Time |
Nick |
Message |
00:00 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Replace C++ mainmenu by formspec powered one 967121a34b 2013-07-02T16:58:20-07:00 http://git.io/VwjT5Q |
00:01 |
NekoGloop |
how well does that work? |
00:02 |
|
arsdragonfly joined #minetest |
00:02 |
arsdragonfly |
Wow |
00:02 |
arsdragonfly |
Formspec menu merged ? |
00:03 |
* NekoGloop |
wants a build with it, for testing purposes |
00:03 |
* PilzAdam |
builds |
00:03 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix possible 0 pointer access b1ef850877 2013-07-02T17:01:48-07:00 http://git.io/Nr4zbg |
00:04 |
NekoGloop |
build that instead, it sounds important |
00:04 |
hmmmm |
not really |
00:04 |
khonkhortisan |
Someone should make another commit just as pilzadam builds that one |
00:04 |
hmmmm |
i'm not sure under which circumstances that lua_isstring() succeeds that lua_tolstring() would fail |
00:04 |
NekoGloop |
heh |
00:04 |
NekoGloop |
good point |
00:06 |
kaeza |
let's see what this breaks |
00:07 |
PilzAdam |
uploading build.... this may take a while |
00:08 |
PilzAdam |
\o/ its broken |
00:08 |
NekoGloop |
go figure |
00:09 |
* khonkhortisan |
builds two programs at the same time |
00:09 |
khonkhortisan |
minetest is winning |
00:09 |
* NekoGloop |
builds a castle |
00:09 |
NekoGloop |
I win |
00:09 |
PilzAdam |
build uploaded |
00:09 |
NekoGloop |
if it's broken why upload what |
00:10 |
PilzAdam |
well, I started the upload first... |
00:10 |
PilzAdam |
Ill move it to "others" |
00:10 |
PilzAdam |
http://mg.viewskew.com/mgoblin_media/media_entries/59/FormspecMenu.png |
00:12 |
NekoGloop |
ehe |
00:12 |
NekoGloop |
well i see the text on the side is less fucked up |
00:13 |
|
Slain joined #minetest |
00:13 |
Slain |
hello everyone |
00:13 |
Menche |
hello |
00:13 |
Slain |
anyone here good with mod compatibilities? |
00:14 |
Slain |
hi |
00:14 |
PilzAdam |
Slain, kinda |
00:14 |
khonkhortisan |
How do you make it use a lua menu? |
00:15 |
Slain |
im trying to make the creativechanger mod work with the seach creative inventory mod, and idk what to do |
00:16 |
Slain |
im willing to pay some money next week if someone will get this up and running |
00:16 |
khonkhortisan |
I'd recommend making it work with unified inventory, it has a wider-used search. |
00:17 |
NekoGloop |
no |
00:17 |
Slain |
unified inventory, from the 3d armor mod? |
00:17 |
NekoGloop |
don't add compatibility for unified inventory |
00:17 |
NekoGloop |
because it's not a mod |
00:17 |
khonkhortisan |
You make sense not. |
00:17 |
kaeza |
PilzAdam, I get weird errors in credits screen too |
00:17 |
NekoGloop |
because RBA "merged it" so we have to use technic to have it |
00:17 |
kaeza |
also, startup is slow as hell .-. |
00:18 |
khonkhortisan |
UI is compatible with I+ through modmenu |
00:18 |
Menche |
the new menu screen is working perfectly for me |
00:18 |
kaeza |
TIL RBA's name |
00:19 |
NekoGloop |
um |
00:19 |
NekoGloop |
you didn't know? |
00:19 |
Slain |
anyone know how to mae creative changer take into account the searchable inventory? |
00:20 |
PilzAdam |
Slain, its not trivial |
00:20 |
NekoGloop |
yeah my luamenu is fine |
00:21 |
NekoGloop |
you sure it's not just some odd error because wine? |
00:21 |
PilzAdam |
even if so, Minetest supports wine |
00:21 |
NekoGloop |
and also the side-text isn't skewed over the entire thing. |
00:22 |
NekoGloop |
I know, but it might not be minetest-side |
00:22 |
PilzAdam |
I doubt its only wine |
00:22 |
NekoGloop |
well try it on other things then |
00:24 |
NekoGloop |
I can tell you it's working here, on Win8 Home Premium 64bit. |
00:24 |
NekoGloop |
oooh, mapgen choices in-game |
00:24 |
NekoGloop |
nice |
00:24 |
NekoGloop |
now just let us put a seed in |
00:25 |
Slain |
is Traxie21 active? |
00:26 |
hdastwb |
Menche, I think I've just discovered a large stretch of wooden road missing on your server… |
00:26 |
* NekoGloop |
proceeds to use this version of minetest for his everything |
00:28 |
kaeza |
dat math mapgen |
00:28 |
NekoGloop |
does it generate blocks with numbers on them |
00:28 |
kaeza |
ideal for claustrophobic people |
00:28 |
kaeza |
NekoGloop, lol |
00:29 |
kaeza |
but looks like proller likes to play with balls... err... spheres ;) |
00:29 |
* kaeza |
hides |
00:30 |
Kacey |
we seriously need custom seeds |
00:30 |
Kacey |
hmmmm, ^ |
00:31 |
hmmmm |
oh okay i didn't think that was in demand |
00:31 |
Menche |
/set fixed_map_seed |
00:31 |
hmmmm |
sure thanks for the idea |
00:31 |
hmmmm |
i have an even more awesome idea though |
00:31 |
Kacey |
what? volcanoes? |
00:31 |
NekoGloop |
without glooptest's treasure chests the math mapgen is unplayable |
00:31 |
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kaurdump joined #minetest |
00:31 |
NekoGloop |
which reminds me, I need to add that |
00:31 |
kaurdump |
hello |
00:31 |
NekoGloop |
er, push |
00:31 |
hmmmm |
how about we fix the new main menu system so it actually *works* first |
00:32 |
Kacey |
kaurdump, herro! |
00:32 |
kaeza |
hi kaurdump |
00:32 |
kaurdump |
me needs helps |
00:32 |
PilzAdam |
hmmmm, meh |
00:32 |
NekoGloop |
but... it does work :D |
00:32 |
NekoGloop |
just not for you people |
00:32 |
PilzAdam |
lets throw new features in and dont care about bugfixes |
00:32 |
kaeza |
delete world button does not work O.o |
00:32 |
PilzAdam |
I mean, it works for NekoGloop, so who cares? |
00:32 |
hmmmm |
it seems to work for 70% of people |
00:32 |
Slain |
i random question |
00:33 |
Kacey |
go ahead |
00:33 |
kaurdump |
i got some help earlier on the forum, but i'm trying to figure out how to load mods on my minetest server (ubuntu) |
00:33 |
Slain |
can i move my mods into the Minetest/games/minetest_game/mods folder and make my mods default? |
00:33 |
NekoGloop |
oh, and, the modpack detection in the configuration menu is screwed |
00:33 |
kaurdump |
but i can't figure out how to get mods loaded. i tried load_mod_modname = true in minetest.conf but it's not working |
00:33 |
NekoGloop |
and detects mods with periods in their names. |
00:33 |
Kacey |
configure the world with the main-menu gui |
00:34 |
NekoGloop |
I did. |
00:34 |
Kacey |
and Slain, that wouldnt do much, just make it so you don't have to configure the world in the menu to load that mod |
00:34 |
Kacey |
NekoGloop, that was aimed at kaurdump |
00:35 |
NekoGloop |
ah |
00:35 |
kaurdump |
oh, how do i get to the gui? |
00:35 |
PilzAdam |
kaurdump, main menu -> singleplayer tab -> "configure" |
00:35 |
Slain |
thats what i mean. my fr iend wants to play but dont wanna individually install the mods, so i was gonna make the ones i got working default and usb him a copy of the game ready to launch |
00:35 |
kaurdump |
but i'm trying to run a server |
00:36 |
Slain |
i should just learn how to code up a mod and make a new creative changer to match the new inventory |
00:36 |
NekoGloop |
so much alatro in the math mapgen |
00:37 |
NekoGloop |
because so much sky rock |
00:37 |
kaurdump |
so that won't work for me, right pilz/kacey? |
00:37 |
Kacey |
do you have the client installed? |
00:37 |
kaurdump |
yep |
00:37 |
PilzAdam |
then you need to edit worlds/<your world>/world.mt |
00:37 |
PilzAdam |
and put load_mod_<modname> = true there |
00:37 |
PilzAdam |
not in minetest.conf |
00:37 |
kaurdump |
oh ok |
00:37 |
kaurdump |
off to try it |
00:37 |
kaurdump |
thx |
00:38 |
Kacey |
open the client, then do the steps PilzAdam stated earlier |
00:38 |
NekoGloop |
math mapgen is just one extrabigass rock, isn't it |
00:38 |
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hdastwb joined #minetest |
00:38 |
PilzAdam |
NekoGloop, which math mapgen? |
00:38 |
PilzAdam |
there are several types |
00:38 |
NekoGloop |
the one that's default |
00:38 |
NekoGloop |
also scumbag treasure chest has nothing in it |
00:39 |
PilzAdam |
thats mandelbox |
00:39 |
Slain |
why did cornernote get banned? |
00:39 |
NekoGloop |
aka one extra big ass rock |
00:39 |
PilzAdam |
sphere, mandelbox, mengersponge are suported |
00:39 |
PilzAdam |
+p |
00:39 |
Kacey |
Slain, long story... |
00:40 |
NekoGloop |
long story involving bacon |
00:40 |
PilzAdam |
Slain, he went crazy |
00:40 |
Slain |
i just wondered. saw several of his mods, and then noticed Banned |
00:40 |
Kacey |
he came back not to long ago though! i say a couple months max. |
00:40 |
PilzAdam |
you have to remember one thing: Dont fuck with the moderators ;-) |
00:41 |
NekoGloop |
whaaaaaaaaaaaaaaaaaaaaat? math mapgen is putting mese next to alatro whaaaaaaaaaaaaaaaaaaaaat. |
00:41 |
NekoGloop |
alatro only generates above sea level O.o |
00:41 |
Slain |
i emailed him, and he said "i dont have time for minetest these days" |
00:41 |
Slain |
lame |
00:41 |
kaurdump |
still no mod :( what's a good starter mob mod i can throw on here? where should i place the mod on my linux server? there were no mod folder by default |
00:41 |
Kacey |
... |
00:41 |
PilzAdam |
kaurdump, globally installed? |
00:41 |
PilzAdam |
or run in place? |
00:41 |
kaurdump |
not sure what that means |
00:42 |
PilzAdam |
how have you installed Minetest? |
00:42 |
kaurdump |
http://wiki.minetest.com/wiki/Setting_up_a_server/Ubuntu |
00:42 |
kaurdump |
step by step |
00:42 |
NekoGloop |
also wow treasure chests make math mapgen playable. |
00:42 |
PilzAdam |
ok, then its globally installed |
00:42 |
kaurdump |
followed by http://forum.minetest.net/viewtopic.php?id=6433 |
00:42 |
kaurdump |
ok cool |
00:43 |
PilzAdam |
kaurdump, then create the folder ~/.minetest/mods/ |
00:43 |
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00:43 |
PilzAdam |
and put your mod in there |
00:43 |
kahrl |
wait why does that guide tell you to run minetestserver as root? |
00:43 |
kaurdump |
already did that |
00:44 |
NekoGloop |
PilzAdam, why is math mapgen putting an ore that generates above y=0 next to mese |
00:44 |
NekoGloop |
http://i.imgur.com/HEEUupg.png |
00:44 |
Slain |
lolz fml, creative changer messes with I+ and armor mods. |
00:44 |
PilzAdam |
NekoGloop, because ore_flag "abs_height"? |
00:44 |
Slain |
and no hud for armor = sad face |
00:44 |
PilzAdam |
kaurdump, well, dont run the server as root |
00:44 |
kaurdump |
pilz maybe i'll start from scratch and use your simple mobs mod |
00:45 |
kaurdump |
i won't :D |
00:45 |
NekoGloop |
PilzAdam, what does that do and is it enabled by default? |
00:45 |
PilzAdam |
NekoGloop, the default sets it for almost all ores, so they generate above and below 0 |
00:45 |
NekoGloop |
only in math mapgen? |
00:46 |
NekoGloop |
or is it something I need to worry about for my ore generation? |
00:46 |
PilzAdam |
kaurdump, ok, after you placed your mod in the mod folder and renamed it to "mobs" you need to start the world once, this will write "load_mod_mobs = false" to ~/.minetest/worlds/<your world>/world.mt, simply change the "false" to "true" |
00:46 |
Slain |
to add compatibility, is it simply transfering the formspecs |
00:46 |
kaurdump |
tried that didn't work |
00:47 |
PilzAdam |
NekoGloop, https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L54 |
00:47 |
kaurdump |
i'm going to try with your PilzAdam-mobs-c49cc47 |
00:47 |
PilzAdam |
kaurdump, you have to rename the mod to "mobs" or it wont work |
00:47 |
PilzAdam |
so you have ~/-minetest/mods/mobs/ |
00:47 |
NekoGloop |
Hm, ok... It's only in math mapgen, then? |
00:48 |
PilzAdam |
NekoGloop, nope, all mapgens that spawn ores |
00:48 |
NekoGloop |
wat. |
00:48 |
NekoGloop |
so there's mese everywhere |
00:48 |
PilzAdam |
in all mapgens except singlenode |
00:48 |
NekoGloop |
there literally is mese trying to spawn everywhere then. |
00:48 |
PilzAdam |
NekoGloop, mese is above 64 and below -64 |
00:49 |
NekoGloop |
Oh, "absolute height", not "absent height" |
00:49 |
Kacey |
PilzAdam, can i have a link to the download? |
00:49 |
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00:49 |
PilzAdam |
Kacey, wich download? |
00:50 |
PilzAdam |
*which |
00:50 |
Kacey |
the one that Neko has |
00:50 |
Slain_ |
like i was saying, would i be looking ath the formspecs |
00:50 |
PilzAdam |
wut? |
00:50 |
NekoGloop |
luamenu |
00:51 |
PilzAdam |
Kacey, https://www.dropbox.com/sh/am3ddzfm8qxz9w0/VlbFIebGBK in "other" |
00:51 |
Kacey |
k |
00:51 |
NekoGloop |
Alright, so how many slots should a treasure chest have? Keep in mind that the more slots, the more times it tries to put items in said slots. |
00:51 |
PilzAdam |
over 9000 |
00:51 |
hmmmm |
i guarantee it'll be less than 5 minutes before someone adds a pull request to add something new to the main menu instead of fixing things |
00:52 |
NekoGloop |
lol |
00:52 |
Slain_ |
--Configuration file for CreativeChanger Default_Mode = "Survival" --Mode players are in when they join for the first time. Possible values: Creative, Survival. CASE SENSITIVE SURVIVAL_FORMSPEC = "size[8,7.5]".. --"image[6,0.6;1,2;player.png]".. "list[current_player;main;0,3.5;8,4;]".. "list[current_player;craft;2,0;3,3;]".. "list[current_player;craftpreview;6,1;1,1;]" --IMPORTANT: This formspec must be valid. If |
00:52 |
PilzAdam |
Slain_, use a pastebin |
00:52 |
NekoGloop |
right now it has 16 slots and the average amount of slots used are ~6 |
00:52 |
Slain_ |
ok |
00:54 |
Slain_ |
http://pastebin.com/P1YbUqbq |
00:54 |
Slain_ |
^^is that basically telling me i cant add compatibility |
00:54 |
Slain_ |
my bad, one sec |
00:55 |
PilzAdam |
NekoGloop, what the hell are you talking about? :-) |
00:56 |
NekoGloop |
my treasure chests in glooptest |
00:56 |
kaurdump |
well some progress |
00:56 |
NekoGloop |
worldgen that has items based on loot tables |
00:56 |
kaurdump |
error from lua |
00:56 |
Slain_ |
http://pastebin.com/Wh6TagUe |
00:56 |
kaurdump |
attempt to concatenate a nil value |
00:56 |
PilzAdam |
kaurdump, pastebin the relevant output |
00:56 |
kaurdump |
k |
00:56 |
NekoGloop |
think MC treasure chests except more all-over-the-place and ranked based on rarity |
00:57 |
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00:57 |
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hmmmmm joined #minetest |
00:58 |
VanessaE |
hey! the new formspec menu doesn't respect HDX's menu overlays! |
00:58 |
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bas080 joined #minetest |
00:59 |
Slain_ |
http://pastebin.com/Wh6TagUe <<or do i need to look at the init.lua file? |
00:59 |
kaurdump |
http://pastebin.com/MaidQgpR |
01:00 |
* NekoGloop |
needs to do proper textures for his tables, too |
01:00 |
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01:01 |
PilzAdam |
kaurdump, the folder has to be called "mobs", not "pilzadammobs" |
01:01 |
kaurdump |
o, sorry |
01:01 |
PilzAdam |
it should run fine then |
01:02 |
kaurdump |
is that specific to your mod? |
01:02 |
PilzAdam |
no |
01:02 |
PilzAdam |
all mods have to renamed to their name |
01:02 |
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01:02 |
kaurdump |
damn |
01:02 |
kaurdump |
ok |
01:02 |
PilzAdam |
you usually find the modname in the forum topic in the [] (http://forum.minetest.net/viewforum.php?id=11) |
01:02 |
kaurdump |
ahh ok |
01:03 |
PilzAdam |
its just annoying that github gives the downloads such stupid names |
01:03 |
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01:04 |
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Menche joined #minetest |
01:04 |
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BackupCoder_ joined #minetest |
01:04 |
NekoGloop |
Yeah, and that's why glooptest is considered a modpack. |
01:05 |
NekoGloop |
so that it doesn't need to be renamed afaik |
01:05 |
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01:06 |
kaurdump |
it loaded without an error this time and i see a mouse :D |
01:06 |
kaurdump |
must be working |
01:06 |
Slain |
lulz |
01:10 |
kaurdump |
woo hoo, finally have something working. thanks pilzadam |
01:10 |
PilzAdam |
np |
01:12 |
kaurdump |
so, where can i find a good starter guide? wondering how i can raise the graphics up a bit |
01:12 |
Slain |
what is lua exactly? |
01:12 |
NekoGloop |
why? ;) |
01:12 |
NekoGloop |
lua is lua |
01:14 |
kaurdump |
:D |
01:14 |
Slain |
xD |
01:14 |
VanessaE |
NekoGloop: Vaal is Vaal? :) |
01:14 |
Slain |
so i can edit this guys mod |
01:14 |
PilzAdam |
kaurdump, umm... a starter guide? hm.... maybe the wiki? |
01:14 |
NekoGloop |
only if the license lets you |
01:14 |
VanessaE |
Slain: you can indeed, if you know what you're doing |
01:14 |
VanessaE |
NekoGloop: licenses only apply to distributing a mod, not editing it for personal use. |
01:14 |
NekoGloop |
which because bitchy people if it's a release mod then it is |
01:14 |
PilzAdam |
!dev Lua |
01:14 |
MinetestBot |
"Lua is a free scripting language." - http://dev.minetest.net/Lua |
01:15 |
PilzAdam |
oh, that page is written by me :D |
01:15 |
NekoGloop |
go figure |
01:17 |
kaurdump |
wiki is so slow :( |
01:17 |
PilzAdam |
kaurdump, I learned almost everything I know about Minetest by simply trying things |
01:18 |
NekoGloop |
and by rewriting whatever doesn't work |
01:18 |
PilzAdam |
well, gameplay stuff |
01:18 |
PilzAdam |
it takes roughly half an hour for a PilzAdam to learn how to use a furnace :-) |
01:18 |
NekoGloop |
>.> |
01:18 |
Slain |
[6,0.6;1,2;player.png]".. "list[current_player;main;5,3.5;8,4;]".. "list[current_player;craft;8,0;3,3;]".. "list[current_player;craftpreview;12,1;1,1;]".. "field[0.55,0.5;3,1;creative_searchbox;;]".. "button[3.1,0.2;1.2,1;creative_searchbutton;Search]".. "list |
01:19 |
NekoGloop |
do we need to label the slots now? :P |
01:19 |
Slain |
thats what i need to replace in the creative changer mod? |
01:19 |
kaurdump |
wiki is broken :( |
01:19 |
NekoGloop |
No, you don't need spam |
01:19 |
NekoGloop |
spam isn't usually used in the creation of a mod. |
01:19 |
kaurdump |
how does one chat within minetest? |
01:19 |
PilzAdam |
kaurdump, we have a copy of the wiki @ minetest.com at minetest.net |
01:20 |
VanessaE |
NekoGloop: but don't leave it out or it'll turn brown |
01:20 |
Slain |
if you consider it spam, ill leave. this is the last place i have to get help with modifying this correctly |
01:20 |
kaurdump |
woot, getting started : http://wiki.minetest.net/Getting_Started |
01:20 |
NekoGloop |
How about pastebin |
01:20 |
NekoGloop |
>.> |
01:21 |
Slain |
i pastebinned the config of it and no reply |
01:21 |
Slain |
so now im just digging in the files, seeing what matches up |
01:21 |
NekoGloop |
Do you even know how to internet |
01:22 |
Slain |
yes. im just not used to the coding behind minetest |
01:22 |
Slain |
im a web designer |
01:24 |
* NekoGloop |
wonders if it's possible to remove a recipe... |
01:24 |
PilzAdam |
NekoGloop, thers a pull request for that |
01:24 |
PilzAdam |
+e |
01:25 |
NekoGloop |
Well can't I just delete the entry in the registered crafts table? |
01:25 |
NekoGloop |
er... there isn't one? |
01:25 |
PilzAdam |
that table doesnt exist |
01:25 |
PilzAdam |
its in the core only |
01:26 |
PilzAdam |
we are basically discussing about a single "break;" in the pull request |
01:26 |
NekoGloop |
alright |
01:26 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Move generateTextureFromMesh to TextureSource to fix a texture leak 8f1d5d34a6 2013-07-02T18:24:28-07:00 http://git.io/p-zejA |
01:26 |
* Menche |
goes to build minetest *again* |
01:26 |
kaurdump |
how does one find good/popular mods? doesn't look like we can sort the forums by replies / views |
01:26 |
NekoGloop |
I just find the bronze recipe stupid |
01:28 |
PilzAdam |
kaurdump, http://www.minetest.net/mods |
01:28 |
PilzAdam |
this are the "big" mods |
01:28 |
NekoGloop |
TIL glooptest isn't big |
01:28 |
NekoGloop |
and moreores is |
01:28 |
PilzAdam |
kaurdump, this list is kinda arbitrary, though |
01:28 |
Menche |
there was a special mod list site, did that die? |
01:28 |
Menche |
believe it was rubenwardy's |
01:28 |
PilzAdam |
yea, its gone |
01:28 |
Slain |
ill either wait or be back at a later date to figure this out |
01:28 |
PilzAdam |
the new builtin mod manager will take over |
01:29 |
* NekoGloop |
insert shameless plug for glooptest here |
01:29 |
NekoGloop |
http://forum.minetest.net/viewtopic.php?id=4345 |
01:29 |
PilzAdam |
going to sleep; bye |
01:29 |
kahrl |
with that latest commit, if you run minetest with debug_log_level = 3 you should see INFO[main]: Remaining textures : 6 in debug.txt |
01:29 |
kahrl |
or something in the single digits anyway |
01:30 |
kahrl |
since it now properly deletes RTT textures |
01:30 |
NekoGloop |
also apparently people like my hammer and handsaw textures :O |
01:38 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Update wiki url 89533f0811 2013-07-02T18:37:00-07:00 http://git.io/Fk2WOA |
01:38 |
NekoGloop |
why did we make it so bronze is made from steel and copper |
01:38 |
VanessaE |
NekoGloop: because pilzadam didn't want to include tin in the game. |
01:38 |
NekoGloop |
that's a really stupid reason |
01:38 |
VanessaE |
I complained. LOUDLY. |
01:39 |
Kacey |
why did we make it so steel comes from an iron lump without there being an iron ingot first? |
01:40 |
VanessaE |
Kacey: simplicity, I suppose. |
01:40 |
NekoGloop |
well more people probably associate steel with being a refined iron, so that does actually kinda make sense |
01:41 |
Menche |
how are bronze and copper different from iron? |
01:42 |
Menche |
are they unique in any way other than producing slightly different tools? |
01:42 |
VanessaE |
Menche: bronze is supposed to be an alloy of copper and tin, not copper and iron. |
01:42 |
NekoGloop |
nope |
01:42 |
NekoGloop |
they are not unique |
01:42 |
NekoGloop |
only more expensive |
01:42 |
Menche |
and gold and diamond |
01:42 |
Menche |
all these ores seem sort of redundant |
01:42 |
NekoGloop |
well, in glooptest, steel tools don't spawn in the treasure chests, bronze ones do. |
01:43 |
VanessaE |
all of them could be used to make other stuff besides tools, but in the default game, they may as well all be the same thing with different strengths. |
01:43 |
NekoGloop |
and gold does nothing |
01:43 |
hmmmmm |
brick does nothing |
01:43 |
hmmmmm |
it's redundant |
01:43 |
Menche |
does diamond do anything? |
01:43 |
NekoGloop |
diamond at least makes tools |
01:43 |
VanessaE |
why does everything in the game HAVE to do something? |
01:43 |
Menche |
now that doesn't make sense, lol |
01:44 |
NekoGloop |
eh, i guess, gold -does- make blocks |
01:44 |
Menche |
tools made out of solid diamond? |
01:44 |
hmmmmm |
hey you, modders |
01:44 |
hmmmmm |
you have all these blocks to work with |
01:44 |
NekoGloop |
Menche, neither does a giant block generating underground with "MESE" sprawled on it. |
01:44 |
hmmmmm |
want gold to do something special? |
01:44 |
hmmmmm |
you go make it do something special with your mod |
01:44 |
VanessaE |
hmmmmm: it already does, it's used in technic to dope silicon |
01:44 |
NekoGloop |
waitwhat |
01:44 |
VanessaE |
I forget who else uses it. |
01:45 |
NekoGloop |
O.o |
01:45 |
NekoGloop |
what have I missed in technic... ho hum... |
01:45 |
VanessaE |
NekoGloop: it was determined that mithril is too expensive, so it was changed to use gold I think |
01:46 |
NekoGloop |
When I left he was laying the foundation for mv |
01:46 |
NekoGloop |
now it looks like he's laying the foundation for hv |
01:46 |
VanessaE |
he's been working on hv stuff now |
01:46 |
NekoGloop |
Do cables still only connect to the bottom of the block |
01:46 |
VanessaE |
yes |
01:46 |
Kacey |
yep |
01:47 |
NekoGloop |
that's... still stupid. |
01:48 |
NekoGloop |
ehm? all you do is add insulation to the old cable? that's... stupid... |
01:49 |
NekoGloop |
Uh... the project table... um... |
01:49 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Change debug optimization level back to -O1 ad4c065344 2013-07-02T18:48:18-07:00 http://git.io/41XBtw |
01:49 |
NekoGloop |
it does nothing... |
01:50 |
NekoGloop |
and what is this "CNC" thing |
01:50 |
VanessaE |
it makes shaped stuff |
01:51 |
VanessaE |
you give it power and one of a few materials and it makes pyramids, slopes, cylinders, etc. |
01:51 |
NekoGloop |
ehm... ok... |
01:51 |
NekoGloop |
lol, gloopores support. |
01:51 |
VanessaE |
it's basically an extension of the "noncubic" mod. |
01:52 |
NekoGloop |
which probably works with glooptest, because I alias everything |
01:52 |
NekoGloop |
except kalite dust is double the health regen |
01:52 |
NekoGloop |
so you're technically getting 4 kalite from grinding the lump |
01:53 |
NekoGloop |
I should bug him about that |
01:54 |
NekoGloop |
mmmmh, he still uses the wierdass code for mining drills |
01:55 |
NekoGloop |
that is perhaps one of the largest .gitignore's I've ever seen |
01:56 |
VanessaE |
he got it from some template I think |
01:56 |
NekoGloop |
heh |
01:56 |
NekoGloop |
and I'm still like the only person with cool looking ore patterns |
02:07 |
NekoGloop |
Hm, I'm gonna finish up crystal glass then push all of this in one mass update |
02:07 |
NekoGloop |
my rule: "if more than 9 files are going to be uploaded to github, it's a big update" |
02:16 |
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02:16 |
NekoGloop |
uhm, I think i just broke imgur |
02:17 |
NekoGloop |
there we go |
02:17 |
NekoGloop |
http://i.imgur.com/BoP8CeU.png all forms of crystal glass |
02:21 |
NekoGloop |
http://i.imgur.com/avMkaVf.jpg picture illustrating alatro crystal glass: it blocks sunlight, but not other kinds of light. |
02:24 |
kaurdump |
k bye bye, cya later |
02:31 |
NekoGloop |
hm, they don't work as well as I'd like, but meh |
02:40 |
NekoGloop |
http://forum.minetest.net/viewtopic.php?id=4345 yay shameless plugging |
02:51 |
harrison |
gruel is fuel for the mule |
02:53 |
kahrl |
NekoGloop: I haven't run your mod but what happens if you empty a treasure chest, dig it and place it back? |
02:57 |
Kacey |
http://ifunny.mobi/c/TZnmbEq91 |
02:58 |
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03:00 |
NekoGloop |
kahrl, nothing; you won't recieve the treasure chest |
03:00 |
Kacey |
http://ifunny.mobi/c/O3DUbGq91 just for you guys :P |
03:00 |
kahrl |
oh, I see |
03:01 |
NekoGloop |
also do you like my nodeboxes =3 |
03:01 |
NekoGloop |
http://i.imgur.com/5TlSrYf.png picture of the nodebox |
03:05 |
kahrl |
creative use of the default chest textures, I like it |
03:05 |
NekoGloop |
hehe, yep |
03:05 |
NekoGloop |
I was thinking of making the lock bulge out but decided against it |
03:06 |
NekoGloop |
s/lock/latch/ |
03:06 |
NekoGloop |
since it's the non-locked version that I'm using textures of |
03:08 |
Kacey |
http://ifunny.mobi/c/iGE7jJq91 |
03:11 |
NekoGloop |
Kacey, do you like my nodebox for treasure chests? :D |
03:11 |
Kacey |
its good... idk what it seems to be missing... |
03:12 |
NekoGloop |
heh |
03:14 |
NekoGloop |
kahrl, to note: It is easy to alter what modules load via module.cfg, should you desire to not have ores, for example. |
03:15 |
NekoGloop |
ignore the parts module needing the ore module for now |
03:16 |
Kacey |
http://ifunny.mobi/c/W6hK6Nq91 |
03:16 |
NekoGloop |
egads, how did a picture of me get on the internet |
03:16 |
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03:18 |
Kacey |
heh |
03:22 |
NekoGloop |
http://ifunny.mobi/c/0xJk0Qq91 potato party |
03:23 |
* Menche |
can't see anything on those ifunny links |
03:23 |
Menche |
just a blinky box |
03:25 |
NekoGloop |
http://ifunny.mobi/c/x0WAvQq91 Oh look who we have here |
03:27 |
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03:50 |
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03:52 |
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03:58 |
* NekoGloop |
pokes around with a stick |
04:00 |
* sokomine |
adds a coal lump and crafts some torches |
04:04 |
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04:09 |
* NekoGloop |
waves the torches around |
04:18 |
Kacey |
neko, put the fire down... remember what happened last time? |
04:18 |
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04:22 |
NekoGloop |
I burned a guy and his skin turned white and his mouth got reaaaaal wide and his eyelids disappeared? |
04:23 |
NekoGloop |
what was his name... jeff? |
04:26 |
jordan4ibanez |
Philip. |
04:27 |
* sokomine |
grabs a kitten from nekogloop and runs away |
04:27 |
* NekoGloop |
wonders if anyone even knows what I'm talking about |
04:28 |
sokomine |
no, sounded a bit odd |
04:29 |
NekoGloop |
jeff the killer. I recommend not using an image search. |
04:33 |
VanessaE |
I...think I'll pass on that. |
04:34 |
NekoGloop |
hehe |
04:34 |
NekoGloop |
When -I- tell you to not search something, then you know it's downright fucked up |
04:35 |
* Menche |
has to go remove his eyes with a spoon |
04:36 |
VanessaE |
heh |
04:37 |
NekoGloop |
http://ifunny.mobi/c/x0WAvQq91 |
04:54 |
NekoGloop |
anyway, VanessaE, I updated glooptest. 0.0.4 is the new version. |
04:54 |
VanessaE |
Isaw |
04:54 |
VanessaE |
I saw, too |
04:54 |
NekoGloop |
iSaw |
04:54 |
NekoGloop |
for cutting trees |
04:55 |
VanessaE |
now update your out-of-date screenshot ;) |
04:55 |
NekoGloop |
meh |
04:55 |
VanessaE |
no screenies, no download :) |
04:55 |
NekoGloop |
I'm thinking of putting a wiki on the github page |
04:55 |
VanessaE |
wikia works well for that |
04:55 |
NekoGloop |
Well the screen is there |
04:55 |
NekoGloop |
lolwikia |
04:56 |
NekoGloop |
I'd prefer the github wiki thank you =3 |
04:56 |
VanessaE |
what? I have homedecor's crafting guide there |
04:56 |
VanessaE |
I'll be moving pipeworks' guide there also soon |
04:56 |
NekoGloop |
if anything it's more centralized for glooptest to have it on the github page |
04:57 |
NekoGloop |
your mods I could understand because you do have multiple. But glooptest is one repo, so it's ideal to put the info where the download is. |
04:57 |
NekoGloop |
also what's this wierdass gems mod |
04:57 |
VanessaE |
dunno, I haven't looked at it in any detail. |
04:59 |
NekoGloop |
I should probably also make a thing for downloads, in case I break something in the latest version and the latest "stable" isn't obvious to someone. |
05:00 |
* Kacey |
feeds the kitten generator more bones |
05:00 |
Kacey |
it still isnt quite working... |
05:00 |
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05:00 |
NekoGloop |
That's because you didn't reprogram the abm |
05:00 |
VanessaE |
are those bones fresh? |
05:01 |
VanessaE |
stale bones work rather poorly in that model |
05:01 |
Kacey |
no it wasnt used in so long, that it is taking a while to work again |
05:01 |
Kacey |
just need to break it in again... |
05:01 |
NekoGloop |
Yeah, it has to generate heat. |
05:02 |
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05:02 |
NekoGloop |
With the kalite-based design it takes less time to start up. |
05:02 |
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05:03 |
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05:03 |
NekoGloop |
hmmm... perhaps I should use the "shard" texture for kalite instead of the "lump" |
05:03 |
VanessaE |
naw |
05:03 |
VanessaE |
kalite makes more sense as a lump |
05:03 |
VanessaE |
it's edible after all |
05:04 |
NekoGloop |
says the person who didn't make it |
05:04 |
NekoGloop |
;) |
05:04 |
Kacey |
maxinite shall be a shard |
05:04 |
VanessaE |
:P |
05:04 |
VanessaE |
wtf is maxinite? |
05:04 |
NekoGloop |
his addon's ore, apparently |
05:04 |
Kacey |
my new ore that i am making |
05:04 |
VanessaE |
ah |
05:04 |
NekoGloop |
don't ask me |
05:04 |
VanessaE |
decided to put moretubes to bed for a while? :) |
05:04 |
NekoGloop |
moretubes? |
05:04 |
Kacey |
i got lost trying the isolation code... |
05:04 |
VanessaE |
his extension to pipeworks. |
05:05 |
NekoGloop |
hehe |
05:05 |
Kacey |
i am trying hard on moretubes. moregloop (or whatever it will be called) is just an idea now |
05:06 |
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05:06 |
NekoGloop |
the glooptest api, especially for ores, is rather trivial. |
05:07 |
NekoGloop |
the amount of required fields is large, yes, but registering the ore is rather trivial all the same. |
05:07 |
NekoGloop |
VanessaE, do you like how all the different crystal glasses look? |
05:08 |
NekoGloop |
http://i.imgur.com/BoP8CeU.png if you didn't see it |
05:08 |
VanessaE |
they seem okay to me |
05:08 |
NekoGloop |
I particularly like the arol one |
05:09 |
NekoGloop |
how have i been listening to the same thing for the past 7 hours |
05:09 |
VanessaE |
doing these in HDX should be...interesting |
05:09 |
VanessaE |
provided I get around to it :P |
05:09 |
NekoGloop |
hehe |
05:09 |
NekoGloop |
go find some of that "bullet proof" glass they put in school buildings |
05:10 |
VanessaE |
school? what's that? |
05:10 |
NekoGloop |
hehe |
05:10 |
VanessaE |
oh wait.....you mean those buildings that look sorta like prisons? |
05:10 |
NekoGloop |
s/look sorta like/are/ |
05:10 |
NekoGloop |
s/?/ for the mind?/ |
05:11 |
VanessaE |
heh |
05:11 |
VanessaE |
I ain't stepped foot inside a school in...oh G*d almost 30 years now. |
05:11 |
NekoGloop |
hehe, I guess one of the minecraft-based channels on Esper has spoiled me. They have a bot that parses that command. |
05:12 |
NekoGloop |
I'm expecting to be gifted with a coherant sentence at the end of it xD |
05:13 |
NekoGloop |
VanessaE, Alatro glass doesn't have sunlight_propagates, so it "dulls" sunlight that passes through it. Best i could think of. |
05:14 |
VanessaE |
why not use_texture_alpha=true |
05:14 |
VanessaE |
and then..well..make the texture translucent? :) |
05:15 |
NekoGloop |
hmmmmm |
05:15 |
NekoGloop |
whats that do |
05:15 |
VanessaE |
homedecor fancy exterior doors. technic framed glass. doyousketch2's stained glass mod. |
05:16 |
VanessaE |
look at those to see better than what I could explain :) |
05:16 |
NekoGloop |
NOOOOOO |
05:16 |
NekoGloop |
imgur is borked |
05:16 |
NekoGloop |
oh, there we go |
05:17 |
NekoGloop |
http://i.imgur.com/Nn506Z0.png |
05:18 |
VanessaE |
lol |
05:18 |
VanessaE |
http://oi44.tinypic.com/5vraxf.jpg |
05:18 |
VanessaE |
stainedglass ^^^^ |
05:18 |
NekoGloop |
z-fighting? z-fighting. Not like I care, since the crystal glass is allfaces anyway |
05:19 |
VanessaE |
also, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1259037722.png |
05:20 |
* NekoGloop |
barks |
05:20 |
NekoGloop |
erm |
05:20 |
NekoGloop |
alright |
05:20 |
NekoGloop |
let's go with that |
05:21 |
NekoGloop |
s/k/f/ |
05:22 |
VanessaE |
:P |
05:22 |
NekoGloop |
ew HDX ewewew |
05:22 |
VanessaE |
well it works in 16px default too. so :P |
05:22 |
NekoGloop |
;) |
05:22 |
NekoGloop |
also dat nodebox |
05:23 |
NekoGloop |
you should do an ornate doorknob sticking out as well |
05:23 |
VanessaE |
yes, that uber-beautiful nodebox. |
05:23 |
VanessaE |
eh, I thought about that but decided not to. |
05:23 |
NekoGloop |
just like 200 nodeboxes only on the doorknob |
05:24 |
NekoGloop |
hehe |
05:24 |
* NekoGloop |
goes to homedecor git to see how to use |
05:25 |
VanessaE |
* NekoGloop looks at the doors code.... o.O wtf? I-- Wha--?? |
05:25 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index a225efaec5 2013-07-02T22:25:26-07:00 http://git.io/D7wfrg |
05:25 |
VanessaE |
* NekoGloop's head explodes |
05:26 |
NekoGloop |
lol |
05:26 |
NekoGloop |
your doors code isn't as wtf as your plants code |
05:26 |
VanessaE |
haha |
05:26 |
VanessaE |
plants_lib is a little convoluted but it kinda has to be :) |
05:29 |
* NekoGloop |
wishes that minetest would ignore hidden folders in directories :s |
05:32 |
NekoGloop |
http://i.imgur.com/SR23NdW.png this look good? |
05:32 |
VanessaE |
not bad |
05:32 |
VanessaE |
but use less intensity on the glass cuts |
05:32 |
VanessaE |
(the diagonal lines I mean) |
05:32 |
NekoGloop |
what intensity |
05:32 |
VanessaE |
fade them more - lower their alpha |
05:33 |
NekoGloop |
why :) |
05:33 |
VanessaE |
because theyre...too stark?:) |
05:33 |
NekoGloop |
heh |
05:33 |
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05:34 |
NekoGloop |
I should totally go on a server that has glooptest and have everyone be like "wow dud ur so l33t" and I'd be like "yo duds I mad teh mod" |
05:34 |
VanessaE |
heh |
05:34 |
IBM5150PC |
How do i prevent Mintest from resizng itself when interacting with a node? |
05:35 |
VanessaE |
never heard of that happening before |
05:35 |
IBM5150PC |
it does that on my end |
05:35 |
NekoGloop |
http://i.imgur.com/zUKLqd3.png I... what... I... wrote code... so that this doesn't happen... |
05:35 |
VanessaE |
NekoGloop: haha |
05:35 |
VanessaE |
FAIL |
05:35 |
VanessaE |
:) |
05:36 |
VanessaE |
also make the metal straps a little thinner |
05:36 |
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Menche left #minetest |
05:36 |
VanessaE |
half a pixel maybe |
05:36 |
NekoGloop |
nope |
05:37 |
NekoGloop |
It's too bad we can't make an overlay image ignore the light of the node it's being drawn on~ |
05:37 |
NekoGloop |
it would be a cool effect in cave |
05:38 |
NekoGloop |
+s |
05:38 |
NekoGloop |
would definitely spice up caves. |
05:42 |
NekoGloop |
also, VanessaE, your fears of underground chests being too rare is sooooo off base |
05:42 |
NekoGloop |
or, was |
05:42 |
NekoGloop |
from the numbers that it had at the time, there were TONS per cave |
05:44 |
VanessaE |
well sure, if you set the ratio to 1 :) |
05:45 |
NekoGloop |
no, the ratio was 1 in 200 |
05:45 |
NekoGloop |
and that was still too common |
05:45 |
VanessaE |
well considering that each chunk is 6400 nodes...... |
05:45 |
VanessaE |
no wait |
05:45 |
VanessaE |
that's wrong |
05:45 |
VanessaE |
512000 nodes. |
05:46 |
VanessaE |
80*80*80 |
05:46 |
NekoGloop |
http://i.imgur.com/71z0M7K.jpg hey guiz look at my cool build isn't it just lovely i lit it up and everything~~~~~~~~~~~` |
05:46 |
VanessaE |
so 1/200 with caves taking 1/10 of the total volume, that's 256 chests per chunk :) |
05:47 |
NekoGloop |
Yeah it's 1 in 2k now |
05:47 |
VanessaE |
so 25 chests per chunk, that gives about 1 chest per 5 mapblocks |
05:47 |
VanessaE |
(theoretical) |
05:48 |
NekoGloop |
http://i.imgur.com/4jXpsLO.png screencap of the crafting of crystal glass |
05:49 |
VanessaE |
default creative!? BARF |
05:49 |
NekoGloop |
unified inventory? BARF |
05:49 |
VanessaE |
at least UI has a search function :) |
05:49 |
NekoGloop |
so? :P |
05:50 |
* NekoGloop |
feels like making bronze generate in treasure chests instead of steel |
05:50 |
VanessaE |
once you've gotten used to having that, you find yourself desperately missing it |
05:50 |
VanessaE |
if it is suddenly unavailable I mean |
05:51 |
NekoGloop |
I know that feel, I had this: http://i.imgur.com/9s9jdPd.png ;P |
05:51 |
VanessaE |
heh |
05:51 |
VanessaE |
UI is still better, less cluttered imho |
05:51 |
NekoGloop |
less efficient |
05:52 |
NekoGloop |
also this forms to the screensize |
05:52 |
NekoGloop |
and also look at the amount of pages (topright corner) |
05:52 |
VanessaE |
yeah but look at what' |
05:53 |
VanessaE |
yeah but look at what's in them |
05:53 |
VanessaE |
stairs, slabs, various colored blocks... |
05:53 |
NekoGloop |
ehe |
05:53 |
VanessaE |
the trend in MT of course is to move that stuff into separte machines |
05:53 |
VanessaE |
separate* |
05:53 |
VanessaE |
I used to have 64 pages in UI |
05:53 |
VanessaE |
now I have 19, but I have more nodes now than then. |
05:54 |
NekoGloop |
Well, true, but in MC the stairs blocks aren't "spam everything because unintelligent placement I'll make you craft each one instead" |
05:55 |
VanessaE |
heh |
05:55 |
NekoGloop |
Even before MC did that it was still stupid. |
05:56 |
NekoGloop |
1 stair and 1 slab, for every block that allows it. So it's not really taking up that much room, as a lot of minecraft mods don't use stairs or slabs. |
05:56 |
NekoGloop |
So there's still lots of crap there. |
05:56 |
NekoGloop |
And, according to the mod loader I'm using, I have 144 mods in MC. :l |
05:56 |
VanessaE |
right but in MT you've surely noticed there are like a dozen shapes per supported block type |
05:56 |
NekoGloop |
Nope :D |
05:57 |
NekoGloop |
Haven't played with anything really. |
05:57 |
VanessaE |
yup |
05:57 |
NekoGloop |
that's why some new things make no sense to me |
05:57 |
VanessaE |
in my server there are over 4000 defined nodes and items now. |
05:57 |
VanessaE |
mostly due to either colored objects or stairsplus |
05:57 |
NekoGloop |
And you all were worried we'd never hit the limit |
05:57 |
VanessaE |
I was worried that we *would* hit that limit. |
05:57 |
NekoGloop |
what was it, i forget |
05:58 |
VanessaE |
and we did - I can't add any more mods to my server without risking crossing the limit |
05:58 |
VanessaE |
2096. |
05:58 |
VanessaE |
er 4096 |
05:58 |
* NekoGloop |
defines 70 more nodes in glooptest |
05:58 |
NekoGloop |
*le troll face* |
05:58 |
* VanessaE |
does git reset --hard and deletes the .git* history :P |
05:58 |
VanessaE |
fork you :) |
05:59 |
NekoGloop |
hehe |
06:00 |
NekoGloop |
yes, please ;) |
06:00 |
VanessaE |
really though, if I counted it right, I have somewhere in the 4020 range - one of kacey's moretubes (which should be 64 nodes) will fit, a second color pushes me over. |
06:00 |
NekoGloop |
heh |
06:00 |
NekoGloop |
we should really abolish any limit |
06:00 |
VanessaE |
that's the third major source of the huge node counts - the 400 different models we need to have to do some stuff like pipes, wires, etc. |
06:01 |
NekoGloop |
which would be fixed by some kind of variable nodebox thing |
06:01 |
VanessaE |
NekoGloop: I pushed for expanding the limit to 3 bytes (=16 million possible items) which would basically never be reached in practice. |
06:01 |
VanessaE |
the idea was declined. |
06:01 |
NekoGloop |
what the fuck |
06:02 |
NekoGloop |
I'm... wow. |
06:02 |
NekoGloop |
The devs -are- stupid. |
06:03 |
NekoGloop |
Rather than saying "Oh, that doesn't work? Let me just fix it with like 3 lines of code." they say "No, fuck you." |
06:03 |
VanessaE |
(because the problem that created so many nodes to begin with has to be fixed first, despite it probably being easier to just raise the limit) |
06:03 |
VanessaE |
and somehow, me wanting to have control over how many nodes are defined AND WHY has no bearing. |
06:03 |
VanessaE |
(sorry hmmmmm, I speak plainly) |
06:04 |
NekoGloop |
We're speaking of them in truth; they wouldn't show themselves. |
06:04 |
VanessaE |
what if bloating out the node count just a little makes my code easier to read and maintain? |
06:05 |
VanessaE |
is that not worth an extra half-second to initialize the mod? |
06:06 |
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06:06 |
NekoGloop |
http://i.imgur.com/ZuittNR.jpg dat rendering |
06:07 |
VanessaE |
interesting |
06:08 |
NekoGloop |
wouldn't it be funny if a treasure chest in a cave had every tool but a pickaxe and your pickaxe is broken |
06:08 |
hmmmmm |
yup, you're right |
06:08 |
hmmmmm |
that's just all there is to it |
06:09 |
hmmmmm |
we're stupid and you're all knowing and all wise |
06:09 |
hmmmmm |
please make a better game |
06:09 |
VanessaE |
hmmmmm: I think his point is that you guys are being unreceptive to stop-gap measures that let we modders continue our work. |
06:10 |
hmmmmm |
your work is at a halt because you can't have 539559063490539405390450934059305390450 nodes? |
06:10 |
VanessaE |
(stupid is too strong a word) |
06:11 |
hmmmmm |
erm, you pushed for expanding it to 3 bytes? |
06:11 |
VanessaE |
briefly, yes. |
06:11 |
VanessaE |
months ao. |
06:11 |
VanessaE |
ago* |
06:11 |
hmmmmm |
hahh |
06:11 |
hmmmmm |
that's as good as the colored lighting thing |
06:11 |
hmmmmm |
except it's much more useless |
06:11 |
VanessaE |
let me ask you this, why do you care how many nodes I need/have if you're not playing under the same conditions I am? |
06:12 |
hmmmmm |
because you care to play the game we're developing |
06:12 |
NekoGloop |
Are you drunk or something |
06:12 |
VanessaE |
I play the game *I* am working on, it just happens to use the minetest engine. |
06:13 |
hmmmmm |
it's like asking for an suv that has a 50,000 horsepower boat engine |
06:13 |
VanessaE |
(after all, I don't play vanilla at all) |
06:13 |
NekoGloop |
best Rank IV chest ever: 23 torches |
06:13 |
NekoGloop |
*insert "Thanks Obama" text here8 |
06:14 |
VanessaE |
car analogy FAIL. more like putting a 300 HP engine in a street vehicle when only ~100 or so HP is generally needed. |
06:15 |
VanessaE |
the extra capacity should be there in the event you need it, as long as having it available doesn't lead to some unacceptable compromise. |
06:15 |
VanessaE |
(e.g. doesn't make the product in question 10 times slower under normal use) |
06:15 |
hmmmmm |
except 3 byte content ids does lead to an unacceptable compromise |
06:15 |
hmmmmm |
and you keep complaining about how minetest is getting slower |
06:16 |
VanessaE |
ok, I'll explain it ONE MORE TIME. I tried my map once, with NO MODS (not even default), so that the whole world was made up of unknown blocks. I still couldn't break 60 fps at the spawn. |
06:16 |
VanessaE |
THAT is the kind of slowness I object to |
06:17 |
VanessaE |
not startup times or a 5fps loss somewhere because there's a shitload of nodeboxes visible or whatever. |
06:17 |
hmmmmm |
why do people not understand that asking for 'more nodes', 'more light', and 'more param1s' are no-goers |
06:17 |
NekoGloop |
and imgur is broken again |
06:17 |
NekoGloop |
hmmmmm, uh... what? |
06:18 |
hmmmmm |
that's basically what people want that we reject, summarized |
06:18 |
hmmmmm |
anything that requires changing the mapnode structure |
06:18 |
NekoGloop |
http://i.imgur.com/Nn506Z0.png |
06:19 |
VanessaE |
hmmmmm: then why was it acceptable to rewrite the protocol a dozen times and the map format at least once between 0.3.x and today? |
06:19 |
VanessaE |
s/protocol/network protocol/ |
06:19 |
hmmmmm |
one is a big change... the other isn't |
06:21 |
VanessaE |
so in the case of my 3-byte nodeid idea, that means the map/network protocol grows by 1 byte per stored/sent node, where's the harm exactly? |
06:21 |
kahrl |
VanessaE: when I delete all mods from minetest_game and start one of my singleplayer worlds, I get constant 60FPS |
06:22 |
VanessaE |
kahrl: try it with a complex, well-built-up map some time |
06:22 |
VanessaE |
(my world is available for download but it's rather large, about 500MB I think) |
06:22 |
VanessaE |
(for the archive I mean) |
06:22 |
kahrl |
uh, is there a download for just the spawn area? |
06:22 |
VanessaE |
nope |
06:24 |
kahrl |
any smaller map where you get the same problems? |
06:24 |
hmmmmm |
hah wow, this is nice, a flat large cave was carved out of a piece of land that had an entranceway formed by negative 3d noise |
06:24 |
VanessaE |
kahrl: my server is the only map I play on regularly anymore, everything else is too sparse to show the issue. |
06:25 |
kahrl |
guess I could modify the client to store a copy of the visited parts of the map |
06:25 |
kahrl |
I don't really want to download a 500MB map |
06:25 |
VanessaE |
kahrl: I was about to say, it would probably be faster to hack a client to receive the map and never modify it, and to throw away all node defs in favor of unknown blocks :) |
06:27 |
hmmmmm |
orrr you could just make a new map and modify all the mapgen_* aliases to some block you made up, run around, then remove the definition |
06:29 |
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06:29 |
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06:29 |
NekoGloop |
or just remove default |
06:30 |
VanessaE |
hmmmmm: the problem is getting a known map into place, e.g. the one from my server, not getting it to turn into unknown nodes. |
06:34 |
kahrl |
I have to go |
06:34 |
kahrl |
I'll probably look at the entity bugs before I do anything about performance stuff |
06:36 |
kahrl |
what might be helpful would be if you could make a github issue with a small downloadable map that shows your issue and your measurements in that map |
06:37 |
kahrl |
so more people could look at it |
06:39 |
VanessaE |
I could try but I'm not so sure what I come up with will be truly representative of the problem. |
06:39 |
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06:41 |
VanessaE |
hmmmmm: at any rate, I just want the originally-intended 65534 limit put into place. I don't care too much about the 3-byte idea, as I said you guys rejected it months ago, so why even bother discussing it anyway? |
06:41 |
VanessaE |
put back into* |
06:49 |
hmmmmm |
i just didn't remember that one and doubling the size of a MapNode so you can have 5435096305969 different nodes is craazy |
06:50 |
VanessaE |
well the map already uses two bytes for the node ID anyway, so just use that much. I suppose the reality is that if anyone wants to exceed 65534 nodes, they have a much bigger problem on their hands anyway/. |
06:51 |
VanessaE |
the 3-byte idea was more of an "if you're gonna do it, just go for overkill". Like the Unix philosophy of command-line tools - either take exactly 1 input file (etc), or make it effectively unlimited. |
06:59 |
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06:59 |
VanessaE |
besides, it's all Calinou's fault anyway |
06:59 |
VanessaE |
oh hi :D |
07:00 |
Calinou |
hi |
07:00 |
* Calinou |
reads the logs |
07:01 |
Calinou |
about this: "hmmmmm | why do people not understand that asking for 'more nodes', 'more light', and 'more param1s' are no-goers", a "drowning" param was recently added... |
07:02 |
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07:02 |
Calinou |
VanessaE: about the amount of shapes per type, there's a RedPower mod that allows mixing shapes |
07:03 |
Calinou |
there are thousands of combinations possible |
07:03 |
Calinou |
(on minecraft) |
07:03 |
VanessaE |
I've never used redpower but I'll take your word for it. surely that's done in the map though, like that realtime node def modification thing c55 and rba were working on |
07:03 |
Calinou |
it's a minecraft mod |
07:05 |
VanessaE |
yep, I know.\ |
07:08 |
hmmmmm |
param2 i meant |
07:09 |
hmmmmm |
hmmmm.. i think i should redo the whole top node adding thing and simplify it by not having to keep track of an outdated heightmap and ridge heightmap |
07:10 |
hmmmmm |
http://en.zimagez.com/full/da062e35e321dc25329a618ec91320d472e4842c400578136924c0fb25bf0a9ddfafec07cb19ea9cf6f6053a0135d97c.php a real desert |
07:37 |
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08:28 |
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08:36 |
VanessaE |
Calinou: Kacey has been working on the idea of adding some other block shapes - namely one-eighth and one-sixteenth panels and those "hole through the middle" blocks, as seen in redpower. |
08:36 |
VanessaE |
any thoughts? |
08:36 |
Calinou |
too many nodes |
08:36 |
VanessaE |
those seem like they might be good candidates for stai... oh, ok |
08:36 |
Calinou |
not only it won't fit in circular saw, we are getting closer to 4096 node limit |
08:36 |
Calinou |
on top of that, there are few practical uses for hole-through-the-middle blocks |
08:36 |
Calinou |
1/8 blocks give enough detail |
08:37 |
VanessaE |
s/panels/slabs/ |
08:39 |
JamesTait |
Good morning all, happy Compliment Your Mirror Day! :-D |
08:39 |
VanessaE |
Calinou: maybe some time later then, after the 4096 limit is dead and buried. |
08:40 |
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08:40 |
* VanessaE |
puts a kitten on Nore's head |
08:40 |
Nore |
hi |
08:40 |
* Calinou |
puts a faulty CPU on Nore's head |
08:40 |
Nore |
VanessaE: I have an idea about a new param2 |
08:40 |
VanessaE |
oh |
08:40 |
VanessaE |
? |
08:41 |
Nore |
Each bit in the param2 control wheter one box of the nodebox is visible |
08:41 |
Nore |
if the ith bit is set, the ith box of the nodebox will be visible |
08:42 |
Nore |
so that it is possible to make all stairplus nodes with one node, all tubes with one node, etc. |
08:42 |
VanessaE |
interesting idea, though param2 only has 5 bits available I think |
08:42 |
Nore |
only 5? |
08:42 |
VanessaE |
yeah |
08:42 |
Nore |
I thought it was 8 |
08:42 |
VanessaE |
the other three bits are used for something else I guess |
08:43 |
Nore |
what are the remaining 3 bits used for? |
08:43 |
VanessaE |
I don't remember right offhand |
08:44 |
Nore |
when looking at the wiki, in the TODO, http://dev.minetest.net/TODO it looks like there are 8 bits (see colorlike) |
08:46 |
VanessaE |
maybe so then.. |
08:46 |
VanessaE |
but good luck getting that put through |
08:48 |
Nore |
you think it would not be merged? |
08:48 |
Nore |
or that ot would be difficult to do? |
08:54 |
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09:01 |
VanessaE |
hmmmm has made it pretty clear that new param2 interpreters/ideas aren't likely to be entertained. |
09:02 |
VanessaE |
[07-03 02:17] <hmmmmm> why do people not understand that asking for 'more nodes', 'more light', and 'more [param2's]' are no-goers |
09:02 |
VanessaE |
(he wrote param1's, but meant param2) |
09:03 |
VanessaE |
anyway I'm out for the night,. |
09:03 |
VanessaE |
Nore: good luck. |
09:04 |
Nore |
thanks... but that was just an idea, I will perhaps tell him about it before actually trying to code it |
09:06 |
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10:01 |
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10:02 |
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10:02 |
Zeg9 |
Hi john_minetest |
10:02 |
Zeg9 |
Hi everybody |
10:04 |
Calinou |
hi |
10:22 |
Zeg9 |
Minetest Retro®: http://sfan5.dyndns.org/upload/minetest_retro.png |
10:26 |
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10:26 |
PilzAdam |
Hello everyone! |
10:43 |
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11:08 |
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11:41 |
IBM5150PC |
Alot of of the graphics of each item in mod are glitchey |
11:48 |
Calinou |
IBM5150PC: -EGETABETTERCARD |
12:03 |
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12:13 |
Zeg9 |
My mapper for minetest begins to work :D |
12:13 |
Zeg9 |
http://zeg9.strangled.net:5156/mtgm/map.html |
12:15 |
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12:16 |
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12:16 |
Zeg9 |
sfan5, ^ |
12:22 |
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12:28 |
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12:30 |
iqualfragile |
Zeg9: how fast is it? |
12:30 |
iqualfragile |
& do you know that there is some previous work on this by thexyz? |
12:32 |
Zeg9 |
Yes. But mine is actually a minetest modification |
12:33 |
Zeg9 |
and it will be way faster than thexyz's script, when I'll make it generate the map by itself (for the moment, I have to select which chunks to generate) |
12:39 |
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12:42 |
PilzAdam |
Zeg9, its part of the TODO list to integrate the mapper into the engine, so you might want to talkt to some core devs about that |
12:43 |
Zeg9 |
The code is really hacky at the moment. (and I already removed a few parts from minetest, actually) |
12:49 |
PilzAdam |
Zeg9, can you output it to one single picture instead of this stupid map thingy? |
12:50 |
Zeg9 |
Well, I can join all the tiles if you want... |
12:56 |
PilzAdam |
it should support both |
12:56 |
Zeg9 |
Without counting the memory it would use to generate a huge picture |
13:17 |
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13:31 |
harrison |
today the mule arises once more to the eternal treadwheel |
13:34 |
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13:45 |
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13:45 |
Slain |
hello |
13:46 |
IBM5150PC |
How long was I knoked out? |
13:46 |
IBM5150PC |
s/knoked/knocked |
13:47 |
TheLastProject |
IBM5150PC: 11 minutes |
13:47 |
TheLastProject |
(Excluding your 246 seconds ping timeout) |
13:48 |
TheLastProject |
So I guess 15 minutes |
13:48 |
IBM5150PC |
the 246 ping timeout was a result of a power outage |
13:49 |
Slain |
lolz xD |
13:50 |
IBM5150PC |
Slain: umm, sorry? |
13:51 |
Slain |
? i was just stopping in to see if someone is willing to help me make 2 mods compatible |
13:53 |
Slain |
or better yet, does anyone here have cornernotes towntest mod installed and working? |
13:54 |
Zeg9 |
towntest... wasn't that the mod with building npcs? |
13:55 |
Taoki |
Is it normal that I can't see the public server list with the formspec menu? I can see favorites, but when I enable that I see an empty space instead of the slist |
13:55 |
Slain |
yes |
13:55 |
sfan5 |
hi |
13:55 |
Zeg9 |
Taoki: same here |
13:55 |
Slain |
hi |
13:55 |
Taoki |
Ok. Also, the "address / port" field is broken. It puts the name of the server instead of the IP in |
13:55 |
Taoki |
hi |
13:55 |
Zeg9 |
Hi |
13:56 |
Zeg9 |
and the favorites are kinda screwed up with huge descriptions |
13:56 |
Slain |
what update are you using? |
13:56 |
Taoki |
Latest GIT |
13:57 |
Slain |
the one added last night on Github |
13:57 |
Slain |
? |
14:02 |
Taoki |
I pulled abour 3-5 hours ago I think |
14:04 |
Zeg9 |
sfan5: did you see my map? |
14:04 |
sfan5 |
Zeg9: which one |
14:04 |
Zeg9 |
http://zeg9.strangled.net:5156/mtgm/map.html |
14:06 |
Taoki |
Zeg9: Nice! Wasn't expecring you could get a man generated from that angle as easily |
14:07 |
Zeg9 |
Thanks. Btw, the repo (hacky code :p) is there: https://github.com/Zeg9/minetest-great-mapper |
14:08 |
Taoki |
fun fun |
14:23 |
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14:27 |
kaurdump |
hi guys |
14:38 |
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14:40 |
kaurdump |
where does one set default priveldges? in the .mt or minetest.conf? |
14:45 |
kaurdump |
nevermind, looks like it's in minetest.conf |
14:49 |
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15:02 |
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15:04 |
Jordach |
sfan5, what are the chances? http://forum.minetest.net/viewtopic.php?pid=97894#p97894 |
15:05 |
sfan5 |
oh god |
15:05 |
sfan5 |
lol |
15:05 |
Jordach |
it happened again |
15:05 |
sokomine |
what happened? |
15:06 |
sfan5 |
sokomine: a spam bot posted on the topic complaining about spam |
15:06 |
kaurdump |
hell |
15:06 |
Jordach |
well, moreover malware issue |
15:06 |
Jordach |
a* |
15:06 |
kaurdump |
anyone know where i can download this: http://forum.minetest.net/viewtopic.php?id=549 link is dead :( or is there a better mod for that type of thing? |
15:07 |
sokomine |
if you are a mod, kill the bot :-) |
15:07 |
sfan5 |
kaurdump: ask Calinou when he comes online |
15:08 |
kaurdump |
will do |
15:08 |
sfan5 |
kaurdump: but be prepared it may take some time until he shows up |
15:08 |
kaurdump |
uh oh, no other alternatives? |
15:08 |
Jordach |
https://github.com/Calinou/calinou_mods |
15:09 |
Jordach |
use the download zip at the side |
15:09 |
Jordach |
contains moreores, moreblocks, etc |
15:09 |
kaurdump |
didn't see a download zip b4, thanks |
15:09 |
kaurdump |
my screen is too small |
15:10 |
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15:10 |
NekoGloop |
meow |
15:11 |
* sokomine |
puts some milk in front of nekogloop |
15:11 |
* NekoGloop |
what do you want me to do with this -w- |
15:13 |
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15:13 |
sokomine |
drink it :-) |
15:13 |
NekoGloop |
why -w- |
15:16 |
* PilzAdam |
drinks the milk |
15:16 |
sfan5 |
nooo |
15:21 |
* Jordach |
goes back to the fridge |
15:22 |
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15:24 |
* Jordach |
makes a Minetest kitten in blender |
15:24 |
sfan5 |
Jordach: read the comment section of this http://www.reddit.com/r/AskReddit/comments/1hhxnt/to_all_of_you_who_have_a_job_that_requires_you_to/ |
15:27 |
Jordach |
oh fuck no |
15:30 |
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15:31 |
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15:35 |
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15:38 |
kaurdump |
question, i setup a minetest server on ubuntu and a friend wants to help out w/it. how can i give them access to the minetest, but lock them to that? |
15:43 |
kaurdump |
sorry, new to linux :( |
15:43 |
PilzAdam |
LOL |
15:43 |
PilzAdam |
at the same time: <twoelk> sorry, new to irc |
15:44 |
kaurdump |
seems like i have to sudo for everything, but if i give him sudo access he can do anything |
15:44 |
PilzAdam |
(in -dev) |
15:44 |
kaurdump |
lol |
15:45 |
TheLastProject |
Err, you'd probably want to set up SSH, kaurdump :P |
15:46 |
TheLastProject |
Easiest would probably be to create a minetest account and give him the username and password for it and turn SSH on, so he can manage it as well (although using keys is way more secure, it's a tad bit harder) |
15:46 |
TheLastProject |
That assumes you have port forwarded already, though |
15:48 |
TheLastProject |
And I don't know how Ubuntu does this whole Minetest server thingy. If you need to start it with sudo as a daemon, it may be easier to just put a stand-alone Minetest download from the site in the home directory of the minetest account so you don't need sudo or so |
15:48 |
TheLastProject |
(Sorry for skipping a lot of details, it's hard to think of each step if you do a lot of this without thinking :P) |
15:50 |
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15:53 |
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15:58 |
Jordach |
when did sfan5 = 3.14 |
15:59 |
NekoGloop |
because sfan = 3.14/5 |
15:59 |
Jordach |
anyone got a suggestion for a minetes mob |
15:59 |
NekoGloop |
kittehs |
16:00 |
PilzAdam |
ponies |
16:01 |
Jordach |
http://24.media.tumblr.com/50681a805561cd8fd0e0391a9de24467/tumblr_menghmmr3I1qbvaf3o1_500.gif |
16:01 |
NekoGloop |
kittehs? :< |
16:03 |
* john_minetest |
puts a kitten on NekoGloop's head. |
16:03 |
NekoGloop |
kittehs~ |
16:04 |
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16:06 |
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16:09 |
kaurdump |
thanks project |
16:10 |
kaurdump |
i already have port forwarding ssh and sftp setup |
16:12 |
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16:14 |
Jordach |
i ended up making a bear instead of a cat |
16:16 |
NekoGloop |
heh |
16:17 |
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16:17 |
NekoGloop |
I'm pretty sure that's not how it goes... |
16:19 |
Calinou |
"Usenet" |
16:19 |
Calinou |
seems legit :P |
16:19 |
kaurdump |
calinou, ur download links were/are down on your server |
16:20 |
NekoGloop |
also update ur pics, ompldr died |
16:20 |
Calinou |
oh |
16:23 |
NekoGloop |
"Yeah, you're fucked" |
16:23 |
kaurdump |
so back to giving a friend access to my minetest server. the major issue i can think of is that i need to sudo vi to edit minetest.conf and world.mt. can i make it so he can do that without sudo? |
16:24 |
NekoGloop |
http://i.imgur.com/ukf4IRv.png also, grab the canyon mod and look at all dat kalite... |
16:26 |
Jordach |
http://i.imgur.com/OTbBnEr.png |
16:26 |
NekoGloop |
"woof" |
16:26 |
Jordach |
(shitty texture alarm) |
16:26 |
NekoGloop |
looks like a puppy |
16:27 |
NekoGloop |
of course it could be a bear, depends on the size comparison. |
16:27 |
Calinou |
kaurdump: put your server in a place where you can write... |
16:29 |
Calinou |
gtg, bye |
16:29 |
Calinou |
I made some of the renders but didn't upload them yet |
16:29 |
* NekoGloop |
is considering putting encrustable gems into glooptest~ |
16:36 |
* NekoGloop |
puts a kitten on Jordach's head |
16:38 |
* john_minetest |
puts an armed bear on NekoGloop's head. |
16:38 |
* NekoGloop |
squish |
16:41 |
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16:45 |
NekoGloop |
difference for the sake of difference isn't good. Though riding bears would be badass. |
16:46 |
PilzAdam |
and its totally random |
16:46 |
PilzAdam |
as if Minetest would be a good game if we keep adding totally random features |
16:49 |
PilzAdam |
if we implement something as "answer to horses" then we get less different |
16:52 |
NekoGloop |
apparently the goal is to be different for the sake of being different. |
16:52 |
NekoGloop |
my bad. |
16:53 |
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16:53 |
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17:00 |
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17:04 |
* NekoGloop |
still thinks tools need to be damaged when used as a weapon |
17:05 |
hdastwb |
everyone knows that the main use of swords is to harvest plants… |
17:06 |
NekoGloop |
totally |
17:14 |
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17:16 |
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17:29 |
khonkhortisan |
Gravity goes down for a reason. |
17:30 |
marktraceur |
khonkhortisan: But the enemy's gate is down. |
17:30 |
khonkhortisan |
You cannot change the direction of gravity without also changing which direction the player's feet go from their head, and which direction the camera locks to |
17:30 |
khonkhortisan |
With a screwdriver, I can make an upside-down world, but no one can enjoy it |
17:31 |
PilzAdam |
lol, windos XP service pack 2 http://forum.minetest.net/viewtopic.php?pid=97927#p97927 |
17:31 |
PilzAdam |
+w |
17:31 |
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17:32 |
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17:34 |
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17:35 |
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17:35 |
kaurdump |
i want to share my .mintest folder in my home directory with a group "mtadministrators". anyone know how i can do that? |
17:37 |
marktraceur |
kaurdump: chmod -R g+rw ~/.mintest && chgrp -R mtadministrators .mintest |
17:39 |
kaurdump |
ty |
17:41 |
kaurdump |
apparently i got lots of operation not permitted |
17:41 |
kaurdump |
can't remember if i encrypted my home dir or not |
17:41 |
kaurdump |
maybe that's why? |
17:41 |
kaurdump |
or maybe it's b/c it's in my home dir |
17:45 |
NekoGloop |
http://i.imgur.com/aFuXHOT.png ruby? |
17:48 |
marktraceur |
kaurdump: Maybe because you checked something out as root or something ridiculous like that. Try sudo. |
17:51 |
kaurdump |
not sure |
17:52 |
kaurdump |
but i used chown and it worked |
17:52 |
kaurdump |
i did sudo chown -R myuser:mtadministrators .minetest/ |
17:55 |
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17:55 |
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17:56 |
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17:57 |
NekoGloop |
does anyone like my ruby? |
17:59 |
Calinou |
that's what she said |
17:59 |
NekoGloop |
http://i.imgur.com/aFuXHOT.png |
18:00 |
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18:05 |
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18:07 |
* john_minetest |
just played Kerbal Space program |
18:08 |
Calinou |
read: "The game based on Canonical's story" |
18:08 |
Calinou |
(mir :P) |
18:13 |
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18:15 |
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18:17 |
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18:23 |
NekoGloop |
absolutely no feedback on the sprite >.> |
18:25 |
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18:26 |
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18:29 |
* NekoGloop |
pokes around for anyone with feedback on http://i.imgur.com/aFuXHOT.png |
18:35 |
NekoGloop |
but it is shineh |
18:35 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Whoever called a function parameter m_device is fired without notice. b850f0f038 2013-07-03T11:33:54-07:00 http://git.io/GUTCuA |
18:35 |
NekoGloop |
=3 |
18:42 |
NekoGloop |
also how does one make a 2d image 3d what |
18:44 |
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18:45 |
NekoGloop |
uhm...? |
18:46 |
NekoGloop |
http://i.imgur.com/wMW6Mwg.png like this? |
18:50 |
NekoGloop |
john_minetest, see above |
18:52 |
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18:52 |
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18:52 |
NekoGloop |
um |
18:52 |
NekoGloop |
what |
18:53 |
NekoGloop |
well whatever |
18:53 |
NekoGloop |
I have no idea what you mean so I'm just going to keep texturing |
19:01 |
sokomine |
hmmmm: aah! place_schematic seems to support rotation now. thank you! that will be very helpful |
19:01 |
sokomine |
hmmmm: however, i'd still like to have a node_replace_list for easier handling |
19:01 |
NekoGloop |
i'm assuming your towns use it |
19:02 |
sokomine |
oh, wrong channel. hope he reads here as well |
19:02 |
sokomine |
they don't yet. a few days ago, rotation was only planned. now it's included and they can be moved to the new method :-) |
19:03 |
NekoGloop |
speaking of rotation, how did i manage to screw up chest rotation in glooptest |
19:04 |
* NekoGloop |
still wants weapons to take damage when used |
19:07 |
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19:20 |
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19:21 |
NekoGloop |
http://i.imgur.com/iic68hr.png ruby ore~ |
19:24 |
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19:25 |
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19:30 |
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19:31 |
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19:32 |
NekoGloop |
again people like the textures that I put together in mere minutes >.> |
19:34 |
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19:36 |
FreeFull |
I guess it's easier for low-res, not intended to be 100% textures to be good |
19:36 |
VanessaE |
hi all. |
19:37 |
Jordach |
hey VanessaE |
19:38 |
NekoGloop |
VanessaE, do you liek mai rubies? |
19:38 |
VanessaE |
NekoGloop: actually those look pretty good. |
19:38 |
* Jordach |
logs onto VanessaE's place |
19:38 |
NekoGloop |
=3 |
19:38 |
VanessaE |
yay another gems mod :P |
19:38 |
NekoGloop |
no, this is in glooptest |
19:38 |
* Jordach |
burps |
19:38 |
VanessaE |
I'm kidding silly :) |
19:40 |
NekoGloop |
yeah this is going to replace my old gems mod, the one based off the encrustable tools one |
19:40 |
NekoGloop |
it's going to involve the tables |
19:43 |
Taoki |
BTW. Anyone know why fsaa isn't working? I have that option set to 4 in minetest.conf, but get no anti-aliasing |
19:46 |
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19:52 |
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19:55 |
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19:55 |
Nore |
hi all |
19:55 |
VanessaE |
hi Nore |
19:55 |
Nore |
VanessaE: http://forum.minetest.net/viewtopic.php?id=6450 |
19:56 |
Nore |
should it be made sticky? |
19:58 |
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19:59 |
VanessaE |
Nore: this looks good, but ask calinou and/or sfan5 when you see them next. I agree it should be sticky but I can't be sure if those instructions haven't already been written somewhere. |
20:00 |
Nore |
Well, I've searched both modding general and mod releases, and I did not see it, so I assume they did not exist yet |
20:00 |
* sfan5 |
agrees with Vadtec |
20:00 |
Jordach |
VanessaE* |
20:00 |
sfan5 |
tabfail |
20:00 |
VanessaE |
haha |
20:00 |
VanessaE |
ok, stickied. |
20:01 |
VanessaE |
shall I delete the comments from Dan and pingpong and close the thread? |
20:02 |
Nore |
thanks... I hope we will get less of these bug reports now. Should it be left in Modding general, or be moved to either mod releases or bugs and problems? |
20:02 |
Nore |
VanessaE: whatever you want |
20:02 |
VanessaE |
sfan5: delete or no? |
20:02 |
VanessaE |
(neither post really adds to the content) |
20:03 |
Nore |
if you close the thread, I should say delete |
20:04 |
VanessaE |
(imho, semi-official and official posts like this one should stand alone, no comments) |
20:04 |
Nore |
you're right, so either thread closed, no comments, or thread open, for people to ask questions; the first is perhaps best |
20:06 |
VanessaE |
sfan5: yes, no, maybe? |
20:06 |
PilzAdam |
wtf forum? |
20:06 |
Nore |
VanessaE: which forum do you think it should be in? modding general, mods releases, bugs and problems? |
20:07 |
PilzAdam |
it shows me new posts in Modding General, but when I go into it there is no thread with new posts... |
20:07 |
VanessaE |
modding general, for sure. |
20:10 |
sfan5 |
PilzAdam: if sticky topics get new posts you don't see it |
20:10 |
sfan5 |
VanessaE: I'd say yes |
20:10 |
VanessaE |
ok |
20:10 |
PilzAdam |
sfan5, ehm, no? |
20:11 |
PilzAdam |
you mean closed topics |
20:11 |
sfan5 |
PilzAdam: that too |
20:11 |
sfan5 |
good night |
20:12 |
VanessaE |
I incorporated Dan's advice into your message, Nore. |
20:13 |
Nore |
thanks |
20:14 |
Nore |
removing posts does not decrease post count? pingpong has 6 posts, but only 5 visible... |
20:15 |
VanessaE |
apparently it does not, odd. |
20:16 |
Nore |
goodbye |
20:17 |
NekoGloop |
meow |
20:18 |
VanessaE |
meow. |
20:19 |
NekoGloop |
:3 |
20:28 |
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20:30 |
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20:33 |
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20:34 |
kaeza_ |
greetings |
20:35 |
* NekoGloop |
pats kaeza's head |
20:35 |
kaeza |
*purr* |
20:35 |
VanessaE |
hi kaeza |
20:36 |
kaeza |
hi V |
20:36 |
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20:37 |
kaeza |
wriing on a laptop is hard ._. |
20:38 |
kaeza |
anhing new? |
20:38 |
kaeza |
thing* |
20:38 |
VanessaE |
not from my end. |
20:38 |
VanessaE |
NekoGloop has some new stuff though |
20:42 |
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20:42 |
NekoGloop |
glooptest has been updated to 0.0.4, yes. |
20:45 |
NekoGloop |
crystal glass and treasure chests |
20:46 |
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20:47 |
VanessaE |
did you intend for the "othergen" module to not load by default? |
20:47 |
NekoGloop |
erm? |
20:47 |
VanessaE |
-- Allow othergen module to load. (Requires: Nothing) |
20:47 |
VanessaE |
LOAD_OTHERGEN_MODULE = false |
20:47 |
NekoGloop |
erm... redownload... |
20:47 |
NekoGloop |
https://github.com/GloopMaster/glooptest/blob/master/glooptest/module.cfg |
20:48 |
NekoGloop |
also github y u uglyify everything |
20:48 |
VanessaE |
I just pulled. |
20:48 |
NekoGloop |
then you suck =3 |
20:48 |
VanessaE |
weird that it's different there than here. |
20:48 |
* VanessaE |
re-clones. |
20:49 |
VanessaE |
better. |
20:49 |
NekoGloop |
see, you just fail at git ;) |
20:51 |
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20:53 |
VanessaE |
:P |
20:53 |
VanessaE |
done blame me for git being stupid :) |
20:53 |
marktraceur |
git blame VanessaE |
20:55 |
VanessaE |
heh |
20:55 |
NekoGloop |
git clone VanessaE |
20:57 |
VanessaE |
I'm too unique to clone :) |
20:57 |
NekoGloop |
download: 1% of 40 TB... |
21:01 |
VanessaE |
%*(@^%&*$@$@NO CARRIER |
21:04 |
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21:07 |
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21:16 |
NekoGloop |
I'll assume wowiamdiamonds has basically fallen off the end of the world |
21:16 |
VanessaE |
yeah, disappeared without a trace. |
21:17 |
NekoGloop |
yeah he disappeared last year, september. |
21:19 |
VanessaE |
I wonder why he left? |
21:19 |
NekoGloop |
lost interest? lost internet? lost computer? lost life? |
21:21 |
NekoGloop |
now to go through the arduous process of making the overlay images |
21:21 |
NekoGloop |
(for gem encrusted tools, that is) |
21:26 |
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21:26 |
NekoGloop |
why do like no image editing programs support more than two current colors |
21:28 |
VanessaE |
you can use the palette window in GIMP |
21:28 |
VanessaE |
has the same effect then |
21:29 |
NekoGloop |
ew gimp |
21:29 |
NekoGloop |
I'll continue being unconventional and use GM8 |
21:29 |
NekoGloop |
;) |
21:30 |
VanessaE |
well you asked for an option, I gave one :) |
21:30 |
NekoGloop |
I'm not even using a full blown graphics editor |
21:30 |
VanessaE |
the biggest default palette is Visibone 2 I think, some 280 colors there. |
21:31 |
NekoGloop |
should diamond be encrustable onto tools? |
21:31 |
VanessaE |
no |
21:31 |
NekoGloop |
why not? ;) |
21:31 |
VanessaE |
unless you wanna take over for the old diamonds mod |
21:31 |
VanessaE |
it had such tools |
21:32 |
NekoGloop |
diamond isn't a tool material that's compatible with encrusting anyway |
21:32 |
VanessaE |
sure it is, at least in the real world |
21:32 |
VanessaE |
sawblades commonly have diamond in them |
21:32 |
NekoGloop |
I mean, you can't encrust a ruby onto a diamond. |
21:33 |
NekoGloop |
(diamond tool) |
21:33 |
VanessaE |
oh well yeah |
21:33 |
VanessaE |
you wouldn't want to anyway :) |
21:33 |
NekoGloop |
and fuck the real world we have mese |
21:33 |
VanessaE |
heh |
21:34 |
NekoGloop |
So is that a yes to diamonds being a valid encrusting gem? |
21:36 |
VanessaE |
sure, if encrusting onto something that makes sense |
21:36 |
VanessaE |
steel/mese/titanium + diamond seems fair |
21:36 |
NekoGloop |
mese isn't encrustable |
21:37 |
NekoGloop |
the faint magic in the mese causes gems to not encrust properly, or something. |
21:38 |
VanessaE |
haha ok |
21:38 |
NekoGloop |
steel, bronze, alatro, arol are encrustable. |
21:38 |
VanessaE |
that works :) |
21:42 |
NekoGloop |
and is there even a mod that adds titanium that people use often? |
21:44 |
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21:46 |
sokomine |
er, yes. there's at least one titanium mod. it's installed on the kingarthur server and provides extremly durable tools |
21:46 |
VanessaE |
and on my server too. |
21:47 |
sokomine |
by comparison, even diamond tools seem to made out of porcelain :-) |
21:47 |
VanessaE |
lol |
21:47 |
VanessaE |
that's as it should be |
21:47 |
NekoGloop |
Arol is really durable too |
21:47 |
VanessaE |
diamonds are brittle after all |
21:47 |
NekoGloop |
10x durability of a mese pick |
21:48 |
sokomine |
i mostly like the gloopores as decorative colorful spots in stone walls and as something to collect. on vanessas server, there is no point in making tools out of them |
21:48 |
NekoGloop |
so you never do anything with arol because no blocks |
21:48 |
NekoGloop |
:P |
21:48 |
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21:49 |
NekoGloop |
well if it's runnint 0.0.4 you can reinforce crystal glass with it |
21:49 |
sokomine |
well, if collecting and enjoying colorful blocks in the scenery doesn't count...:-) |
21:49 |
Slain |
so i need to port forward to port 30000 even to do a local server? |
21:49 |
NekoGloop |
sokomine, arol doesn't make blocks |
21:49 |
VanessaE |
only if you have a router or firewall blocking you |
21:49 |
sokomine |
you can change the port if you want to run your server locally. 30000 or 30401 are common ports used for mt |
21:49 |
VanessaE |
NekoGloop: why not? :) |
21:49 |
sokomine |
but the ore does? or am i mistaken there? |
21:50 |
Slain |
i dont think i do. |
21:50 |
NekoGloop |
arol repels itself; the blocks would fall apart |
21:50 |
NekoGloop |
think of it like the same magnetic pole |
21:50 |
Slain |
what does the other person have to do to connect to my local server? |
21:51 |
Slain |
would it be based on my localbox's ip? |
21:52 |
sokomine |
the other person would need to know the ip of your box (public ip, not of a private network) and the port you're running the server on |
21:52 |
Slain |
anyone? |
21:52 |
NekoGloop |
I really need to make a youtube playlist of all the songs I like. |
21:52 |
Slain |
gotcha, let me try this again |
22:01 |
NekoGloop |
VanessaE, do you happen to have my old gems mod? |
22:01 |
NekoGloop |
since, y'know, you archieved every thing else :) |
22:01 |
VanessaE |
nope. |
22:02 |
VanessaE |
you nuked it before I got a chance to play with it |
22:02 |
NekoGloop |
heh |
22:03 |
NekoGloop |
I probably have it on my other computer which operates slower than a turtle, when just the desktop is up |
22:04 |
VanessaE |
well it doesn't take long rsync the sucker :) |
22:10 |
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22:10 |
Snake12534 |
khonkhortisan_ : there? |
22:10 |
sokomine |
free griefers! anyone in need of griefers? they're for sale |
22:11 |
Snake12534 |
grifers? |
22:11 |
sokomine |
yes. they destroy other peoples buildings and spam with blocks. usually you don't want those guys |
22:12 |
Snake12534 |
I HATE THOSE GUYS. |
22:13 |
sokomine |
so no chance on dumping some on you? :-( |
22:13 |
* sokomine |
stores them away in a distant place on the map then... |
22:13 |
NekoGloop |
encase them in clouds |
22:14 |
sokomine |
people would then stop liking clouds |
22:14 |
VanessaE |
sokomine: see if you can adapt NekoGloop's kitten generator to run on griefers also. you know, like an alternative fuel? |
22:14 |
NekoGloop |
lol |
22:15 |
Kacey |
VanessaE, thats my job :( |
22:15 |
NekoGloop |
any players standing on a kitten generator have their life force sucked out |
22:15 |
VanessaE |
Kacey: open source, duh :) |
22:15 |
NekoGloop |
also my reason for arol not making blocks is the biggest bullshit ever ;) |
22:19 |
* Kacey |
grabs a screwdriver and a few supplies |
22:20 |
Kacey |
brb going to fix the freaking kitten generator |
22:21 |
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22:25 |
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22:27 |
* sokomine |
throws some griefers to the kitten generator and waits for kittens to show up |
22:28 |
Kacey |
that wont be for a while... it still has to get working first |
22:29 |
Kacey |
that should just about do it... |
22:29 |
VanessaE |
Kacey: clogged up with stale bones again? |
22:29 |
Kacey |
no... it still hasnt made a single kitten |
22:29 |
VanessaE |
ah |
22:29 |
Kacey |
AHA! it is out of adorable... |
22:30 |
VanessaE |
well there's some rainbow blocks in gloopblocks, those might do |
22:30 |
VanessaE |
for the adorablilium |
22:30 |
NekoGloop |
kalite supplies those things with all they need |
22:30 |
VanessaE |
NekoGloop: the kalite discombobulator broke and you weren't around to fix it :) |
22:31 |
sokomine |
i'm afraid the griefers as...raw material...will not produce much "adorable" |
22:31 |
Kacey |
bones have a small amount... maybe it would work better as a puppy generator... |
22:31 |
VanessaE |
sokomine: naw, the machine melts them down for raw materials |
22:31 |
VanessaE |
you know, a bit of carbon here, some sodium there, etc. |
22:31 |
sokomine |
yes...but no "adorable" :-) |
22:32 |
VanessaE |
all the leftover evil is distilled out into kalite lumps - at least that part still works :) |
22:32 |
Kacey |
no that wouldnt work... that requires more... anyone like dragons? |
22:32 |
NekoGloop |
kalite isn't evil |
22:33 |
NekoGloop |
the reason it's used for evil sticks is to bring out the evilness in the tree that the stick is from |
22:33 |
NekoGloop |
TREES ARE EEEEEEEEEEEEEEEEEEEEVIL |
22:33 |
Kacey |
seriously? dragons anyone? |
22:33 |
NekoGloop |
dragons would prove slightly... difficult |
22:34 |
Kacey |
how so? |
22:34 |
VanessaE |
lol |
22:34 |
VanessaE |
NekoGloop: well you need a reagent, and what better to distill the evil into than kalite? :) |
22:34 |
VanessaE |
it changes the evil chemically into something neutral |
22:35 |
VanessaE |
that neutral ingredient is the kalite :) |
22:35 |
NekoGloop |
before you cause an explosion, kalite doesn't "accept" anything |
22:35 |
NekoGloop |
it's already overflowing with life energy! |
22:35 |
VanessaE |
no silly, that's a waste material from the machine :_) |
22:35 |
Kacey |
HEY! what does this button do? i never saw it here before... |
22:35 |
VanessaE |
you still have to smelt it into kalite ingots or craft with it to activate it |
22:35 |
VanessaE |
NNOOOOOOOOOOOO |
22:35 |
VanessaE |
NOT THAT BU---*KABOOM!* |
22:36 |
NekoGloop |
kalite doesn't make ingots |
22:36 |
* Kacey |
pushes the button... |
22:36 |
Kacey |
huh |
22:36 |
Kacey |
useless |
22:36 |
VanessaE |
NekoGloop: you used to run the machine on kalite ingots before :) |
22:36 |
NekoGloop |
useless buttom |
22:36 |
NekoGloop |
VanessaE, compressed kalite. Which just so happens to look like an ingot. |
22:36 |
VanessaE |
ahhhhh |
22:36 |
Kacey |
where did my foot go? |
22:37 |
Kacey |
i figured out what the button does... |
22:37 |
* VanessaE |
looks inside the machine...wires everywhere... sure is a lot of dust in that corner |
22:37 |
VanessaE |
Kacey: look at this *points at dusty object in corner* |
22:38 |
Kacey |
it unleashes a silent a silent evil upon the world... maybe a vent for all that evil from the kalite... |
22:38 |
Kacey |
huh what is that? |
22:38 |
VanessaE |
I was about to ask you the same thing |
22:38 |
* Kacey |
pokes it |
22:38 |
Kacey |
that isnt metal... |
22:38 |
NekoGloop |
kalite doesn't generate evil, it generates life! ... question is, is that life evil. |
22:39 |
VanessaE |
dude, it's moving.. |
22:39 |
* NekoGloop |
an oerkki pops out from the machine |
22:39 |
Kacey |
oerkki! |
22:40 |
* Kacey |
hides behind the couch |
22:40 |
* VanessaE |
ducks and covers |
22:40 |
VanessaE |
where's my diamond sword when I need it? |
22:40 |
* NekoGloop |
slices it with an evil sword |
22:40 |
Kacey |
that only makes it stronger! |
22:40 |
VanessaE |
NekoGloop: NO! |
22:40 |
VanessaE |
that will onyl make it stronger! |
22:40 |
NekoGloop |
It's my pet, I'm feeding it. |
22:41 |
VanessaE |
lol |
22:41 |
VanessaE |
well your pet is keeping the kitten generator from working, look at the spot it left behind |
22:41 |
VanessaE |
all corroded |
22:41 |
* NekoGloop |
slaps the oerkki |
22:41 |
NekoGloop |
also evil swords deal 8 damage. |
22:42 |
NekoGloop |
which is~ the same as a diamond one |
22:42 |
* VanessaE |
looks at the corroded spot... |
22:42 |
* Kacey |
peeks inside the machine |
22:42 |
VanessaE |
jeez.. there's gotta be 50 bad wires there now |
22:43 |
Kacey |
wait! i found the problem! |
22:43 |
VanessaE |
Kacey: got any spare cabling for this? |
22:43 |
* Kacey |
pulls out a rotted woden gear |
22:43 |
VanessaE |
ah! |
22:43 |
Kacey |
alright... who replaced my gears |
22:43 |
NekoGloop |
blame RBA |
22:43 |
VanessaE |
blame celeron55 for implementing wooden tools |
22:44 |
VanessaE |
look at the gear more closely |
22:44 |
VanessaE |
notice the bevel? |
22:44 |
VanessaE |
that looks like it was made from a wooden axe head. |
22:44 |
Kacey |
VanessaE, it deosnt use electricity anymore, at least since the LV to HV transformer blew out |
22:44 |
NekoGloop |
It didn't use electricity anyway |
22:44 |
VanessaE |
who said the cabled carried electricity? these are micro plasma conduits |
22:44 |
Kacey |
at one point during the rebirth it did Neko |
22:45 |
NekoGloop |
Or... Well that's why it's not fucking working, you're making it use electricity. |
22:45 |
NekoGloop |
It's power source is liquefied kalite |
22:45 |
Kacey |
which gives off life force, in equal amounts as liquid bones |
22:46 |
NekoGloop |
that's corrupted life force |
22:46 |
VanessaE |
and the life force is converted into plasma to run the control systems |
22:46 |
VanessaE |
but since it defaults to basic kittens anyway, it *should* still work if you replace that gear |
22:47 |
* Kacey |
crafts a diamond gear... |
22:47 |
sokomine |
maybe those questionable indigrents won't be so problematic after all. kittens may look cute, but they do have their own mind :-) |
22:48 |
Kacey |
and they are kinda evil... but bones dont have ANY evil in them... |
22:48 |
VanessaE |
whoa, careful with those diamond gears - they run smooth but they're brittle |
22:48 |
VanessaE |
try to keep the gear lash and thrust down as much as you can |
22:48 |
NekoGloop |
just make an arol gear, you'll pretty much never have to replace it |
22:49 |
Kacey |
or once maxinite would become a reality... |
22:49 |
Menche |
hitting [enter] on the main menu doesn't start a game anymore... |
22:49 |
NekoGloop |
blame yourself for that |
22:51 |
VanessaE |
Menche: we know |
22:51 |
VanessaE |
Menche: I guess this is impossible to fix without some core changes |
22:51 |
Kacey |
hey guys... that silent evil is still loose... |
22:54 |
NekoGloop |
Sorry, I farted. |
22:55 |
Kacey |
no... the kitten generator released it |
23:20 |
* NekoGloop |
thinks that groups should be used more often |
23:21 |
PilzAdam |
twss |
23:21 |
NekoGloop |
what? |
23:24 |
NekoGloop |
PilzAdam, https://github.com/GloopMaster/glooptest/blob/master/glooptest/othergen_module/init.lua#L350 For some reason, the param2 isn't being set; all treasure chests face the same direction |
23:26 |
VanessaE |
place node? |
23:26 |
VanessaE |
minetest.add_node() is what you want here |
23:26 |
NekoGloop |
no, place node |
23:26 |
VanessaE |
no reason to use place_node() inside an on-generated call is there? |
23:27 |
NekoGloop |
the code for populating the chest is done when it's "placed" |
23:27 |
VanessaE |
ahhh |
23:27 |
VanessaE |
nice trisk |
23:27 |
VanessaE |
trick* |
23:27 |
PilzAdam |
NekoGloop, place_node() overrides the param2 |
23:27 |
NekoGloop |
ah, any easy way around that? |
23:27 |
PilzAdam |
use set_node() |
23:27 |
PilzAdam |
and do all the callbacks you need by hand |
23:27 |
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23:28 |
NekoGloop |
Ok, so because code is shitty we just have north-facing chests |
23:28 |
NekoGloop |
Pretty sure it's north anyway. |
23:28 |
VanessaE |
NekoGloop: do an get_node/add_node pair inside your populating code maybe. |
23:28 |
VanessaE |
force the rotation at that point |
23:29 |
NekoGloop |
hmmm~ |
23:29 |
NekoGloop |
that's just hacky and doesn't work if an admin places it, which is the idea for it even being in the placement code. |
23:30 |
NekoGloop |
the best way to fix it is for place_node to respect param2. |
23:30 |
VanessaE |
true |
23:30 |
VanessaE |
but in the absence of a proper fix to the place_node() routine, what else can you do? |
23:30 |
NekoGloop |
let all chests face the same direction |
23:31 |
PilzAdam |
no way for place_node() to not override param2 |
23:31 |
VanessaE |
or use code from the screwdriver to reset the rotation maybe |
23:31 |
PilzAdam |
its the same code that sets it into the viewing direction when a player places the node normally |
23:40 |
sokomine |
oh. hm. menche left :-( |
23:41 |
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23:41 |
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23:42 |
NekoGloop |
http://i.imgur.com/xmN9KJf.png tables look slightly better and have better selection boxes |
23:43 |
VanessaE |
interesting |
23:43 |
NekoGloop |
yes? |
23:43 |
PilzAdam |
y u no like cubes? |
23:44 |
NekoGloop |
because cubes r liek miencraft |
23:44 |
NekoGloop |
and we have to be different for the sake of being different </everyone> |
23:49 |
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23:49 |
NekoGloop |
Now, let's see... table recipe... I don't like it. |