Time |
Nick |
Message |
00:21 |
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00:28 |
maxpower |
mapower |
00:28 |
maxpower |
hi |
00:28 |
maxpower |
anybody |
00:28 |
Guest48674 |
maxpower |
00:36 |
kaeza |
lol wath |
01:05 |
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01:20 |
* VanessaE |
is back. |
01:22 |
Exio |
wb VanessaE! |
01:22 |
Exio |
(and hi for me) |
01:22 |
VanessaE |
hey |
01:25 |
arsdragonfly|pho |
hi |
01:26 |
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Kacey joined #minetest |
01:27 |
Kacey |
hi all |
01:28 |
VanessaE |
hey |
01:28 |
* Exio |
is thinking about overclocking the FSB and reducing the multiplier |
01:28 |
Exio |
what do you suggest? |
01:28 |
Exio |
s/ / / |
01:29 |
VanessaE |
I don't overclock. too afraid to fuck something up :-) |
01:29 |
Exio |
i already overclocked this up to 4.5ghz~ (and 5 for some time) and didn't break anything |
01:30 |
Kacey |
VanessaE, will you notify me when that pipeworks update goes out? |
01:30 |
VanessaE |
Kacey: sure |
01:30 |
Exio |
but for a normal-usage it is like "OP" |
01:31 |
PilzAdam |
bye |
01:32 |
Kacey |
alright |
01:36 |
Kacey |
so what is this new update? |
01:37 |
VanessaE |
uberi and I are looking at a complete rewrite of the water flowing logic to use flowing/moving entities very much like what the tubes use. |
01:37 |
VanessaE |
this will allow them to actually move water the right away and allow for concepts such as line pressure, carrying other liquids besides water, maybe mixing of fluids, etc. |
01:37 |
khonkhortisan |
And you'd have a maximum flow? |
01:38 |
VanessaE |
khonkhortisan: there will be limits on just how fast the pipes will flow, yes |
01:38 |
khonkhortisan |
not the lag, the bandwidth |
01:38 |
VanessaE |
that too |
01:39 |
VanessaE |
both flow rate and flow pressure could be modelled, but to what extent we'll do it, I dunno yet |
01:39 |
khonkhortisan |
the speed is the easiest. For the pressure, you'd have to decide how many pipes' area you'd be calculating at a time |
01:53 |
Kacey |
so the tubes wouldnt be affected? |
01:55 |
VanessaE |
nope |
01:55 |
VanessaE |
khonkhortisan: pressure is easy: number of entities in a pipe = pressure |
01:56 |
Kacey |
alright. morepipes was truly a moretubes mod |
01:56 |
VanessaE |
what's the purpose of the additional tubes? |
01:58 |
Kacey |
mostly i want stone and cobble tubes and sorting machines |
01:59 |
VanessaE |
well we already have sorting tubes... |
02:01 |
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02:02 |
ch98 |
Does anyone have time for testing my concrete mod? |
02:02 |
Kacey |
no sorting machines |
02:03 |
Kacey |
where you paint a tube a certain color, tell the machine that something goes down that color and bam. sorting system |
02:03 |
Kacey |
http://i.imgur.com/d0Q5AWL.png wtf |
02:04 |
VanessaE |
we have that already, kacey |
02:16 |
VanessaE |
Kacey: I had that happen on my server recently too |
02:17 |
Kacey |
idk what happened |
02:17 |
Kacey |
i was experimenting with nodebreakers and this happened |
02:20 |
VanessaE |
no clue :) |
02:20 |
Kacey |
i can replicate the bug though |
02:22 |
VanessaE |
better yell at RBA then |
02:23 |
khonkhortisan |
there was one of those floating at the spawn |
02:26 |
VanessaE |
yes |
02:29 |
Exio |
wtf did i miss |
02:29 |
Exio |
git pull is taking more than 5 seconds => big commit or anything "l33t" |
02:29 |
Exio |
oh |
02:29 |
Exio |
the pngop |
02:29 |
Exio |
i c |
02:54 |
|
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03:01 |
sokomine |
if anyone's intrested: i've commited the new version of travelnet. it now supports the elevators - and even doors. you can now put a door in front of your travelnet box (or elevator) and open/close it from inside |
03:02 |
khonkhortisan |
Can you be relatively sure no one will destroy your travelnet box? |
03:02 |
Exio |
is there any way to compare two images with gimp? </offtopic> |
03:02 |
khonkhortisan |
You can lay them over each other and enable/disable the top layer quickly :) |
03:03 |
Exio |
i mean, not-hack |
03:03 |
Exio |
y |
03:03 |
khonkhortisan |
It should just be some kind of effect on the top layer, then combining the two. |
03:03 |
khonkhortisan |
or a mask? idk |
03:05 |
Exio |
wow |
03:05 |
Exio |
i just did a very cool effect without ever knowing :D |
03:05 |
Exio |
i'll try to implement it in C |
03:05 |
Exio |
s/$/++/ |
03:06 |
sokomine |
khonkhortisan: it can now only be digged by the owner of the network or by players with the travelnet_remove priv |
03:06 |
khonkhortisan |
ok good |
03:10 |
VanessaE |
khonkhortisan: done with the crossovers yet? :) |
03:10 |
khonkhortisan |
no - I'm redoing it to make it mergeable |
03:10 |
VanessaE |
oh new travelnet? *updates* |
03:10 |
khonkhortisan |
and I missed something, my new version is malfunctioning |
03:11 |
VanessaE |
oops |
03:19 |
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Menche joined #minetest |
03:21 |
sokomine |
ah, updated already? fine :-) hope people do some tests. i did so locally. hope it's easier to use now |
03:24 |
sokomine |
ok. fine. perhaps i ought to exclude some nodes from the creative inventory |
03:24 |
sokomine |
the opened versions of doors are not needed there |
03:24 |
sokomine |
how do i exclude something from creative inv? |
03:25 |
khonkhortisan |
groups = {..., not_in_creative_inventory = 1}, |
03:25 |
Exio |
i need a new pc that is slow |
03:25 |
Exio |
because i need to see real differences when changing lines |
03:26 |
khonkhortisan |
gdb + valgrind |
03:26 |
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03:27 |
Exio |
i meant slow, but playable |
03:27 |
Exio |
not insanely slow ;P |
03:28 |
* Kacey |
wants a sammich... |
03:31 |
Exio |
optimizing stuff is way easier with the netbook than here :( |
03:31 |
Exio |
even though this is mid-end not high-end |
03:32 |
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arkmabat joined #minetest |
03:33 |
arkmabat |
does the download for windows come with a default texture pack? |
03:33 |
kaeza |
Exio, I have an old ZX Spectum+ @ 4MHz |
03:33 |
kaeza |
is that enough? |
03:33 |
khonkhortisan |
the downloads of minetest and minetest_game? |
03:33 |
arkmabat |
yes |
03:34 |
khonkhortisan |
Yes, you only need to download a texture pack if you plan on changing the existing textures. |
03:34 |
arkmabat |
Ok, cool. Is it original or ripped out of minecraft? |
03:34 |
kaeza |
... |
03:34 |
khonkhortisan |
um |
03:34 |
khonkhortisan |
I think you can find a minecraft texture pack |
03:34 |
kahrl |
Exio, you could try http://cpulimit.sourceforge.net/ |
03:35 |
khonkhortisan |
but our licensing people complain when we do something wrong |
03:35 |
Exio |
does that exist? |
03:35 |
Exio |
perfect |
03:35 |
Exio |
thanks kahrl |
03:35 |
kahrl |
it's in most distros package manager |
03:36 |
arkmabat |
Better stated: Is the texture pack that is used by default, is it open-source? |
03:36 |
Exio |
check the README? |
03:36 |
Menche |
believe it is CC BY_SA |
03:36 |
khonkhortisan |
You might not be able to get all the layers used to make the images |
03:36 |
kahrl |
most is CC BY-SA, some textures are not |
03:37 |
Menche |
there's no minecraft textures used in the default pack |
03:37 |
arkmabat |
Can't find the texture pack... (Thanks for the help guys!) |
03:37 |
khonkhortisan |
you don't need a texture pack |
03:37 |
khonkhortisan |
but I use one |
03:37 |
Exio |
kahrl: man, thanks :D |
03:37 |
kahrl |
Exio, sure :) |
03:37 |
arkmabat |
Ok cool. Thanks. I didn't mean that in a bad way but looking at it now that probably came off rude. |
03:37 |
arkmabat |
(Nice Tone) Thanks! |
03:38 |
khonkhortisan |
didn't sound rude to me |
03:38 |
khonkhortisan |
I personally use the 128px of this http://forum.minetest.net/viewtopic.php?id=1583 |
03:38 |
arkmabat |
One other question: LAN. Does minetest support a simple, internetless LAN game? |
03:39 |
khonkhortisan |
yep |
03:39 |
VanessaE |
arkmabat: yes |
03:39 |
arkmabat |
Is it hard to set up? |
03:39 |
VanessaE |
you treat a LAN as if it's the wide internet, just use your LAN IPs instead |
03:39 |
VanessaE |
nope, it's easy to do |
03:39 |
khonkhortisan |
I don't think you even need port forwarding for that - just make sure your firewall doesn't block it |
03:39 |
arkmabat |
Cool, thanks guys. |
03:40 |
VanessaE |
khonkhortisan: nope, shouldn't be needed in a properly set-up LAN |
03:40 |
Exio |
00:42:57: INFO[ServerThread]: WARNING: active block modifiers took 806ms (longer than 200ms) |
03:40 |
Exio |
haha |
03:40 |
VanessaE |
that's a bit heavy |
03:41 |
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03:41 |
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Weedy_lappy joined #minetest |
03:42 |
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03:47 |
Exio |
meh |
03:48 |
Exio |
now the stuff is: 0 2 15 1 1 14 and so |
03:48 |
Exio |
(ms) |
04:00 |
kaeza |
http://stabyourself.net/mari0/ |
04:05 |
khonkhortisan |
LOL |
04:06 |
khonkhortisan |
it was that noteblock fix inputrule.name -> inputrule which made the crossover work |
04:07 |
VanessaE |
interesting |
04:07 |
* VanessaE |
waits with baited breath for these crossovers |
04:08 |
khonkhortisan |
These multi_rules, they may be useful for multi_noteblocks or multi_switches too. |
04:10 |
VanessaE |
imho noteblocks need to be extended to several octaves in range, and they should use a formspec to set the instrument and octave |
04:10 |
VanessaE |
not this "place block X under it" sorta thing |
04:11 |
khonkhortisan |
Formspec, I concur. |
04:17 |
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04:21 |
Exio |
wow, the minetest here is.. old |
04:21 |
VanessaE |
here, where? |
04:21 |
Exio |
netbook |
04:22 |
VanessaE |
oh |
04:22 |
Exio |
0.4.4 d1 |
04:22 |
khonkhortisan |
My crossover pull request is now clean. |
04:22 |
* VanessaE |
looks |
04:23 |
* VanessaE |
contemplates merging it.... :) |
04:23 |
khonkhortisan |
I wouldn't. |
04:23 |
VanessaE |
ok, I'll leave it to Jeija |
04:24 |
VanessaE |
so how does one place them? as a separate object, or autorouted somehow? |
04:24 |
khonkhortisan |
Same as any other insulated wire |
04:24 |
khonkhortisan |
But locked like controllers |
04:24 |
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04:24 |
VanessaE |
imho you should add some basic autorouting to the insulated wires |
04:24 |
khonkhortisan |
¿what would that be like? |
04:25 |
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04:25 |
Exio |
why do you use the inverted ? |
04:25 |
VanessaE |
hm |
04:25 |
khonkhortisan |
because I have a "?", then I create a question. |
04:25 |
khonkhortisan |
and because it's acceptable in español |
04:26 |
khonkhortisan |
and I like fancy characters |
04:26 |
VanessaE |
khonkhortisan: have them autoroute exactly like regular wires when you place a straight, insulated wire while holding shift |
04:27 |
VanessaE |
e.g. if you shift-place a wire next to another, it might create a T-junction or a bend, or a crossover, etc. |
04:27 |
VanessaE |
if you just place without shift, it would not connect but instead becomes a new circuit. |
04:27 |
VanessaE |
(e.g. the way it works now) |
04:27 |
khonkhortisan |
interesting |
04:28 |
khonkhortisan |
Also, placing a wire on the end of another wire should extend the wire no matter what direction you're looking at it at |
04:28 |
VanessaE |
and it could make guesses, like if you lay some wire, and then place another one near the end of a set of wires but offset by one to the side, it creates a bend, for example. |
04:28 |
VanessaE |
this way you only need to keep one type of wire in the inventory. |
04:28 |
VanessaE |
agreed |
04:29 |
VanessaE |
oh in your pull request, "I'm confused how these other commits got into my branch, they don't seem to be from master." |
04:29 |
VanessaE |
edit that out :) |
04:29 |
khonkhortisan |
ok |
04:29 |
khonkhortisan |
I'll see if it supports quotes |
04:30 |
Exio |
this is sad :< |
04:30 |
Exio |
compiling MT takes a damn lot here |
04:30 |
VanessaE |
in general, I'm just saying that autorouting/autoplacement of the insulated wires has room for improvement |
04:30 |
Exio |
i should have setup distcc |
04:30 |
Exio |
+ed |
04:31 |
VanessaE |
ah I keep meaning to set that up here too |
04:31 |
VanessaE |
never used it outside of gentoo though |
04:32 |
Exio |
this is a nonmantained gentoo |
04:32 |
Exio |
since i got the desktop i don't use this laptop |
04:32 |
Exio |
i think it has a real "uptime" of ~48 hours since i have my desktop :P |
04:32 |
Exio |
most of it used to just copy files |
04:34 |
VanessaE |
my machine generally gets rebooted about once a week when it behaves |
04:34 |
Exio |
i only reboot if needed |
04:34 |
VanessaE |
It'd go longer than that if I didn't always have some damn update that comes in that demands a reboot |
04:35 |
VanessaE |
(and this is a linux box!) |
04:35 |
Exio |
stop using archlinux+testing |
04:35 |
VanessaE |
arch? byte your tongue. |
04:35 |
VanessaE |
Xubuntu. |
04:36 |
VanessaE |
(insert random Calinou rant re: "harshlinux" |
04:36 |
VanessaE |
) |
04:37 |
khonkhortisan |
You're welcome to test the crossover wire (and develop a dependency on it) |
04:37 |
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04:37 |
VanessaE |
I'm hesitant to try ;) |
04:37 |
khonkhortisan |
hehe |
04:38 |
VanessaE |
you done said not to merge it :) |
04:39 |
khonkhortisan |
My code is new, I stopped when it didn't crash and when it did what it was supposed to. It could be written in a designed way, now that it's functional. |
04:39 |
Miner_48er |
Wazuclan's MT server is moving to LinuxGaming.us |
04:39 |
Exio |
VanessaE: wat then |
04:39 |
Exio |
i don't reboot for updates unless it is a kernel upgrade, or big library like libc |
04:40 |
khonkhortisan |
I reboot when the power goes out |
04:40 |
VanessaE |
Exio: I only reboot when the machine acts up beyond a certain point, or when the system tells me it needs it e.g. a kernel update. |
04:40 |
khonkhortisan |
Windows people have a hard time understanding this |
04:40 |
VanessaE |
khonkhortisan: I don't even do that necessarily, if the UPS holds out long enough :) |
04:41 |
khonkhortisan |
I have a surge protector and a whining power thing I could hook up |
04:43 |
VanessaE |
khonkhortisan: squash your commits |
04:43 |
khonkhortisan |
ok |
04:44 |
khonkhortisan |
just noticed a rogue print |
04:44 |
Exio |
VanessaE: "acts up beyond a certain point" == ?? |
04:45 |
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neko259 joined #minetest |
04:45 |
VanessaE |
Exio: oh if my video driver bugs out, let's say. |
04:46 |
VanessaE |
khonkhortisan: cherry-picked and pushed to my servre |
04:46 |
VanessaE |
server* |
04:47 |
khonkhortisan |
oh great, responsibility :P |
04:47 |
* khonkhortisan |
joins |
04:47 |
VanessaE |
:P |
04:47 |
khonkhortisan |
I just recently learned that cherry-picking changes the commit id |
04:49 |
khonkhortisan |
I'm missing some wireless images |
04:49 |
Exio |
VanessaE: for those things i just close x11; reinstall driver; start it other time |
04:49 |
VanessaE |
yeah, I have that commit still installed on my copy, I'll re-clone later after it's cleaned up some more |
04:49 |
Exio |
i would need to do that even if i reboot because i installed the driver manually :P |
04:49 |
VanessaE |
Exio: I'm lazy :D |
04:49 |
VanessaE |
a reboot takes less effort :) |
04:49 |
Exio |
what i said ^ |
04:50 |
Exio |
not for me |
04:50 |
Exio |
i need to do it anyway |
04:50 |
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04:50 |
Exio |
and maybe your driver problems can be fixed with a simple service lightdm restart or w/e that is in xubuntu |
04:50 |
Exio |
:P |
04:50 |
Exio |
30 FPS in the lastest MT |
04:51 |
kaeza |
blame ubuntu for not enabling Ctrl+Alt+Backspace by default |
04:51 |
Exio |
iirc that was done in upstream |
04:51 |
Exio |
and the compile time is less than before |
04:52 |
Exio |
or it is some files didn't change since feb 6 |
04:55 |
Exio |
making meshes here is painfully slow |
04:55 |
* Exio |
got a testing box :D |
04:57 |
VanessaE |
khonkhortisan: also, if you shift-click a regular insulated mesecon with an insulated mesecon in your hand, that should replace the one you clicked on with a crossover. |
04:57 |
VanessaE |
that way you don't need them in the creative inv at all |
04:58 |
VanessaE |
if you dig it, you get one insulated wire and one stays on the ground |
05:00 |
bdjnk |
If I set_node to the type that's already there, does on_construct (and / or other relevant functions) get called? |
05:00 |
VanessaE |
I think so |
05:01 |
bdjnk |
I'll try it. |
05:02 |
* khonkhortisan |
whispers: (wall crossover) |
05:02 |
VanessaE |
ok, then just give back two wires :) |
05:03 |
kaeza |
time to go, my planet needs me |
05:03 |
kaeza |
night all |
05:05 |
khonkhortisan |
Right now, it's craftable to and fro. |
05:06 |
VanessaE |
don't make it craftable, make it automatic |
05:06 |
VanessaE |
better usability that way |
05:07 |
Exio |
oh |
05:08 |
Exio |
i was still using http://github.com/celeron55/minetest{,_game} here |
05:08 |
Exio |
that explains why i was still in 0.4.6 |
05:08 |
* Exio |
has to wait other 30 minutes now :( |
05:21 |
bdjnk |
Tested it. It does get called. |
05:29 |
VanessaE |
Why doesn't this node show up in the creative inventory? https://github.com/khonkhortisan/minetest-mod-mesecons/blob/06d61b9ea85d6ac7a806fa9d90271e31b1c97eec/mesecons_extrawires/crossover.lua#L21 |
05:29 |
VanessaE |
(khonkhortisan's insulated mesecon crossover) |
05:31 |
kahrl |
VanessaE: missing description |
05:31 |
VanessaE |
HAH! |
05:31 |
VanessaE |
*feels stupid now* why didn't I spot that |
05:34 |
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05:48 |
VanessaE |
khonkhortisan: server updated. |
05:49 |
VanessaE |
except you didn't add your description to the _off variant :) |
05:49 |
khonkhortisan |
I didn't even- |
05:49 |
khonkhortisan |
yes I did? |
05:49 |
VanessaE |
https://github.com/khonkhortisan/minetest-mod-mesecons/commit/22ee9200190bf17618c549d1a21a01cb2b841305#L5R21 |
05:49 |
VanessaE |
nope.avi |
05:49 |
khonkhortisan |
Insulated Crossover for _off, You hacker you! for the others |
05:50 |
VanessaE |
maybe you pushed to the wrong branch? |
05:50 |
khonkhortisan |
look at the next one. |
05:50 |
khonkhortisan |
None of them have descriptions |
05:50 |
khonkhortisan |
You're reading the specific commit, which I push --forced over |
05:51 |
VanessaE |
https://github.com/Jeija/minetest-mod-mesecons/pull/112 |
05:51 |
VanessaE |
your change didn't go through. |
05:51 |
khonkhortisan |
:( |
05:52 |
khonkhortisan |
still shows up in git diff *°°* |
05:52 |
VanessaE |
the commit ID did change though |
05:52 |
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05:53 |
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rsiska joined #minetest |
05:53 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Remove deprecated functions that don't work anymore from lua_api.txt 469d0b120e 2013-06-19T22:52:04-07:00 http://git.io/4Fc7AA |
05:53 |
khonkhortisan |
I think I forgot the git add mesecons_extrawires/crossover.lua before the git commit --amend; git push --force |
05:53 |
VanessaE |
possibly so |
05:53 |
khonkhortisan |
there it is |
05:55 |
VanessaE |
there we go, that got it. |
06:00 |
VanessaE |
and now, I have to head off to bed |
06:01 |
khonkhortisan |
Guntherswarchzhaffenstrassen! |
06:03 |
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06:05 |
VanessaE |
night all |
06:08 |
|
arsdragonfly|pho joined #minetest |
06:11 |
khonkhortisan |
How to make a popcorn popper: |
06:11 |
khonkhortisan |
chest with a stack of items - filter - mese detector tube |
06:11 |
khonkhortisan |
- wire - wire |
06:11 |
khonkhortisan |
- button |
06:11 |
khonkhortisan |
stand at the end of the tube for popcorn |
06:16 |
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06:52 |
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06:59 |
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07:07 |
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07:23 |
Zeg9 |
Anyone interested in a new gravel texture? |
07:27 |
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07:28 |
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07:36 |
Calinou |
me |
07:38 |
Zeg9 |
Calinou: https://github.com/minetest/minetest_game/pull/179 |
07:39 |
Calinou |
looks good, but it should be a bit dirt-ier, no? |
07:39 |
Calinou |
the color makes it look like stone |
07:40 |
Zeg9 |
the color: what do you think would be better, darker or lighter? |
07:44 |
Zeg9 |
oops, gotta go, will be back later |
08:16 |
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08:27 |
JamesTait |
Good morning all, happy Dump the Pump Day and happy World Refugee Day! :-) |
08:47 |
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08:57 |
bdjnk |
"neighbors" for ABMs... they include what? faces / edges / corners? |
09:00 |
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09:02 |
bdjnk |
No one knows? Guess it's back to testing :) |
09:07 |
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09:15 |
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09:16 |
PilzAdam |
Hello everyone! |
09:23 |
Calinou |
hi |
09:24 |
* Calinou |
got in the topic of #minecraft @ espernet o/ |
09:46 |
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09:47 |
bdjnk |
The behavior of 'register_chatcommand("time"' in 'chatcommands.lua' seems very strange to me... |
09:48 |
bdjnk |
Particularly the line 'minetest.set_timeofday((newtime % 24000) / 24000)' |
09:48 |
bdjnk |
What that does if the number you provided is less than 5 digits is very unexpected indeed. |
09:50 |
bdjnk |
It sets the time to 0.0xxx o'clock, which is just plain wrong. |
09:50 |
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09:51 |
bdjnk |
This is particularly confusing in light of the fact that most people think of time as defined with 4 digits, not 5. |
10:03 |
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10:05 |
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10:11 |
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10:16 |
AspireMint |
Hello people, how can i set map size to 1000x1000x1000 ? is it possible? |
10:40 |
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10:43 |
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10:48 |
AspireMint |
bye |
10:56 |
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10:57 |
bdjnk |
newtime = newtime * 10 ^ (5 - #string.match(param, "%S.*%S")) |
10:58 |
bdjnk |
Add that line before the line that I was complaining about before and all should be fixed. |
11:17 |
PilzAdam |
bdjnk, set_time() expects 0.0...1.0 as the parameter |
11:17 |
PilzAdam |
the input type of /time is 0...24000 |
11:24 |
bdjnk |
PilzAdam: yes, that much I realize. The issue is that the "time" chatcommand takes a 24 hours number in 4 digits which then gets translated (badly) into the minetest internal 0 to 1 time format. |
11:24 |
bdjnk |
It's the badness of that translation I was addressing |
11:25 |
bdjnk |
If I type "/time 22" I expect the time to be set to 22:00 |
11:25 |
bdjnk |
This is the normal way of thinking. |
11:25 |
bdjnk |
That is what my line buys you. |
11:26 |
bdjnk |
*sorry, in my first reply line I said 4 digit. I meant 5 digit. 4 is just the standard way so it came out. |
11:28 |
PilzAdam |
so, you want to change the syntax basically? |
11:28 |
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11:28 |
bdjnk |
No no. Syntax is fine, behavior is unexpected. |
11:28 |
PilzAdam |
the syntax is hour*1000 |
11:29 |
PilzAdam |
so /time 22 doesnt change the time to 22:00 |
11:29 |
bdjnk |
Okay, if that's what you mean by syntax, than yes, changing the syntax seems like a good idea to me. |
11:30 |
PilzAdam |
I dont like the idea |
11:30 |
bdjnk |
Why not? |
11:30 |
PilzAdam |
the syntax is there since forever, and many people are used to it |
11:30 |
PilzAdam |
feel free to write a mod that adds a command /time2 that has a different syntax |
11:31 |
bdjnk |
Well, I've changed the line for myself, because I was surprised by the behavior. |
11:31 |
bdjnk |
That's honestly enough for me. |
11:32 |
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11:32 |
bdjnk |
No need to make a mod if it's just a preference (though I can't imagine others find it intuitive). |
11:32 |
PilzAdam |
you should have read the description for it, it says "<0...24000>", so "/time 22" is some in-game minutes after midnight |
11:32 |
PilzAdam |
its not "suprising" or anything |
11:33 |
bdjnk |
Right, I realized that after playing around a bit ("<0...24000>" is actually not very clear) |
11:34 |
PilzAdam |
also, "newtime = newtime * 10 ^ (5 - #string.match(param, "%S.*%S"))" would break the current format for e.g. 6500 |
11:34 |
PilzAdam |
it would translate it into 17000 |
11:34 |
PilzAdam |
in what way isnt it clear? |
11:35 |
PilzAdam |
there is also the wiki: "/time <time> - Set time-of-day. 0 and 24000 are midnight, 18000 is sunset, 6000 is day. (hour * 1000). Requires the "settime" privilege." |
11:36 |
bdjnk |
Three reasons: ... doesn't always mean to, angle brackets don't really mean anything, and it should be <00000...24000> |
11:36 |
PilzAdam |
there is no difference between 00000 and 0 |
11:37 |
bdjnk |
Right, but when I see a zero why would I assume a 1 requires 00001? |
11:37 |
bdjnk |
Wait, that was wrong |
11:37 |
bdjnk |
You know what I mean |
11:38 |
PilzAdam |
how about changing it to "<0...24000 (hour*1000)>" |
11:38 |
PilzAdam |
<bdjnk> You know what I mean <- actually not... |
11:38 |
bdjnk |
Eh, I cede the point from lack of will to argue it. |
11:39 |
bdjnk |
Like I said, I've changed it for myself and that's enough for me. |
11:54 |
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13:01 |
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13:02 |
Kacey|mobile |
hi all |
13:08 |
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13:43 |
lamefun |
can I make glow maps? |
13:44 |
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14:07 |
VanessaE |
hi all. |
14:07 |
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14:21 |
dysoco |
Hey |
14:21 |
VanessaE |
hi |
14:23 |
dysoco |
So I showed Minetest to a friend in a netbook (Win7) and everything looked red... apparently it was some sort of shader issue, I tried the same build in my PC and it worked correctly... weird. |
14:23 |
dysoco |
Maybe it was the Netbook's GPU ? |
14:23 |
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14:23 |
VanessaE |
shaders. |
14:24 |
VanessaE |
disable those in the "Settings" tab\ |
14:24 |
VanessaE |
oh hell, you said that already :D |
14:24 |
VanessaE |
the problem is that the shaders are written in a language (GLSL) that is not understood by most Windows video drivers |
14:24 |
dysoco |
Oh, I didn't try disabling it |
14:25 |
dysoco |
yeah I know about GLSL, but had no idea that they didn't work under Windows. |
14:25 |
dysoco |
I will tell him to try it |
14:25 |
VanessaE |
Windows uses DirectX, which needs some other language (HLSL?) |
14:25 |
dysoco |
You can use OpenGL in Windows too |
14:25 |
VanessaE |
when it isn't using DirectX, it's using OpenGL (as on your PC no doubt), so they'll work then |
14:26 |
VanessaE |
right. |
14:26 |
sfan5 |
:/ |
14:26 |
sfan5 |
hello guys |
14:26 |
dysoco |
Hello |
14:26 |
VanessaE |
greetz, sfan. |
14:26 |
sfan5 |
theres a thunderstorm outside... and I had to drive with my bike |
14:27 |
dysoco |
I like storms, but I guess they're not as nice when you are outside |
14:27 |
sfan5 |
yeah |
14:28 |
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14:28 |
MinetestBot |
PilzAdam: here I am |
14:34 |
MinetestBot |
Attention! PilzAdam is here in 3... 2... 1... |
14:34 |
PilzAdam |
Hello everyone! |
14:34 |
VanessaE |
hi |
14:37 |
dysoco |
hey |
14:38 |
sfan5 |
hi |
14:40 |
svuorela |
I need a bot to also announce when I'm showing up :P |
14:42 |
sfan5 |
<VanessaE> the problem is that the shaders are written in a language (GLSL) that is not understood by most Windows video drivers |
14:42 |
sfan5 |
^ this is wrong |
14:42 |
VanessaE |
um... |
14:42 |
sfan5 |
it is not understood by DirectX itself, but the graphics drivers understand it |
14:43 |
VanessaE |
well DX is pretty well tied into most of those drivers, is it not? |
14:43 |
* VanessaE |
is tired of being wrong :-/ |
14:43 |
PilzAdam |
how about not talking then? :-p |
14:43 |
VanessaE |
fine |
14:43 |
sfan5 |
:( |
14:44 |
dysoco |
Uh, don't be so harsh |
14:45 |
dysoco |
:P |
14:45 |
svuorela |
Vanessa has left. |
14:49 |
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15:03 |
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15:04 |
rubenwardy |
Hi all! |
15:06 |
rubenwardy |
Will you add a topic on news about drowning, pilzadam? |
15:06 |
PilzAdam |
should I? |
15:07 |
rubenwardy |
It is quite big news |
15:07 |
rubenwardy |
possibly |
15:07 |
PilzAdam |
there is nothing important to say, though |
15:07 |
PilzAdam |
everyone knows how it works |
15:08 |
rubenwardy |
ok |
15:09 |
* rubenwardy |
is rewriting the capture the flag core for better structure |
15:11 |
rubenwardy |
Do you guys prefer function table.func() or table = { func = function()} |
15:11 |
rubenwardy |
? |
15:12 |
sfan5 |
reading through the forum bans: """ Message: Bikes are not allowed on this forum. Spam. """ |
15:13 |
PilzAdam |
rubenwardy, those are two different thinks |
15:13 |
rubenwardy |
no |
15:13 |
PilzAdam |
how can you prefer one of them? |
15:13 |
rubenwardy |
as in structure |
15:13 |
rubenwardy |
they mean the same |
15:13 |
rubenwardy |
like how func = function() is equal to function func() |
15:14 |
rubenwardy |
I prefer the former |
15:14 |
PilzAdam |
nope, the first one calls the function "func" in "table", the second one is incorrect Lua syntax |
15:14 |
rubenwardy |
dont be stupid |
15:15 |
PilzAdam |
ah, now I see what you mean |
15:15 |
Exio |
[11:42:44] <sfan5> it is not understood by DirectX itself, but the graphics drivers understand it |
15:15 |
PilzAdam |
it depends on the situation |
15:15 |
Exio |
are you using ARB shaders? |
15:15 |
sfan5 |
no |
15:15 |
sfan5 |
I was talking about GLSL |
15:16 |
rubenwardy |
I have about ten functions in a global table 'ctf' |
15:17 |
PilzAdam |
rubenwardy, in node definition tables, the second method is preffered, but if you have a mod and store all functions in one table, then go for the first one |
15:17 |
rubenwardy |
ok |
15:17 |
rubenwardy |
thought so |
15:21 |
rubenwardy |
MinetestBot! |
15:21 |
MinetestBot |
rubenwardy! |
15:21 |
rubenwardy |
MinetestBot! |
15:21 |
MinetestBot |
rubenwardy! |
15:21 |
rubenwardy |
Testing highlight sounds... |
15:27 |
rubenwardy |
What is "settexturemod(mod)"? |
15:29 |
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15:33 |
rubenwardy |
Hi! |
15:39 |
rubenwardy |
What is "settexturemod(mod)"? (In entity ref) |
15:39 |
rubenwardy |
PilzAdam ^ |
15:39 |
PilzAdam |
no idea |
15:40 |
rubenwardy |
How do you set the color of an entity? |
16:05 |
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16:08 |
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16:11 |
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16:14 |
Kacey|mobile |
hi guys |
16:19 |
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16:20 |
rubenwardy |
hi |
16:20 |
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16:22 |
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16:25 |
Zeg9 |
rubenwardy: what's up with the server? |
16:25 |
rubenwardy |
Not online |
16:25 |
Zeg9 |
k |
16:26 |
rubenwardy |
online now |
16:26 |
rubenwardy |
I am not player though, I am making the capture the flag game |
16:27 |
Zeg9 |
Hello! |
16:29 |
rubenwardy |
Zeg9: The rules of the server when it is released: http://rubenwardy.no-ip.biz/minetest/server/ |
16:33 |
Calinou |
.biz seems legit |
16:33 |
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16:34 |
Calinou |
rubenwardy will probably put ads on that website then attempt to take over the world |
16:34 |
Calinou |
</conspiracy> |
16:34 |
rubenwardy |
what ever |
16:34 |
Calinou |
:-) |
16:34 |
khonkhortisan |
what. Eva! |
16:34 |
rubenwardy |
^--^______^ |
16:34 |
Calinou |
cons. piracy! |
16:35 |
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16:39 |
rubenwardy |
yay! |
16:40 |
rubenwardy |
That is the ctf core remodelled! |
16:41 |
kaeza |
greetings |
16:41 |
Jordach |
oh ffs |
16:41 |
Jordach |
my brother is teaching a 2 year old titty and nice |
16:41 |
Jordach |
"say nice titty" |
16:42 |
rubenwardy |
kitty? |
16:42 |
* john_minetest |
puts a kitten on rubenwardy's head |
16:43 |
rubenwardy |
Damn, not that again |
16:43 |
rubenwardy |
^--^______^ |
16:43 |
MinetestBot |
/me puts another kitten on rubenwardy's head |
16:43 |
kaeza |
.____. |
16:43 |
rubenwardy |
I would like some opinions for the capture the flag game. What must it have? |
16:43 |
kaeza |
a flag |
16:44 |
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16:44 |
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Kacey joined #minetest |
16:44 |
Jordach |
i know youre here sfan5 |
16:44 |
Kacey |
hi all |
16:44 |
rubenwardy |
Genius, Kaeza! |
16:45 |
MinetestBot |
Jordach: No hes not! |
16:45 |
kaeza |
he's* |
16:45 |
Jordach |
hi PilzAdam |
16:45 |
PilzAdam |
damn |
16:45 |
* PilzAdam |
hides |
16:46 |
Jordach |
sfan5 does punctuation |
16:46 |
sfan5 |
What? |
16:47 |
Kacey |
anyone know the pipeworks api? |
16:48 |
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16:54 |
rubenwardy |
I want to make flags different colors. Is there a way to do this dynamicly with entities? |
16:54 |
Jordach |
use two entities |
16:55 |
rubenwardy |
? |
16:56 |
rubenwardy |
why two? |
16:56 |
rubenwardy |
The only way I see it happening is having a large sprite sheet of colors |
16:56 |
rubenwardy |
or just nick wool colors |
16:56 |
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16:57 |
Jordach |
rubenwardy, because there may be just two teams in ctf |
16:57 |
rubenwardy |
I want support for more than one team |
16:57 |
PilzAdam |
rubenwardy, use set_properties() to change the textures at runtime |
16:57 |
rubenwardy |
ok |
16:59 |
rubenwardy |
what is "colors = {}, -- number of required colors depends on visual" |
17:00 |
PilzAdam |
some mesh thingy |
17:00 |
rubenwardy |
I assume "cube" is like droped items? |
17:00 |
PilzAdam |
yep |
17:00 |
Jordach |
more like falling san |
17:00 |
Jordach |
d* |
17:00 |
rubenwardy |
no nodeboxes? |
17:01 |
PilzAdam |
Jordach, nope, falling nodes use "wielditem" |
17:01 |
Jordach |
oh fuck |
17:02 |
Zeg9 |
rubenwardy: use wielditem or mesh if you want some interesting-looking entity. but you will need one texture per team (except if you mix textures/colors) |
17:02 |
rubenwardy |
ok |
17:02 |
Zeg9 |
oh thats a good idea, one flag could have 2 colors so there are more possible teams |
17:03 |
Jordach |
rubenwardy, fact: use a mesh and different coloured UVMaps |
17:03 |
rubenwardy |
what is a wielditem? |
17:03 |
Zeg9 |
wielditem is an entity looking the same as the item (when you wear it in your hand) |
17:03 |
rubenwardy |
the only mention in lua_api is hud |
17:03 |
rubenwardy |
how do I make one? |
17:03 |
Zeg9 |
I use these for my item frames mod :p |
17:05 |
rubenwardy |
found it |
17:05 |
Zeg9 |
textures is actually where you'll put the item name |
17:08 |
rubenwardy |
do I need a different node for each color? |
17:09 |
Jordach |
PilzAdam, challenge: make a wieldview items mod that isnt laggy |
17:09 |
Jordach |
(you see the item in the players hands!) |
17:09 |
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17:09 |
Zeg9 |
rubenwardy: yes, sadly. If you want to use only one entity, you'll need to make a mesh |
17:09 |
MarkTwain |
hello |
17:09 |
Zeg9 |
hi |
17:09 |
rubenwardy |
Ill just use a node then |
17:20 |
Zeg9 |
Will drowning work with a git server and 0.4.7 client? |
17:20 |
Exio |
for what i tried, no |
17:21 |
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17:27 |
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17:27 |
MasterBotJOIN |
Hello |
17:27 |
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17:32 |
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17:33 |
rubenwardy |
added colors |
17:33 |
rubenwardy |
now doing setting in team gui console |
17:36 |
rubenwardy |
idea: Gui editor :P |
17:36 |
MarkTwain |
+inf |
17:36 |
Zeg9 |
Interesting challenge, a formspec formspec-editor |
17:37 |
Zeg9 |
Good luck&have fun; |
17:37 |
rubenwardy |
yeah |
17:37 |
Zeg9 |
-; |
17:37 |
Zeg9 |
-&+; |
17:40 |
Zeg9 |
john_minetest--; |
17:40 |
Zeg9 |
noobish: for (int i = 0; i < 10; i++) Zeg9++; |
17:42 |
Zeg9 |
while(1)Zeg9+=9001; |
17:42 |
Zeg9 |
^ compact form |
17:43 |
Zeg9 |
std::string s("b"); for (int i = 0; i < 9001; i++) s += 'o'; s += "ring" |
17:43 |
Zeg9 |
(I guess ops are waiting for me to paste the output so they dont need to kick me...) |
17:44 |
PilzAdam |
!op |
17:47 |
Zeg9 |
oh, btw: http://pastebin.sabayon.org/pastie/12830 |
17:48 |
PilzAdam |
!deop |
17:48 |
PilzAdam |
<john_minetest> Lol, double deop'd |
17:48 |
PilzAdam |
ShadowNinja, your bot doesnt sleep |
17:51 |
Jordach |
Hawian |
17:51 |
rubenwardy |
Color flags and settings successfully added |
17:52 |
rubenwardy |
all basic features are ready |
17:59 |
rubenwardy |
adding right click gui for flag |
18:00 |
rubenwardy |
? |
18:00 |
rubenwardy |
oh, cool |
18:00 |
rubenwardy |
I'll make a spin off :P |
18:00 |
rubenwardy |
(of the ctf game) |
18:12 |
Jordach |
john_minetest, i still play |
18:12 |
Jordach |
rubenwardy, kaeza's firearms |
18:12 |
rubenwardy |
yeah |
18:14 |
Jordach |
john_minetest, aha |
18:14 |
Jordach |
i make mods |
18:14 |
Jordach |
every played perfect dark? |
18:14 |
Jordach |
i made a mod set for it |
18:14 |
Jordach |
and i also made nerf guns |
18:14 |
Jordach |
with dart tracers |
18:15 |
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18:15 |
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18:16 |
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18:19 |
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18:19 |
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18:26 |
rubenwardy |
added right click menu to name a flag |
18:26 |
rubenwardy |
now adding a delete option... |
18:29 |
kaeza |
https://i.chzbgr.com/maxW500/7556656384/hF5C86737/ |
18:30 |
rubenwardy |
Slow! |
18:33 |
rubenwardy |
does minetest.show_formspec(name,"","") close the current form? |
18:34 |
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18:34 |
proller |
kaeza, http://devopsreactions.tumblr.com/post/49501668537/testing-interface-on-internet-explorer |
18:35 |
rubenwardy |
Delete option added! |
18:35 |
rubenwardy |
How to close open form? |
18:35 |
kaeza |
proller, LOL |
18:36 |
daswort |
is there any open server with a whole town you can recommend? |
18:36 |
PilzAdam |
rubenwardy, there is no way |
18:36 |
rubenwardy |
oh |
18:37 |
rubenwardy |
ok |
18:37 |
rubenwardy |
I will add button_exit to both |
18:38 |
rubenwardy |
In a few minutes I would like some people to help me test the mod |
18:40 |
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18:41 |
rubenwardy |
I will be testing the game on a clone of the map Zeg9 and I are making. |
18:41 |
BlockMen |
hi everyone |
18:42 |
rubenwardy |
!up rubenwardy.no-ip.biz |
18:42 |
ShadowBot |
rubenwardy: rubenwardy.no-ip.biz:30000 is up (464ms) |
18:42 |
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18:42 |
rubenwardy |
If you want to help test, go to rubenwardy.no-ip.biz |
18:42 |
Jordach |
installing xubuntu to my mothers computer |
18:43 |
BlockMen |
rubenwardy, what game? ^ |
18:43 |
Jordach |
she got a cheap P4 w/ 1gb of ram, ofc im going to put ubuntu on it as its old. |
18:43 |
rubenwardy |
Capture the flag |
18:43 |
BlockMen |
oh..nice |
18:45 |
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18:48 |
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18:56 |
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18:58 |
harrison |
http://www.youtube.com/watch?v=wCjBTia_2rc |
18:58 |
Calinou |
YouTube: "Never Gonna Give You Up" |
18:58 |
Calinou |
how I feel about random youtube links posted on IRC ^ |
19:01 |
Jordach |
!title |
19:01 |
ShadowBot |
Jordach: title [--no-filter] <url> |
19:01 |
PilzAdam |
!title http://www.youtube.com/watch?v=wCjBTia_2rc |
19:01 |
ShadowBot |
PilzAdam: ixnay pulsar - YouTube |
19:02 |
rubenwardy |
How do you stop objects appearing in creative inventory? |
19:02 |
PilzAdam |
groups={not_in_creative_inventory=1} |
19:02 |
kaeza |
rubenwardy, group not_in_creative_inventory |
19:02 |
kaeza |
ninja'd |
19:04 |
rubenwardy |
sokomine, todo: 1) stop turrent bullets flying through walls, 2) add more amazing stuff! |
19:05 |
rubenwardy |
woops |
19:05 |
rubenwardy |
I meant so, to do |
19:05 |
rubenwardy |
weird |
19:06 |
rubenwardy |
auto name fill :S |
19:08 |
rubenwardy |
I think it flies through the wall because the pos is not rounded, maybe? |
19:08 |
rubenwardy |
http://pastebin.com/Zsq5gAnt |
19:09 |
rubenwardy |
dont need lastpos |
19:11 |
kaeza |
rubenwardy, use firearms mod |
19:11 |
rubenwardy |
ok |
19:11 |
kaeza |
99% entity free since 2013 |
19:11 |
rubenwardy |
sounds better |
19:11 |
rubenwardy |
what does it use? |
19:12 |
rubenwardy |
Does it have an api? |
19:12 |
kaeza |
it traces a ray and finds what the user is pointing at |
19:12 |
rubenwardy |
ok |
19:12 |
rubenwardy |
hmmm |
19:12 |
kaeza |
more or less |
19:12 |
kaeza |
https://github.com/kaeza/minetest-firearms/blob/master/firearmslib/kutils.lua#L20 |
19:12 |
rubenwardy |
turrets are not operated by users, does that matter? |
19:14 |
rubenwardy |
Kaeza |
19:15 |
kaeza |
rubenwardy, the 'user' parameter is the "shooter" (in this case the turret) |
19:15 |
rubenwardy |
the turret is a node? |
19:15 |
kaeza |
hmm |
19:15 |
kaeza |
didn't account for that case.. |
19:16 |
kaeza |
you could offset the ray start pos |
19:17 |
kaeza |
say the turret is "looking" in the +X direction, do pos.x = pos.x + 1 |
19:17 |
rubenwardy |
I have the node position, and the target player position |
19:18 |
kaeza |
of course, "looking" direction is probably done when the turret detects a player |
19:19 |
kaeza |
so pos.x = pos.x + (playerpos.x - pos.x) |
19:19 |
kaeza |
etc |
19:19 |
kaeza |
hmm... derp |
19:20 |
rubenwardy |
what function do I need? |
19:20 |
kaeza |
the one I linked |
19:21 |
kaeza |
https://github.com/kaeza/minetest-firearms/blob/master/firearmslib/firearmslib.lua#L153 |
19:21 |
kaeza |
^ that's how it's used |
19:22 |
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19:23 |
dfs |
hello? |
19:23 |
kaeza |
Note to self: need a firearmslib.shoot() function |
19:23 |
kaeza |
(exposed I mean) |
19:25 |
rubenwardy |
what is "user"? |
19:25 |
rubenwardy |
optional |
19:26 |
kaeza |
... |
19:26 |
kaeza |
an ObjectRef |
19:26 |
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19:27 |
rubenwardy |
Is delta in degrees or radi? |
19:27 |
rubenwardy |
radi i assume |
19:28 |
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19:28 |
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19:30 |
kaeza |
delta is in node units |
19:30 |
kaeza |
every step, the checked pos is pos.x = pos.x + delta.x |
19:30 |
kaeza |
etc |
19:31 |
kaeza |
on players, you would use get_look_dir() as delta |
19:32 |
rubenwardy |
I have start pos, and end pos. How do you get delta? |
19:34 |
kaeza |
math is your friend |
19:34 |
sfan5 |
:/ |
19:34 |
rubenwardy |
great |
19:34 |
kaeza |
I'm no good with trigonometry :P |
19:36 |
rubenwardy |
How far should each step go in a direction? 1? |
19:36 |
kaeza |
typically yes |
19:37 |
PilzAdam |
make it 0.3 or less to be sure to hit every player |
19:37 |
PilzAdam |
0.6* |
19:37 |
kaeza |
also depends on radius |
19:37 |
rubenwardy |
15 |
19:37 |
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19:38 |
Calinou |
hai MinetestBot |
19:38 |
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19:38 |
Jordach |
hey MinetestBot |
19:38 |
MinetestBot |
Hello Jordach! |
19:38 |
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19:38 |
Jordach |
aww :3 |
19:38 |
PilzAdam |
^ not me |
19:38 |
Jordach |
hey VanessaE :3 |
19:38 |
VanessaE |
hi |
19:38 |
Jordach |
PilzAdam, ofc im not you |
19:40 |
PilzAdam |
VanessaE, wb |
19:41 |
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19:42 |
kaeza |
hi Vadtec |
19:42 |
kaeza |
derp |
19:42 |
kaeza |
VanessaE, ^ |
19:42 |
Exio |
proller: query? |
19:42 |
Calinou |
Exio, bro, do u even query? |
19:43 |
proller |
Exio, what? |
19:43 |
Exio |
can we have a short query? :P |
19:43 |
Calinou |
why ask, Exio |
19:43 |
Exio |
because maybe he doesn't want to haz one? |
19:44 |
Calinou |
doesn't matter; had query. |
19:45 |
Exio |
what? |
19:45 |
Calinou |
:3 |
19:55 |
rubenwardy |
I dont have time to piss about with maths |
19:55 |
rubenwardy |
It is not that urgent |
19:59 |
rubenwardy |
bye all |
19:59 |
Calinou |
bye |
20:04 |
khonkhortisan |
VanessaE, the lµaControllers work now |
20:04 |
VanessaE |
I saw, already pulled. I'll push it to the server shortly. |
20:08 |
VanessaE |
khonkhortisan: done. |
20:13 |
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20:15 |
STHGOM |
brb |
20:16 |
VanessaE |
khonkhortisan: why is part of your music box lit up without any power sources? |
20:16 |
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20:17 |
Jordach |
we should really have a MIDI decoder in digilines |
20:17 |
Jordach |
so you can play music in minetest with it |
20:17 |
kaeza |
Jordach, gl;hf emitting sounds |
20:17 |
Jordach |
from a USB MIDI Keyboard |
20:17 |
kaeza |
(or at least, providing the entire MIDI instrument set) |
20:17 |
VanessaE |
khonkhortisan: namely, there are several diodes that are powered but have no input signal, which are lighting up whole circuits |
20:18 |
VanessaE |
kaeza: timidity++ |
20:18 |
Calinou |
Jordach, talking about midi |
20:18 |
VanessaE |
does a good job of playing back MIDI entirely in software. |
20:18 |
Calinou |
xonotic now has klein bottle (get tuba, press "reload" twice) |
20:18 |
Calinou |
plays 8bit-ish music :D |
20:18 |
Calinou |
now you have three instruments |
20:19 |
kaeza |
that could be a nice idea |
20:19 |
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20:19 |
VanessaE |
khonkhortisan: challenge: Rebuild your menger sponge using stairs/slabs/etc. to get one more iteration at the same size :D |
20:20 |
ShadowNinja |
Grrr ,,stfu |
20:20 |
ShadowBot |
ShadowNinja: The operation succeeded. |
20:20 |
Calinou |
you just need stairs, iirc |
20:20 |
* kaeza |
googles what a menger sponge is |
20:20 |
Calinou |
kaeza, minecraft splashes are you friend |
20:20 |
Calinou |
The Menger sponge is a fractal object constructed by dividing a cube into 27 smaller cubes and removing the smaller center cube from each of the larger cube's six faces and the smaller cube in the larger cube's center, and repeating this operation for each remaining smaller cube, and then for each of the even smaller cubes, and so on. A Menger sponge can be exactly represented in Minecraft up to the fifth iteration. |
20:20 |
sfan5 |
wat |
20:21 |
Calinou |
the |
20:21 |
* sfan5 |
thinks we should have splashes in MT |
20:21 |
proller |
Calinou, btw 20 minutes ago in -dev about menger sponge - https://github.com/minetest/minetest/pull/659 |
20:22 |
Calinou |
sfan5, heh |
20:22 |
Calinou |
I'd like to see background that changes based on time of day (computer time) |
20:22 |
kaeza |
Calinou, I was reading this: http://en.wikipedia.org/wiki/Menger_sponge |
20:22 |
Calinou |
night = stars, day = sun, evening/morning = sunrise |
20:23 |
khonkhortisan |
VanessaE, I'd have to rebuild the whole thing. Stairs can only divide a node in half, but a menger sponge works with threes. I'd have to build it at a slightly larger scale. |
20:23 |
VanessaE |
right |
20:23 |
Calinou |
khonkhortisan, corner stairs? microblocks? |
20:23 |
kaeza |
hmm... this could be fun |
20:24 |
khonkhortisan |
microblocks are 1/8 of a node, I need 1/27 |
20:24 |
Calinou |
ah |
20:24 |
khonkhortisan |
so the whole thing would be bigger if I used stairs |
20:24 |
VanessaE |
challenge rejected :P |
20:24 |
khonkhortisan |
two stairs wide instead of one node |
20:25 |
Calinou |
how about I add menger sponge node that uses 160000 nodeboxes or so :3 |
20:25 |
Calinou |
(is that level 4 menge sponge, or not? not sure at all) |
20:25 |
Calinou |
menger* |
20:26 |
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20:27 |
khonkhortisan |
I'm almost done with my level 4 |
20:27 |
proller |
i can generate any level 8) |
20:29 |
Calinou |
proller, instantly? |
20:29 |
Calinou |
:P |
20:29 |
Exio |
C++ |
20:30 |
proller |
yes |
20:30 |
proller |
i can up my "fracral" server with ready sponge |
20:30 |
proller |
30000Ñ…30000Ñ…30000 |
20:30 |
Calinou |
oh |
20:31 |
Calinou |
Exio, yes, but don't you need to generate it or something |
20:31 |
proller |
or full world sponge.. |
20:31 |
Exio |
:P |
20:32 |
khonkhortisan |
but your sponge is made of a single material. Mine shows the iterations |
20:34 |
proller |
i think its possible |
20:37 |
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20:37 |
Mati^1 |
hi |
20:37 |
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20:37 |
Pentium44 |
hi |
20:37 |
proller |
welcome to my sponge! |
20:38 |
proller |
server "DEV fractal world" |
20:42 |
kaeza |
Mengerspongebob Fractalpants? |
20:43 |
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20:45 |
Pentium44 |
kaeza look at PM |
20:51 |
kaeza |
bummer |
20:52 |
kaeza |
codeblocks crashed and took down half my work with it |
20:52 |
kaeza |
:( |
20:53 |
sfan5 |
good night |
20:53 |
VanessaE |
night, sfan |
21:08 |
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21:09 |
VanessaE |
shift change again? :() |
21:09 |
VanessaE |
:) |
21:10 |
Uberi |
clocking in here at 5pm |
21:10 |
VanessaE |
you're late :P |
21:10 |
Uberi |
it's always 5pm somewhere in the world |
21:10 |
VanessaE |
heh |
21:11 |
Uberi |
(if it weren't for stupid time zones *grumble* *grumble*) |
21:21 |
khonkhortisan |
"Mengerspongebob Fractalpants" I'll rememeber that |
21:21 |
Uberi |
hahaha |
21:22 |
STHGOM |
cya |
21:32 |
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21:32 |
PilzAdam |
my connection sucks :-/ |
21:33 |
Uberi |
sounds like a fun time |
21:36 |
khonkhortisan |
digilines are thinner than mesecons. They're harder to build in the air - not that you'd be building as many of them |
21:36 |
Uberi |
yeah, I didn't get around to changing digilines |
21:38 |
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21:40 |
VanessaE |
Uberi: you've got pipeworks to rewrite ;) |
21:40 |
* VanessaE |
really looks forward to it, too |
21:40 |
Uberi |
pipeworks 2.0 perhaps |
22:05 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Make minetest.debug accept multiple parameters; convert them to string c2cdaceed0 2013-06-20T15:04:18-07:00 http://git.io/75Zu0g |
22:09 |
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22:11 |
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22:13 |
Kacey |
bbl |
22:17 |
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22:32 |
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22:33 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Add a setting for max loop count per step in liquid update b1ebd9f79c 2013-06-20T15:31:46-07:00 http://git.io/qgFF6g |
22:40 |
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23:01 |
Kacey |
hi qll |
23:01 |
Kacey |
all* |
23:01 |
VanessaE |
hi |
23:01 |
Uberi |
o/ Kacey |
23:03 |
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23:11 |
VanessaE |
bbl |
23:12 |
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23:15 |
Kacey |
Uberi, deployers need to plant seeds... |
23:16 |
Kacey |
or right click with whatever they have in their inventory |
23:16 |
Uberi |
Kacey: pipeworks or technic? |
23:16 |
Kacey |
idk |
23:16 |
Kacey |
both |
23:16 |
Uberi |
I don't have access to technic repos, so can't help you with that |
23:16 |
emptty |
VanessaE: Last time I came along, you guys were brainstorming for a new name. How did it went? |
23:16 |
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23:17 |
Uberi |
I'd think it would be able to plant seeds though |
23:17 |
Kacey |
they dont... |
23:18 |
Uberi |
constructors or deployers? I still don't know which one you're talking about |
23:18 |
Kacey |
deployers |
23:18 |
Uberi |
from technic? |
23:18 |
Kacey |
both |
23:25 |
Uberi |
both? can you screenshot? |
23:25 |
Kacey |
no |
23:25 |
Uberi |
hmm, so you have two different deploying devices? |
23:25 |
Kacey |
they just dont plant seeds because they are craftitems and not nodes |
23:25 |
Uberi |
I really wish there was a "reload Lua" option from within MT for mod dev |
23:35 |
ch98 |
Yay my intel executable built in ppc works when i replace it with tobai's old one. (only in intel. |
23:37 |
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23:56 |
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