Time |
Nick |
Message |
00:04 |
Jordach |
bones need to disappear when emptied |
00:04 |
Jordach |
rather than just sit there |
00:28 |
* Kacey |
needs to find lava... |
00:36 |
Jordach |
that doesnt sound good at all |
00:36 |
Jordach |
anyways, be there soon |
00:37 |
Jordach |
ort |
00:37 |
Jordach |
oops |
00:38 |
Jordach |
Kacey, will need to drop the server for a min to add updates |
00:41 |
Kacey |
im taking a break real quick |
00:42 |
Kacey |
there needs to be a firestarter tool |
00:44 |
Jordach |
Kacey, server reboot within 15 seconds |
00:45 |
Jordach |
Kacey, i need to reboot |
00:45 |
Kacey |
go ahead |
00:45 |
Jordach |
terminated and reloaded |
00:51 |
VanessaE |
hi all |
00:51 |
NekoGloopMkII |
meow |
00:52 |
VanessaE |
meow |
00:52 |
NekoGloopMkII |
:C |
00:52 |
VanessaE |
? |
00:52 |
* MinetestBot |
pets NekoGloopMkII |
00:53 |
NekoGloopMkII |
how dare you call me that |
00:53 |
* NekoGloopMkII |
disgruntled purr |
00:53 |
* MinetestBot |
pets harder |
00:53 |
* NekoGloopMkII |
dies |
00:53 |
* MinetestBot |
wins |
00:53 |
* NekoGloopMkII |
haunts MinetestBot |
00:54 |
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rsiska joined #minetest |
00:57 |
Jordach |
hey VanessaE |
00:57 |
VanessaE |
hi |
00:57 |
Jordach |
/deop VanessaE |
00:57 |
PilzAdam |
!deop VanessaE |
00:57 |
Jordach |
or that |
00:57 |
VanessaE |
heh, didn't realize I still had that on. |
00:57 |
Jordach |
lol |
00:57 |
VanessaE |
been out all day at the auto mechanic :-/ |
00:58 |
NekoGloopMkII |
!derp VanessaE |
00:58 |
Jordach |
now, PilzAdam - i have a merge thats waiting |
00:58 |
VanessaE |
as have I. |
00:58 |
Jordach |
;) |
00:58 |
PilzAdam |
wait |
00:58 |
PilzAdam |
you say "auto" in english too? |
00:58 |
Jordach |
yes |
00:58 |
VanessaE |
PilzAdam: yes. as in short for "automobile" |
00:58 |
Jordach |
automaton |
00:58 |
Jordach |
automatic |
00:58 |
Jordach |
automagic |
00:59 |
PilzAdam |
I know what it means, its used in german too |
00:59 |
VanessaE |
oh ok |
00:59 |
PilzAdam |
just thought you call it "car" |
00:59 |
VanessaE |
today's a day when I wish I DIDN'T know what it means |
00:59 |
* VanessaE |
is over $300 poorer today :( |
01:00 |
VanessaE |
usually "car", but in certain situations, "auto" is used (typically for a mechanic, e.g. "auto repair" or "auto body", or a dealership e.g. "auto dealer") |
01:00 |
PilzAdam |
VanessaE, http://mg.viewskew.com/mgoblin_media/media_entries/64/MapgenV7map1.png |
01:00 |
VanessaE |
saw it |
01:00 |
NekoGloopMkII |
I'm pretty sure it's of German origin so that would make sense |
01:00 |
VanessaE |
looks a bit like the coast of Greenland |
01:02 |
PilzAdam |
VanessaE, what car do you have? |
01:02 |
VanessaE |
1992 Cadillac Sedan deVilla |
01:02 |
VanessaE |
deVille* |
01:02 |
Jordach |
<- Nissan |
01:02 |
VanessaE |
it's a typical big-box american gas hog ;) |
01:02 |
PilzAdam |
Y U NO GERMAN CAR?!?!?! |
01:03 |
VanessaE |
because it cost US $500 to buy it |
01:03 |
VanessaE |
(granted we've spent a bundle over the years on repairs on maintenance, but still cheaper than a new car) |
01:03 |
Jordach |
does PilzAdam have a Hummer |
01:03 |
Jordach |
:> |
01:04 |
PilzAdam |
I dont have a car (yet) |
01:04 |
Jordach |
im at the legal age to drive |
01:04 |
VanessaE |
PilzAdam: consider yourself lucky that you don't need one |
01:04 |
Exio |
[21:59:13] <PilzAdam> I know what it means, its used in german too |
01:04 |
Exio |
spanish too |
01:04 |
Exio |
in argentina, at least |
01:04 |
PilzAdam |
Im currently making my driving license |
01:04 |
Exio |
i can't yet, i need to be 17 :( |
01:05 |
PilzAdam |
VanessaE, I got something better than a car: parents with a car that drive me arround :-p |
01:05 |
Exio |
lol |
01:05 |
VanessaE |
haha |
01:05 |
dzho |
fsvo "better" |
01:05 |
PilzAdam |
http://upload.wikimedia.org/wikipedia/commons/0/08/Audi_A6_C6_2.0_TDI_front_20100430.jpg |
01:05 |
Jordach |
except your the SatNag |
01:05 |
Jordach |
i still prefer Swedish Volvo's |
01:06 |
* dzho |
loves him some TDI |
01:06 |
PilzAdam |
http://upload.wikimedia.org/wikipedia/commons/3/3b/VW_Golf_VI_1.4_TSI_160PS_Comfortline_Reflexsilber.JPG |
01:06 |
PilzAdam |
^ these are the two cars my parents have |
01:06 |
Jordach |
funny thing: a Van crashed into a Volvo, the van was killed, the Volvo suffered a cracked front bumper |
01:06 |
dzho |
I wish it were easier to get Diesels in the US |
01:06 |
VanessaE |
Audi A6, nice. |
01:07 |
Jordach |
<Boris_Johnson> verrry niiiceee |
01:07 |
VanessaE |
dzho: a diesel series hybrid would be wonderful to see. |
01:07 |
PilzAdam |
fun fact: VW produces more sausages than cars |
01:07 |
VanessaE |
(other than in a locomotive that is) |
01:07 |
dzho |
right |
01:07 |
Jordach |
PilzAdam, say what |
01:07 |
Exio |
we had a hyundai elantra before |
01:07 |
Exio |
it was pretty l33t |
01:07 |
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01:08 |
Jordach |
Nissan LEAF ftw |
01:08 |
Kacey |
dzho, it is pretty easy in colorado, that and pot lol |
01:08 |
VanessaE |
Jordach: all-electric is great, but a plug-in series hybrid is best |
01:08 |
VanessaE |
(that way there's no worry about range, but it can be drive on pure electric in town) |
01:08 |
VanessaE |
driven*( |
01:09 |
Jordach |
VanessaE, considering its cheaper to use Diesel Generators |
01:09 |
Jordach |
to power them |
01:09 |
Exio |
you can get diesel cars here "pretty easy" :P |
01:09 |
dzho |
it blows my mind there aren't more hybrid retrofits for city buses. |
01:09 |
VanessaE |
Jordach: exactly my point. |
01:09 |
dzho |
those things are starting and stopping *all* the time. |
01:09 |
VanessaE |
diesel specifically, because you can't very easily convert a petrol engine to run on biodiesel. |
01:09 |
dzho |
so, much to be gained from regenerative braking |
01:10 |
dzho |
biodiesel is a bit skeevy though |
01:10 |
dzho |
on a large scale, that is. |
01:10 |
PilzAdam |
LOL, the german wikipedia has articles about _single_ autobahnen: http://de.wikipedia.org/wiki/Autobahn_A7 |
01:10 |
VanessaE |
true, but if we could ramp up oil -> gas/diesel, we can do it with biodiesel also |
01:10 |
VanessaE |
it's all a matter of want vs. greed |
01:11 |
dzho |
well, the potential size of the transport fuel market could have major negative impacts on food supply. Already there are problems with palm kernel oil plantations. |
01:11 |
VanessaE |
so don't use food-based oils |
01:11 |
VanessaE |
use switchgrass, hemp, etc. |
01:12 |
VanessaE |
there's plenty of land to grow on |
01:12 |
VanessaE |
and of course hemp has certain other uses ;) |
01:12 |
Exio |
land |
01:12 |
dzho |
if it can grow fuel, it can grow food. |
01:12 |
Exio |
the land is getting "precious" with time |
01:12 |
dzho |
already, a lot of food crops are grown with huge petrochemical inputs. |
01:12 |
VanessaE |
dzho: yes, but we grow enough food now, we just don't distribute it fairly enough |
01:12 |
dzho |
possibly |
01:13 |
VanessaE |
I mean shit, we PAY farmers to NOT grow food. |
01:13 |
Exio |
where |
01:13 |
dzho |
Exio: US and Europe |
01:13 |
* Exio |
lives in Argentina |
01:13 |
dzho |
price supports |
01:13 |
VanessaE |
Exio: common practice in the US to... yeah, what dzho said. |
01:13 |
Exio |
itgrows here |
01:13 |
Exio |
er |
01:13 |
Exio |
the food grows here* |
01:14 |
* Jordach |
lights the doobie |
01:14 |
Exio |
i tried to delete the "it" and rewrote that, :P |
01:14 |
VanessaE |
Jordach: puff, puff, give! |
01:14 |
Jordach |
im mining the long hard way man |
01:15 |
PilzAdam |
how do you say the plural of "Autobahn" in English? |
01:16 |
VanessaE |
PilzAdam: Autobahns |
01:16 |
PilzAdam |
heh |
01:16 |
VanessaE |
though usually we refer to the whole system as "the Autobahn", or "the X Autobahn" for countr X |
01:16 |
VanessaE |
country* |
01:16 |
PilzAdam |
correct would be Autobahnen |
01:17 |
Kacey |
VanessaE, if you need hemp or pot, colorado has it. we just passed the law making it legal... |
01:17 |
VanessaE |
in German yeah, but in English, Autobahn has become something of a "borrow" word. |
01:17 |
VanessaE |
Kacey: I know. |
01:17 |
PilzAdam |
do you say Kindergartens too? |
01:17 |
VanessaE |
ditto for Washington state. |
01:17 |
VanessaE |
PilzAdam: yep. |
01:17 |
* PilzAdam |
smiles |
01:17 |
VanessaE |
Children of that age are "Kindergarteners" |
01:18 |
Exio |
how the fuck you pronounce those words :D |
01:18 |
VanessaE |
kin duhr gar den erz |
01:18 |
VanessaE |
(we soften the 't' to 'd') |
01:18 |
Exio |
that is in english? :P |
01:18 |
Kacey |
yep |
01:18 |
VanessaE |
well as much English as a German word can be :P) |
01:18 |
VanessaE |
:P |
01:18 |
PilzAdam |
its actually an german word |
01:18 |
VanessaE |
Kacey: good luck keeping the feds off your ass though |
01:18 |
Kacey |
an german... |
01:18 |
Exio |
but i mean, "kin duhr gar den erz" |
01:19 |
PilzAdam |
and the english speaking people pronounce it wrong |
01:19 |
Exio |
like you were pronouncing it in english or german? |
01:19 |
Kacey |
VanessaE, lol that is true |
01:19 |
* Exio |
is trying to understand how you pronounce that word |
01:19 |
Exio |
man, spanish is easier! ;P |
01:19 |
VanessaE |
Exio: that's how English speakers usually pronounce it |
01:20 |
VanessaE |
as if "kindergarden" |
01:20 |
VanessaE |
(which I presume means "children's garden" or so) |
01:22 |
PilzAdam |
Exio, http://www.dict.cc/?s=kindergarten |
01:22 |
sokomine |
literally translated, yes |
01:23 |
PilzAdam |
here you have the englisch and the german way |
01:23 |
sokomine |
but don't confuse english and german gift - they're quite diffrent |
01:24 |
VanessaE |
how so? |
01:24 |
PilzAdam |
sokomine, thats why I say "present" |
01:24 |
sokomine |
the german word "Gift" means poison |
01:24 |
VanessaE |
eek |
01:24 |
* sokomine |
nods to pilzadam |
01:24 |
sokomine |
iirc there's even a proverb called "beware of germans bearing gifts" :) |
01:25 |
PilzAdam |
VanessaE, also in german we call a cell phone "Handy" |
01:25 |
Exio |
in german it sounds like kindagátten |
01:26 |
VanessaE |
a "handy" eh? |
01:26 |
VanessaE |
we usually reserve that word for something that is within easy reach |
01:26 |
sokomine |
the english word gift probably comes from "to give". we do have a similar word, though it's nowerdays only used in cases where you want to say that you have a special ability/capability (i.e. are gifted in art). that would be "Gabe". it is also an old word for present |
01:26 |
Exio |
we use the "handy" terms for the "short-range pseudo-phones that you press a button and it relays with radio to a radius around" or w/e :P |
01:26 |
ShadowNinja |
Is there a way to do x:dostuff(y) --> xstuff.dostuff(x, y) in Lua with metatables? Probably with __index or __call. |
01:26 |
PilzAdam |
so, if you ever meet someone who says "do you have a handy?" then hes german and wants a cell phone ;-) |
01:27 |
VanessaE |
I'll try to remember |
01:27 |
sokomine |
yes, we always call those things handys. that's a word that got adapted wrongly |
01:28 |
PilzAdam |
another good example of germans trying to adapt english words, is "Somking", we usually mean "Tuxedo" by this |
01:28 |
sokomine |
exio: those are not really used here anymore. there was a time when they where popular amongst young people, but today phone calls got cheap enough |
01:29 |
Exio |
sokomine: i remember some people using those at job-related places |
01:29 |
Exio |
(when i was child (<10)) |
01:29 |
sokomine |
ah, ok |
01:29 |
Exio |
i never saw people using those outside that :P |
01:31 |
PilzAdam |
if someone thinks that minetest_game is too boring then try this without a crafting guide or looking at the sourcecode: https://github.com/PilzAdam/pilztest |
01:31 |
Kacey |
we have "sloppers" where i live |
01:31 |
sokomine |
prices for phone calls where for a long time very high in germany. it got a lot better now. a single minute could cost you more than a dollar (even if the call took only a few seconds) some years ago with prepaid cards. monthly paid versions where not that much better. that improved a lot in the recent years |
01:32 |
Kacey |
i live in the home of the slopper |
01:32 |
sokomine |
what are sloppers? |
01:32 |
PilzAdam |
going to sleep now; bye |
01:33 |
Exio |
sokomine: that stuff here is overpriced but now there are "30 ARS cards that give you 1k SMS free and 60 minutes for talking to everybody!" |
01:33 |
Exio |
or free numbers in the same company |
01:33 |
Exio |
(between personal <-> personal, movistar <-> movistar, or claro <-> claro) :P |
01:33 |
Kacey |
http://aht.seriouseats.com/archives/2011/02/the-burger-lab-the-pueblo-slopper-and-how-to-make-pueblo-green-chili-colorado.html best food in the world |
01:33 |
Kacey |
imho |
01:34 |
sokomine |
allnet flatrates are starting to get popular here. flatrates withhin a network got relatively cheap, and even prepaid cards got relatively cheap (about 9 cent/minute) |
01:35 |
sokomine |
but that was not so some years ago |
01:39 |
* Kacey |
wants a slopper now... but Grey's is closed |
01:40 |
Jordach |
i prefer Skype + WiFi; free and simple |
01:44 |
Jordach |
what's the one fucking format GDrive doesnt export in? .doc |
01:46 |
Jordach |
you are joking. |
01:47 |
sokomine |
wifi is...difficult in germany. you can't offer free wlan to strangers because there is something called "Stoererhaftung". if someone uses your wlan to offer uploads to copyright protected content, lawyers will get rich and you poor |
01:47 |
Jordach |
hi GEMA |
01:48 |
sokomine |
yes, that one as well. so don't sing too loud :-) |
01:49 |
Jordach |
German egits making almighty |
01:49 |
Jordach |
(almighty = money, http://thesaurus.com/browse/money ) |
01:50 |
Jordach |
omfg. GDrive can't even open a fucking rtf. |
01:54 |
Jordach |
you. are. joking. |
01:54 |
Jordach |
doesnt even edit .txt |
02:12 |
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02:16 |
ShadowNinja |
Nuke: Detonated with range 128 in 91.36s. |
02:17 |
ShadowNinja |
I think this can take out biomes... |
02:19 |
NekoGloopMkII |
Meow |
02:21 |
ShadowNinja |
http://imgur.com/cOcbTZY |
02:23 |
ShadowNinja |
hmmmm: There is a glitch where blocks near the explosion are carved out with bigger ranges. |
02:23 |
ShadowNinja |
I don't see how it could be me... |
02:24 |
ShadowNinja |
Code: http://pastebin.ubuntu.com/5851500/ |
02:26 |
* sokomine |
takes the fire away from shadowninja! |
02:26 |
ShadowNinja |
LOL. |
02:27 |
ShadowNinja |
Hard to tell at that range but it has randomness now. |
02:29 |
ShadowNinja |
And: Detonated with range 96 in 16.39ms. Detonated with range 48 in 2.88ms. |
02:29 |
ShadowNinja |
s/ms/s/g |
02:29 |
hmmmm |
what's the glitch.... |
02:33 |
ShadowNinja |
hmmmm: Close up: http://imgur.com/2yStCza Nyancats and lava are unaffected by the deletion... |
02:33 |
hmmmm |
it could be that those parts of the map didn't exist yet |
02:34 |
ShadowNinja |
Yes, probably the case. |
02:35 |
hmmmm |
well, if that's the case, then it's basically impossible to 'fix' |
02:36 |
ShadowNinja |
hmmmm: minetest.generate(p1, p2)? |
02:38 |
ShadowNinja |
(load/emerge/whatever) |
02:39 |
hmmmm |
again, not possible. |
02:40 |
ShadowNinja |
Why not? |
02:40 |
hmmmm |
because then the server thread would need to wait for the emerge thread |
02:42 |
ShadowNinja |
Warning: Run around before detonating the big stuff... |
02:44 |
ShadowNinja |
You can make MC-style cannons with this BTW. |
02:44 |
ShadowNinja |
(At least as soon as I clean up that code) |
02:47 |
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05:10 |
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05:25 |
RealBadAngel |
hi there |
05:25 |
RealBadAngel |
whats up? |
05:35 |
ShadowNinja |
Hello RealBadAngel. Can you try using git submodules for technic? It would cut out a lot of code duplication. |
05:37 |
RealBadAngel |
ShadowNinja, idk how to make it yet |
05:37 |
RealBadAngel |
if you know you can take care of it |
05:39 |
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Nore joined #minetest |
05:39 |
ShadowNinja |
RealBadAngel: http://git-scm.com/book/en/Git-Tools-Submodules A little busy ATM. |
05:39 |
Nore |
hi all |
05:39 |
RealBadAngel |
hi Nore |
05:39 |
Nore |
RealBadAngel: do you find the computer a bit laggy? |
05:40 |
RealBadAngel |
i just posted a comment in technic_game issues |
05:40 |
Nore |
because for now, it does a lot of unnecessary Lua-C calls |
05:40 |
RealBadAngel |
i just downloaded it, i had a night shift and came back an hour ago |
05:40 |
Nore |
I will split it (not complicated, just a matter of digilines ;) |
05:41 |
Nore |
For now, I just use a backport of Lua bit32 library |
05:41 |
RealBadAngel |
so i will prepare all the items, crafts and textures |
05:41 |
Nore |
but I could program it entirely in C, which will be much faster |
05:42 |
RealBadAngel |
but it works, so for starters its good, you can improve it later |
05:42 |
Nore |
the screen will just connect to digilines, as will the disks, etc. |
05:42 |
Nore |
the only thing that I can not make with digilines will be extra memory |
05:42 |
Nore |
but we can let it as it is for now |
05:43 |
RealBadAngel |
well, i thought slightly different way |
05:43 |
Nore |
what was your idea? |
05:43 |
RealBadAngel |
floppy, monitor, cpu, memory and io can only connect to each other |
05:43 |
RealBadAngel |
without cables |
05:43 |
RealBadAngel |
so no visual connection just check for presence |
05:44 |
Nore |
well, I reckon digiline is more realistic |
05:44 |
Nore |
And it is easier to program too |
05:44 |
RealBadAngel |
and digilines could connect to IO expanders |
05:44 |
RealBadAngel |
i know the way how to do it |
05:45 |
Nore |
right now, fo IO, you need to use a mesecon-to-digiline converter |
05:45 |
RealBadAngel |
i mean how to setup a PC |
05:45 |
Nore |
or a digiline-to-mesecon converter for output |
05:45 |
RealBadAngel |
use graph method like for wires |
05:46 |
RealBadAngel |
and then check graph if it has all of the elements present |
05:46 |
RealBadAngel |
easy to code |
05:46 |
Nore |
not as easy as it will with digilines, I reckon |
05:47 |
RealBadAngel |
believe me, piece of cake |
05:47 |
RealBadAngel |
i can do it |
05:47 |
Nore |
and the advantage is, with digilines, that you can for example program the computer, then take the screen, and the computer will still function |
05:47 |
RealBadAngel |
up to you |
05:47 |
RealBadAngel |
its your computer, you decide |
05:48 |
Nore |
or that you can make a bunch of computers, and only one screen to control them |
05:48 |
RealBadAngel |
thats neat |
05:48 |
RealBadAngel |
so your way? |
05:49 |
Nore |
screens receive and send digiline signals, and things that are treated as special in the code for screens only become normal digiline IO |
05:49 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Add vector helpers ae8ff4b8e2 2013-07-06T22:49:11-07:00 http://git.io/PZpW7w |
05:49 |
RealBadAngel |
oke |
05:50 |
RealBadAngel |
so what elements shall i add? |
05:50 |
RealBadAngel |
from the list i mentioned earlier |
05:51 |
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05:51 |
Nore_ |
hi again, sorry, browser crash |
05:52 |
RealBadAngel |
Nore, repeat: from the list i mentioned earlier |
05:52 |
RealBadAngel |
so what elements shall i add? |
05:52 |
Nore_ |
RealBadAngel: you should add a screen, disks (that will store information in item metadata) and things to read/write information from/to a disk |
05:53 |
RealBadAngel |
so, monitor, floppy disk, disk drive |
05:53 |
Nore_ |
and I will perhaps make a bootloader instead of hardcoding the memory |
05:53 |
RealBadAngel |
cpu? |
05:53 |
Nore_ |
needs textures for it |
05:54 |
MinetestBot |
GIT: vheuken commited to minetest/minetest: include mathconstants.h in numerics.cpp 39ab22070e 2013-07-06T22:52:43-07:00 http://git.io/UPzqiQ |
05:54 |
RealBadAngel |
for start i will add all the crafting recipes, textures and just definitions |
05:55 |
RealBadAngel |
you can use them easily then |
05:56 |
Nore_ |
ok, thanks |
05:58 |
RealBadAngel |
i know from my own experience that this simple task takes most of the project time |
05:58 |
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05:59 |
RealBadAngel |
5,25 or 3,5 floppy? |
05:59 |
nore |
I don't even know the difference between both, so choose the one you think is best |
06:01 |
RealBadAngel |
hehe, that was the size of floppy disk, in inches |
06:01 |
RealBadAngel |
we can even go hardcore for 3 inches ones |
06:01 |
RealBadAngel |
http://www4.pcmag.com/media/images/254128-3-inch-compact-floppy.jpg |
06:01 |
nore |
ok |
06:03 |
RealBadAngel |
this one was used by Amstrad CPC 6128 and Timex disk drive (for ZX spectrum compatible clone) |
06:12 |
StarBlessed |
http://i.dailymail.co.uk/i/pix/2010/04/27/article-1269142-09524915000005DC-664_468x224.jpg |
06:15 |
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06:15 |
VanessaE |
You did what? to who? for HOW many cookies? |
06:15 |
VanessaE |
;) |
06:31 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Handle 0 vectors in vector.normalize() 07715b1b6a 2013-07-06T23:29:09-07:00 http://git.io/q5ybSw |
06:56 |
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06:56 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ |
07:37 |
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07:53 |
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07:55 |
Octupus |
Hi |
07:56 |
PenguinDad |
Hi species with eight legs. |
08:00 |
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08:05 |
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kaeza joined #minetest |
08:06 |
kaeza |
mornings |
08:06 |
RealBadAngel |
hi |
08:06 |
RealBadAngel |
kaeza, i suggest checkin technic_game repo |
08:07 |
kaeza |
updates? :3 |
08:07 |
RealBadAngel |
lotsa candies ;) |
08:07 |
kaeza |
pulled |
08:08 |
kaeza |
let's see what this breaks :D |
08:08 |
RealBadAngel |
hehehhe |
08:08 |
RealBadAngel |
on how the biggest candy work, ask nore |
08:09 |
kaeza |
new textures :O |
08:09 |
RealBadAngel |
that too |
08:09 |
RealBadAngel |
no more 16x in technic_game |
08:09 |
RealBadAngel |
16x will be aviable only in technic modpack |
08:10 |
RealBadAngel |
but game will have own style, different from minetest_game |
08:13 |
RealBadAngel |
mainly because it has so many different objects that its almost impossible to create so many distinct textures for all of them, for the users being able to guess what are they lookin at |
08:13 |
kaeza |
ah yes |
08:14 |
RealBadAngel |
apart from feelin that theyre lookin at drunk picasso's piece of art |
08:14 |
RealBadAngel |
16x is just not enough |
08:14 |
kaeza |
lol |
08:14 |
kaeza |
you need a wiki for the mod |
08:15 |
RealBadAngel |
i do |
08:15 |
RealBadAngel |
we all do need it |
08:15 |
kaeza |
there are so many machines that the user gets confuse4d about what can do what |
08:15 |
RealBadAngel |
ObKo started to make the page |
08:15 |
RealBadAngel |
long time ago |
08:16 |
nore |
RealBadAngel: separed screens and CPU, it works! |
08:16 |
RealBadAngel |
nore, cool |
08:16 |
nore |
managed to make a password-protected door |
08:16 |
nore |
committing the changes... |
08:16 |
FreeFull |
A password-protected door is pretty cool |
08:17 |
RealBadAngel |
nore, before i made any computer textures i decided (together with VanessaE) to drop 16x support for technic_game |
08:17 |
RealBadAngel |
read above |
08:18 |
RealBadAngel |
i was more than sick lookin at those ugly 16x pictures trying to pretend theyre textures |
08:19 |
RealBadAngel |
32x resolution has this advantage that image scaled down from higher ones still looks and feels the same |
08:20 |
RealBadAngel |
and it is way easier to make interesting and nice textures |
08:24 |
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08:29 |
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08:43 |
kaeza |
thexyz, around? |
08:44 |
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08:52 |
RealBadAngel |
http://i.imgur.com/D7lWBNL.jpg |
08:52 |
RealBadAngel |
this is how 32x texture pack looks like with enabled filtering x2 and bumpmapping |
08:55 |
FreeFull |
I don't like the bumpmapping |
08:55 |
FreeFull |
Nor the filtering |
08:55 |
FreeFull |
I'd keep it as crisp pixels |
08:55 |
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08:55 |
RealBadAngel |
so dont turn them on :) |
08:56 |
RealBadAngel |
i do love the effect |
08:56 |
PenguinDad |
I don't like this effect. |
08:57 |
kaeza |
.-. |
08:57 |
RealBadAngel |
2 against as the comment ;) thx folks :) |
08:57 |
kaeza |
it looks cool |
08:58 |
RealBadAngel |
2:1 then :) |
09:00 |
kaeza |
will look even cooler when HW lighting is implemented |
09:01 |
* kaeza |
's crapy graphics card doesn't support bumpmapping ;_; |
09:02 |
kaeza |
hmm... it should though |
09:03 |
kaeza |
I'm pretty sure Doom3 uses bumpmaps |
09:03 |
FreeFull |
If you are going to do bumpmapping, you need to use a separate bumpmap rather than derive it from the picture |
09:03 |
RealBadAngel |
FreeFull, it uses normal textures... |
09:04 |
RealBadAngel |
you can create them using a script (fastest way) or one by one using proper software and fine tune them |
09:05 |
FreeFull |
Deriving a bumpmap from a texture tends to look like shit |
09:05 |
RealBadAngel |
from which you could make it? |
09:05 |
FreeFull |
The bumpmap should be crafted manually, the same way the texture was |
09:05 |
RealBadAngel |
they are bound to each other |
09:06 |
kaeza |
FreeFull, how about you make the bumpmaps? |
09:06 |
kaeza |
seriously, what is this shit |
09:07 |
RealBadAngel |
Freefull, texture bumpmapping is made the exact way it should be done |
09:07 |
PenguinDad |
kaeza, read this https://de.wikipedia.org/wiki/Bumpmapping |
09:07 |
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09:07 |
RealBadAngel |
except for it that there are no lightsources yet and thus it uses fixed light source |
09:07 |
kaeza |
wtf |
09:07 |
kaeza |
PenguinDad, I know what that is |
09:08 |
RealBadAngel |
i suggest you to read shaders code before you start offending me |
09:08 |
kaeza |
my point is that someone makes a cool feature, and then you crush their hopes with stupid naysays |
09:09 |
FreeFull |
I haven't said anything about the shader |
09:09 |
FreeFull |
I said that the bumpmaps themselves look horrible |
09:09 |
FreeFull |
Especially that apple |
09:09 |
RealBadAngel |
i said whats that |
09:10 |
RealBadAngel |
thats effect of simply turnin on built in options on very small sized textures |
09:10 |
RealBadAngel |
which any user can do easily |
09:11 |
RealBadAngel |
for fine tuned normal maps please take a look at this screenshot: http://imgur.com/a/Eq09o#13 |
09:13 |
FreeFull |
That looks somewhat better, but definitely still far from perfect |
09:14 |
RealBadAngel |
i am not gfx man, im a coder. i did my best |
09:14 |
RealBadAngel |
and i like it |
09:14 |
FreeFull |
Get a gfx man |
09:14 |
RealBadAngel |
feel free to suprise me and make better stuff |
09:15 |
RealBadAngel |
youre more than welcome to do so |
09:15 |
FreeFull |
I tend to make graphics by writing code to generate them, and don't like bumpmaps in the first place, so probably aren't the right person to help out |
09:16 |
RealBadAngel |
youre not likin them but have an opinion how they should be done and judging others |
09:16 |
RealBadAngel |
not fair, dont you think? |
09:17 |
RealBadAngel |
if you are not liking it please just dont use this option and let others have the eyecandies they do like |
09:19 |
RealBadAngel |
thats what for configuration was made |
09:21 |
kahrl |
the bumpmap shaders don't even compile for me |
09:22 |
PenguinDad |
I like that you configure virtually everything in Minetest. |
09:22 |
kaeza |
PenguinDad, <PilzAdam> NO! |
09:22 |
kaeza |
lol |
09:24 |
kaeza |
I just had a stupid idea to add to my computers mod |
09:24 |
kaeza |
in-game Wiki :D |
09:25 |
PenguinDad |
Cool kaeza. |
09:25 |
kaeza |
the basic UI is done, and you can edit the main page |
09:31 |
RealBadAngel |
kahrl, compile? |
09:32 |
RealBadAngel |
whats the problem you have it exactly? |
09:32 |
RealBadAngel |
*with |
09:33 |
RealBadAngel |
ah i think i know whats your problem |
09:33 |
RealBadAngel |
tell me what kind of GPU you have, os and drivers |
09:36 |
RealBadAngel |
kaeza, theres github space dedicated for project's page |
09:37 |
RealBadAngel |
some1 could make a wiki there |
09:37 |
kaeza |
RealBadAngel, IK |
09:37 |
kaeza |
I meant for random wikis for servers, etc |
09:37 |
RealBadAngel |
https://github.com/RealBadAngel/technic/tree/gh-pages |
09:38 |
kaeza |
just an "I am currently bored" kind of project |
09:38 |
RealBadAngel |
lol |
09:38 |
RealBadAngel |
m97 started to do a wiki |
09:38 |
RealBadAngel |
https://github.com/RealBadAngel/technic/wiki |
09:39 |
RealBadAngel |
not much yet but still |
09:39 |
Taoki |
RealBadAngel: Any news from you on the fog code? |
09:39 |
Taoki |
It seems the other developers are set on finging excuses or more things to do to deny it |
09:40 |
FreeFull |
Is the fog broken? |
09:42 |
Taoki |
FreeFull: No. People just find various reasons and suggested changes to never accept it |
09:43 |
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09:45 |
PenguinDad |
Hi Calinou ! |
09:45 |
Taoki |
hi |
09:46 |
Calinou |
hi |
09:47 |
thexyz |
kaeza: yes |
09:49 |
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09:52 |
* Calinou |
has 2012 posts |
09:52 |
Calinou |
1 post to have current year :D |
09:53 |
kaeza |
it's the end of the mayan post! |
09:53 |
kaeza |
err.. whateva |
09:53 |
Taoki |
If we hav Minetest by the time of Jesus, you would have needed to never post to have the current year :) |
09:53 |
Taoki |
0 posts |
09:53 |
kahrl |
RealBadAngel: http://paste.dy.fi/Jn3 |
09:54 |
kahrl |
this makes them compile but I don't know if it breaks them: http://paste.dy.fi/JOz |
09:55 |
kaeza |
thexyz, tab complete fail, sorry for pinging |
09:55 |
kaeza |
(+ wrong chan) |
09:57 |
kahrl |
os = gentoo linux, gpu = radeon hd 6850, driver = x11-drivers/xf86-video-ati-7.0.0 (open source driver) |
09:58 |
kahrl |
brb |
10:05 |
sfan5 |
hi |
10:05 |
PenguinDad |
Hi |
10:32 |
Calinou |
when will server list be fixed with formspec menu? and colors in credits? |
10:42 |
whirm |
it would be nice if the coal generator could burn coal blocks |
10:50 |
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10:52 |
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10:52 |
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10:53 |
PilzAdam |
Hello everyone! |
10:53 |
PenguinDad |
Hi! |
10:53 |
Taoki |
hi hi |
10:56 |
Jordach |
hey hey |
10:58 |
Taoki |
Anyone here an op on #minetest-dev? |
10:58 |
PilzAdam |
Taoki, yes? |
10:59 |
Taoki |
I'd really want to see someone add this link to the topic, as dedication to a few of the devs: http://lostechies.com/derickbailey/2012/12/14/dear-open-source-project-leader-quit-being-a-jerk/ |
10:59 |
Taoki |
It's an interesting article, which (no ill intention meant) matches the situation in Mineteest a bit IMO |
10:59 |
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11:01 |
thexyz |
Taoki: who's our "project leader"? |
11:01 |
Taoki |
Doubt someone from the dev team would like that though. Still I couldn't help suggesting it as a "bible for Minetest development" |
11:02 |
Taoki |
thexyz: celeron55 started the project. Not sure if he's a top leader now still. Not that I mind or not if he is, but as part of what I think |
11:03 |
thexyz |
Taoki: right, but now he doesn't do much |
11:04 |
Jordach |
the only person i think of as core team leaders are hmmmm and PA |
11:04 |
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11:04 |
Jordach |
because they both manage /minetest/minetest and PA manages minetest/minetest_game |
11:04 |
rubenwardy |
I am back! |
11:04 |
PilzAdam |
Jordach, dont forget kahrl, hes very active too |
11:05 |
Jordach |
i forgot about kahrl -- he only recently came here |
11:05 |
rubenwardy |
recently became active again |
11:05 |
rubenwardy |
he is quite an old member, iirc |
11:06 |
PilzAdam |
https://github.com/minetest/minetest/commit/386108f982e3d0819f6a153d750f967c0b25268c |
11:06 |
Jordach |
very old member |
11:06 |
Jordach |
in fact, he's been here a real long time, he's been here since 0.2 days. |
11:07 |
thexyz |
Taoki: did you actually read the article you linked to? |
11:07 |
Taoki |
thexyz: Yeah |
11:08 |
thexyz |
Taoki: alright, in that case please point me to someone "making fun of someone else trying to contribute" |
11:08 |
Taoki |
It did remind me of Minetest's situation a bit, which I know isn't the best thing to say. I found it matching at least over past situations |
11:08 |
Taoki |
thexyz: Maybe not always fun. But some of my contributions got raged at in the past. And I heard people upset that some of the devs are treating them a bit like fools |
11:09 |
Taoki |
Won't give names since it's not for me to. If they wish to they can say who they are |
11:09 |
Taoki |
Not sure how up to date that is at present time, but it happened not long ago |
11:09 |
thexyz |
Taoki: feel free to PM me those names & links / chat logs |
11:10 |
thexyz |
anything that can prove your point |
11:10 |
Taoki |
Like I said, not for me to. They were discussions in PM. |
11:10 |
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11:10 |
Taoki |
If anyone feels like talking about it here though they can |
11:10 |
PilzAdam |
Taoki, I guess you mean prestidigator (or whats his name?) and the like? |
11:11 |
PilzAdam |
Taoki, do you actually understand the pull requests he wanted to get in? |
11:11 |
* rubenwardy |
has 11 pages of unread topics |
11:11 |
Taoki |
PilzAdam: Just gonna say there's a few of us that often "gather for a beer" in PM to talk about some of the discussions we have with the devs in some cases and that life is hard sometimes |
11:11 |
Taoki |
Doesn't mean we hav eall evils in the world to complain about either |
11:11 |
thexyz |
Taoki: how could you prove your point then? |
11:12 |
Taoki |
PilzAdam: Also, it's not to say any pull request being denied is a bad thing. |
11:12 |
Taoki |
thexyz: I didn't post that wit hthe purpose of instantly proving anything. I'm surprised it's not known there are a few tensions though. |
11:12 |
thexyz |
I mean, most of time people say things like this because they can't get their pull request merged |
11:12 |
thexyz |
Taoki: I don't get what you're talking about then |
11:12 |
Taoki |
For clarifications, it's not over things like my fog code being denied. Even if I don't agree there are reasons pointed out for that and all |
11:13 |
PilzAdam |
what I think happens is that people's pull requests get rejected (lets assume for good reasons), then they are frustrated, go to the forums and hate about the devs there; so for the "normal forum user", who hasnt seen/doesnt understand the pull request it seems like the devs are total jerks |
11:14 |
Taoki |
thexyz: Just posted a link to a blog post which I thought would be a nice guide to have. Easiers way to get into it now :P |
11:14 |
thexyz |
what a jerk! http://forum.minetest.net/viewtopic.php?pid=98483#p98483 |
11:14 |
thexyz |
Taoki: alright |
11:15 |
Taoki |
thexyz: That sort of reply is something I'd usually nt encourage from a project admin, who (like that article said) should be an example. Not to judge, just what I think |
11:16 |
Taoki |
Obviously, the comment being replied to is totally not one to take seriously |
11:16 |
Taoki |
No doubt there |
11:16 |
Taoki |
Though of course I dont' know who posted it or why, I only seen one post |
11:16 |
Taoki |
So agauin can't judge more |
11:18 |
Jordach |
ShadowNinja, you here |
11:19 |
Jordach |
The abuse of greatness is when it disjoins remorse from power. |
11:19 |
Jordach |
William Shakespeare, "Julius Caesar" |
11:21 |
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whirm joined #minetest |
11:22 |
* rubenwardy |
is rewriting the node box generator |
11:22 |
Jordach |
rubenwardy, make it work this damn time |
11:22 |
rubenwardy |
lol |
11:25 |
Jordach |
cobblestone when mined should make gravel, as youre breaking smaller stones into dust |
11:25 |
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11:33 |
Jordach |
which then gravel becomes gravel on mining |
11:34 |
PilzAdam |
sand |
11:34 |
Jordach |
gravel -> sand? |
11:34 |
PilzAdam |
yep, but only if you mine it with a pick |
11:34 |
Jordach |
can we even do that? |
11:34 |
PilzAdam |
sure |
11:34 |
Jordach |
tools should have groups: pick, axe, shovel, sword, ho |
11:35 |
Jordach |
e* |
11:35 |
RealBadAngel |
funny fact, it appears that during my shaders experience i left the code in there |
11:35 |
RealBadAngel |
for a purpose |
11:35 |
Jordach |
RealBadAngel, what |
11:35 |
RealBadAngel |
but what i mean the other i wanted to |
11:35 |
RealBadAngel |
i left there all the math for parallax mapping |
11:36 |
RealBadAngel |
http://udn.epicgames.com/Three/rsrc/Three/MaterialExamples/ex_ParallaxBumpShot.jpg |
11:36 |
Calinou |
parallax is so 2006, do relief mapping instead |
11:36 |
Calinou |
or better, tesselation |
11:37 |
RealBadAngel |
this is rather easy to code |
11:37 |
RealBadAngel |
dont need lights |
11:37 |
RealBadAngel |
and i already do have all the matrices and variables |
11:37 |
Calinou |
"bumpmapping" is more a generic term than anything, imo |
11:37 |
Calinou |
"normal mapping" is more correct |
11:37 |
Calinou |
and "parallax mapping" for stuff that makes textures look 3D |
11:37 |
RealBadAngel |
this is kinda bumpmapping |
11:38 |
RealBadAngel |
but bumpmapping depends heavily on lights |
11:38 |
RealBadAngel |
while parallax dont |
11:38 |
FreeFull |
There is displacement mapping, which actually does make them 3D |
11:39 |
Calinou |
displacement mapping is similar |
11:39 |
RealBadAngel |
this is parallax |
11:39 |
RealBadAngel |
its about displacements |
11:39 |
RealBadAngel |
and more |
11:39 |
Calinou |
parallax = sponsored by companies which help against eye strain |
11:39 |
Calinou |
relief mapping = sponsored by crytek's AA enhancements |
11:39 |
RealBadAngel |
it uses same normal maps as bumpmapping |
11:39 |
Calinou |
tesselaction = sponsored by nvidia |
11:39 |
Calinou |
you choose :D |
11:39 |
Calinou |
RealBadAngel: usually, you use alpha channel for bump mapping |
11:40 |
RealBadAngel |
no i dont |
11:40 |
Calinou |
(or a separate texture for .jpg peoples) |
11:40 |
RealBadAngel |
the second |
11:40 |
RealBadAngel |
and png :P :) |
11:40 |
Calinou |
HDX uses .jpg |
11:40 |
Jordach |
I CALL HAX |
11:40 |
RealBadAngel |
male use png ;) |
11:41 |
Calinou |
lol |
11:41 |
RealBadAngel |
i was readin an article lately |
11:41 |
RealBadAngel |
about DTS in irrlicht |
11:42 |
Jordach |
RealBadAngel, link or it's BS |
11:42 |
RealBadAngel |
that could reduce greatly our memory usage |
11:43 |
RealBadAngel |
https://sites.google.com/site/dariooliveriportfolio/home/compressed-textures |
11:43 |
Calinou |
john_minetest: bmp is pretty much dead today :P |
11:43 |
Jordach |
> sites.google.com |
11:43 |
Calinou |
RealBadAngel: you mean VRAM usage |
11:43 |
Calinou |
don't mix both |
11:43 |
RealBadAngel |
http://irrlicht.sourceforge.net/forum/viewtopic.php?t=33552 |
11:44 |
RealBadAngel |
DTS are for compressed textures |
11:44 |
Calinou |
"The tool automatically use the DXT1 compression if available" DXT is kinda patent encumbered |
11:44 |
RealBadAngel |
used by microsoft |
11:44 |
Calinou |
or not? |
11:45 |
RealBadAngel |
i have found a few implementations |
11:46 |
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11:46 |
MarkTwain |
hi |
11:47 |
MarkTwain |
!server players:most ping:least |
11:47 |
MinetestBot |
MarkTwain: Clip Minetest server | 217.8.90.18:30001 | Clients: 5/10, 9 | Version: 0.4.7 | ping: 0.242 |
11:47 |
MarkTwain |
smartarse |
11:47 |
kaeza |
> bmp is pretty much dead today :P |
11:48 |
kaeza |
nope |
11:48 |
MarkTwain |
nope.avi |
11:48 |
kaeza |
It's still widely used |
11:48 |
MarkTwain |
nopenope |
11:48 |
MarkTwain |
open! |
11:48 |
MarkTwain |
il be quiet now |
11:50 |
Calinou |
bmp literally has no upside over png |
11:51 |
kaeza |
bmp is still used because it does not involve any kind of compression algorithm, thus making functions to read/write easier |
11:51 |
kaeza |
(except for RLE compressed bmps of course) |
11:53 |
Jordach |
modern bmp files support alpha |
11:53 |
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11:53 |
Jordach |
fun fact: mspaint now supports alpha channel |
11:54 |
Calinou |
mspaint itself is already a fun fact |
11:54 |
* kaeza |
slaps Jordach with ASEprite |
11:54 |
Taoki |
hehe mspaint |
11:54 |
Jordach |
who doesnt remember using that as a kid |
11:54 |
Taoki |
Right. When I made ugly mouse drawings |
11:55 |
FreeFull |
Did you know that XP/98's mspaint had a third colour? |
11:55 |
kaeza |
MSPaint is like GIMP, except for all the useless stuff |
11:55 |
FreeFull |
Which you would access by holding ctrl |
11:56 |
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11:56 |
kaeza |
hai rubenwardy |
11:56 |
rubenwardy |
Hi |
11:57 |
Jordach |
FreeFull, it was usually the alpha channel |
11:57 |
arsdragonfly |
Jordach really? |
11:57 |
arsdragonfly |
since which version of windows? |
11:57 |
Jordach |
i've done it before with gifs |
11:57 |
Jordach |
(btw, middle mouse button is the third colour) |
11:58 |
FreeFull |
Oh yeah, middle mouse worked too |
11:58 |
FreeFull |
Also, if you clicked the rigth pixel on the brush size selection list, you could have one that was bigger than the ones offered |
11:58 |
kaeza |
3 button mouse were not s common as today though |
11:59 |
Jordach |
rubenwardy, how far is CTF coming |
11:59 |
rubenwardy |
I have been away for 2 weeks |
11:59 |
FreeFull |
Oh, they were plenty common |
11:59 |
FreeFull |
I recall 3 button mice without a scrollwheel |
11:59 |
Jordach |
oh fuck; they were the shit back in 2000 |
11:59 |
FreeFull |
2 button mice were more dos-era |
12:03 |
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12:04 |
sfan5 |
can someone read what this means? http://forum.minetest.net/viewtopic.php?pid=98496#p98496 |
12:04 |
PilzAdam |
it means "Derp derp derp derp, derp derp derp derp." |
12:05 |
sfan5 |
yeah, probably |
12:05 |
sfan5 |
Achievement get: Crash Chrome by looking at a gif |
12:06 |
MarkTwain |
crash life by getting a gf |
12:10 |
Calinou |
chrome is evil |
12:10 |
RealBadAngel |
sfan5, that post crashed NSA's PRISM |
12:10 |
RealBadAngel |
theyre sitting now trying now decode it manually |
12:13 |
Zeg9 |
Hi there |
12:17 |
rubenwardy |
Jif! |
12:19 |
kaeza |
PIF! |
12:19 |
RealBadAngel |
tiff? |
12:19 |
Jordach |
sfan5, chrome never crashes for me |
12:19 |
Zeg9 |
Can I add this image to the "Error mod in version 0.4.7" ? http://i2.kym-cdn.com/entries/icons/original/000/001/313/images.jpg |
12:20 |
sfan5 |
Jordach: maybe that because I use Chrome beta |
12:20 |
Jordach |
sure |
12:21 |
RealBadAngel |
i sugest this as a icon to see error log: http://1.bp.blogspot.com/-cqKP7xr2TXc/TyX2XDkglbI/AAAAAAAAAFA/CKkyJ3ckLOQ/s1600/CoolStoryBroHouse.jpg |
12:22 |
Calinou |
cool story brohoof* |
12:22 |
Calinou |
+1 anyway |
12:26 |
Jordach |
hey |
12:26 |
Jordach |
thats my /coolstorybro user command |
12:31 |
RealBadAngel |
i dont claim it to be mine |
12:31 |
RealBadAngel |
seen it before in the chan |
12:31 |
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12:32 |
RealBadAngel |
but fun as hell |
12:32 |
* PenguinDad |
is away: He is in a parallel universe. |
12:32 |
Calinou |
away messages kill |
12:33 |
RealBadAngel |
Calinou is away on a mission to kill someone for a message. |
12:34 |
RealBadAngel |
jeez, he already did that |
12:34 |
RealBadAngel |
poor penguin... |
12:35 |
Calinou |
rich penguin |
12:35 |
tele |
hi! how works minetest on debian linux? Because I was problem build rpm sa I installed debian in virtualbox , but in virtualbox mouse is too sensitive , I don't have settings so I can't change this |
12:35 |
Calinou |
mouse_sensitivity = N |
12:35 |
Calinou |
in minetest.conf |
12:35 |
Calinou |
N is a number |
12:35 |
tele |
Thanks :) |
12:36 |
Calinou |
default is 0.2 |
12:39 |
MarkTwain |
RealBadAngel, hows the computer going? |
12:40 |
kaeza |
RealBadAngel, is this format ok? https://github.com/m97/technic/wiki/Coal-generator |
12:40 |
tele |
in ~/.minetest/minetest.conf I have: |
12:40 |
tele |
address = |
12:40 |
tele |
creative_mode = 1 |
12:40 |
tele |
enable_3d_clouds = 1 |
12:40 |
tele |
enable_damage = 0 |
12:40 |
tele |
name = tele |
12:40 |
tele |
new_style_leaves = 1 |
12:40 |
|
tele was kicked by ShadowBot: Message flood detected. |
12:40 |
kaeza |
dafuq |
12:40 |
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12:41 |
anonym_ |
hello |
12:41 |
Calinou |
redeem this pastebin ticket at your nearest kaeza: [~~PASTEBIN~~] |
12:41 |
kaeza |
O.o |
12:41 |
anonym_ |
who can tell me why minetest says (while doing configuration of mods in world menu) that my configuration isn't persistant? |
12:42 |
sfan5 |
kaeza: I'd like to reedem a ticket... |
12:42 |
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12:42 |
kaeza |
._. |
12:43 |
kaeza |
tele, http://pastebin.com |
12:43 |
tele |
ok |
12:45 |
anonym_ |
The minetest dir is on my windows desktop... |
12:46 |
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12:53 |
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12:53 |
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12:54 |
tele |
I added in ~/.minetest/minetest.conf option mouse_sensitivity = 0.1 but look like not working |
12:55 |
tele |
this option exist in minetest.conf? |
12:56 |
Calinou |
tele: is your minetest build RUN_IN_PLACE? |
12:57 |
Calinou |
if so, then you need to add that line to (the directory where you compiled minetest)'s minetest.conf |
12:58 |
tele |
I installed minetest from repository debian |
13:10 |
parabyte |
i always tend to install minetest from source |
13:10 |
parabyte |
Distro's always Soooo out of date |
13:21 |
MarkTwain |
sfan5:join hunger games server |
13:21 |
sfan5 |
MarkTwain: not now |
13:22 |
MarkTwain |
anyone:join hunger games server |
13:23 |
kaeza |
minetest: ../../include/irrString.h:330: T& irr::core::string<T, TAlloc>::operator[](irr::u32) [with T = wchar_t, TAlloc = irr::core::irrAllocator<wchar_t>, irr::u32 = unsigned int]: La declaración `!(index>=used)' no se cumple. Abortado (`core' generado) |
13:23 |
kaeza |
woo |
13:23 |
kaeza |
pastebin next time :/ |
13:23 |
MarkTwain |
Server -!- You are hungry |
13:23 |
MarkTwain |
OWWWW!!! |
13:24 |
kaeza |
clicking out of text in multiline textarea |
13:34 |
kaeza |
anyway, if someone is bored: https://github.com/kaeza/minetest-wiki |
13:34 |
kaeza |
(I was) |
13:35 |
MarkTwain |
I like! |
13:35 |
MarkTwain |
VERY good idea for tutorials |
13:44 |
rubenwardy |
Back! |
13:44 |
rubenwardy |
kaeza: I am rewriting the node box editor |
13:45 |
MarkTwain |
wiki can be used for pasting things |
13:45 |
MarkTwain |
Because minetest's paste and OS's are different |
13:47 |
kaeza |
rubenwardy, cool |
13:47 |
kaeza |
but... why? |
13:47 |
rubenwardy |
crappy code |
13:48 |
rubenwardy |
https://github.com/rubenwardy/The-NodeBox-Generator/blob/master/cEditor.cpp#L431 |
13:48 |
rubenwardy |
the above is much shorter in new version |
13:49 |
rubenwardy |
instead of storing pos/size it stores corner/corner |
13:49 |
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13:53 |
kaeza |
PilzAdam, I don't think the "(e.g. minetest_game, survival, build)" part is needed anymore: http://forum.minetest.net/viewtopic.php?pid=75272#p75272 |
14:02 |
PilzAdam |
kaeza, changed it to MiniTest, dwarves |
14:03 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?pid=98507#p98507 > "I checked my C++ version" |
14:06 |
sfan5 |
wat |
14:06 |
rubenwardy |
as in MSVCPP2010 |
14:06 |
rubenwardy |
.dll |
14:06 |
rubenwardy |
not the language version |
14:06 |
rubenwardy |
I would assume |
14:06 |
sfan5 |
!up 120.61.193.57 |
14:06 |
MinetestBot |
120.61.193.57:30000 seems to be down |
14:08 |
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14:10 |
MarkTwain |
Hi |
14:13 |
Jordach |
shit, dont have my skin on me |
14:13 |
Jordach |
brb |
14:13 |
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14:13 |
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14:20 |
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14:22 |
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14:22 |
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14:31 |
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14:32 |
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14:39 |
rubenwardy |
Just made the properties dialog / nodebox inspector |
14:39 |
rubenwardy |
next is the draggers |
15:00 |
MarkTwain |
Wheres the mesecons page with tutorials? |
15:00 |
PilzAdam |
https://ixquick.com/ |
15:01 |
Exio |
let me ixquick for you! |
15:02 |
bas080 |
I have a question, I'm helping a possible contributor to get set up. I was wondering what folder is best to use for "games" |
15:03 |
PilzAdam |
I have minetest in ~/Minetest/ |
15:04 |
bas080 |
PilzAdam, and where is your minimal games? |
15:04 |
bas080 |
game* |
15:04 |
kahrl |
I accidentally a sandstorm... http://imgur.com/BNaH31N |
15:04 |
PilzAdam |
other games are in ~/Spiele/ (Spiele is german for Games) |
15:06 |
kaeza |
kahrl, that could go with this: http://www.youtube.com/watch?v=OkQA8q5-UJY :D |
15:07 |
bas080 |
ty PilzAdam |
15:07 |
PilzAdam |
bas080, its really up to you how you structure your home folder |
15:07 |
bas080 |
yes. to her in this case |
15:08 |
bas080 |
PilzAdam, would it be possible to change the default games directory? |
15:08 |
kahrl |
kaeza, nice :) |
15:08 |
PilzAdam |
bas080, wut? |
15:08 |
MarkTwain |
I need some text files about minetest |
15:08 |
PilzAdam |
are you talking about Minetest games or other games? |
15:09 |
MarkTwain |
Like Mese and a description; for the wiki mod |
15:09 |
bas080 |
PilzAdam, Minetest games |
15:10 |
PilzAdam |
bas080, oh, Minetest games are placed in $path_user/games/, where $path_user is ~/.minetest/ in globally installed versions, and the minetest directory in RUN_IN_PLACE versions |
15:12 |
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15:14 |
Exio |
PilzAdam: ~/games for normal games, and ~/sources/minetest/ for MT :P |
15:15 |
PilzAdam |
all the first letters of the folders in my home directory are capitalized, while sub-folders are completly lower-case |
15:16 |
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15:16 |
Exio |
not here |
15:16 |
bas080 |
Does this make sense? |
15:16 |
bas080 |
cd ~/.minetest/ && mkdir -p games && cd games/ && git clone https://github.com/bas080/simple.git |
15:17 |
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15:17 |
PilzAdam |
no |
15:17 |
bas080 |
PilzAdam, Wrong, path? |
15:17 |
PilzAdam |
the correct url is: https://github.com/PilzAdam/pilztest.git |
15:18 |
PilzAdam |
:-p |
15:18 |
bas080 |
you so funny! :P |
15:18 |
MarkTwain |
kaeza |
15:18 |
Jordach |
MarkTwain, highlight someone and ask |
15:18 |
MarkTwain |
i fount a problem with the |
15:18 |
MarkTwain |
Wiki mod |
15:18 |
bas080 |
What about cd ~/.minetest/ && mkdir -p games && cd games/ && git clone https://github.com/bas080/simple.git && git clone https://github.com/PilzAdam/pilztest.git |
15:18 |
Jordach |
not two different things. |
15:19 |
PilzAdam |
bas080, add minitest too and its ok |
15:20 |
bas080 |
cd ~/.minetest/ && mkdir -p games && cd games/ && git clone https://github.com/bas080/simple.git && git clone https://github.com/PilzAdam/pilztest.git && git clone https://github.com/PilzAdam/minitest.git |
15:20 |
Jordach |
why arent all the availible games distributed with minetest |
15:20 |
Jordach |
or have pre-made windows clients with dwarves |
15:21 |
Jordach |
or minitest |
15:21 |
* Jordach |
spends the day being useful |
15:21 |
* MarkTwain |
spends the day falling for sarcasm |
15:22 |
* Calinou |
spends the day replacing PSUs |
15:22 |
Jordach |
oh shit |
15:22 |
Jordach |
Calinou is here!! |
15:26 |
kahrl |
some spent the day swimming 3.86 km, cycling 180.25 km and running 42.195 km. why none of you? |
15:26 |
PilzAdam |
I need a menu header for pilztest... |
15:26 |
MarkTwain |
lol |
15:32 |
bas080 |
kahrl, what people did this? |
15:32 |
kahrl |
a bunch did in Frankfurt |
15:33 |
kahrl |
I don't know any of them personally :P |
15:40 |
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15:43 |
MarkTwain |
What is this minetest-turtle mod? |
15:49 |
bas080 |
MarkTwain, it makes use of the L system. |
15:49 |
bas080 |
it has to do with fractals |
15:50 |
MarkTwain |
Join and help plz |
15:50 |
MarkTwain |
After i make the textures though |
15:50 |
bas080 |
Maybe we can get it to work together. I still don't know how to atm |
15:52 |
MarkTwain |
https://github.com/Novatux/forth_computer |
15:52 |
bas080 |
http://www.kevs3d.co.uk/dev/lsystems/ |
15:53 |
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15:56 |
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15:59 |
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16:12 |
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16:12 |
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16:12 |
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16:16 |
kaeza |
updated https://github.com/kaeza/minetest-wiki |
16:16 |
kaeza |
now with hyperlinks ^_^ |
16:34 |
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16:35 |
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16:38 |
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16:42 |
MarkTwain |
Someone help me with Forth_Computer |
16:43 |
MarkTwain |
how do i send a message? |
16:49 |
marktraceur |
MarkTwain: A private message? |
16:49 |
marktraceur |
Or are you talking about the computer, about which I know noooothing |
16:50 |
MarkTwain |
computer |
16:50 |
* marktraceur |
disappears |
16:50 |
Jordach |
marktraceur, sup |
16:51 |
Jordach |
anyone wanna minetest with me; mt.viewskew.com |
16:51 |
Jordach |
(default port) |
16:53 |
Calinou |
can't |
16:53 |
* Calinou |
needs to replace their PSU again and send the new PSU |
16:53 |
PilzAdam |
Jordach, has anyone found my bones with the 3 diamonds yet? |
16:53 |
Jordach |
PilzAdam, nope.avi |
16:55 |
Jordach |
me and kacey burned down the jungle |
16:56 |
Jordach |
also: swords need to take damage from mobs hit |
16:56 |
Jordach |
PilzAdam, sand monsters dont attack during the day |
16:57 |
PilzAdam |
they should |
16:57 |
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16:57 |
Jordach |
Kacey, wb |
16:58 |
Jordach |
also: the jungle is cleared |
16:59 |
Jordach |
btw; im keeping a record on each player's things bought from the admin |
17:02 |
Kacey |
ooh it was me who lit the fire :( and yes, there was only one fire, but it burned into an unloaded chunk and i sorta loaded it... |
17:03 |
Jordach |
Kacey, np |
17:04 |
Kacey |
heh ok. i was actually planning on burning SOME of the jungle, not all of it |
17:05 |
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17:07 |
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17:13 |
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Kacey joined #minetest |
17:14 |
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17:30 |
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17:33 |
Kacey |
bbs |
17:37 |
* Jordach |
writs a table of nodes in gold ingots for price |
17:38 |
Jordach |
gotta love LO's Spreadsheet function |
17:40 |
Calinou |
spread shit |
17:40 |
Jordach |
lol |
17:40 |
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17:40 |
Jordach |
btw, you can buy things from me, but i track each purchase |
17:41 |
Jordach |
why isnt there a mod to buy nodes using gold ingots |
17:41 |
Jordach |
because that should be their use: moneyt |
17:41 |
Jordach |
-t |
17:42 |
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17:44 |
Jordach |
hey diemartin |
17:48 |
diemartin |
hai |
17:49 |
kaeza |
brb; food |
17:51 |
Jordach |
wood tools are literally free :) |
17:53 |
Calinou |
but stone is better and is just as cheap :P |
17:53 |
marktraceur |
Jordach: Hi, just getting ready to fly home, what's up with you? |
17:53 |
Jordach |
not much, hows your server? |
17:59 |
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18:00 |
Jordach |
lol |
18:00 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Fix parseColor, change remaining colorkeys to new format, fix Contributor list 7e73b7cae9 2013-07-07T10:59:18-07:00 http://git.io/5uc_HQ |
18:00 |
ShadowNinja |
sokomine: ...travelnet/init.lua:391: attempt to index a nil value |
18:02 |
PilzAdam |
thats known |
18:02 |
hmmmm |
john minetest, if you get that error it'd be a good idea to update to the latest so you can get more information about the problem at least |
18:04 |
Jordach |
john_minetest, that bug is caused by updating .x models |
18:04 |
Jordach |
anytime a new .x mesh is added / changed, the cache farts and dies |
18:05 |
Jordach |
(which isnt fair to 3d modelers at all.) |
18:05 |
hmmmm |
jordach, you're able to reproduce that error? |
18:05 |
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18:05 |
Jordach |
hmmmm, in 0.4.5 and 0.4.6 |
18:06 |
Jordach |
was fixed in 0.4.7 |
18:06 |
Jordach |
by kahrl |
18:06 |
kahrl |
that's a different bug you're talking about |
18:06 |
Jordach |
kahrl, any time a new mesh is added to the cache, it throws an exception |
18:07 |
Jordach |
which is what john_minetest just seen in action |
18:07 |
kahrl |
I don't recall putting a fix for the mesh update thread bug into 0.4.7 |
18:07 |
Jordach |
it hasnt happened since |
18:08 |
kahrl |
and it happened always in 0.4.5/0.4.6? or just often? |
18:09 |
Jordach |
anytime i changed the mesh |
18:09 |
Jordach |
boom, it died in singleplayer |
18:13 |
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18:14 |
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18:15 |
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18:23 |
Calinou |
john_minetest's skin changed to a pony, probably |
18:23 |
* john_minetest |
is waiting for good shaders in minetest. |
18:23 |
Calinou |
what is a good shader to you? :P |
18:26 |
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18:31 |
marktraceur |
Jordach: My server? If you mean the FSF's, still running |
18:32 |
Jordach |
marktraceur, that. |
18:32 |
Jordach |
btw, IRC works in 0.4.7 |
18:32 |
marktraceur |
*nod* |
18:32 |
marktraceur |
K |
18:32 |
marktraceur |
I think the upgrade path is sort of...long...for LPGC |
18:35 |
Jordach |
oh god its hot today |
18:35 |
marktraceur |
Jordach: Where at? |
18:35 |
Jordach |
UK |
18:35 |
marktraceur |
True 'nuff |
18:35 |
Jordach |
we dont have heating controls in this house, and the window arm is broken |
18:35 |
marktraceur |
Ouch. |
18:35 |
Jordach |
its literally bent |
18:36 |
marktraceur |
How else would it be bent? |
18:36 |
marktraceur |
(also, bye, flying) |
18:36 |
Jordach |
basically, we shut the window too hard and it crumpled the arm |
18:36 |
kaeza |
lol "hot" .-. |
18:36 |
kaeza |
5ºC here |
18:37 |
Jordach |
this is me right now: http://i.imgur.com/PGHGY8M.png |
18:47 |
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rubenwardy joined #minetest |
18:47 |
rubenwardy |
Hi |
18:49 |
ShadowNinja |
Hello rubenwardy. Vector functions got added to builtin. They can be removed from commonlib now. |
18:49 |
rubenwardy |
ok |
18:56 |
Jordach |
john_minetest, ask thexyz |
18:56 |
Jordach |
Kacey, you on my server? |
18:56 |
Jordach |
nope.avi |
18:58 |
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neko259 joined #minetest |
19:00 |
thexyz |
john_minetest: it's "ping" |
19:06 |
Jordach |
Kacey, just made a real easy way into my place now |
19:11 |
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Calinou joined #minetest |
19:26 |
kaeza |
It's up! http://forum.minetest.net/viewtopic.php?pid=98569#p98569 |
19:27 |
Calinou |
unlike my desktop :> |
19:27 |
Calinou |
nice idea :P |
19:28 |
kaeza |
thanks :P |
19:29 |
* Calinou |
needs to change their PSU again, send the new one back, change thermal paste :| |
19:30 |
Calinou |
but notice that noone notices quit messages. |
19:30 |
kaeza |
except "Excess Flood" :| |
19:31 |
Calinou |
:p |
19:31 |
|
sapier joined #minetest |
19:35 |
Jordach |
anyone notice my new shiny avatar |
19:35 |
* Calinou |
adds bump mapping to Jordach's avatar |
19:35 |
thexyz |
no |
19:39 |
thexyz |
john_minetest: it does, we use it |
19:39 |
VanessaE |
hi all. |
19:40 |
Calinou |
hi |
19:40 |
Jordach |
hey nessie |
19:40 |
VanessaE |
john_minetest: PilzAdam tried a normalmaps joke with default textures, which of course failed miserably. |
19:44 |
Jordach |
minetest-dev is like a TV soap |
19:44 |
VanessaE |
lol |
19:46 |
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NekoGloop joined #minetest |
19:46 |
Exio |
ehi |
19:46 |
Exio |
s/e// |
19:46 |
Calinou |
s/Exio// |
19:46 |
Jordach |
our overlord kitty-cat is back |
19:46 |
sfan5 |
Jordach: your quote got a place in my signature |
19:46 |
* Calinou |
puts a pony on NekoGloop's head |
19:46 |
Calinou |
[vote which pony now] |
19:46 |
Jordach |
sfan5, HUH!? |
19:47 |
sfan5 |
Calinou: Derpy Hooves |
19:47 |
PilzAdam |
^ |
19:47 |
Exio |
Calinou will say rarity |
19:47 |
Exio |
in 3..2.. |
19:48 |
NekoGloop |
meow |
19:48 |
whirm |
I'm getting much less water out of a pipe than in. Is this normal? (technic mod) |
19:48 |
NekoGloop |
https://github.com/minetest/minetest_game/pull/174 I vote for this PR. |
19:49 |
Calinou |
Exio, 0....-1... |
19:49 |
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VanessaE joined #minetest |
19:49 |
Calinou |
-5...-7... |
19:49 |
Calinou |
rarity! |
19:49 |
Exio |
unsigned integer Calinou, it is unsigned! :( |
19:50 |
Calinou |
Exio, I use an intel CPU, that's why |
19:50 |
Exio |
intel atom? :> |
19:50 |
Calinou |
right now, yes |
19:51 |
NekoGloop |
a CPU the size of an atom? |
19:52 |
* Exio |
overclocks NekoGloop's brain up to 8GHz without proper fans |
19:52 |
Exio |
(yes, fans and 8GHz :3) |
19:52 |
NekoGloop |
Well glooptest doesn't have any fans, so... |
19:52 |
* Calinou |
puts a fandom near NekoGloop to cool him |
19:52 |
NekoGloop |
xD |
19:52 |
Calinou |
MLP fandom is usually the coolest |
19:53 |
NekoGloop |
Well there's usually heated arguments |
19:53 |
* Jordach |
sounds the bullshit klaxon |
19:53 |
Calinou |
no, that's with java |
19:53 |
VanessaE |
NekoGloop: you need to re-do your ingots in glooptest btw. base them against this image: https://raw.github.com/VanessaE/homedecor/master/textures/homedecor_brass_ingot.png |
19:53 |
VanessaE |
(because the default ingots are about to change to ones I made based on this) |
19:53 |
NekoGloop |
VanessaE, No, because HDX is stupid. |
19:54 |
VanessaE |
that ^^ is not HDX. |
19:54 |
PilzAdam |
NekoGloop is right, VanessaE |
19:54 |
NekoGloop |
I refuse to follow these crappy image. |
19:55 |
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19:57 |
Jordach |
VanessaE, hand me your skins mod please |
19:57 |
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kaeza joined #minetest |
19:57 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/node_ownership-20130510.zip |
19:58 |
VanessaE |
Jordach: that ^^^ should be it. |
19:58 |
Jordach |
<Jordach> VanessaE, hand me your skins mod please |
19:58 |
Jordach |
read again |
19:58 |
Exio |
Jordach: negative Hz |
19:59 |
khonkhortisan |
Exasperated fandom eviscerate minetest_game |
19:59 |
Calinou |
MLP fandom? |
19:59 |
VanessaE |
ohfuck |
20:00 |
VanessaE |
skins mod. *blind* |
20:00 |
Calinou |
skin mod? use tattoos, that's it |
20:00 |
VanessaE |
I just run this: http://forum.minetest.net/viewtopic.php?id=3587 |
20:00 |
Calinou |
that mods your skin |
20:00 |
Jordach |
VanessaE, yours might be modified |
20:00 |
VanessaE |
nope |
20:00 |
Jordach |
also: Iceweasel can't find the server at irc.minetest.ru. |
20:00 |
VanessaE |
mine's unmodified. |
20:00 |
khonkhortisan |
you can switch out your skin under the tattoos but the tattoos never leave |
20:01 |
khonkhortisan |
skin, tattoos, clothing, armor |
20:01 |
Calinou |
>Jordach >Iceweasel |
20:01 |
VanessaE |
fuck iceweasel, I installed a real copy of ff (23.0) |
20:01 |
Jordach |
Calinou, vnc4server + xfce4 on a more powerful vps |
20:02 |
Calinou |
well, chromium at least is available in abrotmanbian |
20:02 |
* Exio |
uses iceweasel |
20:02 |
* Calinou |
uses chromium |
20:02 |
* kaeza |
highfives Calinou :> |
20:04 |
* NekoGloop |
uses chrome |
20:04 |
khonkhortisan |
I'll just pretend I cut holes through the clothes that line up exactly with the tattoos |
20:04 |
Calinou |
chrome is evil |
20:05 |
Calinou |
chromium does the same thing, is open source and doesn't spy on you (when properly set up) |
20:05 |
thexyz |
ChanServ: how to? |
20:06 |
NekoGloop |
xyz is going insane |
20:06 |
Calinou |
someone's tried to tab complete to me |
20:06 |
Calinou |
what do you mean by "how to", too |
20:06 |
thexyz |
oh crap |
20:06 |
thexyz |
how to properly set it up |
20:07 |
Calinou |
go to privacy tab, uncheck the first four checkboxes, check the last one. |
20:07 |
PilzAdam |
you can sort tab-completion by last message |
20:07 |
Calinou |
and go to cookie settings, disallow third party cookies |
20:07 |
Calinou |
this makes it a bit better, while not harming user experience at all |
20:07 |
khonkhortisan |
Set your tab completion to last-spoke, not alphabetically. |
20:08 |
khonkhortisan |
what PilzAdam said |
20:08 |
NekoGloop |
alphabetically should still have gotten Calinou. |
20:08 |
NekoGloop |
a is before h |
20:08 |
khonkhortisan |
it missed Ceris cisou and codeher |
20:08 |
Calinou |
"code her" |
20:08 |
khonkhortisan |
I skipped the last letter to avoid highlight |
20:09 |
PilzAdam |
if you highlicht too many people at once then ShadowBot will kick you |
20:09 |
PilzAdam |
*light |
20:09 |
sfan5 |
someone actually changed nick to "I" and then some newbie who was asking for help was kicked |
20:10 |
PilzAdam |
I think ShadowNinja added a min char limit |
20:10 |
Calinou |
lol |
20:10 |
Calinou |
lots of people like taking one-letter names :P |
20:10 |
thexyz |
PilzAdam: irssi here |
20:10 |
Jordach |
kaeza, whats the node name for your wiki node |
20:11 |
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tele joined #minetest |
20:11 |
thexyz |
well, I already downloaded niq.pl so now this shit shouldn't happen |
20:11 |
kaeza |
Jordach, wiki:wiki |
20:11 |
PilzAdam |
Calinou, lots of people == 26? |
20:12 |
Calinou |
well, yeah |
20:12 |
Calinou |
it depends on networks |
20:12 |
sfan5 |
_: umm |
20:12 |
kaeza |
lol registered |
20:13 |
Jordach |
anyways, im out |
20:14 |
Exio |
nsinfo |
20:14 |
Exio |
er |
20:14 |
NekoGloop |
someone remind me why brick-based blocks only return one from the recipe? |
20:15 |
VanessaE |
because random |
20:15 |
VanessaE |
fix it and pull-request plz |
20:15 |
NekoGloop |
and make pilz cry again? gladly. |
20:16 |
VanessaE |
(imho anything that takes X number of whole nodes in should provide that same number on its output in cases like this) |
20:17 |
NekoGloop |
john_minetest, because pilz is an asshole? |
20:18 |
PilzAdam |
john_minetest, its not a bug |
20:18 |
khonkhortisan |
VanessaE, that's why quantum computing is so difficult. You can't just have an AND gate, you'd lose half of the information. |
20:20 |
NekoGloop |
and consistant ore names? https://github.com/minetest/minetest_game/pull/186 |
20:20 |
Exio |
i actually like it having other names |
20:21 |
NekoGloop |
1) you never see them in normal gameplay |
20:21 |
NekoGloop |
2) Coal Ore instead of Coal in Stone |
20:23 |
NekoGloop |
Mese and Diamonds are pretty damn important |
20:23 |
Exio |
mese is mese |
20:23 |
Exio |
is it even something? |
20:23 |
VanessaE |
mese is a plastic-like conductive crystal similar in appearance to amethyst (but yellow), of alien origin. |
20:23 |
Calinou |
conductive? |
20:23 |
* Calinou |
stops using mese as thermal paste |
20:23 |
VanessaE |
Calinou: mesecons. :) |
20:26 |
NekoGloop |
it can still be called a mineral |
20:26 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Merge branch 'formspec_mainmenu_fixes' of https://github.com/sapier/minetest 773b7fb6cf 2013-07-07T13:02:08-07:00 http://git.io/lz_kGA |
20:26 |
Exio |
Merge branch? |
20:27 |
NekoGloop |
Other crystals found underground are called "minerals" so why not this one. |
20:27 |
VanessaE |
mese crystals might arguably be an ore, but definitely not the mese blocks. |
20:28 |
VanessaE |
yeah |
20:28 |
VanessaE |
if coal is an ore, diamonds are. |
20:28 |
VanessaE |
(seeing as how one is basically the compressed form of the other) |
20:29 |
VanessaE |
(yeah yeah, and pepper spray is basically a condiment) |
20:31 |
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20:31 |
NekoGloop |
That reminds me of a creationist argument |
20:31 |
NekoGloop |
"You're wrong so I'm right" |
20:31 |
NekoGloop |
or "This little part of your argument is wrong so it's all wrong" |
20:32 |
VanessaE |
john_minetest: if that's the case, then in the context of the game, mese is an ore :) |
20:32 |
mitori |
hi everyone! |
20:33 |
NekoGloop |
and maybe this argument is retarded |
20:33 |
VanessaE |
john_minetest: mese is a crystal, ergo ordered atomic structure :) |
20:33 |
NekoGloop |
all I hear is "EWWWWWWWWWWWWWWWWWWWWWW CHANGE" |
20:33 |
mitori |
VanessaE PilzAdam more core developers when will directx video driver for minetest be supporting shaders |
20:33 |
VanessaE |
I am not a core dev (and can't help regarding DX - I only use linux) |
20:34 |
VanessaE |
john_minetest: good point. |
20:34 |
mitori |
VanessaE oh sorry. |
20:36 |
kahrl |
mitori: it already does, just nobody wrote them |
20:37 |
mitori |
kahrl uhmmm.... red filter counts as "supports"? |
20:37 |
kahrl |
I said the core supports loading HLSL shaders |
20:37 |
kahrl |
but there are none |
20:37 |
VanessaE |
kahrl: too bad there's no GLSL->HLSL shader converter. |
20:38 |
mitori |
kahrl so red filter means that i'm trying to load glsl shader when it can't and needs hlsl? |
20:39 |
kahrl |
something like that |
20:40 |
kahrl |
it's seeing that video_driver is a directx variant so it looks for HLSL files, but it finds none so the effect is as if your video card didn't support shaders |
20:43 |
NekoGloop |
did you miss the part where people of this community hate minecrafters? |
20:44 |
sokomine |
does one have to hate players of minecraft classic as well? |
20:44 |
PilzAdam |
john_minetest, we should make Minitest the default game, so Minecrafters have it easier |
20:45 |
sapier |
you should avoid the mc word try announcing at "add mirrored axe reciep to get consistent to other recieps" ;-) |
20:45 |
sokomine |
sapiers suggestion sounds fine :-) |
20:45 |
sokomine |
and: hi everyone |
20:46 |
sapier |
john no logical reason just a suggestion to avoid triggering mc haters ;-) |
20:46 |
NekoGloop |
what I want is a flag for "flippable" in a recipe |
20:46 |
sokomine |
i was just asking nekogloop :-) because i do play minecraft classic as well. it's less these days because minetest offers far more options to build smaller and better looking houses |
20:47 |
sapier |
ok :-) |
20:48 |
PilzAdam |
*12 minutes |
20:50 |
PilzAdam |
how old do you get? |
20:50 |
NekoGloop |
100 |
20:50 |
kahrl |
s/old/young |
20:50 |
NekoGloop |
on average |
20:52 |
PilzAdam |
kahrl, "young" indicates that he gets younger each time |
20:53 |
kahrl |
if he feels younger, why not? :) |
20:55 |
PilzAdam |
your father makes clocks and your PC clock is not synced? |
21:06 |
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21:06 |
sfan5 |
lawl, you can make memes on imgur now |
21:07 |
NekoGloop |
image macros* |
21:18 |
PilzAdam |
brb |
21:19 |
|
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21:26 |
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mrtux joined #minetest |
21:27 |
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Miner_48er joined #minetest |
21:32 |
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monkeycoder joined #minetest |
21:36 |
khonkhortisan |
Boustrophedon: sed '0~2 s/^/\xe2\x80\xae/g' in.txt > out.txt http://pastebin.com/RPGJ7XKj |
21:50 |
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22:01 |
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LunaVorax_ joined #minetest |
22:01 |
PilzAdam |
john_minetest, Happy Birthday! |
22:03 |
NekoGloop |
whatever |
22:05 |
kaeza |
happy birthday john_minetest ! |
22:05 |
ShadowNinja |
Is there a way to make sure that something is run last? (adding a ABM) It seems like minetest.after(0,...) is too late. |
22:05 |
ShadowNinja |
Happy birthday john_minetest |
22:05 |
ShadowNinja |
+! |
22:07 |
ShadowNinja |
Lava and fire ignite nukes now BTW. And you can make MC-like cannons. |
22:11 |
|
john_minetest was kicked by ShadowBot: Message flood detected. |
22:11 |
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john_minetest joined #minetest |
22:12 |
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john_minetest left #minetest |
22:12 |
* sokomine |
eyes the deliscious cake and tastes a piece of it |
22:13 |
NakedFury |
im gonna eat a real cake I have at home |
22:13 |
mitori |
what do i get for spamming on minetest forum? not some really heavy shit like real-estate ads but something smaller. and with more reason, i would say |
22:13 |
* PilzAdam |
EATS ALL THE CAKE |
22:13 |
PilzAdam |
om nom nom |
22:14 |
mitori |
what do i get for spamming on minetest forum? not some really heavy shit like real-estate ads but something smaller. and with more reason, i would say |
22:15 |
PilzAdam |
ban (I guess) |
22:15 |
mitori |
for how long |
22:15 |
NekoGloop |
forever |
22:16 |
mitori |
and for flood? |
22:16 |
NekoGloop |
forever |
22:17 |
mitori |
fukkity-fuck |
22:17 |
mitori |
anyway |
22:17 |
mitori |
here's my new minetest video |
22:17 |
mitori |
http://www.youtube.com/watch?v=zPHilyk_a-g&feature=c4-overview&list=UUWZGLBNeSmK8qaqtvA3iyfQ |
22:17 |
mitori |
oh hell |
22:17 |
mitori |
http://www.youtube.com/watch?v=zPHilyk_a-g |
22:25 |
FreeFull |
That didn't look like cake |
22:25 |
FreeFull |
But like a loaf of bread with a candle on top |
22:26 |
NekoGloop |
he got kicked |
22:26 |
FreeFull |
Loaf of bread! |
22:26 |
PilzAdam |
FreeFull, doesnt matter, I ate all of it |
22:38 |
sokomine |
we need donations for new players...it's strange that they rob stonesquares which can so easily be crafted out of cheap cobble |
22:42 |
VanessaE |
â‚¥e is back. |
22:42 |
* VanessaE |
too. |
22:43 |
sokomine |
you missed a deliscious cake donated by john_minetest. pilzadam ate it all! |
22:43 |
VanessaE |
I saw |
22:44 |
VanessaE |
my fault for going out for cheese doodles :) |
22:45 |
NekoGloop |
i had spaghetti |
22:47 |
FreeFull |
Minecraft sucks because you can't craft stonesquares |
22:47 |
sokomine |
:-) |
22:48 |
sokomine |
one guy just griefed in front of my eyes |
22:48 |
FreeFull |
I don't get griefers |
22:48 |
NekoGloop |
I might occasionally break something just to see what it is. |
22:48 |
NekoGloop |
but beyond that I wouldn't grief. |
22:49 |
NekoGloop |
I wish we had like highlight tips telling us what the node is |
22:53 |
sokomine |
ah yes, that would be helpful. but if you dig a block for that purpose, you can place it back afterwards, and it will be no problem. those people usually do not stick to single blocks |
22:54 |
VanessaE |
often I'll break a block just do I can "refill" it, then place it back and go on doing whatever I was about to do |
22:54 |
VanessaE |
s/do/so/ |
23:00 |
FreeFull |
sokomine: Unless it's a block with settable properties |
23:00 |
FreeFull |
Or something like a teleporter |
23:00 |
sokomine |
yes, that's practical on a creative server |
23:00 |
sokomine |
hm, usually they're few and often protected |
23:02 |
kaeza |
VanessaE, you creative player you |
23:03 |
VanessaE |
damn straight :) |
23:03 |
kaeza |
you can't "refill" nodes in survival :P |
23:03 |
* VanessaE |
quickly codes up a "duplicator" machine :P |
23:04 |
VanessaE |
(I could see that being useful in some places, but it would take an enormous amount of coal) |
23:04 |
kaeza |
I already said this like a billion times, but item_drop + one mesecons wire + one mesecons switch = infinite mesecons wires |
23:05 |
VanessaE |
so yell at jeija :) |
23:06 |
Exio |
(item_drop) |
23:06 |
* sokomine |
arrests vanessa for introducing bugs to the code! |
23:06 |
VanessaE |
and RBA |
23:06 |
sokomine |
kahrl is hunting that bug with item duplication :-) |
23:06 |
kaeza |
dunno who's the culprit |
23:06 |
|
cisoun joined #minetest |
23:07 |
kaeza |
sokomine, this is a diff bug |
23:07 |
NekoGloop |
this is now a game of clue |
23:08 |
kaeza |
NekoGloop, that would be a neat idea :P |
23:08 |
kaeza |
Clue: Minetest Edition |
23:08 |
kaeza |
(aka rollback_check :3) |
23:13 |
NekoGloop |
fuzzy wuzzy.. |
23:14 |
sokomine |
kaeza: i wrote a replacement for rollback_check that uses an external bash script to execute a grep. works much much faster |
23:14 |
sokomine |
and is more helpful |
23:15 |
kaeza |
sokomine, nice |
23:15 |
sokomine |
you can find it under http://github.com/Sokomine/inspector |
23:16 |
sokomine |
server owner seem reluctant to test it :-( some don't even use rollback at all |
23:19 |
kaeza |
looks good |
23:20 |
kaeza |
I don't like this very much though: https://github.com/Sokomine/inspector/blob/master/init.lua#L80 |
23:20 |
kaeza |
you should make it fail more gracefully |
23:21 |
kaeza |
like showing an error message to the user via chat |
23:22 |
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23:25 |
ShadowNinja |
Better yet: Actually fix rollback. |
23:26 |
NekoGloop |
that too |
23:39 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Fix parseColor, change remaining colorkeys to new format, fix Contributor list 57e5a1e964 2013-07-07T16:38:29-07:00 http://git.io/s_tZog |
23:53 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix many formspec menu bugs 88d43af276 2013-07-07T16:49:52-07:00 http://git.io/bY4GUg |
23:54 |
sokomine |
kaeza: what do you mean in particular? |
23:56 |
sokomine |
there has to be something quite wrong with rollback in the engine. else it wouldn't be that slow. after all grep may be optimized for what it does - but a c++-program searching the file ought to be not that much slower |