Time Nick Message 00:28 maxpower mapower 00:28 maxpower hi 00:28 maxpower anybody 00:28 Guest48674 maxpower 00:36 kaeza lol wath 01:20 * VanessaE is back. 01:22 Exio wb VanessaE! 01:22 Exio (and hi for me) 01:22 VanessaE hey 01:25 arsdragonfly|pho hi 01:27 Kacey hi all 01:28 VanessaE hey 01:28 * Exio is thinking about overclocking the FSB and reducing the multiplier 01:28 Exio what do you suggest? 01:28 Exio s/ / / 01:29 VanessaE I don't overclock. too afraid to fuck something up :-) 01:29 Exio i already overclocked this up to 4.5ghz~ (and 5 for some time) and didn't break anything 01:30 Kacey VanessaE, will you notify me when that pipeworks update goes out? 01:30 VanessaE Kacey: sure 01:30 Exio but for a normal-usage it is like "OP" 01:31 PilzAdam bye 01:32 Kacey alright 01:36 Kacey so what is this new update? 01:37 VanessaE uberi and I are looking at a complete rewrite of the water flowing logic to use flowing/moving entities very much like what the tubes use. 01:37 VanessaE this will allow them to actually move water the right away and allow for concepts such as line pressure, carrying other liquids besides water, maybe mixing of fluids, etc. 01:37 khonkhortisan And you'd have a maximum flow? 01:38 VanessaE khonkhortisan: there will be limits on just how fast the pipes will flow, yes 01:38 khonkhortisan not the lag, the bandwidth 01:38 VanessaE that too 01:39 VanessaE both flow rate and flow pressure could be modelled, but to what extent we'll do it, I dunno yet 01:39 khonkhortisan the speed is the easiest. For the pressure, you'd have to decide how many pipes' area you'd be calculating at a time 01:53 Kacey so the tubes wouldnt be affected? 01:55 VanessaE nope 01:55 VanessaE khonkhortisan: pressure is easy: number of entities in a pipe = pressure 01:56 Kacey alright. morepipes was truly a moretubes mod 01:56 VanessaE what's the purpose of the additional tubes? 01:58 Kacey mostly i want stone and cobble tubes and sorting machines 01:59 VanessaE well we already have sorting tubes... 02:02 ch98 Does anyone have time for testing my concrete mod? 02:02 Kacey no sorting machines 02:03 Kacey where you paint a tube a certain color, tell the machine that something goes down that color and bam. sorting system 02:03 Kacey http://i.imgur.com/d0Q5AWL.png wtf 02:04 VanessaE we have that already, kacey 02:16 VanessaE Kacey: I had that happen on my server recently too 02:17 Kacey idk what happened 02:17 Kacey i was experimenting with nodebreakers and this happened 02:20 VanessaE no clue :) 02:20 Kacey i can replicate the bug though 02:22 VanessaE better yell at RBA then 02:23 khonkhortisan there was one of those floating at the spawn 02:26 VanessaE yes 02:29 Exio wtf did i miss 02:29 Exio git pull is taking more than 5 seconds => big commit or anything "l33t" 02:29 Exio oh 02:29 Exio the pngop 02:29 Exio i c 03:01 sokomine if anyone's intrested: i've commited the new version of travelnet. it now supports the elevators - and even doors. you can now put a door in front of your travelnet box (or elevator) and open/close it from inside 03:02 khonkhortisan Can you be relatively sure no one will destroy your travelnet box? 03:02 Exio is there any way to compare two images with gimp? 03:02 khonkhortisan You can lay them over each other and enable/disable the top layer quickly :) 03:03 Exio i mean, not-hack 03:03 Exio y 03:03 khonkhortisan It should just be some kind of effect on the top layer, then combining the two. 03:03 khonkhortisan or a mask? idk 03:05 Exio wow 03:05 Exio i just did a very cool effect without ever knowing :D 03:05 Exio i'll try to implement it in C 03:05 Exio s/$/++/ 03:06 sokomine khonkhortisan: it can now only be digged by the owner of the network or by players with the travelnet_remove priv 03:06 khonkhortisan ok good 03:10 VanessaE khonkhortisan: done with the crossovers yet? :) 03:10 khonkhortisan no - I'm redoing it to make it mergeable 03:10 VanessaE oh new travelnet? *updates* 03:10 khonkhortisan and I missed something, my new version is malfunctioning 03:11 VanessaE oops 03:21 sokomine ah, updated already? fine :-) hope people do some tests. i did so locally. hope it's easier to use now 03:24 sokomine ok. fine. perhaps i ought to exclude some nodes from the creative inventory 03:24 sokomine the opened versions of doors are not needed there 03:24 sokomine how do i exclude something from creative inv? 03:25 khonkhortisan groups = {..., not_in_creative_inventory = 1}, 03:25 Exio i need a new pc that is slow 03:25 Exio because i need to see real differences when changing lines 03:26 khonkhortisan gdb + valgrind 03:27 Exio i meant slow, but playable 03:27 Exio not insanely slow ;P 03:28 * Kacey wants a sammich... 03:31 Exio optimizing stuff is way easier with the netbook than here :( 03:31 Exio even though this is mid-end not high-end 03:33 arkmabat does the download for windows come with a default texture pack? 03:33 kaeza Exio, I have an old ZX Spectum+ @ 4MHz 03:33 kaeza is that enough? 03:33 khonkhortisan the downloads of minetest and minetest_game? 03:33 arkmabat yes 03:34 khonkhortisan Yes, you only need to download a texture pack if you plan on changing the existing textures. 03:34 arkmabat Ok, cool. Is it original or ripped out of minecraft? 03:34 kaeza ... 03:34 khonkhortisan um 03:34 khonkhortisan I think you can find a minecraft texture pack 03:34 kahrl Exio, you could try http://cpulimit.sourceforge.net/ 03:35 khonkhortisan but our licensing people complain when we do something wrong 03:35 Exio does that exist? 03:35 Exio perfect 03:35 Exio thanks kahrl 03:35 kahrl it's in most distros package manager 03:36 arkmabat Better stated: Is the texture pack that is used by default, is it open-source? 03:36 Exio check the README? 03:36 Menche believe it is CC BY_SA 03:36 khonkhortisan You might not be able to get all the layers used to make the images 03:36 kahrl most is CC BY-SA, some textures are not 03:37 Menche there's no minecraft textures used in the default pack 03:37 arkmabat Can't find the texture pack... (Thanks for the help guys!) 03:37 khonkhortisan you don't need a texture pack 03:37 khonkhortisan but I use one 03:37 Exio kahrl: man, thanks :D 03:37 kahrl Exio, sure :) 03:37 arkmabat Ok cool. Thanks. I didn't mean that in a bad way but looking at it now that probably came off rude. 03:37 arkmabat (Nice Tone) Thanks! 03:38 khonkhortisan didn't sound rude to me 03:38 khonkhortisan I personally use the 128px of this http://forum.minetest.net/viewtopic.php?id=1583 03:38 arkmabat One other question: LAN. Does minetest support a simple, internetless LAN game? 03:39 khonkhortisan yep 03:39 VanessaE arkmabat: yes 03:39 arkmabat Is it hard to set up? 03:39 VanessaE you treat a LAN as if it's the wide internet, just use your LAN IPs instead 03:39 VanessaE nope, it's easy to do 03:39 khonkhortisan I don't think you even need port forwarding for that - just make sure your firewall doesn't block it 03:39 arkmabat Cool, thanks guys. 03:40 VanessaE khonkhortisan: nope, shouldn't be needed in a properly set-up LAN 03:40 Exio 00:42:57: INFO[ServerThread]: WARNING: active block modifiers took 806ms (longer than 200ms) 03:40 Exio haha 03:40 VanessaE that's a bit heavy 03:47 Exio meh 03:48 Exio now the stuff is: 0 2 15 1 1 14 and so 03:48 Exio (ms) 04:00 kaeza http://stabyourself.net/mari0/ 04:05 khonkhortisan LOL 04:06 khonkhortisan it was that noteblock fix inputrule.name -> inputrule which made the crossover work 04:07 VanessaE interesting 04:07 * VanessaE waits with baited breath for these crossovers 04:08 khonkhortisan These multi_rules, they may be useful for multi_noteblocks or multi_switches too. 04:10 VanessaE imho noteblocks need to be extended to several octaves in range, and they should use a formspec to set the instrument and octave 04:10 VanessaE not this "place block X under it" sorta thing 04:11 khonkhortisan Formspec, I concur. 04:21 Exio wow, the minetest here is.. old 04:21 VanessaE here, where? 04:21 Exio netbook 04:22 VanessaE oh 04:22 Exio 0.4.4 d1 04:22 khonkhortisan My crossover pull request is now clean. 04:22 * VanessaE looks 04:23 * VanessaE contemplates merging it.... :) 04:23 khonkhortisan I wouldn't. 04:23 VanessaE ok, I'll leave it to Jeija 04:24 VanessaE so how does one place them? as a separate object, or autorouted somehow? 04:24 khonkhortisan Same as any other insulated wire 04:24 khonkhortisan But locked like controllers 04:24 VanessaE imho you should add some basic autorouting to the insulated wires 04:24 khonkhortisan ¿what would that be like? 04:25 Exio why do you use the inverted ? 04:25 VanessaE hm 04:25 khonkhortisan because I have a "?", then I create a question. 04:25 khonkhortisan and because it's acceptable in español 04:26 khonkhortisan and I like fancy characters 04:26 VanessaE khonkhortisan: have them autoroute exactly like regular wires when you place a straight, insulated wire while holding shift 04:27 VanessaE e.g. if you shift-place a wire next to another, it might create a T-junction or a bend, or a crossover, etc. 04:27 VanessaE if you just place without shift, it would not connect but instead becomes a new circuit. 04:27 VanessaE (e.g. the way it works now) 04:27 khonkhortisan interesting 04:28 khonkhortisan Also, placing a wire on the end of another wire should extend the wire no matter what direction you're looking at it at 04:28 VanessaE and it could make guesses, like if you lay some wire, and then place another one near the end of a set of wires but offset by one to the side, it creates a bend, for example. 04:28 VanessaE this way you only need to keep one type of wire in the inventory. 04:28 VanessaE agreed 04:29 VanessaE oh in your pull request, "I'm confused how these other commits got into my branch, they don't seem to be from master." 04:29 VanessaE edit that out :) 04:29 khonkhortisan ok 04:29 khonkhortisan I'll see if it supports quotes 04:30 Exio this is sad :< 04:30 Exio compiling MT takes a damn lot here 04:30 VanessaE in general, I'm just saying that autorouting/autoplacement of the insulated wires has room for improvement 04:30 Exio i should have setup distcc 04:30 Exio +ed 04:31 VanessaE ah I keep meaning to set that up here too 04:31 VanessaE never used it outside of gentoo though 04:32 Exio this is a nonmantained gentoo 04:32 Exio since i got the desktop i don't use this laptop 04:32 Exio i think it has a real "uptime" of ~48 hours since i have my desktop :P 04:32 Exio most of it used to just copy files 04:34 VanessaE my machine generally gets rebooted about once a week when it behaves 04:34 Exio i only reboot if needed 04:34 VanessaE It'd go longer than that if I didn't always have some damn update that comes in that demands a reboot 04:35 VanessaE (and this is a linux box!) 04:35 Exio stop using archlinux+testing 04:35 VanessaE arch? byte your tongue. 04:35 VanessaE Xubuntu. 04:36 VanessaE (insert random Calinou rant re: "harshlinux" 04:36 VanessaE ) 04:37 khonkhortisan You're welcome to test the crossover wire (and develop a dependency on it) 04:37 VanessaE I'm hesitant to try ;) 04:37 khonkhortisan hehe 04:38 VanessaE you done said not to merge it :) 04:39 khonkhortisan My code is new, I stopped when it didn't crash and when it did what it was supposed to. It could be written in a designed way, now that it's functional. 04:39 Miner_48er Wazuclan's MT server is moving to LinuxGaming.us 04:39 Exio VanessaE: wat then 04:39 Exio i don't reboot for updates unless it is a kernel upgrade, or big library like libc 04:40 khonkhortisan I reboot when the power goes out 04:40 VanessaE Exio: I only reboot when the machine acts up beyond a certain point, or when the system tells me it needs it e.g. a kernel update. 04:40 khonkhortisan Windows people have a hard time understanding this 04:40 VanessaE khonkhortisan: I don't even do that necessarily, if the UPS holds out long enough :) 04:41 khonkhortisan I have a surge protector and a whining power thing I could hook up 04:43 VanessaE khonkhortisan: squash your commits 04:43 khonkhortisan ok 04:44 khonkhortisan just noticed a rogue print 04:44 Exio VanessaE: "acts up beyond a certain point" == ?? 04:45 VanessaE Exio: oh if my video driver bugs out, let's say. 04:46 VanessaE khonkhortisan: cherry-picked and pushed to my servre 04:46 VanessaE server* 04:47 khonkhortisan oh great, responsibility :P 04:47 * khonkhortisan joins 04:47 VanessaE :P 04:47 khonkhortisan I just recently learned that cherry-picking changes the commit id 04:49 khonkhortisan I'm missing some wireless images 04:49 Exio VanessaE: for those things i just close x11; reinstall driver; start it other time 04:49 VanessaE yeah, I have that commit still installed on my copy, I'll re-clone later after it's cleaned up some more 04:49 Exio i would need to do that even if i reboot because i installed the driver manually :P 04:49 VanessaE Exio: I'm lazy :D 04:49 VanessaE a reboot takes less effort :) 04:49 Exio what i said ^ 04:50 Exio not for me 04:50 Exio i need to do it anyway 04:50 Exio and maybe your driver problems can be fixed with a simple service lightdm restart or w/e that is in xubuntu 04:50 Exio :P 04:50 Exio 30 FPS in the lastest MT 04:51 kaeza blame ubuntu for not enabling Ctrl+Alt+Backspace by default 04:51 Exio iirc that was done in upstream 04:51 Exio and the compile time is less than before 04:52 Exio or it is some files didn't change since feb 6 04:55 Exio making meshes here is painfully slow 04:55 * Exio got a testing box :D 04:57 VanessaE khonkhortisan: also, if you shift-click a regular insulated mesecon with an insulated mesecon in your hand, that should replace the one you clicked on with a crossover. 04:57 VanessaE that way you don't need them in the creative inv at all 04:58 VanessaE if you dig it, you get one insulated wire and one stays on the ground 05:00 bdjnk If I set_node to the type that's already there, does on_construct (and / or other relevant functions) get called? 05:00 VanessaE I think so 05:01 bdjnk I'll try it. 05:02 * khonkhortisan whispers: (wall crossover) 05:02 VanessaE ok, then just give back two wires :) 05:03 kaeza time to go, my planet needs me 05:03 kaeza night all 05:05 khonkhortisan Right now, it's craftable to and fro. 05:06 VanessaE don't make it craftable, make it automatic 05:06 VanessaE better usability that way 05:07 Exio oh 05:08 Exio i was still using http://github.com/celeron55/minetest{,_game} here 05:08 Exio that explains why i was still in 0.4.6 05:08 * Exio has to wait other 30 minutes now :( 05:21 bdjnk Tested it. It does get called. 05:29 VanessaE Why doesn't this node show up in the creative inventory? https://github.com/khonkhortisan/minetest-mod-mesecons/blob/06d61b9ea85d6ac7a806fa9d90271e31b1c97eec/mesecons_extrawires/crossover.lua#L21 05:29 VanessaE (khonkhortisan's insulated mesecon crossover) 05:31 kahrl VanessaE: missing description 05:31 VanessaE HAH! 05:31 VanessaE *feels stupid now* why didn't I spot that 05:48 VanessaE khonkhortisan: server updated. 05:49 VanessaE except you didn't add your description to the _off variant :) 05:49 khonkhortisan I didn't even- 05:49 khonkhortisan yes I did? 05:49 VanessaE https://github.com/khonkhortisan/minetest-mod-mesecons/commit/22ee9200190bf17618c549d1a21a01cb2b841305#L5R21 05:49 VanessaE nope.avi 05:49 khonkhortisan Insulated Crossover for _off, You hacker you! for the others 05:50 VanessaE maybe you pushed to the wrong branch? 05:50 khonkhortisan look at the next one. 05:50 khonkhortisan None of them have descriptions 05:50 khonkhortisan You're reading the specific commit, which I push --forced over 05:51 VanessaE https://github.com/Jeija/minetest-mod-mesecons/pull/112 05:51 VanessaE your change didn't go through. 05:51 khonkhortisan :( 05:52 khonkhortisan still shows up in git diff *°°* 05:52 VanessaE the commit ID did change though 05:53 MinetestBot GIT: kahrl commited to minetest/minetest: Remove deprecated functions that don't work anymore from lua_api.txt 469d0b120e 2013-06-19T22:52:04-07:00 http://git.io/4Fc7AA 05:53 khonkhortisan I think I forgot the git add mesecons_extrawires/crossover.lua before the git commit --amend; git push --force 05:53 VanessaE possibly so 05:53 khonkhortisan there it is 05:55 VanessaE there we go, that got it. 06:00 VanessaE and now, I have to head off to bed 06:01 khonkhortisan Guntherswarchzhaffenstrassen! 06:05 VanessaE night all 06:11 khonkhortisan How to make a popcorn popper: 06:11 khonkhortisan chest with a stack of items - filter - mese detector tube 06:11 khonkhortisan - wire - wire 06:11 khonkhortisan - button 06:11 khonkhortisan stand at the end of the tube for popcorn 07:23 Zeg9 Anyone interested in a new gravel texture? 07:36 Calinou me 07:38 Zeg9 Calinou: https://github.com/minetest/minetest_game/pull/179 07:39 Calinou looks good, but it should be a bit dirt-ier, no? 07:39 Calinou the color makes it look like stone 07:40 Zeg9 the color: what do you think would be better, darker or lighter? 07:44 Zeg9 oops, gotta go, will be back later 08:27 JamesTait Good morning all, happy Dump the Pump Day and happy World Refugee Day! :-) 08:57 bdjnk "neighbors" for ABMs... they include what? faces / edges / corners? 09:02 bdjnk No one knows? Guess it's back to testing :) 09:16 PilzAdam Hello everyone! 09:23 Calinou hi 09:24 * Calinou got in the topic of #minecraft @ espernet o/ 09:47 bdjnk The behavior of 'register_chatcommand("time"' in 'chatcommands.lua' seems very strange to me... 09:48 bdjnk Particularly the line 'minetest.set_timeofday((newtime % 24000) / 24000)' 09:48 bdjnk What that does if the number you provided is less than 5 digits is very unexpected indeed. 09:50 bdjnk It sets the time to 0.0xxx o'clock, which is just plain wrong. 09:51 bdjnk This is particularly confusing in light of the fact that most people think of time as defined with 4 digits, not 5. 10:16 AspireMint Hello people, how can i set map size to 1000x1000x1000 ? is it possible? 10:48 AspireMint bye 10:57 bdjnk newtime = newtime * 10 ^ (5 - #string.match(param, "%S.*%S")) 10:58 bdjnk Add that line before the line that I was complaining about before and all should be fixed. 11:17 PilzAdam bdjnk, set_time() expects 0.0...1.0 as the parameter 11:17 PilzAdam the input type of /time is 0...24000 11:24 bdjnk PilzAdam: yes, that much I realize. The issue is that the "time" chatcommand takes a 24 hours number in 4 digits which then gets translated (badly) into the minetest internal 0 to 1 time format. 11:24 bdjnk It's the badness of that translation I was addressing 11:25 bdjnk If I type "/time 22" I expect the time to be set to 22:00 11:25 bdjnk This is the normal way of thinking. 11:25 bdjnk That is what my line buys you. 11:26 bdjnk *sorry, in my first reply line I said 4 digit. I meant 5 digit. 4 is just the standard way so it came out. 11:28 PilzAdam so, you want to change the syntax basically? 11:28 bdjnk No no. Syntax is fine, behavior is unexpected. 11:28 PilzAdam the syntax is hour*1000 11:29 PilzAdam so /time 22 doesnt change the time to 22:00 11:29 bdjnk Okay, if that's what you mean by syntax, than yes, changing the syntax seems like a good idea to me. 11:30 PilzAdam I dont like the idea 11:30 bdjnk Why not? 11:30 PilzAdam the syntax is there since forever, and many people are used to it 11:30 PilzAdam feel free to write a mod that adds a command /time2 that has a different syntax 11:31 bdjnk Well, I've changed the line for myself, because I was surprised by the behavior. 11:31 bdjnk That's honestly enough for me. 11:32 bdjnk No need to make a mod if it's just a preference (though I can't imagine others find it intuitive). 11:32 PilzAdam you should have read the description for it, it says "<0...24000>", so "/time 22" is some in-game minutes after midnight 11:32 PilzAdam its not "suprising" or anything 11:33 bdjnk Right, I realized that after playing around a bit ("<0...24000>" is actually not very clear) 11:34 PilzAdam also, "newtime = newtime * 10 ^ (5 - #string.match(param, "%S.*%S"))" would break the current format for e.g. 6500 11:34 PilzAdam it would translate it into 17000 11:34 PilzAdam in what way isnt it clear? 11:35 PilzAdam there is also the wiki: "/time