is up (221ms) |
17:42 |
|
parabyte joined #minetest |
17:42 |
RealBadAngel |
constants? what do you mean? |
17:42 |
Calinou |
Jordach: it's not the PSU |
17:42 |
hmmmm |
do you have things defined like FACEDIR_AXIS_BITS or what not |
17:43 |
Calinou |
put the old one back in, new one will be sent for refund |
17:43 |
Calinou |
it coil whines :> |
17:43 |
Calinou |
and it's useless anyway |
17:43 |
hmmmm |
because if i were you, i would've done the following: |
17:43 |
Calinou |
and it's not the thermal paste too, changed it |
17:43 |
Calinou |
it's... the BIOS |
17:43 |
hmmmm |
#define FACEDIR_AXIS_BITS 0x03 |
17:43 |
Calinou |
I just switched to the BIOS B (which is equivalent to doing a clear CMOS) :P |
17:43 |
hmmmm |
#define FACEDIR_ROT_BITS (0x20 & ~3) |
17:44 |
hmmmm |
#define FACEDIR_BITS (FACEDIR_AXIS_BITS | FACEDIR_ROT_BITS) |
17:44 |
parabyte |
minetest kicks ass :) |
17:44 |
RealBadAngel |
no, i just use this: facedir = axidir*3 + rotation |
17:44 |
hmmmm |
using literal number values like 3 and 32 are really hacky |
17:44 |
RealBadAngel |
oops, *4 |
17:45 |
parabyte |
i know C++ but opengl coding is too much for my little brain :( |
17:45 |
parabyte |
lol |
17:45 |
hmmmm |
erm |
17:45 |
NakedFury |
!up minetest.org 30000 |
17:45 |
Jordach |
Calinou, any difference |
17:45 |
MinetestBot |
minetest.org:30000 seems to be down |
17:45 |
hmmmm |
from now on when you make new things, please use macros for "magical" values that you have to think about where they came from |
17:46 |
Jordach |
NakedFury, you can join my server, as its in the US |
17:46 |
NakedFury |
was that the address? |
17:46 |
Jordach |
mt.viewskew.com |
17:46 |
Jordach |
0.4.7* |
17:46 |
NakedFury |
ok |
17:46 |
NakedFury |
after eating ill try |
17:46 |
NakedFury |
same name like here |
17:46 |
Jordach |
ping me with a PM with a message that is the same inage |
17:46 |
Jordach |
ingame |
17:47 |
Jordach |
Kacey, i moved your house to a new spot |
17:47 |
Jordach |
hope thats ok |
17:47 |
RealBadAngel |
hmmmm, i wanted to add more detailed description in api but some1 told me to cut it off |
17:47 |
Kacey |
which one? |
17:47 |
Jordach |
your white bed |
17:48 |
Jordach |
its now floating above the castle entrance |
17:48 |
NakedFury |
woah why would someone tell you to not do detailed descriptions on a documentation? |
17:48 |
Jordach |
(with second floor) |
17:48 |
Kacey |
ooh that was a placeholder. i built an actual house |
17:48 |
Jordach |
that cobblestone bit back there? |
17:49 |
RealBadAngel |
hmmmm, anyway, facedir values are commented here: https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L674 |
17:49 |
RealBadAngel |
and in screwdriver mod |
17:50 |
Calinou |
Jordach: it works fine now |
17:50 |
Calinou |
only tweaks I did to the BIOS are CPU fan speed and time :P |
17:53 |
hmmmm |
realbadangel, are wallmounted params stored in the same way for the lowest two bits? |
17:53 |
RealBadAngel |
i havent touched wallmounted |
17:54 |
RealBadAngel |
but i think wallmounted is more than 2 bits |
17:54 |
hmmmm |
ugh no it seems to be something completely different |
17:54 |
hmmmm |
yeah, it's 3 |
17:54 |
hmmmm |
well it makes sense i guess |
17:54 |
RealBadAngel |
wallmounted basically = axisdir |
17:54 |
hmmmm |
right |
17:55 |
hmmmm |
i don't need to touch values 0 and 1 |
17:55 |
hmmmm |
2 is +x, 3 -x, 4 +z, 5 -z |
17:55 |
Exio |
[14:43:39] <Calinou> I just switched to the BIOS B (which is equivalent to doing a clear CMOS) :P |
17:55 |
Exio |
calinou, is it fixed? |
17:55 |
hmmmm |
isn't it convenient how facedir and wallmounted are absolutely totally different for no discernable reason |
17:56 |
RealBadAngel |
i havent thought about it |
17:57 |
Calinou |
Exio: yes? |
17:57 |
Calinou |
apparently |
17:58 |
RealBadAngel |
i can make them the same, change would be just change of order of the rows in the table |
17:58 |
hmmmm |
no you can't |
17:58 |
Jordach |
and fuck each minetest world with moreblocks |
17:58 |
hmmmm |
there's no changing them around now |
17:58 |
Calinou |
Jordach: >:( |
17:58 |
Jordach |
Calinou, i was referencing: |
17:58 |
Jordach |
<RealBadAngel> i can make them the same, change would be just change of order of the rows in the table |
17:59 |
hmmmm |
so i'm thinking about this, and the only thing i can do is a LUT |
17:59 |
hmmmm |
i can't do any clever arithmetic |
17:59 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L674 |
17:59 |
RealBadAngel |
this defines axis dir |
17:59 |
hmmmm |
that's for facedir.... |
17:59 |
RealBadAngel |
swapping 4 line sections will change it |
18:00 |
hmmmm |
yes, and break all current maps |
18:00 |
hmmmm |
that's crazy, i'd just rather do a lookup table |
18:00 |
RealBadAngel |
whats crazy? this table? |
18:00 |
hmmmm |
no, messing with things like that |
18:01 |
RealBadAngel |
btw change wont break anything, worst scenario that placed node will face another direction |
18:01 |
Jordach |
Kacey, server rebooted |
18:02 |
RealBadAngel |
and will affect only nodes that were rotated using screwdriver |
18:02 |
|
iqualfragile_ joined #minetest |
18:06 |
|
Guest95719 joined #minetest |
18:08 |
|
john_minetest joined #minetest |
18:10 |
Jordach |
NakedFury, try again |
18:10 |
NakedFury |
my game crashed |
18:11 |
NakedFury |
hitting Enter while on the type password box should start the Connect to the server |
18:13 |
Kacey |
http://mg.viewskew.com/u/jboot111/m/uum/ what is this thing? |
18:13 |
Jordach |
Kacey, thats a tree monster, spawns on default:leaves |
18:13 |
Calinou |
"Added 0 minutes ago" gg |
18:13 |
Calinou |
"All rights reserved" gg #2 |
18:21 |
marktraceur |
MediaGoblin, yay. |
18:22 |
Jordach |
* marktraceur purrs |
18:27 |
|
proller joined #minetest |
18:32 |
|
mikolalysenko left #minetest |
18:47 |
|
OldCoder joined #minetest |
18:47 |
|
hdastwb joined #minetest |
18:54 |
Kacey |
how do i make bronze? |
18:57 |
|
whirm joined #minetest |
18:59 |
Jordach |
Kacey, up |
19:00 |
hdastwb |
one steel and one copper |
19:08 |
|
NekoGloop joined #minetest |
19:09 |
|
Calinou joined #minetest |
19:10 |
|
PilzAdam joined #minetest |
19:11 |
|
john_minetest joined #minetest |
19:14 |
|
monkeycoder joined #minetest |
19:21 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Decoration: Handle facedir and wallmounted param2types with schematic rotation ce955f37ba 2013-07-08T12:19:48-07:00 http://git.io/FUhTsg |
19:21 |
|
Calinou left #minetest |
19:22 |
|
Calinou joined #minetest |
19:30 |
Jordach |
Taoki, ^ |
19:30 |
Calinou |
Taoki, v |
19:31 |
Calinou |
[Taoki now has eye strain] |
19:31 |
Taoki |
Calinou: Only after I prey Xonotic (and Minetest too) with anaglyph stereo :) |
19:31 |
Taoki |
And I saw that commit, very nice one |
19:53 |
|
parabyte joined #minetest |
19:55 |
|
asdfasd_ joined #minetest |
19:55 |
asdfasd_ |
http://www.youtube.com/watch?v=c7HhYE_ddtQ |
20:00 |
Jordach |
!title |
20:00 |
MinetestBot |
Jordach: Building in Tilebased - YouTube |
20:01 |
Jordach |
also: hai LM |
20:05 |
|
ssieb joined #minetest |
20:09 |
Kacey |
http://i.imgur.com/I5baZdo.png what is this thing? |
20:10 |
PilzAdam |
oerkki |
20:10 |
Kacey |
aah |
20:10 |
asdfasd_ |
does minetest have caveins? |
20:11 |
Kacey |
you get nothing for killing them... |
20:12 |
Calinou |
asdfasd_, no |
20:12 |
Calinou |
Kacey, a pony with a cloak |
20:12 |
Calinou |
beware |
20:13 |
Taoki |
PilzAdam: Oh, a small subbestion for the simple mobs: Can you make them not have a selection box any more? I know that can be useful in better telling when you're aiming at them, but for mobs it feels a little weird to see a wireframe box over them |
20:13 |
|
Tesseract joined #minetest |
20:14 |
PilzAdam |
Taoki, no, I cant |
20:14 |
Exio |
disable the debug |
20:14 |
Exio |
thingy |
20:14 |
Taoki |
Ah... no option yet to change selection boxes for entities? Should be done in the code someday IMO then |
20:14 |
Tesseract |
RealBadAngel: I started working in merging indev and noticed a lot of serious style issues... |
20:15 |
Calinou |
Taoki, I like them having a selection box. it makes sense |
20:15 |
Calinou |
much better than minecraft's obscure system |
20:15 |
Taoki |
Calinou: In a sense it's a good thing. But in another sense, it feels sort of weird |
20:15 |
sfan5 |
good night |
20:15 |
Kacey |
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/17526_550792104978808_252550250_n.jpg |
20:16 |
Taoki |
What I'd rather have is a black outline around the model. But that would require some fancy mesh effects |
20:16 |
Taoki |
haha, I should have a shirt like that |
20:16 |
Calinou |
it does the job, from a end user and "competitive" point of view |
20:18 |
|
whirm joined #minetest |
20:25 |
|
STHGOM joined #minetest |
20:29 |
|
Tesseract joined #minetest |
20:45 |
|
NekoGloopMkII joined #minetest |
21:01 |
NekoGloop |
none |
21:03 |
PilzAdam |
john_minetest, we are currently busy fixing formspec menu bugs |
21:10 |
|
Tesseract joined #minetest |
21:18 |
|
theTroy joined #minetest |
21:27 |
parabyte |
squashing bugs :) |
21:28 |
parabyte |
im so glad this is written in C++ |
21:28 |
parabyte |
least the source code makes some sense to me |
21:28 |
parabyte |
apart from the GL code, its bit alien to me |
21:36 |
|
ladyunicornejg joined #minetest |
21:40 |
Taoki |
Is there currently no function (in latests git) to force the loading of an area? |
21:41 |
PilzAdam |
nope |
21:41 |
NekoGloop |
And will never be |
21:41 |
Taoki |
I heard there will and it's a very wanted feature |
21:51 |
|
jordan4ibanez joined #minetest |
21:55 |
|
kaeza joined #minetest |
21:57 |
|
iqualfragile joined #minetest |
21:57 |
hdastwb |
Minetest is written with Irrlicht though; there shouldn't be much OpenGL-specific code… |
22:01 |
|
Weedy joined #minetest |
22:01 |
|
Weedy joined #minetest |
22:02 |
|
asdfasd_ left #minetest |
22:03 |
|
asdfasd_ joined #minetest |
22:07 |
|
BackupCoder joined #minetest |
22:19 |
pehjota |
Taoki: You mean to emerge/generate blocks in the map? Yeah, I'd love to be able to do that automatically. |
22:19 |
NekoGloop |
no, to keep a mapblock loaded |
22:21 |
pehjota |
NekoGloop: Ah |
22:24 |
|
iqualfragile_ joined #minetest |
22:30 |
|
grxz1 joined #minetest |
22:42 |
|
SpeedProg joined #minetest |
22:44 |
|
rsiska joined #minetest |
22:51 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Fix wallmounted rotations along Y axis for 90 and 270 degree cases fca4610f11 2013-07-08T15:50:29-07:00 http://git.io/Xtd-rg |
23:01 |
|
JamesTait joined #minetest |
23:03 |
NekoGloop |
fuck |
23:03 |
NekoGloop |
I've borked my headphones' cord |
23:03 |
VanessaE |
now ya done it |
23:04 |
NekoGloop |
and it's like right at the fucking base of it so duct tape ain't gonna do shit |
23:05 |
VanessaE |
well headphones are cheap enough |
23:05 |
VanessaE |
a new connector even moreso |
23:05 |
Kacey |
mot mine... |
23:06 |
NekoGloop |
these were like $5 or something |
23:08 |
Kacey |
mine were $50 |
23:08 |
NekoGloop |
You overpaid |
23:10 |
VanessaE |
50 bucks for a pair of headphones? I hope they were studio cans for that price |
23:11 |
Kacey |
no they were made for xbox and pc... usb powered |
23:11 |
VanessaE |
never EVER buy headphones or speakers that have anything other than a normal "stereo" headphone plug or whatever the size is. |
23:12 |
VanessaE |
anyone who tells you that you MUST use some sort of special "digital" or USB or whatever speakers/headphones is lying through their teeth. |
23:12 |
NekoGloop |
I have to use my old-as-dirt earbuds now |
23:12 |
NekoGloop |
*sound quality of everything drops by 90%* |
23:13 |
VanessaE |
(unless of course your device has no other way to get audio out of it, which for an Xbox is probably not true) |
23:13 |
NekoGloop |
Actually I don't know if the xbox itself has a headphone jack |
23:14 |
VanessaE |
probably not but surely it has RCA plugs for the TV. |
23:14 |
|
salamanderrake joined #minetest |
23:14 |
NekoGloop |
Yeah, but do you really want to sit ~5 feet in front of your TV? |
23:14 |
Kacey |
VanessaE, these are amlified so they need usb power to operate. they come with a few adapters, one that spilts from the audio from the xbox to the tv, and one so you can chat through the voice chat aspect of the xbox |
23:14 |
VanessaE |
meh |
23:14 |
VanessaE |
gimmick. |
23:15 |
Kacey |
no they were great |
23:15 |
|
Cstudent joined #minetest |
23:22 |
Kacey |
http://www.gamestop.com/xbox-360/accessories/red-samurai-xbox-360-stereo-headset/97538 |
23:22 |
PilzAdam |
thats a redirect trap |
23:23 |
Kacey |
not for me... |
23:24 |
Kacey |
!title |
23:24 |
MinetestBot |
Kacey: Can't connect to http://www.gamestop.com/xbox-360/accessories/red-samurai-xbox-360-stereo-headset/97538 |
23:24 |
VanessaE |
worked for me. |
23:24 |
|
whirm joined #minetest |
23:41 |
VanessaE |
bbl |
23:55 |
harrison |
http://www.youtube.com/watch?v=5OrEkYyW |
23:57 |
|
salamanderrake joined #minetest |
23:58 |
|
mrtux_ joined #minetest |