Time |
Nick |
Message |
00:00 |
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00:05 |
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00:07 |
bas080 |
why won't this work? |
00:07 |
bas080 |
minetest.register_on_joinplayer(function(player) |
00:07 |
bas080 |
player:set_physics_override(-1, 1, 1) |
00:07 |
bas080 |
end) |
00:07 |
PilzAdam |
put an minetest.after(0, ) arround it |
00:08 |
bas080 |
ty |
00:09 |
PilzAdam |
same is needed for the hud API |
00:26 |
OldCoder |
' |
00:26 |
OldCoder |
Did somebody do clearobjects on one of my worlds? My VPS is totally locked up. |
00:26 |
VanessaE |
OldCoder: you need to update to 0.4.7 |
00:26 |
VanessaE |
clearobjects has been fixed. |
00:26 |
VanessaE |
among ot...oh wait, leveldb |
00:26 |
VanessaE |
also, hi:) |
00:26 |
Exio |
maybe backporting the fix can be easy |
00:30 |
OldCoder |
VanessaE, I will update when LevelDB is ready |
00:30 |
VanessaE |
OldCoder: ok |
00:30 |
OldCoder |
When might this be? |
00:30 |
VanessaE |
no clue |
00:30 |
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00:30 |
OldCoder |
I cannot sacrifice my worlds |
00:31 |
OldCoder |
They are all LevelDB |
00:31 |
VanessaE |
right |
00:32 |
* OldCoder |
sighs |
00:32 |
OldCoder |
VPS is locked up :( |
00:32 |
OldCoder |
But BackupCoder is running there... odd that he has just shown up here |
00:32 |
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00:52 |
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01:00 |
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01:02 |
PilzAdam |
bye |
01:03 |
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01:03 |
LandMineMT |
wassup peeps |
01:03 |
khonkhortisan |
that's the other webchat |
01:03 |
LandMineMT |
pk? |
01:05 |
LandMineMT |
so nothing new? |
01:06 |
VanessaE |
bbl. |
01:06 |
khonkhortisan |
redpower2's null cell may be coming to a minetest near you |
01:17 |
khonkhortisan |
But it fails to turn off if there's two on switches connected to it at 90° angles, and there's a wire between it and the switch you turn off first. |
01:18 |
LandMineMT |
cool :D |
01:24 |
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02:11 |
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02:15 |
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02:42 |
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02:53 |
khonkhortisan |
IT WORKS! |
02:55 |
khonkhortisan |
I have a figure 8 going through a crossover with a not on it :) |
02:57 |
khonkhortisan |
If I put a delayer on it, it switches between Xon and Zon, with a flash of either on or off, I'm not sure which. |
02:57 |
khonkhortisan |
Now to clean up my code, without breaking it again in the process. |
03:00 |
khonkhortisan |
I should do the same as I did for conductors, for receptors/effectors. Then it should be possible to make a node that is all three, and then some more. Like switch on front, noteblock on back, vertical/horizontal wires not connected to each other. |
03:00 |
khonkhortisan |
Or a triple-switch with three output wires. |
03:00 |
khonkhortisan |
Or a 6-note noteblock |
03:16 |
hmmmm |
i'm gonna be honest |
03:16 |
hmmmm |
the lua api documentation blows |
03:16 |
hmmmm |
on_place, it tells you what parameters it takes, but not what the parameters *are* |
03:17 |
hmmmm |
like WTF is pointed_thing? is it the position? is it a reference to the item object being placed itself? |
03:17 |
hmmmm |
nowhere is this ever specified |
03:17 |
khonkhortisan |
there's no (int num, string name). Examples would really help. I don't think I found out what pointed_thing was. |
03:17 |
hmmmm |
this is retarded |
03:18 |
khonkhortisan |
I assumed it was a vector |
03:18 |
hmmmm |
anyway, how would i get the position something is being placed with on_place? |
03:18 |
khonkhortisan |
oh, you'd need to know what pointed_thing was, then do the math to get the position |
03:19 |
hmmmm |
well how about placer |
03:19 |
hmmmm |
how would i get the position of "placer" |
03:22 |
khonkhortisan |
something like get_player_by_name(placer):getpos(), but you'd have to look through the file a while to piece that together |
03:27 |
hmmmm |
exactly, i don't want to waste my time going through others' code |
03:27 |
hmmmm |
i just wanted to do this quickly |
03:28 |
hmmmm |
this documentation is embarassing |
03:29 |
hmmmm |
minetest keeps getting better throughout the different versions, but the documentation doesn't... i am making a formal call for people to improve lua_api.txt |
03:32 |
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03:40 |
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03:44 |
kahrl |
hmmmm: that's why I prefer the dev wiki |
03:47 |
bdjnk |
hmmmm & kahrl: dev wiki is okay, but I actually get most of my api knowledge from reading other people's mods. |
03:47 |
kahrl |
bdjnk: sure, that too |
03:47 |
khonkhortisan |
bdjnk and hmmmm: which is why we need examples in doc/lua_api.txt |
03:48 |
kahrl |
no, that would bloat that file |
03:48 |
kahrl |
could be solved by splitting it into logical sections, but then you couldn't easily search anymore |
03:49 |
kahrl |
splitting into several files I mean |
03:49 |
kahrl |
basically lua_api.txt is meant as a reference sheet only |
03:52 |
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03:53 |
arsdragonfly1 |
11:50:41: ERROR[main]: Client: Cannot create image from data of file "bones_bottom.png" |
03:54 |
arsdragonfly1 |
failed to create a remote media server :-( |
03:55 |
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03:55 |
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03:58 |
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03:59 |
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04:22 |
khonkhortisan |
I still have to fix the on_place... |
04:28 |
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06:00 |
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06:10 |
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06:14 |
arsdragonfly1 |
seems that there's a bug for finite liquid |
06:16 |
arsdragonfly1 |
seed 6780823518190772712 ,teleport to -21.0,1.5,-54.2 |
06:23 |
arsdragonfly1 |
nvm I messed up with the settings |
06:31 |
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06:35 |
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07:13 |
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07:22 |
arsdragonfly1 |
why only 1 link is allowed in a forum post ? |
07:36 |
khonkhortisan |
that doesn't seem right. Maybe the rules are different for forum topics |
07:39 |
arsdragonfly1 |
I'm in modding general section |
07:41 |
arsdragonfly1 |
that's annoying |
07:45 |
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07:54 |
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07:57 |
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08:03 |
Calinou |
https://dl.dropboxusercontent.com/u/82342922/temp/Capture%20d'%C3%A9cran%20-%2019062013%20-%2010%3A01%3A04.png |
08:03 |
Calinou |
wat |
08:19 |
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08:21 |
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08:31 |
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08:41 |
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08:42 |
VanessaE |
morning all. |
08:42 |
VanessaE |
khonkhortisan: it works? awesome |
08:44 |
VanessaE |
brb |
08:44 |
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08:45 |
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08:45 |
VanessaE |
there, get that out of the way. |
08:54 |
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09:07 |
VanessaE |
good morning Taoki |
09:07 |
Taoki |
hi :) |
09:14 |
VanessaE |
bbl, gotta run |
09:24 |
JamesTai2 |
Good morning all - have a happy, relaxed World Sauntering Day. :) |
09:29 |
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09:30 |
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09:42 |
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10:03 |
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10:20 |
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10:57 |
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11:02 |
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11:05 |
PilzAdam |
Hello everyone! |
11:08 |
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11:26 |
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11:30 |
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11:36 |
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11:36 |
kaeza |
mornings |
11:42 |
paramat |
hi :} |
11:42 |
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12:07 |
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12:19 |
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12:19 |
arsdragonfly1 |
"Too more links in message. Allowed 1 links. Reduce number of links and post it again." |
12:19 |
arsdragonfly1 |
how to fix that in the forum? |
12:22 |
PilzAdam |
thexyz, ^ |
12:22 |
Taoki |
Is there any way in Lua to detect if a node is a liquid? Not only flowing liquid (that can be detected by liquidtype) but also a liquid source |
12:23 |
kaeza |
Taoki, drawtype == "liquid" |
12:23 |
PilzAdam |
minetest.registered_nodes[n.name].liquidtype ~= "none" |
12:23 |
Taoki |
thanks. Applies both to liquid sources and flowing liquids right? |
12:23 |
PilzAdam |
kaeza, you cant rely on that |
12:23 |
Taoki |
PilzAdam: Tried that one and it also returned "none" for sources |
12:24 |
PilzAdam |
ehm, it should return "source" for sources |
12:24 |
Taoki |
ok. Maybe I did something wrong then |
12:24 |
Taoki |
Will test it again |
12:25 |
PilzAdam |
print(minetest.registered_nodes["default:water_source"].liquidtype) -> "source" |
12:26 |
arsdragonfly1 |
http://punbb.informer.com/forums/topic/26185/limit-to-the-number-of-links/ |
12:27 |
sfan5 |
hi |
12:27 |
kaeza |
hello sfan5 |
12:27 |
PilzAdam |
sfan5, wheres MinetestBot? |
12:27 |
PilzAdam |
!last MinetestBot |
12:27 |
ShadowBot |
PilzAdam: last [--{from,in,on,with,without,regexp} <value>] [--nolimit] |
12:27 |
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12:28 |
PilzAdam |
!last {--from MinetestBot} |
12:32 |
Taoki |
What is drawtype_allfaces? |
12:32 |
PilzAdam |
all faces are drawn |
12:32 |
Taoki |
Ah, for nodes like leafs? |
12:33 |
PilzAdam |
leafs use allfaces_optional, wich is the same as allfaces if new_style_leaves in minetest.conf is true; if its false then its like "normal" drawtype with ^[noalpha |
12:33 |
arsdragonfly1 |
who can tell me how the antispam works in forum? |
12:33 |
PilzAdam |
arsdragonfly1, thexyz |
12:37 |
arsdragonfly1 |
ok thx |
12:49 |
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12:57 |
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13:00 |
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13:14 |
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13:30 |
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14:06 |
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14:12 |
VanessaE |
hi all |
14:13 |
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14:13 |
rubenwardy |
Hi all! |
14:13 |
VanessaE |
hey ruben |
14:16 |
_2cool4me4_ |
Hi |
14:16 |
rubenwardy |
How r you? |
14:16 |
arsdragonfly1 |
hi |
14:20 |
VanessaE |
doing okay |
14:24 |
sfan5 |
thexyz: could you please put "No 4shared for any type of download." in the forum rules? |
14:25 |
sfan5 |
eventually s/No/You may not use/ |
14:26 |
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14:26 |
VanessaE |
what's 4shared? |
14:27 |
rubenwardy |
file storage |
14:27 |
rubenwardy |
!g 4shared |
14:27 |
MinetestBot |
rubenwardy: http://www.4shared.com/ |
14:27 |
VanessaE |
well I gathered that :) |
14:28 |
rubenwardy |
My virus scanner blocks it |
14:30 |
VanessaE |
imho adfly links should also be blocked |
14:30 |
VanessaE |
s/blocked/forbidden/ .. but for different reasons |
14:31 |
PilzAdam |
anyone here who knows the hud API? |
14:32 |
VanessaE |
kaeza does. |
14:32 |
kaeza |
hm? |
14:33 |
PilzAdam |
https://github.com/PilzAdam/minetest/commits/drowning |
14:33 |
VanessaE |
oh G*D NO |
14:33 |
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14:33 |
kaeza |
PilzAdam, need a mod to go with that? |
14:34 |
PilzAdam |
is the HUD addition I did there ok or does it break mods? |
14:34 |
VanessaE |
rm -rf minetest_game/mods/drowning # with prejudice |
14:35 |
kaeza |
PilzAdam, not that I see |
14:35 |
PilzAdam |
VanessaE, what do you have against drowning? |
14:35 |
kaeza |
the flags are #defines, and you added the item to the end of the list anyway |
14:36 |
VanessaE |
PilzAdam: it represents a significant change in gameplay that I know a lot of people will hate |
14:36 |
_2cool4me4_ |
Could it be a setting? Drowning on or drowning off? |
14:37 |
VanessaE |
no need for that, just deleting the mod should be sufficient. |
14:37 |
kaeza |
VanessaE, this is in core, not a mod |
14:37 |
PilzAdam |
VanessaE, what about a field in nodedef drowning (true by default) so mods can disable it? |
14:37 |
kaeza |
PilzAdam, that would be nice |
14:38 |
VanessaE |
I guess, as long as it can be disabled by default already. |
14:38 |
rubenwardy |
I know HUD |
14:38 |
VanessaE |
I guess such a thing would be disabled in creative mode anyway |
14:38 |
kaeza |
though I approve of more challenging gameplay, other users will be glad if it can be disabled |
14:38 |
rubenwardy |
Its in core? |
14:38 |
VanessaE |
so if done right, it won't affect me, but I know it'll piss off a lot of people |
14:38 |
PilzAdam |
VanessaE, it will be disabled in the same cases a lava damage is disabled |
14:38 |
VanessaE |
just saying. |
14:39 |
PilzAdam |
rubenwardy, yes |
14:40 |
* sokomine |
nods to vanessa |
14:41 |
sokomine |
i don't like all these survival-aspects much. in minecraft survival, you get killed by annoying hostile mobs while searching for materials to build with. and if you finally manage to build something with the gathered ressources, a green creeper will show up and blow it up |
14:41 |
kaeza |
PilzAdam, typo: https://github.com/PilzAdam/minetest/commit/fb0dff15918192ef2728dfd7eb2140febe9f3b19#L4R497 |
14:41 |
sokomine |
that's something for people who are bored with building and need to be entertained in other ways. for build-orientated servers, it would be annoying at best |
14:42 |
PilzAdam |
kaeza, good catch |
14:43 |
kaeza |
also, how much is this interval by default? I ghess 1 unit per 2 secs is good |
14:43 |
kaeza |
guess* |
14:43 |
arsdragonfly1 |
http://forum.minetest.net/viewtopic.php?pid=95534 |
14:44 |
PilzAdam |
you can stay 20 seconds under water without getting damage and another 40 seconds until you die |
14:44 |
kaeza |
ah I see it now |
14:44 |
arsdragonfly1 |
^ adds random messages to the server |
14:45 |
PilzAdam |
should the breath be restored instantly or 0.5 seconds per bubble? |
14:46 |
kaeza |
hmm... |
14:47 |
kaeza |
I guess gradually would be better |
14:47 |
PilzAdam |
yea |
14:47 |
sokomine |
hmm. such drowning might be good for singleplayer survival-orientated servers or servers that do not concentrate on building. on servers used for building (that is, almost all of them that are worth visiting!), you'd drown in the next elevator...... |
14:48 |
VanessaE |
PilzAdam: make it two full minutes in realtime before you die. |
14:48 |
kaeza |
sokomine, being survival does not mean you can't be creative |
14:48 |
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14:48 |
VanessaE |
(there are some military folk who are trained to handle that much) |
14:48 |
kaeza |
it only means it's more challenging to create nice structure |
14:49 |
kaeza |
+s |
14:49 |
PilzAdam |
VanessaE, thats not good gameplay-wise |
14:49 |
* sokomine |
breaks together under the load of one cubic meter of tree |
14:49 |
PilzAdam |
I will release a mod that disables the drowning |
14:49 |
sokomine |
(i'm pretty sure i couldn't carry that much rl - at least not over long distances) |
14:50 |
kaeza |
I personally get bored quickly from creative mode |
14:50 |
sokomine |
that's fine. perhaps a setting somewhere where you can decide if it's more survival or build (without the separation we used to have with the different games) |
14:50 |
sokomine |
the challenge ought to be to create great impressive detailed structures :-) |
14:50 |
kaeza |
most creative servers disable damage anyway |
14:51 |
sokomine |
having to survive while doing so is only a distraction and may lead to less well-built buildings |
14:51 |
sokomine |
of course with the usual cobble/wooden planks huts there's nothing much to loose |
14:52 |
kaeza |
an average buildint made while fighting vombies, etc is more valuable to me than a megalithic 200³ palace |
14:52 |
kaeza |
ding* |
14:52 |
arsdragonfly1 |
what if I dig into an underground spring when mining |
14:52 |
sokomine |
hm, what we have are usually servers where you gather material. only very few servers are actually in creative mode |
14:52 |
arsdragonfly1 |
I'll drown there and the whole mineshaft will be abandoned |
14:52 |
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14:53 |
kaeza |
(I usually disable boombombs; they are really annoying) |
14:54 |
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14:54 |
sokomine |
in my singleplayer world, i usually disable all hostile mobs except for the wolfs. wolfs are naturally occouring predators...they're realistic and may serve as a dangerous element (they just want food :-)) |
14:54 |
sokomine |
hi zeg |
14:55 |
Zeg9 |
Hello |
14:56 |
PilzAdam |
now I need a bubble texture |
14:56 |
rubenwardy |
!up rubenwardy.no-ip.biz |
14:56 |
MinetestBot |
rubenwardy.no-ip.biz:30000 is up (567ms) |
14:57 |
PilzAdam |
anyone wanna create one for this: https://github.com/PilzAdam/minetest/commit/9317dd1fa77fc559225215b8012d920875ba87da ? |
14:57 |
PilzAdam |
or do you like the current texture? ;-) |
14:57 |
kaeza |
PilzAdam, I have one |
14:57 |
kaeza |
gimme a sec |
14:57 |
kaeza |
https://github.com/kaeza/minetest-survival_modpack/blob/master/survival_drowning/textures/survival_drowning_bubbles.png |
14:58 |
PilzAdam |
whats the license? |
14:58 |
kaeza |
WTFPL |
14:59 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/minetest/mods/Kaeza-survival_modpack-bubbles.jpg |
15:00 |
PilzAdam |
ehm, I was thinking of a bubble for the HUD |
15:00 |
kaeza |
I used that for the HUD: P |
15:00 |
kaeza |
:P * |
15:01 |
PilzAdam |
I would prefer a single bubble |
15:01 |
rubenwardy |
rubenwardy.no-ip.biz:30000 |
15:01 |
rubenwardy |
http://rubenwardy.no-ip.biz/minetest/server/LandOfRuben.png |
15:01 |
rubenwardy |
My server |
15:01 |
rubenwardy |
I am creating a town center for a future public server |
15:01 |
kaeza |
PilzAdam, which size? |
15:01 |
VanessaE |
PilzAdam: you should merge in that hacky liquids fix, just so it doesn't become stale |
15:01 |
PilzAdam |
same as heart |
15:02 |
VanessaE |
hearts should be ~20x20 px. |
15:02 |
VanessaE |
just fyi |
15:02 |
PilzAdam |
16x16 |
15:03 |
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15:03 |
VanessaE |
they can go larger than that on the default window size (they're drawn at 100%) |
15:03 |
VanessaE |
I think I measured it to 22 px being the max size before the hearts overlay onto the hotbar. |
15:05 |
Jordach |
hello |
15:05 |
VanessaE |
hi |
15:07 |
VanessaE |
bbl, gotta lie down for a bit. |
15:08 |
PilzAdam |
ok. Ill merge the drowning while you are away :-p |
15:08 |
VanessaE |
:P |
15:08 |
kaeza |
PilzAdam, https://dl.dropboxusercontent.com/u/100008207/minetest/bubble_preview.png |
15:09 |
kaeza |
hmm... more blue? |
15:09 |
PilzAdam |
maybe |
15:10 |
kaeza |
should the interior be filled? |
15:10 |
Jordach |
stolen avatar alarm: http://forum.minetest.net/profile.php?id=3991 |
15:12 |
PilzAdam |
https://www.dropbox.com/s/bjyua6aytlct2mm/no_drowning.zip <- disables drowning |
15:12 |
Jordach |
PilzAdam, did you actually find a lag less way |
15:12 |
Jordach |
also: hey paramat |
15:13 |
PilzAdam |
Jordach, PM him that your avatar is -ND |
15:13 |
PilzAdam |
Jordach, https://github.com/PilzAdam/minetest/commit/9317dd1fa77fc559225215b8012d920875ba87da |
15:13 |
paramat |
Jordach, here but tired. |
15:13 |
Jordach |
okay |
15:13 |
Jordach |
three hl's in a row |
15:14 |
Jordach |
i get more HL's than the Half Life series |
15:14 |
Jordach |
:3 |
15:14 |
kaeza |
how about now? https://dl.dropboxusercontent.com/u/100008207/minetest/bubble_preview_2.png |
15:15 |
kaeza |
the I left the black part so it's visible |
15:15 |
kaeza |
once you tell me, I'll remove it |
15:16 |
PilzAdam |
too dark |
15:16 |
PilzAdam |
(the centre) |
15:16 |
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15:16 |
PilzAdam |
doesnt look good in-game |
15:17 |
PilzAdam |
it looks ok-ish with the blue removed |
15:18 |
kaeza |
I don't like this one very much: https://dl.dropboxusercontent.com/u/100008207/minetest/bubble_preview.png |
15:19 |
PilzAdam |
I made the blue 50 transparent and brighter |
15:19 |
PilzAdam |
looks good now |
15:19 |
paramat |
Jordach, heh :) |
15:19 |
kaeza |
ok |
15:19 |
kaeza |
(a bit of alpha would help here) |
15:20 |
PilzAdam |
https://github.com/PilzAdam/minetest/commit/82d5c77b50527f3c0f99d343c0895c90c066d4dc |
15:26 |
Calinou |
I like the bubble, but make the interior mostly transparent |
15:26 |
Calinou |
(80%?) |
15:26 |
Calinou |
or just make the interior invisible |
15:27 |
PilzAdam |
you can barely see it with 50% |
15:27 |
PilzAdam |
(in-game, that is) |
15:29 |
rubenwardy |
Woops |
15:30 |
rubenwardy |
message was too big on the server to send |
15:30 |
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15:30 |
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15:30 |
Zeg9 |
rubenwardy: did it crash it or what? |
15:30 |
rubenwardy |
16:29:47: ACTION[ServerThread]: CHAT: <rubenwardy> It would be cool to have a skins mod compatible with money, that you have to go in to a shop to buy an outfit with a block (one for each skin, nodeboxes as a rail) and you need a wardrobe to change |
15:30 |
rubenwardy |
16:29:47: ACTION[ServerThread]: rubenwardy leaves game. List of players: Zeg9 |
15:30 |
rubenwardy |
16:29:47: ERROR[main]: Some exception: "Access violation" |
15:30 |
rubenwardy |
16:29:55: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down. |
15:31 |
Zeg9 |
oh, ok |
15:31 |
rubenwardy |
back online |
15:32 |
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15:35 |
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iqualfragile joined #minetest |
15:36 |
paramat |
WIP moon / planet realm http://i.imgur.com/Spt33m2.png |
15:38 |
proller |
paramat, USE C++ AND CORE MAPGEN! |
15:38 |
proller |
plaese 8) |
15:39 |
paramat |
proller, i intend to learn it :) |
15:40 |
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15:40 |
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15:41 |
daswort |
hi is version 4.7 a dev-version? Or why isn't there a blog post about the 4.7 release? |
15:42 |
PilzAdam |
daswort, c55's blog isnt the main place where stable releases are announced |
15:43 |
PilzAdam |
also, its 0.4.7 |
15:43 |
daswort |
okay |
15:43 |
daswort |
so where need i to go if i want official release notes? |
15:43 |
daswort |
There should be a big link under download or so. :) |
15:44 |
PilzAdam |
forum -> news |
15:44 |
daswort |
BTW: PilzAdam Your Mods are great. |
15:44 |
PilzAdam |
thank you! |
15:44 |
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15:44 |
daswort |
Forum? Thats not how it is supposed to work. If a forum is for news you end up with the mess all the android communities have to deal with. |
15:46 |
PilzAdam |
only core devlopers can create new topics in the News section |
15:47 |
daswort |
But RSS-Feed & stuff. :( |
15:48 |
PilzAdam |
the forum supports RSS feeds |
15:48 |
PilzAdam |
http://forum.minetest.net/extern.php?action=feed&fid=18&type=rss |
15:48 |
daswort |
oh |
15:48 |
PilzAdam |
also the blog is too celeron-centric |
15:49 |
PilzAdam |
most development is done by other core developers |
15:50 |
* sokomine |
desperately tries to find a snow biome because it got too hot here today..... |
15:50 |
proller |
paramat, you can help make awesome biomes in core, if you can write them in c++ |
15:51 |
daswort |
SuperTuxKart has a great infrastructure (except CVS). It's really easy to inform your self about new version or functions, etc. |
15:52 |
PilzAdam |
sokomine, /me is in the cellar eating ice cream ;-) |
15:52 |
PilzAdam |
30°C outside |
15:54 |
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15:55 |
daswort |
when i start the default *4.7 version without any mods except craftguide and look at "wool" it's made out of unknown items. That doesn't look right. |
15:55 |
daswort |
Or is wool atm just for creative mode? |
15:56 |
Jordach |
PilzAdam, its fucking hot too |
15:56 |
Jordach |
i might move the hose indoors |
15:56 |
PilzAdam |
daswort, wool is made out of "group:wool" + "group:dye,<color>" |
15:56 |
PilzAdam |
seems like the crafting guide cant handle groups |
15:57 |
daswort |
Good to know thanks. |
15:57 |
PilzAdam |
you can get wool by farming cotton plants |
15:57 |
Zeg9 |
daswort: use my crafting guide :P |
15:57 |
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15:57 |
Zeg9 |
though it's a bit buggy with dyes, no idea... There is unified inventory too |
15:57 |
PilzAdam |
Zeg9, wool uses the "group:g1,g2" syntax |
15:57 |
rubenwardy_ |
Sorry, Zeg9. |
15:58 |
PilzAdam |
the item has to be in g1 and g2 too fit |
15:58 |
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15:58 |
Zeg9 |
PilzAdam: I know; but my craft guide gives some random craft recipes only with the dye system |
15:58 |
Zeg9 |
even though I handle this |
15:58 |
rubenwardy |
Router problem |
15:58 |
Jordach |
Zeg9, tip: the mapgen wont spawn nodes of wool:* |
15:59 |
Jordach |
because as theyre generated by loops, the minetest simply doesnt like it |
15:59 |
daswort |
Zeg9~ I can't remember, let's see: `cat .minetest/mods/craft_guide/README.txt` does not mention you in the credits. It's the one with the sign and computer. |
15:59 |
Zeg9 |
Yep, I advise you to use my own mod about this ;-) |
15:59 |
rubenwardy |
back online, Zeg9 |
15:59 |
Zeg9 |
alright |
15:59 |
paramat |
proller, yep, sounds good |
16:00 |
Zeg9 |
PilzAdam: like, green+orange dye -> yellow dye (or is that a true recipe?) |
16:00 |
daswort |
Zeg9~ Link? |
16:00 |
Zeg9 |
http://forum.minetest.net/viewtopic.php?id=5564 |
16:00 |
daswort |
When was 0.4.7 released? |
16:01 |
PilzAdam |
Zeg9, no, that one not |
16:01 |
daswort |
"Screenshots: coming soon..." |
16:01 |
Zeg9 |
Do you want me to make one now? |
16:02 |
daswort |
Zeg9~ I can make one too. |
16:02 |
PilzAdam |
daswort, 14-06-2013 21:06:58 |
16:02 |
Zeg9 |
daswort, feel free to do it |
16:03 |
* sokomine |
joins pilzadam in the cellar and griefs the icecream |
16:03 |
PilzAdam |
sokomine, its already gone |
16:04 |
Zeg9 |
imgur wont upload my screenshot :( |
16:04 |
sokomine |
hm. maybe there's something left in the fridge |
16:05 |
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16:10 |
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16:11 |
daswort |
Zeg9~ same problem here |
16:14 |
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16:15 |
Zeg9 |
daswort: screenshot? |
16:16 |
daswort |
yep, used minus instead: https://minus.com/mbzqC6C9stePG9 |
16:16 |
daswort |
direct links: https://minus.com/lbif8UA1tXDVNc |
16:17 |
daswort |
https://minus.com/lblXyPtFOXJn1w |
16:17 |
daswort |
oh wait, these : https://i4.minus.com/jblXyPtFOXJn1w.png https://i7.minus.com/jbif8UA1tXDVNc.png |
16:20 |
daswort |
can i get animals in minetest? are there good mods? I need sheeps, chicken, etc. |
16:22 |
PilzAdam |
daswort, there is the simple and lighweight "Simple Mobs" mod by me, and the more complex but also slower mobf by sapier |
16:22 |
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16:22 |
ShadowNinja |
daswort: Look at mobf or simple animals. |
16:22 |
Zeg9 |
mobf has more friendly animals |
16:22 |
Zeg9 |
daswort: thanks, I'll add them |
16:22 |
daswort |
are "simple mobs" and "simple animals" different mods? |
16:23 |
PilzAdam |
nope |
16:23 |
PilzAdam |
there is no Simple Animals mod |
16:23 |
Zeg9 |
Is there any thumbail on minus? |
16:24 |
daswort |
PilzAdam~ The boat icon of your boat mod looks not blockish enough. It doesn't fit very well. But the boat itself is great, also the handling is great. |
16:25 |
daswort |
Zeg9~ Click the first link, and there "view image". |
16:25 |
daswort |
PilzAdam~ A boat with sail would be great. |
16:26 |
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16:32 |
sokomine |
daswort: it depends on what you want the animals for. if you just want to have something relatively lightweight for players to fight against on a server, simple mobs might be optimal. if you want farm animals, you won't get happy with it. in such a case, get mobf from sapier. it runs fine on singleplayer (especially if you disable the hostile, non-realistic mobs) |
16:33 |
sokomine |
mobf even comes with a ridable ostrich |
16:34 |
daswort |
sokomine~ omfg :) |
16:34 |
PilzAdam |
mobf is a bit bloated, though, you probably have to remove some of the mobs |
16:34 |
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16:34 |
sokomine |
it's a very nice ostrich model :-) riding on it works well. the mod also has traders which come with their own small hut and which allow you to trade some goods :-) |
16:35 |
daswort |
mobf = MOB framework? |
16:35 |
sokomine |
yes, that's right. the fire-spreading mobs in mobf might be hostile to your cpu as well. but farm animals work really fine |
16:35 |
PilzAdam |
yes |
16:36 |
sokomine |
yes. mobf is the part that's the framework. other mods in that modpack represent individual animals (or groups of them - sometimes you get male/female/offsprings) |
16:37 |
sokomine |
you can catch most animals with a lasso and place them where you want. there's also the option to breed some of them (sheep, chicken, ..) |
16:39 |
daswort |
PilzAdam~ A dragon boat would be awesome made of junglewood and paper (for sail). |
16:43 |
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16:44 |
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rubenwardy joined #minetest |
16:44 |
rubenwardy |
Sorry again, Zeg9. We are getting a new router later this month |
16:45 |
Zeg9 |
no problem |
16:45 |
Calinou |
daswort: why use "~" and not ":"? |
16:46 |
Zeg9 |
why use ":" and not "~" |
16:46 |
Zeg9 |
:p |
16:46 |
khonkhortisan |
cursive m to ~ |
16:46 |
daswort |
Calinou~ sometimes ":" is wrong. Depends on the context. "~" Is just a marker and not a symbol you use in a sentence. |
16:46 |
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16:47 |
Zeg9 |
rubenwardy: another crash ? :( |
16:47 |
rubenwardy |
hopefully |
16:47 |
rubenwardy |
router |
16:47 |
rubenwardy |
:S |
16:47 |
rubenwardy |
It does not do this normally |
16:47 |
Zeg9 |
I once had that sort of problem... It solved by itself after a month or so |
16:48 |
khonkhortisan |
I had to reflash my router to give it enough space to port forward |
16:48 |
Zeg9 |
Worst is when I had 2 months of 40kB/s max |
16:48 |
Zeg9 |
quite enough to see the TV program :P |
16:48 |
Calinou |
TV through internet? GENIUS |
16:48 |
Calinou |
I FOUND THAT IDEA BEFORE... IT USES ALL MY BANDWIDTH AND HAS SHITTY QUALITY BUT ITS COOL |
16:48 |
Calinou |
!1§1!1§&&&oneone |
16:49 |
daswort |
how do i put fire on the gun/black powder? I placed a torch next to it but nothing happens. TNT mods btw. |
16:49 |
PilzAdam |
daswort, punch it with a torch |
16:49 |
khonkhortisan |
hit the gunpowder with the torch |
16:50 |
daswort |
thanks |
16:50 |
khonkhortisan |
ssssss*BOOM* |
16:50 |
daswort |
oh fuck, i placed tnt on a tree just for testing (don't want to deform the landscape) but trees + fire… |
16:50 |
hmmmm |
hey guys, i need an idea... |
16:50 |
hmmmm |
for the upcoming schematic format, i allow nodes to have certain probabilities of occuring |
16:51 |
khonkhortisan |
throw lots of water on it (it actually kind of works) |
16:51 |
rubenwardy |
Map of my server: http://rubenwardy.no-ip.biz/minetest/server/LandOfRuben.png |
16:51 |
hmmmm |
in order to create a schematic, you select two points on the map and run a command and it'll save it |
16:51 |
hmmmm |
but how would you mark which nodes have what probability of occuring? |
16:52 |
PilzAdam |
hmmmm, always use all nodes; you can place the structure somewhere in the sky and remove unwanted nodes there |
16:52 |
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16:52 |
PilzAdam |
oh, wait, have missread it |
16:53 |
hmmmm |
for example, a certain node in a schematic is a tree leaf node with a 50% chance of occuring |
16:53 |
PilzAdam |
maybe a tool that writes to meta? |
16:53 |
hmmmm |
so, at the time the structure is being placed, it decides pseudo-randomly if that node gets placed or remains air |
16:53 |
hmmmm |
i'd rather not go that complicated.... |
16:54 |
hmmmm |
might need to though |
16:54 |
daswort |
khonkhortisan~ i did, but it was on a mountain top, needs a bit until the valley loses all water :) |
16:56 |
daswort |
PilzAdam~ where / how can i find mobs of simple mobs? I just found a rat, but are there bigger animals? |
16:56 |
Jordach |
yay! connecting to rubenwardy's serv |
16:57 |
PilzAdam |
daswort, https://github.com/PilzAdam/mobs/wiki |
16:57 |
daswort |
thanks |
16:57 |
Jordach |
rubenwardy, is your damn server alive |
16:57 |
PilzAdam |
oh, and there is a tree monster that isnt in the wiki yet |
16:58 |
rubenwardy |
Jordach: you connected while I was loading |
16:58 |
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16:58 |
Jordach |
just my luck |
17:05 |
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bas080 joined #minetest |
17:06 |
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17:06 |
Jordach |
server down? |
17:07 |
Jordach |
this a ubuntu server or a advanced tab server |
17:07 |
sokomine |
hmm: structures and probabilities? usually, if you want to spawn a house, there are limited options for change. what kind of structures are you talking about? |
17:08 |
sokomine |
marking areas for protection/worldedit commands is sometimes a bit tricky. the node_ownership way is anything but user-friendly (lots of fiddling with coordinates). worldedit with its "markers" as nodebox-frames slightly larger than the actual nodes works relatively well |
17:08 |
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17:09 |
Jordach |
ping timeout? |
17:09 |
sokomine |
most of the time i want to spawn unmodified larger structures |
17:11 |
Zeg9 |
The stable server ê |
17:11 |
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17:11 |
Zeg9 |
-ê+® |
17:11 |
rubenwardy |
router is the problem |
17:11 |
Jordach |
rubenwardy, suggestion: use a ubuntu server |
17:11 |
Jordach |
rubenwardy, homehub2? |
17:11 |
rubenwardy |
yes |
17:11 |
Jordach |
mines homehub3 |
17:11 |
rubenwardy |
"Sorry again, Zeg9. We are getting a new router later this month" |
17:11 |
Jordach |
+ ethernet = no craches |
17:12 |
Zeg9 |
:p |
17:12 |
Jordach |
crashes* |
17:12 |
Jordach |
rubenwardy, go cisco or belkin |
17:12 |
rubenwardy |
leah |
17:12 |
rubenwardy |
y |
17:12 |
Jordach |
** |
17:12 |
rubenwardy |
lol |
17:12 |
Jordach |
puts the asterisk up above |
17:12 |
Jordach |
which then fixes the y |
17:13 |
Jordach |
did you know: C++ code is allowed on the App Store |
17:13 |
Jordach |
so minetest could be ported to iOS |
17:13 |
Jordach |
(the Lua backends could be disabled though) |
17:15 |
sokomine |
i'd love to see it on android. that is, if it could be really used there...might be difficult with a smartphone. maybe some sightseeing could work |
17:15 |
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17:15 |
Jordach |
sokomine, if the aging Sony Experia Play can handle MC PE, then a Samsung Galaxy S4 can handle minetest |
17:16 |
sokomine |
i don't have a sgs4 and don't plan to buy it. it's too expensive |
17:16 |
sokomine |
and what i'm afraid of is that controlling where you place blocks might be more difficult with a smartphone |
17:17 |
sokomine |
i don't know how well mc pe does |
17:17 |
Jordach |
not really, MC PE you just tap the space you want it to goto |
17:17 |
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17:17 |
Jordach |
grab the demo, it should show you |
17:18 |
Zeg9 |
rubenwardy: please enable "worldedit_commands" |
17:21 |
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17:21 |
rubenwardy |
:S |
17:23 |
sokomine |
i'm afraid it won't run on my phone. maybe on the new one i plan to buy |
17:23 |
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17:23 |
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OldCoder joined #minetest |
17:26 |
daswort |
What's the screwdriver for? |
17:27 |
|
rubenwardy_ joined #minetest |
17:27 |
rubenwardy_ |
daswort: rotating stuff |
17:27 |
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rubenwardy_ joined #minetest |
17:27 |
rubenwardy |
Started server as console only |
17:28 |
Jordach |
rubenwardy, theres a ubuntu trick to restart the server if it dies |
17:28 |
Jordach |
(its a bash script) |
17:28 |
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Kacey joined #minetest |
17:28 |
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Kacey joined #minetest |
17:28 |
rubenwardy |
I used a bash script to start it |
17:28 |
rubenwardy |
*batch |
17:28 |
Zeg9 |
while [ 1 = 1 ]; do minetestserver <...>; sleep <2-5>; done |
17:28 |
rubenwardy |
It is not a problem of dying, but a problem of the router |
17:29 |
rubenwardy |
thanks |
17:30 |
Kacey |
anyone know how to get automatic water buckets? |
17:31 |
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17:31 |
sokomine |
automatic water buckets? |
17:31 |
rubenwardy |
The server is online, but not sure for how long :P |
17:31 |
daswort |
thats pretty handy, good to know. thanks rubenwardy |
17:36 |
Jordach |
suck with the IRL periodic table, try the minetest one! http://i.imgur.com/nKwjrtv.png |
17:36 |
Jordach |
(WIP) |
17:36 |
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17:36 |
Jordach |
i just spotted the biggest error |
17:37 |
svuorela |
Jordach: both coal and diamonds are carbon atoms |
17:37 |
Jordach |
svuorela, this is mainly a joke |
17:37 |
Jordach |
(or what a minetest player would think of nodes) |
17:37 |
Jordach |
(as an actual entity) |
17:38 |
svuorela |
what are diamonds actually useful for ? |
17:38 |
Jordach |
s/minetest player/sam |
17:38 |
svuorela |
and why is bronze strongre than iron ? |
17:38 |
Jordach |
because youre mixing copper with iron |
17:38 |
svuorela |
Jordach: but everyone knows that the bronze age happened before the iron age and that iron tools in the real world are far superior to bronze tools |
17:39 |
Jordach |
svuorela, blame PilzAdam |
17:39 |
Kacey |
anyone know how to get automatic water buckets? |
17:39 |
sokomine |
what are automatic water buckets? |
17:40 |
Kacey |
a way to keep something full of water buckets |
17:40 |
Jordach |
Kacey, you might want technic when it can do that |
17:40 |
Kacey |
i have technic |
17:43 |
daswort |
PilzAdam~ You map mod download is broken. |
17:45 |
Kacey |
bbl |
17:46 |
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17:46 |
rubenwardy_ |
ok, it is definitely the server that is causing the router to crash |
17:47 |
Jordach |
or it just cant handle the needed up / down |
17:47 |
rubenwardy |
yeah |
17:47 |
rubenwardy |
UDP |
17:47 |
Jordach |
is dirt alive? |
17:48 |
Jordach |
(i dunno as grass grows, but grass is alive.) |
17:49 |
|
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17:49 |
rubenwardy_ |
Or it might just be the router is screwed |
17:52 |
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17:53 |
Jordach |
rubenwardy, /set_irc_join 12 |
17:53 |
Jordach |
</troll> |
17:53 |
rubenwardy |
not needed |
17:54 |
rubenwardy |
should work now |
17:55 |
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17:57 |
hmmmm |
hrmmmmmm |
17:57 |
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17:57 |
hmmmm |
the more i think about the probability stuff, the less desirable node metadata is |
17:57 |
Jordach |
john_minetest, YOU EVEIL BASTARD |
17:57 |
Jordach |
EVIL* |
17:58 |
sokomine |
the orientation value is quite important. but that's param2 and not node metadata. what could node metadata be useful for for saved structures? it's hard to tell. maybe for contents of chests...but that ought to be handled more dynamicly by a mod. signs come to mind. they might be important. but again, their actual writing may be better handled by a mod |
17:59 |
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18:00 |
Zeg9 |
PLC crash... |
18:00 |
* rubenwardy |
is trying to learn air abacus... |
18:02 |
khonkhortisan |
cool |
18:02 |
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18:03 |
rubenwardy |
that was wierd |
18:04 |
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18:04 |
Zeg9 |
Leaving, cya all |
18:04 |
rubenwardy |
that was wierd |
18:04 |
rubenwardy |
bye |
18:05 |
PilzAdam |
daswort, the map mod is broken too, so it isnt really a problem |
18:06 |
PilzAdam |
svuorela, go play the realtest game if you want realism |
18:08 |
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18:44 |
daswort |
whats noclip? |
18:45 |
PilzAdam |
flying through walls |
18:51 |
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18:55 |
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18:57 |
rubenwardy_ |
Pretty relaxed server rules, dont you think? http://rubenwardy.no-ip.biz/minetest/server/ |
18:58 |
sokomine |
with the "These rules may change without warning."? :-) |
18:59 |
rubenwardy |
ok, that is not needed |
18:59 |
rubenwardy |
a forum post is a warning |
19:00 |
sokomine |
:-) i think it's ok. i'm sure your players won't object as long as new rules are reasonable and help the server |
19:00 |
sokomine |
in general, mt servers seem to have less to almost no rules compared to minecraft servers |
19:01 |
rubenwardy |
My favorite rule is "Teams can create their own rules, as long as they do not go against these rules (ie: tax)." |
19:01 |
rubenwardy |
Updated |
19:01 |
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19:03 |
khonkhortisan |
is tax the rule they can create or the rule against "these rules"? |
19:03 |
rubenwardy |
they can make a rule that means that players in the team must give tax |
19:04 |
rubenwardy |
updated |
19:04 |
rubenwardy |
(to make more sense) |
19:11 |
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19:11 |
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19:18 |
Jordach |
lol, tlp is using sasl |
19:22 |
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19:26 |
rubenwardy |
Is there a lua api function to cUrl |
19:26 |
rubenwardy |
? |
19:27 |
Jordach |
yes |
19:27 |
Jordach |
ask sfan5 or traxie |
19:27 |
PilzAdam |
rubenwardy, no |
19:28 |
rubenwardy |
ok |
19:28 |
rubenwardy |
I will use a batch script as a proxy |
19:28 |
rubenwardy |
all I want to do is ping |
19:28 |
sfan5 |
rubenwardy: no, not batch, bad! |
19:28 |
rubenwardy |
*.bat? |
19:28 |
rubenwardy |
What is better? |
19:29 |
sfan5 |
no script at all |
19:29 |
rubenwardy |
I want to send an email |
19:29 |
sfan5 |
:/ |
19:29 |
rubenwardy |
how do I do that from lua? |
19:29 |
rubenwardy |
I have a php script |
19:30 |
Jordach |
you managed to setup PHP on windows |
19:30 |
Jordach |
iirc |
19:30 |
sfan5 |
you use windows? |
19:31 |
rubenwardy |
yes |
19:32 |
sfan5 |
ugh |
19:32 |
sfan5 |
just try calling "php your_script.php" with os.execute |
19:32 |
sfan5 |
(requires PHP do be in $PATH) |
19:36 |
rubenwardy |
can punch be used by people with no interact? |
19:36 |
rubenwardy |
what about right click instead if not? |
19:38 |
sfan5 |
rubenwardy: IIRC interact means they can't inter |
19:39 |
sfan5 |
act with anything |
19:39 |
sfan5 |
I've had this problem with my spleef server mod too |
19:39 |
rubenwardy |
A while ago they could open signs and change text |
19:46 |
Jordach |
i still think there should be a PvP server with a mese block at each end of the two teams bases |
19:47 |
Jordach |
first to kill the leader or destroy the mese wins |
19:47 |
Jordach |
1 week is allocated to build up defences |
19:50 |
Jordach |
just finished the organic minetest_game periodic table |
19:51 |
Jordach |
now started on the (naturally generated) non-organic materials |
19:51 |
Calinou |
I read "organic" "orgasmic" |
19:53 |
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19:54 |
kaeza |
PilzAdam, the new drowning feature works perfectly |
19:54 |
kaeza |
I've also tested some of my mods which make use of the HUD API to see if anything was broken |
19:55 |
kaeza |
nothing broken so far :) |
20:00 |
Jordach |
Calinou, in thejordach on trackmania |
20:00 |
Jordach |
(the free one) |
20:01 |
Jordach |
im* |
20:01 |
Calinou |
k |
20:04 |
Jordach |
also: http://i.imgur.com/oBsGUDl.png |
20:04 |
Jordach |
VanessaE, ^ |
20:06 |
Calinou |
lol Nc |
20:06 |
Calinou |
cocudiaufem! |
20:06 |
Jordach |
if its generated: its there |
20:06 |
Jordach |
handmade shit aint there |
20:07 |
Jordach |
bones are a technical natural as theyre dead people |
20:07 |
sfan5 |
"theyre dead people" |
20:07 |
PilzAdam |
Jordach, mese blocks are generated as a ore too |
20:07 |
PilzAdam |
and clay is also an ore |
20:08 |
Jordach |
PilzAdam, felt more like normal blocks |
20:08 |
Jordach |
by that, all normal blocks are ores |
20:08 |
Jordach |
(and mese block is a mese block, not an ore as the ore node states) |
20:08 |
Jordach |
and clay is a clay block, not clay ore |
20:13 |
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20:41 |
sfan5 |
how to ignore everything: https://github.com/Uberi/MineTest-WorldEdit/commit/0664cde287d2c0c8b3cc8bd0e8bf468e5921b1a7#L1L563 |
20:43 |
PilzAdam |
lol, "quene" |
20:44 |
sfan5 |
:/ |
20:48 |
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20:50 |
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20:59 |
sfan5 |
good night |
21:04 |
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21:07 |
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21:17 |
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21:24 |
VanessaE |
john_minetest: bones are organic, as are dirt, dry shrubs, clay, and mossy cobble |
21:24 |
VanessaE |
damn it |
21:24 |
khonkhortisan |
screenshot_path = ~/.minetest/screenshots |
21:25 |
VanessaE |
that was for Jordach, who isn't here anyway |
21:38 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Add drowning 53066024f6 2013-06-19T08:47:00-07:00 http://git.io/ipYsjw |
21:38 |
Uberi |
wooooooo |
21:39 |
khonkhortisan |
The more someone has eaten, the faster they drown. |
21:39 |
khonkhortisan |
You swallow it first. |
21:39 |
khonkhortisan |
woo this too https://github.com/Jeija/minetest-mod-mesecons/pull/112 |
21:40 |
Uberi |
what's that round thing in the pic? |
21:40 |
khonkhortisan |
stargate from technic |
21:40 |
khonkhortisan |
I have seven extra commits in my branch, where are they from? |
21:40 |
khonkhortisan |
Can I safely delete them? |
21:40 |
Uberi |
oh snap a wire crossing |
21:40 |
Uberi |
nice nice nice |
21:40 |
PilzAdam |
VanessaE, http://forum.minetest.net/viewtopic.php?pid=95653#p95653 |
21:40 |
PilzAdam |
move it |
21:41 |
Uberi |
I need to go add air gaps to my water elevator now |
21:42 |
khonkhortisan |
it can be done without needing multiple water sources, just bend the water to the side with a torch and bend it back |
21:42 |
Uberi |
hmm, that seems a bit dangerous |
21:43 |
Uberi |
the elevator is several thousand nodes high after all |
21:43 |
proller |
water elevator is too cheat |
21:44 |
khonkhortisan |
I see a merged pull request from novatux/mvps_fix in my branch, but not in jeija/mesecons. This makes me nervous. |
21:44 |
Uberi |
dang that's a lot of commits |
21:44 |
khonkhortisan |
yeah I was struggling |
21:44 |
Uberi |
looks like you did a git merge somewhere in there |
21:45 |
Uberi |
anyways, no big deal, code review will just take a bit longer |
21:45 |
khonkhortisan |
Is it safe to delete those other commits? |
21:45 |
VanessaE |
Uberi: did you figure out how you wanna handle the new pipeworks stuff we talked about? |
21:45 |
* VanessaE |
looks forward to seeing your implementation :) |
21:45 |
Uberi |
I'd say probably not khonkhortisan |
21:45 |
Uberi |
oh yes I though about it some |
21:46 |
VanessaE |
PilzAdam: no screenshots, recommends, texture license ;-) |
21:46 |
Uberi |
gonna have to start after exams end though |
21:46 |
VanessaE |
(moved.) |
21:46 |
VanessaE |
Uberi: ok, no rush |
21:47 |
Uberi |
and it'll be pretty fast considering all the nodeboxen and textures are in there already |
21:47 |
VanessaE |
*nod* |
21:48 |
Uberi |
are there any mods that muck around with pipeworks internals? |
21:48 |
Uberi |
like an API or something |
21:48 |
Uberi |
khonkhortisan: btw, typo: "dec = tonuber(bin,2)" |
21:48 |
VanessaE |
there aren't any that I know except for technic, which I explicitly check for so that I can disable a few recipes |
21:49 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest_game: Add bubble texture for drowning c4bb058421 2013-06-19T14:46:42-07:00 http://git.io/lwqk0Q |
21:49 |
VanessaE |
an API sounds like a good idea |
21:49 |
khonkhortisan |
no it's not |
21:49 |
khonkhortisan |
oh |
21:49 |
Uberi |
"tonuber" |
21:49 |
PilzAdam |
every other game should add a bubble texture too |
21:49 |
VanessaE |
PilzAdam: you shoulda asked me, I have a good "air bubble" texture you coulda used. |
21:49 |
khonkhortisan |
my computer is having an unusually low framerate |
21:49 |
PilzAdam |
VanessaE, kaeza came first :-p |
21:49 |
VanessaE |
(originally drew it to be used in Blockplanet) |
21:50 |
Uberi |
it might be a bit too blue IMO |
21:50 |
Uberi |
would sorta blend in when underwater |
21:51 |
kaeza |
well, I'd prefer a totally transparent one |
21:51 |
kaeza |
but meh |
21:51 |
PilzAdam |
you can barely see the blue in-game |
21:52 |
Uberi |
PilzAdam: yeah, I think that's the problem :P |
21:52 |
PilzAdam |
(can you say "the blue" in English?) |
21:52 |
PilzAdam |
(in German you can) |
21:52 |
Uberi |
the blue elephant |
21:52 |
PilzAdam |
thats not what I meant |
21:52 |
Uberi |
the blue icons might not be that visible when under the blue water |
21:53 |
kaeza |
PilzAdam, yes :P |
21:53 |
Uberi |
maybe an outline would improve it, I dunno |
21:53 |
kaeza |
the blue is a color |
21:53 |
kaeza |
hmm sounds a bit strange |
21:54 |
Uberi |
blue just isn't cut out to be a noun |
21:54 |
Uberi |
blue dreamed big and lost big in the city that never sleeps |
21:55 |
PilzAdam |
kaeza, I think you cant |
21:56 |
kaeza |
I'm not native englishh speaker after all, so meh |
21:56 |
kaeza |
-h |
21:56 |
VanessaE |
PilzAdam: if you wanna be perfectly accurate, "the blue" --> "the blue part" |
21:56 |
VanessaE |
(but "the blue" is okay also) |
21:56 |
kaeza |
creepers talk enslishhhhh |
21:57 |
kaeza |
fuck kb |
21:57 |
VanessaE |
kaeza: BOOM!! ? |
21:57 |
VanessaE |
;) |
21:57 |
kaeza |
:P |
21:59 |
Uberi |
well they got that part down pat |
22:01 |
VanessaE |
Uberi: I was thinking also about the water entities' speed being configurable, but that aside: using entities means now the pipes will be able to carry anything we want it to, and we could build mixing/blending machines too. |
22:02 |
Uberi |
whoa |
22:02 |
VanessaE |
you like? :) |
22:02 |
arsdragonfly|pho |
how to create a new world on a dedicated server? |
22:02 |
VanessaE |
arsdragonfly|pho: better to use a client instance to do it and then make that world available to the server. |
22:03 |
Uberi |
what kind of mixing/blending? |
22:03 |
PilzAdam |
arsdragonfly|pho, set --world /directory/to/new/world |
22:03 |
PilzAdam |
VanessaE, hows that "better"ß |
22:03 |
PilzAdam |
s/ß/? |
22:03 |
arsdragonfly|pho |
PilzAdam and that will create a new world automatically? |
22:03 |
arsdragonfly|pho |
nice feature then |
22:03 |
PilzAdam |
yes, AFAIK |
22:04 |
VanessaE |
PilzAdam: because it's easier. |
22:04 |
* VanessaE |
is a point-and-clic type |
22:04 |
Taoki |
Mmm. Playing on a Minecraft server which has a mars realm. Looks really awesome... and makes me wish again I could add something like this to Minetest :) The RIGHT way |
22:04 |
VanessaE |
Uberi: imagine an automated beer factory |
22:04 |
VanessaE |
tube in some hops in one side, pipe in water from another side...... |
22:04 |
PilzAdam |
VanessaE, no, it isnt; the "pho" in his name indicates that he is on his phone; a minetest server for phones exist, but not the client |
22:05 |
VanessaE |
PilzAdam: I actually thought the 'pho' was something entirely different.. |
22:05 |
Uberi |
oh my goodness |
22:05 |
Uberi |
brilliant |
22:05 |
arsdragonfly|pho |
it is phone |
22:05 |
VanessaE |
as for me, I'd just cheat and copy an existing world and delete the map.sqlite :P |
22:05 |
arsdragonfly|pho |
idk where the name length limit comes from :-( |
22:06 |
khonkhortisan |
Did someone undo a bunch of commits in mesecons? |
22:07 |
VanessaE |
khonkhortisan: yes |
22:07 |
khonkhortisan |
My mesecon:rules_link nil return rule appears in tree 4f2604e01b on Jun 10, but not in master at that time. |
22:07 |
VanessaE |
jeija reverted the wireless devices commits until such time as textures are made |
22:07 |
arsdragonfly|pho |
since everyone is timing out on my heavily modded server, I need to host a vanilla one |
22:08 |
Uberi |
VanessaE: yeah I gave nore some nodeboxes and tecxtures, he'll probably incorporate them by tomorrow |
22:08 |
VanessaE |
sweet |
22:08 |
arsdragonfly|pho |
after all no one tells me the reason for timeout. client crash? or other stuff? |
22:08 |
VanessaE |
Uberi: I also had the idea of adding a new type of pipe in the future, one that only appears if you try to move concrete, lava, or some other liquid that can solidify. Get the idea? :) |
22:09 |
VanessaE |
(if you try to move such liquids but you take too long to move them) |
22:09 |
khonkhortisan |
I'll do some branch cloning and cherry-picking and clean up my pull request |
22:09 |
Uberi |
they explode like TNT? |
22:09 |
VanessaE |
khonkhortisan: so the crossover/null cell works? |
22:10 |
VanessaE |
Uberi: heh no, more like the pipe itself becomes solidified and has to be dug up, put into some kind of machine to clear it out, and then placed again :) |
22:10 |
VanessaE |
adding a survival element to the mod |
22:10 |
khonkhortisan |
it works unless you /giveme the completely on one, and then place it. It'll only halfway turn off. |
22:10 |
Uberi |
and then explode? |
22:10 |
VanessaE |
lol |
22:10 |
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22:10 |
khonkhortisan |
just when you think it's over |
22:11 |
VanessaE |
khonkhortisan: what are the brown crossover wires? |
22:11 |
khonkhortisan |
off is insulated, X and Z are dirt and stone, on is powered insulated. I needed a texture I could see easily. |
22:11 |
VanessaE |
ah |
22:11 |
VanessaE |
sweet |
22:11 |
Uberi |
I was about to ask that |
22:12 |
VanessaE |
we really needed this, badly |
22:12 |
VanessaE |
nice work |
22:12 |
khonkhortisan |
yeah |
22:12 |
VanessaE |
will the two directions light up separately? |
22:12 |
daswort |
Am i the only person who thinks that '4.7 is more unstable than '4.6 ? |
22:12 |
khonkhortisan |
Both directions are completely independant from the other. |
22:12 |
VanessaE |
(I haven't read the whole thread yet) |
22:12 |
VanessaE |
daswort: there is no such version as 4.7 or 4.6 |
22:13 |
VanessaE |
khonkhortisan: awesome |
22:13 |
sokomine |
hm. how do i simulate a rightclick? |
22:13 |
khonkhortisan |
Also, you can turn on left, turn on right, turn off left, and it stays on until you turn off right. |
22:13 |
VanessaE |
daswort: but if you mean 0.4.6/0.4.7, I'd say no, the latter is perhaps more stable. |
22:13 |
Uberi |
I'd agree |
22:13 |
PilzAdam |
sokomine, minetest.registered_nodes["name"].on_rightclick(pos, node, clicker) |
22:14 |
sokomine |
ah. thanks. i tried to call it in the node directly |
22:14 |
VanessaE |
daswort: sorry, most of us here are picky about that leading zero, because programatically, 0.x.y is not the same thing as just x.y |
22:14 |
VanessaE |
sokomine: check homedecor/lighting.lua |
22:14 |
VanessaE |
there's functions there that works with/manage right clicks. |
22:14 |
VanessaE |
(though I just detect them, I don't try to simulate them) |
22:14 |
khonkhortisan |
I don't care as long as you can tell what version someone is talking about |
22:16 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Play placing sound only if place prediction was successful 81c8b404e7 2013-06-19T14:42:12-07:00 http://git.io/mtD37w |
22:16 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Dont dig or place nodes if interact priv is missing (clientside) 9b6f1d647c 2013-06-19T14:42:12-07:00 http://git.io/MGK4eg |
22:17 |
Uberi |
niiiiice |
22:17 |
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22:19 |
VanessaE |
khonkhortisan: I guess this means I have to make yet another set of textures for HDX for mesecons ;) |
22:20 |
khonkhortisan |
The crossover doesn't even have uninsulated wire ends |
22:20 |
VanessaE |
it doesn't need to have - they'll never be seen anyway |
22:20 |
sokomine |
hm. the on_rightclick does not seem to work yet. it complains about attempt to call method 'on_rightclick' (a nil value) even though i checked that minetest.registered_nodes[ door_node.name ].on_rightclick ~= nil |
22:20 |
khonkhortisan |
You could build a circuit only out of crossovers |
22:20 |
khonkhortisan |
one long wire with other wires going over it, doing nothing |
22:21 |
VanessaE |
Uberi: another caveat to consider btw - on output from the spigot, do we just dump entities on the ground if the node under the spigot is a 100% water node? Or do we just reflect the excess water back into the pipeline? |
22:21 |
sokomine |
vanessa: i'm still hoping for an animated watermill wheel :-) hope someone will do textures for that |
22:21 |
Uberi |
hmm this would work better with finite water |
22:22 |
VanessaE |
sokomine: for mesecons? I've been considering how to do that. I have an idea, but haven't gotten 'round to it yet |
22:22 |
VanessaE |
Uberi: yeah. with infinite liquids, of course, it doesn't matter (in that case I'd just reflect the excess back into the pipeline).. that's why I asked, since I wanna make sure this is 100% compatible with finite water. |
22:23 |
sokomine |
no, not specificly for mesecons. just as a decorative element. maybe more for technic - that has a nice useful grinder. i'd like to put wood and corn in there :-) |
22:23 |
Uberi |
hmm yeah reflection sounds good and it works for finite and infinite! |
22:23 |
sokomine |
mesecons just doesn't look like it could use an old wooden water wheel |
22:23 |
sokomine |
it's more like a modern turbine i think |
22:23 |
Uberi |
sokomine: you mean the Mesecons water turbine? |
22:23 |
VanessaE |
Uberi: ok yeah, let's just reflect then in all cases. |
22:24 |
sokomine |
no. i want it for a decorative element. more for medieval watermills than anything else |
22:24 |
sokomine |
also much larger than a single node |
22:24 |
Uberi |
ah, one out of wood perhaps? |
22:24 |
sokomine |
yes! |
22:25 |
Uberi |
you can probably make one out of stairs and clever node placement I bet |
22:25 |
sokomine |
perhaps 3-4 nodes wide in diameter while 0.5-1 nodes thick |
22:25 |
VanessaE |
sokomine: there is, btw, a flow sensor for pipeworks that would act the same as a water turbine....... |
22:25 |
Uberi |
lemme try and see |
22:25 |
sokomine |
yes. but such an arrangement won't move around |
22:25 |
Uberi |
oh a moving one? |
22:25 |
Uberi |
hmm didn't technic have those? |
22:25 |
VanessaE |
it has a water turbine that outputs LV power |
22:26 |
sokomine |
exactly. that's what i hope for. similar to the torches or television - a series of pictures that make it look like the wheel's turning |
22:26 |
Uberi |
anyways, I gotta food eat |
22:26 |
VanessaE |
but it isn't animated. |
22:26 |
VanessaE |
food, you gotta eat eh? ;0 |
22:26 |
VanessaE |
;) |
22:26 |
* sokomine |
looks at the food uberi mentioned |
22:26 |
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22:26 |
sokomine |
perhaps its eatible.... |
22:27 |
VanessaE |
Uberi|Food: very intersting nodebox design for the mesecons wireless devices |
22:27 |
VanessaE |
Uberi|Food: I might suggest a two-node-high nodebox-based model that looks like a satellite dish :-) |
22:28 |
sokomine |
i mean a water wheel like this: http://de.wikipedia.org/wiki/Wasserrad |
22:28 |
Kacey |
hey guys i want to make a morepipes mod... anyone good with the pipeworks api as to explain it to me |
22:28 |
VanessaE |
john_minetest: u64? |
22:28 |
sokomine |
john_minetest: iirc there's a special lib for precise calculation with huge integers |
22:29 |
VanessaE |
Kacey: Uberi and I will be making some changes to pipeworks soon that may lead to just that. |
22:29 |
VanessaE |
Kacey: don't do anything now, it'll surely be obsoleted almost immediately if our idea works out. |
22:30 |
Kacey |
i can update it when pipeworks updates |
22:31 |
VanessaE |
trust me, it'll be badly obsoleted :) |
22:31 |
VanessaE |
don't do anything yet |
22:33 |
Kacey |
there should be a pipeworks website |
22:33 |
VanessaE |
the forum thread handles that, but I suppose I could put Uberi's documentation up on my website |
22:33 |
VanessaE |
(it comes with an HTML usage/crafting guide) |
22:35 |
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22:35 |
VanessaE |
New build: 38d01976[...] |
22:35 |
STHGOM |
cya |
22:35 |
daswort |
Is there an initiative which develops/thinks about a mod-manager/package manager for minetest mods? |
22:35 |
VanessaE |
daswort: there has been a lot of talk about that, yes |
22:36 |
VanessaE |
what it'll turn into, I have no idea, but it seems to depend on Sapier's formspec/lua-based menu system, which is slated to go into minetest core very soon |
22:36 |
daswort |
Cause i am thinking about making a debian packages "minetest-mods". |
22:37 |
VanessaE |
no, I wouldn't do that, as mods should generally not be installed "system wide" |
22:37 |
VanessaE |
mods are normally installed on a per-client or per-world basis, not per-machine |
22:37 |
daswort |
Is the lua based menu interesting for the gamer, or just something other developers can build on? |
22:37 |
VanessaE |
it's more for devs than users |
22:38 |
VanessaE |
but the advent of it will make the menu far more flexible than it is now |
22:38 |
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22:38 |
daswort |
Didn't though about security/system-wide problems… *insight* |
22:39 |
VanessaE |
well it's more a matter of end users needing to be able to do routine mod updates |
22:39 |
VanessaE |
and a system's package manager will interfere with thta |
22:39 |
VanessaE |
that* |
22:40 |
VanessaE |
(because mods are usually updated at a far faster pace than what a typical package repository is) |
22:40 |
VanessaE |
that said, `sudo apt-get install minetest-mod-pipeworks` would be easier for the average user than the current method :) |
22:40 |
daswort |
i only thought about basic mods like sethome, minecarts… but yeak :) |
22:41 |
daswort |
*yeah |
22:41 |
daswort |
Where can i find this discussion? |
22:41 |
VanessaE |
look for logs for #minetest-dev |
22:41 |
VanessaE |
that's where most of it has been discussed |
22:42 |
VanessaE |
but there have been some topics on the forums also |
22:42 |
VanessaE |
rubenwardy was working on one, as was Jeija |
22:43 |
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22:44 |
daswort |
And? Their projects are dead/paused/exploded? |
22:44 |
VanessaE |
not exactly |
22:44 |
VanessaE |
more like, kinda on hiatus until the core devs settle on just how it should work to begin with |
22:44 |
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22:46 |
Uberi |
I think I ate too much |
22:46 |
VanessaE |
what did you eat? |
22:46 |
Uberi |
everything |
22:46 |
VanessaE |
lol |
22:46 |
Uberi |
VanessaE: I tried to make the 2 high nodebox initially, but ran into a metric ton of issues with texturing and rendering glitches |
22:47 |
VanessaE |
yeah, see I was thinking more along the lines of a display block |
22:47 |
Uberi |
so eventually I gave up |
22:47 |
VanessaE |
e.g. a node with an entity above it |
22:47 |
VanessaE |
if you're talking about the water turbine |
22:47 |
VanessaE |
set the entity to auto-rotate :-) |
22:47 |
VanessaE |
when the turbine is in the presence of flowing water |
22:47 |
Uberi |
oh neat |
22:47 |
Uberi |
I never thought of it that way |
22:47 |
Uberi |
does it do that now? |
22:48 |
VanessaE |
no |
22:48 |
VanessaE |
now it's just a two-node-tall nodebox |
22:48 |
Uberi |
well it's on the todo list |
22:48 |
VanessaE |
if you mean the mesecons turbine |
22:48 |
Uberi |
I'll need some sort of turbine model |
22:49 |
VanessaE |
ask Jordach, he's good at making models |
22:49 |
VanessaE |
but I was thining: |
22:49 |
VanessaE |
make it plantlike |
22:49 |
Uberi |
hmm that could work |
22:49 |
VanessaE |
do this: |
22:50 |
daswort |
have you talked about status flags? |
22:50 |
Uberi |
I'm gonna go pack a lunch for tomorrow |
22:50 |
daswort |
like: http://supertuxkart.sourceforge.net/Addon_managerv |
22:50 |
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22:50 |
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22:51 |
ch98 |
Can someone please test my concrete mod 2.0? I think it has some error but can't tell. |
22:52 |
VanessaE |
Make it two real nodes and an entity. Bottom node is a whole cube drawn as we have it now but with a top texture that looks like it could connect to a shaft. Upper node is just a flat surface at the top and a thin vertical shaft going downward to the middle of the bottom node. Think of a vertical piston in its extended position but with a much lower-profile piston head/shaft. Plantlike entity placed into the upper-node's sp |
22:52 |
VanessaE |
ace centered on that shaft. Auto-rotates when the turbine detects flowing water. |
22:53 |
sokomine |
maybe you could do a debian package that more or less consists of a script that pulls mods from git - where the player could either enter a parameter or select mods from a list |
22:54 |
VanessaE |
sokomine: the problem is, you need root to write to system-wide directories, and most users should avoid using root privs if they can. |
22:55 |
VanessaE |
now if we could be guaranteed that mod updates will make it to such a repository in a timely manner (e.g. with your scripted git clone/pull idea) then..maybe. |
22:57 |
sokomine |
something like that would be most useful for people who are just starting. those that are new to mt will not immediately seek the forum and read hundereds of threads for where to download intresting mods. relying on github only might skip some mods, but it might already make it a lot easier to get and install them. maybe arranged in "packages". it does not seem to be very comftable to make a modpack out of existing mods |
22:58 |
sokomine |
hm, besides: i'm wondering if there's a way to figure out if a door is open. since that depends on where you stand, it may be difficult to figure out. is there a standard naming sheme? |
23:12 |
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23:13 |
VanessaE |
bbl, need to lie down for a while. |
23:48 |
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