Time |
Nick |
Message |
00:00 |
StarBlessed |
Really? |
00:00 |
StarBlessed |
Its running? |
00:00 |
PilzAdam |
you can find my bones in a deep cave with 3 diamonds in it |
00:01 |
PilzAdam |
!up mt.viewskew.com |
00:01 |
MinetestBot |
mt.viewskew.com:30000 is up (226ms) |
00:01 |
StarBlessed |
Huh... Nice :D |
00:01 |
StarBlessed |
He was supposed to use the Global Server... I dont know if he has |
00:01 |
PilzAdam |
he hasnt yet |
00:02 |
StarBlessed |
Ahhh, ok |
00:02 |
StarBlessed |
What was the latency like? |
00:02 |
PilzAdam |
not so good for me |
00:02 |
PilzAdam |
Jordach said the VPS is in the US |
00:02 |
NekoGloop |
US -> germany |
00:02 |
StarBlessed |
Yup |
00:03 |
StarBlessed |
ok |
00:03 |
PilzAdam |
but not definitely 100 times better than VanessaE's server |
00:03 |
PilzAdam |
-not |
00:03 |
VanessaE |
don't blame me for MT having a shitty networking stack. :P |
00:04 |
StarBlessed |
LMAO! No comment |
00:04 |
PilzAdam |
VanessaE, do you use the open remote_media server? |
00:04 |
VanessaE |
no |
00:04 |
PilzAdam |
do you plan to use it? |
00:04 |
* NekoGloop |
slaps PilzAdam with a kitten |
00:04 |
VanessaE |
mayb |
00:04 |
VanessaE |
maybe |
00:05 |
PilzAdam |
NekoGloop, http://youtu.be/lxwqIFz2PwA |
00:05 |
NekoGloop |
Oh yay, two tabs of the same thing |
00:05 |
NekoGloop |
ear-rape |
00:05 |
* PilzAdam |
tries |
00:06 |
NekoGloop |
also max volume headphones |
00:06 |
PilzAdam |
sure |
00:07 |
* NekoGloop |
usually has his headphones on max volume >.> |
00:07 |
PilzAdam |
"THIS SPARTA MADNESS IS SPARTA MADNESS IS!" |
00:07 |
NekoGloop |
THIS ENGRISH IS IT THIS ENGRISH IS IT |
00:08 |
PilzAdam |
lets put some dubstep over it :D |
00:08 |
NekoGloop |
heh |
00:08 |
NekoGloop |
OPEN EVERY 10 HOUR VIDEO AT ONCE |
00:09 |
StarBlessed |
Heh. BrandonReese is already on the Mumble Server ;) |
00:10 |
PilzAdam |
"THIS IS SPARTA TEFLON! |
00:11 |
PilzAdam |
ok, you definitely get headache from this |
00:12 |
Exio |
lolwut |
00:15 |
|
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00:49 |
|
Menche joined #minetest |
00:53 |
* NekoGloop |
puts a kitten on PilzAdam's head |
00:55 |
|
arsdragonfly joined #minetest |
00:55 |
|
arsdragonfly|pho joined #minetest |
00:57 |
kaeza |
hmm |
00:58 |
PilzAdam |
hmmm |
00:58 |
NekoGloop |
hmmm-- no |
00:58 |
|
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00:59 |
kaeza |
that patch to use vertex buffers doesn't seem to have much impact |
01:00 |
kaeza |
maybe because of my crappy gfx card |
01:01 |
PilzAdam |
it increases my FPS by at least 40 FPS |
01:01 |
NekoGloop |
which one is that |
01:01 |
NekoGloop |
and at this point I don't need FPS boosts I need more worldgen speed~ :3 |
01:02 |
PilzAdam |
the problem is not the mapgen, but the mesh generation |
01:02 |
kaeza |
I get no noticeable FPS increase |
01:03 |
kaeza |
maybe I'm doing something wrong :/ |
01:03 |
NekoGloop |
I'm pretty sure it's mapgen, but i'm using like every mod in the history of ever that adds mapgen |
01:03 |
kaeza |
$ lspci | grep VGA -> 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) |
01:04 |
PilzAdam |
"Integrated Graphics Controller" -> no VBO for you |
01:04 |
kaeza |
:( |
01:05 |
VanessaE |
I tried to apply that VBO patch and I'm getting "bad object". |
01:05 |
VanessaE |
(when i try to cherry-pick it) |
01:05 |
kaeza |
VanessaE, I downloaded the patch and applied it directly |
01:05 |
kaeza |
wget "https://github.com/PilzAdam/minetest/commit/7af479cba466f801c5cb648c8a449877957cb723.patch" |
01:06 |
VanessaE |
you can do that? |
01:06 |
VanessaE |
huh |
01:06 |
VanessaE |
(the wget part, I mean) |
01:07 |
kaeza |
yes |
01:07 |
VanessaE |
let's see how that behaves (applied, built, installed) |
01:08 |
kaeza |
be sur to set enable_vbo = true in minetest.conf |
01:08 |
kaeza |
+e |
01:08 |
VanessaE |
right |
01:08 |
PilzAdam |
and watch your RAM |
01:10 |
VanessaE |
not much of a change for me |
01:10 |
VanessaE |
a few fps increase at the spawn, at most. |
01:10 |
VanessaE |
(my server makes a good acid test :P ) |
01:11 |
Exio |
it is a corner-and-extreme-case |
01:11 |
Exio |
if mt passes it |
01:11 |
Exio |
it means it works in the 99% of the normal cases |
01:12 |
VanessaE |
it helps a little bit. |
01:12 |
kaeza |
hehe |
01:12 |
VanessaE |
RAM usage actually went *down* compared to my norm, probably because of GPU-side storage? |
01:14 |
ShadowNinja |
VanessaE: Have you had a chance to test my areas mod yet? |
01:14 |
VanessaE |
no |
01:14 |
ShadowNinja |
Got the link? |
01:15 |
VanessaE |
msg it to me so I don't lose it? |
01:16 |
ShadowNinja |
Done. |
01:20 |
kaeza |
wget "..." -> 2013-06-30 22:18:51 (1,25 GB/s) ... |
01:20 |
kaeza |
O.O |
01:20 |
NekoGloop |
should set_stack be minetest.set_stack? :s |
01:21 |
NekoGloop |
Oh, wait, I'm an idiot |
01:21 |
PilzAdam |
NekoGloop, you no, something like inv:set_stack("main", 10, ItemStack()) |
01:21 |
PilzAdam |
-you |
01:21 |
|
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01:21 |
NekoGloop |
minetest.get_inventory():set_stack() |
01:21 |
PilzAdam |
where inv is a reference to an inventory |
01:21 |
PilzAdam |
right |
01:22 |
PilzAdam |
or player:get_invenory() or something elese |
01:22 |
PilzAdam |
*else |
01:22 |
PilzAdam |
*inventory() |
01:22 |
NekoGloop |
Alright, now how do I format a table in the ItemStack() command? |
01:22 |
PilzAdam |
what table? |
01:22 |
NekoGloop |
lua_api says I can put a table into the ItemStack command for it to use |
01:23 |
NekoGloop |
I'm assuming {name = "foo:bar", ...} but where would the amount of items in the stack go? |
01:23 |
PilzAdam |
whats the format of the table? |
01:23 |
NekoGloop |
um, a table. |
01:23 |
NekoGloop |
;-) |
01:24 |
NekoGloop |
"- Can be created via ItemStack(itemstack or itemstring or table or nil)" |
01:24 |
NekoGloop |
Could I just go ItemStack("default:stick 30") and get a stack of 30 sticks? |
01:24 |
PilzAdam |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L534 |
01:24 |
PilzAdam |
yes, "default:stick 30" works too |
01:24 |
NekoGloop |
Ah, I see. |
01:25 |
NekoGloop |
I'll do the table. |
01:25 |
PilzAdam |
ItemStack() pretty much takes every format you can imagine |
01:25 |
NekoGloop |
because tables fuck yesh |
01:25 |
PilzAdam |
but mostly mods use the string format |
01:25 |
* NekoGloop |
uses tables whenever possible because tables fuck yeah |
01:26 |
PilzAdam |
yes, Luas tables are pretty powerful |
01:26 |
NekoGloop |
probably the best part of lua |
01:27 |
|
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01:27 |
PilzAdam |
a hardcore c coder would say its the worst part ;-) |
01:27 |
NekoGloop |
heh |
01:27 |
PilzAdam |
need to sleep now |
01:27 |
PilzAdam |
bye |
01:27 |
NekoGloop |
http://pastebin.com/GCYPazny |
01:27 |
NekoGloop |
waitwaitwait |
01:27 |
NekoGloop |
fuck |
01:28 |
NekoGloop |
VanessaE, http://pastebin.com/GCYPazny this look good for treasure chest (rank 1) populating? |
01:28 |
NekoGloop |
or is there anything that will just obviously fail that I'm too derp to see |
01:29 |
VanessaE |
hang on. |
01:30 |
NekoGloop |
assume glooptest.R1_treasure_chest_items is a table full of items formatted like {"default:stick", 30, 1} |
01:31 |
VanessaE |
well on first glance, it looks right |
01:32 |
ShadowNinja |
NekoGloop: Rarity is messed up it seems. |
01:32 |
NekoGloop |
ShadowNinja, ? |
01:32 |
ShadowNinja |
(Also the indentation there) |
01:32 |
NekoGloop |
that's just pastebin |
01:32 |
ShadowNinja |
The rarity there is constant. |
01:33 |
NekoGloop |
grrr |
01:33 |
ShadowNinja |
It should be math.ramdom(0, rarity) == 0 |
01:34 |
VanessaE |
ok, irrlicht 1.8 sucks. how do I get 1.7.3 on debian 7? :) |
01:35 |
VanessaE |
screw it, I'll compile. |
01:35 |
|
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01:37 |
Menche |
i never really noticed a difference between irrlicht versions |
01:37 |
VanessaE |
1.8 makes translucent items flicker between opaque and translucent. |
01:38 |
VanessaE |
that doesn't happen with 1.7.x |
01:38 |
ShadowNinja |
Is that a irrlicht or MT problem? |
01:38 |
Menche |
translucent items as in what? |
01:39 |
VanessaE |
water, stained glass, homedecor fancy doors, anything with alpha |
01:39 |
NekoGloop |
heh |
01:39 |
VanessaE |
ShadowNinja: it's a team error I guess. |
01:40 |
Menche |
i don't get that |
01:41 |
|
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01:41 |
NekoGloop |
don't mind me I'm just gonna go break everything~ |
01:41 |
|
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01:43 |
VanessaE |
Menche: don't get what? |
01:44 |
Menche |
those glitches with irrlicht |
01:44 |
VanessaE |
oh ok |
01:44 |
VanessaE |
may be hardware-dependent too. |
01:44 |
VanessaE |
who the hell knows. |
01:45 |
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01:46 |
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01:47 |
_2cool4me4_ |
So, I use MSI Afterburner to record. As soon as I start it, it displays FPS numbers in the item slots of about half of the items. Is this normal? |
01:47 |
_2cool4me4_ |
The numbers are draggable. |
01:48 |
_2cool4me4_ |
As in, they drag with the item. |
01:48 |
kahrl |
that sounds slightly psychedelic |
01:49 |
NekoGloop |
what the what the what |
01:49 |
|
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01:50 |
kaeza |
have you tried turning it off and on again? |
01:54 |
|
Miner_48er joined #minetest |
01:55 |
_2cool4me4_ |
kaeza, yes |
01:56 |
Miner_48er |
trying to grep crafting recipes {*,*,*} |
01:57 |
Miner_48er |
is thier a beter way? |
01:58 |
NekoGloop |
http://i.imgur.com/BPEilOv.png um what |
01:58 |
NekoGloop |
something seriously fucked with tables |
01:58 |
VanessaE |
wtf? |
01:59 |
NekoGloop |
this is why i do not nodebox |
02:01 |
NekoGloop |
http://i.imgur.com/CkkKXq2.png what the hell |
02:01 |
VanessaE |
gah, what can I do to get over this shitty performance? :( |
02:02 |
ShadowNinja |
VanessaE: Recode that part of Minetest. :-) |
02:02 |
VanessaE |
pfft |
02:02 |
NekoGloop |
s/that/every/ |
02:02 |
Menche |
rewrite minetest in assembly. it should be nice and fast then. |
02:03 |
NekoGloop |
someone remind me how to make a normal-looking node with nodeboxes |
02:03 |
_2cool4me4_ |
You crazy person. |
02:03 |
ShadowNinja |
NekoGloop: No, some parts like mapgen are good and fast. |
02:03 |
NekoGloop |
because FUCK NODEBOXES |
02:03 |
Menche |
normal node? {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} |
02:04 |
VanessaE |
NekoGloop: you probably just swapped the coords it all. |
02:04 |
NekoGloop |
thank you |
02:04 |
VanessaE |
is* |
02:04 |
ShadowNinja |
NekoGloop: {{0.5, 0.5, 0.5, -0.5, -0.5..^ |
02:04 |
ShadowNinja |
(Two '{' IIRC. |
02:04 |
ShadowNinja |
) |
02:05 |
VanessaE |
node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 } } |
02:05 |
Menche |
goes to 0.5 in each direction, 1st half is one corner coordinate and the 2nd half is the other |
02:06 |
Menche |
if you get a number wrong it could have the right shape but flash |
02:07 |
Miner_48er |
trying to grep crafting recipes {*,*,*} is thier a beter way to accomplish this? |
02:07 |
NekoGloop |
then why the fuck does this: http://pastebin.com/hVqwwGbG look like this: http://i.imgur.com/M6rTxSM.png |
02:07 |
NekoGloop |
Miner_48er, minetest.get_all_crafting_recipes |
02:07 |
VanessaE |
0.6? -0.9? |
02:07 |
VanessaE |
-- |
02:07 |
VanessaE |
0.7? |
02:07 |
NekoGloop |
well those aren't even the uber-stupid ones |
02:08 |
NekoGloop |
the ones that are goofed are the top and base |
02:08 |
Menche |
shouldn't be over +/- 0.5 |
02:08 |
VanessaE |
you're extending *way* outside the normal bounds of a node |
02:08 |
NekoGloop |
Forget about those |
02:08 |
NekoGloop |
Those are not what I'm worrying about |
02:08 |
VanessaE |
ditto for the top |
02:08 |
VanessaE |
1? that's too big. |
02:08 |
ShadowNinja |
Miner_48er: {[\"\'].*:.*[\"\'],... |
02:08 |
|
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02:09 |
VanessaE |
the "base" looks almost right |
02:09 |
ShadowNinja |
Miner_48er: Or better yet, grep for the registration function. |
02:11 |
khonkhortisan |
hello neko |
02:12 |
Miner_48er |
how grep -A 3 "recipe =" ? |
02:15 |
|
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02:17 |
Menche |
github... the site suddenly changed... |
02:19 |
|
jordan4ibanez joined #minetest |
02:19 |
NekoGloop |
So what is a nodebox of a block with one less pixel (in a 16x pack) on all sides? |
02:19 |
VanessaE |
+/- 7/16 |
02:20 |
VanessaE |
(I use fractions when dealing with shapes that need to be pixel-exact) |
02:20 |
NekoGloop |
lol cheater |
02:20 |
Menche |
gaaah, github moved the clone url |
02:20 |
Menche |
to the side |
02:21 |
NekoGloop |
s/clone url/everything/ |
02:21 |
_2cool4me4_ |
aaaaaand nose bleeding again |
02:22 |
NekoGloop |
without context, "fixed = fixed," sounds like the most redundant piece of code ever |
02:23 |
VanessaE |
haha |
02:24 |
VanessaE |
well I usually give such tables meaningful names |
02:24 |
VanessaE |
e.g. "left_stub" and the like |
02:26 |
* NekoGloop |
wonders if anyone is curious what the usefulness of tables is... |
02:26 |
VanessaE |
probably so you can change the model :) |
02:27 |
NekoGloop |
hehe ^^;; |
02:27 |
kaeza |
tried the irregular shapes mod with detail=1000000 |
02:27 |
kaeza |
my comp almost melted ;_; |
02:27 |
NekoGloop |
hehe |
02:28 |
NekoGloop |
"almost" so we're ok |
02:29 |
VanessaE |
holy moly |
02:31 |
|
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02:32 |
|
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02:35 |
NekoGloop |
http://i.imgur.com/tgMJyqD.png table house! |
02:37 |
NekoGloop |
yay the nodebox works |
02:39 |
NekoGloop |
next question: why is ItemStack({name=item_name,count=item_stacksize}) returning nil, when those two variables bloody well exist. |
02:41 |
* NekoGloop |
pings VanessaE |
02:42 |
jordan4ibanez |
Uh oh, I'm going to say it. |
02:43 |
NekoGloop |
what |
02:43 |
jordan4ibanez |
No, don't make me. |
02:43 |
NekoGloop |
SAY IT YE SCURVEH DOG! |
02:44 |
jordan4ibanez |
Black people. |
02:45 |
* NekoGloop |
pokes VanessaE |
02:46 |
NekoGloop |
oh, fuc |
02:47 |
jordan4ibanez |
VanessaE: You are needed in the operating room. |
02:47 |
NekoGloop |
no she isn't |
02:47 |
NekoGloop |
the doctor just needs to stop being a shithead |
02:47 |
jordan4ibanez |
I need her to operate on my cd. |
02:48 |
jordan4ibanez |
It's scratched. |
02:48 |
NekoGloop |
now the generation of a treasure chest shouldn't crash |
02:49 |
ShadowNinja |
NekoGloop: The other options are mandatory? You could just use a string. |
02:49 |
NekoGloop |
tables are love |
02:49 |
* sokomine |
looks into the treasure chest |
02:50 |
NekoGloop |
http://i.imgur.com/otb8vcn.png you found a bunch of useless tools! |
02:50 |
kahrl |
NekoGloop: it shouldn't, what's the full code? |
02:50 |
kahrl |
return nil that is |
02:50 |
NekoGloop |
kahrl, it was a problem with my get_inventory beforehand |
02:50 |
NekoGloop |
lua just sucks at error reports. |
02:50 |
kahrl |
oh |
02:51 |
NekoGloop |
that chest is actually a decent haul; you have two furnaces which are the rarest items of that rank of chest atm |
02:52 |
NekoGloop |
the loot tables are obviously going to be redone |
02:53 |
* NekoGloop |
wishes that creative could just destroy EVERYTHING regardless of whether can_dig allows it |
02:54 |
NekoGloop |
I really should make the rarity of a certain slot having an item much lower |
02:55 |
NekoGloop |
right now it just spams the chest with items |
02:56 |
NekoGloop |
ah, that's better. Still getting like 5 of the same item, but that could probably be handed to the limited loot table |
02:57 |
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03:13 |
NekoGloop |
Well, the chests work. |
03:14 |
NekoGloop |
now to randomly place them on generation |
03:18 |
|
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03:19 |
kaeza |
is it just me or the wooden axe chops trees slower than the hand? |
03:20 |
NekoGloop |
pretty sure it does |
03:22 |
VanessaE |
wood axe/pick/sword are just stupid tools to have at all. |
03:24 |
VanessaE |
leaves should drop sticks rarely (1/20, same as a sapling), dirt should drop stone pieces rarely (1/20 also should do). Use those to make an adze, use that to cut a tree and mine some cobble to make a stone pick before it runs out. |
03:24 |
* Menche |
had a pull request to make leaves drop sticks once |
03:25 |
Menche |
way more common than 1/20 though |
03:25 |
Menche |
i wanted to make that the primary method of getting sticks |
03:25 |
NekoGloop |
So has anyone made a diamond handsaw and hacked away at some leaves? ;) |
03:26 |
VanessaE |
NekoGloop: I haven't done that yet, but some tools from gloopores can be used to break coconuts open :) |
03:26 |
NekoGloop |
VanessaE, which ones? hammers? |
03:26 |
VanessaE |
the axes actually. |
03:27 |
NekoGloop |
ah |
03:27 |
NekoGloop |
:P |
03:27 |
NekoGloop |
use my handsaws on leaves, you will love the result |
03:28 |
VanessaE |
well I always have an admin pick handy anyway :) |
03:28 |
NekoGloop |
do eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet |
03:28 |
|
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03:29 |
VanessaE |
OldCoder: your kitten pile is overflowing again. |
03:29 |
OldCoder |
VanessaE, we will certainly look into the matter! |
03:29 |
OldCoder |
They will be treated with respect |
03:29 |
* Menche |
runs clearobjects on the kittens |
03:29 |
VanessaE |
NekoGloop: admittedly, it IS fast |
03:29 |
* NekoGloop |
is deleted |
03:30 |
* Menche |
makes the universe lag |
03:30 |
VanessaE |
Menche: noO!! this channel still runs 0.4.5, clearobjects is broken in that version |
03:30 |
Menche |
the universe runs out of RAM and starts swapping |
03:30 |
NekoGloop |
VanessaE, no the topic says 0.4.7 |
03:30 |
NekoGloop |
we clearly run that version |
03:31 |
* NekoGloop |
forgets entirely how to write mapgen code |
03:31 |
VanessaE |
heh |
03:31 |
VanessaE |
NekoGloop: use plants_lib to help you out. |
03:31 |
NekoGloop |
VanessaE, do you liek mai handsawz? =3 |
03:32 |
NekoGloop |
Glooptest should have no depends, though i shall stea- i mean borrow some code |
03:32 |
VanessaE |
heh |
03:32 |
VanessaE |
well as you wish I guess |
03:34 |
NekoGloop |
http://www.youtube.com/watch?v=MJbTjBLEKBU this is clearly made by someone who uses linux |
03:35 |
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03:38 |
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03:43 |
NekoGloop |
VanessaE, part of the reason I don't want to use plants_lib is that these should not be perlin based |
03:43 |
VanessaE |
fair enough |
03:45 |
NekoGloop |
also minetest.env is deprecated |
03:45 |
VanessaE |
yeah but it ain't gonna be removed any time soon |
03:46 |
NekoGloop |
heh |
03:46 |
VanessaE |
too lazy to go through all my mods and fix the associated references. |
03:46 |
Menche |
:%s/minetest.env/env/g |
03:46 |
NekoGloop |
can't you run some kind of... yeah that |
03:46 |
Menche |
(or something like that) |
03:47 |
VanessaE |
for i in `find ./ -type f -name *.lua`; do sed -i "s/minetest.env:/minetest./g"; done |
03:47 |
NekoGloop |
... Holy crap. |
03:47 |
VanessaE |
er |
03:47 |
VanessaE |
for i in `find ./ -type f -name *.lua`; do sed -i "s/minetest.env:/minetest./g" "$i"; done |
03:47 |
* NekoGloop |
's eyes burn from plants_lib |
03:47 |
VanessaE |
something like that would probably work. |
03:47 |
NekoGloop |
What do these arcane symbols mean...? |
03:47 |
VanessaE |
which ones? :) |
03:48 |
NekoGloop |
all of them |
03:48 |
NekoGloop |
also what's the nodename for air |
03:48 |
VanessaE |
air. |
03:48 |
VanessaE |
:) |
03:48 |
NekoGloop |
got it |
03:49 |
NekoGloop |
what the fuck...? |
03:49 |
VanessaE |
what? |
03:49 |
NekoGloop |
function(...) return function(...) what |
03:49 |
VanessaE |
haha |
03:50 |
NekoGloop |
and this is all abm isn't it |
03:50 |
VanessaE |
nope |
03:51 |
VanessaE |
there's routines in there for on-generated too. |
03:51 |
VanessaE |
check the API doc :) |
03:51 |
* NekoGloop |
grabs a cup of coffee and continues forward |
03:51 |
NekoGloop |
note: I don't drink coffee |
03:51 |
VanessaE |
lol |
03:53 |
NekoGloop |
I still don't understand why you did that with the function |
03:53 |
NekoGloop |
remind me what minp and maxp mean |
03:54 |
NekoGloop |
and also you search every single node in the chunk? :O |
03:54 |
NekoGloop |
mapblock whatever |
03:55 |
VanessaE |
there. All my mods have been updated to get rid of minetest.env: |
03:58 |
kaeza |
suddenly: LuaError: attempt to index fooblah (a nil value) |
03:58 |
VanessaE |
heh |
03:59 |
kaeza |
VanessaE, also, passing named functions is A Bad Thingâ„¢ |
04:00 |
VanessaE |
as in plants_lib? oh well, it's the only way I knew how at the time. |
04:01 |
kaeza |
you could provide backward compat by checking if type(funcname) == "string" |
04:02 |
kaeza |
and start passing actual functions instead |
04:02 |
VanessaE |
maybe |
04:02 |
VanessaE |
pull requests welcome :P |
04:02 |
VanessaE |
(moretrees needs fixed too, then) |
04:03 |
kaeza |
I'm too busy... uhh... finding the 1689213648912nd digit of pi |
04:03 |
VanessaE |
lol |
04:04 |
NekoGloop |
fapping* |
04:04 |
kaeza |
that too |
04:04 |
kaeza |
oops |
04:05 |
NekoGloop |
alright, so is there any magic function for returning a table of numbers between two given numbers? |
04:05 |
kaeza |
nope |
04:05 |
NekoGloop |
Alright, then how do I do so |
04:05 |
kaeza |
local t = { }; for i = 1, 100 do table.insert(t, n) end |
04:06 |
NekoGloop |
alright |
04:06 |
kaeza |
(not sure why you would ever need that, but oh well) |
04:07 |
NekoGloop |
all entries between minp.x and maxp.x |
04:07 |
NekoGloop |
basically everything in the currently generated area |
04:12 |
NekoGloop |
mmm, how many entries does that list have? |
04:13 |
VanessaE |
6400 if you just want the surface. |
04:13 |
NekoGloop |
nonono |
04:13 |
NekoGloop |
between minp.x and maxp.x specifically |
04:13 |
VanessaE |
well 80 if you just want one dimension. |
04:13 |
* NekoGloop |
remembers mapblocks being smaller |
04:14 |
VanessaE |
they are |
04:14 |
VanessaE |
but on_generated returns chunks |
04:14 |
VanessaE |
not mapblocks |
04:14 |
NekoGloop |
:l |
04:28 |
NekoGloop |
http://www.youtube.com/watch?v=NI_fgwbmJg0 When pilz gets here, make him watch this. It's fucking annoying after the first minute. |
04:28 |
VanessaE |
there and now pipeworks no longer uses optdepends.txt |
04:28 |
VanessaE |
(depends.txt ? syntax instead) |
04:30 |
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04:30 |
kaeza |
st00p33d modem -.- |
04:31 |
VanessaE |
heh |
04:33 |
NekoGloop |
6 minutes and I'm already wanting to tear my ears off |
04:33 |
NekoGloop |
isengard was easier to bear than this |
04:34 |
NekoGloop |
probably doesn't help that this is like only a minute of the same thing |
04:34 |
VanessaE |
heh |
04:34 |
VanessaE |
why are you watching it then? |
04:35 |
NekoGloop |
because I couldn't find anything else I've not already watched 50 times by now |
04:36 |
VanessaE |
haha |
04:36 |
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04:39 |
NekoGloop |
Or there's this. http://www.youtube.com/watch?v=KMFOVSWn0mI Dayum. |
04:40 |
VanessaE |
I know better than to click on your youtube links :P |
04:40 |
VanessaE |
:) |
04:40 |
NekoGloop |
hehe |
04:41 |
NekoGloop |
I guarentee that contains 69% Dayum, 39% cheese, 27% bacon, and 35% bad math. |
04:41 |
VanessaE |
lol |
04:47 |
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04:48 |
* NekoGloop |
puts a kitten on neko259's head |
04:54 |
khonkhortisan |
*sigh* piston-piston-floor - why can't I have a string of sticky pistons? |
04:54 |
NekoGloop |
because pie |
04:55 |
Kacey |
khonkhortisan, double piston extender? |
04:56 |
khonkhortisan |
yes |
04:56 |
khonkhortisan |
it'll extend, but it won't extract using both glues |
04:56 |
khonkhortisan |
not extract |
04:56 |
khonkhortisan |
retract |
04:57 |
Kacey |
you have to pulse the second one again to pull the block back, but the second one also has to retract first |
04:59 |
Kacey |
http://www.youtube.com/watch?v=Aa_QSBEhJGI for you NekoGloop |
05:02 |
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05:05 |
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05:06 |
VanessaE |
a few strategically-placed µC's will solve that issue :) |
05:08 |
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05:08 |
Axel_GDL |
Hello, good night |
05:08 |
VanessaE |
er, hi |
05:09 |
Axel_GDL |
I have a question, I couldnt find any setup menu... does minetest have one? |
05:09 |
VanessaE |
"Settings" tab in the main menu |
05:10 |
VanessaE |
also you hit the "Configure" button after you select a world to set which of your installed mods are used there |
05:10 |
VanessaE |
there's very little setup actually needed in this game. |
05:11 |
Axel_GDL |
I didnt saw any screen configuration or keyboard or something useful |
05:11 |
VanessaE |
keyboard controls are in the "Settings" menu, there's a button at the bottom to configure them. |
05:13 |
Axel_GDL |
Mmm, I dont have nothing of what you say... |
05:13 |
Axel_GDL |
Something is not right |
05:13 |
VanessaE |
what are you trying to accomplish? |
05:15 |
VanessaE |
can you make some screenshots so we can see what you see? |
05:16 |
Axel_GDL |
I need to see if there is an option to configure a joystick, and maybe my videocard |
05:16 |
VanessaE |
there is not. |
05:16 |
VanessaE |
minetest uses keyboard + mouse, and there are only limited video controls in the "Settings" tab. |
05:17 |
VanessaE |
(the idea is you configure your video card using whatever your OS would normally use for the purpose, e.g. nvidia-settings, amdcccle, etc.) |
05:17 |
Axel_GDL |
So, no joystick, at all |
05:18 |
VanessaE |
not directly. |
05:18 |
VanessaE |
there are programs you can download that can fake keyboard input using a joystick though |
05:18 |
VanessaE |
but those aren't part of minetest. |
05:19 |
Kacey |
i tried playing with an xbox controller, it didnt work very well... but then again, i am still a noob |
05:19 |
NekoGloop |
I did it once |
05:19 |
NekoGloop |
was on Vanessa's server if memory servers |
05:19 |
VanessaE |
I'm not even sure where my xbox controller is now. |
05:19 |
NekoGloop |
there's an extra r in there |
05:21 |
Kacey |
i meant a 360 controller VanessaE, not the original lol |
05:21 |
VanessaE |
I used to use it while playing PSX games via ePSXe :) |
05:21 |
VanessaE |
how's THAT for bastardized? :) |
05:22 |
kahrl |
this is a description for minecraft but minetest should be very similar: http://www.minecraftforum.net/topic/800982-how-to-play-minecraft-with-a-controller/ |
05:22 |
VanessaE |
(using an MS-oriented product to play a game for the arch-enemy of the Xbox, on a computer running Microsoft's most hated OS :D ) |
05:22 |
NekoGloop |
heh... |
05:23 |
Kacey |
did you know that with enough hacking, a ps2 can be played with a 360 controller. i did it once |
05:23 |
NekoGloop |
Did you know that ps2 emulators exist. |
05:24 |
Kacey |
yeah, but it is more fun to be on an actual ps2 rather than hope to f=god that the emulator runs correctly |
05:25 |
Kacey |
-f= |
05:25 |
Kacey |
my backspace key hides from me |
05:27 |
Axel_GDL |
Im using joy2key with a ps3 controller for this minetest game, it works like a charm with everything else but this game just don't want to t |
05:27 |
Axel_GDL |
*it |
05:28 |
Axel_GDL |
In Linux of course |
05:28 |
VanessaE |
never tried to remap the keys in linux. |
05:28 |
VanessaE |
(other than X11-compose) |
05:34 |
Axel_GDL |
Oh well, thanks for the orientation... |
05:34 |
Axel_GDL |
good night |
05:38 |
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05:38 |
* NekoGloop |
uses glovePIE, dunno if there's a linux version |
05:53 |
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06:09 |
NekoGloop |
back to teh hobbits |
06:13 |
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06:13 |
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06:14 |
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06:15 |
* NekoGloop |
would rather beat his head on a table than debug lua... |
06:17 |
VanessaE |
"Some Exception: " we hate you. |
06:17 |
VanessaE |
:D |
06:17 |
NekoGloop |
Oh my god. |
06:17 |
NekoGloop |
It loaded after only 5 code changes |
06:17 |
NekoGloop |
new record |
06:17 |
VanessaE |
but does it *work*? :) |
06:18 |
NekoGloop |
almost |
06:20 |
NekoGloop |
And, @ pilz's statement about the isengard vid... http://i.imgur.com/xP6nWeq.png |
06:20 |
NekoGloop |
I am neither a n00b nor do i not have a life. |
06:23 |
NekoGloop |
http://i.imgur.com/9Xgwi5T.png This is what I got from the rarest and best treasure chest. Fuck my life. |
06:23 |
Kacey |
lol |
06:25 |
NekoGloop |
Now to fuck with spawn values |
06:26 |
NekoGloop |
well something I'm doing is inefficient; mapgen is taking forfuckingever |
06:26 |
NekoGloop |
or... not...? |
06:27 |
VanessaE |
unless you're running pretty much straight vanilla, it takes forveer. |
06:27 |
VanessaE |
forever* |
06:29 |
NekoGloop |
Oh, that's why I got sticks |
06:29 |
NekoGloop |
I never put in anything for rank 3 or higher chests, aside from tons of sticks |
06:31 |
NekoGloop |
Alright, maybe this will be more efficient if multiple people test it... is anyone able to find a treasure chest? Look anywhere but 0~-50y |
06:32 |
NekoGloop |
How does one facedir nowadays, also? |
06:33 |
VanessaE |
minetest.add_node(pos, { name = "foo:blah", param2 = facedirvaluehere }) |
06:33 |
VanessaE |
where the facedir is 0-23 |
06:34 |
NekoGloop |
How do I make it face a random x/z direction? |
06:34 |
VanessaE |
0-4 for the regular rotations, numbers higher flip the node in various ways |
06:34 |
VanessaE |
er 1-4 |
06:34 |
VanessaE |
just choose a random value 1-4 and plug it in as param2 |
06:34 |
NekoGloop |
and also pushed the chests to git, please help me in detecting if the chests are there :) |
06:34 |
VanessaE |
make sure you set, paramtype2="facedir", (the actual quoted string) in your register_node() call. |
06:35 |
NekoGloop |
I copied the chest so I'll assume that's there >.> |
06:35 |
VanessaE |
heh, probably won't see too much of those on my map, everything from roughly -2000 to +2000 in X/Z directions and at least down to -50 has already been generated. |
06:36 |
NekoGloop |
I'm not seeing too many of them now |
06:36 |
NekoGloop |
I can't fucking find a natural one |
06:36 |
VanessaE |
heh |
06:36 |
VanessaE |
simple way to tell would be with an X-ray texture pack |
06:36 |
* NekoGloop |
sets it to 1 out of 3 |
06:36 |
NekoGloop |
I'm looking for surface ones >.> |
06:37 |
VanessaE |
oh |
06:37 |
VanessaE |
ain't a-gonna find any on my server then :P |
06:37 |
NekoGloop |
which there's supposed to be like one every... 5 mapblocks? :P |
06:37 |
NekoGloop |
Rank 3 and higher are underground |
06:37 |
NekoGloop |
Rank 5 starts at -500 |
06:38 |
NekoGloop |
and has a lot of sticks http://i.imgur.com/9Xgwi5T.png |
06:38 |
NekoGloop |
because lol populating loot tables |
06:38 |
NekoGloop |
WHERE ARE THE DAMNED CHESTS. |
06:39 |
VanessaE |
over there -------> |
06:39 |
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06:39 |
VanessaE |
<------ over there |
06:39 |
VanessaE |
and up there ^^^^^^^ |
06:39 |
NekoGloop |
one out of one chance |
06:39 |
NekoGloop |
how much you wanna bet there will still be none |
06:40 |
NekoGloop |
VanessaE, can you look at my code on the glooptest github in extragen_module for anything that might not work |
06:40 |
VanessaE |
I wouldn't know how to decipher it - I don't understand ore generation at all |
06:41 |
NekoGloop |
it's not ore generation |
06:41 |
NekoGloop |
it's more similar to your plants |
06:41 |
NekoGloop |
>.> |
06:41 |
* VanessaE |
<--- stupid! |
06:41 |
VanessaE |
*looks* |
06:42 |
VanessaE |
omg...you didn't |
06:42 |
NekoGloop |
what |
06:42 |
NekoGloop |
i didn't what |
06:42 |
VanessaE |
local function spawn_chests(minp, maxp) |
06:42 |
NekoGloop |
uhm... |
06:43 |
NekoGloop |
yes? |
06:43 |
VanessaE |
this looks something like the old generate_ore() function :) |
06:43 |
NekoGloop |
except you can actually read it |
06:43 |
NekoGloop |
old generate_ore() was just nonsense |
06:43 |
NekoGloop |
and what's the problem with the local function |
06:43 |
VanessaE |
I can see why you're getting them so rarely |
06:44 |
NekoGloop |
... |
06:44 |
VanessaE |
you look for air down deep, which is somewhat rare already |
06:44 |
NekoGloop |
I'm looking for air on the surface |
06:44 |
NekoGloop |
which there is a shitton of |
06:44 |
NekoGloop |
I'll make it so it doesn't look for air for underground ones |
06:44 |
VanessaE |
well yeah for the surface it would be fine |
06:44 |
VanessaE |
for the deep ones, definitely not |
06:44 |
NekoGloop |
EXCEPT FOR THE FACT IT'S NOT >.> |
06:44 |
VanessaE |
or you'd need to turn your chances way up |
06:45 |
* NekoGloop |
has it set to math.random(1,1) for rank 1s |
06:45 |
NekoGloop |
Now tell me why I can't find any |
06:45 |
VanessaE |
lower the... |
06:45 |
VanessaE |
hm |
06:45 |
NekoGloop |
the ground should be fucking covered |
06:46 |
NekoGloop |
but instead there are absolutely none anywhere |
06:47 |
NekoGloop |
is it possible that my detection of the air blocks isn't working? |
06:47 |
VanessaE |
line 259... |
06:47 |
VanessaE |
hm |
06:47 |
VanessaE |
still reading. |
06:47 |
NekoGloop |
and while messing with treasure chests i find a problem |
06:48 |
NekoGloop |
if you return 0 on on_metadata_inventory_put, you crash minetest |
06:48 |
VanessaE |
why are you doing function(minp, maxp) spawn_chests(minp, maxp)? |
06:48 |
NekoGloop |
which is what the API tells you to do for disallowing anything |
06:48 |
VanessaE |
you probably want only the latter part |
06:49 |
NekoGloop |
VanessaE, because on_generated is a PoS and doesn't automatically pass the minp,maxp to called functions, only the first one. |
06:49 |
NekoGloop |
without that you get crashes about minp being nil |
06:49 |
VanessaE |
minetest.register_on_generated(plantslib:search_for_surfaces(minp, maxp, biomedef, node_or_function_or_model)) |
06:49 |
VanessaE |
that's how plants_lib uses it |
06:49 |
VanessaE |
seems to work fine there. |
06:49 |
VanessaE |
get rid of the function() part. |
06:49 |
NekoGloop |
fine |
06:49 |
VanessaE |
just call your function directly. |
06:50 |
VanessaE |
minetest.register_on_generated(spawn_chests(minp, maxp)) |
06:51 |
NekoGloop |
http://pastebin.com/JfKpTLQ3 |
06:52 |
VanessaE |
strange |
06:52 |
VanessaE |
that should work |
06:52 |
NekoGloop |
making the function global doesn't help either |
06:58 |
VanessaE |
*scratches head* |
06:58 |
VanessaE |
I just can't see what's wrong |
06:59 |
NekoGloop |
neither can i |
06:59 |
NekoGloop |
hence me asking |
07:01 |
* NekoGloop |
moves the whole spawn_chests code directly into the on_generated, and it loaded... |
07:03 |
NekoGloop |
also can I stop crashing the client from the stupid metadata inventory bug pls&thank |
07:05 |
NekoGloop |
does it crash the client when you attempt to put something into a locked chest you don't have privs for, as well? |
07:06 |
VanessaE |
you can't even access such a chest anymore |
07:06 |
VanessaE |
only the owner can even see into a locked chest now |
07:06 |
VanessaE |
(which I fucking HATE) |
07:06 |
NekoGloop |
heh |
07:07 |
NekoGloop |
well this bug is probably why |
07:07 |
kahrl |
try minetest.register_on_generated(spawn_chests) |
07:07 |
NekoGloop |
it crashes the client but it works |
07:07 |
NekoGloop |
meaning you could take from a locked chest. |
07:07 |
kahrl |
if you put the (minp, maxp) it calls the function during the register phase |
07:08 |
NekoGloop |
kahrl, I just put a function call in register_on_generated with spawn_chests's contents. |
07:08 |
kahrl |
sure, that works too |
07:08 |
NekoGloop |
supposedly |
07:08 |
NekoGloop |
I haven't gotten over the fact that the formspec return things are bugged yet to test it |
07:09 |
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07:10 |
NekoGloop |
eh nope |
07:10 |
NekoGloop |
as I said, the ground should literally be covered with them |
07:15 |
NekoGloop |
well now that i've crashed minetest for the fifth time now |
07:15 |
NekoGloop |
I'm going to bed |
07:15 |
NekoGloop |
if anyone finds out what the problem is, pull request |
07:18 |
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07:22 |
kahrl |
you can dig one of them treasure chests, place it back and it gets repopulated? |
07:24 |
kahrl |
good night |
07:37 |
VanessaE |
heh |
07:44 |
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07:48 |
VanessaE |
night all. |
07:48 |
VanessaE |
(hi Calinou) |
07:48 |
* VanessaE |
wanders off to bed. |
07:57 |
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08:39 |
JamesTait |
Good morning all, happy Second Half of the Year Day! :-D |
08:54 |
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09:26 |
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09:31 |
Zeg9 |
Hi |
09:38 |
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09:40 |
Zeg9 |
Choose an image for the wiki: http://www.zimagez.com/zimage/furnace0.php or http://wiki.minetest.net/images/0/0f/Furnace.png |
09:51 |
Zeg9 |
May I upload new renders of the steel/copper/bronze/gold/diamond blocks to the wiki? |
09:56 |
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11:17 |
PilzAdam |
Hello everyone! |
11:21 |
Zeg9 |
Hello |
11:24 |
StarBlessed |
Hey PilzAdam :) |
11:28 |
StarBlessed |
Just rewrote the scripts to fetch all the git based mods. |
11:28 |
Zeg9 |
I wonder how many people did that sort of scripts |
11:28 |
StarBlessed |
Forgot that git pull and git fetch both try to merge. |
11:29 |
Zeg9 |
afaik git fetch doesn't try to merge |
11:30 |
StarBlessed |
Zeg9: not directly, but it doesnt overwrite the data locally, which is what I wanted. So I did this instead : git fetch && git reset --hard origin/master |
11:30 |
PilzAdam |
git pull == git fetch + git merge |
11:30 |
StarBlessed |
That way it fetches the updates, and switches to the main branch. |
11:31 |
Zeg9 |
doesn't that remove local changes? |
11:31 |
StarBlessed |
Exactly |
11:31 |
StarBlessed |
Thats what i wanted. |
11:32 |
StarBlessed |
That way, I have an always up to date local copy of the remote server. |
11:32 |
Exio |
up-to-date-vanilla? :P |
11:33 |
StarBlessed |
LOL! All I want is the media files, so that I can dump them all in an http session. That way anyone can use the remote_media directive in the minetest.conf |
11:33 |
StarBlessed |
The intention is to speed up the logins for EVERYONE. |
11:34 |
sfan5 |
hi |
11:34 |
StarBlessed |
Hey sfan5 |
11:34 |
Exio |
does your server have infinite bandwidth? :P |
11:34 |
StarBlessed |
Not infinite, but a crap load of unused bandwidth, yes |
11:35 |
Calinou |
tomorrow: StarBlessed hosts a Tor node |
11:35 |
StarBlessed |
LMAO! |
11:35 |
StarBlessed |
:P @ Calinou |
11:36 |
StarBlessed |
I dont need to Calinou. Im already running a VPN ;) |
11:38 |
StarBlessed |
Exio: Put it this way, last month... Of the 20Tb per month I am allocated, I used just over 1Tb |
11:38 |
StarBlessed |
Thats with all my servers running, and me torrenting my little heart out. |
11:38 |
StarBlessed |
The most I've done in a month is 3Tb |
11:38 |
Exio |
ah |
11:39 |
Calinou |
host a minecraft server then :P |
11:39 |
Calinou |
and see your 20Tb used |
11:39 |
StarBlessed |
I did. Problem is, while I have so much bandwidth, java sucks too much CPU/Memory. |
11:39 |
Exio |
more like the IO |
11:39 |
Calinou |
what plugins did you use? |
11:40 |
Calinou |
fun fact: NoLagg increases lag, and doesn't even spell "lag" properly |
11:40 |
StarBlessed |
I have 32Gb RAM, but its better spent on the likes of Minetest; Diaspora and Mediagoblin |
11:40 |
StarBlessed |
LOL! Calinou I was running Feed the Beast |
11:41 |
Exio |
what cpu? |
11:41 |
Exio |
32gb seems like a dedi |
11:41 |
Calinou |
lol, FTB |
11:41 |
Calinou |
overrated inconsistent modpack |
11:41 |
Calinou |
tekkit 2013 edition, basically |
11:41 |
StarBlessed |
Not only that, but in the last year or so, I have come to a personal conclusion I would rather help Opensource projects with smaller user bases. Those that need the server space and where I can really make a difference |
11:41 |
Calinou |
minecraft has enough servers already :P |
11:41 |
Calinou |
same for any other game :P |
11:41 |
Exio |
where getting 1 K of diamonds is easier than getting a stack of cobble Calinou |
11:42 |
StarBlessed |
Quad Opteron Dual Core. 32Gb Dedicated ECC RAM |
11:42 |
Exio |
4 cpus? woo |
11:42 |
StarBlessed |
Yup. Each core is running at 2.8GHz |
11:42 |
Exio |
StarBlessed: do you own the hw? |
11:42 |
StarBlessed |
Exio: Leased. |
11:43 |
Calinou |
anyone wants to play hunger games on sfan5' server? |
11:43 |
Exio |
aw StarBlessed :P |
11:43 |
StarBlessed |
I need a server anyway, and I can manage my own, so i got a good deal |
11:43 |
sfan5 |
Calinou: someone just left: 13:41:04: ACTION[ServerThread]: SuCkEr leaves game. List of players: |
11:44 |
StarBlessed |
I cant own the server Exio. If I did, the internet would be dead slow. coloing here is rediculously expensive, and bandwidth highly limited. |
11:44 |
ruskie |
you don't need to colo |
11:44 |
Exio |
ah :P |
11:44 |
ruskie |
you can just rent a server |
11:45 |
StarBlessed |
ruskie: Did you read the whole conversation? lol |
11:45 |
ruskie |
not really |
11:45 |
ruskie |
just the last bit |
11:45 |
Exio |
ruskie: read it |
11:45 |
StarBlessed |
I AM renting a server |
11:46 |
* ruskie |
prefers libertree to diaspora ;) |
11:47 |
StarBlessed |
Anyway, Minetest; Diaspora and Minetest are all worthy projects :) I run both a Diaspora Pod and a Mediagoblin instance. Im trying to host the media for Minetest, and Jordach is running a Minetest server on here as well :) |
11:48 |
StarBlessed |
Thats not including the Mail; Web; Mumble; Mediagoblin Dev server and others... |
11:48 |
Calinou |
:D |
11:48 |
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11:48 |
Calinou |
steel sword, steel helmet, wood armor |
11:48 |
Calinou |
StarBlessed: "Minetest; Dispora and Minetest" lol'd |
11:48 |
ruskie |
really need to take a look at mediagoblin... I doubt it would fit with what I do though |
11:49 |
StarBlessed |
Woops. |
11:49 |
Calinou |
ownCloud is ligther, IMO |
11:49 |
StarBlessed |
-1 Minetest +1 Mediagoblin |
11:49 |
sfan5 |
+1 Minetest -1 Mediagoblin |
11:49 |
Calinou |
anyone wants to play hunger games? |
11:50 |
StarBlessed |
True Calinou, but Mediagoblin is public; soon to be federated and Im working with a couple of the devs to finish the OEmbed code. |
11:50 |
ruskie |
Calinou, I'd say mediagoblin is probably better designed in the long run |
11:50 |
StarBlessed |
+1 for Python ;) |
11:50 |
ruskie |
and no not because of python but because it's not php |
11:51 |
ruskie |
yeah mediagoblin not really something I need or want |
11:51 |
StarBlessed |
LOL |
11:52 |
StarBlessed |
Meh. Each to their own. I just really want to get out from under Google. No more G+ or Youtube for me |
11:52 |
ruskie |
heh |
11:52 |
Calinou |
federated? |
11:52 |
ruskie |
I go where the content it and youtube and twitch provide what I watch |
11:52 |
StarBlessed |
By the end of the week, I hope to be out completely |
11:52 |
ruskie |
no I don't have a google account or anything |
11:53 |
Calinou |
StarBlessed: the only google service I use is gmail |
11:53 |
ruskie |
if I do need to host it though mediagoblin would be good |
11:53 |
Calinou |
startmail looks promising |
11:53 |
* ruskie |
recommends fastmail.fm |
11:53 |
ruskie |
if you don't feel like running your own |
11:53 |
Calinou |
texture pack updates (MCE/misa): removed character.png |
11:53 |
Calinou |
broke armor mod support |
11:53 |
Calinou |
and looked inconsistent with custom skins |
11:53 |
StarBlessed |
Calinou: federated is when all the Mediagoblin instances talk to eachother and can send information (such as content and user accounts) back and forth, so no matter where you are, you can use any instance. |
11:53 |
Calinou |
ah |
11:54 |
StarBlessed |
A distributed network. |
11:54 |
ruskie |
I'd rather see something like gnunet/freenet for a social network |
11:54 |
Calinou |
ruskie: -ENOT_FREE |
11:54 |
StarBlessed |
It means that in the long run, it can be completely load balanced across the whole network of instances. |
11:54 |
ruskie |
then feel free to be the product |
11:54 |
ruskie |
StarBlessed, not really... it just means that everyone will be able to access everything from a single instance |
11:55 |
ruskie |
federation != loadbalancing |
11:55 |
ruskie |
what g+ and fecesbook do is loadbalancing |
11:55 |
Calinou |
whatever then |
11:55 |
StarBlessed |
ruskie: rather than putting in your arguments (which are /dev/null), you should research the project. |
11:55 |
StarBlessed |
Part of the federation protocol allows loadbalancing. |
11:56 |
ruskie |
StarBlessed, and how exactly do you loadbalance when everyone access instanceA to access something on instances-B-Z ? |
11:56 |
ruskie |
the main load is still on instanceA |
11:56 |
StarBlessed |
ruskie: do I look like a developer? Really? |
11:56 |
ruskie |
unless you mean that instanceA will then redirect you to instancesB-Z |
11:56 |
ruskie |
StarBlessed, you seem to be |
11:56 |
StarBlessed |
decieving. |
11:56 |
ruskie |
StarBlessed, considering you dismiss anyarguments with /dev/null |
11:57 |
ruskie |
Calinou, if you want I can give you @codemages.net email account |
11:57 |
Calinou |
meh, no |
11:58 |
StarBlessed |
I just know what Ive spoken with the devs over there about. The intention is Instance A to embed content from Instance B & C. B & C contain encrypted data that is sent back in data blocks from each B & C, then streamed out from A. |
11:58 |
Calinou |
depends on how much space I get, and whether it is reliable |
11:58 |
ruskie |
StarBlessed, yes that's federation not load balancing |
11:59 |
ruskie |
StarBlessed, load balancing generally works with either picking a node from a list of them... but for that you still need to have a common entry point that then redirects the client to an instance |
11:59 |
StarBlessed |
It is when its combined with a series of test to determine which available servers are going to deliver the content the fastest. |
11:59 |
ruskie |
StarBlessed, again not load balancing as for embeding are we talking iframe? |
12:00 |
ruskie |
Calinou, I don't limit users wrt to email storage(I myself have some 5-6GB worth of emails and that's some 7-8 years worth of mails) |
12:01 |
Calinou |
ah |
12:01 |
StarBlessed |
Node A has 100 concurrent users (hypothetical high use), B = 50 users, C = 10 users. Node D needs a video. D checks with the nodes who has the lowest usage, and pulls the information from those sources, in this case B & C |
12:01 |
ruskie |
Calinou, as for reliable if you mean uptime... unless something breaks(HW) it generally runs |
12:01 |
Calinou |
most email I get is just automatic anyway |
12:01 |
ruskie |
StarBlessed, but federation would mean that in the end the originating node would still need to send the data to the requesting node |
12:02 |
StarBlessed |
embedding = Unknown. Its still in the works. We're only just getting into OEmbed |
12:02 |
StarBlessed |
Perhaps we are talking about the same thing from different ponts of view. |
12:03 |
ruskie |
StarBlessed, ahh seems it is iframe or atleast recommended |
12:03 |
StarBlessed |
Load balancing to me, means dividing the load across multiple nodes that are the the most underutilised. |
12:03 |
ruskie |
else there is XSS issue |
12:03 |
ruskie |
StarBlessed, yes but that requires common storage of the content then |
12:03 |
ruskie |
in the case of mediagoblin the nodes themselves store different content |
12:03 |
StarBlessed |
Not if its recompiled at the exit point |
12:04 |
ruskie |
thus if a popular vide from nodeA is watched on nodesB-G they would still all request the data from nodeA |
12:04 |
ruskie |
similar to diaspora and xmpp wrt to federation |
12:05 |
StarBlessed |
Yes, but the pull request would be from B&C. The function is more CPU intensive, but requires less local space. |
12:05 |
ruskie |
each stores only content relevant to itself |
12:05 |
StarBlessed |
Thus solving the upper limit problem of server space. |
12:06 |
StarBlessed |
Hard drive space is cheap, but only to a point. |
12:06 |
ruskie |
again this doesn't load balance the bandwidth... infact it multiplies the bandwidth requirement |
12:06 |
StarBlessed |
In a manner, yes. i didnt say loadbalance the bandwidth. |
12:06 |
ruskie |
well loadbalance for me means loadbalance storage+network+ram+cpu |
12:07 |
StarBlessed |
I was talking about loadbalancing the Drive Space |
12:07 |
ruskie |
so mediagoblin already can't loadbalance storage |
12:07 |
ruskie |
how? if it's only federated |
12:07 |
ruskie |
or do you mean that it will cache the first view on another node? |
12:07 |
StarBlessed |
No, loadbalance does not. Oh FFS. Go read about it yourself. |
12:07 |
StarBlessed |
Im sorry, but Im tired and Im getting angry |
12:07 |
ruskie |
don't get angry |
12:08 |
ruskie |
I'm not trying to make you angry |
12:08 |
ruskie |
just trying to understand the arguments |
12:08 |
StarBlessed |
I know. Thats wht I apologised. |
12:08 |
StarBlessed |
why |
12:08 |
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12:08 |
StarBlessed |
Its late, I just lost my job and Im a little touchy |
12:08 |
ruskie |
:( |
12:08 |
StarBlessed |
So Im sorry. |
12:08 |
ruskie |
:(don't be |
12:09 |
ruskie |
maybe it's like this... the first watch of content will cache that content on the node that was requested from and thus all subsequent watches would then be able to pull from that node as well? |
12:09 |
StarBlessed |
Unfortunately, At the moment (after being made redundant at work, everything feels like a personal attack. |
12:09 |
ruskie |
stop thinking that way seriously |
12:09 |
ruskie |
it doesn't benefit you |
12:10 |
ruskie |
start looking at other opportunities |
12:10 |
ruskie |
and stay positive |
12:10 |
StarBlessed |
ruskie: you may be right. Join them in channel. They're a great bunch of guys and are working really hard to get it done. They're open to suggestions and welcome input. |
12:10 |
ruskie |
well it makes some sense but I won't bug them about it simply because I don't really plan on using mediagoblin |
12:10 |
StarBlessed |
Fair enough :D |
12:11 |
ruskie |
was just interested from a technology point of view |
12:11 |
ruskie |
being a sysadmin geek kinda makes me want to know about such things |
12:11 |
StarBlessed |
As far as I know, its in the python back end. Im not to familiar with the details, but its very much a planned feature. |
12:12 |
ruskie |
yeah I wouldn't be surprised if it's some sort of caching |
12:13 |
StarBlessed |
Ok, rather than get in everyone's way, Ill disappear for the night. Sorry again ruskie. Have a great night all :D |
12:13 |
ruskie |
and stop being sorry already |
12:13 |
PilzAdam |
good night StarBlessed :-) |
12:13 |
ruskie |
get some sleep, read a book or something relax then start looking for new stuff |
12:13 |
ruskie |
and yeah good night |
12:13 |
StarBlessed |
Night night :D |
12:24 |
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12:53 |
Calinou |
dat minecraft 1.6 is out |
12:53 |
Calinou |
dat server outage |
12:53 |
ruskie |
hehe |
12:54 |
ruskie |
kinda bored of minetest/minecraft lately |
12:54 |
Calinou |
too many people excited about horses, that's all :P |
12:54 |
ruskie |
heh |
12:54 |
ruskie |
am excited for ffxiv: arr |
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14:04 |
RealBadangel |
hi |
14:05 |
Exio |
hi RealBadangel! |
14:19 |
Exio |
11:22:13 up 3 days, 23:10, 2 users, load average: 90.39, 46.31, 21.73 |
14:19 |
Exio |
w00t, 90 load average! lol |
14:19 |
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15:38 |
sfan5 |
if this guy named "Dan Dumbcobe" replies to Spam again, I'll tempban him :annoyed face: |
15:39 |
Calinou |
dan *dumb*cobe :-) |
15:49 |
PilzAdam |
bbl |
15:53 |
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16:05 |
NekoGloop |
meow |
16:06 |
NekoGloop |
aw, no pull requests? so nobody figured out why the chest spawning isn't working :< |
16:08 |
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16:08 |
* john_minetest |
puts a octokitten on NekoGloop's head |
16:09 |
* NekoGloop |
has github on his head |
16:11 |
harrison |
yr gf lets you spawn on her chest? |
16:12 |
NekoGloop |
What the fuck? |
16:14 |
marktraceur |
harrison: Watch the banter |
16:20 |
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16:22 |
NekoGloop |
https://github.com/GloopMaster/glooptest/blob/master/glooptest/othergen_module/init.lua y u no work?! |
16:22 |
khonkhortisan |
Stack traceback: |
16:23 |
khonkhortisan |
Does glooptest already exist? |
16:23 |
NekoGloop |
ehm? |
16:23 |
harrison |
"/banter mode OFF" |
16:23 |
khonkhortisan |
glooptest = glooptest or {}; glooptest.extragen_module = {} |
16:24 |
NekoGloop |
glooptest = {} is created in the init.lua that minetest actually detects |
16:24 |
NekoGloop |
also I just updated it with the changes I made. Tell me why it no work :l |
16:24 |
NekoGloop |
(before was the uber-broken one) |
16:25 |
khonkhortisan |
why == 1 and not <= 2? https://github.com/GloopMaster/glooptest/blob/master/glooptest/othergen_module/init.lua#L52 |
16:26 |
NekoGloop |
it's a 1 in the item_rarity+math.random(1,3) chance to spawn the item |
16:26 |
NekoGloop |
besides, the chests themselves work |
16:27 |
NekoGloop |
it's the spawn code that's borked :l |
16:28 |
khonkhortisan |
And that's a lot of duplicate code - you should be able to skip the if rank == 1 then and just go with item = glooptest.extragen_module[rank][math.random(1, #glooptest.extragen_module[rank])] |
16:29 |
NekoGloop |
khonkhortisan, populating the chests works. spawning them does not. |
16:29 |
khonkhortisan |
glooptest.extragen_module.R1_treasure_chest_items shouldn't be named - it should just be glooptest.extragen_module[1]. |
16:30 |
NekoGloop |
hrm |
16:30 |
NekoGloop |
good point, I'll do that for optimization. But the chest spawning! Must fix the actual spawning! |
16:30 |
khonkhortisan |
much easier to get to it from the rank |
16:30 |
NekoGloop |
skip down to 331 |
16:31 |
NekoGloop |
I'll optimize the population code later. |
16:32 |
khonkhortisan |
Purely to make it more readable, I'd make it ijk for minp.xyz instead if iii |
16:32 |
khonkhortisan |
looks like you're using relative coordinates |
16:33 |
NekoGloop |
eh? |
16:33 |
NekoGloop |
so... they're all spawning at the center of the world? -_- |
16:34 |
khonkhortisan |
your cube is from minp to maxp. You make a table that contains an axis of coordinates. Then you have for x going from one end of the cube to the other end, with a coordinate relative to the first end of the cube. |
16:34 |
khonkhortisan |
Using coords.x[x] makes it go back to the absolute coordinates |
16:34 |
NekoGloop |
That was the idea, yes. |
16:34 |
khonkhortisan |
When do you use just x by itself instead of coords.x[x]? |
16:35 |
NekoGloop |
Never; This was the best way I could think of doing this. |
16:35 |
NekoGloop |
aka I still suck at lua, 3 months later ;) |
16:35 |
khonkhortisan |
for xyz = minp.xyz, maxp.xyz do if minetest.get_node({x=x,y=y,z=z}).name == ... |
16:36 |
khonkhortisan |
https://github.com/GloopMaster/glooptest/blob/master/glooptest/othergen_module/init.lua#L348 for a position, you need to set x=, y=, and z=, instead of just table elements {1,2,3} |
16:36 |
NekoGloop |
oh. |
16:37 |
NekoGloop |
fuck lua mapgen. |
16:38 |
NekoGloop |
so it's all failing because it's pretty much seeing nil for the pos. |
16:38 |
khonkhortisan |
pos.x doesn't exist. It depends on whether it falls back to pos[1] or not |
16:39 |
NekoGloop |
no because lol a fool-proof api is for wimps |
16:39 |
* NekoGloop |
prepares to see spam of chests, because his local copy is checking if 1 == 1 for the chance to spawn a chest |
16:41 |
NekoGloop |
http://i.imgur.com/rGNuxeA.jpg holy shit turn it off turn it off turn it off |
16:42 |
khonkhortisan |
I'm glad I stayed away from spawning code |
16:42 |
NekoGloop |
Well i guess that means it works... now to use reasonable numbers. |
16:42 |
khonkhortisan |
all my code requires user interaction |
16:43 |
NekoGloop |
also, the param2 generation is borked, they're all facing the same way |
16:43 |
NekoGloop |
:< |
16:44 |
khonkhortisan |
do you have a paramtype2? |
16:44 |
NekoGloop |
yep |
16:44 |
NekoGloop |
the chests themselves are like 80% normal chest code |
16:46 |
* khonkhortisan |
waits to see for x = minp, maxp do |
16:47 |
khonkhortisan |
oops minp.x, maxp.x |
16:47 |
NekoGloop |
>.> |
16:47 |
NekoGloop |
I haven't pushed anything yet, I'm fixing the spawning |
16:47 |
thexyz |
john_minetest: yes? |
16:50 |
khonkhortisan |
Personally I'd separate minetest.place_node from the decision about whether it's glooptest:treasure_chest_1/2/3 |
16:51 |
NekoGloop |
you wanna do that, then make a pull request. Once I finish touching up the spawning. |
16:51 |
khonkhortisan |
or I could make you merge it :) |
16:51 |
NekoGloop |
nah |
16:51 |
NekoGloop |
;) |
16:52 |
NekoGloop |
also I need to make high ranked treasure chests halfassedly worthwhile |
16:53 |
NekoGloop |
stick spam probably isn't a remarkable prize for finding a rank V chest |
16:55 |
NekoGloop |
is paramtype2 = nil if it isn't registered in the node registration? |
17:00 |
khonkhortisan |
yes |
17:03 |
NekoGloop |
alright |
17:06 |
|
neko259 joined #minetest |
17:08 |
|
Ipos joined #minetest |
17:11 |
NekoGloop |
http://i.imgur.com/7BPdK3M.png coolio |
17:13 |
NekoGloop |
inb4 "BLASPHEMY!!!!11!!111!!!one!" |
17:15 |
khonkhortisan |
why do you 1 in your ! not everyone has them on the same key |
17:15 |
NekoGloop |
:P |
17:16 |
|
_2cool4me4_ joined #minetest |
17:16 |
* NekoGloop |
bumps treasure chest spawning to 1 in 500 because there's tons of chests everywhere |
17:16 |
NekoGloop |
might as well give the items away at that point |
17:18 |
NekoGloop |
still too much... let's try 1 in 5k |
17:19 |
NekoGloop |
grrrr |
17:19 |
NekoGloop |
let's be insane and try one in a billion |
17:24 |
NekoGloop |
ok that's too much |
17:28 |
thexyz |
yes |
17:30 |
Jordach |
NekoGloop, 500k |
17:30 |
NekoGloop |
lol that's still too much |
17:30 |
VanessaE |
hi all. |
17:30 |
NekoGloop |
meow |
17:32 |
NekoGloop |
VanessaE, y u no realize that positions need to be indexed as {x=..., y=..., z=...} >.> |
17:32 |
VanessaE |
I was too tired to spot it? |
17:32 |
NekoGloop |
heh |
17:32 |
NekoGloop |
http://i.imgur.com/rGNuxeA.jpg So I wound up with this ;) |
17:33 |
NekoGloop |
new biome! :D |
17:33 |
VanessaE |
I saw that |
17:33 |
NekoGloop |
=3 |
17:34 |
Jordach |
NekoGloop, can i get a high res image of your avatar |
17:34 |
NekoGloop |
why? |
17:34 |
Jordach |
just because |
17:35 |
NekoGloop |
that's the res I drew it at >.> |
17:36 |
Jordach |
suggest a video game character and i will draw it |
17:36 |
Jordach |
(using mcskin3d) |
17:36 |
NekoGloop |
why? |
17:37 |
NekoGloop |
I -do- have my own skin... |
17:37 |
NekoGloop |
Vanessa's server has it, and pretty much just her server because lol it was on ompldr |
17:38 |
|
Kacey joined #minetest |
17:38 |
|
_2cool4me4_ joined #minetest |
17:38 |
NekoGloop |
Kacey, the point of the cloak is null when you spam the channel with a join message containing your IP anyway. |
17:38 |
Kacey |
meh |
17:38 |
VanessaE |
NekoGloop: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/player_NekoGloop.png |
17:39 |
NekoGloop |
Oh, it's just my MC skin? Thought I remade it for MT. |
17:39 |
VanessaE |
that's the one you use on my server |
17:39 |
NekoGloop |
I know |
17:39 |
VanessaE |
Kacey: ...especially when it's an IPv6 address :P |
17:39 |
NekoGloop |
also, VanessaE: http://i.imgur.com/7BPdK3M.png |
17:39 |
VanessaE |
saw it |
17:40 |
NekoGloop |
=3 |
17:42 |
|
MarkTwain joined #minetest |
17:42 |
MarkTwain |
Hello everyone! |
17:42 |
NekoGloop |
also does headwear work in skins yet? |
17:42 |
Jordach |
YES |
17:43 |
VanessaE |
indeed it does |
17:43 |
VanessaE |
has for a long while now |
17:43 |
NekoGloop |
heh |
17:43 |
NekoGloop |
so now I actually have headphones ingame? :D |
17:43 |
VanessaE |
yup |
17:44 |
VanessaE |
see what happens when you don't keep up with the latest git? anything more than 10 minutes old is outdated :P |
17:44 |
NekoGloop |
heh |
17:44 |
NekoGloop |
My knowledge of minetest is 3 months old ;) |
17:45 |
VanessaE |
well if you'd stop ragequitting :P |
17:45 |
Jordach |
oh for FUCK SAKES |
17:45 |
VanessaE |
Jordach: what? |
17:45 |
Jordach |
nVidia driver crash |
17:45 |
NekoGloop |
http://i.imgur.com/5YqvioY.png meow new skin |
17:45 |
Jordach |
NekoGloop, i can add awesomeness to that |
17:46 |
VanessaE |
ew..brown pants? :( |
17:46 |
NekoGloop |
brown shirt |
17:46 |
VanessaE |
I liked the blue ones better. |
17:46 |
NekoGloop |
yellow pants |
17:46 |
VanessaE |
oh right |
17:46 |
VanessaE |
(I'm just visually interpreting the skin) |
17:46 |
VanessaE |
either way I like the blue/yellow/red better |
17:46 |
VanessaE |
it "fits" you |
17:47 |
* NekoGloop |
wishes that MCEdit3d rendered the player worth a damn |
17:48 |
NekoGloop |
Oh. I just have an abysimally old version. |
17:48 |
VanessaE |
NekoGloop is now known as OldGloop |
17:48 |
VanessaE |
:P |
17:48 |
NekoGloop |
heh |
17:48 |
Jordach |
NekoGloop, my skills at skin making are awesome |
17:48 |
NekoGloop |
http://i.imgur.com/CskLDyU.png =3 |
17:49 |
VanessaE |
oh G*d |
17:49 |
VanessaE |
no, just no |
17:49 |
VanessaE |
put the blue shirt back!!! |
17:50 |
VanessaE |
and get rid of the 1985-sized shades ;) |
17:50 |
NekoGloop |
fuck you too |
17:50 |
NekoGloop |
;) |
17:50 |
VanessaE |
:P |
17:51 |
|
Kacey joined #minetest |
17:51 |
Jordach |
NekoGloop, http://i.imgur.com/sp7DdKc.png |
17:51 |
Jordach |
improved skin |
17:52 |
VanessaE |
that IS better |
17:52 |
Jordach |
i shaded + smoothed it |
17:52 |
VanessaE |
but those glasses....gevalt! |
17:52 |
VanessaE |
this is a skin that should be drawn at about 2x the current resolution, so that some of the features can be made smaller |
17:53 |
NekoGloop |
They're that big and that dark so I don't have to see you |
17:53 |
NekoGloop |
Jordach, DL? |
17:53 |
VanessaE |
:P |
17:53 |
NekoGloop |
also I don't like the space-suit colors of my original skin |
17:54 |
Jordach |
NekoGloop, i can entirely design you a new skin |
17:54 |
Jordach |
also: minetest needs transparencies |
17:54 |
Jordach |
http://i.imgur.com/FHQAaqH.png |
17:54 |
|
_2cool4me4_ joined #minetest |
17:54 |
Jordach |
those see through glasses dont work ingame |
17:54 |
Jordach |
but appear dark |
17:55 |
NekoGloop |
ew, you revealed how derp I look under the shades |
17:55 |
VanessaE |
haha |
17:55 |
NekoGloop |
So I'm assuming that I'm not getting the skin DL then |
17:56 |
Jordach |
NekoGloop, i can give you the non transparent one |
17:57 |
Jordach |
thar it is: http://i.imgur.com/Bl6MorW.png |
17:58 |
MarkTwain |
Jordach:Can you make me a skin> |
17:58 |
MarkTwain |
Unknown block one |
17:58 |
MarkTwain |
But says admin |
17:59 |
NekoGloop |
"I AM THE ADMIN AND YOU WILL FUCKING LIKE IT" |
17:59 |
MarkTwain |
not on 16x16! |
18:00 |
NekoGloop |
http://i.imgur.com/0lcJG1a.jpg if you were wondering how many chests were generating before~ |
18:00 |
thexyz |
john_minetest: it should work |
18:00 |
thexyz |
that fact doesn't make it less broken though |
18:01 |
thexyz |
it's way too slow |
18:01 |
thexyz |
and probably memory-intensive |
18:01 |
thexyz |
and user-unfriendly |
18:01 |
Jordach |
MarkTwain, something more specific |
18:01 |
MarkTwain |
like unknown block but admin |
18:02 |
NekoGloop |
unknown admin |
18:02 |
Jordach |
unknown block is gravel |
18:02 |
Jordach |
just with words |
18:03 |
MarkTwain |
use unknown item |
18:04 |
NekoGloop |
meow |
18:06 |
NekoGloop |
alright, now to work on loot tables. |
18:08 |
Jordach |
MarkTwain, you're getting something worth being used for an admin |
18:08 |
Jordach |
i ain't ever cheap with my skins |
18:08 |
MarkTwain |
What do you mean? |
18:11 |
Jordach |
my skins look far superior to the cheap, common mc skins |
18:11 |
Jordach |
i also majorly improved NekoGloop's skin by just fixing the obvious bugs |
18:12 |
NekoGloop |
"improved" aka "destroyed the style of the skin" |
18:12 |
Jordach |
a lot of people hate noise |
18:13 |
NekoGloop |
And you're just being noisy by claiming you're better. |
18:13 |
Jordach |
NekoGloop, find a skinner in this community who does decent looking skins |
18:13 |
Kacey |
Jordach, i do decent skins |
18:14 |
* Jordach |
laugs |
18:14 |
Jordach |
laughs* |
18:14 |
Jordach |
smooth as fuck without shading |
18:14 |
Jordach |
you may as well as add OCD TP with it |
18:15 |
Kacey |
http://i.imgur.com/8EE0oSd.png |
18:15 |
NekoGloop |
hello palette swap steve |
18:16 |
Jordach |
http://i.imgur.com/eF8gBwX.png |
18:16 |
VanessaE |
heh |
18:16 |
Jordach |
MarkTwain, ^ |
18:16 |
Jordach |
brb |
18:16 |
Kacey |
i use steve for a base... but the colors can be whatever the hell i feel like, like on VanessaE's server |
18:19 |
Jordach |
i draw mine from scratch |
18:19 |
Jordach |
i start with a white canvas and canvas for ideas |
18:20 |
Kacey |
i cant do that... or else they would look strange |
18:24 |
Jordach |
Kacey, here: http://i.imgur.com/pJkwt3f.png |
18:24 |
Jordach |
use that as a template |
18:24 |
Jordach |
for the mouth, take the regular skin colour and darken it |
18:24 |
Jordach |
same for the ear holes, fingers on the bottom of the hand |
18:25 |
Jordach |
hair, you simply follow the guidelines for short haired males, add a hat layer for thicker hair |
18:25 |
Jordach |
remember to darken the non hat layer hair, giving the impression of depth |
18:25 |
Kacey |
i think i would rather stick with my 5 minute skins... |
18:25 |
Jordach |
i drew the collar by darkening the red shirt, giving the appearance of shade under the collar |
18:26 |
Jordach |
Kacey, quality > quantity |
18:26 |
Jordach |
VanessaE, im surprised there isnt a HDX player texture |
18:26 |
VanessaE |
Jordach: I've been thinking about it but I don't know where to start |
18:26 |
VanessaE |
a blocky, HDX-textured human figure looks...weird |
18:27 |
NekoGloop |
HDX looks wierd in the first place |
18:27 |
VanessaE |
NekoGloop: HDX has received a lot of updates and improvements since you last saw it. |
18:28 |
VanessaE |
john_minetest: using my colors.txt? :) |
18:28 |
NekoGloop |
VanessaE, link to git? |
18:29 |
VanessaE |
https://github.com/VanessaE/hdx-512 |
18:29 |
VanessaE |
change 512 to 256, 128, etc for lower resolutions. |
18:29 |
Jordach |
btw, im currently working on a successor to Sam |
18:29 |
Jordach |
Sam II |
18:29 |
VanessaE |
Sam II? |
18:29 |
Jordach |
ninja'd |
18:29 |
Jordach |
i really fucked it up with the shading |
18:29 |
sfan5 |
!c 4*4 |
18:30 |
MinetestBot |
Sorry, no result. |
18:30 |
sfan5 |
wut |
18:30 |
Jordach |
dammit MinetestBot |
18:30 |
* Jordach |
puts NekoGloop on MinetestBot's head |
18:30 |
* NekoGloop |
curls up in a ball |
18:31 |
_2cool4me4_ |
,g |
18:35 |
|
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18:36 |
NekoGloop |
VanessaE, did you nodebox your tabletops? ;) |
18:36 |
VanessaE |
yes |
18:36 |
VanessaE |
long ago. |
18:37 |
NekoGloop |
eh hehe |
18:38 |
VanessaE |
the tabletops really need some kind of node mesh though because of the rounded corners/sides |
18:38 |
NekoGloop |
hehe |
18:44 |
Jordach |
almost done with Sam II |
18:44 |
Exio |
poor sam |
18:45 |
|
Final joined #minetest |
18:46 |
|
OldCoder joined #minetest |
18:46 |
Jordach |
Exio, the original Sam used noise |
18:47 |
Jordach |
the new one doesnt |
18:47 |
Exio |
perlin noise? ;P |
18:48 |
Jordach |
Sam II: http://i.imgur.com/CxKA3ps.png |
18:48 |
VanessaE |
not bad |
18:49 |
Jordach |
i kept the checked shirt style |
18:49 |
VanessaE |
Jordach: think you can devise a really nice "default" skin for HDX? |
18:49 |
Jordach |
refined the hair considerably |
18:49 |
VanessaE |
(I just plain suck at drawing/modeling people) |
18:49 |
Jordach |
VanessaE, i can make a high res Sam, and then you make black and white maps of Cloth |
18:49 |
VanessaE |
that might work |
18:49 |
Jordach |
which then go on clothes |
18:50 |
Jordach |
giving the impression of texture |
18:50 |
VanessaE |
the face/hands/shoes are the real problem |
18:50 |
NekoGloop |
What items would be appropriate for surface chests? There are two: One is more common, and generates about 1 every ~5 mapblocks. The other one is like 1 every ~50 mapblocks |
18:50 |
Jordach |
(it's like bumpmapping, only better) |
18:50 |
Jordach |
nah. |
18:51 |
Jordach |
there's also something special about Sam II |
18:51 |
NekoGloop |
Samantha. |
18:52 |
VanessaE |
SAM is special like that - SAM Ain't Minecraft, and it's gender-neutral |
18:52 |
VanessaE |
can't say the same for "Steve" :) |
18:53 |
marktraceur |
Stevitha? |
18:53 |
VanessaE |
:P |
18:53 |
NekoGloop |
SAMAIGN |
18:53 |
Jordach |
Sam I: http://i.imgur.com/SfblUEx.png |
18:53 |
Exio |
hi marktraceur! |
18:53 |
marktraceur |
I was like "In what language is that a long form of Sam?" but now I get it |
18:53 |
Jordach |
notice the difference between Sam I and Sam II |
18:53 |
marktraceur |
Exio: Oh hai |
18:54 |
NekoGloop |
marktraceur, ;) |
18:54 |
Jordach |
Sam II isn't just a recolour. |
18:54 |
VanessaE |
Jordach: the shading on the face/hands is still needed, but surely more subtle than before. |
18:54 |
Jordach |
VanessaE, look closely |
18:54 |
|
proller joined #minetest |
18:54 |
VanessaE |
oh yeah |
18:54 |
VanessaE |
I do see it |
18:54 |
NekoGloop |
he doesn't look like he just inhaled coal dust |
18:54 |
Jordach |
its rather subtle |
18:54 |
VanessaE |
ok in that case it ain't intense enough :) |
18:55 |
Jordach |
there is a VERY stark change |
18:55 |
Jordach |
Sam II's eyes are not three pixels up on the face |
18:55 |
Jordach |
Pavel_S stated that Sam I is missing a mouth |
18:55 |
VanessaE |
II does look better |
18:56 |
Jordach |
and isn't drunk according to someone from the forums |
18:56 |
Jordach |
(the collar now looks like a collar. |
18:56 |
Jordach |
) |
18:58 |
NekoGloop |
http://www.youtube.com/watch?v=KMFOVSWn0mI now make a skin for this guy |
18:59 |
|
cisoun joined #minetest |
19:00 |
|
salamanderrake joined #minetest |
19:01 |
VanessaE |
oh G*d damn it all. |
19:01 |
VanessaE |
I canNOT listen to Al Hirt "Java" without seeing THIS in my head! http://www.youtube.com/watch?v=r395r7V7hjo |
19:02 |
VanessaE |
I swear to G*d I am so ruined by that show :P |
19:04 |
|
STHGOM joined #minetest |
19:06 |
VanessaE |
NekoGloop: this should sufficiently displace whatever that one song was that was stuck in your head all the day the other day, as well as that banana splits theme I pointed you to :) |
19:06 |
|
Calinou joined #minetest |
19:06 |
NekoGloop |
nope http://www.nicovideo.jp/watch/sm17521132 |
19:07 |
Calinou |
lol |
19:07 |
NekoGloop |
hehe, wrong website |
19:07 |
VanessaE |
heh |
19:07 |
Calinou |
"go global government" |
19:07 |
Jordach |
HOLY SHIT |
19:07 |
Jordach |
PA isnt here |
19:07 |
Jordach |
https://github.com/minetest/minetest_game/pull/184 |
19:07 |
Calinou |
no pulseaudio for us |
19:07 |
VanessaE |
Calinou: every time my playlist crosses over "Java" (Al Hirt), this comes to my mind: http://www.youtube.com/watch?v=r395r7V7hjo |
19:07 |
NekoGloop |
VanessaE, http://www.youtube.com/watch?v=NI_fgwbmJg0 |
19:08 |
VanessaE |
NekoGloop: I know better than to click on your links :) |
19:08 |
NekoGloop |
You shall do it |
19:08 |
VanessaE |
did, and paused immediately. 10 hours' worth of whatever that is? no thanks :) |
19:09 |
NekoGloop |
can't find the normal length vid on yt |
19:09 |
NekoGloop |
eheh, and I also can't read descriptions worth a damn |
19:09 |
VanessaE |
Calinou: pulseaudio is evil. 'nuff said? |
19:09 |
Jordach |
pull 184 is ready to go |
19:09 |
Jordach |
(minetest_game) |
19:09 |
NekoGloop |
Oh god. The nicovideo version automatically switches between two versions of the song. |
19:10 |
NekoGloop |
VanessaE, Just listen for the first minute or so :) |
19:10 |
VanessaE |
NekoGloop: no thanks ;) |
19:10 |
NekoGloop |
do eeeeeeeeeet ;) |
19:11 |
VanessaE |
I'm already convinced it's as bad as the nyan cat tune :) |
19:11 |
VanessaE |
(whatever it was called) |
19:11 |
NekoGloop |
the literal name of the song is "nyannyannyannyannyannyan" |
19:11 |
Jordach |
Chris Torres does not deserve the credit for the song |
19:12 |
Jordach |
it's not even his! |
19:12 |
VanessaE |
yep I know |
19:12 |
NekoGloop |
and it's not like he's even using the original |
19:12 |
VanessaE |
I just couldn't remember the name of it. |
19:13 |
Jordach |
how about i find the original artist of the Nyan Cat song and tell him/her to DCMA the nyan cat yt video |
19:13 |
Calinou |
DMCA* |
19:13 |
NekoGloop |
Jordach, you speak japanese? ;) |
19:13 |
VanessaE |
he can't. |
19:13 |
VanessaE |
remixes for the sake of parody are explicitly allowed under US copyright law, so DMCA doesn't apply |
19:13 |
VanessaE |
(not that it can't be misused) |
19:14 |
NekoGloop |
and also, the original, if you're curious~ http://www.youtube.com/watch?v=RG5bESZaTQ0 |
19:14 |
STHGOM |
does lua have arrays? |
19:14 |
VanessaE |
tables. |
19:14 |
NekoGloop |
and the version he used: http://www.youtube.com/watch?v=_EuPsXanYzY |
19:15 |
VanessaE |
in Lua everything is a table |
19:15 |
Jordach |
http://en.wikipedia.org/wiki/Copyright_law_of_Japan#Performers.27_rights |
19:15 |
VanessaE |
(like in Unix, everything is a file) |
19:15 |
NekoGloop |
Jordach, That applies to the performer. Which is a computer. |
19:15 |
VanessaE |
"Non-profit performance: Works can be performed or exhibited freely if the performer is not remunerated, and the audience is not charged an admission fee." |
19:15 |
Calinou |
VanessaE, ...or a directory |
19:15 |
VanessaE |
interesting. |
19:16 |
VanessaE |
US needs that. |
19:16 |
Calinou |
a directory is not a file ;) |
19:16 |
VanessaE |
Calinou: right. |
19:16 |
Jordach |
Taoki, https://github.com/minetest/minetest_game/pull/184 |
19:16 |
|
PilzAdam joined #minetest |
19:16 |
Jordach |
PilzAdam, minetest_game pull 184 |
19:16 |
NekoGloop |
Nyan Cat, as you know it, is voiced by a UTAUloid, which is a free Vocaloid. |
19:16 |
Taoki |
Jordach: Very nicely improved, looks a lot better! |
19:16 |
NekoGloop |
You've all listened to japanese song composing software well before me. |
19:16 |
* PilzAdam |
is obviously back |
19:17 |
Jordach |
yes# |
19:17 |
Calinou |
dat Taoki appears from nowhere |
19:17 |
Calinou |
hi |
19:17 |
Taoki |
Calinou: It's called IRC highlight :) |
19:17 |
Calinou |
oh, didn't see it |
19:18 |
Jordach |
PilzAdam, any thoughts on Sam II? |
19:20 |
PilzAdam |
there is a mod to change the texture for the player |
19:20 |
PilzAdam |
no need to constantly change it in minetest_game |
19:20 |
Jordach |
yes, but PilzAdam then i play my DMCA card |
19:20 |
Jordach |
i revoke the Creative Commonds License on Sam |
19:21 |
Jordach |
your turn. |
19:21 |
svuorela |
Jordach: please read the CC |
19:21 |
NekoGloop |
"PilzAdam: I delete Sam from the repo because this is my game." |
19:21 |
Calinou |
the current sam is good enough |
19:22 |
Jordach |
Calinou, it looks horrible |
19:22 |
Jordach |
just too much noise |
19:22 |
* Calinou |
would rather see curvable materials, nouveau reclocking, or both |
19:22 |
NekoGloop |
or diagonal nodeboxes. |
19:22 |
VanessaE |
G*d yes |
19:22 |
VanessaE |
node meshes is what are needed |
19:22 |
VanessaE |
is* |
19:22 |
VanessaE |
are* |
19:22 |
VanessaE |
etc. |
19:23 |
NekoGloop |
the ability to tie a mesh to a node? |
19:23 |
Jordach |
also: GitHub is US based. |
19:23 |
VanessaE |
the ability for a node to BE a mesh |
19:23 |
Jordach |
DMCA works there. |
19:23 |
NekoGloop |
animated nodes? |
19:23 |
NekoGloop |
aka complex as fuck code |
19:23 |
svuorela |
Jordach: please, before you continue make a fool of your self, please point to where in the creative commons license it says that it is revokable ? |
19:23 |
VanessaE |
NekoGloop: I dunno about animated, just the shape of the node and the textures applied to it are all I'm personally interested in. |
19:24 |
NekoGloop |
VanessaE, Yep. |
19:24 |
NekoGloop |
or at least, alter-able node graphics. |
19:24 |
VanessaE |
the textures could perhaps be animated, but mostly I'd just like the ability to make my round table tops actually BE round on the edges instead of just as seen from the top. |
19:24 |
VanessaE |
and pipes could be round instead of chunky |
19:25 |
VanessaE |
etc |
19:25 |
NekoGloop |
and not register ten million nodes |
19:25 |
NekoGloop |
possibly |
19:25 |
VanessaE |
well 6dfacedir allows for that now |
19:25 |
VanessaE |
but not having to use dozens of nodeboxes would be of a great benefit |
19:25 |
Jordach |
PilzAdam, i did not ever state this: Attribution |
19:25 |
Jordach |
isnt Waived. |
19:25 |
VanessaE |
probably half as many vertexes per node, I would guess. |
19:26 |
PilzAdam |
Jordach, " Note, however, that once granted, CC licenses are not revocable in the absence of a breach, and even then the license is terminated only as to the particular licensee." |
19:27 |
Jordach |
PilzAdam, UK copyright allows it. |
19:27 |
PilzAdam |
{{cn}} |
19:27 |
NekoGloop |
Can we all agree Pilz is a greedy bastard and move on with our lives |
19:27 |
Jordach |
btw, anymore and I get LM into action again. |
19:27 |
VanessaE |
PilzAdam: fwiw there's some obscure recent US law also that allows it for public domain works, though it takes the backing of a big corp to make that stick, |
19:28 |
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whirm joined #minetest |
19:28 |
Jordach |
PilzAdam, btw, any work by a English citizen is owned by the Government |
19:28 |
Jordach |
we have shared copyrights |
19:28 |
PilzAdam |
Jordach, lets imagine you "win", and your existing texture isnt CC BY-SA anymore, do you think we will take your new texture then? |
19:28 |
Jordach |
i'm fine with licensing it WTFPL. |
19:28 |
Jordach |
i *hate* the current one |
19:29 |
Jordach |
i rushed the 0.4.4 texture. |
19:29 |
Jordach |
in time for release |
19:29 |
NekoGloop |
Lets imagine that Pilz is a retar-- oh wait, he is. No need to imagine. |
19:29 |
PilzAdam |
and in 10 days you hate the new one too and want it to be changed too |
19:29 |
Jordach |
PilzAdam, not really. Sam I never really fitted right |
19:30 |
Jordach |
he seemed dirty and way too much noise. |
19:30 |
Jordach |
it's been three major releases |
19:30 |
Calinou |
actually, three patch releases :P |
19:30 |
Jordach |
^ that |
19:30 |
NekoGloop |
patch = major in minetest because releases aren't ever made :P |
19:31 |
Jordach |
i kept the appearance 80% the same |
19:31 |
PilzAdam |
Jordach, https://github.com/minetest/minetest_game/pull/84 |
19:31 |
Jordach |
> or at least preferred. |
19:31 |
PilzAdam |
<Jordach> i rushed the 0.4.4 texture. <- so this is wrong |
19:31 |
VanessaE |
"6 months ago" |
19:31 |
PilzAdam |
you already patched it after 0.4.4 |
19:32 |
Jordach |
i shaded it because it felt flat. |
19:32 |
NekoGloop |
PilzAdam, shut the fuck up and merge it. |
19:32 |
VanessaE |
PilzAdam: how much time has to pass before you consider it? |
19:32 |
Jordach |
> Because I really never finished off the default skin, I forgot the shading in a rush to get @MirceaKitsune's patch merged into master. |
19:32 |
Jordach |
read. |
19:32 |
VanessaE |
6 months isn't enough time to decide if a skin is good enough according to its original author? |
19:33 |
NekoGloop |
It's not like it's breaking version compatibility, so stop whining about it. |
19:33 |
Jordach |
PilzAdam, it looks like Sam I; only better looking overall. |
19:34 |
Calinou |
about this: http://forum.minetest.net/viewtopic.php?pid=97517#p97517 |
19:34 |
PilzAdam |
Jordach, why havent you "fixed" the texture in that pull request? |
19:34 |
Calinou |
it would be nice if there was a switch to enable VBOs easily |
19:34 |
* Calinou |
has spare RAM :> |
19:34 |
VanessaE |
Calinou: the VBO patch doesn't help me hardly at all :( |
19:34 |
Jordach |
http://forum.minetest.net/viewtopic.php?pid=97611#p97611 |
19:35 |
VanessaE |
It's gotta be my card or driver or something. fuck AMD, I'm going back to nVidia first chance I get. |
19:35 |
Jordach |
VanessaE, there we go |
19:35 |
Jordach |
nVidia never failed me. ever. |
19:35 |
Jordach |
(MDSkin3D likes to crash my driver.) |
19:35 |
Calinou |
to be honest, comparing sam I to sam II feels like comparing windows 7 to metro interface :P |
19:35 |
Calinou |
not saying it's bad |
19:35 |
* Calinou |
brohoofs Jordach |
19:35 |
PilzAdam |
VanessaE, Taoki has the same card as you |
19:36 |
Jordach |
i kept the memorable features. |
19:36 |
VanessaE |
PilzAdam: and for him the difference is minimal under the same conditions. |
19:36 |
Jordach |
four votes and 100% is YES! |
19:36 |
PilzAdam |
Jordach, one is from me |
19:36 |
Jordach |
then why isn't it merged. |
19:36 |
Jordach |
[caseclosed] |
19:37 |
NekoGloop |
PilzAdam, Since everything else in minetest_game is based off your whim, then why isn't it merged yet. |
19:37 |
Calinou |
I voted yes |
19:37 |
VanessaE |
the true acid test of any of these improvements is to stand at the spawn on my server, look north, and figure how much of a view distance you can get and still stay above 30 fps. |
19:37 |
Jordach |
for future pulls from me, the community should decide |
19:37 |
Calinou |
VanessaE, even if the improvement is minimal, it can be useful |
19:37 |
Jordach |
exactly. |
19:37 |
Calinou |
it could also be bigger in some cases |
19:37 |
VanessaE |
Calinou: it's useful, don't get me wrong |
19:37 |
Calinou |
so this is why I wanted a minetest.conf setting in it |
19:37 |
VanessaE |
but it's not this huge 2-3x increase I've been seeing others claiming. |
19:37 |
Calinou |
(or a compile time option, if not possible) |
19:38 |
VanessaE |
and there IS a setting in that patch |
19:38 |
PilzAdam |
VanessaE, I get 20 FPS in jungles with fancy leaves, with VBO I get 60+ |
19:38 |
VanessaE |
PilzAdam: now try it on my server. |
19:39 |
VanessaE |
stand at the north west corner of the spawn platform. look north. view distance of 60. let the map load up completely for that area. |
19:39 |
PilzAdam |
VanessaE, the problem on your server is that because of many set_node() calls you force regenration of blocks all the time (pipeworks) |
19:39 |
VanessaE |
once a second is "all the time"? |
19:39 |
Jordach |
try LuaVoxelManip |
19:39 |
Jordach |
VanessaE, ^ |
19:39 |
PilzAdam |
VanessaE, yes |
19:39 |
VanessaE |
if that's "all the time", the mesh generator is severely busted. |
19:40 |
PilzAdam |
Jordach, doesnt help |
19:40 |
VanessaE |
Jordach: no idea how, and besides that code will be rewritten sooner or later anyway |
19:40 |
VanessaE |
PilzAdam: and also, the meshes don't change if they don't need to. |
19:40 |
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19:40 |
VanessaE |
they're ABM driven based on the pipes' names. |
19:41 |
VanessaE |
in my code, a pipe only changes from empty to loaded (or a spigot from idle to flowing) if it isn't already set to such, and only if it needs to change at all. |
19:42 |
Jordach |
you know whats funny? Gold blocks shouldnt have *that* much noise |
19:42 |
PilzAdam |
the VBO code is only useful if the meshes are not regenerated for a long time |
19:43 |
khonkhortisan |
VanessaE, surface lava |
19:43 |
VanessaE |
PilzAdam: and perhaps you missed the part where I said I tried playing the world with *no* mods at all (not even default) - so everything was "unknown node". I couldn't even maintain 60 fps. |
19:43 |
VanessaE |
and default textures, to boot. |
19:43 |
Calinou |
PilzAdam, by definition, no ore blocks should have noise |
19:43 |
Calinou |
oops, Jordach* |
19:44 |
Jordach |
Calinou, gold is a pure decorative material |
19:44 |
Jordach |
not noisy IRL. |
19:45 |
NekoGloop |
there's no "textures" irl either |
19:45 |
Calinou |
^ that :> |
19:45 |
Jordach |
so then IRL is CUDA |
19:46 |
Jordach |
oh fuck. we're nVidia's bitch. |
19:46 |
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19:47 |
Exio |
irl uses opencl, not cuda |
19:47 |
Calinou |
StarBlessed begs to differ, he thinks the world is made out of OpenCL |
19:47 |
Calinou |
Exio, but IRL also uses physx |
19:47 |
Exio |
no |
19:47 |
|
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19:47 |
Exio |
it doesn't :> |
19:48 |
savedgames |
Anybody wanna play with me on glo server? |
19:49 |
NekoGloop |
glo server so outdated |
19:49 |
Calinou |
yeah, 0.4.6 |
19:49 |
savedgames |
but it's 0.4.7, isn't it? |
19:49 |
NekoGloop |
it runs gloopORES for christ's sake |
19:49 |
VanessaE |
heh |
19:50 |
savedgames |
In the server list it says 0.4.7. |
19:50 |
VanessaE |
PilzAdam: any further thoughts? |
19:50 |
* Jordach |
bropets NekoGloop |
19:50 |
* NekoGloop |
bropurrs |
19:50 |
* Calinou |
brohoofs NekoGloop and Jordach |
19:50 |
Jordach |
http://24.media.tumblr.com/50681a805561cd8fd0e0391a9de24467/tumblr_menghmmr3I1qbvaf3o1_500.gif |
19:50 |
Calinou |
[don't have that brohoof pic anymore] |
19:50 |
* NekoGloop |
slices Calinou's face |
19:53 |
|
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19:54 |
NekoGloop |
2 "Maybe" votes |
19:54 |
NekoGloop |
who the fuck |
19:54 |
Jordach |
Maybe = YES! |
19:55 |
Jordach |
</fun> |
19:58 |
VanessaE |
brb |
19:59 |
Menche |
reset my debug.txt a few days ago and it's already up to 950 MB |
20:00 |
Calinou |
debug_log_level = 0 |
20:00 |
* Calinou |
has a SSD, better not use logging too much |
20:00 |
Menche |
i need some stuff logged |
20:00 |
Jordach |
Menche, http://forum.minetest.net/viewtopic.php?pid=97611#p97611 |
20:00 |
Calinou |
logs are useless for client software, except for reporting bugs |
20:00 |
Menche |
namely, chat, node interactions, and chat |
20:00 |
Menche |
*connections |
20:00 |
Menche |
lol |
20:00 |
Calinou |
it used to be way worse Menche |
20:01 |
Calinou |
there used to be "Pointing at node..." and "Started digging..." |
20:01 |
Menche |
i noticed, rollback stuff goes into debug.txt |
20:01 |
Calinou |
these were logged :P |
20:01 |
Menche |
as well as into rollback.txt |
20:01 |
Menche |
the normal debug.txt logging of node interactions is there too |
20:01 |
Menche |
don't need that in there 3 times ;P |
20:03 |
VanessaE |
back. |
20:03 |
Calinou |
wb |
20:04 |
VanessaE |
thanks |
20:05 |
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20:08 |
ShadowNinja |
thexyz: Can you give me edit access for the wiki.minetest.net main page? |
20:09 |
Exio |
he doesn't manage that wiki |
20:10 |
ShadowNinja |
Exio: Who does then? (note it is .net, not .com) |
20:12 |
Exio |
hmm |
20:12 |
Exio |
i don't really know, but afaik the only wiki that xyz manages/admins is the dev one |
20:12 |
ShadowNinja |
http://wiki.minetest.net/index.php?title=Special:ListUsers&group=sysop |
20:12 |
thexyz |
ShadowNinja: how do i do that? |
20:13 |
Jordach |
http://imgur.com/gallery/swBYXM4 |
20:14 |
Menche |
lol |
20:15 |
Calinou |
gallery of brohoof pics ^ |
20:15 |
Jordach |
PilzAdam, you know what's funny? There isn't a single 'No.' vote for Sam II |
20:15 |
Calinou |
Jordach, you forgot beer |
20:15 |
Jordach |
!g ballmer peak |
20:15 |
MinetestBot |
Jordach: http://xkcd.com/323/ |
20:17 |
Menche |
http://www.youtube.com/watch?v=wvsboPUjrGc Is this a Ballmer peak? |
20:17 |
* Jordach |
thought it was Vista. |
20:18 |
Jordach |
but actually, Vista isnt that bad. |
20:18 |
Exio |
all windows are bad |
20:18 |
ShadowNinja |
thexyz: I don't know. I need some sort of special access, but I haven't administrated a wiki yet so I don't know how that works. |
20:19 |
thexyz |
I'll just give you admin rights then |
20:19 |
thexyz |
hm, Calinou is not registered |
20:19 |
Calinou |
I am registered on dev.minetest.net |
20:19 |
Calinou |
are dev.minetest.net and wiki.minetest.net separate? |
20:20 |
Jordach |
YES |
20:20 |
Calinou |
I thought both redirected to the same place |
20:20 |
Jordach |
^ noob |
20:20 |
Calinou |
newbie != noob |
20:20 |
Jordach |
noob </spelling> != boob |
20:20 |
thexyz |
Calinou: nope, they're different |
20:21 |
NekoGloop |
meow |
20:22 |
STHGOM_ |
arf |
20:23 |
thexyz |
ShadowNinja: done, btw |
20:23 |
thexyz |
please, don't break shit, etc, etc |
20:23 |
ShadowNinja |
thexyz: BlockMen set it as protected so that only admins could edit it. |
20:23 |
ShadowNinja |
thexyz: BlockMen set it as protected so that only admins could edit it. |
20:23 |
ShadowNinja |
Oops, my client. |
20:23 |
thexyz |
right, I know that |
20:25 |
proller |
warning! Calinou can grief wiki! |
20:25 |
Calinou |
no u |
20:26 |
Calinou |
minetest wiki is not "hardcore", so no |
20:26 |
Exio |
haha |
20:26 |
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20:26 |
proller |
you can find letters h a r d c o r e on wiki and start destroying |
20:29 |
VanessaE |
there, my server now runs jordach's "SAM II" skin by default. |
20:29 |
sfan5 |
good night |
20:29 |
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20:33 |
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20:36 |
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20:45 |
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21:02 |
NekoGloop |
http://i.imgur.com/bhCeyqE.png crystal glass go |
21:03 |
VanessaE |
nice |
21:03 |
VanessaE |
add that as a pull request to gloopblocks :) |
21:03 |
VanessaE |
(I should rename it to RandomBlocks :P ) |
21:03 |
NekoGloop |
it's in glooptest |
21:04 |
VanessaE |
oh. |
21:04 |
NekoGloop |
it will be "upgradable" with the various metals to achieve different effects on the glass |
21:06 |
NekoGloop |
e.g. talinite for glowing, arol for making it harder to break, etc. |
21:06 |
VanessaE |
right |
21:06 |
VanessaE |
I figured you were gonna use those. |
21:07 |
NekoGloop |
use what? |
21:07 |
VanessaE |
those ores. |
21:07 |
NekoGloop |
they are used :O |
21:07 |
VanessaE |
I meant for the glass |
21:07 |
NekoGloop |
one makes glowing blocks and one makes tools that last for-fucking-ever |
21:07 |
NekoGloop |
heh |
21:08 |
NekoGloop |
http://i.imgur.com/2Wq9cBm.png best haul ever |
21:09 |
VanessaE |
heh |
21:10 |
NekoGloop |
what any given chest has is entirely random (based on the loot table) -- it's possible that a chest will have nothing. |
21:12 |
NekoGloop |
And no, surface chests don't have mese, but the rarer of the two surface chests can have obsidian fragments |
21:13 |
NekoGloop |
a rather low chance of having fragments, and only 1 per stack that successfully generates, but it can have them. |
21:14 |
svuorela |
so. with simple mobs, how do I farm sheep ? |
21:15 |
svuorela |
I've been told that sheep follows me if I have wheat in my hand |
21:15 |
svuorela |
which is correct |
21:15 |
svuorela |
then I trick them into a area fenced off with 2 high dirt. then a little bit later they are gone. |
21:16 |
Menche |
minetest has a habit of unloading entities and not re-loading them |
21:16 |
Menche |
they might re-appear randomly sometime |
21:16 |
Exio |
did you breed them? |
21:16 |
STHGOM |
bye |
21:18 |
svuorela |
Exio: breed ? |
21:18 |
Exio |
erhm |
21:18 |
Exio |
i don't know if i spell it correctly, but giving them wheat and letting the magic of the nature happen? |
21:19 |
svuorela |
I was told yesterday that nature happens by itself |
21:19 |
Exio |
lol |
21:25 |
NekoGloop |
http://i.imgur.com/5TlSrYf.png yay nodeboxes~ |
21:25 |
VanessaE |
supposed to be metal straps? |
21:25 |
NekoGloop |
supposed to look cool |
21:26 |
VanessaE |
it looks interesting, at least. |
21:26 |
NekoGloop |
hehe |
21:26 |
* Menche |
isn't a fan of minetest's default super-detailed selection box |
21:26 |
VanessaE |
as long as you're not trying to redefine the default chest, since pipeworks does that already. |
21:26 |
Exio |
set it to pink |
21:27 |
Menche |
on a really detailed nodebox, the tons of black lines are a bit overwhelming |
21:27 |
Menche |
like 3dforniture's tree trunks |
21:27 |
VanessaE |
Menche: set a custom selection_box then |
21:27 |
Exio |
you can't set the alpha though |
21:27 |
Exio |
but a custom color may be useful? |
21:28 |
NekoGloop |
Menche, pull a kaeza and use the irregular_nodes or whatever it is to detail of 1mil |
21:28 |
Menche |
? |
21:28 |
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21:28 |
NekoGloop |
VanessaE, to show something on the "front" of a facedir nodebox, I use x+, right? |
21:28 |
daswort |
hi where can i find infos about how to write a mod? |
21:28 |
NekoGloop |
er, z+ |
21:28 |
Menche |
a mod that adds almost real circles? |
21:29 |
Exio |
daswort: do you, already, know lua? |
21:29 |
Menche |
that would probably be almost completely black with the default selectionbox |
21:29 |
NekoGloop |
Menche, slopes. He made it make 1mil nodeboxes PER node. |
21:29 |
* Menche |
hopes it uses a custom selectionbox |
21:29 |
NekoGloop |
probably not |
21:30 |
NekoGloop |
VanessaE, right? =3 |
21:30 |
daswort |
Exio~ a bit, that would be my project to get in touch with lua. I don't need a lua howto just how minetest mods should be formated etc. |
21:30 |
Menche |
probably turns completely black when you select it |
21:31 |
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21:31 |
Menche |
daswort, here's an introduction: http://dev.minetest.net/Intro |
21:31 |
Exio |
daswort: you can look at the dev wiki ( http://dev.minetest.net/ ) and the lua_api.txt in the sources, other thing you can do i reading the code of basic mods |
21:31 |
Exio |
so you can understand the "structure" of them and so |
21:31 |
daswort |
thanks |
21:31 |
NekoGloop |
basic mods meaning anything but glooptest |
21:32 |
Menche |
and mesecons, worldedit |
21:32 |
Menche |
pipeworks |
21:32 |
Menche |
technic |
21:32 |
Kacey |
moretubes |
21:32 |
Menche |
wouldn't call those basic |
21:32 |
Menche |
and any mob mod |
21:32 |
NekoGloop |
http://i.imgur.com/sXbDzlS.png rebel chest |
21:37 |
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21:40 |
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21:42 |
NekoGloop |
meow |
21:46 |
* john_minetest |
puts a NekoGloop on kitten's head. |
21:46 |
* NekoGloop |
curls up with the kitten and dozes off |
21:56 |
* kaeza |
puts a cephalopod on john_minetest's head |
21:56 |
kaeza |
hi all |
21:57 |
NekoGloop |
kaeza, I've almost completely gotten treasure chests working, just need to populate loot tables and then everyone can have treasure chests everywhere~! |
21:57 |
kaeza |
NekoGloop, nice! |
21:57 |
kaeza |
just found a HUGE dungeon playing in vanilla MT |
21:57 |
kaeza |
wished there was something in there... |
21:58 |
NekoGloop |
Sadly I don't know how to detect an MT dungeon and add something to it |
21:58 |
|
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21:58 |
NekoGloop |
but here's the treasure chest~ http://i.imgur.com/5TlSrYf.png |
21:59 |
kaeza |
well, dungeons are the only place where mossy cobble spawns naturally, if that helps at all |
21:59 |
NekoGloop |
good point |
22:00 |
NekoGloop |
do you like my nodebox? :D |
22:00 |
kaeza |
looks awesome |
22:01 |
kaeza |
john_minetest, /me googles :P |
22:01 |
NekoGloop |
(ironically that chest contains no less than 407 sticks, despite being rank V, I don't has loot tables yet :< |
22:04 |
kaeza |
NekoGloop, IIRC, hmmmm was going to add some callbacks to dungeon generation |
22:04 |
kaeza |
dunno if those are in place already |
22:05 |
PilzAdam |
kaeza, they are planned |
22:05 |
NekoGloop |
I'm going off the (probably correct) assumption that mapgen v7 will not see the light of day until 2014 |
22:08 |
PilzAdam |
define "see the light of the day" please |
22:08 |
NekoGloop |
existing in a usable form |
22:09 |
PilzAdam |
NekoGloop, is that usable enough: http://mg.viewskew.com/mgoblin_media/media_entries/57/Mountain2.png |
22:09 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Decoration: Add schematic rotation support dd6d1afd8e 2013-07-01T15:04:51-07:00 http://git.io/QVtIcw |
22:09 |
NekoGloop |
PilzAdam, no, because you swapped all the stone with grass, then call it the normal generation |
22:10 |
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22:10 |
PilzAdam |
if you add this: http://pastebin.com/xwmCD3ae to a mod then v7 is usable |
22:10 |
PilzAdam |
(and a schematic file for trees, ask hmmmm about it) |
22:11 |
NekoGloop |
yeah no |
22:11 |
PilzAdam |
so, its already usable, but its not recommended to use yet |
22:11 |
PilzAdam |
hmmmm still works on it |
22:28 |
daswort |
Are there mods which introduce magic? It looks like 50% of the mods are technical (pipes, microcontrollers,… ). |
22:32 |
sdzen |
search it |
22:32 |
sdzen |
on the forums |
22:32 |
hmmmm |
mapgen v7 is completely usable |
22:33 |
hmmmm |
you just need to register biomes for it and decorations such as trees and so on |
22:33 |
hmmmm |
currently, none of that is in minetest_game |
22:34 |
hmmmm |
kaeza, they aren't in place yet, but i can do that pretty fast. |
22:34 |
daswort |
sdzen~ i looked through 15 pages a week ago and did not find anything |
22:35 |
NekoGloop |
daswort, thaumtest |
22:35 |
* VanessaE |
is back. |
22:35 |
kaeza |
hey V |
22:35 |
kaeza |
hmmmm, ok |
22:36 |
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22:36 |
NekoGloop |
hmmmm, is there going to be an easy way to tell it to spawn e.g. my chests on the floor? |
22:36 |
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22:36 |
hmmmm |
there's already plenty of easy ways to do that. |
22:36 |
NekoGloop |
but only in a dungeon |
22:36 |
kaeza |
I guess it's fast enough to check for mossy cobble anyway until that |
22:37 |
hmmmm |
who says so |
22:37 |
NekoGloop |
eh, whatever |
22:37 |
daswort |
thanks a lot NekoGloop |
22:38 |
NekoGloop |
until mapgen v7 is implemented totally and standard, not going to support it. |
22:38 |
hmmmm |
ok |
22:39 |
NekoGloop |
for the time being.... mapgen v6 dungeons are not going to have extra chests. If one spawns in them, good for you. |
22:40 |
NekoGloop |
hmmmm, said chests, if you're interested: http://i.imgur.com/5TlSrYf.png Spawn throughout the world, each one with a semi-random set of items in them. |
22:41 |
hmmmm |
erm, not really interested, sorry |
22:41 |
NekoGloop |
heh |
22:41 |
NekoGloop |
would your decorations system let me generate these randomly around the world? |
22:42 |
hmmmm |
sure could |
22:42 |
hmmmm |
i don't see what's wrong with randomly placing them manually though |
22:42 |
hmmmm |
you get maximum control over where it spawns that way |
22:42 |
hmmmm |
there is no technical challenge here at all |
22:43 |
NekoGloop |
would decorations let me spawn them more often in a dungeon? :) |
22:43 |
hmmmm |
dude you can do anything. |
22:43 |
daswort |
I think this page should mention that a mod needs a license text, else it can be distributed. |
22:45 |
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22:46 |
NekoGloop |
oh, decorations aren't just mapgen v7? |
22:46 |
daswort |
this page: http://dev.minetest.net/Intro |
22:48 |
NekoGloop |
daswort, that's up to the people who make that thing |
22:49 |
PilzAdam |
daswort, that page doesnt say anything about publishing a mod |
22:49 |
PilzAdam |
so no license information is needed there |
22:50 |
daswort |
how can i use a default texture in my mod? |
22:50 |
daswort |
i don't want to copy textures, because disk space, etc. |
22:50 |
daswort |
(and texture packs) |
22:50 |
PilzAdam |
just use them ;-) |
22:50 |
NekoGloop |
just... reference the texture... |
22:51 |
* sdzen |
smells a noob.... |
22:51 |
NekoGloop |
Sorry, that's me |
22:51 |
PilzAdam |
textures are grabbed from every mod and textures/all/ and placed in a big pool, where Minetest uses them later on |
22:51 |
PilzAdam |
daswort, information about licenses can be found here: http://forum.minetest.net/viewtopic.php?id=1271 |
22:52 |
VanessaE |
daswort: just use the actual filename, without using any path information. MT will find it. |
22:53 |
daswort |
great :) |
22:54 |
NekoGloop |
So decorations work on any mapgen? :O |
22:54 |
PilzAdam |
no, not in indev |
22:54 |
NekoGloop |
well, mapgen v6 |
22:54 |
PilzAdam |
(and obviously not in singlenode) |
22:54 |
NekoGloop |
no they totally work in singlenode :D |
22:54 |
Exio |
because there is no to place? |
22:56 |
NekoGloop |
And I still don't have an answer yay |
22:57 |
PilzAdam |
decorations work in v7, v6 and math |
22:57 |
NekoGloop |
yay |
23:00 |
NekoGloop |
Oh. Wait. I can't use this. |
23:03 |
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23:05 |
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23:05 |
daswort |
is there a tool to check if a recipe is already in use? |
23:05 |
NekoGloop |
it's called creative mode and the crafting interface |
23:06 |
khonkhortisan |
craft guide, contained in unified inventory in technic |
23:06 |
NekoGloop |
which is now a gamemode |
23:06 |
NekoGloop |
which is stupid |
23:09 |
VanessaE |
technic is both a game mode and a separate modpack |
23:09 |
daswort |
i though more of a script or online database… |
23:09 |
VanessaE |
the game mode is basically the technic modpack plus some of my mods. |
23:28 |
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23:30 |
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23:35 |
kaeza |
mmmmm pizza |
23:37 |
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23:37 |
* Exio |
bites kaeza |
23:38 |
NekoGloop |
eating healthy are you, kaeza? |
23:38 |
kaeza |
as always |
23:38 |
NekoGloop |
pizza is, after all, a vegetable. |
23:39 |
marktraceur |
Tomato sauce? Isn't that a fruit? |
23:40 |
kaeza |
also, flour is cereal |
23:40 |
NekoGloop |
https://www.google.com/search?q=pizza+is+a+vegetable&oq=pizza+is+a+&aqs=chrome.0.0j57j5j0j62l2.2414j0&sourceid=chrome&ie=UTF-8 |
23:40 |
VanessaE |
I thought the real thing was that a slice contains a "full serving" of veggies |
23:40 |
PilzAdam |
not if cheese is over it |
23:40 |
VanessaE |
not that it *was* a vegetable. |
23:41 |
NekoGloop |
http://lmgtfy.com/?q=pizza+is+a+vegetable if you're one of those hip young people |
23:42 |
PilzAdam |
"Enable javascript to use LMGTFY." <- nope.avi |
23:42 |
marktraceur |
Guys, butchering pizza is wrong. |
23:42 |
* marktraceur |
posts pizza gore |
23:42 |
VanessaE |
heh |
23:42 |
NekoGloop |
another cornernote? ;) |
23:48 |
kaeza |
better than pizza rule 34 |
23:48 |
* kaeza |
hides |
23:48 |
VanessaE |
if there's a food, there's a pizza with it on it? |
23:48 |
NekoGloop |
like pineapple |
23:48 |
NekoGloop |
that's just disgusting |
23:49 |
kaeza |
peaches too |
23:49 |
NekoGloop |
ew |
23:49 |
NekoGloop |
people seriously put peaches on pizza? that's fucking gross. |
23:50 |
kaeza |
yes |
23:50 |
kaeza |
an old colleague of mine used to do... disturbingly disgusting recipes |
23:50 |
kaeza |
like hotdogs & marmalade |
23:51 |
marktraceur |
What's wrong with pineapple!? |
23:51 |
VanessaE |
can't be any worse than a twinkie-wiener sandwich. |
23:52 |
kaeza |
ew |
23:52 |
VanessaE |
* kaeza googles it |
23:52 |
NekoGloop |
https://www.youtube.com/watch?v=KMFOVSWn0mI on the subject of food |
23:52 |
sdzen |
bbq sauce and popcorn together... |
23:52 |
sdzen |
good b4 vomiting |
23:53 |
* VanessaE |
offers everyone a chocolate-peanut-butter protein bar. now THESE are good. |
23:53 |
NekoGloop |
ew protein bars |
23:53 |
sdzen |
actually not bad |
23:53 |
sdzen |
some at least |
23:53 |
VanessaE |
NekoGloop: no really, these are good. this one tastes like a Snickers candy bar. |
23:54 |
* sdzen |
thinks he knows which brand VanessaE is talking about.... |
23:55 |
VanessaE |
sdzen: "Pure Protein" |
23:56 |
sdzen |
:P |
23:57 |
VanessaE |
*shrug* that's the brand name |
23:58 |
VanessaE |
made by...*reads back of box*.. "Worldwide Sport Nutritional Supplements, Inc." in Bayport, NY |
23:58 |
VanessaE |
whoever the hell they are |
23:58 |
sdzen |
aliens |
23:59 |
VanessaE |
idc, they taste good and they work :) |
23:59 |
NekoGloop |
they are cats |