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IRC log for #minetest, 2013-07-03

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Time Nick Message
00:00 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Replace C++ mainmenu by formspec powered one 967121a34b 2013-07-02T16:58:20-07:00 http://git.io/VwjT5Q
00:01 NekoGloop how well does that work?
00:02 arsdragonfly joined #minetest
00:02 arsdragonfly Wow
00:02 arsdragonfly Formspec menu merged ?
00:03 * NekoGloop wants a build with it, for testing purposes
00:03 * PilzAdam builds
00:03 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix possible 0 pointer access b1ef850877 2013-07-02T17:01:48-07:00 http://git.io/Nr4zbg
00:04 NekoGloop build that instead, it sounds important
00:04 hmmmm not really
00:04 khonkhortisan Someone should make another commit just as pilzadam builds that one
00:04 hmmmm i'm not sure under which circumstances that lua_isstring() succeeds that lua_tolstring() would fail
00:04 NekoGloop heh
00:04 NekoGloop good point
00:06 kaeza let's see what this breaks
00:07 PilzAdam uploading build.... this may take a while
00:08 PilzAdam \o/ its broken
00:08 NekoGloop go figure
00:09 * khonkhortisan builds two programs at the same time
00:09 khonkhortisan minetest is winning
00:09 * NekoGloop builds a castle
00:09 NekoGloop I win
00:09 PilzAdam build uploaded
00:09 NekoGloop if it's broken why upload what
00:10 PilzAdam well, I started the upload first...
00:10 PilzAdam Ill move it to "others"
00:10 PilzAdam http://mg.viewskew.com/mgoblin_media/media_entries/59/FormspecMenu.png
00:12 NekoGloop ehe
00:12 NekoGloop well i see the text on the side is less fucked up
00:13 Slain joined #minetest
00:13 Slain hello everyone
00:13 Menche hello
00:13 Slain anyone here good with mod compatibilities?
00:14 Slain hi
00:14 PilzAdam Slain, kinda
00:14 khonkhortisan How do you make it use a lua menu?
00:15 Slain im trying to make the creativechanger mod work with the seach creative inventory mod, and idk what to do
00:16 Slain im willing to pay some money next week if someone will get this up and running
00:16 khonkhortisan I'd recommend making it work with unified inventory, it has a wider-used search.
00:17 NekoGloop no
00:17 Slain unified inventory, from the 3d armor mod?
00:17 NekoGloop don't add compatibility for unified inventory
00:17 NekoGloop because it's not a mod
00:17 khonkhortisan You make sense not.
00:17 kaeza PilzAdam, I get weird errors in credits screen too
00:17 NekoGloop because RBA "merged it" so we have to use technic to have it
00:17 kaeza also, startup is slow as hell .-.
00:18 khonkhortisan UI is compatible with I+ through modmenu
00:18 Menche the new menu screen is working perfectly for me
00:18 kaeza TIL RBA's name
00:19 NekoGloop um
00:19 NekoGloop you didn't know?
00:19 Slain anyone know how to mae creative changer take into account the searchable inventory?
00:20 PilzAdam Slain, its not trivial
00:20 NekoGloop yeah my luamenu is fine
00:21 NekoGloop you sure it's not just some odd error because wine?
00:21 PilzAdam even if so, Minetest supports wine
00:21 NekoGloop and also the side-text isn't skewed over the entire thing.
00:22 NekoGloop I know, but it might not be minetest-side
00:22 PilzAdam I doubt its only wine
00:22 NekoGloop well try it on other things then
00:24 NekoGloop I can tell you it's working here, on Win8 Home Premium 64bit.
00:24 NekoGloop oooh, mapgen choices in-game
00:24 NekoGloop nice
00:24 NekoGloop now just let us put a seed in
00:25 Slain is Traxie21 active?
00:26 hdastwb Menche, I think I've just discovered a large stretch of wooden road missing on your server…
00:26 * NekoGloop proceeds to use this version of minetest for his everything
00:28 kaeza dat math mapgen
00:28 NekoGloop does it generate blocks with numbers on them
00:28 kaeza ideal for claustrophobic people
00:28 kaeza NekoGloop, lol
00:29 kaeza but looks like proller likes to play with balls... err... spheres ;)
00:29 * kaeza hides
00:30 Kacey we seriously need custom seeds
00:30 Kacey hmmmm, ^
00:31 hmmmm oh okay i didn't think that was in demand
00:31 Menche /set fixed_map_seed
00:31 hmmmm sure thanks for the idea
00:31 hmmmm i have an even more awesome idea though
00:31 Kacey what? volcanoes?
00:31 NekoGloop without glooptest's treasure chests the math mapgen is unplayable
00:31 kaurdump joined #minetest
00:31 NekoGloop which reminds me, I need to add that
00:31 kaurdump hello
00:31 NekoGloop er, push
00:31 hmmmm how about we fix the new main menu system so it actually *works* first
00:32 Kacey kaurdump, herro!
00:32 kaeza hi kaurdump
00:32 kaurdump me needs helps
00:32 PilzAdam hmmmm, meh
00:32 NekoGloop but... it does work :D
00:32 NekoGloop just not for you people
00:32 PilzAdam lets throw new features in and dont care about bugfixes
00:32 kaeza delete world button does not work O.o
00:32 PilzAdam I mean, it works for NekoGloop, so who cares?
00:32 hmmmm it seems to work for 70% of people
00:32 Slain i random question
00:33 Kacey go ahead
00:33 kaurdump i got some help earlier on the forum, but i'm trying to figure out how to load mods on my minetest server (ubuntu)
00:33 Slain can i move my mods into the Minetest/games/minetest_game/mods folder and make my mods default?
00:33 NekoGloop oh, and, the modpack detection in the configuration menu is screwed
00:33 kaurdump but i can't figure out how to get mods loaded.  i tried load_mod_modname = true in minetest.conf but it's not working
00:33 NekoGloop and detects mods with periods in their names.
00:33 Kacey configure the world with the main-menu gui
00:34 NekoGloop I did.
00:34 Kacey and Slain, that wouldnt do much, just make it so you don't have to configure the world in the menu to load that mod
00:34 Kacey NekoGloop, that was aimed at kaurdump
00:35 NekoGloop ah
00:35 kaurdump oh, how do i get to the gui?
00:35 PilzAdam kaurdump, main menu -> singleplayer tab -> "configure"
00:35 Slain thats what i mean. my fr iend wants to play but dont wanna individually install the mods, so i was gonna make the ones i got working default and usb him a copy of the game ready to launch
00:35 kaurdump but i'm trying to run a server
00:36 Slain i should just learn how to code up a mod and make a new creative changer to match the new inventory
00:36 NekoGloop so much alatro in the math mapgen
00:37 NekoGloop because so much sky rock
00:37 kaurdump so that won't work for me, right pilz/kacey?
00:37 Kacey do you have the client installed?
00:37 kaurdump yep
00:37 PilzAdam then you need to edit worlds/<your world>/world.mt
00:37 PilzAdam and put load_mod_<modname> = true there
00:37 PilzAdam not in minetest.conf
00:37 kaurdump oh ok
00:37 kaurdump off to try it
00:37 kaurdump thx
00:38 Kacey open the client, then do the steps PilzAdam stated earlier
00:38 NekoGloop math mapgen is just one extrabigass rock, isn't it
00:38 hdastwb joined #minetest
00:38 PilzAdam NekoGloop, which math mapgen?
00:38 PilzAdam there are several types
00:38 NekoGloop the one that's default
00:38 NekoGloop also scumbag treasure chest has nothing in it
00:39 PilzAdam thats mandelbox
00:39 Slain why did cornernote get banned?
00:39 NekoGloop aka one extra big ass rock
00:39 PilzAdam sphere, mandelbox, mengersponge are suported
00:39 PilzAdam +p
00:39 Kacey Slain, long story...
00:40 NekoGloop long story involving bacon
00:40 PilzAdam Slain, he went crazy
00:40 Slain i just wondered. saw several of his mods, and then noticed Banned
00:40 Kacey he came back not to long ago though! i say a couple months max.
00:40 PilzAdam you have to remember one thing: Dont fuck with the moderators ;-)
00:41 NekoGloop whaaaaaaaaaaaaaaaaaaaaat? math mapgen is putting mese next to alatro whaaaaaaaaaaaaaaaaaaaaat.
00:41 NekoGloop alatro only generates above sea level O.o
00:41 Slain i emailed him, and he said "i dont have time for minetest these days"
00:41 Slain lame
00:41 kaurdump still no mod :( what's a good starter mob mod i can throw on here?  where should i place the mod on my linux server? there were no mod folder by default
00:41 Kacey ...
00:41 PilzAdam kaurdump, globally installed?
00:41 PilzAdam or run in place?
00:41 kaurdump not sure what that means
00:42 PilzAdam how have you installed Minetest?
00:42 kaurdump http://wiki.minetest.com/wiki/Setting_up_a_server/Ubuntu
00:42 kaurdump step by step
00:42 NekoGloop also wow treasure chests make math mapgen playable.
00:42 PilzAdam ok, then its globally installed
00:42 kaurdump followed by http://forum.minetest.net/viewtopic.php?id=6433
00:42 kaurdump ok cool
00:43 PilzAdam kaurdump, then create the folder ~/.minetest/mods/
00:43 Gethiox2 joined #minetest
00:43 PilzAdam and put your mod in there
00:43 kahrl wait why does that guide tell you to run minetestserver as root?
00:43 kaurdump already did that
00:44 NekoGloop PilzAdam, why is math mapgen putting an ore that generates above y=0 next to mese
00:44 NekoGloop http://i.imgur.com/HEEUupg.png
00:44 Slain lolz fml, creative changer messes with I+ and armor mods.
00:44 PilzAdam NekoGloop, because ore_flag "abs_height"?
00:44 Slain and no hud for armor = sad face
00:44 PilzAdam kaurdump, well, dont run the server as root
00:44 kaurdump pilz maybe i'll start from scratch and use your simple mobs mod
00:45 kaurdump i won't :D
00:45 NekoGloop PilzAdam, what does that do and is it enabled by default?
00:45 PilzAdam NekoGloop, the default sets it for almost all ores, so they generate above and below 0
00:45 NekoGloop only in math mapgen?
00:46 NekoGloop or is it something I need to worry about for my ore generation?
00:46 PilzAdam kaurdump, ok, after you placed your mod in the mod folder and renamed it to "mobs" you need to start the world once, this will write "load_mod_mobs = false" to ~/.minetest/worlds/<your world>/world.mt, simply change the "false" to "true"
00:46 Slain to add compatibility, is it simply transfering the formspecs
00:46 kaurdump tried that didn't work
00:47 PilzAdam NekoGloop, https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L54
00:47 kaurdump i'm going to try with your PilzAdam-mobs-c49cc47
00:47 PilzAdam kaurdump, you have to rename the mod to "mobs" or it wont work
00:47 PilzAdam so you have ~/-minetest/mods/mobs/
00:47 NekoGloop Hm, ok... It's only in math mapgen, then?
00:48 PilzAdam NekoGloop, nope, all mapgens that spawn ores
00:48 NekoGloop wat.
00:48 NekoGloop so there's mese everywhere
00:48 PilzAdam in all mapgens except singlenode
00:48 NekoGloop there literally is mese trying to spawn everywhere then.
00:48 PilzAdam NekoGloop, mese is above 64 and below -64
00:49 NekoGloop Oh, "absolute height", not "absent height"
00:49 Kacey PilzAdam, can i have a link to the download?
00:49 Slain_ joined #minetest
00:49 PilzAdam Kacey, wich download?
00:50 PilzAdam *which
00:50 Kacey the one that Neko has
00:50 Slain_ like i was saying, would i be looking ath the formspecs
00:50 PilzAdam wut?
00:50 NekoGloop luamenu
00:51 PilzAdam Kacey, https://www.dropbox.com/sh/am3ddzfm8qxz9w0/VlbFIebGBK in "other"
00:51 Kacey k
00:51 NekoGloop Alright, so how many slots should a treasure chest have? Keep in mind that the more slots, the more times it tries to put items in said slots.
00:51 PilzAdam over 9000
00:51 hmmmm i guarantee it'll be less than 5 minutes before someone adds a pull request to add something new to the main menu instead of fixing things
00:52 NekoGloop lol
00:52 Slain_ --Configuration file for CreativeChanger  Default_Mode = "Survival" --Mode players are in when they join for the first time.  Possible values: Creative, Survival. CASE SENSITIVE  SURVIVAL_FORMSPEC = "size[8,7.5]".. --"image[6,0.6;1,2;player.png]".. "list[current_player;main;0,3.5;8,4;]".. "list[current_player;craft;2,0;3,3;]".. "list[current_player;craftpreview;6,1;1,1;]"  --IMPORTANT: This formspec must be valid.  If
00:52 PilzAdam Slain_, use a pastebin
00:52 NekoGloop right now it has 16 slots and the average amount of slots used are ~6
00:52 Slain_ ok
00:54 Slain_ http://pastebin.com/P1YbUqbq
00:54 Slain_ ^^is that basically telling me i cant add compatibility
00:54 Slain_ my bad, one sec
00:55 PilzAdam NekoGloop, what the hell are you talking about? :-)
00:56 NekoGloop my treasure chests in glooptest
00:56 kaurdump well some progress
00:56 NekoGloop worldgen that has items based on loot tables
00:56 kaurdump error from lua
00:56 Slain_ http://pastebin.com/Wh6TagUe
00:56 kaurdump attempt to concatenate a nil value
00:56 PilzAdam kaurdump, pastebin the relevant output
00:56 kaurdump k
00:56 NekoGloop think MC treasure chests except more all-over-the-place and ranked based on rarity
00:57 BrandonReese_ joined #minetest
00:57 hmmmmm joined #minetest
00:58 VanessaE hey!  the new formspec menu doesn't respect HDX's menu overlays!
00:58 bas080 joined #minetest
00:59 Slain_ http://pastebin.com/Wh6TagUe  <<or do i need to look at the init.lua file?
00:59 kaurdump http://pastebin.com/MaidQgpR
01:00 * NekoGloop needs to do proper textures for his tables, too
01:00 smoke_fumus|2 joined #minetest
01:01 PilzAdam kaurdump, the folder has to be called "mobs", not "pilzadammobs"
01:01 kaurdump o, sorry
01:01 PilzAdam it should run fine then
01:02 kaurdump is that specific to your mod?
01:02 PilzAdam no
01:02 PilzAdam all mods have to renamed to their name
01:02 tjbarber joined #minetest
01:02 kaurdump damn
01:02 kaurdump ok
01:02 PilzAdam you usually find the modname in the forum topic in the [] (http://forum.minetest.net/viewforum.php?id=11)
01:02 kaurdump ahh ok
01:03 PilzAdam its just annoying that github gives the downloads such stupid names
01:03 OWNSyouAll_DESKT joined #minetest
01:04 Menche joined #minetest
01:04 BackupCoder_ joined #minetest
01:04 NekoGloop Yeah, and that's why glooptest is considered a modpack.
01:05 NekoGloop so that it doesn't need to be renamed afaik
01:05 drizz joined #minetest
01:06 kaurdump it loaded without an error this time and i see a mouse :D
01:06 kaurdump must be working
01:06 Slain lulz
01:10 kaurdump woo hoo, finally have something working.  thanks pilzadam
01:10 PilzAdam np
01:12 kaurdump so, where can i find a good starter guide? wondering how i can raise the graphics up a bit
01:12 Slain what is lua exactly?
01:12 NekoGloop why? ;)
01:12 NekoGloop lua is lua
01:14 kaurdump :D
01:14 Slain xD
01:14 VanessaE NekoGloop: Vaal is Vaal? :)
01:14 Slain so i can edit this guys mod
01:14 PilzAdam kaurdump, umm... a starter guide? hm.... maybe the wiki?
01:14 NekoGloop only if the license lets you
01:14 VanessaE Slain: you can indeed, if you know what you're doing
01:14 VanessaE NekoGloop: licenses only apply to distributing a mod, not editing it for personal use.
01:14 NekoGloop which because bitchy people if it's a release mod then it is
01:14 PilzAdam !dev Lua
01:14 MinetestBot "Lua is a free scripting language." - http://dev.minetest.net/Lua
01:15 PilzAdam oh, that page is written by me :D
01:15 NekoGloop go figure
01:17 kaurdump wiki is so slow :(
01:17 PilzAdam kaurdump, I learned almost everything I know about Minetest by simply trying things
01:18 NekoGloop and by rewriting whatever doesn't work
01:18 PilzAdam well, gameplay stuff
01:18 PilzAdam it takes roughly half an hour for a PilzAdam to learn how to use a furnace :-)
01:18 NekoGloop >.>
01:18 Slain [6,0.6;1,2;player.png]".. "list[current_player;main;5,3.5;8,4;]".. "list[current_player;craft;8,0;3,3;]".. "list[current_player;craftpreview;12,1;1,1;]".. "field[0.55,0.5;3,1;creative_searchbox;;]".. "button[3.1,0.2;1.2,1;creative_searchbutton;Search]".. "list
01:19 NekoGloop do we need to label the slots now? :P
01:19 Slain thats what i need to replace in the creative changer mod?
01:19 kaurdump wiki is broken :(
01:19 NekoGloop No, you don't need spam
01:19 NekoGloop spam isn't usually used in the creation of a mod.
01:19 kaurdump how does one chat within minetest?
01:19 PilzAdam kaurdump, we have a copy of the wiki @ minetest.com at minetest.net
01:20 VanessaE NekoGloop: but don't leave it out or it'll turn brown
01:20 Slain if you consider it spam, ill leave. this is the last place i have to get help with modifying this correctly
01:20 kaurdump woot, getting started : http://wiki.minetest.net/Getting_Started
01:20 NekoGloop How about pastebin
01:20 NekoGloop >.>
01:21 Slain i pastebinned the config of it and no reply
01:21 Slain so now im just digging in the files, seeing what matches up
01:21 NekoGloop Do you even know how to internet
01:22 Slain yes. im just not used to the coding behind minetest
01:22 Slain im a web designer
01:24 * NekoGloop wonders if it's possible to remove a recipe...
01:24 PilzAdam NekoGloop, thers a pull request for that
01:24 PilzAdam +e
01:25 NekoGloop Well can't I just delete the entry in the registered crafts table?
01:25 NekoGloop er... there isn't one?
01:25 PilzAdam that table doesnt exist
01:25 PilzAdam its in the core only
01:26 PilzAdam we are basically discussing about a single "break;" in the pull request
01:26 NekoGloop alright
01:26 MinetestBot GIT: kahrl commited to minetest/minetest: Move generateTextureFromMesh to TextureSource to fix a texture leak 8f1d5d34a6 2013-07-02T18:24:28-07:00 http://git.io/p-zejA
01:26 * Menche goes to build minetest *again*
01:26 kaurdump how does one find good/popular mods?  doesn't look like we can sort the forums by replies / views
01:26 NekoGloop I just find the bronze recipe stupid
01:28 PilzAdam kaurdump, http://www.minetest.net/mods
01:28 PilzAdam this are the "big" mods
01:28 NekoGloop TIL glooptest isn't big
01:28 NekoGloop and moreores is
01:28 PilzAdam kaurdump, this list is kinda arbitrary, though
01:28 Menche there was a special mod list site, did that die?
01:28 Menche believe it was rubenwardy's
01:28 PilzAdam yea, its gone
01:28 Slain ill either wait or be back at a later date to figure this out
01:28 PilzAdam the new builtin mod manager will take over
01:29 * NekoGloop insert shameless plug for glooptest here
01:29 NekoGloop http://forum.minetest.net/viewtopic.php?id=4345
01:29 PilzAdam going to sleep; bye
01:29 kahrl with that latest commit, if you run minetest with debug_log_level = 3 you should see INFO[main]: Remaining textures : 6 in debug.txt
01:29 kahrl or something in the single digits anyway
01:30 kahrl since it now properly deletes RTT textures
01:30 NekoGloop also apparently people like my hammer and handsaw textures :O
01:38 MinetestBot GIT: BlockMen commited to minetest/minetest: Update wiki url 89533f0811 2013-07-02T18:37:00-07:00 http://git.io/Fk2WOA
01:38 NekoGloop why did we make it so bronze is made from steel and copper
01:38 VanessaE NekoGloop: because pilzadam didn't want to include tin in the game.
01:38 NekoGloop that's a really stupid reason
01:38 VanessaE I complained.  LOUDLY.
01:39 Kacey why did we make it so steel comes from an iron lump without there being an iron ingot first?
01:40 VanessaE Kacey: simplicity, I suppose.
01:40 NekoGloop well more people probably associate steel with being a refined iron, so that does actually kinda make sense
01:41 Menche how are bronze and copper different from iron?
01:42 Menche are they unique in any way other than producing slightly different tools?
01:42 VanessaE Menche: bronze is supposed to be an alloy of copper and tin, not copper and iron.
01:42 NekoGloop nope
01:42 NekoGloop they are not unique
01:42 NekoGloop only more expensive
01:42 Menche and gold and diamond
01:42 Menche all these ores seem sort of redundant
01:42 NekoGloop well, in glooptest, steel tools don't spawn in the treasure chests, bronze ones do.
01:43 VanessaE all of them could be used to make other stuff besides tools, but in the default game, they may as well all be the same thing with different strengths.
01:43 NekoGloop and gold does nothing
01:43 hmmmmm brick does nothing
01:43 hmmmmm it's redundant
01:43 Menche does diamond do anything?
01:43 NekoGloop diamond at least makes tools
01:43 VanessaE why does everything in the game HAVE to do something?
01:43 Menche now that doesn't make sense, lol
01:44 NekoGloop eh, i guess, gold -does- make blocks
01:44 Menche tools made out of solid diamond?
01:44 hmmmmm hey you, modders
01:44 hmmmmm you have all these blocks to work with
01:44 NekoGloop Menche, neither does a giant block generating underground with "MESE" sprawled on it.
01:44 hmmmmm want gold to do something special?
01:44 hmmmmm you go make it do something special with your mod
01:44 VanessaE hmmmmm: it already does, it's used in technic to dope silicon
01:44 NekoGloop waitwhat
01:44 VanessaE I forget who else uses it.
01:45 NekoGloop O.o
01:45 NekoGloop what have I missed in technic... ho hum...
01:45 VanessaE NekoGloop: it was determined that mithril is too expensive, so it was changed to use gold I think
01:46 NekoGloop When I left he was laying the foundation for mv
01:46 NekoGloop now it looks like he's laying the foundation for hv
01:46 VanessaE he's been working on hv stuff now
01:46 NekoGloop Do cables still only connect to the bottom of the block
01:46 VanessaE yes
01:46 Kacey yep
01:47 NekoGloop that's... still stupid.
01:48 NekoGloop ehm? all you do is add insulation to the old cable? that's... stupid...
01:49 NekoGloop Uh... the project table... um...
01:49 MinetestBot GIT: kwolekr commited to minetest/minetest: Change debug optimization level back to -O1 ad4c065344 2013-07-02T18:48:18-07:00 http://git.io/41XBtw
01:49 NekoGloop it does nothing...
01:50 NekoGloop and what is this "CNC" thing
01:50 VanessaE it makes shaped stuff
01:51 VanessaE you give it power and one of a few materials and it makes pyramids, slopes, cylinders, etc.
01:51 NekoGloop ehm... ok...
01:51 NekoGloop lol, gloopores support.
01:51 VanessaE it's basically an extension of the "noncubic" mod.
01:52 NekoGloop which probably works with glooptest, because I alias everything
01:52 NekoGloop except kalite dust is double the health regen
01:52 NekoGloop so you're technically getting 4 kalite from grinding the lump
01:53 NekoGloop I should bug him about that
01:54 NekoGloop mmmmh, he still uses the wierdass code for mining drills
01:55 NekoGloop that is perhaps one of the largest .gitignore's I've ever seen
01:56 VanessaE he got it from some template I think
01:56 NekoGloop heh
01:56 NekoGloop and I'm still like the only person with cool looking ore patterns
02:07 NekoGloop Hm, I'm gonna finish up crystal glass then push all of this in one mass update
02:07 NekoGloop my rule: "if more than 9 files are going to be uploaded to github, it's a big update"
02:16 jordan4ibanez joined #minetest
02:16 NekoGloop uhm, I think i just broke imgur
02:17 NekoGloop there we go
02:17 NekoGloop http://i.imgur.com/BoP8CeU.png all forms of crystal glass
02:21 NekoGloop http://i.imgur.com/avMkaVf.jpg picture illustrating alatro crystal glass: it blocks sunlight, but not other kinds of light.
02:24 kaurdump k bye bye, cya later
02:31 NekoGloop hm, they don't work as well as I'd like, but meh
02:40 NekoGloop http://forum.minetest.net/viewtopic.php?id=4345 yay shameless plugging
02:51 harrison gruel is fuel for the mule
02:53 kahrl NekoGloop: I haven't run your mod but what happens if you empty a treasure chest, dig it and place it back?
02:57 Kacey http://ifunny.mobi/c/TZnmbEq91
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03:00 NekoGloop kahrl, nothing; you won't recieve the treasure chest
03:00 Kacey http://ifunny.mobi/c/O3DUbGq91 just for you guys :P
03:00 kahrl oh, I see
03:01 NekoGloop also do you like my nodeboxes =3
03:01 NekoGloop http://i.imgur.com/5TlSrYf.png picture of the nodebox
03:05 kahrl creative use of the default chest textures, I like it
03:05 NekoGloop hehe, yep
03:05 NekoGloop I was thinking of making the lock bulge out but decided against it
03:06 NekoGloop s/lock/latch/
03:06 NekoGloop since it's the non-locked version that I'm using textures of
03:08 Kacey http://ifunny.mobi/c/iGE7jJq91
03:11 NekoGloop Kacey, do you like my nodebox for treasure chests? :D
03:11 Kacey its good... idk what it seems to be missing...
03:12 NekoGloop heh
03:14 NekoGloop kahrl, to note: It is easy to alter what modules load via module.cfg, should you desire to not have ores, for example.
03:15 NekoGloop ignore the parts module needing the ore module for now
03:16 Kacey http://ifunny.mobi/c/W6hK6Nq91
03:16 NekoGloop egads, how did a picture of me get on the internet
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03:18 Kacey heh
03:22 NekoGloop http://ifunny.mobi/c/0xJk0Qq91 potato party
03:23 * Menche can't see anything on those ifunny links
03:23 Menche just a blinky box
03:25 NekoGloop http://ifunny.mobi/c/x0WAvQq91 Oh look who we have here
03:27 OldCoder joined #minetest
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03:52 arsdragonfly joined #minetest
03:58 * NekoGloop pokes around with a stick
04:00 * sokomine adds a coal lump and crafts some torches
04:04 Pest joined #minetest
04:09 * NekoGloop waves the torches around
04:18 Kacey neko, put the fire down... remember what happened last time?
04:18 LazyJ joined #minetest
04:22 NekoGloop I burned a guy and his skin turned white and his mouth got reaaaaal wide and his eyelids disappeared?
04:23 NekoGloop what was his name... jeff?
04:26 jordan4ibanez Philip.
04:27 * sokomine grabs a kitten from nekogloop and runs away
04:27 * NekoGloop wonders if anyone even knows what I'm talking about
04:28 sokomine no, sounded a bit odd
04:29 NekoGloop jeff the killer. I recommend not using an image search.
04:33 VanessaE I...think I'll pass on that.
04:34 NekoGloop hehe
04:34 NekoGloop When -I- tell you to not search something, then you know it's downright fucked up
04:35 * Menche has to go remove his eyes with a spoon
04:36 VanessaE heh
04:37 NekoGloop http://ifunny.mobi/c/x0WAvQq91
04:54 NekoGloop anyway, VanessaE, I updated glooptest. 0.0.4 is the new version.
04:54 VanessaE Isaw
04:54 VanessaE I saw, too
04:54 NekoGloop iSaw
04:54 NekoGloop for cutting trees
04:55 VanessaE now update your out-of-date screenshot ;)
04:55 NekoGloop meh
04:55 VanessaE no screenies, no download :)
04:55 NekoGloop I'm thinking of putting a wiki on the github page
04:55 VanessaE wikia works well for that
04:55 NekoGloop Well the screen is there
04:55 NekoGloop lolwikia
04:56 NekoGloop I'd prefer the github wiki thank you =3
04:56 VanessaE what?  I have homedecor's crafting guide there
04:56 VanessaE I'll be moving pipeworks' guide there also soon
04:56 NekoGloop if anything it's more centralized for glooptest to have it on the github page
04:57 NekoGloop your mods I could understand because you do have multiple. But glooptest is one repo, so it's ideal to put the info where the download is.
04:57 NekoGloop also what's this wierdass gems mod
04:57 VanessaE dunno, I haven't looked at it in any detail.
04:59 NekoGloop I should probably also make a thing for downloads, in case I break something in the latest version and the latest "stable" isn't obvious to someone.
05:00 * Kacey feeds the kitten generator more bones
05:00 Kacey it still isnt quite working...
05:00 neko259 joined #minetest
05:00 NekoGloop That's because you didn't reprogram the abm
05:00 VanessaE are those bones fresh?
05:01 VanessaE stale bones work rather poorly in that model
05:01 Kacey no it wasnt used in so long, that it is taking a while to work again
05:01 Kacey just need to break it in again...
05:01 NekoGloop Yeah, it has to generate heat.
05:02 arsdragonfly joined #minetest
05:02 NekoGloop With the kalite-based design it takes less time to start up.
05:02 rsiska joined #minetest
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05:03 NekoGloop hmmm... perhaps I should use the "shard" texture for kalite instead of the "lump"
05:03 VanessaE naw
05:03 VanessaE kalite makes more sense as a lump
05:03 VanessaE it's edible after all
05:04 NekoGloop says the person who didn't make it
05:04 NekoGloop ;)
05:04 Kacey maxinite shall be a shard
05:04 VanessaE :P
05:04 VanessaE wtf is maxinite?
05:04 NekoGloop his addon's ore, apparently
05:04 Kacey my new ore that i am making
05:04 VanessaE ah
05:04 NekoGloop don't ask me
05:04 VanessaE decided to put moretubes to bed for a while? :)
05:04 NekoGloop moretubes?
05:04 Kacey i got lost trying the isolation code...
05:04 VanessaE his extension to pipeworks.
05:05 NekoGloop hehe
05:05 Kacey i am trying hard on moretubes. moregloop (or whatever it will be called) is just an idea now
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05:06 NekoGloop the glooptest api, especially for ores, is rather trivial.
05:07 NekoGloop the amount of required fields is large, yes, but registering the ore is rather trivial all the same.
05:07 NekoGloop VanessaE, do you like how all the different crystal glasses look?
05:08 NekoGloop http://i.imgur.com/BoP8CeU.png if you didn't see it
05:08 VanessaE they seem okay to me
05:08 NekoGloop I particularly like the arol one
05:09 NekoGloop how have i been listening to the same thing for the past 7 hours
05:09 VanessaE doing these in HDX should be...interesting
05:09 VanessaE provided I get around to it :P
05:09 NekoGloop hehe
05:09 NekoGloop go find some of that "bullet proof" glass they put in school buildings
05:10 VanessaE school?  what's that?
05:10 NekoGloop hehe
05:10 VanessaE oh wait.....you mean those buildings that look sorta like prisons?
05:10 NekoGloop s/look sorta like/are/
05:10 NekoGloop s/?/ for the mind?/
05:11 VanessaE heh
05:11 VanessaE I ain't stepped foot inside a school in...oh G*d almost 30 years now.
05:11 NekoGloop hehe, I guess one of the minecraft-based channels on Esper has spoiled me. They have a bot that parses that command.
05:12 NekoGloop I'm expecting to be gifted with a coherant sentence at the end of it xD
05:13 NekoGloop VanessaE, Alatro glass doesn't have sunlight_propagates, so it "dulls" sunlight that passes through it. Best i could think of.
05:14 VanessaE why not use_texture_alpha=true
05:14 VanessaE and then..well..make the texture translucent? :)
05:15 NekoGloop hmmmmm
05:15 NekoGloop whats that do
05:15 VanessaE homedecor fancy exterior doors.  technic framed glass.  doyousketch2's stained glass mod.
05:16 VanessaE look at those to see better than what I could explain :)
05:16 NekoGloop NOOOOOO
05:16 NekoGloop imgur is borked
05:16 NekoGloop oh, there we go
05:17 NekoGloop http://i.imgur.com/Nn506Z0.png
05:18 VanessaE lol
05:18 VanessaE http://oi44.tinypic.com/5vraxf.jpg
05:18 VanessaE stainedglass ^^^^
05:18 NekoGloop z-fighting? z-fighting. Not like I care, since the crystal glass is allfaces anyway
05:19 VanessaE also, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1259037722.png
05:20 * NekoGloop barks
05:20 NekoGloop erm
05:20 NekoGloop alright
05:20 NekoGloop let's go with that
05:21 NekoGloop s/k/f/
05:22 VanessaE :P
05:22 NekoGloop ew HDX ewewew
05:22 VanessaE well it works in 16px default too.   so :P
05:22 NekoGloop ;)
05:22 NekoGloop also dat nodebox
05:23 NekoGloop you should do an ornate doorknob sticking out as well
05:23 VanessaE yes, that uber-beautiful nodebox.
05:23 VanessaE eh, I thought about that but decided not to.
05:23 NekoGloop just like 200 nodeboxes only on the doorknob
05:24 NekoGloop hehe
05:24 * NekoGloop goes to homedecor git to see how to use
05:25 VanessaE * NekoGloop looks at the doors code....  o.O wtf?   I--  Wha--??
05:25 MinetestBot GIT: kwolekr commited to minetest/minetest: Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index a225efaec5 2013-07-02T22:25:26-07:00 http://git.io/D7wfrg
05:25 VanessaE * NekoGloop's head explodes
05:26 NekoGloop lol
05:26 NekoGloop your doors code isn't as wtf as your plants code
05:26 VanessaE haha
05:26 VanessaE plants_lib is a little convoluted but it kinda has to be :)
05:29 * NekoGloop wishes that minetest would ignore hidden folders in directories :s
05:32 NekoGloop http://i.imgur.com/SR23NdW.png this look good?
05:32 VanessaE not bad
05:32 VanessaE but use less intensity on the glass cuts
05:32 VanessaE (the diagonal lines I mean)
05:32 NekoGloop what intensity
05:32 VanessaE fade them more - lower their alpha
05:33 NekoGloop why :)
05:33 VanessaE because theyre...too stark?:)
05:33 NekoGloop heh
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05:34 NekoGloop I should totally go on a server that has glooptest and have everyone be like "wow dud ur so l33t" and I'd be like "yo duds I mad teh mod"
05:34 VanessaE heh
05:34 IBM5150PC How do i prevent Mintest from resizng itself when interacting with a node?
05:35 VanessaE never heard of that happening before
05:35 IBM5150PC it does that on my end
05:35 NekoGloop http://i.imgur.com/zUKLqd3.png I... what... I... wrote code... so that this doesn't happen...
05:35 VanessaE NekoGloop: haha
05:35 VanessaE FAIL
05:35 VanessaE :)
05:36 VanessaE also make the metal straps a little thinner
05:36 Menche left #minetest
05:36 VanessaE half a pixel maybe
05:36 NekoGloop nope
05:37 NekoGloop It's too bad we can't make an overlay image ignore the light of the node it's being drawn on~
05:37 NekoGloop it would be a cool effect in cave
05:38 NekoGloop +s
05:38 NekoGloop would definitely spice up caves.
05:42 NekoGloop also, VanessaE, your fears of underground chests being too rare is sooooo off base
05:42 NekoGloop or, was
05:42 NekoGloop from the numbers that it had at the time, there were TONS per cave
05:44 VanessaE well sure, if you set the ratio to 1 :)
05:45 NekoGloop no, the ratio was 1 in 200
05:45 NekoGloop and that was still too common
05:45 VanessaE well considering that each chunk is 6400 nodes......
05:45 VanessaE no wait
05:45 VanessaE that's wrong
05:45 VanessaE 512000 nodes.
05:46 VanessaE 80*80*80
05:46 NekoGloop http://i.imgur.com/71z0M7K.jpg hey guiz look at my cool build isn't it just lovely i lit it up and everything~~~~~~~~~~~`
05:46 VanessaE so 1/200 with caves taking 1/10 of the total volume, that's 256 chests per chunk :)
05:47 NekoGloop Yeah it's 1 in 2k now
05:47 VanessaE so 25 chests per chunk, that gives about 1 chest per 5 mapblocks
05:47 VanessaE (theoretical)
05:48 NekoGloop http://i.imgur.com/4jXpsLO.png screencap of the crafting of crystal glass
05:49 VanessaE default creative!?  BARF
05:49 NekoGloop unified inventory? BARF
05:49 VanessaE at least UI has a search function :)
05:49 NekoGloop so? :P
05:50 * NekoGloop feels like making bronze generate in treasure chests instead of steel
05:50 VanessaE once you've gotten used to having that, you find yourself desperately missing it
05:50 VanessaE if it is suddenly unavailable I mean
05:51 NekoGloop I know that feel, I had this: http://i.imgur.com/9s9jdPd.png ;P
05:51 VanessaE heh
05:51 VanessaE UI is still better, less cluttered imho
05:51 NekoGloop less efficient
05:52 NekoGloop also this forms to the screensize
05:52 NekoGloop and also look at the amount of pages (topright corner)
05:52 VanessaE yeah but look at what'
05:53 VanessaE yeah but look at what's in them
05:53 VanessaE stairs, slabs, various colored blocks...
05:53 NekoGloop ehe
05:53 VanessaE the trend in MT of course is to move that stuff into separte machines
05:53 VanessaE separate*
05:53 VanessaE I used to have 64 pages in UI
05:53 VanessaE now I have 19, but I have more nodes now than then.
05:54 NekoGloop Well, true, but in MC the stairs blocks aren't "spam everything because unintelligent placement I'll make you craft each one instead"
05:55 VanessaE heh
05:55 NekoGloop Even before MC did that it was still stupid.
05:56 NekoGloop 1 stair and 1 slab, for every block that allows it. So it's not really taking up that much room, as a lot of minecraft mods don't use stairs or slabs.
05:56 NekoGloop So there's still lots of crap there.
05:56 NekoGloop And, according to the mod loader I'm using, I have 144 mods in MC. :l
05:56 VanessaE right but in MT you've surely noticed there are like a dozen shapes per supported block type
05:56 NekoGloop Nope :D
05:57 NekoGloop Haven't played with anything really.
05:57 VanessaE yup
05:57 NekoGloop that's why some new things make no sense to me
05:57 VanessaE in my server there are over 4000 defined nodes and items now.
05:57 VanessaE mostly due to either colored objects or stairsplus
05:57 NekoGloop And you all were worried we'd never hit the limit
05:57 VanessaE I was worried that we *would* hit that limit.
05:57 NekoGloop what was it, i forget
05:58 VanessaE and we did - I can't add any more mods to my server without risking crossing the limit
05:58 VanessaE 2096.
05:58 VanessaE er 4096
05:58 * NekoGloop defines 70 more nodes in glooptest
05:58 NekoGloop *le troll face*
05:58 * VanessaE does git reset --hard and deletes the .git* history :P
05:58 VanessaE fork you :)
05:59 NekoGloop hehe
06:00 NekoGloop yes, please ;)
06:00 VanessaE really though, if I counted it right, I have somewhere in the 4020 range - one of kacey's moretubes (which should be 64 nodes) will fit, a second color pushes me over.
06:00 NekoGloop heh
06:00 NekoGloop we should really abolish any limit
06:00 VanessaE that's the third major source of the huge node counts - the 400 different models we need to have to do some stuff like pipes, wires, etc.
06:01 NekoGloop which would be fixed by some kind of variable nodebox thing
06:01 VanessaE NekoGloop: I pushed for expanding the limit to 3 bytes (=16 million possible items) which would basically never be reached in practice.
06:01 VanessaE the idea was declined.
06:01 NekoGloop what the fuck
06:02 NekoGloop I'm... wow.
06:02 NekoGloop The devs -are- stupid.
06:03 NekoGloop Rather than saying "Oh, that doesn't work? Let me just fix it with like 3 lines of code." they say "No, fuck you."
06:03 VanessaE (because the problem that created so many nodes to begin with has to be fixed first, despite it probably being easier to just raise the limit)
06:03 VanessaE and somehow, me wanting to have control over how many nodes are defined AND WHY has no bearing.
06:03 VanessaE (sorry hmmmmm, I speak plainly)
06:04 NekoGloop We're speaking of them in truth; they wouldn't show themselves.
06:04 VanessaE what if bloating out the node count just a little makes my code easier to read and maintain?
06:05 VanessaE is that not worth an extra half-second to initialize the mod?
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06:06 NekoGloop http://i.imgur.com/ZuittNR.jpg dat rendering
06:07 VanessaE interesting
06:08 NekoGloop wouldn't it be funny if a treasure chest in a cave had every tool but a pickaxe and your pickaxe is broken
06:08 hmmmmm yup, you're right
06:08 hmmmmm that's just all there is to it
06:09 hmmmmm we're stupid and you're all knowing and all wise
06:09 hmmmmm please make a better game
06:09 VanessaE hmmmmm: I think his point is that you guys are being unreceptive to stop-gap measures that let we modders continue our work.
06:10 hmmmmm your work is at a halt because you can't have 539559063490539405390450934059305390450 nodes?
06:10 VanessaE (stupid is too strong a word)
06:11 hmmmmm erm, you pushed for expanding it to 3 bytes?
06:11 VanessaE briefly, yes.
06:11 VanessaE months ao.
06:11 VanessaE ago*
06:11 hmmmmm hahh
06:11 hmmmmm that's as good as the colored lighting thing
06:11 hmmmmm except it's much more useless
06:11 VanessaE let me ask you this, why do you care how many nodes I need/have if you're not playing under the same conditions I am?
06:12 hmmmmm because you care to play the game we're developing
06:12 NekoGloop Are you drunk or something
06:12 VanessaE I play the game *I* am working on, it just happens to use the minetest engine.
06:13 hmmmmm it's like asking for an suv that has a 50,000 horsepower boat engine
06:13 VanessaE (after all, I don't play vanilla at all)
06:13 NekoGloop best Rank IV chest ever: 23 torches
06:13 NekoGloop *insert "Thanks Obama" text here8
06:14 VanessaE car analogy FAIL.  more like putting a 300 HP engine in a street vehicle when only ~100 or so HP is generally needed.
06:15 VanessaE the extra capacity should be there in the event you need it, as long as having it available doesn't lead to some unacceptable compromise.
06:15 VanessaE (e.g. doesn't make the product in question 10 times slower under normal use)
06:15 hmmmmm except 3 byte content ids does lead to an unacceptable compromise
06:15 hmmmmm and you keep complaining about how minetest is getting slower
06:16 VanessaE ok, I'll explain it ONE MORE TIME.  I tried my map once, with NO MODS (not even default), so that the whole world was made up of unknown blocks.  I still couldn't break 60 fps at the spawn.
06:16 VanessaE THAT is the kind of slowness I object to
06:17 VanessaE not startup times or a 5fps loss somewhere because there's a shitload of nodeboxes visible or whatever.
06:17 hmmmmm why do people not understand that asking for 'more nodes', 'more light', and 'more param1s' are no-goers
06:17 NekoGloop and imgur is broken again
06:17 NekoGloop hmmmmm, uh... what?
06:18 hmmmmm that's basically what people want that we reject, summarized
06:18 hmmmmm anything that requires changing the mapnode structure
06:18 NekoGloop http://i.imgur.com/Nn506Z0.png
06:19 VanessaE hmmmmm: then why was it acceptable to rewrite the protocol a dozen times and the map format at least once between 0.3.x and today?
06:19 VanessaE s/protocol/network protocol/
06:19 hmmmmm one is a big change... the other isn't
06:21 VanessaE so in the case of my 3-byte nodeid idea, that means the map/network protocol grows by 1 byte per stored/sent node, where's the harm exactly?
06:21 kahrl VanessaE: when I delete all mods from minetest_game and start one of my singleplayer worlds, I get constant 60FPS
06:22 VanessaE kahrl: try it with a complex, well-built-up map some time
06:22 VanessaE (my world is available for download but it's rather large, about 500MB I think)
06:22 VanessaE (for the archive I mean)
06:22 kahrl uh, is there a download for just the spawn area?
06:22 VanessaE nope
06:24 kahrl any smaller map where you get the same problems?
06:24 hmmmmm hah wow, this is nice, a flat large cave was carved out of a piece of land that had an entranceway formed by negative 3d noise
06:24 VanessaE kahrl: my server is the only map I play on regularly anymore, everything else is too sparse to show the issue.
06:25 kahrl guess I could modify the client to store a copy of the visited parts of the map
06:25 kahrl I don't really want to download a 500MB map
06:25 VanessaE kahrl: I was about to say, it would probably be faster to hack a client to receive the map and never modify it, and to throw away all node defs in favor of unknown blocks :)
06:27 hmmmmm orrr you could just make a new map and modify all the mapgen_* aliases to some block you made up, run around, then remove the definition
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06:29 NekoGloop or just remove default
06:30 VanessaE hmmmmm: the problem is getting a known map into place, e.g. the one from my server, not getting it to turn into unknown nodes.
06:34 kahrl I have to go
06:34 kahrl I'll probably look at the entity bugs before I do anything about performance stuff
06:36 kahrl what might be helpful would be if you could make a github issue with a small downloadable map that shows your issue and your measurements in that map
06:37 kahrl so more people could look at it
06:39 VanessaE I could try but I'm not so sure what I come up with will be truly representative of the problem.
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06:41 VanessaE hmmmmm: at any rate, I just want the originally-intended 65534 limit put into place.  I don't care too much about the 3-byte idea, as I said you guys rejected it months ago, so why even bother discussing it anyway?
06:41 VanessaE put back into*
06:49 hmmmmm i just didn't remember that one and doubling the size of a MapNode so you can have 5435096305969 different nodes is craazy
06:50 VanessaE well the map already uses two bytes for the node ID anyway, so just use that much.  I suppose the reality is that if anyone wants to exceed 65534 nodes, they have a much bigger problem on their hands anyway/.
06:51 VanessaE the 3-byte idea was more of an "if you're gonna do it, just go for overkill".  Like the Unix philosophy of command-line tools - either take exactly 1 input file (etc), or make it effectively unlimited.
06:59 Calinou joined #minetest
06:59 VanessaE besides, it's all Calinou's fault anyway
06:59 VanessaE oh hi :D
07:00 Calinou hi
07:00 * Calinou reads the logs
07:01 Calinou about this: "hmmmmm | why do people not understand that asking for 'more nodes', 'more light', and 'more param1s' are no-goers", a "drowning" param was recently added...
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07:02 Calinou VanessaE: about the amount of shapes per type, there's a RedPower mod that allows mixing shapes
07:03 Calinou there are thousands of combinations possible
07:03 Calinou (on minecraft)
07:03 VanessaE I've never used redpower but I'll take your word for it.  surely that's done in the map though, like that realtime node def modification thing c55 and rba were working on
07:03 Calinou it's a minecraft mod
07:05 VanessaE yep, I know.\
07:08 hmmmmm param2 i meant
07:09 hmmmmm hmmmm.. i think i should redo the whole top node adding thing and simplify it by not having to keep track of an outdated heightmap and ridge heightmap
07:10 hmmmmm http://en.zimagez.com/full/da062e35e321dc25329a618ec91320d472e4842c400578136924c0fb25bf0a9ddfafec07cb19ea9cf6f6053a0135d97c.php   a real desert
07:37 EdB joined #minetest
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08:36 VanessaE Calinou: Kacey has been working on the idea of adding some other block shapes - namely one-eighth and one-sixteenth panels and those "hole through the middle" blocks, as seen in redpower.
08:36 VanessaE any thoughts?
08:36 Calinou too many nodes
08:36 VanessaE those seem like they might be good candidates for stai...  oh, ok
08:36 Calinou not only it won't fit in circular saw, we are getting closer to 4096 node limit
08:36 Calinou on top of that, there are few practical uses for hole-through-the-middle blocks
08:36 Calinou 1/8 blocks give enough detail
08:37 VanessaE s/panels/slabs/
08:39 JamesTait Good morning all, happy Compliment Your Mirror Day! :-D
08:39 VanessaE Calinou: maybe some time later then, after the 4096 limit is dead and buried.
08:40 Nore joined #minetest
08:40 * VanessaE puts a kitten on Nore's head
08:40 Nore hi
08:40 * Calinou puts a faulty CPU on Nore's head
08:40 Nore VanessaE: I have an idea about a new param2
08:40 VanessaE oh
08:40 VanessaE ?
08:41 Nore Each bit in the param2 control wheter one box of the nodebox is visible
08:41 Nore if the ith bit is set, the ith box of the nodebox will be visible
08:42 Nore so that it is possible to make all stairplus nodes with one node, all tubes with one node, etc.
08:42 VanessaE interesting idea, though param2 only has 5 bits available I think
08:42 Nore only 5?
08:42 VanessaE yeah
08:42 Nore I thought it was 8
08:42 VanessaE the other three bits are used for something else I guess
08:43 Nore what are the remaining 3 bits used for?
08:43 VanessaE I don't remember right offhand
08:44 Nore when looking at the wiki, in the TODO, http://dev.minetest.net/TODO it looks like there are 8 bits (see colorlike)
08:46 VanessaE maybe so then..
08:46 VanessaE but good luck getting that put through
08:48 Nore you think it would not be merged?
08:48 Nore or that ot would be difficult to do?
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09:01 VanessaE hmmmm has made it pretty clear that new param2 interpreters/ideas aren't likely to be entertained.
09:02 VanessaE [07-03 02:17] <hmmmmm> why do people not understand that asking for 'more nodes', 'more light', and 'more [param2's]' are no-goers
09:02 VanessaE (he wrote param1's, but meant param2)
09:03 VanessaE anyway I'm out for the night,.
09:03 VanessaE Nore: good luck.
09:04 Nore thanks... but that was just an idea, I will perhaps tell him about it before actually trying to code it
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10:02 Zeg9 Hi john_minetest
10:02 Zeg9 Hi everybody
10:04 Calinou hi
10:22 Zeg9 Minetest Retro®: http://sfan5.dyndns.org/upload/minetest_retro.png
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10:26 PilzAdam Hello everyone!
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11:41 IBM5150PC Alot of of the graphics of each item in mod are glitchey
11:48 Calinou IBM5150PC: -EGETABETTERCARD
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12:13 Zeg9 My mapper for minetest begins to work :D
12:13 Zeg9 http://zeg9.strangled.net:5156/mtgm/map.html
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12:16 Zeg9 sfan5, ^
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12:30 iqualfragile Zeg9: how fast is it?
12:30 iqualfragile & do you know that there is some previous work on this by thexyz?
12:32 Zeg9 Yes. But mine is actually a minetest modification
12:33 Zeg9 and it will be way faster than thexyz's script, when I'll make it generate the map by itself (for the moment, I have to select which chunks to generate)
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12:42 PilzAdam Zeg9, its part of the TODO list to integrate the mapper into the engine, so you might want to talkt to some core devs about that
12:43 Zeg9 The code is really hacky at the moment. (and I already removed a few parts from minetest, actually)
12:49 PilzAdam Zeg9, can you output it to one single picture instead of this stupid map thingy?
12:50 Zeg9 Well, I can join all the tiles if you want...
12:56 PilzAdam it should support both
12:56 Zeg9 Without counting the memory it would use to generate a huge picture
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13:31 harrison today the mule arises once more to the eternal treadwheel
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13:45 Slain hello
13:46 IBM5150PC How long was I knoked out?
13:46 IBM5150PC s/knoked/knocked
13:47 TheLastProject IBM5150PC: 11 minutes
13:47 TheLastProject (Excluding your 246 seconds ping timeout)
13:48 TheLastProject So I guess 15 minutes
13:48 IBM5150PC the 246 ping timeout was a result of a power outage
13:49 Slain lolz xD
13:50 IBM5150PC Slain: umm, sorry?
13:51 Slain ? i was just stopping in to see if someone is willing to help me make 2 mods compatible
13:53 Slain or better yet, does anyone here have cornernotes towntest mod installed and working?
13:54 Zeg9 towntest... wasn't that the mod with building npcs?
13:55 Taoki Is it normal that I can't see the public server list with the formspec menu? I can see favorites, but when I enable that I see an empty space instead of the slist
13:55 Slain yes
13:55 sfan5 hi
13:55 Zeg9 Taoki: same here
13:55 Slain hi
13:55 Taoki Ok. Also, the "address / port" field is broken. It puts the name of the server instead of the IP in
13:55 Taoki hi
13:55 Zeg9 Hi
13:56 Zeg9 and the favorites are kinda screwed up with huge descriptions
13:56 Slain what update are you using?
13:56 Taoki Latest GIT
13:57 Slain the one added last night on Github
13:57 Slain ?
14:02 Taoki I pulled abour 3-5 hours ago I think
14:04 Zeg9 sfan5: did you see my map?
14:04 sfan5 Zeg9: which one
14:04 Zeg9 http://zeg9.strangled.net:5156/mtgm/map.html
14:06 Taoki Zeg9: Nice! Wasn't expecring you could get a man generated from that angle as easily
14:07 Zeg9 Thanks. Btw, the repo (hacky code :p) is there: https://github.com/Zeg9/minetest-great-mapper
14:08 Taoki fun fun
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14:27 kaurdump hi guys
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14:40 kaurdump where does one set default priveldges? in the .mt or minetest.conf?
14:45 kaurdump nevermind, looks like it's in minetest.conf
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15:04 Jordach sfan5, what are the chances? http://forum.minetest.net/viewtopic.php?pid=97894#p97894
15:05 sfan5 oh god
15:05 sfan5 lol
15:05 Jordach it happened again
15:05 sokomine what happened?
15:06 sfan5 sokomine: a spam bot posted on the topic complaining about spam
15:06 kaurdump hell
15:06 Jordach well, moreover malware issue
15:06 Jordach a*
15:06 kaurdump anyone know where i can download this: http://forum.minetest.net/viewtopic.php?id=549 link is dead :( or is there a better mod for that type of thing?
15:07 sokomine if you are a mod, kill the bot :-)
15:07 sfan5 kaurdump: ask Calinou when he comes online
15:08 kaurdump will do
15:08 sfan5 kaurdump: but be prepared it may take some time until he shows up
15:08 kaurdump uh oh, no other alternatives?
15:08 Jordach https://github.com/Calinou/calinou_mods
15:09 Jordach use the download zip at the side
15:09 Jordach contains moreores, moreblocks, etc
15:09 kaurdump didn't see a download zip b4, thanks
15:09 kaurdump my screen is too small
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15:10 NekoGloop meow
15:11 * sokomine puts some milk in front of nekogloop
15:11 * NekoGloop what do you want me to do with this -w-
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15:13 sokomine drink it :-)
15:13 NekoGloop why -w-
15:16 * PilzAdam drinks the milk
15:16 sfan5 nooo
15:21 * Jordach goes back to the fridge
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15:24 * Jordach makes a Minetest kitten in blender
15:24 sfan5 Jordach: read the comment section of this http://www.reddit.com/r/AskReddit/comments/1hhxnt/to_all_of_you_who_have_a_job_that_requires_you_to/
15:27 Jordach oh fuck no
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15:38 kaurdump question, i setup a minetest server on ubuntu and a friend wants to help out w/it.  how can i give them access to the minetest, but lock them to that?
15:43 kaurdump sorry, new to linux :(
15:43 PilzAdam LOL
15:43 PilzAdam at the same time: <twoelk> sorry, new to irc
15:44 kaurdump seems like i have to sudo for everything, but if i give him sudo access he can do anything
15:44 PilzAdam (in -dev)
15:44 kaurdump lol
15:45 TheLastProject Err, you'd probably want to set up SSH, kaurdump :P
15:46 TheLastProject Easiest would probably be to create a minetest account and give him the username and password for it and turn SSH on, so he can manage it as well (although using keys is way more secure, it's a tad bit harder)
15:46 TheLastProject That assumes you have port forwarded already, though
15:48 TheLastProject And I don't know how Ubuntu does this whole Minetest server thingy. If you need to start it with sudo as a daemon, it may be easier to just put a stand-alone Minetest download from the site in the home directory of the minetest account so you don't need sudo or so
15:48 TheLastProject (Sorry for skipping a lot of details, it's hard to think of each step if you do a lot of this without thinking :P)
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15:58 Jordach when did sfan5 = 3.14
15:59 NekoGloop because sfan = 3.14/5
15:59 Jordach anyone got a suggestion for a minetes mob
15:59 NekoGloop kittehs
16:00 PilzAdam ponies
16:01 Jordach http://24.media.tumblr.com/50681a805561cd8fd0e0391a9de24467/tumblr_menghmmr3I1qbvaf3o1_500.gif
16:01 NekoGloop kittehs? :<
16:03 * john_minetest puts a kitten on NekoGloop's head.
16:03 NekoGloop kittehs~
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16:09 kaurdump thanks project
16:10 kaurdump i already have port forwarding ssh and sftp setup
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16:14 Jordach i ended up making a bear instead of a cat
16:16 NekoGloop heh
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16:17 NekoGloop I'm pretty sure that's not how it goes...
16:19 Calinou "Usenet"
16:19 Calinou seems legit :P
16:19 kaurdump calinou, ur download links were/are down on your server
16:20 NekoGloop also update ur pics, ompldr died
16:20 Calinou oh
16:23 NekoGloop "Yeah, you're fucked"
16:23 kaurdump so back to giving a friend access to my minetest server.  the major issue i can think of is that i need to sudo vi to edit minetest.conf and world.mt.  can i make it so he can do that without sudo?
16:24 NekoGloop http://i.imgur.com/ukf4IRv.png also, grab the canyon mod and look at all dat kalite...
16:26 Jordach http://i.imgur.com/OTbBnEr.png
16:26 NekoGloop "woof"
16:26 Jordach (shitty texture alarm)
16:26 NekoGloop looks like a puppy
16:27 NekoGloop of course it could be a bear, depends on the size comparison.
16:27 Calinou kaurdump: put your server in a place where you can write...
16:29 Calinou gtg, bye
16:29 Calinou I made some of the renders but didn't upload them yet
16:29 * NekoGloop is considering putting encrustable gems into glooptest~
16:36 * NekoGloop puts a kitten on Jordach's head
16:38 * john_minetest puts an armed bear on NekoGloop's head.
16:38 * NekoGloop squish
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16:45 NekoGloop difference for the sake of difference isn't good. Though riding bears would be badass.
16:46 PilzAdam and its totally random
16:46 PilzAdam as if Minetest would be a good game if we keep adding totally random features
16:49 PilzAdam if we implement something as "answer to horses" then we get less different
16:52 NekoGloop apparently the goal is to be different for the sake of being different.
16:52 NekoGloop my bad.
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17:04 * NekoGloop still thinks tools need to be damaged when used as a weapon
17:05 hdastwb everyone knows that the main use of swords is to harvest plants…
17:06 NekoGloop totally
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17:29 khonkhortisan Gravity goes down for a reason.
17:30 marktraceur khonkhortisan: But the enemy's gate is down.
17:30 khonkhortisan You cannot change the direction of gravity without also changing which direction the player's feet go from their head, and which direction the camera locks to
17:30 khonkhortisan With a screwdriver, I can make an upside-down world, but no one can enjoy it
17:31 PilzAdam lol, windos XP service pack 2 http://forum.minetest.net/viewtopic.php?pid=97927#p97927
17:31 PilzAdam +w
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17:35 kaurdump i want to share my .mintest folder in my home directory with a group "mtadministrators".  anyone know how i can do that?
17:37 marktraceur kaurdump: chmod -R g+rw ~/.mintest && chgrp -R mtadministrators .mintest
17:39 kaurdump ty
17:41 kaurdump apparently i got lots of operation not permitted
17:41 kaurdump can't remember if i encrypted my home dir or not
17:41 kaurdump maybe that's why?
17:41 kaurdump or maybe it's b/c it's in my home dir
17:45 NekoGloop http://i.imgur.com/aFuXHOT.png ruby?
17:48 marktraceur kaurdump: Maybe because you checked something out as root or something ridiculous like that. Try sudo.
17:51 kaurdump not sure
17:52 kaurdump but i used chown and it worked
17:52 kaurdump i did sudo chown -R myuser:mtadministrators .minetest/
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17:57 NekoGloop does anyone like my ruby?
17:59 Calinou that's what she said
17:59 NekoGloop http://i.imgur.com/aFuXHOT.png
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18:07 * john_minetest just played Kerbal Space program
18:08 Calinou read: "The game based on Canonical's story"
18:08 Calinou (mir :P)
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18:23 NekoGloop absolutely no feedback on the sprite >.>
18:25 john_minetest joined #minetest
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18:29 * NekoGloop pokes around for anyone with feedback on http://i.imgur.com/aFuXHOT.png
18:35 NekoGloop but it is shineh
18:35 MinetestBot GIT: kahrl commited to minetest/minetest: Whoever called a function parameter m_device is fired without notice. b850f0f038 2013-07-03T11:33:54-07:00 http://git.io/GUTCuA
18:35 NekoGloop =3
18:42 NekoGloop also how does one make a 2d image 3d what
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18:45 NekoGloop uhm...?
18:46 NekoGloop http://i.imgur.com/wMW6Mwg.png like this?
18:50 NekoGloop john_minetest, see above
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18:52 NekoGloop um
18:52 NekoGloop what
18:53 NekoGloop well whatever
18:53 NekoGloop I have no idea what you mean so I'm just going to keep texturing
19:01 sokomine hmmmm: aah! place_schematic seems to support rotation now. thank you! that will be very helpful
19:01 sokomine hmmmm: however, i'd still like to have a node_replace_list for easier handling
19:01 NekoGloop i'm assuming your towns use it
19:02 sokomine oh, wrong channel. hope he reads here as well
19:02 sokomine they don't yet. a few days ago, rotation was only planned. now it's included and they can be moved to the new method :-)
19:03 NekoGloop speaking of rotation, how did i manage to screw up chest rotation in glooptest
19:04 * NekoGloop still wants weapons to take damage when used
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19:21 NekoGloop http://i.imgur.com/iic68hr.png ruby ore~
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19:32 NekoGloop again people like the textures that I put together in mere minutes >.>
19:34 BackupCoder joined #minetest
19:36 FreeFull I guess it's easier for low-res, not intended to be 100% textures to be good
19:36 VanessaE hi all.
19:37 Jordach hey VanessaE
19:38 NekoGloop VanessaE, do you liek mai rubies?
19:38 VanessaE NekoGloop: actually those look pretty good.
19:38 * Jordach logs onto VanessaE's place
19:38 NekoGloop =3
19:38 VanessaE yay another gems mod :P
19:38 NekoGloop no, this is in glooptest
19:38 * Jordach burps
19:38 VanessaE I'm kidding silly :)
19:40 NekoGloop yeah this is going to replace my old gems mod, the one based off the encrustable tools one
19:40 NekoGloop it's going to involve the tables
19:43 Taoki BTW. Anyone know why fsaa isn't working? I have that option set to 4 in minetest.conf, but get no anti-aliasing
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19:55 Nore hi all
19:55 VanessaE hi Nore
19:55 Nore VanessaE: http://forum.minetest.net/viewtopic.php?id=6450
19:56 Nore should it be made sticky?
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19:59 VanessaE Nore: this looks good, but ask calinou and/or sfan5 when you see them next.  I agree it should be sticky but I can't be sure if those instructions haven't already been written somewhere.
20:00 Nore Well, I've searched both modding general and mod releases, and I did not see it, so I assume they did not exist yet
20:00 * sfan5 agrees with Vadtec
20:00 Jordach VanessaE*
20:00 sfan5 tabfail
20:00 VanessaE haha
20:00 VanessaE ok, stickied.
20:01 VanessaE shall I delete the comments from Dan and pingpong and close the thread?
20:02 Nore thanks... I hope we will get less of these bug reports now. Should it be left in Modding general, or be moved to either mod releases or bugs and problems?
20:02 Nore VanessaE: whatever you want
20:02 VanessaE sfan5: delete or no?
20:02 VanessaE (neither post really adds to the content)
20:03 Nore if you close the thread, I should say delete
20:04 VanessaE (imho, semi-official and official posts like this one should stand alone, no comments)
20:04 Nore you're right, so either thread closed, no comments, or thread open, for people to ask questions; the first is perhaps best
20:06 VanessaE sfan5: yes, no, maybe?
20:06 PilzAdam wtf forum?
20:06 Nore VanessaE: which forum do you think it should be in? modding general, mods releases, bugs and problems?
20:07 PilzAdam it shows me new posts in Modding General, but when I go into it there is no thread with new posts...
20:07 VanessaE modding general, for sure.
20:10 sfan5 PilzAdam: if sticky topics get new posts you don't see it
20:10 sfan5 VanessaE: I'd say yes
20:10 VanessaE ok
20:10 PilzAdam sfan5, ehm, no?
20:11 PilzAdam you mean closed topics
20:11 sfan5 PilzAdam: that too
20:11 sfan5 good night
20:12 VanessaE I incorporated Dan's advice into your message, Nore.
20:13 Nore thanks
20:14 Nore removing posts does not decrease post count? pingpong has 6 posts, but only 5 visible...
20:15 VanessaE apparently it does not, odd.
20:16 Nore goodbye
20:17 NekoGloop meow
20:18 VanessaE meow.
20:19 NekoGloop :3
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20:34 kaeza_ greetings
20:35 * NekoGloop pats kaeza's head
20:35 kaeza *purr*
20:35 VanessaE hi kaeza
20:36 kaeza hi V
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20:37 kaeza wriing on a laptop is hard ._.
20:38 kaeza anhing new?
20:38 kaeza thing*
20:38 VanessaE not from my end.
20:38 VanessaE NekoGloop has some new stuff though
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20:42 NekoGloop glooptest has been updated to 0.0.4, yes.
20:45 NekoGloop crystal glass and treasure chests
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20:47 VanessaE did you intend for the "othergen" module to not load by default?
20:47 NekoGloop erm?
20:47 VanessaE -- Allow othergen module to load. (Requires: Nothing)
20:47 VanessaE LOAD_OTHERGEN_MODULE = false
20:47 NekoGloop erm... redownload...
20:47 NekoGloop https://github.com/GloopMaster/glooptest/blob/master/glooptest/module.cfg
20:48 NekoGloop also github y u uglyify everything
20:48 VanessaE I just pulled.
20:48 NekoGloop then you suck =3
20:48 VanessaE weird that it's different there than here.
20:48 * VanessaE re-clones.
20:49 VanessaE better.
20:49 NekoGloop see, you just fail at git ;)
20:51 john_cephalopoda joined #minetest
20:53 VanessaE :P
20:53 VanessaE done blame me for git being stupid :)
20:53 marktraceur git blame VanessaE
20:55 VanessaE heh
20:55 NekoGloop git clone VanessaE
20:57 VanessaE I'm too unique to clone :)
20:57 NekoGloop download: 1% of 40 TB...
21:01 VanessaE %*(@^%&*$@$@NO CARRIER
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21:16 NekoGloop I'll assume wowiamdiamonds has basically fallen off the end of the world
21:16 VanessaE yeah, disappeared without a trace.
21:17 NekoGloop yeah he disappeared last year, september.
21:19 VanessaE I wonder why he left?
21:19 NekoGloop lost interest? lost internet? lost computer? lost life?
21:21 NekoGloop now to go through the arduous process of making the overlay images
21:21 NekoGloop (for gem encrusted tools, that is)
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21:26 NekoGloop why do like no image editing programs support more than two current colors
21:28 VanessaE you can use the palette window in GIMP
21:28 VanessaE has the same effect then
21:29 NekoGloop ew gimp
21:29 NekoGloop I'll continue being unconventional and use GM8
21:29 NekoGloop ;)
21:30 VanessaE well you asked for an option, I gave one :)
21:30 NekoGloop I'm not even using a full blown graphics editor
21:30 VanessaE the biggest default palette is Visibone 2 I think, some 280 colors there.
21:31 NekoGloop should diamond be encrustable onto tools?
21:31 VanessaE no
21:31 NekoGloop why not? ;)
21:31 VanessaE unless you wanna take over for the old diamonds mod
21:31 VanessaE it had such tools
21:32 NekoGloop diamond isn't a tool material that's compatible with encrusting anyway
21:32 VanessaE sure it is, at least in the real world
21:32 VanessaE sawblades commonly have diamond in them
21:32 NekoGloop I mean, you can't encrust a ruby onto a diamond.
21:33 NekoGloop (diamond tool)
21:33 VanessaE oh well yeah
21:33 VanessaE you wouldn't want to anyway :)
21:33 NekoGloop and fuck the real world we have mese
21:33 VanessaE heh
21:34 NekoGloop So is that a yes to diamonds being a valid encrusting gem?
21:36 VanessaE sure, if encrusting onto something that makes sense
21:36 VanessaE steel/mese/titanium + diamond seems fair
21:36 NekoGloop mese isn't encrustable
21:37 NekoGloop the faint magic in the mese causes gems to not encrust properly, or something.
21:38 VanessaE haha ok
21:38 NekoGloop steel, bronze, alatro, arol are encrustable.
21:38 VanessaE that works :)
21:42 NekoGloop and is there even a mod that adds titanium that people use often?
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21:46 sokomine er, yes. there's at least one titanium mod. it's installed on the kingarthur server and provides extremly durable tools
21:46 VanessaE and on my server too.
21:47 sokomine by comparison, even diamond tools seem to made out of porcelain :-)
21:47 VanessaE lol
21:47 VanessaE that's as it should be
21:47 NekoGloop Arol is really durable too
21:47 VanessaE diamonds are brittle after all
21:47 NekoGloop 10x durability of a mese pick
21:48 sokomine i mostly like the gloopores as decorative colorful spots in stone walls and as something to collect. on vanessas server, there is no point in making tools out of them
21:48 NekoGloop so you never do anything with arol because no blocks
21:48 NekoGloop :P
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21:49 NekoGloop well if it's runnint 0.0.4 you can reinforce crystal glass with it
21:49 sokomine well, if collecting and enjoying colorful blocks in the scenery doesn't count...:-)
21:49 Slain so i need to port forward to port 30000 even to do a local server?
21:49 NekoGloop sokomine, arol doesn't make blocks
21:49 VanessaE only if you have a router or firewall blocking you
21:49 sokomine you can change the port if you want to run your server locally. 30000 or 30401 are common ports used for mt
21:49 VanessaE NekoGloop: why not? :)
21:49 sokomine but the ore does? or am i mistaken there?
21:50 Slain i dont think i do.
21:50 NekoGloop arol repels itself; the blocks would fall apart
21:50 NekoGloop think of it like the same magnetic pole
21:50 Slain what does the other person have to do to connect to my local server?
21:51 Slain would it be based on my localbox's ip?
21:52 sokomine the other person would need to know the ip of your box (public ip, not of a private network) and the port you're running the server on
21:52 Slain anyone?
21:52 NekoGloop I really need to make a youtube playlist of all the songs I like.
21:52 Slain gotcha, let me try this again
22:01 NekoGloop VanessaE, do you happen to have my old gems mod?
22:01 NekoGloop since, y'know, you archieved every thing else :)
22:01 VanessaE nope.
22:02 VanessaE you nuked it before I got a chance to play with it
22:02 NekoGloop heh
22:03 NekoGloop I probably have it on my other computer which operates slower than a turtle, when just the desktop is up
22:04 VanessaE well it doesn't take long rsync the sucker :)
22:10 Snake12534 joined #minetest
22:10 Snake12534 khonkhortisan_ : there?
22:10 sokomine free griefers! anyone in need of griefers? they're for sale
22:11 Snake12534 grifers?
22:11 sokomine yes. they destroy other peoples buildings and spam with blocks. usually you don't want those guys
22:12 Snake12534 I HATE THOSE GUYS.
22:13 sokomine so no chance on dumping some on you? :-(
22:13 * sokomine stores them away in a distant place on the map then...
22:13 NekoGloop encase them in clouds
22:14 sokomine people would then stop liking clouds
22:14 VanessaE sokomine: see if you can adapt NekoGloop's kitten generator to run on griefers also.  you know, like an alternative fuel?
22:14 NekoGloop lol
22:15 Kacey VanessaE, thats my job :(
22:15 NekoGloop any players standing on a kitten generator have their life force sucked out
22:15 VanessaE Kacey: open source, duh :)
22:15 NekoGloop also my reason for arol not making blocks is the biggest bullshit ever ;)
22:19 * Kacey grabs a screwdriver and a few supplies
22:20 Kacey brb going to fix the freaking kitten generator
22:21 Snake12534 left #minetest
22:25 iqualfragile_ joined #minetest
22:27 * sokomine throws some griefers to the kitten generator and waits for kittens to show up
22:28 Kacey that wont be for a while... it still has to get working first
22:29 Kacey that should just about do it...
22:29 VanessaE Kacey: clogged up with stale bones again?
22:29 Kacey no... it still hasnt made a single kitten
22:29 VanessaE ah
22:29 Kacey AHA! it is out of adorable...
22:30 VanessaE well there's some rainbow blocks in gloopblocks, those might do
22:30 VanessaE for the adorablilium
22:30 NekoGloop kalite supplies those things with all they need
22:30 VanessaE NekoGloop: the kalite discombobulator broke and you weren't around to fix it :)
22:31 sokomine i'm afraid the griefers as...raw material...will not produce much "adorable"
22:31 Kacey bones have a small amount... maybe it would work better as a puppy generator...
22:31 VanessaE sokomine: naw, the machine melts them down for raw materials
22:31 VanessaE you know, a bit of carbon here, some sodium there, etc.
22:31 sokomine yes...but no "adorable" :-)
22:32 VanessaE all the leftover evil is distilled out into kalite lumps - at least that part still works :)
22:32 Kacey no that wouldnt work... that requires more... anyone like dragons?
22:32 NekoGloop kalite isn't evil
22:33 NekoGloop the reason it's used for evil sticks is to bring out the evilness in the tree that the stick is from
22:33 NekoGloop TREES ARE EEEEEEEEEEEEEEEEEEEEVIL
22:33 Kacey seriously? dragons anyone?
22:33 NekoGloop dragons would prove slightly... difficult
22:34 Kacey how so?
22:34 VanessaE lol
22:34 VanessaE NekoGloop: well you need a reagent, and what better to distill the evil into than kalite? :)
22:34 VanessaE it changes the evil chemically into something neutral
22:35 VanessaE that neutral ingredient is the kalite :)
22:35 NekoGloop before you cause an explosion, kalite doesn't "accept" anything
22:35 NekoGloop it's already overflowing with life energy!
22:35 VanessaE no silly, that's a waste material from the machine :_)
22:35 Kacey HEY! what does this button do? i never saw it here before...
22:35 VanessaE you still have to smelt it into kalite ingots or craft with it to activate it
22:35 VanessaE NNOOOOOOOOOOOO
22:35 VanessaE NOT THAT BU---*KABOOM!*
22:36 NekoGloop kalite doesn't make ingots
22:36 * Kacey pushes the button...
22:36 Kacey huh
22:36 Kacey useless
22:36 VanessaE NekoGloop: you used to run the machine on kalite ingots before :)
22:36 NekoGloop useless buttom
22:36 NekoGloop VanessaE, compressed kalite. Which just so happens to look like an ingot.
22:36 VanessaE ahhhhh
22:36 Kacey where did my foot go?
22:37 Kacey i figured out what the button does...
22:37 * VanessaE looks inside the machine...wires everywhere...   sure is a lot of dust in that corner
22:37 VanessaE Kacey: look at this *points at dusty object in corner*
22:38 Kacey it unleashes a silent a silent evil upon the world... maybe a vent for all that evil from the kalite...
22:38 Kacey huh what is that?
22:38 VanessaE I was about to ask you the same thing
22:38 * Kacey pokes it
22:38 Kacey that isnt metal...
22:38 NekoGloop kalite doesn't generate evil, it generates life! ... question is, is that life evil.
22:39 VanessaE dude, it's moving..
22:39 * NekoGloop an oerkki pops out from the machine
22:39 Kacey oerkki!
22:40 * Kacey hides behind the couch
22:40 * VanessaE ducks and covers
22:40 VanessaE where's my diamond sword when I need it?
22:40 * NekoGloop slices it with an evil sword
22:40 Kacey that only makes it stronger!
22:40 VanessaE NekoGloop: NO!
22:40 VanessaE that will onyl make it stronger!
22:40 NekoGloop It's my pet, I'm feeding it.
22:41 VanessaE lol
22:41 VanessaE well your pet is keeping the kitten generator from working, look at the spot it left behind
22:41 VanessaE all corroded
22:41 * NekoGloop slaps the oerkki
22:41 NekoGloop also evil swords deal 8 damage.
22:42 NekoGloop which is~ the same as a diamond one
22:42 * VanessaE looks at the corroded spot...
22:42 * Kacey peeks inside the machine
22:42 VanessaE jeez..  there's gotta be 50 bad wires there now
22:43 Kacey wait! i found the problem!
22:43 VanessaE Kacey: got any spare cabling for this?
22:43 * Kacey pulls out a rotted woden gear
22:43 VanessaE ah!
22:43 Kacey alright... who replaced my gears
22:43 NekoGloop blame RBA
22:43 VanessaE blame celeron55 for implementing wooden tools
22:44 VanessaE look at the gear more closely
22:44 VanessaE notice the bevel?
22:44 VanessaE that looks like it was made from a wooden axe head.
22:44 Kacey VanessaE, it deosnt use electricity anymore, at least since the LV to HV transformer blew out
22:44 NekoGloop It didn't use electricity anyway
22:44 VanessaE who said the cabled carried electricity?  these are micro plasma conduits
22:44 Kacey at one point during the rebirth it did Neko
22:45 NekoGloop Or... Well that's why it's not fucking working, you're making it use electricity.
22:45 NekoGloop It's power source is liquefied kalite
22:45 Kacey which gives off life force, in equal amounts as liquid bones
22:46 NekoGloop that's corrupted life force
22:46 VanessaE and the life force is converted into plasma to run the control systems
22:46 VanessaE but since it defaults to basic kittens anyway, it *should* still work if you replace that gear
22:47 * Kacey crafts a diamond gear...
22:47 sokomine maybe those questionable indigrents won't be so problematic after all. kittens may look cute, but they do have their own mind :-)
22:48 Kacey and they are kinda evil... but bones dont have ANY evil in them...
22:48 VanessaE whoa, careful with those diamond gears - they run smooth but they're brittle
22:48 VanessaE try to keep the gear lash and thrust down as much as you can
22:48 NekoGloop just make an arol gear, you'll pretty much never have to replace it
22:49 Kacey or once maxinite would become a reality...
22:49 Menche hitting [enter] on the main menu doesn't start a game anymore...
22:49 NekoGloop blame yourself for that
22:51 VanessaE Menche: we know
22:51 VanessaE Menche: I guess this is impossible to fix without some core changes
22:51 Kacey hey guys... that silent evil is still loose...
22:54 NekoGloop Sorry, I farted.
22:55 Kacey no... the kitten generator released it
23:20 * NekoGloop thinks that groups should be used more often
23:21 PilzAdam twss
23:21 NekoGloop what?
23:24 NekoGloop PilzAdam, https://github.com/GloopMaster/glooptest/blob/master/glooptest/othergen_module/init.lua#L350 For some reason, the param2 isn't being set; all treasure chests face the same direction
23:26 VanessaE place node?
23:26 VanessaE minetest.add_node() is what you want here
23:26 NekoGloop no, place node
23:26 VanessaE no reason to use place_node() inside an on-generated call is there?
23:27 NekoGloop the code for populating the chest is done when it's "placed"
23:27 VanessaE ahhh
23:27 VanessaE nice trisk
23:27 VanessaE trick*
23:27 PilzAdam NekoGloop, place_node() overrides the param2
23:27 NekoGloop ah, any easy way around that?
23:27 PilzAdam use set_node()
23:27 PilzAdam and do all the callbacks you need by hand
23:27 theTroy joined #minetest
23:28 NekoGloop Ok, so because code is shitty we just have north-facing chests
23:28 NekoGloop Pretty sure it's north anyway.
23:28 VanessaE NekoGloop: do an get_node/add_node pair inside your populating code maybe.
23:28 VanessaE force the rotation at that point
23:29 NekoGloop hmmm~
23:29 NekoGloop that's just hacky and doesn't work if an admin places it, which is the idea for it even being in the placement code.
23:30 NekoGloop the best way to fix it is for place_node to respect param2.
23:30 VanessaE true
23:30 VanessaE but in the absence of a proper fix to the place_node() routine, what else can you do?
23:30 NekoGloop let all chests face the same direction
23:31 PilzAdam no way for place_node() to not override param2
23:31 VanessaE or use code from the screwdriver to reset the rotation maybe
23:31 PilzAdam its the same code that sets it into the viewing direction when a player places the node normally
23:40 sokomine oh. hm. menche left :-(
23:41 Weedy joined #minetest
23:41 Weedy joined #minetest
23:42 NekoGloop http://i.imgur.com/xmN9KJf.png tables look slightly better and have better selection boxes
23:43 VanessaE interesting
23:43 NekoGloop yes?
23:43 PilzAdam y u no like cubes?
23:44 NekoGloop because cubes r liek miencraft
23:44 NekoGloop and we have to be different for the sake of being different </everyone>
23:49 LunaVorax joined #minetest
23:49 NekoGloop Now, let's see... table recipe... I don't like it.

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