Time |
Nick |
Message |
00:00 |
hmmmm |
yikes, 96? |
00:00 |
hmmmm |
what kind of hardware do you have? |
00:00 |
hmmmm |
heh, that's 7.2 million nodes |
00:01 |
VanessaE |
hmmmm: no, about 2.8M |
00:01 |
VanessaE |
(pi*r^3) |
00:01 |
Exio |
still a damn lot :) |
00:01 |
hmmmm |
(96 * 2 + 1)^3 |
00:02 |
hmmmm |
that's just the number he set |
00:02 |
VanessaE |
wow |
00:02 |
Exio |
hmmmm: how do you "git pull" with rebase? |
00:02 |
hmmmm |
eh wha |
00:02 |
VanessaE |
96 is the blast radius in nodes? |
00:02 |
hmmmm |
do you want to rebase or pull |
00:03 |
Exio |
hmmmm: for updating code |
00:03 |
hmmmm |
make sure you don't have any changes in your working tree |
00:03 |
hmmmm |
or if you do, stash them first |
00:04 |
hmmmm |
then, git fetch upstream and then git rebase upstream/yourbranch |
00:04 |
Exio |
upstream/mybranch or the "upstream" branch? |
00:04 |
PilzAdam |
you mean upstream/master |
00:04 |
Exio |
i mean, master or my_cool_feature? |
00:04 |
hmmmm |
i mean upstream/branch you're updating with |
00:05 |
hmmmm |
so yeah master in 99% of cases |
00:05 |
Exio |
ah, yep |
00:06 |
Exio |
thanks, i'll check now |
00:10 |
Exio |
isn't the setting called something about liquid_update_asdf? http://forum.minetest.net/viewtopic.php?id=6441 |
00:10 |
Exio |
VanessaE: ^ |
00:10 |
Exio |
i really think the default should be about 5k |
00:10 |
VanessaE |
well whatever it's called. |
00:10 |
ShadowNinja |
Yes, 96 is the radius. I have a dual core i5 with hyperthreading at 2.5GHZ |
00:11 |
Exio |
are there dual core i5 + ht? |
00:11 |
Exio |
didn't know, though those were all i3 |
00:11 |
ShadowNinja |
(Unless I messed something up...0 |
00:11 |
Exio |
and iX at 2.5GHz sounds like mobile cpu |
00:11 |
Exio |
am i right? :P |
00:11 |
ShadowNinja |
Yep, my laptop. |
00:11 |
Exio |
i really like something about the new kernels with my desktop |
00:11 |
Exio |
i can overclock and have still powersaving features |
00:12 |
Exio |
and cpufreq gets the correct max speed |
00:12 |
VanessaE |
ShadowNinja: oops, got my math wrong. it's 4/3(pi*r^3). So 3.7M nodes, minus air. |
00:13 |
VanessaE |
(I assume you don't bother changing air into air ;) ) |
00:13 |
hmmmm |
i keep getting this problem in my worlds http://i39.tinypic.com/91lc1i.png |
00:14 |
hmmmm |
:( |
00:14 |
VanessaE |
hmmmm: your worlds keep giving you the finger? ;) |
00:14 |
hmmmm |
if block is underground, it must not have sunlight, if above ground, it has sunlight |
00:14 |
PilzAdam |
VanessaE, setting every field in the data to 126 is faster than checking for air each time |
00:14 |
hmmmm |
such a naive heuristic was a-ok for regular terrain, but what on earth do i need now when i actually need it to be exact |
00:15 |
hmmmm |
also, how much does that sort of lighting error bother you guys? |
00:15 |
PilzAdam |
hmmmm, it gives it an unfinished/buggy look |
00:16 |
NekoGloop |
so basically it makes minetest look like minetest |
00:16 |
hmmmm |
you really don't like minetest do you |
00:16 |
NekoGloop |
what? |
00:17 |
Exio |
this looks like you hate minetest NekoGloop |
00:17 |
VanessaE |
the square edge to the shadow looks terrible, but the fact that a shadow exists at all is fine to my eyes |
00:17 |
NekoGloop |
minetest: unfinishsed; buggy. |
00:18 |
PilzAdam |
it seems like NekoGloop doesnt have an own oppinion and just says what currently offends most people |
00:18 |
ShadowNinja |
VanessaE: I just set it to air, whatever it is. hmmmm: Checking that would make it much slower, right? |
00:18 |
NekoGloop |
It seems like you people take offense to everything. |
00:18 |
hmmmm |
shadowninja, no, it'd be impossible to check it |
00:18 |
hmmmm |
that chunk above doesn't even *exist* yet |
00:19 |
Exio |
http://news.slashdot.org/story/13/07/05/2315211/lxde-previews-port-from-gtk-2-to-qt?utm_source=rss1.0mainlinkanon&utm_medium=feed |
00:19 |
NekoGloop |
So I could literally say anything true about minetest and you'd all request that I get banned |
00:19 |
ShadowNinja |
hmmmm: get_name_from_content_id(data[vi])? |
00:19 |
hmmmm |
yes? |
00:19 |
ShadowNinja |
What do you mean by chunk above? |
00:19 |
hmmmm |
nekogloop, it's just that you always seem to take the opportunity to take a jab at minetest |
00:20 |
hmmmm |
whether it's the game itself, the people who work on it, the engine, so on |
00:20 |
NekoGloop |
It's just that you only listen when I do. |
00:20 |
hmmmm |
eh... |
00:20 |
hmmmm |
shadowninja, where the lighting cuts off like that, it's the boundary of an entire chunk being generated |
00:21 |
NekoGloop |
also, pull request from earlier today; https://github.com/minetest/minetest_game/pull/186 |
00:21 |
ShadowNinja |
I wasn't talking about that. |
00:21 |
hmmmm |
no idea what you mean then |
00:21 |
ShadowNinja |
I asked if checking if something was already air before setting it to air would make that slower. |
00:22 |
hmmmm |
oh, you're asking for your own thing |
00:22 |
hmmmm |
there's really no reason at all to check if air before setting to air |
00:22 |
ShadowNinja |
Better screenshot of range of 96 |
00:22 |
hmmmm |
that might've made a difference when get_node() was way faster than set_node() |
00:24 |
hmmmm |
to check if a certain node is something, you're supposed to do: local c_check = get_content_id("thing you'd like to compare with"); ... if (data[vi] == c_check) then ... |
00:24 |
ShadowNinja |
http://imgur.com/xaZEq7E |
00:25 |
VanessaE |
hmmmm: that screenshot there ^^ reminds me, did you find a fix for those vertical stripes of desert stone? |
00:26 |
VanessaE |
(not for mgv6 of course) |
00:26 |
hmmmm |
that was broken...? |
00:26 |
NekoGloop |
that's just the biome-dithering |
00:26 |
hmmmm |
i take a completely different approach to laying biome-specific nodes |
00:26 |
VanessaE |
look at the left side of the image |
00:26 |
hmmmm |
in mapgen v6, desert stone cuts off exactly at water_level |
00:27 |
VanessaE |
right (I can see that in the image) |
00:27 |
hmmmm |
in mapgen v7, desert stone (the filler node) is set to 16, so on average, 16 nodes are placed below where the top node (sand) ends |
00:27 |
hmmmm |
i say on average because the amount actually placed varies by perlin noise |
00:27 |
VanessaE |
great |
00:32 |
PilzAdam |
bye |
00:37 |
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00:55 |
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01:10 |
NekoGloop |
So remind me why there isn't a thing for crafting recipes to easily allow the recipe to be flipped? |
01:22 |
Kacey |
my eyes hurt |
01:40 |
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01:45 |
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01:49 |
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01:52 |
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01:59 |
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02:07 |
sokomine |
hm |
02:07 |
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sokomine joined #minetest |
02:08 |
sokomine |
re...netsplit? |
02:09 |
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02:11 |
VanessaE |
hi |
02:12 |
NekoGloop |
meow |
02:15 |
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02:15 |
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Kacey joined #minetest |
02:15 |
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02:18 |
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02:27 |
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kaeza joined #minetest |
02:27 |
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02:45 |
kaeza |
greetings |
02:46 |
marktraceur |
kaeza: Hey howdy hey |
02:46 |
kaeza |
hello marktraceur |
02:46 |
NekoGloop |
this is the 21st century nobody says "greetings" anymore. |
02:46 |
kaeza |
how's it going? |
02:46 |
marktraceur |
Pretty acceptably |
02:46 |
kaeza |
NekoGloop, meow |
02:46 |
marktraceur |
NekoGloop: That's no reason to be a jackass about it |
02:46 |
NekoGloop |
meow |
02:47 |
kaeza |
I just dug up my CD collection looking for my copy of FF7 |
02:47 |
marktraceur |
Also apparently some people don't use commas, but the rest of the intelligent English-speaking world doesn't need to stop just because you did. |
02:48 |
kaeza |
it does not run under Wine :( |
02:49 |
NekoGloop |
just get epsxe, I'm pretty sure it is linux-compatible. |
02:51 |
kaeza |
I have it |
02:51 |
kaeza |
no sound under Ubuntu tho |
02:51 |
NekoGloop |
well sucks to be you |
02:51 |
kaeza |
meh, will boot puppy later |
02:51 |
kaeza |
(note: I have both the PSX and PC versions) |
02:52 |
NekoGloop |
I'd have the steam one as well if it wouldn't be redundant. |
02:54 |
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03:12 |
VanessaE |
good night. |
03:12 |
VanessaE |
bbl |
03:20 |
kaeza |
reposting this here: https://dl.dropboxusercontent.com/u/100008207/screenshot_2986056359.jpg |
03:20 |
kaeza |
also: https://dl.dropboxusercontent.com/u/100008207/screenshot_2985305204.jpg |
03:25 |
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03:51 |
* RealBadAngel |
yawns |
03:53 |
* NekoGloop |
eats RealBadAngel |
03:53 |
RealBadAngel |
lol |
03:55 |
RealBadAngel |
dont eat me when im coding |
03:55 |
NekoGloop |
Don't code while I'm hungry. |
03:55 |
RealBadAngel |
some important code can be lost then |
03:57 |
* kaeza |
puts a default:bread on NekoGloop's head |
03:57 |
kaeza |
hey RBA |
03:58 |
RealBadAngel |
hi kaeza |
03:58 |
kaeza |
err... farming:dread rather |
03:58 |
kaeza |
... |
03:58 |
kaeza |
bread* |
03:58 |
RealBadAngel |
i have just synced technic and technic_game |
03:58 |
kaeza |
cool |
03:58 |
RealBadAngel |
im still thinkin what to do with indev |
03:59 |
RealBadAngel |
theyre put there so many new code that im confused |
04:00 |
kaeza |
what does indev add? |
04:01 |
RealBadAngel |
https://github.com/RealBadAngel/technic/commits/indev |
04:02 |
RealBadAngel |
check the last few days |
04:02 |
kaeza |
yes, checking it now |
04:02 |
RealBadAngel |
i have no fuckin idea on how to rebase it now |
04:03 |
kaeza |
ah so tons of optimizations here and there |
04:05 |
RealBadAngel |
and lotsa new code |
04:05 |
kaeza |
I've been waiting to ask you: what do you think of moving deployers and breakers out of technic and use the ones in pipeworks instead? |
04:06 |
RealBadAngel |
i already agreed on that |
04:06 |
kaeza |
ah ok |
04:06 |
kaeza |
also, I'm trying to generalize the constructors |
04:06 |
RealBadAngel |
vanessae and nore took care of it |
04:07 |
kaeza |
if you later want to add an MK4, it should be much easier |
04:07 |
RealBadAngel |
what do you mean by it? |
04:07 |
kaeza |
removed tons of code duplication |
04:07 |
RealBadAngel |
hehe i do the same all the time |
04:08 |
RealBadAngel |
check out new chests code |
04:08 |
RealBadAngel |
especially golden chests |
04:08 |
kaeza |
Compare: https://github.com/RealBadAngel/technic/blob/master/technic/constructor.lua and https://github.com/kaeza/technic/blob/technic_nextgen/technic/constructor.lua |
04:10 |
kaeza |
I also have some code lying around to make constructors able to send/take items thru tubes |
04:17 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Fix possible NULL dereference in createExtrudedMesh 3607fae75a 2013-07-05T21:16:51-07:00 http://git.io/agnNvg |
04:20 |
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04:43 |
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05:14 |
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05:48 |
* arsdragonfly |
compiled latest git -> segfault upon startup |
05:52 |
kahrl |
arsdragonfly: where does it segfault? |
05:53 |
arsdragonfly |
At the very very beginning |
05:54 |
kahrl |
gdb bin/minetest; r; bt |
05:58 |
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05:59 |
arsdragonfly_ |
http://pastebin.com/8dXThbZs |
06:00 |
arsdragonfly_ |
kahrl: ^ |
06:00 |
arsdragonfly_ |
looks horrible :-( |
06:00 |
kahrl |
looks like fun |
06:01 |
kahrl |
in the dwarf fortress sense of the word |
06:01 |
arsdragonfly_ |
minetestserver works fine, surprisingly |
06:01 |
kahrl |
well yeah because minetestserver doesn't initialize an irrlicht device |
06:02 |
arsdragonfly_ |
btw i tried to compile irrlicht 1.8 from source initially |
06:02 |
arsdragonfly_ |
but failed |
06:03 |
kahrl |
does minetest --videomodes crash too? |
06:04 |
arsdragonfly_ |
yes |
06:06 |
kahrl |
do other irrlicht programs crash too? e.g. supertuxkart |
06:11 |
arsdragonfly_ |
idk |
06:11 |
* sfan5 |
i too stupid to delete an 'std::istringstream iss("");', gcc either says deleting void* is undefined or that the address of iss will never be NULL |
06:12 |
sfan5 |
s/i/is/ |
06:12 |
sfan5 |
oops, wrong chan |
06:12 |
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06:12 |
arsdragonfly_ |
w8 let me check |
06:15 |
arsdragonfly_ |
kahrl: built an irrlicht example, and it worked fine |
06:16 |
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06:16 |
kahrl |
that's weird |
06:21 |
arsdragonfly_ |
does it have something to do with -j2? |
06:29 |
kahrl |
arsdragonfly_: I doubt it |
06:30 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 18d7bc7fa1 2013-07-05T23:21:54-07:00 http://git.io/VuLifg |
06:56 |
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06:56 |
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06:56 |
MarkTwain |
hi |
06:56 |
MarkTwain |
http://marktest.co.uk/CHAT |
06:57 |
sfan5 |
MarkTwain: don't spam |
07:06 |
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07:08 |
sfan5 |
nice timing, kaeza http://i.imgur.com/pGB5AV3.png |
07:08 |
sfan5 |
exactly 09:00:00 |
07:09 |
kaeza |
:D |
07:09 |
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07:09 |
arsdragonfly_ |
kahrl: compiled irrlicht from source & make instead of make -j2 ,works fine now :D |
07:12 |
kahrl |
strange bug, but grats :) |
07:36 |
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07:57 |
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07:59 |
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08:13 |
kaeza |
https://i.chzbgr.com/maxW500/7625599232/h6057E216/ |
08:17 |
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08:20 |
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08:32 |
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08:32 |
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08:36 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 307c57dcc4 2013-07-06T01:32:58-07:00 http://git.io/w7VqLg |
08:39 |
MarkTwain |
new minetest version is crap |
08:40 |
MarkTwain |
too big for my screen and text overlaps and is too close |
08:40 |
Taoki |
Oh yay, there is a GIT bot now! (or i didn't notice it before) |
08:40 |
Taoki |
Should probably be in #minetest-dev too or instead tho |
08:42 |
Taoki |
sfan5: If it's not too much to ask, can you take a look at https://github.com/minetest/minetest/pull/799 too? I'm asking on this code for days, and although it's ready and looking good no one added it so far :( |
08:42 |
Taoki |
As ion merge it upstream. RBA was too busy and I couldn't even find him yesterday |
08:42 |
sfan5 |
Taoki: squashing your commit would be nice |
08:43 |
Taoki |
Do't know how to do that on github without breaking my local branch too |
08:43 |
sfan5 |
breaking my local branch? |
08:43 |
Taoki |
If I make changes on the GIThub branch and later try to push to it, it will liekly give me a "fast forward" issue |
08:43 |
Taoki |
*likely |
08:44 |
sfan5 |
"git rebase -i HEAD~3", change first part of lines 2+3 to "fixup", save, "git push -f" |
08:44 |
sfan5 |
I don't know if "lines 2+3" is correct, just the lines of the commits you want to squas into the first commit above them which hasn't got "fixup" |
08:44 |
sfan5 |
*squash |
08:45 |
Taoki |
head hurts... never did that or know what it does :P But ok |
08:45 |
whirm |
oh, is V7 generating proper maps now? |
08:45 |
MarkTwain |
what do you mean by proper |
08:45 |
whirm |
with something more than stone |
08:46 |
MarkTwain |
I agree before was crap but how is it better |
08:46 |
Taoki |
sfan5: First command gets me in some console editor with colored text which I don't even know how to use... |
08:47 |
whirm |
meh, nevermind I mixed up settings and was using indev |
08:47 |
sfan5 |
Taoki: paste what you see |
08:47 |
sfan5 |
pastebin* |
08:48 |
Taoki |
http://i44.tinypic.com/bj8mip.jpg |
08:48 |
Taoki |
Couldn't even seletc text so I made an image |
08:49 |
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08:49 |
Taoki |
I don't even seem to be able to input anything, just move a cursor |
08:52 |
Taoki |
sfan5: What should I do? Is there a one-line command to do the squashing instead? |
08:54 |
MarkTwain |
!server |
08:54 |
MinetestBot |
MarkTwain: RPG Modded Server | minetestserver.us.to | Clients: 0/300, 5 | Version: 0.4.7 | ping: 0.251 |
08:54 |
MarkTwain |
!server players:most |
08:54 |
MinetestBot |
MarkTwain: Menche's Public Freebuild | menche.servegame.com | Clients: 5/100, 16 | Version: 0.4.7 | ping: 0.279 |
08:54 |
sfan5 |
Taoki: do you have nano installed? |
08:54 |
MarkTwain |
you know where i am now! |
08:54 |
sfan5 |
you probably are in vim |
08:55 |
Taoki |
Not in a vim, that's a normal console. And I don't even know what nano is.. |
08:55 |
* Taoki |
uses KDE so that's Konsole |
08:55 |
sfan5 |
Taoki: yeah, but the program that is open in the console now is "vim" |
08:56 |
Taoki |
vim as in virtual machine? |
08:56 |
sfan5 |
Taoki: move the cursor to the second line, type "i", remove the "pick" with Del, type "fixup" |
08:57 |
sfan5 |
move the cursor to the third line, remove the "pick" with Del, type "fixup" |
08:57 |
sfan5 |
vim != virtual machine |
08:57 |
sfan5 |
vim is a textedit |
08:57 |
sfan5 |
+or |
08:57 |
sfan5 |
then make another screen |
08:57 |
sfan5 |
screenshot* |
08:59 |
Taoki |
ok. I can no longer get to that screen cuz it thinks there's already a rebase directory, although I ran git raset --hard |
08:59 |
Taoki |
wait, fixed that part |
08:59 |
Taoki |
ok, will try |
08:59 |
thexyz |
Taoki: why is your EDITOR set to thing you don't know how to work with? |
08:59 |
thexyz |
Taoki: what do you edit text in? |
08:59 |
sfan5 |
Taoki: git sets the editor to vim by default IIRC |
08:59 |
Taoki |
thexyz: Usually in kwrite for small texts. And I just never used the console for editing |
08:59 |
sfan5 |
damnit |
09:00 |
thexyz |
Taoki: then `export EDITOR="kwrite"` |
09:00 |
Taoki |
Oh, so that is vim then. Bur running in Konsole |
09:00 |
thexyz |
Taoki: and then run your rebase again |
09:00 |
Taoki |
thexyz: In the GIT comand? |
09:00 |
thexyz |
Taoki: in terminal emulator, export EDITOR="kwrite" |
09:01 |
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09:01 |
thexyz |
Taoki: then run your git rebase or whatever you wanted to |
09:01 |
Taoki |
So far I edited it like this, and managed to get it done |
09:01 |
Taoki |
sfan5: http://i40.tinypic.com/2dv3iq1.jpg New screenshot like you asked |
09:01 |
Taoki |
How do I apply and save that? |
09:02 |
thexyz |
meh.. |
09:02 |
thexyz |
whatever |
09:02 |
sfan5 |
Taoki: wrong, fixup instead of squash |
09:02 |
Taoki |
ok |
09:02 |
Taoki |
How do I save it after? |
09:02 |
sfan5 |
after that you can save with <esc>:wq |
09:02 |
sfan5 |
<esc> obviously means pressing escape |
09:03 |
Taoki |
Pressed esc though it didn't close the editor fully |
09:03 |
sfan5 |
it shoudn't |
09:03 |
sfan5 |
(close it) |
09:04 |
Taoki |
ok, did |
09:04 |
Taoki |
what do I do now? |
09:04 |
thexyz |
"Lear VIM The Hard Way" |
09:04 |
sfan5 |
Taoki: have you entered :wq ? |
09:04 |
Taoki |
... what's wq and how? ;( |
09:04 |
* Taoki |
feels stupid now |
09:05 |
sfan5 |
after you pressed escape theres no longer "-- INSERT --" at the bottom, right? |
09:05 |
thexyz |
Taoki: you could just export EDITOR like I said |
09:05 |
thexyz |
and then edit this stuff in kwrite |
09:05 |
Taoki |
sfan5: yes |
09:06 |
FreeFull |
Once you close vim, you could look at vimtutor |
09:06 |
FreeFull |
Which will teach you vim |
09:06 |
Taoki |
thexyz: I did t like this so far, if it fails I'll try that |
09:06 |
FreeFull |
At least, the basics |
09:06 |
sfan5 |
Taoki: ok, then type now ":wq" and press enter |
09:06 |
Taoki |
It says :wq is not a known command |
09:06 |
sfan5 |
try again |
09:06 |
Taoki |
If ':wq' is not a typo you can use command-not-found to lookup the package that contains it, like this: cnf :wq |
09:07 |
sfan5 |
wag |
09:07 |
sfan5 |
... |
09:07 |
sfan5 |
make a screenshot |
09:07 |
FreeFull |
Taoki: I think you aren't in vim anymore |
09:07 |
Taoki |
FreeFull: Sure, I closed it after pressing esc |
09:07 |
sfan5 |
;_; |
09:08 |
Taoki |
I thought that's what I was meant do do |
09:08 |
Taoki |
Ok, I'll start over again and try again |
09:08 |
sfan5 |
yes |
09:08 |
Taoki |
A sec... |
09:08 |
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09:08 |
whirm |
ok, so minetest is replacing v7 with indev on map_meta when I load the world, does it mean that indev is now v7? |
09:10 |
Taoki |
sfan5: Ok, did it. :wq saved and closed it |
09:10 |
MarkTwain |
which server has no mods \n |
09:11 |
Taoki |
oh nice... it seems the commits were squashed locallty |
09:11 |
Taoki |
will try a force push |
09:14 |
Taoki |
sfan5: Done and it worked :) -f mirceakitsune mirceakitsune-sun_moon_coloring:sun_moon_coloring |
09:14 |
Taoki |
erm sorry, |
09:14 |
Taoki |
https://github.com/minetest/minetest/pull/799 |
09:14 |
Taoki |
(pasted the wrong line) |
09:15 |
Taoki |
sfan5: Good to go now? |
09:15 |
sfan5 |
Taoki: yeah, should be |
09:15 |
Taoki |
yay |
09:20 |
Taoki |
BBL |
09:22 |
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09:25 |
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09:27 |
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09:30 |
Jordach |
hey NekoGloopMkII |
09:31 |
NekoGloopMkII |
meow |
09:32 |
whirm |
I don't know if its minetest or technic's, but I'm using a 128px texture that has no diamond mineral overlay texture, so the diamond texture gets painted only on the corner of the thing |
09:33 |
whirm |
shouldn't the 16px texture be resized to 128 automatically? |
09:33 |
NekoGloopMkII |
no |
09:33 |
NekoGloopMkII |
it should, yes, but nobody's smart enough to do that. |
09:34 |
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09:34 |
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09:34 |
whirm |
Ill have to use imagemagick then |
09:34 |
Zeg9 |
Hi |
09:36 |
Jordach |
or how about we solve the problem like MC does: no overlaying textures. |
09:38 |
Zeg9 |
there was a pull request about fixing it |
09:38 |
Zeg9 |
of course, as usual, it wasn't merged. |
09:40 |
whirm |
I like the overlay textures better, it shouldn't be that hard to resize them automatically |
09:40 |
Zeg9 |
https://github.com/minetest/minetest/pull/759 |
09:40 |
Zeg9 |
Just modify this so it applies to overlay textures. |
10:02 |
sfan5 |
2 tabs of knowyourmeme.com use 27 fucking percent of my RAM |
10:06 |
NekoGloopMkII |
do you have 10MB ram? |
10:08 |
whirm |
well, time to go, bbl |
10:16 |
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10:18 |
RealBadAngel |
givin up with overlayed would be easier for users but pain in the ass for texture pack creators |
10:19 |
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10:19 |
sfan5 |
NekoGloopMkII: no, 4GB |
10:19 |
RealBadAngel |
why MkII? |
10:20 |
RealBadAngel |
have you bought a new tshirt or what? ;) |
10:20 |
NekoGloopMkII |
alternate nicks, for when I timeout |
10:21 |
RealBadAngel |
im workin now on terminal formspec element |
10:22 |
RealBadAngel |
i think i will be ready with it today |
10:23 |
NekoGloopMkII |
cool |
10:23 |
NekoGloopMkII |
i still have yet to know all changes in 0.4.7 |
10:23 |
svuorela |
is bronze better than iron? where do I look that up? (for pickaxes and such) |
10:24 |
Jordach |
RealBadAngel, no it isnt |
10:24 |
Jordach |
look at MC packs |
10:24 |
NekoGloopMkII |
svuorela, bronze is identical to iron |
10:27 |
NekoGloopMkII |
which is stupid because it needs steel to be made |
10:27 |
NekoGloopMkII |
which is stupid in and of itself |
10:28 |
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10:28 |
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kaeza joined #minetest |
10:29 |
Zeg9 |
svuorela: bronze lasts longer |
10:30 |
|
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10:30 |
NekoGloopMkII |
oh :l |
10:30 |
NekoGloopMkII |
2 and 3 look too damn alike |
10:30 |
svuorela |
that's at least a significant difference |
10:30 |
NekoGloopMkII |
especially when they're bright-ass orange on a white background |
10:40 |
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10:40 |
PilzAdam |
Hello everyone! |
10:42 |
NekoGloopMkII |
greetings |
10:59 |
MarkTwain |
sfan5 |
10:59 |
MarkTwain |
im on the hunger games server |
11:01 |
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11:08 |
svuorela |
PilzAdam: does "your" sheep produce wool somehow ? |
11:08 |
PilzAdam |
sure, rightclick it |
11:08 |
svuorela |
with what tool ? |
11:09 |
NekoGloopMkII |
presumably a sword |
11:09 |
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11:10 |
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11:15 |
PilzAdam |
svuorela, no special tool |
11:16 |
svuorela |
and, how do I prevent sheep in my sheepfarm from despawning ? |
11:16 |
MarkTwain |
idk |
11:16 |
MarkTwain |
put a leash on it |
11:16 |
Exio |
use lava svuorela |
11:16 |
MarkTwain |
minetest equivalent of world anchore |
11:17 |
svuorela |
Exio: lava ? |
11:17 |
Exio |
joke :P |
11:18 |
svuorela |
MarkTwain: leash? |
11:19 |
PilzAdam |
svuorela, feet them with wheat |
11:20 |
Jordach |
feed* |
11:22 |
NekoGloopMkII |
no, feet them |
11:26 |
Jordach |
feed* |
11:33 |
NekoGloopMkII |
eat* |
11:37 |
kaeza |
meat* |
11:39 |
Calinou |
meet them* |
11:39 |
PilzAdam |
beet them* |
11:40 |
MarkTwain |
INTERRUPT() |
11:41 |
Jordach |
PilzAdam.panic() |
11:41 |
MarkTwain |
root.tk() |
11:42 |
PilzAdam |
PANIC!!! |
11:42 |
PilzAdam |
!kick Jordach |
11:42 |
PilzAdam |
... |
11:42 |
PilzAdam |
MinetestBot! |
11:42 |
MinetestBot |
PilzAdam! |
11:42 |
kaeza |
throw new NullPointerException(); |
11:42 |
Jordach |
PilzAdam, i think MinetestBot is nice to me |
11:43 |
PilzAdam |
I think kick is broken |
11:43 |
Jordach |
because i treat her as a person |
11:43 |
PilzAdam |
!kick PilzAdam |
11:43 |
PilzAdam |
!kick kaeza |
11:43 |
kaeza |
D: |
11:43 |
* Jordach |
pets MinetestBot |
11:43 |
* MinetestBot |
purrs |
11:49 |
svuorela |
woopsie. killed the sheep with the wheat |
11:49 |
PilzAdam |
hehe |
11:50 |
svuorela |
I guess I give them wheat with right click |
12:00 |
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12:08 |
MarkTwain |
Could someone write me a quick mod? |
12:08 |
MarkTwain |
place all items in the game in a 2d plane |
12:08 |
LunaVorax |
?? |
12:08 |
LunaVorax |
Can't you do it yourself? |
12:09 |
Jordach |
^ thank you |
12:09 |
LunaVorax |
MarkTwain, I'm not trying to be mean. But so far it never works when you ask in the wild for someone to do free labour. |
12:10 |
LunaVorax |
MarkTwain, if you already have programming experience, Lua isn't hard to handle and I'm sure a lot of people here will gladly help you in order to learn how to code a mod for minetest or where to look for. |
12:11 |
LunaVorax |
MarkTwain, if you dont' have prior programming experience, Python and Lua are good languages to start. |
12:14 |
MarkTwain |
I am already making a mod but dont have enough experience to test it successfully |
12:16 |
Exio |
i would go with C or Racket |
12:16 |
Exio |
for learning to code, i mean |
12:19 |
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12:19 |
Calinou |
lol |
12:22 |
Jordach |
meldrian, do you really need the long ass network name |
12:22 |
MarkTwain |
http://marktest.co.uk/CHAT/ |
12:23 |
meldrian |
what? |
12:24 |
Jordach |
"~michaelp200300514A1214010CB5E4DA0DCF06B3.dip0.t-ipconnect.de" |
12:24 |
meldrian |
well em... yes? |
12:24 |
meldrian |
i don't know actually |
12:28 |
Calinou |
shouldn't the weblate be updated for the new formspec menus? |
12:28 |
Calinou |
Jordach: I smell ipv6 :P |
12:29 |
Calinou |
also, public server list doesn't work, and sections in credits aren't colored :< |
12:29 |
kaeza |
Calinou, for that t happen, I guess we need gettext in Lua |
12:29 |
kaeza |
to* |
12:30 |
PilzAdam |
hi meldrian :-) |
12:30 |
meldrian |
hey PilzAdam :) |
12:31 |
Calinou |
kaeza: some entries are translated already |
12:31 |
Calinou |
it does work |
12:33 |
kaeza |
ah ok |
12:33 |
kaeza |
https://i.chzbgr.com/maxW500/7625570560/h1C99CADD/ |
12:35 |
* NekoGloopMkII |
pets MinetestBot |
12:35 |
NekoGloopMkII |
:< |
12:41 |
* MarkTwain |
pets MinetestBot |
12:41 |
* MarkTwain |
pats MinetestBot |
12:41 |
* NekoGloopMkII |
slaps MinetestBot |
12:42 |
* MinetestBot |
slaps NekoGloopMkII twice |
12:42 |
* MinetestBot |
purrs |
12:42 |
* NekoGloopMkII |
eats MinetestBot |
12:42 |
Jordach |
http://24.media.tumblr.com/50681a805561cd8fd0e0391a9de24467/tumblr_menghmmr3I1qbvaf3o1_500.gif |
12:43 |
NekoGloopMkII |
anyway, back to the tables. |
12:44 |
* Jordach |
pets MinetestBot |
12:44 |
* Calinou |
brohoofs MinetestBot |
12:44 |
Jordach |
http://1.bp.blogspot.com/-cqKP7xr2TXc/TyX2XDkglbI/AAAAAAAAAFA/CKkyJ3ckLOQ/s1600/CoolStoryBroHouse.jpg |
12:44 |
* MinetestBot |
purrs |
12:47 |
MinetestBot |
Calinou: /) |
12:48 |
kaeza |
sfan5, welcome to my signature :D |
12:48 |
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12:48 |
sfan5 |
kaeza: why? |
12:48 |
kaeza |
".zips aren't binary files" |
12:49 |
NekoGloopMkII |
no, they are, you've just been using them wrong. |
12:49 |
sfan5 |
ah |
12:50 |
sfan5 |
.zips arent't binary files in some_unknown_file_format.bin |
12:57 |
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13:19 |
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13:20 |
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13:48 |
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13:58 |
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14:03 |
* kahrl |
just found the biggest dungeon ever... http://imgur.com/Mj7V9Hu |
14:03 |
kahrl |
(this does not extend below the surface or anything) |
14:03 |
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14:03 |
NekoGloopMkII |
it's bigger than MC dungeons |
14:03 |
Zeg9 |
Hi |
14:04 |
MarkTwain |
Hi |
14:05 |
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14:06 |
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14:16 |
PilzAdam |
Zeg9, I need textures |
14:16 |
Zeg9 |
what for? |
14:16 |
PilzAdam |
a furnace made out of clay in 3 states: off, active and broken |
14:16 |
MarkTwain |
i have a maagic trick |
14:16 |
MarkTwain |
pick a number, add 10, half it |
14:17 |
Zeg9 |
should it be based off the stone furnace? |
14:17 |
PilzAdam |
dunno |
14:17 |
MarkTwain |
wait... |
14:17 |
PilzAdam |
note that the clay is not burned before crafting the furnace |
14:17 |
MarkTwain |
i forgot it but you get the point |
14:20 |
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14:21 |
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14:24 |
Zeg9 |
PilzAdam: http://zeg9.strangled.net:5156/front.png |
14:24 |
MarkTwain |
zeg, can you make me a texture? |
14:24 |
MarkTwain |
Vault door and Vault |
14:24 |
Zeg9 |
MarkTwain: yes, when I'm done with this one |
14:25 |
PilzAdam |
Zeg9, maybe a bit less white |
14:35 |
Zeg9 |
http://zeg9.strangled.net:5156/s.png |
14:35 |
Zeg9 |
PilzAdam,^ |
14:36 |
PilzAdam |
seems good |
14:36 |
PilzAdam |
but which one is broken? |
14:36 |
Zeg9 |
Didn't make the broken one yet |
14:41 |
Zeg9 |
PilzAdam: http://zeg9.strangled.net:5156/s2.png |
14:41 |
PilzAdam |
nice |
14:42 |
Zeg9 |
http://zeg9.strangled.net:5156/textures.zip |
14:47 |
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14:51 |
kaeza |
spam? http://forum.minetest.net/viewtopic.php?pid=98351#p98351 |
14:51 |
NekoGloopMkII |
http://www.youtube.com/watch?v=7dvAxGwnuyU |
15:05 |
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15:06 |
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15:10 |
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15:11 |
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15:15 |
Zeg9 |
PilzAdam: whats up with the clay furnace ? What mod/game is this for btw? |
15:15 |
Zeg9 |
nvm, I found out |
15:17 |
PilzAdam |
it doesnt really help you if you find it because you dont know how to play it ;-) |
15:17 |
PilzAdam |
(if you dont look into the sourcecode) |
15:17 |
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15:18 |
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15:18 |
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15:19 |
Dopium |
hello |
15:19 |
Zeg9 |
so that is mgv7 ? looks nice |
15:19 |
kaeza |
hi |
15:19 |
Zeg9 |
Hello |
15:21 |
Zeg9 |
PilzAdam: seems a few aliases are missing... http://zeg9.strangled.net:5156/s.png |
15:21 |
PilzAdam |
wut? |
15:22 |
PilzAdam |
never saw something like this |
15:22 |
Zeg9 |
probably because I don't use the latest git |
15:22 |
PilzAdam |
also you only need 2 aliases if you define the biomes yourself |
15:23 |
Zeg9 |
(I have the commit just before the lua main menu) |
15:24 |
PilzAdam |
should work |
15:24 |
Zeg9 |
and I found out how to play without looking at the source (my craft guide was a bit useful though) |
15:25 |
PilzAdam |
tell me if you have full copper gear |
15:25 |
PilzAdam |
s/if/when |
15:26 |
Zeg9 |
hmm |
15:26 |
NekoGloopMkII |
what? |
15:27 |
Zeg9 |
when I said I found out how to play, I thought the stone pickaxe would actually break stone :p |
15:27 |
PilzAdam |
*evil smile* |
15:28 |
Zeg9 |
first of all I'll pull the latest minetest commits... these "ignore" nodes are really annoying. |
15:29 |
PilzAdam |
I dont have any idea why they are there for you; I have finished the mapgen part before Lua menu |
15:29 |
Dopium |
new build out? |
15:29 |
PilzAdam |
Zeg9, do you have any idea what nodes it tries to place? |
15:29 |
PilzAdam |
also, what mods do you use? |
15:30 |
Zeg9 |
I only used zcg and inventory++; they don't register any node |
15:30 |
Zeg9 |
and, this appears on some grass too. The sides are visible but the top is... like on the screenshot |
15:30 |
Zeg9 |
if I dig a node around them, they appear again |
15:31 |
Zeg9 |
Apparently, the cause is... air |
15:31 |
Dopium |
i got accepted for a c++ tafe course that starts in 2 weeks, i may have a few pointers |
15:31 |
PilzAdam |
oh, seems like v7 uses mapgen_sand too |
15:33 |
Dopium |
interested to see if what i lean has relevance to minetest |
15:33 |
PilzAdam |
Zeg9, pull |
15:33 |
Dopium |
learn* |
15:33 |
PilzAdam |
Dopium, I learned c++ by reading the Minetest source |
15:34 |
Zeg9 |
PilzAdam, http://zeg9.strangled.net:5156/s2.png |
15:34 |
Dopium |
ah how do i send thos pvt msg's |
15:35 |
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15:35 |
Dopium |
sorry noobish lol |
15:35 |
PilzAdam |
/HELP MSG |
15:35 |
Dopium |
ah thanks |
15:35 |
Zeg9 |
btw are my screenshots loading at a correct speed? |
15:36 |
PilzAdam |
yes |
15:37 |
Zeg9 |
Notice the "node 'ignore' not defined" |
15:37 |
PilzAdam |
Zeg9, hm.. v7 reads c_sand but doesnt use it |
15:38 |
PilzAdam |
Zeg9, thats dues to the schematics |
15:38 |
PilzAdam |
nothing relevant |
15:38 |
Zeg9 |
Can worldedit read the selected nodenames (instead of saving them)? |
15:39 |
PilzAdam |
WOOT! I just found a cliff under water that goes down to -220 |
15:39 |
PilzAdam |
you can dive from 0 to -220 |
15:39 |
PilzAdam |
now thats epic |
15:40 |
Zeg9 |
[guillaumezeg9-arch minetest]$ git checkout 967121a^ |
15:42 |
MarkTwain |
does luaJIT work better than lua with minetest? |
15:43 |
Zeg9 |
Guess it |
15:43 |
PilzAdam |
MarkTwain, define "better" |
15:43 |
MarkTwain |
How many times faster? |
15:43 |
Zeg9 |
depends on your machine :p |
15:43 |
PilzAdam |
2 |
15:44 |
MarkTwain |
http://pastie.org/8115872 |
15:44 |
Dopium |
more depends with you're running a global server yeah? |
15:45 |
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15:45 |
Dopium |
i mean you rallly wont notice on a decent PC yeah? |
15:46 |
Zeg9 |
depends on the mods you run |
15:46 |
Zeg9 |
for paramat's mods, luajit will perform way better |
15:46 |
MarkTwain |
moon mod wont work |
15:46 |
MarkTwain |
terrain doesnt generate |
15:46 |
Dopium |
moon mod uses the nethe mod |
15:47 |
Zeg9 |
PilzAdam: do you have jungles enabled? |
15:47 |
Zeg9 |
this might be caused by junglegrass |
15:47 |
Dopium |
yes |
15:47 |
PilzAdam |
Zeg9, does this matter? |
15:47 |
MarkTwain |
what mods do i need? |
15:47 |
Zeg9 |
maybe mgv7 still tries to place a few jungle grass (not sure about it) |
15:47 |
PilzAdam |
it doesnt |
15:48 |
Dopium |
v6 is isnt bad but too many clifts |
15:48 |
PilzAdam |
only caves, dungeons, nolight, mountans and ridges |
15:49 |
PilzAdam |
and the latter 2 are hardcoded enabled |
15:49 |
Dopium |
cant wait to see version 7 |
15:49 |
PilzAdam |
!dev Mapgen V7 |
15:49 |
MinetestBot |
"Mapgen V7 is the first map generator to use the biome infrastructure, arguably its central feature." - http://dev.minetest.net/Mapgen_V7 |
15:49 |
PilzAdam |
^ here can you see it |
15:50 |
Dopium |
nice thanks |
15:50 |
PilzAdam |
wow, thats an old screenshot |
15:50 |
Dopium |
i will test |
15:50 |
PilzAdam |
doesnt look like that at all |
15:52 |
PilzAdam |
bbl |
15:52 |
Dopium |
i need snow and ice |
15:52 |
Zeg9 |
PilzAdam: I defined all mapgen aliases (at least the ones in mapgen.lua) and the problem doesn't appear anymore. I'll have to find out which node was causing it, but maybe it would be better to just define them all |
15:52 |
Zeg9 |
sure if he leaves |
15:52 |
Dopium |
doesnt feel complet |
15:53 |
Zeg9 |
you can still use the old snow mod :p |
15:54 |
Dopium |
dont worry i havent tested it correctly |
15:55 |
Dopium |
snow should be default though |
15:55 |
Dopium |
imo |
15:55 |
MarkTwain |
it is |
15:55 |
Dopium |
not really |
15:56 |
Dopium |
no snow biomes |
15:57 |
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15:57 |
Dopium |
thing is i have to add it to the code or imply the code |
15:58 |
Dopium |
it to the code * |
15:59 |
harrison |
there is no "me" in biome! |
15:59 |
harrison |
oh, wait. |
15:59 |
harrison |
there is. also "i" |
16:04 |
Dopium |
ok sorry about my wording but really to benefit for the development of mine test we need to think out side the box, like i was saying 90% of player dont want to install mods |
16:05 |
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16:07 |
Zeg9 |
Dopium: it is planned to add it "once mgv7 is ready" (and it seems to be ready now...) |
16:12 |
NekoGloopMkII |
Dopium, like everything else in MT, snow biomes are disabled by default |
16:14 |
Calinou |
Dopium: they do |
16:14 |
Calinou |
look at minecraft :P |
16:14 |
Dopium |
i know |
16:15 |
Dopium |
but not im MC |
16:16 |
Dopium |
snow biomes in mc come standard |
16:18 |
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16:18 |
Dopium |
idk maybe its just me |
16:19 |
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16:20 |
Zeg9 |
There should be either snow biomes *or* snow weather (with snow that would melt after a certain time) |
16:22 |
Dopium |
yes yes exactly, i know it will bog down the default game but so do many other items in the 0.3.0 |
16:22 |
Dopium |
opps pressd enter too early |
16:23 |
Dopium |
anyway snow biomes should be as important as desert or jungle |
16:23 |
NekoGloopMkII |
yep |
16:24 |
NekoGloopMkII |
we need both ends of the spectrum; incredibly cold and incredibly hot |
16:26 |
Dopium |
exactly im not trying to rustle feathers but some positve thoughts towards the development |
16:26 |
Calinou |
snow biomes in default game would make sense, yeah |
16:26 |
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16:26 |
Zeg9 |
it would be better if there is no snow biomes just on the edges of desert |
16:27 |
Zeg9 |
^that was the useless detail of the day. |
16:27 |
Dopium |
understood but if you head 25000 km orth you want to hit some ice and snow lke wise for south |
16:27 |
Dopium |
north* |
16:28 |
NekoGloopMkII |
leave that to mods |
16:28 |
Dopium |
no thats what i was saying |
16:28 |
Dopium |
90% of the lads dont evenb know how to install mods |
16:29 |
NekoGloopMkII |
Does that mean we need to spam all mod content in the default game? |
16:30 |
Dopium |
not at all, but rather consentrating on the default game it self |
16:30 |
Dopium |
survivle is what its all about |
16:31 |
MarkTwain |
hi |
16:32 |
Dopium |
to move forward the coders nee d to step back and think about the lad that have no idea and just want to playlike mincraft |
16:32 |
NekoGloopMkII |
if you try to do survival, you'll just wind up with QQ'ing folks. |
16:32 |
Zeg9 |
carts and mobs are needed although they are only available in mods |
16:32 |
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16:32 |
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16:33 |
Dopium |
most say they are looking for a minecraft alterintive |
16:33 |
Calinou |
Zeg9: how about ice deserts? :D |
16:33 |
NekoGloopMkII |
And 91% of statistics are made up |
16:34 |
Dopium |
like i said i will rustle feathers but if it make the game better well im all for that if not well im wrong and i admit that |
16:34 |
MarkTwain |
how does moonrealm air work? |
16:34 |
Calinou |
Dopium: Minitest attempts to clone minecraft |
16:34 |
Calinou |
(beta 1.7-like) |
16:34 |
NekoGloopMkII |
Except, copying minecraft for the sake of copying minecraft is not the point of minetest |
16:34 |
Zeg9 |
Ice deserts are ok. But they shouldn't be just on the edges of warm deserts. |
16:35 |
Dopium |
hhhhhmmmmmmm |
16:35 |
whirm |
is there any example settings file for powerful computers? |
16:35 |
Dopium |
is this what the devs deal with? |
16:36 |
NekoGloopMkII |
whirm, put everything at the max |
16:36 |
Dopium |
no one whats change |
16:36 |
Dopium |
wants |
16:36 |
Calinou |
whirm: you can change min/max view distance |
16:36 |
Calinou |
viewing_range_nodes_min = N |
16:36 |
Calinou |
viewing_range_nodes_max = N |
16:36 |
Calinou |
I set both to 128 personally |
16:36 |
Dopium |
snow biomes isnt all out there |
16:36 |
Calinou |
(equivalent to minecraft's "far" setting) |
16:37 |
whirm |
NekoGloopMkII: I tried something similar but then the terrain generator started acting up (creating chunks far away before the ones near the player, etc...) |
16:37 |
Calinou |
then, enable shaders, 3D clouds, fancy trees and all that in setting smenu |
16:37 |
Calinou |
and maybe use HD packs |
16:38 |
Dopium |
calinou how ca you complain with all the minecraft related stuff you posted?.... |
16:38 |
NekoGloopMkII |
some men just wanna watch their CPU burn |
16:38 |
whirm |
I'm using an hd pack and enabling everything you can enable from the gui except for bilinear/trilinear filtering which mess up some textures |
16:38 |
Dopium |
hd pack move on |
16:38 |
NekoGloopMkII |
Dopium, how can you complain without knowing english? |
16:38 |
whirm |
and increased the viewing range a fuckton |
16:39 |
Calinou |
NekoGloopMkII: a CPU doesn't burn if it has proper cooling |
16:39 |
Dopium |
neko im Australian |
16:39 |
Calinou |
Dopium: complain? |
16:39 |
Dopium |
not english buddy |
16:39 |
Calinou |
whirm: anisotropic filtering is good |
16:39 |
Calinou |
it prevents far away textures from being "noisy" |
16:40 |
Calinou |
enable mip-mapping and aniso, but keep bilinear/trilinear off |
16:40 |
Calinou |
oh also: fsaa = 4 |
16:40 |
Calinou |
in minetest.conf |
16:40 |
Calinou |
enables anti-aliasing :P |
16:40 |
whirm |
but if I start messing with the active sectors & co. I start seeing erratic behaviour like chunk generation generating stuff from far away where still having holes nearby |
16:40 |
Dopium |
dont PM me unless its a real complaint like i said i would russel feathers of the usual codes love it or hate it |
16:41 |
whirm |
or water simulation pausing in some places until I reload the map |
16:41 |
Dopium |
im about development not how well you can code |
16:42 |
Dopium |
pause? |
16:42 |
NekoGloopMkII |
You're about annoying and stupid >.> |
16:42 |
Dopium |
what sort od PC yopu running |
16:42 |
whirm |
http://paste.debian.net/14713/ <-- those are my current settings and they work OK |
16:43 |
Dopium |
anooying ? What because i speak something you dont like? |
16:43 |
whirm |
Dopium: I7, 16GB RAM, two sata 3 SSD in raid 0, ATI 7859 with 2GB VRAM |
16:43 |
cisoun |
Is it me or the latest versions of minetest are really bugged ? |
16:43 |
Calinou |
TIL about a new graphics card, a 7859 |
16:44 |
Calinou |
whirm: lol, RAID 0 of SSDs |
16:44 |
Dopium |
when it comes to features id like to hear your ideas |
16:44 |
Calinou |
whirm: what distro do you use? |
16:44 |
Calinou |
cisoun: you're mixing up with arch linux. :) |
16:44 |
whirm |
any suggestions for the settings. Improvements for the water simulation would be very nice. I want to build some things with water like dykes |
16:45 |
whirm |
Calinou: yeah, I almost get to 1GB/S :D |
16:45 |
whirm |
Calinou: Debian SID |
16:45 |
Dopium |
water is screened for me on latest builds and no one knows why |
16:45 |
cisoun |
Calinou: mixing up ? wut |
16:45 |
Dopium |
screwwed |
16:46 |
Calinou |
cisoun: :D |
16:46 |
Calinou |
whirm: RAID 0 of SSDs is useless, doubles your failure rate |
16:46 |
cisoun |
I tried to run the game but it failed when I ran a map. I had to run it with gdb to make it working. |
16:46 |
Calinou |
and TRIM only works on 7-series intel mobos |
16:47 |
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16:48 |
whirm |
Calinou: I do daily backups to mechanical disks |
16:48 |
whirm |
Calinou: TRIM works on my mobo just fine |
16:48 |
sitbesi |
ok i get kicked? |
16:50 |
Calinou |
whirm: yes, but you need a 7-series intel mobo, that's what I said |
16:50 |
Calinou |
if you have an AMD mobo, no TRIM for you, same if you got an older intel mobo |
16:50 |
Calinou |
while it'll work if you have a single SSD |
16:51 |
whirm |
Calinou: ah, I'm using software RAID |
16:52 |
Calinou |
oh |
16:54 |
whirm |
Calinou: I didnt even tried the raid that comes from the mobo, do they have hardware raid nowadays? |
16:54 |
whirm |
or still this crappy pseudo software raid? |
16:54 |
Calinou |
they do, almost any of them |
16:55 |
Calinou |
it does the job |
16:55 |
Calinou |
personally I think RAID 0 is just useless, RAID 1 can be useful and mobos do it fine |
16:56 |
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16:56 |
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17:01 |
thexyz |
Calinou: is there any point in using hardware raid? |
17:01 |
Calinou |
simpler to use? |
17:01 |
Calinou |
if one drive fails, put another and it'll automatically re-build itself, iirc |
17:02 |
Calinou |
software RAID can be a PITA to deal with |
17:02 |
thexyz |
what about "no drivers"? |
17:02 |
Calinou |
what do you mean by no drivers? |
17:03 |
thexyz |
I mean, there's either no drivers, no documentation, or both; and everyone suggest to just use mdadm |
17:06 |
Calinou |
I never used raid, so i don't know, i'm just saying what i heard |
17:06 |
Calinou |
and drivers shouldn't be a problem? most controllers are intel's and AMD's these days... |
17:06 |
thexyz |
yes, so the only problem is fake hardware raid |
17:07 |
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17:08 |
whirm |
thexyz: the thing with some hardware raids is that you may not have a driver for linux, so you can use the thing but to make changes or add hot spares you have to reboot to BIOS and manage it from there |
17:09 |
whirm |
so, for RAID0/1 is not worth it as software RAID requires very low CPU power |
17:10 |
whirm |
but for raid 5 for example you need to compute parities and stuff |
17:10 |
whirm |
and its more CPU intensive |
17:12 |
MarkTwain |
http://pastie.org/8116023 |
17:12 |
MarkTwain |
Just made it |
17:13 |
hmmmm |
http://techcrunch.com/2013/07/06/google-and-others-reportedly-pay-adblock-plus-to-show-you-ads-anyway/ |
17:13 |
* Zeg9 |
thinks MarkTwain is bored |
17:13 |
hmmmm |
hardware raid is a bad idea |
17:13 |
whirm |
hmmmm: lol, time to switch |
17:14 |
MarkTwain |
little bit |
17:14 |
hmmmm |
you typically get some proprietary implementation of whatever raid you think you're getting |
17:14 |
hmmmm |
and flakey support |
17:14 |
MarkTwain |
http://pastie.org/8116025 |
17:14 |
MarkTwain |
it works!!! |
17:14 |
MarkTwain |
Please, someone give me something to do |
17:15 |
NekoGloopMkII |
Make me a pie |
17:15 |
hmmmm |
checksumming and what not is fast enough with the newer cpus with instructions for that sort of stuff, and they're all fast enough for it to begin with |
17:15 |
Zeg9 |
Hey I baked you a pie |
17:15 |
NekoGloopMkII |
Oh boy! |
17:15 |
NekoGloopMkII |
What flavor? |
17:15 |
hmmmm |
so i don't think i'd ever use hardware raid |
17:15 |
Zeg9 |
Pie flavor. |
17:15 |
NekoGloopMkII |
*guitar* |
17:16 |
MarkTwain |
A pie baking simulation? |
17:16 |
MarkTwain |
I know! |
17:16 |
MarkTwain |
You enter details and it makes a picture of a pie |
17:16 |
MarkTwain |
Zeg9, help :) |
17:17 |
Zeg9 |
. |
17:17 |
Zeg9 |
make an ascii oven with a pie baking inside. |
17:18 |
MarkTwain |
how about image merging? |
17:19 |
NekoGloopMkII |
how about no |
17:19 |
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17:21 |
whirm |
for FILE in $(find -iname "*mineral*.png" -exec file {} \;|grep "16 x 16" | cut -f 1 -d:); do convert -resize 512x512 $FILE $FILE.png && mv $FILE.png $FILE ; done |
17:21 |
whirm |
now I'm finding tons of minerals |
17:22 |
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17:24 |
MarkTwain |
anyone got any requests for python scripts? |
17:25 |
StarBlessed |
Mark, are you familiar with MediaGoblin? |
17:26 |
MarkTwain |
umm. no |
17:26 |
Calinou |
MarkTwain? lol nope. marktraceur? likely: |
17:26 |
Calinou |
:-) |
17:26 |
MarkTwain |
guess again |
17:27 |
StarBlessed |
If anyone is interested, the MediaGoblin project is looking for Python code reviewers. |
17:27 |
MarkTwain |
Hmm.. |
17:27 |
MarkTwain |
I could join |
17:28 |
MarkTwain |
But i dont want to be checking it every day |
17:28 |
marktraceur |
Wat? |
17:28 |
MarkTwain |
ok il sign up |
17:28 |
StarBlessed |
Its up to you. Just a thought. They are over on #mediagoblin |
17:28 |
marktraceur |
Oh, StarBlessed, I totally am familiar |
17:28 |
marktraceur |
I'm in the channel and that's why I know you :) |
17:29 |
marktraceur |
MarkTwain: I can vouch for that community being super helpful and nice, totally encourage you to hange out there |
17:29 |
StarBlessed |
Oh, awesome marktraceur :) I just thought I'd ask around is all. After paro mentioned it I thought this might be an obvious place :D |
17:29 |
marktraceur |
hang* |
17:29 |
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17:29 |
marktraceur |
But y'all need more code reviewers? |
17:30 |
marktraceur |
Ah, switch channel. |
17:30 |
StarBlessed |
marktraceur: did you see that even PilzAdam has been using the GMG instance? XD |
17:30 |
marktraceur |
Oh, wait, you're not on #mediagoblin |
17:30 |
marktraceur |
I hadn't seen that! Which instance? |
17:30 |
StarBlessed |
The one I setup. Here : http://mg.viewskew.com |
17:31 |
Calinou |
MarkTwain: do you actually know python? |
17:31 |
Calinou |
also, "code reviewer?" what is this for? |
17:32 |
StarBlessed |
Calinou: MediaGoblin has grown quite quickly, and so the coding is increasing in pace. However there are only a couple of code reviewers. This bottlenecks the push to the main code tree. |
17:34 |
Calinou |
oh |
17:34 |
Calinou |
it's not like there are tons of people wanting to put security flaws in FOSS :> |
17:36 |
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17:36 |
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Kacey joined #minetest |
17:52 |
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18:03 |
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18:09 |
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18:09 |
Nore |
hi all |
18:11 |
Calinou |
hi |
18:11 |
Nore |
Calinou, could you help me about that: https://github.com/Novatux/forth_computer |
18:11 |
Nore |
see the README |
18:12 |
Calinou |
seems legit |
18:12 |
NekoGloopMkII |
files with funny names |
18:12 |
Nore |
do you know how the windows users should compile/if it is possible to pre-compile for them? |
18:13 |
NekoGloopMkII |
inb4 "fuck windows users lel" |
18:13 |
Exio |
Nore: with mingw? |
18:15 |
Nore |
but is it possible to do the precompiling?/will there be any problem with 32 vs 64 bit architectures? |
18:17 |
Calinou |
no idea |
18:18 |
Nore |
I should perphaps ask VanessaE or sfan5, since they do Windows minetest builds... |
18:20 |
Exio |
VanessaE and windows builds? |
18:20 |
Exio |
Nore: i compile, for myself only, to windows too :P |
18:20 |
Exio |
for testing stuff |
18:21 |
Exio |
(+ vm) |
18:21 |
Nore |
eeh, if fact not |
18:21 |
Nore |
who does windows builds then? |
18:24 |
NekoGloopMkII |
pilz though don't expect him to help |
18:27 |
Exio |
pilzadam |
18:28 |
Exio |
if you call him "pilz", you are trying to make him not help you :P |
18:36 |
Jordach |
holy shit, i just passed 3,200 posts |
18:49 |
NekoGloopMkII |
spammer |
18:52 |
marktraceur |
NekoGloopMkII: How many posts do you have? |
18:52 |
NekoGloopMkII |
like 200 tops. |
18:52 |
marktraceur |
Tch, slacker. |
18:52 |
NekoGloopMkII |
256 |
18:52 |
NekoGloopMkII |
close enough |
18:52 |
Exio |
3 here iirc |
18:53 |
Kacey |
144 here |
18:59 |
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19:04 |
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19:05 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Decoration: Remove usage of multi-character constants 55ecde665d 2013-07-06T12:03:54-07:00 http://git.io/RJT8JA |
19:07 |
sfan5 |
Nore: I heard there was something about compiling |
19:07 |
sfan5 |
Nore: you shouldn't put the lua includes in your project |
19:08 |
Nore |
why? |
19:09 |
Nore |
sfan5: is there a problem with putting lua includes in the project? |
19:09 |
sfan5 |
Nore: because there are liblua<version>-dev packages for that |
19:10 |
Nore |
ok, removed. |
19:10 |
Nore |
I still have a question: |
19:10 |
Nore |
https://github.com/Novatux/forth_computer/blob/master/README |
19:12 |
Nore |
sfan5: is it possible to pre-compile the library for windows users? |
19:12 |
sfan5 |
Nore: i586-mingw32msvc-gcc bit32.c -fpic -I/path/to/lua/includes -o bit32.so |
19:12 |
sfan5 |
s/bit32.so/bit.dll/ |
19:13 |
Nore |
and for linux users, do you know if lua will automatically detect if it is 32 or 64 bit and choose the correct .so file? |
19:13 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects 06266abd6e 2013-07-06T12:12:40-07:00 http://git.io/kM4kBA |
19:14 |
sfan5 |
Nore: if you want to try win32 things that don't require libs or headers: http://sfan5.dyndns.org:8888/compile |
19:14 |
sfan5 |
Nore: no |
19:14 |
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19:15 |
Nore |
mingw says: /tmp/user/1000/cc5fVwfP.o:bit32.c:(.text+0x3a): undefined reference to `_lua_pushnumber' |
19:15 |
NekoGloopMkII |
simon says: crash! |
19:15 |
sfan5 |
Nore: add "-L/path/to/lua/lib/for-win32 -llua" |
19:16 |
Nore |
so I have to compile lua for win32? |
19:16 |
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19:18 |
sfan5 |
Nore: yes |
19:18 |
|
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19:19 |
Nore |
and how do I do that? (I tried mingw-gcc lua.c, but error too) |
19:19 |
sfan5 |
wat |
19:19 |
sfan5 |
you want to compile lua with just one command? |
19:20 |
Exio |
o.O |
19:20 |
Nore |
i386-mingw32msvc-gcc lua.c gives /tmp/user/1000/ccQkO87r.o:lua.c:(.text+0x25): undefined reference to `_lua_sethook' |
19:20 |
sfan5 |
Nore: see "loadcurl.lua" in this for how to load libs: https://www.dropbox.com/s/rd7rn3czskdfn5o/luacurl-1.2.1.zip |
19:20 |
Exio |
how does that black magic work |
19:20 |
Calinou |
Exio, see ##shadowempire |
19:20 |
Calinou |
we told you many times already |
19:21 |
Exio |
what |
19:22 |
sfan5 |
Nore: liblua for win32: https://www.dropbox.com/s/30sw3gxf2dtwe16/liblua.a |
19:24 |
Nore |
now /usr/bin/i686-w64-mingw32-ld: cannot find -llua |
19:25 |
Nore |
nvm, fixed it |
19:25 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Mapgen V7: Fix out-of-bounds array access 65874c25db 2013-07-06T12:22:51-07:00 http://git.io/WAMcUg |
19:25 |
sfan5 |
Nore: do you know how to load the lib now? |
19:26 |
Nore |
I am looking into luacurl, the only problem I had before was that it did now load 32/64 bit libraries correctly |
19:26 |
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19:28 |
sfan5 |
Nore: I didn't mean luacurl, just how loadcurl.lua loads the library |
19:28 |
Nore |
yes, I saw it (already copied the code...) |
19:29 |
Nore |
one last question: how do I compile the library for 32bit linux |
19:29 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: BiomeDefManager: Fully initialize default biome d22baa88ed 2013-07-06T12:28:59-07:00 http://git.io/A3ZdVg |
19:29 |
sfan5 |
Nore: VM or chroot |
19:29 |
Nore |
isn't something simpler? |
19:31 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=98371#p98371 lol |
19:31 |
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19:33 |
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19:35 |
sfan5 |
Nore: no |
19:35 |
Exio |
what about -m32 |
19:36 |
Exio |
or installing a 32bit toolchain |
19:36 |
Exio |
(and then use -m32) |
19:37 |
Nore |
tried with -m32, it seems to compile, but I don't know if it will work on someone else's machine |
19:37 |
* Jordach |
makes the microwave ding noise |
19:37 |
Jordach |
*ping* |
19:38 |
Jordach |
<- is using windows |
19:39 |
Calinou |
Jordach, tip: to get more FPS, disable aero, btw |
19:39 |
Calinou |
I saw your 12FPS on a screenshot :P |
19:40 |
Jordach |
Calinou, i had tonnes of nodes on screen |
19:40 |
Calinou |
aero still slows down games |
19:40 |
Jordach |
Calinou, i dont use transparency btw |
19:40 |
Jordach |
(i prefer solid colours) |
19:41 |
Calinou |
it still slows down games :P |
19:41 |
Jordach |
Calinou, i get 60fps on trackmania on high |
19:41 |
Jordach |
i dont see your point. |
19:41 |
Jordach |
minetest is the only game that lags on my pc |
19:41 |
Jordach |
even MC does better by 3.4x |
19:41 |
Calinou |
try disabling it and see |
19:41 |
Calinou |
"real" fullscreen disables it |
19:41 |
Calinou |
but it looks like you don't play MT in "real" fullscreen |
19:42 |
Jordach |
i used to play in fullscreen at 640x480 on an old pc before |
19:43 |
Exio |
640x480 |
19:43 |
Calinou |
read: Jordach is Asylum's clone :3 |
19:43 |
Exio |
any phone right now has a better resolution than that |
19:43 |
* Jordach |
calls bullshit |
19:43 |
Calinou |
(a guy I know, who is very good at sauerbraten/quake live, plays at 640×480 75hz on a CRT) |
19:43 |
Jordach |
iPhones before Retina (TM) had 320x480 |
19:44 |
Calinou |
retina made all other manufacturers make decent screens :P |
19:44 |
Calinou |
maybe the new macbook will make them do the same thing with batteries, I hope |
19:44 |
Jordach |
the Moto Razr had more PPI than the iPhone 3G |
19:45 |
Jordach |
http://xkcd.com/662/ |
19:54 |
whirm |
is there any mod that pauses the game when on the game menu? |
19:55 |
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19:55 |
Calinou |
nope |
19:56 |
Calinou |
requires C++ mod, anyway |
19:57 |
Exio |
how would you paste the game though? |
19:57 |
Exio |
pause* |
19:58 |
NekoGloopMkII |
magic |
19:58 |
Exio |
use that magic to shutup |
19:59 |
khonkhortisan |
How do I set fullscreen resolution? |
19:59 |
NekoGloopMkII |
glooptest.neko_module.shut_up(3000) |
19:59 |
Anchakor |
ctrl+z to pause the process :) |
20:01 |
Calinou |
khonkhortisan, fullscreen = 1 |
20:01 |
Calinou |
screenW = 1920 |
20:01 |
Calinou |
screenH = 1080 |
20:01 |
Calinou |
tip: fullscreen_bpp = 24 to use fake fullscreen instead of real fullscreen |
20:01 |
Calinou |
(not sure if that bug was fixed) |
20:01 |
Calinou |
replace screenW and screenH with screen width/height in pixels |
20:03 |
khonkhortisan |
Now how am I supposed to guess screenW when it prints hdisplay on startup? |
20:03 |
khonkhortisan |
And then doesn't write 800x600 into the conf, or have a --help for it |
20:04 |
Calinou |
default is 800×600 |
20:05 |
Calinou |
khonkhortisan, you can see your screen height/width somewhere in your OS' settings |
20:05 |
whirm |
VanessaE: I connected a few pumps to a long pipe up to a hole at the top of a cliff, and its not filling the hole (its emptying the lake tough) |
20:05 |
whirm |
VanessaE: any clue on what could be wrong? |
20:05 |
khonkhortisan |
Well yes I know my monitor's resolution, but minetest wasn't giving me any hints how to set it |
20:06 |
khonkhortisan |
hdisplay: : 800 so I would assume it's hdisplay = 800 in the .conf, since it didn't write screenW = 800 |
20:07 |
Calinou |
hdisplay? |
20:09 |
khonkhortisan |
yes, it prints that in the terminal |
20:19 |
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20:19 |
kahrl |
khonkhortisan: what do you suggest to do? it's a message printed by irrlicht |
20:20 |
NakedFury |
hello |
20:21 |
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20:21 |
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20:21 |
khonkhortisan |
I see there's --videomodes, maybe there should be a --videomode |
20:22 |
kahrl |
khonkhortisan: --videomodes shows the current mode too |
20:22 |
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20:22 |
khonkhortisan |
but not how to change it |
20:23 |
kahrl |
that's the purpose of minetest.conf.example |
20:23 |
khonkhortisan |
#fullscreen = false |
20:23 |
Calinou |
uncomment it |
20:24 |
NakedFury |
to know how to use that conf file until it is fully added inside the game |
20:24 |
khonkhortisan |
1 = true |
20:24 |
Calinou |
also, fullscreen works for me, but I use xfce's fake fullscreen (alt+f11) |
20:24 |
Calinou |
awesome feature :3 |
20:27 |
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20:28 |
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20:42 |
Exio |
i use the fake-fullscreen of dwm :D |
20:43 |
harrison |
CRASH AT SFO; BOEING 777 |
20:43 |
Calinou |
old news |
20:43 |
Calinou |
also, "777" is usually a symbol of luck. |
20:43 |
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20:43 |
Calinou |
no luck for them. |
20:43 |
PilzAdam |
because read and write for everyone? |
20:43 |
harrison |
most survived it seems |
20:44 |
harrison |
http://i.i.com.com/cnwk.1d/i/tim2/2013/07/06/AsianaCrash_620x350.jpg |
21:03 |
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21:43 |
NekoGloopMkII |
table.insert uses a string to determine the field to edit, right? |
21:45 |
PilzAdam |
table.insert() only makes sense if you want to edit the first free number index |
21:46 |
NekoGloopMkII |
You're being closed minded |
21:46 |
NekoGloopMkII |
just answer the question |
21:46 |
PilzAdam |
no, it doesnt |
21:46 |
NekoGloopMkII |
damn |
21:46 |
PilzAdam |
http://www.lua.org/manual/5.1/manual.html#pdf-table.insert |
21:47 |
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21:47 |
NekoGloopMkII |
ehm? |
21:47 |
PilzAdam |
you can access strings like this: your_table.string or your_table["string"] |
21:47 |
PilzAdam |
*string indexes |
21:47 |
NekoGloopMkII |
table.insert(blablabla.foobar, "lol", 433) |
21:48 |
PilzAdam |
its (pos, value), not (value, pos) |
21:48 |
NekoGloopMkII |
that's... what O |
21:48 |
NekoGloopMkII |
I'm doing* |
21:48 |
PilzAdam |
can you show me your code? |
21:49 |
PilzAdam |
I cant help people if they think they already know what to do |
21:49 |
NekoGloopMkII |
This is a theoretical question |
21:49 |
NekoGloopMkII |
can I insert into table blablabla.foobar at pos "lol" with the value 433? |
21:50 |
PilzAdam |
<PilzAdam> you can access strings like this: your_table.string or your_table["string"] |
21:50 |
PilzAdam |
so that would be blablabla.foobar.lol = 433 |
21:51 |
PilzAdam |
this has nothing to do with table.insert() |
21:51 |
PilzAdam |
table.insert() is only used for tables that use numbers as index |
21:52 |
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21:55 |
Jordach |
PilzAdam, can you make a windows build of minetest/minetest/master |
21:56 |
Jordach |
i wanna play with mgv7 |
21:59 |
PilzAdam |
Jordach, https://www.dropbox.com/sh/am3ddzfm8qxz9w0/VlbFIebGBK |
21:59 |
PilzAdam |
in other/ |
22:00 |
Jordach |
PilzAdam, i want todays commits |
22:00 |
Jordach |
i think sfan5 has something like that |
22:00 |
PilzAdam |
that is build 2 minutes ago |
22:01 |
Jordach |
cheers mate |
22:02 |
Jordach |
how do i enable mgv7 again? |
22:03 |
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22:03 |
PilzAdam |
set mg_name = v7 in minetest.conf or select it on world creation in the GUI, define some biomes in Lua and you are done |
22:05 |
Jordach |
PilzAdam, using the suggested changes from hmmmm |
22:07 |
Jordach |
PilzAdam, ehm: http://i.imgur.com/SFinZpT.png |
22:07 |
Jordach |
BUG |
22:08 |
mikolalysenko |
are there are any good free to use minecraft texture packs? |
22:08 |
mikolalysenko |
like creative commons licensed |
22:08 |
PilzAdam |
mikolalysenko, this channel is not for minecraft |
22:08 |
PilzAdam |
Jordach, not a bug, its all defined in the biome definitions |
22:09 |
mikolalysenko |
right, but I am not interested in minecraft |
22:09 |
mikolalysenko |
just in texture packs |
22:09 |
Jordach |
PilzAdam, those are snow |
22:09 |
mikolalysenko |
I am working on making a demo and wanted to find a texture pack with a liberal license |
22:09 |
NekoGloopMkII |
PilzAdam, but the grass nodes lack the snow |
22:09 |
Jordach |
mikolalysenko, sphax pack |
22:09 |
NekoGloopMkII |
Jordach, see: liberal license |
22:09 |
PilzAdam |
Jordach, sphax' pack is non free |
22:10 |
Jordach |
PilzAdam, NekoGloopMkII: still |
22:10 |
mikolalysenko |
the license is actually the real issue here |
22:10 |
PilzAdam |
Jordach, just change the definitions |
22:10 |
NekoGloopMkII |
It's a nice texture pack, but the license is -ND |
22:10 |
NekoGloopMkII |
And they've officially made a minetest port, I believe. |
22:10 |
mikolalysenko |
I want something with a flexible license that I can distribute freely |
22:11 |
NekoGloopMkII |
mikolalysenko, purpose for that? |
22:11 |
PilzAdam |
mikolalysenko, there are a lot of free minetest texture packs |
22:11 |
mikolalysenko |
I am making a demo for a blog post |
22:11 |
mikolalysenko |
I want to talk about how to do mipmapping on a voxel mesh with greedy meshing |
22:12 |
mikolalysenko |
and my current demo uses painterly, but that has a weird license |
22:12 |
mikolalysenko |
and I figured since people here were working on voxel games it might be a reasonable place to ask for advice/pointers... |
22:13 |
Jordach |
mikolalysenko, they dont mind videos of the pack |
22:13 |
mikolalysenko |
no, I want to distribute the demo though |
22:13 |
Jordach |
PilzAdam, more tearing: http://i.imgur.com/6CvUAOr.jpg |
22:13 |
mikolalysenko |
not a video, actual executable code |
22:13 |
Jordach |
mikolalysenko, then use the textures minetest uses |
22:13 |
Jordach |
at https://github.com/minetest/minetest_game |
22:14 |
PilzAdam |
Jordach, what is that? |
22:14 |
Jordach |
thats an ice ocean |
22:15 |
Jordach |
that got fucked by irrlicht |
22:15 |
Jordach |
(using a lappy right now) |
22:15 |
PilzAdam |
"FPS=2", must be fun |
22:15 |
PilzAdam |
have you seen this yet? http://mg.viewskew.com/mgoblin_media/media_entries/64/MapgenV7map1.png |
22:15 |
mikolalysenko |
I'm not seeing where the terrain textures are in that repo... |
22:16 |
PilzAdam |
mikolalysenko, in mods/default/textures |
22:16 |
Jordach |
PilzAdam, yes |
22:16 |
Jordach |
PilzAdam, interesting landscape underwater |
22:17 |
mikolalysenko |
hmm... I was hoping for something where the textures were already tiled... |
22:17 |
mikolalysenko |
ok, never mind. I will keep looking |
22:18 |
NekoGloopMkII |
why not ask in #minecraft |
22:18 |
mikolalysenko |
ok, going to try that instead |
22:18 |
Jordach |
MGV7: you're doing it wrong http://i.imgur.com/EYTDIXr.jpg |
22:18 |
Jordach |
^ PilzAdam |
22:21 |
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22:22 |
Jordach |
found a longass river: http://i.imgur.com/ZoiNjVx.png |
22:23 |
Jordach |
also; z depth issues again |
22:24 |
Kacey |
http://ifunny.mobi/f/6XZHsYAA1 NekoGloopMkII, what have you been doing recently? |
22:24 |
NekoGloopMkII |
ACK |
22:24 |
NekoGloopMkII |
IT'S BEEN LEAKED! |
22:24 |
NekoGloopMkII |
OUR OPERATION IS AT RISK! |
22:25 |
* Jordach |
and NekoGloopMkII enjoyed doing that |
22:26 |
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22:26 |
Jordach |
things to note about MGV7: fuck all deserts, rivers don't need cliffs, desert stone does not entirely replace stone, lava sources hang in air |
22:26 |
Jordach |
hey StarBlessed |
22:27 |
Jordach |
btw, server is running on mt.viewskew.com |
22:27 |
NekoGloopMkII |
desert stone is only supposed to go down ~16 nodes from the surface |
22:27 |
StarBlessed |
Heya Jordach :) |
22:27 |
Jordach |
!up mt.viewskew.com |
22:27 |
MinetestBot |
mt.viewskew.com:30000 is up (222ms) |
22:27 |
StarBlessed |
Sweet. Was it not? |
22:27 |
Jordach |
yes it is |
22:28 |
Jordach |
im building a fort |
22:28 |
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22:28 |
StarBlessed |
Hehe! Forts. |
22:28 |
* Jordach |
sits at the media screen like it's a normal BF3 loading screen |
22:29 |
StarBlessed |
Ill come have a look |
22:29 |
Jordach |
StarBlessed, if you need more privs, ask away |
22:29 |
StarBlessed |
No no, its all good bro :D |
22:30 |
* PilzAdam |
decided to not delete worlds anymore |
22:30 |
PilzAdam |
current world name: Pilztest_world_11 |
22:31 |
kaurdump |
:D |
22:31 |
kaurdump |
PilzAdam, can u link me the fire mod i need for your tnt mod? |
22:31 |
PilzAdam |
its in minetest_game |
22:32 |
kaurdump |
oh ok, u had fire listed as a dependency i think outside of the game stuff |
22:33 |
kaurdump |
i take it they added it to default |
22:33 |
kaurdump |
"Depends: default / fire" |
22:33 |
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22:52 |
NekoGloopMkII |
meow |
22:55 |
* john_minetest |
puts a kitten on NekoGloopMkII's head |
22:56 |
* NekoGloopMkII |
pets the kitten, giggling like mad |
22:57 |
NekoGloopMkII |
The graph is wrong for me |
22:58 |
NekoGloopMkII |
The intelligence is going the wrong direction |
23:09 |
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23:14 |
Jordach |
Cerise, were you the last person to start this: |
23:14 |
Jordach |
<3 thunder |
23:21 |
Kacey |
[Error 403: User has become unresponsive due to excessive fatigue] |
23:24 |
Kacey |
I named my hard drive That Thang, so once a month my computer asks me if I want to Back That Thang Up. |
23:28 |
Jordach |
lol |
23:29 |
Kacey |
hey Jordach, can i have privs on mt.viewskew.com:30000? |
23:29 |
Jordach |
five sec |
23:48 |
Kacey |
PilzAdam, can you PLEASE make bones a fuel? |
23:51 |
PilzAdam |
why? |
23:51 |
Exio |
it would make fuel very easy to get |
23:52 |
Exio |
"man, i need to burn this" /suicide, jump, fall, /suicide, lava |
23:52 |
Exio |
"k, now i can" |
23:52 |
Exio |
it should have some use though :P |