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IRC log for #minetest, 2013-07-06

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All times shown according to UTC.

Time Nick Message
00:00 hmmmm yikes, 96?
00:00 hmmmm what kind of hardware do you have?
00:00 hmmmm heh, that's 7.2 million nodes
00:01 VanessaE hmmmm: no, about 2.8M
00:01 VanessaE (pi*r^3)
00:01 Exio still a damn lot :)
00:01 hmmmm (96 * 2 + 1)^3
00:02 hmmmm that's just the number he set
00:02 VanessaE wow
00:02 Exio hmmmm: how do you "git pull" with rebase?
00:02 hmmmm eh wha
00:02 VanessaE 96 is the blast radius in nodes?
00:02 hmmmm do you want to rebase or pull
00:03 Exio hmmmm: for updating code
00:03 hmmmm make sure you don't have any changes in your working tree
00:03 hmmmm or if you do, stash them first
00:04 hmmmm then, git fetch upstream and then git rebase upstream/yourbranch
00:04 Exio upstream/mybranch or the "upstream" branch?
00:04 PilzAdam you mean upstream/master
00:04 Exio i mean, master or my_cool_feature?
00:04 hmmmm i mean upstream/branch you're updating with
00:05 hmmmm so yeah master in 99% of cases
00:05 Exio ah, yep
00:06 Exio thanks, i'll check now
00:10 Exio isn't the setting called something about liquid_update_asdf? http://forum.minetest.net/viewtopic.php?id=6441
00:10 Exio VanessaE: ^
00:10 Exio i really think the default should be about 5k
00:10 VanessaE well whatever it's called.
00:10 ShadowNinja Yes, 96 is the radius. I have a dual core i5 with hyperthreading at 2.5GHZ
00:11 Exio are there dual core i5 + ht?
00:11 Exio didn't know, though those were all i3
00:11 ShadowNinja (Unless I messed something up...0
00:11 Exio and iX at 2.5GHz sounds like mobile cpu
00:11 Exio am i right? :P
00:11 ShadowNinja Yep, my laptop.
00:11 Exio i really like something about the new kernels with my desktop
00:11 Exio i can overclock and have still powersaving features
00:12 Exio and cpufreq gets the correct max speed
00:12 VanessaE ShadowNinja: oops, got my math wrong.  it's 4/3(pi*r^3).  So 3.7M nodes, minus air.
00:13 VanessaE (I assume you don't bother changing air into air ;) )
00:13 hmmmm i keep getting this problem in my worlds http://i39.tinypic.com/91lc1i.png
00:14 hmmmm :(
00:14 VanessaE hmmmm: your worlds keep giving you the finger? ;)
00:14 hmmmm if block is underground, it must not have sunlight, if above ground, it has sunlight
00:14 PilzAdam VanessaE, setting every field in the data to 126 is faster than checking for air each time
00:14 hmmmm such a naive heuristic was a-ok for regular terrain, but what on earth do i need now when i actually need it to be exact
00:15 hmmmm also, how much does that sort of lighting error bother you guys?
00:15 PilzAdam hmmmm, it gives it an unfinished/buggy look
00:16 NekoGloop so basically it makes minetest look like minetest
00:16 hmmmm you really don't like minetest do you
00:16 NekoGloop what?
00:17 Exio this looks like you hate minetest NekoGloop
00:17 VanessaE the square edge to the shadow looks terrible, but the fact that a shadow exists at all is fine to my eyes
00:17 NekoGloop minetest: unfinishsed; buggy.
00:18 PilzAdam it seems like NekoGloop doesnt have an own oppinion and just says what currently offends most people
00:18 ShadowNinja VanessaE: I just set it to air, whatever it is. hmmmm: Checking that would make it much slower, right?
00:18 NekoGloop It seems like you people take offense to everything.
00:18 hmmmm shadowninja, no, it'd be impossible to check it
00:18 hmmmm that chunk above doesn't even *exist* yet
00:19 Exio http://news.slashdot.org/story/13/07/05/2315211/lxde-previews-port-from-gtk-2-to-qt?utm_source=rss1.0mainlinkanon&utm_medium=feed
00:19 NekoGloop So I could literally say anything true about minetest and you'd all request that I get banned
00:19 ShadowNinja hmmmm: get_name_from_content_id(data[vi])?
00:19 hmmmm yes?
00:19 ShadowNinja What do you mean by chunk above?
00:19 hmmmm nekogloop, it's just that you always seem to take the opportunity to take a jab at minetest
00:20 hmmmm whether it's the game itself, the people who work on it, the engine, so on
00:20 NekoGloop It's just that you only listen when I do.
00:20 hmmmm eh...
00:20 hmmmm shadowninja, where the lighting cuts off like that, it's the boundary of an entire chunk being generated
00:21 NekoGloop also, pull request from earlier today; https://github.com/minetest/minetest_game/pull/186
00:21 ShadowNinja I wasn't talking about that.
00:21 hmmmm no idea what you mean then
00:21 ShadowNinja I asked if checking if something was already air before setting it to air would make that slower.
00:22 hmmmm oh, you're asking for your own thing
00:22 hmmmm there's really no reason at all to check if air before setting to air
00:22 ShadowNinja Better screenshot of range of 96
00:22 hmmmm that might've made a difference when get_node() was way faster than set_node()
00:24 hmmmm to check if a certain node is something, you're supposed to do:  local c_check = get_content_id("thing you'd like to compare with");    ... if (data[vi] == c_check) then ...
00:24 ShadowNinja http://imgur.com/xaZEq7E
00:25 VanessaE hmmmm: that screenshot there ^^ reminds me, did you find a fix for those vertical stripes of desert stone?
00:26 VanessaE (not for mgv6 of course)
00:26 hmmmm that was broken...?
00:26 NekoGloop that's just the biome-dithering
00:26 hmmmm i take a completely different approach to laying biome-specific nodes
00:26 VanessaE look at the left side of the image
00:26 hmmmm in mapgen v6, desert stone cuts off exactly at water_level
00:27 VanessaE right (I can see that in the image)
00:27 hmmmm in mapgen v7, desert stone (the filler node) is set to 16, so on average, 16 nodes are placed below where the top node (sand) ends
00:27 hmmmm i say on average because the amount actually placed varies by perlin noise
00:27 VanessaE great
00:32 PilzAdam bye
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01:10 NekoGloop So remind me why there isn't a thing for crafting recipes to easily allow the recipe to be flipped?
01:22 Kacey my eyes hurt
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02:07 sokomine hm
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02:08 sokomine re...netsplit?
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02:11 VanessaE hi
02:12 NekoGloop meow
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02:45 kaeza greetings
02:46 marktraceur kaeza: Hey howdy hey
02:46 kaeza hello marktraceur
02:46 NekoGloop this is the 21st century nobody says "greetings" anymore.
02:46 kaeza how's it going?
02:46 marktraceur Pretty acceptably
02:46 kaeza NekoGloop, meow
02:46 marktraceur NekoGloop: That's no reason to be a jackass about it
02:46 NekoGloop meow
02:47 kaeza I just dug up my CD collection looking for my copy of FF7
02:47 marktraceur Also apparently some people don't use commas, but the rest of the intelligent English-speaking world doesn't need to stop just because you did.
02:48 kaeza it does not run under Wine :(
02:49 NekoGloop just get epsxe, I'm pretty sure it is linux-compatible.
02:51 kaeza I have it
02:51 kaeza no sound under Ubuntu tho
02:51 NekoGloop well sucks to be you
02:51 kaeza meh, will boot puppy later
02:51 kaeza (note: I have both the PSX and PC versions)
02:52 NekoGloop I'd have the steam one as well if it wouldn't be redundant.
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03:12 VanessaE good night.
03:12 VanessaE bbl
03:20 kaeza reposting this here: https://dl.dropboxusercontent.com/u/100008207/screenshot_2986056359.jpg
03:20 kaeza also: https://dl.dropboxusercontent.com/u/100008207/screenshot_2985305204.jpg
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03:51 * RealBadAngel yawns
03:53 * NekoGloop eats RealBadAngel
03:53 RealBadAngel lol
03:55 RealBadAngel dont eat me when im coding
03:55 NekoGloop Don't code while I'm hungry.
03:55 RealBadAngel some important code can be lost then
03:57 * kaeza puts a default:bread on NekoGloop's head
03:57 kaeza hey RBA
03:58 RealBadAngel hi kaeza
03:58 kaeza err... farming:dread rather
03:58 kaeza ...
03:58 kaeza bread*
03:58 RealBadAngel i have just synced technic and technic_game
03:58 kaeza cool
03:58 RealBadAngel im still thinkin what to do with indev
03:59 RealBadAngel theyre put there so many new code that im confused
04:00 kaeza what does indev add?
04:01 RealBadAngel https://github.com/RealBadAngel/technic/commits/indev
04:02 RealBadAngel check the last few days
04:02 kaeza yes, checking it now
04:02 RealBadAngel i have no fuckin idea on how to rebase it now
04:03 kaeza ah so tons of optimizations here and there
04:05 RealBadAngel and lotsa new code
04:05 kaeza I've been waiting to ask you: what do you think of moving deployers and breakers out of technic and use the ones in pipeworks instead?
04:06 RealBadAngel i already agreed on that
04:06 kaeza ah ok
04:06 kaeza also, I'm trying to generalize the constructors
04:06 RealBadAngel vanessae and nore took care of it
04:07 kaeza if you later want to add an MK4, it should be much easier
04:07 RealBadAngel what do you mean by it?
04:07 kaeza removed tons of code duplication
04:07 RealBadAngel hehe i do the same all the time
04:08 RealBadAngel check out new chests code
04:08 RealBadAngel especially golden chests
04:08 kaeza Compare: https://github.com/RealBadAngel/technic/blob/master/technic/constructor.lua and https://github.com/kaeza/technic/blob/technic_nextgen/technic/constructor.lua
04:10 kaeza I also have some code lying around to make constructors able to send/take items thru tubes
04:17 MinetestBot GIT: kahrl commited to minetest/minetest: Fix possible NULL dereference in createExtrudedMesh 3607fae75a 2013-07-05T21:16:51-07:00 http://git.io/agnNvg
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05:48 * arsdragonfly compiled latest git -> segfault upon startup
05:52 kahrl arsdragonfly: where does it segfault?
05:53 arsdragonfly At the very very beginning
05:54 kahrl gdb bin/minetest; r; bt
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05:59 arsdragonfly_ http://pastebin.com/8dXThbZs
06:00 arsdragonfly_ kahrl: ^
06:00 arsdragonfly_ looks horrible :-(
06:00 kahrl looks like fun
06:01 kahrl in the dwarf fortress sense of the word
06:01 arsdragonfly_ minetestserver works fine, surprisingly
06:01 kahrl well yeah because minetestserver doesn't initialize an irrlicht device
06:02 arsdragonfly_ btw i tried to compile irrlicht 1.8 from source initially
06:02 arsdragonfly_ but failed
06:03 kahrl does minetest --videomodes crash too?
06:04 arsdragonfly_ yes
06:06 kahrl do other irrlicht programs crash too? e.g. supertuxkart
06:11 arsdragonfly_ idk
06:11 * sfan5 i too stupid to delete an 'std::istringstream iss("");', gcc either says deleting void* is undefined or that the address of iss will never be NULL
06:12 sfan5 s/i/is/
06:12 sfan5 oops, wrong chan
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06:12 arsdragonfly_ w8 let me check
06:15 arsdragonfly_ kahrl: built an irrlicht example, and it worked fine
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06:16 kahrl that's weird
06:21 arsdragonfly_ does it have something to do with -j2?
06:29 kahrl arsdragonfly_: I doubt it
06:30 MinetestBot GIT: kwolekr commited to minetest/minetest: Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 18d7bc7fa1 2013-07-05T23:21:54-07:00 http://git.io/VuLifg
06:56 dranov joined #minetest
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06:56 MarkTwain hi
06:56 MarkTwain http://marktest.co.uk/CHAT
06:57 sfan5 MarkTwain: don't spam
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07:08 sfan5 nice timing, kaeza http://i.imgur.com/pGB5AV3.png
07:08 sfan5 exactly 09:00:00
07:09 kaeza :D
07:09 dranov joined #minetest
07:09 arsdragonfly_ kahrl: compiled irrlicht from source & make instead of make -j2 ,works fine now :D
07:12 kahrl strange bug, but grats :)
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08:13 kaeza https://i.chzbgr.com/maxW500/7625599232/h6057E216/
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08:36 MinetestBot GIT: sfan5 commited to minetest/minetest: Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 307c57dcc4 2013-07-06T01:32:58-07:00 http://git.io/w7VqLg
08:39 MarkTwain new minetest version is crap
08:40 MarkTwain too big for my screen and text overlaps and is too close
08:40 Taoki Oh yay, there is a GIT bot now! (or i didn't notice it before)
08:40 Taoki Should probably be in #minetest-dev too or instead tho
08:42 Taoki sfan5: If it's not too much to ask, can you take a look at https://github.com/minetest/minetest/pull/799 too? I'm asking on this code for days, and although it's ready and looking good no one added it so far :(
08:42 Taoki As ion merge it upstream. RBA was too busy and I couldn't even find him yesterday
08:42 sfan5 Taoki: squashing your commit would be nice
08:43 Taoki Do't know how to do that on github without breaking my local branch too
08:43 sfan5 breaking my local branch?
08:43 Taoki If I make changes on the GIThub branch and later try to push to it, it will liekly give me a "fast forward" issue
08:43 Taoki *likely
08:44 sfan5 "git rebase -i HEAD~3", change first part of lines 2+3 to "fixup", save, "git push -f"
08:44 sfan5 I don't know if "lines 2+3" is correct, just the lines of the commits you want to squas into the first commit above them which hasn't got "fixup"
08:44 sfan5 *squash
08:45 Taoki head hurts... never did that or know what it does :P But ok
08:45 whirm oh, is V7 generating proper maps now?
08:45 MarkTwain what do you mean by proper
08:45 whirm with something more than stone
08:46 MarkTwain I agree before was crap but how is it better
08:46 Taoki sfan5: First command gets me in some console editor with colored text which I don't even know how to use...
08:47 whirm meh, nevermind I mixed up settings and was using indev
08:47 sfan5 Taoki: paste what you see
08:47 sfan5 pastebin*
08:48 Taoki http://i44.tinypic.com/bj8mip.jpg
08:48 Taoki Couldn't even seletc text so I made an image
08:49 LunaVorax joined #minetest
08:49 Taoki I don't even seem to be able to input anything, just move a cursor
08:52 Taoki sfan5: What should I do? Is there a one-line command to do the squashing instead?
08:54 MarkTwain !server
08:54 MinetestBot MarkTwain: RPG Modded Server | minetestserver.us.to | Clients: 0/300, 5 | Version: 0.4.7 | ping: 0.251
08:54 MarkTwain !server players:most
08:54 MinetestBot MarkTwain: Menche's Public Freebuild | menche.servegame.com | Clients: 5/100, 16 | Version: 0.4.7 | ping: 0.279
08:54 sfan5 Taoki: do you have nano installed?
08:54 MarkTwain you know where i am now!
08:54 sfan5 you probably are in vim
08:55 Taoki Not in a vim, that's a normal console. And I don't even know what nano is..
08:55 * Taoki uses KDE so that's Konsole
08:55 sfan5 Taoki: yeah, but the program that is open in the console now is "vim"
08:56 Taoki vim as in virtual machine?
08:56 sfan5 Taoki: move the cursor to the second line, type "i", remove the "pick" with Del, type "fixup"
08:57 sfan5 move the cursor to the third line, remove the "pick" with Del, type "fixup"
08:57 sfan5 vim != virtual machine
08:57 sfan5 vim is a textedit
08:57 sfan5 +or
08:57 sfan5 then make another screen
08:57 sfan5 screenshot*
08:59 Taoki ok. I can no longer get to that screen cuz it thinks there's already a rebase directory, although I ran git raset --hard
08:59 Taoki wait, fixed that part
08:59 Taoki ok, will try
08:59 thexyz Taoki: why is your EDITOR set to thing you don't know how to work with?
08:59 thexyz Taoki: what do you edit text in?
08:59 sfan5 Taoki: git sets the editor to vim by default IIRC
08:59 Taoki thexyz: Usually in kwrite for small texts. And I just never used the console for editing
08:59 sfan5 damnit
09:00 thexyz Taoki: then `export EDITOR="kwrite"`
09:00 Taoki Oh, so that is vim then. Bur running in Konsole
09:00 thexyz Taoki: and then run your rebase again
09:00 Taoki thexyz: In the GIT comand?
09:00 thexyz Taoki: in terminal emulator, export EDITOR="kwrite"
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09:01 thexyz Taoki: then run your git rebase or whatever you wanted to
09:01 Taoki So far I edited it like this, and managed to get it done
09:01 Taoki sfan5: http://i40.tinypic.com/2dv3iq1.jpg New screenshot like you asked
09:01 Taoki How do I apply and save that?
09:02 thexyz meh..
09:02 thexyz whatever
09:02 sfan5 Taoki: wrong, fixup instead of squash
09:02 Taoki ok
09:02 Taoki How do I save it after?
09:02 sfan5 after that you can save with <esc>:wq
09:02 sfan5 <esc> obviously means pressing escape
09:03 Taoki Pressed esc though it didn't close the editor fully
09:03 sfan5 it shoudn't
09:03 sfan5 (close it)
09:04 Taoki ok, did
09:04 Taoki what do I do now?
09:04 thexyz "Lear VIM The Hard Way"
09:04 sfan5 Taoki: have you entered :wq ?
09:04 Taoki ... what's wq and how? ;(
09:04 * Taoki feels stupid now
09:05 sfan5 after you pressed escape theres no longer "-- INSERT --" at the bottom, right?
09:05 thexyz Taoki: you could just export EDITOR like I said
09:05 thexyz and then edit this stuff in kwrite
09:05 Taoki sfan5: yes
09:06 FreeFull Once you close vim, you could look at vimtutor
09:06 FreeFull Which will teach you vim
09:06 Taoki thexyz: I did t like this so far, if it fails I'll try that
09:06 FreeFull At least, the basics
09:06 sfan5 Taoki: ok, then type now ":wq" and press enter
09:06 Taoki It says :wq is not a known command
09:06 sfan5 try again
09:06 Taoki If ':wq' is not a typo you can use command-not-found to lookup the package that contains it, like this:    cnf :wq
09:07 sfan5 wag
09:07 sfan5 ...
09:07 sfan5 make a screenshot
09:07 FreeFull Taoki: I think you aren't in vim anymore
09:07 Taoki FreeFull: Sure, I closed it after pressing esc
09:07 sfan5 ;_;
09:08 Taoki I thought that's what I was meant do do
09:08 Taoki Ok, I'll start over again and try again
09:08 sfan5 yes
09:08 Taoki A sec...
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09:08 whirm ok, so minetest is replacing v7 with indev on map_meta when I load the world, does it mean that indev is now v7?
09:10 Taoki sfan5: Ok, did it. :wq saved and closed it
09:10 MarkTwain which server has no mods \n
09:11 Taoki oh nice... it seems the commits were squashed locallty
09:11 Taoki will try a force push
09:14 Taoki sfan5: Done and it worked :) -f mirceakitsune mirceakitsune-sun_moon_coloring:sun_moon_coloring
09:14 Taoki erm sorry,
09:14 Taoki https://github.com/minetest/minetest/pull/799
09:14 Taoki (pasted the wrong line)
09:15 Taoki sfan5: Good to go now?
09:15 sfan5 Taoki: yeah, should be
09:15 Taoki yay
09:20 Taoki BBL
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09:30 Jordach hey NekoGloopMkII
09:31 NekoGloopMkII meow
09:32 whirm I don't know if its minetest or technic's, but I'm using a 128px texture that has no diamond mineral overlay texture, so the diamond texture gets painted only on the corner of the thing
09:33 whirm shouldn't the 16px texture be resized to 128 automatically?
09:33 NekoGloopMkII no
09:33 NekoGloopMkII it should, yes, but nobody's smart enough to do that.
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09:34 whirm Ill have to use imagemagick then
09:34 Zeg9 Hi
09:36 Jordach or how about we solve the problem like MC does: no overlaying textures.
09:38 Zeg9 there was a pull request about fixing it
09:38 Zeg9 of course, as usual, it wasn't merged.
09:40 whirm I like the overlay textures better, it shouldn't be that hard to resize them automatically
09:40 Zeg9 https://github.com/minetest/minetest/pull/759
09:40 Zeg9 Just modify this so it applies to overlay textures.
10:02 sfan5 2 tabs of knowyourmeme.com use 27 fucking percent of my RAM
10:06 NekoGloopMkII do you have 10MB ram?
10:08 whirm well, time to go, bbl
10:16 Jousway joined #minetest
10:18 RealBadAngel givin up with overlayed would be easier for users but pain in the ass for texture pack creators
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10:19 sfan5 NekoGloopMkII: no, 4GB
10:19 RealBadAngel why MkII?
10:20 RealBadAngel have you bought a new tshirt or what? ;)
10:20 NekoGloopMkII alternate nicks, for when I timeout
10:21 RealBadAngel im workin now on terminal formspec element
10:22 RealBadAngel i think i will be ready with it today
10:23 NekoGloopMkII cool
10:23 NekoGloopMkII i still have yet to know all changes in 0.4.7
10:23 svuorela is bronze better than iron? where do I look that up? (for pickaxes and such)
10:24 Jordach RealBadAngel, no it isnt
10:24 Jordach look at MC packs
10:24 NekoGloopMkII svuorela, bronze is identical to iron
10:27 NekoGloopMkII which is stupid because it needs steel to be made
10:27 NekoGloopMkII which is stupid in and of itself
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10:29 Zeg9 svuorela: bronze lasts longer
10:30 Zeg9 joined #minetest
10:30 NekoGloopMkII oh :l
10:30 NekoGloopMkII 2 and 3 look too damn alike
10:30 svuorela that's at least  a significant difference
10:30 NekoGloopMkII especially when they're bright-ass orange on a white background
10:40 PilzAdam joined #minetest
10:40 PilzAdam Hello everyone!
10:42 NekoGloopMkII greetings
10:59 MarkTwain sfan5
10:59 MarkTwain im on the hunger games server
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11:08 svuorela PilzAdam: does "your" sheep produce wool somehow ?
11:08 PilzAdam sure, rightclick it
11:08 svuorela with what tool ?
11:09 NekoGloopMkII presumably a sword
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11:15 PilzAdam svuorela, no special tool
11:16 svuorela and, how do I prevent sheep in my sheepfarm from despawning ?
11:16 MarkTwain idk
11:16 MarkTwain put a leash on it
11:16 Exio use lava svuorela
11:16 MarkTwain minetest equivalent of world anchore
11:17 svuorela Exio: lava ?
11:17 Exio joke :P
11:18 svuorela MarkTwain: leash?
11:19 PilzAdam svuorela, feet them with wheat
11:20 Jordach feed*
11:22 NekoGloopMkII no, feet them
11:26 Jordach feed*
11:33 NekoGloopMkII eat*
11:37 kaeza meat*
11:39 Calinou meet them*
11:39 PilzAdam beet them*
11:40 MarkTwain INTERRUPT()
11:41 Jordach PilzAdam.panic()
11:41 MarkTwain root.tk()
11:42 PilzAdam PANIC!!!
11:42 PilzAdam !kick Jordach
11:42 PilzAdam ...
11:42 PilzAdam MinetestBot!
11:42 MinetestBot PilzAdam!
11:42 kaeza throw new NullPointerException();
11:42 Jordach PilzAdam, i think MinetestBot is nice to me
11:43 PilzAdam I think kick is broken
11:43 Jordach because i treat her as a person
11:43 PilzAdam !kick PilzAdam
11:43 PilzAdam !kick kaeza
11:43 kaeza D:
11:43 * Jordach pets MinetestBot
11:43 * MinetestBot purrs
11:49 svuorela woopsie. killed the sheep with the wheat
11:49 PilzAdam hehe
11:50 svuorela I guess I give them wheat with right click
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12:08 MarkTwain Could someone write me a quick mod?
12:08 MarkTwain place all items in the game in a 2d plane
12:08 LunaVorax ??
12:08 LunaVorax Can't you do it yourself?
12:09 Jordach ^ thank you
12:09 LunaVorax MarkTwain, I'm not trying to be mean. But so far it never works when you ask in the wild for someone to do free labour.
12:10 LunaVorax MarkTwain, if you already have programming experience, Lua isn't hard to handle and I'm sure a lot of people here will gladly help you in order to learn how to code a mod for minetest or where to look for.
12:11 LunaVorax MarkTwain, if you dont' have prior programming experience, Python and Lua are good languages to start.
12:14 MarkTwain I am already making a mod but dont have enough experience to test it successfully
12:16 Exio i would go with C or Racket
12:16 Exio for learning to code, i mean
12:19 meldrian joined #minetest
12:19 Calinou lol
12:22 Jordach meldrian, do you really need the long ass network name
12:22 MarkTwain http://marktest.co.uk/CHAT/
12:23 meldrian what?
12:24 Jordach "~michael@p200300514A1214010CB5E4DA0DCF06B3.dip0.t-ipconnect.de"
12:24 meldrian well em... yes?
12:24 meldrian i don't know actually
12:28 Calinou shouldn't the weblate be updated for the new formspec menus?
12:28 Calinou Jordach: I smell ipv6 :P
12:29 Calinou also, public server list doesn't work, and sections in credits aren't colored :<
12:29 kaeza Calinou, for that t happen, I guess we need gettext in Lua
12:29 kaeza to*
12:30 PilzAdam hi meldrian :-)
12:30 meldrian hey PilzAdam :)
12:31 Calinou kaeza: some entries are translated already
12:31 Calinou it does work
12:33 kaeza ah ok
12:33 kaeza https://i.chzbgr.com/maxW500/7625570560/h1C99CADD/
12:35 * NekoGloopMkII pets MinetestBot
12:35 NekoGloopMkII :<
12:41 * MarkTwain pets MinetestBot
12:41 * MarkTwain pats MinetestBot
12:41 * NekoGloopMkII slaps MinetestBot
12:42 * MinetestBot slaps NekoGloopMkII twice
12:42 * MinetestBot purrs
12:42 * NekoGloopMkII eats MinetestBot
12:42 Jordach http://24.media.tumblr.com/50681a805561cd8fd0e0391a9de24467/tumblr_menghmmr3I1qbvaf3o1_500.gif
12:43 NekoGloopMkII anyway, back to the tables.
12:44 * Jordach pets MinetestBot
12:44 * Calinou brohoofs MinetestBot
12:44 Jordach http://1.bp.blogspot.com/-cqKP7xr2TXc/TyX2XDkglbI/AAAAAAAAAFA/CKkyJ3ckLOQ/s1600/CoolStoryBroHouse.jpg
12:44 * MinetestBot purrs
12:47 MinetestBot Calinou: /)
12:48 kaeza sfan5, welcome to my signature :D
12:48 arsdragonfly joined #minetest
12:48 sfan5 kaeza: why?
12:48 kaeza ".zips aren't binary files"
12:49 NekoGloopMkII no, they are, you've just been using them wrong.
12:49 sfan5 ah
12:50 sfan5 .zips arent't binary files in some_unknown_file_format.bin
12:57 cisoun joined #minetest
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14:03 * kahrl just found the biggest dungeon ever... http://imgur.com/Mj7V9Hu
14:03 kahrl (this does not extend below the surface or anything)
14:03 Zeg9 joined #minetest
14:03 NekoGloopMkII it's bigger than MC dungeons
14:03 Zeg9 Hi
14:04 MarkTwain Hi
14:05 iqualfragile_ joined #minetest
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14:16 PilzAdam Zeg9, I need textures
14:16 Zeg9 what for?
14:16 PilzAdam a furnace made out of clay in 3 states: off, active and broken
14:16 MarkTwain i have a maagic trick
14:16 MarkTwain pick a number, add 10, half it
14:17 Zeg9 should it be based off the stone furnace?
14:17 PilzAdam dunno
14:17 MarkTwain wait...
14:17 PilzAdam note that the clay is not burned before crafting the furnace
14:17 MarkTwain i forgot it but you get the point
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14:24 Zeg9 PilzAdam: http://zeg9.strangled.net:5156/front.png
14:24 MarkTwain zeg, can you make me a texture?
14:24 MarkTwain Vault door and Vault
14:24 Zeg9 MarkTwain: yes, when I'm done with this one
14:25 PilzAdam Zeg9, maybe a bit less white
14:35 Zeg9 http://zeg9.strangled.net:5156/s.png
14:35 Zeg9 PilzAdam,^
14:36 PilzAdam seems good
14:36 PilzAdam but which one is broken?
14:36 Zeg9 Didn't make the broken one yet
14:41 Zeg9 PilzAdam: http://zeg9.strangled.net:5156/s2.png
14:41 PilzAdam nice
14:42 Zeg9 http://zeg9.strangled.net:5156/textures.zip
14:47 Final joined #minetest
14:51 kaeza spam? http://forum.minetest.net/viewtopic.php?pid=98351#p98351
14:51 NekoGloopMkII http://www.youtube.com/watch?v=7dvAxGwnuyU
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15:15 Zeg9 PilzAdam: whats up with the clay furnace ? What mod/game is this for btw?
15:15 Zeg9 nvm, I found out
15:17 PilzAdam it doesnt really help you if you find it because you dont know how to play it ;-)
15:17 PilzAdam (if you dont look into the sourcecode)
15:17 ObKo joined #minetest
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15:19 Dopium hello
15:19 Zeg9 so that is mgv7 ? looks nice
15:19 kaeza hi
15:19 Zeg9 Hello
15:21 Zeg9 PilzAdam: seems a few aliases are missing... http://zeg9.strangled.net:5156/s.png
15:21 PilzAdam wut?
15:22 PilzAdam never saw something like this
15:22 Zeg9 probably because I don't use the latest git
15:22 PilzAdam also you only need 2 aliases if you define the biomes yourself
15:23 Zeg9 (I have the commit just before the lua main menu)
15:24 PilzAdam should work
15:24 Zeg9 and I found out how to play without looking at the source (my craft guide was a bit useful though)
15:25 PilzAdam tell me if you have full copper gear
15:25 PilzAdam s/if/when
15:26 Zeg9 hmm
15:26 NekoGloopMkII what?
15:27 Zeg9 when I said I found out how to play, I thought the stone pickaxe would actually break stone :p
15:27 PilzAdam *evil smile*
15:28 Zeg9 first of all I'll pull the latest minetest commits... these "ignore" nodes are really annoying.
15:29 PilzAdam I dont have any idea why they are there for you; I have finished the mapgen part before Lua menu
15:29 Dopium new build out?
15:29 PilzAdam Zeg9, do you have any idea what nodes it tries to place?
15:29 PilzAdam also, what mods do you use?
15:30 Zeg9 I only used zcg and inventory++; they don't register any node
15:30 Zeg9 and, this appears on some grass too. The sides are visible but the top is... like on the screenshot
15:30 Zeg9 if I dig a node around them, they appear again
15:31 Zeg9 Apparently, the cause is... air
15:31 Dopium i got accepted for a c++  tafe course that starts in 2 weeks, i may have a few pointers
15:31 PilzAdam oh, seems like v7 uses mapgen_sand too
15:33 Dopium interested to see if what i lean has relevance to minetest
15:33 PilzAdam Zeg9, pull
15:33 Dopium learn*
15:33 PilzAdam Dopium, I learned c++ by reading the Minetest source
15:34 Zeg9 PilzAdam, http://zeg9.strangled.net:5156/s2.png
15:34 Dopium ah how do i send thos pvt msg's
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15:35 Dopium sorry noobish lol
15:35 PilzAdam /HELP MSG
15:35 Dopium ah thanks
15:35 Zeg9 btw are my screenshots loading at a correct speed?
15:36 PilzAdam yes
15:37 Zeg9 Notice the "node 'ignore' not defined"
15:37 PilzAdam Zeg9, hm.. v7 reads c_sand but doesnt use it
15:38 PilzAdam Zeg9, thats dues to the schematics
15:38 PilzAdam nothing relevant
15:38 Zeg9 Can worldedit read the selected nodenames (instead of saving them)?
15:39 PilzAdam WOOT! I just found a cliff under water that goes down to -220
15:39 PilzAdam you can dive from 0 to -220
15:39 PilzAdam now thats epic
15:40 Zeg9 [guillaume@zeg9-arch minetest]$ git checkout 967121a^
15:42 MarkTwain does luaJIT work better than lua with minetest?
15:43 Zeg9 Guess it
15:43 PilzAdam MarkTwain, define "better"
15:43 MarkTwain How many times faster?
15:43 Zeg9 depends on your machine :p
15:43 PilzAdam 2
15:44 MarkTwain http://pastie.org/8115872
15:44 Dopium more depends with you're running a global server yeah?
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15:45 Dopium i mean you rallly wont notice on a decent PC yeah?
15:46 Zeg9 depends on the mods you run
15:46 Zeg9 for paramat's mods, luajit will perform way better
15:46 MarkTwain moon mod wont work
15:46 MarkTwain terrain doesnt generate
15:46 Dopium moon mod uses the nethe mod
15:47 Zeg9 PilzAdam: do you have jungles enabled?
15:47 Zeg9 this might be caused by junglegrass
15:47 Dopium yes
15:47 PilzAdam Zeg9, does this matter?
15:47 MarkTwain what mods do i need?
15:47 Zeg9 maybe mgv7 still tries to place a few jungle grass (not sure about it)
15:47 PilzAdam it doesnt
15:48 Dopium v6 is isnt bad but too many clifts
15:48 PilzAdam only caves, dungeons, nolight, mountans and ridges
15:49 PilzAdam and the latter 2 are hardcoded enabled
15:49 Dopium cant wait to see version 7
15:49 PilzAdam !dev Mapgen V7
15:49 MinetestBot "Mapgen V7 is the first map generator to use the biome infrastructure, arguably its central feature." - http://dev.minetest.net/Mapgen_V7
15:49 PilzAdam ^ here can you see it
15:50 Dopium nice thanks
15:50 PilzAdam wow, thats an old screenshot
15:50 Dopium i will test
15:50 PilzAdam doesnt look like that at all
15:52 PilzAdam bbl
15:52 Dopium i need snow and ice
15:52 Zeg9 PilzAdam: I defined all mapgen aliases (at least the ones in mapgen.lua) and the problem doesn't appear anymore. I'll have to find out which node was causing it, but maybe it would be better to just define them all
15:52 Zeg9 sure if he leaves
15:52 Dopium doesnt feel complet
15:53 Zeg9 you can still use the old snow mod :p
15:54 Dopium dont worry i havent tested it correctly
15:55 Dopium snow should be default though
15:55 Dopium imo
15:55 MarkTwain it is
15:55 Dopium not really
15:56 Dopium no snow biomes
15:57 StarBlessed joined #minetest
15:57 Dopium thing is i have to add it to the code or imply the code
15:58 Dopium it to the code *
15:59 harrison there is no "me" in biome!
15:59 harrison oh, wait.
15:59 harrison there is. also "i"
16:04 Dopium ok sorry about my wording but really to benefit for the development of mine test we need to think out side the box, like i was saying 90%  of player dont want to install mods
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16:07 Zeg9 Dopium: it is planned to add it "once mgv7 is ready" (and it seems to be ready now...)
16:12 NekoGloopMkII Dopium, like everything else in MT, snow biomes are disabled by default
16:14 Calinou Dopium: they do
16:14 Calinou look at minecraft :P
16:14 Dopium i know
16:15 Dopium but not im MC
16:16 Dopium snow biomes in mc come standard
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16:18 Dopium idk maybe its just me
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16:20 Zeg9 There should be either snow biomes *or* snow weather (with snow that would melt after a certain time)
16:22 Dopium yes yes exactly, i know it will bog down the default game but so do many other items in the 0.3.0
16:22 Dopium opps pressd enter too early
16:23 Dopium anyway snow biomes should be as important as desert or jungle
16:23 NekoGloopMkII yep
16:24 NekoGloopMkII we need both ends of the spectrum; incredibly cold and incredibly hot
16:26 Dopium exactly im not trying to rustle feathers but some positve thoughts towards the development
16:26 Calinou snow biomes in default game would make sense, yeah
16:26 StarBlessed left #minetest
16:26 Zeg9 it would be better if there is no snow biomes just on the edges of desert
16:27 Zeg9 ^that was the useless detail of the day.
16:27 Dopium understood but if you head 25000 km orth you want to hit some ice and snow lke wise for south
16:27 Dopium north*
16:28 NekoGloopMkII leave that to mods
16:28 Dopium no thats what i was saying
16:28 Dopium 90% of the lads dont evenb know how to install mods
16:29 NekoGloopMkII Does that mean we need to spam all mod content in the default game?
16:30 Dopium not at all, but rather consentrating on the default game it self
16:30 Dopium survivle is what its all about
16:31 MarkTwain hi
16:32 Dopium to move forward the coders nee d to step back and think about the lad that have no idea and just want to playlike mincraft
16:32 NekoGloopMkII if you try to do survival, you'll just wind up with QQ'ing folks.
16:32 Zeg9 carts and mobs are needed although they are only available in mods
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16:33 Dopium most say they are looking for a minecraft alterintive
16:33 Calinou Zeg9: how about ice deserts? :D
16:33 NekoGloopMkII And 91% of statistics are made up
16:34 Dopium like i said i will rustle feathers but if it make the game better well im all for that if not well im wrong and i admit that
16:34 MarkTwain how does moonrealm air work?
16:34 Calinou Dopium: Minitest attempts to clone minecraft
16:34 Calinou (beta 1.7-like)
16:34 NekoGloopMkII Except, copying minecraft for the sake of copying minecraft is not the point of minetest
16:34 Zeg9 Ice deserts are ok. But they shouldn't be just on the edges of warm deserts.
16:35 Dopium hhhhhmmmmmmm
16:35 whirm is there any example settings file for powerful computers?
16:35 Dopium is this what the devs deal with?
16:36 NekoGloopMkII whirm, put everything at the max
16:36 Dopium no one whats change
16:36 Dopium wants
16:36 Calinou whirm: you can change min/max view distance
16:36 Calinou viewing_range_nodes_min = N
16:36 Calinou viewing_range_nodes_max = N
16:36 Calinou I set both to 128 personally
16:36 Dopium snow biomes isnt all out there
16:36 Calinou (equivalent to minecraft's "far" setting)
16:37 whirm NekoGloopMkII: I tried something similar but then the terrain generator started acting up (creating chunks far away before the ones near the player, etc...)
16:37 Calinou then, enable shaders, 3D clouds, fancy trees and all that in setting smenu
16:37 Calinou and maybe use HD packs
16:38 Dopium calinou how ca you complain with all the minecraft related stuff you posted?....
16:38 NekoGloopMkII some men just wanna watch their CPU burn
16:38 whirm I'm using an hd pack and enabling everything you can enable from the gui except for bilinear/trilinear filtering which mess up some textures
16:38 Dopium hd pack move on
16:38 NekoGloopMkII Dopium, how can you complain without knowing english?
16:38 whirm and increased the viewing range a fuckton
16:39 Calinou NekoGloopMkII: a CPU doesn't burn if it has proper cooling
16:39 Dopium neko im Australian
16:39 Calinou Dopium: complain?
16:39 Dopium not english buddy
16:39 Calinou whirm: anisotropic filtering is good
16:39 Calinou it prevents far away textures from being "noisy"
16:40 Calinou enable mip-mapping and aniso, but keep bilinear/trilinear off
16:40 Calinou oh also: fsaa = 4
16:40 Calinou in minetest.conf
16:40 Calinou enables anti-aliasing :P
16:40 whirm but if I start messing with the active sectors & co. I start seeing erratic behaviour like chunk generation generating stuff from far away where still having holes nearby
16:40 Dopium dont PM me unless its a real complaint like i said i would russel feathers of the usual codes love it or hate it
16:41 whirm or water simulation pausing in some places until I reload the map
16:41 Dopium im about development not how well you can code
16:42 Dopium pause?
16:42 NekoGloopMkII You're about annoying and stupid >.>
16:42 Dopium what  sort od PC yopu running
16:42 whirm http://paste.debian.net/14713/  <-- those are my current settings and they work OK
16:43 Dopium anooying ? What because i speak something you dont like?
16:43 whirm Dopium: I7, 16GB RAM, two sata 3 SSD in raid 0, ATI 7859 with 2GB VRAM
16:43 cisoun Is it me or the latest versions of minetest are really bugged ?
16:43 Calinou TIL about a new graphics card, a 7859
16:44 Calinou whirm: lol, RAID 0 of SSDs
16:44 Dopium when it comes to features id like to hear your ideas
16:44 Calinou whirm: what distro do you use?
16:44 Calinou cisoun: you're mixing up with arch linux. :)
16:44 whirm any suggestions for the settings. Improvements for the water simulation would be very nice. I want to build some things with water like dykes
16:45 whirm Calinou: yeah, I almost get to 1GB/S :D
16:45 whirm Calinou: Debian SID
16:45 Dopium water is screened for me on latest builds and no one knows why
16:45 cisoun Calinou: mixing up ? wut
16:45 Dopium screwwed
16:46 Calinou cisoun: :D
16:46 Calinou whirm: RAID 0 of SSDs is useless, doubles your failure rate
16:46 cisoun I tried to run the game but it failed when I ran a map. I had to run it with gdb to make it working.
16:46 Calinou and TRIM only works on 7-series intel mobos
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16:48 whirm Calinou: I do daily backups to mechanical disks
16:48 whirm Calinou: TRIM works on my mobo just fine
16:48 sitbesi ok i get kicked?
16:50 Calinou whirm: yes, but you need a 7-series intel mobo, that's what I said
16:50 Calinou if you have an AMD mobo, no TRIM for you, same if you got an older intel mobo
16:50 Calinou while it'll work if you have a single SSD
16:51 whirm Calinou: ah, I'm using software RAID
16:52 Calinou oh
16:54 whirm Calinou: I didnt even tried the raid that comes from the mobo, do they have hardware raid nowadays?
16:54 whirm or still this crappy pseudo software raid?
16:54 Calinou they do, almost any of them
16:55 Calinou it does the job
16:55 Calinou personally I think RAID 0 is just useless, RAID 1 can be useful and mobos do it fine
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17:01 thexyz Calinou: is there any point in using hardware raid?
17:01 Calinou simpler to use?
17:01 Calinou if one drive fails, put another and it'll automatically re-build itself, iirc
17:02 Calinou software RAID can be a PITA to deal with
17:02 thexyz what about "no drivers"?
17:02 Calinou what do you mean by no drivers?
17:03 thexyz I mean, there's either no drivers, no documentation, or both; and everyone suggest to just use mdadm
17:06 Calinou I never used raid, so i don't know, i'm just saying what i heard
17:06 Calinou and drivers shouldn't be a problem? most controllers are intel's and AMD's these days...
17:06 thexyz yes, so the only problem is fake hardware raid
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17:08 whirm thexyz: the thing with some hardware raids is that you may not have a driver for linux, so you can use the thing but to make changes or add hot spares you have to reboot to BIOS and manage it from there
17:09 whirm so, for RAID0/1 is not worth it as software RAID requires very low CPU power
17:10 whirm but for raid 5 for example you need to compute parities and stuff
17:10 whirm and its more CPU intensive
17:12 MarkTwain http://pastie.org/8116023
17:12 MarkTwain Just made it
17:13 hmmmm http://techcrunch.com/2013/07/06/google-and-others-reportedly-pay-adblock-plus-to-show-you-ads-anyway/
17:13 * Zeg9 thinks MarkTwain is bored
17:13 hmmmm hardware raid is a bad idea
17:13 whirm hmmmm: lol, time to switch
17:14 MarkTwain little bit
17:14 hmmmm you typically get some proprietary implementation of whatever raid you think you're getting
17:14 hmmmm and flakey support
17:14 MarkTwain http://pastie.org/8116025
17:14 MarkTwain it works!!!
17:14 MarkTwain Please, someone give me something to do
17:15 NekoGloopMkII Make me a pie
17:15 hmmmm checksumming and what not is fast enough with the newer cpus with instructions for that sort of stuff, and they're all fast enough for it to begin with
17:15 Zeg9 Hey I baked you a pie
17:15 NekoGloopMkII Oh boy!
17:15 NekoGloopMkII What flavor?
17:15 hmmmm so i don't think i'd ever use hardware raid
17:15 Zeg9 Pie flavor.
17:15 NekoGloopMkII *guitar*
17:16 MarkTwain A pie baking simulation?
17:16 MarkTwain I know!
17:16 MarkTwain You enter details and it makes a picture of a pie
17:16 MarkTwain Zeg9, help :)
17:17 Zeg9 .
17:17 Zeg9 make an ascii oven with a pie baking inside.
17:18 MarkTwain how about image merging?
17:19 NekoGloopMkII how about no
17:19 Gethiox2 joined #minetest
17:21 whirm for FILE in $(find -iname "*mineral*.png" -exec file {} \;|grep "16 x 16" | cut -f 1 -d:); do convert -resize 512x512 $FILE $FILE.png && mv $FILE.png $FILE ; done
17:21 whirm now I'm finding tons of minerals
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17:24 MarkTwain anyone got any requests for python scripts?
17:25 StarBlessed Mark, are you familiar with MediaGoblin?
17:26 MarkTwain umm. no
17:26 Calinou MarkTwain? lol nope. marktraceur? likely:
17:26 Calinou :-)
17:26 MarkTwain guess again
17:27 StarBlessed If anyone is interested, the MediaGoblin project is looking for Python code reviewers.
17:27 MarkTwain Hmm..
17:27 MarkTwain I could join
17:28 MarkTwain But i dont want to be checking it every day
17:28 marktraceur Wat?
17:28 MarkTwain ok il sign up
17:28 StarBlessed Its up to you.  Just a thought.  They are over on #mediagoblin
17:28 marktraceur Oh, StarBlessed, I totally am familiar
17:28 marktraceur I'm in the channel and that's why I know you :)
17:29 marktraceur MarkTwain: I can vouch for that community being super helpful and nice, totally encourage you to hange out there
17:29 StarBlessed Oh, awesome marktraceur :)  I just thought I'd ask around is all.  After paro mentioned it I thought this might be an obvious place :D
17:29 marktraceur hang*
17:29 Octupus joined #minetest
17:29 marktraceur But y'all need more code reviewers?
17:30 marktraceur Ah, switch channel.
17:30 StarBlessed marktraceur: did you see that even PilzAdam has been using the GMG instance?  XD
17:30 marktraceur Oh, wait, you're not on #mediagoblin
17:30 marktraceur I hadn't seen that! Which instance?
17:30 StarBlessed The one I setup.  Here : http://mg.viewskew.com
17:31 Calinou MarkTwain: do you actually know python?
17:31 Calinou also, "code reviewer?" what is this for?
17:32 StarBlessed Calinou: MediaGoblin has grown quite quickly, and so the coding is increasing in pace.  However there are only a couple of code reviewers.  This bottlenecks the push to the main code tree.
17:34 Calinou oh
17:34 Calinou it's not like there are tons of people wanting to put security flaws in FOSS :>
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18:09 Nore hi all
18:11 Calinou hi
18:11 Nore Calinou, could you help me about that: https://github.com/Novatux/forth_computer
18:11 Nore see the README
18:12 Calinou seems legit
18:12 NekoGloopMkII files with funny names
18:12 Nore do you know how the windows users should compile/if it is possible to pre-compile for them?
18:13 NekoGloopMkII inb4 "fuck windows users lel"
18:13 Exio Nore: with mingw?
18:15 Nore but is it possible to do the precompiling?/will there be any problem with 32 vs 64 bit architectures?
18:17 Calinou no idea
18:18 Nore I should perphaps ask VanessaE or sfan5, since they do Windows minetest builds...
18:20 Exio VanessaE and windows builds?
18:20 Exio Nore: i compile, for myself only, to windows too :P
18:20 Exio for testing stuff
18:21 Exio (+ vm)
18:21 Nore eeh, if fact not
18:21 Nore who does windows builds then?
18:24 NekoGloopMkII pilz though don't expect him to help
18:27 Exio pilzadam
18:28 Exio if you call him "pilz", you are trying to make him not help you :P
18:36 Jordach holy shit, i just passed 3,200 posts
18:49 NekoGloopMkII spammer
18:52 marktraceur NekoGloopMkII: How many posts do you have?
18:52 NekoGloopMkII like 200 tops.
18:52 marktraceur Tch, slacker.
18:52 NekoGloopMkII 256
18:52 NekoGloopMkII close enough
18:52 Exio 3 here iirc
18:53 Kacey 144 here
18:59 Calinou joined #minetest
19:04 PilzAdam joined #minetest
19:05 MinetestBot GIT: kwolekr commited to minetest/minetest: Decoration: Remove usage of multi-character constants 55ecde665d 2013-07-06T12:03:54-07:00 http://git.io/RJT8JA
19:07 sfan5 Nore: I heard there was something about compiling
19:07 sfan5 Nore: you shouldn't put the lua includes in your project
19:08 Nore why?
19:09 Nore sfan5: is there a problem with putting lua includes in the project?
19:09 sfan5 Nore: because there are liblua<version>-dev packages for that
19:10 Nore ok, removed.
19:10 Nore I still have a question:
19:10 Nore https://github.com/Novatux/forth_computer/blob/master/README
19:12 Nore sfan5: is it possible to pre-compile the library for windows users?
19:12 sfan5 Nore: i586-mingw32msvc-gcc bit32.c -fpic -I/path/to/lua/includes -o bit32.so
19:12 sfan5 s/bit32.so/bit.dll/
19:13 Nore and for linux users, do you know if lua will automatically detect if it is 32 or 64 bit and choose the correct .so file?
19:13 MinetestBot GIT: kwolekr commited to minetest/minetest: LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects 06266abd6e 2013-07-06T12:12:40-07:00 http://git.io/kM4kBA
19:14 sfan5 Nore: if you want to try win32 things that don't require libs or headers: http://sfan5.dyndns.org:8888/compile
19:14 sfan5 Nore: no
19:14 q66 joined #minetest
19:15 Nore mingw says: /tmp/user/1000/cc5fVwfP.o:bit32.c:(.text+0x3a): undefined reference to `_lua_pushnumber'
19:15 NekoGloopMkII simon says: crash!
19:15 sfan5 Nore: add "-L/path/to/lua/lib/for-win32 -llua"
19:16 Nore so I have to compile lua for win32?
19:16 speed711 joined #minetest
19:18 sfan5 Nore: yes
19:18 Gethiox2 joined #minetest
19:19 Nore and how do I do that? (I tried mingw-gcc lua.c, but error too)
19:19 sfan5 wat
19:19 sfan5 you want to compile lua with just one command?
19:20 Exio o.O
19:20 Nore i386-mingw32msvc-gcc lua.c gives /tmp/user/1000/ccQkO87r.o:lua.c:(.text+0x25): undefined reference to `_lua_sethook'
19:20 sfan5 Nore: see "loadcurl.lua" in this for how to load libs: https://www.dropbox.com/s/rd7rn3czskdfn5o/luacurl-1.2.1.zip
19:20 Exio how does that black magic work
19:20 Calinou Exio, see ##shadowempire
19:20 Calinou we told you many times already
19:21 Exio what
19:22 sfan5 Nore: liblua for win32: https://www.dropbox.com/s/30sw3gxf2dtwe16/liblua.a
19:24 Nore now /usr/bin/i686-w64-mingw32-ld: cannot find -llua
19:25 Nore nvm, fixed it
19:25 MinetestBot GIT: kwolekr commited to minetest/minetest: Mapgen V7: Fix out-of-bounds array access 65874c25db 2013-07-06T12:22:51-07:00 http://git.io/WAMcUg
19:25 sfan5 Nore: do you know how to load the lib now?
19:26 Nore I am looking into luacurl, the only problem I had before was that it did now load 32/64 bit libraries correctly
19:26 mikolalysenko joined #minetest
19:28 sfan5 Nore: I didn't mean luacurl, just how loadcurl.lua loads the library
19:28 Nore yes, I saw it (already copied the code...)
19:29 Nore one last question: how do I compile the library for 32bit linux
19:29 MinetestBot GIT: kwolekr commited to minetest/minetest: BiomeDefManager: Fully initialize default biome d22baa88ed 2013-07-06T12:28:59-07:00 http://git.io/A3ZdVg
19:29 sfan5 Nore: VM or chroot
19:29 Nore isn't something simpler?
19:31 Calinou http://forum.minetest.net/viewtopic.php?pid=98371#p98371 lol
19:31 Anchakor joined #minetest
19:33 ssieb joined #minetest
19:35 sfan5 Nore: no
19:35 Exio what about -m32
19:36 Exio or installing a 32bit toolchain
19:36 Exio (and then use -m32)
19:37 Nore tried with -m32,  it seems to compile, but I don't know if it will work on someone else's machine
19:37 * Jordach makes the microwave ding noise
19:37 Jordach *ping*
19:38 Jordach <- is using windows
19:39 Calinou Jordach, tip: to get more FPS, disable aero, btw
19:39 Calinou I saw your 12FPS on a screenshot :P
19:40 Jordach Calinou, i had tonnes of nodes on screen
19:40 Calinou aero still slows down games
19:40 Jordach Calinou, i dont use transparency btw
19:40 Jordach (i prefer solid colours)
19:41 Calinou it still slows down games :P
19:41 Jordach Calinou, i get 60fps on trackmania on high
19:41 Jordach i dont see your point.
19:41 Jordach minetest is the only game that lags on my pc
19:41 Jordach even MC does better by 3.4x
19:41 Calinou try disabling it and see
19:41 Calinou "real" fullscreen disables it
19:41 Calinou but it looks like you don't play MT in "real" fullscreen
19:42 Jordach i used to play in fullscreen at 640x480 on an old pc before
19:43 Exio 640x480
19:43 Calinou read: Jordach is Asylum's clone :3
19:43 Exio any phone right now has a better resolution than that
19:43 * Jordach calls bullshit
19:43 Calinou (a guy I know, who is very good at sauerbraten/quake live, plays at 640×480 75hz on a CRT)
19:43 Jordach iPhones before Retina (TM) had 320x480
19:44 Calinou retina made all other manufacturers make decent screens :P
19:44 Calinou maybe the new macbook will make them do the same thing with batteries, I hope
19:44 Jordach the Moto Razr had more PPI than the iPhone 3G
19:45 Jordach http://xkcd.com/662/
19:54 whirm is there any mod that pauses the game when on the game menu?
19:55 pehjota joined #minetest
19:55 Calinou nope
19:56 Calinou requires C++ mod, anyway
19:57 Exio how would you paste the game though?
19:57 Exio pause*
19:58 NekoGloopMkII magic
19:58 Exio use that magic to shutup
19:59 khonkhortisan How do I set fullscreen resolution?
19:59 NekoGloopMkII glooptest.neko_module.shut_up(3000)
19:59 Anchakor ctrl+z to pause the process :)
20:01 Calinou khonkhortisan, fullscreen = 1
20:01 Calinou screenW = 1920
20:01 Calinou screenH = 1080
20:01 Calinou tip: fullscreen_bpp = 24 to use fake fullscreen instead of real fullscreen
20:01 Calinou (not sure if that bug was fixed)
20:01 Calinou replace screenW and screenH with screen width/height in pixels
20:03 khonkhortisan Now how am I supposed to guess screenW when it prints hdisplay on startup?
20:03 khonkhortisan And then doesn't write 800x600 into the conf, or have a --help for it
20:04 Calinou default is 800×600
20:05 Calinou khonkhortisan, you can see your screen height/width somewhere in your OS' settings
20:05 whirm VanessaE: I connected a few pumps to a long pipe up to a hole at the top of a cliff, and its not filling the hole (its emptying the lake tough)
20:05 whirm VanessaE: any clue on what could be wrong?
20:05 khonkhortisan Well yes I know my monitor's resolution, but minetest wasn't giving me any hints how to set it
20:06 khonkhortisan hdisplay: : 800 so I would assume it's hdisplay = 800 in the .conf, since it didn't write screenW = 800
20:07 Calinou hdisplay?
20:09 khonkhortisan yes, it prints that in the terminal
20:19 NekoGloopMkII joined #minetest
20:19 kahrl khonkhortisan: what do you suggest to do? it's a message printed by irrlicht
20:20 NakedFury hello
20:21 parabyte joined #minetest
20:21 NekoGloopMkII joined #minetest
20:21 khonkhortisan I see there's --videomodes, maybe there should be a --videomode
20:22 kahrl khonkhortisan: --videomodes shows the current mode too
20:22 whirm joined #minetest
20:22 khonkhortisan but not how to change it
20:23 kahrl that's the purpose of minetest.conf.example
20:23 khonkhortisan #fullscreen = false
20:23 Calinou uncomment it
20:24 NakedFury to know how to use that conf file until it is fully added inside the game
20:24 khonkhortisan 1 = true
20:24 Calinou also, fullscreen works for me, but I use xfce's fake fullscreen (alt+f11)
20:24 Calinou awesome feature :3
20:27 Anchakor left #minetest
20:28 Jordach joined #minetest
20:42 Exio i use the fake-fullscreen of dwm :D
20:43 harrison CRASH AT SFO; BOEING 777
20:43 Calinou old news
20:43 Calinou also, "777" is usually a symbol of luck.
20:43 mikolalysenko joined #minetest
20:43 Calinou no luck for them.
20:43 PilzAdam because read and write for everyone?
20:43 harrison most survived it seems
20:44 harrison http://i.i.com.com/cnwk.1d/i/tim2/2013/07/06/AsianaCrash_620x350.jpg
21:03 ungali_mobile joined #minetest
21:43 NekoGloopMkII table.insert uses a string to determine the field to edit, right?
21:45 PilzAdam table.insert() only makes sense if you want to edit the first free number index
21:46 NekoGloopMkII You're being closed minded
21:46 NekoGloopMkII just answer the question
21:46 PilzAdam no, it doesnt
21:46 NekoGloopMkII damn
21:46 PilzAdam http://www.lua.org/manual/5.1/manual.html#pdf-table.insert
21:47 arsdragonfly joined #minetest
21:47 NekoGloopMkII ehm?
21:47 PilzAdam you can access strings like this: your_table.string or your_table["string"]
21:47 PilzAdam *string indexes
21:47 NekoGloopMkII table.insert(blablabla.foobar, "lol", 433)
21:48 PilzAdam its (pos, value), not (value, pos)
21:48 NekoGloopMkII that's... what O
21:48 NekoGloopMkII I'm doing*
21:48 PilzAdam can you show me your code?
21:49 PilzAdam I cant help people if they think they already know what to do
21:49 NekoGloopMkII This is a theoretical question
21:49 NekoGloopMkII can I insert into table blablabla.foobar at pos "lol" with the value 433?
21:50 PilzAdam <PilzAdam> you can access strings like this: your_table.string or your_table["string"]
21:50 PilzAdam so that would be blablabla.foobar.lol = 433
21:51 PilzAdam this has nothing to do with table.insert()
21:51 PilzAdam table.insert() is only used for tables that use numbers as index
21:52 arsdragonfly|pho joined #minetest
21:55 Jordach PilzAdam, can you make a windows build of minetest/minetest/master
21:56 Jordach i wanna play with mgv7
21:59 PilzAdam Jordach, https://www.dropbox.com/sh/am3ddzfm8qxz9w0/VlbFIebGBK
21:59 PilzAdam in other/
22:00 Jordach PilzAdam, i want todays commits
22:00 Jordach i think sfan5 has something like that
22:00 PilzAdam that is build 2 minutes ago
22:01 Jordach cheers mate
22:02 Jordach how do i enable mgv7 again?
22:03 arsdragonfly joined #minetest
22:03 PilzAdam set mg_name = v7 in minetest.conf or select it on world creation in the GUI, define some biomes in Lua and you are done
22:05 Jordach PilzAdam, using the suggested changes from hmmmm
22:07 Jordach PilzAdam, ehm: http://i.imgur.com/SFinZpT.png
22:07 Jordach BUG
22:08 mikolalysenko are there are any good free to use minecraft texture packs?
22:08 mikolalysenko like creative commons licensed
22:08 PilzAdam mikolalysenko, this channel is not for minecraft
22:08 PilzAdam Jordach, not a bug, its all defined in the biome definitions
22:09 mikolalysenko right, but I am not interested in minecraft
22:09 mikolalysenko just in texture packs
22:09 Jordach PilzAdam, those are snow
22:09 mikolalysenko I am working on making a demo and wanted to find a texture pack with a liberal license
22:09 NekoGloopMkII PilzAdam, but the grass nodes lack the snow
22:09 Jordach mikolalysenko, sphax pack
22:09 NekoGloopMkII Jordach, see: liberal license
22:09 PilzAdam Jordach, sphax' pack is non free
22:10 Jordach PilzAdam, NekoGloopMkII: still
22:10 mikolalysenko the license is actually the real issue here
22:10 PilzAdam Jordach, just change the definitions
22:10 NekoGloopMkII It's a nice texture pack, but the license is -ND
22:10 NekoGloopMkII And they've officially made a minetest port, I believe.
22:10 mikolalysenko I want something with a flexible license that I can distribute freely
22:11 NekoGloopMkII mikolalysenko, purpose for that?
22:11 PilzAdam mikolalysenko, there are a lot of free minetest texture packs
22:11 mikolalysenko I am making a demo for a blog post
22:11 mikolalysenko I want to talk about how to do mipmapping on a voxel mesh with greedy meshing
22:12 mikolalysenko and my current demo uses painterly, but that has a weird license
22:12 mikolalysenko and I figured since people here were working on voxel games it might be a reasonable place to ask for advice/pointers...
22:13 Jordach mikolalysenko, they dont mind videos of the pack
22:13 mikolalysenko no, I want to distribute the demo though
22:13 Jordach PilzAdam, more tearing: http://i.imgur.com/6CvUAOr.jpg
22:13 mikolalysenko not a video, actual executable code
22:13 Jordach mikolalysenko, then use the textures minetest uses
22:13 Jordach at https://github.com/minetest/minetest_game
22:14 PilzAdam Jordach, what is that?
22:14 Jordach thats an ice ocean
22:15 Jordach that got fucked by irrlicht
22:15 Jordach (using a lappy right now)
22:15 PilzAdam "FPS=2", must be fun
22:15 PilzAdam have you seen this yet? http://mg.viewskew.com/mgoblin_media/media_entries/64/MapgenV7map1.png
22:15 mikolalysenko I'm not seeing where the terrain textures are in that repo...
22:16 PilzAdam mikolalysenko, in mods/default/textures
22:16 Jordach PilzAdam, yes
22:16 Jordach PilzAdam, interesting landscape underwater
22:17 mikolalysenko hmm...  I was hoping for something where the textures were already tiled...
22:17 mikolalysenko ok, never mind.  I will keep looking
22:18 NekoGloopMkII why not ask in #minecraft
22:18 mikolalysenko ok, going to try that instead
22:18 Jordach MGV7: you're doing it wrong http://i.imgur.com/EYTDIXr.jpg
22:18 Jordach ^ PilzAdam
22:21 StarBlessed joined #minetest
22:22 Jordach found a longass river: http://i.imgur.com/ZoiNjVx.png
22:23 Jordach also; z depth issues again
22:24 Kacey http://ifunny.mobi/f/6XZHsYAA1 NekoGloopMkII, what have you been doing recently?
22:24 NekoGloopMkII ACK
22:24 NekoGloopMkII IT'S BEEN LEAKED!
22:24 NekoGloopMkII OUR OPERATION IS AT RISK!
22:25 * Jordach and NekoGloopMkII enjoyed doing that
22:26 Roukoswarf-M joined #minetest
22:26 Jordach things to note about MGV7: fuck all deserts, rivers don't need cliffs, desert stone does not entirely replace stone, lava sources hang in air
22:26 Jordach hey StarBlessed
22:27 Jordach btw, server is running on mt.viewskew.com
22:27 NekoGloopMkII desert stone is only supposed to go down ~16 nodes from the surface
22:27 StarBlessed Heya Jordach :)
22:27 Jordach !up mt.viewskew.com
22:27 MinetestBot mt.viewskew.com:30000 is up (222ms)
22:27 StarBlessed Sweet.  Was it not?
22:27 Jordach yes it is
22:28 Jordach im building a fort
22:28 kaurdump joined #minetest
22:28 StarBlessed Hehe!  Forts.
22:28 * Jordach sits at the media screen like it's a normal BF3 loading screen
22:29 StarBlessed Ill come have a look
22:29 Jordach StarBlessed, if you need more privs, ask away
22:29 StarBlessed No no, its all good bro :D
22:30 * PilzAdam decided to not delete worlds anymore
22:30 PilzAdam current world name: Pilztest_world_11
22:31 kaurdump :D
22:31 kaurdump PilzAdam, can u link me the fire mod i need for your tnt mod?
22:31 PilzAdam its in minetest_game
22:32 kaurdump oh ok, u had fire listed as a dependency i think outside of the game stuff
22:33 kaurdump i take it they added it to default
22:33 kaurdump "Depends: default / fire"
22:33 iqualfragile joined #minetest
22:52 NekoGloopMkII meow
22:55 * john_minetest puts a kitten on NekoGloopMkII's head
22:56 * NekoGloopMkII pets the kitten, giggling like mad
22:57 NekoGloopMkII The graph is wrong for me
22:58 NekoGloopMkII The intelligence is going the wrong direction
23:09 parabyte joined #minetest
23:14 Jordach Cerise, were you the last person to start this:
23:14 Jordach <3 thunder
23:21 Kacey [Error 403: User has become unresponsive due to excessive fatigue]
23:24 Kacey I named my hard drive That Thang, so once a month my computer asks me if I want to Back That Thang Up.
23:28 Jordach lol
23:29 Kacey hey Jordach, can i have privs on mt.viewskew.com:30000?
23:29 Jordach five sec
23:48 Kacey PilzAdam, can you PLEASE make bones a fuel?
23:51 PilzAdam why?
23:51 Exio it would make fuel very easy to get
23:52 Exio "man, i need to burn this" /suicide, jump, fall, /suicide, lava
23:52 Exio "k, now i can"
23:52 Exio it should have some use though :P

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