Time |
Nick |
Message |
00:00 |
sdzen |
http://static.comicvine.com/uploads/original/10/103633/1947047-thundercats1.jpg |
00:01 |
VanessaE |
at least he referenced the original ones... |
00:01 |
VanessaE |
not that travesty of a reboot |
00:01 |
sdzen |
oh yes there is a new one... |
00:01 |
sdzen |
forgot all about it |
00:01 |
VanessaE |
I saw like one episode. hated it right away |
00:01 |
VanessaE |
totally rewrote the damn story |
00:02 |
* sdzen |
murmers, only acceptable in AU, and even then just no. |
00:03 |
VanessaE |
they made it so that the Thundercats didn't/barely know each other at all when they arrived on third-earth, or some BS like that. |
00:04 |
VanessaE |
and Snarf was..... on G*d I have no word for what they did to him,. |
00:06 |
sdzen |
I think it was a sidestep to cover the writers lack of ability in char development by beating it with a stick and placing it into sections |
00:06 |
sdzen |
:) |
00:07 |
VanessaE |
heh |
00:09 |
NekoGloop |
PilzAdam, http://i.imgur.com/xP6nWeq.png I am neither a noob nor do I have no life. |
00:12 |
sdzen |
https://www.youtube.com/watch?v=iqT0iFZifgw |
00:12 |
sdzen |
LEEESSIN |
00:13 |
NekoGloop |
*video resumes at 5 hours* |
00:17 |
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00:17 |
MinetestBot |
GIT: arsdragonfly commited to minetest/minetest: Fix i18n of some strings. 4bbb78a99b 2013-07-01T17:13:50-07:00 http://git.io/Ctmdjg |
00:17 |
NekoGloop |
Oh. He's a dev. |
00:17 |
VanessaE |
heyRBA |
00:18 |
PilzAdam |
NekoGloop, if you look at the commit (https://github.com/minetest/minetest/commit/4bbb78a99b5d2a8446a1946eb44df01b618de4cc) you will notice that arsdragonfly created it, but I have merged it |
00:18 |
NekoGloop |
Oh. |
00:18 |
NekoGloop |
bot needs logic fixing then |
00:18 |
NekoGloop |
or at least say "authored" instead of "commited" |
00:19 |
PilzAdam |
sfan5, ^ something like "PilzAdam pushed a commit by arsdragonfly" would be nice |
00:19 |
sdzen|away |
nahhh |
00:19 |
sdzen|away |
I like it this way :P |
00:34 |
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00:35 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Remove unnecessary debug output in node_dig() caf0b67e47 2013-07-01T17:34:59-07:00 http://git.io/aAlioA |
00:35 |
MinetestBot |
GIT: Lord89James commited to minetest/minetest: Infinite tools in creative mode 90b095aa54 2013-07-01T17:33:31-07:00 http://git.io/JIznUg |
00:36 |
NekoGloop |
I thought tools were infinite in creative >.> |
00:36 |
Exio |
now they are ;) |
00:36 |
VanessaE |
they are now! :) |
00:36 |
VanessaE |
ninja'd |
00:36 |
NekoGloop |
also I wish the amount of uses a tool had was tied to the tool, not what you dig with it |
00:37 |
VanessaE |
NekoGloop: it should, imho, be based on both |
00:37 |
PilzAdam |
NekoGloop, you can define your tool to be like this |
00:37 |
VanessaE |
(which I guess it kinda is now, or was0 |
00:38 |
NekoGloop |
VanessaE, Like you determine how much said thing damages the tool, and how much punishment the tool can take? |
00:38 |
NekoGloop |
PilzAdam, ? :P |
00:38 |
VanessaE |
NekoGloop: kind ayeah |
00:39 |
VanessaE |
like multiply the tool's wear-per-use times the material's wear rating or something |
00:39 |
VanessaE |
but what we have is good enough |
00:39 |
NekoGloop |
do tools take damage from being used as weapons |
00:39 |
VanessaE |
I don't think so? |
00:39 |
NekoGloop |
then it's not good enough |
00:39 |
NekoGloop |
we're using the tool, why isn't it wearing down >.> |
00:40 |
NekoGloop |
of course that same logic applies to oddly_diggable_by_hand nodes when mining them with e.g. a pickaxe. |
00:41 |
Exio |
good night |
00:41 |
VanessaE |
imho some nodes that are diggable by hand shouldn't be, but I've already advanced that idea before |
00:41 |
VanessaE |
(and c55 sorta endorses it, too :) ) |
00:42 |
NekoGloop |
But he has like no say in anything now |
00:42 |
VanessaE |
sure he has. |
00:43 |
NekoGloop |
Ok, he doesn't hold his say in anything now. |
00:46 |
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01:05 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 8161ab573f 2013-07-01T18:03:10-07:00 http://git.io/7XZ37Q |
01:14 |
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01:22 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Cavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in caves fe4ce03d52 2013-07-01T18:20:03-07:00 http://git.io/v0-bJQ |
01:23 |
PilzAdam |
bye |
01:25 |
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01:34 |
* kaeza |
just tried mgv7 |
01:34 |
kaeza |
100% full of awesome |
01:42 |
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01:50 |
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01:55 |
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02:04 |
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02:40 |
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02:40 |
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02:41 |
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02:42 |
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02:59 |
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03:01 |
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03:32 |
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03:44 |
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03:52 |
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03:58 |
Kacey |
http://ifunny.mobi/f/6Kw8ztM91 |
04:00 |
kaeza |
http://ifunny.mobi/p/R2q9mo8J |
04:06 |
Kacey |
http://ifunny.mobi/f/uxKDKMI91 |
04:12 |
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04:17 |
Frogcrush |
That is a creepy signoff message |
04:31 |
kaeza |
and kinda spammy too |
04:37 |
VanessaE |
bbl |
04:38 |
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04:44 |
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04:47 |
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05:10 |
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rsiska joined #minetest |
05:53 |
VanessaE |
well so much for that plan. |
06:32 |
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06:34 |
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06:52 |
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rotcaer joined #minetest |
06:53 |
rotcaer |
Hey. |
06:53 |
rotcaer |
Well. Eh. |
06:53 |
rotcaer |
Is there a way to fetch certain snapshot from github? |
06:54 |
rotcaer |
(http preferred) |
06:54 |
VanessaE |
https://github.com/username/projectname/tree/commitid |
06:54 |
VanessaE |
e.g. https://github.com/minetest/minetest/tree/some_commit_id_here |
06:55 |
VanessaE |
better to clone a repository and git reset --hard to that commit id though |
06:55 |
rotcaer |
hmm |
06:55 |
rotcaer |
well, the package system doesn't use git |
06:55 |
rotcaer |
that's why I'm poking around with http fetches |
06:56 |
rotcaer |
no way to get tarfile? |
06:56 |
VanessaE |
well actually that won't work anyway |
06:56 |
VanessaE |
but that'll at least get you to the right spot in the history via the web anyway |
06:57 |
rotcaer |
uh |
06:57 |
VanessaE |
but you can get it as a zip file |
06:57 |
rotcaer |
at least zip |
06:57 |
VanessaE |
https://github.com/minetest/minetest/archive/commit_id_here |
06:57 |
rotcaer |
well, another problem is, the naming convention |
06:57 |
VanessaE |
.zip |
06:59 |
VanessaE |
well that much is easy to fix with a little creative use of sed |
07:00 |
rotcaer |
not the internal names, though |
07:00 |
VanessaE |
(but your point stands - this has been a bone of contention for me with github since I started using it - project maintainers can't set the name of the extracted folder) |
07:00 |
VanessaE |
the internal names? |
07:00 |
rotcaer |
the problem here is that the directory name won't match the tarfile name |
07:00 |
rotcaer |
and make doesn't see it unless you rename it after it fails |
07:00 |
VanessaE |
the name of the extracted folder doesn't matter |
07:01 |
VanessaE |
(in terms of whether it'll build that is) |
07:01 |
rotcaer |
well, it does in my case: trying to use a package management system |
07:01 |
rotcaer |
it would automatically fetch the tarfile, and dependecies, build everything |
07:02 |
rotcaer |
it does build, yet I have to rename it when it's unpacked |
07:02 |
VanessaE |
so literally, you could download the file to a work folder, extract it, rename it blindly because you know it's there anyway, and then cd into it and start building. |
07:02 |
VanessaE |
because you know it's the only folder that's there, I mean |
07:02 |
rotcaer |
oh yeah, could rename it before making |
07:02 |
VanessaE |
unzip file.zip; cd `find ./ -type d` |
07:03 |
VanessaE |
well that might return . and .. also |
07:03 |
VanessaE |
so filter those two out |
07:03 |
rotcaer |
mv minetest-minetest-* minetest |
07:03 |
VanessaE |
unzip file.zip; cd `find ./ -type d |grep -v \./$` |
07:04 |
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07:04 |
VanessaE |
there, that'll get you the first non-dot folder, which will be your extracted one. |
07:04 |
VanessaE |
you can do that also, but you might find it useful to retain the git commit in the folder name. |
07:04 |
VanessaE |
e.g. to copy it into some config file or log or whatever. |
07:04 |
rotcaer |
yep |
07:05 |
rotcaer |
or well... if the package is set up to always fetch the latest |
07:05 |
VanessaE |
you'll always end up with minetest-master-blahblahblah |
07:05 |
rotcaer |
yep |
07:05 |
rotcaer |
and all I need is to simply rename it anyway |
07:06 |
rotcaer |
but hmm |
07:06 |
rotcaer |
the tarfile, as being written by curl, will collide: it always uses the same name |
07:06 |
VanessaE |
unzip *.zip; f=`find ./ -type d |grep -v \./$`; cd $f; echo $f|cut -f 3 -d "-">commitid.txt; cmake . -DRUN_IN_PLACE=1; make |
07:06 |
rotcaer |
otherwise I would have to use a certain snapshot |
07:08 |
rotcaer |
cut... I will note that. |
07:08 |
VanessaE |
that ^^^ is the sort of method I'd use in your general situation, but of course your install will vary; I use a script to manage my builds. |
07:08 |
rotcaer |
back in the day we used sed :D |
07:08 |
rotcaer |
I mean, awk* |
07:08 |
VanessaE |
I never learned awk :) |
07:08 |
VanessaE |
in MY day we used sed, grep and cut AND WE LIKED IT!! ;-) |
07:09 |
VanessaE |
http://pastebin.ubuntu.com/5835385/ |
07:09 |
VanessaE |
you may find this script of some use also. |
07:09 |
VanessaE |
it's what I use to update my local copy. |
07:10 |
VanessaE |
jeez.. 168 lines? I gotta trim that down some :) |
07:10 |
rotcaer |
well, I have to say one comes to use awk so rarely they always have to open some book |
07:11 |
VanessaE |
(of course that script also handles a number of things that are specific to my system e.g. server configs and the like) |
07:14 |
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MaxCZ joined #minetest |
07:14 |
MaxCZ |
hello |
07:14 |
VanessaE |
hi |
07:15 |
MaxCZ |
VanessaE wow |
07:16 |
VanessaE |
hm? |
07:18 |
rotcaer |
man, it does almost the same the package I'm adding should do :D |
07:18 |
VanessaE |
ah, so maybe it'll be of some use :D |
07:19 |
VanessaE |
it's a bit brute-force in a couple of places but it gets the job done :) |
07:19 |
MaxCZ |
I'm also talking with you |
07:19 |
VanessaE |
MaxCZ: yes? |
07:20 |
* VanessaE |
is nothing special on this channel - wait till you run into RealBadAngel or Taoki or so :) |
07:21 |
MaxCZ |
Vanessa E why you started playing minetest |
07:21 |
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07:22 |
VanessaE |
MaxCZ: originally I went looking for something I could experiment with that was like redstone. found minetest via the mesecons mod. |
07:22 |
VanessaE |
I figured I'd done enough with real electronics, time to fool around with virtual ones instead. Ironically the most I ever made in mesecons was an 8-bit adder :) |
07:22 |
* VanessaE |
puts a kitten on kaeza's head. |
07:23 |
MaxCZ |
I see |
07:23 |
VanessaE |
at least as far as my original intent is concerned. |
07:23 |
VanessaE |
eventually I learned how to write mods and then it all went to hell ;) |
07:24 |
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07:24 |
MaxCZ |
Isee |
07:28 |
VanessaE |
now I run a server, build stuff now and then, write the occasional mod, and drive everyone here crazy :-) |
07:28 |
* kaeza |
takes the kitten and hugs him |
07:29 |
* VanessaE |
moves the rest of the kitten generator's overflow into OldCoder's pile. |
07:29 |
kaeza |
I want to make a correction |
07:29 |
VanessaE |
kaeza: what? |
07:29 |
kaeza |
mgv7 is 200% full of awesome |
07:29 |
VanessaE |
oh heh |
07:30 |
kaeza |
though I don't have any biomes :/ |
07:30 |
VanessaE |
I believe marktraceur would describe it as Awesomesauceâ„¢ |
07:30 |
kaeza |
all the world is made up of stone |
07:30 |
VanessaE |
hmmmm: ^^^^^ |
07:30 |
VanessaE |
(for the awesome part) |
07:31 |
hmmmm |
hold on kaeza |
07:31 |
kaeza |
offtopic: wasn't there a fix to the liquids not flowing bug? |
07:31 |
VanessaE |
kaeza: liquid = 10000 (the original default value) |
07:31 |
kaeza |
ah |
07:31 |
kaeza |
thanks V :) |
07:32 |
MaxCZ |
I VanessaE here from Czech Republic |
07:32 |
VanessaE |
lower numbers use less CPU at the expense of probably making liquids stop flowing altogether, temporarily |
07:32 |
hmmmm |
http://pastebin.com/qQ2uw3Nm |
07:32 |
VanessaE |
MaxCZ: welcome to the crazy side of the internet :) |
07:33 |
kaeza |
hmmmm, thanks |
07:33 |
kaeza |
will try those ones |
07:34 |
MaxCZ |
hello crazy internet |
07:34 |
kaeza |
hello MaxCZ! |
07:34 |
kaeza |
have a seat |
07:34 |
MaxCZ |
hi kaeza |
07:35 |
kaeza |
my modem approves of "crazy" internet .-. |
07:35 |
VanessaE |
hmmmm: looking at those decoration registrations, it seems like something is... missing. but I can't put my finger on it |
07:36 |
kaeza |
missing? |
07:36 |
VanessaE |
yeah, something rare but I can't think what it is. |
07:36 |
VanessaE |
might be nothing at all |
07:37 |
hmmmm |
jungle trees? |
07:37 |
hmmmm |
i didn't make the schematic for it yet |
07:37 |
VanessaE |
no, I assumed those + jungle grass would be in a separate file. |
07:38 |
rotcaer |
welcome to the jungle |
07:38 |
VanessaE |
rotcaer: we got fun and games, etc. |
07:38 |
kaeza |
lol |
07:38 |
rotcaer |
Oh yeah yeah. Is there a more efficient way of coverting from minecraft maps than using schemes? |
07:39 |
VanessaE |
it must be my imagination, I can't think of what else it was. |
07:39 |
kaeza |
rotcaer, write an utility to generate the map.sqlite file directly |
07:39 |
rotcaer |
ho |
07:39 |
rotcaer |
oh* |
07:39 |
rotcaer |
hmm |
07:40 |
VanessaE |
hmmmm: can the decoration placer also choose randomly from multiple schematics (or presumably L-systems models eventually)? |
07:40 |
rotcaer |
I'm not familiar with SQLite yet, but thanks for an idea. |
07:41 |
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07:41 |
hmmmm |
L-systems models are the next deco type |
07:41 |
hmmmm |
and no, you need to register all separate decorations with varying seeds in order to do that |
07:41 |
VanessaE |
I ask because in moretrees there are a couple of types of jungle trees and like four types of firs that are generated at random. |
07:42 |
VanessaE |
hm, ok as long as the effect is similar. |
07:42 |
rotcaer |
Also. What's the deal with that script flipping the scheme in one direction? |
07:42 |
rotcaer |
Has it been fixed yet? |
07:48 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/screenshot_2656622662.jpg |
07:48 |
VanessaE |
kaeza: looks like something out of 0.3 |
07:48 |
kaeza |
yeah |
07:49 |
kaeza |
...or not https://dl.dropboxusercontent.com/u/100008207/screenshot_2981697002.jpg |
07:49 |
hmmmm |
lel |
07:49 |
kaeza |
^ that one is from 0.2 |
07:49 |
hmmmm |
everybody is just starting to check out mapgen v7 and see what the terrain looks like |
07:49 |
VanessaE |
what are you doing, modelling Pandora's Hallelujah Mountains? :) |
07:49 |
hmmmm |
and it's going to completely change in two days |
07:50 |
kaeza |
I'm just using v7 for the lulz |
07:50 |
kaeza |
tip: try loading a 0.3.x world into 0.4.x |
07:51 |
VanessaE |
kerblooey? :) |
07:51 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/screenshot_444767519.jpg |
07:51 |
VanessaE |
that's a yes |
07:51 |
VanessaE |
:) |
07:52 |
hmmmm |
hardly a 'kablooey' |
07:52 |
kaeza |
I have another one, but too lazy to look for it |
07:52 |
VanessaE |
hmmmm: no, not a kablooey, a kERblooey. |
07:52 |
VanessaE |
there's a subtle difference :P |
07:53 |
hmmmm |
0.3.x missed generating a block there, and when that block wasn't present in 0.4.x, it generated the entire surrounding chunk and that was the only piece with content_ignore that it could replace |
07:53 |
hmmmm |
ofc it coated everything surrounding it with mud but you can't see that because it's underwater and it'd also blend right in |
07:53 |
kaeza |
yup |
07:54 |
kaeza |
also, my house was made out of sand |
07:54 |
kaeza |
(non falling in 0.3.x) |
07:54 |
kaeza |
I still avoid touching anywhere near it |
07:55 |
kaeza |
random: https://dl.dropboxusercontent.com/u/100008207/screenshot_300510009.jpg |
07:56 |
VanessaE |
ugh, bones |
07:57 |
kaeza |
yup |
07:57 |
kaeza |
PilzAdam got pwned hard on my server :P |
07:58 |
* VanessaE |
frowns that no one's on her server right now :( |
08:02 |
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08:05 |
VanessaE |
now's a good time to do /clearobjects anyway |
08:06 |
kaeza |
108m tall mountain O.O |
08:06 |
VanessaE |
nice |
08:08 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/screenshot_2657821884.jpg |
08:09 |
kaeza |
would be nice if these high mountains had snow on top |
08:10 |
VanessaE |
good idea |
08:12 |
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08:12 |
rotcaer |
! |
08:13 |
rotcaer |
speaking of ideas |
08:13 |
rotcaer |
some guy said it would be nice to have blocks store damage |
08:13 |
rotcaer |
I wonder if that would be resource heavy |
08:13 |
rotcaer |
I do think so, for every block will need be checked before being draw |
08:13 |
rotcaer |
4n |
08:14 |
rotcaer |
I/O err. |
08:14 |
VanessaE |
I suggested persistent block damage some months ago. |
08:17 |
rotcaer |
mkay |
08:17 |
rotcaer |
but I still wonder if it's resource-heavy |
08:18 |
rotcaer |
one more check in a subroutine that is done gazillion times |
08:18 |
VanessaE |
it would require some extra storage as every node that's been damaged would have to be redefined in realtime to include metadata that stores the damage, and of course something is needed to render that damage. |
08:18 |
VanessaE |
s/every node/every defined node as a whole/ |
08:19 |
VanessaE |
(since you can't store it "in" the map file without some kind of extension) |
08:19 |
kaeza |
node metadata? |
08:19 |
VanessaE |
"redefined in realtime to include metadata" |
08:19 |
kaeza |
the issue is that it's slow as hell |
08:19 |
VanessaE |
so yeah :) |
08:19 |
VanessaE |
and yeah, it'd be slow. |
08:20 |
rotcaer |
that's how they did it in Ace of Spades |
08:20 |
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08:20 |
rotcaer |
speakign of which |
08:20 |
rotcaer |
speaking* |
08:21 |
kaeza |
would be possible if e.g. both the server & client stored, let's say, a list of the 5 MRU nodes |
08:21 |
rotcaer |
are there any guns and grenades mods there? |
08:21 |
kaeza |
(per client) |
08:21 |
kaeza |
firearms ^_^ |
08:21 |
VanessaE |
what he said. |
08:21 |
rotcaer |
Well, I do think firearms are necessary in destructible worlds. |
08:21 |
Zeg9 |
Hello ! |
08:21 |
rotcaer |
Otherwise it ends up being boring. |
08:21 |
rotcaer |
Eh. |
08:22 |
kaeza |
rotcaer, http://forum.minetest.net/viewtopic.php?id=4562 |
08:22 |
Zeg9 |
There is the old guns mod too :p |
08:23 |
rotcaer |
Crikey! |
08:23 |
rotcaer |
I certainly do need to porta that map from Minecraft. |
08:23 |
kaeza |
hey Zeg |
08:23 |
VanessaE |
hizeg' |
08:23 |
VanessaE |
hi zeg |
08:24 |
kaeza |
zeg rush :3 |
08:24 |
rotcaer |
shutdown -r now |
08:24 |
rotcaer |
Whoops. |
08:25 |
kaeza |
am I the only one that uses 'reboot' ? :| |
08:25 |
VanessaE |
nope :) |
08:33 |
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08:36 |
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08:44 |
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08:45 |
JamesTai1 |
Good morning all, happy UFO Day! :-D |
08:45 |
VanessaE |
good morning |
08:46 |
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08:47 |
lamefun |
are mese crystals still rare at -90? |
08:47 |
Calinou |
only if you praise JavaScript |
08:47 |
VanessaE |
not really sure |
08:49 |
VanessaE |
heh |
08:52 |
kaeza |
we should go for overkill |
08:53 |
kaeza |
no coal until -30000 |
08:53 |
VanessaE |
heh |
08:53 |
lamefun |
I think |
08:53 |
lamefun |
"anti-cheat" theory about re-appearing blocks is wrong? |
08:54 |
lamefun |
because |
08:54 |
lamefun |
I stand in one place |
08:54 |
lamefun |
still same thing |
08:54 |
lamefun |
re-appear, don't disappear again |
08:54 |
kaeza |
I have those errors sometimes |
08:54 |
|
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08:54 |
kaeza |
even in singleplayer |
08:54 |
kaeza |
most frequenly when the mapgen is doing something |
08:55 |
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08:59 |
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09:09 |
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09:24 |
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09:29 |
VanessaE |
bbl |
09:42 |
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09:55 |
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away joined #minetest |
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11:13 |
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11:14 |
PilzAdam |
Hello everyone! |
11:16 |
Calinou |
hi |
11:24 |
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11:44 |
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11:48 |
kaeza |
hi |
11:51 |
sfan5 |
hello |
12:04 |
Tom-s |
hi |
12:27 |
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12:30 |
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12:35 |
Calinou |
this bug is present since always :P |
12:39 |
lamefun |
what bug? |
12:40 |
sfan5 |
<john_minetest> Items throwing bug: https://github.com/minetest/minetest/issues/802 |
12:40 |
sfan5 |
^ lamefun |
12:41 |
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12:42 |
PilzAdam |
john_minetest, replied |
12:43 |
sfan5 |
lol |
12:43 |
lamefun |
PilzAdam, I also reproduced re-appearing bug standing on one place, maybe it isn't anti-cheat then? |
12:43 |
sfan5 |
When I access github I get the "This page is taking way too long to load." page, if I click on "Contact support" I get "This page is taking way too long to load." again |
12:44 |
PilzAdam |
lamefun, ummm, dunno |
12:46 |
PilzAdam |
lamefun, you can check if the server thinks you are at the same position by reconnecting |
12:46 |
lamefun |
hm |
12:46 |
lamefun |
I need to re-check |
12:46 |
lamefun |
but as I remember that |
12:47 |
lamefun |
some blocks that I dug before didn't reappear and some blocks I dug after didn't too |
12:47 |
lamefun |
I dug them all standing in one place in a rapid succession |
12:47 |
lamefun |
does anti-cheat check interval between diggings? |
12:47 |
Calinou |
afaik, no |
12:48 |
PilzAdam |
it checks digging time IIRC |
12:48 |
Calinou |
wifi unicorns, so the github devs are having headaches |
12:48 |
PilzAdam |
if all your "dig_node" packages reach the server at the same time it might trigger the anti-cheat protection |
12:48 |
PilzAdam |
but Im not sure |
12:50 |
PilzAdam |
server.cpp:2893 |
12:51 |
Calinou |
PilzAdam: about the loading bar, can you make it so that "node definitions" and "item definitions" don't represent anything? |
12:51 |
Calinou |
media is like 99% of the actual download |
12:51 |
Calinou |
(or make them represent like 5%) |
12:51 |
kaeza |
+1 |
12:51 |
PilzAdam |
the progress bar is not a download bar |
12:52 |
PilzAdam |
it doesnt really matter what scale you use there |
12:52 |
Zeg9 |
I wonder who asked me to make them represent something 8D |
12:52 |
Calinou |
but most of the time spent joining a server is still done on the media |
12:53 |
Zeg9 |
Only the first time you connect to |
12:54 |
Zeg9 |
+it |
12:54 |
PilzAdam |
lamefun, ok, it checks 1) if a "punch" package is send (i.e. if the player has started digging) 2) if the node is diggable with your tool 3) the digging time |
12:55 |
PilzAdam |
and it always checks if the player is close enough, even if anti-cheat is disabled |
12:56 |
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12:59 |
sfan5 |
john_minetest: haha :D |
13:02 |
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13:02 |
sfan5|pi |
hello sfan5 |
13:03 |
sfan5 |
hello me |
13:07 |
sfan5|pi |
john_minetest: I got a video of him building it: http://sfan5.dyndns.org/onlinemediaplay/?0 |
13:08 |
PilzAdam |
john_minetest, why dont you use mediagoblin? http://mg.viewskew.com/ |
13:14 |
sfan5|pi |
all we need is a wave/reflection shader for liquids and a good HD texture pack |
13:18 |
Zeg9 |
better shadows too |
13:19 |
Zeg9 |
and the fog patch ;) |
13:20 |
sfan5|pi |
yeah, that too |
13:23 |
PilzAdam |
these graphs are no good: https://status.github.com/ |
13:25 |
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13:30 |
kaeza |
sfan5, http://forum.minetest.net/viewtopic.php?pid=97726#p97726 |
13:38 |
sfan5|pi |
building minetest on a raspi takes ages |
13:45 |
sfan5|pi |
john_minetest: very long |
13:46 |
Zeg9 |
High-Quality map rendering for minetest: http://sfan5.dyndns.org/upload/Capture%20d%27%e9cran%20-%2002072013%20-%2015:42:38.png |
13:46 |
sfan5 |
Zeg9: looks like dynmap(MC) on high setting |
13:47 |
sfan5 |
what program is that? I want it |
13:47 |
sfan5 |
;) |
13:47 |
Zeg9 |
This is... minetest |
13:47 |
sfan5 |
so minetest itself rendered it? |
13:48 |
sfan5 |
automated? |
13:48 |
Zeg9 |
Not really. It's just a screenshot of minetest with an isometric view |
13:48 |
sfan5 |
aww... |
13:48 |
Zeg9 |
But I'll try to make it render by itself and save that |
13:49 |
sfan5 |
ok |
13:49 |
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13:50 |
Zeg9 |
...where is that code chunk that hides the map blocks "not in sight" |
13:51 |
sfan5 |
its at github search |
13:52 |
PilzAdam |
YOYOYO OSOPHOTO YOYOYOSOLO OWO LOCO PO-PO OPOGO-DROGO |
13:53 |
PilzAdam |
Zeg9, isBlockInSight() |
13:53 |
Zeg9 |
Thank you. |
14:25 |
kaeza |
PilzAdam, wat |
14:25 |
PilzAdam |
http://youtu.be/GMxoh2QEvlg |
14:26 |
kaeza |
that reminded me of this: http://translate.google.com/translate?sl=es&tl=en&js=n&u=http%3A%2F%2Fes.wikipedia.org%2Fwiki%2FOjo_con_los_Orozco |
14:27 |
ShadowNinja |
Hmmm, the isometric mapper takes hours. That completed in a few miliseconds... Maybe a mapper that uses irrlicht to map? |
14:45 |
sfan5|pi |
libav ./configure --help: "--enable-random=LIST randomly enable/disable specific components" < WTF? |
14:45 |
PilzAdam |
thats pi's way of saying "I love you" |
14:45 |
sfan5|pi |
nah |
14:47 |
sfan5 |
john_minetest: yes, with shaders |
14:48 |
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14:49 |
PilzAdam |
john_minetest, feel free to do so |
14:50 |
sfan5 |
!g GLSL tutorial |
14:50 |
MinetestBot |
sfan5: http://www.lighthouse3d.com/opengl/glsl/ |
14:54 |
kaeza |
http://forum.minetest.net/viewtopic.php?pid=97728#p97728 |
14:54 |
kaeza |
adress:2.13.42.76.3 |
14:54 |
kaeza |
O.o |
14:55 |
PilzAdam |
french |
14:56 |
PilzAdam |
sunrise/set smoother, applying fog, brighten topside |
14:57 |
kaeza |
TIL IP addresses can have 5 octets :P |
14:57 |
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14:58 |
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14:59 |
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15:00 |
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15:01 |
* Jordach |
pokes VanessaE |
15:06 |
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15:07 |
sfan5 |
john_minetest: yes |
15:09 |
sfan5 |
would be here https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L1075,L1080 |
15:10 |
sfan5 |
but currently irrlicht doesn't support multiple shaders |
15:12 |
PilzAdam |
TIL you can highlight several lines in GitHub |
15:14 |
sfan5 |
I discovered it by accident while trying to highlight 2 lines |
15:14 |
sfan5 |
and it just highlighted all lines inbetween |
15:15 |
PilzAdam |
no |
15:17 |
PilzAdam |
oh fuck, thats one of my mods |
15:17 |
* PilzAdam |
hides |
15:17 |
sfan5|pi |
!find everywhere:// -name PilzAdam |
15:18 |
MinetestBot |
sfan5|pi: Sorry, no results. |
15:18 |
sfan5|pi |
not to self: sfan5|pi can't use MinetestBot admin commands |
15:18 |
sfan5|pi |
*note |
15:19 |
Jordach |
btw, Sam I/II is actually rather resemblent to me: http://imgur.com/a/ckQtr |
15:19 |
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15:21 |
sfan5 |
yep |
15:21 |
sfan5 |
john_minetest: for testing your code you'd need to modify test_shader_(1|2|3) |
15:21 |
VanessaE |
realbadangel's got something in mind to fix that, I believe. |
15:21 |
VanessaE |
also, hi |
15:21 |
Jordach |
VanessaE, seen my imgur album link? |
15:21 |
VanessaE |
Jordach: yes. bloody hipster. :) |
15:22 |
Jordach |
VanessaE, i like beards |
15:22 |
VanessaE |
jk |
15:22 |
Jordach |
and they keep me warm during winter |
15:22 |
PilzAdam |
Jordach, its summmer |
15:22 |
Jordach |
also: im logged in on a random minetest server |
15:22 |
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15:23 |
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ObKo left #minetest |
15:24 |
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15:25 |
sfan5 |
just WTF: http://i.imgur.com/OTv8CDZ.png |
15:26 |
Jordach |
oh god |
15:26 |
Jordach |
the irony |
15:26 |
sfan5 |
yeah |
15:27 |
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15:29 |
Jordach |
Sam II poll status: http://i.imgur.com/TwNuN2Z.png |
15:29 |
Jordach |
PilzAdam, 81% of the Minetest Community want it. |
15:29 |
PilzAdam |
no, 81% of the Minetest community think it looks good |
15:30 |
VanessaE |
<PilzAdam> I don't. end of discussion. |
15:30 |
PilzAdam |
VanessaE, I voted yes too |
15:30 |
Jordach |
instead of the usual: PA naysaying, I want the community decide on adding this |
15:31 |
Jordach |
> Poll note: I should have said: Should this pull be merged? |
15:31 |
TheLastProject |
The player should be a furry by default |
15:31 |
TheLastProject |
:| |
15:31 |
VanessaE |
haha |
15:31 |
Jordach |
!!kick TheLastProject |
15:32 |
* TheLastProject |
gives Jordach cat ears and a tail |
15:32 |
* Jordach |
removes the with with lasers |
15:32 |
Jordach |
them* |
15:32 |
* TheLastProject |
has a whole box of this stuff |
15:32 |
VanessaE |
Jordach: what's wrong with furries? |
15:32 |
Jordach |
<- prefers normal porn tyvm |
15:32 |
TheLastProject |
Since when do furries have anything to do with that? |
15:33 |
TheLastProject |
That every (sub)culture has their own things doesn't mean that it's only about that, geez |
15:33 |
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15:33 |
kaeza |
TheLastProject, fourth rule after 30 |
15:33 |
Jordach |
hey LazyJ |
15:33 |
TheLastProject |
Still unrelated |
15:34 |
LazyJ |
Howdy ;) |
15:34 |
* TheLastProject |
grabbed a cute furry high school boy Minecraft skin for Minetest :3 |
15:34 |
Jordach |
lets play the guess the URL game: |
15:34 |
Calinou |
Jordach: s/normal/MLP |
15:35 |
* Calinou |
runs |
15:35 |
Jordach |
******.******.net |
15:35 |
TheLastProject |
Some Minecraftskins site or so |
15:35 |
sfan5 |
forums.abcdef.net |
15:35 |
Jordach |
sfan5, nope.avi |
15:37 |
kaeza |
sfan5, http://forum.minetest.net/viewtopic.php?pid=97740#p97740 <-- hide the URL |
15:38 |
Jordach |
dem girls have nothing special |
15:39 |
Jordach |
ctrl + shift + n = ftw |
15:39 |
sfan5 |
kaeza: done |
15:40 |
PilzAdam |
Jordach, you use windows, you shouldnt browse the web to be safe |
15:41 |
kaeza |
sfan5, people can still guess the URL using brute force attack, based on the space between the "http://" and the last '/' |
15:41 |
kaeza |
:P |
15:41 |
* kaeza |
hides |
15:41 |
sfan5 |
kaeza: maybe the forum made the url super-tiny.. you don't know anymore |
15:42 |
kaeza |
fair enuff :P |
15:42 |
PilzAdam |
kaeza, who on earth would use bruteforce to get the URL posted by a spambot? |
15:42 |
Calinou |
<TheLastProject> That every (sub)culture has their own things doesn't mean that it's only about that, geez => suddenly: FOSS |
15:43 |
kaeza |
PilzAdam, you never know |
15:43 |
PilzAdam |
I always know |
15:44 |
kaeza |
lel |
15:46 |
PilzAdam |
bbl |
15:47 |
* VanessaE |
wanders off also. |
15:53 |
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15:54 |
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lamefun joined #minetest |
16:06 |
|
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16:06 |
MarkTwain |
http://www.marktest.co.uk/CHAT/ |
16:12 |
Jordach |
^ spam |
16:14 |
tango_ |
udontsay.jpg |
16:15 |
Jordach |
tango_, hah |
16:15 |
Jordach |
btw, i found a way to subset eyes into the blender model |
16:15 |
sfan5 |
!ban *@gateway/web/freenode/ip.86.165.91.81 |
16:16 |
Jordach |
lazy |
16:18 |
Jordach |
http://i.imgur.com/AksvICd.png# |
16:18 |
Jordach |
http://i.imgur.com/AksvICd.png * |
16:19 |
Jordach |
notice the 3D HAT. |
16:19 |
Jordach |
i might revise the hat system to have a cubic hat rather than a floating layer |
16:20 |
Jordach |
how's that for a slice of awesome |
16:23 |
Calinou |
cubic hat? |
16:26 |
Jordach |
instead of the usual flat layer |
16:27 |
Jordach |
it creates individual cubes |
16:27 |
Jordach |
like how tools are done |
16:27 |
Jordach |
Calinou, whaddya think |
16:27 |
Calinou |
<P4 owner> too slow |
16:27 |
Calinou |
also, not that easy to do |
16:27 |
Calinou |
to not say "hard" |
16:28 |
Calinou |
(if you don't want something monolithic) |
16:28 |
Jordach |
Calinou, it's easy in blender. |
16:29 |
Calinou |
yes, but then it is monolithic |
16:29 |
Calinou |
PilzAdam will never merge something like that |
16:30 |
Jordach |
Calinou, not really. |
16:30 |
Jordach |
each cube would use the same pixel of the skin |
16:31 |
Jordach |
also: refresh your cache for my new avatar |
16:31 |
Calinou |
what about skins which don't have hair |
16:31 |
Calinou |
or skins with different styles of hair |
16:31 |
Jordach |
Calinou, this is the hat layer, not the fucking hair one |
16:32 |
Jordach |
silly Calinou |
16:32 |
Jordach |
i just checked faces i wanted to use |
16:43 |
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kaeza joined #minetest |
16:44 |
Jordach |
hello kaeza |
16:45 |
kaeza |
hai |
16:47 |
ShadowNinja |
Annother greifer banned... This would be nice: https://github.com/minetest/minetest/pull/490 |
16:48 |
Jordach |
btw |
16:48 |
|
Kacey joined #minetest |
16:48 |
Jordach |
google called gay google users gayglers |
16:49 |
Jordach |
not even joking |
16:55 |
sfan5|pi |
ShadowNinja: points to LuaCURL |
16:55 |
sfan5|pi |
you can use LuaCURL* |
16:56 |
Jordach |
sfan5, if theres one thing from stopping me use linux, its not having iTunes |
16:56 |
Jordach |
Linux + iTunes = BIG WIN |
16:59 |
Exio |
lol iTunes |
16:59 |
Exio |
hello ipod user |
17:00 |
|
Kacey joined #minetest |
17:00 |
|
Kacey joined #minetest |
17:00 |
sfan5|pi |
Exio: Jordach uses an iPad |
17:00 |
Exio |
even worse |
17:00 |
Jordach |
FUCK |
17:00 |
Jordach |
nearly won 50,000 on a game |
17:00 |
Exio |
switch to mac os x Jordach |
17:01 |
Jordach |
fucking free spin |
17:01 |
Jordach |
i dont think os x supports one hdd having two partitions |
17:02 |
Jordach |
os x compared to windows oss wise, Apple likes the open source stuff |
17:02 |
sfan5|pi |
Jordach: wut |
17:02 |
Jordach |
sfan5|pi, mac os x uses BSD |
17:02 |
Jordach |
its even used on the iPad |
17:02 |
sfan5|pi |
Darwin* |
17:03 |
Exio |
http://www.dummies.com/how-to/content/how-to-partition-your-hard-drive-on-mac-os-x-snow-.html |
17:03 |
Exio |
this seems like it supports it in a cute-nice way |
17:03 |
Exio |
here, you can switch to it Jordach |
17:03 |
sfan5|pi |
snow leopard is outdated |
17:03 |
Jordach |
im already partitioned |
17:03 |
Exio |
but if it supports making partitions, it supports reading of them |
17:03 |
Exio |
writing too |
17:04 |
|
lamefun joined #minetest |
17:04 |
lamefun |
May I complain please? |
17:04 |
sfan5 |
lamefun: maybe |
17:04 |
Kacey |
no. |
17:05 |
lamefun |
Why not? |
17:05 |
Exio |
depends |
17:06 |
Exio |
is it about javascript vs lua |
17:06 |
Exio |
or something that can be useful? |
17:06 |
lamefun |
It's not |
17:06 |
lamefun |
It's about other inconvenient truth |
17:07 |
lamefun |
Exio, JavaScript vs. Lua not useful? LuaJIT is a one-man project, JS has v8 by Google, SpiderMonkey by Mozilla, JSCore by Apple, plenty to switch to in case one dies. |
17:07 |
Exio |
oh man |
17:08 |
Kray |
is this the same guy who was complaining long time ago |
17:08 |
lamefun |
Exio, Denialist! |
17:08 |
Exio |
i though you would shutup after reading me |
17:08 |
lamefun |
Has eveen ONE Minetest OBSCURE or NONTRIVIAL BUG ever been fixed? You know it --- NOT! |
17:08 |
lamefun |
PROPRIETARY model is the BEST when it comes to NONTRIVIAL, OBSCURE, HARD-TO-DEBUG bugs!! |
17:08 |
lamefun |
Of course more eyes means more bug fixes, but that only applies to easy and trivival bugs, that's why Microsoft(R) Windows(R) and many other proprietary software that is frequently criticized has so many "bugs", but most of them are trivial and have easy work-around, |
17:08 |
Exio |
Kray: yes |
17:08 |
Exio |
he is the autist |
17:08 |
lamefun |
while at the core it's ROCK SOLID! |
17:08 |
lamefun |
HARD NUMBERS, SOBERING FACTS --- "free" software gaming and desktop already had it gold age and will soon GO EXTINCT! |
17:08 |
kaeza |
I say ban |
17:08 |
khonkhortisan |
you type quickly |
17:08 |
Exio |
god damnit |
17:08 |
Kray |
lamefun pls |
17:09 |
Exio |
Kray: lol |
17:09 |
Exio |
lamefun: hi! how r u |
17:09 |
lamefun |
good |
17:09 |
lamefun |
but you're not |
17:09 |
Exio |
r u k |
17:09 |
lamefun |
Minetest has set itself on a path to the certain death. |
17:09 |
Exio |
you dun seem 2 |
17:09 |
khonkhortisan |
then why is it not already dead? |
17:09 |
kaeza |
lamefun, SALTS |
17:10 |
lamefun |
khonkhortisan, because LuaJIT developer didn't move on onto another project yet. |
17:11 |
khonkhortisan |
minetest was fine before it used luajit - although slower |
17:11 |
lamefun |
With LuaJIT, mods will start to depend on its speed. |
17:11 |
Exio |
lamefun: i suggest you to implement the js api |
17:11 |
Exio |
next to the lua one |
17:11 |
kaeza |
^ |
17:11 |
Exio |
and then tell us what to do |
17:15 |
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17:21 |
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17:25 |
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17:28 |
khonkhortisan |
I need an entity killer tool |
17:29 |
ShadowNinja |
khonkhortisan: /clearobjects |
17:29 |
khonkhortisan |
I can see the object in front of me, and I can run neither /clearobjects or //fixlight |
17:29 |
khonkhortisan |
*nor |
17:35 |
Exio |
sword? |
17:36 |
khonkhortisan |
power plant + node breaker + screwdriver = node breaker entity |
17:38 |
Jordach |
found something out today: windows vista + 7 pc's can support D3D + Shaders |
17:38 |
Jordach |
Could not load shader function D3DXAssembleShader from dll, shaders disabled: d3 |
17:38 |
Jordach |
dx9_43.dll |
17:39 |
Exio |
? |
17:39 |
Jordach |
i've noticed this often |
17:39 |
Exio |
i don't get what you said |
17:39 |
Jordach |
direct 3d supports OGL Shaders |
17:39 |
Exio |
OGL? |
17:39 |
Jordach |
OpenGL |
17:40 |
Exio |
it doesn't |
17:40 |
Jordach |
<Jordach> Could not load shader function D3DXAssembleShader from dll, shaders disabled |
17:40 |
Exio |
that doesn't mean anything, directx has its own "shader language" |
17:41 |
Exio |
Jordach: https://en.wikipedia.org/wiki/High-level_shader_language |
17:41 |
Exio |
why did you shutup |
17:44 |
Exio |
Jordach: hi |
17:44 |
Calinou |
what Exio said, it uses HLSL |
17:45 |
Exio |
you can even code HLSL shaders right now and use them with directx |
17:45 |
Exio |
nobody here is insane enough to use windows + msvc builds though |
17:45 |
Calinou |
suddenly: the average commercial developer |
17:45 |
Calinou |
(worse, they use intel compiler :phoronix rolleyes:) |
17:46 |
Exio |
"nobody here" ;P |
17:51 |
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17:52 |
* Jordach |
gets started and ends up making a better shader |
17:52 |
Exio |
you can't |
17:53 |
Exio |
there isn't a proper light system where you can base up |
17:53 |
Exio |
as right now you don't have proper variables for doing most of the stuff |
17:53 |
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17:57 |
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q66 joined #minetest |
18:06 |
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18:08 |
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18:10 |
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18:21 |
hmmmm |
as lighting gets more and more attention, i think that's going to change soon |
18:22 |
hmmmm |
it's probably not going to be from me |
18:22 |
sapier |
lua mainmenu needs attention too :-) |
18:24 |
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18:24 |
hmmmm |
I agree |
18:24 |
hmmmm |
i've been told that it's broken currently |
18:25 |
hmmmm |
conflicts |
18:28 |
|
NekoGloop joined #minetest |
18:30 |
sapier |
it always conflicts if some changes are done as it's in core files ... I don't really want to rebase twice a week |
18:31 |
hmmmm |
hrm |
18:31 |
hmmmm |
it's been well tested and everything, right? |
18:31 |
hmmmm |
if we merge it right now, would you rebase it? |
18:32 |
hmmmm |
(by we i mean me, because again nobody else would) |
18:32 |
sapier |
it's a menu so you can only test parts each time .. there will be minor glitches left for cases that have been missed |
18:32 |
NekoGloop |
sup |
18:32 |
hmmmm |
that's fine, it's upstream |
18:33 |
hmmmm |
i'll delay the 0.4.8 release a bit longer if we add this in |
18:34 |
NekoGloop |
what's up |
18:38 |
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Nore joined #minetest |
18:38 |
Nore |
hello |
18:38 |
Nore |
hmmmm: when will 0.4.8 be released? |
18:39 |
NekoGloop |
never |
18:39 |
ShadowNinja |
Nore: Soon, see logs for the last few minutes. |
18:40 |
ShadowNinja |
(Here and -dev) |
18:40 |
Nore |
then I say those pull requests would need to be merged before: lua main menu, that: https://github.com/minetest/minetest/pull/655 and that: https://github.com/minetest/minetest/pull/799 |
18:40 |
Nore |
don't you think so? |
18:44 |
NekoGloop |
Soon? According to my time tables that puts the release of 0.4.7 at the second after I left, according to experience with the release schedule. |
18:47 |
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18:47 |
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Ipos joined #minetest |
19:02 |
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canin joined #minetest |
19:03 |
canin |
I'm trying to find a server but so many are restricted, sigh, only if I knew someone hosting... |
19:03 |
|
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19:04 |
sfan5|pi |
canin: restricted? |
19:04 |
canin |
password or nobuild |
19:05 |
sfan5|pi |
password == you need to enter a password to secure your account there on the first login |
19:05 |
sapier |
I guess that's quite normal as noone likes his world to be destroyed by unknown ppl |
19:05 |
sfan5|pi |
that means the password you use for logging in is set as the password you need to use to login after that |
19:13 |
BrandonReese |
canin, my server is pretty open. You get build privileges by default and players protect their own area |
19:13 |
canin |
address? will try it in a few mins |
19:14 |
BrandonReese |
mt.bremaweb.com port 31000 |
19:15 |
Menche |
what can cause rollback to fail? |
19:15 |
Menche |
i ran rollback on someone and it missed a few actions that were within the range i gave |
19:16 |
Menche |
further attempts at rollback failed, even though there were still actions to be undone |
19:18 |
ShadowNinja |
Menche: Re-doing rollback is on the TODO. You will have to read the code to find out why it failed. |
19:19 |
ShadowNinja |
I once had a few greifers. /rollback greifer1 caused all of greiger2's greifs to appear, and vice versa for /rollback greifer2. |
19:21 |
Menche |
+ |
19:21 |
Menche |
oops |
19:21 |
Calinou |
griefer, not greifer |
19:21 |
* Menche |
hit his keyboard when the wrong window was focused |
19:21 |
Calinou |
wrong_window = "4chan", |
19:21 |
Calinou |
Anonymous comments: "fhhurehurzhruh" |
19:22 |
khonkhortisan |
weird. |
19:22 |
|
proller joined #minetest |
19:22 |
khonkhortisan |
not wierd |
19:33 |
|
bas080 joined #minetest |
19:33 |
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thefamilygrog66 joined #minetest |
19:33 |
thefamilygrog66 |
howdy folks |
19:33 |
sfan5 |
howdy |
19:33 |
bas080 |
howdy, how ya'll doing? |
19:34 |
thefamilygrog66 |
good thanks, and yourself? |
19:34 |
bas080 |
i'm taking it easy |
19:34 |
Calinou |
that's what she said |
19:34 |
Calinou |
hi |
19:35 |
|
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19:35 |
bas080 |
Calinou, i'll tell you secret. I am a he |
19:36 |
bas080 |
girls tend to say hurry up when they are around me |
19:36 |
bas080 |
that's how easy this one takes it |
19:38 |
* thefamilygrog66 |
is pretty slow and deliberate also |
19:38 |
PilzAdam |
Calinou, http://forum.minetest.net/viewtopic.php?pid=97776#p97776 |
19:39 |
Calinou |
MLS: My Little Spammer: Spamming is Magic |
19:39 |
Calinou |
:-) |
19:40 |
canin |
man joining is slow |
19:42 |
Jordach |
sfan5, have you voted? http://forum.minetest.net/viewtopic.php?id=6423 |
19:42 |
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19:43 |
sfan5 |
Jordach: yep |
19:43 |
Jordach |
what do you think of Sam II? |
19:44 |
kaeza |
hai |
19:44 |
bas080 |
The hair of sam 2.0 looks good!!! |
19:44 |
Jordach |
bas080, I improved Sam for a reason |
19:45 |
Jordach |
the original kinda looked shitty |
19:45 |
Jordach |
(not to mention the eyes were in the wrong place too!) |
19:45 |
bas080 |
Jordach, i think you just like to spread your joy |
19:45 |
bas080 |
hehe |
19:45 |
bas080 |
drunk.... |
19:45 |
sfan5|pi |
Jordach: ther hair looks much better |
19:46 |
bas080 |
"Sam II looks like Sam I his son." |
19:46 |
canin |
BrandonReese: How big can a land claim be? I'm going to be wayyy in the middle of nowhere. |
19:46 |
Jordach |
sfan5|pi, i also improved the texture by adding ears, a real collar |
19:46 |
thefamilygrog66 |
I thought his name was Joe... |
19:46 |
bas080 |
He should be called sam junior |
19:46 |
sfan5|pi |
canin: depends on the mod the server uses |
19:46 |
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19:46 |
sfan5|pi |
thefamilygrog66: wut |
19:46 |
bas080 |
I thought his name was Bas |
19:46 |
sfan5|pi |
:D |
19:46 |
BrandonReese |
canin, each land claim block protects a 16x16 area, use /showarea to see an outline of the claim |
19:47 |
thefamilygrog66 |
Oh, I'm thinking of Blue's Clues - the kids show in which the host Steve is replaced by his brother Joe. Haha. |
19:47 |
canin |
BrandonReese: ah so i can claim 4 16x16 chunks huh |
19:47 |
bas080 |
Jordach, I see. I do think he looks to clean compared to sam senior |
19:47 |
BrandonReese |
canin sure, finding that much open space will take you quite a ways from spawn but you can do that |
19:48 |
khonkhortisan |
Land claiming griefs existing structures |
19:48 |
Jordach |
bas080, i tuned the colours so they werent so over powered |
19:48 |
bas080 |
Jordach, the shirt looks much better indeed!!! |
19:48 |
Jordach |
bas080, look at the collar |
19:50 |
thefamilygrog66 |
His hair has more body now - has been using better shampoo/conditioner. |
19:50 |
Calinou |
>hair >body |
19:50 |
LazyJ |
I thought I heard some creaky knees in here. :)- |
19:51 |
LazyJ |
Didn't even have my hearing aid in. :0_ |
19:51 |
LazyJ |
*:0) |
19:51 |
thefamilygrog66 |
Get off my lawn, you damn kids! |
19:51 |
LazyJ |
How've you been, Grog!? |
19:51 |
Calinou |
LazyJ, just saying, I updated misa to remove character.png, for consistency and mod support reasons |
19:51 |
Calinou |
you can remove it yourself, no need to redownload it ;) |
19:52 |
Calinou |
(or you can keep it, if you never go to a server with armor mod) |
19:52 |
thefamilygrog66 |
Been doing well, Lazy - you? |
19:52 |
LazyJ |
Ah, thanks for the info, Calinou. :) |
19:53 |
LazyJ |
Breaking in a couple new admins. |
19:54 |
LazyJ |
The server got tossed around for a bit. |
19:54 |
thefamilygrog66 |
Cool - I was on last night. Server name change, eh? |
19:54 |
LazyJ |
A split from the WazuClan put MT Wazuland's fate into question. |
19:55 |
Calinou |
WazuClan is now linuxgaming.us |
19:55 |
thefamilygrog66 |
Uh oh, sounds political. |
19:55 |
Calinou |
marketing, quand tu nous tiens |
19:55 |
Calinou |
they changed their name on red eclipse too |
19:55 |
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19:55 |
Jordach |
[FAGS] wasnt it |
19:55 |
LazyJ |
Actually, the WazuClan and LinuxGaming.us are two separate entities now. |
19:56 |
LazyJ |
thefamilygrog66, aye. "Political" is the "nice" way to put it. |
19:56 |
Calinou |
oh, they are |
19:56 |
Calinou |
why were the servers renamed then |
19:56 |
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19:57 |
thefamilygrog66 |
I see - I'm in the process of buying a new house, so haven't had a lot of time to play recently. |
19:57 |
LazyJ |
I don't know what the Red Eclipse server status/change is. I don't play RE. |
19:57 |
thefamilygrog66 |
Too fast for old folks... :) |
19:57 |
LazyJ |
thefamilygrog66, did you get a 15 or 30 year mortgage? |
19:58 |
thefamilygrog66 |
25 |
19:58 |
LazyJ |
Ah. |
19:58 |
LazyJ |
Fixed rate, I hope. |
19:58 |
thefamilygrog66 |
3.09%, I think? |
19:58 |
thefamilygrog66 |
Crazy low, anyway. |
19:58 |
thefamilygrog66 |
Compared to my last couple. |
19:58 |
Calinou |
ITT: "how's your life" |
19:58 |
LazyJ |
Yeah but good considering what rate will return to. |
19:59 |
thefamilygrog66 |
Locked in for 5 years. |
19:59 |
LazyJ |
I'm going to reboot my computer to blow out the cobs. |
20:00 |
LazyJ |
Just spent the last 2 hours generating an overview map of Wazuland2 using the minetestmapper.py script. |
20:00 |
LazyJ |
I've got an i7, quad-core with 16gb of ram. |
20:00 |
thefamilygrog66 |
That's a bit of a map. |
20:01 |
LazyJ |
That script only uses 1 core (at less than 20%) but consumes up to 98% of my 16bg ram. Oy.... |
20:01 |
thefamilygrog66 |
Crazy |
20:01 |
Exio |
nonmultithreaded apps sucks |
20:01 |
Jordach |
Exio, minetestmapper is python |
20:02 |
LazyJ |
Anyway, throwing out that bit of tech info to the folks here. Maybe they savvy python enough to have an idea how to improve the script. |
20:02 |
Exio |
wait, and what about the minetestmapper cpp? |
20:02 |
BrandonReese |
There is a C++ version of minetest mapper |
20:02 |
LazyJ |
Ok, reboot, grab donut and another mug of coffee. |
20:03 |
LazyJ |
I tried the c++ version but was not able to specify areas without a lot of excess white area in the result. |
20:03 |
LazyJ |
The c++ version starts from the smallest, SW coord to the largest NE coord. |
20:03 |
BrandonReese |
Was the server running when you ran it? I get lots of white space if the server is running |
20:03 |
Calinou |
<Exio> nonmultithreaded apps sucks => write them then |
20:04 |
Calinou |
some things are impossible by design to multithread, some very hard if you don't want to end up like "And problems. he has now" |
20:04 |
LazyJ |
Setting the start point too far from 0,0,0 and it would produce the target area with wasted white space from 0,0,0 to there. |
20:04 |
Calinou |
LazyJ, can't python be compiled too? |
20:04 |
Calinou |
in a LuaJIT-like way? |
20:05 |
Exio |
some things are in that way, yes, that you can't make |
20:05 |
Exio |
and for the problems about race conditions |
20:05 |
LazyJ |
Eh, Python is way beyond this knuckledragger's understanding, atm. |
20:05 |
Exio |
Calinou: use mutexs |
20:05 |
Exio |
and semaphores |
20:06 |
Calinou |
that is still quite harder than not doing multithreading |
20:06 |
Exio |
and most of stuff can be multithread if you stop thinking-something in some special way though |
20:06 |
LazyJ |
So I switched back to the minetestmapper.py, edited the min/max x and z coords in the script and now can produce the exact area I want without excess margins. |
20:06 |
Exio |
of course |
20:06 |
Exio |
and for most of stuff multithreading isn't needed |
20:06 |
LazyJ |
Ok, I'm neglecting my duties in Wazuland. Rebooting this time (I mean it. I really, really, mean it.). |
20:07 |
Calinou |
how to reboot Calinou edition: compile something with make -j8 |
20:07 |
Exio |
lol? |
20:08 |
Calinou |
:-) |
20:08 |
* Calinou |
will soon order a new PSU |
20:08 |
Calinou |
to try if the PSU isn't causing that |
20:08 |
Exio |
Calinou: does it crash if one of your cpus is at 100% with turbo and so on |
20:08 |
Calinou |
2 cores at 3.6ghz: nope |
20:08 |
Calinou |
all cores: most of the time, crashes |
20:09 |
Exio |
and with 6 cores? |
20:09 |
Calinou |
this is a quad core with HT |
20:09 |
Exio |
yes |
20:09 |
Exio |
you can disable cores too |
20:09 |
Calinou |
this is last resort |
20:09 |
Calinou |
300 euro cpu isn't made to behave like 100 euro cpu |
20:09 |
Exio |
i mean for trying |
20:09 |
Exio |
Calinou: if you have a 300 euro cpu that doesn't work under load, you have a 100 euro cpu then |
20:10 |
Calinou |
it used to work under load when it was in my medion pc |
20:10 |
Exio |
oh |
20:10 |
Exio |
wait |
20:10 |
Exio |
weren't you always using that pc? |
20:11 |
Calinou |
no |
20:11 |
Calinou |
built a new one since march and this issue happens since always |
20:11 |
Calinou |
but I picked the CPU and GPU from the medion PC |
20:11 |
Exio |
ah |
20:17 |
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canin left #minetest |
20:25 |
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LazyJ joined #minetest |
20:32 |
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20:39 |
NekoGloop |
y u no mese or diamond hoes |
20:39 |
Calinou |
because PilzAdam doesn't want it |
20:39 |
Calinou |
it's not like these are efficient anyway |
20:39 |
Calinou |
just look at minecraft hoes, I get to laugh at anyone who makes a gold, iron or diamond hoe |
20:39 |
|
iqualfragile joined #minetest |
20:40 |
Calinou |
because stone hoe does the same thing and lasts long enough for most uses |
20:40 |
Calinou |
(131) |
20:40 |
NekoGloop |
everything in minetest anymore is only in because Pilz wants it |
20:40 |
NekoGloop |
it's insane |
20:40 |
Calinou |
of course, minetest went conservative due to him |
20:40 |
|
Pest joined #minetest |
20:40 |
Calinou |
deal with it |
20:41 |
Calinou |
we have our local eihrul :) |
20:41 |
NekoGloop |
"conservative"? |
20:41 |
* VanessaE |
peeks in |
20:42 |
* VanessaE |
puts a kitten on NekoGloop's head. |
20:42 |
VanessaE |
;) |
20:42 |
* Calinou |
puts a pony on VanessaE's head |
20:42 |
Calinou |
(or a spammer, you choose) |
20:43 |
* VanessaE |
is squished. |
20:43 |
* sfan5 |
puts a byte on Calinou's head |
20:43 |
NekoGloop |
"conservative"? |
20:43 |
Calinou |
by conservative, I mean that PilzAdam just does not seem to like change (sadly) |
20:43 |
Calinou |
and this is not a good thing because innovation is being slowed down |
20:43 |
NekoGloop |
Oh he likes change |
20:43 |
NekoGloop |
He likes his changes |
20:43 |
Calinou |
that |
20:44 |
|
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20:44 |
Calinou |
hi |
20:44 |
NekoGloop |
we need to get him stripped of push access and at the very least give it to someone who is more accepting of other viewpoints. |
20:47 |
marktraceur |
Hey man, other viewpoints suck |
20:47 |
marktraceur |
Let's go beat up some guys who have different opinions |
20:47 |
marktraceur |
Yeahhhh |
20:47 |
Calinou |
dat marktraceur is back |
20:47 |
Calinou |
wb :P |
20:47 |
marktraceur |
Calinou: No he's not, who's that |
20:47 |
* marktraceur |
looks around confused |
20:47 |
NekoGloop |
this is pilz hacking mark's computer |
20:47 |
marktraceur |
Obviously. |
20:48 |
marktraceur |
Aren't there more reviewers than just Pilz? And if no, is there a path to becoming a reviewer? |
20:48 |
marktraceur |
(is this about minetest or minetest-game?) |
20:48 |
NekoGloop |
either |
20:48 |
NekoGloop |
though minetest_game moreso |
20:48 |
marktraceur |
Ah, K |
20:49 |
marktraceur |
I think I may still have access to it |
20:49 |
marktraceur |
Though consensus is definitely an important concept to have |
20:49 |
Calinou |
there are a lot of core devs |
20:49 |
Calinou |
but for some reason, PA has the final word |
20:49 |
marktraceur |
Especially with this sort of thing - adding features to a game is pretty important |
20:49 |
Calinou |
^ |
20:49 |
Calinou |
else, expect FOSS to not impress the average guy |
20:50 |
marktraceur |
No, I mean, it's important enough that you want to be careful not to add in too many |
20:50 |
Taoki |
http://www.youtube.com/watch?v=RM5PRtDrbW8 There are lessons to be learned from here. |
20:50 |
Calinou |
"adding too many" happens rarely |
20:50 |
sfan5 |
the rule is that some core dev has to agree with a change |
20:50 |
Calinou |
because there is simply a lack of feature proposals so that there are too many |
20:50 |
NekoGloop |
sfan5, and all the core devs have to ask permission from PA |
20:51 |
sfan5 |
NekoGloop: nope |
20:51 |
Calinou |
there is no leader core dev |
20:51 |
Calinou |
even c-fifty-five isn't more important than say, RBA |
20:51 |
NekoGloop |
PA just has a superiority complex |
20:54 |
VanessaE |
thing is, PA does tend to claim the 'last word' on minetest_game, except that he usually asks me for my input |
20:58 |
sfan5 |
good night |
20:58 |
Calinou |
night too |
20:58 |
|
smoke_fumus joined #minetest |
20:59 |
NekoGloop |
it's not nighttime! D: |
20:59 |
Calinou |
it's pony time! --candy box |
21:00 |
NekoGloop |
it's hammer time! |
21:00 |
* NekoGloop |
grabs a glooptest:hammer_diamond |
21:04 |
LazyJ |
From an admin/player's perspective, improved stability and chat would be nice. |
21:05 |
LazyJ |
Also improve the documentation (practically step-by-step, spoon-fed) on how to compile Minetest on Windows and Mac to increase the audience. |
21:06 |
LazyJ |
The stability comment comes from today's headaches. The server is crashing frequently and the reasons aren't very clear to someone like me who isn't a programmer. |
21:07 |
Menche |
are there actually any current working builds for macs? |
21:07 |
Calinou |
minetest is stable enough client side |
21:07 |
Calinou |
but server side, we still suffer from the 30-second-lag issue |
21:07 |
VanessaE |
Menche: I think rotcaer is working on it |
21:07 |
Calinou |
LazyJ, Mac is apple's computer brand, OS X is apple's OS for computers |
21:07 |
LazyJ |
Ah. |
21:08 |
LazyJ |
Another example of the gap that has yet to be bridged between the layman and the expert. |
21:08 |
khonkhortisan |
http://pastebin.com/kPTFGyBf |
21:09 |
Calinou |
khonkhortisan, works for me |
21:09 |
Menche |
...that's a pretty spectacular error message |
21:09 |
khonkhortisan |
it's four |
21:09 |
Calinou |
use a driver that is not notorious for bugs |
21:09 |
LazyJ |
Anyway, that's my 2-cents for today. Thanks for the work you all have done for MT. :) |
21:09 |
Calinou |
it never crashed for me, apart from rare on-join or on-disconnect crashes |
21:09 |
khonkhortisan |
s/3/\n/g |
21:10 |
khonkhortisan |
I have problems typing in minetest |
21:27 |
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21:29 |
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21:30 |
hdastwb |
Has anyone gotten a chance to look at my pull request here: https://github.com/minetest/minetest_game/pull/183 ? |
21:41 |
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21:42 |
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21:43 |
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21:50 |
NekoGloop |
why are dry shrubs buildable to |
21:51 |
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21:52 |
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21:59 |
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22:08 |
PilzAdam |
<NekoGloop> y u no mese or diamond hoes <- VanessaE doesnt want them |
22:09 |
VanessaE |
I see no real *need* for them rather. |
22:09 |
NekoGloop |
moar uses |
22:09 |
NekoGloop |
and consistancy |
22:10 |
Exio |
who would prefer to waste diamonds or mese |
22:10 |
Exio |
if you have iron? |
22:10 |
Exio |
they are used for jokes, only |
22:10 |
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22:10 |
NekoGloop |
Well, still, consistancy. |
22:11 |
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22:15 |
Exio |
bother about the name of the ores then |
22:15 |
NekoGloop |
? |
22:16 |
Menche |
mese is different from the other ores. a mese pick (well, previously at least) didn't behave like a pick, just looks like one |
22:16 |
Menche |
it's been broken since early 0.4.dev |
22:16 |
NekoGloop |
what? |
22:16 |
Exio |
"Mese in stone" |
22:16 |
Exio |
"Diamonds in stone" or something like that |
22:17 |
Menche |
the mese pick now takes a long time to dig dirt, wood and some other stuff |
22:17 |
Menche |
it used to be the same for all materials |
22:17 |
kaeza |
it used to dig instantly in 0.3.x |
22:17 |
NekoGloop |
I know |
22:17 |
Menche |
yes |
22:18 |
Menche |
it was a special item, not really a pick. that's why i don't think there should be mese shovels, axes, etc. |
22:18 |
Menche |
redundant |
22:18 |
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22:18 |
kaeza |
I disagree |
22:18 |
Menche |
because the pick is a special omni-tool |
22:18 |
NekoGloop |
because that's stupid and retarded </PilzAdam> |
22:19 |
kaeza |
well, if Mese was made extremely rare, then yes |
22:19 |
PilzAdam |
hmmmm was the one that requested full mese gear |
22:19 |
Menche |
mese is a special "magic" material, it shouldn't make an ordinary toolset |
22:19 |
kaeza |
I'm fine with different Mese tools |
22:20 |
NekoGloop |
Menche, forming it like other metals makes it lose magical properties. |
22:20 |
Menche |
yes. |
22:20 |
Menche |
...metal? it's a solid yellow block with "MESE" scrawled on it. |
22:21 |
Menche |
...only we have diamonds now. and gold. |
22:21 |
* Menche |
thinks all these precious materials are redundant |
22:21 |
PilzAdam |
john_minetest, and diamonds are a replacement for MC gold and gold is MT unique? |
22:22 |
LazyJ |
On our server there is a constant question of which (tool) materials last longer or are better. |
22:22 |
NekoGloop |
LazyJ, Arol lasts for an eternity if you have glooptest |
22:22 |
LazyJ |
Some times having too many options is a problem itself. |
22:22 |
NekoGloop |
it also takes a while to mine anything |
22:23 |
kaeza |
so... umm... we complain that PA doesn't want new stuff in the game |
22:23 |
kaeza |
then we complain when he adds new stuff? |
22:23 |
kaeza |
let's go back to ye olde 0.3.x days and ditch everything |
22:23 |
LazyJ |
Just providing some input from the "front lines". |
22:23 |
NekoGloop |
I complain that he stifles everyone else's opinion |
22:24 |
PilzAdam |
NekoGloop, funny, because the two thinks you complained about today were the ideas of others |
22:24 |
PilzAdam |
*things |
22:24 |
NekoGloop |
PilzAdam, and yet everyone still has to go through you. |
22:25 |
PilzAdam |
of course, not everyone can get push access to the repo |
22:25 |
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22:25 |
kaeza |
this is getting boring... |
22:25 |
Exio |
^ |
22:25 |
NekoGloop |
"of course, I don't let anyone else have access to my repo" |
22:26 |
* Menche |
wonders why there isn't a major minetest_game fork yet, if everyone is so dissatisfied with the leadership |
22:26 |
PilzAdam |
NekoGloop, FYI, these people have push access: https://github.com/minetest?tab=members |
22:26 |
NekoGloop |
Difference for the sake of difference is as bad as change for the sake of change. |
22:27 |
Exio |
if there wasn't changes or differences |
22:27 |
Exio |
there won't be any lua api |
22:27 |
Exio |
because changing was that |
22:27 |
Exio |
as there it is most of MT |
22:27 |
NekoGloop |
Yes, but doing it for the simple sake of change is not good; change for the better is good, but change for the sake of change is bad. |
22:28 |
Exio |
no |
22:28 |
NekoGloop |
moonflower...? |
22:29 |
PilzAdam |
john_minetest, no new features get into minetest_game until we find a suitable way to not piss-off everyone with each commit |
22:29 |
kaeza |
Menche, probably because the only game (yet) that aspired to become "the new minetest_game" (Dwarves) was overly bloated |
22:29 |
kaeza |
RBA's technic_game seems good so far |
22:29 |
PilzAdam |
theres MiniTest too |
22:30 |
NekoGloop |
PilzAdam, hold a poll, and keep it open for a week or so. |
22:30 |
PilzAdam |
polls dont lead to proper results |
22:30 |
NekoGloop |
not one day, that's not nearly long enough for everyone to see it. |
22:30 |
Menche |
kaeza: yeah, that seems to be the biggest alternative game mode |
22:30 |
Exio |
NekoGloop: if pools managed minetest |
22:30 |
Menche |
thought it sorta had an everything-and-the-kitchen-sink approach |
22:30 |
Exio |
we would have lots of crappy code into the engine |
22:30 |
NekoGloop |
Exio, there'd be lots of water |
22:30 |
Menche |
(not that i paid a whole ton of attention) |
22:31 |
Exio |
really |
22:31 |
NekoGloop |
Exio, look at what you typed ;) |
22:31 |
Exio |
with pools "oh man this looks shinny, it is l33t, MERGED IT" |
22:31 |
Exio |
NekoGloop: what? |
22:31 |
PilzAdam |
pool != poll |
22:31 |
NekoGloop |
hehe |
22:31 |
* Menche |
splashes NekoGloop |
22:31 |
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22:31 |
PilzAdam |
Id like to see more pools in the forum |
22:31 |
* NekoGloop |
throws a rubber ducky at Menche |
22:32 |
kaeza |
+ != poo |
22:32 |
* NekoGloop |
starts thread "Post Pictures of Pools" |
22:32 |
MinetestBot |
POOL PARTY!!! |
22:32 |
khonkhortisan |
pool poll: What's your favourite pool? poll pool: What's your favourite poll? |
22:32 |
Exio |
oh |
22:33 |
Exio |
typo |
22:33 |
Menche |
my goodness we went off topic quickly |
22:33 |
NekoGloop |
Menche, welcome to #minetest please enjoy your stay |
22:34 |
Exio |
lol |
22:34 |
* NekoGloop |
wishes we had some kind of "connected textures" drawtype |
22:35 |
PilzAdam |
NekoGloop, we have |
22:35 |
kaeza |
NekoGloop, then use all the RM2K chipsets :3 |
22:35 |
NekoGloop |
hm? |
22:35 |
NekoGloop |
kaeza, lol |
22:35 |
PilzAdam |
glasslike_framed |
22:35 |
VanessaE |
NekoGloop: see also, technic framed glass |
22:35 |
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22:35 |
NekoGloop |
Oh. |
22:36 |
PilzAdam |
its completly useless and RBA only added it because he wants it in technic |
22:36 |
Exio |
we should make default glass in that way |
22:36 |
Exio |
anyone for that? |
22:36 |
PilzAdam |
its basically a hardcoded nodebox |
22:36 |
VanessaE |
not everything has to have a use. Can't stuff just be nice-lookign? |
22:36 |
VanessaE |
looking* |
22:36 |
PilzAdam |
Exio, -1 |
22:36 |
Exio |
aw |
22:36 |
NekoGloop |
there's Pilz cockblocking change |
22:37 |
NekoGloop |
everyone take a picture |
22:37 |
Exio |
glass with frames |
22:37 |
khonkhortisan |
glass with wood around the edge of the group of nodes |
22:37 |
VanessaE |
wood or steel. |
22:37 |
khonkhortisan |
there is no wood on the inside glass |
22:38 |
* NekoGloop |
wants to see how to use this but lol technic_game |
22:38 |
* Menche |
thinks that would be nice for default glass |
22:38 |
VanessaE |
NekoGloop: technic (not _game) has framed_glass as a separate mod. |
22:38 |
VanessaE |
shouldn't be too hard to read then |
22:39 |
VanessaE |
(well technic_game might have it too, not sure) |
22:39 |
NekoGloop |
I thought he decided to be a dick and force you to use his gamemode? |
22:39 |
VanessaE |
nope |
22:39 |
VanessaE |
he's keeping the modpack up-to-date too |
22:39 |
VanessaE |
but he says his 'game mode' can still be torn apart easily and re-used as part of another game |
22:39 |
PilzAdam |
NekoGloop, Im the only dig here |
22:39 |
Exio |
dick* |
22:40 |
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22:42 |
hdastwb |
Now that everyone's back online, I'll bring up my solid plant pull request again: https://github.com/minetest/minetest_game/pull/183 |
22:42 |
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22:42 |
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22:42 |
khonkhortisan |
hdastwb, that's treated the same as plantlike? |
22:42 |
hdastwb |
not quite |
22:43 |
VanessaE |
seems like that would be better done in farming_plus |
22:43 |
hdastwb |
the problem is that soil under walkable nodes is reverted to dirt |
22:43 |
PilzAdam |
hdastwb, Ill merge that later |
22:43 |
hdastwb |
the problem's in the farming mod |
22:43 |
VanessaE |
oh |
22:44 |
* NekoGloop |
wishes to see framed glass in-game, anyone got screenies? |
22:44 |
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22:44 |
hdastwb |
though there is a sister pull in farming_plus to mark pumpkins as plants so that they are allowed to grow |
22:45 |
khonkhortisan |
from the irc log: http://i.imgur.com/5d6sNvO.jpg |
22:45 |
VanessaE |
NekoGloop: come to my server, there are some uses of it |
22:45 |
PilzAdam |
NekoGloop, RBA is the only one that uses it, so ask him |
22:45 |
khonkhortisan |
that's what I would've said, her server - that picture is from rba I think |
22:45 |
NekoGloop |
oh, sweet. |
22:46 |
NekoGloop |
yes, that will do nicely, mhm... |
22:46 |
VanessaE |
NekoGloop: sign in, come to where I am. |
22:46 |
VanessaE |
you'll see better examples than are given in that screenshot. |
22:46 |
PilzAdam |
nothing that cant be done with a nodebox |
22:47 |
VanessaE |
PilzAdam: not true. |
22:47 |
NekoGloop |
PilzAdam, and ten million node registrations |
22:47 |
VanessaE |
you can't do framed glass with plain nodeboxes. |
22:47 |
NekoGloop |
VanessaE, *waits hours to sign on* |
22:47 |
khonkhortisan |
crashed with shaderid, trying again |
22:47 |
PilzAdam |
VanessaE, why? |
22:48 |
VanessaE |
PilzAdam: because of the frosted glass overlay |
22:48 |
VanessaE |
which still shows the frames underneath the frosted glass |
22:49 |
Exio |
it is a special hardcoded nodebox that can be predicted client-sidely, i guess? |
22:49 |
PilzAdam |
Exio, yea |
22:49 |
Exio |
i like it then |
22:49 |
PilzAdam |
the proper way of doing this would be per-box textures and runtime changing of nodedefs |
22:49 |
Exio |
:D |
22:50 |
VanessaE |
PilzAdam: asked for such months ago. declined. |
22:50 |
PilzAdam |
"such"? |
22:50 |
VanessaE |
s/such/the above/ |
22:50 |
VanessaE |
no one was willing to attempt to code them |
22:51 |
NekoGloop |
nodemeshes |
22:51 |
PilzAdam |
oh, so we add a workarround if people are lazy? |
22:51 |
NekoGloop |
PilzAdam, that's how it works 'round here because everyone's lazy. |
22:51 |
Exio |
blame RBA |
22:52 |
Exio |
and tell him to code it |
22:52 |
VanessaE |
NekoGloop: RBA is working on nodemeshes I guess |
22:56 |
VanessaE |
PilzAdam: before you ask, yes the frosted glass z-fights. RBA knows about it. |
22:56 |
PilzAdam |
VanessaE, this half transparent glasslike_framed node is glitchy |
22:56 |
VanessaE |
ninja'd :) |
22:57 |
PilzAdam |
so its a workarround AND not working correctly |
22:57 |
PilzAdam |
beautiful |
22:57 |
VanessaE |
PilzAdam: well if you can fix it, do so. else wait for RBA, whom I guess you didn't know has had internet connectivity issues for weeks now. |
22:58 |
VanessaE |
(he gets online via a tether to his cellphone or something) |
22:58 |
PilzAdam |
I dont ask anyone to fix it but to implement a proper solution in the first place |
22:58 |
NekoGloop |
So you complain that it doesn't work but don't fix it. |
22:58 |
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22:58 |
NekoGloop |
seems legit. |
23:03 |
VanessaE |
heh |
23:05 |
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23:05 |
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23:05 |
VanessaE |
PilzAdam: he's right, you know. Most of us (Neko and I included) can't code for shit on the engine core, but if we complain we're told to fix it. |
23:05 |
VanessaE |
So you really don't have any room to complain yourself, since you *can* fix it. |
23:09 |
NekoGloop |
alatro and akalin crystal glass... what shall they do... |
23:10 |
VanessaE |
NekoGloop: usable as the core to a nuclear reactor :P |
23:11 |
NekoGloop |
lol |
23:12 |
NekoGloop |
this isn't technic >.> |
23:12 |
VanessaE |
heh |
23:12 |
VanessaE |
well, |
23:12 |
NekoGloop |
though i do intend to have some kind of power network, it's not electrical. |
23:14 |
VanessaE |
I really can't think of anything off the top of my head |
23:14 |
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23:14 |
VanessaE |
except maybe some kind of radioactive glass that does damage when you're near it |
23:14 |
NekoGloop |
alatro and akalin sound radioactive to you? :P |
23:15 |
VanessaE |
they sound totally fictional, so maybe :) |
23:15 |
VanessaE |
kalite doesn't exactly sound evil, and talinite doesn't exactly invoke the idea of glowing anything :) |
23:16 |
NekoGloop |
kalite isn't evil, it's a power source. jumpstarted with the coal, it harnesses the innate evil in the tree that the stick is made from. |
23:17 |
Menche |
trees are evil? |
23:17 |
Menche |
i'm scared now |
23:17 |
NekoGloop |
Menche, yeah man, they take over our land! |
23:18 |
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23:18 |
Menche |
and (from simple mobs) they spawn evil divebombing monsters that pounce on you |
23:18 |
hdastwb |
yeah, those things are terrifying |
23:20 |
NekoGloop |
VanessaE, and that is why kalite isn't evil ;) |
23:20 |
* VanessaE |
shrugs |
23:20 |
VanessaE |
you invented it, I'll take your word for it |
23:22 |
NekoGloop |
inb4 someone with the last name "Kalite" takes over the world |
23:22 |
* Menche |
goes to have his name changed |
23:23 |
* NekoGloop |
eats Kalite |
23:23 |
Kalite |
how does one begin to take over the world? |
23:23 |
* Kalite |
looks for a wikiHow article |
23:23 |
marktraceur |
john_minetest: And yet the biggest headline in the SF Chronicle would still be "BART Still Fucking on Strike" |
23:23 |
PilzAdam |
MinetestBot, SAVE THE WORLD! |
23:23 |
PilzAdam |
!kick Kalite |
23:23 |
marktraceur |
Ooh, good evasion. |
23:23 |
Antikalite |
Neutralizing Kalite since 2013 |
23:23 |
* Menche |
adds Kalite to Antikalite |
23:24 |
* Menche |
ducks the devastating explosion |
23:24 |
NekoGloop |
big red edible explosion |
23:24 |
NekoGloop |
because edible rocks |
23:26 |
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23:27 |
NekoGloop |
kalite + mese fragment = energized kalite, perhaps, then that generates some amount of power... idk. |
23:28 |
NekoGloop |
not too worried about power yet. |
23:31 |
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23:32 |
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23:32 |
VanessaE |
Rancon: see /msg |
23:33 |
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23:33 |
NekoGloop |
And corn listens. |
23:33 |
NekoGloop |
Nature is a good spy |
23:37 |
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