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PilzAdam |
bye |
00:57 |
* NekoGloop |
wishes that using groups like brass_ingot or wood_slab and stuff would happen |
00:58 |
NekoGloop |
y'know, because I'd like to use wooden slabs in this recipe but I want to allow all kinds of wooden slabs, or I want to have brass but not overlap horribly with technic... |
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02:16 |
NekoGloop |
BY THE POWER OF NET SPLIT I SHALL SPAM THE CHANNEL |
02:24 |
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02:26 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Don't rebuild the dummy shader (less SourceShaderCache warning spam) 922a30ee47 2013-07-04T19:24:05-07:00 http://git.io/T__0YQ |
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02:38 |
sokomine |
there's a party on redcrabs server: chainlynx is recording his 100st minetest-video for youtube! there will be a short building contest (5 minutes - very small!) as well |
02:38 |
sokomine |
so if anyone wants to...:-) |
02:38 |
sokomine |
now's the time! |
02:38 |
VanessaE |
NekoGloop: you can't have brass. homedecor already has it (from which technic got it) |
02:38 |
NekoGloop |
100th* |
02:38 |
VanessaE |
also, hi |
02:39 |
NekoGloop |
VanessaE, that's the stupid part |
02:39 |
VanessaE |
stupid? |
02:39 |
NekoGloop |
"lol you can't has this because I already has this lol" |
02:39 |
VanessaE |
:P |
02:40 |
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02:41 |
VanessaE |
well then do it right and defer to homedecor's version if it's there :) |
02:41 |
NekoGloop |
Yes, but I don't want to do that for every kind of brass ever |
02:42 |
VanessaE |
there are afaik only two, and one of those was supposed to defer to the other anyway :) |
02:42 |
NekoGloop |
Simply having a "group:brass_ingot" in the recipe would be much easier, no? |
02:42 |
ShadowNinja |
RealBadAngel: I am working on technic issue #41. Doing it throughout the whole mod(pack) and also bronze. Any comments? |
02:43 |
NekoGloop |
y'know context is a lovely thing, ShadowNinja. |
02:43 |
VanessaE |
haha |
02:43 |
NekoGloop |
VanessaE, would it not be easier to do that? And the wood slab problem still stands. |
02:44 |
VanessaE |
actually yes that would be easier. |
02:44 |
VanessaE |
as for slabs, well the same thing is needed there |
02:44 |
ShadowNinja |
NekoGloop: https://github.com/RealBadAngel/technic/issues/41 |
02:44 |
NekoGloop |
And opening links when I click them is a lovely thing, Hexchat. |
02:45 |
NekoGloop |
VanessaE, Well the idea is that -- HOLY SHIT CHANSERV GOT A NET SPLIT WTF WORLD IS ENDING |
02:45 |
VanessaE |
heh |
02:46 |
ShadowNinja |
NekoGloop: {Shadow,Minetest}Bot. |
02:47 |
NekoGloop |
Anyway, I would like to have wood slabs in the table recipe in glooptest. This is not currently possible while supporting jungletrees and/or moretrees properly. (assuming moretrees has its own wooden planks, and slabs for those.) |
02:48 |
VanessaE |
moretrees has its own wood planks, and uses stairsplus to get slabs et.al. I can add an appropriate group setting easily enough |
02:49 |
NekoGloop |
eeeh |
02:49 |
NekoGloop |
adding the group would make it be in stairs as well |
02:49 |
VanessaE |
hrm, good point |
02:49 |
VanessaE |
well wait a sec |
02:50 |
VanessaE |
you can also call the stairsplus register functions directly |
02:50 |
VanessaE |
register_stair(), register_slab(), etc. |
02:50 |
VanessaE |
each takes exactly the same params as register_stair_slab_panel_micro() |
02:51 |
NekoGloop |
good point |
02:55 |
VanessaE |
yeah, I can make that change right *here* [points at line 103 of moretrees/node_defs.lua) |
02:55 |
VanessaE |
] |
02:55 |
NekoGloop |
now to get it into minetest_game |
02:55 |
ShadowNinja |
What ores were added to default from moreores? Gold, copper, and bronze? |
02:55 |
NekoGloop |
wait, that's a joke |
02:55 |
VanessaE |
ShadowNinja: I think so |
02:55 |
VanessaE |
NekoGloop: HAH. good luck with that. |
02:56 |
VanessaE |
ShadowNinja: except bronze is only an alloy, not an ore |
02:56 |
NekoGloop |
close enough |
02:56 |
ShadowNinja |
VanessaE: I just need ingots. |
02:56 |
VanessaE |
NekoGloop: you want me to make this change? |
02:57 |
NekoGloop |
since I'm assuming you already have a fork of minetest_game? |
02:57 |
VanessaE |
NekoGloop: I meant in moretrees. |
02:57 |
NekoGloop |
Sure. |
02:57 |
NekoGloop |
Go ahead. |
02:58 |
VanessaE |
group:wooden_slab ? |
02:58 |
NekoGloop |
wood_slab |
02:59 |
VanessaE |
ok |
02:59 |
VanessaE |
I'll create groups for the others also - wood_stair, wood_micro, wood_panel |
02:59 |
NekoGloop |
alright, cool. |
03:00 |
VanessaE |
what about slabs/etc made from whole trunks |
03:00 |
NekoGloop |
hmm... |
03:00 |
VanessaE |
I presume not. |
03:00 |
NekoGloop |
one moment~ |
03:00 |
VanessaE |
or maybe trunk_slab, etc. |
03:00 |
NekoGloop |
tree_slab |
03:01 |
VanessaE |
ok |
03:01 |
NekoGloop |
(basically the one for the full block appended by the type of block) |
03:03 |
VanessaE |
changes pushed to git. |
03:04 |
VanessaE |
now you'll have to bug the shit out of calinou and pilz |
03:06 |
VanessaE |
nu, go pull the changes already :) |
03:07 |
NekoGloop |
what? |
03:07 |
VanessaE |
https://github.com/VanessaE/moretrees/commit/1c5dd852f46ca77ccdae70b1121ddc6d9415e41d |
03:07 |
NekoGloop |
I don't run moretrees |
03:07 |
VanessaE |
well you suck :) |
03:07 |
NekoGloop |
I run literally glooptest and mesecons |
03:08 |
VanessaE |
well you'll want to test it against moretrees to make sure it works :) |
03:08 |
VanessaE |
now to tweak homedecor. |
03:08 |
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03:09 |
VanessaE |
craftitems can have groups defs? |
03:10 |
NekoGloop |
yes |
03:12 |
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03:14 |
VanessaE |
ok, homedecor is updated. group:brass_ingot |
03:15 |
NekoGloop |
now to bug RBA with group:*insert ore here*_ingot |
03:15 |
VanessaE |
I'll fix it myself. |
03:15 |
kaeza |
had to git reset --hard to just before the formspec main menu -.- |
03:15 |
kaeza |
the thing is too fucked up |
03:16 |
kaeza |
also, I'm getting a weird increase in map generation time |
03:17 |
kaeza |
what used to generate in under a second, now takes almost a minute |
03:20 |
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03:21 |
anunakki |
hey guys |
03:21 |
anunakki |
do the minetest.org hostnames still work for the servers? |
03:21 |
anunakki |
cause i seem to be unable to connect to any server |
03:21 |
anunakki |
has oldcoder been around? |
03:28 |
ShadowNinja |
BackupCoder: ^ |
03:29 |
VanessaE |
damn it. |
03:29 |
kaeza |
? |
03:29 |
VanessaE |
technic's grinder doesn't work with groups :( |
03:29 |
kahrl |
anunakki: OldCoder is travelling so minetest.org worlds are down for about two weeks |
03:29 |
NekoGloop |
go figure |
03:29 |
anunakki |
i see |
03:29 |
anunakki |
any others up? |
03:29 |
VanessaE |
oh well, I'll adapt it to take the two types of ingots. |
03:29 |
VanessaE |
what's the exact name of yours? |
03:30 |
VanessaE |
glooptest:brass_ingot I suppose? |
03:30 |
kaeza |
anunakki, VanessaE's |
03:30 |
VanessaE |
my server is always up |
03:30 |
NekoGloop |
mine doesn't exist |
03:30 |
NekoGloop |
it was merely an example case. |
03:30 |
VanessaE |
well make it exist :) |
03:31 |
VanessaE |
ok screw it, it'll support only homedecor's and technic's ingots. |
03:31 |
VanessaE |
yours can melt in hell :P |
03:32 |
ShadowNinja |
anunakki: Mine. :-) |
03:32 |
anunakki |
can i have the hostname and ports please? |
03:33 |
ShadowNinja |
anunakki: ShadowNinja.minetest.net:30000 |
03:33 |
ShadowNinja |
(Or horus.inchra.net, a tad shorter) |
03:34 |
anunakki |
thank you |
03:34 |
VanessaE |
damn it, I was about to tell him the update was pushed through. |
03:34 |
anunakki |
lol |
03:34 |
anunakki |
i'm not a noob :P |
03:34 |
anunakki |
<- lying |
03:34 |
VanessaE |
anunakki: vanessae.mine.bz:30000 |
03:35 |
anunakki |
thank you |
03:35 |
anunakki |
VanessaE, open world? |
03:36 |
anunakki |
if not can i get build perms? :P |
03:36 |
anunakki |
feel like building some pyramids somewhere today |
03:36 |
VanessaE |
anunakki: I'll grant it, sec. |
03:36 |
anunakki |
alright i 29% loaded |
03:36 |
anunakki |
i'm* |
03:36 |
anunakki |
my nick there is anunnaki though |
03:36 |
anunakki |
two n's instead of k's |
03:37 |
VanessaE |
done. |
03:37 |
anunakki |
was working on a perl project and decided i'd play some minecraft here and there as well |
03:37 |
anunakki |
multitasking like a boss |
03:37 |
anunakki |
:) |
03:37 |
anunakki |
ty |
03:38 |
anunakki |
damn, takes forever to load, you got this thing on 56k? :P |
03:38 |
VanessaE |
NekoGloop, I know you're reading the logs. Get back on here, I was just joking :) |
03:39 |
anunakki |
omg |
03:39 |
anunakki |
client crashed |
03:39 |
anunakki |
loool |
03:39 |
VanessaE |
that happens |
03:39 |
VanessaE |
try again |
03:39 |
anunakki |
thats odd |
03:39 |
anunakki |
kk |
03:40 |
VanessaE |
no really, nearly everyone crashes on their first login |
03:40 |
VanessaE |
dunno why |
03:40 |
anunakki |
by the way |
03:40 |
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03:40 |
VanessaE |
hm? |
03:40 |
ShadowNinja |
anunakki: Mine loads faster. :-) |
03:40 |
anunakki |
i own bossmasters.org and its kind of gamish, if anyone needs a subdomain or anything for servers |
03:40 |
anunakki |
lol ShadowNinja i was waiting for that |
03:41 |
StarBlessed |
https://minetest.viewskew.com 's Global Media dir has been updated. |
03:41 |
* ShadowNinja |
has control of inchra.net. |
03:42 |
anunakki |
kind of like that name because it reminds me of ra egyption god |
03:42 |
anunakki |
egtypian* |
03:42 |
anunakki |
omg |
03:42 |
ShadowNinja |
But anyone can get a minetest.net domain. It is hosted by FreeDNS. |
03:42 |
anunakki |
lol |
03:42 |
anunakki |
i drank to much earlier today at a 4th of july bbq |
03:42 |
anunakki |
so fail typing |
03:42 |
StarBlessed |
Inchra - A tiny Egyptian Sun God. |
03:42 |
VanessaE |
you didn't save any for us!? |
03:42 |
VanessaE |
you suck :P |
03:42 |
ShadowNinja |
anunakki: Connect to ra.inchra.net than. :-) It is a IRC server. |
03:43 |
anunakki |
lol |
03:43 |
anunakki |
:) ok |
03:44 |
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03:44 |
ShadowNinja |
LOL StarBlessed. (took a while) :-) |
03:44 |
* StarBlessed |
grins at ShadowNinja |
03:45 |
anunakki |
keeps timing out when i try to connect to your irc ShadowNinja |
03:45 |
anunakki |
oh VanessaE |
03:45 |
VanessaE |
hm? |
03:45 |
anunakki |
my client is not compat with your server |
03:45 |
anunakki |
lol |
03:46 |
StarBlessed |
XChat connects to anything :P |
03:46 |
anunakki |
loool no i'm talking to VanessaE |
03:46 |
anunakki |
my minetest client |
03:46 |
VanessaE |
anunakki: get the latest git then :) |
03:46 |
VanessaE |
or 0.4.7-release anyway |
03:46 |
anunakki |
kk |
03:47 |
StarBlessed |
IRC Client I love just coz of the name - BitchX |
03:47 |
anunakki |
lol |
03:47 |
VanessaE |
I used to use that. decent client. |
03:47 |
anunakki |
yea bitchX used to be cool |
03:47 |
anunakki |
i went to irssi instead |
03:47 |
anunakki |
for text cli anyway |
03:47 |
anunakki |
i use xchat on desktop |
03:47 |
ShadowNinja |
anunakki: ra is on port 26667,+26697 ATM. You can also try horus.inchra.net, vm.lmartin92... or irc... |
03:48 |
StarBlessed |
Its as ugly as sin... but it works! http://www.bitchx.com/snapshot.gif |
03:48 |
anunakki |
horus worked |
03:48 |
ShadowNinja |
(They use 6667,+6697) |
03:48 |
anunakki |
ShadowNinja, i must say i love the egyptian name usage |
03:48 |
anunakki |
as you can tell, i'm into all that ancient sanskrit stuff |
03:48 |
anunakki |
lol |
03:49 |
ShadowNinja |
anunakki: lmartin92's idea :-) And /join #InchraNet,#minetest. |
03:49 |
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04:29 |
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04:29 |
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04:30 |
ShadowNinja |
VanessaE: Forcefields have been fixed. But it looks like indentation got messed up... |
04:32 |
VanessaE |
cool, I did notice someone managed to get one running on my server the other day |
04:32 |
VanessaE |
note btw the commits I pushed earlier - just some minor stuff re: brass ingots. |
04:33 |
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04:34 |
ShadowNinja |
VanessaE: More ...~ files... |
04:35 |
* ShadowNinja |
prays for no conflicts. |
04:35 |
VanessaE |
I thought I deleted those damn tings? |
04:35 |
VanessaE |
things* |
04:36 |
ShadowNinja |
Seems someone removed the gitignore line. |
04:37 |
VanessaE |
huh. |
04:37 |
* VanessaE |
looks at gedit's config |
04:37 |
VanessaE |
how do I turn those fucking things OFF. |
04:38 |
VanessaE |
ah, that oughta do it. |
04:38 |
ShadowNinja |
Nope the line is still there. Odd git caught that. |
04:39 |
VanessaE |
weird. |
04:39 |
VanessaE |
well it's pretty easy to kill them off. |
04:42 |
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04:43 |
* VanessaE |
pokes kaeza |
04:43 |
kaeza_ |
ow |
04:43 |
VanessaE |
aw come on, it was a soft poke |
04:45 |
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04:47 |
LazyJ |
I'm having trouble seeing the name tags above the players' avatars, the font is too tiny. Is there something I can tweak on my MT client to increase the font size of the tags? |
04:51 |
kaeza_ |
on that topic, I'd like a way to disable those tags entirely |
04:52 |
ShadowNinja |
LazyJ: Maybe, try using a freetype build and setting the font size in the conf. |
04:54 |
LazyJ |
ShadowNinja, Yup, I've done that to increase the size of the chat text (and everything else "text") but it has no affect on the tags. |
04:54 |
ShadowNinja |
Hmmm, file a issue. |
04:55 |
LazyJ |
Old eyes are part of the problem. Thin-stroked, light-colored text is another problem. |
04:57 |
kahrl |
should I post this in modding general, would it be of use to anyone? http://codepad.org/NRcYdzUx |
04:57 |
LazyJ |
A dark field behind the white text would help when the background is a light color (clouds, white wool, sand, etc). I find I'm mousing to the ground frequently just to be able to read the text, even at the larger sizes. |
04:57 |
kahrl |
I made it for myself really but it might be useful for others |
04:58 |
VanessaE |
everyone should use my "bigger, sharper" font everywhere in the game/engine :P |
04:58 |
kahrl |
it provides a craftitem lightcheck:lightcheck that prints the light levels of the pointed and adjacent node to the user |
04:58 |
VanessaE |
( http://forum.minetest.net/viewtopic.php?id=4436 ) |
04:58 |
kahrl |
adjacent nodes* |
04:58 |
VanessaE |
kahrl: that could indeed be useful |
04:58 |
VanessaE |
if only for debugging |
04:59 |
kahrl |
yeah, I made it for debugging the mapgen lighting issue |
04:59 |
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04:59 |
kahrl |
it needs a proper texture though if I release it |
05:00 |
LazyJ |
Thanks, VanessaE, I'll give that a try now! |
05:01 |
VanessaE |
LazyJ: it won't help your issue |
05:01 |
* LazyJ |
puts down the two magnifying glasses he duct-taped together as reading glasses. :0) |
05:01 |
VanessaE |
lol |
05:01 |
VanessaE |
well it won't help the player's names anyway |
05:01 |
VanessaE |
(it's useful everywhere else though) |
05:02 |
LazyJ |
The tiny tag issue? Ok. But anything to make the chat, coords, and commands easier to see. |
05:02 |
VanessaE |
yes, the rest is easier to read |
05:02 |
VanessaE |
but hardly nothing is made to accommodate the larger font |
05:02 |
VanessaE |
so stuff will get cropped/overlaid |
05:02 |
VanessaE |
kahrl: do you think you or someone else can fix that issue? |
05:03 |
kahrl |
I'm terrible at drawing |
05:03 |
VanessaE |
no I meant how the code handles font and alignment and such |
05:03 |
kahrl |
oh hehe |
05:04 |
VanessaE |
(there's probably no easy solution except to statically re-arrange things slightly just to be sure there's adequate room) |
05:04 |
LazyJ |
I"ve noticed the overlaps in the menus when I increased the font size. For initial setup, I can leave the fonts at the defaults, stick my nose on the screen, adjust the settings, then reload MT with the bigger fonts. |
05:06 |
LazyJ |
In HTML/CSS there is a way to setup text and divisions so they expand and contract dynamically with the viewer's browser size. |
05:06 |
VanessaE |
I doubt that's doable in a formspec. |
05:07 |
LazyJ |
Hmm... |
05:08 |
kahrl |
the player tags are created in content_cao.cpp:1015 |
05:08 |
kahrl |
it uses an ITextSceneNode which has no way to specify a background color |
05:08 |
LazyJ |
What about having 3 formspecs (small, medium, large) as options somehow? |
05:09 |
VanessaE |
that's not a bad idea. |
05:09 |
VanessaE |
and my fonts can be included by default for the "medium" size ;) |
05:10 |
kahrl |
if there are 3 copies of the same thing then everyone who updates some of it will forget to update the others |
05:10 |
VanessaE |
can it be scripted? |
05:10 |
VanessaE |
(generation of the menu code that is) |
05:10 |
VanessaE |
update a template, run a script, three variants are generated from the template, etc. |
05:10 |
kahrl |
if it can then it would really be possible to make formspec adaptable to different sizes by themselves |
05:11 |
LazyJ |
What about applying a built-in screen magnifier? |
05:11 |
kahrl |
windows has a screen magnifier |
05:12 |
VanessaE |
a screen magnifier doesn't change the contrast of the font though |
05:12 |
LazyJ |
I thought I saw an old one for Linux in my Internet searches somewhere.... |
05:12 |
kahrl |
there's kmag for KDE |
05:12 |
ShadowNinja |
Can someone test something for me? |
05:12 |
LazyJ |
For the magnifier, I was thinking of just the menus and setups. |
05:13 |
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05:14 |
LazyJ |
In-game maybe something fixed in the upper left corner where most of the text-reading is done. |
05:14 |
VanessaE |
LazyJ: for the chat and console, merely making the font larger (or using mine ;-) ) is sufficient, no layout changes are needed there |
05:14 |
VanessaE |
it's just in the menus and other formspecs |
05:14 |
ShadowNinja |
You just have to join a server and test a few crafts... |
05:15 |
VanessaE |
ShadowNinja: sure |
05:15 |
kahrl |
LazyJ: I don't think a screen magnifier will be added |
05:15 |
LazyJ |
Ah, right. I got sidetracked in my meandering thought process. |
05:15 |
kahrl |
lots of code for a niche feature |
05:15 |
VanessaE |
kahrl: then just make the default font the same size as mind :) |
05:16 |
VanessaE |
mine* |
05:16 |
kahrl |
I can read the default font fine and I have bad eyesight |
05:16 |
LazyJ |
On our server we have a couple 50+ year olds playing. |
05:16 |
ShadowNinja |
VanessaE: My server port 30001 |
05:17 |
LazyJ |
The thought is if the older generation is attracted to Minetest, they may like different things than the kids. |
05:17 |
VanessaE |
what's the IP/ |
05:17 |
ShadowNinja |
Try to craft a technic gold chest. |
05:17 |
VanessaE |
kahrl: try it. trust me, you'll like the result. |
05:18 |
ShadowNinja |
horus.inchra.net/shadowninja.minetest.net |
05:18 |
VanessaE |
just stick those two font files into textures/all and disable ttf |
05:18 |
kahrl |
VanessaE: I saw it in your screenshots and I think it's too big for my tastes |
05:18 |
VanessaE |
ShadowNinja: connecting.. |
05:18 |
VanessaE |
kahrl: well, a lot of people like it :) |
05:18 |
VanessaE |
my eyesight is shit though :P |
05:20 |
VanessaE |
ShadowNinja: huge structure above me that's made entirely of unknown nodes. looks like a ship of some kind |
05:20 |
LazyJ |
I bought a large, wide-screen monitor to view Minetest in a nice, landscape proportion. |
05:21 |
VanessaE |
ShadowNinja: ah, that's much better :D |
05:21 |
ShadowNinja |
VanessaE: The beginnings of my forcefield mod. :-) |
05:21 |
VanessaE |
so what am I trying? :) |
05:22 |
ShadowNinja |
VanessaE: Crafting technic gold/copper chests. |
05:23 |
VanessaE |
bothseem to work. |
05:24 |
VanessaE |
wtf is this mesecons contraption? |
05:24 |
ShadowNinja |
Ok, good. Pushing... |
05:24 |
ShadowNinja |
Ehm, what one? |
05:25 |
VanessaE |
the thingy at -1,20,-23 |
05:27 |
ShadowNinja |
Can you describe it? |
05:28 |
VanessaE |
several red blocks and greyish blocks, a number of wires, a µC, and a vertical piston. |
05:29 |
ShadowNinja |
Hmmm, I don't know. |
05:31 |
ShadowNinja |
Oh, are we back to using master? |
05:31 |
VanessaE |
hm, 3d printer isn't doing anything useful |
05:31 |
VanessaE |
yeah, indev was merged back in |
05:32 |
* ShadowNinja |
tries to move his commit. |
05:32 |
kaeza_ |
ok, found where the plauer names are added to the scene |
05:32 |
kaeza_ |
-u+y |
05:33 |
kaeza_ |
now how to get a suitable font from there? |
05:33 |
VanessaE |
kaeza_: thexyz once showed me a way, it was like 2 lines different |
05:35 |
kaeza_ |
hmm |
05:36 |
ShadowNinja |
VanessaE: Do you know how I can move it? |
05:36 |
VanessaE |
the printer? |
05:36 |
hmmmmm |
http://youarenotaphotographer.com/ |
05:37 |
ShadowNinja |
VanessaE: No, this commit. |
05:37 |
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05:37 |
VanessaE |
oh, missed that |
05:40 |
VanessaE |
https://github.com/xyzz/minetest-ru/commit/90be1d7f1a96f697fd7fe0aeb69768171d0ee95c |
05:40 |
VanessaE |
kaeza_, kahrl ^^^ |
05:40 |
VanessaE |
(also, ph33r my grep-fu :) ) |
05:41 |
kaeza_ |
lol |
05:41 |
ShadowNinja |
Aha, cherry-pick sounds good... |
05:41 |
VanessaE |
I have to wonder if this commit still works, given its age |
05:42 |
kaeza_ |
ShadowNinja, it will prolly cause conflicts |
05:42 |
kaeza_ |
better copypasta it |
05:42 |
ShadowNinja |
It's age is a hour. |
05:43 |
VanessaE |
ShadowNinja: I meant that font patch I just pointed kaeza_ and kahrl to. |
05:43 |
kaeza_ |
misunderstanding here :/ |
05:43 |
kaeza_ |
let's see it this works |
05:44 |
ShadowNinja |
Oh. |
05:45 |
kaeza_ |
yep |
05:45 |
kaeza_ |
that worked |
05:46 |
kaeza_ |
making text color configurable would be good too |
05:46 |
kaeza_ |
hmm |
05:47 |
VanessaE |
one thing at a time :) |
05:48 |
kahrl |
quick attempt to make formspec scale by a constant factor https://gist.github.com/kahrl/5932207 |
05:49 |
kahrl |
this enlarges everything by 23%, which accomodates a font size of 20 in my quick test |
05:49 |
VanessaE |
can the scale factor be configured |
05:49 |
VanessaE |
? |
05:49 |
kahrl |
not in that patch |
05:49 |
kahrl |
it's just a hack anyway |
05:49 |
VanessaE |
heh |
05:51 |
VanessaE |
it looks nice though |
05:52 |
VanessaE |
(the code I mean, didn't try it out) |
05:56 |
kahrl |
only problem in the main menu that I can see is that the tab header is detached from the tab |
05:58 |
thexyz |
VanessaE: hey, I've had some problems with using global fonts for names |
05:59 |
thexyz |
for example, they sometimes just disappear for no reason |
05:59 |
VanessaE |
beats the hell out of me why |
05:59 |
VanessaE |
I haven't used that code in ages, dunno if it even works anymore |
06:01 |
kahrl |
anyone else getting graphics corruptiion while resizing the main menu? http://imgur.com/I863UUW |
06:01 |
kahrl |
corruption* |
06:02 |
VanessaE |
when resizing the window? yeah, happens to me too |
06:02 |
VanessaE |
but it usually only happens during connect, and clears itself up in short order |
06:02 |
kahrl |
happens in-game too when resizing the window while a formspec is open |
06:03 |
VanessaE |
hm, just checked, no corruption at the main menu or in-game |
06:04 |
VanessaE |
but it does make the window flicker a lot as I resize. |
06:04 |
kahrl |
well, the corruption goes away when I stop resizing |
06:04 |
kahrl |
and it does flicker a lot |
06:05 |
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06:06 |
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06:06 |
VanessaE |
ouch. |
06:06 |
VanessaE |
rapidly resizing the window hard-locked my machine |
06:06 |
VanessaE |
(couldn't even SysRq it) |
06:06 |
kahrl |
whoa |
06:06 |
VanessaE |
oops |
06:06 |
VanessaE |
didn't realize that re-started. |
06:07 |
ShadowNinja |
Does this look good? https://github.com/RealBadAngel/technic/pull/35 |
06:08 |
VanessaE |
anyway, that flicker is basically the world being painted over with sky blue for a fraction of a second before returning to normal, what looks like dozens of times a second as I'm resizing. Sound interesting? :) |
06:08 |
VanessaE |
ShadowNinja: seems okay to me (Y U NO LIKE my brass ingot? :( ) |
06:09 |
kahrl |
for me it looks like it is drawing random parts of random framebuffer objects all over my screen |
06:10 |
VanessaE |
kahrl: very weird. wonder if the two are related somehow? |
06:10 |
kahrl |
aybe |
06:10 |
kahrl |
maybe |
06:10 |
VanessaE |
<celeron55> no, they aren't. shut up and stop posting random stuff. |
06:10 |
VanessaE |
:) |
06:12 |
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06:12 |
Nore |
hello all |
06:13 |
jordan4ibanez |
Nore |
06:13 |
VanessaE |
hey Nore |
06:13 |
kaeza_ |
hey |
06:13 |
Nore |
what do you think of that? https://github.com/RealBadAngel/technic_game/issues/1 |
06:15 |
LazyJ |
VanessaE, thanks for the fonts, those are a "big" improvement in visibility. :) |
06:15 |
VanessaE |
no prob |
06:16 |
LazyJ |
I'm trying to get your server info from the "Public Serverlist". Your server's name shows up but when clicking on it, the address doesn't appear in the field. |
06:16 |
kaeza_ |
Nore, does it work on both Linux and Win32? |
06:16 |
Menche |
wow, enabling shaders via "/set" turns everything red |
06:17 |
LazyJ |
When I click on our server's name, the address info appears. |
06:17 |
Nore |
yes, but I think you have to build the bit32 library under win32 too |
06:17 |
Nore |
because bit32 is a Lua 5.2 library |
06:17 |
Nore |
so I had to find a backport |
06:17 |
Nore |
if you could explain me how to build it under win32, I will be happy |
06:18 |
LazyJ |
I'm using a fresh compile of 2013_07_04 (about 4hrs old). |
06:18 |
VanessaE |
LazyJ: others are having similar issues also, any server with a sufficiently long description is broken |
06:18 |
Nore |
LazyJ: that must be a bug of formspec main menu |
06:18 |
kaeza_ |
^ |
06:19 |
VanessaE |
Nore: forth is okay I guess (why does everyone pick that language for such stuff?)... personally I'd prefer 6502 assembly :P |
06:19 |
kaeza_ |
"git reset --hard fe4ce03d529f70346b2e2c4872223ebdcd37fffa" FTW! |
06:19 |
ShadowNinja |
Hmmm, I guess I don't know how to add a pull request without a merge commit. kahrl? |
06:19 |
Nore |
well, you can use assembly (but it is a virtual computer I invented myself) |
06:19 |
kahrl |
ShadowNinja: what do you mean? |
06:20 |
kahrl |
you make a pull request by making a branch |
06:20 |
ShadowNinja |
The pull is a few commits behind and I want to merge it. |
06:20 |
kahrl |
use rebase instead of merge |
06:20 |
Nore |
and forth is quite easy to program in assembly (see the forth.fth file, together with the f.py file which assembles to the initial content of memory) |
06:20 |
kahrl |
git rebase master |
06:20 |
kahrl |
(assuming you pulled the most recent master already) |
06:21 |
LazyJ |
Typing in the address works. |
06:21 |
ShadowNinja |
kahrl: git pull --rebase <url> <branch> works backwards. |
06:21 |
VanessaE |
kahrl: I have to wonder if the formspec menu stuff shouldn't be reverted, cleaned up and re-tuned by sapier, and then put back in later. it seems to have a lot of problems,. |
06:21 |
ShadowNinja |
I want that commit on top. |
06:21 |
LazyJ |
Looks like you guys have a bead on the gremlin. :) |
06:21 |
kaeza_ |
VanessaE, +100000000000000 |
06:22 |
Nore |
kahrl: when will directionnal fog color be merged? |
06:22 |
ShadowNinja |
Does pull have an option for that? |
06:22 |
kahrl |
VanessaE: so it takes several months to fix everthing? |
06:22 |
kahrl |
like it used to :P |
06:22 |
kahrl |
everything |
06:22 |
VanessaE |
kahrl: that happens anyway |
06:22 |
kahrl |
Nore: dunno, I'm not involved in that decision (though I could if I wanted) |
06:23 |
Nore |
and that too: https://github.com/minetest/minetest/pull/655 |
06:23 |
ShadowNinja |
VanessaE: Better to fix it than to spend another month waiting for it to get merged. |
06:23 |
VanessaE |
+1000 for both of Nore's pulls, except that entity duplication and performance issues need sorted out before 655 goes in, imho |
06:23 |
kahrl |
ShadowNinja: git checkout master; git pull; git checkout yourbranch; git rebase master <-- this doesn't work? |
06:23 |
ShadowNinja |
It isn't a stable release after all. |
06:24 |
VanessaE |
true |
06:24 |
VanessaE |
sapier does have a patch waiting to go in that has some menu fixes... https://github.com/minetest/minetest/pull/806 |
06:24 |
Nore |
and what do you think of that one: https://github.com/minetest/minetest/pull/688 |
06:24 |
ShadowNinja |
kahrl: You misunderstand what I am trying to do. I want to merge this: https://github.com/RealBadAngel/technic/pull/35 |
06:25 |
Nore |
would be useful for technic, on other thingd like that |
06:25 |
ShadowNinja |
It is a few commits behind so ff doesn't work. |
06:25 |
kahrl |
and you want to merge (/rebase) it into what branch? |
06:25 |
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06:26 |
ShadowNinja |
Master. |
06:26 |
kahrl |
you could cherrypick |
06:26 |
kahrl |
or wget https://github.com/RealBadAngel/technic/pull/35.patch and then git am 35.patch |
06:27 |
VanessaE |
am? |
06:27 |
VanessaE |
(apply/merge?) |
06:27 |
kahrl |
git-am - Apply a series of patches from a mailbox |
06:27 |
VanessaE |
ahh |
06:27 |
VanessaE |
wasn't aware of that one |
06:29 |
VanessaE |
actually I just realized I'm still using #806, and it still has that server name/description overlap issue + enter doesn't trigger the 'connect' function |
06:29 |
VanessaE |
so 806 won't help much :P |
06:29 |
ShadowNinja |
Cherry-pick works. But you would think there would be an easy way to do this. |
06:30 |
VanessaE |
ShadowNinja: this is git. I think that IS the "easy way". |
06:30 |
VanessaE |
:D |
06:30 |
kahrl |
"git merge" is intended to be the easy way |
06:30 |
kahrl |
but it ends up doing weird stuff |
06:41 |
kaeza |
that guy Dan Dumbcobe is spamming topics in Bugs & Problems -.- |
06:47 |
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07:00 |
khonkhortisan |
cherry-pick makes a different commit id. Use git am with a patch. |
07:02 |
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07:44 |
VanessaE |
night all. |
07:48 |
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08:20 |
JamesTait |
Good morning all, happy Friday! :-D |
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08:48 |
diemartin |
hey john_minetest |
08:48 |
Zeg9 |
Hi there |
08:48 |
diemartin |
hey zeg |
08:50 |
Calinou |
hi |
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09:06 |
jesuslovesyou101 |
hello all, is there anyone available that understands texture packs on Linux? |
09:07 |
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09:11 |
jesuslovesyou101 |
I tried the instructions on texture packs and a couple posts about the config file, still no go |
09:11 |
jesuslovesyou101 |
any tips for a newbie? |
09:11 |
Zeg9 |
What texture pack are you trying to install ? |
09:12 |
jesuslovesyou101 |
well I wanted Minetoon 4, but wasn't available on media fire |
09:12 |
jesuslovesyou101 |
so I was only able to get Minetoon 3 |
09:13 |
Zeg9 |
iirc minetoon 3 is distributed weirdly... |
09:13 |
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09:13 |
Zeg9 |
what you have to do is copy all the .png in ~/.minetest/textures/all |
09:13 |
jesuslovesyou101 |
yup, I did not have the texture folder, so I just made a new one |
09:14 |
jesuslovesyou101 |
and did exactly that as the instructions said |
09:14 |
jesuslovesyou101 |
then added some lines to the config file as one forum poster said worked for him on Linux |
09:14 |
Zeg9 |
Did you copy the bucket/ default/ and others from minetoon? |
09:14 |
jesuslovesyou101 |
still the plain jane |
09:15 |
Zeg9 |
you should only have *.png in the textures folder. |
09:15 |
jesuslovesyou101 |
oh? well the zip file just contained a folder name data, that only had png images, I just copied those out of the data folder and into the "all" folder |
09:16 |
Zeg9 |
are the textures named e.g. dirt.png or default_dirt.png? |
09:16 |
JamesTait |
This reminds me - is there a central repository anywhere for mods and textures? A minetest mod store, if you will? |
09:16 |
Zeg9 |
JamesTait: there is nothing like that (yet?) |
09:16 |
JamesTait |
Or is the forum it? |
09:16 |
jesuslovesyou101 |
I found Minetoon texture on Minetest.net |
09:16 |
JamesTait |
Would there be interest in such a thing? |
09:17 |
jesuslovesyou101 |
at the top it has tabs for those, but nothing so organized as you mentioned |
09:17 |
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09:17 |
Zeg9 |
I don't know, git allows easy updating and downloading of mods |
09:17 |
Zeg9 |
and rubenwardy's site is down |
09:17 |
jesuslovesyou101 |
I would be interested, I can't code though :-P |
09:17 |
JamesTait |
General interest, I mean - I know my boys would appreciate it, and I would because it would mean I don't have to keep showing them over and over again how to get and install mods. :-P |
09:18 |
Zeg9 |
jesuslovesyou101: I see, you downloaded the 0.3 pack... it will not work with 0.4.*. (except if you rename all textures one by one) |
09:18 |
JamesTait |
Zeg9, yeah, I can (and will, eventually) show them how to get mods from git. I'm thinking more about the discoverability aspect, and some standardisation. |
09:19 |
jesuslovesyou101 |
oooooh :-/ |
09:19 |
JamesTait |
e.g. some mods you download a zip and just extract. Some you can only get from git. Some you have to rename the folder after you've extracted it. |
09:20 |
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09:20 |
JamesTait |
Just a thought. I might have a tinker and see if I can come up with something. |
09:21 |
jesuslovesyou101 |
Zeg9: I'll keep an eye on the dev's forum post and see if its updated sometime. Being higher res, will they increase the CPU and GPU usage much? or no? |
09:21 |
JamesTait |
In my massively abundant (NOT!) free time. :) |
09:21 |
Calinou |
jesuslovesyou101: it depends on size, and usually the impact is small |
09:22 |
Calinou |
jesuslovesyou101: packs made for 0.3.x are not compatible with 0.4.X |
09:22 |
jesuslovesyou101 |
mkay, great :-) I am just running on a 1.3 ghz with intel graphics. with short range view it gets 27 fps and with full range its still 10. My eyes are not so keen so I don't see a big difference. Gotta love native code :-D |
09:23 |
Calinou |
1.3ghz? ultrabook? |
09:23 |
Calinou |
full range renders everything loaded, it is meant for testing purposes only |
09:23 |
jesuslovesyou101 |
Nope, cheapy Acer laptop from 2009 |
09:23 |
Calinou |
lol, atom |
09:24 |
jesuslovesyou101 |
yup yup. I just love how I can see my towers and get my barrings easier. |
09:24 |
jesuslovesyou101 |
and I'm a sucker for eye candy lol |
09:25 |
jesuslovesyou101 |
on that train of thought, are there any official workings on a navigational map system? |
09:25 |
Calinou |
navigational map system? |
09:25 |
Calinou |
have to go anyway |
09:26 |
diemartin |
jesuslovesyou101, there are several map mods |
09:26 |
jesuslovesyou101 |
alright, I'll mention it another time when I'm on |
09:26 |
jesuslovesyou101 |
thank you for the chat @Calinou |
09:26 |
Zeg9 |
jesuslovesyou101: are you talking about something like that ? http://zeg9.strangled.net:5156/mtgm/map.html |
09:27 |
diemartin |
I think he means something like this http://forum.minetest.net/viewtopic.php?id=4922 |
09:27 |
jesuslovesyou101 |
diamartin, well I meant by the official devs. I'm not so tech save with mods |
09:27 |
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09:30 |
jesuslovesyou101 |
yup, more like the second one, in game map so you can mark your bases and such |
09:30 |
jesuslovesyou101 |
but the first one looked really neat. That would be a nice creative mode, like SimCity style :) |
09:32 |
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10:54 |
Zeg9 |
Spam? http://forum.minetest.net/viewtopic.php?pid=98175#p98175 |
10:55 |
Calinou |
done |
10:55 |
Calinou |
45 seconds :P |
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11:20 |
PilzAdam |
Hello everyone! |
11:20 |
Calinou |
hi |
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sfan5 |
hi |
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Nore |
hi |
13:23 |
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13:26 |
RealBadAngel |
hi |
13:26 |
Nore |
RealBadAngel: what do you think of that? https://github.com/RealBadAngel/technic_game/issues/1 |
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sfan5 |
!op sfan5 |
13:43 |
hmmmm |
!op hmmmm |
13:43 |
hmmmm |
meh |
13:44 |
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13:45 |
RealBadAngel |
op op minetest style ;) |
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iqualfragile |
freenode is having problems again? |
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15:09 |
Zeg9 |
Am I the only one waiting for sapier's menu fixes to be merged? |
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15:15 |
sfan5 |
Zeg9: no |
15:16 |
PilzAdam |
sfan5, why are you OP? |
15:16 |
sfan5 |
PilzAdam: there was a netsplit.. |
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PilzAdam |
bbl |
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sfan5 |
!title |
16:42 |
MinetestBot |
sfan5: xkcd: Chin-Up Bar |
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16:51 |
ShadowNinja |
hmmmm: /msg ShadowBot help register or ask sfan5 to add you to MinetestBot. |
16:53 |
ShadowNinja |
Seems freenode had issues while I was away. My network had none. :-) |
17:00 |
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sfan5 |
yay! $HOME backup finishef |
17:02 |
sfan5 |
-f +d |
17:10 |
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17:19 |
* ShadowNinja |
works on adding LuaVoxelManip support to his nuke mod rewrite that needs a rewrite. |
17:38 |
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17:55 |
ShadowNinja |
Does someone know of a fast, non-hacky way to find what velocity a entity should have if it is hit by a blast? |
18:04 |
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18:10 |
ShadowNinja |
I think I will remove hardcore nukes because they complicate the code a lot. But with LuaVoxelManip I will be able to make HUGE nukes. >:-) |
18:12 |
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18:13 |
Calinou |
nuke = "perfect_sphere", |
18:13 |
Calinou |
that doesn't account for any block resistance :P |
18:17 |
sfan5 |
ShadowNinja: my nuke mod uses this: http://pastie.org/8113492 |
18:18 |
ShadowNinja |
sfan5: Last I checked that didn't work quite right... |
18:18 |
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18:18 |
sfan5 |
it works |
18:23 |
ShadowNinja |
sfan5: It looks like objects farther away from the nuke will get more acceleration. |
18:23 |
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18:23 |
ShadowNinja |
I have a working implementation but it is long and hacky. |
18:24 |
sfan5 |
wait |
18:24 |
sfan5 |
I see what you mean there |
18:30 |
sfan5 |
ShadowNinja: http://pastie.org/8113529 |
18:31 |
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18:33 |
ShadowNinja |
sfan5: Isn't there a math.abs function? |
18:34 |
sfan5 |
i don't know, so I just added one |
18:36 |
ShadowNinja |
That looks better, but I see one more issue... |
18:36 |
sfan5 |
which one? |
18:37 |
ShadowNinja |
This is harder to explain, wait... |
18:38 |
FreeFull |
Probably should spread the setvelocity over multiple lines |
18:39 |
ShadowNinja |
A nuke is at 0,0,0 and a entity to push at 1,0,3. The entity should be pushed mostly along the z axis, but it gets more acceleration along the x axis because it is closer. |
18:39 |
ShadowNinja |
That only accounts for one axis. |
18:39 |
ShadowNinja |
(At a time) |
18:41 |
FreeFull |
Probably should get the direction vector and scale it by total distance |
18:44 |
sfan5 |
ShadowNinja: /me doesn't really like complicated maths |
18:49 |
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19:01 |
Kacey |
http://xkcd.com/303/ too true... |
19:02 |
parabyte |
Kacey, hahaha pissed me off when my company changed there compile farm from old power pc machines |
19:02 |
parabyte |
Bah |
19:02 |
parabyte |
best machines to compile stuff on are slow ;) i love that cartoon Kacey :) |
19:02 |
Kacey |
i used something like that to screw around in "advandced" computers class |
19:02 |
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19:04 |
Kacey |
i would say "im waiting on this process to cycle enough to debug the main ROM, which will increase the speed of the schools internet" heh funny because the computers had no ROM and the schools internet was anti lag almost |
19:05 |
parabyte |
john_minetest, amen on that |
19:05 |
parabyte |
:) |
19:05 |
parabyte |
Mplayer is my friend when i am compiling code |
19:07 |
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19:11 |
parabyte |
john_minetest, this workstation never gets switched off |
19:11 |
parabyte |
ever |
19:11 |
parabyte |
only to add drives or replace drives |
19:11 |
parabyte |
approx 4 years old this system |
19:13 |
FreeFull |
You could get something new and energy-efficient |
19:13 |
ShadowNinja |
FreeFull: Can you point me at a function to get direction between two points? |
19:13 |
parabyte |
FreeFull, but its not broken yet |
19:14 |
FreeFull |
ShadowNinja: It's just per-coordinate subtraction, and then you divide by the magnitude |
19:14 |
parabyte |
I am actually updating my system this year to a i7 based setup |
19:14 |
FreeFull |
Although for displacement, you probably want to divide by magnitude squared and multiply by some constant |
19:15 |
parabyte |
Latest Minecraft is a joke :( i run a stupid minecraft server on linode |
19:15 |
parabyte |
and literally its murdering my server |
19:15 |
parabyte |
may make the gnu switch to some real code |
19:17 |
parabyte |
is there any plans to make minetest more mincraft compatible? |
19:17 |
parabyte |
minecraft |
19:17 |
ZapfchenAdam |
give it time |
19:17 |
sfan5|pi |
<parabyte> is there any plans to make minetest more mincraft compatible? |
19:17 |
sfan5|pi |
define "compatible" |
19:17 |
FreeFull |
I'm not aware of any such plans myself |
19:18 |
parabyte |
able to connect to minecraft servers, minecraft clients connect to minetest servers, and compatible map wise |
19:18 |
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19:18 |
ZapfchenAdam |
Well, in 2 months we are switching to Java 8D |
19:18 |
sfan5 |
parabyte: you are kidding me, right? |
19:18 |
parabyte |
only a thought |
19:18 |
parabyte |
no intention to offend |
19:18 |
sfan5 |
!kick ZapfchenAdam Change your nick |
19:18 |
|
ZapfchenAdam was kicked by MinetestBot: Change your nick |
19:18 |
sfan5 |
this is getting annoying |
19:19 |
parabyte |
im sick of running a minecraft server now |
19:19 |
parabyte |
and feel i should of donated my minecraft member fee to the minetest project instead |
19:19 |
parabyte |
lol |
19:21 |
FreeFull |
What's wrong with his nick? |
19:22 |
parabyte |
obviously a country specific thing |
19:22 |
FreeFull |
Oh, zapfchen is suppositories or something |
19:23 |
sfan5 |
FreeFull: some troll(s) join with a nick thats "*Adam" |
19:23 |
|
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19:23 |
* PilzAdam |
|
19:23 |
sfan5 |
PilzAdam: not you ^^ |
19:23 |
sfan5 |
hi VanessaE |
19:23 |
parabyte |
sfan5, whats the lowest hardware that minetest been tried on successfully? |
19:24 |
parabyte |
what hardware will yield 30fps |
19:24 |
NekoGloop |
a potato |
19:24 |
parabyte |
i consider 30fps lowest playable frame rate on anything |
19:24 |
sfan5 |
http://minetest.net/: " It is lightweight enough to run on fairly old hardware. It currently runs playably on a laptop with Intel 945GM graphics. Though, as for the CPU, dualcore is recommended." |
19:24 |
sfan5 |
dunno |
19:24 |
|
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19:24 |
VanessaE |
hi |
19:24 |
sfan5 |
depends on the gfx card |
19:24 |
parabyte |
is software opengl painful for minetest? |
19:25 |
sfan5 |
nah |
19:25 |
parabyte |
i only code commercial NON fun software never taken my time to code for a game |
19:25 |
parabyte |
seem's somewhat interesting |
19:31 |
Calinou |
hello software user |
19:31 |
|
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19:31 |
Calinou |
sfan5: it is |
19:32 |
Calinou |
software GL is for "1 fps loving-peoples" --leilol |
19:32 |
|
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19:34 |
Kacey |
sfan5, if i had to guess, i would say all the *Adam trolls are lamefun trying to get us to switch |
19:34 |
sfan5 |
yeah |
19:35 |
Calinou |
lamefun, praising JavaScript since 2011 |
19:35 |
Kacey |
just ban his ip |
19:36 |
Kacey |
60.250.62.46 |
19:38 |
|
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19:39 |
Taoki |
Would be kinda funny if everyone who also has Adam in their nick will get banned :P Unless they're obviously trolling |
19:49 |
VanessaE |
there, now that I'm caught up, that client can go bye-bye :) |
19:56 |
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19:57 |
Kacey |
lamefun... no. |
19:58 |
parabyte |
Calinou, are you sure optimized software gl gonna be that bad? |
19:58 |
parabyte |
also on another note how well is minetest going to play with opengl ES |
20:08 |
Calinou |
yes, CPUs aren't made for that |
20:08 |
Calinou |
parabyte: not in the near future |
20:08 |
* Calinou |
never understood the "ES" logic |
20:10 |
parabyte |
only reason i ask about software gl is cause of Haiku |
20:11 |
parabyte |
its gl api is all there, just at moment kernel gl stuff is well sh*& |
20:11 |
Calinou |
use an OS which has drivers |
20:11 |
parabyte |
but they are working on the situation |
20:15 |
Kacey |
!kick PilzBot stop trolling |
20:16 |
* PilzBot |
wakes up |
20:16 |
PilzAdam |
PilzBot, are you a bot? |
20:16 |
sfan5 |
!ban *@60.250.62.46 |
20:17 |
sfan5 |
!kick PilzBot |
20:17 |
|
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20:17 |
sfan5 |
MinetestBot! |
20:17 |
MinetestBot |
sfan5! |
20:17 |
sfan5 |
!kick PilzBot |
20:17 |
sfan5 |
wat |
20:17 |
sfan5 |
!op |
20:17 |
|
PilzBot was kicked by sfan5: PilzBot |
20:17 |
sfan5 |
!deop |
20:18 |
RealBadAngel |
op op style all the time today? |
20:18 |
RealBadAngel |
i just made 35km route on bike |
20:19 |
RealBadAngel |
damn im hot |
20:19 |
RealBadAngel |
i need a shover |
20:20 |
RealBadAngel |
anyways, whats up? |
20:20 |
* NekoGloop |
shoves RBA |
20:20 |
RealBadAngel |
wiith a kitten? |
20:20 |
NekoGloop |
sure |
20:21 |
RealBadAngel |
whatever, just need to be cold and refreshing |
20:22 |
NekoGloop |
shover ~= shower |
20:22 |
RealBadAngel |
pour the kitty in water circa 10 degrees celsius |
20:22 |
RealBadAngel |
im overheated |
20:22 |
* ShadowNinja |
wants a modified version of commonlib's vector functions in builtin. |
20:23 |
FreeFull |
w 67 |
20:23 |
RealBadAngel |
ShadowNinja, and others who contribute to technic |
20:24 |
RealBadAngel |
i created a bit of mess lately |
20:24 |
sfan5 |
ShadowNinja: -> github |
20:24 |
sfan5 |
(issue list) |
20:24 |
RealBadAngel |
theres stable, indev and technic game |
20:25 |
VanessaE |
RealBadAngel: be sure you check in/copy over my minor changes to technic from this morn. |
20:25 |
ShadowNinja |
Anyway, I will be happy if this code works. If it does I can make your nukes look puny. |
20:25 |
VanessaE |
(just brass ingot fixes). Plus you should make the grinder accept groups in recipes. |
20:25 |
RealBadAngel |
just this just that |
20:25 |
RealBadAngel |
so we do have 3 branches now |
20:26 |
RealBadAngel |
yesterday they were synced |
20:26 |
ShadowNinja |
And maybe we can have this in minetest_game. :-) I added normal tnt with one line. |
20:27 |
RealBadAngel |
you can add tnt to technic_game |
20:28 |
RealBadAngel |
also fired up by mesecons signal |
20:28 |
ShadowNinja |
Oh, and RealBadAngel: Did you copy the technic modpack into the game? |
20:28 |
* sfan5 |
has a local version of the nuke mod that ignites using mesecons |
20:28 |
ShadowNinja |
I have had that feature for a long time. |
20:28 |
RealBadAngel |
so push it |
20:29 |
ShadowNinja |
Well rewriting and trying LuaBoxelManip now... |
20:29 |
RealBadAngel |
ShadowNinja, copy? i took the place |
20:29 |
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20:30 |
ShadowNinja |
The modpack has been replaced? |
20:30 |
* RealBadAngel |
waits for sfan7 to join |
20:30 |
sfan5 |
!op |
20:30 |
|
sfan6 was kicked by sfan5: sfan6 |
20:30 |
sfan5 |
!ban *@94.228.229.136 |
20:30 |
* ShadowNinja |
thought so... |
20:30 |
PilzAdam |
sfan5, you have a new friend |
20:30 |
sfan5 |
NO! >:( |
20:30 |
RealBadAngel |
ShadowNinja, technic is also aviable as a game mode |
20:30 |
RealBadAngel |
with even more features |
20:31 |
ShadowNinja |
RealBadAngel: Yes, but the modpack only is still supported? |
20:31 |
RealBadAngel |
ofc |
20:31 |
RealBadAngel |
but i found it today hard to sync |
20:32 |
ShadowNinja |
RealBadAngel: Erm, you merged a pull request into indev... |
20:32 |
RealBadAngel |
we shall decide what is technic central |
20:32 |
RealBadAngel |
and then use it elsewhere |
20:32 |
ShadowNinja |
Are you using git submodules? |
20:33 |
RealBadAngel |
im using visual client for linux |
20:33 |
RealBadAngel |
i know i merged it |
20:33 |
RealBadAngel |
but i was pretty sure its main change |
20:33 |
RealBadAngel |
not the indev |
20:33 |
RealBadAngel |
my bad |
20:34 |
RealBadAngel |
rhats why im raising the problem of pulling and pushing changes |
20:35 |
RealBadAngel |
*thats |
20:36 |
RealBadAngel |
there are many changes posted or waiting |
20:36 |
RealBadAngel |
syncying them can become pain in the ass |
20:36 |
RealBadAngel |
especially computers and formspec changes |
20:38 |
RealBadAngel |
i already wrote basics for Hercules like video driver |
20:38 |
RealBadAngel |
i will have to change default keyboard behaviour for it just |
20:40 |
RealBadAngel |
Nore has fully functiional computers ready |
20:40 |
RealBadAngel |
forth |
20:41 |
RealBadAngel |
im gonna make video driver for it (formspec element) |
20:41 |
RealBadAngel |
which can be used also by others |
20:41 |
sfan5 |
RealBadAngel: sounds awesome |
20:42 |
RealBadAngel |
irc mod for example |
20:42 |
NekoGloop |
all of the lines |
20:42 |
RealBadAngel |
or built-in debug |
20:42 |
RealBadAngel |
or a pacman |
20:43 |
RealBadAngel |
whatever, formspec field, a table that represents screen |
20:43 |
RealBadAngel |
80x25 ascii |
20:43 |
sfan5 |
make it programmable in Dart </joke> |
20:44 |
RealBadAngel |
i do have my long term goals regarding it |
20:44 |
RealBadAngel |
but most other developers would hang me for that |
20:45 |
RealBadAngel |
;) |
20:45 |
RealBadAngel |
so i will remain quiet ;) |
20:45 |
RealBadAngel |
i can only say that Notch did the same already |
20:47 |
sfan5|pi |
RealBadAngel: whats wrong with Dart? |
20:55 |
ShadowNinja |
16:54:46: ERROR[main]: ServerError: LuaError: error: (null) |
20:55 |
ShadowNinja |
16:54:46: ERROR[main]: stack traceback: <nothing> |
20:56 |
ShadowNinja |
Oh, and 4 mentions of an error. |
21:01 |
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21:03 |
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21:06 |
|
RealBadAngle was kicked by VanessaE: RealBadAngle |
21:06 |
VanessaE |
that's twice now. |
21:07 |
sfan5 |
VanessaE: no, <my brain doesn't want me to know whats to put here for 3> |
21:07 |
VanessaE |
heh |
21:07 |
VanessaE |
ok 3 then |
21:09 |
RealBadAngel |
sfan5, upcoming computer will be programmable in FORTH |
21:09 |
sfan5 |
Nore(?) told me smth. about that |
21:09 |
RealBadAngel |
but there will be new formspec element |
21:09 |
RealBadAngel |
terminal |
21:09 |
PilzAdam |
VanessaE, you are good at drawing textures, right? |
21:10 |
RealBadAngel |
thingy to emulate hercules video card |
21:10 |
Calinou |
>video card >hercules |
21:10 |
VanessaE |
to some degree, I am |
21:10 |
PilzAdam |
VanessaE, I need a 16px texture for "broken stone", basically cobble that looks more like the normal stone |
21:10 |
PilzAdam |
it should fit into a wall of stone |
21:11 |
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21:12 |
VanessaE |
I'll see if I can make something suitable. |
21:12 |
Calinou |
night |
21:12 |
ShadowNinja |
Hmmm, was dig_node removed? |
21:13 |
PilzAdam |
wut? |
21:13 |
* RealBadAngel |
is going to take a nap |
21:14 |
ShadowNinja |
It fails at minetest.dig_node(pos) |
21:23 |
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21:25 |
NekoGloop |
thrice |
21:25 |
NekoGloop |
sfan5, thrice. |
21:28 |
PilzAdam |
VanessaE, yea, thats good enough, thanks |
21:29 |
VanessaE |
sure |
21:29 |
NekoGloop |
https://github.com/minetest/minetest_game/pull/186 meow |
21:38 |
ShadowNinja |
hmmmm: attempt to call field 'get_voxel_manip' (a nil value) I have latest git... |
21:38 |
hmmmm |
yeah i changed things |
21:38 |
ShadowNinja |
This is what I am trying. http://pastebin.ubuntu.com/5848062/ |
21:38 |
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21:38 |
hmmmm |
check out the new api |
21:39 |
ShadowNinja |
lua_api.txt needs updating. |
21:39 |
hmmmm |
that's not how you use it at all.... |
21:39 |
Jordach |
hey all |
21:39 |
hmmmm |
first of all, get_voxel_manip returns an argument |
21:39 |
* Jordach |
pokes VanessaE for signs of life |
21:39 |
hmmmm |
takes an argument rather |
21:39 |
hmmmm |
and it returns 3 things |
21:39 |
hmmmm |
and nevermind any of that |
21:40 |
VanessaE |
sapier: configure button works now - can you *please* make it require a double-click to start a world? it's impossible to select a world to be configured without the world starting. |
21:40 |
hmmmm |
er hold on a minute |
21:40 |
hmmmm |
shoot i got all mixed up |
21:40 |
hmmmm |
okay, the first line is fine, the second |
21:40 |
hmmmm |
the second line you get two return values |
21:40 |
VanessaE |
sapier: Enter does not start a connection to a server, though/ |
21:41 |
VanessaE |
sapier: and clicking on a server in the list should not start it right away, either - you aren't given a chance to enter a password then. |
21:41 |
sapier |
it already requires a doubleclick vanessa |
21:42 |
sapier |
unforunatelly for some reason irrlicht is way to sensitive |
21:42 |
VanessaE |
hrm |
21:42 |
VanessaE |
yeah, it misdetected two separate clicks as a double-click event |
21:42 |
VanessaE |
two separate clicks on two different entries, for example |
21:42 |
sapier |
that shouldn't happen |
21:42 |
VanessaE |
well it happens :) |
21:43 |
VanessaE |
that's in the server list. in the singleplayer world list, a single click starts a world. this is not a good idea. |
21:43 |
VanessaE |
(it renders the "Play" button pointless, and the "Delete" and "Configure" buttons inaccessible) |
21:43 |
sapier |
no doubleclich should be same |
21:43 |
VanessaE |
it isn't. |
21:43 |
sapier |
it's everywhere same code ;) |
21:44 |
sapier |
and works for me too ... what irrlicht version do you have? |
21:44 |
VanessaE |
I just tried several times. one click on a world in singleplayer mode starts it immediately. |
21:44 |
VanessaE |
irrlicht 1.7.3 |
21:44 |
sapier |
strange ... doesn't start a world on single click for me ... anyone else here who can tell what happens for her/him? |
21:45 |
VanessaE |
One of my worlds is returning "failed to initialize world". |
21:45 |
VanessaE |
with no explanation of just why it failed. |
21:46 |
VanessaE |
in fact they all are. |
21:47 |
PilzAdam |
sapier, doubleclick works for me |
21:47 |
PilzAdam |
and singleclick doesnt start the world |
21:47 |
VanessaE |
PilzAdam: it isn't happening all the time, sometimes a single click doesn't start the world. |
21:48 |
ShadowNinja |
hmmmm: Is seems to return MinEdge and MaxEdge. But what do I do with those? |
21:48 |
hmmmm |
those are what you pass to VoxelArea:new |
21:48 |
hmmmm |
there's a difference in between what you ask for, and what you actually got |
21:49 |
VanessaE |
sapier: http://pastebin.com/CDELAVEa |
21:49 |
hmmmm |
you ask voxelmanip for a 5x5x5 area in between (-3, 5, 30) and (2, 5, 31) or something for example |
21:49 |
VanessaE |
sapier: ^^^^ one run of MT where it "failed to initialize world" |
21:49 |
hmmmm |
it gets the block to the left and to the right and puts that into the buffer |
21:49 |
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21:50 |
hmmmm |
so it *actually* loaded from (-16, 0, 16) to (16, 0, 32) |
21:50 |
hmmmm |
the voxelarea class is there to help so that you don't have to worry about those sorts of details |
21:51 |
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21:51 |
hmmmm |
just tell it what you actually got, and based on that it'll give you the index of where in the array to put your data |
21:51 |
ShadowNinja |
hmmmm: Is this correct? http://pastebin.ubuntu.com/5848106/ |
21:52 |
hmmmm |
that's better, except you're updating the liquids after updating the map for some reason...? |
21:52 |
ShadowNinja |
Does update_map do that too? |
21:52 |
hmmmm |
it should but i just realized that it doesn't |
21:53 |
hmmmm |
the final part should be like this: |
21:53 |
hmmmm |
vm:set_data(data); vm:update_liquids(); vm_update_map(); |
21:53 |
sapier |
hmm don't see anything pointing at an error ... but I know why enter isn't working |
21:54 |
ShadowNinja |
hmmmm: What about write_to_map? |
21:54 |
hmmmm |
er rather, vm:set_data(data); vm:update_liquids(); vm:write_to_map(); vm_update_map(); |
21:55 |
hmmmm |
and also you're doing for x, y, z, and not z, y, z.... |
21:55 |
hmmmm |
no idea why. |
21:56 |
ShadowNinja |
z, y, z? |
21:56 |
hmmmm |
z, y, x i mean |
21:57 |
ShadowNinja |
Is there some advantage to that? It is normally ordered x, y, z. |
21:57 |
hmmmm |
nope, it's normally ordered z, y, x |
21:57 |
hmmmm |
the advantage is that it's faster |
21:57 |
ShadowNinja |
But get_voxel_manip/VoxalManip is still nill... |
21:57 |
hmmmm |
umm, it's VoxelManip, not VoxalManip |
21:58 |
hmmmm |
are you misspelling it? |
21:58 |
hmmmm |
if the function minetest.get_voxel_manip is nil, then that means you're running an outdated version |
21:58 |
ShadowNinja |
Nope, I just missspelled it here |
21:58 |
ShadowNinja |
Hmmm, oh wait... |
21:59 |
ShadowNinja |
That make step... |
21:59 |
hmmmm |
and if you're doing the for loop like z, y, x now, you can make things even faster by doing this: |
22:00 |
hmmmm |
for y=-range,range do |
22:00 |
hmmmm |
local vi = a:index(-range, y, z); |
22:00 |
hmmmm |
for x=-range, range do |
22:00 |
hmmmm |
if blah blah blah end |
22:00 |
hmmmm |
vi = vi + 1 |
22:03 |
ShadowNinja |
Well it gets to the exploding part, but it doesn't seem to do anything... |
22:04 |
hmmmm |
that should work |
22:05 |
hmmmm |
erm, i hope you realize that you're not passing the actual pos |
22:05 |
hmmmm |
you're just passing where in the range you are |
22:05 |
VanessaE |
is this for that TNT issue? |
22:05 |
hmmmm |
you should be passing pos.x + x, pos.y + y, pos.z + z to a:index() in this case |
22:06 |
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22:06 |
hmmmm |
so it would work..... but only at the center of the map. |
22:08 |
ShadowNinja |
Oh, oops... |
22:09 |
ShadowNinja |
It works. :-) |
22:09 |
* ShadowNinja |
goes off to play with 24+ range. |
22:09 |
hmmmm |
is the speed improvement as much as you hoped it would be? |
22:10 |
ShadowNinja |
Well I haven't tried anything really big yet... |
22:10 |
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22:11 |
NekoGloop |
what improvement? |
22:12 |
hmmmm |
in theory, you should be able to handle ranges around 80 until there's a noticable (1 second) delay |
22:12 |
ShadowNinja |
Yes a range of 25 completes in miliseconds. |
22:13 |
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22:13 |
ShadowNinja |
VanessaE: Those unknown nodes are disapearing really fast... >:-) |
22:17 |
VanessaE |
heh |
22:17 |
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22:19 |
ShadowNinja |
http://imgur.com/bus04io |
22:19 |
ShadowNinja |
One mese nuke. |
22:20 |
hmmmm |
you should add some randomness |
22:20 |
hmmmm |
if x*x+y*y+z*z <= range * range + range + pr:range(-2, 2) then |
22:20 |
Jordach |
dat imgur link has bus |
22:23 |
ShadowNinja |
Now nuke can compare to MC mods like explosives+. hmmmm: How much will that slow it down? |
22:24 |
hmmmm |
hardly anything at all |
22:25 |
Jordach |
in practice |
22:30 |
Kacey |
http://imgur.com/gallery/xEvfbXY read the comments |
22:33 |
VanessaE |
Kacey: ill. |
22:39 |
VanessaE |
bbl |
22:43 |
sfan5 |
good night |
22:59 |
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22:59 |
steven_is_false |
Hello! I'm cleaning up the list of warnings on issue https://github.com/minetest/minetest/issues/808 , and I'm wondering if there's a way to link to specific lines of a file. |
23:01 |
steven_is_false |
NVM found it. |
23:01 |
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23:08 |
PilzAdam |
VanessaE, could you please move this to "old mods" http://forum.minetest.net/viewtopic.php?id=3119 |
23:12 |
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23:17 |
VanessaE |
PilzAdam: moved. |
23:17 |
PilzAdam |
I am working on a new game and will probably call it Pilztest |
23:22 |
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23:28 |
NekoGloop |
Yep, because we're taking back minetest_game |
23:32 |
khonkhortisan |
Where would I get geometric functions from in lua? |
23:33 |
khonkhortisan |
Can I get them from c++, or is there a lua library? |
23:34 |
khonkhortisan |
6d facedir hasn't reached its full capacity yet |
23:34 |
svuorela |
it is kind of ... sad that the 'bones chest' you get when you die look cooler than a normal chest :) |
23:34 |
PilzAdam |
svuorela, you cant use it as a chest, though |
23:34 |
khonkhortisan |
it only lets you take things out? |
23:34 |
PilzAdam |
yep |
23:35 |
khonkhortisan |
I thought it used to be both ways until it was emptied |
23:36 |
PilzAdam |
you thought wrong |
23:45 |
ShadowNinja |
I detonated a nuke and found > 12 nyan cats. |
23:45 |
khonkhortisan |
they're easy to find with mathgen |
23:50 |
ShadowNinja |
http://i.imgur.com/80rd2uw.png |
23:51 |
VanessaE |
BLAM |
23:52 |
Exio |
hi! |
23:52 |
VanessaE |
hi exio |
23:52 |
Exio |
what did i miss? :P |
23:52 |
VanessaE |
everything exploded. |
23:52 |
Exio |
isn't that normal? ;P |
23:53 |
* ShadowNinja |
added LuaVoxelManip support to the nuke mod. |
23:53 |
VanessaE |
ShadowNinja: better stop this guy before he gets any further: http://forum.minetest.net/viewtopic.php?pid=98262#p98262 |
23:54 |
ShadowNinja |
BTW that last one had a range of 96 and took about ten seconds. |
23:55 |
* ShadowNinja |
imagines dropping all of the nodes in the last screenshot. |
23:55 |
VanessaE |
fps killer. |
23:55 |
Exio |
really, i can't load github right now |
23:55 |
Exio |
tried and IRC lagged like hell |
23:55 |
Exio |
what did i miss in those days? :P |