Minetest logo

IRC log for #minetest, 2013-07-04

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:02 PilzAdam bye
00:11 NekoGloop http://i.imgur.com/6iUWfPp.jpg What could it mean?!
00:12 VanessaE an auto-digger?
00:12 NekoGloop nope
00:12 VanessaE :)
00:13 VanessaE you DO return the hammer and saw, I trust?
00:13 NekoGloop Nope, they're part of the recipe
00:14 NekoGloop (i.e. used up in the recipe)
00:14 VanessaE oh ok
00:14 VanessaE a workbench maybe?
00:14 NekoGloop closer~
00:14 VanessaE no idea
00:15 NekoGloop an "upgrade" for the tables that allows the player to encrust gems onto tools in it.
00:15 VanessaE ah
00:17 NekoGloop you right click a table with it in hand to upgrade the table
00:22 NekoGloop (all gems will be usable in the recipe btw)
00:22 VanessaE nice idea
00:22 NekoGloop which part?
00:22 VanessaE the whole thing
00:22 NekoGloop heh
00:23 NekoGloop the rightclick-a-table-with-a-thing-to-upgrade it was the entire reason I made tables
00:27 NekoGloop http://i.imgur.com/LvaZWB4.png the result of 10 Rank V treasure chests.
00:27 VanessaE nice
00:27 NekoGloop mese tool spam!
00:29 NekoGloop I'm mad that I got 3 freakin diamonds and not one mese crystal though (not fragment, crystal)
00:29 NekoGloop (diamonds being rarer than mese crystals)
00:30 NekoGloop And that diamond hammer has like a 1 in 60 chance of spawning
00:32 NekoGloop And one of the chests was -only- like 50 torches
00:36 kaeza joined #minetest
00:39 MinetestBot GIT: RealBadAngel commited to minetest/minetest: Add texture bumpmapping feature. 3f6f327cb9 2013-07-03T17:36:32-07:00 http://git.io/RDvSiQ
00:39 kaeza \o/
00:40 kaeza hi all
00:40 VanessaE hey
00:41 NekoGloop kaeza, http://i.imgur.com/LvaZWB4.png I'd say this is an average-ish collection of crap from 10 Rank V treasure chests, if you're curious.
00:43 kaeza O.o
00:44 NekoGloop (which are uber rare, only under like -2500 y and a 1 in 2k chance of spawning in the first place
00:44 kaeza 1 in 2k per node?
00:44 kaeza err... mapblock?
00:45 NekoGloop 1 in 2k of being in a certain node, which has to have been air and above a solid block
00:46 NekoGloop which is relatively rare at those heights anyway; and finding it is difficult
00:48 NekoGloop http://i.imgur.com/TNu92VT.png welp I think those are a tad on the "OMFG IT'S EVERYWHERE" side...
00:59 NekoGloop My gems literally make rainbow caves >.>
01:07 NekoGloop lol... VanessaE, make rainbow blocks spawn in caves. RAINBOW CAVES!
01:07 VanessaE hah
01:08 VanessaE no thanks :)
01:08 NekoGloop heh
01:20 NekoGloop meh, I'll do the actual encrusting of tools later.
01:26 LazyJ joined #minetest
01:35 ssieb joined #minetest
01:45 tjbarber joined #minetest
01:45 tjbarber joined #minetest
01:56 hdastwb joined #minetest
01:57 khonkhortisan I'd like to see rainbow caves
01:57 khonkhortisan I'm sure someone can make it
01:58 khonkhortisan actually as simple as aliasing stone to it
01:58 NekoGloop hehe
02:22 Kacey joined #minetest
02:22 Kacey joined #minetest
02:35 LazyJ Has anyone tried the 2013_07_03 (last commit about an hour ago) daily-build of Minetest?
02:36 kaeza I'm going to compile right now
02:36 LazyJ The "configure" menu isn't working well.
02:36 kaeza yeah, the Lua-based menu is busted :/
02:36 LazyJ The modpack type mods aren't green and the output is saying the depends.txt can't be found.
02:37 LazyJ After I compiled it, I tried playing a newly created world and the menu tabs disappeared.
02:38 LazyJ I know this is all "unstable". Just putting in a report from the front-lines. ;)
02:38 kaeza maybe the Lua menu could be reverted until further testing?
02:39 LazyJ I see a menu for mapgen options. Hopefully there will be a post explaining what they are (perhaps with screenshots).
02:40 LazyJ I'll experiment with them later. Ditching this build and going back to 2013_07_01 build.
02:40 ShadowBot joined #minetest
02:59 punsitis joined #minetest
03:02 Menche joined #minetest
03:07 Menche using webchat on a phone is painful
03:07 NekoGloop then.. don't use webchat on a phone?
03:07 VanessaE using ANYthing on a phone is painful
03:08 arkmabat joined #minetest
03:09 arkmabat i just wanted to say thank you for this game. This is a wonderful, free, creative, multiplayer game.
03:09 arkmabat Question: why does my fps get better when I ride in a minecart?
03:10 arkmabat Whenever I walk around, the game seems a bit glitchy on this laptop, but I realize it's only a laptop. When I'm in a cart it runs so smoothly!
03:10 NekoGloop wat
03:11 arkmabat [pilzadam's cart mod]
03:11 Menche the cart isn't jumpy?
03:11 arkmabat not at all. I can ride in it with a constant fps
03:11 arkmabat weird huh
03:11 Menche maybe because there's less stuff visible
03:12 arkmabat hmm... i can still look around, shouldnt that be more taxing?
03:12 arkmabat I'm quite impressed with the cart mod
03:13 Menche if you're looking as far away then islands why it would be better
03:13 Menche LOL autocorrect
03:13 Menche *idk
03:14 arkmabat There's something odd with my graphics card, it works great and then sort of gets tired and slower, works great, then gets tired... is that normal?
03:14 arkmabat thanks for your time with this :)
03:16 Menche Does it heat up and automatically slow down maybe?
03:16 VanessaE how do I check if finite water is enabled?
03:17 arkmabat possibly, it's just a laptop. i've heard theres a bios "quiet and steady" option i might try turing off. what is finite water?
03:17 NekoGloop VanessaE, magic
03:18 salamanderrake joined #minetest
03:18 VanessaE minetest.setting_getbool("liquid_finite")
03:19 arkmabat like, what does it do?
03:19 VanessaE arkmabat: makes water finite ;)
03:19 arkmabat sorry i mixed up who was talking lol
03:19 VanessaE (that is, water nodes won't duplicate, take a chunk of water and the rest will go down a little, etc)
03:20 arkmabat neat, you guys have done a great job with this game!
03:20 kaeza https://dl.dropboxusercontent.com/u/100008207/happy-oh-stop-it-you.jpg
03:21 kaeza VanessaE, I think it's liquids_finite
03:21 arkmabat Menche, I'll look into the BIOS quiet thing... I'm guessing that's what it is
03:21 arkmabat adios
03:21 kaeza wat
03:25 dranov joined #minetest
03:26 kaeza "Furthermore, modders and users should never use generic programs such as Notepad, but rather Wordpad, (...)"
03:27 kaeza Wordpad is a text processor; preferably, people shouldn't use those
03:29 kaeza anyway I'm out
03:29 VanessaE ask Dan Ducomb-whatever-his-name is.
03:29 VanessaE his idea.
03:29 VanessaE (the user with the green "ugly troll" avatar)
04:13 VanessaE there, pipeworks no longer adds/removes water nodes if it isn't necessary
04:14 VanessaE basically mesh processing now goes completely idle after an update cycle is complete, at least with infinite water.
04:14 VanessaE (with finite, well...there's little more I can do and still be able to move the water around)
04:16 StarBlessed joined #minetest
04:23 MinetestBot GIT: kahrl commited to minetest/minetest: Throw exception instead of assert on nested reliable packets a013f762c4 2013-07-03T21:18:50-07:00 http://git.io/bKKu5w
04:25 VanessaE kahrl:  ^^^^ the pipeworks update may interest you.
04:26 kahrl ah, neat
04:27 kahrl how does that affect your FPS problems?
04:27 hdastwb Wordpad can handle Unix line-endings while Notepad cannot, that may be the reason that it's recommended over Notepad…
04:27 VanessaE it gained me about 4 fps on average near the spawn and cut the total idle mesh generation events down by ~50%
04:29 VanessaE I'm seeing only about 3 or 4 mesh generation events on average over several seconds now
04:31 VanessaE at the spawn that is.
04:31 VanessaE some of that might be from mobs or something though, not sure
04:31 kahrl or when pipeworks actually needs to change some nodes
04:32 VanessaE right
04:32 VanessaE I'm pretty sure I've gotten the amount of map-changing activity down to its lowest possible point in that mod
04:34 VanessaE too bad the engine can't just send diffs to the video card instead of re-generating meshes from scratch each time
04:34 kaeza joined #minetest
04:34 * kaeza used sleep!
04:35 kaeza It's not very effective :/
04:35 VanessaE omg, and it actually .. oh
04:36 khonkhortisan that reference seems to work
04:36 neko259 joined #minetest
04:36 VanessaE khonkhortisan: eh?
04:36 kaeza hdastwb, good point
04:37 VanessaE hdastwb: ahhhhhh
04:37 * kaeza still recommends to use editors like Notepad++ or Geany
04:37 kaeza inb4 vim ftw
04:37 kahrl I prefer cat >
04:38 VanessaE vim!?  byte your tongue.
04:38 VanessaE http://xkcd.com/378/
04:38 VanessaE oblig.
04:38 kaeza kahrl, * COPY CON
04:39 kaeza DOS is retarded in this sense BTW
04:39 kaeza devices exist in every directory -.-
04:40 * NekoGloop uses NP++
04:41 hdastwb I use Textadept; it's Lua-configurable like Minetest!
04:43 * Kacey uses butterflies
04:44 Kacey http://xkcd.com/380/
04:57 OldCoder News: Regrettably, and I sad about this... my worlds will be down for two weeks while my server host is traveling. But I may finally resume work on MT during this period.
04:58 VanessaE OldCoder: your kitten pile is overflowing again
04:58 VanessaE ;)
04:58 Taoki[mobile] joined #minetest
04:59 NekoGloop meow
05:01 dranov joined #minetest
05:02 OldCoder VanessaE, I will head to the virtual pet store soon to see about translucent kitty supplies
05:04 VanessaE heh
05:04 VanessaE guess opaque supplies aren't suitable? :)
05:09 OldCoder VanessaE, It was an allusion to the nature of what one might purchase for virtual kitties
05:09 VanessaE oh ok heh
05:09 kaeza and now bumpmapped kittens available too!
05:09 VanessaE kaeza: not for oldcoder, he's still stuck at 0.4.5
05:09 NekoGloop http://xkcd.com/393/ lol
05:09 khonkhortisan If I update, will I magically have bumpmapped textures?
05:10 VanessaE khonkhortisan: only if you use a texture pack that supports it
05:10 VanessaE (HDX, Sphax, Haven for now)
05:10 VanessaE and you have to turn the feature on in minetest.conf
05:10 kaeza and you use enable_bumpmaps = true :)
05:10 kaeza ninja'd
05:10 khonkhortisan cool - why don't I have it already‽
05:10 kaeza err
05:10 * khonkhortisan runs off
05:10 kaeza enable_bumpmapping = true
05:10 VanessaE khonkhortisan: because it was just committed today
05:10 rsiska joined #minetest
05:11 VanessaE khonkhortisan: enable shaders and add that ^^^^ line to your .conf
05:11 VanessaE download the latest HDX256 (or any other size)  ;)   and prepare to droo;
05:11 VanessaE drool*
05:12 ungali_mobile joined #minetest
05:12 * NekoGloop downloads 32x and a build from today
05:12 VanessaE kahrl: is there any simple way to find out what nodes are being changed to trigger these last few mesh updates I'm getting?
05:13 Taoki[mobile]_1 joined #minetest
05:13 khonkhortisan Unless your computer is worse than mine, you can handle 128px
05:14 kahrl VanessaE: you could write something to dstream in Map::addNodeAndUpdate
05:14 VanessaE kahrl: well I meant from within the Lua side, since I know exactly jack shit about the engine :)
05:14 NekoGloop my computer is worse than a brick
05:14 VanessaE NekoGloop: if it ain't a laptop, it can probably hack at least 64px anyway
05:14 khonkhortisan I have 2GB ram and graphics card memory
05:14 khonkhortisan and lots of swap
05:15 NekoGloop you presume it's not a laptop
05:15 kahrl in builtin: local old_add_node = minetest.add_node; minetest.add_node = function(pos, node) ...
05:15 VanessaE ah, I didn't even think of it like that
05:15 NekoGloop I've been using a laptop since... last year.
05:16 NekoGloop And I don't think I've ever once sat with the thing in my lap
05:16 khonkhortisan hehe I'm running make in 2 terminals - think I'll corrupt it?
05:17 khonkhortisan couldn't make it to 9, only about 7
05:18 khonkhortisan 5% 5% 6%
05:18 khonkhortisan whoops
05:18 khonkhortisan 5% 5% 6% 2% 0% 1% I confused it
05:22 VanessaE kahrl: well the good news is it ain't any of my own mods doing it.  The bad news it it's a single mesecons' blinky plant somewhere nearby.
05:22 VanessaE (I say a single one because the coords are the same on each event)
05:22 VanessaE pipeworks is totally idle, which is exactly what I wanted :)
05:25 VanessaE there, that nukes the blinkyplant, which had no purpose whatsoever anyway
05:25 * VanessaE watches the mesh activity go silent
05:26 VanessaE kahrl: how big is a mesh anyway?
05:27 VanessaE mapblock-sized, or..?
05:28 khonkhortisan -0.5 to 0.5 :P
05:29 VanessaE :P
05:32 VanessaE hm, pipeworks valves need some tuning.
05:33 * NekoGloop just realized that hovering over an xkcd comic shows extra text
05:36 khonkhortisan oh yeah I forgot about that
05:37 * khonkhortisan is working on printing out http://xkcd.com/381/ - already got it backwards once
05:38 khonkhortisan Notice there's no ?&% or @
05:41 NekoGloop is that relevant
05:42 khonkhortisan Yes, those characters don't look the same when you flip them over
05:43 NekoGloop ah, ok
05:43 NekoGloop http://xkcd.com/695/ also this is kind of a sad way to look at it
05:54 kahrl VanessaE: yep, meshes are made of mapblocks
05:55 anunnaki joined #minetest
05:56 anunakki joined #minetest
05:59 salamanderrake joined #minetest
06:47 khonkhortisan what node is really obvious that it has bumpmaps?
06:47 VanessaE white wool
06:48 VanessaE or plain old wood for that matter
06:53 khonkhortisan the world looks smaller in 16px
06:57 khonkhortisan I can't tell if it doesn't have it or if I can't tell
07:04 khonkhortisan kaeza!
07:04 khonkhortisan bumpmapping, not bumpmaps!
07:06 aheinecke joined #minetest
07:07 kaeza [02:10:11] <kaeza> enable_bumpmapping = true
07:10 VanessaE bbl
07:10 Nore joined #minetest
07:10 Nore hi
07:11 Nore was someone able to enable bumpmapping?
07:11 kaeza hi
07:11 kaeza yes
07:11 Nore even with the setting on, it does not work :(
07:11 Nore latest git
07:11 kaeza you also need shaders on
07:11 VanessaE you need a texture pack that supports it too
07:11 Nore they are on too
07:12 Nore and I copied HavenTP in my folder
07:12 VanessaE Nore: I have a request of you
07:13 Nore what?
07:13 VanessaE Since you incorporated the item transport logic in pipeworks for the tubes, could you do the same for the pipes, but restricted only to being able to move liquid sources?
07:14 Nore what do you mean?
07:14 khonkhortisan How thick is bumpmapping?
07:14 Nore khonkhortisan: it does not work for me :(
07:14 VanessaE well, I'd like the pump to convert a nearby water source (for example) into an entity and send it down a pipeline just as a tube circuit works, and if such an entity reaches a spigot, it turns back into a water source
07:15 khonkhortisan I think it doesn't work for me, but I'm not sure
07:15 Nore could'nt it be done just by copy-pasting the code of item transport?
07:15 VanessaE the existing water flowing logic works but is rather broken in how water is routed and could never possibly work right with finite liquids
07:15 VanessaE Nore: I tried looking at that code a few minutes ago and was totally baffled.
07:15 VanessaE what you wrote goes way beyond my skills
07:16 VanessaE but I figured some variation on item transport would do the trick
07:16 Nore the code in itself is quite simple:
07:16 VanessaE I just don't know wtf I'm doing :P
07:16 Nore it calls the can_go function of the tube the item is in to know where it can go
07:17 Nore then it looks at those places
07:17 Nore if one is a tubedevice_receiver, it is sent there
07:17 Nore else, it is sent in a tube
07:17 Nore else, it is ejected
07:18 VanessaE first thing that would have to happen is to totally disable ejection for this type of code (because the pump will always check the pipe attached to it to see if there's "room" to send out another entity)
07:19 Nore I think the best that could be done would be to use a different system
07:19 VanessaE so pumps would work like filters, spigots like deployers, valves ..well not sure what you'd call an equivalent thereof :) .. storage tanks like chests (when I decide to finally implement them), anything else like a pipe, pretty much
07:19 Nore where there is a water_level in each pipe (that could be made transparent)
07:20 Nore and liquids flow to nearby pipes, only going up is the pipe in which they are is full
07:20 VanessaE right
07:20 VanessaE and that's almost exactly the system I was thinking of using, if not the item transport method
07:21 VanessaE just figured item transport would be more efficient
07:21 Nore something like 8 levels of water for each pipe should be enough
07:21 khonkhortisan the maximum would be as many levels of water as pixels in the current texture pack
07:22 Nore I don't reckon item_transport would be more efficient, since it would involve more entites <- fps killer
07:22 VanessaE good point
07:22 VanessaE ok, I'll just rewrite it using water levels
07:22 VanessaE I'm just concerned about it working 100% properly with finite liquids
07:22 Nore 512 with HDX??? No, and the problem is that server does not know client TP
07:23 Nore VanessaE: it could be done easily if the moving function were attentive not to change water volume
07:23 VanessaE right
07:23 VanessaE I'll work on it tomorrow then
07:24 VanessaE for now, I'm off to bed.
07:24 VanessaE night all.
07:24 Nore night
07:41 kaeza I can't wait until tree schematics are added for mgv7
07:41 kaeza this thing is awesome
07:41 kaeza I'll go with moretrees for now
07:45 EdB joined #minetest
07:54 Jousway joined #minetest
07:57 Calinou joined #minetest
08:07 Nore Calinou: could you help me updating the wiki please?
08:08 Nore some articles are *very* outdated
08:15 Calinou have to go for now, no
08:29 JamesTait Good morning all, happy Upload A Virus To The Alien Mothership Day! :-D
08:52 Zeg9 joined #minetest
08:57 LunaVorax joined #minetest
09:00 blaze joined #minetest
09:01 blaze joined #minetest
09:07 Pest joined #minetest
09:07 Calinou joined #minetest
09:07 LunaVorax joined #minetest
09:42 loggingbot_ joined #minetest
09:42 Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/
09:43 Wuzzy joined #minetest
09:51 EdB joined #minetest
10:02 Nore zeg9: I have exactly the same bug as you have about bumpmapping
10:03 Zeg9 I'll try software rendering. What's your GPU?
10:04 Nore AMD Radeon HD7670M. I just updated to debian jessie, so drivers should be up-to-date (radeon driver+firmware-linux-nonfree)
10:05 Calinou Zeg9: software rendering doesn't support shaders, normally
10:05 Zeg9 The GL's software implementation seems to support a bit of it
10:05 Nore calinou: can you explain that: https://github.com/minetest/minetest/issues/807
10:06 Zeg9 He'll say "get a better gpu" :p
10:06 Calinou oh there is bumpmapping now
10:06 Calinou I'll try
10:06 Nore perhaps it is related to the GLSL version (I have 1.2)
10:07 Zeg9 Same here. And opengl 2.1...
10:08 Nore same
10:08 Calinou 2.1 :phoronix rolleyes:
10:09 Calinou dat menu changes
10:09 Nore there are bugs with formspec_escape now... I can't make my mod :(
10:10 Calinou I'll make a quick normal map to see
10:10 Zeg9 Software rendering has the same problem.
10:10 kaeza formspec based menu is fucked up
10:11 Zeg9 There is a pull request for fixing a few of it. But probably it should have been done before being merged...
10:11 Calinou works for me
10:11 Nore the "change keys" menu is not formspec based... and I thought we would at least have control over a "wait for pressed key"
10:12 kaeza Calinou, o rly?
10:12 Calinou the bumpmapping?
10:12 Calinou it does!
10:12 kaeza ah :P
10:12 Zeg9 bbl
10:12 Calinou http://paste.ubuntu.com/5843039/
10:13 Calinou however, these don't bring anything over just adding an effect to the texture
10:13 Calinou as in, they're not directional :P
10:13 Calinou mining them works fine (crack texture combines properly)
10:13 Nore what do you do if you don't have opengl 4.3????
10:14 kaeza http://pastebin.com/n07RiEZB
10:14 kaeza :(
10:14 Calinou *shrug*
10:14 Calinou I bet you need a fairly recent opengl, such as 3.0
10:15 Calinou fun fact: even nouveau supports 3.0 :P
10:16 Nore what is nouveau?
10:16 Nore and how do you upgrade opengl?
10:16 Calinou nvidia open source driver (reverse engineering)
10:16 Calinou Nore: by updating your driver, or getting a better one
10:16 Calinou fglrx supports opengl 4.2
10:17 Calinou (AMD's proprietary driver)
10:17 Calinou try it
10:17 Nore with fglrx, I got "GLSL not available"... It was even worse
10:17 Calinou weird
10:17 Calinou probably enduro f***ing up then
10:18 Calinou (switchable graphics)
10:18 Calinou bye for now
10:18 Calinou (lunch)
10:25 dranov joined #minetest
10:30 IBM5150PC joined #minetest
10:36 anunakki crap how long does it take to load the damn public worlds
10:36 anunakki havent played in a while
10:45 Zeg9 Bugspot: a game with [ ] in its name will make the lua main menu fail (then you can't create new worlds anymore)
10:47 Nore It is perhaps related to the fact that minetest.formspec_escape does not work anymore?
10:47 Zeg9 I think so
10:47 Zeg9 and configure button doesn't work. Guess I'm going to revert the latest commits from my clone...
10:49 TheLastProject joined #minetest
11:05 Calinou joined #minetest
11:13 iqualfragile joined #minetest
11:14 edwtjo joined #minetest
11:40 PilzAdam joined #minetest
11:40 PilzAdam Hello everyone!
11:44 Calinou hi
11:51 Taoki hi
11:59 Taoki http://www.youtube.com/watch?v=adbUfQjrplk What texture pack is this? Looks like Minetoon but I can tell it's not it
11:59 Taoki Also seems to have bump mapping support... good occasion to test
12:03 dranov joined #minetest
12:04 Calinou bump mapping was added recently, yeah
12:05 Calinou it seems to require at least opengl 3.0
12:05 Calinou it works for me
12:05 PilzAdam it doesnt work for me
12:06 Calinou you need normal map textures and enable_bumpmapping = 1
12:06 PilzAdam wut?
12:06 Calinou gimp-normalmap can be used for making normal maps
12:06 Calinou name them (texture name)_normal.png
12:06 PilzAdam why an extra setting for this?
12:06 Calinou it is off by default
12:06 Calinou go ask RBA and see
12:06 Calinou but personally I think it should be on by default
12:06 Calinou since NMs aren't used if there is no texture
12:08 PilzAdam yay! error messages
12:09 PilzAdam it tries to load the _normal.png textures for overlays (e.g. ores) too
12:11 Zeg9 Taoki: that is sphax testbdcraft
12:11 Taoki Any links?
12:11 Zeg9 but its CC BY NC ND iirc
12:11 Zeg9 http://forum.minetest.net/viewtopic.php?id=5427
12:12 Zeg9 With bumpmaps support: https://github.com/RealBadAngel/sphax256/archive/master.zip
12:13 Taoki thx
12:13 PilzAdam wait
12:13 PilzAdam RBA redistributes and -ND pack?
12:13 PilzAdam seems legit
12:13 Taoki Where was the folder to put custom textures without overriding the normal ones as files?
12:13 Calinou PilzAdam: it does, it expects you to have normals for these
12:13 Calinou but it looks fine withou
12:13 Calinou +t
12:13 Calinou tried on stone
12:14 Calinou IMO, missing normals should never error, but I'm not sure if it possible
12:14 Taoki Ah, textures/all
12:14 Zeg9 PilzAdam, noticed that too...
12:15 Taoki Wait, textures/all doesn't work...
12:15 Zeg9 did you restart minetest ? (not only disconnect/reconnect)
12:15 PilzAdam Taoki, point texture_path in minetest.conf to it
12:16 Calinou works for me
12:16 Calinou I open default_stone.png, make a normal map out of it, save it as default_stone_normal.png
12:16 Calinou "enable_bumpmapping = 1" in minetest.conf
12:16 Calinou start game and voilà
12:16 Taoki Works. Still seeing no bumpmaps though :(
12:16 Calinou Taoki: check the console
12:16 Taoki Ah, I set it to true, I'll try 1
12:17 Calinou at least 2 people here complain about driver issues :P
12:17 Taoki no errors in console
12:17 Calinou I seem to be the only guy here who got it working, with RBA of course :P
12:17 Taoki fglrx driver and no issues
12:17 PilzAdam and you have to manually set enable_shaders to 2
12:17 Taoki shaders are on
12:17 PilzAdam the Lua menu sets it to true wich is wrong
12:17 Calinou my enable_shaders is what the GUI sets it to
12:17 Calinou works for me
12:17 Zeg9 Seems to work only with opengl >= 3.0
12:17 Calinou it's at 2
12:17 Calinou but last time I enabled it, it was pre-formspec
12:18 Calinou Zeg9: fglrx supports 4.2
12:18 Calinou I highly doubt these bumpmaps require 4.3 :P
12:18 Taoki Now I see everything rendering in black
12:18 Taoki All nodes that is
12:18 Zeg9 See, Taoki has same problem than us :-)
12:18 PilzAdam *as
12:18 Taoki Still no errors in console tho
12:19 Zeg9 +the -us+we
12:19 PilzAdam -we +US
12:19 Zeg9 -US +we have
12:20 Zeg9 ...back to topic, probably this only works with nvidia cards (I may totally fail if calinou and RBA have AMD cards...)
12:21 Calinou http://paste.ubuntu.com/5843039/
12:21 Calinou https://dl.dropboxusercontent.com/u/82342922/temp/screenshot_2845860851.png
12:22 Calinou basically, bumpmaps are just an overlay right now :P
12:23 Zeg9 so one could just open the texture in gimp, and put the normal map as an overlay ? (of course, using it as a mask on a black layer)
12:23 Zeg9 bumpmap*
12:23 Calinou you could use some software to "apply" it, it would do the same thing, yes
12:24 PilzAdam there are gimp plugins to create them too, AFAIK
12:24 Zeg9 Btw, what texture pack is this?
12:24 PilzAdam Zeg9, I would guess Misa
12:24 Calinou misa with a generated normal map for stone
12:24 Calinou much uglier than not using a normal map IMO :P
12:25 PilzAdam yes, normalmaps without hardware lighting are.... not so good
12:25 Calinou https://dl.dropboxusercontent.com/u/82342922/minetest/misa_images.html
12:27 PilzAdam is that with fancy leaves enabled?
12:27 * Taoki isn't interested to see just the normal map effect, but mainly the parallax map. RBA said that exists too
12:27 bas080 joined #minetest
12:29 Calinou PilzAdam: fancy leaves on, view distance 128, shaders on, new style water on
12:29 Calinou AA 4×, anisotropic filtering on
12:29 PilzAdam how many FPS do you get in that scene?
12:29 Calinou Taoki: no idea if you can use alpha as parallax
12:29 Calinou unlikely
12:29 Calinou PilzAdam: always 60+
12:30 Calinou if not limited, varies between 100 and 200
12:30 PilzAdam with fancy leaves in a jungle my FPS drop to ~30
12:30 Taoki Calinou: I think RBA said it has parallax too. Sure hope it will later at least
12:30 Taoki Was hoping for that most
12:30 Calinou PilzAdam: they drop to about 40 here, depends on jungle size
12:30 Calinou Taoki: I'll try making a normal map with alpha
12:31 Taoki ok
12:31 PilzAdam Calinou, VBO keeps the FPS at 60+ in a jungle
12:31 Taoki Anyway, why is everything black with bumpmaps? There are no errors in console either
12:31 Taoki PilzAdam: Stop hurting my feelings! :P
12:32 Zeg9 everything is black because the shader returns a black color. end.
12:33 PilzAdam anyone created normalmaps for the default textures yet?
12:33 Taoki Hm... that means it might not be applying the bump map lighting well
12:33 Taoki The fake lighting
12:33 Zeg9 I'll read the shaders a bit
12:33 Taoki PilzAdam: From what I know now, but hopefully someone can manage it
12:33 Taoki Ok. I don't understand GLSL much so no point for me to look there myself
12:34 Taoki Erm, *from what I know no
12:34 Taoki Damn typos :(
12:34 Calinou looks like there isn't
12:34 Zeg9 I'm not sure there is a point in normal maps for 16px textures
12:34 Calinou Taoki: I'd like to see a setting for VBOs :P
12:34 Taoki Calinou: Who doesn't.
12:35 * Taoki whispers to Calinou's ear "Let PilzAdam know about it"
12:36 * Zeg9 wonders how media loading on singleplayer can be so long
12:37 Taoki Zeg9: Minetest still has to pass everything into the cache
12:37 Calinou alpha is just made black by minetest, no parallax mapping
12:38 Taoki Ah, ok :<
12:38 Calinou and even less relief mapping/tesselation :P
12:44 PilzAdam apparently you need a gimp plugin to run the script RBA has packed into utils/
12:44 Taoki I have that GIMP plugin and it doesn't work any more
12:46 Calinou gimp-normalmap works for me on 2.8.4
12:46 LunaVorax joined #minetest
12:46 Calinou filters > mapping > normalmap
12:48 Taoki Says the plugin crashed (lol @ Gimp having plugins that crash on their own)
12:49 Calinou works for me
12:49 Taoki Gimp >= 2.8.2? And on Linux?
12:49 Taoki Would like the working plugin too if so
12:50 Calinou xubuntu 13.04 64 bit here
12:50 Calinou 2.8.4
12:50 Taoki nice. Can you send me the plugin binary please? Means mine is bad
12:51 Calinou http://packages.ubuntu.com/raring/gimp-normalmap
12:51 Calinou if you want to install it by hand :P
12:52 Calinou and this: http://registry.gimp.org/node/69
12:52 Calinou or this: https://code.google.com/p/gimp-normalmap/
12:52 PilzAdam http://mg.viewskew.com/mgoblin_media/media_entries/63/DefaultBumpmapping.png
12:52 Taoki uh... deb
12:52 PilzAdam LOL
12:52 Taoki haha
12:53 Taoki Not... quite what I expected
12:53 PilzAdam what have you expected from 16px textures?
12:53 Taoki Right. I can tell this will be very good for HD packs, but never 16 x 16 textures
12:55 Calinou again, they are useless right now because they are not directional
12:55 Calinou consider them as detail mapping, but worse
12:55 PilzAdam looks somehow like a bad Misa conversion to 16px
12:55 Calinou (can you even use a different scale?)
12:55 Calinou misa has brighter and less saturated sand, and greener grass and darker cobble :P
12:55 Calinou and gravel is totally different
12:56 PilzAdam and the jungles look like Hybrid Dog's screenshots
12:57 Calinou haha
12:58 Calinou Taoki: you need gimp-normalmap 1.2.3 for 2.8.x
12:58 Calinou that's probably why
12:58 Calinou 13.04 has it, but I doubt opensuse has it :P
12:59 Calinou so you'll have to install it by hand
12:59 Taoki Calinou: Can't find a Linux binary anywhere
12:59 Taoki And cant compile it either
12:59 Calinou pick it from the .deb?
13:00 Calinou a .deb is just a .tar.gz, you know :P
13:00 Taoki lol, I admit I didn't know
13:00 Taoki Only used to rpm so
13:01 Calinou rpm is .tar.xz
13:01 Calinou it's still a compressed archive ;)
13:02 Taoki HAH! openSUSE's installer (Apper) knows to attempt installing deb files. Even if it's a RPM based distro
13:02 Taoki Fun fun
13:02 Calinou one more "fun" to replicate a pony taunt
13:02 Calinou also, there have been many attempts to make RPMs installable on deb-distros (alien) and the inverse (?)
13:03 Taoki It would be nice if someday and RPM distro can work with deb too and vice versa
13:07 Calinou that's like asking nvidia to work with AMD
13:07 Calinou and vice versa :P
13:08 Taoki Well, in a form, rpm and deb are like zip and rar. They are surely different, but a good program can work with both
13:08 Calinou the way distros sort their libraries make this very hard
13:08 Taoki that yeah
13:08 Calinou eg. fedora uses /lib32, /lib64, /usr/lib32 and /usr/lib64, ubuntu uses just /lib or /usr/lib
13:09 Calinou there is a better way: for high-level software, offer a package-less way to install, with binaries
13:09 Calinou most developers just say "bad practice" but it actually works nicely
13:09 Calinou sauerbraten justice edition, compiled in 2010 on some distro (which one?) works perfectly on ubuntu 13.04 and debian wheezy
13:10 Calinou and you can compile it yourself if needed
13:10 Calinou there's already a makefile :P
13:12 dranov joined #minetest
13:12 dranov_ joined #minetest
13:29 RealBadAngel joined #minetest
13:32 iqualfragile joined #minetest
13:38 salamanderrake joined #minetest
13:39 Calinou O_o
13:39 Calinou TIL comments are updated "live"
13:40 Calinou I just saw Jordach's comment appearing
13:40 Calinou (on github)
13:40 Zeg9 didn't you know about that?
13:41 Calinou nope
13:41 Calinou I just knew about commit dates ("x minutes ago"), but not about that
13:53 cisoun joined #minetest
13:56 sfan5 hi
13:58 hmmmm joined #minetest
14:06 Zeg9 joined #minetest
14:14 ShadowNinja joined #minetest
14:19 proller joined #minetest
14:36 hmmmm https://images.encyclopediadramatica.se/c/c5/Yifflol.png
14:36 Jousway joined #minetest
14:39 LazyJ hmmmm, that cartoon link - true... sadly, very true.
14:40 iqualfragile joined #minetest
14:53 john_minetest joined #minetest
15:09 Weedy joined #minetest
15:09 Weedy joined #minetest
15:09 Jordach joined #minetest
15:13 Jordach hmmmm, you are my god
15:13 Jordach i just saw the rivers screenshot
15:15 BrandonReese joined #minetest
15:15 Ipos joined #minetest
15:24 hmmmm ah i just got an idea of how to control that noise a bit better
15:26 hmmmm the problem is making the rivers long, or connected together
15:26 hmmmm also they too randomly occur in what should be plain fields
15:27 Jordach hmmmm, limit their length
15:27 Jordach say to 2000 blocks
15:27 Jordach (maybe longer?)
15:27 hmmmm if i can get it to go that far that'd be awesome
15:28 Nore joined #minetest
15:28 PilzAdam Jordach, you have replied to my github comment after I deleted it
15:28 Jordach hmmmm, dont rely on noise for things that are long and slender
15:28 Nore hmmmm, I have an idea about rivers
15:28 Jordach it just ends up fat and long
15:29 hmmmm fat..... long....
15:29 Nore if you use biomes, so that the river is very limited  (perlin limits very close from one another)
15:30 Nore wouldn't it make good rivers?
15:30 Jordach hmmmm, suggestion? look at paramat's chasm mod
15:30 hmmmm uh....
15:31 Nore I have 2 problems with formspecs:
15:31 Nore first is that you can't put [, ] or ; in a label
15:31 PilzAdam only 2?
15:31 Nore second is that there are 2 more problems
15:32 fortytwo joined #minetest
15:32 hmmmm try escaping the characters with \
15:32 Nore first of those is that there is no on_formspec_close callback
15:32 PilzAdam hmmmm, we have API methods to do that
15:32 Nore hmmmm: doesn't work since mainmenu, and never supported ; IIRC
15:32 PilzAdam but they seem to not work since Lua menu
15:33 hmmmm mm..
15:33 PilzAdam Jordach, bumpmapping build in other/
15:33 Jordach okay
15:34 Jordach i'll use RBA's sphax pacj
15:34 Jordach pack
15:34 proller joined #minetest
15:35 Nore hmmmm: I have an idea about a new param2, I want to know what you think about it before coding it
15:35 Nore the idea is that each bit in the param2 controls whether one box of the nodebox is visible
15:36 MaxCZ joined #minetest
15:36 hmmmm do you understand that there are 8 bits
15:36 Nore so that one can use far less nodes (for example, in pipeworks, only 1 instead of 64)
15:36 MaxCZ Hello
15:36 Nore yes, but 8 bits is enough for lots of things
15:36 PilzAdam Nore, 1 pipe currently has ~20 nodeboxes
15:37 hmmmm yeah
15:37 PilzAdam but I guess mesecons could do something with it
15:37 hmmmm i think someone's working on dynamically generating nodebox models or something
15:37 Nore PilzAdam: I thought about tubes (6 nodeboxes)
15:37 Nore mesecons -> 1 node
15:37 hmmmm this would be way better for all of them
15:37 Nore staitplus -> 1 node
15:37 Nore s/staitplus/stairplus
15:38 PilzAdam ehm, I dont think that all these nodes can be reduced to 1
15:38 PilzAdam more like 2 or 3 instead of 20
15:38 Nore stairplus: 1 node for each material
15:38 Nore (except quarterslabs, etc.)
15:38 PilzAdam straight and curved mesecons already have 6 nodeboxes when joined to one node
15:39 rsiska joined #minetest
15:39 PilzAdam with param2 its limited to 8
15:39 PilzAdam so you could add the not connected one too
15:39 Nore mesecons: if you remove the central box with T or X-junctions, you get 8 boxes
15:39 PilzAdam and up and down version will probably add another 5 nodes
15:39 PilzAdam 8 bits is just too limited
15:40 Nore PilzAdam: it can allow to use at least 6 times less nodes
15:41 Nore about pipeworks, it currently uses 64 nodes for a single tube; with 6d facedir, it can be reduced to 10, with that, to 1.
15:41 PilzAdam a proper solution would be changing the node definition at runtime
15:42 Nore not possible, because it would affect all nodes, but not just one
15:42 PilzAdam since the mesecons node need to change the rules field too
15:42 PilzAdam no, Im talking about per-node nodedef changes, e.g. in meta
15:43 Nore that can be done, but is it better than param2?
15:43 PilzAdam yes, because other things can be done too
15:43 PilzAdam not only limited to nodeboxes
15:43 Nore it is moreover more complicated
15:43 PilzAdam e.g. changing textures
15:43 PilzAdam of course, a more generic way is more complicated
15:44 PilzAdam c55 already has a branch for that
15:44 PilzAdam that needs more work, though
15:44 Nore PilzAdam, I have a question about static objects:
15:44 Nore do you think the limit should be configurable?
15:45 PilzAdam well, if they would work properly then I would say yes
15:45 ssieb joined #minetest
15:46 PilzAdam but there are too many duplication bugs currently
15:46 Nore they should this pull request be merged? https://github.com/minetest/minetest/pull/655
15:46 Nore are there still duplication bugs?
15:46 PilzAdam more than ever before :-)
15:46 PilzAdam bbl
15:53 Jordach hmmmm, how about this: connected_nodebox drawtype
15:53 Jordach it basically detects the direction and uses the tables for each defined direction of contact
15:54 supporting joined #minetest
15:55 hmmmm great idea!  now do it
15:55 Jordach hmmmm, not really my thing
15:55 Jordach this should be for some future version
15:55 hmmmm oh, so you're just an idea guy
15:56 Jordach hmmmm, but it makes sense, because ABMs are horrible once in their hundredxs
15:56 Jordach ds*
15:56 Jordach it should have 6 tables: x-, x+, y-, y+, z-, z+
15:57 Jordach and should be in a larger table?
15:57 paramat joined #minetest
15:58 Jordach hmmmm, there are few things i can contribute; art, textures and spreading the word
15:58 Jordach and ideas
15:58 hmmmm http://www.bubblefoundry.com/blog/2011/05/idea-guy-looking-for-developer/
15:59 hmmmm replace all instances of "revenue" with "worthwhile" and you'll get the idea
16:00 Jordach hmmmm, my ideas are not meant to force you
16:00 Jordach im just giving useful ideas to fix ongoing problems with ABM based mods that change
16:01 Jordach eg, mesecons, pipeworks
16:01 Jordach xpanes
16:02 proller_ joined #minetest
16:02 Jordach hello paramat
16:03 paramat Hi there B)
16:04 paramat hmmmm, you probably know this method already but ... you can generate long slender connected river systems using perlin noise ... see my 'canyon' mod ;)
16:05 Nore paramat, what will your next mod be?
16:06 hmmmm paramat, I know how
16:06 hmmmm it's just that controlling the noise is more difficult than that
16:08 paramat certainly :)
16:09 hmmmm thanks anyway though
16:12 Jordach paramat, i suggested that a while ago
16:13 sfan5 how to choose the right thumbnail for an anime, nautilus edition: http://i.imgur.com/Skgml2U.png
16:15 paramat Nore, the next one i know of is a long delyed 'trail' mod, forked from 'desire paths' (?) mod, it creates a trail of square footsteps in 5/6 soft materials, bubbles with a swimming sound in water.
16:16 Nore so not a mapgen mod? I like those best... ;)
16:17 * Jordach wonders if sfan5's anime is pron
16:17 paramat Jordach, yeah i just saw reading the archives so i signed in ... B,
16:17 sfan5 Jordach: no
16:17 Jordach heh
16:17 Calinou joined #minetest
16:17 * Jordach laughs
16:17 Jordach oh shit
16:17 Jordach no u
16:17 Calinou hi
16:17 sfan5 Jordach: google it
16:17 sfan5 hi Calinou
16:17 dranov joined #minetest
16:18 paramat Aquarion is mecha anime.
16:18 Jordach !!g trolololololol
16:22 paramat Nore, also i have the unreleased 'slabworld' which is a mini-ringworld space colony ... i got distracted by the universal 'slabrealm' mod which will soon branch into a large scale ringworld colony.
16:23 * paramat is trying to complete mods faster than having new mod ideas because they build up.
16:24 paramat ... although the whole mecha concept in Aquarion is very sexual in a three-way sort of way, the show is full of sexual references.
16:25 Nore paramat: if you have too many ideas, could you give me a not-too-difficult one?
16:26 Jordach paramat, make a voxel mapgen
16:26 Jordach (using lua)
16:26 Nore my realms mod is for now a bit ambitious
16:26 Jordach and configurable
16:27 paramat Jordach hahaa ;P
16:27 Nore paramat: I'm sure you would be able to do it
16:28 Nore paramat: would you be able to create a diskworld mod?
16:29 paramat Yes but it would generate slow (<- universal answer)
16:29 Nore even with voxelmanipulator?
16:30 paramat I only use stable so it's a few days to 0.4.8, then i have to learn how and test it.
16:31 paramat WIth voxmanip it will be fast and i will be a happy bunny.
16:32 Nore you will have to convert all your mods
16:32 * Calinou removes "drugs" mod on paramat's server
16:32 Calinou now you're no longer a happy bunny :)
16:36 paramat ;L
16:41 iqualfragile joined #minetest
16:42 VanessaE joined #minetest
16:43 paramat Nore, volcanos need doing, once an underground lava lake is generated lava rises to the surface and creates a growing volcano through lava spreading and cooling.
16:44 proller_ place lava_source with param2=128
16:44 proller_ to top of volcano
16:44 proller_ with liquid_finite
16:45 TheLastProject joined #minetest
16:46 paramat thanks will try that
16:49 proller_ for volcano maybe you need special knowlege about volcano source ( lava_source param2=128), check it in mod, and around not air - spawn source at top in nearest air
16:52 PilzAnal joined #minetest
16:57 nyuszika7h joined #minetest
16:58 Fresh_m__ joined #minetest
17:02 neko259 joined #minetest
17:03 iqualfragile joined #minetest
17:08 Kacey joined #minetest
17:10 hb joined #minetest
17:25 iqualfragile joined #minetest
17:35 Jordach * PilzAnal (~Ralph@118.81.99.66) has joined \o/
17:36 Taoki ...
17:36 Kacey joined #minetest
17:36 Kacey joined #minetest
17:36 Taoki It's hard to determine the subtility of such a trolly move :P
17:37 Taoki But god forbit I can't stop laughting now
17:45 FreeFull joined #minetest
17:46 sfan5 !kick PilzAnal Please choose another nickname
17:46 PilzAnal was kicked by MinetestBot: Please choose another nickname
17:46 ShadowBot sfan5: Error: I need to be at least halfopped to kick someone.
17:46 sfan5 ShadowBot: shut your mouth
17:47 sfan5 !ban *Anal*!*@*
17:48 khonkhortisan *UniversalAnalysis has joined #minetest
17:49 Nore <sfan5> ShadowBot: shut your mouth Does it obeys such commands?
17:49 khonkhortisan TheoreticalAnalogy
17:50 khonkhortisan AnalogDigital
17:51 Nore khonkhortisan: http://github.com/Novatux/forth_computer <- a computer programmable in Forth, will soon have mesecons IO.
17:51 Nore what do you think of it?
17:52 khonkhortisan More useful than a movestone
17:52 Nore advantage over luacontroller is that it can make loops without crashing the server
17:56 LunaVorax joined #minetest
17:56 kaeza joined #minetest
17:57 kaeza greetings
17:57 Nore hi
17:58 kaeza what's up?
17:59 proller_ kaeza, for more claustrophobic try mgmath_generator = mengersponge
18:00 SuppositoryAdam joined #minetest
18:00 kaeza proller_, thanks, will test it later
18:13 john_minetest joined #minetest
18:13 john_minetest joined #minetest
18:22 kaeza joined #minetest
18:22 mrtux joined #minetest
18:26 mrtux joined #minetest
18:26 Final joined #minetest
18:37 Jordach i've made the change from Sam I to Sam II: http://imgur.com/a/56phf
18:37 harrison http://www.youtube.com/watch?v=Ihm6nv68Tuk
18:46 MaxCZ MaxCZ
18:47 SuppositoryAdam "<MaxCZ> MaxCZ" I disagree.
18:47 no joined #minetest
18:50 sfan5 SuppositoryAdam: I'm thinking about banning you
18:52 Jordach which means you SuppositoryAdam@richard-<IP>
18:52 Kacey joined #minetest
18:52 Kacey hey guys... my laptop decided to stop working... i am back on my netbook now
18:53 Jordach btw, anyone want cubic hats? http://i.imgur.com/mzm9REx.png
18:53 NekoGloop joined #minetest
18:53 Jordach http://i.imgur.com/mzm9REx.png <- NekoGloop
18:53 Jordach (and no, it's easy to do in blender.
18:53 Kacey can anyone help me?
18:53 SuppositoryAdam rtfm
18:54 NekoGloop Jordach, ?
18:54 Jordach NekoGloop, Sam II has a cubic hat
18:55 Jordach instead of the "flat" hat
18:55 Jordach its like the 2d tools in mc
18:55 Slain joined #minetest
18:55 Jordach but this is like 3d dropped tools
18:55 Slain so the port forwarding advice i got here helped, but now im confused.
18:56 Slain im running minetest on my laptop. im connected to the same network i portforwarded from. What is the address someone types in to connect remotely to my server?
18:56 Slain i tried my PC ip but they get stuck at connecting to server...
18:56 Calinou joined #minetest
18:57 NekoGloop Jordach, I have no idea what you're talking abotu
18:58 Slain anyone?
18:58 DMackey joined #minetest
18:58 fortytwo joined #minetest
18:59 Kacey can anyone help me? i REALLY need that laptop...
18:59 Slain what happened?
18:59 Jordach Kacey, explain in detail
18:59 Kacey hang on...
18:59 Jordach friend of mine came over today: http://i.imgur.com/HG3vZyH.png
19:00 OldCoder joined #minetest
19:00 NekoGloop It looks like he wants to leave.
19:01 Jordach NekoGloop, i cant pose and use a reference image at the same time
19:01 Jordach that's why aerosnap is useful
19:02 Jordach (but 240x720 viewport isnt very good.)
19:03 Jordach i reported some spam
19:03 Jordach but link invalid
19:03 Jordach sfan5, ^ :P
19:04 sfan5 Jordach: fixing it right now
19:04 Slain i have port 30001 forwarded, and i want one of my friends to connect remotely, what IP do i give him? my PC ip?
19:05 Jordach the external IP: google: what is my ip and google tells you
19:05 NekoGloop So is this "advanced workbench" mod still relatively laggy as far as the formspec is concerned, like darkrose's version?
19:05 PilzAdam joined #minetest
19:06 Kacey http://i.imgur.com/HGJ4QM4.jpg here is the error it is giving me
19:07 sfan5 Kacey: open the bios and make sure the hard drive is the first boot device
19:07 Kacey it is under UEFI hardware...
19:07 sfan5 damn
19:07 NekoGloop it looks like you have an openable brick
19:08 sfan5 !g enter bios without os uefi
19:08 MinetestBot sfan5: http://en.wikipedia.org/wiki/Unified_Extensible_Firmware_Interface
19:08 ShadowBot sfan5: http://en.wikipedia.org/wiki/Unified_Extensible_Firmware_Interface
19:08 NekoGloop I've been looking for one of those.
19:08 MaxCZ sfan5 super
19:08 sfan5 MaxCZ: ?
19:08 Kacey i disabled secure boot once though, and it gave me no problem. this is strange, i have rebooted it a few times without secure boot
19:09 sfan5 Kacey: is secure boot still off?
19:09 PilzAdam sfan5, why isnt ShadowBot op?
19:09 Kacey yes
19:09 sfan5 PilzAdam: dunno
19:09 sfan5 !op ShadowBot
19:09 ShadowBot sfan5: Error: I need to be opped to op someone.
19:09 NekoGloop lol
19:09 PilzAdam ShadowBot, stfu
19:09 ShadowBot PilzAdam: The operation succeeded.
19:09 Kacey sfan5, it is still off
19:09 NekoGloop xD
19:10 sfan5 Kacey: you might have a chance to boot it from a recovery cd
19:10 MaxCZ wtf XD
19:10 Kacey it doesnt have a cd drive... and i dont have a recovery cd
19:10 NekoGloop that's your first problem
19:10 sfan5 Kacey: usb stick maybe?
19:10 Calinou today's manufacturers (aka. cheap guys) use recovery partitions on the HDD
19:10 Calinou you can make a DVD out of a recovery partition, but it's too late
19:11 Calinou stick with linux or send it back to asus :P
19:11 Calinou (note that the windows 8 key isn't on the laptop anymore, unlike windows 7)
19:11 MaxCZ HHHHHmmmmm
19:11 Kacey Calinou, one problem with that, i need the computer for school...
19:11 Calinou blame your school then.
19:11 Calinou you can use windows in a VM too
19:11 NekoGloop or y'know, get a real laptop
19:12 Calinou ^
19:12 Kacey i bought it with my own money. it was the best i could afford
19:12 Calinou eg. clevo, system76 :P
19:12 MaxCZ real laptop XD
19:12 NekoGloop hell, even get a Dell. This one has been doing great and it was relatively cheap.
19:12 NekoGloop *is on a dell laptop right now*
19:12 Calinou dell is meh
19:12 Kacey it was either the asus or the netbook, which cant go 3 feet from an outlet
19:13 Calinou but at least they sell some of their machines without windows
19:13 Calinou better drink, smoke, play AAA games, right
19:13 Calinou :-)
19:14 Kacey my school rents out computers, but they run windows xp, 1 Gb of RAM, really crappy graphic cards...
19:14 NekoGloop I wonder if it's possible to change the player's crafting grid size when you enter a formspec...
19:14 NekoGloop and then shrink it again when you leave it
19:15 Kacey and the asus has 4GB RAM, windows 8, pretty good graphic cards...
19:15 Jordach http://i.imgur.com/IaYExwn.png
19:15 Jordach ^ Taoki
19:15 NekoGloop That would need lua hooks for when you leave a formspec which "lol adding things for modders lol not going to do it"
19:15 Jordach enjoy your new cubic hats with knees + elbows
19:15 Calinou transparency in blender: hard to get working since 2009
19:16 Calinou Kacey, pretty good graphic card? which one? :3
19:16 NekoGloop I'm pretty sure that's meant to be black.
19:16 Kacey AMD Vision E1
19:16 Kacey better than anything i have had...
19:16 Jordach NekoGloop, correct: blender doesnt do transparencies
19:16 NekoGloop PilzAdam, hey, is there ever going to be a lua hook for when you leave a formspec that's linked to a node?
19:16 NekoGloop like, when you leave the formspec of a chest.
19:17 SuppositoryAdam No.
19:17 NekoGloop or are you going to take your usual stance.
19:17 PilzAdam its not impossible
19:17 NekoGloop SuppositoryAdam, Shut up richard.
19:18 Jordach /kick SuppositoryAdam stfu
19:18 kaeza ^
19:18 NekoGloop PilzAdam, well, I'm just thinking of how to make a more lag-less crafting bench. Changing the player's crafting grid size when you open and close it's formspec should make it less laggy.
19:19 kaeza aww yeah
19:19 PilzAdam NekoGloop, I already have an absolute lag free way in MiniTest
19:19 PilzAdam even less lag than your plan
19:19 kaeza my game crashes with corrupted double linked list in glibc, and the traceback points to nowhere
19:19 Calinou Kacey, lol
19:19 Calinou E1s are jokes :-D
19:20 Calinou Jordach, I can do transparent renders (eg. glass)
19:20 Calinou but antialiasing doesn't seem to work well on them, and I can't overlay textures (have to do that by hand with GIMP)
19:20 Kacey just leave it alone... i can figure this out on my own
19:21 NekoGloop huh, that actually works?
19:21 kaeza ragequit?
19:21 * Calinou makes the not-dualbooting dance
19:21 Calinou (and the BIOS dance too)
19:21 kaeza PilzAdam, also, is it possible/wanted to add on_punch and on_rightclick to players?
19:21 LazyJ Throwing in another question....
19:21 LazyJ Is there a way to arrange the wolds listed in the singleplayer tab in alphabetical order
19:22 PilzAdam kaeza, it is possible and AFAIK quite trivial
19:22 PilzAdam well, maybe not the Lua interface part
19:22 NekoGloop Is it possible to make an item have an on_rightclick?
19:23 kaeza yes
19:23 NekoGloop on_place doesn't count
19:23 NekoGloop on_place needs you to look at a node to activate.
19:23 kaeza we aren't talking about the same thing then :)
19:23 NekoGloop on_rightclick would activate regardless
19:24 PilzAdam well, the proper way would be that on_place() is called when pointing at nothing
19:24 NekoGloop And it would just say pointed_thing = nil then?
19:25 PilzAdam no pointed_thing = {type="none"}
19:25 NekoGloop or that.
19:27 Jordach im having to make a custom skin entirely just to make sure i got the points right on my model
19:28 NekoGloop is this your way of forcing Pilz to put Sam II in? :P
19:29 Jordach NekoGloop, no, im making a cubic hat player
19:29 Jordach where the hat is 3d
19:29 Jordach instead of a flat sprite
19:29 RealBadAngel joined #minetest
19:30 Taoki Jordach: nice
19:30 SuppositoryAdam RealBadAngel has joined \o/
19:30 Taoki RealBadAngel: Hi, WB :)
19:31 Jordach Taoki, i've almost done as well; needs actual testing
19:31 Calinou finally we're at least two to have working bumpmapping
19:31 Calinou in this channel
19:32 NekoGloop what
19:32 Calinou the
19:32 NekoGloop kitten
19:32 proller joined #minetest
19:33 Taoki Slightly busy now, playing with ponies on a MC server :) Will be ready soonish tho, still here for hours
19:33 Taoki So we can sort out my sky fog code and why bupmapping is black for me
19:34 Jordach_ joined #minetest
19:34 * Calinou kills ponies on MC servers instead, he mostly plays PvP
19:34 Calinou pony vs pony
19:34 RealBadAngel hi all
19:34 NekoGloop Oh, pipes actually do something now.
19:34 PilzAdam Calinou, I prefer COD
19:34 PilzAdam Call Of Derpy
19:35 Taoki Hah... just realized I'm racist - I hade my bumpmaps because they're black >:o
19:35 Taoki **hate
19:35 RealBadAngel rotfl
19:35 PilzAdam RealBadAngel, you do realise that you redistribute an ND texture pack?
19:35 khonkhortisan What fractal is mg_name = math; mgmath_generator = mengersponge?
19:35 RealBadAngel ND?
19:36 Taoki ND is ok to distribute, just not modify
19:36 Calinou ^
19:36 Calinou but he's modifying it
19:36 NekoGloop I thought he discontinued his texture pack.
19:36 Taoki yah. I heard RBA got permission for that
19:36 Calinou >Gambit >permission
19:36 Calinou yeah sure :3
19:37 NekoGloop what?
19:38 Jordach_ anyways; they changed the DirectX exported in 2.67b
19:38 svuorela_ joined #minetest
19:38 RealBadAngel whats "ND" anyways? because im not sure what pack are u refering to
19:38 Taoki RealBadAngel: A creative commons license attribute which means you can't modify textures
19:38 PilzAdam sphax'
19:38 Taoki Well, any work... in THIS case textures
19:39 Calinou ND = no derivatives
19:39 NekoGloop the hell are we talking about
19:39 RealBadAngel PilzAdam, who let you use my private repos?? :P
19:39 RealBadAngel ;)
19:39 Calinou Taoki, by definition, you are not even allowed to bundle a texture with eg. one of your mods, even if it's unmodified
19:39 Calinou ND is just legal hell
19:39 Calinou (so is NC :D)
19:39 Taoki Calinou: No, that you are allowed. As long as you don't modify it
19:40 Calinou some people say you aren't
19:40 PilzAdam "you are free [...] to copy, distribute and transmit the work for private use only or by redirecting to http://bdcraft.net"
19:40 RealBadAngel anyways i can just supply normal textures with it
19:40 PilzAdam I guess a public github repo is not private use
19:40 Jordach_ !up 217.43.114.192
19:40 MinetestBot 217.43.114.192:30000 seems to be down
19:40 Jordach_ fuck
19:41 PilzAdam also "You may not alter, transform, or build upon this work."
19:41 Calinou oh, purebdcraft
19:41 Taoki RealBadAngel: Still not allowed to moddify. BUUUUT, if you only post the texture pack amoung us here temporarily, no one will really care ;)
19:41 Taoki To test bumpaps and the like
19:41 Taoki Just don't distribute it publicly
19:41 Calinou *minecraft texture pack maker shrug*
19:42 PilzAdam Taoki, a github repo and link in the forums is distributing publicily
19:42 Gizmokid2005 joined #minetest
19:42 RealBadAngel hold on a second, he may make textures for my own nodes, right?
19:42 * khonkhortisan is offended by the "mengersponge" mapgen
19:43 RealBadAngel i havent let him to alter or modify neither use in anyway my own nodes without permission
19:43 proller joined #minetest
19:43 RealBadAngel so we are even :P
19:43 NekoGloop "TestBDCraft" what
19:44 kaeza joined #minetest
19:44 Calinou a minetest port of PBDC
19:44 PilzAdam RealBadAngel, he only made the textures, _you_ use them in your software
19:44 RealBadAngel but seriously sphax's was used just for testing purposes
19:44 Calinou use another pack then :P
19:44 RealBadAngel i do have my own texture pack
19:44 mrtux joined #minetest
19:44 Kacey joined #minetest
19:45 RealBadAngel i wanted to show with it just the possibilities
19:45 * Kacey is about to break things...
19:45 * NekoGloop breaks Kacey
19:45 Kacey can someone please give me a link to a program that can create a live usb from linux?
19:45 Someguy123 joined #minetest
19:45 RealBadAngel and im not interested in maintainin any version of it in the long run
19:46 kaeza Kacey, universal USB installer
19:46 Kacey link?
19:46 OWNSyouAll_DESK1 joined #minetest
19:46 kaeza http://google.com/
19:46 Calinou Unetbootin (best for ubuntu-based distros)
19:46 Calinou http://unetbootin.sf.net
19:46 PilzAdam RealBadAngel, well, you are not allowed, too
19:46 RealBadAngel i guess i will give ashenk what i made already and hope he will make some use of it
19:46 Calinou works on windows, OS X and linux
19:46 RealBadAngel PilzAdam, i do not fucking care about it
19:47 PilzAdam RealBadAngel, if I were you I would just silently delete the repo and dont talk about it anymore
19:47 RealBadAngel rotfl
19:47 SuppositoryAdam I disagree.
19:47 RealBadAngel sue me for that
19:47 Kacey chromium could not find the webpage... can someone DCC unetbootin to me?
19:47 Calinou O_o
19:48 Calinou works for me
19:48 Taoki joined #minetest
19:48 Calinou fix your firewall?
19:48 Kacey it worked on my laptop
19:48 Calinou "download for linux"
19:48 * Calinou didn't realize they reached 2000 posts on the forum
19:48 Calinou 2,009 right now
19:48 NekoGloop I thought your laptop was broken
19:49 Kacey it is
19:49 kaeza your definition of "broken" is confusing
19:49 RealBadAngel PilzAdam, i will say it once again. Im not interested in maintanin this fork of texture pack. It was just made for testing purposes.
19:50 Kacey when my laptop worked, i could load webpages
19:50 RealBadAngel in fact thx to my and Vanessae's code you can create exact copy of the repo by using script
19:50 RealBadAngel run over original texture pack folder
19:50 proller khonkhortisan, mengersponge ! but inverted
19:51 Calinou kaeza, don't worry, debian has a even worse definition of it
19:51 RealBadAngel Haven TP is a bit different. i used GIMP to alter every normalmap
19:51 RealBadAngel and fine tune them
19:52 kaeza Calinou, lol
19:52 bas080 joined #minetest
19:52 khonkhortisan then it shouldn't be called mengersponge.
19:52 RealBadAngel Sphax's one, thx to its cartoonish look is a great input for just a script
19:52 khonkhortisan mengersponge and noninvertedmengersponge
19:53 Kacey i got it finally
19:55 moruk_ joined #minetest
19:56 proller khonkhortisan, its exactly mengersponge agorithm. but we not agreed in way to comfigure math mapgen
19:56 hmmmmm joined #minetest
19:56 proller invert - its just one of many params
19:56 khonkhortisan No menger sponge has diagonal surfaces
19:56 Someguy123 joined #minetest
19:57 proller its maybe caves, you can disable it
19:57 proller or show screenshot
19:57 svuorela joined #minetest
19:57 svuorela joined #minetest
20:00 Jordach_ !up 217.43.114.192
20:00 MinetestBot 217.43.114.192:30000 seems to be down
20:00 Jordach_ !up 217.43.114.192
20:00 MinetestBot 217.43.114.192:30000 is up (136ms)
20:00 Jordach_ PilzAdam, can you test the above address
20:00 khonkhortisan http://postimg.org/image/vfa3cnd8l/ it gets wider as it joins the wall on the right
20:01 Jordach_ RealBadAngel, you about
20:01 Jordach_ right
20:01 Jordach_ PilzAdam, okay
20:02 RealBadAngel anways folks, whoever tested bumpmapping feature, with success or not, i need feedback
20:02 RealBadAngel in case of any problems
20:03 PilzAdam RealBadAngel, works for me, nvidia geforce GTX 460
20:03 RealBadAngel this is first time MT is using advanced shaders
20:03 khonkhortisan I can't turn it on
20:03 ruskie joined #minetest
20:03 RealBadAngel i will make forum topic for it right away
20:03 proller khonkhortisan, you can adjust and disable this diagonals, or make all holes round
20:04 khonkhortisan With both the regular and inverted menger sponge, at the smallest level of detail, the holes should be the same size as the non-holes
20:04 proller khonkhortisan, but now only by changing source
20:04 RealBadAngel i will need debug outputs with GPU, os and version of drivers used
20:04 Jordach_ RealBadAngel, can you zip your textures folder
20:04 proller khonkhortisan, you can do it
20:04 khonkhortisan How do I un-invert it?
20:04 RealBadAngel Jordach_, which ones?
20:04 Jordach_ sphax
20:05 Calinou RealBadAngel, works for me, GTX 570 + nvidia 319.17
20:05 Jordach_ if bumpmapping works on OpenGL 2.1.2
20:05 Jordach_ then it should be fine
20:05 RealBadAngel Jordach, there's a script in /util
20:05 Calinou it looks like it doesn't work with fglrx and radeon
20:05 RealBadAngel generate_texture_normals.sh
20:05 Calinou [tomorrow: minetest gets PhysX support]
20:05 Calinou :3
20:05 RealBadAngel copy it to your texture folder and run it
20:05 Jordach_ RealBadAngel, windows over here
20:06 RealBadAngel time to get real os ;)
20:06 RealBadAngel get it from git
20:06 NekoGloop s/real/shitty/
20:07 proller khonkhortisan, mapgen_math.cpp  if (params["generator"].asString() == "mengersponge") { ....
20:07 RealBadAngel https://github.com/RealBadAngel/sphax256/archive/master.zip
20:07 Kacey linux is cool and all, but there are some things it just cant do...
20:07 proller invert = 0;
20:09 proller khonkhortisan,   iterations size scale distance - try to tune
20:09 FreeFull Kacey: For example?
20:09 kaeza Kacey, same for Windows
20:10 Calinou Kacey, it can do them if you're actually wanting to do them.
20:10 Kacey exactly... windows can natively run .exe files while linux must use an emulator which in my case can almost break a computer
20:10 Calinou wine is not a nemulator
20:10 Calinou also, it does not
20:10 Calinou also, windows cannot run linux bins at all, aside from virtualization
20:11 Kacey but windows must use outside programs to open certain files.
20:11 kaeza wat
20:11 Jordach_ GOOD NEWS
20:11 sfan5 meow
20:11 Kacey now if someone were to combine DOS and UNIX i would be the first in line for the OS
20:11 Kacey </rant>
20:11 Jordach_ bumpmaps with with OpenGL 2.1.2
20:11 NekoGloop what the hell sfan, that's my line
20:12 Calinou Jordach_, it would have been strange if it required an higher version
20:12 MinetestBot GIT: proller@github.com commited to minetest/minetest: Improve finite liquid distribution, fix small bug 92833a07d1 2013-07-04T13:11:11-07:00 http://git.io/JgCVnw
20:12 Calinou bumpmapping requiring 4.3? I don't think so :phoronix rolleyes:
20:13 sfan5 NekoGloop: I may meow too, right MinetestBot?
20:13 MinetestBot Yes.
20:14 * Kacey needs to find his old live usb
20:14 Jordach_ BOOM! http://i.imgur.com/QM1SKCG.png
20:15 Jordach_ we have proof!
20:15 Calinou nyuszika7h approves
20:15 Calinou Jordach_ has watched bumpmaps
20:16 Jordach_ brb - posting to github to piss on the pull
20:16 Jordach_ (issue)
20:16 LunaVorax joined #minetest
20:16 Jordach_ https://github.com/minetest/minetest/issues/807#issuecomment-20492296
20:17 Jordach_ enjoy.
20:18 kaeza random: WTF? Wikipedia has this: http://en.wikipedia.org/wiki/Editor_war but refuses to add Minetest?
20:19 PilzAdam the german wikipedia has Minetest
20:19 Kacey brb
20:19 Calinou kaeza, wikipedia even has pron
20:19 Calinou but they don't have minetest :-)
20:19 Calinou night now
20:20 kaeza PilzAdam, http://fuuu.us/408.png
20:20 NekoGloop ff7 is on steam
20:20 Kacey joined #minetest
20:20 Kacey joined #minetest
20:20 kaeza NekoGloop, ZOMFG
20:20 SuppositoryAdam Perhaps if minetest had pr0n, Wikipedia would include?
20:21 sfan5 nah
20:21 kaeza rule 32: if it exists, there's pr0n of it. No exceptions
20:21 kaeza 34*
20:21 kaeza wtf keyboard
20:22 sfan5 I don't think /r/rule32 exists
20:22 kaeza -.-
20:23 PilzAdam rule 32 is "You must have pictures to prove your statements"
20:23 PilzAdam this is my picture: http://knowyourmeme.com/photos/30662
20:23 PilzAdam :D
20:23 Kacey remind me to never change my boot order again...
20:27 NekoGloop rule 32. EVEN WITH CRUISE CONTROL YOU STILL HAVE TO STEER.
20:27 NekoGloop http://www.urbandictionary.com/define.php?term=Rules%20Of%20The%20Internet
20:27 kahrl the one who uploaded that list to knowyourmeme didn't follow rule 32 with regards to rule 34
20:28 ecube_ joined #minetest
20:28 PilzAdam NekoGloop, where is your picture to proof that?
20:28 NekoGloop yep
20:28 NekoGloop Rule 0: There are no rules.
20:29 VanessaE joined #minetest
20:30 kaeza http://militaryhumor.net/wp-content/uploads/2012/09/military-humor-funny-tank-tanks-rule-34.jpg
20:30 EdB joined #minetest
20:30 sfan5 good night
20:31 kaeza hi VanessaE
20:31 VanessaE hi
20:31 PilzAdam kaeza, what do you think where new tanks come from?
20:36 kaeza xkcd is no exception: http://i32.tinypic.com/2hmn2g8.png
20:55 drizz yeah, fuck taht.
20:55 drizz that
20:55 drizz even
20:56 VanessaE kaeza: you should be ashamed of yourself
20:56 VanessaE :)
20:56 VanessaE blasphemy.
21:01 SpeedProg joined #minetest
21:03 proller https://github.com/minetest/minetest_game/pull/185 - sponge
21:10 StarBlessed joined #minetest
21:11 FreeFull john_minetest: That's two xkcd comics spliced together
22:09 Gethiox joined #minetest
22:12 PilzAdam proller, we wont add new features to minetest_game until we find a suitable way to do it without pissing off 90% of the people
22:14 VanessaE PilzAdam: there's a simple solution to that:  suck it up, add the features people are asking for, but leave them disabled by default.
22:14 VanessaE "There, we solved it.  Now let's tackle something hard, like world hunger"  ;)
22:15 PilzAdam a 100% configureable game would piss me off
22:15 PilzAdam since its against the point of a "game"
22:16 PilzAdam otherwise we could tell people "go code what you want, Lua is easy"
22:16 VanessaE well to be fair, you aren't "90% of the people" :)
22:16 VanessaE I'd say closer to 0.05% or so :)
22:17 steven_is_false joined #minetest
22:18 PilzAdam VanessaE, in case you have not seen: http://mg.viewskew.com/mgoblin_media/media_entries/63/DefaultBumpmapping.png
22:18 PilzAdam normalmaps for default textures
22:18 NekoGloop Just add whatever the hell you want; you like doing it.
22:18 VanessaE not bad.
22:18 VanessaE using my script?
22:19 NekoGloop what the heck is wrong in that picture
22:19 NekoGloop it looks like it failed at whatever it was trying to do
22:19 VanessaE you just need to tone down the strength of the effect is all
22:19 NekoGloop just like increase the contrast by 50% and call it bumpmapping lol
22:19 PilzAdam ehm...... you like that, VanessaE?
22:20 PilzAdam its a joke, it looks absolutely horrible
22:20 VanessaE PilzAdam: it's okay, but the effect is too strong
22:20 PilzAdam OO
22:20 john_cephalopoda joined #minetest
22:20 john_cephalopoda joined #minetest
22:20 VanessaE use the -s switch, try a value of aroudn 5
22:20 VanessaE (default is 8)
22:20 PilzAdam seriously, you need new glasses
22:20 Uberi joined #minetest
22:21 VanessaE PilzAdam: where did I say I actually *liked* it?
22:21 VanessaE I just said "not bad" with some caveats.
22:21 PilzAdam <VanessaE> PilzAdam: it's okay
22:21 VanessaE that means if it were to be used, it needs work.
22:22 PilzAdam bumpmapping is for HD textures
22:22 VanessaE you need a remedial course in English :)
22:22 steven_is_false What is the differencce between the different MapGen algorithms?
22:22 VanessaE "it's okay" != "I like it"
22:23 PilzAdam steven_is_false, singlenode is empty space, math is something obscure, v6 is the mostly used one, indev is a somewhat modified v6 and v7 is currently being worked on
22:23 steven_is_false What is the difference between v7, and indev?
22:24 NekoGloop indev works
22:24 PilzAdam "somewhat modified v6" = flying islands and higher mountains at the edges
22:24 PilzAdam steven_is_false, v7 is completly different system than v6
22:24 steven_is_false v7 is a complete rewrite?
22:24 VanessaE PilzAdam: seriously though, tone it down some and it would actually be usable.
22:24 PilzAdam v6 has 2 hardcoded biomes, while v7 gives mods the ability to define biomes
22:24 PilzAdam steven_is_false, yes
22:25 VanessaE PilzAdam: 3.  don't forget gravel.
22:25 steven_is_false Thanks a lot.
22:25 Gethiox joined #minetest
22:26 steven_is_false How far down does the map go? I haven't hit bottom yet, and I've been using Minimal mode's hack pickaxe to blow stuff away for a while.
22:26 PilzAdam it goes very deep
22:27 steven_is_false Okay.
22:27 VanessaE steven_is_false: a bit shy of 32000m below sea level
22:27 PilzAdam if you plan to dig down then tell your boss that you wont come to work for a week
22:27 steven_is_false What does mese mean?
22:27 steven_is_false I'm guessing it's a debug item but why mese?
22:27 PilzAdam used in finland for MSN Messenger
22:27 Uberi Miner Excellence Sensing Element
22:27 VanessaE it is a Finn.. heah
22:27 VanessaE yeah.
22:28 steven_is_false Oh, okay.
22:29 jordan4ibanez joined #minetest
22:29 steven_is_false One can get Nyan Cat?
22:29 VanessaE you have to search them out
22:29 VanessaE they're very rare.
22:30 VanessaE (or you can use creative mode :) )
22:30 NekoGloop mese is awesome
22:30 PilzAdam there are some coordinates + seed in the forum
22:30 PilzAdam but thats cheating
22:31 steven_is_false Hoorah! clang's scan-view finished analyzing the build!
22:31 PilzAdam and, is it a virus?
22:32 steven_is_false Viral capabilities of entertainment uncertain. More playtesting required.
22:33 steven_is_false In case you don't know. Clang is a compiler, and scan-view is a friendly interface to it's static analyzer.
22:35 steven_is_false Wow! The source managed to crash clang in some places.
22:36 kaeza crash?
22:37 kaeza that word doesn't mean what you think it means
22:37 steven_is_false kaeza: The static analyzer had problems with src/farmesh.cpp
22:37 VanessaE forget farmesh
22:37 VanessaE that's known to be busted,.
22:38 steven_is_false Okay.
22:38 steven_is_false So I'm not sure what to do with this static analyzer report. Some of the bugs are probable just false positives but at least a few seem to be valid.
22:39 steven_is_false I have 41 bug reports from it.
22:39 VanessaE make a github issue
22:39 VanessaE https://github.com/minetest/minetest/issues?page=1&amp;state=open
22:39 steven_is_false Just one?
22:40 VanessaE some of those bugs are probably already covered by individual reports, but one report for now should be sufficient I would think
22:40 steven_is_false Okay.
22:44 LazyJ Has anyone else had trouble with the menus in the 2013_07_03 buid?
22:45 sokomine yes, i've trouble with the public server list with the very newest build. i have to enter the address manually
22:45 VanessaE sokomine: same here
22:45 PilzAdam <steven_is_false> In case you don't know. Clang is a compiler
22:45 sokomine btw...more griefers for free....
22:45 PilzAdam ehm...
22:46 steven_is_false PilzAdam: ?
22:46 PilzAdam why wouldnt I know that clang is a compiler?
22:47 steven_is_false Fair enough. I was just anxious.
22:48 steven_is_false I'm not sure how I should attach the report generated by clang's static analyzer.
22:49 steven_is_false I'll just see if I can use Gist.
22:49 PilzAdam use ``` to mark it as code
22:49 PilzAdam so ``` \n <code here> \n ```
22:49 steven_is_false PilzAdam: It's a big directory of HTML files. That's not going to work.
22:50 PilzAdam oh, why no raw text?
22:50 Uberi steven_is_false: zip it up and upload it somewhere
22:50 steven_is_false Uberi: Right, I'm trying to think of where.
22:50 Uberi try http://rghost.net/
22:50 steven_is_false Okay, I'll look into thta.
22:55 john_minetest left #minetest
22:55 NekoGloop And corn can hear
22:55 proller PilzAdam, but sponge needed for liquids as bucket
22:56 PilzAdam we already have a bucket
23:03 NekoGloop but we don't have kittens!
23:05 kaeza joined #minetest
23:05 NekoGloop meow
23:05 VanessaE bbl
23:07 proller PilzAdam, you cant stop water with bucket
23:13 steven_is_false Okay, the issue is done. https://github.com/minetest/minetest/issues/808
23:17 steven_is_false left #minetest
23:31 kaeza lol emacs
23:47 sokomine regarding the amount of griefers showing up recently - perhaps we ought to do a mod where new players can only interact in a limited area assigend to them......
23:47 Uberi the protection mod does that I think
23:48 PilzAdam sokomine, just /teleport 30000,10,30000
23:48 Uberi but mainly there needs to be a better authentication system
23:48 PilzAdam lets see what they do then ;-)
23:48 sokomine not really. you even get griefers when they have to pay for it like in minecraft
23:48 Menche joined #minetest
23:48 Uberi yeah they pay for several accounts sometimes too
23:48 Uberi it's unbelievable
23:49 sokomine pilzadam: perhaps they'd start building because it would be "cool" to be so far out. most seem to be children
23:49 NekoGloop nah, they don't pay
23:49 * PilzAdam found a therapy for griefers! :D
23:50 * sokomine nods to uberi
23:50 NekoGloop I have personally used a cracked launcher on an MC server because the admins were assholes. ahem... That's what you use 3 stacks of TNT for, my friends. Admin houses. And TNT cannons. For launching it at the house.
23:50 sokomine perhaps we ought to offer them a server where they can pay and grief as much as they like
23:51 Uberi nah that defeats their purpose
23:51 sokomine what's a cracked launcher?
23:51 PilzAdam sokomine, you already offer them a server to grief
23:51 Uberi the griefers are specifically after the destruction of people's work
23:51 PilzAdam you just dont want them there .-p
23:51 PilzAdam *:-p
23:51 sokomine no :-) i just want them there and locked away :-)
23:54 NekoGloop that's what clouds are for

| Channels | #minetest index | Today | | Google Search | Plaintext